FlandStation: Difference between revisions

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{{Needs revision
|reason = This is just a literal carbon copy of Delta's page. Make a real one if you get a chance
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{{Maps}}
{{Maps}}
{{Stub}}
'''FlandStation''' is the only active map entirely of Beestation creation. Developed by PigeonVerde in mid 2020, and first put in early rotation in late 2021. This map was intended to be an high population map with features from both Kilo and Pubby, alongside some homebrew additions, leading to an unusual yet unique design for each department leading to the rather atypical structure, alongside it's massive size.
[[File:Flandstation.png|thumb|right|500px|'''Flandstation''' as of 2018-01-23. Click for full resolution.]]
==About==
'''Flandstation''' is a new map. RKz will soon be editing this page as it's just a carbon copy of Deltas. Lorem Ipsum blah blah blah


'''Key points to note are that:'''
'''Current Maintainer:''' PigeonVerde
~~*The Central Area of the station is laid out very similarly to that of Metastation, with the addition of Telecomms being placed in this area.~~
[[File:Flandstation.jpeg|thumb|right|500px|'''Flandstation''' as of 2021-12-20. Click for full resolution.]]
~~*The Supermatter Engine is accessed only by going through Atmospherics. There is still a hall to install a singularity or tesla engine. There is also some advanced tools in front of the gravity generator. ~~
==Features==
~~*The Maintenance areas are very large, with many abandoned rooms to be explored.~~
'''Highlights'''
*There are over 7 boxes of donuts scattered around the station in publicly accessed areas.~~
*One of, if not the biggest station currently in rotation.
==History==
*A dedicated space on the port of the station with the monastery for the [[chaplain]] and [[curator]], with the gateway for far off missions. Accessible by crossing the skybridge connecting the core of the station.
~~DeltaStation was first released on the /tg/station github by Okand in the winter of 2016.~~
*Multiple commissaries for setting up shop, two by arrival and one between EVA and medbay dedicated for food.
 
'''Command and Security'''
~~A vacant commissary was added to the station after economy was implemented in 2018.~~
*Security is located in the middle of the station, however it's permanent prison is located on the starboard quarter of the station which can act as a bastion in case things goes horribly haywire.
*An ergonomic yet comfy setup for the bridge which bundles up all together with an easy to reach vault and AI.
*The AI core is attached to the station instead of being off the station, same for the Telecommunication chamber.
'''Service'''
* Snazzy central cafeteria with a compact, yet well stocked food preparation facilities in both the bar and the kitchen.
*Janitorial closet in an easy access by the arrival lobby.
'''Medical'''
*Two entrances for medical, one next to Botany, the other one next to the departure.
*A dedicated chemistry Factory lab to generate any kind of chem without clogging the corridors.
*Reinforced virology lab within the station, with it's own dedicated Air distribution and disposals.
'''Science'''
*A rich ambient for your science projects, with a slightly larger Server room for speeding up your research capabilities without stealing xenobiology's dedicated kill room.
*Toxins connected with atmospherics to have your cannisters refilled with ease.
*A rest room in the middle of science.
'''Engineering'''
* An unusual L shape Atmospheric setting.
* A wide foyer for your side experiments.
* A big turbine room for your <s>warcrimes</s> Fusion engines.
'''Miscellaneous'''
*Extensive hallways to traverse.
*Big crew quarters for taking rest.
*Hidden hobo hideaways in the deepest recesses of the maintenance shafts-abandoned speakeasies and other maintenance stuff.
==History and Development==
Numerous tweaks and refinements have been made since the map's creation by PigeonVerde and with the support of the Beestation community!
=== 2020 ===
The development of the station began in late 2020, with a concept of hybridizing Pubby with the focus of having a big population before the popcap.
=== 2021 ===
After a brief hiatus, the development of the map resumed very swiftly with the publishing on github and first playtest on the 25th of October 2021, after that many versions followed tweaking many oddities and broken stuff.
=== 2022 ===
At the beginning of the new year, the map was merged in game, after that, 4 service packs happened, which where fixes related to the station and quality of life changes.
[[Category:Maps]]
[[Category:Maps]]

Revision as of 14:16, 31 January 2022

Maps on Beestation

In Use BoxStation, DeltaStation, MetaStation, FlandStation, KiloStation, CorgStation, RadStation
Outdated, removed, or not in rotation RuntimeStation, GlowStation, PubbyStation

FlandStation is the only active map entirely of Beestation creation. Developed by PigeonVerde in mid 2020, and first put in early rotation in late 2021. This map was intended to be an high population map with features from both Kilo and Pubby, alongside some homebrew additions, leading to an unusual yet unique design for each department leading to the rather atypical structure, alongside it's massive size.

Current Maintainer: PigeonVerde

Flandstation as of 2021-12-20. Click for full resolution.

Features

Highlights

  • One of, if not the biggest station currently in rotation.
  • A dedicated space on the port of the station with the monastery for the chaplain and curator, with the gateway for far off missions. Accessible by crossing the skybridge connecting the core of the station.
  • Multiple commissaries for setting up shop, two by arrival and one between EVA and medbay dedicated for food.

Command and Security

  • Security is located in the middle of the station, however it's permanent prison is located on the starboard quarter of the station which can act as a bastion in case things goes horribly haywire.
  • An ergonomic yet comfy setup for the bridge which bundles up all together with an easy to reach vault and AI.
  • The AI core is attached to the station instead of being off the station, same for the Telecommunication chamber.

Service

  • Snazzy central cafeteria with a compact, yet well stocked food preparation facilities in both the bar and the kitchen.
  • Janitorial closet in an easy access by the arrival lobby.

Medical

  • Two entrances for medical, one next to Botany, the other one next to the departure.
  • A dedicated chemistry Factory lab to generate any kind of chem without clogging the corridors.
  • Reinforced virology lab within the station, with it's own dedicated Air distribution and disposals.

Science

  • A rich ambient for your science projects, with a slightly larger Server room for speeding up your research capabilities without stealing xenobiology's dedicated kill room.
  • Toxins connected with atmospherics to have your cannisters refilled with ease.
  • A rest room in the middle of science.

Engineering

  • An unusual L shape Atmospheric setting.
  • A wide foyer for your side experiments.
  • A big turbine room for your warcrimes Fusion engines.

Miscellaneous

  • Extensive hallways to traverse.
  • Big crew quarters for taking rest.
  • Hidden hobo hideaways in the deepest recesses of the maintenance shafts-abandoned speakeasies and other maintenance stuff.

History and Development

Numerous tweaks and refinements have been made since the map's creation by PigeonVerde and with the support of the Beestation community!

2020

The development of the station began in late 2020, with a concept of hybridizing Pubby with the focus of having a big population before the popcap.

2021

After a brief hiatus, the development of the map resumed very swiftly with the publishing on github and first playtest on the 25th of October 2021, after that many versions followed tweaking many oddities and broken stuff.

2022

At the beginning of the new year, the map was merged in game, after that, 4 service packs happened, which where fixes related to the station and quality of life changes.