Locations/Medical: Difference between revisions
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But the surefire way if what you are looking at is the chemistry lab is to look for a machine called the Chem Dispenser. This machine is '''the''' chemistry lab. The other machines are easily created or even just found in maintenance. Not this one. This one, using the power of <s>magic</s> SCIENCE, can generate chemicals from raw energy for your mixing pleasure. You can make the vast majority of the chemicals in this game by mixing what is available from this machine. Traitors will sometimes break into chemistry only to steal the circuit board for this machine by disassembling it (and also anyone near by.) They can then recreate the machine in their ''evil'' lair for their own ''evil'' purposes. | But the surefire way if what you are looking at is the chemistry lab is to look for a machine called the Chem Dispenser. This machine is '''the''' chemistry lab. The other machines are easily created or even just found in maintenance. Not this one. This one, using the power of <s>magic</s> SCIENCE, can generate chemicals from raw energy for your mixing pleasure. You can make the vast majority of the chemicals in this game by mixing what is available from this machine. Traitors will sometimes break into chemistry only to steal the circuit board for this machine by disassembling it (and also anyone near by.) They can then recreate the machine in their ''evil'' lair for their own ''evil'' purposes. | ||
=== Genetics === | === Genetics === | ||
Genetics | Genetics is in the Medical Department, but the main lab falls under the RD's jurisdiction. On most station you can visibly tell by the purple RnD color tiles and the purple "gene" sign. The main genetics laboratory is stationed by two geneticists who create <s>horrific</s> useful mutations. There's also monkeys used for genetic experimentation. You can learn more about genetic manipulation '''[[Guide to genetics|here]]'''. | ||
It has the medical cloning pod room usually directly across or adjacent to it. This part is in the CMO's domain. When bodies are deemed too far gone for conventional treatment or if the only thing left of the deceased is the head or brain cloning is used to "revive" them. When a person is cloned, they forget the last 15 minutes of their life. It also usually contains a locker of spare clothes and a shower for easy plasma man cloning. You can also step under the shower for a second to get a mood buff. Finally, Due to their need for their victim to stay dead, it's often a focus of traitors and harmful AIs. Even on a good day the machines suck power like nobody's business and won't last long without external power. | |||
tba.. | |||
Revision as of 12:16, 4 June 2023
This page needs revising!
The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example. |
Medical Department
The Medical Department's purpose is maintaining the health and well-being of the crew. If you are hurt, sick, suffering from brain trauma, horribly mutated by radiation or horror beyond human comprehension, addicted to drug, looking to get superpower, looking to turn yourself into a monkey, get infected by space cancer, make a new space cancer, steal some drugs, make some drugs, make a LOT of drugs, make some bombs, are impregnated by aliens, generally feel bad or just want to bother someone come to the medical department!
To find medical look for sterile looking white and light blue color tiles. Medical is always connected to the main hallways. Not to be confused with the "medbay" a space of critical importance to the medical department. People will generally refer to the entire medical department as the "medbay" or "medical", mostly because it's easier to say, so don't get confused. Nevertheless this document makes the distinction between the medical department (referring to the space occupied by all medical departments) and the medbay (a central department of the medical department).
Gallery
While the images bellow are probably outdated. They should nevertheless give you a general idea of the medical department. Feel free to add or update some images!
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BoxStation Medical Department
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Medbay Storage
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Cryogenics Room
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Medbay Storage Pubby
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Surgery Room
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Patient Room
Rooms, Spaces and Facilities of the Medical Department
Depending on the station certain medical department facilities and rooms may be their own dedicated room or just an auxiliary (open floor plan style) add-on to another facility. An example might be the cryogenics room, which sometimes is its own room and sometimes it's simply an addition to the main medbay space. In any case, while certain stations might have add-ons or extra machines and while the layout might change the medbay's contents are generally identical across station designs.
Medical Foyer
Where you are when you enter medical from the hallway. This is a general waiting area where patients can wait to be lead into the medbay. There are three key features:
Medical front desk - Sometimes maned by an M.D., but usually not since they are busy or generally prefer to be in the medbay itself. Not to worry! The foyer has a helpful desk bell that you can ring to draw the attention of one of the nearby medical worker. This should usually work since the medbay is adjacent to the foyer most of the time. If medical seems busy there is usually a first-aid kit with some basic healing supplies, a heal bot or even a whole NanoMed vending machine! If you know what you are doing or are only slightly bruised up you can help yourself or let the bot take care of your respectively. Make sure to return what you use. If you are though worse for wear consult the good doctors.
Public chemistry fridge - During viral outbreaks virus vaccines will be in this fridge. If you hear someone from command announce "cure/vaccine/good virus is in the fridge" this is the fridge they are referring to.
Chemistry front deck - This is where you can ask for any chemical substance your heart desires. There is no guarantee you will get it, but you can try saying please. It usually helps. Just try not to let any officers hear you saying "may I please have some meth, sir?"
Medbay
The beating heart of the medical department. This is where the doctors usually idle about waiting for patients. This is where most of the healing and reviving starts and ends. What makes this spot important are the medical machines such as: stasis beds, sleepers, operating computers and tables. Doctors usually make slight modifications to this area by adding a organ fridge, more stasis beds, wall-mounted defibrillators... This space is so central to the medbay function that people will usually refer to the entire medical department as medbay for short.
An important machine here is also the sleeper. Despite it's name you will in fact not sleep in them. Matter of fact you will probably be in them for about 2 seconds as the doctor uses them to inject healing chemicals into your bloodstream. The sleeper starts with the some basic healing chemicals. Where can we get better ones? That would be the bar to the medbay's kitchen the chemistry lab.
Chemistry Lab
Usually just a few steps away from the medbay. The ChemLab has two fridges used to store meth medicine and helpful chemicals. One is available to the public and one is only available to the medical department. Chemistry's color is orange. Chemist's uniforms are orange, their vendor is orange and sometimes the tiles are also orange-white. The public fridge is use to store and distribute virus vaccines, cures, good viruses or just generally helpful chemicals.
But the surefire way if what you are looking at is the chemistry lab is to look for a machine called the Chem Dispenser. This machine is the chemistry lab. The other machines are easily created or even just found in maintenance. Not this one. This one, using the power of magic SCIENCE, can generate chemicals from raw energy for your mixing pleasure. You can make the vast majority of the chemicals in this game by mixing what is available from this machine. Traitors will sometimes break into chemistry only to steal the circuit board for this machine by disassembling it (and also anyone near by.) They can then recreate the machine in their evil lair for their own evil purposes.
Genetics
Genetics is in the Medical Department, but the main lab falls under the RD's jurisdiction. On most station you can visibly tell by the purple RnD color tiles and the purple "gene" sign. The main genetics laboratory is stationed by two geneticists who create horrific useful mutations. There's also monkeys used for genetic experimentation. You can learn more about genetic manipulation here.
It has the medical cloning pod room usually directly across or adjacent to it. This part is in the CMO's domain. When bodies are deemed too far gone for conventional treatment or if the only thing left of the deceased is the head or brain cloning is used to "revive" them. When a person is cloned, they forget the last 15 minutes of their life. It also usually contains a locker of spare clothes and a shower for easy plasma man cloning. You can also step under the shower for a second to get a mood buff. Finally, Due to their need for their victim to stay dead, it's often a focus of traitors and harmful AIs. Even on a good day the machines suck power like nobody's business and won't last long without external power.
tba..