User:XDTM: Difference between revisions

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Nanites are tiny nanomachines that live in a host's bloodstream, providing differenct functionalities depending on how they're programmed. The mob where the nanites reside is usually defined as their host.


<tabs>
<tab name="BoxStation">


[[User:XDTM#Metastation]]
=Nanite Swarms=
==Implanting==
[[File:Nanite_chamber.gif]]
Nanite implantation is done through the Nanite Chamber. A second person must operate the chamber from outside and begin the implanting process, at the end of which a new swarm will take root in the host.


</tab>
==Population==
Nanites generally expend a part of their population while their programs are active. Luckily, modern technology allows them to integrate with the host's metabolism to replicate without interfering with biological processes, causing them to have a slow but steady growth rate.
Nanites by default have a safety threshold where they'll stop using nanite-consuming programs; it can be customized using a Nanite Chamber.
If the swarm reaches a population of 0, there's none left to replicate, and the host will have to implant nanites and programming from scratch.


<tab name="Metastation">
==Programming==
Nanite swarms can contain nanite programs. These programs can have a huge variety of effects, and are loaded into a nanite swarm in two main ways: uploading them manually with a Nanite Chamber or by syncing them with a Cloud Backup.
Once loaded programs cannot be directly modified; instead, a copy of the same program with the desired programming must be uploaded again to overwrite the previous one.
There is no limit to the amount of loaded programs, but using too many at once will usually rapidly deplete the nanite population.


{{Template:Location
==Cloud==
|headerbgcolor=#cc9966
Nanite swarms can be set with a Cloud ID. If so, they will, every 30 seconds, copy the programming of the Cloud Backup with the same ID, if it has been set.
|headerfontcolor=white
Cloud backups are controlled by Cloud Control Consoles. They can create new backups (with codes from 1 to 100), as well as upload programs from a disk into the selected backup.
|imagebgcolor=lightgrey
Cloud control consoles also serve as storage, meaning that if they're disabled they will no longer sync with connected nanites. Additionally, if all cloud consoles are destroyed, all backups will be lost.
|department = Supply
|name=Supplies
|image=SuppliesMETA.png |300px
|big image=SuppliesMETA.png
|exits=Mainteinance north, Primary hallway south and east
|purpose=Provide the station with raw materials and access to outside trading routes.
|access=Cargo Office, Cargo Bay, Quartermaster, Mining.
|contents=[[Cargo Bay]], [[Cargo Office]], [[Mining Dock]], [[Quartermaster's Office]], [[Delivery Office]], Warehouse
|clearance=The Foyer console can be used by anyone. Entrance to the office is for cargo techs and mining personnel, and each of these have exclusive access to the shuttle bay and mining dock respectively.
|description=The place where currency can be exchanged for goods and GUNS!
|sec_level=Medium
|style=Warehouse/Cargo Bay
|balance=
|other=--
}}


==Facilities==
Cloud synchronization has several benefits over direct chamber programming: it can update programs without a second person to operate the chamber, it will reset programming in case of tampering or data corruption, and can be updated remotely by a second person. Of course, the last part also makes it very risky, since anyone could upload malicious programs at any time if they have a console to do it with.
The Supplies Department consists of the following facilities:
* [[Cargo Office]]
* [[Cargo Bay]]
* [[Mining Dock]]
* [[Delivery Office]]
* [[Quartermaster's Office]]
* Warehouse


Supplies is a small department with two main job openings: [[Cargo Technician]] and [[Miner]]. The technicians run the supply shuttle, which gives them access to Nanotrasen's trading services, and the miners harvest minerals and other natural resources on any accessible body off-station. While they are both tecnically overseen by the [[Quartermaster]], the miner's isolation forces a strict radio-only contact between these two branches of the department during most of the shift.
=Nanite Programs=
 
Supplies may be a small department, but its special position as middleman of the station between Nanotrasen trade routes and the general off-station world makes it very strategically important. It is often broken into when left unsupervised, and can often be a pivotal element for gamemodes such as cult, revolution, nuclear emergency, blob and more.
 
==Office and Foyer==
This is where the bulk of supplies' interaction with the crew happens. Here civilians and assistants alike can place orders for any and all item that can come to mind! If it is available, the techs will be happy to give it to you, unless you are not permitted by law to handle whatever comes out of those magical crates: Space OSHA is a bitch!
 
==Docks and Warehouse==
The docks are where the two shuttles Supplies has control over, dock. The bay for the bigger supplies shuttle is equipped with a conveyor belt for maximum efficency. The warehouse is a place to store excess materials and crates, but it is rarely used because of thieving mainteinance owls.
</tab>
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[[Category:locations]]
{{Locations}}

Revision as of 18:51, 9 June 2018

Nanites are tiny nanomachines that live in a host's bloodstream, providing differenct functionalities depending on how they're programmed. The mob where the nanites reside is usually defined as their host.


Nanite Swarms

Implanting

Nanite implantation is done through the Nanite Chamber. A second person must operate the chamber from outside and begin the implanting process, at the end of which a new swarm will take root in the host.

Population

Nanites generally expend a part of their population while their programs are active. Luckily, modern technology allows them to integrate with the host's metabolism to replicate without interfering with biological processes, causing them to have a slow but steady growth rate. Nanites by default have a safety threshold where they'll stop using nanite-consuming programs; it can be customized using a Nanite Chamber. If the swarm reaches a population of 0, there's none left to replicate, and the host will have to implant nanites and programming from scratch.

Programming

Nanite swarms can contain nanite programs. These programs can have a huge variety of effects, and are loaded into a nanite swarm in two main ways: uploading them manually with a Nanite Chamber or by syncing them with a Cloud Backup. Once loaded programs cannot be directly modified; instead, a copy of the same program with the desired programming must be uploaded again to overwrite the previous one. There is no limit to the amount of loaded programs, but using too many at once will usually rapidly deplete the nanite population.

Cloud

Nanite swarms can be set with a Cloud ID. If so, they will, every 30 seconds, copy the programming of the Cloud Backup with the same ID, if it has been set. Cloud backups are controlled by Cloud Control Consoles. They can create new backups (with codes from 1 to 100), as well as upload programs from a disk into the selected backup. Cloud control consoles also serve as storage, meaning that if they're disabled they will no longer sync with connected nanites. Additionally, if all cloud consoles are destroyed, all backups will be lost.

Cloud synchronization has several benefits over direct chamber programming: it can update programs without a second person to operate the chamber, it will reset programming in case of tampering or data corruption, and can be updated remotely by a second person. Of course, the last part also makes it very risky, since anyone could upload malicious programs at any time if they have a console to do it with.

Nanite Programs