Shaft Miner

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SUPPLY STAFF

Shaft Miner
Access: Mining Station, Mining Station EVA, Cargo Office, Mineral Storage
Additional Access: Maintenance, Cargo Bay, MULEbot access, Quartermaster's Office
Difficulty: Varies from piss easy to extremely hard
Supervisors: Quartermaster and Head of Personnel
Duties: Mine ores and process them into useful materials. Kill hostile wildlife. Go on an adventure in mysterious ruins.
Guides: Lavaland, Megafauna, Auxiliary Base Construction Area
Quote: Spare vouc- oh.

Welcome, Miner! You will break rocks, slay monsters, explore an ever-changing landscape, and die lost and alone in the depths of the caverns. Not on some sandy asteroid, but on what we call Lavaland!

Bare minimum requirements: Stay alive long enough to return your loot to the station.

Workin' In The Coal Mine

Mining Dock
The Mining Dock is your access to the Mining Station.

Being a miner can be somewhat tedious, but you serve a crucial role in the R&D food chain, and can accrue some decent personal rewards. Just follow a few guidelines to keep yourself from becoming dead in the mines.

Your workplace, Lavaland, has several hazards, including dangerous beasts.
However, the environmental hazards - listed below - can be just as deadly.

  • Ash storms will cut right through your clothes, dealing constant burn damage if you are outside. A heavy rain of dark particles outdoors indicates an ash storm.
  • Lava - one step in and you'll be badly burned and on fire.
  • Chasms - Anything that falls into one will disappear from this world. This includes miners - if you fall in one, you can't get cloned. However, chasms only appear as a part of a structure or as a result of a necropolis tendril being defeated. You don't need to be that careful.

The risk of these hazards can be reduced by watching your step and being aware of your surroundings. Don't walk into lava, chasms, or outside during an ash storm. You'll get a text warning not long before an ash storm is about to begin, so long as you stay near a structure (or have a bluespace shelter capsule with you) then you'll be fine.

You can click on an adjacent rock or run directly into it to begin picking or drilling the rock, but the Proto-Kinetic Accelerator (often shortened to P-KA or just KA) is much faster and more efficient. Keep in mind that if you do decide to pick or drill your way through rock, you can have multiple dig jobs running at the same time to mine faster.

Mining is an excellent job for familiarizing yourself with the Keyboard Shortcuts, as there are multiple opportunities to utilize them while out in the field. Robust miners often end up ALT+clicking a container in their backpack to access its contents, CTRL+clicking their ore box to drag it with them quickly, and using SHIFT+B to move items in and out of their backpack, to name a few.

Working With Your Boss

Who is your boss? You answer to the Head of Personnel, much like the rest of Supply -- but usually, you'll just be talking to the Quartermaster or other Miners. He can watch cameras on Lavaland and has full access to Mining, so keep that in mind.

The Objective

You're here to mine, so get digging! Once you're full to bursting with ores, drag your ore box back to the station and head to cargo where the Ore Redemption Machine Ore Redemption Machine sits. Insert your ID and, drag the box to the indicator on the floor next to the machine to automatically offload your ores and have them instantly processed into sheets. Then click "claim" to retrieve mining points as a reward to your current work ID. Now print new gear from the supply techfab Techfab for free and/or use those mining points to buy new gear from the mining vendor Mining Vendor, then take your crate and head back to Lavaland!

How to Do This

Gearing up

  1. Gear up! From the mining equipment locker, you will need Meson Scanner goggles, a mining scanner, your pickaxe (optional), a bluespace shelter capsule (DON'T FORGET!) and your standard issue proto-kinetic accelerator. If you want, there is also an additional mining satchel, and a shovel for digging up ash (for glass).
  2. Attach your seclite and knife to your proto-kinetic accelerator to save space, and to let you butcher corpses without having to take out your knife. It also helps you bash things harder!
  3. Use your voucher on a mining vending machine to select your choice of advanced mining tools.
  4. Go to the Lavaland Mining Station and get an explorer suit, breath mask, and oxygen tank from Mining 'EVA'. On the western side of the base, there is a mini-Medbay where you can find first-aid kits, a break room that always has donk pockets, and a maintenance room where you can top off internals. The nearby storage room has more gear lockers and Ore boxes.
  5. Before you go, you'll want an Ore Box, which can hold an infinite amount of minerals. Ore boxes are available on the mining station, the mining shuttle and rarely on the field. More can be built with wood planks.
  6. For extra safety, grab a GPS device, set it to your name and tell the QM and other miners about it. If you're lucky, they will drag your lifeless body back to cloning. Put it and your mining scanner in your boots to free up inventory space.

Smashing rocks

  1. Find minerals. The further north, the better ore. If you haven't already, activate your scanner and shove it into your boots, internals box, or bag. Every once in a while it sends out a pulse that lets you see deposits in the rock a few tiles away from you. The people back on the station need a variety of different minerals, so try to get a mixture of every type.
  2. Pick up minerals by having your mining bag in either your belt slot or pockets when you walk over the minerals. If you're dragging an ore box behind you, you'll automatically deposit minerals into the box instead of your bag.
  3. Once you've had enough, return to the main station with your Ore box. Do not deliver ore to the processing plant on the Lavaland Mining Station, as that room is outdated. Recommended: Ask RND to upgrade the Ore Redemption Machine (ORM) Ore Redemption Machine. Miners have access to the science channel (with :n), but if they are just a bunch of braindeads you can go to the next step.
  4. Drag your ore box to the delivery tile next to the ORM Ore Redemption Machine (usually north or south of it, depending on station). That'll automatically empty the box into the ORM Ore Redemption Machine.
  5. If there's minerals still in your mining satchel, you can take your mining satchel into your hand and activate it while standing on the same delivery tile next to the ORM Ore Redemption Machine. This will empty the bag into the ORM as well. Ores inserted directly into the ORM may give no points (due to a bug)! Already processed sheets inserted into the ORM do not give any points. Only raw ores count.
  6. Click "Claim." You do not need to insert your ID.
  7. Go to a mining equipment vendor to buy advanced equipment with the points you've earned, or the Cargo techfab Techfab to craft advanced items that can be unlocked only by RnD.

Life beyond smashing rocks

  1. Use your better gear to push deeper into Lavaland.
  2. Print Advanced Plasma Cutters and Mining Satchels of Holding at the cargo protolathe/techfab for even more efficient mining.
  3. If you feel robust enough, explore some ruins and die horribly get amazing rewards.
  4. If you feel VERY robust, look for Megafauna with your GPS and try to kill them for extremely valuable loot.

Voucher equipment

You start the shift with a complimentary mining voucher, worth one free item pack out of a selection of six. These packs, and their strengths, are:

  • Survival Capsule and Explorer's Webbing: The webbing (equipped on your belt slot) allows you to carry even more mining equipment - having a second shelter capsule is nice too. 900 pts value.
  • Resonator Kit: Comes with a resonator and brute treatment kit. While the resonator is underwhelming, the brute treatment kit can come in handy on Lavaland.. 1350 pts.
  • Mining Drone: A little companion that helps in storing ore and hunting wildlife. Very good at taking hits for you, but will never win a 1-on-1 fight with a Goliath. Becomes even more useful once you install the sentience upgrade module. Comes with an industrial welding tool, a welding mask and a KA modkit that allows shots to pass through the drone. ~800 pts.
  • Extraction and Rescue Kit: Contains a fulton extraction pack and a beacon, which allows you to send back home minerals, items and dead miners without having to use the ferry. As a bonus, you get a stack of 30 marker beacons too. 1700 pts.
  • Crusher Kit: Contains a proto-kinetic crusher and a mini fire extinguisher. The crusher is hard to use without getting hit, and its ranged 'mark' attack cannot be used unless you equip it with both hands (click it while holding it in your selected hand), but it has a chance to make fauna drop powerful trophies. 800 pts.
  • Mining Conscription Kit: A duffle bag full of basic items for one conscript - Proto-kinetic accelerator, survival knife, seclite, explorer's suit, mesons, mining scanner and satchel, gas mask, a supply radio key and a special card that adds mining access to IDs. Good for when you want to recruit metafriends fresh conscripts. 1000 pts.

For Great Profit!

Mining for the sake of it can only get you so far. By mining minerals and returning them to the station you'll accrue mining points; you can then use those points to buy better and more powerful equipment and supplies from an equipment vendor. You can then in turn use these items to push further into Lavaland to mine more minerals, fell stronger wildlife and find greater treasure. Consider it all an investment.

Survival Medipens can help you in a pinch, for example, or a Wormhole Jaunter can help you escape what would have been a death trap. Using a Regen. Core Stabilizer on Legion Cores would let you save their heal and anti-slowdown effects for later. Or you could spend it all on booze and cigars. We won't judge.

Default Gear

The following is a list of default mining equipment. You usually won't have to pay for this:

Essential Equipment

Item Description

Explorer Suit
This comes with an inbuilt hood. It provides some protection against heat and cold, and works as decent armor with no slowdown. It is not spaceproof, but can hold a full-sized oxygen tank or other mining gear in the suit storage slot. You can also reinforce it with goliath plates, up to 3 times, for +10% melee resist each.
Can store up to 2 small(er) things - you open its inventory by dragging it to you.

Explorer Gas Mask and Oxygen Tank
So you can have oxygen when mining. Oxygen tanks are available from the tank storage unit, located right around where you find your suit, and can be worn on your suit's storage slot. You can put your emergency oxygen tank from your internals box in the same spot. Running out of oxygen is unlikely with the full sized tank.

Meson Scanners
Used for seeing walls and floors through anything - and ONLY walls & floors. Does not detect creatures, or objects (like ore boxes.)

Automatic Mining Scanner
Activating the scanner will briefly flash any ore on screen - it works even inside a box, or your boots. Can be used to slap activated gibtonite, stopping it from exploding and allowing it to be relocated. Of course, you need both hands to pick up gibtonite, but we can't always get what we want. (For best results, count 8 flashes of the ore before doing so. This includes the large flashes at the start.)

Global Positioning System, GPS
The crew monitoring console back on the station won't catch your suit sensor signal from all the way down on the planet. Having one of these on you will help others track down your body if you happen to develop a case of the dead. Be sure to set your name on the GPS.

In addition, it can be used to locate other miners (who bothered to take it) as well as "lost" signals. Megafauna, necropolis tendrils, and certain ruins emit GPS signals. Be wary.


Proto-kinetic Accelerator
A standard issue mining gun. The good part is that it packs a punch in a low pressure environment, is very good at digging small tunnels, and has infinite shots. The bad part is that it tickles in pressurized environments, has a cooldown after each shot, and has a base range of three steps. Oh, and did we mention that you can use modkits to improve it? Can be dual wielded at the price of lower accuracy and speed.


KAs deal brute damage (40 standard/10 in pressurized rooms), but count as explosive versus armor. That way, suits like bomb suits and the RD hardsuit can negate 90% of the damage dealt.
Can fit in your belt slot.


Survival Knife
Use it for butchering the wildlife (hit while on harm intent). It's as strong against mobs as a pickaxe, but you can't mine with it. You can store it in your boots to save space, but remember to alt-click the boots to draw the knife back out. Alternatively, stick it on your KA.

Survival Medipen
A cocktail of powerful healing chemicals. Contains Salbutamol, Leporazine, Epinephrine, Mining Nanites and Omnizine. Slowly heals all types of damage and stabilizes body temperature. Rumor has it that you can overdose on these if you use more than one in quick succession.

Bluespace shelter capsule
Activate this in your hand, and it'll near instantly produce a beautiful shelter. Despite what its "on-use" message would have you believe, you do not need to throw it. Ash storms cannot hurt you inside, but wildlife can break through the walls. (Broken walls will still protect from the ash storm.) The shelter contains a cupboard with a guitar (or dice) and some warm donk pockets. It also has a stasis bed which requires another person to use, and a nanomed on the wall above it with some gauze. Never leave home without one.


You're issued one for free in the mining lockers on station. Note that there are also mining lockers in the Mining Station's oft-overlooked western end that contain these.


Ore Satchel
For carrying ore without using a mining cart. Holds 50 ore nuggets. Empty it into boxes by using the satchel on them.
Newbie tip: Put it in one of your pocket slots, then start dragging an ore box. Any ore you walk over will be transferred to the box.

Ore box
Used for carrying huge amounts of ore. While a satchel can only hold 50 nuggets, this can hold an unlimited sum. You cannot carry it, but you can pull it with you.

Use your satchel on the box to empty it into the box. Even better: Drag it behind you with an ore satchel in your pocket.

Useful as cover from Watcher bolts.


Mining Voucher
Found in your backpack, exchange this at the mining equipment locker for one of several selections which include various valuable and useful items.

Seclite
A beefed up flashlight. Put this on your KA to free up inventory space. Gives off light even if it's in your pocket.

Miscellaneous Equipment

Items that, while not critical to take, can be situationally useful.

Item Description

Pickaxe
Somewhat antiquated thanks to the prevalence of the proto-kinetic accelerator and resonator. Nevertheless it can be used to dig wide tunnels, robust things in melee combat and as a backup if you lose your PKA. It can also fit inside a belt chest webbing.

Shovel
Gathering sand. You can stick this in your backpack. A crappier version of a compact pickaxe.

Crowbar
For removing KA mods, or just in case when there is a blackout. Spawns in your internals box.
File:MarkerBeacon.png
Marker Beacon
Stationary lights that you can color and toss everywhere to annoy the crew. Or light your way through Lavaland. That too.
File:PlantBag.png
Plant Bag
Stores the plants you harvest on Lavaland. The botanist will likely appreciate the new plants, but it's only useful for that.

Advanced Gear

The following are more advanced items that need to be purchased from a mining equipment vendor:

Voucher/Reward Equipment

These items can either be acquired from a voucher, or can be bought with mining points.
Mining points are usually earned from delivering ore to the Ore Redemption Machine Ore Redemption Machine on the station.

Mining Equipment Vendor
Mining Equipment Vendor
Mining Equipment Vendor List
Item Description cPrice
File:Marker Beacon.png
30 Marker Beacons
A pack of 30 Marker Beacons, used to light your way through Lavaland. a100 Points

Bluespace Shelter Capsule
The Shelter Capsule is indispensable for long expeditions: it creates an ash-storm proof 3x3 room complete with breathable air, a nanomed, a stasis bed and some warm donk-pockets. a400 Points

Stabilizing Serum
Can be used on legion cores to prevent them from decaying. Legion cores give their healing instantly, compared to the healing over time from the Survival Medipen. a400 Points

Survival Medipen
Contains several healing and heat-stabilizing chemicals. Using more than one in a short period will cause several overdoses. a500 Points

Brute First-Aid Kit
Contains bandages, brute-healing patches, and a bicaridine pill bottle. a600 Points

Burn First-Aid Kit
Contains bandages, burn-healing patches, and a kelotane pill bottle. a600 Points

Advanced First-Aid Kit
Contains burn and brute healing patches, atropine medipens, and a pentetic acid pill bottle. a1200 Points

Fulton Beacon
Creates an anchored beacon when used in hand that fulton extraction packs can target as a drop-off point. a500 Points

Fulton Extraction Pack
A balloon that can be used to extract equipment or personnel who are outside (not within the station or the mining base) to a Fulton Recovery Beacon. Anything not bolted down can be moved. Swap which beacon the pack is aiming at by using the pack in hand. It has a limited number of uses (usually 3 in a fresh pack); examine the pack to check how many are left. a1000 Points

Wormhole Jaunter
A one-use item that creates a wormhole to a random beacon on station. The portal is unstable and will make you dizzy after using it. Can be worn on the belt slot to prevent chasms from permakilling you by making your body unrecoverable for cloning. a750 Points

Advanced Mining Scanner
A upgrade over the default Mining Scanner. This tool has a much larger detection radius of seven tiles (the entire screen), and updates more frequently. a800 Points

Explorer's Webbing
Can be worn on the belt slot. Stores mining equipment. a500 Points

Jump Boots
A pair of boots that allow you to jump over three tiles, skipping chasms. Does not prevent lava damage, however. a2000 Points

Proto-kinetic Crusher
A powerful melee weapon. Can only be stored in the slot normally occupied by a backpack, or in a Bag of Holding. If wielded in both hands (left-click it while it's in the selected hand), shoots kinetic bolts that don't deal damage, but can mark creatures making the hammer deal increased damage (20->50 Brute) when used on them. It will deal even greater damage (80) on backstab.
What makes the Crusher special, is that enemies killed by it have a chance to drop trophies, powerful "modkits" that can be attached to the Crusher.
a800 Points

Proto-kinetic Accelerator
The classic modular mining weapon. Often called "P-KA" or just "KA". If you forgot to get one at roundstart, or otherwise lack a P-KA, don't buy it from here - there's extra mining lockers in the Lavaland Mining Station's westward side with the same contents as those on the station. a500 Points

Resonator
This will, when used on rock or an empty space, create a field on that spot that lasts for about five seconds before rupturing, causing serious damage (60 Brute) to anything standing on it. Just like the kinetic accelerator, it does reduced damage (20) in pressurized environments. Using it on an already-marked spot will instantly rupture the field.

With no fields up, you can activate it in your hand (Z) to switch the field to last between 3 and 5 seconds.

However, if there are fields up, activating it in your hand will rupture the fields.

a750 Points

Super (Upgraded) Resonator
Like the regular resonator, but able to have 6 fields active at a time - with no damage penalty for fields that are detonated early. Doesn't even give an extra tile of range. a1500 Points

Silver-plated Pickaxe
Slightly better than the default pickaxe, but still a lot worse than your starting KA. a500 Points

Diamond Pickaxe
For when you want something shinier and better than your default pickaxe and the scientists are either too lazy or too dead to research drills or jackhammers. STILL worse than a basic KA.
Only useful for pretending you're playing Minecraft.
a1000 Points

Mining Bot Companion
This helpful little guy goes around collecting loose ore so you don't have to. Will drop its haul when you hit it with the mining scanner. Clicking on it with an empty hand will toggle it between ore collection and wildlife fighting mode, where it will attack xenos with its built-in kinetic accelerator and drill. Will not pick up sand with no nearby ore around, for some reason. Comes with an upgraded welding tool if redeemed via voucher. It cannot be repaired while it is fighting. It can be further upgraded with special modules bought from the vending machine to increase its effectiveness. a800 Points

Minebot Upgrade: Melee
Increases the Minebot's melee damage. WRITEME: Include capacity taken up. a400 Points

Minebot Upgrade: Armor
Increases the Minebot's health. WRITEME: Include capacity taken up. a400 Points

Minebot Upgrade: Cooldown
Decreases the Minebot's ranged weapon's cooldown. WRITEME: Include capacity taken up. a600 Points

Drone: AI Upgrade
Installs a high tech AI into the Drone (grants a ghost control over the Drone). WRITEME: Include capacity taken up. a1000 Points

P-KA Upgrade: Bot-Friendly
A modkit that allows your PKA to ignore minebots. WRITEME: Include capacity taken up. a100 Points

P-KA Upgrade: Tracer Shots
A modkit that makes your KA's projectile flight path visible, in a white color. WRITEME: Include capacity taken up. a200 Points

P-KA Upgrade: Adj. T. Shots
A modkit that makes your KA's projectile flight path visible. Use in hand to cycle between colors. WRITEME: Include capacity taken up. a300 Points

P-KA Upgrade: Range
A modkit that increases your KA's range by 1. Occupies 25% of mod capacity. Can usually be fabricated at the cargo techfab/protolathe - don't buy it here. a1000 Points

P-KA Upgrade: Damage
A modkit that increases your KA's damage by 10. Occupies 30% of mod capacity. Can usually be fabricated at the cargo techfab/protolathe - don't buy it here. a1000 Points

P-KA Upgrade: Cooldown
A modkit that reduces your KA's cooldown by 0.25 seconds. Occupies 30% of mod capacity. Can usually be fabricated at the cargo techfab/protolathe - don't buy it here. a1000 Points

P-KA Upgrade: Damage Radius
A modkit that makes your KA hit in a 3x3 AoE, dealing 20% of the original damage per modkit. Does not destroy rock. WRITEME: Include capacity taken up. a2000 Points

P-KA Cosmetic Super Chassis
A modkit that makes your KA look yellow, like one of the no longer existing Super-Kinetic Accelerators. WRITEME: Include capacity taken up. a200 Points

P-KA Cosmetic Hyper Chassis
A modkit that makes your KA look orange, like one of the no longer existing Hyper-Kinetic Accelerators. WRITEME: Include capacity taken up. a200 Points

Mining Hardsuit
A nostalgic suit piece from the older days of asteroid mining. Useless on Lavaland but great to explore space. Can be upgraded up to 3 times with goliath hide for up to 60 melee resistance. a2000 Points

Expanded E. Oxygen Tank
An expanded emergency oxygen tank. Lasts for twice as long as the one in your internals box. Just get a normal oxygen tank from the Mining Station EVA, the shift'll never be long enough for you to need this. a1000 Points

Mining Conscription Kit
Contains a mini-pickaxe, mesons, an ore scanner and satchel, an explorer suit and gas mask, a supply encryption key which gives your headset access to the supply channel, and a card which adds mining access to your ID. a 1500 Points

Survival Knife
A robust knife. Used to butcher fauna and hit harder with your PKA. Don't lose it! a1000 Points

Tracking Implant Kit
Contains three tracking implants and a locator; useful if you want others to find your corpse for up to 10 minutes after death. a1000 Points

Point Transfer Card
A small card that allows you to transfer mining points from one ID to the other. a500 Points

GAR Mesons
A pair of very sharp meson scanners. Can be thrown as a weapon, with a chance to embed. a500 Points

Luxury Shelter Capsule
Tired of cramped shelter capsules? This is for you! Comes with a three-course meal, a deluxe companion and much more. a3000 Points

Mining Outpost Capsule
For the miner who wants a homebase in hell, the mining encampment comes with standard shelter amenities and more, including tolietries and a personal equipment vendor for multiple miners to really call home. a7500 Points

Luxury Bar Capsule
A luxury bar in a capsule. Bartender required and not included. a10000 Points

Lazarus Injector
A miracle injection capable of reviving simple living beings from death, making them friendly to you and the crew. Useless on humans, monkeys, and other complex living beings. Resurrect Ian for all access from a thankful Head of Personnel! Or make yourself a pet Goliath. The lazarus injector can be EMP'd to make revived mobs hostile to everyone but you. Also useful for bartering with the HoP or any staff with a pet. Expect R&D to want one, as it has high research value. a1000 Points
1000 Space Cash One thousand credits in space cash! a2000 Points
Pizza A 100 credit pizza. a200 Points

Whiskey
A bottle of alcohol, helps you forget you literally work in hell. a100 Points

Absinthe
A bottle of alcohol, helps you forget you literally work in hell. a100 Points

Cigar
A high-quality havana cigar. a150 Points

Soap
A bar of slippery soap. a200 Points

Laser Pointer
Just a laser pointer, don't shine it into people's eyes. Useful against rogue Cyborgs. a300 Points

Toy Facehugger
An extremely realistic-looking facehugger toy, to prank the crew with. Latches onto faces and tears off masks. a300 Points


Free Golem Equipment Vendor
Free Golem Equipment Vendor

The Free Golem ship has some extra goodies:

Golem Equipment Vendor List
Item Description cPrice

Extra ID
An extra ID that works for holding money and entering the station. a250 Points

Science Goggles
A pair of regular science goggles. a250 Points

Monkey Cube
A single monkey cube. Just add water. a300 Points

Toolbelt
A toolbelt, like the ones on station. a350 Points

Royal Cape of the Liberator
A replica of the Liberator's cape. A must-have for every Free Golem. a500 Points

Grey Slime Extract
Ever wanted to do Xenobiology on Lavaland? There you go. a1000 Points

Trigger Guard Modification Kit
A trigger modkit that allows golems to use the Kinetic Accelerator. Occupies 20% of mod capacity. Can also be fabricated at a techfab - and you probably should do so, with its huge point cost. a1700 Points

The Liberator's Legacy
A box with all circuit boards needed to build your own RnD department! The RnD console synchronizes with the station's server. a2000 Points

RnD Gear

The following is a list of advanced items that can be unlocked only by RnD, using a combination of minerals and high tech research.
(RnD, if you're reading this - we like the KA Mods, Plasma Cutters, Mining Satchels of Holding, and Night Vision Mesons the best.)

RnD Gear
Item Description

Mining Drill
Can be acquired early on from RnD. It's twice as fast as the standard Pickaxe but is quickly superseded by better variants and is expensive for what it gives.

Diamond Tipped Mining Drill
Very powerful drill, able to almost instantly mine mineral walls. Very expensive in terms of Diamonds needed to produce however.

Sonic Jackhammer
The epitome of mining. Can practically instantly mine through rock and walls. But it requires three times the Diamonds of a Diamond Tipped Drill.

KA Triggerguard Mod
A modkit that will allow species that cannot normally fire guns to use the KA, such as golems and hulks. Occupies 20% of mod capacity.

KA Range Mod
A modkit that increases your KA's range by 1. Occupies 25% of mod capacity.

KA Damage Mod
A modkit that increases your KA's damage by 10. Occupies 30% of mod capacity.

KA Cooldown Mod
A modkit that reduces your KA's cooldown by 0.25 seconds. Occupies 30% of mod capacity.

KA AoE Mining Mod
A modkit that makes your KA mine rocks in a 3x3 AoE. It does not, however, deal AoE damage. You're usually better off carrying a plasma cutter to deal with rocks and keep the KA for combat. Occupies 30% of mod capacity.

Plasma Cutter
A fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 5 rocks per shot. Rechargeable by inserting plasma ore or sheets into it (max 20). Less efficient in combat than a KA, however, and even less when in pressurized environments.

Advanced Plasma Cutter
A very fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 10 rocks per shot, basically allowing you to pierce rock as fast as you can walk. Rechargeable by inserting plasma ore or sheets into it (max 20).

Mining Satchel of Holding
Very cheap mining satchel that can hold an unlimited amount of minerals and ore.

Night Vision Mesons
These glasses work like normal mesons, but they can see perfectly in the darkness - negating the need for flashlights and marker beacons in Lavaland.

All of this gear is printed out at the supply department protolathe/techfab Techfab/Protolathe.

The Ores

These are what you should be looking out for, generally try and get a good mix of the more exotic ore types. Iron ore is ok but it sells for little and is highly abundant on the station already.

Name Wall Raw Ore Mining Point Reward Value Processed Ore Frequency Uses
Iron 1 Very Common For just about everything.
Sand 1
Very Common To obtain, use a shovel on an empty space. Used for making glass, which has a plethora of station applications. Activate sand in your hand to make sandstone bricks. These can be used to make dirt which can be used to grow plants.
Plasma 15 Common Ship sheets back to Centcom for bonus money to the cargo budget.
Silver 16 Semi-Common Making dosh, mechs, and researching Bluespace.
Gold 18 Semi-Common For making various electronics or pimping out Beepsky.
Titanium 30 Uncommon For high-tech mechs or R&D components. Also for building shuttle walls and floors.
Uranium 30 Uncommon For making you radioactive (notice: no joke, this shit is deadly as a wall or a door).
Delicious (and useful) cocktails.
Diamond 50 Rare For making mech parts, among other industrial uses.
Bluespace Crystal 50 Rare These crystals can be used in various ways. Give them to science to increase bluespace science, hold onto them to use as a risk free jaunter, or throw them at people to make them teleport randomly (often into space.)
Bananium 60 HONK! A rare and unusual mineral found exclusively in clown-controlled space. Used only for the H.O.N.K. mech and other clownlike items.
Gibtonite N/A Uncommon For trolling miners blowing shit up, whether they be solid asteroid or other things. Hitting it with your mining tools will start a chain reaction. If you don't stop the reaction with your mining scanner in time, the gibtonite will explode. If you do, you can mine the ore, pick it up (you need both hands free) and use it as an explosive. The closer the gibtonite was to exploding before defused, the more potent its power. Cannot be forged, stored on your person, or turned in to the Ore Redemption Machine Ore Redemption Machine, so don't bring any of this to the station or else you'll be arrested ignored by security because they don't know what the hell it is. Gibtonite can be used to craft a Chemical Payload .

How to obtain high-quality Gibtonite: Hit ore, count to 8 flashes of the ore then hit it with your scanner. Gibtonite varies in the number of reactions it has, so you may get lower quality ore. Use 2 of the 0 reaction ores (the most potent) to blow open the AI core and make it cry at it's malf failure!

Alloys

Some ores can be smelted to produce alloys.

Plasteel
Plasteel
Plastitanium
Plastitanium
Found in: Syndicate spacecraft
Used for: Evil walls and floors
Strategy: Use it to create the walls and flooring used in a Syndicate spacecraft
Description
An alloy of plasma and titanium.

Who Needs What

Miners don't have to deliver materials directly to departments -- they can if they want, or if those bastards are too lazy to leave their fortress of autism science -- but it never hurts to know what to aim for.

  • Scientists need at least a bit of every ore. They'll also appreciate you sending them Lazarus Injectors, and scanning the wildlife for discovery points.
  • Roboticists need diamond, uranium, silver and gold for building mech parts. Give them enough and you've indirectly helped out most of the departments on the station if the Roboticists are competent enough to build helpful stompy mechs (and robots) for everybody!
  • The Quartermaster may want mineral sheets to trade them in for bonus supply credits, and/or materials from Lavaland mobs to craft into Bounty objectives. Plasma and Bones in particular are both common and valuable.
  • The Chemist and Xenobiologist will all appreciate having extra plasma.
  • A competent Virologist can use several sheets of uranium to create incredibly powerful healing viruses that let you heal out of crit in two seconds.
  • A Clown with Bananium is a grateful and dangerous ally.
  • The Bartender can use a few sheets of uranium, plasma, or iron to craft some of his rarest cocktails.
  • Everybody could always use more iron, glass and plasteel, but especially Roboticists and Station Engineers.

At this point, you might be thinking, "Why should I help them?"
Well, while not everyone has a way to help you, most of the jobs that you supply can aid you in turn.

  • Roboticists can give you immunity to the ash storm via completely replacing your body with augmentations, and/or allow you to cross lava without a boat in a lavaproof mech (the Firefighter).
  • Scientists can unlock upgrades for your Kinetic Accelerator, a Plasma Cutter, a Mining Satchel of Holding, and, if you're lucky, Night Vision Meson Scanners or a Bag of Holding!
  • A competent Virologist can use the Uranium you gave them to create incredibly powerful healing viruses that let you heal out of crit in two seconds.
  • Station Engineers can create an Auxillary Base for you, summoned via the Auxillary Base Beacon found in the mining lockers.
  • Toxins can give you grenades for use against Watchers due to their weakness to explosions. Alternatively, they can give you very useful mining bombs, clearing out screens of rock with one explosion.
  • The Bartender can make useful drinks for you. An Icewing, a Toxins Special, or some Anti-Freeze can heat you up while fighting Watchers; Fetching Fizz will make it much easier to gather minerals after an explosion; the Bastion Bourbon (among other drinks) can heal you over time, etc. There's even a drink that'll allow you to breathe fire!

The Wildlife

Lavaland is filled with a variety of bloodthirsty alien lifeforms populating the caverns, walking just fine over the ponds and puddles of lava. Fortunately, you can fight them whilst taking minimal damage, if you have the know-how.
(For instance: All of these enemies will attack shortly after they move. Afterwards, they will have a wide window to be attacked in.)
Useful items can be harvested from these creatures' corpses should you triumph; butcher them with a knife by attacking the corpse on Harm intent and the goods will spill out!

Wildlife
Creature Description Threat

Legions
Considered annoying at worst, and a free heal at best. These creatures unleash legion skulls one after another at you whilst trying to keep a distance. Fortunately, each of its spawn dies in a single hit (even a single punch), and deal tickle damage to you; the legion itself can't directly hit you. Make sure you're on harm intent. It's best to go on the aggressive against these, advancing constantly whilst picking away each of its brood. Once you've closed the gap or have it stuck in a corner, it's toast. If you fall unconscious while you're being attacked, however, you will instantly die and be turned into a Legion.


It drops a soul when killed. Hit yourself with the soul and it will give you a slowdown immunity for a while and an instant heal (used to be 100 burn and 100 brute over time). Don't think you can store these for later, though -- they will spoil after a few minutes unless you use a stabilizer from the vending machine. Using more than one legion soul while another one is active will give you a virus that has to be cured with one of the Lavaland plants (use Health Analyzer, usually found in first aid kits, for full info about cure). If you don't succeed, you will become a Legion yourself. It's not all bad - you still have control, even though you can't hold anything ever, and your fellow Miners can still save you by cloning you if they know where you last were. Fun fact: Active legion souls can be inserted in one's chest through surgery to provide a hands-free use of the legion soul that will automatically activate if you fall into crit.
tl;dr strategy: Attack on harm intent. Hack your way through the legion and its heads until the host is mush. Alternatively, two KA hits kill a Legion, or one KC mark detonation.

Low

Watchers
Fierce, territorial beasts capable of firing freezing beams, cold enough to inflict serious freeze burns while the watcher closes in and attacks its immobilized target. Can and will break walls while attempting to reach you, but will wander off if it can't find a clear path. Fortunately, they don't attack unless someone comes close to them, so if you don't feel confident, you can just wait until you have a few more goliath plates, or maybe some gibtonite. Butcher a watcher for 2 pieces of diamond ore, its sinew, and some bones.


Use your ore box for cover while shooting them with your KA from a distance. Alternatively, with a KC, close the distance before it shoots you, alternating marking it and hitting it. You might have to pop a survival pen afterwards, if you go to Yellow health. (If your Mood is really good, you'll have enough extra speed to run circles around the Watcher, causing it to miss. If you get hit while using this KC strategy, you can use the ore box as a shield to let you regain warmth.)
Tip: Watchers are notably weak to explosions due to their bodies covering multiple tiles, taking over half their health in damage from even the weakest of explosions.

Medium

Goliaths
The bane of many careless miners. These monsters carry a hefty health pool, a mean wallop, and a deceptively dangerous ranged tentacle attack. They are inherently resistant to lasers - including plasma cutter lasers - so using a KA is the best option regarding dealing with these. They move at a slow pace, stopping every couple seconds to burrow tentacles under you. These will trap you for a long duration if you stand on top of them for too long.


Fighting them is simple: Stay 2 spaces away at all times, while constantly shooting and avoiding tentacles. Repeat this process until it stops moving. Alternatively, with a KC, get in mark range, mark it, wait for it to move, run in, hit it, run out, repeat.
Butcher a goliath (on harm intent, click with knife in hand or attached to P-KA) for its hide, meat, and bones. Goliath plates can be used to reinforce your hardsuit and helmet a maximum of three times, allowing you to turn your suit into something closer to a piece of riot gear. The meat can be cooked in lava - don't worry, it'll stop being on fire once it's cooked.

Medium

Necropolis Tendrils
Emits an "Eerie Signal," trackable via your GPS. Huge spikes of organic matter, from the base of which crawl out countless monsters. Each Tendril only spawns one kind of monster, between legions, goliaths and watchers. Once killed, it will drop a locked necropolis chest, shake the earth around it for a while, and then spawn a huge chasm around it, destroying anything that did not get out of the way in time. Chasms are deadly even after formation and should be avoided.


Fighting them can involve killing all its protectors patiently, or using explosives - like gibtonite. Either way, once killed, ignore the remaining monsters, grab the chest, and RUN.
When killed, they spawn locked necropolis chests which can contain a variety of useful artifacts that (usually) cannot be found anywhere else. You'll need a skeleton key from the mining vendor to unlock it, though. See the table below for the possible loot.
Note: Ashwalkers love tendrils that spawn Legions, as the dead Legions can be brought back to their camp and fed to their nest to create more ashwalker eggs.

Medium to Very High

Goldgrubs
Mostly harmless and quite rare. These creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. A tactic toward killing one is to throw an ore towards it, and quickly charging in to kill it while it's busy eating, but note that kinetic accelerator shots do nothing against these. Their skin is reflective, requiring a melee smackdown to ensure a kill.


When killed, they spit up multiple pieces of ore, based on what they ate. Feed them many different types of ore before killing them, and they'll spit out more of each type than you gave it! Just don't let it get away after spooking it.

None
File:PulsatingTumor.png
Pulsating Tumor
/tg/ station has a decent page about these tumors, but I can't link it here because the captcha required to post external links is broken.
Rumor has it that the vents seen across Lavaland are actually inactive versions of these.
None

Megafauna
Extremely big and powerful creatures that randomly spawn in Lavaland. Each one of these emits a GPS Signal that can be tracked with your own GPS, to either seek or avoid them.

To beat them and get their valuable loot, you must either have good equipment or be VERY good at dodging their attacks, as failure usually means not only death, but gibbing as well, meaning that unless you were clone-scanned your body is unrecoverable.
Their slow speed means that you can usually outrun them, although you should be careful of not letting them hitch a ride in the mining ferry, as the station has very few weapons that can damage megafauna.

Some madmen miners like to challenge themselves by taking down all the megafauna in a single shift. They usually use a Proto-Kinetic Crusher and go for the Heirophant first (or the Blood-Drunk Miner if they don't feel robust enough, since its Crusher trophy gives temporary invincibility ), then use its Crusher trophy and the Heirophant's Club to 'cheese' the other megafauna.

EXTREME

Shiny Mobs

Common Lavaland mobs now have rare mutations. Common mining mobs have a 1% chance on initialize to gain a new appearance and new stats - 5% for legions.

Wildlife
Creature Description Threat

Dwarf Legion
On the rare occasion that a human with dwarfism falls to a legion, they can become infested like any other. Dwarf legions have 20 less health but move slightly faster.


It drops the exact same soul as dropped by the normal legion.

It's still rather harmless. 2 KA shots kill it, a couple of pickaxe swings will knock it out.

Low

Magmawing Watcher
Whenever a shiny watcher appears, there's a 75% chance that the mutant is going to be a magmawing watcher, and a 25% chance that it is going to be an icewing watcher.


When raised very close to lava, some watchers adapt to the extreme heat and change coloration. Such watchers are known as magmawings and use intense heat as their tool for hunting and defense. The magmawing watcher shoots scorching blasts instead of freezing blasts, which heats you up and can set you on fire.
Unlike normal watchers, a shot from this watcher will set you on fire, and trying to roll it out will only result in the watcher getting more free shots on you, which means that you're pretty much forced to man up, pop a survival medi-pen, and melee it to death while you lose half of your HP to fire.

It has normal watcher loot. It's really simply just not worth fighting.

High

Icewing Watcher
Whenever a shiny watcher appears, there's a 25% chance that the mutant is going to be an icewing watcher, and a 75% chance that it is going to be a magmawing watcher.


Very rarely, some watchers will eke out an existence far from heat sources. In the absence of warmth, their wings will become papery and turn to an icy blue; these watchers are fragile but much quicker to fire their trademark freezing blasts. The icewing watcher has 50 less health and fire shots 33% more often, as well as dropping 5 diamonds and no sinew
It's a beefed up watcher which is more tanky and shoots more often. Treat it like a normal watcher, except you have to get into cover a bit quicker each time.

It has normal watcher loot, but drops 5 diamonds instead of 2, and drops no sinew.

High

Ancient Goliath
Goliaths are biologically immortal, and rare specimens have survived for centuries. This one is clearly ancient, and its tentacles constantly churn the earth around it. Tentacles constantly extrude from the ground around it, even when it is not aggroed to any particular object.


It is recommended that you clear an area around the ancient goliath so that you can take shots at the ancient goliath without getting snagged by the tentacles. Once you've done that, just run circles around the thing while shooting at it, and dodging any emerging tentacles.

When killed, they drop their goliath hide directly, more can be obtained through butchering.

Very High

The Loot

Obtained from necropolis chests, which are dropped by necropolis tendrils. You must use a skeleton key, obtained at any mining vendor, to open these chests.
For the bosses' loot, see Megafauna.

Necropolis Chest Loot
Name Description
Paradox Bags A pair of bags with a linked storage: anything that is put in one can be pulled out of the other and vice versa.
Eye of God A strange eye. It can be worn on the glasses slot to gain x-ray vision and night vision, but it cannot be removed. If you find a second Eye of God, you can wear that on top of the existing one to form a pair of Eyes of God, which looks cool but has no real benefit.
Flight Potion
("Strange Elixir")
A bottle containing 5 units of flight potion. Ingesting flight potion will turn the drinker into an angel: a human with wings. Wings allow jetpack-like movement wherever there's air when activated, also giving increased speed and free movement over tables and chasms. However, you lose your back slot as an angel.

It only works when drinking at least 5 units, so do not dilute or split the content. Does 20 brute damage when drunk.

Diamond Pickaxe A faster pickaxe, how exciting. See the Mining Vendor list for more information.
Cursed Heart A cursed heart. When used, it grants fast regeneration (25 brute, burn and oxyloss per pump), but it must be pumped manually at least once every 6 seconds, or you'll start suffocating due to lack of blood circulation.
Ship in a Bottle When used, spawns a Mysterious Boat, which can travel over lava without need for oars.
Red/Blue Cube A pair of cubes. When one is used, it teleports the user to the location of the other cube, with no cooldown.
Wisp Lantern A lantern containing a wisp. When used, it releases the wisp, making it orbit around the user's head; granting thermal vision and serving as a light source. It can be returned to the lantern by using it once again. The lantern does not otherwise need to be carried or protected for the effect to persist.
Immortality talisman A magic talisman. When used, it makes the user invulnerable but immobile for ten seconds. Being invulnerable does not protect from instant death effects such as singularities or point-blank bombs. Has a 60 second cooldown.
Meat Hook Can be fired to throw a hook, which deals 10 full armor-piercing damage and drags the target to the thrower's position, also knocking them down for 3 seconds. Hook deals 15 damage on melee strikes.
Book of Babel Instantly teaches you all languages. One time use only.
Jacob's Ladder A ladder that extends all the way to a different Z-level.
KA Death Syphon/bounty Modkit Disk Allows you to make a modkit that when killing or assisting in killing a creature permanently increases your damage against that type of creature. WRITEME: Include mod capacity.
AoE Hybrid Modkit Disk Allows you to make a Kinetic Accelerator Modkit that allows it to both mine and deal damage in a 3x3 AoE. Secondary targets receive 25% of the original target's damage, up from the 20% of the normal AoE damage modkit. WRITEME: Include mod capacity.
KA Rapid Repeater Modkit Disk Allows you to create a modkit that greatly reduces the KA's cooldown on striking a living target or rock, but greatly increases its base cooldown. Don't miss! Occupies 50% of mod capacity.
KA Resonator Blast Mod Disk Allows you to create a modkit that allows Kinetic Accelerator shots to leave and detonate Resonator blasts. Occupies 30% of mod capacity.
Lifesteal Crystal Modkit A mod kit that, like the name suggests, steals life from enemies you attack. Comes with a free cult blankie! Occupies 20% of mod capacity.
Rod of Asclepius A rod that can be used to make yourself start swearing an oath. If you finish the oath, the staff will bind to your hand, giving you a healing aura and pacifism. Also you can release the snake off the staff, the snake bite injects minor healing chemicals (someone insert how to here)
Memento Mori A magic talisman. When bound, it allows you attain immortality until it is removed. If removed, it will instantly dust the wearer. When fighting against other players, they'll just knock you down and take it off of you.

Note: Does nothing against Megafauna, which will instantly gib you if you are in critical condition.

Crusher trophies

Each time you kill a Lavaland enemy with the Proto-Kinetic Crusher, there is a chance that it drops a trophy. These can be attached to your Crusher for unique effects.

Item Enemy Description

Legion skull
Legion Makes your Crusher recharge faster.

Goliath tentacle
Goliath Mark detonations deal more damage the more health you're missing.

Watcher wing
Watcher Mark detonations briefly delay some creatures from using certain attacks.

Magmawing Watcher wing
Magmawing Watcher After a mark detonation, the next destabilizer shot will deal damage.

Icewing Watcher wing
Icewing Watcher Identical to regular Watcher wings.

Eye of a blood-drunk hunter
Blood-drunk Miner On mark detonation, gain stun immunity, damage-slowdown immunity and 90% damage reduction for one second.

Tail spike
Ash Drake Mark detonations deal area damage and push enemies back.

Demon claws
Bubblegum Melee hits deal bonus damage and heal you. 500% as strong during a mark detonation.

Blaster tubes
Colossus On mark detonation, the next shot moves slower, but deals damage.

Vortex talisman
Hierophant Mark detonations create barriers that only you can pass.

Craftables

Not only can you kill the local fauna, you can also cobble together items from their smashed remains. To craft these, you must open the crafting menu. (This is a major part of playing an Ashwalker.)

Listed here are the recipes that might be useful to miners. Note that Cargo may have bounties that require loot from Lavaland mobs, so it's a good idea to take most creature loot with you.

Item Description Materials

Ash Drake armor
A really strong, storm proof hardsuit that doesn't slow you down. Bone: 10

Ash Drake hide: 5

Watcher Sinew: 2


Goliath Cloak
Weaker than the standard explorer suits and can't be upgraded, but way more stylish. The QM might want one of these. Leather: 2

Watcher Sinew: 2

Goliath Hide: 2


Bone Talisman
Attached to your jumpsuit, provides a 5 boost to base protection and a 20 boost to explosive and biological protection. Basically free protection. Bone: 2

Watcher Sinew: 1


Hunters Belt
A belt made from Sinew and hide, allowing you to carry more. Occupies the belt slot, which means you'll still have storage if you decide to choose the Proto-Kinetic Crusher. Watcher Sinew: 2

Goliath hide: 2


Lava Boat
A boat that can travel over lava, but is terribly unsafe as it'll usually set both you and held items on fire. Needs an oar to move. Goliath Hide: 3

Goliath Bone Oar
An oar crafted from two Goliath bones. Robust. Bone: 2

Bone Bracer
Provides moderate protection to both arms of the wearer - more than the gloves you spawn with. Worn in the same slot as those gloves. Bone: 2

Watcher Sinew: 1


Skull Helmet
Provides moderate protection to the wearers head. Can be equipped in addition to a mask. Bone: 4

Xenoforms

Check out Lavaland/Space_Role for more information.

You're not always the only sentient being on the planet. Aside from the lovecraftian horrors living down there, you may also contend with |several groups or factions of beings on the planet. Some hostile, some friendly.
The following is a list of all known sentient groups found on the planet based on information sent from recon squads.
(As a ghost, if you wish to become one of these, left-click on an unoccupied spawner. ex: broken rejuvenation pods in hospitals, ash walker eggs in their nest, unclaimed Free Golem shells, etc.)
(If you can't find any, try the Spawners Menu, under the Ghost tab.)

Podmen

Recon Expedition #4
Threat Level: Minimal, Non Hostile
Note: A small group of podmen were observed living inside a sealed vault. They appear minimally armed and seem to avoid leaving their home.

Free Golems

Recon Expedition #9
Threat Level: Minimal, Non Hostile
Note: A unidentified flying object was seen crashing by Recon Team Charlie during expedition #8. Alpha team on expedition #9 located a group of golems, the golems appeared utterly uninterested in their surroundings all things considered.

(/tg/ has a cool page about these guys, but I can't link it here because the captcha required to post external links is broken.)

Ashwalkers

Recon Expedition #13
Threat Level: Medium, Hostile
Note: It appears a group of Basiliscus Lizretus, also known as Lizardmen, live on the planet. They are hostile to all intruders. These 'ashwalkers' only started to appear when mining operations started, they are agile but lightly armed, wielding primitively forged armor and spears. They appear to also have a hostile relationship with the wildlife, having been observed killing and dragging wildlife corpses away, as to why they need these corpses the recon team is unable to ascertain.

Syndicate Agents

Recon Expedition #45
Threat Level: Extreme, Hostile
Notes: It has come to attention that the syndicate (direct corporation/group unknown) has recently set up a large compound in Lavaland. This may explain where expedition #38-44 has gone. They are equipped with high end weaponry and has been stated that trace bits of gunpowder has been found around the lava moat that the base is stationed in, suggesting that this base may be wired to self-destruct. We also detected radio waves coming and going from the compound. If found, turn back and report to your superiors immediately.

Secrets of Lavaland

While on Lavaland, you may come upon artificial structures. They can have items ranging from magical artifacts, to other lifeforms, to alien facehuggers. If you are at all unsure, always let your mining buddies know using :u before going in: some ruins can be very dangerous.

Tips

  • General Tips
    • If you're new to the job, stick with another miner for safety. If able, go with at least two other people. Not only can you mine faster together, the chance that they could both be 'lings/traitors is rather low. If that eventuality arises, however, a pickaxe to the skull tends to put down most people.
    • You can view the contents of a mining satchel by alt-clicking it. This works on other containers too, like backpacks and boxes.
    • Make sure to familiarize yourself with other useful Keyboard Shortcuts. Middle mouse click swaps your selected hand, ctrl-click pulls an object/person you're standing next to, the DELETE key makes you stop pulling that object/person, etc.
    • Clicking on a space with an empty hand while pulling something will attempt to move that object to the targeted space.
    • You can slip up to 2 small objects - for instance, your Mining Scanner and GPS - into your boots. Alt-click to remove them.
    • Your explorer's suit can store up to 2 small objects as well. To access this inventory, drag it to your character.
    • You can put your ID into your PDA, freeing up your belt slot to hold your Seclite, or the Proto-Kinetic Accelerator it's attached to.
    • At the start of the shift, ask Science for a Discovery Scanner. As long as you can see them, you can scan Lavaland enemies (dead or alive) for discovery points - Watchers and Goliaths give 2,000, Goldgrubs 1,000, and Megafauna give a whopping 10,000 discovery points when scanned. However, the real benefit is that it reminds science that Mining exists. As a result, hopefully they'll remember that Mining's helping them out and research stuff that benefits mining in turn. Every little bit helps - especially when they can simply refuse to research Advanced Mining Technology.
    • As an extension of the previous tip: Science also appreciates you gifting them a Lazarus Injector, as they are extremely useful to them.
    • Every ash storm, check in over supply comms. If someone doesn't check in, and their GPS signal isn't moving, you'll know that they're dead and can take their corpse back to the station to be cloned. Mining is a dangerous job. This way, if they die, they can be revived. (To chat on the supply channel, it's ".u" or ":u".)
  • Minebot Tips:
    • Minebots are great at distracting monsters. Just walk near and bash the distracted target with your weapon of choice. They can take quite a beating, though goliaths can take them down pretty quickly if you're not quick enough. Afterwards, as long as you're not in a fight, you can repair it with a welding tool.
    • Minebots collect all the crap that gibtonite explosions leave.
    • On the station, a sentient mining drone dragging a bar of soap is surprisingly robust against most enemies - even changelings. You'll have to give it an AI module first, though. Their melee saw is very robust, and works just as well as on the station as it does on Lavaland. Furthermore, when in space, the proto-kinetic accelerator that they are equipped with is also very robust.
  • Proto-Kinetic Accelerator Tips:
    • The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.
    • The Proto-kinetic Accelerator will obliterate a space carp in one hit while in space.
    • The Proto-kinetic Accelerator can be used as an infinite tool to navigate space. Every time you fire, it'll throw you in the opposite direction.
  • Equipment tips:
    • Mining suit upgrade : Goliath plates add +10% melee resist each time when applied to a suit. The plates will stack until they reach 30%, which may help you live in case a goliath grabs you.
    • Security Jumpsuit : Worn under your mining suit. Gives a +10% melee resist to everywhere but your head. If you're not feeling confident, ask the QM or HoP to give you one.
    • Bone Talisman : Crafted with 2 bones and 1 watcher sinew. Attached to your jumpsuit. Provides a 5 boost to base protection but a 20 boost to explosive and biological protection.
    • Augmentations : Augs can be very useful for miners, as healing with a welder is ultimately easier and harder to completely use up. Plus they work differently than armor when it comes to protection, instead reducing all brute damage taken by an augmented body part by 5 (4 for burn). Furthermore, if you get fully augumented, you're actually ash storm proof. Downside : EMP vulnerability.
  • Other helpful tips:
    • If you don't have an ore box, and no mining satchel of holding, you can deconstruct tables in the library (the curator is probably too busy organizing a game of D&D to really care much) to obtain wooden planks. You can then use these wooden planks to fabricate an ore box.
    • Don't yell at science for not researching mining stuff first. It's rude.
    • The Head of Personnel may reward you with all access if you resurrect Ian. Yes, you have the tools to do so - the Lazarus Injector, at 1,000 points.
    • Sometimes, the Research Director will reward you for a pet gold grub.
    • If you're expecting trouble on the station - and your mining shuttle doesn't come with two doors - consider taking out a window on the mining shuttle before you return to make a quick getaway so you're not trapped like a rat in a cage.
    • While Lavaland does change from shift to shift, there's a few things that stay the same. For instance, the Mining Station is always in the bottom-left corner of Lavaland, the Necropolis is always the top border of Lavaland, and the bomb testing site (cordoned by fences) is always a little bit below and to the right of the Mining Station. (There's usually some decent ores at the bomb testing site. At the start of the shift, it's the first place I go.)

Dead Space

A traitorous miner has a lot of advantages. You have a space suit for free right away and a robust pickaxe. Certain minerals you'll find have more "specialized" uses -- uranium structures will irradiate people, plasma can start fires, gibtonite goes boom, etc. You can also buy dangerous "mining" tools and possibly even revive those monsters you've been fighting. As long as you have some mineral wealth or an ore box with you, no one will suspect your presence around the station, even in highly restricted areas like robotics or toxins, and if you are smart enough, you could get a big stompy mech to drill people to death! In addition, Lavaland is isolated, dangerous, and as expansive as you're willing to dig out. Plenty of room for somebody to get lost in... Forever!

Tips for Traitoring

  • If you're a miner and you have to kill another miner; there's a really easy way to block communications one way so he can't call for help.
    • Grab a multitool, go to the mining communications room.
    • Use the multi tool on the relay and make sure the relay isn't sending, meaning your headset won't go to people on the station.
    • Kill your target with their shouts for help unheard.
  • You can get plasma at exactly the heat you need for canister bombs by welding a plasma door in vacuum. Use an air pump to take it, then put [REDACTED] KPa into an empty large tank (the size of plasma, emergency O2, etc). You can then ignite it with a can of pure O2 set to release at 1013.25 KPa. This is the Shaft Miner's canister bomb. It's easy to set up on Lavaland.
  • More than one uranium wall is hilariously deadly, as they give off a pulse of radiation every couple of seconds. This pulse makes other uranium walls in range pulse as well, and they all run on their own timer.
  • Tiers 0-1-2-3 can gib bodies, remember mining suits take 50% of damage away from bombs, so strip miners you want to make disappear forever first. (Are they talking about gibtonite, here?)
  • Ripley is a fairly robust murdering tool, if you can, convince robotics to put a gravity catapult on it. SLAM PEOPLE INTO WALLS. THE SUFFERING NEVER ENDS.
  • Space is your best ally. Your weapons are more lethal in space, and anyone who wants to chase you will need access to a jetpack and EVA gear. Make people fight on your terms by blowing up the station with various Gibtonite charges, or bust in, stun and drag targets into space.
  • You can make a chemical payload container using any shitty bit of gibtonite. This can be useful for making chemical bombs, but it relies on knowing how to obtain specific chemicals that can be robust and accessible to a Miner.

Tips for Culting

If you're a miner, the Mining Station is the perfect hive for a cult. The back room can easily be broken down by Constructs, runes can be placed, and a single artificer can make it very difficult for Security to try and raid. Remember to cut cameras, so a Non-Asimov AI doesn't bolt and electrocute every door. Remember to use Teleport other to get Cultists off station and into safe custody. All the station needs is a Medibot and you are golden.

Jobs on Beestation

Command Captain, Head of Personnel
Security Head of Security, Security Officer, Warden, Detective
Engineering Chief Engineer, Station Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist, Exploration Crew
Medical Chief Medical Officer, Medical Doctor, Brig Physician, Chemist, Geneticist, Virologist
Service Janitor, Bartender, Cook, Botanist, Clown, Mime
Civilian Assistant, Lawyer, Chaplain, Curator, Gimmick
Cargo Quartermaster, Cargo Technician, Shaft Miner
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Nuclear Operative, Blood Cultist, Clockwork Cultist, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Creep, Fugitives, Hunters, Heretics, Space Dragon
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian, Lavaland Role