Chemistry items: Difference between revisions

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#REDIRECT [[Medical_items]]
 
==Items==
=== Grenade ===
A grenade assembly is the bread and butter of a chemist, from super cleaning grenades, to explosive grenades, always look for timer/ igniters to attach to grenade shells.
===[[File:Eyedropper.png|50px]][[Dropper]]===
For quick application of a chemical to some one, usually for self defense. Also good for transferring single units of silicate and thermite to your "splashing" beaker. Choral Hydrate and acids are useful to drip on people with this tool. [[Dropper|See here for medical uses]]
 
===[[file:bottle.png|50px]]Bottle===
Especially made for holding liquids. They can be made by a [[chemist]] from a Chem master and are mostly used to fill [[syringe]]s.
 
A bottle holds up to 30 units of liquid.
 
===[[file:beaker.png|50px]]Beaker===
Useful for mixing in, or for splashing chemicals with.
 
This is a container specifically for holding liquids. They are most commonly found in [[Medical_Doctor|Medical]] and [[chemist|Toxins' Chemistry Lab]]. It is <strike>ill-advised</strike> always a great idea to splash whatever you find in a beaker onto your face and neck, or if possible, to inject it straight into your veins with a [[syringe]].
 
Standard glass beakers hold 50 units of liquid and you also get 100 unit beaker, but they are less common, thus, more valued.
 
===[[File:Srybox.png|50px]][[File:Syringes.png|50px]][[Syringe]]===
A syringe is a container especially used for holding liquids. They have two modes -- inject and draw. While in draw mode, a syringe takes liquids from other liquid containers such as [[bottle]]s and [[beaker]]s <i>and even [[crew|people]] </i>5 units at a time. While in inject mode it will push its contents 5 units at a time into a target, including other containers.
 
A syringe can hold up to 15 units of liquid and will survive reactions happening inside of it in spite of appearances.
 
They are most often found inside syringe boxes in the open around [[medbay]] or in [[medical lockers]] or in [[medical crates]] ordered from the [[Quartermasters]]. [[Medical dispensers]] also provide a number of empty syringes.
 
Specialised pre-filled syringes can also found in [[medical kits]], such as [[antitoxin]] and [[inaprovaline]], and [[spaceacillin syringes]] are also in [[medical dispensers]]. Emptying [[inaprovaline syringes]] and filling them up with unstable mutagen and acid to inject with people is a good way to assassinate or incapacitate someone under the guise of helping them.
 
===[[File:Sgun.png|50px]][[Syringe Gun]]===
Fire at people at a range with a syringe, useful if choral hydrate or acid is in the needles. Not good for medicine applications (does minor damage each hit). The versions medbay starts with hold one syringe, R&D can make one that holds four syringes at once.
 
==Machines==
===[[file:Chem dispenser.png|50px]]Chem Dispenser===
This machine provides the [[chemist]] with most of the raw materials to ply his trade. Contains 100 regenerating energy points. Every 10 units of reagent costs one energy point. It remains on during a power outage, though it will not recharge points unless it is receiving power.
 
A beaker or other liquid holding device has to be put inside for it to preform it's function. The units of chemicals it gives out vary depending on what it is set to.
 
 
====Chemicals produced====
See [[Guide_to_chemistry#Chemicals|here]] for a list of chemicals
 
===[[file:ChemMaster.png|50px]]ChemMaster 3000===
Separates, bottles, and makes tablets out of the chemical you loaded inside. Just select the amount of each chemical you with to work with. Ejecting a beaker while working on a chemical will make the chemical go to waste. You can only make 50 unit pills, and 30 unit bottles this way.
 
===[[file:Blender.png|50px]]Reagent Grinder===
Grinds, crushes, liquefies and extracts reagents from materials placed into it. If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.
'''Works on:'''
* Refined sheets of mined minerals (plasma, gold, uranium, bananium, and silver)
* Grown foods (bananas, liberty caps, corn, carrots, and chilies)
* Other grown items (nettles and death nettles)

Latest revision as of 03:41, 10 November 2013

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