User:EvilDragon/Guide to Doctoring: Difference between revisions
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== [[File:Healthanalyzer.png|32px]] Health Analyzer == | == [[File:Healthanalyzer.png|32px]] Health Analyzer == | ||
Now use your health analyzer to your patient. | Now use your health analyzer to your patient. | ||
* Check if they're dead or alive. If dead, Check Dead section. | |||
* Brute Damage | * Brute Damage | ||
** | **Alive: <sleeper File:Sleeper.gif | ||
**Dead: Surgery | |||
** | |||
* Burn Damage | * Burn Damage | ||
** Under 50: | ** Under 50: | ||
Line 70: | Line 70: | ||
** Naturally cured in most situations. | ** Naturally cured in most situations. | ||
** There's not much necessity to act against this damage. | ** There's not much necessity to act against this damage. | ||
** If It's too high, Try CPR. (Click a lot to the chest of the target with a raw hand.) | |||
***If you are IPC/Borg or have Self-respiration virus, | |||
*Virus detected | |||
**Sometimes a virus is a good thing even if HUD says [[File:Hudill0.png|24px]]. You must check the virus name, not just curing them all. The virologist sometimes stick with a harmful virus with a countering virus. (i.e. Oxy damage by Acute Respiratory Distress Syndrome virus, and cure it by Self-respiration virus.) | |||
**Otherwise, give them a cure that a virus says. | |||
* Certain quirks detected | * Certain quirks detected | ||
** Acute Blood Deficiency quirk: | ** Acute Blood Deficiency quirk: | ||
Line 79: | Line 84: | ||
** You can not do anything for other bad quirks except for above ones. | ** You can not do anything for other bad quirks except for above ones. | ||
* Bleeding | * Bleeding | ||
** Just use Gauze. | |||
** Sometimes a sharp weapon(i.e. Throwing Star) causes continuous bleeding. Surgery to remove them. | |||
* Lack of blood | * Lack of blood | ||
** Most patients don't need any treatment for lack of blood because they can make blood themselves. | ** Most patients don't need any treatment for lack of blood because they can make blood themselves. | ||
Line 91: | Line 98: | ||
** Nanites mean a kind of nano-robots in their bloodstream. | ** Nanites mean a kind of nano-robots in their bloodstream. | ||
** Not a very big deal, unless they're harmful. | ** Not a very big deal, unless they're harmful. | ||
** If they're harmful, You can't do anything. Send the patient to R&D and let Scientists fix their nanites. | |||
*Radiation | |||
**Shower | |||
**Potassium Iodine, Pentetic Acid | |||
* Chemicals detected | * Chemicals detected | ||
** Overdose: You don't know what the fuck that reagent would do when it is overdosed. Just remember that overdosed reagent mostly deals toxin damage. | ** Overdose: You don't know what the fuck that reagent would do when it is overdosed. Just remember that overdosed reagent mostly deals toxin damage. | ||
Line 97: | Line 108: | ||
** Hallucination | ** Hallucination | ||
*** Give them Synaptizine. | *** Give them Synaptizine. | ||
***<s>When a supermatter crystal is collapsed, everyone gets hallucination. Prepare them.</s> (Confirmation needed) | |||
** Yells "COCKSUCKER!" "TITS!" "FUCK!" | ** Yells "COCKSUCKER!" "TITS!" "FUCK!" | ||
*** If you already did Radiation treatment, they possibly have bad genes. Send them to the genetics. | *** If you already did Radiation treatment, they possibly have bad genes. Send them to the genetics. | ||
Line 113: | Line 125: | ||
*** If not, just a bad joke or being an asshole. | *** If not, just a bad joke or being an asshole. | ||
** Vomits a lot. | ** Vomits a lot. | ||
*** If a felinid had a cholcolate... Give them | *** If a felinid had a cholcolate... Give them Charcoal. | ||
==Medicine treatment Guide== | ==Medicine treatment Guide== | ||
=== Sleeper=== | === Sleeper=== | ||
'''Sleeper''' injects 10u of the chosen reagent to the occupant. You only need to click the button to cure your patient. | '''Sleeper''' injects 10u of the chosen reagent to the occupant. You only need to click the button to cure your patient. By R&D department upgrade, Sleeper can inject superior medicine to the patient. Before any upgrade, your sleeper is only available to inject Tier 1 reagents. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
!Medicine Button | !Medicine Button | ||
!Upgrade | !Upgrade | ||
! | !Treatment for | ||
!Effects | !Effects | ||
!Overdose | |||
|- | |- | ||
|Epinephrine | |Epinephrine | ||
Line 137: | Line 150: | ||
*May cause some histamine allergic and lose your breath. | *May cause some histamine allergic and lose your breath. | ||
*Use of 10u: Heals {{Dmgs|100|100|100|100}} damages in total. | *Use of 10u: Heals {{Dmgs|100|100|100|100}} damages in total for 200 ticks. | ||
|30u | |||
|- | |- | ||
|Morphine | |Morphine | ||
Line 145: | Line 157: | ||
| | | | ||
|Don't use. | |Don't use. | ||
|25u (addiction) | |||
30u (overdose) | |||
|- | |- | ||
|Perfluorodecalin | |Perfluorodecalin | ||
|Tier 1 | |Tier 1 | ||
|{{dmgs|r|Suffocation}}, Lungs | |{{dmgs|r|Suffocation}}, Lungs | ||
{{Dmgs|e|Toxin}} (oozeling) | |||
| | | | ||
* 0.1u metabolizaed per tick. | * 0.1u metabolizaed per tick. | ||
* Heals {{dmgs|r|10}} damage and 2 lungs damage, but deals {{dmgs|e|-1}} damage per tick.. | * Heals {{dmgs|r|10}} damage and 2 lungs damage, but deals {{dmgs|e|-1}} damage per tick. | ||
*Toxin damage can be used for oozeling treatment. | |||
|30u | |||
|- | |- | ||
|Bicaridine | |Bicaridine | ||
Line 159: | Line 176: | ||
* 0.4u metabolized per tick. | * 0.4u metabolized per tick. | ||
* Heals {{dmgs|q|1.5}} when less than {{dmgs|q|50 brute}} damage, while heals {{dmgs|q|0.5}} when more than {{dmgs|q|50 brute}} damage. | * Heals {{dmgs|q|1.5}} when less than {{dmgs|q|50 brute}} damage, while heals {{dmgs|q|0.5}} when more than {{dmgs|q|50 brute}} damage. | ||
*Use of 20u: Heals {{dmgs|q|58/25}} damage in total. (Up to the patient's condition.) | *Use of 20u: Heals {{dmgs|q|58/25}} damage in total for 50 ticks. (Up to the patient's condition.) | ||
*Overdose 30u. | *Overdose 30u. | ||
|30u | |||
|- | |- | ||
|Kelotane | |Kelotane | ||
Line 168: | Line 186: | ||
* 0.4u metabolized per tick. | * 0.4u metabolized per tick. | ||
* Heals {{dmgs|w|1.5}} when less than {{dmgs|w|50 burn}} damage, while heals {{dmgs|w|0.5}} when more than {{dmgs|w|50 burn}} damage. | * Heals {{dmgs|w|1.5}} when less than {{dmgs|w|50 burn}} damage, while heals {{dmgs|w|0.5}} when more than {{dmgs|w|50 burn}} damage. | ||
*Use of 20u: Heals {{dmgs|w|58/25}} damage in total. (Up to the patient's condition.) | *Use of 20u: Heals {{dmgs|w|58/25}} damage in total for 50 ticks. (Up to the patient's condition.) | ||
*Overdose 30u. | *Overdose 30u. | ||
|30u | |||
|- | |- | ||
|Oculine | |Oculine | ||
|Tier 2 | |Tier 2 | ||
| | |Eye | ||
| | | | ||
* Heals eye damage. | |||
|None | |||
|- | |- | ||
|Inacusiate | |Inacusiate | ||
Line 180: | Line 201: | ||
|Ears | |Ears | ||
| | | | ||
* Heals ear damage. | |||
|None | |||
|- | |- | ||
|Antitoxin | |Antitoxin | ||
Line 188: | Line 211: | ||
* Heals {{dmgs|e|1.5}} when less than {{dmgs|e|50 toxin}} damage, while heals {{dmgs|e|0.5}} when more than {{dmgs|e|50 toxin}} damage. | * Heals {{dmgs|e|1.5}} when less than {{dmgs|e|50 toxin}} damage, while heals {{dmgs|e|0.5}} when more than {{dmgs|e|50 toxin}} damage. | ||
*No to Oozlings. | *No to Oozlings. | ||
*Use of 20u: Heals {{dmgs|e|58/25}} damage in total. (Up to the patient's condition.) | *Use of 20u: Heals {{dmgs|e|58/25}} damage in total for 50 ticks. (Up to the patient's condition.) | ||
*Overdose 30u. | *Overdose 30u. | ||
|30u | |||
|- | |- | ||
|Mutadone | |Mutadone | ||
Line 195: | Line 219: | ||
|Gene | |Gene | ||
| | | | ||
* | * Cures | ||
*Mutagenic issue of your body. | |||
|None | |||
|- | |- | ||
|Mannitol | |Mannitol | ||
Line 202: | Line 228: | ||
| | | | ||
* Heals 2 Brain damage. | * Heals 2 Brain damage. | ||
|None | |||
|- | |- | ||
|Salbutamol | |Salbutamol | ||
Line 210: | Line 237: | ||
* Heals {{dmgs|r|3}} damage per tick. | * Heals {{dmgs|r|3}} damage per tick. | ||
* (breath code? Need to check) | * (breath code? Need to check) | ||
|25u | |||
|- | |- | ||
|Pentetic Acid | |Pentetic Acid | ||
Line 216: | Line 244: | ||
| | | | ||
* 0.2u metabolized per tick. | * 0.2u metabolized per tick. | ||
* Heals ?? radiation damage and {{dmgs|e|2}} damage, and purges other reagents by 2 per tick. | * Heals?? radiation damage and {{dmgs|e|2}} damage, and purges other reagents by 2 per tick. | ||
* Use of 30u: Heals ?? radiation damage and {{dmgs|e|150}} damage, and purges 150u of other reagents in total. | *No to Oozlings. | ||
* Use of 30u: Heals?? radiation damage and {{dmgs|e|150}} damage, and purges 150u of other reagents in total for 150 ticks. | |||
|None | |||
|- | |- | ||
|Tricordrazine | |Tricordrazine | ||
* Bicaridine | |||
* Kelotane | |||
* Antitoxin | |||
|Tier 3 | |Tier 3 | ||
|{{Dmgs|qwer|Brute|Burn|Toxin|Suffocation}} | |{{Dmgs|qwer|Brute|Burn|Toxin|Suffocation}} | ||
Line 231: | Line 258: | ||
* 0.4u metabolized per tick. | * 0.4u metabolized per tick. | ||
* Heals {{Dmgs|1|1|1|1}} damages per tick. | * Heals {{Dmgs|1|1|1|1}} damages per tick. | ||
* Combine ''Bicardine'', ''Kelotane'', and ''Antitoxin'' in Sleeper to get ''Tricordrazine''. (Be careful of not making 30u.) | * Combine ''Bicardine'', ''Kelotane'', and ''Antitoxin'' in Sleeper to get ''Tricordrazine''. (Be careful of not making 30u. Wait for a tick until other reagents become 9.6u.) | ||
* No to Oozlings. | * No to Oozlings. | ||
* Use of 29u: Heals {{Dmgs|72.5|72.5|72.5|72.5}} damages in total. | * Use of 29u: Heals {{Dmgs|72.5|72.5|72.5|72.5}} damages in total for 72.5 ticks. | ||
|30u | |||
|- | |- | ||
|Omnizine | |Omnizine | ||
Line 243: | Line 270: | ||
*Heals {{Dmgs|0.5|0.5|0.5|0.5}} damages per tick. | *Heals {{Dmgs|0.5|0.5|0.5|0.5}} damages per tick. | ||
*No to Oozlings. | *No to Oozlings. | ||
*Use of 29u: Heals {{Dmgs|145|145|145|145}} damages in total. | *Use of 29u: Heals {{Dmgs|145|145|145|145}} damages in total for 290 ticks. | ||
** This means It heals the patient for a quite long time while the healing isn't very strong. | ** This means It heals the patient for a quite long time while the healing isn't very strong. | ||
|30u: Causes {{Dmgs|-1.5|-1.5|-1.5|-1.5}} damages. | |||
|- | |||
|Oozeling Toxin Treatment | |||
* Ominzine (+30u) | |||
* Bicaridine | |||
* Kelotane | |||
* Perfluorodecalin | |||
|Tier 4 | |||
|{{Dmgs|er|Toxin|Suffocation}} (oozeling) | |||
| | |||
* Some combination to focus on the oozeling toxin treatment. | |||
* metaolization is all different. | |||
* Heals {{Dmgs|er|2.5|8.5}} damages per tick. (oozeling only) | |||
* Make Ominzine overdosed. | |||
* Neutralize the side effects of overdosed Omnizine. (Bicaridine, Kelotane, Perfluorodecalin) | |||
* Would not work well if the oozeling is too injuried at {{Dmgs|qw|Brute|Burn||}} damage types, then the overdose neutralization does not work. In that case, Use only Perfluorodecalin with other medicines. | |||
|x | |||
|} | |||
=== Medicine comparison === | |||
{| class="wikitable" | |||
|+ | |||
!Treatment for | |||
!Basic | |||
!Advanced | |||
!Superior | |||
! colspan="2" |Instant | |||
|- | |||
|{{dmgs|q|Brute}} | |||
|Bicaridine | |||
|Salicyclic Acid | |||
| - | |||
|Styptic Powder | |||
| rowspan="2" |Synthflesh | |||
|- | |||
|{{dmgs|w|Burn}} | |||
|Kelotane | |||
|Oxandrolone | |||
| - | |||
|Silver Sulfadiazine | |||
|- | |||
|{{dmgs|e|Toxin}} | |||
|Antitoxin | |||
|Carthatoline | |||
|Hepanephrodaxon | |||
| - | |||
| - | |||
|- | |||
| rowspan="2" |{{dmgs|r|Suffocation}} | |||
| rowspan="2" |Dexalin | |||
|Salbutamol | |||
| rowspan="2" |Perfluorodecalin | |||
| - | |||
| - | |||
|- | |||
|Dexalin Plus | |||
| - | |||
| - | |||
|- | |||
|Description | |||
|Heals 0.5 or 1.5. | |||
All of their overdose is 30u. | |||
|Heals 3. | |||
Overdose is 25u. | |||
|Refer their description as yourself. | |||
| colspan="2" |Instantly heals the number of applied units. Only works as a patch. | |||
If not a patch(i.e. pill or injection), deals toxin damage. | |||
|} | |} | ||
=== Smart Chemical Storage=== | === Smart Chemical Storage=== | ||
The storage already contains some chemicals upon the start of a shift. | The storage already contains some chemicals upon the start of a shift. | ||
Line 254: | Line 345: | ||
!Item Name | !Item Name | ||
!Amount | !Amount | ||
! | !Treatment for!!Effects | ||
|- | |- | ||
|Example | |Example | ||
Line 281: | Line 372: | ||
!Item Name | !Item Name | ||
!Amount | !Amount | ||
! | !Treatment for | ||
!Effects | !Effects | ||
|- | |- | ||
Line 405: | Line 496: | ||
!Chemical Name | !Chemical Name | ||
! Acquisition | ! Acquisition | ||
! | !Treatment for | ||
! Effect | ! Effect | ||
|- | |- | ||
Line 549: | Line 640: | ||
!From | !From | ||
!Treat for!!Effects | !Treat for!!Effects | ||
! | |||
|- | |- | ||
|Holywater | |Holywater | ||
Line 554: | Line 646: | ||
Botanist: Holymelon | Botanist: Holymelon | ||
| ||Example | | ||Example | ||
| | |||
|- | |- | ||
|Omnizine | |Omnizine | ||
|Botanist: | |Botanist: | ||
| || | | || | ||
| | |||
|- | |- | ||
|Earthsblood | |Earthsblood | ||
Line 565: | Line 659: | ||
* Grants some jitteriness and high. | * Grants some jitteriness and high. | ||
* Combine Mannitol to counter its side effect (2 Brain damage + Heals 2 Brain damage) | * Combine Mannitol to counter its side effect (2 Brain damage + Heals 2 Brain damage) | ||
*Mostly a shit to use, but good to learn how the chemical works. | |||
* | * | ||
| | |||
|- | |- | ||
|Carpotoxin | |Carpotoxin | ||
Line 571: | Line 667: | ||
| || | | || | ||
* | * | ||
| | |||
|- | |- | ||
|Unstable Mutation Toxin | |Unstable Mutation Toxin | ||
Line 576: | Line 673: | ||
Xenobiology | Xenobiology | ||
| || | | || | ||
| | |||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 582: | Line 681: | ||
| | | | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 587: | Line 687: | ||
| | | | ||
|} | |} | ||
== Advanced preparation == | |||
=== Game start === | |||
* Grab things from the medbay storage. You know what you need - if you read this guide well. | |||
* Wrench the cryogenics canisters, and set the white machine's temperature at 73K and turn it on. | |||
* Mount a defibrillator wall mount to a wall near the stasis bed. There is one in the CMO's closet. | |||
* Build a computer frame near the stasis bed. It'll be completed to build when R&D researches the operating computer board. | |||
=== Before the shuttle === | |||
* Have the materials to build one operating computer at least - and build them at the shuttle. | |||
** an operating computer needs things below to build: | |||
*** Wire (5), Iron (5), Glass (5), Operating Computer Board (1), and two tools: Wrench, Driver. | |||
***# '''Use''' < Iron (5) and make Computer Frame. ('''"Use"''' means literally '''Using it''' at your hand.) | |||
***# < Wrench the frame. | |||
***# Input Operating Computer Board. | |||
***# < Screwdriver it. | |||
***# Input < Wires. (examining a wire says how much it is stacked) | |||
***# Input < Glass. | |||
***# Screwdriver it. | |||
** Operating computer is helpful to boost your emergency surgery, since you can't use synthflesh all times. | |||
* Take some surgery tools. (the shuttle may have them, but sometimes not.) | |||
* Defibrillator. (the shuttle may have one, but sometimes not.) | |||
* Some powerful medicines. | |||
== things to read more == | |||
* autoloathe | |||
* genetic / mutation recompositing to fix someone's appearance | |||
* |
Latest revision as of 18:56, 6 August 2021
What should I expect from this guide?
This guide is more focused on a flow how to act in medical situations. Follow one by one.
- If you play these jobs, you must know all knowledge of this guide.
- Medical Doctor
- Paramedic
- Brig Physician (You are not a security. You are just a medic in the security.)
- Chief Medical Officer, of course.
- If you play other medical jobs, this knowledge is less needed, but knowing them is good.
- Virologist
- Chemist
- Geneticist
- Even if you're not a medic, this is helpful to cure your friends.
Preparation
- Grab them from Medbay Storage:
Doctoring glance with Health Scanner HUD
As long as you see a virus, you need to cure them. Just yell to your chemist crew what you need after touching your patient with Health Analyzer.
Health Analyzer
Now use your health analyzer to your patient.
- Check if they're dead or alive. If dead, Check Dead section.
- Brute Damage
- Alive: <sleeper File:Sleeper.gif
- Dead: Surgery
- Burn Damage
- Under 50:
- 50~179:
- Over 180:
- Toxin Damage
- The value is not very important.
- If not Oozeling/Slime people
- Alive: Cure them with normal treatment.
- Critical:
- Put them into Cryogenics.
- Filter blood.
- If Oozeling/Sime people
- DO. NOT. GIVE. THEM. ANY. CURE.
- Ordinary treatments for toxin are noxious for them. Only one exception is Cryoxadone along with cryogenics.
- To cure their toxin damage, you should give them any toxin, literally.
- Alive: give them fluorine+Welding Fuel, a pair of very basic chemical, as the same amount to their toxin damage. (1u = heals 1 toxin damage *2 chemicals.)
- Critical: Put them into Cryogenics.
- Suffocation Damage
- Naturally cured in most situations.
- There's not much necessity to act against this damage.
- If It's too high, Try CPR. (Click a lot to the chest of the target with a raw hand.)
- If you are IPC/Borg or have Self-respiration virus,
- Virus detected
- Sometimes a virus is a good thing even if HUD says . You must check the virus name, not just curing them all. The virologist sometimes stick with a harmful virus with a countering virus. (i.e. Oxy damage by Acute Respiratory Distress Syndrome virus, and cure it by Self-respiration virus.)
- Otherwise, give them a cure that a virus says.
- Certain quirks detected
- Acute Blood Deficiency quirk:
- Their body lose blood instead of producing it. Check Lack of blood section.
- Brain Tumor quirk
- They periodically take brain damage. If not cared well, they get more traumas due to brain damage.
- give them some Mannitol. Mannitol 50u lasts 250 seconds.
- If they have Trauma, check Trauma section.
- You can not do anything for other bad quirks except for above ones.
- Acute Blood Deficiency quirk:
- Bleeding
- Just use Gauze.
- Sometimes a sharp weapon(i.e. Throwing Star) causes continuous bleeding. Surgery to remove them.
- Lack of blood
- Most patients don't need any treatment for lack of blood because they can make blood themselves.
- Blood donation.
- Trauma
- Organ damage
- Brain
- Heart
- lungs, liver, stomach, appendix, ears, eyes
- Cellular damage (AKA Clone damage)
- Nanites detected
- Nanites mean a kind of nano-robots in their bloodstream.
- Not a very big deal, unless they're harmful.
- If they're harmful, You can't do anything. Send the patient to R&D and let Scientists fix their nanites.
- Radiation
- Shower
- Potassium Iodine, Pentetic Acid
- Chemicals detected
- Overdose: You don't know what the fuck that reagent would do when it is overdosed. Just remember that overdosed reagent mostly deals toxin damage.
- Addicted: You can not help with this one.
- You detect nothing, but when your patient says...
- Hallucination
- Give them Synaptizine.
When a supermatter crystal is collapsed, everyone gets hallucination. Prepare them.(Confirmation needed)
- Yells "COCKSUCKER!" "TITS!" "FUCK!"
- If you already did Radiation treatment, they possibly have bad genes. Send them to the genetics.
- In case of nothing is detected in their gene, It is just a side effect of Radiation. Do Radiation treatment.
- Says in an incorrect sentence. Let your patient say "a b c d e f." and see what they say: "c d a b f e."
- In case of nothing is detected in their gene, they possibly have bad genes. Send them to the genetics.
- If you see nothing from their gene, It is just a side effect of Radiation. Do Radiation treatment.
- Explains they can't say anything as body language.
- If you already did Radiation treatment, they possibly have bad genes. Send them to the genetics.
- In case of nothing is detected in their gene, It is just a side effect of Radiation. Do Radiation treatment.
- Their appearance is changed (i.e. Lost hairs, sex changed)
- Side effect of radiation. No way to cure them unless gene data of their previous appearance is saved. (Clone or genetic identity)
- Although their hairs can be grown with Barber's Aid chemical.
- can't stop doing weird actions (i.e. "You must shove anyone you meet." in their brain.)
- Possible brainwash. (I don't know how to fix it.)
- If not, just a bad joke or being an asshole.
- Vomits a lot.
- If a felinid had a cholcolate... Give them Charcoal.
- Hallucination
Medicine treatment Guide
Sleeper
Sleeper injects 10u of the chosen reagent to the occupant. You only need to click the button to cure your patient. By R&D department upgrade, Sleeper can inject superior medicine to the patient. Before any upgrade, your sleeper is only available to inject Tier 1 reagents.
Medicine Button | Upgrade | Treatment for | Effects | Overdose |
---|---|---|---|---|
Epinephrine | Tier 1 | Stabilize the critical condition
Brute/Burn/Toxin/Suffocation |
It is the only emergency treatment to cure other people. It doesn't fully cure a patient.
|
30u |
Morphine | Tier 1 | Don't use. | 25u (addiction)
30u (overdose) | |
Perfluorodecalin | Tier 1 | Suffocation, Lungs
Toxin (oozeling) |
|
30u |
Bicaridine | Tier 1 | Brute |
|
30u |
Kelotane | Tier 1 | Burn |
|
30u |
Oculine | Tier 2 | Eye |
|
None |
Inacusiate | Tier 2 | Ears |
|
None |
Antitoxin | Tier 3 | Toxin |
|
30u |
Mutadone | Tier 3 | Gene |
|
None |
Mannitol | Tier 3 | Brain |
|
None |
Salbutamol | Tier 3 | Suffocation |
|
25u |
Pentetic Acid | Tier 3 | Radiation, Toxin, Purge |
|
None |
Tricordrazine
|
Tier 3 | Brute/Burn/Toxin/Suffocation |
|
30u |
Omnizine | Tier 4 | Brute/Burn/Toxin/Suffocation |
|
30u: Causes -1.5/-1.5/-1.5/-1.5 damages. |
Oozeling Toxin Treatment
|
Tier 4 | Toxin/Suffocation (oozeling) |
|
x |
Medicine comparison
Treatment for | Basic | Advanced | Superior | Instant | |
---|---|---|---|---|---|
Brute | Bicaridine | Salicyclic Acid | - | Styptic Powder | Synthflesh |
Burn | Kelotane | Oxandrolone | - | Silver Sulfadiazine | |
Toxin | Antitoxin | Carthatoline | Hepanephrodaxon | - | - |
Suffocation | Dexalin | Salbutamol | Perfluorodecalin | - | - |
Dexalin Plus | - | - | |||
Description | Heals 0.5 or 1.5.
All of their overdose is 30u. |
Heals 3.
Overdose is 25u. |
Refer their description as yourself. | Instantly heals the number of applied units. Only works as a patch.
If not a patch(i.e. pill or injection), deals toxin damage. |
Smart Chemical Storage
The storage already contains some chemicals upon the start of a shift.
Item Name | Amount | Treatment for | Effects |
---|---|---|---|
Example | Example | ||
Example | Example | ||
Example | Example | ||
Example |
Example | ||
Example | Example |
NanoMed Plus (Vending Machine)
Item Name | Amount | Treatment for | Effects |
---|---|---|---|
Epinephrine Medipen | 8 from NanoMed Plus Vender | Stabilize the critical condition
(Brute, Burn, Toxin, Suffocation) |
It is the only emergency treatment to cure other people. It doesn't fully cure a patient.
|
Dexalin Medipen | 8 from NanoMed Plus Vender | Suffocation |
|
Epinephrine Bottle | 4 from NanoMed Plus Vender | Stabilize the critical condition
(Brute, Burn, Toxin, Suffocation) |
It is the only emergency treatment to cure other people. It doesn't fully cure a patient.
|
Charcoal Bottle | 4 from NanoMed Plus Vender | Toxin, Chemicals |
It is good to remove bad chemicals from someone's body.
|
Saline-glucose Bottle | 4 from NanoMed Plus Vender |
| |
Tricordrazine Bottle | 1 from Nanomed Plus Vender | All damages
(Brute, Burn, Toxin, Suffocation) |
|
Spacealine Bottle | 1 from Nanomed Plus Vender | Virus |
|
Morphine Bottle | 2 from Nenomed Plus Vender | ||
Toxin Bottle | 2 from Nenomed Plus Vender |
| |
Sterilizer Spray Bottle | 4 from Nenomed Plus Vender |
| |
Handled Crew Monitor | |||
Crew pinpointer |
Other kits
Chemical Name | Acquisition | Treatment for | Effect |
---|---|---|---|
Bruise Pack | 2 from First-Aid Kit | Brute |
|
Ointment | 2 from First-Aid Kit | Burn |
|
Gauze | Bleed | ||
Epinephrine Medipen | 1 from First-Aid Kit | ||
Brute Patch |
| ||
Bicaridine | 7 pills from Brute trauma treatment kit |
| |
Burn Patch | |||
Kelotane | 7 pills from Brute trauma treatment kit |
| |
Antitoxin Syringe | 3 | 15u | |
Calomol Syringe | 1 | 15u | |
Diphenhydramine | 1 | 15u | |
Charcoal | 7 | 10u pill | |
Salbutamol Pill | 1 | oxykit | 20u |
Epi pen | 2 | oxykit | |
Dex pen | 2 | oxykit | 10u |
Things that you should get from chemists.
Item Name | Amount | Treat for | Effects |
---|---|---|---|
Mannitol | Example | ||
Neurine | Example | ||
Cryoxadone | Example | ||
Synthflesh | Example | ||
Potassium Iodine | Example | ||
Pentetic Acid | |||
Synaptizine | |||
Miner's Salve |
Things that you should get from non-medical sources.
Item Name | From | Treat for | Effects | |
---|---|---|---|---|
Holywater | Chaplain: Bless to water
Botanist: Holymelon |
Example | ||
Omnizine | Botanist: | |||
Earthsblood | Botanist: |
|
||
Carpotoxin | Botanist: |
|
||
Unstable Mutation Toxin | Botanist: RNG stuff
Xenobiology |
|||
Advanced preparation
Game start
- Grab things from the medbay storage. You know what you need - if you read this guide well.
- Wrench the cryogenics canisters, and set the white machine's temperature at 73K and turn it on.
- Mount a defibrillator wall mount to a wall near the stasis bed. There is one in the CMO's closet.
- Build a computer frame near the stasis bed. It'll be completed to build when R&D researches the operating computer board.
Before the shuttle
- Have the materials to build one operating computer at least - and build them at the shuttle.
- an operating computer needs things below to build:
- Wire (5), Iron (5), Glass (5), Operating Computer Board (1), and two tools: Wrench, Driver.
- Use < Iron (5) and make Computer Frame. ("Use" means literally Using it at your hand.)
- < Wrench the frame.
- Input Operating Computer Board.
- < Screwdriver it.
- Input < Wires. (examining a wire says how much it is stacked)
- Input < Glass.
- Screwdriver it.
- Wire (5), Iron (5), Glass (5), Operating Computer Board (1), and two tools: Wrench, Driver.
- Operating computer is helpful to boost your emergency surgery, since you can't use synthflesh all times.
- an operating computer needs things below to build:
- Take some surgery tools. (the shuttle may have them, but sometimes not.)
- Defibrillator. (the shuttle may have one, but sometimes not.)
- Some powerful medicines.
things to read more
- autoloathe
- genetic / mutation recompositing to fix someone's appearance