Infections: Difference between revisions
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Revision as of 07:29, 12 July 2013
As there are more than just virus of bacteria that can infect you on station, you need to know what else can get inside and kill you, in space.
Virology 101
The first, and most important way to prevent 99% of infections, it's proper hazard wear, and knowing how to keep the infection from spreading.
The Clothes
The following will protect you, from the dangerous infections of space, each giving more and more (till total) protection against infection:
- Level-3 Bio Hood
- Level-3 Bio Suit
- Jumpsuit (virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs, Research Director)
- Latex Gloves
- Sterile mask
- Shoes (White shoes and Galoshes are the best)
- Private (clean) Internals
Isolation
If you, or another crew member are infected, do not spread the infection further. Seek the isolation bay of the medical wing, or head to a room no one will enter but yourself and other infected.
Cleanliness
Cleaning blood spills from the ground will prevent contact contamination, make sure blood is cleaned from the floor at all time. Any blood splatter out there could hold a dreaded space infection. Contact a janitor if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.
Methods of Infection
The following are the various ways a disease can spread, keep this in mind at all times:
- Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected.
- Direct Contact - Requires you to touch, been touched, or be extremely close to the source of the infection. The infection will be spread by the skin and bodily fluids of an infected person, but will not survive long in the air.
- Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.
Infection Listings
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations.
Disease Name | Vector Name | Description | Spread | Cure |
---|---|---|---|---|
Alien Parasite | Xenomorph | An uncommon infection, caused by alien rape. A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a larva. | Special | Surgery |
Brain Rot | Cryptococcus Cosmosis | An infection that causes mental degradation. | Contact | Alkysine and Spaceacillin. |
Cold | XY-Rhinovirus | Still around since the dawn of man, this disease is relativity harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. | Airborne | Rest and Spaceacillin |
Cold 9 | ICE9-Rhinovirus | A rare disease that will progressively lower the victim's body temperature in addition to respiratory symptoms. | Contact | Spaceacillin |
Flu | H13N1 Flu Viron | A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. | Airborne | Spaceacillin |
GBS | Gravitokinetic Bipotential SADS+ | An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. | Contact | Sulfur and Synaptizine |
Jungle Fever | Kongey Vibrion M-909 | One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. | Special | Death squad |
Magnitis | Fukkos Miracos | An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. | Contact | Iron Pills |
Pierrot's Throat | H0NI<42 Virus | A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. | Airborne | Bananas |
Space Retrovirus | S4E1 Retrovirus | A DNA-altering retrovirus found in some types of [slime] that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. | Contact | Rest and Ryetalyn |
Robotic Transformation | R2D2 Nanomachines | A rare infection caused by nanomachines in certain foods, effectively kills the infected as their body becomes metallic and their skin sloughs off. | Special | Copper Injection |
Spanish Flu | 1nqu1s1t10n Flu Viron | A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. | Airborne | Spaceacillin |
Wizarditus | Rincewindus Vulgaris | A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. | Airborne | Manly Dorfs |
Xenomorphic Transformation | Rip-LEY Alien Microbes | A rare infection caused by xeno-microbes in certain foods, changing the infected's DNA to that of a xenomorph Symptoms include severe pain and progressive insanity. | Special | Glycerol and Spaceacillin |
Advanced Diseases
You are able to create your own advance disease with different symptoms, which will have buffs, debuffs and bonuses! You will start out with two advance diseases, the cold and the flu. The cold will have the sneeze symptom and the flu will have the cough symptoms. This will likely change in the future but for now you have two diseases you can mix together. Mixing together the two diseases will create a single disease with the sneezing AND cold symptom. Now when someone is injected with it, they'll sneeze AND cough! There's some symptoms, like headaches, which seem useless but will buff your overall disease so it becomes more resistant to cures.
How To Get More Symptoms
There's two ways to get more symptoms and both of those ways needs you to have an already existing disease.
Virus Food
You can make virus food with Water, Milk and Oxygen. Mixing this with a disease will give that disease a low level symptom.
Unstable Mutagen
You can use mutagen to mutate your disease and give it a medium level symptom.
Liquid Plasma
Plasma can be used to mutate your disease to give it any symptom regardless of level. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you.
Synaptizine
When this reagent comes in contact with an advance disease, it will remove a symptom from it. This is useful for isolating a useful symptom you want to acquire.
Being Organized
A true virologist will organize their symptoms in a single beaker box on a shelf, like a spice rack. This will make it extra easy to store and mix symptoms together to get a fearful disease. Use your Pandemic Machine to identify a blood sample's symptoms. You can go one step further and get a hand-labeller and label your symptoms for easier management.
It Isn't Easy
There's a downside to having too many symptoms, such as less resistance, less likely to spread, etc... Not only that, but if you add a symptom when you already have three, there's a chance it will overwrite a symptom. This is why it's important to organize your symptoms so that you can try and try again until you get the disease you want.
Symptoms
Remember. You can obtain symptom levels 1 and 2 with Virus Food, which you start with a dispensor full of. For symptom levels 3 and 4 you will need to acquire Unstable Mutagen. Levels 5 and 6 requires liquid plasma.
Symptom | Stealth | Resistance | Stage speed | Transmittable | Level | Bonus |
---|---|---|---|---|---|---|
Alopecia | -1 | - 1 | -1 | 2 | 4 | Causes rapid hair loss. |
Anti-Bodies Metabolism | -1 | -1 | -1 | -4 | 3 | Cures all diseases (except itself) and creates anti-bodies for them until itself dies. |
Choking | -3 | -2 | -2 | -4 | 3 | Causes spikes of oxygen deprivation. |
Coughing | -1 | 3 | 1 | 2 | 1 | Will force the affected mob to drop small items when coughing! |
Confusion | 1 | -1 | -3 | 0 | 4 | Makes the affected mob be confused for short periods of time. |
Deafness | -1 | -2 | -1 | -3 | 4 | Causes intermittent loss of hearing. |
Dizziness | 2 | -2 | -3 | -1 | 4 | Shakes the affected mob's screen for short periods. |
Eternal Youth | 3 | 4 | 4 | -4 | 5 | Makes you never physically older than young adulthood and prevents death by old age. |
Facial Hypertrichosis | -3 | -1 | -3 | -1 | 4 | Makes you grow a massive beard, regardless of gender. |
Fever | 0 | 3 | 3 | 2 | 2 | Heats up your body. |
Hallucinogen | -2 | -3 | -3 | -1 | 5 | Makes the affected mob be hallucinated for short periods of time. Available in Virus Crates. |
Headache | -1 | 4 | 2 | 0 | 1 | Displays an annoying message! Should be used for buffing your disease. |
Hyphema | -1 | -4 | -4 | -3 | 5 | Inflicts eye damage over time. Causes blindness if left unchecked. |
Itching | 0 | 3 | 3 | 1 | 1 | Displays an annoying message! Should be used for buffing your disease. |
Longevity | 3 | 3 | 4 | 4 | 3 | After a certain amount of time the disease will cure itself. Will immensely buff your disease. |
Necrotizing Fasciitis | -3 | -4 | 0 | -4 | 6 | Causes brute damage over time. Fatal if left untreated. |
Self-Respiration | 1 | -3 | -3 | -4 | 6 | Body starts to create its own Inaprovaline, effectively making oxygen unnecessary. |
Shivering | 0 | 2 | 2 | 2 | 2 | Cools down your body. |
Sneezing | -2 | 3 | 0 | 4 | 1 | Forces a spread type of AIRBORNE with extra range! |
Stimulant | -1 | -3 | -2 | -4 | 3 | Body starts to create its own Hyperzine, increasing movement speed. |
Toxic Compensation | 1 | -4 | -4 | -2 | 4 | Slowly converts brute/fire damage to toxin. |
Toxin Filter | 1 | -4 | -4 | -2 | 6 | Heals toxins in the affected mob's blood stream. Available in Virus Crates. |
Voice Change | -2 | -3 | -3 | -1 | 6 | Changes the voice of the affected mob. Causing confusion in communication. Available in Virus Crates. |
Vomiting | -2 | -1 | 0 | 1 | 3 | Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. |
Vomiting Blood | -2 | -1 | -1 | 1 | 4 | Forces the affected mob to vomit blood! Makes the affected mob lose health. |
Weight Gain | -3 | -3 | -2 | -2 | 4 | Increases the weight gain of the mob, forcing it to eventually turn fat. |
Weight Loss | -3 | -2 | -2 | -2 | 3 | Decreases the weight of the mob, forcing it to be skinny. |
Weight Even | -3 | -2 | -2 | -2 | 4 | Causes the weight of the mob to be even, meaning eating isn't required anymore. |