Captain

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COMMAND STAFF

Captain
Access: Everywhere
Additional Access: N/A
Difficulty: Very hard
Supervisors: Space Law and Nanotrasen Officials
Duties: Be responsible for the station, manage your Heads of Staff, Keep the crew alive, be prepared to do anything and everything or die horribly trying.
Guides: Chain of Command, Space Law, Guide to Trials, Head of Staff Equipment
Quote: I don't care what they call me back on the station, I'm not a traitor. I'm a man of principles and standards. And if lives get in the way of those principles, so be it! I'd say I'm the better man here. Once they called me captain. But, once it's all said and done, I'll be a hero.
Captain's Quarters
Your personal office and quarters


You are the Captain, the top of the Chain of Command.

Bare minimum requirements:

  • You should have an understanding of what is expected of all Command Staff jobs.
  • Secure and protect the Nuclear Authentication Disk and the Captain's Spare ID.
  • In the absence of a Head of Personnel it will be up to you to assign and re-assign crew to appropriate positions on the station and to appoint heads to departments lacking one.
  • It is your duty to ensure the stability and productivity of the station, as well as carrying out directives from CentCom.

Howdy, Skipper!

Being a Captain – Basics

Bridge
The Bridge

The Captain has spacious quarters, complete with an arcade machine, ID computer and Communications console, a Jetpack, a hand teleporter, the Nuclear Authentication Disk, an SSU with a spaceworthy suit of armor and helmet, an energy gun, and a pressurized and humidity controlled display case with your pride and joy, an antique laser gun.

It's probably best to leave the gun where it is, as the case has been outfitted with a handy anti-theft system. A dirty criminal might run up, slip you, and take it after all.

There is also a locked wooden box in your office filled with medals. These can be awarded to your crew to commend them for exemplary service.

At the start of the shift, take your spare ID and nuclear authentication disk and put them in your backpack. If you've done that, you've done half your job already. If you're feeling particularly vulnerable, give your pinpointer to the Head of Security. After this, walk around the station and command people.

Have a look at all your unique equipment here.

Head of Heads

When you’re not fighting Revolutionaries, Traitors, Syndicates, and Wizards, you are monitoring the crew. You are at the top of the food chain, and possess the ultimate authority over everyone and everything on your station.

You are the Judge, the final word, the Big Guy. You have the ultimate veto power over all matters and are the only person who can authorize an execution without a trial. Anyone who questions your authority can technically be tried for mutiny. There really is no way to tell you exactly how to run things as many people have different leadership styles. However, as Captain, here are some guidelines you should keep in mind:

  1. Do not involve yourself when there is somebody else available to do the job. Why have a Head of Security if you're going to involve yourself in every security matter? If there isn't a head for a specific department, promote a new one. It will make your life so much easier.
  2. Delegate whenever you can. You should never have to do any manual task yourself. If someone says 'Captain, there's a plasma leak!' then you should order your Chief Engineer to fix it. Do not attempt to fix it yourself, as you will put yourself unnecessarily at risk.
  3. Follow the Chain of Command. You command the Heads. The Heads command their departments. Try not to skip them in the decision-making process as they are the ones who should know their own departments best.
  4. Stay alert. You have a big target on your back. It is likely you'll be a prime Traitor target just for your all-access ID. With this in mind, you may want to spend a fair bit of time lounging in the security of the Bridge.
  5. Keep calm and carry on. As Captain, be prepared to deal with any or all of the following: Incompetent or absent Heads, traitors and angry crew members banging down the bridge door trying to get in, corrupted AIs on a murder spree and the occasional aftermath of an Armageddon against the station, thanks to a range of the above. And it's your job to manage it all. Good luck.

Refitting the DOORKNOB – Uploading Laws Made Easy

Uploading Laws to the AI isn’t something you should be doing lightly.

Do not get angry with the AI if it does not want you uploading a new law, as Nanotrasen has pre-programmed them to be sensitive to law changes. Besides, Nanotrasen wouldn't want another SHODAN fiasco happening again.

But remember the Hierarchy. Law 1 overrides Laws 2, 3, 4, etc. A Law 4 telling the AI to kill all Revolutionaries isn’t going to work. A Law 4 classifying Revolutionaries as Nonhuman and that they must be eliminated works much better. Law priority is enforced by the order they are listed. A law is invalid if it disagrees with previous laws in the form of conflicting orders, or challenges the procession of law priority.

Keep in mind that if you upload a shitty/traitorish law 'KILL ALL HUMANS' or 'ONLY [Your name] IS HUMAN', people will likely form a lynch mob.

Those Assholes From Corporate

With your fancy title, medals, and luxurious excesses it's easy to forget that there is an outside, higher power scrutinizing your every move.

Contact with Central Command may be few and far between, but you're expected to follow any directives issued by them. CentCom will usually issue directives and updates on activities in your sector through the Communications Console located on the Bridge and your office.

If you're unlucky, you might have to deal with a visit from a CentCom Official. Official visits vary from standard performance reviews, internal investigations, or some other kind of corporate meddling. Whatever the case may be, it is important that you try and keep the Official happy throughout their visit. If all else fails, just make sure you can't be blamed for anything that goes wrong.

However, keep in mind that you still hold authority over any Officials on your station. That is, as long as you're still the legitimate Captain. If you piss off the wrong guy you might find yourself relieved of command. If the official is causing trouble, though, you are well within your right to have them arrested, and then contact THEIR superior with a complaint.

If you somehow really piss both them and the crew off, do start worrying. Many a Captain has been vaporized in their own Quarters for acting like a complete lunatic.

Contacting CentCom on your own is possible through the use of Communications Consoles, but unless the transmission is urgent it will likely get caught up for weeks in CentCom's notorious bureaucracy. Even then, it'll be a crapshoot.

Abandoning Ship

You are ultimately responsible for the station. It is not uncommon for Captains to be court-martialled or even executed if he or she should decide to abandon their ship, regardless of condition. As they hold the ultimate responsibility for the station and its crew, losing them could likely be perceived by your superiors as desertion, mutiny and/or sedition.

So keep this in mind when you are facing disaster. Permit no evacuations without your explicit authorization. You should be doing your utmost in keeping the station up and running --lest you go down with the ship, either one way or the other.

Tips

  • As Captain, you should always be carrying the Nuke Disk, if you don't people will laugh at/lynch you.
  • The Nuke Disk can fit in a wallet. Now the operatives have to search yet another storage container on your person! Nuke Disk into a wallet, wallet into a box filled with wallets, in a backpack full of boxes, on the AI sat.
  • Never, NEVER, put the Nuke Disk into your safe. Anyone who needs to steal it WILL be able to easily steal it with an emag or similar.
  • Don't go nuts and run off by yourself. You're not a one-man army, and no one else on the station has your level of access, rushing head along into a Medbay Cult, only to discover the rest of security doesn't have access to follow through the front doors to help you, can quickly lead to disaster.

Conclusion

The only person with more potential to fuck things up than you is the AI, and they’re probably not going to do that. So watch your step, your back, and your crew, or you may just end up floating through space wondering why your Oxygen tank is filled with plasma.

As a special note, the gods tend to notice the actions of the captain quite a bit more often than they do anyone else.

Jobs on Beestation

Command Captain, Head of Personnel
Security Head of Security, Security Officer, Warden, Detective
Engineering Chief Engineer, Station Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist, Exploration Crew
Medical Chief Medical Officer, Medical Doctor, Brig Physician, Chemist, Geneticist, Virologist
Service Janitor, Bartender, Cook, Botanist, Clown, Mime
Civilian Assistant, Lawyer, Chaplain, Curator, Gimmick
Cargo Quartermaster, Cargo Technician, Shaft Miner
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Nuclear Operative, Blood Cultist, Clockwork Cultist, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Creep, Fugitives, Hunters, Heretics, Space Dragon
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian, Lavaland Role