Cook

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Revision as of 10:28, 25 February 2015 by imported>Bandit (→‎Cooking and You: added notes on tablecrafting and microwave upgrades, cleaned things up again)
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CIVILIAN STAFF

Cook
Access: Kitchen, Morgue
Additional Access: Hydroponics, Bar
Difficulty: Easy
Supervisors: Head of Personnel
Duties: Make food, nag at hydroponics to grow you stuff, make meat from the odd lifeforms found in the morgue
Guides: Guide to food and drinks

You are the less-alcoholic half of the Maltese Falcon.

You cook food, blend veggies and fruits, grind bodies for meat, stick monkey and xenos onto meat hooks for meat. And kill people who mess with you, with your kitchen knife.

Equipment

Kitchen
Your workplace, the kitchen and freezer

The cook starts with his speckled coat, a nice maid jumpsuit and a cool chef hat like in those movies. He gets a lot of cool kitchen related things, too, like these:

  • An apron and cool looking hat.
  • A machine that can dispense trays, plates, cups, and knives.
  • 2 microwaves.
  • A Smart Fridge.
  • A hallway-facing counter with shutters.
  • Rolling Pin.
  • Blender, Juicer, and Processor.
  • 2 Meat Spikes
  • A gibber.
  • Ice cream cart.
  • Eggs.
  • Meat.
  • Flour.
  • Space Cleaner.
  • Universal Enzymes.


Cooking and You

If you don't know a recipe, don't experiment, or you will waste valuable ingredients! Furthermore, if you are using a microwave, you will dirty your microwave, making it unusable until it gets a space cleaner blast. Also, if a microwave gets broken, you need to use a toolbox to repair it (the tools, don't smack it more). The processor and the blender are much more forgiving. The processor will only take things that it recognizes and the blender will blend any food item (granted, you might not get anything interesting out of it). You also have a ChemMaster to separate and identify anything you produce with your blender.

See the Guide to food and drinks for a list of recipes. Most are done by tablecrafting -- place your ingredients on a table and click&drag from the table onto yourself to open a crafting window, which lists all recipes that can be made with the given ingredients.

You should be cooperating with the Bartender to serve your patrons. If you don't want to go through the bartender, you can use the window that faces the main hallway, serve patrons in person with your food cart, or even add your superior creations to vending machines.

This is a Knife, and That is a Rolling Pin

Your knife is a pretty good damage weapon. It has an awesome stun rate, and if an alien eats you, take your knife out of your back pack and wriggle about inside using your move keys (you'll see how good it is then). Other than that, it can be used to cut food! You can cut cheese very easy with it, along with other foods (test what you can cut with it). Some animals can be butchered with the knife as well.

While the rolling pin does not give attack messages, so is a great stealth attack weapon, the knife is just stronger and meaner all around. However, the rolling pin does tend to cause a temporary "partial blindness" making it easier to take out a fleeing enemy, who can't see where they're going. EXCEPT THE ROLLING PIN DOES NOTHING BUT PARTIALLY BLINDING. FUCK. THIS IS SO USELESS (It knocks monkeys out immediately though!)

Hydroponics

Your neighbor, hydroponics, is a necessity for you to make most recipes. Take a gander at the window early on and see if there are any botanists working, and if there aren't any inside, wait a bit for one to be sent on the arrivals shuttle or go ask the HoP for botany access so that you can grow your own plants. They will most of the time grant you access because hydroponics isn't a high-risk area. Good things to ask the botanists for to start with are wheat, tomatoes, and potatoes. These three plants are used commonly in recipes, and after you ask botany for those you can ask them for other plants when they need to be used in a recipe. Please note that hydroponics has direct access to your smart fridge, and will often times load crop into it without saying a word. Check it from time to time to see if the hippies have left you anything.

If no one is working botany and you're too lazy to stop by the HoP, the Garden has some basic produce available (most usefully, wheat) and the ability to make more seeds.

The Best Meat Pies on Station

You can grab monkeys and force them onto your meatspikes to slaughter them instantly. Clicking on a meatspike with a monkey will remove their skin first, then provide a slab of meat for up to five times. Monkeys can be produced by adding water to a monkey cube; monkey cubes can be produced with the biogenerator or ordered in a supply crate.

Some critters can be gibbed with your knife for meat, but they need to be dead first. Try not to kill Pete, as it is able to eat Space vines if alive.

Your gibber is EXCESSIVELY useful during long rounds where you are feeding a lot of people. If you can't get Pun Pun or get the quartermaster to get you a monkey crate, you can head off to the morgue. That's right, the cook has morgue access to grab spent bodies and drag them to the gibber. It's good practice to gib suicide victims first, as they cannot be cloned by any means and you can easily tell they're suicides by examining them for the following: a twisted off head, a bit off tongue, gouged out eyes, or, more plainly-- they look like they've committed suicide. Your gibber can only accept unclothed bodies, so remove any clothing or other objects the body may have on them.

Culinary Science

R&D can upgrade your microwaves, doubling the amount of food they produce! On long shifts with lots of people this will prove invaluable, assuming all the scientists haven't set themselves on fire.

Avoiding Death by Irony

Close your door behind you when you enter the kitchen. If you leave your door open when you come in, a murderer can run in and quickly stab you with a pen, take your ID, and throw you in your own gibber before you can say "BORK BORK BORK!" If people are trying to break in regardless, close the shutters over the tables.

Homeopathy

All food contains the universal ingredient called "Nutriment." It's what nourishes you and heals your injuries when you eat. Although food might not heal you as quickly as the doctor can (or from the more exotic dangers of the station), it can often heal for more over time. Blending down a bunch of donuts and burgers into a nice nutriment shake can be just the right pick-me-up after having the shit beat out of you.

Will it Blend?

That is the question. You can blend anything that comes from botany, and pretty much all food and liquids. Keep in mind, ghosts will try to blend things as well. Someone painted it with anti-spectral paint, ghosts cannot blend now.

A Meal to Kill For

Traitor Cook is pretty damned fun, especially if you get some some items to knock people out like the crossbow or the sleepy pen. You can even take syringes full of nasty chemicals and inject it into food items. The best part about being a traitor cook is the cleanup; seeing a cook dragging a locker with a dead body in it is pretty par for the course, so no one will question you when you toss your target's body in the gibber. If you have a compatriot in Hydroponics, they can grow you some poisonous shrooms which you can then refine with the Blender and ChemMaster. Don't forget your knife and rolling pin, the pin causes partial blindness, and the knife has pretty good damage, so carry those with you. In short, go full Sweeney Todd and make delicious meat pies out of people. You can also feed fat people the mint, which gibs them.

Jobs on Beestation

Command Captain, Head of Personnel
Security Head of Security, Security Officer, Warden, Detective
Engineering Chief Engineer, Station Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist, Exploration Crew
Medical Chief Medical Officer, Medical Doctor, Brig Physician, Chemist, Geneticist, Virologist
Service Janitor, Bartender, Cook, Botanist, Clown, Mime
Civilian Assistant, Lawyer, Chaplain, Curator, Gimmick
Cargo Quartermaster, Cargo Technician, Shaft Miner
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Nuclear Operative, Blood Cultist, Clockwork Cultist, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Creep, Fugitives, Hunters, Heretics, Space Dragon
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian, Lavaland Role