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		<title>Infections</title>
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		<summary type="html">&lt;p&gt;Zeskorion: corrected a value&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Virology for the Layperson: Preventing Diseases=&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
Diseases can be an annoyance to cure and prevent. However, if everyone does their part, an outbreak can be easy to deal with. If a disease is spreading, it&#039;s up to you to prevent yourself from getting it, or, if you&#039;re infected, preventing yourself from spreading it before you&#039;re cured.&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the methods by which a disease spreads. A virus in one of these tiers spreads as if by all tiers below it, unless it&#039;s in the Special tier. Each has listed the means to prevent spread, and are listed when getting a medical scan of the virus:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected. &lt;br /&gt;
* Contact - The infection infests the skin of the host. Merely touching, or bumping into them, is enough to catch the infection. If infected with a Contact virus, isolate yourself from high traffic areas. Wearing bio-protective clothes will protect from contact infection&lt;br /&gt;
* Fluids - The infection spreads through fluids, and is susceptible to mutation, if it&#039;s an advanced disease. Diseases which spread through fluids infect through vomit, blood, and similar floor splatters- wear bandages if infected and bleeding. White Shoes are sufficient to protect from most sources of Fluid spread disease. &lt;br /&gt;
* Blood - The infection will typically only spread through injection, bites, ingestion and other methods which must usually be intentional. Bloodborne viruses are of minimal concern- if infected, you can safely visit Medical for treatment. Blood transmission diseases can also be spread by sharing syringes- exercise extreme caution!&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
====Hunger====&lt;br /&gt;
Being hungry makes it easier for you to transmit and catch diseases. Eat well, stay healthy!&lt;br /&gt;
====Isolation====&lt;br /&gt;
If you&#039;re infected with a virus, avoid contact with other crew! if the virus is deadly, try finding an alternate route into medical- don&#039;t give everyone in the lobby viral supertuberculosis!&lt;br /&gt;
====Sterilization====&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination. Make sure blood is cleaned from the floor at all times; any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
====Spaceacillin====&lt;br /&gt;
Spaceacillin prevents diseases from spreading when injected into a host. use it to prevent further spread!&lt;br /&gt;
====Biohazard PPE====&lt;br /&gt;
The following PPE, or, personal protective equipment, all serves to slow the spread of disease, whether you are or are not infected:&lt;br /&gt;
* Wearing a full biosuit, and some EVA suits, will protect you entirely from Contact and Fluid based infections. This equipment does not protect from airborne illness- wear your internals!&lt;br /&gt;
* A virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs or Research Director jumpsuit provides some biological protection&lt;br /&gt;
* Wearing a labcoat also provides rudimentary protection from contact infection&lt;br /&gt;
* [[Latex Gloves]] (and nitrile gloves) provide some degree of protection from biohazards, though most gloves offer at least a partial degree. If you must pick up a biohazardous object, wear latex or nitrile gloves!&lt;br /&gt;
* Sterile masks offer some biohazard protection&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best) will protect you from diseases transmitted from puddles on the floor to some degree, with White Shoes providing the most protection&lt;br /&gt;
* [[Internals]] are a foolproof way to protect yourself from airborne pathogen&lt;br /&gt;
====Mutations====&lt;br /&gt;
Some viruses mutate when spread. This may change their cure. However, they&#039;re still susceptible to the same vaccine! If a virus is shown to mutate, make sure to produce vaccines.&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Most infections have a chemical cure, which can be administered to remove the infection. Generally, 5 to 10 units are sufficient to cure an infection. However, once you are cured, you should take a blood sample and give it to the virologist!&lt;br /&gt;
====Vaccination====&lt;br /&gt;
A vaccine is a special reagent that the virologist can create using the blood of a person who has been cured of a disease. Unlike a Cure, only one tenth of a unit of a vaccine is necessary to cure a disease, and it has no side effects, unlike some cures&lt;br /&gt;
====Creating Vaccines====&lt;br /&gt;
The Virologist has access to a machine called the [[File:Pandm.gif|32px]]PanD.E.M.I.C 2200. This machine has the capability to produce a Vaccine when given blood containing antibodies- IE, blood of a cured person. Simply put a beaker containing this blood into the machine, select an infection to synthesize a vaccine for, and you&#039;ll have a bottle full of 15 units of vaccine!&lt;br /&gt;
===Simple Diseases===&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases and afflictions aren&#039;t necessarily even diseases- some of them lack vaccines. If a disease can&#039;t be vaccinated, curing it is not within the domain of the virologist&#039;s job.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. There is no vaccine for alien parasites. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. There is no vaccine for Zombie Infection. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. There is no vaccine for Jungle Fever. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here. There is no vaccine for Heart Disease. || N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]] || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|-&lt;br /&gt;
|The Rhumba Beat&lt;br /&gt;
|Unknown&lt;br /&gt;
|Random events&lt;br /&gt;
|Causes the infected to take burn damage, be lit on fire, and finally: start exploding when it reaches the last stage. Chick Chicky Boom!&lt;br /&gt;
|Contact&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[virologist|Virology]] 101: Advanced Diseases=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: I don&#039;t get paid enough for this&amp;quot;&amp;gt;[Greetings, loyal Nanotrasen employee! I am Sulfur IV], NANOTRASEN&#039;S TOP VIROLOGIST. I HAVE [PHDs in biochemistry, epidemiology, genetics, philosophy, bioengineering, and software engineering, and multiple awards for my achievements in virology and related fields], AND I&#039;M GOING TO [educate the next generation of promising young doctors on] EXACTLY HOW TO CREATE [safe and beneficial viral agents]! LISTEN WELL, AS [you may replay this recording as many times as you need to in order to understand the material]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Tools of the Trade==&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
The Pandemic 2200 is a stationary, versatile machine used for Virology. When you place a beaker, bottle, or other container that holds blood that contains a virus, the Pandemic will scan it. It will give you the virus&#039; precise stats, transmission type, cure, and full explanations on each of its symptoms, and their thresholds, regardless of the virus&#039; stealth.&lt;br /&gt;
====Creating a Culture====&lt;br /&gt;
The pandemic can be used to create a culture of a virus, on a small cooldown. This creates a bottle of 20 units of synthblood that contains a copy of the virus within the extrapolator. This function alone makes the Pandemic an essential tool for a virologist&lt;br /&gt;
====Vaccination====&lt;br /&gt;
When a virus is cured, that person&#039;s blood will contain antibodies. On a much longer cooldown than creating a culture, a Vaccine can be created for any cured viruses in a blood sample.&lt;br /&gt;
===[[File:Explorator_scan.gif|64px]]Viral Extrapolator===&lt;br /&gt;
The viral extrapolator is a bulky, slow, but portable device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand. Using an extrapolator on any target that has any sort of viral contamination will preform a special interaction, depending on what mode it&#039;s in&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. An extrapolator will not tell you the cure. If a virus is too stealthy, it will show you that the virus is there, but will not tell you any more information&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
====Upgrading the extrapolator====&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms. You can print out more scanning modules in the medical lathe- these are very important if you want to get higher level symptoms!&lt;br /&gt;
====Symptom Isolation====&lt;br /&gt;
The viral extrapolator has a second, very potent use: by using it on a virus culture bottle whilst it is in [[File:Explorator_sample.gif|32px]]Extract mode, you can isolate symptoms, depending on the extrapolator&#039;s scanner level- a tier 2 or higher scanner is required for level 8 symptoms, and a tier 3 or higher scanner is required for level 9 symptoms. Isolating a symptom creates a culture bottle containing nothing but that symptom. &lt;br /&gt;
===Other Useful Tools===&lt;br /&gt;
* Dropper: All virus recipes only need one unit of chemical, so a dropper is absolutely essential for transferring the smaller amounts&lt;br /&gt;
* Bio-bag: You will likely isolate many symptoms, and find many diseases with your extrapolator, and you can keep all of those cultures in a handy biobag! you can find these in biohazard lockers&lt;br /&gt;
* Medical belt: A medical belt can hold your bulky extrapolator, biobags, droppers, etc. You can find one in medbay storage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Diseases: an explanation==&lt;br /&gt;
An Advanced Disease is a special kind of virus, which has special Stats and Symptoms, which control its effects and attributes&lt;br /&gt;
===Understanding stats===&lt;br /&gt;
Outside of symptom thresholds, stats are somewhat simple to understand&lt;br /&gt;
====Stealth====&lt;br /&gt;
If stealth is above two, medical scanners and medical HUDs cannot detect it. More higher stealth needs higher tier scanning module, but even T4 scanning module wouldn&#039;t be able to detect an extremely high stat stealth virus. &lt;br /&gt;
====Stage Speed====&lt;br /&gt;
Stage speed influences a viruses incubation period, or Stage. A virus has five stages, with a probability equal to its Stage Speed (or 2, if stage speed drops below 2) each disease tick to progress to the next stage- more stage speed makes a virus progress faster. Note : virus food increases the progression speed by tenfold while in the bloodstream. &lt;br /&gt;
====Resistance====&lt;br /&gt;
Resistance determines how hard a virus is to cure- the higher the resistance, the longer a cure will take to cure a virus. Resistance also determines what cure a virus will use, and is determined by subtracting half of the virus&#039; symptom count from its resistance. Check the following table for the resistance value a 6 symptom virus would use for its cure. Only one cure will be picked from the list!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |Resistance required at 6 symptoms&lt;br /&gt;
|-&lt;br /&gt;
|4 or less||5||6||7||8||9||10||11||12||13||14 or more&lt;br /&gt;
|-&lt;br /&gt;
|Water, Nutriment, Ash, Iron||Ethanol, Radium, Potassium, Lithium, Oil||Table Salt, Nicotine, Space drugs||Saline-Glucose Solution, Antihol, Welding fuel, Space Cleaner||Spaceacillin, Mindbreaker Toxin, Itching Powder, Cryoxadone, Epinephrene||Miner&#039;s Salve, Oxandrolone, Atropine||Leporazine, Holy Water, Neurine||Concentrated Barber&#039;s Aid, Happiness, Pentetic Acid||Haloperidol, Pax, Black Powder, Diphenhydramine||Lipolicide, Ketamine, Methamphetamine||Krokodil, Quantum Hair Dye, Modafinil&lt;br /&gt;
|}&lt;br /&gt;
====Transmission====&lt;br /&gt;
Transmission determines the vector by which a virus spreads. A virus has each vector of lower transmission than its own type, as well as its own type. Advanced diseases cannot have Airborne transmission, though some symptoms can spread a virus more effectively&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Transmission required for a spread type&lt;br /&gt;
|-&lt;br /&gt;
|5 or less&lt;br /&gt;
|6 to 10&lt;br /&gt;
|11 or higher&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
|Fluids&lt;br /&gt;
|Contact&lt;br /&gt;
|}&lt;br /&gt;
====Severity====&lt;br /&gt;
Severity is a special stat. it is added up in a special order, depending on the symptom. Severity affects disease mutation, which disease slot it occupies within a host, and how the disease appears on a medical HUD. The process to determine severity is detailed below&lt;br /&gt;
#Neutered symptoms have no effect on severity&lt;br /&gt;
#Symptoms with 5 or higher severity are added. If severity is greater than 5 already, add that symptom&#039;s severity minus three instead&lt;br /&gt;
#If severity is less than 5, symptoms with severity of 1-2 are added, to a maximum of 3 severity&lt;br /&gt;
#If severity is less than 5, symptoms with a severity of 3-4 are added, to a maximum of 4 severity&lt;br /&gt;
#Symptoms with a severity of 0 or less are added&lt;br /&gt;
Example) If you add -1 severity to a 5 severity symptom, it becomes 4 severity, locking it to a maximum of 4 severity. So, you need another 5 severity symptom to get 3rd slot.&lt;br /&gt;
===Advanced Disease Slots===&lt;br /&gt;
Every host has five special advanced disease slots, each of which can have a different disease. If a disease tries to infect the same slot as another disease, its transmission must be at least twice the resistance of the disease occupying the slot, in which case, it pushes the occupying disease out, but doesnt cause immunity. Simple diseases do not occupy disease slots. This mechanic may be exploited by a virologist to stack multiple diseases- typically, no more than three.&lt;br /&gt;
#The first slot is occupied by diseases with &#039;&#039;&#039;0 or lower severity&#039;&#039;&#039;&lt;br /&gt;
#The second slot is occupied by diseases with &#039;&#039;&#039;1 to 4 severity&#039;&#039;&#039;&lt;br /&gt;
#The third slot is occupied by diseases with &#039;&#039;&#039;5 or higher severity&#039;&#039;&#039;&lt;br /&gt;
#{{Strikethrough|The fourth slot is occupied by &#039;&#039;&#039;Sentient&#039;&#039;&#039; diseases}} Sentient disease was removed from beestation since 2022 March. (Reason: Nobody maintains it here.)&lt;br /&gt;
#The fourth slot is occupied by &#039;&#039;&#039;Dormant&#039;&#039;&#039; diseases. there is no limit to diseases in this slot, but none of them do anything&lt;br /&gt;
===Symptoms===&lt;br /&gt;
A Symptom is a single effect a virus causes. A virus can have up to 6 symptoms. Symptoms each have their own stats, which are added to the virus&#039; stats (except severity, which is calculated differently). Symptoms go from levels 0-9. &lt;br /&gt;
====Symptom Levels====&lt;br /&gt;
* &#039;&#039;&#039;Level 0&#039;&#039;&#039; symptoms are wacky symptoms that could fit within levels 1-6, outside of the fact they&#039;re ridiculous. Can only be obtained from Anomalous Virus Food, or mutant clown and mime viruses&lt;br /&gt;
* &#039;&#039;&#039;Levels 1 and 2&#039;&#039;&#039; are mundane virus symptoms you could expect to see on an everyday virus&lt;br /&gt;
* &#039;&#039;&#039;Level 3&#039;&#039;&#039; symptoms are lower grade negative symptoms that are merely debilitating.&lt;br /&gt;
* &#039;&#039;&#039;Level 4&#039;&#039;&#039; symptoms alter how a virus itself acts&lt;br /&gt;
* &#039;&#039;&#039;Level 5&#039;&#039;&#039; symptoms are odd symptoms that are primarily useful for stat boosts&lt;br /&gt;
* &#039;&#039;&#039;Level 6&#039;&#039;&#039; symptoms are low-tier beneficial symptoms and neutral symptoms with unique effects&lt;br /&gt;
* &#039;&#039;&#039;Level 7&#039;&#039;&#039; symptoms are potentially lethal negative symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 8&#039;&#039;&#039; symptoms are beneficial symptoms that are more universally useful than level 6 symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 9&#039;&#039;&#039; symptoms are the most powerful symptoms. They arent reliably obtainable, and would fit into any other level besides being generally more powerful than most other symptoms in some way&lt;br /&gt;
====Thresholds====&lt;br /&gt;
Most symptoms have Stat Thresholds. If the virus they are included in meets a threshold, they gain a new and interesting effect. &amp;lt;big&amp;gt;&#039;&#039;&#039;Thresholds are one of the most important parts of being a robust virologist. Use them!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disease chemicals and modification===&lt;br /&gt;
====Combining diseases====&lt;br /&gt;
If you mix two disease cultures, the viruses will be combined, mixing their symptoms. this is useful if you have been isolating symptoms with an extrapolator.&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It isn&#039;t as useful as it used to be, but you may find some niche uses for it, especially if you lack an extrapolator&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection, and some symptoms like Macrophage. Good for personal diseases, or if you wanna meet a transmission threshold without spreading the disease. &lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited. A Preserved disease won&#039;t evolve while spreading- if you make a spreading beneficial disease, you should definitely preserve it.&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. You should always neuter stat symptoms with mechanical effects, such as Sneezing, Ducatopod, etc. &#039;&#039;&#039;Neutering a symptom sets its severity to 0&#039;&#039;&#039;&lt;br /&gt;
===Virus Evolution===&lt;br /&gt;
When a virus that has not been preserved through Cryostylane that can spread via the &#039;&#039;&#039;Fluids&#039;&#039;&#039; vector infects a target, and is not the &amp;quot;master copy&amp;quot; of a virus, it has a chance to Evolve. &lt;br /&gt;
====Evolution chance====&lt;br /&gt;
Viruses have a 35% chance to evolve when transmitted. subtract the virus&#039; net Stealth and Resistance from this score (this cannot increase mutation chance above 50) to get the base evolution chance of a virus&lt;br /&gt;
====Evolution Level====&lt;br /&gt;
Viruses do not evolve equally. When a virus evolves, the level of the symptom it evolves to is determined by its &#039;&#039;&#039;Severity&#039;&#039;&#039;&lt;br /&gt;
*The minimum level of this symptom is between 1 and 6, determined by subtracting three from the virus&#039; severity&lt;br /&gt;
*The maximum level of this symptom is equal to the virus&#039; severity plus 4, though it cannot exceed nine&lt;br /&gt;
*Exceedingly rarely, or if the target is a Clown or a Mime, the virus may evolve a level 0 symptom instead. If the conditions to do this are met, it can just spawn a lower level symptom instead, however&lt;br /&gt;
====Curing a mutant virus====&lt;br /&gt;
Viruses change cures when they mutate. However, immunity to one is immunity to all strains! Additionally, a vaccine for one strain works for all strains of the virus!&lt;br /&gt;
=Making a virus=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: Fuck you.&amp;quot;&amp;gt;And we come to the meat of why I was the one hired to write this boring textbook of a guide that my corporate editor is no doubt going to [do their job and maintain a professional tone on]. I&#039;m going to teach you exactly how a pro designs a virus. According to my contract, I don&#039;t have to tell you any procedure as far as it comes to actually doing the nitty-gritty of it, so I won&#039;t- you gotta find out the technique yourself. Good luck, [soon-to-be qualified individual]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Creating a virus recipe==&lt;br /&gt;
This is the first step to designing your virus, and it&#039;s the most important one. Before you even start, you need a game plan- what kind of virus are you going to make? do you want it to be just for yourself? for the crew? &amp;lt;span title=&amp;quot;Editors note: The fact we still keep this disloyal scum around baffles me.&amp;quot;&amp;gt;[Are you designing a proof-of-concept virulent agent for the purpose of a Nanotrasen-signed military arms contract]?&amp;lt;/span&amp;gt;. After that, choose your symptoms, calculate their totals, and take thresholds into account. &lt;br /&gt;
*Most viruses for impersonal use are designed on a single virus, due to the fact that spreading multiple diseases at once presents unforeseen challenges, and that most people who would accept a normal beneficial disease do not want to deal with the inconveniences of higher-severity symptoms&lt;br /&gt;
*If you&#039;re creating a virus for yourself, however? try to make a virus that uses all three disease channels available to you. Remember that most deadly symptoms can, in some way, be inhibited by a beneficial symptom or two.&lt;br /&gt;
==Obtaining Symptoms==&lt;br /&gt;
The first thing a virologist needs to do once they have a recipe is hunt down the symptoms they need to make that recipe. This is what a virologist will spend most of their shift doing! Use one of the methods detailed below to find the symptoms you need&lt;br /&gt;
===Symptom Hunting===&lt;br /&gt;
The Viral Extrapolator can be used to extract diseases from several sources. Clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] mode will determine if it has a disease, and, if the disease is not too stealthy, what symptoms it has. Otherwise, clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] mode will extract the disease from the target. The following sources are the most common sources of viruses, usually found in maintenance:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases. These will spread their disease when used! be careful.&lt;br /&gt;
* Mice and rats. These will also spread their disease when eaten- be careful&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
====Dormant Diseases====&lt;br /&gt;
Dormant Diseases are an inactive disease on a station employee. Employees of some jobs are likelier to have diseases than others, and some races are less or more likely to have diseases. Experiment!&lt;br /&gt;
A dormant disease can be obtained like any other hunted disease, or you may take a blood sample of the affected employee. Dormant diseases are special in that they are &amp;lt;b&amp;gt;unsuited for modification&amp;lt;/b&amp;gt;- you must isolate their symptoms for use&lt;br /&gt;
===Mutagenic Chemicals===&lt;br /&gt;
[[Guide_to_chemistry#Virology_Recipes|Virological Reagents]] are used to obtain a symptom from a specific symptom level. This is generally less efficient than other methods of obtaining symptoms, and cannot obtain level 9 symptoms. Generally, the most efficient way to obtain a symptom via mutagenic chemicals is dumping one unit of the chemical into a culture with one symptom until you find the symptom you want, without clearing the bottle. After you find the desired symptom, use the extrapolator to isolate it. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Discovered when an intern spilt their banana milkshake in one of my cultures, Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining ten units of pure Laughter (made by mixing banana juice and sugar) with virus food. This is the only way to obtain level 0 symptoms on a reliable basis- so if you wish to use one, you are required to use anomalous virus food.&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
===Viral Evolution===&lt;br /&gt;
Viral evolution is the slowest and least efficient way to obtain symptoms. However, it&#039;s also the only way to reliably obtain level 9 symptoms. The lower a viruses cumulative resistance and stealth are, the likelier a virus is to mutate when it is transmitted. Viruses do not mutate when first injected, nor do they mutate if they cannot spread by fluid transmission. If a virus mutates, it will gain a new symptom. This symptom&#039;s level depends on the viruses severity- the lowest possible level is the lower of severity-3, or 6. The highest possible level is severity +4, or 9. The best way to obtain new symptoms through viral evolution is testing a transmittable, deadly disease on monkeys, and curing it when monkeys dont get what you want, that you may reuse them. Follow biohazard protocol whilst doing so!&lt;br /&gt;
====Biohazard Protocol====&lt;br /&gt;
Testing and evolving a virus is very dangerous. Make sure to warn all visitors and medical personnel when experimenting with a virus. Wear proper protective gear, so as not to expose yourself to the virus. If you get infected, do not leave your laboratory! call for help, so as not to spread the virus!&lt;br /&gt;
==Finalizing your virus==&lt;br /&gt;
When you have found all your symptoms, it&#039;s a simple manner of isolating them, combining them, making cultures, and then doing a few final steps, depending on the virus&lt;br /&gt;
*If your virus is transmittable by Fluids, consider adding &#039;&#039;&#039;Cryostylane&#039;&#039;&#039; to the mix. This will prevent it from mutating!&lt;br /&gt;
*If your virus is transmittable at all, you must get the approval of the Chief Medical Officer and the Captain before using it outside of your laboratory. &lt;br /&gt;
*If you plan to distribute a virus to the public, get the approval of the Chief Medical Officer&lt;br /&gt;
*If your virus does not have a symptom that will transmit it regardless of its transmission vector, adding &#039;&#039;&#039;Spaceacillin&#039;&#039;&#039; will Falter it, and prevent it from spreading.&lt;br /&gt;
*If you are a race that isn&#039;t virus immune, but can&#039;t gain a disease by normal means, whether due to being unable to drink, or being unable to inject a virus, you can have an infected monkey bite you. If no monkeys are available, you can use a Cryotube- placing the culture in the tube will infect you&lt;br /&gt;
=Symptoms Table=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= Alright, here’s the good part: As follows is a complete list of symptoms we are currently equipped to pick up on our equipment. I’ve taken the liberty of categorizing symptoms by how *angry* people will get when they’re injected with the symptom! I’ve also color coded the thresholds, if they’ll change which category a symptom will fall into! The colors of my genius grade system are based on what they look like on your handy-dandy little medical heads-up-devices.&lt;br /&gt;
&lt;br /&gt;
And- Do please note, being of a scary color doesnt mean a symptom can&#039;t be used beneficially. Experiment!&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blue Grade==&lt;br /&gt;
These symptoms have very few, if any, side effects. People will generally not notice these, or be grateful for them. Neutered symptoms generally fall into this category&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #abe6ff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Aptotic Culling&lt;br /&gt;
| 1 || 1 || 1 || -2 || 0 || 8 || The virus converts radiation to brute damage.|| &amp;lt;span title=&amp;quot;The virus converts toxin damage to brute damage. -1 severity.&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title = &amp;quot;The virus converts cellular damage to burn damage. -1 severity.&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Biometallic Replication&lt;br /&gt;
| 0 || 1 || 4 || -1 || 0 || 9 || The virus becomes able to infect robotic species, such as IPCS. The virus also allows inorganic hosts to use nanites.|| &amp;lt;span title=&amp;quot;Slowly replaces the host&#039;s organic organs with clockwork versions of themselves, which offer no inherent advantage. +1 severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title = &amp;quot;Slowly turns the host&#039;s body into that of a clockwork automaton. This offers no inherent advantage. +1 severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Most of the new organs and bodyparts gain inherent advantages, though most aren&#039;t as good as those obtained in Robotics. -3 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || The host’s physical age reverts to, and never exceeds, 18 years old.||None&lt;br /&gt;
|-&lt;br /&gt;
!Inorganic Biology&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 4 || The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 6 || The virus heals the host of brain damage || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas, even those that would normally require a lobotomy&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || 0 || 6 || The virus multiplies metal and silicate structure, enhancing nanite replication and healing the host&#039;s mechanical bodyparts of brute and burn damage. This can cause some unpredictable nanite activation.||&amp;lt;span title=&amp;quot;Increases the replication boost and heal speed.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || 2 || 2 || 0 || 0 || 4 || The virus can affect the undead. It also continues to function when the host is dead.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Organ Restoration&lt;br /&gt;
| 2 || 3 || -2 || -1 || -1 || 6 || The virus heals damage to most organs.||&amp;lt;span title=&amp;quot;The host will slowly regenerate missing organs. -1 Severity.&amp;quot; style=&amp;quot;color:#13b00e;&amp;gt;&#039;&#039;&#039;Stealth 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will become immune to appendicitis and heart disease.&amp;quot;&amp;gt;Stage speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 8 || The host no longer needs to breath, and, if they somehow take oxygen damage, it will quickly be healed || &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 0 || -1 || 8 || Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The virus&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Aggressive Metabolism&lt;br /&gt;
| 1 || 1 || 3 || -4 || 0 || 4 || The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Evolutionary Acceleration&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 4 || Doubles the virus’ chance of mutation||None&lt;br /&gt;
|-&lt;br /&gt;
!Viral Self-Adaptation&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 4 || Halves the virus’ chance of mutation||None&lt;br /&gt;
|-&lt;br /&gt;
!Viral Suspended Animation&lt;br /&gt;
| 4 || -2 || -2 || 1 || 0 || 4 || The virus does nothing until it reaches its final stage||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Green Grade==&lt;br /&gt;
These symptoms have noticeable, but minor side effects. Don’t expect people to be grateful for diseases like this.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; background:#c7edbe;&amp;quot; ; ||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Alopecia&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 5 || Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 1 || The host coughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity &amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot; &amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host may spread the virus as if it were airborne when coughing&amp;quot;&amp;gt;Transmission 11&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Dermagraphic Ovulogenesis&lt;br /&gt;
| -3 || 1 || 0 || 2 || -1 || 8 || The virus causes the host to grow egg-like nodules on their skin, which periodically fall off and contain the disease and some healing chemicals. || &amp;lt;span title=&amp;quot;Eggs and Egg Sacs contain all diseases on the host, instead of just the disease containing the symptom. +1 Severity &amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs will &#039;explode&#039; into eggs after a period of time, covering a larger area with infectious matter. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 16&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot; Eggs and Egg Sacs contain more healing chems. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Eggs and Egg Sacs become nearly transparent, making them more difficult to see. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs fall off the host more frequently.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 1 || 3 || 3 || 1 || 0 || 5 || Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!Fever&lt;br /&gt;
| -1 || 3 || 3 || 2 || 0 || 2 || Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 5&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -1 || 1 || 1 || 1 || 3 || Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 7&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, which weakens the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 9&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hemetophagy&lt;br /&gt;
| 1 || -2 || 1 || 2 || 0 || 9 || The host becomes able to consume blood from any source, even by standing on blood pools on the floor. However, their blood volume is slowly consumed by the virus||&amp;lt;span title=&amp;quot;Consumed blood will slowly heal the host. -1 severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus assimilates consumed blood into the host’s body at a faster rate, but also drains the host’s blood faster&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus becomes somewhat more aggressive, consuming blood from a greater range, and from open wounds in creatures in close contact with the host&amp;quot;&amp;gt;Transmission 6 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyperactivity&lt;br /&gt;
| -4 || 0 || 2 || -3 || 1 || 8 || Causes the host to become hyperactive, making them need to eat more often, and making them regenerate .||&amp;lt;span title=&amp;quot;The virus can cause starvation, but increases stamina regeneration. -1 severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus causes extreme nervousness and paranoia, resulting in bad mood and hallucinations. However, it also allows the host to shake stuns faster. -1 severity.&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyperperspiration&lt;br /&gt;
| 1 || -1 || 0 || 1 || 1 || 6 || Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Sweat will clean surrounding tiles, and the symptom no longer leaves puddles&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hysteria&lt;br /&gt;
| 1 || 1 || -1 || 3 || 0 || 9 || All hosts of the virus will fixate on a random action, and will do it at random. When a host sees another host perform the action, they will do so as well, unless mindshielded.|| &amp;lt;span title=&amp;quot;The disease spreads memetically-. If someone sees the host perform the action, they will have a chance to become infected as well, unless they have a mindshield or a tinfoil hat.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 14&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0|| 3||3||1 || 0||1||Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met.||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scratch themselves when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Metabolic Boost &lt;br /&gt;
| -1||-2||2||1|| 0||8 ||Doubles the host&#039;s metabolism speed, making them process chems much faster than normal, with twice the effect, but also increasing their hunger tenfold.||&amp;lt;span title=&amp;quot;Reduces hunger rate&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Chemical metabolization is tripled instead of doubled&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Necropolis Seed&lt;br /&gt;
|0||3 ||-10||-3||-1||9||Makes the host do more damage with their punches, become immune to piercing take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 8&#039;&#039;&#039;,&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;, &amp;lt;Span title=&amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 20&#039;&#039;&#039;&amp;lt;/Span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Photosensitive Muscle Condensation&lt;br /&gt;
|0 || 2 || -3||0||-2 || 8||When the host is surrounded by light, their maximum health increases, and their speed decreases. In the darkness, the host’s speed increases, and their health decreases||&amp;lt;span title=&amp;quot;The difference between light and dark conditions becomes twice as pronounced. -1 severity.&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Pierrot&#039;s Throat&lt;br /&gt;
| -1|| 3||1||2||0||0|| style=&amp;quot;color:#ff69ed&amp;quot; |The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 15&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Polyvitiligo&lt;br /&gt;
| 0|| 1||4||1||0||0|| style=&amp;quot;color:#ff69ed&amp;quot; |The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma &lt;br /&gt;
| 0||2||-3||-3|| -2||8 ||Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma. This activates symptoms that normally only activate on death&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Revitiligo&lt;br /&gt;
| 1|| 2||1||2||0||5|| Makes the host black. Every virologist&#039;s first joke plague. No one finds it funny anymore.||None&lt;br /&gt;
|-&lt;br /&gt;
!SBG Syndrome &lt;br /&gt;
|1|| 2||3||1||0||0|| style=&amp;quot;color:#ff69ed&amp;quot; |Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Pituitary Disruption&lt;br /&gt;
| -3 || -2||1||-2||1||8 ||Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, and causes the host to occasionally (harmlessly) vomit organs and blood. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Triples healing speed and grants limb regeneration, but causes cell damage over time. +3 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Shivering &lt;br /&gt;
|0|| 2||2||2||0||2|| Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 5&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
|0||4||-1 ||1||0|| 6||The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them, which also causes them to go haywire as they die. The virus&#039; silicon-eating will also severely damage mechanical bodyparts.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed, and increases the damage on mechanical parts&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sneezing&lt;br /&gt;
| -2|| 3||0|| 4||0||1||Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;When sneezing, the host spreads the virus as if it were airborne, with long range&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement &lt;br /&gt;
| 1 || 2 || -2 ||-3|| 0|| 8||If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Toxolysis &lt;br /&gt;
| 0 || -2||2||-2||0||6||Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Vitiligo&lt;br /&gt;
| 2|| 0||3||1||0 ||5 ||Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!Wizarditis&lt;br /&gt;
|1||-2 || -3||-1||0||0|| style=&amp;quot;color:#ff69ed&amp;quot; |The host believes themselves to be a wizard||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 7&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Xenobiological Symbiosis&lt;br /&gt;
|1||2||2||-1|| 1||8 ||The disease causes slime-devouring grubs to gestate within the host. This symptom is nearly harmless for most people, causing mere slowdown, but it’s invariably lethal for slime people. The grubs can be butchered for toxic, infectious meat that, when cooked, heals hosts quickly||&amp;lt;span title=&amp;quot;The grubs will devour toxins in the host’s bloodstream. -2 severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 2&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;More grubs gestate, at a faster rate. Doubles severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Yellow Grade ==&lt;br /&gt;
These symptoms are nonlethal, or very slightly lethal, but they’re usually somewhat annoying to be afflicted with. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; background: #fffd7a;&amp;quot; ; ||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Transmission&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; |Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
! Autobrewery Syndrome&lt;br /&gt;
| -1 || -2||3||-1||1|| 6||The virus causes persistent drunkenness.||&amp;lt;span title=&amp;quot;The drunkenness of the virus is lowered, to only just a pleasant buzz. -1 severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus becomes severe enough to cause lethal alcohol poisoning, if the stealth is below 3. +3 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Bee Infestation&lt;br /&gt;
| -2|| 2||1||1|| 2||0 ||Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
|1||6||-2 ||1 ||3||9||The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 14&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Cornu Cutaneum &lt;br /&gt;
| -3||3||-3 ||0 ||1|| 8||The host damages anyone who touches them||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Confusion&lt;br /&gt;
|1 || -1||-3||0||2||3 ||Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Deafness&lt;br /&gt;
| -1 || -1||1||-3||2||3||Causes intermittent loss of hearing.||&amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 9&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deoxyribonucleic Acid Saboteur&lt;br /&gt;
| -2 || -3||0|| -3||3||3||Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Ducatopod&lt;br /&gt;
|0||2||5||-2||2||9|| style=&amp;quot;color:#ff69ed&amp;quot; |Causes the host to secrete industrial grade lubricant from their feet.||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1||-3 || -4||-2 ||3||3||Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity.&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Narcolepsy&lt;br /&gt;
|1||-1 || -2|| -2||3||3|| Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity.&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Neural Decay&lt;br /&gt;
|1||-2 || -3||-1||3|| 7||The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Host&#039;s brain develops even more traumas than normal.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 9&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Organic Flux Induction&lt;br /&gt;
|0||-1 ||-1||-2||2||6|| Causes EMPs on the host occasionally. Has a cell damage healing threshold. ||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 2&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Voice Change&lt;br /&gt;
| -1||-2||-2||2||2|| 3||Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2||0||1||2|| 1||3|| Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
|0||2||-2||1||2||3|| The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food.||&amp;lt;span title=&amp;quot;The symptom is less noticeable, and only cleanses obesity- it no longer causes starvation. -3 Severity.&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 2&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Red Grade==&lt;br /&gt;
Red grade symptoms are usually extremely debilitating or downright lethal. However, they can usually be cured before they kill the host.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; background: #ffaaa6;&amp;quot; ; ||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; |Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Bubonic Infection&lt;br /&gt;
| -1||-2||3||2|| 3||7||The host develops festering pustules, dealing toxin and brute damage.||&amp;lt;span title=&amp;quot;The pustules on the host will occasionally burst, usually when the host is hit, shooting out toxic, damaging pus. +1 severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host develops pustules faster&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hemorrhaging Fasciitis&lt;br /&gt;
| -3||-2|| 0||-1||4||7||Host experiences severe bleeding, which will become lethal.||&amp;lt;span title=&amp;quot;Host will take brute damage as their flesh bursts open&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host sprays infected blood everywhere, and bleeding becomes far deadlier&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Irradiant Cells&lt;br /&gt;
| -1||2||-1||2||3||7||The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage||&amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Macrophage&lt;br /&gt;
| -4||1||-2||2||2||9||The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance N&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed N&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
|1||-1||-2||-1 ||4||7|| Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Crimson Grade==&lt;br /&gt;
Crimson grade symptoms are invariably extremely lethal, often killing hosts before they can be cured, or even faster than a cure can take effect &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; background: #de9a97;&amp;quot; ; ||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Transmission&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; |Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Acute Respiratory Distress Syndrome&lt;br /&gt;
| -2||0|| -1||-2||5||9||Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Alkali perspiration&lt;br /&gt;
|2||-2|| -2||-2||5|| 9||Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency. +1 severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. +2 severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host.&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Autophageocytosis Necrosis&lt;br /&gt;
| -2||-2||1||-2||5||9||Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol. This is supported by the fact that it has no effect on the undead.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Heart Disease&lt;br /&gt;
|2||1||-6||-2||5||9||Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.||&amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Lavender Grade==&lt;br /&gt;
These symptoms exist in the code, and are obtainable through adminbus, but are not generally available for player use&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; background: #eab8ff;&amp;quot; ; ||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; |Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Toxoplasmosis Sapiens&lt;br /&gt;
|1||-2 ||-3||1||-1||-1|| The host feels slightly happier around cats||&amp;lt;span title=&amp;quot;The virus causes intense damage to the host’s language center, causing them to slur their speech in an infuriating manner. +2 severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus&#039;s causes a dysmorphic mania, leading to sour mood, violent outbursts, and, in extreme cases, spontaneous organ mutation. +3 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Power Multiplier&lt;br /&gt;
|2||2||2||2||0||-1||The virus’ symptoms have their power levels increase. This symptom is impossible to obtain, however.||&amp;lt;span title=&amp;quot;The virus constantly scrambles its total power among its symptoms&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the power boost from this symptom&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=35703</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=35703"/>
		<updated>2022-07-27T01:54:50Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Virology for the Layperson: Preventing Diseases=&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
Diseases can be an annoyance to cure and prevent. However, if everyone does their part, an outbreak can be easy to deal with. If a disease is spreading, it&#039;s up to you to prevent yourself from getting it, or, if you&#039;re infected, preventing yourself from spreading it before you&#039;re cured.&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the methods by which a disease spreads. A virus in one of these tiers spreads as if by all tiers below it, unless it&#039;s in the Special tier. Each has listed the means to prevent spread, and are listed when getting a medical scan of the virus:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected. &lt;br /&gt;
* Contact - The infection infests the skin of the host. Merely touching, or bumping into them, is enough to catch the infection. If infected with a Contact virus, isolate yourself from high traffic areas. Wearing bio-protective clothes will protect from contact infection&lt;br /&gt;
* Fluids - The infection spreads through fluids, and is susceptible to mutation, if it&#039;s an advanced disease. Diseases which spread through fluids infect through vomit, blood, and similar floor splatters- wear bandages if infected and bleeding. White Shoes are sufficient to protect from most sources of Fluid spread disease. &lt;br /&gt;
* Blood - The infection will typically only spread through injection, bites, ingestion and other methods which must usually be intentional. Bloodborne viruses are of minimal concern- if infected, you can safely visit Medical for treatment. Blood transmission diseases can also be spread by sharing syringes- exercise extreme caution!&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
====Hunger====&lt;br /&gt;
Being hungry makes it easier for you to transmit and catch diseases. Eat well, stay healthy!&lt;br /&gt;
====Isolation====&lt;br /&gt;
If you&#039;re infected with a virus, avoid contact with other crew! if the virus is deadly, try finding an alternate route into medical- don&#039;t give everyone in the lobby viral supertuberculosis!&lt;br /&gt;
====Sterilization====&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination. Make sure blood is cleaned from the floor at all times; any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
====Spaceacillin====&lt;br /&gt;
Spaceacillin prevents diseases from spreading when injected into a host. use it to prevent further spread!&lt;br /&gt;
====Biohazard PPE====&lt;br /&gt;
The following PPE, or, personal protective equipment, all serves to slow the spread of disease, whether you are or are not infected:&lt;br /&gt;
* Wearing a full biosuit, and some EVA suits, will protect you entirely from Contact and Fluid based infections. This equipment does not protect from airborne illness- wear your internals!&lt;br /&gt;
* A virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs or Research Director jumpsuit provides some biological protection&lt;br /&gt;
* Wearing a labcoat also provides rudimentary protection from contact infection&lt;br /&gt;
* [[Latex Gloves]] (and nitrile gloves) provide some degree of protection from biohazards, though most gloves offer at least a partial degree. If you must pick up a biohazardous object, wear latex or nitrile gloves!&lt;br /&gt;
* Sterile masks offer some biohazard protection&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best) will protect you from diseases transmitted from puddles on the floor to some degree, with White Shoes providing the most protection&lt;br /&gt;
* [[Internals]] are a foolproof way to protect yourself from airborne pathogen&lt;br /&gt;
====Mutations====&lt;br /&gt;
Some viruses mutate when spread. This may change their cure. However, they&#039;re still susceptible to the same vaccine! If a virus is shown to mutate, make sure to produce vaccines.&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Most infections have a chemical cure, which can be administered to remove the infection. Generally, 5 to 10 units are sufficient to cure an infection. However, once you are cured, you should take a blood sample and give it to the virologist!&lt;br /&gt;
====Vaccination====&lt;br /&gt;
A vaccine is a special reagent that the virologist can create using the blood of a person who has been cured of a disease. Unlike a Cure, only one tenth of a unit of a vaccine is necessary to cure a disease, and it has no side effects, unlike some cures&lt;br /&gt;
====Creating Vaccines====&lt;br /&gt;
The Virologist has access to a machine called the [[File:Pandm.gif|32px]]PanD.E.M.I.C 2200. This machine has the capability to produce a Vaccine when given blood containing antibodies- IE, blood of a cured person. Simply put a beaker containing this blood into the machine, select an infection to synthesize a vaccine for, and you&#039;ll have a bottle full of 15 units of vaccine!&lt;br /&gt;
===Simple Diseases===&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases and afflictions aren&#039;t necessarily even diseases- some of them lack vaccines. If a disease can&#039;t be vaccinated, curing it is not within the domain of the virologist&#039;s job.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. There is no vaccine for alien parasites. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. There is no vaccine for Zombie Infection. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. There is no vaccine for Jungle Fever. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here. There is no vaccine for Heart Disease. || N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]] || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|-&lt;br /&gt;
|The Rhumba Beat&lt;br /&gt;
|Unknown&lt;br /&gt;
|Random events&lt;br /&gt;
|Causes the infected to take burn damage, be lit on fire, and finally: start exploding when it reaches the last stage. Chick Chicky Boom!&lt;br /&gt;
|Contact&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[virologist|Virology]] 101: Advanced Diseases=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: I don&#039;t get paid enough for this&amp;quot;&amp;gt;[Greetings, loyal Nanotrasen employee! I am Sulfur IV], NANOTRASEN&#039;S TOP VIROLOGIST. I HAVE [PHDs in biochemistry, epidemiology, genetics, philosophy, bioengineering, and software engineering, and multiple awards for my achievements in virology and related fields], AND I&#039;M GOING TO [educate the next generation of promising young doctors on] EXACTLY HOW TO CREATE [safe and beneficial viral agents]! LISTEN WELL, AS [you may replay this recording as many times as you need to in order to understand the material]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Tools of the Trade==&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
The Pandemic 2200 is a stationary, versatile machine used for Virology. When you place a beaker, bottle, or other container that holds blood that contains a virus, the Pandemic will scan it. It will give you the virus&#039; precise stats, transmission type, cure, and full explanations on each of its symptoms, and their thresholds, regardless of the virus&#039; stealth.&lt;br /&gt;
====Creating a Culture====&lt;br /&gt;
The pandemic can be used to create a culture of a virus, on a small cooldown. This creates a bottle of 20 units of synthblood that contains a copy of the virus within the extrapolator. This function alone makes the Pandemic an essential tool for a virologist&lt;br /&gt;
====Vaccination====&lt;br /&gt;
When a virus is cured, that person&#039;s blood will contain antibodies. On a much longer cooldown than creating a culture, a Vaccine can be created for any cured viruses in a blood sample.&lt;br /&gt;
===[[File:Explorator_scan.gif|64px]]Viral Extrapolator===&lt;br /&gt;
The viral extrapolator is a bulky, slow, but portable device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand. Using an extrapolator on any target that has any sort of viral contamination will preform a special interaction, depending on what mode it&#039;s in&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. An extrapolator will not tell you the cure. If a virus is too stealthy, it will show you that the virus is there, but will not tell you any more information&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
====Upgrading the extrapolator====&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms. You can print out more scanning modules in the medical lathe- these are very important if you want to get higher level symptoms!&lt;br /&gt;
====Symptom Isolation====&lt;br /&gt;
The viral extrapolator has a second, very potent use: by using it on a virus culture bottle whilst it is in [[File:Explorator_sample.gif|32px]]Extract mode, you can isolate symptoms, depending on the extrapolator&#039;s scanner level- a tier 2 or higher scanner is required for level 8 symptoms, and a tier 3 or higher scanner is required for level 9 symptoms. Isolating a symptom creates a culture bottle containing nothing but that symptom. &lt;br /&gt;
===Other Useful Tools===&lt;br /&gt;
* Dropper: All virus recipes only need one unit of chemical, so a dropper is absolutely essential for transferring the smaller amounts&lt;br /&gt;
* Bio-bag: You will likely isolate many symptoms, and find many diseases with your extrapolator, and you can keep all of those cultures in a handy biobag! you can find these in biohazard lockers&lt;br /&gt;
* Medical belt: A medical belt can hold your bulky extrapolator, biobags, droppers, etc. You can find one in medbay storage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Diseases: an explanation==&lt;br /&gt;
An Advanced Disease is a special kind of virus, which has special Stats and Symptoms, which control its effects and attributes&lt;br /&gt;
===Understanding stats===&lt;br /&gt;
Outside of symptom thresholds, stats are somewhat simple to understand&lt;br /&gt;
====Stealth====&lt;br /&gt;
If stealth is above two, medical scanners and medical HUDs cannot detect it. More higher stealth needs higher tier scanning module, but even T4 scanning module wouldn&#039;t be able to detect an extremely high stat stealth virus. &lt;br /&gt;
====Stage Speed====&lt;br /&gt;
Stage speed influences a viruses incubation period, or Stage. A virus has five stages, with a probability equal to its Stage Speed (or 2, if stage speed drops below 2) each disease tick to progress to the next stage- more stage speed makes a virus progress faster&lt;br /&gt;
====Resistance====&lt;br /&gt;
Resistance determines how hard a virus is to cure- the higher the resistance, the longer a cure will take to cure a virus. Resistance also determines what cure a virus will use, and is determined by subtracting half of the virus&#039; symptom count from its resistance. Check the following table for the resistance value a 6 symptom virus would use for its cure. Only one cure will be picked from the list!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |Resistance required at 6 symptoms&lt;br /&gt;
|-&lt;br /&gt;
|4 or less||5||6||7||8||9||10||11||12||13||14 or more&lt;br /&gt;
|-&lt;br /&gt;
|Water, Nutriment, Ash, Iron||Ethanol, Radium, Potassium, Lithium, Oil||Table Salt, Nicotine, Space drugs||Saline-Glucose Solution, Antihol, Welding fuel, Space Cleaner||Spaceacillin, Mindbreaker Toxin, Itching Powder, Cryoxadone, Epinephrene||Miner&#039;s Salve, Oxandrolone, Atropine||Leporazine, Holy Water, Neurine||Concentrated Barber&#039;s Aid, Happiness, Pentetic Acid||Haloperidol, Pax, Black Powder, Diphenhydramine||Lipolicide, Ketamine, Methamphetamine||Krokodil, Quantum Hair Dye, Modafinil&lt;br /&gt;
|}&lt;br /&gt;
====Transmission====&lt;br /&gt;
Transmission determines the vector by which a virus spreads. A virus has each vector of lower transmission than its own type, as well as its own type. Advanced diseases cannot have Airborne transmission, though some symptoms can spread a virus more effectively&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Transmission required for a spread type&lt;br /&gt;
|-&lt;br /&gt;
|5 or less&lt;br /&gt;
|6 to 10&lt;br /&gt;
|11 or higher&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
|Fluids&lt;br /&gt;
|Contact&lt;br /&gt;
|}&lt;br /&gt;
====Severity====&lt;br /&gt;
Severity is a special stat. it is added up in a special order, depending on the symptom. Severity affects disease mutation, which disease slot it occupies within a host, and how the disease appears on a medical HUD. The process to determine severity is detailed below&lt;br /&gt;
#Neutered symptoms have no effect on severity&lt;br /&gt;
#Symptoms with 5 or higher severity are added. If severity is greater than 5 already, add that symptom&#039;s severity minus five instead&lt;br /&gt;
#If severity is less than 5, symptoms with severity of 1-2 are added, to a maximum of 3 severity&lt;br /&gt;
#If severity is less than 5, symptoms with a severity of 3-4 are added, to a maximum of 4 severity&lt;br /&gt;
#Symptoms with a severity of 0 or less are added&lt;br /&gt;
Example) If you add -1 severity to a 5 severity symptom, it becomes 4 severity, locking it to a maximum of 4 severity. So, you need another 5 severity symptom to get 3rd slot.&lt;br /&gt;
===Advanced Disease Slots===&lt;br /&gt;
Every host has five special advanced disease slots, each of which can have a different disease. If a disease tries to infect the same slot as another disease, its transmission must be at least twice the resistance of the disease occupying the slot, in which case, it pushes the occupying disease out, but doesnt cause immunity. Simple diseases do not occupy disease slots. This mechanic may be exploited by a virologist to stack multiple diseases- typically, no more than three.&lt;br /&gt;
#The first slot is occupied by diseases with &#039;&#039;&#039;0 or lower severity&#039;&#039;&#039;&lt;br /&gt;
#The second slot is occupied by diseases with &#039;&#039;&#039;1 to 4 severity&#039;&#039;&#039;&lt;br /&gt;
#The third slot is occupied by diseases with &#039;&#039;&#039;5 or higher severity&#039;&#039;&#039;&lt;br /&gt;
#{{Strikethrough|The fourth slot is occupied by &#039;&#039;&#039;Sentient&#039;&#039;&#039; diseases}} Sentient disease was removed from beestation since 2022 March. (Reason: Nobody maintains it here.)&lt;br /&gt;
#The fourth slot is occupied by &#039;&#039;&#039;Dormant&#039;&#039;&#039; diseases. there is no limit to diseases in this slot, but none of them do anything&lt;br /&gt;
===Symptoms===&lt;br /&gt;
A Symptom is a single effect a virus causes. A virus can have up to 6 symptoms. Symptoms each have their own stats, which are added to the virus&#039; stats (except severity, which is calculated differently). Symptoms go from levels 0-9. &lt;br /&gt;
====Symptom Levels====&lt;br /&gt;
* &#039;&#039;&#039;Level 0&#039;&#039;&#039; symptoms are wacky symptoms that could fit within levels 1-6, outside of the fact they&#039;re ridiculous. Can only be obtained from Anomalous Virus Food, or mutant clown and mime viruses&lt;br /&gt;
* &#039;&#039;&#039;Levels 1 and 2&#039;&#039;&#039; are mundane virus symptoms you could expect to see on an everyday virus&lt;br /&gt;
* &#039;&#039;&#039;Level 3&#039;&#039;&#039; symptoms are lower grade negative symptoms that are merely debilitating.&lt;br /&gt;
* &#039;&#039;&#039;Level 4&#039;&#039;&#039; symptoms alter how a virus itself acts&lt;br /&gt;
* &#039;&#039;&#039;Level 5&#039;&#039;&#039; symptoms are odd symptoms that are primarily useful for stat boosts&lt;br /&gt;
* &#039;&#039;&#039;Level 6&#039;&#039;&#039; symptoms are low-tier beneficial symptoms and neutral symptoms with unique effects&lt;br /&gt;
* &#039;&#039;&#039;Level 7&#039;&#039;&#039; symptoms are potentially lethal negative symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 8&#039;&#039;&#039; symptoms are beneficial symptoms that are more universally useful than level 6 symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 9&#039;&#039;&#039; symptoms are the most powerful symptoms. They arent reliably obtainable, and would fit into any other level besides being generally more powerful than most other symptoms in some way&lt;br /&gt;
====Thresholds====&lt;br /&gt;
Most symptoms have Stat Thresholds. If the virus they are included in meets a threshold, they gain a new and interesting effect. &amp;lt;big&amp;gt;&#039;&#039;&#039;Thresholds are one of the most important parts of being a robust virologist. Use them!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disease chemicals and modification===&lt;br /&gt;
====Combining diseases====&lt;br /&gt;
If you mix two disease cultures, the viruses will be combined, mixing their symptoms. this is useful if you have been isolating symptoms with an extrapolator.&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It isn&#039;t as useful as it used to be, but you may find some niche uses for it, especially if you lack an extrapolator&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection, and some symptoms like Macrophage. Good for personal diseases, or if you wanna meet a transmission threshold without spreading the disease. &lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited. A Preserved disease won&#039;t evolve while spreading- if you make a spreading beneficial disease, you should definitely preserve it.&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. You should always neuter stat symptoms with mechanical effects, such as Sneezing, Ducatopod, etc. &#039;&#039;&#039;Neutering a symptom sets its severity to 0&#039;&#039;&#039;&lt;br /&gt;
===Virus Evolution===&lt;br /&gt;
When a virus that has not been preserved through Cryostylane that can spread via the &#039;&#039;&#039;Fluids&#039;&#039;&#039; vector infects a target, and is not the &amp;quot;master copy&amp;quot; of a virus, it has a chance to Evolve. &lt;br /&gt;
====Evolution chance====&lt;br /&gt;
Viruses have a 35% chance to evolve when transmitted. subtract the virus&#039; net Stealth and Resistance from this score (this cannot increase mutation chance above 50) to get the base evolution chance of a virus&lt;br /&gt;
====Evolution Level====&lt;br /&gt;
Viruses do not evolve equally. When a virus evolves, the level of the symptom it evolves to is determined by its &#039;&#039;&#039;Severity&#039;&#039;&#039;&lt;br /&gt;
*The minimum level of this symptom is between 1 and 6, determined by subtracting three from the virus&#039; severity&lt;br /&gt;
*The maximum level of this symptom is equal to the virus&#039; severity plus 4, though it cannot exceed nine&lt;br /&gt;
*Exceedingly rarely, or if the target is a Clown or a Mime, the virus may evolve a level 0 symptom instead. If the conditions to do this are met, it can just spawn a lower level symptom instead, however&lt;br /&gt;
====Curing a mutant virus====&lt;br /&gt;
Viruses change cures when they mutate. However, immunity to one is immunity to all strains! Additionally, a vaccine for one strain works for all strains of the virus!&lt;br /&gt;
=Making a virus=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: Fuck you.&amp;quot;&amp;gt;And we come to the meat of why I was the one hired to write this boring textbook of a guide that my corporate editor is no doubt going to [do their job and maintain a professional tone on]. I&#039;m going to teach you exactly how a pro designs a virus. According to my contract, I don&#039;t have to tell you any procedure as far as it comes to actually doing the nitty-gritty of it, so I won&#039;t- you gotta find out the technique yourself. Good luck, [soon-to-be qualified individual]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Creating a virus recipe==&lt;br /&gt;
This is the first step to designing your virus, and it&#039;s the most important one. Before you even start, you need a game plan- what kind of virus are you going to make? do you want it to be just for yourself? for the crew? &amp;lt;span title=&amp;quot;Editors note: The fact we still keep this disloyal scum around baffles me.&amp;quot;&amp;gt;[Are you designing a proof-of-concept virulent agent for the purpose of a Nanotrasen-signed military arms contract]?&amp;lt;/span&amp;gt;. After that, choose your symptoms, calculate their totals, and take thresholds into account. &lt;br /&gt;
*Most viruses for impersonal use are designed on a single virus, due to the fact that spreading multiple diseases at once presents unforeseen challenges, and that most people who would accept a normal beneficial disease do not want to deal with the inconveniences of higher-severity symptoms&lt;br /&gt;
*If you&#039;re creating a virus for yourself, however? try to make a virus that uses all three disease channels available to you. Remember that most deadly symptoms can, in some way, be inhibited by a beneficial symptom or two.&lt;br /&gt;
==Obtaining Symptoms==&lt;br /&gt;
The first thing a virologist needs to do once they have a recipe is hunt down the symptoms they need to make that recipe. This is what a virologist will spend most of their shift doing! Use one of the methods detailed below to find the symptoms you need&lt;br /&gt;
===Symptom Hunting===&lt;br /&gt;
The Viral Extrapolator can be used to extract diseases from several sources. Clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] mode will determine if it has a disease, and, if the disease is not too stealthy, what symptoms it has. Otherwise, clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] mode will extract the disease from the target. The following sources are the most common sources of viruses, usually found in maintenance:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases. These will spread their disease when used! be careful.&lt;br /&gt;
* Mice and rats. These will also spread their disease when eaten- be careful&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
====Dormant Diseases====&lt;br /&gt;
Dormant Diseases are an inactive disease on a station employee. Employees of some jobs are likelier to have diseases than others, and some races are less or more likely to have diseases. Experiment!&lt;br /&gt;
A dormant disease can be obtained like any other hunted disease, or you may take a blood sample of the affected employee. Dormant diseases are special in that they are &amp;lt;b&amp;gt;unsuited for modification&amp;lt;/b&amp;gt;- you must isolate their symptoms for use&lt;br /&gt;
===Mutagenic Chemicals===&lt;br /&gt;
[[Guide_to_chemistry#Virology_Recipes|Virological Reagents]] are used to obtain a symptom from a specific symptom level. This is generally less efficient than other methods of obtaining symptoms, and cannot obtain level 9 symptoms. Generally, the most efficient way to obtain a symptom via mutagenic chemicals is dumping one unit of the chemical into a culture with one symptom until you find the symptom you want, without clearing the bottle. After you find the desired symptom, use the extrapolator to isolate it. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Discovered when an intern spilt their banana milkshake in one of my cultures, Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining ten units of pure Laughter (made by mixing banana juice and sugar) with virus food. This is the only way to obtain level 0 symptoms on a reliable basis- so if you wish to use one, you are required to use anomalous virus food.&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
===Viral Evolution===&lt;br /&gt;
Viral evolution is the slowest and least efficient way to obtain symptoms. However, it&#039;s also the only way to reliably obtain level 9 symptoms. The lower a viruses cumulative resistance and stealth are, the likelier a virus is to mutate when it is transmitted. Viruses do not mutate when first injected, nor do they mutate if they cannot spread by fluid transmission. If a virus mutates, it will gain a new symptom. This symptom&#039;s level depends on the viruses severity- the lowest possible level is the lower of severity-3, or 6. The highest possible level is severity +4, or 9. The best way to obtain new symptoms through viral evolution is testing a transmittable, deadly disease on monkeys, and curing it when monkeys dont get what you want, that you may reuse them. Follow biohazard protocol whilst doing so!&lt;br /&gt;
====Biohazard Protocol====&lt;br /&gt;
Testing and evolving a virus is very dangerous. Make sure to warn all visitors and medical personnel when experimenting with a virus. Wear proper protective gear, so as not to expose yourself to the virus. If you get infected, do not leave your laboratory! call for help, so as not to spread the virus!&lt;br /&gt;
==Finalizing your virus==&lt;br /&gt;
When you have found all your symptoms, it&#039;s a simple manner of isolating them, combining them, making cultures, and then doing a few final steps, depending on the virus&lt;br /&gt;
*If your virus is transmittable by Fluids, consider adding &#039;&#039;&#039;Cryostylane&#039;&#039;&#039; to the mix. This will prevent it from mutating!&lt;br /&gt;
*If your virus is transmittable at all, you must get the approval of the Chief Medical Officer and the Captain before using it outside of your laboratory. &lt;br /&gt;
*If you plan to distribute a virus to the public, get the approval of the Chief Medical Officer&lt;br /&gt;
*If your virus does not have a symptom that will transmit it regardless of its transmission vector, adding &#039;&#039;&#039;Spaceacillin&#039;&#039;&#039; will Falter it, and prevent it from spreading.&lt;br /&gt;
*If you are a race that isn&#039;t virus immune, but can&#039;t gain a disease by normal means, whether due to being unable to drink, or being unable to inject a virus, you can have an infected monkey bite you. If no monkeys are available, you can use a Cryotube- placing the culture in the tube will infect you&lt;br /&gt;
=Symptoms Table=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= Alright, here’s the good part: As follows is a complete list of symptoms we are currently equipped to pick up on our equipment. I’ve taken the liberty of categorizing symptoms by how *angry* people will get when they’re injected with the symptom! I’ve also color coded the thresholds, if they’ll change which category a symptom will fall into! The colors of my genius grade system are based on what they look like on your handy-dandy little medical heads-up-devices.&lt;br /&gt;
&lt;br /&gt;
And- Do please note, being of a scary color doesnt mean a symptom can&#039;t be used beneficially. Experiment!&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blue Grade==&lt;br /&gt;
These symptoms have very few, if any, side effects. People will generally not notice these, or be grateful for them. Neutered symptoms generally fall into this category&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #abe6ff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Aptotic Culling&lt;br /&gt;
| 1 || 1 || 1 || -2 || 0 || 8 || The virus converts radiation to brute damage.|| &amp;lt;span title=&amp;quot;The virus converts toxin damage to brute damage. -1 severity.&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title = &amp;quot;The virus converts cellular damage to burn damage. -1 severity.&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Biometallic Replication&lt;br /&gt;
| 0 || 1 || 4 || -1 || 0 || 9 || The virus becomes able to infect robotic species, such as IPCS. The virus also allows inorganic hosts to use nanites.|| &amp;lt;span title=&amp;quot;Slowly replaces the host&#039;s organic organs with clockwork versions of themselves, which offer no inherent advantage. +1 severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title = &amp;quot;Slowly turns the host&#039;s body into that of a clockwork automaton. This offers no inherent advantage. +1 severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Most of the new organs and bodyparts gain inherent advantages, though most aren&#039;t as good as those obtained in Robotics. -3 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || The host’s physical age reverts to, and never exceeds, 18 years old.||None&lt;br /&gt;
|-&lt;br /&gt;
!Inorganic Biology&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 4 || The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 6 || The virus heals the host of brain damage || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas, even those that would normally require a lobotomy&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || 0 || 6 || The virus multiplies metal and silicate structure, enhancing nanite replication and healing the host&#039;s mechanical bodyparts of brute and burn damage. This can cause some unpredictable nanite activation.||&amp;lt;span title=&amp;quot;Increases the replication boost and heal speed.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || 2 || 2 || 0 || 0 || 4 || The virus can affect the undead. It also continues to function when the host is dead.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Organ Restoration&lt;br /&gt;
| 2 || 3 || -2 || -1 || -1 || 6 || The virus heals damage to most organs.||&amp;lt;span title=&amp;quot;The host will slowly regenerate missing organs. -1 Severity.&amp;quot; style=&amp;quot;color:#13b00e;&amp;gt;&#039;&#039;&#039;Stealth 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will become immune to appendicitis and heart disease.&amp;quot;&amp;gt;Stage speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 8 || The host no longer needs to breath, and, if they somehow take oxygen damage, it will quickly be healed || &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 0 || -1 || 8 || Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The virus&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Aggressive Metabolism&lt;br /&gt;
| 1 || 1 || 3 || -4 || 0 || 4 || The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Evolutionary Acceleration&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 4 || Doubles the virus’ chance of mutation||None&lt;br /&gt;
|-&lt;br /&gt;
!Viral Self-Adaptation&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 4 || Halves the virus’ chance of mutation||None&lt;br /&gt;
|-&lt;br /&gt;
!Viral Suspended Animation&lt;br /&gt;
| 4 || -2 || -2 || 1 || 0 || 4 || The virus does nothing until it reaches its final stage||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Green Grade==&lt;br /&gt;
These symptoms have noticeable, but minor side effects. Don’t expect people to be grateful for diseases like this.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background:#c7edbe;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Alopecia&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 5 || Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 1 || The host coughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity &amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot; &amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host may spread the virus as if it were airborne when coughing&amp;quot;&amp;gt;Transmission 11&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Dermagraphic Ovulogenesis&lt;br /&gt;
| -3 || 1 || 0 || 2 || -1 || 8 || The virus causes the host to grow egg-like nodules on their skin, which periodically fall off and contain the disease and some healing chemicals. || &amp;lt;span title=&amp;quot;Eggs and Egg Sacs contain all diseases on the host, instead of just the disease containing the symptom. +1 Severity &amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs will &#039;explode&#039; into eggs after a period of time, covering a larger area with infectious matter. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 16&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot; Eggs and Egg Sacs contain more healing chems. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Eggs and Egg Sacs become nearly transparent, making them more difficult to see. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs fall off the host more frequently.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 1 || 3 || 3 || 1 || 0 || 5 || Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!Fever&lt;br /&gt;
| -1 || 3 || 3 || 2 || 0 || 2 || Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 5&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -1 || 1 || 1 || 1 || 3 || Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 7&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, which weakens the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 9&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hemetophagy&lt;br /&gt;
| 1 || -2 || 1 || 2 || 0 || 9 || The host becomes able to consume blood from any source, even by standing on blood pools on the floor. However, their blood volume is slowly consumed by the virus||&amp;lt;span title=&amp;quot;Consumed blood will slowly heal the host. -1 severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus assimilates consumed blood into the host’s body at a faster rate, but also drains the host’s blood faster&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus becomes somewhat more aggressive, consuming blood from a greater range, and from open wounds in creatures in close contact with the host&amp;quot;&amp;gt;Transmission 6 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyperactivity&lt;br /&gt;
| -4 || 0 || 2 || -3 || 1 || 8 || Causes the host to become hyperactive, making them need to eat more often, and making them regenerate .||&amp;lt;span title=&amp;quot;The virus can cause starvation, but increases stamina regeneration. -1 severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus causes extreme nervousness and paranoia, resulting in bad mood and hallucinations. However, it also allows the host to shake stuns faster. -1 severity.&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyperperspiration&lt;br /&gt;
| 1 || -1 || 0 || 1 || 1 || 6 || Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Sweat will clean surrounding tiles, and the symptom no longer leaves puddles&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hysteria&lt;br /&gt;
| 1 || 1 || -1 || 3 || 0 || 9 || All hosts of the virus will fixate on a random action, and will do it at random. When a host sees another host perform the action, they will do so as well.|| &amp;lt;span title=&amp;quot;The disease spreads memetically-. If someone sees the host perform the action, they will become infected as well!&amp;quot;&amp;gt;Airborne spread&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 1 || Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scratch themselves when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Metabolic Boost&lt;br /&gt;
| -1 || -2 || 2 || 1 || 0 || 8 || Doubles the host&#039;s metabolism speed, making them process chems much faster than normal, with twice the effect, but also increasing their hunger tenfold. ||&amp;lt;span title=&amp;quot;Reduces hunger rate&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Chemical metabolization is tripled instead of doubled&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necropolis Seed&lt;br /&gt;
| 0 || 3 || -10 || -3 || -1 || 9 || Makes the host do more damage with their punches, become immune to piercing take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 8&#039;&#039;&#039;,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 20&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Photosensitive Muscle Condensation&lt;br /&gt;
| 0 || 2 || -3 || 0 || -2 || 8 || When the host is surrounded by light, their maximum health increases, and their speed decreases. In the darkness, the host’s speed increases, and their health decreases||&amp;lt;span title=&amp;quot;The difference between light and dark conditions becomes twice as pronounced. -1 severity.&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Pierrot&#039;s Throat&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 15&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Polyvitiligo&lt;br /&gt;
| 0 || 1 || 4 || 1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -3 || -2 || 8 || Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma. This activates symptoms that normally only activate on death&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Revitiligo&lt;br /&gt;
| 1 || 2 || 1 || 2 || 0 || 5 || Makes the host black. Every virologist&#039;s first joke plague. No one finds it funny anymore.||None&lt;br /&gt;
|-&lt;br /&gt;
!SBG Syndrome&lt;br /&gt;
|1 || 2 || 3 || 1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot; | Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease. ||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Pituitary Disruption&lt;br /&gt;
| -3 || -2 || 1 || -2 || 1 || 8 || Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Triples healing speed, but causes minor cell damage over time. Teratomas become more advanced. Also causes limb regeneration. +3 Severity.&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Shivering&lt;br /&gt;
|0 || 2 || 2 || 2 || 0 || 2 || Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 5&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
| 0 || 4 || -1 || 1 || 0 || 6 || The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them, which also causes them to go haywire as they die. The virus&#039; silicon-eating will also severely damage mechanical bodyparts.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed, and increases the damage on mechanical parts&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sneezing&lt;br /&gt;
| -2 || 3 || 0 || 4 || 0 || 1 || Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;When sneezing, the host spreads the virus as if it were airborne, with long range&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement&lt;br /&gt;
| 1 || 2 || -2 || -3 || 0 || 8 || If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Toxolysis&lt;br /&gt;
| 0 || -2 || 2 || -2 || 0 || 6 || Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vitiligo&lt;br /&gt;
| 2 || 0 || 3 || 1 || 0 || 5 || Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!Wizarditis&lt;br /&gt;
| 1 || -2 || -3 || -1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host believes themselves to be a wizard ||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 7&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Xenobiological Symbiosis&lt;br /&gt;
| 1 || 2 || 2 || -1 || 1 || 8 || The disease causes slime-devouring grubs to gestate within the host. This symptom is nearly harmless for most people, causing mere slowdown, but it’s invariably lethal for slime people. The grubs can be butchered for toxic, infectious meat that, when cooked, heals hosts quickly||&amp;lt;span title=&amp;quot;The grubs will devour toxins in the host’s bloodstream. -2 severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 2&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;More grubs gestate, at a faster rate. Doubles severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Yellow Grade==&lt;br /&gt;
These symptoms are nonlethal, or very slightly lethal, but they’re usually somewhat annoying to be afflicted with. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #fffd7a;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Autobrewery Syndrome&lt;br /&gt;
| -1 || -2 || 3 || -1 || 1 || 6 || The virus causes persistent drunkenness.||&amp;lt;span title=&amp;quot;The drunkenness of the virus is lowered, to only just a pleasant buzz. -1 severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus becomes severe enough to cause lethal alcohol poisoning, if the stealth is below 3. +3 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Bee Infestation&lt;br /&gt;
| -2 || 2 || 1 || 1 || 2 || 0 || Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
| 1 || 6 || -2 || 1 || 3 || 9 || The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 14&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 8 || The host damages anyone who touches them ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Confusion&lt;br /&gt;
|1 || -1 || -3 || 0 || 2 || 3 || Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -1 || 1 || -3 || 2 || 3 || Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 9&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deoxyribonucleic Acid Saboteur&lt;br /&gt;
| -2 || -3 || 0 || -3 || 3 || 3 || Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Ducatopod&lt;br /&gt;
| 0 || 2 || 5 || -2 || 2 || 9 || style=&amp;quot;color:#ff69ed&amp;quot; | Causes the host to secrete industrial grade lubricant from their feet. ||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -3 || -4 || -2 || 3 || 3 || Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity.&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Narcolepsy&lt;br /&gt;
| 1 || -1 || -2 || -2 || 3 || 3 || Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity.&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Neural Decay&lt;br /&gt;
| 1 || -2 || -3 || -1 || 3 || 7 || The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Doubles frequency of cell death&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Organic Flux Induction&lt;br /&gt;
| 0 || -1 || -1 || -2 || 2 || 6 || Causes EMPs on the host occasionally. Has a cell damage healing threshold.||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 2&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Voice Change&lt;br /&gt;
| -1 || -2 || -2 || 2 || 2 || 3 || Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || 0 || 1 || 2 || 1 || 3 || Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| 0 || 2 || -2 || 1 || 2 || 3 || The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable, and only cleanses obesity- it no longer causes starvation&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Red Grade==&lt;br /&gt;
Red grade symptoms are usually extremely debilitating or downright lethal. However, they can usually be cured before they kill the host.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #ffaaa6;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Bubonic Infection&lt;br /&gt;
| -1 || -2 || 3 || 2 || 3 || 7 || The host develops festering pustules, dealing toxin and brute damage.||&amp;lt;span title=&amp;quot;The pustules on the host will occasionally burst, usually when the host is hit, shooting out toxic, damaging pus. +1 severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host develops pustules faster&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hemorrhaging Fasciitis&lt;br /&gt;
| -3 || -2 || 0 || -1 || 4 || 7 || Host experiences severe bleeding, which will become lethal.||&amp;lt;span title=&amp;quot;Host will take brute damage as their flesh bursts open&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host sprays infected blood everywhere, and bleeding becomes far deadlier&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Irradiant Cells&lt;br /&gt;
| -1 || 2 || -1 || 2 || 3 || 7 || The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage|| &amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Macrophage&lt;br /&gt;
| -4 || 1 || -2 || 2 || 2 || 9 || The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance N&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed N&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| 1 || -1 || -2 || -1 || 4 || 7 || Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Crimson Grade==&lt;br /&gt;
Crimson grade symptoms are invariably extremely lethal, often killing hosts before they can be cured, or even faster than a cure can take effect &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #de9a97;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Acute Respiratory Distress Syndrome&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Alkali perspiration&lt;br /&gt;
| 2 || -2 || -2 || -2 || 5 || 9 || Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency. +1 severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. +2 severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host.&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Autophageocytosis Necrosis&lt;br /&gt;
| -2 || -2 || 1 || -2 || 5 || 9 || Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol. This is supported by the fact that it has no effect on the undead.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Heart Disease&lt;br /&gt;
| 2 || 1 || -6 || -2 || 5 || 9 || Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.|| &amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Lavender Grade==&lt;br /&gt;
These symptoms exist in the code, and are obtainable through adminbus, but are not generally available for player use&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #eab8ff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Toxoplasmosis Sapiens&lt;br /&gt;
| 1 || -2 || -3 || 1 || -1 || -1 || The host feels slightly happier around cats|| &amp;lt;span title=&amp;quot;The virus causes intense damage to the host’s language center, causing them to slur their speech in an infuriating manner. +2 severity&amp;quot;  style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus&#039;s causes a dysmorphic mania, leading to sour mood, violent outbursts, and, in extreme cases, spontaneous organ mutation. +3 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Power Multiplier&lt;br /&gt;
| 2 || 2 || 2 || 2 || 0 || -1 || The virus’ symptoms have their power levels increase. This symptom is impossible to obtain, however. || &amp;lt;span title=&amp;quot;The virus constantly scrambles its total power among its symptoms&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the power boost from this symptom&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=35702</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=35702"/>
		<updated>2022-07-27T01:48:41Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: aeaf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Virology for the Layperson: Preventing Diseases=&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
Diseases can be an annoyance to cure and prevent. However, if everyone does their part, an outbreak can be easy to deal with. If a disease is spreading, it&#039;s up to you to prevent yourself from getting it, or, if you&#039;re infected, preventing yourself from spreading it before you&#039;re cured.&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the methods by which a disease spreads. A virus in one of these tiers spreads as if by all tiers below it, unless it&#039;s in the Special tier. Each has listed the means to prevent spread, and are listed when getting a medical scan of the virus:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected. &lt;br /&gt;
* Contact - The infection infests the skin of the host. Merely touching, or bumping into them, is enough to catch the infection. If infected with a Contact virus, isolate yourself from high traffic areas. Wearing bio-protective clothes will protect from contact infection&lt;br /&gt;
* Fluids - The infection spreads through fluids, and is susceptible to mutation, if it&#039;s an advanced disease. Diseases which spread through fluids infect through vomit, blood, and similar floor splatters- wear bandages if infected and bleeding. White Shoes are sufficient to protect from most sources of Fluid spread disease. &lt;br /&gt;
* Blood - The infection will typically only spread through injection, bites, ingestion and other methods which must usually be intentional. Bloodborne viruses are of minimal concern- if infected, you can safely visit Medical for treatment. Blood transmission diseases can also be spread by sharing syringes- exercise extreme caution!&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
====Hunger====&lt;br /&gt;
Being hungry makes it easier for you to transmit and catch diseases. Eat well, stay healthy!&lt;br /&gt;
====Isolation====&lt;br /&gt;
If you&#039;re infected with a virus, avoid contact with other crew! if the virus is deadly, try finding an alternate route into medical- don&#039;t give everyone in the lobby viral supertuberculosis!&lt;br /&gt;
====Sterilization====&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination. Make sure blood is cleaned from the floor at all times; any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
====Spaceacillin====&lt;br /&gt;
Spaceacillin prevents diseases from spreading when injected into a host. use it to prevent further spread!&lt;br /&gt;
====Biohazard PPE====&lt;br /&gt;
The following PPE, or, personal protective equipment, all serves to slow the spread of disease, whether you are or are not infected:&lt;br /&gt;
* Wearing a full biosuit, and some EVA suits, will protect you entirely from Contact and Fluid based infections. This equipment does not protect from airborne illness- wear your internals!&lt;br /&gt;
* A virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs or Research Director jumpsuit provides some biological protection&lt;br /&gt;
* Wearing a labcoat also provides rudimentary protection from contact infection&lt;br /&gt;
* [[Latex Gloves]] (and nitrile gloves) provide some degree of protection from biohazards, though most gloves offer at least a partial degree. If you must pick up a biohazardous object, wear latex or nitrile gloves!&lt;br /&gt;
* Sterile masks offer some biohazard protection&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best) will protect you from diseases transmitted from puddles on the floor to some degree, with White Shoes providing the most protection&lt;br /&gt;
* [[Internals]] are a foolproof way to protect yourself from airborne pathogen&lt;br /&gt;
====Mutations====&lt;br /&gt;
Some viruses mutate when spread. This may change their cure. However, they&#039;re still susceptible to the same vaccine! If a virus is shown to mutate, make sure to produce vaccines.&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Most infections have a chemical cure, which can be administered to remove the infection. Generally, 5 to 10 units are sufficient to cure an infection. However, once you are cured, you should take a blood sample and give it to the virologist!&lt;br /&gt;
====Vaccination====&lt;br /&gt;
A vaccine is a special reagent that the virologist can create using the blood of a person who has been cured of a disease. Unlike a Cure, only one tenth of a unit of a vaccine is necessary to cure a disease, and it has no side effects, unlike some cures&lt;br /&gt;
====Creating Vaccines====&lt;br /&gt;
The Virologist has access to a machine called the [[File:Pandm.gif|32px]]PanD.E.M.I.C 2200. This machine has the capability to produce a Vaccine when given blood containing antibodies- IE, blood of a cured person. Simply put a beaker containing this blood into the machine, select an infection to synthesize a vaccine for, and you&#039;ll have a bottle full of 15 units of vaccine!&lt;br /&gt;
===Simple Diseases===&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases and afflictions aren&#039;t necessarily even diseases- some of them lack vaccines. If a disease can&#039;t be vaccinated, curing it is not within the domain of the virologist&#039;s job.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. There is no vaccine for alien parasites. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. There is no vaccine for Zombie Infection. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. There is no vaccine for Jungle Fever. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here. There is no vaccine for Heart Disease. || N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]] || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|-&lt;br /&gt;
|The Rhumba Beat&lt;br /&gt;
|Unknown&lt;br /&gt;
|Random events&lt;br /&gt;
|Causes the infected to take burn damage, be lit on fire, and finally: start exploding when it reaches the last stage. Chick Chicky Boom!&lt;br /&gt;
|Contact&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[virologist|Virology]] 101: Advanced Diseases=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: I don&#039;t get paid enough for this&amp;quot;&amp;gt;[Greetings, loyal Nanotrasen employee! I am Sulfur IV], NANOTRASEN&#039;S TOP VIROLOGIST. I HAVE [PHDs in biochemistry, epidemiology, genetics, philosophy, bioengineering, and software engineering, and multiple awards for my achievements in virology and related fields], AND I&#039;M GOING TO [educate the next generation of promising young doctors on] EXACTLY HOW TO CREATE [safe and beneficial viral agents]! LISTEN WELL, AS [you may replay this recording as many times as you need to in order to understand the material]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Tools of the Trade==&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
The Pandemic 2200 is a stationary, versatile machine used for Virology. When you place a beaker, bottle, or other container that holds blood that contains a virus, the Pandemic will scan it. It will give you the virus&#039; precise stats, transmission type, cure, and full explanations on each of its symptoms, and their thresholds, regardless of the virus&#039; stealth.&lt;br /&gt;
====Creating a Culture====&lt;br /&gt;
The pandemic can be used to create a culture of a virus, on a small cooldown. This creates a bottle of 20 units of synthblood that contains a copy of the virus within the extrapolator. This function alone makes the Pandemic an essential tool for a virologist&lt;br /&gt;
====Vaccination====&lt;br /&gt;
When a virus is cured, that person&#039;s blood will contain antibodies. On a much longer cooldown than creating a culture, a Vaccine can be created for any cured viruses in a blood sample.&lt;br /&gt;
===[[File:Explorator_scan.gif|64px]]Viral Extrapolator===&lt;br /&gt;
The viral extrapolator is a bulky, slow, but portable device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand. Using an extrapolator on any target that has any sort of viral contamination will preform a special interaction, depending on what mode it&#039;s in&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. An extrapolator will not tell you the cure. If a virus is too stealthy, it will show you that the virus is there, but will not tell you any more information&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
====Upgrading the extrapolator====&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms. You can print out more scanning modules in the medical lathe- these are very important if you want to get higher level symptoms!&lt;br /&gt;
====Symptom Isolation====&lt;br /&gt;
The viral extrapolator has a second, very potent use: by using it on a virus culture bottle whilst it is in [[File:Explorator_sample.gif|32px]]Extract mode, you can isolate symptoms, depending on the extrapolator&#039;s scanner level- a tier 2 or higher scanner is required for level 8 symptoms, and a tier 3 or higher scanner is required for level 9 symptoms. Isolating a symptom creates a culture bottle containing nothing but that symptom. &lt;br /&gt;
===Other Useful Tools===&lt;br /&gt;
* Dropper: All virus recipes only need one unit of chemical, so a dropper is absolutely essential for transferring the smaller amounts&lt;br /&gt;
* Bio-bag: You will likely isolate many symptoms, and find many diseases with your extrapolator, and you can keep all of those cultures in a handy biobag! you can find these in biohazard lockers&lt;br /&gt;
* Medical belt: A medical belt can hold your bulky extrapolator, biobags, droppers, etc. You can find one in medbay storage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Diseases: an explanation==&lt;br /&gt;
An Advanced Disease is a special kind of virus, which has special Stats and Symptoms, which control its effects and attributes&lt;br /&gt;
===Understanding stats===&lt;br /&gt;
Outside of symptom thresholds, stats are somewhat simple to understand&lt;br /&gt;
====Stealth====&lt;br /&gt;
If stealth is above two, medical scanners and medical HUDs cannot detect it. More higher stealth needs higher tier scanning module, but even T4 scanning module wouldn&#039;t be able to detect an extremely high stat stealth virus. &lt;br /&gt;
====Stage Speed====&lt;br /&gt;
Stage speed influences a viruses incubation period, or Stage. A virus has five stages, with a probability equal to its Stage Speed (or 2, if stage speed drops below 2) each disease tick to progress to the next stage- more stage speed makes a virus progress faster&lt;br /&gt;
====Resistance====&lt;br /&gt;
Resistance determines how hard a virus is to cure- the higher the resistance, the longer a cure will take to cure a virus. Resistance also determines what cure a virus will use, and is determined by subtracting half of the virus&#039; symptom count from its resistance. Check the following table for the resistance value a 6 symptom virus would use for its cure. Only one cure will be picked from the list!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |Resistance required at 6 symptoms&lt;br /&gt;
|-&lt;br /&gt;
|4 or less||5||6||7||8||9||10||11||12||13||14 or more&lt;br /&gt;
|-&lt;br /&gt;
|Water, Nutriment, Ash, Iron||Ethanol, Radium, Potassium, Lithium, Oil||Table Salt, Nicotine, Space drugs||Saline-Glucose Solution, Antihol, Welding fuel, Space Cleaner||Spaceacillin, Mindbreaker Toxin, Itching Powder, Cryoxadone, Epinephrene||Miner&#039;s Salve, Oxandrolone, Atropine||Leporazine, Holy Water, Neurine||Concentrated Barber&#039;s Aid, Happiness, Pentetic Acid||Haloperidol, Pax, Black Powder, Diphenhydramine||Lipolicide, Ketamine, Methamphetamine||Krokodil, Quantum Hair Dye, Modafinil&lt;br /&gt;
|}&lt;br /&gt;
====Transmission====&lt;br /&gt;
Transmission determines the vector by which a virus spreads. A virus has each vector of lower transmission than its own type, as well as its own type. Advanced diseases cannot have Airborne transmission, though some symptoms can spread a virus more effectively&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Transmission required for a spread type&lt;br /&gt;
|-&lt;br /&gt;
|5 or less&lt;br /&gt;
|6 to 10&lt;br /&gt;
|11 or higher&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
|Fluids&lt;br /&gt;
|Contact&lt;br /&gt;
|}&lt;br /&gt;
====Severity====&lt;br /&gt;
Severity is a special stat. it is added up in a special order, depending on the symptom. Severity affects disease mutation, which disease slot it occupies within a host, and how the disease appears on a medical HUD. The process to determine severity is detailed below&lt;br /&gt;
#Neutered symptoms have no effect on severity&lt;br /&gt;
#Symptoms with 5 or higher severity are added. If severity is greater than 5 already, add that symptom&#039;s severity minus five instead&lt;br /&gt;
#If severity is less than 5, symptoms with severity of 1-2 are added, to a maximum of 3 severity&lt;br /&gt;
#If severity is less than 5, symptoms with a severity of 3-4 are added, to a maximum of 4 severity&lt;br /&gt;
#Symptoms with a severity of 0 or less are added&lt;br /&gt;
Example) If you add -1 severity to a 5 severity symptom, it becomes 4 severity, locking it to a maximum of 4 severity. So, you need another 5 severity symptom to get 3rd slot.&lt;br /&gt;
===Advanced Disease Slots===&lt;br /&gt;
Every host has five special advanced disease slots, each of which can have a different disease. If a disease tries to infect the same slot as another disease, its transmission must be at least twice the resistance of the disease occupying the slot, in which case, it pushes the occupying disease out, but doesnt cause immunity. Simple diseases do not occupy disease slots. This mechanic may be exploited by a virologist to stack multiple diseases- typically, no more than three.&lt;br /&gt;
#The first slot is occupied by diseases with &#039;&#039;&#039;0 or lower severity&#039;&#039;&#039;&lt;br /&gt;
#The second slot is occupied by diseases with &#039;&#039;&#039;1 to 4 severity&#039;&#039;&#039;&lt;br /&gt;
#The third slot is occupied by diseases with &#039;&#039;&#039;5 or higher severity&#039;&#039;&#039;&lt;br /&gt;
#{{Strikethrough|The fourth slot is occupied by &#039;&#039;&#039;Sentient&#039;&#039;&#039; diseases}} Sentient disease was removed from beestation since 2022 March. (Reason: Nobody maintains it here.)&lt;br /&gt;
#The fourth slot is occupied by &#039;&#039;&#039;Dormant&#039;&#039;&#039; diseases. there is no limit to diseases in this slot, but none of them do anything&lt;br /&gt;
===Symptoms===&lt;br /&gt;
A Symptom is a single effect a virus causes. A virus can have up to 6 symptoms. Symptoms each have their own stats, which are added to the virus&#039; stats (except severity, which is calculated differently). Symptoms go from levels 0-9. &lt;br /&gt;
====Symptom Levels====&lt;br /&gt;
* &#039;&#039;&#039;Level 0&#039;&#039;&#039; symptoms are wacky symptoms that could fit within levels 1-6, outside of the fact they&#039;re ridiculous. Can only be obtained from Anomalous Virus Food, or mutant clown and mime viruses&lt;br /&gt;
* &#039;&#039;&#039;Levels 1 and 2&#039;&#039;&#039; are mundane virus symptoms you could expect to see on an everyday virus&lt;br /&gt;
* &#039;&#039;&#039;Level 3&#039;&#039;&#039; symptoms are lower grade negative symptoms that are merely debilitating.&lt;br /&gt;
* &#039;&#039;&#039;Level 4&#039;&#039;&#039; symptoms alter how a virus itself acts&lt;br /&gt;
* &#039;&#039;&#039;Level 5&#039;&#039;&#039; symptoms are odd symptoms that are primarily useful for stat boosts&lt;br /&gt;
* &#039;&#039;&#039;Level 6&#039;&#039;&#039; symptoms are low-tier beneficial symptoms and neutral symptoms with unique effects&lt;br /&gt;
* &#039;&#039;&#039;Level 7&#039;&#039;&#039; symptoms are potentially lethal negative symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 8&#039;&#039;&#039; symptoms are beneficial symptoms that are more universally useful than level 6 symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 9&#039;&#039;&#039; symptoms are the most powerful symptoms. They arent reliably obtainable, and would fit into any other level besides being generally more powerful than most other symptoms in some way&lt;br /&gt;
====Thresholds====&lt;br /&gt;
Most symptoms have Stat Thresholds. If the virus they are included in meets a threshold, they gain a new and interesting effect. &amp;lt;big&amp;gt;&#039;&#039;&#039;Thresholds are one of the most important parts of being a robust virologist. Use them!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disease chemicals and modification===&lt;br /&gt;
====Combining diseases====&lt;br /&gt;
If you mix two disease cultures, the viruses will be combined, mixing their symptoms. this is useful if you have been isolating symptoms with an extrapolator.&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It isn&#039;t as useful as it used to be, but you may find some niche uses for it, especially if you lack an extrapolator&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection, and some symptoms like Macrophage. Good for personal diseases, or if you wanna meet a transmission threshold without spreading the disease. &lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited. A Preserved disease won&#039;t evolve while spreading- if you make a spreading beneficial disease, you should definitely preserve it.&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. You should always neuter stat symptoms with mechanical effects, such as Sneezing, Ducatopod, etc. &#039;&#039;&#039;Neutering a symptom sets its severity to 0&#039;&#039;&#039;&lt;br /&gt;
===Virus Evolution===&lt;br /&gt;
When a virus that has not been preserved through Cryostylane that can spread via the &#039;&#039;&#039;Fluids&#039;&#039;&#039; vector infects a target, and is not the &amp;quot;master copy&amp;quot; of a virus, it has a chance to Evolve. &lt;br /&gt;
====Evolution chance====&lt;br /&gt;
Viruses have a 35% chance to evolve when transmitted. subtract the virus&#039; net Stealth and Resistance from this score (this cannot increase mutation chance above 50) to get the base evolution chance of a virus&lt;br /&gt;
====Evolution Level====&lt;br /&gt;
Viruses do not evolve equally. When a virus evolves, the level of the symptom it evolves to is determined by its &#039;&#039;&#039;Severity&#039;&#039;&#039;&lt;br /&gt;
*The minimum level of this symptom is between 1 and 6, determined by subtracting three from the virus&#039; severity&lt;br /&gt;
*The maximum level of this symptom is equal to the virus&#039; severity plus 4, though it cannot exceed nine&lt;br /&gt;
*Exceedingly rarely, or if the target is a Clown or a Mime, the virus may evolve a level 0 symptom instead. If the conditions to do this are met, it can just spawn a lower level symptom instead, however&lt;br /&gt;
====Curing a mutant virus====&lt;br /&gt;
Viruses change cures when they mutate. However, immunity to one is immunity to all strains! Additionally, a vaccine for one strain works for all strains of the virus!&lt;br /&gt;
=Making a virus=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: Fuck you.&amp;quot;&amp;gt;And we come to the meat of why I was the one hired to write this boring textbook of a guide that my corporate editor is no doubt going to [do their job and maintain a professional tone on]. I&#039;m going to teach you exactly how a pro designs a virus. According to my contract, I don&#039;t have to tell you any procedure as far as it comes to actually doing the nitty-gritty of it, so I won&#039;t- you gotta find out the technique yourself. Good luck, [soon-to-be qualified individual]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Creating a virus recipe==&lt;br /&gt;
This is the first step to designing your virus, and it&#039;s the most important one. Before you even start, you need a game plan- what kind of virus are you going to make? do you want it to be just for yourself? for the crew? &amp;lt;span title=&amp;quot;Editors note: The fact we still keep this disloyal scum around baffles me.&amp;quot;&amp;gt;[Are you designing a proof-of-concept virulent agent for the purpose of a Nanotrasen-signed military arms contract]?&amp;lt;/span&amp;gt;. After that, choose your symptoms, calculate their totals, and take thresholds into account. &lt;br /&gt;
*Most viruses for impersonal use are designed on a single virus, due to the fact that spreading multiple diseases at once presents unforeseen challenges, and that most people who would accept a normal beneficial disease do not want to deal with the inconveniences of higher-severity symptoms&lt;br /&gt;
*If you&#039;re creating a virus for yourself, however? try to make a virus that uses all three disease channels available to you. Remember that most deadly symptoms can, in some way, be inhibited by a beneficial symptom or two.&lt;br /&gt;
==Obtaining Symptoms==&lt;br /&gt;
The first thing a virologist needs to do once they have a recipe is hunt down the symptoms they need to make that recipe. This is what a virologist will spend most of their shift doing! Use one of the methods detailed below to find the symptoms you need&lt;br /&gt;
===Symptom Hunting===&lt;br /&gt;
The Viral Extrapolator can be used to extract diseases from several sources. Clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] mode will determine if it has a disease, and, if the disease is not too stealthy, what symptoms it has. Otherwise, clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] mode will extract the disease from the target. The following sources are the most common sources of viruses, usually found in maintenance:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases. These will spread their disease when used! be careful.&lt;br /&gt;
* Mice and rats. These will also spread their disease when eaten- be careful&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
====Dormant Diseases====&lt;br /&gt;
Dormant Diseases are an inactive disease on a station employee. Employees of some jobs are likelier to have diseases than others, and some races are less or more likely to have diseases. Experiment!&lt;br /&gt;
A dormant disease can be obtained like any other hunted disease, or you may take a blood sample of the affected employee. Dormant diseases are special in that they are &amp;lt;b&amp;gt;unsuited for modification&amp;lt;/b&amp;gt;- you must isolate their symptoms for use&lt;br /&gt;
===Mutagenic Chemicals===&lt;br /&gt;
[[Guide_to_chemistry#Virology_Recipes|Virological Reagents]] are used to obtain a symptom from a specific symptom level. This is generally less efficient than other methods of obtaining symptoms, and cannot obtain level 9 symptoms. Generally, the most efficient way to obtain a symptom via mutagenic chemicals is dumping one unit of the chemical into a culture with one symptom until you find the symptom you want, without clearing the bottle. After you find the desired symptom, use the extrapolator to isolate it. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Discovered when an intern spilt their banana milkshake in one of my cultures, Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining ten units of pure Laughter (made by mixing banana juice and sugar) with virus food. This is the only way to obtain level 0 symptoms on a reliable basis- so if you wish to use one, you are required to use anomalous virus food.&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
===Viral Evolution===&lt;br /&gt;
Viral evolution is the slowest and least efficient way to obtain symptoms. However, it&#039;s also the only way to reliably obtain level 9 symptoms. The lower a viruses cumulative resistance and stealth are, the likelier a virus is to mutate when it is transmitted. Viruses do not mutate when first injected, nor do they mutate if they cannot spread by fluid transmission. If a virus mutates, it will gain a new symptom. This symptom&#039;s level depends on the viruses severity- the lowest possible level is the lower of severity-3, or 6. The highest possible level is severity +4, or 9. The best way to obtain new symptoms through viral evolution is testing a transmittable, deadly disease on monkeys, and curing it when monkeys dont get what you want, that you may reuse them. Follow biohazard protocol whilst doing so!&lt;br /&gt;
====Biohazard Protocol====&lt;br /&gt;
Testing and evolving a virus is very dangerous. Make sure to warn all visitors and medical personnel when experimenting with a virus. Wear proper protective gear, so as not to expose yourself to the virus. If you get infected, do not leave your laboratory! call for help, so as not to spread the virus!&lt;br /&gt;
==Finalizing your virus==&lt;br /&gt;
When you have found all your symptoms, it&#039;s a simple manner of isolating them, combining them, making cultures, and then doing a few final steps, depending on the virus&lt;br /&gt;
*If your virus is transmittable by Fluids, consider adding &#039;&#039;&#039;Cryostylane&#039;&#039;&#039; to the mix. This will prevent it from mutating!&lt;br /&gt;
*If your virus is transmittable at all, you must get the approval of the Chief Medical Officer and the Captain before using it outside of your laboratory. &lt;br /&gt;
*If you plan to distribute a virus to the public, get the approval of the Chief Medical Officer&lt;br /&gt;
*If your virus does not have a symptom that will transmit it regardless of its transmission vector, adding &#039;&#039;&#039;Spaceacillin&#039;&#039;&#039; will Falter it, and prevent it from spreading.&lt;br /&gt;
*If you are a race that isn&#039;t virus immune, but can&#039;t gain a disease by normal means, whether due to being unable to drink, or being unable to inject a virus, you can have an infected monkey bite you. If no monkeys are available, you can use a Cryotube- placing the culture in the tube will infect you&lt;br /&gt;
=Symptoms Table=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= Alright, here’s the good part: As follows is a complete list of symptoms we are currently equipped to pick up on our equipment. I’ve taken the liberty of categorizing symptoms by how *angry* people will get when they’re injected with the symptom! I’ve also color coded the thresholds, if they’ll change which category a symptom will fall into! The colors of my genius grade system are based on what they look like on your handy-dandy little medical heads-up-devices.&lt;br /&gt;
&lt;br /&gt;
And- Do please note, being of a scary color doesnt mean a symptom can&#039;t be used beneficially. Experiment!&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blue Grade==&lt;br /&gt;
These symptoms have very few, if any, side effects. People will generally not notice these, or be grateful for them. Neutered symptoms generally fall into this category&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #abe6ff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Aptotic Culling&lt;br /&gt;
| 1 || 1 || 1 || -2 || 0 || 8 || The virus converts radiation to brute damage.|| &amp;lt;span title=&amp;quot;The virus converts toxin damage to brute damage. -1 severity.&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title = &amp;quot;The virus converts cellular damage to burn damage. -1 severity.&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Biometallic Replication&lt;br /&gt;
| 0 || 1 || 4 || -1 || 0 || 9 || The virus becomes able to infect robotic species, such as IPCS. The virus also allows inorganic hosts to use nanites.|| &amp;lt;span title=&amp;quot;Slowly replaces the host&#039;s organic organs with clockwork versions of themselves, which offer no inherent advantage. +1 severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title = &amp;quot;Slowly turns the host&#039;s body into that of a clockwork automaton. This offers no inherent advantage. +1 severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Most of the new organs and bodyparts gain inherent advantages, though most aren&#039;t as good as those obtained in Robotics. -3 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || The host’s physical age reverts to, and never exceeds, 18 years old.||None&lt;br /&gt;
|-&lt;br /&gt;
!Inorganic Biology&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 4 || The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 6 || The virus heals the host of brain damage || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas, even those that would normally require a lobotomy&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || 0 || 6 || The virus multiplies metal and silicate structure, enhancing nanite replication and healing the host&#039;s mechanical bodyparts of brute and burn damage. This can cause some unpredictable nanite activation.||&amp;lt;span title=&amp;quot;Increases the replication boost and heal speed.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || 2 || 2 || 0 || 0 || 4 || The virus can affect the undead. It also continues to function when the host is dead.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Organ Restoration&lt;br /&gt;
| 2 || 3 || -2 || -1 || -1 || 6 || The virus heals damage to most organs.||&amp;lt;span title=&amp;quot;The host will slowly regenerate missing organs. -1 Severity.&amp;quot; style=&amp;quot;color:#13b00e;&amp;gt;&#039;&#039;&#039;Stealth 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will become immune to appendicitis and heart disease.&amp;quot;&amp;gt;Stage speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 8 || The host no longer needs to breath, and, if they somehow take oxygen damage, it will quickly be healed || &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 0 || -1 || 8 || Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The virus&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Aggressive Metabolism&lt;br /&gt;
| 1 || 1 || 3 || -4 || 0 || 4 || The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Evolutionary Acceleration&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 4 || Doubles the virus’ chance of mutation||None&lt;br /&gt;
|-&lt;br /&gt;
!Viral Self-Adaptation&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 4 || Halves the virus’ chance of mutation||None&lt;br /&gt;
|-&lt;br /&gt;
!Viral Suspended Animation&lt;br /&gt;
| 4 || -2 || -2 || 1 || 0 || 4 || The virus does nothing until it reaches its final stage||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Green Grade==&lt;br /&gt;
These symptoms have noticeable, but minor side effects. Don’t expect people to be grateful for diseases like this.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background:#c7edbe;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Alopecia&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 5 || Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 1 || The host coughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity &amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot; &amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Dermagraphic Ovulogenesis&lt;br /&gt;
| -3 || 1 || 0 || 2 || -1 || 8 || The virus causes the host to grow egg-like nodules on their skin, which periodically fall off and contain the disease and some healing chemicals. || &amp;lt;span title=&amp;quot;Eggs and Egg Sacs contain all diseases on the host, instead of just the disease containing the symptom. +1 Severity &amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs will &#039;explode&#039; into eggs after a period of time, covering a larger area with infectious matter. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 16&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot; Eggs and Egg Sacs contain more healing chems. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Eggs and Egg Sacs become nearly transparent, making them more difficult to see. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs fall off the host more frequently.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 1 || 3 || 3 || 1 || 0 || 5 || Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!Fever&lt;br /&gt;
| -1 || 3 || 3 || 2 || 0 || 2 || Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 5&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -1 || 1 || 1 || 1 || 3 || Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 7&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, which weakens the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 9&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hemetophagy&lt;br /&gt;
| 1 || -2 || 1 || 2 || 0 || 9 || The host becomes able to consume blood from any source, even by standing on blood pools on the floor. However, their blood volume is slowly consumed by the virus||&amp;lt;span title=&amp;quot;Consumed blood will slowly heal the host. -1 severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus assimilates consumed blood into the host’s body at a faster rate, but also drains the host’s blood faster&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus becomes somewhat more aggressive, consuming blood from a greater range, and from open wounds in creatures in close contact with the host&amp;quot;&amp;gt;Transmission 6 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyperactivity&lt;br /&gt;
| -4 || 0 || 2 || -3 || 1 || 8 || Causes the host to become hyperactive, making them need to eat more often, and making them regenerate .||&amp;lt;span title=&amp;quot;The virus can cause starvation, but increases stamina regeneration. -1 severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus causes extreme nervousness and paranoia, resulting in bad mood and hallucinations. However, it also allows the host to shake stuns faster. -1 severity.&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyperperspiration&lt;br /&gt;
| 1 || -1 || 0 || 1 || 1 || 6 || Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Sweat will clean surrounding tiles, and the symptom no longer leaves puddles&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hysteria&lt;br /&gt;
| 1 || 1 || -1 || 3 || 0 || 9 || All hosts of the virus will fixate on a random action, and will do it at random. When a host sees another host perform the action, they will do so as well.|| &amp;lt;span title=&amp;quot;The disease spreads memetically-. If someone sees the host perform the action, they will become infected as well!&amp;quot;&amp;gt;Airborne spread&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 1 || Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scratch themselves when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Metabolic Boost&lt;br /&gt;
| -1 || -2 || 2 || 1 || 0 || 8 || Doubles the host&#039;s metabolism speed, making them process chems much faster than normal, with twice the effect, but also increasing their hunger tenfold. ||&amp;lt;span title=&amp;quot;Reduces hunger rate&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Chemical metabolization is tripled instead of doubled&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necropolis Seed&lt;br /&gt;
| 0 || 3 || -10 || -3 || -1 || 9 || Makes the host do more damage with their punches, become immune to piercing take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 8&#039;&#039;&#039;,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 20&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Photosensitive Muscle Condensation&lt;br /&gt;
| 0 || 2 || -3 || 0 || -2 || 8 || When the host is surrounded by light, their maximum health increases, and their speed decreases. In the darkness, the host’s speed increases, and their health decreases||&amp;lt;span title=&amp;quot;The difference between light and dark conditions becomes twice as pronounced. -1 severity.&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Pierrot&#039;s Throat&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 15&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Polyvitiligo&lt;br /&gt;
| 0 || 1 || 4 || 1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -3 || -2 || 8 || Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma. This activates symptoms that normally only activate on death&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Revitiligo&lt;br /&gt;
| 1 || 2 || 1 || 2 || 0 || 5 || Makes the host black. Every virologist&#039;s first joke plague. No one finds it funny anymore.||None&lt;br /&gt;
|-&lt;br /&gt;
!SBG Syndrome&lt;br /&gt;
|1 || 2 || 3 || 1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot; | Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease. ||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Pituitary Disruption&lt;br /&gt;
| -3 || -2 || 1 || -2 || 1 || 8 || Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Triples healing speed, but causes minor cell damage over time. Teratomas become more advanced. Also causes limb regeneration. +3 Severity.&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Shivering&lt;br /&gt;
|0 || 2 || 2 || 2 || 0 || 2 || Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 5&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
| 0 || 4 || -1 || 1 || 0 || 6 || The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them, which also causes them to go haywire as they die. The virus&#039; silicon-eating will also severely damage mechanical bodyparts.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed, and increases the damage on mechanical parts&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sneezing&lt;br /&gt;
| -2 || 3 || 0 || 4 || 0 || 1 || Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement&lt;br /&gt;
| 1 || 2 || -2 || -3 || 0 || 8 || If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Toxolysis&lt;br /&gt;
| 0 || -2 || 2 || -2 || 0 || 6 || Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vitiligo&lt;br /&gt;
| 2 || 0 || 3 || 1 || 0 || 5 || Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!Wizarditis&lt;br /&gt;
| 1 || -2 || -3 || -1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host believes themselves to be a wizard ||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 7&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Xenobiological Symbiosis&lt;br /&gt;
| 1 || 2 || 2 || -1 || 1 || 8 || The disease causes slime-devouring grubs to gestate within the host. This symptom is nearly harmless for most people, causing mere slowdown, but it’s invariably lethal for slime people. The grubs can be butchered for toxic, infectious meat that, when cooked, heals hosts quickly||&amp;lt;span title=&amp;quot;The grubs will devour toxins in the host’s bloodstream. -2 severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 2&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;More grubs gestate, at a faster rate. Doubles severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Yellow Grade==&lt;br /&gt;
These symptoms are nonlethal, or very slightly lethal, but they’re usually somewhat annoying to be afflicted with. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #fffd7a;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Autobrewery Syndrome&lt;br /&gt;
| -1 || -2 || 3 || -1 || 1 || 6 || The virus causes persistent drunkenness.||&amp;lt;span title=&amp;quot;The drunkenness of the virus is lowered, to only just a pleasant buzz. -1 severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus becomes severe enough to cause lethal alcohol poisoning, if the stealth is below 3. +3 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Bee Infestation&lt;br /&gt;
| -2 || 2 || 1 || 1 || 2 || 0 || Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
| 1 || 6 || -2 || 1 || 3 || 9 || The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 14&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 8 || The host damages anyone who touches them ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Confusion&lt;br /&gt;
|1 || -1 || -3 || 0 || 2 || 3 || Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -1 || 1 || -3 || 2 || 3 || Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 9&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deoxyribonucleic Acid Saboteur&lt;br /&gt;
| -2 || -3 || 0 || -3 || 3 || 3 || Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Ducatopod&lt;br /&gt;
| 0 || 2 || 5 || -2 || 2 || 9 || style=&amp;quot;color:#ff69ed&amp;quot; | Causes the host to secrete industrial grade lubricant from their feet. ||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -3 || -4 || -2 || 3 || 3 || Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity.&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Narcolepsy&lt;br /&gt;
| 1 || -1 || -2 || -2 || 3 || 3 || Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity.&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Neural Decay&lt;br /&gt;
| 1 || -2 || -3 || -1 || 3 || 7 || The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Doubles frequency of cell death&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Organic Flux Induction&lt;br /&gt;
| 0 || -1 || -1 || -2 || 2 || 6 || Causes EMPs on the host occasionally. Has a cell damage healing threshold.||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 2&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Voice Change&lt;br /&gt;
| -1 || -2 || -2 || 2 || 2 || 3 || Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || 0 || 1 || 2 || 1 || 3 || Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| 0 || 2 || -2 || 1 || 2 || 3 || The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable, and only cleanses obesity- it no longer causes starvation&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Red Grade==&lt;br /&gt;
Red grade symptoms are usually extremely debilitating or downright lethal. However, they can usually be cured before they kill the host.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #ffaaa6;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Bubonic Infection&lt;br /&gt;
| -1 || -2 || 3 || 2 || 3 || 7 || The host develops festering pustules, dealing toxin and brute damage.||&amp;lt;span title=&amp;quot;The pustules on the host will occasionally burst, usually when the host is hit, shooting out toxic, damaging pus. +1 severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host develops pustules faster&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hemorrhaging Fasciitis&lt;br /&gt;
| -3 || -2 || 0 || -1 || 4 || 7 || Host experiences severe bleeding, which will become lethal.||&amp;lt;span title=&amp;quot;Host will take brute damage as their flesh bursts open&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host sprays infected blood everywhere, and bleeding becomes far deadlier&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Irradiant Cells&lt;br /&gt;
| -1 || 2 || -1 || 2 || 3 || 7 || The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage|| &amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Macrophage&lt;br /&gt;
| -4 || 1 || -2 || 2 || 2 || 9 || The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance N&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed N&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| 1 || -1 || -2 || -1 || 4 || 7 || Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Crimson Grade==&lt;br /&gt;
Crimson grade symptoms are invariably extremely lethal, often killing hosts before they can be cured, or even faster than a cure can take effect &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #de9a97;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Acute Respiratory Distress Syndrome&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Alkali perspiration&lt;br /&gt;
| 2 || -2 || -2 || -2 || 5 || 9 || Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency. +1 severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. +2 severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host.&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Autophageocytosis Necrosis&lt;br /&gt;
| -2 || -2 || 1 || -2 || 5 || 9 || Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol. This is supported by the fact that it has no effect on the undead.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Heart Disease&lt;br /&gt;
| 2 || 1 || -6 || -2 || 5 || 9 || Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.|| &amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Lavender Grade==&lt;br /&gt;
These symptoms exist in the code, and are obtainable through adminbus, but are not generally available for player use&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #eab8ff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Toxoplasmosis Sapiens&lt;br /&gt;
| 1 || -2 || -3 || 1 || -1 || -1 || The host feels slightly happier around cats|| &amp;lt;span title=&amp;quot;The virus causes intense damage to the host’s language center, causing them to slur their speech in an infuriating manner. +2 severity&amp;quot;  style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus&#039;s causes a dysmorphic mania, leading to sour mood, violent outbursts, and, in extreme cases, spontaneous organ mutation. +3 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Power Multiplier&lt;br /&gt;
| 2 || 2 || 2 || 2 || 0 || -1 || The virus’ symptoms have their power levels increase. This symptom is impossible to obtain, however. || &amp;lt;span title=&amp;quot;The virus constantly scrambles its total power among its symptoms&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the power boost from this symptom&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=35393</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=35393"/>
		<updated>2022-05-30T22:00:04Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Virology for the Layperson: Preventing Diseases=&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
Diseases can be an annoyance to cure and prevent. However, if everyone does their part, an outbreak can be easy to deal with. If a disease is spreading, it&#039;s up to you to prevent yourself from getting it, or, if you&#039;re infected, preventing yourself from spreading it before you&#039;re cured.&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the methods by which a disease spreads. A virus in one of these tiers spreads as if by all tiers below it, unless it&#039;s in the Special tier. Each has listed the means to prevent spread, and are listed when getting a medical scan of the virus:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected. &lt;br /&gt;
* Contact - The infection infests the skin of the host. Merely touching, or bumping into them, is enough to catch the infection. If infected with a Contact virus, isolate yourself from high traffic areas. Wearing bio-protective clothes will protect from contact infection&lt;br /&gt;
* Fluids - The infection spreads through fluids, and is susceptible to mutation, if it&#039;s an advanced disease. Diseases which spread through fluids infect through vomit, blood, and similar floor splatters- wear bandages if infected and bleeding. White Shoes are sufficient to protect from most sources of Fluid spread disease. &lt;br /&gt;
* Blood - The infection will typically only spread through injection, bites, ingestion and other methods which must usually be intentional. Bloodborne viruses are of minimal concern- if infected, you can safely visit Medical for treatment. Blood transmission diseases can also be spread by sharing syringes- exercise extreme caution!&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
====Hunger====&lt;br /&gt;
Being hungry makes it easier for you to transmit and catch diseases. Eat well, stay healthy!&lt;br /&gt;
====Isolation====&lt;br /&gt;
If you&#039;re infected with a virus, avoid contact with other crew! if the virus is deadly, try finding an alternate route into medical- don&#039;t give everyone in the lobby viral supertuberculosis!&lt;br /&gt;
====Sterilization====&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination. Make sure blood is cleaned from the floor at all times; any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
====Spaceacillin====&lt;br /&gt;
Spaceacillin prevents diseases from spreading when injected into a host. use it to prevent further spread!&lt;br /&gt;
====Biohazard PPE====&lt;br /&gt;
The following PPE, or, personal protective equipment, all serves to slow the spread of disease, whether you are or are not infected:&lt;br /&gt;
* Wearing a full biosuit, and some EVA suits, will protect you entirely from Contact and Fluid based infections. This equipment does not protect from airborne illness- wear your internals!&lt;br /&gt;
* A virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs or Research Director jumpsuit provides some biological protection&lt;br /&gt;
* Wearing a labcoat also provides rudimentary protection from contact infection&lt;br /&gt;
* [[Latex Gloves]] (and nitrile gloves) provide some degree of protection from biohazards, though most gloves offer at least a partial degree. If you must pick up a biohazardous object, wear latex or nitrile gloves!&lt;br /&gt;
* Sterile masks offer some biohazard protection&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best) will protect you from diseases transmitted from puddles on the floor to some degree, with White Shoes providing the most protection&lt;br /&gt;
* [[Internals]] are a foolproof way to protect yourself from airborne pathogen&lt;br /&gt;
====Mutations====&lt;br /&gt;
Some viruses mutate when spread. This may change their cure. However, they&#039;re still susceptible to the same vaccine! If a virus is shown to mutate, make sure to produce vaccines.&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Most infections have a chemical cure, which can be administered to remove the infection. Generally, 5 to 10 units are sufficient to cure an infection. However, once you are cured, you should take a blood sample and give it to the virologist!&lt;br /&gt;
====Vaccination====&lt;br /&gt;
A vaccine is a special reagent that the virologist can create using the blood of a person who has been cured of a disease. Unlike a Cure, only one tenth of a unit of a vaccine is necessary to cure a disease, and it has no side effects, unlike some cures&lt;br /&gt;
====Creating Vaccines====&lt;br /&gt;
The Virologist has access to a machine called the [[File:Pandm.gif|32px]]PanD.E.M.I.C 2200. This machine has the capability to produce a Vaccine when given blood containing antibodies- IE, blood of a cured person. Simply put a beaker containing this blood into the machine, select an infection to synthesize a vaccine for, and you&#039;ll have a bottle full of 15 units of vaccine!&lt;br /&gt;
===Simple Diseases===&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases and afflictions aren&#039;t necessarily even diseases- some of them lack vaccines. If a disease can&#039;t be vaccinated, curing it is not within the domain of the virologist&#039;s job.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. There is no vaccine for alien parasites. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. There is no vaccine for Zombie Infection. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. There is no vaccine for Jungle Fever. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here. There is no vaccine for Heart Disease. || N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]] || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|-&lt;br /&gt;
|The Rhumba Beat&lt;br /&gt;
|Unknown&lt;br /&gt;
|Random events&lt;br /&gt;
|Causes the infected to take burn damage, be lit on fire, and finally: start exploding when it reaches the last stage. Chick Chicky Boom!&lt;br /&gt;
|Contact&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[virologist|Virology]] 101: Advanced Diseases=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: I don&#039;t get paid enough for this&amp;quot;&amp;gt;[Greetings, loyal Nanotrasen employee! I am Sulfur IV], NANOTRASEN&#039;S TOP VIROLOGIST. I HAVE [PHDs in biochemistry, epidemiology, genetics, philosophy, bioengineering, and software engineering, and multiple awards for my achievements in virology and related fields], AND I&#039;M GOING TO [educate the next generation of promising young doctors on] EXACTLY HOW TO CREATE [safe and beneficial viral agents]! LISTEN WELL, AS [you may replay this recording as many times as you need to in order to understand the material]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Tools of the Trade==&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
The Pandemic 2200 is a stationary, versatile machine used for Virology. When you place a beaker, bottle, or other container that holds blood that contains a virus, the Pandemic will scan it. It will give you the virus&#039; precise stats, transmission type, cure, and full explanations on each of its symptoms, and their thresholds, regardless of the virus&#039; stealth.&lt;br /&gt;
====Creating a Culture====&lt;br /&gt;
The pandemic can be used to create a culture of a virus, on a small cooldown. This creates a bottle of 20 units of synthblood that contains a copy of the virus within the extrapolator. This function alone makes the Pandemic an essential tool for a virologist&lt;br /&gt;
====Vaccination====&lt;br /&gt;
When a virus is cured, that person&#039;s blood will contain antibodies. On a much longer cooldown than creating a culture, a Vaccine can be created for any cured viruses in a blood sample.&lt;br /&gt;
===[[File:Explorator_scan.gif|64px]]Viral Extrapolator===&lt;br /&gt;
The viral extrapolator is a bulky, slow, but portable device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand. Using an extrapolator on any target that has any sort of viral contamination will preform a special interaction, depending on what mode it&#039;s in&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. An extrapolator will not tell you the cure. If a virus is too stealthy, it will show you that the virus is there, but will not tell you any more information&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
====Upgrading the extrapolator====&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms. You can print out more scanning modules in the medical lathe- these are very important if you want to get higher level symptoms!&lt;br /&gt;
====Symptom Isolation====&lt;br /&gt;
The viral extrapolator has a second, very potent use: by using it on a virus culture bottle whilst it is in [[File:Explorator_sample.gif|32px]]Extract mode, you can isolate symptoms, depending on the extrapolator&#039;s scanner level- a tier 2 or higher scanner is required for level 8 symptoms, and a tier 3 or higher scanner is required for level 9 symptoms. Isolating a symptom creates a culture bottle containing nothing but that symptom. &lt;br /&gt;
===Other Useful Tools===&lt;br /&gt;
* Dropper: All virus recipes only need one unit of chemical, so a dropper is absolutely essential for transferring the smaller amounts&lt;br /&gt;
* Bio-bag: You will likely isolate many symptoms, and find many diseases with your extrapolator, and you can keep all of those cultures in a handy biobag! you can find these in biohazard lockers&lt;br /&gt;
* Medical belt: A medical belt can hold your bulky extrapolator, biobags, droppers, etc. You can find one in medbay storage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Diseases: an explanation==&lt;br /&gt;
An Advanced Disease is a special kind of virus, which has special Stats and Symptoms, which control its effects and attributes&lt;br /&gt;
===Understanding stats===&lt;br /&gt;
Outside of symptom thresholds, stats are somewhat simple to understand&lt;br /&gt;
====Stealth====&lt;br /&gt;
If stealth is above two, medical scanners and medical HUDs cannot detect it. More higher stealth needs higher tier scanning module, but even T4 scanning module wouldn&#039;t be able to detect an extremely high stat stealth virus. &lt;br /&gt;
====Stage Speed====&lt;br /&gt;
Stage speed influences a viruses incubation period, or Stage. A virus has five stages, with a probability equal to its Stage Speed (or 2, if stage speed drops below 2) each disease tick to progress to the next stage- more stage speed makes a virus progress faster&lt;br /&gt;
====Resistance====&lt;br /&gt;
Resistance determines how hard a virus is to cure- the higher the resistance, the longer a cure will take to cure a virus. Resistance also determines what cure a virus will use, and is determined by subtracting half of the virus&#039; symptom count from its resistance. Check the following table for the resistance value a 6 symptom virus would use for its cure. Only one cure will be picked from the list!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |Resistance required at 6 symptoms&lt;br /&gt;
|-&lt;br /&gt;
|4 or less||5||6||7||8||9||10||11||12||13||14 or more&lt;br /&gt;
|-&lt;br /&gt;
|Water, Nutriment, Ash, Iron||Ethanol, Radium, Potassium, Lithium, Oil||Table Salt, Nicotine, Space drugs||Saline-Glucose Solution, Antihol, Welding fuel, Space Cleaner||Spaceacillin, Mindbreaker Toxin, Itching Powder, Cryoxadone, Epinephrene||Miner&#039;s Salve, Oxolandrone, Atropine||Leporazine, Holy Water, Neurine||Concentrated Barber&#039;s Aid, Happiness, Pentetic Acid||Haloperidol, Pax, Black Powder, Diphenhydramine||Lipolicide, Ketamine, Methamphetamine||Krokodil, Quantum Hair Dye, Modafinil&lt;br /&gt;
|}&lt;br /&gt;
====Transmission====&lt;br /&gt;
Transmission determines the vector by which a virus spreads. Transmission is determined by subtracting the virus&#039; symptom count from the virus&#039; transmission stat. Consult the following table for the transmission value a 6 symptom virus would have.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Transmission required at 6 symptoms&lt;br /&gt;
|-&lt;br /&gt;
|8 or less&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|11 or more&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
|Fluids&lt;br /&gt;
|Contact&lt;br /&gt;
|Airborne&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Severity====&lt;br /&gt;
Severity is a special stat. it is added up in a special order, depending on the symptom. Severity affects disease mutation, which disease slot it occupies within a host, and how the disease appears on a medical HUD. The process to determine severity is detailed below&lt;br /&gt;
#Neutered symptoms have no effect on severity&lt;br /&gt;
#Symptoms with 5 or higher severity are added. If severity is greater than 5 already, add that symptom&#039;s severity minus five instead&lt;br /&gt;
#If severity is less than 5, symptoms with severity of 1-2 are added, to a maximum of 3 severity&lt;br /&gt;
#If severity is less than 5, symptoms with a severity of 3-4 are added, to a maximum of 4 severity&lt;br /&gt;
#Symptoms with a severity of 0 or less are added&lt;br /&gt;
&lt;br /&gt;
Example) If you add -1 severity to a 5 severity symptom, it becomes 4 severity, locking it to a maximum of 4 severity. So, you need another 5 severity symptom to get 3rd slot.&lt;br /&gt;
&lt;br /&gt;
===Advanced Disease Slots===&lt;br /&gt;
Every host has five special advanced disease slots, each of which can have a different disease. If a disease tries to infect the same slot as another disease, its transmission must be at least twice the resistance of the disease occupying the slot, in which case, it pushes the occupying disease out, but doesnt cause immunity. Simple diseases do not occupy disease slots. This mechanic may be exploited by a virologist to stack multiple diseases- typically, no more than three.&lt;br /&gt;
#The first slot is occupied by diseases with &#039;&#039;&#039;0 or lower severity&#039;&#039;&#039;&lt;br /&gt;
#The second slot is occupied by diseases with &#039;&#039;&#039;1 to 4 severity&#039;&#039;&#039;&lt;br /&gt;
#The third slot is occupied by diseases with &#039;&#039;&#039;5 or higher severity&#039;&#039;&#039;&lt;br /&gt;
#The fourth slot is occupied by &#039;&#039;&#039;Sentient&#039;&#039;&#039; diseases&lt;br /&gt;
#The fifth slot is occupied by &#039;&#039;&#039;Dormant&#039;&#039;&#039; diseases. there is no limit to diseases in this slot, but none of them do anything&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Symptoms===&lt;br /&gt;
A Symptom is a single effect a virus causes. A virus can have up to 6 symptoms. Symptoms each have their own stats, which are added to the virus&#039; stats (except severity, which is calculated differently). Symptoms go from levels 0-9. &lt;br /&gt;
====Symptom Levels====&lt;br /&gt;
* &#039;&#039;&#039;Level 0&#039;&#039;&#039; symptoms are wacky symptoms that could fit within levels 1-6, outside of the fact they&#039;re ridiculous. Can only be obtained from Anomalous Virus Food, or mutant clown and mime viruses&lt;br /&gt;
* &#039;&#039;&#039;Levels 1 and 2&#039;&#039;&#039; are mundane virus symptoms you could expect to see on an everyday virus&lt;br /&gt;
* &#039;&#039;&#039;Level 3&#039;&#039;&#039; symptoms are lower grade negative symptoms that are merely debilitating.&lt;br /&gt;
* &#039;&#039;&#039;Level 4&#039;&#039;&#039; symptoms alter how a virus itself acts&lt;br /&gt;
* &#039;&#039;&#039;Level 5&#039;&#039;&#039; symptoms are odd symptoms that are primarily useful for stat boosts&lt;br /&gt;
* &#039;&#039;&#039;Level 6&#039;&#039;&#039; symptoms are low-tier beneficial symptoms and neutral symptoms with unique effects&lt;br /&gt;
* &#039;&#039;&#039;Level 7&#039;&#039;&#039; symptoms are potentially lethal negative symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 8&#039;&#039;&#039; symptoms are beneficial symptoms that are more universally useful than level 6 symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 9&#039;&#039;&#039; symptoms are the most powerful symptoms. They arent reliably obtainable, and would fit into any other level besides being generally more powerful than most other symptoms in some way&lt;br /&gt;
====Thresholds====&lt;br /&gt;
Most symptoms have Stat Thresholds. If the virus they are included in meets a threshold, they gain a new and interesting effect. &amp;lt;big&amp;gt;&#039;&#039;&#039;Thresholds are one of the most important parts of being a robust virologist. Use them!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disease chemicals and modification===&lt;br /&gt;
====Combining diseases====&lt;br /&gt;
If you mix two disease cultures, the viruses will be combined, mixing their symptoms. this is useful if you have been isolating symptoms with an extrapolator.&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It isn&#039;t as useful as it used to be, but you may find some niche uses for it, especially if you lack an extrapolator&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection, and some symptoms like Macrophage. Good for personal diseases, or if you wanna meet a transmission threshold without spreading the disease. &lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited. A Preserved disease won&#039;t evolve while spreading- if you make a spreading beneficial disease, you should definitely preserve it.&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. You should always neuter stat symptoms with mechanical effects, such as Sneezing, Ducatopod, etc. &#039;&#039;&#039;Neutering a symptom sets its severity to 0&#039;&#039;&#039;&lt;br /&gt;
===Virus Evolution===&lt;br /&gt;
When a virus that has not been preserved through Cryostylane that can spread via the &#039;&#039;&#039;Fluids&#039;&#039;&#039; vector infects a target, and is not the &amp;quot;master copy&amp;quot; of a virus, it has a chance to Evolve. &lt;br /&gt;
====Evolution chance====&lt;br /&gt;
Viruses have a 35% chance to evolve when transmitted. subtract the virus&#039; net Stealth and Resistance from this score (this cannot increase mutation chance above 50) to get the base evolution chance of a virus&lt;br /&gt;
====Evolution Level====&lt;br /&gt;
Viruses do not evolve equally. When a virus evolves, the level of the symptom it evolves to is determined by its &#039;&#039;&#039;Severity&#039;&#039;&#039;&lt;br /&gt;
*The minimum level of this symptom is between 1 and 6, determined by subtracting three from the virus&#039; severity&lt;br /&gt;
*The maximum level of this symptom is equal to the virus&#039; severity plus 4, though it cannot exceed nine&lt;br /&gt;
*Exceedingly rarely, or if the target is a Clown or a Mime, the virus may evolve a level 0 symptom instead. If the conditions to do this are met, it can just spawn a lower level symptom instead, however&lt;br /&gt;
====Curing a mutant virus====&lt;br /&gt;
Viruses change cures when they mutate. However, immunity to one is immunity to all strains! Additionally, a vaccine for one strain works for all strains of the virus!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Making a virus=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: Fuck you.&amp;quot;&amp;gt;And we come to the meat of why I was the one hired to write this boring textbook of a guide that my corporate editor is no doubt going to [do their job and maintain a professional tone on]. I&#039;m going to teach you exactly how a pro designs a virus. According to my contract, I don&#039;t have to tell you any procedure as far as it comes to actually doing the nitty-gritty of it, so I won&#039;t- you gotta find out the technique yourself. Good luck, [soon-to-be qualified individual]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Creating a virus recipe==&lt;br /&gt;
This is the first step to designing your virus, and it&#039;s the most important one. Before you even start, you need a game plan- what kind of virus are you going to make? do you want it to be just for yourself? for the crew? &amp;lt;span title=&amp;quot;Editors note: The fact we still keep this disloyal scum around baffles me.&amp;quot;&amp;gt;[Are you designing a proof-of-concept virulent agent for the purpose of a Nanotrasen-signed military arms contract]?&amp;lt;/span&amp;gt;. After that, choose your symptoms, calculate their totals, and take thresholds into account. &lt;br /&gt;
*Most viruses for impersonal use are designed on a single virus, due to the fact that spreading multiple diseases at once presents unforeseen challenges, and that most people who would accept a normal beneficial disease do not want to deal with the inconveniences of higher-severity symptoms&lt;br /&gt;
*If you&#039;re creating a virus for yourself, however? try to make a virus that uses all three disease channels available to you. Remember that most deadly symptoms can, in some way, be inhibited by a beneficial symptom or two.&lt;br /&gt;
==Obtaining Symptoms==&lt;br /&gt;
The first thing a virologist needs to do once they have a recipe is hunt down the symptoms they need to make that recipe. This is what a virologist will spend most of their shift doing! Use one of the methods detailed below to find the symptoms you need&lt;br /&gt;
===Symptom Hunting===&lt;br /&gt;
The Viral Extrapolator can be used to extract diseases from several sources. Clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] mode will determine if it has a disease, and, if the disease is not too stealthy, what symptoms it has. Otherwise, clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] mode will extract the disease from the target. The following sources are the most common sources of viruses, usually found in maintenance:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases. These will spread their disease when used! be careful.&lt;br /&gt;
* Mice and rats. These will also spread their disease when eaten- be careful&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
====Dormant Diseases====&lt;br /&gt;
Dormant Diseases are an inactive disease on a station employee. Employees of some jobs are likelier to have diseases than others, and some races are less or more likely to have diseases. Experiment!&lt;br /&gt;
A dormant disease can be obtained like any other hunted disease, or you may take a blood sample of the affected employee. Dormant diseases are special in that they are &amp;lt;b&amp;gt;unsuited for modification&amp;lt;/b&amp;gt;- you must isolate their symptoms for use&lt;br /&gt;
===Mutagenic Chemicals===&lt;br /&gt;
[[Guide_to_chemistry#Virology_Recipes|Virological Reagents]] are used to obtain a symptom from a specific symptom level. This is generally less efficient than other methods of obtaining symptoms, and cannot obtain level 9 symptoms. Generally, the most efficient way to obtain a symptom via mutagenic chemicals is dumping one unit of the chemical into a culture with one symptom until you find the symptom you want, without clearing the bottle. After you find the desired symptom, use the extrapolator to isolate it. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Discovered when an intern spilt their banana milkshake in one of my cultures, Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining ten units of pure Laughter (made by mixing banana juice and sugar) with virus food. This is the only way to obtain level 0 symptoms on a reliable basis- so if you wish to use one, you are required to use anomalous virus food.&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
===Viral Evolution===&lt;br /&gt;
Viral evolution is the slowest and least efficient way to obtain symptoms. However, it&#039;s also the only way to reliably obtain level 9 symptoms. The lower a viruses cumulative resistance and stealth are, the likelier a virus is to mutate when it is transmitted. Viruses do not mutate when first injected, nor do they mutate if they cannot spread by fluid transmission. If a virus mutates, it will gain a new symptom. This symptom&#039;s level depends on the viruses severity- the lowest possible level is the lower of severity-3, or 6. The highest possible level is severity +4, or 9. The best way to obtain new symptoms through viral evolution is testing a transmittable, deadly disease on monkeys, and curing it when monkeys dont get what you want, that you may reuse them. Follow biohazard protocol whilst doing so!&lt;br /&gt;
====Biohazard Protocol====&lt;br /&gt;
Testing and evolving a virus is very dangerous. Make sure to warn all visitors and medical personnel when experimenting with a virus. Wear proper protective gear, so as not to expose yourself to the virus. If you get infected, do not leave your laboratory! call for help, so as not to spread the virus!&lt;br /&gt;
==Finalizing your virus==&lt;br /&gt;
When you have found all your symptoms, it&#039;s a simple manner of isolating them, combining them, making cultures, and then doing a few final steps, depending on the virus&lt;br /&gt;
*If your virus is transmittable by Fluids, consider adding &#039;&#039;&#039;Cryostylane&#039;&#039;&#039; to the mix. This will prevent it from mutating!&lt;br /&gt;
*If your virus is transmittable at all, you must get the approval of the Chief Medical Officer and the Captain before using it outside of your laboratory. &lt;br /&gt;
*If you plan to distribute a virus to the public, get the approval of the Chief Medical Officer&lt;br /&gt;
*If your virus does not have a symptom that will transmit it regardless of its transmission vector, adding &#039;&#039;&#039;Spaceacillin&#039;&#039;&#039; will Falter it, and prevent it from spreading.&lt;br /&gt;
*If you are a race that isn&#039;t virus immune, but can&#039;t gain a disease by normal means, whether due to being unable to drink, or being unable to inject a virus, you can have an infected monkey bite you. If no monkeys are available, you can use a Cryotube- placing the culture in the tube will infect you&lt;br /&gt;
=Symptoms Table=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= Alright, here’s the good part: As follows is a complete list of symptoms we are currently equipped to pick up on our equipment. I’ve taken the liberty of categorizing symptoms by how *angry* people will get when they’re injected with the symptom! I’ve also color coded the thresholds, if they’ll change which category a symptom will fall into! The colors of my genius grade system are based on what they look like on your handy-dandy little medical heads-up-devices.&lt;br /&gt;
&lt;br /&gt;
And- Do please note, being of a scary color doesnt mean a symptom can&#039;t be used beneficially. Experiment!&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blue Grade==&lt;br /&gt;
These symptoms have very few, if any, side effects. People will generally not notice these, or be grateful for them. Neutered symptoms generally fall into this category&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #abe6ff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Aptotic Culling&lt;br /&gt;
| 1 || 1 || 1 || -2 || 0 || 8 || The virus converts radiation to brute damage.|| &amp;lt;span title=&amp;quot;The virus converts toxin damage to brute damage&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title = &amp;quot;The virus converts cellular damage to burn damage&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Biometallic Replication&lt;br /&gt;
| 0 || 1 || 4 || -1 || 0 || 9 || The virus becomes able to infect robotic species, such as IPCS. The virus also allows inorganic hosts to use nanites.|| &amp;lt;span title=&amp;quot;Slowly replaces the host&#039;s organic organs with clockwork versions of themselves, which offer no inherent advantage. +1 severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title = &amp;quot;Slowly turns the host&#039;s body into that of a clockwork automaton. This offers no inherent advantage. +1 severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Most of the new organs and bodyparts gain inherent advantages, though most aren&#039;t as good as those obtained in Robotics. -3 Severity&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || The host’s physical age reverts to, and never exceeds, 18 years old.||None&lt;br /&gt;
|-&lt;br /&gt;
!Inorganic Biology&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 4 || The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 6 || The virus heals the host of brain damage || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas, even those that would normally require a lobotomy&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || 0 || 6 || The virus multiplies metal and silicate structure, enhancing nanite replication and healing the host&#039;s mechanical bodyparts of brute and burn damage. This can cause some unpredictable nanite activation.||&amp;lt;span title=&amp;quot;Increases the replication boost and heal speed.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || 2 || 2 || 0 || 0 || 4 || The virus can affect the undead. It also continues to function when the host is dead.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Organ Restoration&lt;br /&gt;
| 2 || 3 || -2 || -1 || -1 || 6 || The virus heals damage to most organs.||&amp;lt;span title=&amp;quot;The host will slowly regenerate missing organs. -1 Severity.&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will become immune to appendicitis and heart disease.&amp;quot;&amp;gt;Stage speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 8 || The host no longer needs to breath, and, if they somehow take oxygen damage, it will quickly be healed || &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 0 || -1 || 8 || Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The virus&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Aggressive Metabolism&lt;br /&gt;
| 1 || 1 || 3 || -4 || 0 || 4 || The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Evolutionary Acceleration&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 4 || Doubles the virus’ chance of mutation||None&lt;br /&gt;
|-&lt;br /&gt;
!Viral Self-Adaptation&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 4 || Halves the virus’ chance of mutation||None&lt;br /&gt;
|-&lt;br /&gt;
!Viral Suspended Animation&lt;br /&gt;
| 4 || -2 || -2 || 1 || 0 || 4 || The virus does nothing until it reaches its final stage||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Green Grade==&lt;br /&gt;
These symptoms have noticeable, but minor side effects. Don’t expect people to be grateful for diseases like this.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background:#c7edbe;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Alopecia&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 5 || Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 1 || The host coughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity &amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot; &amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Dermagraphic Ovulogenesis&lt;br /&gt;
| -3 || 1 || 0 || 2 || -1 || 8 || The virus causes the host to grow egg-like nodules on their skin, which periodically fall off and contain the disease and some healing chemicals. || &amp;lt;span title=&amp;quot;Eggs and Egg Sacs contain all diseases on the host, instead of just the disease containing the symptom. +1 Severity &amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs will &#039;explode&#039; into eggs after a period of time, covering a larger area with infectious matter. +1 Severity&amp;quot;&amp;gt;Transmission 16&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot; Eggs and Egg Sacs contain more healing chems. -1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Eggs and Egg Sacs become nearly transparent, making them more difficult to see. +1 Severity&amp;quot;&amp;gt;Stealth 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs fall off the host more frequently.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 1 || 3 || 3 || 1 || 0 || 5 || Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!Fever&lt;br /&gt;
| -1 || 3 || 3 || 2 || 0 || 2 || Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 5&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -1 || 1 || 1 || 1 || 3 || Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 7&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, which weakens the host. +1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 9&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hemetophagy&lt;br /&gt;
| 1 || -2 || 1 || 2 || 0 || 9 || The host becomes able to consume blood from any source, even by standing on blood pools on the floor. However, their blood volume is slowly consumed by the virus||&amp;lt;span title=&amp;quot;Consumed blood will slowly heal the host. -1 severity&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus assimilates consumed blood into the host’s body at a faster rate, but also drains the host’s blood faster&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus becomes somewhat more aggressive, consuming blood from a greater range, and from open wounds in creatures in close contact with the host&amp;quot;&amp;gt;Transmission 6 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyperactivity&lt;br /&gt;
| -4 || 0 || 2 || -3 || 1 || 8 || Causes the host to become hyperactive, making them need to eat more often, and making them regenerate .||&amp;lt;span title=&amp;quot;The virus can cause starvation, but increases stamina regeneration. -1 severity&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus causes extreme nervousness and paranoia, resulting in bad mood and hallucinations. However, it also allows the host to shake stuns faster. -1 severity.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyperperspiration&lt;br /&gt;
| 1 || -1 || 0 || 1 || 1 || 6 || Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Sweat will clean surrounding tiles, and the symptom no longer leaves puddles&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hysteria&lt;br /&gt;
| 1 || 1 || -1 || 3 || 0 || 9 || All hosts of the virus will fixate on a random action, and will do it at random. When a host sees another host perform the action, they will do so as well.|| &amp;lt;span title=&amp;quot;The disease spreads memetically-. If someone sees the host perform the action, they will become infected as well!&amp;quot;&amp;gt;Airborne spread&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 1 || Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scratch themselves when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Metabolic Boost&lt;br /&gt;
| -1 || -2 || 2 || 1 || 0 || 8 || Doubles the host&#039;s metabolism speed, making them process chems much faster than normal, with twice the effect, but also increasing their hunger tenfold. ||&amp;lt;span title=&amp;quot;Reduces hunger rate&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Chemical metabolization is tripled instead of doubled&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necropolis Seed&lt;br /&gt;
| 0 || 3 || -10 || -3 || -1 || 9 || Makes the host do more damage with their punches, become immune to piercing take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 8&#039;&#039;&#039;,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 15&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot;&amp;gt;Resistance 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Photosensitive Muscle Condensation&lt;br /&gt;
| 0 || 2 || -3 || 0 || -2 || 8 || When the host is surrounded by light, their maximum health increases, and their speed decreases. In the darkness, the host’s speed increases, and their health decreases||&amp;lt;span title=&amp;quot;The difference between light and dark conditions becomes twice as pronounced. -1 severity.“&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Pierrot&#039;s Throat&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 15&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Polyvitiligo&lt;br /&gt;
| 0 || 1 || 4 || 1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -3 || -2 || 8 || Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma. This activates symptoms that normally only activate on death&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Revitiligo&lt;br /&gt;
| 1 || 2 || 1 || 2 || 0 || 5 || Makes the host black. Every virologist&#039;s first joke plague. No one finds it funny anymore.||None&lt;br /&gt;
|-&lt;br /&gt;
!SBG Syndrome&lt;br /&gt;
|1 || 2 || 3 || 1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot; | Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease. ||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Pituitary Disruption&lt;br /&gt;
| -3 || -2 || 1 || -2 || 1 || 8 || Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas. -1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Triples healing speed, but causes minor cell damage over time. Teratomas become more advanced. Also causes limb regeneration. +3 Severity.&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Shivering&lt;br /&gt;
|0 || 2 || 2 || 2 || 0 || 2 || Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 5&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
| 0 || 4 || -1 || 1 || 0 || 6 || The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them, which also causes them to go haywire as they die. The virus&#039; silicon-eating will also severely damage mechanical bodyparts.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed, and increases the damage on mechanical parts&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sneezing&lt;br /&gt;
| -2 || 3 || 0 || 4 || 0 || 1 || Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement&lt;br /&gt;
| 1 || 2 || -2 || -3 || 0 || 8 || If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Toxolysis&lt;br /&gt;
| 0 || -2 || 2 || -2 || 0 || 6 || Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vitiligo&lt;br /&gt;
| 2 || 0 || 3 || 1 || 0 || 5 || Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!Wizarditis&lt;br /&gt;
| 1 || -2 || -3 || -1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host believes themselves to be a wizard ||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 7&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Xenobiological Symbiosis&lt;br /&gt;
| 1 || 2 || 2 || -1 || 1 || 8 || The disease causes slime-devouring grubs to gestate within the host. This symptom is nearly harmless for most people, causing mere slowdown, but it’s invariably lethal for slime people. The grubs can be butchered for toxic, infectious meat that, when cooked, heals hosts quickly||&amp;lt;span title=&amp;quot;The grubs will devour toxins in the host’s bloodstream. -2 severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;More grubs gestate, at a faster rate. Doubles severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Yellow Grade==&lt;br /&gt;
These symptoms are nonlethal, or very slightly lethal, but they’re usually somewhat annoying to be afflicted with.  &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #fffd7a;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Autobrewery Syndrome&lt;br /&gt;
| -1 || -2 || 3 || -1 || 1 || 6 || The virus causes persistent drunkenness.||&amp;lt;span title=&amp;quot;The drunkenness of the virus is lowered, to only just a pleasant buzz. -1 severity&amp;quot; style=&amp;quot;color:#07de00;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus becomes severe enough to cause lethal alcohol poisoning, if the stealth is below 3. +3 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Bee Infestation&lt;br /&gt;
| -2 || 2 || 1 || 1 || 2 || 0 || Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot; style=&amp;quot;color:#07de00;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
| 1 || 6 || -2 || 1 || 3 || 9 || The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 14&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 8 || The host damages anyone who touches them ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot; style=&amp;quot;color:#07de00;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Confusion&lt;br /&gt;
|1 || -1 || -3 || 0 || 2 || 3 || Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity. &amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -1 || 1 || -3 || 2 || 3 || Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity &amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deoxyribonucleic Acid Saboteur&lt;br /&gt;
| -2 || -3 || 0 || -3 || 3 || 3 || Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Ducatopod&lt;br /&gt;
| 0 || 2 || 5 || -2 || 2 || 9 || style=&amp;quot;color:#ff69ed&amp;quot; | Causes the host to secrete industrial grade lubricant from their feet. ||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -3 || -4 || -2 || 3 || 3 || Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Narcolepsy&lt;br /&gt;
| 1 || -1 || -2 || -2 || 3 || 3 || Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Neural Decay&lt;br /&gt;
| 1 || -2 || -3 || -1 || 3 || 7 || The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Doubles frequency of cell death&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Organic Flux Induction&lt;br /&gt;
| 0 || -1 || -1 || -2 || 2 || 6 || Causes EMPs on the host occasionally. Has a cell damage healing threshold.||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Voice Change&lt;br /&gt;
| -1 || -2 || -2 || 2 || 2 || 3 || Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || 0 || 1 || 2 || 1 || 3 || Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| 0 || 2 || -2 || 1 || 2 || 3 || The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable, and only cleanses obesity- it no longer causes starvation&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Red Grade==&lt;br /&gt;
Red grade symptoms are usually extremely debilitating or downright lethal. However, they can usually be cured before they kill the host.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #ffaaa6;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Bubonic Infection&lt;br /&gt;
| -1 || -2 || 3 || 2 || 3 || 7 || The host develops festering pustules, dealing toxin and brute damage.||&amp;lt;span title=&amp;quot;The pustules on the host will occasionally burst, usually when the host is hit, shooting out toxic, damaging pus. +1 severity&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host develops pustules faster&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hemorrhaging Fasciitis&lt;br /&gt;
| -3 || -2 || 0 || -1 || 4 || 7 || Host experiences severe bleeding, which will become lethal.||&amp;lt;span title=&amp;quot;Host will take brute damage as their flesh bursts open&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host sprays infected blood everywhere, and bleeding becomes far deadlier&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Irradiant Cells&lt;br /&gt;
| -1 || 2 || -1 || 2 || 3 || 7 || The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage|| &amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Macrophage&lt;br /&gt;
| -4 || 1 || -2 || 2 || 2 || 9 || The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| 1 || -1 || -2 || -1 || 4 || 7 || Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crimson Grade==&lt;br /&gt;
Crimson grade symptoms are invariably extremely lethal, often killing hosts before they can be cured, or even faster than a cure can take effect &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #de9a97;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Acute Respiratory Distress Syndrome&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Alkali perspiration&lt;br /&gt;
| 2 || -2 || -2 || -2 || 5 || 9 || Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency. +1 severity.&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. +2 severity.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host. Brings severity to 6.&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Autophageocytosis Necrosis&lt;br /&gt;
| -2 || -2 || 1 || -2 || 5 || 9 || Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol. This is supported by the fact that it has no effect on the undead.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Heart Disease&lt;br /&gt;
| 2 || 1 || -6 || -2 || 5 || 9 || Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.|| &amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lavender Grade==&lt;br /&gt;
These symptoms exist in the code, and are obtainable through adminbus, but are not generally available for player use&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #eab8ff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Toxoplasmosis Sapiens&lt;br /&gt;
| 1 || -2 || -3 || 1 || -1 || -1 || The host feels slightly happier around cats|| &amp;lt;span title=&amp;quot;The virus causes intense damage to the host’s language center, causing them to slur their speech in an infuriating manner. +2 severity&amp;quot;  style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus&#039;s causes a dysmorphic mania, leading to sour mood, violent outbursts, and, in extreme cases, spontaneous organ mutation. +3 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Power Multiplier&lt;br /&gt;
| 2 || 2 || 2 || 2 || 0 || -1 || The virus’ symptoms have their power levels increase. This symptom is impossible to obtain, however. || &amp;lt;span title=&amp;quot;The virus constantly scrambles its total power among its symptoms&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the power boost from this symptom&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=35392</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=35392"/>
		<updated>2022-05-30T21:58:56Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Virology for the Layperson: Preventing Diseases=&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
Diseases can be an annoyance to cure and prevent. However, if everyone does their part, an outbreak can be easy to deal with. If a disease is spreading, it&#039;s up to you to prevent yourself from getting it, or, if you&#039;re infected, preventing yourself from spreading it before you&#039;re cured.&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the methods by which a disease spreads. A virus in one of these tiers spreads as if by all tiers below it, unless it&#039;s in the Special tier. Each has listed the means to prevent spread, and are listed when getting a medical scan of the virus:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected. &lt;br /&gt;
* Contact - The infection infests the skin of the host. Merely touching, or bumping into them, is enough to catch the infection. If infected with a Contact virus, isolate yourself from high traffic areas. Wearing bio-protective clothes will protect from contact infection&lt;br /&gt;
* Fluids - The infection spreads through fluids, and is susceptible to mutation, if it&#039;s an advanced disease. Diseases which spread through fluids infect through vomit, blood, and similar floor splatters- wear bandages if infected and bleeding. White Shoes are sufficient to protect from most sources of Fluid spread disease. &lt;br /&gt;
* Blood - The infection will typically only spread through injection, bites, ingestion and other methods which must usually be intentional. Bloodborne viruses are of minimal concern- if infected, you can safely visit Medical for treatment. Blood transmission diseases can also be spread by sharing syringes- exercise extreme caution!&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
====Hunger====&lt;br /&gt;
Being hungry makes it easier for you to transmit and catch diseases. Eat well, stay healthy!&lt;br /&gt;
====Isolation====&lt;br /&gt;
If you&#039;re infected with a virus, avoid contact with other crew! if the virus is deadly, try finding an alternate route into medical- don&#039;t give everyone in the lobby viral supertuberculosis!&lt;br /&gt;
====Sterilization====&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination. Make sure blood is cleaned from the floor at all times; any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
====Spaceacillin====&lt;br /&gt;
Spaceacillin prevents diseases from spreading when injected into a host. use it to prevent further spread!&lt;br /&gt;
====Biohazard PPE====&lt;br /&gt;
The following PPE, or, personal protective equipment, all serves to slow the spread of disease, whether you are or are not infected:&lt;br /&gt;
* Wearing a full biosuit, and some EVA suits, will protect you entirely from Contact and Fluid based infections. This equipment does not protect from airborne illness- wear your internals!&lt;br /&gt;
* A virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs or Research Director jumpsuit provides some biological protection&lt;br /&gt;
* Wearing a labcoat also provides rudimentary protection from contact infection&lt;br /&gt;
* [[Latex Gloves]] (and nitrile gloves) provide some degree of protection from biohazards, though most gloves offer at least a partial degree. If you must pick up a biohazardous object, wear latex or nitrile gloves!&lt;br /&gt;
* Sterile masks offer some biohazard protection&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best) will protect you from diseases transmitted from puddles on the floor to some degree, with White Shoes providing the most protection&lt;br /&gt;
* [[Internals]] are a foolproof way to protect yourself from airborne pathogen&lt;br /&gt;
====Mutations====&lt;br /&gt;
Some viruses mutate when spread. This may change their cure. However, they&#039;re still susceptible to the same vaccine! If a virus is shown to mutate, make sure to produce vaccines.&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Most infections have a chemical cure, which can be administered to remove the infection. Generally, 5 to 10 units are sufficient to cure an infection. However, once you are cured, you should take a blood sample and give it to the virologist!&lt;br /&gt;
====Vaccination====&lt;br /&gt;
A vaccine is a special reagent that the virologist can create using the blood of a person who has been cured of a disease. Unlike a Cure, only one tenth of a unit of a vaccine is necessary to cure a disease, and it has no side effects, unlike some cures&lt;br /&gt;
====Creating Vaccines====&lt;br /&gt;
The Virologist has access to a machine called the [[File:Pandm.gif|32px]]PanD.E.M.I.C 2200. This machine has the capability to produce a Vaccine when given blood containing antibodies- IE, blood of a cured person. Simply put a beaker containing this blood into the machine, select an infection to synthesize a vaccine for, and you&#039;ll have a bottle full of 15 units of vaccine!&lt;br /&gt;
===Simple Diseases===&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases and afflictions aren&#039;t necessarily even diseases- some of them lack vaccines. If a disease can&#039;t be vaccinated, curing it is not within the domain of the virologist&#039;s job.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. There is no vaccine for alien parasites. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. There is no vaccine for Zombie Infection. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. There is no vaccine for Jungle Fever. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here. There is no vaccine for Heart Disease. || N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]] || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|-&lt;br /&gt;
|The Rhumba Beat&lt;br /&gt;
|Unknown&lt;br /&gt;
|Random events&lt;br /&gt;
|Causes the infected to take burn damage, be lit on fire, and finally: start exploding when it reaches the last stage. Chick Chicky Boom!&lt;br /&gt;
|Contact&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[virologist|Virology]] 101: Advanced Diseases=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: I don&#039;t get paid enough for this&amp;quot;&amp;gt;[Greetings, loyal Nanotrasen employee! I am Sulfur IV], NANOTRASEN&#039;S TOP VIROLOGIST. I HAVE [PHDs in biochemistry, epidemiology, genetics, philosophy, bioengineering, and software engineering, and multiple awards for my achievements in virology and related fields], AND I&#039;M GOING TO [educate the next generation of promising young doctors on] EXACTLY HOW TO CREATE [safe and beneficial viral agents]! LISTEN WELL, AS [you may replay this recording as many times as you need to in order to understand the material]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Tools of the Trade==&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
The Pandemic 2200 is a stationary, versatile machine used for Virology. When you place a beaker, bottle, or other container that holds blood that contains a virus, the Pandemic will scan it. It will give you the virus&#039; precise stats, transmission type, cure, and full explanations on each of its symptoms, and their thresholds, regardless of the virus&#039; stealth.&lt;br /&gt;
====Creating a Culture====&lt;br /&gt;
The pandemic can be used to create a culture of a virus, on a small cooldown. This creates a bottle of 20 units of synthblood that contains a copy of the virus within the extrapolator. This function alone makes the Pandemic an essential tool for a virologist&lt;br /&gt;
====Vaccination====&lt;br /&gt;
When a virus is cured, that person&#039;s blood will contain antibodies. On a much longer cooldown than creating a culture, a Vaccine can be created for any cured viruses in a blood sample.&lt;br /&gt;
===[[File:Explorator_scan.gif|64px]]Viral Extrapolator===&lt;br /&gt;
The viral extrapolator is a bulky, slow, but portable device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand. Using an extrapolator on any target that has any sort of viral contamination will preform a special interaction, depending on what mode it&#039;s in&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. An extrapolator will not tell you the cure. If a virus is too stealthy, it will show you that the virus is there, but will not tell you any more information&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
====Upgrading the extrapolator====&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms. You can print out more scanning modules in the medical lathe- these are very important if you want to get higher level symptoms!&lt;br /&gt;
====Symptom Isolation====&lt;br /&gt;
The viral extrapolator has a second, very potent use: by using it on a virus culture bottle whilst it is in [[File:Explorator_sample.gif|32px]]Extract mode, you can isolate symptoms, depending on the extrapolator&#039;s scanner level- a tier 2 or higher scanner is required for level 8 symptoms, and a tier 3 or higher scanner is required for level 9 symptoms. Isolating a symptom creates a culture bottle containing nothing but that symptom. &lt;br /&gt;
===Other Useful Tools===&lt;br /&gt;
* Dropper: All virus recipes only need one unit of chemical, so a dropper is absolutely essential for transferring the smaller amounts&lt;br /&gt;
* Bio-bag: You will likely isolate many symptoms, and find many diseases with your extrapolator, and you can keep all of those cultures in a handy biobag! you can find these in biohazard lockers&lt;br /&gt;
* Medical belt: A medical belt can hold your bulky extrapolator, biobags, droppers, etc. You can find one in medbay storage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Diseases: an explanation==&lt;br /&gt;
An Advanced Disease is a special kind of virus, which has special Stats and Symptoms, which control its effects and attributes&lt;br /&gt;
===Understanding stats===&lt;br /&gt;
Outside of symptom thresholds, stats are somewhat simple to understand&lt;br /&gt;
====Stealth====&lt;br /&gt;
If stealth is above two, medical scanners and medical HUDs cannot detect it. More higher stealth needs higher tier scanning module, but even T4 scanning module wouldn&#039;t be able to detect an extremely high stat stealth virus. &lt;br /&gt;
====Stage Speed====&lt;br /&gt;
Stage speed influences a viruses incubation period, or Stage. A virus has five stages, with a probability equal to its Stage Speed (or 2, if stage speed drops below 2) each disease tick to progress to the next stage- more stage speed makes a virus progress faster&lt;br /&gt;
====Resistance====&lt;br /&gt;
Resistance determines how hard a virus is to cure- the higher the resistance, the longer a cure will take to cure a virus. Resistance also determines what cure a virus will use, and is determined by subtracting half of the virus&#039; symptom count from its resistance. Check the following table for the resistance value a 6 symptom virus would use for its cure. Only one cure will be picked from the list!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |Resistance required at 6 symptoms&lt;br /&gt;
|-&lt;br /&gt;
|4 or less||5||6||7||8||9||10||11||12||13||14 or more&lt;br /&gt;
|-&lt;br /&gt;
|Water, Nutriment, Ash, Iron||Ethanol, Radium, Potassium, Lithium, Oil||Table Salt, Nicotine, Space drugs||Saline-Glucose Solution, Antihol, Welding fuel, Space Cleaner||Spaceacillin, Mindbreaker Toxin, Itching Powder, Cryoxadone, Epinephrene||Miner&#039;s Salve, Oxolandrone, Atropine||Leporazine, Holy Water, Neurine||Concentrated Barber&#039;s Aid, Happiness, Pentetic Acid||Haloperidol, Pax, Black Powder, Diphenhydramine||Lipolicide, Ketamine, Methamphetamine||Krokodil, Quantum Hair Dye, Modafinil&lt;br /&gt;
|}&lt;br /&gt;
====Transmission====&lt;br /&gt;
Transmission determines the vector by which a virus spreads. Transmission is determined by subtracting the virus&#039; symptom count from the virus&#039; transmission stat. Consult the following table for the transmission value a 6 symptom virus would have.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Transmission required at 6 symptoms&lt;br /&gt;
|-&lt;br /&gt;
|8 or less&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|11 or more&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
|Fluids&lt;br /&gt;
|Contact&lt;br /&gt;
|Airborne&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Severity====&lt;br /&gt;
Severity is a special stat. it is added up in a special order, depending on the symptom. Severity affects disease mutation, which disease slot it occupies within a host, and how the disease appears on a medical HUD. The process to determine severity is detailed below&lt;br /&gt;
#Neutered symptoms have no effect on severity&lt;br /&gt;
#Symptoms with 5 or higher severity are added. If severity is greater than 5 already, add that symptom&#039;s severity minus five instead&lt;br /&gt;
#If severity is less than 5, symptoms with severity of 1-2 are added, to a maximum of 3 severity&lt;br /&gt;
#If severity is less than 5, symptoms with a severity of 3-4 are added, to a maximum of 4 severity&lt;br /&gt;
#Symptoms with a severity of 0 or less are added&lt;br /&gt;
&lt;br /&gt;
Example) If you add -1 severity to a 5 severity symptom, it becomes 4 severity, locking it to a maximum of 4 severity. So, you need another 5 severity symptom to get 3rd slot.&lt;br /&gt;
&lt;br /&gt;
===Advanced Disease Slots===&lt;br /&gt;
Every host has five special advanced disease slots, each of which can have a different disease. If a disease tries to infect the same slot as another disease, its transmission must be at least twice the resistance of the disease occupying the slot, in which case, it pushes the occupying disease out, but doesnt cause immunity. Simple diseases do not occupy disease slots. This mechanic may be exploited by a virologist to stack multiple diseases- typically, no more than three.&lt;br /&gt;
#The first slot is occupied by diseases with &#039;&#039;&#039;0 or lower severity&#039;&#039;&#039;&lt;br /&gt;
#The second slot is occupied by diseases with &#039;&#039;&#039;1 to 4 severity&#039;&#039;&#039;&lt;br /&gt;
#The third slot is occupied by diseases with &#039;&#039;&#039;5 or higher severity&#039;&#039;&#039;&lt;br /&gt;
#The fourth slot is occupied by &#039;&#039;&#039;Sentient&#039;&#039;&#039; diseases&lt;br /&gt;
#The fifth slot is occupied by &#039;&#039;&#039;Dormant&#039;&#039;&#039; diseases. there is no limit to diseases in this slot, but none of them do anything&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Symptoms===&lt;br /&gt;
A Symptom is a single effect a virus causes. A virus can have up to 6 symptoms. Symptoms each have their own stats, which are added to the virus&#039; stats (except severity, which is calculated differently). Symptoms go from levels 0-9. &lt;br /&gt;
====Symptom Levels====&lt;br /&gt;
* &#039;&#039;&#039;Level 0&#039;&#039;&#039; symptoms are wacky symptoms that could fit within levels 1-6, outside of the fact they&#039;re ridiculous. Can only be obtained from Anomalous Virus Food, or mutant clown and mime viruses&lt;br /&gt;
* &#039;&#039;&#039;Levels 1 and 2&#039;&#039;&#039; are mundane virus symptoms you could expect to see on an everyday virus&lt;br /&gt;
* &#039;&#039;&#039;Level 3&#039;&#039;&#039; symptoms are lower grade negative symptoms that are merely debilitating.&lt;br /&gt;
* &#039;&#039;&#039;Level 4&#039;&#039;&#039; symptoms alter how a virus itself acts&lt;br /&gt;
* &#039;&#039;&#039;Level 5&#039;&#039;&#039; symptoms are odd symptoms that are primarily useful for stat boosts&lt;br /&gt;
* &#039;&#039;&#039;Level 6&#039;&#039;&#039; symptoms are low-tier beneficial symptoms and neutral symptoms with unique effects&lt;br /&gt;
* &#039;&#039;&#039;Level 7&#039;&#039;&#039; symptoms are potentially lethal negative symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 8&#039;&#039;&#039; symptoms are beneficial symptoms that are more universally useful than level 6 symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 9&#039;&#039;&#039; symptoms are the most powerful symptoms. They arent reliably obtainable, and would fit into any other level besides being generally more powerful than most other symptoms in some way&lt;br /&gt;
====Thresholds====&lt;br /&gt;
Most symptoms have Stat Thresholds. If the virus they are included in meets a threshold, they gain a new and interesting effect. &amp;lt;big&amp;gt;&#039;&#039;&#039;Thresholds are one of the most important parts of being a robust virologist. Use them!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disease chemicals and modification===&lt;br /&gt;
====Combining diseases====&lt;br /&gt;
If you mix two disease cultures, the viruses will be combined, mixing their symptoms. this is useful if you have been isolating symptoms with an extrapolator.&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It isn&#039;t as useful as it used to be, but you may find some niche uses for it, especially if you lack an extrapolator&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection, and some symptoms like Macrophage. Good for personal diseases, or if you wanna meet a transmission threshold without spreading the disease. &lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited. A Preserved disease won&#039;t evolve while spreading- if you make a spreading beneficial disease, you should definitely preserve it.&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. You should always neuter stat symptoms with mechanical effects, such as Sneezing, Ducatopod, etc. &#039;&#039;&#039;Neutering a symptom sets its severity to 0&#039;&#039;&#039;&lt;br /&gt;
===Virus Evolution===&lt;br /&gt;
When a virus that has not been preserved through Cryostylane that can spread via the &#039;&#039;&#039;Fluids&#039;&#039;&#039; vector infects a target, and is not the &amp;quot;master copy&amp;quot; of a virus, it has a chance to Evolve. &lt;br /&gt;
====Evolution chance====&lt;br /&gt;
Viruses have a 35% chance to evolve when transmitted. subtract the virus&#039; net Stealth and Resistance from this score (this cannot increase mutation chance above 50) to get the base evolution chance of a virus&lt;br /&gt;
====Evolution Level====&lt;br /&gt;
Viruses do not evolve equally. When a virus evolves, the level of the symptom it evolves to is determined by its &#039;&#039;&#039;Severity&#039;&#039;&#039;&lt;br /&gt;
*The minimum level of this symptom is between 1 and 6, determined by subtracting three from the virus&#039; severity&lt;br /&gt;
*The maximum level of this symptom is equal to the virus&#039; severity plus 4, though it cannot exceed nine&lt;br /&gt;
*Exceedingly rarely, or if the target is a Clown or a Mime, the virus may evolve a level 0 symptom instead. If the conditions to do this are met, it can just spawn a lower level symptom instead, however&lt;br /&gt;
====Curing a mutant virus====&lt;br /&gt;
Viruses change cures when they mutate. However, immunity to one is immunity to all strains! Additionally, a vaccine for one strain works for all strains of the virus!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Making a virus=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: Fuck you.&amp;quot;&amp;gt;And we come to the meat of why I was the one hired to write this boring textbook of a guide that my corporate editor is no doubt going to [do their job and maintain a professional tone on]. I&#039;m going to teach you exactly how a pro designs a virus. According to my contract, I don&#039;t have to tell you any procedure as far as it comes to actually doing the nitty-gritty of it, so I won&#039;t- you gotta find out the technique yourself. Good luck, [soon-to-be qualified individual]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Creating a virus recipe==&lt;br /&gt;
This is the first step to designing your virus, and it&#039;s the most important one. Before you even start, you need a game plan- what kind of virus are you going to make? do you want it to be just for yourself? for the crew? &amp;lt;span title=&amp;quot;Editors note: The fact we still keep this disloyal scum around baffles me.&amp;quot;&amp;gt;[Are you designing a proof-of-concept virulent agent for the purpose of a Nanotrasen-signed military arms contract]?&amp;lt;/span&amp;gt;. After that, choose your symptoms, calculate their totals, and take thresholds into account. &lt;br /&gt;
*Most viruses for impersonal use are designed on a single virus, due to the fact that spreading multiple diseases at once presents unforeseen challenges, and that most people who would accept a normal beneficial disease do not want to deal with the inconveniences of higher-severity symptoms&lt;br /&gt;
*If you&#039;re creating a virus for yourself, however? try to make a virus that uses all three disease channels available to you. Remember that most deadly symptoms can, in some way, be inhibited by a beneficial symptom or two.&lt;br /&gt;
==Obtaining Symptoms==&lt;br /&gt;
The first thing a virologist needs to do once they have a recipe is hunt down the symptoms they need to make that recipe. This is what a virologist will spend most of their shift doing! Use one of the methods detailed below to find the symptoms you need&lt;br /&gt;
===Symptom Hunting===&lt;br /&gt;
The Viral Extrapolator can be used to extract diseases from several sources. Clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] mode will determine if it has a disease, and, if the disease is not too stealthy, what symptoms it has. Otherwise, clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] mode will extract the disease from the target. The following sources are the most common sources of viruses, usually found in maintenance:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases. These will spread their disease when used! be careful.&lt;br /&gt;
* Mice and rats. These will also spread their disease when eaten- be careful&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
====Dormant Diseases====&lt;br /&gt;
Dormant Diseases are an inactive disease on a station employee. Employees of some jobs are likelier to have diseases than others, and some races are less or more likely to have diseases. Experiment!&lt;br /&gt;
A dormant disease can be obtained like any other hunted disease, or you may take a blood sample of the affected employee. Dormant diseases are special in that they are &amp;lt;b&amp;gt;unsuited for modification&amp;lt;/b&amp;gt;- you must isolate their symptoms for use&lt;br /&gt;
===Mutagenic Chemicals===&lt;br /&gt;
[[Guide_to_chemistry#Virology_Recipes|Virological Reagents]] are used to obtain a symptom from a specific symptom level. This is generally less efficient than other methods of obtaining symptoms, and cannot obtain level 9 symptoms. Generally, the most efficient way to obtain a symptom via mutagenic chemicals is dumping one unit of the chemical into a culture with one symptom until you find the symptom you want, without clearing the bottle. After you find the desired symptom, use the extrapolator to isolate it. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Discovered when an intern spilt their banana milkshake in one of my cultures, Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining ten units of pure Laughter (made by mixing banana juice and sugar) with virus food. This is the only way to obtain level 0 symptoms on a reliable basis- so if you wish to use one, you are required to use anomalous virus food.&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
===Viral Evolution===&lt;br /&gt;
Viral evolution is the slowest and least efficient way to obtain symptoms. However, it&#039;s also the only way to reliably obtain level 9 symptoms. The lower a viruses cumulative resistance and stealth are, the likelier a virus is to mutate when it is transmitted. Viruses do not mutate when first injected, nor do they mutate if they cannot spread by fluid transmission. If a virus mutates, it will gain a new symptom. This symptom&#039;s level depends on the viruses severity- the lowest possible level is the lower of severity-3, or 6. The highest possible level is severity +4, or 9. The best way to obtain new symptoms through viral evolution is testing a transmittable, deadly disease on monkeys, and curing it when monkeys dont get what you want, that you may reuse them. Follow biohazard protocol whilst doing so!&lt;br /&gt;
====Biohazard Protocol====&lt;br /&gt;
Testing and evolving a virus is very dangerous. Make sure to warn all visitors and medical personnel when experimenting with a virus. Wear proper protective gear, so as not to expose yourself to the virus. If you get infected, do not leave your laboratory! call for help, so as not to spread the virus!&lt;br /&gt;
==Finalizing your virus==&lt;br /&gt;
When you have found all your symptoms, it&#039;s a simple manner of isolating them, combining them, making cultures, and then doing a few final steps, depending on the virus&lt;br /&gt;
*If your virus is transmittable by Fluids, consider adding &#039;&#039;&#039;Cryostylane&#039;&#039;&#039; to the mix. This will prevent it from mutating!&lt;br /&gt;
*If your virus is transmittable at all, you must get the approval of the Chief Medical Officer and the Captain before using it outside of your laboratory. &lt;br /&gt;
*If you plan to distribute a virus to the public, get the approval of the Chief Medical Officer&lt;br /&gt;
*If your virus does not have a symptom that will transmit it regardless of its transmission vector, adding &#039;&#039;&#039;Spaceacillin&#039;&#039;&#039; will Falter it, and prevent it from spreading.&lt;br /&gt;
*If you are a race that isn&#039;t virus immune, but can&#039;t gain a disease by normal means, whether due to being unable to drink, or being unable to inject a virus, you can have an infected monkey bite you. If no monkeys are available, you can use a Cryotube- placing the culture in the tube will infect you&lt;br /&gt;
=Symptoms Table=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= Alright, here’s the good part: As follows is a complete list of symptoms we are currently equipped to pick up on our equipment. I’ve taken the liberty of categorizing symptoms by how *angry* people will get when they’re injected with the symptom! I’ve also color coded the thresholds, if they’ll change which category a symptom will fall into! The colors of my genius grade system are based on what they look like on your handy-dandy little medical heads-up-devices.&lt;br /&gt;
&lt;br /&gt;
And- Do please note, being of a scary color doesnt mean a symptom can&#039;t be used beneficially. Experiment!&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blue Grade==&lt;br /&gt;
These symptoms have very few, if any, side effects. People will generally not notice these, or be grateful for them. Neutered symptoms generally fall into this category&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #abe6ff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Aptotic Culling&lt;br /&gt;
| 1 || 1 || 1 || -2 || 0 || 8 || The virus converts radiation to brute damage.|| &amp;lt;span title=&amp;quot;The virus converts toxin damage to brute damage&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title = &amp;quot;The virus converts cellular damage to burn damage&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Biometallic Replication&lt;br /&gt;
| 0 || 1 || 4 || -1 || 0 || 9 || The virus becomes able to infect robotic species, such as IPCS. The virus also allows inorganic hosts to use nanites.|| &amp;lt;span title=&amp;quot;Slowly replaces the host&#039;s organic organs with clockwork versions of themselves, which offer no inherent advantage. +1 severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title = &amp;quot;Slowly turns the host&#039;s body into that of a clockwork automaton. This offers no inherent advantage. +1 severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Most of the new organs and bodyparts gain inherent advantages, though most aren&#039;t as good as those obtained in Robotics. -3 Severity&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || The host’s physical age reverts to, and never exceeds, 18 years old.||None&lt;br /&gt;
|-&lt;br /&gt;
!Inorganic Biology&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 4 || The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 6 || The virus heals the host of brain damage || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas, even those that would normally require a lobotomy&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || 0 || 6 || The virus multiplies metal and silicate structure, enhancing nanite replication and healing the host&#039;s mechanical bodyparts of brute and burn damage. This can cause some unpredictable nanite activation.||&amp;lt;span title=&amp;quot;Increases the replication boost and heal speed.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || 2 || 2 || 0 || 0 || 4 || The virus can affect the undead. It also continues to function when the host is dead.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Organ Restoration&lt;br /&gt;
| 2 || 3 || -2 || -1 || -1 || 6 || The virus heals damage to most organs.||&amp;lt;span title=&amp;quot;The host will slowly regenerate missing organs. -1 Severity.&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will become immune to appendicitis and heart disease.&amp;quot;&amp;gt;Stage speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 8 || The host no longer needs to breath, and, if they somehow take oxygen damage, it will quickly be healed || &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 0 || -1 || 8 || Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The virus&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Aggressive Metabolism&lt;br /&gt;
| 1 || 1 || 3 || -4 || 0 || 4 || The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Evolutionary Acceleration&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 4 || Doubles the virus’ chance of mutation||None&lt;br /&gt;
|-&lt;br /&gt;
!Viral Self-Adaptation&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 4 || Halves the virus’ chance of mutation||None&lt;br /&gt;
|-&lt;br /&gt;
!Viral Suspended Animation&lt;br /&gt;
| 4 || -2 || -2 || 1 || 0 || 4 || The virus does nothing until it reaches its final stage||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Green Grade==&lt;br /&gt;
These symptoms have noticeable, but minor side effects. Don’t expect people to be grateful for diseases like this.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background:#c7edbe;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Alopecia&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 5 || Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 1 || The host coughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity &amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot; &amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Dermagraphic Ovulogenesis&lt;br /&gt;
| -3 || 1 || 0 || 2 || -1 || 8 || The virus causes the host to grow egg-like nodules on their skin, which periodically fall off and contain the disease and some healing chemicals. || &amp;lt;span title=&amp;quot;Eggs and Egg Sacs contain all diseases on the host, instead of just the disease containing the symptom. +1 Severity &amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs will &#039;explode&#039; into eggs after a period of time, covering a larger area with infectious matter. +1 Severity&amp;quot;&amp;gt;Transmission 16&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot; Eggs and Egg Sacs contain more healing chems. -1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Eggs and Egg Sacs become nearly transparent, making them more difficult to see. +1 Severity&amp;quot;&amp;gt;Stealth 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs fall off the host more frequently.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 1 || 3 || 3 || 1 || 0 || 5 || Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!Fever&lt;br /&gt;
| -1 || 3 || 3 || 2 || 0 || 2 || Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 5&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -1 || 1 || 1 || 1 || 3 || Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 7&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, which weakens the host. +1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 9&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hemetophagy&lt;br /&gt;
| 1 || -2 || 1 || 2 || 0 || 9 || The host becomes able to consume blood from any source, even by standing on blood pools on the floor. However, their blood volume is slowly consumed by the virus||&amp;lt;span title=&amp;quot;Consumed blood will slowly heal the host. -1 severity&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus assimilates consumed blood into the host’s body at a faster rate, but also drains the host’s blood faster&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus becomes somewhat more aggressive, consuming blood from a greater range, and from open wounds in creatures in close contact with the host&amp;quot;&amp;gt;Transmission 6 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyperactivity&lt;br /&gt;
| -4 || 0 || 2 || -3 || 1 || 8 || Causes the host to become hyperactive, making them need to eat more often, and making them regenerate .||&amp;lt;span title=&amp;quot;The virus can cause starvation, but increases stamina regeneration. -1 severity&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus causes extreme nervousness and paranoia, resulting in bad mood and hallucinations. However, it also allows the host to shake stuns faster. -1 severity.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyperperspiration&lt;br /&gt;
| 1 || -1 || 0 || 1 || 1 || 6 || Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Sweat will clean surrounding tiles, and the symptom no longer leaves puddles&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hysteria&lt;br /&gt;
| 1 || 1 || -1 || 3 || 0 || 9 || All hosts of the virus will fixate on a random action, and will do it at random. When a host sees another host perform the action, they will do so as well.|| &amp;lt;span title=&amp;quot;The disease spreads memetically-. If someone sees the host perform the action, they will become infected as well!&amp;quot;&amp;gt;Airborne spread&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 1 || Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scratch themselves when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Metabolic Boost&lt;br /&gt;
| -1 || -2 || 2 || 1 || 0 || 8 || Doubles the host&#039;s metabolism speed, making them process chems much faster than normal, with twice the effect, but also increasing their hunger tenfold. ||&amp;lt;span title=&amp;quot;Reduces hunger rate&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Chemical metabolization is tripled instead of doubled&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necropolis Seed&lt;br /&gt;
| 0 || 3 || -10 || -3 || -1 || 9 || Makes the host do more damage with their punches, become immune to piercing take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 8&#039;&#039;&#039;,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 15&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot;&amp;gt;Resistance 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Photosensitive Muscle Condensation&lt;br /&gt;
| 0 || 2 || -3 || 0 || -2 || 8 || When the host is surrounded by light, their maximum health increases, and their speed decreases. In the darkness, the host’s speed increases, and their health decreases||&amp;lt;span title=&amp;quot;The difference between light and dark conditions becomes twice as pronounced. -1 severity.“&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Pierrot&#039;s Throat&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 15&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Polyvitiligo&lt;br /&gt;
| 0 || 1 || 4 || 1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -3 || -2 || 8 || Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma. This activates symptoms that normally only activate on death&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Revitiligo&lt;br /&gt;
| 1 || 2 || 1 || 2 || 0 || 5 || Makes the host black. Every virologist&#039;s first joke plague. No one finds it funny anymore.||None&lt;br /&gt;
|-&lt;br /&gt;
!SBG Syndrome&lt;br /&gt;
|1 || 2 || 3 || 1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot; | Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease. ||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Pituitary Disruption&lt;br /&gt;
| -3 || -2 || 1 || -2 || 1 || 8 || Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas. -1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Triples healing speed, but causes minor cell damage over time. Teratomas become more advanced. Also causes limb regeneration. +3 Severity.&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Shivering&lt;br /&gt;
|0 || 2 || 2 || 2 || 0 || 2 || Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 5&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
| 0 || 4 || -1 || 1 || 0 || 6 || The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them, which also causes them to go haywire as they die. The virus&#039; silicon-eating will also severely damage mechanical bodyparts.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed, and increases the damage on mechanical parts&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sneezing&lt;br /&gt;
| -2 || 3 || 0 || 4 || 0 || 1 || Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement&lt;br /&gt;
| 1 || 2 || -2 || -3 || 0 || 8 || If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Toxolysis&lt;br /&gt;
| 0 || -2 || 2 || -2 || 0 || 6 || Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vitiligo&lt;br /&gt;
| 2 || 0 || 3 || 1 || 0 || 5 || Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!Wizarditis&lt;br /&gt;
| 1 || -2 || -3 || -1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host believes themselves to be a wizard ||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 7&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Xenobiological Symbiosis&lt;br /&gt;
| 1 || 2 || 2 || -1 || 1 || 8 || The disease causes slime-devouring grubs to gestate within the host. This symptom is nearly harmless for most people, causing mere slowdown, but it’s invariably lethal for slime people. The grubs can be butchered for toxic, infectious meat that, when cooked, heals hosts quickly||&amp;lt;span title=&amp;quot;The grubs will devour toxins in the host’s bloodstream. -2 severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;More grubs gestate, at a faster rate. Doubles severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Yellow Grade==&lt;br /&gt;
These symptoms are nonlethal, or very slightly lethal, but they’re usually somewhat annoying to be afflicted with.  &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #fffd7a;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Autobrewery Syndrome&lt;br /&gt;
| -1 || -2 || 3 || -1 || 1 || 6 || The virus causes persistent drunkenness.||&amp;lt;span title=&amp;quot;The drunkenness of the virus is lowered, to only just a pleasant buzz. -1 severity&amp;quot; style=&amp;quot;color:#07de00;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus becomes severe enough to cause lethal alcohol poisoning, if the stealth is below 3. +3 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Bee Infestation&lt;br /&gt;
| -2 || 2 || 1 || 1 || 2 || 0 || Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot; style=&amp;quot;color:#07de00;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
| 1 || 6 || -2 || 1 || 3 || 9 || The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 14&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 8 || The host damages anyone who touches them ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot; style=&amp;quot;color:#07de00;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Confusion&lt;br /&gt;
|1 || -1 || -3 || 0 || 2 || 3 || Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity. &amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -1 || 1 || -3 || 2 || 3 || Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity &amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deoxyribonucleic Acid Saboteur&lt;br /&gt;
| -2 || -3 || 0 || -3 || 3 || 3 || Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Ducatopod&lt;br /&gt;
| 0 || 2 || 5 || -2 || 2 || 9 || style=&amp;quot;color:#ff69ed&amp;quot; | Causes the host to secrete industrial grade lubricant from their feet. ||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -3 || -4 || -2 || 3 || 3 || Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Narcolepsy&lt;br /&gt;
| 1 || -1 || -2 || -2 || 3 || 3 || Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Neural Decay&lt;br /&gt;
| 1 || -2 || -3 || -1 || 3 || 7 || The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Doubles frequency of cell death&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Organic Flux Induction&lt;br /&gt;
| 0 || -1 || -1 || -2 || 2 || 6 || Causes EMPs on the host occasionally. Has a cell damage healing threshold.||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Voice Change&lt;br /&gt;
| -1 || -2 || -2 || 2 || 2 || 3 || Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || 0 || 1 || 2 || 1 || 3 || Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| 0 || 2 || -2 || 1 || 2 || 3 || The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable, and only cleanses obesity- it no longer causes starvation&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Red Grade==&lt;br /&gt;
Red grade symptoms are usually extremely debilitating or downright lethal. However, they can usually be cured before they kill the host.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #ffaaa6;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Bubonic Infection&lt;br /&gt;
| -1 || -2 || 3 || 2 || 3 || 7 || The host develops festering pustules, dealing toxin and brute damage.||&amp;lt;span title=&amp;quot;The pustules on the host will occasionally burst, usually when the host is hit, shooting out toxic, damaging pus. +1 severity&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host develops pustules faster&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hemorrhaging Fasciitis&lt;br /&gt;
| -3 || -2 || 0 || -1 || 4 || 7 || Host experiences severe bleeding, which will become lethal.||&amp;lt;span title=&amp;quot;Host will take brute damage as their flesh bursts open&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host sprays infected blood everywhere, and bleeding becomes far deadlier&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Irradiant Cells&lt;br /&gt;
| -1 || 2 || -1 || 2 || 3 || 7 || The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage|| &amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Macrophage&lt;br /&gt;
| -4 || 1 || -2 || 2 || 2 || 9 || The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| 1 || -1 || -2 || -1 || 4 || 7 || Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crimson Grade==&lt;br /&gt;
Crimson grade symptoms are invariably extremely lethal, often killing hosts before they can be cured, or even faster than a cure can take effect &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #de9a97;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Acute Respiratory Distress Syndrome&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Alkali perspiration&lt;br /&gt;
| 2 || -2 || -2 || -2 || 5 || 9 || Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency. +1 severity.&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. +2 severity.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host. Brings severity to 6.&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Autophageocytosis Necrosis&lt;br /&gt;
| -2 || -2 || 1 || -2 || 5 || 9 || Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol. This is supported by the fact that it has no effect on the undead.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Heart Disease&lt;br /&gt;
| 2 || 1 || -6 || -2 || 5 || 9 || Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.|| &amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lavender Grade==&lt;br /&gt;
These symptoms exist in the code, and are obtainable through adminbus, but are not generally available for player use&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #eab8ff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Toxoplasmosis Sapiens&lt;br /&gt;
| 1 || -2 || -3 || 1 || -1 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;|  The host feels slightly happier around cats|| &amp;lt;span title=&amp;quot;The virus causes intense damage to the host’s language center, causing them to slur their speech in an infuriating manner. +2 severity&amp;quot;  style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus&#039;s causes a dysmorphic mania, leading to sour mood, violent outbursts, and, in extreme cases, spontaneous organ mutation. +3 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Power Multiplier&lt;br /&gt;
| 2 || 2 || 2 || 2 || 0 || -1 || The virus’ symptoms have their power levels increase. This symptom is impossible to obtain, however. || &amp;lt;span title=&amp;quot;The virus constantly scrambles its total power among its symptoms&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the power boost from this symptom&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=35143</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=35143"/>
		<updated>2022-03-25T03:23:55Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Virology for the Layperson: Preventing Diseases=&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
Diseases can be an annoyance to cure and prevent. However, if everyone does their part, an outbreak can be easy to deal with. If a disease is spreading, it&#039;s up to you to prevent yourself from getting it, or, if you&#039;re infected, preventing yourself from spreading it before you&#039;re cured.&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the methods by which a disease spreads. A virus in one of these tiers spreads as if by all tiers below it, unless it&#039;s in the Special tier. Each has listed the means to prevent spread, and are listed when getting a medical scan of the virus:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected. &lt;br /&gt;
* Contact - The infection infests the skin of the host. Merely touching, or bumping into them, is enough to catch the infection. If infected with a Contact virus, isolate yourself from high traffic areas. Wearing bio-protective clothes will protect from contact infection&lt;br /&gt;
* Fluids - The infection spreads through fluids, and is susceptible to mutation, if it&#039;s an advanced disease. Diseases which spread through fluids infect through vomit, blood, and similar floor splatters- wear bandages if infected and bleeding. White Shoes are sufficient to protect from most sources of Fluid spread disease. &lt;br /&gt;
* Blood - The infection will typically only spread through injection, bites, ingestion and other methods which must usually be intentional. Bloodborne viruses are of minimal concern- if infected, you can safely visit Medical for treatment. Blood transmission diseases can also be spread by sharing syringes- exercise extreme caution!&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
====Hunger====&lt;br /&gt;
Being hungry makes it easier for you to transmit and catch diseases. Eat well, stay healthy!&lt;br /&gt;
====Isolation====&lt;br /&gt;
If you&#039;re infected with a virus, avoid contact with other crew! if the virus is deadly, try finding an alternate route into medical- don&#039;t give everyone in the lobby viral supertuberculosis!&lt;br /&gt;
====Sterilization====&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination. Make sure blood is cleaned from the floor at all times; any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
====Spaceacillin====&lt;br /&gt;
Spaceacillin prevents diseases from spreading when injected into a host. use it to prevent further spread!&lt;br /&gt;
====Biohazard PPE====&lt;br /&gt;
The following PPE, or, personal protective equipment, all serves to slow the spread of disease, whether you are or are not infected:&lt;br /&gt;
* Wearing a full biosuit, and some EVA suits, will protect you entirely from Contact and Fluid based infections. This equipment does not protect from airborne illness- wear your internals!&lt;br /&gt;
* A virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs or Research Director jumpsuit provides some biological protection&lt;br /&gt;
* Wearing a labcoat also provides rudimentary protection from contact infection&lt;br /&gt;
* [[Latex Gloves]] (and nitrile gloves) provide some degree of protection from biohazards, though most gloves offer at least a partial degree. If you must pick up a biohazardous object, wear latex or nitrile gloves!&lt;br /&gt;
* Sterile masks offer some biohazard protection&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best) will protect you from diseases transmitted from puddles on the floor to some degree, with White Shoes providing the most protection&lt;br /&gt;
* [[Internals]] are a foolproof way to protect yourself from airborne pathogen&lt;br /&gt;
====Mutations====&lt;br /&gt;
Some viruses mutate when spread. This may change their cure. However, they&#039;re still susceptible to the same vaccine! If a virus is shown to mutate, make sure to produce vaccines.&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Most infections have a chemical cure, which can be administered to remove the infection. Generally, 5 to 10 units are sufficient to cure an infection. However, once you are cured, you should take a blood sample and give it to the virologist!&lt;br /&gt;
====Vaccination====&lt;br /&gt;
A vaccine is a special reagent that the virologist can create using the blood of a person who has been cured of a disease. Unlike a Cure, only one tenth of a unit of a vaccine is necessary to cure a disease, and it has no side effects, unlike some cures&lt;br /&gt;
====Creating Vaccines====&lt;br /&gt;
The Virologist has access to a machine called the [[File:Pandm.gif|32px]]PanD.E.M.I.C 2200. This machine has the capability to produce a Vaccine when given blood containing antibodies- IE, blood of a cured person. Simply put a beaker containing this blood into the machine, select an infection to synthesize a vaccine for, and you&#039;ll have a bottle full of 15 units of vaccine!&lt;br /&gt;
===Simple Diseases===&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases and afflictions aren&#039;t necessarily even diseases- some of them lack vaccines. If a disease can&#039;t be vaccinated, curing it is not within the domain of the virologist&#039;s job.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. There is no vaccine for alien parasites. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. There is no vaccine for Zombie Infection. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. There is no vaccine for Jungle Fever. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here. There is no vaccine for Heart Disease. || N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]] || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|-&lt;br /&gt;
|The Rhumba Beat&lt;br /&gt;
|Unknown&lt;br /&gt;
|Random events&lt;br /&gt;
|Causes the infected to take burn damage, be lit on fire, and finally: start exploding when it reaches the last stage. Chick Chicky Boom!&lt;br /&gt;
|Contact&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[virologist|Virology]] 101: Advanced Diseases=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: I don&#039;t get paid enough for this&amp;quot;&amp;gt;[Greetings, loyal Nanotrasen employee! I am Sulfur IV], NANOTRASEN&#039;S TOP VIROLOGIST. I HAVE [PHDs in biochemistry, epidemiology, genetics, philosophy, bioengineering, and software engineering, and multiple awards for my achievements in virology and related fields], AND I&#039;M GOING TO [educate the next generation of promising young doctors on] EXACTLY HOW TO CREATE [safe and beneficial viral agents]! LISTEN WELL, AS [you may replay this recording as many times as you need to in order to understand the material]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Tools of the Trade==&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
The Pandemic 2200 is a stationary, versatile machine used for Virology. When you place a beaker, bottle, or other container that holds blood that contains a virus, the Pandemic will scan it. It will give you the virus&#039; precise stats, transmission type, cure, and full explanations on each of its symptoms, and their thresholds, regardless of the virus&#039; stealth.&lt;br /&gt;
====Creating a Culture====&lt;br /&gt;
The pandemic can be used to create a culture of a virus, on a small cooldown. This creates a bottle of 20 units of synthblood that contains a copy of the virus within the extrapolator. This function alone makes the Pandemic an essential tool for a virologist&lt;br /&gt;
====Vaccination====&lt;br /&gt;
When a virus is cured, that person&#039;s blood will contain antibodies. On a much longer cooldown than creating a culture, a Vaccine can be created for any cured viruses in a blood sample.&lt;br /&gt;
===[[File:Explorator_scan.gif|64px]]Viral Extrapolator===&lt;br /&gt;
The viral extrapolator is a bulky, slow, but portable device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand. Using an extrapolator on any target that has any sort of viral contamination will preform a special interaction, depending on what mode it&#039;s in&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. An extrapolator will not tell you the cure. If a virus is too stealthy, it will show you that the virus is there, but will not tell you any more information&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
====Upgrading the extrapolator====&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms. You can print out more scanning modules in the medical lathe- these are very important if you want to get higher level symptoms!&lt;br /&gt;
====Symptom Isolation====&lt;br /&gt;
The viral extrapolator has a second, very potent use: by using it on a virus culture bottle whilst it is in [[File:Explorator_sample.gif|32px]]Extract mode, you can isolate symptoms, depending on the extrapolator&#039;s scanner level- a tier 2 or higher scanner is required for level 8 symptoms, and a tier 3 or higher scanner is required for level 9 symptoms. Isolating a symptom creates a culture bottle containing nothing but that symptom. &lt;br /&gt;
===Other Useful Tools===&lt;br /&gt;
* Dropper: All virus recipes only need one unit of chemical, so a dropper is absolutely essential for transferring the smaller amounts&lt;br /&gt;
* Bio-bag: You will likely isolate many symptoms, and find many diseases with your extrapolator, and you can keep all of those cultures in a handy biobag! you can find these in biohazard lockers&lt;br /&gt;
* Medical belt: A medical belt can hold your bulky extrapolator, biobags, droppers, etc. You can find one in medbay storage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Diseases: an explanation==&lt;br /&gt;
An Advanced Disease is a special kind of virus, which has special Stats and Symptoms, which control its effects and attributes&lt;br /&gt;
===Understanding stats===&lt;br /&gt;
Outside of symptom thresholds, stats are somewhat simple to understand&lt;br /&gt;
====Stealth====&lt;br /&gt;
If stealth is above two, medical scanners and medical HUDs cannot detect it. More higher stealth needs higher tier scanning module, but even T4 scanning module wouldn&#039;t be able to detect an extremely high stat stealth virus. &lt;br /&gt;
====Stage Speed====&lt;br /&gt;
Stage speed influences a viruses incubation period, or Stage. A virus has five stages, with a probability equal to its Stage Speed (or 2, if stage speed drops below 2) each disease tick to progress to the next stage- more stage speed makes a virus progress faster&lt;br /&gt;
====Resistance====&lt;br /&gt;
Resistance determines how hard a virus is to cure- the higher the resistance, the longer a cure will take to cure a virus. Resistance also determines what cure a virus will use, and is determined by subtracting half of the virus&#039; symptom count from its resistance. Check the following table for the resistance value a 6 symptom virus would use for its cure. Only one cure will be picked from the list!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |Resistance required at 6 symptoms&lt;br /&gt;
|-&lt;br /&gt;
|4 or less||5||6||7||8||9||10||11||12||13||14 or more&lt;br /&gt;
|-&lt;br /&gt;
|Water, Nutriment, Ash, Iron||Ethanol, Radium, Potassium, Lithium, Oil||Table Salt, Nicotine, Space drugs||Saline-Glucose Solution, Antihol, Welding fuel, Space Cleaner||Spaceacillin, Mindbreaker Toxin, Itching Powder, Cryoxadone, Epinephrene||Miner&#039;s Salve, Oxolandrone, Atropine||Leporazine, Holy Water, Neurine||Concentrated Barber&#039;s Aid, Happiness, Pentetic Acid||Haloperidol, Pax, Black Powder, Diphenhydramine||Lipolicide, Ketamine, Methamphetamine||Krokodil, Quantum Hair Dye, Modafinil&lt;br /&gt;
|}&lt;br /&gt;
====Transmission====&lt;br /&gt;
Transmission determines the vector by which a virus spreads. Transmission is determined by subtracting the virus&#039; symptom count from the virus&#039; transmission stat. Consult the following table for the transmission value a 6 symptom virus would have.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Transmission required at 6 symptoms&lt;br /&gt;
|-&lt;br /&gt;
|8 or less&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|11 or more&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
|Fluids&lt;br /&gt;
|Contact&lt;br /&gt;
|Airborne&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Severity====&lt;br /&gt;
Severity is a special stat. it is added up in a special order, depending on the symptom. Severity affects disease mutation, which disease slot it occupies within a host, and how the disease appears on a medical HUD. The process to determine severity is detailed below&lt;br /&gt;
#Neutered symptoms have no effect on severity&lt;br /&gt;
#Symptoms with 5 or higher severity are added. If severity is greater than 5 already, add that symptom&#039;s severity minus five instead&lt;br /&gt;
#If severity is less than 5, symptoms with severity of 1-2 are added, to a maximum of 3 severity&lt;br /&gt;
#If severity is less than 5, symptoms with a severity of 3-4 are added, to a maximum of 4 severity&lt;br /&gt;
#Symptoms with a severity of 0 or less are added&lt;br /&gt;
&lt;br /&gt;
Example) If you add -1 severity to a 5 severity symptom, it becomes 4 severity, locking it to a maximum of 4 severity. So, you need another 5 severity symptom to get 3rd slot.&lt;br /&gt;
&lt;br /&gt;
===Advanced Disease Slots===&lt;br /&gt;
Every host has five special advanced disease slots, each of which can have a different disease. If a disease tries to infect the same slot as another disease, its transmission must be at least twice the resistance of the disease occupying the slot, in which case, it pushes the occupying disease out, but doesnt cause immunity. Simple diseases do not occupy disease slots. This mechanic may be exploited by a virologist to stack multiple diseases- typically, no more than three.&lt;br /&gt;
#The first slot is occupied by diseases with &#039;&#039;&#039;0 or lower severity&#039;&#039;&#039;&lt;br /&gt;
#The second slot is occupied by diseases with &#039;&#039;&#039;1 to 4 severity&#039;&#039;&#039;&lt;br /&gt;
#The third slot is occupied by diseases with &#039;&#039;&#039;5 or higher severity&#039;&#039;&#039;&lt;br /&gt;
#The fourth slot is occupied by &#039;&#039;&#039;Sentient&#039;&#039;&#039; diseases&lt;br /&gt;
#The fifth slot is occupied by &#039;&#039;&#039;Dormant&#039;&#039;&#039; diseases. there is no limit to diseases in this slot, but none of them do anything&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Symptoms===&lt;br /&gt;
A Symptom is a single effect a virus causes. A virus can have up to 6 symptoms. Symptoms each have their own stats, which are added to the virus&#039; stats (except severity, which is calculated differently). Symptoms go from levels 0-9. &lt;br /&gt;
====Symptom Levels====&lt;br /&gt;
* &#039;&#039;&#039;Level 0&#039;&#039;&#039; symptoms are wacky symptoms that could fit within levels 1-6, outside of the fact they&#039;re ridiculous. Can only be obtained from Anomalous Virus Food, or mutant clown and mime viruses&lt;br /&gt;
* &#039;&#039;&#039;Levels 1 and 2&#039;&#039;&#039; are mundane virus symptoms you could expect to see on an everyday virus&lt;br /&gt;
* &#039;&#039;&#039;Level 3&#039;&#039;&#039; symptoms are lower grade negative symptoms that are merely debilitating.&lt;br /&gt;
* &#039;&#039;&#039;Level 4&#039;&#039;&#039; symptoms alter how a virus itself acts&lt;br /&gt;
* &#039;&#039;&#039;Level 5&#039;&#039;&#039; symptoms are odd symptoms that are primarily useful for stat boosts&lt;br /&gt;
* &#039;&#039;&#039;Level 6&#039;&#039;&#039; symptoms are low-tier beneficial symptoms and neutral symptoms with unique effects&lt;br /&gt;
* &#039;&#039;&#039;Level 7&#039;&#039;&#039; symptoms are potentially lethal negative symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 8&#039;&#039;&#039; symptoms are beneficial symptoms that are more universally useful than level 6 symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 9&#039;&#039;&#039; symptoms are the most powerful symptoms. They arent reliably obtainable, and would fit into any other level besides being generally more powerful than most other symptoms in some way&lt;br /&gt;
====Thresholds====&lt;br /&gt;
Most symptoms have Stat Thresholds. If the virus they are included in meets a threshold, they gain a new and interesting effect. &amp;lt;big&amp;gt;&#039;&#039;&#039;Thresholds are one of the most important parts of being a robust virologist. Use them!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disease chemicals and modification===&lt;br /&gt;
====Combining diseases====&lt;br /&gt;
If you mix two disease cultures, the viruses will be combined, mixing their symptoms. this is useful if you have been isolating symptoms with an extrapolator.&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It isn&#039;t as useful as it used to be, but you may find some niche uses for it, especially if you lack an extrapolator&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection, and some symptoms like Macrophage. Good for personal diseases, or if you wanna meet a transmission threshold without spreading the disease. &lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited. A Preserved disease won&#039;t evolve while spreading- if you make a spreading beneficial disease, you should definitely preserve it.&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. You should always neuter stat symptoms with mechanical effects, such as Sneezing, Ducatopod, etc. &#039;&#039;&#039;Neutering a symptom sets its severity to 0&#039;&#039;&#039;&lt;br /&gt;
===Virus Evolution===&lt;br /&gt;
When a virus that has not been preserved through Cryostylane that can spread via the &#039;&#039;&#039;Fluids&#039;&#039;&#039; vector infects a target, and is not the &amp;quot;master copy&amp;quot; of a virus, it has a chance to Evolve. &lt;br /&gt;
====Evolution chance====&lt;br /&gt;
Viruses have a 35% chance to evolve when transmitted. subtract the virus&#039; net Stealth and Resistance from this score (this cannot increase mutation chance above 50) to get the base evolution chance of a virus&lt;br /&gt;
====Evolution Level====&lt;br /&gt;
Viruses do not evolve equally. When a virus evolves, the level of the symptom it evolves to is determined by its &#039;&#039;&#039;Severity&#039;&#039;&#039;&lt;br /&gt;
*The minimum level of this symptom is between 1 and 6, determined by subtracting three from the virus&#039; severity&lt;br /&gt;
*The maximum level of this symptom is equal to the virus&#039; severity plus 4, though it cannot exceed nine&lt;br /&gt;
*Exceedingly rarely, or if the target is a Clown or a Mime, the virus may evolve a level 0 symptom instead. If the conditions to do this are met, it can just spawn a lower level symptom instead, however&lt;br /&gt;
====Curing a mutant virus====&lt;br /&gt;
Viruses change cures when they mutate. However, immunity to one is immunity to all strains! Additionally, a vaccine for one strain works for all strains of the virus!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Making a virus=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: Fuck you.&amp;quot;&amp;gt;And we come to the meat of why I was the one hired to write this boring textbook of a guide that my corporate editor is no doubt going to [do their job and maintain a professional tone on]. I&#039;m going to teach you exactly how a pro designs a virus. According to my contract, I don&#039;t have to tell you any procedure as far as it comes to actually doing the nitty-gritty of it, so I won&#039;t- you gotta find out the technique yourself. Good luck, [soon-to-be qualified individual]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Creating a virus recipe==&lt;br /&gt;
This is the first step to designing your virus, and it&#039;s the most important one. Before you even start, you need a game plan- what kind of virus are you going to make? do you want it to be just for yourself? for the crew? &amp;lt;span title=&amp;quot;Editors note: The fact we still keep this disloyal scum around baffles me.&amp;quot;&amp;gt;[Are you designing a proof-of-concept virulent agent for the purpose of a Nanotrasen-signed military arms contract]?&amp;lt;/span&amp;gt;. After that, choose your symptoms, calculate their totals, and take thresholds into account. &lt;br /&gt;
*Most viruses for impersonal use are designed on a single virus, due to the fact that spreading multiple diseases at once presents unforeseen challenges, and that most people who would accept a normal beneficial disease do not want to deal with the inconveniences of higher-severity symptoms&lt;br /&gt;
*If you&#039;re creating a virus for yourself, however? try to make a virus that uses all three disease channels available to you. Remember that most deadly symptoms can, in some way, be inhibited by a beneficial symptom or two.&lt;br /&gt;
==Obtaining Symptoms==&lt;br /&gt;
The first thing a virologist needs to do once they have a recipe is hunt down the symptoms they need to make that recipe. This is what a virologist will spend most of their shift doing! Use one of the methods detailed below to find the symptoms you need&lt;br /&gt;
===Symptom Hunting===&lt;br /&gt;
The Viral Extrapolator can be used to extract diseases from several sources. Clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] mode will determine if it has a disease, and, if the disease is not too stealthy, what symptoms it has. Otherwise, clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] mode will extract the disease from the target. The following sources are the most common sources of viruses, usually found in maintenance:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases. These will spread their disease when used! be careful.&lt;br /&gt;
* Mice and rats. These will also spread their disease when eaten- be careful&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
====Dormant Diseases====&lt;br /&gt;
Dormant Diseases are an inactive disease on a station employee. Employees of some jobs are likelier to have diseases than others, and some races are less or more likely to have diseases. Experiment!&lt;br /&gt;
A dormant disease can be obtained like any other hunted disease, or you may take a blood sample of the affected employee. Dormant diseases are special in that they are &amp;lt;b&amp;gt;unsuited for modification&amp;lt;/b&amp;gt;- you must isolate their symptoms for use&lt;br /&gt;
===Mutagenic Chemicals===&lt;br /&gt;
[[Guide_to_chemistry#Virology_Recipes|Virological Reagents]] are used to obtain a symptom from a specific symptom level. This is generally less efficient than other methods of obtaining symptoms, and cannot obtain level 9 symptoms. Generally, the most efficient way to obtain a symptom via mutagenic chemicals is dumping one unit of the chemical into a culture with one symptom until you find the symptom you want, without clearing the bottle. After you find the desired symptom, use the extrapolator to isolate it. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Discovered when an intern spilt their banana milkshake in one of my cultures, Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining ten units of pure Laughter (made by mixing banana juice and sugar) with virus food. This is the only way to obtain level 0 symptoms on a reliable basis- so if you wish to use one, you are required to use anomalous virus food.&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
===Viral Evolution===&lt;br /&gt;
Viral evolution is the slowest and least efficient way to obtain symptoms. However, it&#039;s also the only way to reliably obtain level 9 symptoms. The lower a viruses cumulative resistance and stealth are, the likelier a virus is to mutate when it is transmitted. Viruses do not mutate when first injected, nor do they mutate if they cannot spread by fluid transmission. If a virus mutates, it will gain a new symptom. This symptom&#039;s level depends on the viruses severity- the lowest possible level is the lower of severity-3, or 6. The highest possible level is severity +4, or 9. The best way to obtain new symptoms through viral evolution is testing a transmittable, deadly disease on monkeys, and curing it when monkeys dont get what you want, that you may reuse them. Follow biohazard protocol whilst doing so!&lt;br /&gt;
====Biohazard Protocol====&lt;br /&gt;
Testing and evolving a virus is very dangerous. Make sure to warn all visitors and medical personnel when experimenting with a virus. Wear proper protective gear, so as not to expose yourself to the virus. If you get infected, do not leave your laboratory! call for help, so as not to spread the virus!&lt;br /&gt;
==Finalizing your virus==&lt;br /&gt;
When you have found all your symptoms, it&#039;s a simple manner of isolating them, combining them, making cultures, and then doing a few final steps, depending on the virus&lt;br /&gt;
*If your virus is transmittable by Fluids, consider adding &#039;&#039;&#039;Cryostylane&#039;&#039;&#039; to the mix. This will prevent it from mutating!&lt;br /&gt;
*If your virus is transmittable at all, you must get the approval of the Chief Medical Officer and the Captain before using it outside of your laboratory. &lt;br /&gt;
*If you plan to distribute a virus to the public, get the approval of the Chief Medical Officer&lt;br /&gt;
*If your virus does not have a symptom that will transmit it regardless of its transmission vector, adding &#039;&#039;&#039;Spaceacillin&#039;&#039;&#039; will Falter it, and prevent it from spreading.&lt;br /&gt;
*If you are a race that isn&#039;t virus immune, but can&#039;t gain a disease by normal means, whether due to being unable to drink, or being unable to inject a virus, you can have an infected monkey bite you. If no monkeys are available, you can use a Cryotube- placing the culture in the tube will infect you&lt;br /&gt;
=Symptoms Table=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= Alright, here’s the good part: As follows is a complete list of symptoms we are currently equipped to pick up on our equipment. I’ve taken the liberty of categorizing symptoms by how *angry* people will get when they’re injected with the symptom! I’ve also color coded the thresholds, if they’ll change which category a symptom will fall into! The colors of my genius grade system are based on what they look like on your handy-dandy little medical heads-up-devices.&lt;br /&gt;
&lt;br /&gt;
And- Do please note, being of a scary color doesnt mean a symptom can&#039;t be used beneficially. Experiment!&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blue Grade==&lt;br /&gt;
These symptoms have very few, if any, side effects. People will generally not notice these, or be grateful for them. Neutered symptoms generally fall into this category&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #abe6ff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Aptotic Culling&lt;br /&gt;
| 1 || 1 || 1 || -2 || 0 || 8 || The virus converts radiation to brute damage.|| &amp;lt;span title=&amp;quot;The virus converts toxin damage to brute damage&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title = &amp;quot;The virus converts cellular damage to burn damage&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Biometallic Replication&lt;br /&gt;
| 0 || 1 || 4 || -1 || 0 || 9 || The virus becomes able to infect robotic species, such as IPCS. The virus also allows inorganic hosts to use nanites.|| &amp;lt;span title=&amp;quot;Slowly replaces the host&#039;s organic organs with clockwork versions of themselves, which offer no inherent advantage. +1 severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title = &amp;quot;Slowly turns the host&#039;s body into that of a clockwork automaton. This offers no inherent advantage. +1 severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Most of the new organs and bodyparts gain inherent advantages, though most aren&#039;t as good as those obtained in Robotics. -3 Severity&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || The host’s physical age reverts to, and never exceeds, 18 years old.||None&lt;br /&gt;
|-&lt;br /&gt;
!Inorganic Biology&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 4 || The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 6 || The virus heals the host of brain damage || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas, even those that would normally require a lobotomy&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || 0 || 6 || The virus multiplies metal and silicate structure, enhancing nanite replication and healing the host&#039;s mechanical bodyparts of brute and burn damage. This can cause some unpredictable nanite activation.||&amp;lt;span title=&amp;quot;Increases the replication boost and heal speed.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || 2 || 2 || 0 || 0 || 4 || The virus can affect the undead. It also continues to function when the host is dead.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Organ Restoration&lt;br /&gt;
| 2 || 3 || -2 || -1 || -1 || 6 || The virus heals damage to most organs.||&amp;lt;span title=&amp;quot;The host will slowly regenerate missing organs. -1 Severity.&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will become immune to appendicitis and heart disease.&amp;quot;&amp;gt;Stage speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 8 || The host no longer needs to breath, and, if they somehow take oxygen damage, it will quickly be healed || &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 0 || -1 || 8 || Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The virus&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Toxoplasmosis Sapiens&lt;br /&gt;
| 1 || -2 || -3 || 1 || -1 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;|  The host feels slightly happier around cats|| &amp;lt;span title=&amp;quot;The virus causes intense damage to the host’s language center, causing them to slur their speech in an infuriating manner. +2 severity&amp;quot;  style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus&#039;s causes a dysmorphic mania, leading to sour mood, violent outbursts, and, in extreme cases, spontaneous organ mutation. +3 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Aggressive Metabolism&lt;br /&gt;
| 1 || 1 || 3 || -4 || 0 || 4 || The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Evolutionary Acceleration&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 4 || Doubles the virus’ chance of mutation||None&lt;br /&gt;
|-&lt;br /&gt;
!Viral Power Multiplier&lt;br /&gt;
| 2 || 2 || 2 || 2 || 0 || -1 || The virus’ symptoms have their power levels increase. This symptom is impossible to obtain, however. || &amp;lt;span title=&amp;quot;The virus constantly scrambles its total power among its symptoms&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the power boost from this symptom&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Self-Adaptation&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 4 || Halves the virus’ chance of mutation||None&lt;br /&gt;
|-&lt;br /&gt;
!Viral Suspended Animation&lt;br /&gt;
| 4 || -2 || -2 || 1 || 0 || 4 || The virus does nothing until it reaches its final stage||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Green Grade==&lt;br /&gt;
These symptoms have noticeable, but minor side effects. Don’t expect people to be grateful for diseases like this.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background:#c7edbe;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Alopecia&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 5 || Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 1 || The host coughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity &amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot; &amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Dermagraphic Ovulogenesis&lt;br /&gt;
| -3 || 1 || 0 || 2 || -1 || 8 || The virus causes the host to grow egg-like nodules on their skin, which periodically fall off and contain the disease and some healing chemicals. || &amp;lt;span title=&amp;quot;Eggs and Egg Sacs contain all diseases on the host, instead of just the disease containing the symptom. +1 Severity &amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs will &#039;explode&#039; into eggs after a period of time, covering a larger area with infectious matter. +1 Severity&amp;quot;&amp;gt;Transmission 16&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot; Eggs and Egg Sacs contain more healing chems. -1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Eggs and Egg Sacs become nearly transparent, making them more difficult to see. +1 Severity&amp;quot;&amp;gt;Stealth 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs fall off the host more frequently.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 1 || 3 || 3 || 1 || 0 || 5 || Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!Fever&lt;br /&gt;
| -1 || 3 || 3 || 2 || 0 || 2 || Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 5&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -1 || 1 || 1 || 1 || 3 || Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 7&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, which weakens the host. +1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 9&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hemetophagy&lt;br /&gt;
| 1 || -2 || 1 || 2 || 0 || 9 || The host becomes able to consume blood from any source, even by standing on blood pools on the floor. However, their blood volume is slowly consumed by the virus||&amp;lt;span title=&amp;quot;Consumed blood will slowly heal the host. -1 severity&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus assimilates consumed blood into the host’s body at a faster rate, but also drains the host’s blood faster&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus becomes somewhat more aggressive, consuming blood from a greater range, and from open wounds in creatures in close contact with the host&amp;quot;&amp;gt;Transmission 6 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyperactivity&lt;br /&gt;
| -4 || 0 || 2 || -3 || 1 || 8 || Causes the host to become hyperactive, making them need to eat more often, and making them regenerate .||&amp;lt;span title=&amp;quot;The virus can cause starvation, but increases stamina regeneration. -1 severity&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus causes extreme nervousness and paranoia, resulting in bad mood and hallucinations. However, it also allows the host to shake stuns faster. -1 severity.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyperperspiration&lt;br /&gt;
| 1 || -1 || 0 || 1 || 1 || 6 || Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Sweat will clean surrounding tiles, and the symptom no longer leaves puddles&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hysteria&lt;br /&gt;
| 1 || 1 || -1 || 3 || 0 || 9 || All hosts of the virus will fixate on a random action, and will do it at random. When a host sees another host perform the action, they will do so as well.|| &amp;lt;span title=&amp;quot;The disease spreads memetically-. If someone sees the host perform the action, they will become infected as well!&amp;quot;&amp;gt;Airborne spread&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 1 || Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scratch themselves when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Metabolic Boost&lt;br /&gt;
| -1 || -2 || 2 || 1 || 0 || 8 || Doubles the host&#039;s metabolism speed, making them process chems much faster than normal, with twice the effect, but also increasing their hunger tenfold. ||&amp;lt;span title=&amp;quot;Reduces hunger rate&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Chemical metabolization is tripled instead of doubled&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necropolis Seed&lt;br /&gt;
| 0 || 3 || -10 || -3 || -1 || 9 || Makes the host do more damage with their punches, become immune to piercing take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 8&#039;&#039;&#039;,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 15&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot;&amp;gt;Resistance 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Photosensitive Muscle Condensation&lt;br /&gt;
| 0 || 2 || -3 || 0 || -2 || 8 || When the host is surrounded by light, their maximum health increases, and their speed decreases. In the darkness, the host’s speed increases, and their health decreases||&amp;lt;span title=&amp;quot;The difference between light and dark conditions becomes twice as pronounced. -1 severity.“&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Pierrot&#039;s Throat&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 15&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Polyvitiligo&lt;br /&gt;
| 0 || 1 || 4 || 1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -3 || -2 || 8 || Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma. This activates symptoms that normally only activate on death&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Revitiligo&lt;br /&gt;
| 1 || 2 || 1 || 2 || 0 || 5 || Makes the host black. Every virologist&#039;s first joke plague. No one finds it funny anymore.||None&lt;br /&gt;
|-&lt;br /&gt;
!SBG Syndrome&lt;br /&gt;
|1 || 2 || 3 || 1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot; | Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease. ||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Pituitary Disruption&lt;br /&gt;
| -3 || -2 || 1 || -2 || 1 || 8 || Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas. -1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Triples healing speed, but causes minor cell damage over time. Teratomas become more advanced. Also causes limb regeneration. +3 Severity.&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Shivering&lt;br /&gt;
|0 || 2 || 2 || 2 || 0 || 2 || Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 5&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
| 0 || 4 || -1 || 1 || 0 || 6 || The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them, which also causes them to go haywire as they die. The virus&#039; silicon-eating will also severely damage mechanical bodyparts.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed, and increases the damage on mechanical parts&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sneezing&lt;br /&gt;
| -2 || 3 || 0 || 4 || 0 || 1 || Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement&lt;br /&gt;
| 1 || 2 || -2 || -3 || 0 || 8 || If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Toxolysis&lt;br /&gt;
| 0 || -2 || 2 || -2 || 0 || 6 || Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vitiligo&lt;br /&gt;
| 2 || 0 || 3 || 1 || 0 || 5 || Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!Wizarditis&lt;br /&gt;
| 1 || -2 || -3 || -1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host believes themselves to be a wizard ||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 7&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Xenobiological Symbiosis&lt;br /&gt;
| 1 || 2 || 2 || -1 || 1 || 8 || The disease causes slime-devouring grubs to gestate within the host. This symptom is nearly harmless for most people, causing mere slowdown, but it’s invariably lethal for slime people. The grubs can be butchered for toxic, infectious meat that, when cooked, heals hosts quickly||&amp;lt;span title=&amp;quot;The grubs will devour toxins in the host’s bloodstream. -2 severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;More grubs gestate, at a faster rate. Doubles severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Yellow Grade==&lt;br /&gt;
These symptoms are nonlethal, or very slightly lethal, but they’re usually somewhat annoying to be afflicted with.  &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #fffd7a;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Autobrewery Syndrome&lt;br /&gt;
| -1 || -2 || 3 || -1 || 1 || 6 || The virus causes persistent drunkenness.||&amp;lt;span title=&amp;quot;The drunkenness of the virus is lowered, to only just a pleasant buzz. -1 severity&amp;quot; style=&amp;quot;color:#07de00;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus becomes severe enough to cause lethal alcohol poisoning, if the stealth is below 3. +3 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Bee Infestation&lt;br /&gt;
| -2 || 2 || 1 || 1 || 2 || 0 || Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot; style=&amp;quot;color:#07de00;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
| 1 || 6 || -2 || 1 || 3 || 9 || The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 14&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 8 || The host damages anyone who touches them ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot; style=&amp;quot;color:#07de00;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Confusion&lt;br /&gt;
|1 || -1 || -3 || 0 || 2 || 3 || Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity. &amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -1 || 1 || -3 || 2 || 3 || Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity &amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deoxyribonucleic Acid Saboteur&lt;br /&gt;
| -2 || -3 || 0 || -3 || 3 || 3 || Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Ducatopod&lt;br /&gt;
| 0 || 2 || 5 || -2 || 2 || 9 || style=&amp;quot;color:#ff69ed&amp;quot; | Causes the host to secrete industrial grade lubricant from their feet. ||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Gravitic Biopotential Instability Syndrome&lt;br /&gt;
| -3 || -1 || -2 || -1 || 2 || 9 || Causes the host to be randomly subject to gravitational changes. ||&amp;lt;span title=&amp;quot;Unfastened objects near the host will occasionally be launched at the host. +1 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The gravitational forces upon the host can reach lethal levels. +1 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The gravitic instability may cause spontaneous implosions of the host’s body, if the host is in hardcrit or dead. +2 severity&amp;quot; style=&amp;quot;color:#800800;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -3 || -4 || -2 || 3 || 3 || Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Narcolepsy&lt;br /&gt;
| 1 || -1 || -2 || -2 || 3 || 3 || Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Neural Decay&lt;br /&gt;
| 1 || -2 || -3 || -1 || 3 || 7 || The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Doubles frequency of cell death&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Organic Flux Induction&lt;br /&gt;
| 0 || -1 || -1 || -2 || 2 || 6 || Causes EMPs on the host occasionally. Has a cell damage healing threshold.||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Voice Change&lt;br /&gt;
| -1 || -2 || -2 || 2 || 2 || 3 || Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || 0 || 1 || 2 || 1 || 3 || Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| 0 || 2 || -2 || 1 || 2 || 3 || The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable, and only cleanses obesity- it no longer causes starvation&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Red Grade==&lt;br /&gt;
Red grade symptoms are usually extremely debilitating or downright lethal. However, they can usually be cured before they kill the host.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #ffaaa6;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Bubonic Infection&lt;br /&gt;
| -1 || -2 || 3 || 2 || 3 || 7 || The host develops festering pustules, dealing toxin and brute damage.||&amp;lt;span title=&amp;quot;The pustules on the host will occasionally burst, usually when the host is hit, shooting out toxic, damaging pus. +1 severity&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host develops pustules faster&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hemorrhaging Fasciitis&lt;br /&gt;
| -3 || -2 || 0 || -1 || 4 || 7 || Host experiences severe bleeding, which will become lethal.||&amp;lt;span title=&amp;quot;Host will take brute damage as their flesh bursts open&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host sprays infected blood everywhere, and bleeding becomes far deadlier&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Irradiant Cells&lt;br /&gt;
| -1 || 2 || -1 || 2 || 3 || 7 || The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage|| &amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Macrophage&lt;br /&gt;
| -4 || 1 || -2 || 2 || 2 || 9 || The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| 1 || -1 || -2 || -1 || 4 || 7 || Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crimson Grade==&lt;br /&gt;
Crimson grade symptoms are invariably extremely lethal, often killing hosts before they can be cured, or even faster than a cure can take effect &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #de9a97;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Acute Respiratory Distress Syndrome&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Alkali perspiration&lt;br /&gt;
| 2 || -2 || -2 || -2 || 5 || 9 || Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency. +1 severity.&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. +2 severity.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host. Brings severity to 6.&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Autophageocytosis Necrosis&lt;br /&gt;
| -2 || -2 || 1 || -2 || 5 || 9 || Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol. This is supported by the fact that it has no effect on the undead.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Heart Disease&lt;br /&gt;
| 2 || 1 || -6 || -2 || 5 || 9 || Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.|| &amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=35142</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=35142"/>
		<updated>2022-03-24T23:41:42Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Virology for the Layperson: Preventing Diseases=&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
Diseases can be an annoyance to cure and prevent. However, if everyone does their part, an outbreak can be easy to deal with. If a disease is spreading, it&#039;s up to you to prevent yourself from getting it, or, if you&#039;re infected, preventing yourself from spreading it before you&#039;re cured.&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the methods by which a disease spreads. A virus in one of these tiers spreads as if by all tiers below it, unless it&#039;s in the Special tier. Each has listed the means to prevent spread, and are listed when getting a medical scan of the virus:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected. &lt;br /&gt;
* Contact - The infection infests the skin of the host. Merely touching, or bumping into them, is enough to catch the infection. If infected with a Contact virus, isolate yourself from high traffic areas. Wearing bio-protective clothes will protect from contact infection&lt;br /&gt;
* Fluids - The infection spreads through fluids, and is susceptible to mutation, if it&#039;s an advanced disease. Diseases which spread through fluids infect through vomit, blood, and similar floor splatters- wear bandages if infected and bleeding. White Shoes are sufficient to protect from most sources of Fluid spread disease. &lt;br /&gt;
* Blood - The infection will typically only spread through injection, bites, ingestion and other methods which must usually be intentional. Bloodborne viruses are of minimal concern- if infected, you can safely visit Medical for treatment. Blood transmission diseases can also be spread by sharing syringes- exercise extreme caution!&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
====Hunger====&lt;br /&gt;
Being hungry makes it easier for you to transmit and catch diseases. Eat well, stay healthy!&lt;br /&gt;
====Isolation====&lt;br /&gt;
If you&#039;re infected with a virus, avoid contact with other crew! if the virus is deadly, try finding an alternate route into medical- don&#039;t give everyone in the lobby viral supertuberculosis!&lt;br /&gt;
====Sterilization====&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination. Make sure blood is cleaned from the floor at all times; any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
====Spaceacillin====&lt;br /&gt;
Spaceacillin prevents diseases from spreading when injected into a host. use it to prevent further spread!&lt;br /&gt;
====Biohazard PPE====&lt;br /&gt;
The following PPE, or, personal protective equipment, all serves to slow the spread of disease, whether you are or are not infected:&lt;br /&gt;
* Wearing a full biosuit, and some EVA suits, will protect you entirely from Contact and Fluid based infections. This equipment does not protect from airborne illness- wear your internals!&lt;br /&gt;
* A virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs or Research Director jumpsuit provides some biological protection&lt;br /&gt;
* Wearing a labcoat also provides rudimentary protection from contact infection&lt;br /&gt;
* [[Latex Gloves]] (and nitrile gloves) provide some degree of protection from biohazards, though most gloves offer at least a partial degree. If you must pick up a biohazardous object, wear latex or nitrile gloves!&lt;br /&gt;
* Sterile masks offer some biohazard protection&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best) will protect you from diseases transmitted from puddles on the floor to some degree, with White Shoes providing the most protection&lt;br /&gt;
* [[Internals]] are a foolproof way to protect yourself from airborne pathogen&lt;br /&gt;
====Mutations====&lt;br /&gt;
Some viruses mutate when spread. This may change their cure. However, they&#039;re still susceptible to the same vaccine! If a virus is shown to mutate, make sure to produce vaccines.&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Most infections have a chemical cure, which can be administered to remove the infection. Generally, 5 to 10 units are sufficient to cure an infection. However, once you are cured, you should take a blood sample and give it to the virologist!&lt;br /&gt;
====Vaccination====&lt;br /&gt;
A vaccine is a special reagent that the virologist can create using the blood of a person who has been cured of a disease. Unlike a Cure, only one tenth of a unit of a vaccine is necessary to cure a disease, and it has no side effects, unlike some cures&lt;br /&gt;
====Creating Vaccines====&lt;br /&gt;
The Virologist has access to a machine called the [[File:Pandm.gif|32px]]PanD.E.M.I.C 2200. This machine has the capability to produce a Vaccine when given blood containing antibodies- IE, blood of a cured person. Simply put a beaker containing this blood into the machine, select an infection to synthesize a vaccine for, and you&#039;ll have a bottle full of 15 units of vaccine!&lt;br /&gt;
===Simple Diseases===&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases and afflictions aren&#039;t necessarily even diseases- some of them lack vaccines. If a disease can&#039;t be vaccinated, curing it is not within the domain of the virologist&#039;s job.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. There is no vaccine for alien parasites. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. There is no vaccine for Zombie Infection. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. There is no vaccine for Jungle Fever. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here. There is no vaccine for Heart Disease. || N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]] || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|-&lt;br /&gt;
|The Rhumba Beat&lt;br /&gt;
|Unknown&lt;br /&gt;
|Random events&lt;br /&gt;
|Causes the infected to take burn damage, be lit on fire, and finally: start exploding when it reaches the last stage. Chick Chicky Boom!&lt;br /&gt;
|Contact&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[virologist|Virology]] 101: Advanced Diseases=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: I don&#039;t get paid enough for this&amp;quot;&amp;gt;[Greetings, loyal Nanotrasen employee! I am Sulfur IV], NANOTRASEN&#039;S TOP VIROLOGIST. I HAVE [PHDs in biochemistry, epidemiology, genetics, philosophy, bioengineering, and software engineering, and multiple awards for my achievements in virology and related fields], AND I&#039;M GOING TO [educate the next generation of promising young doctors on] EXACTLY HOW TO CREATE [safe and beneficial viral agents]! LISTEN WELL, AS [you may replay this recording as many times as you need to in order to understand the material]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Tools of the Trade==&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
The Pandemic 2200 is a stationary, versatile machine used for Virology. When you place a beaker, bottle, or other container that holds blood that contains a virus, the Pandemic will scan it. It will give you the virus&#039; precise stats, transmission type, cure, and full explanations on each of its symptoms, and their thresholds, regardless of the virus&#039; stealth.&lt;br /&gt;
====Creating a Culture====&lt;br /&gt;
The pandemic can be used to create a culture of a virus, on a small cooldown. This creates a bottle of 20 units of synthblood that contains a copy of the virus within the extrapolator. This function alone makes the Pandemic an essential tool for a virologist&lt;br /&gt;
====Vaccination====&lt;br /&gt;
When a virus is cured, that person&#039;s blood will contain antibodies. On a much longer cooldown than creating a culture, a Vaccine can be created for any cured viruses in a blood sample.&lt;br /&gt;
===[[File:Explorator_scan.gif|64px]]Viral Extrapolator===&lt;br /&gt;
The viral extrapolator is a bulky, slow, but portable device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand. Using an extrapolator on any target that has any sort of viral contamination will preform a special interaction, depending on what mode it&#039;s in&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. An extrapolator will not tell you the cure. If a virus is too stealthy, it will show you that the virus is there, but will not tell you any more information&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
====Upgrading the extrapolator====&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms. You can print out more scanning modules in the medical lathe- these are very important if you want to get higher level symptoms!&lt;br /&gt;
====Symptom Isolation====&lt;br /&gt;
The viral extrapolator has a second, very potent use: by using it on a virus culture bottle whilst it is in [[File:Explorator_sample.gif|32px]]Extract mode, you can isolate symptoms, depending on the extrapolator&#039;s scanner level- a tier 2 or higher scanner is required for level 8 symptoms, and a tier 3 or higher scanner is required for level 9 symptoms. Isolating a symptom creates a culture bottle containing nothing but that symptom. &lt;br /&gt;
===Other Useful Tools===&lt;br /&gt;
* Dropper: All virus recipes only need one unit of chemical, so a dropper is absolutely essential for transferring the smaller amounts&lt;br /&gt;
* Bio-bag: You will likely isolate many symptoms, and find many diseases with your extrapolator, and you can keep all of those cultures in a handy biobag! you can find these in biohazard lockers&lt;br /&gt;
* Medical belt: A medical belt can hold your bulky extrapolator, biobags, droppers, etc. You can find one in medbay storage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Diseases: an explanation==&lt;br /&gt;
An Advanced Disease is a special kind of virus, which has special Stats and Symptoms, which control its effects and attributes&lt;br /&gt;
===Understanding stats===&lt;br /&gt;
Outside of symptom thresholds, stats are somewhat simple to understand&lt;br /&gt;
====Stealth====&lt;br /&gt;
If stealth is above two, medical scanners and medical HUDs cannot detect it. More higher stealth needs higher tier scanning module, but even T4 scanning module wouldn&#039;t be able to detect an extremely high stat stealth virus. &lt;br /&gt;
====Stage Speed====&lt;br /&gt;
Stage speed influences a viruses incubation period, or Stage. A virus has five stages, with a probability equal to its Stage Speed (or 2, if stage speed drops below 2) each disease tick to progress to the next stage- more stage speed makes a virus progress faster&lt;br /&gt;
====Resistance====&lt;br /&gt;
Resistance determines how hard a virus is to cure- the higher the resistance, the longer a cure will take to cure a virus. Resistance also determines what cure a virus will use, and is determined by subtracting half of the virus&#039; symptom count from its resistance. Check the following table for the resistance value a 6 symptom virus would use for its cure. Only one cure will be picked from the list!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |Resistance required at 6 symptoms&lt;br /&gt;
|-&lt;br /&gt;
|4 or less||5||6||7||8||9||10||11||12||13||14 or more&lt;br /&gt;
|-&lt;br /&gt;
|Water, Nutriment, Ash, Iron||Ethanol, Radium, Potassium, Lithium, Oil||Table Salt, Nicotine, Space drugs||Saline-Glucose Solution, Antihol, Welding fuel, Space Cleaner||Spaceacillin, Mindbreaker Toxin, Itching Powder, Cryoxadone, Epinephrene||Miner&#039;s Salve, Oxolandrone, Atropine||Leporazine, Holy Water, Neurine||Concentrated Barber&#039;s Aid, Happiness, Pentetic Acid||Haloperidol, Pax, Black Powder, Diphenhydramine||Lipolicide, Ketamine, Methamphetamine||Krokodil, Quantum Hair Dye, Modafinil&lt;br /&gt;
|}&lt;br /&gt;
====Transmission====&lt;br /&gt;
Transmission determines the vector by which a virus spreads. Transmission is determined by subtracting the virus&#039; symptom count from the virus&#039; transmission stat. Consult the following table for the transmission value a 6 symptom virus would have.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Transmission required at 6 symptoms&lt;br /&gt;
|-&lt;br /&gt;
|8 or less&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|11 or more&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
|Fluids&lt;br /&gt;
|Contact&lt;br /&gt;
|Airborne&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Severity====&lt;br /&gt;
Severity is a special stat. it is added up in a special order, depending on the symptom. Severity affects disease mutation, which disease slot it occupies within a host, and how the disease appears on a medical HUD. The process to determine severity is detailed below&lt;br /&gt;
#Neutered symptoms have no effect on severity&lt;br /&gt;
#Symptoms with 5 or higher severity are added. If severity is greater than 5 already, add that symptom&#039;s severity minus five instead&lt;br /&gt;
#If severity is less than 5, symptoms with severity of 1-2 are added, to a maximum of 3 severity&lt;br /&gt;
#If severity is less than 5, symptoms with a severity of 3-4 are added, to a maximum of 4 severity&lt;br /&gt;
#Symptoms with a severity of 0 or less are added&lt;br /&gt;
&lt;br /&gt;
Example) If you add -1 severity to a 5 severity symptom, it becomes 4 severity, locking it to a maximum of 4 severity. So, you need another 5 severity symptom to get 3rd slot.&lt;br /&gt;
&lt;br /&gt;
===Advanced Disease Slots===&lt;br /&gt;
Every host has five special advanced disease slots, each of which can have a different disease. If a disease tries to infect the same slot as another disease, its transmission must be at least twice the resistance of the disease occupying the slot, in which case, it pushes the occupying disease out, but doesnt cause immunity. Simple diseases do not occupy disease slots. This mechanic may be exploited by a virologist to stack multiple diseases- typically, no more than three.&lt;br /&gt;
#The first slot is occupied by diseases with &#039;&#039;&#039;0 or lower severity&#039;&#039;&#039;&lt;br /&gt;
#The second slot is occupied by diseases with &#039;&#039;&#039;1 to 4 severity&#039;&#039;&#039;&lt;br /&gt;
#The third slot is occupied by diseases with &#039;&#039;&#039;5 or higher severity&#039;&#039;&#039;&lt;br /&gt;
#The fourth slot is occupied by &#039;&#039;&#039;Sentient&#039;&#039;&#039; diseases&lt;br /&gt;
#The fifth slot is occupied by &#039;&#039;&#039;Dormant&#039;&#039;&#039; diseases. there is no limit to diseases in this slot, but none of them do anything&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Symptoms===&lt;br /&gt;
A Symptom is a single effect a virus causes. A virus can have up to 6 symptoms. Symptoms each have their own stats, which are added to the virus&#039; stats (except severity, which is calculated differently). Symptoms go from levels 0-9. &lt;br /&gt;
====Symptom Levels====&lt;br /&gt;
* &#039;&#039;&#039;Level 0&#039;&#039;&#039; symptoms are wacky symptoms that could fit within levels 1-6, outside of the fact they&#039;re ridiculous. Can only be obtained from Anomalous Virus Food, or mutant clown and mime viruses&lt;br /&gt;
* &#039;&#039;&#039;Levels 1 and 2&#039;&#039;&#039; are mundane virus symptoms you could expect to see on an everyday virus&lt;br /&gt;
* &#039;&#039;&#039;Level 3&#039;&#039;&#039; symptoms are lower grade negative symptoms that are merely debilitating.&lt;br /&gt;
* &#039;&#039;&#039;Level 4&#039;&#039;&#039; symptoms alter how a virus itself acts&lt;br /&gt;
* &#039;&#039;&#039;Level 5&#039;&#039;&#039; symptoms are odd symptoms that are primarily useful for stat boosts&lt;br /&gt;
* &#039;&#039;&#039;Level 6&#039;&#039;&#039; symptoms are low-tier beneficial symptoms and neutral symptoms with unique effects&lt;br /&gt;
* &#039;&#039;&#039;Level 7&#039;&#039;&#039; symptoms are potentially lethal negative symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 8&#039;&#039;&#039; symptoms are beneficial symptoms that are more universally useful than level 6 symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 9&#039;&#039;&#039; symptoms are the most powerful symptoms. They arent reliably obtainable, and would fit into any other level besides being generally more powerful than most other symptoms in some way&lt;br /&gt;
====Thresholds====&lt;br /&gt;
Most symptoms have Stat Thresholds. If the virus they are included in meets a threshold, they gain a new and interesting effect. &amp;lt;big&amp;gt;&#039;&#039;&#039;Thresholds are one of the most important parts of being a robust virologist. Use them!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disease chemicals and modification===&lt;br /&gt;
====Combining diseases====&lt;br /&gt;
If you mix two disease cultures, the viruses will be combined, mixing their symptoms. this is useful if you have been isolating symptoms with an extrapolator.&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It isn&#039;t as useful as it used to be, but you may find some niche uses for it, especially if you lack an extrapolator&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection, and some symptoms like Macrophage. Good for personal diseases, or if you wanna meet a transmission threshold without spreading the disease. &lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited. A Preserved disease won&#039;t evolve while spreading- if you make a spreading beneficial disease, you should definitely preserve it.&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. You should always neuter stat symptoms with mechanical effects, such as Sneezing, Ducatopod, etc. &#039;&#039;&#039;Neutering a symptom sets its severity to 0&#039;&#039;&#039;&lt;br /&gt;
===Virus Evolution===&lt;br /&gt;
When a virus that has not been preserved through Cryostylane that can spread via the &#039;&#039;&#039;Fluids&#039;&#039;&#039; vector infects a target, and is not the &amp;quot;master copy&amp;quot; of a virus, it has a chance to Evolve. &lt;br /&gt;
====Evolution chance====&lt;br /&gt;
Viruses have a 35% chance to evolve when transmitted. subtract the virus&#039; net Stealth and Resistance from this score (this cannot increase mutation chance above 50) to get the base evolution chance of a virus&lt;br /&gt;
====Evolution Level====&lt;br /&gt;
Viruses do not evolve equally. When a virus evolves, the level of the symptom it evolves to is determined by its &#039;&#039;&#039;Severity&#039;&#039;&#039;&lt;br /&gt;
*The minimum level of this symptom is between 1 and 6, determined by subtracting three from the virus&#039; severity&lt;br /&gt;
*The maximum level of this symptom is equal to the virus&#039; severity plus 4, though it cannot exceed nine&lt;br /&gt;
*Exceedingly rarely, or if the target is a Clown or a Mime, the virus may evolve a level 0 symptom instead. If the conditions to do this are met, it can just spawn a lower level symptom instead, however&lt;br /&gt;
====Curing a mutant virus====&lt;br /&gt;
Viruses change cures when they mutate. However, immunity to one is immunity to all strains! Additionally, a vaccine for one strain works for all strains of the virus!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Making a virus=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: Fuck you.&amp;quot;&amp;gt;And we come to the meat of why I was the one hired to write this boring textbook of a guide that my corporate editor is no doubt going to [do their job and maintain a professional tone on]. I&#039;m going to teach you exactly how a pro designs a virus. According to my contract, I don&#039;t have to tell you any procedure as far as it comes to actually doing the nitty-gritty of it, so I won&#039;t- you gotta find out the technique yourself. Good luck, [soon-to-be qualified individual]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Creating a virus recipe==&lt;br /&gt;
This is the first step to designing your virus, and it&#039;s the most important one. Before you even start, you need a game plan- what kind of virus are you going to make? do you want it to be just for yourself? for the crew? &amp;lt;span title=&amp;quot;Editors note: The fact we still keep this disloyal scum around baffles me.&amp;quot;&amp;gt;[Are you designing a proof-of-concept virulent agent for the purpose of a Nanotrasen-signed military arms contract]?&amp;lt;/span&amp;gt;. After that, choose your symptoms, calculate their totals, and take thresholds into account. &lt;br /&gt;
*Most viruses for impersonal use are designed on a single virus, due to the fact that spreading multiple diseases at once presents unforeseen challenges, and that most people who would accept a normal beneficial disease do not want to deal with the inconveniences of higher-severity symptoms&lt;br /&gt;
*If you&#039;re creating a virus for yourself, however? try to make a virus that uses all three disease channels available to you. Remember that most deadly symptoms can, in some way, be inhibited by a beneficial symptom or two.&lt;br /&gt;
==Obtaining Symptoms==&lt;br /&gt;
The first thing a virologist needs to do once they have a recipe is hunt down the symptoms they need to make that recipe. This is what a virologist will spend most of their shift doing! Use one of the methods detailed below to find the symptoms you need&lt;br /&gt;
===Symptom Hunting===&lt;br /&gt;
The Viral Extrapolator can be used to extract diseases from several sources. Clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] mode will determine if it has a disease, and, if the disease is not too stealthy, what symptoms it has. Otherwise, clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] mode will extract the disease from the target. The following sources are the most common sources of viruses, usually found in maintenance:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases. These will spread their disease when used! be careful.&lt;br /&gt;
* Mice and rats. These will also spread their disease when eaten- be careful&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
====Dormant Diseases====&lt;br /&gt;
Dormant Diseases are an inactive disease on a station employee. Employees of some jobs are likelier to have diseases than others, and some races are less or more likely to have diseases. Experiment!&lt;br /&gt;
A dormant disease can be obtained like any other hunted disease, or you may take a blood sample of the affected employee. Dormant diseases are special in that they are &amp;lt;b&amp;gt;unsuited for modification&amp;lt;/b&amp;gt;- you must isolate their symptoms for use&lt;br /&gt;
===Mutagenic Chemicals===&lt;br /&gt;
[[Guide_to_chemistry#Virology_Recipes|Virological Reagents]] are used to obtain a symptom from a specific symptom level. This is generally less efficient than other methods of obtaining symptoms, and cannot obtain level 9 symptoms. Generally, the most efficient way to obtain a symptom via mutagenic chemicals is dumping one unit of the chemical into a culture with one symptom until you find the symptom you want, without clearing the bottle. After you find the desired symptom, use the extrapolator to isolate it. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Discovered when an intern spilt their banana milkshake in one of my cultures, Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining ten units of pure Laughter (made by mixing banana juice and sugar) with virus food. This is the only way to obtain level 0 symptoms on a reliable basis- so if you wish to use one, you are required to use anomalous virus food.&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
===Viral Evolution===&lt;br /&gt;
Viral evolution is the slowest and least efficient way to obtain symptoms. However, it&#039;s also the only way to reliably obtain level 9 symptoms. The lower a viruses cumulative resistance and stealth are, the likelier a virus is to mutate when it is transmitted. Viruses do not mutate when first injected, nor do they mutate if they cannot spread by fluid transmission. If a virus mutates, it will gain a new symptom. This symptom&#039;s level depends on the viruses severity- the lowest possible level is the lower of severity-3, or 6. The highest possible level is severity +4, or 9. The best way to obtain new symptoms through viral evolution is testing a transmittable, deadly disease on monkeys, and curing it when monkeys dont get what you want, that you may reuse them. Follow biohazard protocol whilst doing so!&lt;br /&gt;
====Biohazard Protocol====&lt;br /&gt;
Testing and evolving a virus is very dangerous. Make sure to warn all visitors and medical personnel when experimenting with a virus. Wear proper protective gear, so as not to expose yourself to the virus. If you get infected, do not leave your laboratory! call for help, so as not to spread the virus!&lt;br /&gt;
==Finalizing your virus==&lt;br /&gt;
When you have found all your symptoms, it&#039;s a simple manner of isolating them, combining them, making cultures, and then doing a few final steps, depending on the virus&lt;br /&gt;
*If your virus is transmittable by Fluids, consider adding &#039;&#039;&#039;Cryostylane&#039;&#039;&#039; to the mix. This will prevent it from mutating!&lt;br /&gt;
*If your virus is transmittable at all, you must get the approval of the Chief Medical Officer and the Captain before using it outside of your laboratory. &lt;br /&gt;
*If you plan to distribute a virus to the public, get the approval of the Chief Medical Officer&lt;br /&gt;
*If your virus does not have a symptom that will transmit it regardless of its transmission vector, adding &#039;&#039;&#039;Spaceacillin&#039;&#039;&#039; will Falter it, and prevent it from spreading.&lt;br /&gt;
*If you are a race that isn&#039;t virus immune, but can&#039;t gain a disease by normal means, whether due to being unable to drink, or being unable to inject a virus, you can have an infected monkey bite you. If no monkeys are available, you can use a Cryotube- placing the culture in the tube will infect you&lt;br /&gt;
=Symptoms Table=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= Alright, here’s the good part: As follows is a complete list of symptoms we are currently equipped to pick up on our equipment. I’ve taken the liberty of categorizing symptoms by how *angry* people will get when they’re injected with the symptom! I’ve also color coded the thresholds, if they’ll change which category a symptom will fall into! The colors of my genius grade system are based on what they look like on your handy-dandy little medical heads-up-devices.&lt;br /&gt;
&lt;br /&gt;
And- Do please note, being of a scary color doesnt mean a symptom can&#039;t be used beneficially. Experiment!&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blue Grade==&lt;br /&gt;
These symptoms have very few, if any, side effects. People will generally not notice these, or be grateful for them. Neutered symptoms generally fall into this category&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #abe6ff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Aptotic Culling&lt;br /&gt;
| 1 || 1 || 1 || -2 || 0 || 8 || The virus converts radiation to brute damage.|| &amp;lt;span title=&amp;quot;The virus converts toxin damage to brute damage&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title = &amp;quot;The virus converts cellular damage to burn damage&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Biometallic Replication&lt;br /&gt;
| 0 || 1 || 4 || -1 || 0 || 9 || The virus becomes able to infect robotic species, such as IPCS. The virus also allows inorganic hosts to use nanites.|| &amp;lt;span title=&amp;quot;Slowly replaces the host&#039;s organic organs with clockwork versions of themselves, which offer no inherent advantage. +1 severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title = &amp;quot;Slowly turns the host&#039;s body into that of a clockwork automaton. This offers no inherent advantage. +1 severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Most of the new organs and bodyparts gain inherent advantages, though most aren&#039;t as good as those obtained in Robotics. -3 Severity&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || The host’s physical age reverts to, and never exceeds, 18 years old.||None&lt;br /&gt;
|-&lt;br /&gt;
!Inorganic Biology&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 4 || The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 6 || The virus heals the host of brain damage || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas, even those that would normally require a lobotomy&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || 0 || 6 || The virus multiplies metal and silicate structure, enhancing nanite replication and healing the host&#039;s mechanical bodyparts of brute and burn damage. This can cause some unpredictable nanite activation.||&amp;lt;span title=&amp;quot;Increases the replication boost and heal speed.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || 2 || 2 || 0 || 0 || 4 || The virus can affect the undead. It also continues to function when the host is dead.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Organ Restoration&lt;br /&gt;
| 2 || 3 || -2 || -1 || -1 || 6 || The virus heals damage to most organs.||&amp;lt;span title=&amp;quot;The host will slowly regenerate missing organs. -1 Severity.&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will become immune to appendicitis and heart disease.&amp;quot;&amp;gt;Stage speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 8 || The host no longer needs to breath, and, if they somehow take oxygen damage, it will quickly be healed || &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 0 || -1 || 8 || Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The virus&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Toxoplasmosis Sapiens&lt;br /&gt;
| 1 || -2 || -3 || 1 || -1 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;|  The host feels slightly happier around cats|| &amp;lt;span title=&amp;quot;The virus causes intense damage to the host’s language center, causing them to slur their speech in an infuriating manner. +2 severity&amp;quot;  style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus&#039;s causes a dysmorphic mania, leading to sour mood, violent outbursts, and, in extreme cases, spontaneous organ mutation. +3 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Aggressive Metabolism&lt;br /&gt;
| 1 || 1 || 3 || -4 || 0 || 4 || The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Evolutionary Acceleration&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 4 || Doubles the virus’ chance of mutation||None&lt;br /&gt;
|-&lt;br /&gt;
!Viral Power Multiplier&lt;br /&gt;
| 2 || 2 || 2 || 2 || 0 || -1 || The virus’ symptoms have their power levels increase. This symptom is impossible to obtain, however. || &amp;lt;span title=&amp;quot;The virus constantly scrambles its total power among its symptoms&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the power boost from this symptom&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Self-Adaptation&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 4 || Halves the virus’ chance of mutation||None&lt;br /&gt;
|-&lt;br /&gt;
!Viral Suspended Animation&lt;br /&gt;
| 4 || -2 || -2 || 1 || 0 || 4 || The virus does nothing until it reaches its final stage||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Green Grade==&lt;br /&gt;
These symptoms have noticeable, but minor side effects. Don’t expect people to be grateful for diseases like this.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background:#c7edbe;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Alopecia&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 5 || Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 1 || The host coughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity &amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot; &amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Dermagraphic Ovulogenesis&lt;br /&gt;
| -3 || 1 || 0 || 2 || -1 || 8 || The virus causes the host to grow egg-like nodules on their skin, which periodically fall off and contain the disease and some healing chemicals. || &amp;lt;span title=&amp;quot;Eggs and Egg Sacs contain all diseases on the host, instead of just the disease containing the symptom. +1 Severity &amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs will &#039;explode&#039; into eggs after a period of time, covering a larger area with infectious matter. +1 Severity&amp;quot;&amp;gt;Transmission 16&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot; Eggs and Egg Sacs contain more healing chems. -1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Eggs and Egg Sacs become nearly transparent, making them more difficult to see. +1 Severity&amp;quot;&amp;gt;Stealth 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs fall off the host more frequently.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 1 || 3 || 3 || 1 || 0 || 5 || Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!Fever&lt;br /&gt;
| -1 || 3 || 3 || 2 || 0 || 2 || Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 5&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -1 || 1 || 1 || 1 || 3 || Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 7&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, which weakens the host. +1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 9&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hemetophagy&lt;br /&gt;
| 1 || -2 || 1 || 2 || 0 || 9 || The host becomes able to consume blood from any source, even by standing on blood pools on the floor. However, their blood volume is slowly consumed by the virus||&amp;lt;span title=&amp;quot;Consumed blood will slowly heal the host. -1 severity&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus assimilates consumed blood into the host’s body at a faster rate, but also drains the host’s blood faster&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus becomes somewhat more aggressive, consuming blood from a greater range, and from open wounds in creatures in close contact with the host&amp;quot;&amp;gt;Transmission 6 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyperactivity&lt;br /&gt;
| -4 || 0 || 2 || -3 || 1 || 8 || Causes the host to become hyperactive, making them need to eat more often, and making them regenerate .||&amp;lt;span title=&amp;quot;The virus can cause starvation, but increases stamina regeneration. -1 severity&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus causes extreme nervousness and paranoia, resulting in bad mood and hallucinations. However, it also allows the host to shake stuns faster. -1 severity.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyperperspiration&lt;br /&gt;
| 1 || -1 || 0 || 1 || 1 || 6 || Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Sweat will clean surrounding tiles, and the symptom no longer leaves puddles&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hysteria&lt;br /&gt;
| 1 || 1 || -1 || 3 || 0 || 9 || All hosts of the virus will fixate on a random action, and will do it at random. When a host sees another host perform the action, they will do so as well.|| &amp;lt;span title=&amp;quot;The disease spreads memetically-. If someone sees the host perform the action, they will become infected as well!&amp;quot;&amp;gt;Airborne spread&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 1 || Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scratch themselves when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Metabolic Boost&lt;br /&gt;
| -1 || -2 || 2 || 1 || 0 || 8 || Doubles the host&#039;s metabolism speed, making them process chems much faster than normal, with twice the effect, but also increasing their hunger tenfold. ||&amp;lt;span title=&amp;quot;Reduces hunger rate&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Chemical metabolization is tripled instead of doubled&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necropolis Seed&lt;br /&gt;
| 0 || 3 || -10 || -3 || -1 || 9 || Makes the host do more damage with their punches, become immune to piercing take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 8&#039;&#039;&#039;,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 15&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot;&amp;gt;Resistance 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Photosensitive Muscle Condensation&lt;br /&gt;
| 0 || 2 || -3 || 0 || -2 || 8 || When the host is surrounded by light, their maximum health increases, and their speed decreases. In the darkness, the host’s speed increases, and their health decreases||&amp;lt;span title=&amp;quot;The difference between light and dark conditions becomes twice as pronounced. -1 severity.“&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Pierrot&#039;s Throat&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 15&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Polyvitiligo&lt;br /&gt;
| 0 || 1 || 4 || 1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -3 || -2 || 8 || Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma. This activates symptoms that normally only activate on death&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Revitiligo&lt;br /&gt;
| 1 || 2 || 1 || 2 || 0 || 5 || Makes the host black. Every virologist&#039;s first joke plague. No one finds it funny anymore.||None&lt;br /&gt;
|-&lt;br /&gt;
!SBG Syndrome&lt;br /&gt;
|1 || 2 || 3 || 1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot; | Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease. ||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Pituitary Disruption&lt;br /&gt;
| -3 || -2 || 1 || -2 || 1 || 8 || Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas. -1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Triples healing speed, but causes minor cell damage over time. Teratomas become more advanced. Also causes limb regeneration. +3 Severity.&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Shivering&lt;br /&gt;
|0 || 2 || 2 || 2 || 0 || 2 || Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 5&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
| 0 || 4 || -1 || 1 || 0 || 6 || The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them, which also causes them to go haywire as they die. The virus&#039; silicon-eating will also severely damage mechanical bodyparts.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed, and increases the damage on mechanical parts&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sneezing&lt;br /&gt;
| -2 || 3 || 0 || 4 || 0 || 1 || Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement&lt;br /&gt;
| 1 || 2 || -2 || -3 || 0 || 8 || If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Toxolysis&lt;br /&gt;
| 0 || -2 || 2 || -2 || 0 || 6 || Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vitiligo&lt;br /&gt;
| 2 || 0 || 3 || 1 || 0 || 5 || Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!Wizarditis&lt;br /&gt;
| 1 || -2 || -3 || -1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host believes themselves to be a wizard ||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 7&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Xenobiological Symbiosis&lt;br /&gt;
| 1 || 2 || 2 || -1 || 1 || 8 || The disease causes slime-devouring grubs to gestate within the host. This symptom is nearly harmless for most people, causing mere slowdown, but it’s invariably lethal for slime people. The grubs can be butchered for toxic, infectious meat that, when cooked, heals hosts quickly||&amp;lt;span title=&amp;quot;The grubs will devour toxins in the host’s bloodstream. -2 severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;More grubs gestate, at a faster rate. Doubles severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Yellow Grade==&lt;br /&gt;
These symptoms are nonlethal, or very slightly lethal, but they’re usually somewhat annoying to be afflicted with.  &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #fffd7a;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Autobrewery Syndrome&lt;br /&gt;
| -1 || -2 || 3 || -1 || 1 || 6 || The virus causes persistent drunkenness.||&amp;lt;span title=&amp;quot;The drunkenness of the virus is lowered, to only just a pleasant buzz. -1 severity&amp;quot; style=&amp;quot;color:#07de00;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus becomes severe enough to cause lethal alcohol poisoning, if the stealth is below 3. +3 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Bee Infestation&lt;br /&gt;
| -2 || 2 || 1 || 1 || 2 || 0 || Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot; style=&amp;quot;color:#07de00;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
| 1 || 6 || -2 || 1 || 3 || 9 || The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 14&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 8 || The host damages anyone who touches them ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot; style=&amp;quot;color:#07de00;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Confusion&lt;br /&gt;
|1 || -1 || -3 || 0 || 2 || 3 || Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity. &amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -1 || 1 || -3 || 2 || 3 || Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity &amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deoxyribonucleic Acid Saboteur&lt;br /&gt;
| -2 || -3 || 0 || -3 || 3 || 3 || Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Ducatopod&lt;br /&gt;
| 0 || 2 || 5 || -2 || 2 || 9 || style=&amp;quot;color:#ff69ed&amp;quot; | Causes the host to secrete industrial grade lubricant from their feet. ||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Gravitic Biopotential Instability Syndrome&lt;br /&gt;
| -3 || -1 || -2 || -1 || 2 || 9 || Causes the host to be randomly subject to gravitational changes. ||&amp;lt;span title=&amp;quot;Unfastened objects near the host will occasionally be launched at the host. +1 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The gravitational forces upon the host can reach lethal levels. +1 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The gravitic instability may cause spontaneous implosions of the host’s body, if the host is in hardcrit or dead. +2 severity&amp;quot; style=&amp;quot;color:#800800;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -3 || -4 || -2 || 3 || 3 || Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Narcolepsy&lt;br /&gt;
| 1 || -1 || -2 || -2 || 3 || 3 || Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Neural Decay&lt;br /&gt;
| 1 || -2 || -3 || -1 || 3 || 7 || The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Doubles frequency of cell death&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Organic Flux Induction&lt;br /&gt;
| 0 || -1 || -1 || -2 || 2 || 6 || Causes EMPs on the host occasionally. Has a cell damage healing threshold.||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Voice Change&lt;br /&gt;
| -1 || -2 || -2 || 2 || 2 || 3 || Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || 0 || 1 || 2 || 1 || 3 || Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| 0 || 2 || -2 || 1 || 2 || 3 || The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable, and only cleanses obesity- it no longer causes starvation&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Red Grade==&lt;br /&gt;
Red grade symptoms are usually extremely debilitating or downright lethal. However, they can usually be cured before they kill the host.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #ffaaa6;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Bubonic Infection&lt;br /&gt;
| -1 || -2 || 3 || 2 || 3 || 6 || The host develops festering pustules, dealing toxin and brute damage.||&amp;lt;span title=&amp;quot;The pustules on the host will occasionally burst, usually when the host is hit, shooting out toxic, damaging pus. +1 severity&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host develops pustules faster&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hemorrhaging Fasciitis&lt;br /&gt;
| -3 || -2 || 0 || -1 || 4 || 7 || Host experiences severe bleeding, which will become lethal.||&amp;lt;span title=&amp;quot;Host will take brute damage as their flesh bursts open&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host sprays infected blood everywhere, and bleeding becomes far deadlier&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Irradiant Cells&lt;br /&gt;
| -1 || 2 || -1 || 2 || 3 || 7 || The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage|| &amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Macrophage&lt;br /&gt;
| -4 || 1 || -2 || 2 || 2 || 9 || The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| 1 || -1 || -2 || -1 || 4 || 7 || Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crimson Grade==&lt;br /&gt;
Crimson grade symptoms are invariably extremely lethal, often killing hosts before they can be cured, or even faster than a cure can take effect &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #de9a97;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Acute Respiratory Distress Syndrome&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Alkali perspiration&lt;br /&gt;
| 2 || -2 || -2 || -2 || 5 || 9 || Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency. +1 severity.&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. +2 severity.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host. Brings severity to 6.&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Autophageocytosis Necrosis&lt;br /&gt;
| -2 || -2 || 1 || -2 || 5 || 9 || Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol. This is supported by the fact that it has no effect on the undead.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Heart Disease&lt;br /&gt;
| 2 || 1 || -6 || -2 || 5 || 9 || Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.|| &amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=35141</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=35141"/>
		<updated>2022-03-24T03:57:25Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Virology for the Layperson: Preventing Diseases=&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
Diseases can be an annoyance to cure and prevent. However, if everyone does their part, an outbreak can be easy to deal with. If a disease is spreading, it&#039;s up to you to prevent yourself from getting it, or, if you&#039;re infected, preventing yourself from spreading it before you&#039;re cured.&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the methods by which a disease spreads. A virus in one of these tiers spreads as if by all tiers below it, unless it&#039;s in the Special tier. Each has listed the means to prevent spread, and are listed when getting a medical scan of the virus:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected. &lt;br /&gt;
* Contact - The infection infests the skin of the host. Merely touching, or bumping into them, is enough to catch the infection. If infected with a Contact virus, isolate yourself from high traffic areas. Wearing bio-protective clothes will protect from contact infection&lt;br /&gt;
* Fluids - The infection spreads through fluids, and is susceptible to mutation, if it&#039;s an advanced disease. Diseases which spread through fluids infect through vomit, blood, and similar floor splatters- wear bandages if infected and bleeding. White Shoes are sufficient to protect from most sources of Fluid spread disease. &lt;br /&gt;
* Blood - The infection will typically only spread through injection, bites, ingestion and other methods which must usually be intentional. Bloodborne viruses are of minimal concern- if infected, you can safely visit Medical for treatment. Blood transmission diseases can also be spread by sharing syringes- exercise extreme caution!&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
====Hunger====&lt;br /&gt;
Being hungry makes it easier for you to transmit and catch diseases. Eat well, stay healthy!&lt;br /&gt;
====Isolation====&lt;br /&gt;
If you&#039;re infected with a virus, avoid contact with other crew! if the virus is deadly, try finding an alternate route into medical- don&#039;t give everyone in the lobby viral supertuberculosis!&lt;br /&gt;
====Sterilization====&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination. Make sure blood is cleaned from the floor at all times; any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
====Spaceacillin====&lt;br /&gt;
Spaceacillin prevents diseases from spreading when injected into a host. use it to prevent further spread!&lt;br /&gt;
====Biohazard PPE====&lt;br /&gt;
The following PPE, or, personal protective equipment, all serves to slow the spread of disease, whether you are or are not infected:&lt;br /&gt;
* Wearing a full biosuit, and some EVA suits, will protect you entirely from Contact and Fluid based infections. This equipment does not protect from airborne illness- wear your internals!&lt;br /&gt;
* A virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs or Research Director jumpsuit provides some biological protection&lt;br /&gt;
* Wearing a labcoat also provides rudimentary protection from contact infection&lt;br /&gt;
* [[Latex Gloves]] (and nitrile gloves) provide some degree of protection from biohazards, though most gloves offer at least a partial degree. If you must pick up a biohazardous object, wear latex or nitrile gloves!&lt;br /&gt;
* Sterile masks offer some biohazard protection&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best) will protect you from diseases transmitted from puddles on the floor to some degree, with White Shoes providing the most protection&lt;br /&gt;
* [[Internals]] are a foolproof way to protect yourself from airborne pathogen&lt;br /&gt;
====Mutations====&lt;br /&gt;
Some viruses mutate when spread. This may change their cure. However, they&#039;re still susceptible to the same vaccine! If a virus is shown to mutate, make sure to produce vaccines.&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Most infections have a chemical cure, which can be administered to remove the infection. Generally, 5 to 10 units are sufficient to cure an infection. However, once you are cured, you should take a blood sample and give it to the virologist!&lt;br /&gt;
====Vaccination====&lt;br /&gt;
A vaccine is a special reagent that the virologist can create using the blood of a person who has been cured of a disease. Unlike a Cure, only one tenth of a unit of a vaccine is necessary to cure a disease, and it has no side effects, unlike some cures&lt;br /&gt;
====Creating Vaccines====&lt;br /&gt;
The Virologist has access to a machine called the [[File:Pandm.gif|32px]]PanD.E.M.I.C 2200. This machine has the capability to produce a Vaccine when given blood containing antibodies- IE, blood of a cured person. Simply put a beaker containing this blood into the machine, select an infection to synthesize a vaccine for, and you&#039;ll have a bottle full of 15 units of vaccine!&lt;br /&gt;
===Simple Diseases===&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases and afflictions aren&#039;t necessarily even diseases- some of them lack vaccines. If a disease can&#039;t be vaccinated, curing it is not within the domain of the virologist&#039;s job.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. There is no vaccine for alien parasites. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. There is no vaccine for Zombie Infection. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. There is no vaccine for Jungle Fever. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here. There is no vaccine for Heart Disease. || N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]] || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|-&lt;br /&gt;
|The Rhumba Beat&lt;br /&gt;
|Unknown&lt;br /&gt;
|Random events&lt;br /&gt;
|Causes the infected to take burn damage, be lit on fire, and finally: start exploding when it reaches the last stage. Chick Chicky Boom!&lt;br /&gt;
|Contact&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[virologist|Virology]] 101: Advanced Diseases=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: I don&#039;t get paid enough for this&amp;quot;&amp;gt;[Greetings, loyal Nanotrasen employee! I am Sulfur IV], NANOTRASEN&#039;S TOP VIROLOGIST. I HAVE [PHDs in biochemistry, epidemiology, genetics, philosophy, bioengineering, and software engineering, and multiple awards for my achievements in virology and related fields], AND I&#039;M GOING TO [educate the next generation of promising young doctors on] EXACTLY HOW TO CREATE [safe and beneficial viral agents]! LISTEN WELL, AS [you may replay this recording as many times as you need to in order to understand the material]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Tools of the Trade==&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
The Pandemic 2200 is a stationary, versatile machine used for Virology. When you place a beaker, bottle, or other container that holds blood that contains a virus, the Pandemic will scan it. It will give you the virus&#039; precise stats, transmission type, cure, and full explanations on each of its symptoms, and their thresholds, regardless of the virus&#039; stealth.&lt;br /&gt;
====Creating a Culture====&lt;br /&gt;
The pandemic can be used to create a culture of a virus, on a small cooldown. This creates a bottle of 20 units of synthblood that contains a copy of the virus within the extrapolator. This function alone makes the Pandemic an essential tool for a virologist&lt;br /&gt;
====Vaccination====&lt;br /&gt;
When a virus is cured, that person&#039;s blood will contain antibodies. On a much longer cooldown than creating a culture, a Vaccine can be created for any cured viruses in a blood sample.&lt;br /&gt;
===[[File:Explorator_scan.gif|64px]]Viral Extrapolator===&lt;br /&gt;
The viral extrapolator is a bulky, slow, but portable device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand. Using an extrapolator on any target that has any sort of viral contamination will preform a special interaction, depending on what mode it&#039;s in&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. An extrapolator will not tell you the cure. If a virus is too stealthy, it will show you that the virus is there, but will not tell you any more information&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
====Upgrading the extrapolator====&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms. You can print out more scanning modules in the medical lathe- these are very important if you want to get higher level symptoms!&lt;br /&gt;
====Symptom Isolation====&lt;br /&gt;
The viral extrapolator has a second, very potent use: by using it on a virus culture bottle whilst it is in [[File:Explorator_sample.gif|32px]]Extract mode, you can isolate symptoms, depending on the extrapolator&#039;s scanner level- a tier 2 or higher scanner is required for level 8 symptoms, and a tier 3 or higher scanner is required for level 9 symptoms. Isolating a symptom creates a culture bottle containing nothing but that symptom. &lt;br /&gt;
===Other Useful Tools===&lt;br /&gt;
* Dropper: All virus recipes only need one unit of chemical, so a dropper is absolutely essential for transferring the smaller amounts&lt;br /&gt;
* Bio-bag: You will likely isolate many symptoms, and find many diseases with your extrapolator, and you can keep all of those cultures in a handy biobag! you can find these in biohazard lockers&lt;br /&gt;
* Medical belt: A medical belt can hold your bulky extrapolator, biobags, droppers, etc. You can find one in medbay storage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Diseases: an explanation==&lt;br /&gt;
An Advanced Disease is a special kind of virus, which has special Stats and Symptoms, which control its effects and attributes&lt;br /&gt;
===Understanding stats===&lt;br /&gt;
Outside of symptom thresholds, stats are somewhat simple to understand&lt;br /&gt;
====Stealth====&lt;br /&gt;
If stealth is above two, medical scanners and medical HUDs cannot detect it. More higher stealth needs higher tier scanning module, but even T4 scanning module wouldn&#039;t be able to detect an extremely high stat stealth virus. &lt;br /&gt;
====Stage Speed====&lt;br /&gt;
Stage speed influences a viruses incubation period, or Stage. A virus has five stages, with a probability equal to its Stage Speed (or 2, if stage speed drops below 2) each disease tick to progress to the next stage- more stage speed makes a virus progress faster&lt;br /&gt;
====Resistance====&lt;br /&gt;
Resistance determines how hard a virus is to cure- the higher the resistance, the longer a cure will take to cure a virus. Resistance also determines what cure a virus will use, and is determined by subtracting half of the virus&#039; symptom count from its resistance. Check the following table for the resistance value a 6 symptom virus would use for its cure. Only one cure will be picked from the list!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |Resistance required at 6 symptoms&lt;br /&gt;
|-&lt;br /&gt;
|4 or less||5||6||7||8||9||10||11||12||13||14 or more&lt;br /&gt;
|-&lt;br /&gt;
|Water, Nutriment, Ash, Iron||Ethanol, Radium, Potassium, Lithium, Oil||Table Salt, Nicotine, Space drugs||Saline-Glucose Solution, Antihol, Welding fuel, Space Cleaner||Spaceacillin, Mindbreaker Toxin, Itching Powder, Cryoxadone, Epinephrene||Miner&#039;s Salve, Oxolandrone, Atropine||Leporazine, Holy Water, Neurine||Concentrated Barber&#039;s Aid, Happiness, Pentetic Acid||Haloperidol, Pax, Black Powder, Diphenhydramine||Lipolicide, Ketamine, Methamphetamine||Krokodil, Quantum Hair Dye, Modafinil&lt;br /&gt;
|}&lt;br /&gt;
====Transmission====&lt;br /&gt;
Transmission determines the vector by which a virus spreads. Transmission is determined by subtracting the virus&#039; symptom count from the virus&#039; transmission stat. Consult the following table for the transmission value a 6 symptom virus would have.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Transmission required at 6 symptoms&lt;br /&gt;
|-&lt;br /&gt;
|8 or less&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|11 or more&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
|Fluids&lt;br /&gt;
|Contact&lt;br /&gt;
|Airborne&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Severity====&lt;br /&gt;
Severity is a special stat. it is added up in a special order, depending on the symptom. Severity affects disease mutation, which disease slot it occupies within a host, and how the disease appears on a medical HUD. The process to determine severity is detailed below&lt;br /&gt;
#Neutered symptoms have no effect on severity&lt;br /&gt;
#Symptoms with 5 or higher severity are added. If severity is greater than 5 already, add that symptom&#039;s severity minus five instead&lt;br /&gt;
#If severity is less than 5, symptoms with severity of 1-2 are added, to a maximum of 3 severity&lt;br /&gt;
#If severity is less than 5, symptoms with a severity of 3-4 are added, to a maximum of 4 severity&lt;br /&gt;
#Symptoms with a severity of 0 or less are added&lt;br /&gt;
&lt;br /&gt;
Example) If you add -1 severity to a 5 severity symptom, it becomes 4 severity, locking it to a maximum of 4 severity. So, you need another 5 severity symptom to get 3rd slot.&lt;br /&gt;
&lt;br /&gt;
===Advanced Disease Slots===&lt;br /&gt;
Every host has five special advanced disease slots, each of which can have a different disease. If a disease tries to infect the same slot as another disease, its transmission must be at least twice the resistance of the disease occupying the slot, in which case, it pushes the occupying disease out, but doesnt cause immunity. Simple diseases do not occupy disease slots. This mechanic may be exploited by a virologist to stack multiple diseases- typically, no more than three.&lt;br /&gt;
#The first slot is occupied by diseases with &#039;&#039;&#039;0 or lower severity&#039;&#039;&#039;&lt;br /&gt;
#The second slot is occupied by diseases with &#039;&#039;&#039;1 to 4 severity&#039;&#039;&#039;&lt;br /&gt;
#The third slot is occupied by diseases with &#039;&#039;&#039;5 or higher severity&#039;&#039;&#039;&lt;br /&gt;
#The fourth slot is occupied by &#039;&#039;&#039;Sentient&#039;&#039;&#039; diseases&lt;br /&gt;
#The fifth slot is occupied by &#039;&#039;&#039;Dormant&#039;&#039;&#039; diseases. there is no limit to diseases in this slot, but none of them do anything&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Symptoms===&lt;br /&gt;
A Symptom is a single effect a virus causes. A virus can have up to 6 symptoms. Symptoms each have their own stats, which are added to the virus&#039; stats (except severity, which is calculated differently). Symptoms go from levels 0-9. &lt;br /&gt;
====Symptom Levels====&lt;br /&gt;
* &#039;&#039;&#039;Level 0&#039;&#039;&#039; symptoms are wacky symptoms that could fit within levels 1-6, outside of the fact they&#039;re ridiculous. Can only be obtained from Anomalous Virus Food, or mutant clown and mime viruses&lt;br /&gt;
* &#039;&#039;&#039;Levels 1 and 2&#039;&#039;&#039; are mundane virus symptoms you could expect to see on an everyday virus&lt;br /&gt;
* &#039;&#039;&#039;Level 3&#039;&#039;&#039; symptoms are lower grade negative symptoms that are merely debilitating.&lt;br /&gt;
* &#039;&#039;&#039;Level 4&#039;&#039;&#039; symptoms alter how a virus itself acts&lt;br /&gt;
* &#039;&#039;&#039;Level 5&#039;&#039;&#039; symptoms are odd symptoms that are primarily useful for stat boosts&lt;br /&gt;
* &#039;&#039;&#039;Level 6&#039;&#039;&#039; symptoms are low-tier beneficial symptoms and neutral symptoms with unique effects&lt;br /&gt;
* &#039;&#039;&#039;Level 7&#039;&#039;&#039; symptoms are potentially lethal negative symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 8&#039;&#039;&#039; symptoms are beneficial symptoms that are more universally useful than level 6 symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 9&#039;&#039;&#039; symptoms are the most powerful symptoms. They arent reliably obtainable, and would fit into any other level besides being generally more powerful than most other symptoms in some way&lt;br /&gt;
====Thresholds====&lt;br /&gt;
Most symptoms have Stat Thresholds. If the virus they are included in meets a threshold, they gain a new and interesting effect. &amp;lt;big&amp;gt;&#039;&#039;&#039;Thresholds are one of the most important parts of being a robust virologist. Use them!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disease chemicals and modification===&lt;br /&gt;
====Combining diseases====&lt;br /&gt;
If you mix two disease cultures, the viruses will be combined, mixing their symptoms. this is useful if you have been isolating symptoms with an extrapolator.&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It isn&#039;t as useful as it used to be, but you may find some niche uses for it, especially if you lack an extrapolator&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection, and some symptoms like Macrophage. Good for personal diseases, or if you wanna meet a transmission threshold without spreading the disease. &lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited. A Preserved disease won&#039;t evolve while spreading- if you make a spreading beneficial disease, you should definitely preserve it.&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. You should always neuter stat symptoms with mechanical effects, such as Sneezing, Ducatopod, etc. &#039;&#039;&#039;Neutering a symptom sets its severity to 0&#039;&#039;&#039;&lt;br /&gt;
===Virus Evolution===&lt;br /&gt;
When a virus that has not been preserved through Cryostylane that can spread via the &#039;&#039;&#039;Fluids&#039;&#039;&#039; vector infects a target, and is not the &amp;quot;master copy&amp;quot; of a virus, it has a chance to Evolve. &lt;br /&gt;
====Evolution chance====&lt;br /&gt;
Viruses have a 35% chance to evolve when transmitted. subtract the virus&#039; net Stealth and Resistance from this score (this cannot increase mutation chance above 50) to get the base evolution chance of a virus&lt;br /&gt;
====Evolution Level====&lt;br /&gt;
Viruses do not evolve equally. When a virus evolves, the level of the symptom it evolves to is determined by its &#039;&#039;&#039;Severity&#039;&#039;&#039;&lt;br /&gt;
*The minimum level of this symptom is between 1 and 6, determined by subtracting three from the virus&#039; severity&lt;br /&gt;
*The maximum level of this symptom is equal to the virus&#039; severity plus 4, though it cannot exceed nine&lt;br /&gt;
*Exceedingly rarely, or if the target is a Clown or a Mime, the virus may evolve a level 0 symptom instead. If the conditions to do this are met, it can just spawn a lower level symptom instead, however&lt;br /&gt;
====Curing a mutant virus====&lt;br /&gt;
Viruses change cures when they mutate. However, immunity to one is immunity to all strains! Additionally, a vaccine for one strain works for all strains of the virus!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Making a virus=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: Fuck you.&amp;quot;&amp;gt;And we come to the meat of why I was the one hired to write this boring textbook of a guide that my corporate editor is no doubt going to [do their job and maintain a professional tone on]. I&#039;m going to teach you exactly how a pro designs a virus. According to my contract, I don&#039;t have to tell you any procedure as far as it comes to actually doing the nitty-gritty of it, so I won&#039;t- you gotta find out the technique yourself. Good luck, [soon-to-be qualified individual]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Creating a virus recipe==&lt;br /&gt;
This is the first step to designing your virus, and it&#039;s the most important one. Before you even start, you need a game plan- what kind of virus are you going to make? do you want it to be just for yourself? for the crew? &amp;lt;span title=&amp;quot;Editors note: The fact we still keep this disloyal scum around baffles me.&amp;quot;&amp;gt;[Are you designing a proof-of-concept virulent agent for the purpose of a Nanotrasen-signed military arms contract]?&amp;lt;/span&amp;gt;. After that, choose your symptoms, calculate their totals, and take thresholds into account. &lt;br /&gt;
*Most viruses for impersonal use are designed on a single virus, due to the fact that spreading multiple diseases at once presents unforeseen challenges, and that most people who would accept a normal beneficial disease do not want to deal with the inconveniences of higher-severity symptoms&lt;br /&gt;
*If you&#039;re creating a virus for yourself, however? try to make a virus that uses all three disease channels available to you. Remember that most deadly symptoms can, in some way, be inhibited by a beneficial symptom or two.&lt;br /&gt;
==Obtaining Symptoms==&lt;br /&gt;
The first thing a virologist needs to do once they have a recipe is hunt down the symptoms they need to make that recipe. This is what a virologist will spend most of their shift doing! Use one of the methods detailed below to find the symptoms you need&lt;br /&gt;
===Symptom Hunting===&lt;br /&gt;
The Viral Extrapolator can be used to extract diseases from several sources. Clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] mode will determine if it has a disease, and, if the disease is not too stealthy, what symptoms it has. Otherwise, clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] mode will extract the disease from the target. The following sources are the most common sources of viruses, usually found in maintenance:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases. These will spread their disease when used! be careful.&lt;br /&gt;
* Mice and rats. These will also spread their disease when eaten- be careful&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
====Dormant Diseases====&lt;br /&gt;
Dormant Diseases are an inactive disease on a station employee. Employees of some jobs are likelier to have diseases than others, and some races are less or more likely to have diseases. Experiment!&lt;br /&gt;
A dormant disease can be obtained like any other hunted disease, or you may take a blood sample of the affected employee. Dormant diseases are special in that they are &amp;lt;b&amp;gt;unsuited for modification&amp;lt;/b&amp;gt;- you must isolate their symptoms for use&lt;br /&gt;
===Mutagenic Chemicals===&lt;br /&gt;
[[Guide_to_chemistry#Virology_Recipes|Virological Reagents]] are used to obtain a symptom from a specific symptom level. This is generally less efficient than other methods of obtaining symptoms, and cannot obtain level 9 symptoms. Generally, the most efficient way to obtain a symptom via mutagenic chemicals is dumping one unit of the chemical into a culture with one symptom until you find the symptom you want, without clearing the bottle. After you find the desired symptom, use the extrapolator to isolate it. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Discovered when an intern spilt their banana milkshake in one of my cultures, Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining ten units of pure Laughter (made by mixing banana juice and sugar) with virus food. This is the only way to obtain level 0 symptoms on a reliable basis- so if you wish to use one, you are required to use anomalous virus food.&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
===Viral Evolution===&lt;br /&gt;
Viral evolution is the slowest and least efficient way to obtain symptoms. However, it&#039;s also the only way to reliably obtain level 9 symptoms. The lower a viruses cumulative resistance and stealth are, the likelier a virus is to mutate when it is transmitted. Viruses do not mutate when first injected, nor do they mutate if they cannot spread by fluid transmission. If a virus mutates, it will gain a new symptom. This symptom&#039;s level depends on the viruses severity- the lowest possible level is the lower of severity-3, or 6. The highest possible level is severity +4, or 9. The best way to obtain new symptoms through viral evolution is testing a transmittable, deadly disease on monkeys, and curing it when monkeys dont get what you want, that you may reuse them. Follow biohazard protocol whilst doing so!&lt;br /&gt;
====Biohazard Protocol====&lt;br /&gt;
Testing and evolving a virus is very dangerous. Make sure to warn all visitors and medical personnel when experimenting with a virus. Wear proper protective gear, so as not to expose yourself to the virus. If you get infected, do not leave your laboratory! call for help, so as not to spread the virus!&lt;br /&gt;
==Finalizing your virus==&lt;br /&gt;
When you have found all your symptoms, it&#039;s a simple manner of isolating them, combining them, making cultures, and then doing a few final steps, depending on the virus&lt;br /&gt;
*If your virus is transmittable by Fluids, consider adding &#039;&#039;&#039;Cryostylane&#039;&#039;&#039; to the mix. This will prevent it from mutating!&lt;br /&gt;
*If your virus is transmittable at all, you must get the approval of the Chief Medical Officer and the Captain before using it outside of your laboratory. &lt;br /&gt;
*If you plan to distribute a virus to the public, get the approval of the Chief Medical Officer&lt;br /&gt;
*If your virus does not have a symptom that will transmit it regardless of its transmission vector, adding &#039;&#039;&#039;Spaceacillin&#039;&#039;&#039; will Falter it, and prevent it from spreading.&lt;br /&gt;
*If you are a race that isn&#039;t virus immune, but can&#039;t gain a disease by normal means, whether due to being unable to drink, or being unable to inject a virus, you can have an infected monkey bite you. If no monkeys are available, you can use a Cryotube- placing the culture in the tube will infect you&lt;br /&gt;
=Symptoms Table=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= Alright, here’s the good part: As follows is a complete list of symptoms we are currently equipped to pick up on our equipment. I’ve taken the liberty of categorizing symptoms by how *angry* people will get when they’re injected with the symptom! I’ve also color coded the thresholds, if they’ll change which category a symptom will fall into! The colors of my genius grade system are based on what they look like on your handy-dandy little medical heads-up-devices.&lt;br /&gt;
&lt;br /&gt;
And- Do please note, being of a scary color doesnt mean a symptom can&#039;t be used beneficially. Experiment!&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blue Grade==&lt;br /&gt;
These symptoms have very few, if any, side effects. People will generally not notice these, or be grateful for them. Neutered symptoms generally fall into this category&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #abe6ff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Aptotic Culling&lt;br /&gt;
| 1 || 1 || 1 || -2 || 0 || 8 || The virus converts radiation to brute damage.|| &amp;lt;span title=&amp;quot;The virus converts toxin damage to brute damage&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title = &amp;quot;The virus converts cellular damage to burn damage&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Biometallic Replication&lt;br /&gt;
| 0 || 1 || 4 || -1 || 0 || 9 || The virus becomes able to infect robotic species, such as IPCS. The virus also allows inorganic hosts to use nanites.|| &amp;lt;span title=&amp;quot;Slowly replaces the host&#039;s organic organs with clockwork versions of themselves, which offer no inherent advantage. +1 severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title = &amp;quot;Slowly turns the host&#039;s body into that of a clockwork automaton. This offers no inherent advantage. +1 severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Most of the new organs and bodyparts gain inherent advantages, though most aren&#039;t as good as those obtained in Robotics. -3 Severity&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || The host’s physical age reverts to, and never exceeds, 18 years old.||None&lt;br /&gt;
|-&lt;br /&gt;
!Inorganic Biology&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 4 || The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 6 || The virus heals the host of brain damage || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas, even those that would normally require a lobotomy&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || 0 || 6 || The virus multiplies metal and silicate structure, enhancing nanite replication and healing the host&#039;s mechanical bodyparts of brute and burn damage. This can cause some unpredictable nanite activation.||&amp;lt;span title=&amp;quot;Increases the replication boost and heal speed.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || 2 || 2 || 0 || 0 || 4 || The virus can affect the undead. It also continues to function when the host is dead.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Organ Restoration&lt;br /&gt;
| 2 || 3 || -2 || -1 || -1 || 6 || The virus heals damage to most organs.||&amp;lt;span title=&amp;quot;The host will slowly regenerate missing organs. -1 Severity.&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will become immune to appendicitis and heart disease.&amp;quot;&amp;gt;Stage speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 8 || The host no longer needs to breath, and, if they somehow take oxygen damage, it will quickly be healed || &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 0 || -1 || 8 || Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The virus&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Toxoplasmosis Sapiens&lt;br /&gt;
| 1 || -2 || -3 || 1 || -1 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;|  The host feels slightly happier around cats|| &amp;lt;span title=&amp;quot;The virus causes intense damage to the host’s language center, causing them to slur their speech in an infuriating manner. +2 severity&amp;quot;  style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus&#039;s causes a dysmorphic mania, leading to sour mood, violent outbursts, and, in extreme cases, spontaneous organ mutation. +3 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Aggressive Metabolism&lt;br /&gt;
| 1 || 1 || 3 || -4 || 0 || 4 || The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Evolutionary Acceleration&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 4 || Doubles the virus’ chance of mutation||None&lt;br /&gt;
|-&lt;br /&gt;
!Viral Power Multiplier&lt;br /&gt;
| 2 || 2 || 2 || 2 || 0 || -1 || The virus’ symptoms have their power levels increase. This symptom is impossible to obtain, however. || &amp;lt;span title=&amp;quot;The virus constantly scrambles its total power among its symptoms&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the power boost from this symptom&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Self-Adaptation&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 4 || Halves the virus’ chance of mutation||None&lt;br /&gt;
|-&lt;br /&gt;
!Viral Suspended Animation&lt;br /&gt;
| 4 || -2 || -2 || 1 || 0 || 4 || The virus does nothing until it reaches its final stage||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Green Grade==&lt;br /&gt;
These symptoms have noticeable, but minor side effects. Don’t expect people to be grateful for diseases like this.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background:#c7edbe;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Alopecia&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 5 || Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 1 || The host coughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity &amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot; &amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Dermagraphic Ovulogenesis&lt;br /&gt;
| -3 || 1 || 0 || 2 || -1 || 8 || The virus causes the host to grow egg-like nodules on their skin, which periodically fall off and contain the disease and some healing chemicals. || &amp;lt;span title=&amp;quot;Eggs and Egg Sacs contain all diseases on the host, instead of just the disease containing the symptom. +1 Severity &amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs will &#039;explode&#039; into eggs after a period of time, covering a larger area with infectious matter. +1 Severity&amp;quot;&amp;gt;Transmission 16&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot; Eggs and Egg Sacs contain more healing chems. -1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Eggs and Egg Sacs become nearly transparent, making them more difficult to see. +1 Severity&amp;quot;&amp;gt;Stealth 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs fall off the host more frequently.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 1 || 3 || 3 || 1 || 0 || 5 || Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!Fever&lt;br /&gt;
| -1 || 3 || 3 || 2 || 0 || 2 || Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 5&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -1 || 1 || 1 || 1 || 3 || Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 7&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, which weakens the host. +1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 9&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hemetophagy&lt;br /&gt;
| 1 || -2 || 1 || 2 || 0 || 9 || The host becomes able to consume blood from any source, even by standing on blood pools on the floor. However, their blood volume is slowly consumed by the virus||&amp;lt;span title=&amp;quot;Consumed blood will slowly heal the host. -1 severity&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus assimilates consumed blood into the host’s body at a faster rate, but also drains the host’s blood faster&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus becomes somewhat more aggressive, consuming blood from a greater range, and from open wounds in creatures in close contact with the host&amp;quot;&amp;gt;Transmission 6 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyperactivity&lt;br /&gt;
| -4 || 0 || 2 || -3 || 1 || 8 || Causes the host to become hyperactive, making them need to eat more often, and making them regenerate .||&amp;lt;span title=&amp;quot;The virus can cause starvation, but increases stamina regeneration. -1 severity&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus causes extreme nervousness and paranoia, resulting in bad mood and hallucinations. However, it also allows the host to shake stuns faster. -1 severity.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyperperspiration&lt;br /&gt;
| 1 || -1 || 0 || 1 || 1 || 6 || Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Sweat will clean surrounding tiles, and the symptom no longer leaves puddles&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hysteria&lt;br /&gt;
| 1 || 1 || -1 || 3 || 0 || 9 || All hosts of the virus will fixate on a random action, and will do it at random. When a host sees another host perform the action, they will do so as well.|| &amp;lt;span title=&amp;quot;The disease spreads memetically-. If someone sees the host perform the action, they will become infected as well!&amp;quot;&amp;gt;Airborne spread&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 1 || Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scratch themselves when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Metabolic Boost&lt;br /&gt;
| -1 || -2 || 2 || 1 || 0 || 8 || Doubles the host&#039;s metabolism speed, making them process chems much faster than normal, with twice the effect, but also increasing their hunger tenfold. ||&amp;lt;span title=&amp;quot;Reduces hunger rate&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Chemical metabolization is tripled instead of doubled&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necropolis Seed&lt;br /&gt;
| 0 || 3 || -10 || -3 || -1 || 9 || Makes the host do more damage with their punches, become immune to piercing take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 8&#039;&#039;&#039;,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 15&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot;&amp;gt;Resistance 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Photosensitive Muscle Condensation&lt;br /&gt;
| 0 || 2 || -3 || 0 || -2 || 8 || When the host is surrounded by light, their maximum health increases, and their speed decreases. In the darkness, the host’s speed increases, and their health decreases||&amp;lt;span title=&amp;quot;The difference between light and dark conditions becomes twice as pronounced“&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Pierrot&#039;s Throat&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 15&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Polyvitiligo&lt;br /&gt;
| 0 || 1 || 4 || 1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -3 || -2 || 8 || Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma. This activates symptoms that normally only activate on death&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Revitiligo&lt;br /&gt;
| 1 || 2 || 1 || 2 || 0 || 5 || Makes the host black. Every virologist&#039;s first joke plague. No one finds it funny anymore.||None&lt;br /&gt;
|-&lt;br /&gt;
!SBG Syndrome&lt;br /&gt;
|1 || 2 || 3 || 1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot; | Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease. ||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Pituitary Disruption&lt;br /&gt;
| -3 || -2 || 1 || -2 || 1 || 8 || Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas. -1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Triples healing speed, but causes minor cell damage over time. Teratomas become more advanced. Also causes limb regeneration. +3 Severity.&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Shivering&lt;br /&gt;
|0 || 2 || 2 || 2 || 0 || 2 || Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 5&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
| 0 || 4 || -1 || 1 || 0 || 6 || The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them, which also causes them to go haywire as they die. The virus&#039; silicon-eating will also severely damage mechanical bodyparts.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed, and increases the damage on mechanical parts&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sneezing&lt;br /&gt;
| -2 || 3 || 0 || 4 || 0 || 1 || Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement&lt;br /&gt;
| 1 || 2 || -2 || -3 || 0 || 8 || If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Toxolysis&lt;br /&gt;
| 0 || -2 || 2 || -2 || 0 || 6 || Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vitiligo&lt;br /&gt;
| 2 || 0 || 3 || 1 || 0 || 5 || Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!Wizarditis&lt;br /&gt;
| 1 || -2 || -3 || -1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host believes themselves to be a wizard ||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 7&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Xenobiological Symbiosis&lt;br /&gt;
| 1 || 2 || 2 || -1 || 1 || 8 || The disease causes slime-devouring grubs to gestate within the host. This symptom is nearly harmless for most people, causing mere slowdown, but it’s invariably lethal for slime people. The grubs can be butchered for toxic, infectious meat that, when cooked, heals hosts quickly||&amp;lt;span title=&amp;quot;The grubs will devour toxins in the host’s bloodstream. -2 severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;More grubs gestate, at a faster rate. Doubles severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Yellow Grade==&lt;br /&gt;
These symptoms are nonlethal, or very slightly lethal, but they’re usually somewhat annoying to be afflicted with.  &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #fffd7a;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Autobrewery Syndrome&lt;br /&gt;
| -1 || -2 || 3 || -1 || 1 || 6 || The virus causes persistent drunkenness.||&amp;lt;span title=&amp;quot;The drunkenness of the virus is lowered, to only just a pleasant buzz. -1 severity&amp;quot; style=&amp;quot;color:#07de00;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus becomes severe enough to cause lethal alcohol poisoning, if the stealth is below 3. +3 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Bee Infestation&lt;br /&gt;
| -2 || 2 || 1 || 1 || 2 || 0 || Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot; style=&amp;quot;color:#07de00;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
| 1 || 6 || -2 || 1 || 3 || 9 || The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 14&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 8 || The host damages anyone who touches them ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot; style=&amp;quot;color:#07de00;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Confusion&lt;br /&gt;
|1 || -1 || -3 || 0 || 2 || 3 || Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity. &amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -1 || 1 || -3 || 2 || 3 || Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity &amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deoxyribonucleic Acid Saboteur&lt;br /&gt;
| -2 || -3 || 0 || -3 || 3 || 3 || Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Ducatopod&lt;br /&gt;
| 0 || 2 || 5 || -2 || 2 || 9 || style=&amp;quot;color:#ff69ed&amp;quot; | Causes the host to secrete industrial grade lubricant from their feet. ||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Gravitic Biopotential Instability Syndrome&lt;br /&gt;
| -3 || -1 || -2 || -1 || 2 || 9 || Causes the host to be randomly subject to gravitational changes. ||&amp;lt;span title=&amp;quot;Unfastened objects near the host will occasionally be launched at the host. +1 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The gravitational forces upon the host can reach lethal levels. +1 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The gravitic instability may cause spontaneous implosions of the host’s body, if the host is in hardcrit or dead. +2 severity&amp;quot; style=&amp;quot;color:#800800;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -3 || -4 || -2 || 3 || 3 || Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Narcolepsy&lt;br /&gt;
| 1 || -1 || -2 || -2 || 3 || 3 || Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Neural Decay&lt;br /&gt;
| 1 || -2 || -3 || -1 || 3 || 7 || The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Doubles frequency of cell death&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Organic Flux Induction&lt;br /&gt;
| 0 || -1 || -1 || -2 || 2 || 6 || Causes EMPs on the host occasionally. Has a cell damage healing threshold.||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Voice Change&lt;br /&gt;
| -1 || -2 || -2 || 2 || 2 || 3 || Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || 0 || 1 || 2 || 1 || 3 || Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| 0 || 2 || -2 || 1 || 2 || 3 || The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable, and only cleanses obesity- it no longer causes starvation&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Red Grade==&lt;br /&gt;
Red grade symptoms are usually extremely debilitating or downright lethal. However, they can usually be cured before they kill the host.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #ffaaa6;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Bubonic Infection&lt;br /&gt;
| -1 || -2 || 3 || 2 || 3 || 6 || The host develops festering pustules, dealing toxin and brute damage.||&amp;lt;span title=&amp;quot;The pustules on the host will occasionally burst, usually when the host is hit, shooting out toxic, damaging pus. +1 severity&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host develops pustules faster&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hemorrhaging Fasciitis&lt;br /&gt;
| -3 || -2 || 0 || -1 || 4 || 7 || Host experiences severe bleeding, which will become lethal.||&amp;lt;span title=&amp;quot;Host will take brute damage as their flesh bursts open&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host sprays infected blood everywhere, and bleeding becomes far deadlier&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Irradiant Cells&lt;br /&gt;
| -1 || 2 || -1 || 2 || 3 || 7 || The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage|| &amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Macrophage&lt;br /&gt;
| -4 || 1 || -2 || 2 || 2 || 9 || The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| 1 || -1 || -2 || -1 || 4 || 7 || Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crimson Grade==&lt;br /&gt;
Crimson grade symptoms are invariably extremely lethal, often killing hosts before they can be cured, or even faster than a cure can take effect &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #de9a97;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Acute Respiratory Distress Syndrome&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Alkali perspiration&lt;br /&gt;
| 2 || -2 || -2 || -2 || 5 || 9 || Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency. +1 severity.&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. +2 severity.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host. Brings severity to 6.&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Autophageocytosis Necrosis&lt;br /&gt;
| -2 || -2 || 1 || -2 || 5 || 9 || Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol. This is supported by the fact that it has no effect on the undead.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Heart Disease&lt;br /&gt;
| 2 || 1 || -6 || -2 || 5 || 9 || Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.|| &amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=35140</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=35140"/>
		<updated>2022-03-24T01:43:08Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Virology for the Layperson: Preventing Diseases=&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
Diseases can be an annoyance to cure and prevent. However, if everyone does their part, an outbreak can be easy to deal with. If a disease is spreading, it&#039;s up to you to prevent yourself from getting it, or, if you&#039;re infected, preventing yourself from spreading it before you&#039;re cured.&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the methods by which a disease spreads. A virus in one of these tiers spreads as if by all tiers below it, unless it&#039;s in the Special tier. Each has listed the means to prevent spread, and are listed when getting a medical scan of the virus:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected. &lt;br /&gt;
* Contact - The infection infests the skin of the host. Merely touching, or bumping into them, is enough to catch the infection. If infected with a Contact virus, isolate yourself from high traffic areas. Wearing bio-protective clothes will protect from contact infection&lt;br /&gt;
* Fluids - The infection spreads through fluids, and is susceptible to mutation, if it&#039;s an advanced disease. Diseases which spread through fluids infect through vomit, blood, and similar floor splatters- wear bandages if infected and bleeding. White Shoes are sufficient to protect from most sources of Fluid spread disease. &lt;br /&gt;
* Blood - The infection will typically only spread through injection, bites, ingestion and other methods which must usually be intentional. Bloodborne viruses are of minimal concern- if infected, you can safely visit Medical for treatment. Blood transmission diseases can also be spread by sharing syringes- exercise extreme caution!&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
====Hunger====&lt;br /&gt;
Being hungry makes it easier for you to transmit and catch diseases. Eat well, stay healthy!&lt;br /&gt;
====Isolation====&lt;br /&gt;
If you&#039;re infected with a virus, avoid contact with other crew! if the virus is deadly, try finding an alternate route into medical- don&#039;t give everyone in the lobby viral supertuberculosis!&lt;br /&gt;
====Sterilization====&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination. Make sure blood is cleaned from the floor at all times; any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
====Spaceacillin====&lt;br /&gt;
Spaceacillin prevents diseases from spreading when injected into a host. use it to prevent further spread!&lt;br /&gt;
====Biohazard PPE====&lt;br /&gt;
The following PPE, or, personal protective equipment, all serves to slow the spread of disease, whether you are or are not infected:&lt;br /&gt;
* Wearing a full biosuit, and some EVA suits, will protect you entirely from Contact and Fluid based infections. This equipment does not protect from airborne illness- wear your internals!&lt;br /&gt;
* A virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs or Research Director jumpsuit provides some biological protection&lt;br /&gt;
* Wearing a labcoat also provides rudimentary protection from contact infection&lt;br /&gt;
* [[Latex Gloves]] (and nitrile gloves) provide some degree of protection from biohazards, though most gloves offer at least a partial degree. If you must pick up a biohazardous object, wear latex or nitrile gloves!&lt;br /&gt;
* Sterile masks offer some biohazard protection&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best) will protect you from diseases transmitted from puddles on the floor to some degree, with White Shoes providing the most protection&lt;br /&gt;
* [[Internals]] are a foolproof way to protect yourself from airborne pathogen&lt;br /&gt;
====Mutations====&lt;br /&gt;
Some viruses mutate when spread. This may change their cure. However, they&#039;re still susceptible to the same vaccine! If a virus is shown to mutate, make sure to produce vaccines.&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Most infections have a chemical cure, which can be administered to remove the infection. Generally, 5 to 10 units are sufficient to cure an infection. However, once you are cured, you should take a blood sample and give it to the virologist!&lt;br /&gt;
====Vaccination====&lt;br /&gt;
A vaccine is a special reagent that the virologist can create using the blood of a person who has been cured of a disease. Unlike a Cure, only one tenth of a unit of a vaccine is necessary to cure a disease, and it has no side effects, unlike some cures&lt;br /&gt;
====Creating Vaccines====&lt;br /&gt;
The Virologist has access to a machine called the [[File:Pandm.gif|32px]]PanD.E.M.I.C 2200. This machine has the capability to produce a Vaccine when given blood containing antibodies- IE, blood of a cured person. Simply put a beaker containing this blood into the machine, select an infection to synthesize a vaccine for, and you&#039;ll have a bottle full of 15 units of vaccine!&lt;br /&gt;
===Simple Diseases===&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases and afflictions aren&#039;t necessarily even diseases- some of them lack vaccines. If a disease can&#039;t be vaccinated, curing it is not within the domain of the virologist&#039;s job.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. There is no vaccine for alien parasites. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. There is no vaccine for Zombie Infection. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. There is no vaccine for Jungle Fever. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here. There is no vaccine for Heart Disease. || N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]] || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|-&lt;br /&gt;
|The Rhumba Beat&lt;br /&gt;
|Unknown&lt;br /&gt;
|Random events&lt;br /&gt;
|Causes the infected to take burn damage, be lit on fire, and finally: start exploding when it reaches the last stage. Chick Chicky Boom!&lt;br /&gt;
|Contact&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[virologist|Virology]] 101: Advanced Diseases=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: I don&#039;t get paid enough for this&amp;quot;&amp;gt;[Greetings, loyal Nanotrasen employee! I am Sulfur IV], NANOTRASEN&#039;S TOP VIROLOGIST. I HAVE [PHDs in biochemistry, epidemiology, genetics, philosophy, bioengineering, and software engineering, and multiple awards for my achievements in virology and related fields], AND I&#039;M GOING TO [educate the next generation of promising young doctors on] EXACTLY HOW TO CREATE [safe and beneficial viral agents]! LISTEN WELL, AS [you may replay this recording as many times as you need to in order to understand the material]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Tools of the Trade==&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
The Pandemic 2200 is a stationary, versatile machine used for Virology. When you place a beaker, bottle, or other container that holds blood that contains a virus, the Pandemic will scan it. It will give you the virus&#039; precise stats, transmission type, cure, and full explanations on each of its symptoms, and their thresholds, regardless of the virus&#039; stealth.&lt;br /&gt;
====Creating a Culture====&lt;br /&gt;
The pandemic can be used to create a culture of a virus, on a small cooldown. This creates a bottle of 20 units of synthblood that contains a copy of the virus within the extrapolator. This function alone makes the Pandemic an essential tool for a virologist&lt;br /&gt;
====Vaccination====&lt;br /&gt;
When a virus is cured, that person&#039;s blood will contain antibodies. On a much longer cooldown than creating a culture, a Vaccine can be created for any cured viruses in a blood sample.&lt;br /&gt;
===[[File:Explorator_scan.gif|64px]]Viral Extrapolator===&lt;br /&gt;
The viral extrapolator is a bulky, slow, but portable device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand. Using an extrapolator on any target that has any sort of viral contamination will preform a special interaction, depending on what mode it&#039;s in&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. An extrapolator will not tell you the cure. If a virus is too stealthy, it will show you that the virus is there, but will not tell you any more information&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
====Upgrading the extrapolator====&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms. You can print out more scanning modules in the medical lathe- these are very important if you want to get higher level symptoms!&lt;br /&gt;
====Symptom Isolation====&lt;br /&gt;
The viral extrapolator has a second, very potent use: by using it on a virus culture bottle whilst it is in [[File:Explorator_sample.gif|32px]]Extract mode, you can isolate symptoms, depending on the extrapolator&#039;s scanner level- a tier 2 or higher scanner is required for level 8 symptoms, and a tier 3 or higher scanner is required for level 9 symptoms. Isolating a symptom creates a culture bottle containing nothing but that symptom. &lt;br /&gt;
===Other Useful Tools===&lt;br /&gt;
* Dropper: All virus recipes only need one unit of chemical, so a dropper is absolutely essential for transferring the smaller amounts&lt;br /&gt;
* Bio-bag: You will likely isolate many symptoms, and find many diseases with your extrapolator, and you can keep all of those cultures in a handy biobag! you can find these in biohazard lockers&lt;br /&gt;
* Medical belt: A medical belt can hold your bulky extrapolator, biobags, droppers, etc. You can find one in medbay storage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Diseases: an explanation==&lt;br /&gt;
An Advanced Disease is a special kind of virus, which has special Stats and Symptoms, which control its effects and attributes&lt;br /&gt;
===Understanding stats===&lt;br /&gt;
Outside of symptom thresholds, stats are somewhat simple to understand&lt;br /&gt;
====Stealth====&lt;br /&gt;
If stealth is above two, medical scanners and medical HUDs cannot detect it. More higher stealth needs higher tier scanning module, but even T4 scanning module wouldn&#039;t be able to detect an extremely high stat stealth virus. &lt;br /&gt;
====Stage Speed====&lt;br /&gt;
Stage speed influences a viruses incubation period, or Stage. A virus has five stages, with a probability equal to its Stage Speed (or 2, if stage speed drops below 2) each disease tick to progress to the next stage- more stage speed makes a virus progress faster&lt;br /&gt;
====Resistance====&lt;br /&gt;
Resistance determines how hard a virus is to cure- the higher the resistance, the longer a cure will take to cure a virus. Resistance also determines what cure a virus will use, and is determined by subtracting half of the virus&#039; symptom count from its resistance. Check the following table for the resistance value a 6 symptom virus would use for its cure. Only one cure will be picked from the list!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |Resistance required at 6 symptoms&lt;br /&gt;
|-&lt;br /&gt;
|4 or less||5||6||7||8||9||10||11||12||13||14 or more&lt;br /&gt;
|-&lt;br /&gt;
|Water, Nutriment, Ash, Iron||Ethanol, Radium, Potassium, Lithium, Oil||Table Salt, Nicotine, Space drugs||Saline-Glucose Solution, Antihol, Welding fuel, Space Cleaner||Spaceacillin, Mindbreaker Toxin, Itching Powder, Cryoxadone, Epinephrene||Miner&#039;s Salve, Oxolandrone, Atropine||Leporazine, Holy Water, Neurine||Concentrated Barber&#039;s Aid, Happiness, Pentetic Acid||Haloperidol, Pax, Black Powder, Diphenhydramine||Lipolicide, Ketamine, Methamphetamine||Krokodil, Quantum Hair Dye, Modafinil&lt;br /&gt;
|}&lt;br /&gt;
====Transmission====&lt;br /&gt;
Transmission determines the vector by which a virus spreads. Transmission is determined by subtracting the virus&#039; symptom count from the virus&#039; transmission stat. Consult the following table for the transmission value a 6 symptom virus would have.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Transmission required at 6 symptoms&lt;br /&gt;
|-&lt;br /&gt;
|8 or less&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|11 or more&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
|Fluids&lt;br /&gt;
|Contact&lt;br /&gt;
|Airborne&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Severity====&lt;br /&gt;
Severity is a special stat. it is added up in a special order, depending on the symptom. Severity affects disease mutation, which disease slot it occupies within a host, and how the disease appears on a medical HUD. The process to determine severity is detailed below&lt;br /&gt;
#Neutered symptoms have no effect on severity&lt;br /&gt;
#Symptoms with 5 or higher severity are added. If severity is greater than 5 already, add that symptom&#039;s severity minus five instead&lt;br /&gt;
#If severity is less than 5, symptoms with severity of 1-2 are added, to a maximum of 3 severity&lt;br /&gt;
#If severity is less than 5, symptoms with a severity of 3-4 are added, to a maximum of 4 severity&lt;br /&gt;
#Symptoms with a severity of 0 or less are added&lt;br /&gt;
&lt;br /&gt;
Example) If you add -1 severity to a 5 severity symptom, it becomes 4 severity, locking it to a maximum of 4 severity. So, you need another 5 severity symptom to get 3rd slot.&lt;br /&gt;
&lt;br /&gt;
===Advanced Disease Slots===&lt;br /&gt;
Every host has five special advanced disease slots, each of which can have a different disease. If a disease tries to infect the same slot as another disease, its transmission must be at least twice the resistance of the disease occupying the slot, in which case, it pushes the occupying disease out, but doesnt cause immunity. Simple diseases do not occupy disease slots. This mechanic may be exploited by a virologist to stack multiple diseases- typically, no more than three.&lt;br /&gt;
#The first slot is occupied by diseases with &#039;&#039;&#039;0 or lower severity&#039;&#039;&#039;&lt;br /&gt;
#The second slot is occupied by diseases with &#039;&#039;&#039;1 to 4 severity&#039;&#039;&#039;&lt;br /&gt;
#The third slot is occupied by diseases with &#039;&#039;&#039;5 or higher severity&#039;&#039;&#039;&lt;br /&gt;
#The fourth slot is occupied by &#039;&#039;&#039;Sentient&#039;&#039;&#039; diseases&lt;br /&gt;
#The fifth slot is occupied by &#039;&#039;&#039;Dormant&#039;&#039;&#039; diseases. there is no limit to diseases in this slot, but none of them do anything&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Symptoms===&lt;br /&gt;
A Symptom is a single effect a virus causes. A virus can have up to 6 symptoms. Symptoms each have their own stats, which are added to the virus&#039; stats (except severity, which is calculated differently). Symptoms go from levels 0-9. &lt;br /&gt;
====Symptom Levels====&lt;br /&gt;
* &#039;&#039;&#039;Level 0&#039;&#039;&#039; symptoms are wacky symptoms that could fit within levels 1-6, outside of the fact they&#039;re ridiculous. Can only be obtained from Anomalous Virus Food, or mutant clown and mime viruses&lt;br /&gt;
* &#039;&#039;&#039;Levels 1 and 2&#039;&#039;&#039; are mundane virus symptoms you could expect to see on an everyday virus&lt;br /&gt;
* &#039;&#039;&#039;Level 3&#039;&#039;&#039; symptoms are lower grade negative symptoms that are merely debilitating.&lt;br /&gt;
* &#039;&#039;&#039;Level 4&#039;&#039;&#039; symptoms alter how a virus itself acts&lt;br /&gt;
* &#039;&#039;&#039;Level 5&#039;&#039;&#039; symptoms are odd symptoms that are primarily useful for stat boosts&lt;br /&gt;
* &#039;&#039;&#039;Level 6&#039;&#039;&#039; symptoms are low-tier beneficial symptoms and neutral symptoms with unique effects&lt;br /&gt;
* &#039;&#039;&#039;Level 7&#039;&#039;&#039; symptoms are potentially lethal negative symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 8&#039;&#039;&#039; symptoms are beneficial symptoms that are more universally useful than level 6 symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 9&#039;&#039;&#039; symptoms are the most powerful symptoms. They arent reliably obtainable, and would fit into any other level besides being generally more powerful than most other symptoms in some way&lt;br /&gt;
====Thresholds====&lt;br /&gt;
Most symptoms have Stat Thresholds. If the virus they are included in meets a threshold, they gain a new and interesting effect. &amp;lt;big&amp;gt;&#039;&#039;&#039;Thresholds are one of the most important parts of being a robust virologist. Use them!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disease chemicals and modification===&lt;br /&gt;
====Combining diseases====&lt;br /&gt;
If you mix two disease cultures, the viruses will be combined, mixing their symptoms. this is useful if you have been isolating symptoms with an extrapolator.&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It isn&#039;t as useful as it used to be, but you may find some niche uses for it, especially if you lack an extrapolator&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection, and some symptoms like Macrophage. Good for personal diseases, or if you wanna meet a transmission threshold without spreading the disease. &lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited. A Preserved disease won&#039;t evolve while spreading- if you make a spreading beneficial disease, you should definitely preserve it.&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. You should always neuter stat symptoms with mechanical effects, such as Sneezing, Ducatopod, etc. &#039;&#039;&#039;Neutering a symptom sets its severity to 0&#039;&#039;&#039;&lt;br /&gt;
===Virus Evolution===&lt;br /&gt;
When a virus that has not been preserved through Cryostylane that can spread via the &#039;&#039;&#039;Fluids&#039;&#039;&#039; vector infects a target, and is not the &amp;quot;master copy&amp;quot; of a virus, it has a chance to Evolve. &lt;br /&gt;
====Evolution chance====&lt;br /&gt;
Viruses have a 35% chance to evolve when transmitted. subtract the virus&#039; net Stealth and Resistance from this score (this cannot increase mutation chance above 50) to get the base evolution chance of a virus&lt;br /&gt;
====Evolution Level====&lt;br /&gt;
Viruses do not evolve equally. When a virus evolves, the level of the symptom it evolves to is determined by its &#039;&#039;&#039;Severity&#039;&#039;&#039;&lt;br /&gt;
*The minimum level of this symptom is between 1 and 6, determined by subtracting three from the virus&#039; severity&lt;br /&gt;
*The maximum level of this symptom is equal to the virus&#039; severity plus 4, though it cannot exceed nine&lt;br /&gt;
*Exceedingly rarely, or if the target is a Clown or a Mime, the virus may evolve a level 0 symptom instead. If the conditions to do this are met, it can just spawn a lower level symptom instead, however&lt;br /&gt;
====Curing a mutant virus====&lt;br /&gt;
Viruses change cures when they mutate. However, immunity to one is immunity to all strains! Additionally, a vaccine for one strain works for all strains of the virus!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Making a virus=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: Fuck you.&amp;quot;&amp;gt;And we come to the meat of why I was the one hired to write this boring textbook of a guide that my corporate editor is no doubt going to [do their job and maintain a professional tone on]. I&#039;m going to teach you exactly how a pro designs a virus. According to my contract, I don&#039;t have to tell you any procedure as far as it comes to actually doing the nitty-gritty of it, so I won&#039;t- you gotta find out the technique yourself. Good luck, [soon-to-be qualified individual]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Creating a virus recipe==&lt;br /&gt;
This is the first step to designing your virus, and it&#039;s the most important one. Before you even start, you need a game plan- what kind of virus are you going to make? do you want it to be just for yourself? for the crew? &amp;lt;span title=&amp;quot;Editors note: The fact we still keep this disloyal scum around baffles me.&amp;quot;&amp;gt;[Are you designing a proof-of-concept virulent agent for the purpose of a Nanotrasen-signed military arms contract]?&amp;lt;/span&amp;gt;. After that, choose your symptoms, calculate their totals, and take thresholds into account. &lt;br /&gt;
*Most viruses for impersonal use are designed on a single virus, due to the fact that spreading multiple diseases at once presents unforeseen challenges, and that most people who would accept a normal beneficial disease do not want to deal with the inconveniences of higher-severity symptoms&lt;br /&gt;
*If you&#039;re creating a virus for yourself, however? try to make a virus that uses all three disease channels available to you. Remember that most deadly symptoms can, in some way, be inhibited by a beneficial symptom or two.&lt;br /&gt;
==Obtaining Symptoms==&lt;br /&gt;
The first thing a virologist needs to do once they have a recipe is hunt down the symptoms they need to make that recipe. This is what a virologist will spend most of their shift doing! Use one of the methods detailed below to find the symptoms you need&lt;br /&gt;
===Symptom Hunting===&lt;br /&gt;
The Viral Extrapolator can be used to extract diseases from several sources. Clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] mode will determine if it has a disease, and, if the disease is not too stealthy, what symptoms it has. Otherwise, clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] mode will extract the disease from the target. The following sources are the most common sources of viruses, usually found in maintenance:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases. These will spread their disease when used! be careful.&lt;br /&gt;
* Mice and rats. These will also spread their disease when eaten- be careful&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
====Dormant Diseases====&lt;br /&gt;
Dormant Diseases are an inactive disease on a station employee. Employees of some jobs are likelier to have diseases than others, and some races are less or more likely to have diseases. Experiment!&lt;br /&gt;
A dormant disease can be obtained like any other hunted disease, or you may take a blood sample of the affected employee. Dormant diseases are special in that they are &amp;lt;b&amp;gt;unsuited for modification&amp;lt;/b&amp;gt;- you must isolate their symptoms for use&lt;br /&gt;
===Mutagenic Chemicals===&lt;br /&gt;
[[Guide_to_chemistry#Virology_Recipes|Virological Reagents]] are used to obtain a symptom from a specific symptom level. This is generally less efficient than other methods of obtaining symptoms, and cannot obtain level 9 symptoms. Generally, the most efficient way to obtain a symptom via mutagenic chemicals is dumping one unit of the chemical into a culture with one symptom until you find the symptom you want, without clearing the bottle. After you find the desired symptom, use the extrapolator to isolate it. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Discovered when an intern spilt their banana milkshake in one of my cultures, Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining ten units of pure Laughter (made by mixing banana juice and sugar) with virus food. This is the only way to obtain level 0 symptoms on a reliable basis- so if you wish to use one, you are required to use anomalous virus food.&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
===Viral Evolution===&lt;br /&gt;
Viral evolution is the slowest and least efficient way to obtain symptoms. However, it&#039;s also the only way to reliably obtain level 9 symptoms. The lower a viruses cumulative resistance and stealth are, the likelier a virus is to mutate when it is transmitted. Viruses do not mutate when first injected, nor do they mutate if they cannot spread by fluid transmission. If a virus mutates, it will gain a new symptom. This symptom&#039;s level depends on the viruses severity- the lowest possible level is the lower of severity-3, or 6. The highest possible level is severity +4, or 9. The best way to obtain new symptoms through viral evolution is testing a transmittable, deadly disease on monkeys, and curing it when monkeys dont get what you want, that you may reuse them. Follow biohazard protocol whilst doing so!&lt;br /&gt;
====Biohazard Protocol====&lt;br /&gt;
Testing and evolving a virus is very dangerous. Make sure to warn all visitors and medical personnel when experimenting with a virus. Wear proper protective gear, so as not to expose yourself to the virus. If you get infected, do not leave your laboratory! call for help, so as not to spread the virus!&lt;br /&gt;
==Finalizing your virus==&lt;br /&gt;
When you have found all your symptoms, it&#039;s a simple manner of isolating them, combining them, making cultures, and then doing a few final steps, depending on the virus&lt;br /&gt;
*If your virus is transmittable by Fluids, consider adding &#039;&#039;&#039;Cryostylane&#039;&#039;&#039; to the mix. This will prevent it from mutating!&lt;br /&gt;
*If your virus is transmittable at all, you must get the approval of the Chief Medical Officer and the Captain before using it outside of your laboratory. &lt;br /&gt;
*If you plan to distribute a virus to the public, get the approval of the Chief Medical Officer&lt;br /&gt;
*If your virus does not have a symptom that will transmit it regardless of its transmission vector, adding &#039;&#039;&#039;Spaceacillin&#039;&#039;&#039; will Falter it, and prevent it from spreading.&lt;br /&gt;
*If you are a race that isn&#039;t virus immune, but can&#039;t gain a disease by normal means, whether due to being unable to drink, or being unable to inject a virus, you can have an infected monkey bite you. If no monkeys are available, you can use a Cryotube- placing the culture in the tube will infect you&lt;br /&gt;
=Symptoms Table=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= Alright, here’s the good part: As follows is a complete list of symptoms we are currently equipped to pick up on our equipment. I’ve taken the liberty of categorizing symptoms by how *angry* people will get when they’re injected with the symptom! I’ve also color coded the thresholds, if they’ll change which category a symptom will fall into! The colors of my genius grade system are based on what they look like on your handy-dandy little medical heads-up-devices.&lt;br /&gt;
&lt;br /&gt;
And- Do please note, being of a scary color doesnt mean a symptom can&#039;t be used beneficially. Experiment!&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blue Grade==&lt;br /&gt;
These symptoms have very few, if any, side effects. People will generally not notice these, or be grateful for them. Neutered symptoms generally fall into this category&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #abe6ff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Aptotic Culling&lt;br /&gt;
| 1 || 1 || 1 || -2 || 0 || 8 || The virus converts radiation to brute damage.|| &amp;lt;span title=&amp;quot;The virus converts toxin damage to brute damage&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title = &amp;quot;The virus converts cellular damage to burn damage&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Biometallic Replication&lt;br /&gt;
| 0 || 1 || 4 || -1 || 0 || 9 || The virus becomes able to infect robotic species, such as IPCS. The virus also allows inorganic hosts to use nanites.|| &amp;lt;span title=&amp;quot;Slowly replaces the host&#039;s organic organs with clockwork versions of themselves, which offer no inherent advantage. +1 severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title = &amp;quot;Slowly turns the host&#039;s body into that of a clockwork automaton. This offers no inherent advantage. +1 severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Most of the new organs and bodyparts gain inherent advantages, though most aren&#039;t as good as those obtained in Robotics. -3 Severity&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || The host’s physical age reverts to, and never exceeds, 18 years old.||None&lt;br /&gt;
|-&lt;br /&gt;
!Inorganic Biology&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 4 || The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 6 || The virus heals the host of brain damage || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas, even those that would normally require a lobotomy&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || 0 || 6 || The virus multiplies metal and silicate structure, enhancing nanite replication and healing the host&#039;s mechanical bodyparts of brute and burn damage. This can cause some unpredictable nanite activation.||&amp;lt;span title=&amp;quot;Increases the replication boost and heal speed.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || 2 || 2 || 0 || 0 || 4 || The virus can affect the undead. It also continues to function when the host is dead.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Organ Restoration&lt;br /&gt;
| 2 || 3 || -2 || -1 || -1 || 6 || The virus heals damage to most organs.||&amp;lt;span title=&amp;quot;The host will slowly regenerate missing organs. -1 Severity.&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will become immune to appendicitis and heart disease.&amp;quot;&amp;gt;Stage speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 8 || The host no longer needs to breath, and, if they somehow take oxygen damage, it will quickly be healed || &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 0 || -1 || 8 || Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The virus&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Toxoplasmosis Sapiens&lt;br /&gt;
| 1 || -2 || -3 || 1 || -1 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;|  The host feels slightly happier around cats|| &amp;lt;span title=&amp;quot;The virus causes intense damage to the host’s language center, causing them to slur their speech in an infuriating manner. +2 severity&amp;quot;  style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus&#039;s causes a dysmorphic mania, leading to sour mood, violent outbursts, and, in extreme cases, spontaneous organ mutation. +3 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Aggressive Metabolism&lt;br /&gt;
| 1 || 1 || 3 || -4 || 0 || 4 || The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Evolutionary Acceleration&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 4 || Doubles the virus’ chance of mutation||None&lt;br /&gt;
|-&lt;br /&gt;
!Viral Power Multiplier&lt;br /&gt;
| 2 || 2 || 2 || 2 || 0 || -1 || The virus’ symptoms have their power levels increase. This symptom is impossible to obtain, however. || &amp;lt;span title=&amp;quot;The virus constantly scrambles its total power among its symptoms&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the power boost from this symptom&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Self-Adaptation&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 4 || Halves the virus’ chance of mutation||None&lt;br /&gt;
|-&lt;br /&gt;
!Viral Suspended Animation&lt;br /&gt;
| 4 || -2 || -2 || 1 || 0 || 4 || The virus does nothing until it reaches its final stage||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Green Grade==&lt;br /&gt;
These symptoms have noticeable, but minor side effects. Don’t expect people to be grateful for diseases like this.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background:#c7edbe;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Alopecia&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 5 || Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 1 || The host coughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity &amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot; &amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Dermagraphic Ovulogenesis&lt;br /&gt;
| -3 || 1 || 0 || 2 || -1 || 8 || The virus causes the host to grow egg-like nodules on their skin, which periodically fall off and contain the disease and some healing chemicals. || &amp;lt;span title=&amp;quot;Eggs and Egg Sacs contain all diseases on the host, instead of just the disease containing the symptom. +1 Severity &amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs will &#039;explode&#039; into eggs after a period of time, covering a larger area with infectious matter. +1 Severity&amp;quot;&amp;gt;Transmission 16&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot; Eggs and Egg Sacs contain more healing chems. -1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Eggs and Egg Sacs become nearly transparent, making them more difficult to see. +1 Severity&amp;quot;&amp;gt;Stealth 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs fall off the host more frequently.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 1 || 3 || 3 || 1 || 0 || 5 || Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!Fever&lt;br /&gt;
| -1 || 3 || 3 || 2 || 0 || 2 || Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 5&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -1 || 1 || 1 || 1 || 3 || Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 7&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, which weakens the host. +1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 9&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hemetophagy&lt;br /&gt;
| 1 || -2 || 1 || 2 || 0 || 9 || The host becomes able to consume blood from any source, even by standing on blood pools on the floor. However, their blood volume is slowly consumed by the virus||&amp;lt;span title=&amp;quot;Consumed blood will slowly heal the host. -1 severity&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus assimilates consumed blood into the host’s body at a faster rate, but also drains the host’s blood faster&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus becomes somewhat more aggressive, consuming blood from a greater range, and from open wounds in creatures in close contact with the host&amp;quot;&amp;gt;Transmission 6 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyperactivity&lt;br /&gt;
| -4 || 0 || 2 || -3 || 1 || 8 || Causes the host to become hyperactive, making them need to eat more often, and making them regenerate .||&amp;lt;span title=&amp;quot;The virus can cause starvation, but increases stamina regeneration. -1 severity&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus causes extreme nervousness and paranoia, resulting in bad mood and hallucinations. However, it also allows the host to shake stuns faster. -1 severity.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyperperspiration&lt;br /&gt;
| 1 || -1 || 0 || 1 || 1 || 6 || Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Sweat will clean surrounding tiles, and the symptom no longer leaves puddles&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hysteria&lt;br /&gt;
| 1 || 1 || -1 || 3 || 0 || 9 || All hosts of the virus will fixate on a random action, and will do it at random. When a host sees another host perform the action, they will do so as well.|| &amp;lt;span title=&amp;quot;The disease spreads memetically-. If someone sees the host perform the action, they will become infected as well!&amp;quot;&amp;gt;Airborne spread&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 1 || Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scratch themselves when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Metabolic Boost&lt;br /&gt;
| -1 || -2 || 2 || 1 || 0 || 8 || Doubles the host&#039;s metabolism speed, making them process chems much faster than normal, with twice the effect, but also increasing their hunger tenfold. ||&amp;lt;span title=&amp;quot;Reduces hunger rate&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Chemical metabolization is tripled instead of doubled&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necropolis Seed&lt;br /&gt;
| 0 || 3 || -10 || -3 || -1 || 9 || Makes the host do more damage with their punches, become immune to piercing take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 8&#039;&#039;&#039;,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 15&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot;&amp;gt;Resistance 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Photosensitive Muscle Condensation&lt;br /&gt;
| 0 || 2 || -3 || 0 || -2 || 8 || When the host is surrounded by light, their maximum health increases, and their speed decreases. In the darkness, the host’s speed increases, and their health decreases||&amp;lt;span title=&amp;quot;The difference between light and dark conditions becomes twice as pronounced“&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Pierrot&#039;s Throat&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 15&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Polyvitiligo&lt;br /&gt;
| 0 || 1 || 4 || 1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -3 || -2 || 8 || Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma. This activates symptoms that normally only activate on death&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Revitiligo&lt;br /&gt;
| 1 || 2 || 1 || 2 || 0 || 5 || Makes the host black. Every virologist&#039;s first joke plague. No one finds it funny anymore.||None&lt;br /&gt;
|-&lt;br /&gt;
!SBG Syndrome&lt;br /&gt;
|1 || 2 || 3 || 1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot; | Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease. ||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Pituitary Disruption&lt;br /&gt;
| -3 || -2 || 1 || -2 || 1 || 8 || Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas. -1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Triples healing speed, but causes minor cell damage over time. Teratomas become more advanced. Also causes limb regeneration. +3 Severity.&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Shivering&lt;br /&gt;
|0 || 2 || 2 || 2 || 0 || 2 || Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 5&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
| 0 || 4 || -1 || 1 || 0 || 6 || The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them, which also causes them to go haywire as they die. The virus&#039; silicon-eating will also severely damage mechanical bodyparts.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed, and increases the damage on mechanical parts&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sneezing&lt;br /&gt;
| -2 || 3 || 0 || 4 || 0 || 1 || Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement&lt;br /&gt;
| 1 || 2 || -2 || -3 || 0 || 8 || If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Toxolysis&lt;br /&gt;
| 0 || -2 || 2 || -2 || 0 || 6 || Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vitiligo&lt;br /&gt;
| 2 || 0 || 3 || 1 || 0 || 5 || Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!Wizarditis&lt;br /&gt;
| 1 || -2 || -3 || -1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host believes themselves to be a wizard ||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 7&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Xenobiological Symbiosis&lt;br /&gt;
| 1 || 2 || 2 || -1 || 1 || 8 || The disease causes slime-devouring grubs to gestate within the host. This symptom is nearly harmless for most people, causing mere slowdown, but it’s invariably lethal for slime people. The grubs can be butchered for toxic, infectious meat that, when cooked, heals hosts quickly||&amp;lt;span title=&amp;quot;The grubs will devour toxins in the host’s bloodstream. -2 severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;More grubs gestate, at a faster rate. Doubles severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Yellow Grade==&lt;br /&gt;
These symptoms are nonlethal, or very slightly lethal, but they’re usually somewhat annoying to be afflicted with.  &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #fffd7a;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Autobrewery Syndrome&lt;br /&gt;
| -1 || -2 || 3 || -1 || 1 || 6 || The virus causes persistent drunkenness.||&amp;lt;span title=&amp;quot;The drunkenness of the virus is lowered, to only just a pleasant buzz. +1 severity&amp;quot; style=&amp;quot;color:#07de00;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus becomes severe enough to cause lethal alcohol poisoning, if the stealth is below 3. +3 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Bee Infestation&lt;br /&gt;
| -2 || 2 || 1 || 1 || 2 || 0 || Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot; style=&amp;quot;color:#07de00;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
| 1 || 6 || -2 || 1 || 3 || 9 || The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 14&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 8 || The host damages anyone who touches them ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot; style=&amp;quot;color:#07de00;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Confusion&lt;br /&gt;
|1 || -1 || -3 || 0 || 2 || 3 || Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity. &amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -1 || 1 || -3 || 2 || 3 || Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity &amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deoxyribonucleic Acid Saboteur&lt;br /&gt;
| -2 || -3 || 0 || -3 || 3 || 3 || Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Ducatopod&lt;br /&gt;
| 0 || 2 || 5 || -2 || 2 || 9 || style=&amp;quot;color:#ff69ed&amp;quot; | Causes the host to secrete industrial grade lubricant from their feet. ||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Gravitic Biopotential Instability Syndrome&lt;br /&gt;
| -3 || -1 || -2 || -1 || 2 || 9 || Causes the host to be randomly subject to gravitational changes. ||&amp;lt;span title=&amp;quot;Unfastened objects near the host will occasionally be launched at the host. +1 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The gravitational forces upon the host can reach lethal levels. +1 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The gravitic instability may cause spontaneous implosions of the host’s body, if the host is in hardcrit or dead. +2 severity&amp;quot; style=&amp;quot;color:#800800;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -3 || -4 || -2 || 3 || 3 || Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Narcolepsy&lt;br /&gt;
| 1 || -1 || -2 || -2 || 3 || 3 || Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Neural Decay&lt;br /&gt;
| 1 || -2 || -3 || -1 || 3 || 7 || The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Doubles frequency of cell death&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Organic Flux Induction&lt;br /&gt;
| 0 || -1 || -1 || -2 || 2 || 6 || Causes EMPs on the host occasionally. Has a cell damage healing threshold.||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Voice Change&lt;br /&gt;
| -1 || -2 || -2 || 2 || 2 || 3 || Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || 0 || 1 || 2 || 1 || 3 || Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| 0 || 2 || -2 || 1 || 2 || 3 || The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable, and only cleanses obesity- it no longer causes starvation&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Red Grade==&lt;br /&gt;
Red grade symptoms are usually extremely debilitating or downright lethal. However, they can usually be cured before they kill the host.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #ffaaa6;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Bubonic Infection&lt;br /&gt;
| -1 || -2 || 3 || 2 || 3 || 6 || The host develops festering pustules, dealing toxin and brute damage.||&amp;lt;span title=&amp;quot;The pustules on the host will occasionally burst, usually when the host is hit, shooting out toxic, damaging pus. +1 severity&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host develops pustules faster&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hemorrhaging Fasciitis&lt;br /&gt;
| -3 || -2 || 0 || -1 || 4 || 7 || Host experiences severe bleeding, which will become lethal.||&amp;lt;span title=&amp;quot;Host will take brute damage as their flesh bursts open&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host sprays infected blood everywhere, and bleeding becomes far deadlier&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Irradiant Cells&lt;br /&gt;
| -1 || 2 || -1 || 2 || 3 || 7 || The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage|| &amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Macrophage&lt;br /&gt;
| -4 || 1 || -2 || 2 || 2 || 9 || The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| 1 || -1 || -2 || -1 || 4 || 7 || Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crimson Grade==&lt;br /&gt;
Crimson grade symptoms are invariably extremely lethal, often killing hosts before they can be cured, or even faster than a cure can take effect &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #de9a97;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Acute Respiratory Distress Syndrome&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Alkali perspiration&lt;br /&gt;
| 2 || -2 || -2 || -2 || 5 || 9 || Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency. +1 severity.&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. +2 severity.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host. Brings severity to 6.&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Autophageocytosis Necrosis&lt;br /&gt;
| -2 || -2 || 1 || -2 || 5 || 9 || Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol. This is supported by the fact that it has no effect on the undead.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Heart Disease&lt;br /&gt;
| 2 || 1 || -6 || -2 || 5 || 9 || Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.|| &amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=35133</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=35133"/>
		<updated>2022-03-23T06:59:13Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Virology for the Layperson: Preventing Diseases=&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
Diseases can be an annoyance to cure and prevent. However, if everyone does their part, an outbreak can be easy to deal with. If a disease is spreading, it&#039;s up to you to prevent yourself from getting it, or, if you&#039;re infected, preventing yourself from spreading it before you&#039;re cured.&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the methods by which a disease spreads. A virus in one of these tiers spreads as if by all tiers below it, unless it&#039;s in the Special tier. Each has listed the means to prevent spread, and are listed when getting a medical scan of the virus:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected. &lt;br /&gt;
* Contact - The infection infests the skin of the host. Merely touching, or bumping into them, is enough to catch the infection. If infected with a Contact virus, isolate yourself from high traffic areas. Wearing bio-protective clothes will protect from contact infection&lt;br /&gt;
* Fluids - The infection spreads through fluids, and is susceptible to mutation, if it&#039;s an advanced disease. Diseases which spread through fluids infect through vomit, blood, and similar floor splatters- wear bandages if infected and bleeding. White Shoes are sufficient to protect from most sources of Fluid spread disease. &lt;br /&gt;
* Blood - The infection will typically only spread through injection, bites, ingestion and other methods which must usually be intentional. Bloodborne viruses are of minimal concern- if infected, you can safely visit Medical for treatment. Blood transmission diseases can also be spread by sharing syringes- exercise extreme caution!&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
====Hunger====&lt;br /&gt;
Being hungry makes it easier for you to transmit and catch diseases. Eat well, stay healthy!&lt;br /&gt;
====Isolation====&lt;br /&gt;
If you&#039;re infected with a virus, avoid contact with other crew! if the virus is deadly, try finding an alternate route into medical- don&#039;t give everyone in the lobby viral supertuberculosis!&lt;br /&gt;
====Sterilization====&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination. Make sure blood is cleaned from the floor at all times; any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
====Spaceacillin====&lt;br /&gt;
Spaceacillin prevents diseases from spreading when injected into a host. use it to prevent further spread!&lt;br /&gt;
====Biohazard PPE====&lt;br /&gt;
The following PPE, or, personal protective equipment, all serves to slow the spread of disease, whether you are or are not infected:&lt;br /&gt;
* Wearing a full biosuit, and some EVA suits, will protect you entirely from Contact and Fluid based infections. This equipment does not protect from airborne illness- wear your internals!&lt;br /&gt;
* A virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs or Research Director jumpsuit provides some biological protection&lt;br /&gt;
* Wearing a labcoat also provides rudimentary protection from contact infection&lt;br /&gt;
* [[Latex Gloves]] (and nitrile gloves) provide some degree of protection from biohazards, though most gloves offer at least a partial degree. If you must pick up a biohazardous object, wear latex or nitrile gloves!&lt;br /&gt;
* Sterile masks offer some biohazard protection&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best) will protect you from diseases transmitted from puddles on the floor to some degree, with White Shoes providing the most protection&lt;br /&gt;
* [[Internals]] are a foolproof way to protect yourself from airborne pathogen&lt;br /&gt;
====Mutations====&lt;br /&gt;
Some viruses mutate when spread. This may change their cure. However, they&#039;re still susceptible to the same vaccine! If a virus is shown to mutate, make sure to produce vaccines.&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Most infections have a chemical cure, which can be administered to remove the infection. Generally, 5 to 10 units are sufficient to cure an infection. However, once you are cured, you should take a blood sample and give it to the virologist!&lt;br /&gt;
====Vaccination====&lt;br /&gt;
A vaccine is a special reagent that the virologist can create using the blood of a person who has been cured of a disease. Unlike a Cure, only one tenth of a unit of a vaccine is necessary to cure a disease, and it has no side effects, unlike some cures&lt;br /&gt;
====Creating Vaccines====&lt;br /&gt;
The Virologist has access to a machine called the [[File:Pandm.gif|32px]]PanD.E.M.I.C 2200. This machine has the capability to produce a Vaccine when given blood containing antibodies- IE, blood of a cured person. Simply put a beaker containing this blood into the machine, select an infection to synthesize a vaccine for, and you&#039;ll have a bottle full of 15 units of vaccine!&lt;br /&gt;
===Simple Diseases===&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases and afflictions aren&#039;t necessarily even diseases- some of them lack vaccines. If a disease can&#039;t be vaccinated, curing it is not within the domain of the virologist&#039;s job.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. There is no vaccine for alien parasites. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. There is no vaccine for Zombie Infection. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. There is no vaccine for Jungle Fever. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here. There is no vaccine for Heart Disease. || N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]] || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|-&lt;br /&gt;
|The Rhumba Beat&lt;br /&gt;
|Unknown&lt;br /&gt;
|Random events&lt;br /&gt;
|Causes the infected to take burn damage, be lit on fire, and finally: start exploding when it reaches the last stage. Chick Chicky Boom!&lt;br /&gt;
|Contact&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[virologist|Virology]] 101: Advanced Diseases=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: I don&#039;t get paid enough for this&amp;quot;&amp;gt;[Greetings, loyal Nanotrasen employee! I am Sulfur IV], NANOTRASEN&#039;S TOP VIROLOGIST. I HAVE [PHDs in biochemistry, epidemiology, genetics, philosophy, bioengineering, and software engineering, and multiple awards for my achievements in virology and related fields], AND I&#039;M GOING TO [educate the next generation of promising young doctors on] EXACTLY HOW TO CREATE [safe and beneficial viral agents]! LISTEN WELL, AS [you may replay this recording as many times as you need to in order to understand the material]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Tools of the Trade==&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
The Pandemic 2200 is a stationary, versatile machine used for Virology. When you place a beaker, bottle, or other container that holds blood that contains a virus, the Pandemic will scan it. It will give you the virus&#039; precise stats, transmission type, cure, and full explanations on each of its symptoms, and their thresholds, regardless of the virus&#039; stealth.&lt;br /&gt;
====Creating a Culture====&lt;br /&gt;
The pandemic can be used to create a culture of a virus, on a small cooldown. This creates a bottle of 20 units of synthblood that contains a copy of the virus within the extrapolator. This function alone makes the Pandemic an essential tool for a virologist&lt;br /&gt;
====Vaccination====&lt;br /&gt;
When a virus is cured, that person&#039;s blood will contain antibodies. On a much longer cooldown than creating a culture, a Vaccine can be created for any cured viruses in a blood sample.&lt;br /&gt;
===[[File:Explorator_scan.gif|64px]]Viral Extrapolator===&lt;br /&gt;
The viral extrapolator is a bulky, slow, but portable device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand. Using an extrapolator on any target that has any sort of viral contamination will preform a special interaction, depending on what mode it&#039;s in&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. An extrapolator will not tell you the cure. If a virus is too stealthy, it will show you that the virus is there, but will not tell you any more information&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
====Upgrading the extrapolator====&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms. You can print out more scanning modules in the medical lathe- these are very important if you want to get higher level symptoms!&lt;br /&gt;
====Symptom Isolation====&lt;br /&gt;
The viral extrapolator has a second, very potent use: by using it on a virus culture bottle whilst it is in [[File:Explorator_sample.gif|32px]]Extract mode, you can isolate symptoms, depending on the extrapolator&#039;s scanner level- a tier 2 or higher scanner is required for level 8 symptoms, and a tier 3 or higher scanner is required for level 9 symptoms. Isolating a symptom creates a culture bottle containing nothing but that symptom. &lt;br /&gt;
===Other Useful Tools===&lt;br /&gt;
* Dropper: All virus recipes only need one unit of chemical, so a dropper is absolutely essential for transferring the smaller amounts&lt;br /&gt;
* Bio-bag: You will likely isolate many symptoms, and find many diseases with your extrapolator, and you can keep all of those cultures in a handy biobag! you can find these in biohazard lockers&lt;br /&gt;
* Medical belt: A medical belt can hold your bulky extrapolator, biobags, droppers, etc. You can find one in medbay storage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Diseases: an explanation==&lt;br /&gt;
An Advanced Disease is a special kind of virus, which has special Stats and Symptoms, which control its effects and attributes&lt;br /&gt;
===Understanding stats===&lt;br /&gt;
Outside of symptom thresholds, stats are somewhat simple to understand&lt;br /&gt;
====Stealth====&lt;br /&gt;
If stealth is above two, medical scanners and medical HUDs cannot detect it. More higher stealth needs higher tier scanning module, but even T4 scanning module wouldn&#039;t be able to detect an extremely high stat stealth virus. &lt;br /&gt;
====Stage Speed====&lt;br /&gt;
Stage speed influences a viruses incubation period, or Stage. A virus has five stages, with a probability equal to its Stage Speed (or 2, if stage speed drops below 2) each disease tick to progress to the next stage- more stage speed makes a virus progress faster&lt;br /&gt;
====Resistance====&lt;br /&gt;
Resistance determines how hard a virus is to cure- the higher the resistance, the longer a cure will take to cure a virus. Resistance also determines what cure a virus will use, and is determined by subtracting half of the virus&#039; symptom count from its resistance. Check the following table for the resistance value a 6 symptom virus would use for its cure. Only one cure will be picked from the list!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |Resistance required at 6 symptoms&lt;br /&gt;
|-&lt;br /&gt;
|4 or less||5||6||7||8||9||10||11||12||13||14 or more&lt;br /&gt;
|-&lt;br /&gt;
|Water, Nutriment, Ash, Iron||Ethanol, Radium, Potassium, Lithium, Oil||Table Salt, Nicotine, Space drugs||Saline-Glucose Solution, Antihol, Welding fuel, Space Cleaner||Spaceacillin, Mindbreaker Toxin, Itching Powder, Cryoxadone, Epinephrene||Miner&#039;s Salve, Oxolandrone, Atropine||Leporazine, Holy Water, Neurine||Concentrated Barber&#039;s Aid, Happiness, Pentetic Acid||Haloperidol, Pax, Black Powder, Diphenhydramine||Lipolicide, Ketamine, Methamphetamine||Krokodil, Quantum Hair Dye, Modafinil&lt;br /&gt;
|}&lt;br /&gt;
====Transmission====&lt;br /&gt;
Transmission determines the vector by which a virus spreads. Transmission is determined by subtracting the virus&#039; symptom count from the virus&#039; transmission stat. Consult the following table for the transmission value a 6 symptom virus would have.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Transmission required at 6 symptoms&lt;br /&gt;
|-&lt;br /&gt;
|8 or less&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|11 or more&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
|Fluids&lt;br /&gt;
|Contact&lt;br /&gt;
|Airborne&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Severity====&lt;br /&gt;
Severity is a special stat. it is added up in a special order, depending on the symptom. Severity affects disease mutation, which disease slot it occupies within a host, and how the disease appears on a medical HUD. The process to determine severity is detailed below&lt;br /&gt;
#Neutered symptoms have no effect on severity&lt;br /&gt;
#Symptoms with 5 or higher severity are added. If severity is greater than 5 already, add that symptom&#039;s severity minus five instead&lt;br /&gt;
#If severity is less than 5, symptoms with severity of 1-2 are added, to a maximum of 3 severity&lt;br /&gt;
#If severity is less than 5, symptoms with a severity of 3-4 are added, to a maximum of 4 severity&lt;br /&gt;
#Symptoms with a severity of 0 or less are added&lt;br /&gt;
&lt;br /&gt;
Example) If you add -1 severity to a 5 severity symptom, it becomes 4 severity, locking it to a maximum of 4 severity. So, you need another 5 severity symptom to get 3rd slot.&lt;br /&gt;
&lt;br /&gt;
===Advanced Disease Slots===&lt;br /&gt;
Every host has five special advanced disease slots, each of which can have a different disease. If a disease tries to infect the same slot as another disease, its transmission must be at least twice the resistance of the disease occupying the slot, in which case, it pushes the occupying disease out, but doesnt cause immunity. Simple diseases do not occupy disease slots. This mechanic may be exploited by a virologist to stack multiple diseases- typically, no more than three.&lt;br /&gt;
#The first slot is occupied by diseases with &#039;&#039;&#039;0 or lower severity&#039;&#039;&#039;&lt;br /&gt;
#The second slot is occupied by diseases with &#039;&#039;&#039;1 to 4 severity&#039;&#039;&#039;&lt;br /&gt;
#The third slot is occupied by diseases with &#039;&#039;&#039;5 or higher severity&#039;&#039;&#039;&lt;br /&gt;
#The fourth slot is occupied by &#039;&#039;&#039;Sentient&#039;&#039;&#039; diseases&lt;br /&gt;
#The fifth slot is occupied by &#039;&#039;&#039;Dormant&#039;&#039;&#039; diseases. there is no limit to diseases in this slot, but none of them do anything&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Symptoms===&lt;br /&gt;
A Symptom is a single effect a virus causes. A virus can have up to 6 symptoms. Symptoms each have their own stats, which are added to the virus&#039; stats (except severity, which is calculated differently). Symptoms go from levels 0-9. &lt;br /&gt;
====Symptom Levels====&lt;br /&gt;
* &#039;&#039;&#039;Level 0&#039;&#039;&#039; symptoms are wacky symptoms that could fit within levels 1-6, outside of the fact they&#039;re ridiculous. Can only be obtained from Anomalous Virus Food, or mutant clown and mime viruses&lt;br /&gt;
* &#039;&#039;&#039;Levels 1 and 2&#039;&#039;&#039; are mundane virus symptoms you could expect to see on an everyday virus&lt;br /&gt;
* &#039;&#039;&#039;Level 3&#039;&#039;&#039; symptoms are lower grade negative symptoms that are merely debilitating.&lt;br /&gt;
* &#039;&#039;&#039;Level 4&#039;&#039;&#039; symptoms alter how a virus itself acts&lt;br /&gt;
* &#039;&#039;&#039;Level 5&#039;&#039;&#039; symptoms are odd symptoms that are primarily useful for stat boosts&lt;br /&gt;
* &#039;&#039;&#039;Level 6&#039;&#039;&#039; symptoms are low-tier beneficial symptoms and neutral symptoms with unique effects&lt;br /&gt;
* &#039;&#039;&#039;Level 7&#039;&#039;&#039; symptoms are potentially lethal negative symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 8&#039;&#039;&#039; symptoms are beneficial symptoms that are more universally useful than level 6 symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 9&#039;&#039;&#039; symptoms are the most powerful symptoms. They arent reliably obtainable, and would fit into any other level besides being generally more powerful than most other symptoms in some way&lt;br /&gt;
====Thresholds====&lt;br /&gt;
Most symptoms have Stat Thresholds. If the virus they are included in meets a threshold, they gain a new and interesting effect. &amp;lt;big&amp;gt;&#039;&#039;&#039;Thresholds are one of the most important parts of being a robust virologist. Use them!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disease chemicals and modification===&lt;br /&gt;
====Combining diseases====&lt;br /&gt;
If you mix two disease cultures, the viruses will be combined, mixing their symptoms. this is useful if you have been isolating symptoms with an extrapolator.&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It isn&#039;t as useful as it used to be, but you may find some niche uses for it, especially if you lack an extrapolator&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection, and some symptoms like Macrophage. Good for personal diseases, or if you wanna meet a transmission threshold without spreading the disease. &lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited. A Preserved disease won&#039;t evolve while spreading- if you make a spreading beneficial disease, you should definitely preserve it.&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. You should always neuter stat symptoms with mechanical effects, such as Sneezing, Ducatopod, etc. &#039;&#039;&#039;Neutering a symptom sets its severity to 0&#039;&#039;&#039;&lt;br /&gt;
===Virus Evolution===&lt;br /&gt;
When a virus that has not been preserved through Cryostylane that can spread via the &#039;&#039;&#039;Fluids&#039;&#039;&#039; vector infects a target, and is not the &amp;quot;master copy&amp;quot; of a virus, it has a chance to Evolve. &lt;br /&gt;
====Evolution chance====&lt;br /&gt;
Viruses have a 35% chance to evolve when transmitted. subtract the virus&#039; net Stealth and Resistance from this score (this cannot increase mutation chance above 50) to get the base evolution chance of a virus&lt;br /&gt;
====Evolution Level====&lt;br /&gt;
Viruses do not evolve equally. When a virus evolves, the level of the symptom it evolves to is determined by its &#039;&#039;&#039;Severity&#039;&#039;&#039;&lt;br /&gt;
*The minimum level of this symptom is between 1 and 6, determined by subtracting three from the virus&#039; severity&lt;br /&gt;
*The maximum level of this symptom is equal to the virus&#039; severity plus 4, though it cannot exceed nine&lt;br /&gt;
*Exceedingly rarely, or if the target is a Clown or a Mime, the virus may evolve a level 0 symptom instead. If the conditions to do this are met, it can just spawn a lower level symptom instead, however&lt;br /&gt;
====Curing a mutant virus====&lt;br /&gt;
Viruses change cures when they mutate. However, immunity to one is immunity to all strains! Additionally, a vaccine for one strain works for all strains of the virus!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Making a virus=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: Fuck you.&amp;quot;&amp;gt;And we come to the meat of why I was the one hired to write this boring textbook of a guide that my corporate editor is no doubt going to [do their job and maintain a professional tone on]. I&#039;m going to teach you exactly how a pro designs a virus. According to my contract, I don&#039;t have to tell you any procedure as far as it comes to actually doing the nitty-gritty of it, so I won&#039;t- you gotta find out the technique yourself. Good luck, [soon-to-be qualified individual]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Creating a virus recipe==&lt;br /&gt;
This is the first step to designing your virus, and it&#039;s the most important one. Before you even start, you need a game plan- what kind of virus are you going to make? do you want it to be just for yourself? for the crew? &amp;lt;span title=&amp;quot;Editors note: The fact we still keep this disloyal scum around baffles me.&amp;quot;&amp;gt;[Are you designing a proof-of-concept virulent agent for the purpose of a Nanotrasen-signed military arms contract]?&amp;lt;/span&amp;gt;. After that, choose your symptoms, calculate their totals, and take thresholds into account. &lt;br /&gt;
*Most viruses for impersonal use are designed on a single virus, due to the fact that spreading multiple diseases at once presents unforeseen challenges, and that most people who would accept a normal beneficial disease do not want to deal with the inconveniences of higher-severity symptoms&lt;br /&gt;
*If you&#039;re creating a virus for yourself, however? try to make a virus that uses all three disease channels available to you. Remember that most deadly symptoms can, in some way, be inhibited by a beneficial symptom or two.&lt;br /&gt;
==Obtaining Symptoms==&lt;br /&gt;
The first thing a virologist needs to do once they have a recipe is hunt down the symptoms they need to make that recipe. This is what a virologist will spend most of their shift doing! Use one of the methods detailed below to find the symptoms you need&lt;br /&gt;
===Symptom Hunting===&lt;br /&gt;
The Viral Extrapolator can be used to extract diseases from several sources. Clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] mode will determine if it has a disease, and, if the disease is not too stealthy, what symptoms it has. Otherwise, clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] mode will extract the disease from the target. The following sources are the most common sources of viruses, usually found in maintenance:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases. These will spread their disease when used! be careful.&lt;br /&gt;
* Mice and rats. These will also spread their disease when eaten- be careful&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
====Dormant Diseases====&lt;br /&gt;
Dormant Diseases are an inactive disease on a station employee. Employees of some jobs are likelier to have diseases than others, and some races are less or more likely to have diseases. Experiment!&lt;br /&gt;
A dormant disease can be obtained like any other hunted disease, or you may take a blood sample of the affected employee. Dormant diseases are special in that they are &amp;lt;b&amp;gt;unsuited for modification&amp;lt;/b&amp;gt;- you must isolate their symptoms for use&lt;br /&gt;
===Mutagenic Chemicals===&lt;br /&gt;
[[Guide_to_chemistry#Virology_Recipes|Virological Reagents]] are used to obtain a symptom from a specific symptom level. This is generally less efficient than other methods of obtaining symptoms, and cannot obtain level 9 symptoms. Generally, the most efficient way to obtain a symptom via mutagenic chemicals is dumping one unit of the chemical into a culture with one symptom until you find the symptom you want, without clearing the bottle. After you find the desired symptom, use the extrapolator to isolate it. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Discovered when an intern spilt their banana milkshake in one of my cultures, Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining ten units of pure Laughter (made by mixing banana juice and sugar) with virus food. This is the only way to obtain level 0 symptoms on a reliable basis- so if you wish to use one, you are required to use anomalous virus food.&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
===Viral Evolution===&lt;br /&gt;
Viral evolution is the slowest and least efficient way to obtain symptoms. However, it&#039;s also the only way to reliably obtain level 9 symptoms. The lower a viruses cumulative resistance and stealth are, the likelier a virus is to mutate when it is transmitted. Viruses do not mutate when first injected, nor do they mutate if they cannot spread by fluid transmission. If a virus mutates, it will gain a new symptom. This symptom&#039;s level depends on the viruses severity- the lowest possible level is the lower of severity-3, or 6. The highest possible level is severity +4, or 9. The best way to obtain new symptoms through viral evolution is testing a transmittable, deadly disease on monkeys, and curing it when monkeys dont get what you want, that you may reuse them. Follow biohazard protocol whilst doing so!&lt;br /&gt;
====Biohazard Protocol====&lt;br /&gt;
Testing and evolving a virus is very dangerous. Make sure to warn all visitors and medical personnel when experimenting with a virus. Wear proper protective gear, so as not to expose yourself to the virus. If you get infected, do not leave your laboratory! call for help, so as not to spread the virus!&lt;br /&gt;
==Finalizing your virus==&lt;br /&gt;
When you have found all your symptoms, it&#039;s a simple manner of isolating them, combining them, making cultures, and then doing a few final steps, depending on the virus&lt;br /&gt;
*If your virus is transmittable by Fluids, consider adding &#039;&#039;&#039;Cryostylane&#039;&#039;&#039; to the mix. This will prevent it from mutating!&lt;br /&gt;
*If your virus is transmittable at all, you must get the approval of the Chief Medical Officer and the Captain before using it outside of your laboratory. &lt;br /&gt;
*If you plan to distribute a virus to the public, get the approval of the Chief Medical Officer&lt;br /&gt;
*If your virus does not have a symptom that will transmit it regardless of its transmission vector, adding &#039;&#039;&#039;Spaceacillin&#039;&#039;&#039; will Falter it, and prevent it from spreading.&lt;br /&gt;
*If you are a race that isn&#039;t virus immune, but can&#039;t gain a disease by normal means, whether due to being unable to drink, or being unable to inject a virus, you can have an infected monkey bite you. If no monkeys are available, you can use a Cryotube- placing the culture in the tube will infect you&lt;br /&gt;
=Symptoms Table=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= Alright, here’s the good part: As follows is a complete list of symptoms we are currently equipped to pick up on our equipment. I’ve taken the liberty of categorizing symptoms by how *angry* people will get when they’re injected with the symptom! I’ve also color coded the thresholds, if they’ll change which category a symptom will fall into! The colors of my genius grade system are based on what they look like on your handy-dandy little medical heads-up-devices.&lt;br /&gt;
&lt;br /&gt;
And- Do please note, being of a scary color doesnt mean a symptom can&#039;t be used beneficially. Experiment!&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blue Grade==&lt;br /&gt;
These symptoms have very few, if any, side effects. People will generally not notice these, or be grateful for them. Neutered symptoms generally fall into this category&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #abe6ff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Aptotic Culling&lt;br /&gt;
| 1 || 1 || 1 || -2 || 0 || 9 || The virus converts radiation to brute damage.|| &amp;lt;span title=&amp;quot;The virus converts toxin damage to brute damage&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title = &amp;quot;The virus converts cellular damage to burn damage&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Biometallic Replication&lt;br /&gt;
| 0 || 1 || 4 || -1 || 0 || 9 || The virus becomes able to infect robotic species, such as IPCS. The virus also allows inorganic hosts to use nanites.|| &amp;lt;span title=&amp;quot;Slowly replaces the host&#039;s organic organs with clockwork versions of themselves, which offer no inherent advantage. +1 severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title = &amp;quot;Slowly turns the host&#039;s body into that of a clockwork automaton. This offers no inherent advantage. +1 severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Most of the new organs and bodyparts gain inherent advantages, though most aren&#039;t as good as those obtained in Robotics. -3 Severity&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || The host’s physical age reverts to, and never exceeds, 18 years old.||None&lt;br /&gt;
|-&lt;br /&gt;
!Inorganic Biology&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 4 || The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 6 || The virus heals the host of brain damage || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas, even those that would normally require a lobotomy&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || 0 || 6 || The virus multiplies metal and silicate structure, enhancing nanite replication and healing the host&#039;s mechanical bodyparts of brute and burn damage. This can cause some unpredictable nanite activation.||&amp;lt;span title=&amp;quot;Increases the replication boost and heal speed.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || 2 || 2 || 0 || 0 || 4 || The virus can affect the undead. It also continues to function when the host is dead.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Organ Restoration&lt;br /&gt;
| 2 || 3 || -2 || -1 || -1 || 6 || The virus heals damage to most organs.||&amp;lt;span title=&amp;quot;The host will slowly regenerate missing organs. -1 Severity.&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will become immune to appendicitis and heart disease.&amp;quot;&amp;gt;Stage speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 8 || The host no longer needs to breath, and, if they somehow take oxygen damage, it will quickly be healed || &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 0 || -1 || 8 || Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The virus&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Toxoplasmosis Sapiens&lt;br /&gt;
| 1 || -2 || -3 || 1 || -1 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;|  The host feels slightly happier around cats|| &amp;lt;span title=&amp;quot;The virus causes intense damage to the host’s language center, causing them to slur their speech in an infuriating manner. +2 severity&amp;quot;  style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus&#039;s causes a dysmorphic mania, leading to sour mood, violent outbursts, and, in extreme cases, spontaneous organ mutation. +3 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Aggressive Metabolism&lt;br /&gt;
| 1 || 1 || 3 || -4 || 0 || 4 || The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Evolutionary Acceleration&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 4 || Doubles the virus’ chance of mutation||None&lt;br /&gt;
|-&lt;br /&gt;
!Viral Power Multiplier&lt;br /&gt;
| 2 || 2 || 2 || 2 || 0 || -1 || The virus’ symptoms have their power levels increase. This symptom is impossible to obtain, however. || &amp;lt;span title=&amp;quot;The virus constantly scrambles its total power among its symptoms&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the power boost from this symptom&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Self-Adaptation&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 4 || Halves the virus’ chance of mutation||None&lt;br /&gt;
|-&lt;br /&gt;
!Viral Suspended Animation&lt;br /&gt;
| 4 || -2 || -2 || 1 || 0 || 4 || The virus does nothing until it reaches its final stage||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Green Grade==&lt;br /&gt;
These symptoms have noticeable, but minor side effects. Don’t expect people to be grateful for diseases like this.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background:#c7edbe;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Alopecia&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 5 || Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 1 || The host coughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity &amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot; &amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Dermagraphic Ovulogenesis&lt;br /&gt;
| -3 || 1 || 0 || 2 || -1 || 8 || The virus causes the host to grow egg-like nodules on their skin, which periodically fall off and contain the disease and some healing chemicals. || &amp;lt;span title=&amp;quot;Eggs and Egg Sacs contain all diseases on the host, instead of just the disease containing the symptom. +1 Severity &amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs will &#039;explode&#039; into eggs after a period of time, covering a larger area with infectious matter. +1 Severity&amp;quot;&amp;gt;Transmission 16&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot; Eggs and Egg Sacs contain more healing chems. -1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Eggs and Egg Sacs become nearly transparent, making them more difficult to see. +1 Severity&amp;quot;&amp;gt;Stealth 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs fall off the host more frequently.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 1 || 3 || 3 || 1 || 0 || 5 || Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!Fever&lt;br /&gt;
| -1 || 3 || 3 || 2 || 0 || 2 || Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 5&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -1 || 1 || 1 || 1 || 3 || Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 7&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, which weakens the host. +1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 9&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hemetophagy&lt;br /&gt;
| 1 || -2 || 1 || 2 || 0 || 9 || The host becomes able to consume blood from any source, even by standing on blood pools on the floor. However, their blood volume is slowly consumed by the virus||&amp;lt;span title=&amp;quot;Consumed blood will slowly heal the host. -1 severity&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus assimilates consumed blood into the host’s body at a faster rate, but also drains the host’s blood faster&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus becomes somewhat more aggressive, consuming blood from a greater range, and from open wounds in creatures in close contact with the host&amp;quot;&amp;gt;Transmission 6 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyperactivity&lt;br /&gt;
| -4 || 0 || 2 || -3 || 1 || 8 || Causes the host to become hyperactive, making them need to eat more often, and making them regenerate .||&amp;lt;span title=&amp;quot;The virus can cause starvation, but increases stamina regeneration. -1 severity&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus causes extreme nervousness and paranoia, resulting in bad mood and hallucinations. However, it also allows the host to shake stuns faster. -1 severity.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyperperspiration&lt;br /&gt;
| 1 || -1 || 0 || 1 || 1 || 6 || Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Sweat will clean surrounding tiles, and the symptom no longer leaves puddles&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hysteria&lt;br /&gt;
| 1 || 1 || -1 || 3 || 0 || 9 || All hosts of the virus will fixate on a random action, and will do it at random. When a host sees another host perform the action, they will do so as well.|| &amp;lt;span title=&amp;quot;The disease spreads memetically-. If someone sees the host perform the action, they will become infected as well!&amp;quot;&amp;gt;Airborne spread&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 1 || Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scratch themselves when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Metabolic Boost&lt;br /&gt;
| -1 || -2 || 2 || 1 || 0 || 8 || Doubles the host&#039;s metabolism speed, making them process chems much faster than normal, with twice the effect, but also increasing their hunger tenfold. ||&amp;lt;span title=&amp;quot;Reduces hunger rate&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Chemical metabolization is tripled instead of doubled&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necropolis Seed&lt;br /&gt;
| 0 || 3 || -10 || -3 || -1 || 9 || Makes the host do more damage with their punches, become immune to piercing take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 8&#039;&#039;&#039;,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 15&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot;&amp;gt;Resistance 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Photosensitive Muscle Condensation&lt;br /&gt;
| 0 || 2 || -3 || 0 || -2 || 8 || When the host is surrounded by light, their maximum health increases, and their speed decreases. In the darkness, the host’s speed increases, and their health decreases||&amp;lt;span title=&amp;quot;The difference between light and dark conditions becomes twice as pronounced“&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Pierrot&#039;s Throat&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 15&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Polyvitiligo&lt;br /&gt;
| 0 || 1 || 4 || 1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -3 || -2 || 8 || Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma. This activates symptoms that normally only activate on death&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Revitiligo&lt;br /&gt;
| 1 || 2 || 1 || 2 || 0 || 5 || Makes the host black. Every virologist&#039;s first joke plague. No one finds it funny anymore.||None&lt;br /&gt;
|-&lt;br /&gt;
!SBG Syndrome&lt;br /&gt;
|1 || 2 || 3 || 1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot; | Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease. ||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Pituitary Disruption&lt;br /&gt;
| -3 || -2 || 1 || -2 || 1 || 8 || Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas. -1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Triples healing speed, but causes minor cell damage over time. Teratomas become more advanced. Also causes limb regeneration. +3 Severity.&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Shivering&lt;br /&gt;
|0 || 2 || 2 || 2 || 0 || 2 || Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 5&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
| 0 || 4 || -1 || 1 || 0 || 6 || The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them, which also causes them to go haywire as they die. The virus&#039; silicon-eating will also severely damage mechanical bodyparts.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed, and increases the damage on mechanical parts&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sneezing&lt;br /&gt;
| -2 || 3 || 0 || 4 || 0 || 1 || Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement&lt;br /&gt;
| 1 || 2 || -2 || -3 || 0 || 8 || If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Toxolysis&lt;br /&gt;
| 0 || -2 || 2 || -2 || 0 || 6 || Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vitiligo&lt;br /&gt;
| 2 || 0 || 3 || 1 || 0 || 5 || Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!Wizarditis&lt;br /&gt;
| 1 || -2 || -3 || -1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host believes themselves to be a wizard ||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 7&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Xenobiological Symbiosis&lt;br /&gt;
| 1 || 2 || 2 || -1 || 1 || 8 || The disease causes slime-devouring grubs to gestate within the host. This symptom is nearly harmless for most people, causing mere slowdown, but it’s invariably lethal for slime people. The grubs can be butchered for toxic, infectious meat that, when cooked, heals hosts quickly||&amp;lt;span title=&amp;quot;The grubs will devour toxins in the host’s bloodstream. -2 severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;More grubs gestate, at a faster rate. Doubles severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Yellow Grade==&lt;br /&gt;
These symptoms are nonlethal, or very slightly lethal, but they’re usually somewhat annoying to be afflicted with.  &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #fffd7a;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Autobrewery Syndrome&lt;br /&gt;
| -1 || -2 || 3 || -1 || 1 || 6 || The virus causes persistent drunkenness.||&amp;lt;span title=&amp;quot;The drunkenness of the virus is lowered, to only just a pleasant buzz. +1 severity&amp;quot; style=&amp;quot;color:#07de00;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus becomes severe enough to cause lethal alcohol poisoning, if the stealth is below 3. +3 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Bee Infestation&lt;br /&gt;
| -2 || 2 || 1 || 1 || 2 || 0 || Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot; style=&amp;quot;color:#07de00;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
| 1 || 6 || -2 || 1 || 3 || 9 || The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 14&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 8 || The host damages anyone who touches them ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot; style=&amp;quot;color:#07de00;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Confusion&lt;br /&gt;
|1 || -1 || -3 || 0 || 2 || 3 || Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity. &amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -1 || 1 || -3 || 2 || 3 || Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity &amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deoxyribonucleic Acid Saboteur&lt;br /&gt;
| -2 || -3 || 0 || -3 || 3 || 3 || Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Ducatopod&lt;br /&gt;
| 0 || 2 || 5 || -2 || 2 || 9 || style=&amp;quot;color:#ff69ed&amp;quot; | Causes the host to secrete industrial grade lubricant from their feet. ||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Gravitic Biopotential Instability Syndrome&lt;br /&gt;
| -3 || -1 || -2 || -1 || 2 || 9 || Causes the host to be randomly subject to gravitational changes. ||&amp;lt;span title=&amp;quot;Unfastened objects near the host will occasionally be launched at the host. +1 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The gravitational forces upon the host can reach lethal levels. +1 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The gravitic instability may cause spontaneous implosions of the host’s body, if the host is in hardcrit or dead. +2 severity&amp;quot; style=&amp;quot;color:#800800;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -3 || -4 || -2 || 3 || 3 || Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Narcolepsy&lt;br /&gt;
| 1 || -1 || -2 || -2 || 3 || 3 || Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Neural Decay&lt;br /&gt;
| 1 || -2 || -3 || -1 || 3 || 7 || The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Doubles frequency of cell death&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Organic Flux Induction&lt;br /&gt;
| 0 || -1 || -1 || -2 || 2 || 6 || Causes EMPs on the host occasionally. Has a cell damage healing threshold.||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Voice Change&lt;br /&gt;
| -1 || -2 || -2 || 2 || 2 || 3 || Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || 0 || 1 || 2 || 1 || 3 || Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| 0 || 2 || -2 || 1 || 2 || 3 || The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable, and only cleanses obesity- it no longer causes starvation&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Red Grade==&lt;br /&gt;
Red grade symptoms are usually extremely debilitating or downright lethal. However, they can usually be cured before they kill the host.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #ffaaa6;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Bubonic Infection&lt;br /&gt;
| -1 || -2 || 3 || 2 || 3 || 6 || The host develops festering pustules, dealing toxin and brute damage.||&amp;lt;span title=&amp;quot;The pustules on the host will occasionally burst, usually when the host is hit, shooting out toxic, damaging pus. +1 severity&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host develops pustules faster&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hemorrhaging Fasciitis&lt;br /&gt;
| -3 || -2 || 0 || -1 || 4 || 7 || Host experiences severe bleeding, which will become lethal.||&amp;lt;span title=&amp;quot;Host will take brute damage as their flesh bursts open&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host sprays infected blood everywhere, and bleeding becomes far deadlier&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Irradiant Cells&lt;br /&gt;
| -1 || 2 || -1 || 2 || 3 || 7 || The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage|| &amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Macrophage&lt;br /&gt;
| -4 || 1 || -2 || 2 || 2 || 9 || The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| 1 || -1 || -2 || -1 || 4 || 7 || Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crimson Grade==&lt;br /&gt;
Crimson grade symptoms are invariably extremely lethal, often killing hosts before they can be cured, or even faster than a cure can take effect &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #de9a97;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Acute Respiratory Distress Syndrome&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Alkali perspiration&lt;br /&gt;
| 2 || -2 || -2 || -2 || 5 || 9 || Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency. +1 severity.&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. +2 severity.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host. Brings severity to 6.&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Autophageocytosis Necrosis&lt;br /&gt;
| -2 || -2 || 1 || -2 || 5 || 9 || Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol. This is supported by the fact that it has no effect on the undead.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Heart Disease&lt;br /&gt;
| 2 || 1 || -6 || -2 || 5 || 9 || Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.|| &amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=35131</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=35131"/>
		<updated>2022-03-22T22:23:09Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Virology for the Layperson: Preventing Diseases=&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
Diseases can be an annoyance to cure and prevent. However, if everyone does their part, an outbreak can be easy to deal with. If a disease is spreading, it&#039;s up to you to prevent yourself from getting it, or, if you&#039;re infected, preventing yourself from spreading it before you&#039;re cured.&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the methods by which a disease spreads. A virus in one of these tiers spreads as if by all tiers below it, unless it&#039;s in the Special tier. Each has listed the means to prevent spread, and are listed when getting a medical scan of the virus:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected. &lt;br /&gt;
* Contact - The infection infests the skin of the host. Merely touching, or bumping into them, is enough to catch the infection. If infected with a Contact virus, isolate yourself from high traffic areas. Wearing bio-protective clothes will protect from contact infection&lt;br /&gt;
* Fluids - The infection spreads through fluids, and is susceptible to mutation, if it&#039;s an advanced disease. Diseases which spread through fluids infect through vomit, blood, and similar floor splatters- wear bandages if infected and bleeding. White Shoes are sufficient to protect from most sources of Fluid spread disease. &lt;br /&gt;
* Blood - The infection will typically only spread through injection, bites, ingestion and other methods which must usually be intentional. Bloodborne viruses are of minimal concern- if infected, you can safely visit Medical for treatment. Blood transmission diseases can also be spread by sharing syringes- exercise extreme caution!&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
====Hunger====&lt;br /&gt;
Being hungry makes it easier for you to transmit and catch diseases. Eat well, stay healthy!&lt;br /&gt;
====Isolation====&lt;br /&gt;
If you&#039;re infected with a virus, avoid contact with other crew! if the virus is deadly, try finding an alternate route into medical- don&#039;t give everyone in the lobby viral supertuberculosis!&lt;br /&gt;
====Sterilization====&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination. Make sure blood is cleaned from the floor at all times; any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
====Spaceacillin====&lt;br /&gt;
Spaceacillin prevents diseases from spreading when injected into a host. use it to prevent further spread!&lt;br /&gt;
====Biohazard PPE====&lt;br /&gt;
The following PPE, or, personal protective equipment, all serves to slow the spread of disease, whether you are or are not infected:&lt;br /&gt;
* Wearing a full biosuit, and some EVA suits, will protect you entirely from Contact and Fluid based infections. This equipment does not protect from airborne illness- wear your internals!&lt;br /&gt;
* A virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs or Research Director jumpsuit provides some biological protection&lt;br /&gt;
* Wearing a labcoat also provides rudimentary protection from contact infection&lt;br /&gt;
* [[Latex Gloves]] (and nitrile gloves) provide some degree of protection from biohazards, though most gloves offer at least a partial degree. If you must pick up a biohazardous object, wear latex or nitrile gloves!&lt;br /&gt;
* Sterile masks offer some biohazard protection&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best) will protect you from diseases transmitted from puddles on the floor to some degree, with White Shoes providing the most protection&lt;br /&gt;
* [[Internals]] are a foolproof way to protect yourself from airborne pathogen&lt;br /&gt;
====Mutations====&lt;br /&gt;
Some viruses mutate when spread. This may change their cure. However, they&#039;re still susceptible to the same vaccine! If a virus is shown to mutate, make sure to produce vaccines.&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Most infections have a chemical cure, which can be administered to remove the infection. Generally, 5 to 10 units are sufficient to cure an infection. However, once you are cured, you should take a blood sample and give it to the virologist!&lt;br /&gt;
====Vaccination====&lt;br /&gt;
A vaccine is a special reagent that the virologist can create using the blood of a person who has been cured of a disease. Unlike a Cure, only one tenth of a unit of a vaccine is necessary to cure a disease, and it has no side effects, unlike some cures&lt;br /&gt;
====Creating Vaccines====&lt;br /&gt;
The Virologist has access to a machine called the [[File:Pandm.gif|32px]]PanD.E.M.I.C 2200. This machine has the capability to produce a Vaccine when given blood containing antibodies- IE, blood of a cured person. Simply put a beaker containing this blood into the machine, select an infection to synthesize a vaccine for, and you&#039;ll have a bottle full of 15 units of vaccine!&lt;br /&gt;
===Simple Diseases===&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases and afflictions aren&#039;t necessarily even diseases- some of them lack vaccines. If a disease can&#039;t be vaccinated, curing it is not within the domain of the virologist&#039;s job.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. There is no vaccine for alien parasites. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. There is no vaccine for Zombie Infection. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. There is no vaccine for Jungle Fever. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here. There is no vaccine for Heart Disease. || N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]] || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|-&lt;br /&gt;
|The Rhumba Beat&lt;br /&gt;
|Unknown&lt;br /&gt;
|Random events&lt;br /&gt;
|Causes the infected to take burn damage, be lit on fire, and finally: start exploding when it reaches the last stage. Chick Chicky Boom!&lt;br /&gt;
|Contact&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[virologist|Virology]] 101: Advanced Diseases=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: I don&#039;t get paid enough for this&amp;quot;&amp;gt;[Greetings, loyal Nanotrasen employee! I am Sulfur IV], NANOTRASEN&#039;S TOP VIROLOGIST. I HAVE [PHDs in biochemistry, epidemiology, genetics, philosophy, bioengineering, and software engineering, and multiple awards for my achievements in virology and related fields], AND I&#039;M GOING TO [educate the next generation of promising young doctors on] EXACTLY HOW TO CREATE [safe and beneficial viral agents]! LISTEN WELL, AS [you may replay this recording as many times as you need to in order to understand the material]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Tools of the Trade==&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
The Pandemic 2200 is a stationary, versatile machine used for Virology. When you place a beaker, bottle, or other container that holds blood that contains a virus, the Pandemic will scan it. It will give you the virus&#039; precise stats, transmission type, cure, and full explanations on each of its symptoms, and their thresholds, regardless of the virus&#039; stealth.&lt;br /&gt;
====Creating a Culture====&lt;br /&gt;
The pandemic can be used to create a culture of a virus, on a small cooldown. This creates a bottle of 20 units of synthblood that contains a copy of the virus within the extrapolator. This function alone makes the Pandemic an essential tool for a virologist&lt;br /&gt;
====Vaccination====&lt;br /&gt;
When a virus is cured, that person&#039;s blood will contain antibodies. On a much longer cooldown than creating a culture, a Vaccine can be created for any cured viruses in a blood sample.&lt;br /&gt;
===[[File:Explorator_scan.gif|64px]]Viral Extrapolator===&lt;br /&gt;
The viral extrapolator is a bulky, slow, but portable device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand. Using an extrapolator on any target that has any sort of viral contamination will preform a special interaction, depending on what mode it&#039;s in&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. An extrapolator will not tell you the cure. If a virus is too stealthy, it will show you that the virus is there, but will not tell you any more information&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
====Upgrading the extrapolator====&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms. You can print out more scanning modules in the medical lathe- these are very important if you want to get higher level symptoms!&lt;br /&gt;
====Symptom Isolation====&lt;br /&gt;
The viral extrapolator has a second, very potent use: by using it on a virus culture bottle whilst it is in [[File:Explorator_sample.gif|32px]]Extract mode, you can isolate symptoms, depending on the extrapolator&#039;s scanner level- a tier 2 or higher scanner is required for level 8 symptoms, and a tier 3 or higher scanner is required for level 9 symptoms. Isolating a symptom creates a culture bottle containing nothing but that symptom. &lt;br /&gt;
===Other Useful Tools===&lt;br /&gt;
* Dropper: All virus recipes only need one unit of chemical, so a dropper is absolutely essential for transferring the smaller amounts&lt;br /&gt;
* Bio-bag: You will likely isolate many symptoms, and find many diseases with your extrapolator, and you can keep all of those cultures in a handy biobag! you can find these in biohazard lockers&lt;br /&gt;
* Medical belt: A medical belt can hold your bulky extrapolator, biobags, droppers, etc. You can find one in medbay storage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Diseases: an explanation==&lt;br /&gt;
An Advanced Disease is a special kind of virus, which has special Stats and Symptoms, which control its effects and attributes&lt;br /&gt;
===Understanding stats===&lt;br /&gt;
Outside of symptom thresholds, stats are somewhat simple to understand&lt;br /&gt;
====Stealth====&lt;br /&gt;
If stealth is above two, medical scanners and medical HUDs cannot detect it. More higher stealth needs higher tier scanning module, but even T4 scanning module wouldn&#039;t be able to detect an extremely high stat stealth virus. &lt;br /&gt;
====Stage Speed====&lt;br /&gt;
Stage speed influences a viruses incubation period, or Stage. A virus has five stages, with a probability equal to its Stage Speed (or 2, if stage speed drops below 2) each disease tick to progress to the next stage- more stage speed makes a virus progress faster&lt;br /&gt;
====Resistance====&lt;br /&gt;
Resistance determines how hard a virus is to cure- the higher the resistance, the longer a cure will take to cure a virus. Resistance also determines what cure a virus will use, and is determined by subtracting half of the virus&#039; symptom count from its resistance. Check the following table for the resistance value a 6 symptom virus would use for its cure. Only one cure will be picked from the list!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |Resistance required at 6 symptoms&lt;br /&gt;
|-&lt;br /&gt;
|4 or less||5||6||7||8||9||10||11||12||13||14 or more&lt;br /&gt;
|-&lt;br /&gt;
|Water, Nutriment, Ash, Iron||Ethanol, Radium, Potassium, Lithium, Oil||Table Salt, Nicotine, Space drugs||Saline-Glucose Solution, Antihol, Welding fuel, Space Cleaner||Spaceacillin, Mindbreaker Toxin, Itching Powder, Cryoxadone, Epinephrene||Miner&#039;s Salve, Oxolandrone, Atropine||Leporazine, Holy Water, Neurine||Concentrated Barber&#039;s Aid, Happiness, Pentetic Acid||Haloperidol, Pax, Black Powder, Diphenhydramine||Lipolicide, Ketamine, Methamphetamine||Krokodil, Quantum Hair Dye, Modafinil&lt;br /&gt;
|}&lt;br /&gt;
====Transmission====&lt;br /&gt;
Transmission determines the vector by which a virus spreads. Transmission is determined by subtracting the virus&#039; symptom count from the virus&#039; transmission stat. Consult the following table for the transmission value a 6 symptom virus would have.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Transmission required at 6 symptoms&lt;br /&gt;
|-&lt;br /&gt;
|8 or less&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|11 or more&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
|Fluids&lt;br /&gt;
|Contact&lt;br /&gt;
|Airborne&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Severity====&lt;br /&gt;
Severity is a special stat. it is added up in a special order, depending on the symptom. Severity affects disease mutation, which disease slot it occupies within a host, and how the disease appears on a medical HUD. The process to determine severity is detailed below&lt;br /&gt;
#Neutered symptoms have no effect on severity&lt;br /&gt;
#Symptoms with 5 or higher severity are added. If severity is greater than 5 already, add that symptom&#039;s severity minus five instead&lt;br /&gt;
#If severity is less than 5, symptoms with severity of 1-2 are added, to a maximum of 3 severity&lt;br /&gt;
#If severity is less than 5, symptoms with a severity of 3-4 are added, to a maximum of 4 severity&lt;br /&gt;
#Symptoms with a severity of 0 or less are added&lt;br /&gt;
&lt;br /&gt;
Example) If you add -1 severity to a 5 severity symptom, it becomes 4 severity, locking it to a maximum of 4 severity. So, you need another 5 severity symptom to get 3rd slot.&lt;br /&gt;
&lt;br /&gt;
===Advanced Disease Slots===&lt;br /&gt;
Every host has five special advanced disease slots, each of which can have a different disease. If a disease tries to infect the same slot as another disease, its transmission must be at least twice the resistance of the disease occupying the slot, in which case, it pushes the occupying disease out, but doesnt cause immunity. Simple diseases do not occupy disease slots. This mechanic may be exploited by a virologist to stack multiple diseases- typically, no more than three.&lt;br /&gt;
#The first slot is occupied by diseases with &#039;&#039;&#039;0 or lower severity&#039;&#039;&#039;&lt;br /&gt;
#The second slot is occupied by diseases with &#039;&#039;&#039;1 to 4 severity&#039;&#039;&#039;&lt;br /&gt;
#The third slot is occupied by diseases with &#039;&#039;&#039;5 or higher severity&#039;&#039;&#039;&lt;br /&gt;
#The fourth slot is occupied by &#039;&#039;&#039;Sentient&#039;&#039;&#039; diseases&lt;br /&gt;
#The fifth slot is occupied by &#039;&#039;&#039;Dormant&#039;&#039;&#039; diseases. there is no limit to diseases in this slot, but none of them do anything&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Symptoms===&lt;br /&gt;
A Symptom is a single effect a virus causes. A virus can have up to 6 symptoms. Symptoms each have their own stats, which are added to the virus&#039; stats (except severity, which is calculated differently). Symptoms go from levels 0-9. &lt;br /&gt;
====Symptom Levels====&lt;br /&gt;
* &#039;&#039;&#039;Level 0&#039;&#039;&#039; symptoms are wacky symptoms that could fit within levels 1-6, outside of the fact they&#039;re ridiculous. Can only be obtained from Anomalous Virus Food, or mutant clown and mime viruses&lt;br /&gt;
* &#039;&#039;&#039;Levels 1 and 2&#039;&#039;&#039; are mundane virus symptoms you could expect to see on an everyday virus&lt;br /&gt;
* &#039;&#039;&#039;Level 3&#039;&#039;&#039; symptoms are lower grade negative symptoms that are merely debilitating.&lt;br /&gt;
* &#039;&#039;&#039;Level 4&#039;&#039;&#039; symptoms alter how a virus itself acts&lt;br /&gt;
* &#039;&#039;&#039;Level 5&#039;&#039;&#039; symptoms are odd symptoms that are primarily useful for stat boosts&lt;br /&gt;
* &#039;&#039;&#039;Level 6&#039;&#039;&#039; symptoms are low-tier beneficial symptoms and neutral symptoms with unique effects&lt;br /&gt;
* &#039;&#039;&#039;Level 7&#039;&#039;&#039; symptoms are potentially lethal negative symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 8&#039;&#039;&#039; symptoms are beneficial symptoms that are more universally useful than level 6 symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 9&#039;&#039;&#039; symptoms are the most powerful symptoms. They arent reliably obtainable, and would fit into any other level besides being generally more powerful than most other symptoms in some way&lt;br /&gt;
====Thresholds====&lt;br /&gt;
Most symptoms have Stat Thresholds. If the virus they are included in meets a threshold, they gain a new and interesting effect. &amp;lt;big&amp;gt;&#039;&#039;&#039;Thresholds are one of the most important parts of being a robust virologist. Use them!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disease chemicals and modification===&lt;br /&gt;
====Combining diseases====&lt;br /&gt;
If you mix two disease cultures, the viruses will be combined, mixing their symptoms. this is useful if you have been isolating symptoms with an extrapolator.&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It isn&#039;t as useful as it used to be, but you may find some niche uses for it, especially if you lack an extrapolator&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection, and some symptoms like Macrophage. Good for personal diseases, or if you wanna meet a transmission threshold without spreading the disease. &lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited. A Preserved disease won&#039;t evolve while spreading- if you make a spreading beneficial disease, you should definitely preserve it.&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. You should always neuter stat symptoms with mechanical effects, such as Sneezing, Ducatopod, etc. &#039;&#039;&#039;Neutering a symptom sets its severity to 0&#039;&#039;&#039;&lt;br /&gt;
===Virus Evolution===&lt;br /&gt;
When a virus that has not been preserved through Cryostylane that can spread via the &#039;&#039;&#039;Fluids&#039;&#039;&#039; vector infects a target, and is not the &amp;quot;master copy&amp;quot; of a virus, it has a chance to Evolve. &lt;br /&gt;
====Evolution chance====&lt;br /&gt;
Viruses have a 35% chance to evolve when transmitted. subtract the virus&#039; net Stealth and Resistance from this score (this cannot increase mutation chance above 50) to get the base evolution chance of a virus&lt;br /&gt;
====Evolution Level====&lt;br /&gt;
Viruses do not evolve equally. When a virus evolves, the level of the symptom it evolves to is determined by its &#039;&#039;&#039;Severity&#039;&#039;&#039;&lt;br /&gt;
*The minimum level of this symptom is between 1 and 6, determined by subtracting three from the virus&#039; severity&lt;br /&gt;
*The maximum level of this symptom is equal to the virus&#039; severity plus 4, though it cannot exceed nine&lt;br /&gt;
*Exceedingly rarely, or if the target is a Clown or a Mime, the virus may evolve a level 0 symptom instead. If the conditions to do this are met, it can just spawn a lower level symptom instead, however&lt;br /&gt;
====Curing a mutant virus====&lt;br /&gt;
Viruses change cures when they mutate. However, immunity to one is immunity to all strains! Additionally, a vaccine for one strain works for all strains of the virus!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Making a virus=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: Fuck you.&amp;quot;&amp;gt;And we come to the meat of why I was the one hired to write this boring textbook of a guide that my corporate editor is no doubt going to [do their job and maintain a professional tone on]. I&#039;m going to teach you exactly how a pro designs a virus. According to my contract, I don&#039;t have to tell you any procedure as far as it comes to actually doing the nitty-gritty of it, so I won&#039;t- you gotta find out the technique yourself. Good luck, [soon-to-be qualified individual]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Creating a virus recipe==&lt;br /&gt;
This is the first step to designing your virus, and it&#039;s the most important one. Before you even start, you need a game plan- what kind of virus are you going to make? do you want it to be just for yourself? for the crew? &amp;lt;span title=&amp;quot;Editors note: The fact we still keep this disloyal scum around baffles me.&amp;quot;&amp;gt;[Are you designing a proof-of-concept virulent agent for the purpose of a Nanotrasen-signed military arms contract]?&amp;lt;/span&amp;gt;. After that, choose your symptoms, calculate their totals, and take thresholds into account. &lt;br /&gt;
*Most viruses for impersonal use are designed on a single virus, due to the fact that spreading multiple diseases at once presents unforeseen challenges, and that most people who would accept a normal beneficial disease do not want to deal with the inconveniences of higher-severity symptoms&lt;br /&gt;
*If you&#039;re creating a virus for yourself, however? try to make a virus that uses all three disease channels available to you. Remember that most deadly symptoms can, in some way, be inhibited by a beneficial symptom or two.&lt;br /&gt;
==Obtaining Symptoms==&lt;br /&gt;
The first thing a virologist needs to do once they have a recipe is hunt down the symptoms they need to make that recipe. This is what a virologist will spend most of their shift doing! Use one of the methods detailed below to find the symptoms you need&lt;br /&gt;
===Symptom Hunting===&lt;br /&gt;
The Viral Extrapolator can be used to extract diseases from several sources. Clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] mode will determine if it has a disease, and, if the disease is not too stealthy, what symptoms it has. Otherwise, clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] mode will extract the disease from the target. The following sources are the most common sources of viruses, usually found in maintenance:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases. These will spread their disease when used! be careful.&lt;br /&gt;
* Mice and rats. These will also spread their disease when eaten- be careful&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
====Dormant Diseases====&lt;br /&gt;
Dormant Diseases are an inactive disease on a station employee. Employees of some jobs are likelier to have diseases than others, and some races are less or more likely to have diseases. Experiment!&lt;br /&gt;
A dormant disease can be obtained like any other hunted disease, or you may take a blood sample of the affected employee. Dormant diseases are special in that they are &amp;lt;b&amp;gt;unsuited for modification&amp;lt;/b&amp;gt;- you must isolate their symptoms for use&lt;br /&gt;
===Mutagenic Chemicals===&lt;br /&gt;
[[Guide_to_chemistry#Virology_Recipes|Virological Reagents]] are used to obtain a symptom from a specific symptom level. This is generally less efficient than other methods of obtaining symptoms, and cannot obtain level 9 symptoms. Generally, the most efficient way to obtain a symptom via mutagenic chemicals is dumping one unit of the chemical into a culture with one symptom until you find the symptom you want, without clearing the bottle. After you find the desired symptom, use the extrapolator to isolate it. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Discovered when an intern spilt their banana milkshake in one of my cultures, Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining ten units of pure Laughter (made by mixing banana juice and sugar) with virus food. This is the only way to obtain level 0 symptoms on a reliable basis- so if you wish to use one, you are required to use anomalous virus food.&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
===Viral Evolution===&lt;br /&gt;
Viral evolution is the slowest and least efficient way to obtain symptoms. However, it&#039;s also the only way to reliably obtain level 9 symptoms. The lower a viruses cumulative resistance and stealth are, the likelier a virus is to mutate when it is transmitted. Viruses do not mutate when first injected, nor do they mutate if they cannot spread by fluid transmission. If a virus mutates, it will gain a new symptom. This symptom&#039;s level depends on the viruses severity- the lowest possible level is the lower of severity-3, or 6. The highest possible level is severity +4, or 9. The best way to obtain new symptoms through viral evolution is testing a transmittable, deadly disease on monkeys, and curing it when monkeys dont get what you want, that you may reuse them. Follow biohazard protocol whilst doing so!&lt;br /&gt;
====Biohazard Protocol====&lt;br /&gt;
Testing and evolving a virus is very dangerous. Make sure to warn all visitors and medical personnel when experimenting with a virus. Wear proper protective gear, so as not to expose yourself to the virus. If you get infected, do not leave your laboratory! call for help, so as not to spread the virus!&lt;br /&gt;
==Finalizing your virus==&lt;br /&gt;
When you have found all your symptoms, it&#039;s a simple manner of isolating them, combining them, making cultures, and then doing a few final steps, depending on the virus&lt;br /&gt;
*If your virus is transmittable by Fluids, consider adding &#039;&#039;&#039;Cryostylane&#039;&#039;&#039; to the mix. This will prevent it from mutating!&lt;br /&gt;
*If your virus is transmittable at all, you must get the approval of the Chief Medical Officer and the Captain before using it outside of your laboratory. &lt;br /&gt;
*If you plan to distribute a virus to the public, get the approval of the Chief Medical Officer&lt;br /&gt;
*If your virus does not have a symptom that will transmit it regardless of its transmission vector, adding &#039;&#039;&#039;Spaceacillin&#039;&#039;&#039; will Falter it, and prevent it from spreading.&lt;br /&gt;
*If you are a race that isn&#039;t virus immune, but can&#039;t gain a disease by normal means, whether due to being unable to drink, or being unable to inject a virus, you can have an infected monkey bite you. If no monkeys are available, you can use a Cryotube- placing the culture in the tube will infect you&lt;br /&gt;
=Symptoms Table=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= Alright, here’s the good part: As follows is a complete list of symptoms we are currently equipped to pick up on our equipment. I’ve taken the liberty of categorizing symptoms by how *angry* people will get when they’re injected with the symptom! I’ve also color coded the thresholds, if they’ll change which category a symptom will fall into! The colors of my genius grade system are based on what they look like on your handy-dandy little medical heads-up-devices.&lt;br /&gt;
&lt;br /&gt;
And- Do please note, being of a scary color doesnt mean a symptom can&#039;t be used beneficially. Experiment!&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blue Grade==&lt;br /&gt;
These symptoms have very few, if any, side effects. People will generally not notice these, or be grateful for them. Neutered symptoms generally fall into this category&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #abe6ff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Aptotic Culling&lt;br /&gt;
| 1 || 1 || 1 || -2 || 0 || 9 || The virus converts radiation to brute damage.|| &amp;lt;span title=&amp;quot;The virus converts toxin damage to brute damage&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title = &amp;quot;The virus converts cellular damage to burn damage&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Biometallic Replication&lt;br /&gt;
| 0 || 1 || 4 || -1 || 0 || 9 || The virus becomes able to infect robotic species, such as IPCS. The virus also allows inorganic hosts to use nanites.|| &amp;lt;span title=&amp;quot;Slowly replaces the host&#039;s organic organs with clockwork versions of themselves, which offer no inherent advantage. +1 severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title = &amp;quot;Slowly turns the host&#039;s body into that of a clockwork automaton. This offers no inherent advantage. +1 severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Most of the new organs and bodyparts gain inherent advantages, though most aren&#039;t as good as those obtained in Robotics. -3 Severity&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || The host’s physical age reverts to, and never exceeds, 18 years old.||None&lt;br /&gt;
|-&lt;br /&gt;
!Inorganic Biology&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 4 || The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 6 || The virus heals the host of brain damage || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas, even those that would normally require a lobotomy&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || 0 || 6 || The virus multiplies metal and silicate structure, enhancing nanite replication and healing the host&#039;s mechanical bodyparts of brute and burn damage. This can cause some unpredictable nanite activation.||&amp;lt;span title=&amp;quot;Increases the replication boost and heal speed.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || 2 || 2 || 0 || 0 || 4 || The virus can affect the undead. It also continues to function when the host is dead.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Organ Restoration&lt;br /&gt;
| 2 || 3 || -2 || -1 || -1 || 6 || The virus heals damage to most organs.||&amp;lt;span title=&amp;quot;The host will slowly regenerate missing organs. -1 Severity.&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will become immune to appendicitis and heart disease.&amp;quot;&amp;gt;Stage speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 8 || The host no longer needs to breath, and, if they somehow take oxygen damage, it will quickly be healed || &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 0 || -1 || 8 || Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The virus&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Toxoplasmosis Sapiens&lt;br /&gt;
| 1 || -2 || -3 || 1 || -1 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;|  The host feels slightly happier around cats|| &amp;lt;span title=&amp;quot;The virus causes intense damage to the host’s language center, causing them to slur their speech in an infuriating manner. +2 severity&amp;quot;  style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus&#039;s causes a dysmorphic mania, leading to sour mood, violent outbursts, and, in extreme cases, spontaneous organ mutation. +3 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Aggressive Metabolism&lt;br /&gt;
| 1 || 1 || 3 || -4 || 0 || 4 || The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Evolutionary Acceleration&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 4 || Doubles the virus’ chance of mutation||None&lt;br /&gt;
|-&lt;br /&gt;
!Viral Power Multiplier&lt;br /&gt;
| 2 || 2 || 2 || 2 || 0 || -1 || The virus’ symptoms have their power levels increase. This symptom is impossible to obtain, however. || &amp;lt;span title=&amp;quot;The virus constantly scrambles its total power among its symptoms&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the power boost from this symptom&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Self-Adaptation&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 4 || Halves the virus’ chance of mutation||None&lt;br /&gt;
|-&lt;br /&gt;
!Viral Suspended Animation&lt;br /&gt;
| 4 || -2 || -2 || 1 || 0 || 4 || The virus does nothing until it reaches its final stage||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Green Grade==&lt;br /&gt;
These symptoms have noticeable, but minor side effects. Don’t expect people to be grateful for diseases like this.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background:#c7edbe;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Alopecia&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 5 || Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 1 || The host coughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity &amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot; &amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Dermagraphic Ovulogenesis&lt;br /&gt;
| -3 || 1 || 0 || 2 || -1 || 8 || The virus causes the host to grow egg-like nodules on their skin, which periodically fall off and contain the disease and some healing chemicals. || &amp;lt;span title=&amp;quot;Eggs and Egg Sacs contain all diseases on the host, instead of just the disease containing the symptom. +1 Severity &amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs will &#039;explode&#039; into eggs after a period of time, covering a larger area with infectious matter. +1 Severity&amp;quot;&amp;gt;Transmission 16&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot; Eggs and Egg Sacs contain more healing chems. -1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Eggs and Egg Sacs become nearly transparent, making them more difficult to see. +1 Severity&amp;quot;&amp;gt;Stealth 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs fall off the host more frequently.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 1 || 3 || 3 || 1 || 0 || 5 || Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!Fever&lt;br /&gt;
| -1 || 3 || 3 || 2 || 0 || 2 || Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 5&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -1 || 1 || 1 || 1 || 3 || Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 7&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, which weakens the host. +1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 9&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hemetophagy&lt;br /&gt;
| 1 || -2 || 1 || 2 || 0 || 9 || The host becomes able to consume blood from any source, even by standing on blood pools on the floor. However, their blood volume is slowly consumed by the virus||&amp;lt;span title=&amp;quot;Consumed blood will slowly heal the host. -1 severity&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus assimilates consumed blood into the host’s body at a faster rate, but also drains the host’s blood faster&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus becomes somewhat more aggressive, consuming blood from a greater range, and from open wounds in creatures in close contact with the host&amp;quot;&amp;gt;Transmission 8 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyperactivity&lt;br /&gt;
| -4 || 0 || 2 || -3 || 1 || 8 || Causes the host to become hyperactive, making them need to eat more often, and making them regenerate .||&amp;lt;span title=&amp;quot;The virus can cause starvation, but increases stamina regeneration. -1 severity&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus causes extreme nervousness and paranoia, resulting in bad mood and hallucinations. However, it also allows the host to shake stuns faster. -1 severity.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyperperspiration&lt;br /&gt;
| 1 || -1 || 0 || 1 || 1 || 6 || Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Sweat will clean surrounding tiles, and the symptom no longer leaves puddles&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hysteria&lt;br /&gt;
| 1 || 1 || -1 || 3 || 0 || 9 || All hosts of the virus will fixate on a random action, and will do it at random. When a host sees another host perform the action, they will do so as well.|| &amp;lt;span title=&amp;quot;The disease spreads memetically-. If someone sees the host perform the action, they will become infected as well!&amp;quot;&amp;gt;Airborne spread&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 1 || Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scratch themselves when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Metabolic Boost&lt;br /&gt;
| -1 || -2 || 2 || 1 || 0 || 8 || Doubles the host&#039;s metabolism speed, making them process chems much faster than normal, with twice the effect, but also increasing their hunger tenfold. ||&amp;lt;span title=&amp;quot;Reduces hunger rate&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Chemical metabolization is tripled instead of doubled&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necropolis Seed&lt;br /&gt;
| 0 || 3 || -10 || -3 || -1 || 9 || Makes the host do more damage with their punches, become immune to piercing take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 8&#039;&#039;&#039;,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 15&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot;&amp;gt;Resistance 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Photosensitive Muscle Condensation&lt;br /&gt;
| 0 || 2 || -3 || 0 || -2 || 8 || When the host is surrounded by light, their maximum health increases, and their speed decreases. In the darkness, the host’s speed increases, and their health decreases||&amp;lt;span title=&amp;quot;The difference between light and dark conditions becomes twice as pronounced“&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Pierrot&#039;s Throat&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 15&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Polyvitiligo&lt;br /&gt;
| 0 || 1 || 4 || 1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -3 || -2 || 8 || Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma. This activates symptoms that normally only activate on death&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Revitiligo&lt;br /&gt;
| 1 || 2 || 1 || 2 || 0 || 5 || Makes the host black. Every virologist&#039;s first joke plague. No one finds it funny anymore.||None&lt;br /&gt;
|-&lt;br /&gt;
!SBG Syndrome&lt;br /&gt;
|1 || 2 || 3 || 1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot; | Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease. ||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Pituitary Disruption&lt;br /&gt;
| -3 || -2 || 1 || -2 || 1 || 8 || Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas. -1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Triples healing speed, but causes minor cell damage over time. Teratomas become more advanced. Also causes limb regeneration. +3 Severity.&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Shivering&lt;br /&gt;
|0 || 2 || 2 || 2 || 0 || 2 || Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 5&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
| 0 || 4 || -1 || 1 || 0 || 6 || The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them, which also causes them to go haywire as they die. The virus&#039; silicon-eating will also severely damage mechanical bodyparts.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed, and increases the damage on mechanical parts&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sneezing&lt;br /&gt;
| -2 || 3 || 0 || 4 || 0 || 1 || Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement&lt;br /&gt;
| 1 || 2 || -2 || -3 || 0 || 8 || If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Toxolysis&lt;br /&gt;
| 0 || -2 || 2 || -2 || 0 || 6 || Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vitiligo&lt;br /&gt;
| 2 || 0 || 3 || 1 || 0 || 5 || Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!Wizarditis&lt;br /&gt;
| 1 || -2 || -3 || -1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host believes themselves to be a wizard ||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 7&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Xenobiological Symbiosis&lt;br /&gt;
| 1 || 2 || 2 || -1 || 1 || 8 || The disease causes slime-devouring grubs to gestate within the host. This symptom is nearly harmless for most people, causing mere slowdown, but it’s invariably lethal for slime people. The grubs can be butchered for toxic, infectious meat that, when cooked, heals hosts quickly||&amp;lt;span title=&amp;quot;The grubs will devour toxins in the host’s bloodstream. -2 severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;More grubs gestate, at a faster rate. Doubles severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Yellow Grade==&lt;br /&gt;
These symptoms are nonlethal, or very slightly lethal, but they’re usually somewhat annoying to be afflicted with.  &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #fffd7a;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Autobrewery Syndrome&lt;br /&gt;
| -1 || -2 || 3 || -1 || 1 || 6 || The virus causes persistent drunkenness.||&amp;lt;span title=&amp;quot;The drunkenness of the virus is lowered, to only just a pleasant buzz. +1 severity&amp;quot; style=&amp;quot;color:#07de00;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus becomes severe enough to cause lethal alcohol poisoning, if the stealth is below 3. +3 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Bee Infestation&lt;br /&gt;
| -2 || 2 || 1 || 1 || 2 || 0 || Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot; style=&amp;quot;color:#07de00;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
| 1 || 6 || -2 || 1 || 3 || 9 || The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 1&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 14&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 8 || The host damages anyone who touches them ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot; style=&amp;quot;color:#07de00;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Confusion&lt;br /&gt;
|1 || -1 || -3 || 0 || 2 || 3 || Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity. &amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -1 || 1 || -3 || 2 || 3 || Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity &amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deoxyribonucleic Acid Saboteur&lt;br /&gt;
| -2 || -3 || 0 || -3 || 3 || 3 || Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Ducatopod&lt;br /&gt;
| 0 || 2 || 5 || -2 || 2 || 9 || style=&amp;quot;color:#ff69ed&amp;quot; | Causes the host to secrete industrial grade lubricant from their feet. ||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Gravitic Biopotential Instability Syndrome&lt;br /&gt;
| -3 || -1 || -2 || -1 || 2 || 9 || Causes the host to be randomly subject to gravitational changes. ||&amp;lt;span title=&amp;quot;Unfastened objects near the host will occasionally be launched at the host. +1 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The gravitational forces upon the host can reach lethal levels. +1 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The gravitic instability may cause spontaneous implosions of the host’s body, if the host is in hardcrit or dead. +2 severity&amp;quot; style=&amp;quot;color:#800800;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -3 || -4 || -2 || 3 || 3 || Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Narcolepsy&lt;br /&gt;
| 1 || -1 || -2 || -2 || 3 || 3 || Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Neural Decay&lt;br /&gt;
| 1 || -2 || -3 || -1 || 3 || 7 || The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Doubles frequency of cell death&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Organic Flux Induction&lt;br /&gt;
| 0 || -1 || -1 || -2 || 2 || 6 || Causes EMPs on the host occasionally. Has a cell damage healing threshold.||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Voice Change&lt;br /&gt;
| -1 || -2 || -2 || 2 || 2 || 3 || Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || 0 || 1 || 2 || 1 || 3 || Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| 0 || 2 || -2 || 1 || 2 || 3 || The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable, and only cleanses obesity- it no longer causes starvation&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Red Grade==&lt;br /&gt;
Red grade symptoms are usually extremely debilitating or downright lethal. However, they can usually be cured before they kill the host.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #ffaaa6;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Bubonic Infection&lt;br /&gt;
| -1 || -2 || 3 || 2 || 3 || 6 || The host develops festering pustules, dealing toxin and brute damage.||&amp;lt;span title=&amp;quot;The pustules on the host will occasionally burst, usually when the host is hit, shooting out toxic, damaging pus. +1 severity&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host develops pustules faster&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hemorrhaging Fasciitis&lt;br /&gt;
| -3 || -2 || 0 || -1 || 4 || 7 || Host experiences severe bleeding, which will become lethal.||&amp;lt;span title=&amp;quot;Host will take brute damage as their flesh bursts open&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host sprays infected blood everywhere, and bleeding becomes far deadlier&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Irradiant Cells&lt;br /&gt;
| -1 || 2 || -1 || 2 || 3 || 7 || The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage|| &amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Macrophage&lt;br /&gt;
| -4 || 1 || -2 || 2 || 2 || 9 || The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| 1 || -1 || -2 || -1 || 4 || 7 || Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crimson Grade==&lt;br /&gt;
Crimson grade symptoms are invariably extremely lethal, often killing hosts before they can be cured, or even faster than a cure can take effect &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #de9a97;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Acute Respiratory Distress Syndrome&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Alkali perspiration&lt;br /&gt;
| 2 || -2 || -2 || -2 || 5 || 9 || Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency. +1 severity.&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. +2 severity.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host. Brings severity to 6.&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Autophageocytosis Necrosis&lt;br /&gt;
| -2 || -2 || 1 || -2 || 5 || 9 || Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol. This is supported by the fact that it has no effect on the undead.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Heart Disease&lt;br /&gt;
| 2 || 1 || -6 || -2 || 5 || 9 || Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.|| &amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=35130</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=35130"/>
		<updated>2022-03-22T21:55:01Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Virology for the Layperson: Preventing Diseases=&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
Diseases can be an annoyance to cure and prevent. However, if everyone does their part, an outbreak can be easy to deal with. If a disease is spreading, it&#039;s up to you to prevent yourself from getting it, or, if you&#039;re infected, preventing yourself from spreading it before you&#039;re cured.&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the methods by which a disease spreads. A virus in one of these tiers spreads as if by all tiers below it, unless it&#039;s in the Special tier. Each has listed the means to prevent spread, and are listed when getting a medical scan of the virus:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected. &lt;br /&gt;
* Contact - The infection infests the skin of the host. Merely touching, or bumping into them, is enough to catch the infection. If infected with a Contact virus, isolate yourself from high traffic areas. Wearing bio-protective clothes will protect from contact infection&lt;br /&gt;
* Fluids - The infection spreads through fluids, and is susceptible to mutation, if it&#039;s an advanced disease. Diseases which spread through fluids infect through vomit, blood, and similar floor splatters- wear bandages if infected and bleeding. White Shoes are sufficient to protect from most sources of Fluid spread disease. &lt;br /&gt;
* Blood - The infection will typically only spread through injection, bites, ingestion and other methods which must usually be intentional. Bloodborne viruses are of minimal concern- if infected, you can safely visit Medical for treatment. Blood transmission diseases can also be spread by sharing syringes- exercise extreme caution!&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
====Hunger====&lt;br /&gt;
Being hungry makes it easier for you to transmit and catch diseases. Eat well, stay healthy!&lt;br /&gt;
====Isolation====&lt;br /&gt;
If you&#039;re infected with a virus, avoid contact with other crew! if the virus is deadly, try finding an alternate route into medical- don&#039;t give everyone in the lobby viral supertuberculosis!&lt;br /&gt;
====Sterilization====&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination. Make sure blood is cleaned from the floor at all times; any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
====Spaceacillin====&lt;br /&gt;
Spaceacillin prevents diseases from spreading when injected into a host. use it to prevent further spread!&lt;br /&gt;
====Biohazard PPE====&lt;br /&gt;
The following PPE, or, personal protective equipment, all serves to slow the spread of disease, whether you are or are not infected:&lt;br /&gt;
* Wearing a full biosuit, and some EVA suits, will protect you entirely from Contact and Fluid based infections. This equipment does not protect from airborne illness- wear your internals!&lt;br /&gt;
* A virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs or Research Director jumpsuit provides some biological protection&lt;br /&gt;
* Wearing a labcoat also provides rudimentary protection from contact infection&lt;br /&gt;
* [[Latex Gloves]] (and nitrile gloves) provide some degree of protection from biohazards, though most gloves offer at least a partial degree. If you must pick up a biohazardous object, wear latex or nitrile gloves!&lt;br /&gt;
* Sterile masks offer some biohazard protection&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best) will protect you from diseases transmitted from puddles on the floor to some degree, with White Shoes providing the most protection&lt;br /&gt;
* [[Internals]] are a foolproof way to protect yourself from airborne pathogen&lt;br /&gt;
====Mutations====&lt;br /&gt;
Some viruses mutate when spread. This may change their cure. However, they&#039;re still susceptible to the same vaccine! If a virus is shown to mutate, make sure to produce vaccines.&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Most infections have a chemical cure, which can be administered to remove the infection. Generally, 5 to 10 units are sufficient to cure an infection. However, once you are cured, you should take a blood sample and give it to the virologist!&lt;br /&gt;
====Vaccination====&lt;br /&gt;
A vaccine is a special reagent that the virologist can create using the blood of a person who has been cured of a disease. Unlike a Cure, only one tenth of a unit of a vaccine is necessary to cure a disease, and it has no side effects, unlike some cures&lt;br /&gt;
====Creating Vaccines====&lt;br /&gt;
The Virologist has access to a machine called the [[File:Pandm.gif|32px]]PanD.E.M.I.C 2200. This machine has the capability to produce a Vaccine when given blood containing antibodies- IE, blood of a cured person. Simply put a beaker containing this blood into the machine, select an infection to synthesize a vaccine for, and you&#039;ll have a bottle full of 15 units of vaccine!&lt;br /&gt;
===Simple Diseases===&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases and afflictions aren&#039;t necessarily even diseases- some of them lack vaccines. If a disease can&#039;t be vaccinated, curing it is not within the domain of the virologist&#039;s job.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. There is no vaccine for alien parasites. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. There is no vaccine for Zombie Infection. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. There is no vaccine for Jungle Fever. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here. There is no vaccine for Heart Disease. || N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]] || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|-&lt;br /&gt;
|The Rhumba Beat&lt;br /&gt;
|Unknown&lt;br /&gt;
|Random events&lt;br /&gt;
|Causes the infected to take burn damage, be lit on fire, and finally: start exploding when it reaches the last stage. Chick Chicky Boom!&lt;br /&gt;
|Contact&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[virologist|Virology]] 101: Advanced Diseases=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: I don&#039;t get paid enough for this&amp;quot;&amp;gt;[Greetings, loyal Nanotrasen employee! I am Sulfur IV], NANOTRASEN&#039;S TOP VIROLOGIST. I HAVE [PHDs in biochemistry, epidemiology, genetics, philosophy, bioengineering, and software engineering, and multiple awards for my achievements in virology and related fields], AND I&#039;M GOING TO [educate the next generation of promising young doctors on] EXACTLY HOW TO CREATE [safe and beneficial viral agents]! LISTEN WELL, AS [you may replay this recording as many times as you need to in order to understand the material]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Tools of the Trade==&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
The Pandemic 2200 is a stationary, versatile machine used for Virology. When you place a beaker, bottle, or other container that holds blood that contains a virus, the Pandemic will scan it. It will give you the virus&#039; precise stats, transmission type, cure, and full explanations on each of its symptoms, and their thresholds, regardless of the virus&#039; stealth.&lt;br /&gt;
====Creating a Culture====&lt;br /&gt;
The pandemic can be used to create a culture of a virus, on a small cooldown. This creates a bottle of 20 units of synthblood that contains a copy of the virus within the extrapolator. This function alone makes the Pandemic an essential tool for a virologist&lt;br /&gt;
====Vaccination====&lt;br /&gt;
When a virus is cured, that person&#039;s blood will contain antibodies. On a much longer cooldown than creating a culture, a Vaccine can be created for any cured viruses in a blood sample.&lt;br /&gt;
===[[File:Explorator_scan.gif|64px]]Viral Extrapolator===&lt;br /&gt;
The viral extrapolator is a bulky, slow, but portable device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand. Using an extrapolator on any target that has any sort of viral contamination will preform a special interaction, depending on what mode it&#039;s in&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. An extrapolator will not tell you the cure. If a virus is too stealthy, it will show you that the virus is there, but will not tell you any more information&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
====Upgrading the extrapolator====&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms. You can print out more scanning modules in the medical lathe- these are very important if you want to get higher level symptoms!&lt;br /&gt;
====Symptom Isolation====&lt;br /&gt;
The viral extrapolator has a second, very potent use: by using it on a virus culture bottle whilst it is in [[File:Explorator_sample.gif|32px]]Extract mode, you can isolate symptoms, depending on the extrapolator&#039;s scanner level- a tier 2 or higher scanner is required for level 8 symptoms, and a tier 3 or higher scanner is required for level 9 symptoms. Isolating a symptom creates a culture bottle containing nothing but that symptom. &lt;br /&gt;
===Other Useful Tools===&lt;br /&gt;
* Dropper: All virus recipes only need one unit of chemical, so a dropper is absolutely essential for transferring the smaller amounts&lt;br /&gt;
* Bio-bag: You will likely isolate many symptoms, and find many diseases with your extrapolator, and you can keep all of those cultures in a handy biobag! you can find these in biohazard lockers&lt;br /&gt;
* Medical belt: A medical belt can hold your bulky extrapolator, biobags, droppers, etc. You can find one in medbay storage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Diseases: an explanation==&lt;br /&gt;
An Advanced Disease is a special kind of virus, which has special Stats and Symptoms, which control its effects and attributes&lt;br /&gt;
===Understanding stats===&lt;br /&gt;
Outside of symptom thresholds, stats are somewhat simple to understand&lt;br /&gt;
====Stealth====&lt;br /&gt;
If stealth is above two, medical scanners and medical HUDs cannot detect it. More higher stealth needs higher tier scanning module, but even T4 scanning module wouldn&#039;t be able to detect an extremely high stat stealth virus. &lt;br /&gt;
====Stage Speed====&lt;br /&gt;
Stage speed influences a viruses incubation period, or Stage. A virus has five stages, with a probability equal to its Stage Speed (or 2, if stage speed drops below 2) each disease tick to progress to the next stage- more stage speed makes a virus progress faster&lt;br /&gt;
====Resistance====&lt;br /&gt;
Resistance determines how hard a virus is to cure- the higher the resistance, the longer a cure will take to cure a virus. Resistance also determines which cure a virus uses- Divide the amount of symptoms in a virus by two, subtract it from the virus&#039; resistance, and consult the table below to determine which list of cures it will pick from. Only one cure will be picked from the list!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|1 or less||2||3||4||5||6||7||8||9||10||11 or more&lt;br /&gt;
|-&lt;br /&gt;
|Water, Nutriment, Ash, Iron||Ethanol, Radium, Potassium, Lithium, Oil||Table Salt, Nicotine, Space drugs||Saline-Glucose Solution, Antihol, Welding fuel, Space Cleaner||Spaceacillin, Mindbreaker Toxin, Itching Powder, Cryoxadone, Epinephrene||Miner&#039;s Salve, Oxolandrone, Atropine||Leporazine, Holy Water, Neurine||Concentrated Barber&#039;s Aid, Happiness, Pentetic Acid||Haloperidol, Pax, Black Powder, Diphenhydramine||Lipolicide, Ketamine, Methamphetamine||Krokodil, Quantum Hair Dye, Modafinil&lt;br /&gt;
|}&lt;br /&gt;
====Transmission====&lt;br /&gt;
Transmission determines the vector by which a virus spreads. Transmission is determined by subtracting the virus&#039; symptom count from the virus&#039; transmission stat.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Transmission required at 6 symptoms&lt;br /&gt;
|-&lt;br /&gt;
|8 or less&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|11 or more&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
|Fluids&lt;br /&gt;
|Contact&lt;br /&gt;
|Airborne&lt;br /&gt;
|}&lt;br /&gt;
Example) a virus with &#039;&#039;4 symptoms and 7 transmission&#039;&#039; will spread though Contact.&lt;br /&gt;
&lt;br /&gt;
====Severity====&lt;br /&gt;
Severity is a special stat. it is added up in a special order, depending on the symptom. Severity affects disease mutation, which disease slot it occupies within a host, and how the disease appears on a medical HUD. The process to determine severity is detailed below&lt;br /&gt;
#Neutered symptoms have no effect on severity&lt;br /&gt;
#Symptoms with 5 or higher severity are added. If severity is greater than 5 already, add that symptom&#039;s severity minus five instead&lt;br /&gt;
#If severity is less than 5, symptoms with severity of 1-2 are added, to a maximum of 3 severity&lt;br /&gt;
#If severity is less than 5, symptoms with a severity of 3-4 are added, to a maximum of 4 severity&lt;br /&gt;
#Symptoms with a severity of 0 or less are added&lt;br /&gt;
&lt;br /&gt;
Example) If you add -1 severity to a 5 severity symptom, it becomes 4 severity, locking it to a maximum of 4 severity. So, you need another 5 severity symptom to get 3rd slot.&lt;br /&gt;
&lt;br /&gt;
===Advanced Disease Slots===&lt;br /&gt;
Every host has five special advanced disease slots, each of which can have a different disease. If a disease tries to infect the same slot as another disease, its transmission must be at least twice the resistance of the disease occupying the slot, in which case, it pushes the occupying disease out, but doesnt cause immunity. Simple diseases do not occupy disease slots. This mechanic may be exploited by a virologist to stack multiple diseases- typically, no more than three.&lt;br /&gt;
#The first slot is occupied by diseases with &#039;&#039;&#039;0 or lower severity&#039;&#039;&#039;&lt;br /&gt;
#The second slot is occupied by diseases with &#039;&#039;&#039;1 to 4 severity&#039;&#039;&#039;&lt;br /&gt;
#The third slot is occupied by diseases with &#039;&#039;&#039;5 or higher severity&#039;&#039;&#039;&lt;br /&gt;
#The fourth slot is occupied by &#039;&#039;&#039;Sentient&#039;&#039;&#039; diseases&lt;br /&gt;
#The fifth slot is occupied by &#039;&#039;&#039;Dormant&#039;&#039;&#039; diseases. there is no limit to diseases in this slot, but none of them do anything&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Symptoms===&lt;br /&gt;
A Symptom is a single effect a virus causes. A virus can have up to 6 symptoms. Symptoms each have their own stats, which are added to the virus&#039; stats (except severity, which is calculated differently). Symptoms go from levels 0-9. &lt;br /&gt;
====Symptom Levels====&lt;br /&gt;
* &#039;&#039;&#039;Level 0&#039;&#039;&#039; symptoms are wacky symptoms that could fit within levels 1-6, outside of the fact they&#039;re ridiculous. Can only be obtained from Anomalous Virus Food, or mutant clown and mime viruses&lt;br /&gt;
* &#039;&#039;&#039;Levels 1 and 2&#039;&#039;&#039; are mundane virus symptoms you could expect to see on an everyday virus&lt;br /&gt;
* &#039;&#039;&#039;Level 3&#039;&#039;&#039; symptoms are lower grade negative symptoms that are merely debilitating.&lt;br /&gt;
* &#039;&#039;&#039;Level 4&#039;&#039;&#039; symptoms alter how a virus itself acts&lt;br /&gt;
* &#039;&#039;&#039;Level 5&#039;&#039;&#039; symptoms are odd symptoms that are primarily useful for stat boosts&lt;br /&gt;
* &#039;&#039;&#039;Level 6&#039;&#039;&#039; symptoms are low-tier beneficial symptoms and neutral symptoms with unique effects&lt;br /&gt;
* &#039;&#039;&#039;Level 7&#039;&#039;&#039; symptoms are potentially lethal negative symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 8&#039;&#039;&#039; symptoms are beneficial symptoms that are more universally useful than level 6 symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 9&#039;&#039;&#039; symptoms are the most powerful symptoms. They arent reliably obtainable, and would fit into any other level besides being generally more powerful than most other symptoms in some way&lt;br /&gt;
====Thresholds====&lt;br /&gt;
Most symptoms have Stat Thresholds. If the virus they are included in meets a threshold, they gain a new and interesting effect. &amp;lt;big&amp;gt;&#039;&#039;&#039;Thresholds are one of the most important parts of being a robust virologist. Use them!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disease chemicals and modification===&lt;br /&gt;
====Combining diseases====&lt;br /&gt;
If you mix two disease cultures, the viruses will be combined, mixing their symptoms. this is useful if you have been isolating symptoms with an extrapolator.&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It isn&#039;t as useful as it used to be, but you may find some niche uses for it, especially if you lack an extrapolator&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection, and some symptoms like Macrophage. Good for personal diseases, or if you wanna meet a transmission threshold without spreading the disease. &lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited. A Preserved disease won&#039;t evolve while spreading- if you make a spreading beneficial disease, you should definitely preserve it.&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. You should always neuter stat symptoms with mechanical effects, such as Sneezing, Ducatopod, etc. &#039;&#039;&#039;Neutering a symptom sets its severity to 0&#039;&#039;&#039;&lt;br /&gt;
===Virus Evolution===&lt;br /&gt;
When a virus that has not been preserved through Cryostylane that can spread via the &#039;&#039;&#039;Fluids&#039;&#039;&#039; vector infects a target, and is not the &amp;quot;master copy&amp;quot; of a virus, it has a chance to Evolve. &lt;br /&gt;
====Evolution chance====&lt;br /&gt;
Viruses have a 35% chance to evolve when transmitted. subtract the virus&#039; net Stealth and Resistance from this score (this cannot increase mutation chance above 50) to get the base evolution chance of a virus&lt;br /&gt;
====Evolution Level====&lt;br /&gt;
Viruses do not evolve equally. When a virus evolves, the level of the symptom it evolves to is determined by its &#039;&#039;&#039;Severity&#039;&#039;&#039;&lt;br /&gt;
*The minimum level of this symptom is between 1 and 6, determined by subtracting three from the virus&#039; severity&lt;br /&gt;
*The maximum level of this symptom is equal to the virus&#039; severity plus 4, though it cannot exceed nine&lt;br /&gt;
*Exceedingly rarely, or if the target is a Clown or a Mime, the virus may evolve a level 0 symptom instead. If the conditions to do this are met, it can just spawn a lower level symptom instead, however&lt;br /&gt;
====Curing a mutant virus====&lt;br /&gt;
Viruses change cures when they mutate. However, immunity to one is immunity to all strains! Additionally, a vaccine for one strain works for all strains of the virus!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Making a virus=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: Fuck you.&amp;quot;&amp;gt;And we come to the meat of why I was the one hired to write this boring textbook of a guide that my corporate editor is no doubt going to [do their job and maintain a professional tone on]. I&#039;m going to teach you exactly how a pro designs a virus. According to my contract, I don&#039;t have to tell you any procedure as far as it comes to actually doing the nitty-gritty of it, so I won&#039;t- you gotta find out the technique yourself. Good luck, [soon-to-be qualified individual]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Creating a virus recipe==&lt;br /&gt;
This is the first step to designing your virus, and it&#039;s the most important one. Before you even start, you need a game plan- what kind of virus are you going to make? do you want it to be just for yourself? for the crew? &amp;lt;span title=&amp;quot;Editors note: The fact we still keep this disloyal scum around baffles me.&amp;quot;&amp;gt;[Are you designing a proof-of-concept virulent agent for the purpose of a Nanotrasen-signed military arms contract]?&amp;lt;/span&amp;gt;. After that, choose your symptoms, calculate their totals, and take thresholds into account. &lt;br /&gt;
*Most viruses for impersonal use are designed on a single virus, due to the fact that spreading multiple diseases at once presents unforeseen challenges, and that most people who would accept a normal beneficial disease do not want to deal with the inconveniences of higher-severity symptoms&lt;br /&gt;
*If you&#039;re creating a virus for yourself, however? try to make a virus that uses all three disease channels available to you. Remember that most deadly symptoms can, in some way, be inhibited by a beneficial symptom or two.&lt;br /&gt;
==Obtaining Symptoms==&lt;br /&gt;
The first thing a virologist needs to do once they have a recipe is hunt down the symptoms they need to make that recipe. This is what a virologist will spend most of their shift doing! Use one of the methods detailed below to find the symptoms you need&lt;br /&gt;
===Symptom Hunting===&lt;br /&gt;
The Viral Extrapolator can be used to extract diseases from several sources. Clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] mode will determine if it has a disease, and, if the disease is not too stealthy, what symptoms it has. Otherwise, clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] mode will extract the disease from the target. The following sources are the most common sources of viruses, usually found in maintenance:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases. These will spread their disease when used! be careful.&lt;br /&gt;
* Mice and rats. These will also spread their disease when eaten- be careful&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
====Dormant Diseases====&lt;br /&gt;
Dormant Diseases are an inactive disease on a station employee. Employees of some jobs are likelier to have diseases than others, and some races are less or more likely to have diseases. Experiment!&lt;br /&gt;
A dormant disease can be obtained like any other hunted disease, or you may take a blood sample of the affected employee. Dormant diseases are special in that they are &amp;lt;b&amp;gt;unsuited for modification&amp;lt;/b&amp;gt;- you must isolate their symptoms for use&lt;br /&gt;
===Mutagenic Chemicals===&lt;br /&gt;
[[Guide_to_chemistry#Virology_Recipes|Virological Reagents]] are used to obtain a symptom from a specific symptom level. This is generally less efficient than other methods of obtaining symptoms, and cannot obtain level 9 symptoms. Generally, the most efficient way to obtain a symptom via mutagenic chemicals is dumping one unit of the chemical into a culture with one symptom until you find the symptom you want, without clearing the bottle. After you find the desired symptom, use the extrapolator to isolate it. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Discovered when an intern spilt their banana milkshake in one of my cultures, Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining ten units of pure Laughter (made by mixing banana juice and sugar) with virus food. This is the only way to obtain level 0 symptoms on a reliable basis- so if you wish to use one, you are required to use anomalous virus food.&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
===Viral Evolution===&lt;br /&gt;
Viral evolution is the slowest and least efficient way to obtain symptoms. However, it&#039;s also the only way to reliably obtain level 9 symptoms. The lower a viruses cumulative resistance and stealth are, the likelier a virus is to mutate when it is transmitted. Viruses do not mutate when first injected, nor do they mutate if they cannot spread by fluid transmission. If a virus mutates, it will gain a new symptom. This symptom&#039;s level depends on the viruses severity- the lowest possible level is the lower of severity-3, or 6. The highest possible level is severity +4, or 9. The best way to obtain new symptoms through viral evolution is testing a transmittable, deadly disease on monkeys, and curing it when monkeys dont get what you want, that you may reuse them. Follow biohazard protocol whilst doing so!&lt;br /&gt;
====Biohazard Protocol====&lt;br /&gt;
Testing and evolving a virus is very dangerous. Make sure to warn all visitors and medical personnel when experimenting with a virus. Wear proper protective gear, so as not to expose yourself to the virus. If you get infected, do not leave your laboratory! call for help, so as not to spread the virus!&lt;br /&gt;
==Finalizing your virus==&lt;br /&gt;
When you have found all your symptoms, it&#039;s a simple manner of isolating them, combining them, making cultures, and then doing a few final steps, depending on the virus&lt;br /&gt;
*If your virus is transmittable by Fluids, consider adding &#039;&#039;&#039;Cryostylane&#039;&#039;&#039; to the mix. This will prevent it from mutating!&lt;br /&gt;
*If your virus is transmittable at all, you must get the approval of the Chief Medical Officer and the Captain before using it outside of your laboratory. &lt;br /&gt;
*If you plan to distribute a virus to the public, get the approval of the Chief Medical Officer&lt;br /&gt;
*If your virus does not have a symptom that will transmit it regardless of its transmission vector, adding &#039;&#039;&#039;Spaceacillin&#039;&#039;&#039; will Falter it, and prevent it from spreading.&lt;br /&gt;
*If you are a race that isn&#039;t virus immune, but can&#039;t gain a disease by normal means, whether due to being unable to drink, or being unable to inject a virus, you can have an infected monkey bite you. If no monkeys are available, you can use a Cryotube- placing the culture in the tube will infect you&lt;br /&gt;
=Symptoms Table=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= Alright, here’s the good part: As follows is a complete list of symptoms we are currently equipped to pick up on our equipment. I’ve taken the liberty of categorizing symptoms by how *angry* people will get when they’re injected with the symptom! I’ve also color coded the thresholds, if they’ll change which category a symptom will fall into! The colors of my genius grade system are based on what they look like on your handy-dandy little medical heads-up-devices.&lt;br /&gt;
&lt;br /&gt;
And- Do please note, being of a scary color doesnt mean a symptom can&#039;t be used beneficially. Experiment!&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blue Grade==&lt;br /&gt;
These symptoms have very few, if any, side effects. People will generally not notice these, or be grateful for them. Neutered symptoms generally fall into this category&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #abe6ff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Aptotic Culling&lt;br /&gt;
| 1 || 1 || 1 || -2 || 0 || 9 || The virus converts radiation to brute damage.|| &amp;lt;span title=&amp;quot;The virus converts toxin damage to brute damage&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title = &amp;quot;The virus converts cellular damage to burn damage&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Biometallic Replication&lt;br /&gt;
| 0 || 1 || 4 || -1 || 0 || 9 || The virus becomes able to infect robotic species, such as IPCS. The virus also allows inorganic hosts to use nanites.|| &amp;lt;span title=&amp;quot;Slowly replaces the host&#039;s organic organs with clockwork versions of themselves, which offer no inherent advantage. +1 severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title = &amp;quot;Slowly turns the host&#039;s body into that of a clockwork automaton. This offers no inherent advantage. +1 severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Most of the new organs and bodyparts gain inherent advantages, though most aren&#039;t as good as those obtained in Robotics. -3 Severity&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || The host’s physical age reverts to, and never exceeds, 18 years old.||None&lt;br /&gt;
|-&lt;br /&gt;
!Inorganic Biology&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 4 || The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 6 || The virus heals the host of brain damage || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas, even those that would normally require a lobotomy&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || 0 || 6 || The virus multiplies metal and silicate structure, enhancing nanite replication and healing the host&#039;s mechanical bodyparts of brute and burn damage. This can cause some unpredictable nanite activation.||&amp;lt;span title=&amp;quot;Increases the replication boost and heal speed.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || 2 || 2 || 0 || 0 || 4 || The virus can affect the undead. It also continues to function when the host is dead.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Organ Restoration&lt;br /&gt;
| 2 || 3 || -2 || -1 || -1 || 6 || The virus heals damage to most organs.||&amp;lt;span title=&amp;quot;The host will slowly regenerate missing organs. -1 Severity.&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will become immune to appendicitis and heart disease.&amp;quot;&amp;gt;Stage speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 8 || The host no longer needs to breath, and, if they somehow take oxygen damage, it will quickly be healed || &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 0 || -1 || 8 || Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The virus&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Toxoplasmosis Sapiens&lt;br /&gt;
| 1 || -2 || -3 || 1 || -1 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;|  The host feels slightly happier around cats|| &amp;lt;span title=&amp;quot;The virus causes intense damage to the host’s language center, causing them to slur their speech in an infuriating manner. +2 severity&amp;quot;  style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus&#039;s causes a dysmorphic mania, leading to sour mood, violent outbursts, and, in extreme cases, spontaneous organ mutation. +3 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Aggressive Metabolism&lt;br /&gt;
| 1 || 1 || 3 || -4 || 0 || 4 || The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Evolutionary Acceleration&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 4 || Doubles the virus’ chance of mutation||None&lt;br /&gt;
|-&lt;br /&gt;
!Viral Power Multiplier&lt;br /&gt;
| 2 || 2 || 2 || 2 || 0 || -1 || The virus’ symptoms have their power levels increase. This symptom is impossible to obtain, however. || &amp;lt;span title=&amp;quot;The virus constantly scrambles its total power among its symptoms&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the power boost from this symptom&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Self-Adaptation&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 4 || Halves the virus’ chance of mutation||None&lt;br /&gt;
|-&lt;br /&gt;
!Viral Suspended Animation&lt;br /&gt;
| 4 || -2 || -2 || 1 || 0 || 4 || The virus does nothing until it reaches its final stage||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Green Grade==&lt;br /&gt;
These symptoms have noticeable, but minor side effects. Don’t expect people to be grateful for diseases like this.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background:#c7edbe;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Alopecia&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 5 || Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 1 || The host coughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity &amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot; &amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Dermagraphic Ovulogenesis&lt;br /&gt;
| -3 || 1 || 0 || 2 || -1 || 8 || The virus causes the host to grow egg-like nodules on their skin, which periodically fall off and contain the disease and some healing chemicals. || &amp;lt;span title=&amp;quot;Eggs and Egg Sacs contain all diseases on the host, instead of just the disease containing the symptom. +1 Severity &amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs will &#039;explode&#039; into eggs after a period of time, covering a larger area with infectious matter. +1 Severity&amp;quot;&amp;gt;Transmission 16&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot; Eggs and Egg Sacs contain more healing chems. -1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Eggs and Egg Sacs become nearly transparent, making them more difficult to see. +1 Severity&amp;quot;&amp;gt;Stealth 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs fall off the host more frequently.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 1 || 3 || 3 || 1 || 0 || 5 || Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!Fever&lt;br /&gt;
| -1 || 3 || 3 || 2 || 0 || 2 || Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 5&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -1 || 1 || 1 || 1 || 3 || Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 7&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, which weakens the host. +1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 9&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hemetophagy&lt;br /&gt;
| 1 || -2 || 1 || 2 || 0 || 9 || The host becomes able to consume blood from any source, even by standing on blood pools on the floor. However, their blood volume is slowly consumed by the virus||&amp;lt;span title=&amp;quot;Consumed blood will slowly heal the host. -1 severity&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus assimilates consumed blood into the host’s body at a faster rate, but also drains the host’s blood faster&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus becomes somewhat more aggressive, consuming blood from a greater range, and from open wounds in creatures in close contact with the host&amp;quot;&amp;gt;Transmission 8 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyperactivity&lt;br /&gt;
| -4 || 0 || 2 || -3 || 1 || 8 || Causes the host to become hyperactive, making them need to eat more often, and making them regenerate .||&amp;lt;span title=&amp;quot;The virus can cause starvation, but increases stamina regeneration. -1 severity&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus causes extreme nervousness and paranoia, resulting in bad mood and hallucinations. However, it also allows the host to shake stuns faster. -1 severity.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyperperspiration&lt;br /&gt;
| 1 || -1 || 0 || 1 || 1 || 6 || Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Sweat will clean surrounding tiles, and the symptom no longer leaves puddles&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hysteria&lt;br /&gt;
| 1 || 1 || -1 || 3 || 0 || 9 || All hosts of the virus will fixate on a random action, and will do it at random. When a host sees another host perform the action, they will do so as well.|| &amp;lt;span title=&amp;quot;The disease spreads memetically-. If someone sees the host perform the action, they will become infected as well!&amp;quot;&amp;gt;Airborne spread&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 1 || Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scratch themselves when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Metabolic Boost&lt;br /&gt;
| -1 || -2 || 2 || 1 || 0 || 8 || Doubles the host&#039;s metabolism speed, making them process chems much faster than normal, with twice the effect, but also increasing their hunger tenfold. ||&amp;lt;span title=&amp;quot;Reduces hunger rate&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Chemical metabolization is tripled instead of doubled&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necropolis Seed&lt;br /&gt;
| 0 || 3 || -10 || -3 || -1 || 9 || Makes the host do more damage with their punches, become immune to piercing take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 8&#039;&#039;&#039;,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 15&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot;&amp;gt;Resistance 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Photosensitive Muscle Condensation&lt;br /&gt;
| 0 || 2 || -3 || 0 || -2 || 8 || When the host is surrounded by light, their maximum health increases, and their speed decreases. In the darkness, the host’s speed increases, and their health decreases||&amp;lt;span title=&amp;quot;The difference between light and dark conditions becomes twice as pronounced“&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Pierrot&#039;s Throat&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 15&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Polyvitiligo&lt;br /&gt;
| 0 || 1 || 4 || 1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -3 || -2 || 8 || Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma. This activates symptoms that normally only activate on death&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Revitiligo&lt;br /&gt;
| 1 || 2 || 1 || 2 || 0 || 5 || Makes the host black. Every virologist&#039;s first joke plague. No one finds it funny anymore.||None&lt;br /&gt;
|-&lt;br /&gt;
!SBG Syndrome&lt;br /&gt;
|1 || 2 || 3 || 1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot; | Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease. ||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Pituitary Disruption&lt;br /&gt;
| -3 || -2 || 1 || -2 || 1 || 8 || Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas. -1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Triples healing speed, but causes minor cell damage over time. Teratomas become more advanced. Also causes limb regeneration. +3 Severity.&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Shivering&lt;br /&gt;
|0 || 2 || 2 || 2 || 0 || 2 || Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 5&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
| 0 || 4 || -1 || 1 || 0 || 6 || The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them, which also causes them to go haywire as they die. The virus&#039; silicon-eating will also severely damage mechanical bodyparts.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed, and increases the damage on mechanical parts&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sneezing&lt;br /&gt;
| -2 || 3 || 0 || 4 || 0 || 1 || Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement&lt;br /&gt;
| 1 || 2 || -2 || -3 || 0 || 8 || If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Toxolysis&lt;br /&gt;
| 0 || -2 || 2 || -2 || 0 || 6 || Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vitiligo&lt;br /&gt;
| 2 || 0 || 3 || 1 || 0 || 5 || Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!Wizarditis&lt;br /&gt;
| 1 || -2 || -3 || -1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host believes themselves to be a wizard ||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 7&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Xenobiological Symbiosis&lt;br /&gt;
| 1 || 2 || 2 || -1 || 1 || 8 || The disease causes slime-devouring grubs to gestate within the host. This symptom is nearly harmless for most people, causing mere slowdown, but it’s invariably lethal for slime people. The grubs can be butchered for toxic, infectious meat that, when cooked, heals hosts quickly||&amp;lt;span title=&amp;quot;The grubs will devour toxins in the host’s bloodstream. -2 severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;More grubs gestate, at a faster rate. Doubles severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Yellow Grade==&lt;br /&gt;
These symptoms are nonlethal, or very slightly lethal, but they’re usually somewhat annoying to be afflicted with.  &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #fffd7a;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Autobrewery Syndrome&lt;br /&gt;
| -1 || -2 || 3 || -1 || 1 || 6 || The virus causes persistent drunkenness.||&amp;lt;span title=&amp;quot;The drunkenness of the virus is lowered, to only just a pleasant buzz. +1 severity&amp;quot; style=&amp;quot;color:#07de00;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus becomes severe enough to cause lethal alcohol poisoning, if the stealth is below 3. +3 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Bee Infestation&lt;br /&gt;
| -2 || 2 || 1 || 1 || 2 || 0 || Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot; style=&amp;quot;color:#07de00;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
| 1 || 6 || -2 || 1 || 3 || 9 || The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 1&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 14&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 8 || The host damages anyone who touches them ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot; style=&amp;quot;color:#07de00;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Confusion&lt;br /&gt;
|1 || -1 || -3 || 0 || 2 || 3 || Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity. &amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -1 || 1 || -3 || 2 || 3 || Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity &amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deoxyribonucleic Acid Saboteur&lt;br /&gt;
| -2 || -3 || 0 || -3 || 3 || 3 || Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Ducatopod&lt;br /&gt;
| 0 || 2 || 5 || -2 || 2 || 9 || style=&amp;quot;color:#ff69ed&amp;quot; | Causes the host to secrete industrial grade lubricant from their feet. ||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Gravitic Biopotential Instability Syndrome&lt;br /&gt;
| -3 || -1 || -2 || -1 || 2 || 9 || Causes the host to be randomly subject to gravitational changes. ||&amp;lt;span title=&amp;quot;Unfastened objects near the host will occasionally be launched at the host. +1 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The gravitational forces upon the host can reach lethal levels. +1 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The gravitic instability may cause spontaneous implosions of the host’s body, if the host is in hardcrit or dead. +2 severity&amp;quot; style=&amp;quot;color:#800800;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -3 || -4 || -2 || 3 || 3 || Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Narcolepsy&lt;br /&gt;
| 1 || -1 || -2 || -2 || 3 || 3 || Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Neural Decay&lt;br /&gt;
| 1 || -2 || -3 || -1 || 3 || 7 || The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Doubles frequency of cell death&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Organic Flux Induction&lt;br /&gt;
| 0 || -1 || -1 || -2 || 2 || 6 || Causes EMPs on the host occasionally. Has a cell damage healing threshold.||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Voice Change&lt;br /&gt;
| -1 || -2 || -2 || 2 || 2 || 3 || Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || 0 || 1 || 2 || 1 || 3 || Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| 0 || 2 || -2 || 1 || 2 || 3 || The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable, and only cleanses obesity- it no longer causes starvation&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Red Grade==&lt;br /&gt;
Red grade symptoms are usually extremely debilitating or downright lethal. However, they can usually be cured before they kill the host.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #ffaaa6;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Bubonic Infection&lt;br /&gt;
| -1 || -2 || 3 || 2 || 3 || 6 || The host develops festering pustules, dealing toxin and brute damage.||&amp;lt;span title=&amp;quot;The pustules on the host will occasionally burst, usually when the host is hit, shooting out toxic, damaging pus. +1 severity&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host develops pustules faster&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hemorrhaging Fasciitis&lt;br /&gt;
| -3 || -2 || 0 || -1 || 4 || 7 || Host experiences severe bleeding, which will become lethal.||&amp;lt;span title=&amp;quot;Host will take brute damage as their flesh bursts open&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host sprays infected blood everywhere, and bleeding becomes far deadlier&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Irradiant Cells&lt;br /&gt;
| -1 || 2 || -1 || 2 || 3 || 7 || The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage|| &amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Macrophage&lt;br /&gt;
| -4 || 1 || -2 || 2 || 2 || 9 || The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| 1 || -1 || -2 || -1 || 4 || 7 || Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crimson Grade==&lt;br /&gt;
Crimson grade symptoms are invariably extremely lethal, often killing hosts before they can be cured, or even faster than a cure can take effect &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #de9a97;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Acute Respiratory Distress Syndrome&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Alkali perspiration&lt;br /&gt;
| 2 || -2 || -2 || -2 || 5 || 9 || Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency. +1 severity.&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. +2 severity.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host. Brings severity to 6.&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Autophageocytosis Necrosis&lt;br /&gt;
| -2 || -2 || 1 || -2 || 5 || 9 || Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol. This is supported by the fact that it has no effect on the undead.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Heart Disease&lt;br /&gt;
| 2 || 1 || -6 || -2 || 5 || 9 || Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.|| &amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=35129</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=35129"/>
		<updated>2022-03-22T21:50:14Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Virology for the Layperson: Preventing Diseases=&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
Diseases can be an annoyance to cure and prevent. However, if everyone does their part, an outbreak can be easy to deal with. If a disease is spreading, it&#039;s up to you to prevent yourself from getting it, or, if you&#039;re infected, preventing yourself from spreading it before you&#039;re cured.&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the methods by which a disease spreads. A virus in one of these tiers spreads as if by all tiers below it, unless it&#039;s in the Special tier. Each has listed the means to prevent spread, and are listed when getting a medical scan of the virus:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected. &lt;br /&gt;
* Contact - The infection infests the skin of the host. Merely touching, or bumping into them, is enough to catch the infection. If infected with a Contact virus, isolate yourself from high traffic areas. Wearing bio-protective clothes will protect from contact infection&lt;br /&gt;
* Fluids - The infection spreads through fluids, and is susceptible to mutation, if it&#039;s an advanced disease. Diseases which spread through fluids infect through vomit, blood, and similar floor splatters- wear bandages if infected and bleeding. White Shoes are sufficient to protect from most sources of Fluid spread disease. &lt;br /&gt;
* Blood - The infection will typically only spread through injection, bites, ingestion and other methods which must usually be intentional. Bloodborne viruses are of minimal concern- if infected, you can safely visit Medical for treatment. Blood transmission diseases can also be spread by sharing syringes- exercise extreme caution!&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
====Hunger====&lt;br /&gt;
Being hungry makes it easier for you to transmit and catch diseases. Eat well, stay healthy!&lt;br /&gt;
====Isolation====&lt;br /&gt;
If you&#039;re infected with a virus, avoid contact with other crew! if the virus is deadly, try finding an alternate route into medical- don&#039;t give everyone in the lobby viral supertuberculosis!&lt;br /&gt;
====Sterilization====&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination. Make sure blood is cleaned from the floor at all times; any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
====Spaceacillin====&lt;br /&gt;
Spaceacillin prevents diseases from spreading when injected into a host. use it to prevent further spread!&lt;br /&gt;
====Biohazard PPE====&lt;br /&gt;
The following PPE, or, personal protective equipment, all serves to slow the spread of disease, whether you are or are not infected:&lt;br /&gt;
* Wearing a full biosuit, and some EVA suits, will protect you entirely from Contact and Fluid based infections. This equipment does not protect from airborne illness- wear your internals!&lt;br /&gt;
* A virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs or Research Director jumpsuit provides some biological protection&lt;br /&gt;
* Wearing a labcoat also provides rudimentary protection from contact infection&lt;br /&gt;
* [[Latex Gloves]] (and nitrile gloves) provide some degree of protection from biohazards, though most gloves offer at least a partial degree. If you must pick up a biohazardous object, wear latex or nitrile gloves!&lt;br /&gt;
* Sterile masks offer some biohazard protection&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best) will protect you from diseases transmitted from puddles on the floor to some degree, with White Shoes providing the most protection&lt;br /&gt;
* [[Internals]] are a foolproof way to protect yourself from airborne pathogen&lt;br /&gt;
====Mutations====&lt;br /&gt;
Some viruses mutate when spread. This may change their cure. However, they&#039;re still susceptible to the same vaccine! If a virus is shown to mutate, make sure to produce vaccines.&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Most infections have a chemical cure, which can be administered to remove the infection. Generally, 5 to 10 units are sufficient to cure an infection. However, once you are cured, you should take a blood sample and give it to the virologist!&lt;br /&gt;
====Vaccination====&lt;br /&gt;
A vaccine is a special reagent that the virologist can create using the blood of a person who has been cured of a disease. Unlike a Cure, only one tenth of a unit of a vaccine is necessary to cure a disease, and it has no side effects, unlike some cures&lt;br /&gt;
====Creating Vaccines====&lt;br /&gt;
The Virologist has access to a machine called the [[File:Pandm.gif|32px]]PanD.E.M.I.C 2200. This machine has the capability to produce a Vaccine when given blood containing antibodies- IE, blood of a cured person. Simply put a beaker containing this blood into the machine, select an infection to synthesize a vaccine for, and you&#039;ll have a bottle full of 15 units of vaccine!&lt;br /&gt;
===Simple Diseases===&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases and afflictions aren&#039;t necessarily even diseases- some of them lack vaccines. If a disease can&#039;t be vaccinated, curing it is not within the domain of the virologist&#039;s job.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. There is no vaccine for alien parasites. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. There is no vaccine for Zombie Infection. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. There is no vaccine for Jungle Fever. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here. There is no vaccine for Heart Disease. || N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]] || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|-&lt;br /&gt;
|The Rhumba Beat&lt;br /&gt;
|Unknown&lt;br /&gt;
|Random events&lt;br /&gt;
|Causes the infected to take burn damage, be lit on fire, and finally: start exploding when it reaches the last stage. Chick Chicky Boom!&lt;br /&gt;
|Contact&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[virologist|Virology]] 101: Advanced Diseases=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: I don&#039;t get paid enough for this&amp;quot;&amp;gt;[Greetings, loyal Nanotrasen employee! I am Sulfur IV], NANOTRASEN&#039;S TOP VIROLOGIST. I HAVE [PHDs in biochemistry, epidemiology, genetics, philosophy, bioengineering, and software engineering, and multiple awards for my achievements in virology and related fields], AND I&#039;M GOING TO [educate the next generation of promising young doctors on] EXACTLY HOW TO CREATE [safe and beneficial viral agents]! LISTEN WELL, AS [you may replay this recording as many times as you need to in order to understand the material]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Tools of the Trade==&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
The Pandemic 2200 is a stationary, versatile machine used for Virology. When you place a beaker, bottle, or other container that holds blood that contains a virus, the Pandemic will scan it. It will give you the virus&#039; precise stats, transmission type, cure, and full explanations on each of its symptoms, and their thresholds, regardless of the virus&#039; stealth.&lt;br /&gt;
====Creating a Culture====&lt;br /&gt;
The pandemic can be used to create a culture of a virus, on a small cooldown. This creates a bottle of 20 units of synthblood that contains a copy of the virus within the extrapolator. This function alone makes the Pandemic an essential tool for a virologist&lt;br /&gt;
====Vaccination====&lt;br /&gt;
When a virus is cured, that person&#039;s blood will contain antibodies. On a much longer cooldown than creating a culture, a Vaccine can be created for any cured viruses in a blood sample.&lt;br /&gt;
===[[File:Explorator_scan.gif|64px]]Viral Extrapolator===&lt;br /&gt;
The viral extrapolator is a bulky, slow, but portable device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand. Using an extrapolator on any target that has any sort of viral contamination will preform a special interaction, depending on what mode it&#039;s in&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. An extrapolator will not tell you the cure. If a virus is too stealthy, it will show you that the virus is there, but will not tell you any more information&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
====Upgrading the extrapolator====&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms. You can print out more scanning modules in the medical lathe- these are very important if you want to get higher level symptoms!&lt;br /&gt;
====Symptom Isolation====&lt;br /&gt;
The viral extrapolator has a second, very potent use: by using it on a virus culture bottle whilst it is in [[File:Explorator_sample.gif|32px]]Extract mode, you can isolate symptoms, depending on the extrapolator&#039;s scanner level- a tier 2 or higher scanner is required for level 8 symptoms, and a tier 3 or higher scanner is required for level 9 symptoms. Isolating a symptom creates a culture bottle containing nothing but that symptom. &lt;br /&gt;
===Other Useful Tools===&lt;br /&gt;
* Dropper: All virus recipes only need one unit of chemical, so a dropper is absolutely essential for transferring the smaller amounts&lt;br /&gt;
* Bio-bag: You will likely isolate many symptoms, and find many diseases with your extrapolator, and you can keep all of those cultures in a handy biobag! you can find these in biohazard lockers&lt;br /&gt;
* Medical belt: A medical belt can hold your bulky extrapolator, biobags, droppers, etc. You can find one in medbay storage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Diseases: an explanation==&lt;br /&gt;
An Advanced Disease is a special kind of virus, which has special Stats and Symptoms, which control its effects and attributes&lt;br /&gt;
===Understanding stats===&lt;br /&gt;
Outside of symptom thresholds, stats are somewhat simple to understand&lt;br /&gt;
====Stealth====&lt;br /&gt;
If stealth is above two, medical scanners and medical HUDs cannot detect it. More higher stealth needs higher tier scanning module, but even T4 scanning module wouldn&#039;t be able to detect an extremely high stat stealth virus. &lt;br /&gt;
====Stage Speed====&lt;br /&gt;
Stage speed influences a viruses incubation period, or Stage. A virus has five stages, with a probability equal to its Stage Speed (or 2, if stage speed drops below 2) each disease tick to progress to the next stage- more stage speed makes a virus progress faster&lt;br /&gt;
====Resistance====&lt;br /&gt;
Resistance determines how hard a virus is to cure- the higher the resistance, the longer a cure will take to cure a virus. Resistance also determines which cure a virus uses- Divide the amount of symptoms in a virus by two, subtract it from the virus&#039; resistance, and consult the table below to determine which list of cures it will pick from. Only one cure will be picked from the list!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|1 or less||2||3||4||5||6||7||8||9||10||11 or more&lt;br /&gt;
|-&lt;br /&gt;
|Water, Nutriment, Ash, Iron||Ethanol, Radium, Potassium, Lithium, Oil||Table Salt, Nicotine, Space drugs||Saline-Glucose Solution, Antihol, Welding fuel, Space Cleaner||Spaceacillin, Mindbreaker Toxin, Itching Powder, Cryoxadone, Epinephrene||Miner&#039;s Salve, Oxolandrone, Atropine||Leporazine, Holy Water, Neurine||Concentrated Barber&#039;s Aid, Happiness, Pentetic Acid||Haloperidol, Pax, Black Powder, Diphenhydramine||Lipolicide, Ketamine, Methamphetamine||Krokodil, Quantum Hair Dye, Modafinil&lt;br /&gt;
|}&lt;br /&gt;
====Transmission====&lt;br /&gt;
Transmission determines the vector by which a virus spreads. Subtract the amount of symptoms from a virus&#039; transmission stat, and then consult the following table to determine what vectors your virus is capable of using to spread.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|Number of　&amp;lt;/br&amp;gt;Symptoms↓&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Transmission Stats &lt;br /&gt;
|-&lt;br /&gt;
|1||2 or less||3&lt;br /&gt;
|4||5 or more&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|3 or less&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6 or more&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4 or less&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7 or more&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|5 or less&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8 or more&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|6 or less&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|9 or more&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|7 or less&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|10 or more&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|8 or less&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|11 or more&lt;br /&gt;
|-&lt;br /&gt;
|Result of　&amp;lt;/br&amp;gt;spreads →&lt;br /&gt;
|Blood&lt;br /&gt;
|Fluids&lt;br /&gt;
|Contact&lt;br /&gt;
|Airborne&lt;br /&gt;
|}&lt;br /&gt;
Example) a virus with &#039;&#039;4 symptoms and 7 transmission&#039;&#039; will spread though Contact.&lt;br /&gt;
&lt;br /&gt;
====Severity====&lt;br /&gt;
Severity is a special stat. it is added up in a special order, depending on the symptom. Severity affects disease mutation, which disease slot it occupies within a host, and how the disease appears on a medical HUD. The process to determine severity is detailed below&lt;br /&gt;
#Neutered symptoms have no effect on severity&lt;br /&gt;
#Symptoms with 5 or higher severity are added. If severity is greater than 5 already, add that symptom&#039;s severity minus five instead&lt;br /&gt;
#If severity is less than 5, symptoms with severity of 1-2 are added, to a maximum of 3 severity&lt;br /&gt;
#If severity is less than 5, symptoms with a severity of 3-4 are added, to a maximum of 4 severity&lt;br /&gt;
#Symptoms with a severity of 0 or less are added&lt;br /&gt;
&lt;br /&gt;
Example) If you add -1 severity to a 5 severity symptom, it becomes 4 severity, locking it to a maximum of 4 severity. So, you need another 5 severity symptom to get 3rd slot.&lt;br /&gt;
&lt;br /&gt;
===Advanced Disease Slots===&lt;br /&gt;
Every host has five special advanced disease slots, each of which can have a different disease. If a disease tries to infect the same slot as another disease, its transmission must be at least twice the resistance of the disease occupying the slot, in which case, it pushes the occupying disease out, but doesnt cause immunity. Simple diseases do not occupy disease slots. This mechanic may be exploited by a virologist to stack multiple diseases- typically, no more than three.&lt;br /&gt;
#The first slot is occupied by diseases with &#039;&#039;&#039;0 or lower severity&#039;&#039;&#039;&lt;br /&gt;
#The second slot is occupied by diseases with &#039;&#039;&#039;1 to 4 severity&#039;&#039;&#039;&lt;br /&gt;
#The third slot is occupied by diseases with &#039;&#039;&#039;5 or higher severity&#039;&#039;&#039;&lt;br /&gt;
#The fourth slot is occupied by &#039;&#039;&#039;Sentient&#039;&#039;&#039; diseases&lt;br /&gt;
#The fifth slot is occupied by &#039;&#039;&#039;Dormant&#039;&#039;&#039; diseases. there is no limit to diseases in this slot, but none of them do anything&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Symptoms===&lt;br /&gt;
A Symptom is a single effect a virus causes. A virus can have up to 6 symptoms. Symptoms each have their own stats, which are added to the virus&#039; stats (except severity, which is calculated differently). Symptoms go from levels 0-9. &lt;br /&gt;
====Symptom Levels====&lt;br /&gt;
* &#039;&#039;&#039;Level 0&#039;&#039;&#039; symptoms are wacky symptoms that could fit within levels 1-6, outside of the fact they&#039;re ridiculous. Can only be obtained from Anomalous Virus Food, or mutant clown and mime viruses&lt;br /&gt;
* &#039;&#039;&#039;Levels 1 and 2&#039;&#039;&#039; are mundane virus symptoms you could expect to see on an everyday virus&lt;br /&gt;
* &#039;&#039;&#039;Level 3&#039;&#039;&#039; symptoms are lower grade negative symptoms that are merely debilitating.&lt;br /&gt;
* &#039;&#039;&#039;Level 4&#039;&#039;&#039; symptoms alter how a virus itself acts&lt;br /&gt;
* &#039;&#039;&#039;Level 5&#039;&#039;&#039; symptoms are odd symptoms that are primarily useful for stat boosts&lt;br /&gt;
* &#039;&#039;&#039;Level 6&#039;&#039;&#039; symptoms are low-tier beneficial symptoms and neutral symptoms with unique effects&lt;br /&gt;
* &#039;&#039;&#039;Level 7&#039;&#039;&#039; symptoms are potentially lethal negative symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 8&#039;&#039;&#039; symptoms are beneficial symptoms that are more universally useful than level 6 symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 9&#039;&#039;&#039; symptoms are the most powerful symptoms. They arent reliably obtainable, and would fit into any other level besides being generally more powerful than most other symptoms in some way&lt;br /&gt;
====Thresholds====&lt;br /&gt;
Most symptoms have Stat Thresholds. If the virus they are included in meets a threshold, they gain a new and interesting effect. &amp;lt;big&amp;gt;&#039;&#039;&#039;Thresholds are one of the most important parts of being a robust virologist. Use them!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disease chemicals and modification===&lt;br /&gt;
====Combining diseases====&lt;br /&gt;
If you mix two disease cultures, the viruses will be combined, mixing their symptoms. this is useful if you have been isolating symptoms with an extrapolator.&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It isn&#039;t as useful as it used to be, but you may find some niche uses for it, especially if you lack an extrapolator&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection, and some symptoms like Macrophage. Good for personal diseases, or if you wanna meet a transmission threshold without spreading the disease. &lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited. A Preserved disease won&#039;t evolve while spreading- if you make a spreading beneficial disease, you should definitely preserve it.&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. You should always neuter stat symptoms with mechanical effects, such as Sneezing, Ducatopod, etc. &#039;&#039;&#039;Neutering a symptom sets its severity to 0&#039;&#039;&#039;&lt;br /&gt;
===Virus Evolution===&lt;br /&gt;
When a virus that has not been preserved through Cryostylane that can spread via the &#039;&#039;&#039;Fluids&#039;&#039;&#039; vector infects a target, and is not the &amp;quot;master copy&amp;quot; of a virus, it has a chance to Evolve. &lt;br /&gt;
====Evolution chance====&lt;br /&gt;
Viruses have a 35% chance to evolve when transmitted. subtract the virus&#039; net Stealth and Resistance from this score (this cannot increase mutation chance above 50) to get the base evolution chance of a virus&lt;br /&gt;
====Evolution Level====&lt;br /&gt;
Viruses do not evolve equally. When a virus evolves, the level of the symptom it evolves to is determined by its &#039;&#039;&#039;Severity&#039;&#039;&#039;&lt;br /&gt;
*The minimum level of this symptom is between 1 and 6, determined by subtracting three from the virus&#039; severity&lt;br /&gt;
*The maximum level of this symptom is equal to the virus&#039; severity plus 4, though it cannot exceed nine&lt;br /&gt;
*Exceedingly rarely, or if the target is a Clown or a Mime, the virus may evolve a level 0 symptom instead. If the conditions to do this are met, it can just spawn a lower level symptom instead, however&lt;br /&gt;
====Curing a mutant virus====&lt;br /&gt;
Viruses change cures when they mutate. However, immunity to one is immunity to all strains! Additionally, a vaccine for one strain works for all strains of the virus!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Making a virus=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: Fuck you.&amp;quot;&amp;gt;And we come to the meat of why I was the one hired to write this boring textbook of a guide that my corporate editor is no doubt going to [do their job and maintain a professional tone on]. I&#039;m going to teach you exactly how a pro designs a virus. According to my contract, I don&#039;t have to tell you any procedure as far as it comes to actually doing the nitty-gritty of it, so I won&#039;t- you gotta find out the technique yourself. Good luck, [soon-to-be qualified individual]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Creating a virus recipe==&lt;br /&gt;
This is the first step to designing your virus, and it&#039;s the most important one. Before you even start, you need a game plan- what kind of virus are you going to make? do you want it to be just for yourself? for the crew? &amp;lt;span title=&amp;quot;Editors note: The fact we still keep this disloyal scum around baffles me.&amp;quot;&amp;gt;[Are you designing a proof-of-concept virulent agent for the purpose of a Nanotrasen-signed military arms contract]?&amp;lt;/span&amp;gt;. After that, choose your symptoms, calculate their totals, and take thresholds into account. &lt;br /&gt;
*Most viruses for impersonal use are designed on a single virus, due to the fact that spreading multiple diseases at once presents unforeseen challenges, and that most people who would accept a normal beneficial disease do not want to deal with the inconveniences of higher-severity symptoms&lt;br /&gt;
*If you&#039;re creating a virus for yourself, however? try to make a virus that uses all three disease channels available to you. Remember that most deadly symptoms can, in some way, be inhibited by a beneficial symptom or two.&lt;br /&gt;
==Obtaining Symptoms==&lt;br /&gt;
The first thing a virologist needs to do once they have a recipe is hunt down the symptoms they need to make that recipe. This is what a virologist will spend most of their shift doing! Use one of the methods detailed below to find the symptoms you need&lt;br /&gt;
===Symptom Hunting===&lt;br /&gt;
The Viral Extrapolator can be used to extract diseases from several sources. Clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] mode will determine if it has a disease, and, if the disease is not too stealthy, what symptoms it has. Otherwise, clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] mode will extract the disease from the target. The following sources are the most common sources of viruses, usually found in maintenance:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases. These will spread their disease when used! be careful.&lt;br /&gt;
* Mice and rats. These will also spread their disease when eaten- be careful&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
====Dormant Diseases====&lt;br /&gt;
Dormant Diseases are an inactive disease on a station employee. Employees of some jobs are likelier to have diseases than others, and some races are less or more likely to have diseases. Experiment!&lt;br /&gt;
A dormant disease can be obtained like any other hunted disease, or you may take a blood sample of the affected employee. Dormant diseases are special in that they are &amp;lt;b&amp;gt;unsuited for modification&amp;lt;/b&amp;gt;- you must isolate their symptoms for use&lt;br /&gt;
===Mutagenic Chemicals===&lt;br /&gt;
[[Guide_to_chemistry#Virology_Recipes|Virological Reagents]] are used to obtain a symptom from a specific symptom level. This is generally less efficient than other methods of obtaining symptoms, and cannot obtain level 9 symptoms. Generally, the most efficient way to obtain a symptom via mutagenic chemicals is dumping one unit of the chemical into a culture with one symptom until you find the symptom you want, without clearing the bottle. After you find the desired symptom, use the extrapolator to isolate it. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Discovered when an intern spilt their banana milkshake in one of my cultures, Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining ten units of pure Laughter (made by mixing banana juice and sugar) with virus food. This is the only way to obtain level 0 symptoms on a reliable basis- so if you wish to use one, you are required to use anomalous virus food.&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
===Viral Evolution===&lt;br /&gt;
Viral evolution is the slowest and least efficient way to obtain symptoms. However, it&#039;s also the only way to reliably obtain level 9 symptoms. The lower a viruses cumulative resistance and stealth are, the likelier a virus is to mutate when it is transmitted. Viruses do not mutate when first injected, nor do they mutate if they cannot spread by fluid transmission. If a virus mutates, it will gain a new symptom. This symptom&#039;s level depends on the viruses severity- the lowest possible level is the lower of severity-3, or 6. The highest possible level is severity +4, or 9. The best way to obtain new symptoms through viral evolution is testing a transmittable, deadly disease on monkeys, and curing it when monkeys dont get what you want, that you may reuse them. Follow biohazard protocol whilst doing so!&lt;br /&gt;
====Biohazard Protocol====&lt;br /&gt;
Testing and evolving a virus is very dangerous. Make sure to warn all visitors and medical personnel when experimenting with a virus. Wear proper protective gear, so as not to expose yourself to the virus. If you get infected, do not leave your laboratory! call for help, so as not to spread the virus!&lt;br /&gt;
==Finalizing your virus==&lt;br /&gt;
When you have found all your symptoms, it&#039;s a simple manner of isolating them, combining them, making cultures, and then doing a few final steps, depending on the virus&lt;br /&gt;
*If your virus is transmittable by Fluids, consider adding &#039;&#039;&#039;Cryostylane&#039;&#039;&#039; to the mix. This will prevent it from mutating!&lt;br /&gt;
*If your virus is transmittable at all, you must get the approval of the Chief Medical Officer and the Captain before using it outside of your laboratory. &lt;br /&gt;
*If you plan to distribute a virus to the public, get the approval of the Chief Medical Officer&lt;br /&gt;
*If your virus does not have a symptom that will transmit it regardless of its transmission vector, adding &#039;&#039;&#039;Spaceacillin&#039;&#039;&#039; will Falter it, and prevent it from spreading.&lt;br /&gt;
*If you are a race that isn&#039;t virus immune, but can&#039;t gain a disease by normal means, whether due to being unable to drink, or being unable to inject a virus, you can have an infected monkey bite you. If no monkeys are available, you can use a Cryotube- placing the culture in the tube will infect you&lt;br /&gt;
=Symptoms Table=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= Alright, here’s the good part: As follows is a complete list of symptoms we are currently equipped to pick up on our equipment. I’ve taken the liberty of categorizing symptoms by how *angry* people will get when they’re injected with the symptom! I’ve also color coded the thresholds, if they’ll change which category a symptom will fall into! The colors of my genius grade system are based on what they look like on your handy-dandy little medical heads-up-devices.&lt;br /&gt;
&lt;br /&gt;
And- Do please note, being of a scary color doesnt mean a symptom can&#039;t be used beneficially. Experiment!&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blue Grade==&lt;br /&gt;
These symptoms have very few, if any, side effects. People will generally not notice these, or be grateful for them. Neutered symptoms generally fall into this category&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #abe6ff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Aptotic Culling&lt;br /&gt;
| 1 || 1 || 1 || -2 || 0 || 9 || The virus converts radiation to brute damage.|| &amp;lt;span title=&amp;quot;The virus converts toxin damage to brute damage&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title = &amp;quot;The virus converts cellular damage to burn damage&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Biometallic Replication&lt;br /&gt;
| 0 || 1 || 4 || -1 || 0 || 9 || The virus becomes able to infect robotic species, such as IPCS. The virus also allows inorganic hosts to use nanites.|| &amp;lt;span title=&amp;quot;Slowly replaces the host&#039;s organic organs with clockwork versions of themselves, which offer no inherent advantage. +1 severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title = &amp;quot;Slowly turns the host&#039;s body into that of a clockwork automaton. This offers no inherent advantage. +1 severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Most of the new organs and bodyparts gain inherent advantages, though most aren&#039;t as good as those obtained in Robotics. -3 Severity&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || The host’s physical age reverts to, and never exceeds, 18 years old.||None&lt;br /&gt;
|-&lt;br /&gt;
!Inorganic Biology&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 4 || The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 6 || The virus heals the host of brain damage || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas, even those that would normally require a lobotomy&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || 0 || 6 || The virus multiplies metal and silicate structure, enhancing nanite replication and healing the host&#039;s mechanical bodyparts of brute and burn damage. This can cause some unpredictable nanite activation.||&amp;lt;span title=&amp;quot;Increases the replication boost and heal speed.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || 2 || 2 || 0 || 0 || 4 || The virus can affect the undead. It also continues to function when the host is dead.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Organ Restoration&lt;br /&gt;
| 2 || 3 || -2 || -1 || -1 || 6 || The virus heals damage to most organs.||&amp;lt;span title=&amp;quot;The host will slowly regenerate missing organs. -1 Severity.&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will become immune to appendicitis and heart disease.&amp;quot;&amp;gt;Stage speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 8 || The host no longer needs to breath, and, if they somehow take oxygen damage, it will quickly be healed || &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 0 || -1 || 8 || Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The virus&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Toxoplasmosis Sapiens&lt;br /&gt;
| 1 || -2 || -3 || 1 || -1 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;|  The host feels slightly happier around cats|| &amp;lt;span title=&amp;quot;The virus causes intense damage to the host’s language center, causing them to slur their speech in an infuriating manner. +2 severity&amp;quot;  style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus&#039;s causes a dysmorphic mania, leading to sour mood, violent outbursts, and, in extreme cases, spontaneous organ mutation. +3 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Aggressive Metabolism&lt;br /&gt;
| 1 || 1 || 3 || -4 || 0 || 4 || The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Evolutionary Acceleration&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 4 || Doubles the virus’ chance of mutation||None&lt;br /&gt;
|-&lt;br /&gt;
!Viral Power Multiplier&lt;br /&gt;
| 2 || 2 || 2 || 2 || 0 || -1 || The virus’ symptoms have their power levels increase. This symptom is impossible to obtain, however. || &amp;lt;span title=&amp;quot;The virus constantly scrambles its total power among its symptoms&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the power boost from this symptom&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Self-Adaptation&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 4 || Halves the virus’ chance of mutation||None&lt;br /&gt;
|-&lt;br /&gt;
!Viral Suspended Animation&lt;br /&gt;
| 4 || -2 || -2 || 1 || 0 || 4 || The virus does nothing until it reaches its final stage||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Green Grade==&lt;br /&gt;
These symptoms have noticeable, but minor side effects. Don’t expect people to be grateful for diseases like this.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background:#c7edbe;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Alopecia&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 5 || Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 1 || The host coughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity &amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot; &amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Dermagraphic Ovulogenesis&lt;br /&gt;
| -3 || 1 || 0 || 2 || -1 || 8 || The virus causes the host to grow egg-like nodules on their skin, which periodically fall off and contain the disease and some healing chemicals. || &amp;lt;span title=&amp;quot;Eggs and Egg Sacs contain all diseases on the host, instead of just the disease containing the symptom. +1 Severity &amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs will &#039;explode&#039; into eggs after a period of time, covering a larger area with infectious matter. +1 Severity&amp;quot;&amp;gt;Transmission 16&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot; Eggs and Egg Sacs contain more healing chems. -1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Eggs and Egg Sacs become nearly transparent, making them more difficult to see. +1 Severity&amp;quot;&amp;gt;Stealth 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs fall off the host more frequently.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 1 || 3 || 3 || 1 || 0 || 5 || Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!Fever&lt;br /&gt;
| -1 || 3 || 3 || 2 || 0 || 2 || Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 5&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -1 || 1 || 1 || 1 || 3 || Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 7&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, which weakens the host. +1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 9&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hemetophagy&lt;br /&gt;
| 1 || -2 || 1 || 2 || 0 || 9 || The host becomes able to consume blood from any source, even by standing on blood pools on the floor. However, their blood volume is slowly consumed by the virus||&amp;lt;span title=&amp;quot;Consumed blood will slowly heal the host. -1 severity&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus assimilates consumed blood into the host’s body at a faster rate, but also drains the host’s blood faster&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus becomes somewhat more aggressive, consuming blood from a greater range, and from open wounds in creatures in close contact with the host&amp;quot;&amp;gt;Transmission 8 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyperactivity&lt;br /&gt;
| -4 || 0 || 2 || -3 || 1 || 8 || Causes the host to become hyperactive, making them need to eat more often, and making them regenerate .||&amp;lt;span title=&amp;quot;The virus can cause starvation, but increases stamina regeneration. -1 severity&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus causes extreme nervousness and paranoia, resulting in bad mood and hallucinations. However, it also allows the host to shake stuns faster. -1 severity.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyperperspiration&lt;br /&gt;
| 1 || -1 || 0 || 1 || 1 || 6 || Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Sweat will clean surrounding tiles, and the symptom no longer leaves puddles&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hysteria&lt;br /&gt;
| 1 || 1 || -1 || 3 || 0 || 9 || All hosts of the virus will fixate on a random action, and will do it at random. When a host sees another host perform the action, they will do so as well.|| &amp;lt;span title=&amp;quot;The disease spreads memetically-. If someone sees the host perform the action, they will become infected as well!&amp;quot;&amp;gt;Airborne spread&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 1 || Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scratch themselves when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Metabolic Boost&lt;br /&gt;
| -1 || -2 || 2 || 1 || 0 || 8 || Doubles the host&#039;s metabolism speed, making them process chems much faster than normal, with twice the effect, but also increasing their hunger tenfold. ||&amp;lt;span title=&amp;quot;Reduces hunger rate&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Chemical metabolization is tripled instead of doubled&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necropolis Seed&lt;br /&gt;
| 0 || 3 || -10 || -3 || -1 || 9 || Makes the host do more damage with their punches, become immune to piercing take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 8&#039;&#039;&#039;,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 15&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot;&amp;gt;Resistance 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Photosensitive Muscle Condensation&lt;br /&gt;
| 0 || 2 || -3 || 0 || -2 || 8 || When the host is surrounded by light, their maximum health increases, and their speed decreases. In the darkness, the host’s speed increases, and their health decreases||&amp;lt;span title=&amp;quot;The difference between light and dark conditions becomes twice as pronounced“&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Pierrot&#039;s Throat&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 15&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Polyvitiligo&lt;br /&gt;
| 0 || 1 || 4 || 1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -3 || -2 || 8 || Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma. This activates symptoms that normally only activate on death&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Revitiligo&lt;br /&gt;
| 1 || 2 || 1 || 2 || 0 || 5 || Makes the host black. Every virologist&#039;s first joke plague. No one finds it funny anymore.||None&lt;br /&gt;
|-&lt;br /&gt;
!SBG Syndrome&lt;br /&gt;
|1 || 2 || 3 || 1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot; | Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease. ||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Pituitary Disruption&lt;br /&gt;
| -3 || -2 || 1 || -2 || 1 || 8 || Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas. -1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Triples healing speed, but causes minor cell damage over time. Teratomas become more advanced. Also causes limb regeneration. +3 Severity.&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Shivering&lt;br /&gt;
|0 || 2 || 2 || 2 || 0 || 2 || Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 5&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
| 0 || 4 || -1 || 1 || 0 || 6 || The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them, which also causes them to go haywire as they die. The virus&#039; silicon-eating will also severely damage mechanical bodyparts.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed, and increases the damage on mechanical parts&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sneezing&lt;br /&gt;
| -2 || 3 || 0 || 4 || 0 || 1 || Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement&lt;br /&gt;
| 1 || 2 || -2 || -3 || 0 || 8 || If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Toxolysis&lt;br /&gt;
| 0 || -2 || 2 || -2 || 0 || 6 || Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vitiligo&lt;br /&gt;
| 2 || 0 || 3 || 1 || 0 || 5 || Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!Wizarditis&lt;br /&gt;
| 1 || -2 || -3 || -1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host believes themselves to be a wizard ||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 7&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Xenobiological Symbiosis&lt;br /&gt;
| 1 || 2 || 2 || -1 || 1 || 8 || The disease causes slime-devouring grubs to gestate within the host. This symptom is nearly harmless for most people, causing mere slowdown, but it’s invariably lethal for slime people. The grubs can be butchered for toxic, infectious meat that, when cooked, heals hosts quickly||&amp;lt;span title=&amp;quot;The grubs will devour toxins in the host’s bloodstream. -2 severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;More grubs gestate, at a faster rate. Doubles severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Yellow Grade==&lt;br /&gt;
These symptoms are nonlethal, or very slightly lethal, but they’re usually somewhat annoying to be afflicted with.  &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #fffd7a;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Autobrewery Syndrome&lt;br /&gt;
| -1 || -2 || 3 || -1 || 1 || 6 || The virus causes persistent drunkenness.||&amp;lt;span title=&amp;quot;The drunkenness of the virus is lowered, to only just a pleasant buzz. +1 severity&amp;quot; style=&amp;quot;color:#07de00;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus becomes severe enough to cause lethal alcohol poisoning, if the stealth is below 3. +3 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Bee Infestation&lt;br /&gt;
| -2 || 2 || 1 || 1 || 2 || 0 || Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot; style=&amp;quot;color:#07de00;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
| 1 || 6 || -2 || 1 || 3 || 9 || The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 1&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 14&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 8 || The host damages anyone who touches them ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot; style=&amp;quot;color:#07de00;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Confusion&lt;br /&gt;
|1 || -1 || -3 || 0 || 2 || 3 || Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity. &amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -1 || 1 || -3 || 2 || 3 || Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity &amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deoxyribonucleic Acid Saboteur&lt;br /&gt;
| -2 || -3 || 0 || -3 || 3 || 3 || Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Ducatopod&lt;br /&gt;
| 0 || 2 || 5 || -2 || 2 || 9 || style=&amp;quot;color:#ff69ed&amp;quot; | Causes the host to secrete industrial grade lubricant from their feet. ||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Gravitic Biopotential Instability Syndrome&lt;br /&gt;
| -3 || -1 || -2 || -1 || 2 || 9 || Causes the host to be randomly subject to gravitational changes. ||&amp;lt;span title=&amp;quot;Unfastened objects near the host will occasionally be launched at the host. +1 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The gravitational forces upon the host can reach lethal levels. +1 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The gravitic instability may cause spontaneous implosions of the host’s body, if the host is in hardcrit or dead. +2 severity&amp;quot; style=&amp;quot;color:#800800;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -3 || -4 || -2 || 3 || 3 || Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Narcolepsy&lt;br /&gt;
| 1 || -1 || -2 || -2 || 3 || 3 || Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Neural Decay&lt;br /&gt;
| 1 || -2 || -3 || -1 || 3 || 7 || The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Doubles frequency of cell death&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Organic Flux Induction&lt;br /&gt;
| 0 || -1 || -1 || -2 || 2 || 6 || Causes EMPs on the host occasionally. Has a cell damage healing threshold.||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Voice Change&lt;br /&gt;
| -1 || -2 || -2 || 2 || 2 || 3 || Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || 0 || 1 || 2 || 1 || 3 || Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| 0 || 2 || -2 || 1 || 2 || 3 || The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable, and only cleanses obesity- it no longer causes starvation&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Red Grade==&lt;br /&gt;
Red grade symptoms are usually extremely debilitating or downright lethal. However, they can usually be cured before they kill the host.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #ffaaa6;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Bubonic Infection&lt;br /&gt;
| -1 || -2 || 3 || 2 || 3 || 6 || The host develops festering pustules, dealing toxin and brute damage.||&amp;lt;span title=&amp;quot;The pustules on the host will occasionally burst, usually when the host is hit, shooting out toxic, damaging pus. +1 severity&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host develops pustules faster&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hemorrhaging Fasciitis&lt;br /&gt;
| -3 || -2 || 0 || -1 || 4 || 7 || Host experiences severe bleeding, which will become lethal.||&amp;lt;span title=&amp;quot;Host will take brute damage as their flesh bursts open&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host sprays infected blood everywhere, and bleeding becomes far deadlier&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Irradiant Cells&lt;br /&gt;
| -1 || 2 || -1 || 2 || 3 || 7 || The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage|| &amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Macrophage&lt;br /&gt;
| -4 || 1 || -2 || 2 || 2 || 9 || The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| 1 || -1 || -2 || -1 || 4 || 7 || Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crimson Grade==&lt;br /&gt;
Crimson grade symptoms are invariably extremely lethal, often killing hosts before they can be cured, or even faster than a cure can take effect &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #de9a97;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Acute Respiratory Distress Syndrome&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Alkali perspiration&lt;br /&gt;
| 2 || -2 || -2 || -2 || 5 || 9 || Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency. +1 severity.&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. +2 severity.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host. Brings severity to 6.&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Autophageocytosis Necrosis&lt;br /&gt;
| -2 || -2 || 1 || -2 || 5 || 9 || Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol. This is supported by the fact that it has no effect on the undead.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Heart Disease&lt;br /&gt;
| 2 || 1 || -6 || -2 || 5 || 9 || Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.|| &amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=35128</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=35128"/>
		<updated>2022-03-22T19:35:54Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Virology for the Layperson: Preventing Diseases=&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
Diseases can be an annoyance to cure and prevent. However, if everyone does their part, an outbreak can be easy to deal with. If a disease is spreading, it&#039;s up to you to prevent yourself from getting it, or, if you&#039;re infected, preventing yourself from spreading it before you&#039;re cured.&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the methods by which a disease spreads. A virus in one of these tiers spreads as if by all tiers below it, unless it&#039;s in the Special tier. Each has listed the means to prevent spread, and are listed when getting a medical scan of the virus:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected. &lt;br /&gt;
* Contact - The infection infests the skin of the host. Merely touching, or bumping into them, is enough to catch the infection. If infected with a Contact virus, isolate yourself from high traffic areas. Wearing bio-protective clothes will protect from contact infection&lt;br /&gt;
* Fluids - The infection spreads through fluids, and is susceptible to mutation, if it&#039;s an advanced disease. Diseases which spread through fluids infect through vomit, blood, and similar floor splatters- wear bandages if infected and bleeding. White Shoes are sufficient to protect from most sources of Fluid spread disease. &lt;br /&gt;
* Blood - The infection will typically only spread through injection, bites, ingestion and other methods which must usually be intentional. Bloodborne viruses are of minimal concern- if infected, you can safely visit Medical for treatment. Blood transmission diseases can also be spread by sharing syringes- exercise extreme caution!&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
====Hunger====&lt;br /&gt;
Being hungry makes it easier for you to transmit and catch diseases. Eat well, stay healthy!&lt;br /&gt;
====Isolation====&lt;br /&gt;
If you&#039;re infected with a virus, avoid contact with other crew! if the virus is deadly, try finding an alternate route into medical- don&#039;t give everyone in the lobby viral supertuberculosis!&lt;br /&gt;
====Sterilization====&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination. Make sure blood is cleaned from the floor at all times; any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
====Spaceacillin====&lt;br /&gt;
Spaceacillin prevents diseases from spreading when injected into a host. use it to prevent further spread!&lt;br /&gt;
====Biohazard PPE====&lt;br /&gt;
The following PPE, or, personal protective equipment, all serves to slow the spread of disease, whether you are or are not infected:&lt;br /&gt;
* Wearing a full biosuit, and some EVA suits, will protect you entirely from Contact and Fluid based infections. This equipment does not protect from airborne illness- wear your internals!&lt;br /&gt;
* A virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs or Research Director jumpsuit provides some biological protection&lt;br /&gt;
* Wearing a labcoat also provides rudimentary protection from contact infection&lt;br /&gt;
* [[Latex Gloves]] (and nitrile gloves) provide some degree of protection from biohazards, though most gloves offer at least a partial degree. If you must pick up a biohazardous object, wear latex or nitrile gloves!&lt;br /&gt;
* Sterile masks offer some biohazard protection&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best) will protect you from diseases transmitted from puddles on the floor to some degree, with White Shoes providing the most protection&lt;br /&gt;
* [[Internals]] are a foolproof way to protect yourself from airborne pathogen&lt;br /&gt;
====Mutations====&lt;br /&gt;
Some viruses mutate when spread. This may change their cure. However, they&#039;re still susceptible to the same vaccine! If a virus is shown to mutate, make sure to produce vaccines.&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Most infections have a chemical cure, which can be administered to remove the infection. Generally, 5 to 10 units are sufficient to cure an infection. However, once you are cured, you should take a blood sample and give it to the virologist!&lt;br /&gt;
====Vaccination====&lt;br /&gt;
A vaccine is a special reagent that the virologist can create using the blood of a person who has been cured of a disease. Unlike a Cure, only one tenth of a unit of a vaccine is necessary to cure a disease, and it has no side effects, unlike some cures&lt;br /&gt;
====Creating Vaccines====&lt;br /&gt;
The Virologist has access to a machine called the [[File:Pandm.gif|32px]]PanD.E.M.I.C 2200. This machine has the capability to produce a Vaccine when given blood containing antibodies- IE, blood of a cured person. Simply put a beaker containing this blood into the machine, select an infection to synthesize a vaccine for, and you&#039;ll have a bottle full of 15 units of vaccine!&lt;br /&gt;
===Simple Diseases===&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases and afflictions aren&#039;t necessarily even diseases- some of them lack vaccines. If a disease can&#039;t be vaccinated, curing it is not within the domain of the virologist&#039;s job.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. There is no vaccine for alien parasites. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. There is no vaccine for Zombie Infection. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. There is no vaccine for Jungle Fever. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here. There is no vaccine for Heart Disease. || N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]] || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|-&lt;br /&gt;
|The Rhumba Beat&lt;br /&gt;
|Unknown&lt;br /&gt;
|Random events&lt;br /&gt;
|Causes the infected to take burn damage, be lit on fire, and finally: start exploding when it reaches the last stage. Chick Chicky Boom!&lt;br /&gt;
|Contact&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[virologist|Virology]] 101: Advanced Diseases=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: I don&#039;t get paid enough for this&amp;quot;&amp;gt;[Greetings, loyal Nanotrasen employee! I am Sulfur IV], NANOTRASEN&#039;S TOP VIROLOGIST. I HAVE [PHDs in biochemistry, epidemiology, genetics, philosophy, bioengineering, and software engineering, and multiple awards for my achievements in virology and related fields], AND I&#039;M GOING TO [educate the next generation of promising young doctors on] EXACTLY HOW TO CREATE [safe and beneficial viral agents]! LISTEN WELL, AS [you may replay this recording as many times as you need to in order to understand the material]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Tools of the Trade==&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
The Pandemic 2200 is a stationary, versatile machine used for Virology. When you place a beaker, bottle, or other container that holds blood that contains a virus, the Pandemic will scan it. It will give you the virus&#039; precise stats, transmission type, cure, and full explanations on each of its symptoms, and their thresholds, regardless of the virus&#039; stealth.&lt;br /&gt;
====Creating a Culture====&lt;br /&gt;
The pandemic can be used to create a culture of a virus, on a small cooldown. This creates a bottle of 20 units of synthblood that contains a copy of the virus within the extrapolator. This function alone makes the Pandemic an essential tool for a virologist&lt;br /&gt;
====Vaccination====&lt;br /&gt;
When a virus is cured, that person&#039;s blood will contain antibodies. On a much longer cooldown than creating a culture, a Vaccine can be created for any cured viruses in a blood sample.&lt;br /&gt;
===[[File:Explorator_scan.gif|64px]]Viral Extrapolator===&lt;br /&gt;
The viral extrapolator is a bulky, slow, but portable device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand. Using an extrapolator on any target that has any sort of viral contamination will preform a special interaction, depending on what mode it&#039;s in&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. An extrapolator will not tell you the cure. If a virus is too stealthy, it will show you that the virus is there, but will not tell you any more information&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
====Upgrading the extrapolator====&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms. You can print out more scanning modules in the medical lathe- these are very important if you want to get higher level symptoms!&lt;br /&gt;
====Symptom Isolation====&lt;br /&gt;
The viral extrapolator has a second, very potent use: by using it on a virus culture bottle whilst it is in [[File:Explorator_sample.gif|32px]]Extract mode, you can isolate symptoms, depending on the extrapolator&#039;s scanner level- a tier 2 or higher scanner is required for level 8 symptoms, and a tier 3 or higher scanner is required for level 9 symptoms. Isolating a symptom creates a culture bottle containing nothing but that symptom. &lt;br /&gt;
===Other Useful Tools===&lt;br /&gt;
* Dropper: All virus recipes only need one unit of chemical, so a dropper is absolutely essential for transferring the smaller amounts&lt;br /&gt;
* Bio-bag: You will likely isolate many symptoms, and find many diseases with your extrapolator, and you can keep all of those cultures in a handy biobag! you can find these in biohazard lockers&lt;br /&gt;
* Medical belt: A medical belt can hold your bulky extrapolator, biobags, droppers, etc. You can find one in medbay storage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Diseases: an explanation==&lt;br /&gt;
An Advanced Disease is a special kind of virus, which has special Stats and Symptoms, which control its effects and attributes&lt;br /&gt;
===Understanding stats===&lt;br /&gt;
Outside of symptom thresholds, stats are somewhat simple to understand&lt;br /&gt;
====Stealth====&lt;br /&gt;
If stealth is above two, medical scanners and medical HUDs cannot detect it. More higher stealth needs higher tier scanning module, but even T4 scanning module wouldn&#039;t be able to detect an extremely high stat stealth virus. &lt;br /&gt;
====Stage Speed====&lt;br /&gt;
Stage speed influences a viruses incubation period, or Stage. A virus has five stages, with a probability equal to its Stage Speed (or 2, if stage speed drops below 2) each disease tick to progress to the next stage- more stage speed makes a virus progress faster&lt;br /&gt;
====Resistance====&lt;br /&gt;
Resistance determines how hard a virus is to cure- the higher the resistance, the longer a cure will take to cure a virus. Resistance also determines which cure a virus uses- Divide the amount of symptoms in a virus by two, subtract it from the virus&#039; resistance, and consult the table below to determine which list of cures it will pick from. Only one cure will be picked from the list!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|1 or less||2||3||4||5||6||7||8||9||10||11 or more&lt;br /&gt;
|-&lt;br /&gt;
|Water, Nutriment, Ash, Iron||Ethanol, Radium, Potassium, Lithium, Oil||Table Salt, Nicotine, Space drugs||Saline-Glucose Solution, Antihol, Welding fuel, Space Cleaner||Spaceacillin, Mindbreaker Toxin, Itching Powder, Cryoxadone, Epinephrene||Miner&#039;s Salve, Oxolandrone, Atropine||Leporazine, Holy Water, Neurine||Concentrated Barber&#039;s Aid, Happiness, Pentetic Acid||Haloperidol, Pax, Black Powder, Diphenhydramine||Lipolicide, Ketamine, Methamphetamine||Krokodil, Quantum Hair Dye, Modafinil&lt;br /&gt;
|}&lt;br /&gt;
====Transmission====&lt;br /&gt;
Transmission determines the vector by which a virus spreads. Subtract the amount of symptoms from a virus&#039; transmission stat, and then consult the following table to determine what vectors your virus is capable of using to spread.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|Number of　&amp;lt;/br&amp;gt;Symptoms↓&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Transmission Stats &lt;br /&gt;
|-&lt;br /&gt;
|1||2 or less||3&lt;br /&gt;
|4||5 or more&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|3 or less&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6 or more&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4 or less&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7 or more&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|5 or less&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8 or more&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6 or less&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|9 or more&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|7 or less&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|10 or more&lt;br /&gt;
|-&lt;br /&gt;
|Result of　&amp;lt;/br&amp;gt;spreads →&lt;br /&gt;
|Blood&lt;br /&gt;
|Fluids&lt;br /&gt;
|Contact&lt;br /&gt;
|Airborne&lt;br /&gt;
|}&lt;br /&gt;
Example) a virus with &#039;&#039;4 symptoms and 7 transmission&#039;&#039; will spread though Contact.&lt;br /&gt;
&lt;br /&gt;
====Severity====&lt;br /&gt;
Severity is a special stat. it is added up in a special order, depending on the symptom. Severity affects disease mutation, which disease slot it occupies within a host, and how the disease appears on a medical HUD. The process to determine severity is detailed below&lt;br /&gt;
#Neutered symptoms have no effect on severity&lt;br /&gt;
#Symptoms with 5 or higher severity are added. If severity is greater than 5 already, add that symptom&#039;s severity minus five instead&lt;br /&gt;
#If severity is less than 5, symptoms with severity of 1-2 are added, to a maximum of 3 severity&lt;br /&gt;
#If severity is less than 5, symptoms with a severity of 3-4 are added, to a maximum of 4 severity&lt;br /&gt;
#Symptoms with a severity of 0 or less are added&lt;br /&gt;
&lt;br /&gt;
Example) If you add -1 severity to a 5 severity symptom, it becomes 4 severity, locking it to a maximum of 4 severity. So, you need another 5 severity symptom to get 3rd slot.&lt;br /&gt;
&lt;br /&gt;
===Advanced Disease Slots===&lt;br /&gt;
Every host has five special advanced disease slots, each of which can have a different disease. If a disease tries to infect the same slot as another disease, its transmission must be at least twice the resistance of the disease occupying the slot, in which case, it pushes the occupying disease out, but doesnt cause immunity. Simple diseases do not occupy disease slots. This mechanic may be exploited by a virologist to stack multiple diseases- typically, no more than three.&lt;br /&gt;
#The first slot is occupied by diseases with &#039;&#039;&#039;0 or lower severity&#039;&#039;&#039;&lt;br /&gt;
#The second slot is occupied by diseases with &#039;&#039;&#039;1 to 4 severity&#039;&#039;&#039;&lt;br /&gt;
#The third slot is occupied by diseases with &#039;&#039;&#039;5 or higher severity&#039;&#039;&#039;&lt;br /&gt;
#The fourth slot is occupied by &#039;&#039;&#039;Sentient&#039;&#039;&#039; diseases&lt;br /&gt;
#The fifth slot is occupied by &#039;&#039;&#039;Dormant&#039;&#039;&#039; diseases. there is no limit to diseases in this slot, but none of them do anything&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Symptoms===&lt;br /&gt;
A Symptom is a single effect a virus causes. A virus can have up to 6 symptoms. Symptoms each have their own stats, which are added to the virus&#039; stats (except severity, which is calculated differently). Symptoms go from levels 0-9. &lt;br /&gt;
====Symptom Levels====&lt;br /&gt;
* &#039;&#039;&#039;Level 0&#039;&#039;&#039; symptoms are wacky symptoms that could fit within levels 1-6, outside of the fact they&#039;re ridiculous. Can only be obtained from Anomalous Virus Food, or mutant clown and mime viruses&lt;br /&gt;
* &#039;&#039;&#039;Levels 1 and 2&#039;&#039;&#039; are mundane virus symptoms you could expect to see on an everyday virus&lt;br /&gt;
* &#039;&#039;&#039;Level 3&#039;&#039;&#039; symptoms are lower grade negative symptoms that are merely debilitating.&lt;br /&gt;
* &#039;&#039;&#039;Level 4&#039;&#039;&#039; symptoms alter how a virus itself acts&lt;br /&gt;
* &#039;&#039;&#039;Level 5&#039;&#039;&#039; symptoms are odd symptoms that are primarily useful for stat boosts&lt;br /&gt;
* &#039;&#039;&#039;Level 6&#039;&#039;&#039; symptoms are low-tier beneficial symptoms and neutral symptoms with unique effects&lt;br /&gt;
* &#039;&#039;&#039;Level 7&#039;&#039;&#039; symptoms are potentially lethal negative symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 8&#039;&#039;&#039; symptoms are beneficial symptoms that are more universally useful than level 6 symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 9&#039;&#039;&#039; symptoms are the most powerful symptoms. They arent reliably obtainable, and would fit into any other level besides being generally more powerful than most other symptoms in some way&lt;br /&gt;
====Thresholds====&lt;br /&gt;
Most symptoms have Stat Thresholds. If the virus they are included in meets a threshold, they gain a new and interesting effect. &amp;lt;big&amp;gt;&#039;&#039;&#039;Thresholds are one of the most important parts of being a robust virologist. Use them!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disease chemicals and modification===&lt;br /&gt;
====Combining diseases====&lt;br /&gt;
If you mix two disease cultures, the viruses will be combined, mixing their symptoms. this is useful if you have been isolating symptoms with an extrapolator.&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It isn&#039;t as useful as it used to be, but you may find some niche uses for it, especially if you lack an extrapolator&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection, and some symptoms like Macrophage. Good for personal diseases, or if you wanna meet a transmission threshold without spreading the disease. &lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited. A Preserved disease won&#039;t evolve while spreading- if you make a spreading beneficial disease, you should definitely preserve it.&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. You should always neuter stat symptoms with mechanical effects, such as Sneezing, Ducatopod, etc. &#039;&#039;&#039;Neutering a symptom sets its severity to 0&#039;&#039;&#039;&lt;br /&gt;
===Virus Evolution===&lt;br /&gt;
When a virus that has not been preserved through Cryostylane that can spread via the &#039;&#039;&#039;Fluids&#039;&#039;&#039; vector infects a target, and is not the &amp;quot;master copy&amp;quot; of a virus, it has a chance to Evolve. &lt;br /&gt;
====Evolution chance====&lt;br /&gt;
Viruses have a 35% chance to evolve when transmitted. subtract the virus&#039; net Stealth and Resistance from this score (this cannot increase mutation chance above 50) to get the base evolution chance of a virus&lt;br /&gt;
====Evolution Level====&lt;br /&gt;
Viruses do not evolve equally. When a virus evolves, the level of the symptom it evolves to is determined by its &#039;&#039;&#039;Severity&#039;&#039;&#039;&lt;br /&gt;
*The minimum level of this symptom is between 1 and 6, determined by subtracting three from the virus&#039; severity&lt;br /&gt;
*The maximum level of this symptom is equal to the virus&#039; severity plus 4, though it cannot exceed nine&lt;br /&gt;
*Exceedingly rarely, or if the target is a Clown or a Mime, the virus may evolve a level 0 symptom instead. If the conditions to do this are met, it can just spawn a lower level symptom instead, however&lt;br /&gt;
====Curing a mutant virus====&lt;br /&gt;
Viruses change cures when they mutate. However, immunity to one is immunity to all strains! Additionally, a vaccine for one strain works for all strains of the virus!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Making a virus=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: Fuck you.&amp;quot;&amp;gt;And we come to the meat of why I was the one hired to write this boring textbook of a guide that my corporate editor is no doubt going to [do their job and maintain a professional tone on]. I&#039;m going to teach you exactly how a pro designs a virus. According to my contract, I don&#039;t have to tell you any procedure as far as it comes to actually doing the nitty-gritty of it, so I won&#039;t- you gotta find out the technique yourself. Good luck, [soon-to-be qualified individual]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Creating a virus recipe==&lt;br /&gt;
This is the first step to designing your virus, and it&#039;s the most important one. Before you even start, you need a game plan- what kind of virus are you going to make? do you want it to be just for yourself? for the crew? &amp;lt;span title=&amp;quot;Editors note: The fact we still keep this disloyal scum around baffles me.&amp;quot;&amp;gt;[Are you designing a proof-of-concept virulent agent for the purpose of a Nanotrasen-signed military arms contract]?&amp;lt;/span&amp;gt;. After that, choose your symptoms, calculate their totals, and take thresholds into account. &lt;br /&gt;
*Most viruses for impersonal use are designed on a single virus, due to the fact that spreading multiple diseases at once presents unforeseen challenges, and that most people who would accept a normal beneficial disease do not want to deal with the inconveniences of higher-severity symptoms&lt;br /&gt;
*If you&#039;re creating a virus for yourself, however? try to make a virus that uses all three disease channels available to you. Remember that most deadly symptoms can, in some way, be inhibited by a beneficial symptom or two.&lt;br /&gt;
==Obtaining Symptoms==&lt;br /&gt;
The first thing a virologist needs to do once they have a recipe is hunt down the symptoms they need to make that recipe. This is what a virologist will spend most of their shift doing! Use one of the methods detailed below to find the symptoms you need&lt;br /&gt;
===Symptom Hunting===&lt;br /&gt;
The Viral Extrapolator can be used to extract diseases from several sources. Clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] mode will determine if it has a disease, and, if the disease is not too stealthy, what symptoms it has. Otherwise, clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] mode will extract the disease from the target. The following sources are the most common sources of viruses, usually found in maintenance:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases. These will spread their disease when used! be careful.&lt;br /&gt;
* Mice and rats. These will also spread their disease when eaten- be careful&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
====Dormant Diseases====&lt;br /&gt;
Dormant Diseases are an inactive disease on a station employee. Employees of some jobs are likelier to have diseases than others, and some races are less or more likely to have diseases. Experiment!&lt;br /&gt;
A dormant disease can be obtained like any other hunted disease, or you may take a blood sample of the affected employee. Dormant diseases are special in that they are &amp;lt;b&amp;gt;unsuited for modification&amp;lt;/b&amp;gt;- you must isolate their symptoms for use&lt;br /&gt;
===Mutagenic Chemicals===&lt;br /&gt;
[[Guide_to_chemistry#Virology_Recipes|Virological Reagents]] are used to obtain a symptom from a specific symptom level. This is generally less efficient than other methods of obtaining symptoms, and cannot obtain level 9 symptoms. Generally, the most efficient way to obtain a symptom via mutagenic chemicals is dumping one unit of the chemical into a culture with one symptom until you find the symptom you want, without clearing the bottle. After you find the desired symptom, use the extrapolator to isolate it. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Discovered when an intern spilt their banana milkshake in one of my cultures, Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining ten units of pure Laughter (made by mixing banana juice and sugar) with virus food. This is the only way to obtain level 0 symptoms on a reliable basis- so if you wish to use one, you are required to use anomalous virus food.&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
===Viral Evolution===&lt;br /&gt;
Viral evolution is the slowest and least efficient way to obtain symptoms. However, it&#039;s also the only way to reliably obtain level 9 symptoms. The lower a viruses cumulative resistance and stealth are, the likelier a virus is to mutate when it is transmitted. Viruses do not mutate when first injected, nor do they mutate if they cannot spread by fluid transmission. If a virus mutates, it will gain a new symptom. This symptom&#039;s level depends on the viruses severity- the lowest possible level is the lower of severity-3, or 6. The highest possible level is severity +4, or 9. The best way to obtain new symptoms through viral evolution is testing a transmittable, deadly disease on monkeys, and curing it when monkeys dont get what you want, that you may reuse them. Follow biohazard protocol whilst doing so!&lt;br /&gt;
====Biohazard Protocol====&lt;br /&gt;
Testing and evolving a virus is very dangerous. Make sure to warn all visitors and medical personnel when experimenting with a virus. Wear proper protective gear, so as not to expose yourself to the virus. If you get infected, do not leave your laboratory! call for help, so as not to spread the virus!&lt;br /&gt;
==Finalizing your virus==&lt;br /&gt;
When you have found all your symptoms, it&#039;s a simple manner of isolating them, combining them, making cultures, and then doing a few final steps, depending on the virus&lt;br /&gt;
*If your virus is transmittable by Fluids, consider adding &#039;&#039;&#039;Cryostylane&#039;&#039;&#039; to the mix. This will prevent it from mutating!&lt;br /&gt;
*If your virus is transmittable at all, you must get the approval of the Chief Medical Officer and the Captain before using it outside of your laboratory. &lt;br /&gt;
*If you plan to distribute a virus to the public, get the approval of the Chief Medical Officer&lt;br /&gt;
*If your virus does not have a symptom that will transmit it regardless of its transmission vector, adding &#039;&#039;&#039;Spaceacillin&#039;&#039;&#039; will Falter it, and prevent it from spreading.&lt;br /&gt;
*If you are a race that isn&#039;t virus immune, but can&#039;t gain a disease by normal means, whether due to being unable to drink, or being unable to inject a virus, you can have an infected monkey bite you. If no monkeys are available, you can use a Cryotube- placing the culture in the tube will infect you&lt;br /&gt;
=Symptoms Table=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= Alright, here’s the good part: As follows is a complete list of symptoms we are currently equipped to pick up on our equipment. I’ve taken the liberty of categorizing symptoms by how *angry* people will get when they’re injected with the symptom! I’ve also color coded the thresholds, if they’ll change which category a symptom will fall into! The colors of my genius grade system are based on what they look like on your handy-dandy little medical heads-up-devices.&lt;br /&gt;
&lt;br /&gt;
And- Do please note, being of a scary color doesnt mean a symptom can&#039;t be used beneficially. Experiment!&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blue Grade==&lt;br /&gt;
These symptoms have very few, if any, side effects. People will generally not notice these, or be grateful for them. Neutered symptoms generally fall into this category&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #abe6ff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Aptotic Culling&lt;br /&gt;
| 1 || 1 || 1 || -2 || 0 || 9 || The virus converts radiation to brute damage.|| &amp;lt;span title=&amp;quot;The virus converts toxin damage to brute damage&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title = &amp;quot;The virus converts cellular damage to burn damage&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Biometallic Replication&lt;br /&gt;
| 0 || 1 || 4 || -1 || 0 || 9 || The virus becomes able to infect robotic species, such as IPCS. The virus also allows inorganic hosts to use nanites.|| &amp;lt;span title=&amp;quot;Slowly replaces the host&#039;s organic organs with clockwork versions of themselves, which offer no inherent advantage. +1 severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title = &amp;quot;Slowly turns the host&#039;s body into that of a clockwork automaton. This offers no inherent advantage. +1 severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Most of the new organs and bodyparts gain inherent advantages, though most aren&#039;t as good as those obtained in Robotics. -3 Severity&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || The host’s physical age reverts to, and never exceeds, 18 years old.||None&lt;br /&gt;
|-&lt;br /&gt;
!Inorganic Biology&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 4 || The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 6 || The virus heals the host of brain damage || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas, even those that would normally require a lobotomy&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || 0 || 6 || The virus multiplies metal and silicate structure, enhancing nanite replication and healing the host&#039;s mechanical bodyparts of brute and burn damage. This can cause some unpredictable nanite activation.||&amp;lt;span title=&amp;quot;Increases the replication boost and heal speed.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || 2 || 2 || 0 || 0 || 4 || The virus can affect the undead. It also continues to function when the host is dead.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Organ Restoration&lt;br /&gt;
| 2 || 3 || -2 || -1 || -1 || 6 || The virus heals damage to most organs.||&amp;lt;span title=&amp;quot;The host will slowly regenerate missing organs. -1 Severity.&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will become immune to appendicitis and heart disease.&amp;quot;&amp;gt;Stage speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 8 || The host no longer needs to breath, and, if they somehow take oxygen damage, it will quickly be healed || &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 0 || -1 || 8 || Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The virus&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Toxoplasmosis Sapiens&lt;br /&gt;
| 1 || -2 || -3 || 1 || -1 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;|  The host feels slightly happier around cats|| &amp;lt;span title=&amp;quot;The virus causes intense damage to the host’s language center, causing them to slur their speech in an infuriating manner. +2 severity&amp;quot;  style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus&#039;s causes a dysmorphic mania, leading to sour mood, violent outbursts, and, in extreme cases, spontaneous organ mutation. +3 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Aggressive Metabolism&lt;br /&gt;
| 1 || 1 || 3 || -4 || 0 || 4 || The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Evolutionary Acceleration&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 4 || Doubles the virus’ chance of mutation||None&lt;br /&gt;
|-&lt;br /&gt;
!Viral Power Multiplier&lt;br /&gt;
| 2 || 2 || 2 || 2 || 0 || -1 || The virus’ symptoms have their power levels increase. This symptom is impossible to obtain, however. || &amp;lt;span title=&amp;quot;The virus constantly scrambles its total power among its symptoms&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the power boost from this symptom&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Self-Adaptation&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 4 || Halves the virus’ chance of mutation||None&lt;br /&gt;
|-&lt;br /&gt;
!Viral Suspended Animation&lt;br /&gt;
| 4 || -2 || -2 || 1 || 0 || 4 || The virus does nothing until it reaches its final stage||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Green Grade==&lt;br /&gt;
These symptoms have noticeable, but minor side effects. Don’t expect people to be grateful for diseases like this.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background:#c7edbe;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Alopecia&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 5 || Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 1 || The host coughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity &amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot; &amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Dermagraphic Ovulogenesis&lt;br /&gt;
| -3 || 1 || 0 || 2 || -1 || 8 || The virus causes the host to grow egg-like nodules on their skin, which periodically fall off and contain the disease and some healing chemicals. || &amp;lt;span title=&amp;quot;Eggs and Egg Sacs contain all diseases on the host, instead of just the disease containing the symptom. +1 Severity &amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs will &#039;explode&#039; into eggs after a period of time, covering a larger area with infectious matter. +1 Severity&amp;quot;&amp;gt;Transmission 16&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot; Eggs and Egg Sacs contain more healing chems. -1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Eggs and Egg Sacs become nearly transparent, making them more difficult to see. +1 Severity&amp;quot;&amp;gt;Stealth 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs fall off the host more frequently.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 1 || 3 || 3 || 1 || 0 || 5 || Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!Fever&lt;br /&gt;
| -1 || 3 || 3 || 2 || 0 || 2 || Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 5&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -1 || 1 || 1 || 1 || 3 || Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 7&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, which weakens the host. +1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 9&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hemetophagy&lt;br /&gt;
| 1 || -2 || 1 || 2 || 0 || 9 || The host becomes able to consume blood from any source, even by standing on blood pools on the floor. However, their blood volume is slowly consumed by the virus||&amp;lt;span title=&amp;quot;Consumed blood will slowly heal the host. -1 severity&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus assimilates consumed blood into the host’s body at a faster rate, but also drains the host’s blood faster&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus becomes somewhat more aggressive, consuming blood from a greater range, and from open wounds in creatures in close contact with the host&amp;quot;&amp;gt;Transmission 8 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyperactivity&lt;br /&gt;
| -4 || 0 || 2 || -3 || 1 || 8 || Causes the host to become hyperactive, making them need to eat more often, and making them regenerate .||&amp;lt;span title=&amp;quot;The virus can cause starvation, but increases stamina regeneration. -1 severity&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus causes extreme nervousness and paranoia, resulting in bad mood and hallucinations. However, it also allows the host to shake stuns faster. -1 severity.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyperperspiration&lt;br /&gt;
| 1 || -1 || 0 || 1 || 1 || 6 || Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Sweat will clean surrounding tiles, and the symptom no longer leaves puddles&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hysteria&lt;br /&gt;
| 1 || 1 || -1 || 3 || 0 || 9 || All hosts of the virus will fixate on a random action, and will do it at random. When a host sees another host perform the action, they will do so as well.|| &amp;lt;span title=&amp;quot;The disease spreads memetically-. If someone sees the host perform the action, they will become infected as well!&amp;quot;&amp;gt;Airborne spread&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 1 || Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scratch themselves when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Metabolic Boost&lt;br /&gt;
| -1 || -2 || 2 || 1 || 0 || 8 || Doubles the host&#039;s metabolism speed, making them process chems much faster than normal, with twice the effect, but also increasing their hunger tenfold. ||&amp;lt;span title=&amp;quot;Reduces hunger rate&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Chemical metabolization is tripled instead of doubled&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necropolis Seed&lt;br /&gt;
| 0 || 3 || -10 || -3 || -1 || 9 || Makes the host do more damage with their punches, become immune to piercing take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 8&#039;&#039;&#039;,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 15&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot;&amp;gt;Resistance 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Photosensitive Muscle Condensation&lt;br /&gt;
| 0 || 2 || -3 || 0 || -2 || 8 || When the host is surrounded by light, their maximum health increases, and their speed decreases. In the darkness, the host’s speed increases, and their health decreases||&amp;lt;span title=&amp;quot;The difference between light and dark conditions becomes twice as pronounced“&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Pierrot&#039;s Throat&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 15&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Polyvitiligo&lt;br /&gt;
| 0 || 1 || 4 || 1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -3 || -2 || 8 || Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma. This activates symptoms that normally only activate on death&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Revitiligo&lt;br /&gt;
| 1 || 2 || 1 || 2 || 0 || 5 || Makes the host black. Every virologist&#039;s first joke plague. No one finds it funny anymore.||None&lt;br /&gt;
|-&lt;br /&gt;
!SBG Syndrome&lt;br /&gt;
|1 || 2 || 3 || 1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot; | Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease. ||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Pituitary Disruption&lt;br /&gt;
| -3 || -2 || 1 || -2 || 1 || 8 || Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas. -1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Triples healing speed, but causes minor cell damage over time. Teratomas become more advanced. Also causes limb regeneration. +3 Severity.&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Shivering&lt;br /&gt;
|0 || 2 || 2 || 2 || 0 || 2 || Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 5&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
| 0 || 4 || -1 || 1 || 0 || 6 || The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them, which also causes them to go haywire as they die. The virus&#039; silicon-eating will also severely damage mechanical bodyparts.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed, and increases the damage on mechanical parts&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sneezing&lt;br /&gt;
| -2 || 3 || 0 || 4 || 0 || 1 || Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement&lt;br /&gt;
| 1 || 2 || -2 || -3 || 0 || 8 || If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Toxolysis&lt;br /&gt;
| 0 || -2 || 2 || -2 || 0 || 6 || Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vitiligo&lt;br /&gt;
| 2 || 0 || 3 || 1 || 0 || 5 || Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!Wizarditis&lt;br /&gt;
| 1 || -2 || -3 || -1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host believes themselves to be a wizard ||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 7&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Xenobiological Symbiosis&lt;br /&gt;
| 1 || 2 || 2 || -1 || 1 || 8 || The disease causes slime-devouring grubs to gestate within the host. This symptom is nearly harmless for most people, causing mere slowdown, but it’s invariably lethal for slime people. The grubs can be butchered for toxic, infectious meat that, when cooked, heals hosts quickly||&amp;lt;span title=&amp;quot;The grubs will devour toxins in the host’s bloodstream. -2 severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;More grubs gestate, at a faster rate. Doubles severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Yellow Grade==&lt;br /&gt;
These symptoms are nonlethal, or very slightly lethal, but they’re usually somewhat annoying to be afflicted with.  &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #fffd7a;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Autobrewery Syndrome&lt;br /&gt;
| -1 || -2 || 3 || -1 || 1 || 6 || The virus causes persistent drunkenness.||&amp;lt;span title=&amp;quot;The drunkenness of the virus is lowered, to only just a pleasant buzz. +1 severity&amp;quot; style=&amp;quot;color:#07de00;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus becomes severe enough to cause lethal alcohol poisoning, if the stealth is below 3. +3 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Bee Infestation&lt;br /&gt;
| -2 || 2 || 1 || 1 || 2 || 0 || Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot; style=&amp;quot;color:#07de00;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
| 1 || 6 || -2 || 1 || 3 || 9 || The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 1&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 14&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 8 || The host damages anyone who touches them ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot; style=&amp;quot;color:#07de00;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Confusion&lt;br /&gt;
|1 || -1 || -3 || 0 || 2 || 3 || Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity. &amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -1 || 1 || -3 || 2 || 3 || Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity &amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deoxyribonucleic Acid Saboteur&lt;br /&gt;
| -2 || -3 || 0 || -3 || 3 || 3 || Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Ducatopod&lt;br /&gt;
| 0 || 2 || 5 || -2 || 2 || 9 || style=&amp;quot;color:#ff69ed&amp;quot; | Causes the host to secrete industrial grade lubricant from their feet. ||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Gravitic Biopotential Instability Syndrome&lt;br /&gt;
| -3 || -1 || -2 || -1 || 2 || 9 || Causes the host to be randomly subject to gravitational changes. ||&amp;lt;span title=&amp;quot;Unfastened objects near the host will occasionally be launched at the host. +1 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The gravitational forces upon the host can reach lethal levels. +1 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The gravitic instability may cause spontaneous implosions of the host’s body, if the host is in hardcrit or dead. +2 severity&amp;quot; style=&amp;quot;color:#800800;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -3 || -4 || -2 || 3 || 3 || Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Narcolepsy&lt;br /&gt;
| 1 || -1 || -2 || -2 || 3 || 3 || Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Neural Decay&lt;br /&gt;
| 1 || -2 || -3 || -1 || 3 || 7 || The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Doubles frequency of cell death&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Organic Flux Induction&lt;br /&gt;
| 0 || -1 || -1 || -2 || 2 || 6 || Causes EMPs on the host occasionally. Has a cell damage healing threshold.||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Voice Change&lt;br /&gt;
| -1 || -2 || -2 || 2 || 2 || 3 || Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || 0 || 1 || 2 || 1 || 3 || Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| 0 || 2 || -2 || 1 || 2 || 3 || The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable, and only cleanses obesity- it no longer causes starvation&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Red Grade==&lt;br /&gt;
Red grade symptoms are usually extremely debilitating or downright lethal. However, they can usually be cured before they kill the host.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #ffaaa6;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Bubonic Infection&lt;br /&gt;
| -1 || -2 || 3 || 2 || 3 || 6 || The host develops festering pustules, dealing toxin and brute damage.||&amp;lt;span title=&amp;quot;The pustules on the host will occasionally burst, usually when the host is hit, shooting out toxic, damaging pus. +1 severity&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host develops pustules faster&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hemorrhaging Fasciitis&lt;br /&gt;
| -3 || -2 || 0 || -1 || 4 || 7 || Host experiences severe bleeding, which will become lethal.||&amp;lt;span title=&amp;quot;Host will take brute damage as their flesh bursts open&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host sprays infected blood everywhere, and bleeding becomes far deadlier&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Irradiant Cells&lt;br /&gt;
| -1 || 2 || -1 || 2 || 3 || 7 || The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage|| &amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Macrophage&lt;br /&gt;
| -4 || 1 || -2 || 2 || 2 || 9 || The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| 1 || -1 || -2 || -1 || 4 || 7 || Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crimson Grade==&lt;br /&gt;
Crimson grade symptoms are invariably extremely lethal, often killing hosts before they can be cured, or even faster than a cure can take effect &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #de9a97;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Acute Respiratory Distress Syndrome&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Alkali perspiration&lt;br /&gt;
| 2 || -2 || -2 || -2 || 5 || 9 || Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency. +1 severity.&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. +2 severity.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host. Brings severity to 6.&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Autophageocytosis Necrosis&lt;br /&gt;
| -2 || -2 || 1 || -2 || 5 || 9 || Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol. This is supported by the fact that it has no effect on the undead.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Heart Disease&lt;br /&gt;
| 2 || 1 || -6 || -2 || 5 || 9 || Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.|| &amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=35103</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=35103"/>
		<updated>2022-03-16T06:33:20Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: adds threshold color-coding&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Virology for the Layperson: Preventing Diseases=&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
Diseases can be an annoyance to cure and prevent. However, if everyone does their part, an outbreak can be easy to deal with. If a disease is spreading, it&#039;s up to you to prevent yourself from getting it, or, if you&#039;re infected, preventing yourself from spreading it before you&#039;re cured.&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the methods by which a disease spreads. A virus in one of these tiers spreads as if by all tiers below it, unless it&#039;s in the Special tier. Each has listed the means to prevent spread, and are listed when getting a medical scan of the virus:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected. &lt;br /&gt;
* Contact - The infection infests the skin of the host. Merely touching, or bumping into them, is enough to catch the infection. If infected with a Contact virus, isolate yourself from high traffic areas. Wearing bio-protective clothes will protect from contact infection&lt;br /&gt;
* Fluids - The infection spreads through fluids, and is susceptible to mutation, if it&#039;s an advanced disease. Diseases which spread through fluids infect through vomit, blood, and similar floor splatters- wear bandages if infected and bleeding. White Shoes are sufficient to protect from most sources of Fluid spread disease. &lt;br /&gt;
* Blood - The infection will typically only spread through injection, bites, ingestion and other methods which must usually be intentional. Bloodborne viruses are of minimal concern- if infected, you can safely visit Medical for treatment. Blood transmission diseases can also be spread by sharing syringes- exercise extreme caution!&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
====Hunger====&lt;br /&gt;
Being hungry makes it easier for you to transmit and catch diseases. Eat well, stay healthy!&lt;br /&gt;
====Isolation====&lt;br /&gt;
If you&#039;re infected with a virus, avoid contact with other crew! if the virus is deadly, try finding an alternate route into medical- don&#039;t give everyone in the lobby viral supertuberculosis!&lt;br /&gt;
====Sterilization====&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination. Make sure blood is cleaned from the floor at all times; any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
====Spaceacillin====&lt;br /&gt;
Spaceacillin prevents diseases from spreading when injected into a host. use it to prevent further spread!&lt;br /&gt;
====Biohazard PPE====&lt;br /&gt;
The following PPE, or, personal protective equipment, all serves to slow the spread of disease, whether you are or are not infected:&lt;br /&gt;
* Wearing a full biosuit, and some EVA suits, will protect you entirely from Contact and Fluid based infections. This equipment does not protect from airborne illness- wear your internals!&lt;br /&gt;
* A virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs or Research Director jumpsuit provides some biological protection&lt;br /&gt;
* Wearing a labcoat also provides rudimentary protection from contact infection&lt;br /&gt;
* [[Latex Gloves]] (and nitrile gloves) provide some degree of protection from biohazards, though most gloves offer at least a partial degree. If you must pick up a biohazardous object, wear latex or nitrile gloves!&lt;br /&gt;
* Sterile masks offer some biohazard protection&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best) will protect you from diseases transmitted from puddles on the floor to some degree, with White Shoes providing the most protection&lt;br /&gt;
* [[Internals]] are a foolproof way to protect yourself from airborne pathogen&lt;br /&gt;
====Mutations====&lt;br /&gt;
Some viruses mutate when spread. This may change their cure. However, they&#039;re still susceptible to the same vaccine! If a virus is shown to mutate, make sure to produce vaccines.&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Most infections have a chemical cure, which can be administered to remove the infection. Generally, 5 to 10 units are sufficient to cure an infection. However, once you are cured, you should take a blood sample and give it to the virologist!&lt;br /&gt;
====Vaccination====&lt;br /&gt;
A vaccine is a special reagent that the virologist can create using the blood of a person who has been cured of a disease. Unlike a Cure, only one tenth of a unit of a vaccine is necessary to cure a disease, and it has no side effects, unlike some cures&lt;br /&gt;
====Creating Vaccines====&lt;br /&gt;
The Virologist has access to a machine called the [[File:Pandm.gif|32px]]PanD.E.M.I.C 2200. This machine has the capability to produce a Vaccine when given blood containing antibodies- IE, blood of a cured person. Simply put a beaker containing this blood into the machine, select an infection to synthesize a vaccine for, and you&#039;ll have a bottle full of 15 units of vaccine!&lt;br /&gt;
===Simple Diseases===&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases and afflictions aren&#039;t necessarily even diseases- some of them lack vaccines. If a disease can&#039;t be vaccinated, curing it is not within the domain of the virologist&#039;s job.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. There is no vaccine for alien parasites. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. There is no vaccine for Zombie Infection. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. There is no vaccine for Jungle Fever. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here. There is no vaccine for Heart Disease. || N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]] || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|-&lt;br /&gt;
|The Rhumba Beat&lt;br /&gt;
|Unknown&lt;br /&gt;
|Random events&lt;br /&gt;
|Causes the infected to take burn damage, be lit on fire, and finally: start exploding when it reaches the last stage. Chick Chicky Boom!&lt;br /&gt;
|Contact&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[virologist|Virology]] 101: Advanced Diseases=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: I don&#039;t get paid enough for this&amp;quot;&amp;gt;[Greetings, loyal Nanotrasen employee! I am Sulfur IV], NANOTRASEN&#039;S TOP VIROLOGIST. I HAVE [PHDs in biochemistry, epidemiology, genetics, philosophy, bioengineering, and software engineering, and multiple awards for my achievements in virology and related fields], AND I&#039;M GOING TO [educate the next generation of promising young doctors on] EXACTLY HOW TO CREATE [safe and beneficial viral agents]! LISTEN WELL, AS [you may replay this recording as many times as you need to in order to understand the material]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Tools of the Trade==&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
The Pandemic 2200 is a stationary, versatile machine used for Virology. When you place a beaker, bottle, or other container that holds blood that contains a virus, the Pandemic will scan it. It will give you the virus&#039; precise stats, transmission type, cure, and full explanations on each of its symptoms, and their thresholds, regardless of the virus&#039; stealth.&lt;br /&gt;
====Creating a Culture====&lt;br /&gt;
The pandemic can be used to create a culture of a virus, on a small cooldown. This creates a bottle of 20 units of synthblood that contains a copy of the virus within the extrapolator. This function alone makes the Pandemic an essential tool for a virologist&lt;br /&gt;
====Vaccination====&lt;br /&gt;
When a virus is cured, that person&#039;s blood will contain antibodies. On a much longer cooldown than creating a culture, a Vaccine can be created for any cured viruses in a blood sample.&lt;br /&gt;
===[[File:Explorator_scan.gif|64px]]Viral Extrapolator===&lt;br /&gt;
The viral extrapolator is a bulky, slow, but portable device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand. Using an extrapolator on any target that has any sort of viral contamination will preform a special interaction, depending on what mode it&#039;s in&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. An extrapolator will not tell you the cure. If a virus is too stealthy, it will show you that the virus is there, but will not tell you any more information&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
====Upgrading the extrapolator====&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms. You can print out more scanning modules in the medical lathe- these are very important if you want to get higher level symptoms!&lt;br /&gt;
====Symptom Isolation====&lt;br /&gt;
The viral extrapolator has a second, very potent use: by using it on a virus culture bottle whilst it is in [[File:Explorator_sample.gif|32px]]Extract mode, you can isolate symptoms, depending on the extrapolator&#039;s scanner level- a tier 2 or higher scanner is required for level 8 symptoms, and a tier 3 or higher scanner is required for level 9 symptoms. Isolating a symptom creates a culture bottle containing nothing but that symptom. &lt;br /&gt;
===Other Useful Tools===&lt;br /&gt;
* Dropper: All virus recipes only need one unit of chemical, so a dropper is absolutely essential for transferring the smaller amounts&lt;br /&gt;
* Bio-bag: You will likely isolate many symptoms, and find many diseases with your extrapolator, and you can keep all of those cultures in a handy biobag! you can find these in biohazard lockers&lt;br /&gt;
* Medical belt: A medical belt can hold your bulky extrapolator, biobags, droppers, etc. You can find one in medbay storage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Diseases: an explanation==&lt;br /&gt;
An Advanced Disease is a special kind of virus, which has special Stats and Symptoms, which control its effects and attributes&lt;br /&gt;
===Understanding stats===&lt;br /&gt;
Outside of symptom thresholds, stats are somewhat simple to understand&lt;br /&gt;
====Stealth====&lt;br /&gt;
If stealth is above two, medical scanners and medical HUDs cannot detect it. &lt;br /&gt;
====Stage Speed====&lt;br /&gt;
Stage speed influences a viruses incubation period, or Stage. A virus has five stages, with a probability equal to its Stage Speed (or 2, if stage speed drops below 2) each disease tick to progress to the next stage- more stage speed makes a virus progress faster&lt;br /&gt;
====Resistance====&lt;br /&gt;
Resistance determines how hard a virus is to cure- the higher the resistance, the longer a cure will take to cure a virus. Resistance also determines which cure a virus uses- Divide the amount of symptoms in a virus by two, subtract it from the virus&#039; resistance, and consult the table below to determine which list of cures it will pick from. Only one cure will be picked from the list!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|1 or less||2||3||4||5||6||7||8||9||10||11 or more&lt;br /&gt;
|-&lt;br /&gt;
|Water, Nutriment, Ash, Iron||Ethanol, Radium, Potassium, Lithium, Oil||Table Salt, Nicotine, Space drugs||Saline-Glucose Solution, Antihol, Welding fuel, Space Cleaner||Spaceacillin, Mindbreaker Toxin, Itching Powder, Cryoxadone, Epinephrene||Miner&#039;s Salve, Oxolandrone, Atropine||Leporazine, Holy Water, Neurine||Concentrated Barber&#039;s Aid, Happiness, Pentetic Acid||Haloperidol, Pax, Black Powder, Diphenhydramine||Lipolicide, Ketamine, Methamphetamine||Krokodil, Quantum Hair Dye, Modafinil&lt;br /&gt;
|}&lt;br /&gt;
====Transmission====&lt;br /&gt;
Transmission determines the vector by which a virus spreads. Subtract the amount of symptoms from a virus&#039; transmission stat, and then consult the following table to determine what vectors your virus is capable of using to spread&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|Any result||3 or more ||4 or more||5 or more&lt;br /&gt;
|-&lt;br /&gt;
|Blood||Fluids||Contact||Airborne&lt;br /&gt;
|}&lt;br /&gt;
====Severity====&lt;br /&gt;
Severity is a special stat. it is added up in a special order, depending on the symptom. Severity affects disease mutation, which disease slot it occupies within a host, and how the disease appears on a medical HUD. The process to determine severity is detailed below&lt;br /&gt;
#Neutered symptoms have no effect on severity&lt;br /&gt;
#Symptoms with 5 or higher severity are added. If severity is greater than 5 already, add that symptom&#039;s severity minus five instead&lt;br /&gt;
#If severity is less than 5, symptoms with severity of 1-2 are added, to a maximum of 3 severity&lt;br /&gt;
#If severity is less than 5, symptoms with a severity of 3-4 are added, to a maximum of 4 severity&lt;br /&gt;
#Symptoms with a severity of 0 or less are added&lt;br /&gt;
===Advanced Disease Slots===&lt;br /&gt;
Every host has five special advanced disease slots, each of which can have a different disease. If a disease tries to infect the same slot as another disease, its transmission must be at least twice the resistance of the disease occupying the slot, in which case, it pushes the occupying disease out, but doesnt cause immunity. Simple diseases do not occupy disease slots. This mechanic may be exploited by a virologist to stack multiple diseases- typically, no more than three.&lt;br /&gt;
#The first slot is occupied by diseases with &#039;&#039;&#039;0 or lower severity&#039;&#039;&#039;&lt;br /&gt;
#The second slot is occupied by diseases with &#039;&#039;&#039;1 to 4 severity&#039;&#039;&#039;&lt;br /&gt;
#The third slot is occupied by diseases with &#039;&#039;&#039;5 or higher severity&#039;&#039;&#039;&lt;br /&gt;
#The fourth slot is occupied by &#039;&#039;&#039;Sentient&#039;&#039;&#039; diseases&lt;br /&gt;
#The fifth slot is occupied by &#039;&#039;&#039;Dormant&#039;&#039;&#039; diseases. there is no limit to diseases in this slot, but none of them do anything&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Symptoms===&lt;br /&gt;
A Symptom is a single effect a virus causes. A virus can have up to 6 symptoms. Symptoms each have their own stats, which are added to the virus&#039; stats (except severity, which is calculated differently). Symptoms go from levels 0-9. &lt;br /&gt;
====Symptom Levels====&lt;br /&gt;
* &#039;&#039;&#039;Level 0&#039;&#039;&#039; symptoms are wacky symptoms that could fit within levels 1-6, outside of the fact they&#039;re ridiculous. Can only be obtained from Anomalous Virus Food, or mutant clown and mime viruses&lt;br /&gt;
* &#039;&#039;&#039;Levels 1 and 2&#039;&#039;&#039; are mundane virus symptoms you could expect to see on an everyday virus&lt;br /&gt;
* &#039;&#039;&#039;Level 3&#039;&#039;&#039; symptoms are lower grade negative symptoms that are merely debilitating.&lt;br /&gt;
* &#039;&#039;&#039;Level 4&#039;&#039;&#039; symptoms alter how a virus itself acts&lt;br /&gt;
* &#039;&#039;&#039;Level 5&#039;&#039;&#039; symptoms are odd symptoms that are primarily useful for stat boosts&lt;br /&gt;
* &#039;&#039;&#039;Level 6&#039;&#039;&#039; symptoms are low-tier beneficial symptoms and neutral symptoms with unique effects&lt;br /&gt;
* &#039;&#039;&#039;Level 7&#039;&#039;&#039; symptoms are potentially lethal negative symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 8&#039;&#039;&#039; symptoms are beneficial symptoms that are more universally useful than level 6 symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 9&#039;&#039;&#039; symptoms are the most powerful symptoms. They arent reliably obtainable, and would fit into any other level besides being generally more powerful than most other symptoms in some way&lt;br /&gt;
====Thresholds====&lt;br /&gt;
Most symptoms have Stat Thresholds. If the virus they are included in meets a threshold, they gain a new and interesting effect. &amp;lt;big&amp;gt;&#039;&#039;&#039;Thresholds are one of the most important parts of being a robust virologist. Use them!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disease chemicals and modification===&lt;br /&gt;
====Combining diseases====&lt;br /&gt;
If you mix two disease cultures, the viruses will be combined, mixing their symptoms. this is useful if you have been isolating symptoms with an extrapolator.&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It isn&#039;t as useful as it used to be, but you may find some niche uses for it, especially if you lack an extrapolator&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection, and some symptoms like Macrophage. Good for personal diseases, or if you wanna meet a transmission threshold without spreading the disease. &lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited. A Preserved disease won&#039;t evolve while spreading- if you make a spreading beneficial disease, you should definitely preserve it.&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. You should always neuter stat symptoms with mechanical effects, such as Sneezing, Ducatopod, etc. &#039;&#039;&#039;Neutering a symptom sets its severity to 0&#039;&#039;&#039;&lt;br /&gt;
===Virus Evolution===&lt;br /&gt;
When a virus that has not been preserved through Cryostylane that can spread via the &#039;&#039;&#039;Fluids&#039;&#039;&#039; vector infects a target, and is not the &amp;quot;master copy&amp;quot; of a virus, it has a chance to Evolve. &lt;br /&gt;
====Evolution chance====&lt;br /&gt;
Viruses have a 35% chance to evolve when transmitted. subtract the virus&#039; net Stealth and Resistance from this score (this cannot increase mutation chance above 50) to get the base evolution chance of a virus&lt;br /&gt;
====Evolution Level====&lt;br /&gt;
Viruses do not evolve equally. When a virus evolves, the level of the symptom it evolves to is determined by its &#039;&#039;&#039;Severity&#039;&#039;&#039;&lt;br /&gt;
*The minimum level of this symptom is between 1 and 6, determined by subtracting three from the virus&#039; severity&lt;br /&gt;
*The maximum level of this symptom is equal to the virus&#039; severity plus 4, though it cannot exceed nine&lt;br /&gt;
*Exceedingly rarely, or if the target is a Clown or a Mime, the virus may evolve a level 0 symptom instead. If the conditions to do this are met, it can just spawn a lower level symptom instead, however&lt;br /&gt;
====Curing a mutant virus====&lt;br /&gt;
Viruses change cures when they mutate. However, immunity to one is immunity to all strains! Additionally, a vaccine for one strain works for all strains of the virus!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Making a virus=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: Fuck you.&amp;quot;&amp;gt;And we come to the meat of why I was the one hired to write this boring textbook of a guide that my corporate editor is no doubt going to [do their job and maintain a professional tone on]. I&#039;m going to teach you exactly how a pro designs a virus. According to my contract, I don&#039;t have to tell you any procedure as far as it comes to actually doing the nitty-gritty of it, so I won&#039;t- you gotta find out the technique yourself. Good luck, [soon-to-be qualified individual]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Creating a virus recipe==&lt;br /&gt;
This is the first step to designing your virus, and it&#039;s the most important one. Before you even start, you need a game plan- what kind of virus are you going to make? do you want it to be just for yourself? for the crew? &amp;lt;span title=&amp;quot;Editors note: The fact we still keep this disloyal scum around baffles me.&amp;quot;&amp;gt;[Are you designing a proof-of-concept virulent agent for the purpose of a Nanotrasen-signed military arms contract]?&amp;lt;/span&amp;gt;. After that, choose your symptoms, calculate their totals, and take thresholds into account. &lt;br /&gt;
*Most viruses for impersonal use are designed on a single virus, due to the fact that spreading multiple diseases at once presents unforeseen challenges, and that most people who would accept a normal beneficial disease do not want to deal with the inconveniences of higher-severity symptoms&lt;br /&gt;
*If you&#039;re creating a virus for yourself, however? try to make a virus that uses all three disease channels available to you. Remember that most deadly symptoms can, in some way, be inhibited by a beneficial symptom or two.&lt;br /&gt;
==Obtaining Symptoms==&lt;br /&gt;
The first thing a virologist needs to do once they have a recipe is hunt down the symptoms they need to make that recipe. This is what a virologist will spend most of their shift doing! Use one of the methods detailed below to find the symptoms you need&lt;br /&gt;
===Symptom Hunting===&lt;br /&gt;
The Viral Extrapolator can be used to extract diseases from several sources. Clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] mode will determine if it has a disease, and, if the disease is not too stealthy, what symptoms it has. Otherwise, clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] mode will extract the disease from the target. The following sources are the most common sources of viruses, usually found in maintenance:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases. These will spread their disease when used! be careful.&lt;br /&gt;
* Mice and rats. These will also spread their disease when eaten- be careful&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
====Dormant Diseases====&lt;br /&gt;
Dormant Diseases are an inactive disease on a station employee. Employees of some jobs are likelier to have diseases than others, and some races are less or more likely to have diseases. Experiment!&lt;br /&gt;
A dormant disease can be obtained like any other hunted disease, or you may take a blood sample of the affected employee. Dormant diseases are special in that they are &amp;lt;b&amp;gt;unsuited for modification&amp;lt;/b&amp;gt;- you must isolate their symptoms for use&lt;br /&gt;
===Mutagenic Chemicals===&lt;br /&gt;
[[Guide_to_chemistry#Virology_Recipes|Virological Reagents]] are used to obtain a symptom from a specific symptom level. This is generally less efficient than other methods of obtaining symptoms, and cannot obtain level 9 symptoms. Generally, the most efficient way to obtain a symptom via mutagenic chemicals is dumping one unit of the chemical into a culture with one symptom until you find the symptom you want, without clearing the bottle. After you find the desired symptom, use the extrapolator to isolate it. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Discovered when an intern spilt their banana milkshake in one of my cultures, Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining ten units of pure Laughter (made by mixing banana juice and sugar) with virus food. This is the only way to obtain level 0 symptoms on a reliable basis- so if you wish to use one, you are required to use anomalous virus food.&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
===Viral Evolution===&lt;br /&gt;
Viral evolution is the slowest and least efficient way to obtain symptoms. However, it&#039;s also the only way to reliably obtain level 9 symptoms. The lower a viruses cumulative resistance and stealth are, the likelier a virus is to mutate when it is transmitted. Viruses do not mutate when first injected, nor do they mutate if they cannot spread by fluid transmission. If a virus mutates, it will gain a new symptom. This symptom&#039;s level depends on the viruses severity- the lowest possible level is the lower of severity-3, or 6. The highest possible level is severity +4, or 9. The best way to obtain new symptoms through viral evolution is testing a transmittable, deadly disease on monkeys, and curing it when monkeys dont get what you want, that you may reuse them. Follow biohazard protocol whilst doing so!&lt;br /&gt;
====Biohazard Protocol====&lt;br /&gt;
Testing and evolving a virus is very dangerous. Make sure to warn all visitors and medical personnel when experimenting with a virus. Wear proper protective gear, so as not to expose yourself to the virus. If you get infected, do not leave your laboratory! call for help, so as not to spread the virus!&lt;br /&gt;
==Finalizing your virus==&lt;br /&gt;
When you have found all your symptoms, it&#039;s a simple manner of isolating them, combining them, making cultures, and then doing a few final steps, depending on the virus&lt;br /&gt;
*If your virus is transmittable by Fluids, consider adding &#039;&#039;&#039;Cryostylane&#039;&#039;&#039; to the mix. This will prevent it from mutating!&lt;br /&gt;
*If your virus is transmittable at all, you must get the approval of the Chief Medical Officer and the Captain before using it outside of your laboratory. &lt;br /&gt;
*If you plan to distribute a virus to the public, get the approval of the Chief Medical Officer&lt;br /&gt;
*If your virus does not have a symptom that will transmit it regardless of its transmission vector, adding &#039;&#039;&#039;Spaceacillin&#039;&#039;&#039; will Falter it, and prevent it from spreading.&lt;br /&gt;
*If you are a race that isn&#039;t virus immune, but can&#039;t gain a disease by normal means, whether due to being unable to drink, or being unable to inject a virus, you can have an infected monkey bite you. If no monkeys are available, you can use a Cryotube- placing the culture in the tube will infect you&lt;br /&gt;
=Symptoms Table=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= Alright, here’s the good part: As follows is a complete list of symptoms we are currently equipped to pick up on our equipment. I’ve taken the liberty of categorizing symptoms by how *angry* people will get when they’re injected with the symptom! I’ve also color coded the thresholds, if they’ll change which category a symptom will fall into! The colors of my genius grade system are based on what they look like on your handy-dandy little medical heads-up-devices.&lt;br /&gt;
&lt;br /&gt;
And- Do please note, being of a scary color doesnt mean a symptom can&#039;t be used beneficially. Experiment!&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blue Grade==&lt;br /&gt;
These symptoms have very few, if any, side effects. People will generally not notice these, or be grateful for them. Neutered symptoms generally fall into this category&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #abe6ff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Biometallic Replication&lt;br /&gt;
| 0 || 1 || 4 || -1 || 0 || 9 || The virus becomes able to infect robotic species, such as IPCS. The virus also allows inorganic hosts to use nanites.|| &amp;lt;span title=&amp;quot;Slowly replaces the host&#039;s organic organs with clockwork versions of themselves, which offer no inherent advantage. +1 severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title = &amp;quot;Slowly turns the host&#039;s body into that of a clockwork automaton. This offers no inherent advantage. +1 severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Most of the new organs and bodyparts gain inherent advantages, though most aren&#039;t as good as those obtained in Robotics. -3 Severity&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || The host’s physical age reverts to, and never exceeds, 18 years old.||None&lt;br /&gt;
|-&lt;br /&gt;
!Inorganic Biology&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 4 || The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 6 || The virus heals the host of brain damage || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas, even those that would normally require a lobotomy&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || 0 || 6 || The virus multiplies metal and silicate structure, enhancing nanite replication and healing the host&#039;s mechanical bodyparts of brute and burn damage. This can cause some unpredictable nanite activation.||&amp;lt;span title=&amp;quot;Increases the replication boost and heal speed.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || 2 || 2 || 0 || 0 || 4 || The virus can affect the undead. It also continues to function when the host is dead.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 8 || The host no longer needs to breath, and, if they somehow take oxygen damage, it will quickly be healed || &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 0 || -1 || 8 || Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The virus&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Aggressive Metabolism&lt;br /&gt;
| 1 || 1 || 3 || -4 || 0 || 4 || The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Evolutionary Acceleration&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 4 || Doubles the virus’ chance of mutation||None&lt;br /&gt;
|-&lt;br /&gt;
!Viral Self-Adaptation&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 4 || Halves the virus’ chance of mutation||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Green Grade==&lt;br /&gt;
These symptoms have noticeable, but minor side effects. Don’t expect people to be grateful for diseases like this.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background:#c7edbe;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Alopecia&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 5 || Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || The host coughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity &amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot; &amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Dermagraphic Ovulogenesis&lt;br /&gt;
| -3 || 1 || 0 || 2 || -1 || 8 || The virus causes the host to grow egg-like nodules on their skin, which periodically fall off and contain the disease and some healing chemicals. || &amp;lt;span title=&amp;quot;Eggs and Egg Sacs contain all diseases on the host, instead of just the disease containing the symptom. +1 Severity &amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs will &#039;explode&#039; into eggs after a period of time, covering a larger area with infectious matter. +1 Severity&amp;quot;&amp;gt;Transmission 16&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot; Eggs and Egg Sacs contain more healing chems. -1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Eggs and Egg Sacs become nearly transparent, making them more difficult to see. +1 Severity&amp;quot;&amp;gt;Stealth 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs fall off the host more frequently.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 1 || 3 || 3 || 1 || 0 || 5 || Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!Fever&lt;br /&gt;
| -1 || 3 || 3 || 2 || 0 || 2 || Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 5&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -1 || 1 || 1 || 1 || 3 || Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 7&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, that weakens the host. +1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 9&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyperperspiration&lt;br /&gt;
| 1 || -1 || 0 || 1 || 1 || 6 || Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Sweat will clean surrounding tiles, and the symptom no longer leaves puddles&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 1 || Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scratch themselves when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Metabolic Boost&lt;br /&gt;
| -1 || -2 || 2 || 1 || 0 || 8 || Doubles the host&#039;s metabolism speed, making them process chems much faster than normal, with twice the effect, but also increasing their hunger tenfold. ||&amp;lt;span title=&amp;quot;Reduces hunger rate&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Chemical metabolization is tripled instead of doubled&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necropolis Seed&lt;br /&gt;
| 0 || 3 || -10 || -3 || -1 || 9 || Makes the host do more damage with their punches, become immune to piercing take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 8&#039;&#039;&#039;,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 15&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot;&amp;gt;Resistance 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Pierrot&#039;s Throat&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 15&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Polyvitiligo&lt;br /&gt;
| 0 || 1 || 4 || 1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -3 || -2 || 8 || Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma. This activates symptoms that normally only activate on death&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Revitiligo&lt;br /&gt;
| 1 || 2 || 1 || 2 || 0 || 5 || Makes the host black. Every virologist&#039;s first joke plague. No one finds it funny anymore.||None&lt;br /&gt;
|-&lt;br /&gt;
!SBG Syndrome&lt;br /&gt;
|1 || 2 || 3 || 1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot; | Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease. ||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Pituitary Disruption&lt;br /&gt;
| -3 || -2 || 1 || -2 || 1 || 8 || Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas. -1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Triples healing speed, but causes minor cell damage over time. Teratomas become more advanced. Also causes limb regeneration. +3 Severity.&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Shivering&lt;br /&gt;
|0 || 2 || 2 || 2 || 0 || 2 || Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 5&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
| 0 || 4 || -1 || 1 || 0 || 6 || The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them, which also causes them to go haywire as they die. The virus&#039; silicon-eating will also severely damage mechanical bodyparts.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed, and increases the damage on mechanical parts&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sneezing&lt;br /&gt;
| -2 || 3 || 0 || 4 || 0 || 1 || Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement&lt;br /&gt;
| 1 || 2 || -2 || -3 || 0 || 8 || If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Toxolysis&lt;br /&gt;
| 0 || -2 || 2 || -2 || 0 || 6 || Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vitiligo&lt;br /&gt;
| 2 || 0 || 3 || 1 || 0 || 5 || Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Yellow Grade==&lt;br /&gt;
These symptoms are nonlethal, or very slightly lethal, but they’re usually somewhat annoying to be afflicted with.  &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #fffd7a;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Bee Infestation&lt;br /&gt;
| -2 || 2 || 1 || 1 || 2 || 0 || Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot; style=&amp;quot;color:#07de00;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
| 1 || 6 || -2 || 1 || 3 || 9 || The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 1&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 14&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 8 || The host damages anyone who touches them ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot; style=&amp;quot;color:#07de00;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Confusion&lt;br /&gt;
|1 || -1 || -3 || 0 || 2 || 3 || Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity. &amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -1 || 1 || -3 || 2 || 3 || Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity &amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deoxyribonucleic Acid Saboteur&lt;br /&gt;
| -2 || -3 || 0 || -3 || 3 || 3 || Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Ducatopod&lt;br /&gt;
| 0 || 2 || 5 || -2 || 2 || 9 || style=&amp;quot;color:#ff69ed&amp;quot; | Causes the host to secrete industrial grade lubricant from their feet. ||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -3 || -4 || -2 || 3 || 3 || Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Narcolepsy&lt;br /&gt;
| 1 || -1 || -2 || -2 || 3 || 3 || Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Neural Decay&lt;br /&gt;
| 1 || -2 || -3 || -1 || 3 || 7 || The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Doubles frequency of cell death&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Organic Flux Induction&lt;br /&gt;
| 0 || -1 || -1 || -2 || 2 || 6 || Causes EMPs on the host occasionally. Has a cell damage healing threshold.||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Voice Change&lt;br /&gt;
| -1 || -2 || -2 || 2 || 2 || 3 || Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || 0 || 1 || 2 || 1 || 3 || Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| 0 || 2 || -2 || 1 || 2 || 3 || The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable, and only cleanses obesity- it no longer causes starvation&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Wizarditis&lt;br /&gt;
| 1 || -2 || -3 || -1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host believes themselves to be a wizard ||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Red Grade==&lt;br /&gt;
Red grade symptoms are usually extremely debilitating or downright lethal. However, they can usually be cured before they kill the host.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #ffaaa6;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Hemorrhaging Fasciitis&lt;br /&gt;
| -3 || -2 || 0 || -1 || 4 || 7 || Host experiences severe bleeding, which will become lethal.||&amp;lt;span title=&amp;quot;Host will take brute damage as their flesh bursts open&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host sprays infected blood everywhere, and bleeding becomes far deadlier&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Irradiant Cells&lt;br /&gt;
| -1 || 2 || -1 || 2 || 3 || 7 || The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage|| &amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Macrophage&lt;br /&gt;
| -4 || 1 || -2 || 2 || 2 || 9 || The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| 1 || -1 || -2 || -1 || 4 || 7 || Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crimson Grade==&lt;br /&gt;
Crimson grade symptoms are invariably extremely lethal, often killing hosts before they can be cured, or even faster than a cure can take effect &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #de9a97;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Acute Respiratory Distress Syndrome&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Alkali perspiration&lt;br /&gt;
| 2 || -2 || -2 || -2 || 5 || 9 || Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency. +1 severity.&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. +2 severity.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host. Brings severity to 6.&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Autophageocytosis Necrosis&lt;br /&gt;
| -2 || -2 || 1 || -2 || 5 || 9 || Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol. This is supported by the fact that it has no effect on the undead.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Heart Disease&lt;br /&gt;
| 2 || 1 || -6 || -2 || 5 || 9 || Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.|| &amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=35102</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=35102"/>
		<updated>2022-03-16T05:56:54Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: refactors the symptom list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Virology for the Layperson: Preventing Diseases=&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
Diseases can be an annoyance to cure and prevent. However, if everyone does their part, an outbreak can be easy to deal with. If a disease is spreading, it&#039;s up to you to prevent yourself from getting it, or, if you&#039;re infected, preventing yourself from spreading it before you&#039;re cured.&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the methods by which a disease spreads. A virus in one of these tiers spreads as if by all tiers below it, unless it&#039;s in the Special tier. Each has listed the means to prevent spread, and are listed when getting a medical scan of the virus:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected. &lt;br /&gt;
* Contact - The infection infests the skin of the host. Merely touching, or bumping into them, is enough to catch the infection. If infected with a Contact virus, isolate yourself from high traffic areas. Wearing bio-protective clothes will protect from contact infection&lt;br /&gt;
* Fluids - The infection spreads through fluids, and is susceptible to mutation, if it&#039;s an advanced disease. Diseases which spread through fluids infect through vomit, blood, and similar floor splatters- wear bandages if infected and bleeding. White Shoes are sufficient to protect from most sources of Fluid spread disease. &lt;br /&gt;
* Blood - The infection will typically only spread through injection, bites, ingestion and other methods which must usually be intentional. Bloodborne viruses are of minimal concern- if infected, you can safely visit Medical for treatment. Blood transmission diseases can also be spread by sharing syringes- exercise extreme caution!&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
====Hunger====&lt;br /&gt;
Being hungry makes it easier for you to transmit and catch diseases. Eat well, stay healthy!&lt;br /&gt;
====Isolation====&lt;br /&gt;
If you&#039;re infected with a virus, avoid contact with other crew! if the virus is deadly, try finding an alternate route into medical- don&#039;t give everyone in the lobby viral supertuberculosis!&lt;br /&gt;
====Sterilization====&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination. Make sure blood is cleaned from the floor at all times; any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
====Spaceacillin====&lt;br /&gt;
Spaceacillin prevents diseases from spreading when injected into a host. use it to prevent further spread!&lt;br /&gt;
====Biohazard PPE====&lt;br /&gt;
The following PPE, or, personal protective equipment, all serves to slow the spread of disease, whether you are or are not infected:&lt;br /&gt;
* Wearing a full biosuit, and some EVA suits, will protect you entirely from Contact and Fluid based infections. This equipment does not protect from airborne illness- wear your internals!&lt;br /&gt;
* A virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs or Research Director jumpsuit provides some biological protection&lt;br /&gt;
* Wearing a labcoat also provides rudimentary protection from contact infection&lt;br /&gt;
* [[Latex Gloves]] (and nitrile gloves) provide some degree of protection from biohazards, though most gloves offer at least a partial degree. If you must pick up a biohazardous object, wear latex or nitrile gloves!&lt;br /&gt;
* Sterile masks offer some biohazard protection&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best) will protect you from diseases transmitted from puddles on the floor to some degree, with White Shoes providing the most protection&lt;br /&gt;
* [[Internals]] are a foolproof way to protect yourself from airborne pathogen&lt;br /&gt;
====Mutations====&lt;br /&gt;
Some viruses mutate when spread. This may change their cure. However, they&#039;re still susceptible to the same vaccine! If a virus is shown to mutate, make sure to produce vaccines.&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Most infections have a chemical cure, which can be administered to remove the infection. Generally, 5 to 10 units are sufficient to cure an infection. However, once you are cured, you should take a blood sample and give it to the virologist!&lt;br /&gt;
====Vaccination====&lt;br /&gt;
A vaccine is a special reagent that the virologist can create using the blood of a person who has been cured of a disease. Unlike a Cure, only one tenth of a unit of a vaccine is necessary to cure a disease, and it has no side effects, unlike some cures&lt;br /&gt;
====Creating Vaccines====&lt;br /&gt;
The Virologist has access to a machine called the [[File:Pandm.gif|32px]]PanD.E.M.I.C 2200. This machine has the capability to produce a Vaccine when given blood containing antibodies- IE, blood of a cured person. Simply put a beaker containing this blood into the machine, select an infection to synthesize a vaccine for, and you&#039;ll have a bottle full of 15 units of vaccine!&lt;br /&gt;
===Simple Diseases===&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases and afflictions aren&#039;t necessarily even diseases- some of them lack vaccines. If a disease can&#039;t be vaccinated, curing it is not within the domain of the virologist&#039;s job.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. There is no vaccine for alien parasites. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. There is no vaccine for Zombie Infection. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. There is no vaccine for Jungle Fever. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here. There is no vaccine for Heart Disease. || N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]] || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|-&lt;br /&gt;
|The Rhumba Beat&lt;br /&gt;
|Unknown&lt;br /&gt;
|Random events&lt;br /&gt;
|Causes the infected to take burn damage, be lit on fire, and finally: start exploding when it reaches the last stage. Chick Chicky Boom!&lt;br /&gt;
|Contact&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[virologist|Virology]] 101: Advanced Diseases=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: I don&#039;t get paid enough for this&amp;quot;&amp;gt;[Greetings, loyal Nanotrasen employee! I am Sulfur IV], NANOTRASEN&#039;S TOP VIROLOGIST. I HAVE [PHDs in biochemistry, epidemiology, genetics, philosophy, bioengineering, and software engineering, and multiple awards for my achievements in virology and related fields], AND I&#039;M GOING TO [educate the next generation of promising young doctors on] EXACTLY HOW TO CREATE [safe and beneficial viral agents]! LISTEN WELL, AS [you may replay this recording as many times as you need to in order to understand the material]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Tools of the Trade==&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
The Pandemic 2200 is a stationary, versatile machine used for Virology. When you place a beaker, bottle, or other container that holds blood that contains a virus, the Pandemic will scan it. It will give you the virus&#039; precise stats, transmission type, cure, and full explanations on each of its symptoms, and their thresholds, regardless of the virus&#039; stealth.&lt;br /&gt;
====Creating a Culture====&lt;br /&gt;
The pandemic can be used to create a culture of a virus, on a small cooldown. This creates a bottle of 20 units of synthblood that contains a copy of the virus within the extrapolator. This function alone makes the Pandemic an essential tool for a virologist&lt;br /&gt;
====Vaccination====&lt;br /&gt;
When a virus is cured, that person&#039;s blood will contain antibodies. On a much longer cooldown than creating a culture, a Vaccine can be created for any cured viruses in a blood sample.&lt;br /&gt;
===[[File:Explorator_scan.gif|64px]]Viral Extrapolator===&lt;br /&gt;
The viral extrapolator is a bulky, slow, but portable device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand. Using an extrapolator on any target that has any sort of viral contamination will preform a special interaction, depending on what mode it&#039;s in&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. An extrapolator will not tell you the cure. If a virus is too stealthy, it will show you that the virus is there, but will not tell you any more information&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
====Upgrading the extrapolator====&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms. You can print out more scanning modules in the medical lathe- these are very important if you want to get higher level symptoms!&lt;br /&gt;
====Symptom Isolation====&lt;br /&gt;
The viral extrapolator has a second, very potent use: by using it on a virus culture bottle whilst it is in [[File:Explorator_sample.gif|32px]]Extract mode, you can isolate symptoms, depending on the extrapolator&#039;s scanner level- a tier 2 or higher scanner is required for level 8 symptoms, and a tier 3 or higher scanner is required for level 9 symptoms. Isolating a symptom creates a culture bottle containing nothing but that symptom. &lt;br /&gt;
===Other Useful Tools===&lt;br /&gt;
* Dropper: All virus recipes only need one unit of chemical, so a dropper is absolutely essential for transferring the smaller amounts&lt;br /&gt;
* Bio-bag: You will likely isolate many symptoms, and find many diseases with your extrapolator, and you can keep all of those cultures in a handy biobag! you can find these in biohazard lockers&lt;br /&gt;
* Medical belt: A medical belt can hold your bulky extrapolator, biobags, droppers, etc. You can find one in medbay storage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Diseases: an explanation==&lt;br /&gt;
An Advanced Disease is a special kind of virus, which has special Stats and Symptoms, which control its effects and attributes&lt;br /&gt;
===Understanding stats===&lt;br /&gt;
Outside of symptom thresholds, stats are somewhat simple to understand&lt;br /&gt;
====Stealth====&lt;br /&gt;
If stealth is above two, medical scanners and medical HUDs cannot detect it. &lt;br /&gt;
====Stage Speed====&lt;br /&gt;
Stage speed influences a viruses incubation period, or Stage. A virus has five stages, with a probability equal to its Stage Speed (or 2, if stage speed drops below 2) each disease tick to progress to the next stage- more stage speed makes a virus progress faster&lt;br /&gt;
====Resistance====&lt;br /&gt;
Resistance determines how hard a virus is to cure- the higher the resistance, the longer a cure will take to cure a virus. Resistance also determines which cure a virus uses- Divide the amount of symptoms in a virus by two, subtract it from the virus&#039; resistance, and consult the table below to determine which list of cures it will pick from. Only one cure will be picked from the list!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|1 or less||2||3||4||5||6||7||8||9||10||11 or more&lt;br /&gt;
|-&lt;br /&gt;
|Water, Nutriment, Ash, Iron||Ethanol, Radium, Potassium, Lithium, Oil||Table Salt, Nicotine, Space drugs||Saline-Glucose Solution, Antihol, Welding fuel, Space Cleaner||Spaceacillin, Mindbreaker Toxin, Itching Powder, Cryoxadone, Epinephrene||Miner&#039;s Salve, Oxolandrone, Atropine||Leporazine, Holy Water, Neurine||Concentrated Barber&#039;s Aid, Happiness, Pentetic Acid||Haloperidol, Pax, Black Powder, Diphenhydramine||Lipolicide, Ketamine, Methamphetamine||Krokodil, Quantum Hair Dye, Modafinil&lt;br /&gt;
|}&lt;br /&gt;
====Transmission====&lt;br /&gt;
Transmission determines the vector by which a virus spreads. Subtract the amount of symptoms from a virus&#039; transmission stat, and then consult the following table to determine what vectors your virus is capable of using to spread&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|Any result||3 or more ||4 or more||5 or more&lt;br /&gt;
|-&lt;br /&gt;
|Blood||Fluids||Contact||Airborne&lt;br /&gt;
|}&lt;br /&gt;
====Severity====&lt;br /&gt;
Severity is a special stat. it is added up in a special order, depending on the symptom. Severity affects disease mutation, which disease slot it occupies within a host, and how the disease appears on a medical HUD. The process to determine severity is detailed below&lt;br /&gt;
#Neutered symptoms have no effect on severity&lt;br /&gt;
#Symptoms with 5 or higher severity are added. If severity is greater than 5 already, add that symptom&#039;s severity minus five instead&lt;br /&gt;
#If severity is less than 5, symptoms with severity of 1-2 are added, to a maximum of 3 severity&lt;br /&gt;
#If severity is less than 5, symptoms with a severity of 3-4 are added, to a maximum of 4 severity&lt;br /&gt;
#Symptoms with a severity of 0 or less are added&lt;br /&gt;
===Advanced Disease Slots===&lt;br /&gt;
Every host has five special advanced disease slots, each of which can have a different disease. If a disease tries to infect the same slot as another disease, its transmission must be at least twice the resistance of the disease occupying the slot, in which case, it pushes the occupying disease out, but doesnt cause immunity. Simple diseases do not occupy disease slots. This mechanic may be exploited by a virologist to stack multiple diseases- typically, no more than three.&lt;br /&gt;
#The first slot is occupied by diseases with &#039;&#039;&#039;0 or lower severity&#039;&#039;&#039;&lt;br /&gt;
#The second slot is occupied by diseases with &#039;&#039;&#039;1 to 4 severity&#039;&#039;&#039;&lt;br /&gt;
#The third slot is occupied by diseases with &#039;&#039;&#039;5 or higher severity&#039;&#039;&#039;&lt;br /&gt;
#The fourth slot is occupied by &#039;&#039;&#039;Sentient&#039;&#039;&#039; diseases&lt;br /&gt;
#The fifth slot is occupied by &#039;&#039;&#039;Dormant&#039;&#039;&#039; diseases. there is no limit to diseases in this slot, but none of them do anything&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Symptoms===&lt;br /&gt;
A Symptom is a single effect a virus causes. A virus can have up to 6 symptoms. Symptoms each have their own stats, which are added to the virus&#039; stats (except severity, which is calculated differently). Symptoms go from levels 0-9. &lt;br /&gt;
====Symptom Levels====&lt;br /&gt;
* &#039;&#039;&#039;Level 0&#039;&#039;&#039; symptoms are wacky symptoms that could fit within levels 1-6, outside of the fact they&#039;re ridiculous. Can only be obtained from Anomalous Virus Food, or mutant clown and mime viruses&lt;br /&gt;
* &#039;&#039;&#039;Levels 1 and 2&#039;&#039;&#039; are mundane virus symptoms you could expect to see on an everyday virus&lt;br /&gt;
* &#039;&#039;&#039;Level 3&#039;&#039;&#039; symptoms are lower grade negative symptoms that are merely debilitating.&lt;br /&gt;
* &#039;&#039;&#039;Level 4&#039;&#039;&#039; symptoms alter how a virus itself acts&lt;br /&gt;
* &#039;&#039;&#039;Level 5&#039;&#039;&#039; symptoms are odd symptoms that are primarily useful for stat boosts&lt;br /&gt;
* &#039;&#039;&#039;Level 6&#039;&#039;&#039; symptoms are low-tier beneficial symptoms and neutral symptoms with unique effects&lt;br /&gt;
* &#039;&#039;&#039;Level 7&#039;&#039;&#039; symptoms are potentially lethal negative symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 8&#039;&#039;&#039; symptoms are beneficial symptoms that are more universally useful than level 6 symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 9&#039;&#039;&#039; symptoms are the most powerful symptoms. They arent reliably obtainable, and would fit into any other level besides being generally more powerful than most other symptoms in some way&lt;br /&gt;
====Thresholds====&lt;br /&gt;
Most symptoms have Stat Thresholds. If the virus they are included in meets a threshold, they gain a new and interesting effect. &amp;lt;big&amp;gt;&#039;&#039;&#039;Thresholds are one of the most important parts of being a robust virologist. Use them!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disease chemicals and modification===&lt;br /&gt;
====Combining diseases====&lt;br /&gt;
If you mix two disease cultures, the viruses will be combined, mixing their symptoms. this is useful if you have been isolating symptoms with an extrapolator.&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It isn&#039;t as useful as it used to be, but you may find some niche uses for it, especially if you lack an extrapolator&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection, and some symptoms like Macrophage. Good for personal diseases, or if you wanna meet a transmission threshold without spreading the disease. &lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited. A Preserved disease won&#039;t evolve while spreading- if you make a spreading beneficial disease, you should definitely preserve it.&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. You should always neuter stat symptoms with mechanical effects, such as Sneezing, Ducatopod, etc. &#039;&#039;&#039;Neutering a symptom sets its severity to 0&#039;&#039;&#039;&lt;br /&gt;
===Virus Evolution===&lt;br /&gt;
When a virus that has not been preserved through Cryostylane that can spread via the &#039;&#039;&#039;Fluids&#039;&#039;&#039; vector infects a target, and is not the &amp;quot;master copy&amp;quot; of a virus, it has a chance to Evolve. &lt;br /&gt;
====Evolution chance====&lt;br /&gt;
Viruses have a 35% chance to evolve when transmitted. subtract the virus&#039; net Stealth and Resistance from this score (this cannot increase mutation chance above 50) to get the base evolution chance of a virus&lt;br /&gt;
====Evolution Level====&lt;br /&gt;
Viruses do not evolve equally. When a virus evolves, the level of the symptom it evolves to is determined by its &#039;&#039;&#039;Severity&#039;&#039;&#039;&lt;br /&gt;
*The minimum level of this symptom is between 1 and 6, determined by subtracting three from the virus&#039; severity&lt;br /&gt;
*The maximum level of this symptom is equal to the virus&#039; severity plus 4, though it cannot exceed nine&lt;br /&gt;
*Exceedingly rarely, or if the target is a Clown or a Mime, the virus may evolve a level 0 symptom instead. If the conditions to do this are met, it can just spawn a lower level symptom instead, however&lt;br /&gt;
====Curing a mutant virus====&lt;br /&gt;
Viruses change cures when they mutate. However, immunity to one is immunity to all strains! Additionally, a vaccine for one strain works for all strains of the virus!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Making a virus=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: Fuck you.&amp;quot;&amp;gt;And we come to the meat of why I was the one hired to write this boring textbook of a guide that my corporate editor is no doubt going to [do their job and maintain a professional tone on]. I&#039;m going to teach you exactly how a pro designs a virus. According to my contract, I don&#039;t have to tell you any procedure as far as it comes to actually doing the nitty-gritty of it, so I won&#039;t- you gotta find out the technique yourself. Good luck, [soon-to-be qualified individual]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Creating a virus recipe==&lt;br /&gt;
This is the first step to designing your virus, and it&#039;s the most important one. Before you even start, you need a game plan- what kind of virus are you going to make? do you want it to be just for yourself? for the crew? &amp;lt;span title=&amp;quot;Editors note: The fact we still keep this disloyal scum around baffles me.&amp;quot;&amp;gt;[Are you designing a proof-of-concept virulent agent for the purpose of a Nanotrasen-signed military arms contract]?&amp;lt;/span&amp;gt;. After that, choose your symptoms, calculate their totals, and take thresholds into account. &lt;br /&gt;
*Most viruses for impersonal use are designed on a single virus, due to the fact that spreading multiple diseases at once presents unforeseen challenges, and that most people who would accept a normal beneficial disease do not want to deal with the inconveniences of higher-severity symptoms&lt;br /&gt;
*If you&#039;re creating a virus for yourself, however? try to make a virus that uses all three disease channels available to you. Remember that most deadly symptoms can, in some way, be inhibited by a beneficial symptom or two.&lt;br /&gt;
==Obtaining Symptoms==&lt;br /&gt;
The first thing a virologist needs to do once they have a recipe is hunt down the symptoms they need to make that recipe. This is what a virologist will spend most of their shift doing! Use one of the methods detailed below to find the symptoms you need&lt;br /&gt;
===Symptom Hunting===&lt;br /&gt;
The Viral Extrapolator can be used to extract diseases from several sources. Clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] mode will determine if it has a disease, and, if the disease is not too stealthy, what symptoms it has. Otherwise, clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] mode will extract the disease from the target. The following sources are the most common sources of viruses, usually found in maintenance:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases. These will spread their disease when used! be careful.&lt;br /&gt;
* Mice and rats. These will also spread their disease when eaten- be careful&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
====Dormant Diseases====&lt;br /&gt;
Dormant Diseases are an inactive disease on a station employee. Employees of some jobs are likelier to have diseases than others, and some races are less or more likely to have diseases. Experiment!&lt;br /&gt;
A dormant disease can be obtained like any other hunted disease, or you may take a blood sample of the affected employee. Dormant diseases are special in that they are &amp;lt;b&amp;gt;unsuited for modification&amp;lt;/b&amp;gt;- you must isolate their symptoms for use&lt;br /&gt;
===Mutagenic Chemicals===&lt;br /&gt;
[[Guide_to_chemistry#Virology_Recipes|Virological Reagents]] are used to obtain a symptom from a specific symptom level. This is generally less efficient than other methods of obtaining symptoms, and cannot obtain level 9 symptoms. Generally, the most efficient way to obtain a symptom via mutagenic chemicals is dumping one unit of the chemical into a culture with one symptom until you find the symptom you want, without clearing the bottle. After you find the desired symptom, use the extrapolator to isolate it. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Discovered when an intern spilt their banana milkshake in one of my cultures, Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining ten units of pure Laughter (made by mixing banana juice and sugar) with virus food. This is the only way to obtain level 0 symptoms on a reliable basis- so if you wish to use one, you are required to use anomalous virus food.&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
===Viral Evolution===&lt;br /&gt;
Viral evolution is the slowest and least efficient way to obtain symptoms. However, it&#039;s also the only way to reliably obtain level 9 symptoms. The lower a viruses cumulative resistance and stealth are, the likelier a virus is to mutate when it is transmitted. Viruses do not mutate when first injected, nor do they mutate if they cannot spread by fluid transmission. If a virus mutates, it will gain a new symptom. This symptom&#039;s level depends on the viruses severity- the lowest possible level is the lower of severity-3, or 6. The highest possible level is severity +4, or 9. The best way to obtain new symptoms through viral evolution is testing a transmittable, deadly disease on monkeys, and curing it when monkeys dont get what you want, that you may reuse them. Follow biohazard protocol whilst doing so!&lt;br /&gt;
====Biohazard Protocol====&lt;br /&gt;
Testing and evolving a virus is very dangerous. Make sure to warn all visitors and medical personnel when experimenting with a virus. Wear proper protective gear, so as not to expose yourself to the virus. If you get infected, do not leave your laboratory! call for help, so as not to spread the virus!&lt;br /&gt;
==Finalizing your virus==&lt;br /&gt;
When you have found all your symptoms, it&#039;s a simple manner of isolating them, combining them, making cultures, and then doing a few final steps, depending on the virus&lt;br /&gt;
*If your virus is transmittable by Fluids, consider adding &#039;&#039;&#039;Cryostylane&#039;&#039;&#039; to the mix. This will prevent it from mutating!&lt;br /&gt;
*If your virus is transmittable at all, you must get the approval of the Chief Medical Officer and the Captain before using it outside of your laboratory. &lt;br /&gt;
*If you plan to distribute a virus to the public, get the approval of the Chief Medical Officer&lt;br /&gt;
*If your virus does not have a symptom that will transmit it regardless of its transmission vector, adding &#039;&#039;&#039;Spaceacillin&#039;&#039;&#039; will Falter it, and prevent it from spreading.&lt;br /&gt;
*If you are a race that isn&#039;t virus immune, but can&#039;t gain a disease by normal means, whether due to being unable to drink, or being unable to inject a virus, you can have an infected monkey bite you. If no monkeys are available, you can use a Cryotube- placing the culture in the tube will infect you&lt;br /&gt;
=Symptoms Table=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= Alright, here’s the good part: As follows is a complete list of symptoms we are currently equipped to pick up on our equipment. I’ve taken the liberty of categorizing symptoms by how *angry* people will get when they’re injected with the symptom! I’ve also color coded the thresholds, if they’ll change which category a symptom will fall into! The colors of my genius grade system are based on what they look like on your handy-dandy little medical heads-up-devices.&lt;br /&gt;
&lt;br /&gt;
And- Do please note, being of a scary color doesnt mean a symptom can&#039;t be used beneficially. Experiment!&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blue Grade==&lt;br /&gt;
These symptoms have very few, if any, side effects. People will generally not notice these, or be grateful for them. Neutered symptoms generally fall into this category&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #abe6ff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Biometallic Replication&lt;br /&gt;
| 0 || 1 || 4 || -1 || 0 || 9 || The virus becomes able to infect robotic species, such as IPCS. The virus also allows inorganic hosts to use nanites.|| &amp;lt;span title=&amp;quot;Slowly replaces the host&#039;s organic organs with clockwork versions of themselves, which offer no inherent advantage. +1 severity.&amp;quot;&amp;gt;Stage Speed 4,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Slowly turns the host&#039;s body into that of a clockwork automaton. This offers no inherent advantage. +1 severity.&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Most of the new organs and bodyparts gain inherent advantages, though most aren&#039;t as good as those obtained in Robotics. -3 Severity&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || Makes you never physically older than young adulthood and prevents death by old age. !&amp;lt;span title=&amp;quot;an excellent symptom for beneficial and single-target viruses&amp;quot;&amp;gt;Should be used for buffing your disease.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!Inorganic Biology&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 4 || The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 6 || The virus strengthens the bonds between neurons, reducing the duration of any ailment of the mind. Heals brain damage, and can cure mild and heavy traumas if upgraded. || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || 0 || 6 || The virus multiplies metal and silicate structure, enhancing nanite replication and healing the host&#039;s mechanical bodyparts. This can cause some unpredictable nanite activation.||&amp;lt;span title=&amp;quot;Increases the replication boost.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || 2 || 2 || 0 || 0 || 4 || The virus becomes able to affect undead races, and continues to process even when the host dies. It&#039;s especially useful if combined with symptoms like Bee Infestation or Macrophage|| None&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 8 || Quickly heals oxygen damage, negating the need for air. || &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 0 || -1 || 8 || Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The viruse&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Aggressive Metabolism&lt;br /&gt;
| 1 || 1 || 3 || -4 || 0 || 4 || The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Evolutionary Acceleration&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 4 || No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Self-Adaptation in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!Viral Self-Adaptation&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 4 || No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Evolutionary Acceleration in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Green Grade==&lt;br /&gt;
These symptoms have noticeable, but minor side effects. Don’t expect people to be grateful for diseases like this.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background:#c7edbe;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Alopecia&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 5 || Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || The host coughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity  &amp;quot;&amp;gt;resistance 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Dermagraphic Ovulogenesis&lt;br /&gt;
| -3 || 1 || 0 || 2 || -1 || 8 || The virus causes the host to grow egg-like nodules on their skin, which periodically fall off and contain the disease and some healing chemicals. || &amp;lt;span title=&amp;quot;Eggs and Egg Sacs contain all diseases on the host, instead of just the disease containing the symptom. +1 Severity &amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs will &#039;explode&#039; into eggs after a period of time, covering a larger area with infectious matter. +1 Severity&amp;quot;&amp;gt;Transmission 16&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot; Eggs and Egg Sacs contain more healing chems. -1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Eggs and Egg Sacs become nearly transparent, making them more difficult to see. +1 Severity&amp;quot;&amp;gt;Stealth 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs fall off the host more frequently.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 1 || 3 || 3 || 1 || 0 || 5 || Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!Fever&lt;br /&gt;
| -1 || 3 || 3 || 2 || 0 || 2 || Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot;&amp;gt;Resistance 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -1 || 1 || 1 || 1 || 3 || Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, that weakens the host. +1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot;&amp;gt;Stage Speed 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyperperspiration&lt;br /&gt;
| 1 || -1 || 0 || 1 || 1 || 6 || Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Sweat will clean surrounding tiles, and the symptom no longer leaves puddles&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 1 || Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scrath itself when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Metabolic Boost&lt;br /&gt;
| -1 || -2 || 2 || 1 || 0 || 8 || Doubles the host&#039;s metabolism speed, making them process chems much faster than normal, but also increasing their hunger tenfold. ||&amp;lt;span title=&amp;quot;Reduces hunger rate&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Chemical metabolization is tripled instead of doubled&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necropolis Seed&lt;br /&gt;
| 0 || 3 || -10 || -3 || -1 || 9 || Makes the host do more damage with their punches, take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot;&amp;gt;Stealth 8,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot;&amp;gt;Resistance 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Pierrot&#039;s Throat&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Polyvitiligo&lt;br /&gt;
| 0 || 1 || 4 || 1 || 0 || 0 || The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -3 || -2 || 8 || Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma. This activates symptoms that normally only activate on death&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Revitiligo&lt;br /&gt;
| 1 || 2 || 1 || 2 || 0 || 5 || Makes the host black. Every virologist&#039;s first joke plague. &amp;lt;span title=&amp;quot;But unlike /tg/, we didnt just up and remove it!&amp;quot;&amp;gt;No one finds it funny anymore.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!SBG Syndrome&lt;br /&gt;
|1 || 2 || 3 || 1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot; | Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease. ||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Pituitary Disruption&lt;br /&gt;
| -3 || -2 || 1 || -2 || 1 || 8 || Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas. -1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Triples healing speed, but causes minor cell damage over time. Teratomas become more advanced. Also causes limb regeneration, and for teratoma organs to be spontaneously absorbed and integrated. +3 Severity.&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Shivering&lt;br /&gt;
|0 || 2 || 2 || 2 || 0 || 2 || Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
| 0 || 4 || -1 || 1 || 0 || 6 || The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them, which also causes them to go haywire as they die. The virus&#039; silicon-eating will also severely damage mechanical bodyparts.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed.&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sneezing&lt;br /&gt;
| -2 || 3 || 0 || 4 || 0 || 1 || Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement&lt;br /&gt;
| 1 || 2 || -2 || -3 || 0 || 8 || If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Toxolysis&lt;br /&gt;
| 0 || -2 || 2 || -2 || 0 || 6 || Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vitiligo&lt;br /&gt;
| 2 || 0 || 3 || 1 || 0 || 5 || Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Yellow Grade==&lt;br /&gt;
These symptoms are nonlethal, or very slightly lethal, but they’re usually somewhat annoying to be afflicted with.  &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #fffd7a;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Bee Infestation&lt;br /&gt;
| -2 || 2 || 1 || 1 || 2 || 0 || Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
| 1 || 6 || -2 || 1 || 3 || 9 || The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 8 || The host damages anyone who touches them ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Confusion&lt;br /&gt;
|1 || -1 || -3 || 0 || 2 || 3 || Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity. &amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -1 || 1 || -3 || 2 || 3 || Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity &amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deoxyribonucleic Acid Saboteur&lt;br /&gt;
| -2 || -3 || 0 || -3 || 3 || 3 || Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Ducatopod&lt;br /&gt;
| 0 || 2 || 5 || -2 || 2 || 9 || style=&amp;quot;color:#ff69ed&amp;quot; | Causes the host to secrete industrial grade lubricant from their feet. ||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -3 || -4 || -2 || 3 || 3 || Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Narcolepsy&lt;br /&gt;
| 1 || -1 || -2 || -2 || 3 || 3 || Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Neural Decay&lt;br /&gt;
| 1 || -2 || -3 || -1 || 3 || 7 || The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Doubles frequency of cell death&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Organic Flux Induction&lt;br /&gt;
| 0 || -1 || -1 || -2 || 2 || 6 || Causes EMPs on the host occasionally. Has a cell damage healing threshold.||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Voice Change&lt;br /&gt;
| -1 || -2 || -2 || 2 || 2 || 3 || Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || 0 || 1 || 2 || 1 || 3 || Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| 0 || 2 || -2 || 1 || 2 || 3 || The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable, and only cleanses obesity- it no longer causes starvation&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Wizarditis&lt;br /&gt;
| 1 || -2 || -3 || -1 || 0 || 0 || style=&amp;quot;color:#ff69ed&amp;quot;| The host believes themselves to be a wizard ||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Red Grade==&lt;br /&gt;
Red grade symptoms are usually extremely debilitating or downright lethal. However, they can usually be cured before they kill the host.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #ffaaa6;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Hemorrhaging Fasciitis&lt;br /&gt;
| -3 || -2 || 0 || -1 || 4 || 7 || Host experiences severe bleeding, which will become lethal.||&amp;lt;span title=&amp;quot;Host will take brute damage as their flesh bursts open&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host sprays infected blood everywhere, and bleeding becomes far deadlier&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Irradiant Cells]&lt;br /&gt;
| -1 || 2 || -1 || 2 || 3 || 7 || The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage|| &amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Macrophage&lt;br /&gt;
| -4 || 1 || -2 || 2 || 2 || 9 || The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| 1 || -1 || -2 || -1 || 4 || 7 || Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crimson Grade==&lt;br /&gt;
Crimson grade symptoms are invariably extremely lethal, often killing hosts before they can be cured, or even faster than a cure can take effect &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #de9a97;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Acute Respiratory Distress Syndrome&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Alkali perspiration&lt;br /&gt;
| 2 || -2 || -2 || -2 || 5 || 9 || Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency. +1 severity.&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. +2 severity.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host. Brings severity to 6.&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Autophageocytosis Necrosis&lt;br /&gt;
| -2 || -2 || 1 || -2 || 5 || 9 || Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol. This is supported by the fact that it has no effect on the undead.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Heart Disease&lt;br /&gt;
| 2 || 1 || -6 || -2 || 5 || 9 || Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.|| &amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=35101</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=35101"/>
		<updated>2022-03-16T03:21:37Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: removes required chemicals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Virology for the Layperson: Preventing Diseases=&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
Diseases can be an annoyance to cure and prevent. However, if everyone does their part, an outbreak can be easy to deal with. If a disease is spreading, it&#039;s up to you to prevent yourself from getting it, or, if you&#039;re infected, preventing yourself from spreading it before you&#039;re cured.&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the methods by which a disease spreads. A virus in one of these tiers spreads as if by all tiers below it, unless it&#039;s in the Special tier. Each has listed the means to prevent spread, and are listed when getting a medical scan of the virus:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected. &lt;br /&gt;
* Contact - The infection infests the skin of the host. Merely touching, or bumping into them, is enough to catch the infection. If infected with a Contact virus, isolate yourself from high traffic areas. Wearing bio-protective clothes will protect from contact infection&lt;br /&gt;
* Fluids - The infection spreads through fluids, and is susceptible to mutation, if it&#039;s an advanced disease. Diseases which spread through fluids infect through vomit, blood, and similar floor splatters- wear bandages if infected and bleeding. White Shoes are sufficient to protect from most sources of Fluid spread disease. &lt;br /&gt;
* Blood - The infection will typically only spread through injection, bites, ingestion and other methods which must usually be intentional. Bloodborne viruses are of minimal concern- if infected, you can safely visit Medical for treatment. Blood transmission diseases can also be spread by sharing syringes- exercise extreme caution!&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
====Hunger====&lt;br /&gt;
Being hungry makes it easier for you to transmit and catch diseases. Eat well, stay healthy!&lt;br /&gt;
====Isolation====&lt;br /&gt;
If you&#039;re infected with a virus, avoid contact with other crew! if the virus is deadly, try finding an alternate route into medical- don&#039;t give everyone in the lobby viral supertuberculosis!&lt;br /&gt;
====Sterilization====&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination. Make sure blood is cleaned from the floor at all times; any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
====Spaceacillin====&lt;br /&gt;
Spaceacillin prevents diseases from spreading when injected into a host. use it to prevent further spread!&lt;br /&gt;
====Biohazard PPE====&lt;br /&gt;
The following PPE, or, personal protective equipment, all serves to slow the spread of disease, whether you are or are not infected:&lt;br /&gt;
* Wearing a full biosuit, and some EVA suits, will protect you entirely from Contact and Fluid based infections. This equipment does not protect from airborne illness- wear your internals!&lt;br /&gt;
* A virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs or Research Director jumpsuit provides some biological protection&lt;br /&gt;
* Wearing a labcoat also provides rudimentary protection from contact infection&lt;br /&gt;
* [[Latex Gloves]] (and nitrile gloves) provide some degree of protection from biohazards, though most gloves offer at least a partial degree. If you must pick up a biohazardous object, wear latex or nitrile gloves!&lt;br /&gt;
* Sterile masks offer some biohazard protection&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best) will protect you from diseases transmitted from puddles on the floor to some degree, with White Shoes providing the most protection&lt;br /&gt;
* [[Internals]] are a foolproof way to protect yourself from airborne pathogen&lt;br /&gt;
====Mutations====&lt;br /&gt;
Some viruses mutate when spread. This may change their cure. However, they&#039;re still susceptible to the same vaccine! If a virus is shown to mutate, make sure to produce vaccines.&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Most infections have a chemical cure, which can be administered to remove the infection. Generally, 5 to 10 units are sufficient to cure an infection. However, once you are cured, you should take a blood sample and give it to the virologist!&lt;br /&gt;
====Vaccination====&lt;br /&gt;
A vaccine is a special reagent that the virologist can create using the blood of a person who has been cured of a disease. Unlike a Cure, only one tenth of a unit of a vaccine is necessary to cure a disease, and it has no side effects, unlike some cures&lt;br /&gt;
====Creating Vaccines====&lt;br /&gt;
The Virologist has access to a machine called the [[File:Pandm.gif|32px]]PanD.E.M.I.C 2200. This machine has the capability to produce a Vaccine when given blood containing antibodies- IE, blood of a cured person. Simply put a beaker containing this blood into the machine, select an infection to synthesize a vaccine for, and you&#039;ll have a bottle full of 15 units of vaccine!&lt;br /&gt;
===Simple Diseases===&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases and afflictions aren&#039;t necessarily even diseases- some of them lack vaccines. If a disease can&#039;t be vaccinated, curing it is not within the domain of the virologist&#039;s job.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. There is no vaccine for alien parasites. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. There is no vaccine for Zombie Infection. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. There is no vaccine for Jungle Fever. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here. There is no vaccine for Heart Disease. || N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]] || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|-&lt;br /&gt;
|The Rhumba Beat&lt;br /&gt;
|Unknown&lt;br /&gt;
|Random events&lt;br /&gt;
|Causes the infected to take burn damage, be lit on fire, and finally: start exploding when it reaches the last stage. Chick Chicky Boom!&lt;br /&gt;
|Contact&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[virologist|Virology]] 101: Advanced Diseases=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: I don&#039;t get paid enough for this&amp;quot;&amp;gt;[Greetings, loyal Nanotrasen employee! I am Sulfur IV], NANOTRASEN&#039;S TOP VIROLOGIST. I HAVE [PHDs in biochemistry, epidemiology, genetics, philosophy, bioengineering, and software engineering, and multiple awards for my achievements in virology and related fields], AND I&#039;M GOING TO [educate the next generation of promising young doctors on] EXACTLY HOW TO CREATE [safe and beneficial viral agents]! LISTEN WELL, AS [you may replay this recording as many times as you need to in order to understand the material]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Tools of the Trade==&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
The Pandemic 2200 is a stationary, versatile machine used for Virology. When you place a beaker, bottle, or other container that holds blood that contains a virus, the Pandemic will scan it. It will give you the virus&#039; precise stats, transmission type, cure, and full explanations on each of its symptoms, and their thresholds, regardless of the virus&#039; stealth.&lt;br /&gt;
====Creating a Culture====&lt;br /&gt;
The pandemic can be used to create a culture of a virus, on a small cooldown. This creates a bottle of 20 units of synthblood that contains a copy of the virus within the extrapolator. This function alone makes the Pandemic an essential tool for a virologist&lt;br /&gt;
====Vaccination====&lt;br /&gt;
When a virus is cured, that person&#039;s blood will contain antibodies. On a much longer cooldown than creating a culture, a Vaccine can be created for any cured viruses in a blood sample.&lt;br /&gt;
===[[File:Explorator_scan.gif|64px]]Viral Extrapolator===&lt;br /&gt;
The viral extrapolator is a bulky, slow, but portable device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand. Using an extrapolator on any target that has any sort of viral contamination will preform a special interaction, depending on what mode it&#039;s in&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. An extrapolator will not tell you the cure. If a virus is too stealthy, it will show you that the virus is there, but will not tell you any more information&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
====Upgrading the extrapolator====&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms. You can print out more scanning modules in the medical lathe- these are very important if you want to get higher level symptoms!&lt;br /&gt;
====Symptom Isolation====&lt;br /&gt;
The viral extrapolator has a second, very potent use: by using it on a virus culture bottle whilst it is in [[File:Explorator_sample.gif|32px]]Extract mode, you can isolate symptoms, depending on the extrapolator&#039;s scanner level- a tier 2 or higher scanner is required for level 8 symptoms, and a tier 3 or higher scanner is required for level 9 symptoms. Isolating a symptom creates a culture bottle containing nothing but that symptom. &lt;br /&gt;
===Other Useful Tools===&lt;br /&gt;
* Dropper: All virus recipes only need one unit of chemical, so a dropper is absolutely essential for transferring the smaller amounts&lt;br /&gt;
* Bio-bag: You will likely isolate many symptoms, and find many diseases with your extrapolator, and you can keep all of those cultures in a handy biobag! you can find these in biohazard lockers&lt;br /&gt;
* Medical belt: A medical belt can hold your bulky extrapolator, biobags, droppers, etc. You can find one in medbay storage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Diseases: an explanation==&lt;br /&gt;
An Advanced Disease is a special kind of virus, which has special Stats and Symptoms, which control its effects and attributes&lt;br /&gt;
===Understanding stats===&lt;br /&gt;
Outside of symptom thresholds, stats are somewhat simple to understand&lt;br /&gt;
====Stealth====&lt;br /&gt;
If stealth is above two, medical scanners and medical HUDs cannot detect it. &lt;br /&gt;
====Stage Speed====&lt;br /&gt;
Stage speed influences a viruses incubation period, or Stage. A virus has five stages, with a probability equal to its Stage Speed (or 2, if stage speed drops below 2) each disease tick to progress to the next stage- more stage speed makes a virus progress faster&lt;br /&gt;
====Resistance====&lt;br /&gt;
Resistance determines how hard a virus is to cure- the higher the resistance, the longer a cure will take to cure a virus. Resistance also determines which cure a virus uses- Divide the amount of symptoms in a virus by two, subtract it from the virus&#039; resistance, and consult the table below to determine which list of cures it will pick from. Only one cure will be picked from the list!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|1 or less||2||3||4||5||6||7||8||9||10||11 or more&lt;br /&gt;
|-&lt;br /&gt;
|Water, Nutriment, Ash, Iron||Ethanol, Radium, Potassium, Lithium, Oil||Table Salt, Nicotine, Space drugs||Saline-Glucose Solution, Antihol, Welding fuel, Space Cleaner||Spaceacillin, Mindbreaker Toxin, Itching Powder, Cryoxadone, Epinephrene||Miner&#039;s Salve, Oxolandrone, Atropine||Leporazine, Holy Water, Neurine||Concentrated Barber&#039;s Aid, Happiness, Pentetic Acid||Haloperidol, Pax, Black Powder, Diphenhydramine||Lipolicide, Ketamine, Methamphetamine||Krokodil, Quantum Hair Dye, Modafinil&lt;br /&gt;
|}&lt;br /&gt;
====Transmission====&lt;br /&gt;
Transmission determines the vector by which a virus spreads. Subtract the amount of symptoms from a virus&#039; transmission stat, and then consult the following table to determine what vectors your virus is capable of using to spread&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|Any result||3 or more ||4 or more||5 or more&lt;br /&gt;
|-&lt;br /&gt;
|Blood||Fluids||Contact||Airborne&lt;br /&gt;
|}&lt;br /&gt;
====Severity====&lt;br /&gt;
Severity is a special stat. it is added up in a special order, depending on the symptom. Severity affects disease mutation, which disease slot it occupies within a host, and how the disease appears on a medical HUD. The process to determine severity is detailed below&lt;br /&gt;
#Neutered symptoms have no effect on severity&lt;br /&gt;
#Symptoms with 5 or higher severity are added. If severity is greater than 5 already, add that symptom&#039;s severity minus five instead&lt;br /&gt;
#If severity is less than 5, symptoms with severity of 1-2 are added, to a maximum of 3 severity&lt;br /&gt;
#If severity is less than 5, symptoms with a severity of 3-4 are added, to a maximum of 4 severity&lt;br /&gt;
#Symptoms with a severity of 0 or less are added&lt;br /&gt;
===Advanced Disease Slots===&lt;br /&gt;
Every host has five special advanced disease slots, each of which can have a different disease. If a disease tries to infect the same slot as another disease, its transmission must be at least twice the resistance of the disease occupying the slot, in which case, it pushes the occupying disease out, but doesnt cause immunity. Simple diseases do not occupy disease slots. This mechanic may be exploited by a virologist to stack multiple diseases- typically, no more than three.&lt;br /&gt;
#The first slot is occupied by diseases with &#039;&#039;&#039;0 or lower severity&#039;&#039;&#039;&lt;br /&gt;
#The second slot is occupied by diseases with &#039;&#039;&#039;1 to 4 severity&#039;&#039;&#039;&lt;br /&gt;
#The third slot is occupied by diseases with &#039;&#039;&#039;5 or higher severity&#039;&#039;&#039;&lt;br /&gt;
#The fourth slot is occupied by &#039;&#039;&#039;Sentient&#039;&#039;&#039; diseases&lt;br /&gt;
#The fifth slot is occupied by &#039;&#039;&#039;Dormant&#039;&#039;&#039; diseases. there is no limit to diseases in this slot, but none of them do anything&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Symptoms===&lt;br /&gt;
A Symptom is a single effect a virus causes. A virus can have up to 6 symptoms. Symptoms each have their own stats, which are added to the virus&#039; stats (except severity, which is calculated differently). Symptoms go from levels 0-9. &lt;br /&gt;
====Symptom Levels====&lt;br /&gt;
* &#039;&#039;&#039;Level 0&#039;&#039;&#039; symptoms are wacky symptoms that could fit within levels 1-6, outside of the fact they&#039;re ridiculous. Can only be obtained from Anomalous Virus Food, or mutant clown and mime viruses&lt;br /&gt;
* &#039;&#039;&#039;Levels 1 and 2&#039;&#039;&#039; are mundane virus symptoms you could expect to see on an everyday virus&lt;br /&gt;
* &#039;&#039;&#039;Level 3&#039;&#039;&#039; symptoms are lower grade negative symptoms that are merely debilitating.&lt;br /&gt;
* &#039;&#039;&#039;Level 4&#039;&#039;&#039; symptoms alter how a virus itself acts&lt;br /&gt;
* &#039;&#039;&#039;Level 5&#039;&#039;&#039; symptoms are odd symptoms that are primarily useful for stat boosts&lt;br /&gt;
* &#039;&#039;&#039;Level 6&#039;&#039;&#039; symptoms are low-tier beneficial symptoms and neutral symptoms with unique effects&lt;br /&gt;
* &#039;&#039;&#039;Level 7&#039;&#039;&#039; symptoms are potentially lethal negative symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 8&#039;&#039;&#039; symptoms are beneficial symptoms that are more universally useful than level 6 symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 9&#039;&#039;&#039; symptoms are the most powerful symptoms. They arent reliably obtainable, and would fit into any other level besides being generally more powerful than most other symptoms in some way&lt;br /&gt;
====Thresholds====&lt;br /&gt;
Most symptoms have Stat Thresholds. If the virus they are included in meets a threshold, they gain a new and interesting effect. &amp;lt;big&amp;gt;&#039;&#039;&#039;Thresholds are one of the most important parts of being a robust virologist. Use them!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disease chemicals and modification===&lt;br /&gt;
====Combining diseases====&lt;br /&gt;
If you mix two disease cultures, the viruses will be combined, mixing their symptoms. this is useful if you have been isolating symptoms with an extrapolator.&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It isn&#039;t as useful as it used to be, but you may find some niche uses for it, especially if you lack an extrapolator&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection, and some symptoms like Macrophage. Good for personal diseases, or if you wanna meet a transmission threshold without spreading the disease. &lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited. A Preserved disease won&#039;t evolve while spreading- if you make a spreading beneficial disease, you should definitely preserve it.&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. You should always neuter stat symptoms with mechanical effects, such as Sneezing, Ducatopod, etc. &#039;&#039;&#039;Neutering a symptom sets its severity to 0&#039;&#039;&#039;&lt;br /&gt;
===Virus Evolution===&lt;br /&gt;
When a virus that has not been preserved through Cryostylane that can spread via the &#039;&#039;&#039;Fluids&#039;&#039;&#039; vector infects a target, and is not the &amp;quot;master copy&amp;quot; of a virus, it has a chance to Evolve. &lt;br /&gt;
====Evolution chance====&lt;br /&gt;
Viruses have a 35% chance to evolve when transmitted. subtract the virus&#039; net Stealth and Resistance from this score (this cannot increase mutation chance above 50) to get the base evolution chance of a virus&lt;br /&gt;
====Evolution Level====&lt;br /&gt;
Viruses do not evolve equally. When a virus evolves, the level of the symptom it evolves to is determined by its &#039;&#039;&#039;Severity&#039;&#039;&#039;&lt;br /&gt;
*The minimum level of this symptom is between 1 and 6, determined by subtracting three from the virus&#039; severity&lt;br /&gt;
*The maximum level of this symptom is equal to the virus&#039; severity plus 4, though it cannot exceed nine&lt;br /&gt;
*Exceedingly rarely, or if the target is a Clown or a Mime, the virus may evolve a level 0 symptom instead. If the conditions to do this are met, it can just spawn a lower level symptom instead, however&lt;br /&gt;
====Curing a mutant virus====&lt;br /&gt;
Viruses change cures when they mutate. However, immunity to one is immunity to all strains! Additionally, a vaccine for one strain works for all strains of the virus!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Making a virus=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: Fuck you.&amp;quot;&amp;gt;And we come to the meat of why I was the one hired to write this boring textbook of a guide that my corporate editor is no doubt going to [do their job and maintain a professional tone on]. I&#039;m going to teach you exactly how a pro designs a virus. According to my contract, I don&#039;t have to tell you any procedure as far as it comes to actually doing the nitty-gritty of it, so I won&#039;t- you gotta find out the technique yourself. Good luck, [soon-to-be qualified individual]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Creating a virus recipe==&lt;br /&gt;
This is the first step to designing your virus, and it&#039;s the most important one. Before you even start, you need a game plan- what kind of virus are you going to make? do you want it to be just for yourself? for the crew? &amp;lt;span title=&amp;quot;Editors note: The fact we still keep this disloyal scum around baffles me.&amp;quot;&amp;gt;[Are you designing a proof-of-concept virulent agent for the purpose of a Nanotrasen-signed military arms contract]?&amp;lt;/span&amp;gt;. After that, choose your symptoms, calculate their totals, and take thresholds into account. &lt;br /&gt;
*Most viruses for impersonal use are designed on a single virus, due to the fact that spreading multiple diseases at once presents unforeseen challenges, and that most people who would accept a normal beneficial disease do not want to deal with the inconveniences of higher-severity symptoms&lt;br /&gt;
*If you&#039;re creating a virus for yourself, however? try to make a virus that uses all three disease channels available to you. Remember that most deadly symptoms can, in some way, be inhibited by a beneficial symptom or two.&lt;br /&gt;
==Obtaining Symptoms==&lt;br /&gt;
The first thing a virologist needs to do once they have a recipe is hunt down the symptoms they need to make that recipe. This is what a virologist will spend most of their shift doing! Use one of the methods detailed below to find the symptoms you need&lt;br /&gt;
===Symptom Hunting===&lt;br /&gt;
The Viral Extrapolator can be used to extract diseases from several sources. Clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] mode will determine if it has a disease, and, if the disease is not too stealthy, what symptoms it has. Otherwise, clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] mode will extract the disease from the target. The following sources are the most common sources of viruses, usually found in maintenance:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases. These will spread their disease when used! be careful.&lt;br /&gt;
* Mice and rats. These will also spread their disease when eaten- be careful&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
====Dormant Diseases====&lt;br /&gt;
Dormant Diseases are an inactive disease on a station employee. Employees of some jobs are likelier to have diseases than others, and some races are less or more likely to have diseases. Experiment!&lt;br /&gt;
A dormant disease can be obtained like any other hunted disease, or you may take a blood sample of the affected employee. Dormant diseases are special in that they are &amp;lt;b&amp;gt;unsuited for modification&amp;lt;/b&amp;gt;- you must isolate their symptoms for use&lt;br /&gt;
===Mutagenic Chemicals===&lt;br /&gt;
[[Guide_to_chemistry#Virology_Recipes|Virological Reagents]] are used to obtain a symptom from a specific symptom level. This is generally less efficient than other methods of obtaining symptoms, and cannot obtain level 9 symptoms. Generally, the most efficient way to obtain a symptom via mutagenic chemicals is dumping one unit of the chemical into a culture with one symptom until you find the symptom you want, without clearing the bottle. After you find the desired symptom, use the extrapolator to isolate it. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Discovered when an intern spilt their banana milkshake in one of my cultures, Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining ten units of pure Laughter (made by mixing banana juice and sugar) with virus food. This is the only way to obtain level 0 symptoms on a reliable basis- so if you wish to use one, you are required to use anomalous virus food.&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
===Viral Evolution===&lt;br /&gt;
Viral evolution is the slowest and least efficient way to obtain symptoms. However, it&#039;s also the only way to reliably obtain level 9 symptoms. The lower a viruses cumulative resistance and stealth are, the likelier a virus is to mutate when it is transmitted. Viruses do not mutate when first injected, nor do they mutate if they cannot spread by fluid transmission. If a virus mutates, it will gain a new symptom. This symptom&#039;s level depends on the viruses severity- the lowest possible level is the lower of severity-3, or 6. The highest possible level is severity +4, or 9. The best way to obtain new symptoms through viral evolution is testing a transmittable, deadly disease on monkeys, and curing it when monkeys dont get what you want, that you may reuse them. Follow biohazard protocol whilst doing so!&lt;br /&gt;
====Biohazard Protocol====&lt;br /&gt;
Testing and evolving a virus is very dangerous. Make sure to warn all visitors and medical personnel when experimenting with a virus. Wear proper protective gear, so as not to expose yourself to the virus. If you get infected, do not leave your laboratory! call for help, so as not to spread the virus!&lt;br /&gt;
==Finalizing your virus==&lt;br /&gt;
When you have found all your symptoms, it&#039;s a simple manner of isolating them, combining them, making cultures, and then doing a few final steps, depending on the virus&lt;br /&gt;
*If your virus is transmittable by Fluids, consider adding &#039;&#039;&#039;Cryostylane&#039;&#039;&#039; to the mix. This will prevent it from mutating!&lt;br /&gt;
*If your virus is transmittable at all, you must get the approval of the Chief Medical Officer and the Captain before using it outside of your laboratory. &lt;br /&gt;
*If you plan to distribute a virus to the public, get the approval of the Chief Medical Officer&lt;br /&gt;
*If your virus does not have a symptom that will transmit it regardless of its transmission vector, adding &#039;&#039;&#039;Spaceacillin&#039;&#039;&#039; will Falter it, and prevent it from spreading.&lt;br /&gt;
*If you are a race that isn&#039;t virus immune, but can&#039;t gain a disease by normal means, whether due to being unable to drink, or being unable to inject a virus, you can have an infected monkey bite you. If no monkeys are available, you can use a Cryotube- placing the culture in the tube will infect you&lt;br /&gt;
=Symptoms Table=&lt;br /&gt;
Hover over the thresholds to see the effects of each.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The deadliest of the three deadliest symptoms. Knocks you out and suffocates you at insane speeds, if you meet the easy thresholds. Kills people even faster when they enter crit&amp;quot;&amp;gt;Acute Respiratory Distress Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || style=&amp;quot;color:#ff0000&amp;quot; | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Alopecia&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 5 || style=&amp;quot;color:#0000ff&amp;quot; | Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The least overtly deadly of the three deadliest symptoms, but definitely the most fun- and also stealthy&amp;quot;&amp;gt;Alkali perspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || -2 || -2 || -2 || 5 || 9 || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency. +1 severity.&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. +2 severity.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host. Brings severity to 6.&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Out of the three deadliest symptoms, probably crits the fastest. However, due to dealing brute damage and not stunning, it&#039;s inferior to ARDS. However, it has a somewhat hidden threshold (stealth 2, speed 12) that makes the victim become a fast zombie&amp;quot;&amp;gt;Autophageocytosis Necrosis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -2 || 1 || -2 || 5 || 9 || style=&amp;quot;color:#ff0000&amp;quot;| Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol. This is supported by the fact that it has no effect on the undead.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A beneficial symptom in disguise, the 12 resistance threshold injects the bees and the host with one of the game&#039;s best healing chems. Careful, as bees still do one brute damage per sting.&amp;quot;&amp;gt;Bee Infestation&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 2 || 1 || 1 || 2 || 0 || style=&amp;quot;color:#ff0000&amp;quot;| Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Biometallic Replication&lt;br /&gt;
| 0 || 1 || 4 || -1 || 0 || 9 || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to infect robotic species, such as IPCS. The virus also allows inorganic hosts to use nanites.|| &amp;lt;span title=&amp;quot;Slowly replaces the host&#039;s organic organs with clockwork versions of themselves, which offer no inherent advantage. +1 severity.&amp;quot;&amp;gt;Stage Speed 4,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Slowly turns the host&#039;s body into that of a clockwork automaton. This offers no inherent advantage. +1 severity.&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Most of the new organs and bodyparts gain inherent advantages, though most aren&#039;t as good as those obtained in Robotics. -3 Severity&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
| 1 || 6 || -2 || 1 || 3 || 9 || style=&amp;quot;color:#ff0000&amp;quot; | The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 8 || style=&amp;quot;color:#00aa00&amp;quot; | The host damages anyone who touches them ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || style=&amp;quot;color:#0000ff&amp;quot; | The host coughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity  &amp;quot;&amp;gt;resistance 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Somewhat robust. A good symptom to add to a disease that has room for it&amp;quot;&amp;gt;Confusion&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 || -1 || -3 || 0 || 2 || 3 || style=&amp;quot;color:#ff0000&amp;quot; | Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity. &amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -1 || 1 || -3 || 2 || 3 || style=&amp;quot;color:#ff0000&amp;quot; | Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity &amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Chooses mutations from your already existing genome. it&#039;s... subpar.&amp;quot;&amp;gt;Deoxyribonucleic Acid Saboteur&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 0 || -3 || 3 || 3 || style=&amp;quot;color:#ff0000&amp;quot; | Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Dermagraphic Ovulogenesis&lt;br /&gt;
| -3 || 1 || 0 || 2 || -1 || 8 || style=&amp;quot;color:#0000ff&amp;quot; | The virus causes the host to grow egg-like nodules on their skin, which periodically fall off and contain the disease and some healing chemicals. || &amp;lt;span title=&amp;quot;Eggs and Egg Sacs contain all diseases on the host, instead of just the disease containing the symptom. +1 Severity &amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs will &#039;explode&#039; into eggs after a period of time, covering a larger area with infectious matter. +1 Severity&amp;quot;&amp;gt;Transmission 16&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot; Eggs and Egg Sacs contain more healing chems. -1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Eggs and Egg Sacs become nearly transparent, making them more difficult to see. +1 Severity&amp;quot;&amp;gt;Stealth 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs fall off the host more frequently.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Heh. it makes lube, heh.&amp;quot;&amp;gt;Ducatopod&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 2 || 5 || -2 || 2 || 9 || style=&amp;quot;color:#ff0000&amp;quot; | Causes the host to secrete industrial grade lubricant from their feet. ||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || style=&amp;quot;color:#0000ff&amp;quot; | Makes you never physically older than young adulthood and prevents death by old age. !&amp;lt;span title=&amp;quot;an excellent symptom for beneficial and single-target viruses&amp;quot;&amp;gt;Should be used for buffing your disease.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 1 || 3 || 3 || 1 || 0 || 5 || style=&amp;quot;color:#0000ff&amp;quot; | Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!Fever&lt;br /&gt;
| -1 || 3 || 3 || 2 || 0 || 2 || style=&amp;quot;color:#ff0000&amp;quot;| Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot;&amp;gt;Resistance 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -1 || 1 || 1 || 1 || 3 || style=&amp;quot;color:#ff0000&amp;quot; | Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, that weakens the host. +1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot;&amp;gt;Stage Speed 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A newer death symptom. very slow to kill, but kills fast when it does. &amp;quot;&amp;gt;Heart Disease&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || 1 || -6 || -2 || 5 || 9 || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.|| &amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hemorrhaging Fasciitis&lt;br /&gt;
| -3 || -2 || 0 || -1 || 4 || 7 || style=&amp;quot;color:#ff0000&amp;quot; | Host experiences severe bleeding, which will become lethal.||&amp;lt;span title=&amp;quot;Host will take brute damage as their flesh bursts open&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host sprays infected blood everywhere, and bleeding becomes far deadlier&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;This symptom has some really fun uses if you get creative.&amp;quot;&amp;gt;Hyperperspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -1 || 0 || 1 || 1 || 6 || style=&amp;quot;color:#0000ff&amp;quot; | Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Sweat will clean surrounding tiles, and the symptom no longer leaves puddles&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -3 || -4 || -2 || 3 || 3 || style=&amp;quot;color:#ff0000&amp;quot; | Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;If you want a contagious disease, the stats and effect of this symptom make it nearly mandatory&amp;quot;&amp;gt;Inorganic Biology&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 4 || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;I like using with hyperperspiration this to turn monkys to gorillas. very slowly, though.&amp;quot;&amp;gt;Irradiant Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 2 || -1 || 2 || 3 || 7 || style=&amp;quot;color:#ff0000&amp;quot; |The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage|| &amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 1 || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scrath itself when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Macrophage is a versatile symptom, which works either as an add-on to a disease for transmission, or as a main symptom to make a disease deadly and perhaps transmit another disease as well.&amp;quot;&amp;gt;Macrophage&amp;lt;/span&amp;gt;&lt;br /&gt;
| -4 || 1 || -2 || 2 || 2 || 9 || style=&amp;quot;color:#ff0000&amp;quot;| The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Metabolic Boost&lt;br /&gt;
| -1 || -2 || 2 || 1 || 0 || 8 || style=&amp;quot;color:#0000ff&amp;quot; | Doubles the host&#039;s metabolism speed, making them process chems much faster than normal, but also increasing their hunger tenfold. ||&amp;lt;span title=&amp;quot;Reduces hunger rate&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Chemical metabolization is tripled instead of doubled&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 6 || style=&amp;quot;color:#00aa00&amp;quot; | The virus strengthens the bonds between neurons, reducing the duration of any ailment of the mind. Heals brain damage, and can cure mild and heavy traumas if upgraded. || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || 0 || 6 || style=&amp;quot;color:#0000ff&amp;quot; | The virus multiplies metal and silicate structure, enhancing nanite replication and healing the host&#039;s mechanical bodyparts. This can cause some unpredictable nanite activation.||&amp;lt;span title=&amp;quot;Increases the replication boost.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Narcolepsy&lt;br /&gt;
| 1 || -1 || -2 || -2 || 3 || 3 || style=&amp;quot;color:#ff0000&amp;quot; | Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || 2 || 2 || 0 || 0 || 4 || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect undead races, and continues to process even when the host dies. It&#039;s especially useful if combined with symptoms like Bee Infestation or Macrophage|| None&lt;br /&gt;
|-&lt;br /&gt;
!Necropolis Seed&lt;br /&gt;
| 0 || 3 || -10 || -3 || -1 || 9 || style=&amp;quot;color:#0000ff&amp;quot;| Makes the host do more damage with their punches, take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot;&amp;gt;Stealth 8,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot;&amp;gt;Resistance 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A decent damage symptom, especially with how difficult brain damage is to heal, and it&#039;s under level nine.&amp;quot;&amp;gt;Neural Decay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 3 || 7 || style=&amp;quot;color:#ff0000&amp;quot; |The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Doubles frequency of cell death&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Of the healsymptoms, this has the worst main side effect and the most niche heal- it&#039;s very good offensively&amp;quot;&amp;gt;Organic Flux Induction&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -1 || -1 || -2 || 2 || 6 || style=&amp;quot;color:#ff0000&amp;quot; | Causes EMPs on the host occasionally. Has a cell damage healing threshold.||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The second half of a clown plague. Heh. Analagous to coughing, but buffs transmission a bit better, and is far less annoying, unless thresholds are met&amp;quot;&amp;gt;Pierrot&#039;s Throat&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || style=&amp;quot;color:#00aa00&amp;quot;| The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;TETSUOOOO&amp;quot;&amp;gt;Pituitary Disruption&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -2 || 1 || -2 || 1 || 8 || style=&amp;quot;color:#0000ff&amp;quot; | Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas. -1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Triples healing speed, but causes minor cell damage over time. Teratomas become more advanced. Also causes limb regeneration, and for teratoma organs to be spontaneously absorbed and integrated. +3 Severity.&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Hey, we ported it, and still have revitiligo too!&amp;quot;&amp;gt;Polyvitiligo&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 1 || 4 || 1 || 0 || 0 || style=&amp;quot;color:#00aa00&amp;quot;| The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -3 || -2 || 8 || style=&amp;quot;color:#00aa00&amp;quot;| Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma. This activates symptoms that normally only activate on death&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Revitiligo&lt;br /&gt;
| 1 || 2 || 1 || 2 || 0 || 5 || style=&amp;quot;color:#0000ff&amp;quot; | Makes the host black. Every virologist&#039;s first joke plague. &amp;lt;span title=&amp;quot;But unlike /tg/, we didnt just up and remove it!&amp;quot;&amp;gt;No one finds it funny anymore.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;My favorite stat symptom. It makes you valid but I never neuter it.&amp;quot;&amp;gt;SBG Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 || 2 || 3 || 1 || 0 || 0 || style=&amp;quot;color:#0000ff&amp;quot; | Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease. ||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 8 || style=&amp;quot;color:#00aa00&amp;quot; | Quickly heals oxygen damage, negating the need for air. || &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || style=&amp;quot;color:#00aa00&amp;quot; | Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Shivering&lt;br /&gt;
|0 || 2 || 2 || 2 || 0 || 2 || style=&amp;quot;color:#ff0000&amp;quot;| Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
| 0 || 4 || -1 || 1 || 0 || 6 || style=&amp;quot;color:#0000ff&amp;quot; | The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them, which also causes them to go haywire as they die. The virus&#039; silicon-eating will also severely damage mechanical bodyparts.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed.&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The symptom with the highest transmission, and a starter symptom at that.&amp;quot;&amp;gt;Sneezing&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 3 || 0 || 4 || 0 || 1 || style=&amp;quot;color:#0000ff&amp;quot; | Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| 1 || -1 || -2 || -1 || 4 || 7 || style=&amp;quot;color:#ff0000&amp;quot; | Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 0 || -1 || 8 || style=&amp;quot;color:#00aa00&amp;quot; |  Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The viruse&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement&lt;br /&gt;
| 1 || 2 || -2 || -3 || 0 || 8 || style=&amp;quot;color:#00aa00&amp;quot;| If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;secretly robust as fuck, makes a virus incredibly hard to cure.&amp;quot;&amp;gt;Toxolysis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -2 || 2 || -2 || 0 || 6 || style=&amp;quot;color:#0000ff&amp;quot; | Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Your gateway to a single target disease.&amp;quot;&amp;gt;Viral Aggressive Metabolism&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || 1 || 3 || -4 || 0 || 4 || style=&amp;quot;color:#00aa00&amp;quot; | The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite the high transmission, this is actually usually the first of the three high-transmission stats to be dropped on an unorthodox disease, due to the low resistance&amp;quot;&amp;gt;Viral Evolutionary Acceleration&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 4 || style=&amp;quot;color:#00aa00&amp;quot; | No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Self-Adaptation in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite what it may claim, this symptom has a transmission score of zero- it&#039;s pretty good if your disease needs to meet a resistance threshold&amp;quot;&amp;gt;Viral Self-Adaptation&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 4 || style=&amp;quot;color:#00aa00&amp;quot; |No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Evolutionary Acceleration in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!Vitiligo&lt;br /&gt;
| 2 || 0 || 3 || 1 || 0 || 5 || style=&amp;quot;color:#0000ff&amp;quot;| Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A bit impractical, but it can be fun if you dont want to hurt the station as a traitor&amp;quot;&amp;gt;Voice Change&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || -2 || -2 || 2 || 2 || 3 || style=&amp;quot;color:#ff0000&amp;quot; | Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || 0 || 1 || 2 || 1 || 3 || style=&amp;quot;color:#ff0000&amp;quot; | Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| 0 || 2 || -2 || 1 || 2 || 3 || style=&amp;quot;color:#ff0000&amp;quot; | The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable, and only cleanses obesity- it no longer causes starvation&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Mostly a fun wizard plague. Doesn&#039;t have much practical use, analagous to Voice Change&amp;quot;&amp;gt;Wizarditis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 0 || 0 || style=&amp;quot;color:#00aa00&amp;quot;| The host believes themselves to be a wizard ||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_xenobiology&amp;diff=34600</id>
		<title>Guide to xenobiology</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_xenobiology&amp;diff=34600"/>
		<updated>2021-12-24T02:28:58Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Xenobiology is the breeding and harvesting of slimes and their extracts for scientific purposes. This all takes place in the xenobiology lab where you spawn, and is &amp;lt;strike&amp;gt;arguably&amp;lt;/strike&amp;gt; more dangerous than making bombs if you don&#039;t know what you are doing. Which is a good reason to read this!&lt;br /&gt;
== Home on the Range ==&lt;br /&gt;
[[File:xenobiology2.png|400px|thumb|Xenobiology on Boxstation]]&lt;br /&gt;
As a Xenobiologist, you’re not going to get out that much until some late game slimes. And until you get those, you won&#039;t be bothered much either, [[Traitor#Assassination|at]] [[Cult|least]] [[Xenomorph|in]] [[Abductor|theory.]]&lt;br /&gt;
&lt;br /&gt;
So let&#039;s get familiar with your new home. As an example, this is what the xenobio lab looks like on Boxstation. &lt;br /&gt;
&lt;br /&gt;
The workplace in the center includes a couple of closets with bio-hazard suits, a monkey recycling machine, a slime processor, and an All-In-One Grinder with several sheets of plasma. Also included is a smartfridge modified to hold slime extracts within easy arm reach from the slime processor. There is also a wrench, which can unanchor all the machinery, so you can reorganize your workspace. To the western end is a disposal unit that leads to space and right of this is the bread and butter of your job: The Slime Console, which will be covered later.&lt;br /&gt;
&lt;br /&gt;
To the south is the slime containment area with six pens. Two (or three on some maps) of these pens start with a baby [[#Grey Slime|grey slime]].&lt;br /&gt;
&lt;br /&gt;
To the north is a special containment pen that&#039;s larger and more secure than the rest. This is ideal for containing and experimenting on [[Alien|other alien lifeforms]] should the station manage to capture/produce one. Usually though, it&#039;s just for storing extra slimes.&lt;br /&gt;
===Using the slime console===&lt;br /&gt;
The Slime Console is a semi-new addition to the Xenobiology scene that makes your job roughly a hundred million times easier. With it you can move slimes, kill them, feed them, and process dead monkeys with mere clicks of a button!&lt;br /&gt;
It&#039;s strongly advised to grab the wrench next to the shield projectors and move the fridge and slime processor within close range of the console you&#039;re using to cut out a lot of unnecessary movement.&lt;br /&gt;
===Safety Advice===&lt;br /&gt;
Before you start breeding slimes, you may want a fire extinguisher in your backpack. You&#039;ll rarely meet a ravenous, hungry slime if you&#039;re using the console, but it still happens and having an extinguisher could very well be the difference between a dead slime and a dead &#039;&#039;you&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If you aren&#039;t, then this goes doubly so as you&#039;ll be near a lot of slimes, usually before you cull their numbers, and while they&#039;re normally docile towards you whom are effectively their &#039;&#039;God&#039;&#039;, they occasionally grow resentful for their species&#039; exploitation and try to kill you for no particular reason. In that case, kill the blasphemers with a clear conscience, DEUS VULT!&lt;br /&gt;
&lt;br /&gt;
Now that monkeys have regained some sentience, they&#039;ll attack you if you try to manhandle them. It&#039;s &#039;&#039;&#039;strongly advised&#039;&#039;&#039; to just use the console to avoid any contact, but otherwise keep an extinguisher to bash riled up monkeys, or have a buddy to help you out if you get assaulted.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be the guy who tries to harmbaton a slime outbreak.&amp;lt;br&amp;gt;&lt;br /&gt;
== Breeding slimes ==&lt;br /&gt;
=== Feeding ===&lt;br /&gt;
Insert the monkey cubes from the boxes into the console. The console can now teleport monkeys directly inside the slime pens! Slimes need one monkey to become an adult and another to split.&lt;br /&gt;
* You can send both monkeys at once into a baby slime&#039;s pen, so you don&#039;t have to think about it until they split.&lt;br /&gt;
* Do NOT enter the pen and bash the monkey, the only thing that will happen is the slime will get less food.&lt;br /&gt;
Once they&#039;re fed enough, after a while the adult slime will split into 4 baby slimes.&lt;br /&gt;
=== Culling ===&lt;br /&gt;
Time to kill your darlings.&lt;br /&gt;
&lt;br /&gt;
Decide which baby slimes you don&#039;t want to keep and proceed to warp them up with the console. It can hold up to 5 slimes at a time.&lt;br /&gt;
Teleport them onto the kill pen; it&#039;s the one with the blue floor, connected to a freezer. The sharp cold will kill the slimes quickly: when they stop moving, they&#039;re dead and you can pick them up for the next step.&lt;br /&gt;
=== Grinding ===&lt;br /&gt;
Collect the dead slimes from the freezer room, and drop them within one tile of the slime grinder. It will automatically suck in the slimes; when it&#039;s done, activate it to grind them. It will, after a while, drop a slime core of the respective color for each slime grinded. &lt;br /&gt;
* Upgrading the grinder will make it go faster and give more cores per slime. &lt;br /&gt;
* [[File:Bio_bag.png]] A Bio Bag from any biohazard locker can mass-collect slime cores and easily drop them into the fridge for easy access.&lt;br /&gt;
=== Resource Management ===&lt;br /&gt;
==== Monkey Cubes ====&lt;br /&gt;
Monkey cubes are the basic material that you&#039;ll need to do xenobiology; without those all you can do is &amp;lt;s&amp;gt;sacrifice intruders&amp;lt;/s&amp;gt; ask for another department&#039;s monkeys. How do you gain more monkey cubes?&lt;br /&gt;
* You start with two monkey cube boxes containing 5 each, for a total of 10.&lt;br /&gt;
* The first method you&#039;ll use to get more cubes is the [[#Grey Slime|Grey Slime]] blood reaction. It will spawn three monkey cubes per extract.&lt;br /&gt;
** Grab a dead monkey from a pen, after a slime has finished eating it.&lt;br /&gt;
** Draw blood from the dead monkey with a syringe. Inject it into a beaker. &lt;br /&gt;
** Use a dropper set to 1u to inject the blood into the grey extracts. More than that is a waste. &lt;br /&gt;
* After the first few splits, you should aim to create and use either a [[Guide_to_xenobiology#Grey_Crossbreeding|reproductive grey]] or an [[#Metal_Crossbreeding|industrial grey]] [[#Crossbreeding|crossbreed]]. &lt;br /&gt;
* Upgrades are important, make sure to get them early.&lt;br /&gt;
** With an unupgraded slime grinder a baby [[#Grey Slime|grey slime]] will give 3 cubes. &lt;br /&gt;
** Upgrading a slime grinder to T3 parts, which can be achieved after researching high-efficiency parts, will raise that amount to 9. &lt;br /&gt;
* [[File:Bio_bag.png]] Bio bags can store monkey cubes and load the console with them in two simple clicks, so don&#039;t waste time putting them in one by one.&lt;br /&gt;
* Recycling a monkey with the console yields 0.2 monkey cubes without upgrades.&lt;br /&gt;
** If you upgrade the Monkey Recycler, you will get up to 0.8 cubes per monkey with both the recycler and the consoles.&lt;br /&gt;
==== Plasma ====&lt;br /&gt;
Plasma is the most common chemical required to react with slime extracts. You start with 2-4 bars depending on the map, which you can grind for 20 liquid form plasma each (usually simply called &amp;quot;plasma&amp;quot;).&lt;br /&gt;
* You require a dropper or syringe to inject chems into extracts. A dropper can be activated in hand to toggle it to &#039;&#039;&#039;1u&#039;&#039;&#039;. &lt;br /&gt;
* Most reactions only require 1u of plasma for full effect. &lt;br /&gt;
* You can produce new plasma yourself with either [[#Metal Slime|metal]] or [[#Dark Purple Slime|dark purple slimes]]. These will create metal respectively plasteel and plasma bars.&lt;br /&gt;
** Plasteel bars give 20 iron and 20 plasma each when ground. &lt;br /&gt;
** Pure plasma gives 20 plasma per bar.&lt;br /&gt;
** Making these reactions requires some plasma to start with, so be careful not to run out before making more bars.&lt;br /&gt;
* In case you run out, you can either get more from mining, the [[Testing Lab]] or the [[Experimental Lab]] if the extra plasma bar is still there, or you can ask [[Chemistry]] or [[Engineering]] to give you theirs.&lt;br /&gt;
== Friendship and Slimes ==&lt;br /&gt;
If you&#039;ve been following the guide and diligently breeding and culling the slimes, you may have noticed that while the slimes very quickly attack and eat the monkeys you offer them, they have little to no interest in eating you. This is because you&#039;ve become their &amp;quot;friend&amp;quot;, a status that can be earned by simply being the one sending them monkeys. To check if slimes are friendly, say &amp;quot;Hello slimes&amp;quot;; all the slimes that consider you their friend will say hello.&lt;br /&gt;
=== Commanding Slimes ===&lt;br /&gt;
There are some commands you can issue as a slime&#039;s friend. Keep in mind however, these commands are exceedingly finicky, and are rarely used for a reason. Slimes will not attack other slimes or friends. &amp;lt;br&amp;gt; Each command requires you to include the word &amp;quot;slimes&amp;quot; somewhere in the sentence. List of commands:&lt;br /&gt;
* Hello/hi slimes: Makes the slimes greet you if you are their friend. &lt;br /&gt;
* Follow slimes: Asks the slimes follow you. &lt;br /&gt;
* Stay slimes: Asks the slimes to stay where they are for a while. &lt;br /&gt;
* Stop slimes: Asks the slimes stop chasing if chasing a target, stop feeding if feeding, or stop following you if they&#039;re following. If they don&#039;t like you enough, asking them to stop feeding or chasing can upset them and make them like you less. If this happens they&#039;ll say &amp;quot;Grrr...&amp;quot;. &lt;br /&gt;
* Attack (&#039;&#039;exact target name&#039;&#039;) slimes: Asks the slimes to chase the target to feed on it. They&#039;ll be faster while chasing. Asking them to attack a friend of theirs can upset them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Defending against slimes ===&lt;br /&gt;
So either by you not feeding the slime enough, the slime being a dick, or [[Guide_to_xenobiology#Tier_3|reas]][[Guide_to_xenobiology#So_You.27re_a_Traitor|ons]], a slime has tried to kill you. If the slime is a baby, this is annoying. If the slime is an adult, you may die if you don&#039;t know what you&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
Slimes have two attacks: A glomp that does brute damage with adults dealing more and a chance to stun, and the far more dangerous &#039;feeding&#039; attack which deals cellular damage and empowers the slime, a rare and very difficult to heal type of damage. If a slime starts feeding on you, wrestle it off with disarm intent and spray it down with an extinguisher (You DID get an extinguisher, right?) until it dies. After that, hobble off to medbay for healing.&lt;br /&gt;
&lt;br /&gt;
While this is generally more a tip for you when NOT playing Xenobiologist, in the event of a very rare slime outbreak, perhaps of sentient slimes, get an extinguisher and hide. A horde of angry slimes can multiply fast, and while slimes are normally unintelligent and docile, outbreaks of them are nearly always done on purpose by someone wanting to destroy the station, and are thus paired with usage of red extracts enraging slimes and/or [[#Light Pink Slime|light pink]] or [[#Black Slime|black]] extracts making very deadly intelligent slimes. Pray that the AI is able to stop them, and that the xenobiologist who released the slimes doesn&#039;t follow up with [[Guide_to_xenobiology#So_You.27re_a_Traitor|something worse]].&lt;br /&gt;
==Slime Mutations==&lt;br /&gt;
There are &amp;lt;strike&amp;gt;several&amp;lt;/strike&amp;gt; a fuckload of different flavors of slime. You begin with two or three [[#Grey Slime|grey slimes]] but you can breed them to catch all the &amp;lt;strike&amp;gt;pokèmon!&amp;lt;/strike&amp;gt; slimes! Each kind of slime has its own powers from its extract.&lt;br /&gt;
&lt;br /&gt;
Every time a slime splits by being fed enough, it has a chance to mutate based on its individual mutation chance, a stat discovered by taking a slime scanner from the fridge and using it on the slime. It usually varies between 25% and 45%, but sometimes you will encounter slimes whose mutation chance is more like 15% to 20%. Choose carefully which slimes to keep! If you&#039;re breeding [[#Grey Slime|greys]] for monkeys, you&#039;ll want a lower chance of mutations, and if you want to get [[#Adamantine_Slime|adamantines]], you might want to increase it! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; You can increase a slime&#039;s chance of mutation by injecting it with slime mutation potions from [[#Red Slime|red slimes]] and decrease it with slime stability potions from [[#Blue Slime|blue slimes]].&lt;br /&gt;
&lt;br /&gt;
This flowchart shows the results of each slime&#039;s mutations when splitting, with options labeled &amp;quot;2x&amp;quot; having twice the chance of occurring.&lt;br /&gt;
&lt;br /&gt;
[[File:Slime_geneology2.png]]&lt;br /&gt;
== Formulas ==&lt;br /&gt;
Most reactions only require one unit of reagent for full effect. Dropper is your friend. There are exceptions though. Some reactions will create a liquid reagent inside the extract when injected once, and then deplete that extract. In those cases, using a higher volume syringe to inject will result in more units per extract. You must then draw from the core to get the resulting chem. Examples: [[Guide_to_chemistry#Mutation_Toxins|The mutation toxins]] from [[#Green_Slime|green extracts]]. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can also dilute your plasma by, for example, filling a beaker with 40u of water and 10u of plasma; a syringe will collect exactly one unit of plasma this way.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*(c) means the ability needs to be channeled to work (aka you need to stand still for a while). &lt;br /&gt;
=== Tier 0 ===&lt;br /&gt;
{{anchor|Grey Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Grey Crossbreeding|Grey Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimegrey.png]]&lt;br /&gt;
* Extract creates a grey slime when injected with plasma. Useful as a backup grey slime.&lt;br /&gt;
* Extract creates three monkey-cubes when injected with blood. Useful if you want to do your job for more than five minutes.&lt;br /&gt;
* Extract gets filled with [[Guide_to_chemistry#Epinephrine|Epinephrine]] when injected with water.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a monkey cube into the user&#039;s hand.&lt;br /&gt;
* Major: Spawns a grey baby slime.&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{{anchor|Orange Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Orange Crossbreeding|Orange Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimeorange.png]]&lt;br /&gt;
* Extract creates a small plasma fire after 5 seconds when injected with plasma. &lt;br /&gt;
* Extract gets filled with Capsaicin Oil when injected with blood. 10u per 1u blood injected at once, up to 100u. Can be turned into [[Guide_to_chemistry#Condensed_Capsaicin|Pepper Spray]] if mixed with ethanol. &lt;br /&gt;
* Extract creates a cloud of smoke when injected with at least 5u water. More water injected at once means bigger smoke, up to max 15 water. It&#039;ll carry any other reagent already inside the slime extract.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Infuses you with capsaicin.&lt;br /&gt;
* Major: Spawns smoke around the user. The smoke will purge chemicals in the user&#039;s body and infuse itself with them.&lt;br /&gt;
{{anchor|Purple Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Purple Crossbreeding|Purple Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimepurple.png]]&lt;br /&gt;
* Extract creates a bottle of slime steroid when injected with plasma. Slime steroid is a potent chemical mix that will cause a slime to produce one more extract when processed, for a maximum of four extra. The steroid only works on live slimes.&lt;br /&gt;
* Extract gets filled with [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]] when injected with blood. 5u per 1u blood injected, up to 100u. Similar to [[Guide_to_chemistry#Omnizine|omnizine]], but non toxic to [[Guide_to_races#Jellypeople|jellypeople]].&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Restores blood volume and nutrition.&lt;br /&gt;
* Major: Gives some [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]], healing the user.&lt;br /&gt;
{{anchor|Blue Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Blue Crossbreeding|Blue Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimeblue.png]]&lt;br /&gt;
* Extract gets filled with [[Guide_to_chemistry#Frost_Oil|frost oil]] when injected with plasma. 10u per 1u plasma injected, up to 100u. &lt;br /&gt;
* Extract creates a slime stabilizer potion when injected with blood. Reduces a slime&#039;s mutation chance by 15 percentage points, and carries through across generations.&lt;br /&gt;
* Extract creates foam when injected with at least 5u water. It&#039;ll carry any other reagent already inside the slime extract.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Cures cellular damage, purges the dna, and reduces radiation on the user.&lt;br /&gt;
* Major: Creates foam from the user, infusing itself with the chemicals in the user&#039;s body.&lt;br /&gt;
{{anchor|Metal Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Metal Crossbreeding|Metal Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimemetal.png]]&lt;br /&gt;
* Extract creates 5 sheets of plasteel and 15 sheets of metal when injected with plasma. Grinding plasteel will generate plasma and iron, making it a perfect substitute to [[#Dark Purple Slime|dark purple slimes]].&lt;br /&gt;
* Extract creates 5 sheets of reinforced glass and 15 sheets of glass when injected with water.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Creates 5 sheets of glass in the user&#039;s hand.&lt;br /&gt;
* Major: Creates 5 sheets of metal in the user&#039;s hand.&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{{anchor|Yellow Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Yellow Crossbreeding|Yellow Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimeyellow.png]]&lt;br /&gt;
* Extracts become 10k Charge [[Powercell]]s when injected with plasma. These cells are self-charging, and very useful for cyborgs or APCs, for example. Valuable for R&amp;amp;D.&lt;br /&gt;
* Extract creates an EMP when injected with blood. It&#039;s a quite big blast as well, useful if that AI is onto your [[traitor|tricks]].&lt;br /&gt;
* Extracts emit light when injected with water. They can be squeezed to increase the light emitted.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Temporarily increases the user&#039;s light range and intensity.&lt;br /&gt;
* Major: Emits a short-ranged EMP.&lt;br /&gt;
{{anchor|Dark Purple Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Dark Purple Crossbreeding|Dark Purple Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimedarkpurple.png]]&lt;br /&gt;
* Extract creates 3 sheets of [[Plasma|Solid Plasma]] when injected with plasma. Yessir, NT can link anything to the production of plasma. Also useful for further experimenting.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a plasma bar in the user&#039;s hand.&lt;br /&gt;
* Major: Spawns a cloud of plasma around the user.&lt;br /&gt;
{{anchor|Dark Blue Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Dark Blue Crossbreeding|Dark Blue Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimedarkblue.png]]&lt;br /&gt;
* Extract creates supercooled N2 gas 5 seconds after injected with plasma. &lt;br /&gt;
* Extract creates a three-use chill potion when injected with water, which fireproofs anything it&#039;s used on. Be a firebug without looking like one! Miners can make good use of this, as it will make them storm-proof.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Infuses the user with [[Guide_to_chemistry#Frost_Oil|frost oil]] and [[Cryoxadone]].&lt;br /&gt;
* Major: Spawns extremely cold air around the user.&lt;br /&gt;
{{anchor|Silver Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Silver Crossbreeding|Silver Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimesilver.png]]&lt;br /&gt;
* Extract creates a small amount of random food when injected with plasma, bork bork bork. Expect anything from a roburger to death berries.&lt;br /&gt;
* Extract creates a small amount of random drinks when injected with water, bork bork bork.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a random food in the user&#039;s hand.&lt;br /&gt;
* Major: Spawns a random drink in the user&#039;s hand.&lt;br /&gt;
=== Tier 2.5 ===&lt;br /&gt;
{{anchor|Bluespace Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Bluespace Crossbreeding|Bluespace Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimebluespace.png]]&lt;br /&gt;
*Extract will, if injected with plasma, spawn a [[Bluespace Crystal]]. They will teleport you when crushed in your hand and teleport anyone you throw it at. Used as a material in techfabs and protolathes. &lt;br /&gt;
*Extract will, if injected with blood, create 25 Bluespace Floor Tiles, which speed up movement drastically.&lt;br /&gt;
*Extract will, if injected with water, spawn a Bluespace radio potion. Use it on a sentient animal to let them speak on the radio!&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Randomly teleports the user a few tiles away.&lt;br /&gt;
* Major: Saves the user&#039;s position on the first use. On the second use, it will warp the user back on that position. The extract can change user in the meantime.&lt;br /&gt;
{{anchor|Sepia Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Sepia Crossbreeding|Sepia Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimesepia.png]]&lt;br /&gt;
* Extract stops local time for 15 seconds, 5 seconds after injected with plasma. The user is not immune. &lt;br /&gt;
* Extract creates some [[Camera|Film]] and a [[Camera]] when injected with water. &lt;br /&gt;
* Extract creates 25 Sepia Floor Tiles when injected with blood. They slow movement speed above them.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a camera in the user&#039;s hand.&lt;br /&gt;
* Major: Stops time for a few seconds around the user. (c)&lt;br /&gt;
{{anchor|Cerulean Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Cerulean Crossbreeding|Cerulean Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimecerculean.png]]&lt;br /&gt;
* Extract creates a bottle of extract enhancer when injected with plasma. When used on an extract it adds one use to it. &lt;br /&gt;
* Extract creates a one-use blueprint when injected with blood. Renaming an area with it (to any name) will turn the floor blue and allow the Slime Console to work on that area, if it has a valid path. &lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Infuses the user with [[Guide_to_chemistry#Salbutamol|salbutamol]], making them able to survive without air for some time.&lt;br /&gt;
* Major: Spawns a large amount of breathable air around the user.&lt;br /&gt;
{{anchor|Pyrite Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Pyrite Crossbreeding|Pyrite Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimepyrite.png]]&lt;br /&gt;
* Extract creates a can of paint when injected with plasma. For the love of all that is holy, &amp;lt;s&amp;gt;don&#039;t&amp;lt;/s&amp;gt; give it to the clown!&lt;br /&gt;
* Extract creates a random crayon when injected with blood.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a crayon in the user&#039;s hand.&lt;br /&gt;
* Major: Spawns a spraycan in the user&#039;s hand.&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{{anchor|Red Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Red Crossbreeding|Red Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimered.png]]&lt;br /&gt;
* Extract creates a bottle of slime mutation potion when injected with plasma. Makes slimes 12 percentage points more likely to mutate, the opposite of the slime stabilizer.&lt;br /&gt;
* Extract makes nearby slimes rabid when injected with blood. Has some [[traitor|fun]] uses. If the affected slimes were [[#Pink_Slime|docile]], it removes the docility instead of making them rabid. &lt;br /&gt;
* Extract creates a bottle of speed potion when injected with water. The speed potion will halve the slowdown from any item of clothing or vehicle it is applied to.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Infuses the user with [[Ephedrine]], greatly increasing their speed temporarily, while causing side effects such as making you drop held items.&lt;br /&gt;
* Major: Enrages slimes around the user.&lt;br /&gt;
{{anchor|Green Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Green Crossbreeding|Green Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimegreen.png]]&lt;br /&gt;
* Extract gets filled with [[Guide_to_chemistry#Slime_Mutation_Toxin|slime mutation toxin]] when injected with plasma. 5u per 1u plasma injected. Having at least 4u in your system will eventually turn you into a random [[Jellypeople|jellyperson]]. They have several pros and cons, but what is important to xenobiology is that slimes will never attack you and your blood is no longer valid for blood-based reactions, as it is replaced by slime jelly. Ingesting more slime mutation toxin when you&#039;re already a [[Guide_to_races#Jellypeople|jellyperson]] will turn you into another random subspecies.&lt;br /&gt;
* Injecting the extract with radium fills it with [[Guide_to_chemistry#Unstable_Mutation_Toxin|unstable mutation toxin]] which trough the help of chemistry can let you make various mutation toxins that turn you into various races.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Turns the user back into a human.&lt;br /&gt;
* Major: Turns the user into another slime subspecies.&lt;br /&gt;
{{anchor|Pink Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Pink Crossbreeding|Pink Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimepink.png]]&lt;br /&gt;
* Extract creates a bottle of docility potion when injected with plasma, which will nullify a slime&#039;s hunger, causing it to become docile and tame, and will let you name it. You too can have your own pet, just like the HoP! If the slime is rabid, the potion will remove its rabid rage but will not make it docile. &lt;br /&gt;
* Extract creates a bottle of gender changing potion when injected with blood, which changes the gender of any living, gendered thing it is used on.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Switches the user&#039;s gender.&lt;br /&gt;
* Major: Temporarily pacifies creatures around the user, making them nonviolent for some time.&lt;br /&gt;
{{anchor|Gold Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Gold Crossbreeding|Gold Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimegold.png]]&lt;br /&gt;
* Extract spawns five random dangerous hostile mobs when injected with plasma.&lt;br /&gt;
* Extract spawns three random dangerous mobs when injected with blood. These mobs are not immediately hostile, but may be provoked by certain actions, proximity to other creatures (such as your slimes) or if they encounter a construct or mech. You can also spawn magicarps!&lt;br /&gt;
* Extract spawns one random [[Critters#Friendly|friendly critter]] when injected with water. Now you can fill xenobiology with mobs even if you&#039;re a giant pussy!&lt;br /&gt;
See [[Critters#Gold Slime Pool|here]] for the list of summonable mobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a friendly mob. (c)&lt;br /&gt;
* Major: Spawns a dangerous mob. If the user is on harm intent at the moment of use, the mob will be hostile. (c)&lt;br /&gt;
=== Tier 4 ===&lt;br /&gt;
{{anchor|Oil Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Oil Crossbreeding|Oil Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimeoil.png]]&lt;br /&gt;
* Extract creates an explosion after a moment when injected with plasma.&lt;br /&gt;
* Extract gets filled with Corn Oil when injected with blood. About 10u per 1u blood injected. &lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: User vomits slippery oil.&lt;br /&gt;
* Major: User violently explodes. (c)&lt;br /&gt;
{{anchor|Black Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Black Crossbreeding|Black Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimeblack.png]]&lt;br /&gt;
* Extract gets filled with [[Guide_to_chemistry#Advanced_Mutation_Toxin|advanced mutation toxin]] when injected with plasma. 1u per 1u plasma injected. Turns you, or [[Traitor|others]], into a sentient [[#Grey Slime|grey]] baby slime. Beware, slimes are still not harmless. This mutation can be prevented with [[Guide_to_chemistry#Frost_Oil|frost oil]], if you are quick enough. Acts instantly on [[Guide_to_races#Slimepeople|slimepeople]].&lt;br /&gt;
* Advanced mutation toxin can be used to make toxins that turn you into some [[Guide to chemistry#Skeleton Mutation Toxin|more]] [[Guide to chemistry#Ash Mutation Toxin|powerful]] [[Guide to chemistry#Shadow Mutation Toxin|mutation]] [[Guide to chemistry#Plasma Mutation Toxin|toxins]].&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Turns the user into a slime. (c)&lt;br /&gt;
* Major: Turns the user into a [[Guide_to_races#Shadowpeople|shadowperson]]. (c)&lt;br /&gt;
{{anchor|Light Pink Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Light Pink Crossbreeding|Light Pink Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimelightpink.png]]&lt;br /&gt;
* Extract creates a bottle of sentience potion when injected with plasma, a potent chemical mix that will bring human level intelligence to any animal, slime, monster or generally active thing you feed it to. Make [[Ian]] sentient! Create an army of [[#Gold Slime|gold slime]] minions! The possibilities are limited only by your own deviousness and the number of ghosts in the round.&lt;br /&gt;
* Extract creates a bottle of renaming potion when injected with water which let a lets a creature rename itself.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a renaming potion, which offers anyone it&#039;s used on the option to choose(write) any new name. &lt;br /&gt;
* Major: Spawns a sentience potion.&lt;br /&gt;
{{anchor|Adamantine Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Adamantine Crossbreeding|Adamantine Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimeadamantine.png]]&lt;br /&gt;
* Extract creates an adamantine bar when injected with Plasma. It can be sold at cargo for a high amount of credits, or it can be used inhand to craft a [[Golem|golem shell]]. Golem shells can then be finished with ten sheets of any material, which will affect the golem&#039;s properties. After completion, a ghost can possess the shell to spawn as a golem. It will follow the orders of who finishes the shell above anything else, and inherit conversion antagonist status, such as [[cult]], from their owner.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Temporarily increases the user&#039;s armor, reducing overall damage taken.&lt;br /&gt;
* Major: Turns the user into an adamantine [[golem]]. (c)&lt;br /&gt;
=== Special Slimes ===&lt;br /&gt;
{{anchor|Rainbow Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Rainbow Crossbreeding|Rainbow Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:Rainbow_slime.gif]]&lt;br /&gt;
To attain this rare slime you must breed a slime with a 100% mutation chance! &lt;br /&gt;
* Extract will spawn a random slime when injected with less than five units of plasma.&lt;br /&gt;
* Extract will explode into randomly-colored slime cores when injected with at least five units of plasma.&lt;br /&gt;
* Extract will explode into randomly-colored slime cores &#039;&#039;&#039;&#039;&#039;with water, plasma, and blood in them&#039;&#039;&#039;&#039;&#039; when injected with slime jelly. This will trigger their reactions unpredictably and chaotically, and almost certainly cause mayhem wherever it happens.&lt;br /&gt;
* Extract will generate a mind transference potion when injected with blood. You can use it to transfer your mind into a creature. This is &#039;&#039;&#039;not&#039;&#039;&#039; reversible and will result in your old body&#039;s instant death.&lt;br /&gt;
* Extract will spawn a flight potion when injected with 5u of Holy water and 5u Uranium.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Changes the user&#039;s color randomly.&lt;br /&gt;
* Major: Spawns a random slime core.&lt;br /&gt;
==Crossbreeding==&lt;br /&gt;
Slimes can be crossbred with other slimes! In order to crossbreed a slime, feed an adult slime 10 of any color extract. If you give one extract to an adult slime, you can then use your Bio Bag [[File:Bio_bag.png]] to feed the last 9. This will cause the slime to boil away into nothing more than a single, extremely powerful extract, with a unique effect depending on the color you fed it.&lt;br /&gt;
For example, feeding 10 [[#Grey Slime|grey]] extracts to a [[#Yellow Slime|yellow slime]] will result in a [[#Grey_Crossbreeding|reproductive]] yellow extract. &#039;&#039;&#039;The color of the 10 extracts you feed is the dominant color&#039;&#039;&#039;. &lt;br /&gt;
===Crossbreeding Chart===&lt;br /&gt;
Other charts to be used as a reference in crossbreeding slimes can be found [https://tgstation13.org/wiki/Template:Slime_Crossbreeds here], and [https://docs.google.com/spreadsheets/d/1kcPlMa6wyjcXd55Q33l4pazl12mIog9ytdOTE5TLzZ8/edit#gid=0 here], albeit in different formats than the form used below. For the design document containing planned additions, see [https://docs.google.com/spreadsheets/d/1FhIHP_wEb1h1ir5if-k26ct9mnmcNgSaTSYy6nknoP4/edit#gid=0 here]. &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Grey Slime|Grey]][[File:slimegrey.png]] (Reproductive [[File:Reproductive.gif]]){{anchor|Grey Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Reproductive extracts are a sort of condensed version of normal Xenobiology.&lt;br /&gt;
&lt;br /&gt;
They can be fed 3 Monkey Cubes either by hand or with a biobag, and then they produce 1-4 normal extracts of their color!&lt;br /&gt;
&lt;br /&gt;
If you&#039;re making a lot of crossbreeds of one type, making these is really convenient.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Orange Slime|Orange]][[File:slimeorange.png]] (Burning [[File:Burning.gif]]){{anchor|Orange Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Burning extracts are similar to normal extracts, but are primarily offensive in nature.&lt;br /&gt;
&lt;br /&gt;
In order to activate one, you must fill it with 10u liquid plasma (gotten from grinding plasma sheets), and then activate/click it in your hand.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Produces a hungry, faster slime that will follow your orders.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Makes a burst of pepper spray smoke. Careful, or you&#039;ll also be affected.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Creates a clump of invigorating gel (works like an autoinjector) containing 30u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]] and 9u [[Guide_to_chemistry#methamphetamine|methamphetamine]]. &lt;br /&gt;
* [[#Blue Slime|Blue]] - Briefly freezes the flooring in a large radius, and decreases the body temperature of everyone in that radius but the user.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Instantly destroys walls that are next to the user.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Electrocutes nearby creatures, except the user. 25 damage, 4 range. &lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Makes a burst of plasma gas.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Creates a puff of smoke containing 30u [[Guide_to_chemistry#Frost_Oil|frost oil]], freezing everything touched by it. Gives the user 10u [[Guide_to_chemistry#Cryoxadone|cryoxadone]], as well!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports anyone directly next to you as if they were hit by a bluespace crystal.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Spawns some foods that have 5u slime jelly in them. Only half of the foods have a tell for it (&amp;quot;It smells strange...&amp;quot;), until eaten. Highly poisonous to non-[[Guide_to_races#Slimepeople|slimepeople]]. &lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Creates a rewind camera. The camera can take a picture of a target, who will then rewind to the original spot and health status 10 seconds later, twice in a row. Limbs lost those 10 seconds re-attach, and new ones fall off. Can not revive someone from death. This can heal simple animals and objects. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Creates an extract duplication potion, which copies a normal extract, as well as its extra uses.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Overloads and shatters all lights in the room, as if the lighting was overridden in the APC.&lt;br /&gt;
* [[#Red Slime|Red]] - Makes nearby slimes rabid, and they&#039;ll also attack their friends.&lt;br /&gt;
* [[#Green Slime|Green]] - You grow a lower damage armblade (15 brute) from the hand you used the extract in.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Makes a small beaker with 5 units of [[Guide_to_chemistry#Synthpax|synthpax]] in it, for manual application.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Creates 3 hostile creatures that will not attack the user.&lt;br /&gt;
* [[#Oil Slime|Oil]] - 5 seconds after activation it causes a heavy explosion on living things adjacent to it, but deals no damage to environment.  &lt;br /&gt;
* [[#Black Slime|Black]] - Temporarily transforms you into a slime, with the ability to transform back at will once. You do not lose or drop your worn items. &lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Gives everyone in sight 5 units of [[Guide_to_chemistry#Pax|Pax]], bringing combat to a sudden halt.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Creates an Adamantine Shield, a large shield that blocks most attacks, but makes you much slower, and takes both hands. Deals 15 brute. &lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Creates the Rainbow Knife, a transparent, rainbow-glowing kitchen knife that does 15 of a completely random type of damage per attack.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Purple Slime|Purple]][[File:slimepurple.png]] (Regenerative [[File:Regenerative.gif]]){{anchor|Purple Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Regenerative extracts will instantly heal 50 brute, burn, toxin, and stamina damage on whoever they are used on. Does not restore lost limbs. &lt;br /&gt;
&lt;br /&gt;
In addition, they also provide a different effect depending on the color.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Has no additional effect - simply fully heals the target.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Makes a 3x3 ring of fire around the target for only a moment, which does not harm them.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Also supplies 10u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]], keeping the target healed for a bit afterward.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Wets the floor below the target.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Encases the target in a locker, though it is not welded.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Recharges a random, battery-equipped device on the target person to full.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Provides a set of purple clothing to the target if any clothing is missing. Useful for cloning!&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Fireproofs the target&#039;s exosuit and helmet, if available.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Feeds the target more than fully healing normally does.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports the target to where the extract was created.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Causes a deja vu effect before being healed. The location and health status of the target are saved, and they&#039;ll rewind to that spot and health status 10 seconds later. Limbs lost those 10 seconds re-attach, and new ones fall off. Can not revive someone from death. This can heal simple animals and objects. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Spawns a secondary regenerative core without special effects.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors the target, as if they ate a crayon.&lt;br /&gt;
* [[#Red Slime|Red]] - Adds 3u [[Guide_to_chemistry#Ephedrine|Ephedrine]] to the target, speeding them up slightly.&lt;br /&gt;
* [[#Green Slime|Green]] - If used on a [[Guide_to_races#Slimepeople|slimeperson]] or a xenobio slime, they change subspecies or color, respectively.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Gives 4u [[Guide_to_chemistry#Krokodil|Krokodil]] afterwards, to make the person a bit happier.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Produces a random coin!&lt;br /&gt;
* [[#Oil Slime|Oil]] - Flashes everyone in sight when used, like a flashbang without the &#039;&#039;bang&#039;&#039;.&lt;br /&gt;
* [[#Black Slime|Black]] - Spawns a duplicate of the target, who immediately drops dead. Fake your own death!&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - If used on another person it also heals the person holding it.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Boosts the target&#039;s armor for 30 seconds.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Temporarily makes the target immortal for 10 seconds, but also pacifistic.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Blue Slime|Blue]][[File:slimeblue.png]] (Stabilized [[File:Stabilized.gif]]){{anchor|Blue Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Stabilized extracts do not require any reagents or special activation technique.&lt;br /&gt;
&lt;br /&gt;
Instead, they provide a unique, passive effect to whoever holds them, as long as it is on their person or in their backpack. They don&#039;t work if in a box in a backpack. Having multiple of any of these does not stack. &lt;br /&gt;
* [[#Grey Slime|Grey]] - Automatically makes slimes friends with you if you are next to them, making it safe to interact with them.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Passively tries to increase or reduce your body temperature to a normal level.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Provides a slow regeneration effect. &lt;br /&gt;
* [[#Blue Slime|Blue]] - Makes you immune to slipping on water, soap or foam. [[Guide_to_chemistry#Space_Lube|Space lube]] and ice such as from [[Guide_to_chemistry#Frost_Oil|frost oil]] are still too slippery though!&lt;br /&gt;
* [[#Metal Slime|Metal]] - Every 30 seconds, adds a sheet of material to a random stack in your inventory.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Every 10 seconds, recharges a random device on your person by about 10%. &lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Gives you burning fingertips, automatically cooking any microwavable food you hold. &lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Attempts to extinguish you slowly if you are on fire, and automatically wets any items you are holding.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Slows the rate at which you lose nutrition.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - On a two minute cooldown, teleports you somewhere safe for humans when you take enough damage. May interact with [[Research_items#Bag_of_Holding|Bag of Holding]]. &lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Randomly adjusts your speed.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Spawns a duplicate of yourself. If you die while holding the extract, you will automatically take control of the duplicate, if it&#039;s still alive. Does not work if the original dies from decapitation or from being gibbed. &lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors you every few seconds. Become a disco ball!&lt;br /&gt;
* [[#Red Slime|Red]] - You are no longer affected by slows from equipment.&lt;br /&gt;
* [[#Green Slime|Green]] - While held, randomizes your name and appearance. When dropped, restores your original appearance and name. Mulligan!&lt;br /&gt;
* [[#Pink Slime|Pink]] - As long as no creature in sight is injured in your presence, they will not attack you. If the peace is broken, takes two minutes to restore.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Summons a pet companion when held. If it dies, summons a new one!&lt;br /&gt;
* [[#Oil Slime|Oil]] - If you die while holding this extract, you will violently explode.&lt;br /&gt;
* [[#Black Slime|Black]] - While strangling someone, your hands melt around their neck, draining their life in exchange for food and healing.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - You move faster, become pacifistic, and anyone in critical condition around you is stabilized with 5u [[Guide_to_chemistry#Epinephrine|Epinephrine]]. You are now an ambulance.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - You gain 5% damage resistance to all types.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Accepts a [[#Purple_Crossbreeding|regenerative]] extract. If you enter critical condition, it will automatically use the extract on you.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Metal Slime|Metal]][[File:slimemetal.png]] (Industrial [[File:Industrial.gif]]){{anchor|Metal Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Industrial extracts can be injected with liquid plasma with a syringe. They will slowly absorb it, and use it to produce items.&lt;br /&gt;
&lt;br /&gt;
The extract is not used up in this reaction, so a clever player can make factories with them.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Produces 5 monkey cubes per 2 units of plasma.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Produces a fancy slime zippo lighter for 6 units of plasma.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Produces an autoinjector with 20u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]] for 4 units of plasma.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Produces a full fire extinguisher for 10 units of plasma.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Produces 10 metal sheets for 3 units of plasma.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Produces a 10MJ high-capacity power cell with anywhere between 0 and 1/2 of its charge for 5 units of plasma.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Produces a sheet of plasma for 10 units of plasma, doubling your input.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Produces a one-use fireproofing potion for 6 units of plasma.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Produces a random food or drink item per 1 unit of plasma.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Produces a synthetic bluespace crystal for 7 units of plasma.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Produces a camera for 2 units of plasma.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Produces a normal extract enhancer for 5 units of plasma.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Produces a can of spraypaint for 2 units of plasma.&lt;br /&gt;
* [[#Red Slime|Red]] - Produces an orb containing 50 units of blood for 5 units of plasma. Draw with a syringe. The orb disappears when emptied. &lt;br /&gt;
* [[#Green Slime|Green]] - Produces a self-use-only autoinjector with 50u [[Guide_to_chemistry#Slime_Jelly|slime jelly]] for 7 units of plasma. Really only useful for [[Guide_to_races#Slimepeople|slimepeople]].&lt;br /&gt;
* [[#Pink Slime|Pink]] - Produces an injector of [[Guide_to_chemistry#Synthpax|synthpax]] and [[Guide_to_chemistry#Space_Drugs|space drugs]] for 6 units plasma.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Produces a random coin for 10 units of plasma.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Produces an IED for 4 units of plasma&lt;br /&gt;
* [[#Black Slime|Black]] - Produces a fancy pack of [[Guide_to_chemistry#Regenerative_Jelly|regenerative]], slime-brand cigarettes for 6 units of plasma.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Produces a heart-shaped box of candies for 3 units of plasma. D&#039;aww.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Produces one sheet of adamantium for 10 units of plasma.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Produces a random slime extract for 5 units of plasma.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Yellow Slime|Yellow]][[File:slimeyellow.png]] (Charged [[File:Charged.gif]]){{anchor|Yellow Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
These extracts tend to be similar to the non-crossbreed slime extracts, but with roughly doubled effectiveness. &lt;br /&gt;
&lt;br /&gt;
In order to activate one, you must fill it with 10u liquid plasma (gotten from grinding plasma sheets), and then activate/click it in your hand.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Produces a slime revival potion, bringing a slime back from the dead. Useful when you accidentally killed the last of a color. &lt;br /&gt;
* [[#Orange Slime|Orange]] - Instantly makes a large burst of flame for a brief moment.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Creates a packet with 15 units of [[Guide_to_chemistry#Omnizine|omnizine]], rather than [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]].&lt;br /&gt;
* [[#Blue Slime|Blue]] - Creates a potion that instantly neuters the mutation chance for a slime, making it always produce the same color for that generation.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Spawns 25 sheets of metal and 10 sheets of plasteel.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Creates a charged 20MJ slime cell, which auto-recharges 1.5 times faster than the [[#Yellow Slime|non-crossbreed counterpart]]. Also known as a &amp;quot;hypercharged&amp;quot; yellow core. &lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Spawns 10 sheets of plasma.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Creates a two-use pressure-shielding potion, making a suit and helmet spaceworthy.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Spawns a slime cake and 10 random drinks. Enough for a party!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Spawns 10 sheets of bluespace polycrystal.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Creates a camera obscura, which lets you take pictures of ghosts. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Creates an extract maximizer, instantly boosting the uses of a normal extract to 5.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Spawns 10 sheets of bananium. Oh god.&lt;br /&gt;
* [[#Red Slime|Red]] - Creates a three-use lavaproofing potion, rendering items immune to burning in lava, which makes suits and helmets able to protect the wearer from it.&lt;br /&gt;
* [[#Green Slime|Green]] - Lets you pick which slime subspecies you want to turn into, rather than a random selection.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Love potion. When fed to a creature it makes simple animals friendly to you and anyone else you fed this potion to. If fed to sentient people they will fall in love with you, making heart effects appear on them when near you, and healing for 1 burn and 1 brute per tick when near your love.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Spawns 10 hostile mobs, at a slow rate.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Produces a smaller explosion, but it is extremely devastating, ripping a hole in the station.&lt;br /&gt;
* [[#Black Slime|Black]] - Randomizes the user&#039;s species! Careful, you &#039;&#039;can&#039;&#039; end up as a plasma person with this.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Produces a pacification potion, which will pacify simple animals, and give humans the pacifism trauma.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Spawns a completed adamantium golem shell. 11 sheets worth of adamantium! &lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Spawns 3 living slimes of random colors.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Dark Purple Slime|Dark Purple]][[File:slimedarkpurple.png]] (Self-Sustaining [[File:Selfsustaining.gif]]){{anchor|Dark Purple Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Self-Sustaining crossbreed actually produces four extracts, which can be activated in your hand to select which activation to use, removing the need for reagents.&lt;br /&gt;
&lt;br /&gt;
Convenient for when carrying around beakers of reagents or using your own blood is inconvenient, or with extracts like Rainbow, which use rarer reagents.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Dark Blue Slime|Dark Blue]][[File:slimedarkblue.png]] (Chilling [[File:chilling.gif]]){{anchor|Dark Blue Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Chilling extracts work like normal extracts, but with primarily defensive uses.&lt;br /&gt;
&lt;br /&gt;
In order to activate one, you must fill it with 10u liquid plasma (gotten from grinding plasma sheets), and then activate/click it in your hand.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Creates a few barrier cubes. When used, they grow into somewhat weak slimy riot barriers!&lt;br /&gt;
* [[#Orange Slime|Orange]] - Makes a ring of fire in a two space radius around you, for only a moment. Keep your allies close, and they won&#039;t get burned!&lt;br /&gt;
* [[#Purple Slime|Purple]] - Gives 10u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]] to everyone in the area. Won&#039;t work outside!&lt;br /&gt;
* [[#Blue Slime|Blue]] - Creates a breath mask which doesn&#039;t need a tank, and works no matter what air you breathe!&lt;br /&gt;
* [[#Metal Slime|Metal]] - Temporarily surrounds you with unbreakable walls for 10 seconds, for when you need a quick breather.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Recharges the room&#039;s APC by 50%. Useful when you can&#039;t hack the thing open!&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Removes all plasma gas in the room. Doesn&#039;t work outside!&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Seals you in a protective block of ice, which can either be destroyed, or you can resist to break out of it.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Creates several ration packs. While they aren&#039;t particularly tasty, they will never get you fat!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Touching someone or a creature with it adds/removes them from a list. Activating the extract will try to summon everyone on the list to you. They can resist out of it.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Touching someone with it adds/removes them from a list. Activating the extract stops time for 30 seconds, and everyone on the list is immune, except the user. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Creates a duplicate of you, that you control! However, it quickly falls apart. When it enters critical condition, you go back to your original body.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Creates a pair of Prism Glasses, which let you place colored light crystals at will.&lt;br /&gt;
* [[#Red Slime|Red]] - The inverse of normal red slimes - it pacifies every slime on the screen completely!&lt;br /&gt;
* [[#Green Slime|Green]] - Melts your skin and hollows out your bone into a gun that chills your blood into a slowing gel. Finally, you can be Lovecraftian Megaman. 4 tile range with minor damage. About 4% blood per shot. &lt;br /&gt;
* [[#Pink Slime|Pink]] - Creates a pink slime corgi puppy. It has no special properties. &lt;br /&gt;
* [[#Gold Slime|Gold]] - Produces a golden capture device. You can use it on a simple, neutral creature to store it, and use it in hand to release it.&lt;br /&gt;
* [[#Oil Slime|Oil]] - After 5 seconds makes a relatively large, but extremely light explosion.&lt;br /&gt;
* [[#Black Slime|Black]] - Transforms you into a completely random type of golem.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Creates a &amp;quot;Heroine Bud&amp;quot; - a special flower that pacifies whoever wears it on their head. Be careful; it&#039;s addictive, so it can&#039;t be taken off by the wearer!&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Solidifies into a set of adamantine armor. Extremely slow, but defensive. It resists any attempt to speed it up.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Makes an unpassable wall inside every door in the area for ten seconds. Halt the tides!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Silver Slime|Silver]][[File:slimesilver.png]] (Consuming [[File:Consuming.gif]]){{anchor|Silver Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Consuming extracts eat lots of food, and produce special slime cookies, which will feed you a great amount and give you a special effect.&lt;br /&gt;
* [[#Grey Slime|Grey]] - More filling than other cookies.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Heats you up, and grants immunity to the cold for 10 seconds.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Heals 5 points of every type of damage, even cellular damage.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Grants immunity to water-based slipping, and wets the floor around you for 10 seconds.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Increases resistance to brute damage for 10 seconds.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Grants immunity to electricity for 30 seconds.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Makes you treat toxin damage as toxin healing, and toxin healing as toxin damage, for one minute.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Cools you down, immediately extinguishes you if you are on fire.&lt;br /&gt;
* [[#Silver Slime|Silver]] - When eaten, no matter how much you eat, it will not get you fat!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports you to a random place in the current area. Be careful when using these outdoors.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Increases the speed at which you perform actions that have progress bars by 5% for a minute.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Has a 50% chance of spawning another cookie when eaten. Tasty!&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors you, as if you ate a crayon.&lt;br /&gt;
* [[#Red Slime|Red]] - Makes a splat of blood on the floor, and restores your blood by about 5%. &lt;br /&gt;
* [[#Green Slime|Green]] - Absolutely disgusting, making you vomit when eaten. However, it also completely removes any reagents from you when you do!&lt;br /&gt;
* [[#Pink Slime|Pink]] - You hug people at random for 30 seconds.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Has a golden coin inside! You&#039;re rich!&lt;br /&gt;
* [[#Oil Slime|Oil]] - Slows anyone next to you for 10 seconds.&lt;br /&gt;
* [[#Black Slime|Black]] - Makes you look like a spooky skeleton for 30 seconds.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Makes you, and anyone who stays right next to you, pacified for 10 seconds.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Increases your resistance to burn damage for 10 seconds.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Has the effects of a random cookie!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Bluespace Slime|Bluespace]][[File:slimebluespace.png]] (Warping [[File:Warping.gif]]){{anchor|Bluespace Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Warping extracts create runes with various effects on the targeted tile. Runes are activated either by walking over them or interacting with the rune itself, depending on the specific rune. Extracts have unlimited uses but a lengthy cooldown between placing runes, and are usually consumed upon activation.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Interacting with the rune will transmute 8 ordinary slime extracts into a slime of matching color&lt;br /&gt;
* [[#Orange Slime|Orange]] - Interacting with the rune summons a lit bonfire that doesn&#039;t require Oxygen to burn.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Interacting with the rune summons a couple of random medical supplies&lt;br /&gt;
* [[#Blue Slime|Blue]] - Interacting with the rune freezes surrounding tiles to create a large slip hazard. The rune itself is also slippery like water, though tripping on it will consume the rune.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Interacting with the rune summons a 3x3 block of mime walls.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Rune activates automatically when stepped on by an entity with a power cell in their possession, triggering a single tile EMP burst.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Interacting with the rune transmutes up to a full stack of plasma sheets into the same amount of a random material that can be mined on lavaland.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Rune activates automatically when stepped on, sharply decreasing the temperature of the player that activated it.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Rune activates automatically when stepped on, adding 100u of nutriment to whatever activated it.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Interacting with the rune opens a storage container (bag of holding). All bluespace runes share the same storage container and are not consumed when activated.  &lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Rune activates automatically when stepped on, triggering a brief AoE timestop. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Rune silently activates automatically when stepped on, saving the appearance of the entity that stepped on it. Interacting with the rune consumes it and displays the last entity that stepped on it as a hologram.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Rune honks automatically when stepped on, randomly coloring the entity that activated it.&lt;br /&gt;
* [[#Red Slime|Red]] - Rune activates automatically when stepped on, playing a gibbing sound and covering the player that activated it with blood&lt;br /&gt;
* [[#Green Slime|Green]] - Rune activates automatically when stepped on, scrambling the DNA of the first humanoid that enters it (Mulligan)&lt;br /&gt;
* [[#Pink Slime|Pink]] - Rune activates automatically when stepped on, triggering a substantial mood buff to the player that activated it.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Interacting with the rune will appraise the value of everything on top of the rune. If the total value is high enough, everything on the rune is exchanged for a random toy or rare item.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Rune activates automatically when stepped on, triggering a tiny explosion. Has a small chance to fail and will never be powerful enough to breach the station&#039;s hull.&lt;br /&gt;
* [[#Black Slime|Black]] - Interacting with the rune summons a dead player a a nameless shade.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Rune activates automatically when stepped on, adding 10u of pax to the player that activated it.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Interacting with the rune summons a reflector field that will reflect all energy weapon projectiles for 30 seconds.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Interacting with the rune teleports you to a small extra-dimensional room for your own personal use.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Sepia Slime|Sepia]][[File:slimesepia.png]] (Lengthened [[File:Lengthened.gif]]){{anchor|Sepia Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Lengthen extracts have a few various uses, giving effects based on the color.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Creates a 3-use potion that makes a slime an adult, but very hungry.&lt;br /&gt;
* [[#Orange Slime|Orange]] - After a few seconds, makes a 3x3 fireball for 5 seconds.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Creates a stimpack, which heals organs and restores disabled limbs.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Makes something akin to metal foam, but with atmos resin. 4 tile radius.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Creates a Fabricator - Basically a blank autolathe that can accept any recipe.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Makes 30u energized jelly, to speed up Luminescent cooldowns.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Creates a vial of greek fire - lights items on fire forever, etc.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Makes 3 frost tiles. Frost floors are permanently slippery until removed.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Makes a slime candy bowl. Slowly makes slime gummies - sugary junk food.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Creates a pair of redspace slippers, which can save a location and warp back.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - After 10 seconds, stops time for one minute. User not immune.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Makes an extract splitter, which splits a multi-use extract into multiple extracts.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Creates a random instrument.&lt;br /&gt;
* [[#Red Slime|Red]] - Potion that decreases your maximum health, but slightly increases your speed.&lt;br /&gt;
* [[#Green Slime|Green]] - Users&#039; tongue becomes something like the chain hook lavaland item. No mask.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Creates a heart perfum. You have a heart effect coming off of you.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Creates the Midas Glove - On cooldown, can turn items to solid gold.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Creates a single brick of low-power C4.&lt;br /&gt;
* [[#Black Slime|Black]] - Creates a vial of reverse mutagen - transforms a slime into a slime person.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Creates the Lanyon serum, which gives the user the split personality trauma.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Creates a single construct shell.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Creates a single, purified soulstone.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Cerulean Slime|Cerulean]][[File:slimecerculean.png]] (Recurring [[File:Recurring.gif]]){{anchor|Cerulean Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Recurring extracts act like a normal extract, but gain an extra use every few seconds, as long as you don&#039;t use it up!&lt;br /&gt;
&lt;br /&gt;
[[#Sepia Slime|Sepia]] extract is special and will teleport back to the hand of the last person who touched it after activation. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Pyrite Slime|Pyrite]][[File:slimepyrite.png]] (Prismatic [[File:Prismatic.gif]]){{anchor|Pyrite Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Prismatic extracts work like infinite-use paintbrushes, letting you dye tiles a new color.&lt;br /&gt;
&lt;br /&gt;
[[#Rainbow Slime|Rainbow]] prismatic extracts are special, and let you choose what color you use!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Red Slime|Red]][[File:slimered.png]] (Destabilized [[File:Destabilized.gif]]){{anchor|Red Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Destabilized extracts act like grenades with various effects. &lt;br /&gt;
* [[#Grey Slime|Grey]] - Spawns an angry slime that is friends with the thrower on top of the creature&lt;br /&gt;
* [[#Orange Slime|Orange]] - Ignites the tile it lands on, or the creature.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Doses the creature with regen jelly, or makes a small cloud of it.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Causes the creature to slip, wets the floor.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Traps the creature in a stationary cage, resist to escape. Or creates a useless cage.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Electrocutes the creature, or EMPs the tile.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Adds 5 fire stacks, doses the creature with some plasma, or just puffs plasma gas.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Freezes the creature in a block like ice watchers.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Feeds the creature to an unhealthy extent.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports the creature next to the thrower.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Stuns the creature for 7 seconds, &amp;quot;timestop.&amp;quot; Otherwise, spawns a 5 second timestop.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Spawns a weak, hostile &amp;quot;copy&amp;quot; of whatever it hits, or the thrower if nothing hit.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors everything on the turf it impacts on.&lt;br /&gt;
* [[#Red Slime|Red]] - Causes heavy bleeding that recovers on its&#039; own slowly, or makes a blood puddle.&lt;br /&gt;
* [[#Green Slime|Green]] - Heals the thrower up to 25 points of damage, dealing same damage to the creature.&lt;br /&gt;
* [[#Pink Slime|Pink]] - The thrower hugs the hit creature from afar. Is not used up if it misses.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Causes goliath tentacles to dig up on the impacted turf.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Causes an IED-like explosion on the impacted tile.&lt;br /&gt;
* [[#Black Slime|Black]] - Blinds the creature for 10 seconds, or causes a cloud of smoke.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Gives the creature 5 units of pax, or makes a cleanable peace sign.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Spawns several glass shards in a 3x3 area. If creature has shoes, removes them.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Gives status effect that causes cloneloss until the creature holds a monkey cube.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Green Slime|Green]][[File:slimegreen.png]] (Mutative [[File:Mutative.gif]]){{anchor|Green Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Mutative extracts transform into various slime themed items.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Slime ball - Holds a living slime in stasis, portable.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Slime spear - Normal spear. Collapses when thrown, lighting target on fire.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Slime bandage - Works as a trauma kit, but on brute and burn, even on prosthetics.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Slime tank - A pocket-sized airtank that holds more than normal.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Slime plating - Can be put on girder or floor. Spreads to nearby girders/empty floors.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Slime cable - Endless cable coil. Cables can be removed by hand, but don&#039;t drop anything.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Slime fuel - Can be placed in any PACMAN-like generator to fully fuel it.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Slime crystal - When used on a container of water, converts it into snow!&lt;br /&gt;
* [[#Silver Slime|Silver]] - Slime pie - Tasty. Gives extra biomass to slimepeople.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Slime jaunter - A less sickening wormhole jaunter.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Slime album - A photo album. What, you were expecting something cool?&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Slime copier - A portable photocopier. Runs on slime jelly instead of toner.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Slime pad - An all-in-one suite for writing documents. Stylish.&lt;br /&gt;
* [[#Red Slime|Red]] - Slime IV - A larger-than-normal IV that can work even inside inventories one-layer deep.&lt;br /&gt;
* [[#Green Slime|Green]] - Slime injector - An injector that permanently changes a person...changing blood to acidic, and causes death to gib. Inversely, no soft crits, and damage won&#039;t slow you as much.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Slime letter - Saves last person hugged while holding it. Teleports when paper inserted.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Slime ducats - Becomes a small pile of coins made of crystallized slime.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Slime oil - Provides mild, long-lasting positive mood buffs when applied. It&#039;s essential.&lt;br /&gt;
* [[#Black Slime|Black]] - Slime veil - Two-handed. While held, standing still makes you almost invis/intangible.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Slime knife - No damage, but good at cutting food and butchering bodies!&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Slime sword - Not amazingly high damage. Can be added to the adamantine shield.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Slime soul - Lets you become someone else&#039;s slime-themed Guardian.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Pink Slime|Pink]][[File:slimepink.png]] (Gentle [[File:Gentle.gif]]){{anchor|Pink Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Gentle extracts provide the effect of a luminescent&#039;s effect of that color when activated. They have the same cooldowns as the luminescent activations, and have unlimited uses.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Gold Slime|Gold]][[File:slimegold.png]] (Symbiont [[File:Symbiont.gif]]){{anchor|Gold Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Symbiont extracts transform into surgery implantable organs that can give you various effects.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Slime stomach - If overfed, rapidly reduces nutrition and provides some healing.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Burning lungs - Able to breathe fire, and plasma/heat no longer hazardous to breathe.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Regenerative arm - Gives a healing hands ability for that hand, cannot use on self.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Stable lungs - Can breathe any gas safely, so long as the pressure/temperature is sufficient.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Industrial heart - Gain an internal autolathe, which you can interact with at will.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Jolt foot - Can activate an ability to teleport as far as 3 spaces forwards. Stopped by solid objects.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Plasmatic liver - Consuming plasma no longer toxic, and fuels 3 fire-related powers.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Frozen arm - Can freeze items in small blocks of ice, or entire people on a longer cooldown.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Autocannibalistic stomach - Impedes blood regeneration, but always at optimal nutrition.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Warping palm - Arm that lets you pick up items from any distance. Throwing places the item where clicked.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Chronal foot - Tracks your position five seconds ago. Can instantly warp back, or kick someone else there.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Replicant eyes - Produces a fragile eye item that you can see from like a camera bug.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Prism appendix - Gives an ability to let you paint items a color of your choice.&lt;br /&gt;
* [[#Red Slime|Red]] - Bloodsense eyes - Can pulse vision to blind, but able to see all living creatures.&lt;br /&gt;
* [[#Green Slime|Green]] - Acidic Lungs - Grants a lower-damage version of xenomorph neurotoxin spit.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Diplomatic tongue - Can understand all languages, and can always be understood.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Symbiotic arm - Can detach to use/pick up an item in the distance if it can find a path.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Obliterative heart - If the owner is gibbed or deleted, spawns a new dead body for them.&lt;br /&gt;
* [[#Black Slime|Black]] - Shadowhand - Can consume lights like a light eater for power. Expends this power on light/dark abilities.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Spirit brain - Ghosts can inhabit it. Similar objectives to if they became a sentient mob.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Rhinestone eyes - Can summon a handmirror. People who use the handmirror can see through your eyes.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Rainbow heart - Very obviously telegraphed and easy-to-interrupt delayed revival on death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Oil Slime|Oil]][[File:slimeoil.png]] (Detonating [[File:Detonating.gif]]){{anchor|Oil Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Detonating extracts have a large AoE based on the color, apart from a few standouts.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Feeds all slimes in a large area.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Creates a self-refilling, small &amp;quot;beaker&amp;quot; of welder fuel.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Can revive any dead creature at the cost of the user&#039;s &amp;quot;soul&amp;quot; (unclonable)*&lt;br /&gt;
* [[#Blue Slime|Blue]] - In a 7x7 area, if atmos pressure is less than 100, adds oxy until it is.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Fills in all space tiles in a 7x7 area with floors, or walls if at edge.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Creates the lightning crown, shocks don&#039;t do damage, charge abilities.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Converts nearby walls/floor into plasma walls / tiles. Avoid smoking.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Fires a radial burst of non-damaging, but extremely chilling, ice shards.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Creates a golden cookie that permanently increases max HP by 5. Max of +50.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Asks for a set of coordinates. Makes a two-way portal there, 30 seconds.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Clockwork Jumpsuit; incoming projectiles are briefly slowed, a-la bullet time.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Creates a contra-contraceptive pill. Makes a simple animal reproduce.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Colors all walls, floors, and windows in the area to a selected color.&lt;br /&gt;
* [[#Red Slime|Red]] - Everyone on screen attacks anyone nearby for 10 seconds. Symbol of Insanity.&lt;br /&gt;
* [[#Green Slime|Green]] - Users&#039; spine becomes massive jaws, can eat corpses to heal. No backpacks.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Creates heartphones; headphones that color your radio chat a nice pink.&lt;br /&gt;
* [[#Gold Slime|Gold]] - In a somewhat large radius, fills many nearby stone walls with ore.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Creates what amounts to a high-level piece of gibtonite, on a longer timer.&lt;br /&gt;
* [[#Black Slime|Black]] - Transmutative syringe - Draws/injects people&#039;s species, turning human if drawn.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Spirit Cloak - While worn, ghosts orbiting are visible, provide limited advice.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Creates a completely random golem corpse.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Creates a sample of miracle matter - duplicates almost any item once.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Black Slime|Black]][[File:slimeblack.png]] (Transformative){{anchor|Black Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Transformative extracts modify living slimes with passive effects or abilities, which are retained when slimes divide. One effect per slime, applying a new effect will overwrite the old one. &lt;br /&gt;
* [[#Grey Slime|Grey]] - Slimes split into 5 slimes instead of 4&lt;br /&gt;
* [[#Orange Slime|Orange]] - Slimes will light their targets on fire when shocking them&lt;br /&gt;
* [[#Purple Slime|Purple]] - Slimes passively regenerate more HP&lt;br /&gt;
* [[#Blue Slime|Blue]] - Slimes are guaranteed to retain one original color when splitting.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Slimes have 30% more max health.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Slimes gain electric charge faster.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Slimes rapidly consume atmospheric plasma, healing in the process.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Slimes take 50% less damage from exposure to water&lt;br /&gt;
* [[#Silver Slime|Silver]] - Slimes no longer lose nutrition over time, and may no longer feed.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Slimes with charge will teleport directly to their food. Sentient slimes may teleport randomly for 1 charge.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Slimes move 30% faster&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Slimes split into two identical adult slimes instead of four baby slimes.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Slimes always split into randomly colored offspring. Will never result in a rainbow slime.&lt;br /&gt;
* [[#Red Slime|Red]] - Slimes do 10% more damage when feeding and attacking. &lt;br /&gt;
* [[#Green Slime|Green]] - Slimes completely consume corpses they are feeding on at time of death.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Slimes will now speak common instead of simply understanding it.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Slimes will produce extracts that sell for more money in cargo&lt;br /&gt;
* [[#Oil Slime|Oil]] - Slimes douse anything they feed on in flammable liquid&lt;br /&gt;
* [[#Black Slime|Black]] - Slimes are almost completely transparent, but will become fully visible while feeding&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Slimes may randomly gain sentience, with loyalty to their caretaker (Slimes show up in ghost spawner menu, or may be clicked by ghosts to take possession of them) &lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Slimes take 50% damage from brute force attacks.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Slimes randomly change color every few seconds.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Light Pink Slime|Light Pink]][[File:slimelightpink.png]] (Loyal){{anchor|Light Pink Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Loyal extracts modify items they&#039;re used on to provide additional effects. only one effect per item.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Sticky - Item cannot be removed by others, only yourself.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Nettling - Item can&#039;t be picked up without some form of gloves, burns hand if tried.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Medicinal - Item heals whatever body part it&#039;s on, if at all.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Soapy - Item can&#039;t get soaked in blood or oil.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Metallic - Item has slightly more brute armor.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Glowing - Item gives off a gentle glow.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Combustive - Can only be applied to items with cells. Feeding item plasma recharges cell.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Cryonic - Hitting someone with the item reduces their body temperature.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Delicious - Item can be eaten for instantly increased satiation. Bonus if on a food item.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Telescopic - Can take a moment to collapse item into unusable, smaller form, or open it up again.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Waybound - Item can be &#039;bonded&#039; to by holder. Grants action to recall item to holder.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Phoenix - Item ashes upon destruction. Respawns if ashes not cleared.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Flashy - Item can always be seen on examine if held by a person.&lt;br /&gt;
* [[#Red Slime|Red]] - Blooded - Item has +5 force and throwforce.&lt;br /&gt;
* [[#Green Slime|Green]] - Mutalist - Clicking a simple animal with the item &amp;quot;gives&amp;quot; it to the simple animal, replacing onclick.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Comforting - Item provides a very slight mood buff while worn/carried.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Living - Item becomes alive, as if it were hit with a staff of animation. Shares user&#039;s faction.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Volatile - When destroyed, item makes a small explosion.&lt;br /&gt;
* [[#Black Slime|Black]] - Splitting - On cooldown, fires projectile that clicks whatever it hits with the item instead of throwing.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Loyalist - Hard to pick up for anyone except the last person to pick it up.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Crystal - Item has slightly more burn armor.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Pure - Item has the antimagic component.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Adamantine Slime|Adamantine]][[File:slimeadamantine.png]] (Crystalline){{anchor|Adamantine Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Crystalline extracts produce a crystal pylon which applies an effects to a 7x7 square area centered on the pylon. They&#039;re fragile and areas cannot overlap, however.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Slowly feeds all slimes in the area. &lt;br /&gt;
* [[#Orange Slime|Orange]] - Heats the immediate area and will immediately ignite anyone who gets too close. &lt;br /&gt;
* [[#Purple Slime|Purple]] - Slowly heals everyone in the area.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Acts as an air purifier, replacing all gasses in the area with Oxygen/Nitrogen at room temprature.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Heals nearby cyborgs. &lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Recharges power cells that are used on it and emits a soft glow. Will explode if a fully charged power cell is used on it. &lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Turns gaseous plasma in the area into plasma sheets slowly. Does not work unless concentration of plasma is high. &lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Vaporizes trash on the floor anywhere near it. &lt;br /&gt;
* [[#Silver Slime|Silver]] - Makes nearby plants grow a bit faster and prevents weeds/pests from growing. &lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports you to other bluepsace pylons when interacted with. The effect is instant if there are only two. &lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Prevents most of the effects of being in critical condition for everyone in the area. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Grows small crystal shards in the area, which can be smashed and added to almost any other material to increase its stack size.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors all tiles in the area every few seconds. &lt;br /&gt;
* [[#Red Slime|Red]] - Absorbs blood in the area, and may be interacted with to convert 100u of blood into a random human organ or piece of meat.&lt;br /&gt;
* [[#Green Slime|Green]] - When interacted with, steals and stores a genetic mutation inside of it. Applies this mutation to everyone in the area and cures the mutation from anyone who leaves the area. &lt;br /&gt;
* [[#Pink Slime|Pink]] - Applies pacifism to everyone in the area. &lt;br /&gt;
* [[#Gold Slime|Gold]] - Interact to be transformed into a random pet. Leave the crystal&#039;s area of effect to revert back into your normal form. &lt;br /&gt;
* [[#Oil Slime|Oil]] - Permanently lubes all tiles in the area of effect. &lt;br /&gt;
* [[#Black Slime|Black]] - Transforms all humanoid races into a random slime race, if they stay near the crystal for long enough. &lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Ghosts may interact with the crystal to become a crystal lightgeist. Crystal lightgeists can heal others, but are not capable of speech or interaction. &lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Increases damage resistance for everyone in the area. &lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - May consume other extracts in order to gain their effects, allowing for multiple effects in the same location. If multiple pylons with interactions required are used, only one may be interacted with&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Rainbow Slime|Rainbow]][[File:Rainbow_slime.gif]] (Hyperchromatic){{anchor|Rainbow Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Hyperchromatic extracts provide a permanant, innate ability, but it also comes with a permanant downside.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Gives the slime language to the user, changes speech verbs to slimelike.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Burning touch on cooldown, igniting items or people. Always flammable.&lt;br /&gt;
* [[#Purple Slime|Purple]] - On a cooldown, entering crit starts a heal effect, but you are stunned until it finishes.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Removes your need to breathe, but stops natural blood regeneration completely.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Vanguard-like spell, but stuns are both doubled and converted to brute damage afterward.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Somewhat long cooldown full-recharge-with-a-touch. Doubles damage from shocks.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - An ability that channels to drink all plasma from the air nearby, adding it as a reagent to you.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Toggle-able, small AoE, air is completely safe and fire is extinguished. While active, cannot breathe.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Can eat items to store them, and cough them up later. Getting hit makes you drop one.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - On cooldown, teleport somewhere you can see. Leaves a portal behind to follow you.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Timestop spell, slowed on use and for a bit after.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - You can split your body like a slimeperson, and re-merge. Health is shared between all of them.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Choose a color. You color everything you touch that color, including the floor.&lt;br /&gt;
* [[#Red Slime|Red]] - Grants bloodcrawling abilities, but doing so causes you to lose an extreme amount of blood.&lt;br /&gt;
* [[#Green Slime|Green]] - Change appearance/name(?) at will, but take 1.25x burn.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Link with others for power. Linked people can break the link at will, which hurts and stuns you.&lt;br /&gt;
* [[#Gold Slime|Gold]] - You can release your organs as creatures, and recapture them, but if they die you lose the organ.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Absorb explosions, and take clone damage depending on the explosion.&lt;br /&gt;
* [[#Black Slime|Black]] - You can become invisible for up to a minute. After ending it, you are blind for an equal duration.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Can track the direction to, and wellbeing of, someone you name. Heartbroken if they die.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Innate spacewalking, but unable to use guns not modified for nonhumans.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - You can scry to remotely view the station, but it leaves you vulnerable and has risks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== So You&#039;re a Traitor ==&lt;br /&gt;
What you can get here that can&#039;t be gotten easier elsewhere is an EMP and &amp;lt;strike&amp;gt;random hostile animals which include a few very deadly ones&amp;lt;/strike&amp;gt; CARPS SPACE BEARS ALIUMS SPIDERS HIVEBOTS PINE TREES OH GOD IT&#039;S HORRIFYING. Releasing the slimes is somewhat viable, but you will likely get caught doing so, and baby slimes are rather tame (Unless you have [[#Red Slime|Red Slime]] Essence. Then it&#039;s a party.)&lt;br /&gt;
&lt;br /&gt;
On the plus side, you do have a disposal chute that goes directly to space. Pretty handy for disposing of evidence, or people.&lt;br /&gt;
&lt;br /&gt;
Also remember the havoc with [[grenade]]s and bombs you can cause! If you can get access to [[Guide_to_chemistry|chemistry]] as well you can make some interesting grenades. [[Guide_to_chemistry#Advanced_mutation_toxin|Advanced mutation toxin]] with sugar in one beaker, phosphorus and potassium in the other. Set a timer in the [[Medbay]] and drop it and listen to all the people turning into [[Slime]]s. This is when you laugh to yourself and realize it backfires when all the slimes attack you.&lt;br /&gt;
&lt;br /&gt;
A full guide to ruining someone&#039;s day with slimes:&lt;br /&gt;
* [[#Red Slime|Red]] - Makes all slimes within sight range hyper aggressive. Also makes speed potions which can make it easier to evade guns while firing off other slime cores while still keeping high armor values or being able to go in space freely.&lt;br /&gt;
* [[#Green Slime|Green]] - Produces 1 unit of a chemical that turns people into different races including slime persons. Use it on someone and convince the AI that they&#039;re a danger to humanity. Needs at least 5 units for it to work in a smoke grenade.&lt;br /&gt;
* [[#Black Slime|Black]] - Turns people into actual slimes, no fort save. Again, 5 units in a smoke grenade will make for a very interesting shuttle flight.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Ignites a large fire.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Huge EMP.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Only way to get real roburgers (with [[Guide_to_chemistry#Nanomachines|nanomachines]]) and motherfucking GATFRUIT.&lt;br /&gt;
* [[#Gold Slime|Gold]] - We all know what this does.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Stops time in a small radius, allowing you to wreak many kinds of havoc.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Explosion. &lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Makes golems that can be converted to the cult/soul shard/revved. They have to follow orders given to them by their creator so feel free to make them suicide bomb with [[#Gold Slime|gold slime]] cores.&lt;br /&gt;
* [[#Light Pink Slime|Light pink]] - Enables you to make sentient beings, including anything a gold slime extract can produce. Magicarps included.&lt;br /&gt;
Don&#039;t forget about some of the wonderful slime crossbreeds for beating the piss out of fellow crewmen!&lt;br /&gt;
* [[#Orange Crossbreeding|Burning]] rainbow makes a rainbow knife that does random types of damage, making it a lot harder to heal from!&lt;br /&gt;
* The [[#Purple Crossbreeding|regenerative extracts]] can provide an important health boost in the middle of a fight, and Stabilized rainbow can auto-apply them in danger!&lt;br /&gt;
* Looking to go out with a bang, literally? Take a [[#Blue Crossbreeding|stabilized]] oil with you, hug your target, and kill yourself!&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=34325</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=34325"/>
		<updated>2021-11-24T06:43:54Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Virology for the Layperson: Preventing Diseases=&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
&lt;br /&gt;
Diseases can be an annoyance to cure and prevent. However, if everyone does their part, an outbreak can be easy to deal with. If a disease is spreading, it&#039;s up to you to prevent yourself from getting it, or, if you&#039;re infected, preventing yourself from spreading it before you&#039;re cured.&lt;br /&gt;
&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the methods by which a disease spreads. A virus in one of these tiers spreads as if by all tiers below it, unless it&#039;s in the Special tier. Each has listed the means to prevent spread, and are listed when getting a medical scan of the virus:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected. &lt;br /&gt;
* Contact - The infection infests the skin of the host. Merely touching, or bumping into them, is enough to catch the infection. If infected with a Contact virus, isolate yourself from high traffic areas. Wearing bio-protective clothes will protect from contact infection&lt;br /&gt;
* Fluids - The infection spreads through fluids, and is susceptible to mutation, if it&#039;s an advanced disease. Diseases which spread through fluids infect through vomit, blood, and similar floor splatters- wear bandages if infected and bleeding. White Shoes are sufficient to protect from most sources of Fluid spread disease. &lt;br /&gt;
* Blood - The infection will typically only spread through injection, bites, ingestion and other methods which must usually be intentional. Bloodborne viruses are of minimal concern- if infected, you can safely visit Medical for treatment. Blood transmission diseases can also be spread by sharing syringes- exercise extreme caution!&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
====Hunger====&lt;br /&gt;
Being hungry makes it easier for you to transmit and catch diseases. Eat well, stay healthy!&lt;br /&gt;
====Isolation====&lt;br /&gt;
If you&#039;re infected with a virus, avoid contact with other crew! if the virus is deadly, try finding an alternate route into medical- don&#039;t give everyone in the lobby viral supertuberculosis!&lt;br /&gt;
====Sterilization====&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination. Make sure blood is cleaned from the floor at all times; any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
====Spaceacillin====&lt;br /&gt;
Spaceacillin prevents diseases from spreading when injected into a host. use it to prevent further spread!&lt;br /&gt;
====Biohazard PPE====&lt;br /&gt;
The following PPE, or, personal protective equipment, all serves to slow the spread of disease, whether you are or are not infected:&lt;br /&gt;
* Wearing a full biosuit, and some EVA suits, will protect you entirely from Contact and Fluid based infections. This equipment does not protect from airborne illness- wear your internals!&lt;br /&gt;
* A virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs or Research Director jumpsuit provides some biological protection&lt;br /&gt;
* Wearing a labcoat also provides rudimentary protection from contact infection&lt;br /&gt;
* [[Latex Gloves]] (and nitrile gloves) provide some degree of protection from biohazards, though most gloves offer at least a partial degree. If you must pick up a biohazardous object, wear latex or nitrile gloves!&lt;br /&gt;
* Sterile masks offer some biohazard protection&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best) will protect you from diseases transmitted from puddles on the floor to some degree, with White Shoes providing the most protection&lt;br /&gt;
* [[Internals]] are a foolproof way to protect yourself from airborne pathogen&lt;br /&gt;
====Mutations====&lt;br /&gt;
Some viruses mutate when spread. This may change their cure. However, they&#039;re still susceptible to the same vaccine! If a virus is shown to mutate, make sure to produce vaccines.&lt;br /&gt;
&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Most infections have a chemical cure, which can be administered to remove the infection. Generally, 5 to 10 units are sufficient to cure an infection. However, once you are cured, you should take a blood sample and give it to the virologist!&lt;br /&gt;
====Vaccination====&lt;br /&gt;
A vaccine is a special reagent that the virologist can create using the blood of a person who has been cured of a disease. Unlike a Cure, only one tenth of a unit of a vaccine is necessary to cure a disease, and it has no side effects, unlike some cures&lt;br /&gt;
====Creating Vaccines====&lt;br /&gt;
The Virologist has access to a machine called the [[File:Pandm.gif|32px]]PanD.E.M.I.C 2200. This machine has the capability to produce a Vaccine when given blood containing antibodies- IE, blood of a cured person. Simply put a beaker containing this blood into the machine, select an infection to synthesize a vaccine for, and you&#039;ll have a bottle full of 15 units of vaccine!&lt;br /&gt;
&lt;br /&gt;
===Simple Diseases===&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases and afflictions aren&#039;t necessarily even diseases- some of them lack vaccines. If a disease can&#039;t be vaccinated, curing it is not within the domain of the virologist&#039;s job.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. There is no vaccine for alien parasites. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. There is no vaccine for Zombie Infection. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. There is no vaccine for Jungle Fever. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here. There is no vaccine for Heart Disease. || N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]] || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|-&lt;br /&gt;
|The Rhumba Beat&lt;br /&gt;
|Unknown&lt;br /&gt;
|Random events&lt;br /&gt;
|Causes the infected to take burn damage, be lit on fire, and finally: start exploding when it reaches the last stage. Chick Chicky Boom!&lt;br /&gt;
|Contact&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[virologist|Virology]] 101: Advanced Diseases=&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: I don&#039;t get paid enough for this&amp;quot;&amp;gt;[Greetings, loyal Nanotrasen employee! I am Sulfur IV], NANOTRASEN&#039;S TOP VIROLOGIST. I HAVE [PHDs in biochemistry, epidemiology, genetics, philosophy, bioengineering, and software engineering, and multiple awards for my achievements in virology and related fields], AND I&#039;M GOING TO [educate the next generation of promising young doctors on] EXACTLY HOW TO CREATE [safe and beneficial viral agents]! LISTEN WELL, AS [you may replay this recording as many times as you need to in order to understand the material]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Tools of the Trade==&lt;br /&gt;
&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
The Pandemic 2200 is a stationary, versatile machine used for Virology. When you place a beaker, bottle, or other container that holds blood that contains a virus, the Pandemic will scan it. It will give you the virus&#039; precise stats, transmission type, cure, and full explanations on each of its symptoms, and their thresholds, regardless of the virus&#039; stealth.&lt;br /&gt;
====Creating a Culture====&lt;br /&gt;
The pandemic can be used to create a culture of a virus, on a small cooldown. This creates a bottle of 20 units of synthblood that contains a copy of the virus within the extrapolator. This function alone makes the Pandemic an essential tool for a virologist&lt;br /&gt;
====Vaccination====&lt;br /&gt;
When a virus is cured, that person&#039;s blood will contain antibodies. On a much longer cooldown than creating a culture, a Vaccine can be created for any cured viruses in a blood sample.&lt;br /&gt;
&lt;br /&gt;
===[[File:Explorator_scan.gif|64px]]Viral Extrapolator===&lt;br /&gt;
The viral extrapolator is a bulky, slow, but portable device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand. Using an extrapolator on any target that has any sort of viral contamination will preform a special interaction, depending on what mode it&#039;s in&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. An extrapolator will not tell you the cure. If a virus is too stealthy, it will show you that the virus is there, but will not tell you any more information&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
====Upgrading the extrapolator====&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms. You can print out more scanning modules in the medical lathe- these are very important if you want to get higher level symptoms!&lt;br /&gt;
====Symptom Isolation====&lt;br /&gt;
The viral extrapolator has a second, very potent use: by using it on a virus culture bottle whilst it is in [[File:Explorator_sample.gif|32px]]Extract mode, you can isolate symptoms, depending on the extrapolator&#039;s scanner level- a tier 2 or higher scanner is required for level 8 symptoms, and a tier 3 or higher scanner is required for level 9 symptoms. Isolating a symptom creates a culture bottle containing nothing but that symptom. &lt;br /&gt;
&lt;br /&gt;
===Other Useful Tools===&lt;br /&gt;
* Dropper: All virus recipes only need one unit of chemical, so a dropper is absolutely essential for transferring the smaller amounts&lt;br /&gt;
* Bio-bag: You will likely isolate many symptoms, and find many diseases with your extrapolator, and you can keep all of those cultures in a handy biobag! you can find these in biohazard lockers&lt;br /&gt;
* Medical belt: A medical belt can hold your bulky extrapolator, biobags, droppers, etc. You can find one in medbay storage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Diseases: an explanation==&lt;br /&gt;
An Advanced Disease is a special kind of virus, which has special Stats and Symptoms, which control its effects and attributes&lt;br /&gt;
&lt;br /&gt;
===Understanding stats===&lt;br /&gt;
Outside of symptom thresholds, stats are somewhat simple to understand&lt;br /&gt;
====Stealth====&lt;br /&gt;
If stealth is above two, medical scanners and medical HUDs cannot detect it. &lt;br /&gt;
====Stage Speed====&lt;br /&gt;
Stage speed influences a viruses incubation period, or Stage. A virus has five stages, with a probability equal to its Stage Speed (or 2, if stage speed drops below 2) each disease tick to progress to the next stage- more stage speed makes a virus progress faster&lt;br /&gt;
====Resistance====&lt;br /&gt;
Resistance determines how hard a virus is to cure- the higher the resistance, the longer a cure will take to cure a virus. Resistance also determines which cure a virus uses- Divide the amount of symptoms in a virus by two, subtract it from the virus&#039; resistance, and consult the table below to determine which list of cures it will pick from. Only one cure will be picked from the list!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|1 or less||2||3||4||5||6||7||8||9||10||11 or more&lt;br /&gt;
|-&lt;br /&gt;
|Water, Nutriment, Ash, Iron||Ethanol, Radium, Potassium, Lithium, Oil||Table Salt, Nicotine, Space drugs||Saline-Glucose Solution, Antihol, Welding fuel, Space Cleaner||Spaceacillin, Mindbreaker Toxin, Itching Powder, Cryoxadone, Epinephrene||Miner&#039;s Salve, Oxolandrone, Atropine||Leporazine, Holy Water, Neurine||Concentrated Barber&#039;s Aid, Happiness, Pentetic Acid||Haloperidol, Pax, Black Powder, Diphenhydramine||Lipolicide, Ketamine, Methamphetamine||Krokodil, Quantum Hair Dye, Modafinil&lt;br /&gt;
|}&lt;br /&gt;
====Transmission====&lt;br /&gt;
Transmission determines the vector by which a virus spreads. Subtract the amount of symptoms from a virus&#039; transmission stat, and then consult the following table to determine what vectors your virus is capable of using to spread&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|Any result||3 or more ||4 or more||5 or more&lt;br /&gt;
|-&lt;br /&gt;
|Blood||Fluids||Contact||Airborne&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Severity====&lt;br /&gt;
Severity is a special stat. it is added up in a special order, depending on the symptom. Severity affects disease mutation, which disease slot it occupies within a host, and how the disease appears on a medical HUD. The process to determine severity is detailed below&lt;br /&gt;
#Neutered symptoms have no effect on severity&lt;br /&gt;
#Symptoms with 5 or higher severity are added. If severity is greater than 5 already, add that symptom&#039;s severity minus five instead&lt;br /&gt;
#If severity is less than 5, symptoms with severity of 1-2 are added, to a maximum of 3 severity&lt;br /&gt;
#If severity is less than 5, symptoms with a severity of 3-4 are added, to a maximum of 4 severity&lt;br /&gt;
#Symptoms with a severity of 0 or less are added&lt;br /&gt;
&lt;br /&gt;
===Advanced Disease Slots===&lt;br /&gt;
Every host has five special advanced disease slots, each of which can have a different disease. If a disease tries to infect the same slot as another disease, its transmission must be at least twice the resistance of the disease occupying the slot, in which case, it pushes the occupying disease out, but doesnt cause immunity. Simple diseases do not occupy disease slots. This mechanic may be exploited by a virologist to stack multiple diseases- typically, no more than three.&lt;br /&gt;
#The first slot is occupied by diseases with &#039;&#039;&#039;0 or lower severity&#039;&#039;&#039;&lt;br /&gt;
#The second slot is occupied by diseases with &#039;&#039;&#039;1 to 4 severity&#039;&#039;&#039;&lt;br /&gt;
#The third slot is occupied by diseases with &#039;&#039;&#039;5 or higher severity&#039;&#039;&#039;&lt;br /&gt;
#The fourth slot is occupied by &#039;&#039;&#039;Sentient&#039;&#039;&#039; diseases&lt;br /&gt;
#The fifth slot is occupied by &#039;&#039;&#039;Dormant&#039;&#039;&#039; diseases. there is no limit to diseases in this slot, but none of them do anything&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Symptoms===&lt;br /&gt;
A Symptom is a single effect a virus causes. A virus can have up to 6 symptoms. Symptoms each have their own stats, which are added to the virus&#039; stats (except severity, which is calculated differently). Symptoms go from levels 0-9. &lt;br /&gt;
====Symptom Levels====&lt;br /&gt;
* &#039;&#039;&#039;Level 0&#039;&#039;&#039; symptoms are wacky symptoms that could fit within levels 1-6, outside of the fact they&#039;re ridiculous. Can only be obtained from Anomalous Virus Food, or mutant clown and mime viruses&lt;br /&gt;
* &#039;&#039;&#039;Levels 1 and 2&#039;&#039;&#039; are mundane virus symptoms you could expect to see on an everyday virus&lt;br /&gt;
* &#039;&#039;&#039;Level 3&#039;&#039;&#039; symptoms are lower grade negative symptoms that are merely debilitating.&lt;br /&gt;
* &#039;&#039;&#039;Level 4&#039;&#039;&#039; symptoms alter how a virus itself acts&lt;br /&gt;
* &#039;&#039;&#039;Level 5&#039;&#039;&#039; symptoms are odd symptoms that are primarily useful for stat boosts&lt;br /&gt;
* &#039;&#039;&#039;Level 6&#039;&#039;&#039; symptoms are low-tier beneficial symptoms and neutral symptoms with unique effects&lt;br /&gt;
* &#039;&#039;&#039;Level 7&#039;&#039;&#039; symptoms are potentially lethal negative symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 8&#039;&#039;&#039; symptoms are beneficial symptoms that are more universally useful than level 6 symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 9&#039;&#039;&#039; symptoms are the most powerful symptoms. They arent reliably obtainable, and would fit into any other level besides being generally more powerful than most other symptoms in some way&lt;br /&gt;
====Thresholds====&lt;br /&gt;
Most symptoms have Stat Thresholds. If the virus they are included in meets a threshold, they gain a new and interesting effect. &amp;lt;big&amp;gt;&#039;&#039;&#039;Thresholds are one of the most important parts of being a robust virologist. Use them!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disease chemicals and modification===&lt;br /&gt;
====Combining diseases====&lt;br /&gt;
If you mix two disease cultures, the viruses will be combined, mixing their symptoms. this is useful if you have been isolating symptoms with an extrapolator.&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It isn&#039;t as useful as it used to be, but you may find some niche uses for it, especially if you lack an extrapolator&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection, and some symptoms like Macrophage. Good for personal diseases, or if you wanna meet a transmission threshold without spreading the disease. &lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited. A Preserved disease won&#039;t evolve while spreading- if you make a spreading beneficial disease, you should definitely preserve it.&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. You should always neuter stat symptoms with mechanical effects, such as Sneezing, Ducatopod, etc. &#039;&#039;&#039;Neutering a symptom sets its severity to 0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Virus Evolution===&lt;br /&gt;
When a virus that has not been preserved through Cryostylane that can spread via the &#039;&#039;&#039;Fluids&#039;&#039;&#039; vector infects a target, and is not the &amp;quot;master copy&amp;quot; of a virus, it has a chance to Evolve. &lt;br /&gt;
====Evolution chance====&lt;br /&gt;
Viruses have a 35% chance to evolve when transmitted. subtract the virus&#039; net Stealth and Resistance from this score (this cannot increase mutation chance above 50) to get the base evolution chance of a virus&lt;br /&gt;
====Evolution Level====&lt;br /&gt;
Viruses do not evolve equally. When a virus evolves, the level of the symptom it evolves to is determined by its &#039;&#039;&#039;Severity&#039;&#039;&#039;&lt;br /&gt;
*The minimum level of this symptom is between 1 and 6, determined by subtracting three from the virus&#039; severity&lt;br /&gt;
*The maximum level of this symptom is equal to the virus&#039; severity plus 4, though it cannot exceed nine&lt;br /&gt;
*Exceedingly rarely, or if the target is a Clown or a Mime, the virus may evolve a level 0 symptom instead. If the conditions to do this are met, it can just spawn a lower level symptom instead, however&lt;br /&gt;
====Curing a mutant virus====&lt;br /&gt;
Viruses change cures when they mutate. However, immunity to one is immunity to all strains! Additionally, a vaccine for one strain works for all strains of the virus!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Making a virus=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: Fuck you.&amp;quot;&amp;gt;And we come to the meat of why I was the one hired to write this boring textbook of a guide that my corporate editor is no doubt going to [do their job and maintain a professional tone on]. I&#039;m going to teach you exactly how a pro designs a virus. According to my contract, I don&#039;t have to tell you any procedure as far as it comes to actually doing the nitty-gritty of it, so I won&#039;t- you gotta find out the technique yourself. Good luck, [soon-to-be qualified individual]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Creating a virus recipe==&lt;br /&gt;
This is the first step to designing your virus, and it&#039;s the most important one. Before you even start, you need a game plan- what kind of virus are you going to make? do you want it to be just for yourself? for the crew? &amp;lt;span title=&amp;quot;Editors note: The fact we still keep this disloyal scum around baffles me.&amp;quot;&amp;gt;[Are you designing a proof-of-concept virulent agent for the purpose of a Nanotrasen-signed military arms contract]?&amp;lt;/span&amp;gt;. After that, choose your symptoms, calculate their totals, and take thresholds into account. &lt;br /&gt;
*Most viruses for impersonal use are designed on a single virus, due to the fact that spreading multiple diseases at once presents unforeseen challenges, and that most people who would accept a normal beneficial disease do not want to deal with the inconveniences of higher-severity symptoms&lt;br /&gt;
*If you&#039;re creating a virus for yourself, however? try to make a virus that uses all three disease channels available to you. Remember that most deadly symptoms can, in some way, be inhibited by a beneficial symptom or two.&lt;br /&gt;
&lt;br /&gt;
==Obtaining Symptoms==&lt;br /&gt;
The first thing a virologist needs to do once they have a recipe is hunt down the symptoms they need to make that recipe. This is what a virologist will spend most of their shift doing! Use one of the methods detailed below to find the symptoms you need&lt;br /&gt;
&lt;br /&gt;
===Symptom Hunting===&lt;br /&gt;
The Viral Extrapolator can be used to extract diseases from several sources. Clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] mode will determine if it has a disease, and, if the disease is not too stealthy, what symptoms it has. Otherwise, clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] mode will extract the disease from the target. The following sources are the most common sources of viruses, usually found in maintenance:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases. These will spread their disease when used! be careful.&lt;br /&gt;
* Mice and rats. These will also spread their disease when eaten- be careful&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
====Dormant Diseases====&lt;br /&gt;
Dormant Diseases are an inactive disease on a station employee. Employees of some jobs are likelier to have diseases than others, and some races are less or more likely to have diseases. Experiment!&lt;br /&gt;
A dormant disease can be obtained like any other hunted disease, or you may take a blood sample of the affected employee. Dormant diseases are special in that they are &amp;lt;b&amp;gt;unsuited for modification&amp;lt;/b&amp;gt;- you must isolate their symptoms for use&lt;br /&gt;
&lt;br /&gt;
===Mutagenic Chemicals===&lt;br /&gt;
[[Guide_to_chemistry#Virology_Recipes|Virological Reagents]] are used to obtain a symptom from a specific symptom level. This is generally less efficient than other methods of obtaining symptoms, and cannot obtain level 9 symptoms. Generally, the most efficient way to obtain a symptom via mutagenic chemicals is dumping one unit of the chemical into a culture with one symptom until you find the symptom you want, without clearing the bottle. After you find the desired symptom, use the extrapolator to isolate it. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Discovered when an intern spilt their banana milkshake in one of my cultures, Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining ten units of pure Laughter (made by mixing banana juice and sugar) with virus food. This is the only way to obtain level 0 symptoms on a reliable basis- so if you wish to use one, you are required to use anomalous virus food.&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
&lt;br /&gt;
===Viral Evolution===&lt;br /&gt;
Viral evolution is the slowest and least efficient way to obtain symptoms. However, it&#039;s also the only way to reliably obtain level 9 symptoms. The lower a viruses cumulative resistance and stealth are, the likelier a virus is to mutate when it is transmitted. Viruses do not mutate when first injected, nor do they mutate if they cannot spread by fluid transmission. If a virus mutates, it will gain a new symptom. This symptom&#039;s level depends on the viruses severity- the lowest possible level is the lower of severity-3, or 6. The highest possible level is severity +4, or 9. The best way to obtain new symptoms through viral evolution is testing a transmittable, deadly disease on monkeys, and curing it when monkeys dont get what you want, that you may reuse them. Follow biohazard protocol whilst doing so!&lt;br /&gt;
====Biohazard Protocol====&lt;br /&gt;
Testing and evolving a virus is very dangerous. Make sure to warn all visitors and medical personnel when experimenting with a virus. Wear proper protective gear, so as not to expose yourself to the virus. If you get infected, do not leave your laboratory! call for help, so as not to spread the virus!&lt;br /&gt;
&lt;br /&gt;
==Finalizing your virus==&lt;br /&gt;
When you have found all your symptoms, it&#039;s a simple manner of isolating them, combining them, making cultures, and then doing a few final steps, depending on the virus&lt;br /&gt;
*If your virus is transmittable by Fluids, consider adding &#039;&#039;&#039;Cryostylane&#039;&#039;&#039; to the mix. This will prevent it from mutating!&lt;br /&gt;
*If your virus is transmittable at all, you must get the approval of the Chief Medical Officer and the Captain before using it outside of your laboratory. &lt;br /&gt;
*If you plan to distribute a virus to the public, get the approval of the Chief Medical Officer&lt;br /&gt;
*If your virus does not have a symptom that will transmit it regardless of its transmission vector, adding &#039;&#039;&#039;Spaceacillin&#039;&#039;&#039; will Falter it, and prevent it from spreading.&lt;br /&gt;
*If you are a race that isn&#039;t virus immune, but can&#039;t gain a disease by normal means, whether due to being unable to drink, or being unable to inject a virus, you can have an infected monkey bite you. If no monkeys are available, you can use a Cryotube- placing the culture in the tube will infect you&lt;br /&gt;
&lt;br /&gt;
=Symptoms Table=&lt;br /&gt;
Hover over the thresholds to see the effects of each.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Required Chemical&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The deadliest of the three deadliest symptoms. Knocks you out and suffocates you at insane speeds, if you meet the easy thresholds. Kills people even faster when they enter crit&amp;quot;&amp;gt;Acute Respiratory Distress Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Alopecia&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 5 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The least overtly deadly of the three deadliest symptoms, but definitely the most fun- and also stealthy&amp;quot;&amp;gt;Alkali perspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || -2 || -2 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency. +1 severity.&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. +2 severity.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host. Brings severity to 6.&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Out of the three deadliest symptoms, probably crits the fastest. However, due to dealing brute damage and not stunning, it&#039;s inferior to ARDS. However, it has a somewhat hidden threshold (stealth 2, speed 12) that makes the victim become a fast zombie&amp;quot;&amp;gt;Autophageocytosis Necrosis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -2 || 1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol. This is supported by the fact that it has no effect on the undead.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A beneficial symptom in disguise, the 12 resistance threshold injects the bees and the host with one of the game&#039;s best healing chems. Careful, as bees still do one brute damage per sting.&amp;quot;&amp;gt;Bee Infestation&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 2 || 1 || 1 || 2 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]  || style=&amp;quot;color:#ff0000&amp;quot;| Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Biometallic Replication&lt;br /&gt;
| 0 || 1 || 4 || -1 || 0 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to infect robotic species, such as IPCS. The virus also allows inorganic hosts to use nanites.|| &amp;lt;span title=&amp;quot;Slowly replaces the host&#039;s organic organs with clockwork versions of themselves, which offer no inherent advantage. +1 severity.&amp;quot;&amp;gt;Stage Speed 4,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Slowly turns the host&#039;s body into that of a clockwork automaton. This offers no inherent advantage. +1 severity.&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Most of the new organs and bodyparts gain inherent advantages, though most aren&#039;t as good as those obtained in Robotics. -3 Severity&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
| 1 || 6 || -2 || 1 || 3 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 8 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host damages anyone who touches them ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | The host coughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity  &amp;quot;&amp;gt;resistance 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Somewhat robust. A good symptom to add to a disease that has room for it&amp;quot;&amp;gt;Confusion&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 || -1 || -3 || 0 || 2 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity. &amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -1 || 1 || -3 || 2 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity &amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Chooses mutations from your already existing genome. it&#039;s... subpar.&amp;quot;&amp;gt;Deoxyribonucleic Acid Saboteur&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 0 || -3 || 3 || 3 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Dermagraphic Ovulogenesis&lt;br /&gt;
| -3 || 1 || 0 || 2 || -1 || 8 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus causes the host to grow egg-like nodules on their skin, which periodically fall off and contain the disease and some healing chemicals. || &amp;lt;span title=&amp;quot;Eggs and Egg Sacs contain all diseases on the host, instead of just the disease containing the symptom. +1 Severity &amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs will &#039;explode&#039; into eggs after a period of time, covering a larger area with infectious matter. +1 Severity&amp;quot;&amp;gt;Transmission 16&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot; Eggs and Egg Sacs contain more healing chems. -1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Eggs and Egg Sacs become nearly transparent, making them more difficult to see. +1 Severity&amp;quot;&amp;gt;Stealth 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs fall off the host more frequently.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Heh. it makes lube, heh.&amp;quot;&amp;gt;Ducatopod&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 2 || 5 || -2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes the host to secrete industrial grade lubricant from their feet. ||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you never physically older than young adulthood and prevents death by old age. !&amp;lt;span title=&amp;quot;an excellent symptom for beneficial and single-target viruses&amp;quot;&amp;gt;Should be used for buffing your disease.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 1 || 3 || 3 || 1 || 0 || 5 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!Fever&lt;br /&gt;
| -1 || 3 || 3 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot;&amp;gt;Resistance 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -1 || 1 || 1 || 1 || 3 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, that weakens the host. +1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot;&amp;gt;Stage Speed 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A newer death symptom. very slow to kill, but kills fast when it does. &amp;quot;&amp;gt;Heart Disease&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || 1 || -6 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.|| &amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hemorrhaging Fasciitis&lt;br /&gt;
| -3 || -2 || 0 || -1 || 4 || 7 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Host experiences severe bleeding, which will become lethal.||&amp;lt;span title=&amp;quot;Host will take brute damage as their flesh bursts open&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host sprays infected blood everywhere, and bleeding becomes far deadlier&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;This symptom has some really fun uses if you get creative.&amp;quot;&amp;gt;Hyperperspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -1 || 0 || 1 || 1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Sweat will clean surrounding tiles, and the symptom no longer leaves puddles&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -3 || -4 || -2 || 3 || 3 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;If you want a contagious disease, the stats and effect of this symptom make it nearly mandatory&amp;quot;&amp;gt;Inorganic Biology&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 4 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;I like using with hyperperspiration this to turn monkys to gorillas. very slowly, though.&amp;quot;&amp;gt;Irradiant Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 2 || -1 || 2 || 3 || 7 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage|| &amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scrath itself when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Macrophage is a versatile symptom, which works either as an add-on to a disease for transmission, or as a main symptom to make a disease deadly and perhaps transmit another disease as well.&amp;quot;&amp;gt;Macrophage&amp;lt;/span&amp;gt;&lt;br /&gt;
| -4 || 1 || -2 || 2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Metabolic Boost&lt;br /&gt;
| -1 || -2 || 2 || 1 || 0 || 8 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot;| Doubles the host&#039;s metabolism speed, making them process chems much faster than normal, but also increasing their hunger tenfold. ||&amp;lt;span title=&amp;quot;Reduces hunger rate&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Chemical metabolization is tripled instead of doubled&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| The virus strengthens the bonds between neurons, reducing the duration of any ailment of the mind. Heals brain damage, and can cure mild and heavy traumas if upgraded. || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || 0 || 6 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus multiplies metal and silicate structure, enhancing nanite replication and healing the host&#039;s mechanical bodyparts. This can cause some unpredictable nanite activation.||&amp;lt;span title=&amp;quot;Increases the replication boost.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Narcolepsy&lt;br /&gt;
| 1 || -1 || -2 || -2 || 3 || 3 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || 2 || 2 || 0 || 0 || 4 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect undead races, and continues to process even when the host dies. It&#039;s especially useful if combined with symptoms like Bee Infestation or Macrophage|| None&lt;br /&gt;
|-&lt;br /&gt;
!Necropolis Seed&lt;br /&gt;
| 0 || 3 || -10 || -3 || -1 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the host do more damage with their punches, take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot;&amp;gt;Stealth 8,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot;&amp;gt;Resistance 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A decent damage symptom, especially with how difficult brain damage is to heal, and it&#039;s under level nine.&amp;quot;&amp;gt;Neural Decay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 3 || 7 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Doubles frequency of cell death&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Of the healsymptoms, this has the worst main side effect and the most niche heal- it&#039;s very good offensively&amp;quot;&amp;gt;Organic Flux Induction&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -1 || -1 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes EMPs on the host occasionally. Has a cell damage healing threshold.||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The second half of a clown plague. Heh. Analagous to coughing, but buffs transmission a bit better, and is far less annoying, unless thresholds are met&amp;quot;&amp;gt;Pierrot&#039;s Throat&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;TETSUOOOO&amp;quot;&amp;gt;Pituitary Disruption&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -2 || 1 || -2 || 1 || 8 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas. -1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Triples healing speed, but causes minor cell damage over time. Teratomas become more advanced. Also causes limb regeneration, and for teratoma organs to be spontaneously absorbed and integrated. +3 Severity.&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Hey, we ported it, and still have revitiligo too!&amp;quot;&amp;gt;Polyvitiligo&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 1 || 4 || 1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -3 || -2 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma. This activates symptoms that normally only activate on death&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Revitiligo&lt;br /&gt;
| 1 || 2 || 1 || 2 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes the host black. Every virologist&#039;s first joke plague. &amp;lt;span title=&amp;quot;But unlike /tg/, we didnt just up and remove it!&amp;quot;&amp;gt;No one finds it funny anymore.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;My favorite stat symptom. It makes you valid but I never neuter it.&amp;quot;&amp;gt;SBG Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 || 2 || 3 || 1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease. ||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 8 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| Quickly heals oxygen damage, negating the need for air. || &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Shivering&lt;br /&gt;
|0 || 2 || 2 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
| 0 || 4 || -1 || 1 || 0 || 6 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them, which also causes them to go haywire as they die. The virus&#039; silicon-eating will also severely damage mechanical bodyparts.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed.&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The symptom with the highest transmission, and a starter symptom at that.&amp;quot;&amp;gt;Sneezing&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 3 || 0 || 4 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| 1 || -1 || -2 || -1 || 4 || 7 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot; | Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 0 || -1 || 8 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;|  Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The viruse&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement&lt;br /&gt;
| 0 || 2 || -2 || -3 || 0 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;secretly robust as fuck, makes a virus incredibly hard to cure.&amp;quot;&amp;gt;Toxolysis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -2 || 2 || -2 || 0 || 6 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Your gateway to a single target disease.&amp;quot;&amp;gt;Viral Aggressive Metabolism&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || 1 || 3 || -4 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite the high transmission, this is actually usually the first of the three high-transmission stats to be dropped on an unorthodox disease, due to the low resistance&amp;quot;&amp;gt;Viral Evolutionary Acceleration&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Self-Adaptation in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite what it may claim, this symptom has a transmission score of zero- it&#039;s pretty good if your disease needs to meet a resistance threshold&amp;quot;&amp;gt;Viral Self-Adaptation&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;|No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Evolutionary Acceleration in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!Vitiligo&lt;br /&gt;
| 2 || 0 || 3 || 1 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A bit impractical, but it can be fun if you dont want to hurt the station as a traitor&amp;quot;&amp;gt;Voice Change&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || -2 || -2 || 2 || 2 || 3 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || 0 || 1 || 2 || 1 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| 0 || 2 || -2 || 1 || 2 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable, and only cleanses obesity- it no longer causes starvation&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Mostly a fun wizard plague. Doesn&#039;t have much practical use, analagous to Voice Change&amp;quot;&amp;gt;Wizarditis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host believes themselves to be a wizard ||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=34324</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=34324"/>
		<updated>2021-11-24T06:43:05Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Virology for the Layperson: Preventing Diseases=&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
&lt;br /&gt;
Diseases can be an annoyance to cure and prevent. However, if everyone does their part, an outbreak can be easy to deal with. If a disease is spreading, it&#039;s up to you to prevent yourself from getting it, or, if you&#039;re infected, preventing yourself from spreading it before you&#039;re cured.&lt;br /&gt;
&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the methods by which a disease spreads. A virus in one of these tiers spreads as if by all tiers below it, unless it&#039;s in the Special tier. Each has listed the means to prevent spread, and are listed when getting a medical scan of the virus:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected. &lt;br /&gt;
* Contact - The infection infests the skin of the host. Merely touching, or bumping into them, is enough to catch the infection. If infected with a Contact virus, isolate yourself from high traffic areas. Wearing bio-protective clothes will protect from contact infection&lt;br /&gt;
* Fluids - The infection spreads through fluids, and is susceptible to mutation, if it&#039;s an advanced disease. Diseases which spread through fluids infect through vomit, blood, and similar floor splatters- wear bandages if infected and bleeding. White Shoes are sufficient to protect from most sources of Fluid spread disease. &lt;br /&gt;
* Blood - The infection will typically only spread through injection, bites, ingestion and other methods which must usually be intentional. Bloodborne viruses are of minimal concern- if infected, you can safely visit Medical for treatment. Blood transmission diseases can also be spread by sharing syringes- exercise extreme caution!&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
====Hunger====&lt;br /&gt;
Being hungry makes it easier for you to transmit and catch diseases. Eat well, stay healthy!&lt;br /&gt;
====Isolation====&lt;br /&gt;
If you&#039;re infected with a virus, avoid contact with other crew! if the virus is deadly, try finding an alternate route into medical- don&#039;t give everyone in the lobby viral supertuberculosis!&lt;br /&gt;
====Sterilization====&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination. Make sure blood is cleaned from the floor at all times; any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
====Spaceacillin====&lt;br /&gt;
Spaceacillin prevents diseases from spreading when injected into a host. use it to prevent further spread!&lt;br /&gt;
====Biohazard PPE====&lt;br /&gt;
The following PPE, or, personal protective equipment, all serves to slow the spread of disease, whether you are or are not infected:&lt;br /&gt;
* Wearing a full biosuit, and some EVA suits, will protect you entirely from Contact and Fluid based infections. This equipment does not protect from airborne illness- wear your internals!&lt;br /&gt;
* A virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs or Research Director jumpsuit provides some biological protection&lt;br /&gt;
* Wearing a labcoat also provides rudimentary protection from contact infection&lt;br /&gt;
* [[Latex Gloves]] (and nitrile gloves) provide some degree of protection from biohazards, though most gloves offer at least a partial degree. If you must pick up a biohazardous object, wear latex or nitrile gloves!&lt;br /&gt;
* Sterile masks offer some biohazard protection&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best) will protect you from diseases transmitted from puddles on the floor to some degree, with White Shoes providing the most protection&lt;br /&gt;
* [[Internals]] are a foolproof way to protect yourself from airborne pathogen&lt;br /&gt;
====Mutations====&lt;br /&gt;
Some viruses mutate when spread. This may change their cure. However, they&#039;re still susceptible to the same vaccine! If a virus is shown to mutate, make sure to produce vaccines.&lt;br /&gt;
&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Most infections have a chemical cure, which can be administered to remove the infection. Generally, 5 to 10 units are sufficient to cure an infection. However, once you are cured, you should take a blood sample and give it to the virologist!&lt;br /&gt;
====Vaccination====&lt;br /&gt;
A vaccine is a special reagent that the virologist can create using the blood of a person who has been cured of a disease. Unlike a Cure, only one tenth of a unit of a vaccine is necessary to cure a disease, and it has no side effects, unlike some cures&lt;br /&gt;
====Creating Vaccines====&lt;br /&gt;
The Virologist has access to a machine called the [[File:Pandm.gif|32px]]PanD.E.M.I.C 2200. This machine has the capability to produce a Vaccine when given blood containing antibodies- IE, blood of a cured person. Simply put a beaker containing this blood into the machine, select an infection to synthesize a vaccine for, and you&#039;ll have a bottle full of 15 units of vaccine!&lt;br /&gt;
&lt;br /&gt;
===Simple Diseases===&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases and afflictions aren&#039;t necessarily even diseases- some of them lack vaccines. If a disease can&#039;t be vaccinated, curing it is not within the domain of the virologist&#039;s job.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. There is no vaccine for alien parasites. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. There is no vaccine for Zombie Infection. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. There is no vaccine for Jungle Fever. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here. There is no vaccine for Heart Disease. || N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]] || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|-&lt;br /&gt;
|The Rhumba Beat&lt;br /&gt;
|Unknown&lt;br /&gt;
|Random events&lt;br /&gt;
|Causes the infected to take burn damage, be lit on fire, and finally: start exploding when it reaches the last stage. Chick Chicky Boom!&lt;br /&gt;
|Contact&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[virologist|Virology]] 101: Advanced Diseases=&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: I don&#039;t get paid enough for this&amp;quot;&amp;gt;[Greetings, loyal Nanotrasen employee! I am Sulfur IV], NANOTRASEN&#039;S TOP VIROLOGIST. I HAVE [PHDs in biochemistry, epidemiology, genetics, philosophy, bioengineering, and software engineering, and multiple awards for my achievements in virology and related fields], AND I&#039;M GOING TO [educate the next generation of promising young doctors on] EXACTLY HOW TO CREATE [safe and beneficial viral agents]! LISTEN WELL, AS [you may replay this recording as many times as you need to in order to understand the material]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Tools of the Trade==&lt;br /&gt;
&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
The Pandemic 2200 is a stationary, versatile machine used for Virology. When you place a beaker, bottle, or other container that holds blood that contains a virus, the Pandemic will scan it. It will give you the virus&#039; precise stats, transmission type, cure, and full explanations on each of its symptoms, and their thresholds, regardless of the virus&#039; stealth.&lt;br /&gt;
====Creating a Culture====&lt;br /&gt;
The pandemic can be used to create a culture of a virus, on a small cooldown. This creates a bottle of 20 units of synthblood that contains a copy of the virus within the extrapolator. This function alone makes the Pandemic an essential tool for a virologist&lt;br /&gt;
====Vaccination====&lt;br /&gt;
When a virus is cured, that person&#039;s blood will contain antibodies. On a much longer cooldown than creating a culture, a Vaccine can be created for any cured viruses in a blood sample.&lt;br /&gt;
&lt;br /&gt;
===[[File:Explorator_scan.gif|64px]]Viral Extrapolator===&lt;br /&gt;
The viral extrapolator is a bulky, slow, but portable device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand. Using an extrapolator on any target that has any sort of viral contamination will preform a special interaction, depending on what mode it&#039;s in&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. An extrapolator will not tell you the cure. If a virus is too stealthy, it will show you that the virus is there, but will not tell you any more information&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
====Upgrading the extrapolator====&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms. You can print out more scanning modules in the medical lathe- these are very important if you want to get higher level symptoms!&lt;br /&gt;
====Symptom Isolation====&lt;br /&gt;
The viral extrapolator has a second, very potent use: by using it on a virus culture bottle whilst it is in [[File:Explorator_sample.gif|32px]]Extract mode, you can isolate symptoms, depending on the extrapolator&#039;s scanner level- a tier 2 or higher scanner is required for level 8 symptoms, and a tier 3 or higher scanner is required for level 9 symptoms. Isolating a symptom creates a culture bottle containing nothing but that symptom. &lt;br /&gt;
&lt;br /&gt;
===Other Useful Tools===&lt;br /&gt;
* Dropper: All virus recipes only need one unit of chemical, so a dropper is absolutely essential for transferring the smaller amounts&lt;br /&gt;
* Bio-bag: You will likely isolate many symptoms, and find many diseases with your extrapolator, and you can keep all of those cultures in a handy biobag! you can find these in biohazard lockers&lt;br /&gt;
* Medical belt: A medical belt can hold your bulky extrapolator, biobags, droppers, etc. You can find one in medbay storage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Diseases: an explanation==&lt;br /&gt;
An Advanced Disease is a special kind of virus, which has special Stats and Symptoms, which control its effects and attributes&lt;br /&gt;
&lt;br /&gt;
===Understanding stats===&lt;br /&gt;
Outside of symptom thresholds, stats are somewhat simple to understand&lt;br /&gt;
====Stealth====&lt;br /&gt;
If stealth is above two, medical scanners and medical HUDs cannot detect it. &lt;br /&gt;
====Stage Speed====&lt;br /&gt;
Stage speed influences a viruses incubation period, or Stage. A virus has five stages, with a probability equal to its Stage Speed (or 2, if stage speed drops below 2) each disease tick to progress to the next stage- more stage speed makes a virus progress faster&lt;br /&gt;
====Resistance====&lt;br /&gt;
Resistance determines how hard a virus is to cure- the higher the resistance, the longer a cure will take to cure a virus. Resistance also determines which cure a virus uses- Divide the amount of symptoms in a virus by two, subtract it from the virus&#039; resistance, and consult the table below to determine which list of cures it will pick from. Only one cure will be picked from the list!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|1 or less||2||3||4||5||6||7||8||9||10||11 or more&lt;br /&gt;
|-&lt;br /&gt;
|Water, Nutriment, Ash, Iron||Ethanol, Radium, Potassium, Lithium, Oil||Table Salt, Nicotine, Space drugs||Saline-Glucose Solution, Antihol, Welding fuel, Space Cleaner||Spaceacillin, Mindbreaker Toxin, Itching Powder, Cryoxadone, Epinephrene||Miner&#039;s Salve, Oxolandrone, Atropine||Leporazine, Holy Water, Neurine||Concentrated Barber&#039;s Aid, Happiness, Pentetic Acid||Haloperidol, Pax, Black Powder, Diphenhydramine||Lipolicide, Ketamine, Methamphetamine||Krokodil, Quantum Hair Dye, Modafinil&lt;br /&gt;
|}&lt;br /&gt;
====Transmission====&lt;br /&gt;
Transmission determines the vector by which a virus spreads. Subtract the amount of symptoms from a virus&#039; transmission stat, and then consult the following table to determine what vectors your virus is capable of using to spread&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|Any result||3 or more ||4 or more||5 or more&lt;br /&gt;
|-&lt;br /&gt;
|Blood||Fluids||Contact||Airborne&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Severity====&lt;br /&gt;
Severity is a special stat. it is added up in a special order, depending on the symptom. Severity affects disease mutation, which disease slot it occupies within a host, and how the disease appears on a medical HUD. The process to determine severity is detailed below&lt;br /&gt;
#Neutered symptoms have no effect on severity&lt;br /&gt;
#Symptoms with 5 or higher severity are added. If severity is greater than 5 already, add that symptom&#039;s severity minus five instead&lt;br /&gt;
#If severity is less than 5, symptoms with severity of 1-2 are added, to a maximum of 3 severity&lt;br /&gt;
#If severity is less than 5, symptoms with a severity of 3-4 are added, to a maximum of 4 severity&lt;br /&gt;
#Symptoms with a severity of 0 or less are added&lt;br /&gt;
&lt;br /&gt;
===Advanced Disease Slots===&lt;br /&gt;
Every host has five special advanced disease slots, each of which can have a different disease. If a disease tries to infect the same slot as another disease, its transmission must be at least twice the resistance of the disease occupying the slot, in which case, it pushes the occupying disease out, but doesnt cause immunity. Simple diseases do not occupy disease slots. This mechanic may be exploited by a virologist to stack multiple diseases- typically, no more than three.&lt;br /&gt;
#The first slot is occupied by diseases with &#039;&#039;&#039;0 or lower severity&#039;&#039;&#039;&lt;br /&gt;
#The second slot is occupied by diseases with &#039;&#039;&#039;1 to 4 severity&#039;&#039;&#039;&lt;br /&gt;
#The third slot is occupied by diseases with &#039;&#039;&#039;5 or higher severity&#039;&#039;&#039;&lt;br /&gt;
#The fourth slot is occupied by &#039;&#039;&#039;Sentient&#039;&#039;&#039; diseases&lt;br /&gt;
#The fifth slot is occupied by &#039;&#039;&#039;Dormant&#039;&#039;&#039; diseases. there is no limit to diseases in this slot, but none of them do anything&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Symptoms===&lt;br /&gt;
A Symptom is a single effect a virus causes. A virus can have up to 6 symptoms. Symptoms each have their own stats, which are added to the virus&#039; stats (except severity, which is calculated differently). Symptoms go from levels 0-9. &lt;br /&gt;
====Symptom Levels====&lt;br /&gt;
&#039;&#039;&#039;Level 0&#039;&#039;&#039; symptoms are wacky symptoms that could fit within levels 1-6, outside of the fact they&#039;re ridiculous. Can only be obtained from Anomalous Virus Food, or mutant clown and mime viruses&lt;br /&gt;
&#039;&#039;&#039;Levels 1 and 2&#039;&#039;&#039; are mundane virus symptoms you could expect to see on an everyday virus&lt;br /&gt;
&#039;&#039;&#039;Level 3&#039;&#039;&#039; symptoms are lower grade negative symptoms that are merely debilitating.&lt;br /&gt;
&#039;&#039;&#039;Level 4&#039;&#039;&#039; symptoms alter how a virus itself acts&lt;br /&gt;
&#039;&#039;&#039;Level 5&#039;&#039;&#039; symptoms are odd symptoms that are primarily useful for stat boosts&lt;br /&gt;
&#039;&#039;&#039;Level 6&#039;&#039;&#039; symptoms are low-tier beneficial symptoms and neutral symptoms with unique effects&lt;br /&gt;
&#039;&#039;&#039;Level 7&#039;&#039;&#039; symptoms are potentially lethal negative symptoms&lt;br /&gt;
&#039;&#039;&#039;Level 8&#039;&#039;&#039; symptoms are beneficial symptoms that are more universally useful than level 6 symptoms&lt;br /&gt;
&#039;&#039;&#039;Level 9&#039;&#039;&#039; symptoms are the most powerful symptoms. They arent reliably obtainable, and would fit into any other level besides being generally more powerful than most other symptoms in some way&lt;br /&gt;
====Thresholds====&lt;br /&gt;
Most symptoms have Stat Thresholds. If the virus they are included in meets a threshold, they gain a new and interesting effect. &amp;lt;big&amp;gt;&#039;&#039;&#039;Thresholds are one of the most important parts of being a robust virologist. Use them!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disease chemicals and modification===&lt;br /&gt;
====Combining diseases====&lt;br /&gt;
If you mix two disease cultures, the viruses will be combined, mixing their symptoms. this is useful if you have been isolating symptoms with an extrapolator.&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It isn&#039;t as useful as it used to be, but you may find some niche uses for it, especially if you lack an extrapolator&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection, and some symptoms like Macrophage. Good for personal diseases, or if you wanna meet a transmission threshold without spreading the disease. &lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited. A Preserved disease won&#039;t evolve while spreading- if you make a spreading beneficial disease, you should definitely preserve it.&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. You should always neuter stat symptoms with mechanical effects, such as Sneezing, Ducatopod, etc. &#039;&#039;&#039;Neutering a symptom sets its severity to 0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Virus Evolution===&lt;br /&gt;
When a virus that has not been preserved through Cryostylane that can spread via the &#039;&#039;&#039;Fluids&#039;&#039;&#039; vector infects a target, and is not the &amp;quot;master copy&amp;quot; of a virus, it has a chance to Evolve. &lt;br /&gt;
====Evolution chance====&lt;br /&gt;
Viruses have a 35% chance to evolve when transmitted. subtract the virus&#039; net Stealth and Resistance from this score (this cannot increase mutation chance above 50) to get the base evolution chance of a virus&lt;br /&gt;
====Evolution Level====&lt;br /&gt;
Viruses do not evolve equally. When a virus evolves, the level of the symptom it evolves to is determined by its &#039;&#039;&#039;Severity&#039;&#039;&#039;&lt;br /&gt;
*The minimum level of this symptom is between 1 and 6, determined by subtracting three from the virus&#039; severity&lt;br /&gt;
*The maximum level of this symptom is equal to the virus&#039; severity plus 4, though it cannot exceed nine&lt;br /&gt;
*Exceedingly rarely, or if the target is a Clown or a Mime, the virus may evolve a level 0 symptom instead. If the conditions to do this are met, it can just spawn a lower level symptom instead, however&lt;br /&gt;
====Curing a mutant virus====&lt;br /&gt;
Viruses change cures when they mutate. However, immunity to one is immunity to all strains! Additionally, a vaccine for one strain works for all strains of the virus!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Making a virus=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: Fuck you.&amp;quot;&amp;gt;And we come to the meat of why I was the one hired to write this boring textbook of a guide that my corporate editor is no doubt going to [do their job and maintain a professional tone on]. I&#039;m going to teach you exactly how a pro designs a virus. According to my contract, I don&#039;t have to tell you any procedure as far as it comes to actually doing the nitty-gritty of it, so I won&#039;t- you gotta find out the technique yourself. Good luck, [soon-to-be qualified individual]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Creating a virus recipe==&lt;br /&gt;
This is the first step to designing your virus, and it&#039;s the most important one. Before you even start, you need a game plan- what kind of virus are you going to make? do you want it to be just for yourself? for the crew? &amp;lt;span title=&amp;quot;Editors note: The fact we still keep this disloyal scum around baffles me.&amp;quot;&amp;gt;[Are you designing a proof-of-concept virulent agent for the purpose of a Nanotrasen-signed military arms contract]?&amp;lt;/span&amp;gt;. After that, choose your symptoms, calculate their totals, and take thresholds into account. &lt;br /&gt;
*Most viruses for impersonal use are designed on a single virus, due to the fact that spreading multiple diseases at once presents unforeseen challenges, and that most people who would accept a normal beneficial disease do not want to deal with the inconveniences of higher-severity symptoms&lt;br /&gt;
*If you&#039;re creating a virus for yourself, however? try to make a virus that uses all three disease channels available to you. Remember that most deadly symptoms can, in some way, be inhibited by a beneficial symptom or two.&lt;br /&gt;
&lt;br /&gt;
==Obtaining Symptoms==&lt;br /&gt;
The first thing a virologist needs to do once they have a recipe is hunt down the symptoms they need to make that recipe. This is what a virologist will spend most of their shift doing! Use one of the methods detailed below to find the symptoms you need&lt;br /&gt;
&lt;br /&gt;
===Symptom Hunting===&lt;br /&gt;
The Viral Extrapolator can be used to extract diseases from several sources. Clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] mode will determine if it has a disease, and, if the disease is not too stealthy, what symptoms it has. Otherwise, clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] mode will extract the disease from the target. The following sources are the most common sources of viruses, usually found in maintenance:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases. These will spread their disease when used! be careful.&lt;br /&gt;
* Mice and rats. These will also spread their disease when eaten- be careful&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
====Dormant Diseases====&lt;br /&gt;
Dormant Diseases are an inactive disease on a station employee. Employees of some jobs are likelier to have diseases than others, and some races are less or more likely to have diseases. Experiment!&lt;br /&gt;
A dormant disease can be obtained like any other hunted disease, or you may take a blood sample of the affected employee. Dormant diseases are special in that they are &amp;lt;b&amp;gt;unsuited for modification&amp;lt;/b&amp;gt;- you must isolate their symptoms for use&lt;br /&gt;
&lt;br /&gt;
===Mutagenic Chemicals===&lt;br /&gt;
[[Guide_to_chemistry#Virology_Recipes|Virological Reagents]] are used to obtain a symptom from a specific symptom level. This is generally less efficient than other methods of obtaining symptoms, and cannot obtain level 9 symptoms. Generally, the most efficient way to obtain a symptom via mutagenic chemicals is dumping one unit of the chemical into a culture with one symptom until you find the symptom you want, without clearing the bottle. After you find the desired symptom, use the extrapolator to isolate it. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Discovered when an intern spilt their banana milkshake in one of my cultures, Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining ten units of pure Laughter (made by mixing banana juice and sugar) with virus food. This is the only way to obtain level 0 symptoms on a reliable basis- so if you wish to use one, you are required to use anomalous virus food.&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
&lt;br /&gt;
===Viral Evolution===&lt;br /&gt;
Viral evolution is the slowest and least efficient way to obtain symptoms. However, it&#039;s also the only way to reliably obtain level 9 symptoms. The lower a viruses cumulative resistance and stealth are, the likelier a virus is to mutate when it is transmitted. Viruses do not mutate when first injected, nor do they mutate if they cannot spread by fluid transmission. If a virus mutates, it will gain a new symptom. This symptom&#039;s level depends on the viruses severity- the lowest possible level is the lower of severity-3, or 6. The highest possible level is severity +4, or 9. The best way to obtain new symptoms through viral evolution is testing a transmittable, deadly disease on monkeys, and curing it when monkeys dont get what you want, that you may reuse them. Follow biohazard protocol whilst doing so!&lt;br /&gt;
====Biohazard Protocol====&lt;br /&gt;
Testing and evolving a virus is very dangerous. Make sure to warn all visitors and medical personnel when experimenting with a virus. Wear proper protective gear, so as not to expose yourself to the virus. If you get infected, do not leave your laboratory! call for help, so as not to spread the virus!&lt;br /&gt;
&lt;br /&gt;
==Finalizing your virus==&lt;br /&gt;
When you have found all your symptoms, it&#039;s a simple manner of isolating them, combining them, making cultures, and then doing a few final steps, depending on the virus&lt;br /&gt;
*If your virus is transmittable by Fluids, consider adding &#039;&#039;&#039;Cryostylane&#039;&#039;&#039; to the mix. This will prevent it from mutating!&lt;br /&gt;
*If your virus is transmittable at all, you must get the approval of the Chief Medical Officer and the Captain before using it outside of your laboratory. &lt;br /&gt;
*If you plan to distribute a virus to the public, get the approval of the Chief Medical Officer&lt;br /&gt;
*If your virus does not have a symptom that will transmit it regardless of its transmission vector, adding &#039;&#039;&#039;Spaceacillin&#039;&#039;&#039; will Falter it, and prevent it from spreading.&lt;br /&gt;
*If you are a race that isn&#039;t virus immune, but can&#039;t gain a disease by normal means, whether due to being unable to drink, or being unable to inject a virus, you can have an infected monkey bite you. If no monkeys are available, you can use a Cryotube- placing the culture in the tube will infect you&lt;br /&gt;
&lt;br /&gt;
=Symptoms Table=&lt;br /&gt;
Hover over the thresholds to see the effects of each.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Required Chemical&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The deadliest of the three deadliest symptoms. Knocks you out and suffocates you at insane speeds, if you meet the easy thresholds. Kills people even faster when they enter crit&amp;quot;&amp;gt;Acute Respiratory Distress Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Alopecia&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 5 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The least overtly deadly of the three deadliest symptoms, but definitely the most fun- and also stealthy&amp;quot;&amp;gt;Alkali perspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || -2 || -2 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency. +1 severity.&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. +2 severity.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host. Brings severity to 6.&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Out of the three deadliest symptoms, probably crits the fastest. However, due to dealing brute damage and not stunning, it&#039;s inferior to ARDS. However, it has a somewhat hidden threshold (stealth 2, speed 12) that makes the victim become a fast zombie&amp;quot;&amp;gt;Autophageocytosis Necrosis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -2 || 1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol. This is supported by the fact that it has no effect on the undead.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A beneficial symptom in disguise, the 12 resistance threshold injects the bees and the host with one of the game&#039;s best healing chems. Careful, as bees still do one brute damage per sting.&amp;quot;&amp;gt;Bee Infestation&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 2 || 1 || 1 || 2 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]  || style=&amp;quot;color:#ff0000&amp;quot;| Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Biometallic Replication&lt;br /&gt;
| 0 || 1 || 4 || -1 || 0 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to infect robotic species, such as IPCS. The virus also allows inorganic hosts to use nanites.|| &amp;lt;span title=&amp;quot;Slowly replaces the host&#039;s organic organs with clockwork versions of themselves, which offer no inherent advantage. +1 severity.&amp;quot;&amp;gt;Stage Speed 4,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Slowly turns the host&#039;s body into that of a clockwork automaton. This offers no inherent advantage. +1 severity.&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Most of the new organs and bodyparts gain inherent advantages, though most aren&#039;t as good as those obtained in Robotics. -3 Severity&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
| 1 || 6 || -2 || 1 || 3 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 8 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host damages anyone who touches them ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | The host coughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity  &amp;quot;&amp;gt;resistance 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Somewhat robust. A good symptom to add to a disease that has room for it&amp;quot;&amp;gt;Confusion&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 || -1 || -3 || 0 || 2 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity. &amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -1 || 1 || -3 || 2 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity &amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Chooses mutations from your already existing genome. it&#039;s... subpar.&amp;quot;&amp;gt;Deoxyribonucleic Acid Saboteur&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 0 || -3 || 3 || 3 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Dermagraphic Ovulogenesis&lt;br /&gt;
| -3 || 1 || 0 || 2 || -1 || 8 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus causes the host to grow egg-like nodules on their skin, which periodically fall off and contain the disease and some healing chemicals. || &amp;lt;span title=&amp;quot;Eggs and Egg Sacs contain all diseases on the host, instead of just the disease containing the symptom. +1 Severity &amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs will &#039;explode&#039; into eggs after a period of time, covering a larger area with infectious matter. +1 Severity&amp;quot;&amp;gt;Transmission 16&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot; Eggs and Egg Sacs contain more healing chems. -1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Eggs and Egg Sacs become nearly transparent, making them more difficult to see. +1 Severity&amp;quot;&amp;gt;Stealth 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs fall off the host more frequently.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Heh. it makes lube, heh.&amp;quot;&amp;gt;Ducatopod&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 2 || 5 || -2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes the host to secrete industrial grade lubricant from their feet. ||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you never physically older than young adulthood and prevents death by old age. !&amp;lt;span title=&amp;quot;an excellent symptom for beneficial and single-target viruses&amp;quot;&amp;gt;Should be used for buffing your disease.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 1 || 3 || 3 || 1 || 0 || 5 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!Fever&lt;br /&gt;
| -1 || 3 || 3 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot;&amp;gt;Resistance 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -1 || 1 || 1 || 1 || 3 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, that weakens the host. +1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot;&amp;gt;Stage Speed 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A newer death symptom. very slow to kill, but kills fast when it does. &amp;quot;&amp;gt;Heart Disease&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || 1 || -6 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.|| &amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hemorrhaging Fasciitis&lt;br /&gt;
| -3 || -2 || 0 || -1 || 4 || 7 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Host experiences severe bleeding, which will become lethal.||&amp;lt;span title=&amp;quot;Host will take brute damage as their flesh bursts open&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host sprays infected blood everywhere, and bleeding becomes far deadlier&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;This symptom has some really fun uses if you get creative.&amp;quot;&amp;gt;Hyperperspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -1 || 0 || 1 || 1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Sweat will clean surrounding tiles, and the symptom no longer leaves puddles&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -3 || -4 || -2 || 3 || 3 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;If you want a contagious disease, the stats and effect of this symptom make it nearly mandatory&amp;quot;&amp;gt;Inorganic Biology&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 4 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;I like using with hyperperspiration this to turn monkys to gorillas. very slowly, though.&amp;quot;&amp;gt;Irradiant Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 2 || -1 || 2 || 3 || 7 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage|| &amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scrath itself when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Macrophage is a versatile symptom, which works either as an add-on to a disease for transmission, or as a main symptom to make a disease deadly and perhaps transmit another disease as well.&amp;quot;&amp;gt;Macrophage&amp;lt;/span&amp;gt;&lt;br /&gt;
| -4 || 1 || -2 || 2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Metabolic Boost&lt;br /&gt;
| -1 || -2 || 2 || 1 || 0 || 8 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot;| Doubles the host&#039;s metabolism speed, making them process chems much faster than normal, but also increasing their hunger tenfold. ||&amp;lt;span title=&amp;quot;Reduces hunger rate&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Chemical metabolization is tripled instead of doubled&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| The virus strengthens the bonds between neurons, reducing the duration of any ailment of the mind. Heals brain damage, and can cure mild and heavy traumas if upgraded. || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || 0 || 6 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus multiplies metal and silicate structure, enhancing nanite replication and healing the host&#039;s mechanical bodyparts. This can cause some unpredictable nanite activation.||&amp;lt;span title=&amp;quot;Increases the replication boost.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Narcolepsy&lt;br /&gt;
| 1 || -1 || -2 || -2 || 3 || 3 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || 2 || 2 || 0 || 0 || 4 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect undead races, and continues to process even when the host dies. It&#039;s especially useful if combined with symptoms like Bee Infestation or Macrophage|| None&lt;br /&gt;
|-&lt;br /&gt;
!Necropolis Seed&lt;br /&gt;
| 0 || 3 || -10 || -3 || -1 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the host do more damage with their punches, take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot;&amp;gt;Stealth 8,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot;&amp;gt;Resistance 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A decent damage symptom, especially with how difficult brain damage is to heal, and it&#039;s under level nine.&amp;quot;&amp;gt;Neural Decay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 3 || 7 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Doubles frequency of cell death&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Of the healsymptoms, this has the worst main side effect and the most niche heal- it&#039;s very good offensively&amp;quot;&amp;gt;Organic Flux Induction&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -1 || -1 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes EMPs on the host occasionally. Has a cell damage healing threshold.||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The second half of a clown plague. Heh. Analagous to coughing, but buffs transmission a bit better, and is far less annoying, unless thresholds are met&amp;quot;&amp;gt;Pierrot&#039;s Throat&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;TETSUOOOO&amp;quot;&amp;gt;Pituitary Disruption&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -2 || 1 || -2 || 1 || 8 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas. -1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Triples healing speed, but causes minor cell damage over time. Teratomas become more advanced. Also causes limb regeneration, and for teratoma organs to be spontaneously absorbed and integrated. +3 Severity.&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Hey, we ported it, and still have revitiligo too!&amp;quot;&amp;gt;Polyvitiligo&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 1 || 4 || 1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -3 || -2 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma. This activates symptoms that normally only activate on death&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Revitiligo&lt;br /&gt;
| 1 || 2 || 1 || 2 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes the host black. Every virologist&#039;s first joke plague. &amp;lt;span title=&amp;quot;But unlike /tg/, we didnt just up and remove it!&amp;quot;&amp;gt;No one finds it funny anymore.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;My favorite stat symptom. It makes you valid but I never neuter it.&amp;quot;&amp;gt;SBG Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 || 2 || 3 || 1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease. ||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 8 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| Quickly heals oxygen damage, negating the need for air. || &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Shivering&lt;br /&gt;
|0 || 2 || 2 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
| 0 || 4 || -1 || 1 || 0 || 6 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them, which also causes them to go haywire as they die. The virus&#039; silicon-eating will also severely damage mechanical bodyparts.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed.&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The symptom with the highest transmission, and a starter symptom at that.&amp;quot;&amp;gt;Sneezing&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 3 || 0 || 4 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| 1 || -1 || -2 || -1 || 4 || 7 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot; | Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 0 || -1 || 8 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;|  Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The viruse&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement&lt;br /&gt;
| 0 || 2 || -2 || -3 || 0 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;secretly robust as fuck, makes a virus incredibly hard to cure.&amp;quot;&amp;gt;Toxolysis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -2 || 2 || -2 || 0 || 6 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Your gateway to a single target disease.&amp;quot;&amp;gt;Viral Aggressive Metabolism&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || 1 || 3 || -4 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite the high transmission, this is actually usually the first of the three high-transmission stats to be dropped on an unorthodox disease, due to the low resistance&amp;quot;&amp;gt;Viral Evolutionary Acceleration&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Self-Adaptation in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite what it may claim, this symptom has a transmission score of zero- it&#039;s pretty good if your disease needs to meet a resistance threshold&amp;quot;&amp;gt;Viral Self-Adaptation&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;|No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Evolutionary Acceleration in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!Vitiligo&lt;br /&gt;
| 2 || 0 || 3 || 1 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A bit impractical, but it can be fun if you dont want to hurt the station as a traitor&amp;quot;&amp;gt;Voice Change&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || -2 || -2 || 2 || 2 || 3 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || 0 || 1 || 2 || 1 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| 0 || 2 || -2 || 1 || 2 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable, and only cleanses obesity- it no longer causes starvation&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Mostly a fun wizard plague. Doesn&#039;t have much practical use, analagous to Voice Change&amp;quot;&amp;gt;Wizarditis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host believes themselves to be a wizard ||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=34323</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=34323"/>
		<updated>2021-11-24T06:36:49Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Virology for the Layperson: Preventing Diseases=&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
&lt;br /&gt;
Diseases can be an annoyance to cure and prevent. However, if everyone does their part, an outbreak can be easy to deal with. If a disease is spreading, it&#039;s up to you to prevent yourself from getting it, or, if you&#039;re infected, preventing yourself from spreading it before you&#039;re cured.&lt;br /&gt;
&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the methods by which a disease spreads. A virus in one of these tiers spreads as if by all tiers below it, unless it&#039;s in the Special tier. Each has listed the means to prevent spread, and are listed when getting a medical scan of the virus:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected. &lt;br /&gt;
* Contact - The infection infests the skin of the host. Merely touching, or bumping into them, is enough to catch the infection. If infected with a Contact virus, isolate yourself from high traffic areas. Wearing bio-protective clothes will protect from contact infection&lt;br /&gt;
* Fluids - The infection spreads through fluids, and is susceptible to mutation, if it&#039;s an advanced disease. Diseases which spread through fluids infect through vomit, blood, and similar floor splatters- wear bandages if infected and bleeding. White Shoes are sufficient to protect from most sources of Fluid spread disease. &lt;br /&gt;
* Blood - The infection will typically only spread through injection, bites, ingestion and other methods which must usually be intentional. Bloodborne viruses are of minimal concern- if infected, you can safely visit Medical for treatment. Blood transmission diseases can also be spread by sharing syringes- exercise extreme caution!&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
====Hunger====&lt;br /&gt;
Being hungry makes it easier for you to transmit and catch diseases. Eat well, stay healthy!&lt;br /&gt;
====Isolation====&lt;br /&gt;
If you&#039;re infected with a virus, avoid contact with other crew! if the virus is deadly, try finding an alternate route into medical- don&#039;t give everyone in the lobby viral supertuberculosis!&lt;br /&gt;
====Sterilization====&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination. Make sure blood is cleaned from the floor at all times; any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
====Spaceacillin====&lt;br /&gt;
Spaceacillin prevents diseases from spreading when injected into a host. use it to prevent further spread!&lt;br /&gt;
====Biohazard PPE====&lt;br /&gt;
The following PPE, or, personal protective equipment, all serves to slow the spread of disease, whether you are or are not infected:&lt;br /&gt;
* Wearing a full biosuit, and some EVA suits, will protect you entirely from Contact and Fluid based infections. This equipment does not protect from airborne illness- wear your internals!&lt;br /&gt;
* A virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs or Research Director jumpsuit provides some biological protection&lt;br /&gt;
* Wearing a labcoat also provides rudimentary protection from contact infection&lt;br /&gt;
* [[Latex Gloves]] (and nitrile gloves) provide some degree of protection from biohazards, though most gloves offer at least a partial degree. If you must pick up a biohazardous object, wear latex or nitrile gloves!&lt;br /&gt;
* Sterile masks offer some biohazard protection&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best) will protect you from diseases transmitted from puddles on the floor to some degree, with White Shoes providing the most protection&lt;br /&gt;
* [[Internals]] are a foolproof way to protect yourself from airborne pathogen&lt;br /&gt;
====Mutations====&lt;br /&gt;
Some viruses mutate when spread. This may change their cure. However, they&#039;re still susceptible to the same vaccine! If a virus is shown to mutate, make sure to produce vaccines.&lt;br /&gt;
&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Most infections have a chemical cure, which can be administered to remove the infection. Generally, 5 to 10 units are sufficient to cure an infection. However, once you are cured, you should take a blood sample and give it to the virologist!&lt;br /&gt;
====Vaccination====&lt;br /&gt;
A vaccine is a special reagent that the virologist can create using the blood of a person who has been cured of a disease. Unlike a Cure, only one tenth of a unit of a vaccine is necessary to cure a disease, and it has no side effects, unlike some cures&lt;br /&gt;
====Creating Vaccines====&lt;br /&gt;
The Virologist has access to a machine called the [[File:Pandm.gif|32px]]PanD.E.M.I.C 2200. This machine has the capability to produce a Vaccine when given blood containing antibodies- IE, blood of a cured person. Simply put a beaker containing this blood into the machine, select an infection to synthesize a vaccine for, and you&#039;ll have a bottle full of 15 units of vaccine!&lt;br /&gt;
&lt;br /&gt;
===Simple Diseases===&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases and afflictions aren&#039;t necessarily even diseases- some of them lack vaccines. If a disease can&#039;t be vaccinated, curing it is not within the domain of the virologist&#039;s job.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. There is no vaccine for alien parasites. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. There is no vaccine for Zombie Infection. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. There is no vaccine for Jungle Fever. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here. There is no vaccine for Heart Disease. || N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]] || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|-&lt;br /&gt;
|The Rhumba Beat&lt;br /&gt;
|Unknown&lt;br /&gt;
|Random events&lt;br /&gt;
|Causes the infected to take burn damage, be lit on fire, and finally: start exploding when it reaches the last stage. Chick Chicky Boom!&lt;br /&gt;
|Contact&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[virologist|Virology]] 101: Advanced Diseases=&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: I don&#039;t get paid enough for this&amp;quot;&amp;gt;[Greetings, loyal Nanotrasen employee! I am Sulfur IV], NANOTRASEN&#039;S TOP VIROLOGIST. I HAVE [PHDs in biochemistry, epidemiology, genetics, philosophy, bioengineering, and software engineering, and multiple awards for my achievements in virology and related fields], AND I&#039;M GOING TO [educate the next generation of promising young doctors on] EXACTLY HOW TO CREATE [safe and beneficial viral agents]! LISTEN WELL, AS [you may replay this recording as many times as you need to in order to understand the material]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Tools of the Trade==&lt;br /&gt;
&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
The Pandemic 2200 is a stationary, versatile machine used for Virology. When you place a beaker, bottle, or other container that holds blood that contains a virus, the Pandemic will scan it. It will give you the virus&#039; precise stats, transmission type, cure, and full explanations on each of its symptoms, and their thresholds, regardless of the virus&#039; stealth.&lt;br /&gt;
====Creating a Culture====&lt;br /&gt;
The pandemic can be used to create a culture of a virus, on a small cooldown. This creates a bottle of 20 units of synthblood that contains a copy of the virus within the extrapolator. This function alone makes the Pandemic an essential tool for a virologist&lt;br /&gt;
====Vaccination====&lt;br /&gt;
When a virus is cured, that person&#039;s blood will contain antibodies. On a much longer cooldown than creating a culture, a Vaccine can be created for any cured viruses in a blood sample.&lt;br /&gt;
&lt;br /&gt;
===[[File:Explorator_scan.gif|64px]]Viral Extrapolator===&lt;br /&gt;
The viral extrapolator is a bulky, slow, but portable device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand. Using an extrapolator on any target that has any sort of viral contamination will preform a special interaction, depending on what mode it&#039;s in&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. An extrapolator will not tell you the cure. If a virus is too stealthy, it will show you that the virus is there, but will not tell you any more information&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
====Upgrading the extrapolator====&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms. You can print out more scanning modules in the medical lathe- these are very important if you want to get higher level symptoms!&lt;br /&gt;
====Symptom Isolation====&lt;br /&gt;
The viral extrapolator has a second, very potent use: by using it on a virus culture bottle whilst it is in [[File:Explorator_sample.gif|32px]]Extract mode, you can isolate symptoms, depending on the extrapolator&#039;s scanner level- a tier 2 or higher scanner is required for level 8 symptoms, and a tier 3 or higher scanner is required for level 9 symptoms. Isolating a symptom creates a culture bottle containing nothing but that symptom. &lt;br /&gt;
&lt;br /&gt;
===Other Useful Tools===&lt;br /&gt;
* Dropper: All virus recipes only need one unit of chemical, so a dropper is absolutely essential for transferring the smaller amounts&lt;br /&gt;
* Bio-bag: You will likely isolate many symptoms, and find many diseases with your extrapolator, and you can keep all of those cultures in a handy biobag! you can find these in biohazard lockers&lt;br /&gt;
* Medical belt: A medical belt can hold your bulky extrapolator, biobags, droppers, etc. You can find one in medbay storage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Diseases: an explanation==&lt;br /&gt;
An Advanced Disease is a special kind of virus, which has special Stats and Symptoms, which control its effects and attributes&lt;br /&gt;
&lt;br /&gt;
===Understanding stats===&lt;br /&gt;
Outside of symptom thresholds, stats are somewhat simple to understand&lt;br /&gt;
====Stealth====&lt;br /&gt;
If stealth is above two, medical scanners and medical HUDs cannot detect it. &lt;br /&gt;
====Stage Speed====&lt;br /&gt;
Stage speed influences a viruses incubation period, or Stage. A virus has five stages, with a probability equal to its Stage Speed (or 2, if stage speed drops below 2) each disease tick to progress to the next stage- more stage speed makes a virus progress faster&lt;br /&gt;
====Resistance====&lt;br /&gt;
Resistance determines how hard a virus is to cure- the higher the resistance, the longer a cure will take to cure a virus. Resistance also determines which cure a virus uses- Divide the amount of symptoms in a virus by two, subtract it from the virus&#039; resistance, and consult the table below to determine which list of cures it will pick from. Only one cure will be picked from the list!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|1 or less||2||3||4||5||6||7||8||9||10||11 or more&lt;br /&gt;
|-&lt;br /&gt;
|Water, Nutriment, Ash, Iron||Ethanol, Radium, Potassium, Lithium, Oil||Table Salt, Nicotine, Space drugs||Saline-Glucose Solution, Antihol, Welding fuel, Space Cleaner||Spaceacillin, Mindbreaker Toxin, Itching Powder, Cryoxadone, Epinephrene||Miner&#039;s Salve, Oxolandrone, Atropine||Leporazine, Holy Water, Neurine||Concentrated Barber&#039;s Aid, Happiness, Pentetic Acid||Haloperidol, Pax, Black Powder, Diphenhydramine||Lipolicide, Ketamine, Methamphetamine||Krokodil, Quantum Hair Dye, Modafinil&lt;br /&gt;
|}&lt;br /&gt;
====Transmission====&lt;br /&gt;
Transmission determines the vector by which a virus spreads. Subtract the amount of symptoms from a virus&#039; transmission stat, and then consult the following table to determine what vectors your virus is capable of using to spread&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|Any result||3 or more ||4 or more||5 or more&lt;br /&gt;
|-&lt;br /&gt;
|Blood||Fluids||Contact||Airborne&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Severity====&lt;br /&gt;
Severity is a special stat. it is added up in a special order, depending on the symptom. Severity affects disease mutation, which disease slot it occupies within a host, and how the disease appears on a medical HUD. The process to determine severity is detailed below&lt;br /&gt;
#Neutered symptoms have no effect on severity&lt;br /&gt;
#Symptoms with 5 or higher severity are added. If severity is greater than 5 already, add that symptom&#039;s severity minus five instead&lt;br /&gt;
#If severity is less than 5, symptoms with severity of 1-2 are added, to a maximum of 3 severity&lt;br /&gt;
#If severity is less than 5, symptoms with a severity of 3-4 are added, to a maximum of 4 severity&lt;br /&gt;
#Symptoms with a severity of 0 or less are added&lt;br /&gt;
&lt;br /&gt;
===Advanced Disease Slots===&lt;br /&gt;
Every host has five special advanced disease slots, each of which can have a different disease. If a disease tries to infect the same slot as another disease, its transmission must be at least twice the resistance of the disease occupying the slot, in which case, it pushes the occupying disease out, but doesnt cause immunity. Simple diseases do not occupy disease slots. This mechanic may be exploited by a virologist to stack multiple diseases- typically, no more than three.&lt;br /&gt;
#The first slot is occupied by diseases with &#039;&#039;&#039;0 or lower severity&#039;&#039;&#039;&lt;br /&gt;
#The second slot is occupied by diseases with &#039;&#039;&#039;1 to 4 severity&#039;&#039;&#039;&lt;br /&gt;
#The third slot is occupied by diseases with &#039;&#039;&#039;5 or higher severity&#039;&#039;&#039;&lt;br /&gt;
#The fourth slot is occupied by &#039;&#039;&#039;Sentient&#039;&#039;&#039; diseases&lt;br /&gt;
#The fifth slot is occupied by &#039;&#039;&#039;Dormant&#039;&#039;&#039; diseases. there is no limit to diseases in this slot, but none of them do anything&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Symptoms===&lt;br /&gt;
A Symptom is a single effect a virus causes. A virus can have up to 6 symptoms. Symptoms each have their own stats, which are added to the virus&#039; stats (except severity, which is calculated differently). Symptoms go from levels 0-9. &lt;br /&gt;
====[[[TODO: SYMPTOM LEVEL EXPLANATION WHEN SYMPTOM TWEAK PR IS MERGED]]]====&lt;br /&gt;
====Thresholds====&lt;br /&gt;
Most symptoms have Stat Thresholds. If the virus they are included in meets a threshold, they gain a new and interesting effect. &amp;lt;big&amp;gt;&#039;&#039;&#039;Thresholds are one of the most important parts of being a robust virologist. Use them!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disease chemicals and modification===&lt;br /&gt;
====Combining diseases====&lt;br /&gt;
If you mix two disease cultures, the viruses will be combined, mixing their symptoms. this is useful if you have been isolating symptoms with an extrapolator.&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It isn&#039;t as useful as it used to be, but you may find some niche uses for it, especially if you lack an extrapolator&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection, and some symptoms like Macrophage. Good for personal diseases, or if you wanna meet a transmission threshold without spreading the disease. &lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited. A Preserved disease won&#039;t evolve while spreading- if you make a spreading beneficial disease, you should definitely preserve it.&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. You should always neuter stat symptoms with mechanical effects, such as Sneezing, Ducatopod, etc. &#039;&#039;&#039;Neutering a symptom sets its severity to 0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Virus Evolution===&lt;br /&gt;
When a virus that has not been preserved through Cryostylane that can spread via the &#039;&#039;&#039;Fluids&#039;&#039;&#039; vector infects a target, and is not the &amp;quot;master copy&amp;quot; of a virus, it has a chance to Evolve. &lt;br /&gt;
====Evolution chance====&lt;br /&gt;
Viruses have a 35% chance to evolve when transmitted. subtract the virus&#039; net Stealth and Resistance from this score (this cannot increase mutation chance above 50) to get the base evolution chance of a virus&lt;br /&gt;
====Evolution Level====&lt;br /&gt;
Viruses do not evolve equally. When a virus evolves, the level of the symptom it evolves to is determined by its &#039;&#039;&#039;Severity&#039;&#039;&#039;&lt;br /&gt;
*The minimum level of this symptom is between 1 and 6, determined by subtracting three from the virus&#039; severity&lt;br /&gt;
*The maximum level of this symptom is equal to the virus&#039; severity plus 4, though it cannot exceed nine&lt;br /&gt;
*Exceedingly rarely, or if the target is a Clown or a Mime, the virus may evolve a level 0 symptom instead. If the conditions to do this are met, it can just spawn a lower level symptom instead, however&lt;br /&gt;
====Curing a mutant virus====&lt;br /&gt;
Viruses change cures when they mutate. However, immunity to one is immunity to all strains! Additionally, a vaccine for one strain works for all strains of the virus!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Making a virus=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: Fuck you.&amp;quot;&amp;gt;And we come to the meat of why I was the one hired to write this boring textbook of a guide that my corporate editor is no doubt going to [do their job and maintain a professional tone on]. I&#039;m going to teach you exactly how a pro designs a virus. According to my contract, I don&#039;t have to tell you any procedure as far as it comes to actually doing the nitty-gritty of it, so I won&#039;t- you gotta find out the technique yourself. Good luck, [soon-to-be qualified individual]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Creating a virus recipe==&lt;br /&gt;
This is the first step to designing your virus, and it&#039;s the most important one. Before you even start, you need a game plan- what kind of virus are you going to make? do you want it to be just for yourself? for the crew? &amp;lt;span title=&amp;quot;Editors note: The fact we still keep this disloyal scum around baffles me.&amp;quot;&amp;gt;[Are you designing a proof-of-concept virulent agent for the purpose of a Nanotrasen-signed military arms contract]?&amp;lt;/span&amp;gt;. After that, choose your symptoms, calculate their totals, and take thresholds into account. &lt;br /&gt;
*Most viruses for impersonal use are designed on a single virus, due to the fact that spreading multiple diseases at once presents unforeseen challenges, and that most people who would accept a normal beneficial disease do not want to deal with the inconveniences of higher-severity symptoms&lt;br /&gt;
*If you&#039;re creating a virus for yourself, however? try to make a virus that uses all three disease channels available to you. Remember that most deadly symptoms can, in some way, be inhibited by a beneficial symptom or two.&lt;br /&gt;
&lt;br /&gt;
==Obtaining Symptoms==&lt;br /&gt;
The first thing a virologist needs to do once they have a recipe is hunt down the symptoms they need to make that recipe. This is what a virologist will spend most of their shift doing! Use one of the methods detailed below to find the symptoms you need&lt;br /&gt;
&lt;br /&gt;
===Symptom Hunting===&lt;br /&gt;
The Viral Extrapolator can be used to extract diseases from several sources. Clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] mode will determine if it has a disease, and, if the disease is not too stealthy, what symptoms it has. Otherwise, clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] mode will extract the disease from the target. The following sources are the most common sources of viruses, usually found in maintenance:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases. These will spread their disease when used! be careful.&lt;br /&gt;
* Mice and rats. These will also spread their disease when eaten- be careful&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
====Dormant Diseases====&lt;br /&gt;
Dormant Diseases are an inactive disease on a station employee. Employees of some jobs are likelier to have diseases than others, and some races are less or more likely to have diseases. Experiment!&lt;br /&gt;
A dormant disease can be obtained like any other hunted disease, or you may take a blood sample of the affected employee. Dormant diseases are special in that they are &amp;lt;b&amp;gt;unsuited for modification&amp;lt;/b&amp;gt;- you must isolate their symptoms for use&lt;br /&gt;
&lt;br /&gt;
===Mutagenic Chemicals===&lt;br /&gt;
[[Guide_to_chemistry#Virology_Recipes|Virological Reagents]] are used to obtain a symptom from a specific symptom level. This is generally less efficient than other methods of obtaining symptoms, and cannot obtain level 9 symptoms. Generally, the most efficient way to obtain a symptom via mutagenic chemicals is dumping one unit of the chemical into a culture with one symptom until you find the symptom you want, without clearing the bottle. After you find the desired symptom, use the extrapolator to isolate it. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Discovered when an intern spilt their banana milkshake in one of my cultures, Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining ten units of pure Laughter (made by mixing banana juice and sugar) with virus food. This is the only way to obtain level 0 symptoms on a reliable basis- so if you wish to use one, you are required to use anomalous virus food.&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
&lt;br /&gt;
===Viral Evolution===&lt;br /&gt;
Viral evolution is the slowest and least efficient way to obtain symptoms. However, it&#039;s also the only way to reliably obtain level 9 symptoms. The lower a viruses cumulative resistance and stealth are, the likelier a virus is to mutate when it is transmitted. Viruses do not mutate when first injected, nor do they mutate if they cannot spread by fluid transmission. If a virus mutates, it will gain a new symptom. This symptom&#039;s level depends on the viruses severity- the lowest possible level is the lower of severity-3, or 6. The highest possible level is severity +4, or 9. The best way to obtain new symptoms through viral evolution is testing a transmittable, deadly disease on monkeys, and curing it when monkeys dont get what you want, that you may reuse them. Follow biohazard protocol whilst doing so!&lt;br /&gt;
====Biohazard Protocol====&lt;br /&gt;
Testing and evolving a virus is very dangerous. Make sure to warn all visitors and medical personnel when experimenting with a virus. Wear proper protective gear, so as not to expose yourself to the virus. If you get infected, do not leave your laboratory! call for help, so as not to spread the virus!&lt;br /&gt;
&lt;br /&gt;
==Finalizing your virus==&lt;br /&gt;
When you have found all your symptoms, it&#039;s a simple manner of isolating them, combining them, making cultures, and then doing a few final steps, depending on the virus&lt;br /&gt;
*If your virus is transmittable by Fluids, consider adding &#039;&#039;&#039;Cryostylane&#039;&#039;&#039; to the mix. This will prevent it from mutating!&lt;br /&gt;
*If your virus is transmittable at all, you must get the approval of the Chief Medical Officer and the Captain before using it outside of your laboratory. &lt;br /&gt;
*If you plan to distribute a virus to the public, get the approval of the Chief Medical Officer&lt;br /&gt;
*If your virus does not have a symptom that will transmit it regardless of its transmission vector, adding &#039;&#039;&#039;Spaceacillin&#039;&#039;&#039; will Falter it, and prevent it from spreading.&lt;br /&gt;
*If you are a race that isn&#039;t virus immune, but can&#039;t gain a disease by normal means, whether due to being unable to drink, or being unable to inject a virus, you can have an infected monkey bite you. If no monkeys are available, you can use a Cryotube- placing the culture in the tube will infect you&lt;br /&gt;
&lt;br /&gt;
=Symptoms Table=&lt;br /&gt;
Hover over the thresholds to see the effects of each.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Required Chemical&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The deadliest of the three deadliest symptoms. Knocks you out and suffocates you at insane speeds, if you meet the easy thresholds. Kills people even faster when they enter crit&amp;quot;&amp;gt;Acute Respiratory Distress Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Alopecia&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 5 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The least overtly deadly of the three deadliest symptoms, but definitely the most fun- and also stealthy&amp;quot;&amp;gt;Alkali perspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || -2 || -2 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency. +1 severity.&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. +2 severity.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host. Brings severity to 6.&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Out of the three deadliest symptoms, probably crits the fastest. However, due to dealing brute damage and not stunning, it&#039;s inferior to ARDS. However, it has a somewhat hidden threshold (stealth 2, speed 12) that makes the victim become a fast zombie&amp;quot;&amp;gt;Autophageocytosis Necrosis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -2 || 1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol. This is supported by the fact that it has no effect on the undead.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A beneficial symptom in disguise, the 12 resistance threshold injects the bees and the host with one of the game&#039;s best healing chems. Careful, as bees still do one brute damage per sting.&amp;quot;&amp;gt;Bee Infestation&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 2 || 1 || 1 || 2 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]  || style=&amp;quot;color:#ff0000&amp;quot;| Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Biometallic Replication&lt;br /&gt;
| 0 || 1 || 4 || -1 || 0 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to infect robotic species, such as IPCS. The virus also allows inorganic hosts to use nanites.|| &amp;lt;span title=&amp;quot;Slowly replaces the host&#039;s organic organs with clockwork versions of themselves, which offer no inherent advantage. +1 severity.&amp;quot;&amp;gt;Stage Speed 4,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Slowly turns the host&#039;s body into that of a clockwork automaton. This offers no inherent advantage. +1 severity.&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Most of the new organs and bodyparts gain inherent advantages, though most aren&#039;t as good as those obtained in Robotics. -3 Severity&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
| 1 || 6 || -2 || 1 || 3 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 8 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host damages anyone who touches them ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | The host coughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity  &amp;quot;&amp;gt;resistance 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Somewhat robust. A good symptom to add to a disease that has room for it&amp;quot;&amp;gt;Confusion&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 || -1 || -3 || 0 || 2 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity. &amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -1 || 1 || -3 || 2 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity &amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Chooses mutations from your already existing genome. it&#039;s... subpar.&amp;quot;&amp;gt;Deoxyribonucleic Acid Saboteur&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 0 || -3 || 3 || 3 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Dermagraphic Ovulogenesis&lt;br /&gt;
| -3 || 1 || 0 || 2 || -1 || 8 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus causes the host to grow egg-like nodules on their skin, which periodically fall off and contain the disease and some healing chemicals. || &amp;lt;span title=&amp;quot;Eggs and Egg Sacs contain all diseases on the host, instead of just the disease containing the symptom. +1 Severity &amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs will &#039;explode&#039; into eggs after a period of time, covering a larger area with infectious matter. +1 Severity&amp;quot;&amp;gt;Transmission 16&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot; Eggs and Egg Sacs contain more healing chems. -1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Eggs and Egg Sacs become nearly transparent, making them more difficult to see. +1 Severity&amp;quot;&amp;gt;Stealth 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs fall off the host more frequently.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Heh. it makes lube, heh.&amp;quot;&amp;gt;Ducatopod&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 2 || 5 || -2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes the host to secrete industrial grade lubricant from their feet. ||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you never physically older than young adulthood and prevents death by old age. !&amp;lt;span title=&amp;quot;an excellent symptom for beneficial and single-target viruses&amp;quot;&amp;gt;Should be used for buffing your disease.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 1 || 3 || 3 || 1 || 0 || 5 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!Fever&lt;br /&gt;
| -1 || 3 || 3 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot;&amp;gt;Resistance 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -1 || 1 || 1 || 1 || 3 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, that weakens the host. +1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot;&amp;gt;Stage Speed 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A newer death symptom. very slow to kill, but kills fast when it does. &amp;quot;&amp;gt;Heart Disease&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || 1 || -6 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.|| &amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hemorrhaging Fasciitis&lt;br /&gt;
| -3 || -2 || 0 || -1 || 4 || 7 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Host experiences severe bleeding, which will become lethal.||&amp;lt;span title=&amp;quot;Host will take brute damage as their flesh bursts open&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host sprays infected blood everywhere, and bleeding becomes far deadlier&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;This symptom has some really fun uses if you get creative.&amp;quot;&amp;gt;Hyperperspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -1 || 0 || 1 || 1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Sweat will clean surrounding tiles, and the symptom no longer leaves puddles&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -3 || -4 || -2 || 3 || 3 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;If you want a contagious disease, the stats and effect of this symptom make it nearly mandatory&amp;quot;&amp;gt;Inorganic Biology&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 4 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;I like using with hyperperspiration this to turn monkys to gorillas. very slowly, though.&amp;quot;&amp;gt;Irradiant Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 2 || -1 || 2 || 3 || 7 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage|| &amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scrath itself when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Macrophage is a versatile symptom, which works either as an add-on to a disease for transmission, or as a main symptom to make a disease deadly and perhaps transmit another disease as well.&amp;quot;&amp;gt;Macrophage&amp;lt;/span&amp;gt;&lt;br /&gt;
| -4 || 1 || -2 || 2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Metabolic Boost&lt;br /&gt;
| -1 || -2 || 2 || 1 || 0 || 8 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot;| Doubles the host&#039;s metabolism speed, making them process chems much faster than normal, but also increasing their hunger tenfold. ||&amp;lt;span title=&amp;quot;Reduces hunger rate&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Chemical metabolization is tripled instead of doubled&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| The virus strengthens the bonds between neurons, reducing the duration of any ailment of the mind. Heals brain damage, and can cure mild and heavy traumas if upgraded. || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || 0 || 6 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus multiplies metal and silicate structure, enhancing nanite replication and healing the host&#039;s mechanical bodyparts. This can cause some unpredictable nanite activation.||&amp;lt;span title=&amp;quot;Increases the replication boost.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Narcolepsy&lt;br /&gt;
| 1 || -1 || -2 || -2 || 3 || 3 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || 2 || 2 || 0 || 0 || 4 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect undead races, and continues to process even when the host dies. It&#039;s especially useful if combined with symptoms like Bee Infestation or Macrophage|| None&lt;br /&gt;
|-&lt;br /&gt;
!Necropolis Seed&lt;br /&gt;
| 0 || 3 || -10 || -3 || -1 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the host do more damage with their punches, take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot;&amp;gt;Stealth 8,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot;&amp;gt;Resistance 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A decent damage symptom, especially with how difficult brain damage is to heal, and it&#039;s under level nine.&amp;quot;&amp;gt;Neural Decay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 3 || 7 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Doubles frequency of cell death&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Of the healsymptoms, this has the worst main side effect and the most niche heal- it&#039;s very good offensively&amp;quot;&amp;gt;Organic Flux Induction&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -1 || -1 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes EMPs on the host occasionally. Has a cell damage healing threshold.||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The second half of a clown plague. Heh. Analagous to coughing, but buffs transmission a bit better, and is far less annoying, unless thresholds are met&amp;quot;&amp;gt;Pierrot&#039;s Throat&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;TETSUOOOO&amp;quot;&amp;gt;Pituitary Disruption&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -2 || 1 || -2 || 1 || 8 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas. -1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Triples healing speed, but causes minor cell damage over time. Teratomas become more advanced. Also causes limb regeneration, and for teratoma organs to be spontaneously absorbed and integrated. +3 Severity.&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Hey, we ported it, and still have revitiligo too!&amp;quot;&amp;gt;Polyvitiligo&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 1 || 4 || 1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -3 || -2 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma. This activates symptoms that normally only activate on death&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Revitiligo&lt;br /&gt;
| 1 || 2 || 1 || 2 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes the host black. Every virologist&#039;s first joke plague. &amp;lt;span title=&amp;quot;But unlike /tg/, we didnt just up and remove it!&amp;quot;&amp;gt;No one finds it funny anymore.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;My favorite stat symptom. It makes you valid but I never neuter it.&amp;quot;&amp;gt;SBG Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 || 2 || 3 || 1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease. ||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 8 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| Quickly heals oxygen damage, negating the need for air. || &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Shivering&lt;br /&gt;
|0 || 2 || 2 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
| 0 || 4 || -1 || 1 || 0 || 6 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them, which also causes them to go haywire as they die. The virus&#039; silicon-eating will also severely damage mechanical bodyparts.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed.&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The symptom with the highest transmission, and a starter symptom at that.&amp;quot;&amp;gt;Sneezing&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 3 || 0 || 4 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| 1 || -1 || -2 || -1 || 4 || 7 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot; | Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 0 || -1 || 8 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;|  Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The viruse&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement&lt;br /&gt;
| 0 || 2 || -2 || -3 || 0 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;secretly robust as fuck, makes a virus incredibly hard to cure.&amp;quot;&amp;gt;Toxolysis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -2 || 2 || -2 || 0 || 6 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Your gateway to a single target disease.&amp;quot;&amp;gt;Viral Aggressive Metabolism&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || 1 || 3 || -4 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite the high transmission, this is actually usually the first of the three high-transmission stats to be dropped on an unorthodox disease, due to the low resistance&amp;quot;&amp;gt;Viral Evolutionary Acceleration&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Self-Adaptation in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite what it may claim, this symptom has a transmission score of zero- it&#039;s pretty good if your disease needs to meet a resistance threshold&amp;quot;&amp;gt;Viral Self-Adaptation&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;|No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Evolutionary Acceleration in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!Vitiligo&lt;br /&gt;
| 2 || 0 || 3 || 1 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A bit impractical, but it can be fun if you dont want to hurt the station as a traitor&amp;quot;&amp;gt;Voice Change&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || -2 || -2 || 2 || 2 || 3 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || 0 || 1 || 2 || 1 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| 0 || 2 || -2 || 1 || 2 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable, and only cleanses obesity- it no longer causes starvation&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Mostly a fun wizard plague. Doesn&#039;t have much practical use, analagous to Voice Change&amp;quot;&amp;gt;Wizarditis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host believes themselves to be a wizard ||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=34263</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=34263"/>
		<updated>2021-11-08T03:42:18Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Virology for the Layperson: Preventing Diseases=&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
&lt;br /&gt;
Diseases can be an annoyance to cure and prevent. However, if everyone does their part, an outbreak can be easy to deal with. If a disease is spreading, it&#039;s up to you to prevent yourself from getting it, or, if you&#039;re infected, preventing yourself from spreading it before you&#039;re cured.&lt;br /&gt;
&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the methods by which a disease spreads. A virus in one of these tiers spreads as if by all tiers below it, unless it&#039;s in the Special tier. Each has listed the means to prevent spread, and are listed when getting a medical scan of the virus:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected. &lt;br /&gt;
* Contact - The infection infests the skin of the host. Merely touching, or bumping into them, is enough to catch the infection. If infected with a Contact virus, isolate yourself from high traffic areas. Wearing bio-protective clothes will protect from contact infection&lt;br /&gt;
* Fluids - The infection spreads through fluids, and is susceptible to mutation, if it&#039;s an advanced disease. Diseases which spread through fluids infect through vomit, blood, and similar floor splatters- wear bandages if infected and bleeding. White Shoes are sufficient to protect from most sources of Fluid spread disease. &lt;br /&gt;
* Blood - The infection will typically only spread through injection, bites, ingestion and other methods which must usually be intentional. Bloodborne viruses are of minimal concern- if infected, you can safely visit Medical for treatment. Blood transmission diseases can also be spread by sharing syringes- exercise extreme caution!&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
====Hunger====&lt;br /&gt;
Being hungry makes it easier for you to transmit and catch diseases. Eat well, stay healthy!&lt;br /&gt;
====Isolation====&lt;br /&gt;
If you&#039;re infected with a virus, avoid contact with other crew! if the virus is deadly, try finding an alternate route into medical- don&#039;t give everyone in the lobby viral supertuberculosis!&lt;br /&gt;
====Sterilization====&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination. Make sure blood is cleaned from the floor at all times; any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
====Spaceacillin====&lt;br /&gt;
Spaceacillin prevents diseases from spreading when injected into a host. use it to prevent further spread!&lt;br /&gt;
====Biohazard PPE====&lt;br /&gt;
The following PPE, or, personal protective equipment, all serves to slow the spread of disease, whether you are or are not infected:&lt;br /&gt;
* Wearing a full biosuit, and some EVA suits, will protect you entirely from Contact and Fluid based infections. This equipment does not protect from airborne illness- wear your internals!&lt;br /&gt;
* A virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs or Research Director jumpsuit provides some biological protection&lt;br /&gt;
* Wearing a labcoat also provides rudimentary protection from contact infection&lt;br /&gt;
* [[Latex Gloves]] (and nitrile gloves) provide some degree of protection from biohazards, though most gloves offer at least a partial degree. If you must pick up a biohazardous object, wear latex or nitrile gloves!&lt;br /&gt;
* Sterile masks offer some biohazard protection&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best) will protect you from diseases transmitted from puddles on the floor to some degree, with White Shoes providing the most protection&lt;br /&gt;
* [[Internals]] are a foolproof way to protect yourself from airborne pathogen&lt;br /&gt;
====Mutations====&lt;br /&gt;
Some viruses mutate when spread. This may change their cure. However, they&#039;re still susceptible to the same vaccine! If a virus is shown to mutate, make sure to produce vaccines.&lt;br /&gt;
&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Most infections have a chemical cure, which can be administered to remove the infection. Generally, 5 to 10 units are sufficient to cure an infection. However, once you are cured, you should take a blood sample and give it to the virologist!&lt;br /&gt;
====Vaccination====&lt;br /&gt;
A vaccine is a special reagent that the virologist can create using the blood of a person who has been cured of a disease. Unlike a Cure, only one tenth of a unit of a vaccine is necessary to cure a disease, and it has no side effects, unlike some cures&lt;br /&gt;
====Creating Vaccines====&lt;br /&gt;
The Virologist has access to a machine called the [[File:Pandm.gif|32px]]PanD.E.M.I.C 2200. This machine has the capability to produce a Vaccine when given blood containing antibodies- IE, blood of a cured person. Simply put a beaker containing this blood into the machine, select an infection to synthesize a vaccine for, and you&#039;ll have a bottle full of 15 units of vaccine!&lt;br /&gt;
&lt;br /&gt;
===Simple Diseases===&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases and afflictions aren&#039;t necessarily even diseases- some of them lack vaccines. If a disease can&#039;t be vaccinated, curing it is not within the domain of the virologist&#039;s job.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. There is no vaccine for alien parasites. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. There is no vaccine for Zombie Infection. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. There is no vaccine for Jungle Fever. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here. There is no vaccine for Heart Disease. || N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]] || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|-&lt;br /&gt;
|The Rhumba Beat&lt;br /&gt;
|Unknown&lt;br /&gt;
|Random events&lt;br /&gt;
|Causes the infected to take burn damage, be lit on fire, and finally: start exploding when it reaches the last stage. Chick Chicky Boom!&lt;br /&gt;
|Contact&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
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&lt;br /&gt;
=[[virologist|Virology]] 101: Advanced Diseases=&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: I don&#039;t get paid enough for this&amp;quot;&amp;gt;[Greetings, loyal Nanotrasen employee! I am Sulfur IV], NANOTRASEN&#039;S TOP VIROLOGIST. I HAVE [PHDs in biochemistry, epidemiology, genetics, philosophy, bioengineering, and software engineering, and multiple awards for my achievements in virology and related fields], AND I&#039;M GOING TO [educate the next generation of promising young doctors on] EXACTLY HOW TO CREATE [safe and beneficial viral agents]! LISTEN WELL, AS [you may replay this recording as many times as you need to in order to understand the material]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Tools of the Trade==&lt;br /&gt;
&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
The Pandemic 2200 is a stationary, versatile machine used for Virology. When you place a beaker, bottle, or other container that holds blood that contains a virus, the Pandemic will scan it. It will give you the virus&#039; precise stats, transmission type, cure, and full explanations on each of its symptoms, and their thresholds, regardless of the virus&#039; stealth.&lt;br /&gt;
====Creating a Culture====&lt;br /&gt;
The pandemic can be used to create a culture of a virus, on a small cooldown. This creates a bottle of 20 units of synthblood that contains a copy of the virus within the extrapolator. This function alone makes the Pandemic an essential tool for a virologist&lt;br /&gt;
====Vaccination====&lt;br /&gt;
When a virus is cured, that person&#039;s blood will contain antibodies. On a much longer cooldown than creating a culture, a Vaccine can be created for any cured viruses in a blood sample.&lt;br /&gt;
&lt;br /&gt;
===[[File:Explorator_scan.gif|64px]]Viral Extrapolator===&lt;br /&gt;
The viral extrapolator is a bulky, slow, but portable device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand. Using an extrapolator on any target that has any sort of viral contamination will preform a special interaction, depending on what mode it&#039;s in&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. An extrapolator will not tell you the cure. If a virus is too stealthy, it will show you that the virus is there, but will not tell you any more information&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
====Upgrading the extrapolator====&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms. You can print out more scanning modules in the medical lathe- these are very important if you want to get higher level symptoms!&lt;br /&gt;
====Symptom Isolation====&lt;br /&gt;
The viral extrapolator has a second, very potent use: by using it on a virus culture bottle whilst it is in [[File:Explorator_sample.gif|32px]]Extract mode, you can isolate symptoms, depending on the extrapolator&#039;s scanner level- a tier 2 or higher scanner is required for level 8 symptoms, and a tier 3 or higher scanner is required for level 9 symptoms. Isolating a symptom creates a culture bottle containing nothing but that symptom. &lt;br /&gt;
&lt;br /&gt;
===Other Useful Tools===&lt;br /&gt;
* Dropper: All virus recipes only need one unit of chemical, so a dropper is absolutely essential for transferring the smaller amounts&lt;br /&gt;
* Bio-bag: You will likely isolate many symptoms, and find many diseases with your extrapolator, and you can keep all of those cultures in a handy biobag! you can find these in biohazard lockers&lt;br /&gt;
* Medical belt: A medical belt can hold your bulky extrapolator, biobags, droppers, etc. You can find one in medbay storage&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==Advanced Diseases: an explanation==&lt;br /&gt;
An Advanced Disease is a special kind of virus, which has special Stats and Symptoms, which control its effects and attributes&lt;br /&gt;
&lt;br /&gt;
===Understanding stats===&lt;br /&gt;
Outside of symptom thresholds, stats are somewhat simple to understand&lt;br /&gt;
====Stealth====&lt;br /&gt;
If stealth is above two, medical scanners and medical HUDs cannot detect it. &lt;br /&gt;
====Stage Speed====&lt;br /&gt;
Stage speed influences a viruses incubation period, or Stage. A virus has five stages, with a probability equal to its Stage Speed (or 2, if stage speed drops below 2) each disease tick to progress to the next stage- more stage speed makes a virus progress faster&lt;br /&gt;
====Resistance====&lt;br /&gt;
Resistance determines how hard a virus is to cure- the higher the resistance, the longer a cure will take to cure a virus. Resistance also determines which cure a virus uses- Divide the amount of symptoms in a virus by two, subtract it from the virus&#039; resistance, and consult the table below to determine which list of cures it will pick from. Only one cure will be picked from the list!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|1 or less||2||3||4||5||6||7||8||9||10||11 or more&lt;br /&gt;
|-&lt;br /&gt;
|Water, Nutriment, Ash, Iron||Ethanol, Radium, Potassium, Lithium, Oil||Table Salt, Nicotine, Space drugs||Saline-Glucose Solution, Antihol, Welding fuel, Space Cleaner||Spaceacillin, Mindbreaker Toxin, Itching Powder, Cryoxadone, Epinephrene||Miner&#039;s Salve, Oxolandrone, Atropine||Leporazine, Holy Water, Neurine||Concentrated Barber&#039;s Aid, Happiness, Pentetic Acid||Haloperidol, Pax, Black Powder, Diphenhydramine||Lipolicide, Ketamine, Methamphetamine||Krokodil, Quantum Hair Dye, Modafinil&lt;br /&gt;
|}&lt;br /&gt;
====Transmission====&lt;br /&gt;
Transmission determines the vector by which a virus spreads. Subtract the amount of symptoms from a virus&#039; transmission stat, and then consult the following table to determine what vectors your virus is capable of using to spread&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|Any result||3 or more ||4 or more||5 or more&lt;br /&gt;
|-&lt;br /&gt;
|Blood||Fluids||Contact||Airborne&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Severity====&lt;br /&gt;
Severity is a special stat. it is added up in a special order, depending on the symptom. Severity affects disease mutation, which disease slot it occupies within a host, and how the disease appears on a medical HUD. The process to determine severity is detailed below&lt;br /&gt;
#Neutered symptoms have no effect on severity&lt;br /&gt;
#Symptoms with 5 or higher severity are added. If severity is greater than 5 already, add that symptom&#039;s severity minus five instead&lt;br /&gt;
#If severity is less than 5, symptoms with severity of 1-2 are added, to a maximum of 3 severity&lt;br /&gt;
#If severity is less than 5, symptoms with a severity of 3-4 are added, to a maximum of 4 severity&lt;br /&gt;
#Symptoms with a severity of 0 or less are added&lt;br /&gt;
&lt;br /&gt;
===Advanced Disease Slots===&lt;br /&gt;
Every host has five special advanced disease slots, each of which can have a different disease. If a disease tries to infect the same slot as another disease, its transmission must be at least twice the resistance of the disease occupying the slot, in which case, it pushes the occupying disease out, but doesnt cause immunity. Simple diseases do not occupy disease slots. This mechanic may be exploited by a virologist to stack multiple diseases- typically, no more than three.&lt;br /&gt;
#The first slot is occupied by diseases with &#039;&#039;&#039;0 or lower severity&#039;&#039;&#039;&lt;br /&gt;
#The second slot is occupied by diseases with &#039;&#039;&#039;1 to 4 severity&#039;&#039;&#039;&lt;br /&gt;
#The third slot is occupied by diseases with &#039;&#039;&#039;5 or higher severity&#039;&#039;&#039;&lt;br /&gt;
#The fourth slot is occupied by &#039;&#039;&#039;Sentient&#039;&#039;&#039; diseases&lt;br /&gt;
#The fifth slot is occupied by &#039;&#039;&#039;Dormant&#039;&#039;&#039; diseases. there is no limit to diseases in this slot, but none of them do anything&lt;br /&gt;
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&lt;br /&gt;
===Symptoms===&lt;br /&gt;
A Symptom is a single effect a virus causes. A virus can have up to 6 symptoms. Symptoms each have their own stats, which are added to the virus&#039; stats (except severity, which is calculated differently). Symptoms go from levels 0-9. &lt;br /&gt;
====[[[TODO: SYMPTOM LEVEL EXPLANATION WHEN SYMPTOM TWEAK PR IS MERGED]]]====&lt;br /&gt;
====Thresholds====&lt;br /&gt;
Most symptoms have Stat Thresholds. If the virus they are included in meets a threshold, they gain a new and interesting effect. &amp;lt;big&amp;gt;&#039;&#039;&#039;Thresholds are one of the most important parts of being a robust virologist. Use them!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
===Disease chemicals and modification===&lt;br /&gt;
====Combining diseases====&lt;br /&gt;
If you mix two disease cultures, the viruses will be combined, mixing their symptoms. this is useful if you have been isolating symptoms with an extrapolator.&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It isn&#039;t as useful as it used to be, but you may find some niche uses for it, especially if you lack an extrapolator&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection, and some symptoms like Macrophage. Good for personal diseases, or if you wanna meet a transmission threshold without spreading the disease. &lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited. A Preserved disease won&#039;t evolve while spreading- if you make a spreading beneficial disease, you should definitely preserve it.&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. You should always neuter stat symptoms with mechanical effects, such as Sneezing, Ducatopod, etc. &#039;&#039;&#039;Neutering a symptom sets its severity to 0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Virus Evolution===&lt;br /&gt;
When a virus that has not been preserved through Cryostylane that can spread via the &#039;&#039;&#039;Fluids&#039;&#039;&#039; vector infects a target, and is not the &amp;quot;master copy&amp;quot; of a virus, it has a chance to Evolve. &lt;br /&gt;
====Evolution chance====&lt;br /&gt;
Viruses have a 35% chance to evolve when transmitted. subtract the virus&#039; net Stealth and Resistance from this score (this cannot increase mutation chance above 50) to get the base evolution chance of a virus&lt;br /&gt;
====Evolution Level====&lt;br /&gt;
Viruses do not evolve equally. When a virus evolves, the level of the symptom it evolves to is determined by its &#039;&#039;&#039;Severity&#039;&#039;&#039;&lt;br /&gt;
*The minimum level of this symptom is between 1 and 6, determined by subtracting three from the virus&#039; severity&lt;br /&gt;
*The maximum level of this symptom is equal to the virus&#039; severity plus 4, though it cannot exceed nine&lt;br /&gt;
*Exceedingly rarely, or if the target is a Clown or a Mime, the virus may evolve a level 0 symptom instead. If the conditions to do this are met, it can just spawn a lower level symptom instead, however&lt;br /&gt;
====Curing a mutant virus====&lt;br /&gt;
Viruses change cures when they mutate. However, immunity to one is immunity to all strains! Additionally, a vaccine for one strain works for all strains of the virus!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Making a virus=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: Fuck you.&amp;quot;&amp;gt;And we come to the meat of why I was the one hired to write this boring textbook of a guide that my corporate editor is no doubt going to [do their job and maintain a professional tone on]. I&#039;m going to teach you exactly how a pro designs a virus. According to my contract, I don&#039;t have to tell you any procedure as far as it comes to actually doing the nitty-gritty of it, so I won&#039;t- you gotta find out the technique yourself. Good luck, [soon-to-be qualified individual]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Creating a virus recipe==&lt;br /&gt;
This is the first step to designing your virus, and it&#039;s the most important one. Before you even start, you need a game plan- what kind of virus are you going to make? do you want it to be just for yourself? for the crew? &amp;lt;span title=&amp;quot;Editors note: The fact we still keep this disloyal scum around baffles me.&amp;quot;&amp;gt;[Are you designing a proof-of-concept virulent agent for the purpose of a Nanotrasen-signed military arms contract]?&amp;lt;/span&amp;gt;. After that, choose your symptoms, calculate their totals, and take thresholds into account. &lt;br /&gt;
*Most viruses for impersonal use are designed on a single virus, due to the fact that spreading multiple diseases at once presents unforeseen challenges, and that most people who would accept a normal beneficial disease do not want to deal with the inconveniences of higher-severity symptoms&lt;br /&gt;
*If you&#039;re creating a virus for yourself, however? try to make a virus that uses all three disease channels available to you. Remember that most deadly symptoms can, in some way, be inhibited by a beneficial symptom or two.&lt;br /&gt;
&lt;br /&gt;
==Obtaining Symptoms==&lt;br /&gt;
The first thing a virologist needs to do once they have a recipe is hunt down the symptoms they need to make that recipe. This is what a virologist will spend most of their shift doing! Use one of the methods detailed below to find the symptoms you need&lt;br /&gt;
&lt;br /&gt;
===Symptom Hunting===&lt;br /&gt;
The Viral Extrapolator can be used to extract diseases from several sources. Clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] mode will determine if it has a disease, and, if the disease is not too stealthy, what symptoms it has. Otherwise, clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] mode will extract the disease from the target. The following sources are the most common sources of viruses, usually found in maintenance:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases. These will spread their disease when used! be careful.&lt;br /&gt;
* Mice and rats. These will also spread their disease when eaten- be careful&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
====Dormant Diseases====&lt;br /&gt;
Dormant Diseases are an inactive disease on a station employee. Employees of some jobs are likelier to have diseases than others, and some races are less or more likely to have diseases. Experiment!&lt;br /&gt;
A dormant disease can be obtained like any other hunted disease, or you may take a blood sample of the affected employee. Dormant diseases are special in that they are &amp;lt;b&amp;gt;unsuited for modification&amp;lt;/b&amp;gt;- you must isolate their symptoms for use&lt;br /&gt;
&lt;br /&gt;
===Mutagenic Chemicals===&lt;br /&gt;
[[Guide_to_chemistry#Virology_Recipes|Virological Reagents]] are used to obtain a symptom from a specific symptom level. This is generally less efficient than other methods of obtaining symptoms, and cannot obtain level 9 symptoms. Generally, the most efficient way to obtain a symptom via mutagenic chemicals is dumping one unit of the chemical into a culture with one symptom until you find the symptom you want, without clearing the bottle. After you find the desired symptom, use the extrapolator to isolate it. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Discovered when an intern spilt their banana milkshake in one of my cultures, Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining ten units of pure Laughter (made by mixing banana juice and sugar) with virus food. This is the only way to obtain level 0 symptoms on a reliable basis- so if you wish to use one, you are required to use anomalous virus food.&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
&lt;br /&gt;
===Viral Evolution===&lt;br /&gt;
Viral evolution is the slowest and least efficient way to obtain symptoms. However, it&#039;s also the only way to reliably obtain level 9 symptoms. The lower a viruses cumulative resistance and stealth are, the likelier a virus is to mutate when it is transmitted. Viruses do not mutate when first injected, nor do they mutate if they cannot spread by fluid transmission. If a virus mutates, it will gain a new symptom. This symptom&#039;s level depends on the viruses severity- the lowest possible level is the lower of severity-3, or 6. The highest possible level is severity +4, or 9. The best way to obtain new symptoms through viral evolution is testing a transmittable, deadly disease on monkeys, and curing it when monkeys dont get what you want, that you may reuse them. Follow biohazard protocol whilst doing so!&lt;br /&gt;
====Biohazard Protocol====&lt;br /&gt;
Testing and evolving a virus is very dangerous. Make sure to warn all visitors and medical personnel when experimenting with a virus. Wear proper protective gear, so as not to expose yourself to the virus. If you get infected, do not leave your laboratory! call for help, so as not to spread the virus!&lt;br /&gt;
&lt;br /&gt;
==Finalizing your virus==&lt;br /&gt;
When you have found all your symptoms, it&#039;s a simple manner of isolating them, combining them, making cultures, and then doing a few final steps, depending on the virus&lt;br /&gt;
*If your virus is transmittable by Fluids, consider adding &#039;&#039;&#039;Cryostylane&#039;&#039;&#039; to the mix. This will prevent it from mutating!&lt;br /&gt;
*If your virus is transmittable at all, you must get the approval of the Chief Medical Officer and the Captain before using it outside of your laboratory. &lt;br /&gt;
*If you plan to distribute a virus to the public, get the approval of the Chief Medical Officer&lt;br /&gt;
*If your virus does not have a symptom that will transmit it regardless of its transmission vector, adding &#039;&#039;&#039;Spaceacillin&#039;&#039;&#039; will Falter it, and prevent it from spreading.&lt;br /&gt;
*If you are a race that isn&#039;t virus immune, but can&#039;t gain a disease by normal means, whether due to being unable to drink, or being unable to inject a virus, you can have an infected monkey bite you. If no monkeys are available, you can use a Cryotube- placing the culture in the tube will infect you&lt;br /&gt;
&lt;br /&gt;
=Symptoms Table=&lt;br /&gt;
Hover over the thresholds to see the effects of each.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Required Chemical&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The deadliest of the three deadliest symptoms. Knocks you out and suffocates you at insane speeds, if you meet the easy thresholds. Kills people even faster when they enter crit&amp;quot;&amp;gt;Acute Respiratory Distress Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;In my opinion, this is the worst symptom. Shit stats, low meme potential. 0/10. fuck you, alopecia.&amp;quot;&amp;gt;Alopecia&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The least overtly deadly of the three deadliest symptoms, but definitely the most fun- and also stealthy&amp;quot;&amp;gt;Alkali perspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || -2 || -2 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. Brings severity to 6.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host. Brings severity to 6.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Out of the three deadliest symptoms, probably crits the fastest. However, due to dealing brute damage and not stunning, it&#039;s inferior to ARDS. However, it has a somewhat hidden threshold (stealth 2, speed 12) that makes the victim become a fast zombie&amp;quot;&amp;gt;Autophageocytosis Necrosis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -2 || 1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol. This is supported by the fact that it has no effect on the undead.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A beneficial symptom in disguise, the 12 resistance threshold injects the bees and the host with one of the game&#039;s best healing chems. Careful, as bees still do one brute damage per sting.&amp;quot;&amp;gt;Bee Infestation&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 2 || 1 || 1 || 2 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]  || style=&amp;quot;color:#ff0000&amp;quot;| Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Biometallic Replication&lt;br /&gt;
| 0 || 1 || 4 || -1 || 0 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to infect robotic species, such as IPCS. The virus also allows inorganic hosts to use nanites.|| &amp;lt;span title=&amp;quot;Slowly replaces the host&#039;s organic organs with clockwork versions of themselves, which offer no inherent advantage. +1 severity.&amp;quot;&amp;gt;Stage Speed 4,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Slowly turns the host&#039;s body into that of a clockwork automaton. This offers no inherent advantage. +1 severity.&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Most of the new organs and bodyparts gain inherent advantages, though most aren&#039;t as good as those obtained in Robotics. -3 Severity&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
| 1 || 6 || -2 || 1 || 3 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host damages anyone who touches them ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | The host coughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity  &amp;quot;&amp;gt;resistance 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Somewhat robust. A good symptom to add to a disease that has room for it&amp;quot;&amp;gt;Confusion&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 || -1 || -3 || 0 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity. &amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -2 || -1 || -3 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity &amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Chooses mutations from your already existing genome. it&#039;s... subpar.&amp;quot;&amp;gt;Deoxyribonucleic Acid Saboteur&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 0 || -3 || 3 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Dermagraphic Ovulogenesis&lt;br /&gt;
| -3 || 1 || 0 || 2 || -1 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus causes the host to grow egg-like nodules on their skin, which periodically fall off and contain the disease and some healing chemicals. || &amp;lt;span title=&amp;quot;Eggs and Egg Sacs contain all diseases on the host, instead of just the disease containing the symptom. +1 Severity &amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs will &#039;explode&#039; into eggs after a period of time, covering a larger area with infectious matter. +1 Severity&amp;quot;&amp;gt;Transmission 16&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot; Eggs and Egg Sacs contain more healing chems. -1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Eggs and Egg Sacs become nearly transparent, making them more difficult to see. +1 Severity&amp;quot;&amp;gt;Stealth 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs fall off the host more frequently.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Heh. it makes lube, heh.&amp;quot;&amp;gt;Ducatopod&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 2 || 5 || -2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes the host to secrete industrial grade lubricant from their feet. ||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you never physically older than young adulthood and prevents death by old age. !&amp;lt;span title=&amp;quot;an excellent symptom for beneficial and single-target viruses&amp;quot;&amp;gt;Should be used for buffing your disease.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 1 || 3 || 3 || 1 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!Fever&lt;br /&gt;
| -1 || 3 || 3 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot;&amp;gt;Resistance 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -3 || -1 || -1 || 1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, that weakens the host. +1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot;&amp;gt;Stage Speed 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A newer death symptom. very slow to kill, but kills fast when it does. &amp;quot;&amp;gt;Heart Disease&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || 1 || -6 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.|| &amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;If you want a contagious disease, the stats and effect of this symptom make it nearly mandatory&amp;quot;&amp;gt;Inorganic Biology&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;This symptom has some really fun uses if you get creative.&amp;quot;&amp;gt;Hyperperspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -1 || 0 || 1 || 1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -3 || -4 || -2 || 3 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;I like using with hyperperspiration this to turn monkys to gorillas. very slowly, though.&amp;quot;&amp;gt;Irradiant Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 2 || -1 || 2 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage|| &amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scrath itself when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Macrophage is a versatile symptom, which works either as an add-on to a disease for transmission, or as a main symptom to make a disease deadly and perhaps transmit another disease as well.&amp;quot;&amp;gt;Macrophage&amp;lt;/span&amp;gt;&lt;br /&gt;
| -4 || 1 || -2 || 2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Metabolic Boost&lt;br /&gt;
| -1 || -2 || 2 || 1 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot;| Doubles the host&#039;s metabolism speed, making them process chems much faster than normal, but also increasing their hunger tenfold. ||&amp;lt;span title=&amp;quot;Reduces hunger rate&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Chemical metabolization is tripled instead of doubled&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| The virus strengthens the bonds between neurons, reducing the duration of any ailment of the mind. Heals brain damage, and can cure mild and heavy traumas if upgraded. || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus multiplies metal and silicate structure, enhancing nanite replication and healing the host&#039;s mechanical bodyparts. This can cause some unpredictable nanite activation.||&amp;lt;span title=&amp;quot;Increases the replication boost.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Recently buffed, should now be actually useful&amp;quot;&amp;gt;Narcolepsy&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || 2 || 2 || 0 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect undead races, and continues to process even when the host dies. It&#039;s especially useful if combined with symptoms like Bee Infestation or Macrophage|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The lesser form of Autophageocytosis necrosis. it sucks.&amp;quot;&amp;gt;Necrotizing Fasciitis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -4 || 0 || -4 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes brute damage over time. Fatal if left untreated.||&amp;lt;span title=&amp;quot;Host will bleed profusely during necrosis&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes extreme pain to the host, dealing stamina damage twice that of the normal damage&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necropolis Seed&lt;br /&gt;
| 0 || 3 || -10 || -3 || -1 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the host do more damage with their punches, take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot;&amp;gt;Stealth 8,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot;&amp;gt;Resistance 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A decent damage symptom, especially with how difficult brain damage is to heal, and it&#039;s under level nine.&amp;quot;&amp;gt;Neural Decay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Doubles frequency of cell death&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Of the healsymptoms, this has the worst main side effect and the most niche heal- it&#039;s very good offensively&amp;quot;&amp;gt;Organic Flux Induction&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -1 || -1 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes EMPs on the host occasionally. Has a cell damage healing threshold.||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The second half of a clown plague. Heh. Analagous to coughing, but buffs transmission a bit better, and is far less annoying, unless thresholds are met&amp;quot;&amp;gt;Pierrot&#039;s Throat&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;TETSUOOOO&amp;quot;&amp;gt;Pituitary Disruption&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -2 || 1 || -2 || 1 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas, and slowly kills the host with cellular damage. -1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Triples healing speed and cell damage. Teratomas become more advanced. Also causes limb regeneration, and for teratoma organs to be spontaneously absorbed and integrated. +3 Severity.&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Hey, we ported it, and still have revitiligo too!&amp;quot;&amp;gt;Polyvitiligo&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 1 || 4 || 1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -3 || -2 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma. This activates symptoms that normally only activate on death&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Revitiligo&lt;br /&gt;
| 1 || 2 || 1 || 2 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes the host black. Every virologist&#039;s first joke plague. &amp;lt;span title=&amp;quot;But unlike /tg/, we didnt just up and remove it!&amp;quot;&amp;gt;No one finds it funny anymore.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;My favorite stat symptom. It makes you valid but I never neuter it.&amp;quot;&amp;gt;SBG Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease. ||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| Quickly heals oxygen damage, negating the need for air. Causes occasional farting, which spreads miasma.|| &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Shivering&lt;br /&gt;
|0 || 2 || 2 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
| 0 || 4 || -1 || 1 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them, which also causes them to go haywire as they die. The virus&#039; silicon-eating will also severely damage mechanical bodyparts.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed.&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The symptom with the highest transmission, and a starter symptom at that.&amp;quot;&amp;gt;Sneezing&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 3 || 0 || 4 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| 1 || -2 || -3 || -3 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot; | Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 0 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;|  Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The viruse&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement&lt;br /&gt;
| 0 || 2 || -2 || -3 || 0 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;secretly robust as fuck, makes a virus incredibly hard to cure.&amp;quot;&amp;gt;Toxolysis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -2 || 2 || -2 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Your gateway to a single target disease.&amp;quot;&amp;gt;Viral Aggressive Metabolism&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -4 || 3 || -3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite the high transmission, this is actually usually the first of the three high-transmission stats to be dropped on an unorthodox disease, due to the low resistance&amp;quot;&amp;gt;Viral Evolutionary Acceleration&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Self-Adaptation in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite what it may claim, this symptom has a transmission score of zero- it&#039;s pretty good if your disease needs to meet a resistance threshold&amp;quot;&amp;gt;Viral Self-Adaptation&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;|No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Evolutionary Acceleration in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!Vitiligo&lt;br /&gt;
| 2 || 0 || 3 || 1 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A bit impractical, but it can be fun if you dont want to hurt the station as a traitor&amp;quot;&amp;gt;Voice Change&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || -2 || -2 || 2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot;&amp;gt;Transmission 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || 1 || 0 || 2 || 1 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| -2 || 2 || -2 || 1 || 2 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Mostly a fun wizard plague. Doesn&#039;t have much practical use, analagous to Voice Change&amp;quot;&amp;gt;Wizarditis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host believes themselves to be a wizard ||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=34262</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=34262"/>
		<updated>2021-11-08T03:07:21Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: part 2-virus explanation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Virology for the Layperson: Preventing Diseases=&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
&lt;br /&gt;
Diseases can be an annoyance to cure and prevent. However, if everyone does their part, an outbreak can be easy to deal with. If a disease is spreading, it&#039;s up to you to prevent yourself from getting it, or, if you&#039;re infected, preventing yourself from spreading it before you&#039;re cured.&lt;br /&gt;
&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the methods by which a disease spreads. A virus in one of these tiers spreads as if by all tiers below it, unless it&#039;s in the Special tier. Each has listed the means to prevent spread, and are listed when getting a medical scan of the virus:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected. &lt;br /&gt;
* Contact - The infection infests the skin of the host. Merely touching, or bumping into them, is enough to catch the infection. If infected with a Contact virus, isolate yourself from high traffic areas. Wearing bio-protective clothes will protect from contact infection&lt;br /&gt;
* Fluids - The infection spreads through fluids, and is susceptible to mutation, if it&#039;s an advanced disease. Diseases which spread through fluids infect through vomit, blood, and similar floor splatters- wear bandages if infected and bleeding. White Shoes are sufficient to protect from most sources of Fluid spread disease. &lt;br /&gt;
* Blood - The infection will typically only spread through injection, bites, ingestion and other methods which must usually be intentional. Bloodborne viruses are of minimal concern- if infected, you can safely visit Medical for treatment. Blood transmission diseases can also be spread by sharing syringes- exercise extreme caution!&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
====Hunger====&lt;br /&gt;
Being hungry makes it easier for you to transmit and catch diseases. Eat well, stay healthy!&lt;br /&gt;
====Isolation====&lt;br /&gt;
If you&#039;re infected with a virus, avoid contact with other crew! if the virus is deadly, try finding an alternate route into medical- don&#039;t give everyone in the lobby viral supertuberculosis!&lt;br /&gt;
====Sterilization====&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination. Make sure blood is cleaned from the floor at all times; any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
====Spaceacillin====&lt;br /&gt;
Spaceacillin prevents diseases from spreading when injected into a host. use it to prevent further spread!&lt;br /&gt;
====Biohazard PPE====&lt;br /&gt;
The following PPE, or, personal protective equipment, all serves to slow the spread of disease, whether you are or are not infected:&lt;br /&gt;
* Wearing a full biosuit, and some EVA suits, will protect you entirely from Contact and Fluid based infections. This equipment does not protect from airborne illness- wear your internals!&lt;br /&gt;
* A virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs or Research Director jumpsuit provides some biological protection&lt;br /&gt;
* Wearing a labcoat also provides rudimentary protection from contact infection&lt;br /&gt;
* [[Latex Gloves]] (and nitrile gloves) provide some degree of protection from biohazards, though most gloves offer at least a partial degree. If you must pick up a biohazardous object, wear latex or nitrile gloves!&lt;br /&gt;
* Sterile masks offer some biohazard protection&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best) will protect you from diseases transmitted from puddles on the floor to some degree, with White Shoes providing the most protection&lt;br /&gt;
* [[Internals]] are a foolproof way to protect yourself from airborne pathogen&lt;br /&gt;
====Mutations====&lt;br /&gt;
Some viruses mutate when spread. This may change their cure. However, they&#039;re still susceptible to the same vaccine! If a virus is shown to mutate, make sure to produce vaccines.&lt;br /&gt;
&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Most infections have a chemical cure, which can be administered to remove the infection. Generally, 5 to 10 units are sufficient to cure an infection. However, once you are cured, you should take a blood sample and give it to the virologist!&lt;br /&gt;
====Vaccination====&lt;br /&gt;
A vaccine is a special reagent that the virologist can create using the blood of a person who has been cured of a disease. Unlike a Cure, only one tenth of a unit of a vaccine is necessary to cure a disease, and it has no side effects, unlike some cures&lt;br /&gt;
====Creating Vaccines====&lt;br /&gt;
The Virologist has access to a machine called the [[File:Pandm.gif|32px]]PanD.E.M.I.C 2200. This machine has the capability to produce a Vaccine when given blood containing antibodies- IE, blood of a cured person. Simply put a beaker containing this blood into the machine, select an infection to synthesize a vaccine for, and you&#039;ll have a bottle full of 15 units of vaccine!&lt;br /&gt;
&lt;br /&gt;
===Simple Diseases===&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases and afflictions aren&#039;t necessarily even diseases- some of them lack vaccines. If a disease can&#039;t be vaccinated, curing it is not within the domain of the virologist&#039;s job.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. There is no vaccine for alien parasites. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. There is no vaccine for Zombie Infection. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. There is no vaccine for Jungle Fever. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here. There is no vaccine for Heart Disease. || N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]] || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|-&lt;br /&gt;
|The Rhumba Beat&lt;br /&gt;
|Unknown&lt;br /&gt;
|Random events&lt;br /&gt;
|Causes the infected to take burn damage, be lit on fire, and finally: start exploding when it reaches the last stage. Chick Chicky Boom!&lt;br /&gt;
|Contact&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[virologist|Virology]] 101: Advanced Diseases=&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: I don&#039;t get paid enough for this&amp;quot;&amp;gt;[Greetings, loyal Nanotrasen employee! I am Sulfur IV], NANOTRASEN&#039;S TOP VIROLOGIST. I HAVE [PHDs in biochemistry, epidemiology, genetics, philosophy, bioengineering, and software engineering, and multiple awards for my achievements in virology and related fields], AND I&#039;M GOING TO [educate the next generation of promising young doctors on] EXACTLY HOW TO CREATE [safe and beneficial viral agents]! LISTEN WELL, AS [you may replay this recording as many times as you need to in order to understand the material]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==tools of the trade==&lt;br /&gt;
&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
The Pandemic 2200 is a stationary, versatile machine used for Virology. When you place a beaker, bottle, or other container that holds blood that contains a virus, the Pandemic will scan it. It will give you the virus&#039; precise stats, transmission type, cure, and full explanations on each of its symptoms, and their thresholds, regardless of the virus&#039; stealth.&lt;br /&gt;
====Creating a Culture====&lt;br /&gt;
The pandemic can be used to create a culture of a virus, on a small cooldown. This creates a bottle of 20 units of synthblood that contains a copy of the virus within the extrapolator. This function alone makes the Pandemic an essential tool for a virologist&lt;br /&gt;
====Vaccination====&lt;br /&gt;
When a virus is cured, that person&#039;s blood will contain antibodies. On a much longer cooldown than creating a culture, a Vaccine can be created for any cured viruses in a blood sample.&lt;br /&gt;
&lt;br /&gt;
===[[File:Explorator_scan.gif|64px]]Viral Extrapolator===&lt;br /&gt;
The viral extrapolator is a bulky, slow, but portable device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand. Using an extrapolator on any target that has any sort of viral contamination will preform a special interaction, depending on what mode it&#039;s in&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. An extrapolator will not tell you the cure. If a virus is too stealthy, it will show you that the virus is there, but will not tell you any more information&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
====Upgrading the extrapolator====&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms. You can print out more scanning modules in the medical lathe- these are very important if you want to get higher level symptoms!&lt;br /&gt;
====Symptom Isolation====&lt;br /&gt;
The viral extrapolator has a second, very potent use: by using it on a virus culture bottle whilst it is in [[File:Explorator_sample.gif|32px]]Extract mode, you can isolate symptoms, depending on the extrapolator&#039;s scanner level- a tier 2 or higher scanner is required for level 8 symptoms, and a tier 3 or higher scanner is required for level 9 symptoms. Isolating a symptom creates a culture bottle containing nothing but that symptom. &lt;br /&gt;
&lt;br /&gt;
===Other Useful Tools===&lt;br /&gt;
* Dropper: All virus recipes only need one unit of chemical, so a dropper is absolutely essential for transferring the smaller amounts&lt;br /&gt;
* Bio-bag: You will likely isolate many symptoms, and find many diseases with your extrapolator, and you can keep all of those cultures in a handy biobag! you can find these in biohazard lockers&lt;br /&gt;
* Medical belt: A medical belt can hold your bulky extrapolator, biobags, droppers, etc. You can find one in medbay storage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Diseases: an explanation==&lt;br /&gt;
An Advanced Disease is a special kind of virus, which has special Stats and Symptoms, which control its effects and attributes&lt;br /&gt;
&lt;br /&gt;
===Understanding stats===&lt;br /&gt;
Outside of symptom thresholds, stats are somewhat simple to understand&lt;br /&gt;
====Stealth====&lt;br /&gt;
If stealth is above two, medical scanners and medical HUDs cannot detect it. &lt;br /&gt;
====Stage Speed====&lt;br /&gt;
Stage speed influences a viruses incubation period, or Stage. A virus has five stages, with a probability equal to its Stage Speed (or 2, if stage speed drops below 2) each disease tick to progress to the next stage- more stage speed makes a virus progress faster&lt;br /&gt;
====Resistance====&lt;br /&gt;
Resistance determines how hard a virus is to cure- the higher the resistance, the longer a cure will take to cure a virus. Resistance also determines which cure a virus uses- Divide the amount of symptoms in a virus by two, subtract it from the virus&#039; resistance, and consult the table below to determine which list of cures it will pick from. Only one cure will be picked from the list!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|1 or less||2||3||4||5||6||7||8||9||10||11 or more&lt;br /&gt;
|-&lt;br /&gt;
|Water, Nutriment, Ash, Iron||Ethanol, Radium, Potassium, Lithium, Oil||Table Salt, Nicotine, Space drugs||Saline-Glucose Solution, Antihol, Welding fuel, Space Cleaner||Spaceacillin, Mindbreaker Toxin, Itching Powder, Cryoxadone, Epinephrene||Miner&#039;s Salve, Oxolandrone, Atropine||Leporazine, Holy Water, Neurine||Concentrated Barber&#039;s Aid, Happiness, Pentetic Acid||Haloperidol, Pax, Black Powder, Diphenhydramine||Lipolicide, Ketamine, Methamphetamine||Krokodil, Quantum Hair Dye, Modafinil&lt;br /&gt;
|}&lt;br /&gt;
====Transmission====&lt;br /&gt;
Transmission determines the vector by which a virus spreads. Subtract the amount of symptoms from a virus&#039; transmission stat, and then consult the following table to determine what vectors your virus is capable of using to spread&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|Any result||3 or more ||4 or more||5 or more&lt;br /&gt;
|-&lt;br /&gt;
|Blood||Fluids||Contact||Airborne&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Severity====&lt;br /&gt;
Severity is a special stat. it is added up in a special order, depending on the symptom. Severity affects disease mutation, which disease slot it occupies within a host, and how the disease appears on a medical HUD. The process to determine severity is detailed below&lt;br /&gt;
#Neutered symptoms have no effect on severity&lt;br /&gt;
#Symptoms with 5 or higher severity are added. If severity is greater than 5 already, add that symptom&#039;s severity minus five instead&lt;br /&gt;
#If severity is less than 5, symptoms with severity of 1-2 are added, to a maximum of 3 severity&lt;br /&gt;
#If severity is less than 5, symptoms with a severity of 3-4 are added, to a maximum of 4 severity&lt;br /&gt;
#Symptoms with a severity of 0 or less are added&lt;br /&gt;
&lt;br /&gt;
===Advanced Disease Slots===&lt;br /&gt;
Every host has five special advanced disease slots, each of which can have a different disease. If a disease tries to infect the same slot as another disease, its transmission must be at least twice the resistance of the disease occupying the slot, in which case, it pushes the occupying disease out, but doesnt cause immunity. Simple diseases do not occupy disease slots. This mechanic may be exploited by a virologist to stack multiple diseases- typically, no more than three.&lt;br /&gt;
#The first slot is occupied by diseases with &#039;&#039;&#039;0 or lower severity&#039;&#039;&#039;&lt;br /&gt;
#The second slot is occupied by diseases with &#039;&#039;&#039;1 to 4 severity&#039;&#039;&#039;&lt;br /&gt;
#The third slot is occupied by diseases with &#039;&#039;&#039;5 or higher severity&#039;&#039;&#039;&lt;br /&gt;
#The fourth slot is occupied by &#039;&#039;&#039;Sentient&#039;&#039;&#039; diseases&lt;br /&gt;
#The fifth slot is occupied by &#039;&#039;&#039;Dormant&#039;&#039;&#039; diseases. there is no limit to diseases in this slot, but none of them do anything&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Symptoms===&lt;br /&gt;
A Symptom is a single effect a virus causes. A virus can have up to 6 symptoms. Symptoms each have their own stats, which are added to the virus&#039; stats (except severity, which is calculated differently). Symptoms go from levels 0-9. A sympt&lt;br /&gt;
====[[[TODO: SYMPTOM LEVEL EXPLANATION WHEN SYMPTOM TWEAK PR IS MERGED]]]====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disease chemicals and modification===&lt;br /&gt;
====Combining diseases====&lt;br /&gt;
If you mix two disease cultures, the viruses will be combined, mixing their symptoms. this is useful if you have been isolating symptoms with an extrapolator.&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It isn&#039;t as useful as it used to be, but you may find some niche uses for it, especially if you lack an extrapolator&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection, and some symptoms like Macrophage. Good for personal diseases, or if you wanna meet a transmission threshold without spreading the disease. &lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited. A Preserved disease won&#039;t evolve while spreading- if you make a spreading beneficial disease, you should definitely preserve it.&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. You should always neuter stat symptoms with mechanical effects, such as Sneezing, Ducatopod, etc. &#039;&#039;&#039;Neutering a symptom sets its severity to 0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Virus Evolution===&lt;br /&gt;
When a virus that has not been preserved through Cryostylane that can spread via the &#039;&#039;&#039;Fluids&#039;&#039;&#039; vector infects a target, and is not the &amp;quot;master copy&amp;quot; of a virus, it has a chance to Evolve. &lt;br /&gt;
====Evolution chance====&lt;br /&gt;
Viruses have a 35% chance to evolve when transmitted. subtract the virus&#039; net Stealth and Resistance from this score (this cannot increase mutation chance above 50) to get the base evolution chance of a virus&lt;br /&gt;
====Evolution Level====&lt;br /&gt;
Viruses do not evolve equally. When a virus evolves, the level of the symptom it evolves to is determined by its &#039;&#039;&#039;Severity&#039;&#039;&#039;&lt;br /&gt;
*The minimum level of this symptom is between 1 and 6, determined by subtracting three from the virus&#039; severity&lt;br /&gt;
*The maximum level of this symptom is equal to the virus&#039; severity plus 4, though it cannot exceed nine&lt;br /&gt;
*Exceedingly rarely, or if the target is a Clown or a Mime, the virus may evolve a level 0 symptom instead. If the conditions to do this are met, it can just spawn a lower level symptom instead, however&lt;br /&gt;
====Curing a mutant virus====&lt;br /&gt;
Viruses change cures when they mutate. However, immunity to one is immunity to all strains! Additionally, a vaccine for one strain works for all strains of the virus!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Making a virus=&lt;br /&gt;
&lt;br /&gt;
==Creating a virus recipe==&lt;br /&gt;
&lt;br /&gt;
==Obtaining Symptoms==&lt;br /&gt;
The first thing a virologist needs to &lt;br /&gt;
&lt;br /&gt;
===Symptom Hunting===&lt;br /&gt;
The Viral Extrapolator can be used to extract diseases from several sources. Clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] mode will determine if it has a disease, and, if the disease is not too stealthy, what symptoms it has. Otherwise, clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] mode will extract the disease from the target. The following sources are the most common sources of viruses, usually found in maintenance:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases. These will spread their disease when used! be careful.&lt;br /&gt;
* Mice and rats. These will also spread their disease when eaten- be careful&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
====Dormant Diseases====&lt;br /&gt;
Dormant Diseases are an inactive disease on a station employee. Employees of some jobs are likelier to have diseases than others, and some races are less or more likely to have diseases. Experiment!&lt;br /&gt;
A dormant disease can be obtained like any other hunted disease, or you may take a blood sample of the affected employee. Dormant diseases are special in that they are &amp;lt;b&amp;gt;unsuited for modification&amp;lt;/b&amp;gt;- you must isolate their symptoms for use&lt;br /&gt;
&lt;br /&gt;
===Mutagenic Chemicals===&lt;br /&gt;
[[Guide_to_chemistry#Virology_Recipes|Virological Reagents]] are used to obtain a symptom from a specific symptom level. This is generally less efficient than other methods of obtaining symptoms, and cannot obtain level 9 symptoms. Generally, the most efficient way to obtain a symptom via mutagenic chemicals is dumping one unit of the chemical into a culture with one symptom until you find the symptom you want, without clearing the bottle. After you find the desired symptom, use the extrapolator to isolate it. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Discovered when an intern spilt their banana milkshake in one of my cultures, Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining ten units of pure Laughter (made by mixing banana juice and sugar) with virus food. This is the only way to obtain level 0 symptoms on a reliable basis- so if you wish to use one, you are required to use anomalous virus food.&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
&lt;br /&gt;
===Viral Evolution===&lt;br /&gt;
Viral evolution is the slowest and least efficient way to obtain symptoms. However, it&#039;s also the only way to reliably obtain level 9 symptoms. The lower a viruses cumulative resistance and stealth are, the likelier a virus is to mutate when it is transmitted. Viruses do not mutate when first injected, nor do they mutate if they cannot spread by fluid transmission. If a virus mutates, it will gain a new symptom. This symptom&#039;s level depends on the viruses severity- the lowest possible level is the lower of severity-3, or 6. The highest possible level is severity +4, or 9. The best way to obtain new symptoms through viral evolution is testing a transmittable, deadly disease on monkeys, and curing it when monkeys dont get what you want, that you may reuse them. Follow biohazard protocol whilst doing so!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
* You can get plasma and uranium from the medical autolathe if mining has picked it up. No need to waste time going to the ORM.&lt;br /&gt;
* The clown will typically be happy to give you his canned laughter for Anomalous Virus Food. if not, a single ground-up banana cream pie mixed with sugar is sufficient for as much laughter as the can usually has&lt;br /&gt;
* Never make sucrine agar unless you absolutely need a level four symptom for some ungodly reason&lt;br /&gt;
* If you wear the biosuit, you&#039;re an idiot. The only time you need to wear that is when working with patients or monkeys, and it slows you down. If you release a disease as a traitor, you should have immunized yourself beforehand- a biosuit sticks out like a sore thumb&lt;br /&gt;
*&#039;&#039;&#039;ALWAYS make your diseases beforehand. Have a recipe ready to work with any given symptom. This is the MOST IMPORTANT part of being good at virology.&#039;&#039;&#039; &lt;br /&gt;
* Never use pure mutagen or pure plasma. Always make virus chems, it doubles your efficiency.&lt;br /&gt;
*If you want to kill a single person, single target viruses using Viral Aggressive Metabolism can be just as effective as a deathchem. If you&#039;re an antagonist, and want to be sporting, try poisoning your victim with a powerful zombie virus. In my experience, people love when you do this.&lt;br /&gt;
*While spreading a low-effect beneficial disease may be tempting, designing a combo of multiple diseases (Called a &amp;quot;Trifecta&amp;quot;) at varying severity levels, is usually the best way to go. A good trifecta usually has multiple level 9 symptoms, and can take most of a round to create- but it&#039;s worth it.&lt;br /&gt;
*For stealth: 2 stealth is the only time it matters outside of thresholds. The only time stealth is used outside of this is for extrapolators.&lt;br /&gt;
*White shoes protect from infection sources on the ground, such as bloodstains, vomit, and Exolocomotive Xenomitosis mass&lt;br /&gt;
*If you want a virus to be spread exclusively via Exolocomotive Xenomitosis or Macrophage, falter the virus containing that symptom. It won&#039;t spread via transmission, but will still spread via infected floor or macrophages. Note that when these viruses meet their threshold that spreads all host viruses, they won&#039;t spread faltered versions.&lt;br /&gt;
===&amp;lt;span title=&amp;quot;Neutered Fever, Neutered Sneezing, Inorganic Biology, Viral Evolutionary Acceleration, Revitiligo, Necrotizing Fasciitis. That was my first truly engineered death plague, and it&#039;s a pun to boot! it sucks ass, though.&amp;quot;&amp;gt;The Black Death&amp;lt;/span&amp;gt;===&lt;br /&gt;
Being a traitor virologist allows you to finally come out of your shell and release those negative recipes you&#039;ve been aching to test, and put those level nine symptoms to the true test! &lt;br /&gt;
* Sabotaging the Pandemic is usually a good idea, as it can create a vaccine for a cured virus which is cheap and easy to distribute, even if the virus is extremely resistant.&lt;br /&gt;
* Sabotaging the holodeck computer is also a good idea because its Emergency Medical simulation also contains a Pandemic.&lt;br /&gt;
* Sabotaging chemistry can stop them from making most of the chems that can cure viruses.&lt;br /&gt;
* A dropper works as a 1-5 unit hypospray when used on a target not wearing any eye protection.&lt;br /&gt;
* An infected monkey in medbay is another easy way to spread a disease&lt;br /&gt;
* Immunize yourself before releasing your death plague!&lt;br /&gt;
&lt;br /&gt;
==Symptoms Table==&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Mouse over the names of some of the symptoms- I&#039;ve left you some advice and useful info. I&#039;ve also left some similar advice on certain aspects of symptoms that either dont work properly, or need elaboration.&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Hover over the thresholds to see the effects of each.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Required Chemical&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The deadliest of the three deadliest symptoms. Knocks you out and suffocates you at insane speeds, if you meet the easy thresholds. Kills people even faster when they enter crit&amp;quot;&amp;gt;Acute Respiratory Distress Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;In my opinion, this is the worst symptom. Shit stats, low meme potential. 0/10. fuck you, alopecia.&amp;quot;&amp;gt;Alopecia&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The least overtly deadly of the three deadliest symptoms, but definitely the most fun- and also stealthy&amp;quot;&amp;gt;Alkali perspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || -2 || -2 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. Brings severity to 6.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host. Brings severity to 6.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Out of the three deadliest symptoms, probably crits the fastest. However, due to dealing brute damage and not stunning, it&#039;s inferior to ARDS. However, it has a somewhat hidden threshold (stealth 2, speed 12) that makes the victim become a fast zombie&amp;quot;&amp;gt;Autophageocytosis Necrosis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -2 || 1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol. This is supported by the fact that it has no effect on the undead.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A beneficial symptom in disguise, the 12 resistance threshold injects the bees and the host with one of the game&#039;s best healing chems. Careful, as bees still do one brute damage per sting.&amp;quot;&amp;gt;Bee Infestation&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 2 || 1 || 1 || 2 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]  || style=&amp;quot;color:#ff0000&amp;quot;| Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Biometallic Replication&lt;br /&gt;
| 0 || 1 || 4 || -1 || 0 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to infect robotic species, such as IPCS. The virus also allows inorganic hosts to use nanites.|| &amp;lt;span title=&amp;quot;Slowly replaces the host&#039;s organic organs with clockwork versions of themselves, which offer no inherent advantage. +1 severity.&amp;quot;&amp;gt;Stage Speed 4,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Slowly turns the host&#039;s body into that of a clockwork automaton. This offers no inherent advantage. +1 severity.&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Most of the new organs and bodyparts gain inherent advantages, though most aren&#039;t as good as those obtained in Robotics. -3 Severity&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
| 1 || 6 || -2 || 1 || 3 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host damages anyone who touches them ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | The host coughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity  &amp;quot;&amp;gt;resistance 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Somewhat robust. A good symptom to add to a disease that has room for it&amp;quot;&amp;gt;Confusion&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 || -1 || -3 || 0 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity. &amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -2 || -1 || -3 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity &amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Chooses mutations from your already existing genome. it&#039;s... subpar.&amp;quot;&amp;gt;Deoxyribonucleic Acid Saboteur&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 0 || -3 || 3 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Dermagraphic Ovulogenesis&lt;br /&gt;
| -3 || 1 || 0 || 2 || -1 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus causes the host to grow egg-like nodules on their skin, which periodically fall off and contain the disease and some healing chemicals. || &amp;lt;span title=&amp;quot;Eggs and Egg Sacs contain all diseases on the host, instead of just the disease containing the symptom. +1 Severity &amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs will &#039;explode&#039; into eggs after a period of time, covering a larger area with infectious matter. +1 Severity&amp;quot;&amp;gt;Transmission 16&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot; Eggs and Egg Sacs contain more healing chems. -1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Eggs and Egg Sacs become nearly transparent, making them more difficult to see. +1 Severity&amp;quot;&amp;gt;Stealth 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs fall off the host more frequently.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Heh. it makes lube, heh.&amp;quot;&amp;gt;Ducatopod&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 2 || 5 || -2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes the host to secrete industrial grade lubricant from their feet. ||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you never physically older than young adulthood and prevents death by old age. !&amp;lt;span title=&amp;quot;an excellent symptom for beneficial and single-target viruses&amp;quot;&amp;gt;Should be used for buffing your disease.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 1 || 3 || 3 || 1 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!Fever&lt;br /&gt;
| -1 || 3 || 3 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot;&amp;gt;Resistance 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -3 || -1 || -1 || 1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, that weakens the host. +1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot;&amp;gt;Stage Speed 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A newer death symptom. very slow to kill, but kills fast when it does. &amp;quot;&amp;gt;Heart Disease&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || 1 || -6 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.|| &amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;If you want a contagious disease, the stats and effect of this symptom make it nearly mandatory&amp;quot;&amp;gt;Inorganic Biology&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;This symptom has some really fun uses if you get creative.&amp;quot;&amp;gt;Hyperperspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -1 || 0 || 1 || 1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -3 || -4 || -2 || 3 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;I like using with hyperperspiration this to turn monkys to gorillas. very slowly, though.&amp;quot;&amp;gt;Irradiant Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 2 || -1 || 2 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage|| &amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scrath itself when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Macrophage is a versatile symptom, which works either as an add-on to a disease for transmission, or as a main symptom to make a disease deadly and perhaps transmit another disease as well.&amp;quot;&amp;gt;Macrophage&amp;lt;/span&amp;gt;&lt;br /&gt;
| -4 || 1 || -2 || 2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Metabolic Boost&lt;br /&gt;
| -1 || -2 || 2 || 1 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot;| Doubles the host&#039;s metabolism speed, making them process chems much faster than normal, but also increasing their hunger tenfold. ||&amp;lt;span title=&amp;quot;Reduces hunger rate&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Chemical metabolization is tripled instead of doubled&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| The virus strengthens the bonds between neurons, reducing the duration of any ailment of the mind. Heals brain damage, and can cure mild and heavy traumas if upgraded. || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus multiplies metal and silicate structure, enhancing nanite replication and healing the host&#039;s mechanical bodyparts. This can cause some unpredictable nanite activation.||&amp;lt;span title=&amp;quot;Increases the replication boost.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Recently buffed, should now be actually useful&amp;quot;&amp;gt;Narcolepsy&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || 2 || 2 || 0 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect undead races, and continues to process even when the host dies. It&#039;s especially useful if combined with symptoms like Bee Infestation or Macrophage|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The lesser form of Autophageocytosis necrosis. it sucks.&amp;quot;&amp;gt;Necrotizing Fasciitis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -4 || 0 || -4 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes brute damage over time. Fatal if left untreated.||&amp;lt;span title=&amp;quot;Host will bleed profusely during necrosis&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes extreme pain to the host, dealing stamina damage twice that of the normal damage&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necropolis Seed&lt;br /&gt;
| 0 || 3 || -10 || -3 || -1 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the host do more damage with their punches, take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot;&amp;gt;Stealth 8,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot;&amp;gt;Resistance 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A decent damage symptom, especially with how difficult brain damage is to heal, and it&#039;s under level nine.&amp;quot;&amp;gt;Neural Decay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Doubles frequency of cell death&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Of the healsymptoms, this has the worst main side effect and the most niche heal- it&#039;s very good offensively&amp;quot;&amp;gt;Organic Flux Induction&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -1 || -1 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes EMPs on the host occasionally. Has a cell damage healing threshold.||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The second half of a clown plague. Heh. Analagous to coughing, but buffs transmission a bit better, and is far less annoying, unless thresholds are met&amp;quot;&amp;gt;Pierrot&#039;s Throat&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;TETSUOOOO&amp;quot;&amp;gt;Pituitary Disruption&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -2 || 1 || -2 || 1 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas, and slowly kills the host with cellular damage. -1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Triples healing speed and cell damage. Teratomas become more advanced. Also causes limb regeneration, and for teratoma organs to be spontaneously absorbed and integrated. +3 Severity.&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Hey, we ported it, and still have revitiligo too!&amp;quot;&amp;gt;Polyvitiligo&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 1 || 4 || 1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -3 || -2 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma. This activates symptoms that normally only activate on death&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Revitiligo&lt;br /&gt;
| 1 || 2 || 1 || 2 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes the host black. Every virologist&#039;s first joke plague. &amp;lt;span title=&amp;quot;But unlike /tg/, we didnt just up and remove it!&amp;quot;&amp;gt;No one finds it funny anymore.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;My favorite stat symptom. It makes you valid but I never neuter it.&amp;quot;&amp;gt;SBG Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease. ||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| Quickly heals oxygen damage, negating the need for air. Causes occasional farting, which spreads miasma.|| &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Shivering&lt;br /&gt;
|0 || 2 || 2 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
| 0 || 4 || -1 || 1 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them, which also causes them to go haywire as they die. The virus&#039; silicon-eating will also severely damage mechanical bodyparts.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed.&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The symptom with the highest transmission, and a starter symptom at that.&amp;quot;&amp;gt;Sneezing&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 3 || 0 || 4 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| 1 || -2 || -3 || -3 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot; | Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 0 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;|  Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The viruse&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement&lt;br /&gt;
| 0 || 2 || -2 || -3 || 0 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;secretly robust as fuck, makes a virus incredibly hard to cure.&amp;quot;&amp;gt;Toxolysis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -2 || 2 || -2 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Your gateway to a single target disease.&amp;quot;&amp;gt;Viral Aggressive Metabolism&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -4 || 3 || -3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite the high transmission, this is actually usually the first of the three high-transmission stats to be dropped on an unorthodox disease, due to the low resistance&amp;quot;&amp;gt;Viral Evolutionary Acceleration&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Self-Adaptation in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite what it may claim, this symptom has a transmission score of zero- it&#039;s pretty good if your disease needs to meet a resistance threshold&amp;quot;&amp;gt;Viral Self-Adaptation&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;|No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Evolutionary Acceleration in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!Vitiligo&lt;br /&gt;
| 2 || 0 || 3 || 1 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A bit impractical, but it can be fun if you dont want to hurt the station as a traitor&amp;quot;&amp;gt;Voice Change&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || -2 || -2 || 2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot;&amp;gt;Transmission 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || 1 || 0 || 2 || 1 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| -2 || 2 || -2 || 1 || 2 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Mostly a fun wizard plague. Doesn&#039;t have much practical use, analagous to Voice Change&amp;quot;&amp;gt;Wizarditis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host believes themselves to be a wizard ||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
* You can get plasma and uranium from the medical autolathe if mining has picked it up. No need to waste time going to the ORM.&lt;br /&gt;
* The clown will typically be happy to give you his canned laughter for Anomalous Virus Food. if not, a single ground-up banana cream pie mixed with sugar is sufficient for as much laughter as the can usually has&lt;br /&gt;
* Never make sucrine agar unless you absolutely need a level four symptom for some ungodly reason&lt;br /&gt;
* If you wear the biosuit, you&#039;re an idiot. The only time you need to wear that is when working with patients or monkeys, and it slows you down. If you release a disease as a traitor, you should have immunized yourself beforehand- a biosuit sticks out like a sore thumb&lt;br /&gt;
*&#039;&#039;&#039;ALWAYS make your diseases beforehand. Have a recipe ready to work with any given symptom. This is the MOST IMPORTANT part of being good at virology.&#039;&#039;&#039; &lt;br /&gt;
* Never use pure mutagen or pure plasma. Always make virus chems, it doubles your efficiency.&lt;br /&gt;
*If you want to kill a single person, single target viruses using Viral Aggressive Metabolism can be just as effective as a deathchem. If you&#039;re an antagonist, and want to be sporting, try poisoning your victim with a powerful zombie virus. In my experience, people love when you do this.&lt;br /&gt;
*While spreading a low-effect beneficial disease may be tempting, designing a combo of multiple diseases (Called a &amp;quot;Trifecta&amp;quot;) at varying severity levels, is usually the best way to go. A good trifecta usually has multiple level 9 symptoms, and can take most of a round to create- but it&#039;s worth it.&lt;br /&gt;
*For stealth: 2 stealth is the only time it matters outside of thresholds. The only time stealth is used outside of this is for extrapolators.&lt;br /&gt;
*White shoes protect from infection sources on the ground, such as bloodstains, vomit, and Exolocomotive Xenomitosis mass&lt;br /&gt;
*If you want a virus to be spread exclusively via Exolocomotive Xenomitosis or Macrophage, falter the virus containing that symptom. It won&#039;t spread via transmission, but will still spread via infected floor or macrophages. Note that when these viruses meet their threshold that spreads all host viruses, they won&#039;t spread faltered versions.&lt;br /&gt;
===&amp;lt;span title=&amp;quot;Neutered Fever, Neutered Sneezing, Inorganic Biology, Viral Evolutionary Acceleration, Revitiligo, Necrotizing Fasciitis. That was my first truly engineered death plague, and it&#039;s a pun to boot! it sucks ass, though.&amp;quot;&amp;gt;The Black Death&amp;lt;/span&amp;gt;===&lt;br /&gt;
Being a traitor virologist allows you to finally come out of your shell and release those negative recipes you&#039;ve been aching to test, and put those level nine symptoms to the true test! &lt;br /&gt;
* Sabotaging the Pandemic is usually a good idea, as it can create a vaccine for a cured virus which is cheap and easy to distribute, even if the virus is extremely resistant.&lt;br /&gt;
* Sabotaging the holodeck computer is also a good idea because its Emergency Medical simulation also contains a Pandemic.&lt;br /&gt;
* Sabotaging chemistry can stop them from making most of the chems that can cure viruses.&lt;br /&gt;
* A dropper works as a 1-5 unit hypospray when used on a target not wearing any eye protection.&lt;br /&gt;
* An infected monkey in medbay is another easy way to spread a disease&lt;br /&gt;
* Immunize yourself before releasing your death plague!&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=34261</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=34261"/>
		<updated>2021-11-07T00:10:16Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: rewriting virology wiki, part 1: intro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many diseases that can affect you in space! The following will come in handy for [[virologist]]s, [[traitor]]s, or any unfortunate soul who&#039;s come down with a case of brain rot.&lt;br /&gt;
=Virology for the Layperson: Preventing Diseases=&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
&lt;br /&gt;
Diseases can be an annoyance to cure and prevent. However, if everyone does their part, an outbreak can be easy to deal with. If a disease is spreading, it&#039;s up to you to prevent yourself from getting it, or, if you&#039;re infected, preventing yourself from spreading it before you&#039;re cured.&lt;br /&gt;
&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the methods by which a disease spreads. A virus in one of these tiers spreads as if by all tiers below it, unless it&#039;s in the Special tier. Each has listed the means to prevent spread, and are listed when getting a medical scan of the virus:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected. &lt;br /&gt;
* Contact - The infection infests the skin of the host. Merely touching, or bumping into them, is enough to catch the infection. If infected with a Contact virus, isolate yourself from high traffic areas. Wearing bio-protective clothes will protect from contact infection&lt;br /&gt;
* Fluids - The infection spreads through fluids, and is susceptible to mutation, if it&#039;s an advanced disease. Diseases which spread through fluids infect through vomit, blood, and similar floor splatters- wear bandages if infected and bleeding. White Shoes are sufficient to protect from most sources of Fluid spread disease. &lt;br /&gt;
* Blood - The infection will typically only spread through injection, bites, ingestion and other methods which must usually be intentional. Bloodborne viruses are of minimal concern- if infected, you can safely visit Medical for treatment. Blood transmission diseases can also be spread by sharing syringes- exercise extreme caution!&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
====Hunger====&lt;br /&gt;
Being hungry makes it easier for you to transmit and catch diseases. Eat well, stay healthy!&lt;br /&gt;
====Isolation====&lt;br /&gt;
If you&#039;re infected with a virus, avoid contact with other crew! if the virus is deadly, try finding an alternate route into medical- don&#039;t give everyone in the lobby viral supertuberculosis!&lt;br /&gt;
====Sterilization====&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination. Make sure blood is cleaned from the floor at all times; any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
====Spaceacillin====&lt;br /&gt;
Spaceacillin prevents diseases from spreading when injected into a host. use it to prevent further spread!&lt;br /&gt;
====Biohazard PPE====&lt;br /&gt;
The following PPE, or, personal protective equipment, all serves to slow the spread of disease, whether you are or are not infected:&lt;br /&gt;
* Wearing a full biosuit, and some EVA suits, will protect you entirely from Contact and Fluid based infections. This equipment does not protect from airborne illness- wear your internals!&lt;br /&gt;
* A virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs or Research Director jumpsuit provides some biological protection&lt;br /&gt;
* Wearing a labcoat also provides rudimentary protection from contact infection&lt;br /&gt;
* [[Latex Gloves]] (and nitrile gloves) provide some degree of protection from biohazards, though most gloves offer at least a partial degree. If you must pick up a biohazardous object, wear latex or nitrile gloves!&lt;br /&gt;
* Sterile masks offer some biohazard protection&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best) will protect you from diseases transmitted from puddles on the floor to some degree, with White Shoes providing the most protection&lt;br /&gt;
* [[Internals]] are a foolproof way to protect yourself from airborne pathogen&lt;br /&gt;
====Mutations====&lt;br /&gt;
Some viruses mutate when spread. This may change their cure. However, they&#039;re still susceptible to the same vaccine!&lt;br /&gt;
&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Most infections have a chemical cure, which can be administered to remove the infection. Generally, 5 to 10 units are sufficient to cure an infection. However, once you are cured, you should take a blood sample and give it to the virologist!&lt;br /&gt;
====Vaccination====&lt;br /&gt;
A vaccine is a special reagent that the virologist can create using the blood of a person who has been cured of a disease. Unlike a Cure, only one tenth of a unit of a vaccine is necessary to cure a disease, and it has no side effects, unlike some cures&lt;br /&gt;
====Creating Vaccines====&lt;br /&gt;
The Virologist has access to a machine called the [[File:Pandm.gif|32px]]PanD.E.M.I.C 2200. This machine has the capability to produce a Vaccine when given blood containing antibodies- IE, blood of a cured person. Simply put a beaker containing this blood into the machine, select an infection to synthesize a vaccine for, and you&#039;ll have a bottle full of 15 units of vaccine!&lt;br /&gt;
&lt;br /&gt;
===Simple Diseases===&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases and afflictions aren&#039;t necessarily even diseases- some of them lack vaccines. If a disease can&#039;t be vaccinated, curing it is not within the domain of the virologist&#039;s job.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. There is no vaccine for alien parasites. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. There is no vaccine for Zombie Infection. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. There is no vaccine for Jungle Fever. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here. There is no vaccine for Heart Disease. || N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]] || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|-&lt;br /&gt;
|The Rhumba Beat&lt;br /&gt;
|Unknown&lt;br /&gt;
|Random events&lt;br /&gt;
|Causes the infected to take burn damage, be lit on fire, and finally: start exploding when it reaches the last stage. Chick Chicky Boom!&lt;br /&gt;
|Contact&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
=[[virologist|Virology]] 101: Advanced Diseases=&lt;br /&gt;
&lt;br /&gt;
===Viral Extrapolator===&lt;br /&gt;
The viral extrapolator is a bulky, slow device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Upgrading the extrapolator:&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Advanced Diseases=&lt;br /&gt;
You are able to create your own advance disease with different symptoms, which will have buffs, debuffs and bonuses!&lt;br /&gt;
&lt;br /&gt;
You will start out with two advance diseases, the cold and the flu. The cold will have the sneeze symptom and the flu will have the cough symptom.&lt;br /&gt;
They have almost no effect if they infect people, but you need them to acquire more symptoms.&lt;br /&gt;
&lt;br /&gt;
The Pandemic can create culture bottles (basically copies) of existing viruses, so you won&#039;t run out while experimenting.&lt;br /&gt;
==Multiple Diseases==&lt;br /&gt;
A person has three slots for advanced diseases, with a fourth slot for sentient diseases. The slot a disease fits into is determined by Severity.&lt;br /&gt;
If a disease tries to occupy an already occupied slot, and its transmission is higher than the resistance of the disease already in the slot, it will drive the disease out and take its place&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Obtaining Symptoms==&lt;br /&gt;
To obtain a new symptom you need to mutate an existing virus. This involves adding a chemical to the virus, which will generate a new symptom. Rarer and harder to acquire chemicals will yield more potent symptoms. You will start with enough chemicals to create a powerful disease, as long as you use them carefully. You can also insert an isolated symptom into your main virus, by moving 1 unit of the isolated culture to the main mix with a dropper. It will not work every time and may need to be repeated a few times. &lt;br /&gt;
&lt;br /&gt;
===Symptom Hunting===&lt;br /&gt;
The Viral Extrapolator can be used to extract diseases from several sources. Clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] mode will determine if it has a disease, and, if the disease is not too stealthy, what symptoms it has. Otherwise, clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] mode will extract the disease from the target. The following sources are the most common sources of viruses, usually found in maintenance:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases. These will spread their disease when used! be careful.&lt;br /&gt;
* Mice and rats. These will also spread their disease when eaten- be careful&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
====Dormant Diseases====&lt;br /&gt;
Dormant Diseases are an inactive disease on a station employee. Employees of some jobs are likelier to have diseases than others, and some races are less or more likely to have diseases. Experiment!&lt;br /&gt;
A dormant disease can be obtained like any other hunted disease, or you may take a blood sample of the affected employee. Dormant diseases are special in that they are &amp;lt;b&amp;gt;unsuited for modification&amp;lt;/b&amp;gt;- you must isolate their symptoms for use&lt;br /&gt;
&lt;br /&gt;
===Mutagenic Chemicals===&lt;br /&gt;
[[Guide_to_chemistry#Virology_Recipes|Virological Reagents]] are used to obtain a symptom from a specific symptom level. This is generally less efficient than other methods of obtaining symptoms, and cannot obtain level 9 symptoms. Generally, the most efficient way to obtain a symptom via mutagenic chemicals is dumping one unit of the chemical into a culture with one symptom until you find the symptom you want, without clearing the bottle. After you find the desired symptom, use the extrapolator to isolate it. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Discovered when an intern spilt their banana milkshake in one of my cultures, Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining ten units of pure Laughter (made by mixing banana juice and sugar) with virus food. This is the only way to obtain level 0 symptoms on a reliable basis- so if you wish to use one, you are required to use anomalous virus food.&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
&lt;br /&gt;
===Viral Evolution===&lt;br /&gt;
Viral evolution is the slowest and least efficient way to obtain symptoms. However, it&#039;s also the only way to reliably obtain level 9 symptoms. The lower a viruses cumulative resistance and stealth are, the likelier a virus is to mutate when it is transmitted. Viruses do not mutate when first injected, nor do they mutate if they cannot spread by fluid transmission. If a virus mutates, it will gain a new symptom. This symptom&#039;s level depends on the viruses severity- the lowest possible level is the lower of severity-3, or 6. The highest possible level is severity +4, or 9. The best way to obtain new symptoms through viral evolution is testing a transmittable, deadly disease on monkeys, and curing it when monkeys dont get what you want, that you may reuse them. Follow biohazard protocol whilst doing so!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It&#039;s important if you intend to isolate a specific symptom. For example, if you mutate your Cold virus and it acquires the Toxic Filter symptom, you can try and add synaptizine to it to create a virus which only has the Toxic Filter symptom.&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection. Good for meme diseases, or if you wanna meet a transmission threshold without fucking everyone over&lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited, and so multiple diseases of different severity can be loaded into one bottle&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. &#039;&#039;&#039;NEUTER YOUR STAT SYMPTOMS, ALWAYS. UNLESS IT&#039;S SOMETHING WITH AN EFFECT YOU ACTIVELY USE, ALL AN UNNEUTERED STAT SYMPTOM WILL DO, EVEN IF THE DISEASE IS INTENTIONALLY DEADLY, IS MAKE THE DISEASE GET NOTICED FASTER, AND, SCARE PEOPLE IF YOUR DISEASE IS GOOD, PROBABLY GETTING YOU LYNCHED. NEUTER YOUR FUCKING SYMPTOMS. YES, FEVER AND ITCHING CAN DO SLIGHT DAMAGE. NEUTER THEM ANYWAYS, DAMMIT&#039;&#039;&#039;&lt;br /&gt;
==BABBY&#039;S FIRST VIRUS==&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text=Psst, hey kid. Over here. Look at you, still fresh off the arrivals shuttle. Take the biosuit off, it&#039;ll only slow you down. Listen up- I&#039;m here to teach ya exactly how to get robust at Virology, provided you can wrap your head around some simple concepts. I&#039;ve hijacked this outdated nanotrasen standard-issue virology guide to teach YOU how to be a better Virologist than those Nanotrasen quacks! &lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Alright, since most people can&#039;t seem to grasp it: Virology is fucking SLOW! So this means you&#039;re gonna want to do a few things to make it faster!&lt;br /&gt;
&lt;br /&gt;
1. Know what virus you want to make! I cannot fucking stress this enough. Random symptom isolation will never get you anywhere fast. Make a recipe for what you want, and then go aquire the symptoms&lt;br /&gt;
===Virology with extrapolator:===&lt;br /&gt;
2. Grab the spare extrapolator from the biohazard closet. You&#039;ll need extra to save time. Whenever you stop in medical, check the medical protolathe to see if you can upgrade the extrapolator with a new scanning module. Use a screwdriver to remove the old one, and shove the new one in. This lowers cooldown, massively speeds up the extrapolator&#039;s speed, and allows you to isolate higher-level symptoms&lt;br /&gt;
&lt;br /&gt;
3. get a medical belt for your extrapolators. Consider grabbing a bio-bag for cultures. If CMO is nice, ask for the budget card- getting the budget allows you to skip maint-crawling entirely&lt;br /&gt;
&lt;br /&gt;
4. Use the extrapolator to scan dried blood, old rotting gibs, crusty old vomit, used syringes, rats, etc, for viruses. if you see any symptom that fits the recipe, grab the culture! ALTERNATIVELY, with the budget, go to cargo and buy as many VIRUS SAMPLE CRATES (not Virus Crates) as you can. All the cultures will fit in the bio bag, and it can save cargo crate-dragging time if you go into the shuttle and pack them into the bag yourself. If you lack a budget, offer to do the viro bounty for virus crates- it&#039;s usually worth 4-8k, enough for 2-4 crates. If you want level 0 symptoms, find a source of banana juice&lt;br /&gt;
&lt;br /&gt;
5. Once you have all the level 9s (and hopefully 8s and 7s to save time) you need, go back to viro. Make sure you have a level 3 scanning module at minimum. If you&#039;re missing any level 0-8 symptoms, get the virus chem for that level&lt;br /&gt;
&lt;br /&gt;
6. Extrapolators make gaining a symptom easier. Lay a base culture out, any culture, and add 1u of the base culture. Add 4u of the desired chem, one drop at a time, and check if it has the symptom. If not, empty until it does. When it has the symptom, isolate it with the extrapolator. This is faster than 1u at a time (this being due to the fact that you&#039;re lowering the symptom pool by the amount of symptoms already in the culture, raising your chance). &lt;br /&gt;
&lt;br /&gt;
7. Take your extrapolators, and begin using both in tandem (avoiding cooldowns) to extract every other symptom you need from your collection of culture bottles&lt;br /&gt;
&lt;br /&gt;
8. Once you have every symptom you need, begin putting them in an empty beaker, neutering symptoms from their base culture when applicable. After reaching 4 symptoms, make a culture every time you try to add a new symptom, due to how symptoms may delete other symptoms at high symptom count. Add it one-at-a-time to the main culture, and always drip the single symptom into the main culture, not the other way, as this minimizes the chance of symptom deletion (the check is called per-symptom on the culture being added, so adding only a single symptom only checks it once)&lt;br /&gt;
&lt;br /&gt;
9. After it&#039;s done, label it, make a backup culture, and Falter or Preserve it as necessary. Preserving a virus allows multiple to be placed in one culture bottle!&lt;br /&gt;
===Virology without extrapolator:===&lt;br /&gt;
2. You&#039;ll need five beakers when you get started making your virus:&lt;br /&gt;
*Fill the first beaker to the brim with virus food and put it on the table. This is for level one and two symptoms.&lt;br /&gt;
*Fill the second beaker with thirty units of virus food, and dump your entire mutagen bottle in. This is for level three symptoms.&lt;br /&gt;
*There is no beaker for level four symptoms. Four is an unlucky number or some shit, and, more importantly, all level four symptoms suck&lt;br /&gt;
*Fill the third beaker with ten units virus food, ten units Plasma, and then ten units of Synaptazine. This is for level five symptoms. &#039;&#039;&#039;THE ORDER IS IMPORTANT. PUT SYNAPTAZINE IN BEFORE PLASMA AND YOU&#039;LL GET A BEAKER OF VIRUS RATIONS AND PLASMA, WASTING YOUR CHEMS. DONT DO IT.&#039;&#039;&#039;&lt;br /&gt;
*Fill the fourth beaker with ten units virus food and ten units of Plasma. This is for level six symptoms&lt;br /&gt;
*If you have the clown&#039;s can of laughter, you can fill a fifth beaker with ten units of virus food and the entire can of laughter for level zero symptoms&lt;br /&gt;
3. Lay out your Formaldehyde, Synaptazine, and Unstable Virus Food.&lt;br /&gt;
&lt;br /&gt;
4. Finally, set an empty beaker out, and either Rhinovirus or the Cold. The Cold&#039;s symptom is Coughing, and Rhinovirus is Sneezing. I am a plasmaman, so all my diseases need high transmission- I prefer to set out rhinovirus. &lt;br /&gt;
&lt;br /&gt;
5. Whichever symptom you choose to start with, drop a drop of formaldehyde in immediately! this neuters the symptom so your plague doesnt alert and scare people, which is bad regardless of your antag status. &#039;&#039;&#039;Remember to use your dropper, after setting it to one unit!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6. After you lay out your beakers on the table near the pandemic, situate yourself on a tile adjacent to the tables containing the reagents and your PANDEMIC machine. You will never have to move during this procedure- which saves valuable time.&lt;br /&gt;
&lt;br /&gt;
7. With your recipe in mind, begin placing one unit of your starting symptom culture and one unit of the virus chem corresponding to your disease into the &#039;&#039;&#039;empty beaker&#039;&#039;&#039;. Do NOT place your virus chem into your culture, or your culture into your chem- it will set you back by an insane amount!. After you make ONE reaction, place the empty beaker in the pandemic-You never need to pick any beakers but this empty beaker up during the process- and check the symptoms. If you got what you wanted, create a culture, save your previous culture if it&#039;s the starter, you will need it later, or get rid of it if it&#039;s a random step in the process, and repeat with the chem for the next symptom, doing symptoms you will neuter first and neutering them as you get them. Repeat until you reach a total of four symptoms. &#039;&#039;&#039;To reiterate step five, ALWAYS use a one unit dropper! it makes you far more efficient with chem usage- if you use a dropper, your starting chems will usually last an entire round!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8. Upon reaching four symptoms, a virus has a chance to lose symptoms on gaining new ones. To avoid this, make a culture of your four symptoms, name it, and put it aside. Take your starter culture out, and begin the step 7 process. Once you get the fifth symptom, use the step seven process with synaptazine to remove the starter symptom, and finally repeat the step seven process one last time to get the last symptom. By now, you should have two cultures- one with four symptoms, and one with two (or one, five symptom diseases exist)&lt;br /&gt;
&lt;br /&gt;
9. Finally, repeat the step seven process one more time, but using the two cultures, instead of a chem and a culture. There is no reaction sound for this mixing! Once you reach the desired number of symptoms (yes, adding symptoms via mixing can delete symptoms just like adding them via chems does), name the virus, and make a culture! you&#039;re done! yay! Consider Faltering your disease with Spaceacillin if you don&#039;t want it to spread, and/or Preserving it with Cryoxadone. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Understanding stats==&lt;br /&gt;
After you&#039;re done mixing your disease, stats from the symptoms are added together to make disease stats. Viruses have a default of 0 in every stat.&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; If stealth is 2 or higher your disease will be hidden from medHUD and scanners. Generally it will also hide the warning signs of symptoms before they activate.&lt;br /&gt;
* &#039;&#039;&#039;Transmission:&#039;&#039;&#039; Improves the chance each tick to spread the virus, increases the amount of protection you need to prevent infection, determines the infection vector, and is needed to override other viruses.&lt;br /&gt;
** The infection vector is calculated with (disease&#039;s transmission - amount of symptoms). 2 or less is blood, 3 is fluid contact, 4 is skin contact, 5 is airbone. The Sneezing symptom forces sporadic airborne spreads, but does not otherwise affect this.&lt;br /&gt;
** When infecting someone who already has a virus, if the infecting virus&#039; Transmission is higher than the other virus&#039; Resistance, the latter will be overridden by the former.&lt;br /&gt;
* &#039;&#039;&#039;Stage speed:&#039;&#039;&#039; Increases the chance of advancing a stage each tick. It will be 2% or stage speed, whichever is higher.&lt;br /&gt;
* &#039;&#039;&#039;Resistance:&#039;&#039;&#039; Makes the virus harder to cure; determines the required chemical to cure, decreases the chance of it being cured each tick when in contact with the cure, and defines how resistant the virus is to being overridden by other viruses. Sentient diseases have a fixed cure, and don&#039;t rely on resistance to determine their cure.&lt;br /&gt;
** The chance of it being cured every tick is 15 - resistance, but always between 10 and 20.&lt;br /&gt;
** The cure is determined by [resistance - (amount of symptoms / 2)].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|1 or less||2||3||4||5||6||7||8||9||10||11 or more&lt;br /&gt;
|-&lt;br /&gt;
|Sugar||Ethanol||Table Salt||Spaceacillin||Saline-Glucose Solution||Miner&#039;s Salve||Leporazine||Concentrated Barber&#039;s Aid||Lipolicide||Haloperidol||Krokodil&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;Severity:&#039;&#039;&#039; Severity determines how virus shows up on a medhud, and which slot a disease occupies. Severity adds up in a manner different to other stats- A severity score below 0, or equal to or above five will be added normally. A severity of 1 or 2 will be added to a maximum of 3. A severity of 3 or 4 will be added to a maximum of 4. Severity also determines which of a person&#039;s three disease slots a disease occupies, unless the disease is sentient. Severity is unique in that stats will modify it&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|Severity:||0 or less||1-4||5 or more&lt;br /&gt;
|-&lt;br /&gt;
|Slot:||1||2||3&lt;br /&gt;
|}&lt;br /&gt;
==Symptoms Table==&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Mouse over the names of some of the symptoms- I&#039;ve left you some advice and useful info. I&#039;ve also left some similar advice on certain aspects of symptoms that either dont work properly, or need elaboration.&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Hover over the thresholds to see the effects of each.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Required Chemical&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The deadliest of the three deadliest symptoms. Knocks you out and suffocates you at insane speeds, if you meet the easy thresholds. Kills people even faster when they enter crit&amp;quot;&amp;gt;Acute Respiratory Distress Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;In my opinion, this is the worst symptom. Shit stats, low meme potential. 0/10. fuck you, alopecia.&amp;quot;&amp;gt;Alopecia&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The least overtly deadly of the three deadliest symptoms, but definitely the most fun- and also stealthy&amp;quot;&amp;gt;Alkali perspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || -2 || -2 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. Brings severity to 6.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host. Brings severity to 6.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Out of the three deadliest symptoms, probably crits the fastest. However, due to dealing brute damage and not stunning, it&#039;s inferior to ARDS. However, it has a somewhat hidden threshold (stealth 2, speed 12) that makes the victim become a fast zombie&amp;quot;&amp;gt;Autophageocytosis Necrosis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -2 || 1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol. This is supported by the fact that it has no effect on the undead.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A beneficial symptom in disguise, the 12 resistance threshold injects the bees and the host with one of the game&#039;s best healing chems. Careful, as bees still do one brute damage per sting.&amp;quot;&amp;gt;Bee Infestation&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 2 || 1 || 1 || 2 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]  || style=&amp;quot;color:#ff0000&amp;quot;| Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Biometallic Replication&lt;br /&gt;
| 0 || 1 || 4 || -1 || 0 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to infect robotic species, such as IPCS. The virus also allows inorganic hosts to use nanites.|| &amp;lt;span title=&amp;quot;Slowly replaces the host&#039;s organic organs with clockwork versions of themselves, which offer no inherent advantage. +1 severity.&amp;quot;&amp;gt;Stage Speed 4,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Slowly turns the host&#039;s body into that of a clockwork automaton. This offers no inherent advantage. +1 severity.&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Most of the new organs and bodyparts gain inherent advantages, though most aren&#039;t as good as those obtained in Robotics. -3 Severity&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
| 1 || 6 || -2 || 1 || 3 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host damages anyone who touches them ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | The host coughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity  &amp;quot;&amp;gt;resistance 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Somewhat robust. A good symptom to add to a disease that has room for it&amp;quot;&amp;gt;Confusion&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 || -1 || -3 || 0 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity. &amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -2 || -1 || -3 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity &amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Chooses mutations from your already existing genome. it&#039;s... subpar.&amp;quot;&amp;gt;Deoxyribonucleic Acid Saboteur&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 0 || -3 || 3 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Dermagraphic Ovulogenesis&lt;br /&gt;
| -3 || 1 || 0 || 2 || -1 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus causes the host to grow egg-like nodules on their skin, which periodically fall off and contain the disease and some healing chemicals. || &amp;lt;span title=&amp;quot;Eggs and Egg Sacs contain all diseases on the host, instead of just the disease containing the symptom. +1 Severity &amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs will &#039;explode&#039; into eggs after a period of time, covering a larger area with infectious matter. +1 Severity&amp;quot;&amp;gt;Transmission 16&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot; Eggs and Egg Sacs contain more healing chems. -1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Eggs and Egg Sacs become nearly transparent, making them more difficult to see. +1 Severity&amp;quot;&amp;gt;Stealth 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs fall off the host more frequently.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Heh. it makes lube, heh.&amp;quot;&amp;gt;Ducatopod&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 2 || 5 || -2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes the host to secrete industrial grade lubricant from their feet. ||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you never physically older than young adulthood and prevents death by old age. !&amp;lt;span title=&amp;quot;an excellent symptom for beneficial and single-target viruses&amp;quot;&amp;gt;Should be used for buffing your disease.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 1 || 3 || 3 || 1 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!Fever&lt;br /&gt;
| -1 || 3 || 3 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot;&amp;gt;Resistance 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -3 || -1 || -1 || 1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, that weakens the host. +1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot;&amp;gt;Stage Speed 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A newer death symptom. very slow to kill, but kills fast when it does. &amp;quot;&amp;gt;Heart Disease&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || 1 || -6 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.|| &amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;If you want a contagious disease, the stats and effect of this symptom make it nearly mandatory&amp;quot;&amp;gt;Inorganic Biology&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;This symptom has some really fun uses if you get creative.&amp;quot;&amp;gt;Hyperperspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -1 || 0 || 1 || 1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -3 || -4 || -2 || 3 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;I like using with hyperperspiration this to turn monkys to gorillas. very slowly, though.&amp;quot;&amp;gt;Irradiant Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 2 || -1 || 2 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage|| &amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scrath itself when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Macrophage is a versatile symptom, which works either as an add-on to a disease for transmission, or as a main symptom to make a disease deadly and perhaps transmit another disease as well.&amp;quot;&amp;gt;Macrophage&amp;lt;/span&amp;gt;&lt;br /&gt;
| -4 || 1 || -2 || 2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Metabolic Boost&lt;br /&gt;
| -1 || -2 || 2 || 1 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot;| Doubles the host&#039;s metabolism speed, making them process chems much faster than normal, but also increasing their hunger tenfold. ||&amp;lt;span title=&amp;quot;Reduces hunger rate&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Chemical metabolization is tripled instead of doubled&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| The virus strengthens the bonds between neurons, reducing the duration of any ailment of the mind. Heals brain damage, and can cure mild and heavy traumas if upgraded. || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus multiplies metal and silicate structure, enhancing nanite replication and healing the host&#039;s mechanical bodyparts. This can cause some unpredictable nanite activation.||&amp;lt;span title=&amp;quot;Increases the replication boost.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Recently buffed, should now be actually useful&amp;quot;&amp;gt;Narcolepsy&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || 2 || 2 || 0 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect undead races, and continues to process even when the host dies. It&#039;s especially useful if combined with symptoms like Bee Infestation or Macrophage|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The lesser form of Autophageocytosis necrosis. it sucks.&amp;quot;&amp;gt;Necrotizing Fasciitis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -4 || 0 || -4 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes brute damage over time. Fatal if left untreated.||&amp;lt;span title=&amp;quot;Host will bleed profusely during necrosis&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes extreme pain to the host, dealing stamina damage twice that of the normal damage&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necropolis Seed&lt;br /&gt;
| 0 || 3 || -10 || -3 || -1 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the host do more damage with their punches, take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot;&amp;gt;Stealth 8,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot;&amp;gt;Resistance 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A decent damage symptom, especially with how difficult brain damage is to heal, and it&#039;s under level nine.&amp;quot;&amp;gt;Neural Decay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Doubles frequency of cell death&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Of the healsymptoms, this has the worst main side effect and the most niche heal- it&#039;s very good offensively&amp;quot;&amp;gt;Organic Flux Induction&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -1 || -1 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes EMPs on the host occasionally. Has a cell damage healing threshold.||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The second half of a clown plague. Heh. Analagous to coughing, but buffs transmission a bit better, and is far less annoying, unless thresholds are met&amp;quot;&amp;gt;Pierrot&#039;s Throat&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;TETSUOOOO&amp;quot;&amp;gt;Pituitary Disruption&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -2 || 1 || -2 || 1 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas, and slowly kills the host with cellular damage. -1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Triples healing speed and cell damage. Teratomas become more advanced. Also causes limb regeneration, and for teratoma organs to be spontaneously absorbed and integrated. +3 Severity.&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Hey, we ported it, and still have revitiligo too!&amp;quot;&amp;gt;Polyvitiligo&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 1 || 4 || 1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -3 || -2 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma. This activates symptoms that normally only activate on death&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Revitiligo&lt;br /&gt;
| 1 || 2 || 1 || 2 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes the host black. Every virologist&#039;s first joke plague. &amp;lt;span title=&amp;quot;But unlike /tg/, we didnt just up and remove it!&amp;quot;&amp;gt;No one finds it funny anymore.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;My favorite stat symptom. It makes you valid but I never neuter it.&amp;quot;&amp;gt;SBG Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease. ||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| Quickly heals oxygen damage, negating the need for air. Causes occasional farting, which spreads miasma.|| &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Shivering&lt;br /&gt;
|0 || 2 || 2 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
| 0 || 4 || -1 || 1 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them, which also causes them to go haywire as they die. The virus&#039; silicon-eating will also severely damage mechanical bodyparts.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed.&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The symptom with the highest transmission, and a starter symptom at that.&amp;quot;&amp;gt;Sneezing&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 3 || 0 || 4 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| 1 || -2 || -3 || -3 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot; | Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 0 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;|  Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The viruse&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement&lt;br /&gt;
| 0 || 2 || -2 || -3 || 0 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;secretly robust as fuck, makes a virus incredibly hard to cure.&amp;quot;&amp;gt;Toxolysis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -2 || 2 || -2 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Your gateway to a single target disease.&amp;quot;&amp;gt;Viral Aggressive Metabolism&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -4 || 3 || -3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite the high transmission, this is actually usually the first of the three high-transmission stats to be dropped on an unorthodox disease, due to the low resistance&amp;quot;&amp;gt;Viral Evolutionary Acceleration&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Self-Adaptation in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite what it may claim, this symptom has a transmission score of zero- it&#039;s pretty good if your disease needs to meet a resistance threshold&amp;quot;&amp;gt;Viral Self-Adaptation&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;|No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Evolutionary Acceleration in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!Vitiligo&lt;br /&gt;
| 2 || 0 || 3 || 1 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A bit impractical, but it can be fun if you dont want to hurt the station as a traitor&amp;quot;&amp;gt;Voice Change&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || -2 || -2 || 2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot;&amp;gt;Transmission 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || 1 || 0 || 2 || 1 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| -2 || 2 || -2 || 1 || 2 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Mostly a fun wizard plague. Doesn&#039;t have much practical use, analagous to Voice Change&amp;quot;&amp;gt;Wizarditis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host believes themselves to be a wizard ||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
* You can get plasma and uranium from the medical autolathe if mining has picked it up. No need to waste time going to the ORM.&lt;br /&gt;
* The clown will typically be happy to give you his canned laughter for Anomalous Virus Food. if not, a single ground-up banana cream pie mixed with sugar is sufficient for as much laughter as the can usually has&lt;br /&gt;
* Never make sucrine agar unless you absolutely need a level four symptom for some ungodly reason&lt;br /&gt;
* If you wear the biosuit, you&#039;re an idiot. The only time you need to wear that is when working with patients or monkeys, and it slows you down. If you release a disease as a traitor, you should have immunized yourself beforehand- a biosuit sticks out like a sore thumb&lt;br /&gt;
*&#039;&#039;&#039;ALWAYS make your diseases beforehand. Have a recipe ready to work with any given symptom. This is the MOST IMPORTANT part of being good at virology.&#039;&#039;&#039; &lt;br /&gt;
* Never use pure mutagen or pure plasma. Always make virus chems, it doubles your efficiency.&lt;br /&gt;
*If you want to kill a single person, single target viruses using Viral Aggressive Metabolism can be just as effective as a deathchem. If you&#039;re an antagonist, and want to be sporting, try poisoning your victim with a powerful zombie virus. In my experience, people love when you do this.&lt;br /&gt;
*While spreading a low-effect beneficial disease may be tempting, designing a combo of multiple diseases (Called a &amp;quot;Trifecta&amp;quot;) at varying severity levels, is usually the best way to go. A good trifecta usually has multiple level 9 symptoms, and can take most of a round to create- but it&#039;s worth it.&lt;br /&gt;
*For stealth: 2 stealth is the only time it matters outside of thresholds. The only time stealth is used outside of this is for extrapolators.&lt;br /&gt;
*White shoes protect from infection sources on the ground, such as bloodstains, vomit, and Exolocomotive Xenomitosis mass&lt;br /&gt;
*If you want a virus to be spread exclusively via Exolocomotive Xenomitosis or Macrophage, falter the virus containing that symptom. It won&#039;t spread via transmission, but will still spread via infected floor or macrophages. Note that when these viruses meet their threshold that spreads all host viruses, they won&#039;t spread faltered versions.&lt;br /&gt;
===&amp;lt;span title=&amp;quot;Neutered Fever, Neutered Sneezing, Inorganic Biology, Viral Evolutionary Acceleration, Revitiligo, Necrotizing Fasciitis. That was my first truly engineered death plague, and it&#039;s a pun to boot! it sucks ass, though.&amp;quot;&amp;gt;The Black Death&amp;lt;/span&amp;gt;===&lt;br /&gt;
Being a traitor virologist allows you to finally come out of your shell and release those negative recipes you&#039;ve been aching to test, and put those level nine symptoms to the true test! &lt;br /&gt;
* Sabotaging the Pandemic is usually a good idea, as it can create a vaccine for a cured virus which is cheap and easy to distribute, even if the virus is extremely resistant.&lt;br /&gt;
* Sabotaging the holodeck computer is also a good idea because its Emergency Medical simulation also contains a Pandemic.&lt;br /&gt;
* Sabotaging chemistry can stop them from making most of the chems that can cure viruses.&lt;br /&gt;
* A dropper works as a 1-5 unit hypospray when used on a target not wearing any eye protection.&lt;br /&gt;
* An infected monkey in medbay is another easy way to spread a disease&lt;br /&gt;
* Immunize yourself before releasing your death plague!&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=33884</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=33884"/>
		<updated>2021-07-26T21:10:27Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: tweaked some values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision | reason = With the rework and addition of extrapolators, entries relating to symptom acquisition or virology chemicals are outdated}}&lt;br /&gt;
There are many diseases that can affect you in space! The following will come in handy for [[virologist]]s, [[traitor]]s, or any unfortunate soul who&#039;s come down with a case of brain rot.&lt;br /&gt;
==[[virologist|Virology]] 101==&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
The first, most important way to prevent 99% of infections is proper hazard wear and knowing how to keep the infection from spreading.&lt;br /&gt;
===The Clothes===&lt;br /&gt;
The following will protect you from the dangerous infections of space, each giving more and more (till total) protection against infection:&lt;br /&gt;
* Level-3 [[Bio Hood]]&lt;br /&gt;
* Level-3 [[Bio Suit]]&lt;br /&gt;
* Jumpsuit (virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs, Research Director)&lt;br /&gt;
* [[Latex Gloves]]&lt;br /&gt;
* Sterile mask&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best)&lt;br /&gt;
* Private (clean) [[Internals]]&lt;br /&gt;
===Isolation===&lt;br /&gt;
If you or another crew member is infected, do not spread the infection further. Seek the isolation bay of the medical wing, or head to a room no one will enter but yourself and other infected.&lt;br /&gt;
===Sterilization===&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination. Make sure blood is cleaned from the floor at all times; any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the various ways a disease can spread, keep this in mind at all times:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected.&lt;br /&gt;
* Direct Contact - Requires you to touch, been touched, or be extremely close to the source of the infection. The infection will be spread by the skin and bodily fluids of an infected person, but will not survive long in the air.&lt;br /&gt;
* Blood - The infection will be spread by the bodily fluids of the infected person.&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Every infection is vulnerable to one substance (or combination of two). To find it, you can put an infected blood sample in the PanD.E.M.I.C 2200 machine or use a health analyzer on an infected patient. Administering the substance to the patient (may require multiple injections) should cure him. Alternatively, if you have produced a vaccine, a simple injection should cure the patient.&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
This machine creates vaccines from the blood of people who have been cured.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
# Take a blood sample with a syringe.&lt;br /&gt;
# Place sample into a beaker or bottle.&lt;br /&gt;
# Load beaker into machine.&lt;br /&gt;
# Select vaccine you wish to have.&lt;br /&gt;
# Take vaccine bottle it produces. &lt;br /&gt;
Additional uses:&lt;br /&gt;
* Reveals the cure to any infected blood sample without needing to inject a living creature. &lt;br /&gt;
* Shows the stats and symptoms of a virus&lt;br /&gt;
===Viral Extrapolator===&lt;br /&gt;
The viral extrapolator is a bulky, slow device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|16px]] tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|16px]] can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Upgrading the extrapolator:&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms.&lt;br /&gt;
&lt;br /&gt;
Symptom hunting:&lt;br /&gt;
Some objects can contain trace samples of the disease that the extrapolator can make into a culture. Many of these start with random diseases at roundstart, and can be harvested. This is the primary source of level nine symptoms. These items are as follows:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases&lt;br /&gt;
* Mice and rats.&lt;br /&gt;
* Any item a sentient disease has used Secrete Infection on&lt;br /&gt;
* The glands of Wumborian Fugu always have a disease containing Pituitary Disruption&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
* Blob Spores created by the Blob Spores symptom always have the disease that spawned them&lt;br /&gt;
* Macrophages always contain the disease that spawned them.&lt;br /&gt;
==Infection Listings==&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases are Simple Diseases that cannot be affected by the PanD.E.M.I.C 2200 or a Viral Extrapolator, and have no stats or symptoms.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here.|| N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]], Strange Seeds || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|-&lt;br /&gt;
|The Rhumba Beat&lt;br /&gt;
|Unknown&lt;br /&gt;
|Random events&lt;br /&gt;
|Causes the infected to take burn damage, be lit on fire, and finally: start exploding when it reaches the last stage. Chick Chicky Boom!&lt;br /&gt;
|Contact&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
=Advanced Diseases=&lt;br /&gt;
You are able to create your own advance disease with different symptoms, which will have buffs, debuffs and bonuses!&lt;br /&gt;
&lt;br /&gt;
You will start out with two advance diseases, the cold and the flu. The cold will have the sneeze symptom and the flu will have the cough symptom.&lt;br /&gt;
They have almost no effect if they infect people, but you need them to acquire more symptoms.&lt;br /&gt;
&lt;br /&gt;
The Pandemic can create culture bottles (basically copies) of existing viruses, so you won&#039;t run out while experimenting.&lt;br /&gt;
==Multiple Diseases==&lt;br /&gt;
A person has three slots for advanced diseases, with a fourth slot for sentient diseases. The slot a disease fits into is determined by Severity.&lt;br /&gt;
If a disease tries to occupy an already occupied slot, and its transmission is higher than the resistance of the disease already in the slot, it will drive the disease out and take its place&lt;br /&gt;
==Modifying Symptoms==&lt;br /&gt;
To obtain a new symptom you need to mutate an existing virus. This involves adding a chemical to the virus, which will generate a new symptom. Rarer and harder to acquire chemicals will yield more potent symptoms. You will start with enough chemicals to create a powerful disease, as long as you use them carefully. You can also insert an isolated symptom into your main virus, by moving 1 unit of the isolated culture to the main mix with a dropper. It will not work every time and may need to be repeated a few times. &lt;br /&gt;
====Basic chemicals====&lt;br /&gt;
These are the basic chemicals for virus mutation. These can be added to a culture to gain a symptom from a large pool- but it&#039;s about half as efficient as mixing [[Guide_to_chemistry#Virology_Recipes|advanced chemicals]]. &lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
====[[Guide_to_chemistry#Virology_Recipes|Advanced Chemicals]]====&lt;br /&gt;
Using these will allow you to both save time and resources when trying to acquire the symptoms you want.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining pure Laughter with virus food. Level 0 symptoms tend to be statistically similar to other symptoms, but have an unusual effect- good for gimmicks!&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Highly Unstable Virus Food|Advanced Virus Food]]&#039;&#039;&#039;: Highly Unstable Virus Food can be used to mutate your disease and give it a level 9 symptom. You only get one unit, which is inert until a single uranium sheet&#039;s worth of uranium is added, but every single level nine symptom is powerful in its own way. The symptom you get will likely define the disease you make on any given round. &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Highly unstable virus food was removed, and replaced with the viral extrapolator.&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
====Uranium Gels====&lt;br /&gt;
These chemicals require large quantities of liquid uranium (obtained by grinding uranium bars). You&#039;ll require the help of mining to make these.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It&#039;s important if you intend to isolate a specific symptom. For example, if you mutate your Cold virus and it acquires the Toxic Filter symptom, you can try and add synaptizine to it to create a virus which only has the Toxic Filter symptom.&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection. Good for meme diseases, or if you wanna meet a transmission threshold without fucking everyone over&lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited, and so multiple diseases of different severity can be loaded into one bottle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. &#039;&#039;&#039;NEUTER YOUR STAT SYMPTOMS, ALWAYS. UNLESS IT&#039;S SOMETHING WITH AN EFFECT YOU ACTIVELY USE, ALL AN UNNEUTERED STAT SYMPTOM WILL DO, EVEN IF THE DISEASE IS INTENTIONALLY DEADLY, IS MAKE THE DISEASE GET NOTICED FASTER, AND, SCARE PEOPLE IF YOUR DISEASE IS GOOD, PROBABLY GETTING YOU LYNCHED. NEUTER YOUR FUCKING SYMPTOMS. YES, FEVER AND ITCHING CAN DO SLIGHT DAMAGE. NEUTER THEM ANYWAYS, DAMMIT&#039;&#039;&#039;&lt;br /&gt;
==BABBY&#039;S FIRST VIRUS==&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Psst, hey kid. Over here. Look at you, still fresh off the arrivals shuttle. Take the biosuit off, it&#039;ll only slow you down. Listen up- I&#039;m here to teach ya exactly how to get robust at Virology, provided you can wrap your head around some simple concepts. I&#039;ve hijacked this outdated nanotrasen standard-issue virology guide to teach YOU how to be a better Virologist than those Nanotrasen quacks! &lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Alright, since most people can&#039;t seem to grasp it: Virology is fucking SLOW! So this means you&#039;re gonna want to do a few things to make it faster!&lt;br /&gt;
&lt;br /&gt;
1. Know what virus you want to make! I cannot fucking stress this enough. Random symptom isolation will never get you anywhere fast. Make a recipe for what you want, and then go aquire the symptoms&lt;br /&gt;
===Virology with extrapolator:===&lt;br /&gt;
2. Grab the spare extrapolator from the biohazard closet. You&#039;ll need extra to save time. Whenever you stop in medical, check the medical protolathe to see if you can upgrade the extrapolator with a new scanning module. Use a screwdriver to remove the old one, and shove the new one in. This lowers cooldown, massively speeds up the extrapolator&#039;s speed, and allows you to isolate higher-level symptoms&lt;br /&gt;
&lt;br /&gt;
3. get a medical belt for your extrapolators. Consider grabbing a bio-bag for cultures. If CMO is nice, ask for the budget card- getting the budget allows you to skip maint-crawling entirely&lt;br /&gt;
&lt;br /&gt;
4. Use the extrapolator to scan dried blood, old rotting gibs, crusty old vomit, used syringes, rats, etc, for viruses. if you see any symptom that fits the recipe, grab the culture! ALTERNATIVELY, with the budget, go to cargo and buy as many VIRUS SAMPLE CRATES (not Virus Crates) as you can. All the cultures will fit in the bio bag, and it can save cargo crate-dragging time if you go into the shuttle and pack them into the bag yourself. If you lack a budget, offer to do the viro bounty for virus crates- it&#039;s usually worth 4-8k, enough for 2-4 crates. If you want level 0 symptoms, find a source of banana juice&lt;br /&gt;
&lt;br /&gt;
5. Once you have all the level 9s (and hopefully 8s and 7s to save time) you need, go back to viro. Make sure you have a level 3 scanning module at minimum. If you&#039;re missing any level 0-8 symptoms, get the virus chem for that level&lt;br /&gt;
&lt;br /&gt;
6. Extrapolators make gaining a symptom easier. Lay a base culture out, any culture, and add 1u of the base culture. Add 4u of the desired chem, one drop at a time, and check if it has the symptom. If not, empty until it does. When it has the symptom, isolate it with the extrapolator. This is faster than 1u at a time (this being due to the fact that you&#039;re lowering the symptom pool by the amount of symptoms already in the culture, raising your chance). &lt;br /&gt;
&lt;br /&gt;
7. Take your extrapolators, and begin using both in tandem (avoiding cooldowns) to extract every other symptom you need from your collection of culture bottles&lt;br /&gt;
&lt;br /&gt;
8. Once you have every symptom you need, begin putting them in an empty beaker, neutering symptoms from their base culture when applicable. After reaching 4 symptoms, make a culture every time you try to add a new symptom, due to how symptoms may delete other symptoms at high symptom count. Add it one-at-a-time to the main culture, and always drip the single symptom into the main culture, not the other way, as this minimizes the chance of symptom deletion (the check is called per-symptom on the culture being added, so adding only a single symptom only checks it once)&lt;br /&gt;
&lt;br /&gt;
9. After it&#039;s done, label it, make a backup culture, and Falter or Preserve it as necessary. Preserving a virus allows multiple to be placed in one culture bottle!&lt;br /&gt;
===Virology without extrapolator:===&lt;br /&gt;
2. You&#039;ll need five beakers when you get started making your virus:&lt;br /&gt;
*Fill the first beaker to the brim with virus food and put it on the table. This is for level one and two symptoms.&lt;br /&gt;
*Fill the second beaker with thirty units of virus food, and dump your entire mutagen bottle in. This is for level three symptoms.&lt;br /&gt;
*There is no beaker for level four symptoms. Four is an unlucky number or some shit, and, more importantly, all level four symptoms suck&lt;br /&gt;
*Fill the third beaker with ten units virus food, ten units Plasma, and then ten units of Synaptazine. This is for level five symptoms. &#039;&#039;&#039;THE ORDER IS IMPORTANT. PUT SYNAPTAZINE IN BEFORE PLASMA AND YOU&#039;LL GET A BEAKER OF VIRUS RATIONS AND PLASMA, WASTING YOUR CHEMS. DONT DO IT.&#039;&#039;&#039;&lt;br /&gt;
*Fill the fourth beaker with ten units virus food and ten units of Plasma. This is for level six symptoms&lt;br /&gt;
*If you have the clown&#039;s can of laughter, you can fill a fifth beaker with ten units of virus food and the entire can of laughter for level zero symptoms&lt;br /&gt;
3. Lay out your Formaldehyde, Synaptazine, and Unstable Virus Food.&lt;br /&gt;
&lt;br /&gt;
4. Finally, set an empty beaker out, and either Rhinovirus or the Cold. The Cold&#039;s symptom is Coughing, and Rhinovirus is Sneezing. I am a plasmaman, so all my diseases need high transmission- I prefer to set out rhinovirus. &lt;br /&gt;
&lt;br /&gt;
5. Whichever symptom you choose to start with, drop a drop of formaldehyde in immediately! this neuters the symptom so your plague doesnt alert and scare people, which is bad regardless of your antag status. &#039;&#039;&#039;Remember to use your dropper, after setting it to one unit!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6. After you lay out your beakers on the table near the pandemic, situate yourself on a tile adjacent to the tables containing the reagents and your PANDEMIC machine. You will never have to move during this procedure- which saves valuable time.&lt;br /&gt;
&lt;br /&gt;
7. With your recipe in mind, begin placing one unit of your starting symptom culture and one unit of the virus chem corresponding to your disease into the &#039;&#039;&#039;empty beaker&#039;&#039;&#039;. Do NOT place your virus chem into your culture, or your culture into your chem- it will set you back by an insane amount!. After you make ONE reaction, place the empty beaker in the pandemic-You never need to pick any beakers but this empty beaker up during the process- and check the symptoms. If you got what you wanted, create a culture, save your previous culture if it&#039;s the starter, you will need it later, or get rid of it if it&#039;s a random step in the process, and repeat with the chem for the next symptom, doing symptoms you will neuter first and neutering them as you get them. Repeat until you reach a total of four symptoms. &#039;&#039;&#039;To reiterate step five, ALWAYS use a one unit dropper! it makes you far more efficient with chem usage- if you use a dropper, your starting chems will usually last an entire round!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8. Upon reaching four symptoms, a virus has a chance to lose symptoms on gaining new ones. To avoid this, make a culture of your four symptoms, name it, and put it aside. Take your starter culture out, and begin the step 7 process. Once you get the fifth symptom, use the step seven process with synaptazine to remove the starter symptom, and finally repeat the step seven process one last time to get the last symptom. By now, you should have two cultures- one with four symptoms, and one with two (or one, five symptom diseases exist)&lt;br /&gt;
&lt;br /&gt;
9. Finally, repeat the step seven process one more time, but using the two cultures, instead of a chem and a culture. There is no reaction sound for this mixing! Once you reach the desired number of symptoms (yes, adding symptoms via mixing can delete symptoms just like adding them via chems does), name the virus, and make a culture! you&#039;re done! yay! Consider Faltering your disease with Spaceacillin if you don&#039;t want it to spread, and/or Preserving it with Cryoxadone. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Understanding stats==&lt;br /&gt;
After you&#039;re done mixing your disease, stats from the symptoms are added together to make disease stats. Viruses have a default of 0 in every stat.&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; If stealth is 2 or higher your disease will be hidden from medHUD and scanners. Generally it will also hide the warning signs of symptoms before they activate.&lt;br /&gt;
* &#039;&#039;&#039;Transmission:&#039;&#039;&#039; Improves the chance each tick to spread the virus, increases the amount of protection you need to prevent infection, determines the infection vector, and is needed to override other viruses.&lt;br /&gt;
** The infection vector is calculated with (disease&#039;s transmission - amount of symptoms). 2 or less is blood, 3 is fluid contact, 4 is skin contact, 5 is airbone. The Sneezing symptom forces sporadic airborne spreads, but does not otherwise affect this.&lt;br /&gt;
** When infecting someone who already has a virus, if the infecting virus&#039; Transmission is higher than the other virus&#039; Resistance, the latter will be overridden by the former.&lt;br /&gt;
* &#039;&#039;&#039;Stage speed:&#039;&#039;&#039; Increases the chance of advancing a stage each tick. It will be 2% or stage speed, whichever is higher.&lt;br /&gt;
* &#039;&#039;&#039;Resistance:&#039;&#039;&#039; Makes the virus harder to cure; determines the required chemical to cure, decreases the chance of it being cured each tick when in contact with the cure, and defines how resistant the virus is to being overridden by other viruses. Sentient diseases have a fixed cure, and don&#039;t rely on resistance to determine their cure.&lt;br /&gt;
** The chance of it being cured every tick is 15 - resistance, but always between 10 and 20.&lt;br /&gt;
** The cure is determined by [resistance - (amount of symptoms / 2)].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|1 or less||2||3||4||5||6||7||8||9||10||11 or more&lt;br /&gt;
|-&lt;br /&gt;
|Sugar||Ethanol||Table Salt||Spaceacillin||Saline-Glucose Solution||Miner&#039;s Salve||Leporazine||Concentrated Barber&#039;s Aid||Lipolicide||Haloperidol||Krokodil&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;Severity:&#039;&#039;&#039; Severity determines how virus shows up on a medhud, and which slot a disease occupies. Severity adds up in a manner different to other stats- A severity score below 0, or equal to or above five will be added normally. A severity of 1 or 2 will be added to a maximum of 3. A severity of 3 or 4 will be added to a maximum of 4. Severity also determines which of a person&#039;s three disease slots a disease occupies, unless the disease is sentient. Severity is unique in that stats will modify it&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|Severity:||0 or less||1-4||5 or more&lt;br /&gt;
|-&lt;br /&gt;
|Slot:||1||2||3&lt;br /&gt;
|}&lt;br /&gt;
==Symptoms Table==&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Mouse over the names of some of the symptoms- I&#039;ve left you some advice and useful info. I&#039;ve also left some similar advice on certain aspects of symptoms that either dont work properly, or need elaboration.&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Hover over the thresholds to see the effects of each.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Required Chemical&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The deadliest of the three deadliest symptoms. Knocks you out and suffocates you at insane speeds, if you meet the easy thresholds. Kills people even faster when they enter crit&amp;quot;&amp;gt;Acute Respiratory Distress Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;In my opinion, this is the worst symptom. Shit stats, low meme potential. 0/10. fuck you, alopecia.&amp;quot;&amp;gt;Alopecia&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The least overtly deadly of the three deadliest symptoms, but definitely the most fun- and also stealthy&amp;quot;&amp;gt;Alkali perspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || -2 || -2 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. Brings severity to 6.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host. Brings severity to 6.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Out of the three deadliest symptoms, probably crits the fastest. However, due to dealing brute damage and not stunning, it&#039;s inferior to ARDS. However, it has a somewhat hidden threshold (stealth 2, speed 12) that makes the victim become a fast zombie&amp;quot;&amp;gt;Autophageocytosis Necrosis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -2 || 1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol. This is supported by the fact that it has no effect on the undead.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A beneficial symptom in disguise, the 12 resistance threshold injects the bees and the host with one of the game&#039;s best healing chems. Careful, as bees still do one brute damage per sting.&amp;quot;&amp;gt;Bee Infestation&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 2 || 1 || 1 || 2 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]  || style=&amp;quot;color:#ff0000&amp;quot;| Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Biometallic Replication&lt;br /&gt;
| 0 || 1 || 4 || -1 || 0 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to infect robotic species, such as IPCS. The virus also allows inorganic hosts to use nanites.|| &amp;lt;span title=&amp;quot;Slowly replaces the host&#039;s organic organs with clockwork versions of themselves, which offer no inherent advantage. +1 severity.&amp;quot;&amp;gt;Stage Speed 4,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Slowly turns the host&#039;s body into that of a clockwork automaton. This offers no inherent advantage. +1 severity.&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Most of the new organs and bodyparts gain inherent advantages, though most aren&#039;t as good as those obtained in Robotics. -3 Severity&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
| 1 || 6 || -2 || 1 || 3 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host damages anyone who touches them ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | The host coughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity  &amp;quot;&amp;gt;resistance 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Somewhat robust. A good symptom to add to a disease that has room for it&amp;quot;&amp;gt;Confusion&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 || -1 || -3 || 0 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity. &amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -2 || -1 || -3 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity &amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Chooses mutations from your already existing genome. it&#039;s... subpar.&amp;quot;&amp;gt;Deoxyribonucleic Acid Saboteur&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 0 || -3 || 3 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Dermagraphic Ovulogenesis&lt;br /&gt;
| -3 || 1 || 0 || 2 || -1 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus causes the host to grow egg-like nodules on their skin, which periodically fall off and contain the disease and some healing chemicals. || &amp;lt;span title=&amp;quot;Eggs and Egg Sacs contain all diseases on the host, instead of just the disease containing the symptom. +1 Severity &amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs will &#039;explode&#039; into eggs after a period of time, covering a larger area with infectious matter. +1 Severity&amp;quot;&amp;gt;Transmission 16&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot; Eggs and Egg Sacs contain more healing chems. -1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Eggs and Egg Sacs become nearly transparent, making them more difficult to see. +1 Severity&amp;quot;&amp;gt;Stealth 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs fall off the host more frequently.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Heh. it makes lube, heh.&amp;quot;&amp;gt;Ducatopod&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 2 || 5 || -2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes the host to secrete industrial grade lubricant from their feet. ||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you never physically older than young adulthood and prevents death by old age. !&amp;lt;span title=&amp;quot;an excellent symptom for beneficial and single-target viruses&amp;quot;&amp;gt;Should be used for buffing your disease.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 1 || 3 || 3 || 1 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!Fever&lt;br /&gt;
| -1 || 3 || 3 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot;&amp;gt;Resistance 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -3 || -1 || -1 || 1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, that weakens the host. +1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot;&amp;gt;Stage Speed 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A newer death symptom. very slow to kill, but kills fast when it does. &amp;quot;&amp;gt;Heart Disease&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || 1 || -6 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.|| &amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;If you want a contagious disease, the stats and effect of this symptom make it nearly mandatory&amp;quot;&amp;gt;Inorganic Biology&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;This symptom has some really fun uses if you get creative.&amp;quot;&amp;gt;Hyperperspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -1 || 0 || 1 || 1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -3 || -4 || -2 || 3 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;I like using with hyperperspiration this to turn monkys to gorillas. very slowly, though.&amp;quot;&amp;gt;Irradiant Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 2 || -1 || 2 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage|| &amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scrath itself when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Macrophage is a versatile symptom, which works either as an add-on to a disease for transmission, or as a main symptom to make a disease deadly and perhaps transmit another disease as well.&amp;quot;&amp;gt;Macrophage&amp;lt;/span&amp;gt;&lt;br /&gt;
| -4 || 1 || -2 || 2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Metabolic Boost&lt;br /&gt;
| -1 || -2 || 2 || 1 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot;| Doubles the host&#039;s metabolism speed, making them process chems much faster than normal, but also increasing their hunger tenfold. ||&amp;lt;span title=&amp;quot;Reduces hunger rate&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Chemical metabolization is tripled instead of doubled&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| The virus strengthens the bonds between neurons, reducing the duration of any ailment of the mind. Heals brain damage, and can cure mild and heavy traumas if upgraded. || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus multiplies metal and silicate structure, enhancing nanite replication and healing the host&#039;s mechanical bodyparts. This can cause some unpredictable nanite activation.||&amp;lt;span title=&amp;quot;Increases the replication boost.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Recently buffed, should now be actually useful&amp;quot;&amp;gt;Narcolepsy&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || 2 || 2 || 0 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect undead races, and continues to process even when the host dies. It&#039;s especially useful if combined with symptoms like Bee Infestation or Macrophage|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The lesser form of Autophageocytosis necrosis. it sucks.&amp;quot;&amp;gt;Necrotizing Fasciitis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -4 || 0 || -4 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes brute damage over time. Fatal if left untreated.||&amp;lt;span title=&amp;quot;Host will bleed profusely during necrosis&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes extreme pain to the host, dealing stamina damage twice that of the normal damage&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necropolis Seed&lt;br /&gt;
| 0 || 3 || -10 || -3 || -1 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the host do more damage with their punches, take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot;&amp;gt;Stealth 8,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot;&amp;gt;Resistance 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A decent damage symptom, especially with how difficult brain damage is to heal, and it&#039;s under level nine.&amp;quot;&amp;gt;Neural Decay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Doubles frequency of cell death&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Of the healsymptoms, this has the worst main side effect and the most niche heal- it&#039;s very good offensively&amp;quot;&amp;gt;Organic Flux Induction&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -1 || -1 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes EMPs on the host occasionally. Has a cell damage healing threshold.||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The second half of a clown plague. Heh. Analagous to coughing, but buffs transmission a bit better, and is far less annoying, unless thresholds are met&amp;quot;&amp;gt;Pierrot&#039;s Throat&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;TETSUOOOO&amp;quot;&amp;gt;Pituitary Disruption&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -2 || 1 || -2 || 1 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas, and slowly kills the host with cellular damage. -1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Triples healing speed and cell damage. Teratomas become more advanced. Also causes limb regeneration, and for teratoma organs to be spontaneously absorbed and integrated. +3 Severity.&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Hey, we ported it, and still have revitiligo too!&amp;quot;&amp;gt;Polyvitiligo&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 1 || 4 || 1 || 0 || 0 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -3 || -2 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma. This activates symptoms that normally only activate on death&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Revitiligo&lt;br /&gt;
| 1 || 2 || 1 || 2 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes the host black. Every virologist&#039;s first joke plague. &amp;lt;span title=&amp;quot;But unlike /tg/, we didnt just up and remove it!&amp;quot;&amp;gt;No one finds it funny anymore.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;My favorite stat symptom. It makes you valid but I never neuter it.&amp;quot;&amp;gt;SBG Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease. ||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| Quickly heals oxygen damage, negating the need for air. Causes occasional farting, which spreads miasma.|| &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Shivering&lt;br /&gt;
|0 || 2 || 2 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
| 0 || 4 || -1 || 1 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them, which also causes them to go haywire as they die. The virus&#039; silicon-eating will also severely damage mechanical bodyparts.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed.&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The symptom with the highest transmission, and a starter symptom at that.&amp;quot;&amp;gt;Sneezing&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 3 || 0 || 4 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| 1 || -2 || -3 || -3 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot; | Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 0 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;|  Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The viruse&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement&lt;br /&gt;
| 0 || 2 || -2 || -3 || 0 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;secretly robust as fuck, makes a virus incredibly hard to cure.&amp;quot;&amp;gt;Toxolysis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -2 || 2 || -2 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Your gateway to a single target disease.&amp;quot;&amp;gt;Viral Aggressive Metabolism&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -4 || 3 || -3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite the high transmission, this is actually usually the first of the three high-transmission stats to be dropped on an unorthodox disease, due to the low resistance&amp;quot;&amp;gt;Viral Evolutionary Acceleration&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Self-Adaptation in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite what it may claim, this symptom has a transmission score of zero- it&#039;s pretty good if your disease needs to meet a resistance threshold&amp;quot;&amp;gt;Viral Self-Adaptation&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;|No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Evolutionary Acceleration in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!Vitiligo&lt;br /&gt;
| 2 || 0 || 3 || 1 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A bit impractical, but it can be fun if you dont want to hurt the station as a traitor&amp;quot;&amp;gt;Voice Change&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || -2 || -2 || 2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot;&amp;gt;Transmission 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || 1 || 0 || 2 || 1 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| -2 || 2 || -2 || 1 || 2 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Mostly a fun wizard plague. Doesn&#039;t have much practical use, analagous to Voice Change&amp;quot;&amp;gt;Wizarditis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host believes themselves to be a wizard ||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
* You can get plasma and uranium from the medical autolathe if mining has picked it up. No need to waste time going to the ORM.&lt;br /&gt;
* The clown will typically be happy to give you his canned laughter for Anomalous Virus Food. if not, a single ground-up banana cream pie mixed with sugar is sufficient for as much laughter as the can usually has&lt;br /&gt;
* Never make sucrine agar unless you absolutely need a level four symptom for some ungodly reason&lt;br /&gt;
* If you wear the biosuit, you&#039;re an idiot. The only time you need to wear that is when working with patients or monkeys, and it slows you down. If you release a disease as a traitor, you should have immunized yourself beforehand- a biosuit sticks out like a sore thumb&lt;br /&gt;
*&#039;&#039;&#039;ALWAYS make your diseases beforehand. Have a recipe ready to work with any given symptom. This is the MOST IMPORTANT part of being good at virology.&#039;&#039;&#039; &lt;br /&gt;
* Never use pure mutagen or pure plasma. Always make virus chems, it doubles your efficiency.&lt;br /&gt;
*If you want to kill a single person, single target viruses using Viral Aggressive Metabolism can be just as effective as a deathchem. If you&#039;re an antagonist, and want to be sporting, try poisoning your victim with a powerful zombie virus. In my experience, people love when you do this.&lt;br /&gt;
*While spreading a low-effect beneficial disease may be tempting, designing a combo of multiple diseases (Called a &amp;quot;Trifecta&amp;quot;) at varying severity levels, is usually the best way to go. A good trifecta usually has multiple level 9 symptoms, and can take most of a round to create- but it&#039;s worth it.&lt;br /&gt;
*For stealth: 2 stealth is the only time it matters outside of thresholds. The only time stealth is used outside of this is for extrapolators.&lt;br /&gt;
*White shoes protect from infection sources on the ground, such as bloodstains, vomit, and Exolocomotive Xenomitosis mass&lt;br /&gt;
*If you want a virus to be spread exclusively via Exolocomotive Xenomitosis or Macrophage, falter the virus containing that symptom. It won&#039;t spread via transmission, but will still spread via infected floor or macrophages. Note that when these viruses meet their threshold that spreads all host viruses, they won&#039;t spread faltered versions.&lt;br /&gt;
===&amp;lt;span title=&amp;quot;Neutered Fever, Neutered Sneezing, Inorganic Biology, Viral Evolutionary Acceleration, Revitiligo, Necrotizing Fasciitis. That was my first truly engineered death plague, and it&#039;s a pun to boot! it sucks ass, though.&amp;quot;&amp;gt;The Black Death&amp;lt;/span&amp;gt;===&lt;br /&gt;
Being a traitor virologist allows you to finally come out of your shell and release those negative recipes you&#039;ve been aching to test, and put those level nine symptoms to the true test! &lt;br /&gt;
* Sabotaging the Pandemic is usually a good idea, as it can create a vaccine for a cured virus which is cheap and easy to distribute, even if the virus is extremely resistant.&lt;br /&gt;
* Sabotaging the holodeck computer is also a good idea because its Emergency Medical simulation also contains a Pandemic.&lt;br /&gt;
* Sabotaging chemistry can stop them from making most of the chems that can cure viruses.&lt;br /&gt;
* A dropper works as a 1-5 unit hypospray when used on a target not wearing any eye protection.&lt;br /&gt;
* An infected monkey in medbay is another easy way to spread a disease&lt;br /&gt;
* Immunize yourself before releasing your death plague!&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=32484</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=32484"/>
		<updated>2020-10-18T19:45:48Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many diseases that can affect you in space! The following will come in handy for [[virologist]]s, [[traitor]]s, or any unfortunate soul who&#039;s come down with a case of brain rot.&lt;br /&gt;
&lt;br /&gt;
==[[virologist|Virology]] 101==&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
&lt;br /&gt;
The first, and most important way to prevent 99% of infections, is proper hazard wear, and knowing how to keep the infection from spreading.&lt;br /&gt;
&lt;br /&gt;
===The Clothes===&lt;br /&gt;
The following will protect you, from the dangerous infections of space, each giving more and more (till total) protection against infection:&lt;br /&gt;
* Level-3 [[Bio Hood]]&lt;br /&gt;
* Level-3 [[Bio Suit]]&lt;br /&gt;
* Jumpsuit (virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs, Research Director)&lt;br /&gt;
* [[Latex Gloves]]&lt;br /&gt;
* Sterile mask&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best)&lt;br /&gt;
* Private (clean) [[Internals]]&lt;br /&gt;
&lt;br /&gt;
===Isolation===&lt;br /&gt;
If you or another crew member is infected, do not spread the infection further. Seek the isolation bay of the medical wing, or head to a room no one will enter but yourself and other infected.&lt;br /&gt;
&lt;br /&gt;
===Sterilization===&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination, make sure blood is cleaned from the floor at all time. Any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the various ways a disease can spread, keep this in mind at all times:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected.&lt;br /&gt;
* Direct Contact - Requires you to touch, been touched, or be extremely close to the source of the infection. The infection will be spread by the skin and bodily fluids of an infected person, but will not survive long in the air.&lt;br /&gt;
* Blood - The infection will be spread by the bodily fluids of the infected person.&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Every infection is vulnerable to one substance (or combination of two). To find it, you can put an infected blood sample in the PanD.E.M.I.C 2200 machine or use a health analyzer on an infected patient. Administering the substance to the patient (may require multiple injections) should cure  him. Alternatively, if you have produced a vaccine, a simple injection should cure the patient.&lt;br /&gt;
&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
This machine creates vaccines from the blood of people who have been cured.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
# Take a blood sample with a syringe.&lt;br /&gt;
# Place sample into a beaker or bottle.&lt;br /&gt;
# Load beaker into machine.&lt;br /&gt;
# Select vaccine you wish to have.&lt;br /&gt;
# Take vaccine bottle it produces. &lt;br /&gt;
&lt;br /&gt;
Additional uses:&lt;br /&gt;
* Reveals the cure to any infected blood sample without needing to inject a living creature. &lt;br /&gt;
* Shows the stats and symptoms of a virus&lt;br /&gt;
&lt;br /&gt;
===Viral Extrapolator===&lt;br /&gt;
&lt;br /&gt;
The viral extrapolator is a bulky, slow device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|16px]] tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|16px]] can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Upgrading the extrapolator:&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms.&lt;br /&gt;
&lt;br /&gt;
Symptom hunting:&lt;br /&gt;
Some objects can contain trace samples of the disease that the extrapolator can make into a culture. Many of these start with random diseases at roundstart, and can be harvested. This is the primary source of level nine symptoms. These items are as follows:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases&lt;br /&gt;
* Mice and rats.&lt;br /&gt;
* Any item a sentient disease has used Secrete Infection on&lt;br /&gt;
* The glands of Wumborian Fugu always have a disease containing Pituitary Disruption&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
* Blob Spores created by the Blob Spores symptom always have the disease that spawned them&lt;br /&gt;
* Macrophages always contain the disease that spawned them.&lt;br /&gt;
&lt;br /&gt;
==Infection Listings==&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases are Simple Diseases that cannot be affected by the PanD.E.M.I.C 2200 or a Viral Extrapolator, and have no stats or symptoms.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here.|| N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]], Strange Seeds || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
=Advanced Diseases=&lt;br /&gt;
You are able to create your own advance disease with different symptoms, which will have buffs, debuffs and bonuses!&lt;br /&gt;
&lt;br /&gt;
You will start out with two advance diseases, the cold and the flu. The cold will have the sneeze symptom and the flu will have the cough symptom.&lt;br /&gt;
They have almost no effect if they infect people, but you need them to acquire more symptoms.&lt;br /&gt;
&lt;br /&gt;
The Pandemic can create culture bottles (basically copies) of existing viruses, so you won&#039;t run out while experimenting.&lt;br /&gt;
&lt;br /&gt;
==Multiple Diseases==&lt;br /&gt;
A person has three slots for advanced diseases, with a fourth slot for sentient diseases. The slot a disease fits into is determined by Severity.&lt;br /&gt;
If a disease tries to occupy an already occupied slot, and its transmission is higher than the resistance of the disease already in the slot, it will drive the disease out and take its place&lt;br /&gt;
&lt;br /&gt;
==Modifying Symptoms==&lt;br /&gt;
To obtain a new symptom you need to mutate an existing virus. This involves adding a chemical to the virus, which will generate a new symptom. Rarer and harder to acquire chemicals will yield more potent symptoms. You will start with enough chemicals to create a powerful disease, as long as you use them carefully. You can also insert an isolated symptom into your main virus, by moving 1 unit of the isolated culture to the main mix with a dropper. It will not work every time and may need to be repeated a few times. &lt;br /&gt;
&lt;br /&gt;
====Basic chemicals====&lt;br /&gt;
These are the basic chemicals for virus mutation. These can be added to a culture to gain a symptom from a large pool- but it&#039;s about half as efficient as mixing [[Guide_to_chemistry#Virology_Recipes|advanced chemicals]]. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Virology_Recipes|Advanced Chemicals]]====&lt;br /&gt;
Using these will allow you to both save time and resources when trying to acquire the symptoms you want.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining pure Laughter with virus food. Level 0 symptoms tend to be statistically similar to other symptoms, but have an unusual effect- good for gimmicks!&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Highly Unstable Virus Food|Advanced Virus Food]]&#039;&#039;&#039;: Highly Unstable Virus Food can be used to mutate your disease and give it a level 9 symptom. You only get one unit, which is inert until a single uranium sheet&#039;s worth of uranium is added, but every single level nine symptom is powerful in its own way. The symptom you get will likely define the disease you make on any given round. &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Highly unstable virus food was removed, and replaced with the viral extrapolator.&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
====Uranium Gels====&lt;br /&gt;
These chemicals require large quantities of liquid uranium (obtained by grinding uranium bars). You&#039;ll require the help of mining to make these.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It&#039;s important if you intend to isolate a specific symptom. For example, if you mutate your Cold virus and it acquires the Toxic Filter symptom, you can try and add synaptizine to it to create a virus which only has the Toxic Filter symptom.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection. Good for meme diseases, or if you wanna meet a transmission threshold without fucking everyone over&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited, and so multiple diseases of different severity can be loaded into one bottle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. &#039;&#039;&#039;NEUTER YOUR STAT SYMPTOMS, ALWAYS. UNLESS IT&#039;S SOMETHING WITH AN EFFECT YOU ACTIVELY USE, ALL AN UNNEUTERED STAT SYMPTOM WILL DO, EVEN IF THE DISEASE IS INTENTIONALLY DEADLY, IS MAKE THE DISEASE GET NOTICED FASTER, AND, SCARE PEOPLE IF YOUR DISEASE IS GOOD, PROBABLY GETTING YOU LYNCHED. NEUTER YOUR FUCKING SYMPTOMS. YES, FEVER AND ITCHING CAN DO SLIGHT DAMAGE. NEUTER THEM ANYWAYS, DAMMIT&#039;&#039;&#039;&lt;br /&gt;
==BABBY&#039;S FIRST VIRUS==&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Psst, hey kid. Over here. Look at you, still fresh off the arrivals shuttle. Take the biosuit off, it&#039;ll only slow you down. Listen up- I&#039;m here to teach ya exactly how to get robust at Virology, provided you can wrap your head around some simple concepts. I&#039;ve hijacked this outdated nanotrasen standard-issue virology guide to teach YOU how to be a better Virologist than those Nanotrasen quacks! &lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Alright, since most people can&#039;t seem to grasp it: Virology is fucking SLOW! So this means you&#039;re gonna want to do a few things to make it faster!&lt;br /&gt;
&lt;br /&gt;
1. Know what virus you want to make! I cannot fucking stress this enough. Random symptom isolation will never get you anywhere fast. Make a recipe for what you want, and then go aquire the symptoms&lt;br /&gt;
===Virology with extrapolator:===&lt;br /&gt;
2. Grab the spare extrapolator from the biohazard closet. You&#039;ll need extra to save time. Whenever you stop in medical, check the medical protolathe to see if you can upgrade the extrapolator with a new scanning module. Use a screwdriver to remove the old one, and shove the new one in. This lowers cooldown, massively speeds up the extrapolator&#039;s speed, and allows you to isolate higher-level symptoms&lt;br /&gt;
&lt;br /&gt;
3. get a medical belt for your extrapolators. Consider grabbing a bio-bag for cultures. If CMO is nice, ask for the budget card- getting the budget allows you to skip maint-crawling entirely&lt;br /&gt;
&lt;br /&gt;
4. Use the extrapolator to scan dried blood, old rotting gibs, crusty old vomit, used syringes, rats, etc, for viruses. if you see any symptom that fits the recipe, grab the culture! ALTERNATIVELY, with the budget, go to cargo and buy as many VIRUS SAMPLE CRATES (not Virus Crates) as you can. All the cultures will fit in the bio bag, and it can save cargo crate-dragging time if you go into the shuttle and pack them into the bag yourself. If you lack a budget, offer to do the viro bounty for virus crates- it&#039;s usually worth 4-8k, enough for 2-4 crates. If you want level 0 symptoms, find a source of banana juice&lt;br /&gt;
&lt;br /&gt;
5. Once you have all the level 9s (and hopefully 8s and 7s to save time) you need, go back to viro. Make sure you have a level 3 scanning module at minimum. If you&#039;re missing any level 0-8 symptoms, get the virus chem for that level&lt;br /&gt;
&lt;br /&gt;
6. Extrapolators make gaining a symptom easier. Lay a base culture out, any culture, and add 1u of the base culture. Add 4u of the desired chem, one drop at a time, and check if it has the symptom. If not, empty until it does. When it has the symptom, isolate it with the extrapolator. This is faster than 1u at a time (this being due to the fact that you&#039;re lowering the symptom pool by the amount of symptoms already in the culture, raising your chance). &lt;br /&gt;
&lt;br /&gt;
7. Take your extrapolators, and begin using both in tandem (avoiding cooldowns) to extract every other symptom you need from your collection of culture bottles&lt;br /&gt;
&lt;br /&gt;
8. Once you have every symptom you need, begin putting them in an empty beaker, neutering symptoms from their base culture when applicable. After reaching 4 symptoms, make a culture every time you try to add a new symptom, due to how symptoms may delete other symptoms at high symptom count. Add it one-at-a-time to the main culture, and always drip the single symptom into the main culture, not the other way, as this minimizes the chance of symptom deletion (the check is called per-symptom on the culture being added, so adding only a single symptom only checks it once)&lt;br /&gt;
&lt;br /&gt;
9. After it&#039;s done, label it, make a backup culture, and Falter or Preserve it as necessary. Preserving a virus allows multiple to be placed in one culture bottle!&lt;br /&gt;
&lt;br /&gt;
===Virology without extrapolator:===&lt;br /&gt;
2. You&#039;ll need five beakers when you get started making your virus:&lt;br /&gt;
*Fill the first beaker to the brim with virus food and put it on the table. This is for level one and two symptoms.&lt;br /&gt;
*Fill the second beaker with thirty units of virus food, and dump your entire mutagen bottle in. This is for level three symptoms.&lt;br /&gt;
*There is no beaker for level four symptoms. Four is an unlucky number or some shit, and, more importantly, all level four symptoms suck&lt;br /&gt;
*Fill the third beaker with ten units virus food, ten units Plasma, and then ten units of Synaptazine. This is for level five symptoms. &#039;&#039;&#039;THE ORDER IS IMPORTANT. PUT SYNAPTAZINE IN BEFORE PLASMA AND YOU&#039;LL GET A BEAKER OF VIRUS RATIONS AND PLASMA, WASTING YOUR CHEMS. DONT DO IT.&#039;&#039;&#039;&lt;br /&gt;
*Fill the fourth beaker with ten units virus food and ten units of Plasma. This is for level six symptoms&lt;br /&gt;
*If you have the clown&#039;s can of laughter, you can fill a fifth beaker with ten units of virus food and the entire can of laughter for level zero symptoms&lt;br /&gt;
&lt;br /&gt;
3. Lay out your Formaldehyde, Synaptazine, and Unstable Virus Food.&lt;br /&gt;
&lt;br /&gt;
4. Finally, set an empty beaker out, and either Rhinovirus or the Cold. The Cold&#039;s symptom is Coughing, and Rhinovirus is Sneezing. I am a plasmaman, so all my diseases need high transmission- I prefer to set out rhinovirus. &lt;br /&gt;
&lt;br /&gt;
5. Whichever symptom you choose to start with, drop a drop of formaldehyde in immediately! this neuters the symptom so your plague doesnt alert and scare people, which is bad regardless of your antag status. &#039;&#039;&#039;Remember to use your dropper, after setting it to one unit!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6. After you lay out your beakers on the table near the pandemic, situate yourself on a tile adjacent to the tables containing the reagents and your PANDEMIC machine. You will never have to move during this procedure- which saves valuable time.&lt;br /&gt;
&lt;br /&gt;
7. With your recipe in mind, begin placing one unit of your starting symptom culture and one unit of the virus chem corresponding to your disease into the &#039;&#039;&#039;empty beaker&#039;&#039;&#039;. Do NOT place your virus chem into your culture, or your culture into your chem- it will set you back by an insane amount!. After you make ONE reaction, place the empty beaker in the pandemic-You never need to pick any beakers but this empty beaker up during the process- and check the symptoms. If you got what you wanted, create a culture, save your previous culture if it&#039;s the starter, you will need it later, or get rid of it if it&#039;s a random step in the process, and repeat with the chem for the next symptom, doing symptoms you will neuter first and neutering them as you get them. Repeat until you reach a total of four symptoms. &#039;&#039;&#039;To reiterate step five, ALWAYS use a one unit dropper! it makes you far more efficient with chem usage- if you use a dropper, your starting chems will usually last an entire round!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8. Upon reaching four symptoms, a virus has a chance to lose symptoms on gaining new ones. To avoid this, make a culture of your four symptoms, name it, and put it aside. Take your starter culture out, and begin the step 7 process. Once you get the fifth symptom, use the step seven process with synaptazine to remove the starter symptom, and finally repeat the step seven process one last time to get the last symptom. By now, you should have two cultures- one with four symptoms, and one with two (or one, five symptom diseases exist)&lt;br /&gt;
&lt;br /&gt;
9. Finally, repeat the step seven process one more time, but using the two cultures, instead of a chem and a culture. There is no reaction sound for this mixing! Once you reach the desired number of symptoms (yes, adding symptoms via mixing can delete symptoms just like adding them via chems does), name the virus, and make a culture! you&#039;re done! yay! Consider Faltering your disease with Spaceacillin if you don&#039;t want it to spread, and/or Preserving it with Cryoxadone. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Understanding stats==&lt;br /&gt;
&lt;br /&gt;
After you&#039;re done mixing your disease, stats from the symptoms are added together to make disease stats. Viruses have a default of 0 in every stat.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; If stealth is 2 or higher your disease will be hidden from medHUD and scanners. Generally it will also hide the warning signs of symptoms before they activate.&lt;br /&gt;
* &#039;&#039;&#039;Transmission:&#039;&#039;&#039; Improves the chance each tick to spread the virus, increases the amount of protection you need to prevent infection, determines the infection vector, and is needed to override other viruses.&lt;br /&gt;
** The infection vector is calculated with (disease&#039;s transmission - amount of symptoms). 2 or less is blood, 3 is fluid contact, 4 is skin contact, 5 is airbone. The Sneezing symptom forces sporadic airborne spreads, but does not otherwise affect this.&lt;br /&gt;
** When infecting someone who already has a virus, if the infecting virus&#039; Transmission is higher than the other virus&#039; Resistance, the latter will be overridden by the former.&lt;br /&gt;
* &#039;&#039;&#039;Stage speed:&#039;&#039;&#039; Increases the chance of advancing a stage each tick. It will be 2% or stage speed, whichever is higher.&lt;br /&gt;
* &#039;&#039;&#039;Resistance:&#039;&#039;&#039; Makes the virus harder to cure; determines the required chemical to cure, decreases the chance of it being cured each tick when in contact with the cure, and defines how resistant the virus is to being overridden by other viruses. Sentient diseases have a fixed cure, and don&#039;t rely on resistance to determine their cure.&lt;br /&gt;
** The chance of it being cured every tick is 15 - resistance, but always between 10 and 20.&lt;br /&gt;
** The cure is determined by [resistance - (amount of symptoms / 2)].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|1 or less||2||3||4||5||6||7||8||9||10||11 or more&lt;br /&gt;
|-&lt;br /&gt;
|Sugar||Ethanol||Table Salt||Spaceacillin||Saline-Glucose Solution||Miner&#039;s Salve||Leporazine||Concentrated Barber&#039;s Aid||Lipolicide||Haloperidol||Krokodil&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;Severity:&#039;&#039;&#039; Severity determines how virus shows up on a medhud, and which slot a disease occupies. Severity adds up in a manner different to other stats- A severity score below 0, or equal to or above five will be added normally. A severity of 1 or 2 will be added to a maximum of 3. A severity of 3 or 4 will be added to a maximum of 4. Severity also determines which of a person&#039;s three disease slots a disease occupies, unless the disease is sentient. Severity is unique in that stats will modify it&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|Severity:||1 or less||2-4||5 or more&lt;br /&gt;
|-&lt;br /&gt;
|Slot:||1||2||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Symptoms Table==&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Mouse over the names of some of the symptoms- I&#039;ve left you some advice and useful info. I&#039;ve also left some similar advice on certain aspects of symptoms that either dont work properly, or need elaboration.&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Hover over the thresholds to see the effects of each.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Required Chemical&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The deadliest of the three deadliest symptoms. Knocks you out and suffocates you at insane speeds, if you meet the easy thresholds. Kills people even faster when they enter crit&amp;quot;&amp;gt;Acute Respiratory Distress Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;In my opinion, this is the worst symptom. Shit stats, low meme potential. 0/10. fuck you, alopecia.&amp;quot;&amp;gt;Alopecia&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The least overtly deadly of the three deadliest symptoms, but definitely the most fun- and also stealthy&amp;quot;&amp;gt;Alkali perspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || -2 || -2 || -2 || 0 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. Brings severity to 6.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host. Brings severity to 6.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Out of the three deadliest symptoms, probably crits the fastest. However, due to dealing brute damage and not stunning, it&#039;s inferior to ARDS. However, it has a somewhat hidden threshold (stealth 2, speed 12) that makes the victim become a fast zombie&amp;quot;&amp;gt;Autophageocytosis Necrosis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -2 || 1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol. This is supported by the fact that it has no effect on the undead.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A beneficial symptom in disguise, the 12 resistance threshold injects the bees and the host with one of the game&#039;s best healing chems. Careful, as bees still do one brute damage per sting.&amp;quot;&amp;gt;Bee Infestation&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 2 || 1 || 1 || 2 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]  || style=&amp;quot;color:#ff0000&amp;quot;| Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Biometallic Replication&lt;br /&gt;
| 0 || 1 || 4 || -1 || 0 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to infect robotic species, such as IPCS. The virus also allows inorganic hosts to use nanites.|| &amp;lt;span title=&amp;quot;Slowly replaces the host&#039;s organic organs with clockwork versions of themselves, which offer no inherent advantage. +1 severity.&amp;quot;&amp;gt;Stage Speed 4,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Slowly turns the host&#039;s body into that of a clockwork automaton. This offers no inherent advantage. +1 severity.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Most of the new organs and bodyparts gain inherent advantages, though most aren&#039;t as good as those obtained in Robotics. -3 Severity&amp;quot;&amp;gt;Stage Speed 13&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
| 1 || 6 || -2 || 1 || 3 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host damages anyone who touches them ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | The host coughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity  &amp;quot;&amp;gt;resistance 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Somewhat robust. A good symptom to add to a disease that has room for it&amp;quot;&amp;gt;Confusion&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 || -1 || -3 || 0 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity. &amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -2 || -1 || -3 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity &amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Chooses mutations from your already existing genome. it&#039;s... subpar.&amp;quot;&amp;gt;Deoxyribonucleic Acid Saboteur&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 0 || -3 || 3 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Mutations will be beneficial instead of malignant. Sets base severity to 0.&amp;quot;&amp;gt;Stage Speed 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Heh. it makes lube, heh.&amp;quot;&amp;gt;Ducatopod&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 2 || 5 || -2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes the host to secrete industrial grade lubricant from their feet. ||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you never physically older than young adulthood and prevents death by old age. !&amp;lt;span title=&amp;quot;an excellent symptom for beneficial and single-target viruses&amp;quot;&amp;gt;Should be used for buffing your disease.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!Exolocomotive Xenomitosis&lt;br /&gt;
| -2 || 3 || 3 || 1 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus expands as a pink film, coating the host, as well as the floor if they stand still for long enough. The virus on the floor is, obviously, infectious.||&amp;lt;span title=&amp;quot;The higher the Speed, the faster the virus will spread to the floor.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the transmission, the further the virus can spread as infectious mass.&amp;quot;&amp;gt;Transmission &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Infectious mass carries all diseases already within the host, instead of just the disease it comes from. +1 severity. &amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Infectious mass patches wounds in the host, applying slow brute healing, which speeds up when standing on the mass, even more when laying down or standing on a node. -3 severity.&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 1 || 3 || 3 || 1 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!Fever&lt;br /&gt;
| -1 || 3 || 3 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot;&amp;gt;Resistance 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -3 || -1 || -1 || 1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, that weakens the host. +1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot;&amp;gt;Stage Speed 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A newer death symptom. very slow to kill, but kills fast when it does. &amp;quot;&amp;gt;Heart Disease&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || 1 || -6 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.|| &amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;If you want a contagious disease, the stats and effect of this symptom make it nearly mandatory&amp;quot;&amp;gt;Inorganic Biology&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;This symptom has some really fun uses if you get creative.&amp;quot;&amp;gt;Hyperperspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -1 || 0 || 1 || 1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -3 || -4 || -2 || 3 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;I like using with hyperperspiration this to turn monkys to gorillas. very slowly, though.&amp;quot;&amp;gt;Irradiant Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 2 || -1 || 2 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage|| &amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scrath itself when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Macrophage is a versatile symptom, which works either as an add-on to a disease for transmission, or as a main symptom to make a disease deadly and perhaps transmit another disease as well.&amp;quot;&amp;gt;Macrophage&amp;lt;/span&amp;gt;&lt;br /&gt;
| -4 || 1 || -2 || 2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| The virus strengthens the bonds between neurons, reducing the duration of any ailment of the mind. Heals brain damage, and can cure mild and heavy traumas if upgraded. || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus multiplies metal and silicate structure, enhancing nanite replication and healing the host&#039;s mechanical bodyparts. This can cause some unpredictable nanite activation.||&amp;lt;span title=&amp;quot;Increases the replication boost.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Recently buffed, should now be actually useful&amp;quot;&amp;gt;Narcolepsy&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || 2 || 2 || 0 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect undead races, and continues to process even when the host dies. It&#039;s especially useful if combined with symptoms like Bee Infestation or Macrophage|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The lesser form of Autophageocytosis necrosis. it sucks.&amp;quot;&amp;gt;Necrotizing Fasciitis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -4 || 0 || -4 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes brute damage over time. Fatal if left untreated.||&amp;lt;span title=&amp;quot;Host will bleed profusely during necrosis&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes extreme pain to the host, dealing stamina damage twice that of the normal damage&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necropolis Seed&lt;br /&gt;
| 0 || 3 || -10 || -3 || -1 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the host do more damage with their punches, take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot;&amp;gt;Stealth 8,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot;&amp;gt;Resistance 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A decent damage symptom, especially with how difficult brain damage is to heal, and it&#039;s under level nine.&amp;quot;&amp;gt;Neural Decay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Doubles frequency of cell death&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Of the healsymptoms, this has the worst main side effect and the most niche heal- it&#039;s very good offensively&amp;quot;&amp;gt;Organic Flux Induction&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -1 || -1 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes EMPs on the host occasionally. Has a cell damage healing threshold.||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The second half of a clown plague. Heh. Analagous to coughing, but buffs transmission a bit better, and is far less annoying, unless thresholds are met&amp;quot;&amp;gt;Pierrot&#039;s Throat&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;TETSUOOOO&amp;quot;&amp;gt;Pituitary Disruption&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -2 || 1 || -2 || 1 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas, and slowly kills the host with cellular damage. -1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Triples healing speed and cell damage. Teratomas become more advanced. Also causes limb regeneration, and for teratoma organs to be spontaneously absorbed and integrated. +3 Severity.&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Hey, we ported it, and still have revitiligo too!&amp;quot;&amp;gt;Polyvitiligo&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 1 || 4 || 1 || 0 || 0 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -3 || -2 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma. This activates symptoms that normally only activate on death&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Revitiligo&lt;br /&gt;
| 1 || 2 || 1 || 2 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes the host black. Every virologist&#039;s first joke plague. &amp;lt;span title=&amp;quot;But unlike /tg/, we didnt just up and remove it!&amp;quot;&amp;gt;No one finds it funny anymore.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;My favorite stat symptom. It makes you valid but I never neuter it.&amp;quot;&amp;gt;SBG Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease. ||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| Quickly heals oxygen damage, negating the need for air. Causes occasional farting, which spreads miasma.|| &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Shivering&lt;br /&gt;
|0 || 2 || 2 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
| 0 || 4 || -1 || 1 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them, which also causes them to go haywire as they die. The virus&#039; silicon-eating will also severely damage mechanical bodyparts.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed.&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The symptom with the highest transmission, and a starter symptom at that.&amp;quot;&amp;gt;Sneezing&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 3 || 0 || 4 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| 1 || -2 || -3 || -3 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot; | Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 0 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;|  Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The viruse&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement&lt;br /&gt;
| 0 || 2 || -2 || -3 || 0 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;secretly robust as fuck, makes a virus incredibly hard to cure.&amp;quot;&amp;gt;Toxolysis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -2 || 2 || -2 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Your gateway to a single target disease.&amp;quot;&amp;gt;Viral Aggressive Metabolism&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -4 || 3 || -3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite the high transmission, this is actually usually the first of the three high-transmission stats to be dropped on an unorthodox disease, due to the low resistance&amp;quot;&amp;gt;Viral Evolutionary Acceleration&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Self-Adaptation in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite what it may claim, this symptom has a transmission score of zero- it&#039;s pretty good if your disease needs to meet a resistance threshold&amp;quot;&amp;gt;Viral Self-Adaptation&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;|No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Evolutionary Acceleration in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!Vitiligo&lt;br /&gt;
| 2 || 0 || 3 || 1 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A bit impractical, but it can be fun if you dont want to hurt the station as a traitor&amp;quot;&amp;gt;Voice Change&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || -2 || -2 || 2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot;&amp;gt;Transmission 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || 1 || 0 || 2 || 1 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| -2 || 2 || -2 || 1 || 2 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Mostly a fun wizard plague. Doesn&#039;t have much practical use, analagous to Voice Change&amp;quot;&amp;gt;Wizarditis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host believes themselves to be a wizard ||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
&lt;br /&gt;
* You can get plasma and uranium from the medical autolathe if mining has picked it up. No need to waste time going to the ORM.&lt;br /&gt;
* The clown will typically be happy to give you his canned laughter for Anomalous Virus Food. if not, a single ground-up banana cream pie mixed with sugar is sufficient for as much laughter as the can usually has&lt;br /&gt;
* Never make sucrine agar unless you absolutely need a level four symptom for some ungodly reason&lt;br /&gt;
* If you wear the biosuit, you&#039;re an idiot. The only time you need to wear that is when working with patients or monkeys, and it slows you down. If you release a disease as a traitor, you should have immunized yourself beforehand- a biosuit sticks out like a sore thumb&lt;br /&gt;
*&#039;&#039;&#039;ALWAYS make your diseases beforehand. Have a recipe ready to work with any given symptom. This is the MOST IMPORTANT part of being good at virology.&#039;&#039;&#039; &lt;br /&gt;
* Never use pure mutagen or pure plasma. Always make virus chems, it doubles your efficiency.&lt;br /&gt;
*If you want to kill a single person, single target viruses using Viral Aggressive Metabolism can be just as effective as a deathchem. If you&#039;re an antagonist, and want to be sporting, try poisoning your victim with a powerful zombie virus. In my experience, people love when you do this.&lt;br /&gt;
*While spreading a low-effect beneficial disease may be tempting, designing a combo of multiple diseases (Called a &amp;quot;Trifecta&amp;quot;) at varying severity levels, is usually the best way to go. A good trifecta usually has multiple level 9 symptoms, and can take most of a round to create- but it&#039;s worth it.&lt;br /&gt;
*For stealth: 2 stealth is the only time it matters outside of thresholds. The only time stealth is used outside of this is for extrapolators.&lt;br /&gt;
*White shoes protect from infection sources on the ground, such as bloodstains, vomit, and Exolocomotive Xenomitosis mass&lt;br /&gt;
*If you want a virus to be spread exclusively via Exolocomotive Xenomitosis or Macrophage, falter the virus containing that symptom. It won&#039;t spread via transmission, but will still spread via infected floor or macrophages. Note that when these viruses meet their threshold that spreads all host viruses, they won&#039;t spread faltered versions.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span title=&amp;quot;Neutered Fever, Neutered Sneezing, Inorganic Biology, Viral Evolutionary Acceleration, Revitiligo, Necrotizing Fasciitis. That was my first truly engineered death plague, and it&#039;s a pun to boot! it sucks ass, though.&amp;quot;&amp;gt;The Black Death&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Being a traitor virologist allows you to finally come out of your shell and release those negative recipes you&#039;ve been aching to test, and put those level nine symptoms to the true test! &lt;br /&gt;
&lt;br /&gt;
* Sabotaging the Pandemic is usually a good idea, as it can create a vaccine for a cured virus which is cheap and easy to distribute, even if the virus is extremely resistant.&lt;br /&gt;
* Sabotaging the holodeck computer is also a good idea because its Emergency Medical simulation also contains a Pandemic.&lt;br /&gt;
* Sabotaging chemistry can stop them from making most of the chems that can cure viruses.&lt;br /&gt;
* A dropper works as a 1-5 unit hypospray when used on a target not wearing any eye protection.&lt;br /&gt;
* An infected monkey in medbay is another easy way to spread a disease&lt;br /&gt;
* Immunize yourself before releasing your death plague! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=32372</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=32372"/>
		<updated>2020-09-15T19:50:13Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: updated guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many diseases that can affect you in space! The following will come in handy for [[virologist]]s, [[traitor]]s, or any unfortunate soul who&#039;s come down with a case of brain rot.&lt;br /&gt;
&lt;br /&gt;
==[[virologist|Virology]] 101==&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
&lt;br /&gt;
The first, and most important way to prevent 99% of infections, is proper hazard wear, and knowing how to keep the infection from spreading.&lt;br /&gt;
&lt;br /&gt;
===The Clothes===&lt;br /&gt;
The following will protect you, from the dangerous infections of space, each giving more and more (till total) protection against infection:&lt;br /&gt;
* Level-3 [[Bio Hood]]&lt;br /&gt;
* Level-3 [[Bio Suit]]&lt;br /&gt;
* Jumpsuit (virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs, Research Director)&lt;br /&gt;
* [[Latex Gloves]]&lt;br /&gt;
* Sterile mask&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best)&lt;br /&gt;
* Private (clean) [[Internals]]&lt;br /&gt;
&lt;br /&gt;
===Isolation===&lt;br /&gt;
If you or another crew member is infected, do not spread the infection further. Seek the isolation bay of the medical wing, or head to a room no one will enter but yourself and other infected.&lt;br /&gt;
&lt;br /&gt;
===Sterilization===&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination, make sure blood is cleaned from the floor at all time. Any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the various ways a disease can spread, keep this in mind at all times:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected.&lt;br /&gt;
* Direct Contact - Requires you to touch, been touched, or be extremely close to the source of the infection. The infection will be spread by the skin and bodily fluids of an infected person, but will not survive long in the air.&lt;br /&gt;
* Blood - The infection will be spread by the bodily fluids of the infected person.&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Every infection is vulnerable to one substance (or combination of two). To find it, you can put an infected blood sample in the PanD.E.M.I.C 2200 machine or use a health analyzer on an infected patient. Administering the substance to the patient (may require multiple injections) should cure  him. Alternatively, if you have produced a vaccine, a simple injection should cure the patient.&lt;br /&gt;
&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
This machine creates vaccines from the blood of people who have been cured.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
# Take a blood sample with a syringe.&lt;br /&gt;
# Place sample into a beaker or bottle.&lt;br /&gt;
# Load beaker into machine.&lt;br /&gt;
# Select vaccine you wish to have.&lt;br /&gt;
# Take vaccine bottle it produces. &lt;br /&gt;
&lt;br /&gt;
Additional uses:&lt;br /&gt;
* Reveals the cure to any infected blood sample without needing to inject a living creature. &lt;br /&gt;
* Shows the stats and symptoms of a virus&lt;br /&gt;
&lt;br /&gt;
===Viral Extrapolator===&lt;br /&gt;
&lt;br /&gt;
The viral extrapolator is a bulky, slow device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|16px]] tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|16px]] can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Upgrading the extrapolator:&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms.&lt;br /&gt;
&lt;br /&gt;
Symptom hunting:&lt;br /&gt;
Some objects can contain trace samples of the disease that the extrapolator can make into a culture. Many of these start with random diseases at roundstart, and can be harvested. This is the primary source of level nine symptoms. These items are as follows:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases&lt;br /&gt;
* Mice and rats.&lt;br /&gt;
* Any item a sentient disease has used Secrete Infection on&lt;br /&gt;
* The glands of Wumborian Fugu always have a disease containing Pituitary Disruption&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
* Blob Spores created by the Blob Spores symptom always have the disease that spawned them&lt;br /&gt;
* Macrophages always contain the disease that spawned them.&lt;br /&gt;
&lt;br /&gt;
==Infection Listings==&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases are Simple Diseases that cannot be affected by the PanD.E.M.I.C 2200 or a Viral Extrapolator, and have no stats or symptoms.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here.|| N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]], Strange Seeds || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
=Advanced Diseases=&lt;br /&gt;
You are able to create your own advance disease with different symptoms, which will have buffs, debuffs and bonuses!&lt;br /&gt;
&lt;br /&gt;
You will start out with two advance diseases, the cold and the flu. The cold will have the sneeze symptom and the flu will have the cough symptom.&lt;br /&gt;
They have almost no effect if they infect people, but you need them to acquire more symptoms.&lt;br /&gt;
&lt;br /&gt;
The Pandemic can create culture bottles (basically copies) of existing viruses, so you won&#039;t run out while experimenting.&lt;br /&gt;
&lt;br /&gt;
==Multiple Diseases==&lt;br /&gt;
A person has three slots for advanced diseases, with a fourth slot for sentient diseases. The slot a disease fits into is determined by Severity.&lt;br /&gt;
If a disease tries to occupy an already occupied slot, and its transmission is higher than the resistance of the disease already in the slot, it will drive the disease out and take its place&lt;br /&gt;
&lt;br /&gt;
==Modifying Symptoms==&lt;br /&gt;
To obtain a new symptom you need to mutate an existing virus. This involves adding a chemical to the virus, which will generate a new symptom. Rarer and harder to acquire chemicals will yield more potent symptoms. You will start with enough chemicals to create a powerful disease, as long as you use them carefully. You can also insert an isolated symptom into your main virus, by moving 1 unit of the isolated culture to the main mix with a dropper. It will not work every time and may need to be repeated a few times. &lt;br /&gt;
&lt;br /&gt;
====Basic chemicals====&lt;br /&gt;
These are the basic chemicals for virus mutation. These can be added to a culture to gain a symptom from a large pool- but it&#039;s about half as efficient as mixing [[Guide_to_chemistry#Virology_Recipes|advanced chemicals]]. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Virology_Recipes|Advanced Chemicals]]====&lt;br /&gt;
Using these will allow you to both save time and resources when trying to acquire the symptoms you want.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining pure Laughter with virus food. Level 0 symptoms tend to be statistically similar to other symptoms, but have an unusual effect- good for gimmicks!&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Highly Unstable Virus Food|Advanced Virus Food]]&#039;&#039;&#039;: Highly Unstable Virus Food can be used to mutate your disease and give it a level 9 symptom. You only get one unit, which is inert until a single uranium sheet&#039;s worth of uranium is added, but every single level nine symptom is powerful in its own way. The symptom you get will likely define the disease you make on any given round. &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Highly unstable virus food was removed, and replaced with the viral extrapolator.&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
====Uranium Gels====&lt;br /&gt;
These chemicals require large quantities of liquid uranium (obtained by grinding uranium bars). You&#039;ll require the help of mining to make these.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It&#039;s important if you intend to isolate a specific symptom. For example, if you mutate your Cold virus and it acquires the Toxic Filter symptom, you can try and add synaptizine to it to create a virus which only has the Toxic Filter symptom.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection. Good for meme diseases, or if you wanna meet a transmission threshold without fucking everyone over&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited, and so multiple diseases of different severity can be loaded into one bottle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. &#039;&#039;&#039;NEUTER YOUR STAT SYMPTOMS, ALWAYS. UNLESS IT&#039;S SOMETHING WITH AN EFFECT YOU ACTIVELY USE, ALL AN UNNEUTERED STAT SYMPTOM WILL DO, EVEN IF THE DISEASE IS INTENTIONALLY DEADLY, IS MAKE THE DISEASE GET NOTICED FASTER, AND, SCARE PEOPLE IF YOUR DISEASE IS GOOD, PROBABLY GETTING YOU LYNCHED. NEUTER YOUR FUCKING SYMPTOMS. YES, FEVER AND ITCHING CAN DO SLIGHT DAMAGE. NEUTER THEM ANYWAYS, DAMMIT&#039;&#039;&#039;&lt;br /&gt;
==BABBY&#039;S FIRST VIRUS==&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Psst, hey kid. Over here. Look at you, still fresh off the arrivals shuttle. Take the biosuit off, it&#039;ll only slow you down. Listen up- I&#039;m here to teach ya exactly how to get robust at Virology, provided you can wrap your head around some simple concepts. I&#039;ve hijacked this outdated nanotrasen standard-issue virology guide to teach YOU how to be a better Virologist than those Nanotrasen quacks! &lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Alright, since most people can&#039;t seem to grasp it: Virology is fucking SLOW! So this means you&#039;re gonna want to do a few things to make it faster!&lt;br /&gt;
&lt;br /&gt;
1. Know what virus you want to make! I cannot fucking stress this enough. Random symptom isolation will never get you anywhere fast. Make a recipe for what you want, and then go aquire the symptoms&lt;br /&gt;
===Virology with extrapolator:===&lt;br /&gt;
2. Grab the spare extrapolator from the biohazard closet. You&#039;ll need extra to save time. Whenever you stop in medical, check the medical protolathe to see if you can upgrade the extrapolator with a new scanning module. Use a screwdriver to remove the old one, and shove the new one in. This lowers cooldown, massively speeds up the extrapolator&#039;s speed, and allows you to isolate higher-level symptoms&lt;br /&gt;
&lt;br /&gt;
3. get a medical belt for your extrapolators. Consider grabbing a bio-bag for cultures. If CMO is nice, ask for the budget card- getting the budget allows you to skip maint-crawling entirely&lt;br /&gt;
&lt;br /&gt;
4. Use the extrapolator to scan dried blood, old rotting gibs, crusty old vomit, used syringes, rats, etc, for viruses. if you see any symptom that fits the recipe, grab the culture! ALTERNATIVELY, with the budget, go to cargo and buy as many VIRUS SAMPLE CRATES (not Virus Crates) as you can. All the cultures will fit in the bio bag, and it can save cargo crate-dragging time if you go into the shuttle and pack them into the bag yourself. If you lack a budget, offer to do the viro bounty for virus crates- it&#039;s usually worth 4-8k, enough for 2-4 crates. If you want level 0 symptoms, find a source of banana juice&lt;br /&gt;
&lt;br /&gt;
5. Once you have all the level 9s (and hopefully 8s and 7s to save time) you need, go back to viro. Make sure you have a level 3 scanning module at minimum. If you&#039;re missing any level 0-8 symptoms, get the virus chem for that level&lt;br /&gt;
&lt;br /&gt;
6. Extrapolators make gaining a symptom easier. Lay a base culture out, any culture, and add 1u of the base culture. Add 4u of the desired chem, one drop at a time, and check if it has the symptom. If not, empty until it does. When it has the symptom, isolate it with the extrapolator. This is faster than 1u at a time (this being due to the fact that you&#039;re lowering the symptom pool by the amount of symptoms already in the culture, raising your chance). &lt;br /&gt;
&lt;br /&gt;
7. Take your extrapolators, and begin using both in tandem (avoiding cooldowns) to extract every other symptom you need from your collection of culture bottles&lt;br /&gt;
&lt;br /&gt;
8. Once you have every symptom you need, begin putting them in an empty beaker, neutering symptoms from their base culture when applicable. After reaching 4 symptoms, make a culture every time you try to add a new symptom, due to how symptoms may delete other symptoms at high symptom count. Add it one-at-a-time to the main culture, and always drip the single symptom into the main culture, not the other way, as this minimizes the chance of symptom deletion (the check is called per-symptom on the culture being added, so adding only a single symptom only checks it once)&lt;br /&gt;
&lt;br /&gt;
9. After it&#039;s done, label it, make a backup culture, and Falter or Preserve it as necessary. Preserving a virus allows multiple to be placed in one culture bottle!&lt;br /&gt;
&lt;br /&gt;
===Virology without extrapolator:===&lt;br /&gt;
2. You&#039;ll need five beakers when you get started making your virus:&lt;br /&gt;
*Fill the first beaker to the brim with virus food and put it on the table. This is for level one and two symptoms.&lt;br /&gt;
*Fill the second beaker with thirty units of virus food, and dump your entire mutagen bottle in. This is for level three symptoms.&lt;br /&gt;
*There is no beaker for level four symptoms. Four is an unlucky number or some shit, and, more importantly, all level four symptoms suck&lt;br /&gt;
*Fill the third beaker with ten units virus food, ten units Plasma, and then ten units of Synaptazine. This is for level five symptoms. &#039;&#039;&#039;THE ORDER IS IMPORTANT. PUT SYNAPTAZINE IN BEFORE PLASMA AND YOU&#039;LL GET A BEAKER OF VIRUS RATIONS AND PLASMA, WASTING YOUR CHEMS. DONT DO IT.&#039;&#039;&#039;&lt;br /&gt;
*Fill the fourth beaker with ten units virus food and ten units of Plasma. This is for level six symptoms&lt;br /&gt;
*If you have the clown&#039;s can of laughter, you can fill a fifth beaker with ten units of virus food and the entire can of laughter for level zero symptoms&lt;br /&gt;
&lt;br /&gt;
3. Lay out your Formaldehyde, Synaptazine, and Unstable Virus Food.&lt;br /&gt;
&lt;br /&gt;
4. Finally, set an empty beaker out, and either Rhinovirus or the Cold. The Cold&#039;s symptom is Coughing, and Rhinovirus is Sneezing. I am a plasmaman, so all my diseases need high transmission- I prefer to set out rhinovirus. &lt;br /&gt;
&lt;br /&gt;
5. Whichever symptom you choose to start with, drop a drop of formaldehyde in immediately! this neuters the symptom so your plague doesnt alert and scare people, which is bad regardless of your antag status. &#039;&#039;&#039;Remember to use your dropper, after setting it to one unit!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6. After you lay out your beakers on the table near the pandemic, situate yourself on a tile adjacent to the tables containing the reagents and your PANDEMIC machine. You will never have to move during this procedure- which saves valuable time.&lt;br /&gt;
&lt;br /&gt;
7. With your recipe in mind, begin placing one unit of your starting symptom culture and one unit of the virus chem corresponding to your disease into the &#039;&#039;&#039;empty beaker&#039;&#039;&#039;. Do NOT place your virus chem into your culture, or your culture into your chem- it will set you back by an insane amount!. After you make ONE reaction, place the empty beaker in the pandemic-You never need to pick any beakers but this empty beaker up during the process- and check the symptoms. If you got what you wanted, create a culture, save your previous culture if it&#039;s the starter, you will need it later, or get rid of it if it&#039;s a random step in the process, and repeat with the chem for the next symptom, doing symptoms you will neuter first and neutering them as you get them. Repeat until you reach a total of four symptoms. &#039;&#039;&#039;To reiterate step five, ALWAYS use a one unit dropper! it makes you far more efficient with chem usage- if you use a dropper, your starting chems will usually last an entire round!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8. Upon reaching four symptoms, a virus has a chance to lose symptoms on gaining new ones. To avoid this, make a culture of your four symptoms, name it, and put it aside. Take your starter culture out, and begin the step 7 process. Once you get the fifth symptom, use the step seven process with synaptazine to remove the starter symptom, and finally repeat the step seven process one last time to get the last symptom. By now, you should have two cultures- one with four symptoms, and one with two (or one, five symptom diseases exist)&lt;br /&gt;
&lt;br /&gt;
9. Finally, repeat the step seven process one more time, but using the two cultures, instead of a chem and a culture. There is no reaction sound for this mixing! Once you reach the desired number of symptoms (yes, adding symptoms via mixing can delete symptoms just like adding them via chems does), name the virus, and make a culture! you&#039;re done! yay! Consider Faltering your disease with Spaceacillin if you don&#039;t want it to spread, and/or Preserving it with Cryoxadone. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Understanding stats==&lt;br /&gt;
&lt;br /&gt;
After you&#039;re done mixing your disease, stats from the symptoms are added together to make disease stats. Viruses have a default of 0 in every stat.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; If stealth is 2 or higher your disease will be hidden from medHUD and scanners. Generally it will also hide the warning signs of symptoms before they activate.&lt;br /&gt;
* &#039;&#039;&#039;Transmission:&#039;&#039;&#039; Improves the chance each tick to spread the virus, increases the amount of protection you need to prevent infection, determines the infection vector, and is needed to override other viruses.&lt;br /&gt;
** The infection vector is calculated with (disease&#039;s transmission - amount of symptoms). 2 or less is blood, 3 is fluid contact, 4 is skin contact, 5 is airbone. The Sneezing symptom forces sporadic airborne spreads, but does not otherwise affect this.&lt;br /&gt;
** When infecting someone who already has a virus, if the infecting virus&#039; Transmission is higher than the other virus&#039; Resistance, the latter will be overridden by the former.&lt;br /&gt;
* &#039;&#039;&#039;Stage speed:&#039;&#039;&#039; Increases the chance of advancing a stage each tick. It will be 2% or stage speed, whichever is higher.&lt;br /&gt;
* &#039;&#039;&#039;Resistance:&#039;&#039;&#039; Makes the virus harder to cure; determines the required chemical to cure, decreases the chance of it being cured each tick when in contact with the cure, and defines how resistant the virus is to being overridden by other viruses. Sentient diseases have a fixed cure, and don&#039;t rely on resistance to determine their cure.&lt;br /&gt;
** The chance of it being cured every tick is 15 - resistance, but always between 10 and 20.&lt;br /&gt;
** The cure is determined by [resistance - (amount of symptoms / 2)].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|1 or less||2||3||4||5||6||7||8||9||10||11 or more&lt;br /&gt;
|-&lt;br /&gt;
|Sugar||Ethanol||Table Salt||Spaceacillin||Saline-Glucose Solution||Miner&#039;s Salve||Leporazine||Concentrated Barber&#039;s Aid||Lipolicide||Haloperidol||Krokodil&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;Severity:&#039;&#039;&#039; Severity determines how virus shows up on a medhud, and which slot a disease occupies. Severity adds up in a manner different to other stats- A severity score below 0, or equal to or above five will be added normally. A severity of 1 or 2 will be added to a maximum of 3. A severity of 3 or 4 will be added to a maximum of 4. Severity also determines which of a person&#039;s three disease slots a disease occupies, unless the disease is sentient. Severity is unique in that stats will modify it&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|Severity:||1 or less||2-4||5 or more&lt;br /&gt;
|-&lt;br /&gt;
|Slot:||1||2||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Symptoms Table==&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Mouse over the names of some of the symptoms- I&#039;ve left you some advice and useful info. I&#039;ve also left some similar advice on certain aspects of symptoms that either dont work properly, or need elaboration.&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Hover over the thresholds to see the effects of each.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Required Chemical&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The deadliest of the three deadliest symptoms. Knocks you out and suffocates you at insane speeds, if you meet the easy thresholds. Kills people even faster when they enter crit&amp;quot;&amp;gt;Acute Respiratory Distress Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;In my opinion, this is the worst symptom. Shit stats, low meme potential. 0/10. fuck you, alopecia.&amp;quot;&amp;gt;Alopecia&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The least overtly deadly of the three deadliest symptoms, but definitely the most fun- and also stealthy&amp;quot;&amp;gt;Alkali perspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || -2 || -2 || -2 || 0 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. Brings severity to 6.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host. Brings severity to 6.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Out of the three deadliest symptoms, probably crits the fastest. However, due to dealing brute damage and not stunning, it&#039;s inferior to ARDS. However, it has a somewhat hidden threshold (stealth 2, speed 12) that makes the victim become a fast zombie&amp;quot;&amp;gt;Autophageocytosis Necrosis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -2 || 1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol. This is supported by the fact that it has no effect on the undead.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A beneficial symptom in disguise, the 12 resistance threshold injects the bees and the host with one of the game&#039;s best healing chems. Careful, as bees still do one brute damage per sting.&amp;quot;&amp;gt;Bee Infestation&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 2 || 1 || 1 || 2 || 0 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Biometallic Replication&lt;br /&gt;
| 0 || 1 || 4 || -1 || 0 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to infect robotic species, such as IPCS. The virus also allows inorganic hosts to use nanites.|| &amp;lt;span title=&amp;quot;Slowly replaces the host&#039;s organic organs with clockwork versions of themselves, which offer no inherent advantage. +1 severity.&amp;quot;&amp;gt;Stage Speed 4,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Slowly turns the host&#039;s body into that of a clockwork automaton. This offers no inherent advantage. +1 severity.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Most of the new organs and bodyparts gain inherent advantages, though most aren&#039;t as good as those obtained in Robotics. -3 Severity&amp;quot;&amp;gt;Stage Speed 13&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
| 1 || 6 || -2 || 1 || 3 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host damages anyone next to them every so often ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | The host coughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity  &amp;quot;&amp;gt;resistance 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Somewhat robust. A good symptom to add to a disease that has room for it&amp;quot;&amp;gt;Confusion&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 || -1 || -3 || 0 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity. &amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -2 || -1 || -3 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity &amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Chooses mutations from your already existing genome. it&#039;s... subpar.&amp;quot;&amp;gt;Deoxyribonucleic Acid Saboteur&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 0 || -3 || 3 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Mutations will be beneficial instead of malignant. Sets base severity to 0.&amp;quot;&amp;gt;Stage Speed 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Heh. it makes lube, heh.&amp;quot;&amp;gt;Ducatopod&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 2 || 5 || -2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes the host to secrete industrial grade lubricant from their feet. ||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you never physically older than young adulthood and prevents death by old age. !&amp;lt;span title=&amp;quot;an excellent symptom for beneficial and single-target viruses&amp;quot;&amp;gt;Should be used for buffing your disease.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!Exolocomotive Xenomitosis&lt;br /&gt;
| -2 || 3 || 3 || 1 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus expands as a pink film, coating the host, as well as the floor if they stand still for long enough. The virus on the floor is, obviously, infectious.||&amp;lt;span title=&amp;quot;The higher the Speed, the faster the virus will spread to the floor.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the transmission, the further the virus can spread as infectious mass.&amp;quot;&amp;gt;Transmission &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Infectious mass carries all diseases already within the host, instead of just the disease it comes from. +1 severity. &amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Infectious mass patches wounds in the host, applying slow brute healing, which speeds up when standing on the mass, even more when laying down or standing on a node. -3 severity.&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 1 || 3 || 3 || 1 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!Fever&lt;br /&gt;
| -1 || 3 || 3 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot;&amp;gt;Resistance 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -3 || -1 || -1 || 1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, that weakens the host. +1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot;&amp;gt;Stage Speed 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A newer death symptom. very slow to kill, but kills fast when it does. &amp;quot;&amp;gt;Heart Disease&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || 1 || -6 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.|| &amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;If you want a contagious disease, the stats and effect of this symptom make it nearly mandatory&amp;quot;&amp;gt;Inorganic Biology&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;This symptom has some really fun uses if you get creative.&amp;quot;&amp;gt;Hyperperspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -1 || 0 || -1 || 1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -3 || -4 || -2 || 3 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;I like using with hyperperspiration this to turn monkys to gorillas. very slowly, though.&amp;quot;&amp;gt;Irradiant Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 2 || -1 || 2 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage|| &amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scrath itself when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Macrophage is a versatile symptom, which works either as an add-on to a disease for transmission, or as a main symptom to make a disease deadly and perhaps transmit another disease as well.&amp;quot;&amp;gt;Macrophage&amp;lt;/span&amp;gt;&lt;br /&gt;
| -4 || 1 || -2 || 2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| The virus strengthens the bonds between neurons, reducing the duration of any ailment of the mind. Heals brain damage, and can cure mild and heavy traumas if upgraded. || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus multiplies metal and silicate structure, enhancing nanite replication and healing the host&#039;s mechanical bodyparts. This can cause some unpredictable nanite activation.||&amp;lt;span title=&amp;quot;Increases the replication boost.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Recently buffed, should now be actually useful&amp;quot;&amp;gt;Narcolepsy&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || 2 || 2 || 0 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect undead races, and continues to process even when the host dies. It&#039;s especially useful if combined with symptoms like Bee Infestation or Macrophage|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The lesser form of Autophageocytosis necrosis. it sucks.&amp;quot;&amp;gt;Necrotizing Fasciitis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -4 || 0 || -4 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes brute damage over time. Fatal if left untreated.||&amp;lt;span title=&amp;quot;Host will bleed profusely during necrosis&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes extreme pain to the host, dealing stamina damage twice that of the normal damage&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necropolis Seed&lt;br /&gt;
| 0 || 3 || -10 || -3 || -1 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the host do more damage with their punches, take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot;&amp;gt;Stealth 8,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot;&amp;gt;Resistance 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A decent damage symptom, especially with how difficult brain damage is to heal, and it&#039;s under level nine.&amp;quot;&amp;gt;Neural Decay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Doubles frequency of cell death&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Of the healsymptoms, this has the worst main side effect and the most niche heal- it&#039;s very good offensively&amp;quot;&amp;gt;Organic Flux Induction&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -1 || -1 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes EMPs on the host occasionally. Has a cell damage healing threshold.||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The second half of a clown plague. Heh. Analagous to coughing, but buffs transmission a bit better, and is far less annoying, unless thresholds are met&amp;quot;&amp;gt;Pierrot&#039;s Throat&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;TETSUOOOO&amp;quot;&amp;gt;Pituitary Disruption&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -2 || 1 || -2 || 1 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas, and slowly kills the host with cellular damage. -1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Triples healing speed and cell damage. Teratomas become more advanced. Also causes limb regeneration, and for teratoma organs to be spontaneously absorbed and integrated. +3 Severity.&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Hey, we ported it, and still have revitiligo too!&amp;quot;&amp;gt;Polyvitiligo&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 1 || 4 || 1 || 0 || 0 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -3 || -2 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma. This activates symptoms that normally only activate on death&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Revitiligo&lt;br /&gt;
| 1 || 2 || 1 || 2 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes the host black. Every virologist&#039;s first joke plague. &amp;lt;span title=&amp;quot;But unlike /tg/, we didnt just up and remove it!&amp;quot;&amp;gt;No one finds it funny anymore.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;My favorite stat symptom. It makes you valid but I never neuter it.&amp;quot;&amp;gt;SBG Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease. ||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| Quickly heals oxygen damage, negating the need for air. Causes occasional farting, which spreads miasma.|| &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Shivering&lt;br /&gt;
|0 || 2 || 2 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
| 0 || 4 || -1 || 1 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them, which also causes them to go haywire as they die. The virus&#039; silicon-eating will also severely damage mechanical bodyparts.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed.&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The symptom with the highest transmission, and a starter symptom at that.&amp;quot;&amp;gt;Sneezing&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 3 || 0 || 4 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| 1 || -2 || -3 || -3 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot; | Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 0 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;|  Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The viruse&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement&lt;br /&gt;
| 0 || 2 || -2 || -3 || 0 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;secretly robust as fuck, makes a virus incredibly hard to cure.&amp;quot;&amp;gt;Toxolysis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -2 || 2 || -2 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Your gateway to a single target disease.&amp;quot;&amp;gt;Viral Aggressive Metabolism&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -4 || 3 || -3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite the high transmission, this is actually usually the first of the three high-transmission stats to be dropped on an unorthodox disease, due to the low resistance&amp;quot;&amp;gt;Viral Evolutionary Acceleration&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Self-Adaptation in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite what it may claim, this symptom has a transmission score of zero- it&#039;s pretty good if your disease needs to meet a resistance threshold&amp;quot;&amp;gt;Viral Self-Adaptation&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;|No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Evolutionary Acceleration in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!Vitiligo&lt;br /&gt;
| 2 || 0 || 3 || 1 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A bit impractical, but it can be fun if you dont want to hurt the station as a traitor&amp;quot;&amp;gt;Voice Change&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || -2 || -2 || 2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot;&amp;gt;Transmission 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || 1 || 0 || 2 || 1 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| -2 || 2 || -2 || 1 || 2 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Mostly a fun wizard plague. Doesn&#039;t have much practical use, analagous to Voice Change&amp;quot;&amp;gt;Wizarditis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host believes themselves to be a wizard ||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
&lt;br /&gt;
* You can get plasma and uranium from the medical autolathe if mining has picked it up. No need to waste time going to the ORM.&lt;br /&gt;
* The clown will typically be happy to give you his canned laughter for Anomalous Virus Food. if not, a single ground-up banana cream pie mixed with sugar is sufficient for as much laughter as the can usually has&lt;br /&gt;
* Never make sucrine agar unless you absolutely need a level four symptom for some ungodly reason&lt;br /&gt;
* If you wear the biosuit, you&#039;re an idiot. The only time you need to wear that is when working with patients or monkeys, and it slows you down. If you release a disease as a traitor, you should have immunized yourself beforehand- a biosuit sticks out like a sore thumb&lt;br /&gt;
*&#039;&#039;&#039;ALWAYS make your diseases beforehand. Have a recipe ready to work with any given symptom. This is the MOST IMPORTANT part of being good at virology.&#039;&#039;&#039; &lt;br /&gt;
* Never use pure mutagen or pure plasma. Always make virus chems, it doubles your efficiency.&lt;br /&gt;
*If you want to kill a single person, single target viruses using Viral Aggressive Metabolism can be just as effective as a deathchem. If you&#039;re an antagonist, and want to be sporting, try poisoning your victim with a powerful zombie virus. In my experience, people love when you do this.&lt;br /&gt;
*While spreading a low-effect beneficial disease may be tempting, designing a combo of multiple diseases (Called a &amp;quot;Trifecta&amp;quot;) at varying severity levels, is usually the best way to go. A good trifecta usually has multiple level 9 symptoms, and can take most of a round to create- but it&#039;s worth it.&lt;br /&gt;
*For stealth: 2 stealth is the only time it matters outside of thresholds. The only time stealth is used outside of this is for extrapolators.&lt;br /&gt;
*White shoes protect from infection sources on the ground, such as bloodstains, vomit, and Exolocomotive Xenomitosis mass&lt;br /&gt;
*If you want a virus to be spread exclusively via Exolocomotive Xenomitosis or Macrophage, falter the virus containing that symptom. It won&#039;t spread via transmission, but will still spread via infected floor or macrophages. Note that when these viruses meet their threshold that spreads all host viruses, they won&#039;t spread faltered versions.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span title=&amp;quot;Neutered Fever, Neutered Sneezing, Inorganic Biology, Viral Evolutionary Acceleration, Revitiligo, Necrotizing Fasciitis. That was my first truly engineered death plague, and it&#039;s a pun to boot! it sucks ass, though.&amp;quot;&amp;gt;The Black Death&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Being a traitor virologist allows you to finally come out of your shell and release those negative recipes you&#039;ve been aching to test, and put those level nine symptoms to the true test! &lt;br /&gt;
&lt;br /&gt;
* Sabotaging the Pandemic is usually a good idea, as it can create a vaccine for a cured virus which is cheap and easy to distribute, even if the virus is extremely resistant.&lt;br /&gt;
* Sabotaging the holodeck computer is also a good idea because its Emergency Medical simulation also contains a Pandemic.&lt;br /&gt;
* Sabotaging chemistry can stop them from making most of the chems that can cure viruses.&lt;br /&gt;
* A dropper works as a 1-5 unit hypospray when used on a target not wearing any eye protection.&lt;br /&gt;
* An infected monkey in medbay is another easy way to spread a disease&lt;br /&gt;
* Immunize yourself before releasing your death plague! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=32318</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=32318"/>
		<updated>2020-09-11T00:22:53Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many diseases that can affect you in space! The following will come in handy for [[virologist]]s, [[traitor]]s, or any unfortunate soul who&#039;s come down with a case of brain rot.&lt;br /&gt;
&lt;br /&gt;
==[[virologist|Virology]] 101==&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
&lt;br /&gt;
The first, and most important way to prevent 99% of infections, is proper hazard wear, and knowing how to keep the infection from spreading.&lt;br /&gt;
&lt;br /&gt;
===The Clothes===&lt;br /&gt;
The following will protect you, from the dangerous infections of space, each giving more and more (till total) protection against infection:&lt;br /&gt;
* Level-3 [[Bio Hood]]&lt;br /&gt;
* Level-3 [[Bio Suit]]&lt;br /&gt;
* Jumpsuit (virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs, Research Director)&lt;br /&gt;
* [[Latex Gloves]]&lt;br /&gt;
* Sterile mask&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best)&lt;br /&gt;
* Private (clean) [[Internals]]&lt;br /&gt;
&lt;br /&gt;
===Isolation===&lt;br /&gt;
If you or another crew member is infected, do not spread the infection further. Seek the isolation bay of the medical wing, or head to a room no one will enter but yourself and other infected.&lt;br /&gt;
&lt;br /&gt;
===Sterilization===&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination, make sure blood is cleaned from the floor at all time. Any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the various ways a disease can spread, keep this in mind at all times:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected.&lt;br /&gt;
* Direct Contact - Requires you to touch, been touched, or be extremely close to the source of the infection. The infection will be spread by the skin and bodily fluids of an infected person, but will not survive long in the air.&lt;br /&gt;
* Blood - The infection will be spread by the bodily fluids of the infected person.&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Every infection is vulnerable to one substance (or combination of two). To find it, you can put an infected blood sample in the PanD.E.M.I.C 2200 machine or use a health analyzer on an infected patient. Administering the substance to the patient (may require multiple injections) should cure  him. Alternatively, if you have produced a vaccine, a simple injection should cure the patient.&lt;br /&gt;
&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
This machine creates vaccines from the blood of people who have been cured.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
# Take a blood sample with a syringe.&lt;br /&gt;
# Place sample into a beaker or bottle.&lt;br /&gt;
# Load beaker into machine.&lt;br /&gt;
# Select vaccine you wish to have.&lt;br /&gt;
# Take vaccine bottle it produces. &lt;br /&gt;
&lt;br /&gt;
Additional uses:&lt;br /&gt;
* Reveals the cure to any infected blood sample without needing to inject a living creature. &lt;br /&gt;
* Shows the stats and symptoms of a virus&lt;br /&gt;
&lt;br /&gt;
===Viral Extrapolator===&lt;br /&gt;
&lt;br /&gt;
The viral extrapolator is a bulky, slow device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|16px]] tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|16px]] can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Upgrading the extrapolator:&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms.&lt;br /&gt;
&lt;br /&gt;
Symptom hunting:&lt;br /&gt;
Some objects can contain trace samples of the disease that the extrapolator can make into a culture. Many of these start with random diseases at roundstart, and can be harvested. This is the primary source of level nine symptoms. These items are as follows:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases&lt;br /&gt;
* Mice and rats.&lt;br /&gt;
* Any item a sentient disease has used Secrete Infection on&lt;br /&gt;
* The glands of Wumborian Fugu always have a disease containing Pituitary Disruption&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
* Blob Spores created by the Blob Spores symptom always have the disease that spawned them&lt;br /&gt;
* Macrophages always contain the disease that spawned them.&lt;br /&gt;
&lt;br /&gt;
==Infection Listings==&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases are Simple Diseases that cannot be affected by the PanD.E.M.I.C 2200 or a Viral Extrapolator, and have no stats or symptoms.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here.|| N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]], Strange Seeds || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
=Advanced Diseases=&lt;br /&gt;
You are able to create your own advance disease with different symptoms, which will have buffs, debuffs and bonuses!&lt;br /&gt;
&lt;br /&gt;
You will start out with two advance diseases, the cold and the flu. The cold will have the sneeze symptom and the flu will have the cough symptom.&lt;br /&gt;
They have almost no effect if they infect people, but you need them to acquire more symptoms.&lt;br /&gt;
&lt;br /&gt;
The Pandemic can create culture bottles (basically copies) of existing viruses, so you won&#039;t run out while experimenting.&lt;br /&gt;
&lt;br /&gt;
==Multiple Diseases==&lt;br /&gt;
A person has three slots for advanced diseases, with a fourth slot for sentient diseases. The slot a disease fits into is determined by Severity.&lt;br /&gt;
If a disease tries to occupy an already occupied slot, and its transmission is higher than the resistance of the disease already in the slot, it will drive the disease out and take its place&lt;br /&gt;
&lt;br /&gt;
==Modifying Symptoms==&lt;br /&gt;
To obtain a new symptom you need to mutate an existing virus. This involves adding a chemical to the virus, which will generate a new symptom. Rarer and harder to acquire chemicals will yield more potent symptoms. You will start with enough chemicals to create a powerful disease, as long as you use them carefully. You can also insert an isolated symptom into your main virus, by moving 1 unit of the isolated culture to the main mix with a dropper. It will not work every time and may need to be repeated a few times. &lt;br /&gt;
&lt;br /&gt;
====Basic chemicals====&lt;br /&gt;
These are the basic chemicals for virus mutation. These can be added to a culture to gain a symptom from a large pool- but it&#039;s about half as efficient as mixing [[Guide_to_chemistry#Virology_Recipes|advanced chemicals]]. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Virology_Recipes|Advanced Chemicals]]====&lt;br /&gt;
Using these will allow you to both save time and resources when trying to acquire the symptoms you want.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining pure Laughter with virus food. Level 0 symptoms tend to be statistically similar to other symptoms, but have an unusual effect- good for gimmicks!&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Highly Unstable Virus Food|Advanced Virus Food]]&#039;&#039;&#039;: Highly Unstable Virus Food can be used to mutate your disease and give it a level 9 symptom. You only get one unit, which is inert until a single uranium sheet&#039;s worth of uranium is added, but every single level nine symptom is powerful in its own way. The symptom you get will likely define the disease you make on any given round. &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Highly unstable virus food was removed, and replaced with the viral extrapolator.&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
====Uranium Gels====&lt;br /&gt;
These chemicals require large quantities of liquid uranium (obtained by grinding uranium bars). You&#039;ll require the help of mining to make these.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It&#039;s important if you intend to isolate a specific symptom. For example, if you mutate your Cold virus and it acquires the Toxic Filter symptom, you can try and add synaptizine to it to create a virus which only has the Toxic Filter symptom.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection. Good for meme diseases, or if you wanna meet a transmission threshold without fucking everyone over&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited, and so multiple diseases of different severity can be loaded into one bottle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. &#039;&#039;&#039;NEUTER YOUR STAT SYMPTOMS, ALWAYS. UNLESS IT&#039;S SOMETHING WITH AN EFFECT YOU ACTIVELY USE, ALL AN UNNEUTERED STAT SYMPTOM WILL DO, EVEN IF THE DISEASE IS INTENTIONALLY DEADLY, IS MAKE THE DISEASE GET NOTICED FASTER, AND, SCARE PEOPLE IF YOUR DISEASE IS GOOD, PROBABLY GETTING YOU LYNCHED. NEUTER YOUR FUCKING SYMPTOMS. YES, FEVER AND ITCHING CAN DO SLIGHT DAMAGE. NEUTER THEM ANYWAYS, DAMMIT&#039;&#039;&#039;&lt;br /&gt;
==BABBY&#039;S FIRST VIRUS==&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Psst, hey kid. Over here. Look at you, still fresh off the arrivals shuttle. Take the biosuit off, it&#039;ll only slow you down. Listen up- I&#039;m here to teach ya exactly how to get robust at Virology, provided you can wrap your head around some simple concepts. I&#039;ve hijacked this outdated nanotrasen standard-issue virology guide to teach YOU how to be a better Virologist than those Nanotrasen quacks! &lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Alright, since most people can&#039;t seem to grasp it: Virology is fucking SLOW! So this means you&#039;re gonna want to do a few things to make it faster!&lt;br /&gt;
&lt;br /&gt;
1. Know what virus you want to make! I cannot fucking stress this enough. Random symptom isolation will never get you anywhere fast. Make a recipe for what you want, and then go aquire the symptoms&lt;br /&gt;
&lt;br /&gt;
2. You&#039;ll need five beakers when you get started making your virus:&lt;br /&gt;
*Fill the first beaker to the brim with virus food and put it on the table. This is for level one and two symptoms.&lt;br /&gt;
*Fill the second beaker with thirty units of virus food, and dump your entire mutagen bottle in. This is for level three symptoms.&lt;br /&gt;
*There is no beaker for level four symptoms. Four is an unlucky number or some shit, and, more importantly, all level four symptoms suck&lt;br /&gt;
*Fill the third beaker with ten units virus food, ten units Plasma, and then ten units of Synaptazine. This is for level five symptoms. &#039;&#039;&#039;THE ORDER IS IMPORTANT. PUT SYNAPTAZINE IN BEFORE PLASMA AND YOU&#039;LL GET A BEAKER OF VIRUS RATIONS AND PLASMA, WASTING YOUR CHEMS. DONT DO IT.&#039;&#039;&#039;&lt;br /&gt;
*Fill the fourth beaker with ten units virus food and ten units of Plasma. This is for level six symptoms&lt;br /&gt;
*If you have the clown&#039;s can of laughter, you can fill a fifth beaker with ten units of virus food and the entire can of laughter for level zero symptoms&lt;br /&gt;
&lt;br /&gt;
3. Lay out your Formaldehyde, Synaptazine, and Unstable Virus Food.&lt;br /&gt;
&lt;br /&gt;
4. Finally, set an empty beaker out, and either Rhinovirus or the Cold. The Cold&#039;s symptom is Coughing, and Rhinovirus is Sneezing. I am a plasmaman, so all my diseases need high transmission- I prefer to set out rhinovirus. &lt;br /&gt;
&lt;br /&gt;
5. Whichever symptom you choose to start with, drop a drop of formaldehyde in immediately! this neuters the symptom so your plague doesnt alert and scare people, which is bad regardless of your antag status. &#039;&#039;&#039;Remember to use your dropper, after setting it to one unit!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6. After you lay out your beakers on the table near the pandemic, situate yourself on a tile adjacent to the tables containing the reagents and your PANDEMIC machine. You will never have to move during this procedure- which saves valuable time.&lt;br /&gt;
&lt;br /&gt;
7. With your recipe in mind, begin placing one unit of your starting symptom culture and one unit of the virus chem corresponding to your disease into the &#039;&#039;&#039;empty beaker&#039;&#039;&#039;. Do NOT place your virus chem into your culture, or your culture into your chem- it will set you back by an insane amount!. After you make ONE reaction, place the empty beaker in the pandemic-You never need to pick any beakers but this empty beaker up during the process- and check the symptoms. If you got what you wanted, create a culture, save your previous culture if it&#039;s the starter, you will need it later, or get rid of it if it&#039;s a random step in the process, and repeat with the chem for the next symptom, doing symptoms you will neuter first and neutering them as you get them. Repeat until you reach a total of four symptoms. &#039;&#039;&#039;To reiterate step five, ALWAYS use a one unit dropper! it makes you far more efficient with chem usage- if you use a dropper, your starting chems will usually last an entire round!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8. Upon reaching four symptoms, a virus has a chance to lose symptoms on gaining new ones. To avoid this, make a culture of your four symptoms, name it, and put it aside. Take your starter culture out, and begin the step 7 process. Once you get the fifth symptom, use the step seven process with synaptazine to remove the starter symptom, and finally repeat the step seven process one last time to get the last symptom. By now, you should have two cultures- one with four symptoms, and one with two (or one, five symptom diseases exist)&lt;br /&gt;
&lt;br /&gt;
9. Finally, repeat the step seven process one more time, but using the two cultures, instead of a chem and a culture. There is no reaction sound for this mixing! Once you reach the desired number of symptoms (yes, adding symptoms via mixing can delete symptoms just like adding them via chems does), name the virus, and make a culture! you&#039;re done! yay! Consider Faltering your disease with Spaceacillin if you don&#039;t want it to spread, and/or Preserving it with Cryoxadone. &lt;br /&gt;
&lt;br /&gt;
10. If you are feeling more confident, or want to get more powerful diseases, you can take out your Viral Extrapolator and head to maintenance to find diseases containing more advanced symptoms&lt;br /&gt;
&lt;br /&gt;
==Understanding stats==&lt;br /&gt;
&lt;br /&gt;
After you&#039;re done mixing your disease, stats from the symptoms are added together to make disease stats. Viruses have a default of 0 in every stat.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; If stealth is 2 or higher your disease will be hidden from medHUD and scanners. Generally it will also hide the warning signs of symptoms before they activate.&lt;br /&gt;
* &#039;&#039;&#039;Transmission:&#039;&#039;&#039; Improves the chance each tick to spread the virus, increases the amount of protection you need to prevent infection, determines the infection vector, and is needed to override other viruses.&lt;br /&gt;
** The infection vector is calculated with (disease&#039;s transmission - amount of symptoms). 2 or less is blood, 3 is fluid contact, 4 is skin contact, 5 is airbone. The Sneezing symptom forces sporadic airborne spreads, but does not otherwise affect this.&lt;br /&gt;
** When infecting someone who already has a virus, if the infecting virus&#039; Transmission is higher than the other virus&#039; Resistance, the latter will be overridden by the former.&lt;br /&gt;
* &#039;&#039;&#039;Stage speed:&#039;&#039;&#039; Increases the chance of advancing a stage each tick. It will be 2% or stage speed, whichever is higher.&lt;br /&gt;
* &#039;&#039;&#039;Resistance:&#039;&#039;&#039; Makes the virus harder to cure; determines the required chemical to cure, decreases the chance of it being cured each tick when in contact with the cure, and defines how resistant the virus is to being overridden by other viruses. Sentient diseases have a fixed cure, and don&#039;t rely on resistance to determine their cure.&lt;br /&gt;
** The chance of it being cured every tick is 15 - resistance, but always between 10 and 20.&lt;br /&gt;
** The cure is determined by [resistance - (amount of symptoms / 2)].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|1 or less||2||3||4||5||6||7||8||9||10||11 or more&lt;br /&gt;
|-&lt;br /&gt;
|Sugar||Ethanol||Table Salt||Spaceacillin||Saline-Glucose Solution||Miner&#039;s Salve||Leporazine||Concentrated Barber&#039;s Aid||Lipolicide||Haloperidol||Krokodil&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;Severity:&#039;&#039;&#039; Severity determines how virus shows up on a medhud, and which slot a disease occupies. Severity adds up in a manner different to other stats- A severity score below 0, or equal to or above five will be added normally. A severity of 1 or 2 will be added to a maximum of 3. A severity of 3 or 4 will be added to a maximum of 4. Severity also determines which of a person&#039;s three disease slots a disease occupies, unless the disease is sentient. Severity is unique in that stats will modify it&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|Severity:||1 or less||2-4||5 or more&lt;br /&gt;
|-&lt;br /&gt;
|Slot:||1||2||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Symptoms Table==&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Mouse over the names of some of the symptoms- I&#039;ve left you some advice and useful info. I&#039;ve also left some similar advice on certain aspects of symptoms that either dont work properly, or need elaboration.&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Hover over the thresholds to see the effects of each.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Required Chemical&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The deadliest of the three deadliest symptoms. Knocks you out and suffocates you at insane speeds, if you meet the easy thresholds. Kills people even faster when they enter crit&amp;quot;&amp;gt;Acute Respiratory Distress Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;In my opinion, this is the worst symptom. Shit stats, low meme potential. 0/10. fuck you, alopecia.&amp;quot;&amp;gt;Alopecia&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The least overtly deadly of the three deadliest symptoms, but definitely the most fun- and also stealthy&amp;quot;&amp;gt;Alkali perspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || -2 || -2 || -2 || 0 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. Brings severity to 6.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host. Brings severity to 6.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Out of the three deadliest symptoms, probably crits the fastest. However, due to dealing brute damage and not stunning, it&#039;s inferior to ARDS. However, it has a somewhat hidden threshold (stealth 2, speed 12) that makes the victim become a fast zombie&amp;quot;&amp;gt;Autophageocytosis Necrosis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -2 || 1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol. This is supported by the fact that it has no effect on the undead.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A beneficial symptom in disguise, the 12 resistance threshold injects the bees and the host with one of the game&#039;s best healing chems. Careful, as bees still do one brute damage per sting.&amp;quot;&amp;gt;Bee Infestation&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 2 || 1 || 1 || 2 || 0 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Biometallic Replication&lt;br /&gt;
| 0 || 1 || 4 || -1 || 0 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to infect robotic species, such as IPCS. The virus also allows inorganic hosts to use nanites.|| &amp;lt;span title=&amp;quot;Slowly replaces the host&#039;s organic organs with clockwork versions of themselves, which offer no inherent advantage. +1 severity.&amp;quot;&amp;gt;Stage Speed 4,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Slowly turns the host&#039;s body into that of a clockwork automaton. This offers no inherent advantage. +1 severity.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Most of the new organs and bodyparts gain inherent advantages, though most aren&#039;t as good as those obtained in Robotics. -3 Severity&amp;quot;&amp;gt;Stage Speed 13&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
| 1 || 6 || -2 || 1 || 3 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host damages anyone next to them every so often ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | The host coughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity  &amp;quot;&amp;gt;resistance 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Somewhat robust. A good symptom to add to a disease that has room for it&amp;quot;&amp;gt;Confusion&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 || -1 || -3 || 0 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity. &amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -2 || -1 || -3 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity &amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Chooses mutations from your already existing genome. it&#039;s... subpar.&amp;quot;&amp;gt;Deoxyribonucleic Acid Saboteur&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 0 || -3 || 3 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Mutations will be beneficial instead of malignant. Sets base severity to 0.&amp;quot;&amp;gt;Stage Speed 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Heh. it makes lube, heh.&amp;quot;&amp;gt;Ducatopod&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 2 || 5 || -2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes the host to secrete industrial grade lubricant from their feet. ||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you never physically older than young adulthood and prevents death by old age. !&amp;lt;span title=&amp;quot;an excellent symptom for beneficial and single-target viruses&amp;quot;&amp;gt;Should be used for buffing your disease.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!Exolocomotive Xenomitosis&lt;br /&gt;
| -2 || 3 || 3 || 1 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus expands as a pink film, coating the host, as well as the floor if they stand still for long enough. The virus on the floor is, obviously, infectious.||&amp;lt;span title=&amp;quot;The higher the Speed, the faster the virus will spread to the floor.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the transmission, the further the virus can spread as infectious mass.&amp;quot;&amp;gt;Transmission &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Infectious mass carries all diseases already within the host, instead of just the disease it comes from. +1 severity. &amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Infectious mass patches wounds in the host, applying slow brute healing, which speeds up when standing on the mass, even more when laying down or standing on a node. -3 severity.&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 1 || 3 || 3 || 1 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!Fever&lt;br /&gt;
| -1 || 3 || 3 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot;&amp;gt;Resistance 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -3 || -1 || -1 || 1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, that weakens the host. +1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot;&amp;gt;Stage Speed 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A newer death symptom. very slow to kill, but kills fast when it does. &amp;quot;&amp;gt;Heart Disease&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || 1 || -6 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.|| &amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;If you want a contagious disease, the stats and effect of this symptom make it nearly mandatory&amp;quot;&amp;gt;Inorganic Biology&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;This symptom has some really fun uses if you get creative.&amp;quot;&amp;gt;Hyperperspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -1 || 0 || -1 || 1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -3 || -4 || -2 || 3 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;I like using with hyperperspiration this to turn monkys to gorillas. very slowly, though.&amp;quot;&amp;gt;Irradiant Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 2 || -1 || 2 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage|| &amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scrath itself when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Macrophage is a versatile symptom, which works either as an add-on to a disease for transmission, or as a main symptom to make a disease deadly and perhaps transmit another disease as well.&amp;quot;&amp;gt;Macrophage&amp;lt;/span&amp;gt;&lt;br /&gt;
| -4 || 1 || -2 || 2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| The virus strengthens the bonds between neurons, reducing the duration of any ailment of the mind. Heals brain damage, and can cure mild and heavy traumas if upgraded. || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus multiplies metal and silicate structure, enhancing nanite replication and healing the host&#039;s mechanical bodyparts. This can cause some unpredictable nanite activation.||&amp;lt;span title=&amp;quot;Increases the replication boost.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Recently buffed, should now be actually useful&amp;quot;&amp;gt;Narcolepsy&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || 2 || 2 || 0 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect undead races, and continues to process even when the host dies. It&#039;s especially useful if combined with symptoms like Bee Infestation or Macrophage|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The lesser form of Autophageocytosis necrosis. it sucks.&amp;quot;&amp;gt;Necrotizing Fasciitis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -4 || 0 || -4 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes brute damage over time. Fatal if left untreated.||&amp;lt;span title=&amp;quot;Host will bleed profusely during necrosis&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes extreme pain to the host, dealing stamina damage twice that of the normal damage&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necropolis Seed&lt;br /&gt;
| 0 || 3 || -10 || -3 || -1 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the host do more damage with their punches, take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot;&amp;gt;Stealth 8,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot;&amp;gt;Resistance 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A decent damage symptom, especially with how difficult brain damage is to heal, and it&#039;s under level nine.&amp;quot;&amp;gt;Neural Decay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Doubles frequency of cell death&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Of the healsymptoms, this has the worst main side effect and the most niche heal- it&#039;s very good offensively&amp;quot;&amp;gt;Organic Flux Induction&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -1 || -1 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes EMPs on the host occasionally. Has a cell damage healing threshold.||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The second half of a clown plague. Heh. Analagous to coughing, but buffs transmission a bit better, and is far less annoying, unless thresholds are met&amp;quot;&amp;gt;Pierrot&#039;s Throat&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;TETSUOOOO&amp;quot;&amp;gt;Pituitary Disruption&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -2 || 1 || -2 || 1 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas, and slowly kills the host with cellular damage. -1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Triples healing speed and cell damage. Teratomas become more advanced. Also causes limb regeneration, and for teratoma organs to be spontaneously absorbed and integrated. +3 Severity.&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Hey, we ported it, and still have revitiligo too!&amp;quot;&amp;gt;Polyvitiligo&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 1 || 4 || 1 || 0 || 0 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -3 || -2 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma. This activates symptoms that normally only activate on death&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Revitiligo&lt;br /&gt;
| 1 || 2 || 1 || 2 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes the host black. Every virologist&#039;s first joke plague. &amp;lt;span title=&amp;quot;But unlike /tg/, we didnt just up and remove it!&amp;quot;&amp;gt;No one finds it funny anymore.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;My favorite stat symptom. It makes you valid but I never neuter it.&amp;quot;&amp;gt;SBG Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease. ||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| Quickly heals oxygen damage, negating the need for air. Causes occasional farting, which spreads miasma.|| &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Shivering&lt;br /&gt;
|0 || 2 || 2 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
| 0 || 4 || -1 || 1 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them, which also causes them to go haywire as they die. The virus&#039; silicon-eating will also severely damage mechanical bodyparts.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed.&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The symptom with the highest transmission, and a starter symptom at that.&amp;quot;&amp;gt;Sneezing&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 3 || 0 || 4 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| 1 || -2 || -3 || -3 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot; | Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 0 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;|  Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The viruse&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement&lt;br /&gt;
| 0 || 2 || -2 || -3 || 0 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;secretly robust as fuck, makes a virus incredibly hard to cure.&amp;quot;&amp;gt;Toxolysis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -2 || 2 || -2 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Your gateway to a single target disease.&amp;quot;&amp;gt;Viral Aggressive Metabolism&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -4 || 3 || -3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite the high transmission, this is actually usually the first of the three high-transmission stats to be dropped on an unorthodox disease, due to the low resistance&amp;quot;&amp;gt;Viral Evolutionary Acceleration&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Self-Adaptation in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite what it may claim, this symptom has a transmission score of zero- it&#039;s pretty good if your disease needs to meet a resistance threshold&amp;quot;&amp;gt;Viral Self-Adaptation&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;|No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Evolutionary Acceleration in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!Vitiligo&lt;br /&gt;
| 2 || 0 || 3 || 1 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A bit impractical, but it can be fun if you dont want to hurt the station as a traitor&amp;quot;&amp;gt;Voice Change&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || -2 || -2 || 2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot;&amp;gt;Transmission 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || 1 || 0 || 2 || 1 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| -2 || 2 || -2 || 1 || 2 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Mostly a fun wizard plague. Doesn&#039;t have much practical use, analagous to Voice Change&amp;quot;&amp;gt;Wizarditis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host believes themselves to be a wizard ||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
&lt;br /&gt;
* You can get plasma and uranium from the medical autolathe if mining has picked it up. No need to waste time going to the ORM.&lt;br /&gt;
* The clown will typically be happy to give you his canned laughter for Anomalous Virus Food&lt;br /&gt;
* Never make sucrine agar unless you absolutely need a level four symptom for some ungodly reason&lt;br /&gt;
* If you wear the biosuit, you&#039;re an idiot. The only time you need to wear that is when working with patients or monkeys, and it slows you down. If you release a disease as a traitor, you should have immunized yourself beforehand- a biosuit sticks out like a sore thumb&lt;br /&gt;
*&#039;&#039;&#039;ALWAYS make your diseases beforehand. Have a recipe ready to work with any given symptom. This is the MOST IMPORTANT part of being good at virology.&#039;&#039;&#039; &lt;br /&gt;
* Never use pure mutagen or pure plasma. Always make virus chems, it doubles your efficiency.&lt;br /&gt;
*If you want to kill a single person instead of the whole station, use chemicals instead of viruses- they&#039;re more effective than a single-host virus. Unless you rolled Bee Infection- release a resistance 14 bee plague , and inject your mark with mint toxin a few minutes later!&lt;br /&gt;
*Single person oriented beneficial diseases are superior to beneficial diseases with high transmission, as they can have higher stats without worrying about transmission. Unless you&#039;re a Plasmaman.&lt;br /&gt;
*Stealth below 2 is useless. Stealth above 2 is largely unecessary unless you need to meet a threshold or you don&#039;t want to be valided- If you neuter your symptoms properly, your disease will not be noticed by anyone other than doctors with medhuds. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span title=&amp;quot;Neutered Fever, Neutered Sneezing, Inorganic Biology, Viral Evolutionary Acceleration, Revitiligo, Necrotizing Fasciitis. That was my first truly engineered death plague, and it&#039;s a pun to boot!&amp;quot;&amp;gt;The Black Death&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Being a traitor virologist allows you to finally come out of your shell and release those negative recipes you&#039;ve been aching to test, and put those level nine symptoms to the true test! &lt;br /&gt;
&lt;br /&gt;
* Sabotaging the Pandemic is usually a good idea, as it can create a vaccine for a cured virus which is cheap and easy to distribute, even if the virus is extremely resistant.&lt;br /&gt;
* Sabotaging the holodeck computer is also a good idea because its Emergency Medical simulation also contains a Pandemic.&lt;br /&gt;
* Sabotaging chemistry can stop them from making most of the chems that can cure viruses.&lt;br /&gt;
* A dropper works as a 1-5 unit hypospray when used on a target not wearing any eye protection.&lt;br /&gt;
* An infected monkey in medbay is another easy way to spread a disease&lt;br /&gt;
* Immunize yourself before releasing your death plague! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=32312</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=32312"/>
		<updated>2020-09-08T08:47:43Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many diseases that can affect you in space! The following will come in handy for [[virologist]]s, [[traitor]]s, or any unfortunate soul who&#039;s come down with a case of brain rot.&lt;br /&gt;
&lt;br /&gt;
==[[virologist|Virology]] 101==&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
&lt;br /&gt;
The first, and most important way to prevent 99% of infections, is proper hazard wear, and knowing how to keep the infection from spreading.&lt;br /&gt;
&lt;br /&gt;
===The Clothes===&lt;br /&gt;
The following will protect you, from the dangerous infections of space, each giving more and more (till total) protection against infection:&lt;br /&gt;
* Level-3 [[Bio Hood]]&lt;br /&gt;
* Level-3 [[Bio Suit]]&lt;br /&gt;
* Jumpsuit (virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs, Research Director)&lt;br /&gt;
* [[Latex Gloves]]&lt;br /&gt;
* Sterile mask&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best)&lt;br /&gt;
* Private (clean) [[Internals]]&lt;br /&gt;
&lt;br /&gt;
===Isolation===&lt;br /&gt;
If you or another crew member is infected, do not spread the infection further. Seek the isolation bay of the medical wing, or head to a room no one will enter but yourself and other infected.&lt;br /&gt;
&lt;br /&gt;
===Sterilization===&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination, make sure blood is cleaned from the floor at all time. Any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the various ways a disease can spread, keep this in mind at all times:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected.&lt;br /&gt;
* Direct Contact - Requires you to touch, been touched, or be extremely close to the source of the infection. The infection will be spread by the skin and bodily fluids of an infected person, but will not survive long in the air.&lt;br /&gt;
* Blood - The infection will be spread by the bodily fluids of the infected person.&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Every infection is vulnerable to one substance (or combination of two). To find it, you can put an infected blood sample in the PanD.E.M.I.C 2200 machine or use a health analyzer on an infected patient. Administering the substance to the patient (may require multiple injections) should cure  him. Alternatively, if you have produced a vaccine, a simple injection should cure the patient.&lt;br /&gt;
&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
This machine creates vaccines from the blood of people who have been cured.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
# Take a blood sample with a syringe.&lt;br /&gt;
# Place sample into a beaker or bottle.&lt;br /&gt;
# Load beaker into machine.&lt;br /&gt;
# Select vaccine you wish to have.&lt;br /&gt;
# Take vaccine bottle it produces. &lt;br /&gt;
&lt;br /&gt;
Additional uses:&lt;br /&gt;
* Reveals the cure to any infected blood sample without needing to inject a living creature. &lt;br /&gt;
* Shows the stats and symptoms of a virus&lt;br /&gt;
&lt;br /&gt;
===Viral Extrapolator===&lt;br /&gt;
&lt;br /&gt;
The viral extrapolator is a bulky, slow device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|16px]] tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|16px]] can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Upgrading the extrapolator:&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms.&lt;br /&gt;
&lt;br /&gt;
Symptom hunting:&lt;br /&gt;
Some objects can contain trace samples of the disease that the extrapolator can make into a culture. Many of these start with random diseases at roundstart, and can be harvested. This is the primary source of level nine symptoms. These items are as follows:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases&lt;br /&gt;
* Mice and rats.&lt;br /&gt;
* Any item a sentient disease has used Secrete Infection on&lt;br /&gt;
* The glands of Wumborian Fugu always have a disease containing Pituitary Disruption&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
* Blob Spores created by the Blob Spores symptom always have the disease that spawned them&lt;br /&gt;
* Macrophages always contain the disease that spawned them.&lt;br /&gt;
&lt;br /&gt;
==Infection Listings==&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases are Simple Diseases that cannot be affected by the PanD.E.M.I.C 2200 or a Viral Extrapolator, and have no stats or symptoms.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here.|| N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]], Strange Seeds || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
=Advanced Diseases=&lt;br /&gt;
You are able to create your own advance disease with different symptoms, which will have buffs, debuffs and bonuses!&lt;br /&gt;
&lt;br /&gt;
You will start out with two advance diseases, the cold and the flu. The cold will have the sneeze symptom and the flu will have the cough symptom.&lt;br /&gt;
They have almost no effect if they infect people, but you need them to acquire more symptoms.&lt;br /&gt;
&lt;br /&gt;
The Pandemic can create culture bottles (basically copies) of existing viruses, so you won&#039;t run out while experimenting.&lt;br /&gt;
&lt;br /&gt;
==Multiple Diseases==&lt;br /&gt;
A person has three slots for advanced diseases, with a fourth slot for sentient diseases. The slot a disease fits into is determined by Severity.&lt;br /&gt;
If a disease tries to occupy an already occupied slot, and its transmission is higher than the resistance of the disease already in the slot, it will drive the disease out and take its place&lt;br /&gt;
&lt;br /&gt;
==Modifying Symptoms==&lt;br /&gt;
To obtain a new symptom you need to mutate an existing virus. This involves adding a chemical to the virus, which will generate a new symptom. Rarer and harder to acquire chemicals will yield more potent symptoms. You will start with enough chemicals to create a powerful disease, as long as you use them carefully. You can also insert an isolated symptom into your main virus, by moving 1 unit of the isolated culture to the main mix with a dropper. It will not work every time and may need to be repeated a few times. &lt;br /&gt;
&lt;br /&gt;
====Basic chemicals====&lt;br /&gt;
These are the basic chemicals for virus mutation. These can be added to a culture to gain a symptom from a large pool- but it&#039;s about half as efficient as mixing [[Guide_to_chemistry#Virology_Recipes|advanced chemicals]]. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Virology_Recipes|Advanced Chemicals]]====&lt;br /&gt;
Using these will allow you to both save time and resources when trying to acquire the symptoms you want.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining pure Laughter with virus food. Level 0 symptoms tend to be statistically similar to other symptoms, but have an unusual effect- good for gimmicks!&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Highly Unstable Virus Food|Advanced Virus Food]]&#039;&#039;&#039;: Highly Unstable Virus Food can be used to mutate your disease and give it a level 9 symptom. You only get one unit, which is inert until a single uranium sheet&#039;s worth of uranium is added, but every single level nine symptom is powerful in its own way. The symptom you get will likely define the disease you make on any given round. &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Highly unstable virus food was removed, and replaced with the viral extrapolator.&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
====Uranium Gels====&lt;br /&gt;
These chemicals require large quantities of liquid uranium (obtained by grinding uranium bars). You&#039;ll require the help of mining to make these.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It&#039;s important if you intend to isolate a specific symptom. For example, if you mutate your Cold virus and it acquires the Toxic Filter symptom, you can try and add synaptizine to it to create a virus which only has the Toxic Filter symptom.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection. Good for meme diseases, or if you wanna meet a transmission threshold without fucking everyone over&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited, and so multiple diseases of different severity can be loaded into one bottle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. &#039;&#039;&#039;NEUTER YOUR STAT SYMPTOMS, ALWAYS. UNLESS IT&#039;S SOMETHING WITH AN EFFECT YOU ACTIVELY USE, ALL AN UNNEUTERED STAT SYMPTOM WILL DO, EVEN IF THE DISEASE IS INTENTIONALLY DEADLY, IS MAKE THE DISEASE GET NOTICED FASTER, AND, SCARE PEOPLE IF YOUR DISEASE IS GOOD, PROBABLY GETTING YOU LYNCHED. NEUTER YOUR FUCKING SYMPTOMS. YES, FEVER AND ITCHING CAN DO SLIGHT DAMAGE. NEUTER THEM ANYWAYS, DAMMIT&#039;&#039;&#039;&lt;br /&gt;
==BABBY&#039;S FIRST VIRUS==&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Psst, hey kid. Over here. Look at you, still fresh off the arrivals shuttle. Take the biosuit off, it&#039;ll only slow you down. Listen up- I&#039;m here to teach ya exactly how to get robust at Virology, provided you can wrap your head around some simple concepts. I&#039;ve hijacked this outdated nanotrasen standard-issue virology guide to teach YOU how to be a better Virologist than those Nanotrasen quacks! &lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Alright, since most people can&#039;t seem to grasp it: Virology is fucking SLOW! So this means you&#039;re gonna want to do a few things to make it faster!&lt;br /&gt;
&lt;br /&gt;
1. Know what virus you want to make! I cannot fucking stress this enough. Random symptom isolation will never get you anywhere fast. Make a recipe for what you want, and then go aquire the symptoms&lt;br /&gt;
&lt;br /&gt;
2. You&#039;ll need five beakers when you get started making your virus:&lt;br /&gt;
*Fill the first beaker to the brim with virus food and put it on the table. This is for level one and two symptoms.&lt;br /&gt;
*Fill the second beaker with thirty units of virus food, and dump your entire mutagen bottle in. This is for level three symptoms.&lt;br /&gt;
*There is no beaker for level four symptoms. Four is an unlucky number or some shit, and, more importantly, all level four symptoms suck&lt;br /&gt;
*Fill the third beaker with ten units virus food, ten units Plasma, and then ten units of Synaptazine. This is for level five symptoms. &#039;&#039;&#039;THE ORDER IS IMPORTANT. PUT SYNAPTAZINE IN BEFORE PLASMA AND YOU&#039;LL GET A BEAKER OF VIRUS RATIONS AND PLASMA, WASTING YOUR CHEMS. DONT DO IT.&#039;&#039;&#039;&lt;br /&gt;
*Fill the fourth beaker with ten units virus food and ten units of Plasma. This is for level six symptoms&lt;br /&gt;
*If you have the clown&#039;s can of laughter, you can fill a fifth beaker with ten units of virus food and the entire can of laughter for level zero symptoms&lt;br /&gt;
&lt;br /&gt;
3. Lay out your Formaldehyde, Synaptazine, and Unstable Virus Food.&lt;br /&gt;
&lt;br /&gt;
4. Finally, set an empty beaker out, and either Rhinovirus or the Cold. The Cold&#039;s symptom is Coughing, and Rhinovirus is Sneezing. I am a plasmaman, so all my diseases need high transmission- I prefer to set out rhinovirus. &lt;br /&gt;
&lt;br /&gt;
5. Whichever symptom you choose to start with, drop a drop of formaldehyde in immediately! this neuters the symptom so your plague doesnt alert and scare people, which is bad regardless of your antag status. &#039;&#039;&#039;Remember to use your dropper, after setting it to one unit!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6. After you lay out your beakers on the table near the pandemic, situate yourself on a tile adjacent to the tables containing the reagents and your PANDEMIC machine. You will never have to move during this procedure- which saves valuable time.&lt;br /&gt;
&lt;br /&gt;
7. With your recipe in mind, begin placing one unit of your starting symptom culture and one unit of the virus chem corresponding to your disease into the &#039;&#039;&#039;empty beaker&#039;&#039;&#039;. Do NOT place your virus chem into your culture, or your culture into your chem- it will set you back by an insane amount!. After you make ONE reaction, place the empty beaker in the pandemic-You never need to pick any beakers but this empty beaker up during the process- and check the symptoms. If you got what you wanted, create a culture, save your previous culture if it&#039;s the starter, you will need it later, or get rid of it if it&#039;s a random step in the process, and repeat with the chem for the next symptom, doing symptoms you will neuter first and neutering them as you get them. Repeat until you reach a total of four symptoms. &#039;&#039;&#039;To reiterate step five, ALWAYS use a one unit dropper! it makes you far more efficient with chem usage- if you use a dropper, your starting chems will usually last an entire round!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8. Upon reaching four symptoms, a virus has a chance to lose symptoms on gaining new ones. To avoid this, make a culture of your four symptoms, name it, and put it aside. Take your starter culture out, and begin the step 7 process. Once you get the fifth symptom, use the step seven process with synaptazine to remove the starter symptom, and finally repeat the step seven process one last time to get the last symptom. By now, you should have two cultures- one with four symptoms, and one with two (or one, five symptom diseases exist)&lt;br /&gt;
&lt;br /&gt;
9. Finally, repeat the step seven process one more time, but using the two cultures, instead of a chem and a culture. There is no reaction sound for this mixing! Once you reach the desired number of symptoms (yes, adding symptoms via mixing can delete symptoms just like adding them via chems does), name the virus, and make a culture! you&#039;re done! yay! Consider Faltering your disease with Spaceacillin if you don&#039;t want it to spread, and/or Preserving it with Cryoxadone. &lt;br /&gt;
&lt;br /&gt;
10. If you are feeling more confident, or want to get more powerful diseases, you can take out your Viral Extrapolator and head to maintenance to find diseases containing more advanced symptoms&lt;br /&gt;
&lt;br /&gt;
==Understanding stats==&lt;br /&gt;
&lt;br /&gt;
After you&#039;re done mixing your disease, stats from the symptoms are added together to make disease stats. Viruses have a default of 0 in every stat.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; If stealth is 2 or higher your disease will be hidden from medHUD and scanners. Generally it will also hide the warning signs of symptoms before they activate.&lt;br /&gt;
* &#039;&#039;&#039;Transmission:&#039;&#039;&#039; Improves the chance each tick to spread the virus, increases the amount of protection you need to prevent infection, determines the infection vector, and is needed to override other viruses.&lt;br /&gt;
** The infection vector is calculated with (disease&#039;s transmission - amount of symptoms). 2 or less is blood, 3 is fluid contact, 4 is skin contact, 5 is airbone. The Sneezing symptom forces sporadic airborne spreads, but does not otherwise affect this.&lt;br /&gt;
** When infecting someone who already has a virus, if the infecting virus&#039; Transmission is higher than the other virus&#039; Resistance, the latter will be overridden by the former.&lt;br /&gt;
* &#039;&#039;&#039;Stage speed:&#039;&#039;&#039; Increases the chance of advancing a stage each tick. It will be 2% or stage speed, whichever is higher.&lt;br /&gt;
* &#039;&#039;&#039;Resistance:&#039;&#039;&#039; Makes the virus harder to cure; determines the required chemical to cure, decreases the chance of it being cured each tick when in contact with the cure, and defines how resistant the virus is to being overridden by other viruses. Sentient diseases have a fixed cure, and don&#039;t rely on resistance to determine their cure.&lt;br /&gt;
** The chance of it being cured every tick is 15 - resistance, but always between 10 and 20.&lt;br /&gt;
** The cure is determined by [resistance - (amount of symptoms / 2)].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|1 or less||2||3||4||5||6||7||8||9||10||11 or more&lt;br /&gt;
|-&lt;br /&gt;
|Sugar||Ethanol||Table Salt||Spaceacillin||Saline-Glucose Solution||Miner&#039;s Salve||Leporazine||Concentrated Barber&#039;s Aid||Lipolicide||Haloperidol||Krokodil&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;Severity:&#039;&#039;&#039; Severity determines how virus shows up on a medhud, and which slot a disease occupies. Severity adds up in a manner different to other stats- A severity score below 0, or equal to or above five will be added normally. A severity of 1 or 2 will be added to a maximum of 3. A severity of 3 or 4 will be added to a maximum of 4. Severity also determines which of a person&#039;s three disease slots a disease occupies, unless the disease is sentient. Severity is unique in that stats will modify it&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|Severity:||1 or less||2-4||5 or more&lt;br /&gt;
|-&lt;br /&gt;
|Slot:||1||2||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Symptoms Table==&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Mouse over the names of some of the symptoms- I&#039;ve left you some advice and useful info. I&#039;ve also left some similar advice on certain aspects of symptoms that either dont work properly, or need elaboration.&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Hover over the thresholds to see the effects of each.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Required Chemical&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The deadliest of the three deadliest symptoms. Knocks you out and suffocates you at insane speeds, if you meet the easy thresholds. Kills people even faster when they enter crit&amp;quot;&amp;gt;Acute Respiratory Distress Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;In my opinion, this is the worst symptom. Shit stats, low meme potential. 0/10. fuck you, alopecia.&amp;quot;&amp;gt;Alopecia&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The least overtly deadly of the three deadliest symptoms, but definitely the most fun- and also stealthy&amp;quot;&amp;gt;Alkali perspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || -2 || -2 || -2 || 0 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. Brings severity to 6.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host. Brings severity to 6.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Out of the three deadliest symptoms, probably crits the fastest. However, due to dealing brute damage and not stunning, it&#039;s inferior to ARDS. However, it has a somewhat hidden threshold (stealth 2, speed 12) that makes the victim become a fast zombie&amp;quot;&amp;gt;Autophageocytosis Necrosis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -2 || 1 || -2 || 6 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol. This is supported by the fact that it has no effect on the undead.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A beneficial symptom in disguise, the 12 resistance threshold injects the bees and the host with one of the game&#039;s best healing chems. Careful, as bees still do one brute damage per sting.&amp;quot;&amp;gt;Bee Infestation&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 2 || 1 || 1 || 2 || 0 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Biometallic Replication&lt;br /&gt;
| 0 || 1 || 4 || -1 || 0 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to infect robotic species, such as IPCS. The virus also allows inorganic hosts to use nanites.|| &amp;lt;span title=&amp;quot;Slowly replaces the host&#039;s organic organs with clockwork versions of themselves, which offer no inherent advantage. +1 severity.&amp;quot;&amp;gt;Stage Speed 4,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Slowly turns the host&#039;s body into that of a clockwork automaton. This offers no inherent advantage. +1 severity.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Most of the new organs and bodyparts gain inherent advantages, though most aren&#039;t as good as those obtained in Robotics. -3 Severity&amp;quot;&amp;gt;Stage Speed 13&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
| 1 || 6 || -2 || 1 || 3 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host damages anyone next to them every so often ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | The host coughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity  &amp;quot;&amp;gt;resistance 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Somewhat robust. A good symptom to add to a disease that has room for it&amp;quot;&amp;gt;Confusion&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 || -1 || -3 || 0 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity. &amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -2 || -1 || -3 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity &amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Chooses mutations from your already existing genome. it&#039;s... subpar.&amp;quot;&amp;gt;Deoxyribonucleic Acid Saboteur&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 0 || -3 || 3 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Mutations will be beneficial instead of malignant. Sets base severity to 0.&amp;quot;&amp;gt;Stage Speed 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Heh. it makes lube, heh.&amp;quot;&amp;gt;Ducatopod&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 2 || 5 || -2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes the host to secrete industrial grade lubricant from their feet. ||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you never physically older than young adulthood and prevents death by old age. !&amp;lt;span title=&amp;quot;an excellent symptom for beneficial and single-target viruses&amp;quot;&amp;gt;Should be used for buffing your disease.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!Exolocomotive Xenomitosis&lt;br /&gt;
| -2 || 3 || 3 || 1 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus expands as a pink film, coating the host, as well as the floor if they stand still for long enough. The virus on the floor is, obviously, infectious.||&amp;lt;span title=&amp;quot;The higher the Speed, the faster the virus will spread to the floor.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the transmission, the further the virus can spread as infectious mass.&amp;quot;&amp;gt;Transmission &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Infectious mass carries all diseases already within the host, instead of just the disease it comes from. +1 severity. &amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Infectious mass patches wounds in the host, applying slow brute healing, which speeds up when standing on the mass, even more when laying down or standing on a node. -3 severity.&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 1 || 3 || 3 || 1 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!Fever&lt;br /&gt;
| -1 || 3 || 3 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot;&amp;gt;Resistance 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -3 || -1 || -1 || 1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, that weakens the host. +1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot;&amp;gt;Stage Speed 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A newer death symptom. very slow to kill, but kills fast when it does. &amp;quot;&amp;gt;Heart Disease&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || 1 || -6 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.|| &amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;If you want a contagious disease, the stats and effect of this symptom make it nearly mandatory&amp;quot;&amp;gt;Inorganic Biology&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;This symptom has some really fun uses if you get creative.&amp;quot;&amp;gt;Hyperperspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -1 || 0 || -1 || 1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -3 || -4 || -2 || 3 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;I like using with hyperperspiration this to turn monkys to gorillas. very slowly, though.&amp;quot;&amp;gt;Irradiant Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 2 || -1 || 2 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage|| &amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scrath itself when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Macrophage is a versatile symptom, which works either as an add-on to a disease for transmission, or as a main symptom to make a disease deadly and perhaps transmit another disease as well.&amp;quot;&amp;gt;Macrophage&amp;lt;/span&amp;gt;&lt;br /&gt;
| -4 || 1 || -2 || 2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| The virus strengthens the bonds between neurons, reducing the duration of any ailment of the mind. Heals brain damage, and can cure mild and heavy traumas if upgraded. || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus multiplies metal and silicate structure, enhancing nanite replication and healing the host&#039;s mechanical bodyparts. This can cause some unpredictable nanite activation.||&amp;lt;span title=&amp;quot;Increases the replication boost.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Recently buffed, should now be actually useful&amp;quot;&amp;gt;Narcolepsy&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || 2 || 2 || 0 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect undead races, and continues to process even when the host dies. It&#039;s especially useful if combined with symptoms like Bee Infestation or Macrophage|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The lesser form of Autophageocytosis necrosis. it sucks.&amp;quot;&amp;gt;Necrotizing Fasciitis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -4 || 0 || -4 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes brute damage over time. Fatal if left untreated.||&amp;lt;span title=&amp;quot;Host will bleed profusely during necrosis&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes extreme pain to the host, dealing stamina damage twice that of the normal damage&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necropolis Seed&lt;br /&gt;
| 0 || 3 || -10 || -3 || -1 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the host do more damage with their punches, take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot;&amp;gt;Stealth 8,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot;&amp;gt;Resistance 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A decent damage symptom, especially with how difficult brain damage is to heal, and it&#039;s under level nine.&amp;quot;&amp;gt;Neural Decay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Doubles frequency of cell death&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Of the healsymptoms, this has the worst main side effect and the most niche heal- it&#039;s very good offensively&amp;quot;&amp;gt;Organic Flux Induction&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -1 || -1 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes EMPs on the host occasionally. Has a cell damage healing threshold.||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The second half of a clown plague. Heh. Analagous to coughing, but buffs transmission a bit better, and is far less annoying, unless thresholds are met&amp;quot;&amp;gt;Pierrot&#039;s Throat&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;TETSUOOOO&amp;quot;&amp;gt;Pituitary Disruption&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -2 || 1 || -2 || 1 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas, and slowly kills the host with cellular damage. -1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Triples healing speed and cell damage. Teratomas become more advanced. Also causes limb regeneration, and for teratoma organs to be spontaneously absorbed and integrated. +3 Severity.&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Hey, we ported it, and still have revitiligo too!&amp;quot;&amp;gt;Polyvitiligo&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 1 || 4 || 1 || 0 || 0 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -3 || -2 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma. This activates symptoms that normally only activate on death&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Revitiligo&lt;br /&gt;
| 1 || 2 || 1 || 2 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes the host black. Every virologist&#039;s first joke plague. &amp;lt;span title=&amp;quot;But unlike /tg/, we didnt just up and remove it!&amp;quot;&amp;gt;No one finds it funny anymore.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;My favorite stat symptom. It makes you valid but I never neuter it.&amp;quot;&amp;gt;SBG Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease. ||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| Quickly heals oxygen damage, negating the need for air. Causes occasional farting, which spreads miasma.|| &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Shivering&lt;br /&gt;
|0 || 2 || 2 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
| 0 || 4 || -1 || 1 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them, which also causes them to go haywire as they die. The virus&#039; silicon-eating will also severely damage mechanical bodyparts.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed.&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The symptom with the highest transmission, and a starter symptom at that.&amp;quot;&amp;gt;Sneezing&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 3 || 0 || 4 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| 1 || -2 || -3 || -3 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot; | Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 0 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;|  Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The viruse&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement&lt;br /&gt;
| 0 || 2 || -2 || -3 || 0 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;secretly robust as fuck, makes a virus incredibly hard to cure.&amp;quot;&amp;gt;Toxolysis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -2 || 2 || -2 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Your gateway to a single target disease.&amp;quot;&amp;gt;Viral Aggressive Metabolism&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -4 || 3 || -3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite the high transmission, this is actually usually the first of the three high-transmission stats to be dropped on an unorthodox disease, due to the low resistance&amp;quot;&amp;gt;Viral Evolutionary Acceleration&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Self-Adaptation in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite what it may claim, this symptom has a transmission score of zero- it&#039;s pretty good if your disease needs to meet a resistance threshold&amp;quot;&amp;gt;Viral Self-Adaptation&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;|No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Evolutionary Acceleration in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!Vitiligo&lt;br /&gt;
| 2 || 0 || 3 || 1 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A bit impractical, but it can be fun if you dont want to hurt the station as a traitor&amp;quot;&amp;gt;Voice Change&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || -2 || -2 || 2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot;&amp;gt;Transmission 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || 1 || 0 || 2 || 1 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| -2 || 2 || -2 || 1 || 2 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Mostly a fun wizard plague. Doesn&#039;t have much practical use, analagous to Voice Change&amp;quot;&amp;gt;Wizarditis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host believes themselves to be a wizard ||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
&lt;br /&gt;
* You can get plasma and uranium from the medical autolathe if mining has picked it up. No need to waste time going to the ORM.&lt;br /&gt;
* The clown will typically be happy to give you his canned laughter for Anomalous Virus Food&lt;br /&gt;
* Never make sucrine agar unless you absolutely need a level four symptom for some ungodly reason&lt;br /&gt;
* If you wear the biosuit, you&#039;re an idiot. The only time you need to wear that is when working with patients or monkeys, and it slows you down. If you release a disease as a traitor, you should have immunized yourself beforehand- a biosuit sticks out like a sore thumb&lt;br /&gt;
*&#039;&#039;&#039;ALWAYS make your diseases beforehand. Have a recipe ready to work with any given symptom. This is the MOST IMPORTANT part of being good at virology.&#039;&#039;&#039; &lt;br /&gt;
* Never use pure mutagen or pure plasma. Always make virus chems, it doubles your efficiency.&lt;br /&gt;
*If you want to kill a single person instead of the whole station, use chemicals instead of viruses- they&#039;re more effective than a single-host virus. Unless you rolled Bee Infection- release a resistance 14 bee plague , and inject your mark with mint toxin a few minutes later!&lt;br /&gt;
*Single person oriented beneficial diseases are superior to beneficial diseases with high transmission, as they can have higher stats without worrying about transmission. Unless you&#039;re a Plasmaman.&lt;br /&gt;
*Stealth below 2 is useless. Stealth above 2 is largely unecessary unless you need to meet a threshold or you don&#039;t want to be valided- If you neuter your symptoms properly, your disease will not be noticed by anyone other than doctors with medhuds. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span title=&amp;quot;Neutered Fever, Neutered Sneezing, Inorganic Biology, Viral Evolutionary Acceleration, Revitiligo, Necrotizing Fasciitis. That was my first truly engineered death plague, and it&#039;s a pun to boot!&amp;quot;&amp;gt;The Black Death&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Being a traitor virologist allows you to finally come out of your shell and release those negative recipes you&#039;ve been aching to test, and put those level nine symptoms to the true test! &lt;br /&gt;
&lt;br /&gt;
* Sabotaging the Pandemic is usually a good idea, as it can create a vaccine for a cured virus which is cheap and easy to distribute, even if the virus is extremely resistant.&lt;br /&gt;
* Sabotaging the holodeck computer is also a good idea because its Emergency Medical simulation also contains a Pandemic.&lt;br /&gt;
* Sabotaging chemistry can stop them from making most of the chems that can cure viruses.&lt;br /&gt;
* A dropper works as a 1-5 unit hypospray when used on a target not wearing any eye protection.&lt;br /&gt;
* An infected monkey in medbay is another easy way to spread a disease&lt;br /&gt;
* Immunize yourself before releasing your death plague! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=32303</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=32303"/>
		<updated>2020-09-01T00:18:41Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many diseases that can affect you in space! The following will come in handy for [[virologist]]s, [[traitor]]s, or any unfortunate soul who&#039;s come down with a case of brain rot.&lt;br /&gt;
&lt;br /&gt;
==[[virologist|Virology]] 101==&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
&lt;br /&gt;
The first, and most important way to prevent 99% of infections, is proper hazard wear, and knowing how to keep the infection from spreading.&lt;br /&gt;
&lt;br /&gt;
===The Clothes===&lt;br /&gt;
The following will protect you, from the dangerous infections of space, each giving more and more (till total) protection against infection:&lt;br /&gt;
* Level-3 [[Bio Hood]]&lt;br /&gt;
* Level-3 [[Bio Suit]]&lt;br /&gt;
* Jumpsuit (virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs, Research Director)&lt;br /&gt;
* [[Latex Gloves]]&lt;br /&gt;
* Sterile mask&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best)&lt;br /&gt;
* Private (clean) [[Internals]]&lt;br /&gt;
&lt;br /&gt;
===Isolation===&lt;br /&gt;
If you or another crew member is infected, do not spread the infection further. Seek the isolation bay of the medical wing, or head to a room no one will enter but yourself and other infected.&lt;br /&gt;
&lt;br /&gt;
===Sterilization===&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination, make sure blood is cleaned from the floor at all time. Any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the various ways a disease can spread, keep this in mind at all times:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected.&lt;br /&gt;
* Direct Contact - Requires you to touch, been touched, or be extremely close to the source of the infection. The infection will be spread by the skin and bodily fluids of an infected person, but will not survive long in the air.&lt;br /&gt;
* Blood - The infection will be spread by the bodily fluids of the infected person.&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Every infection is vulnerable to one substance (or combination of two). To find it, you can put an infected blood sample in the PanD.E.M.I.C 2200 machine or use a health analyzer on an infected patient. Administering the substance to the patient (may require multiple injections) should cure  him. Alternatively, if you have produced a vaccine, a simple injection should cure the patient.&lt;br /&gt;
&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
This machine creates vaccines from the blood of people who have been cured.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
# Take a blood sample with a syringe.&lt;br /&gt;
# Place sample into a beaker or bottle.&lt;br /&gt;
# Load beaker into machine.&lt;br /&gt;
# Select vaccine you wish to have.&lt;br /&gt;
# Take vaccine bottle it produces. &lt;br /&gt;
&lt;br /&gt;
Additional uses:&lt;br /&gt;
* Reveals the cure to any infected blood sample without needing to inject a living creature. &lt;br /&gt;
* Shows the stats and symptoms of a virus&lt;br /&gt;
&lt;br /&gt;
===Viral Extrapolator===&lt;br /&gt;
&lt;br /&gt;
The viral extrapolator is a bulky, slow device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|16px]] tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|16px]] can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Upgrading the extrapolator:&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms.&lt;br /&gt;
&lt;br /&gt;
Symptom hunting:&lt;br /&gt;
Some objects can contain trace samples of the disease that the extrapolator can make into a culture. Many of these start with random diseases at roundstart, and can be harvested. This is the primary source of level nine symptoms. These items are as follows:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases&lt;br /&gt;
* Mice and rats.&lt;br /&gt;
* Any item a sentient disease has used Secrete Infection on&lt;br /&gt;
* The glands of Wumborian Fugu always have a disease containing Pituitary Disruption&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
* Blob Spores created by the Blob Spores symptom always have the disease that spawned them&lt;br /&gt;
* Macrophages always contain the disease that spawned them.&lt;br /&gt;
&lt;br /&gt;
==Infection Listings==&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases are Simple Diseases that cannot be affected by the PanD.E.M.I.C 2200 or a Viral Extrapolator, and have no stats or symptoms.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here.|| N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]], Strange Seeds || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
=Advanced Diseases=&lt;br /&gt;
You are able to create your own advance disease with different symptoms, which will have buffs, debuffs and bonuses!&lt;br /&gt;
&lt;br /&gt;
You will start out with two advance diseases, the cold and the flu. The cold will have the sneeze symptom and the flu will have the cough symptom.&lt;br /&gt;
They have almost no effect if they infect people, but you need them to acquire more symptoms.&lt;br /&gt;
&lt;br /&gt;
The Pandemic can create culture bottles (basically copies) of existing viruses, so you won&#039;t run out while experimenting.&lt;br /&gt;
&lt;br /&gt;
==Multiple Diseases==&lt;br /&gt;
A person has three slots for advanced diseases, with a fourth slot for sentient diseases. The slot a disease fits into is determined by Severity.&lt;br /&gt;
If a disease tries to occupy an already occupied slot, and its transmission is higher than the resistance of the disease already in the slot, it will drive the disease out and take its place&lt;br /&gt;
&lt;br /&gt;
==Modifying Symptoms==&lt;br /&gt;
To obtain a new symptom you need to mutate an existing virus. This involves adding a chemical to the virus, which will generate a new symptom. Rarer and harder to acquire chemicals will yield more potent symptoms. You will start with enough chemicals to create a powerful disease, as long as you use them carefully. You can also insert an isolated symptom into your main virus, by moving 1 unit of the isolated culture to the main mix with a dropper. It will not work every time and may need to be repeated a few times. &lt;br /&gt;
&lt;br /&gt;
====Basic chemicals====&lt;br /&gt;
These are the basic chemicals for virus mutation. These can be added to a culture to gain a symptom from a large pool- but it&#039;s about half as efficient as mixing [[Guide_to_chemistry#Virology_Recipes|advanced chemicals]]. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Virology_Recipes|Advanced Chemicals]]====&lt;br /&gt;
Using these will allow you to both save time and resources when trying to acquire the symptoms you want.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining pure Laughter with virus food. Level 0 symptoms tend to be statistically similar to other symptoms, but have an unusual effect- good for gimmicks!&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Highly Unstable Virus Food|Advanced Virus Food]]&#039;&#039;&#039;: Highly Unstable Virus Food can be used to mutate your disease and give it a level 9 symptom. You only get one unit, which is inert until a single uranium sheet&#039;s worth of uranium is added, but every single level nine symptom is powerful in its own way. The symptom you get will likely define the disease you make on any given round. &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Highly unstable virus food was removed, and replaced with the viral extrapolator.&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
====Uranium Gels====&lt;br /&gt;
These chemicals require large quantities of liquid uranium (obtained by grinding uranium bars). You&#039;ll require the help of mining to make these.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It&#039;s important if you intend to isolate a specific symptom. For example, if you mutate your Cold virus and it acquires the Toxic Filter symptom, you can try and add synaptizine to it to create a virus which only has the Toxic Filter symptom.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection. Good for meme diseases, or if you wanna meet a transmission threshold without fucking everyone over&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited, and so multiple diseases of different severity can be loaded into one bottle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. &#039;&#039;&#039;NEUTER YOUR STAT SYMPTOMS, ALWAYS. UNLESS IT&#039;S SOMETHING WITH AN EFFECT YOU ACTIVELY USE, ALL AN UNNEUTERED STAT SYMPTOM WILL DO, EVEN IF THE DISEASE IS INTENTIONALLY DEADLY, IS MAKE THE DISEASE GET NOTICED FASTER, AND, SCARE PEOPLE IF YOUR DISEASE IS GOOD, PROBABLY GETTING YOU LYNCHED. NEUTER YOUR FUCKING SYMPTOMS. YES, FEVER AND ITCHING CAN DO SLIGHT DAMAGE. NEUTER THEM ANYWAYS, DAMMIT&#039;&#039;&#039;&lt;br /&gt;
==BABBY&#039;S FIRST VIRUS==&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Psst, hey kid. Over here. Look at you, still fresh off the arrivals shuttle. Take the biosuit off, it&#039;ll only slow you down. Listen up- I&#039;m here to teach ya exactly how to get robust at Virology, provided you can wrap your head around some simple concepts. I&#039;ve hijacked this outdated nanotrasen standard-issue virology guide to teach YOU how to be a better Virologist than those Nanotrasen quacks! &lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Alright, since most people can&#039;t seem to grasp it: Virology is fucking SLOW! So this means you&#039;re gonna want to do a few things to make it faster!&lt;br /&gt;
&lt;br /&gt;
1. Know what virus you want to make! I cannot fucking stress this enough. Random symptom isolation will never get you anywhere fast. Make a recipe for what you want, and then go aquire the symptoms&lt;br /&gt;
&lt;br /&gt;
2. You&#039;ll need five beakers when you get started making your virus:&lt;br /&gt;
*Fill the first beaker to the brim with virus food and put it on the table. This is for level one and two symptoms.&lt;br /&gt;
*Fill the second beaker with thirty units of virus food, and dump your entire mutagen bottle in. This is for level three symptoms.&lt;br /&gt;
*There is no beaker for level four symptoms. Four is an unlucky number or some shit, and, more importantly, all level four symptoms suck&lt;br /&gt;
*Fill the third beaker with ten units virus food, ten units Plasma, and then ten units of Synaptazine. This is for level five symptoms. &#039;&#039;&#039;THE ORDER IS IMPORTANT. PUT SYNAPTAZINE IN BEFORE PLASMA AND YOU&#039;LL GET A BEAKER OF VIRUS RATIONS AND PLASMA, WASTING YOUR CHEMS. DONT DO IT.&#039;&#039;&#039;&lt;br /&gt;
*Fill the fourth beaker with ten units virus food and ten units of Plasma. This is for level six symptoms&lt;br /&gt;
*If you have the clown&#039;s can of laughter, you can fill a fifth beaker with ten units of virus food and the entire can of laughter for level zero symptoms&lt;br /&gt;
&lt;br /&gt;
3. Lay out your Formaldehyde, Synaptazine, and Unstable Virus Food.&lt;br /&gt;
&lt;br /&gt;
4. Finally, set an empty beaker out, and either Rhinovirus or the Cold. The Cold&#039;s symptom is Coughing, and Rhinovirus is Sneezing. I am a plasmaman, so all my diseases need high transmission- I prefer to set out rhinovirus. &lt;br /&gt;
&lt;br /&gt;
5. Whichever symptom you choose to start with, drop a drop of formaldehyde in immediately! this neuters the symptom so your plague doesnt alert and scare people, which is bad regardless of your antag status. &#039;&#039;&#039;Remember to use your dropper, after setting it to one unit!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6. After you lay out your beakers on the table near the pandemic, situate yourself on a tile adjacent to the tables containing the reagents and your PANDEMIC machine. You will never have to move during this procedure- which saves valuable time.&lt;br /&gt;
&lt;br /&gt;
7. With your recipe in mind, begin placing one unit of your starting symptom culture and one unit of the virus chem corresponding to your disease into the &#039;&#039;&#039;empty beaker&#039;&#039;&#039;. Do NOT place your virus chem into your culture, or your culture into your chem- it will set you back by an insane amount!. After you make ONE reaction, place the empty beaker in the pandemic-You never need to pick any beakers but this empty beaker up during the process- and check the symptoms. If you got what you wanted, create a culture, save your previous culture if it&#039;s the starter, you will need it later, or get rid of it if it&#039;s a random step in the process, and repeat with the chem for the next symptom, doing symptoms you will neuter first and neutering them as you get them. Repeat until you reach a total of four symptoms. &#039;&#039;&#039;To reiterate step five, ALWAYS use a one unit dropper! it makes you far more efficient with chem usage- if you use a dropper, your starting chems will usually last an entire round!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8. Upon reaching four symptoms, a virus has a chance to lose symptoms on gaining new ones. To avoid this, make a culture of your four symptoms, name it, and put it aside. Take your starter culture out, and begin the step 7 process. Once you get the fifth symptom, use the step seven process with synaptazine to remove the starter symptom, and finally repeat the step seven process one last time to get the last symptom. By now, you should have two cultures- one with four symptoms, and one with two (or one, five symptom diseases exist)&lt;br /&gt;
&lt;br /&gt;
9. Finally, repeat the step seven process one more time, but using the two cultures, instead of a chem and a culture. There is no reaction sound for this mixing! Once you reach the desired number of symptoms (yes, adding symptoms via mixing can delete symptoms just like adding them via chems does), name the virus, and make a culture! you&#039;re done! yay! Consider Faltering your disease with Spaceacillin if you don&#039;t want it to spread, and/or Preserving it with Cryoxadone. &lt;br /&gt;
&lt;br /&gt;
10. If you are feeling more confident, or want to get more powerful diseases, you can take out your Viral Extrapolator and head to maintenance to find diseases containing more advanced symptoms&lt;br /&gt;
&lt;br /&gt;
==Understanding stats==&lt;br /&gt;
&lt;br /&gt;
After you&#039;re done mixing your disease, stats from the symptoms are added together to make disease stats. Viruses have a default of 0 in every stat.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; If stealth is 2 or higher your disease will be hidden from medHUD and scanners. Generally it will also hide the warning signs of symptoms before they activate.&lt;br /&gt;
* &#039;&#039;&#039;Transmission:&#039;&#039;&#039; Improves the chance each tick to spread the virus, increases the amount of protection you need to prevent infection, determines the infection vector, and is needed to override other viruses.&lt;br /&gt;
** The infection vector is calculated with (disease&#039;s transmission - amount of symptoms). 2 or less is blood, 3 is fluid contact, 4 is skin contact, 5 is airbone. The Sneezing symptom forces sporadic airborne spreads, but does not otherwise affect this.&lt;br /&gt;
** When infecting someone who already has a virus, if the infecting virus&#039; Transmission is higher than the other virus&#039; Resistance, the latter will be overridden by the former.&lt;br /&gt;
* &#039;&#039;&#039;Stage speed:&#039;&#039;&#039; Increases the chance of advancing a stage each tick. It will be 2% or stage speed, whichever is higher.&lt;br /&gt;
* &#039;&#039;&#039;Resistance:&#039;&#039;&#039; Makes the virus harder to cure; determines the required chemical to cure, decreases the chance of it being cured each tick when in contact with the cure, and defines how resistant the virus is to being overridden by other viruses. Sentient diseases have a fixed cure, and don&#039;t rely on resistance to determine their cure.&lt;br /&gt;
** The chance of it being cured every tick is 15 - resistance, but always between 10 and 20.&lt;br /&gt;
** The cure is determined by [resistance - (amount of symptoms / 2)].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|1 or less||2||3||4||5||6||7||8||9||10||11 or more&lt;br /&gt;
|-&lt;br /&gt;
|Sugar||Ethanol||Table Salt||Spaceacillin||Saline-Glucose Solution||Miner&#039;s Salve||Leporazine||Concentrated Barber&#039;s Aid||Lipolicide||Haloperidol||Krokodil&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;Severity:&#039;&#039;&#039; Severity determines how virus shows up on a medhud, and which slot a disease occupies. Severity adds up in a manner different to other stats- A severity score below 0, or equal to or above five will be added normally. A severity of 1 or 2 will be added to a maximum of 3. A severity of 3 or 4 will be added to a maximum of 4. Severity also determines which of a person&#039;s three disease slots a disease occupies, unless the disease is sentient. Severity is unique in that stats will modify it&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|Severity:||1 or less||2-4||5 or more&lt;br /&gt;
|-&lt;br /&gt;
|Slot:||1||2||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Symptoms Table==&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Mouse over the names of some of the symptoms- I&#039;ve left you some advice and useful info. I&#039;ve also left some similar advice on certain aspects of symptoms that either dont work properly, or need elaboration.&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Hover over the thresholds to see the effects of each.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Required Chemical&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The deadliest of the three deadliest symptoms. Knocks you out and suffocates you at insane speeds, if you meet the easy thresholds. Kills people even faster when they enter crit&amp;quot;&amp;gt;Acute Respiratory Distress Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;In my opinion, this is the worst symptom. Shit stats, low meme potential. 0/10. fuck you, alopecia.&amp;quot;&amp;gt;Alopecia&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The least overtly deadly of the three deadliest symptoms, but definitely the most fun- and also stealthy&amp;quot;&amp;gt;Alkali perspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || -2 || -2 || -2 || 0 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. Brings severity to 6.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host. Brings severity to 6.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Out of the three deadliest symptoms, probably crits the fastest. However, due to dealing brute damage and not stunning, it&#039;s inferior to ARDS. However, it has a somewhat hidden threshold (stealth 2, speed 12) that makes the victim become a fast zombie&amp;quot;&amp;gt;Autophageocytosis Necrosis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -2 || 1 || -2 || 6 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol. This is supported by the fact that it has no effect on the undead.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A beneficial symptom in disguise, the 12 resistance threshold injects the bees and the host with one of the game&#039;s best healing chems. Careful, as bees still do one brute damage per sting.&amp;quot;&amp;gt;Bee Infestation&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 2 || 1 || 1 || 2 || 0 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Biometallic Replication&lt;br /&gt;
| 1 || -2 || 4 || 0 || 0 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to infect robotic species, such as IPCS. The virus also allows inorganic hosts to use nanites.|| &amp;lt;span title=&amp;quot;Slowly replaces the host&#039;s organic organs with clockwork versions of themselves, which offer no inherent advantage. +1 severity.&amp;quot;&amp;gt;Stage Speed 4,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Slowly turns the host&#039;s body into that of a clockwork automaton. This offers no inherent advantage. +1 severity.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Most of the new organs and bodyparts gain inherent advantages, though most aren&#039;t as good as those obtained in Robotics. -3 Severity&amp;quot;&amp;gt;Stage Speed 13&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
| 1 || 6 || -2 || 1 || 3 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host damages anyone next to them every so often ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | The host coughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity  &amp;quot;&amp;gt;resistance 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Somewhat robust. A good symptom to add to a disease that has room for it&amp;quot;&amp;gt;Confusion&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 || -1 || -3 || 0 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity. &amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -2 || -1 || -3 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity &amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Chooses mutations from your already existing genome. it&#039;s... subpar.&amp;quot;&amp;gt;Deoxyribonucleic Acid Saboteur&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 0 || -3 || 3 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Mutations will be beneficial instead of malignant. Sets base severity to 0.&amp;quot;&amp;gt;Stage Speed 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Heh. it makes lube, heh.&amp;quot;&amp;gt;Ducatopod&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 2 || 5 || -2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes the host to secrete industrial grade lubricant from their feet. ||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you never physically older than young adulthood and prevents death by old age. !&amp;lt;span title=&amp;quot;an excellent symptom for beneficial and single-target viruses&amp;quot;&amp;gt;Should be used for buffing your disease.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!Exolocomotive Xenomitosis&lt;br /&gt;
| -2 || 3 || 3 || 1 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus expands as a pink film, coating the host, as well as the floor if they stand still for long enough. The virus on the floor is, obviously, infectious.||&amp;lt;span title=&amp;quot;The higher the Speed, the faster the virus will spread to the floor.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the transmission, the further the virus can spread as infectious mass.&amp;quot;&amp;gt;Transmission &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Infectious mass carries all diseases already within the host, instead of just the disease it comes from. +1 severity. &amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Infectious mass patches wounds in the host, applying slow brute healing, which speeds up when standing on the mass, even more when laying down or standing on a node. -3 severity.&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 1 || 3 || 3 || 1 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!Fever&lt;br /&gt;
| -1 || 3 || 3 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot;&amp;gt;Resistance 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -3 || -1 || -1 || 1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, that weakens the host. +1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot;&amp;gt;Stage Speed 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A newer death symptom. very slow to kill, but kills fast when it does. &amp;quot;&amp;gt;Heart Disease&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || 1 || -6 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.|| &amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;If you want a contagious disease, the stats and effect of this symptom make it nearly mandatory&amp;quot;&amp;gt;Inorganic Biology&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;This symptom has some really fun uses if you get creative.&amp;quot;&amp;gt;Hyperperspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -1 || 0 || -1 || 1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -3 || -4 || -2 || 3 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;I like using with hyperperspiration this to turn monkys to gorillas. very slowly, though.&amp;quot;&amp;gt;Irradiant Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 2 || -1 || 2 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage|| &amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scrath itself when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Macrophage is a versatile symptom, which works either as an add-on to a disease for transmission, or as a main symptom to make a disease deadly and perhaps transmit another disease as well.&amp;quot;&amp;gt;Macrophage&amp;lt;/span&amp;gt;&lt;br /&gt;
| -4 || 1 || -2 || 2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| The virus strengthens the bonds between neurons, reducing the duration of any ailment of the mind. Heals brain damage, and can cure mild and heavy traumas if upgraded. || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus multiplies metal and silicate structure, enhancing nanite replication and healing the host&#039;s mechanical bodyparts. This can cause some unpredictable nanite activation.||&amp;lt;span title=&amp;quot;Increases the replication boost.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Recently buffed, should now be actually useful&amp;quot;&amp;gt;Narcolepsy&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || 2 || 2 || 0 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect undead races, and continues to process even when the host dies. It&#039;s especially useful if combined with symptoms like Bee Infestation or Macrophage|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The lesser form of Autophageocytosis necrosis. it sucks.&amp;quot;&amp;gt;Necrotizing Fasciitis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -4 || 0 || -4 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes brute damage over time. Fatal if left untreated.||&amp;lt;span title=&amp;quot;Host will bleed profusely during necrosis&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes extreme pain to the host, dealing stamina damage twice that of the normal damage&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necropolis Seed&lt;br /&gt;
| 0 || 3 || -10 || -3 || -1 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the host do more damage with their punches, take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot;&amp;gt;Stealth 8,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot;&amp;gt;Resistance 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A decent damage symptom, especially with how difficult brain damage is to heal, and it&#039;s under level nine.&amp;quot;&amp;gt;Neural Decay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Doubles frequency of cell death&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Of the healsymptoms, this has the worst main side effect and the most niche heal- it&#039;s very good offensively&amp;quot;&amp;gt;Organic Flux Induction&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -1 || -1 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes EMPs on the host occasionally. Has a cell damage healing threshold.||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The second half of a clown plague. Heh. Analagous to coughing, but buffs transmission a bit better, and is far less annoying, unless thresholds are met&amp;quot;&amp;gt;Pierrot&#039;s Throat&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;TETSUOOOO&amp;quot;&amp;gt;Pituitary Disruption&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -2 || 1 || -2 || 1 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas, and slowly kills the host with cellular damage. -1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Triples healing speed and cell damage. Teratomas become more advanced. Also causes limb regeneration, and for teratoma organs to be spontaneously absorbed and integrated. +3 Severity.&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Hey, we ported it, and still have revitiligo too!&amp;quot;&amp;gt;Polyvitiligo&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 1 || 4 || 1 || 0 || 0 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -3 || -2 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma. This activates symptoms that normally only activate on death&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Revitiligo&lt;br /&gt;
| 1 || 2 || 1 || 2 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes the host black. Every virologist&#039;s first joke plague. &amp;lt;span title=&amp;quot;But unlike /tg/, we didnt just up and remove it!&amp;quot;&amp;gt;No one finds it funny anymore.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;My favorite stat symptom. It makes you valid but I never neuter it.&amp;quot;&amp;gt;SBG Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease. ||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| Quickly heals oxygen damage, negating the need for air. Causes occasional farting, which spreads miasma.|| &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Shivering&lt;br /&gt;
|0 || 2 || 2 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
| 0 || 4 || -1 || 1 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them, which also causes them to go haywire as they die. The virus&#039; silicon-eating will also severely damage mechanical bodyparts.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed.&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The symptom with the highest transmission, and a starter symptom at that.&amp;quot;&amp;gt;Sneezing&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 3 || 0 || 4 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| 1 || -2 || -3 || -3 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot; | Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 0 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;|  Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The viruse&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement&lt;br /&gt;
| 0 || 2 || -2 || -3 || 0 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;secretly robust as fuck, makes a virus incredibly hard to cure.&amp;quot;&amp;gt;Toxolysis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -2 || 2 || -2 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Your gateway to a single target disease.&amp;quot;&amp;gt;Viral Aggressive Metabolism&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -4 || 3 || -3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite the high transmission, this is actually usually the first of the three high-transmission stats to be dropped on an unorthodox disease, due to the low resistance&amp;quot;&amp;gt;Viral Evolutionary Acceleration&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Self-Adaptation in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite what it may claim, this symptom has a transmission score of zero- it&#039;s pretty good if your disease needs to meet a resistance threshold&amp;quot;&amp;gt;Viral Self-Adaptation&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;|No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Evolutionary Acceleration in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!Vitiligo&lt;br /&gt;
| 2 || 0 || 3 || 1 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A bit impractical, but it can be fun if you dont want to hurt the station as a traitor&amp;quot;&amp;gt;Voice Change&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || -2 || -2 || 2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot;&amp;gt;Transmission 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || 1 || 0 || 2 || 1 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| -2 || 2 || -2 || 1 || 2 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Mostly a fun wizard plague. Doesn&#039;t have much practical use, analagous to Voice Change&amp;quot;&amp;gt;Wizarditis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host believes themselves to be a wizard ||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
&lt;br /&gt;
* You can get plasma and uranium from the medical autolathe if mining has picked it up. No need to waste time going to the ORM.&lt;br /&gt;
* The clown will typically be happy to give you his canned laughter for Anomalous Virus Food&lt;br /&gt;
* Never make sucrine agar unless you absolutely need a level four symptom for some ungodly reason&lt;br /&gt;
* If you wear the biosuit, you&#039;re an idiot. The only time you need to wear that is when working with patients or monkeys, and it slows you down. If you release a disease as a traitor, you should have immunized yourself beforehand- a biosuit sticks out like a sore thumb&lt;br /&gt;
*&#039;&#039;&#039;ALWAYS make your diseases beforehand. Have a recipe ready to work with any given symptom. This is the MOST IMPORTANT part of being good at virology.&#039;&#039;&#039; &lt;br /&gt;
* Never use pure mutagen or pure plasma. Always make virus chems, it doubles your efficiency.&lt;br /&gt;
*If you want to kill a single person instead of the whole station, use chemicals instead of viruses- they&#039;re more effective than a single-host virus. Unless you rolled Bee Infection- release a resistance 14 bee plague , and inject your mark with mint toxin a few minutes later!&lt;br /&gt;
*Single person oriented beneficial diseases are superior to beneficial diseases with high transmission, as they can have higher stats without worrying about transmission. Unless you&#039;re a Plasmaman.&lt;br /&gt;
*Stealth below 2 is useless. Stealth above 2 is largely unecessary unless you need to meet a threshold or you don&#039;t want to be valided- If you neuter your symptoms properly, your disease will not be noticed by anyone other than doctors with medhuds. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span title=&amp;quot;Neutered Fever, Neutered Sneezing, Inorganic Biology, Viral Evolutionary Acceleration, Revitiligo, Necrotizing Fasciitis. That was my first truly engineered death plague, and it&#039;s a pun to boot!&amp;quot;&amp;gt;The Black Death&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Being a traitor virologist allows you to finally come out of your shell and release those negative recipes you&#039;ve been aching to test, and put those level nine symptoms to the true test! &lt;br /&gt;
&lt;br /&gt;
* Sabotaging the Pandemic is usually a good idea, as it can create a vaccine for a cured virus which is cheap and easy to distribute, even if the virus is extremely resistant.&lt;br /&gt;
* Sabotaging the holodeck computer is also a good idea because its Emergency Medical simulation also contains a Pandemic.&lt;br /&gt;
* Sabotaging chemistry can stop them from making most of the chems that can cure viruses.&lt;br /&gt;
* A dropper works as a 1-5 unit hypospray when used on a target not wearing any eye protection.&lt;br /&gt;
* An infected monkey in medbay is another easy way to spread a disease&lt;br /&gt;
* Immunize yourself before releasing your death plague! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=32302</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=32302"/>
		<updated>2020-09-01T00:16:47Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many diseases that can affect you in space! The following will come in handy for [[virologist]]s, [[traitor]]s, or any unfortunate soul who&#039;s come down with a case of brain rot.&lt;br /&gt;
&lt;br /&gt;
==[[virologist|Virology]] 101==&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
&lt;br /&gt;
The first, and most important way to prevent 99% of infections, is proper hazard wear, and knowing how to keep the infection from spreading.&lt;br /&gt;
&lt;br /&gt;
===The Clothes===&lt;br /&gt;
The following will protect you, from the dangerous infections of space, each giving more and more (till total) protection against infection:&lt;br /&gt;
* Level-3 [[Bio Hood]]&lt;br /&gt;
* Level-3 [[Bio Suit]]&lt;br /&gt;
* Jumpsuit (virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs, Research Director)&lt;br /&gt;
* [[Latex Gloves]]&lt;br /&gt;
* Sterile mask&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best)&lt;br /&gt;
* Private (clean) [[Internals]]&lt;br /&gt;
&lt;br /&gt;
===Isolation===&lt;br /&gt;
If you or another crew member is infected, do not spread the infection further. Seek the isolation bay of the medical wing, or head to a room no one will enter but yourself and other infected.&lt;br /&gt;
&lt;br /&gt;
===Sterilization===&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination, make sure blood is cleaned from the floor at all time. Any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the various ways a disease can spread, keep this in mind at all times:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected.&lt;br /&gt;
* Direct Contact - Requires you to touch, been touched, or be extremely close to the source of the infection. The infection will be spread by the skin and bodily fluids of an infected person, but will not survive long in the air.&lt;br /&gt;
* Blood - The infection will be spread by the bodily fluids of the infected person.&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Every infection is vulnerable to one substance (or combination of two). To find it, you can put an infected blood sample in the PanD.E.M.I.C 2200 machine or use a health analyzer on an infected patient. Administering the substance to the patient (may require multiple injections) should cure  him. Alternatively, if you have produced a vaccine, a simple injection should cure the patient.&lt;br /&gt;
&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
This machine creates vaccines from the blood of people who have been cured.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
# Take a blood sample with a syringe.&lt;br /&gt;
# Place sample into a beaker or bottle.&lt;br /&gt;
# Load beaker into machine.&lt;br /&gt;
# Select vaccine you wish to have.&lt;br /&gt;
# Take vaccine bottle it produces. &lt;br /&gt;
&lt;br /&gt;
Additional uses:&lt;br /&gt;
* Reveals the cure to any infected blood sample without needing to inject a living creature. &lt;br /&gt;
* Shows the stats and symptoms of a virus&lt;br /&gt;
&lt;br /&gt;
===Viral Extrapolator===&lt;br /&gt;
&lt;br /&gt;
The viral extrapolator is a bulky, slow device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|16px]] tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|16px]] can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Upgrading the extrapolator:&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms.&lt;br /&gt;
&lt;br /&gt;
Symptom hunting:&lt;br /&gt;
Some objects can contain trace samples of the disease that the extrapolator can make into a culture. Many of these start with random diseases at roundstart, and can be harvested. This is the primary source of level nine symptoms. These items are as follows:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases&lt;br /&gt;
* Mice and rats.&lt;br /&gt;
* Any item a sentient disease has used Secrete Infection on&lt;br /&gt;
* The glands of Wumborian Fugu always have a disease containing Pituitary Disruption&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
* Blob Spores created by the Blob Spores symptom always have the disease that spawned them&lt;br /&gt;
* Macrophages always contain the disease that spawned them.&lt;br /&gt;
&lt;br /&gt;
==Infection Listings==&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases are Simple Diseases that cannot be affected by the PanD.E.M.I.C 2200 or a Viral Extrapolator, and have no stats or symptoms.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here.|| N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]], Strange Seeds || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
=Advanced Diseases=&lt;br /&gt;
You are able to create your own advance disease with different symptoms, which will have buffs, debuffs and bonuses!&lt;br /&gt;
&lt;br /&gt;
You will start out with two advance diseases, the cold and the flu. The cold will have the sneeze symptom and the flu will have the cough symptom.&lt;br /&gt;
They have almost no effect if they infect people, but you need them to acquire more symptoms.&lt;br /&gt;
&lt;br /&gt;
The Pandemic can create culture bottles (basically copies) of existing viruses, so you won&#039;t run out while experimenting.&lt;br /&gt;
&lt;br /&gt;
==Multiple Diseases==&lt;br /&gt;
A person has three slots for advanced diseases, with a fourth slot for sentient diseases. The slot a disease fits into is determined by Severity.&lt;br /&gt;
If a disease tries to occupy an already occupied slot, and its transmission is higher than the resistance of the disease already in the slot, it will drive the disease out and take its place&lt;br /&gt;
&lt;br /&gt;
==Modifying Symptoms==&lt;br /&gt;
To obtain a new symptom you need to mutate an existing virus. This involves adding a chemical to the virus, which will generate a new symptom. Rarer and harder to acquire chemicals will yield more potent symptoms. You will start with enough chemicals to create a powerful disease, as long as you use them carefully. You can also insert an isolated symptom into your main virus, by moving 1 unit of the isolated culture to the main mix with a dropper. It will not work every time and may need to be repeated a few times. &lt;br /&gt;
&lt;br /&gt;
====Basic chemicals====&lt;br /&gt;
These are the basic chemicals for virus mutation. These can be added to a culture to gain a symptom from a large pool- but it&#039;s about half as efficient as mixing [[Guide_to_chemistry#Virology_Recipes|advanced chemicals]]. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Virology_Recipes|Advanced Chemicals]]====&lt;br /&gt;
Using these will allow you to both save time and resources when trying to acquire the symptoms you want.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining pure Laughter with virus food. Level 0 symptoms tend to be statistically similar to other symptoms, but have an unusual effect- good for gimmicks!&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Highly Unstable Virus Food|Advanced Virus Food]]&#039;&#039;&#039;: Highly Unstable Virus Food can be used to mutate your disease and give it a level 9 symptom. You only get one unit, which is inert until a single uranium sheet&#039;s worth of uranium is added, but every single level nine symptom is powerful in its own way. The symptom you get will likely define the disease you make on any given round. &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Highly unstable virus food was removed, and replaced with the viral extrapolator.&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
====Uranium Gels====&lt;br /&gt;
These chemicals require large quantities of liquid uranium (obtained by grinding uranium bars). You&#039;ll require the help of mining to make these.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It&#039;s important if you intend to isolate a specific symptom. For example, if you mutate your Cold virus and it acquires the Toxic Filter symptom, you can try and add synaptizine to it to create a virus which only has the Toxic Filter symptom.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection. Good for meme diseases, or if you wanna meet a transmission threshold without fucking everyone over&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited, and so multiple diseases of different severity can be loaded into one bottle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. &#039;&#039;&#039;NEUTER YOUR STAT SYMPTOMS, ALWAYS. UNLESS IT&#039;S SOMETHING WITH AN EFFECT YOU ACTIVELY USE, ALL AN UNNEUTERED STAT SYMPTOM WILL DO, EVEN IF THE DISEASE IS INTENTIONALLY DEADLY, IS MAKE THE DISEASE GET NOTICED FASTER, AND, SCARE PEOPLE IF YOUR DISEASE IS GOOD, PROBABLY GETTING YOU LYNCHED. NEUTER YOUR FUCKING SYMPTOMS. YES, FEVER AND ITCHING CAN DO SLIGHT DAMAGE. NEUTER THEM ANYWAYS, DAMMIT&#039;&#039;&#039;&lt;br /&gt;
==BABBY&#039;S FIRST VIRUS==&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Psst, hey kid. Over here. Look at you, still fresh off the arrivals shuttle. Take the biosuit off, it&#039;ll only slow you down. Listen up- I&#039;m here to teach ya exactly how to get robust at Virology, provided you can wrap your head around some simple concepts. I&#039;ve hijacked this outdated nanotrasen standard-issue virology guide to teach YOU how to be a better Virologist than those Nanotrasen quacks! &lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Alright, since most people can&#039;t seem to grasp it: Virology is fucking SLOW! So this means you&#039;re gonna want to do a few things to make it faster!&lt;br /&gt;
&lt;br /&gt;
1. Know what virus you want to make! I cannot fucking stress this enough. Random symptom isolation will never get you anywhere fast. Make a recipe for what you want, and then go aquire the symptoms&lt;br /&gt;
&lt;br /&gt;
2. You&#039;ll need five beakers when you get started making your virus:&lt;br /&gt;
*Fill the first beaker to the brim with virus food and put it on the table. This is for level one and two symptoms.&lt;br /&gt;
*Fill the second beaker with thirty units of virus food, and dump your entire mutagen bottle in. This is for level three symptoms.&lt;br /&gt;
*There is no beaker for level four symptoms. Four is an unlucky number or some shit, and, more importantly, all level four symptoms suck&lt;br /&gt;
*Fill the third beaker with ten units virus food, ten units Plasma, and then ten units of Synaptazine. This is for level five symptoms. &#039;&#039;&#039;THE ORDER IS IMPORTANT. PUT SYNAPTAZINE IN BEFORE PLASMA AND YOU&#039;LL GET A BEAKER OF VIRUS RATIONS AND PLASMA, WASTING YOUR CHEMS. DONT DO IT.&#039;&#039;&#039;&lt;br /&gt;
*Fill the fourth beaker with ten units virus food and ten units of Plasma. This is for level six symptoms&lt;br /&gt;
*If you have the clown&#039;s can of laughter, you can fill a fifth beaker with ten units of virus food and the entire can of laughter for level zero symptoms&lt;br /&gt;
&lt;br /&gt;
3. Lay out your Formaldehyde, Synaptazine, and Unstable Virus Food.&lt;br /&gt;
&lt;br /&gt;
4. Finally, set an empty beaker out, and either Rhinovirus or the Cold. The Cold&#039;s symptom is Coughing, and Rhinovirus is Sneezing. I am a plasmaman, so all my diseases need high transmission- I prefer to set out rhinovirus. &lt;br /&gt;
&lt;br /&gt;
5. Whichever symptom you choose to start with, drop a drop of formaldehyde in immediately! this neuters the symptom so your plague doesnt alert and scare people, which is bad regardless of your antag status. &#039;&#039;&#039;Remember to use your dropper, after setting it to one unit!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6. After you lay out your beakers on the table near the pandemic, situate yourself on a tile adjacent to the tables containing the reagents and your PANDEMIC machine. You will never have to move during this procedure- which saves valuable time.&lt;br /&gt;
&lt;br /&gt;
7. With your recipe in mind, begin placing one unit of your starting symptom culture and one unit of the virus chem corresponding to your disease into the &#039;&#039;&#039;empty beaker&#039;&#039;&#039;. Do NOT place your virus chem into your culture, or your culture into your chem- it will set you back by an insane amount!. After you make ONE reaction, place the empty beaker in the pandemic-You never need to pick any beakers but this empty beaker up during the process- and check the symptoms. If you got what you wanted, create a culture, save your previous culture if it&#039;s the starter, you will need it later, or get rid of it if it&#039;s a random step in the process, and repeat with the chem for the next symptom, doing symptoms you will neuter first and neutering them as you get them. Repeat until you reach a total of four symptoms. &#039;&#039;&#039;To reiterate step five, ALWAYS use a one unit dropper! it makes you far more efficient with chem usage- if you use a dropper, your starting chems will usually last an entire round!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8. Upon reaching four symptoms, a virus has a chance to lose symptoms on gaining new ones. To avoid this, make a culture of your four symptoms, name it, and put it aside. Take your starter culture out, and begin the step 7 process. Once you get the fifth symptom, use the step seven process with synaptazine to remove the starter symptom, and finally repeat the step seven process one last time to get the last symptom. By now, you should have two cultures- one with four symptoms, and one with two (or one, five symptom diseases exist)&lt;br /&gt;
&lt;br /&gt;
9. Finally, repeat the step seven process one more time, but using the two cultures, instead of a chem and a culture. There is no reaction sound for this mixing! Once you reach the desired number of symptoms (yes, adding symptoms via mixing can delete symptoms just like adding them via chems does), name the virus, and make a culture! you&#039;re done! yay! Consider Faltering your disease with Spaceacillin if you don&#039;t want it to spread, and/or Preserving it with Cryoxadone. &lt;br /&gt;
&lt;br /&gt;
10. If you are feeling more confident, or want to get more powerful diseases, you can take out your Viral Extrapolator and head to maintenance to find diseases containing more advanced symptoms&lt;br /&gt;
&lt;br /&gt;
==Understanding stats==&lt;br /&gt;
&lt;br /&gt;
After you&#039;re done mixing your disease, stats from the symptoms are added together to make disease stats. Viruses have a default of 0 in every stat.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; If stealth is 2 or higher your disease will be hidden from medHUD and scanners. Generally it will also hide the warning signs of symptoms before they activate.&lt;br /&gt;
* &#039;&#039;&#039;Transmission:&#039;&#039;&#039; Improves the chance each tick to spread the virus, increases the amount of protection you need to prevent infection, determines the infection vector, and is needed to override other viruses.&lt;br /&gt;
** The infection vector is calculated with (disease&#039;s transmission - amount of symptoms). 2 or less is blood, 3 is fluid contact, 4 is skin contact, 5 is airbone. The Sneezing symptom forces sporadic airborne spreads, but does not otherwise affect this.&lt;br /&gt;
** When infecting someone who already has a virus, if the infecting virus&#039; Transmission is higher than the other virus&#039; Resistance, the latter will be overridden by the former.&lt;br /&gt;
* &#039;&#039;&#039;Stage speed:&#039;&#039;&#039; Increases the chance of advancing a stage each tick. It will be 2% or stage speed, whichever is higher.&lt;br /&gt;
* &#039;&#039;&#039;Resistance:&#039;&#039;&#039; Makes the virus harder to cure; determines the required chemical to cure, decreases the chance of it being cured each tick when in contact with the cure, and defines how resistant the virus is to being overridden by other viruses. Sentient diseases have a fixed cure, and don&#039;t rely on resistance to determine their cure.&lt;br /&gt;
** The chance of it being cured every tick is 15 - resistance, but always between 10 and 20.&lt;br /&gt;
** The cure is determined by [resistance - (amount of symptoms / 2)].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|1 or less||2||3||4||5||6||7||8||9||10||11 or more&lt;br /&gt;
|-&lt;br /&gt;
|Sugar||Ethanol||Table Salt||Spaceacillin||Saline-Glucose Solution||Miner&#039;s Salve||Leporazine||Concentrated Barber&#039;s Aid||Lipolicide||Haloperidol||Krokodil&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;Severity:&#039;&#039;&#039; Severity determines how virus shows up on a medhud, and which slot a disease occupies. Severity adds up in a manner different to other stats- A severity score below 0, or equal to or above five will be added normally. A severity of 1 or 2 will be added to a maximum of 3. A severity of 3 or 4 will be added to a maximum of 4. Severity also determines which of a person&#039;s three disease slots a disease occupies, unless the disease is sentient. Severity is unique in that stats will modify it&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|Severity:||1 or less||2-4||5 or more&lt;br /&gt;
|-&lt;br /&gt;
|Slot:||1||2||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Symptoms Table==&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Mouse over the names of some of the symptoms- I&#039;ve left you some advice and useful info. I&#039;ve also left some similar advice on certain aspects of symptoms that either dont work properly, or need elaboration.&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Hover over the thresholds to see the effects of each.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Required Chemical&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The deadliest of the three deadliest symptoms. Knocks you out and suffocates you at insane speeds, if you meet the easy thresholds. Kills people even faster when they enter crit&amp;quot;&amp;gt;Acute Respiratory Distress Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;In my opinion, this is the worst symptom. Shit stats, low meme potential. 0/10. fuck you, alopecia.&amp;quot;&amp;gt;Alopecia&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The least overtly deadly of the three deadliest symptoms, but definitely the most fun- and also stealthy&amp;quot;&amp;gt;Alkali perspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || -2 || -2 || -2 || 0 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. Brings severity to 6.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host. Brings severity to 6.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Out of the three deadliest symptoms, probably crits the fastest. However, due to dealing brute damage and not stunning, it&#039;s inferior to ARDS. However, it has a somewhat hidden threshold (stealth 2, speed 12) that makes the victim become a fast zombie&amp;quot;&amp;gt;Autophageocytosis Necrosis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -2 || 1 || -2 || 6 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol. This is supported by the fact that it has no effect on the undead.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A beneficial symptom in disguise, the 12 resistance threshold injects the bees and the host with one of the game&#039;s best healing chems. Careful, as bees still do one brute damage per sting.&amp;quot;&amp;gt;Bee Infestation&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 2 || 1 || 1 || 2 || 0 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Biometallic Replication&lt;br /&gt;
| 1 || -2 || 4 || 0 || 0 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to infect robotic species, such as IPCS. The virus also allows inorganic hosts to use nanites.|| &amp;lt;span title=&amp;quot;Slowly replaces the host&#039;s organic organs with clockwork versions of themselves, which offer no inherent advantage. +1 severity.&amp;quot;&amp;gt;Stage Speed 4,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Slowly turns the host&#039;s body into that of a clockwork automaton. This offers no inherent advantage. +1 severity.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Most of the new organs and bodyparts gain inherent advantages, though most aren&#039;t as good as those obtained in Robotics. -3 Severity&amp;quot;&amp;gt;Stage Speed 13&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
| 1 || 6 || -2 || 1 || 3 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host damages anyone next to them every so often ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | The host coughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity  &amp;quot;&amp;gt;resistance 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Somewhat robust. A good symptom to add to a disease that has room for it&amp;quot;&amp;gt;Confusion&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 || -1 || -3 || 0 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity. &amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -2 || -1 || -3 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity &amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Chooses mutations from your already existing genome. it&#039;s... subpar.&amp;quot;&amp;gt;Deoxyribonucleic Acid Saboteur&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 0 || -3 || 3 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Mutations will be beneficial instead of malignant. Sets base severity to 0.&amp;quot;&amp;gt;Stage Speed 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Heh. it makes lube, heh.&amp;quot;&amp;gt;Ducatopod&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 2 || 5 || -2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes the host to secrete industrial grade lubricant from their feet. ||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you never physically older than young adulthood and prevents death by old age. !&amp;lt;span title=&amp;quot;an excellent symptom for beneficial and single-target viruses&amp;quot;&amp;gt;Should be used for buffing your disease.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!Exolocomotive Xenomitosis&lt;br /&gt;
| -2 || 3 || 3 || 1 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus expands as a pink film, coating the host, as well as the floor if they stand still for long enough. The virus on the floor is, obviously, infectious.||&amp;lt;span title=&amp;quot;The higher the Speed, the faster the virus will spread to the floor.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the transmission, the further the virus can spread as infectious mass.&amp;quot;&amp;gt;Transmission &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Infectious mass carries all diseases already within the host, instead of just the disease it comes from. +1 severity. &amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Infectious mass patches wounds in the host, applying slow brute healing, which speeds up when standing on the mass, even more when laying down or standing on a node. -3 severity.&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 1 || 3 || 3 || 1 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!Fever&lt;br /&gt;
| -1 || 3 || 3 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot;&amp;gt;Resistance 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -3 || -1 || -1 || 1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, that weakens the host. +1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot;&amp;gt;Stage Speed 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A newer death symptom. very slow to kill, but kills fast when it does. &amp;quot;&amp;gt;Heart Disease&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || 1 || -6 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.|| &amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;If you want a contagious disease, the stats and effect of this symptom make it nearly mandatory&amp;quot;&amp;gt;Inorganic Biology&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;This symptom has some really fun uses if you get creative.&amp;quot;&amp;gt;Hyperperspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -1 || 0 || -1 || 1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -3 || -4 || -2 || 3 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;I like using with hyperperspiration this to turn monkys to gorillas. very slowly, though.&amp;quot;&amp;gt;Irradiant Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 2 || -1 || 2 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage|| &amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scrath itself when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Macrophage is a versatile symptom, which works either as an add-on to a disease for transmission, or as a main symptom to make a disease deadly and perhaps transmit another disease as well.&amp;quot;&amp;gt;Macrophage&amp;lt;/span&amp;gt;&lt;br /&gt;
| -4 || 1 || -2 || 2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| The virus strengthens the bonds between neurons, reducing the duration of any ailment of the mind. Heals brain damage, and can cure mild and heavy traumas if upgraded. || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus multiplies metal and silicate structure, enhancing nanite replication and healing the host&#039;s mechanical bodyparts. This can cause some unpredictable nanite activation.||&amp;lt;span title=&amp;quot;Increases the replication boost.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Recently buffed, should now be actually useful&amp;quot;&amp;gt;Narcolepsy&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || 2 || 2 || 0 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect undead races, and continues to process even when the host dies. It&#039;s especially useful if combined with symptoms like Bee Infestation or Macrophage|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The lesser form of Autophageocytosis necrosis. it sucks.&amp;quot;&amp;gt;Necrotizing Fasciitis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -4 || 0 || -4 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes brute damage over time. Fatal if left untreated.||&amp;lt;span title=&amp;quot;Host will bleed profusely during necrosis&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes extreme pain to the host, dealing stamina damage twice that of the normal damage&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necropolis Seed&lt;br /&gt;
| 0 || 3 || -10 || -3 || -1 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the host do more damage with their punches, take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot;&amp;gt;Stealth 8,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot;&amp;gt;Resistance 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A decent damage symptom, especially with how difficult brain damage is to heal, and it&#039;s under level nine.&amp;quot;&amp;gt;Neural Decay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Doubles frequency of cell death&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Of the healsymptoms, this has the worst main side effect and the most niche heal- it&#039;s very good offensively&amp;quot;&amp;gt;Organic Flux Induction&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -1 || -1 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes EMPs on the host occasionally. Has a cell damage healing threshold.||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The second half of a clown plague. Heh. Analagous to coughing, but buffs transmission a bit better, and is far less annoying, unless thresholds are met&amp;quot;&amp;gt;Pierrot&#039;s Throat&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;TETSUOOOO&amp;quot;&amp;gt;Pituitary Disruption&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -2 || 1 || -2 || 1 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas. -1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Quadruples healing speed, but slowly kills the host with cellular damage. Teratomas become more advanced. Also causes limb regeneration, and for teratoma organs to be spontaneously absorbed and integrated. +3 Severity.&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Hey, we ported it, and still have revitiligo too!&amp;quot;&amp;gt;Polyvitiligo&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 1 || 4 || 1 || 0 || 0 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -3 || -2 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma. This activates symptoms that normally only activate on death&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Revitiligo&lt;br /&gt;
| 1 || 2 || 1 || 2 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes the host black. Every virologist&#039;s first joke plague. &amp;lt;span title=&amp;quot;But unlike /tg/, we didnt just up and remove it!&amp;quot;&amp;gt;No one finds it funny anymore.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;My favorite stat symptom. It makes you valid but I never neuter it.&amp;quot;&amp;gt;SBG Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease. ||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| Quickly heals oxygen damage, negating the need for air. Causes occasional farting, which spreads miasma.|| &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Shivering&lt;br /&gt;
|0 || 2 || 2 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
| 0 || 4 || -1 || 1 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them, which also causes them to go haywire as they die. The virus&#039; silicon-eating will also severely damage mechanical bodyparts.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed.&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The symptom with the highest transmission, and a starter symptom at that.&amp;quot;&amp;gt;Sneezing&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 3 || 0 || 4 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| 1 || -2 || -3 || -3 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot; | Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 0 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;|  Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The viruse&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement&lt;br /&gt;
| 0 || 2 || -2 || -3 || 0 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;secretly robust as fuck, makes a virus incredibly hard to cure.&amp;quot;&amp;gt;Toxolysis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -2 || 2 || -2 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Your gateway to a single target disease.&amp;quot;&amp;gt;Viral Aggressive Metabolism&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -4 || 3 || -3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite the high transmission, this is actually usually the first of the three high-transmission stats to be dropped on an unorthodox disease, due to the low resistance&amp;quot;&amp;gt;Viral Evolutionary Acceleration&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Self-Adaptation in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite what it may claim, this symptom has a transmission score of zero- it&#039;s pretty good if your disease needs to meet a resistance threshold&amp;quot;&amp;gt;Viral Self-Adaptation&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;|No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Evolutionary Acceleration in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!Vitiligo&lt;br /&gt;
| 2 || 0 || 3 || 1 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A bit impractical, but it can be fun if you dont want to hurt the station as a traitor&amp;quot;&amp;gt;Voice Change&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || -2 || -2 || 2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot;&amp;gt;Transmission 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || 1 || 0 || 2 || 1 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| -2 || 2 || -2 || 1 || 2 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Mostly a fun wizard plague. Doesn&#039;t have much practical use, analagous to Voice Change&amp;quot;&amp;gt;Wizarditis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host believes themselves to be a wizard ||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
&lt;br /&gt;
* You can get plasma and uranium from the medical autolathe if mining has picked it up. No need to waste time going to the ORM.&lt;br /&gt;
* The clown will typically be happy to give you his canned laughter for Anomalous Virus Food&lt;br /&gt;
* Never make sucrine agar unless you absolutely need a level four symptom for some ungodly reason&lt;br /&gt;
* If you wear the biosuit, you&#039;re an idiot. The only time you need to wear that is when working with patients or monkeys, and it slows you down. If you release a disease as a traitor, you should have immunized yourself beforehand- a biosuit sticks out like a sore thumb&lt;br /&gt;
*&#039;&#039;&#039;ALWAYS make your diseases beforehand. Have a recipe ready to work with any given symptom. This is the MOST IMPORTANT part of being good at virology.&#039;&#039;&#039; &lt;br /&gt;
* Never use pure mutagen or pure plasma. Always make virus chems, it doubles your efficiency.&lt;br /&gt;
*If you want to kill a single person instead of the whole station, use chemicals instead of viruses- they&#039;re more effective than a single-host virus. Unless you rolled Bee Infection- release a resistance 14 bee plague , and inject your mark with mint toxin a few minutes later!&lt;br /&gt;
*Single person oriented beneficial diseases are superior to beneficial diseases with high transmission, as they can have higher stats without worrying about transmission. Unless you&#039;re a Plasmaman.&lt;br /&gt;
*Stealth below 2 is useless. Stealth above 2 is largely unecessary unless you need to meet a threshold or you don&#039;t want to be valided- If you neuter your symptoms properly, your disease will not be noticed by anyone other than doctors with medhuds. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span title=&amp;quot;Neutered Fever, Neutered Sneezing, Inorganic Biology, Viral Evolutionary Acceleration, Revitiligo, Necrotizing Fasciitis. That was my first truly engineered death plague, and it&#039;s a pun to boot!&amp;quot;&amp;gt;The Black Death&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Being a traitor virologist allows you to finally come out of your shell and release those negative recipes you&#039;ve been aching to test, and put those level nine symptoms to the true test! &lt;br /&gt;
&lt;br /&gt;
* Sabotaging the Pandemic is usually a good idea, as it can create a vaccine for a cured virus which is cheap and easy to distribute, even if the virus is extremely resistant.&lt;br /&gt;
* Sabotaging the holodeck computer is also a good idea because its Emergency Medical simulation also contains a Pandemic.&lt;br /&gt;
* Sabotaging chemistry can stop them from making most of the chems that can cure viruses.&lt;br /&gt;
* A dropper works as a 1-5 unit hypospray when used on a target not wearing any eye protection.&lt;br /&gt;
* An infected monkey in medbay is another easy way to spread a disease&lt;br /&gt;
* Immunize yourself before releasing your death plague! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=32300</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=32300"/>
		<updated>2020-08-31T10:37:20Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many diseases that can affect you in space! The following will come in handy for [[virologist]]s, [[traitor]]s, or any unfortunate soul who&#039;s come down with a case of brain rot.&lt;br /&gt;
&lt;br /&gt;
==[[virologist|Virology]] 101==&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
&lt;br /&gt;
The first, and most important way to prevent 99% of infections, is proper hazard wear, and knowing how to keep the infection from spreading.&lt;br /&gt;
&lt;br /&gt;
===The Clothes===&lt;br /&gt;
The following will protect you, from the dangerous infections of space, each giving more and more (till total) protection against infection:&lt;br /&gt;
* Level-3 [[Bio Hood]]&lt;br /&gt;
* Level-3 [[Bio Suit]]&lt;br /&gt;
* Jumpsuit (virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs, Research Director)&lt;br /&gt;
* [[Latex Gloves]]&lt;br /&gt;
* Sterile mask&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best)&lt;br /&gt;
* Private (clean) [[Internals]]&lt;br /&gt;
&lt;br /&gt;
===Isolation===&lt;br /&gt;
If you or another crew member is infected, do not spread the infection further. Seek the isolation bay of the medical wing, or head to a room no one will enter but yourself and other infected.&lt;br /&gt;
&lt;br /&gt;
===Sterilization===&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination, make sure blood is cleaned from the floor at all time. Any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the various ways a disease can spread, keep this in mind at all times:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected.&lt;br /&gt;
* Direct Contact - Requires you to touch, been touched, or be extremely close to the source of the infection. The infection will be spread by the skin and bodily fluids of an infected person, but will not survive long in the air.&lt;br /&gt;
* Blood - The infection will be spread by the bodily fluids of the infected person.&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Every infection is vulnerable to one substance (or combination of two). To find it, you can put an infected blood sample in the PanD.E.M.I.C 2200 machine or use a health analyzer on an infected patient. Administering the substance to the patient (may require multiple injections) should cure  him. Alternatively, if you have produced a vaccine, a simple injection should cure the patient.&lt;br /&gt;
&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
This machine creates vaccines from the blood of people who have been cured.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
# Take a blood sample with a syringe.&lt;br /&gt;
# Place sample into a beaker or bottle.&lt;br /&gt;
# Load beaker into machine.&lt;br /&gt;
# Select vaccine you wish to have.&lt;br /&gt;
# Take vaccine bottle it produces. &lt;br /&gt;
&lt;br /&gt;
Additional uses:&lt;br /&gt;
* Reveals the cure to any infected blood sample without needing to inject a living creature. &lt;br /&gt;
* Shows the stats and symptoms of a virus&lt;br /&gt;
&lt;br /&gt;
===Viral Extrapolator===&lt;br /&gt;
&lt;br /&gt;
The viral extrapolator is a bulky, slow device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|16px]] tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|16px]] can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Upgrading the extrapolator:&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms.&lt;br /&gt;
&lt;br /&gt;
Symptom hunting:&lt;br /&gt;
Some objects can contain trace samples of the disease that the extrapolator can make into a culture. Many of these start with random diseases at roundstart, and can be harvested. This is the primary source of level nine symptoms. These items are as follows:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases&lt;br /&gt;
* Mice and rats.&lt;br /&gt;
* Any item a sentient disease has used Secrete Infection on&lt;br /&gt;
* The glands of Wumborian Fugu always have a disease containing Pituitary Disruption&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
* Blob Spores created by the Blob Spores symptom always have the disease that spawned them&lt;br /&gt;
* Macrophages always contain the disease that spawned them.&lt;br /&gt;
&lt;br /&gt;
==Infection Listings==&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases are Simple Diseases that cannot be affected by the PanD.E.M.I.C 2200 or a Viral Extrapolator, and have no stats or symptoms.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here.|| N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]], Strange Seeds || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
=Advanced Diseases=&lt;br /&gt;
You are able to create your own advance disease with different symptoms, which will have buffs, debuffs and bonuses!&lt;br /&gt;
&lt;br /&gt;
You will start out with two advance diseases, the cold and the flu. The cold will have the sneeze symptom and the flu will have the cough symptom.&lt;br /&gt;
They have almost no effect if they infect people, but you need them to acquire more symptoms.&lt;br /&gt;
&lt;br /&gt;
The Pandemic can create culture bottles (basically copies) of existing viruses, so you won&#039;t run out while experimenting.&lt;br /&gt;
&lt;br /&gt;
==Multiple Diseases==&lt;br /&gt;
A person has three slots for advanced diseases, with a fourth slot for sentient diseases. The slot a disease fits into is determined by Severity.&lt;br /&gt;
If a disease tries to occupy an already occupied slot, and its transmission is higher than the resistance of the disease already in the slot, it will drive the disease out and take its place&lt;br /&gt;
&lt;br /&gt;
==Modifying Symptoms==&lt;br /&gt;
To obtain a new symptom you need to mutate an existing virus. This involves adding a chemical to the virus, which will generate a new symptom. Rarer and harder to acquire chemicals will yield more potent symptoms. You will start with enough chemicals to create a powerful disease, as long as you use them carefully. You can also insert an isolated symptom into your main virus, by moving 1 unit of the isolated culture to the main mix with a dropper. It will not work every time and may need to be repeated a few times. &lt;br /&gt;
&lt;br /&gt;
====Basic chemicals====&lt;br /&gt;
These are the basic chemicals for virus mutation. These can be added to a culture to gain a symptom from a large pool- but it&#039;s about half as efficient as mixing [[Guide_to_chemistry#Virology_Recipes|advanced chemicals]]. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Virology_Recipes|Advanced Chemicals]]====&lt;br /&gt;
Using these will allow you to both save time and resources when trying to acquire the symptoms you want.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining pure Laughter with virus food. Level 0 symptoms tend to be statistically similar to other symptoms, but have an unusual effect- good for gimmicks!&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Highly Unstable Virus Food|Advanced Virus Food]]&#039;&#039;&#039;: Highly Unstable Virus Food can be used to mutate your disease and give it a level 9 symptom. You only get one unit, which is inert until a single uranium sheet&#039;s worth of uranium is added, but every single level nine symptom is powerful in its own way. The symptom you get will likely define the disease you make on any given round. &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Highly unstable virus food was removed, and replaced with the viral extrapolator.&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
====Uranium Gels====&lt;br /&gt;
These chemicals require large quantities of liquid uranium (obtained by grinding uranium bars). You&#039;ll require the help of mining to make these.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It&#039;s important if you intend to isolate a specific symptom. For example, if you mutate your Cold virus and it acquires the Toxic Filter symptom, you can try and add synaptizine to it to create a virus which only has the Toxic Filter symptom.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection. Good for meme diseases, or if you wanna meet a transmission threshold without fucking everyone over&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited, and so multiple diseases of different severity can be loaded into one bottle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. &#039;&#039;&#039;NEUTER YOUR STAT SYMPTOMS, ALWAYS. UNLESS IT&#039;S SOMETHING WITH AN EFFECT YOU ACTIVELY USE, ALL AN UNNEUTERED STAT SYMPTOM WILL DO, EVEN IF THE DISEASE IS INTENTIONALLY DEADLY, IS MAKE THE DISEASE GET NOTICED FASTER, AND, SCARE PEOPLE IF YOUR DISEASE IS GOOD, PROBABLY GETTING YOU LYNCHED. NEUTER YOUR FUCKING SYMPTOMS. YES, FEVER AND ITCHING CAN DO SLIGHT DAMAGE. NEUTER THEM ANYWAYS, DAMMIT&#039;&#039;&#039;&lt;br /&gt;
==BABBY&#039;S FIRST VIRUS==&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Psst, hey kid. Over here. Look at you, still fresh off the arrivals shuttle. Take the biosuit off, it&#039;ll only slow you down. Listen up- I&#039;m here to teach ya exactly how to get robust at Virology, provided you can wrap your head around some simple concepts. I&#039;ve hijacked this outdated nanotrasen standard-issue virology guide to teach YOU how to be a better Virologist than those Nanotrasen quacks! &lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Alright, since most people can&#039;t seem to grasp it: Virology is fucking SLOW! So this means you&#039;re gonna want to do a few things to make it faster!&lt;br /&gt;
&lt;br /&gt;
1. Know what virus you want to make! I cannot fucking stress this enough. Random symptom isolation will never get you anywhere fast. Make a recipe for what you want, and then go aquire the symptoms&lt;br /&gt;
&lt;br /&gt;
2. You&#039;ll need five beakers when you get started making your virus:&lt;br /&gt;
*Fill the first beaker to the brim with virus food and put it on the table. This is for level one and two symptoms.&lt;br /&gt;
*Fill the second beaker with thirty units of virus food, and dump your entire mutagen bottle in. This is for level three symptoms.&lt;br /&gt;
*There is no beaker for level four symptoms. Four is an unlucky number or some shit, and, more importantly, all level four symptoms suck&lt;br /&gt;
*Fill the third beaker with ten units virus food, ten units Plasma, and then ten units of Synaptazine. This is for level five symptoms. &#039;&#039;&#039;THE ORDER IS IMPORTANT. PUT SYNAPTAZINE IN BEFORE PLASMA AND YOU&#039;LL GET A BEAKER OF VIRUS RATIONS AND PLASMA, WASTING YOUR CHEMS. DONT DO IT.&#039;&#039;&#039;&lt;br /&gt;
*Fill the fourth beaker with ten units virus food and ten units of Plasma. This is for level six symptoms&lt;br /&gt;
*If you have the clown&#039;s can of laughter, you can fill a fifth beaker with ten units of virus food and the entire can of laughter for level zero symptoms&lt;br /&gt;
&lt;br /&gt;
3. Lay out your Formaldehyde, Synaptazine, and Unstable Virus Food.&lt;br /&gt;
&lt;br /&gt;
4. Finally, set an empty beaker out, and either Rhinovirus or the Cold. The Cold&#039;s symptom is Coughing, and Rhinovirus is Sneezing. I am a plasmaman, so all my diseases need high transmission- I prefer to set out rhinovirus. &lt;br /&gt;
&lt;br /&gt;
5. Whichever symptom you choose to start with, drop a drop of formaldehyde in immediately! this neuters the symptom so your plague doesnt alert and scare people, which is bad regardless of your antag status. &#039;&#039;&#039;Remember to use your dropper, after setting it to one unit!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6. After you lay out your beakers on the table near the pandemic, situate yourself on a tile adjacent to the tables containing the reagents and your PANDEMIC machine. You will never have to move during this procedure- which saves valuable time.&lt;br /&gt;
&lt;br /&gt;
7. With your recipe in mind, begin placing one unit of your starting symptom culture and one unit of the virus chem corresponding to your disease into the &#039;&#039;&#039;empty beaker&#039;&#039;&#039;. Do NOT place your virus chem into your culture, or your culture into your chem- it will set you back by an insane amount!. After you make ONE reaction, place the empty beaker in the pandemic-You never need to pick any beakers but this empty beaker up during the process- and check the symptoms. If you got what you wanted, create a culture, save your previous culture if it&#039;s the starter, you will need it later, or get rid of it if it&#039;s a random step in the process, and repeat with the chem for the next symptom, doing symptoms you will neuter first and neutering them as you get them. Repeat until you reach a total of four symptoms. &#039;&#039;&#039;To reiterate step five, ALWAYS use a one unit dropper! it makes you far more efficient with chem usage- if you use a dropper, your starting chems will usually last an entire round!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8. Upon reaching four symptoms, a virus has a chance to lose symptoms on gaining new ones. To avoid this, make a culture of your four symptoms, name it, and put it aside. Take your starter culture out, and begin the step 7 process. Once you get the fifth symptom, use the step seven process with synaptazine to remove the starter symptom, and finally repeat the step seven process one last time to get the last symptom. By now, you should have two cultures- one with four symptoms, and one with two (or one, five symptom diseases exist)&lt;br /&gt;
&lt;br /&gt;
9. Finally, repeat the step seven process one more time, but using the two cultures, instead of a chem and a culture. There is no reaction sound for this mixing! Once you reach the desired number of symptoms (yes, adding symptoms via mixing can delete symptoms just like adding them via chems does), name the virus, and make a culture! you&#039;re done! yay! Consider Faltering your disease with Spaceacillin if you don&#039;t want it to spread, and/or Preserving it with Cryoxadone. &lt;br /&gt;
&lt;br /&gt;
10. If you are feeling more confident, or want to get more powerful diseases, you can take out your Viral Extrapolator and head to maintenance to find diseases containing more advanced symptoms&lt;br /&gt;
&lt;br /&gt;
==Understanding stats==&lt;br /&gt;
&lt;br /&gt;
After you&#039;re done mixing your disease, stats from the symptoms are added together to make disease stats. Viruses have a default of 0 in every stat.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; If stealth is 2 or higher your disease will be hidden from medHUD and scanners. Generally it will also hide the warning signs of symptoms before they activate.&lt;br /&gt;
* &#039;&#039;&#039;Transmission:&#039;&#039;&#039; Improves the chance each tick to spread the virus, increases the amount of protection you need to prevent infection, determines the infection vector, and is needed to override other viruses.&lt;br /&gt;
** The infection vector is calculated with (disease&#039;s transmission - amount of symptoms). 2 or less is blood, 3 is fluid contact, 4 is skin contact, 5 is airbone. The Sneezing symptom forces sporadic airborne spreads, but does not otherwise affect this.&lt;br /&gt;
** When infecting someone who already has a virus, if the infecting virus&#039; Transmission is higher than the other virus&#039; Resistance, the latter will be overridden by the former.&lt;br /&gt;
* &#039;&#039;&#039;Stage speed:&#039;&#039;&#039; Increases the chance of advancing a stage each tick. It will be 2% or stage speed, whichever is higher.&lt;br /&gt;
* &#039;&#039;&#039;Resistance:&#039;&#039;&#039; Makes the virus harder to cure; determines the required chemical to cure, decreases the chance of it being cured each tick when in contact with the cure, and defines how resistant the virus is to being overridden by other viruses. Sentient diseases have a fixed cure, and don&#039;t rely on resistance to determine their cure.&lt;br /&gt;
** The chance of it being cured every tick is 15 - resistance, but always between 10 and 20.&lt;br /&gt;
** The cure is determined by [resistance - (amount of symptoms / 2)].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|1 or less||2||3||4||5||6||7||8||9||10||11 or more&lt;br /&gt;
|-&lt;br /&gt;
|Sugar||Ethanol||Table Salt||Spaceacillin||Saline-Glucose Solution||Miner&#039;s Salve||Leporazine||Concentrated Barber&#039;s Aid||Lipolicide||Haloperidol||Krokodil&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;Severity:&#039;&#039;&#039; Severity determines how virus shows up on a medhud, and which slot a disease occupies. Severity adds up in a manner different to other stats- A severity score below 0, or equal to or above five will be added normally. A severity of 1 or 2 will be added to a maximum of 3. A severity of 3 or 4 will be added to a maximum of 4. Severity also determines which of a person&#039;s three disease slots a disease occupies, unless the disease is sentient. Severity is unique in that stats will modify it&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|Severity:||1 or less||2-4||5 or more&lt;br /&gt;
|-&lt;br /&gt;
|Slot:||1||2||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Symptoms Table==&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Mouse over the names of some of the symptoms- I&#039;ve left you some advice and useful info. I&#039;ve also left some similar advice on certain aspects of symptoms that either dont work properly, or need elaboration.&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Hover over the thresholds to see the effects of each.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Required Chemical&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The deadliest of the three deadliest symptoms. Knocks you out and suffocates you at insane speeds, if you meet the easy thresholds. Kills people even faster when they enter crit&amp;quot;&amp;gt;Acute Respiratory Distress Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;In my opinion, this is the worst symptom. Shit stats, low meme potential. 0/10. fuck you, alopecia.&amp;quot;&amp;gt;Alopecia&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The least overtly deadly of the three deadliest symptoms, but definitely the most fun- and also stealthy&amp;quot;&amp;gt;Alkali perspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || -2 || -2 || -2 || 0 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. Brings severity to 6.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host. Brings severity to 6.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Out of the three deadliest symptoms, probably crits the fastest. However, due to dealing brute damage and not stunning, it&#039;s inferior to ARDS. However, it has a somewhat hidden threshold (stealth 2, speed 12) that makes the victim become a fast zombie&amp;quot;&amp;gt;Autophageocytosis Necrosis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -2 || 1 || -2 || 6 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol. This is supported by the fact that it has no effect on the undead.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A beneficial symptom in disguise, the 12 resistance threshold injects the bees and the host with one of the game&#039;s best healing chems. Careful, as bees still do one brute damage per sting.&amp;quot;&amp;gt;Bee Infestation&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 2 || 1 || 1 || 2 || 0 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Biometallic Replication&lt;br /&gt;
| 1 || -2 || 4 || 0 || 0 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to infect robotic species, such as IPCS. The virus also allows inorganic hosts to use nanites.|| &amp;lt;span title=&amp;quot;Slowly replaces the host&#039;s organic organs with clockwork versions of themselves, which offer no inherent advantage. +1 severity.&amp;quot;&amp;gt;Stage Speed 4,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Slowly turns the host&#039;s body into that of a clockwork automaton. This offers no inherent advantage. +1 severity.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Most of the new organs and bodyparts gain inherent advantages, though most aren&#039;t as good as those obtained in Robotics. -3 Severity&amp;quot;&amp;gt;Stage Speed 13&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
| 1 || 6 || -2 || 1 || 3 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host damages anyone next to them every so often ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | The host coughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity  &amp;quot;&amp;gt;resistance 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Somewhat robust. A good symptom to add to a disease that has room for it&amp;quot;&amp;gt;Confusion&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 || -1 || -3 || 0 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity. &amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -2 || -1 || -3 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity &amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Chooses mutations from your already existing genome. it&#039;s... subpar.&amp;quot;&amp;gt;Deoxyribonucleic Acid Saboteur&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 0 || -3 || 3 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Mutations will be beneficial instead of malignant. Sets base severity to 0.&amp;quot;&amp;gt;Stage Speed 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Heh. it makes lube, heh.&amp;quot;&amp;gt;Ducatopod&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 2 || 5 || -2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes the host to secrete industrial grade lubricant from their feet. ||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you never physically older than young adulthood and prevents death by old age. !&amp;lt;span title=&amp;quot;an excellent symptom for beneficial and single-target viruses&amp;quot;&amp;gt;Should be used for buffing your disease.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!Exolocomotive Xenomitosis&lt;br /&gt;
| -2 || 3 || 3 || 1 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus expands as a pink film, coating the host, as well as the floor if they stand still for long enough. The virus on the floor is, obviously, infectious.||&amp;lt;span title=&amp;quot;The higher the Speed, the faster the virus will spread to the floor.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the transmission, the further the virus can spread as infectious mass.&amp;quot;&amp;gt;Transmission &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Infectious mass carries all diseases already within the host, instead of just the disease it comes from. +1 severity. &amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Infectious mass patches wounds in the host, applying slow brute healing, which speeds up when standing on the mass, even more when laying down or standing on a node. -3 severity.&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 1 || 3 || 3 || 1 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!Fever&lt;br /&gt;
| -1 || 3 || 3 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot;&amp;gt;Resistance 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -3 || -1 || -1 || 1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, that weakens the host. +1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot;&amp;gt;Stage Speed 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A newer death symptom. very slow to kill, but kills fast when it does. &amp;quot;&amp;gt;Heart Disease&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || 1 || -6 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.|| &amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;If you want a contagious disease, the stats and effect of this symptom make it nearly mandatory&amp;quot;&amp;gt;Inorganic Biology&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;This symptom has some really fun uses if you get creative.&amp;quot;&amp;gt;Hyperperspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -1 || 0 || -1 || 1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -3 || -4 || -2 || 3 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;I like using with hyperperspiration this to turn monkys to gorillas. very slowly, though.&amp;quot;&amp;gt;Irradiant Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 2 || -1 || 2 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage|| &amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scrath itself when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Macrophage is a versatile symptom, which works either as an add-on to a disease for transmission, or as a main symptom to make a disease deadly and perhaps transmit another disease as well.&amp;quot;&amp;gt;Macrophage&amp;lt;/span&amp;gt;&lt;br /&gt;
| -4 || 1 || -2 || 2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| The virus strengthens the bonds between neurons, reducing the duration of any ailment of the mind. Heals brain damage, and can cure mild and heavy traumas if upgraded. || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || -1 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus multiplies metal and silicate structure, enhancing nanite replication and healing the host&#039;s mechanical bodyparts. This can cause some unpredictable nanite activation.||&amp;lt;span title=&amp;quot;Increases the replication boost.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Recently buffed, should now be actually useful&amp;quot;&amp;gt;Narcolepsy&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || 2 || 2 || 0 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect undead races, and continues to process even when the host dies. It&#039;s especially useful if combined with symptoms like Bee Infestation or Macrophage|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The lesser form of Autophageocytosis necrosis. it sucks.&amp;quot;&amp;gt;Necrotizing Fasciitis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -4 || 0 || -4 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes brute damage over time. Fatal if left untreated.||&amp;lt;span title=&amp;quot;Host will bleed profusely during necrosis&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes extreme pain to the host, dealing stamina damage twice that of the normal damage&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necropolis Seed&lt;br /&gt;
| 0 || 3 || -10 || -3 || -1 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the host do more damage with their punches, take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot;&amp;gt;Stealth 8,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot;&amp;gt;Resistance 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A decent damage symptom, especially with how difficult brain damage is to heal, and it&#039;s under level nine.&amp;quot;&amp;gt;Neural Decay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Doubles frequency of cell death&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Of the healsymptoms, this has the worst main side effect and the most niche heal- it&#039;s very good offensively&amp;quot;&amp;gt;Organic Flux Induction&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -1 || -1 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes EMPs on the host occasionally. Has a cell damage healing threshold.||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The second half of a clown plague. Heh. Analagous to coughing, but buffs transmission a bit better, and is far less annoying, unless thresholds are met&amp;quot;&amp;gt;Pierrot&#039;s Throat&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;TETSUOOOO&amp;quot;&amp;gt;Pituitary Disruption&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -2 || 1 || -2 || 1 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas. -1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Quadruples healing speed, but slowly kills the host with cellular damage. Teratomas become more advanced. Also causes limb regeneration, and for teratoma organs to be spontaneously absorbed and integrated. +3 Severity.&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Hey, we ported it, and still have revitiligo too!&amp;quot;&amp;gt;Polyvitiligo&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 1 || 4 || 1 || 0 || 0 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -3 || -2 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma. This activates symptoms that normally only activate on death&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Revitiligo&lt;br /&gt;
| 1 || 2 || 1 || 2 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes the host black. Every virologist&#039;s first joke plague. &amp;lt;span title=&amp;quot;But unlike /tg/, we didnt just up and remove it!&amp;quot;&amp;gt;No one finds it funny anymore.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;My favorite stat symptom. It makes you valid but I never neuter it.&amp;quot;&amp;gt;SBG Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease. ||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| Quickly heals oxygen damage, negating the need for air. Causes occasional farting, which spreads miasma.|| &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Shivering&lt;br /&gt;
|0 || 2 || 2 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
| 0 || 4 || -1 || 1 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them, which also causes them to go haywire as they die. The virus&#039; silicon-eating will also severely damage mechanical bodyparts.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed.&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The symptom with the highest transmission, and a starter symptom at that.&amp;quot;&amp;gt;Sneezing&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 3 || 0 || 4 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| 1 || -2 || -3 || -3 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot; | Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 0 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;|  Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The viruse&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement&lt;br /&gt;
| 0 || 2 || -2 || -3 || 0 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;secretly robust as fuck, makes a virus incredibly hard to cure.&amp;quot;&amp;gt;Toxolysis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -2 || 2 || -2 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Your gateway to a single target disease.&amp;quot;&amp;gt;Viral Aggressive Metabolism&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -4 || 3 || -3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite the high transmission, this is actually usually the first of the three high-transmission stats to be dropped on an unorthodox disease, due to the low resistance&amp;quot;&amp;gt;Viral Evolutionary Acceleration&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Self-Adaptation in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite what it may claim, this symptom has a transmission score of zero- it&#039;s pretty good if your disease needs to meet a resistance threshold&amp;quot;&amp;gt;Viral Self-Adaptation&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;|No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Evolutionary Acceleration in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!Vitiligo&lt;br /&gt;
| 2 || 0 || 3 || 1 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A bit impractical, but it can be fun if you dont want to hurt the station as a traitor&amp;quot;&amp;gt;Voice Change&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || -2 || -2 || 2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot;&amp;gt;Transmission 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || 1 || 0 || 2 || 1 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| -2 || 2 || -2 || 1 || 2 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Mostly a fun wizard plague. Doesn&#039;t have much practical use, analagous to Voice Change&amp;quot;&amp;gt;Wizarditis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host believes themselves to be a wizard ||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
&lt;br /&gt;
* You can get plasma and uranium from the medical autolathe if mining has picked it up. No need to waste time going to the ORM.&lt;br /&gt;
* The clown will typically be happy to give you his canned laughter for Anomalous Virus Food&lt;br /&gt;
* Never make sucrine agar unless you absolutely need a level four symptom for some ungodly reason&lt;br /&gt;
* If you wear the biosuit, you&#039;re an idiot. The only time you need to wear that is when working with patients or monkeys, and it slows you down. If you release a disease as a traitor, you should have immunized yourself beforehand- a biosuit sticks out like a sore thumb&lt;br /&gt;
*&#039;&#039;&#039;ALWAYS make your diseases beforehand. Have a recipe ready to work with any given symptom. This is the MOST IMPORTANT part of being good at virology.&#039;&#039;&#039; &lt;br /&gt;
* Never use pure mutagen or pure plasma. Always make virus chems, it doubles your efficiency.&lt;br /&gt;
*If you want to kill a single person instead of the whole station, use chemicals instead of viruses- they&#039;re more effective than a single-host virus. Unless you rolled Bee Infection- release a resistance 14 bee plague , and inject your mark with mint toxin a few minutes later!&lt;br /&gt;
*Single person oriented beneficial diseases are superior to beneficial diseases with high transmission, as they can have higher stats without worrying about transmission. Unless you&#039;re a Plasmaman.&lt;br /&gt;
*Stealth below 2 is useless. Stealth above 2 is largely unecessary unless you need to meet a threshold or you don&#039;t want to be valided- If you neuter your symptoms properly, your disease will not be noticed by anyone other than doctors with medhuds. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span title=&amp;quot;Neutered Fever, Neutered Sneezing, Inorganic Biology, Viral Evolutionary Acceleration, Revitiligo, Necrotizing Fasciitis. That was my first truly engineered death plague, and it&#039;s a pun to boot!&amp;quot;&amp;gt;The Black Death&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Being a traitor virologist allows you to finally come out of your shell and release those negative recipes you&#039;ve been aching to test, and put those level nine symptoms to the true test! &lt;br /&gt;
&lt;br /&gt;
* Sabotaging the Pandemic is usually a good idea, as it can create a vaccine for a cured virus which is cheap and easy to distribute, even if the virus is extremely resistant.&lt;br /&gt;
* Sabotaging the holodeck computer is also a good idea because its Emergency Medical simulation also contains a Pandemic.&lt;br /&gt;
* Sabotaging chemistry can stop them from making most of the chems that can cure viruses.&lt;br /&gt;
* A dropper works as a 1-5 unit hypospray when used on a target not wearing any eye protection.&lt;br /&gt;
* An infected monkey in medbay is another easy way to spread a disease&lt;br /&gt;
* Immunize yourself before releasing your death plague! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=32299</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=32299"/>
		<updated>2020-08-31T10:36:05Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many diseases that can affect you in space! The following will come in handy for [[virologist]]s, [[traitor]]s, or any unfortunate soul who&#039;s come down with a case of brain rot.&lt;br /&gt;
&lt;br /&gt;
==[[virologist|Virology]] 101==&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
&lt;br /&gt;
The first, and most important way to prevent 99% of infections, is proper hazard wear, and knowing how to keep the infection from spreading.&lt;br /&gt;
&lt;br /&gt;
===The Clothes===&lt;br /&gt;
The following will protect you, from the dangerous infections of space, each giving more and more (till total) protection against infection:&lt;br /&gt;
* Level-3 [[Bio Hood]]&lt;br /&gt;
* Level-3 [[Bio Suit]]&lt;br /&gt;
* Jumpsuit (virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs, Research Director)&lt;br /&gt;
* [[Latex Gloves]]&lt;br /&gt;
* Sterile mask&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best)&lt;br /&gt;
* Private (clean) [[Internals]]&lt;br /&gt;
&lt;br /&gt;
===Isolation===&lt;br /&gt;
If you or another crew member is infected, do not spread the infection further. Seek the isolation bay of the medical wing, or head to a room no one will enter but yourself and other infected.&lt;br /&gt;
&lt;br /&gt;
===Sterilization===&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination, make sure blood is cleaned from the floor at all time. Any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the various ways a disease can spread, keep this in mind at all times:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected.&lt;br /&gt;
* Direct Contact - Requires you to touch, been touched, or be extremely close to the source of the infection. The infection will be spread by the skin and bodily fluids of an infected person, but will not survive long in the air.&lt;br /&gt;
* Blood - The infection will be spread by the bodily fluids of the infected person.&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Every infection is vulnerable to one substance (or combination of two). To find it, you can put an infected blood sample in the PanD.E.M.I.C 2200 machine or use a health analyzer on an infected patient. Administering the substance to the patient (may require multiple injections) should cure  him. Alternatively, if you have produced a vaccine, a simple injection should cure the patient.&lt;br /&gt;
&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
This machine creates vaccines from the blood of people who have been cured.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
# Take a blood sample with a syringe.&lt;br /&gt;
# Place sample into a beaker or bottle.&lt;br /&gt;
# Load beaker into machine.&lt;br /&gt;
# Select vaccine you wish to have.&lt;br /&gt;
# Take vaccine bottle it produces. &lt;br /&gt;
&lt;br /&gt;
Additional uses:&lt;br /&gt;
* Reveals the cure to any infected blood sample without needing to inject a living creature. &lt;br /&gt;
* Shows the stats and symptoms of a virus&lt;br /&gt;
&lt;br /&gt;
===Viral Extrapolator===&lt;br /&gt;
&lt;br /&gt;
The viral extrapolator is a bulky, slow device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|16px]] tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|16px]] can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Upgrading the extrapolator:&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms.&lt;br /&gt;
&lt;br /&gt;
Symptom hunting:&lt;br /&gt;
Some objects can contain trace samples of the disease that the extrapolator can make into a culture. Many of these start with random diseases at roundstart, and can be harvested. This is the primary source of level nine symptoms. These items are as follows:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases&lt;br /&gt;
* Mice and rats.&lt;br /&gt;
* Any item a sentient disease has used Secrete Infection on&lt;br /&gt;
* The glands of Wumborian Fugu always have a disease containing Pituitary Disruption&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
* Blob Spores created by the Blob Spores symptom always have the disease that spawned them&lt;br /&gt;
* Macrophages always contain the disease that spawned them.&lt;br /&gt;
&lt;br /&gt;
==Infection Listings==&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases are Simple Diseases that cannot be affected by the PanD.E.M.I.C 2200 or a Viral Extrapolator, and have no stats or symptoms.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here.|| N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]], Strange Seeds || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
=Advanced Diseases=&lt;br /&gt;
You are able to create your own advance disease with different symptoms, which will have buffs, debuffs and bonuses!&lt;br /&gt;
&lt;br /&gt;
You will start out with two advance diseases, the cold and the flu. The cold will have the sneeze symptom and the flu will have the cough symptom.&lt;br /&gt;
They have almost no effect if they infect people, but you need them to acquire more symptoms.&lt;br /&gt;
&lt;br /&gt;
The Pandemic can create culture bottles (basically copies) of existing viruses, so you won&#039;t run out while experimenting.&lt;br /&gt;
&lt;br /&gt;
==Multiple Diseases==&lt;br /&gt;
A person has three slots for advanced diseases, with a fourth slot for sentient diseases. The slot a disease fits into is determined by Severity.&lt;br /&gt;
If a disease tries to occupy an already occupied slot, and its transmission is higher than the resistance of the disease already in the slot, it will drive the disease out and take its place&lt;br /&gt;
&lt;br /&gt;
==Modifying Symptoms==&lt;br /&gt;
To obtain a new symptom you need to mutate an existing virus. This involves adding a chemical to the virus, which will generate a new symptom. Rarer and harder to acquire chemicals will yield more potent symptoms. You will start with enough chemicals to create a powerful disease, as long as you use them carefully. You can also insert an isolated symptom into your main virus, by moving 1 unit of the isolated culture to the main mix with a dropper. It will not work every time and may need to be repeated a few times. &lt;br /&gt;
&lt;br /&gt;
====Basic chemicals====&lt;br /&gt;
These are the basic chemicals for virus mutation. These can be added to a culture to gain a symptom from a large pool- but it&#039;s about half as efficient as mixing [[Guide_to_chemistry#Virology_Recipes|advanced chemicals]]. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Virology_Recipes|Advanced Chemicals]]====&lt;br /&gt;
Using these will allow you to both save time and resources when trying to acquire the symptoms you want.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining pure Laughter with virus food. Level 0 symptoms tend to be statistically similar to other symptoms, but have an unusual effect- good for gimmicks!&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Highly Unstable Virus Food|Advanced Virus Food]]&#039;&#039;&#039;: Highly Unstable Virus Food can be used to mutate your disease and give it a level 9 symptom. You only get one unit, which is inert until a single uranium sheet&#039;s worth of uranium is added, but every single level nine symptom is powerful in its own way. The symptom you get will likely define the disease you make on any given round. &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Highly unstable virus food was removed, and replaced with the viral extrapolator.&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
====Uranium Gels====&lt;br /&gt;
These chemicals require large quantities of liquid uranium (obtained by grinding uranium bars). You&#039;ll require the help of mining to make these.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It&#039;s important if you intend to isolate a specific symptom. For example, if you mutate your Cold virus and it acquires the Toxic Filter symptom, you can try and add synaptizine to it to create a virus which only has the Toxic Filter symptom.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection. Good for meme diseases, or if you wanna meet a transmission threshold without fucking everyone over&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited, and so multiple diseases of different severity can be loaded into one bottle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. &#039;&#039;&#039;NEUTER YOUR STAT SYMPTOMS, ALWAYS. UNLESS IT&#039;S SOMETHING WITH AN EFFECT YOU ACTIVELY USE, ALL AN UNNEUTERED STAT SYMPTOM WILL DO, EVEN IF THE DISEASE IS INTENTIONALLY DEADLY, IS MAKE THE DISEASE GET NOTICED FASTER, AND, SCARE PEOPLE IF YOUR DISEASE IS GOOD, PROBABLY GETTING YOU LYNCHED. NEUTER YOUR FUCKING SYMPTOMS. YES, FEVER AND ITCHING CAN DO SLIGHT DAMAGE. NEUTER THEM ANYWAYS, DAMMIT&#039;&#039;&#039;&lt;br /&gt;
==BABBY&#039;S FIRST VIRUS==&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Psst, hey kid. Over here. Look at you, still fresh off the arrivals shuttle. Take the biosuit off, it&#039;ll only slow you down. Listen up- I&#039;m here to teach ya exactly how to get robust at Virology, provided you can wrap your head around some simple concepts. I&#039;ve hijacked this outdated nanotrasen standard-issue virology guide to teach YOU how to be a better Virologist than those Nanotrasen quacks! &lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Alright, since most people can&#039;t seem to grasp it: Virology is fucking SLOW! So this means you&#039;re gonna want to do a few things to make it faster!&lt;br /&gt;
&lt;br /&gt;
1. Know what virus you want to make! I cannot fucking stress this enough. Random symptom isolation will never get you anywhere fast. Make a recipe for what you want, and then go aquire the symptoms&lt;br /&gt;
&lt;br /&gt;
2. You&#039;ll need five beakers when you get started making your virus:&lt;br /&gt;
*Fill the first beaker to the brim with virus food and put it on the table. This is for level one and two symptoms.&lt;br /&gt;
*Fill the second beaker with thirty units of virus food, and dump your entire mutagen bottle in. This is for level three symptoms.&lt;br /&gt;
*There is no beaker for level four symptoms. Four is an unlucky number or some shit, and, more importantly, all level four symptoms suck&lt;br /&gt;
*Fill the third beaker with ten units virus food, ten units Plasma, and then ten units of Synaptazine. This is for level five symptoms. &#039;&#039;&#039;THE ORDER IS IMPORTANT. PUT SYNAPTAZINE IN BEFORE PLASMA AND YOU&#039;LL GET A BEAKER OF VIRUS RATIONS AND PLASMA, WASTING YOUR CHEMS. DONT DO IT.&#039;&#039;&#039;&lt;br /&gt;
*Fill the fourth beaker with ten units virus food and ten units of Plasma. This is for level six symptoms&lt;br /&gt;
*If you have the clown&#039;s can of laughter, you can fill a fifth beaker with ten units of virus food and the entire can of laughter for level zero symptoms&lt;br /&gt;
&lt;br /&gt;
3. Lay out your Formaldehyde, Synaptazine, and Unstable Virus Food.&lt;br /&gt;
&lt;br /&gt;
4. Finally, set an empty beaker out, and either Rhinovirus or the Cold. The Cold&#039;s symptom is Coughing, and Rhinovirus is Sneezing. I am a plasmaman, so all my diseases need high transmission- I prefer to set out rhinovirus. &lt;br /&gt;
&lt;br /&gt;
5. Whichever symptom you choose to start with, drop a drop of formaldehyde in immediately! this neuters the symptom so your plague doesnt alert and scare people, which is bad regardless of your antag status. &#039;&#039;&#039;Remember to use your dropper, after setting it to one unit!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6. After you lay out your beakers on the table near the pandemic, situate yourself on a tile adjacent to the tables containing the reagents and your PANDEMIC machine. You will never have to move during this procedure- which saves valuable time.&lt;br /&gt;
&lt;br /&gt;
7. With your recipe in mind, begin placing one unit of your starting symptom culture and one unit of the virus chem corresponding to your disease into the &#039;&#039;&#039;empty beaker&#039;&#039;&#039;. Do NOT place your virus chem into your culture, or your culture into your chem- it will set you back by an insane amount!. After you make ONE reaction, place the empty beaker in the pandemic-You never need to pick any beakers but this empty beaker up during the process- and check the symptoms. If you got what you wanted, create a culture, save your previous culture if it&#039;s the starter, you will need it later, or get rid of it if it&#039;s a random step in the process, and repeat with the chem for the next symptom, doing symptoms you will neuter first and neutering them as you get them. Repeat until you reach a total of four symptoms. &#039;&#039;&#039;To reiterate step five, ALWAYS use a one unit dropper! it makes you far more efficient with chem usage- if you use a dropper, your starting chems will usually last an entire round!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8. Upon reaching four symptoms, a virus has a chance to lose symptoms on gaining new ones. To avoid this, make a culture of your four symptoms, name it, and put it aside. Take your starter culture out, and begin the step 7 process. Once you get the fifth symptom, use the step seven process with synaptazine to remove the starter symptom, and finally repeat the step seven process one last time to get the last symptom. By now, you should have two cultures- one with four symptoms, and one with two (or one, five symptom diseases exist)&lt;br /&gt;
&lt;br /&gt;
9. Finally, repeat the step seven process one more time, but using the two cultures, instead of a chem and a culture. There is no reaction sound for this mixing! Once you reach the desired number of symptoms (yes, adding symptoms via mixing can delete symptoms just like adding them via chems does), name the virus, and make a culture! you&#039;re done! yay! Consider Faltering your disease with Spaceacillin if you don&#039;t want it to spread, and/or Preserving it with Cryoxadone. &lt;br /&gt;
&lt;br /&gt;
10. If you are feeling more confident, or want to get more powerful diseases, you can take out your Viral Extrapolator and head to maintenance to find diseases containing more advanced symptoms&lt;br /&gt;
&lt;br /&gt;
==Understanding stats==&lt;br /&gt;
&lt;br /&gt;
After you&#039;re done mixing your disease, stats from the symptoms are added together to make disease stats. Viruses have a default of 0 in every stat.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; If stealth is 2 or higher your disease will be hidden from medHUD and scanners. Generally it will also hide the warning signs of symptoms before they activate.&lt;br /&gt;
* &#039;&#039;&#039;Transmission:&#039;&#039;&#039; Improves the chance each tick to spread the virus, increases the amount of protection you need to prevent infection, determines the infection vector, and is needed to override other viruses.&lt;br /&gt;
** The infection vector is calculated with (disease&#039;s transmission - amount of symptoms). 2 or less is blood, 3 is fluid contact, 4 is skin contact, 5 is airbone. The Sneezing symptom forces sporadic airborne spreads, but does not otherwise affect this.&lt;br /&gt;
** When infecting someone who already has a virus, if the infecting virus&#039; Transmission is higher than the other virus&#039; Resistance, the latter will be overridden by the former.&lt;br /&gt;
* &#039;&#039;&#039;Stage speed:&#039;&#039;&#039; Increases the chance of advancing a stage each tick. It will be 2% or stage speed, whichever is higher.&lt;br /&gt;
* &#039;&#039;&#039;Resistance:&#039;&#039;&#039; Makes the virus harder to cure; determines the required chemical to cure, decreases the chance of it being cured each tick when in contact with the cure, and defines how resistant the virus is to being overridden by other viruses. Sentient diseases have a fixed cure, and don&#039;t rely on resistance to determine their cure.&lt;br /&gt;
** The chance of it being cured every tick is 15 - resistance, but always between 10 and 20.&lt;br /&gt;
** The cure is determined by [resistance - (amount of symptoms / 2)].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|1 or less||2||3||4||5||6||7||8||9||10||11 or more&lt;br /&gt;
|-&lt;br /&gt;
|Sugar||Ethanol||Table Salt||Spaceacillin||Saline-Glucose Solution||Miner&#039;s Salve||Leporazine||Concentrated Barber&#039;s Aid||Lipolicide||Haloperidol||Krokodil&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;Severity:&#039;&#039;&#039; Severity determines how virus shows up on a medhud, and which slot a disease occupies. Severity adds up in a manner different to other stats- A severity score below 0, or equal to or above five will be added normally. A severity of 1 or 2 will be added to a maximum of 3. A severity of 3 or 4 will be added to a maximum of 4. Severity also determines which of a person&#039;s three disease slots a disease occupies, unless the disease is sentient. Severity is unique in that stats will modify it&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|Severity:||1 or less||2-4||5 or more&lt;br /&gt;
|-&lt;br /&gt;
|Slot:||1||2||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Symptoms Table==&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Mouse over the names of some of the symptoms- I&#039;ve left you some advice and useful info. I&#039;ve also left some similar advice on certain aspects of symptoms that either dont work properly, or need elaboration.&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Hover over the thresholds to see the effects of each.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Required Chemical&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The deadliest of the three deadliest symptoms. Knocks you out and suffocates you at insane speeds, if you meet the easy thresholds. Kills people even faster when they enter crit&amp;quot;&amp;gt;Acute Respiratory Distress Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;In my opinion, this is the worst symptom. Shit stats, low meme potential. 0/10. fuck you, alopecia.&amp;quot;&amp;gt;Alopecia&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The least overtly deadly of the three deadliest symptoms, but definitely the most fun- and also stealthy&amp;quot;&amp;gt;Alkali perspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || -2 || -2 || -2 || 0 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. Brings severity to 6.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host. Brings severity to 6.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Out of the three deadliest symptoms, probably crits the fastest. However, due to dealing brute damage and not stunning, it&#039;s inferior to ARDS. However, it has a somewhat hidden threshold (stealth 2, speed 12) that makes the victim become a fast zombie&amp;quot;&amp;gt;Autophageocytosis Necrosis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -2 || 1 || -2 || 6 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol. This is supported by the fact that it has no effect on the undead.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A beneficial symptom in disguise, the 12 resistance threshold injects the bees and the host with one of the game&#039;s best healing chems. Careful, as bees still do one brute damage per sting.&amp;quot;&amp;gt;Bee Infestation&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 2 || 1 || 1 || 2 || 0 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Biometallic Replication&lt;br /&gt;
| 1 || -2 || 4 || 0 || 0 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The virus becomes able to infect robotic species, such as IPCS. The virus also allows inorganic hosts to use nanites.|| &amp;lt;span title=&amp;quot;Slowly replaces the host&#039;s organic organs with clockwork versions of themselves, which offer no inherent advantage. +1 severity.&amp;quot;&amp;gt;Stage Speed 4,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Slowly turns the host&#039;s body into that of a clockwork automaton. This offers no inherent advantage. +1 severity.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Most of the new organs and bodyparts gain inherent advantages, though most aren&#039;t as good as those obtained in Robotics. -3 Severity&amp;quot;&amp;gt;Stage Speed 13&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
| 1 || 6 || -2 || 1 || 3 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host damages anyone next to them every so often ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | The hostcoughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity  &amp;quot;&amp;gt;resistance 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Somewhat robust. A good symptom to add to a disease that has room for it&amp;quot;&amp;gt;Confusion&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 || -1 || -3 || 0 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity. &amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -2 || -1 || -3 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity &amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Chooses mutations from your already existing genome. it&#039;s... subpar.&amp;quot;&amp;gt;Deoxyribonucleic Acid Saboteur&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 0 || -3 || 3 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Mutations will be beneficial instead of malignant. Sets base severity to 0.&amp;quot;&amp;gt;Stage Speed 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Heh. it makes lube, heh.&amp;quot;&amp;gt;Ducatopod&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 2 || 5 || -2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes the host to secrete industrial grade lubricant from their feet. ||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you never physically older than young adulthood and prevents death by old age. !&amp;lt;span title=&amp;quot;an excellent symptom for beneficial and single-target viruses&amp;quot;&amp;gt;Should be used for buffing your disease.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!Exolocomotive Xenomitosis&lt;br /&gt;
| -2 || 3 || 3 || 1 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The virus expands as a pink film, coating the host, as well as the floor if they stand still for long enough. The virus on the floor is, obviously, infectious.||&amp;lt;span title=&amp;quot;The higher the Speed, the faster the virus will spread to the floor.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the transmission, the further the virus can spread as infectious mass.&amp;quot;&amp;gt;Transmission &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Infectious mass carries all diseases already within the host, instead of just the disease it comes from. +1 severity. &amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Infectious mass patches wounds in the host, applying slow brute healing, which speeds up when standing on the mass, even more when laying down or standing on a node. -3 severity.&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 1 || 3 || 3 || 1 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!Fever&lt;br /&gt;
| -1 || 3 || 3 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot;&amp;gt;Resistance 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -3 || -1 || -1 || 1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, that weakens the host. +1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot;&amp;gt;Stage Speed 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A newer death symptom. very slow to kill, but kills fast when it does. &amp;quot;&amp;gt;Heart Disease&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || 1 || -6 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.|| &amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;If you want a contagious disease, the stats and effect of this symptom make it nearly mandatory&amp;quot;&amp;gt;Inorganic Biology&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;This symptom has some really fun uses if you get creative.&amp;quot;&amp;gt;Hyperperspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -1 || 0 || -1 || 1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -3 || -4 || -2 || 3 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;I like using with hyperperspiration this to turn monkys to gorillas. very slowly, though.&amp;quot;&amp;gt;Irradiant Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 2 || -1 || 2 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage|| &amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scrath itself when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Macrophage is a versatile symptom, which works either as an add-on to a disease for transmission, or as a main symptom to make a disease deadly and perhaps transmit another disease as well.&amp;quot;&amp;gt;Macrophage&amp;lt;/span&amp;gt;&lt;br /&gt;
| -4 || 1 || -2 || 2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| The virus strengthens the bonds between neurons, reducing the duration of any ailment of the mind. Heals brain damage, and can cure mild and heavy traumas if upgraded. || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || -1 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus multiplies metal and silicate structure, enhancing nanite replication and healing the host&#039;s mechanical bodyparts. This can cause some unpredictable nanite activation.||&amp;lt;span title=&amp;quot;Increases the replication boost.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Recently buffed, should now be actually useful&amp;quot;&amp;gt;Narcolepsy&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || 2 || 2 || 0 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect undead races, and continues to process even when the host dies. It&#039;s especially useful if combined with symptoms like Bee Infestation or Macrophage|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The lesser form of Autophageocytosis necrosis. it sucks.&amp;quot;&amp;gt;Necrotizing Fasciitis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -4 || 0 || -4 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes brute damage over time. Fatal if left untreated.||&amp;lt;span title=&amp;quot;Host will bleed profusely during necrosis&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes extreme pain to the host, dealing stamina damage twice that of the normal damage&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necropolis Seed&lt;br /&gt;
| 0 || 3 || -10 || -3 || -1 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the host do more damage with their punches, take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot;&amp;gt;Stealth 8,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot;&amp;gt;Resistance 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A decent damage symptom, especially with how difficult brain damage is to heal, and it&#039;s under level nine.&amp;quot;&amp;gt;Neural Decay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Doubles frequency of cell death&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Of the healsymptoms, this has the worst main side effect and the most niche heal- it&#039;s very good offensively&amp;quot;&amp;gt;Organic Flux Induction&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -1 || -1 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes EMPs on the host occasionally. Has a cell damage healing threshold.||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The second half of a clown plague. Heh. Analagous to coughing, but buffs transmission a bit better, and is far less annoying, unless thresholds are met&amp;quot;&amp;gt;Pierrot&#039;s Throat&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;TETSUOOOO&amp;quot;&amp;gt;Pituitary Disruption&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -2 || 1 || -2 || 1 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas. -1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Quadruples healing speed, but slowly kills the host with cellular damage. Teratomas become more advanced. Also causes limb regeneration, and for teratoma organs to be spontaneously absorbed and integrated. +3 Severity.&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Hey, we ported it, and still have revitiligo too!&amp;quot;&amp;gt;Polyvitiligo&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 1 || 4 || 1 || 0 || 0 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -3 || -2 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma. This activates symptoms that normally only activate on death&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Revitiligo&lt;br /&gt;
| 1 || 2 || 1 || 2 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes the host black. Every virologist&#039;s first joke plague. &amp;lt;span title=&amp;quot;But unlike /tg/, we didnt just up and remove it!&amp;quot;&amp;gt;No one finds it funny anymore.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;My favorite stat symptom. It makes you valid but I never neuter it.&amp;quot;&amp;gt;SBG Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease. ||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| Quickly heals oxygen damage, negating the need for air. Causes occasional farting, which spreads miasma.|| &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Shivering&lt;br /&gt;
|0 || 2 || 2 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
| 0 || 4 || -1 || 1 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them, which also causes them to go haywire as they die. The virus&#039; silicon-eating will also severely damage mechanical bodyparts.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed.&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The symptom with the highest transmission, and a starter symptom at that.&amp;quot;&amp;gt;Sneezing&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 3 || 0 || 4 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| 1 || -2 || -3 || -3 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot; | Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 0 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;|  Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The viruse&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement&lt;br /&gt;
| 0 || 2 || -2 || -3 || 0 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;secretly robust as fuck, makes a virus incredibly hard to cure.&amp;quot;&amp;gt;Toxolysis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -2 || 2 || -2 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Your gateway to a single target disease.&amp;quot;&amp;gt;Viral Aggressive Metabolism&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -4 || 3 || -3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite the high transmission, this is actually usually the first of the three high-transmission stats to be dropped on an unorthodox disease, due to the low resistance&amp;quot;&amp;gt;Viral Evolutionary Acceleration&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Self-Adaptation in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite what it may claim, this symptom has a transmission score of zero- it&#039;s pretty good if your disease needs to meet a resistance threshold&amp;quot;&amp;gt;Viral Self-Adaptation&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;|No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Evolutionary Acceleration in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!Vitiligo&lt;br /&gt;
| 2 || 0 || 3 || 1 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A bit impractical, but it can be fun if you dont want to hurt the station as a traitor&amp;quot;&amp;gt;Voice Change&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || -2 || -2 || 2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot;&amp;gt;Transmission 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || 1 || 0 || 2 || 1 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| -2 || 2 || -2 || 1 || 2 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Mostly a fun wizard plague. Doesn&#039;t have much practical use, analagous to Voice Change&amp;quot;&amp;gt;Wizarditis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host believes themselves to be a wizard ||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
&lt;br /&gt;
* You can get plasma and uranium from the medical autolathe if mining has picked it up. No need to waste time going to the ORM.&lt;br /&gt;
* The clown will typically be happy to give you his canned laughter for Anomalous Virus Food&lt;br /&gt;
* Never make sucrine agar unless you absolutely need a level four symptom for some ungodly reason&lt;br /&gt;
* If you wear the biosuit, you&#039;re an idiot. The only time you need to wear that is when working with patients or monkeys, and it slows you down. If you release a disease as a traitor, you should have immunized yourself beforehand- a biosuit sticks out like a sore thumb&lt;br /&gt;
*&#039;&#039;&#039;ALWAYS make your diseases beforehand. Have a recipe ready to work with any given symptom. This is the MOST IMPORTANT part of being good at virology.&#039;&#039;&#039; &lt;br /&gt;
* Never use pure mutagen or pure plasma. Always make virus chems, it doubles your efficiency.&lt;br /&gt;
*If you want to kill a single person instead of the whole station, use chemicals instead of viruses- they&#039;re more effective than a single-host virus. Unless you rolled Bee Infection- release a resistance 14 bee plague , and inject your mark with mint toxin a few minutes later!&lt;br /&gt;
*Single person oriented beneficial diseases are superior to beneficial diseases with high transmission, as they can have higher stats without worrying about transmission. Unless you&#039;re a Plasmaman.&lt;br /&gt;
*Stealth below 2 is useless. Stealth above 2 is largely unecessary unless you need to meet a threshold or you don&#039;t want to be valided- If you neuter your symptoms properly, your disease will not be noticed by anyone other than doctors with medhuds. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span title=&amp;quot;Neutered Fever, Neutered Sneezing, Inorganic Biology, Viral Evolutionary Acceleration, Revitiligo, Necrotizing Fasciitis. That was my first truly engineered death plague, and it&#039;s a pun to boot!&amp;quot;&amp;gt;The Black Death&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Being a traitor virologist allows you to finally come out of your shell and release those negative recipes you&#039;ve been aching to test, and put those level nine symptoms to the true test! &lt;br /&gt;
&lt;br /&gt;
* Sabotaging the Pandemic is usually a good idea, as it can create a vaccine for a cured virus which is cheap and easy to distribute, even if the virus is extremely resistant.&lt;br /&gt;
* Sabotaging the holodeck computer is also a good idea because its Emergency Medical simulation also contains a Pandemic.&lt;br /&gt;
* Sabotaging chemistry can stop them from making most of the chems that can cure viruses.&lt;br /&gt;
* A dropper works as a 1-5 unit hypospray when used on a target not wearing any eye protection.&lt;br /&gt;
* An infected monkey in medbay is another easy way to spread a disease&lt;br /&gt;
* Immunize yourself before releasing your death plague! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=32271</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=32271"/>
		<updated>2020-08-18T21:07:14Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many diseases that can affect you in space! The following will come in handy for [[virologist]]s, [[traitor]]s, or any unfortunate soul who&#039;s come down with a case of brain rot.&lt;br /&gt;
&lt;br /&gt;
==[[virologist|Virology]] 101==&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
&lt;br /&gt;
The first, and most important way to prevent 99% of infections, is proper hazard wear, and knowing how to keep the infection from spreading.&lt;br /&gt;
&lt;br /&gt;
===The Clothes===&lt;br /&gt;
The following will protect you, from the dangerous infections of space, each giving more and more (till total) protection against infection:&lt;br /&gt;
* Level-3 [[Bio Hood]]&lt;br /&gt;
* Level-3 [[Bio Suit]]&lt;br /&gt;
* Jumpsuit (virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs, Research Director)&lt;br /&gt;
* [[Latex Gloves]]&lt;br /&gt;
* Sterile mask&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best)&lt;br /&gt;
* Private (clean) [[Internals]]&lt;br /&gt;
&lt;br /&gt;
===Isolation===&lt;br /&gt;
If you or another crew member is infected, do not spread the infection further. Seek the isolation bay of the medical wing, or head to a room no one will enter but yourself and other infected.&lt;br /&gt;
&lt;br /&gt;
===Sterilization===&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination, make sure blood is cleaned from the floor at all time. Any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the various ways a disease can spread, keep this in mind at all times:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected.&lt;br /&gt;
* Direct Contact - Requires you to touch, been touched, or be extremely close to the source of the infection. The infection will be spread by the skin and bodily fluids of an infected person, but will not survive long in the air.&lt;br /&gt;
* Blood - The infection will be spread by the bodily fluids of the infected person.&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Every infection is vulnerable to one substance (or combination of two). To find it, you can put an infected blood sample in the PanD.E.M.I.C 2200 machine or use a health analyzer on an infected patient. Administering the substance to the patient (may require multiple injections) should cure  him. Alternatively, if you have produced a vaccine, a simple injection should cure the patient.&lt;br /&gt;
&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
This machine creates vaccines from the blood of people who have been cured.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
# Take a blood sample with a syringe.&lt;br /&gt;
# Place sample into a beaker or bottle.&lt;br /&gt;
# Load beaker into machine.&lt;br /&gt;
# Select vaccine you wish to have.&lt;br /&gt;
# Take vaccine bottle it produces. &lt;br /&gt;
&lt;br /&gt;
Additional uses:&lt;br /&gt;
* Reveals the cure to any infected blood sample without needing to inject a living creature. &lt;br /&gt;
* Shows the stats and symptoms of a virus&lt;br /&gt;
&lt;br /&gt;
===Viral Extrapolator===&lt;br /&gt;
&lt;br /&gt;
The viral extrapolator is a bulky, slow device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|16px]] tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|16px]] can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Upgrading the extrapolator:&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms.&lt;br /&gt;
&lt;br /&gt;
Symptom hunting:&lt;br /&gt;
Some objects can contain trace samples of the disease that the extrapolator can make into a culture. Many of these start with random diseases at roundstart, and can be harvested. This is the primary source of level nine symptoms. These items are as follows:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases&lt;br /&gt;
* Mice and rats.&lt;br /&gt;
* Any item a sentient disease has used Secrete Infection on&lt;br /&gt;
* The glands of Wumborian Fugu always have a disease containing Pituitary Disruption&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
* Blob Spores created by the Blob Spores symptom always have the disease that spawned them&lt;br /&gt;
* Macrophages always contain the disease that spawned them.&lt;br /&gt;
&lt;br /&gt;
==Infection Listings==&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases are Simple Diseases that cannot be affected by the PanD.E.M.I.C 2200 or a Viral Extrapolator, and have no stats or symptoms.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] rape || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here.|| N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]], Strange Seeds || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
=Advanced Diseases=&lt;br /&gt;
You are able to create your own advance disease with different symptoms, which will have buffs, debuffs and bonuses!&lt;br /&gt;
&lt;br /&gt;
You will start out with two advance diseases, the cold and the flu. The cold will have the sneeze symptom and the flu will have the cough symptom.&lt;br /&gt;
They have almost no effect if they infect people, but you need them to acquire more symptoms.&lt;br /&gt;
&lt;br /&gt;
The Pandemic can create culture bottles (basically copies) of existing viruses, so you won&#039;t run out while experimenting.&lt;br /&gt;
&lt;br /&gt;
==Multiple Diseases==&lt;br /&gt;
A person has three slots for advanced diseases, with a fourth slot for sentient diseases. The slot a disease fits into is determined by Severity.&lt;br /&gt;
If a disease tries to occupy an already occupied slot, and its transmission is higher than the resistance of the disease already in the slot, it will drive the disease out and take its place&lt;br /&gt;
&lt;br /&gt;
==Modifying Symptoms==&lt;br /&gt;
To obtain a new symptom you need to mutate an existing virus. This involves adding a chemical to the virus, which will generate a new symptom. Rarer and harder to acquire chemicals will yield more potent symptoms. You will start with enough chemicals to create a powerful disease, as long as you use them carefully. You can also insert an isolated symptom into your main virus, by moving 1 unit of the isolated culture to the main mix with a dropper. It will not work every time and may need to be repeated a few times. &lt;br /&gt;
&lt;br /&gt;
====Basic chemicals====&lt;br /&gt;
These are the basic chemicals for virus mutation. These can be added to a culture to gain a symptom from a large pool- but it&#039;s about half as efficient as mixing [[Guide_to_chemistry#Virology_Recipes|advanced chemicals]]. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Virology_Recipes|Advanced Chemicals]]====&lt;br /&gt;
Using these will allow you to both save time and resources when trying to acquire the symptoms you want.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining pure Laughter with virus food. Level 0 symptoms tend to be statistically similar to other symptoms, but have an unusual effect- good for gimmicks!&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Highly Unstable Virus Food|Advanced Virus Food]]&#039;&#039;&#039;: Highly Unstable Virus Food can be used to mutate your disease and give it a level 9 symptom. You only get one unit, which is inert until a single uranium sheet&#039;s worth of uranium is added, but every single level nine symptom is powerful in its own way. The symptom you get will likely define the disease you make on any given round. &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Highly unstable virus food was removed, and replaced with the viral extrapolator.&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
====Uranium Gels====&lt;br /&gt;
These chemicals require large quantities of liquid uranium (obtained by grinding uranium bars). You&#039;ll require the help of mining to make these.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It&#039;s important if you intend to isolate a specific symptom. For example, if you mutate your Cold virus and it acquires the Toxic Filter symptom, you can try and add synaptizine to it to create a virus which only has the Toxic Filter symptom.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection. Good for meme diseases, or if you wanna meet a transmission threshold without fucking everyone over&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited, and so multiple diseases of different severity can be loaded into one bottle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. &#039;&#039;&#039;NEUTER YOUR STAT SYMPTOMS, ALWAYS. UNLESS IT&#039;S SOMETHING WITH AN EFFECT YOU ACTIVELY USE, ALL AN UNNEUTERED STAT SYMPTOM WILL DO, EVEN IF THE DISEASE IS INTENTIONALLY DEADLY, IS MAKE THE DISEASE GET NOTICED FASTER, AND, SCARE PEOPLE IF YOUR DISEASE IS GOOD, PROBABLY GETTING YOU LYNCHED. NEUTER YOUR FUCKING SYMPTOMS. YES, FEVER AND ITCHING CAN DO SLIGHT DAMAGE. NEUTER THEM ANYWAYS, DAMMIT&#039;&#039;&#039;&lt;br /&gt;
==BABBY&#039;S FIRST VIRUS==&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Psst, hey kid. Over here. Look at you, still fresh off the arrivals shuttle. Take the biosuit off, it&#039;ll only slow you down. Listen up- I&#039;m here to teach ya exactly how to get robust at Virology, provided you can wrap your head around some simple concepts. I&#039;ve hijacked this outdated nanotrasen standard-issue virology guide to teach YOU how to be a better Virologist than those Nanotrasen quacks! &lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Alright, since most people can&#039;t seem to grasp it: Virology is fucking SLOW! So this means you&#039;re gonna want to do a few things to make it faster!&lt;br /&gt;
&lt;br /&gt;
1. Know what virus you want to make! I cannot fucking stress this enough. Random symptom isolation will never get you anywhere fast. Make a recipe for what you want, and then go aquire the symptoms&lt;br /&gt;
&lt;br /&gt;
2. You&#039;ll need five beakers when you get started making your virus:&lt;br /&gt;
*Fill the first beaker to the brim with virus food and put it on the table. This is for level one and two symptoms.&lt;br /&gt;
*Fill the second beaker with thirty units of virus food, and dump your entire mutagen bottle in. This is for level three symptoms.&lt;br /&gt;
*There is no beaker for level four symptoms. Four is an unlucky number or some shit, and, more importantly, all level four symptoms suck&lt;br /&gt;
*Fill the third beaker with ten units virus food, ten units Plasma, and then ten units of Synaptazine. This is for level five symptoms. &#039;&#039;&#039;THE ORDER IS IMPORTANT. PUT SYNAPTAZINE IN BEFORE PLASMA AND YOU&#039;LL GET A BEAKER OF VIRUS RATIONS AND PLASMA, WASTING YOUR CHEMS. DONT DO IT.&#039;&#039;&#039;&lt;br /&gt;
*Fill the fourth beaker with ten units virus food and ten units of Plasma. This is for level six symptoms&lt;br /&gt;
*If you have the clown&#039;s can of laughter, you can fill a fifth beaker with ten units of virus food and the entire can of laughter for level zero symptoms&lt;br /&gt;
&lt;br /&gt;
3. Lay out your Formaldehyde, Synaptazine, and Unstable Virus Food.&lt;br /&gt;
&lt;br /&gt;
4. Finally, set an empty beaker out, and either Rhinovirus or the Cold. The Cold&#039;s symptom is Coughing, and Rhinovirus is Sneezing. I am a plasmaman, so all my diseases need high transmission- I prefer to set out rhinovirus. &lt;br /&gt;
&lt;br /&gt;
5. Whichever symptom you choose to start with, drop a drop of formaldehyde in immediately! this neuters the symptom so your plague doesnt alert and scare people, which is bad regardless of your antag status. &#039;&#039;&#039;Remember to use your dropper, after setting it to one unit!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6. After you lay out your beakers on the table near the pandemic, situate yourself on a tile adjacent to the tables containing the reagents and your PANDEMIC machine. You will never have to move during this procedure- which saves valuable time.&lt;br /&gt;
&lt;br /&gt;
7. With your recipe in mind, begin placing one unit of your starting symptom culture and one unit of the virus chem corresponding to your disease into the &#039;&#039;&#039;empty beaker&#039;&#039;&#039;. Do NOT place your virus chem into your culture, or your culture into your chem- it will set you back by an insane amount!. After you make ONE reaction, place the empty beaker in the pandemic-You never need to pick any beakers but this empty beaker up during the process- and check the symptoms. If you got what you wanted, create a culture, save your previous culture if it&#039;s the starter, you will need it later, or get rid of it if it&#039;s a random step in the process, and repeat with the chem for the next symptom, doing symptoms you will neuter first and neutering them as you get them. Repeat until you reach a total of four symptoms. &#039;&#039;&#039;To reiterate step five, ALWAYS use a one unit dropper! it makes you far more efficient with chem usage- if you use a dropper, your starting chems will usually last an entire round!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8. Upon reaching four symptoms, a virus has a chance to lose symptoms on gaining new ones. To avoid this, make a culture of your four symptoms, name it, and put it aside. Take your starter culture out, and begin the step 7 process. Once you get the fifth symptom, use the step seven process with synaptazine to remove the starter symptom, and finally repeat the step seven process one last time to get the last symptom. By now, you should have two cultures- one with four symptoms, and one with two (or one, five symptom diseases exist)&lt;br /&gt;
&lt;br /&gt;
9. Finally, repeat the step seven process one more time, but using the two cultures, instead of a chem and a culture. There is no reaction sound for this mixing! Once you reach the desired number of symptoms (yes, adding symptoms via mixing can delete symptoms just like adding them via chems does), name the virus, and make a culture! you&#039;re done! yay! Consider Faltering your disease with Spaceacillin if you don&#039;t want it to spread, and/or Preserving it with Cryoxadone. &lt;br /&gt;
&lt;br /&gt;
10. If you are feeling more confident, or want to get more powerful diseases, you can take out your Viral Extrapolator and head to maintenance to find diseases containing more advanced symptoms&lt;br /&gt;
&lt;br /&gt;
==Understanding stats==&lt;br /&gt;
&lt;br /&gt;
After you&#039;re done mixing your disease, stats from the symptoms are added together to make disease stats. Viruses have a default of 0 in every stat.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; If stealth is 2 or higher your disease will be hidden from medHUD and scanners. Generally it will also hide the warning signs of symptoms before they activate.&lt;br /&gt;
* &#039;&#039;&#039;Transmission:&#039;&#039;&#039; Improves the chance each tick to spread the virus, increases the amount of protection you need to prevent infection, determines the infection vector, and is needed to override other viruses.&lt;br /&gt;
** The infection vector is calculated with (disease&#039;s transmission - amount of symptoms). 2 or less is blood, 3 is fluid contact, 4 is skin contact, 5 is airbone. The Sneezing symptom forces sporadic airborne spreads, but does not otherwise affect this.&lt;br /&gt;
** When infecting someone who already has a virus, if the infecting virus&#039; Transmission is higher than the other virus&#039; Resistance, the latter will be overridden by the former.&lt;br /&gt;
* &#039;&#039;&#039;Stage speed:&#039;&#039;&#039; Increases the chance of advancing a stage each tick. It will be 2% or stage speed, whichever is higher.&lt;br /&gt;
* &#039;&#039;&#039;Resistance:&#039;&#039;&#039; Makes the virus harder to cure; determines the required chemical to cure, decreases the chance of it being cured each tick when in contact with the cure, and defines how resistant the virus is to being overridden by other viruses. Sentient diseases have a fixed cure, and don&#039;t rely on resistance to determine their cure.&lt;br /&gt;
** The chance of it being cured every tick is 15 - resistance, but always between 10 and 20.&lt;br /&gt;
** The cure is determined by [resistance - (amount of symptoms / 2)].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|1 or less||2||3||4||5||6||7||8||9||10||11 or more&lt;br /&gt;
|-&lt;br /&gt;
|Sugar||Ethanol||Table Salt||Spaceacillin||Saline-Glucose Solution||Miner&#039;s Salve||Leporazine||Concentrated Barber&#039;s Aid||Lipolicide||Haloperidol||Krokodil&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;Severity:&#039;&#039;&#039; Severity determines how virus shows up on a medhud, and which slot a disease occupies. Severity adds up in a manner different to other stats- A severity score below 0, or equal to or above five will be added normally. A severity of 1 or 2 will be added to a maximum of 3. A severity of 3 or 4 will be added to a maximum of 4. Severity also determines which of a person&#039;s three disease slots a disease occupies, unless the disease is sentient. Severity is unique in that stats will modify it&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|Severity:||1 or less||2-4||5 or more&lt;br /&gt;
|-&lt;br /&gt;
|Slot:||1||2||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Symptoms Table==&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Mouse over the names of some of the symptoms- I&#039;ve left you some advice and useful info. I&#039;ve also left some similar advice on certain aspects of symptoms that either dont work properly, or need elaboration.&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Hover over the thresholds to see the effects of each.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Required Chemical&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The deadliest of the three deadliest symptoms. Knocks you out and suffocates you at insane speeds, if you meet the easy thresholds. Kills people even faster when they enter crit&amp;quot;&amp;gt;Acute Respiratory Distress Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;In my opinion, this is the worst symptom. Shit stats, low meme potential. 0/10. fuck you, alopecia.&amp;quot;&amp;gt;Alopecia&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The least overtly deadly of the three deadliest symptoms, but definitely the most fun- and also stealthy&amp;quot;&amp;gt;Alkali perspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || -2 || -2 || -2 || 0 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. Brings severity to 6.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host. Brings severity to 6.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Out of the three deadliest symptoms, probably crits the fastest. However, due to dealing brute damage and not stunning, it&#039;s inferior to ARDS. However, it has a somewhat hidden threshold (stealth 2, speed 12) that makes the victim become a fast zombie&amp;quot;&amp;gt;Autophageocytosis Necrosis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -2 || 1 || -2 || 6 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol. This is supported by the fact that it has no effect on the undead.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A beneficial symptom in disguise, the 14 resistance threshold injects the bees and the host with one of the game&#039;s best healing chems. Careful, as bees still do one brute damage per sting.&amp;quot;&amp;gt;Bee Infestation&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 2 || 1 || 1 || 2 || 8 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
| 1 || 6 || -2 || 1 || 3 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host damages anyone next to them every so often ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | The hostcoughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity  &amp;quot;&amp;gt;resistance 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Somewhat robust. A good symptom to add to a disease that has room for it&amp;quot;&amp;gt;Confusion&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 || -1 || -3 || 0 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity. &amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -2 || -1 || -3 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity &amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Chooses mutations from your already existing genome. it&#039;s... subpar.&amp;quot;&amp;gt;Deoxyribonucleic Acid Saboteur&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 0 || -3 || 3 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Mutations will be beneficial instead of malignant. Sets base severity to 0.&amp;quot;&amp;gt;Stage Speed 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Heh. it makes lube, heh.&amp;quot;&amp;gt;Ducatopod&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 2 || 5 || -2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes the host to secrete industrial grade lubricant from their feet. ||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you never physically older than young adulthood and prevents death by old age. !&amp;lt;span title=&amp;quot;it&#039;s... okay i guess. If personal diseases are your thing&amp;quot;&amp;gt;Should be used for buffing your disease.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 1 || 3 || 3 || 1 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!Fever&lt;br /&gt;
| -1 || 3 || 3 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot;&amp;gt;Resistance 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -3 || -1 || -1 || 1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, that weakens the host. +1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot;&amp;gt;Stage Speed 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A newer death symptom. very slow to kill, but kills fast when it does. &amp;quot;&amp;gt;Heart Disease&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || 1 || -6 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.|| &amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;If you want a contagious disease, the stats and effect of this symptom make it nearly mandatory&amp;quot;&amp;gt;Inorganic Biology&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;This symptom has some really fun uses if you get creative.&amp;quot;&amp;gt;Hyperperspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -1 || 0 || -1 || 1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -3 || -4 || -2 || 3 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;I like using with hyperperspiration this to turn monkys to gorillas. very slowly, though.&amp;quot;&amp;gt;Irradiant Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 2 || -1 || 2 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage|| &amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scrath itself when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| The virus strengthens the bonds between neurons, reducing the duration of any ailment of the mind. Heals brain damage, and can cure mild and heavy traumas if upgraded. || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || -1 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus reacts to nanites in the host&#039;s bloodstream by enhancing their replication cycle. This can cause some unpredictable nanite activation.||&amp;lt;span title=&amp;quot;Increases the replication boost.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Recently buffed, should now be actually useful&amp;quot;&amp;gt;Narcolepsy&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || 2 || 2 || 0 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect undead races, and continues to process even when the host dies. It&#039;s especially useful if combined with symptoms like Bee Infestation or Macrophage|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The lesser form of Autophageocytosis necrosis. it sucks.&amp;quot;&amp;gt;Necrotizing Fasciitis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -4 || 0 || -4 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes brute damage over time. Fatal if left untreated.||&amp;lt;span title=&amp;quot;Host will bleed profusely during necrosis&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes extreme pain to the host, dealing stamina damage twice that of the normal damage&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necropolis Seed&lt;br /&gt;
| 0 || 3 || -10 || -3 || -1 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the host do more damage with their punches, take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot;&amp;gt;Stealth 8,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot;&amp;gt;Resistance 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A decent damage symptom, especially with how difficult brain damage is to heal, and it&#039;s under level nine.&amp;quot;&amp;gt;Neural Decay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Doubles frequency of cell death&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Of the healsymptoms, this has the worst main side effect and the most niche heal- it&#039;s very good offensively&amp;quot;&amp;gt;Organic Flux Induction&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -1 || -1 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes EMPs on the host occasionally. Has a cell damage healing threshold.||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The second half of a clown plague. Heh. Analagous to coughing, but buffs transmission a bit better, and is far less annoying, unless thresholds are met&amp;quot;&amp;gt;Pierrot&#039;s Throat&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;TETSUOOOO&amp;quot;&amp;gt;Pituitary Disruption&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -2 || 1 || -2 || 1 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas. -1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Quadruples healing speed, but slowly kills the host with cellular damage. Teratomas become more advanced. Also causes limb regeneration, and for teratoma organs to be spontaneously absorbed and integrated. +3 Severity.&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Hey, we ported it, and still have revitiligo too!&amp;quot;&amp;gt;Polyvitiligo&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 1 || 4 || 1 || 0 || 0 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -3 || -2 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma. This activates symptoms that normally only activate on death&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Revitiligo&lt;br /&gt;
| 1 || 2 || 1 || 2 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes the host black. Every virologist&#039;s first joke plague. &amp;lt;span title=&amp;quot;But unlike /tg/, we didnt just up and remove it!&amp;quot;&amp;gt;No one finds it funny anymore.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;My favorite stat symptom. It makes you valid but I never neuter it.&amp;quot;&amp;gt;SBG Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease. ||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| Quickly heals oxygen damage, negating the need for air. Causes occasional farting, which spreads miasma.|| &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Shivering&lt;br /&gt;
|0 || 2 || 2 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
| 0 || 4 || -1 || 1 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them, which also causes them to go haywire as they die.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed.&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The symptom with the highest transmission, and a starter symptom at that.&amp;quot;&amp;gt;Sneezing&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 3 || 0 || 4 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| 1 || -2 || -3 || -3 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot; | Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 0 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;|  Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The viruse&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement&lt;br /&gt;
| 0 || 2 || -2 || -3 || 0 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;secretly robust as fuck, makes a virus incredibly hard to cure.&amp;quot;&amp;gt;Toxolysis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -2 || 2 || -2 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Your gateway to a single target disease.&amp;quot;&amp;gt;Viral Aggressive Metabolism&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -4 || 3 || -3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite the high transmission, this is actually usually the first of the three high-transmission stats to be dropped on an unorthodox disease, due to the low resistance&amp;quot;&amp;gt;Viral Evolutionary Acceleration&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Self-Adaptation in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite what it may claim, this symptom has a transmission score of zero- it&#039;s pretty good if your disease needs to meet a resistance threshold&amp;quot;&amp;gt;Viral Self-Adaptation&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;|No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Evolutionary Acceleration in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!Vitiligo&lt;br /&gt;
| 2 || 0 || 3 || 1 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A bit impractical, but it can be fun if you dont want to hurt the station as a traitor&amp;quot;&amp;gt;Voice Change&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || -2 || -2 || 2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot;&amp;gt;Transmission 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || 1 || 0 || 2 || 1 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| -2 || 2 || -2 || 1 || 2 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Mostly a fun wizard plague. Doesn&#039;t have much practical use, analagous to Voice Change&amp;quot;&amp;gt;Wizarditis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host believes themselves to be a wizard ||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Macrophage is a versatile symptom, which works either as an add-on to a disease for transmission, or as a main symptom to make a disease deadly and perhaps transmit another disease as well.&amp;quot;&amp;gt;Macrophage&amp;lt;/span&amp;gt;&lt;br /&gt;
| -4 || 1 || -2 || 2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
&lt;br /&gt;
* You can get plasma and uranium from the medical autolathe if mining has picked it up. No need to waste time going to the ORM.&lt;br /&gt;
* The clown will typically be happy to give you his canned laughter for Anomalous Virus Food&lt;br /&gt;
* Never make sucrine agar unless you absolutely need a level four symptom for some ungodly reason&lt;br /&gt;
* If you wear the biosuit, you&#039;re an idiot. The only time you need to wear that is when working with patients or monkeys, and it slows you down. If you release a disease as a traitor, you should have immunized yourself beforehand- a biosuit sticks out like a sore thumb&lt;br /&gt;
*&#039;&#039;&#039;ALWAYS make your diseases beforehand. Have a recipe ready to work with any given symptom. This is the MOST IMPORTANT part of being good at virology.&#039;&#039;&#039; &lt;br /&gt;
* Never use pure mutagen or pure plasma. Always make virus chems, it doubles your efficiency.&lt;br /&gt;
*If you want to kill a single person instead of the whole station, use chemicals instead of viruses- they&#039;re more effective than a single-host virus. Unless you rolled Bee Infection- release a resistance 14 bee plague , and inject your mark with mint toxin a few minutes later!&lt;br /&gt;
*Single person oriented beneficial diseases are superior to beneficial diseases with high transmission, as they can have higher stats without worrying about transmission. Unless you&#039;re a Plasmaman.&lt;br /&gt;
*Stealth below 2 is useless. Stealth above 2 is largely unecessary unless you need to meet a threshold or you don&#039;t want to be valided- If you neuter your symptoms properly, your disease will not be noticed by anyone other than doctors with medhuds. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span title=&amp;quot;Neutered Fever, Neutered Sneezing, Inorganic Biology, Viral Evolutionary Acceleration, Revitiligo, Necrotizing Fasciitis. That was my first truly engineered death plague, and it&#039;s a pun to boot!&amp;quot;&amp;gt;The Black Death&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Being a traitor virologist allows you to finally come out of your shell and release those negative recipes you&#039;ve been aching to test, and put those level nine symptoms to the true test! &lt;br /&gt;
&lt;br /&gt;
* Sabotaging the Pandemic is usually a good idea, as it can create a vaccine for a cured virus which is cheap and easy to distribute, even if the virus is extremely resistant.&lt;br /&gt;
* Sabotaging the holodeck computer is also a good idea because its Emergency Medical simulation also contains a Pandemic.&lt;br /&gt;
* Sabotaging chemistry can stop them from making most of the chems that can cure viruses.&lt;br /&gt;
* A dropper works as a 1-5 unit hypospray when used on a target not wearing any eye protection.&lt;br /&gt;
* An infected monkey in medbay is another easy way to spread a disease&lt;br /&gt;
* Immunize yourself before releasing your death plague! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=32270</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=32270"/>
		<updated>2020-08-18T21:04:15Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many diseases that can affect you in space! The following will come in handy for [[virologist]]s, [[traitor]]s, or any unfortunate soul who&#039;s come down with a case of brain rot.&lt;br /&gt;
&lt;br /&gt;
==[[virologist|Virology]] 101==&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
&lt;br /&gt;
The first, and most important way to prevent 99% of infections, is proper hazard wear, and knowing how to keep the infection from spreading.&lt;br /&gt;
&lt;br /&gt;
===The Clothes===&lt;br /&gt;
The following will protect you, from the dangerous infections of space, each giving more and more (till total) protection against infection:&lt;br /&gt;
* Level-3 [[Bio Hood]]&lt;br /&gt;
* Level-3 [[Bio Suit]]&lt;br /&gt;
* Jumpsuit (virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs, Research Director)&lt;br /&gt;
* [[Latex Gloves]]&lt;br /&gt;
* Sterile mask&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best)&lt;br /&gt;
* Private (clean) [[Internals]]&lt;br /&gt;
&lt;br /&gt;
===Isolation===&lt;br /&gt;
If you or another crew member is infected, do not spread the infection further. Seek the isolation bay of the medical wing, or head to a room no one will enter but yourself and other infected.&lt;br /&gt;
&lt;br /&gt;
===Sterilization===&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination, make sure blood is cleaned from the floor at all time. Any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the various ways a disease can spread, keep this in mind at all times:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected.&lt;br /&gt;
* Direct Contact - Requires you to touch, been touched, or be extremely close to the source of the infection. The infection will be spread by the skin and bodily fluids of an infected person, but will not survive long in the air.&lt;br /&gt;
* Blood - The infection will be spread by the bodily fluids of the infected person.&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Every infection is vulnerable to one substance (or combination of two). To find it, you can put an infected blood sample in the PanD.E.M.I.C 2200 machine or use a health analyzer on an infected patient. Administering the substance to the patient (may require multiple injections) should cure  him. Alternatively, if you have produced a vaccine, a simple injection should cure the patient.&lt;br /&gt;
&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
This machine creates vaccines from the blood of people who have been cured.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
# Take a blood sample with a syringe.&lt;br /&gt;
# Place sample into a beaker or bottle.&lt;br /&gt;
# Load beaker into machine.&lt;br /&gt;
# Select vaccine you wish to have.&lt;br /&gt;
# Take vaccine bottle it produces. &lt;br /&gt;
&lt;br /&gt;
Additional uses:&lt;br /&gt;
* Reveals the cure to any infected blood sample without needing to inject a living creature. &lt;br /&gt;
* Shows the stats and symptoms of a virus&lt;br /&gt;
&lt;br /&gt;
===Viral Extrapolator===&lt;br /&gt;
&lt;br /&gt;
The viral extrapolator is a bulky, slow device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|16px]] tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|16px]] can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Upgrading the extrapolator:&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms.&lt;br /&gt;
&lt;br /&gt;
Symptom hunting:&lt;br /&gt;
Some objects can contain trace samples of the disease that the extrapolator can make into a culture. Many of these start with random diseases at roundstart, and can be harvested. This is the primary source of level nine symptoms. These items are as follows:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases&lt;br /&gt;
* Mice and rats.&lt;br /&gt;
* Any item a sentient disease has used Secrete Infection on&lt;br /&gt;
* The glands of Wumborian Fugu always have a disease containing Pituitary Disruption&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
* Blob Spores created by the Blob Spores symptom always have the disease that spawned them&lt;br /&gt;
* Macrophages always contain the disease that spawned them.&lt;br /&gt;
&lt;br /&gt;
==Infection Listings==&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases are Simple Diseases that cannot be affected by the PanD.E.M.I.C 2200 or a Viral Extrapolator, and have no stats or symptoms.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] rape || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here.|| N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]], Strange Seeds || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
=Advanced Diseases=&lt;br /&gt;
You are able to create your own advance disease with different symptoms, which will have buffs, debuffs and bonuses!&lt;br /&gt;
&lt;br /&gt;
You will start out with two advance diseases, the cold and the flu. The cold will have the sneeze symptom and the flu will have the cough symptom.&lt;br /&gt;
They have almost no effect if they infect people, but you need them to acquire more symptoms.&lt;br /&gt;
&lt;br /&gt;
The Pandemic can create culture bottles (basically copies) of existing viruses, so you won&#039;t run out while experimenting.&lt;br /&gt;
&lt;br /&gt;
==Multiple Diseases==&lt;br /&gt;
A person has three slots for advanced diseases, with a fourth slot for sentient diseases. The slot a disease fits into is determined by Severity.&lt;br /&gt;
If a disease tries to occupy an already occupied slot, and its transmission is higher than the resistance of the disease already in the slot, it will drive the disease out and take its place&lt;br /&gt;
&lt;br /&gt;
==Modifying Symptoms==&lt;br /&gt;
To obtain a new symptom you need to mutate an existing virus. This involves adding a chemical to the virus, which will generate a new symptom. Rarer and harder to acquire chemicals will yield more potent symptoms. You will start with enough chemicals to create a powerful disease, as long as you use them carefully. You can also insert an isolated symptom into your main virus, by moving 1 unit of the isolated culture to the main mix with a dropper. It will not work every time and may need to be repeated a few times. &lt;br /&gt;
&lt;br /&gt;
====Basic chemicals====&lt;br /&gt;
These are the basic chemicals for virus mutation. These can be added to a culture to gain a symptom from a large pool- but it&#039;s about half as efficient as mixing [[Guide_to_chemistry#Virology_Recipes|advanced chemicals]]. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Virology_Recipes|Advanced Chemicals]]====&lt;br /&gt;
Using these will allow you to both save time and resources when trying to acquire the symptoms you want.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining pure Laughter with virus food. Level 0 symptoms tend to be statistically similar to other symptoms, but have an unusual effect- good for gimmicks!&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Highly Unstable Virus Food|Advanced Virus Food]]&#039;&#039;&#039;: Highly Unstable Virus Food can be used to mutate your disease and give it a level 9 symptom. You only get one unit, which is inert until a single uranium sheet&#039;s worth of uranium is added, but every single level nine symptom is powerful in its own way. The symptom you get will likely define the disease you make on any given round. &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Highly unstable virus food was removed, and replaced with the viral extrapolator.&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
====Uranium Gels====&lt;br /&gt;
These chemicals require large quantities of liquid uranium (obtained by grinding uranium bars). You&#039;ll require the help of mining to make these.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It&#039;s important if you intend to isolate a specific symptom. For example, if you mutate your Cold virus and it acquires the Toxic Filter symptom, you can try and add synaptizine to it to create a virus which only has the Toxic Filter symptom.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection. Good for meme diseases, or if you wanna meet a transmission threshold without fucking everyone over&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited, and so multiple diseases of different severity can be loaded into one bottle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. &#039;&#039;&#039;NEUTER YOUR STAT SYMPTOMS, ALWAYS. UNLESS IT&#039;S SOMETHING WITH AN EFFECT YOU ACTIVELY USE, ALL AN UNNEUTERED STAT SYMPTOM WILL DO, EVEN IF THE DISEASE IS INTENTIONALLY DEADLY, IS MAKE THE DISEASE GET NOTICED FASTER, AND, SCARE PEOPLE IF YOUR DISEASE IS GOOD, PROBABLY GETTING YOU LYNCHED. NEUTER YOUR FUCKING SYMPTOMS. YES, FEVER AND ITCHING CAN DO SLIGHT DAMAGE. NEUTER THEM ANYWAYS, DAMMIT&#039;&#039;&#039;&lt;br /&gt;
==BABBY&#039;S FIRST VIRUS==&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Psst, hey kid. Over here. Look at you, still fresh off the arrivals shuttle. Take the biosuit off, it&#039;ll only slow you down. Listen up- I&#039;m here to teach ya exactly how to get robust at Virology, provided you can wrap your head around some simple concepts. I&#039;ve hijacked this outdated nanotrasen standard-issue virology guide to teach YOU how to be a better Virologist than those Nanotrasen quacks! &lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Alright, since most people can&#039;t seem to grasp it: Virology is fucking SLOW! So this means you&#039;re gonna want to do a few things to make it faster!&lt;br /&gt;
&lt;br /&gt;
1. Know what virus you want to make! I cannot fucking stress this enough. Random symptom isolation will never get you anywhere fast. Make a recipe for what you want, and then go aquire the symptoms&lt;br /&gt;
&lt;br /&gt;
2. You&#039;ll need five beakers when you get started making your virus:&lt;br /&gt;
*Fill the first beaker to the brim with virus food and put it on the table. This is for level one and two symptoms.&lt;br /&gt;
*Fill the second beaker with thirty units of virus food, and dump your entire mutagen bottle in. This is for level three symptoms.&lt;br /&gt;
*There is no beaker for level four symptoms. Four is an unlucky number or some shit, and, more importantly, all level four symptoms suck&lt;br /&gt;
*Fill the third beaker with ten units virus food, ten units Plasma, and then ten units of Synaptazine. This is for level five symptoms. &#039;&#039;&#039;THE ORDER IS IMPORTANT. PUT SYNAPTAZINE IN BEFORE PLASMA AND YOU&#039;LL GET A BEAKER OF VIRUS RATIONS AND PLASMA, WASTING YOUR CHEMS. DONT DO IT.&#039;&#039;&#039;&lt;br /&gt;
*Fill the fourth beaker with ten units virus food and ten units of Plasma. This is for level six symptoms&lt;br /&gt;
*If you have the clown&#039;s can of laughter, you can fill a fifth beaker with ten units of virus food and the entire can of laughter for level zero symptoms&lt;br /&gt;
&lt;br /&gt;
3. Lay out your Formaldehyde, Synaptazine, and Unstable Virus Food.&lt;br /&gt;
&lt;br /&gt;
4. Finally, set an empty beaker out, and either Rhinovirus or the Cold. The Cold&#039;s symptom is Coughing, and Rhinovirus is Sneezing. I am a plasmaman, so all my diseases need high transmission- I prefer to set out rhinovirus. &lt;br /&gt;
&lt;br /&gt;
5. Whichever symptom you choose to start with, drop a drop of formaldehyde in immediately! this neuters the symptom so your plague doesnt alert and scare people, which is bad regardless of your antag status. &#039;&#039;&#039;Remember to use your dropper, after setting it to one unit!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6. After you lay out your beakers on the table near the pandemic, situate yourself on a tile adjacent to the tables containing the reagents and your PANDEMIC machine. You will never have to move during this procedure- which saves valuable time.&lt;br /&gt;
&lt;br /&gt;
7. With your recipe in mind, begin placing one unit of your starting symptom culture and one unit of the virus chem corresponding to your disease into the &#039;&#039;&#039;empty beaker&#039;&#039;&#039;. Do NOT place your virus chem into your culture, or your culture into your chem- it will set you back by an insane amount!. After you make ONE reaction, place the empty beaker in the pandemic-You never need to pick any beakers but this empty beaker up during the process- and check the symptoms. If you got what you wanted, create a culture, save your previous culture if it&#039;s the starter, you will need it later, or get rid of it if it&#039;s a random step in the process, and repeat with the chem for the next symptom, doing symptoms you will neuter first and neutering them as you get them. Repeat until you reach a total of four symptoms. &#039;&#039;&#039;To reiterate step five, ALWAYS use a one unit dropper! it makes you far more efficient with chem usage- if you use a dropper, your starting chems will usually last an entire round!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8. Upon reaching four symptoms, a virus has a chance to lose symptoms on gaining new ones. To avoid this, make a culture of your four symptoms, name it, and put it aside. Take your starter culture out, and begin the step 7 process. Once you get the fifth symptom, use the step seven process with synaptazine to remove the starter symptom, and finally repeat the step seven process one last time to get the last symptom. By now, you should have two cultures- one with four symptoms, and one with two (or one, five symptom diseases exist)&lt;br /&gt;
&lt;br /&gt;
9. Finally, repeat the step seven process one more time, but using the two cultures, instead of a chem and a culture. There is no reaction sound for this mixing! Once you reach the desired number of symptoms (yes, adding symptoms via mixing can delete symptoms just like adding them via chems does), name the virus, and make a culture! you&#039;re done! yay! Consider Faltering your disease with Spaceacillin if you don&#039;t want it to spread, and/or Preserving it with Cryoxadone. &lt;br /&gt;
&lt;br /&gt;
10. If you are feeling more confident, or want to get more powerful diseases, you can take out your Viral Extrapolator and head to maintenance to find diseases containing more advanced symptoms&lt;br /&gt;
&lt;br /&gt;
==Understanding stats==&lt;br /&gt;
&lt;br /&gt;
After you&#039;re done mixing your disease, stats from the symptoms are added together to make disease stats. Viruses have a default of 0 in every stat.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; If stealth is 2 or higher your disease will be hidden from medHUD and scanners. Generally it will also hide the warning signs of symptoms before they activate.&lt;br /&gt;
* &#039;&#039;&#039;Transmission:&#039;&#039;&#039; Improves the chance each tick to spread the virus, increases the amount of protection you need to prevent infection, determines the infection vector, and is needed to override other viruses.&lt;br /&gt;
** The infection vector is calculated with (disease&#039;s transmission - amount of symptoms). 2 or less is blood, 3 is fluid contact, 4 is skin contact, 5 is airbone. The Sneezing symptom forces sporadic airborne spreads, but does not otherwise affect this.&lt;br /&gt;
** When infecting someone who already has a virus, if the infecting virus&#039; Transmission is higher than the other virus&#039; Resistance, the latter will be overridden by the former.&lt;br /&gt;
* &#039;&#039;&#039;Stage speed:&#039;&#039;&#039; Increases the chance of advancing a stage each tick. It will be 2% or stage speed, whichever is higher.&lt;br /&gt;
* &#039;&#039;&#039;Resistance:&#039;&#039;&#039; Makes the virus harder to cure; determines the required chemical to cure, decreases the chance of it being cured each tick when in contact with the cure, and defines how resistant the virus is to being overridden by other viruses. Sentient diseases have a fixed cure, and don&#039;t rely on resistance to determine their cure.&lt;br /&gt;
** The chance of it being cured every tick is 15 - resistance, but always between 10 and 20.&lt;br /&gt;
** The cure is determined by [resistance - (amount of symptoms / 2)].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|1 or less||2||3||4||5||6||7||8||9||10||11 or more&lt;br /&gt;
|-&lt;br /&gt;
|Sugar||Ethanol||Table Salt||Spaceacillin||Saline-Glucose Solution||Miner&#039;s Salve||Leporazine||Concentrated Barber&#039;s Aid||Lipolicide||Haloperidol||Krokodil&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;Severity:&#039;&#039;&#039; Severity determines how virus shows up on a medhud, and which slot a disease occupies. Severity adds up in a manner different to other stats- A severity score below 0, or equal to or above five will be added normally. A severity of 1 or 2 will be added to a maximum of 3. A severity of 3 or 4 will be added to a maximum of 4. Severity also determines which of a person&#039;s three disease slots a disease occupies, unless the disease is sentient. Severity is unique in that stats will modify it&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|Severity:||1 or less||2-4||5 or more&lt;br /&gt;
|-&lt;br /&gt;
|Slot:||1||2||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Symptoms Table==&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Mouse over the names of some of the symptoms- I&#039;ve left you some advice and useful info. I&#039;ve also left some similar advice on certain aspects of symptoms that either dont work properly, or need elaboration.&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Hover over the thresholds to see the effects of each.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Required Chemical&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The deadliest of the three deadliest symptoms. Knocks you out and suffocates you at insane speeds, if you meet the easy thresholds. Kills people even faster when they enter crit&amp;quot;&amp;gt;Acute Respiratory Distress Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;In my opinion, this is the worst symptom. Shit stats, low meme potential. 0/10. fuck you, alopecia.&amp;quot;&amp;gt;Alopecia&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The least overtly deadly of the three deadliest symptoms, but definitely the most fun- and also stealthy&amp;quot;&amp;gt;Alkali perspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || -2 || -2 || -2 || 0 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. Brings severity to 6.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host. Brings severity to 6.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Out of the three deadliest symptoms, probably crits the fastest. However, due to dealing brute damage and not stunning, it&#039;s inferior to ARDS. However, it has a somewhat hidden threshold (stealth 2, speed 12) that makes the victim become a fast zombie&amp;quot;&amp;gt;Autophageocytosis Necrosis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -2 || 1 || -2 || 6 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol. This is supported by the fact that it has no effect on the undead.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A beneficial symptom in disguise, the 14 resistance threshold injects the bees and the host with one of the game&#039;s best healing chems. Careful, as bees still do one brute damage per sting.&amp;quot;&amp;gt;Bee Infestation&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 2 || 1 || 1 || 2 || 8 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
| 1 || 6 || -2 || 1 || 3 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host damages anyone next to them every so often ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | The hostcoughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity  &amp;quot;&amp;gt;resistance 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Somewhat robust. A good symptom to add to a disease that has room for it&amp;quot;&amp;gt;Confusion&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 || -1 || -3 || 0 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity. &amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -2 || -1 || -3 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity &amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Chooses mutations from your already existing genome. it&#039;s... subpar.&amp;quot;&amp;gt;Deoxyribonucleic Acid Saboteur&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 0 || -3 || 3 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Mutations will be beneficial instead of malignant. Sets base severity to 0.&amp;quot;&amp;gt;Stage Speed 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Heh. it makes lube, heh.&amp;quot;&amp;gt;Ducatopod&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 2 || 5 || -2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes the host to secrete industrial grade lubricant from their feet. ||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you never physically older than young adulthood and prevents death by old age. !&amp;lt;span title=&amp;quot;it&#039;s... okay i guess. If personal diseases are your thing&amp;quot;&amp;gt;Should be used for buffing your disease.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 1 || 3 || 3 || 1 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!Fever&lt;br /&gt;
|-1 || 3 || 3 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot;&amp;gt;Resistance 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -3 || -1 || -1 || 1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, that weakens the host. +1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot;&amp;gt;Stage Speed 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A newer death symptom. very slow to kill, but kills fast when it does. &amp;quot;&amp;gt;Heart Disease&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || 1 || -6 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.|| &amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;If you want a contagious disease, the stats and effect of this symptom make it nearly mandatory&amp;quot;&amp;gt;Inorganic Biology&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;This symptom has some really fun uses if you get creative.&amp;quot;&amp;gt;Hyperperspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -1 || 0 || -1 || 1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -3 || -4 || -2 || 3 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;I like using with hyperperspiration this to turn monkys to gorillas. very slowly, though.&amp;quot;&amp;gt;Irradiant Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 2 || -1 || 2 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage|| &amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scrath itself when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| The virus strengthens the bonds between neurons, reducing the duration of any ailment of the mind. Heals brain damage, and can cure mild and heavy traumas if upgraded. || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || -1 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus reacts to nanites in the host&#039;s bloodstream by enhancing their replication cycle. This can cause some unpredictable nanite activation.||&amp;lt;span title=&amp;quot;Increases the replication boost.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Recently buffed, should now be actually useful&amp;quot;&amp;gt;Narcolepsy&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || 2 || 2 || 0 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect undead races, and continues to process even when the host dies. It&#039;s especially useful if combined with symptoms like Bee Infestation or Macrophage|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The lesser form of Autophageocytosis necrosis. it sucks.&amp;quot;&amp;gt;Necrotizing Fasciitis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -4 || 0 || -4 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes brute damage over time. Fatal if left untreated.||&amp;lt;span title=&amp;quot;Host will bleed profusely during necrosis&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes extreme pain to the host, dealing stamina damage twice that of the normal damage&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necropolis Seed&lt;br /&gt;
| 0 || 3 || -10 || -3 || -1 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the host do more damage with their punches, take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot;&amp;gt;Stealth 8,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot;&amp;gt;Resistance 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A decent damage symptom, especially with how difficult brain damage is to heal, and it&#039;s under level nine.&amp;quot;&amp;gt;Neural Decay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Doubles frequency of cell death&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Of the healsymptoms, this has the worst main side effect and the most niche heal- it&#039;s very good offensively&amp;quot;&amp;gt;Organic Flux Induction&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -1 || -1 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes EMPs on the host occasionally. Has a cell damage healing threshold.||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The second half of a clown plague. Heh. Analagous to coughing, but buffs transmission a bit better, and is far less annoying, unless thresholds are met&amp;quot;&amp;gt;Pierrot&#039;s Throat&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;TETSUOOOO&amp;quot;&amp;gt;Pituitary Disruption&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -2 || 1 || -2 || 1 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas. -1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Quadruples healing speed, but slowly kills the host with cellular damage. Teratomas become more advanced. Also causes limb regeneration, and for teratoma organs to be spontaneously absorbed and integrated. +3 Severity.&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Hey, we ported it, and still have revitiligo too!&amp;quot;&amp;gt;Polyvitiligo&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 1 || 4 || 1 || 0 || 0 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -3 || -2 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma. This activates symptoms that normally only activate on death&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Revitiligo&lt;br /&gt;
| 1 || 2 || 1 || 2 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes the host black. Every virologist&#039;s first joke plague. &amp;lt;span title=&amp;quot;But unlike /tg/, we didnt just up and remove it!&amp;quot;&amp;gt;No one finds it funny anymore.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;My favorite stat symptom. It makes you valid but I never neuter it.&amp;quot;&amp;gt;SBG Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease. ||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| Quickly heals oxygen damage, negating the need for air. Causes occasional farting, which spreads miasma.|| &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Shivering&lt;br /&gt;
|0 || 2 || 2 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
| 0 || 4 || -1 || 1 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them, which also causes them to go haywire as they die.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed.&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The symptom with the highest transmission, and a starter symptom at that.&amp;quot;&amp;gt;Sneezing&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 3 || 0 || 4 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| 1 || -2 || -3 || -3 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot; | Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 0 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;|  Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The viruse&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement&lt;br /&gt;
| 0 || 2 || -2 || -3 || 0 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;secretly robust as fuck, makes a virus incredibly hard to cure.&amp;quot;&amp;gt;Toxolysis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -2 || 2 || -2 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Your gateway to a single target disease.&amp;quot;&amp;gt;Viral Aggressive Metabolism&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -4 || 3 || -3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite the high transmission, this is actually usually the first of the three high-transmission stats to be dropped on an unorthodox disease, due to the low resistance&amp;quot;&amp;gt;Viral Evolutionary Acceleration&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Self-Adaptation in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite what it may claim, this symptom has a transmission score of zero- it&#039;s pretty good if your disease needs to meet a resistance threshold&amp;quot;&amp;gt;Viral Self-Adaptation&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;|No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Evolutionary Acceleration in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!Vitiligo&lt;br /&gt;
| 2 || 0 || 3 || 1 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A bit impractical, but it can be fun if you dont want to hurt the station as a traitor&amp;quot;&amp;gt;Voice Change&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || -2 || -2 || 2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot;&amp;gt;Transmission 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || 1 || 0 || 2 || 1 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| -2 || 2 || -2 || 1 || 2 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Mostly a fun wizard plague. Doesn&#039;t have much practical use, analagous to Voice Change&amp;quot;&amp;gt;Wizarditis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host believes themselves to be a wizard ||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Macrophage is a versatile symptom, which works either as an add-on to a disease for transmission, or as a main symptom to make a disease deadly and perhaps transmit another disease as well.&amp;quot;&amp;gt;Macrophage&amp;lt;/span&amp;gt;&lt;br /&gt;
| -4 || 1 || -2 || 2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
&lt;br /&gt;
* You can get plasma and uranium from the medical autolathe if mining has picked it up. No need to waste time going to the ORM.&lt;br /&gt;
* The clown will typically be happy to give you his canned laughter for Anomalous Virus Food&lt;br /&gt;
* Never make sucrine agar unless you absolutely need a level four symptom for some ungodly reason&lt;br /&gt;
* If you wear the biosuit, you&#039;re an idiot. The only time you need to wear that is when working with patients or monkeys, and it slows you down. If you release a disease as a traitor, you should have immunized yourself beforehand- a biosuit sticks out like a sore thumb&lt;br /&gt;
*&#039;&#039;&#039;ALWAYS make your diseases beforehand. Have a recipe ready to work with any given symptom. This is the MOST IMPORTANT part of being good at virology.&#039;&#039;&#039; &lt;br /&gt;
* Never use pure mutagen or pure plasma. Always make virus chems, it doubles your efficiency.&lt;br /&gt;
*If you want to kill a single person instead of the whole station, use chemicals instead of viruses- they&#039;re more effective than a single-host virus. Unless you rolled Bee Infection- release a resistance 14 bee plague , and inject your mark with mint toxin a few minutes later!&lt;br /&gt;
*Single person oriented beneficial diseases are superior to beneficial diseases with high transmission, as they can have higher stats without worrying about transmission. Unless you&#039;re a Plasmaman.&lt;br /&gt;
*Stealth below 2 is useless. Stealth above 2 is largely unecessary unless you need to meet a threshold or you don&#039;t want to be valided- If you neuter your symptoms properly, your disease will not be noticed by anyone other than doctors with medhuds. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span title=&amp;quot;Neutered Fever, Neutered Sneezing, Inorganic Biology, Viral Evolutionary Acceleration, Revitiligo, Necrotizing Fasciitis. That was my first truly engineered death plague, and it&#039;s a pun to boot!&amp;quot;&amp;gt;The Black Death&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Being a traitor virologist allows you to finally come out of your shell and release those negative recipes you&#039;ve been aching to test, and put those level nine symptoms to the true test! &lt;br /&gt;
&lt;br /&gt;
* Sabotaging the Pandemic is usually a good idea, as it can create a vaccine for a cured virus which is cheap and easy to distribute, even if the virus is extremely resistant.&lt;br /&gt;
* Sabotaging the holodeck computer is also a good idea because its Emergency Medical simulation also contains a Pandemic.&lt;br /&gt;
* Sabotaging chemistry can stop them from making most of the chems that can cure viruses.&lt;br /&gt;
* A dropper works as a 1-5 unit hypospray when used on a target not wearing any eye protection.&lt;br /&gt;
* An infected monkey in medbay is another easy way to spread a disease&lt;br /&gt;
* Immunize yourself before releasing your death plague! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=32263</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=32263"/>
		<updated>2020-08-12T10:47:02Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many diseases that can affect you in space! The following will come in handy for [[virologist]]s, [[traitor]]s, or any unfortunate soul who&#039;s come down with a case of brain rot.&lt;br /&gt;
&lt;br /&gt;
==[[virologist|Virology]] 101==&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
&lt;br /&gt;
The first, and most important way to prevent 99% of infections, is proper hazard wear, and knowing how to keep the infection from spreading.&lt;br /&gt;
&lt;br /&gt;
===The Clothes===&lt;br /&gt;
The following will protect you, from the dangerous infections of space, each giving more and more (till total) protection against infection:&lt;br /&gt;
* Level-3 [[Bio Hood]]&lt;br /&gt;
* Level-3 [[Bio Suit]]&lt;br /&gt;
* Jumpsuit (virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs, Research Director)&lt;br /&gt;
* [[Latex Gloves]]&lt;br /&gt;
* Sterile mask&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best)&lt;br /&gt;
* Private (clean) [[Internals]]&lt;br /&gt;
&lt;br /&gt;
===Isolation===&lt;br /&gt;
If you or another crew member is infected, do not spread the infection further. Seek the isolation bay of the medical wing, or head to a room no one will enter but yourself and other infected.&lt;br /&gt;
&lt;br /&gt;
===Sterilization===&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination, make sure blood is cleaned from the floor at all time. Any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the various ways a disease can spread, keep this in mind at all times:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected.&lt;br /&gt;
* Direct Contact - Requires you to touch, been touched, or be extremely close to the source of the infection. The infection will be spread by the skin and bodily fluids of an infected person, but will not survive long in the air.&lt;br /&gt;
* Blood - The infection will be spread by the bodily fluids of the infected person.&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Every infection is vulnerable to one substance (or combination of two). To find it, you can put an infected blood sample in the PanD.E.M.I.C 2200 machine or use a health analyzer on an infected patient. Administering the substance to the patient (may require multiple injections) should cure  him. Alternatively, if you have produced a vaccine, a simple injection should cure the patient.&lt;br /&gt;
&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
This machine creates vaccines from the blood of people who have been cured.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
# Take a blood sample with a syringe.&lt;br /&gt;
# Place sample into a beaker or bottle.&lt;br /&gt;
# Load beaker into machine.&lt;br /&gt;
# Select vaccine you wish to have.&lt;br /&gt;
# Take vaccine bottle it produces. &lt;br /&gt;
&lt;br /&gt;
Additional uses:&lt;br /&gt;
* Reveals the cure to any infected blood sample without needing to inject a living creature. &lt;br /&gt;
* Shows the stats and symptoms of a virus&lt;br /&gt;
&lt;br /&gt;
===Viral Extrapolator===&lt;br /&gt;
&lt;br /&gt;
The viral extrapolator is a bulky, slow device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|16px]] tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|16px]] can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Upgrading the extrapolator:&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms.&lt;br /&gt;
&lt;br /&gt;
Symptom hunting:&lt;br /&gt;
Some objects can contain trace samples of the disease that the extrapolator can make into a culture. Many of these start with random diseases at roundstart, and can be harvested. This is the primary source of level nine symptoms. These items are as follows:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases&lt;br /&gt;
* Mice and rats.&lt;br /&gt;
* Any item a sentient disease has used Secrete Infection on&lt;br /&gt;
* The glands of Wumborian Fugu always have a disease containing Pituitary Disruption&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
* Blob Spores created by the Blob Spores symptom always have the disease that spawned them&lt;br /&gt;
* Macrophages always contain the disease that spawned them.&lt;br /&gt;
&lt;br /&gt;
==Infection Listings==&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases are Simple Diseases that cannot be affected by the PanD.E.M.I.C 2200 or a Viral Extrapolator, and have no stats or symptoms.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] rape || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here.|| N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]], Strange Seeds || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
=Advanced Diseases=&lt;br /&gt;
You are able to create your own advance disease with different symptoms, which will have buffs, debuffs and bonuses!&lt;br /&gt;
&lt;br /&gt;
You will start out with two advance diseases, the cold and the flu. The cold will have the sneeze symptom and the flu will have the cough symptom.&lt;br /&gt;
They have almost no effect if they infect people, but you need them to acquire more symptoms.&lt;br /&gt;
&lt;br /&gt;
The Pandemic can create culture bottles (basically copies) of existing viruses, so you won&#039;t run out while experimenting.&lt;br /&gt;
&lt;br /&gt;
==Multiple Diseases==&lt;br /&gt;
A person has three slots for advanced diseases, with a fourth slot for sentient diseases. The slot a disease fits into is determined by Severity.&lt;br /&gt;
If a disease tries to occupy an already occupied slot, and its transmission is higher than the resistance of the disease already in the slot, it will drive the disease out and take its place&lt;br /&gt;
&lt;br /&gt;
==Modifying Symptoms==&lt;br /&gt;
To obtain a new symptom you need to mutate an existing virus. This involves adding a chemical to the virus, which will generate a new symptom. Rarer and harder to acquire chemicals will yield more potent symptoms. You will start with enough chemicals to create a powerful disease, as long as you use them carefully. You can also insert an isolated symptom into your main virus, by moving 1 unit of the isolated culture to the main mix with a dropper. It will not work every time and may need to be repeated a few times. &lt;br /&gt;
&lt;br /&gt;
====Basic chemicals====&lt;br /&gt;
These are the basic chemicals for virus mutation. These can be added to a culture to gain a symptom from a large pool- but it&#039;s about half as efficient as mixing [[Guide_to_chemistry#Virology_Recipes|advanced chemicals]]. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Virology_Recipes|Advanced Chemicals]]====&lt;br /&gt;
Using these will allow you to both save time and resources when trying to acquire the symptoms you want.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining pure Laughter with virus food. Level 0 symptoms tend to be statistically similar to other symptoms, but have an unusual effect- good for gimmicks!&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Highly Unstable Virus Food|Advanced Virus Food]]&#039;&#039;&#039;: Highly Unstable Virus Food can be used to mutate your disease and give it a level 9 symptom. You only get one unit, which is inert until a single uranium sheet&#039;s worth of uranium is added, but every single level nine symptom is powerful in its own way. The symptom you get will likely define the disease you make on any given round. &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Highly unstable virus food was removed, and replaced with the viral extrapolator.&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
====Uranium Gels====&lt;br /&gt;
These chemicals require large quantities of liquid uranium (obtained by grinding uranium bars). You&#039;ll require the help of mining to make these.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It&#039;s important if you intend to isolate a specific symptom. For example, if you mutate your Cold virus and it acquires the Toxic Filter symptom, you can try and add synaptizine to it to create a virus which only has the Toxic Filter symptom.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection. Good for meme diseases, or if you wanna meet a transmission threshold without fucking everyone over&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited, and so multiple diseases of different severity can be loaded into one bottle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. &#039;&#039;&#039;NEUTER YOUR STAT SYMPTOMS, ALWAYS. UNLESS IT&#039;S SOMETHING WITH AN EFFECT YOU ACTIVELY USE, ALL AN UNNEUTERED STAT SYMPTOM WILL DO, EVEN IF THE DISEASE IS INTENTIONALLY DEADLY, IS MAKE THE DISEASE GET NOTICED FASTER, AND, SCARE PEOPLE IF YOUR DISEASE IS GOOD, PROBABLY GETTING YOU LYNCHED. NEUTER YOUR FUCKING SYMPTOMS. YES, FEVER AND ITCHING CAN DO SLIGHT DAMAGE. NEUTER THEM ANYWAYS, DAMMIT&#039;&#039;&#039;&lt;br /&gt;
==BABBY&#039;S FIRST VIRUS==&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Psst, hey kid. Over here. Look at you, still fresh off the arrivals shuttle. Take the biosuit off, it&#039;ll only slow you down. Listen up- I&#039;m here to teach ya exactly how to get robust at Virology, provided you can wrap your head around some simple concepts. I&#039;ve hijacked this outdated nanotrasen standard-issue virology guide to teach YOU how to be a better Virologist than those Nanotrasen quacks! &lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Alright, since most people can&#039;t seem to grasp it: Virology is fucking SLOW! So this means you&#039;re gonna want to do a few things to make it faster!&lt;br /&gt;
&lt;br /&gt;
1. Know what virus you want to make! I cannot fucking stress this enough. Random symptom isolation will never get you anywhere fast. Make a recipe for what you want, and then go aquire the symptoms&lt;br /&gt;
&lt;br /&gt;
2. You&#039;ll need five beakers when you get started making your virus:&lt;br /&gt;
*Fill the first beaker to the brim with virus food and put it on the table. This is for level one and two symptoms.&lt;br /&gt;
*Fill the second beaker with thirty units of virus food, and dump your entire mutagen bottle in. This is for level three symptoms.&lt;br /&gt;
*There is no beaker for level four symptoms. Four is an unlucky number or some shit, and, more importantly, all level four symptoms suck&lt;br /&gt;
*Fill the third beaker with ten units virus food, ten units Plasma, and then ten units of Synaptazine. This is for level five symptoms. &#039;&#039;&#039;THE ORDER IS IMPORTANT. PUT SYNAPTAZINE IN BEFORE PLASMA AND YOU&#039;LL GET A BEAKER OF VIRUS RATIONS AND PLASMA, WASTING YOUR CHEMS. DONT DO IT.&#039;&#039;&#039;&lt;br /&gt;
*Fill the fourth beaker with ten units virus food and ten units of Plasma. This is for level six symptoms&lt;br /&gt;
*If you have the clown&#039;s can of laughter, you can fill a fifth beaker with ten units of virus food and the entire can of laughter for level zero symptoms&lt;br /&gt;
&lt;br /&gt;
3. Lay out your Formaldehyde, Synaptazine, and Unstable Virus Food.&lt;br /&gt;
&lt;br /&gt;
4. Finally, set an empty beaker out, and either Rhinovirus or the Cold. The Cold&#039;s symptom is Coughing, and Rhinovirus is Sneezing. I am a plasmaman, so all my diseases need high transmission- I prefer to set out rhinovirus. &lt;br /&gt;
&lt;br /&gt;
5. Whichever symptom you choose to start with, drop a drop of formaldehyde in immediately! this neuters the symptom so your plague doesnt alert and scare people, which is bad regardless of your antag status. &#039;&#039;&#039;Remember to use your dropper, after setting it to one unit!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6. After you lay out your beakers on the table near the pandemic, situate yourself on a tile adjacent to the tables containing the reagents and your PANDEMIC machine. You will never have to move during this procedure- which saves valuable time.&lt;br /&gt;
&lt;br /&gt;
7. With your recipe in mind, begin placing one unit of your starting symptom culture and one unit of the virus chem corresponding to your disease into the &#039;&#039;&#039;empty beaker&#039;&#039;&#039;. Do NOT place your virus chem into your culture, or your culture into your chem- it will set you back by an insane amount!. After you make ONE reaction, place the empty beaker in the pandemic-You never need to pick any beakers but this empty beaker up during the process- and check the symptoms. If you got what you wanted, create a culture, save your previous culture if it&#039;s the starter, you will need it later, or get rid of it if it&#039;s a random step in the process, and repeat with the chem for the next symptom, doing symptoms you will neuter first and neutering them as you get them. Repeat until you reach a total of four symptoms. &#039;&#039;&#039;To reiterate step five, ALWAYS use a one unit dropper! it makes you far more efficient with chem usage- if you use a dropper, your starting chems will usually last an entire round!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8. Upon reaching four symptoms, a virus has a chance to lose symptoms on gaining new ones. To avoid this, make a culture of your four symptoms, name it, and put it aside. Take your starter culture out, and begin the step 7 process. Once you get the fifth symptom, use the step seven process with synaptazine to remove the starter symptom, and finally repeat the step seven process one last time to get the last symptom. By now, you should have two cultures- one with four symptoms, and one with two (or one, five symptom diseases exist)&lt;br /&gt;
&lt;br /&gt;
9. Finally, repeat the step seven process one more time, but using the two cultures, instead of a chem and a culture. There is no reaction sound for this mixing! Once you reach the desired number of symptoms (yes, adding symptoms via mixing can delete symptoms just like adding them via chems does), name the virus, and make a culture! you&#039;re done! yay! Consider Faltering your disease with Spaceacillin if you don&#039;t want it to spread, and/or Preserving it with Cryoxadone. &lt;br /&gt;
&lt;br /&gt;
10. If you are feeling more confident, or want to get more powerful diseases, you can take out your Viral Extrapolator and head to maintenance to find diseases containing more advanced symptoms&lt;br /&gt;
&lt;br /&gt;
==Understanding stats==&lt;br /&gt;
&lt;br /&gt;
After you&#039;re done mixing your disease, stats from the symptoms are added together to make disease stats. Viruses have a default of 0 in every stat.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; If stealth is 2 or higher your disease will be hidden from medHUD and scanners. Generally it will also hide the warning signs of symptoms before they activate.&lt;br /&gt;
* &#039;&#039;&#039;Transmission:&#039;&#039;&#039; Improves the chance each tick to spread the virus, increases the amount of protection you need to prevent infection, determines the infection vector, and is needed to override other viruses.&lt;br /&gt;
** The infection vector is calculated with (disease&#039;s transmission - amount of symptoms). 2 or less is blood, 3 is fluid contact, 4 is skin contact, 5 is airbone. The Sneezing symptom forces sporadic airborne spreads, but does not otherwise affect this.&lt;br /&gt;
** When infecting someone who already has a virus, if the infecting virus&#039; Transmission is higher than the other virus&#039; Resistance, the latter will be overridden by the former.&lt;br /&gt;
* &#039;&#039;&#039;Stage speed:&#039;&#039;&#039; Increases the chance of advancing a stage each tick. It will be 2% or stage speed, whichever is higher.&lt;br /&gt;
* &#039;&#039;&#039;Resistance:&#039;&#039;&#039; Makes the virus harder to cure; determines the required chemical to cure, decreases the chance of it being cured each tick when in contact with the cure, and defines how resistant the virus is to being overridden by other viruses. Sentient diseases have a fixed cure, and don&#039;t rely on resistance to determine their cure.&lt;br /&gt;
** The chance of it being cured every tick is 15 - resistance, but always between 10 and 20.&lt;br /&gt;
** The cure is determined by [resistance - (amount of symptoms / 2)].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|1 or less||2||3||4||5||6||7||8||9||10||11 or more&lt;br /&gt;
|-&lt;br /&gt;
|Sugar||Ethanol||Table Salt||Spaceacillin||Saline-Glucose Solution||Miner&#039;s Salve||Leporazine||Concentrated Barber&#039;s Aid||Lipolicide||Haloperidol||Krokodil&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;Severity:&#039;&#039;&#039; Severity determines how virus shows up on a medhud, and which slot a disease occupies. Severity adds up in a manner different to other stats- A severity score below 0, or equal to or above five will be added normally. A severity of 1 or 2 will be added to a maximum of 3. A severity of 3 or 4 will be added to a maximum of 4. Severity also determines which of a person&#039;s three disease slots a disease occupies, unless the disease is sentient. Severity is unique in that stats will modify it&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|Severity:||1 or less||2-4||5 or more&lt;br /&gt;
|-&lt;br /&gt;
|Slot:||1||2||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Symptoms Table==&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Mouse over the names of some of the symptoms- I&#039;ve left you some advice and useful info. I&#039;ve also left some similar advice on certain aspects of symptoms that either dont work properly, or need elaboration.&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Hover over the thresholds to see the effects of each.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Required Chemical&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The deadliest of the three deadliest symptoms. Knocks you out and suffocates you at insane speeds, if you meet the easy thresholds. Kills people even faster when they enter crit&amp;quot;&amp;gt;Acute Respiratory Distress Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;In my opinion, this is the worst symptom. Shit stats, low meme potential. 0/10. fuck you, alopecia.&amp;quot;&amp;gt;Alopecia&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The least overtly deadly of the three deadliest symptoms, but definitely the most fun- and also stealthy&amp;quot;&amp;gt;Alkali perspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || -2 || -2 || -2 || 0 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. Brings severity to 6.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host. Brings severity to 6.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Out of the three deadliest symptoms, probably crits the fastest. However, due to dealing brute damage and not stunning, it&#039;s inferior to ARDS. However, it has a somewhat hidden threshold (stealth 2, speed 12) that makes the victim become a fast zombie&amp;quot;&amp;gt;Autophageocytosis Necrosis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -2 || 1 || -2 || 6 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol. This is supported by the fact that it has no effect on the undead.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A beneficial symptom in disguise, the 14 resistance threshold injects the bees and the host with one of the game&#039;s best healing chems. Careful, as bees still do one brute damage per sting.&amp;quot;&amp;gt;Bee Infestation&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 2 || 1 || 1 || 2 || 8 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
| 1 || 6 || -2 || 1 || 3 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host damages anyone next to them every so often ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | The hostcoughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity  &amp;quot;&amp;gt;resistance 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Somewhat robust. A good symptom to add to a disease that has room for it&amp;quot;&amp;gt;Confusion&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 || -1 || -3 || 0 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity. &amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -2 || -1 || -3 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity &amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Chooses mutations from your already existing genome. it&#039;s... subpar.&amp;quot;&amp;gt;Deoxyribonucleic Acid Saboteur&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 0 || -3 || 3 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Mutations will be beneficial instead of malignant. Sets base severity to 0.&amp;quot;&amp;gt;Stage Speed 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Heh. it makes lube, heh.&amp;quot;&amp;gt;Ducatopod&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 2 || 5 || -2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes the host to secrete industrial grade lubricant from their feet. ||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you never physically older than young adulthood and prevents death by old age. !&amp;lt;span title=&amp;quot;it&#039;s... okay i guess. If personal diseases are your thing&amp;quot;&amp;gt;Should be used for buffing your disease.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 1 || 3 || 3 || 1 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;One of the best stat symptoms, good on any virus. but NEUTER IT, it has a GIANT RED TEXT MESSAGE that will get you valided for sure&amp;quot;&amp;gt;Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
|-1 || 3 || 3 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot;&amp;gt;Resistance 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -3 || -1 || -1 || 1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, that weakens the host. +1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot;&amp;gt;Stage Speed 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A newer death symptom. very slow to kill, but kills fast when it does. &amp;quot;&amp;gt;Heart Disease&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || 1 || -6 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.|| &amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;If you want a contagious disease, the stats and effect of this symptom make it nearly mandatory&amp;quot;&amp;gt;Inorganic Biology&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;This symptom has some really fun uses if you get creative.&amp;quot;&amp;gt;Hyperperspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -1 || 0 || -1 || 1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -3 || -4 || -2 || 3 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;I like using with hyperperspiration this to turn monkys to gorillas. very slowly, though.&amp;quot;&amp;gt;Irradiant Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 2 || -1 || 2 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage|| &amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scrath itself when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| The virus strengthens the bonds between neurons, reducing the duration of any ailment of the mind. Heals brain damage, and can cure mild and heavy traumas if upgraded. || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || -1 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus reacts to nanites in the host&#039;s bloodstream by enhancing their replication cycle. This can cause some unpredictable nanite activation.||&amp;lt;span title=&amp;quot;Increases the replication boost.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Recently buffed, should now be actually useful&amp;quot;&amp;gt;Narcolepsy&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || 2 || 2 || 0 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect undead races, and continues to process even when the host dies. It&#039;s especially useful if combined with symptoms like Bee Infestation or Macrophage|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The lesser form of Autophageocytosis necrosis. it sucks.&amp;quot;&amp;gt;Necrotizing Fasciitis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -4 || 0 || -4 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes brute damage over time. Fatal if left untreated.||&amp;lt;span title=&amp;quot;Host will bleed profusely during necrosis&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes extreme pain to the host, dealing stamina damage twice that of the normal damage&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necropolis Seed&lt;br /&gt;
| 0 || 3 || -10 || -3 || -1 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the host do more damage with their punches, take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot;&amp;gt;Stealth 8,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot;&amp;gt;Resistance 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A decent damage symptom, especially with how difficult brain damage is to heal, and it&#039;s under level nine.&amp;quot;&amp;gt;Neural Decay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Doubles frequency of cell death&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Of the healsymptoms, this has the worst main side effect and the most niche heal- it&#039;s very good offensively&amp;quot;&amp;gt;Organic Flux Induction&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -1 || -1 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes EMPs on the host occasionally. Has a cell damage healing threshold.||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The second half of a clown plague. Heh. Analagous to coughing, but buffs transmission a bit better, and is far less annoying, unless thresholds are met&amp;quot;&amp;gt;Pierrot&#039;s Throat&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;TETSUOOOO&amp;quot;&amp;gt;Pituitary Disruption&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -2 || 1 || -2 || 1 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas. -1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Quadruples healing speed, but slowly kills the host with cellular damage. Teratomas become more advanced. Also causes limb regeneration, and for teratoma organs to be spontaneously absorbed and integrated. +3 Severity.&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Hey, we ported it, and still have revitiligo too!&amp;quot;&amp;gt;Polyvitiligo&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 1 || 4 || 1 || 0 || 0 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -3 || -2 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma. This activates symptoms that normally only activate on death&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Revitiligo&lt;br /&gt;
| 1 || 2 || 1 || 2 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes the host black. Every virologist&#039;s first joke plague. &amp;lt;span title=&amp;quot;But unlike /tg/, we didnt just up and remove it!&amp;quot;&amp;gt;No one finds it funny anymore.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;My favorite stat symptom. It makes you valid but I never neuter it.&amp;quot;&amp;gt;SBG Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease. ||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| Quickly heals oxygen damage, negating the need for air. Causes occasional farting, which spreads miasma.|| &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Shivering&lt;br /&gt;
|0 || 2 || 2 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
| 0 || 4 || -1 || 1 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them, which also causes them to go haywire as they die.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed.&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The symptom with the highest transmission, and a starter symptom at that.&amp;quot;&amp;gt;Sneezing&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 3 || 0 || 4 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| 1 || -2 || -3 || -3 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot; | Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 0 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;|  Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The viruse&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement&lt;br /&gt;
| 0 || 2 || -2 || -3 || 0 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;secretly robust as fuck, makes a virus incredibly hard to cure.&amp;quot;&amp;gt;Toxolysis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -2 || 2 || -2 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Your gateway to a single target disease.&amp;quot;&amp;gt;Viral Aggressive Metabolism&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -4 || 3 || -3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite the high transmission, this is actually usually the first of the three high-transmission stats to be dropped on an unorthodox disease, due to the low resistance&amp;quot;&amp;gt;Viral Evolutionary Acceleration&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Self-Adaptation in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite what it may claim, this symptom has a transmission score of zero- it&#039;s pretty good if your disease needs to meet a resistance threshold&amp;quot;&amp;gt;Viral Self-Adaptation&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;|No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Evolutionary Acceleration in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!Vitiligo&lt;br /&gt;
| 2 || 0 || 3 || 1 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A bit impractical, but it can be fun if you dont want to hurt the station as a traitor&amp;quot;&amp;gt;Voice Change&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || -2 || -2 || 2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot;&amp;gt;Transmission 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || 1 || 0 || 2 || 1 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| -2 || 2 || -2 || 1 || 2 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Mostly a fun wizard plague. Doesn&#039;t have much practical use, analagous to Voice Change&amp;quot;&amp;gt;Wizarditis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host believes themselves to be a wizard ||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Macrophage is a versatile symptom, which works either as an add-on to a disease for transmission, or as a main symptom to make a disease deadly and perhaps transmit another disease as well.&amp;quot;&amp;gt;Macrophage&amp;lt;/span&amp;gt;&lt;br /&gt;
| -4 || 1 || -2 || 2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
&lt;br /&gt;
* You can get plasma and uranium from the medical autolathe if mining has picked it up. No need to waste time going to the ORM.&lt;br /&gt;
* The clown will typically be happy to give you his canned laughter for Anomalous Virus Food&lt;br /&gt;
* Never make sucrine agar unless you absolutely need a level four symptom for some ungodly reason&lt;br /&gt;
* If you wear the biosuit, you&#039;re an idiot. The only time you need to wear that is when working with patients or monkeys, and it slows you down. If you release a disease as a traitor, you should have immunized yourself beforehand- a biosuit sticks out like a sore thumb&lt;br /&gt;
*&#039;&#039;&#039;ALWAYS make your diseases beforehand. Have a recipe ready to work with any given symptom. This is the MOST IMPORTANT part of being good at virology.&#039;&#039;&#039; &lt;br /&gt;
* Never use pure mutagen or pure plasma. Always make virus chems, it doubles your efficiency.&lt;br /&gt;
*If you want to kill a single person instead of the whole station, use chemicals instead of viruses- they&#039;re more effective than a single-host virus. Unless you rolled Bee Infection- release a resistance 14 bee plague , and inject your mark with mint toxin a few minutes later!&lt;br /&gt;
*Single person oriented beneficial diseases are superior to beneficial diseases with high transmission, as they can have higher stats without worrying about transmission. Unless you&#039;re a Plasmaman.&lt;br /&gt;
*Stealth below 2 is useless. Stealth above 2 is largely unecessary unless you need to meet a threshold or you don&#039;t want to be valided- If you neuter your symptoms properly, your disease will not be noticed by anyone other than doctors with medhuds. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span title=&amp;quot;Neutered Fever, Neutered Sneezing, Inorganic Biology, Viral Evolutionary Acceleration, Revitiligo, Necrotizing Fasciitis. That was my first truly engineered death plague, and it&#039;s a pun to boot!&amp;quot;&amp;gt;The Black Death&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Being a traitor virologist allows you to finally come out of your shell and release those negative recipes you&#039;ve been aching to test, and put those level nine symptoms to the true test! &lt;br /&gt;
&lt;br /&gt;
* Sabotaging the Pandemic is usually a good idea, as it can create a vaccine for a cured virus which is cheap and easy to distribute, even if the virus is extremely resistant.&lt;br /&gt;
* Sabotaging the holodeck computer is also a good idea because its Emergency Medical simulation also contains a Pandemic.&lt;br /&gt;
* Sabotaging chemistry can stop them from making most of the chems that can cure viruses.&lt;br /&gt;
* A dropper works as a 1-5 unit hypospray when used on a target not wearing any eye protection.&lt;br /&gt;
* An infected monkey in medbay is another easy way to spread a disease&lt;br /&gt;
* Immunize yourself before releasing your death plague! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Gimmick&amp;diff=31903</id>
		<title>Gimmick</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Gimmick&amp;diff=31903"/>
		<updated>2020-07-26T21:43:28Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = gray&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = CIVILIAN&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img_generic = changeling.gif&lt;br /&gt;
|jobtitle = Gimmick&lt;br /&gt;
|access = [[Maintenance]]&lt;br /&gt;
|additional = Varies&lt;br /&gt;
|difficulty = Varies&lt;br /&gt;
|superior = no one&lt;br /&gt;
|duties = Whatever your job title may entail&lt;br /&gt;
|guides = [[New Players]], [[Starter guide]], [[Frequently Asked Questions]], [[General items]], [[Guide to construction]], [[Illicit Access]]&lt;br /&gt;
|quote = Come into maint for a free haircut! anyone! please!&lt;br /&gt;
}}&lt;br /&gt;
Gimmick is a title spanning any job that spawns in random maint. They are usually equivalent to assistants, starting with maint access and no real job. All you have is your title and the gear you spawn with. All maint jobs have tools in their starting rooms that give them what they need to escape if they&#039;re locked in in some way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; try to do what your assigned gimmick entails.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HELP! THERE&#039;S NO WAY OUT OF MY SPAWN ROOM&#039;&#039;&#039;&lt;br /&gt;
All gimmick titles spawn with the necessary tools to [[Illicit Access|Break Out]] of their spawns if need be.&lt;br /&gt;
&lt;br /&gt;
==Barber==&lt;br /&gt;
The Barber is a job that spawns in the barbershop. You have the tools to do [[surgery]] and other minor medical procedures, and the tools necessary to style hair. You spawn with a straight razor, which works as a normal razor, a scalpel, and a decent weapon due to its high blood loss, and a Hand Mirror, which allows you to style your own hair when you use it, and helps with self surgery. The barber shop also comes equipped with Hair dye, barber&#039;s aid, and a spray tan bottle which sprays enough spray tan to instantly overdose, giving any race short of an ipc a mop of hair to work with&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stage Magician==&lt;br /&gt;
The Stage Magician spawns in an empty theatre. You have very little responsibility other than entertainment, similar to a [[Clown]] or [[Mime]]. However, you have a beacon that can give you one of three items, indistinguishable from his normal outfit:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tele-Gloves&#039;&#039;&#039;: After a cooldown, these gloves can let you use your empty hand on anything within three tiles, whether for remote stealing or force choking. They&#039;re loud and very visible, though&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bottomless Top Hat&#039;&#039;&#039;: This hat can store a limited number of mobs and items. You can even hide in it yourself! Simply hit something with the hat to try to shove it in&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisibility Cloak&#039;&#039;&#039;: A cape that allows you to go invisible for limited time, but recharges in darkness.&lt;br /&gt;
&lt;br /&gt;
==Debtor==&lt;br /&gt;
The official title for a homeless guy living in maintenance. You&#039;re a useless bum who spawns with psychotic brawling, drugs, and the ability to appraise floorpills and budget insuls. You also spawn with a tinfoil hat that gives you a crippling phobia.&lt;br /&gt;
&lt;br /&gt;
==Psychiatrist==&lt;br /&gt;
A man with a doctorate in a field that is absolutely useless on the station, he has a room with two cells, one of which may or may not contain a potentially dangerous inmate.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=31858</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=31858"/>
		<updated>2020-07-06T22:30:18Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many diseases that can affect you in space! The following will come in handy for [[virologist]]s, [[traitor]]s, or any unfortunate soul who&#039;s come down with a case of brain rot.&lt;br /&gt;
&lt;br /&gt;
==[[virologist|Virology]] 101==&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
&lt;br /&gt;
The first, and most important way to prevent 99% of infections, is proper hazard wear, and knowing how to keep the infection from spreading.&lt;br /&gt;
&lt;br /&gt;
===The Clothes===&lt;br /&gt;
The following will protect you, from the dangerous infections of space, each giving more and more (till total) protection against infection:&lt;br /&gt;
* Level-3 [[Bio Hood]]&lt;br /&gt;
* Level-3 [[Bio Suit]]&lt;br /&gt;
* Jumpsuit (virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs, Research Director)&lt;br /&gt;
* [[Latex Gloves]]&lt;br /&gt;
* Sterile mask&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best)&lt;br /&gt;
* Private (clean) [[Internals]]&lt;br /&gt;
&lt;br /&gt;
===Isolation===&lt;br /&gt;
If you or another crew member is infected, do not spread the infection further. Seek the isolation bay of the medical wing, or head to a room no one will enter but yourself and other infected.&lt;br /&gt;
&lt;br /&gt;
===Sterilization===&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination, make sure blood is cleaned from the floor at all time. Any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the various ways a disease can spread, keep this in mind at all times:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected.&lt;br /&gt;
* Direct Contact - Requires you to touch, been touched, or be extremely close to the source of the infection. The infection will be spread by the skin and bodily fluids of an infected person, but will not survive long in the air.&lt;br /&gt;
* Blood - The infection will be spread by the bodily fluids of the infected person.&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Every infection is vulnerable to one substance (or combination of two). To find it, you can put an infected blood sample in the PanD.E.M.I.C 2200 machine or use a health analyzer on an infected patient. Administering the substance to the patient (may require multiple injections) should cure  him. Alternatively, if you have produced a vaccine, a simple injection should cure the patient.&lt;br /&gt;
&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
This machine creates vaccines from the blood of people who have been cured.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
# Take a blood sample with a syringe.&lt;br /&gt;
# Place sample into a beaker or bottle.&lt;br /&gt;
# Load beaker into machine.&lt;br /&gt;
# Select vaccine you wish to have.&lt;br /&gt;
# Take vaccine bottle it produces. &lt;br /&gt;
&lt;br /&gt;
Additional uses:&lt;br /&gt;
* Reveals the cure to any infected blood sample without needing to inject a living creature. &lt;br /&gt;
* Shows the stats and symptoms of a virus&lt;br /&gt;
&lt;br /&gt;
===Viral Extrapolator===&lt;br /&gt;
The viral extrapolator is a bulky, slow device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Upgrading the extrapolator:&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms.&lt;br /&gt;
&lt;br /&gt;
Symptom hunting:&lt;br /&gt;
Some objects can contain trace samples of the disease that the extrapolator can make into a culture. Many of these start with random diseases at roundstart, and can be harvested. This is the primary source of level nine symptoms. These items are as follows:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases&lt;br /&gt;
* Mice and rats.&lt;br /&gt;
* Any item a sentient disease has used Secrete Infection on&lt;br /&gt;
* The glands of Wumborian Fugu always have a disease containing Pituitary Disruption&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
* Blob Spores created by the Blob Spores symptom always have the disease that spawned them&lt;br /&gt;
* Macrophages always contain the disease that spawned them.&lt;br /&gt;
&lt;br /&gt;
==Infection Listings==&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases are Simple Diseases that cannot be affected by the PanD.E.M.I.C 2200 or a Viral Extrapolator, and have no stats or symptoms.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] rape || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here.|| N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]], Strange Seeds || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
=Advanced Diseases=&lt;br /&gt;
You are able to create your own advance disease with different symptoms, which will have buffs, debuffs and bonuses!&lt;br /&gt;
&lt;br /&gt;
You will start out with two advance diseases, the cold and the flu. The cold will have the sneeze symptom and the flu will have the cough symptom.&lt;br /&gt;
They have almost no effect if they infect people, but you need them to acquire more symptoms.&lt;br /&gt;
&lt;br /&gt;
The Pandemic can create culture bottles (basically copies) of existing viruses, so you won&#039;t run out while experimenting.&lt;br /&gt;
&lt;br /&gt;
==Multiple Diseases==&lt;br /&gt;
A person has three slots for advanced diseases, with a fourth slot for sentient diseases. The slot a disease fits into is determined by Severity.&lt;br /&gt;
If a disease tries to occupy an already occupied slot, and its transmission is higher than the resistance of the disease already in the slot, it will drive the disease out and take its place&lt;br /&gt;
&lt;br /&gt;
==Modifying Symptoms==&lt;br /&gt;
To obtain a new symptom you need to mutate an existing virus. This involves adding a chemical to the virus, which will generate a new symptom. Rarer and harder to acquire chemicals will yield more potent symptoms. You will start with enough chemicals to create a powerful disease, as long as you use them carefully. You can also insert an isolated symptom into your main virus, by moving 1 unit of the isolated culture to the main mix with a dropper. It will not work every time and may need to be repeated a few times. &lt;br /&gt;
&lt;br /&gt;
====Basic chemicals====&lt;br /&gt;
These are the basic chemicals for virus mutation. These can be added to a culture to gain a symptom from a large pool- but it&#039;s about half as efficient as mixing [[Guide_to_chemistry#Virology_Recipes|advanced chemicals]]. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Virology_Recipes|Advanced Chemicals]]====&lt;br /&gt;
Using these will allow you to both save time and resources when trying to acquire the symptoms you want.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining pure Laughter with virus food. Level 0 symptoms tend to be statistically similar to other symptoms, but have an unusual effect- good for gimmicks!&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Highly Unstable Virus Food|Advanced Virus Food]]&#039;&#039;&#039;: Highly Unstable Virus Food can be used to mutate your disease and give it a level 9 symptom. You only get one unit, which is inert until a single uranium sheet&#039;s worth of uranium is added, but every single level nine symptom is powerful in its own way. The symptom you get will likely define the disease you make on any given round. &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Highly unstable virus food was removed, and replaced with the viral extrapolator.&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
====Uranium Gels====&lt;br /&gt;
These chemicals require large quantities of liquid uranium (obtained by grinding uranium bars). You&#039;ll require the help of mining to make these.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It&#039;s important if you intend to isolate a specific symptom. For example, if you mutate your Cold virus and it acquires the Toxic Filter symptom, you can try and add synaptizine to it to create a virus which only has the Toxic Filter symptom.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection. Good for meme diseases, or if you wanna meet a transmission threshold without fucking everyone over&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited, and so multiple diseases of different severity can be loaded into one bottle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. &#039;&#039;&#039;NEUTER YOUR STAT SYMPTOMS, ALWAYS. UNLESS IT&#039;S SOMETHING WITH AN EFFECT YOU ACTIVELY USE, ALL AN UNNEUTERED STAT SYMPTOM WILL DO, EVEN IF THE DISEASE IS INTENTIONALLY DEADLY, IS MAKE THE DISEASE GET NOTICED FASTER, AND, SCARE PEOPLE IF YOUR DISEASE IS GOOD, PROBABLY GETTING YOU LYNCHED. NEUTER YOUR FUCKING SYMPTOMS. YES, FEVER AND ITCHING CAN DO SLIGHT DAMAGE. NEUTER THEM ANYWAYS, DAMMIT&#039;&#039;&#039;&lt;br /&gt;
==BABBY&#039;S FIRST VIRUS==&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Psst, hey kid. Over here. Look at you, still fresh off the arrivals shuttle. Take the biosuit off, it&#039;ll only slow you down. Listen up- I&#039;m here to teach ya exactly how to get robust at Virology, provided you can wrap your head around some simple concepts. I&#039;ve hijacked this outdated nanotrasen standard-issue virology guide to teach YOU how to be a better Virologist than those Nanotrasen quacks! &lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Alright, since most people can&#039;t seem to grasp it: Virology is fucking SLOW! So this means you&#039;re gonna want to do a few things to make it faster!&lt;br /&gt;
&lt;br /&gt;
1. Know what virus you want to make! I cannot fucking stress this enough. Random symptom isolation will never get you anywhere fast. The best way to pick a virus, especially as an antagonist, is to use your Highly Unstable Virus Food, and see what symptom you got. If you can work with it (Non antags can typically only work with beesease), you should base your disease off of it. Otherwise, have a set recipe ready! If you&#039;re new to viro, it doesnt hurt to experiment- Start by isolating a few level six (or three if you&#039;re into that kinda thing) symptoms. they&#039;re the most potent symptoms available at roundstart. After you decide on your active symptom(s), usually no more than two, you can get to work on stats- remember a virus can only have SIX symptoms! After you&#039;ve experimented a bit, you may want to branch into level seven, eight, nine, and zero symptoms- these are a bit harder to get, but they tend to be a bit more potent.&lt;br /&gt;
&lt;br /&gt;
2. You&#039;ll need five beakers when you get started making your virus:&lt;br /&gt;
*Fill the first beaker to the brim with virus food and put it on the table. This is for level one and two symptoms.&lt;br /&gt;
*Fill the second beaker with thirty units of virus food, and dump your entire mutagen bottle in. This is for level three symptoms.&lt;br /&gt;
*There is no beaker for level four symptoms. Four is an unlucky number or some shit, and, more importantly, all level four symptoms suck&lt;br /&gt;
*Fill the third beaker with ten units virus food, ten units Plasma, and then ten units of Synaptazine. This is for level five symptoms. &#039;&#039;&#039;THE ORDER IS IMPORTANT. PUT SYNAPTAZINE IN BEFORE PLASMA AND YOU&#039;LL GET A BEAKER OF VIRUS RATIONS AND PLASMA, WASTING YOUR CHEMS. DONT DO IT.&#039;&#039;&#039;&lt;br /&gt;
*Fill the fourth beaker with ten units virus food and ten units of Plasma. This is for level six symptoms&lt;br /&gt;
*If you have the clown&#039;s can of laughter, you can fill a fifth beaker with ten units of virus food and the entire can of laughter for level zero symptoms&lt;br /&gt;
&lt;br /&gt;
3. Lay out your Formaldehyde, Synaptazine, and Unstable Virus Food.&lt;br /&gt;
&lt;br /&gt;
4. Finally, set an empty beaker out, and either Rhinovirus or the Cold. The Cold&#039;s symptom is Coughing, and Rhinovirus is Sneezing. I am a plasmaman, so all my diseases need high transmission- I prefer to set out rhinovirus. &lt;br /&gt;
&lt;br /&gt;
5. Whichever symptom you choose to start with, drop a drop of formaldehyde in immediately! this neuters the symptom so your plague doesnt alert and scare people, which is bad regardless of your antag status. &#039;&#039;&#039;Remember to use your dropper, after setting it to one unit!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6. After you lay out your beakers on the table near the pandemic, situate yourself on a tile adjacent to the tables containing the reagents and your PANDEMIC machine. You will never have to move during this procedure- which saves valuable time.&lt;br /&gt;
&lt;br /&gt;
7. With your recipe in mind, begin placing one unit of your starting symptom culture and one unit of the virus chem corresponding to your disease into the &#039;&#039;&#039;empty beaker&#039;&#039;&#039;. Do NOT place your virus chem into your culture, or your culture into your chem- it will set you back by an insane amount!. After you make ONE reaction, place the empty beaker in the pandemic-You never need to pick any beakers but this empty beaker up during the process- and check the symptoms. If you got what you wanted, create a culture, save your previous culture if it&#039;s the starter, you will need it later, or get rid of it if it&#039;s a random step in the process, and repeat with the chem for the next symptom, doing symptoms you will neuter first and neutering them as you get them. Repeat until you reach a total of four symptoms. &#039;&#039;&#039;To reiterate step five, ALWAYS use a one unit dropper! it makes you far more efficient with chem usage- if you use a dropper, your starting chems will usually last an entire round!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8. Upon reaching four symptoms, a virus has a chance to lose symptoms on gaining new ones. To avoid this, make a culture of your four symptoms, name it, and put it aside. Take your starter culture out, and begin the step 7 process. Once you get the fifth symptom, use the step seven process with synaptazine to remove the starter symptom, and finally repeat the step seven process one last time to get the last symptom. By now, you should have two cultures- one with four symptoms, and one with two (or one, five symptom diseases exist)&lt;br /&gt;
&lt;br /&gt;
9. Finally, repeat the step seven process one more time, but using the two cultures, instead of a chem and a culture. There is no reaction sound for this mixing! Once you reach the desired number of symptoms (yes, adding symptoms via mixing can delete symptoms just like adding them via chems does), name the virus, and make a culture! you&#039;re done! yay! Consider Faltering your disease with Spaceacillin if you don&#039;t want it to spread, and/or Preserving it with Cryoxadone. &lt;br /&gt;
&lt;br /&gt;
10. If you are feeling more confident, or want to get more powerful diseases, you can take out your Viral Extrapolator and head to maintenance to find diseases containing more advanced symptoms&lt;br /&gt;
&lt;br /&gt;
==Understanding stats==&lt;br /&gt;
&lt;br /&gt;
After you&#039;re done mixing your disease, stats from the symptoms are added together to make disease stats. Viruses have a default of 0 in every stat.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; If stealth is 2 or higher your disease will be hidden from medHUD and scanners. Generally it will also hide the warning signs of symptoms before they activate.&lt;br /&gt;
* &#039;&#039;&#039;Transmission:&#039;&#039;&#039; Improves the chance each tick to spread the virus, increases the amount of protection you need to prevent infection, determines the infection vector, and is needed to override other viruses.&lt;br /&gt;
** The infection vector is calculated with (disease&#039;s transmission - amount of symptoms). 2 or less is blood, 3 is fluid contact, 4 is skin contact, 5 is airbone. The Sneezing symptom forces sporadic airborne spreads, but does not otherwise affect this.&lt;br /&gt;
** When infecting someone who already has a virus, if the infecting virus&#039; Transmission is higher than the other virus&#039; Resistance, the latter will be overridden by the former.&lt;br /&gt;
* &#039;&#039;&#039;Stage speed:&#039;&#039;&#039; Increases the chance of advancing a stage each tick. It will be 2% or stage speed, whichever is higher.&lt;br /&gt;
* &#039;&#039;&#039;Resistance:&#039;&#039;&#039; Makes the virus harder to cure; determines the required chemical to cure, decreases the chance of it being cured each tick when in contact with the cure, and defines how resistant the virus is to being overridden by other viruses. Sentient diseases have a fixed cure, and don&#039;t rely on resistance to determine their cure.&lt;br /&gt;
** The chance of it being cured every tick is 15 - resistance, but always between 10 and 20.&lt;br /&gt;
** The cure is determined by [resistance - (amount of symptoms / 2)].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|1 or less||2||3||4||5||6||7||8||9||10||11 or more&lt;br /&gt;
|-&lt;br /&gt;
|Sugar||Ethanol||Table Salt||Spaceacillin||Saline-Glucose Solution||Miner&#039;s Salve||Leporazine||Concentrated Barber&#039;s Aid||Lipolicide||Haloperidol||Krokodil&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;Severity:&#039;&#039;&#039; Severity determines how virus shows up on a medhud, and which slot a disease occupies. Severity adds up in a manner different to other stats- A severity score below 0, or equal to or above five will be added normally. A severity of 1 or 2 will be added to a maximum of 3. A severity of 3 or 4 will be added to a maximum of 4. Severity also determines which of a person&#039;s three disease slots a disease occupies, unless the disease is sentient. Severity is unique in that stats will modify it&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|Severity:||1 or less||2-4||5 or more&lt;br /&gt;
|-&lt;br /&gt;
|Slot:||1||2||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Symptoms Table==&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Mouse over the names of some of the symptoms- I&#039;ve left you some advice and useful info. I&#039;ve also left some similar advice on certain aspects of symptoms that either dont work properly, or need elaboration.&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Hover over the thresholds to see the effects of each.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Required Chemical&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The deadliest of the three deadliest symptoms. Knocks you out and suffocates you at insane speeds, if you meet the easy thresholds. Kills people even faster when they enter crit&amp;quot;&amp;gt;Acute Respiratory Distress Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage.||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;In my opinion, this is the worst symptom. Shit stats, low meme potential. 0/10. fuck you, alopecia.&amp;quot;&amp;gt;Alopecia&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 1 || 2 || 2 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The least overtly deadly of the three deadliest symptoms, but definitely the most fun- and also stealthy&amp;quot;&amp;gt;Alkali perspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || -2 || -2 || -2 || 0 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. Brings severity to 6.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host. Brings severity to 6.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Out of the three deadliest symptoms, probably crits the fastest. However, due to dealing brute damage and not stunning, it&#039;s inferior to ARDS. However, it has a somewhat hidden threshold (stealth 2, speed 12) that makes the victim become a zombie&amp;quot;&amp;gt;Autophageocytosis Necrosis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -2 || 1 || -2 || 6 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A beneficial symptom in disguise, the 14 resistance threshold injects the bees and the host with one of the game&#039;s best healing chems. Careful, as bees still do one brute damage per sting.&amp;quot;&amp;gt;Bee Infestation&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 2 || 1 || 1 || 3 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
| 1 || 6 || -2 || 1 || 3 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host damages anyone next to them every so often ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | The hostcoughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity  &amp;quot;&amp;gt;resistance 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Somewhat robust. A good symptom to add to a disease that has room for it&amp;quot;&amp;gt;Confusion&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 || -1 || -3 || 0 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity. &amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -2 || -1 || -3 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity &amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Chooses mutations from your already existing genome. it&#039;s... subpar.&amp;quot;&amp;gt;Deoxyribonucleic Acid Saboteur&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 0 || -3 || 3 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Mutations will be beneficial instead of malignant. Sets base severity to 0.&amp;quot;&amp;gt;Stage Speed 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Heh. it makes lube, heh. Also a great stat symptom for beneficials&amp;quot;&amp;gt;Ducatopod&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 0 || 5 || -2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes the host to secrete industrial grade lubricant from their feet. ||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you never physically older than young adulthood and prevents death by old age. !&amp;lt;span title=&amp;quot;it&#039;s... okay i guess. If personal diseases are your thing&amp;quot;&amp;gt;Should be used for buffing your disease.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 0 || 3 || 2 || 1 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;One of the best stat symptoms, good on any virus. but NEUTER IT, it has a GIANT RED TEXT MESSAGE that will get you valided for sure&amp;quot;&amp;gt;Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
|0 || 3 || 3 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot;&amp;gt;Resistance 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -3 || -1 || -1 || 1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, that weakens the host. +1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot;&amp;gt;Stage Speed 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A newer death symptom. very slow to kill, but kills fast when it does. &amp;quot;&amp;gt;Heart Disease&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || 1 || -6 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.|| &amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;If you want a contagious disease, the stats and effect of this symptom make it nearly mandatory&amp;quot;&amp;gt;Inorganic Biology&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. Note: this symptom currently has a minor bug when spawning as a part of a randomized disease, or being isolated by an extrapolator, where it will not work if used as the base disease. Add this symptom on top of the base disease, and it should work fine.|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;This symptom has some really fun uses if you get creative.&amp;quot;&amp;gt;Hyperperspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -1 || 0 || -1 || 1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -3 || -4 || -2 || 3 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;I like using with hyperperspiration this to turn monkys to gorillas. very slowly, though.&amp;quot;&amp;gt;Irradiant Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 2 || -1 || 2 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage|| &amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scrath itself when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| The virus strengthens the bonds between neurons, reducing the duration of any ailment of the mind. Heals brain damage, and can cure mild and heavy traumas if upgraded. || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || -1 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus reacts to nanites in the host&#039;s bloodstream by enhancing their replication cycle.||&amp;lt;span title=&amp;quot;Increases the replication boost.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Recently buffed, should now be actually useful&amp;quot;&amp;gt;Narcolepsy&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || -2 || 1 || 0 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect undead races, and continues to process even when the host dies.  Note: this symptom currently has a minor bug when spawning as a part of a randomized disease, or being isolated by an extrapolator, where it will not work if used as the base disease. Add this symptom on top of the base disease, and it should work fine.|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The lesser form of Autophageocytosis necrosis. it&#039;s okay in its own right, with the stamina damage threshold making it at least somewhat unique&amp;quot;&amp;gt;Necrotizing Fasciitis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -4 || 0 || -4 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes brute damage over time. Fatal if left untreated.||&amp;lt;span title=&amp;quot;Host will bleed profusely during necrosis&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes extreme pain to the host, dealing stamina damage twice that of the normal damage&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necropolis Seed&lt;br /&gt;
| 0 || 3 || -10 || -3 || -1 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the host do more damage with their punches, take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot;&amp;gt;Stealth 8,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot;&amp;gt;Resistance 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A decent damage symptom, especially with how difficult brain damage is to heal, and it&#039;s under level nine.&amp;quot;&amp;gt;Neural Decay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Doubles frequency of cell death&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Of the healsymptoms, this has the worst main side effect and the most niche heal- it&#039;s very good offensively&amp;quot;&amp;gt;Organic Flux Induction&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -1 || -1 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes EMPs on the host occasionally. Has a cell damage healing threshold.||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The second half of a clown plague. Heh. Analagous to coughing&amp;quot;&amp;gt;Pierrot&#039;s Throat&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;TETSUOOOO&amp;quot;&amp;gt;Pituitary Disruption&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -2 || 1 || -2 || 1 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas. -1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Quadruples healing speed, but slowly kills the host with cellular damage. Teratomas become more advanced. +3 Severity.&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Hey, we ported it, and still have revitiligo too!&amp;quot;&amp;gt;Polyvitiligo&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 1 || 2 || 2 || 0 || 0 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -2 || -2 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Revitiligo&lt;br /&gt;
| 1 || 2 || 1 || 2 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes the host black. Every virologist&#039;s first joke plague. &amp;lt;span title=&amp;quot;But unlike /tg/, we didnt just up and remove it!&amp;quot;&amp;gt;No one finds it funny anymore.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;My favorite stat symptom. It makes you valid but I never neuter it.&amp;quot;&amp;gt;SBG Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease. ||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| Quickly heals oxygen damage, negating the need for air. Causes occasional farting, which spreads miasma.|| &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Shivering&lt;br /&gt;
|0 || 2 || 2 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
| 0 || 4 || -1 || 1 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed.&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The symptom with the highest transmission, and a starter symptom at that.&amp;quot;&amp;gt;Sneezing&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 3 || 0 || 4 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| 1 || -2 || -3 || -3 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot; | Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 1 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;|  Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The viruse&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement&lt;br /&gt;
| 0 || 2 || -2 || -3 || 0 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;secretly robust as fuck, makes a virus incredibly hard to cure.&amp;quot;&amp;gt;Toxolysis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -2 || 2 || -2 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Your gateway to a single target disease.&amp;quot;&amp;gt;Viral Aggressive Metabolism&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -4 || 3 || -3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite the high transmission, this is actually usually the first of the three high-transmission stats to be dropped on an unorthodox disease, due to the low resistance&amp;quot;&amp;gt;Viral Evolutionary Acceleration&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Self-Adaptation in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite what it may claim, this symptom has a transmission score of zero- it&#039;s pretty good if your disease needs to meet a resistance threshold&amp;quot;&amp;gt;Viral Self-Adaptation&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;|No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Evolutionary Acceleration in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!Vitiligo&lt;br /&gt;
| 2 || 0 || 3 || 1 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A bit impractical, but it can be fun if you dont want to hurt the station as a traitor&amp;quot;&amp;gt;Voice Change&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || -2 || -2 || 2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot;&amp;gt;Transmission 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || 1 || 0 || 2 || 1 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| -2 || 2 || -2 || 1 || 2 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Mostly a fun wizard plague. Doesn&#039;t have much practical use, analagous to Voice Change&amp;quot;&amp;gt;Wizarditis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host believes themselves to be a wizard ||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Macrophage is a versatile symptom, which works either as an add-on to a disease for transmission, or as a main symptom to make a disease deadly and perhaps transmit another disease as well.&amp;quot;&amp;gt;Macrophage&amp;lt;/span&amp;gt;&lt;br /&gt;
| -4 || 1 || -2 || 2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
&lt;br /&gt;
* You can get plasma and uranium from the medical autolathe if mining has picked it up. No need to waste time going to the ORM.&lt;br /&gt;
* The clown will typically be happy to give you his canned laughter for Anomalous Virus Food&lt;br /&gt;
* Never make sucrine agar unless you absolutely need a level four symptom for some ungodly reason&lt;br /&gt;
* If you wear the biosuit, you&#039;re an idiot. The only time you need to wear that is when working with patients or monkeys, and it slows you down. If you release a disease as a traitor, you should have immunized yourself beforehand- a biosuit sticks out like a sore thumb&lt;br /&gt;
*&#039;&#039;&#039;ALWAYS make your diseases beforehand. Have a recipe ready to work with any given symptom. This is the MOST IMPORTANT part of being good at virology.&#039;&#039;&#039; &lt;br /&gt;
* Never use pure mutagen or pure plasma. Always make virus chems, it doubles your efficiency.&lt;br /&gt;
*If you want to kill a single person instead of the whole station, use chemicals instead of viruses- they&#039;re more effective than a single-host virus. Unless you rolled Bee Infection- release a resistance 14 bee plague , and inject your mark with mint toxin a few minutes later!&lt;br /&gt;
*Single person oriented beneficial diseases are superior to beneficial diseases with high transmission, as they can have higher stats without worrying about transmission. Unless you&#039;re a Plasmaman.&lt;br /&gt;
*Stealth below 2 is useless. Stealth above 2 is largely unecessary unless you need to meet a threshold or you don&#039;t want to be valided- If you neuter your symptoms properly, your disease will not be noticed by anyone other than doctors with medhuds. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span title=&amp;quot;Neutered Fever, Neutered Sneezing, Inorganic Biology, Viral Evolutionary Acceleration, Revitiligo, Necrotizing Fasciitis. That was my first truly engineered death plague, and it&#039;s a pun to boot!&amp;quot;&amp;gt;The Black Death&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Being a traitor virologist allows you to finally come out of your shell and release those negative recipes you&#039;ve been aching to test, and put those level nine symptoms to the true test! &lt;br /&gt;
&lt;br /&gt;
* Sabotaging the Pandemic is usually a good idea, as it can create a vaccine for a cured virus which is cheap and easy to distribute, even if the virus is extremely resistant.&lt;br /&gt;
* Sabotaging the holodeck computer is also a good idea because its Emergency Medical simulation also contains a Pandemic.&lt;br /&gt;
* Sabotaging chemistry can stop them from making most of the chems that can cure viruses.&lt;br /&gt;
* A dropper works as a 1-5 unit hypospray when used on a target not wearing any eye protection.&lt;br /&gt;
* An infected monkey in medbay is another easy way to spread a disease&lt;br /&gt;
* Immunize yourself before releasing your death plague! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=31854</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=31854"/>
		<updated>2020-07-01T06:52:56Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many diseases that can affect you in space! The following will come in handy for [[virologist]]s, [[traitor]]s, or any unfortunate soul who&#039;s come down with a case of brain rot.&lt;br /&gt;
&lt;br /&gt;
==[[virologist|Virology]] 101==&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
&lt;br /&gt;
The first, and most important way to prevent 99% of infections, is proper hazard wear, and knowing how to keep the infection from spreading.&lt;br /&gt;
&lt;br /&gt;
===The Clothes===&lt;br /&gt;
The following will protect you, from the dangerous infections of space, each giving more and more (till total) protection against infection:&lt;br /&gt;
* Level-3 [[Bio Hood]]&lt;br /&gt;
* Level-3 [[Bio Suit]]&lt;br /&gt;
* Jumpsuit (virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs, Research Director)&lt;br /&gt;
* [[Latex Gloves]]&lt;br /&gt;
* Sterile mask&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best)&lt;br /&gt;
* Private (clean) [[Internals]]&lt;br /&gt;
&lt;br /&gt;
===Isolation===&lt;br /&gt;
If you or another crew member is infected, do not spread the infection further. Seek the isolation bay of the medical wing, or head to a room no one will enter but yourself and other infected.&lt;br /&gt;
&lt;br /&gt;
===Sterilization===&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination, make sure blood is cleaned from the floor at all time. Any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the various ways a disease can spread, keep this in mind at all times:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected.&lt;br /&gt;
* Direct Contact - Requires you to touch, been touched, or be extremely close to the source of the infection. The infection will be spread by the skin and bodily fluids of an infected person, but will not survive long in the air.&lt;br /&gt;
* Blood - The infection will be spread by the bodily fluids of the infected person.&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Every infection is vulnerable to one substance (or combination of two). To find it, you can put an infected blood sample in the PanD.E.M.I.C 2200 machine or use a health analyzer on an infected patient. Administering the substance to the patient (may require multiple injections) should cure  him. Alternatively, if you have produced a vaccine, a simple injection should cure the patient.&lt;br /&gt;
&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
This machine creates vaccines from the blood of people who have been cured.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
# Take a blood sample with a syringe.&lt;br /&gt;
# Place sample into a beaker or bottle.&lt;br /&gt;
# Load beaker into machine.&lt;br /&gt;
# Select vaccine you wish to have.&lt;br /&gt;
# Take vaccine bottle it produces. &lt;br /&gt;
&lt;br /&gt;
Additional uses:&lt;br /&gt;
* Reveals the cure to any infected blood sample without needing to inject a living creature. &lt;br /&gt;
* Shows the stats and symptoms of a virus&lt;br /&gt;
&lt;br /&gt;
===Viral Extrapolator===&lt;br /&gt;
The viral extrapolator is a bulky, slow device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Upgrading the extrapolator:&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms.&lt;br /&gt;
&lt;br /&gt;
Symptom hunting:&lt;br /&gt;
Some objects can contain trace samples of the disease that the extrapolator can make into a culture. Many of these start with random diseases at roundstart, and can be harvested. This is the primary source of level nine symptoms. These items are as follows:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases&lt;br /&gt;
* Mice and rats.&lt;br /&gt;
* Any item a sentient disease has used Secrete Infection on&lt;br /&gt;
* The glands of Wumborian Fugu always have a disease containing Pituitary Disruption&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
* Blob Spores created by the Blob Spores symptom always have the disease that spawned them&lt;br /&gt;
* Macrophages always contain the disease that spawned them.&lt;br /&gt;
&lt;br /&gt;
==Infection Listings==&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases are Simple Diseases that cannot be affected by the PanD.E.M.I.C 2200 or a Viral Extrapolator, and have no stats or symptoms.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] rape || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here.|| N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]], Strange Seeds || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
=Advanced Diseases=&lt;br /&gt;
You are able to create your own advance disease with different symptoms, which will have buffs, debuffs and bonuses!&lt;br /&gt;
&lt;br /&gt;
You will start out with two advance diseases, the cold and the flu. The cold will have the sneeze symptom and the flu will have the cough symptom.&lt;br /&gt;
They have almost no effect if they infect people, but you need them to acquire more symptoms.&lt;br /&gt;
&lt;br /&gt;
The Pandemic can create culture bottles (basically copies) of existing viruses, so you won&#039;t run out while experimenting.&lt;br /&gt;
&lt;br /&gt;
==Multiple Diseases==&lt;br /&gt;
A person has three slots for advanced diseases, with a fourth slot for sentient diseases. The slot a disease fits into is determined by Severity.&lt;br /&gt;
If a disease tries to occupy an already occupied slot, and its transmission is higher than the resistance of the disease already in the slot, it will drive the disease out and take its place&lt;br /&gt;
&lt;br /&gt;
==Modifying Symptoms==&lt;br /&gt;
To obtain a new symptom you need to mutate an existing virus. This involves adding a chemical to the virus, which will generate a new symptom. Rarer and harder to acquire chemicals will yield more potent symptoms. You will start with enough chemicals to create a powerful disease, as long as you use them carefully. You can also insert an isolated symptom into your main virus, by moving 1 unit of the isolated culture to the main mix with a dropper. It will not work every time and may need to be repeated a few times. &lt;br /&gt;
&lt;br /&gt;
====Basic chemicals====&lt;br /&gt;
These are the basic chemicals for virus mutation. These can be added to a culture to gain a symptom from a large pool- but it&#039;s about half as efficient as mixing [[Guide_to_chemistry#Virology_Recipes|advanced chemicals]]. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Virology_Recipes|Advanced Chemicals]]====&lt;br /&gt;
Using these will allow you to both save time and resources when trying to acquire the symptoms you want.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining pure Laughter with virus food. Level 0 symptoms tend to be statistically similar to other symptoms, but have an unusual effect- good for gimmicks!&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Highly Unstable Virus Food|Advanced Virus Food]]&#039;&#039;&#039;: Highly Unstable Virus Food can be used to mutate your disease and give it a level 9 symptom. You only get one unit, which is inert until a single uranium sheet&#039;s worth of uranium is added, but every single level nine symptom is powerful in its own way. The symptom you get will likely define the disease you make on any given round. &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Highly unstable virus food was removed, and replaced with the viral extrapolator.&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
====Uranium Gels====&lt;br /&gt;
These chemicals require large quantities of liquid uranium (obtained by grinding uranium bars). You&#039;ll require the help of mining to make these.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It&#039;s important if you intend to isolate a specific symptom. For example, if you mutate your Cold virus and it acquires the Toxic Filter symptom, you can try and add synaptizine to it to create a virus which only has the Toxic Filter symptom.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection. Good for meme diseases, or if you wanna meet a transmission threshold without fucking everyone over&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited, and so multiple diseases of different severity can be loaded into one bottle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. &#039;&#039;&#039;NEUTER YOUR STAT SYMPTOMS, ALWAYS. UNLESS IT&#039;S SOMETHING WITH AN EFFECT YOU ACTIVELY USE, ALL AN UNNEUTERED STAT SYMPTOM WILL DO, EVEN IF THE DISEASE IS INTENTIONALLY DEADLY, IS MAKE THE DISEASE GET NOTICED FASTER, AND, SCARE PEOPLE IF YOUR DISEASE IS GOOD, PROBABLY GETTING YOU LYNCHED. NEUTER YOUR FUCKING SYMPTOMS. YES, FEVER AND ITCHING CAN DO SLIGHT DAMAGE. NEUTER THEM ANYWAYS, DAMMIT&#039;&#039;&#039;&lt;br /&gt;
==BABBY&#039;S FIRST VIRUS==&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Psst, hey kid. Over here. Look at you, still fresh off the arrivals shuttle. Take the biosuit off, it&#039;ll only slow you down. Listen up- I&#039;m here to teach ya exactly how to get robust at Virology, provided you can wrap your head around some simple concepts. I&#039;ve hijacked this outdated nanotrasen standard-issue virology guide to teach YOU how to be a better Virologist than those Nanotrasen quacks! &lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Alright, since most people can&#039;t seem to grasp it: Virology is fucking SLOW! So this means you&#039;re gonna want to do a few things to make it faster!&lt;br /&gt;
&lt;br /&gt;
1. Know what virus you want to make! I cannot fucking stress this enough. Random symptom isolation will never get you anywhere fast. The best way to pick a virus, especially as an antagonist, is to use your Highly Unstable Virus Food, and see what symptom you got. If you can work with it (Non antags can typically only work with beesease), you should base your disease off of it. Otherwise, have a set recipe ready! If you&#039;re new to viro, it doesnt hurt to experiment- Start by isolating a few level six (or three if you&#039;re into that kinda thing) symptoms. they&#039;re the most potent symptoms available at roundstart. After you decide on your active symptom(s), usually no more than two, you can get to work on stats- remember a virus can only have SIX symptoms! After you&#039;ve experimented a bit, you may want to branch into level seven, eight, nine, and zero symptoms- these are a bit harder to get, but they tend to be a bit more potent.&lt;br /&gt;
&lt;br /&gt;
2. You&#039;ll need five beakers when you get started making your virus:&lt;br /&gt;
*Fill the first beaker to the brim with virus food and put it on the table. This is for level one and two symptoms.&lt;br /&gt;
*Fill the second beaker with thirty units of virus food, and dump your entire mutagen bottle in. This is for level three symptoms.&lt;br /&gt;
*There is no beaker for level four symptoms. Four is an unlucky number or some shit, and, more importantly, all level four symptoms suck&lt;br /&gt;
*Fill the third beaker with ten units virus food, ten units Plasma, and then ten units of Synaptazine. This is for level five symptoms. &#039;&#039;&#039;THE ORDER IS IMPORTANT. PUT SYNAPTAZINE IN BEFORE PLASMA AND YOU&#039;LL GET A BEAKER OF VIRUS RATIONS AND PLASMA, WASTING YOUR CHEMS. DONT DO IT.&#039;&#039;&#039;&lt;br /&gt;
*Fill the fourth beaker with ten units virus food and ten units of Plasma. This is for level six symptoms&lt;br /&gt;
*If you have the clown&#039;s can of laughter, you can fill a fifth beaker with ten units of virus food and the entire can of laughter for level zero symptoms&lt;br /&gt;
&lt;br /&gt;
3. Lay out your Formaldehyde, Synaptazine, and Unstable Virus Food.&lt;br /&gt;
&lt;br /&gt;
4. Finally, set an empty beaker out, and either Rhinovirus or the Cold. The Cold&#039;s symptom is Coughing, and Rhinovirus is Sneezing. I am a plasmaman, so all my diseases need high transmission- I prefer to set out rhinovirus. &lt;br /&gt;
&lt;br /&gt;
5. Whichever symptom you choose to start with, drop a drop of formaldehyde in immediately! this neuters the symptom so your plague doesnt alert and scare people, which is bad regardless of your antag status. &#039;&#039;&#039;Remember to use your dropper, after setting it to one unit!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6. After you lay out your beakers on the table near the pandemic, situate yourself on a tile adjacent to the tables containing the reagents and your PANDEMIC machine. You will never have to move during this procedure- which saves valuable time.&lt;br /&gt;
&lt;br /&gt;
7. With your recipe in mind, begin placing one unit of your starting symptom culture and one unit of the virus chem corresponding to your disease into the &#039;&#039;&#039;empty beaker&#039;&#039;&#039;. Do NOT place your virus chem into your culture, or your culture into your chem- it will set you back by an insane amount!. After you make ONE reaction, place the empty beaker in the pandemic-You never need to pick any beakers but this empty beaker up during the process- and check the symptoms. If you got what you wanted, create a culture, save your previous culture if it&#039;s the starter, you will need it later, or get rid of it if it&#039;s a random step in the process, and repeat with the chem for the next symptom, doing symptoms you will neuter first and neutering them as you get them. Repeat until you reach a total of four symptoms. &#039;&#039;&#039;To reiterate step five, ALWAYS use a one unit dropper! it makes you far more efficient with chem usage- if you use a dropper, your starting chems will usually last an entire round!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8. Upon reaching four symptoms, a virus has a chance to lose symptoms on gaining new ones. To avoid this, make a culture of your four symptoms, name it, and put it aside. Take your starter culture out, and begin the step 7 process. Once you get the fifth symptom, use the step seven process with synaptazine to remove the starter symptom, and finally repeat the step seven process one last time to get the last symptom. By now, you should have two cultures- one with four symptoms, and one with two (or one, five symptom diseases exist)&lt;br /&gt;
&lt;br /&gt;
9. Finally, repeat the step seven process one more time, but using the two cultures, instead of a chem and a culture. There is no reaction sound for this mixing! Once you reach the desired number of symptoms (yes, adding symptoms via mixing can delete symptoms just like adding them via chems does), name the virus, and make a culture! you&#039;re done! yay! Consider Faltering your disease with Spaceacillin if you don&#039;t want it to spread, and/or Preserving it with Cryoxadone. &lt;br /&gt;
&lt;br /&gt;
10. If you are feeling more confident, or want to get more powerful diseases, you can take out your Viral Extrapolator and head to maintenance to find diseases containing more advanced symptoms&lt;br /&gt;
&lt;br /&gt;
==Understanding stats==&lt;br /&gt;
&lt;br /&gt;
After you&#039;re done mixing your disease, stats from the symptoms are added together to make disease stats. Viruses have a default of 0 in every stat.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; If stealth is 2 or higher your disease will be hidden from medHUD and scanners. Generally it will also hide the warning signs of symptoms before they activate.&lt;br /&gt;
* &#039;&#039;&#039;Transmission:&#039;&#039;&#039; Improves the chance each tick to spread the virus, increases the amount of protection you need to prevent infection, determines the infection vector, and is needed to override other viruses.&lt;br /&gt;
** The infection vector is calculated with (disease&#039;s transmission - amount of symptoms). 2 or less is blood, 3 is fluid contact, 4 is skin contact, 5 is airbone. The Sneezing symptom forces sporadic airborne spreads, but does not otherwise affect this.&lt;br /&gt;
** When infecting someone who already has a virus, if the infecting virus&#039; Transmission is higher than the other virus&#039; Resistance, the latter will be overridden by the former.&lt;br /&gt;
* &#039;&#039;&#039;Stage speed:&#039;&#039;&#039; Increases the chance of advancing a stage each tick. It will be 2% or stage speed, whichever is higher.&lt;br /&gt;
* &#039;&#039;&#039;Resistance:&#039;&#039;&#039; Makes the virus harder to cure; determines the required chemical to cure, decreases the chance of it being cured each tick when in contact with the cure, and defines how resistant the virus is to being overridden by other viruses. Sentient diseases have a fixed cure, and don&#039;t rely on resistance to determine their cure.&lt;br /&gt;
** The chance of it being cured every tick is 15 - resistance, but always between 10 and 20.&lt;br /&gt;
** The cure is determined by [resistance - (amount of symptoms / 2)].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|1 or less||2||3||4||5||6||7||8||9||10||11 or more&lt;br /&gt;
|-&lt;br /&gt;
|Sugar||Ethanol||Table Salt||Spaceacillin||Saline-Glucose Solution||Miner&#039;s Salve||Leporazine||Concentrated Barber&#039;s Aid||Lipolicide||Haloperidol||Krokodil&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;Severity:&#039;&#039;&#039; Severity determines how virus shows up on a medhud, and which slot a disease occupies. Severity adds up in a manner different to other stats- A severity score below 0, or equal to or above five will be added normally. A severity of 1 or 2 will be added to a maximum of 3. A severity of 3 or 4 will be added to a maximum of 4. Severity also determines which of a person&#039;s three disease slots a disease occupies, unless the disease is sentient. Severity is unique in that stats will modify it&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|Severity:||1 or less||2-4||5 or more&lt;br /&gt;
|-&lt;br /&gt;
|Slot:||1||2||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Symptoms Table==&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Mouse over the names of some of the symptoms- I&#039;ve left you some advice and useful info. I&#039;ve also left some similar advice on certain aspects of symptoms that either dont work properly, or need elaboration.&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Hover over the thresholds to see the effects of each.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Required Chemical&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The deadliest of the three deadliest symptoms. Knocks you out and suffocates you at insane speeds, if you meet the easy thresholds. Kills people even faster when they enter crit&amp;quot;&amp;gt;Acute Respiratory Distress Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage.||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;In my opinion, this is the worst symptom. Shit stats, low meme potential. 0/10. fuck you, alopecia.&amp;quot;&amp;gt;Alopecia&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 1 || 2 || 2 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The least overtly deadly of the three deadliest symptoms, but definitely the most fun- and also stealthy&amp;quot;&amp;gt;Alkali perspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || -2 || -2 || -2 || 0 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. Brings severity to 6.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host. Brings severity to 6.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Out of the three deadliest symptoms, probably crits the fastest. However, due to dealing brute damage and not stunning, it&#039;s inferior to ARDS. However, it has a somewhat hidden threshold (stealth 2, speed 12) that makes the victim become a zombie&amp;quot;&amp;gt;Autophageocytosis Necrosis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -2 || 1 || -2 || 6 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A beneficial symptom in disguise, the 14 resistance threshold injects the bees and the host with one of the game&#039;s best healing chems. Careful, as bees still do one brute damage per sting.&amp;quot;&amp;gt;Bee Infestation&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 2 || 1 || 1 || 3 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
| 1 || 6 || -2 || 1 || 3 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host damages anyone next to them every so often ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | The hostcoughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity  &amp;quot;&amp;gt;resistance 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Somewhat robust. A good symptom to add to a disease that has room for it&amp;quot;&amp;gt;Confusion&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 || -1 || -3 || 0 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity. &amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -2 || -1 || -3 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity &amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Chooses mutations from your already existing genome. it&#039;s... subpar.&amp;quot;&amp;gt;Deoxyribonucleic Acid Saboteur&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 0 || -3 || 3 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Mutations will be beneficial instead of malignant. Sets base severity to 0.&amp;quot;&amp;gt;Stage Speed 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Heh. it makes lube, heh. Also a great stat symptom for beneficials&amp;quot;&amp;gt;Ducatopod&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 0 || 5 || -2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes the host to secrete industrial grade lubricant from their feet. ||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you never physically older than young adulthood and prevents death by old age. !&amp;lt;span title=&amp;quot;it&#039;s... okay i guess. If personal diseases are your thing&amp;quot;&amp;gt;Should be used for buffing your disease.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 0 || 3 || 2 || 1 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;One of the best stat symptoms, good on any virus. but NEUTER IT, it has a GIANT RED TEXT MESSAGE that will get you valided for sure&amp;quot;&amp;gt;Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
|0 || 3 || 3 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot;&amp;gt;Resistance 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -3 || -1 || -1 || 1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, that weakens the host. +1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot;&amp;gt;Stage Speed 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A newer death symptom. very slow to kill, but kills fast when it does. &amp;quot;&amp;gt;Heart Disease&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || 1 || -6 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.|| &amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;If you want a contagious disease, the stats and effect of this symptom make it nearly mandatory&amp;quot;&amp;gt;Inorganic Biology&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]].|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;This symptom has some really fun uses if you get creative.&amp;quot;&amp;gt;Hyperperspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -1 || 0 || -1 || 1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -3 || -4 || -2 || 3 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;I like using with hyperperspiration this to turn monkys to gorillas. very slowly, though.&amp;quot;&amp;gt;Irradiant Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 2 || -1 || 2 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage|| &amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scrath itself when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| The virus strengthens the bonds between neurons, reducing the duration of any ailment of the mind. Heals brain damage, and can cure mild and heavy traumas if upgraded. || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || -1 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus reacts to nanites in the host&#039;s bloodstream by enhancing their replication cycle.||&amp;lt;span title=&amp;quot;Increases the replication boost.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Recently buffed, should now be actually useful&amp;quot;&amp;gt;Narcolepsy&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || -2 || 1 || 0 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect undead races, and continues to process even when the host dies. || None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The lesser form of Autophageocytosis necrosis. it&#039;s okay in its own right, with the stamina damage threshold making it at least somewhat unique&amp;quot;&amp;gt;Necrotizing Fasciitis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -4 || 0 || -4 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes brute damage over time. Fatal if left untreated.||&amp;lt;span title=&amp;quot;Host will bleed profusely during necrosis&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes extreme pain to the host, dealing stamina damage twice that of the normal damage&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necropolis Seed&lt;br /&gt;
| 0 || 3 || -10 || -3 || -1 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the host do more damage with their punches, take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot;&amp;gt;Stealth 8,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot;&amp;gt;Resistance 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A decent damage symptom, especially with how difficult brain damage is to heal, and it&#039;s under level nine.&amp;quot;&amp;gt;Neural Decay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Doubles frequency of cell death&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Of the healsymptoms, this has the worst main side effect and the most niche heal- it&#039;s very good offensively&amp;quot;&amp;gt;Organic Flux Induction&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -1 || -1 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes EMPs on the host occasionally. Has a cell damage healing threshold.||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The second half of a clown plague. Heh. Analagous to coughing&amp;quot;&amp;gt;Pierrot&#039;s Throat&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;TETSUOOOO&amp;quot;&amp;gt;Pituitary Disruption&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -2 || 1 || -2 || 1 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas. -1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Quadruples healing speed, but slowly kills the host with cellular damage. Teratomas become more advanced. +3 Severity.&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Hey, we ported it, and still have revitiligo too!&amp;quot;&amp;gt;Polyvitiligo&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 1 || 2 || 2 || 0 || 0 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -2 || -2 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Revitiligo&lt;br /&gt;
| 1 || 2 || 1 || 2 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes the host black. Every virologist&#039;s first joke plague. &amp;lt;span title=&amp;quot;But unlike /tg/, we didnt just up and remove it!&amp;quot;&amp;gt;No one finds it funny anymore.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;My favorite stat symptom. It makes you valid but I never neuter it.&amp;quot;&amp;gt;SBG Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease. ||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| Quickly heals oxygen damage, negating the need for air. Causes occasional farting, which spreads miasma.|| &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Shivering&lt;br /&gt;
|0 || 2 || 2 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
| 0 || 4 || -1 || 1 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed.&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The symptom with the highest transmission, and a starter symptom at that.&amp;quot;&amp;gt;Sneezing&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 3 || 0 || 4 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| 1 || -2 || -3 || -3 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot; | Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 1 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;|  Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The viruse&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement&lt;br /&gt;
| 0 || 2 || -2 || -3 || 0 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;secretly robust as fuck, makes a virus incredibly hard to cure.&amp;quot;&amp;gt;Toxolysis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -2 || 2 || -2 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Your gateway to a single target disease.&amp;quot;&amp;gt;Viral Aggressive Metabolism&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -4 || 3 || -3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite the high transmission, this is actually usually the first of the three high-transmission stats to be dropped on an unorthodox disease, due to the low resistance&amp;quot;&amp;gt;Viral Evolutionary Acceleration&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Self-Adaptation in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite what it may claim, this symptom has a transmission score of zero- it&#039;s pretty good if your disease needs to meet a resistance threshold&amp;quot;&amp;gt;Viral Self-Adaptation&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;|No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Evolutionary Acceleration in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!Vitiligo&lt;br /&gt;
| 2 || 0 || 3 || 1 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A bit impractical, but it can be fun if you dont want to hurt the station as a traitor&amp;quot;&amp;gt;Voice Change&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || -2 || -2 || 2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot;&amp;gt;Transmission 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || 1 || 0 || 2 || 1 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| -2 || 2 || -2 || 1 || 2 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Mostly a fun wizard plague. Doesn&#039;t have much practical use, analagous to Voice Change&amp;quot;&amp;gt;Wizarditis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host believes themselves to be a wizard ||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Macrophage is a versatile symptom, which works either as an add-on to a disease for transmission, or as a main symptom to make a disease deadly and perhaps transmit another disease as well.&amp;quot;&amp;gt;Macrophage&amp;lt;/span&amp;gt;&lt;br /&gt;
| -4 || 1 || -2 || 2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
&lt;br /&gt;
* You can get plasma and uranium from the medical autolathe if mining has picked it up. No need to waste time going to the ORM.&lt;br /&gt;
* The clown will typically be happy to give you his canned laughter for Anomalous Virus Food&lt;br /&gt;
* Never make sucrine agar unless you absolutely need a level four symptom for some ungodly reason&lt;br /&gt;
* If you wear the biosuit, you&#039;re an idiot. The only time you need to wear that is when working with patients or monkeys, and it slows you down. If you release a disease as a traitor, you should have immunized yourself beforehand- a biosuit sticks out like a sore thumb&lt;br /&gt;
*&#039;&#039;&#039;ALWAYS make your diseases beforehand. Have a recipe ready to work with any given symptom. This is the MOST IMPORTANT part of being good at virology.&#039;&#039;&#039; &lt;br /&gt;
* Never use pure mutagen or pure plasma. Always make virus chems, it doubles your efficiency.&lt;br /&gt;
*If you want to kill a single person instead of the whole station, use chemicals instead of viruses- they&#039;re more effective than a single-host virus. Unless you rolled Bee Infection- release a resistance 14 bee plague , and inject your mark with mint toxin a few minutes later!&lt;br /&gt;
*Single person oriented beneficial diseases are superior to beneficial diseases with high transmission, as they can have higher stats without worrying about transmission. Unless you&#039;re a Plasmaman.&lt;br /&gt;
*Stealth below 2 is useless. Stealth above 2 is largely unecessary unless you need to meet a threshold or you don&#039;t want to be valided- If you neuter your symptoms properly, your disease will not be noticed by anyone other than doctors with medhuds. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span title=&amp;quot;Neutered Fever, Neutered Sneezing, Inorganic Biology, Viral Evolutionary Acceleration, Revitiligo, Necrotizing Fasciitis. That was my first truly engineered death plague, and it&#039;s a pun to boot!&amp;quot;&amp;gt;The Black Death&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Being a traitor virologist allows you to finally come out of your shell and release those negative recipes you&#039;ve been aching to test, and put those level nine symptoms to the true test! &lt;br /&gt;
&lt;br /&gt;
* Sabotaging the Pandemic is usually a good idea, as it can create a vaccine for a cured virus which is cheap and easy to distribute, even if the virus is extremely resistant.&lt;br /&gt;
* Sabotaging the holodeck computer is also a good idea because its Emergency Medical simulation also contains a Pandemic.&lt;br /&gt;
* Sabotaging chemistry can stop them from making most of the chems that can cure viruses.&lt;br /&gt;
* A dropper works as a 1-5 unit hypospray when used on a target not wearing any eye protection.&lt;br /&gt;
* An infected monkey in medbay is another easy way to spread a disease&lt;br /&gt;
* Immunize yourself before releasing your death plague! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=31853</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=31853"/>
		<updated>2020-07-01T06:52:29Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many diseases that can affect you in space! The following will come in handy for [[virologist]]s, [[traitor]]s, or any unfortunate soul who&#039;s come down with a case of brain rot.&lt;br /&gt;
&lt;br /&gt;
==[[virologist|Virology]] 101==&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
&lt;br /&gt;
The first, and most important way to prevent 99% of infections, is proper hazard wear, and knowing how to keep the infection from spreading.&lt;br /&gt;
&lt;br /&gt;
===The Clothes===&lt;br /&gt;
The following will protect you, from the dangerous infections of space, each giving more and more (till total) protection against infection:&lt;br /&gt;
* Level-3 [[Bio Hood]]&lt;br /&gt;
* Level-3 [[Bio Suit]]&lt;br /&gt;
* Jumpsuit (virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs, Research Director)&lt;br /&gt;
* [[Latex Gloves]]&lt;br /&gt;
* Sterile mask&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best)&lt;br /&gt;
* Private (clean) [[Internals]]&lt;br /&gt;
&lt;br /&gt;
===Isolation===&lt;br /&gt;
If you or another crew member is infected, do not spread the infection further. Seek the isolation bay of the medical wing, or head to a room no one will enter but yourself and other infected.&lt;br /&gt;
&lt;br /&gt;
===Sterilization===&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination, make sure blood is cleaned from the floor at all time. Any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the various ways a disease can spread, keep this in mind at all times:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected.&lt;br /&gt;
* Direct Contact - Requires you to touch, been touched, or be extremely close to the source of the infection. The infection will be spread by the skin and bodily fluids of an infected person, but will not survive long in the air.&lt;br /&gt;
* Blood - The infection will be spread by the bodily fluids of the infected person.&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Every infection is vulnerable to one substance (or combination of two). To find it, you can put an infected blood sample in the PanD.E.M.I.C 2200 machine or use a health analyzer on an infected patient. Administering the substance to the patient (may require multiple injections) should cure  him. Alternatively, if you have produced a vaccine, a simple injection should cure the patient.&lt;br /&gt;
&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
This machine creates vaccines from the blood of people who have been cured.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
# Take a blood sample with a syringe.&lt;br /&gt;
# Place sample into a beaker or bottle.&lt;br /&gt;
# Load beaker into machine.&lt;br /&gt;
# Select vaccine you wish to have.&lt;br /&gt;
# Take vaccine bottle it produces. &lt;br /&gt;
&lt;br /&gt;
Additional uses:&lt;br /&gt;
* Reveals the cure to any infected blood sample without needing to inject a living creature. &lt;br /&gt;
* Shows the stats and symptoms of a virus&lt;br /&gt;
&lt;br /&gt;
===Viral Extrapolator===&lt;br /&gt;
The viral extrapolator is a bulky, slow device, used to scan and extract diseases on the go. It has two modes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Upgrading the extrapolator:&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms.&lt;br /&gt;
&lt;br /&gt;
Symptom hunting:&lt;br /&gt;
Some objects can contain trace samples of the disease that the extrapolator can make into a culture. Many of these start with random diseases at roundstart, and can be harvested. This is the primary source of level nine symptoms. These items are as follows:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases&lt;br /&gt;
* Mice and rats.&lt;br /&gt;
* Any item a sentient disease has used Secrete Infection on&lt;br /&gt;
* The glands of Wumborian Fugu always have a disease containing Pituitary Disruption&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
* Blob Spores created by the Blob Spores symptom always have the disease that spawned them&lt;br /&gt;
* Macrophages always contain the disease that spawned them.&lt;br /&gt;
&lt;br /&gt;
==Infection Listings==&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases are Simple Diseases that cannot be affected by the PanD.E.M.I.C 2200 or a Viral Extrapolator, and have no stats or symptoms.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] rape || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here.|| N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]], Strange Seeds || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
=Advanced Diseases=&lt;br /&gt;
You are able to create your own advance disease with different symptoms, which will have buffs, debuffs and bonuses!&lt;br /&gt;
&lt;br /&gt;
You will start out with two advance diseases, the cold and the flu. The cold will have the sneeze symptom and the flu will have the cough symptom.&lt;br /&gt;
They have almost no effect if they infect people, but you need them to acquire more symptoms.&lt;br /&gt;
&lt;br /&gt;
The Pandemic can create culture bottles (basically copies) of existing viruses, so you won&#039;t run out while experimenting.&lt;br /&gt;
&lt;br /&gt;
==Multiple Diseases==&lt;br /&gt;
A person has three slots for advanced diseases, with a fourth slot for sentient diseases. The slot a disease fits into is determined by Severity.&lt;br /&gt;
If a disease tries to occupy an already occupied slot, and its transmission is higher than the resistance of the disease already in the slot, it will drive the disease out and take its place&lt;br /&gt;
&lt;br /&gt;
==Modifying Symptoms==&lt;br /&gt;
To obtain a new symptom you need to mutate an existing virus. This involves adding a chemical to the virus, which will generate a new symptom. Rarer and harder to acquire chemicals will yield more potent symptoms. You will start with enough chemicals to create a powerful disease, as long as you use them carefully. You can also insert an isolated symptom into your main virus, by moving 1 unit of the isolated culture to the main mix with a dropper. It will not work every time and may need to be repeated a few times. &lt;br /&gt;
&lt;br /&gt;
====Basic chemicals====&lt;br /&gt;
These are the basic chemicals for virus mutation. These can be added to a culture to gain a symptom from a large pool- but it&#039;s about half as efficient as mixing [[Guide_to_chemistry#Virology_Recipes|advanced chemicals]]. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Virology_Recipes|Advanced Chemicals]]====&lt;br /&gt;
Using these will allow you to both save time and resources when trying to acquire the symptoms you want.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining pure Laughter with virus food. Level 0 symptoms tend to be statistically similar to other symptoms, but have an unusual effect- good for gimmicks!&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Highly Unstable Virus Food|Advanced Virus Food]]&#039;&#039;&#039;: Highly Unstable Virus Food can be used to mutate your disease and give it a level 9 symptom. You only get one unit, which is inert until a single uranium sheet&#039;s worth of uranium is added, but every single level nine symptom is powerful in its own way. The symptom you get will likely define the disease you make on any given round. &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Highly unstable virus food was removed, and replaced with the viral extrapolator.&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
====Uranium Gels====&lt;br /&gt;
These chemicals require large quantities of liquid uranium (obtained by grinding uranium bars). You&#039;ll require the help of mining to make these.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It&#039;s important if you intend to isolate a specific symptom. For example, if you mutate your Cold virus and it acquires the Toxic Filter symptom, you can try and add synaptizine to it to create a virus which only has the Toxic Filter symptom.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection. Good for meme diseases, or if you wanna meet a transmission threshold without fucking everyone over&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited, and so multiple diseases of different severity can be loaded into one bottle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. &#039;&#039;&#039;NEUTER YOUR STAT SYMPTOMS, ALWAYS. UNLESS IT&#039;S SOMETHING WITH AN EFFECT YOU ACTIVELY USE, ALL AN UNNEUTERED STAT SYMPTOM WILL DO, EVEN IF THE DISEASE IS INTENTIONALLY DEADLY, IS MAKE THE DISEASE GET NOTICED FASTER, AND, SCARE PEOPLE IF YOUR DISEASE IS GOOD, PROBABLY GETTING YOU LYNCHED. NEUTER YOUR FUCKING SYMPTOMS. YES, FEVER AND ITCHING CAN DO SLIGHT DAMAGE. NEUTER THEM ANYWAYS, DAMMIT&#039;&#039;&#039;&lt;br /&gt;
==BABBY&#039;S FIRST VIRUS==&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Psst, hey kid. Over here. Look at you, still fresh off the arrivals shuttle. Take the biosuit off, it&#039;ll only slow you down. Listen up- I&#039;m here to teach ya exactly how to get robust at Virology, provided you can wrap your head around some simple concepts. I&#039;ve hijacked this outdated nanotrasen standard-issue virology guide to teach YOU how to be a better Virologist than those Nanotrasen quacks! &lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Alright, since most people can&#039;t seem to grasp it: Virology is fucking SLOW! So this means you&#039;re gonna want to do a few things to make it faster!&lt;br /&gt;
&lt;br /&gt;
1. Know what virus you want to make! I cannot fucking stress this enough. Random symptom isolation will never get you anywhere fast. The best way to pick a virus, especially as an antagonist, is to use your Highly Unstable Virus Food, and see what symptom you got. If you can work with it (Non antags can typically only work with beesease), you should base your disease off of it. Otherwise, have a set recipe ready! If you&#039;re new to viro, it doesnt hurt to experiment- Start by isolating a few level six (or three if you&#039;re into that kinda thing) symptoms. they&#039;re the most potent symptoms available at roundstart. After you decide on your active symptom(s), usually no more than two, you can get to work on stats- remember a virus can only have SIX symptoms! After you&#039;ve experimented a bit, you may want to branch into level seven, eight, nine, and zero symptoms- these are a bit harder to get, but they tend to be a bit more potent.&lt;br /&gt;
&lt;br /&gt;
2. You&#039;ll need five beakers when you get started making your virus:&lt;br /&gt;
*Fill the first beaker to the brim with virus food and put it on the table. This is for level one and two symptoms.&lt;br /&gt;
*Fill the second beaker with thirty units of virus food, and dump your entire mutagen bottle in. This is for level three symptoms.&lt;br /&gt;
*There is no beaker for level four symptoms. Four is an unlucky number or some shit, and, more importantly, all level four symptoms suck&lt;br /&gt;
*Fill the third beaker with ten units virus food, ten units Plasma, and then ten units of Synaptazine. This is for level five symptoms. &#039;&#039;&#039;THE ORDER IS IMPORTANT. PUT SYNAPTAZINE IN BEFORE PLASMA AND YOU&#039;LL GET A BEAKER OF VIRUS RATIONS AND PLASMA, WASTING YOUR CHEMS. DONT DO IT.&#039;&#039;&#039;&lt;br /&gt;
*Fill the fourth beaker with ten units virus food and ten units of Plasma. This is for level six symptoms&lt;br /&gt;
*If you have the clown&#039;s can of laughter, you can fill a fifth beaker with ten units of virus food and the entire can of laughter for level zero symptoms&lt;br /&gt;
&lt;br /&gt;
3. Lay out your Formaldehyde, Synaptazine, and Unstable Virus Food.&lt;br /&gt;
&lt;br /&gt;
4. Finally, set an empty beaker out, and either Rhinovirus or the Cold. The Cold&#039;s symptom is Coughing, and Rhinovirus is Sneezing. I am a plasmaman, so all my diseases need high transmission- I prefer to set out rhinovirus. &lt;br /&gt;
&lt;br /&gt;
5. Whichever symptom you choose to start with, drop a drop of formaldehyde in immediately! this neuters the symptom so your plague doesnt alert and scare people, which is bad regardless of your antag status. &#039;&#039;&#039;Remember to use your dropper, after setting it to one unit!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6. After you lay out your beakers on the table near the pandemic, situate yourself on a tile adjacent to the tables containing the reagents and your PANDEMIC machine. You will never have to move during this procedure- which saves valuable time.&lt;br /&gt;
&lt;br /&gt;
7. With your recipe in mind, begin placing one unit of your starting symptom culture and one unit of the virus chem corresponding to your disease into the &#039;&#039;&#039;empty beaker&#039;&#039;&#039;. Do NOT place your virus chem into your culture, or your culture into your chem- it will set you back by an insane amount!. After you make ONE reaction, place the empty beaker in the pandemic-You never need to pick any beakers but this empty beaker up during the process- and check the symptoms. If you got what you wanted, create a culture, save your previous culture if it&#039;s the starter, you will need it later, or get rid of it if it&#039;s a random step in the process, and repeat with the chem for the next symptom, doing symptoms you will neuter first and neutering them as you get them. Repeat until you reach a total of four symptoms. &#039;&#039;&#039;To reiterate step five, ALWAYS use a one unit dropper! it makes you far more efficient with chem usage- if you use a dropper, your starting chems will usually last an entire round!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8. Upon reaching four symptoms, a virus has a chance to lose symptoms on gaining new ones. To avoid this, make a culture of your four symptoms, name it, and put it aside. Take your starter culture out, and begin the step 7 process. Once you get the fifth symptom, use the step seven process with synaptazine to remove the starter symptom, and finally repeat the step seven process one last time to get the last symptom. By now, you should have two cultures- one with four symptoms, and one with two (or one, five symptom diseases exist)&lt;br /&gt;
&lt;br /&gt;
9. Finally, repeat the step seven process one more time, but using the two cultures, instead of a chem and a culture. There is no reaction sound for this mixing! Once you reach the desired number of symptoms (yes, adding symptoms via mixing can delete symptoms just like adding them via chems does), name the virus, and make a culture! you&#039;re done! yay! Consider Faltering your disease with Spaceacillin if you don&#039;t want it to spread, and/or Preserving it with Cryoxadone. &lt;br /&gt;
&lt;br /&gt;
10. If you are feeling more confident, or want to get more powerful diseases, you can take out your Viral Extrapolator and head to maintenance to find diseases containing more advanced symptoms&lt;br /&gt;
&lt;br /&gt;
==Understanding stats==&lt;br /&gt;
&lt;br /&gt;
After you&#039;re done mixing your disease, stats from the symptoms are added together to make disease stats. Viruses have a default of 0 in every stat.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; If stealth is 2 or higher your disease will be hidden from medHUD and scanners. Generally it will also hide the warning signs of symptoms before they activate.&lt;br /&gt;
* &#039;&#039;&#039;Transmission:&#039;&#039;&#039; Improves the chance each tick to spread the virus, increases the amount of protection you need to prevent infection, determines the infection vector, and is needed to override other viruses.&lt;br /&gt;
** The infection vector is calculated with (disease&#039;s transmission - amount of symptoms). 2 or less is blood, 3 is fluid contact, 4 is skin contact, 5 is airbone. The Sneezing symptom forces sporadic airborne spreads, but does not otherwise affect this.&lt;br /&gt;
** When infecting someone who already has a virus, if the infecting virus&#039; Transmission is higher than the other virus&#039; Resistance, the latter will be overridden by the former.&lt;br /&gt;
* &#039;&#039;&#039;Stage speed:&#039;&#039;&#039; Increases the chance of advancing a stage each tick. It will be 2% or stage speed, whichever is higher.&lt;br /&gt;
* &#039;&#039;&#039;Resistance:&#039;&#039;&#039; Makes the virus harder to cure; determines the required chemical to cure, decreases the chance of it being cured each tick when in contact with the cure, and defines how resistant the virus is to being overridden by other viruses. Sentient diseases have a fixed cure, and don&#039;t rely on resistance to determine their cure.&lt;br /&gt;
** The chance of it being cured every tick is 15 - resistance, but always between 10 and 20.&lt;br /&gt;
** The cure is determined by [resistance - (amount of symptoms / 2)].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|1 or less||2||3||4||5||6||7||8||9||10||11 or more&lt;br /&gt;
|-&lt;br /&gt;
|Sugar||Ethanol||Table Salt||Spaceacillin||Saline-Glucose Solution||Miner&#039;s Salve||Leporazine||Concentrated Barber&#039;s Aid||Lipolicide||Haloperidol||Krokodil&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;Severity:&#039;&#039;&#039; Severity determines how virus shows up on a medhud, and which slot a disease occupies. Severity adds up in a manner different to other stats- A severity score below 0, or equal to or above five will be added normally. A severity of 1 or 2 will be added to a maximum of 3. A severity of 3 or 4 will be added to a maximum of 4. Severity also determines which of a person&#039;s three disease slots a disease occupies, unless the disease is sentient. Severity is unique in that stats will modify it&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|Severity:||1 or less||2-4||5 or more&lt;br /&gt;
|-&lt;br /&gt;
|Slot:||1||2||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Symptoms Table==&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Mouse over the names of some of the symptoms- I&#039;ve left you some advice and useful info. I&#039;ve also left some similar advice on certain aspects of symptoms that either dont work properly, or need elaboration.&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Hover over the thresholds to see the effects of each.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Required Chemical&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The deadliest of the three deadliest symptoms. Knocks you out and suffocates you at insane speeds, if you meet the easy thresholds. Kills people even faster when they enter crit&amp;quot;&amp;gt;Acute Respiratory Distress Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage.||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;In my opinion, this is the worst symptom. Shit stats, low meme potential. 0/10. fuck you, alopecia.&amp;quot;&amp;gt;Alopecia&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 1 || 2 || 2 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The least overtly deadly of the three deadliest symptoms, but definitely the most fun- and also stealthy&amp;quot;&amp;gt;Alkali perspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || -2 || -2 || -2 || 0 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. Brings severity to 6.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host. Brings severity to 6.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Out of the three deadliest symptoms, probably crits the fastest. However, due to dealing brute damage and not stunning, it&#039;s inferior to ARDS. However, it has a somewhat hidden threshold (stealth 2, speed 12) that makes the victim become a zombie&amp;quot;&amp;gt;Autophageocytosis Necrosis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -2 || 1 || -2 || 6 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A beneficial symptom in disguise, the 14 resistance threshold injects the bees and the host with one of the game&#039;s best healing chems. Careful, as bees still do one brute damage per sting.&amp;quot;&amp;gt;Bee Infestation&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 2 || 1 || 1 || 3 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
| 1 || 6 || -2 || 1 || 3 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host damages anyone next to them every so often ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | The hostcoughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity  &amp;quot;&amp;gt;resistance 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Somewhat robust. A good symptom to add to a disease that has room for it&amp;quot;&amp;gt;Confusion&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 || -1 || -3 || 0 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity. &amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -2 || -1 || -3 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity &amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Chooses mutations from your already existing genome. it&#039;s... subpar.&amp;quot;&amp;gt;Deoxyribonucleic Acid Saboteur&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 0 || -3 || 3 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Mutations will be beneficial instead of malignant. Sets base severity to 0.&amp;quot;&amp;gt;Stage Speed 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Heh. it makes lube, heh. Also a great stat symptom for beneficials&amp;quot;&amp;gt;Ducatopod&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 0 || 5 || -2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes the host to secrete industrial grade lubricant from their feet. ||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you never physically older than young adulthood and prevents death by old age. !&amp;lt;span title=&amp;quot;it&#039;s... okay i guess. If personal diseases are your thing&amp;quot;&amp;gt;Should be used for buffing your disease.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 0 || 3 || 2 || 1 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;One of the best stat symptoms, good on any virus. but NEUTER IT, it has a GIANT RED TEXT MESSAGE that will get you valided for sure&amp;quot;&amp;gt;Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
|0 || 3 || 3 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot;&amp;gt;Resistance 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -3 || -1 || -1 || 1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, that weakens the host. +1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot;&amp;gt;Stage Speed 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A newer death symptom. very slow to kill, but kills fast when it does. &amp;quot;&amp;gt;Heart Disease&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || 1 || -6 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.|| &amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;If you want a contagious disease, the stats and effect of this symptom make it nearly mandatory&amp;quot;&amp;gt;Inorganic Biology&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]].|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;This symptom has some really fun uses if you get creative.&amp;quot;&amp;gt;Hyperperspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -1 || 0 || -1 || 1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -3 || -4 || -2 || 3 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;I like using with hyperperspiration this to turn monkys to gorillas. very slowly, though.&amp;quot;&amp;gt;Irradiant Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 2 || -1 || 2 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage|| &amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scrath itself when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| The virus strengthens the bonds between neurons, reducing the duration of any ailment of the mind. Heals brain damage, and can cure mild and heavy traumas if upgraded. || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || -1 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus reacts to nanites in the host&#039;s bloodstream by enhancing their replication cycle.||&amp;lt;span title=&amp;quot;Increases the replication boost.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Recently buffed, should now be actually useful&amp;quot;&amp;gt;Narcolepsy&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || -2 || 1 || 0 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect undead races, and continues to process even when the host dies. || None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The lesser form of Autophageocytosis necrosis. it&#039;s okay in its own right, with the stamina damage threshold making it at least somewhat unique&amp;quot;&amp;gt;Necrotizing Fasciitis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -4 || 0 || -4 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes brute damage over time. Fatal if left untreated.||&amp;lt;span title=&amp;quot;Host will bleed profusely during necrosis&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes extreme pain to the host, dealing stamina damage twice that of the normal damage&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necropolis Seed&lt;br /&gt;
| 0 || 3 || -10 || -3 || -1 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the host do more damage with their punches, take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot;&amp;gt;Stealth 8,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot;&amp;gt;Resistance 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A decent damage symptom, especially with how difficult brain damage is to heal, and it&#039;s under level nine.&amp;quot;&amp;gt;Neural Decay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Doubles frequency of cell death&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Of the healsymptoms, this has the worst main side effect and the most niche heal- it&#039;s very good offensively&amp;quot;&amp;gt;Organic Flux Induction&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -1 || -1 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes EMPs on the host occasionally. Has a cell damage healing threshold.||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The second half of a clown plague. Heh. Analagous to coughing&amp;quot;&amp;gt;Pierrot&#039;s Throat&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;TETSUOOOO&amp;quot;&amp;gt;Pituitary Disruption&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -2 || 1 || -2 || 1 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas. -1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Quadruples healing speed, but slowly kills the host with cellular damage. Teratomas become more advanced. +3 Severity.&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Hey, we ported it, and still have revitiligo too!&amp;quot;&amp;gt;Polyvitiligo&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 1 || 2 || 2 || 0 || 0 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -2 || -2 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Revitiligo&lt;br /&gt;
| 1 || 2 || 1 || 2 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes the host black. Every virologist&#039;s first joke plague. &amp;lt;span title=&amp;quot;But unlike /tg/, we didnt just up and remove it!&amp;quot;&amp;gt;No one finds it funny anymore.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;My favorite stat symptom. It makes you valid but I never neuter it.&amp;quot;&amp;gt;SBG Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease. ||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| Quickly heals oxygen damage, negating the need for air. Causes occasional farting, which spreads miasma.|| &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Shivering&lt;br /&gt;
|0 || 2 || 2 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
| 0 || 4 || -1 || 1 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed.&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The symptom with the highest transmission, and a starter symptom at that.&amp;quot;&amp;gt;Sneezing&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 3 || 0 || 4 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| 1 || -2 || -3 || -3 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot; | Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 1 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;|  Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The viruse&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement&lt;br /&gt;
| 0 || 2 || -2 || -3 || 0 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;secretly robust as fuck, makes a virus incredibly hard to cure.&amp;quot;&amp;gt;Toxolysis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -2 || 2 || -2 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Your gateway to a single target disease.&amp;quot;&amp;gt;Viral Aggressive Metabolism&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -4 || 3 || -3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite the high transmission, this is actually usually the first of the three high-transmission stats to be dropped on an unorthodox disease, due to the low resistance&amp;quot;&amp;gt;Viral Evolutionary Acceleration&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Self-Adaptation in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite what it may claim, this symptom has a transmission score of zero- it&#039;s pretty good if your disease needs to meet a resistance threshold&amp;quot;&amp;gt;Viral Self-Adaptation&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;|No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Evolutionary Acceleration in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!Vitiligo&lt;br /&gt;
| 2 || 0 || 3 || 1 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A bit impractical, but it can be fun if you dont want to hurt the station as a traitor&amp;quot;&amp;gt;Voice Change&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || -2 || -2 || 2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot;&amp;gt;Transmission 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || 1 || 0 || 2 || 1 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| -2 || 2 || -2 || 1 || 2 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Mostly a fun wizard plague. Doesn&#039;t have much practical use, analagous to Voice Change&amp;quot;&amp;gt;Wizarditis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host believes themselves to be a wizard ||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Macrophage is a versatile symptom, which works either as an add-on to a disease for transmission, or as a main symptom to make a disease deadly and perhaps transmit another disease as well.&amp;quot;&amp;gt;Macrophage&amp;lt;/span&amp;gt;&lt;br /&gt;
| -4 || 1 || -2 || 2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
&lt;br /&gt;
* You can get plasma and uranium from the medical autolathe if mining has picked it up. No need to waste time going to the ORM.&lt;br /&gt;
* The clown will typically be happy to give you his canned laughter for Anomalous Virus Food&lt;br /&gt;
* Never make sucrine agar unless you absolutely need a level four symptom for some ungodly reason&lt;br /&gt;
* If you wear the biosuit, you&#039;re an idiot. The only time you need to wear that is when working with patients or monkeys, and it slows you down. If you release a disease as a traitor, you should have immunized yourself beforehand- a biosuit sticks out like a sore thumb&lt;br /&gt;
*&#039;&#039;&#039;ALWAYS make your diseases beforehand. Have a recipe ready to work with any given symptom. This is the MOST IMPORTANT part of being good at virology.&#039;&#039;&#039; &lt;br /&gt;
* Never use pure mutagen or pure plasma. Always make virus chems, it doubles your efficiency.&lt;br /&gt;
*If you want to kill a single person instead of the whole station, use chemicals instead of viruses- they&#039;re more effective than a single-host virus. Unless you rolled Bee Infection- release a resistance 14 bee plague , and inject your mark with mint toxin a few minutes later!&lt;br /&gt;
*Single person oriented beneficial diseases are superior to beneficial diseases with high transmission, as they can have higher stats without worrying about transmission. Unless you&#039;re a Plasmaman.&lt;br /&gt;
*Stealth below 2 is useless. Stealth above 2 is largely unecessary unless you need to meet a threshold or you don&#039;t want to be valided- If you neuter your symptoms properly, your disease will not be noticed by anyone other than doctors with medhuds. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span title=&amp;quot;Neutered Fever, Neutered Sneezing, Inorganic Biology, Viral Evolutionary Acceleration, Revitiligo, Necrotizing Fasciitis. That was my first truly engineered death plague, and it&#039;s a pun to boot!&amp;quot;&amp;gt;The Black Death&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Being a traitor virologist allows you to finally come out of your shell and release those negative recipes you&#039;ve been aching to test, and put those level nine symptoms to the true test! &lt;br /&gt;
&lt;br /&gt;
* Sabotaging the Pandemic is usually a good idea, as it can create a vaccine for a cured virus which is cheap and easy to distribute, even if the virus is extremely resistant.&lt;br /&gt;
* Sabotaging the holodeck computer is also a good idea because its Emergency Medical simulation also contains a Pandemic.&lt;br /&gt;
* Sabotaging chemistry can stop them from making most of the chems that can cure viruses.&lt;br /&gt;
* A dropper works as a 1-5 unit hypospray when used on a target not wearing any eye protection.&lt;br /&gt;
* An infected monkey in medbay is another easy way to spread a disease&lt;br /&gt;
* Immunize yourself before releasing your death plague! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=31852</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=31852"/>
		<updated>2020-07-01T06:51:47Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many diseases that can affect you in space! The following will come in handy for [[virologist]]s, [[traitor]]s, or any unfortunate soul who&#039;s come down with a case of brain rot.&lt;br /&gt;
&lt;br /&gt;
==[[virologist|Virology]] 101==&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
&lt;br /&gt;
The first, and most important way to prevent 99% of infections, is proper hazard wear, and knowing how to keep the infection from spreading.&lt;br /&gt;
&lt;br /&gt;
===The Clothes===&lt;br /&gt;
The following will protect you, from the dangerous infections of space, each giving more and more (till total) protection against infection:&lt;br /&gt;
* Level-3 [[Bio Hood]]&lt;br /&gt;
* Level-3 [[Bio Suit]]&lt;br /&gt;
* Jumpsuit (virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs, Research Director)&lt;br /&gt;
* [[Latex Gloves]]&lt;br /&gt;
* Sterile mask&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best)&lt;br /&gt;
* Private (clean) [[Internals]]&lt;br /&gt;
&lt;br /&gt;
===Isolation===&lt;br /&gt;
If you or another crew member is infected, do not spread the infection further. Seek the isolation bay of the medical wing, or head to a room no one will enter but yourself and other infected.&lt;br /&gt;
&lt;br /&gt;
===Sterilization===&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination, make sure blood is cleaned from the floor at all time. Any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the various ways a disease can spread, keep this in mind at all times:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected.&lt;br /&gt;
* Direct Contact - Requires you to touch, been touched, or be extremely close to the source of the infection. The infection will be spread by the skin and bodily fluids of an infected person, but will not survive long in the air.&lt;br /&gt;
* Blood - The infection will be spread by the bodily fluids of the infected person.&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Every infection is vulnerable to one substance (or combination of two). To find it, you can put an infected blood sample in the PanD.E.M.I.C 2200 machine or use a health analyzer on an infected patient. Administering the substance to the patient (may require multiple injections) should cure  him. Alternatively, if you have produced a vaccine, a simple injection should cure the patient.&lt;br /&gt;
&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
This machine creates vaccines from the blood of people who have been cured.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
# Take a blood sample with a syringe.&lt;br /&gt;
# Place sample into a beaker or bottle.&lt;br /&gt;
# Load beaker into machine.&lt;br /&gt;
# Select vaccine you wish to have.&lt;br /&gt;
# Take vaccine bottle it produces. &lt;br /&gt;
&lt;br /&gt;
Additional uses:&lt;br /&gt;
* Reveals the cure to any infected blood sample without needing to inject a living creature. &lt;br /&gt;
* Shows the stats and symptoms of a virus&lt;br /&gt;
&lt;br /&gt;
===Viral Extrapolator===&lt;br /&gt;
The viral extrapolator is a bulky, slow device, used to scan and extract diseases on the go. It has two modes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
&lt;br /&gt;
Upgrading the extrapolator:&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms.&lt;br /&gt;
&lt;br /&gt;
Symptom hunting:&lt;br /&gt;
Some objects can contain trace samples of the disease that the extrapolator can make into a culture. Many of these start with random diseases at roundstart, and can be harvested. This is the primary source of level nine symptoms. These items are as follows:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases&lt;br /&gt;
* Mice and rats.&lt;br /&gt;
* Any item a sentient disease has used Secrete Infection on&lt;br /&gt;
* The glands of Wumborian Fugu always have a disease containing Pituitary Disruption&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
* Blob Spores created by the Blob Spores symptom always have the disease that spawned them&lt;br /&gt;
* Macrophages always contain the disease that spawned them.&lt;br /&gt;
&lt;br /&gt;
==Infection Listings==&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases are Simple Diseases that cannot be affected by the PanD.E.M.I.C 2200 or a Viral Extrapolator, and have no stats or symptoms.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] rape || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here.|| N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]], Strange Seeds || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
=Advanced Diseases=&lt;br /&gt;
You are able to create your own advance disease with different symptoms, which will have buffs, debuffs and bonuses!&lt;br /&gt;
&lt;br /&gt;
You will start out with two advance diseases, the cold and the flu. The cold will have the sneeze symptom and the flu will have the cough symptom.&lt;br /&gt;
They have almost no effect if they infect people, but you need them to acquire more symptoms.&lt;br /&gt;
&lt;br /&gt;
The Pandemic can create culture bottles (basically copies) of existing viruses, so you won&#039;t run out while experimenting.&lt;br /&gt;
&lt;br /&gt;
==Multiple Diseases==&lt;br /&gt;
A person has three slots for advanced diseases, with a fourth slot for sentient diseases. The slot a disease fits into is determined by Severity.&lt;br /&gt;
If a disease tries to occupy an already occupied slot, and its transmission is higher than the resistance of the disease already in the slot, it will drive the disease out and take its place&lt;br /&gt;
&lt;br /&gt;
==Modifying Symptoms==&lt;br /&gt;
To obtain a new symptom you need to mutate an existing virus. This involves adding a chemical to the virus, which will generate a new symptom. Rarer and harder to acquire chemicals will yield more potent symptoms. You will start with enough chemicals to create a powerful disease, as long as you use them carefully. You can also insert an isolated symptom into your main virus, by moving 1 unit of the isolated culture to the main mix with a dropper. It will not work every time and may need to be repeated a few times. &lt;br /&gt;
&lt;br /&gt;
====Basic chemicals====&lt;br /&gt;
These are the basic chemicals for virus mutation. These can be added to a culture to gain a symptom from a large pool- but it&#039;s about half as efficient as mixing [[Guide_to_chemistry#Virology_Recipes|advanced chemicals]]. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Virology_Recipes|Advanced Chemicals]]====&lt;br /&gt;
Using these will allow you to both save time and resources when trying to acquire the symptoms you want.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining pure Laughter with virus food. Level 0 symptoms tend to be statistically similar to other symptoms, but have an unusual effect- good for gimmicks!&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Highly Unstable Virus Food|Advanced Virus Food]]&#039;&#039;&#039;: Highly Unstable Virus Food can be used to mutate your disease and give it a level 9 symptom. You only get one unit, which is inert until a single uranium sheet&#039;s worth of uranium is added, but every single level nine symptom is powerful in its own way. The symptom you get will likely define the disease you make on any given round. &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Highly unstable virus food was removed, and replaced with the viral extrapolator.&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
====Uranium Gels====&lt;br /&gt;
These chemicals require large quantities of liquid uranium (obtained by grinding uranium bars). You&#039;ll require the help of mining to make these.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It&#039;s important if you intend to isolate a specific symptom. For example, if you mutate your Cold virus and it acquires the Toxic Filter symptom, you can try and add synaptizine to it to create a virus which only has the Toxic Filter symptom.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection. Good for meme diseases, or if you wanna meet a transmission threshold without fucking everyone over&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited, and so multiple diseases of different severity can be loaded into one bottle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. &#039;&#039;&#039;NEUTER YOUR STAT SYMPTOMS, ALWAYS. UNLESS IT&#039;S SOMETHING WITH AN EFFECT YOU ACTIVELY USE, ALL AN UNNEUTERED STAT SYMPTOM WILL DO, EVEN IF THE DISEASE IS INTENTIONALLY DEADLY, IS MAKE THE DISEASE GET NOTICED FASTER, AND, SCARE PEOPLE IF YOUR DISEASE IS GOOD, PROBABLY GETTING YOU LYNCHED. NEUTER YOUR FUCKING SYMPTOMS. YES, FEVER AND ITCHING CAN DO SLIGHT DAMAGE. NEUTER THEM ANYWAYS, DAMMIT&#039;&#039;&#039;&lt;br /&gt;
==BABBY&#039;S FIRST VIRUS==&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Psst, hey kid. Over here. Look at you, still fresh off the arrivals shuttle. Take the biosuit off, it&#039;ll only slow you down. Listen up- I&#039;m here to teach ya exactly how to get robust at Virology, provided you can wrap your head around some simple concepts. I&#039;ve hijacked this outdated nanotrasen standard-issue virology guide to teach YOU how to be a better Virologist than those Nanotrasen quacks! &lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Alright, since most people can&#039;t seem to grasp it: Virology is fucking SLOW! So this means you&#039;re gonna want to do a few things to make it faster!&lt;br /&gt;
&lt;br /&gt;
1. Know what virus you want to make! I cannot fucking stress this enough. Random symptom isolation will never get you anywhere fast. The best way to pick a virus, especially as an antagonist, is to use your Highly Unstable Virus Food, and see what symptom you got. If you can work with it (Non antags can typically only work with beesease), you should base your disease off of it. Otherwise, have a set recipe ready! If you&#039;re new to viro, it doesnt hurt to experiment- Start by isolating a few level six (or three if you&#039;re into that kinda thing) symptoms. they&#039;re the most potent symptoms available at roundstart. After you decide on your active symptom(s), usually no more than two, you can get to work on stats- remember a virus can only have SIX symptoms! After you&#039;ve experimented a bit, you may want to branch into level seven, eight, nine, and zero symptoms- these are a bit harder to get, but they tend to be a bit more potent.&lt;br /&gt;
&lt;br /&gt;
2. You&#039;ll need five beakers when you get started making your virus:&lt;br /&gt;
*Fill the first beaker to the brim with virus food and put it on the table. This is for level one and two symptoms.&lt;br /&gt;
*Fill the second beaker with thirty units of virus food, and dump your entire mutagen bottle in. This is for level three symptoms.&lt;br /&gt;
*There is no beaker for level four symptoms. Four is an unlucky number or some shit, and, more importantly, all level four symptoms suck&lt;br /&gt;
*Fill the third beaker with ten units virus food, ten units Plasma, and then ten units of Synaptazine. This is for level five symptoms. &#039;&#039;&#039;THE ORDER IS IMPORTANT. PUT SYNAPTAZINE IN BEFORE PLASMA AND YOU&#039;LL GET A BEAKER OF VIRUS RATIONS AND PLASMA, WASTING YOUR CHEMS. DONT DO IT.&#039;&#039;&#039;&lt;br /&gt;
*Fill the fourth beaker with ten units virus food and ten units of Plasma. This is for level six symptoms&lt;br /&gt;
*If you have the clown&#039;s can of laughter, you can fill a fifth beaker with ten units of virus food and the entire can of laughter for level zero symptoms&lt;br /&gt;
&lt;br /&gt;
3. Lay out your Formaldehyde, Synaptazine, and Unstable Virus Food.&lt;br /&gt;
&lt;br /&gt;
4. Finally, set an empty beaker out, and either Rhinovirus or the Cold. The Cold&#039;s symptom is Coughing, and Rhinovirus is Sneezing. I am a plasmaman, so all my diseases need high transmission- I prefer to set out rhinovirus. &lt;br /&gt;
&lt;br /&gt;
5. Whichever symptom you choose to start with, drop a drop of formaldehyde in immediately! this neuters the symptom so your plague doesnt alert and scare people, which is bad regardless of your antag status. &#039;&#039;&#039;Remember to use your dropper, after setting it to one unit!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6. After you lay out your beakers on the table near the pandemic, situate yourself on a tile adjacent to the tables containing the reagents and your PANDEMIC machine. You will never have to move during this procedure- which saves valuable time.&lt;br /&gt;
&lt;br /&gt;
7. With your recipe in mind, begin placing one unit of your starting symptom culture and one unit of the virus chem corresponding to your disease into the &#039;&#039;&#039;empty beaker&#039;&#039;&#039;. Do NOT place your virus chem into your culture, or your culture into your chem- it will set you back by an insane amount!. After you make ONE reaction, place the empty beaker in the pandemic-You never need to pick any beakers but this empty beaker up during the process- and check the symptoms. If you got what you wanted, create a culture, save your previous culture if it&#039;s the starter, you will need it later, or get rid of it if it&#039;s a random step in the process, and repeat with the chem for the next symptom, doing symptoms you will neuter first and neutering them as you get them. Repeat until you reach a total of four symptoms. &#039;&#039;&#039;To reiterate step five, ALWAYS use a one unit dropper! it makes you far more efficient with chem usage- if you use a dropper, your starting chems will usually last an entire round!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8. Upon reaching four symptoms, a virus has a chance to lose symptoms on gaining new ones. To avoid this, make a culture of your four symptoms, name it, and put it aside. Take your starter culture out, and begin the step 7 process. Once you get the fifth symptom, use the step seven process with synaptazine to remove the starter symptom, and finally repeat the step seven process one last time to get the last symptom. By now, you should have two cultures- one with four symptoms, and one with two (or one, five symptom diseases exist)&lt;br /&gt;
&lt;br /&gt;
9. Finally, repeat the step seven process one more time, but using the two cultures, instead of a chem and a culture. There is no reaction sound for this mixing! Once you reach the desired number of symptoms (yes, adding symptoms via mixing can delete symptoms just like adding them via chems does), name the virus, and make a culture! you&#039;re done! yay! Consider Faltering your disease with Spaceacillin if you don&#039;t want it to spread, and/or Preserving it with Cryoxadone. &lt;br /&gt;
&lt;br /&gt;
10. If you are feeling more confident, or want to get more powerful diseases, you can take out your Viral Extrapolator and head to maintenance to find diseases containing more advanced symptoms&lt;br /&gt;
&lt;br /&gt;
==Understanding stats==&lt;br /&gt;
&lt;br /&gt;
After you&#039;re done mixing your disease, stats from the symptoms are added together to make disease stats. Viruses have a default of 0 in every stat.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; If stealth is 2 or higher your disease will be hidden from medHUD and scanners. Generally it will also hide the warning signs of symptoms before they activate.&lt;br /&gt;
* &#039;&#039;&#039;Transmission:&#039;&#039;&#039; Improves the chance each tick to spread the virus, increases the amount of protection you need to prevent infection, determines the infection vector, and is needed to override other viruses.&lt;br /&gt;
** The infection vector is calculated with (disease&#039;s transmission - amount of symptoms). 2 or less is blood, 3 is fluid contact, 4 is skin contact, 5 is airbone. The Sneezing symptom forces sporadic airborne spreads, but does not otherwise affect this.&lt;br /&gt;
** When infecting someone who already has a virus, if the infecting virus&#039; Transmission is higher than the other virus&#039; Resistance, the latter will be overridden by the former.&lt;br /&gt;
* &#039;&#039;&#039;Stage speed:&#039;&#039;&#039; Increases the chance of advancing a stage each tick. It will be 2% or stage speed, whichever is higher.&lt;br /&gt;
* &#039;&#039;&#039;Resistance:&#039;&#039;&#039; Makes the virus harder to cure; determines the required chemical to cure, decreases the chance of it being cured each tick when in contact with the cure, and defines how resistant the virus is to being overridden by other viruses. Sentient diseases have a fixed cure, and don&#039;t rely on resistance to determine their cure.&lt;br /&gt;
** The chance of it being cured every tick is 15 - resistance, but always between 10 and 20.&lt;br /&gt;
** The cure is determined by [resistance - (amount of symptoms / 2)].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|1 or less||2||3||4||5||6||7||8||9||10||11 or more&lt;br /&gt;
|-&lt;br /&gt;
|Sugar||Ethanol||Table Salt||Spaceacillin||Saline-Glucose Solution||Miner&#039;s Salve||Leporazine||Concentrated Barber&#039;s Aid||Lipolicide||Haloperidol||Krokodil&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;Severity:&#039;&#039;&#039; Severity determines how virus shows up on a medhud, and which slot a disease occupies. Severity adds up in a manner different to other stats- A severity score below 0, or equal to or above five will be added normally. A severity of 1 or 2 will be added to a maximum of 3. A severity of 3 or 4 will be added to a maximum of 4. Severity also determines which of a person&#039;s three disease slots a disease occupies, unless the disease is sentient. Severity is unique in that stats will modify it&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|Severity:||1 or less||2-4||5 or more&lt;br /&gt;
|-&lt;br /&gt;
|Slot:||1||2||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Symptoms Table==&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Mouse over the names of some of the symptoms- I&#039;ve left you some advice and useful info. I&#039;ve also left some similar advice on certain aspects of symptoms that either dont work properly, or need elaboration.&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Hover over the thresholds to see the effects of each.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Required Chemical&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The deadliest of the three deadliest symptoms. Knocks you out and suffocates you at insane speeds, if you meet the easy thresholds. Kills people even faster when they enter crit&amp;quot;&amp;gt;Acute Respiratory Distress Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage.||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;In my opinion, this is the worst symptom. Shit stats, low meme potential. 0/10. fuck you, alopecia.&amp;quot;&amp;gt;Alopecia&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 1 || 2 || 2 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The least overtly deadly of the three deadliest symptoms, but definitely the most fun- and also stealthy&amp;quot;&amp;gt;Alkali perspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || -2 || -2 || -2 || 0 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. Brings severity to 6.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host. Brings severity to 6.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Out of the three deadliest symptoms, probably crits the fastest. However, due to dealing brute damage and not stunning, it&#039;s inferior to ARDS. However, it has a somewhat hidden threshold (stealth 2, speed 12) that makes the victim become a zombie&amp;quot;&amp;gt;Autophageocytosis Necrosis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -2 || 1 || -2 || 6 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A beneficial symptom in disguise, the 14 resistance threshold injects the bees and the host with one of the game&#039;s best healing chems. Careful, as bees still do one brute damage per sting.&amp;quot;&amp;gt;Bee Infestation&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 2 || 1 || 1 || 3 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
| 1 || 6 || -2 || 1 || 3 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host damages anyone next to them every so often ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | The hostcoughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity  &amp;quot;&amp;gt;resistance 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Somewhat robust. A good symptom to add to a disease that has room for it&amp;quot;&amp;gt;Confusion&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 || -1 || -3 || 0 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity. &amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -2 || -1 || -3 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity &amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Chooses mutations from your already existing genome. it&#039;s... subpar.&amp;quot;&amp;gt;Deoxyribonucleic Acid Saboteur&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 0 || -3 || 3 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Mutations will be beneficial instead of malignant. Sets base severity to 0.&amp;quot;&amp;gt;Stage Speed 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Heh. it makes lube, heh. Also a great stat symptom for beneficials&amp;quot;&amp;gt;Ducatopod&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 0 || 5 || -2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes the host to secrete industrial grade lubricant from their feet. ||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you never physically older than young adulthood and prevents death by old age. !&amp;lt;span title=&amp;quot;it&#039;s... okay i guess. If personal diseases are your thing&amp;quot;&amp;gt;Should be used for buffing your disease.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 0 || 3 || 2 || 1 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;One of the best stat symptoms, good on any virus. but NEUTER IT, it has a GIANT RED TEXT MESSAGE that will get you valided for sure&amp;quot;&amp;gt;Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
|0 || 3 || 3 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot;&amp;gt;Resistance 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -3 || -1 || -1 || 1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, that weakens the host. +1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot;&amp;gt;Stage Speed 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A newer death symptom. very slow to kill, but kills fast when it does. &amp;quot;&amp;gt;Heart Disease&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || 1 || -6 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.|| &amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;If you want a contagious disease, the stats and effect of this symptom make it nearly mandatory&amp;quot;&amp;gt;Inorganic Biology&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]].|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;This symptom has some really fun uses if you get creative.&amp;quot;&amp;gt;Hyperperspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -1 || 0 || -1 || 1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -3 || -4 || -2 || 3 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;I like using with hyperperspiration this to turn monkys to gorillas. very slowly, though.&amp;quot;&amp;gt;Irradiant Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 2 || -1 || 2 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage|| &amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scrath itself when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| The virus strengthens the bonds between neurons, reducing the duration of any ailment of the mind. Heals brain damage, and can cure mild and heavy traumas if upgraded. || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || -1 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus reacts to nanites in the host&#039;s bloodstream by enhancing their replication cycle.||&amp;lt;span title=&amp;quot;Increases the replication boost.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Recently buffed, should now be actually useful&amp;quot;&amp;gt;Narcolepsy&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || -2 || 1 || 0 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect undead races, and continues to process even when the host dies. || None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The lesser form of Autophageocytosis necrosis. it&#039;s okay in its own right, with the stamina damage threshold making it at least somewhat unique&amp;quot;&amp;gt;Necrotizing Fasciitis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -4 || 0 || -4 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes brute damage over time. Fatal if left untreated.||&amp;lt;span title=&amp;quot;Host will bleed profusely during necrosis&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes extreme pain to the host, dealing stamina damage twice that of the normal damage&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necropolis Seed&lt;br /&gt;
| 0 || 3 || -10 || -3 || -1 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the host do more damage with their punches, take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot;&amp;gt;Stealth 8,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot;&amp;gt;Resistance 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A decent damage symptom, especially with how difficult brain damage is to heal, and it&#039;s under level nine.&amp;quot;&amp;gt;Neural Decay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Doubles frequency of cell death&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Of the healsymptoms, this has the worst main side effect and the most niche heal- it&#039;s very good offensively&amp;quot;&amp;gt;Organic Flux Induction&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -1 || -1 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes EMPs on the host occasionally. Has a cell damage healing threshold.||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The second half of a clown plague. Heh. Analagous to coughing&amp;quot;&amp;gt;Pierrot&#039;s Throat&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;TETSUOOOO&amp;quot;&amp;gt;Pituitary Disruption&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -2 || 1 || -2 || 1 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas. -1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Quadruples healing speed, but slowly kills the host with cellular damage. Teratomas become more advanced. +3 Severity.&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Hey, we ported it, and still have revitiligo too!&amp;quot;&amp;gt;Polyvitiligo&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 1 || 2 || 2 || 0 || 0 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -2 || -2 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Revitiligo&lt;br /&gt;
| 1 || 2 || 1 || 2 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes the host black. Every virologist&#039;s first joke plague. &amp;lt;span title=&amp;quot;But unlike /tg/, we didnt just up and remove it!&amp;quot;&amp;gt;No one finds it funny anymore.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;My favorite stat symptom. It makes you valid but I never neuter it.&amp;quot;&amp;gt;SBG Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease. ||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| Quickly heals oxygen damage, negating the need for air. Causes occasional farting, which spreads miasma.|| &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Shivering&lt;br /&gt;
|0 || 2 || 2 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
| 0 || 4 || -1 || 1 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed.&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The symptom with the highest transmission, and a starter symptom at that.&amp;quot;&amp;gt;Sneezing&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 3 || 0 || 4 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| 1 || -2 || -3 || -3 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot; | Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 1 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;|  Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The viruse&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement&lt;br /&gt;
| 0 || 2 || -2 || -3 || 0 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;secretly robust as fuck, makes a virus incredibly hard to cure.&amp;quot;&amp;gt;Toxolysis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -2 || 2 || -2 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Your gateway to a single target disease.&amp;quot;&amp;gt;Viral Aggressive Metabolism&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -4 || 3 || -3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite the high transmission, this is actually usually the first of the three high-transmission stats to be dropped on an unorthodox disease, due to the low resistance&amp;quot;&amp;gt;Viral Evolutionary Acceleration&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Self-Adaptation in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite what it may claim, this symptom has a transmission score of zero- it&#039;s pretty good if your disease needs to meet a resistance threshold&amp;quot;&amp;gt;Viral Self-Adaptation&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;|No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Evolutionary Acceleration in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!Vitiligo&lt;br /&gt;
| 2 || 0 || 3 || 1 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A bit impractical, but it can be fun if you dont want to hurt the station as a traitor&amp;quot;&amp;gt;Voice Change&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || -2 || -2 || 2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot;&amp;gt;Transmission 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || 1 || 0 || 2 || 1 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| -2 || 2 || -2 || 1 || 2 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Mostly a fun wizard plague. Doesn&#039;t have much practical use, analagous to Voice Change&amp;quot;&amp;gt;Wizarditis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host believes themselves to be a wizard ||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Macrophage is a versatile symptom, which works either as an add-on to a disease for transmission, or as a main symptom to make a disease deadly and perhaps transmit another disease as well.&amp;quot;&amp;gt;Macrophage&amp;lt;/span&amp;gt;&lt;br /&gt;
| -4 || 1 || -2 || 2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
&lt;br /&gt;
* You can get plasma and uranium from the medical autolathe if mining has picked it up. No need to waste time going to the ORM.&lt;br /&gt;
* The clown will typically be happy to give you his canned laughter for Anomalous Virus Food&lt;br /&gt;
* Never make sucrine agar unless you absolutely need a level four symptom for some ungodly reason&lt;br /&gt;
* If you wear the biosuit, you&#039;re an idiot. The only time you need to wear that is when working with patients or monkeys, and it slows you down. If you release a disease as a traitor, you should have immunized yourself beforehand- a biosuit sticks out like a sore thumb&lt;br /&gt;
*&#039;&#039;&#039;ALWAYS make your diseases beforehand. Have a recipe ready to work with any given symptom. This is the MOST IMPORTANT part of being good at virology.&#039;&#039;&#039; &lt;br /&gt;
* Never use pure mutagen or pure plasma. Always make virus chems, it doubles your efficiency.&lt;br /&gt;
*If you want to kill a single person instead of the whole station, use chemicals instead of viruses- they&#039;re more effective than a single-host virus. Unless you rolled Bee Infection- release a resistance 14 bee plague , and inject your mark with mint toxin a few minutes later!&lt;br /&gt;
*Single person oriented beneficial diseases are superior to beneficial diseases with high transmission, as they can have higher stats without worrying about transmission. Unless you&#039;re a Plasmaman.&lt;br /&gt;
*Stealth below 2 is useless. Stealth above 2 is largely unecessary unless you need to meet a threshold or you don&#039;t want to be valided- If you neuter your symptoms properly, your disease will not be noticed by anyone other than doctors with medhuds. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span title=&amp;quot;Neutered Fever, Neutered Sneezing, Inorganic Biology, Viral Evolutionary Acceleration, Revitiligo, Necrotizing Fasciitis. That was my first truly engineered death plague, and it&#039;s a pun to boot!&amp;quot;&amp;gt;The Black Death&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Being a traitor virologist allows you to finally come out of your shell and release those negative recipes you&#039;ve been aching to test, and put those level nine symptoms to the true test! &lt;br /&gt;
&lt;br /&gt;
* Sabotaging the Pandemic is usually a good idea, as it can create a vaccine for a cured virus which is cheap and easy to distribute, even if the virus is extremely resistant.&lt;br /&gt;
* Sabotaging the holodeck computer is also a good idea because its Emergency Medical simulation also contains a Pandemic.&lt;br /&gt;
* Sabotaging chemistry can stop them from making most of the chems that can cure viruses.&lt;br /&gt;
* A dropper works as a 1-5 unit hypospray when used on a target not wearing any eye protection.&lt;br /&gt;
* An infected monkey in medbay is another easy way to spread a disease&lt;br /&gt;
* Immunize yourself before releasing your death plague! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=31838</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=31838"/>
		<updated>2020-06-21T12:05:45Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many diseases that can affect you in space! The following will come in handy for [[virologist]]s, [[traitor]]s, or any unfortunate soul who&#039;s come down with a case of brain rot.&lt;br /&gt;
&lt;br /&gt;
==[[virologist|Virology]] 101==&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
&lt;br /&gt;
The first, and most important way to prevent 99% of infections, is proper hazard wear, and knowing how to keep the infection from spreading.&lt;br /&gt;
&lt;br /&gt;
===The Clothes===&lt;br /&gt;
The following will protect you, from the dangerous infections of space, each giving more and more (till total) protection against infection:&lt;br /&gt;
* Level-3 [[Bio Hood]]&lt;br /&gt;
* Level-3 [[Bio Suit]]&lt;br /&gt;
* Jumpsuit (virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs, Research Director)&lt;br /&gt;
* [[Latex Gloves]]&lt;br /&gt;
* Sterile mask&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best)&lt;br /&gt;
* Private (clean) [[Internals]]&lt;br /&gt;
&lt;br /&gt;
===Isolation===&lt;br /&gt;
If you or another crew member is infected, do not spread the infection further. Seek the isolation bay of the medical wing, or head to a room no one will enter but yourself and other infected.&lt;br /&gt;
&lt;br /&gt;
===Sterilization===&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination, make sure blood is cleaned from the floor at all time. Any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the various ways a disease can spread, keep this in mind at all times:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected.&lt;br /&gt;
* Direct Contact - Requires you to touch, been touched, or be extremely close to the source of the infection. The infection will be spread by the skin and bodily fluids of an infected person, but will not survive long in the air.&lt;br /&gt;
* Blood - The infection will be spread by the bodily fluids of the infected person.&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Every infection is vulnerable to one substance (or combination of two). To find it, you can put an infected blood sample in the PanD.E.M.I.C 2200 machine or use a health analyzer on an infected patient. Administering the substance to the patient (may require multiple injections) should cure  him. Alternatively, if you have produced a vaccine, a simple injection should cure the patient.&lt;br /&gt;
&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
This machine creates vaccines from the blood of people who have been cured.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
# Take a blood sample with a syringe.&lt;br /&gt;
# Place sample into a beaker or bottle.&lt;br /&gt;
# Load beaker into machine.&lt;br /&gt;
# Select vaccine you wish to have.&lt;br /&gt;
# Take vaccine bottle it produces. &lt;br /&gt;
&lt;br /&gt;
Additional uses:&lt;br /&gt;
* Reveals the cure to any infected blood sample without needing to inject a living creature.&lt;br /&gt;
&lt;br /&gt;
==Infection Listings==&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] rape || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here.|| N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]], Strange Seeds || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
=Advanced Diseases=&lt;br /&gt;
You are able to create your own advance disease with different symptoms, which will have buffs, debuffs and bonuses!&lt;br /&gt;
&lt;br /&gt;
You will start out with two advance diseases, the cold and the flu. The cold will have the sneeze symptom and the flu will have the cough symptom.&lt;br /&gt;
They have almost no effect if they infect people, but you need them to acquire more symptoms.&lt;br /&gt;
&lt;br /&gt;
The Pandemic can create culture bottles (basically copies) of existing viruses, so you won&#039;t run out while experimenting.&lt;br /&gt;
&lt;br /&gt;
==Multiple Diseases==&lt;br /&gt;
A person has three slots for advanced diseases, with a fourth slot for sentient diseases. The slot a disease fits into is determined by Severity.&lt;br /&gt;
If a disease tries to occupy an already occupied slot, and its transmission is higher than the resistance of the disease already in the slot, it will drive the disease out and take its place&lt;br /&gt;
&lt;br /&gt;
==Modifying Symptoms==&lt;br /&gt;
To obtain a new symptom you need to mutate an existing virus. This involves adding a chemical to the virus, which will generate a new symptom. Rarer and harder to acquire chemicals will yield more potent symptoms. You will start with enough chemicals to create a powerful disease, as long as you use them carefully. You can also insert an isolated symptom into your main virus, by moving 1 unit of the isolated culture to the main mix with a dropper. It will not work every time and may need to be repeated a few times. &lt;br /&gt;
&lt;br /&gt;
====Basic chemicals====&lt;br /&gt;
These are the basic chemicals for virus mutation. These can be added to a culture to gain a symptom from a large pool- but it&#039;s about half as efficient as mixing [[Guide_to_chemistry#Virology_Recipes|advanced chemicals]]. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Virology_Recipes|Advanced Chemicals]]====&lt;br /&gt;
Using these will allow you to both save time and resources when trying to acquire the symptoms you want.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining pure Laughter with virus food. Level 0 symptoms tend to be statistically similar to other symptoms, but have an unusual effect- good for gimmicks!&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Highly Unstable Virus Food|Advanced Virus Food]]&#039;&#039;&#039;: Highly Unstable Virus Food can be used to mutate your disease and give it a level 9 symptom. You only get one unit, which is inert until a single uranium sheet&#039;s worth of uranium is added, but every single level nine symptom is powerful in its own way. The symptom you get will likely define the disease you make on any given round&lt;br /&gt;
====Uranium Gels====&lt;br /&gt;
These chemicals require large quantities of liquid uranium (obtained by grinding uranium bars). You&#039;ll require the help of mining to make these.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It&#039;s important if you intend to isolate a specific symptom. For example, if you mutate your Cold virus and it acquires the Toxic Filter symptom, you can try and add synaptizine to it to create a virus which only has the Toxic Filter symptom.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection. Good for meme diseases, or if you wanna meet a transmission threshold without fucking everyone over&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Cryoxadone|Cryoxadone]]====&lt;br /&gt;
Cryoxadone will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited, and so multiple diseases of different severity can be loaded into one bottle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. &#039;&#039;&#039;NEUTER YOUR STAT SYMPTOMS, ALWAYS. UNLESS IT&#039;S SOMETHING WITH AN EFFECT YOU ACTIVELY USE, ALL AN UNNEUTERED STAT SYMPTOM WILL DO, EVEN IF THE DISEASE IS INTENTIONALLY DEADLY, IS MAKE THE DISEASE GET NOTICED FASTER, AND, SCARE PEOPLE IF YOUR DISEASE IS GOOD, PROBABLY GETTING YOU LYNCHED. NEUTER YOUR FUCKING SYMPTOMS. YES, FEVER AND ITCHING CAN DO SLIGHT DAMAGE. NEUTER THEM ANYWAYS, DAMMIT&#039;&#039;&#039;&lt;br /&gt;
==BABBY&#039;S FIRST VIRUS==&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Psst, hey kid. Over here. Look at you, still fresh off the arrivals shuttle. Take the biosuit off, it&#039;ll only slow you down. Listen up- I&#039;m here to teach ya exactly how to get robust at Virology, provided you can wrap your head around some simple concepts. I&#039;ve hijacked this outdated nanotrasen standard-issue virology guide to teach YOU how to be a better Virologist than those Nanotrasen quacks! &lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Alright, since most people can&#039;t seem to grasp it: Virology is fucking SLOW! So this means you&#039;re gonna want to do a few things to make it faster!&lt;br /&gt;
&lt;br /&gt;
1. Know what virus you want to make! I cannot fucking stress this enough. Random symptom isolation will never get you anywhere fast. The best way to pick a virus, especially as an antagonist, is to use your Highly Unstable Virus Food, and see what symptom you got. If you can work with it (Non antags can typically only work with beesease), you should base your disease off of it. Otherwise, have a set recipe ready! If you&#039;re new to viro, it doesnt hurt to experiment- Start by isolating a few level six (or three if you&#039;re into that kinda thing) symptoms. they&#039;re the most potent symptoms available at roundstart. After you decide on your active symptom(s), usually no more than two, you can get to work on stats- remember a virus can only have SIX symptoms! After you&#039;ve experimented a bit, you may want to branch into level seven, eight, nine, and zero symptoms- these are a bit harder to get, but they tend to be a bit more potent.&lt;br /&gt;
&lt;br /&gt;
2. You&#039;ll need five beakers when you get started making your virus:&lt;br /&gt;
*Fill the first beaker to the brim with virus food and put it on the table. This is for level one and two symptoms.&lt;br /&gt;
*Fill the second beaker with thirty units of virus food, and dump your entire mutagen bottle in. This is for level three symptoms.&lt;br /&gt;
*There is no beaker for level four symptoms. Four is an unlucky number or some shit, and, more importantly, all level four symptoms suck&lt;br /&gt;
*Fill the third beaker with ten units virus food, ten units Plasma, and then ten units of Synaptazine. This is for level five symptoms. &#039;&#039;&#039;THE ORDER IS IMPORTANT. PUT SYNAPTAZINE IN BEFORE PLASMA AND YOU&#039;LL GET A BEAKER OF VIRUS RATIONS AND PLASMA, WASTING YOUR CHEMS. DONT DO IT.&#039;&#039;&#039;&lt;br /&gt;
*Fill the fourth beaker with ten units virus food and ten units of Plasma. This is for level six symptoms&lt;br /&gt;
*If you have the clown&#039;s can of laughter, you can fill a fifth beaker with ten units of virus food and the entire can of laughter for level zero symptoms&lt;br /&gt;
&lt;br /&gt;
3. Lay out your Formaldehyde, Synaptazine, and Unstable Virus Food.&lt;br /&gt;
&lt;br /&gt;
4. Finally, set an empty beaker out, and either Rhinovirus or the Cold. The Cold&#039;s symptom is Coughing, and Rhinovirus is Sneezing. I am a plasmaman, so all my diseases need high transmission- I prefer to set out rhinovirus. &lt;br /&gt;
&lt;br /&gt;
5. Whichever symptom you choose to start with, drop a drop of formaldehyde in immediately! this neuters the symptom so your plague doesnt alert and scare people, which is bad regardless of your antag status. &#039;&#039;&#039;Remember to use your dropper, after setting it to one unit!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6. After you lay out your beakers on the table near the pandemic, situate yourself on a tile adjacent to the tables containing the reagents and your PANDEMIC machine. You will never have to move during this procedure- which saves valuable time.&lt;br /&gt;
&lt;br /&gt;
7. With your recipe in mind, begin placing one unit of your starting symptom culture and one unit of the virus chem corresponding to your disease into the &#039;&#039;&#039;empty beaker&#039;&#039;&#039;. Do NOT place your virus chem into your culture, or your culture into your chem- it will set you back by an insane amount!. After you make ONE reaction, place the empty beaker in the pandemic-You never need to pick any beakers but this empty beaker up during the process- and check the symptoms. If you got what you wanted, create a culture, save your previous culture if it&#039;s the starter, you will need it later, or get rid of it if it&#039;s a random step in the process, and repeat with the chem for the next symptom, doing symptoms you will neuter first and neutering them as you get them. Repeat until you reach a total of four symptoms. &#039;&#039;&#039;To reiterate step five, ALWAYS use a one unit dropper! it makes you far more efficient with chem usage- if you use a dropper, your starting chems will usually last an entire round!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8. Upon reaching four symptoms, a virus has a chance to lose symptoms on gaining new ones. To avoid this, make a culture of your four symptoms, name it, and put it aside. Take your starter culture out, and begin the step 7 process. Once you get the fifth symptom, use the step seven process with synaptazine to remove the starter symptom, and finally repeat the step seven process one last time to get the last symptom. By now, you should have two cultures- one with four symptoms, and one with two (or one, five symptom diseases exist)&lt;br /&gt;
&lt;br /&gt;
9. Finally, repeat the step seven process one more time, but using the two cultures, instead of a chem and a culture. There is no reaction sound for this mixing! Once you reach the desired number of symptoms (yes, adding symptoms via mixing can delete symptoms just like adding them via chems does), name the virus, and make a culture! you&#039;re done! yay! Consider Faltering your disease with Spaceacillin if you don&#039;t want it to spread, and/or Preserving it with Cryoxadone. &lt;br /&gt;
&lt;br /&gt;
==Understanding stats==&lt;br /&gt;
&lt;br /&gt;
After you&#039;re done mixing your disease, stats from the symptoms are added together to make disease stats. Viruses have a default of 0 in every stat.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; If stealth is 2 or higher your disease will be hidden from medHUD and scanners. Generally it will also hide the warning signs of symptoms before they activate.&lt;br /&gt;
* &#039;&#039;&#039;Transmission:&#039;&#039;&#039; Improves the chance each tick to spread the virus, increases the amount of protection you need to prevent infection, determines the infection vector, and is needed to override other viruses.&lt;br /&gt;
** The infection vector is calculated with (disease&#039;s transmission - amount of symptoms). 2 or less is blood, 3 is fluid contact, 4 is skin contact, 5 is airbone. The Sneezing symptom forces sporadic airborne spreads, but does not otherwise affect this.&lt;br /&gt;
** When infecting someone who already has a virus, if the infecting virus&#039; Transmission is higher than the other virus&#039; Resistance, the latter will be overridden by the former.&lt;br /&gt;
* &#039;&#039;&#039;Stage speed:&#039;&#039;&#039; Increases the chance of advancing a stage each tick. It will be 2% or stage speed, whichever is higher.&lt;br /&gt;
* &#039;&#039;&#039;Resistance:&#039;&#039;&#039; Makes the virus harder to cure; determines the required chemical to cure, decreases the chance of it being cured each tick when in contact with the cure, and defines how resistant the virus is to being overridden by other viruses. Sentient diseases have a fixed cure, and don&#039;t rely on resistance to determine their cure.&lt;br /&gt;
** The chance of it being cured every tick is 15 - resistance, but always between 10 and 20.&lt;br /&gt;
** The cure is determined by [resistance - (amount of symptoms / 2)].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|1 or less||2||3||4||5||6||7||8||9||10||11 or more&lt;br /&gt;
|-&lt;br /&gt;
|Sugar||Ethanol||Table Salt||Spaceacillin||Saline-Glucose Solution||Miner&#039;s Salve||Leporazine||Concentrated Barber&#039;s Aid||Lipolicide||Haloperidol||Krokodil&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;Severity:&#039;&#039;&#039; Severity determines how virus shows up on a medhud, and which slot a disease occupies. Severity adds up in a manner different to other stats- A severity score below 0, or equal to or above five will be added normally. A severity of 1 or 2 will be added to a maximum of 3. A severity of 3 or 4 will be added to a maximum of 4. Severity also determines which of a person&#039;s three disease slots a disease occupies, unless the disease is sentient. Severity is unique in that stats will modify it&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|Severity:||1 or less||2-4||5 or more&lt;br /&gt;
|-&lt;br /&gt;
|Slot:||1||2||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Symptoms Table==&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Mouse over the names of some of the symptoms- I&#039;ve left you some advice and useful info. I&#039;ve also left some similar advice on certain aspects of symptoms that either dont work properly, or need elaboration.&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Hover over the thresholds to see the effects of each.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Required Chemical&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The deadliest of the three deadliest symptoms. Knocks you out and suffocates you at insane speeds, if you meet the easy thresholds. Kills people even faster when they enter crit&amp;quot;&amp;gt;Acute Respiratory Distress Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage.||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;In my opinion, this is the worst symptom. Shit stats, low meme potential. 0/10. fuck you, alopecia.&amp;quot;&amp;gt;Alopecia&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 1 || 2 || 2 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The least overtly deadly of the three deadliest symptoms, but definitely the most fun- and also stealthy&amp;quot;&amp;gt;Alkali perspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || -2 || -2 || -2 || 0 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. Brings severity to 6.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host. Brings severity to 6.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Out of the three deadliest symptoms, probably crits the fastest. However, due to dealing brute damage and not stunning, it&#039;s inferior to ARDS. However, it has a somewhat hidden threshold (stealth 2, speed 12) that makes the victim become a zombie&amp;quot;&amp;gt;Autophageocytosis Necrosis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -2 || 1 || -2 || 6 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A beneficial symptom in disguise, the 14 resistance threshold injects the bees and the host with one of the game&#039;s best healing chems. Careful, as bees still do one brute damage per sting.&amp;quot;&amp;gt;Bee Infestation&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 2 || 1 || 1 || 3 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
| 1 || 6 || -2 || 1 || 3 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host damages anyone next to them every so often ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | The hostcoughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity  &amp;quot;&amp;gt;resistance 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Somewhat robust. A good symptom to add to a disease that has room for it&amp;quot;&amp;gt;Confusion&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 || -1 || -3 || 0 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity. &amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -2 || -1 || -3 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity &amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Chooses mutations from your already existing genome. it&#039;s... subpar.&amp;quot;&amp;gt;Deoxyribonucleic Acid Saboteur&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 0 || -3 || 3 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Mutations will be beneficial instead of malignant. Sets base severity to 0.&amp;quot;&amp;gt;Stage Speed 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Heh. it makes lube, heh. Also a great stat symptom for beneficials&amp;quot;&amp;gt;Ducatopod&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 0 || 5 || -2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes the host to secrete industrial grade lubricant from their feet. ||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you never physically older than young adulthood and prevents death by old age. !&amp;lt;span title=&amp;quot;it&#039;s... okay i guess. If personal diseases are your thing&amp;quot;&amp;gt;Should be used for buffing your disease.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 0 || 3 || 2 || 1 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;One of the best stat symptoms, good on any virus. but NEUTER IT, it has a GIANT RED TEXT MESSAGE that will get you valided for sure&amp;quot;&amp;gt;Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
|0 || 3 || 3 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot;&amp;gt;Resistance 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -3 || -1 || -1 || 1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, that weakens the host. +1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot;&amp;gt;Stage Speed 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A newer death symptom. very slow to kill, but kills fast when it does. &amp;quot;&amp;gt;Heart Disease&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || 1 || -6 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.|| &amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;If you want a contagious disease, the stats and effect of this symptom make it nearly mandatory&amp;quot;&amp;gt;Inorganic Biology&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]].|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;This symptom has some really fun uses if you get creative.&amp;quot;&amp;gt;Hyperperspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -1 || 0 || -1 || 1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -3 || -4 || -2 || 3 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;I like using with hyperperspiration this to turn monkys to gorillas. very slowly, though.&amp;quot;&amp;gt;Irradiant Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 2 || -1 || 2 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage|| &amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scrath itself when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| The virus strengthens the bonds between neurons, reducing the duration of any ailment of the mind. Heals brain damage, and can cure mild and heavy traumas if upgraded. || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || -1 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus reacts to nanites in the host&#039;s bloodstream by enhancing their replication cycle.||&amp;lt;span title=&amp;quot;Increases the replication boost.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Recently buffed, should now be actually useful&amp;quot;&amp;gt;Narcolepsy&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || -2 || 1 || 0 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect undead races, and continues to process even when the host dies. || None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The lesser form of Autophageocytosis necrosis. it&#039;s okay in its own right, with the stamina damage threshold making it at least somewhat unique&amp;quot;&amp;gt;Necrotizing Fasciitis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -4 || 0 || -4 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes brute damage over time. Fatal if left untreated.||&amp;lt;span title=&amp;quot;Host will bleed profusely during necrosis&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes extreme pain to the host, dealing stamina damage twice that of the normal damage&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necropolis Seed&lt;br /&gt;
| 0 || 3 || -10 || -3 || -1 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the host do more damage with their punches, take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot;&amp;gt;Stealth 8,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot;&amp;gt;Resistance 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A decent damage symptom, especially with how difficult brain damage is to heal, and it&#039;s under level nine.&amp;quot;&amp;gt;Neural Decay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Doubles frequency of cell death&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Of the healsymptoms, this has the worst main side effect and the most niche heal- it&#039;s very good offensively&amp;quot;&amp;gt;Organic Flux Induction&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -1 || -1 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes EMPs on the host occasionally. Has a cell damage healing threshold.||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The second half of a clown plague. Heh. Analagous to coughing&amp;quot;&amp;gt;Pierrot&#039;s Throat&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;TETSUOOOO&amp;quot;&amp;gt;Pituitary Disruption&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -2 || 1 || -2 || 1 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas. -1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Quadruples healing speed, but slowly kills the host with cellular damage. Teratomas become more advanced. +3 Severity.&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Hey, we ported it, and still have revitiligo too!&amp;quot;&amp;gt;Polyvitiligo&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 1 || 2 || 2 || 0 || 0 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -2 || -2 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Revitiligo&lt;br /&gt;
| 1 || 2 || 1 || 2 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes the host black. Every virologist&#039;s first joke plague. &amp;lt;span title=&amp;quot;But unlike /tg/, we didnt just up and remove it!&amp;quot;&amp;gt;No one finds it funny anymore.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;My favorite stat symptom. It makes you valid but I never neuter it.&amp;quot;&amp;gt;SBG Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease. ||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| Quickly heals oxygen damage, negating the need for air. Causes occasional farting, which spreads miasma.|| &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Shivering&lt;br /&gt;
|0 || 2 || 2 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
| 0 || 4 || -1 || 1 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed.&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The symptom with the highest transmission, and a starter symptom at that.&amp;quot;&amp;gt;Sneezing&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 3 || 0 || 4 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| 1 || -2 || -3 || -3 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot; | Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 1 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;|  Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The viruse&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement&lt;br /&gt;
| 0 || 2 || -2 || -3 || 0 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;secretly robust as fuck, makes a virus incredibly hard to cure.&amp;quot;&amp;gt;Toxolysis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -2 || 2 || -2 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Your gateway to a single target disease.&amp;quot;&amp;gt;Viral Aggressive Metabolism&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -4 || 3 || -3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite the high transmission, this is actually usually the first of the three high-transmission stats to be dropped on an unorthodox disease, due to the low resistance&amp;quot;&amp;gt;Viral Evolutionary Acceleration&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Self-Adaptation in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite what it may claim, this symptom has a transmission score of zero- it&#039;s pretty good if your disease needs to meet a resistance threshold&amp;quot;&amp;gt;Viral Self-Adaptation&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;|No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Evolutionary Acceleration in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!Vitiligo&lt;br /&gt;
| 2 || 0 || 3 || 1 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A bit impractical, but it can be fun if you dont want to hurt the station as a traitor&amp;quot;&amp;gt;Voice Change&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || -2 || -2 || 2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot;&amp;gt;Transmission 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || 1 || 0 || 2 || 1 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| -2 || 2 || -2 || 1 || 2 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Mostly a fun wizard plague. Doesn&#039;t have much practical use, analagous to Voice Change&amp;quot;&amp;gt;Wizarditis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host believes themselves to be a wizard ||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Macrophage is a versatile symptom, which works either as an add-on to a disease for transmission, or as a main symptom to make a disease deadly and perhaps transmit another disease as well.&amp;quot;&amp;gt;Macrophage&amp;lt;/span&amp;gt;&lt;br /&gt;
| -4 || 1 || -2 || 2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
&lt;br /&gt;
* You can get plasma and uranium from the medical autolathe if mining has picked it up. No need to waste time going to the ORM.&lt;br /&gt;
* The clown will typically be happy to give you his canned laughter for Anomalous Virus Food&lt;br /&gt;
* Never make sucrine agar unless you absolutely need a level four symptom for some ungodly reason&lt;br /&gt;
* If you wear the biosuit, you&#039;re an idiot. The only time you need to wear that is when working with patients or monkeys, and it slows you down. If you release a disease as a traitor, you should have immunized yourself beforehand- a biosuit sticks out like a sore thumb&lt;br /&gt;
*&#039;&#039;&#039;ALWAYS make your diseases beforehand. Have a recipe ready to work with any given symptom. This is the MOST IMPORTANT part of being good at virology.&#039;&#039;&#039; &lt;br /&gt;
* Never use pure mutagen or pure plasma. Always make virus chems, it doubles your efficiency.&lt;br /&gt;
*If you want to kill a single person instead of the whole station, use chemicals instead of viruses- they&#039;re more effective than a single-host virus. Unless you rolled Bee Infection- release a resistance 14 bee plague , and inject your mark with mint toxin a few minutes later!&lt;br /&gt;
*Single person oriented beneficial diseases are superior to beneficial diseases with high transmission, as they can have higher stats without worrying about transmission. Unless you&#039;re a Plasmaman.&lt;br /&gt;
*Stealth below 2 is useless. Stealth above 2 is largely unecessary unless you need to meet a threshold or you don&#039;t want to be valided- If you neuter your symptoms properly, your disease will not be noticed by anyone other than doctors with medhuds. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span title=&amp;quot;Neutered Fever, Neutered Sneezing, Inorganic Biology, Viral Evolutionary Acceleration, Revitiligo, Necrotizing Fasciitis. That was my first truly engineered death plague, and it&#039;s a pun to boot!&amp;quot;&amp;gt;The Black Death&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Being a traitor virologist allows you to finally come out of your shell and release those negative recipes you&#039;ve been aching to test, and put those level nine symptoms to the true test! &lt;br /&gt;
&lt;br /&gt;
* Sabotaging the Pandemic is usually a good idea, as it can create a vaccine for a cured virus which is cheap and easy to distribute, even if the virus is extremely resistant.&lt;br /&gt;
* Sabotaging the holodeck computer is also a good idea because its Emergency Medical simulation also contains a Pandemic.&lt;br /&gt;
* Sabotaging chemistry can stop them from making most of the chems that can cure viruses.&lt;br /&gt;
* A dropper works as a 1-5 unit hypospray when used on a target not wearing any eye protection.&lt;br /&gt;
* An infected monkey in medbay is another easy way to spread a disease&lt;br /&gt;
* Immunize yourself before releasing your death plague! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Gimmick&amp;diff=31661</id>
		<title>Gimmick</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Gimmick&amp;diff=31661"/>
		<updated>2020-05-14T05:11:08Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = gray&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = CIVILIAN&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img_generic = changeling.gif&lt;br /&gt;
|jobtitle = Gimmick&lt;br /&gt;
|access = [[Maintenance]]&lt;br /&gt;
|additional = Varies&lt;br /&gt;
|difficulty = Varies&lt;br /&gt;
|superior = no one&lt;br /&gt;
|duties = Whatever your job title may entail&lt;br /&gt;
|guides = [[New Players]], [[Starter guide]], [[Frequently Asked Questions]], [[General items]], [[Guide to construction]], [[Illicit Access]]&lt;br /&gt;
|quote = Come into maint for a free haircut! anyone! please!&lt;br /&gt;
}}&lt;br /&gt;
Gimmick is a title spanning any job that spawns in random maint. They are usually equivalent to assistants, starting with maint access and no real job. All you have is your title and the gear you spawn with. All maint jobs have tools in their starting rooms that give them what they need to escape if they&#039;re locked in in some way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; try to do what your assigned gimmick entails.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HELP! THERE&#039;S NO WAY OUT OF MY SPAWN ROOM&#039;&#039;&#039;&lt;br /&gt;
All gimmick titles spawn with the necessary tools to [[Illicit Access|Break Out]] of their spawns if need be.&lt;br /&gt;
&lt;br /&gt;
==Barber==&lt;br /&gt;
The Barber is a job that spawns in the barbershop. You have the tools to do [[surgery]] and other minor medical procedures, and the tools necessary to style hair. You spawn with a straight razor, which works as a normal razor, a scalpel, and a decent weapon due to its high blood loss, and a Hand Mirror, which allows you to style your own hair when you use it, and helps with self surgery. The barber shop also comes equipped with Hair dye, barber&#039;s aid, and a spray tan bottle which sprays enough spray tan to instantly overdose, giving any race short of an ipc a mop of hair to work with&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stage Magician==&lt;br /&gt;
The Stage Magician spawns in an empty theatre. You have very little responsibility other than entertainment, similar to a [[Clown]] or [[Mime]]. However, you have a beacon that can give you one of three items, indistinguishable from his normal outfit:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tele-Gloves&#039;&#039;&#039;: After a cooldown, these gloves can let you use your empty hand on anything within three tiles, whether for remote stealing or force choking. They&#039;re loud and very visible, though&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bottomless Top Hat&#039;&#039;&#039;: This hat can store a limited number of mobs and items. You can even hide in it yourself! Simply hit something with the hat to try to shove it in&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisibility Cloak&#039;&#039;&#039;: A cape that allows you to go invisible for limited time, but recharges in darkness.&lt;br /&gt;
&lt;br /&gt;
==Debtor==&lt;br /&gt;
The official title for a homeless guy living in maintenance. You&#039;re a useless bum who spawns with psychotic brawling, drugs, and the ability to appraise floorpills and budget insuls. You also spawn with a tinfoil hat that gives you a crippling phobia.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Gimmick&amp;diff=31660</id>
		<title>Gimmick</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Gimmick&amp;diff=31660"/>
		<updated>2020-05-14T05:10:22Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = gray&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = CIVILIAN&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img_generic = changeling.gif&lt;br /&gt;
|jobtitle = Gimmick&lt;br /&gt;
|access = [[Maintenance]]&lt;br /&gt;
|additional = Varies&lt;br /&gt;
|difficulty = Varies&lt;br /&gt;
|superior = no one&lt;br /&gt;
|duties = Whatever your job title may entail&lt;br /&gt;
|guides = [[New Players]], [[Starter guide]], [[Frequently Asked Questions]], [[General items]], [[Guide to construction]], [[Illicit Access]]&lt;br /&gt;
|quote = Come into maint for a free haircut! anyone! please!&lt;br /&gt;
}}&lt;br /&gt;
Gimmick is a title spanning any job that spawns in random maint. They are usually equivalent to assistants, starting with maint access and no real job. All you have is your title and the gear you spawn with. All maint jobs have tools in their starting rooms that give them what they need to escape if they&#039;re locked in in some way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; try to do what your assigned gimmick entails.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HELP! THERE&#039;S NO WAY OUT OF MY SPAWN ROOM&#039;&#039;&#039;&lt;br /&gt;
All gimmick titles spawn with the necessary tools to break out of their spawns if need be.&lt;br /&gt;
&lt;br /&gt;
==Barber==&lt;br /&gt;
The Barber is a job that spawns in the barbershop. You have the tools to do [[surgery]] and other minor medical procedures, and the tools necessary to style hair. You spawn with a straight razor, which works as a normal razor, a scalpel, and a decent weapon due to its high blood loss, and a Hand Mirror, which allows you to style your own hair when you use it, and helps with self surgery. The barber shop also comes equipped with Hair dye, barber&#039;s aid, and a spray tan bottle which sprays enough spray tan to instantly overdose, giving any race short of an ipc a mop of hair to work with&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stage Magician==&lt;br /&gt;
The Stage Magician spawns in an empty theatre. You have very little responsibility other than entertainment, similar to a [[Clown]] or [[Mime]]. However, you have a beacon that can give you one of three items, indistinguishable from his normal outfit:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tele-Gloves&#039;&#039;&#039;: After a cooldown, these gloves can let you use your empty hand on anything within three tiles, whether for remote stealing or force choking. They&#039;re loud and very visible, though&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bottomless Top Hat&#039;&#039;&#039;: This hat can store a limited number of mobs and items. You can even hide in it yourself! Simply hit something with the hat to try to shove it in&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisibility Cloak&#039;&#039;&#039;: A cape that allows you to go invisible for limited time, but recharges in darkness.&lt;br /&gt;
&lt;br /&gt;
==Debtor==&lt;br /&gt;
The official title for a homeless guy living in maintenance. You&#039;re a useless bum who spawns with psychotic brawling, drugs, and the ability to appraise floorpills and budget insuls. You also spawn with a tinfoil hat that gives you a crippling phobia.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Gimmick&amp;diff=31655</id>
		<title>Gimmick</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Gimmick&amp;diff=31655"/>
		<updated>2020-05-13T06:51:16Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = gray&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = CIVILIAN&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img_generic = changeling.gif&lt;br /&gt;
|jobtitle = Gimmick&lt;br /&gt;
|access = [[Maintenance]]&lt;br /&gt;
|additional = Varies&lt;br /&gt;
|difficulty = Varies&lt;br /&gt;
|superior = no one&lt;br /&gt;
|duties = Whatever your job title may entail&lt;br /&gt;
|guides = [[New Players]], [[Starter guide]], [[Frequently Asked Questions]], [[General items]], [[Guide to construction]], [[Illicit Access]]&lt;br /&gt;
|quote = Come into maint for a free haircut! anyone! please!&lt;br /&gt;
}}&lt;br /&gt;
Gimmick is a title spanning any job that spawns in random maint. They are usually equivalent to assistants, starting with maint access and no real job. All you have is your title and the gear you spawn with. All maint jobs have tools in their starting rooms that give them what they need to escape if they&#039;re locked in in some way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; try to do what your assigned gimmick entails.&lt;br /&gt;
&lt;br /&gt;
==Barber==&lt;br /&gt;
The Barber is a job that spawns in the barbershop. You have the tools to do [[surgery]] and other minor medical procedures, and the tools necessary to style hair. You spawn with a straight razor, which works as a normal razor, a scalpel, and a decent weapon due to its high blood loss, and a Hand Mirror, which allows you to style your own hair when you use it, and helps with self surgery. The barber shop also comes equipped with Hair dye, barber&#039;s aid, and a spray tan bottle which sprays enough spray tan to instantly overdose, giving any race short of an ipc a mop of hair to work with&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stage Magician==&lt;br /&gt;
The Stage Magician spawns in an empty theatre. You have very little responsibility other than entertainment, similar to a [[Clown]] or [[Mime]]. However, you have a beacon that can give you one of three items, indistinguishable from his normal outfit:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tele-Gloves&#039;&#039;&#039;: After a cooldown, these gloves can let you use your empty hand on anything within three tiles, whether for remote stealing or force choking. They&#039;re loud and very visible, though&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bottomless Top Hat&#039;&#039;&#039;: This hat can store a limited number of mobs and items. You can even hide in it yourself! Simply hit something with the hat to try to shove it in&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisibility Cloak&#039;&#039;&#039;: A cape that allows you to go invisible for limited time, but recharges in darkness.&lt;br /&gt;
&lt;br /&gt;
==Debtor==&lt;br /&gt;
The official title for a homeless guy living in maintenance. You&#039;re a useless bum who spawns with psychotic brawling, drugs, and the ability to appraise floorpills and budget insuls. You also spawn with a tinfoil hat that gives you a crippling phobia.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Gimmick&amp;diff=31654</id>
		<title>Gimmick</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Gimmick&amp;diff=31654"/>
		<updated>2020-05-13T06:00:18Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = gray&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = CIVILIAN&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img_generic = changeling.gif&lt;br /&gt;
|jobtitle = Gimmick&lt;br /&gt;
|access = [[Maintenance]]&lt;br /&gt;
|additional = Varies&lt;br /&gt;
|difficulty = Varies&lt;br /&gt;
|superior = no one&lt;br /&gt;
|duties = Whatever your job title may entail&lt;br /&gt;
|guides = [[New Players]], [[Starter guide]], [[Frequently Asked Questions]], [[General items]], [[Guide to construction]], [[Illicit Access]]&lt;br /&gt;
|quote = Come into maint for a free haircut! anyone! please!&lt;br /&gt;
}}&lt;br /&gt;
Gimmick is a title spanning any job that spawns in random maint. They are usually equivalent to assistants, starting with maint access and no real job. All you have is your title and the gear you spawn with&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; try to do what your assigned gimmick entails.&lt;br /&gt;
&lt;br /&gt;
==Barber==&lt;br /&gt;
The Barber is a job that spawns in the barbershop. You have the tools to do [[surgery]] and other minor medical procedures, and the tools necessary to style hair. You spawn with a straight razor, which works as a normal razor, a scalpel, and a decent weapon due to its high blood loss, and a Hand Mirror, which allows you to style your own hair when you use it, and helps with self surgery. The barber shop also comes equipped with Hair dye, barber&#039;s aid, and a spray tan bottle which sprays enough spray tan to instantly overdose, giving any race short of an ipc a mop of hair to work with&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stage Magician==&lt;br /&gt;
The Stage Magician spawns in an empty theatre. You have very little responsibility other than entertainment, similar to a [[Clown]] or [[Mime]]. However, you have a beacon that can give you one of three items, indistinguishable from his normal outfit:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tele-Gloves&#039;&#039;&#039;: After a cooldown, these gloves can let you use your empty hand on anything within three tiles, whether for remote stealing or force choking. They&#039;re loud and very visible, though&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bottomless Top Hat&#039;&#039;&#039;: This hat can store a limited number of mobs and items. You can even hide in it yourself! Simply hit something with the hat to try to shove it in&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisibility Cloak&#039;&#039;&#039;: A cape that allows you to go invisible for limited time, but recharges in darkness.&lt;br /&gt;
&lt;br /&gt;
==Debtor==&lt;br /&gt;
The official title for a homeless guy living in maintenance. You&#039;re a useless bum who spawns with psychotic brawling, drugs, and the ability to appraise floorpills and budget insuls. You also spawn with a tinfoil hat that gives you a crippling phobia.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Gimmick&amp;diff=31653</id>
		<title>Gimmick</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Gimmick&amp;diff=31653"/>
		<updated>2020-05-11T20:46:22Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = gray&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = CIVILIAN&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img_generic = changeling.gif&lt;br /&gt;
|jobtitle = Gimmick&lt;br /&gt;
|access = [[Maintenance]]&lt;br /&gt;
|additional = Varies&lt;br /&gt;
|difficulty = Varies&lt;br /&gt;
|superior = no one&lt;br /&gt;
|duties = Whatever your job title may entail&lt;br /&gt;
|guides = [[New Players]], [[Starter guide]], [[Frequently Asked Questions]], [[General items]], [[Guide to construction]], [[Illicit Access]]&lt;br /&gt;
|quote = Come into maint for a free haircut! anyone! please!&lt;br /&gt;
}}&lt;br /&gt;
Gimmick is a title spanning any job that spawns in random maint. They are usually equivalent to assistants, starting with maint access and no real job. All you have is your title and the gear you spawn with&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; try to do what your assigned gimmick entails.&lt;br /&gt;
&lt;br /&gt;
==Barber==&lt;br /&gt;
The Barber is a job that spawns in the barbershop. You have the tools to do [[surgery]] and other minor medical procedures, and the tools necessary to style hair. You spawn with a straight razor, which works as a normal razor, a scalpel, and a decent weapon due to its high blood loss, and a Hand Mirror, which allows you to style your own hair when you use it, and helps with self surgery. The barber shop also comes equipped with Hair dye, barber&#039;s aid, and a spray tan bottle which sprays enough spray tan to instantly overdose, giving any race short of an ipc a mop of hair to work with&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stage Magician==&lt;br /&gt;
The Stage Magician spawns in an empty theatre. You have very little responsibility other than entertainment, similar to a [[Clown]] or [[Mime]]. However, you have a beacon that can give you one of three items, indistinguishable from his normal outfit:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tele-Gloves&#039;&#039;&#039;: After a cooldown, these gloves can let you use your empty hand on anything within three tiles, whether for remote stealing or force choking. They&#039;re loud and very visible, though&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bottomless Top Hat&#039;&#039;&#039;: This hat can store a limited number of mobs and items. You can even hide in it yourself! Simply hit something with the hat to try to shove it in&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisibility Cloak&#039;&#039;&#039;: A cape that allows you to go invisible for limited time, but recharges in darkness.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_Combat&amp;diff=31643</id>
		<title>Guide to Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_Combat&amp;diff=31643"/>
		<updated>2020-05-06T04:27:08Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason = Add improvised slug and buyable armor in sec vendor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
There are times when running away from a fight is not an option. The combat system is [[Terminology#Robust.2FRobusting|robust]] but functional, and can feel weird at times. Sometimes your clicks are ignored. Sometimes you suddenly realise your [[#Melee_Weapons|melee weapon]] is [[#Cheap_Tricks|no longer in your hand]]. Sometimes your ranged shots [[Syndicate_items#Martial_Arts_Scroll|bounce off]] your target. Sometimes you even [[Guide_to_chemistry#Amanitin|suddenly die]] without knowing why. Some people reduce it to &amp;quot;click spaceman until horizontal&amp;quot;, but there is a lot more to it. This guide may only cover some basics, but its intention is to help you win fights (or successfully commit murder as [[Terminology#Antag|antag]]), even against veteran players. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[#Basics to Combat|practical part]] this guide was written april 2019. If you are reading it much later, some things may be outdated. &lt;br /&gt;
&lt;br /&gt;
=Basics to Combat=&lt;br /&gt;
Some good to know basics about the combat system. &lt;br /&gt;
==[[Health]] System==&lt;br /&gt;
Get familiar with how [[Health|health]] works. Some important bits are:&lt;br /&gt;
* You have 200 max hp. &lt;br /&gt;
* If you have over 40 total damage of any types you get slowed down until healed. &lt;br /&gt;
* After losing around 100 hp (depending on [[Mood|mood]]) you enter [[Health#Critical_Status|softcrit]]. All you can do in this state is slowly crawl, and [[Radio_channels#Other_Communication_Codes|whisper]]. If this happens you have probably lost. &lt;br /&gt;
* After losing 150 hp you enter a [[Health#Critical_Status|hardcrit]] state. In this state you will be [[Status_Effects#Unconscious|unconscious]] and slowly die. If you [[Radio_channels#Other_Communication_Codes|whisper]] you will say your last words and succumb to death.&lt;br /&gt;
&lt;br /&gt;
==Damage Zone==&lt;br /&gt;
[[File:Hud-target.gif]] You can target specific damage zones by using the Numpad Keys. Each limb has its own pool of hitpoints. Hurting the head, legs or arms with enough [[Health#Brute|brute damage]] can cut them off when using a sharp weapon. There are a few [[#Cheap_Tricks|specific items]] that do certain things when aimed at certain zones. If you are unsure what to aim at, then targeting chest or head are the safest choices. Limbs are capped and will stop taking damage if hurt enough, sometimes making you waste damage by hitting them.&lt;br /&gt;
&lt;br /&gt;
==Movement Speed==&lt;br /&gt;
To keep an upper hand in a fight, speed is very helpful. Stop or slow your enemy down with [[Health#Damage_Types|damage]], [[Makeshift_weapons#Bola|bola]], [[Status_Effects#Knockdown|slipping them]], [[#Cheap_Tricks|other tricks]] or many other methods and they will be easier to hit with both [[#Melee_Weapons|melee]] and [[#Ranged_Weapons|ranged weapons]]. There are also ways to speed yourself up, such as [[Guide_to_food_and_drinks#Nuka_Cola|Nuka Cola]] from [[Vendor#Food_and_Drink_Machines|drink vendors]]. &lt;br /&gt;
&lt;br /&gt;
==Stuns==&lt;br /&gt;
A fight is typically won by either stunning your enemy, which lets you [[#Cuffing|cuff]] them, or by hurting them to a [[Health#Critical_Status|crit]] state or [[Health#Death|worse]]. Learn what the different types of [[Status_Effects#Disables|stuns]] do. An accessible stunning weapon can be made by crafting a [[Makeshift_weapons#Stunprod|stunprod]] [[File:Stunprod.png]]. Also note, when the wiki or players talk about &amp;quot;stuns&amp;quot;, they typically mean both the [[Status_Effects#Paralyze|paralyze]] and the [[Status_Effects#Stun|stun]] [[Status_Effects|status effects]]. Stun times varies depending on item used, but are usually around 4-15 seconds. You can reduce stun times on yourself in several ways, such as with certain [[Guide_to_chemistry#Narcotics|chemicals]], including from smoking [[Guide_to_chemistry#Nicotine|nicotine]]. Some stuns are conditional, such as the [[Status_Effects#Paralyze|paralyze]] from the [[Security_items#Flash|flash]] [[File:Flash.gif]], which only works if the target has no [[Clothing_and_Accessories#Sunglasses|sunglasses]] or similar protection. If your target is [[Guide_to_genetics#Mutations_and_Their_Consequences|immune to stuns]], you will usually have to damage them instead.&lt;br /&gt;
&lt;br /&gt;
==Cuffing==&lt;br /&gt;
If you are unsure if your target is [[Terminology#Valid.2FValidhunting|valid]] or not, you should opt for a non-lethal takedown. Do this by somehow [[Status_Effects#Paralyze|stunning]] or [[Unconscious|knocking out]] your target and then [[Makeshift_weapons#Cablecuffs|cuffing]] it. If you do not have access to [[Security_items#Handcuffs|handcuffs]] [[File:Handcuffs.png]], you can easily craft [[Makeshift_weapons#Cablecuffs|cablecuffs]] [[File:Cablecuffs.png]] by activating [[Engineering_items#Cable_Coil|cable coils]] [[File:CableCoils.png]] in your hand. Cuff a person by holding cuffs in your active hand, and then clicking your target. Grab your target by ctrl+clicking it (works even while cuffing). Switch to [[Starter_guide#Help_Intent|help intent]] [[File:Intent_Help.png]] so you can move around easier with the cuffed person. The target is now completely under your control as long as you don&#039;t stand still long enough for them to uncuff themself, and as long as they don&#039;t get bumped out of your grab. Remove cuffs from yourself by [[Keyboard_Shortcuts#Hotkey-mode_Enabled|resisting]]. Remove cuffs from someone else by clickdragging their sprite onto yours and then click the cuffs in the menu that pops up.&lt;br /&gt;
&lt;br /&gt;
=Melee Combat=&lt;br /&gt;
On beestation, you interact with a person in melee by being next to them and clicking &#039;&#039;&#039;on their sprite&#039;&#039;&#039; (and not on the tile they are standing on/moving towards). When your interaction connects, something will happen depending on what your [[Starter_guide#Intents|intent]] is and which [[#Melee Weapons|weapon]] you are wielding. Due to technical limitations, some clicks will not connect, so what you should do is spamclick that target while moving around and trying to avoid being clicked yourself. Every time you successfully [[Starter_guide#Harm_Intent|attack]] (or [[Starter_guide#Help_Intent|hug]]) someone in melee there is a cooldown before you can do it again. The cooldown is usually less than a second (about 0.8 seconds). &lt;br /&gt;
&lt;br /&gt;
==Blocking==&lt;br /&gt;
Many items can block attacks. Blocking causes attacks coming from a zone in front of you to miss, which widens while you are on walk intent. Most items don&#039;t block when not in the active hand, and don&#039;t have any block at all when not walking. Most dedicated melee weapons block the tile directly in front, and the tiles diagonally in front of you while walking. Most items don&#039;t block projectiles. Shields can block in the non-active hand, and block projectiles. Blocking attacks deals stamina damage to the arm you&#039;re blocking with&lt;br /&gt;
Blocking a barehanded attack with a sharp weapon typically causes the attacker to injure themself on the weapon&lt;br /&gt;
&lt;br /&gt;
==Unarmed Combat==&lt;br /&gt;
This guy [[File:Traitor.png|64px]] just broke into your department and whipped out an [[Syndicate_items#Energy_Sword|energy sword]] and [[Syndicate_items#Mini_Energy_Crossbow|energy crossbow]]. You are unarmed. You are at a huge disadvantage. What can you do? Let&#039;s say he somehow missed a shot with the bow, due to you dodging behind a machine or wall, and is now coming towards you with the [[Syndicate_items#Energy_Sword|e-sword]]. You have have a few options. &lt;br /&gt;
&lt;br /&gt;
===Shoving===&lt;br /&gt;
You enable [[Starter_guide#Disarm_Intent|disarm intent]] [[File:Intent_Disarm.png]] and read [[Starter_guide#Disarm_Intent|here]] about how shoving works. You can try to lure your enemy into a spot where you can shove him against an object, making him drop both weapons. Then shove him one more time on the ground to [[Status_Effects#Paralyze|paralyze]] him for 4 seconds. Then you must quickly left click his own dropped [[Syndicate_items#Energy_Sword|energy sword]] to pick it up. Kill him with it. &lt;br /&gt;
&lt;br /&gt;
===Grabbing===&lt;br /&gt;
You enable [[Starter_guide#Grab_Intent|grab intent]] [[File:Intent_Grab.png]]. For this to work your enemy must either be temporarily stunned or standing still and not paying attention. First you click your target once to passive grab. Keep spamclicking him, and if he doesn&#039;t move or &amp;quot;[[Keyboard_Shortcuts|resist]]&amp;quot; to break out of your grab, you will grab him aggressively. This will make you [[Stun|stun]] the target for a very short moment, making him drop any held items. Either pick up the dropped [[Syndicate_items#Energy_Sword|energy sword]] and kill him with it, or continue to [[#Tabling|tabling]]. &lt;br /&gt;
&lt;br /&gt;
====Tabling====&lt;br /&gt;
When having an aggressive grab on the enemy, you can quickly &amp;quot;table&amp;quot; him. Do this by clicking any [[Guide_to_construction#Tables.2FReinforced_Table|table]] [[File:table.png]] within your melee range, while still on [[Starter_guide#Grab_Intent|grab intent]]. This will instantly transport him to the top of the table, and [[Status_Effects#Paralyze|paralyze]] him for 4 seconds. If you are very fast you can attempt to [[#Cuffing|cuff]] him on the table. Or you can permanently keep him stunned by spamclicking him with [[Starter_guide#Grab_Intent|grab]] to aggressive again, and clicking the same table again. Over and over. You have time to deal a single punch on [[Starter_guide#Harm_Intent|harm intent]] [[File:Intent_Harm.png]] after each tabling. If you are on the receiving end of this treatment, all you can do is yell for help and spam &amp;quot;[[Keyboard_Shortcuts|resist]]&amp;quot;, which will make you attempt to break out of the grab (with a 2 second cooldown or so). Resisting will not work the 4 seconds you are [[Status_Effects#Paralyze|paralyzed]], so your enemy must mess up the timing for you to escape. Tabling on a [[Guide_to_construction#Tables.2FReinforced_Table|glass table]] [[File:Glass_table.png]] will stun for a longer duration, but will break the table.&lt;br /&gt;
&lt;br /&gt;
====Strangling====&lt;br /&gt;
If having an aggressive grab, you can reinforce your grab two more times by clicking the target on [[Starter_guide#Grab_Intent|grab intent]] [[File:Intent_Grab.png]]. The level 3 grab makes you grab his neck (deals no damage). Level 4 makes you start strangling him, causing [[Health#Oxygen|suffocation damage]]. This is a slow process, and the target can attempt to break free by spamming &amp;quot;[[Keyboard_Shortcuts|resist]]&amp;quot; or trying to move away. The target has 5% chance to break out per try (down from ~30% on aggressive grab) and takes 8-15 [[Health#Stamina|stamina]] damage every failed attempt. Strangling is rarely used unless the target is already [[#Cuffing|cuffed]]. The target can call for help while being strangled.&lt;br /&gt;
&lt;br /&gt;
====Throwing Spacemen====&lt;br /&gt;
If you have an aggressive grab, you can also activate &amp;quot;throw&amp;quot; mode with &#039;&#039;&#039;R&#039;&#039;&#039;. Then left click somewhere to throw the grabbed person in that direction. Unlike with [[#Tabling|tabling]], you must throw the person away from you. Otherwise the thrown spaceman will hit yourself and [[Status_Effects#Paralyze|paralyze]] you both. Throwing him on top of a [[Guide_to_construction#Tables.2FReinforced_Table|glass table]] [[File:Glass_table.png]] will [[Status_Effects#Paralyze|paralyze]] him long enough to [[#Cuffing|cuff]] him. Throwing a person or a monkey corpse at someone is a reliable method to [[Status_Effects#Paralyze|paralyze]] someone for a moment. Throwing him at a [[Guide_to_construction#Walls|wall]] [[File:Wall.png]] or [[Guide_to_construction#Reinforced_Wall|reinforced wall]] [[File:R_wall.png]] will [[Status_Effects#Paralyze|paralyze]] him for a moment as well. Throwing him at an [[Guide_to_construction#Airlock|airlock]] [[File:Airlock.gif]] will make it open, if he is wearing a valid ID.&lt;br /&gt;
&lt;br /&gt;
===Punching and kicking===&lt;br /&gt;
You enable [[Starter_guide#Harm_Intent|harm intent]] [[File:Intent_Harm.png]]. Punching does a small and random amount of [[Health#Stamina|stamina]] and [[Health#Brute|brute]] damage. What you&#039;re hoping for though, is the random chance for a punch to cause a short [[Status_Effects#Knockdown|knockdown]]. Keep clicking your target with punches until this happens, then quickly enable [[Starter_guide#Disarm_Intent|disarm intent]] [[File:Intent_Disarm.png]] and [[#Shoving|shove]] the target on the ground to [[Status_Effects#Paralyze|paralyze]] him for 4 seconds. Then quickly pick up the dropped [[Syndicate_items#Energy_Sword|energy sword]] and kill him with it (you know the drill). If the target has no weapon to pick up, you can keep clicking the prone target with fists to &#039;&#039;kick&#039;&#039; him instead, which simply deals 1.5-15 [[Health#Brute|brute]] damage.&lt;br /&gt;
&lt;br /&gt;
===Curbstomping===&lt;br /&gt;
To perform a curbstomp you need to meet several criteria for both yourself and the target. The criteria are as follows, the first being that you need to target the head, The second being that you must be on [[Starter_guide#Harm_Intent|harm intent]] [[File:Intent_Harm.png]], The third is that your target must be lying down and the fourth is that you must be on the same tile as them. once all of the criteria are met then click and drag your sprite onto theirs, this will then cause you to wait for several seconds before finally performing the curbstomp. This is an effective finisher for enemies already in a [[Health#Critical_Status|crit state]] as it does 36 [[Health#Brute|brute]] damage to the head.&lt;br /&gt;
&lt;br /&gt;
===Groinkicking===&lt;br /&gt;
The groinkick is very similar to the curbstomp but has a conditional damage set which causes characters which are male to take 25 damage as opposed to 15 for their female counterparts. This is performed by following the same process described above with the curbstomp. The steps are the same but however requires you to target the groin [[File:Hud_target_crotch.gif]] as opposed to the head. so the steps will be as follows, Harm intent [[File:Intent_Harm.png]], Target groin [[File:Hud_target_crotch.gif]], target must be lying down and you must be on the same tile as your target. Once these are met, click and drag your sprite to theirs wait for a few seconds and you will kick them in the groin.&lt;br /&gt;
&lt;br /&gt;
==Using Melee Weapons==&lt;br /&gt;
Fighting with [[#Melee Weapons|melee weapons]] works similarly to fighting [[#Unarmed_Combat|unarmed]]. You click the enemy while holding a melee weapon in your hand and you will deal damage to them with that weapon. The differences to [[#Unarmed_Combat|unarmed]] fighting is that there is usually no randomness to damage dealt, and [[Starter_guide#Intents|intent]] usually doesn&#039;t matter. There are exceptions though. [[Security_items#Stun_Baton|Stun batons]] [[File:StunBaton.gif]] and [[Makeshift_weapons#Stunprod|stunprods]] [[File:Stunprod.png]] will only deal damage when on [[Starter_guide#Harm_Intent|harm intent]] [[File:Intent_Harm.png]]. Otherwise they will [[Status_Effects#Paralyze|stun]] harmlessly. To defeat someone by only using a melee weapon, you should generally use as strong weapon as possible to give the target as little time as possible to counter you. Most melee weapons can&#039;t [[Status_Effects#Paralyze|stun]], so there is risk involved unless you [[Status_Effects#Paralyze|stun]] your target before you start whacking.&lt;br /&gt;
&lt;br /&gt;
=Ranged Combat=&lt;br /&gt;
Ranged projectiles in this game use pixel perfect movement. Shoot by having a ranged weapon in your hand, and clicking a target tile. The projectile will hit the first object in its path, but will pass over people who are [[Status_Effects#Paralyze|paralyzed]], [[Status_Effects#Sleep|sleeping]] or [[Health#Death|dead]] unless you click directly on their sprites. Sometimes when you&#039;re running your weapon will randomly not fire when clicking. This can be due to how the game engine works, so just keep spamclicking until you fire. &lt;br /&gt;
&lt;br /&gt;
==Ranged Intents==&lt;br /&gt;
There are some differences to firing guns between different [[Starter_guide#Intents|intents]]:&lt;br /&gt;
* On [[Starter_guide#Help_Intent|help]] [[File:Intent_Help.png]], [[Starter_guide#Disarm_Intent|disarm]] [[File:Intent_Disarm.png]] and [[Starter_guide#Grab_Intent|grab]] [[File:Intent_Grab.png]] intents you can fire at a target point blank by clicking directly on them. On [[Starter_guide#Harm_Intent|harm intent]] [[File:Intent_Harm.png]] you will instead do a melee strike with your gun, unless you aim behind your target. &lt;br /&gt;
* On [[Starter_guide#Harm_Intent|harm intent]] [[File:Intent_Harm.png]] you can fire two guns at the same time. However, you will also have a random spread to your accuracy.&lt;br /&gt;
&lt;br /&gt;
==Throwing==&lt;br /&gt;
This is a safe way to take down a target. Pick nearby items up and throw them at the enemy. Most items deal the same damage when thrown as when used as a melee weapon. Some, such as [[Makeshift_weapons#Spear|spears]] [[File:Spear.png]], will deal even more. First pick an item up, then activate &amp;quot;throw&amp;quot; with the &#039;&#039;&#039;R&#039;&#039;&#039; key. Then click where you want to throw the object. You can pick up some [[Guide_to_construction#Chairs|chairs]] [[File:Chair.png]] or [[Guide_to_construction#Chairs|stools]] [[File:Stool.png]] for throwing, by dragging their sprites onto yours. Throwing, like [[#Ranged_Combat|ranged combat]], uses pixel perfect movement, which means you can throw in any direction. You can also craft a [[Makeshift_weapons#Bola|bolas]] to throw at enemies, which will slow them down until they [[Keyboard_Shortcuts|resist]] out of it. Thrown objects do not count as ranged shots and can not be reflected by [[Syndicate_items#Martial_Arts_Scroll|sleeping carp]] users. You can counter having items thrown at you by activating &amp;quot;throw&amp;quot; yourself (with &#039;&#039;&#039;R&#039;&#039;&#039;). If your active hand is empty, you will then capture the next object thrown at you, instead of getting hit by it.&lt;br /&gt;
&lt;br /&gt;
===Embedding===&lt;br /&gt;
Some items, such as the [[Makeshift_weapons#Spear|spears]] [[File:Spear.png]], has a chance to &#039;&#039;embed&#039;&#039; into a body part when they are thrown at someone. An embedded item deals additional brute damage and bleeding until the item is removed. Some embedded items can automatically fall out after a while. Else you remove an embedded item from yourself by [[Starter_guide#Controls|examining]] your body, and then clicking the underlined string of text that appears in the chat window. You remove embedded items from others with [[Surgery#Removal_of_Embedded_Objects|surgery]]. Many items, such as [[#Glass Shard|glass shards]] [[File:Shard.png]] and [[Guide_to_construction#Rods|metal rods]] [[File:Rods.png]] can only embed from higher than normal throw speed, such as from explosions. Some more items that can embed from normal [[#Throwing|throws]] are: [[Syndicate_Items#Energy_Sword|Energy sword]] [[File:ESword.png]], [[#Combat_Knife|combat knife]] [[File:Buckknife.png]] and [[Syndicate_Items#Box_of_Throwing_Weapons|throwing star]] [[File:Tstar.png]].&lt;br /&gt;
&lt;br /&gt;
==Execution With Guns==&lt;br /&gt;
If you target mouth [[File:Hud_target_mouth.gif]], and use any intent except [[Starter_guide#Harm_Intent|harm]] [[File:Intent_Harm.png]], you will aim for the target&#039;s head with a slow progress bar, and fire once it finishes (if the target is still in melee range). Mostly useful for roleplay. It also deals 10 times more damage.&lt;br /&gt;
&lt;br /&gt;
=Cheap Tricks=&lt;br /&gt;
There many tricks to winning a fight. These are only a select few of them:&lt;br /&gt;
* Aim for eyes [[File:Hud_target_eyes.gif]] and stab multiple times with a screwdriver make the target blind. Only works if target has no [[Clothing_and_Accessories#Eyewear|eyewear]]. &lt;br /&gt;
* Alt-click a [[Fire Extinguisher]] [[File:Fire_extinguisher.gif]] to subtly empty its water on the floor below you. People chasing you may [[Status_Effects#Knockdown|slip]].&lt;br /&gt;
* Carry a bottle or beaker of water. Select [[Starter_guide#Harm_Intent|harm intent]] [[File:Intent_Harm.png]] and click on ground with it to splash the water on the ground, making people [[Status_Effects#Knockdown|slip]]. &lt;br /&gt;
* Drag a [[General_items#Soap|soap]] [[File:Soaps.gif]] behind you to [[Status_Effects#Knockdown|slip]] people. &lt;br /&gt;
* Drag an open [[Guide_to_construction#Lockers|locker]] [[File:Locker.png]] behind you. People accidentally clicking the locker will put their weapon in it. &lt;br /&gt;
* If you know what you&#039;re doing (or is an [[Terminology#Antag|antag]]), learn how to make and utilize [[Guide_to_chemistry#Explosion|bombs]]. &lt;br /&gt;
* You can [[Status_Effects#Knockdown|knock people down]] a couple of seconds by aiming at their head on [[Starter_guide#Harm_Intent|harm intent]] [[File:Intent_Harm.png]], and hitting them with a bottle of booze. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is much more to learn than this. Some things must come from experience, or from [[Ghost|observing]] others. Good luck out there, and don&#039;t hate yourself if you fail. Just try again another round. What follows below is a table of some common, or just robust, items that may help you win. Much of it is outdated, so don&#039;t rely on the numbers.&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
This is not a list of how much damage each item does, just some of the best items and short notes on how to best use them. If you feel something should be added, please go ahead and do so, if it&#039;s robust enough.  This is in alphabetical order. While most items in the game can be used as a makeshift weapon, actual dedicated weapons are far more effective in harming, subduing or killing a target.&lt;br /&gt;
&lt;br /&gt;
=Offense=&lt;br /&gt;
==Melee Weapons==&lt;br /&gt;
Most station personnel lack access to proper firearms, thus if push comes to shove most people will have to rely on the old fashion method of melee combat to deal with a attacker.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#EB4C42;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#EB4C42;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px; background-color:#EB4C42;&#039;|Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px; background-color:#EB4C42;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px; background-color:#EB4C42;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#EB4C42;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
===Make Shift Weapon===&lt;br /&gt;
Almost any object on the station can be used as a makeshift melee weapon, however some are better than others. &lt;br /&gt;
![[File:Brokenbottle.png|64px]]&lt;br /&gt;
!{{anchor|Broken Bottle}}Broken Bottle&lt;br /&gt;
|15 Brute when breaking&amp;lt;br&amp;gt;9 Brute after broken&lt;br /&gt;
|Get a bottle from the Booze-o-mat, smash it on someone.&lt;br /&gt;
|Civilian&lt;br /&gt;
|Has to be broken first, to break simply change intent to harm then smash it against someone; by aiming for the head you will also knock them down if they are not wearing protective head gear. Smashing it spills its contents over the target so you could use it as a chemist to knock out your opponent, by filling it with chloral, and then beat them to death with it. Another reason why traitor Chemist is so great. If the bottle&#039;s contents are flammable (booze bottles, for instance) you can follow up by setting your opponent on fire.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Butcherknife.png|64px]]&lt;br /&gt;
!{{anchor|Butcher&#039;s Cleaver}}Butcher&#039;s Cleaver&lt;br /&gt;
|15 Brute&lt;br /&gt;
|Hack the Dinnerware vending machine.&lt;br /&gt;
|Civilian: Kitchen Staff&lt;br /&gt;
|Somewhat hard to get. Security will likely have their suspicions as the only reason to have this over the normal knife is its robusting power. Works as a ghetto circular saw in surgery.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Saw.png|64px]]&lt;br /&gt;
!{{anchor|Circular Saw}}[[Circular Saw]]&lt;br /&gt;
|15 Brute&lt;br /&gt;
|[[Operating Theatre]] [[Robotics Lab]] [[Autolathe]]&lt;br /&gt;
|Civilian: Medical/Research&lt;br /&gt;
|One of the most robust things you can find. Sadly they are rather uncommon and departments like to hang onto theirs, and security likes to take them. You can print one at the [[Cargo Bay]]&#039;s autolathe, if it has metal to make it.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Deathnettle.png|64px]]&lt;br /&gt;
!{{anchor|Death Nettle}}[[Death Nettle]]&lt;br /&gt;
|Up to 30 Burn.&amp;lt;br&amp;gt;Damage depends on potency.&amp;lt;br&amp;gt;Loses a random amount of damage after each hit.&lt;br /&gt;
|Growing them at [[Hydroponics]]&lt;br /&gt;
|Civilian: Botany&lt;br /&gt;
|A red nettle that deals high damage and can paralyze. Requires gloves to wield, lasts for several hits (damage reduced with each hit) until they disintegrate (i.e. the evidence disappears). Experienced Botanists can make these. At low potency they are mostly a joke but at high potency they are as strong as energy swords.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Extinguisher.png|64px]]&lt;br /&gt;
!{{anchor|Fire Extinguisher}}[[Fire Extinguisher]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|Emergency Fire closets and lockers, emergency storage rooms&lt;br /&gt;
|Civilian&lt;br /&gt;
|Found across the station so they&#039;re aren&#039;t in short supply. Unlikely to be taken by security if they search you. They are also very useful if you get spaced, spray in opposite direction of where you want to go, and you&#039;ll fly away. With a limit of 50 units, that&#039;s 10 squirts using 5 per spray.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:OxygenTank.png|64px]] &amp;lt;br&amp;gt; [[File:N2Otank.png|64px]]&lt;br /&gt;
!{{anchor|Gas tank}}[[Atmospherics items|Air/Oxygen]]/[[Medical items#Anesthetic Tank|Anaesthetic tank]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|Emergency lockers [[E.V.A.]] [[Toxins lab]] [[Atmospherics]] [[Operating Theatre]] (for anaesthetic tanks).&lt;br /&gt;
|Civilian&lt;br /&gt;
|Found across the station so they&#039;re aren&#039;t in short supply. Air and oxygen tanks are unlikely to be taken by security if they search you. You can use it for internals while having it in your hand (though it is recommended you don&#039;t use an anaesthetic tank).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Fireaxe.png|64px]]&lt;br /&gt;
!{{anchor|Fire Axe}}[[Fire Axe]]&lt;br /&gt;
|5 Onehand&amp;lt;br&amp;gt;24 Twohand&lt;br /&gt;
|[[Bridge]] and [[Atmospherics]].&lt;br /&gt;
|Civilian: Atmospherics/Command&lt;br /&gt;
|Most robust thing you can get from the Station. Has to be held with two hands to be used properly. Security will likely take it and it&#039;s a large object. Best to store this on your back. They are also rare, one is in Atmos and the other is in the Bridge, good luck breaking in before it gets taken. Can be used as a crowbar (while wielded) on unpowered doors, and is strong enough to break powered ones.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Hatchet.png|64px]]&lt;br /&gt;
!{{anchor|Hatchet}}[[Hatchet]]&lt;br /&gt;
|12 Brute&amp;lt;br&amp;gt;15 thrown&lt;br /&gt;
|[[Hydroponics]].&lt;br /&gt;
|Civilian: Botany&lt;br /&gt;
|Botanists use these to chop wood, they also are good at chopping limbs. Easy to conceal, and if you&#039;re a Botanist, security probably won&#039;t care if you&#039;re carrying one. Throwing it at someone deals 15 damage. Bonus points for finishing off an escaping enemy this way, Navajo-style. Works as a ghetto circular saw in surgery.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Knife.png|64px]]&lt;br /&gt;
!{{anchor|Kitchen Knife}}[[Kitchen Knife]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Kitchen]] [[Autolathe]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|Useful if you&#039;re the Chef, as Security are unlikely to give a single shit if they see you with it. Works as a ghetto scalpel in surgery. Can be hidden in boots.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Nullrod.png|64px]]&lt;br /&gt;
!{{anchor|Null Rod}}[[Null Rod]]&lt;br /&gt;
|18 Brute (base)&lt;br /&gt;
|[[Chapel]] and on the [[Chaplain]].&lt;br /&gt;
|Civilian: Chaplain&lt;br /&gt;
|Similar to the Circular Saw, but there&#039;s only one of them, and the Chaplain tends to keep it on him. It can destroy runes and protect against some cult magics. Can be transformed into a variety of religious weapons, with different characteristics.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Pickaxe.png|64px]]&lt;br /&gt;
!{{anchor|Pickaxe}}[[Pickaxe]]&lt;br /&gt;
|15 Brute&lt;br /&gt;
|[[Mining Dock]] and [[Mining Station]].&lt;br /&gt;
|Civilian: Supply&lt;br /&gt;
|Fairly robust, but it&#039;s very big, so it can only be stored on the back or belt slot. Miners barely use these anymore in favor of the Kinetic Accelerator, so it&#039;s mostly seen on the [[Labor Camp|Gulag]]. Mining drills and jackhammers all do the same amount of damage as a pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Minipick.gif|64px]]&lt;br /&gt;
!{{anchor|Compact Pickaxe}}Compact Pickaxe&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Mining Dock]] and [[Mining Station]], in miner&#039;s equipment closets.&lt;br /&gt;
|Civilian&lt;br /&gt;
|Does less damage, but can fit in a backpack. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Survivalknife.gif|64px]]&lt;br /&gt;
!{{anchor|Survival Knife}}Survival Knife&lt;br /&gt;
|15 Brute&lt;br /&gt;
|Miner&#039;s explorer backpacks, Miner&#039;s explorer boots&lt;br /&gt;
|Civilian: Supply&lt;br /&gt;
|Miners spawn with a very robust knife that can fit in their pockets or boots.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Scalpel.png|64px]]&lt;br /&gt;
!{{anchor|Scalpel}}[[Scalpel]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Operating Theatre]] [[Autolathe]].&lt;br /&gt;
|Civilian: Medical/Research&lt;br /&gt;
|Despite being not as good at the saw, this is still quite robust.  Jabbing people in the eyes occasionally stuns them and eventually blinds them, limiting their ability to run. Best part is you can have it your pocket and if you have access to this (not counting autolathe produced scalpels) security wouldn&#039;t care, unless it&#039;s covered in blood, of course. But even then they might assume you&#039;re just a bad doctor.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Shard.png|64px]]&lt;br /&gt;
!{{anchor|Glass Shard}}[[Glass Shard]]&lt;br /&gt;
|5 Brute&amp;lt;br&amp;gt;10 thrown&lt;br /&gt;
|Anywhere there&#039;s [[glass]] (read: everywhere).&lt;br /&gt;
|Civilian&lt;br /&gt;
|Extremely easy to obtain, just break a glass/reinforced glass pane or climb a glass table. Works also as a ghetto scalpel. You need gloves to hit stuff with it without cutting yourself, but you can still throw it.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Screwdriver_tool.png|64px]]&lt;br /&gt;
!{{anchor|Screwdriver}}[[Screwdriver]]&lt;br /&gt;
|5 Brute&lt;br /&gt;
|Most storage rooms and [[Engineering]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|Its robustness doesn&#039;t come from the damage, but from its thin, pointed edge. Anyone not wearing glasses can have their eyes stabbed out causing them lose sight. Doesn&#039;t make them mute so they&#039;ll still scream, or might even fight back before you have a chance to blind them enough.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Drill.png|64px]]&lt;br /&gt;
!{{anchor|Surgical Drill}}[[Surgical Drill]]&lt;br /&gt;
|15 Brute&lt;br /&gt;
|[[Operating Theatre]] [[Autolathe]].&lt;br /&gt;
|Civilian: Medical/Research&lt;br /&gt;
|Only found in Surgery. Only used for dental implants, so it&#039;ll barely be noticed if it goes missing.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:BlueToolbox.png|64px]]&lt;br /&gt;
!{{anchor|Toolbox}}[[Toolbox]]&lt;br /&gt;
|12 Brute&lt;br /&gt;
|Most storage rooms and [[Engineering]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|Rather common. Althought it deals a moderate amount of damage, it&#039;s a bulky item, so you&#039;ll have to hold it.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Welder.png|64px]]&lt;br /&gt;
!{{anchor|Welding tool}}[[Welding tool]]&lt;br /&gt;
|3 Brute when off &amp;lt;br&amp;gt; 15 Burn when on&lt;br /&gt;
|Most storage rooms and [[Engineering]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|When switched on, it deals a robust amount of burn damage, but consumes fuel after every hit.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Syndicatetools.png|64px]]&lt;br /&gt;
!{{anchor|Toolbox}}[[Syndicate Items#Fully Loaded Toolbox|Syndicate Toolbox]]&lt;br /&gt;
|15 brute&amp;lt;br&amp;gt;18 brute when thrown&lt;br /&gt;
|Syndicate uplink and the [[Derelict]].&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Worth more for emergency tools than anything. Expect security to come cracking down unless they know you&#039;ve taken a trip to the derelict.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Spear.png|64px]]&lt;br /&gt;
!{{anchor|Spear}}[[Spear]]&lt;br /&gt;
|10 brute in Onehand&amp;lt;br&amp;gt;18 brute when wielded/Twohand&amp;lt;br&amp;gt;20 brute when Thrown&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]]&lt;br /&gt;
|Civilian&lt;br /&gt;
|A haphazardly-constructed yet still deadly weapon of ancient design. You can attach an explosive to it. If you attach one, Alt-clicking it will allow you to set a war cry when attacking with it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chainsaw.gif|64px]]&lt;br /&gt;
!{{anchor|Chainsaw}}Chainsaw&lt;br /&gt;
|13 Brute when off&amp;lt;br&amp;gt;21 Brute when on&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]]&lt;br /&gt;
|Civilian&lt;br /&gt;
|You can [[Surgery#Limb Augmentation|surgically replace an arm]] with a chainsaw. Can break an airlock down.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Baseball_bat.png|64px]]&lt;br /&gt;
!{{anchor|Baseball bat}}Baseball bat&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]]&lt;br /&gt;
|Civilian&lt;br /&gt;
|Knocks back targets on hit.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#EB4C42;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#EB4C42;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px; background-color:#EB4C42;&#039;|Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px; background-color:#EB4C42;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px; background-color:#EB4C42;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#EB4C42;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
===Actual Melee Weapon===&lt;br /&gt;
Unlike makeshift melee weapons, these melee weapons are usually more reliable and robust, however most station personnel can&#039;t get access to them, as well as these weapons being very noticeable.&lt;br /&gt;
&lt;br /&gt;
![[File:Cultblade.png|64px]]&lt;br /&gt;
!{{anchor|Cult Blade}}[[Cult Blade]]&lt;br /&gt;
|30 Brute&lt;br /&gt;
|[[Cult magic]]&lt;br /&gt;
|Cultists&lt;br /&gt;
|Those who aren&#039;t Cultists suffer from wielding this blade...&#039;&#039;&#039;&#039;&#039;MENTALLY&#039;&#039;&#039;&#039;&#039;. Aside from being very robust, it is Cult exclusive. Expect a wave of &amp;lt;strike&amp;gt;batons&amp;lt;/strike&amp;gt; lasers when Security sees you holding this.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:ESword.png|64px]]&lt;br /&gt;
!{{anchor|Energy Sword}}[[Energy Sword]]&lt;br /&gt;
|3 Brute Off&amp;lt;br&amp;gt;30 Brute On&lt;br /&gt;
|Through a [[Syndicate Uplink]]&lt;br /&gt;
|Syndicate/Nanotrasen&lt;br /&gt;
|Despite being very strong in melee combat, its activation is loud, very obvious to those around you, and a very big target for people looking for free gear. It also counts as a shield when active! Aim for the legs or arms. Use a multitool on one to turn on RAINBOW MODE (permanently). &#039;&#039;&#039;&#039;&#039;TURN IT ON BEFORE YOU USE IT&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:DoubleESword.png|64px]]&lt;br /&gt;
!{{anchor|Double-bladed Energy Sword}}[[Double-bladed Energy Sword]]&lt;br /&gt;
|3 Brute Off&amp;lt;br&amp;gt;34 Brute On&lt;br /&gt;
|Through a [[Syndicate Uplink]]&lt;br /&gt;
|Syndicate/Nanotrasen&lt;br /&gt;
|Has to be held with two hands while on. Four extra damage may not seem much, but it means one less hit to crit an unarmored opponent. When wielded it gives a 100% chance to deflect energy-based shots, like tasers and lasers. Like the energy sword, its activation is very loud. To create this, you must combine two Energy Swords together of any color (hold one in each hand and click the other sword) or receive it in a Syndicate Bundle. You cannot put two holodeck swords together. Use a multitool on one to turn on RAINBOW MODE (permanently).  &#039;&#039;&#039;&#039;&#039;TURN IT ON BEFORE YOU USE IT&#039;&#039;&#039;&#039;&#039; For obvious balance reasons, hulks cannot use these.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:StunBaton.gif|64px]]&lt;br /&gt;
!{{anchor|Stun Baton}}[[Stun Baton]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Security Office]] and [[Security Officer]]&#039;s backpack.&lt;br /&gt;
|Security&lt;br /&gt;
|Very robust if you know how to use it [[Shitcurity|properly]]. Only the security force can get these easily. Deploy liberally, but stow for transport.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Katana.gif|64px]]&lt;br /&gt;
!{{anchor|Katana}}[[Katana]]&lt;br /&gt;
|40 brute&lt;br /&gt;
|Possible loot from necropolis chests in [[Lavaland]] and in the ninja bundle.&lt;br /&gt;
|Mining and Traitors&lt;br /&gt;
|Real katanas are very robust, but only miners or traitors have a reasonable chance of finding them.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
![[File:Telescopic_Baton.png|64px]]&lt;br /&gt;
!{{anchor|Telescopic Baton}}Telescopic Baton&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Heads of Staff]]&#039;s backpacks.&lt;br /&gt;
|Command&lt;br /&gt;
|Like the stunbaton but retractable, with a shorter stun time, but the same capability for bludgeoning. Heads of Staff start their shift with one in their backpack. Be sure to extend it before using!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Sabre.gif|64px]]&lt;br /&gt;
!{{anchor|Officer&#039;s Sabre}}Officer&#039;s Sabre&lt;br /&gt;
|15 Brute&lt;br /&gt;
|Captain&#039;s locker.&lt;br /&gt;
|Captain&lt;br /&gt;
|A sabre intended for ceremonial uses. Comes with its own sheath. Can block melee attacks and has good armor penetration.  Surprisingly sharp for a fashion accessory.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:buckknife.png|64px]]&lt;br /&gt;
!{{anchor|Combat Knife}}Combat Knife&lt;br /&gt;
|20 Brute&lt;br /&gt;
|Can be ordered through Cargo.&lt;br /&gt;
|Security&lt;br /&gt;
|Very robust for its size.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
Although often hard to get, these can put you at a huge advantage. Not just from being outside melee range, but also by shooting through windows and destroying walls. Guns rely on a stock of ammo, and those are hard to get, while energy guns use recharging units or just recharge by themselves.&lt;br /&gt;
&lt;br /&gt;
==Sidearms (Ballistic)==&lt;br /&gt;
Ballistic weapons remain a popular weapon in the 26th century, typically however Nanotrasen prefer the usage of Energy weapons over Ballistic weapons, so don&#039;t expect to see many ballistic weapons on station.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Deagle.gif|64px]]&lt;br /&gt;
!{{anchor|Desert Eagle}}Desert Eagle&lt;br /&gt;
|[[File:Ammo 50.png|64px]]&amp;lt;br&amp;gt;.50&lt;br /&gt;
|7 Rounds&lt;br /&gt;
|60 Brute&lt;br /&gt;
|Summon guns, can spawn in the secure contraband locker on metastation.&lt;br /&gt;
|Emergency Response Team|Nanotrasen&lt;br /&gt;
|Comes in three tasteful variants. Normal, gold and camo gold. Hope for the gold gun. 7 Rounds of pure mlg; spare ammo available nowhere.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Mateba.png|64px]] &lt;br /&gt;
!{{anchor|Mateba}}Mateba&lt;br /&gt;
|[[File:357 speedloader.png|64px]]&amp;lt;br&amp;gt;.357&lt;br /&gt;
|7 Rounds&lt;br /&gt;
|60 Brute&lt;br /&gt;
|[[Syndicate Uplink]] and summon guns.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|All in all the syndicate revolver, but for death squad and emergency response team officers.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Revolver.png|64px]] &lt;br /&gt;
!{{anchor|Revolver}}Revolver&lt;br /&gt;
|[[File:357 speedloader.png|64px]]&amp;lt;br&amp;gt;.357&lt;br /&gt;
|7 Rounds&lt;br /&gt;
|60 Brute&lt;br /&gt;
|[[Syndicate Uplink]] and summon guns&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Security (or generally anyone) will be quick to scream &#039;TRAITOR!&#039; if they see you with one. You can get more ammo from hacked autolathes. Serve with a side of grenade to finish your foe off for good.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Detectivegun.png|64px]]&lt;br /&gt;
!{{anchor|Revolver}}Revolver&lt;br /&gt;
|[[File:Ammo 38.png|64px]]&amp;lt;br&amp;gt;.38&lt;br /&gt;
|6 Rounds&lt;br /&gt;
|25 Brute&lt;br /&gt;
|[[Detective]]&#039;s locker or summon guns.&lt;br /&gt;
|Security&lt;br /&gt;
|Deals moderate damage. Can be modified to fire .357, but may break with the modification.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Stetchkin.png|64px]]&lt;br /&gt;
!{{anchor|Syringe Gun}}Stetchkin Pistol&lt;br /&gt;
|[[File:Ammo 9mm.png|64px]]&amp;lt;br&amp;gt;10mm&lt;br /&gt;
|8 rounds&lt;br /&gt;
|30 Brute&lt;br /&gt;
|[[Syndicate Uplink]].&lt;br /&gt;
|Syndicate&lt;br /&gt;
|The [[Syndicate guide|nuke op]]&#039;s weapon last resort; spend telecrystals on something better. Small enough to fit in pockets. One of the few guns that takes the universal silencer.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Revolver.png|64px]]&lt;br /&gt;
!{{anchor|Russian Revolver}}Russian Revolver&lt;br /&gt;
|[[File:357 speedloader.png|64px]]&amp;lt;br&amp;gt;.357&lt;br /&gt;
|1 round. Can load up to 6.&lt;br /&gt;
|60 Brute&amp;lt;br&amp;gt;300 Brute when used on self&lt;br /&gt;
|[[MetaStation]]&lt;br /&gt;
|Old Russia&lt;br /&gt;
|A Russian made revolver. Uses .357 ammo. It has a single slot in its chamber for a bullet. A gun to play Russian Roulette! You can spin the chamber to randomize the position of the bullet.  True men aim for the head.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sidearms (Energy)==&lt;br /&gt;
Energy weapons are among the most common kind of weapon you&#039;ll find on a Nanotrasen space station. Reliable but has issues with ammo.&lt;br /&gt;
&lt;br /&gt;
===Energy Based===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:ModernDisabler.png|64px]]&lt;br /&gt;
!{{anchor|Disabler}}Disabler&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|20 Disable&lt;br /&gt;
|Disables target&lt;br /&gt;
|[[Armory]], disabler crates and summon guns.&lt;br /&gt;
|Security&lt;br /&gt;
|If you&#039;re trying to kill someone, stamina crit, then beat the living daylights out of them.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Ebow.png|64px]]&lt;br /&gt;
!{{anchor|Energy Crossbow}}Energy Crossbow&lt;br /&gt;
|[[File:Powercell.png|64px]]&amp;lt;br&amp;gt;Energy (Self-Charging)&lt;br /&gt;
|Infinite Bolts (needs to cooldown after shooting)&lt;br /&gt;
|10 Toxin + Stun&lt;br /&gt;
|[[Syndicate Uplink]].&lt;br /&gt;
|Syndicate&lt;br /&gt;
|The syndicate&#039;s energy crossbow, small, silent and deadly. It&#039;s worth noting that the stun is much shorter than the standard taser gun.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pulse Based===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Pulsepistol.png|64px]]&lt;br /&gt;
!{{anchor|Pulse Pistol}}Pulse Pistol&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Pulse, 20 Laser, 10 Stun&lt;br /&gt;
|50 Burn&lt;br /&gt;
|Emergency Response Team&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|A sidearm based on the Pulse Rifle. Is capable of fitting inside pockets and other small places but has a very limited ammo capacity. Issued to all Elite Emergency Response Team personnel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Longarm (Ballistic)==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
===Automatic===&lt;br /&gt;
&lt;br /&gt;
![[File:C20r.png|64px]]&lt;br /&gt;
!{{anchor|C-20r SMG}}C-20r SMG&lt;br /&gt;
|[[File:12mmMag.png|64px]]&amp;lt;br&amp;gt;.45&lt;br /&gt;
|24 Rounds&lt;br /&gt;
|30 Brute&lt;br /&gt;
|Can only be found in Nuke Op rounds, or with Summon guns.&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Powerful SMG that will crit unarmored targets in two 2-round bursts. Far from the strongest Nuke Op weapon but certainly one of the most cost efficient, and more than deadly enough.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Autorifle.png|64px]]&lt;br /&gt;
!{{anchor|WT550 Automatic Rifle}}WT550 Automatic Rifle&lt;br /&gt;
|[[File:46x30ammo.png|64px]]&amp;lt;br&amp;gt;4.6×30mm&lt;br /&gt;
|20 Rounds&lt;br /&gt;
|20 Brute&lt;br /&gt;
|Security and Cargo.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|A older rifle often used by paramilitary or high security forces. Has some boutique ammo that can be researched and printed at the Security Techfab to expand its&#039; usefulness. Practically just a brute, harder to reload in most cases laser gun.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:L6machinegun.png|64px]]&lt;br /&gt;
!{{anchor|L6 SAW}}L6 SAW&lt;br /&gt;
|[[File:A762.png|64px]]&amp;lt;br&amp;gt;7.12x82mm&lt;br /&gt;
|50 Rounds&lt;br /&gt;
|45 Brute&lt;br /&gt;
|Nuke ops and summon guns only.&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Holds the most ammo of any gun, 50 shots dealing 20 brute damage each, firing 6 rounds per second. With AP ammo this thing will take down even heavily armored targets in one or two bursts.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Uzi.png|64px]]&lt;br /&gt;
!{{anchor|Uzi}}Uzi&lt;br /&gt;
|[[File:Ammo 50.png|64px]]&amp;lt;br&amp;gt;9mm&lt;br /&gt;
|32 rounds&lt;br /&gt;
|20 Brute&lt;br /&gt;
|Summon guns, Gang Wars&lt;br /&gt;
|Gangs&lt;br /&gt;
|A lightweight, fast firing gun, for when you want someone dead. Uses 9mm rounds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
![[File:Improvised_shotgun.png|64px]]&lt;br /&gt;
!{{anchor|Improvised Shotgun}}Improvised Shotgun&lt;br /&gt;
|[[File:Blank_shell.png|64px]]&amp;lt;br&amp;gt;12 Gauge shells&lt;br /&gt;
|1 Shell&lt;br /&gt;
|Depends on shell&lt;br /&gt;
|Crafted&lt;br /&gt;
|Civilian&lt;br /&gt;
|A handcrafted shotgun made of scavenged materials.&amp;lt;br&amp;gt;&lt;br /&gt;
To load shells, simply use the full shell on the shotgun; when you shoot a shell, you don&#039;t need to eject it manually, it will be ejected when you load a new shell.&amp;lt;br&amp;gt; Can bet cut down with a circular saw just like the Double-Barrelled Shotgun to fit into a backpack.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Doubleshotgun.png|64px]] [[File:Doubleshotgunsawnoff.png|64px]]&lt;br /&gt;
!{{anchor|Double-Barrelled Shotgun}}Double-Barrelled Shotgun&lt;br /&gt;
|[[File:Blank_shell.png|64px]]&amp;lt;br&amp;gt;12 Gauge shells&lt;br /&gt;
|2 Shells&lt;br /&gt;
|Depends on shell&lt;br /&gt;
|[[Bar]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|Easiest shotgun to get, yet the rarest. Only one starts on the station and the Bartender likes to keep it in case of bar fights. Can be sawn off with a circular saw (make sure it&#039;s not loaded). A sawn-off shotgun will fit in your backpack.&amp;lt;br&amp;gt;&lt;br /&gt;
To load shells, simply use the full shell on the shotgun. Use it in hand to eject the shells.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Riot_shotgun.png|64px]]&lt;br /&gt;
!{{anchor|Shotgun}}Riot Shotgun&lt;br /&gt;
|[[File:Blank_shell.png|64px]]&amp;lt;br&amp;gt;12 Gauge shells&lt;br /&gt;
|6 Shells&lt;br /&gt;
|Depends on shell&lt;br /&gt;
|The Armoury and summon spells.&lt;br /&gt;
|Security&lt;br /&gt;
|A uncommon shotgun, typically only used in emergencies by Security or when facing someone with ranged energy protection. Is the only main shotgun on the station at round start sans the bartender&#039;s double barrel.&amp;lt;br&amp;gt;&lt;br /&gt;
To load shells, simply use the full shell on the shotgun; when you shoot a shell, you need to eject it manually by using the shotgun in your hand before shooting another. It can also be sawed off with a circular saw or chainsaw to fit in your backpack.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Combatshotgun.png|64px]]&lt;br /&gt;
!{{anchor|Combat Shotgun}}Combat Shotgun&lt;br /&gt;
|[[File:Blank_shell.png|64px]]&amp;lt;br&amp;gt;12 Gauge Shells&lt;br /&gt;
|8 Shells&lt;br /&gt;
|Depends on shell&lt;br /&gt;
|Armory contraband locker, ordered in [[Cargo]] and from [[Summon guns]].&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|The highest ammo capacity of any shotgun. Best of all, you don&#039;t need to manually eject shells after shooting. Unlike the riot shotgun, it cannot be sawed off, but a compact version is given to the [[Warden]].&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Bulldog.png|64px]]&lt;br /&gt;
!{{anchor|Shotgun}}Bulldog&lt;br /&gt;
|[[File:Blank_shell.png|64px]]&amp;lt;br&amp;gt;12 Gauge shells&lt;br /&gt;
|8 Shells&lt;br /&gt;
|Depends on drum&lt;br /&gt;
|Uplink&lt;br /&gt;
|Syndicate&lt;br /&gt;
|A powerful fully automatic, drum fed, shotgun employed by syndicate nuclear operative teams.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:short_combatshotgun.png|64px]]&lt;br /&gt;
!{{anchor|Shotgun}}Compact Combat Shotgun&lt;br /&gt;
|[[File:Blank_shell.png|64px]]&amp;lt;br&amp;gt;12 Gauge shells&lt;br /&gt;
|4 Shells&lt;br /&gt;
|Depends on shell&lt;br /&gt;
|[[Warden]]s Locker&lt;br /&gt;
|Security&lt;br /&gt;
|Unique weapon held by the Warden. A compact version of the combat shotgun with a four shell capacity. Can fit in armor slots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotgun Shells===&lt;br /&gt;
* [[File:Buckshot_shell.png|32px]]&#039;&#039;&#039;Buckshot:&#039;&#039;&#039; Shoots 6 pellets dealing 12.5 brute damage each, for a maximum of 75. Extremely lethal at close range.&lt;br /&gt;
* [[File:Bean_shell.png|32px]] &#039;&#039;&#039;Rubber Shot:&#039;&#039;&#039; Shoots 6 pellets dealing 3 brute and 25 stamina damage each. More effective at stopping a target, but stamina damage fades with time.&lt;br /&gt;
* [[File:Bean_shell.png|32px]] &#039;&#039;&#039;Beanbag:&#039;&#039;&#039; Shoots one single beanbag, dealing 5 brute and 80 stamina damage. The bartender uses these by default.&lt;br /&gt;
* [[File:Stun_Shell.png|32px]] &#039;&#039;&#039;Stun Shell:&#039;&#039;&#039; Shoots an electrode that stuns on hit, much like a taser.&lt;br /&gt;
* [[File:Fire_shell.png|32px]] &#039;&#039;&#039;Incendiary Slug:&#039;&#039;&#039; Shoots a single projectile that leaves a fire trail and ignites the target, on top of 20 brute damage.&lt;br /&gt;
* [[File:Tech_shell.png|32px]] &#039;&#039;&#039;Shotgun Dart:&#039;&#039;&#039; A single dart that can contain up to 30 units of chemicals that&#039;ll be injected on hit.&lt;br /&gt;
* [[File:Tech_shell.png|32px]] &#039;&#039;&#039;Technological Shells:&#039;&#039;&#039; Unloaded technological shells can be made in a [[Guide to Research and Development|Protolathe]]. See [[Research items#Unloaded Technological Shell|here]] for the recipes.&lt;br /&gt;
** [[File:Meteor_shell.png|32px]] &#039;&#039;&#039;Meteorshot Shell:&#039;&#039;&#039; A single powerful projectile, deals 30 brute damage and stuns for 8 seconds. Pushes back machinery on hit.&lt;br /&gt;
** [[File:Pulse_shell.png|32px]] &#039;&#039;&#039;Pulse Slug:&#039;&#039;&#039; Works like one of the deathsquad&#039;s pulse rifle shots, dealing 50 burn damage and damaging or destroying walls and machinery.&lt;br /&gt;
** [[File:Dragon_shell.png|32px]] &#039;&#039;&#039;Dragonsbreath Shell:&#039;&#039;&#039; Like the incendiary slug, but shoots a spread of 4 burning pellets. Deals less direct damage.&lt;br /&gt;
** [[File:Frag_shell.png|32px]] &#039;&#039;&#039;FRAG-12 Slug:&#039;&#039;&#039; An explosive shell that knocks down targets and causes an explosion where it hits, on top of dealing 25 brute damage.&lt;br /&gt;
** [[File:Ion_shell.png|32px]] &#039;&#039;&#039;Ion Scatter Shell:&#039;&#039;&#039; Shoots a spread of 4 ion bolts, each of which ions a single target instead of the 3x3 area hit by normal ion rifles.&lt;br /&gt;
** [[File:Laser_shell.png|32px]] &#039;&#039;&#039;Laser Scatter Shell:&#039;&#039;&#039; Shoots a spread of 6 laser beams with up to 90 total damage.&lt;br /&gt;
** [[File:Blank_shell.png|32px]] &#039;&#039;&#039;Improvised Shotgun Shell:&#039;&#039;&#039; Shoots a spread of 7 metal shards, doing a total of 60 damage at point blank.&lt;br /&gt;
&lt;br /&gt;
==Longarm (Energy)==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
===Laser Based===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
![[File:Laser gun.png|64px]]&lt;br /&gt;
!{{anchor|Laser Gun}}Laser Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|12 Lasers&lt;br /&gt;
|20 Burn&lt;br /&gt;
|[[Armory]] and weapons crates.&lt;br /&gt;
|Security&lt;br /&gt;
|Lethal ONLY, but 2 extra shots. Good choice for Security officers who already carry Hybrid Tasers.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Laser Cannon.png|64px]]&lt;br /&gt;
!{{anchor|Laser Cannon}}Laser Cannon&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Lasers&lt;br /&gt;
|40 Burn&lt;br /&gt;
|Summon guns&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|This is the Laser Gun&#039;s bigger brother, fear him, he will fuck you over.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Energy_Gun.gif|64px]]&lt;br /&gt;
!{{anchor|Energy Gun}}Energy Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Lasers, 20 Disable&lt;br /&gt;
|20 Burn&amp;lt;br&amp;gt;Stun &lt;br /&gt;
|[[Armory]], energy weapons crate, HoP/Captain lockers.&lt;br /&gt;
|Security&lt;br /&gt;
|A versatile energy weapon. Best thing is to disable a target and then either handcuff (for arresting) or spam the other remaining shots at them on kill mode (for murder).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Advegun.png|64px]]&lt;br /&gt;
!{{anchor|Advanced Energy Gun}}Advanced Energy Gun&lt;br /&gt;
|[[File:Powercell.png|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 (recharges over time)&lt;br /&gt;
|20 Burn/Stun target&lt;br /&gt;
|Security protolathe once researched first.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|Using advanced &amp;lt;s&amp;gt;wizardry&amp;lt;/s&amp;gt; SCIENCE, a mini nuclear generator has been fitted into this gun to provide unlimited shots! Researched from R&amp;amp;D. Cannot be used in recharging units. Unreliable models may emit radiation, take caution.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Antique laser.png|64px]]&lt;br /&gt;
!{{anchor|Antique Laser Gun}}Antique Laser Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|12 (recharges over time)&lt;br /&gt;
|20 Burn&lt;br /&gt;
|[[Captain&#039;s Quarters]].&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|The prized weapon of the Captain, and the target of many enemy forces. Similar to the laser gun except it&#039;s self-recharging. &#039;&#039;They just don&#039;t make guns like they used to.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Multiphase_gun_stun.gif|64px]]&lt;br /&gt;
!{{anchor|X-01 Multiphase Energy Gun}}X-01 Multiphase Energy Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|5 Stun, 10 Laser, 20 Disable&lt;br /&gt;
|20 Burn&lt;br /&gt;
|[[Head of Security]]&#039;s locker.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|The first attempt by Nanotrasen to remake the Captain&#039;s Antique Laser. Has more firing modes on offer but lacks the ability to recharge.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Milgun.png|64px]]&lt;br /&gt;
!{{anchor|Tactical Energy Gun}}TacticalEnergy Gun&lt;br /&gt;
|[[File:Powercell.png|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Stun, 20 Energy, 20 Kill&lt;br /&gt;
|20 Burn target&lt;br /&gt;
|Elite Emergency Response Team&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|A tactical variant of the Energy Gun. Holds more of a charge and can fire stun rounds.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Ionrifle.png|64px]]&lt;br /&gt;
!{{anchor|Ion Rifle}}Ion Rifle&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Ion Pulses&lt;br /&gt;
|20 Brute to silicon mobs&amp;lt;br&amp;gt;Up to 90 damage to mechs&amp;lt;br&amp;gt;3x3 EMP&lt;br /&gt;
|[[Armory]] and on the Nuclear Operative shuttle.&lt;br /&gt;
|Security&lt;br /&gt;
|Large and unwieldy, great for dealing with mechs and cyborgs. Also opens lockers and crates.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Retrolaser.png|64px]]&lt;br /&gt;
!{{anchor|Retro Laser}}Retro Laser&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|12 Lasers&lt;br /&gt;
|20 Burn&lt;br /&gt;
|[[White Ship]], deep space ruins.&lt;br /&gt;
|Unknown&lt;br /&gt;
|Found on the white ship, this old beast is like the laser gun; anyone with a spaaaaaace suit and a little know-how can reach it.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Tempgun.png|64px]]&lt;br /&gt;
!{{anchor|Temperature Gun}}Temperature Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|40 Freeze/heat Beams&lt;br /&gt;
|Heats/Cools target dependent upon the setting.&lt;br /&gt;
|Armory, security protolathe once researched.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|This weapon is deceptively strong since the projectiles aren&#039;t blocked by eswords/eshields and can slow people down to a crawl.&amp;lt;br&amp;gt; Slimes die to it in two to three hits.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Xraygun.png|64px]]&lt;br /&gt;
!{{anchor|X-Ray Gun}}X-Ray Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|20 Lasers&lt;br /&gt;
|15 Burn + 30 Irradiate&lt;br /&gt;
|Security protolathe once researched first.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|This beams from this gun will pass through everything, including walls, until they hit a mob. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
===Pulse Based===&lt;br /&gt;
&lt;br /&gt;
![[File:Pulserifle.png|64px]]&lt;br /&gt;
!{{anchor|Pulse Rifle}}Pulse Rifle&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|200 Pulse&lt;br /&gt;
|50 Burn&lt;br /&gt;
|Deathsquad&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|The most powerful energy weapon in existence. Bruteforces energy weapon&#039;s ammo problems by having a very large power source. Its pulse setting is capable of doing massive damage to a target as well as destroying cover and walls.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Pulsecarbine.png|64px]]&lt;br /&gt;
!{{anchor|Pulse Carbine}}Pulse Carbine&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|25 Pulse, 50 Laser, 25 Stun&lt;br /&gt;
|50 Burn&lt;br /&gt;
|Emergency Response Team&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|A scaled down version of the Pulse Rifle, holds significantly less power than the Pulse Rifle but is capable of being placed inside bags. Issued to Elite Emergency Response Team Security personnel.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Misc Weapons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Chem sprayer.png|64px]]&lt;br /&gt;
!{{anchor|Chem Sprayer}}Chem Sprayer&lt;br /&gt;
|Chemicals&lt;br /&gt;
|600 units total&lt;br /&gt;
* 150 units of Spore Toxin (Causes blindness)&lt;br /&gt;
* 150 units of [[Cryptobiolin]]&lt;br /&gt;
* 150 units of [[Unstable Mutagen]]&lt;br /&gt;
* 150 units of [[Chloral Hydrate]]&lt;br /&gt;
|Confusion, blindness, dizziness, knockout, and random mutations with the standard reagents.&lt;br /&gt;
|Ordered via syndicate uplink, costs 10 telecrystals, only available to Nuclear Agents.&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Think of it as a spray bottle. Except each spray is three tiles wide and can travel the entire screen. Generally kept away from players due to the potential of the lubepocalypse.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
![[File:Flamethrower.png|64px]]&lt;br /&gt;
!{{anchor|Flamethrower}}Flamethrower&lt;br /&gt;
|[[File:Plasma tank.png|64px]]&amp;lt;br&amp;gt;Gas of your choice&lt;br /&gt;
|Depends on tank pressure&lt;br /&gt;
|Depends on the gas&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]] or with a hacked [[Autolathe]]&lt;br /&gt;
|Civilian&lt;br /&gt;
|You are a firestarter! Allows for creative gas mixes if you know your atmos. An area denial tool, generally useful for making small areas uninhabitable for people, not so useful when trying to kill someone, as it&#039;s easy to run away.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Sgun.png|64px]]&lt;br /&gt;
!{{anchor|Syringe Gun}}Syringe Gun&lt;br /&gt;
|[[File:Syringe.png|64px]]&amp;lt;br&amp;gt;Syringes&lt;br /&gt;
|1 Syringe&lt;br /&gt;
|6 Brute + 15u chemicals&lt;br /&gt;
|[[Medbay Storage]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|In fact, this is very robust. Think of it as a ranged hypospray.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Rapidsyringegun.png|64px]]&lt;br /&gt;
!{{anchor|Rapid Syringe Gun}}Rapid Syringe Gun&lt;br /&gt;
|[[File:Syringe.png|64px]]&amp;lt;br&amp;gt;Syringes&lt;br /&gt;
|6 Syringes&lt;br /&gt;
|6 Brute + 15u chemicals&lt;br /&gt;
|[[R&amp;amp;D Lab]] once researched first.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|See the syringe gun, but take into account it holds six syringes. Can be made through researching them, and only costs metal and glass to make. This gun gives &#039;&#039;&#039;you&#039;&#039;&#039; the power to fuck over six people at once! First syringe in is first out. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Admin Only Weapons==&lt;br /&gt;
These weapons are currently restricted to admin spawn only, some may also appear in &#039;summon gun&#039; events during a Wizard round however.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Hybrid taser.gif|64px]]&lt;br /&gt;
!{{anchor|Taser}}Taser&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|5 Stun, 20 Disable&lt;br /&gt;
|Stun target&lt;br /&gt;
|Admins.&lt;br /&gt;
|Security&lt;br /&gt;
|Previously security&#039;s sidearm of choice, now replaced by disablers.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Automaticsilenced.png|64px]]&lt;br /&gt;
!{{anchor|Silenced Pistol}}Silenced Pistol&lt;br /&gt;
|[[File:Ammo 50.png|64px]]&amp;lt;br&amp;gt;.45&lt;br /&gt;
|12 rounds&lt;br /&gt;
|20 Brute + Knockdown&lt;br /&gt;
|Away missions. Admins.&lt;br /&gt;
|Admin&lt;br /&gt;
|A small, quiet,  easily concealable gun. Uses .45 rounds.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Tommy gun.png|64px]]&lt;br /&gt;
!{{anchor|Tommy Gun}}Tommy Gun&lt;br /&gt;
|[[File:Ammo 9mm.png|64px]]&amp;lt;br&amp;gt;9mm&lt;br /&gt;
|50 rounds&lt;br /&gt;
|20 Brute + Knockdown&lt;br /&gt;
|Admins&lt;br /&gt;
|Admin&lt;br /&gt;
|A genuine Chicago Typewriter.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Gyrogun.png|64px]]&lt;br /&gt;
!{{anchor|Gyrojet Pistol}}Gyrojet Pistol&lt;br /&gt;
|[[File:Ammo 75.png|64px]]&amp;lt;br&amp;gt;.75&lt;br /&gt;
|8 Rounds&lt;br /&gt;
|74 Brute from direct hit &amp;lt;br&amp;gt;24 from a tile away &amp;lt;br&amp;gt;explosion (-1, 0, 2)&lt;br /&gt;
|Summon guns exclusive.&lt;br /&gt;
|Admin&lt;br /&gt;
|Delivers an explosion with every shot, plus you can afford to be less accurate with it, as the explosion hits 3x3, so it&#039;s great against groups.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Instagib.png|64px]]&lt;br /&gt;
!{{anchor|Instakill Rifle}}Instakill Rifle&lt;br /&gt;
|None&lt;br /&gt;
|Infinite&lt;br /&gt;
|Infinite&lt;br /&gt;
|Admins&lt;br /&gt;
|Admin&lt;br /&gt;
|Flat out disintegrates all living targets. Only likely to be encountered if someone particularly likes or hates you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Defense=&lt;br /&gt;
To be good at combat, you must be able to survive an encounter with anything; Nuclear Operatives, Wizards, Assistants and such.  While some may say that the best defense is a robust offense (which can be true in some cases), knowing how to protect yourself is a vital skill needed to be [[robust]].&lt;br /&gt;
&lt;br /&gt;
== Stuns and Incapacitation ==&lt;br /&gt;
&lt;br /&gt;
Having the ability to stun at a moment&#039;s notice will protect you from getting robusted quite often (as long as you don&#039;t get stunned first).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Type of Stun&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:StunBaton.gif|64px]]&lt;br /&gt;
!{{anchor|Stun Baton}}[[Stun Baton]]&lt;br /&gt;
|Stun&amp;lt;br&amp;gt;Duration 14&lt;br /&gt;
|[[Security]]&lt;br /&gt;
|Not being security, and having this out, is likely to land you in the brig.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stunprod.png|64px]]&lt;br /&gt;
!{{anchor|Stunprod}}[[Stunprod]]&lt;br /&gt;
|Stun&amp;lt;br&amp;gt;Duration 10&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]]&lt;br /&gt;
|Having this is a quick way to get robusted by security. Doesn&#039;t fit in backpacks, but can be carried on your back.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Telescopic_Baton.png|64px]]&lt;br /&gt;
!{{anchor|Telescopic Baton}}Telescopic Baton&lt;br /&gt;
|Duration 5&lt;br /&gt;
|Be a [[Head of Staff]]&lt;br /&gt;
|Not being a head of staff and having one of these is yet another way to incur security&#039;s ire.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ModernDisabler.png|64px]]&lt;br /&gt;
!{{anchor|Disabler}}[[Disabler]]&lt;br /&gt;
|Stamina damage&lt;br /&gt;
|Spawns on officers, [[Armory]].&amp;lt;br&amp;gt;Disabler Crate from Cargo.&lt;br /&gt;
|A non-lethal type of laser that deals Stamina Damage, which has the same slowing/debilitating effects of normal damage, without actually harming. Heals on its own over time.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flash.gif|64px]]&lt;br /&gt;
!{{anchor|Flash}}[[Flash]]&lt;br /&gt;
|Stun&amp;lt;br&amp;gt;Duration 8&amp;lt;br&amp;gt;stuns cyborgs&lt;br /&gt;
|[[Security]], [[Bridge]], [[Security Checkpoint|Sec Checkpoint]], [[Tech Storage]]&lt;br /&gt;
|[[Cyborg]]s are vulnerable to this method of stunning. Eye protection, such as sunglasses or welding helmets prevents you from being stunned this way.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hspray.png|64px]]&lt;br /&gt;
!{{anchor|Chemicals}}[[Guide_to_chemistry|Chemicals]]&lt;br /&gt;
|Depends on chemical&lt;br /&gt;
|[[Chemistry]]&lt;br /&gt;
|Typically used with a syringe gun, [[Hypospray]], or [[Grenade|Smoke Grenade]]. Some chemicals, like [[Chloral Hydrate]], or [[Morphine]], can hold targets still for some time, while others can be very harmful.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flashbang.gif|64px]]&lt;br /&gt;
!{{anchor|Flashbang}}[[Flashbang]]&lt;br /&gt;
|Stun&amp;lt;br&amp;gt;Duration varies with distance. Max 10&lt;br /&gt;
|[[Security]]&lt;br /&gt;
|Very good for stunning a whole room. Not wearing ear protection will make you deaf for awhile. Wearing both sunglasses and a bowman headset makes you immune to these.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Laser Pointer.png|64px]]&lt;br /&gt;
!{{anchor|Laser Pointer}}[[High-risk_items#Laser_Pointer|Laser Pointer]]&lt;br /&gt;
|Blinds humans&amp;lt;br&amp;gt;Stuns cyborgs&amp;lt;br&amp;gt;Duration 5-10&lt;br /&gt;
|[[Lawyer]], [[Curator]], [[Research Director]]&lt;br /&gt;
|Has a chance of blinding people and cyborgs, like a [[Flash]]; a fully upgraded laser pointer has a 100% chance.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!&lt;br /&gt;
!{{anchor|Resonant Shriek}}[[Resonant Shriek]]&lt;br /&gt;
|Duration 5-10&lt;br /&gt;
|Being a changeling&lt;br /&gt;
| Humans become deaf and confused.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fff.png|64px]]&lt;br /&gt;
!{{anchor|Cult Stun}}[[Cult|Cult Stun]]&lt;br /&gt;
|Stun&amp;lt;br&amp;gt;Duration 15 + 15 duration silence&lt;br /&gt;
|Being a cultist and making one.&lt;br /&gt;
|Works on cyborgs. Blocked by null rod.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Beepsky.png|64px]]&lt;br /&gt;
!{{anchor|Beepsky}}[[Beepsky]]&lt;br /&gt;
|Stun&amp;lt;br&amp;gt;Duration 14&lt;br /&gt;
|Made in robotics.&lt;br /&gt;
|Attacks those set to arrest, and, depending on the mode, with weapons out without permission.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ed209.png|64px]]&lt;br /&gt;
!{{anchor|ED-209}}[[ED-209]]&lt;br /&gt;
|Stamina damage&lt;br /&gt;
|Made in robotics.&lt;br /&gt;
|Attacks those set to arrest, and, depending on the mode, with weapons out without permission.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Counter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Type of Stun&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hulk.png|64px]]&lt;br /&gt;
![[Hulk]]&lt;br /&gt;
|Any&lt;br /&gt;
|[[Genetics]]&lt;br /&gt;
|Hulks don&#039;t get stunned and don&#039;t fall ever. Even space lube doesn&#039;t make them fall, though they do slip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:SGlasses.png|64px]]&lt;br /&gt;
!Eye protection&lt;br /&gt;
|Flashes&lt;br /&gt;
|[[Cargo]] and [[Engineering]] for welding helmets, [[Security]] for sunglasses.&lt;br /&gt;
|Doesn&#039;t do anything with the stun itself; rather, it protects you from flashing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Prevention==&lt;br /&gt;
A few items, when used, can randomly completely block damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightyellow;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightyellow;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightyellow;&#039;|How to acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightyellow;&#039;|Protection&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightyellow;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:RiotS.png|64px]]&lt;br /&gt;
!{{anchor|Riot Shield}}[[Riot Shield]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|Blocks melee and projectile attacks to the chest.&lt;br /&gt;
|Note that attacks aimed at other parts of the body (commonly the head) may miss, and have a chance of hitting another part instead, usually your chest.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Eshield.png|64px]]&lt;br /&gt;
!{{anchor|Energy Combat Shield}}[[Energy Combat Shield]]&lt;br /&gt;
|[[Nuke ops]]&lt;br /&gt;
|Blocks most melee and ranged projectiles&lt;br /&gt;
|Works just like a riot shield, except with a 100% chance to deflect all lasers and energy shots, making it very robust. Can also be turned off to fit in your pocket.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Reactivearmor.png|64px]]&lt;br /&gt;
!{{anchor|Reactive Teleport Armor}}[[Reactive Teleport Armor]]&lt;br /&gt;
|[[Research Director&#039;s Office]]&lt;br /&gt;
|Teleports you randomly if you&#039;re hit.&lt;br /&gt;
|It could end badly if you get spaced due to this, but it&#039;ll still improve your odds of surviving.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Sword.gif|64px]]&lt;br /&gt;
!{{anchor|Energy Sword}}[[Energy Sword]]&lt;br /&gt;
|[[Syndicate Items|Syndicate Uplinks]]&lt;br /&gt;
|Blocks most projectiles&lt;br /&gt;
|Needs to be turned on to work. Counts as a shield just like the riot shield.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
Armor is a great passive way to keep you from getting hurt too badly in a fight.  Some jobs will have difficulty acquiring armor.  Some armor, like hardsuits, will slow you, as well.&lt;br /&gt;
&lt;br /&gt;
Armor will reduce all damage of a certain type, on parts of your body that are protected by the armor. You will see &#039;&#039;&amp;quot;Your armor softens the blow!&amp;quot;&#039;&#039; when your armor reduces damage. The defense values are indicated by an armor&#039;s percent protection from different damage types, for example basic Armor has a melee protection rate of 50, as such it will reduce all melee damage to the chest by 50%.&lt;br /&gt;
&lt;br /&gt;
Armor only protects the region that it covers on your body. No armor protects your entire body.&lt;br /&gt;
&lt;br /&gt;
===Body Armor===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:Lightblue;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|How to acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|Protection&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue; width:80px&#039;|Defense values %&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:CaptArmor.png|64px]]&lt;br /&gt;
!{{anchor|Captain&#039;s Armor}}[[Captain&#039;s Armor]]&lt;br /&gt;
|[[Captain&#039;s Quarters]]&lt;br /&gt;
|Offers moderate protection from most sources.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 50 &amp;lt;br&amp;gt;laser = 50 &amp;lt;br&amp;gt;energy = 25 &amp;lt;br&amp;gt;bomb = 50 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 100&amp;lt;br&amp;gt;acid = 100&lt;br /&gt;
|The Captain will sometimes wear this.  It&#039;s also space-worthy, but it will slow you down.  Wearing this while not the Captain is a good way to get robusted. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Capscarapace.png|64px]]&lt;br /&gt;
!{{anchor|Captain&#039;s Carapace}}[[Captain&#039;s Carapace]]&lt;br /&gt;
|[[Captain&#039;s Quarters]]&lt;br /&gt;
|Offers moderate protection from most sources.&lt;br /&gt;
|melee = 50 &amp;lt;br&amp;gt;bullet = 40 &amp;lt;br&amp;gt;laser = 50 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25&lt;br /&gt;
|A special armor vest unique to the Captain. Offers far greater  protection than most armor, and also displays your authority to the crew.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:RIG.png|64px]]&lt;br /&gt;
!{{anchor|Engineering Hardsuit}}[[Hardsuit|Engineering Hardsuit]]&lt;br /&gt;
|[[Engineering]]&lt;br /&gt;
|Gives low protection from melee attacks and explosions.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 10 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 75&amp;lt;br&amp;gt; fire = 100&amp;lt;br&amp;gt; acid = 75&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Atmospherics_Hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Atmospherics Hardsuit}}[[Hardsuit|Atmospherics Hardsuit]]&lt;br /&gt;
|[[Atmospherics]]&lt;br /&gt;
|Identical to normal RIG however it is one of the only items that grants complete protection from Fire at the cost of no Radiation protection.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 10 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;fire = 100 &amp;lt;br&amp;gt;acid = 75&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Mining_Hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Mining Hardsuit}}[[Hardsuit|Mining Hardsuit]]&lt;br /&gt;
|[[Mining]]&lt;br /&gt;
|Gives quite good protection from melee attacks and explosions. Can be upgraded with goliath hide plates to a maximum of 80 melee defense. Essentially becoming a spaceworthy riot suit. The helmet must be upgraded independently of the suit.&lt;br /&gt;
|melee = 30 - 70 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 50 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 50 &amp;lt;br&amp;gt;acid = 75&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:AdvRIG.png|64px]]&lt;br /&gt;
!{{anchor|CE Hardsuit}}[[Hardsuit|CE Hardsuit]]&lt;br /&gt;
|[[Chief Engineer]]&lt;br /&gt;
|Gives good protection from melee attacks, near complete Radiation protection and complete protection against Fire.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 50 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 90 &amp;lt;br&amp;gt;fire = 100 &amp;lt;br&amp;gt;acid = 90&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Medical_Hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|CMO Hardsuit}}[[Hardsuit|CMO Hardsuit]]&lt;br /&gt;
|[[Chief Medical Officer]]&lt;br /&gt;
|Provides little physical protection and does not block intense light based weapons, such as flashbangs or flashes. But is a easy to access Hardsuit for the CMO.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 10 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 75 &amp;lt;br&amp;gt;acid = 75&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:RDRIG.png|64px]]&lt;br /&gt;
!{{anchor|RD Hardsuit}}[[Hardsuit|RD Hardsuit]]&lt;br /&gt;
|[[Research Director]]&lt;br /&gt;
|More accurately described as a space proof bomb suit. One of the only Hardsuits to provide 100% bomb protection, the helmet also has a diagnostic HUD built in.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 100 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 60 &amp;lt;br&amp;gt;fire = 60 &amp;lt;br&amp;gt;acid = 80&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Security Hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Security Hardsuit}}[[Hardsuit|Security Hardsuit]]&lt;br /&gt;
|[[Brig]], or in the case of [[BoxStation]] in [[E.V.A.]]&lt;br /&gt;
|Gives slightly increased protection against all damage sources.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 15 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 10 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 75 &amp;lt;br&amp;gt;acid = 75&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:HoSRIG.png|64px]]&lt;br /&gt;
!{{anchor|HoS Hardsuit}}[[Hardsuit|HoS Hardsuit]]&lt;br /&gt;
|[[Head of Security&#039;s Office]], or in the case of [[BoxStation]] in [[E.V.A.]]&lt;br /&gt;
|Gives slightly increased protection against all damage sources.&lt;br /&gt;
|melee = 45 &amp;lt;br&amp;gt;bullet = 25 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 95 &amp;lt;br&amp;gt;acid = 95&lt;br /&gt;
|Offer more protection than the standard Security Hardsuit. Still not as good as the Captain&#039;s spacesuit.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Wizardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Gem-encrusted hardsuit}}[[Wizard|Gem-encrusted hardsuit]]&lt;br /&gt;
|[[Wizard]] or Summon magic&lt;br /&gt;
|Offers good protection overall and counts as a robe for spellcasting. Protective against fire and totally acidproof to boot!&lt;br /&gt;
|melee = 40&amp;lt;br&amp;gt;bullet = 40&amp;lt;br&amp;gt;laser = 40&amp;lt;br&amp;gt;energy = 20&amp;lt;br&amp;gt;bomb = 35&amp;lt;br&amp;gt;bio = 100&amp;lt;br&amp;gt;rad = 50&amp;lt;br&amp;gt;fire = 100&amp;lt;br&amp;gt;acid = 100&lt;br /&gt;
|See [[Wizard|here]] for information on the magical arts.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Ablative.png‎|64px]]&lt;br /&gt;
!{{anchor|Ablative Armor Vest}}[[Ablative Armor Vest]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|Gives excellent protection against Laser and Energy attacks and can even deflect them.&lt;br /&gt;
|melee = 10 &amp;lt;br&amp;gt;bullet = 10 &amp;lt;br&amp;gt;laser = 60 &amp;lt;br&amp;gt;energy = 50&lt;br /&gt;
|It will sometimes deflect energy projectiles, which includes [[Taser]] shots!  It&#039;s also a [[High-risk items|traitor objective]]. Expect to receive a harsh sentence from security if caught with this.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Bulletproofvest.png|64px]]&lt;br /&gt;
!{{anchor|Bulletproof Vest}}[[Bulletproof Vest]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|Makes the wearer very resilient to bullets at the cost of being poor defense against other weapons.&lt;br /&gt;
|melee = 15 &amp;lt;br&amp;gt;bullet = 60 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 40&lt;br /&gt;
|Very useful against gangsters and nuke ops. The helmet only provides half of the protection of the vest sadly.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Armor.png|64px]]&lt;br /&gt;
!{{anchor|Body Armor}}[[Body Armor]]&lt;br /&gt;
|[[HoS]], [[HoP]], [[Security]]&lt;br /&gt;
|Protects moderately against melee and lasers, which are common things to be harmed by.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25&lt;br /&gt;
|The standard armor found on security mooks.  Also sometimes found on [[Ian]]. Also comes in identical tactical (officer lockers) and Black Mesa (security vendor) versions.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Swatarmor.png|64px]]&lt;br /&gt;
!{{anchor|Riot Suit}}[[Riot Suit]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|This, combined with the riot shield, will make you be the nightmare of fire extinguisher -wielding [[assistant]]s everywhere. Gives complete protection to the entire body.&lt;br /&gt;
|melee = 50 &amp;lt;br&amp;gt;bullet = 10 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 10&lt;br /&gt;
|It&#039;s very resistant to melee attacks, BUT it&#039;s less protective against lasers than standard armor.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Armoredcoat.png|64px]]&lt;br /&gt;
!{{anchor|Armored Coat}}[[Armored Coat]]&lt;br /&gt;
|[[HoS]]&lt;br /&gt;
|A good set of armour that covers the entire body, and the HoS starts with it. Not as powerful as it once was but it&#039;s still robust.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25&lt;br /&gt;
|Wear this as your rightful trophy if you manage to outrobust him.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Deathsquad.png|64px]]&lt;br /&gt;
!{{anchor|Deathsquad Armor}}[[Deathsquad Armor]]&lt;br /&gt;
|[[Death Squad]]&lt;br /&gt;
|Extremely robust armor found only on Deathsquad Officers.  Offers strong protection against all damage sources to the entire body, in addition to being spaceworthy.  Moderate slowdown.&lt;br /&gt;
|melee = 80 &amp;lt;br&amp;gt;bullet = 80 &amp;lt;br&amp;gt;laser = 50 &amp;lt;br&amp;gt;energy = 50 &amp;lt;br&amp;gt;bomb = 100 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 100 &amp;lt;br&amp;gt;fire = 100 &amp;lt;br&amp;gt;acid = 100&lt;br /&gt;
|If you see someone wearing this, it&#039;s a good idea to run.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Bomb-suit.png|64px]]&lt;br /&gt;
!{{anchor|Bomb Suit}}[[Bomb-suit|Bomb Suit]]&lt;br /&gt;
|[[Toxins Lab]], [[Armory]]&lt;br /&gt;
|Protects you from bombs. Even if a bomb manages to kill you, your body will not be gibbed and you can be cloned.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;laser = 20 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 100&lt;br /&gt;
|A suit designed for safety when handling explosives.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Secjumpsuit.png|64px]]&lt;br /&gt;
!{{anchor|Security Officer&#039;s Jumpsuit}}Security Officer&#039;s Jumpsuit&lt;br /&gt;
|[[Security Offices]]&lt;br /&gt;
|A security officer&#039;s jumpsuit provides a small amount of melee protection. All security-division jumpsuits have the same benefit, whether it be an officer&#039;s, the detective&#039;s, or the HoS&#039;s. Lawyers do not, however.&lt;br /&gt;
|melee = 10&lt;br /&gt;
|The kicker? It goes in your jumpsuit slot, and when worn underneath armor will stack their defenses additively. The riot suit&#039;s 80% melee reduction becomes an incredible 90%.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:MK.I_SWAT_Suit.png|64px]]&lt;br /&gt;
!{{anchor|MK.I SWAT Suit}}[[MK.I SWAT Suit|MK.I SWAT Suit]]&lt;br /&gt;
|Order it from [[Cargo|Cargo]]&lt;br /&gt;
|An all rounded suit available through the Cargo Supply Console for 6000 points. Causes moderate slowdown&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 30 &amp;lt;br&amp;gt;bomb = 50 &amp;lt;br&amp;gt;bio = 90 &amp;lt;br&amp;gt;rad = 20 &amp;lt;br&amp;gt;fire = 100 &amp;lt;br&amp;gt;acid = 100&lt;br /&gt;
|This suit, although costly, can provide a decent addition to security should they need extra defense against a multitude of threats.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Syndi_hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Blood-red Hardsuit}}[[Syndicate_Items#Syndicate_Hardsuit|Blood-red Hardsuit]]&lt;br /&gt;
|From [[Syndicate_Uplink|the Syndicate]]&lt;br /&gt;
|A dual-mode advanced helmet designed for work in special operations. Has two modes: EVA and Combat.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 50 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 15 &amp;lt;br&amp;gt;bomb = 35 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 50 &amp;lt;br&amp;gt;acid = 90&lt;br /&gt;
|Costs 8 telecrystals from the uplink. EVA is space proof while Combat is not, but increases your speed, fits in backpacks. Property of Gorlex Marauders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Helmets===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:Lightblue;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|How to acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|Protection&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue; width:80px&#039;|Defense values %&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Helmet.png|64px]]&lt;br /&gt;
!{{anchor|Helmet}}[[Helmet]]&lt;br /&gt;
|[[Security Office]]&lt;br /&gt;
|Standard head gear for security mooks. Keeps your head safe.&lt;br /&gt;
|melee = 35 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25&lt;br /&gt;
|Brave officers may opt to wear the security beret or hat instead.  The warden&#039;s hat offers the same protection as this.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Swathelmet.png|64px]]&lt;br /&gt;
!{{anchor|Swat Helmet}}Swat Helmet&lt;br /&gt;
|[[Derelict]] or order it from [[Cargo|Cargo]]&lt;br /&gt;
|A rare and extremely powerful helmet that protects against all kinds of damage.  Spaceworthy.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 25 &amp;lt;br&amp;gt;energy = 25 &amp;lt;br&amp;gt;bomb = 50 &amp;lt;br&amp;gt;bio = 10&lt;br /&gt;
|If you get this, be proud that you are wearing the best protective headgear in the game.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
![[File:Riothelm.png|64px]]&lt;br /&gt;
!{{anchor|Riot Helmet}}[[Riot Helmet]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|Provides excellent melee protection, but lacks in other areas.&lt;br /&gt;
|melee = 45 &amp;lt;br&amp;gt;bullet = 15 &amp;lt;br&amp;gt;laser = 5 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 5 &amp;lt;br&amp;gt;bio = 2&lt;br /&gt;
|Useful during revolutions, and other situations where you might be swarmed with melee weapons.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Hoscap.png|64px]]&lt;br /&gt;
!{{anchor|Head of Security Hat}}Head of Security Hat&lt;br /&gt;
|[[HoS]]&lt;br /&gt;
|Provides robust head protection in all damage types.  The HoS starts with this.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 25 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25 &amp;lt;br&amp;gt;bio = 10&lt;br /&gt;
|Powerful and stylish, also for showing who is in charge around here.  The dermal armor in the HoS&#039;s locker offers the same protection as this.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Deathsquadhelm.png|64px]]&lt;br /&gt;
!{{anchor|Deathsquad Helmet}}Deathsquad Helmet&lt;br /&gt;
|[[Death squad]]&lt;br /&gt;
|A strong helmet that provides reduction against most damage types. Spaceworthy.&lt;br /&gt;
|melee = 80 &amp;lt;br&amp;gt;bullet = 80 &amp;lt;br&amp;gt;laser = 50 &amp;lt;br&amp;gt;energy = 50 &amp;lt;br&amp;gt;bomb = 100 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt; rad = 100&lt;br /&gt;
|Underwhelming compared to the deathsquad body armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_chemistry&amp;diff=31638</id>
		<title>Guide to chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_chemistry&amp;diff=31638"/>
		<updated>2020-05-04T07:08:53Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will primarily be useful for [[Chemist|chemists]] but may come in handy to any player and especially [[Traitor|traitors]].&lt;br /&gt;
&lt;br /&gt;
= Chemicals =&lt;br /&gt;
The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, water and welding fuel. These can be produced from the [[Chem Dispenser]] in [[Chemistry]].&lt;br /&gt;
&lt;br /&gt;
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.&lt;br /&gt;
&lt;br /&gt;
Grinding minerals from mining will also get you:&lt;br /&gt;
&lt;br /&gt;
* [[Plasma]]&lt;br /&gt;
* Uranium&lt;br /&gt;
&lt;br /&gt;
[[Emag|Emagging]] a chem dispenser will add:&lt;br /&gt;
&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner&#039;s Salve&lt;br /&gt;
&lt;br /&gt;
The [[Vending_machines#Medbay|NanoMed Plus]] is your main source of generic toxin when hacked.&lt;br /&gt;
&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a [[File:Chemical_Heater.png]] &#039;&#039;&#039;Chemical Heater&#039;&#039;&#039;. This machine will heat a beaker to the desired temperature, slowing down the heating speed as it approaches the target temperature. If you don&#039;t risk making the chemical explode by overheating it (such as Meth) you can just set it to a very high temperature to avoid this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Machinery ==&lt;br /&gt;
You have all sorts of chems here, and can make many things. You can make [[#Medicines|medicines]], [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], [[#Flash Powder|flash powder]], [[#Toxins|poisons]], [[#Space Lube|space lube]], [[#Fluorosulfuric Acid|acid]] and much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, as mixing the wrong chemicals can be bad for your health, and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Dispenser.png|Chem Dispenser]] Chemistry Dispensers ===&lt;br /&gt;
&lt;br /&gt;
[[Chem Dispenser|Chem dispensers]] can be upgraded to unlock more chemicals, allow for more precise macro usage, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and rebuild it by first putting the circuit board back, and then all other things but use a full power cell [[File:Power_cell.png]] instead of the old one. Then screwdriver to finish. Or you can charge the machine with an [[inducer]] [[File:Inducer.png]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Available chemicals&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see what chemicals are available:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;:&lt;br /&gt;
* Hydrogen&lt;br /&gt;
* Oxygen&lt;br /&gt;
* Silicon&lt;br /&gt;
* Phosphorus&lt;br /&gt;
* Sulfur&lt;br /&gt;
* Carbon&lt;br /&gt;
* Nitrogen&lt;br /&gt;
* Water&lt;br /&gt;
* Lithium&lt;br /&gt;
* Sugar&lt;br /&gt;
* Sulphuric acid&lt;br /&gt;
* Copper&lt;br /&gt;
* Mercury&lt;br /&gt;
* Sodium&lt;br /&gt;
* Iodine&lt;br /&gt;
* Bromine&lt;br /&gt;
* Ethanol&lt;br /&gt;
* Chlorine&lt;br /&gt;
* Potassium&lt;br /&gt;
* Aluminium&lt;br /&gt;
* Radium&lt;br /&gt;
* Fluorine&lt;br /&gt;
* Iron&lt;br /&gt;
* Welding fuel&lt;br /&gt;
* Silver&lt;br /&gt;
* Stable plasma&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgraded (tier 4 matter manipulator)&#039;&#039;&#039;:&lt;br /&gt;
* Acetone&lt;br /&gt;
* Ammonia&lt;br /&gt;
* Ash&lt;br /&gt;
* Diethylamine&lt;br /&gt;
* Oil&lt;br /&gt;
* Saltpetre&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emagged&#039;&#039;&#039;:&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner&#039;s Salve&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; greater power efficiency per unit dispensed.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; faster recharging speed.&lt;br /&gt;
* &#039;&#039;&#039;Better power cell:&#039;&#039;&#039;  larger maximum power capacity.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; unlocks more chemicals. &amp;lt;s&amp;gt;Longer and more complex chemistry macros can be performed. At tier 1 manips, macros round to the nearest 5u, then 3u at tier 2, 2u at tier 3 and 1u at tier 4&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:Chemical_Heater.png|Chemical Heater]] Chemical Heater ===&lt;br /&gt;
&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a [[Chemical Heater]]. Unless the recipes says otherwise, these reactions need you to heat the reagents &#039;&#039;above&#039;&#039; the required temperature.&lt;br /&gt;
This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don&#039;t risk making the chemical explode by overheating it (like with [[#Methamphetamine|meth]]) you can just set it to a very high temperature to avoid this. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Due to a rounding bug you sometimes need to heat chems 1 degree higher than the recipe says.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Upgrading the laser will increase the heating/cooling speed.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Chemmaster.gif|ChemMaster 3000]] ChemMaster 3000 ===&lt;br /&gt;
&lt;br /&gt;
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum size for dispensed bottles is 30u, patches 40u and pills 50u. Use a chemistry bag [[File:Chemistry_bag.png]] to quickly move large quantities of bottles, patches or pills. &amp;lt;br&amp;gt;&lt;br /&gt;
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Blender.png|Reagent Grinder]] All-In-One Grinder ===&lt;br /&gt;
&lt;br /&gt;
Grinds, crushes, liquefies and extracts reagents from materials placed into it.&amp;lt;br&amp;gt;&lt;br /&gt;
If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.&amp;lt;br&amp;gt;&lt;br /&gt;
For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Smoke_machine.png|Smoke Machine]] Smoke Machine ===&lt;br /&gt;
&lt;br /&gt;
Dispenses any chemical inside as a [[#Smoke|smoke]] cloud. Needs to be secured by wrenching first.&amp;lt;br&amp;gt;&lt;br /&gt;
A great alternative to [[#Smoke|smoke]] [[Grenade|grenades]], but easily incites lynch mobs.&amp;lt;br&amp;gt;&lt;br /&gt;
Can only be obtained through the circuit board being printed, and the required parts being assembled first.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Manipulator&#039;&#039;&#039;: Unlocks the higher range settings.&lt;br /&gt;
* &#039;&#039;&#039;Matter bin&#039;&#039;&#039;: Increases maximum capacity.&lt;br /&gt;
* &#039;&#039;&#039;Capacitor&#039;&#039;&#039;: Increases efficiency.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Metabolism==&lt;br /&gt;
When a reagent enters a body, it will then &amp;quot;tick&amp;quot; or &amp;quot;cycle&amp;quot; about every 2 seconds (these are called &amp;quot;life ticks&amp;quot;, and are not to be confused with server ticks/tickrate). When this happens the body is purged of an amount of every reagent depending on their metabolism rates. This is the rate at which the chemical disappears from your body. It doesn&#039;t matter how many chems you have in your body, as they are all metabolized separately. If you are [[Guide_to_food_and_drinks#Hunger|hungry]] (sluggish), this will happen 20% slower, which makes chemicals have a bigger total effect since they last longer without being weaker per tick. Many mobs are &amp;quot;simplemobs&amp;quot; which means they don&#039;t have bloodstreams and can thus not be poisoned, sedated or healed with medicine. Monkeys and most playable humanoids are the exceptions to this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Pure Chemicals==&lt;br /&gt;
A.K.A. what happens when you eat or splash these. Their metabolism rate is 0.4u per cycle unless said otherwise. Unmentioned dispensable chemicals don&#039;t have any effects. Plasma and uranium requires you to grind mineral sheets to acquire.&lt;br /&gt;
*&#039;&#039;&#039;Chlorine&#039;&#039;&#039;: Causes 1 brute damage per tick to a random body part.&lt;br /&gt;
*&#039;&#039;&#039;Copper&#039;&#039;&#039;: Can be splashed on metal sheets to create bronze sheets.&lt;br /&gt;
*{{anchor|Ethanol}}&#039;&#039;&#039;Ethanol&#039;&#039;&#039;: A decent alcoholic &amp;quot;beverage&amp;quot;, with a [[Guide_to_food_and_drinks#Drinks|booze power]] of 65. Increases success rate of [[Surgery|surgery]] and flammability when applied externally. Metabolism rate 0.2.&lt;br /&gt;
*&#039;&#039;&#039;Fluorine&#039;&#039;&#039;: Causes 1 toxin damage per tick.&lt;br /&gt;
*&#039;&#039;&#039;Iron&#039;&#039;&#039;: Slowly restores blood volume.&lt;br /&gt;
*&#039;&#039;&#039;Lithium&#039;&#039;&#039;: Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;Mercury&#039;&#039;&#039;: Causes 1 brain damage per tick, twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;[[Plasma]]&#039;&#039;&#039;: Causes 3 toxin damage per tick. Creates gas form plasma when spilled or heated to 323.15K (50°C). Not to be confused with Stable Plasma, which does nothing.&lt;br /&gt;
*&#039;&#039;&#039;Radium&#039;&#039;&#039;: Slowly causes irradiation (2 per tick). Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Sugar&#039;&#039;&#039;: Gives nutrition. Causes hyperglycemic shock if overdosed (200u). Metabolism rate 0.8.&lt;br /&gt;
*&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;: Causes 1 toxin damage and some instant brute damage to one body part when ingested, and slightly more brute damage when &#039;&#039;injected&#039;&#039;. Destroys head-wear and causes burn damage when sprayed or splashed on someone. Counts as a [[#Toxins|toxin]].&lt;br /&gt;
*&#039;&#039;&#039;Uranium&#039;&#039;&#039;: Causes slight (1 per tick) irradiation. Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Welding Fuel&#039;&#039;&#039;: Causes 1 toxin damage per tick. Makes people flammable if splashed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
These are very basic chemicals that you&#039;ll use in a lot of other more complicated chems. They can still be toxic, though.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ash}}Ash &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;temperature 480 K&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Ash (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Light a piece of paper on fire, and scoop up the resulting ashes with a beaker.&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carpet}}Carpet &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;1 part Blood&lt;br /&gt;
|Creates a dirty carpet on the floor.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oil}}Oil &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Oil (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Scoop up oil from destroyed cyborgs or robots off the ground with a beaker.&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phenol}}Phenol &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&lt;br /&gt;
|Used for certain medical recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Acetone}}Acetone &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Common ingredient in other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diethylamine}}Diethylamine &amp;lt;span style=&amp;quot;color:#604030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A very potent fertilizer, and the base component of some medicines.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ammonia}}Ammonia&amp;lt;span style=&amp;quot;color:#404030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|An effective fertilizer which is better than what is available to the botanist initially, though it isn&#039;t as powerful as [[Diethylamine]] (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saltpetre}}Saltpetre&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;3 parts Oxygen&lt;br /&gt;
|Ingredient for Bath Salts and Black Powder (results in 3 units instead of 5). Increases potency of plants.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lye}}Lye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Useful in the manufacturing of wax items like soap.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Lye (Alternate Recipe)&amp;lt;span style=&amp;quot;color:#FFFFD6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ash|Ash]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Useful in the manufacturing of wax items like soap.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Medicines ==&lt;br /&gt;
&amp;quot;&#039;&#039;And that&#039;s how I lost my medical license!&#039;&#039;&amp;quot; Don&#039;t be this guy. Make these. Lots of these.&lt;br /&gt;
&lt;br /&gt;
See [[guide to medicine|Guide to Medicine]] for more information on what to use when.&lt;br /&gt;
&lt;br /&gt;
===Core Healing Medicines===&lt;br /&gt;
These healing drugs form the &amp;quot;core&amp;quot; drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;1 part Sulfur&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&lt;br /&gt;
|Burn&lt;br /&gt;
|On touch, instantly heals burn damage, then heals over time while it stays in the system. Basic anti-burn healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Styptic Powder}}Styptic Powder&amp;lt;span style=&amp;quot;color:#FF9696;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|On touch, instantly heals brute damage, then heals over time while it stays in the system. Basic anti-brute healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Sodium Chloride|Sodium Chloride]]&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 33% chance per metabolism cycle to heal brute and burn damage. Can be used as a substitute for blood if hooked up via IV drip.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synthflesh}}Synthflesh&amp;lt;span style=&amp;quot;color:#FFEBEB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Blood&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part [[#Styptic Powder|Styptic Powder]]&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 100% chance of instantly healing brute and burn damage. &amp;lt;br&amp;gt;Touch based only. Does nothing while inside a mob.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Charcoal}}Charcoal&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ash|Ash]]&amp;lt;br&amp;gt;1 part [[#Sodium Chloride|Sodium Chloride]] temperature 380 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals toxin damage at a rate of 2 per tick, will also slowly remove any other chemicals.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Salbutamol}}Salbutamol&amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Salicyclic Acid|Salicyclic Acid]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Aluminium&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bicaridine}}Bicaridine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon &amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
|Brute&lt;br /&gt;
|Heals brute damage at a rate of 2 units per tick. If overdosed deals 2 brute damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Kelotane}}Kelotane&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon &amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;&lt;br /&gt;
|Burn&lt;br /&gt;
|Heals burn damage at a rate of 2 units per tick. If overdosed deals 2 burn damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Antitoxin}}Antitoxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Nitrogen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals 2 toxin damage and removes 1u of other chemicals per tick. If overdosed deals 2 toxin damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Dexalin}}Dexalin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Oxygen&amp;lt;br&amp;gt;5 part Plasma(catalyst)&amp;lt;br&amp;gt;&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals 2 oxygen damage per tick (slower than Salbutamol). If overdosed deals 2 oxygen damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Dexalin+}}Dexalin Plus&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Dexalin&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals 4 oxygen damage per tick (slightly faster than Salbutamol). If overdosed deals 4 oxygen damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|25u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tricordrazine}}Tricordrazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Kelotane&amp;lt;br&amp;gt;1 part Bicaridine&amp;lt;br&amp;gt;1 part Antitoxin&amp;lt;br&amp;gt;&lt;br /&gt;
|Brute/Burn/Toxin&lt;br /&gt;
|Heals 1 of each damage type per tick. If overdosed deals 2 damage of every type per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryoxadone}}Cryoxadone&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|All types&lt;br /&gt;
|Required for the proper function of cryogenics. It heals all types of damage very swiftly (except clone damage, which is healed very slowly), but only when in a very cold environment. Is more effective in colder environments.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pyroxadone}}Pyroxadone&amp;lt;span style=&amp;quot;color:#f7832a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pyroxadone}}&lt;br /&gt;
|All four basic types and cellular&lt;br /&gt;
|Inverse [[#Cryoxadone|Cryoxadone]] that heals faster the hotter the patient is. For max efficiency you need to be &#039;&#039;over&#039;&#039; 460°K and on fire. In optimal conditions every cycle will heal 15 burn &#039;&#039;before&#039;&#039; the damage taken from being on fire, which is usually faster than the fire hurts you (unless too hot). It will then also heal 10 brute, 10 toxin, 20 oxyloss and 10 cellular. Works on [[Guide_to_races#Jelly_and_Slime_Mutants|slimepeople]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Clonexadone}}Clonexadone&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Clone&lt;br /&gt;
|Quickly heals clone damage, but only when in a cold environment.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mannitol}}Mannitol&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|Quickly heals brain damage - best used in cryo alongside Cryoxadone, but will still heal if taken via other means.&lt;br /&gt;
|0.4 units per tick?&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|System Cleaner}}System Cleaner&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;2 part Phenol&amp;lt;br&amp;gt;1 part Potassium&lt;br /&gt;
|Toxin&lt;br /&gt;
|Quickly purges toxin damage in the rare case an IPC gets said damge.&lt;br /&gt;
|0.5 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Solder}}Solder&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Brain&lt;br /&gt;
|Quickly heals brain damage and traumas, but only if you&#039;re an IPC.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Neurine}}Neurine&amp;lt;span style=&amp;quot;color:#EEFF8F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mannitol|Mannitol]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Minor brain traumas&lt;br /&gt;
|Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure [[Guide_to_Traumas#Basic_Traumas_Without_Prefix|basic traumas]]. More [[Guide_to_Traumas#Severe_Prefix|severe]] traumas usually require [[surgery]]. Quickly purges [[Guide_to_food_and_drinks#Neurotoxin |Neurotoxin]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Superior Healing Medicines=== &lt;br /&gt;
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.&lt;br /&gt;
&lt;br /&gt;
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Salicyclic Acid}}Salicyclic Acid&amp;lt;span style=&amp;quot;color:#D2D2D2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|If you have more than 50 brute damage, heals 4 units. If you have less than 50 brute damage, heals 0.5 units. Overdosing will deal more brute damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oxandrolone}}Oxandrolone&amp;lt;span style=&amp;quot;color:#F7FFA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Carbon&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Burn&lt;br /&gt;
|If you have more than 50 burn damage, heals 4 units. If you have less than 50 burn damage, heals 0.5 units. Overdosing will deal more burn damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Omnizine}}Omnizine&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown from Ambrosia Deus or found in heated Donk Pockets&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|Heals 0.5 of each damage type per tick. If overdosed it will deal 1.5 damage of each damage type per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carthatoline}}Carthatoline&amp;lt;span style=&amp;quot;color:#225722;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Anti-Toxin&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;1 part Plasma (catalyst)&lt;br /&gt;
|Toxin&lt;br /&gt;
|Used to treat severe toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pentetic Acid}}Pentetic Acid&amp;lt;span style=&amp;quot;color:#E6FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part [[#Formaldehyde|Formaldehyde]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;1 part [[#Cyanide|Cyanide]]&lt;br /&gt;
|Radiation, toxin&lt;br /&gt;
|Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Perfluorodecalin}}Perfluorodecalin&amp;lt;span style=&amp;quot;color:#FF6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;temperature 370 K&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Has a 33% chance of healing brute and burn damage per cycle as well.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Atropine}}Atropine&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Brute, burn and suffocation&lt;br /&gt;
|If patients health is critical it will heal 2 brute, burn and toxin damage per cycle, as well as stop any oxyloss. Good for stabilising critical patients.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|35&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Calomel}}Calomel&amp;lt;span style=&amp;quot;color:#19C832;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Chlorine temperature 374 K&lt;br /&gt;
|Purge&lt;br /&gt;
|Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hepanephrodaxon}}Hepanephrodaxon&amp;lt;span style=&amp;quot;color:#D2691E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Carthatoline|Carthatoline]]&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;5&amp;amp;nbsp;parts&amp;amp;nbsp;Plasma&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Liver, Toxin&lt;br /&gt;
|Heals damage to the liver as well as toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|10u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutadone}}Mutadone&amp;lt;span style=&amp;quot;color:#5096C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Unstable Mutagen|Unstable Mutagen]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part Bromine&lt;br /&gt;
|Genetic&lt;br /&gt;
|Heals your genetic mutations.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unique Healing Medicines=== &lt;br /&gt;
These healing drugs preform a unique function that is not commonly used or seen in game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Potassium Iodide}}Potassium Iodide&amp;lt;span style=&amp;quot;color:#14FF3C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Iodine&lt;br /&gt;
|Radiation&lt;br /&gt;
|Reduces low radiation damage very effectively.&lt;br /&gt;
|0.8 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ephedrine}}Ephedrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times, increases run speed, and stabilizes crit.&amp;lt;br&amp;gt;If overdosed it will deal toxin and oxyloss damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|45&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diphenhydramine}}Diphenhydramine&amp;lt;span style=&amp;quot;color:#64FFE6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Histamine Overdose&lt;br /&gt;
|Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Morphine}}Morphine&amp;lt;span style=&amp;quot;color:#A9FBFB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Hydrogen&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;Tempurature 480k&lt;br /&gt;
|Movement Speed&lt;br /&gt;
|Will allow you to walk faster. Will eventually knock you out if you take too much.&amp;lt;br&amp;gt;If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oculine}}Oculine&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Eye&lt;br /&gt;
|Quickly heals eye damage and reverts blindness.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Inacusiate}}Inacusiate&amp;lt;span style=&amp;quot;color:#6600FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Ear&lt;br /&gt;
|Instantly removes all ear damage. (Results in 2 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Epinephrine}}Epinephrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun + Brute, burn, suffocation and toxin&lt;br /&gt;
|20% chance each tick to reduce knockout/stun effects, minor stamina regeneration buff. Prevents oxygen damage from going over 35. If the patient is in crit, slowly heals toxins, brute, and burn.&amp;lt;br&amp;gt;If overdosed will deal toxin and stamina damage, and cause suffocation.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Antihol}}Antihol&amp;lt;span style=&amp;quot;color:#00B4C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;&lt;br /&gt;
|Alcohol &lt;br /&gt;
|Helps remove Alcohol from someone&#039;s body, as well as eliminating its side effects.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stimulants}}Stimulants&amp;lt;span style=&amp;quot;color:#78008C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Adrenals or Stimpack&lt;br /&gt;
|Stun&lt;br /&gt;
|Increases run speed and eliminates stuns, can heal minor damage.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage and stun.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|60&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Insulin}}Insulin&amp;lt;span style=&amp;quot;color:#FFFFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Found in NanoMed Plus&lt;br /&gt;
|Sugar Dependency &lt;br /&gt;
|Increases sugar depletion.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Strange Reagent}}Strange Reagent&amp;lt;span style=&amp;quot;color:#A0E85E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Omnizine|Omnizine]]&amp;lt;br&amp;gt;1 part Holy Water&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Death&lt;br /&gt;
|A miracle drug that can bring a dead body back to life! If the corpse has suffered more than 100 brute or burn damage it will fail, however.&amp;lt;br&amp;gt;If used on a living person it will deal Brute and Burn damage. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synaptizine}}Synaptizine&amp;lt;span style=&amp;quot;color:#FF00FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Hallucination Decrease&lt;br /&gt;
|Helps Hallucinations go away much faster, and helps you recover from stuns faster. Also Purges Mindbreaker Toxin very quickly. Mildly toxic.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rezadone}}Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carpotoxin&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part Copper&lt;br /&gt;
|Cellular Damage Healing&lt;br /&gt;
|Instantly heals all cellular damage, while healing brute and burn damage over time. If overdosed deals toxin damage. Very good for speedcloning.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spaceacillin}}Spaceacillin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|Infections&lt;br /&gt;
|An all-purpose antiviral agent. Prevents you from spreading any virus in your body.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Miner&#039;s Salve}}Miner&#039;s Salve&amp;lt;span style=&amp;quot;color:#6D6374;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 Part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 Part Water &amp;lt;br&amp;gt;OR grind a twinkie, a sheet of metal and a sheet of plasma&lt;br /&gt;
|Improvised Patch Healing Chem&lt;br /&gt;
|Heals over time, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Haloperidol}}Haloperidol&amp;lt;span style=&amp;quot;color:#27870a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part Aluminum&amp;lt;br&amp;gt;1 part [[#Potassium Iodide|Potassium Iodide]]&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&lt;br /&gt;
|Anti-Drug and Light Sedative&lt;br /&gt;
|Helps fight against the effects of most drugs, while purging them. However also causes drowsiness and stamina damage.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Leporazine}}Leporazine &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Copper&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Body temperature&lt;br /&gt;
|This keeps a patient&#039;s body temperature stable. High doses can allow short periods of unprotected EVA.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Corazone}}Corazone&amp;lt;span style=&amp;quot;color:#F5F5F5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Lithium&lt;br /&gt;
|Heart attack&lt;br /&gt;
|Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Psicodine}}Psicodine&amp;lt;span style=&amp;quot;color:#F5F5F5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Mannitol|Mannitol]]&amp;lt;br&amp;gt;1 part [[#Impedrezene|Impedrezene]]&amp;lt;br&amp;gt;2 parts Water&lt;br /&gt;
|Phobias and Mood&lt;br /&gt;
|Suppresses phobias and turns bad mood into neutral mood. Also reduces [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Disgust|disgust]]. If overdosed it causes [[Status_Effects#Hallucinations|hallucinations]] and 1 toxin damage per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Energized Jelly}}Energized Jelly&amp;lt;span style=&amp;quot;color:#CAFF43;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 part [[#Slime Jelly|Slime Jelly]]&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent&#039;s]] cooldowns. Non-jelly lifeforms will just get shocked.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Narcotics ==&lt;br /&gt;
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.&lt;br /&gt;
&lt;br /&gt;
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nicotine}}Nicotine&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown in tobacco or found in cigarettes.&lt;br /&gt;
|Slightly reduces stun times.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Krokodil}}Krokodil&amp;lt;span style=&amp;quot;color:#0064B4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Space Cleaner|Space Cleaner]]&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Morphine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Provides messages of calmness and protection.&amp;lt;br&amp;gt;If overdosed it will deal significant Brain and Toxin damage.&amp;lt;br&amp;gt;If addicted too it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Crank}}Crank&amp;lt;span style=&amp;quot;color:#FA00C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Sulfuric Acid&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Reduces stun times by about 200%.&amp;lt;br&amp;gt;If overdosed or addicted it will deal significant Toxin, Brute and Brain damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Methamphetamine}}Methamphetamine&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ephedrine|Ephedrine]]&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 375 k&lt;br /&gt;
|Every chemist&#039;s favorite, and the leading cause of chemist deaths. &lt;br /&gt;
Reduces stun times by about 300%. Allows the user to quickly recover stamina while dealing a small amount of Brain damage.&amp;lt;br&amp;gt;If overdosed the subject will move, laugh, and drop items randomly while suffering from Toxin and Brain damage.&amp;lt;br&amp;gt;If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.&amp;lt;br&amp;gt;A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380 k.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bath Salts}}Bath Salts&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Poisoned Food&amp;lt;br&amp;gt;1 part [[#Saltpetre|Saltpetre]]&amp;lt;br&amp;gt;1 part Nutriment&amp;lt;br&amp;gt;1 part [[#Space Cleaner|Space Cleaner]]&amp;lt;br&amp;gt;1 part Enzyme&amp;lt;br&amp;gt; 1 part Tea&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;temperature 374k&lt;br /&gt;
|Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lose motor control.&amp;lt;br&amp;gt;If overdosed the subject will lose even more motor control, drool and drop items in their hand.&amp;lt;br&amp;gt;If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Aranesp}}Aranesp&amp;lt;span style=&amp;quot;color:#78FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[#Atropine|Atropine]]&amp;lt;br&amp;gt;1 part [[#Morphine|Morphine]]&lt;br /&gt;
|The subject will think they are &amp;quot;amped&amp;quot; and regenerate stamina at an incredible rate, however the drug typically cause the subject to suffocate to death.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Drugs}}Space Drugs&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts. If overdosed causes hallucinations.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Happiness}}Happiness&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Nitrous Oxide|Nitrous Oxide]]&amp;lt;br&amp;gt;1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;5&amp;amp;nbsp;units&amp;amp;nbsp;Plasma&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive. If overdosed causes sudden mood swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your mood to &amp;quot;insane&amp;quot;.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Modafinil}}Modafinil&amp;lt;span style=&amp;quot;color:#BEF7D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1&amp;amp;nbsp;unit&amp;amp;nbsp;Bromine&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Slowly-metabolizing medicine. Heals dizziness, drowsiness, sleep and heats you up if frozen, similarly to Coffee Latte. Reduces stun times slightly. If overdosed causes jitteriness, stuttering, dizziness (later), 50% chance to choke. After 41 cycles 20% chance to stun you. Cycle 82 puts you into endless sleep while constantly dealing 1.5 stamina and oxygen damage.&lt;br /&gt;
|0.02-0.08 units per&amp;amp;nbsp;tick&lt;br /&gt;
|Random, initially 20 but goes up or down 0.1 each tick.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pyrotechnics==&lt;br /&gt;
The manipulation of fire and matter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stabilizing Agent}}Stabilizing Agent&amp;lt;span style=&amp;quot;color:#FFFF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. &#039;&#039;&#039;This does not work on everything, so be warned!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Foam Surfactant}}Foam Surfactant&amp;lt;span style=&amp;quot;color:#9E6B38;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Fluorine&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob&#039;s exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). Foam is slippery!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Firefighting Foam}}Firefighting Foam&amp;lt;span style=&amp;quot;color:#A6FAFF55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Stabilizing Agent|Stabilizing Agent]]&amp;lt;br&amp;gt;1 part [[#Foam Surfactant|Foam Surfactant]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;temperature 200k&lt;br /&gt;
|A historical fire suppressant. Originally believed to simply displace oxygen to starve fires, it actually interferes with the combustion reaction itself. Vastly superior to the cheap water-based extinguishers. When used in a spray or with smoke it creates a non-slippery foam which extinguishes fires and burning creatures, and removes burning plasma from the air&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Smoke}}Smoke&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phosphorous&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Flash Powder}}Flash Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphur&lt;br /&gt;
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phlogiston}}Phlogiston&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phosphorus&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1 part Stable Plasma&lt;br /&gt;
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you&#039;re burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Reagent. Does not react immediately.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Napalm}}Napalm&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sonic Powder}}Sonic Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Cola&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pyrosium}}Pyrosium&amp;lt;span style=&amp;quot;color:#64FAC8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryostylane}}Cryostylane&amp;lt;span style=&amp;quot;color:#0000DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Stable Plasma&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride&amp;lt;span style=&amp;quot;color:#FFC8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;3 parts Fluorine&amp;lt;br&amp;gt;temperature 424k&lt;br /&gt;
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sorium}}Sorium&amp;lt;span style=&amp;quot;color:#5A64C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Liquid Dark Matter}}Liquid Dark Matter&amp;lt;span style=&amp;quot;color:#210021;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Meth Explosion&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 300k&amp;lt;br&amp;gt;(Room temperature)&lt;br /&gt;
|If you are making Methamphetamine and mixing the ephedrine last, make sure you&#039;re using a chilled container, or it&#039;ll blow up just as if it was overheated. Definitely safer to just make the ephedrine separately. Blows up with the same strength as Black Powder.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Black Powder}}Black Powder&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Saltpetre|Saltpetre]]&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Sparks, and then creates a violent explosion when heated to 474K.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitroglycerin}}Nitroglycerin&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Glycerol|Glycerol]]&amp;lt;br&amp;gt;1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3). Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Explosion}}Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Holy Explosion}}Holy Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Holy Water&lt;br /&gt;
|This explodes immediately on mixing. If it combined at least 75 of each reagent, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|EMP}}EMP&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tesla Shock}}Tesla Shock&lt;br /&gt;
|1 part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This reacts immediately on mixing, shooting electric bolts to anyone near the reaction, shocking people and disabling/damaging electronics.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Thermite}}Thermite&amp;lt;span style=&amp;quot;color:#550000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Causes minor burn damage to humans when ingested.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Recipes==&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plastic Sheets}}Plastic Sheets&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts [[#Ash|Ash]]&amp;lt;br&amp;gt;5 parts [[#Oil|Oil]]&amp;lt;br&amp;gt;2 parts Sulphuric Acid&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates Plastic sheets. 1 Plastic sheet per 10u of solution. Can be used in hand to craft plastic bottles (they work just like beakers)&amp;lt;br&amp;gt;Required to print certain items such as surgical drapes or Plumbing Constructor in the protolathes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Barber&#039;s Aid}}Barber&#039;s Aid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carpet&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&lt;br /&gt;
|Changes your hair style, useful if you are bald! (Results in 5 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Concentrated Barber&#039;s Aid}}Concentrated Barber&#039;s Aid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Barber&#039;s Aid&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Grows your hair very long!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Candle}}Candle&lt;br /&gt;
|10 parts Liquid Gibs&amp;lt;br&amp;gt;10 parts Oxygen&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a red candle for use in decoration or rituals.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carbon Dioxide}}Carbon Dioxide&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;2 parts Oxygen&amp;lt;br&amp;gt;Temperature 777K&lt;br /&gt;
|What the fuck is carbon dioxide? It will create [[Guide_to_Atmospherics#CO2|CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;]] in gas form. Might be useful for creative traitors.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Colorful Reagent}}Colorful Reagent&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part [[Guide to food and drinks#Triple Citrus|Triple Citrus]]&lt;br /&gt;
|Use this to color EVERYTHING! Keep away from the clown and assistants!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Condensed Capsaicin}}Condensed Capsaicin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Capsaicin Oil&amp;lt;br&amp;gt;5 parts Ethanol&lt;br /&gt;
|A chemical agent used for self-defense and in police work (results in 5 units instead of 6).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Life}}Life&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part [[#Synthflesh|Synthflesh]]&amp;lt;br&amp;gt;1 part Blood&amp;lt;br&amp;gt;temperature 375K&lt;br /&gt;
|Creates a or multiple very unpleseant life forms. You always want to have Security on hot standby if you attemtp this. (Results in 1 unit instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Life Friendly}}Life Friendly&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part [[#Synthflesh|Synthflesh]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;temperature 375K&lt;br /&gt;
|Creates a or multiple friendly life forms. If you want to have some fun creating life and not end up getting exectuted by security (Results in 1 unit instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Corgium}}Corgium&lt;br /&gt;
|1 part Nutriment&amp;lt;br&amp;gt;1 part Colorful Reagent&amp;lt;br&amp;gt;1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part Blood&lt;br /&gt;
|Creates your own Corgi!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryptobiolin}}Cryptobiolin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizziness. This is essential to make Spaceacillin.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Drying Agent}}Drying Agent&amp;lt;span style=&amp;quot;color:#A70FFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Stable Plasma&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Sodium&lt;br /&gt;
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Foaming Agent}}Foaming Agent&amp;lt;span style=&amp;quot;color:#664B63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Used in Metal Foam production. Creates 1 unit instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid&amp;lt;span style=&amp;quot;color:#5050FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fluorine&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Glycerol}}Glycerol&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Corn Oil&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hair Dye}}Quantum Hair Dye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Colorful Reagent&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&lt;br /&gt;
|Changes your hair color when you apply or spray it! (Results in 5 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Laughter}}Laughter&amp;lt;span style=&amp;quot;color:#FF4DD2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Banana Juice&lt;br /&gt;
|Causes you to laugh (results in 10 units instead of 2).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Meat Product}}Meat Product&lt;br /&gt;
|10 parts Liquid Gibs&amp;lt;br&amp;gt; 10 parts Nutriment&amp;lt;br&amp;gt; 10 parts Carbon&lt;br /&gt;
|Creates a slab of chemically processed meat.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Metal Foam}}Metal Foam&lt;br /&gt;
|3 parts Iron/Aluminium&amp;lt;br&amp;gt;1 part [[#Foaming Agent|Foaming Agent]]&amp;lt;br&amp;gt;1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitrous Oxide}}Nitrous Oxide&lt;br /&gt;
|2 parts [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;2 part Oxygen&amp;lt;br&amp;gt;Temperature 525 K&lt;br /&gt;
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form, which explodes when heated to 575K.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plasma Solidification}}Plasma Solidification&lt;br /&gt;
|20 parts [[Plasma]]&amp;lt;br&amp;gt;5 parts Iron&amp;lt;br&amp;gt;5 parts Frost Oil&lt;br /&gt;
|Solidifies a large amount of [[plasma]] into a bar.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pax}}Pax&amp;lt;span style=&amp;quot;color:#AAAAAA55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Mindbreaker Toxin|Mindbreaker&amp;amp;nbsp;Toxin]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Pacifies by preventing the victim from using harm intent, certain harmful weapons and only letting them use passive and aggressive grabs. Non-harmful weapons such as disablers still work. Metabolizes at the rate of 0.1 units per tick.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Royal Bee Jelly}}Royal Bee Jelly&amp;lt;span style=&amp;quot;color:#00FF80;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|10&amp;amp;nbsp;parts&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;40 parts Honey&lt;br /&gt;
|Causes a Queen Bee to split in two when injected (results in 5 units instead of 50).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Soap}}Soap&lt;br /&gt;
|10 parts [[#Lye|Lye]]&amp;lt;br&amp;gt;10 parts Liquid Gibs&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a bar of soap, slightly faster cleaning than what you get on the station.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sodium Chloride}}Sodium Chloride&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Commonly known as salt, Sodium Chloride is often used to  season food.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Cleaner}}Space Cleaner&amp;lt;span style=&amp;quot;color:#A5F0EE;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spray Tan}}Spray Tan&amp;lt;span style=&amp;quot;color:#FFC080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Orange Juice&amp;lt;br&amp;gt;1 part [[#Oil|Oil]] OR 1 Part Corn Oil&lt;br /&gt;
|Darkens the skin when sprayed or applied. Do not swallow!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Lube}}Space Lube&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sterilizine}}Sterilizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synthmeat}}Synthmeat&lt;br /&gt;
|5 parts blood&amp;lt;br&amp;gt;1 part [[Cryoxadone]]&lt;br /&gt;
|Creates a slab of synthetic meat.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Mutagen}}Unstable Mutagen&amp;lt;span style=&amp;quot;color:#00FF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fake CBZ}}Fake CBZ&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Concentrated BZ&amp;lt;br&amp;gt;3 parts Neurine&lt;br /&gt;
|Looks and acts exactly like Concentrated BZ, but affects everyone as if they were not a changeling. Useful for sneaky changelings to bluff their way out of difficult situations.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|}&lt;br /&gt;
===Virology Recipes===&lt;br /&gt;
These chemicals are used to mutate viruses, and have few uses beyond that.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Food}} Virus Food&amp;lt;span style=&amp;quot;color:#899613;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Water&amp;lt;br&amp;gt;5 parts Milk&lt;br /&gt;
|A chemical which allows viruses and bacteria to quickly grow. (Results in 15 units instead of 10)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutagenic Agar}} Mutagenic Agar&amp;lt;span style=&amp;quot;color:#A3C00F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Unstable Mutagen|Unstable Mutagen]]&amp;lt;br&amp;gt;1 part Virus food&lt;br /&gt;
|Extremely similar to Unstable Mutagen. Only useful to Virology. It is used to get a virus symptom of level 3 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sucrose Agar}} Sucrose Agar&amp;lt;span style=&amp;quot;color:#41B0C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mutagenic agar&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Extremely similar to Mutagenic agar. Only useful to Virology. It is used to get a virus symptom of level 4 only.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Plasma}} Virus Plasma&amp;lt;span style=&amp;quot;color:#A69DA9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Extremely similar to Plasma. Only useful to Virology. It is used to get a virus symptom of level 6 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma&amp;lt;span style=&amp;quot;color:#CEC3C6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus plasma&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Weakened variety of virus plasma. Only useful to Virology. It is used to get a virus symptom of level 5 only.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Rations}} Virus Rations&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Depleted virus food. Only useful to Virology. It is used to get a virus symptom of level 1 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 6 or 7. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus plasma&amp;lt;br&amp;gt;2 parts Uranium&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 7. (Results in 1 unit instead of 6)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stable Uranium Gel}} Stable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Plasma&amp;lt;br&amp;gt;5 parts Uranium&amp;lt;br&amp;gt;5 parts Silver OR Gold&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 8. (Results in 1 unit instead of 21)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Viral Base}} Advanced Virus Food Base&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1u is available in virology at round start&lt;br /&gt;
|used to make Advanced Virus Food&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Highly Unstable Virus Food}} Advanced Virus Food&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Viral Base&amp;lt;br&amp;gt;20 parts Uranium&lt;br /&gt;
|Insanely powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 9. (Results in 1 unit instead of 21)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Anomalous Virus Food}} Anomalous Virus Food&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus Food&amp;lt;br&amp;gt;5 parts [[#Laughter|Laughter]]&lt;br /&gt;
|Unusual viral mutagen. Only useful to virology. It is used to get a virus symptom of level 0. (Results in 1 unit instead of 6)&lt;br /&gt;
|}&lt;br /&gt;
===Mutation Toxins===&lt;br /&gt;
Obtainable through xenobiology, these chemicals transform humaniods in other humanoid [[Guide_to_races|races]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutation Toxin}} Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Plasma on a green slime&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Slimepeople|slimeperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Mutation Toxin}} Unstable Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Radium on a green slime&lt;br /&gt;
|Mutagenic chemical that transforms into a random, safe race.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part Blood&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Human|human]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mulligan Toxin}}Mulligan Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Stable Mutation Toxin|Stable Mutation Toxin]]&amp;lt;br&amp;gt;1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;Also found in the [[Syndicate Items| Traitor Uplink]].&lt;br /&gt;
|Changes identity by randomizing the subject&#039;s appearance.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lizard Mutation Toxin}} Lizard Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part Liquid Gibs&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Lizardpeople|lizardperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Felinid Mutation Toxin}} Felinid Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Fentanyl|Fentanyl]]&amp;lt;br&amp;gt;10 part [[#Impedrezene|Impedrezene]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Felinids|felinid]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Moth Mutation Toxin}} Moth Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Lipolicide|Lipolicide]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Mothpeople|moth]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Squid Mutation Toxin}} Squid Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Sodium Chloride|Salt]]&amp;lt;br&amp;gt;20 part Water&lt;br /&gt;
|Mutagenic chemical that transforms into a squid.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fly Mutation Toxin}} Fly Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Flypeople|flyperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pod Mutation Toxin}} Pod Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part EZ Nutrient&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Podpeople|podperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Golem Mutation Toxin}} Golem Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;20 part Liquid Adamantine (grind an Adamantine bar)&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Golems|golem]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Abductor Mutation Toxin}} Abductor Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Morphine|Morphine]]&amp;lt;br&amp;gt;10 part[[#Mute Toxin|Mute Toxin]]&lt;br /&gt;
|Mutagenic chemical that transforms into an [[Guide_to_races#Abductors|abductor]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|IPC Mutation Toxin}} IPC Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;20 part [[#Teslium|Teslium]]&lt;br /&gt;
|Mutagenic chemical that transforms into an [[Guide_to_races#IPC|IPC]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Plasma on a black slime&lt;br /&gt;
|Mutagenic chemical that slowly morphs the victim into a [[slime]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Skeleton Mutation Toxin}} Skeleton Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Advanced Mutation Toxin&amp;lt;br&amp;gt;30 part Milk&amp;lt;br&amp;gt;30 part [[#Fluorosulfuric acid|Fluorosulfuric acid]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Skeletons|skeleton]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Zombie Mutation Toxin}} Zombie Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Advanced Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Krokodil|Krokodil]]&amp;lt;br&amp;gt;10 part Food Poisoning&lt;br /&gt;
|Mutagenic chemical that transforms into a non-infectious and comletely fake Zombie.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ash Mutation Toxin}} Ash Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Advanced Mutation Toxin&amp;lt;br&amp;gt;1 part Lizard Mutation Toxin&amp;lt;br&amp;gt;5 part [[#Entropic Polypnium|Entropic Polypnium]]&lt;br /&gt;
|Mutagenic chemical that transforms into an Ash Walker.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Shadow Mutation Toxin}} Shadow Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Advanced Mutation Toxin&amp;lt;br&amp;gt;30 part [[#Liquid Dark Matter|Stabilized Liquid Dark Matter]]&amp;lt;br&amp;gt;10 part Holy Water&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Shadowpeople|shadowperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plasma Mutation Toxin}} Plasma Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Skeleton Mutation Toxin&amp;lt;br&amp;gt;20 part Uranium&amp;lt;br&amp;gt;60 part Plasma&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Plasmaman|plasmaman]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toxins ==&lt;br /&gt;
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don&#039;t wanna waste telecrystals you can mix it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Damage dealt&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Toxin}}Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Medbay Vendors, Emagged Chem Dispenser&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal toxin damage over time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Food Poisoning}}Food Poisoning&amp;lt;span style=&amp;quot;color:#D6D6D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|From eating poorly made food&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal a minor amount of Toxin damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chloral Hydrate}}Chloral Hydrate&amp;lt;span style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Chlorine&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Stun, Toxin&lt;br /&gt;
|A short-lived sedative which stuns after a bit, but can be deadly in large doses. Results in 1 units instead of 5.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|Very Mild Hallucinations&lt;br /&gt;
|Popular legend about this drug lead CentCom to space-alter its effects, which now only creates simple hallucinations like reporting you as &amp;quot;dead&amp;quot;. Space drugs, far simpler to create, have taken its place. Results in 5 units instead of 3.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Impedrezene}}Impedrezene&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mute Toxin}}Mute Toxin&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 part Uranium&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Speech&lt;br /&gt;
|Makes the subject unable to speak for some time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mime&#039;s Bane}}Mime&#039;s Bane&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Radium&amp;lt;br&amp;gt;1 part [[#Mute Toxin|Mute Toxin]]&amp;lt;br&amp;gt;1 part [[Guide_to_food_and_drinks#Nothing|Nothing]]&lt;br /&gt;
|Gestures&lt;br /&gt;
|A nonlethal neurotoxin that interferes with the victim&#039;s ability to gesture&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lexorin}}Lexorin&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Initropidril}}Initropidril&amp;lt;span style=&amp;quot;color:#7F10C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Cardiac Arrest&lt;br /&gt;
|Deals heavy toxin damage over time, and a 25% chance to do one of the following: stun, cause loss of breath and oxygen damage, or cause your heart to stop. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib for a more reliable method.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tirizene}}Tirizene&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Sleepypen, Emagged Soda Dispenser&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals stamina damage over time, slowing down and causing collapse in large doses, but otherwise harmless.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tiring Solution}}Tiring Solution&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Peacekeeper Cyborgs&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals stamina damage over time, slowing down. Won&#039;t go higher than 50 stamina damage.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Polonium}}Polonium&amp;lt;span style=&amp;quot;color:#787878;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Radiation &lt;br /&gt;
|Cause significant Radiation damage over time. It&#039;s metabolized very slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pancuronium}}Pancuronium&amp;lt;span style=&amp;quot;color:#195096;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Paralysis and Suffocation&lt;br /&gt;
|Paralyses you after 10 seconds, with a 20% chance to cause 4 seconds of loss of breath.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sodium Thiopental}}Sodium Thiopental&amp;lt;span style=&amp;quot;color:#6496FA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout and Stamina&lt;br /&gt;
|Knocks you out after 11 seconds, and destroys your stamina.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sulfonal}}Sulfonal&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Knockout and Toxin&lt;br /&gt;
|1 toxin damage every 2 cycles, knocks you out after 22 cycles. Metabolized very slowly: two units are enough to trigger the knockout.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Amanitin}}Amanitin&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Delayed Toxin Damage &lt;br /&gt;
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lipolicide}}Lipolicide&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Ephedrine|Ephedrine]]&lt;br /&gt;
|Weight Loss&lt;br /&gt;
|Drains nutrition and deals minor toxin damage, will deal more toxin damage if you are starving.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Coniine}}Coniine&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Toxin and breath loss&lt;br /&gt;
|1.75 toxin damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization.&lt;br /&gt;
|0.024 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Curare}}Curare&amp;lt;span style=&amp;quot;color:#191919;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout, Oxygen, and Toxin&lt;br /&gt;
|Does 1 unit of toxin and 1 unit of oxygen damage every second, and knocks you out after 11 seconds. Metabolizes slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Histamine}}Histamine&amp;lt;span style=&amp;quot;color:#FA6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin, oxyloss and eyesight&lt;br /&gt;
|Has a chance each tick to cause small amounts of brute damage or blur vision.&amp;lt;br&amp;gt;If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage each tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Formaldehyde}}Formaldehyde&amp;lt;span style=&amp;quot;color:#B4004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;temperature 420 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes a moderate amount of Toxin damage over time. Has a chance to turn into 5 to 15 units of Histamine. Preserves corpses from organ decay. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Venom}}Venom&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin&lt;br /&gt;
|Will deal Toxin and Brute damage over time based on how much venom is in the body. Has a chance to turn into 5 to 10 units of Histamine.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fentanyl}}Fentanyl&amp;lt;span style=&amp;quot;color:#64916E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;temperature 674 K&lt;br /&gt;
|Toxin, brain&lt;br /&gt;
|Will deal 1 toxin and 3 brain damage, up to 60 points of toxin damage and 150 points of brain damage (brains have 200 points of health). If the drug is not removed before 18 cycles it will knock the user unconscious.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cyanide}}Cyanide&amp;lt;span style=&amp;quot;color:#00B4FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|Toxin, oxyloss&lt;br /&gt;
|Causes headaches and sickness at first,followed by failure of cellular respiration leading to cardiac arrest, suffocating its target.&#039;&#039;&#039;Often extremely lethal&#039;&#039;&#039;.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carpotoxin}}Carpotoxin&amp;lt;span style=&amp;quot;color:#003333;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Space Carp, Koi Beans, Emagged Chem Dispenser&lt;br /&gt;
|Toxin&lt;br /&gt;
|Deals constant toxin damage over time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Zombie Powder}}Zombie Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Morphine|Morphine]]&amp;lt;br&amp;gt;5 parts CarpoToxin&amp;lt;br&amp;gt;5 parts Copper&lt;br /&gt;
|Fake death, stun&lt;br /&gt;
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp. Deals minor oxygen and toxin damage. (Results in 2 units instead of 15)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Itching Powder}}Itching Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fuel&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&lt;br /&gt;
|Brute, annoyance&lt;br /&gt;
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slight amounts of Brute damage. Has a chance to transform into 1 to 3 units of histamine.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bone Hurting Juice}}Bone Hurting Juice&amp;lt;span style=&amp;quot;color:#AAAAAA77;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;3 part [[#Itching Powder|Itching Powder]]&amp;lt;br&amp;gt;1 part [[Guide_to_food_and_drinks#Milk|Milk]]&lt;br /&gt;
|Stamina, Brute to Skeletons&lt;br /&gt;
|Does 7.5 stamina damage per tick. 50u overdose threshold. If overdosed, it has a 4% chance to cause 200 stamina damage to a random limb, temporarily disabling it. If you&#039;re a skeleton or a plasmaman, it will deal additional 0.5 brute damage per tick, and if overdosed has 4% chance to cause 200 brute damage to a random limb  instead of stamina damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mint Toxin}}Mint Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grind the mint in the kitchen&lt;br /&gt;
|Conditional death&lt;br /&gt;
|Instantly gibs fat people when ingested.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Slime Jelly}}Slime Jelly&amp;lt;span style=&amp;quot;color:#801E28;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Slimes or slimepeople&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals brute damage over time, but randomly deals bursts of 20-60 toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Heparin}}Heparin&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Formaldehyde|Formaldehyde]]&amp;lt;br&amp;gt;1 Part Sodium&amp;lt;br&amp;gt;1 Part Chlorine&amp;lt;br&amp;gt;1 Part Lithium&lt;br /&gt;
|Brute, Bleeding&lt;br /&gt;
|Causes bleeding constantly while in the system of the victim.&lt;br /&gt;
|0.08 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Teslium}}Teslium&amp;lt;span style=&amp;quot;color:#20324D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part Stable Plasma&amp;lt;br&amp;gt;1 Part Silver&amp;lt;br&amp;gt;1 Part [[#Black Powder|Black Powder]]&amp;lt;br&amp;gt;Temperature 400K&amp;lt;br&amp;gt;&lt;br /&gt;
|Random Shocks&lt;br /&gt;
|Randomly shocks the victim while it is in their system, ignoring any protection cause the shock comes from inside them. Also increases damage taken from normal shocks.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rotatium}}Rotatium&amp;lt;span style=&amp;quot;color:#AC88CA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 Part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 Part [[#Fentanyl|Fentanyl]]&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes the victim&#039;s screen to display a rocking motion and deals moderate toxin damage.&lt;br /&gt;
|0.24 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Skewium}}Skewium&amp;lt;span style=&amp;quot;color:#ADBDCD;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 Parts Rotatium&amp;lt;br&amp;gt;2 Parts [[Plasma]]&amp;lt;br&amp;gt;1 Part Sulphuric Acid&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes heavy skewing of the victim&#039;s screen every tick, swinging fucking every where, zooming in and out, spinning, inverting, and generally making you want to throw up. Deals minor toxin damage. If you are wanting to fight someone, inject them with this and they will be practically unable to fight.&lt;br /&gt;
|0.32 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Anacea}}Anacea&amp;lt;span style=&amp;quot;color:#3C5133;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part [[#Haloperidol|Haloperidol]]&amp;lt;br&amp;gt;1 Part [[#Impedrezene|Impedrezene]]&amp;lt;br&amp;gt;1 Part Radium&lt;br /&gt;
|Toxin and Purges Medicines&lt;br /&gt;
|Metabolizes very slowly and quickly purges medicines in the victim while dealing light toxin damage.&lt;br /&gt;
|0.032 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Weed Killer}} Weed Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts [[#Ammonia|Ammonia]]&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills weeds, causes minor toxin damage to humans.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pest Killer}}Pest Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Ethanol&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills pests in hydroponics trays, causes minor toxin damage to humans. Deals heavy toxin damage to fly people.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plant-B-Gone}}Plant-B-Gone&amp;lt;span style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|Toxin&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans. Deals heavy toxin damage to pod people.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Concentrated BZ}}Concentrated BZ&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|10 parts Nitrous Oxide&amp;lt;br&amp;gt;40 parts Plasma&lt;br /&gt;
|Brain, revealing and incapacitating changelings&lt;br /&gt;
|Does minor brain damage, 2/tick, capped at 50 total. Disables changeling hivemind, drains chemicals and causes suffocation in changelings only.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mushroom Chemicals ==&lt;br /&gt;
Found primarily in Lavaland flora.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Entropic Polypnium}}Entropic Polypnium&amp;lt;span style=&amp;quot;color:#1D043D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Poison&lt;br /&gt;
|Stamina, Brain, Toxin, Oxygen, and a bit of Eye Damage, Oh My! More than 5u will paralyze someone as well.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tinea Luxor}}Tinea Luxor&amp;lt;span style=&amp;quot;color:#B5A213;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Other&lt;br /&gt;
|Makes the consumer glow.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Vitrium Froth}}Vitrium Froth&amp;lt;span style=&amp;quot;color:#D3A308;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Medicine&lt;br /&gt;
|80% chance to heal 1 burn and 1 brute damage each tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reagent Delivery{{anchor|Reagent Delivery}}==&lt;br /&gt;
{{anchor|Under_the_hood}}There are different ways you can apply chemicals to a person or the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Delivery types===&lt;br /&gt;
First of all, there are actually 5 types of delivery, called &#039;&#039;&#039;ingest&#039;&#039;&#039;, &#039;&#039;&#039;inject&#039;&#039;&#039;, &#039;&#039;&#039;vapor&#039;&#039;&#039;, &#039;&#039;&#039;touch&#039;&#039;&#039; and &#039;&#039;&#039;patch&#039;&#039;&#039;. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ingest====&lt;br /&gt;
Ingest and &#039;&#039;&#039;inject&#039;&#039;&#039;{{anchor|Inject}} both usually do the exact same thing. The reagent simply enters the target&#039;s bloodstream. Used by pills,  cigarettes, e-cigarettes, inhaling [[#Smoke|smoke]] and drinking the reagent directly.&lt;br /&gt;
====Inject====&lt;br /&gt;
Works the same as &#039;&#039;&#039;ingest&#039;&#039;&#039;, where the reagent simply enters the target&#039;s bloodstream. Used by syringes and IV-drips.&lt;br /&gt;
&lt;br /&gt;
====Vapor====&lt;br /&gt;
Vapor is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a &amp;quot;vapor&amp;quot; based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
&lt;br /&gt;
====Touch====&lt;br /&gt;
Touch is used by [[#Smoke|smoke]] and splashing. If the reagent has a &amp;quot;touch&amp;quot; based component, that component will affect the target (such as the instant heal part of [[#Synthflesh|Synthflesh]]), without being blocked by clothing. Nothing at all will enter the target&#039;s bloodstream, with the exception of smoke if the target has no internals on. Currently all &amp;quot;touch&amp;quot; components are also &amp;quot;patch&amp;quot; components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
&lt;br /&gt;
====Patch====&lt;br /&gt;
Patch is used by patches and medical gels. The reagent enters the target&#039;s bloodstream entirely AND if the reagent has a &amp;quot;patch&amp;quot; based component, that component will affect the target. Currently all  &amp;quot;patch&amp;quot; components are also &amp;quot;touch&amp;quot; components.&lt;br /&gt;
&lt;br /&gt;
===Smoke vs foam vs others===&lt;br /&gt;
These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray. &amp;lt;br&amp;gt;&lt;br /&gt;
====Pills====&lt;br /&gt;
Pills can be instantly [[#Ingest|ingested]] if used on yourself. It doesn&#039;t work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. Holds up to 50u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Syringes====&lt;br /&gt;
Syringes can inject into people even with their mouths covered, either by hand or with a syringe gun. It doesn&#039;t work on players wearing hardsuits or other pierce-immune clothing, unless you use a piercing syringe or manage to aim for an exposed part of their body. [[Golem]]s are completely immune to syringes (even piercing syringes), but [[Guide_to_chemistry#Patches|patches]] do work on them. A syringe holds between 10-60u, depending on type. Common syringes hold 15u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Patches====&lt;br /&gt;
Will add all reagents into a person&#039;s bloodstream through any clothing, including hardsuits. Also apply [[#Touch|touch]]/[[#Patch|patch]] based effects. Example: A patch of 20u [[#Synthflesh|Synthflesh]] will instantly heal 25 brute and burn (touch component), and also enter the target&#039;s bloodstream (which in this case does nothing). Usable by [[Plasmaman|plasmamen]]. Can hold up to 40u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cigarettes====&lt;br /&gt;
Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[#Smoke|Smoke]]====&lt;br /&gt;
When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud&#039;s duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Smoke example 1:&#039;&#039;&#039; Smoke containing 20u [[#Synthflesh|Synthflesh]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 25 brute and burn, if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream (which does nothing in this case). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smoke example:&#039;&#039;&#039; Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]](and [[#Vapor|vapor]]) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[#Fluorosurfactant|Foam]]====&lt;br /&gt;
When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the [[#Vapor|vapor]] type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person&#039;s bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several &#039;ticks&#039;. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted &#039;&#039;after&#039;&#039; dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] to any tile it touches (but not walls, windows or doors). Foam will not block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foam example 1:&#039;&#039;&#039; 250u foam containing 10u [[#Cyanide|Cyanide]] will spread a blue foam that does nothing to those it touches. The poison is too diluted to work at all. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foam example 2:&#039;&#039;&#039; 20u foam containing 250u [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn&#039;t matter. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Splashing====&lt;br /&gt;
Throwing a beaker, or using a beaker on anything with harm intent, will splash its contents. The longer throw distance, the more the splash will spread out. A [[grenade]] will splash its content unless it also contains [[#Smoke|smoke]] or [[#Fluorosurfactant|foam]]. Splashing only does [[#Touch|touch]] delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a [[#Touch|touch]] component will apply that component only. Example: If you throw a beaker of 80u [[#Synthflesh|Synthflesh]] at someone, you will instantly heal them for 100 brute and burn (and deal up to 150 toxin damage), since Synthflesh is touch/patch based. It doesn&#039;t matter if the target uses hardsuit or internals in this case. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as [[#Thermite|Thermite]] to walls. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Spraying====&lt;br /&gt;
Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people&#039;s bloodstreams through the [[#Vapor|vapor]] delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser ==&lt;br /&gt;
Just because it isn&#039;t found in the dispenser or the guide above doesn&#039;t mean you can&#039;t use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=31635</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=31635"/>
		<updated>2020-05-03T08:21:17Z</updated>

		<summary type="html">&lt;p&gt;Zeskorion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many diseases that can affect you in space! The following will come in handy for [[virologist]]s, [[traitor]]s, or any unfortunate soul who&#039;s come down with a case of brain rot.&lt;br /&gt;
&lt;br /&gt;
==[[virologist|Virology]] 101==&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
&lt;br /&gt;
The first, and most important way to prevent 99% of infections, is proper hazard wear, and knowing how to keep the infection from spreading.&lt;br /&gt;
&lt;br /&gt;
===The Clothes===&lt;br /&gt;
The following will protect you, from the dangerous infections of space, each giving more and more (till total) protection against infection:&lt;br /&gt;
* Level-3 [[Bio Hood]]&lt;br /&gt;
* Level-3 [[Bio Suit]]&lt;br /&gt;
* Jumpsuit (virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs, Research Director)&lt;br /&gt;
* [[Latex Gloves]]&lt;br /&gt;
* Sterile mask&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best)&lt;br /&gt;
* Private (clean) [[Internals]]&lt;br /&gt;
&lt;br /&gt;
===Isolation===&lt;br /&gt;
If you or another crew member is infected, do not spread the infection further. Seek the isolation bay of the medical wing, or head to a room no one will enter but yourself and other infected.&lt;br /&gt;
&lt;br /&gt;
===Sterilization===&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination, make sure blood is cleaned from the floor at all time. Any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the various ways a disease can spread, keep this in mind at all times:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected.&lt;br /&gt;
* Direct Contact - Requires you to touch, been touched, or be extremely close to the source of the infection. The infection will be spread by the skin and bodily fluids of an infected person, but will not survive long in the air.&lt;br /&gt;
* Blood - The infection will be spread by the bodily fluids of the infected person.&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Every infection is vulnerable to one substance (or combination of two). To find it, you can put an infected blood sample in the PanD.E.M.I.C 2200 machine or use a health analyzer on an infected patient. Administering the substance to the patient (may require multiple injections) should cure  him. Alternatively, if you have produced a vaccine, a simple injection should cure the patient.&lt;br /&gt;
&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
This machine creates vaccines from the blood of people who have been cured.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
# Take a blood sample with a syringe.&lt;br /&gt;
# Place sample into a beaker or bottle.&lt;br /&gt;
# Load beaker into machine.&lt;br /&gt;
# Select vaccine you wish to have.&lt;br /&gt;
# Take vaccine bottle it produces.&lt;br /&gt;
&lt;br /&gt;
Additional uses:&lt;br /&gt;
* Reveals the cure to any infected blood sample without needing to inject a living creature.&lt;br /&gt;
&lt;br /&gt;
==Infection Listings==&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] rape || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here.|| N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]], Strange Seeds || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
=Advanced Diseases=&lt;br /&gt;
You are able to create your own advance disease with different symptoms, which will have buffs, debuffs and bonuses!&lt;br /&gt;
&lt;br /&gt;
You will start out with two advance diseases, the cold and the flu. The cold will have the sneeze symptom and the flu will have the cough symptom.&lt;br /&gt;
They have almost no effect if they infect people, but you need them to acquire more symptoms.&lt;br /&gt;
&lt;br /&gt;
The Pandemic can create culture bottles (basically copies) of existing viruses, so you won&#039;t run out while experimenting.&lt;br /&gt;
&lt;br /&gt;
==Multiple Diseases==&lt;br /&gt;
A person has three slots for advanced diseases, with a fourth slot for sentient diseases. The slot a disease fits into is determined by Severity.&lt;br /&gt;
If a disease tries to occupy an already occupied slot, and its transmission is higher than the resistance of the disease already in the slot, it will drive the disease out and take its place&lt;br /&gt;
&lt;br /&gt;
==Modifying Symptoms==&lt;br /&gt;
To obtain a new symptom you need to mutate an existing virus. This involves adding a chemical to the virus, which will generate a new symptom. Rarer and harder to acquire chemicals will yield more potent symptoms. You will start with enough chemicals to create a powerful disease, as long as you use them carefully. You can also insert an isolated symptom into your main virus, by moving 1 unit of the isolated culture to the main mix with a dropper. It will not work every time and may need to be repeated a few times. &lt;br /&gt;
&lt;br /&gt;
====Basic chemicals====&lt;br /&gt;
These are the basic chemicals for virus mutation. These can be added to a culture to gain a symptom from a large pool- but it&#039;s about half as efficient as mixing [[Guide_to_chemistry#Virology_Recipes|advanced chemicals]]. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Virology_Recipes|Advanced Chemicals]]====&lt;br /&gt;
Using these will allow you to both save time and resources when trying to acquire the symptoms you want.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining pure Laughter with virus food. Level 0 symptoms tend to be statistically similar to other symptoms, but have an unusual effect- good for gimmicks!&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Highly Unstable Virus Food|Advanced Virus Food]]&#039;&#039;&#039;: Highly Unstable Virus Food can be used to mutate your disease and give it a level 9 symptom. You only get one unit, which is inert until a single uranium sheet&#039;s worth of uranium is added, but every single level nine symptom is powerful in its own way. The symptom you get will likely define the disease you make on any given round&lt;br /&gt;
====Uranium Gels====&lt;br /&gt;
These chemicals require large quantities of liquid uranium (obtained by grinding uranium bars). You&#039;ll require the help of mining to make these.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It&#039;s important if you intend to isolate a specific symptom. For example, if you mutate your Cold virus and it acquires the Toxic Filter symptom, you can try and add synaptizine to it to create a virus which only has the Toxic Filter symptom.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection. Good for meme diseases, or if you wanna meet a transmission threshold without fucking everyone over&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Cryoxadone|Cryoxadone]]====&lt;br /&gt;
Cryoxadone will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited, and so multiple diseases of different severity can be loaded into one bottle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. &#039;&#039;&#039;NEUTER YOUR STAT SYMPTOMS, ALWAYS. UNLESS IT&#039;S SOMETHING WITH AN EFFECT YOU ACTIVELY USE, ALL AN UNNEUTERED STAT SYMPTOM WILL DO, EVEN IF THE DISEASE IS INTENTIONALLY DEADLY, IS MAKE THE DISEASE GET NOTICED FASTER, AND, SCARE PEOPLE IF YOUR DISEASE IS GOOD, PROBABLY GETTING YOU LYNCHED. NEUTER YOUR FUCKING SYMPTOMS. YES, FEVER AND ITCHING CAN DO SLIGHT DAMAGE. NEUTER THEM ANYWAYS, DAMMIT&#039;&#039;&#039;&lt;br /&gt;
==BABBY&#039;S FIRST VIRUS==&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Psst, hey kid. Over here. Look at you, still fresh off the arrivals shuttle. Take the biosuit off, it&#039;ll only slow you down. Listen up- I&#039;m here to teach ya exactly how to get robust at Virology, provided you can wrap your head around some simple concepts. I&#039;ve hijacked this outdated nanotrasen standard-issue virology guide to teach YOU how to be a better Virologist than those Nanotrasen quacks! &lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Alright, since most people can&#039;t seem to grasp it: Virology is fucking SLOW! So this means you&#039;re gonna want to do a few things to make it faster!&lt;br /&gt;
&lt;br /&gt;
1. Know what virus you want to make! I cannot fucking stress this enough. Random symptom isolation will never get you anywhere fast. The best way to pick a virus, especially as an antagonist, is to use your Highly Unstable Virus Food, and see what symptom you got. If you can work with it (Non antags can typically only work with beesease), you should base your disease off of it. Otherwise, have a set recipe ready! If you&#039;re new to viro, it doesnt hurt to experiment- Start by isolating a few level six (or three if you&#039;re into that kinda thing) symptoms. they&#039;re the most potent symptoms available at roundstart. After you decide on your active symptom(s), usually no more than two, you can get to work on stats- remember a virus can only have SIX symptoms! After you&#039;ve experimented a bit, you may want to branch into level seven, eight, nine, and zero symptoms- these are a bit harder to get, but they tend to be a bit more potent.&lt;br /&gt;
&lt;br /&gt;
2. You&#039;ll need five beakers when you get started making your virus:&lt;br /&gt;
*Fill the first beaker to the brim with virus food and put it on the table. This is for level one and two symptoms.&lt;br /&gt;
*Fill the second beaker with thirty units of virus food, and dump your entire mutagen bottle in. This is for level three symptoms.&lt;br /&gt;
*There is no beaker for level four symptoms. Four is an unlucky number or some shit, and, more importantly, all level four symptoms suck&lt;br /&gt;
*Fill the third beaker with ten units virus food, ten units Plasma, and then ten units of Synaptazine. This is for level five symptoms. &#039;&#039;&#039;THE ORDER IS IMPORTANT. PUT SYNAPTAZINE IN BEFORE PLASMA AND YOU&#039;LL GET A BEAKER OF VIRUS RATIONS AND PLASMA, WASTING YOUR CHEMS. DONT DO IT.&#039;&#039;&#039;&lt;br /&gt;
*Fill the fourth beaker with ten units virus food and ten units of Plasma. This is for level six symptoms&lt;br /&gt;
*If you have the clown&#039;s can of laughter, you can fill a fifth beaker with ten units of virus food and the entire can of laughter for level zero symptoms&lt;br /&gt;
&lt;br /&gt;
3. Lay out your Formaldehyde, Synaptazine, and Unstable Virus Food.&lt;br /&gt;
&lt;br /&gt;
4. Finally, set an empty beaker out, and either Rhinovirus or the Cold. The Cold&#039;s symptom is Coughing, and Rhinovirus is Sneezing. I am a plasmaman, so all my diseases need high transmission- I prefer to set out rhinovirus. &lt;br /&gt;
&lt;br /&gt;
5. Whichever symptom you choose to start with, drop a drop of formaldehyde in immediately! this neuters the symptom so your plague doesnt alert and scare people, which is bad regardless of your antag status. &#039;&#039;&#039;Remember to use your dropper, after setting it to one unit!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6. After you lay out your beakers on the table near the pandemic, situate yourself on a tile adjacent to the tables containing the reagents and your PANDEMIC machine. You will never have to move during this procedure- which saves valuable time.&lt;br /&gt;
&lt;br /&gt;
7. With your recipe in mind, begin placing one unit of your starting symptom culture and one unit of the virus chem corresponding to your disease into the &#039;&#039;&#039;empty beaker&#039;&#039;&#039;. Do NOT place your virus chem into your culture, or your culture into your chem- it will set you back by an insane amount!. After you make ONE reaction, place the empty beaker in the pandemic-You never need to pick any beakers but this empty beaker up during the process- and check the symptoms. If you got what you wanted, create a culture, save your previous culture if it&#039;s the starter, you will need it later, or get rid of it if it&#039;s a random step in the process, and repeat with the chem for the next symptom, doing symptoms you will neuter first and neutering them as you get them. Repeat until you reach a total of four symptoms. &#039;&#039;&#039;To reiterate step five, ALWAYS use a one unit dropper! it makes you far more efficient with chem usage- if you use a dropper, your starting chems will usually last an entire round!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8. Upon reaching four symptoms, a virus has a chance to lose symptoms on gaining new ones. To avoid this, make a culture of your four symptoms, name it, and put it aside. Take your starter culture out, and begin the step 7 process. Once you get the fifth symptom, use the step seven process with synaptazine to remove the starter symptom, and finally repeat the step seven process one last time to get the last symptom. By now, you should have two cultures- one with four symptoms, and one with two (or one, five symptom diseases exist)&lt;br /&gt;
&lt;br /&gt;
9. Finally, repeat the step seven process one more time, but using the two cultures, instead of a chem and a culture. There is no reaction sound for this mixing! Once you reach the desired number of symptoms (yes, adding symptoms via mixing can delete symptoms just like adding them via chems does), name the virus, and make a culture! you&#039;re done! yay! Consider Faltering your disease with Spaceacillin if you don&#039;t want it to spread, and/or Preserving it with Cryoxadone. &lt;br /&gt;
&lt;br /&gt;
==Understanding stats==&lt;br /&gt;
&lt;br /&gt;
After you&#039;re done mixing your disease, stats from the symptoms are added together to make disease stats. Viruses have a default of 0 in every stat.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; If stealth is 2 or higher your disease will be hidden from medHUD and scanners. Generally it will also hide the warning signs of symptoms before they activate.&lt;br /&gt;
* &#039;&#039;&#039;Transmission:&#039;&#039;&#039; Improves the chance each tick to spread the virus, increases the amount of protection you need to prevent infection, determines the infection vector, and is needed to override other viruses.&lt;br /&gt;
** The infection vector is calculated with (disease&#039;s transmission - amount of symptoms). 2 or less is blood, 3 is fluid contact, 4 is skin contact, 5 is airbone. The Sneezing symptom forces sporadic airborne spreads, but does not otherwise affect this.&lt;br /&gt;
** When infecting someone who already has a virus, if the infecting virus&#039; Transmission is higher than the other virus&#039; Resistance, the latter will be overridden by the former.&lt;br /&gt;
* &#039;&#039;&#039;Stage speed:&#039;&#039;&#039; Increases the chance of advancing a stage each tick. It will be 2% or stage speed, whichever is higher.&lt;br /&gt;
* &#039;&#039;&#039;Resistance:&#039;&#039;&#039; Makes the virus harder to cure; determines the required chemical to cure, decreases the chance of it being cured each tick when in contact with the cure, and defines how resistant the virus is to being overridden by other viruses. Sentient diseases have a fixed cure, and don&#039;t rely on resistance to determine their cure.&lt;br /&gt;
** The chance of it being cured every tick is 15 - resistance, but always between 10 and 20.&lt;br /&gt;
** The cure is determined by [resistance - (amount of symptoms / 2)].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|1 or less||2||3||4||5||6||7||8||9||10||11 or more&lt;br /&gt;
|-&lt;br /&gt;
|Table Salt||Sugar||Orange juice||Spaceacillin||Saline-Glucose Solution||Ethanol||Leporazine||Synaptizine||Lipolicide||Silver||Gold&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;Severity:&#039;&#039;&#039; Severity determines how virus shows up on a medhud, and which slot a disease occupies. Severity adds up in a manner different to other stats- A severity score below 0, or equal to or above five will be added normally. A severity of 1 or 2 will be added to a maximum of 3. A severity of 3 or 4 will be added to a maximum of 4. Severity also determines which of a person&#039;s three disease slots a disease occupies, unless the disease is sentient. Severity is unique in that stats will modify it&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|Severity:||1 or less||2-4||5 or more&lt;br /&gt;
|-&lt;br /&gt;
|Slot:||1||2||3&lt;br /&gt;
|}&lt;br /&gt;
==Symptoms Table==&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Mouse over the names of some of the symptoms- I&#039;ve left you some advice and useful info. I&#039;ve also left some similar advice on certain aspects of symptoms that either dont work properly, or need elaboration.&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Hover over the thresholds to see the effects of each.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Required Chemical&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The deadliest of the three deadliest symptoms. Knocks you out and suffocates you at insane speeds, if you meet the easy thresholds. Kills people even faster when they enter crit&amp;quot;&amp;gt;Acute Respiratory Distress Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage.||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;In my opinion, this is the worst symptom. Shit stats, low meme potential. 0/10. fuck you, alopecia.&amp;quot;&amp;gt;Alopecia&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 1 || 2 || 2 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The least overtly deadly of the three deadliest symptoms, but definitely the most fun- and also stealthy&amp;quot;&amp;gt;Alkali perspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || -2 || -2 || -2 || 0 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. Brings severity to 6.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host. Brings severity to 6.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Out of the three deadliest symptoms, probably crits the fastest. However, due to dealing brute damage and not stunning, it&#039;s inferior to ARDS. However, it has a somewhat hidden threshold (stealth 2, speed 12) that makes the victim become a zombie&amp;quot;&amp;gt;Autophageocytosis Necrosis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -2 || 1 || -2 || 6 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A beneficial symptom in disguise, the 14 resistance threshold injects the bees and the host with one of the game&#039;s best healing chems. Careful, as bees still do one brute damage per sting.&amp;quot;&amp;gt;Bee Infestation&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 2 || 1 || 1 || 3 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
| 1 || 6 || -2 || 1 || 3 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host damages anyone next to them every so often ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | The hostcoughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity  &amp;quot;&amp;gt;resistance 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Somewhat robust. A good symptom to add to a disease that has room for it&amp;quot;&amp;gt;Confusion&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 || -1 || -3 || 0 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity. &amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -2 || -1 || -3 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity &amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Chooses mutations from your already existing genome. it&#039;s... subpar.&amp;quot;&amp;gt;Deoxyribonucleic Acid Saboteur&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 0 || -3 || 3 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Mutations will be beneficial instead of malignant. Sets base severity to 0.&amp;quot;&amp;gt;Stage Speed 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Heh. it makes lube, heh. Also a great stat symptom for beneficials&amp;quot;&amp;gt;Ducatopod&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 0 || 5 || -2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes the host to secrete industrial grade lubricant from their feet. ||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you never physically older than young adulthood and prevents death by old age. !&amp;lt;span title=&amp;quot;it&#039;s... okay i guess. If personal diseases are your thing&amp;quot;&amp;gt;Should be used for buffing your disease.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 0 || 3 || 2 || 1 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;One of the best stat symptoms, good on any virus. but NEUTER IT, it has a GIANT RED TEXT MESSAGE that will get you valided for sure&amp;quot;&amp;gt;Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
|0 || 3 || 3 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot;&amp;gt;Resistance 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -3 || -1 || -1 || 1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, that weakens the host. +1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot;&amp;gt;Stage Speed 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A newer death symptom. very slow to kill, but kills fast when it does. &amp;quot;&amp;gt;Heart Disease&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || 1 || -6 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.|| &amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;If you want a contagious disease, the stats and effect of this symptom make it nearly mandatory&amp;quot;&amp;gt;Inorganic Biology&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]].|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;This symptom has some really fun uses if you get creative.&amp;quot;&amp;gt;Hyperperspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -1 || 0 || -1 || 1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -3 || -4 || -2 || 3 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;I like using with hyperperspiration this to turn monkys to gorillas. very slowly, though.&amp;quot;&amp;gt;Irradiant Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 2 || -1 || 2 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage|| &amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scrath itself when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| The virus strengthens the bonds between neurons, reducing the duration of any ailment of the mind. Heals brain damage, and can cure mild and heavy traumas if upgraded. || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || -1 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus reacts to nanites in the host&#039;s bloodstream by enhancing their replication cycle.||&amp;lt;span title=&amp;quot;Increases the replication boost.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Recently buffed, should now be actually useful&amp;quot;&amp;gt;Narcolepsy&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || -2 || 1 || 0 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect undead races, and continues to process even when the host dies. || None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The lesser form of Autophageocytosis necrosis. it&#039;s okay in its own right, with the stamina damage threshold making it at least somewhat unique&amp;quot;&amp;gt;Necrotizing Fasciitis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -4 || 0 || -4 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes brute damage over time. Fatal if left untreated.||&amp;lt;span title=&amp;quot;Host will bleed profusely during necrosis&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes extreme pain to the host, dealing stamina damage twice that of the normal damage&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necropolis Seed&lt;br /&gt;
| 0 || 3 || -10 || -3 || -1 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the host do more damage with their punches, take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot;&amp;gt;Stealth 8,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot;&amp;gt;Resistance 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A decent damage symptom, especially with how difficult brain damage is to heal, and it&#039;s under level nine.&amp;quot;&amp;gt;Neural Decay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Doubles frequency of cell death&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Of the healsymptoms, this has the worst main side effect and the most niche heal- it&#039;s very good offensively&amp;quot;&amp;gt;Organic Flux Induction&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -1 || -1 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes EMPs on the host occasionally. Has a cell damage healing threshold.||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The second half of a clown plague. Heh. Analagous to coughing&amp;quot;&amp;gt;Pierrot&#039;s Throat&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;TETSUOOOO&amp;quot;&amp;gt;Pituitary Disruption&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -2 || 1 || -2 || 1 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas. -1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Quadruples healing speed, but slowly kills the host with cellular damage. Teratomas become more advanced. +3 Severity.&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Hey, we ported it, and still have revitiligo too!&amp;quot;&amp;gt;Polyvitiligo&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 1 || 2 || 2 || 0 || 0 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -2 || -2 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Revitiligo&lt;br /&gt;
| 1 || 2 || 1 || 2 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes the host black. Every virologist&#039;s first joke plague. &amp;lt;span title=&amp;quot;But unlike /tg/, we didnt just up and remove it!&amp;quot;&amp;gt;No one finds it funny anymore.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;My favorite stat symptom. It makes you valid but I never neuter it.&amp;quot;&amp;gt;SBG Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease. ||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| Quickly heals oxygen damage, negating the need for air. Causes occasional farting, which spreads miasma.|| &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Shivering&lt;br /&gt;
|0 || 2 || 2 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
| 0 || 4 || -1 || 1 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed.&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The symptom with the highest transmission, and a starter symptom at that.&amp;quot;&amp;gt;Sneezing&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 3 || 0 || 4 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| 1 || -2 || -3 || -3 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot; | Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 1 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;|  Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The viruse&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement&lt;br /&gt;
| 0 || 2 || -2 || -3 || 0 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;secretly robust as fuck, makes a virus incredibly hard to cure.&amp;quot;&amp;gt;Toxolysis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -2 || 2 || -2 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Your gateway to a single target disease.&amp;quot;&amp;gt;Viral Aggressive Metabolism&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -4 || 3 || -3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite the high transmission, this is actually usually the first of the three high-transmission stats to be dropped on an unorthodox disease, due to the low resistance&amp;quot;&amp;gt;Viral Evolutionary Acceleration&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Self-Adaptation in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite what it may claim, this symptom has a transmission score of zero- it&#039;s pretty good if your disease needs to meet a resistance threshold&amp;quot;&amp;gt;Viral Self-Adaptation&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;|No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Evolutionary Acceleration in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!Vitiligo&lt;br /&gt;
| 2 || 0 || 3 || 1 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A bit impractical, but it can be fun if you dont want to hurt the station as a traitor&amp;quot;&amp;gt;Voice Change&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || -2 || -2 || 2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot;&amp;gt;Transmission 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || 1 || 0 || 2 || 1 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| -2 || 2 || -2 || 1 || 2 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Mostly a fun wizard plague. Doesn&#039;t have much practical use, analagous to Voice Change&amp;quot;&amp;gt;Wizarditis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host believes themselves to be a wizard ||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
&lt;br /&gt;
* You can get plasma and uranium from the medical autolathe if mining has picked it up. No need to waste time going to the ORM.&lt;br /&gt;
* The clown will typically be happy to give you his canned laughter for Anomalous Virus Food&lt;br /&gt;
* Never make sucrine agar unless you absolutely need a level four symptom for some ungodly reason&lt;br /&gt;
* If you wear the biosuit, you&#039;re an idiot. The only time you need to wear that is when working with patients or monkeys, and it slows you down. If you release a disease as a traitor, you should have immunized yourself beforehand- a biosuit sticks out like a sore thumb&lt;br /&gt;
*&#039;&#039;&#039;ALWAYS make your diseases beforehand. Have a recipe ready to work with any given symptom. This is the MOST IMPORTANT part of being good at virology.&#039;&#039;&#039; &lt;br /&gt;
* Never use pure mutagen or pure plasma. Always make virus chems, it doubles your efficiency.&lt;br /&gt;
*If you want to kill a single person instead of the whole station, use chemicals instead of viruses- they&#039;re more effective than a single-host virus. Unless you rolled Bee Infection- release a resistance 14 bee plague , and inject your mark with mint toxin a few minutes later!&lt;br /&gt;
*Single person oriented beneficial diseases are superior to beneficial diseases with high transmission, as they can have higher stats without worrying about transmission. Unless you&#039;re a Plasmaman.&lt;br /&gt;
*Stealth below 2 is useless. Stealth above 2 is largely unecessary unless you need to meet a threshold or you don&#039;t want to be valided- If you neuter your symptoms properly, your disease will not be noticed by anyone other than doctors with medhuds. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span title=&amp;quot;Neutered Fever, Neutered Sneezing, Inorganic Biology, Viral Evolutionary Acceleration, Revitiligo, Necrotizing Fasciitis. That was my first truly engineered death plague, and it&#039;s a pun to boot!&amp;quot;&amp;gt;The Black Death&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Being a traitor virologist allows you to finally come out of your shell and release those negative recipes you&#039;ve been aching to test, and put those level nine symptoms to the true test! &lt;br /&gt;
&lt;br /&gt;
* Sabotaging the Pandemic is usually a good idea, as it can create a vaccine for a cured virus which is cheap and easy to distribute, even if the virus is extremely resistant.&lt;br /&gt;
* Sabotaging the holodeck computer is also a good idea because its Emergency Medical simulation also contains a Pandemic.&lt;br /&gt;
* Sabotaging chemistry can stop them from making most of the chems that can cure viruses.&lt;br /&gt;
* A dropper works as a 1-5 unit hypospray when used on a target not wearing any eye protection.&lt;br /&gt;
* An infected monkey in medbay is another easy way to spread a disease&lt;br /&gt;
* Immunize yourself before releasing your death plague! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zeskorion</name></author>
	</entry>
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