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- 06:33, 19 December 2023 Guide to signals (hist | edit) [10,506 bytes] Itsmeowdev (talk | contribs) (Created page with "== What is a signal? == A signal is a standard interface for calling procs on components and other objects. It prevents holding hard references and allows the procs to be called on multiple objects from one "event". It is an event-subscriber system, where one thing "shouts", or emits an event, and multiple things "listen". == Why signals? == In code, signals can improve quality and stability, because you do not have to collect a list of things and then call a proc on...") Tag: Visual edit: Switched