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	<id>https://wiki.beestation13.com/w/index.php?action=history&amp;feed=atom&amp;title=User%3APowerfulBacon%2Fideal_station</id>
	<title>User:PowerfulBacon/ideal station - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.beestation13.com/w/index.php?action=history&amp;feed=atom&amp;title=User%3APowerfulBacon%2Fideal_station"/>
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	<updated>2026-06-09T06:33:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:PowerfulBacon/ideal_station&amp;diff=38498&amp;oldid=prev</id>
		<title>PowerfulBacon at 20:07, 12 March 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:PowerfulBacon/ideal_station&amp;diff=38498&amp;oldid=prev"/>
		<updated>2025-03-12T20:07:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:07, 12 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Some roles like antagonists or security are much stronger&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Some roles like antagonists or security are much stronger&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Large emphasis on random elements and random rolls&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Large emphasis on random elements and random rolls&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** Random fails create fun deviations from the norm&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* There are reasons to roleplay&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** The game follows &#039;scripts&#039;, which are setups for a specific story.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** For example, your shuttle has crashed into an abandoned station because of a saboteur and you must work to survive.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Characters are important&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Characters are important&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** You can&amp;#039;t do everything yourself.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** You can&amp;#039;t do everything yourself.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** There are cases where a single person is required to perform a task.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** There are cases where a single person is required to perform a task.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PowerfulBacon</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:PowerfulBacon/ideal_station&amp;diff=38497&amp;oldid=prev</id>
		<title>PowerfulBacon: Created page with &quot;If I could design the server however I wanted, this is how it would be:  * Damage is extremely punishing ** 2 types of damage, pierce and blunt (determined by sharpness). ** New type of unconciousness damage which stacks on top of real damage to make players unconcious. This heals slowly by itself. ** Blunt damage applies 50/50 to lethal and unconcious damage. ** Pierce damage can damage internal organ applies 100% to lethal damage ** Armour divided into sharpness and bl...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:PowerfulBacon/ideal_station&amp;diff=38497&amp;oldid=prev"/>
		<updated>2025-03-12T20:06:29Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;If I could design the server however I wanted, this is how it would be:  * Damage is extremely punishing ** 2 types of damage, pierce and blunt (determined by sharpness). ** New type of unconciousness damage which stacks on top of real damage to make players unconcious. This heals slowly by itself. ** Blunt damage applies 50/50 to lethal and unconcious damage. ** Pierce damage can damage internal organ applies 100% to lethal damage ** Armour divided into sharpness and bl...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;If I could design the server however I wanted, this is how it would be:&lt;br /&gt;
&lt;br /&gt;
* Damage is extremely punishing&lt;br /&gt;
** 2 types of damage, pierce and blunt (determined by sharpness).&lt;br /&gt;
** New type of unconciousness damage which stacks on top of real damage to make players unconcious. This heals slowly by itself.&lt;br /&gt;
** Blunt damage applies 50/50 to lethal and unconcious damage.&lt;br /&gt;
** Pierce damage can damage internal organ applies 100% to lethal damage&lt;br /&gt;
** Armour divided into sharpness and blunt types.&lt;br /&gt;
*** Blunt determines percentage of blunt damage reduction&lt;br /&gt;
*** Pierce is a number that converts pierce damage into blunt damage.&lt;br /&gt;
** Having 0 pierce/blunt armour results in 3x damage, which reduces linearly to 1x by the time you have 20 pierce/blunt armour.&lt;br /&gt;
** Weapons hit hard if you aren&amp;#039;t wearing armour, and will throw the screen and give you concussions making it difficult to fight back if you get hit first.&lt;br /&gt;
* Enforce preferred style of play through rules&lt;br /&gt;
** No powergaming rules&lt;br /&gt;
** No do your job rules&lt;br /&gt;
** No requirement to act sane&lt;br /&gt;
** No rules preventing self-antag&lt;br /&gt;
** The above are all IC crimes&lt;br /&gt;
* Character stats/skills are extremely important&lt;br /&gt;
** You are not made for combat, and are generally quite weak&lt;br /&gt;
** Some roles like antagonists or security are much stronger&lt;br /&gt;
* Large emphasis on random elements and random rolls&lt;br /&gt;
* Characters are important&lt;br /&gt;
** You can&amp;#039;t do everything yourself.&lt;br /&gt;
** There are cases where a single person is required to perform a task.&lt;/div&gt;</summary>
		<author><name>PowerfulBacon</name></author>
	</entry>
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