WIP:Escalation: Difference between revisions

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(Created page with "===9 Do Not Self-Antag=== Do not behave like an antagonist if you are not, infact, an antagonist. As a crewmember you are an employee of Nanotrasen should act like you want to keep it that way (see also: rules 1 and 3). SENSIBLE roleplay may change this over the course of a round - you're meant to act like a sane professional, but that does not mean you need to be a doormat, a goodie two shoes or that you *have to be* FANATICALY loyal. POSSIBLY SOMETHING ABOUT MINDSHIE...")
 
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#Actively seeking conversion or transformation into an antagonist is considered self-antag. This includes actions that are blatantly careless such as bolting your upload open as an AI in the hopes of being subverted, or wandering through maintenance for no reason when cult is confirmed. You can let yourself be talked into things with good roleplay, but dont run into their arms for no sensible reason.
#Actively seeking conversion or transformation into an antagonist is considered self-antag. This includes actions that are blatantly careless such as bolting your upload open as an AI in the hopes of being subverted, or wandering through maintenance for no reason when cult is confirmed. You can let yourself be talked into things with good roleplay, but dont run into their arms for no sensible reason.
#Granting mass sentience will be treated as self-antag if more creatures are given sentience than you can maintain reasonable command over. Direct disobedience to orders will still be at the fault of the sentient creature, but vague instructions such as "Do whatever you want" or "You're free" will be at the fault of the player in charge of issuing orders. CUT THIS ONE ENITRELY????
#Granting mass sentience will be treated as self-antag if more creatures are given sentience than you can maintain reasonable command over. Direct disobedience to orders will still be at the fault of the sentient creature, but vague instructions such as "Do whatever you want" or "You're free" will be at the fault of the player in charge of issuing orders. CUT THIS ONE ENITRELY????
#Giving sentience to a spider that can reproduce is always to be considered self-antag. CUT THIS ONE ENITRELY????
#Planting Kudzu is considered self-antag.
#Planting Kudzu is considered self-antag.
# Uploading laws to silicons that make them significantly more dangerous to regular crew or jeopardize a silicon's well-being is self-antag.
# Uploading laws to silicons that make them significantly more dangerous to regular crew or jeopardize a silicon's well-being is self-antag.

Revision as of 22:33, 14 December 2024

9 Do Not Self-Antag

Do not behave like an antagonist if you are not, infact, an antagonist. As a crewmember you are an employee of Nanotrasen should act like you want to keep it that way (see also: rules 1 and 3). SENSIBLE roleplay may change this over the course of a round - you're meant to act like a sane professional, but that does not mean you need to be a doormat, a goodie two shoes or that you *have to be* FANATICALY loyal. POSSIBLY SOMETHING ABOUT MINDSHIELED LADS BEING FOCRED TO STAY LOYAL? COULD BE CODEIFIED WITH A POPUP FOR MINDSHIELDS ALSO Keep in mind sane character roleplay and the Escalation Policy in any altercations, but dont dont be boring either.

Obviously, Antagonists may ignore this rule entirely. If you are confused about whether you are an antagonist or not, ask an admin. If you do not get a response, assume you are not an antagonist until an admin tells you otherwise.

R9 Key information
  1. Do not go out of your way to help known antagonists or other enemys of Nanotrasen without good IC reasons and roleplay to justify it. Being bribed or threatend (ect.) into compliance is fine, but remember your loyalty should be with NT unless serious shit goes down to change this. Just *make it makes sense* - dont help traitors murder people for a measely ten credits or silly stuff like that.
  2. Actively seeking conversion or transformation into an antagonist is considered self-antag. This includes actions that are blatantly careless such as bolting your upload open as an AI in the hopes of being subverted, or wandering through maintenance for no reason when cult is confirmed. You can let yourself be talked into things with good roleplay, but dont run into their arms for no sensible reason.
  3. Granting mass sentience will be treated as self-antag if more creatures are given sentience than you can maintain reasonable command over. Direct disobedience to orders will still be at the fault of the sentient creature, but vague instructions such as "Do whatever you want" or "You're free" will be at the fault of the player in charge of issuing orders. CUT THIS ONE ENITRELY????
  4. Planting Kudzu is considered self-antag.
  5. Uploading laws to silicons that make them significantly more dangerous to regular crew or jeopardize a silicon's well-being is self-antag.
  6. Taking High Risk or Head of Staff items that are intended for use by a specific job other than your own is considered self-antag without a valid in-character reason.
  7. Clowns, Mimes, and Stage Magicians are expected to "entertain" the crew and have some allowance to bend this rule to enable "gimicks" and clown shendigans. But dont go over board either, you're a silly guy, but still ultimately loyal to NT and not *quite* criminaly insane.
    • Other Gimmick roles ("Gimmick" is a job that gives you a random gimmick position such as VIP) typically do not get a pass beyond what is sensible for roleplaying as the Gimmick role. Use common sense.