Guide to door access: Difference between revisions

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This page is for mapping purposes, and details what Id numbers need to be used for what in-game access.
This page is for mapping purposes, and details what Id numbers need to be used for what in-game access.


Use var "req_access_txt" or "req_one_access_txt" with the required accesses (numbers corresponding to areas) in brackets, separated by semicolons.
Use var "''req_access_txt''" or "''req_one_access_txt''" with the required accesses (numbers corresponding to areas) in brackets, separated by semicolons.
 
The var "''req_access_txt''" requires you to have all the accesses in the list, while "''req_one_access_txt''" requires you to have one of the accesses in the list.


The var "req_access_txt" requires you to have all the accesses in the list, while "req_one_access_txt" requires you to have one of the accesses in the list.
{| class="wikitable"
{| class="wikitable"
|+ Command Access:
|+ Command Access:
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| Network
| Network
| Ntnet diagonistics/monitoring software
| Ntnet diagonistics/monitoring software
|-
|}
 
{| class="wikitable"
{| class="wikitable"
|+ Security Access:
|+ Security Access:
Line 77: Line 79:
!| 1
!| 1
| Security
| Security
| Security equipment, security records, gulag item storage, secbots
| Security equipment, view security records, gulag item storage, secbots
|-
|-
!| 2
!| 2
Line 88: Line 90:
|-
|-
!| 4  
!| 4  
| Forensics Locker
| Forensics_Lockers
| Detective's office, forensics lockers, security+medical records
| Detective's office, forensics lockers, security+medical records
|-
|-
!34
!34
|Brig Physician
|Brigphys
|Brig Physician locker + access to brig medical areas on some maps
|Brig Physician locker + access to brig medical areas on some maps
|-
|-
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| Weapons permits for secbots/turrets
| Weapons permits for secbots/turrets
|-
|-
|}{| class="wikitable"
!69
|Sec_Records
|Edit security records
|}
 
{| class="wikitable"
|+ Medical Access:
|+ Medical Access:
|-
|-
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| Morgue
| Morgue
| Morgue
| Morgue
|-
!9
|Genetics
|
|-
|-
!| 33
!| 33
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|  
|  
|-
|-
!| 69
!68
| Pharmacy
|Cloning
| Pharmacy (Chemistry) room access
|Cloning room and clone pod ejection
|-
|}
!| 70
 
| Psychology
|  
|-
{| class="wikitable"
{| class="wikitable"
|+ Cargo Access:
|+ Cargo Access:
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!| 64
!| 64
| Mineral_Storeroom
| Mineral_Storeroom
| Allows release of minerals from the ORM
| Allows release of minerals from the ORM  
|-
|}
 
{| class="wikitable"
{| class="wikitable"
|+ Service Access:
|+ Service Access:
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|-
|-
!| 27
!| 27
| Cremator
| Crematorium
|  
|  
|-
|-
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|  
|  
|-
|-
!| 45
!| 46
| Theatre
| Theatre
| Theater Access
| Theater Access
|-
|}
 
{| class="wikitable"
{| class="wikitable"
|+ Engineering Access:
|+ Engineering Access:
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| Access_Aux_Base
| Access_Aux_Base
| Auxiliary Base Access
| Auxiliary Base Access
|-
|}
|}{| class="wikitable"
 
{| class="wikitable"
|+ Science Access:
|+ Science Access:
|-
|-
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|-
|-
!| 7
!| 7
| RND
| Tox
| General RnD Access
| R&D Lab (Not the toxins lab)
|-
|-
!| 8
!| 8
| Toxins
| Tox_Storage
| Toxin's lab and burn chamber
| Toxin's lab, storage and burn chamber
|-
!| 9
| Genetics
|
|-
|-
!| 29
!| 29
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!| 47
!| 47
| Research
| Research
|  
| General Access
|-
!49
|Exploration
|
|-
|-
!| 55
!| 55
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|  
|  
|-
|-
!| 71
!70
| Toxins_Storage
|RD_Server
| Toxins tank storage room
|R&D Server Room
|-
|}
 
{| class="wikitable"
{| class="wikitable"
|+ Admin/Misc/Syndicate Access:
|+ Admin/Misc/Syndicate Access:
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| Syndicate_Leader
| Syndicate_Leader
| Nuke Ops Leader
| Nuke Ops Leader
|-
!180
|Pirate
|
|-
!181
|Hunters
|Bounty hunter
|-
|-
!| 200
!| 200
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|-
|-
!| 250
!| 250
| Access_Bloodcult
| Bloodcult
| Internal, not for doors
| Internal, not for doors
|-
!251
|Clockcult
|Pinion Airlocks
|-
|-
!| 300
!| 300
Line 423: Line 447:
!| 304
!| 304
| Mech_Engine
| Mech_Engine
|  
|
|-
|}
|}




{{Contribution guides}}
{{Contribution guides}}

Latest revision as of 21:01, 25 October 2023

Guide to contributing to the game > Guide to mapping

This page is for mapping purposes, and details what Id numbers need to be used for what in-game access.

Use var "req_access_txt" or "req_one_access_txt" with the required accesses (numbers corresponding to areas) in brackets, separated by semicolons.

The var "req_access_txt" requires you to have all the accesses in the list, while "req_one_access_txt" requires you to have one of the accesses in the list.

Command Access:
Id Number Id Name Extra Information
15 Change_IDs
16 AI_Upload
17 Teleporter
18 EVA
19 Heads Bridge, EVA storage windoors, gateway shutters, AI integrity restorer, comms console
20 Captain
21 All_Personal_Lockers
53 Vault
57 HOP Head of Personnel
59 RC_Annouce Request Console Annoucements
60 Keycard_Auth Used for events that require 2 people to confirm them.
62 Gateway
65 Minisat
67 Network Ntnet diagonistics/monitoring software
Security Access:
Id Number Id Name Extra Information
1 Security Security equipment, view security records, gulag item storage, secbots
2 Brig Brig cells+timers, permabrig, gulag+gulag shuttle, prisoner management console
3 Armory Armory, gulag teleporter, execution chamber
4 Forensics_Lockers Detective's office, forensics lockers, security+medical records
34 Brigphys Brig Physician locker + access to brig medical areas on some maps
42 Court Courtroom
58 HOS Head of Security
63 Sec_Doors Outer brig doors and secposts
66 Weapons Weapons permits for secbots/turrets
69 Sec_Records Edit security records
Medical Access:
Id Number Id Name Extra Information
5 Medical General Access
6 Morgue Morgue
9 Genetics
33 Chemistry Allows access to chemistry factory areas on compatible maps
39 Virology
40 CMO
45 Surgery
68 Cloning Cloning room and clone pod ejection
Cargo Access:
Id Number Id Name Extra Information
31 Cargo
41 QM
48 Mining
50 Mailsorting Mailroom/Deliveries
54 Mining_Station
64 Mineral_Storeroom Allows release of minerals from the ORM
Service Access:
Id Number Id Name Extra Information
12 Maint_Tunnels
13 External_Airlocks
22 Chapel_Office
25 Bar
26 Janitor
27 Crematorium
28 Kitchen
35 Hydroponics
37 Library
38 Lawyer
46 Theatre Theater Access
Engineering Access:
Id Number Id Name Extra Information
10 Engine Engineering area, power monitor, power flow control console
11 Engine_Equip APCs,EngiVend/YouTool, engineering equipment lockers
23 Tech_Storage
24 Atmospherics
32 Construction Power Monitoring, Minisat Maintenance, Misc. Maintenance Areas.
56 CE Chief Engineer
61 TCOMSAT Access to telecomms satellite and machinery
72 Access_Aux_Base Auxiliary Base Access
Science Access:
Id Number Id Name Extra Information
7 Tox R&D Lab (Not the toxins lab)
8 Tox_Storage Toxin's lab, storage and burn chamber
29 Robotics
30 RD
47 Research General Access
49 Exploration
55 Xenobiology
70 RD_Server R&D Server Room
Admin/Misc/Syndicate Access:
Id Number Id Name Extra Information
101 Cent_General Centcomm Ferry and general access
102 Cent_Thunder Thunderdome
103 Cent_SpecOps Captain's display case, Maurader and Seraph Mechs
104 Cent_Medical
104 Cent_Living
105 Cent_Storage
106 Cent_Storage
107 Cent_Teleporter
109 Cent_Captain
110 Cent_Bar
150 Syndicate Syndicate mechs, ruins, and general access
151 Syndicate_Leader Nuke Ops Leader
180 Pirate
181 Hunters Bounty hunter
200 Away_General Generic away-missions
201 Away_Maint
202 Away_Med
203 Away_Sec
204 Away_Engine
205 Away_Generic1
206 Away_Generic2
207 Away_Generic3
208 Away_Generic4
250 Bloodcult Internal, not for doors
251 Clockcult Pinion Airlocks
300 Mech_Mining For internal mech components and keycard reqs
301 Mech_Medical
302 Mech_Security
303 Mech_Science
304 Mech_Engine


Contribution guides
General Development, Downloading the source code / hosting a server, Guide to git, Game resources category, Guide to changelogs
Database (MySQL) Setting up the database, MySQL
Coding Understanding SS13 code, SS13 for experienced programmers, Binary flags‎, Text Formatting, Guide to signals
Mapping Guide to mapping, Map merger, Exploration Ruins
Spriting Guide to spriting
Wiki Guide to contributing to the wiki, Wikicode