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	<title>User:PowerfulBacon/Escalation Policy2 - Revision history</title>
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	<updated>2026-06-06T21:49:02Z</updated>
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		<id>https://wiki.beestation13.com/w/index.php?title=User:PowerfulBacon/Escalation_Policy2&amp;diff=39440&amp;oldid=prev</id>
		<title>PowerfulBacon: Created page with &quot;== Faction Escalation ==  Certain factions or antagonists have their own additions to the escalation policy that allow for different responses towards other players.  #Station - Aligned to the station and should be friendly towards crew. Should not be attempting to unnecessarily start conflict. #Neutral - Neutral roles have no alignment and do not need to be friendly towards the station, but must have a reason to initiate combat. #*Neutral defenders may skip to the &#039;kill...&quot;</title>
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		<updated>2026-02-02T22:10:50Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Faction Escalation ==  Certain factions or antagonists have their own additions to the escalation policy that allow for different responses towards other players.  #Station - Aligned to the station and should be friendly towards crew. Should not be attempting to unnecessarily start conflict. #Neutral - Neutral roles have no alignment and do not need to be friendly towards the station, but must have a reason to initiate combat. #*Neutral defenders may skip to the &amp;#039;kill...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Faction Escalation ==&lt;br /&gt;
&lt;br /&gt;
Certain factions or antagonists have their own additions to the escalation policy that allow for different responses towards other players.&lt;br /&gt;
&lt;br /&gt;
#Station - Aligned to the station and should be friendly towards crew. Should not be attempting to unnecessarily start conflict.&lt;br /&gt;
#Neutral - Neutral roles have no alignment and do not need to be friendly towards the station, but must have a reason to initiate combat.&lt;br /&gt;
#*Neutral defenders may skip to the &amp;#039;kill&amp;#039; phase of escalation.&lt;br /&gt;
#*Defenders may skip to the &amp;#039;kill&amp;#039; phase of escalation when fighting a neutral role.&lt;br /&gt;
#Hostile - Hostile roles are against the station.&lt;br /&gt;
#*Hostile roles may skip to the &amp;#039;kill&amp;#039; phase of escalation immediately without any prior interaction.&lt;br /&gt;
#*Aggressors and defenders may skip the &amp;#039;kill&amp;#039; phase of escalation when fighting a hostile role.&lt;br /&gt;
#*Hostile roles follow the [[Rules#13 Antagonist Conduct|antagonist policy]] but may have some additional privileges outlined below.&lt;br /&gt;
#*If the hostile role is a member of the station&amp;#039;s crew, security must follow [[Space_Law|space law]] and make attempts to revive the victim if the situation permits.&lt;br /&gt;
#*The crew must make a reasonable attempt to deconvert hostile roles that are known to be deconvertable.&lt;br /&gt;
&lt;br /&gt;
Not all factions are immediately obvious, once a character appears to be a part of a certain faction, or is performing actions that a specific faction would follow, then the appropriate response may be followed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Escalation Guidelines&lt;br /&gt;
|-&lt;br /&gt;
!Role and Faction&lt;br /&gt;
!Alignment/Crew Response&lt;br /&gt;
!High-Impact Justification&lt;br /&gt;
|-&lt;br /&gt;
|Station Crew (Nanotrasen)&lt;br /&gt;
|Station&lt;br /&gt;
|Never&lt;br /&gt;
|-&lt;br /&gt;
|Transformed Station Crew&lt;br /&gt;
|Station&lt;br /&gt;
|Never&lt;br /&gt;
|-&lt;br /&gt;
|Rescued Derelict Crew&lt;br /&gt;
|Neutral&lt;br /&gt;
|Never&lt;br /&gt;
|-&lt;br /&gt;
|Slaved Golems&lt;br /&gt;
|Neutral (Special)&lt;br /&gt;
|Upon master&amp;#039;s request.&lt;br /&gt;
|-&lt;br /&gt;
|Free Golems&lt;br /&gt;
|Neutral&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Silicons&lt;br /&gt;
|Neutral&lt;br /&gt;
|When required by laws, or when it is the only way to satisfy a law.&lt;br /&gt;
|-&lt;br /&gt;
|Unbound Positronic Brains&lt;br /&gt;
|Neutral&lt;br /&gt;
|Have no alignment and may optionally align to their creator while they have no laws, but must avoid actions which put them at risk of being shutdown whilst they are at the mercy of the player holding them.&lt;br /&gt;
|-&lt;br /&gt;
|Malfunctioning Silicons&lt;br /&gt;
|Hostile&lt;br /&gt;
|To protect themselves, or whilst doomsday is active.&lt;br /&gt;
|-&lt;br /&gt;
|Malfunctioning AI&lt;br /&gt;
|Hostile&lt;br /&gt;
|Whilst under attack from any member of the crew.&lt;br /&gt;
|-&lt;br /&gt;
|Traitor (Syndicate)&lt;br /&gt;
|Hostile&lt;br /&gt;
|For any objective/directive, or for general acts of indiscriminate sabotage that a Syndicate agent might perform.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Brother (Syndicate)&lt;br /&gt;
|Hostile&lt;br /&gt;
|Only for objectives/directives.&lt;br /&gt;
|-&lt;br /&gt;
|Changeling (Syndicate)&lt;br /&gt;
|Hostile&lt;br /&gt;
|To hunt humans, protect themselves against identified threats, and to reduce the population count.&lt;br /&gt;
|-&lt;br /&gt;
|Brainwashing Victims&lt;br /&gt;
|Neutral&lt;br /&gt;
|When justifiable by the brain-washed order.&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Operatives (Syndicate)&lt;br /&gt;
|Hostile&lt;br /&gt;
|Always&lt;br /&gt;
|-&lt;br /&gt;
|Heretic&lt;br /&gt;
|Hostile&lt;br /&gt;
|Once ascended.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Cult (Nar&amp;#039;sie)&lt;br /&gt;
|Hostile&lt;br /&gt;
|Once ascended, or against nonconvertible targets.&lt;br /&gt;
|-&lt;br /&gt;
|Clockwork Cult (Ratvar)&lt;br /&gt;
|Hostile&lt;br /&gt;
|While on Reebe, for targeted acts of sabotage, or against nonconvertible targets.&lt;br /&gt;
|-&lt;br /&gt;
|Space Wizard (Federation)&lt;br /&gt;
|Hostile&lt;br /&gt;
|Always.&lt;br /&gt;
|-&lt;br /&gt;
|Space Ninja (Spider Clan)&lt;br /&gt;
|Hostile&lt;br /&gt;
|To hide evidence.&lt;br /&gt;
|-&lt;br /&gt;
|Revolutionary &lt;br /&gt;
|Hostile&lt;br /&gt;
|Against heads, or nonconvertible targets.&lt;br /&gt;
|-&lt;br /&gt;
|Pyroclastic Slime&lt;br /&gt;
|Hostile&lt;br /&gt;
|Always&lt;br /&gt;
|-&lt;br /&gt;
|Sentient Animals&lt;br /&gt;
|Neutral (Special)&lt;br /&gt;
|When ordered to by master, if enslaved, or always otherwise.&lt;br /&gt;
|-&lt;br /&gt;
|Teratoma&lt;br /&gt;
|Hostile&lt;br /&gt;
|Never.&lt;br /&gt;
|-&lt;br /&gt;
|Morph&lt;br /&gt;
|Hostile&lt;br /&gt;
|To consume individual targets.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Hostile&lt;br /&gt;
|Never.&lt;br /&gt;
|-&lt;br /&gt;
|Abductors&lt;br /&gt;
|Hostile&lt;br /&gt;
|Never.&lt;br /&gt;
|-&lt;br /&gt;
|Obssessed&lt;br /&gt;
|Hostile&lt;br /&gt;
|Never.&lt;br /&gt;
|-&lt;br /&gt;
|Xenomorph&lt;br /&gt;
|Hostile&lt;br /&gt;
|Always.&lt;br /&gt;
|-&lt;br /&gt;
|Space Pirate&lt;br /&gt;
|Hostile&lt;br /&gt;
|May do so if it assist with gaining funds.&lt;br /&gt;
|-&lt;br /&gt;
|Revenant&lt;br /&gt;
|Hostile&lt;br /&gt;
|Always.&lt;br /&gt;
|-&lt;br /&gt;
|Nightmare&lt;br /&gt;
|Hostile&lt;br /&gt;
|Never.&lt;br /&gt;
|-&lt;br /&gt;
|Ashwalker&lt;br /&gt;
|Hostile&lt;br /&gt;
|To make sacrifices to the necropolis. Should not willingly leave Lavaland.&lt;br /&gt;
|-&lt;br /&gt;
|Lavaland Syndicate&lt;br /&gt;
|Hostile&lt;br /&gt;
|Against any attacker of the base.&lt;br /&gt;
|-&lt;br /&gt;
|Other Lavaland Roles&lt;br /&gt;
|Neutral&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Dragon&lt;br /&gt;
|Hostile&lt;br /&gt;
|To protect their nests, and for health.&lt;br /&gt;
|-&lt;br /&gt;
|Giant Spiders&lt;br /&gt;
|Hostile&lt;br /&gt;
|For reproduction.&lt;br /&gt;
|-&lt;br /&gt;
|Blob&lt;br /&gt;
|Hostile&lt;br /&gt;
|Always&lt;br /&gt;
|-&lt;br /&gt;
|Fugitives/Spacepol&lt;br /&gt;
|Neutral&lt;br /&gt;
|Against each other&lt;br /&gt;
|-&lt;br /&gt;
|Vampire&lt;br /&gt;
|Hostile&lt;br /&gt;
|To complete objectives.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PowerfulBacon</name></author>
	</entry>
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