'''MetaStation''' is a largely complete map available in the /tg/ codebase as an alternative to the default map. MetaStation is currently running on Basil, /tg/'s second server, and was also the default map on Badger in its heyday. An older version was running on NoxStation for a while, and a forked variant on /vg/. It has been tested extensively and has been generally well received. Due to this testing, it is now largely bug free, and most feedback revolves around gameplay changes and balancing. It is largely maintained and updated by [[User:Metacide|Metacide]], but based on and uses the work of many others, such as Allura, whose work maintaining the map has allowed it to be re-added to the codebase as v40A.
'''MetaStation''' is a largely complete map available in the /tg/ codebase as an alternative to the default map. MetaStation is currently running on Basil, /tg/'s second server, and was also the default map on Badger in its heyday. An older version was running on NoxStation for a while, and a forked variant on /vg/. It has been tested extensively and has been generally well received. Due to this testing, it is now largely bug free, and most feedback revolves around gameplay changes and balancing. It is largely maintained and updated by '''[[User:Metacide|Metacide]]''', but based on and uses the work of many others, such as Allura, whose work maintaining the map has allowed it to be re-added to the codebase as v40A.
MetaStation is a largely complete map available in the /tg/ codebase as an alternative to the default map. MetaStation is currently running on Basil, /tg/'s second server, and was also the default map on Badger in its heyday. An older version was running on NoxStation for a while, and a forked variant on /vg/. It has been tested extensively and has been generally well received. Due to this testing, it is now largely bug free, and most feedback revolves around gameplay changes and balancing. It is largely maintained and updated by Metacide, but based on and uses the work of many others, such as Allura, whose work maintaining the map has allowed it to be re-added to the codebase as v40A.
Key points to note are that:
The map plays best with 30+ players.
The only change is the layout - functionality is the same.
It feels much more open, attacks in public are harder to get away with.
It has a much larger maintenance system, useful for stealthier tactics.
There are in-game maps on the walls of the station to help you find your way.
The escape shuttle is larger, with a cargo hold to bring valuable gear with you.
Development news regarding MetaStation is often posted in this thread on the /tg/ forums.
Added a new NT recovery ship in deep space, which replaces most functionality of the white ship which is now an immobile derelict. The new recovery ship is stocked with some helpful but relatively innocuous gear, and has machine frames with some machine boards allowing it to be more easily decked out with useful machinery for, as an example, colonising the derelict. The retro laser has been moved here as well.
Added a firing range to research, made robotics/mech bay more compact
Added protective gear and some more tables to the experimentation lab
Added an extra airlock to space just east of the holodeck in maint
Added more fruit variety to the garden
Adjusted area designations so that emergency maintenance access works better
Adjusted carp spawns - they're fewer and further away from the station
Adjusted layout of xenobiology to make it look a little better
Fixed missing disposals pipe and scrubber outlet in virology
Fixed missing privacy shutters in medbay examination rooms
Fixed missing target control in security's firing range
Fixed missing tables in telecomms
Fixed missing law office shutters
Fixed extra glass stack on floor of engineering
Fixed some cargo conveyor units being assigned to the wrong control stick
Fixed extra corner pipe under manifold in the incinerator room
Fixed invisible chairs at the arrivals lounge
Fixed left cryo tube appearing under the window behind it when open
Changed access level of space airlock adjacent to security pod to security only
Includes soda and booze dispenser additions to the bar, courtesy of Mandurrrh
Includes modifiable bar sign, also courtesy of Mandurrrh
Added a new NT recovery ship in deep space, which replaces most functionality of the white ship which is now an immobile derelict. The new recovery ship is stocked with some helpful but relatively innocuous gear, and has machine frames with some machine boards allowing it to be more easily decked out with useful machinery for, as an example, colonising the derelict. The retro laser has been moved here as well.
Added a firing range to research, made robotics/mech bay more compact
Added protective gear and some more tables to the experimentation lab
Added an extra airlock to space just east of the holodeck in maint
Added more fruit variety to the garden
Adjusted area designations so that emergency maintenance access works better
Adjusted carp spawns - they're fewer and further away from the station
Adjusted layout of xenobiology to make it look a little better
Fixed missing disposals pipe and scrubber outlet in virology
Fixed missing privacy shutters in medbay examination rooms
Fixed missing target control in security's firing range
Fixed missing tables in telecomms
Fixed missing law office shutters
Fixed extra glass stack on floor of engineering
Fixed some cargo conveyor units being assigned to the wrong control stick
Fixed extra corner pipe under manifold in the incinerator room
Fixed invisible chairs at the arrivals lounge
Fixed left cryo tube appearing under the window behind it when open
Changed access level of space airlock adjacent to security pod to security only
Includes soda and booze dispenser additions to the bar, courtesy of Mandurrrh
Includes modifiable bar sign, also courtesy of Mandurrrh