Guide to chemistry: Difference between revisions

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This guide will primarily be useful for [[Chemist|chemists]] and [[Botanist|Botanists]] using [[Guide to hydroponics#Strange Seeds|Strange Seeds]] but may come in handy to any player and especially [[Traitor|traitors]].
This guide will primarily be useful for [[Chemist|chemists]] and [[Botanist|Botanists]] using [[Guide to hydroponics#Strange Seeds|Strange Seeds]] but may come in handy to any player and especially [[Traitor|traitors]].
= Chemicals =
= Chemicals =
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=== [[File:Dispenser.png|Chem Dispenser]] Chemistry Dispensers ===
=== [[File:Dispenser.png|Chem Dispenser]] Chemistry Dispensers ===
[[Chem Dispenser|Chem dispensers]] can be upgraded to unlock more chemicals, allow for more precise macro usage, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and rebuild it by first putting the circuit board back, and then all other things but use a full power cell [[File:Power_cell.png]] instead of the old one. Then screwdriver to finish. Or you can charge the machine with an [[inducer]] [[File:Inducer.png]].
[[Chem Dispenser|Chem dispensers]] can be upgraded to unlock more chemicals, allow for more precise macro usage, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and rebuild it by first putting the circuit board back, and then all other things but use a full power cell [[File:High power cell updated.png]] instead of the old one. Then screwdriver to finish. Or you can charge the machine with an [[inducer]] [[File:Inducer.png]].


'''Available chemicals''':
'''Available chemicals''':
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==Active Pure Chemicals==
==Active Pure Chemicals==
A.K.A. what happens when you eat or splash these. Their metabolism rate is 0.4u per cycle unless said otherwise. Unmentioned dispensable chemicals don't have any effects. Plasma and uranium requires you to grind mineral sheets to acquire.
A.K.A. what happens when you eat or splash these. Their metabolism rate is 0.4u per cycle unless said otherwise. Unmentioned dispensable chemicals don't have any effects. Plasma and uranium requires you to grind mineral sheets to acquire.
*'''Chlorine''': Causes 1 brute damage per tick to a random body part.
*'''Chlorine''': Causes {{dmgs|q|1 brute damage}} per tick to a random body part.
*'''Copper''': Can be splashed on metal sheets to create bronze sheets.
*'''Copper''': Can be splashed on metal sheets to create bronze sheets.
*{{anchor|Ethanol}}'''Ethanol''': A decent alcoholic "beverage", with a [[Guide_to_food_and_drinks#Drinks|booze power]] of 65. Increases success rate of [[Surgery|surgery]] and flammability when applied externally. Metabolism rate 0.2.
*{{anchor|Ethanol}}'''Ethanol''': A decent alcoholic "beverage", with a [[Guide_to_food_and_drinks#Drinks|booze power]] of 65. Increases success rate of [[Surgery|surgery]] and flammability when applied externally. Metabolism rate 0.2.
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*'''Radium''': Slowly causes irradiation (2 per tick). Creates glowing green goo on floor if more than 3u is spilled.
*'''Radium''': Slowly causes irradiation (2 per tick). Creates glowing green goo on floor if more than 3u is spilled.
*'''Sugar''': Gives nutrition. Causes hyperglycemic shock if overdosed (200u). Metabolism rate 0.8.
*'''Sugar''': Gives nutrition. Causes hyperglycemic shock if overdosed (200u). Metabolism rate 0.8.
*'''Sulphuric Acid''': Causes 1 toxin damage and some instant brute damage to one body part when ingested, and slightly more brute damage when ''injected''. Destroys head-wear and causes burn damage when sprayed or splashed on someone. Counts as a [[#Toxins|toxin]].
*'''Sulphuric Acid''': Causes {{dmgs|e|1 toxin damage}} and {{dmgs|q|some instant brute damage}} to one body part when ingested, and slightly more brute damage when ''injected''. Destroys head-wear and causes burn damage when sprayed or splashed on someone. Counts as a [[#Toxins|toxin]].
*'''Uranium''': Causes slight (1 per tick) irradiation. Creates glowing green goo on floor if more than 3u is spilled.
*'''Uranium''': Causes slight (1 per tick) irradiation. Creates glowing green goo on floor if more than 3u is spilled.
*'''Welding Fuel''': Causes 1 toxin damage per tick. Makes people flammable if splashed on.
*'''Welding Fuel''': Causes {{dmgs|e|1 toxin damage}} per tick. Makes people flammable if splashed on.




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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Ash}}Ash <span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Ash}}Ash <span style="color:#C8A5DC;background-color:white">▮</span>
|1 part [[#Oil|Oil]]<br>temperature 480 K
|{{RecursiveChem/Ash}}
|Basic ingredient in a couple of recipes.
|Basic ingredient in a couple of recipes.
|-
|-
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Carpet}}Carpet <span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Carpet}}Carpet <span style="color:#C8A5DC;background-color:white">▮</span>
|1 part [[#Space Drugs|Space Drugs]]<br>1 part Blood
|{{RecursiveChem/Carpet}}
|Creates a dirty carpet on the floor.
|Creates a dirty carpet on the floor.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Oil}}Oil <span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Oil}}Oil <span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Welding Fuel<br>1 part Carbon<br>1 part Hydrogen
|1 part Welding Fuel
1 part Carbon
 
1 part Hydrogen
|Burns in a small smoky fire, mostly used to get Ash.
|Burns in a small smoky fire, mostly used to get Ash.
|-
|-
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Phenol}}Phenol <span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Phenol}}Phenol <span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Water<br>1 part Chlorine<br>1 part [[#Oil|Oil]]
|{{RecursiveChem/Phenol}}
|Used for certain medical recipes.
|Used for certain medical recipes.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Acetone}}Acetone <span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Acetone}}Acetone <span style="color:#C8A5DC;background-color:white">▮</span>
|1 part [[#Oil|Oil]]<br>1 part Welding Fuel<br>1 part Oxygen
|{{RecursiveChem/Acetone}}
|Common ingredient in other recipes.
|Common ingredient in other recipes.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Diethylamine}}Diethylamine <span style="color:#604030;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Diethylamine}}Diethylamine <span style="color:#604030;background-color:white">▮</span>
|1 part [[#Ammonia|Ammonia]]<br>1 part Ethanol
|{{RecursiveChem/Diethylamine}}
|A very potent fertilizer, and the base component of some medicines.
|A very potent fertilizer, and the base component of some medicines.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Ammonia}}Ammonia<span style="color:#404030;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Ammonia}}Ammonia<span style="color:#404030;background-color:white">▮</span>
|3 parts Hydrogen<br>1 part Nitrogen
|{{RecursiveChem/Ammonia}}
|An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as [[Diethylamine]] (results in 3 units instead of 4).
|An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as [[Diethylamine]] (results in 3 units instead of 4).
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Saltpetre}}Saltpetre<span style="color:#60A584;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Saltpetre}}Saltpetre<span style="color:#60A584;background-color:white">▮</span>
|1 part Potassium<br>1 part Nitrogen<br>3 parts Oxygen
|{{RecursiveChem/Saltpetre}}
|Ingredient for Bath Salts and Black Powder (results in 3 units instead of 5). Increases potency of plants.
|Ingredient for Bath Salts and Black Powder (results in 3 units instead of 5). Increases potency of plants.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Lye}}Lye<span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Lye}}Lye<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Sodium<br>1 part Hydrogen<br>1 part Oxygen
|{{RecursiveChem/Lye}}
|Useful in the manufacturing of wax items like soap.
|Useful in the manufacturing of wax items like soap.
|-
|-
!style='background-color:#FFEE88;'|Lye (Alternate Recipe)<span style="color:#FFFFD6;background-color:white">▮</span>
!style='background-color:#FFEE88;'|Lye (Alternate Recipe)<span style="color:#FFFFD6;background-color:white">▮</span>
|1 part [[#Ash|Ash]]<br>1 part Water
|1 part [[#Ash|Ash]]<br>1 part Water<br>1 part Carbon
|Useful in the manufacturing of wax items like soap.
|Useful in the manufacturing of wax items like soap.
|-
|-
|}
|}
== Medicines ==
== Medicines ==
"''And that's how I lost my medical license!''" Don't be this guy. Make these. Lots of these.
"''And that's how I lost my medical license!''" Don't be this guy. Make these. Lots of these.
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine<span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part [[#Ammonia|Ammonia]]<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Chlorine
|{{RecursiveChem/Silver Sulfadiazine}}
|Burn
|Burn
|If applied by patch - Instantly heals burn damage on the location it is applied to with some minor additional healing over time, but may also temporarily disable limbs or the player due to extreme pain.
|If applied by patch - Instantly heals burn damage on the location it is applied to, equal to the amount applied. Will also heal an additional 0.5 burn damage per tick, but may also temporarily disable limbs or the player due to extreme pain.
On ingestion, inhalation or injection, it deals minor toxin damage instead.  
On ingestion, inhalation or injection, it deals 0.5 toxin damage per tick instead.  


On overdose, causes suffocation.  
On overdose, will suffocate at 1 oxygen damage per tick.  
|1.0 units per tick
|1.0 units per tick
|100 units
|100 units
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Styptic Powder}}Styptic Powder<span style="color:#FF9696;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Styptic Powder}}Styptic Powder<span style="color:#FF9696;background-color:white">▮</span>
|1 part Aluminium<br>1 part Hydrogen<br>1 part Oxygen<br>1 part Sulphuric Acid
|{{RecursiveChem/Styptic Powder}}
|Brute
|Brute
|If applied by patch - Instantly heals brute damage on the location it is applied to with some minor additional healing over time, but may also temporarily disable limbs or the player due to extreme pain.
|If applied by patch - Instantly heals brute damage on the location it is applied, equal to the amount applied. Will also heal an additional 0.5 brute damage per tick, but may also temporarily disable limbs or the player due to extreme pain.
On ingestion, inhalation or injection, it deals minor toxin damage instead.  
On ingestion, inhalation or injection, it deals 0.5 toxin damage per tick instead.  


On overdose, causes suffocation.  
On overdose, will suffocate at 1 oxygen damage per tick.  
|1.0 units per tick
|1.0 units per tick
|100 units
|100 units
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution<span style="color:#DCDCDC;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution<span style="color:#DCDCDC;background-color:white">▮</span>
|1 part [[#Sodium Chloride|Sodium Chloride]]<br>1 part Water<br>1 part Sugar
|{{RecursiveChem/Saline-Glucose Solution}}
|Brute, burn
|Brute, burn
|Has a 33% chance per metabolism cycle to heal brute and burn damage. Can be used as a temporary substitute for blood if hooked up via IV drip.
|Has a 33% chance per tick to heal 0.5 brute and 0.5 burn damage. Can be used as a temporary substitute for blood if hooked up via IV drip or injected via a syringe.
|0.2 units per tick
|0.2 units per tick
|60 units
|60 units
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Synthflesh}}Synthflesh<span style="color:#FFEBEB;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Synthflesh}}Synthflesh<span style="color:#FFEBEB;background-color:white">▮</span>
|1 part Blood<br>1 part Carbon<br>1 part [[#Styptic Powder|Styptic Powder]]<br>1 part [[#Silver Sulfadiazine|Silver Sulfadiazine]]
|{{RecursiveChem/Synthflesh}}
|Brute, burn
|Brute, burn
|If applied by patch - Instantly heals brute and burn damage on the location it is applied to with some minor additional healing over time, but may also temporarily disable limbs or the player due to extreme pain.
|If applied by patch - Instantly heals brute and burn damage on the location it is applied to, equal to the amount applied. Will also heal an additional 0.5 brute and 0.5 burn per tick, but may also temporarily disable limbs or the player due to extreme pain.
On ingestion, inhalation or injection, it deals minor toxin damage instead.  
<s>On ingestion, inhalation or injection, it deals 2 toxin damage per tick instead.</s>


On overdose, causes toxin damage.  
On overdose, deals 2 toxin damage per tick.  


'''100u may be applied to a husked corpse to restore the body to normal integrity.'''
'''100u may be applied to a husked corpse with less than 50 burn damage to restore the body to normal integrity.'''
|1.0 units per tick
| 1.0 units per tick  
|125 units
|125 units
|N/A
|N/A  
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Charcoal}}Charcoal<span style="color:#000000;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Charcoal}}Charcoal<span style="color:#000000;background-color:white">▮</span>
|1 part [[#Ash|Ash]]<br>1 part [[#Sodium Chloride|Sodium Chloride]] temperature 380 K
|{{RecursiveChem/Charcoal}}
|Toxin
|Toxin
|Heals toxin damage at a rate of 2 per tick, will also slowly remove any other chemicals.
|Heals toxin damage at a rate of 1 per tick, will also purge any other chemicals at 0.75u per tick.
|0.4 units per tick
|0.4 units per tick
|N/A
|N/A
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Salbutamol}}Salbutamol<span style="color:#00FFFF;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Salbutamol}}Salbutamol<span style="color:#00FFFF;background-color:white">▮</span>
|1 part [[#Salicyclic Acid|Salicyclic Acid]]<br>1 part Lithium<br>1 part Aluminium<br>1 part Bromine<br>1 part [[#Ammonia|Ammonia]]
|{{RecursiveChem/Salbutamol}}
|Suffocation
|Suffocation  
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Overdoses cause excess Salbutamol to be metabolized into [[Histamine]].
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Overdoses cause excess Salbutamol to be metabolized into [[Histamine]] at a rate of 1u of Salbutamol to 1u of Histamine per tick.
|0.1 units per tick
|0.1 units per tick
|25 units
|25 units  
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Bicaridine}}Bicaridine<span style="color:#C8A5DC;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Bicaridine}}Bicaridine<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Carbon <br>1 part Oxygen<br>1 part Sugar<br>
|{{RecursiveChem/Bicaridine}}
|Brute
|Brute
|Heals brute damage at a rate of 1.5 damage per tick unless you have more than 50 total damage. At more than 50 damage, the effectiveness is reduced to 0.5 healing per tick and better medicines will be needed for a speedy recovery. Overdoses cause liver damage.
|
* Heals {{dmgs|q|0.5 brute damage}} per tick for a 100% chance. The chance is halved for every {{dmgs|q|20 brute damage}} you have.
 
* Overdoses cause 2 liver damage per tick.
 
* Calculation example: <br/> 100% chance at 0~19 damages.<br/> 50% chance at 20~39 damages.<br/> 25% chance at 40~59 damages.<br/> 12.5% chance at 60~79 damages.<br/> ...<br/> 0.78% at 140~160 damage.
|0.2 units per tick
|0.2 units per tick
|30 units
| 30 units
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Kelotane}}Kelotane<span style="color:#C8A5DC;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Kelotane}}Kelotane<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Carbon <br>1 part Silicon<br>
|{{RecursiveChem/Kelotane}}
|Burn
|Burn
|Heals burn damage at a rate of 1.5 damage per tick unless you have more than 50 total damage. At more than 50 damage, the effectiveness is reduced to 0.5 healing per tick and better medicines will be needed for a speedy recovery. Overdoses cause liver damage.
|
* Heals {{dmgs|w|0.5 burn damage}} per tick for a 100% chance. The chance is halved for every {{dmgs|w|20 burn damage}} you have.
 
* Overdoses cause 2 liver damage per tick.
 
* Calculation example: <br/> 100% chance at 0~19 damages.<br/> 50% chance at 20~39 damages.<br/> 25% chance at 40~59 damages.<br/> 12.5% chance at 60~79 damages.<br/> ...<br/> 0.78% at 140~160 damage.
|0.2 units per tick
|0.2 units per tick
|30 units
|30 units  
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Antitoxin}}Antitoxin<span style="color:#C8A5DC;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Antitoxin}}Antitoxin<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Nitrogen<br>1 part Silicon<br>1 part Potassium<br>
|{{RecursiveChem/Antitoxin}}
|Toxin
|Toxin
|Heals toxin damage at a rate of 1.5 damage per tick unless you have more than 50 total damage. At more than 50 damage, the effectiveness is reduced to 0.5 healing per tick and better medicines will be needed for a speedy recovery. Overdoses cause liver damage.
|
* Heals {{dmgs|e|0.5 toxin damage}} per tick for a 100% chance. The chance is halved for every {{dmgs|e|20 toxin damage}} you have.
 
* Overdoses cause 2 liver damage per tick.
 
* Calculation example: <br/> 100% chance at 0~19 damages.<br/> 50% chance at 20~39 damages.<br/> 25% chance at 40~59 damages.<br/> 12.5% chance at 60~79 damages.<br/> ...<br/> 0.78% at 140~160 damage.
|0.4 units per tick
|0.4 units per tick
|30 units
|30 units
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Dexalin}}Dexalin<span style="color:#C8A5DC;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Dexalin}}Dexalin<span style="color:#C8A5DC;background-color:white">▮</span>
|5 part Oxygen<br>5 part Nitrogen <br>5 part Plasma(catalyst)<br>
|{{RecursiveChem/Dexalin}}
|Suffocation
|Suffocation
|Heals suffocation damage at a rate of 1.5 damage per tick unless you have more than 50 total damage. At more than 50 damage, the effectiveness is reduced to 0.5 healing per tick and better medicines will be needed for a speedy recovery. Overdoses cause heart damage.
|
* Heals {{dmgs|r|1.5 suffocation damage}} per tick for a 100% chance. The chance is halved for every {{dmgs|r|20 suffocation damage}} you have.<br/>This is slightly stronger than other basic medicines, but the chance to heal still follows the standard calculation.
 
* Overdoses cause 2 heart damage per tick.
 
* Calculation example: <br/> 100% chance at 0~19 damages.<br/> 50% chance at 20~39 damages.<br/> 25% chance at 40~59 damages.<br/> 12.5% chance at 60~79 damages.<br/> ...<br/> 0.78% at 140~160 damage.
|0.2 units per tick
|0.2 units per tick
|30 units
|30 units
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Dexalin+}}Dexalin Plus<span style="color:#C8A5DC;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Dexalin+}}Dexalin Plus<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part [[#Dexalin|Dexalin]]<br>1 part Carbon<br>1 part Iron<br>
|{{RecursiveChem/Dexalin Plus}}
|Suffocation
|Suffocation
|Heals suffocation damage at a rate of 3 per tick. Overdoses cause rapid heart damage and are likely to lead to cardiac arrest.  
|Heals suffocation damage at a rate of 3 per tick. Overdoses cause rapid heart damage at 4 per tick and are likely to lead to cardiac arrest.
|0.4 units per tick
|0.4 units per tick
|25 units
|25 units
|N/A
| N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Tricordrazine}}Tricordrazine<span style="color:#C8A5DC;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Tricordrazine}}Tricordrazine<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part [[#Kelotane|Kelotane]]<br>1 part [[#Bicaridine|Bicaridine]]<br>1 part [[#Antitoxin|Antitoxin]]<br>
|{{RecursiveChem/Tricordazine}}
|All four basic types
|All four basic types
|Heals 1 of each damage type per tick. Overdoses cause toxin and liver damage.  
|
|0.4 units per tick
* Heals {{dmgs|qwer|1 brute|1 burn|1 toxin|1 suffocation}} damages per tick for a 100% chance. The chance is halved for every 20 damage you have for each damage type, and the chance is exclusively calculated for each damage type.
|30 units
* It has a high metabolism rate and enhanced overdose limit than its basic version.
 
* Overdoses cause 3 liver damage and 2 toxin damage per tick
 
* Calculation example: <br/> 100% chance at 0~19 damages.<br/> 50% chance at 20~39 damages.<br/> 25% chance at 40~59 damages.<br/> 12.5% chance at 60~79 damages.<br/> ...<br/> 0.78% at 140~160 damage.
|1.2 units per tick  
|50 units  
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}Cryoxadone<span style="color:#0000C8;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Cryoxadone}}Cryoxadone<span style="color:#0000C8;background-color:white">▮</span>
|1 part Stable Plasma<br>1 part [[#Acetone|Acetone]]<br>1 part [[#Unstable Mutagen|Unstable Mutagen]]
|{{RecursiveChem/Cryoxadone}}
|All types
|All types
|Required for the proper function of cryogenics. It heals all types of damage very swiftly (except clone damage, which is healed very slowly), but only when in a very cold environment. Is more effective in colder environments.
|Required for the proper function of cryogenics. It heals all types of damage very swiftly (except clone damage, which is healed very slowly), but only when in a very cold environment. Healing strength is proportional to temperature.
|0.4 units per tick
|0.4 units per tick
|N/A
|N/A
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Pyroxadone}}Pyroxadone<span style="color:#f7832a;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Pyroxadone}}Pyroxadone<span style="color:#f7832a;background-color:white">▮</span>
|{{RecursiveChem/Pyroxadone}}
|{{RecursiveChem/Pyroxadone}}
|All four basic types and cellular
|All four basic types and cellular
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|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Clonexadone}}Clonexadone<span style="color:#0000C8;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Clonexadone}}Clonexadone<span style="color:#0000C8;background-color:white">▮</span>
|1 part [[#Cryoxadone|Cryoxadone]]<br>1 part Sodium<br>5 units Plasma (catalyst)
|{{RecursiveChem/Clonexadone}}
|Clone
|Clone
|Quickly heals clone damage, but only when in a cold environment.
|Quickly heals clone damage, but only when in a cold environment. Healing strength is proportional to temperature.
|0.6 units per tick
|0.6 units per tick
|N/A
|N/A
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Mannitol}}Mannitol<span style="color:#DCDCFF;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Mannitol}}Mannitol<span style="color:#DCDCFF;background-color:white">▮</span>
|1 part Hydrogen<br>1 part Water<br>1 part Sugar
|{{RecursiveChem/Mannitol}}
|Brain
|Brain
|Quickly heals brain damage - best used in cryo alongside Cryoxadone, but will still heal if taken via other means.
|Quickly heals brain damage at 2 per tick - best used in cryo alongside Cryoxadone, but will still heal if taken via other means.<br />Usually it has no overdose, but it has 35u overdose to brain tumor people. When overdosed, has awful brain healing to brain tumor people, at 0.1 damage per tick.
|0.4 units per tick?
| 0.4 units per tick
|N/A
|N/A
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|System Cleaner}}System Cleaner<span style="color:#DCDCFF;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|System Cleaner}}System Cleaner<span style="color:#DCDCFF;background-color:white">▮</span>
|1 part Ethanol<br>1 part Chlorine<br>2 parts [[#Phenol|Phenol]]<br>1 part Potassium
|{{RecursiveChem/System Cleaner}}
|Toxin
|Toxin  
|Quickly purges toxin damage in the rare case an IPC gets said damge.
|Quickly purges toxin damage at 2 per tick in the rare case an IPC gets said damage. Will also purge other chemicals at 1u per tick.
'''Only works on IPCs.'''
|0.2 units per tick
|0.2 units per tick
|N/A
|N/A
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Solder}}Solder<span style="color:#DCDCFF;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Solder}}Solder<span style="color:#DCDCFF;background-color:white">▮</span>
|1 part Ethanol<br>1 part Copper<br>1 part Silver<br>Temperature 374K
|{{RecursiveChem/Solder}}
|Brain
|Brain
|Quickly heals brain damage and traumas, but only if you're an IPC.
|Quickly heals brain damage at 3 per tick, reduces hallucinations and has a chance to cure [[Guide to Traumas|mild]] and [[Guide to Traumas#Special|special brain traumas]] every tick.
|0.4 units per tick
'''Only works on IPCs.'''
|N/A
| 0.4 units per tick
|N/A  
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Neurine}}Neurine<span style="color:#EEFF8F;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Neurine}}Neurine<span style="color:#EEFF8F;background-color:white">▮</span>
|1 part [[#Mannitol|Mannitol]]<br>1 part [[#Acetone|Acetone]]<br>1 part Oxygen
|{{RecursiveChem/Neurine}}
|Minor brain traumas
| Minor brain traumas
|Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure [[Guide_to_Traumas#Basic_Traumas_Without_Prefix|basic traumas]]. More [[Guide_to_Traumas#Severe_Prefix|severe]] traumas usually require [[surgery]]. Quickly purges [[Guide_to_food_and_drinks#Neurotoxin |Neurotoxin]].
|Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure [[Guide_to_Traumas#Basic_Traumas_Without_Prefix|basic traumas]]. More [[Guide_to_Traumas#Severe_Prefix|severe]] traumas usually require [[surgery]]. Quickly purges [[Guide_to_food_and_drinks#Neurotoxin |Neurotoxin]].
|0.4 units per tick
|0.4 units per tick
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|-
|-
|}
|}
===Superior Healing Medicines===
=== Superior Healing Medicines===
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.


Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" style="width:150px; background-color:#FFDD66;" |Name  
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
! scope="col" style='background-color:#FFDD66;'|Treatment for
! scope="col" style="background-color:#FFDD66;" |Treatment for
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold  
! scope="col" style='background-color:#FFDD66;'|Addiction Threshold
! scope="col" style="background-color:#FFDD66;" | Addiction Threshold
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Salicyclic Acid}}Salicyclic Acid<span style="color:#D2D2D2;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Salicyclic Acid}}Salicyclic Acid<span style="color:#D2D2D2;background-color:white">▮</span>
|1 part Sodium<br>1 part [[#Phenol|Phenol]]<br>1 part Carbon<br>1 part Oxygen<br>1 part Sulphuric Acid
|{{RecursiveChem/Salicyclic Acid}}
|Brute
|Brute
|Heals 3 brute damage per tick, but causes exhaustion while it is healing. Overdose causes liver and toxin damage, but will also double the brute healing.
| Heals {{dmgs|q|3 brute damage}} per tick, but causes exhaustion while it is healing. Overdoses cause 2 liver and 3 toxin damage per tick, but also double the brute healing.  
|0.2 units per tick
|0.2 units per tick
|25 units
|25 units
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Oxandrolone}}Oxandrolone<span style="color:#F7FFA5;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Oxandrolone}}Oxandrolone<span style="color:#F7FFA5;background-color:white">▮</span>
|3 parts Carbon<br>1 part [[#Phenol|Phenol]]<br>1 part Hydrogen<br>1 part Oxygen
|{{RecursiveChem/Oxandrolone}}
|Burn
|Burn
|Heals 3 burn damage per tick, but causes exhaustion whie it is healing. Overdosing will cause liver and toxin damage, but will also double the burn healing.  
|Heals {{dmgs|w|3 burn damage}} per tick, but causes exhaustion while it is healing. Overdoses cause 2 liver and 3 toxin damage per tick, but also double the burn healing.
|0.2 units per tick
|0.2 units per tick
|25 units
|25 units
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Omnizine}}Omnizine<span style="color:#DCDCDC;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Carthatoline}}Carthatoline<span style="color:#225722;background-color:white">▮</span>
|{{RecursiveChem/Carthatoline}}
|Toxin
|Heals {{dmgs|e|3 toxin damage}} per tick while purging toxic chems at a rate of 1u per tick as well as being very likely to cause vomiting. Overdoses cause 2 brain damage per tick.
|0.4 units per tick
|25 units
| N/A
|-
! style="background-color:#FFEE88;" |{{anchor|Omnizine}}Omnizine<span style="color:#DCDCDC;background-color:white">▮</span>
|Grown from Ambrosia Deus or found in heated Donk Pockets
|Grown from Ambrosia Deus or found in heated Donk Pockets
|Brute, burn, toxin and suffocation
|Brute, burn, toxin and suffocation  
|Heals 0.5 of each damage type per tick. If overdosed it will deal 1.5 damage of each damage type per tick.
|Heals {{dmgs|qwer|0.5 brute|0.5 burn|0.5 toxin|0.5 suffocation}} damages per tick except cellular. If overdosed it will deal 1.5 damage of each damage type per tick except cellular.
|0.1 units per tick
|0.1 units per tick
|30 units
| 30 units
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Carthatoline}}Carthatoline<span style="color:#225722;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Pentetic Acid}}Pentetic Acid<span style="color:#E6FFF0;background-color:white">▮</span>
|1 part [[Guide to chemistry#Antitoxin|Antitoxin]]<br>2 parts Carbon<br>1 part Plasma (catalyst)
|{{RecursiveChem/Pentetic Acid}}
|Toxin
|Heals 3 toxin damage per tick while purging toxic chems as well as being very likely to cause vomiting. Overdoses cause brain damage.
|0.4 units per tick
|25 units
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Pentetic Acid}}Pentetic Acid<span style="color:#E6FFF0;background-color:white">▮</span>
|1 part Welding Fuel<br>1 part Chlorine<br>1 part [[#Ammonia|Ammonia]]<br>1 part [[#Formaldehyde|Formaldehyde]]<br>1 part Sodium<br>1 part [[#Cyanide|Cyanide]]
|Radiation, toxin
|Radiation, toxin
|Treats massive radiation exposure extremely well but has diminsing returns the lower radiaton you have. Treats 2 toxin damage a tick but purges all other chemicals from body, including medicines.<br>Other [[#Carthatoline|anti-toxins]] should be used instead if only treating toxin damage.
|Treats massive radiation exposure extremely well but has deminishing returns the lower radiation you have. Treats 2 toxin damage a tick but purges all other chemicals from body at a rate of 2u per tick, including medicines.<br>Other [[#Carthatoline|anti-toxins]] should be used instead if only treating toxin damage.
|0.2 units per tick
|0.2 units per tick
|N/A
|N/A
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Perfluorodecalin}}Perfluorodecalin<span style="color:#FF6464;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Perfluorodecalin}}Perfluorodecalin<span style="color:#FF6464;background-color:white">▮</span>
|1 part Hydrogen<br>1 part Fluorine<br>1 part [[#Oil|Oil]]<br>temperature 370 K
|{{RecursiveChem/Perfluorodecalin}}
|Suffocation
|Suffocation
|Heals suffocation damage so quickly that you could have a spacewalk, and also heals your lungs if they are damaged, but will cause gradual toxin damage. Overdoses cause heart damage.
| Heals suffocation damage incredibly quickly at a rate of 10 per tick. which can allow you to spacewalk. Also heals your lungs 2 damage per tick, but will cause 1 toxin damage per tick. Overdoses cause 2 heart damage per tick.
|0.1 units per tick
|0.1 units per tick
|30 units
|30 units
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Atropine}}Atropine<span style="color:#000000;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Atropine}}Atropine<span style="color:#000000;background-color:white">▮</span>
|1 part Ethanol<br>1 part [[#Acetone|Acetone]]<br>1 part [[#Diethylamine|Diethylamine]]<br>1 part [[#Phenol|Phenol]]<br>1 part Sulphuric Acid
|{{RecursiveChem/Atropine}}
|Brute, Burn, Toxin and Suffocation
|Brute, Burn, Toxin and Suffocation
|Rapidly stabilizes and heals anyone in or near critical condition, but causes dizziness and jittering. Overdoses will cause excess Atropine to be rapidly metabolized into [[Histamine]].
|Rapidly stabilizes and heals anyone in or near critical condition by healing {{dmgs|qwer|4 brute|4 burn|4 toxin|5 suffocation}} damages per tick, but causes dizziness and jittering. Overdoses will cause excess Atropine to be rapidly metabolized into [[Histamine]], at a rate of 3u of Histamine for 2u of Atropine.
|0.1 units per tick
|0.1 units per tick
|15 units
|15 units
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Calomel}}Calomel<span style="color:#19C832;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Calomel}}Calomel<span style="color:#19C832;background-color:white">▮</span>
|1 part Mercury<br>1 part Chlorine temperature 374 K
|{{RecursiveChem/Calomel}}
|Purge
|Purge
|Quickly purges the body of all chemicals at 2.5u per tick. If your health is above 20, large amounts of toxin damage is dealt.
|Quickly purges the body of all chemicals at 2.5u per tick.
'''If your health is above 20, 2.5 toxin damage is dealt per tick.'''
|0.2 units per tick
|0.2 units per tick
|N/A
|N/A
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Hepanephrodaxon}}Hepanephrodaxon<span style="color:#D2691E;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Hepanephrodaxon}}Hepanephrodaxon<span style="color:#D2691E;background-color:white">▮</span>
|2 parts [[#Carthatoline|Carthatoline]]<br>2 parts Carbon<br>1 part Lithium<br>5&nbsp;parts&nbsp;Plasma&nbsp;(catalyst)
|{{RecursiveChem/Hepanephrodaxon}}
|Liver, Toxin
|Liver, Toxin
|Superior anti-toxin that heals 6 toxin damage per tick and also heals liver damage so long as the liver is still functional, but causes confusion. Overdoses cause brain damage and more severe confusion. Extremely fast metabolization.  
|Superior anti-toxin that heals 6 toxin damage per tick and also heals liver damage at a quick rate of 4 damage per tick, so long as the liver is still functional, but causes confusion. Overdoses cause brain 2 damage per tick and more severe confusion. Extremely fast metabolization.
|1.5 units per tick
|3.75 units per tick
|10 units
|10 units
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Mutadone}}Mutadone<span style="color:#5096C8;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Mutadone}}Mutadone<span style="color:#5096C8;background-color:white">▮</span>
|1 part [[#Unstable Mutagen|Unstable Mutagen]]<br>1 part [[#Acetone|Acetone]]<br>1 part Bromine
|{{RecursiveChem/Mutadone}}
|Genetic
|Genetic
|Heals your genetic mutations.
|Removes all your genetic mutations, this can humanize monkeys.
|0.4 units per tick
|0.4 units per tick
|N/A
|N/A
Line 466: Line 497:
These healing drugs preform a unique function that is not commonly used or seen in game.
These healing drugs preform a unique function that is not commonly used or seen in game.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" style="width:150px; background-color:#FFDD66;" | Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
! scope="col" style='background-color:#FFDD66;'|Treatment for
! scope="col" style="background-color:#FFDD66;" |Treatment for
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style='background-color:#FFDD66;'|Addiction Threshold
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Potassium Iodide}}Potassium Iodide<span style="color:#14FF3C;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Potassium Iodide}}Potassium Iodide<span style="color:#14FF3C;background-color:white">▮</span>
|1 part Potassium<br>1 part Iodine
|{{RecursiveChem/Potassium Iodide}}
|Radiation
|Radiation
|Reduces low radiation damage very effectively.
|Reduces low radiation damage very effectively.
Line 482: Line 513:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Ephedrine}}Ephedrine<span style="color:#D2FFFA;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Ephedrine}}Ephedrine<span style="color:#D2FFFA;background-color:white">▮</span>
|1 part [[#Diethylamine|Diethylamine]]<br>1 part Sugar<br>1 part [[#Oil|Oil]]<br>1 part Hydrogen
|{{RecursiveChem/Ephedrine}}
|Stun
|Stun
|Reduces stun times, increases run speed, and stabilizes crit.<br>If overdosed it will deal toxin and oxyloss damage.
|Reduces stun times, increases run speed, <s>and stabilizes crit</s>, but has a chance to make you drop the thing you were holding.<br>If overdosed it will deal toxin and suffocation damage and will cause seizures.
|0.2 units per tick
|0.2 units per tick
|30 units
|30 units
|25 units
|25 units
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Diphenhydramine}}Diphenhydramine<span style="color:#64FFE6;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Diphenhydramine}}Diphenhydramine<span style="color:#64FFE6;background-color:white">▮</span>
|1 part [[#Oil|Oil]]<br>1 part Carbon<br>1 part Bromine<br>1 part [[#Diethylamine|Diethylamine]]<br>1 part Ethanol
|{{RecursiveChem/Diphenhydramine}}
|Histamine Overdose
|Histamine Overdose
|Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness.
|Purges body of lethal Histamine at a rate of 3u per tick and reduces jitteriness while causing minor drowsiness.  
|0.2 units per tick
|0.2 units per tick  
|N/A
|N/A
| N/A
|-
! style="background-color:#FFEE88;" |{{anchor|Meclizine}}Meclizine<span style="color:#CECECE;background-color:white">▮</span>
|{{RecursiveChem/Meclizine}}
|Vomiting
|Prevents vomiting and has a small chance to heal 1 toxin damage. Overdosing causes 2 toxin damage and 2 stomach damage per tick.
|0.25 units per tick
|25
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Morphine}}Morphine<span style="color:#A9FBFB;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Morphine}}Morphine<span style="color:#A9FBFB;background-color:white">▮</span>
|2 parts Carbon<br>2 parts Hydrogen<br>1 part Ethanol<br>1 part Oxygen<br>Tempurature 480k
|{{RecursiveChem/Morphine}}
|Movement Speed
|Movement Speed
|Will allow you to walk faster. Will eventually knock you out if you take too much.<br>If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage.
|Will allow you to walk faster. Will make you feel tired after 12 cycles and will knock you out after 24.<br>If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage.  
|0.2 units per tick
|0.2 units per tick
|30 units
|30 units
|25 units
|25 units
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Oculine}}Oculine<span style="color:#FFFFFF;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Oculine}}Oculine<span style="color:#FFFFFF;background-color:white">▮</span>
|1 part [[#Charcoal|Charcoal]]<br>1 part Carbon<br>1 part Hydrogen
|{{RecursiveChem/Oculine}}
|Eye
|Eye
|Quickly heals eye damage and reverts blindness.
|Quickly heals eye damage and reverts blindness.
|0.1 units per tick
|0.1 units per tick
|N/A
|N/A
|N/A
| N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Inacusiate}}Inacusiate<span style="color:#6600FF;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Inacusiate}}Inacusiate<span style="color:#6600FF;background-color:white">▮</span>
|1 part [[#Charcoal|Charcoal]]<br>1 part Carbon<br>1 part Water
|{{RecursiveChem/Inacusiate}}
|Ear
|Ear
|Instantly removes all ear damage. (Results in 2 units instead of 3)
|Instantly removes all ear damage. (Results in 2 units instead of 3)
Line 522: Line 561:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Epinephrine}}Epinephrine<span style="color:#D2FFFA;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Epinephrine}}Epinephrine<span style="color:#D2FFFA;background-color:white">▮</span>
|1 part [[#Phenol|Phenol]]<br>1 part [[#Acetone|Acetone]]<br>1 part [[#Diethylamine|Diethylamine]]<br>1 part Oxygen<br>1 part Chlorine<br>1 part Hydrogen
|{{RecursiveChem/Epinephrine}}
|Stun + Brute, burn, suffocation and toxin
|Stun + Brute, burn, suffocation and toxin
|20% chance each tick to reduce knockout/stun effects, minor stamina regeneration buff. Prevents oxygen damage from going over 35. If the patient is in crit, slowly heals toxins, brute, and burn.<br>If overdosed will deal toxin and stamina damage, and cause suffocation.
|20% chance each tick to reduce knockout/stun effects, minor stamina regeneration buff. Prevents oxygen damage from going over 35. If the patient is in crit, it heals {{dmgs|qwer|0.5 brute|0.5 burn|0.5 toxin|0.5 suffocation}} damages per tick.<br>If overdosed will deal toxin and stamina damage, and cause suffocation.
|0.1 units per tick
|0.1 units per tick
|30 units
|30 units
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Antihol}}Antihol<span style="color:#00B4C8;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Antihol}}Antihol<span style="color:#00B4C8;background-color:white">▮</span>
|1 part Ethanol<br>1 part [[#Charcoal|Charcoal]]<br>1 part Copper<br>
|{{RecursiveChem/Antihol}}
|Alcohol  
|Alcohol
|Helps remove Alcohol from someone's body, as well as eliminating its side effects.
| Helps remove Alcohol from someone's body, as well as eliminating its side effects and slowly healing toxin damage.
|0.4 units per tick
|0.4 units per tick
|N/A
|N/A
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Stimulants}}Stimulants<span style="color:#78008C;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Stimulants}}Stimulants<span style="color:#78008C;background-color:white">▮</span>
|Traitor Adrenals or Stimpack
|Traitor Adrenals or Stimpack
|Stun
|Stun
|Increases run speed and eliminates stuns, can heal minor damage.<br>If overdosed it will deal toxin damage and stun.
|Increases run speed and eliminates stuns, can heal all four basic damage types at a rate of 1 per tick if your total damage is below 50.<br>If overdosed it will deal toxin damage and stun.
|0.2 units per tick
|0.2 units per tick
|60 units
| 60 units
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Insulin}}Insulin<span style="color:#FFFFF0;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Insulin}}Insulin<span style="color:#FFFFF0;background-color:white">▮</span>
|Found in NanoMed Plus
|Found in NanoMed Plus
|Sugar Dependency  
|Sugar Dependency
|Increases sugar depletion.
|Increases sugar depletion by 3u per tick and can wake you up from a hyperglycemic shock faster.
|0.2 units per tick
|0.2 units per tick
|N/A
|N/A
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Strange Reagent}}Strange Reagent<span style="color:#A0E85E;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Strange Reagent}}Strange Reagent<span style="color:#A0E85E;background-color:white">▮</span>
|1 part [[#Omnizine|Omnizine]]<br>1 part Holy Water<br>1 part [[#Unstable Mutagen|Unstable Mutagen]]
|{{RecursiveChem/Strange Reagent}}
|Death
|Death
|A miracle drug that can bring a dead body back to life! If the corpse has suffered more than 100 brute or burn damage it will fail, however.<br>If used on a living person it will deal Brute and Burn damage.  
|A miracle drug that can bring a dead body back to life! If the corpse has suffered more than 100 brute or burn damage it will fail, however.<br>If used on a living person it will deal minor amounts of brute and burn damage each tick.
|0.4 units per tick
|0.4 units per tick
|N/A
|N/A
|N/A
|N/A  
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Synaptizine}}Synaptizine<span style="color:#FF00FF;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Synaptizine}}Synaptizine<span style="color:#FF00FF;background-color:white">▮</span>
|1 part Sugar<br>1 part Lithium<br>1 part Water
|{{RecursiveChem/Synaptizine}}
|Hallucination Decrease
|Hallucination Decrease
|Helps Hallucinations go away much faster and helps you recover from stuns and knockdowns faster. Also Purges Mindbreaker Toxin very quickly. Mildly toxic. Use after the super matter deliminates to stop all hallcuincations.  
|Helps Hallucinations go away much faster and helps you recover from stuns and knockdowns faster. Also Purges Mindbreaker Toxin very quickly. Deals 1 toxin damage per tick. Use after the super matter deliminates to stop all hallcuincations.
|0.4 units per tick
|0.4 units per tick
|N/A
|N/A
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Rezadone}}Rezadone<span style="color:#669900;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Rezadone}}Rezadone<span style="color:#669900;background-color:white">▮</span>
|1 part [[Guide to chemistry#Carpotoxin|Carpotoxin]]<br>1 part [[#Cryptobiolin|Cryptobiolin]]<br>1 part Copper
|{{RecursiveChem/Rezadone}}
|Cellular Damage Healing
| Cellular Damage Healing
|Instantly heals all cellular damage, while healing brute and burn damage over time. If overdosed deals toxin damage. Very good for speedcloning. 5 units applied to a husk with less than 50 Burn damage will unhusk it.  
|Instantly heals all cellular damage, while healing damage to the body parts. If overdosed deals 1 toxin damage per tick. Very good for speedcloning.
'''5 units applied to a husk with less than 50 Burn damage will unhusk it.'''
|0.4 units per tick
|0.4 units per tick
|30 units
|30 units
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}Spaceacillin<span style="color:#C8A5DC;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Spaceacillin}}Spaceacillin<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part [[#Epinephrine|Epinephrine]]<br>1 part [[#Cryptobiolin|Cryptobiolin]]
|{{RecursiveChem/Spaceacillin}}
|Infections
|Infections
|An all-purpose antiviral agent. Prevents you from spreading any virus in your body.
|An all-purpose antiviral agent. Prevents you from spreading any virus in your body.
Line 586: Line 626:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Miner's Salve}}Miner's Salve<span style="color:#6D6374;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Miner's Salve}}Miner's Salve<span style="color:#6D6374;background-color:white">▮</span>
|1 part Iron<br>1 Part [[#Oil|Oil]]<br>1 Part Water <br>OR grind a twinkie, a sheet of metal and a sheet of plasma
|{{RecursiveChem/Miner's Salve}}
|Improvised Patch Healing Chem
| Improvised Patch Healing Chem
|Heals over time, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch.
|Slowly heals brute and burn, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch. Increases the success chance of surgical steps by 10% if applied via touch/patch.
|0.16 units per tick
|0.16 units per tick
|N/A
|N/A
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Haloperidol}}Haloperidol<span style="color:#27870a;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Haloperidol}}Haloperidol<span style="color:#27870a;background-color:white">▮</span>
|1 part Chlorine<br>1 part Fluorine<br>1 part Aluminum<br>1 part [[#Potassium Iodide|Potassium Iodide]]<br>1 part [[#Oil|Oil]]
|{{RecursiveChem/Haloperidol}}
|Anti-Drug and Light Sedative
|Anti-Drug and Light Sedative
|Helps fight against the effects of most drugs, while purging them. However also causes drowsiness and stamina damage.
|Helps fight against the effects of most drugs, while purging them at a rate of 5u per tick. However also causes drowsiness and stamina damage and has a small chance to cause brain damage each tick.
|0.16 units per tick
|0.16 units per tick
|N/A
|N/A
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Leporazine}}Leporazine <span style="color:#C8A5DC;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Leporazine}}Leporazine <span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Copper<br>1 part Silicon<br>5 units Plasma (catalyst)
|{{RecursiveChem/Leporazine}}
|Body temperature
|Body temperature
|Keeps a patient's body temperature stable, but if overdosed will cause wild fluctuations in body temperature instead.  
|Keeps a patient's body temperature stable, but if overdosed will cause wild fluctuations in body temperature instead.
|0.1 units per tick
| 0.1 units per tick
|30 units
|30 units
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Corazone}}Corazone<span style="color:#F5F5F5;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Corazone}}Corazone<span style="color:#F5F5F5;background-color:white">▮</span>
|1 part [[#Phenol|Phenol]]<br>1 part Lithium
|{{RecursiveChem/Corazone}}
|Heart attack
|Heart attack
|Helps prevent cardiac arrest by gradually healing heart damage. Overdoses cause Corazone to be metabolized into [[Histamine]].
|Helps prevent cardiac arrest and liver failure, also heals 1.5 heart damage per tick. Overdoses cause Corazone to be metabolized into [[Histamine]] at a rate of 1u per tick.
|0.4 units per tick
|0.4 units per tick
|20 units
|20 units
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Psicodine}}Psicodine<span style="color:#F5F5F5;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Psicodine}}Psicodine<span style="color:#F5F5F5;background-color:white">▮</span>
|2 parts [[#Mannitol|Mannitol]]<br>1 part [[#Impedrezene|Impedrezene]]<br>2 parts Water
|{{RecursiveChem/Psicodine}}
|Phobias and Mood
|Phobias and Mood  
|Suppresses phobias and turns bad mood into neutral mood. Also reduces [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Disgust|disgust]]. If overdosed it causes [[Status_Effects#Hallucinations|hallucinations]] and 1 toxin damage per tick.
|Suppresses phobias and turns bad mood into neutral mood. Also reduces [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Disgust|disgust]]. If overdosed it causes [[Status_Effects#Hallucinations|hallucinations]] and 1 toxin damage per tick.
|0.1 units per tick
|0.1 units per tick
Line 626: Line 666:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Energized Jelly}}Energized Jelly<span style="color:#CAFF43;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Energized Jelly}}Energized Jelly<span style="color:#CAFF43;background-color:white">▮</span>
|1 part [[#Teslium|Teslium]]<br>1 part [[#Slime Jelly|Slime Jelly]]
|{{RecursiveChem/Energized Jelly}}
|Stun
|Stun
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent's]] cooldowns. Non-jelly lifeforms will just get shocked.
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent's]] cooldowns. Non-jelly lifeforms will just get shocked.
|0.4 units per tick
| 0.4 units per tick
|N/A
| N/A
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Energized Ooze}}Energized Ooze<span style="color:#CAFF43;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Energized Ooze}}Energized Ooze<span style="color:#CAFF43;background-color:white">▮</span>
|1 part [[#Teslium|Teslium]]<br>1 part [[#Slime Ooze|Slime Ooze]]
|{{RecursiveChem/Energized Ooze}}
|Rege
|Stun
|Reduces stun times by around 60% (depends) for the [[Guide_to_races#Oozeling|Oozling]] race. Non-jelly lifeforms will just get shocked.
|Reduces stun times by around 60% (depends) for the [[Guide_to_races#Oozeling|Oozling]] race. Non-jelly lifeforms will just get shocked.  
|0.4 units per tick
|0.4 units per tick
|30 units
|30 units
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Regenerative Ooze}}Regenerative Ooze<span style="color:#CAFF43;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Regenerative Ooze}}Regenerative Ooze<span style="color:#CAFF43;background-color:white">▮</span>
|1 part [[#Tricordrazine|Tricordrazine]]<br>1 part [[#Slime Ooze|Slime Ooze]]
|{{RecursiveChem/Regenerative Ooze}}
|Healing
|Healing
|Gradually regenerates all types of damage, without harming [[Guide_to_races#Oozeling|Oozling]] anatomy.
|Gradually regenerates all four types of basic damage at a rate of 0,5 per tick, without harming [[Guide_to_races#Oozeling|Oozling]] anatomy.
|0.4 units per tick
|0.4 units per tick
|N/A
|N/A
|N/A
|N/A
|-
! style="background-color:#FFEE88;" |{{anchor|Polypyrylium Oligomers}}Polypyrylium Oligomers<span style="color:#9423FF;background-color:white">▮</span>
|{{RecursiveChem/Polypyrylium Oligomers}}
|Healing
|Heals your lungs for 0.25 damage and brute for 0.35 damage, has a 50% chance to reduce bleeding each tick. Changes your hair and beard color to purple.
|0.4 units per tick
|50 units
|N/A
|-
! style="background-color:#FFEE88;" |{{anchor|Silibinin}}Silibinin<span style="color:#FFFFD0;background-color:white">▮</span>
|{{RecursiveChem/Silibinin}}
|Healing
|Heals 2 liver damage per tick.
|0.6 units per tick
| N/A
| N/A
|-
|-
|}
|}
== Narcotics ==
==Narcotics ==
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.


Line 658: Line 714:
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold  
! scope="col" style='background-color:#FFDD66;'|Addiction Threshold
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Nicotine}}Nicotine<span style="color:#60A584;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Nicotine}}Nicotine<span style="color:#60A584;background-color:white">▮</span>
|Grown in tobacco or found in cigarettes.
|Grown in tobacco or found in cigarettes.
|Slightly reduces stun times.
|Slightly reduces stun times.
|0.05 units per tick
|0.05 units per tick
|15 units
|15 units
|10 units
|10 units  
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Krokodil}}Krokodil<span style="color:#0064B4;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Krokodil}}Krokodil<span style="color:#0064B4;background-color:white">▮</span>
|1 part [[#Diphenhydramine|Diphenhydramine]]<br>1 part [[#Space Cleaner|Space Cleaner]]<br>1 part Potassium<br>1 part Morphine<br>1 part Phosphorus<br>1 part Welding Fuel<br>temperature 390 K
|{{RecursiveChem/Krokodil}}
|Provides messages of calmness and protection.<br>If overdosed it will deal significant Brain and Toxin damage.<br>If addicted too it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.
|Provides messages of calmness and protection.<br>If overdosed it will deal significant Brain and Toxin damage.<br>On withdrawal will begin to deal fatal amounts of Brute damage as the subjects skin falls off.  
|0.2 units per tick
|0.2 units per tick
|20 units
|20 units
|15 units
|15 units
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Crank}}Crank<span style="color:#FA00C8;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Crank}}Crank<span style="color:#FA00C8;background-color:white">▮</span>
|1 part [[#Diphenhydramine|Diphenhydramine]]<br>1 part [[#Ammonia|Ammonia]]<br>1 part Lithium<br>1 part sulphuric Acid<br>1 part Welding Fuel<br>temperature 390 K
|{{RecursiveChem/Crank}}
|Reduces stun times by about 200%.<br>If overdosed or addicted it will deal significant Toxin, Brute and Brain damage.
|Reduces stun times by about 200%.<br>If overdosed or addicted it will deal significant Toxin, Brute and Brain damage.
|0.2 units per tick
|0.2 units per tick
Line 686: Line 742:
|10 units
|10 units
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Methamphetamine}}Methamphetamine<span style="color:#FAFAFA;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Methamphetamine}}Methamphetamine<span style="color:#FAFAFA;background-color:white">▮</span>
|1 part [[#Ephedrine|Ephedrine]]<br>1 part Iodine<br>1 part Phosphorus<br>1 part Hydrogen<br>temperature 375 k
|{{RecursiveChem/Methamphetamine}}
|Every chemist's favorite, and the leading cause of chemist deaths.
|Every chemist's favorite, and the leading cause of chemist deaths.
Reduces stun times by about 300%. Allows the user to quickly recover stamina while dealing a small amount of Brain damage.<br>If overdosed the subject will move, laugh, and drop items randomly while suffering from Toxin and Brain damage.<br>If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.<br>A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380 k.
Reduces stun times by about 300%. Allows the user to quickly recover stamina while dealing a small amount of Brain damage.<br>If overdosed the subject will move, laugh, and drop items randomly while suffering from Toxin and Brain damage.<br>On withdrawal the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.<br>A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380 k.
|0.3 units per tick
|0.3 units per tick
|20 units
|20 units
|10 units
| 10 units
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Bath Salts}}Bath Salts<span style="color:#FAFAFA;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Bath Salts}}Bath Salts<span style="color:#FAFAFA;background-color:white">▮</span>
|1 part Poisoned Food<br>1 part [[#Saltpetre|Saltpetre]]<br>1 part Nutriment<br>1 part [[#Space Cleaner|Space Cleaner]]<br>1 part Enzyme<br> 1 part Tea<br>1 part Mercury<br>temperature 374k
|{{RecursiveChem/Bath Salts}}
|Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lose motor control.<br>If overdosed the subject will lose even more motor control, drool and drop items in their hand.<br>If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.
|Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lose motor control.<br>If overdosed the subject will lose even more motor control, drool and drop items in their hand.<br>On withdrawal the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.
|0.2 units per tick
|0.2 units per tick
|20 units
|20 units
|10 units
|10 units
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Aranesp}}Aranesp<span style="color:#78FFF0;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Aranesp}}Aranesp<span style="color:#78FFF0;background-color:white">▮</span>
|1 part [[#Epinephrine|Epinephrine]]<br>1 part [[#Atropine|Atropine]]<br>1 part [[#Morphine|Morphine]]
|{{RecursiveChem/Aranesp}}
|The subject will think they are "amped" and regenerate stamina at an incredible rate, however the drug typically cause the subject to suffocate to death.
|The subject will think they are "amped" and regenerate stamina, however the drug typically causes the subject to suffocate to death. Also deals minor toxin damage and prevents the user from blocking.
|0.2 units per tick
|0.2 units per tick  
|N/A
|N/A
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Space Drugs}}Space Drugs<span style="color:#60A584;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Space Drugs}}Space Drugs<span style="color:#60A584;background-color:white">▮</span>
|1 part Lithium<br>1 part Mercury<br>1 part Sugar
|{{RecursiveChem/Space Drugs}}
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts. If overdosed causes hallucinations.
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts. If overdosed causes hallucinations.
|0.2 units per tick
|0.2 units per tick
Line 715: Line 771:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Happiness}}Happiness<span style="color:#0000C8;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Happiness}}Happiness<span style="color:#0000C8;background-color:white">▮</span>
|2 parts [[#Nitrous Oxide|Nitrous Oxide]]<br>1 part [[#Epinephrine|Epinephrine]]<br>1 part Ethanol<br>5&nbsp;units&nbsp;Plasma&nbsp;(catalyst)
|{{RecursiveChem/Happiness}}
|Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive. If overdosed causes sudden mood swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your mood to "insane".
|Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive. If overdosed causes sudden mood swings and an additional 0.5 brain damage per tick. On withdrawal it will slowly drive your mood to "insane".
|0.2 units per tick
|0.2 units per tick
|20 units
|20 units
|10 units
|10 units
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Modafinil}}Modafinil<span style="color:#BEF7D8;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Modafinil}}Modafinil<span style="color:#BEF7D8;background-color:white">▮</span>
|1 part [[#Acetone|Acetone]]<br>1 part [[#Diethylamine|Diethylamine]]<br>1 part [[#Phenol|Phenol]]<br>1 part [[#Ammonia|Ammonia]]<br>1 part Sulphuric Acid<br>1&nbsp;unit&nbsp;Bromine&nbsp;(catalyst)
|{{RecursiveChem/Modafinil}}
|Slowly-metabolizing medicine. Heals dizziness, drowsiness, sleep and heats you up if frozen, similarly to Coffee Latte. Reduces stun times slightly. If overdosed causes jitteriness, stuttering, dizziness (later), 50% chance to choke. After 41 cycles 20% chance to stun you. Cycle 82 puts you into endless sleep while constantly dealing 1.5 stamina and oxygen damage.
|Slowly-metabolizing medicine. Heals dizziness, drowsiness, sleep and heats you up if frozen, similarly to Coffee Latte. Reduces stun times slightly. If overdosed causes jitteriness, stuttering, dizziness (later), 50% chance to choke. After 41 cycles 20% chance to stun you. Cycle 82 puts you into endless sleep while constantly dealing 1.5 stamina and oxygen damage.
|0.02-0.08 units per&nbsp;tick
|0.02-0.08 units per&nbsp;tick
Line 729: Line 785:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Ketamine}}Ketamine<span style="color:#C9C9C9;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Ketamine}}Ketamine<span style="color:#C9C9C9;background-color:white">▮</span>
|3 Parts [[#Morphine|Morphine]]<br>3 Parts [[Guide to chemistry#Chloral Hydrate|Chloral Hydrate]]<br>3 Parts [[#Fentanyl|Fentanyl]]<br>3 Parts [[#Epinephrine|Epinephrine]]<br>Temperature 370k
|{{RecursiveChem/Ketamine}}
|A Dissociative Anesthetic. Causes Hallucinations, Allows User to Ignore the Damage Slowdown(Like Morphine). Reduces Jitters and Confusion, and provides a mood boost if disgusted. Will eventually knock you out.
|A Dissociative Anesthetic. Causes Hallucinations, Allows User to Ignore the Damage Slowdown(Like Morphine). Reduces Jitters and Confusion, and provides a mood boost if disgusted. Will eventually knock you out.




Overdose: Gives you a split personality. No more slowdown ignore. Hallucinations are worse.  
Overdose: Gives you a split personality. No more slowdown ignore. Hallucinations are worse.  
|.5 Units Per Tick
|0.5 Units Per Tick
|16 Units
|16 Units
|8 Units
|8 Units
Line 743: Line 799:
The manipulation of fire and matter.
The manipulation of fire and matter.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Stabilizing Agent}}Stabilizing Agent<span style="color:#FFFF00;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Stabilizing Agent}}Stabilizing Agent<span style="color:#FFFF00;background-color:white">▮</span>
|1 part Iron<br>1 part Oxygen<br>1 part Hydrogen
|{{RecursiveChem/Stabilizing Agent}}
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. '''This does not work on everything, so be warned!'''
| When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. '''This does not work on everything, so be warned!'''
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Foam Surfactant}}Foam Surfactant<span style="color:#9E6B38;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Foam Surfactant}}Foam Surfactant<span style="color:#9E6B38;background-color:white">▮</span>
|2 parts Carbon<br>2 parts Fluorine<br>1 part Sulphuric Acid
|{{RecursiveChem/Fluorosurfactant}}
|Also known as Fluorosurfactant. Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). Foam is slippery!
|Also known as Fluorosurfactant. Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). Foam is slippery!
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Firefighting Foam}}Firefighting Foam<span style="color:#A6FAFF55;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Firefighting Foam}}Firefighting Foam<span style="color:#A6FAFF55;background-color:white">▮</span>
|1 part [[#Stabilizing Agent|Stabilizing Agent]]<br>1 part [[#Foam Surfactant|Foam Surfactant]]<br>1 part Carbon<br>temperature 200k
|{{RecursiveChem/Firefighting Foam}}
|A historical fire suppressant. Originally believed to simply displace oxygen to starve fires, it actually interferes with the combustion reaction itself. Vastly superior to the cheap water-based extinguishers. When used in a spray or with smoke it creates a non-slippery foam which extinguishes fires and burning creatures, and removes burning plasma from the air
|A historical fire suppressant. Originally believed to simply displace oxygen to starve fires, it actually interferes with the combustion reaction itself. Vastly superior to the cheap water-based extinguishers. When used in a spray or with smoke it creates a non-slippery foam which extinguishes fires and burning creatures, and removes burning plasma from the air
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Smoke}}Smoke<span style="color:#C8C8C8;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Smoke}}Smoke<span style="color:#C8C8C8;background-color:white">▮</span>
|1 part Phosphorous<br>1 part Potassium<br>1 part Sugar
|{{RecursiveChem/Smoke}}
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.
| This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Flash Powder}}Flash Powder<span style="color:#C8C8C8;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Flash Powder}}Flash Powder<span style="color:#C8C8C8;background-color:white">▮</span>
|1 part Aluminium<br>1 part Potassium<br>1 part Sulphur
|{{RecursiveChem/Flash Powder}}
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Phlogiston}}Phlogiston<span style="color:#FA00AF;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Phlogiston}}Phlogiston<span style="color:#FA00AF;background-color:white">▮</span>
|1 part Phosphorus<br>1 part Sulphuric Acid<br>1 part Stable Plasma
|{{RecursiveChem/Phlogiston}}
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Reagent.
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Reagent.  
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Napalm}}Napalm<span style="color:#FA00AF;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Napalm}}Napalm<span style="color:#FA00AF;background-color:white">▮</span>
|1 part [[#Oil|Oil]]<br>1 part Welding Fuel<br>1 part Ethanol
|{{RecursiveChem/Napalm}}
|A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.
|A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Sonic Powder}}Sonic Powder<span style="color:#C8C8C8;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Sonic Powder}}Sonic Powder<span style="color:#C8C8C8;background-color:white">▮</span>
|1 part Oxygen<br>1 part Cola<br>1 part Phosphorus
|{{RecursiveChem/Sonic Powder}}
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Pyrosium}}Pyrosium<span style="color:#64FAC8;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Pyrosium}}Pyrosium<span style="color:#64FAC8;background-color:white">▮</span>
|1 part Stable Plasma<br>1 part Radium<br>1 part Phosphorus
|{{RecursiveChem/Pyrosium}}
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Cryostylane}}Cryostylane<span style="color:#0000DC;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Cryostylane}}Cryostylane<span style="color:#0000DC;background-color:white">▮</span>
|1 part Water<br>1 part Stable Plasma<br>1 part Nitrogen
|{{RecursiveChem/Cryostylane}}
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride<span style="color:#FFC8C8;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride<span style="color:#FFC8C8;background-color:white">▮</span>
|1 part Chlorine<br>3 parts Fluorine<br>temperature 424k
|{{RecursiveChem/Chlorine Trifluoride}}
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Sorium}}Sorium<span style="color:#5A64C8;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Sorium}}Sorium<span style="color:#5A64C8;background-color:white">▮</span>
|1 part Mercury<br>1 part Oxygen<br>1 part Nitrogen<br>1 part Carbon
|{{RecursiveChem/Sorium}}
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.
| When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Liquid Dark Matter}}Liquid Dark Matter<span style="color:#210021;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Liquid Dark Matter}}Liquid Dark Matter<span style="color:#210021;background-color:white">▮</span>
|1 part Stable Plasma<br>1 part Radium<br>1 part Carbon
|{{RecursiveChem/Liquid Dark Matter}}
|When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.
|When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.
|-
|-
!style='background-color:#FFEE88;'|Meth Explosion<span style="color:#FAFAFA;background-color:white">▮</span>
! style="background-color:#FFEE88;" |Meth Explosion<span style="color:#FAFAFA;background-color:white">▮</span>
|1 part [[#Diethylamine|Diethylamine]]<br>1 part Iodine<br>1 part Phosphorus<br>1 part Hydrogen<br>temperature 300k<br>(Room temperature)
|{{RecursiveChem/Meth Explosion}}
|If you are making Methamphetamine and mixing the ephedrine last, make sure you're using a chilled container, or it'll blow up just as if it was overheated. Definitely safer to just make the ephedrine separately. Blows up with the same strength as Black Powder.
|If you are making Methamphetamine and mixing the ephedrine last, make sure you're using a chilled container, or it'll blow up just as if it was overheated. Definitely safer to just make the ephedrine separately. Blows up with the same strength as Black Powder.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Black Powder}}Black Powder<span style="color:#000000;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Black Powder}}Black Powder<span style="color:#000000;background-color:white">▮</span>
|1 part [[#Saltpetre|Saltpetre]]<br>1 part [[#Charcoal|Charcoal]]<br>1 part Sulfur
|{{RecursiveChem/Black Powder}}
|Sparks, and then creates a violent explosion when heated to 474K.
|Sparks, and then creates a violent explosion when heated to 474K.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Nitroglycerin}}Nitroglycerin<span style="color:#808080;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Nitroglycerin}}Nitroglycerin<span style="color:#808080;background-color:white">▮</span>
|1 part [[#Glycerol|Glycerol]]<br>1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]<br>1 part Sulphuric Acid
|{{RecursiveChem/Nitroglycerin}}
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3). Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3). Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Explosion}}Explosion
! style="background-color:#FFEE88;" |{{anchor|Explosion}}Explosion
|1 part Potassium<br>1 part Water
|{{RecursiveChem/Explosion}}
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Holy Explosion}}Holy Explosion
! style="background-color:#FFEE88;" |{{anchor|Holy Explosion}}Holy Explosion
|1 part Potassium<br>1 part Holy Water
|{{RecursiveChem/Holy Explosion}}
|This explodes immediately on mixing. If it combined at least 75 of each reagent, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.
|This explodes immediately on mixing. If it combined at least 75 of each reagent, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|EMP}}EMP
! style="background-color:#FFEE88;" |{{anchor|EMP}}EMP
|1 part Iron<br>1 part Uranium
|{{RecursiveChem/EMP}}
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. Radius depends on amount mixed. Has 50/50 chance to open locked containers.
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. Radius depends on amount mixed. Has 50/50 chance to open locked containers.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Tesla Shock}}Tesla Shock
! style="background-color:#FFEE88;" |{{anchor|Tesla Shock}}Tesla Shock
|1 part [[#Teslium|Teslium]]<br>1 part Water
|{{RecursiveChem/Tesla Shock}}
|This reacts immediately on mixing, shooting electric bolts to anyone near the reaction, shocking people and disabling/damaging electronics.
|This reacts immediately on mixing, shooting electric bolts to anyone near the reaction, shocking people and disabling/damaging electronics.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Thermite}}Thermite<span style="color:#550000;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Thermite}}Thermite<span style="color:#550000;background-color:white">▮</span>
|1 part Aluminium<br>1 part Iron<br>1 part Oxygen
|{{RecursiveChem/Thermite}}
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Doesn't work on Lockers or Crates(sadly). Causes minor burn damage to humans when ingested.
| A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Doesn't work on Lockers or Crates(sadly). Causes minor burn damage to humans when ingested.
|}
|}
==Other Recipes==
==Other Recipes==
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Plastic Sheets}}Plastic Sheets<span style="color:#C8A5DC;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Plastic Sheets}}Plastic Sheets<span style="color:#C8A5DC;background-color:white">▮</span>
|3 parts [[#Ash|Ash]]<br>5 parts [[#Oil|Oil]]<br>2 parts Sulphuric Acid<br>Temperature 374K
|{{RecursiveChem/Plastic Sheets}}
|Creates Plastic sheets. 1 Plastic sheet per 10u of solution. Can be used in hand to craft plastic bottles (they work just like beakers)<br>Required to print certain items such as surgical drapes or Plumbing Constructor in the protolathes.
|Creates Plastic sheets. 1 Plastic sheet per 10u of solution. Can be used in hand to craft plastic bottles (they work just like beakers)<br>Required to print certain items such as surgical drapes or Plumbing Constructor in the protolathes.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Barber's Aid}}Barber's Aid<span style="color:#C8A5DC;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Barber's Aid}}Barber's Aid<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part [[#Carpet|Carpet]]<br>1 part Radium<br>1 part [[#Space Drugs|Space Drugs]]
|{{RecursiveChem/Barber's Aid}}
|Changes your hair style, useful if you are bald! (Results in 5 units instead of 3)
|Changes your hair style, useful if you are bald! (Results in 5 units instead of 3)
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Concentrated Barber's Aid}}Concentrated Barber's Aid<span style="color:#C8A5DC;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Concentrated Barber's Aid}}Concentrated Barber's Aid<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Barber's Aid<br>1 part [[#Unstable Mutagen|Unstable Mutagen]]
|{{RecursiveChem/Concentrated Barber's Aid}}
|Grows your hair very long!
|Grows your hair very long!
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Candle}}Candle
! style="background-color:#FFEE88;" |{{anchor|Candle}}Candle
|10 parts Liquid Gibs<br>10 parts Oxygen<br>Temperature 374K
|{{RecursiveChem/Candle}}
|Creates a red candle for use in decoration or rituals.
|Creates a red candle for use in decoration or rituals.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Carbon Dioxide}}Carbon Dioxide
! style="background-color:#FFEE88;" |{{anchor|Carbon Dioxide}}Carbon Dioxide
|1 part Carbon<br>2 parts Oxygen<br>Temperature 777K
|{{RecursiveChem/Carbon Dioxide}}
|What the fuck is carbon dioxide? It will create [[Guide_to_Atmospherics#CO2|CO<sub>2</sub>]] in gas form. Might be useful for creative traitors.
|What the fuck is carbon dioxide? It will create [[Guide_to_Atmospherics#CO2|CO<sub>2</sub>]] in gas form. Might be useful for creative traitors.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Colorful Reagent}}Colorful Reagent<span style="color:#C8A5DC;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Colorful Reagent}}Colorful Reagent<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Stable Plasma<br>1 part Radium<br>1 part [[#Space Drugs|Space Drugs]]<br>1 part [[#Cryoxadone|Cryoxadone]]<br>1 part [[Guide to food and drinks#Triple Citrus|Triple Citrus]]
|{{RecursiveChem/Colorful Reagent}}
|Use this to color EVERYTHING! Keep away from the clown and assistants!
|Use this to color EVERYTHING! Keep away from the clown and assistants!  
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Condensed Capsaicin}}Condensed Capsaicin<span style="color:#B31008;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Condensed Capsaicin}}Condensed Capsaicin<span style="color:#B31008;background-color:white">▮</span>
|1 part Capsaicin Oil<br>5 parts Ethanol
|{{RecursiveChem/Condensed Capsaicin}}
|A chemical agent used for self-defense and in police work (results in 5 units instead of 6).
|A chemical agent used for self-defense and in police work (results in 5 units instead of 6).
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Life}}Life<span style="color:#C8A5DC;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Life}}Life<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part [[#Strange Reagent|Strange Reagent]]<br>1 part [[#Synthflesh|Synthflesh]]<br>1 part Blood<br>temperature 375K
|{{RecursiveChem/Life}}
|Creates a or multiple very unpleseant life forms. You always want to have Security on hot standby if you attemtp this. (Results in 1 unit instead of 3)
|Creates a or multiple very unpleseant life forms. You always want to have Security on hot standby if you attemtp this. (Results in 1 unit instead of 3)
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Life Friendly}}Life Friendly<span style="color:#C8A5DC;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Life Friendly}}Life Friendly<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part [[#Strange Reagent|Strange Reagent]]<br>1 part [[#Synthflesh|Synthflesh]]<br>1 part Sugar<br>temperature 375K
|{{RecursiveChem/Life Friendly}}
|Creates a or multiple friendly life forms. If you want to have some fun creating life and not end up getting exectuted by security (Results in 1 unit instead of 3)
|Creates a or multiple friendly life forms. If you want to have some fun creating life and not end up getting exectuted by security (Results in 1 unit instead of 3)
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Corgium}}Corgium
! style="background-color:#FFEE88;" |{{anchor|Corgium}}Corgium
|1 part Nutriment<br>1 part Colorful Reagent<br>1 part [[#Strange Reagent|Strange Reagent]]<br>1 part Blood
|{{RecursiveChem/Corgium}}
|Creates your own Corgi! Turns you into a Corgi if ingested.
|Creates your own Corgi! Turns you into a Corgi if ingested.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Cryptobiolin}}Cryptobiolin<span style="color:#C8A5DC;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Cryptobiolin}}Cryptobiolin<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Oxygen<br>1 part Potassium<br>1 part Sugar
|{{RecursiveChem/Cryptobiolin}}
|Causes confusion and dizziness. This is essential to make Spaceacillin.
| Causes confusion and dizziness. This is essential to make Spaceacillin.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Drying Agent}}Drying Agent<span style="color:#A70FFF;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Drying Agent}}Drying Agent<span style="color:#A70FFF;background-color:white">▮</span>
|2 parts Stable Plasma<br>1 part Ethanol<br>1 part Sodium
|{{RecursiveChem/Drying Agent}}
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on (results in 3 units instead of 4).
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on (results in 3 units instead of 4).
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Foaming Agent}}Foaming Agent<span style="color:#664B63;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Foaming Agent}}Foaming Agent<span style="color:#664B63;background-color:white">▮</span>
|1 part Lithium<br>1 part Hydrogen
|{{RecursiveChem/Foaming Agent}}
|Used in Metal Foam production. Creates 1 unit instead of 2.
|Used in Metal Foam production. Creates 1 unit instead of 2.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid<span style="color:#5050FF;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid<span style="color:#5050FF;background-color:white">▮</span>
|1 part Fluorine<br>1 part Hydrogen<br>1 part Potassium<br>1 part Sulphuric Acid<br>temperature 380 K
|{{RecursiveChem/Fluorosulfuric Acid}}
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Glycerol}}Glycerol<span style="color:#808080;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Glycerol}}Glycerol<span style="color:#808080;background-color:white">▮</span>
|3 parts Corn Oil<br>1 part Sulphuric Acid
|{{RecursiveChem/Glycerol}}
|Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.
|Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Solid Gold}}Solid Gold<span style="color:#FFD700;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Solid Gold}}Solid Gold<span style="color:#FFD700;background-color:white">▮</span>
|5 parts Frost Oil<br>20 part Gold<br>1 part Iron
|{{RecursiveChem/Solid Gold}}
|Solidifies a sheet of gold into your hand. Requires Frost Oil, thus help from botany.
|Solidifies a sheet of gold into your hand. Requires Frost Oil, thus help from botany.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Solid Adamantine}}Solid Adamantine<span style="color:#E0FFFF;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Solid Adamantine}}Solid Adamantine<span style="color:#E0FFFF;background-color:white">▮</span>
|5 parts Frost Oil<br>10 part liquid Adamantine<br>5 part Gold
|{{RecursiveChem/Solid Adamantine}}
|Creates a single sheet of Adamantine in your hand. Requires Frost Oil, thus help from Botany.
|Creates a single sheet of Adamantine in your hand. Requires Frost Oil, thus help from Botany.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Hair Dye}}Quantum Hair Dye<span style="color:#C8A5DC;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{|Hair Dye}}Quantum Hair Dye<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Colorful Reagent<br>1 part Radium<br>1 part [[#Space Drugs|Space Drugs]]
|{{RecursiveChem/Quantum Hair Dye}}
|Changes your hair color when you apply or spray it! (Results in 5 units instead of 3)
|Changes your hair color when you apply or spray it! (Results in 5 units instead of 3)
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Laughter}}Laughter<span style="color:#FF4DD2;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Laughter}}Laughter<span style="color:#FF4DD2;background-color:white">▮</span>
|1 part Sugar<br>1 part Banana Juice
|{{RecursiveChem/Laughter}}
|Causes you to laugh, reduces slip knockdown, and gives a positive moodlet when slipped. Useful for the clown! (results in 10 units instead of 2).
|Causes you to laugh, reduces slip knockdown, and gives a positive moodlet when slipped. Useful for the clown! (results in 10 units instead of 2).
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Meat Product}}Meat Product
! style="background-color:#FFEE88;" |{{anchor|Meat Product}}Meat Product
|10 parts Liquid Gibs<br> 10 parts Nutriment<br> 10 parts Carbon
|{{RecursiveChem/Meat Product}}
|Creates a slab of chemically processed meat.
|Creates a slab of chemically processed meat.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Metal Foam}}Metal Foam
! style="background-color:#FFEE88;" |{{anchor|Metal Foam}}Metal Foam
|3 parts Iron/Aluminium<br>1 part [[#Foaming Agent|Foaming Agent]]<br>1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]
|{{RecursiveChem/Metal Foam}}
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.
| Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium. Spreads immediately when mixed.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Nitrous Oxide}}Nitrous Oxide
! style="background-color:#FFEE88;" |{{anchor|Nitrous Oxide}}Nitrous Oxide
|2 parts [[#Ammonia|Ammonia]]<br>1 part Nitrogen<br>2 parts Oxygen<br>Temperature 525 K
|{{RecursiveChem/Nitrous Oxide}}
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form, which explodes when heated to 575K.
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form, which explodes when heated to 575K. Can become gaseous if spilled or released in a smoke. Be careful!
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Plasma Solidification}}Plasma Solidification
! style="background-color:#FFEE88;" |{{anchor|Plasma Solidification}}Plasma Solidification
|20 parts [[Plasma]]<br>5 parts Iron<br>5 parts Frost Oil
|{{RecursiveChem/Plasma Solidification}}
|Solidifies a large amount of [[plasma]] into a bar.
|Solidifies a large amount of [[plasma]] into a bar.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Pax}}Pax<span style="color:#AAAAAA55;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Pax}}Pax<span style="color:#AAAAAA55;background-color:white">▮</span>
|1&nbsp;part&nbsp;[[#Mindbreaker Toxin|Mindbreaker&nbsp;Toxin]]<br>1 part [[#Synaptizine|Synaptizine]]<br>1 part Water
|{{RecursiveChem/Pax}}
|Pacifies by preventing the victim from using harm intent, certain harmful weapons and only letting them use passive and aggressive grabs. Non-harmful weapons such as disablers still work. Metabolizes at the rate of 0.1 units per tick.
|Pacifies by preventing the victim from using harm intent, certain harmful weapons and only letting them use passive and aggressive grabs. Non-harmful weapons such as disablers still work. Metabolizes at the rate of 0.1 units per tick.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Royal Bee Jelly}}Royal Bee Jelly<span style="color:#00FF80;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Royal Bee Jelly}}Royal Bee Jelly<span style="color:#00FF80;background-color:white">▮</span>
|10&nbsp;parts&nbsp;[[#Unstable Mutagen|Unstable&nbsp;Mutagen]]<br>40 parts Honey
|{{RecursiveChem/Royal Bee Jelly}}
|Causes a Queen Bee to split in two when injected (results in 5 units instead of 50).
|Causes a Queen Bee to split in two when injected (results in 5 units instead of 50).
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Soap}}Soap
! style="background-color:#FFEE88;" |{{anchor|Soap}}Soap
|10 parts [[#Lye|Lye]]<br>10 parts Liquid Gibs<br>Temperature 374K
|{{RecursiveChem/Soap}}
|Creates a bar of soap, slightly faster cleaning than what you get on the station.
|Creates a bar of soap, slightly faster cleaning than what you get on the station.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Sodium Chloride}}Sodium Chloride<span style="color:#FFFFFF;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Sodium Chloride}}Sodium Chloride<span style="color:#FFFFFF;background-color:white">▮</span>
|1 part Sodium<br>1 part Chlorine<br>1 part Water
|{{RecursiveChem/Sodium Chloride}}
|Commonly known as salt, Sodium Chloride is often used to season food.
| Commonly known as salt, Sodium Chloride is often used to season food. Contrary to popular belief does '''NOT HURT OOZELINGS'''
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Space Cleaner}}Space Cleaner<span style="color:#A5F0EE;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Space Cleaner}}Space Cleaner<span style="color:#A5F0EE;background-color:white">▮</span>
|1 part [[#Ammonia|Ammonia]]<br>1 part Water
|{{RecursiveChem/Space Cleaner}}
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.  
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Spray Tan}}Spray Tan<span style="color:#FFC080;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Spray Tan}}Spray Tan<span style="color:#FFC080;background-color:white">▮</span>
|1 part Orange Juice<br>1 part [[#Oil|Oil]] OR 1 Part Corn Oil
|{{RecursiveChem/Spray Tan}}
|Darkens the skin when sprayed or applied. Do not swallow!
|Darkens the skin when sprayed or applied. Do not swallow!
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Space Lube}}Space Lube<span style="color:#009CA8;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Space Lube}}Space Lube<span style="color:#009CA8;background-color:white">▮</span>
|1 part Oxygen<br>1 part Silicon<br>1 part Water
|{{RecursiveChem/Space Lube}}
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Sterilizine}}Sterilizine<span style="color:#C8A5DC;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Sterilizine}}Sterilizine<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part [[#Charcoal|Charcoal]]<br>1 part Chlorine<br>1 part Ethanol
|{{RecursiveChem/Sterilizine}}
|When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions.
|When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Synthmeat}}Synthmeat
! style="background-color:#FFEE88;" |{{anchor|Synthmeat}}Synthmeat  
|5 parts blood<br>1 part [[Cryoxadone]]
|{{RecursiveChem/Synthmeat}}
|Creates a slab of synthetic meat.
|Creates a slab of synthetic meat.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutagen}}Unstable Mutagen<span style="color:#00FF00;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Unstable Mutagen}}Unstable Mutagen<span style="color:#00FF00;background-color:white">▮</span>
|1 part Chlorine<br>1 part Phosphorus<br>1 part Radium
|{{RecursiveChem/Unstable Mutagen}}
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Cooking Oil}}Cooking Oil<span style="color:#4B004B;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Cooking Oil}}Cooking Oil<span style="color:#4B004B;background-color:white">▮</span>
|1 part Hydrogen<br>1 part [[#Oil|Oil]]<br>1 part Sugar<br>1 part Carbon
|{{RecursiveChem/Cooking Oil}}
|A cooking oil used in deep-fryer to deepfry things. God forbid if clown gets their hands on this.
|A cooking oil used in deep-fryer to deepfry things. God forbid if clown gets their hands on this.
|}
|}
Line 977: Line 1,033:
These chemicals are used to mutate viruses, and have few uses beyond that.
These chemicals are used to mutate viruses, and have few uses beyond that.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Virus Food}} Virus Food<span style="color:#899613;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Virus Food}} Virus Food<span style="color:#899613;background-color:white">▮</span>
|5 parts Water<br>5 parts Milk
|{{RecursiveChem/Virus Food}}
|A chemical which allows viruses and bacteria to quickly grow. (Results in 15 units instead of 10)
|Only useful in Virology. It is used to get a virus symptom of level1 and 2. It is also a primary ingredient for all other Virology-related chemicals. Also boosts the speed at which a virus advances to the next stage by 10 times while in one's bloodstream. (Results in 15 units instead of 10)  
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Mutagenic Agar}} Mutagenic Agar<span style="color:#A3C00F;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Mutagenic Agar}} Mutagenic Agar<span style="color:#A3C00F;background-color:white">▮</span>
|1 part [[#Unstable Mutagen|Unstable Mutagen]]<br>1 part Virus food
|{{RecursiveChem/Mutagenic Agar}}
|Extremely similar to Unstable Mutagen. Only useful to Virology. It is used to get a virus symptom of level 3 only. (Results in 1 unit instead of 2)
|Extremely similar to Unstable Mutagen. Only useful to Virology. It is used to get a virus symptom of level 3 only. (Results in 1 unit instead of 2)
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Sucrose Agar}} Sucrose Agar<span style="color:#41B0C0;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Sucrose Agar}} Sucrose Agar<span style="color:#41B0C0;background-color:white">▮</span>
|1 part Mutagenic agar<br>1 part Sugar
|{{RecursiveChem/Sucrose Agar}}
|Extremely similar to Mutagenic agar. Only useful to Virology. It is used to get a virus symptom of level 4 only.
|Extremely similar to Mutagenic agar. Only useful to Virology. It is used to get a virus symptom of level 4 only.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Virus Plasma}} Virus Plasma<span style="color:#A69DA9;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Virus Plasma}} Virus Plasma<span style="color:#A69DA9;background-color:white">▮</span>
|1 part Virus food<br>1 part [[Plasma]]
|{{RecursiveChem/Virus Plasma}}
|Extremely similar to Plasma. Only useful to Virology. It is used to get a virus symptom of level 6 only. (Results in 1 unit instead of 2)
|Extremely similar to Plasma. Only useful to Virology. It is used to get a virus symptom of level 6 only. (Results in 1 unit instead of 2)
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma<span style="color:#CEC3C6;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma<span style="color:#CEC3C6;background-color:white">▮</span>
|1 part Virus plasma<br>1 part [[#Synaptizine|Synaptizine]]
|{{RecursiveChem/Weakened Virus Plasma}}
|Weakened variety of virus plasma. Only useful to Virology. It is used to get a virus symptom of level 5 only.
|Weakened variety of virus plasma. Only useful to Virology. It is used to get a virus symptom of level 5 only.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Virus Rations}} Virus Rations<span style="color:#D18AA5;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Virus Rations}} Virus Rations<span style="color:#D18AA5;background-color:white">▮</span>
|1 part Virus food<br>1 part [[#Synaptizine|Synaptizine]]
|{{RecursiveChem/Virus Rations}}
|Depleted virus food. Only useful to Virology. It is used to get a virus symptom of level 1 only. (Results in 1 unit instead of 2)
| Depleted virus food. Only useful to Virology. It is used to get a virus symptom of level 1 only. (Results in 1 unit instead of 2)
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel<span style="color:#D18AA5;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel<span style="color:#D18AA5;background-color:white">▮</span>
|1 part Virus food<br>1 part Uranium
|{{RecursiveChem/Decaying Uranium Gel}}
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 6 or 7. (Results in 1 unit instead of 2)
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 6 or 7. (Results in 1 unit instead of 2)
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel<span style="color:#D18AA5;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel<span style="color:#D18AA5;background-color:white">▮</span>
|1 part Virus plasma<br>2 parts Uranium
|{{RecursiveChem/Unstable Uranium Gel}}
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 7. (Results in 1 unit instead of 6)
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 7. (Results in 1 unit instead of 6)
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Stable Uranium Gel}} Stable Uranium Gel<span style="color:#D18AA5;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Stable Uranium Gel}} Stable Uranium Gel<span style="color:#D18AA5;background-color:white">▮</span>
|5 part Plasma<br>5 parts Uranium<br>5 parts Silver OR Gold
|{{RecursiveChem/Stable Uranium Gel}}
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 8. (Results in 1 unit instead of 21)
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 8. (Results in 1 unit instead of 21)
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Viral Base}} Advanced Virus Food Base<span style="color:#D18AA5;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Anomalous Virus Food}} Anomalous Virus Food<span style="color:#D18AA5;background-color:white">▮</span>
|1u is available in virology at round start
|{{RecursiveChem/Anomalous Virus Food}}
|used to make Advanced Virus Food
|-
!style='background-color:#FFEE88;'|{{anchor|Highly Unstable Virus Food}} Advanced Virus Food<span style="color:#D18AA5;background-color:white">▮</span>
|1 part Viral Base<br>20 parts Uranium
|Insanely powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 9. (Results in 1 unit instead of 21)
|-
!style='background-color:#FFEE88;'|{{anchor|Anomalous Virus Food}} Anomalous Virus Food<span style="color:#D18AA5;background-color:white">▮</span>
|1 part Virus Food<br>5 parts [[#Laughter|Laughter]]
|Unusual viral mutagen. Only useful to virology. It is used to get a virus symptom of level 0. (Results in 1 unit instead of 6)
|Unusual viral mutagen. Only useful to virology. It is used to get a virus symptom of level 0. (Results in 1 unit instead of 6)
|}
|}
Line 1,032: Line 1,080:
Obtainable through xenobiology, these chemicals transform humaniods in other humanoid [[Guide_to_races|races]].
Obtainable through xenobiology, these chemicals transform humaniods in other humanoid [[Guide_to_races|races]].
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Mutation Toxin}} Mutation Toxin<span style="color:#13BC5E;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Imperfect Mutation Toxin}} Imperfect Mutation Toxin<span style="color:#13BC5E;background-color:white">▮</span>
|Use Plasma on a green slime
|{{RecursiveChem/Mutation Toxin}}
|Mutagenic chemical that transforms into a [[Slimepeople|slimeperson]].
|Mutagenic chemical that transforms into a [[Slimepeople|slimeperson]].
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutation Toxin}} Unstable Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Unstable Mutation Toxin}} Unstable Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
|Use Radium on a green slime
|{{RecursiveChem/Unstable Mutation Toxin}}
|Mutagenic chemical that transforms into a random, safe race.
|Mutagenic chemical that transforms into a random, safe race.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
|5 part Unstable Mutation Toxin<br>10 part Blood
|{{RecursiveChem/Stable Mutation Toxin}}
|Mutagenic chemical that transforms into a [[Guide_to_races#Human|human]].
|Mutagenic chemical that transforms into a [[Guide_to_races#Human|human]].  
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Mulligan Toxin}}Mulligan Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Mulligan Toxin}}Mulligan Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
|1 part [[#Stable Mutation Toxin|Stable Mutation Toxin]]<br>1&nbsp;part&nbsp;[[#Unstable Mutagen|Unstable&nbsp;Mutagen]]<br>Also found in the [[Syndicate Items| Traitor Uplink]].
|{{RecursiveChem/Mulligan Toxin}}
|Changes identity by randomizing the subject's appearance.
|Changes identity by randomizing the subject's appearance.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Lizard Mutation Toxin}} Lizard Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Lizard Mutation Toxin}} Lizard Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
|5 part Unstable Mutation Toxin<br>10 part Liquid Gibs
|{{RecursiveChem/Lizard Mutation Toxin}}
|Mutagenic chemical that transforms into a [[Guide_to_races#Lizardpeople|lizardperson]].
|Mutagenic chemical that transforms into a [[Guide_to_races#Lizardpeople|lizardperson]].
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Felinid Mutation Toxin}} Felinid Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Felinid Mutation Toxin}} Felinid Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
|5 part Unstable Mutation Toxin<br>10 part [[#Fentanyl|Fentanyl]]<br>10 part [[#Impedrezene|Impedrezene]]
|{{RecursiveChem/Felinid Mutation Toxin}}
|Mutagenic chemical that transforms into a [[Guide_to_races#Felinids|felinid]].
|Mutagenic chemical that transforms into a [[Guide_to_races#Felinids|felinid]].
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Moth Mutation Toxin}} Moth Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Moth Mutation Toxin}} Moth Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
|5 part Unstable Mutation Toxin<br>10 part [[#Lipolicide|Lipolicide]]
|{{RecursiveChem/Moth Mutation Toxin}}
|Mutagenic chemical that transforms into a [[Guide_to_races#Mothpeople|moth]].
|Mutagenic chemical that transforms into a [[Guide_to_races#Mothpeople|moth]].
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Squid Mutation Toxin}} Squid Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Fly Mutation Toxin}} Fly Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
|5 part Unstable Mutation Toxin<br>10 part [[#Sodium Chloride|Salt]]<br>20 part Water
|{{RecursiveChem/Fly Mutation Toxin}}
|Mutagenic chemical that transforms into a squid.
| Mutagenic chemical that transforms into a [[Guide_to_races#Flypeople|flyperson]].
|-
!style='background-color:#FFEE88;'|{{anchor|Fly Mutation Toxin}} Fly Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
|5 part Unstable Mutation Toxin<br>10 part [[#Unstable Mutagen|Unstable Mutagen]]
|Mutagenic chemical that transforms into a [[Guide_to_races#Flypeople|flyperson]].
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Pod Mutation Toxin}} Pod Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Pod Mutation Toxin}} Pod Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
|5 part Unstable Mutation Toxin<br>10 part EZ Nutrient
|{{RecursiveChem/Pod Mutation Toxin}}
|Mutagenic chemical that transforms into a [[Guide_to_races#Podpeople|podperson]].
|Mutagenic chemical that transforms into a [[Guide_to_races#Podpeople|podperson]].
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Golem Mutation Toxin}} Golem Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Golem Mutation Toxin}} Golem Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
|5 part Unstable Mutation Toxin<br>20 part Liquid Adamantine (grind an Adamantine bar)
|{{RecursiveChem/Golem Mutation Toxin}}
|Mutagenic chemical that transforms into a [[Guide_to_races#Golems|golem]].
|Mutagenic chemical that transforms into a [[Guide_to_races#Golems|golem]].
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Abductor Mutation Toxin}} Abductor Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Abductor Mutation Toxin}} Abductor Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
|5 part Unstable Mutation Toxin<br>10 part [[#Morphine|Morphine]]<br>10 part [[#Mute Toxin|Mute Toxin]]
|{{RecursiveChem/Abductor Mutation Toxin}}
|Mutagenic chemical that transforms into an [[Guide_to_races#Abductors|abductor]].
|Mutagenic chemical that transforms into an [[Guide_to_races#Abductors|abductor]].
|-
|-
!style='background-color:#FFEE88;'|{{anchor|IPC Mutation Toxin}} IPC Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Oozeling Mutation Toxin}} Oozeling Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
|5 part Unstable Mutation Toxin<br>20 part [[#Teslium|Teslium]]
|{{RecursiveChem/Oozeling Mutation Toxin}}
|Mutagenic chemical that transforms into an [[Guide_to_races#IPC|IPC]].
|-
!style='background-color:#FFEE88;'|{{anchor|Oozeling Mutation Toxin}} Oozeling Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
|5 part Unstable Mutation Toxin<br>10 part [[#Calomel|Calomel]]<br>30 part Bad Food (grind Burned mess)<br>5 part Stable Plasma
|Mutagenic chemical that transforms into an [[Guide to races#Oozeling|Oozeling]]
|Mutagenic chemical that transforms into an [[Guide to races#Oozeling|Oozeling]]
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin<span style="color:#13BC5E;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin<span style="color:#13BC5E;background-color:white">▮</span>
|Use Plasma on a black slime
|{{RecursiveChem/Advanced Mutation Toxin}}
|Mutagenic chemical that slowly morphs the victim into a [[slime]].
|Mutagenic chemical that slowly morphs the victim into a [[slime]].
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Skeleton Mutation Toxin}} Skeleton Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Skeleton Mutation Toxin}} Skeleton Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
|5 part Advanced Mutation Toxin<br>30 part Milk<br>30 part [[#Fluorosulfuric acid|Fluorosulfuric acid]]
|{{RecursiveChem/Skeleton Mutation Toxin}}
|Mutagenic chemical that transforms into a [[Guide_to_races#Skeletons|skeleton]].
|Mutagenic chemical that transforms into a [[Guide_to_races#Skeletons|skeleton]].
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Zombie Mutation Toxin}} Zombie Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Zombie Mutation Toxin}} Zombie Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
|5 part Advanced Mutation Toxin<br>10 part [[#Krokodil|Krokodil]]<br>10 part Bad Food
|{{RecursiveChem/Zombie Mutation Toxin}}
|Mutagenic chemical that transforms into a non-infectious and comletely fake Zombie.
|Mutagenic chemical that transforms into a non-infectious and completely fake Zombie.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Ash Mutation Toxin}} Ash Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Ash Mutation Toxin}} Ash Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
|5 part Advanced Mutation Toxin<br>1 part Lizard Mutation Toxin<br>5 part [[#Entropic Polypnium|Entropic Polypnium]]
|{{RecursiveChem/Ash Mutation Toxin}}
|Mutagenic chemical that transforms into an Ash Walker.
|Mutagenic chemical that transforms into an Ash Walker.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Shadow Mutation Toxin}} Shadow Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Shadow Mutation Toxin}} Shadow Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
|5 part Advanced Mutation Toxin<br>30 part [[#Liquid Dark Matter|Stabilized Liquid Dark Matter]]<br>10 part Holy Water
|{{RecursiveChem/Shadow Mutation Toxin}}
|Mutagenic chemical that transforms into a [[Guide_to_races#Shadowpeople|shadowperson]].
|Mutagenic chemical that transforms into a [[Guide_to_races#Shadowpeople|shadowperson]].
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Plasma Mutation Toxin}} Plasma Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Plasma Mutation Toxin}} Plasma Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
|5 part Advanced Mutation Toxin<br>20 part Uranium<br>60 part Plasma
|{{RecursiveChem/Plasma Mutation Toxin}}
|Mutagenic chemical that transforms into a [[Guide_to_races#Plasmaman|plasmaman]].
|Mutagenic chemical that transforms into a [[Guide_to_races#Plasmaman|plasmaman]].
|}
|}
== Toxins ==
==Toxins ==
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it.
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe  
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
! scope="col" style='background-color:#FFDD66;'|Damage dealt
! scope="col" style="background-color:#FFDD66;" |Damage dealt
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Toxin}}Toxin<span style="color:#CF3600;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Toxin}}Toxin<span style="color:#CF3600;background-color:white">▮</span>
|Medbay Vendors, Emagged Chem Dispenser
|Medbay Vendors, Emagged Chem Dispenser
|Toxin
|Toxin
Line 1,131: Line 1,171:
|0.4 units per tick
|0.4 units per tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Food Poisoning}}Bad Food<span style="color:#D6D6D8;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Food Poisoning}}Bad Food<span style="color:#D6D6D8;background-color:white">▮</span>
|From eating poorly made food
|From eating poorly made food
|Toxin
|Toxin  
|Will deal a minor amount of Toxin damage.
|Will deal a minor amount of Toxin damage.
|0.1 units per tick
|0.1 units per tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Chloral Hydrate}}Chloral Hydrate<span style="color:#000067;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Chloral Hydrate}}Chloral Hydrate<span style="color:#000067;background-color:white">▮</span>
|3 parts Chlorine<br>1 part Ethanol<br>1 part Water
|{{RecursiveChem/Chloral Hydrate}}
|Stun, Toxin
|Stun, Toxin
|A short-lived sedative which stuns after a bit, but can be deadly in large doses. Results in 1 units instead of 5.
|A short-lived sedative which stuns after a bit, but can be deadly in large doses. Results in 1 units instead of 5.
|0.6 units per tick
|0.6 units per tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin<span style="color:#B31008;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin<span style="color:#B31008;background-color:white">▮</span>
|1 part [[#Charcoal|Charcoal]]<br>1 part Hydrogen<br>1 part Silicon
|{{RecursiveChem/Mindbreaker Toxin}}
|Very Mild Hallucinations
|Very Mild Hallucinations
|Popular legend about this drug lead CentCom to space-alter its effects, which now only creates simple hallucinations like reporting you as "dead". Space drugs, far simpler to create, have taken its place. Results in 5 units instead of 3.
|Popular legend about this drug lead CentCom to space-alter its effects, which now only creates simple hallucinations like reporting you as "dead". Space drugs, far simpler to create, have taken its place. Results in 5 units instead of 3.
|0.4 units per tick
|0.4 units per tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Impedrezene}}Impedrezene<span style="color:#C8A5DC;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Impedrezene}}Impedrezene<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Mercury<br>1 part Oxygen<br>1 part Sugar
|{{RecursiveChem/Impedrezene}}
|Brain
|Brain
|A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).
|A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).
|0.4 units per tick
|0.4 units per tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Mute Toxin}}Mute Toxin<span style="color:#F0F8FF;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Mute Toxin}}Mute Toxin<span style="color:#F0F8FF;background-color:white">▮</span>
|2 parts Uranium<br>1 part Water<br>1 part Carbon
|{{RecursiveChem/Mute Toxin}}
|Speech
|Speech
|Makes the subject unable to speak for some time.
|Makes the subject unable to speak for some time.
|0.4 units per tick
|0.4 units per tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Mime's Bane}}Mime's Bane<span style="color:#F0F8FF;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Mime's Bane}}Mime's Bane<span style="color:#F0F8FF;background-color:white">▮</span>
|1 part Radium<br>1 part [[#Mute Toxin|Mute Toxin]]<br>1 part [[Guide_to_food_and_drinks#Nothing|Nothing]]
|{{RecursiveChem/Mime's Bane}}
|Gestures
|Gestures
|A nonlethal neurotoxin that interferes with the victim's ability to gesture
|A nonlethal neurotoxin that interferes with the victim's ability to gesture  
|0.4 units per tick
|0.4 units per tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Lexorin}}Lexorin<span style="color:#7DC3A0;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Lexorin}}Lexorin<span style="color:#7DC3A0;background-color:white">▮</span>
|1 part [[#Sulfonal|Sulfonal]]<br>1 part Hydrogen<br>1 part Oxygen<br>1 part [[Plasma]]
|{{RecursiveChem/Lexorin}}
|Suffocation
| Suffocation
|Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.
|Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.  
|0.4 units per tick
|0.4 units per tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Initropidril}}Initropidril<span style="color:#7F10C0;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Initropidril}}Initropidril<span style="color:#7F10C0;background-color:white">▮</span>
|Traitor Uplink
|Traitor Uplink
|Cardiac Arrest
|Cardiac Arrest
|Deals heavy toxin damage over time, and a 25% chance to do one of the following: stun, cause loss of breath and oxygen damage, or cause your heart to stop. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib for a more reliable method.
|Deals heavy toxin damage over time, and a 25% chance to do one of the following: stun, cause loss of breath and oxygen damage, or cause your heart to stop. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib for a more reliable method.
|0.2 units per tick
| 0.2 units per tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Tirizene}}Tirizene<span style="color:#6E2828;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Tirizene}}Tirizene<span style="color:#6E2828;background-color:white">▮</span>
|Traitor Sleepypen, Emagged Soda Dispenser, [[Guide_to_botany#Deathberry|Death Berry]], [[Guide_to_botany#Poison-berry|Poison-Berry]]
|Traitor Sleepypen, Emagged Soda Dispenser, [[Guide_to_botany#Deathberry|Death Berry]], [[Guide_to_botany#Poison-berry|Poison-Berry]]
|Stamina Damage
|Stamina Damage
Line 1,185: Line 1,225:
|0.4 units per tick
|0.4 units per tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Tiring Solution}}Tiring Solution<span style="color:#6E2828;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Tiring Solution}}Tiring Solution<span style="color:#6E2828;background-color:white">▮</span>
|Peacekeeper Cyborgs
|Peacekeeper Cyborgs  
|Stamina Damage
|Stamina Damage
|Deals stamina damage over time, slowing down. Won't go higher than 50 stamina damage.
|Deals stamina damage over time, slowing down. Won't go higher than 50 stamina damage.
|0.6 units per tick
|0.6 units per tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Polonium}}Polonium<span style="color:#787878;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Polonium}}Polonium<span style="color:#787878;background-color:white">▮</span>
|Traitor Uplink
|Traitor Uplink
|Radiation  
|Radiation
|Cause significant Radiation damage over time. It's metabolized very slowly.
|Cause significant Radiation damage over time. It's metabolized very slowly.
|0.1 units per tick
|0.1 units per tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Pancuronium}}Pancuronium<span style="color:#195096;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Pancuronium}}Pancuronium<span style="color:#195096;background-color:white">▮</span>
|Traitor Uplink
| Traitor Uplink
|Paralysis and Suffocation
|Paralysis and Suffocation
|Paralyses you after 10 seconds, with a 20% chance to cause 4 seconds of loss of breath.
|Paralyses you after 10 seconds, with a 20% chance to cause 4 seconds of loss of breath.
|0.1 units per tick
|0.1 units per tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Sodium Thiopental}}Sodium Thiopental<span style="color:#6496FA;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Sodium Thiopental}}Sodium Thiopental<span style="color:#6496FA;background-color:white">▮</span>
|Traitor Uplink
|Traitor Uplink  
|Knockout and Stamina
|Knockout and Stamina
|Knocks you out after 11 seconds, and destroys your stamina.
|Knocks you out after 11 seconds, and destroys your stamina.
|0.3 units per tick
|0.3 units per tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Sulfonal}}Sulfonal<span style="color:#7DC3A0;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Sulfonal}}Sulfonal<span style="color:#7DC3A0;background-color:white">▮</span>
|1 part [[#Perfluorodecalin|Perfluorodecalin]]<br>1 part [[#Diethylamine|Diethylamine]]<br>1 part Sulfur
|{{RecursiveChem/Sulfonal}}
|Knockout and Toxin
|Knockout and Toxin
|1 toxin damage every 2 cycles, knocks you out after 22 cycles. Metabolized very slowly: two units are enough to trigger the knockout.
| 1 toxin damage every 2 cycles, knocks you out after 22 cycles. Metabolized very slowly: two units are enough to trigger the knockout.
|0.05 units per tick
|0.05 units per tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Amanitin}}Amanitin<span style="color:#FFFFFF;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Amanitin}}Amanitin<span style="color:#FFFFFF;background-color:white">▮</span>
|Traitor Uplink
|Traitor Uplink
|Delayed Toxin Damage  
|Delayed Toxin Damage  
Line 1,221: Line 1,261:
|0.2 units per tick
|0.2 units per tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Lipolicide}}Lipolicide<span style="color:#F0FFF0;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Lipolicide}}Lipolicide<span style="color:#F0FFF0;background-color:white">▮</span>
|1 part Mercury<br>1 part [[#Diethylamine|Diethylamine]]<br>1 part [[#Ephedrine|Ephedrine]]
|{{RecursiveChem/Lipolicide}}
|Weight Loss
|Weight Loss
|Drains nutrition and deals minor toxin damage, will deal more toxin damage if you are starving. Useful if you are fat or obese.
|Drains nutrition and deals minor toxin damage, will deal more toxin damage if you are starving. Useful if you are fat or obese.
|0.2 units per tick
|0.2 units per tick  
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Coniine}}Coniine<span style="color:#7DC3A0;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Coniine}}Coniine<span style="color:#7DC3A0;background-color:white">▮</span>
|Traitor Uplink
|Traitor Uplink
|Toxin and breath loss
|Toxin and breath loss
Line 1,233: Line 1,273:
|0.024 units per tick
|0.024 units per tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Curare}}Curare<span style="color:#191919;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Curare}}Curare<span style="color:#191919;background-color:white">▮</span>
|Traitor Uplink
|Traitor Uplink
|Knockout, Oxygen, and Toxin
|Knockout, Oxygen, and Toxin
|Does 1 unit of toxin and 1 unit of oxygen damage every second, and knocks you out after 11 seconds. Metabolizes slowly.
|Does 1 unit of toxin and 1 unit of oxygen damage every second, and knocks you out after 11 seconds. Metabolizes slowly.  
|0.05 units per tick
|0.05 units per tick  
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Histamine}}Histamine<span style="color:#FA6464;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Histamine}}Histamine<span style="color:#FA6464;background-color:white">▮</span>
|Traitor Uplink
|Traitor Uplink
|Brute, toxin, oxyloss and eyesight
|Brute, toxin, oxyloss and eyesight
Line 1,245: Line 1,285:
|0.1 units per tick
|0.1 units per tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Formaldehyde}}Formaldehyde<span style="color:#B4004B;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Formaldehyde}}Formaldehyde<span style="color:#B4004B;background-color:white">▮</span>
|1 part Ethanol<br>1 part Oxygen<br>1 part Silver<br>temperature 420 K
|{{RecursiveChem/Formaldehyde}}
|Toxin
|Toxin
|Causes a moderate amount of Toxin damage over time. Has a chance to turn into 5 to 15 units of Histamine. Preserves corpses from organ decay.  
|Causes a moderate amount of Toxin damage over time. Has a chance to turn into 5 to 15 units of Histamine. Preserves corpses from organ decay.
|0.2 units per tick
|0.2 units per tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Venom}}Venom<span style="color:#F0FFF0;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Venom}}Venom<span style="color:#F0FFF0;background-color:white">▮</span>
|Traitor Uplink
|Traitor Uplink
|Brute, toxin
|Brute, toxin
Line 1,257: Line 1,297:
|0.1 units per tick
|0.1 units per tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Fentanyl}}Fentanyl<span style="color:#64916E;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Fentanyl}}Fentanyl<span style="color:#64916E;background-color:white">▮</span>
|1 part [[#Space Drugs|Space Drugs]]<br>temperature 674 K
|{{RecursiveChem/Fentanyl}}
|Toxin, brain
|Toxin, brain
|Will deal 1 toxin and 3 brain damage, up to 60 points of toxin damage and 150 points of brain damage (brains have 200 points of health). If the drug is not removed before 18 cycles it will knock the user unconscious.
|Will deal 1 toxin and 3 brain damage, up to 60 points of toxin damage and 150 points of brain damage (brains have 200 points of health). If the drug is not removed before 18 cycles it will knock the user unconscious.
|0.2 units per tick
| 0.2 units per tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Cyanide}}Cyanide<span style="color:#00B4FF;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Cyanide}}Cyanide<span style="color:#00B4FF;background-color:white">▮</span>
|1 part [[#Oil|Oil]]<br>1 part [[#Ammonia|Ammonia]]<br>1 part Oxygen<br>temperature 380 K
|{{RecursiveChem/Cyanide}}
|Toxin, oxyloss
|Toxin, oxyloss
|Causes headaches and sickness at first,followed by failure of cellular respiration leading to cardiac arrest, suffocating its target.'''Often extremely lethal'''.
|Causes headaches and sickness at first,followed by failure of cellular respiration leading to cardiac arrest, suffocating its target.'''Often extremely lethal'''.
|0.05 units per tick
|0.05 units per tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Carpotoxin}}Carpotoxin<span style="color:#003333;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Carpotoxin}}Carpotoxin<span style="color:#003333;background-color:white">▮</span>
|Space Carp, Koi Beans, Emagged Chem Dispenser
| Space Carp, Koi Beans, Emagged Chem Dispenser
|Toxin
|Toxin
|Deals constant toxin damage over time.
|Deals constant toxin damage over time.  
|0.4 units per tick
|0.4 units per tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Zombie Powder}}Zombie Powder<span style="color:#669900;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Zombie Powder}}Zombie Powder<span style="color:#669900;background-color:white">▮</span>
|5 parts [[#Morphine|Morphine]]<br>5 parts [[Guide to chemistry#Carpotoxin|Carpotoxin]]<br>5 parts Copper
|{{RecursiveChem/Zombie Powder}}
|Stamina, Fake death
|Stamina, Fake death
|Does nothing for the first 9 ticks it is metabolized, and then begins dealing rapidly increasing stamina damage. Triggers a fake death which lasts until fully metabolized when stamina damage exceeds 145. (Results in 2 units instead of 15)
|Does nothing for the first 9 ticks it is metabolized, and then begins dealing rapidly increasing stamina damage. Triggers a fake death which lasts until fully metabolized when stamina damage exceeds 145. (Results in 2 units instead of 15)  
|0.4 units per tick
|0.4 units per tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Ghoul Powder}}Ghoul Powder<span style="color:#669900;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Ghoul Powder}}Ghoul Powder<span style="color:#669900;background-color:white">▮</span>
|1 part [[#Zombie Powder|Zombie Powder]]<br>1 part [[#Epinephrine|Epinephrine]]
|{{RecursiveChem/Ghoul Powder}}
|Fake "death"
|Fake "death"
|Same as Zombie Powder, but victim can move.
|Same as Zombie Powder, but victim can move.
|0.4 units per tick
|0.4 units per tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Itching Powder}}Itching Powder<span style="color:#C8C8C8;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Itching Powder}}Itching Powder<span style="color:#C8C8C8;background-color:white">▮</span>
|1 part Fuel<br>1 part [[#Ammonia|Ammonia]]<br>1 part [[#Charcoal|Charcoal]]
|{{RecursiveChem/Itching Powder}}
|Brute, annoyance
|Brute, annoyance
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slight amounts of Brute damage. Has a chance to transform into 1 to 3 units of histamine.
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slight amounts of Brute damage. Has a chance to transform into 1 to 3 units of histamine.  
|0.16 units per tick
|0.16 units per tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Bone Hurting Juice}}Bone Hurting Juice<span style="color:#AAAAAA77;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Bone Hurting Juice}}Bone Hurting Juice<span style="color:#AAAAAA77;background-color:white">▮</span>
|1&nbsp;part&nbsp;[[#Unstable Mutagen|Unstable&nbsp;Mutagen]]<br>3 part [[#Itching Powder|Itching Powder]]<br>1 part [[Guide_to_food_and_drinks#Milk|Milk]]
|{{RecursiveChem/Bone Hurting Juice}}
|Stamina, Brute to Skeletons
|Stamina, Brute to Skeletons
|Does 7.5 stamina damage per tick. 50u overdose threshold. If overdosed, it has a 4% chance to cause 200 stamina damage to a random limb, temporarily disabling it. If you're a skeleton or a plasmaman, it will deal additional 0.5 brute damage per tick, and if overdosed has 4% chance to cause 200 brute damage to a random limb instead of stamina damage.
|Does 7.5 stamina damage per tick. 50u overdose threshold. If overdosed, it has a 4% chance to cause 200 stamina damage to a random limb, temporarily disabling it. If you're a skeleton or a plasmaman, it will deal additional 0.5 brute damage per tick, and if overdosed has 4% chance to cause 200 brute damage to a random limb instead of stamina damage.
|0.4 units per tick
|0.4 units per tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Mint Toxin}}Mint Toxin<span style="color:#CF3600;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Mint Toxin}}Mint Toxin<span style="color:#CF3600;background-color:white">▮</span>
|Grind the mint in the kitchen
|Grind the mint in the kitchen
|Conditional death
|Conditional death
|Instantly gibs fat people when ingested.
|Instantly gibs fat people when ingested.  
|0.4 units per tick
|0.4 units per tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Slime Ooze}}Slime Ooze<span style="color:#611e80;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Slime Ooze}}Slime Ooze<span style="color:#611e80;background-color:white">▮</span>
|Oozelings
|{{RecursiveChem/Slime Ooze}}
|Toxin
|Toxin
|Heals brute damage over time, but randomly deals bursts of 1-10 toxin damage making it useful as Oozelings take reverse toxin damage/healing.
|Heals brute damage over time, but randomly deals bursts of 1-10 toxin damage making it useful as Oozelings take reverse toxin damage/healing.
|0.4 units per tick
|0.4 units per tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Slime Jelly}}Slime Jelly<span style="color:#801E28;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Slime Jelly}}Slime Jelly<span style="color:#801E28;background-color:white">▮</span>
|Slimes or slimepeople
|Slimes or slimepeople
|Toxin
|Toxin
Line 1,317: Line 1,357:
|0.4 units per tick
|0.4 units per tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Heparin}}Heparin<span style="color:#C8C8C8;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Liquid Electricity}}Liquid Electricity<span style="color:#97ee63;background-color:white">▮</span>
|1 part [[#Formaldehyde|Formaldehyde]]<br>1 Part Sodium<br>1 Part Chlorine<br>1 Part Lithium
|{{RecursiveChem/Liquid Electricity}} <br> '''OR''' <br> Ethereals <br> '''OR''' <br> High power energy bars
|Toxin
|Has a 3% chance each tick to shock you, Ethereals use this as blood and get no negative effects from ingesting or injecting this chemical
|0.4 units per tick
|-
! style="background-color:#FFEE88;" |{{anchor|Heparin}}Heparin<span style="color:#C8C8C8;background-color:white">▮</span>
|{{RecursiveChem/Heparin}}
|Brute, Bleeding
|Brute, Bleeding
|Causes bleeding constantly while in the system of the victim.
|Causes bleeding constantly while in the system of the victim.
|0.08 units per tick
|0.08 units per tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Teslium}}Teslium<span style="color:#20324D;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Teslium}}Teslium<span style="color:#20324D;background-color:white">▮</span>
|1 Part Stable Plasma<br>1 Part Silver<br>1 Part [[#Black Powder|Black Powder]]<br>Temperature 400K<br>
|{{RecursiveChem/Teslium}}
|Random Shocks
|Random Shocks
|Randomly shocks the victim while it is in their system, ignoring any protection cause the shock comes from inside them. Also increases damage taken from normal shocks.
|Randomly shocks the victim while it is in their system, ignoring any protection cause the shock comes from inside them. Also increases damage taken from normal shocks.
|0.2 units per tick
| 0.2 units per tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Rotatium}}Rotatium<span style="color:#AC88CA;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Rotatium}}Rotatium<span style="color:#AC88CA;background-color:white">▮</span>
|1 Part [[#Mindbreaker Toxin|Mindbreaker Toxin]]<br>1 Part [[#Teslium|Teslium]]<br>1 Part [[#Fentanyl|Fentanyl]]
|{{RecursiveChem/Rotatium}}
|Toxin
|Toxin
|Causes the victim's screen to display a rocking motion and deals moderate toxin damage.
|Causes the victim's screen to display a rocking motion and deals moderate toxin damage.
|0.24 units per tick
|0.24 units per tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Anacea}}Anacea<span style="color:#3C5133;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Anacea}}Anacea<span style="color:#3C5133;background-color:white">▮</span>
|1 Part [[#Haloperidol|Haloperidol]]<br>1 Part [[#Impedrezene|Impedrezene]]<br>1 Part Radium
|{{RecursiveChem/Anacea}}
|Toxin and Purges Medicines
|Toxin and Purges Medicines
|Metabolizes very slowly and quickly purges medicines in the victim while dealing light toxin damage.
|Metabolizes very slowly and quickly purges medicines in the victim while dealing light toxin damage.
|0.032 units per tick
|0.032 units per tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Weed Killer}} Weed Killer<span style="color:#4B004B;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Weed Killer}} Weed Killer<span style="color:#4B004B;background-color:white">▮</span>
|1 part Toxin<br>4 parts [[#Ammonia|Ammonia]]
|{{RecursiveChem/Weed Killer}}
|Toxin
| Toxin
|Kills weeds, causes minor toxin damage to humans.
|Kills weeds, causes minor toxin damage to humans.
|0.4 units per tick
|0.4 units per tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Pest Killer}}Pest Killer<span style="color:#4B004B;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Pest Killer}}Pest Killer<span style="color:#4B004B;background-color:white">▮</span>
|1 part Toxin<br>4 parts Ethanol
|{{RecursiveChem/Pest Killer}}
|Toxin
|Toxin
|Kills pests in hydroponics trays, causes minor toxin damage to humans. Deals heavy toxin damage to fly people.
|Kills pests in hydroponics trays, causes minor toxin damage to humans. Deals heavy toxin damage to fly people.
|0.4 units per tick.
|0.4 units per tick.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Plant-B-Gone}}Plant-B-Gone<span style="color:#49002E;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Plant-B-Gone}}Plant-B-Gone<span style="color:#49002E;background-color:white">▮</span>
|1 part Toxin<br>4 parts Water
|{{RecursiveChem/Plant-B-Gone}}
| Toxin  
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans. Deals heavy toxin damage to pod people.
|0.4 units per tick
|-
! style="background-color:#FFEE88;" |{{anchor|Bungotoxin}}Bungotoxin<span style="color:#EBFF8E;background-color:white">▮</span>
|{{RecursiveChem/Bungotoxin}}
|Toxin
|Toxin
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans. Deals heavy toxin damage to pod people.
|Deals heavy heart damage and makes you dizzy.  
|0.4 units per tick
|0.2 units per tick
|}
|}
== Mushroom Chemicals ==
==Mushroom Chemicals==
Found primarily in Lavaland flora.
Found primarily in Lavaland flora.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" style='background-color:#FFDD66;'|Type
! scope="col" style="background-color:#FFDD66;" |Type
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description  
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Entropic Polypnium}}Entropic Polypnium<span style="color:#1D043D;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Entropic Polypnium}}Entropic Polypnium<span style="color:#1D043D;background-color:white">▮</span>
|Poison
|Poison  
|Stamina, Brain, Toxin, Oxygen, and a bit of Eye Damage, Oh My! More than 5u will paralyze someone as well.
|Stamina, Brain, Toxin, Oxygen, and a bit of Eye Damage, Oh My! More than 5u will paralyze someone as well.
|0.4 units per tick
| 0.4 units per tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Tinea Luxor}}Tinea Luxor<span style="color:#B5A213;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Tinea Luxor}}Tinea Luxor<span style="color:#B5A213;background-color:white">▮</span>
|Other
|Other
|Makes the consumer glow.
|Makes the consumer glow.
|0.4 units per tick
|0.4 units per tick  
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Vitrium Froth}}Vitrium Froth<span style="color:#D3A308;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Vitrium Froth}}Vitrium Froth<span style="color:#D3A308;background-color:white">▮</span>
|Medicine
| Medicine
|80% chance to heal 1 burn and 1 brute damage each tick.
|80% chance to heal 1 burn and 1 brute damage each tick.
|0.4 units per tick
|0.4 units per tick  
|-
|-
|}
|}
Line 1,395: Line 1,447:
====Vapor====
====Vapor====
Vapor is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a "vapor" based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples.
Vapor is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a "vapor" based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples.
====Touch====
==== Touch ====
Touch is used by [[#Smoke|smoke]] and splashing. If the reagent has a "touch" based component, that component will affect the target (such as the instant heal part of [[#Synthflesh|Synthflesh]]), without being blocked by clothing. Nothing at all will enter the target's bloodstream, with the exception of smoke if the target has no internals on. Currently all "touch" components are also "patch" components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples.
Touch is used by [[#Smoke|smoke]] and splashing. If the reagent has a "touch" based component, that component will affect the target (such as the instant heal part of [[#Synthflesh|Synthflesh]]), without being blocked by clothing. Nothing at all will enter the target's bloodstream, with the exception of smoke if the target has no internals on. Currently all "touch" components are also "patch" components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples.
====Patch====
====Patch====
Line 1,405: Line 1,457:
====Syringes====
====Syringes====
Syringes can inject into people even with their mouths covered, either by hand or with a syringe gun. It doesn't work on players wearing hardsuits or other pierce-immune clothing, unless you use a piercing syringe or manage to aim for an exposed part of their body. [[Golem]]s are completely immune to syringes (even piercing syringes), but [[Guide_to_chemistry#Patches|patches]] do work on them. A syringe holds between 10-60u, depending on type. Common syringes hold 15u. <br>
Syringes can inject into people even with their mouths covered, either by hand or with a syringe gun. It doesn't work on players wearing hardsuits or other pierce-immune clothing, unless you use a piercing syringe or manage to aim for an exposed part of their body. [[Golem]]s are completely immune to syringes (even piercing syringes), but [[Guide_to_chemistry#Patches|patches]] do work on them. A syringe holds between 10-60u, depending on type. Common syringes hold 15u. <br>
====Patches====
==== Patches====
Will add all reagents into a person's bloodstream through any clothing, including hardsuits. Also apply [[#Touch|touch]]/[[#Patch|patch]] based effects. Example: A patch of 20u [[#Synthflesh|Synthflesh]] will instantly heal 25 brute and burn (touch component), and also enter the target's bloodstream (which in this case does nothing). Usable by [[Plasmaman|plasmamen]]. Can hold up to 40u. <br>
Will add all reagents into a person's bloodstream through any clothing, including hardsuits. Also apply [[#Touch|touch]]/[[#Patch|patch]] based effects. Example: A patch of 20u [[#Synthflesh|Synthflesh]] will instantly heal 25 brute and burn (touch component), and also enter the target's bloodstream (which in this case does nothing). Usable by [[Plasmaman|plasmamen]]. Can hold up to 40u. <br>
====Cigarettes====
====Cigarettes====
Line 1,423: Line 1,475:




== Beyond the Dispenser ==
==Beyond the Dispenser==
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.
[[Category:Guides]]
[[Category:Guides]]

Revision as of 16:04, 9 January 2023

This guide will primarily be useful for chemists and Botanists using Strange Seeds but may come in handy to any player and especially traitors.

Chemicals

The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, water and welding fuel. These can be produced from the Chem Dispenser in Chemistry.

You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.

Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.

Grinding minerals from mining will also get you:

Emagging a chem dispenser will add:

  • Space Drugs
  • Morphine
  • Toxin
  • Carpotoxin
  • Miner's Salve

The NanoMed Plus is your main source of generic toxin when hacked.

Some chemical reactions will require you to heat the reagents in a Chemical Heater. This machine will heat a beaker to the desired temperature, slowing down the heating speed as it approaches the target temperature. If you don't risk making the chemical explode by overheating it (such as Meth) you can just set it to a very high temperature to avoid this.


Machinery

You have all sorts of chems here, and can make many things. You can make medicines, smoke, foam, flash powder, poisons, space lube, acid and much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, as mixing the wrong chemicals can be bad for your health, and please make sure you know what a chemical does before you use it. Experiment at your own risk.


Chem Dispenser Chemistry Dispensers

Chem dispensers can be upgraded to unlock more chemicals, allow for more precise macro usage, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and rebuild it by first putting the circuit board back, and then all other things but use a full power cell instead of the old one. Then screwdriver to finish. Or you can charge the machine with an inducer .

Available chemicals:

Click expand to see what chemicals are available:

Normal:

  • Hydrogen
  • Oxygen
  • Silicon
  • Phosphorus
  • Sulfur
  • Carbon
  • Nitrogen
  • Water
  • Lithium
  • Sugar
  • Sulphuric acid
  • Copper
  • Mercury
  • Sodium
  • Iodine
  • Bromine
  • Ethanol
  • Chlorine
  • Potassium
  • Aluminium
  • Radium
  • Fluorine
  • Iron
  • Welding fuel
  • Silver
  • Stable plasma

Upgraded (tier 4 matter manipulator):

  • Acetone
  • Ammonia
  • Ash
  • Diethylamine
  • Oil
  • Saltpetre

Emagged:

  • Space Drugs
  • Morphine
  • Toxin
  • Carpotoxin
  • Miner's Salve

Upgradeable parts:

Click expand to see upgrades:

  • Better matter bins: greater power efficiency per unit dispensed.
  • Better capacitor: faster recharging speed.
  • Better power cell: larger maximum power capacity.
  • Better manipulator: unlocks more chemicals. Longer and more complex chemistry macros can be performed. At tier 1 manips, macros round to the nearest 5u, then 3u at tier 2, 2u at tier 3 and 1u at tier 4

Chemical Heater Chemical Heater

Some chemical reactions will require you to heat the reagents in a Chemical Heater. Unless the recipes says otherwise, these reactions need you to heat the reagents above the required temperature. This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don't risk making the chemical explode by overheating it (like with meth) you can just set it to a very high temperature to avoid this.

Due to a rounding bug you sometimes need to heat chems 1 degree higher than the recipe says.

Upgrading the laser will increase the heating/cooling speed.

ChemMaster 3000 ChemMaster 3000

Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.
Maximum size for dispensed bottles is 30u, patches 40u and pills 50u. Use a chemistry bag to quickly move large quantities of bottles, patches or pills.
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.

Reagent Grinder All-In-One Grinder

Grinds, crushes, liquefies and extracts reagents from materials placed into it.
If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.
For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice.

Smoke Machine Smoke Machine

Dispenses any chemical inside as a smoke cloud. Needs to be secured by wrenching first.
A great alternative to smoke grenades, but easily incites lynch mobs.
Can only be obtained through the circuit board being printed, and the required parts being assembled first.
Upgradeable parts:

Click expand to see upgrades:

  • Manipulator: Unlocks the higher range settings.
  • Matter bin: Increases maximum capacity.
  • Capacitor: Increases efficiency.


Metabolism

When a reagent enters a body, it will then "tick" or "cycle" about every 2 seconds (these are called "life ticks", and are not to be confused with server ticks/tickrate). When this happens the body is purged of an amount of every reagent depending on their metabolism rates. This is the rate at which the chemical disappears from your body. It doesn't matter how many chems you have in your body, as they are all metabolized separately. If you are hungry (sluggish), this will happen 20% slower, which makes chemicals have a bigger total effect since they last longer without being weaker per tick. Many mobs are "simplemobs" which means they don't have bloodstreams and can thus not be poisoned, sedated or healed with medicine. Monkeys and most playable humanoids are the exceptions to this.


Active Pure Chemicals

A.K.A. what happens when you eat or splash these. Their metabolism rate is 0.4u per cycle unless said otherwise. Unmentioned dispensable chemicals don't have any effects. Plasma and uranium requires you to grind mineral sheets to acquire.

  • Chlorine: Causes 1 brute damage per tick to a random body part.
  • Copper: Can be splashed on metal sheets to create bronze sheets.
  • Ethanol: A decent alcoholic "beverage", with a booze power of 65. Increases success rate of surgery and flammability when applied externally. Metabolism rate 0.2.
  • Fluorine: Causes 1 toxin damage per tick.
  • Iron: Slowly restores blood volume.
  • Lithium: Causes twitching, drooling, moaning and not being able to walk straight.
  • Mercury: Causes 1 brain damage per tick, twitching, drooling, moaning and not being able to walk straight.
  • Plasma: Causes 3 toxin damage per tick. Creates gas form plasma when spilled or heated to 323.15K (50°C). Not to be confused with Stable Plasma, which does nothing.
  • Radium: Slowly causes irradiation (2 per tick). Creates glowing green goo on floor if more than 3u is spilled.
  • Sugar: Gives nutrition. Causes hyperglycemic shock if overdosed (200u). Metabolism rate 0.8.
  • Sulphuric Acid: Causes 1 toxin damage and some instant brute damage to one body part when ingested, and slightly more brute damage when injected. Destroys head-wear and causes burn damage when sprayed or splashed on someone. Counts as a toxin.
  • Uranium: Causes slight (1 per tick) irradiation. Creates glowing green goo on floor if more than 3u is spilled.
  • Welding Fuel: Causes 1 toxin damage per tick. Makes people flammable if splashed on.


Components

These are very basic chemicals that you'll use in a lot of other more complicated chems. They can still be toxic, though.

Name Formula Description
Ash 1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

Temperature 480K

Basic ingredient in a couple of recipes.
Ash (Alternate Recipe) Light a piece of paper on fire, and scoop up the resulting ashes with a beaker. Basic ingredient in a couple of recipes.
Carpet 1 part Space Drugs
1 part Lithium

1 part Mercury

1 part Sugar

1 part Blood

Creates a dirty carpet on the floor.
Oil 1 part Welding Fuel

1 part Carbon

1 part Hydrogen

Burns in a small smoky fire, mostly used to get Ash.
Oil (Alternate Recipe) Scoop up oil from destroyed cyborgs or robots off the ground with a beaker. Burns in a small smoky fire, mostly used to get Ash.
Phenol 1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Chlorine
1 part Water

Used for certain medical recipes.
Acetone 1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Welding Fuel
1 part Oxygen

Common ingredient in other recipes.
Diethylamine 1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

A very potent fertilizer, and the base component of some medicines.
Ammonia 3 parts Hydrogen

1 part Nitrogen

An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as Diethylamine (results in 3 units instead of 4).
Saltpetre 3 parts Oxygen

1 part Potassium
1 part Nitrogen

Ingredient for Bath Salts and Black Powder (results in 3 units instead of 5). Increases potency of plants.
Lye 1 part Sodium

1 part Hydrogen
1 part Oxygen

Useful in the manufacturing of wax items like soap.
Lye (Alternate Recipe) 1 part Ash
1 part Water
1 part Carbon
Useful in the manufacturing of wax items like soap.

Medicines

"And that's how I lost my medical license!" Don't be this guy. Make these. Lots of these.

See Guide to Medicine for more information on what to use when.

Core Healing Medicines

These healing drugs form the "core" drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.

Name Recipe Treatment for Description Metabolism Rate Overdose Threshold Addiction Threshold
Silver Sulfadiazine 1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Silver
1 part Sulfur
1 part Oxygen
1 part Chlorine

Burn If applied by patch - Instantly heals burn damage on the location it is applied to, equal to the amount applied. Will also heal an additional 0.5 burn damage per tick, but may also temporarily disable limbs or the player due to extreme pain.

On ingestion, inhalation or injection, it deals 0.5 toxin damage per tick instead.

On overdose, will suffocate at 1 oxygen damage per tick.

1.0 units per tick 100 units N/A
Styptic Powder 1 part Aluminium

1 part Hydrogen
1 part Oxygen
1 part Sulfuric Acid

Brute If applied by patch - Instantly heals brute damage on the location it is applied, equal to the amount applied. Will also heal an additional 0.5 brute damage per tick, but may also temporarily disable limbs or the player due to extreme pain.

On ingestion, inhalation or injection, it deals 0.5 toxin damage per tick instead.

On overdose, will suffocate at 1 oxygen damage per tick.

1.0 units per tick 100 units N/A
Saline-Glucose Solution 1 part Sodium Chloride
1 part Chlorine

1 part Sodium

1 part Water

1 part Water
1 part Sugar

Brute, burn Has a 33% chance per tick to heal 0.5 brute and 0.5 burn damage. Can be used as a temporary substitute for blood if hooked up via IV drip or injected via a syringe. 0.2 units per tick 60 units N/A
Synthflesh 1 part Styptic Powder
1 part Aluminium

1 part Hydrogen
1 part Oxygen

1 part Sulfuric Acid

1 part Silver Sulfadiazine
1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Silver
1 part Sulfur
1 part Oxygen

1 part Chlorine

1 part Blood
1 part Carbon

Brute, burn If applied by patch - Instantly heals brute and burn damage on the location it is applied to, equal to the amount applied. Will also heal an additional 0.5 brute and 0.5 burn per tick, but may also temporarily disable limbs or the player due to extreme pain.

On ingestion, inhalation or injection, it deals 2 toxin damage per tick instead.

On overdose, deals 2 toxin damage per tick.

100u may be applied to a husked corpse with less than 50 burn damage to restore the body to normal integrity.

1.0 units per tick 125 units N/A
Charcoal 1 part Sodium Chloride
1 part Chlorine

1 part Sodium

1 part Water

1 part Ash
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

Temperature 480K

Temperature 380K

Toxin Heals toxin damage at a rate of 1 per tick, will also purge any other chemicals at 0.75u per tick. 0.4 units per tick N/A N/A
Salbutamol 1 part Salicyclic Acid
1 part Phenol
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Chlorine

1 part Water

1 part Sodium
1 part Carbon
1 part Oxygen

1 part Sulfuric Acid

1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Aluminium
1 part Bromine
1 part Lithium

Suffocation Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Overdoses cause excess Salbutamol to be metabolized into Histamine at a rate of 1u of Salbutamol to 1u of Histamine per tick. 0.1 units per tick 25 units N/A
Bicaridine 1 part Carbon

1 part Oxygen
1 part Sugar

Brute
  • Heals 0.5 brute damage per tick for a 100% chance. The chance is halved for every 20 brute damage you have.
  • Overdoses cause 2 liver damage per tick.
  • Calculation example:
     100% chance at 0~19 damages.
     50% chance at 20~39 damages.
     25% chance at 40~59 damages.
     12.5% chance at 60~79 damages.
     ...
     0.78% at 140~160 damage.
0.2 units per tick 30 units N/A
Kelotane 1 part Carbon

1 part Silicon

Burn
  • Heals 0.5 burn damage per tick for a 100% chance. The chance is halved for every 20 burn damage you have.
  • Overdoses cause 2 liver damage per tick.
  • Calculation example:
     100% chance at 0~19 damages.
     50% chance at 20~39 damages.
     25% chance at 40~59 damages.
     12.5% chance at 60~79 damages.
     ...
     0.78% at 140~160 damage.
0.2 units per tick 30 units N/A
Antitoxin 1 Part Nitrogen

1 Part Silicon
1 Part Potassium

Toxin
  • Heals 0.5 toxin damage per tick for a 100% chance. The chance is halved for every 20 toxin damage you have.
  • Overdoses cause 2 liver damage per tick.
  • Calculation example:
     100% chance at 0~19 damages.
     50% chance at 20~39 damages.
     25% chance at 40~59 damages.
     12.5% chance at 60~79 damages.
     ...
     0.78% at 140~160 damage.
0.4 units per tick 30 units N/A
Dexalin 1 Part Oxygen

1 Part Nitrogen
5 Parts Plasma (Catalyst)

Suffocation
  • Heals 1.5 suffocation damage per tick for a 100% chance. The chance is halved for every 20 suffocation damage you have.
    This is slightly stronger than other basic medicines, but the chance to heal still follows the standard calculation.
  • Overdoses cause 2 heart damage per tick.
  • Calculation example:
     100% chance at 0~19 damages.
     50% chance at 20~39 damages.
     25% chance at 40~59 damages.
     12.5% chance at 60~79 damages.
     ...
     0.78% at 140~160 damage.
0.2 units per tick 30 units N/A
Dexalin Plus 1 Part Dexalin
1 Part Oxygen

1 Part Nitrogen

5 Parts Plasma (Catalyst)

1 Part Carbon
1 Part Iron

Suffocation Heals suffocation damage at a rate of 3 per tick. Overdoses cause rapid heart damage at 4 per tick and are likely to lead to cardiac arrest. 0.4 units per tick 25 units N/A
Tricordrazine 1 Part Kelotane
1 part Carbon
1 part Silicon

1 Part Bicaridine
1 part Carbon

1 part Oxygen

1 part Sugar

1 Part Antitoxin
1 Part Nitrogen

1 Part Silicon

1 Part Potassium
All four basic types
  • Heals 1 brute/1 burn/1 toxin/1 suffocation damages per tick for a 100% chance. The chance is halved for every 20 damage you have for each damage type, and the chance is exclusively calculated for each damage type.
  • It has a high metabolism rate and enhanced overdose limit than its basic version.
  • Overdoses cause 3 liver damage and 2 toxin damage per tick
  • Calculation example:
     100% chance at 0~19 damages.
     50% chance at 20~39 damages.
     25% chance at 40~59 damages.
     12.5% chance at 60~79 damages.
     ...
     0.78% at 140~160 damage.
1.2 units per tick 50 units N/A
Cryoxadone 1 part Acetone
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Welding Fuel

1 part Oxygen

1 part Unstable Mutagen
1 part Chlorine

1 part Phosphorus

1 part Radium

1 part Stable Plasma

All types Required for the proper function of cryogenics. It heals all types of damage very swiftly (except clone damage, which is healed very slowly), but only when in a very cold environment. Healing strength is proportional to temperature. 0.4 units per tick N/A N/A
Pyroxadone 1 part Cryoxadone
1 part Acetone
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Welding Fuel

1 part Oxygen

1 part Unstable Mutagen
1 part Chlorine

1 part Phosphorus

1 part Radium

1 part Stable Plasma

1 part Slime Jelly
Extracted from oozelings
All four basic types and cellular Inverse Cryoxadone that heals faster the hotter the patient is. For max efficiency you need to be over 460°K and on fire. In optimal conditions every cycle will heal 15 burn before the damage taken from being on fire, which is usually faster than the fire hurts you (unless too hot). It will then also heal 10 brute, 10 toxin, 20 oxyloss and 10 cellular. Works on slimepeople. 0.4 units per tick N/A N/A
Clonexadone 1 part Cryoxadone
1 part Acetone
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Welding Fuel

1 part Oxygen

1 part Unstable Mutagen
1 part Chlorine

1 part Phosphorus

1 part Radium

1 part Stable Plasma

1 part Sodium
5 units Plasma (catalyst)

Clone Quickly heals clone damage, but only when in a cold environment. Healing strength is proportional to temperature. 0.6 units per tick N/A N/A
Mannitol 1 part Hydrogen

1 part Water
1 part Sugar

Brain Quickly heals brain damage at 2 per tick - best used in cryo alongside Cryoxadone, but will still heal if taken via other means.
Usually it has no overdose, but it has 35u overdose to brain tumor people. When overdosed, has awful brain healing to brain tumor people, at 0.1 damage per tick.
0.4 units per tick N/A N/A
System Cleaner 1 part Ethanol

1 part Chlorine

2 parts Phenol
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Chlorine

1 part Water

1 part Potassium

Toxin Quickly purges toxin damage at 2 per tick in the rare case an IPC gets said damage. Will also purge other chemicals at 1u per tick.

Only works on IPCs.

0.2 units per tick N/A N/A
Solder 1 part Ethanol

1 part Copper
1 part Silver
Temperature 374K

Brain Quickly heals brain damage at 3 per tick, reduces hallucinations and has a chance to cure mild and special brain traumas every tick.

Only works on IPCs.

0.4 units per tick N/A N/A
Neurine 1 part Acetone
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Welding Fuel

1 part Oxygen

1 part Mannitol
1 part Hydrogen

1 part Water

1 part Sugar

1 part Oxygen

Minor brain traumas Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure basic traumas. More severe traumas usually require surgery. Quickly purges Neurotoxin. 0.4 units per tick N/A N/A

Superior Healing Medicines

These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.

Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.

Name Recipe Treatment for Description Metabolism Rate Overdose Threshold Addiction Threshold
Salicyclic Acid 1 part Phenol
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Chlorine

1 part Water

1 part Sodium
1 part Carbon
1 part Oxygen
1 part Sulfuric Acid

Brute Heals 3 brute damage per tick, but causes exhaustion while it is healing. Overdoses cause 2 liver and 3 toxin damage per tick, but also double the brute healing. 0.2 units per tick 25 units N/A
Oxandrolone 3 parts Carbon
1 part Phenol
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Chlorine

1 part Water

1 part Hydrogen
1 part Oxygen

Burn Heals 3 burn damage per tick, but causes exhaustion while it is healing. Overdoses cause 2 liver and 3 toxin damage per tick, but also double the burn healing. 0.2 units per tick 25 units N/A
Carthatoline 1 part Antitoxin
1 Part Nitrogen

1 Part Silicon

1 Part Potassium

2 parts Carbon
5 parts Plasma (Catalyst)

Toxin Heals 3 toxin damage per tick while purging toxic chems at a rate of 1u per tick as well as being very likely to cause vomiting. Overdoses cause 2 brain damage per tick. 0.4 units per tick 25 units N/A
Omnizine Grown from Ambrosia Deus or found in heated Donk Pockets Brute, burn, toxin and suffocation Heals 0.5 brute/0.5 burn/0.5 toxin/0.5 suffocation damages per tick except cellular. If overdosed it will deal 1.5 damage of each damage type per tick except cellular. 0.1 units per tick 30 units N/A
Pentetic Acid 1 part Cyanide
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Oxygen

Temperature 380K

1 part Formaldehyde
1 part Ethanol

1 part Oxygen
1 part Silver

Temperature 420K

1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Welding Fuel
1 part Sodium
1 part Chlorine

Radiation, toxin Treats massive radiation exposure extremely well but has deminishing returns the lower radiation you have. Treats 2 toxin damage a tick but purges all other chemicals from body at a rate of 2u per tick, including medicines.
Other anti-toxins should be used instead if only treating toxin damage.
0.2 units per tick N/A N/A
Perfluorodecalin 1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Fluorine
1 part Hydrogen
Temperature 370K

Suffocation Heals suffocation damage incredibly quickly at a rate of 10 per tick. which can allow you to spacewalk. Also heals your lungs 2 damage per tick, but will cause 1 toxin damage per tick. Overdoses cause 2 heart damage per tick. 0.1 units per tick 30 units N/A
Atropine 1 part Acetone
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Welding Fuel

1 part Oxygen

1 part Diethylamine
1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Phenol
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Chlorine

1 part Water

1 part Ethanol
1 part Sulfuric Acid

Brute, Burn, Toxin and Suffocation Rapidly stabilizes and heals anyone in or near critical condition by healing 4 brute/4 burn/4 toxin/5 suffocation damages per tick, but causes dizziness and jittering. Overdoses will cause excess Atropine to be rapidly metabolized into Histamine, at a rate of 3u of Histamine for 2u of Atropine. 0.1 units per tick 15 units N/A
Calomel 1 part Mercury

1 part Chlorine
Temperature 374K

Purge Quickly purges the body of all chemicals at 2.5u per tick.

If your health is above 20, 2.5 toxin damage is dealt per tick.

0.2 units per tick N/A N/A
Hepanephrodaxon 2 Parts Carthatoline
1 part Antitoxin
1 Part Nitrogen

1 Part Silicon

1 Part Potassium

2 parts Carbon

5 parts Plasma (Catalyst)

2 Parts Carbon
1 Part Lithium
5 Parts Plasma (Catalyst)

Liver, Toxin Superior anti-toxin that heals 6 toxin damage per tick and also heals liver damage at a quick rate of 4 damage per tick, so long as the liver is still functional, but causes confusion. Overdoses cause brain 2 damage per tick and more severe confusion. Extremely fast metabolization. 3.75 units per tick 10 units N/A
Mutadone 1 part Acetone
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Welding Fuel

1 part Oxygen

1 part Unstable Mutagen
1 part Chlorine

1 part Phosphorus

1 part Radium

1 part Bromine

Genetic Removes all your genetic mutations, this can humanize monkeys. 0.4 units per tick N/A N/A

Unique Healing Medicines

These healing drugs preform a unique function that is not commonly used or seen in game.

Name Recipe Treatment for Description Metabolism Rate Overdose Threshold Addiction Threshold
Potassium Iodide 1 part Potassium

1 part Iodine

Radiation Reduces low radiation damage very effectively. 0.8 units per tick N/A N/A
Ephedrine 1 part Diethylamine
1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Hydrogen
1 part Sugar

Stun Reduces stun times, increases run speed, and stabilizes crit, but has a chance to make you drop the thing you were holding.
If overdosed it will deal toxin and suffocation damage and will cause seizures.
0.2 units per tick 30 units 25 units
Diphenhydramine 1 part Diethylamine
1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Bromine
1 part Carbon
1 part Ethanol

Histamine Overdose Purges body of lethal Histamine at a rate of 3u per tick and reduces jitteriness while causing minor drowsiness. 0.2 units per tick N/A N/A
Meclizine 1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Chlorine
2 parts Carbon

Vomiting Prevents vomiting and has a small chance to heal 1 toxin damage. Overdosing causes 2 toxin damage and 2 stomach damage per tick. 0.25 units per tick 25 N/A
Morphine 2 parts Carbon

2 parts Hydrogen
1 part Ethanol
1 part Oxygen
Temperature 480K

Movement Speed Will allow you to walk faster. Will make you feel tired after 12 cycles and will knock you out after 24.
If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage.
0.2 units per tick 30 units 25 units
Oculine 1 part Charcoal
1 part Sodium Chloride
1 part Chlorine

1 part Sodium

1 part Water

1 part Ash
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

Temperature 480K

Temperature 380K

1 part Carbon
1 part Hydrogen

Eye Quickly heals eye damage and reverts blindness. 0.1 units per tick N/A N/A
Inacusiate 1 part Charcoal
1 part Sodium Chloride
1 part Chlorine

1 part Sodium

1 part Water

1 part Ash
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

Temperature 480K

Temperature 380K

1 part Carbon
1 part Water

Ear Instantly removes all ear damage. (Results in 2 units instead of 3) 0.4 units per tick N/A N/A
Epinephrine 1 part Acetone
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Welding Fuel

1 part Oxygen

1 part Diethylamine
1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Phenol
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Chlorine

1 part Water

1 part Chlorine
1 part Hydrogen
1 part Oxygen

Stun + Brute, burn, suffocation and toxin 20% chance each tick to reduce knockout/stun effects, minor stamina regeneration buff. Prevents oxygen damage from going over 35. If the patient is in crit, it heals 0.5 brute/0.5 burn/0.5 toxin/0.5 suffocation damages per tick.
If overdosed will deal toxin and stamina damage, and cause suffocation.
0.1 units per tick 30 units N/A
Antihol 1 part Charcoal
1 part Sodium Chloride
1 part Chlorine

1 part Sodium

1 part Water

1 part Ash
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

Temperature 480K

Temperature 380K

1 part Copper
1 part Ethanol

Alcohol Helps remove Alcohol from someone's body, as well as eliminating its side effects and slowly healing toxin damage. 0.4 units per tick N/A N/A
Stimulants Traitor Adrenals or Stimpack Stun Increases run speed and eliminates stuns, can heal all four basic damage types at a rate of 1 per tick if your total damage is below 50.
If overdosed it will deal toxin damage and stun.
0.2 units per tick 60 units N/A
Insulin Found in NanoMed Plus Sugar Dependency Increases sugar depletion by 3u per tick and can wake you up from a hyperglycemic shock faster. 0.2 units per tick N/A N/A
Strange Reagent 1 part Unstable Mutagen
1 part Chlorine

1 part Phosphorus

1 part Radium

1 part Omnizine
Grown from Ambrosia Deus or found in lollipops and heated Donk Pockets

1 part Holy Water

Death A miracle drug that can bring a dead body back to life! If the corpse has suffered more than 100 brute or burn damage it will fail, however.
If used on a living person it will deal minor amounts of brute and burn damage each tick.
0.4 units per tick N/A N/A
Synaptizine 1 part Sugar

1 part Lithium
1 part Water

Hallucination Decrease Helps Hallucinations go away much faster and helps you recover from stuns and knockdowns faster. Also Purges Mindbreaker Toxin very quickly. Deals 1 toxin damage per tick. Use after the super matter deliminates to stop all hallcuincations. 0.4 units per tick N/A N/A
Rezadone 1 part Carpotoxin
Space Carp, Koibeans, Emagged Chem Dispenser

1 part Cryptobiolin
1 part Oxygen

1 part Potassium

1 part Sugar

1 part Copper

Cellular Damage Healing Instantly heals all cellular damage, while healing damage to the body parts. If overdosed deals 1 toxin damage per tick. Very good for speedcloning.

5 units applied to a husk with less than 50 Burn damage will unhusk it.

0.4 units per tick 30 units N/A
Spaceacillin 1 part Epinephrine
1 part Acetone
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Welding Fuel

1 part Oxygen

1 part Diethylamine
1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Phenol
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Chlorine

1 part Water

1 part Chlorine
1 part Hydrogen

1 part Oxygen

1 part Cryptobiolin
1 part Oxygen

1 part Potassium

1 part Sugar
Infections An all-purpose antiviral agent. Prevents you from spreading any virus in your body. 0.04 units per tick N/A N/A
Miner's Salve 1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Iron
1 part Water
OR
5 parts Plasma
5 parts Iron
1 part Sugar
(Grind a twinkie, a sheet of metal, and a sheet of plasma)
(Results in 15 parts instead of 11)

Improvised Patch Healing Chem Slowly heals brute and burn, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch. Increases the success chance of surgical steps by 10% if applied via touch/patch. 0.16 units per tick N/A N/A
Haloperidol 1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Potassium Iodide
1 part Potassium
1 part Iodine

1 part Aluminium
1 part Chlorine
1 part Fluorine

Anti-Drug and Light Sedative Helps fight against the effects of most drugs, while purging them at a rate of 5u per tick. However also causes drowsiness and stamina damage and has a small chance to cause brain damage each tick. 0.16 units per tick N/A N/A
Leporazine 1 part Copper

1 part Silicon
5 units Plasma (catalyst)

Body temperature Keeps a patient's body temperature stable, but if overdosed will cause wild fluctuations in body temperature instead. 0.1 units per tick 30 units N/A
Corazone 2 parts Phenol
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Chlorine

1 part Water

1 part Lithium

Heart attack Helps prevent cardiac arrest and liver failure, also heals 1.5 heart damage per tick. Overdoses cause Corazone to be metabolized into Histamine at a rate of 1u per tick. 0.4 units per tick 20 units N/A
Psicodine 2 parts Mannitol
1 part Hydrogen

1 part Water

1 part Sugar

1 part Impedrezene
1 part Mercury

1 part Oxygen

1 part Sugar

2 parts Water

Phobias and Mood Suppresses phobias and turns bad mood into neutral mood. Also reduces jitteriness, dizziness, confusion and disgust. If overdosed it causes hallucinations and 1 toxin damage per tick. 0.1 units per tick 30 units N/A
Energized Jelly 1 part Teslium
1 part Black Powder
1 part Charcoal
1 part Sodium Chloride
1 part Chlorine

1 part Sodium

1 part Water

1 part Ash
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

Temperature 480K

Temperature 380K

1 part Saltpetre
3 parts Oxygen

1 part Potassium

1 part Nitrogen

1 part Sulfur

1 part Silver
1 part Stable Plasma

Temperature 400K

1 part Slime Jelly
Extracted from oozelings
Stun Reduces stun times by around 60% (depends) for jellypeople, while also speeding up Luminescent's cooldowns. Non-jelly lifeforms will just get shocked. 0.4 units per tick N/A N/A
Energized Ooze 1 Part Teslium
1 part Black Powder
1 part Charcoal
1 part Sodium Chloride
1 part Chlorine

1 part Sodium

1 part Water

1 part Ash
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

Temperature 480K

Temperature 380K

1 part Saltpetre
3 parts Oxygen

1 part Potassium

1 part Nitrogen

1 part Sulfur

1 part Silver
1 part Stable Plasma

Temperature 400K

1 Part Slime Ooze
Harvest this blood from Oozelings.
Stun Reduces stun times by around 60% (depends) for the Oozling race. Non-jelly lifeforms will just get shocked. 0.4 units per tick 30 units N/A
Regenerative Ooze 1 Part Tricordazine
1 Part Slime Ooze
Harvest this blood from Oozelings.
Healing Gradually regenerates all four types of basic damage at a rate of 0,5 per tick, without harming Oozling anatomy. 0.4 units per tick N/A N/A
Polypyrylium Oligomers Grow Spaceman's Trumpet Plant Healing Heals your lungs for 0.25 damage and brute for 0.35 damage, has a 50% chance to reduce bleeding each tick. Changes your hair and beard color to purple. 0.4 units per tick 50 units N/A
Silibinin Grow Galaxythistle Healing Heals 2 liver damage per tick. 0.6 units per tick N/A N/A

Narcotics

Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.

As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.

People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.

Name Recipe Description Metabolism Rate Overdose Threshold Addiction Threshold
Nicotine Grown in tobacco or found in cigarettes. Slightly reduces stun times. 0.05 units per tick 15 units 10 units
Krokodil 1 part Diphenhydramine
1 part Diethylamine
1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Bromine
1 part Carbon

1 part Ethanol

1 part Morphine
2 parts Carbon

2 parts Hydrogen
1 part Ethanol
1 part Oxygen

Temperature 480K

1 part Space Cleaner
1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Water

1 part Phosphorus
1 part Potassium
1 part Welding Fuel
Temperature 390K

Provides messages of calmness and protection.
If overdosed it will deal significant Brain and Toxin damage.
On withdrawal will begin to deal fatal amounts of Brute damage as the subjects skin falls off.
0.2 units per tick 20 units 15 units
Crank 1 part Diphenhydramine
1 part Diethylamine
1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Bromine
1 part Carbon

1 part Ethanol

1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Lithium
1 part Sulfuric Acid
1 part Welding Fuel
Temperature 390K

Reduces stun times by about 200%.
If overdosed or addicted it will deal significant Toxin, Brute and Brain damage.
0.2 units per tick 20 units 10 units
Methamphetamine 1 part Ephedrine
1 part Diethylamine
1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Hydrogen

1 part Sugar

1 part Hydrogen
1 part Iodine
1 part Phosphorus
Temperature 374K
(Heat another degree if it doesn't work)

Every chemist's favorite, and the leading cause of chemist deaths.

Reduces stun times by about 300%. Allows the user to quickly recover stamina while dealing a small amount of Brain damage.
If overdosed the subject will move, laugh, and drop items randomly while suffering from Toxin and Brain damage.
On withdrawal the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.
A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380 k.

0.3 units per tick 20 units 10 units
Bath Salts 1 part Saltpetre
3 parts Oxygen

1 part Potassium

1 part Nitrogen

1 part Space Cleaner
1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Water

1 part Bad Food
1 part Enzyme
1 part Nutriment
1 part Tea
1 part Mercury
Temperature 374K

Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lose motor control.
If overdosed the subject will lose even more motor control, drool and drop items in their hand.
On withdrawal the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.
0.2 units per tick 20 units 10 units
Aranesp 1 part Epinephrine
1 part Acetone
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Welding Fuel

1 part Oxygen

1 part Diethylamine
1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Phenol
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Chlorine

1 part Water

1 part Chlorine
1 part Hydrogen

1 part Oxygen

1 part Atropine
1 part Acetone
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Welding Fuel

1 part Oxygen

1 part Diethylamine
1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Phenol
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Chlorine

1 part Water

1 part Ethanol

1 part Sulfuric Acid

1 part Morphine
2 parts Carbon

2 parts Hydrogen
1 part Ethanol
1 part Oxygen

Temperature 480K
The subject will think they are "amped" and regenerate stamina, however the drug typically causes the subject to suffocate to death. Also deals minor toxin damage and prevents the user from blocking. 0.2 units per tick N/A N/A
Space Drugs 1 part Lithium

1 part Mercury
1 part Sugar

An illegal compound which induces a number of effects such as loss of balance and visual artefacts. If overdosed causes hallucinations. 0.2 units per tick 30 units N/A
Happiness 2 parts Nitrous Oxide
2 parts Ammonia
3 parts Hydrogen
1 part Nitrogen

2 parts Oxygen
1 part Nitrogen

Temperature 525K

1 part Epinephrine
1 part Acetone
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Welding Fuel

1 part Oxygen

1 part Diethylamine
1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Phenol
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Chlorine

1 part Water

1 part Chlorine
1 part Hydrogen

1 part Oxygen

1 part Ethanol
5 units Plasma (catalyst)

Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive. If overdosed causes sudden mood swings and an additional 0.5 brain damage per tick. On withdrawal it will slowly drive your mood to "insane". 0.2 units per tick 20 units 10 units
Modafinil 1 part Acetone
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Welding Fuel

1 part Oxygen

1 part Diethylamine
1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Phenol
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Chlorine

1 part Water

1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Sulfuric Acid
1 unit Bromine (catalyst)

Slowly-metabolizing medicine. Heals dizziness, drowsiness, sleep and heats you up if frozen, similarly to Coffee Latte. Reduces stun times slightly. If overdosed causes jitteriness, stuttering, dizziness (later), 50% chance to choke. After 41 cycles 20% chance to stun you. Cycle 82 puts you into endless sleep while constantly dealing 1.5 stamina and oxygen damage. 0.02-0.08 units per tick Random, initially 20 but goes up or down 0.1u each tick. N/A
Ketamine 3 Parts Morphine
2 parts Carbon

2 parts Hydrogen
1 part Ethanol
1 part Oxygen

Temperature 480K

3 Parts Chloral Hydrate
3 parts Chlorine

1 part Ethanol

1 part Water

3 Parts Fentanyl
1 part Space Drugs
1 part Lithium

1 part Mercury

1 part Sugar

Temperature 675K

3 Parts Epinephrine
1 part Acetone
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Welding Fuel

1 part Oxygen

1 part Diethylamine
1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Phenol
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Chlorine

1 part Water

1 part Chlorine
1 part Hydrogen

1 part Oxygen

Temperature 370K

A Dissociative Anesthetic. Causes Hallucinations, Allows User to Ignore the Damage Slowdown(Like Morphine). Reduces Jitters and Confusion, and provides a mood boost if disgusted. Will eventually knock you out.


Overdose: Gives you a split personality. No more slowdown ignore. Hallucinations are worse.

0.5 Units Per Tick 16 Units 8 Units

Pyrotechnics

The manipulation of fire and matter.

Name Recipe Description
Stabilizing Agent 1 part Iron

1 part Oxygen
1 part Hydrogen

When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. This does not work on everything, so be warned!
Foam Surfactant 2 parts Carbon

2 parts Fluorine
1 part Sulfuric Acid

Also known as Fluorosurfactant. Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). Foam is slippery!
Firefighting Foam 1 part Stabilizing Agent
1 part Iron

1 part Oxygen

1 part Hydrogen

1 part Fluorosurfactant
2 parts Carbon

2 parts Fluorine

1 part Sulfuric Acid

1 part Carbon
Temperature below 200K

A historical fire suppressant. Originally believed to simply displace oxygen to starve fires, it actually interferes with the combustion reaction itself. Vastly superior to the cheap water-based extinguishers. When used in a spray or with smoke it creates a non-slippery foam which extinguishes fires and burning creatures, and removes burning plasma from the air
Smoke 1 part Phosphorous

1 part Potassium
1 part Sugar

This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.
Flash Powder 1 part Aluminium

1 part Potassium
1 part Sulfur

Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.
Phlogiston 1 part Phosphorus

1 part Sulfuric Acid
1 part Stable Plasma

Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Reagent.
Napalm 1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Welding Fuel
1 part Ethanol

A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.
Sonic Powder 1 part Oxygen

1 part Cola
1 part Phosphorus

Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.
Pyrosium 1 part Stable Plasma

1 part Radium
1 part Phosphorus

Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.
Cryostylane 1 part Water

1 part Stable Plasma
1 part Nitrogen

Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.
Chlorine Trifluoride 3 parts Fluorine

1 part Chlorine
Temperature 424K

When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.
Sorium 1 part Carbon

1 part Mercury
1 part Nitrogen
1 part Oxygen

When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.
Liquid Dark Matter 1 part Carbon

1 part Stable Plasma
1 part Radium

When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.
Meth Explosion 1 part Diethylamine
1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Hydrogen
1 part Iodine
1 part Phosphorus
Temperature 300K

If you are making Methamphetamine and mixing the ephedrine last, make sure you're using a chilled container, or it'll blow up just as if it was overheated. Definitely safer to just make the ephedrine separately. Blows up with the same strength as Black Powder.
Black Powder 1 part Charcoal
1 part Sodium Chloride
1 part Chlorine

1 part Sodium

1 part Water

1 part Ash
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

Temperature 480K

Temperature 380K

1 part Saltpetre
3 parts Oxygen

1 part Potassium

1 part Nitrogen

1 part Sulfur

Sparks, and then creates a violent explosion when heated to 474K.
Nitroglycerin 1 part Glycerol
3 parts Corn Oil
1 part Sulfuric Acid

1 part Fluorosulfuric Acid
1 part Fluorine

1 part Hydrogen
1 part Potassium
1 part Sulfuric Acid

Temperature 380K

1 part Sulfuric Acid

A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3). Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.
Explosion 1 part Potassium

1 part Water

This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.
Holy Explosion 1 part Potassium

1 part Holy Water

This explodes immediately on mixing. If it combined at least 75 of each reagent, it results in a more powerful explosion, which also paralyzes and reveals revenants and sets nearby cultists on fire. Otherwise it behaves like a normal Water-Potassium explosion.
EMP 1 part Iron

1 part Uranium

This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. Radius depends on amount mixed. Has 50/50 chance to open locked containers.
Tesla Shock 1 part Teslium
1 part Black Powder
1 part Charcoal
1 part Sodium Chloride
1 part Chlorine

1 part Sodium

1 part Water

1 part Ash
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

Temperature 480K

Temperature 380K

1 part Saltpetre
3 parts Oxygen

1 part Potassium

1 part Nitrogen

1 part Sulfur

1 part Silver
1 part Stable Plasma

Temperature 400K

1 part Water
OR

Heating Teslium
1 part Black Powder
1 part Charcoal
1 part Sodium Chloride
1 part Chlorine

1 part Sodium

1 part Water

1 part Ash
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

Temperature 480K

Temperature 380K

1 part Saltpetre
3 parts Oxygen

1 part Potassium

1 part Nitrogen

1 part Sulfur

1 part Silver
1 part Stable Plasma

Temperature 400K
to 474K
This reacts immediately on mixing, shooting electric bolts to anyone near the reaction, shocking people and disabling/damaging electronics.
Thermite 1 part Aluminium

1 part Iron
1 part Oxygen

A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Doesn't work on Lockers or Crates(sadly). Causes minor burn damage to humans when ingested.

Other Recipes

These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.

Name Formula Description
Plastic Sheets 5 parts Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

3 parts Ash
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

Temperature 480K

2 parts Sulfuric Acid
Temperature 374K

Creates Plastic sheets. 1 Plastic sheet per 10u of solution. Can be used in hand to craft plastic bottles (they work just like beakers)
Required to print certain items such as surgical drapes or Plumbing Constructor in the protolathes.
Barber's Aid 1 part Carpet
1 part Space Drugs
1 part Lithium

1 part Mercury

1 part Sugar

1 part Blood

1 part Space Drugs
1 part Lithium

1 part Mercury

1 part Sugar

1 part Radium

Changes your hair style, useful if you are bald! (Results in 5 units instead of 3)
Concentrated Barber's Aid 1 part Barber's Aid
1 part Carpet
1 part Space Drugs
1 part Lithium

1 part Mercury

1 part Sugar

1 part Blood

1 part Space Drugs
1 part Lithium

1 part Mercury

1 part Sugar

1 part Radium

1 part Unstable Mutagen
1 part Chlorine

1 part Phosphorus

1 part Radium
Grows your hair very long!
Candle 10 parts Liquid Gibs

10 parts Oxygen
Temperature 374K

Creates a red candle for use in decoration or rituals.
Carbon Dioxide 2 parts Oxygen

1 part Carbon
Temperature 777K

What the fuck is carbon dioxide? It will create CO2 in gas form. Might be useful for creative traitors.
Colorful Reagent 1 part Triple Citrus
1 part Lemon Juice

1 part Lime Juice

1 part Orange Juice

1 part Cryoxadone
1 part Acetone
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Welding Fuel

1 part Oxygen

1 part Unstable Mutagen
1 part Chlorine

1 part Phosphorus

1 part Radium

1 part Stable Plasma

1 part Space Drugs
1 part Lithium

1 part Mercury

1 part Sugar

1 part Radium
1 part Stable Plasma

Use this to color EVERYTHING! Keep away from the clown and assistants!
Condensed Capsaicin 5 parts Ethanol

1 part Capsaicin Oil

A chemical agent used for self-defense and in police work (results in 5 units instead of 6).
Life 1 part Strange Reagent
1 part Unstable Mutagen
1 part Chlorine

1 part Phosphorus

1 part Radium

1 part Omnizine
Grown from Ambrosia Deus or found in lollipops and heated Donk Pockets

1 part Holy Water

1 part Synthflesh
1 part Styptic Powder
1 part Aluminium

1 part Hydrogen
1 part Oxygen

1 part Sulfuric Acid

1 part Silver Sulfadiazine
1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Silver
1 part Sulfur
1 part Oxygen

1 part Chlorine

1 part Blood

1 part Carbon

1 part Blood
Temperature 375K

Creates a or multiple very unpleseant life forms. You always want to have Security on hot standby if you attemtp this. (Results in 1 unit instead of 3)
Life Friendly 1 part Strange Reagent
1 part Unstable Mutagen
1 part Chlorine

1 part Phosphorus

1 part Radium

1 part Omnizine
Grown from Ambrosia Deus or found in lollipops and heated Donk Pockets

1 part Holy Water

1 part Synthflesh
1 part Styptic Powder
1 part Aluminium

1 part Hydrogen
1 part Oxygen

1 part Sulfuric Acid

1 part Silver Sulfadiazine
1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Silver
1 part Sulfur
1 part Oxygen

1 part Chlorine

1 part Blood

1 part Carbon

1 part Sugar
Temperature 375K

Creates a or multiple friendly life forms. If you want to have some fun creating life and not end up getting exectuted by security (Results in 1 unit instead of 3)
Corgium 1 part Colorful Reagent
1 part Triple Citrus
1 part Lemon Juice

1 part Lime Juice

1 part Orange Juice

1 part Cryoxadone
1 part Acetone
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Welding Fuel

1 part Oxygen

1 part Unstable Mutagen
1 part Chlorine

1 part Phosphorus

1 part Radium

1 part Stable Plasma

1 part Space Drugs
1 part Lithium

1 part Mercury

1 part Sugar

1 part Radium

1 part Stable Plasma

1 part Strange Reagent
1 part Unstable Mutagen
1 part Chlorine

1 part Phosphorus

1 part Radium

1 part Omnizine
Grown from Ambrosia Deus or found in lollipops and heated Donk Pockets

1 part Holy Water

1 part Nutriment
1 part Blood

Creates your own Corgi! Turns you into a Corgi if ingested.
Cryptobiolin 1 part Oxygen

1 part Potassium
1 part Sugar

Causes confusion and dizziness. This is essential to make Spaceacillin.
Drying Agent 2 parts Stable Plasma

1 part Ethanol
1 part Sodium

Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on (results in 3 units instead of 4).
Foaming Agent 1 part Lithium

1 part Hydrogen

Used in Metal Foam production. Creates 1 unit instead of 2.
Fluorosulfuric Acid 1 part Fluorine

1 part Hydrogen
1 part Potassium
1 part Sulfuric Acid
Temperature 380K

A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.
Glycerol 3 parts Corn Oil

1 part Sulfuric Acid

Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.
Solid Gold 5 Parts Frost Oil

20 Parts Gold
1 Part Iron

Solidifies a sheet of gold into your hand. Requires Frost Oil, thus help from botany.
Solid Adamantine 5 Parts Frost Oil

10 Parts Adamantine
5 Parts Gold

Creates a single sheet of Adamantine in your hand. Requires Frost Oil, thus help from Botany.
Template:⁴Quantum Hair Dye 1 part Colorful Reagent
1 part Triple Citrus
1 part Lemon Juice

1 part Lime Juice

1 part Orange Juice

1 part Cryoxadone
1 part Acetone
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Welding Fuel

1 part Oxygen

1 part Unstable Mutagen
1 part Chlorine

1 part Phosphorus

1 part Radium

1 part Stable Plasma

1 part Space Drugs
1 part Lithium

1 part Mercury

1 part Sugar

1 part Radium

1 part Stable Plasma

1 part Space Drugs
1 part Lithium

1 part Mercury

1 part Sugar

1 part Radium

Changes your hair color when you apply or spray it! (Results in 5 units instead of 3)
Laughter 1 Part Sugar

1 Part Banana Juice

Causes you to laugh, reduces slip knockdown, and gives a positive moodlet when slipped. Useful for the clown! (results in 10 units instead of 2).
Meat Product 10 Parts Liquid Gibs

10 Parts Nutriment
10 Parts Carbon

Creates a slab of chemically processed meat.
Metal Foam 3 parts Iron/Aluminium
1 part Foaming Agent
1 part Lithium
1 part Hydrogen

1 part Fluorosulfuric Acid
1 part Fluorine

1 part Hydrogen
1 part Potassium
1 part Sulfuric Acid

Temperature 380K
Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium. Spreads immediately when mixed.
Nitrous Oxide 2 parts Ammonia
3 parts Hydrogen
1 part Nitrogen

2 parts Oxygen
1 part Nitrogen
Temperature 525K

Creates N2O in liquid form, which explodes when heated to 575K. Can become gaseous if spilled or released in a smoke. Be careful!
Plasma Solidification 20 parts Plasma

5 parts Iron
5 parts Frost Oil

Solidifies a large amount of plasma into a bar.
Pax 1 part Mindbreaker Toxin
1 part Charcoal
1 part Sodium Chloride
1 part Chlorine

1 part Sodium

1 part Water

1 part Ash
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

Temperature 480K

Temperature 380K

1 part Hydrogen

1 part Silicon

1 part Synaptizine
1 part Sugar

1 part Lithium

1 part Water

1 part Water

Pacifies by preventing the victim from using harm intent, certain harmful weapons and only letting them use passive and aggressive grabs. Non-harmful weapons such as disablers still work. Metabolizes at the rate of 0.1 units per tick.
Royal Bee Jelly 40 parts Honey
10 parts Unstable Mutagen
1 part Chlorine

1 part Phosphorus

1 part Radium
Causes a Queen Bee to split in two when injected (results in 5 units instead of 50).
Soap 10 parts Lye
1 part Sodium

1 part Hydrogen

1 part Oxygen

10 parts Liquid Gibs
Temperature 374K

Creates a bar of soap, slightly faster cleaning than what you get on the station.
Sodium Chloride 1 part Chlorine

1 part Sodium
1 part Water

Commonly known as salt, Sodium Chloride is often used to season food. Contrary to popular belief does NOT HURT OOZELINGS
Space Cleaner 1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Water

This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.
Spray Tan 1 part Orange Juice
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen
OR 1 part Corn Oil
Darkens the skin when sprayed or applied. Do not swallow!
Space Lube 1 part Oxygen

1 part Silicon
1 part Water

Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).
Sterilizine 1 part Charcoal
1 part Sodium Chloride
1 part Chlorine

1 part Sodium

1 part Water

1 part Ash
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

Temperature 480K

Temperature 380K

1 part Chlorine
1 part Ethanol

When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions.
Synthmeat 5 parts Blood
1 part Cryoxadone
1 part Acetone
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Welding Fuel

1 part Oxygen

1 part Unstable Mutagen
1 part Chlorine

1 part Phosphorus

1 part Radium

1 part Stable Plasma
Creates a slab of synthetic meat.
Unstable Mutagen 1 part Chlorine

1 part Phosphorus
1 part Radium

Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.
Cooking Oil 1 Part Hydrogen

1 Part Sugar
1 Part Carbon

1 PartOil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen
A cooking oil used in deep-fryer to deepfry things. God forbid if clown gets their hands on this.

Virology Recipes

These chemicals are used to mutate viruses, and have few uses beyond that.

Name Formula Description
Virus Food 5 parts Water

5 parts Milk

Only useful in Virology. It is used to get a virus symptom of level1 and 2. It is also a primary ingredient for all other Virology-related chemicals. Also boosts the speed at which a virus advances to the next stage by 10 times while in one's bloodstream. (Results in 15 units instead of 10)
Mutagenic Agar 1 part Unstable Mutagen
1 part Chlorine

1 part Phosphorus

1 part Radium

1 part Virus Food
5 parts Water
5 parts Milk
Extremely similar to Unstable Mutagen. Only useful to Virology. It is used to get a virus symptom of level 3 only. (Results in 1 unit instead of 2)
Sucrose Agar 1 part Mutagenic Agar
1 part Unstable Mutagen
1 part Chlorine

1 part Phosphorus

1 part Radium

1 part Virus Food
5 parts Water
5 parts Milk

1 part Sugar or Saline-Glucose Solution
1 part Sodium Chloride
1 part Chlorine

1 part Sodium

1 part Water

1 part Water

1 part Sugar

Extremely similar to Mutagenic agar. Only useful to Virology. It is used to get a virus symptom of level 4 only.
Virus Plasma 1 part Virus Food
5 parts Water
5 parts Milk

1 part Plasma

Extremely similar to Plasma. Only useful to Virology. It is used to get a virus symptom of level 6 only. (Results in 1 unit instead of 2)
Weakened Virus Plasma 1 part Virus Plasma
1 part Virus Food
5 parts Water
5 parts Milk

1 part Plasma

1 part Synaptizine
1 part Sugar

1 part Lithium

1 part Water
Weakened variety of virus plasma. Only useful to Virology. It is used to get a virus symptom of level 5 only.
Virus Rations 1 part Virus Food
5 parts Water
5 parts Milk

1 part Synaptizine
1 part Sugar

1 part Lithium

1 part Water
Depleted virus food. Only useful to Virology. It is used to get a virus symptom of level 1 only. (Results in 1 unit instead of 2)
Decaying Uranium Gel 1 part Virus Food
5 parts Water
5 parts Milk

1 part Uranium

Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 6 or 7. (Results in 1 unit instead of 2)
Unstable Uranium Gel 1 part Virus Plasma
1 part Virus Food
5 parts Water
5 parts Milk

1 part Plasma

2 parts Uranium

Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 7. (Results in 1 unit instead of 6)
Stable Uranium Gel 5 part Plasma

5 parts Uranium
5 parts Silver OR Gold

Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 8. (Results in 1 unit instead of 21)
Anomalous Virus Food 1 Part Virus Food 5 Parts Laughter
1 Part Sugar
1 Part Banana Juice

Unusual viral mutagen. Only useful to virology. It is used to get a virus symptom of level 0. (Results in 1 unit instead of 6)

Mutation Toxins

Obtainable through xenobiology, these chemicals transform humaniods in other humanoid races.

Name Formula Description
Imperfect Mutation Toxin Use Plasma on a Green Slime extract. Mutagenic chemical that transforms into a slimeperson.
Unstable Mutation Toxin Use Radium on a Green Slime extract. Mutagenic chemical that transforms into a random, safe race.
Stable Mutation Toxin 5 Parts Unstable Mutation Toxin
Use Radium on a Green Slime extract.

10 Parts Blood

Mutagenic chemical that transforms into a human.
Mulligan Toxin 1 part Imperfect Mutation Toxin
Use Plasma on a Green Slime extract.

1 part Unstable Mutagen
1 part Chlorine

1 part Phosphorus

1 part Radium

Also found in the Traitor Uplink.

Changes identity by randomizing the subject's appearance.
Lizard Mutation Toxin 5 Parts Unstable Mutation Toxin
Use Radium on a Green Slime extract.

10 Parts Liquid Gibs

Mutagenic chemical that transforms into a lizardperson.
Felinid Mutation Toxin 5 Parts Unstable Mutation Toxin
Use Radium on a Green Slime extract.

10 Parts Fentanyl
1 part Space Drugs
1 part Lithium

1 part Mercury

1 part Sugar

Temperature 675K

10 Parts Impedrezene
1 part Mercury

1 part Oxygen

1 part Sugar
Mutagenic chemical that transforms into a felinid.
Moth Mutation Toxin 5 Parts Unstable Mutation Toxin
Use Radium on a Green Slime extract.

10 Parts Lipolicide
1 part Ephedrine
1 part Diethylamine
1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Hydrogen

1 part Sugar

1 part Diethylamine
1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Mercury

Mutagenic chemical that transforms into a moth.
Fly Mutation Toxin 5 Parts Unstable Mutation Toxin
Use Radium on a Green Slime extract.

10 Parts Unstable Mutagen
1 part Chlorine

1 part Phosphorus

1 part Radium

Mutagenic chemical that transforms into a flyperson.
Pod Mutation Toxin 5 Parts Unstable Mutation Toxin
Use Radium on a Green Slime extract.

10 Parts EZ-Nutrient
Obtain from the Botany Nutri-Max Vendors or Biogen
Mutagenic chemical that transforms into a podperson.
Golem Mutation Toxin 5 Parts Unstable Mutation Toxin
Use Radium on a Green Slime extract.

20 Parts Adamantine

Mutagenic chemical that transforms into a golem.
Abductor Mutation Toxin 5 Parts Unstable Mutation Toxin
Use Radium on a Green Slime extract.

10 Parts Morphine
2 parts Carbon

2 parts Hydrogen
1 part Ethanol
1 part Oxygen

Temperature 480K

10 Parts Mute Toxin
2 parts Uranium

1 part Water

1 part Carbon
Mutagenic chemical that transforms into an abductor.
Oozeling Mutation Toxin 5 Parts Unstable Mutation Toxin
Use Radium on a Green Slime extract.

10 Parts Calomel
1 part Mercury

1 part Chlorine

Temperature 374K

30 Parts Bad Food (Grind Burned Mess)
5 Parts Stable Plasma

Mutagenic chemical that transforms into an Oozeling
Advanced Mutation Toxin Use Plasma on a Black Slime Extract. Mutagenic chemical that slowly morphs the victim into a slime.
Skeleton Mutation Toxin 5 Parts Advanced Mutation Toxin
Use Plasma on a Black Slime Extract.

30 Parts Fluorosulfuric Acid
1 part Fluorine

1 part Hydrogen
1 part Potassium
1 part Sulfuric Acid

Temperature 380K

30 Parts Milk

Mutagenic chemical that transforms into a skeleton.
Zombie Mutation Toxin 5 Parts Advanced Mutation Toxin
Use Plasma on a Black Slime Extract.

10 Parts Krokodil
1 part Diphenhydramine
1 part Diethylamine
1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Bromine
1 part Carbon

1 part Ethanol

1 part Morphine
2 parts Carbon

2 parts Hydrogen
1 part Ethanol
1 part Oxygen

Temperature 480K

1 part Space Cleaner
1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Water

1 part Phosphorus
1 part Potassium
1 part Welding Fuel

Temperature 390K

10 Parts Bad Food

Mutagenic chemical that transforms into a non-infectious and completely fake Zombie.
Ash Mutation Toxin 5 Parts Advanced Mutation Toxin
Use Plasma on a Black Slime Extract.

10 Parts Ash
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

Temperature 480K

5 Parts Entropic Polypnium
Found primarily in Lavaland flora.

1 Part Lizard Mutation Toxin
5 Parts Unstable Mutation Toxin
Use Radium on a Green Slime extract.

10 Parts Liquid Gibs
Mutagenic chemical that transforms into an Ash Walker.
Shadow Mutation Toxin 5 Parts Advanced Mutation Toxin
Use Plasma on a Black Slime Extract.

30 Parts Stabilized Liquid Dark Matter
1 part Carbon

1 part Stable Plasma

1 part Radium

10 Parts Holy Water

Mutagenic chemical that transforms into a shadowperson.
Plasma Mutation Toxin 5 Parts Advanced Mutation Toxin
Use Plasma on a Black Slime Extract.

20 Parts Uranium
60 Parts Plasma

Mutagenic chemical that transforms into a plasmaman.

Toxins

The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it.

Name Recipe Damage dealt Description Metabolism Rate
Toxin Medbay Vendors, Emagged Chem Dispenser Toxin Will deal toxin damage over time. 0.4 units per tick
Bad Food From eating poorly made food Toxin Will deal a minor amount of Toxin damage. 0.1 units per tick
Chloral Hydrate 3 parts Chlorine

1 part Ethanol
1 part Water

Stun, Toxin A short-lived sedative which stuns after a bit, but can be deadly in large doses. Results in 1 units instead of 5. 0.6 units per tick
Mindbreaker Toxin 1 part Charcoal
1 part Sodium Chloride
1 part Chlorine

1 part Sodium

1 part Water

1 part Ash
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

Temperature 480K

Temperature 380K

1 part Hydrogen
1 part Silicon

Very Mild Hallucinations Popular legend about this drug lead CentCom to space-alter its effects, which now only creates simple hallucinations like reporting you as "dead". Space drugs, far simpler to create, have taken its place. Results in 5 units instead of 3. 0.4 units per tick
Impedrezene 1 part Mercury

1 part Oxygen
1 part Sugar

Brain A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3). 0.4 units per tick
Mute Toxin 2 parts Uranium

1 part Water
1 part Carbon

Speech Makes the subject unable to speak for some time. 0.4 units per tick
Mime's Bane 1 part Mute Toxin
2 parts Uranium

1 part Water

1 part Carbon

1 part Nothing
1 part Radium

Gestures A nonlethal neurotoxin that interferes with the victim's ability to gesture 0.4 units per tick
Lexorin 1 Part Sulfonal
1 part Perfluorodecalin
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Fluorine
1 part Hydrogen

Temperature 370K

1 part Diethylamine
1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Sulfur

1 Part Plasma
1 Part Hydrogen
1 Part Oxygen

Suffocation Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly. 0.4 units per tick
Initropidril Traitor Uplink Cardiac Arrest Deals heavy toxin damage over time, and a 25% chance to do one of the following: stun, cause loss of breath and oxygen damage, or cause your heart to stop. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib for a more reliable method. 0.2 units per tick
Tirizene Traitor Sleepypen, Emagged Soda Dispenser, Death Berry, Poison-Berry Stamina Damage Deals stamina damage over time, slowing down and causing collapse in large doses, but otherwise harmless. 0.4 units per tick
Tiring Solution Peacekeeper Cyborgs Stamina Damage Deals stamina damage over time, slowing down. Won't go higher than 50 stamina damage. 0.6 units per tick
Polonium Traitor Uplink Radiation Cause significant Radiation damage over time. It's metabolized very slowly. 0.1 units per tick
Pancuronium Traitor Uplink Paralysis and Suffocation Paralyses you after 10 seconds, with a 20% chance to cause 4 seconds of loss of breath. 0.1 units per tick
Sodium Thiopental Traitor Uplink Knockout and Stamina Knocks you out after 11 seconds, and destroys your stamina. 0.3 units per tick
Sulfonal 1 part Perfluorodecalin
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Fluorine
1 part Hydrogen

Temperature 370K

1 part Diethylamine
1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Sulfur

Knockout and Toxin 1 toxin damage every 2 cycles, knocks you out after 22 cycles. Metabolized very slowly: two units are enough to trigger the knockout. 0.05 units per tick
Amanitin Traitor Uplink Delayed Toxin Damage On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage. 0.2 units per tick
Lipolicide 1 part Ephedrine
1 part Diethylamine
1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Hydrogen

1 part Sugar

1 part Diethylamine
1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Mercury

Weight Loss Drains nutrition and deals minor toxin damage, will deal more toxin damage if you are starving. Useful if you are fat or obese. 0.2 units per tick
Coniine Traitor Uplink Toxin and breath loss 1.75 toxin damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization. 0.024 units per tick
Curare Traitor Uplink Knockout, Oxygen, and Toxin Does 1 unit of toxin and 1 unit of oxygen damage every second, and knocks you out after 11 seconds. Metabolizes slowly. 0.05 units per tick
Histamine Traitor Uplink Brute, toxin, oxyloss and eyesight Has a chance each tick to cause small amounts of brute damage or blur vision.
If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage each tick.
0.1 units per tick
Formaldehyde 1 part Ethanol

1 part Oxygen
1 part Silver
Temperature 420K

Toxin Causes a moderate amount of Toxin damage over time. Has a chance to turn into 5 to 15 units of Histamine. Preserves corpses from organ decay. 0.2 units per tick
Venom Traitor Uplink Brute, toxin Will deal Toxin and Brute damage over time based on how much venom is in the body. Has a chance to turn into 5 to 10 units of Histamine. 0.1 units per tick
Fentanyl 1 part Space Drugs
1 part Lithium

1 part Mercury

1 part Sugar

Temperature 675K

Toxin, brain Will deal 1 toxin and 3 brain damage, up to 60 points of toxin damage and 150 points of brain damage (brains have 200 points of health). If the drug is not removed before 18 cycles it will knock the user unconscious. 0.2 units per tick
Cyanide 1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Oxygen
Temperature 380K

Toxin, oxyloss Causes headaches and sickness at first,followed by failure of cellular respiration leading to cardiac arrest, suffocating its target.Often extremely lethal. 0.05 units per tick
Carpotoxin Space Carp, Koi Beans, Emagged Chem Dispenser Toxin Deals constant toxin damage over time. 0.4 units per tick
Zombie Powder 5 parts Morphine
2 parts Carbon

2 parts Hydrogen
1 part Ethanol
1 part Oxygen

Temperature 480K

5 parts Carpotoxin
Space Carp, Koibeans, Emagged Chem Dispenser

5 parts Copper

Stamina, Fake death Does nothing for the first 9 ticks it is metabolized, and then begins dealing rapidly increasing stamina damage. Triggers a fake death which lasts until fully metabolized when stamina damage exceeds 145. (Results in 2 units instead of 15) 0.4 units per tick
Ghoul Powder 1 part Epinephrine
1 part Acetone
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Welding Fuel

1 part Oxygen

1 part Diethylamine
1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Phenol
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Chlorine

1 part Water

1 part Chlorine
1 part Hydrogen

1 part Oxygen

1 part Zombie Powder
5 parts Morphine
2 parts Carbon

2 parts Hydrogen
1 part Ethanol
1 part Oxygen

Temperature 480K

5 parts Carpotoxin
Space Carp, Koibeans, Emagged Chem Dispenser

5 parts Copper
Fake "death" Same as Zombie Powder, but victim can move. 0.4 units per tick
Itching Powder 1 part Charcoal
1 part Sodium Chloride
1 part Chlorine

1 part Sodium

1 part Water

1 part Ash
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

Temperature 480K

Temperature 380K

1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Welding Fuel

Brute, annoyance Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slight amounts of Brute damage. Has a chance to transform into 1 to 3 units of histamine. 0.16 units per tick
Bone Hurting Juice 3 parts Itching Powder
1 part Charcoal
1 part Sodium Chloride
1 part Chlorine

1 part Sodium

1 part Water

1 part Ash
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

Temperature 480K

Temperature 380K

1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Welding Fuel

1 part Unstable Mutagen
1 part Chlorine

1 part Phosphorus

1 part Radium

1 part Milk

Stamina, Brute to Skeletons Does 7.5 stamina damage per tick. 50u overdose threshold. If overdosed, it has a 4% chance to cause 200 stamina damage to a random limb, temporarily disabling it. If you're a skeleton or a plasmaman, it will deal additional 0.5 brute damage per tick, and if overdosed has 4% chance to cause 200 brute damage to a random limb instead of stamina damage. 0.4 units per tick
Mint Toxin Grind the mint in the kitchen Conditional death Instantly gibs fat people when ingested. 0.4 units per tick
Slime Ooze Harvest this blood from Oozelings. Toxin Heals brute damage over time, but randomly deals bursts of 1-10 toxin damage making it useful as Oozelings take reverse toxin damage/healing. 0.4 units per tick
Slime Jelly Slimes or slimepeople Toxin Heals brute damage over time, but randomly deals bursts of 20-60 toxin damage making it useful as slimepeople take reverse toxin damage/healing. 0.4 units per tick
Liquid Electricity 1 part Liquid Electricity

1 part Plasma
3 parts Ethanol

OR
Ethereals
OR
High power energy bars

Toxin Has a 3% chance each tick to shock you, Ethereals use this as blood and get no negative effects from ingesting or injecting this chemical 0.4 units per tick
Heparin 1 part Formaldehyde
1 part Ethanol

1 part Oxygen
1 part Silver

Temperature 420K

1 part Sodium
1 part Chlorine
1 part Lithium

Brute, Bleeding Causes bleeding constantly while in the system of the victim. 0.08 units per tick
Teslium 1 part Black Powder
1 part Charcoal
1 part Sodium Chloride
1 part Chlorine

1 part Sodium

1 part Water

1 part Ash
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

Temperature 480K

Temperature 380K

1 part Saltpetre
3 parts Oxygen

1 part Potassium

1 part Nitrogen

1 part Sulfur

1 part Silver
1 part Stable Plasma
Temperature 400K

Random Shocks Randomly shocks the victim while it is in their system, ignoring any protection cause the shock comes from inside them. Also increases damage taken from normal shocks. 0.2 units per tick
Rotatium 1 part Teslium
1 part Black Powder
1 part Charcoal
1 part Sodium Chloride
1 part Chlorine

1 part Sodium

1 part Water

1 part Ash
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

Temperature 480K

Temperature 380K

1 part Saltpetre
3 parts Oxygen

1 part Potassium

1 part Nitrogen

1 part Sulfur

1 part Silver
1 part Stable Plasma

Temperature 400K

1 part Mindbreaker Toxin
1 part Charcoal
1 part Sodium Chloride
1 part Chlorine

1 part Sodium

1 part Water

1 part Ash
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

Temperature 480K

Temperature 380K

1 part Hydrogen

1 part Silicon

1 part Fentanyl
1 part Space Drugs
1 part Lithium

1 part Mercury

1 part Sugar

Temperature 675K
Toxin Causes the victim's screen to display a rocking motion and deals moderate toxin damage. 0.24 units per tick
Anacea 1 part Haloperidol
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Potassium Iodide
1 part Potassium
1 part Iodine

1 part Aluminium
1 part Chlorine

1 part Fluorine

1 part Impedrezene
1 part Mercury

1 part Oxygen

1 part Sugar

1 part Radium

Toxin and Purges Medicines Metabolizes very slowly and quickly purges medicines in the victim while dealing light toxin damage. 0.032 units per tick
Weed Killer 4 parts Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Toxin
Hacked NanoMed vendors, Emagged Chem Dispenser

Toxin Kills weeds, causes minor toxin damage to humans. 0.4 units per tick
Pest Killer 1 part Toxin
Hacked NanoMed vendors, Emagged Chem Dispenser

4 parts Ethanol

Toxin Kills pests in hydroponics trays, causes minor toxin damage to humans. Deals heavy toxin damage to fly people. 0.4 units per tick.
Plant-B-Gone 1 part Toxin
Hacked NanoMed vendors, Emagged Chem Dispenser

4 parts Water

Toxin A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans. Deals heavy toxin damage to pod people. 0.4 units per tick
Bungotoxin Grow Bungo Tree Toxin Deals heavy heart damage and makes you dizzy. 0.2 units per tick

Mushroom Chemicals

Found primarily in Lavaland flora.

Name Type Description Metabolism Rate
Entropic Polypnium Poison Stamina, Brain, Toxin, Oxygen, and a bit of Eye Damage, Oh My! More than 5u will paralyze someone as well. 0.4 units per tick
Tinea Luxor Other Makes the consumer glow. 0.4 units per tick
Vitrium Froth Medicine 80% chance to heal 1 burn and 1 brute damage each tick. 0.4 units per tick

Reagent Delivery

There are different ways you can apply chemicals to a person or the environment.


Delivery types

First of all, there are actually 5 types of delivery, called ingest, inject, vapor, touch and patch. If you are not interested in the details, you can skip to Smoke vs Foam vs others.

Ingest

Ingest and inject both usually do the exact same thing. The reagent simply enters the target's bloodstream. Used by pills, cigarettes, e-cigarettes, inhaling smoke and drinking the reagent directly.

Inject

Works the same as ingest, where the reagent simply enters the target's bloodstream. Used by syringes and IV-drips.

Vapor

Vapor is used by (ranged) spray bottles and foam. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a "vapor" based component, that component will still affect the target, like Fluorosulfuric Acid. See more about foam below, with examples.

Touch

Touch is used by smoke and splashing. If the reagent has a "touch" based component, that component will affect the target (such as the instant heal part of Synthflesh), without being blocked by clothing. Nothing at all will enter the target's bloodstream, with the exception of smoke if the target has no internals on. Currently all "touch" components are also "patch" components. See more on smoke below, with examples.

Patch

Patch is used by patches and medical gels. The reagent enters the target's bloodstream entirely AND if the reagent has a "patch" based component, that component will affect the target. Currently all "patch" components are also "touch" components.

Smoke vs foam vs others

These are the major practical differences between pills, syringes, patches, cigarettes, smoke, foam, splash and spray.

Pills

Pills can be instantly ingested if used on yourself. It doesn't work if mouth is covered. Plasmamen will have trouble taking these. Holds up to 50u.

Syringes

Syringes can inject into people even with their mouths covered, either by hand or with a syringe gun. It doesn't work on players wearing hardsuits or other pierce-immune clothing, unless you use a piercing syringe or manage to aim for an exposed part of their body. Golems are completely immune to syringes (even piercing syringes), but patches do work on them. A syringe holds between 10-60u, depending on type. Common syringes hold 15u.

Patches

Will add all reagents into a person's bloodstream through any clothing, including hardsuits. Also apply touch/patch based effects. Example: A patch of 20u Synthflesh will instantly heal 25 brute and burn (touch component), and also enter the target's bloodstream (which in this case does nothing). Usable by plasmamen. Can hold up to 40u.

Cigarettes

Can be dipped in reagents to be filled. If smoking/vaping, you will slowly ingest whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create smoke.

Smoke

When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be touched by the reagents. If they do not have internals on, they will also ingest the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud's duration. Reagents that are special coded to affect floor/environment (such as blood, acid or Space Cleaner) will do so. Smoke will usually block sight.
Smoke example 1: Smoke containing 20u Synthflesh. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 25 brute and burn, if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also ingest 20u of the medicine, making it enter their bloodstream (which does nothing in this case).
Smoke example: Smoke containing 20u Chlorine Trifluoride(CLF3). CLF3 has a touch(and vapor) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also ingest 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time.

Foam

When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the vapor type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person's bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several 'ticks'. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted after dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as acid, CLF3, or Space Cleaner to any tile it touches (but not walls, windows or doors). Foam will not block sight.
Foam example 1: 250u foam containing 10u Cyanide will spread a blue foam that does nothing to those it touches. The poison is too diluted to work at all.
Foam example 2: 20u foam containing 250u Fluorosulfuric Acid. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn't matter.

Splashing

Throwing a beaker, or using a beaker on anything with harm intent, will splash its contents. The longer throw distance, the more the splash will spread out. A grenade will splash its content unless it also contains smoke or foam. Splashing only does touch delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a touch component will apply that component only. Example: If you throw a beaker of 80u Synthflesh at someone, you will instantly heal them for 100 brute and burn (and deal up to 150 toxin damage), since Synthflesh is touch/patch based. It doesn't matter if the target uses hardsuit or internals in this case. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as Thermite to walls.

Spraying

Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people's bloodstreams through the vapor delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as acid, CLF3, or Space Cleaner will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing.


Beyond the Dispenser

Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.