User:Llol111/High-risk items: Difference between revisions

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(Created page with "These are items that are often desired by traitors for themselves or as an objective for the Syndicate. Thieves who get caught with stealing one of these items are often charged with Grand Theft or even Syndicate Collaboration, given sufficient evidence. {{Anchor|Captain's Antique Laser Gun}} ===Captain's Antique Laser Gun=== {{ItemUsedFor |name=Captain's Antique Laser Gun |bgcolor1 = #FFEE88 |bgcolor...")
 
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These are items that are often desired by [[traitor]]s for themselves or as an objective for the [[Syndicate]]. Thieves who get caught with stealing one of these items are often charged with [[Space_law#Capital_Crimes|Grand Theft]] or even [[Space_law#Capital_Crimes|Syndicate Collaboration]], given sufficient evidence.
== Contraband ==
'''NanoTrassen's legal department has compiled these following list of objects and items to enable local security forces to more easily and uniformly enforce the varying possession and theft charges across NT controlled space.'''
While these lists are not exhaustive, they should be seen as guides for which charge is appropriate for possession or theft of said controlled objects and items.
Modifiers such as elevated sentencing can still apply if appropriate to the situation.


'''<u>''Items which can be considered within the normal scope of an individual's jobs should not at any point be considered contraband.''</u>'''


{{Anchor|Captain's Antique Laser Gun}}
Common sense needs to be used in their application - while a tank of plasma is certainly appropriate for possession charge on a Janitor, its not at all concerning or worth charging as crime when found on an Atmospheric Technician.
===Captain's Antique Laser Gun===
 
{{ItemUsedFor
In some occasions, such as cargo bounties, items which may be considered contraband can be issued to crew. To avoid trouble with the law, signed and stamped permission slips should be given out in these situations.
|name=Captain's Antique Laser Gun
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|image = captaingun.png
|foundin = [[Captain's Quarters]]
|usedfor = Shooting people.
|description = This is a special, engraved gun, made with real [[Assistant]] leather (which is odd because human skin makes terrible leather).


This gun is kept in a glass case in the [[Captain's Quarters]], but is hooked up with an anti-theft system. Breaking the case will trigger a lockdown, shutting and bolting all the doors out of the room, and the AI will be alerted. Keep this in mind, and plan your heist before you carry it out.
For instance, if the CE wishes to lend out their blueprints to an engineer, said engineer should be given written permission to posses the item, so that no issues arise.
==== High Risk Items ====
{| class="wikitable"
|+High Risk Items
!Picture
!Item/Object Name
!Description
|-
|[[File:captaingun.png|95px]]
|Captain's Antique Laser Gun
|This is a special, engraved gun, made with real [[Assistant]] leather (which is odd because human skin makes terrible leather).
This gun is kept in a glass case in the [[Captain's Quarters]], but is hooked up with an anti-theft system. Breaking the case will trigger a lockdown, shutting and bolting all the doors out of the room, and alerting the AI. Keep this in mind, and plan your heist before you carry it out.


What makes this gun so special? It automatically regenerates energy without any draw backs. Enemy agents would kill to steal this for research. They do exactly that a lot.
What makes this gun so special? It automatically regenerates energy without any draw backs. Enemy agents would kill to steal this for research. They do exactly that a lot.
}}
|-
{{Anchor|Hos laser}}{{Anchor|Head of Security laser}}{{Anchor|Hos laser}}{{Anchor|head of securitys personal laser gun}}{{Anchor|MultiPhase_Energy_Gun}}
|[[File:Multiphase_gun_stun.gif|95px]]
===X-01 MultiPhase Energy Gun===
|X-01 MultiPhase Energy Gun
{{ItemUsedFor
|A Unique weapon held only by the [[Head of Security]]. Functions essentially as a more advanced energy gun, capable of firing in disable, ion, and lethal laser modes. If it's not in Head of Security's locker where it spawns, it's likely carried by the [[Head of Security]].
|name=[[Security_items#Multiphase_Energy_Gun|X-01 MultiPhase Energy Gun]] (aka head of security's personal laser gun)
|-
|bgcolor1 = #FFEE88
|[[File:tele.gif|95px]]
|bgcolor2 = #FFDD66
|Portable Teleportation Devices
|image = Multiphase_gun_stun.gif
|Any and all portable teleportation devices, including but not limited to the hand teleporter.
|foundin = Head of security's locker in [[Head_of_Security's_Office|Head of Security's office]], or carried by the [[Head_of_Security|Head of Security]]
|-
|usedfor = Subjugating criminals and/or eliminating threats.
|[[File:icard.png|95px]]
|description = Unique weapon held only by the [[Head of Security]]. Functions essentially as a more advanced energy gun, capable of firing in disable, ion, and lethal laser modes. If it's not in Head of Security's locker where it spawns, it's likely carried by the [[Head_of_Security|Head of Security]].  
|A functional AI unit
}}
|A functional AI unit, held either in an intellicard or whole with case.
{{Anchor|Hand Teleporter}}{{Anchor|Hand Tele}}
|-
===Hand Teleporter===
|[[File:plutonium_core.gif|95px]]
{{ItemUsedFor
|Plutonium Core
|name=Hand Teleporter
|The payload of the station's on-board nuke. Highly radioactive.
|bgcolor1 = #FFEE88
|-
|bgcolor2 = #FFDD66
|[[File:SMSliver.png|95x95px]]
|image = tele.gif
|Supermatter Sliver
|foundin = Teleporter Room, Captains Office
|A shard from the station's Supermatter Engine. Highly dangerous to most materials upon touch.
|usedfor = Teleporting About
|-
|description = This is a miniaturized counterpart to the larger one in the [[Teleporter]] Room. It can be found on a table in the [[Teleporter]] room. The Captain also has one in his [[Captains Quarters|quarters]].
|[[File:NuclearDisk.gif|95px]]
|Nuclear Authentication Disk
|This disk contains the codes needed to unlock nuclear devices used to destroy the entire station.
|-
|[[File:Reactive Teleport Armor.png|95px]]
|Reactive Teleport Armor
|Experimental blue-space armor. While active, will attempt to protect it's wearer by displacing them away from physical harm. Due to its oversensitive sensors, it is not recommended for casual use.
|}


Using this you can create a portal to a set destination (however this must be set with a large teleporter device, either in the [[Teleporter]] room, Derelict or the [[Abandoned Satellite]]).
If you find the options severely lacking, you can make new teleport beacons in Research Division OR grab one of the existing ones and move it (suggestion : move the bridge beacon somewhere safer).


Hilariously enough, there is a random setting, using it allows you to randomly jump about to a nearby location. This is not advised without an EVA suit and internals. However as an antagonist, it is a very useful tool for escape when you DO NOT have time to take down a wall OR have any tools.
{{Anchor|Captain's Antique Laser Gun}}
 
==== Inherently dangerous equipment ====
Unlike large teleporter devices, the hand teleport makes two-way portals. There is a portal both at the hand teleporter's location, and the destination, meaning that it can also be used to extract people from high risk locations, as well as numerous other interesting uses.  
{| class="wikitable"
}}
|+Illegal Inherently dangerous equipment
 
!Picture
 
!Item/Object Name
{{Anchor|Jetpack}}
!Description
===Captain's Jetpack===
|-
{{ItemUsedFor
|[[File:KravMagaGloves.png|95x95px]]
|name=Captain's Jetpack
|Krav Maga Gloves
|bgcolor1 = #FFEE88
|Using advanced NanoTrasen technology integrated into this pair of otherwise ordinary and slightly padded gloves the user is able to perform a few select Krav Maga techniques.  
|bgcolor2 = #FFDD66
|-
|image = Jetpack-captain.gif
|[[File:Plasma_tank.png|95px]]
|foundin = Captain's Quarters
|More than 30 moles of plasma
|usedfor = Propelling yourself in space, usable as oxygen supply
|Plasma mined by [[NanoTrasen]] is very rare to get in many places of the galaxy, and many people want it to make military grade explosives and rival plasma research. It is also highly toxic when ingested or inhaled.
|description = The [[Captain]] has a unique oxygen-filled jetpack that can fit in a backpack while containing more gas than typical jetpacks.
|-
}}
|[[File:ESword.png|95px]]
 
|Energy swords
 
|Energy Swords, including sabers and other variants, are not permissible equipment for any local force, though Central Command may issue them to Commanders, Admirals or Emergency Response Teams
{{Anchor|A Functional AI}}
|-
===A Functional AI===
|[[File:stetchkin.png|95px]]
{{ItemUsedFor
|Stechkin Pistols
|name=A Functional AI
|These Syndicate manufactured Pistols are standard issue for many Syndicate agents and their use is not permitted by NanoTrasen employees.
|bgcolor1 = #FFEE88
|-
|bgcolor2 = #FFDD66
|[[File:Tstar.png|95px]]
|image = icard.png
|Throwing stars
|foundin = Intellicards can be found in EVA, AIs are found in the AI core.
|Having a primary purpose of causing harm in a cowardly way, these are not toys and highly regulated.
|usedfor =
|-
|description = An [[InteliCard]] must be used to take the [[AI]] from its chamber. InteliCards can be found on the [[Bridge]] and [[Tech Storage]]. [[Research and Development]] can also produce more, assuming they have the prerequisite research levels.
|[[File:Revolver.png|95px]]
 
|.357 revolver
Be careful! If you are the [[Traitor]] and your objective is to steal a functional AI, remember that AIs can be traitors too, and even regular Asimov AIs will not want to be carded without reason.
|This extremely deadly revolver is not permissible equipment for any NanoTrasen employee, though similar (but technically different) revolvers may in some cases be issued to ranking Central Command forces.
}}
|-
 
|[[File:Explosivebombthatgoesboom.png|95px]]
 
|Explosive Devices
{{Anchor|Magboots}}
|Having a primary use of causing destruction any explosive devices are not permitted on station outside of research or mining purposes.
===Advanced Magboots===
|-
{{ItemUsedFor
|[[File:slimecore.png|95px]]
|name=Advanced Magboots
|Unused slime extracts with dangerous or severe effects
|bgcolor1 = #FFEE88
|Extracts that can stop time, serve as explosives or similar fall here. Not those that just materialize food.
|bgcolor2 = #FFDD66
|-
|image = AdMaShoe.png
|[[File:Flamethrower.png|95px]]
|foundin = Chief Engineer's Office
|Flamethrowers
|usedfor = Not getting stuck when the gravity goes out.
|With the potential to make entire areas uninhabitable, the deadliness of this device depends on what you put in. Even just a basic tank of plasma makes for some spicy hot air though. Being potentialy great at area denial, this device should be reserved for use in utter emergencys like the cult summoning their god.
|description = These magboots work similarly to normal magboots. The only difference is that they don't slow down the wearer.
|-
}}
|[[File:Emp_grenade.png|95px]]
 
|Electromagnetic Pulse (EMP) devices
 
|Since large parts of the stations equipment, and its synthetic life forms, are vulnerable to harm by EMP, These types of devices should be considered destructive and dangerous.
{{Anchor|Station Blueprints}}
|-
===Station Blueprints===
|[[File:Injector.png|95px]]
{{ItemUsedFor
|Unauthorized implants which have a sole purpose of injuring others
|name=Station Blueprints
|Such implants which have been seen are energy saws, Electromagnetic Pulse devices, and microbombs.
|bgcolor1 = #FFEE88
|-
|bgcolor2 = #FFDD66
|[[File:Spear.png|95px]]
|image = blueprint.png
|Equipment which has a primary purpose of causing harm to others, or large amounts of destruction
|foundin = Chief Engineer's Locker
|This is a catch all for dangerous equipment that is not explicitly listed elsewhere. Primary use is the deciding factor here, not capability. This means that a spear falls here, but not a butchers knife - since the knifes purpose is not to harm but to cut meats in the kitchen.
|usedfor = Naming every room PRIMARY FART STORAGE
|}
|description = These are the plans to make every part of the station, including the gravitational singularity engine.
==== Contraband Equipment ====
 
{| class="wikitable"
Using these you can rename existing areas into whatever you want, and create new areas that can have [[APC]]s and [[Air Alarm]]s in them. You can also view the wire coloring scheme for Nanotrasen made devices.
|+Contraband Equipment
 
!Image
You can not take photocopies of these in a photocopier, but you can take an ordinary photo of them with a camera, and that photo will count for the "steal the station blueprints" objective. A photo of the blueprints laying on the ground will work. A photo of blueprints held by someone will not.  
!Object/Item Name
}}
!Description
 
|-
 
|[[File:Jetpack-captain.gif|95px]]
{{Anchor|Secret Documents}}
|Captain’s Jetpack
===Secret Documents===
|The Captains Jetpack is a special model not approved for use by lesser ranking crew
{{ItemUsedFor
|-
|name=Secret Documents
|[[File:goldmedal.png|95px]]
|bgcolor1 = #FFEE88
|Medal of Captaincy
|bgcolor2 = #FFDD66
|The Captains medal is a sign of his legitimacy and thereby not to be possessed by anyone that is not the captain.
|image = documents.png
|-
|foundin = The filing cabinet in the [[Vault]]
|[[File:AdMaShoe.png|95px]]
|usedfor = ???
|Advanced Magnetic Boots
|description = Containing sensitive intelligence, research data, and other corporate secrets, these Top Secret documents are always in high demand by competitors. Nanotrasen keeps some of theirs in the filing cabinet in the [[Vault]], however the Syndicate will also accept secret documents from rival Syndicate factions.
|The advanced MagBoots are not intended for use by anyone besides the Chief Engineer due to their advanced technology
 
|-
Just remember that it's the papers inside that's valuable, not the folder that carries it. Photocopies of these are also valid for the objective's completion.
|[[File:blueprint.png|95px]]
}}
|Station Blueprints
{{Anchor|Plutonium Core}}
|The Station Blueprints are not meant to be carried or used without the express written permission of the Chief Engineer due to the large potential for bureaucratic nightmares involved with messing up station designations
===Plutonium Core===
|-
{{ItemUsedFor
|[[File:documents.png|95px]]
|name=Plutonium Core
|Secret Documents
|bgcolor1 = #FFEE88
|These are not be held by anyone unauthorized since they are secret. Please note that possession of NanoTrasen corporate secrets by personnel without appropriate security clearance is also reason to charge for Corporate Espionage if appropriate.
|bgcolor2 = #FFDD66
|-
|image = plutonium_core.gif
|[[File:BlackBox.png|95x95px]]
|foundin = [[Vault]]
|Station blackbox recorders
|usedfor = The blowing up of shit.
|These are meant to remain in place so they can record the events that lead to a station's possible downfall for later recovery and analysis. Y'know, like a blackbox. Please note that possession of these by personnel without appropriate authorization or security clearance is also reason to charge for Corporate Espionage, when appropriate.
|description = The payload of the station's on-board nuke. Highly radioactive.
|-
 
|[[File:slimecore.png|95px]]
Every Nanotrasen station is outfitted with an on-board self-destruct device, for those highly unlikely scenarios in which CentCom or the Captain nukes the station to hell. This nuke is powered by highly radioactive, extremely rare weapons-grade plutonium, which the Syndicate would love to get their hands on for [[Nuke ops|their own nuclear purposes]]. They've even provided you with a special box to store the thing.
|Unused slime extracts with benign or supperficial effects
 
|Crew should not be carrying these without a good reason to. Anything benign (harmless) like spawning food goes here - more dangerous extracts like those that explode are considered Inherently Dangerous Equipment.
The nuke is located in the Vault. To deconstruct the nuke, follow these steps:
|-
 
|[[File:Hspray.png|95px]]
* Use a special screwdriver (with a thin tip, traitors get this with the objective) to open the front panel
|Hypospray
* Crowbar to pry off the front panel
|This cutting edge technolgy should only be held by the assigned Chief Medical Officer, or a user authorized by the CMO until it can become widespread.
* Welding tool, to cut into the warhead
|-
* Crowbar to expose the core
|[[File:CommiePoster.png]]
* Nuke core container, to store the core, unless you like dying of radiation
|Contraband posters
 
|Posters not authorised by NanoTrassen are prone to causing thoughts that NT would rather their employees avoid, and are as such strictly regulated.
 
|-
 
|[[File:ablative.png|95px]]
IF YOU'RE STEALING THE CORE, DISABLE THE VAULT CAMERAS. THE AI WILL CUCK YOU FOR BREAKFAST. Or just subvert the AI first.
|Reflector Vests
}}
|This vest excels in protecting the wearer against energy projectiles, as well as occasionally reflecting them.
 
|-
{{Anchor|Supermatter Sliver}}
|[[File:Emag.png|95px]]
===Supermatter Sliver===
|Cryptographic Sequencer
{{ItemUsedFor
|While not inherently Dangerous, these devices are intended to bypass various security or safety features of station equipment and can cause equipment to become hazardous.
|name=Supermatter Sliver
|-
|bgcolor1 = #FFEE88
|[[File:Syndi hardsuit.png|95px]]
|bgcolor2 = #FFDD66
|Blood-red syndicate hardsuit
|image = plutonium_core.gif
|The natural sign of the Synicates elite forces, such as nuclear operatives. Please note that non-space worthy replicas are exempt from regulation.
|foundin = [[Engineering]]
|-
|usedfor = The powering and dusting of shit.
|[[File:Syndi_suit.png|95px]]
|description = A shard from the station's Supermatter Engine. Highly radioactive.
|Syndicate space suit
 
|While not as striking as the Syndicates hardsuits. Please note that non-space worthy replicas are exempt from regulation.
The [[Supermatter Engine]] is a recent breakthrough in Nanotrasen technology that is both very effective at providing massive amounts of power to station machinery, and very effective at instantly destroying anything it touches, as well as stations whose crew looks at it wrong. Naturally, the Syndicate took a  interest.
|-
 
|[[File:Pda_cartrige.png|95px]]
The Supermatter Engine is located in Engineering, and getting access to it will be a challenge in and of itself. To extract a sliver, a special toolkit is provided to Syndicate traitors containing special extraction tools and the following instructions:
|PDA cartridges of non-nanotrasen origins
 
|NanoTrassen issued PDAs are not cleared for use with any non-corporate issued equipment due to security concerns.
# Protect yourself from radiation with radsuits and mesons, both of which should be located near the engine.
|-
# Approach an active supermatter crystal with radiation shielded personal protective equipment. DO NOT MAKE PHYSICAL CONTACT.
|[[File:Syndicate encryption.png|95px]]
# Use a supermatter scalpel (provided) to slice off a sliver of the crystal. DO NOT USE ANY OTHER TOOLS.
|Radio encryption keys
# Use supermatter extraction tongs (also provided) to safely pick up the sliver you sliced off. AGAIN, DO NOT USE OTHER TOOLS
|Most radio channels are encrypted for good reason, and bypassing encryption for channels one is not meant to have access to is not authorized.
# In case it isn't clear, physical contact of any object with the sliver will dust the object, as well as yourself.
|-
# Use the tongs to place the sliver into the provided container, which will take some time to seal.
|[[File:Injector.png|95px]]
# Get the hell out before the crystal delaminates and/or you are caught.
|Unauthorized implants
 
|Implants which serve little, limited, or no harmful purpose when used in their intended fashion. These implants may be registered either through a doctor in medical records, or by security in security records.
}}
|-
{{Anchor|28 Moles of Plasma (Full Tank)}}
|[[File:Powersink.gif|95px]]
===28 Moles of Plasma (Full Tank)===
|Power sink
{{ItemUsedFor
|Causing Massive Issues Station-wide, these devices cost everyone time and money and lower work efficiency.
|name=28 Moles of Plasma (Full Tank)
|-
|bgcolor1 = #FFEE88
|[[File:Radio_jammer.png|95px]]
|bgcolor2 = #FFDD66
|Radio jamming equipment
|image = Plasma_tank.png
|The Station's communication equipment should not be disrupted. Devices to do this, be it by direct jamming or filling the channels with useless noise, are not permitted.
|foundin = Atmos, Engineering, Science
|-
|usedfor = Carrying plasma.
|[[File:StunBaton.gif|95px]]
|description = Plasma mined by [[NanoTrasen]] is very rare to get in many places of the galaxy, and many people want it to make military grade explosives and rival plasma research.
|Standard security equipment
 
|Only member of Security, or Deputies, should posses security equipment. That's why it is called "security" equipment.
As [[Plasma]] is being used all over the station, it may be hard, if not impossible to secure all the hand-held storage [[Plasma Tank]]s.
|-
 
|[[File:Balloon.png|95px]]
These tanks are obtained from a [[Tank Storage Unit]] found in [[Toxins]] research, [[Engineering]], [[Atmospherics]], or ordered at the [[Cargo Bay]]. They must be filled (>1000 kPa) with [[Plasma|Plasma Gas]] to successfully complete the "Steal a full plasma tank" [[Traitor]] objective. From a syndicate's point of view, failing to get these is almost impossible, much less accepted.
|Equipment of non-nanotrasen origin.
}}
|This is a catch-all for all equipment not produced by NanoTrassen or its subsidiaries.
 
|}
 
{{Anchor|Unused Slime Extract}}
===Unused Slime Extract===
{{ItemUsedFor
|name=Unused Slime Extract
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|image = slimecore.png
|foundin = Xenobiology
|usedfor = Slime magic
|description = [[Slime]]s are new rare alien lifeforms that [[NanoTrasen]] managed to capture. Goo extracted from slimes is particularly valuable and sought after by competition. Its unusual properties have led to rumors of supernatural abilities.
 
[[Slime Extract]] need to be extracted from baby Slimes, typically held in [[Xenobiology]]. Once subdued, use the slime processor to extract the goo. Be warned, extract cannot be taken from adult Slimes!
}}
 
 
{{Anchor|Medal of Captaincy}}
===Medal of Captaincy===
{{ItemUsedFor
|name=Medal of Captaincy
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|image = goldmedal.png
|foundin = The Captain's jumpsuit, Captain's
Quarters
|usedfor = Validating your claim as captain
|description = Nothing is more disgraceful than a Captain losing their symbol of command.
 
And because enemy agents love to discredit and shame [[NanoTrasen]], the theft of station command medals are on the rise for just this reason.
 
There are two Medals of Captaincy on each station, [[Captain]] starts with one attached to his jumpsuit and second can be found in the medal box in his office.
}}
 
 
{{Anchor|Hypospray}}
===Hypospray===
{{ItemUsedFor
|name=Hypospray
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|image = Hspray.png
|foundin = Chief Medical Officer's locker
|usedfor = Injecting people with chemicals
|description = An experimental high-end chemical injector which allows for instant injections into any organism. Given to the station's [[Chief Medical Officer]] to field test, who is usually very protective of it.
}}
 
 
{{Anchor|Nuclear Authentication Disk}}
===Nuclear Authentication Disk===
{{ItemUsedFor
|name=Nuclear Authentication Disk
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|image = NuclearDisk.gif
|foundin = Captain's Quarters
|usedfor = Blowing up the station
|description = GET DAT FUKKEN DISK
 
This disk contains the codes needed to unlock nuclear devices used in [[Nuclear Operative|Nuclear Emergency]] and [[Blob]] to destroy the entire station.
 
If you are the [[Captain]], for the love of all that is good in this world protect the disk with your life. Don't leave the damn thing lying in [[Captains Quarters|your office]]. Pocket it, give it to someone trusted, anything rather than leaving it open for anyone to grab. Its location can be tracked with a pinpointer, so merely hiding it won't help you.
 
Destroying or spacing the disk will cause it to respawn in a random pre-designated location on the station. Also, syndicates love getting their grubby little red space suited hands on this. If the object gets in their hands, call all hands on deck and say "We're fucked", as a syndicate team with the disk is a good team at that.
 
If the disk is left idle for too long, a visitor from the [[Nuclear_Operative|Newton Corporation]] may visit your station. This chance increases the longer it is left alone.
}}
 
 
{{Anchor|Ablative Armor Vest}}
===Ablative Armor Vest===
{{ItemUsedFor
|name=Ablative Armor Vest
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|image = ablative.png
|foundin = Armory, Cargo Bay
|usedfor = Deflecting energy weaponry
|description = An expensive piece of military-grade gear that is designed to withstand or deflect fire from energy weapons. The capture of one of these vests could be used to bolster Syndicate research and military efforts.
 
One of these is given to station security in the [[Armory]], but more can be ordered from [[Cargo Bay]] in experimental gear crates.
}}
 
 
{{Anchor|Reactive Teleport Armor}}
===Reactive Teleport Armor===
{{ItemUsedFor
|name=Reactive Teleport Armor
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|image = Reactive Teleport Armor.png
|foundin = RD's Office
|usedfor = Warping into space
|description = Experimental blue-space armor. While active, will attempt to protect it's wearer by displacing them away from physical harm. Due to its oversensitive sensors, it is not recommended for casual use. Can be found in the [[Research Director's Office]].
}}
 
 
{{Anchor|Krav Maga Gloves}}
===Krav Maga Gloves===
{{ItemUsedFor
|name=Krav Maga Gloves
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|image = krav_maga.png
|foundin = Warden's Office
|usedfor = Taking down criminals
|description = These gloves can teach you to perform Krav Maga using nanochips. This item is reserved for the [[Warden]] in the [[Brig]]
}}
[[Category:Objects]]

Latest revision as of 13:45, 16 January 2022

Contraband

NanoTrassen's legal department has compiled these following list of objects and items to enable local security forces to more easily and uniformly enforce the varying possession and theft charges across NT controlled space. While these lists are not exhaustive, they should be seen as guides for which charge is appropriate for possession or theft of said controlled objects and items. Modifiers such as elevated sentencing can still apply if appropriate to the situation.

Items which can be considered within the normal scope of an individual's jobs should not at any point be considered contraband.

Common sense needs to be used in their application - while a tank of plasma is certainly appropriate for possession charge on a Janitor, its not at all concerning or worth charging as crime when found on an Atmospheric Technician.

In some occasions, such as cargo bounties, items which may be considered contraband can be issued to crew. To avoid trouble with the law, signed and stamped permission slips should be given out in these situations.

For instance, if the CE wishes to lend out their blueprints to an engineer, said engineer should be given written permission to posses the item, so that no issues arise.

High Risk Items

High Risk Items
Picture Item/Object Name Description
Captain's Antique Laser Gun This is a special, engraved gun, made with real Assistant leather (which is odd because human skin makes terrible leather).

This gun is kept in a glass case in the Captain's Quarters, but is hooked up with an anti-theft system. Breaking the case will trigger a lockdown, shutting and bolting all the doors out of the room, and alerting the AI. Keep this in mind, and plan your heist before you carry it out.

What makes this gun so special? It automatically regenerates energy without any draw backs. Enemy agents would kill to steal this for research. They do exactly that a lot.

X-01 MultiPhase Energy Gun A Unique weapon held only by the Head of Security. Functions essentially as a more advanced energy gun, capable of firing in disable, ion, and lethal laser modes. If it's not in Head of Security's locker where it spawns, it's likely carried by the Head of Security.
Portable Teleportation Devices Any and all portable teleportation devices, including but not limited to the hand teleporter.
A functional AI unit A functional AI unit, held either in an intellicard or whole with case.
Plutonium Core The payload of the station's on-board nuke. Highly radioactive.
Supermatter Sliver A shard from the station's Supermatter Engine. Highly dangerous to most materials upon touch.
Nuclear Authentication Disk This disk contains the codes needed to unlock nuclear devices used to destroy the entire station.
Reactive Teleport Armor Experimental blue-space armor. While active, will attempt to protect it's wearer by displacing them away from physical harm. Due to its oversensitive sensors, it is not recommended for casual use.


Inherently dangerous equipment

Illegal Inherently dangerous equipment
Picture Item/Object Name Description
Krav Maga Gloves Using advanced NanoTrasen technology integrated into this pair of otherwise ordinary and slightly padded gloves the user is able to perform a few select Krav Maga techniques.
More than 30 moles of plasma Plasma mined by NanoTrasen is very rare to get in many places of the galaxy, and many people want it to make military grade explosives and rival plasma research. It is also highly toxic when ingested or inhaled.
Energy swords Energy Swords, including sabers and other variants, are not permissible equipment for any local force, though Central Command may issue them to Commanders, Admirals or Emergency Response Teams
Stechkin Pistols These Syndicate manufactured Pistols are standard issue for many Syndicate agents and their use is not permitted by NanoTrasen employees.
Throwing stars Having a primary purpose of causing harm in a cowardly way, these are not toys and highly regulated.
.357 revolver This extremely deadly revolver is not permissible equipment for any NanoTrasen employee, though similar (but technically different) revolvers may in some cases be issued to ranking Central Command forces.
Explosive Devices Having a primary use of causing destruction any explosive devices are not permitted on station outside of research or mining purposes.
Unused slime extracts with dangerous or severe effects Extracts that can stop time, serve as explosives or similar fall here. Not those that just materialize food.
Flamethrowers With the potential to make entire areas uninhabitable, the deadliness of this device depends on what you put in. Even just a basic tank of plasma makes for some spicy hot air though. Being potentialy great at area denial, this device should be reserved for use in utter emergencys like the cult summoning their god.
Electromagnetic Pulse (EMP) devices Since large parts of the stations equipment, and its synthetic life forms, are vulnerable to harm by EMP, These types of devices should be considered destructive and dangerous.
Unauthorized implants which have a sole purpose of injuring others Such implants which have been seen are energy saws, Electromagnetic Pulse devices, and microbombs.
Equipment which has a primary purpose of causing harm to others, or large amounts of destruction This is a catch all for dangerous equipment that is not explicitly listed elsewhere. Primary use is the deciding factor here, not capability. This means that a spear falls here, but not a butchers knife - since the knifes purpose is not to harm but to cut meats in the kitchen.

Contraband Equipment

Contraband Equipment
Image Object/Item Name Description
Captain’s Jetpack The Captains Jetpack is a special model not approved for use by lesser ranking crew
Medal of Captaincy The Captains medal is a sign of his legitimacy and thereby not to be possessed by anyone that is not the captain.
Advanced Magnetic Boots The advanced MagBoots are not intended for use by anyone besides the Chief Engineer due to their advanced technology
Station Blueprints The Station Blueprints are not meant to be carried or used without the express written permission of the Chief Engineer due to the large potential for bureaucratic nightmares involved with messing up station designations
Secret Documents These are not be held by anyone unauthorized since they are secret. Please note that possession of NanoTrasen corporate secrets by personnel without appropriate security clearance is also reason to charge for Corporate Espionage if appropriate.
Station blackbox recorders These are meant to remain in place so they can record the events that lead to a station's possible downfall for later recovery and analysis. Y'know, like a blackbox. Please note that possession of these by personnel without appropriate authorization or security clearance is also reason to charge for Corporate Espionage, when appropriate.
Unused slime extracts with benign or supperficial effects Crew should not be carrying these without a good reason to. Anything benign (harmless) like spawning food goes here - more dangerous extracts like those that explode are considered Inherently Dangerous Equipment.
Hypospray This cutting edge technolgy should only be held by the assigned Chief Medical Officer, or a user authorized by the CMO until it can become widespread.
Contraband posters Posters not authorised by NanoTrassen are prone to causing thoughts that NT would rather their employees avoid, and are as such strictly regulated.
Reflector Vests This vest excels in protecting the wearer against energy projectiles, as well as occasionally reflecting them.
Cryptographic Sequencer While not inherently Dangerous, these devices are intended to bypass various security or safety features of station equipment and can cause equipment to become hazardous.
Blood-red syndicate hardsuit The natural sign of the Synicates elite forces, such as nuclear operatives. Please note that non-space worthy replicas are exempt from regulation.
Syndicate space suit While not as striking as the Syndicates hardsuits. Please note that non-space worthy replicas are exempt from regulation.
PDA cartridges of non-nanotrasen origins NanoTrassen issued PDAs are not cleared for use with any non-corporate issued equipment due to security concerns.
Radio encryption keys Most radio channels are encrypted for good reason, and bypassing encryption for channels one is not meant to have access to is not authorized.
Unauthorized implants Implants which serve little, limited, or no harmful purpose when used in their intended fashion. These implants may be registered either through a doctor in medical records, or by security in security records.
Power sink Causing Massive Issues Station-wide, these devices cost everyone time and money and lower work efficiency.
Radio jamming equipment The Station's communication equipment should not be disrupted. Devices to do this, be it by direct jamming or filling the channels with useless noise, are not permitted.
Standard security equipment Only member of Security, or Deputies, should posses security equipment. That's why it is called "security" equipment.
Equipment of non-nanotrasen origin. This is a catch-all for all equipment not produced by NanoTrassen or its subsidiaries.