Rules: Difference between revisions

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*If you wish to use metacomms to assist new players, you must consult an Admin beforehand. After that, it's fine.
*If you wish to use metacomms to assist new players, you must consult an Admin beforehand. After that, it's fine.
===Job Specific Policies===
===Job Specific Policies===
You are expected to follow these rules for virology and Silicon (borg, AI etc.) roles.
You are expected to follow these rules for virology and Silicon (borg, AI etc.) roles. You are advised to play these roles after being somewhat familiar with the game as they are a bit more demanding.
====[[Silicon policy|Silicon Policy]]====
====[[Silicon policy|Silicon Policy]]====
====[[Virology Policy]]====
====[[Virology Policy]]====

Revision as of 21:25, 18 April 2020

Rules

LRP (Golden) Rules

Admin Discretion

  • Admins have the authority to 'ignore' rules when they feel it's in the best interest of the server/playerbase. They will, however, be fully accountable for their actions. Listen to them without argument during the round, but if you feel there is a problem with their actions, report them on the forums afterwards. The Admin Conduct can be found here: https://wiki.beestation13.com/view/Admin_Conduct

Be Excellent to Each Other

  • Be patient with other players and assist them when you can. Especially new ones.
  • Do not excessively bully/harass other players in or out of game.
  • ERP is banned as this server contains minors.
  • Lawyering rules/silicon laws provided in game is not encouraged.
  • Don’t attack/damage the arrivals shuttle, and do not attack anyone until they have left the area at least once.
  • Annoying spam that'd otherwise get you in minor trouble will get you punished harshly when it involves racial, homophobic or discriminative slurs. Otherwise, usage of slurs must have some sort of IC value and can get you in IC trouble (Minor brig sentence, valid to the receiving end). Admins also reserve the right to mess with you if you decide to use such language, though not to the point where you're put out of the round.

Validity Rules

  • Once a player is valid, they can be killed or punished by other ingame means.
  • Antagonists are valid once proven. Suspicions, hearsay over comms, and meta knowledge are not sufficient enough to deem someone valid, but allow for further investigation.
  • Players intentionally cooperating with antagonists are also valid. Self-antags are also valid (act like an antag, be treated like an antag.)
  • Admins can deem a player valid.
  • Mimes breaking their vow of silence are valid.
  • ERP and Spamming radio/communications makes you valid.
  • Validhunting (seeking/baiting players to kill in validity) in turn, makes you valid.
  • Heads of Command/Security cannot make players valid, only warrant their arrest.

No Self-Antagging or Griefing

  • Self-antagging includes damaging the station, attacking other players without a valid reason, and subverting the established chain of command as a non-antagonist role.
  • Griefing includes intentionally ruining the game by abusing ingame mechanics (exploits, force crashes/lag, spamming shuttle delay, ect.)
  • You may defend yourself against others in any way you are capable, but you must avoid escalating the situation if possible.

Antagonist Conduct (LRP/Golden)

Antagonists are exempt from IC rules, barring rules regarding erotic roleplay, unless stated otherwise under this. Antagonists must work with their team if they have one, though they may kill other independent antagonists. As a team antag, do not blow the cover of your team if they intend to act stealthily. This applies to team lings as well!

Murderboning

Murderboning is defined as the indiscriminate killing of multiple parties for absolutely no reason. Isolated killings are not murderboning.

  • An independent antagonist with a set of objectives must complete at least half of their objectives, rounded up, before murderboning. Having a Hijack or Martyr objective allows an antagonist to murderbone indiscriminately.
  • Wizards, Nuclear operatives, and antagonists with no objectives (such as Nightmare or Morph), may murderbone as they please
  • Cultists may only murderbone once they reach the halo stage. This also applies to other antags with “stealthy” forms- hivemind, devil, etc. They may only murderbone when they have been revealed.
  • Revolutionaries and Gangsters should not murder potential converts, meaning non-mindshielded, non gang personell should be detained or beat into a critical state for conversion. Conversion resistant races, like Plasmamen for revs or IPC’s for gang are difficult to impossible to convert, and may be treated as if they were mindshielded.
  • Internal affairs agents may not murderbone, but external affairs may.
  • Abductors must avoid killing, unless the target has proved themselves a significant threat to them. Abductors may kill those who they cannot do experimental organ replacement on with impunity.
  • Certain midround antags (Obsessed, Fugitives, those who gain objectives via abductor organ/brainwash etc) may never murderbone. They are allowed to follow lavaland escalation, but may only kill unprovoked with the intent of completing their objectives.

Murderbone items

  • There are two role-specific traitor items that either greatly encourage or flat out require murderbone, these being the clown car and His Grace. Murderboning with these will not be punished.

High Death Roles

  • If your role has a method of indiscriminate killing (That is not just walking up to someone with a weapon your role has!), such as an atmos tech opening fusion canisters or a virologist releasing a death plague, they may use these as antag at any time, as long as their antag is allowed to kill already (sorry, virologist who injected himself with fentanyl to gain Obsessed) For obvious reasons, they must be tactful when using these as team antag. This rule is to allow people to shine with their role when they finally get an antagonistic role.

AHelp and Ticket Conduct

  • Leaving/Ignoring an admin PM will automatically label you guilty.
  • Showing respect and patience with admins has proven to make them more lenient.
  • An admins ruling on a issue is final for that round. Do not try to bring it up again.
  • Do not immediately ask if the person who killed you is an antag, you will be rejected. If you are still uncertain if your death was valid, spectate them and see if they are performing additional unruly behavior before reporting.

Meta and Communications

  • Using outside sources of information/software on the round to gain an advantage over players is not tolerated.
  • In character communication in out of character channels (ICK OCK) is not allowed. Discussing out-of-round information ingame is also not tolerated. This refers to admin tickets and references to reporting other players (eg. "I'm ahelping you for doing that") as well as any information that was obtained through channels considered as ICK OCK.
  • Recordings and Streaming are allowed. Streams are required to have a minimum 1 minute delay for broadcasting and are responsible for any metacommunications in their chat feed. Recordings must not be uploaded until the round has ended.
  • You cannot attack players over events that occured in a previous life. This includes ghost respawns, and new rounds. This does not include cloning.
  • Multikeying (using more than 1 CKEY) will get you banned.
  • If you wish to use metacomms to assist new players, you must consult an Admin beforehand. After that, it's fine.

Job Specific Policies

You are expected to follow these rules for virology and Silicon (borg, AI etc.) roles. You are advised to play these roles after being somewhat familiar with the game as they are a bit more demanding.

Silicon Policy

Virology Policy

Common Sense

Common sense is expected. If you are uncertain about a niche thing, look up a ruling for it here. You are welcome to ask questions on our Discord. Have fun!