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	<id>https://wiki.beestation13.com/w/index.php?action=history&amp;feed=atom&amp;title=User%3APowerfulBacon%2FEmergencies</id>
	<title>User:PowerfulBacon/Emergencies - Revision history</title>
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	<updated>2026-06-09T05:39:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.beestation13.com/w/index.php?title=User:PowerfulBacon/Emergencies&amp;diff=38490&amp;oldid=prev</id>
		<title>PowerfulBacon: Created page with &quot;= Emergencies =  Emergencies is a system for round-management, that defines the major events that will take place. There are two types of emergencies: * Internal: Emergency sequence of events that require player actions to trigger. Overrides external emergencies. * External: Event sequence chosen at the start of the round, if no internal emergencies are activated then this will trigger instead.  == Goals ==  * Emergencies force some story events to happen independant of...&quot;</title>
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		<updated>2025-03-01T12:42:11Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Emergencies =  Emergencies is a system for round-management, that defines the major events that will take place. There are two types of emergencies: * Internal: Emergency sequence of events that require player actions to trigger. Overrides external emergencies. * External: Event sequence chosen at the start of the round, if no internal emergencies are activated then this will trigger instead.  == Goals ==  * Emergencies force some story events to happen independant of...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Emergencies =&lt;br /&gt;
&lt;br /&gt;
Emergencies is a system for round-management, that defines the major events that will take place. There are two types of emergencies:&lt;br /&gt;
* Internal: Emergency sequence of events that require player actions to trigger. Overrides external emergencies.&lt;br /&gt;
* External: Event sequence chosen at the start of the round, if no internal emergencies are activated then this will trigger instead.&lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
&lt;br /&gt;
* Emergencies force some story events to happen independant of antagonists on the station.&lt;br /&gt;
* Emergencies promote interesting rounds by forcing situations to start.&lt;br /&gt;
&lt;br /&gt;
== Non-Goals ==&lt;br /&gt;
&lt;br /&gt;
* Emergencies do not replace antagonists, which are intended to add on top of emergencies. (Dominant modes such as nukies/cult are their own emergencies)&lt;br /&gt;
&lt;br /&gt;
== Emergency Examples ==&lt;br /&gt;
&lt;br /&gt;
=== Internal ===&lt;br /&gt;
&lt;br /&gt;
=== External ===&lt;/div&gt;</summary>
		<author><name>PowerfulBacon</name></author>
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