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	<title>MODsuitsTest - Revision history</title>
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	<updated>2026-06-04T01:42:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=MODsuitsTest&amp;diff=39454&amp;oldid=prev</id>
		<title>RKz: initial</title>
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		<updated>2026-02-07T17:29:17Z</updated>

		<summary type="html">&lt;p&gt;initial&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;[[File:Modsuit ui.png|300px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
=MODsuits=&lt;br /&gt;
Modular Outerwear Devices, AKA MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you&amp;#039;ll need to visit both [[Cargo]] and [[Robotics]] to gather up all the parts, put all of the parts together, extend each part of the armor and activate the suit!&lt;br /&gt;
&lt;br /&gt;
To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack, as long as it has a storage module. Activating the suit no longer requires deploying all of its parts, but certain modules will require certain parts to be deployed, or the entire suit to be deployed to function. &lt;br /&gt;
&lt;br /&gt;
Not to be left out, [[AI]]s that have been placed in an [[intellicard]] can be mounted on the suit to control the user&amp;#039;s movement and modules in case the user becomes incapacitated. To insert the intellicard, open up the MODsuit with a screwdriver and apply the card to the suit.&lt;br /&gt;
&lt;br /&gt;
To charge your MODsuit&amp;#039;s cell, enter a [[Machines#Cyborg_Recharging_Station|cyborg charger]] [[File:CyborgRecharger.png]] while wearing the suit.&lt;br /&gt;
&lt;br /&gt;
To extract the core and the cell, use a screwdriver on the pack and then use a wrench.&lt;br /&gt;
&lt;br /&gt;
To update your MODsuit&amp;#039;s access, use a screwdriver on your suit and swipe your ID on it.&lt;br /&gt;
&lt;br /&gt;
=Construction=&lt;br /&gt;
# Print out helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator.&lt;br /&gt;
# [[File:Modcore.gif]] Order a MOD core from [[Cargo]] &amp;#039;&amp;#039;&amp;#039;OR&amp;#039;&amp;#039;&amp;#039; find a broken MOD core in maintenance and repair it with a screwdriver &amp;#039;&amp;#039;&amp;#039;OR&amp;#039;&amp;#039;&amp;#039; craft one with an ethereal heart.&lt;br /&gt;
# [[File:Modconstruction.png]] Add core to shell.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Screwdriver core to shell.&lt;br /&gt;
# [[File:Modhelm.png]] Add helmet to assembly.&lt;br /&gt;
# [[File:Modchestplate.png]] Add chestplate to assembly.&lt;br /&gt;
# [[File:Modgauntlet.png]] Add gauntlets to assembly.&lt;br /&gt;
# [[File:Modboots.png]] Add boots to assembly.&lt;br /&gt;
# [[File:Wrench.png]] Wrench assembly.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Screwdriver assembly.&lt;br /&gt;
# [[File:Standard armor.png]] Add external plating to assembly.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Open modsuit panel with screwdriver.&lt;br /&gt;
# [[File:Power_cell.png]] Insert cell.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Close modsuit panel with screwdriver.&lt;br /&gt;
&lt;br /&gt;
=Wires=&lt;br /&gt;
MODsuits have a few things controlled by wires, in the case of an EMP or other need you can access them by screwdrivering the panel and then using a multitool or wirecutters.&lt;br /&gt;
* The orange light controls shocks, shocking the user when they try to use it. Can be set with the multitool and reset with wirecutters.&lt;br /&gt;
* The red light controls malfunction, causing the active module to randomly shut off, the suit to randomly lose power and buttons to randomly not work. Must be reset by mending with wirecutters.&lt;br /&gt;
* The green light controls locking the suit, pulsing will change the lock status and cutting will reset the required access.&lt;br /&gt;
* The yellow light controls status of the interface, it can be pulsed or mended if the interface is broken.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
The chosen plating determines the suit&amp;#039;s look, and protections. There are currently 6 printable armors in total:&lt;br /&gt;
&lt;br /&gt;
[[File:Standard armor.png|64px]] [[#Standard MODsuit|&amp;#039;&amp;#039;&amp;#039;Standard Plating&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Engineering armor.png|64px]] [[#Engineering MODsuit|&amp;#039;&amp;#039;&amp;#039;Engineering Plating&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Atmos armor.png|64px]] [[#Atmospherics MODsuit|&amp;#039;&amp;#039;&amp;#039;Atmospheric Plating&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Medical armor.png|64px]] [[#Medical MODsuit|&amp;#039;&amp;#039;&amp;#039;Medical Plating&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Security_armor.png|64px]] [[#Security MODsuit|&amp;#039;&amp;#039;&amp;#039;Security Plating&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cosmohonk theme.png|64px]] [[#Cosmohonk MODsuit|&amp;#039;&amp;#039;&amp;#039;Cosmohonk Plating&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
For MODsuits with alternate appearances, use a paint kit [[File:Paintkit.png]] on the completed suit to change between them!&lt;br /&gt;
&lt;br /&gt;
=Station MODsuit Themes=&lt;br /&gt;
AUTOWIKI TEST&lt;br /&gt;
{{Template:Autowiki/Content/Modsuits}}&lt;/div&gt;</summary>
		<author><name>RKz</name></author>
	</entry>
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