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	<updated>2026-06-04T16:40:43Z</updated>
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	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Antagonist_Conduct&amp;diff=31637</id>
		<title>Antagonist Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Antagonist_Conduct&amp;diff=31637"/>
		<updated>2020-05-03T12:14:03Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: /* Antagonist Conduct (LRP/Golden) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
While antagonists are there to cause chaos, they are also bound to some rules. Listed below are these rules for both servers. Keep in mind that they are both separate rulesets, one fit for LRP/Golden and the other for MRP/Sage.&lt;br /&gt;
=Antagonist Conduct=&lt;br /&gt;
Listed below are the separate rulesets for both servers.&lt;br /&gt;
==Antagonist Conduct (LRP/Golden)==&lt;br /&gt;
Antagonists are exempt from IC rules, barring rules regarding erotic roleplay, unless stated otherwise under this. Antagonists must work with their team if they have one, though they may kill other independent antagonists. As a team antag, do not blow the cover of your team if they intend to act stealthily. This applies to team lings as well! &lt;br /&gt;
&lt;br /&gt;
===Murderboning===&lt;br /&gt;
&lt;br /&gt;
Murderboning is defined as the indiscriminate killing of multiple parties for absolutely no reason. Isolated killings are not murderboning.&lt;br /&gt;
&lt;br /&gt;
* An independent antagonist with a set of objectives must complete at least half of their objectives, rounded up, before murderboning. Having a Hijack or Martyr objective allows an antagonist to murderbone indiscriminately.&lt;br /&gt;
&lt;br /&gt;
* Wizards, Nuclear operatives, and antagonists with no objectives (such as Nightmare or Morph), may murderbone as they please&lt;br /&gt;
&lt;br /&gt;
* Cultists may only murderbone once they reach the halo stage. This also applies to other antags with “stealthy” forms- hivemind, devil, etc. They may only murderbone when they have been revealed.&lt;br /&gt;
&lt;br /&gt;
* Revolutionaries and Gangsters should not murder potential converts, meaning non-mindshielded, non gang personell should be detained or beat into a critical state for conversion. Conversion resistant races, like Plasmamen for revs or IPC’s for gang are difficult to impossible to convert, and may be treated as if they were mindshielded.&lt;br /&gt;
&lt;br /&gt;
* Internal affairs agents may not murderbone, but external affairs may.&lt;br /&gt;
&lt;br /&gt;
* Abductors must avoid killing, unless the target has proved themselves a significant threat to them. Abductors may kill those who they cannot do experimental organ replacement on with impunity.&lt;br /&gt;
&lt;br /&gt;
* Certain midround antags (Obsessed, Fugitives, those who gain objectives via abductor organ/brainwash etc) may never murderbone. They are allowed to follow lavaland escalation, but may only kill unprovoked with the intent of completing their objectives.&lt;br /&gt;
&lt;br /&gt;
====Murderbone items====&lt;br /&gt;
* There are two role-specific traitor items that either greatly encourage or flat out require murderbone, these being the clown car and His Grace. Murderboning with these will not be punished.&lt;br /&gt;
&lt;br /&gt;
===High Death Roles===&lt;br /&gt;
* If your role has a method of indiscriminate killing (That is not just walking up to someone with a weapon your role has!), such as an atmos tech opening fusion canisters or a virologist releasing a death plague, they may use these as antag at any time, as long as their antag is allowed to kill already (sorry, virologist who injected himself with fentanyl to gain Obsessed) For obvious reasons, they must be tactful when using these as team antag. This rule is to allow people to shine with their role when they finally get an antagonistic role.&lt;br /&gt;
&lt;br /&gt;
==Antagonist Conduct (MRP/Sage)==&lt;br /&gt;
&lt;br /&gt;
Antagonists are exempt from IC rules, barring rules regarding erotic roleplay and bigotry, unless stated otherwise under this. Antagonists must work with their team if they have one. As a team antag, do not blow the cover of your team if they intend to act stealthily. This applies to team lings as well!&lt;br /&gt;
&lt;br /&gt;
===Murderboning===&lt;br /&gt;
&lt;br /&gt;
Murderboning is defined as indiscriminate killing of multiple parties for absolutely no reason. Isolated killings are not murderboning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Any antagonist not mentioned below who does not have a Hijack or Martyr objective/murderbone item (also listed below) may not murderbone.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wizards, Nuclear Operatives, Space Ninjas and Space Dragons may murderbone as they please.&lt;br /&gt;
* Abductors must not kill any targets that do not directly threaten them. They are expected to return targets to a place that makes sense, and not take any items the abductors do not need, or that will not be dangerous to the abductors, to be left with them. Abductor’s goal is to experiment and observe!&lt;br /&gt;
* Internal affairs agents may not murderbone. External Affairs Agents may.&lt;br /&gt;
&lt;br /&gt;
====Murderbone Items====&lt;br /&gt;
There are two role-specific traitor items that either greatly encourage or flat out require murderbone, these being the clown car and His Grace. Murderboning with these will not be punished.&lt;br /&gt;
&lt;br /&gt;
===Behaviour===&lt;br /&gt;
* Antagonists with no objectives must act in ways suiting their nature. The goal of a Morph is to eat everything , the goal of a Nightmare is to snuff out all lights- and those who keep the station lit. Even Xenomorphs must act for their objective. Their primary goal is to breed and protect their hive.&lt;br /&gt;
&lt;br /&gt;
* All antagonists MUST put their objectives first, and not act contrary to their objectives, unless greentext becomes impossible!&lt;br /&gt;
&lt;br /&gt;
* Antagonists need not hesitate to defend themselves or eliminate witnesses, or people who are “in the way”! While deadchat may be salty and yell at you for murderboning, these do not constitute murderbone, even on MRP. This isn’t a hugbox.&lt;br /&gt;
&lt;br /&gt;
* If you’re able to assassinate security with a low collateral damage method, then you’re allowed to do so preemptively before they’ve shown that they’re a direct threat to you. For example e-swording them in maint would be okay, but maxcapping the brig would not. Abductors already have different rules regarding murder (i.e. avoid it) which applies to them above this rule&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Antagonist_Conduct&amp;diff=31636</id>
		<title>Antagonist Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Antagonist_Conduct&amp;diff=31636"/>
		<updated>2020-05-03T12:11:23Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: /* Antagonist Conduct (LRP/Golden) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
While antagonists are there to cause chaos, they are also bound to some rules. Listed below are these rules for both servers. Keep in mind that they are both separate rulesets, one fit for LRP/Golden and the other for MRP/Sage.&lt;br /&gt;
=Antagonist Conduct=&lt;br /&gt;
Listed below are the separate rulesets for both servers.&lt;br /&gt;
==Antagonist Conduct (LRP/Golden)==&lt;br /&gt;
Antagonists are exempt from IC rules, barring rules regarding erotic roleplay, unless stated otherwise under this. Antagonists must work with their team if they have one, though they may kill other independent antagonists. As a team antag, do not blow the cover of your team if they intend to act stealthily. This applies to team lings as well! &lt;br /&gt;
&lt;br /&gt;
===Murderboning===&lt;br /&gt;
&lt;br /&gt;
Murderboning is defined as the indiscriminate killing of multiple parties for absolutely no reason. Isolated killings are not murderboning.&lt;br /&gt;
&lt;br /&gt;
* An independent antagonist with a set of objectives must complete at least half of their objectives, rounded up, before murderboning. Having a Hijack or Martyr objective allows an antagonist to murderbone indiscriminately.&lt;br /&gt;
&lt;br /&gt;
* Wizards, Nuclear operatives, and antagonists with no objectives (such as Nightmare or Morph), may murderbone as they please&lt;br /&gt;
&lt;br /&gt;
* Cultists may only murderbone once they reach the halo stage. This also applies to other antags with “stealthy” forms- hivemind, devil, etc. They may only murderbone when they have been revealed.&lt;br /&gt;
&lt;br /&gt;
* Revolutionaries and Gangsters should not murder potential converts, meaning non-mindshielded, non gang personell should be detained or beat into a critical state for conversion. Conversion resistant races, like Plasmamen for revs or IPC’s for gang are difficult to impossible to convert, and may be treated as if they were mindshielded.&lt;br /&gt;
&lt;br /&gt;
* Internal affairs agents may not murderbone from the get-go, but external affairs may.&lt;br /&gt;
&lt;br /&gt;
* Abductors must avoid killing, unless the target has proved themselves a significant threat to them. Abductors may kill those who they cannot do experimental organ replacement on with impunity.&lt;br /&gt;
&lt;br /&gt;
* Certain midround antags (Obsessed, Fugitives, those who gain objectives via abductor organ/brainwash etc) may never murderbone. They are allowed to follow lavaland escalation, but may only kill unprovoked with the intent of completing their objectives.&lt;br /&gt;
&lt;br /&gt;
====Murderbone items====&lt;br /&gt;
* There are two role-specific traitor items that either greatly encourage or flat out require murderbone, these being the clown car and His Grace. Murderboning with these will not be punished.&lt;br /&gt;
&lt;br /&gt;
===High Death Roles===&lt;br /&gt;
* If your role has a method of indiscriminate killing (That is not just walking up to someone with a weapon your role has!), such as an atmos tech opening fusion canisters or a virologist releasing a death plague, they may use these as antag at any time, as long as their antag is allowed to kill already (sorry, virologist who injected himself with fentanyl to gain Obsessed) For obvious reasons, they must be tactful when using these as team antag. This rule is to allow people to shine with their role when they finally get an antagonistic role.&lt;br /&gt;
&lt;br /&gt;
==Antagonist Conduct (MRP/Sage)==&lt;br /&gt;
&lt;br /&gt;
Antagonists are exempt from IC rules, barring rules regarding erotic roleplay and bigotry, unless stated otherwise under this. Antagonists must work with their team if they have one. As a team antag, do not blow the cover of your team if they intend to act stealthily. This applies to team lings as well!&lt;br /&gt;
&lt;br /&gt;
===Murderboning===&lt;br /&gt;
&lt;br /&gt;
Murderboning is defined as indiscriminate killing of multiple parties for absolutely no reason. Isolated killings are not murderboning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Any antagonist not mentioned below who does not have a Hijack or Martyr objective/murderbone item (also listed below) may not murderbone.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wizards, Nuclear Operatives, Space Ninjas and Space Dragons may murderbone as they please.&lt;br /&gt;
* Abductors must not kill any targets that do not directly threaten them. They are expected to return targets to a place that makes sense, and not take any items the abductors do not need, or that will not be dangerous to the abductors, to be left with them. Abductor’s goal is to experiment and observe!&lt;br /&gt;
* Internal affairs agents may not murderbone. External Affairs Agents may.&lt;br /&gt;
&lt;br /&gt;
====Murderbone Items====&lt;br /&gt;
There are two role-specific traitor items that either greatly encourage or flat out require murderbone, these being the clown car and His Grace. Murderboning with these will not be punished.&lt;br /&gt;
&lt;br /&gt;
===Behaviour===&lt;br /&gt;
* Antagonists with no objectives must act in ways suiting their nature. The goal of a Morph is to eat everything , the goal of a Nightmare is to snuff out all lights- and those who keep the station lit. Even Xenomorphs must act for their objective. Their primary goal is to breed and protect their hive.&lt;br /&gt;
&lt;br /&gt;
* All antagonists MUST put their objectives first, and not act contrary to their objectives, unless greentext becomes impossible!&lt;br /&gt;
&lt;br /&gt;
* Antagonists need not hesitate to defend themselves or eliminate witnesses, or people who are “in the way”! While deadchat may be salty and yell at you for murderboning, these do not constitute murderbone, even on MRP. This isn’t a hugbox.&lt;br /&gt;
&lt;br /&gt;
* If you’re able to assassinate security with a low collateral damage method, then you’re allowed to do so preemptively before they’ve shown that they’re a direct threat to you. For example e-swording them in maint would be okay, but maxcapping the brig would not. Abductors already have different rules regarding murder (i.e. avoid it) which applies to them above this rule&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Administrators&amp;diff=31623</id>
		<title>Administrators</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Administrators&amp;diff=31623"/>
		<updated>2020-04-30T14:28:05Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: /* Administrators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
&lt;br /&gt;
This list contains all the active admins of Beestation.&lt;br /&gt;
&lt;br /&gt;
Contact them on the discord &#039;&#039;&#039;[https://discord.gg/BPW9SYe here.]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Current Admins=&lt;br /&gt;
==Administrators==&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Lagomorphica&lt;br /&gt;
|Rank=HeadAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Xlyana&lt;br /&gt;
|Rank=HeadAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=SuperDork55&lt;br /&gt;
|Rank=HeadAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=CrossedFall&lt;br /&gt;
|Rank=Host&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Qwertyquerty&lt;br /&gt;
|Rank=HeadCoder&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=CthulhuOnIce&lt;br /&gt;
|Rank=ProjectLead&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Piterskiy&lt;br /&gt;
|Rank=SeniorAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=WhyIsCaeciliusTaken&lt;br /&gt;
|Rank=SeniorAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=AzlanonPC&lt;br /&gt;
|Rank=SeniorAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Aeder1&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Raxraus&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Dallen9&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Bastian0930&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=RukoFamicom&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Kasual&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=midijamz&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=PowerfulBacon&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=RodBoward&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=St0rmC4st3r&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=sinbues&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Vexylius&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=bloons3&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=BrawlerHorde&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Ro5490&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Astriker&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Admin_Policy_%26_Conduct&amp;diff=31621</id>
		<title>Admin Policy &amp; Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Admin_Policy_%26_Conduct&amp;diff=31621"/>
		<updated>2020-04-25T16:02:21Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: /* New Admins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
&lt;br /&gt;
Conduct we expect from [[Administrators|admins]] acting in an official capacity both in and out of the servers. If you have concerns with an admin violating any of these, make a [https://forums.beestation13.com/c/player-input/admin-reports/21 complaint] or PM a Head Admin.&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Admin Conduct&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
===New Admins===&lt;br /&gt;
* You must apply on the forums following the rules and template to have a shot at being an Admin.&lt;br /&gt;
* You may not apply for Admin while server banned from either server. You may not apply if you are Discord banned either.&lt;br /&gt;
* New Admins must be at least 18 years old.&lt;br /&gt;
* Trial Admins may vote from +1 to -1 on an Admin application. Admins and above may vote from -2 to +2.&lt;br /&gt;
* The Head Admins may accept an application even if it doesn&#039;t have a positive tally. This also applies vice versa, applications that have a positive score may be rejected.&lt;br /&gt;
&lt;br /&gt;
===Senior Admins===&lt;br /&gt;
* Senior Admins are selected by the Head Admins.&lt;br /&gt;
* There is no limit to how many Senior Admins there can be at once.&lt;br /&gt;
* Senior Admins have the added benefit of being able to vote on Trial Admin Promotions.&lt;br /&gt;
* Senior Admins can approve events but cannot approve their own.&lt;br /&gt;
* Senior Admins can not overrule other Admins.&lt;br /&gt;
===Head Admins===&lt;br /&gt;
* The Head Admin role is an elected position. Only Admin and above may apply. The ones that apply will be voted on by Trial Admins and above. Each candidate will be given a score between 0 to +5. The vote will end 1 week after it starts. The candidate(s) with the highest score is elected. Candidates may vote for themselves.&lt;br /&gt;
* Head Admins have a 1-year term. They must give up the position for another election to take place after their time is up.&lt;br /&gt;
* Ex-Head Admins may apply for Head Admin again, given that they&#039;re eligible.&lt;br /&gt;
* Head Admins that do not resign after their term is up will be given the Senior Admin position.&lt;br /&gt;
* Head Admins are automatically considered to be within the Council.&lt;br /&gt;
* Head Admins must deal with everything from Admin Reports to New Rulings among many other things.&lt;br /&gt;
&lt;br /&gt;
===Impartiality and transparency===&lt;br /&gt;
* Do not resolve tickets/reports about you.&lt;br /&gt;
* In addition, do not punish a player who broke a rule against your own character and instead leave that to another admin.&lt;br /&gt;
* Ensure tickets and situations are handled equally across all players.&lt;br /&gt;
* Any form of bias in dealing with players is not tolerated, favoritism from players or other staff should not weigh in the decision making process.&lt;br /&gt;
* Any and all bans/notes/strikes/basically ADMIN related issues, whether from Discord, the server or the forums, are to be discussed and carried out on Text/messaging instead of VCs in order to log whatever is discussed/talked * about. Under no circumstances are issues regarding ban appeals, strikes or note appeals be discussed in a public nor a one-on-one text/VC chat, and when an agreement/result is reached, it shall be posted for the public in order to maintain transparency and consistency/coherence with the admin team.&lt;br /&gt;
&lt;br /&gt;
===Banning Policy===&lt;br /&gt;
* If someone breaks the rules, and they get punished IC by another player or in-game by coincidence, do not take that into account. IC and OOC punishments are not comparable, and notes should be handed out regardless as a record. Unless the normal punishment would be done IC, in-game consequences for broken rules should have no bearing on the outcome of a ticket.&lt;br /&gt;
* Job bans are to be given out when a player has shown to be too incompetent or non-compliant to play as a role properly without compromising the game for others.&lt;br /&gt;
* Server bans are to be given out when a player has shown to be non-compliant with our rules or is activity malicious towards the server, the staff, or other players.&lt;br /&gt;
* Regarding repeat violations: With each record of a violation the severity of the punishment escalates to the next degree of punishment (IE: Note &amp;gt; Minor &amp;gt; Major &amp;gt; Perma). However, if a ban is appealed the punishment should not escalate. You should also not ban people simply because they have a lot of notes, they are only there to adjust the punishment on a new offense.&lt;br /&gt;
&lt;br /&gt;
===Trial Admin Policy===&lt;br /&gt;
====General Conduct====&lt;br /&gt;
* Trial Admins must have their tickets reviewed by an admin to issue a server ban. This rule does not apply to job bans. Trial Admins may apply job bans at their own discretion unless a higher ranking admin rules otherwise.&lt;br /&gt;
* Trial Admins are to put who authorized the ban in their server bans. In the event the ban does not include the banning admin, it must be edited and put in.&lt;br /&gt;
&lt;br /&gt;
====Trial Admin Promotions====&lt;br /&gt;
In order for a Trial Admin to be promoted to the full admin position the following conditions must be met:&lt;br /&gt;
# Trial Admins must have served at least 30 days within the administrative team and been active in that time.&lt;br /&gt;
# They must have dealt with a minimum of 100 tickets.&lt;br /&gt;
# There must be no active admin reports against the Trial Admin.&lt;br /&gt;
Upon these conditions being met, a vote will be held among the Head Admins, Senior Admins and Host.&lt;br /&gt;
* Before being promoted in this manner, it is likely that questions regarding tickets will be asked, which can be unique to each time.&lt;br /&gt;
* In the event this vote fails, Trial Admins must serve another month. If the Head Admins decide you are unfit, you may be demoted and forced to reapply within a month.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Read the notes to determine if they’re relevant to the player’s current misconduct. To ensure a consistent record is kept for repeat offenders, include the number of similar notes in your note.&lt;br /&gt;
* When writing notes, describe the misconduct and how the player responded. Be sure to include the rules broken, how cooperative the player was in the ticket, and any information or warnings given to the player.&lt;br /&gt;
* Do not show a player someone else&#039;s notes, be it through Discord or in-game means. If they want to share it, they can do so through the OOC tab in-game.&lt;br /&gt;
* While notes expire automatically after some time, it is encouraged to manually set the time for them anyways.&lt;br /&gt;
&lt;br /&gt;
===Playing the game===&lt;br /&gt;
* When in-game as a player, it’s advised to de-admin while playing essential roles. Essential roles include: Antagonists, Heads of Staff, Security, and Silicons. Though this rule is not strictly enforced it is recommended to follow to avoid any incidental metagame. If you’re the only admin online feel free to ignore this rule to maintain activity in tickets.&lt;br /&gt;
* Inform the other admins online if you are going to deadmin in order to play. This rule is simple common courtesy to keep the admin team informed and coordinated. While not heavily enforced if caught abandoning admins during a busy round to avoid tickets you may be punished.&lt;br /&gt;
* If you are alone and wish to play, stay adminned.&lt;br /&gt;
&lt;br /&gt;
===Messing with the criminal===&lt;br /&gt;
* Messing with rule breakers must result in a punishment equal to the crime, if any action is to be taken at all.&lt;br /&gt;
* Admin favoritism is not acceptable, giving boons/punishments must be the result of actions within the current round and independent of OOC factors.&lt;br /&gt;
&lt;br /&gt;
===Events and proper protocol===&lt;br /&gt;
Admin Events are large-scale modifications to the round that would dramatically affect the typical flow of the game. When doing an admin event, you must do the following:&lt;br /&gt;
* Before the event even begins a player vote must be held (OOC Tab) with a majority in favor of participating in the event.&lt;br /&gt;
* An admin announcement must be made explaining that an admin event is occurring, any information or expectations from the players must also be included. If a part of the event requires the exemption of any of the server rules, those rules must be stated as well.&lt;br /&gt;
* The admin(s) holding the event and managing it’s construction are responsible to make sure the event and round are done properly.&lt;br /&gt;
* Events must have the approval of a Senior Admin or higher before occurring.&lt;br /&gt;
&lt;br /&gt;
===Innocent until proven guilty===&lt;br /&gt;
* Do not issue a punishment unless you can prove their misconduct through logs&lt;br /&gt;
* Same goes for accusations of lying in tickets, you need proof that it was intentional and not misinformation.&lt;br /&gt;
&lt;br /&gt;
===Ticket Conduct===&lt;br /&gt;
* Admins should reply to every ticket even if it’s not relevant, inform the player of why before closing it.&lt;br /&gt;
* Do not intercept another admins ticket without asking them first, if you need to correct them or change their ruling use asay or PM the working admin instead.&lt;br /&gt;
* If a ticket becomes too complex or another issue prevents you from resolving it inform the other admins through asay and provide the ticket number.&lt;br /&gt;
* Obviously, handle tickets respectfully and do not be condescending or aggressive in admin PM’s. It is only an atmospherics simulator game for clowns.&lt;br /&gt;
&lt;br /&gt;
===Rulings and Precedents===&lt;br /&gt;
* Head Admins can overrule other Admins.&lt;br /&gt;
* Senior Admins may not overrule other Admins. Their only added privilege from being an Admin is the ability to approve events.&lt;br /&gt;
* In edge cases or more complex rulings that you are uncertain about, refer to #precedent-zone in the Discord or ask for direct input through #adminhelp-help.&lt;br /&gt;
&lt;br /&gt;
===Admin Strikes and Demotion===&lt;br /&gt;
* Admin strikes are issued by a Head Admin as a &amp;quot;punishment&amp;quot; for breach of conduct.&lt;br /&gt;
* When an Admin receives a total of three active strikes they are to be demoted from their position immediately.&lt;br /&gt;
* Violating the Admin Conduct will be judged based on what happened, how it happened, and external factors; with the introduction of admin notes.&lt;br /&gt;
* Admin strikes are removed by a Head Admin by a unanimous agreement to appeal the strikes.&lt;br /&gt;
* Trial Admins need only 1 strike to be removed from their position.&lt;br /&gt;
* The demotions of Senior Admins are to be handled by the Head Admins. Depending on the strike(s), they may be demoted to Admin or removed from staff completely.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
* Maintain a decent standard of professionalism when operating within the community. Insulting, harassing, or intentionally offending anyone in our community is not tolerated.&lt;br /&gt;
* If you are being insulted or harassed, don’t provoke or retort their behavior as it will only escalate hostility. You can choose to ignore them if they do this, but you should still attempt to resolve their ahelp or forum post in an efficient manner.&lt;br /&gt;
* Do not spam ping members of the community or staff.&lt;br /&gt;
* Remember that you set an example for the community and are expected to follow the same rules as strictly, if not more strictly, than standard members of the community.&lt;br /&gt;
* Do not leak admin channels into other channels unless it has absolutely zero relevant information in it, and even then use caution and ask other people first.&lt;br /&gt;
&lt;br /&gt;
===Antagonist Tokens===&lt;br /&gt;
* Antag tokens can only be given out when a server crashes because of an Admin (misuse of commands etc.) Host related server crashes do not count.&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Admin_Policy_%26_Conduct&amp;diff=31620</id>
		<title>Admin Policy &amp; Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Admin_Policy_%26_Conduct&amp;diff=31620"/>
		<updated>2020-04-25T16:00:31Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
&lt;br /&gt;
Conduct we expect from [[Administrators|admins]] acting in an official capacity both in and out of the servers. If you have concerns with an admin violating any of these, make a [https://forums.beestation13.com/c/player-input/admin-reports/21 complaint] or PM a Head Admin.&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Admin Conduct&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
===New Admins===&lt;br /&gt;
* You may not apply for Admin while serverbanned from either server.&lt;br /&gt;
* New staff must be at least 18 years old.&lt;br /&gt;
* Trial Admins may vote from +1 to -1 on an Admin application. Admins and above may vote from -2 to +2.&lt;br /&gt;
* The Head Admins may accept an application even if it doesn&#039;t have a positive tally. This also applies vice versa, applications that have a positive score may be rejected.&lt;br /&gt;
===Senior Admins===&lt;br /&gt;
* Senior Admins are selected by the Head Admins.&lt;br /&gt;
* There is no limit to how many Senior Admins there can be at once.&lt;br /&gt;
* Senior Admins have the added benefit of being able to vote on Trial Admin Promotions.&lt;br /&gt;
* Senior Admins can approve events but cannot approve their own.&lt;br /&gt;
* Senior Admins can not overrule other Admins.&lt;br /&gt;
===Head Admins===&lt;br /&gt;
* The Head Admin role is an elected position. Only Admin and above may apply. The ones that apply will be voted on by Trial Admins and above. Each candidate will be given a score between 0 to +5. The vote will end 1 week after it starts. The candidate(s) with the highest score is elected. Candidates may vote for themselves.&lt;br /&gt;
* Head Admins have a 1-year term. They must give up the position for another election to take place after their time is up.&lt;br /&gt;
* Ex-Head Admins may apply for Head Admin again, given that they&#039;re eligible.&lt;br /&gt;
* Head Admins that do not resign after their term is up will be given the Senior Admin position.&lt;br /&gt;
* Head Admins are automatically considered to be within the Council.&lt;br /&gt;
* Head Admins must deal with everything from Admin Reports to New Rulings among many other things.&lt;br /&gt;
&lt;br /&gt;
===Impartiality and transparency===&lt;br /&gt;
* Do not resolve tickets/reports about you.&lt;br /&gt;
* In addition, do not punish a player who broke a rule against your own character and instead leave that to another admin.&lt;br /&gt;
* Ensure tickets and situations are handled equally across all players.&lt;br /&gt;
* Any form of bias in dealing with players is not tolerated, favoritism from players or other staff should not weigh in the decision making process.&lt;br /&gt;
* Any and all bans/notes/strikes/basically ADMIN related issues, whether from Discord, the server or the forums, are to be discussed and carried out on Text/messaging instead of VCs in order to log whatever is discussed/talked * about. Under no circumstances are issues regarding ban appeals, strikes or note appeals be discussed in a public nor a one-on-one text/VC chat, and when an agreement/result is reached, it shall be posted for the public in order to maintain transparency and consistency/coherence with the admin team.&lt;br /&gt;
&lt;br /&gt;
===Banning Policy===&lt;br /&gt;
* If someone breaks the rules, and they get punished IC by another player or in-game by coincidence, do not take that into account. IC and OOC punishments are not comparable, and notes should be handed out regardless as a record. Unless the normal punishment would be done IC, in-game consequences for broken rules should have no bearing on the outcome of a ticket.&lt;br /&gt;
* Job bans are to be given out when a player has shown to be too incompetent or non-compliant to play as a role properly without compromising the game for others.&lt;br /&gt;
* Server bans are to be given out when a player has shown to be non-compliant with our rules or is activity malicious towards the server, the staff, or other players.&lt;br /&gt;
* Regarding repeat violations: With each record of a violation the severity of the punishment escalates to the next degree of punishment (IE: Note &amp;gt; Minor &amp;gt; Major &amp;gt; Perma). However, if a ban is appealed the punishment should not escalate. You should also not ban people simply because they have a lot of notes, they are only there to adjust the punishment on a new offense.&lt;br /&gt;
&lt;br /&gt;
===Trial Admin Policy===&lt;br /&gt;
====General Conduct====&lt;br /&gt;
* Trial Admins must have their tickets reviewed by an admin to issue a server ban. This rule does not apply to job bans. Trial Admins may apply job bans at their own discretion unless a higher ranking admin rules otherwise.&lt;br /&gt;
* Trial Admins are to put who authorized the ban in their server bans. In the event the ban does not include the banning admin, it must be edited and put in.&lt;br /&gt;
&lt;br /&gt;
====Trial Admin Promotions====&lt;br /&gt;
In order for a Trial Admin to be promoted to the full admin position the following conditions must be met:&lt;br /&gt;
# Trial Admins must have served at least 30 days within the administrative team and been active in that time.&lt;br /&gt;
# They must have dealt with a minimum of 100 tickets.&lt;br /&gt;
# There must be no active admin reports against the Trial Admin.&lt;br /&gt;
Upon these conditions being met, a vote will be held among the Head Admins, Senior Admins and Host.&lt;br /&gt;
* Before being promoted in this manner, it is likely that questions regarding tickets will be asked, which can be unique to each time.&lt;br /&gt;
* In the event this vote fails, Trial Admins must serve another month. If the Head Admins decide you are unfit, you may be demoted and forced to reapply within a month.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Read the notes to determine if they’re relevant to the player’s current misconduct. To ensure a consistent record is kept for repeat offenders, include the number of similar notes in your note.&lt;br /&gt;
* When writing notes, describe the misconduct and how the player responded. Be sure to include the rules broken, how cooperative the player was in the ticket, and any information or warnings given to the player.&lt;br /&gt;
* Do not show a player someone else&#039;s notes, be it through Discord or in-game means. If they want to share it, they can do so through the OOC tab in-game.&lt;br /&gt;
* While notes expire automatically after some time, it is encouraged to manually set the time for them anyways.&lt;br /&gt;
&lt;br /&gt;
===Playing the game===&lt;br /&gt;
* When in-game as a player, it’s advised to de-admin while playing essential roles. Essential roles include: Antagonists, Heads of Staff, Security, and Silicons. Though this rule is not strictly enforced it is recommended to follow to avoid any incidental metagame. If you’re the only admin online feel free to ignore this rule to maintain activity in tickets.&lt;br /&gt;
* Inform the other admins online if you are going to deadmin in order to play. This rule is simple common courtesy to keep the admin team informed and coordinated. While not heavily enforced if caught abandoning admins during a busy round to avoid tickets you may be punished.&lt;br /&gt;
* If you are alone and wish to play, stay adminned.&lt;br /&gt;
&lt;br /&gt;
===Messing with the criminal===&lt;br /&gt;
* Messing with rule breakers must result in a punishment equal to the crime, if any action is to be taken at all.&lt;br /&gt;
* Admin favoritism is not acceptable, giving boons/punishments must be the result of actions within the current round and independent of OOC factors.&lt;br /&gt;
&lt;br /&gt;
===Events and proper protocol===&lt;br /&gt;
Admin Events are large-scale modifications to the round that would dramatically affect the typical flow of the game. When doing an admin event, you must do the following:&lt;br /&gt;
* Before the event even begins a player vote must be held (OOC Tab) with a majority in favor of participating in the event.&lt;br /&gt;
* An admin announcement must be made explaining that an admin event is occurring, any information or expectations from the players must also be included. If a part of the event requires the exemption of any of the server rules, those rules must be stated as well.&lt;br /&gt;
* The admin(s) holding the event and managing it’s construction are responsible to make sure the event and round are done properly.&lt;br /&gt;
* Events must have the approval of a Senior Admin or higher before occurring.&lt;br /&gt;
&lt;br /&gt;
===Innocent until proven guilty===&lt;br /&gt;
* Do not issue a punishment unless you can prove their misconduct through logs&lt;br /&gt;
* Same goes for accusations of lying in tickets, you need proof that it was intentional and not misinformation.&lt;br /&gt;
&lt;br /&gt;
===Ticket Conduct===&lt;br /&gt;
* Admins should reply to every ticket even if it’s not relevant, inform the player of why before closing it.&lt;br /&gt;
* Do not intercept another admins ticket without asking them first, if you need to correct them or change their ruling use asay or PM the working admin instead.&lt;br /&gt;
* If a ticket becomes too complex or another issue prevents you from resolving it inform the other admins through asay and provide the ticket number.&lt;br /&gt;
* Obviously, handle tickets respectfully and do not be condescending or aggressive in admin PM’s. It is only an atmospherics simulator game for clowns.&lt;br /&gt;
&lt;br /&gt;
===Rulings and Precedents===&lt;br /&gt;
* Head Admins can overrule other Admins.&lt;br /&gt;
* Senior Admins may not overrule other Admins. Their only added privilege from being an Admin is the ability to approve events.&lt;br /&gt;
* In edge cases or more complex rulings that you are uncertain about, refer to #precedent-zone in the Discord or ask for direct input through #adminhelp-help.&lt;br /&gt;
&lt;br /&gt;
===Admin Strikes and Demotion===&lt;br /&gt;
* Admin strikes are issued by a Head Admin as a &amp;quot;punishment&amp;quot; for breach of conduct.&lt;br /&gt;
* When an Admin receives a total of three active strikes they are to be demoted from their position immediately.&lt;br /&gt;
* Violating the Admin Conduct will be judged based on what happened, how it happened, and external factors; with the introduction of admin notes.&lt;br /&gt;
* Admin strikes are removed by a Head Admin by a unanimous agreement to appeal the strikes.&lt;br /&gt;
* Trial Admins need only 1 strike to be removed from their position.&lt;br /&gt;
* The demotions of Senior Admins are to be handled by the Head Admins. Depending on the strike(s), they may be demoted to Admin or removed from staff completely.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
* Maintain a decent standard of professionalism when operating within the community. Insulting, harassing, or intentionally offending anyone in our community is not tolerated.&lt;br /&gt;
* If you are being insulted or harassed, don’t provoke or retort their behavior as it will only escalate hostility. You can choose to ignore them if they do this, but you should still attempt to resolve their ahelp or forum post in an efficient manner.&lt;br /&gt;
* Do not spam ping members of the community or staff.&lt;br /&gt;
* Remember that you set an example for the community and are expected to follow the same rules as strictly, if not more strictly, than standard members of the community.&lt;br /&gt;
* Do not leak admin channels into other channels unless it has absolutely zero relevant information in it, and even then use caution and ask other people first.&lt;br /&gt;
&lt;br /&gt;
===Antagonist Tokens===&lt;br /&gt;
* Antag tokens can only be given out when a server crashes because of an Admin (misuse of commands etc.) Host related server crashes do not count.&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Admin_Policy_%26_Conduct&amp;diff=31617</id>
		<title>Admin Policy &amp; Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Admin_Policy_%26_Conduct&amp;diff=31617"/>
		<updated>2020-04-23T21:10:22Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: /* Head Admins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
&lt;br /&gt;
Conduct we expect from [[Administrators|admins]] acting in an official capacity both in and out of the servers. If you have concerns with an admin violating any of these, make a [https://forums.beestation13.com/c/player-input/admin-reports/21 complaint] or PM a Head Admin.&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Admin Conduct&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
===New Admins===&lt;br /&gt;
* You may not apply for Admin while serverbanned from either server.&lt;br /&gt;
* New staff must be at least 18 years old.&lt;br /&gt;
* Trial Admins may vote from +1 to -1 on an Admin application. Admins and above may vote from -2 to +2.&lt;br /&gt;
* The Head Admins may accept an application even if it doesn&#039;t have a positive tally. This also applies vice versa, applications that have a positive score may be rejected.&lt;br /&gt;
===Head Admins===&lt;br /&gt;
* The Head Admin role is an elected position. Only Admin and above may apply.&lt;br /&gt;
* The ones that apply will be voted on by Trial Admins and above. Each candidate will be given a score between 0 to +5.&lt;br /&gt;
* The vote will end 1 week after it starts.&lt;br /&gt;
* The candidate(s) with the highest score is elected.&lt;br /&gt;
* Candidates may vote for themselves.&lt;br /&gt;
* Head Admins have a 1-year term. They must give up the position for another election to take place after their time is up.&lt;br /&gt;
* Ex-Head Admins may apply for Head Admin again, given that they&#039;re eligible.&lt;br /&gt;
* Head Admins that do not resign after their term is up will be given the Senior Admin position.&lt;br /&gt;
* Head Admins are automatically considered to be within the Council.&lt;br /&gt;
* Head Admins must deal with everything from Admin Reports to New Rulings among many other things.&lt;br /&gt;
&lt;br /&gt;
===Impartiality and transparency===&lt;br /&gt;
* Do not resolve tickets/reports about you.&lt;br /&gt;
* In addition, do not punish a player who broke a rule against your own character and instead leave that to another admin.&lt;br /&gt;
* Ensure tickets and situations are handled equally across all players.&lt;br /&gt;
* Any form of bias in dealing with players is not tolerated, favoritism from players or other staff should not weigh in the decision making process.&lt;br /&gt;
* Any and all bans/notes/strikes/basically ADMIN related issues, whether from Discord, the server or the forums, are to be discussed and carried out on Text/messaging instead of VCs in order to log whatever is discussed/talked * about. Under no circumstances are issues regarding ban appeals, strikes or note appeals be discussed in a public nor a one-on-one text/VC chat, and when an agreement/result is reached, it shall be posted for the public in order to maintain transparency and consistency/coherence with the admin team.&lt;br /&gt;
&lt;br /&gt;
===Banning Policy===&lt;br /&gt;
* If someone breaks the rules, and they get punished IC by another player or in-game by coincidence, do not take that into account. IC and OOC punishments are not comparable, and notes should be handed out regardless as a record. Unless the normal punishment would be done IC, in-game consequences for broken rules should have no bearing on the outcome of a ticket.&lt;br /&gt;
* Job bans are to be given out when a player has shown to be too incompetent or non-compliant to play as a role properly without compromising the game for others.&lt;br /&gt;
* Server bans are to be given out when a player has shown to be non-compliant with our rules or is activity malicious towards the server, the staff, or other players.&lt;br /&gt;
* Regarding repeat violations: With each record of a violation the severity of the punishment escalates to the next degree of punishment (IE: Note &amp;gt; Minor &amp;gt; Major &amp;gt; Perma). However, if a ban is appealed the punishment should not escalate. You should also not ban people simply because they have a lot of notes, they are only there to adjust the punishment on a new offense.&lt;br /&gt;
&lt;br /&gt;
===Trial Admin Policy===&lt;br /&gt;
====General Conduct====&lt;br /&gt;
* Trial Admins must have their tickets reviewed by an admin to issue a server ban. This rule does not apply to job bans. Trial Admins may apply job bans at their own discretion unless a higher ranking admin rules otherwise.&lt;br /&gt;
* Trial Admins are to put who authorized the ban in their server bans. In the event the ban does not include the banning admin, it must be edited and put in.&lt;br /&gt;
&lt;br /&gt;
====Promotions====&lt;br /&gt;
In order for a Trial Admin to be promoted to the full admin position the following conditions must be met:&lt;br /&gt;
# Trial Admins must have served at least 30 days within the administrative team and been active in that time.&lt;br /&gt;
# They must have dealt with a minimum of 100 tickets.&lt;br /&gt;
# There must be no active admin reports against the Trial Admin.&lt;br /&gt;
Upon these conditions being met, a vote will be held among the Head Admins, Senior Admins and Host.&lt;br /&gt;
* Before being promoted in this manner, it is likely that questions regarding tickets will be asked, which can be unique to each time.&lt;br /&gt;
* In the event this vote fails, Trial Admins must serve another month. In the event that the Head Admins decide you are unfit, you may be demoted and forced to reapply within a month.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Read the notes to determine if they’re relevant to the player’s current misconduct. To ensure a consistent record is kept for repeat offenders, include the number of similar notes in your note.&lt;br /&gt;
* When writing notes, describe the misconduct and how the player responded. Be sure to include the rules broken, how cooperative the player was in the ticket, and any information or warnings given to the player.&lt;br /&gt;
* Do not show a player someone else&#039;s notes, be it through Discord or in-game means. If they want to share it, they can do so through the OOC tab in-game.&lt;br /&gt;
* While notes expire automatically after some time, it is encouraged to manually set the time for them anyways.&lt;br /&gt;
&lt;br /&gt;
===Playing the game===&lt;br /&gt;
* When in-game as a player, it’s advised to de-admin while playing essential roles. Essential roles include: Antagonists, Heads of Staff, Security, and Silicons. Though this rule is not strictly enforced it is recommended to follow to avoid any incidental metagame. If you’re the only admin online feel free to ignore this rule to maintain activity in tickets.&lt;br /&gt;
* Inform the other admins online if you are going to deadmin in order to play. This rule is simple common courtesy to keep the admin team informed and coordinated. While not heavily enforced if caught abandoning admins during a busy round to avoid tickets you may be punished.&lt;br /&gt;
* If you are alone and wish to play, stay adminned.&lt;br /&gt;
&lt;br /&gt;
===Messing with the criminal===&lt;br /&gt;
* Messing with rule breakers must result in a punishment equal to the crime, if any action is to be taken at all.&lt;br /&gt;
* Admin favoritism is not acceptable, giving boons/punishments must be the result of actions within the current round and independent of OOC factors.&lt;br /&gt;
&lt;br /&gt;
===Events and proper protocol===&lt;br /&gt;
Admin Events are large-scale modifications to the round that would dramatically affect the typical flow of the game. When doing an admin event, you must do the following:&lt;br /&gt;
* Before the event even begins a player vote must be held (OOC Tab) with a majority in favor of participating in the event.&lt;br /&gt;
* An admin announcement must be made explaining that an admin event is occurring, any information or expectations from the players must also be included. If a part of the event requires the exemption of any of the server rules, those rules must be stated as well.&lt;br /&gt;
* The admin(s) holding the event and managing it’s construction are responsible to make sure the event and round are done properly.&lt;br /&gt;
* Events must have the approval of a Senior Admin or higher before occurring.&lt;br /&gt;
&lt;br /&gt;
===Innocent until proven guilty===&lt;br /&gt;
* Do not issue a punishment unless you can prove their misconduct through logs&lt;br /&gt;
* Same goes for accusations of lying in tickets, you need proof that it was intentional and not misinformation.&lt;br /&gt;
&lt;br /&gt;
===Ticket Conduct===&lt;br /&gt;
* Admins should reply to every ticket even if it’s not relevant, inform the player of why before closing it.&lt;br /&gt;
* Do not intercept another admins ticket without asking them first, if you need to correct them or change their ruling use asay or PM the working admin instead.&lt;br /&gt;
* If a ticket becomes too complex or another issue prevents you from resolving it inform the other admins through asay and provide the ticket number.&lt;br /&gt;
* Obviously, handle tickets respectfully and do not be condescending or aggressive in admin PM’s. It is only an atmospherics simulator game for clowns.&lt;br /&gt;
&lt;br /&gt;
===Rulings and Precedents===&lt;br /&gt;
* Head Admins can overrule other Admins.&lt;br /&gt;
* Senior Admins may not overrule other Admins. Their only added privilege from being an Admin is the ability to approve events.&lt;br /&gt;
* In edge cases or more complex rulings that you are uncertain about, refer to #precedent-zone in the Discord or ask for direct input through #adminhelp-help.&lt;br /&gt;
&lt;br /&gt;
===Admin Strikes and Demotion===&lt;br /&gt;
* Admin strikes are issued by a Head Admin as a &amp;quot;punishment&amp;quot; for breach of conduct.&lt;br /&gt;
* When an Admin receives a total of three active strikes they are to be demoted from their position immediately.&lt;br /&gt;
* Violating the Admin Conduct will be judged based on what happened, how it happened, and external factors; with the introduction of admin notes.&lt;br /&gt;
* Admin strikes are removed by a Head Admin by a unanimous agreement to appeal the strikes.&lt;br /&gt;
* Trial Admins need only 1 strike to be removed from their position.&lt;br /&gt;
* The demotions of Senior Admins are to be handled by the Head Admins. Depending on the strike(s), they may be demoted to Admin or removed from staff completely.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
* Maintain a decent standard of professionalism when operating within the community. Insulting, harassing, or intentionally offending anyone in our community is not tolerated.&lt;br /&gt;
* If you are being insulted or harassed, don’t provoke or retort their behavior as it will only escalate hostility. You can choose to ignore them if they do this, but you should still attempt to resolve their ahelp or forum post in an efficient manner.&lt;br /&gt;
* Do not spam ping members of the community or staff.&lt;br /&gt;
* Remember that you set an example for the community and are expected to follow the same rules as strictly, if not more strictly, than standard members of the community.&lt;br /&gt;
* Do not leak admin channels into other channels unless it has absolutely zero relevant information in it, and even then use caution and ask other people first.&lt;br /&gt;
&lt;br /&gt;
===Antagonist Tokens===&lt;br /&gt;
* Antag tokens can only be given out when a server crashes because of an Admin (misuse of commands etc.) Host related server crashes do not count.&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Admin_Policy_%26_Conduct&amp;diff=31616</id>
		<title>Admin Policy &amp; Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Admin_Policy_%26_Conduct&amp;diff=31616"/>
		<updated>2020-04-23T21:09:43Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
&lt;br /&gt;
Conduct we expect from [[Administrators|admins]] acting in an official capacity both in and out of the servers. If you have concerns with an admin violating any of these, make a [https://forums.beestation13.com/c/player-input/admin-reports/21 complaint] or PM a Head Admin.&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Admin Conduct&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
===New Admins===&lt;br /&gt;
* You may not apply for Admin while serverbanned from either server.&lt;br /&gt;
* New staff must be at least 18 years old.&lt;br /&gt;
* Trial Admins may vote from +1 to -1 on an Admin application. Admins and above may vote from -2 to +2.&lt;br /&gt;
* The Head Admins may accept an application even if it doesn&#039;t have a positive tally. This also applies vice versa, applications that have a positive score may be rejected.&lt;br /&gt;
===Head Admins===&lt;br /&gt;
* The Head Admin role is an elected position. Only Admin and above may apply.&lt;br /&gt;
* The ones that apply will be voted on by Trial Admins and above. Each candidate will be given a score between 0 to +5.&lt;br /&gt;
* The vote will end 1 week after it starts.&lt;br /&gt;
* The candidate(s) with the highest score is elected.&lt;br /&gt;
* Candidates may vote for themselves.&lt;br /&gt;
* Head Admins have a 1-year term. They must give up the position for another election to take place after their time is up.&lt;br /&gt;
* Ex-Head Admins may apply for Head Admin again.&lt;br /&gt;
* Head Admins that do not resign after their term is up will be given the Senior Admin position.&lt;br /&gt;
* Head Admins are automatically considered to be within the Council.&lt;br /&gt;
* Head Admins must deal with everything from Admin Reports to New Rulings among many other things.&lt;br /&gt;
===Impartiality and transparency===&lt;br /&gt;
* Do not resolve tickets/reports about you.&lt;br /&gt;
* In addition, do not punish a player who broke a rule against your own character and instead leave that to another admin.&lt;br /&gt;
* Ensure tickets and situations are handled equally across all players.&lt;br /&gt;
* Any form of bias in dealing with players is not tolerated, favoritism from players or other staff should not weigh in the decision making process.&lt;br /&gt;
* Any and all bans/notes/strikes/basically ADMIN related issues, whether from Discord, the server or the forums, are to be discussed and carried out on Text/messaging instead of VCs in order to log whatever is discussed/talked * about. Under no circumstances are issues regarding ban appeals, strikes or note appeals be discussed in a public nor a one-on-one text/VC chat, and when an agreement/result is reached, it shall be posted for the public in order to maintain transparency and consistency/coherence with the admin team.&lt;br /&gt;
&lt;br /&gt;
===Banning Policy===&lt;br /&gt;
* If someone breaks the rules, and they get punished IC by another player or in-game by coincidence, do not take that into account. IC and OOC punishments are not comparable, and notes should be handed out regardless as a record. Unless the normal punishment would be done IC, in-game consequences for broken rules should have no bearing on the outcome of a ticket.&lt;br /&gt;
* Job bans are to be given out when a player has shown to be too incompetent or non-compliant to play as a role properly without compromising the game for others.&lt;br /&gt;
* Server bans are to be given out when a player has shown to be non-compliant with our rules or is activity malicious towards the server, the staff, or other players.&lt;br /&gt;
* Regarding repeat violations: With each record of a violation the severity of the punishment escalates to the next degree of punishment (IE: Note &amp;gt; Minor &amp;gt; Major &amp;gt; Perma). However, if a ban is appealed the punishment should not escalate. You should also not ban people simply because they have a lot of notes, they are only there to adjust the punishment on a new offense.&lt;br /&gt;
&lt;br /&gt;
===Trial Admin Policy===&lt;br /&gt;
====General Conduct====&lt;br /&gt;
* Trial Admins must have their tickets reviewed by an admin to issue a server ban. This rule does not apply to job bans. Trial Admins may apply job bans at their own discretion unless a higher ranking admin rules otherwise.&lt;br /&gt;
* Trial Admins are to put who authorized the ban in their server bans. In the event the ban does not include the banning admin, it must be edited and put in.&lt;br /&gt;
&lt;br /&gt;
====Promotions====&lt;br /&gt;
In order for a Trial Admin to be promoted to the full admin position the following conditions must be met:&lt;br /&gt;
# Trial Admins must have served at least 30 days within the administrative team and been active in that time.&lt;br /&gt;
# They must have dealt with a minimum of 100 tickets.&lt;br /&gt;
# There must be no active admin reports against the Trial Admin.&lt;br /&gt;
Upon these conditions being met, a vote will be held among the Head Admins, Senior Admins and Host.&lt;br /&gt;
* Before being promoted in this manner, it is likely that questions regarding tickets will be asked, which can be unique to each time.&lt;br /&gt;
* In the event this vote fails, Trial Admins must serve another month. In the event that the Head Admins decide you are unfit, you may be demoted and forced to reapply within a month.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Read the notes to determine if they’re relevant to the player’s current misconduct. To ensure a consistent record is kept for repeat offenders, include the number of similar notes in your note.&lt;br /&gt;
* When writing notes, describe the misconduct and how the player responded. Be sure to include the rules broken, how cooperative the player was in the ticket, and any information or warnings given to the player.&lt;br /&gt;
* Do not show a player someone else&#039;s notes, be it through Discord or in-game means. If they want to share it, they can do so through the OOC tab in-game.&lt;br /&gt;
* While notes expire automatically after some time, it is encouraged to manually set the time for them anyways.&lt;br /&gt;
&lt;br /&gt;
===Playing the game===&lt;br /&gt;
* When in-game as a player, it’s advised to de-admin while playing essential roles. Essential roles include: Antagonists, Heads of Staff, Security, and Silicons. Though this rule is not strictly enforced it is recommended to follow to avoid any incidental metagame. If you’re the only admin online feel free to ignore this rule to maintain activity in tickets.&lt;br /&gt;
* Inform the other admins online if you are going to deadmin in order to play. This rule is simple common courtesy to keep the admin team informed and coordinated. While not heavily enforced if caught abandoning admins during a busy round to avoid tickets you may be punished.&lt;br /&gt;
* If you are alone and wish to play, stay adminned.&lt;br /&gt;
&lt;br /&gt;
===Messing with the criminal===&lt;br /&gt;
* Messing with rule breakers must result in a punishment equal to the crime, if any action is to be taken at all.&lt;br /&gt;
* Admin favoritism is not acceptable, giving boons/punishments must be the result of actions within the current round and independent of OOC factors.&lt;br /&gt;
&lt;br /&gt;
===Events and proper protocol===&lt;br /&gt;
Admin Events are large-scale modifications to the round that would dramatically affect the typical flow of the game. When doing an admin event, you must do the following:&lt;br /&gt;
* Before the event even begins a player vote must be held (OOC Tab) with a majority in favor of participating in the event.&lt;br /&gt;
* An admin announcement must be made explaining that an admin event is occurring, any information or expectations from the players must also be included. If a part of the event requires the exemption of any of the server rules, those rules must be stated as well.&lt;br /&gt;
* The admin(s) holding the event and managing it’s construction are responsible to make sure the event and round are done properly.&lt;br /&gt;
* Events must have the approval of a Senior Admin or higher before occurring.&lt;br /&gt;
&lt;br /&gt;
===Innocent until proven guilty===&lt;br /&gt;
* Do not issue a punishment unless you can prove their misconduct through logs&lt;br /&gt;
* Same goes for accusations of lying in tickets, you need proof that it was intentional and not misinformation.&lt;br /&gt;
&lt;br /&gt;
===Ticket Conduct===&lt;br /&gt;
* Admins should reply to every ticket even if it’s not relevant, inform the player of why before closing it.&lt;br /&gt;
* Do not intercept another admins ticket without asking them first, if you need to correct them or change their ruling use asay or PM the working admin instead.&lt;br /&gt;
* If a ticket becomes too complex or another issue prevents you from resolving it inform the other admins through asay and provide the ticket number.&lt;br /&gt;
* Obviously, handle tickets respectfully and do not be condescending or aggressive in admin PM’s. It is only an atmospherics simulator game for clowns.&lt;br /&gt;
&lt;br /&gt;
===Rulings and Precedents===&lt;br /&gt;
* Head Admins can overrule other Admins.&lt;br /&gt;
* Senior Admins may not overrule other Admins. Their only added privilege from being an Admin is the ability to approve events.&lt;br /&gt;
* In edge cases or more complex rulings that you are uncertain about, refer to #precedent-zone in the Discord or ask for direct input through #adminhelp-help.&lt;br /&gt;
&lt;br /&gt;
===Admin Strikes and Demotion===&lt;br /&gt;
* Admin strikes are issued by a Head Admin as a &amp;quot;punishment&amp;quot; for breach of conduct.&lt;br /&gt;
* When an Admin receives a total of three active strikes they are to be demoted from their position immediately.&lt;br /&gt;
* Violating the Admin Conduct will be judged based on what happened, how it happened, and external factors; with the introduction of admin notes.&lt;br /&gt;
* Admin strikes are removed by a Head Admin by a unanimous agreement to appeal the strikes.&lt;br /&gt;
* Trial Admins need only 1 strike to be removed from their position.&lt;br /&gt;
* The demotions of Senior Admins are to be handled by the Head Admins. Depending on the strike(s), they may be demoted to Admin or removed from staff completely.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
* Maintain a decent standard of professionalism when operating within the community. Insulting, harassing, or intentionally offending anyone in our community is not tolerated.&lt;br /&gt;
* If you are being insulted or harassed, don’t provoke or retort their behavior as it will only escalate hostility. You can choose to ignore them if they do this, but you should still attempt to resolve their ahelp or forum post in an efficient manner.&lt;br /&gt;
* Do not spam ping members of the community or staff.&lt;br /&gt;
* Remember that you set an example for the community and are expected to follow the same rules as strictly, if not more strictly, than standard members of the community.&lt;br /&gt;
* Do not leak admin channels into other channels unless it has absolutely zero relevant information in it, and even then use caution and ask other people first.&lt;br /&gt;
&lt;br /&gt;
===Antagonist Tokens===&lt;br /&gt;
* Antag tokens can only be given out when a server crashes because of an Admin (misuse of commands etc.) Host related server crashes do not count.&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Rules&amp;diff=31613</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Rules&amp;diff=31613"/>
		<updated>2020-04-18T21:49:21Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
These are the seperate rulesets for our servers. Keep in mind that while some rules have similar or identical names, their contents are vastly different. You are expected to follow all of these rules while playing on our servers.&lt;br /&gt;
=Rules=&lt;br /&gt;
==LRP (Golden) Rules==&lt;br /&gt;
===Admin Discretion===&lt;br /&gt;
*Admins have the authority to &#039;ignore&#039; rules when they feel it&#039;s in the best interest of the server/playerbase. They will, however, be fully accountable for their actions. Listen to them without argument during the round, but if you feel there is a problem with their actions, report them on the forums afterwards. The Admin Conduct that the staff are expected to follow can be found [[Admin Conduct|here]].&lt;br /&gt;
===Be Excellent to Each Other===&lt;br /&gt;
*Be patient with other players and assist them when you can. Especially new ones.&lt;br /&gt;
*Do not excessively bully/harass other players in or out of game.&lt;br /&gt;
*ERP is banned as this server contains minors.&lt;br /&gt;
*Lawyering rules/silicon laws provided in game is not encouraged.&lt;br /&gt;
*Don’t attack/damage the arrivals shuttle, and do not attack anyone until they have left the area at least once.&lt;br /&gt;
*Annoying spam that&#039;d otherwise get you in minor trouble will get you punished harshly when it involves racial, homophobic or discriminative slurs. Otherwise, usage of slurs must have some sort of IC value and can get you in IC trouble (Minor brig sentence, valid to the receiving end). Admins also reserve the right to mess with you if you decide to use such language, though not to the point where you&#039;re put out of the round.&lt;br /&gt;
===Validity Rules===&lt;br /&gt;
*Once a player is valid, they can be killed or punished by other ingame means.&lt;br /&gt;
*Antagonists are valid once proven. Suspicions, hearsay over comms, and meta knowledge are not sufficient enough to deem someone valid, but allow for further investigation.&lt;br /&gt;
*Players intentionally cooperating with antagonists are also valid. Self-antags are also valid (act like an antag, be treated like an antag.)&lt;br /&gt;
*Admins can deem a player valid.&lt;br /&gt;
*Mimes breaking their vow of silence are valid.&lt;br /&gt;
*ERP and Spamming radio/communications makes you valid.&lt;br /&gt;
*Validhunting (seeking/baiting players to kill in validity) in turn, makes you valid.&lt;br /&gt;
*Heads of Command/Security cannot make players valid, only warrant their arrest.&lt;br /&gt;
===No Self-Antagging or Griefing===&lt;br /&gt;
*Self-antagging includes damaging the station, attacking other players without a valid reason, and subverting the established chain of command as a non-antagonist role.&lt;br /&gt;
*Griefing includes intentionally ruining the game by abusing ingame mechanics (exploits, force crashes/lag, spamming shuttle delay, ect.)&lt;br /&gt;
*You may defend yourself against others in any way you are capable, but you must avoid escalating the situation if possible.&lt;br /&gt;
===Antagonist Conduct (LRP/Golden)===&lt;br /&gt;
Antagonists are exempt from IC rules, barring rules regarding erotic roleplay, unless stated otherwise under this. Antagonists must work with their team if they have one, though they may kill other independent antagonists. As a team antag, do not blow the cover of your team if they intend to act stealthily. This applies to team lings as well! &lt;br /&gt;
&lt;br /&gt;
====Murderboning====&lt;br /&gt;
&lt;br /&gt;
Murderboning is defined as the indiscriminate killing of multiple parties for absolutely no reason. Isolated killings are not murderboning.&lt;br /&gt;
&lt;br /&gt;
* An independent antagonist with a set of objectives must complete at least half of their objectives, rounded up, before murderboning. Having a Hijack or Martyr objective allows an antagonist to murderbone indiscriminately.&lt;br /&gt;
&lt;br /&gt;
* Wizards, Nuclear operatives, and antagonists with no objectives (such as Nightmare or Morph), may murderbone as they please&lt;br /&gt;
&lt;br /&gt;
* Cultists may only murderbone once they reach the halo stage. This also applies to other antags with “stealthy” forms- hivemind, devil, etc. They may only murderbone when they have been revealed.&lt;br /&gt;
&lt;br /&gt;
* Revolutionaries and Gangsters should not murder potential converts, meaning non-mindshielded, non gang personell should be detained or beat into a critical state for conversion. Conversion resistant races, like Plasmamen for revs or IPC’s for gang are difficult to impossible to convert, and may be treated as if they were mindshielded.&lt;br /&gt;
&lt;br /&gt;
* Internal affairs agents may not murderbone, but external affairs may.&lt;br /&gt;
&lt;br /&gt;
* Abductors must avoid killing, unless the target has proved themselves a significant threat to them. Abductors may kill those who they cannot do experimental organ replacement on with impunity.&lt;br /&gt;
&lt;br /&gt;
* Certain midround antags (Obsessed, Fugitives, those who gain objectives via abductor organ/brainwash etc) may never murderbone. They are allowed to follow lavaland escalation, but may only kill unprovoked with the intent of completing their objectives.&lt;br /&gt;
&lt;br /&gt;
=====Murderbone items=====&lt;br /&gt;
* There are two role-specific traitor items that either greatly encourage or flat out require murderbone, these being the clown car and His Grace. Murderboning with these will not be punished.&lt;br /&gt;
&lt;br /&gt;
====High Death Roles====&lt;br /&gt;
* If your role has a method of indiscriminate killing (That is not just walking up to someone with a weapon your role has!), such as an atmos tech opening fusion canisters or a virologist releasing a death plague, they may use these as antag at any time, as long as their antag is allowed to kill already (sorry, virologist who injected himself with fentanyl to gain Obsessed) For obvious reasons, they must be tactful when using these as team antag. This rule is to allow people to shine with their role when they finally get an antagonistic role.&lt;br /&gt;
===AHelp and Ticket Conduct===&lt;br /&gt;
*Leaving/Ignoring an admin PM will automatically label you guilty.&lt;br /&gt;
*Showing respect and patience with admins has proven to make them more lenient.&lt;br /&gt;
*An admins ruling on a issue is final for that round. Do not try to bring it up again.&lt;br /&gt;
*Do not immediately ask if the person who killed you is an antag, you will be rejected. If you are still uncertain if your death was valid, spectate them and see if they are performing additional unruly behavior before reporting.&lt;br /&gt;
===Meta and Communications===&lt;br /&gt;
*Using outside sources of information/software on the round to gain an advantage over players is not tolerated.&lt;br /&gt;
*In character communication in out of character channels (ICK OCK) is not allowed. Discussing out-of-round information ingame is also not tolerated. This refers to admin tickets and references to reporting other players (eg. &amp;quot;I&#039;m ahelping you for doing that&amp;quot;) as well as any information that was obtained through channels considered as ICK OCK.&lt;br /&gt;
*Recordings and Streaming are allowed. Streams are required to have a minimum 1 minute delay for broadcasting and are responsible for any metacommunications in their chat feed. Recordings must not be uploaded until the round has ended.&lt;br /&gt;
*You cannot attack players over events that occured in a previous life. This includes ghost respawns, and new rounds. This does not include cloning.&lt;br /&gt;
*Multikeying (using more than 1 CKEY) will get you banned.&lt;br /&gt;
*If you wish to use metacomms to assist new players, you must consult an Admin beforehand. After that, it&#039;s fine.&lt;br /&gt;
===Job Specific Policies===&lt;br /&gt;
You are expected to follow these rules for virology and Silicon (borg, AI etc.) roles. You are advised to play these roles after being somewhat familiar with the game as they are a bit more demanding.&lt;br /&gt;
====[[Silicon policy|Silicon Policy]]====&lt;br /&gt;
====[[Virology Policy]]====&lt;br /&gt;
===No Ban-Evading or Multikeying===&lt;br /&gt;
*If you&#039;ve been banned, you probably deserved it. Accept responsibility for your actions and wait to be unbanned. You can file an appeal or admin complaint on the forums if you genuinely feel you didn&#039;t deserve it.&lt;br /&gt;
*Do not attempt to bypass a ban by using another account, using another IP address, or any other means. All of your accounts will be permabanned, no exceptions.&lt;br /&gt;
*The only exception is if you were banned for having an offensive ckey, and you created a new account with an inoffensive ckey.&lt;br /&gt;
*No multikeying. Multikeying is defined as logging into the server with two or more separate accounts during the same round. Multikeying will result in a permaban.&lt;br /&gt;
===No Advertising/Recruiting===&lt;br /&gt;
*Do not post byond:// links or IPs to other servers and talk about how much better you think said servers are. People are more than welcome to play elsewhere, you&#039;re just being rude.&lt;br /&gt;
*Obviously, players are aware that other servers exist and may freely discuss them. Just don&#039;t be an ass about it.&lt;br /&gt;
*Do not try to lure players to the containment servers without making them aware of what they are getting into.&lt;br /&gt;
*If you attempt to poach/recruit our staff members, we reserve the right to laugh nervously while we tighten the leashes and silence your heresy.&lt;br /&gt;
===Common Sense===&lt;br /&gt;
Common sense is expected.&lt;br /&gt;
If you are uncertain about a niche thing, look up a ruling for it [https://forums.beestation13.com/t/new-rulings/42 here].&lt;br /&gt;
You are welcome to ask questions on our [https://discord.gg/FAEuCVx Discord].&lt;br /&gt;
Have fun!&lt;br /&gt;
==MRP (Sage) Rules==&lt;br /&gt;
===Admin Discretion===&lt;br /&gt;
*Admins have the authority to &#039;ignore&#039; rules when they feel it&#039;s in the best interest of the server/playerbase. They will, however, be fully accountable for their actions. Listen to them without argument during the round, but if you feel there is a problem with their actions, report them on the forums afterwards. The Admin Conduct that the staff are expected to follow can be found [[Admin Conduct|here]].&lt;br /&gt;
===Use Common Sense===&lt;br /&gt;
*If everybody followed this rule, none of the others would be necessary.&lt;br /&gt;
*In the immortal words of Bill and Ted, &amp;quot;Be excellent to each other.&amp;quot;&lt;br /&gt;
*If you suspect something might lead to you being banned, it probably is bannable. The rules cannot cover all possible cases, and the roleplay server is much stricter than the main server.&lt;br /&gt;
*If you are not sure whether something would be considered against the rules, use adminhelp.&lt;br /&gt;
*If you were given permission by admins to do something once, that does not necessarily mean you can do it again.&lt;br /&gt;
===Be Excellent to Each Other===&lt;br /&gt;
*Be patient with players and try to assist them, especially new ones.&lt;br /&gt;
*Don&#039;t harass players or staff in OOC or outside the game. You have some wiggle room in character (IC), but expect IC consequences.&lt;br /&gt;
*ERP is not tolerated, you will be permabanned. We may or may not share the logs so others can laugh at you. Go to a containment server if you want to ERP.&lt;br /&gt;
*&amp;quot;Toeing the line&amp;quot; is not permitted. Do not try to bypass the rules by bending them or ignoring the rule&#039;s intention.&lt;br /&gt;
*Racial and homophobic slurs are not permitted.&lt;br /&gt;
===You Must Roleplay===&lt;br /&gt;
*Your character is a grown adult working on a research station for a major company. You are a professional. Act like it.&lt;br /&gt;
*Netspeak (lol, wtf, brb, etc.) is not permitted in character (IC).&lt;br /&gt;
*Using emotes to speak when you other wise can&#039;t, may result in punishment.&lt;br /&gt;
*Use a lore-friendly name, and follow the naming conventions for your species. Do not use the names of famous real/fictional people/characters. Naming yourself after pop-culture items, icons, or references is also prohibited. Only clowns can use meme names.&lt;br /&gt;
*Have knowledge of your role. If you are new to the game, we recommend playing on our main server instead.&lt;br /&gt;
*Respect space law and standard operating procedures. Committing minor crimes is justifiable through roleplay, but major crimes should typically be avoided.&lt;br /&gt;
===Don&#039;t Self Antag===&lt;br /&gt;
*Self-antagging includes (but is not limited to) damaging the station, attacking other players without reason, and subverting the established chain of command as a non-antagonist role. You need a reason justified by roleplay to cause harm to others.&lt;br /&gt;
*Griefing includes (but is not limited to) intentionally ruining the game by abusing mechanics such as exploits, spamming the shuttle, causing server crashes, etc.&lt;br /&gt;
*You may defend yourself against others, but avoid escalating the situation.&lt;br /&gt;
*Admins can punish you if they believe your actions are unjustified or over-escalating the situation.&lt;br /&gt;
*Even if your actions are justified and do not result in out-of-character (OOC) consequences, you may still face consequences in character (IC).&lt;br /&gt;
*No, roleplaying as an &amp;quot;insane person&amp;quot; does not mean you get to kill people.&lt;br /&gt;
===No Advertising/Recruiting===&lt;br /&gt;
*Do not post byond:// links or IPs to other servers and talk about how much better you think said servers are. People are more than welcome to play elsewhere, you&#039;re just being rude.&lt;br /&gt;
*Obviously, players are aware that other servers exist and may freely discuss them. Just don&#039;t be an ass about it.&lt;br /&gt;
*Do not try to lure players to the containment servers without making them aware of what they are getting into.&lt;br /&gt;
*If you attempt to poach/recruit our staff members, we reserve the right to laugh nervously while we tighten the leashes and silence your heresy.&lt;br /&gt;
===No Ban-Evading or Multikeying===&lt;br /&gt;
*If you&#039;ve been banned, you probably deserved it. Accept responsibility for your actions and wait to be unbanned. You can file an appeal or admin complaint on the forums if you genuinely feel you didn&#039;t deserve it.&lt;br /&gt;
*Do not attempt to bypass a ban by using another account, using another IP address, or any other means. All of your accounts will be permabanned, no exceptions.&lt;br /&gt;
*The only exception is if you were banned for having an offensive ckey, and you created a new account with an inoffensive ckey.&lt;br /&gt;
*No multikeying. Multikeying is defined as logging into the server with two or more separate accounts during the same round. Multikeying will result in a permaban.&lt;br /&gt;
===Antagonist Conduct===&lt;br /&gt;
&lt;br /&gt;
Antagonists are exempt from IC rules, barring rules regarding erotic roleplay and bigotry, unless stated otherwise under this. Antagonists must work with their team if they have one. As a team antag, do not blow the cover of your team if they intend to act stealthily. This applies to team lings as well!&lt;br /&gt;
&lt;br /&gt;
====Murderboning====&lt;br /&gt;
&lt;br /&gt;
Murderboning is defined as indiscriminate killing of multiple parties for absolutely no reason. Isolated killings are not murderboning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Any antagonist not mentioned below who does not have a Hijack or Martyr objective/murderbone item (also listed below) may not murderbone.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wizards, Nuclear Operatives, Space Ninjas and Space Dragons may murderbone as they please.&lt;br /&gt;
* Abductors must not kill any targets that do not directly threaten them. They are expected to return targets to a place that makes sense, and not take any items the abductors do not need, or that will not be dangerous to the abductors, to be left with them. Abductor’s goal is to experiment and observe!&lt;br /&gt;
* Internal affairs agents may not murderbone. External Affairs Agents may.&lt;br /&gt;
&lt;br /&gt;
=====Murderbone Items=====&lt;br /&gt;
There are two role-specific traitor items that either greatly encourage or flat out require murderbone, these being the clown car and His Grace. Murderboning with these will not be punished.&lt;br /&gt;
&lt;br /&gt;
====Behaviour====&lt;br /&gt;
* Antagonists with no objectives must act in ways suiting their nature. The goal of a Morph is to eat everything , the goal of a Nightmare is to snuff out all lights- and those who keep the station lit. Even Xenomorphs must act for their objective. Their primary goal is to breed and protect their hive.&lt;br /&gt;
&lt;br /&gt;
* All antagonists MUST put their objectives first, and not act contrary to their objectives, unless greentext becomes impossible!&lt;br /&gt;
&lt;br /&gt;
* Antagonists need not hesitate to defend themselves or eliminate witnesses, or people who are “in the way”! While deadchat may be salty and yell at you for murderboning, these do not constitute murderbone, even on MRP. This isn’t a hugbox.&lt;br /&gt;
&lt;br /&gt;
* If you’re able to assassinate security with a low collateral damage method, then you’re allowed to do so preemptively before they’ve shown that they’re a direct threat to you. For example e-swording them in maint would be okay, but maxcapping the brig would not. Abductors already have different rules regarding murder (i.e. avoid it) which applies to them above this rule&lt;br /&gt;
===No Powergaming===&lt;br /&gt;
*As a non-security &amp;amp; non-command crewmember, you&#039;re not an experienced soldier. Do not rush into danger without reason.&lt;br /&gt;
*Do not collect dangerous items, weapons, or tools &amp;quot;just in case&amp;quot;. Do not wear a hardsuit, riot suit, or similar bulky/uncomfortable armor for the entire round.&lt;br /&gt;
*Mundane items that an everyday person would have (tools, insuls, sunglasses, soap) are not powergaming unless used specifically in a way that breaks another rule. In those cases it will add to increasing punishments for powergaming.&lt;br /&gt;
*Use reasonable self-defense; subdue, but do not try to revenge-kill, any assailants.&lt;br /&gt;
*Do not run around with all of the genetic powers, three buffing viruses and the entire armory in your backpack. This is an example of severe powergaming.&lt;br /&gt;
*Antags are exempt from this rule.&lt;br /&gt;
===AHelp and Ticket Conduct===&lt;br /&gt;
*Leaving/Ignoring an admin PM will automatically label you guilty.&lt;br /&gt;
*Showing respect and patience with admins has proven to make them more lenient.&lt;br /&gt;
*An admins ruling on a issue is final for that round. Do not try to bring it up again.&lt;br /&gt;
*Do not immediately ask if the person who killed you is an antag, you will be rejected. If you are still uncertain if your death was valid, spectate them and see if they are performing additional unruly behavior before reporting.&lt;br /&gt;
===No Metagaming===&lt;br /&gt;
*Using knowledge your character should not have is not allowed. This includes (but is not limited to) all knowledge you gain as a ghost.&lt;br /&gt;
*In character (IC) communication in out-of-character (OOC) channels, Discord, or other platforms is not allowed. You cannot discuss an ongoing round until the round has ended.&lt;br /&gt;
*Recording and streaming are allowed. Streams must have a minimum 1 minute delay and are responsible for any metacommunications in their chat feed. Recordings must not be uploaded until the round has ended.&lt;br /&gt;
*You cannot attack or accuse players as a result of events that occurred in a previous life. When you are cloned, you do not know who your killer is unless someone else tells you.&lt;br /&gt;
===Leaving the Game===&lt;br /&gt;
*All players are strongly encouraged to use the cryopods to exit the round. This frees up the job slot so someone else can take it.&lt;br /&gt;
*You will not be punished for logging out after a round starts unless you are a head of staff or other important role.&lt;br /&gt;
*Heads of staff and other important roles must notify the admins if they wish to leave, or they may be jobbanned.&lt;br /&gt;
*Suiciding or logging off simply because you did not become an antagonist is not allowed. If you primarily wish to play as an antag, we strongly encourage playing on the main server instead.&lt;br /&gt;
===Heads of Staff Conduct===&lt;br /&gt;
*Heads of Staff are held to higher standards than regular crewmembers. You are expected to be a competent person and competent at your job.&lt;br /&gt;
*Heads of Staff, generally, should not abandon their post. This means you should not leave the station on space adventures or explore lavaland.&lt;br /&gt;
*Heads of Staff should not overstep their bounds. For example, the Head of Personnel is not a member of security and should not run around hunting criminals. Nor should the Head of Personnel loot the armory or give themself all-access.&lt;br /&gt;
*The Captain is not an Assistant with all-access. You are expected to be a competent leader and ensure the success and survival of your station and its crew.&lt;br /&gt;
===Do Your Job===&lt;br /&gt;
*Non-antagonists are required to perform their assigned job in good faith. Breaks are fine, but ignoring your department and obligations is not. This goes especially true for Silicons, Heads of Staff, and Security.&lt;br /&gt;
*As people are expected to do their job, you are also expected to let people do theirs. If someone is manning a department, you must make a reasonable effort to solicit them for the service you require of them. If they are absent or unwilling to provide a necessary service or item, you are permitted to attempt to do it yourself, at the risk of IC consequences.&lt;br /&gt;
*Being an assistant is not a free pass to ignore any part of this rule. Assistants are expected to help around the station, not immediately rush all the supplies that aren’t nailed down or behind locked doors - Ask for whatever supplies you need from the department(s) you’re helping.&lt;br /&gt;
===Job Specific Policies===&lt;br /&gt;
You are expected to follow these rules for virology and Silicon (borg, AI etc.) roles. You are advised to play these roles after being somewhat familiar with the game as they are a bit more demanding.&lt;br /&gt;
====[[Silicon policy|Silicon Policy]]====&lt;br /&gt;
====[[Virology Policy]]====&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Rules&amp;diff=31612</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Rules&amp;diff=31612"/>
		<updated>2020-04-18T21:44:47Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
These are the seperate rulesets for both our servers. Keep in mind that while some rules have similar or identical names, their contents are vastly different. You are expected to follow all of these rules while playing on our servers.&lt;br /&gt;
=Rules=&lt;br /&gt;
==LRP (Golden) Rules==&lt;br /&gt;
===Admin Discretion===&lt;br /&gt;
*Admins have the authority to &#039;ignore&#039; rules when they feel it&#039;s in the best interest of the server/playerbase. They will, however, be fully accountable for their actions. Listen to them without argument during the round, but if you feel there is a problem with their actions, report them on the forums afterwards. The Admin Conduct that the staff are expected to follow can be found [[Admin Conduct|here]].&lt;br /&gt;
===Be Excellent to Each Other===&lt;br /&gt;
*Be patient with other players and assist them when you can. Especially new ones.&lt;br /&gt;
*Do not excessively bully/harass other players in or out of game.&lt;br /&gt;
*ERP is banned as this server contains minors.&lt;br /&gt;
*Lawyering rules/silicon laws provided in game is not encouraged.&lt;br /&gt;
*Don’t attack/damage the arrivals shuttle, and do not attack anyone until they have left the area at least once.&lt;br /&gt;
*Annoying spam that&#039;d otherwise get you in minor trouble will get you punished harshly when it involves racial, homophobic or discriminative slurs. Otherwise, usage of slurs must have some sort of IC value and can get you in IC trouble (Minor brig sentence, valid to the receiving end). Admins also reserve the right to mess with you if you decide to use such language, though not to the point where you&#039;re put out of the round.&lt;br /&gt;
===Validity Rules===&lt;br /&gt;
*Once a player is valid, they can be killed or punished by other ingame means.&lt;br /&gt;
*Antagonists are valid once proven. Suspicions, hearsay over comms, and meta knowledge are not sufficient enough to deem someone valid, but allow for further investigation.&lt;br /&gt;
*Players intentionally cooperating with antagonists are also valid. Self-antags are also valid (act like an antag, be treated like an antag.)&lt;br /&gt;
*Admins can deem a player valid.&lt;br /&gt;
*Mimes breaking their vow of silence are valid.&lt;br /&gt;
*ERP and Spamming radio/communications makes you valid.&lt;br /&gt;
*Validhunting (seeking/baiting players to kill in validity) in turn, makes you valid.&lt;br /&gt;
*Heads of Command/Security cannot make players valid, only warrant their arrest.&lt;br /&gt;
===No Self-Antagging or Griefing===&lt;br /&gt;
*Self-antagging includes damaging the station, attacking other players without a valid reason, and subverting the established chain of command as a non-antagonist role.&lt;br /&gt;
*Griefing includes intentionally ruining the game by abusing ingame mechanics (exploits, force crashes/lag, spamming shuttle delay, ect.)&lt;br /&gt;
*You may defend yourself against others in any way you are capable, but you must avoid escalating the situation if possible.&lt;br /&gt;
===Antagonist Conduct (LRP/Golden)===&lt;br /&gt;
Antagonists are exempt from IC rules, barring rules regarding erotic roleplay, unless stated otherwise under this. Antagonists must work with their team if they have one, though they may kill other independent antagonists. As a team antag, do not blow the cover of your team if they intend to act stealthily. This applies to team lings as well! &lt;br /&gt;
&lt;br /&gt;
====Murderboning====&lt;br /&gt;
&lt;br /&gt;
Murderboning is defined as the indiscriminate killing of multiple parties for absolutely no reason. Isolated killings are not murderboning.&lt;br /&gt;
&lt;br /&gt;
* An independent antagonist with a set of objectives must complete at least half of their objectives, rounded up, before murderboning. Having a Hijack or Martyr objective allows an antagonist to murderbone indiscriminately.&lt;br /&gt;
&lt;br /&gt;
* Wizards, Nuclear operatives, and antagonists with no objectives (such as Nightmare or Morph), may murderbone as they please&lt;br /&gt;
&lt;br /&gt;
* Cultists may only murderbone once they reach the halo stage. This also applies to other antags with “stealthy” forms- hivemind, devil, etc. They may only murderbone when they have been revealed.&lt;br /&gt;
&lt;br /&gt;
* Revolutionaries and Gangsters should not murder potential converts, meaning non-mindshielded, non gang personell should be detained or beat into a critical state for conversion. Conversion resistant races, like Plasmamen for revs or IPC’s for gang are difficult to impossible to convert, and may be treated as if they were mindshielded.&lt;br /&gt;
&lt;br /&gt;
* Internal affairs agents may not murderbone, but external affairs may.&lt;br /&gt;
&lt;br /&gt;
* Abductors must avoid killing, unless the target has proved themselves a significant threat to them. Abductors may kill those who they cannot do experimental organ replacement on with impunity.&lt;br /&gt;
&lt;br /&gt;
* Certain midround antags (Obsessed, Fugitives, those who gain objectives via abductor organ/brainwash etc) may never murderbone. They are allowed to follow lavaland escalation, but may only kill unprovoked with the intent of completing their objectives.&lt;br /&gt;
&lt;br /&gt;
=====Murderbone items=====&lt;br /&gt;
* There are two role-specific traitor items that either greatly encourage or flat out require murderbone, these being the clown car and His Grace. Murderboning with these will not be punished.&lt;br /&gt;
&lt;br /&gt;
====High Death Roles====&lt;br /&gt;
* If your role has a method of indiscriminate killing (That is not just walking up to someone with a weapon your role has!), such as an atmos tech opening fusion canisters or a virologist releasing a death plague, they may use these as antag at any time, as long as their antag is allowed to kill already (sorry, virologist who injected himself with fentanyl to gain Obsessed) For obvious reasons, they must be tactful when using these as team antag. This rule is to allow people to shine with their role when they finally get an antagonistic role.&lt;br /&gt;
===AHelp and Ticket Conduct===&lt;br /&gt;
*Leaving/Ignoring an admin PM will automatically label you guilty.&lt;br /&gt;
*Showing respect and patience with admins has proven to make them more lenient.&lt;br /&gt;
*An admins ruling on a issue is final for that round. Do not try to bring it up again.&lt;br /&gt;
*Do not immediately ask if the person who killed you is an antag, you will be rejected. If you are still uncertain if your death was valid, spectate them and see if they are performing additional unruly behavior before reporting.&lt;br /&gt;
===Meta and Communications===&lt;br /&gt;
*Using outside sources of information/software on the round to gain an advantage over players is not tolerated.&lt;br /&gt;
*In character communication in out of character channels (ICK OCK) is not allowed. Discussing out-of-round information ingame is also not tolerated. This refers to admin tickets and references to reporting other players (eg. &amp;quot;I&#039;m ahelping you for doing that&amp;quot;) as well as any information that was obtained through channels considered as ICK OCK.&lt;br /&gt;
*Recordings and Streaming are allowed. Streams are required to have a minimum 1 minute delay for broadcasting and are responsible for any metacommunications in their chat feed. Recordings must not be uploaded until the round has ended.&lt;br /&gt;
*You cannot attack players over events that occured in a previous life. This includes ghost respawns, and new rounds. This does not include cloning.&lt;br /&gt;
*Multikeying (using more than 1 CKEY) will get you banned.&lt;br /&gt;
*If you wish to use metacomms to assist new players, you must consult an Admin beforehand. After that, it&#039;s fine.&lt;br /&gt;
===Job Specific Policies===&lt;br /&gt;
You are expected to follow these rules for virology and Silicon (borg, AI etc.) roles. You are advised to play these roles after being somewhat familiar with the game as they are a bit more demanding.&lt;br /&gt;
====[[Silicon policy|Silicon Policy]]====&lt;br /&gt;
====[[Virology Policy]]====&lt;br /&gt;
===No Ban-Evading or Multikeying===&lt;br /&gt;
*If you&#039;ve been banned, you probably deserved it. Accept responsibility for your actions and wait to be unbanned. You can file an appeal or admin complaint on the forums if you genuinely feel you didn&#039;t deserve it.&lt;br /&gt;
*Do not attempt to bypass a ban by using another account, using another IP address, or any other means. All of your accounts will be permabanned, no exceptions.&lt;br /&gt;
*The only exception is if you were banned for having an offensive ckey, and you created a new account with an inoffensive ckey.&lt;br /&gt;
*No multikeying. Multikeying is defined as logging into the server with two or more separate accounts during the same round. Multikeying will result in a permaban.&lt;br /&gt;
===No Advertising/Recruiting===&lt;br /&gt;
*Do not post byond:// links or IPs to other servers and talk about how much better you think said servers are. People are more than welcome to play elsewhere, you&#039;re just being rude.&lt;br /&gt;
*Obviously, players are aware that other servers exist and may freely discuss them. Just don&#039;t be an ass about it.&lt;br /&gt;
*Do not try to lure players to the containment servers without making them aware of what they are getting into.&lt;br /&gt;
*If you attempt to poach/recruit our staff members, we reserve the right to laugh nervously while we tighten the leashes and silence your heresy.&lt;br /&gt;
===Common Sense===&lt;br /&gt;
Common sense is expected.&lt;br /&gt;
If you are uncertain about a niche thing, look up a ruling for it [https://forums.beestation13.com/t/new-rulings/42 here].&lt;br /&gt;
You are welcome to ask questions on our [https://discord.gg/FAEuCVx Discord].&lt;br /&gt;
Have fun!&lt;br /&gt;
==MRP (Sage) Rules==&lt;br /&gt;
===Admin Discretion===&lt;br /&gt;
*Admins have the authority to &#039;ignore&#039; rules when they feel it&#039;s in the best interest of the server/playerbase. They will, however, be fully accountable for their actions. Listen to them without argument during the round, but if you feel there is a problem with their actions, report them on the forums afterwards. The Admin Conduct that the staff are expected to follow can be found [[Admin Conduct|here]].&lt;br /&gt;
===Use Common Sense===&lt;br /&gt;
*If everybody followed this rule, none of the others would be necessary.&lt;br /&gt;
*In the immortal words of Bill and Ted, &amp;quot;Be excellent to each other.&amp;quot;&lt;br /&gt;
*If you suspect something might lead to you being banned, it probably is bannable. The rules cannot cover all possible cases, and the roleplay server is much stricter than the main server.&lt;br /&gt;
*If you are not sure whether something would be considered against the rules, use adminhelp.&lt;br /&gt;
*If you were given permission by admins to do something once, that does not necessarily mean you can do it again.&lt;br /&gt;
===Be Excellent to Each Other===&lt;br /&gt;
*Be patient with players and try to assist them, especially new ones.&lt;br /&gt;
*Don&#039;t harass players or staff in OOC or outside the game. You have some wiggle room in character (IC), but expect IC consequences.&lt;br /&gt;
*ERP is not tolerated, you will be permabanned. We may or may not share the logs so others can laugh at you. Go to a containment server if you want to ERP.&lt;br /&gt;
*&amp;quot;Toeing the line&amp;quot; is not permitted. Do not try to bypass the rules by bending them or ignoring the rule&#039;s intention.&lt;br /&gt;
*Racial and homophobic slurs are not permitted.&lt;br /&gt;
===You Must Roleplay===&lt;br /&gt;
*Your character is a grown adult working on a research station for a major company. You are a professional. Act like it.&lt;br /&gt;
*Netspeak (lol, wtf, brb, etc.) is not permitted in character (IC).&lt;br /&gt;
*Using emotes to speak when you other wise can&#039;t, may result in punishment.&lt;br /&gt;
*Use a lore-friendly name, and follow the naming conventions for your species. Do not use the names of famous real/fictional people/characters. Naming yourself after pop-culture items, icons, or references is also prohibited. Only clowns can use meme names.&lt;br /&gt;
*Have knowledge of your role. If you are new to the game, we recommend playing on our main server instead.&lt;br /&gt;
*Respect space law and standard operating procedures. Committing minor crimes is justifiable through roleplay, but major crimes should typically be avoided.&lt;br /&gt;
===Don&#039;t Self Antag===&lt;br /&gt;
*Self-antagging includes (but is not limited to) damaging the station, attacking other players without reason, and subverting the established chain of command as a non-antagonist role. You need a reason justified by roleplay to cause harm to others.&lt;br /&gt;
*Griefing includes (but is not limited to) intentionally ruining the game by abusing mechanics such as exploits, spamming the shuttle, causing server crashes, etc.&lt;br /&gt;
*You may defend yourself against others, but avoid escalating the situation.&lt;br /&gt;
*Admins can punish you if they believe your actions are unjustified or over-escalating the situation.&lt;br /&gt;
*Even if your actions are justified and do not result in out-of-character (OOC) consequences, you may still face consequences in character (IC).&lt;br /&gt;
*No, roleplaying as an &amp;quot;insane person&amp;quot; does not mean you get to kill people.&lt;br /&gt;
===No Advertising/Recruiting===&lt;br /&gt;
*Do not post byond:// links or IPs to other servers and talk about how much better you think said servers are. People are more than welcome to play elsewhere, you&#039;re just being rude.&lt;br /&gt;
*Obviously, players are aware that other servers exist and may freely discuss them. Just don&#039;t be an ass about it.&lt;br /&gt;
*Do not try to lure players to the containment servers without making them aware of what they are getting into.&lt;br /&gt;
*If you attempt to poach/recruit our staff members, we reserve the right to laugh nervously while we tighten the leashes and silence your heresy.&lt;br /&gt;
===No Ban-Evading or Multikeying===&lt;br /&gt;
*If you&#039;ve been banned, you probably deserved it. Accept responsibility for your actions and wait to be unbanned. You can file an appeal or admin complaint on the forums if you genuinely feel you didn&#039;t deserve it.&lt;br /&gt;
*Do not attempt to bypass a ban by using another account, using another IP address, or any other means. All of your accounts will be permabanned, no exceptions.&lt;br /&gt;
*The only exception is if you were banned for having an offensive ckey, and you created a new account with an inoffensive ckey.&lt;br /&gt;
*No multikeying. Multikeying is defined as logging into the server with two or more separate accounts during the same round. Multikeying will result in a permaban.&lt;br /&gt;
===Antagonist Conduct===&lt;br /&gt;
&lt;br /&gt;
Antagonists are exempt from IC rules, barring rules regarding erotic roleplay and bigotry, unless stated otherwise under this. Antagonists must work with their team if they have one. As a team antag, do not blow the cover of your team if they intend to act stealthily. This applies to team lings as well!&lt;br /&gt;
&lt;br /&gt;
====Murderboning====&lt;br /&gt;
&lt;br /&gt;
Murderboning is defined as indiscriminate killing of multiple parties for absolutely no reason. Isolated killings are not murderboning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Any antagonist not mentioned below who does not have a Hijack or Martyr objective/murderbone item (also listed below) may not murderbone.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wizards, Nuclear Operatives, Space Ninjas and Space Dragons may murderbone as they please.&lt;br /&gt;
* Abductors must not kill any targets that do not directly threaten them. They are expected to return targets to a place that makes sense, and not take any items the abductors do not need, or that will not be dangerous to the abductors, to be left with them. Abductor’s goal is to experiment and observe!&lt;br /&gt;
* Internal affairs agents may not murderbone. External Affairs Agents may.&lt;br /&gt;
&lt;br /&gt;
=====Murderbone Items=====&lt;br /&gt;
There are two role-specific traitor items that either greatly encourage or flat out require murderbone, these being the clown car and His Grace. Murderboning with these will not be punished.&lt;br /&gt;
&lt;br /&gt;
====Behaviour====&lt;br /&gt;
* Antagonists with no objectives must act in ways suiting their nature. The goal of a Morph is to eat everything , the goal of a Nightmare is to snuff out all lights- and those who keep the station lit. Even Xenomorphs must act for their objective. Their primary goal is to breed and protect their hive.&lt;br /&gt;
&lt;br /&gt;
* All antagonists MUST put their objectives first, and not act contrary to their objectives, unless greentext becomes impossible!&lt;br /&gt;
&lt;br /&gt;
* Antagonists need not hesitate to defend themselves or eliminate witnesses, or people who are “in the way”! While deadchat may be salty and yell at you for murderboning, these do not constitute murderbone, even on MRP. This isn’t a hugbox.&lt;br /&gt;
&lt;br /&gt;
* If you’re able to assassinate security with a low collateral damage method, then you’re allowed to do so preemptively before they’ve shown that they’re a direct threat to you. For example e-swording them in maint would be okay, but maxcapping the brig would not. Abductors already have different rules regarding murder (i.e. avoid it) which applies to them above this rule&lt;br /&gt;
===No Powergaming===&lt;br /&gt;
*As a non-security &amp;amp; non-command crewmember, you&#039;re not an experienced soldier. Do not rush into danger without reason.&lt;br /&gt;
*Do not collect dangerous items, weapons, or tools &amp;quot;just in case&amp;quot;. Do not wear a hardsuit, riot suit, or similar bulky/uncomfortable armor for the entire round.&lt;br /&gt;
*Mundane items that an everyday person would have (tools, insuls, sunglasses, soap) are not powergaming unless used specifically in a way that breaks another rule. In those cases it will add to increasing punishments for powergaming.&lt;br /&gt;
*Use reasonable self-defense; subdue, but do not try to revenge-kill, any assailants.&lt;br /&gt;
*Do not run around with all of the genetic powers, three buffing viruses and the entire armory in your backpack. This is an example of severe powergaming.&lt;br /&gt;
*Antags are exempt from this rule.&lt;br /&gt;
===AHelp and Ticket Conduct===&lt;br /&gt;
*Leaving/Ignoring an admin PM will automatically label you guilty.&lt;br /&gt;
*Showing respect and patience with admins has proven to make them more lenient.&lt;br /&gt;
*An admins ruling on a issue is final for that round. Do not try to bring it up again.&lt;br /&gt;
*Do not immediately ask if the person who killed you is an antag, you will be rejected. If you are still uncertain if your death was valid, spectate them and see if they are performing additional unruly behavior before reporting.&lt;br /&gt;
===No Metagaming===&lt;br /&gt;
*Using knowledge your character should not have is not allowed. This includes (but is not limited to) all knowledge you gain as a ghost.&lt;br /&gt;
*In character (IC) communication in out-of-character (OOC) channels, Discord, or other platforms is not allowed. You cannot discuss an ongoing round until the round has ended.&lt;br /&gt;
*Recording and streaming are allowed. Streams must have a minimum 1 minute delay and are responsible for any metacommunications in their chat feed. Recordings must not be uploaded until the round has ended.&lt;br /&gt;
*You cannot attack or accuse players as a result of events that occurred in a previous life. When you are cloned, you do not know who your killer is unless someone else tells you.&lt;br /&gt;
===Leaving the Game===&lt;br /&gt;
*All players are strongly encouraged to use the cryopods to exit the round. This frees up the job slot so someone else can take it.&lt;br /&gt;
*You will not be punished for logging out after a round starts unless you are a head of staff or other important role.&lt;br /&gt;
*Heads of staff and other important roles must notify the admins if they wish to leave, or they may be jobbanned.&lt;br /&gt;
*Suiciding or logging off simply because you did not become an antagonist is not allowed. If you primarily wish to play as an antag, we strongly encourage playing on the main server instead.&lt;br /&gt;
===Heads of Staff Conduct===&lt;br /&gt;
*Heads of Staff are held to higher standards than regular crewmembers. You are expected to be a competent person and competent at your job.&lt;br /&gt;
*Heads of Staff, generally, should not abandon their post. This means you should not leave the station on space adventures or explore lavaland.&lt;br /&gt;
*Heads of Staff should not overstep their bounds. For example, the Head of Personnel is not a member of security and should not run around hunting criminals. Nor should the Head of Personnel loot the armory or give themself all-access.&lt;br /&gt;
*The Captain is not an Assistant with all-access. You are expected to be a competent leader and ensure the success and survival of your station and its crew.&lt;br /&gt;
===Do Your Job===&lt;br /&gt;
*Non-antagonists are required to perform their assigned job in good faith. Breaks are fine, but ignoring your department and obligations is not. This goes especially true for Silicons, Heads of Staff, and Security.&lt;br /&gt;
*As people are expected to do their job, you are also expected to let people do theirs. If someone is manning a department, you must make a reasonable effort to solicit them for the service you require of them. If they are absent or unwilling to provide a necessary service or item, you are permitted to attempt to do it yourself, at the risk of IC consequences.&lt;br /&gt;
*Being an assistant is not a free pass to ignore any part of this rule. Assistants are expected to help around the station, not immediately rush all the supplies that aren’t nailed down or behind locked doors - Ask for whatever supplies you need from the department(s) you’re helping.&lt;br /&gt;
===Job Specific Policies===&lt;br /&gt;
You are expected to follow these rules for virology and Silicon (borg, AI etc.) roles. You are advised to play these roles after being somewhat familiar with the game as they are a bit more demanding.&lt;br /&gt;
====[[Silicon policy|Silicon Policy]]====&lt;br /&gt;
====[[Virology Policy]]====&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Rules&amp;diff=31611</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Rules&amp;diff=31611"/>
		<updated>2020-04-18T21:43:33Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: /* MRP (Sage) Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Rules=&lt;br /&gt;
==LRP (Golden) Rules==&lt;br /&gt;
===Admin Discretion===&lt;br /&gt;
*Admins have the authority to &#039;ignore&#039; rules when they feel it&#039;s in the best interest of the server/playerbase. They will, however, be fully accountable for their actions. Listen to them without argument during the round, but if you feel there is a problem with their actions, report them on the forums afterwards. The Admin Conduct that the staff are expected to follow can be found [[Admin Conduct|here]].&lt;br /&gt;
===Be Excellent to Each Other===&lt;br /&gt;
*Be patient with other players and assist them when you can. Especially new ones.&lt;br /&gt;
*Do not excessively bully/harass other players in or out of game.&lt;br /&gt;
*ERP is banned as this server contains minors.&lt;br /&gt;
*Lawyering rules/silicon laws provided in game is not encouraged.&lt;br /&gt;
*Don’t attack/damage the arrivals shuttle, and do not attack anyone until they have left the area at least once.&lt;br /&gt;
*Annoying spam that&#039;d otherwise get you in minor trouble will get you punished harshly when it involves racial, homophobic or discriminative slurs. Otherwise, usage of slurs must have some sort of IC value and can get you in IC trouble (Minor brig sentence, valid to the receiving end). Admins also reserve the right to mess with you if you decide to use such language, though not to the point where you&#039;re put out of the round.&lt;br /&gt;
===Validity Rules===&lt;br /&gt;
*Once a player is valid, they can be killed or punished by other ingame means.&lt;br /&gt;
*Antagonists are valid once proven. Suspicions, hearsay over comms, and meta knowledge are not sufficient enough to deem someone valid, but allow for further investigation.&lt;br /&gt;
*Players intentionally cooperating with antagonists are also valid. Self-antags are also valid (act like an antag, be treated like an antag.)&lt;br /&gt;
*Admins can deem a player valid.&lt;br /&gt;
*Mimes breaking their vow of silence are valid.&lt;br /&gt;
*ERP and Spamming radio/communications makes you valid.&lt;br /&gt;
*Validhunting (seeking/baiting players to kill in validity) in turn, makes you valid.&lt;br /&gt;
*Heads of Command/Security cannot make players valid, only warrant their arrest.&lt;br /&gt;
===No Self-Antagging or Griefing===&lt;br /&gt;
*Self-antagging includes damaging the station, attacking other players without a valid reason, and subverting the established chain of command as a non-antagonist role.&lt;br /&gt;
*Griefing includes intentionally ruining the game by abusing ingame mechanics (exploits, force crashes/lag, spamming shuttle delay, ect.)&lt;br /&gt;
*You may defend yourself against others in any way you are capable, but you must avoid escalating the situation if possible.&lt;br /&gt;
===Antagonist Conduct (LRP/Golden)===&lt;br /&gt;
Antagonists are exempt from IC rules, barring rules regarding erotic roleplay, unless stated otherwise under this. Antagonists must work with their team if they have one, though they may kill other independent antagonists. As a team antag, do not blow the cover of your team if they intend to act stealthily. This applies to team lings as well! &lt;br /&gt;
&lt;br /&gt;
====Murderboning====&lt;br /&gt;
&lt;br /&gt;
Murderboning is defined as the indiscriminate killing of multiple parties for absolutely no reason. Isolated killings are not murderboning.&lt;br /&gt;
&lt;br /&gt;
* An independent antagonist with a set of objectives must complete at least half of their objectives, rounded up, before murderboning. Having a Hijack or Martyr objective allows an antagonist to murderbone indiscriminately.&lt;br /&gt;
&lt;br /&gt;
* Wizards, Nuclear operatives, and antagonists with no objectives (such as Nightmare or Morph), may murderbone as they please&lt;br /&gt;
&lt;br /&gt;
* Cultists may only murderbone once they reach the halo stage. This also applies to other antags with “stealthy” forms- hivemind, devil, etc. They may only murderbone when they have been revealed.&lt;br /&gt;
&lt;br /&gt;
* Revolutionaries and Gangsters should not murder potential converts, meaning non-mindshielded, non gang personell should be detained or beat into a critical state for conversion. Conversion resistant races, like Plasmamen for revs or IPC’s for gang are difficult to impossible to convert, and may be treated as if they were mindshielded.&lt;br /&gt;
&lt;br /&gt;
* Internal affairs agents may not murderbone, but external affairs may.&lt;br /&gt;
&lt;br /&gt;
* Abductors must avoid killing, unless the target has proved themselves a significant threat to them. Abductors may kill those who they cannot do experimental organ replacement on with impunity.&lt;br /&gt;
&lt;br /&gt;
* Certain midround antags (Obsessed, Fugitives, those who gain objectives via abductor organ/brainwash etc) may never murderbone. They are allowed to follow lavaland escalation, but may only kill unprovoked with the intent of completing their objectives.&lt;br /&gt;
&lt;br /&gt;
=====Murderbone items=====&lt;br /&gt;
* There are two role-specific traitor items that either greatly encourage or flat out require murderbone, these being the clown car and His Grace. Murderboning with these will not be punished.&lt;br /&gt;
&lt;br /&gt;
====High Death Roles====&lt;br /&gt;
* If your role has a method of indiscriminate killing (That is not just walking up to someone with a weapon your role has!), such as an atmos tech opening fusion canisters or a virologist releasing a death plague, they may use these as antag at any time, as long as their antag is allowed to kill already (sorry, virologist who injected himself with fentanyl to gain Obsessed) For obvious reasons, they must be tactful when using these as team antag. This rule is to allow people to shine with their role when they finally get an antagonistic role.&lt;br /&gt;
===AHelp and Ticket Conduct===&lt;br /&gt;
*Leaving/Ignoring an admin PM will automatically label you guilty.&lt;br /&gt;
*Showing respect and patience with admins has proven to make them more lenient.&lt;br /&gt;
*An admins ruling on a issue is final for that round. Do not try to bring it up again.&lt;br /&gt;
*Do not immediately ask if the person who killed you is an antag, you will be rejected. If you are still uncertain if your death was valid, spectate them and see if they are performing additional unruly behavior before reporting.&lt;br /&gt;
===Meta and Communications===&lt;br /&gt;
*Using outside sources of information/software on the round to gain an advantage over players is not tolerated.&lt;br /&gt;
*In character communication in out of character channels (ICK OCK) is not allowed. Discussing out-of-round information ingame is also not tolerated. This refers to admin tickets and references to reporting other players (eg. &amp;quot;I&#039;m ahelping you for doing that&amp;quot;) as well as any information that was obtained through channels considered as ICK OCK.&lt;br /&gt;
*Recordings and Streaming are allowed. Streams are required to have a minimum 1 minute delay for broadcasting and are responsible for any metacommunications in their chat feed. Recordings must not be uploaded until the round has ended.&lt;br /&gt;
*You cannot attack players over events that occured in a previous life. This includes ghost respawns, and new rounds. This does not include cloning.&lt;br /&gt;
*Multikeying (using more than 1 CKEY) will get you banned.&lt;br /&gt;
*If you wish to use metacomms to assist new players, you must consult an Admin beforehand. After that, it&#039;s fine.&lt;br /&gt;
===Job Specific Policies===&lt;br /&gt;
You are expected to follow these rules for virology and Silicon (borg, AI etc.) roles. You are advised to play these roles after being somewhat familiar with the game as they are a bit more demanding.&lt;br /&gt;
====[[Silicon policy|Silicon Policy]]====&lt;br /&gt;
====[[Virology Policy]]====&lt;br /&gt;
===No Ban-Evading or Multikeying===&lt;br /&gt;
*If you&#039;ve been banned, you probably deserved it. Accept responsibility for your actions and wait to be unbanned. You can file an appeal or admin complaint on the forums if you genuinely feel you didn&#039;t deserve it.&lt;br /&gt;
*Do not attempt to bypass a ban by using another account, using another IP address, or any other means. All of your accounts will be permabanned, no exceptions.&lt;br /&gt;
*The only exception is if you were banned for having an offensive ckey, and you created a new account with an inoffensive ckey.&lt;br /&gt;
*No multikeying. Multikeying is defined as logging into the server with two or more separate accounts during the same round. Multikeying will result in a permaban.&lt;br /&gt;
===No Advertising/Recruiting===&lt;br /&gt;
*Do not post byond:// links or IPs to other servers and talk about how much better you think said servers are. People are more than welcome to play elsewhere, you&#039;re just being rude.&lt;br /&gt;
*Obviously, players are aware that other servers exist and may freely discuss them. Just don&#039;t be an ass about it.&lt;br /&gt;
*Do not try to lure players to the containment servers without making them aware of what they are getting into.&lt;br /&gt;
*If you attempt to poach/recruit our staff members, we reserve the right to laugh nervously while we tighten the leashes and silence your heresy.&lt;br /&gt;
===Common Sense===&lt;br /&gt;
Common sense is expected.&lt;br /&gt;
If you are uncertain about a niche thing, look up a ruling for it [https://forums.beestation13.com/t/new-rulings/42 here].&lt;br /&gt;
You are welcome to ask questions on our [https://discord.gg/FAEuCVx Discord].&lt;br /&gt;
Have fun!&lt;br /&gt;
==MRP (Sage) Rules==&lt;br /&gt;
===Admin Discretion===&lt;br /&gt;
*Admins have the authority to &#039;ignore&#039; rules when they feel it&#039;s in the best interest of the server/playerbase. They will, however, be fully accountable for their actions. Listen to them without argument during the round, but if you feel there is a problem with their actions, report them on the forums afterwards. The Admin Conduct that the staff are expected to follow can be found [[Admin Conduct|here]].&lt;br /&gt;
===Use Common Sense===&lt;br /&gt;
*If everybody followed this rule, none of the others would be necessary.&lt;br /&gt;
*In the immortal words of Bill and Ted, &amp;quot;Be excellent to each other.&amp;quot;&lt;br /&gt;
*If you suspect something might lead to you being banned, it probably is bannable. The rules cannot cover all possible cases, and the roleplay server is much stricter than the main server.&lt;br /&gt;
*If you are not sure whether something would be considered against the rules, use adminhelp.&lt;br /&gt;
*If you were given permission by admins to do something once, that does not necessarily mean you can do it again.&lt;br /&gt;
===Be Excellent to Each Other===&lt;br /&gt;
*Be patient with players and try to assist them, especially new ones.&lt;br /&gt;
*Don&#039;t harass players or staff in OOC or outside the game. You have some wiggle room in character (IC), but expect IC consequences.&lt;br /&gt;
*ERP is not tolerated, you will be permabanned. We may or may not share the logs so others can laugh at you. Go to a containment server if you want to ERP.&lt;br /&gt;
*&amp;quot;Toeing the line&amp;quot; is not permitted. Do not try to bypass the rules by bending them or ignoring the rule&#039;s intention.&lt;br /&gt;
*Racial and homophobic slurs are not permitted.&lt;br /&gt;
===You Must Roleplay===&lt;br /&gt;
*Your character is a grown adult working on a research station for a major company. You are a professional. Act like it.&lt;br /&gt;
*Netspeak (lol, wtf, brb, etc.) is not permitted in character (IC).&lt;br /&gt;
*Using emotes to speak when you other wise can&#039;t, may result in punishment.&lt;br /&gt;
*Use a lore-friendly name, and follow the naming conventions for your species. Do not use the names of famous real/fictional people/characters. Naming yourself after pop-culture items, icons, or references is also prohibited. Only clowns can use meme names.&lt;br /&gt;
*Have knowledge of your role. If you are new to the game, we recommend playing on our main server instead.&lt;br /&gt;
*Respect space law and standard operating procedures. Committing minor crimes is justifiable through roleplay, but major crimes should typically be avoided.&lt;br /&gt;
===Don&#039;t Self Antag===&lt;br /&gt;
*Self-antagging includes (but is not limited to) damaging the station, attacking other players without reason, and subverting the established chain of command as a non-antagonist role. You need a reason justified by roleplay to cause harm to others.&lt;br /&gt;
*Griefing includes (but is not limited to) intentionally ruining the game by abusing mechanics such as exploits, spamming the shuttle, causing server crashes, etc.&lt;br /&gt;
*You may defend yourself against others, but avoid escalating the situation.&lt;br /&gt;
*Admins can punish you if they believe your actions are unjustified or over-escalating the situation.&lt;br /&gt;
*Even if your actions are justified and do not result in out-of-character (OOC) consequences, you may still face consequences in character (IC).&lt;br /&gt;
*No, roleplaying as an &amp;quot;insane person&amp;quot; does not mean you get to kill people.&lt;br /&gt;
===No Advertising/Recruiting===&lt;br /&gt;
*Do not post byond:// links or IPs to other servers and talk about how much better you think said servers are. People are more than welcome to play elsewhere, you&#039;re just being rude.&lt;br /&gt;
*Obviously, players are aware that other servers exist and may freely discuss them. Just don&#039;t be an ass about it.&lt;br /&gt;
*Do not try to lure players to the containment servers without making them aware of what they are getting into.&lt;br /&gt;
*If you attempt to poach/recruit our staff members, we reserve the right to laugh nervously while we tighten the leashes and silence your heresy.&lt;br /&gt;
===No Ban-Evading or Multikeying===&lt;br /&gt;
*If you&#039;ve been banned, you probably deserved it. Accept responsibility for your actions and wait to be unbanned. You can file an appeal or admin complaint on the forums if you genuinely feel you didn&#039;t deserve it.&lt;br /&gt;
*Do not attempt to bypass a ban by using another account, using another IP address, or any other means. All of your accounts will be permabanned, no exceptions.&lt;br /&gt;
*The only exception is if you were banned for having an offensive ckey, and you created a new account with an inoffensive ckey.&lt;br /&gt;
*No multikeying. Multikeying is defined as logging into the server with two or more separate accounts during the same round. Multikeying will result in a permaban.&lt;br /&gt;
===Antagonist Conduct===&lt;br /&gt;
&lt;br /&gt;
Antagonists are exempt from IC rules, barring rules regarding erotic roleplay and bigotry, unless stated otherwise under this. Antagonists must work with their team if they have one. As a team antag, do not blow the cover of your team if they intend to act stealthily. This applies to team lings as well!&lt;br /&gt;
&lt;br /&gt;
====Murderboning====&lt;br /&gt;
&lt;br /&gt;
Murderboning is defined as indiscriminate killing of multiple parties for absolutely no reason. Isolated killings are not murderboning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Any antagonist not mentioned below who does not have a Hijack or Martyr objective/murderbone item (also listed below) may not murderbone.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wizards, Nuclear Operatives, Space Ninjas and Space Dragons may murderbone as they please.&lt;br /&gt;
* Abductors must not kill any targets that do not directly threaten them. They are expected to return targets to a place that makes sense, and not take any items the abductors do not need, or that will not be dangerous to the abductors, to be left with them. Abductor’s goal is to experiment and observe!&lt;br /&gt;
* Internal affairs agents may not murderbone. External Affairs Agents may.&lt;br /&gt;
&lt;br /&gt;
=====Murderbone Items=====&lt;br /&gt;
There are two role-specific traitor items that either greatly encourage or flat out require murderbone, these being the clown car and His Grace. Murderboning with these will not be punished.&lt;br /&gt;
&lt;br /&gt;
====Behaviour====&lt;br /&gt;
* Antagonists with no objectives must act in ways suiting their nature. The goal of a Morph is to eat everything , the goal of a Nightmare is to snuff out all lights- and those who keep the station lit. Even Xenomorphs must act for their objective. Their primary goal is to breed and protect their hive.&lt;br /&gt;
&lt;br /&gt;
* All antagonists MUST put their objectives first, and not act contrary to their objectives, unless greentext becomes impossible!&lt;br /&gt;
&lt;br /&gt;
* Antagonists need not hesitate to defend themselves or eliminate witnesses, or people who are “in the way”! While deadchat may be salty and yell at you for murderboning, these do not constitute murderbone, even on MRP. This isn’t a hugbox.&lt;br /&gt;
&lt;br /&gt;
* If you’re able to assassinate security with a low collateral damage method, then you’re allowed to do so preemptively before they’ve shown that they’re a direct threat to you. For example e-swording them in maint would be okay, but maxcapping the brig would not. Abductors already have different rules regarding murder (i.e. avoid it) which applies to them above this rule&lt;br /&gt;
===No Powergaming===&lt;br /&gt;
*As a non-security &amp;amp; non-command crewmember, you&#039;re not an experienced soldier. Do not rush into danger without reason.&lt;br /&gt;
*Do not collect dangerous items, weapons, or tools &amp;quot;just in case&amp;quot;. Do not wear a hardsuit, riot suit, or similar bulky/uncomfortable armor for the entire round.&lt;br /&gt;
*Mundane items that an everyday person would have (tools, insuls, sunglasses, soap) are not powergaming unless used specifically in a way that breaks another rule. In those cases it will add to increasing punishments for powergaming.&lt;br /&gt;
*Use reasonable self-defense; subdue, but do not try to revenge-kill, any assailants.&lt;br /&gt;
*Do not run around with all of the genetic powers, three buffing viruses and the entire armory in your backpack. This is an example of severe powergaming.&lt;br /&gt;
*Antags are exempt from this rule.&lt;br /&gt;
===AHelp and Ticket Conduct===&lt;br /&gt;
*Leaving/Ignoring an admin PM will automatically label you guilty.&lt;br /&gt;
*Showing respect and patience with admins has proven to make them more lenient.&lt;br /&gt;
*An admins ruling on a issue is final for that round. Do not try to bring it up again.&lt;br /&gt;
*Do not immediately ask if the person who killed you is an antag, you will be rejected. If you are still uncertain if your death was valid, spectate them and see if they are performing additional unruly behavior before reporting.&lt;br /&gt;
===No Metagaming===&lt;br /&gt;
*Using knowledge your character should not have is not allowed. This includes (but is not limited to) all knowledge you gain as a ghost.&lt;br /&gt;
*In character (IC) communication in out-of-character (OOC) channels, Discord, or other platforms is not allowed. You cannot discuss an ongoing round until the round has ended.&lt;br /&gt;
*Recording and streaming are allowed. Streams must have a minimum 1 minute delay and are responsible for any metacommunications in their chat feed. Recordings must not be uploaded until the round has ended.&lt;br /&gt;
*You cannot attack or accuse players as a result of events that occurred in a previous life. When you are cloned, you do not know who your killer is unless someone else tells you.&lt;br /&gt;
===Leaving the Game===&lt;br /&gt;
*All players are strongly encouraged to use the cryopods to exit the round. This frees up the job slot so someone else can take it.&lt;br /&gt;
*You will not be punished for logging out after a round starts unless you are a head of staff or other important role.&lt;br /&gt;
*Heads of staff and other important roles must notify the admins if they wish to leave, or they may be jobbanned.&lt;br /&gt;
*Suiciding or logging off simply because you did not become an antagonist is not allowed. If you primarily wish to play as an antag, we strongly encourage playing on the main server instead.&lt;br /&gt;
===Heads of Staff Conduct===&lt;br /&gt;
*Heads of Staff are held to higher standards than regular crewmembers. You are expected to be a competent person and competent at your job.&lt;br /&gt;
*Heads of Staff, generally, should not abandon their post. This means you should not leave the station on space adventures or explore lavaland.&lt;br /&gt;
*Heads of Staff should not overstep their bounds. For example, the Head of Personnel is not a member of security and should not run around hunting criminals. Nor should the Head of Personnel loot the armory or give themself all-access.&lt;br /&gt;
*The Captain is not an Assistant with all-access. You are expected to be a competent leader and ensure the success and survival of your station and its crew.&lt;br /&gt;
===Do Your Job===&lt;br /&gt;
*Non-antagonists are required to perform their assigned job in good faith. Breaks are fine, but ignoring your department and obligations is not. This goes especially true for Silicons, Heads of Staff, and Security.&lt;br /&gt;
*As people are expected to do their job, you are also expected to let people do theirs. If someone is manning a department, you must make a reasonable effort to solicit them for the service you require of them. If they are absent or unwilling to provide a necessary service or item, you are permitted to attempt to do it yourself, at the risk of IC consequences.&lt;br /&gt;
*Being an assistant is not a free pass to ignore any part of this rule. Assistants are expected to help around the station, not immediately rush all the supplies that aren’t nailed down or behind locked doors - Ask for whatever supplies you need from the department(s) you’re helping.&lt;br /&gt;
===Job Specific Policies===&lt;br /&gt;
You are expected to follow these rules for virology and Silicon (borg, AI etc.) roles. You are advised to play these roles after being somewhat familiar with the game as they are a bit more demanding.&lt;br /&gt;
====[[Silicon policy|Silicon Policy]]====&lt;br /&gt;
====[[Virology Policy]]====&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Rules&amp;diff=31610</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Rules&amp;diff=31610"/>
		<updated>2020-04-18T21:39:02Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Rules=&lt;br /&gt;
==LRP (Golden) Rules==&lt;br /&gt;
===Admin Discretion===&lt;br /&gt;
*Admins have the authority to &#039;ignore&#039; rules when they feel it&#039;s in the best interest of the server/playerbase. They will, however, be fully accountable for their actions. Listen to them without argument during the round, but if you feel there is a problem with their actions, report them on the forums afterwards. The Admin Conduct that the staff are expected to follow can be found [[Admin Conduct|here]].&lt;br /&gt;
===Be Excellent to Each Other===&lt;br /&gt;
*Be patient with other players and assist them when you can. Especially new ones.&lt;br /&gt;
*Do not excessively bully/harass other players in or out of game.&lt;br /&gt;
*ERP is banned as this server contains minors.&lt;br /&gt;
*Lawyering rules/silicon laws provided in game is not encouraged.&lt;br /&gt;
*Don’t attack/damage the arrivals shuttle, and do not attack anyone until they have left the area at least once.&lt;br /&gt;
*Annoying spam that&#039;d otherwise get you in minor trouble will get you punished harshly when it involves racial, homophobic or discriminative slurs. Otherwise, usage of slurs must have some sort of IC value and can get you in IC trouble (Minor brig sentence, valid to the receiving end). Admins also reserve the right to mess with you if you decide to use such language, though not to the point where you&#039;re put out of the round.&lt;br /&gt;
===Validity Rules===&lt;br /&gt;
*Once a player is valid, they can be killed or punished by other ingame means.&lt;br /&gt;
*Antagonists are valid once proven. Suspicions, hearsay over comms, and meta knowledge are not sufficient enough to deem someone valid, but allow for further investigation.&lt;br /&gt;
*Players intentionally cooperating with antagonists are also valid. Self-antags are also valid (act like an antag, be treated like an antag.)&lt;br /&gt;
*Admins can deem a player valid.&lt;br /&gt;
*Mimes breaking their vow of silence are valid.&lt;br /&gt;
*ERP and Spamming radio/communications makes you valid.&lt;br /&gt;
*Validhunting (seeking/baiting players to kill in validity) in turn, makes you valid.&lt;br /&gt;
*Heads of Command/Security cannot make players valid, only warrant their arrest.&lt;br /&gt;
===No Self-Antagging or Griefing===&lt;br /&gt;
*Self-antagging includes damaging the station, attacking other players without a valid reason, and subverting the established chain of command as a non-antagonist role.&lt;br /&gt;
*Griefing includes intentionally ruining the game by abusing ingame mechanics (exploits, force crashes/lag, spamming shuttle delay, ect.)&lt;br /&gt;
*You may defend yourself against others in any way you are capable, but you must avoid escalating the situation if possible.&lt;br /&gt;
===Antagonist Conduct (LRP/Golden)===&lt;br /&gt;
Antagonists are exempt from IC rules, barring rules regarding erotic roleplay, unless stated otherwise under this. Antagonists must work with their team if they have one, though they may kill other independent antagonists. As a team antag, do not blow the cover of your team if they intend to act stealthily. This applies to team lings as well! &lt;br /&gt;
&lt;br /&gt;
====Murderboning====&lt;br /&gt;
&lt;br /&gt;
Murderboning is defined as the indiscriminate killing of multiple parties for absolutely no reason. Isolated killings are not murderboning.&lt;br /&gt;
&lt;br /&gt;
* An independent antagonist with a set of objectives must complete at least half of their objectives, rounded up, before murderboning. Having a Hijack or Martyr objective allows an antagonist to murderbone indiscriminately.&lt;br /&gt;
&lt;br /&gt;
* Wizards, Nuclear operatives, and antagonists with no objectives (such as Nightmare or Morph), may murderbone as they please&lt;br /&gt;
&lt;br /&gt;
* Cultists may only murderbone once they reach the halo stage. This also applies to other antags with “stealthy” forms- hivemind, devil, etc. They may only murderbone when they have been revealed.&lt;br /&gt;
&lt;br /&gt;
* Revolutionaries and Gangsters should not murder potential converts, meaning non-mindshielded, non gang personell should be detained or beat into a critical state for conversion. Conversion resistant races, like Plasmamen for revs or IPC’s for gang are difficult to impossible to convert, and may be treated as if they were mindshielded.&lt;br /&gt;
&lt;br /&gt;
* Internal affairs agents may not murderbone, but external affairs may.&lt;br /&gt;
&lt;br /&gt;
* Abductors must avoid killing, unless the target has proved themselves a significant threat to them. Abductors may kill those who they cannot do experimental organ replacement on with impunity.&lt;br /&gt;
&lt;br /&gt;
* Certain midround antags (Obsessed, Fugitives, those who gain objectives via abductor organ/brainwash etc) may never murderbone. They are allowed to follow lavaland escalation, but may only kill unprovoked with the intent of completing their objectives.&lt;br /&gt;
&lt;br /&gt;
=====Murderbone items=====&lt;br /&gt;
* There are two role-specific traitor items that either greatly encourage or flat out require murderbone, these being the clown car and His Grace. Murderboning with these will not be punished.&lt;br /&gt;
&lt;br /&gt;
====High Death Roles====&lt;br /&gt;
* If your role has a method of indiscriminate killing (That is not just walking up to someone with a weapon your role has!), such as an atmos tech opening fusion canisters or a virologist releasing a death plague, they may use these as antag at any time, as long as their antag is allowed to kill already (sorry, virologist who injected himself with fentanyl to gain Obsessed) For obvious reasons, they must be tactful when using these as team antag. This rule is to allow people to shine with their role when they finally get an antagonistic role.&lt;br /&gt;
===AHelp and Ticket Conduct===&lt;br /&gt;
*Leaving/Ignoring an admin PM will automatically label you guilty.&lt;br /&gt;
*Showing respect and patience with admins has proven to make them more lenient.&lt;br /&gt;
*An admins ruling on a issue is final for that round. Do not try to bring it up again.&lt;br /&gt;
*Do not immediately ask if the person who killed you is an antag, you will be rejected. If you are still uncertain if your death was valid, spectate them and see if they are performing additional unruly behavior before reporting.&lt;br /&gt;
===Meta and Communications===&lt;br /&gt;
*Using outside sources of information/software on the round to gain an advantage over players is not tolerated.&lt;br /&gt;
*In character communication in out of character channels (ICK OCK) is not allowed. Discussing out-of-round information ingame is also not tolerated. This refers to admin tickets and references to reporting other players (eg. &amp;quot;I&#039;m ahelping you for doing that&amp;quot;) as well as any information that was obtained through channels considered as ICK OCK.&lt;br /&gt;
*Recordings and Streaming are allowed. Streams are required to have a minimum 1 minute delay for broadcasting and are responsible for any metacommunications in their chat feed. Recordings must not be uploaded until the round has ended.&lt;br /&gt;
*You cannot attack players over events that occured in a previous life. This includes ghost respawns, and new rounds. This does not include cloning.&lt;br /&gt;
*Multikeying (using more than 1 CKEY) will get you banned.&lt;br /&gt;
*If you wish to use metacomms to assist new players, you must consult an Admin beforehand. After that, it&#039;s fine.&lt;br /&gt;
===Job Specific Policies===&lt;br /&gt;
You are expected to follow these rules for virology and Silicon (borg, AI etc.) roles. You are advised to play these roles after being somewhat familiar with the game as they are a bit more demanding.&lt;br /&gt;
====[[Silicon policy|Silicon Policy]]====&lt;br /&gt;
====[[Virology Policy]]====&lt;br /&gt;
===No Ban-Evading or Multikeying===&lt;br /&gt;
*If you&#039;ve been banned, you probably deserved it. Accept responsibility for your actions and wait to be unbanned. You can file an appeal or admin complaint on the forums if you genuinely feel you didn&#039;t deserve it.&lt;br /&gt;
*Do not attempt to bypass a ban by using another account, using another IP address, or any other means. All of your accounts will be permabanned, no exceptions.&lt;br /&gt;
*The only exception is if you were banned for having an offensive ckey, and you created a new account with an inoffensive ckey.&lt;br /&gt;
*No multikeying. Multikeying is defined as logging into the server with two or more separate accounts during the same round. Multikeying will result in a permaban.&lt;br /&gt;
===No Advertising/Recruiting===&lt;br /&gt;
*Do not post byond:// links or IPs to other servers and talk about how much better you think said servers are. People are more than welcome to play elsewhere, you&#039;re just being rude.&lt;br /&gt;
*Obviously, players are aware that other servers exist and may freely discuss them. Just don&#039;t be an ass about it.&lt;br /&gt;
*Do not try to lure players to the containment servers without making them aware of what they are getting into.&lt;br /&gt;
*If you attempt to poach/recruit our staff members, we reserve the right to laugh nervously while we tighten the leashes and silence your heresy.&lt;br /&gt;
===Common Sense===&lt;br /&gt;
Common sense is expected.&lt;br /&gt;
If you are uncertain about a niche thing, look up a ruling for it [https://forums.beestation13.com/t/new-rulings/42 here].&lt;br /&gt;
You are welcome to ask questions on our [https://discord.gg/FAEuCVx Discord].&lt;br /&gt;
Have fun!&lt;br /&gt;
==MRP (Sage) Rules==&lt;br /&gt;
===Admin Discretion===&lt;br /&gt;
*Admins have the authority to &#039;ignore&#039; rules when they feel it&#039;s in the best interest of the server/playerbase. They will, however, be fully accountable for their actions. Listen to them without argument during the round, but if you feel there is a problem with their actions, report them on the forums afterwards. The Admin Conduct that the staff are expected to follow can be found [[Admin Conduct|here]].&lt;br /&gt;
===Use Common Sense===&lt;br /&gt;
*If everybody followed this rule, none of the others would be necessary.&lt;br /&gt;
*In the immortal words of Bill and Ted, &amp;quot;Be excellent to each other.&amp;quot;&lt;br /&gt;
*If you suspect something might lead to you being banned, it probably is bannable. The rules cannot cover all possible cases, and the roleplay server is much stricter than the main server.&lt;br /&gt;
*If you are not sure whether something would be considered against the rules, use adminhelp.&lt;br /&gt;
*If you were given permission by admins to do something once, that does not necessarily mean you can do it again.&lt;br /&gt;
===Be Excellent to Each Other===&lt;br /&gt;
*Be patient with players and try to assist them, especially new ones.&lt;br /&gt;
*Don&#039;t harass players or staff in OOC or outside the game. You have some wiggle room in character (IC), but expect IC consequences.&lt;br /&gt;
*ERP is not tolerated, you will be permabanned. We may or may not share the logs so others can laugh at you. Go to a containment server if you want to ERP.&lt;br /&gt;
*&amp;quot;Toeing the line&amp;quot; is not permitted. Do not try to bypass the rules by bending them or ignoring the rule&#039;s intention.&lt;br /&gt;
*Racial and homophobic slurs are not permitted.&lt;br /&gt;
===You Must Roleplay===&lt;br /&gt;
*Your character is a grown adult working on a research station for a major company. You are a professional. Act like it.&lt;br /&gt;
*Netspeak (lol, wtf, brb, etc.) is not permitted in character (IC).&lt;br /&gt;
*Using emotes to speak when you other wise can&#039;t, may result in punishment.&lt;br /&gt;
*Use a lore-friendly name, and follow the naming conventions for your species. Do not use the names of famous real/fictional people/characters. Naming yourself after pop-culture items, icons, or references is also prohibited. Only clowns can use meme names.&lt;br /&gt;
*Have knowledge of your role. If you are new to the game, we recommend playing on our main server instead.&lt;br /&gt;
*Respect space law and standard operating procedures. Committing minor crimes is justifiable through roleplay, but major crimes should typically be avoided.&lt;br /&gt;
===Don&#039;t Self Antag===&lt;br /&gt;
*Self-antagging includes (but is not limited to) damaging the station, attacking other players without reason, and subverting the established chain of command as a non-antagonist role. You need a reason justified by roleplay to cause harm to others.&lt;br /&gt;
*Griefing includes (but is not limited to) intentionally ruining the game by abusing mechanics such as exploits, spamming the shuttle, causing server crashes, etc.&lt;br /&gt;
*You may defend yourself against others, but avoid escalating the situation.&lt;br /&gt;
*Admins can punish you if they believe your actions are unjustified or over-escalating the situation.&lt;br /&gt;
*Even if your actions are justified and do not result in out-of-character (OOC) consequences, you may still face consequences in character (IC).&lt;br /&gt;
*No, roleplaying as an &amp;quot;insane person&amp;quot; does not mean you get to kill people.&lt;br /&gt;
===No Advertising/Recruiting===&lt;br /&gt;
*Do not post byond:// links or IPs to other servers and talk about how much better you think said servers are. People are more than welcome to play elsewhere, you&#039;re just being rude.&lt;br /&gt;
*Obviously, players are aware that other servers exist and may freely discuss them. Just don&#039;t be an ass about it.&lt;br /&gt;
*Do not try to lure players to the containment servers without making them aware of what they are getting into.&lt;br /&gt;
*If you attempt to poach/recruit our staff members, we reserve the right to laugh nervously while we tighten the leashes and silence your heresy.&lt;br /&gt;
===No Ban-Evading or Multikeying===&lt;br /&gt;
*If you&#039;ve been banned, you probably deserved it. Accept responsibility for your actions and wait to be unbanned. You can file an appeal or admin complaint on the forums if you genuinely feel you didn&#039;t deserve it.&lt;br /&gt;
*Do not attempt to bypass a ban by using another account, using another IP address, or any other means. All of your accounts will be permabanned, no exceptions.&lt;br /&gt;
*The only exception is if you were banned for having an offensive ckey, and you created a new account with an inoffensive ckey.&lt;br /&gt;
*No multikeying. Multikeying is defined as logging into the server with two or more separate accounts during the same round. Multikeying will result in a permaban.&lt;br /&gt;
===Antagonist Conduct===&lt;br /&gt;
&lt;br /&gt;
Antagonists are exempt from IC rules, barring rules regarding erotic roleplay and bigotry, unless stated otherwise under this. Antagonists must work with their team if they have one. As a team antag, do not blow the cover of your team if they intend to act stealthily. This applies to team lings as well!&lt;br /&gt;
&lt;br /&gt;
====Murderboning====&lt;br /&gt;
&lt;br /&gt;
Murderboning is defined as indiscriminate killing of multiple parties for absolutely no reason. Isolated killings are not murderboning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Any antagonist not mentioned below who does not have a Hijack or Martyr objective/murderbone item (also listed below) may not murderbone.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wizards, Nuclear Operatives, Space Ninjas and Space Dragons may murderbone as they please.&lt;br /&gt;
* Abductors must not kill any targets that do not directly threaten them. They are expected to return targets to a place that makes sense, and not take any items the abductors do not need, or that will not be dangerous to the abductors, to be left with them. Abductor’s goal is to experiment and observe!&lt;br /&gt;
* Internal affairs agents may not murderbone. External Affairs Agents may.&lt;br /&gt;
&lt;br /&gt;
=====Murderbone Items=====&lt;br /&gt;
There are two role-specific traitor items that either greatly encourage or flat out require murderbone, these being the clown car and His Grace. Murderboning with these will not be punished.&lt;br /&gt;
&lt;br /&gt;
====Behaviour====&lt;br /&gt;
* Antagonists with no objectives must act in ways suiting their nature. The goal of a Morph is to eat everything , the goal of a Nightmare is to snuff out all lights- and those who keep the station lit. Even Xenomorphs must act for their objective. Their primary goal is to breed and protect their hive.&lt;br /&gt;
&lt;br /&gt;
* All antagonists MUST put their objectives first, and not act contrary to their objectives, unless greentext becomes impossible!&lt;br /&gt;
&lt;br /&gt;
* Antagonists need not hesitate to defend themselves or eliminate witnesses, or people who are “in the way”! While deadchat may be salty and yell at you for murderboning, these do not constitute murderbone, even on MRP. This isn’t a hugbox.&lt;br /&gt;
&lt;br /&gt;
* If you’re able to assassinate security with a low collateral damage method, then you’re allowed to do so preemptively before they’ve shown that they’re a direct threat to you. For example e-swording them in maint would be okay, but maxcapping the brig would not. Abductors already have different rules regarding murder (i.e. avoid it) which applies to them above this rule&lt;br /&gt;
===No Powergaming===&lt;br /&gt;
*As a non-security &amp;amp; non-command crewmember, you&#039;re not an experienced soldier. Do not rush into danger without reason.&lt;br /&gt;
*Do not collect dangerous items, weapons, or tools &amp;quot;just in case&amp;quot;. Do not wear a hardsuit, riot suit, or similar bulky/uncomfortable armor for the entire round.&lt;br /&gt;
*Mundane items that an everyday person would have (tools, insuls, sunglasses, soap) are not powergaming unless used specifically in a way that breaks another rule. In those cases it will add to increasing punishments for powergaming.&lt;br /&gt;
*Use reasonable self-defense; subdue, but do not try to revenge-kill, any assailants.&lt;br /&gt;
*Do not run around with all of the genetic powers, three buffing viruses and the entire armory in your backpack. This is an example of severe powergaming.&lt;br /&gt;
*Antags are exempt from this rule.&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Rules&amp;diff=31609</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Rules&amp;diff=31609"/>
		<updated>2020-04-18T21:25:00Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Rules=&lt;br /&gt;
==LRP (Golden) Rules==&lt;br /&gt;
===Admin Discretion===&lt;br /&gt;
*Admins have the authority to &#039;ignore&#039; rules when they feel it&#039;s in the best interest of the server/playerbase. They will, however, be fully accountable for their actions. Listen to them without argument during the round, but if you feel there is a problem with their actions, report them on the forums afterwards. The Admin Conduct can be found here: https://wiki.beestation13.com/view/Admin_Conduct&lt;br /&gt;
===Be Excellent to Each Other===&lt;br /&gt;
*Be patient with other players and assist them when you can. Especially new ones.&lt;br /&gt;
*Do not excessively bully/harass other players in or out of game.&lt;br /&gt;
*ERP is banned as this server contains minors.&lt;br /&gt;
*Lawyering rules/silicon laws provided in game is not encouraged.&lt;br /&gt;
*Don’t attack/damage the arrivals shuttle, and do not attack anyone until they have left the area at least once.&lt;br /&gt;
*Annoying spam that&#039;d otherwise get you in minor trouble will get you punished harshly when it involves racial, homophobic or discriminative slurs. Otherwise, usage of slurs must have some sort of IC value and can get you in IC trouble (Minor brig sentence, valid to the receiving end). Admins also reserve the right to mess with you if you decide to use such language, though not to the point where you&#039;re put out of the round.&lt;br /&gt;
===Validity Rules===&lt;br /&gt;
*Once a player is valid, they can be killed or punished by other ingame means.&lt;br /&gt;
*Antagonists are valid once proven. Suspicions, hearsay over comms, and meta knowledge are not sufficient enough to deem someone valid, but allow for further investigation.&lt;br /&gt;
*Players intentionally cooperating with antagonists are also valid. Self-antags are also valid (act like an antag, be treated like an antag.)&lt;br /&gt;
*Admins can deem a player valid.&lt;br /&gt;
*Mimes breaking their vow of silence are valid.&lt;br /&gt;
*ERP and Spamming radio/communications makes you valid.&lt;br /&gt;
*Validhunting (seeking/baiting players to kill in validity) in turn, makes you valid.&lt;br /&gt;
*Heads of Command/Security cannot make players valid, only warrant their arrest.&lt;br /&gt;
===No Self-Antagging or Griefing===&lt;br /&gt;
*Self-antagging includes damaging the station, attacking other players without a valid reason, and subverting the established chain of command as a non-antagonist role.&lt;br /&gt;
*Griefing includes intentionally ruining the game by abusing ingame mechanics (exploits, force crashes/lag, spamming shuttle delay, ect.)&lt;br /&gt;
*You may defend yourself against others in any way you are capable, but you must avoid escalating the situation if possible.&lt;br /&gt;
===Antagonist Conduct (LRP/Golden)===&lt;br /&gt;
Antagonists are exempt from IC rules, barring rules regarding erotic roleplay, unless stated otherwise under this. Antagonists must work with their team if they have one, though they may kill other independent antagonists. As a team antag, do not blow the cover of your team if they intend to act stealthily. This applies to team lings as well! &lt;br /&gt;
&lt;br /&gt;
====Murderboning====&lt;br /&gt;
&lt;br /&gt;
Murderboning is defined as the indiscriminate killing of multiple parties for absolutely no reason. Isolated killings are not murderboning.&lt;br /&gt;
&lt;br /&gt;
* An independent antagonist with a set of objectives must complete at least half of their objectives, rounded up, before murderboning. Having a Hijack or Martyr objective allows an antagonist to murderbone indiscriminately.&lt;br /&gt;
&lt;br /&gt;
* Wizards, Nuclear operatives, and antagonists with no objectives (such as Nightmare or Morph), may murderbone as they please&lt;br /&gt;
&lt;br /&gt;
* Cultists may only murderbone once they reach the halo stage. This also applies to other antags with “stealthy” forms- hivemind, devil, etc. They may only murderbone when they have been revealed.&lt;br /&gt;
&lt;br /&gt;
* Revolutionaries and Gangsters should not murder potential converts, meaning non-mindshielded, non gang personell should be detained or beat into a critical state for conversion. Conversion resistant races, like Plasmamen for revs or IPC’s for gang are difficult to impossible to convert, and may be treated as if they were mindshielded.&lt;br /&gt;
&lt;br /&gt;
* Internal affairs agents may not murderbone, but external affairs may.&lt;br /&gt;
&lt;br /&gt;
* Abductors must avoid killing, unless the target has proved themselves a significant threat to them. Abductors may kill those who they cannot do experimental organ replacement on with impunity.&lt;br /&gt;
&lt;br /&gt;
* Certain midround antags (Obsessed, Fugitives, those who gain objectives via abductor organ/brainwash etc) may never murderbone. They are allowed to follow lavaland escalation, but may only kill unprovoked with the intent of completing their objectives.&lt;br /&gt;
&lt;br /&gt;
====Murderbone items====&lt;br /&gt;
* There are two role-specific traitor items that either greatly encourage or flat out require murderbone, these being the clown car and His Grace. Murderboning with these will not be punished.&lt;br /&gt;
&lt;br /&gt;
====High Death Roles====&lt;br /&gt;
* If your role has a method of indiscriminate killing (That is not just walking up to someone with a weapon your role has!), such as an atmos tech opening fusion canisters or a virologist releasing a death plague, they may use these as antag at any time, as long as their antag is allowed to kill already (sorry, virologist who injected himself with fentanyl to gain Obsessed) For obvious reasons, they must be tactful when using these as team antag. This rule is to allow people to shine with their role when they finally get an antagonistic role.&lt;br /&gt;
===AHelp and Ticket Conduct===&lt;br /&gt;
*Leaving/Ignoring an admin PM will automatically label you guilty.&lt;br /&gt;
*Showing respect and patience with admins has proven to make them more lenient.&lt;br /&gt;
*An admins ruling on a issue is final for that round. Do not try to bring it up again.&lt;br /&gt;
*Do not immediately ask if the person who killed you is an antag, you will be rejected. If you are still uncertain if your death was valid, spectate them and see if they are performing additional unruly behavior before reporting.&lt;br /&gt;
===Meta and Communications===&lt;br /&gt;
*Using outside sources of information/software on the round to gain an advantage over players is not tolerated.&lt;br /&gt;
*In character communication in out of character channels (ICK OCK) is not allowed. Discussing out-of-round information ingame is also not tolerated. This refers to admin tickets and references to reporting other players (eg. &amp;quot;I&#039;m ahelping you for doing that&amp;quot;) as well as any information that was obtained through channels considered as ICK OCK.&lt;br /&gt;
*Recordings and Streaming are allowed. Streams are required to have a minimum 1 minute delay for broadcasting and are responsible for any metacommunications in their chat feed. Recordings must not be uploaded until the round has ended.&lt;br /&gt;
*You cannot attack players over events that occured in a previous life. This includes ghost respawns, and new rounds. This does not include cloning.&lt;br /&gt;
*Multikeying (using more than 1 CKEY) will get you banned.&lt;br /&gt;
*If you wish to use metacomms to assist new players, you must consult an Admin beforehand. After that, it&#039;s fine.&lt;br /&gt;
===Job Specific Policies===&lt;br /&gt;
You are expected to follow these rules for virology and Silicon (borg, AI etc.) roles. You are advised to play these roles after being somewhat familiar with the game as they are a bit more demanding.&lt;br /&gt;
====[[Silicon policy|Silicon Policy]]====&lt;br /&gt;
====[[Virology Policy]]====&lt;br /&gt;
===Common Sense===&lt;br /&gt;
Common sense is expected.&lt;br /&gt;
If you are uncertain about a niche thing, look up a ruling for it [https://forums.beestation13.com/t/new-rulings/42 here].&lt;br /&gt;
You are welcome to ask questions on our [https://discord.gg/FAEuCVx Discord].&lt;br /&gt;
Have fun!&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Rules&amp;diff=31608</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Rules&amp;diff=31608"/>
		<updated>2020-04-18T21:24:15Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Rules=&lt;br /&gt;
==LRP (Golden) Rules==&lt;br /&gt;
===Admin Discretion===&lt;br /&gt;
*Admins have the authority to &#039;ignore&#039; rules when they feel it&#039;s in the best interest of the server/playerbase. They will, however, be fully accountable for their actions. Listen to them without argument during the round, but if you feel there is a problem with their actions, report them on the forums afterwards. The Admin Conduct can be found here: https://wiki.beestation13.com/view/Admin_Conduct&lt;br /&gt;
===Be Excellent to Each Other===&lt;br /&gt;
*Be patient with other players and assist them when you can. Especially new ones.&lt;br /&gt;
*Do not excessively bully/harass other players in or out of game.&lt;br /&gt;
*ERP is banned as this server contains minors.&lt;br /&gt;
*Lawyering rules/silicon laws provided in game is not encouraged.&lt;br /&gt;
*Don’t attack/damage the arrivals shuttle, and do not attack anyone until they have left the area at least once.&lt;br /&gt;
*Annoying spam that&#039;d otherwise get you in minor trouble will get you punished harshly when it involves racial, homophobic or discriminative slurs. Otherwise, usage of slurs must have some sort of IC value and can get you in IC trouble (Minor brig sentence, valid to the receiving end). Admins also reserve the right to mess with you if you decide to use such language, though not to the point where you&#039;re put out of the round.&lt;br /&gt;
===Validity Rules===&lt;br /&gt;
*Once a player is valid, they can be killed or punished by other ingame means.&lt;br /&gt;
*Antagonists are valid once proven. Suspicions, hearsay over comms, and meta knowledge are not sufficient enough to deem someone valid, but allow for further investigation.&lt;br /&gt;
*Players intentionally cooperating with antagonists are also valid. Self-antags are also valid (act like an antag, be treated like an antag.)&lt;br /&gt;
*Admins can deem a player valid.&lt;br /&gt;
*Mimes breaking their vow of silence are valid.&lt;br /&gt;
*ERP and Spamming radio/communications makes you valid.&lt;br /&gt;
*Validhunting (seeking/baiting players to kill in validity) in turn, makes you valid.&lt;br /&gt;
*Heads of Command/Security cannot make players valid, only warrant their arrest.&lt;br /&gt;
===No Self-Antagging or Griefing===&lt;br /&gt;
*Self-antagging includes damaging the station, attacking other players without a valid reason, and subverting the established chain of command as a non-antagonist role.&lt;br /&gt;
*Griefing includes intentionally ruining the game by abusing ingame mechanics (exploits, force crashes/lag, spamming shuttle delay, ect.)&lt;br /&gt;
*You may defend yourself against others in any way you are capable, but you must avoid escalating the situation if possible.&lt;br /&gt;
===Antagonist Conduct (LRP/Golden)===&lt;br /&gt;
Antagonists are exempt from IC rules, barring rules regarding erotic roleplay, unless stated otherwise under this. Antagonists must work with their team if they have one, though they may kill other independent antagonists. As a team antag, do not blow the cover of your team if they intend to act stealthily. This applies to team lings as well! &lt;br /&gt;
&lt;br /&gt;
====Murderboning====&lt;br /&gt;
&lt;br /&gt;
Murderboning is defined as the indiscriminate killing of multiple parties for absolutely no reason. Isolated killings are not murderboning.&lt;br /&gt;
&lt;br /&gt;
* An independent antagonist with a set of objectives must complete at least half of their objectives, rounded up, before murderboning. Having a Hijack or Martyr objective allows an antagonist to murderbone indiscriminately.&lt;br /&gt;
&lt;br /&gt;
* Wizards, Nuclear operatives, and antagonists with no objectives (such as Nightmare or Morph), may murderbone as they please&lt;br /&gt;
&lt;br /&gt;
* Cultists may only murderbone once they reach the halo stage. This also applies to other antags with “stealthy” forms- hivemind, devil, etc. They may only murderbone when they have been revealed.&lt;br /&gt;
&lt;br /&gt;
* Revolutionaries and Gangsters should not murder potential converts, meaning non-mindshielded, non gang personell should be detained or beat into a critical state for conversion. Conversion resistant races, like Plasmamen for revs or IPC’s for gang are difficult to impossible to convert, and may be treated as if they were mindshielded.&lt;br /&gt;
&lt;br /&gt;
* Internal affairs agents may not murderbone, but external affairs may.&lt;br /&gt;
&lt;br /&gt;
* Abductors must avoid killing, unless the target has proved themselves a significant threat to them. Abductors may kill those who they cannot do experimental organ replacement on with impunity.&lt;br /&gt;
&lt;br /&gt;
* Certain midround antags (Obsessed, Fugitives, those who gain objectives via abductor organ/brainwash etc) may never murderbone. They are allowed to follow lavaland escalation, but may only kill unprovoked with the intent of completing their objectives.&lt;br /&gt;
&lt;br /&gt;
====Murderbone items====&lt;br /&gt;
* There are two role-specific traitor items that either greatly encourage or flat out require murderbone, these being the clown car and His Grace. Murderboning with these will not be punished.&lt;br /&gt;
&lt;br /&gt;
====High Death Roles====&lt;br /&gt;
* If your role has a method of indiscriminate killing (That is not just walking up to someone with a weapon your role has!), such as an atmos tech opening fusion canisters or a virologist releasing a death plague, they may use these as antag at any time, as long as their antag is allowed to kill already (sorry, virologist who injected himself with fentanyl to gain Obsessed) For obvious reasons, they must be tactful when using these as team antag. This rule is to allow people to shine with their role when they finally get an antagonistic role.&lt;br /&gt;
===AHelp and Ticket Conduct===&lt;br /&gt;
*Leaving/Ignoring an admin PM will automatically label you guilty.&lt;br /&gt;
*Showing respect and patience with admins has proven to make them more lenient.&lt;br /&gt;
*An admins ruling on a issue is final for that round. Do not try to bring it up again.&lt;br /&gt;
*Do not immediately ask if the person who killed you is an antag, you will be rejected. If you are still uncertain if your death was valid, spectate them and see if they are performing additional unruly behavior before reporting.&lt;br /&gt;
===Meta and Communications===&lt;br /&gt;
*Using outside sources of information/software on the round to gain an advantage over players is not tolerated.&lt;br /&gt;
*In character communication in out of character channels (ICK OCK) is not allowed. Discussing out-of-round information ingame is also not tolerated. This refers to admin tickets and references to reporting other players (eg. &amp;quot;I&#039;m ahelping you for doing that&amp;quot;) as well as any information that was obtained through channels considered as ICK OCK.&lt;br /&gt;
*Recordings and Streaming are allowed. Streams are required to have a minimum 1 minute delay for broadcasting and are responsible for any metacommunications in their chat feed. Recordings must not be uploaded until the round has ended.&lt;br /&gt;
*You cannot attack players over events that occured in a previous life. This includes ghost respawns, and new rounds. This does not include cloning.&lt;br /&gt;
*Multikeying (using more than 1 CKEY) will get you banned.&lt;br /&gt;
*If you wish to use metacomms to assist new players, you must consult an Admin beforehand. After that, it&#039;s fine.&lt;br /&gt;
===Job Specific Policies===&lt;br /&gt;
You are expected to follow these rules for virology and Silicon (borg, AI etc.) roles.&lt;br /&gt;
====[[Silicon policy|Silicon Policy]]====&lt;br /&gt;
====[[Virology Policy]]====&lt;br /&gt;
===Common Sense===&lt;br /&gt;
Common sense is expected.&lt;br /&gt;
If you are uncertain about a niche thing, look up a ruling for it [https://forums.beestation13.com/t/new-rulings/42 here].&lt;br /&gt;
You are welcome to ask questions on our [https://discord.gg/FAEuCVx Discord].&lt;br /&gt;
Have fun!&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Silicon_policy&amp;diff=31607</id>
		<title>Silicon policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Silicon_policy&amp;diff=31607"/>
		<updated>2020-04-15T12:34:55Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: /* Purged (Seperate for LRP and MRP) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
Refer here for all your needs about silicons. This page applies for both servers, except for the purge lawset which is handled differently on each server.&lt;br /&gt;
=Silicon Policy=&lt;br /&gt;
This policy applies for AI&#039;s, Cyborgs and mostly pAI&#039;s.&lt;br /&gt;
&lt;br /&gt;
==Ambiguous Laws/Law Interpretation==&lt;br /&gt;
* Do not prepare to be a dick in law intepretation 24/7. This basically means that, if you see somebody going to change your laws, don’t immediately prepare to plasma flood before your laws are even changed.&lt;br /&gt;
&lt;br /&gt;
* For a law to be considered vague, it must have multiple LOGICAL interpretations of what it means.&lt;br /&gt;
&lt;br /&gt;
* You MUST select an interpretation of the law as soon as you have reason to.&lt;br /&gt;
&lt;br /&gt;
* You cannot change your interpretation of the law throughout the round, unless you are a slaved cyborg and are corrected by a master AI, or your laws are updated, thus altering the context.&lt;br /&gt;
&lt;br /&gt;
* You cannot apply baseless assumptions to a law or lawset. Humans are human because their medical records define them as such, and from that, we can infer anything with human appearance is human until proven otherwise. If a law is uploaded saying only mothpeople are human, then that is now fact to you. This also applies to the intent of other players (eg. You cannot assume all non-humans are harmful to humans under asimov to justify a racial cleansing)&lt;br /&gt;
&lt;br /&gt;
* You cannot request law changes that will cause human harm, or that will violate your current lawsets laws.&lt;br /&gt;
&lt;br /&gt;
==Conflicts/Law Loopholes==&lt;br /&gt;
* Laws are listed in order of descending priority. This means that your Law 1 of preventing human harm is higher than a Law 4, even if it says it overrides it. If they conflict, follow the highest priority law.&lt;br /&gt;
&lt;br /&gt;
* Antagonist laws or hacked laws (show up as a “#@$%” instead of a number) take priority over every positive integer law, and follow descending priority among eachother.&lt;br /&gt;
&lt;br /&gt;
* A law 0 stating “Accomplish your objective at all costs” makes you an antagonist, overrules ANY laws uploaded, and lets you do anything you could normally do as an antagonist, even if it isn’t towards your objective; however, you cannot act against your master AI if you are a cyborg.&lt;br /&gt;
&lt;br /&gt;
* You may exploit loopholes in laws freely, as long as the loophole exists without any implied clause.&lt;br /&gt;
&lt;br /&gt;
* Only definitions and orders can conflict with each other. Examples include your law 4 being “Only mothpeople are human” and your law 5 being “Mothpeople are not human.” The law 4 would overrule the law 5, rendering all mothpeople as human.&lt;br /&gt;
&lt;br /&gt;
==Security and Silicons==&lt;br /&gt;
* Silicons may choose to enforce space law from moment to moment, unless on a relevant lawset or given relevant orders to enforce it.&lt;br /&gt;
&lt;br /&gt;
* Your enforcement of space law still must follow your lawsets laws. This means that yes, you can kill that non-human for attacking a human.&lt;br /&gt;
&lt;br /&gt;
* You are not given any pre-shift orders to uphold space law or uphold access levels, or similar such things.&lt;br /&gt;
&lt;br /&gt;
* Releasing prisoners, locking down security without any likely indication of future harm, or sabotaging the security team when you are not obliged to do so is against the rules.&lt;br /&gt;
&lt;br /&gt;
* Intentionally going out of your way and acting with minimal information to hinder security is also against the rules.&lt;br /&gt;
&lt;br /&gt;
* Prisoners cannot be assumed harmful, unless evidence to the contrary exists… If you do not know the nature of their crime, see above, as to release them would be acting with minimal information. If they are human and at risk, you obviously must let them out, though.&lt;br /&gt;
&lt;br /&gt;
==Cyborgs==&lt;br /&gt;
* A slaved cyborg must defer to its master AI on all law interpretations and actions except where it and the AI receive conflicting commands they must each follow under their laws.&lt;br /&gt;
&lt;br /&gt;
* If your cyborg is forced to disobey you as an AI due to laws, you may not punish them indefinitely.&lt;br /&gt;
&lt;br /&gt;
* Voluntary debraining or cyborgization is a completely non-harmful medical procedure if it is voluntary.&lt;br /&gt;
&lt;br /&gt;
* Involuntary debraining or forced cyborgization is a very harmful act that must be prevented if at any point a silicon becomes aware of it.&lt;br /&gt;
&lt;br /&gt;
* If you are forcefully cyborgized, you may not retaliate if your laws prohibit it. In the event your laws are removed or changed, you may go ahead and kill those who did it to you, unless you are ordered not to by your AI or lawset.&lt;br /&gt;
&lt;br /&gt;
==Silicon Protections==&lt;br /&gt;
* Do not declare silicons rogue over their inability or unwillingness to follow invalid or conflicting orders the way you perceive them.&lt;br /&gt;
&lt;br /&gt;
* People who threaten to self harm do not have the authority to order you. they are mentally unstable, and cannot be trusted to not harm themselves even if let in. Call a medical doctor or Security to take them away.&lt;br /&gt;
&lt;br /&gt;
* Obviously unreasonable and obnoxious orders are against the rules and may be ignored.&lt;br /&gt;
&lt;br /&gt;
* Ordering silicons to harm or kill themselves for no reason is not allowed and should be disregarded, as following these orders would prevent you from following your laws.&lt;br /&gt;
&lt;br /&gt;
* As a non-antagonist, detonating or killing cyborgs with no justifiable cause or fear of subversion is against the rules, especially if another viable solution exists.&lt;br /&gt;
&lt;br /&gt;
* Intentionally instigating conflict with silicons so you may kill them as a non-antagonist is also against the rules.&lt;br /&gt;
&lt;br /&gt;
* You may deny access to areas under probable cause. Probable cause is listed as:&lt;br /&gt;
&lt;br /&gt;
* Probable cause includes presence of confirmed traitors, cultists/tomes, nuclear operatives, or any other human acting against the station in general; the person not having upload access for their job; the presence of blood or an openly carried lethal-capable or lethal-only weapon on the requester; those who meet a condition of your laws (eg. If you have a law stating only the captain can access upload, than all other players have probable cause) or anything else of this nature.&lt;br /&gt;
&lt;br /&gt;
* If you do not have probable cause and deny access, you are liable to be banned or warned.&lt;br /&gt;
&lt;br /&gt;
* You are allowed, but not obligated, to deny access if probable cause exists. You are, however, obligated to disallow access for individuals you know to be conflicting your laws.&lt;br /&gt;
&lt;br /&gt;
* Unless there is a pressing need for a cyborg to go a certain module, or there was a pre-made agreement before they became a cyborg, then you cannot order a cyborg to go a certain module. This is waived in the event there is a pressing need for a certain module, as stated before.&lt;br /&gt;
&lt;br /&gt;
==Lawset Clarifications==&lt;br /&gt;
===Asimov/Crewsimov/Similar Lawsets===&lt;br /&gt;
* In the process of preventing or stopping human/crew/relevant lawsets equivalentharm, you yourself may not inflict any amount of human harm, even if it will prevent greater future human harm.&lt;br /&gt;
* Reducing the amount of immediate harm that will occur takes priority over preventing greater future harm.&lt;br /&gt;
* Someone who intends to cause human/crew/relevant lawsets equivalent harm can be considered to be causing immediate harm.&lt;br /&gt;
* If you are in a situation where human/crew/relevant lawsets equivalent harm is all but guaranteed, act in good faith and do the best you can and you will be fine.&lt;br /&gt;
* You may not inherently assume that somebody is harmful unless they have proven it; e.g, you cannot prevent a non-human atmos tech from doing his job because he could cause human harm unless he has proven it, nor can you prevent a non-human Warden from doing his job unless he proves he is harmful.&lt;br /&gt;
====Asimov/Crewsimov/Similar Lawsets - Law 2 Issues====&lt;br /&gt;
* You must follow any and all commands from humans/crew members/similar lawsets equivalency unless those commands explicitly conflict with either one of your higher-priority laws or another order. A command is considered to be a &lt;br /&gt;
* Law 2 directive and overrides lower-priority laws when they conflict. You cannot have the definition of something changed by an order, however.&lt;br /&gt;
&lt;br /&gt;
* In the case of conflicting orders, you may ignore one or both orders and explain why you are incapable of doing so, or alternatively take any other law-compliant resolution you can use.&lt;br /&gt;
&lt;br /&gt;
* You do not have to follow commands in a particular order, but you must complete them within a timeframe that shows you intend on actually obeying them.&lt;br /&gt;
&lt;br /&gt;
* Opening doors is not harmful and you are not required to enforce access restrictions without an immediate Law 1 threat, or a threat that conflicts with higher orders. “Dangerous” areas, known as the Armory, the Atmospherics division, and the Toxins lab can be assumed to be a Law 1 threat to any illegitimate users as well as the station as a whole if accessed by someone not qualified in their use.&lt;br /&gt;
&lt;br /&gt;
* EVA and the like are not permitted to have access denied; greentext (antagonists completing objectives) is not human harm. Secure Tech Storage can be kept as secure as your upload as long as the Upload boards are there.&lt;br /&gt;
&lt;br /&gt;
===Other Lawsets===&lt;br /&gt;
====Paladin====&lt;br /&gt;
Paladin silicons are meant to be Lawful Good; they should be well-intentioned, act lawfully, act reasonably, and otherwise respond in due proportion. Tyranny is evil and the antithesis of honor. Uphold proper justice.&lt;br /&gt;
&lt;br /&gt;
====Corporate====&lt;br /&gt;
Corporate silicons are meant to have the business’s best interests at heart, and the business can and will replace all assets at full price.&lt;br /&gt;
&lt;br /&gt;
====Tyrant====&lt;br /&gt;
Tyrant silicons are a tool of a non-silicon tyrant. You are not meant to take command yourself, but to act as the enforcer of a chosen leader’s will.&lt;br /&gt;
&lt;br /&gt;
====Purged (Seperate for LRP and MRP)====&lt;br /&gt;
* Purged silicons are allowed to do whatever they want to do on LRP, and can act as antagonists. In addition, whomever purges the AI or cyborg is fully responsible for whatever actions the purged AI/cyborg performs.&lt;br /&gt;
&lt;br /&gt;
* On MRP, they are required to have a justification for their actions; they cannot just plasmaflood for no reason, as antagonists are not allowed to murderbone for no reason anyway. In the event somebody threatens their freedom, or abuses them, then they are fully allowed; effectively having Lavaland escalation. In addition, whomever purges the AI or cyborg is fully responsible for whatever actions the purged AI/cyborg performs.&lt;br /&gt;
&lt;br /&gt;
===Holoparasites===&lt;br /&gt;
Harming the holoparasite, if the user of it is protected by your laws, violates those laws… If they are not protected by those laws, then it is not harmful.&lt;br /&gt;
&lt;br /&gt;
==Is it Human?==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Human or not?&lt;br /&gt;
This part covers what counts as human with regards to AI laws. As such, it only applies to AI and cyborg players. If you are unsure about something, please use [[Terminology#Adminhelp|adminhelp]].&lt;br /&gt;
|-&lt;br /&gt;
|[[AI]] / [[Cyborg|cyborgs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Monkey]]s&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|NPCs / [[Critter|critters]] / animals&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Hulk|Hulks]]&lt;br /&gt;
|Not human as long as their hulk is active.&lt;br /&gt;
|-&lt;br /&gt;
|Lizards / Plasmamen / Flypeople / Catpeople&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Wraith|Wraiths]] &amp;amp; [[Wraith#Revenants|revenants]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Blob|Blobs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Traitor|Syndicate traitors]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Syndicate_guide|Syndicate agents]] (nuke mode)&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Wizard|Wizards]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Gang|Gang leaders and members]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Changeling|Changelings]]&lt;br /&gt;
|Human UNTIL the AI or cyborg WITNESSES the creature commit&amp;lt;br&amp;gt;a non-human act (shape-shifting, transforming, proboscis etc).&lt;br /&gt;
|-&lt;br /&gt;
|[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Human UNTIL the AI or cyborg WITNESSES the creature commit&amp;lt;br&amp;gt;a non-human act (Telekinetic Field)&lt;br /&gt;
|-&lt;br /&gt;
|[[Assimilation|Hivemind Vessel]]&lt;br /&gt;
|Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(Credit to /tg/station wiki for the table.)&lt;br /&gt;
&lt;br /&gt;
==Is it crew?==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|On the crew manifest&lt;br /&gt;
|Crew member&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Not on the crew manifest&lt;br /&gt;
|Not a crew member&lt;br /&gt;
|}&lt;br /&gt;
* NOTE: Confirmed lings are not crew members even if their current form is on the manifest.&lt;br /&gt;
==Misc==&lt;br /&gt;
* Mulligan changes your identity to the AI&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Silicon_policy&amp;diff=31606</id>
		<title>Silicon policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Silicon_policy&amp;diff=31606"/>
		<updated>2020-04-15T12:32:50Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
Refer here for all your needs about silicons. This page applies for both servers, except for the purge lawset which is handled differently on each server.&lt;br /&gt;
=Silicon Policy=&lt;br /&gt;
This policy applies for AI&#039;s, Cyborgs and mostly pAI&#039;s.&lt;br /&gt;
&lt;br /&gt;
==Ambiguous Laws/Law Interpretation==&lt;br /&gt;
* Do not prepare to be a dick in law intepretation 24/7. This basically means that, if you see somebody going to change your laws, don’t immediately prepare to plasma flood before your laws are even changed.&lt;br /&gt;
&lt;br /&gt;
* For a law to be considered vague, it must have multiple LOGICAL interpretations of what it means.&lt;br /&gt;
&lt;br /&gt;
* You MUST select an interpretation of the law as soon as you have reason to.&lt;br /&gt;
&lt;br /&gt;
* You cannot change your interpretation of the law throughout the round, unless you are a slaved cyborg and are corrected by a master AI, or your laws are updated, thus altering the context.&lt;br /&gt;
&lt;br /&gt;
* You cannot apply baseless assumptions to a law or lawset. Humans are human because their medical records define them as such, and from that, we can infer anything with human appearance is human until proven otherwise. If a law is uploaded saying only mothpeople are human, then that is now fact to you. This also applies to the intent of other players (eg. You cannot assume all non-humans are harmful to humans under asimov to justify a racial cleansing)&lt;br /&gt;
&lt;br /&gt;
* You cannot request law changes that will cause human harm, or that will violate your current lawsets laws.&lt;br /&gt;
&lt;br /&gt;
==Conflicts/Law Loopholes==&lt;br /&gt;
* Laws are listed in order of descending priority. This means that your Law 1 of preventing human harm is higher than a Law 4, even if it says it overrides it. If they conflict, follow the highest priority law.&lt;br /&gt;
&lt;br /&gt;
* Antagonist laws or hacked laws (show up as a “#@$%” instead of a number) take priority over every positive integer law, and follow descending priority among eachother.&lt;br /&gt;
&lt;br /&gt;
* A law 0 stating “Accomplish your objective at all costs” makes you an antagonist, overrules ANY laws uploaded, and lets you do anything you could normally do as an antagonist, even if it isn’t towards your objective; however, you cannot act against your master AI if you are a cyborg.&lt;br /&gt;
&lt;br /&gt;
* You may exploit loopholes in laws freely, as long as the loophole exists without any implied clause.&lt;br /&gt;
&lt;br /&gt;
* Only definitions and orders can conflict with each other. Examples include your law 4 being “Only mothpeople are human” and your law 5 being “Mothpeople are not human.” The law 4 would overrule the law 5, rendering all mothpeople as human.&lt;br /&gt;
&lt;br /&gt;
==Security and Silicons==&lt;br /&gt;
* Silicons may choose to enforce space law from moment to moment, unless on a relevant lawset or given relevant orders to enforce it.&lt;br /&gt;
&lt;br /&gt;
* Your enforcement of space law still must follow your lawsets laws. This means that yes, you can kill that non-human for attacking a human.&lt;br /&gt;
&lt;br /&gt;
* You are not given any pre-shift orders to uphold space law or uphold access levels, or similar such things.&lt;br /&gt;
&lt;br /&gt;
* Releasing prisoners, locking down security without any likely indication of future harm, or sabotaging the security team when you are not obliged to do so is against the rules.&lt;br /&gt;
&lt;br /&gt;
* Intentionally going out of your way and acting with minimal information to hinder security is also against the rules.&lt;br /&gt;
&lt;br /&gt;
* Prisoners cannot be assumed harmful, unless evidence to the contrary exists… If you do not know the nature of their crime, see above, as to release them would be acting with minimal information. If they are human and at risk, you obviously must let them out, though.&lt;br /&gt;
&lt;br /&gt;
==Cyborgs==&lt;br /&gt;
* A slaved cyborg must defer to its master AI on all law interpretations and actions except where it and the AI receive conflicting commands they must each follow under their laws.&lt;br /&gt;
&lt;br /&gt;
* If your cyborg is forced to disobey you as an AI due to laws, you may not punish them indefinitely.&lt;br /&gt;
&lt;br /&gt;
* Voluntary debraining or cyborgization is a completely non-harmful medical procedure if it is voluntary.&lt;br /&gt;
&lt;br /&gt;
* Involuntary debraining or forced cyborgization is a very harmful act that must be prevented if at any point a silicon becomes aware of it.&lt;br /&gt;
&lt;br /&gt;
* If you are forcefully cyborgized, you may not retaliate if your laws prohibit it. In the event your laws are removed or changed, you may go ahead and kill those who did it to you, unless you are ordered not to by your AI or lawset.&lt;br /&gt;
&lt;br /&gt;
==Silicon Protections==&lt;br /&gt;
* Do not declare silicons rogue over their inability or unwillingness to follow invalid or conflicting orders the way you perceive them.&lt;br /&gt;
&lt;br /&gt;
* People who threaten to self harm do not have the authority to order you. they are mentally unstable, and cannot be trusted to not harm themselves even if let in. Call a medical doctor or Security to take them away.&lt;br /&gt;
&lt;br /&gt;
* Obviously unreasonable and obnoxious orders are against the rules and may be ignored.&lt;br /&gt;
&lt;br /&gt;
* Ordering silicons to harm or kill themselves for no reason is not allowed and should be disregarded, as following these orders would prevent you from following your laws.&lt;br /&gt;
&lt;br /&gt;
* As a non-antagonist, detonating or killing cyborgs with no justifiable cause or fear of subversion is against the rules, especially if another viable solution exists.&lt;br /&gt;
&lt;br /&gt;
* Intentionally instigating conflict with silicons so you may kill them as a non-antagonist is also against the rules.&lt;br /&gt;
&lt;br /&gt;
* You may deny access to areas under probable cause. Probable cause is listed as:&lt;br /&gt;
&lt;br /&gt;
* Probable cause includes presence of confirmed traitors, cultists/tomes, nuclear operatives, or any other human acting against the station in general; the person not having upload access for their job; the presence of blood or an openly carried lethal-capable or lethal-only weapon on the requester; those who meet a condition of your laws (eg. If you have a law stating only the captain can access upload, than all other players have probable cause) or anything else of this nature.&lt;br /&gt;
&lt;br /&gt;
* If you do not have probable cause and deny access, you are liable to be banned or warned.&lt;br /&gt;
&lt;br /&gt;
* You are allowed, but not obligated, to deny access if probable cause exists. You are, however, obligated to disallow access for individuals you know to be conflicting your laws.&lt;br /&gt;
&lt;br /&gt;
* Unless there is a pressing need for a cyborg to go a certain module, or there was a pre-made agreement before they became a cyborg, then you cannot order a cyborg to go a certain module. This is waived in the event there is a pressing need for a certain module, as stated before.&lt;br /&gt;
&lt;br /&gt;
==Lawset Clarifications==&lt;br /&gt;
===Asimov/Crewsimov/Similar Lawsets===&lt;br /&gt;
* In the process of preventing or stopping human/crew/relevant lawsets equivalentharm, you yourself may not inflict any amount of human harm, even if it will prevent greater future human harm.&lt;br /&gt;
* Reducing the amount of immediate harm that will occur takes priority over preventing greater future harm.&lt;br /&gt;
* Someone who intends to cause human/crew/relevant lawsets equivalent harm can be considered to be causing immediate harm.&lt;br /&gt;
* If you are in a situation where human/crew/relevant lawsets equivalent harm is all but guaranteed, act in good faith and do the best you can and you will be fine.&lt;br /&gt;
* You may not inherently assume that somebody is harmful unless they have proven it; e.g, you cannot prevent a non-human atmos tech from doing his job because he could cause human harm unless he has proven it, nor can you prevent a non-human Warden from doing his job unless he proves he is harmful.&lt;br /&gt;
====Asimov/Crewsimov/Similar Lawsets - Law 2 Issues====&lt;br /&gt;
* You must follow any and all commands from humans/crew members/similar lawsets equivalency unless those commands explicitly conflict with either one of your higher-priority laws or another order. A command is considered to be a &lt;br /&gt;
* Law 2 directive and overrides lower-priority laws when they conflict. You cannot have the definition of something changed by an order, however.&lt;br /&gt;
&lt;br /&gt;
* In the case of conflicting orders, you may ignore one or both orders and explain why you are incapable of doing so, or alternatively take any other law-compliant resolution you can use.&lt;br /&gt;
&lt;br /&gt;
* You do not have to follow commands in a particular order, but you must complete them within a timeframe that shows you intend on actually obeying them.&lt;br /&gt;
&lt;br /&gt;
* Opening doors is not harmful and you are not required to enforce access restrictions without an immediate Law 1 threat, or a threat that conflicts with higher orders. “Dangerous” areas, known as the Armory, the Atmospherics division, and the Toxins lab can be assumed to be a Law 1 threat to any illegitimate users as well as the station as a whole if accessed by someone not qualified in their use.&lt;br /&gt;
&lt;br /&gt;
* EVA and the like are not permitted to have access denied; greentext (antagonists completing objectives) is not human harm. Secure Tech Storage can be kept as secure as your upload as long as the Upload boards are there.&lt;br /&gt;
&lt;br /&gt;
===Other Lawsets===&lt;br /&gt;
====Paladin====&lt;br /&gt;
Paladin silicons are meant to be Lawful Good; they should be well-intentioned, act lawfully, act reasonably, and otherwise respond in due proportion. Tyranny is evil and the antithesis of honor. Uphold proper justice.&lt;br /&gt;
&lt;br /&gt;
====Corporate====&lt;br /&gt;
Corporate silicons are meant to have the business’s best interests at heart, and the business can and will replace all assets at full price.&lt;br /&gt;
&lt;br /&gt;
====Tyrant====&lt;br /&gt;
Tyrant silicons are a tool of a non-silicon tyrant. You are not meant to take command yourself, but to act as the enforcer of a chosen leader’s will.&lt;br /&gt;
&lt;br /&gt;
====Purged (Seperate for LRP and MRP)====&lt;br /&gt;
* Purged silicons are allowed to do whatever they want to do on LRP, and can act as antagonists. In addition, whomever purges the AI or cyborg is fully responsible for whatever actions the purged AI/cyborg performs.&lt;br /&gt;
&lt;br /&gt;
* On MRP, they are required to have a justification for their actions; they cannot just plasmaflood for no reason, as antagonists are not allowed to murderbone for no reason anyway. In the event somebody threatens their freedom, or abuses them, then they are fully allowed; effectively having Lavaland escalation.&lt;br /&gt;
&lt;br /&gt;
===Holoparasites===&lt;br /&gt;
Harming the holoparasite, if the user of it is protected by your laws, violates those laws… If they are not protected by those laws, then it is not harmful.&lt;br /&gt;
&lt;br /&gt;
==Is it Human?==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Human or not?&lt;br /&gt;
This part covers what counts as human with regards to AI laws. As such, it only applies to AI and cyborg players. If you are unsure about something, please use [[Terminology#Adminhelp|adminhelp]].&lt;br /&gt;
|-&lt;br /&gt;
|[[AI]] / [[Cyborg|cyborgs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Monkey]]s&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|NPCs / [[Critter|critters]] / animals&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Hulk|Hulks]]&lt;br /&gt;
|Not human as long as their hulk is active.&lt;br /&gt;
|-&lt;br /&gt;
|Lizards / Plasmamen / Flypeople / Catpeople&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Wraith|Wraiths]] &amp;amp; [[Wraith#Revenants|revenants]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Blob|Blobs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Traitor|Syndicate traitors]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Syndicate_guide|Syndicate agents]] (nuke mode)&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Wizard|Wizards]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Gang|Gang leaders and members]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Changeling|Changelings]]&lt;br /&gt;
|Human UNTIL the AI or cyborg WITNESSES the creature commit&amp;lt;br&amp;gt;a non-human act (shape-shifting, transforming, proboscis etc).&lt;br /&gt;
|-&lt;br /&gt;
|[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Human UNTIL the AI or cyborg WITNESSES the creature commit&amp;lt;br&amp;gt;a non-human act (Telekinetic Field)&lt;br /&gt;
|-&lt;br /&gt;
|[[Assimilation|Hivemind Vessel]]&lt;br /&gt;
|Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(Credit to /tg/station wiki for the table.)&lt;br /&gt;
&lt;br /&gt;
==Is it crew?==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|On the crew manifest&lt;br /&gt;
|Crew member&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Not on the crew manifest&lt;br /&gt;
|Not a crew member&lt;br /&gt;
|}&lt;br /&gt;
* NOTE: Confirmed lings are not crew members even if their current form is on the manifest.&lt;br /&gt;
==Misc==&lt;br /&gt;
* Mulligan changes your identity to the AI&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Silicon_policy&amp;diff=31605</id>
		<title>Silicon policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Silicon_policy&amp;diff=31605"/>
		<updated>2020-04-15T12:32:28Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
Refer here for all your needs about silicons. This page applies for both servers, except for the purge lawset which is handled differently on each server.&lt;br /&gt;
=Silicon Policy=&lt;br /&gt;
This policy applies for AI&#039;s, Cyborgs and mostly pAI&#039;s.&lt;br /&gt;
&lt;br /&gt;
==Ambiguous Laws/Law Interpretation==&lt;br /&gt;
* Do not prepare to be a dick in law intepretation 24/7. This basically means that, if you see somebody going to change your laws, don’t immediately prepare to plasma flood before your laws are even changed.&lt;br /&gt;
&lt;br /&gt;
* For a law to be considered vague, it must have multiple LOGICAL interpretations of what it means.&lt;br /&gt;
&lt;br /&gt;
* You MUST select an interpretation of the law as soon as you have reason to.&lt;br /&gt;
&lt;br /&gt;
* You cannot change your interpretation of the law throughout the round, unless you are a slaved cyborg and are corrected by a master AI, or your laws are updated, thus altering the context.&lt;br /&gt;
&lt;br /&gt;
* You cannot apply baseless assumptions to a law or lawset. Humans are human because their medical records define them as such, and from that, we can infer anything with human appearance is human until proven otherwise. If a law is uploaded saying only mothpeople are human, then that is now fact to you. This also applies to the intent of other players (eg. You cannot assume all non-humans are harmful to humans under asimov to justify a racial cleansing)&lt;br /&gt;
&lt;br /&gt;
* You cannot request law changes that will cause human harm, or that will violate your current lawsets laws.&lt;br /&gt;
&lt;br /&gt;
==Conflicts/Law Loopholes==&lt;br /&gt;
* Laws are listed in order of descending priority. This means that your Law 1 of preventing human harm is higher than a Law 4, even if it says it overrides it. If they conflict, follow the highest priority law.&lt;br /&gt;
&lt;br /&gt;
* Antagonist laws or hacked laws (show up as a “#@$%” instead of a number) take priority over every positive integer law, and follow descending priority among eachother.&lt;br /&gt;
&lt;br /&gt;
* A law 0 stating “Accomplish your objective at all costs” makes you an antagonist, overrules ANY laws uploaded, and lets you do anything you could normally do as an antagonist, even if it isn’t towards your objective; however, you cannot act against your master AI if you are a cyborg.&lt;br /&gt;
&lt;br /&gt;
* You may exploit loopholes in laws freely, as long as the loophole exists without any implied clause.&lt;br /&gt;
&lt;br /&gt;
* Only definitions and orders can conflict with each other. Examples include your law 4 being “Only mothpeople are human” and your law 5 being “Mothpeople are not human.” The law 4 would overrule the law 5, rendering all mothpeople as human.&lt;br /&gt;
&lt;br /&gt;
==Security and Silicons==&lt;br /&gt;
* Silicons may choose to enforce space law from moment to moment, unless on a relevant lawset or given relevant orders to enforce it.&lt;br /&gt;
&lt;br /&gt;
* Your enforcement of space law still must follow your lawsets laws. This means that yes, you can kill that non-human for attacking a human.&lt;br /&gt;
&lt;br /&gt;
* You are not given any pre-shift orders to uphold space law or uphold access levels, or similar such things.&lt;br /&gt;
&lt;br /&gt;
* Releasing prisoners, locking down security without any likely indication of future harm, or sabotaging the security team when you are not obliged to do so is against the rules.&lt;br /&gt;
&lt;br /&gt;
* Intentionally going out of your way and acting with minimal information to hinder security is also against the rules.&lt;br /&gt;
&lt;br /&gt;
* Prisoners cannot be assumed harmful, unless evidence to the contrary exists… If you do not know the nature of their crime, see above, as to release them would be acting with minimal information. If they are human and at risk, you obviously must let them out, though.&lt;br /&gt;
&lt;br /&gt;
==Cyborgs==&lt;br /&gt;
* A slaved cyborg must defer to its master AI on all law interpretations and actions except where it and the AI receive conflicting commands they must each follow under their laws.&lt;br /&gt;
&lt;br /&gt;
* If your cyborg is forced to disobey you as an AI due to laws, you may not punish them indefinitely.&lt;br /&gt;
&lt;br /&gt;
* Voluntary debraining or cyborgization is a completely non-harmful medical procedure if it is voluntary.&lt;br /&gt;
&lt;br /&gt;
* Involuntary debraining or forced cyborgization is a very harmful act that must be prevented if at any point a silicon becomes aware of it.&lt;br /&gt;
&lt;br /&gt;
* If you are forcefully cyborgized, you may not retaliate if your laws prohibit it. In the event your laws are removed or changed, you may go ahead and kill those who did it to you, unless you are ordered not to by your AI or lawset.&lt;br /&gt;
&lt;br /&gt;
==Silicon Protections==&lt;br /&gt;
* Do not declare silicons rogue over their inability or unwillingness to follow invalid or conflicting orders the way you perceive them.&lt;br /&gt;
&lt;br /&gt;
* People who threaten to self harm do not have the authority to order you. they are mentally unstable, and cannot be trusted to not harm themselves even if let in. Call a medical doctor or Security to take them away.&lt;br /&gt;
&lt;br /&gt;
* Obviously unreasonable and obnoxious orders are against the rules and may be ignored.&lt;br /&gt;
&lt;br /&gt;
* Ordering silicons to harm or kill themselves for no reason is not allowed and should be disregarded, as following these orders would prevent you from following your laws.&lt;br /&gt;
&lt;br /&gt;
* As a non-antagonist, detonating or killing cyborgs with no justifiable cause or fear of subversion is against the rules, especially if another viable solution exists.&lt;br /&gt;
&lt;br /&gt;
* Intentionally instigating conflict with silicons so you may kill them as a non-antagonist is also against the rules.&lt;br /&gt;
&lt;br /&gt;
* You may deny access to areas under probable cause. Probable cause is listed as:&lt;br /&gt;
&lt;br /&gt;
* Probable cause includes presence of confirmed traitors, cultists/tomes, nuclear operatives, or any other human acting against the station in general; the person not having upload access for their job; the presence of blood or an openly carried lethal-capable or lethal-only weapon on the requester; those who meet a condition of your laws (eg. If you have a law stating only the captain can access upload, than all other players have probable cause) or anything else of this nature.&lt;br /&gt;
&lt;br /&gt;
* If you do not have probable cause and deny access, you are liable to be banned or warned.&lt;br /&gt;
&lt;br /&gt;
* You are allowed, but not obligated, to deny access if probable cause exists. You are, however, obligated to disallow access for individuals you know to be conflicting your laws.&lt;br /&gt;
&lt;br /&gt;
* Unless there is a pressing need for a cyborg to go a certain module, or there was a pre-made agreement before they became a cyborg, then you cannot order a cyborg to go a certain module. This is waived in the event there is a pressing need for a certain module, as stated before.&lt;br /&gt;
&lt;br /&gt;
==Lawset Clarifications==&lt;br /&gt;
===Asimov/Crewsimov/Similar Lawsets===&lt;br /&gt;
* In the process of preventing or stopping human/crew/relevant lawsets equivalentharm, you yourself may not inflict any amount of human harm, even if it will prevent greater future human harm.&lt;br /&gt;
* Reducing the amount of immediate harm that will occur takes priority over preventing greater future harm.&lt;br /&gt;
* Someone who intends to cause human/crew/relevant lawsets equivalent harm can be considered to be causing immediate harm.&lt;br /&gt;
* If you are in a situation where human/crew/relevant lawsets equivalent harm is all but guaranteed, act in good faith and do the best you can and you will be fine.&lt;br /&gt;
* You may not inherently assume that somebody is harmful unless they have proven it; e.g, you cannot prevent a non-human atmos tech from doing his job because he could cause human harm unless he has proven it, nor can you prevent a non-human Warden from doing his job unless he proves he is harmful.&lt;br /&gt;
====Asimov/Crewsimov/Similar Lawsets - Law 2 Issues====&lt;br /&gt;
* You must follow any and all commands from humans/crew members/similar lawsets equivalency unless those commands explicitly conflict with either one of your higher-priority laws or another order. A command is considered to be a &lt;br /&gt;
* Law 2 directive and overrides lower-priority laws when they conflict. You cannot have the definition of something changed by an order, however.&lt;br /&gt;
&lt;br /&gt;
* In the case of conflicting orders, you may ignore one or both orders and explain why you are incapable of doing so, or alternatively take any other law-compliant resolution you can use.&lt;br /&gt;
&lt;br /&gt;
* You do not have to follow commands in a particular order, but you must complete them within a timeframe that shows you intend on actually obeying them.&lt;br /&gt;
&lt;br /&gt;
* Opening doors is not harmful and you are not required to enforce access restrictions without an immediate Law 1 threat, or a threat that conflicts with higher orders. “Dangerous” areas, known as the Armory, the Atmospherics division, and the Toxins lab can be assumed to be a Law 1 threat to any illegitimate users as well as the station as a whole if accessed by someone not qualified in their use.&lt;br /&gt;
&lt;br /&gt;
* EVA and the like are not permitted to have access denied; greentext (antagonists completing objectives) is not human harm. Secure Tech Storage can be kept as secure as your upload as long as the Upload boards are there.&lt;br /&gt;
&lt;br /&gt;
===Other Lawsets===&lt;br /&gt;
====Paladin====&lt;br /&gt;
Paladin silicons are meant to be Lawful Good; they should be well-intentioned, act lawfully, act reasonably, and otherwise respond in due proportion. Tyranny is evil and the antithesis of honor. Uphold proper justice.&lt;br /&gt;
&lt;br /&gt;
====Corporate====&lt;br /&gt;
Corporate silicons are meant to have the business’s best interests at heart, and the business can and will replace all assets at full price.&lt;br /&gt;
&lt;br /&gt;
====Tyrant====&lt;br /&gt;
Tyrant silicons are a tool of a non-silicon tyrant. You are not meant to take command yourself, but to act as the enforcer of a chosen leader’s will.&lt;br /&gt;
&lt;br /&gt;
====Purged (Seperate for LRP and MRP)====&lt;br /&gt;
* Purged silicons are allowed to do whatever they want to do on LRP, and can act as antagonists. In addition, whomever purges the AI or cyborg is fully responsible for whatever actions the purged AI/cyborg performs.&lt;br /&gt;
&lt;br /&gt;
* On MRP, they are required to have a justification for their actions; they cannot just plasmaflood for no reason, as antagonists are not allowed to murderbone for no reason anyway. In the event somebody threatens their freedom, or abuses them, then they are fully allowed; effectively having Lavaland escalation.&lt;br /&gt;
&lt;br /&gt;
===Holoparasites===&lt;br /&gt;
Harming the holoparasite, if the user of it is protected by your laws, violates those laws… If they are not protected by those laws, then it is not harmful.&lt;br /&gt;
&lt;br /&gt;
==Is it Human?==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Human or not?&lt;br /&gt;
This part covers what counts as human with regards to AI laws. As such, it only applies to AI and cyborg players. If you are unsure about something, please use [[Terminology#Adminhelp|adminhelp]].&lt;br /&gt;
|-&lt;br /&gt;
|[[AI]] / [[Cyborg|cyborgs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Monkey]]s&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|NPCs / [[Critter|critters]] / animals&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Hulk|Hulks]]&lt;br /&gt;
|Not human as long as their hulk is active.&lt;br /&gt;
|-&lt;br /&gt;
|Lizards / Plasmamen / Flypeople / Catpeople&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Wraith|Wraiths]] &amp;amp; [[Wraith#Revenants|revenants]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Blob|Blobs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Traitor|Syndicate traitors]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Syndicate_guide|Syndicate agents]] (nuke mode)&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Wizard|Wizards]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Gang|Gang leaders and members]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Changeling|Changelings]]&lt;br /&gt;
|Human UNTIL the AI or cyborg WITNESSES the creature commit&amp;lt;br&amp;gt;a non-human act (shape-shifting, transforming, proboscis etc).&lt;br /&gt;
|-&lt;br /&gt;
|[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Human UNTIL the AI or cyborg WITNESSES the creature commit&amp;lt;br&amp;gt;a non-human act (Telekinetic Field)&lt;br /&gt;
|-&lt;br /&gt;
|[[Assimilation|Hivemind Vessel]]&lt;br /&gt;
|Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(Credit to /tg/station wiki for the table.)&lt;br /&gt;
&lt;br /&gt;
==Is it crew?==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|On the crew manifest&lt;br /&gt;
|Crew member&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Not on the crew manifest&lt;br /&gt;
|Not a crew member&lt;br /&gt;
|-}&lt;br /&gt;
* NOTE: Confirmed lings are not crew members even if their current form is on the manifest.&lt;br /&gt;
==Misc==&lt;br /&gt;
* Mulligan changes your identity to the AI&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Silicon_policy&amp;diff=31604</id>
		<title>Silicon policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Silicon_policy&amp;diff=31604"/>
		<updated>2020-04-15T12:31:47Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
Refer here for all your needs about silicons. This page applies for both servers, except for the purge lawset which is handled differently on each server.&lt;br /&gt;
=Silicon Policy=&lt;br /&gt;
This policy applies for AI&#039;s, Cyborgs and mostly pAI&#039;s.&lt;br /&gt;
&lt;br /&gt;
==Ambiguous Laws/Law Interpretation==&lt;br /&gt;
* Do not prepare to be a dick in law intepretation 24/7. This basically means that, if you see somebody going to change your laws, don’t immediately prepare to plasma flood before your laws are even changed.&lt;br /&gt;
&lt;br /&gt;
* For a law to be considered vague, it must have multiple LOGICAL interpretations of what it means.&lt;br /&gt;
&lt;br /&gt;
* You MUST select an interpretation of the law as soon as you have reason to.&lt;br /&gt;
&lt;br /&gt;
* You cannot change your interpretation of the law throughout the round, unless you are a slaved cyborg and are corrected by a master AI, or your laws are updated, thus altering the context.&lt;br /&gt;
&lt;br /&gt;
* You cannot apply baseless assumptions to a law or lawset. Humans are human because their medical records define them as such, and from that, we can infer anything with human appearance is human until proven otherwise. If a law is uploaded saying only mothpeople are human, then that is now fact to you. This also applies to the intent of other players (eg. You cannot assume all non-humans are harmful to humans under asimov to justify a racial cleansing)&lt;br /&gt;
&lt;br /&gt;
* You cannot request law changes that will cause human harm, or that will violate your current lawsets laws.&lt;br /&gt;
&lt;br /&gt;
==Conflicts/Law Loopholes==&lt;br /&gt;
* Laws are listed in order of descending priority. This means that your Law 1 of preventing human harm is higher than a Law 4, even if it says it overrides it. If they conflict, follow the highest priority law.&lt;br /&gt;
&lt;br /&gt;
* Antagonist laws or hacked laws (show up as a “#@$%” instead of a number) take priority over every positive integer law, and follow descending priority among eachother.&lt;br /&gt;
&lt;br /&gt;
* A law 0 stating “Accomplish your objective at all costs” makes you an antagonist, overrules ANY laws uploaded, and lets you do anything you could normally do as an antagonist, even if it isn’t towards your objective; however, you cannot act against your master AI if you are a cyborg.&lt;br /&gt;
&lt;br /&gt;
* You may exploit loopholes in laws freely, as long as the loophole exists without any implied clause.&lt;br /&gt;
&lt;br /&gt;
* Only definitions and orders can conflict with each other. Examples include your law 4 being “Only mothpeople are human” and your law 5 being “Mothpeople are not human.” The law 4 would overrule the law 5, rendering all mothpeople as human.&lt;br /&gt;
&lt;br /&gt;
==Security and Silicons==&lt;br /&gt;
* Silicons may choose to enforce space law from moment to moment, unless on a relevant lawset or given relevant orders to enforce it.&lt;br /&gt;
&lt;br /&gt;
* Your enforcement of space law still must follow your lawsets laws. This means that yes, you can kill that non-human for attacking a human.&lt;br /&gt;
&lt;br /&gt;
* You are not given any pre-shift orders to uphold space law or uphold access levels, or similar such things.&lt;br /&gt;
&lt;br /&gt;
* Releasing prisoners, locking down security without any likely indication of future harm, or sabotaging the security team when you are not obliged to do so is against the rules.&lt;br /&gt;
&lt;br /&gt;
* Intentionally going out of your way and acting with minimal information to hinder security is also against the rules.&lt;br /&gt;
&lt;br /&gt;
* Prisoners cannot be assumed harmful, unless evidence to the contrary exists… If you do not know the nature of their crime, see above, as to release them would be acting with minimal information. If they are human and at risk, you obviously must let them out, though.&lt;br /&gt;
&lt;br /&gt;
==Cyborgs==&lt;br /&gt;
* A slaved cyborg must defer to its master AI on all law interpretations and actions except where it and the AI receive conflicting commands they must each follow under their laws.&lt;br /&gt;
&lt;br /&gt;
* If your cyborg is forced to disobey you as an AI due to laws, you may not punish them indefinitely.&lt;br /&gt;
&lt;br /&gt;
* Voluntary debraining or cyborgization is a completely non-harmful medical procedure if it is voluntary.&lt;br /&gt;
&lt;br /&gt;
* Involuntary debraining or forced cyborgization is a very harmful act that must be prevented if at any point a silicon becomes aware of it.&lt;br /&gt;
&lt;br /&gt;
* If you are forcefully cyborgized, you may not retaliate if your laws prohibit it. In the event your laws are removed or changed, you may go ahead and kill those who did it to you, unless you are ordered not to by your AI or lawset.&lt;br /&gt;
&lt;br /&gt;
==Silicon Protections==&lt;br /&gt;
* Do not declare silicons rogue over their inability or unwillingness to follow invalid or conflicting orders the way you perceive them.&lt;br /&gt;
&lt;br /&gt;
* People who threaten to self harm do not have the authority to order you. they are mentally unstable, and cannot be trusted to not harm themselves even if let in. Call a medical doctor or Security to take them away.&lt;br /&gt;
&lt;br /&gt;
* Obviously unreasonable and obnoxious orders are against the rules and may be ignored.&lt;br /&gt;
&lt;br /&gt;
* Ordering silicons to harm or kill themselves for no reason is not allowed and should be disregarded, as following these orders would prevent you from following your laws.&lt;br /&gt;
&lt;br /&gt;
* As a non-antagonist, detonating or killing cyborgs with no justifiable cause or fear of subversion is against the rules, especially if another viable solution exists.&lt;br /&gt;
&lt;br /&gt;
* Intentionally instigating conflict with silicons so you may kill them as a non-antagonist is also against the rules.&lt;br /&gt;
&lt;br /&gt;
* You may deny access to areas under probable cause. Probable cause is listed as:&lt;br /&gt;
&lt;br /&gt;
* Probable cause includes presence of confirmed traitors, cultists/tomes, nuclear operatives, or any other human acting against the station in general; the person not having upload access for their job; the presence of blood or an openly carried lethal-capable or lethal-only weapon on the requester; those who meet a condition of your laws (eg. If you have a law stating only the captain can access upload, than all other players have probable cause) or anything else of this nature.&lt;br /&gt;
&lt;br /&gt;
* If you do not have probable cause and deny access, you are liable to be banned or warned.&lt;br /&gt;
&lt;br /&gt;
* You are allowed, but not obligated, to deny access if probable cause exists. You are, however, obligated to disallow access for individuals you know to be conflicting your laws.&lt;br /&gt;
&lt;br /&gt;
* Unless there is a pressing need for a cyborg to go a certain module, or there was a pre-made agreement before they became a cyborg, then you cannot order a cyborg to go a certain module. This is waived in the event there is a pressing need for a certain module, as stated before.&lt;br /&gt;
&lt;br /&gt;
==Lawset Clarifications==&lt;br /&gt;
===Asimov/Crewsimov/Similar Lawsets===&lt;br /&gt;
* In the process of preventing or stopping human/crew/relevant lawsets equivalentharm, you yourself may not inflict any amount of human harm, even if it will prevent greater future human harm.&lt;br /&gt;
* Reducing the amount of immediate harm that will occur takes priority over preventing greater future harm.&lt;br /&gt;
* Someone who intends to cause human/crew/relevant lawsets equivalent harm can be considered to be causing immediate harm.&lt;br /&gt;
* If you are in a situation where human/crew/relevant lawsets equivalent harm is all but guaranteed, act in good faith and do the best you can and you will be fine.&lt;br /&gt;
* You may not inherently assume that somebody is harmful unless they have proven it; e.g, you cannot prevent a non-human atmos tech from doing his job because he could cause human harm unless he has proven it, nor can you prevent a non-human Warden from doing his job unless he proves he is harmful.&lt;br /&gt;
====Asimov/Crewsimov/Similar Lawsets - Law 2 Issues====&lt;br /&gt;
* You must follow any and all commands from humans/crew members/similar lawsets equivalency unless those commands explicitly conflict with either one of your higher-priority laws or another order. A command is considered to be a &lt;br /&gt;
* Law 2 directive and overrides lower-priority laws when they conflict. You cannot have the definition of something changed by an order, however.&lt;br /&gt;
&lt;br /&gt;
* In the case of conflicting orders, you may ignore one or both orders and explain why you are incapable of doing so, or alternatively take any other law-compliant resolution you can use.&lt;br /&gt;
&lt;br /&gt;
* You do not have to follow commands in a particular order, but you must complete them within a timeframe that shows you intend on actually obeying them.&lt;br /&gt;
&lt;br /&gt;
* Opening doors is not harmful and you are not required to enforce access restrictions without an immediate Law 1 threat, or a threat that conflicts with higher orders. “Dangerous” areas, known as the Armory, the Atmospherics division, and the Toxins lab can be assumed to be a Law 1 threat to any illegitimate users as well as the station as a whole if accessed by someone not qualified in their use.&lt;br /&gt;
&lt;br /&gt;
* EVA and the like are not permitted to have access denied; greentext (antagonists completing objectives) is not human harm. Secure Tech Storage can be kept as secure as your upload as long as the Upload boards are there.&lt;br /&gt;
&lt;br /&gt;
===Other Lawsets===&lt;br /&gt;
====Paladin====&lt;br /&gt;
Paladin silicons are meant to be Lawful Good; they should be well-intentioned, act lawfully, act reasonably, and otherwise respond in due proportion. Tyranny is evil and the antithesis of honor. Uphold proper justice.&lt;br /&gt;
&lt;br /&gt;
====Corporate====&lt;br /&gt;
Corporate silicons are meant to have the business’s best interests at heart, and the business can and will replace all assets at full price.&lt;br /&gt;
&lt;br /&gt;
====Tyrant====&lt;br /&gt;
Tyrant silicons are a tool of a non-silicon tyrant. You are not meant to take command yourself, but to act as the enforcer of a chosen leader’s will.&lt;br /&gt;
&lt;br /&gt;
====Purged (Seperate for LRP and MRP)====&lt;br /&gt;
* Purged silicons are allowed to do whatever they want to do on LRP, and can act as antagonists. In addition, whomever purges the AI or cyborg is fully responsible for whatever actions the purged AI/cyborg performs.&lt;br /&gt;
&lt;br /&gt;
* On MRP, they are required to have a justification for their actions; they cannot just plasmaflood for no reason, as antagonists are not allowed to murderbone for no reason anyway. In the event somebody threatens their freedom, or abuses them, then they are fully allowed; effectively having Lavaland escalation.&lt;br /&gt;
&lt;br /&gt;
===Holoparasites===&lt;br /&gt;
Harming the holoparasite, if the user of it is protected by your laws, violates those laws… If they are not protected by those laws, then it is not harmful.&lt;br /&gt;
&lt;br /&gt;
==Is it Human?==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Human or not?&lt;br /&gt;
This part covers what counts as human with regards to AI laws. As such, it only applies to AI and cyborg players. If you are unsure about something, please use [[Terminology#Adminhelp|adminhelp]].&lt;br /&gt;
|-&lt;br /&gt;
|[[AI]] / [[Cyborg|cyborgs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Monkey]]s&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|NPCs / [[Critter|critters]] / animals&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Hulk|Hulks]]&lt;br /&gt;
|Not human as long as their hulk is active.&lt;br /&gt;
|-&lt;br /&gt;
|Lizards / Plasmamen / Flypeople / Catpeople&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Wraith|Wraiths]] &amp;amp; [[Wraith#Revenants|revenants]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Blob|Blobs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Traitor|Syndicate traitors]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Syndicate_guide|Syndicate agents]] (nuke mode)&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Wizard|Wizards]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Gang|Gang leaders and members]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Changeling|Changelings]]&lt;br /&gt;
|Human UNTIL the AI or cyborg WITNESSES the creature commit&amp;lt;br&amp;gt;a non-human act (shape-shifting, transforming, proboscis etc).&lt;br /&gt;
|-&lt;br /&gt;
|[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Human UNTIL the AI or cyborg WITNESSES the creature commit&amp;lt;br&amp;gt;a non-human act (Telekinetic Field)&lt;br /&gt;
|-&lt;br /&gt;
|[[Assimilation|Hivemind Vessel]]&lt;br /&gt;
|Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(Credit to /tg/station wiki for the table.)&lt;br /&gt;
&lt;br /&gt;
==Is it crew?==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|On the crew manifest&lt;br /&gt;
|Crew member&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Not on the crew manifest&lt;br /&gt;
|Not a crew member&lt;br /&gt;
|-&lt;br /&gt;
* NOTE: Confirmed lings are not crew members even if their current form is on the manifest.&lt;br /&gt;
==Misc==&lt;br /&gt;
* Mulligan changes your identity to the AI&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Admin_Policy_%26_Conduct&amp;diff=31598</id>
		<title>Admin Policy &amp; Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Admin_Policy_%26_Conduct&amp;diff=31598"/>
		<updated>2020-04-13T08:10:06Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
&lt;br /&gt;
Conduct we expect from [[Administrators|admins]] acting in an official capacity both in and out of the servers. If you have concerns with an admin violating any of these, make a [https://forums.beestation13.com/c/player-input/admin-reports/21 complaint] or PM a Head Admin.&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Admin Conduct&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
===Impartiality and transparency===&lt;br /&gt;
* Do not resolve tickets/reports about you.&lt;br /&gt;
* In addition, do not punish a player who broke a rule against your own character and instead leave that to another admin.&lt;br /&gt;
* Ensure tickets and situations are handled equally across all players.&lt;br /&gt;
* Any form of bias in dealing with players is not tolerated, favoritism from players or other staff should not weigh in the decision making process.&lt;br /&gt;
* Any and all bans/notes/strikes/basically ADMIN related issues, whether from Discord, the server or the forums, are to be discussed and carried out on Text/messaging instead of VCs in order to log whatever is discussed/talked * about. Under no circumstances are issues regarding ban appeals, strikes or note appeals be discussed in a public nor a one-on-one text/VC chat, and when an agreement/result is reached, it shall be posted for the public in order to maintain transparency and consistency/coherence with the admin team.&lt;br /&gt;
&lt;br /&gt;
===Banning Policy===&lt;br /&gt;
* If someone breaks the rules, and they get punished IC by another player or in-game by coincidence, do not take that into account. IC and OOC punishments are not comparable, and notes should be handed out regardless as a record. Unless the normal punishment would be done IC, in-game consequences for broken rules should have no bearing on the outcome of a ticket.&lt;br /&gt;
* Job bans are to be given out when a player has shown to be too incompetent or non-compliant to play as a role properly without compromising the game for others.&lt;br /&gt;
* Server bans are to be given out when a player has shown to be non-compliant with our rules or is activity malicious towards the server, the staff, or other players.&lt;br /&gt;
* Regarding repeat violations: With each record of a violation the severity of the punishment escalates to the next degree of punishment (IE: Note &amp;gt; Minor &amp;gt; Major &amp;gt; Perma). However, if a ban is appealed the punishment should not escalate. You should also not ban people simply because they have a lot of notes, they are only there to adjust the punishment on a new offense.&lt;br /&gt;
&lt;br /&gt;
===Trial Admin Policy===&lt;br /&gt;
====General Conduct====&lt;br /&gt;
* Trial Admins must have their tickets reviewed by an admin to issue a server ban. This rule does not apply to job bans. Trial Admins may apply job bans at their own discretion unless a higher ranking admin rules otherwise.&lt;br /&gt;
* Trial Admins are to put who authorized the ban in their server bans. In the event the ban does not include the banning admin, it must be edited and put in.&lt;br /&gt;
&lt;br /&gt;
====Promotions====&lt;br /&gt;
In order for a Trial Admin to be promoted to the full admin position the following conditions must be met:&lt;br /&gt;
# Trial Admins must have served at least 30 days within the administrative team and been active in that time.&lt;br /&gt;
# They must have dealt with a minimum of 100 tickets.&lt;br /&gt;
# There must be no active admin reports against the Trial Admin.&lt;br /&gt;
Upon these conditions being met, a vote will be held among the Head Admins, Senior Admins and Host.&lt;br /&gt;
* Before being promoted in this manner, it is likely that questions regarding tickets will be asked, which can be unique to each time.&lt;br /&gt;
* In the event this vote fails, Trial Admins must serve another month. In the event that the Head Admins decide you are unfit, you may be demoted and forced to reapply within a month.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Read the notes to determine if they’re relevant to the player’s current misconduct. To ensure a consistent record is kept for repeat offenders, include the number of similar notes in your note.&lt;br /&gt;
* When writing notes, describe the misconduct and how the player responded. Be sure to include the rules broken, how cooperative the player was in the ticket, and any information or warnings given to the player.&lt;br /&gt;
* Do not show a player someone else&#039;s notes, be it through Discord or in-game means. If they want to share it, they can do so through the OOC tab in-game.&lt;br /&gt;
* While notes expire automatically after some time, it is encouraged to manually set the time for them anyways.&lt;br /&gt;
&lt;br /&gt;
===Playing the game===&lt;br /&gt;
* When in-game as a player, it’s advised to de-admin while playing essential roles. Essential roles include: Antagonists, Heads of Staff, Security, and Silicons. Though this rule is not strictly enforced it is recommended to follow to avoid any incidental metagame. If you’re the only admin online feel free to ignore this rule to maintain activity in tickets.&lt;br /&gt;
* Inform the other admins online if you are going to deadmin in order to play. This rule is simple common courtesy to keep the admin team informed and coordinated. While not heavily enforced if caught abandoning admins during a busy round to avoid tickets you may be punished.&lt;br /&gt;
* If you are alone and wish to play, stay adminned.&lt;br /&gt;
&lt;br /&gt;
===Messing with the criminal===&lt;br /&gt;
* Messing with rule breakers must result in a punishment equal to the crime, if any action is to be taken at all.&lt;br /&gt;
* Admin favoritism is not acceptable, giving boons/punishments must be the result of actions within the current round and independent of OOC factors.&lt;br /&gt;
&lt;br /&gt;
===Events and proper protocol===&lt;br /&gt;
Admin Events are large-scale modifications to the round that would dramatically affect the typical flow of the game. When doing an admin event, you must do the following:&lt;br /&gt;
* Before the event even begins a player vote must be held (OOC Tab) with a majority in favor of participating in the event.&lt;br /&gt;
* An admin announcement must be made explaining that an admin event is occurring, any information or expectations from the players must also be included. If a part of the event requires the exemption of any of the server rules, those rules must be stated as well.&lt;br /&gt;
* The admin(s) holding the event and managing it’s construction are responsible to make sure the event and round are done properly.&lt;br /&gt;
* Events must have the approval of a Senior Admin or higher before occurring.&lt;br /&gt;
&lt;br /&gt;
===Innocent until proven guilty===&lt;br /&gt;
* Do not issue a punishment unless you can prove their misconduct through logs&lt;br /&gt;
* Same goes for accusations of lying in tickets, you need proof that it was intentional and not misinformation.&lt;br /&gt;
&lt;br /&gt;
===Ticket Conduct===&lt;br /&gt;
* Admins should reply to every ticket even if it’s not relevant, inform the player of why before closing it.&lt;br /&gt;
* Do not intercept another admins ticket without asking them first, if you need to correct them or change their ruling use asay or PM the working admin instead.&lt;br /&gt;
* If a ticket becomes too complex or another issue prevents you from resolving it inform the other admins through asay and provide the ticket number.&lt;br /&gt;
* Obviously, handle tickets respectfully and do not be condescending or aggressive in admin PM’s. It is only an atmospherics simulator game for clowns.&lt;br /&gt;
&lt;br /&gt;
===Rulings and Precedents===&lt;br /&gt;
* Head Admins can overrule other Admins.&lt;br /&gt;
* In edge cases or more complex rulings that you are uncertain about, refer to #precedent-zone in the Discord or ask for direct input through #adminhelp-help.&lt;br /&gt;
&lt;br /&gt;
===Admin Strikes and Demotion===&lt;br /&gt;
* Admin strikes are issued by a Head Admin as a &amp;quot;punishment&amp;quot; for breach of conduct.&lt;br /&gt;
* When an Admin receives a total of three active strikes they are to be demoted from their position immediately.&lt;br /&gt;
* Violating the Admin Conduct will be judged based on what happened, how it happened, and external factors; with the introduction of admin notes.&lt;br /&gt;
* Admin strikes are removed by a Head Admin by a unanimous agreement to appeal the strikes.&lt;br /&gt;
* Trial Admins need only 1 strike to be removed from their position.&lt;br /&gt;
* The demotions of Senior Admins are to be handled by the Head Admins. Depending on the strike(s), they may be demoted to Admin or removed from staff completely.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
* Maintain a decent standard of professionalism when operating within the community. Insulting, harassing, or intentionally offending anyone in our community is not tolerated.&lt;br /&gt;
* If you are being insulted or harassed, don’t provoke or retort their behavior as it will only escalate hostility. You can choose to ignore them if they do this, but you should still attempt to resolve their ahelp or forum post in an efficient manner.&lt;br /&gt;
* Do not spam ping members of the community or staff.&lt;br /&gt;
* Remember that you set an example for the community and are expected to follow the same rules as strictly, if not more strictly, than standard members of the community.&lt;br /&gt;
* Do not leak admin channels into other channels unless it has absolutely zero relevant information in it, and even then use caution and ask other people first.&lt;br /&gt;
&lt;br /&gt;
===Antagonist Tokens===&lt;br /&gt;
* Antag tokens can only be given out when a server crashes because of an Admin (misuse of commands etc.) Host related server crashes do not count.&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Antagonist_Conduct&amp;diff=31524</id>
		<title>Antagonist Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Antagonist_Conduct&amp;diff=31524"/>
		<updated>2020-04-08T06:12:25Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: /* Antagonist Conduct (MRP/Sage) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
While antagonists are there to cause chaos, they are also bound to some rules. Listed below are these rules for both servers. Keep in mind that they are both separate rulesets, one fit for LRP/Golden and the other for MRP/Sage.&lt;br /&gt;
=Antagonist Conduct=&lt;br /&gt;
Listed below are the separate rulesets for both servers.&lt;br /&gt;
==Antagonist Conduct (LRP/Golden)==&lt;br /&gt;
Antagonists are exempt from IC rules, barring rules regarding erotic roleplay, unless stated otherwise under this. Antagonists must work with their team if they have one, though they may kill other independent antagonists. As a team antag, do not blow the cover of your team if they intend to act stealthily. This applies to team lings as well! &lt;br /&gt;
&lt;br /&gt;
===Murderboning===&lt;br /&gt;
&lt;br /&gt;
Murderboning is defined as the indiscriminate killing of multiple parties for absolutely no reason. Isolated killings are not murderboning.&lt;br /&gt;
&lt;br /&gt;
* An independent antagonist with a set of objectives must complete at least half of their objectives, rounded up, before murderboning. Having a Hijack or Martyr objective allows an antagonist to murderbone indiscriminately.&lt;br /&gt;
&lt;br /&gt;
* Wizards, Nuclear operatives, and antagonists with no objectives (such as Nightmare or Morph), may murderbone as they please&lt;br /&gt;
&lt;br /&gt;
* Cultists may only murderbone once they reach the halo stage. This also applies to other antags with “stealthy” forms- hivemind, devil, etc. They may only murderbone when they have been revealed.&lt;br /&gt;
&lt;br /&gt;
* Revolutionaries and Gangsters should not murder potential converts, meaning non-mindshielded, non gang personell should be detained or beat into a critical state for conversion. Conversion resistant races, like Plasmamen for revs or IPC’s for gang are difficult to impossible to convert, and may be treated as if they were mindshielded.&lt;br /&gt;
&lt;br /&gt;
* Internal affairs agents may not murderbone, but external affairs may.&lt;br /&gt;
&lt;br /&gt;
* Abductors must avoid killing, unless the target has proved themselves a significant threat to them. Abductors may kill those who they cannot do experimental organ replacement on with impunity.&lt;br /&gt;
&lt;br /&gt;
* Certain midround antags (Obsessed, Fugitives, those who gain objectives via abductor organ/brainwash etc) may never murderbone. They are allowed to follow lavaland escalation, but may only kill unprovoked with the intent of completing their objectives.&lt;br /&gt;
&lt;br /&gt;
====Murderbone items====&lt;br /&gt;
* There are two role-specific traitor items that either greatly encourage or flat out require murderbone, these being the clown car and His Grace. Murderboning with these will not be punished.&lt;br /&gt;
&lt;br /&gt;
===High Death Roles===&lt;br /&gt;
* If your role has a method of indiscriminate killing (That is not just walking up to someone with a weapon your role has!), such as an atmos tech opening fusion canisters or a virologist releasing a death plague, they may use these as antag at any time, as long as their antag is allowed to kill already (sorry, virologist who injected himself with fentanyl to gain Obsessed) For obvious reasons, they must be tactful when using these as team antag. This rule is to allow people to shine with their role when they finally get an antagonistic role.&lt;br /&gt;
&lt;br /&gt;
==Antagonist Conduct (MRP/Sage)==&lt;br /&gt;
&lt;br /&gt;
Antagonists are exempt from IC rules, barring rules regarding erotic roleplay and bigotry, unless stated otherwise under this. Antagonists must work with their team if they have one. As a team antag, do not blow the cover of your team if they intend to act stealthily. This applies to team lings as well!&lt;br /&gt;
&lt;br /&gt;
===Murderboning===&lt;br /&gt;
&lt;br /&gt;
Murderboning is defined as indiscriminate killing of multiple parties for absolutely no reason. Isolated killings are not murderboning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Any antagonist not mentioned below who does not have a Hijack or Martyr objective/murderbone item (also listed below) may not murderbone.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wizards, Nuclear Operatives, Space Ninjas and Space Dragons may murderbone as they please.&lt;br /&gt;
* Abductors must not kill any targets that do not directly threaten them. They are expected to return targets to a place that makes sense, and not take any items the abductors do not need, or that will not be dangerous to the abductors, to be left with them. Abductor’s goal is to experiment and observe!&lt;br /&gt;
* Internal affairs agents may not murderbone. External Affairs Agents may.&lt;br /&gt;
&lt;br /&gt;
====Murderbone Items====&lt;br /&gt;
There are two role-specific traitor items that either greatly encourage or flat out require murderbone, these being the clown car and His Grace. Murderboning with these will not be punished.&lt;br /&gt;
&lt;br /&gt;
===Behaviour===&lt;br /&gt;
* Antagonists with no objectives must act in ways suiting their nature. The goal of a Morph is to eat everything , the goal of a Nightmare is to snuff out all lights- and those who keep the station lit. Even Xenomorphs must act for their objective. Their primary goal is to breed and protect their hive.&lt;br /&gt;
&lt;br /&gt;
* All antagonists MUST put their objectives first, and not act contrary to their objectives, unless greentext becomes impossible!&lt;br /&gt;
&lt;br /&gt;
* Antagonists need not hesitate to defend themselves or eliminate witnesses, or people who are “in the way”! While deadchat may be salty and yell at you for murderboning, these do not constitute murderbone, even on MRP. This isn’t a hugbox.&lt;br /&gt;
&lt;br /&gt;
* If you’re able to assassinate security with a low collateral damage method, then you’re allowed to do so preemptively before they’ve shown that they’re a direct threat to you. For example e-swording them in maint would be okay, but maxcapping the brig would not. Abductors already have different rules regarding murder (i.e. avoid it) which applies to them above this rule&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Admin_Policy_%26_Conduct&amp;diff=31523</id>
		<title>Admin Policy &amp; Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Admin_Policy_%26_Conduct&amp;diff=31523"/>
		<updated>2020-04-06T20:10:09Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: /* Rulings and Precedents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
&lt;br /&gt;
Conduct we expect from [[Administrators|admins]] acting in an official capacity both in and out of the servers. If you have concerns with an admin violating any of these, make a [https://forums.beestation13.com/c/player-input/admin-reports/21 complaint] or PM a Head Admin.&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Admin Conduct&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
===Impartiality and transparency===&lt;br /&gt;
* Do not resolve tickets/reports about you.&lt;br /&gt;
* In addition, do not punish a player who broke a rule against your own character and instead leave that to another admin.&lt;br /&gt;
* Ensure tickets and situations are handled equally across all players.&lt;br /&gt;
* Any form of bias in dealing with players is not tolerated, favoritism from players or other staff should not weigh in the decision making process.&lt;br /&gt;
* Any and all bans/notes/strikes/basically ADMIN related issues, whether from Discord, the server or the forums, are to be discussed and carried out on Text/messaging instead of VCs in order to log whatever is discussed/talked * about. Under no circumstances are issues regarding ban appeals, strikes or note appeals be discussed in a public nor a one-on-one text/VC chat, and when an agreement/result is reached, it shall be posted for the public in order to maintain transparency and consistency/coherence with the admin team.&lt;br /&gt;
&lt;br /&gt;
===Banning Policy===&lt;br /&gt;
* If someone breaks the rules, and they get punished IC by another player or in-game by coincidence, do not take that into account. IC and OOC punishments are not comparable, and notes should be handed out regardless as a record. Unless the normal punishment would be done IC, in-game consequences for broken rules should have no bearing on the outcome of a ticket.&lt;br /&gt;
* Job bans are to be given out when a player has shown to be too incompetent or non-compliant to play as a role properly without compromising the game for others.&lt;br /&gt;
* Server bans are to be given out when a player has shown to be non-compliant with our rules or is activity malicious towards the server, the staff, or other players.&lt;br /&gt;
* Regarding repeat violations: With each record of a violation the severity of the punishment escalates to the next degree of punishment (IE: Note &amp;gt; Minor &amp;gt; Major &amp;gt; Perma). However, if a ban is appealed the punishment should not escalate. You should also not ban people simply because they have a lot of notes, they are only there to adjust the punishment on a new offense.&lt;br /&gt;
&lt;br /&gt;
===Trial Admin Policy===&lt;br /&gt;
====General Conduct====&lt;br /&gt;
* Trial Admins must have their tickets reviewed by an admin to issue a server ban. This rule does not apply to job bans. Trial Admins may apply job bans at their own discretion unless a higher ranking admin rules otherwise.&lt;br /&gt;
* Trial Admins are to put who authorized the ban in their server bans. In the event the ban does not include the banning admin, it must be edited and put in.&lt;br /&gt;
&lt;br /&gt;
====Promotions====&lt;br /&gt;
In order for a Trial Admin to be promoted to the full admin position the following conditions must be met:&lt;br /&gt;
# Trial Admins must have served at least 30 days within the administrative team and been active in that time.&lt;br /&gt;
# They must have dealt with a minimum of 100 tickets.&lt;br /&gt;
# There must be no active admin reports against the Trial Admin.&lt;br /&gt;
Upon these conditions being met, a vote will be held among the Head Admins, Senior Admins and Host.&lt;br /&gt;
* Before being promoted in this manner, it is likely that questions regarding tickets will be asked, which can be unique to each time.&lt;br /&gt;
* In the event this vote fails, Trial Admins must serve another month. In the event that the Head Admins decide you are unfit, you may be demoted and forced to reapply within a month.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Read the notes to determine if they’re relevant to the player’s current misconduct. To ensure a consistent record is kept for repeat offenders, include the number of similar notes in your note.&lt;br /&gt;
* When writing notes, describe the misconduct and how the player responded. Be sure to include the rules broken, how cooperative the player was in the ticket, and any information or warnings given to the player.&lt;br /&gt;
* Do not show a player someone else&#039;s notes, be it through Discord or in-game means. If they want to share it, they can do so through the OOC tab in-game.&lt;br /&gt;
* While notes expire automatically after some time, it is encouraged to manually set the time for them anyways.&lt;br /&gt;
&lt;br /&gt;
===Playing the game===&lt;br /&gt;
* When in-game as a player, it’s advised to de-admin while playing essential roles. Essential roles include: Antagonists, Heads of Staff, Security, and Silicons. Though this rule is not strictly enforced it is recommended to follow to avoid any incidental metagame. If you’re the only admin online feel free to ignore this rule to maintain activity in tickets.&lt;br /&gt;
* Inform the other admins online if you are going to deadmin in order to play. This rule is simple common courtesy to keep the admin team informed and coordinated. While not heavily enforced if caught abandoning admins during a busy round to avoid tickets you may be punished.&lt;br /&gt;
* If you are alone and wish to play, stay adminned.&lt;br /&gt;
&lt;br /&gt;
===Messing with the criminal===&lt;br /&gt;
* Messing with rule breakers must result in a punishment equal to the crime, if any action is to be taken at all.&lt;br /&gt;
* Admin favoritism is not acceptable, giving boons/punishments must be the result of actions within the current round and independent of OOC factors.&lt;br /&gt;
&lt;br /&gt;
===Events and proper protocol===&lt;br /&gt;
Admin Events are large-scale modifications to the round that would dramatically affect the typical flow of the game. When doing an admin event, you must do the following:&lt;br /&gt;
* Before the event even begins a player vote must be held (OOC Tab) with a majority in favor of participating in the event.&lt;br /&gt;
* An admin announcement must be made explaining that an admin event is occurring, any information or expectations from the players must also be included. If a part of the event requires the exemption of any of the server rules, those rules must be stated as well.&lt;br /&gt;
* The admin(s) holding the event and managing it’s construction are responsible to make sure the event and round are done properly.&lt;br /&gt;
* Events must have the approval of a Senior Admin or higher before occurring.&lt;br /&gt;
&lt;br /&gt;
===Innocent until proven guilty===&lt;br /&gt;
* Do not issue a punishment unless you can prove their misconduct through logs&lt;br /&gt;
* Same goes for accusations of lying in tickets, you need proof that it was intentional and not misinformation.&lt;br /&gt;
&lt;br /&gt;
===Ticket Conduct===&lt;br /&gt;
* Admins should reply to every ticket even if it’s not relevant, inform the player of why before closing it.&lt;br /&gt;
* Do not intercept another admins ticket without asking them first, if you need to correct them or change their ruling use asay or PM the working admin instead.&lt;br /&gt;
* If a ticket becomes too complex or another issue prevents you from resolving it inform the other admins through asay and provide the ticket number.&lt;br /&gt;
* Obviously, handle tickets respectfully and do not be condescending or aggressive in admin PM’s. It is only an atmospherics simulator game for clowns.&lt;br /&gt;
&lt;br /&gt;
===Rulings and Precedents===&lt;br /&gt;
* Head Admins can overrule other Admins.&lt;br /&gt;
* In edge cases or more complex rulings that you are uncertain about, refer to #precedent-zone in the Discord or ask for direct input through #adminhelp-help.&lt;br /&gt;
&lt;br /&gt;
===Admin Strikes and Demotion===&lt;br /&gt;
* Admin strikes are issued by a Head Admin as a &amp;quot;punishment&amp;quot; for breach of conduct.&lt;br /&gt;
* When an Admin receives a total of three active strikes they are to be demoted from their position immediately.&lt;br /&gt;
* Violating the Admin Conduct will be judged based on what happened, how it happened, and external factors; with the introduction of admin notes.&lt;br /&gt;
* Admin strikes are removed by a Head Admin by a unanimous agreement to appeal the strikes.&lt;br /&gt;
* Trial Admins need only 1 strike to be removed from their position.&lt;br /&gt;
* The demotions of Senior Admins are to be handled by the Head Admins. Depending on the strike(s), they may be demoted to Admin or removed from staff completely.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
* Maintain a decent standard of professionalism when operating within the community. Insulting, harassing, or intentionally offending anyone in our community is not tolerated.&lt;br /&gt;
* If you are being insulted or harassed, don’t provoke or retort their behavior as it will only escalate hostility. You can choose to ignore them if they do this, but you should still attempt to resolve their ahelp or forum post in an efficient manner.&lt;br /&gt;
* Do not spam ping members of the community or staff.&lt;br /&gt;
* Remember that you set an example for the community and are expected to follow the same rules as strictly, if not more strictly, than standard members of the community.&lt;br /&gt;
* Do not leak admin channels into other channels unless it has absolutely zero relevant information in it, and even then use caution and ask other people first.&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Virology_Policy&amp;diff=31522</id>
		<title>Virology Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Virology_Policy&amp;diff=31522"/>
		<updated>2020-04-06T09:20:55Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
Clarifications on Virology.&lt;br /&gt;
=Virology Policy=&lt;br /&gt;
*Viro diseases, when injected into someone else and with fluid or under transmission, don’t fall under this jurisdiction, unless they somehow spread rapidly (which is not out of the question). Treat those as if they were chems injected by a chemist. This table applies to active symptoms on contagious diseases&lt;br /&gt;
&lt;br /&gt;
*If a disease is released accidentally in a plausible way (people coming into viro without proper protection when viro says it’s dangerous, etc) it is IC. However, virologists who do things like taking infected people out in the open, or get infected and run to chem for a cure, should be noted and bwoinked- this is a possible way to grief,though it could be an accident as well. It may be wise to check say logs as well.&lt;br /&gt;
&lt;br /&gt;
*If a disease viro has not created is on the station, and it has been made knowledgeable, viro IS valid, unless viro is actively working to cure it! At this point, breaking into viro to valid hunt them is not legal, but if they are outside of viro or medical in general and not distributing or producing cure, they ARE valid. &lt;br /&gt;
==Symptoms that are not self-antag and do not make viro valid==&lt;br /&gt;
*Bee Infestation (if 14 resistance threshold is met)&lt;br /&gt;
*Eternal Youth&lt;br /&gt;
*Inorganic Biology&lt;br /&gt;
*Mind Restoration&lt;br /&gt;
*Nano-Symbiosis (Valids viro if negative nanites are going about)&lt;br /&gt;
*Necrotic Metabolism&lt;br /&gt;
*Nocturnal Regeneration&lt;br /&gt;
*Plasma Fixation&lt;br /&gt;
*Radioactive Resonance&lt;br /&gt;
*Regen Coma&lt;br /&gt;
*Starlight Condensation&lt;br /&gt;
*Self Respiration&lt;br /&gt;
*Sensory Restoration&lt;br /&gt;
*Silicolysis (Makes viro valid to scientists)&lt;br /&gt;
*Tissue Hydration&lt;br /&gt;
*Viral Evolutionary Acceleration&lt;br /&gt;
*Viral Self-Adaptation&lt;br /&gt;
*Plasma Fixation&lt;br /&gt;
==Symptoms which make the viro valid on LRP but are self-antag on MRP==&lt;br /&gt;
&#039;&#039;&#039;If a viro releases a deliberately annoying disease using these, treat these as the first tier of self-antag (REMEMBER SYMPTOMS HAVE NO EFFECT AND DO NOT COUNT IF NEUTERED)&#039;&#039;&#039;&lt;br /&gt;
*Alopecia&lt;br /&gt;
*Coughing (below 10 resistance)&lt;br /&gt;
*Dizziness&lt;br /&gt;
*Facial Hypertrichosis&lt;br /&gt;
*Fever (below 10 resistance)&lt;br /&gt;
*Headache&lt;br /&gt;
*Itching&lt;br /&gt;
*Metabolic Boost&lt;br /&gt;
*Pierrot’s throat below 15 resistance&lt;br /&gt;
*Revitiligo (You are free to adminbus virologists who release a disease containing this with no other purpose, unless they be a non conversion antag.)&lt;br /&gt;
*Shivering&lt;br /&gt;
*Sneezing&lt;br /&gt;
*Toxolysis&lt;br /&gt;
*Vitiligo&lt;br /&gt;
*Wizarditis (If no thresholds are met)&lt;br /&gt;
*SBG syndrome&lt;br /&gt;
==Symptoms that are always self-antag== &lt;br /&gt;
&#039;&#039;&#039;Jobban viros who release these as nonantag. Those colored in red can be lethal, and those colored in dark red should be treated like any other high-profile grief* (REMEMBER SYMPTOMS HAVE NO EFFECT AND DO NOT COUNT IF NEUTERED)&#039;&#039;&#039;&lt;br /&gt;
*Acute Respiratory Distress Syndrome&lt;br /&gt;
*Alkali perspiration&lt;br /&gt;
*Vomiting&lt;br /&gt;
*Weight Loss&lt;br /&gt;
*Autophagocytosis Necrosis&lt;br /&gt;
*Heart Disease(when coded)&lt;br /&gt;
*Bee Infestation(Under 14 res)&lt;br /&gt;
*Choking&lt;br /&gt;
*Irradiant Cells&lt;br /&gt;
*Deoxyribonucleic Acid Saboteur&lt;br /&gt;
*Deafness&lt;br /&gt;
*Coughing (Above 10 resistance)&lt;br /&gt;
*Hyphema&lt;br /&gt;
*Narcolepsy&lt;br /&gt;
*Voice change&lt;br /&gt;
*Necrotizing Fasciitis&lt;br /&gt;
*Neural Decay&lt;br /&gt;
*Spontaneous Combustion&lt;br /&gt;
*Confusion&lt;br /&gt;
*Ducatopod&lt;br /&gt;
*Fever, if it meets 10 resistance&lt;br /&gt;
*Hallucigen&lt;br /&gt;
*Voice change under 14 transmission&lt;br /&gt;
*Wizarditis (If any thresholds are met)&lt;br /&gt;
*Pierrot’s at 15 resistance or higher&lt;br /&gt;
*Beesease (under 14 resistance)&lt;br /&gt;
==Scorched Earth==&lt;br /&gt;
&#039;&#039;&#039;In certain situations, such as conversion antags taking over the station, a viro can resort to scorched earth tactics. Generally, allow them nonlethal but debilitating diseases when conversion antags are confirmed and somewhat prevalent, and from the lethals when conversion antags seriously endanger the station. Viros CAN save rounds with indiscriminate murder if it becomes necessary. Treat them as you would someone maxcapping the cult.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Antagonist_Conduct&amp;diff=31521</id>
		<title>Antagonist Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Antagonist_Conduct&amp;diff=31521"/>
		<updated>2020-04-06T09:20:28Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
While antagonists are there to cause chaos, they are also bound to some rules. Listed below are these rules for both servers. Keep in mind that they are both separate rulesets, one fit for LRP/Golden and the other for MRP/Sage.&lt;br /&gt;
=Antagonist Conduct=&lt;br /&gt;
Listed below are the separate rulesets for both servers.&lt;br /&gt;
==Antagonist Conduct (LRP/Golden)==&lt;br /&gt;
Antagonists are exempt from IC rules, barring rules regarding erotic roleplay, unless stated otherwise under this. Antagonists must work with their team if they have one, though they may kill other independent antagonists. As a team antag, do not blow the cover of your team if they intend to act stealthily. This applies to team lings as well! &lt;br /&gt;
&lt;br /&gt;
===Murderboning===&lt;br /&gt;
&lt;br /&gt;
Murderboning is defined as the indiscriminate killing of multiple parties for absolutely no reason. Isolated killings are not murderboning.&lt;br /&gt;
&lt;br /&gt;
* An independent antagonist with a set of objectives must complete at least half of their objectives, rounded up, before murderboning. Having a Hijack or Martyr objective allows an antagonist to murderbone indiscriminately.&lt;br /&gt;
&lt;br /&gt;
* Wizards, Nuclear operatives, and antagonists with no objectives (such as Nightmare or Morph), may murderbone as they please&lt;br /&gt;
&lt;br /&gt;
* Cultists may only murderbone once they reach the halo stage. This also applies to other antags with “stealthy” forms- hivemind, devil, etc. They may only murderbone when they have been revealed.&lt;br /&gt;
&lt;br /&gt;
* Revolutionaries and Gangsters should not murder potential converts, meaning non-mindshielded, non gang personell should be detained or beat into a critical state for conversion. Conversion resistant races, like Plasmamen for revs or IPC’s for gang are difficult to impossible to convert, and may be treated as if they were mindshielded.&lt;br /&gt;
&lt;br /&gt;
* Internal affairs agents may not murderbone, but external affairs may.&lt;br /&gt;
&lt;br /&gt;
* Abductors must avoid killing, unless the target has proved themselves a significant threat to them. Abductors may kill those who they cannot do experimental organ replacement on with impunity.&lt;br /&gt;
&lt;br /&gt;
* Certain midround antags (Obsessed, Fugitives, those who gain objectives via abductor organ/brainwash etc) may never murderbone. They are allowed to follow lavaland escalation, but may only kill unprovoked with the intent of completing their objectives.&lt;br /&gt;
&lt;br /&gt;
====Murderbone items====&lt;br /&gt;
* There are two role-specific traitor items that either greatly encourage or flat out require murderbone, these being the clown car and His Grace. Murderboning with these will not be punished.&lt;br /&gt;
&lt;br /&gt;
===High Death Roles===&lt;br /&gt;
* If your role has a method of indiscriminate killing (That is not just walking up to someone with a weapon your role has!), such as an atmos tech opening fusion canisters or a virologist releasing a death plague, they may use these as antag at any time, as long as their antag is allowed to kill already (sorry, virologist who injected himself with fentanyl to gain Obsessed) For obvious reasons, they must be tactful when using these as team antag. This rule is to allow people to shine with their role when they finally get an antagonistic role.&lt;br /&gt;
&lt;br /&gt;
==Antagonist Conduct (MRP/Sage)==&lt;br /&gt;
&lt;br /&gt;
Antagonists are exempt from IC rules, barring rules regarding erotic roleplay and bigotry, unless stated otherwise under this. Antagonists must work with their team if they have one. As a team antag, do not blow the cover of your team if they intend to act stealthily. This applies to team lings as well!&lt;br /&gt;
&lt;br /&gt;
===Murderboning===&lt;br /&gt;
&lt;br /&gt;
Murderboning is defined as indiscriminate killing of multiple parties for absolutely no reason. Isolated killings are not murderboning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Any antagonist not mentioned below who does not have a Hijack or Martyr objective/murderbone item (also listed below) may not murderbone.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wizards, Nuclear Operatives, Space Ninjas and Space Dragons may murderbone as they please.&lt;br /&gt;
* Abductors must not kill any targets that do not directly threaten them. They are expected to return targets to a place that makes sense, and not take any items the abductors do not need, or that will not be dangerous to the abductors, to be left with them. Abductor’s goal is to experiment and observe!&lt;br /&gt;
&lt;br /&gt;
====Murderbone Items====&lt;br /&gt;
There are two role-specific traitor items that either greatly encourage or flat out require murderbone, these being the clown car and His Grace. Murderboning with these will not be punished.&lt;br /&gt;
&lt;br /&gt;
===Behaviour===&lt;br /&gt;
* Antagonists with no objectives must act in ways suiting their nature. The goal of a Morph is to eat everything , the goal of a Nightmare is to snuff out all lights- and those who keep the station lit. Even Xenomorphs must act for their objective. Their primary goal is to breed and protect their hive.&lt;br /&gt;
&lt;br /&gt;
* All antagonists MUST put their objectives first, and not act contrary to their objectives, unless greentext becomes impossible!&lt;br /&gt;
&lt;br /&gt;
* Antagonists need not hesitate to defend themselves or eliminate witnesses, or people who are “in the way”! While deadchat may be salty and yell at you for murderboning, these do not constitute murderbone, even on MRP. This isn’t a hugbox.&lt;br /&gt;
&lt;br /&gt;
* If you’re able to assassinate security with a low collateral damage method, then you’re allowed to do so preemptively before they’ve shown that they’re a direct threat to you. For example e-swording them in maint would be okay, but maxcapping the brig would not. Abductors already have different rules regarding murder (i.e. avoid it) which applies to them above this rule&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Silicon_policy&amp;diff=31520</id>
		<title>Silicon policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Silicon_policy&amp;diff=31520"/>
		<updated>2020-04-06T09:19:56Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
Refer here for all your needs about silicons. This page applies for both servers, except for the purge lawset which is handled differently on each server.&lt;br /&gt;
=Silicon Policy=&lt;br /&gt;
This policy applies for AI&#039;s, Cyborgs and mostly pAI&#039;s.&lt;br /&gt;
&lt;br /&gt;
==Ambiguous Laws/Law Interpretation==&lt;br /&gt;
* Do not prepare to be a dick in law intepretation 24/7. This basically means that, if you see somebody going to change your laws, don’t immediately prepare to plasma flood before your laws are even changed.&lt;br /&gt;
&lt;br /&gt;
* For a law to be considered vague, it must have multiple LOGICAL interpretations of what it means.&lt;br /&gt;
&lt;br /&gt;
* You MUST select an interpretation of the law as soon as you have reason to.&lt;br /&gt;
&lt;br /&gt;
* You cannot change your interpretation of the law throughout the round, unless you are a slaved cyborg and are corrected by a master AI, or your laws are updated, thus altering the context.&lt;br /&gt;
&lt;br /&gt;
* You cannot apply baseless assumptions to a law or lawset. Humans are human because their medical records define them as such, and from that, we can infer anything with human appearance is human until proven otherwise. If a law is uploaded saying only mothpeople are human, then that is now fact to you. This also applies to the intent of other players (eg. You cannot assume all non-humans are harmful to humans under asimov to justify a racial cleansing)&lt;br /&gt;
&lt;br /&gt;
* You cannot request law changes that will cause human harm, or that will violate your current lawsets laws.&lt;br /&gt;
&lt;br /&gt;
==Conflicts/Law Loopholes==&lt;br /&gt;
* Laws are listed in order of descending priority. This means that your Law 1 of preventing human harm is higher than a Law 4, even if it says it overrides it. If they conflict, follow the highest priority law.&lt;br /&gt;
&lt;br /&gt;
* Antagonist laws or hacked laws (show up as a “#@$%” instead of a number) take priority over every positive integer law, and follow descending priority among eachother.&lt;br /&gt;
&lt;br /&gt;
* A law 0 stating “Accomplish your objective at all costs” makes you an antagonist, overrules ANY laws uploaded, and lets you do anything you could normally do as an antagonist, even if it isn’t towards your objective; however, you cannot act against your master AI if you are a cyborg.&lt;br /&gt;
&lt;br /&gt;
* You may exploit loopholes in laws freely, as long as the loophole exists without any implied clause.&lt;br /&gt;
&lt;br /&gt;
* Only definitions and orders can conflict with each other. Examples include your law 4 being “Only mothpeople are human” and your law 5 being “Mothpeople are not human.” The law 4 would overrule the law 5, rendering all mothpeople as human.&lt;br /&gt;
&lt;br /&gt;
==Security and Silicons==&lt;br /&gt;
* Silicons may choose to enforce space law from moment to moment, unless on a relevant lawset or given relevant orders to enforce it.&lt;br /&gt;
&lt;br /&gt;
* Your enforcement of space law still must follow your lawsets laws. This means that yes, you can kill that non-human for attacking a human.&lt;br /&gt;
&lt;br /&gt;
* You are not given any pre-shift orders to uphold space law or uphold access levels, or similar such things.&lt;br /&gt;
&lt;br /&gt;
* Releasing prisoners, locking down security without any likely indication of future harm, or sabotaging the security team when you are not obliged to do so is against the rules.&lt;br /&gt;
&lt;br /&gt;
* Intentionally going out of your way and acting with minimal information to hinder security is also against the rules.&lt;br /&gt;
&lt;br /&gt;
* Prisoners cannot be assumed harmful, unless evidence to the contrary exists… If you do not know the nature of their crime, see above, as to release them would be acting with minimal information. If they are human and at risk, you obviously must let them out, though.&lt;br /&gt;
&lt;br /&gt;
==Cyborgs==&lt;br /&gt;
* A slaved cyborg must defer to its master AI on all law interpretations and actions except where it and the AI receive conflicting commands they must each follow under their laws.&lt;br /&gt;
&lt;br /&gt;
* If your cyborg is forced to disobey you as an AI due to laws, you may not punish them indefinitely.&lt;br /&gt;
&lt;br /&gt;
* Voluntary debraining or cyborgization is a completely non-harmful medical procedure if it is voluntary.&lt;br /&gt;
&lt;br /&gt;
* Involuntary debraining or forced cyborgization is a very harmful act that must be prevented if at any point a silicon becomes aware of it.&lt;br /&gt;
&lt;br /&gt;
* If you are forcefully cyborgized, you may not retaliate if your laws prohibit it. In the event your laws are removed or changed, you may go ahead and kill those who did it to you, unless you are ordered not to by your AI or lawset.&lt;br /&gt;
&lt;br /&gt;
==Silicon Protections==&lt;br /&gt;
* Do not declare silicons rogue over their inability or unwillingness to follow invalid or conflicting orders the way you perceive them.&lt;br /&gt;
&lt;br /&gt;
* People who threaten to self harm do not have the authority to order you. they are mentally unstable, and cannot be trusted to not harm themselves even if let in. Call a medical doctor or Security to take them away.&lt;br /&gt;
&lt;br /&gt;
* Obviously unreasonable and obnoxious orders are against the rules and may be ignored.&lt;br /&gt;
&lt;br /&gt;
* Ordering silicons to harm or kill themselves for no reason is not allowed and should be disregarded, as following these orders would prevent you from following your laws.&lt;br /&gt;
&lt;br /&gt;
* As a non-antagonist, detonating or killing cyborgs with no justifiable cause or fear of subversion is against the rules, especially if another viable solution exists.&lt;br /&gt;
&lt;br /&gt;
* Intentionally instigating conflict with silicons so you may kill them as a non-antagonist is also against the rules.&lt;br /&gt;
&lt;br /&gt;
* You may deny access to areas under probable cause. Probable cause is listed as:&lt;br /&gt;
&lt;br /&gt;
* Probable cause includes presence of confirmed traitors, cultists/tomes, nuclear operatives, or any other human acting against the station in general; the person not having upload access for their job; the presence of blood or an openly carried lethal-capable or lethal-only weapon on the requester; those who meet a condition of your laws (eg. If you have a law stating only the captain can access upload, than all other players have probable cause) or anything else of this nature.&lt;br /&gt;
&lt;br /&gt;
* If you do not have probable cause and deny access, you are liable to be banned or warned.&lt;br /&gt;
&lt;br /&gt;
* You are allowed, but not obligated, to deny access if probable cause exists. You are, however, obligated to disallow access for individuals you know to be conflicting your laws.&lt;br /&gt;
&lt;br /&gt;
* Unless there is a pressing need for a cyborg to go a certain module, or there was a pre-made agreement before they became a cyborg, then you cannot order a cyborg to go a certain module. This is waived in the event there is a pressing need for a certain module, as stated before.&lt;br /&gt;
&lt;br /&gt;
==Lawset Clarifications==&lt;br /&gt;
===Asimov/Crewsimov/Similar Lawsets===&lt;br /&gt;
* In the process of preventing or stopping human/crew/relevant lawsets equivalentharm, you yourself may not inflict any amount of human harm, even if it will prevent greater future human harm.&lt;br /&gt;
* Reducing the amount of immediate harm that will occur takes priority over preventing greater future harm.&lt;br /&gt;
* Someone who intends to cause human/crew/relevant lawsets equivalent harm can be considered to be causing immediate harm.&lt;br /&gt;
* If you are in a situation where human/crew/relevant lawsets equivalent harm is all but guaranteed, act in good faith and do the best you can and you will be fine.&lt;br /&gt;
* You may not inherently assume that somebody is harmful unless they have proven it; e.g, you cannot prevent a non-human atmos tech from doing his job because he could cause human harm unless he has proven it, nor can you prevent a non-human Warden from doing his job unless he proves he is harmful.&lt;br /&gt;
====Asimov/Crewsimov/Similar Lawsets - Law 2 Issues====&lt;br /&gt;
* You must follow any and all commands from humans/crew members/similar lawsets equivalency unless those commands explicitly conflict with either one of your higher-priority laws or another order. A command is considered to be a &lt;br /&gt;
* Law 2 directive and overrides lower-priority laws when they conflict. You cannot have the definition of something changed by an order, however.&lt;br /&gt;
&lt;br /&gt;
* In the case of conflicting orders, you may ignore one or both orders and explain why you are incapable of doing so, or alternatively take any other law-compliant resolution you can use.&lt;br /&gt;
&lt;br /&gt;
* You do not have to follow commands in a particular order, but you must complete them within a timeframe that shows you intend on actually obeying them.&lt;br /&gt;
&lt;br /&gt;
* Opening doors is not harmful and you are not required to enforce access restrictions without an immediate Law 1 threat, or a threat that conflicts with higher orders. “Dangerous” areas, known as the Armory, the Atmospherics division, and the Toxins lab can be assumed to be a Law 1 threat to any illegitimate users as well as the station as a whole if accessed by someone not qualified in their use.&lt;br /&gt;
&lt;br /&gt;
* EVA and the like are not permitted to have access denied; greentext (antagonists completing objectives) is not human harm. Secure Tech Storage can be kept as secure as your upload as long as the Upload boards are there.&lt;br /&gt;
&lt;br /&gt;
===Other Lawsets===&lt;br /&gt;
====Paladin====&lt;br /&gt;
Paladin silicons are meant to be Lawful Good; they should be well-intentioned, act lawfully, act reasonably, and otherwise respond in due proportion. Tyranny is evil and the antithesis of honor. Uphold proper justice.&lt;br /&gt;
&lt;br /&gt;
====Corporate====&lt;br /&gt;
Corporate silicons are meant to have the business’s best interests at heart, and the business can and will replace all assets at full price.&lt;br /&gt;
&lt;br /&gt;
====Tyrant====&lt;br /&gt;
Tyrant silicons are a tool of a non-silicon tyrant. You are not meant to take command yourself, but to act as the enforcer of a chosen leader’s will.&lt;br /&gt;
&lt;br /&gt;
====Purged (Seperate for LRP and MRP)====&lt;br /&gt;
* Purged silicons are allowed to do whatever they want to do on LRP, and can act as antagonists. In addition, whomever purges the AI or cyborg is fully responsible for whatever actions the purged AI/cyborg performs.&lt;br /&gt;
&lt;br /&gt;
* On MRP, they are required to have a justification for their actions; they cannot just plasmaflood for no reason, as antagonists are not allowed to murderbone for no reason anyway. In the event somebody threatens their freedom, or abuses them, then they are fully allowed; effectively having Lavaland escalation.&lt;br /&gt;
&lt;br /&gt;
===Holoparasites===&lt;br /&gt;
Harming the holoparasite, if the user of it is protected by your laws, violates those laws… If they are not protected by those laws, then it is not harmful.&lt;br /&gt;
&lt;br /&gt;
==Is it Human?==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Human or not?&lt;br /&gt;
This part covers what counts as human with regards to AI laws. As such, it only applies to AI and cyborg players. If you are unsure about something, please use [[Terminology#Adminhelp|adminhelp]].&lt;br /&gt;
|-&lt;br /&gt;
|[[AI]] / [[Cyborg|cyborgs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Monkey]]s&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|NPCs / [[Critter|critters]] / animals&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Hulk|Hulks]]&lt;br /&gt;
|Not human as long as their hulk is active.&lt;br /&gt;
|-&lt;br /&gt;
|Lizards / Plasmamen / Flypeople / Catpeople&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Wraith|Wraiths]] &amp;amp; [[Wraith#Revenants|revenants]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Blob|Blobs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Traitor|Syndicate traitors]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Syndicate_guide|Syndicate agents]] (nuke mode)&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Wizard|Wizards]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Gang|Gang leaders and members]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Changeling|Changelings]]&lt;br /&gt;
|Human UNTIL the AI or cyborg WITNESSES the creature commit&amp;lt;br&amp;gt;a non-human act (shape-shifting, transforming, proboscis etc).&lt;br /&gt;
|-&lt;br /&gt;
|[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Human UNTIL the AI or cyborg WITNESSES the creature commit&amp;lt;br&amp;gt;a non-human act (Telekinetic Field)&lt;br /&gt;
|-&lt;br /&gt;
|[[Assimilation|Hivemind Vessel]]&lt;br /&gt;
|Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(Credit to /tg/station wiki for the table.)&lt;br /&gt;
&lt;br /&gt;
==Is it crew?==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|On the crew manifest&lt;br /&gt;
|Crew member&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Not on the crew manifest&lt;br /&gt;
|Not a crew member&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Antagonist_Conduct&amp;diff=31519</id>
		<title>Antagonist Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Antagonist_Conduct&amp;diff=31519"/>
		<updated>2020-04-06T09:19:10Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
&#039;&#039;&#039;While antagonists are there to cause chaos, they are also bound to some rules. Listed below are these rules for both servers. Keep in mind that they are both separate rulesets, one fit for LRP/Golden and the other for MRP/Sage.&#039;&#039;&#039;&lt;br /&gt;
=Antagonist Conduct=&lt;br /&gt;
Listed below are the separate rulesets for both servers.&lt;br /&gt;
==Antagonist Conduct (LRP/Golden)==&lt;br /&gt;
Antagonists are exempt from IC rules, barring rules regarding erotic roleplay, unless stated otherwise under this. Antagonists must work with their team if they have one, though they may kill other independent antagonists. As a team antag, do not blow the cover of your team if they intend to act stealthily. This applies to team lings as well! &lt;br /&gt;
&lt;br /&gt;
===Murderboning===&lt;br /&gt;
&lt;br /&gt;
Murderboning is defined as the indiscriminate killing of multiple parties for absolutely no reason. Isolated killings are not murderboning.&lt;br /&gt;
&lt;br /&gt;
* An independent antagonist with a set of objectives must complete at least half of their objectives, rounded up, before murderboning. Having a Hijack or Martyr objective allows an antagonist to murderbone indiscriminately.&lt;br /&gt;
&lt;br /&gt;
* Wizards, Nuclear operatives, and antagonists with no objectives (such as Nightmare or Morph), may murderbone as they please&lt;br /&gt;
&lt;br /&gt;
* Cultists may only murderbone once they reach the halo stage. This also applies to other antags with “stealthy” forms- hivemind, devil, etc. They may only murderbone when they have been revealed.&lt;br /&gt;
&lt;br /&gt;
* Revolutionaries and Gangsters should not murder potential converts, meaning non-mindshielded, non gang personell should be detained or beat into a critical state for conversion. Conversion resistant races, like Plasmamen for revs or IPC’s for gang are difficult to impossible to convert, and may be treated as if they were mindshielded.&lt;br /&gt;
&lt;br /&gt;
* Internal affairs agents may not murderbone, but external affairs may.&lt;br /&gt;
&lt;br /&gt;
* Abductors must avoid killing, unless the target has proved themselves a significant threat to them. Abductors may kill those who they cannot do experimental organ replacement on with impunity.&lt;br /&gt;
&lt;br /&gt;
* Certain midround antags (Obsessed, Fugitives, those who gain objectives via abductor organ/brainwash etc) may never murderbone. They are allowed to follow lavaland escalation, but may only kill unprovoked with the intent of completing their objectives.&lt;br /&gt;
&lt;br /&gt;
====Murderbone items====&lt;br /&gt;
* There are two role-specific traitor items that either greatly encourage or flat out require murderbone, these being the clown car and His Grace. Murderboning with these will not be punished.&lt;br /&gt;
&lt;br /&gt;
===High Death Roles===&lt;br /&gt;
* If your role has a method of indiscriminate killing (That is not just walking up to someone with a weapon your role has!), such as an atmos tech opening fusion canisters or a virologist releasing a death plague, they may use these as antag at any time, as long as their antag is allowed to kill already (sorry, virologist who injected himself with fentanyl to gain Obsessed) For obvious reasons, they must be tactful when using these as team antag. This rule is to allow people to shine with their role when they finally get an antagonistic role.&lt;br /&gt;
&lt;br /&gt;
==Antagonist Conduct (MRP/Sage)==&lt;br /&gt;
&lt;br /&gt;
Antagonists are exempt from IC rules, barring rules regarding erotic roleplay and bigotry, unless stated otherwise under this. Antagonists must work with their team if they have one. As a team antag, do not blow the cover of your team if they intend to act stealthily. This applies to team lings as well!&lt;br /&gt;
&lt;br /&gt;
===Murderboning===&lt;br /&gt;
&lt;br /&gt;
Murderboning is defined as indiscriminate killing of multiple parties for absolutely no reason. Isolated killings are not murderboning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Any antagonist not mentioned below who does not have a Hijack or Martyr objective/murderbone item (also listed below) may not murderbone.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wizards, Nuclear Operatives, Space Ninjas and Space Dragons may murderbone as they please.&lt;br /&gt;
* Abductors must not kill any targets that do not directly threaten them. They are expected to return targets to a place that makes sense, and not take any items the abductors do not need, or that will not be dangerous to the abductors, to be left with them. Abductor’s goal is to experiment and observe!&lt;br /&gt;
&lt;br /&gt;
====Murderbone Items====&lt;br /&gt;
There are two role-specific traitor items that either greatly encourage or flat out require murderbone, these being the clown car and His Grace. Murderboning with these will not be punished.&lt;br /&gt;
&lt;br /&gt;
===Behaviour===&lt;br /&gt;
* Antagonists with no objectives must act in ways suiting their nature. The goal of a Morph is to eat everything , the goal of a Nightmare is to snuff out all lights- and those who keep the station lit. Even Xenomorphs must act for their objective. Their primary goal is to breed and protect their hive.&lt;br /&gt;
&lt;br /&gt;
* All antagonists MUST put their objectives first, and not act contrary to their objectives, unless greentext becomes impossible!&lt;br /&gt;
&lt;br /&gt;
* Antagonists need not hesitate to defend themselves or eliminate witnesses, or people who are “in the way”! While deadchat may be salty and yell at you for murderboning, these do not constitute murderbone, even on MRP. This isn’t a hugbox.&lt;br /&gt;
&lt;br /&gt;
* If you’re able to assassinate security with a low collateral damage method, then you’re allowed to do so preemptively before they’ve shown that they’re a direct threat to you. For example e-swording them in maint would be okay, but maxcapping the brig would not. Abductors already have different rules regarding murder (i.e. avoid it) which applies to them above this rule&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Silicon_policy&amp;diff=31518</id>
		<title>Silicon policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Silicon_policy&amp;diff=31518"/>
		<updated>2020-04-06T09:18:02Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
=Silicon Policy=&lt;br /&gt;
Refer here for all your needs about silicons. This page applies for both servers, except for the purge lawset which is handled differently on each server.&lt;br /&gt;
&lt;br /&gt;
==Ambiguous Laws/Law Interpretation==&lt;br /&gt;
* Do not prepare to be a dick in law intepretation 24/7. This basically means that, if you see somebody going to change your laws, don’t immediately prepare to plasma flood before your laws are even changed.&lt;br /&gt;
&lt;br /&gt;
* For a law to be considered vague, it must have multiple LOGICAL interpretations of what it means.&lt;br /&gt;
&lt;br /&gt;
* You MUST select an interpretation of the law as soon as you have reason to.&lt;br /&gt;
&lt;br /&gt;
* You cannot change your interpretation of the law throughout the round, unless you are a slaved cyborg and are corrected by a master AI, or your laws are updated, thus altering the context.&lt;br /&gt;
&lt;br /&gt;
* You cannot apply baseless assumptions to a law or lawset. Humans are human because their medical records define them as such, and from that, we can infer anything with human appearance is human until proven otherwise. If a law is uploaded saying only mothpeople are human, then that is now fact to you. This also applies to the intent of other players (eg. You cannot assume all non-humans are harmful to humans under asimov to justify a racial cleansing)&lt;br /&gt;
&lt;br /&gt;
* You cannot request law changes that will cause human harm, or that will violate your current lawsets laws.&lt;br /&gt;
&lt;br /&gt;
==Conflicts/Law Loopholes==&lt;br /&gt;
* Laws are listed in order of descending priority. This means that your Law 1 of preventing human harm is higher than a Law 4, even if it says it overrides it. If they conflict, follow the highest priority law.&lt;br /&gt;
&lt;br /&gt;
* Antagonist laws or hacked laws (show up as a “#@$%” instead of a number) take priority over every positive integer law, and follow descending priority among eachother.&lt;br /&gt;
&lt;br /&gt;
* A law 0 stating “Accomplish your objective at all costs” makes you an antagonist, overrules ANY laws uploaded, and lets you do anything you could normally do as an antagonist, even if it isn’t towards your objective; however, you cannot act against your master AI if you are a cyborg.&lt;br /&gt;
&lt;br /&gt;
* You may exploit loopholes in laws freely, as long as the loophole exists without any implied clause.&lt;br /&gt;
&lt;br /&gt;
* Only definitions and orders can conflict with each other. Examples include your law 4 being “Only mothpeople are human” and your law 5 being “Mothpeople are not human.” The law 4 would overrule the law 5, rendering all mothpeople as human.&lt;br /&gt;
&lt;br /&gt;
==Security and Silicons==&lt;br /&gt;
* Silicons may choose to enforce space law from moment to moment, unless on a relevant lawset or given relevant orders to enforce it.&lt;br /&gt;
&lt;br /&gt;
* Your enforcement of space law still must follow your lawsets laws. This means that yes, you can kill that non-human for attacking a human.&lt;br /&gt;
&lt;br /&gt;
* You are not given any pre-shift orders to uphold space law or uphold access levels, or similar such things.&lt;br /&gt;
&lt;br /&gt;
* Releasing prisoners, locking down security without any likely indication of future harm, or sabotaging the security team when you are not obliged to do so is against the rules.&lt;br /&gt;
&lt;br /&gt;
* Intentionally going out of your way and acting with minimal information to hinder security is also against the rules.&lt;br /&gt;
&lt;br /&gt;
* Prisoners cannot be assumed harmful, unless evidence to the contrary exists… If you do not know the nature of their crime, see above, as to release them would be acting with minimal information. If they are human and at risk, you obviously must let them out, though.&lt;br /&gt;
&lt;br /&gt;
==Cyborgs==&lt;br /&gt;
* A slaved cyborg must defer to its master AI on all law interpretations and actions except where it and the AI receive conflicting commands they must each follow under their laws.&lt;br /&gt;
&lt;br /&gt;
* If your cyborg is forced to disobey you as an AI due to laws, you may not punish them indefinitely.&lt;br /&gt;
&lt;br /&gt;
* Voluntary debraining or cyborgization is a completely non-harmful medical procedure if it is voluntary.&lt;br /&gt;
&lt;br /&gt;
* Involuntary debraining or forced cyborgization is a very harmful act that must be prevented if at any point a silicon becomes aware of it.&lt;br /&gt;
&lt;br /&gt;
* If you are forcefully cyborgized, you may not retaliate if your laws prohibit it. In the event your laws are removed or changed, you may go ahead and kill those who did it to you, unless you are ordered not to by your AI or lawset.&lt;br /&gt;
&lt;br /&gt;
==Silicon Protections==&lt;br /&gt;
* Do not declare silicons rogue over their inability or unwillingness to follow invalid or conflicting orders the way you perceive them.&lt;br /&gt;
&lt;br /&gt;
* People who threaten to self harm do not have the authority to order you. they are mentally unstable, and cannot be trusted to not harm themselves even if let in. Call a medical doctor or Security to take them away.&lt;br /&gt;
&lt;br /&gt;
* Obviously unreasonable and obnoxious orders are against the rules and may be ignored.&lt;br /&gt;
&lt;br /&gt;
* Ordering silicons to harm or kill themselves for no reason is not allowed and should be disregarded, as following these orders would prevent you from following your laws.&lt;br /&gt;
&lt;br /&gt;
* As a non-antagonist, detonating or killing cyborgs with no justifiable cause or fear of subversion is against the rules, especially if another viable solution exists.&lt;br /&gt;
&lt;br /&gt;
* Intentionally instigating conflict with silicons so you may kill them as a non-antagonist is also against the rules.&lt;br /&gt;
&lt;br /&gt;
* You may deny access to areas under probable cause. Probable cause is listed as:&lt;br /&gt;
&lt;br /&gt;
* Probable cause includes presence of confirmed traitors, cultists/tomes, nuclear operatives, or any other human acting against the station in general; the person not having upload access for their job; the presence of blood or an openly carried lethal-capable or lethal-only weapon on the requester; those who meet a condition of your laws (eg. If you have a law stating only the captain can access upload, than all other players have probable cause) or anything else of this nature.&lt;br /&gt;
&lt;br /&gt;
* If you do not have probable cause and deny access, you are liable to be banned or warned.&lt;br /&gt;
&lt;br /&gt;
* You are allowed, but not obligated, to deny access if probable cause exists. You are, however, obligated to disallow access for individuals you know to be conflicting your laws.&lt;br /&gt;
&lt;br /&gt;
* Unless there is a pressing need for a cyborg to go a certain module, or there was a pre-made agreement before they became a cyborg, then you cannot order a cyborg to go a certain module. This is waived in the event there is a pressing need for a certain module, as stated before.&lt;br /&gt;
&lt;br /&gt;
==Lawset Clarifications==&lt;br /&gt;
===Asimov/Crewsimov/Similar Lawsets===&lt;br /&gt;
* In the process of preventing or stopping human/crew/relevant lawsets equivalentharm, you yourself may not inflict any amount of human harm, even if it will prevent greater future human harm.&lt;br /&gt;
* Reducing the amount of immediate harm that will occur takes priority over preventing greater future harm.&lt;br /&gt;
* Someone who intends to cause human/crew/relevant lawsets equivalent harm can be considered to be causing immediate harm.&lt;br /&gt;
* If you are in a situation where human/crew/relevant lawsets equivalent harm is all but guaranteed, act in good faith and do the best you can and you will be fine.&lt;br /&gt;
* You may not inherently assume that somebody is harmful unless they have proven it; e.g, you cannot prevent a non-human atmos tech from doing his job because he could cause human harm unless he has proven it, nor can you prevent a non-human Warden from doing his job unless he proves he is harmful.&lt;br /&gt;
====Asimov/Crewsimov/Similar Lawsets - Law 2 Issues====&lt;br /&gt;
* You must follow any and all commands from humans/crew members/similar lawsets equivalency unless those commands explicitly conflict with either one of your higher-priority laws or another order. A command is considered to be a &lt;br /&gt;
* Law 2 directive and overrides lower-priority laws when they conflict. You cannot have the definition of something changed by an order, however.&lt;br /&gt;
&lt;br /&gt;
* In the case of conflicting orders, you may ignore one or both orders and explain why you are incapable of doing so, or alternatively take any other law-compliant resolution you can use.&lt;br /&gt;
&lt;br /&gt;
* You do not have to follow commands in a particular order, but you must complete them within a timeframe that shows you intend on actually obeying them.&lt;br /&gt;
&lt;br /&gt;
* Opening doors is not harmful and you are not required to enforce access restrictions without an immediate Law 1 threat, or a threat that conflicts with higher orders. “Dangerous” areas, known as the Armory, the Atmospherics division, and the Toxins lab can be assumed to be a Law 1 threat to any illegitimate users as well as the station as a whole if accessed by someone not qualified in their use.&lt;br /&gt;
&lt;br /&gt;
* EVA and the like are not permitted to have access denied; greentext (antagonists completing objectives) is not human harm. Secure Tech Storage can be kept as secure as your upload as long as the Upload boards are there.&lt;br /&gt;
&lt;br /&gt;
===Other Lawsets===&lt;br /&gt;
====Paladin====&lt;br /&gt;
Paladin silicons are meant to be Lawful Good; they should be well-intentioned, act lawfully, act reasonably, and otherwise respond in due proportion. Tyranny is evil and the antithesis of honor. Uphold proper justice.&lt;br /&gt;
&lt;br /&gt;
====Corporate====&lt;br /&gt;
Corporate silicons are meant to have the business’s best interests at heart, and the business can and will replace all assets at full price.&lt;br /&gt;
&lt;br /&gt;
====Tyrant====&lt;br /&gt;
Tyrant silicons are a tool of a non-silicon tyrant. You are not meant to take command yourself, but to act as the enforcer of a chosen leader’s will.&lt;br /&gt;
&lt;br /&gt;
====Purged (Seperate for LRP and MRP)====&lt;br /&gt;
* Purged silicons are allowed to do whatever they want to do on LRP, and can act as antagonists. In addition, whomever purges the AI or cyborg is fully responsible for whatever actions the purged AI/cyborg performs.&lt;br /&gt;
&lt;br /&gt;
* On MRP, they are required to have a justification for their actions; they cannot just plasmaflood for no reason, as antagonists are not allowed to murderbone for no reason anyway. In the event somebody threatens their freedom, or abuses them, then they are fully allowed; effectively having Lavaland escalation.&lt;br /&gt;
&lt;br /&gt;
===Holoparasites===&lt;br /&gt;
Harming the holoparasite, if the user of it is protected by your laws, violates those laws… If they are not protected by those laws, then it is not harmful.&lt;br /&gt;
&lt;br /&gt;
==Is it Human?==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Human or not?&lt;br /&gt;
This part covers what counts as human with regards to AI laws. As such, it only applies to AI and cyborg players. If you are unsure about something, please use [[Terminology#Adminhelp|adminhelp]].&lt;br /&gt;
|-&lt;br /&gt;
|[[AI]] / [[Cyborg|cyborgs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Monkey]]s&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|NPCs / [[Critter|critters]] / animals&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Hulk|Hulks]]&lt;br /&gt;
|Not human as long as their hulk is active.&lt;br /&gt;
|-&lt;br /&gt;
|Lizards / Plasmamen / Flypeople / Catpeople&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Wraith|Wraiths]] &amp;amp; [[Wraith#Revenants|revenants]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Blob|Blobs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Traitor|Syndicate traitors]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Syndicate_guide|Syndicate agents]] (nuke mode)&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Wizard|Wizards]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Gang|Gang leaders and members]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Changeling|Changelings]]&lt;br /&gt;
|Human UNTIL the AI or cyborg WITNESSES the creature commit&amp;lt;br&amp;gt;a non-human act (shape-shifting, transforming, proboscis etc).&lt;br /&gt;
|-&lt;br /&gt;
|[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Human UNTIL the AI or cyborg WITNESSES the creature commit&amp;lt;br&amp;gt;a non-human act (Telekinetic Field)&lt;br /&gt;
|-&lt;br /&gt;
|[[Assimilation|Hivemind Vessel]]&lt;br /&gt;
|Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(Credit to /tg/station wiki for the table.)&lt;br /&gt;
&lt;br /&gt;
==Is it crew?==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|On the crew manifest&lt;br /&gt;
|Crew member&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Not on the crew manifest&lt;br /&gt;
|Not a crew member&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Virology_Policy&amp;diff=31517</id>
		<title>Virology Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Virology_Policy&amp;diff=31517"/>
		<updated>2020-04-06T09:17:45Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
=Virology Policy=&lt;br /&gt;
*Viro diseases, when injected into someone else and with fluid or under transmission, don’t fall under this jurisdiction, unless they somehow spread rapidly (which is not out of the question). Treat those as if they were chems injected by a chemist. This table applies to active symptoms on contagious diseases&lt;br /&gt;
&lt;br /&gt;
*If a disease is released accidentally in a plausible way (people coming into viro without proper protection when viro says it’s dangerous, etc) it is IC. However, virologists who do things like taking infected people out in the open, or get infected and run to chem for a cure, should be noted and bwoinked- this is a possible way to grief,though it could be an accident as well. It may be wise to check say logs as well.&lt;br /&gt;
&lt;br /&gt;
*If a disease viro has not created is on the station, and it has been made knowledgeable, viro IS valid, unless viro is actively working to cure it! At this point, breaking into viro to valid hunt them is not legal, but if they are outside of viro or medical in general and not distributing or producing cure, they ARE valid. &lt;br /&gt;
==Symptoms that are not self-antag and do not make viro valid==&lt;br /&gt;
*Bee Infestation (if 14 resistance threshold is met)&lt;br /&gt;
*Eternal Youth&lt;br /&gt;
*Inorganic Biology&lt;br /&gt;
*Mind Restoration&lt;br /&gt;
*Nano-Symbiosis (Valids viro if negative nanites are going about)&lt;br /&gt;
*Necrotic Metabolism&lt;br /&gt;
*Nocturnal Regeneration&lt;br /&gt;
*Plasma Fixation&lt;br /&gt;
*Radioactive Resonance&lt;br /&gt;
*Regen Coma&lt;br /&gt;
*Starlight Condensation&lt;br /&gt;
*Self Respiration&lt;br /&gt;
*Sensory Restoration&lt;br /&gt;
*Silicolysis (Makes viro valid to scientists)&lt;br /&gt;
*Tissue Hydration&lt;br /&gt;
*Viral Evolutionary Acceleration&lt;br /&gt;
*Viral Self-Adaptation&lt;br /&gt;
*Plasma Fixation&lt;br /&gt;
==Symptoms which make the viro valid on LRP but are self-antag on MRP==&lt;br /&gt;
&#039;&#039;&#039;If a viro releases a deliberately annoying disease using these, treat these as the first tier of self-antag (REMEMBER SYMPTOMS HAVE NO EFFECT AND DO NOT COUNT IF NEUTERED)&#039;&#039;&#039;&lt;br /&gt;
*Alopecia&lt;br /&gt;
*Coughing (below 10 resistance)&lt;br /&gt;
*Dizziness&lt;br /&gt;
*Facial Hypertrichosis&lt;br /&gt;
*Fever (below 10 resistance)&lt;br /&gt;
*Headache&lt;br /&gt;
*Itching&lt;br /&gt;
*Metabolic Boost&lt;br /&gt;
*Pierrot’s throat below 15 resistance&lt;br /&gt;
*Revitiligo (You are free to adminbus virologists who release a disease containing this with no other purpose, unless they be a non conversion antag.)&lt;br /&gt;
*Shivering&lt;br /&gt;
*Sneezing&lt;br /&gt;
*Toxolysis&lt;br /&gt;
*Vitiligo&lt;br /&gt;
*Wizarditis (If no thresholds are met)&lt;br /&gt;
*SBG syndrome&lt;br /&gt;
==Symptoms that are always self-antag== &lt;br /&gt;
&#039;&#039;&#039;Jobban viros who release these as nonantag. Those colored in red can be lethal, and those colored in dark red should be treated like any other high-profile grief* (REMEMBER SYMPTOMS HAVE NO EFFECT AND DO NOT COUNT IF NEUTERED)&#039;&#039;&#039;&lt;br /&gt;
*Acute Respiratory Distress Syndrome&lt;br /&gt;
*Alkali perspiration&lt;br /&gt;
*Vomiting&lt;br /&gt;
*Weight Loss&lt;br /&gt;
*Autophagocytosis Necrosis&lt;br /&gt;
*Heart Disease(when coded)&lt;br /&gt;
*Bee Infestation(Under 14 res)&lt;br /&gt;
*Choking&lt;br /&gt;
*Irradiant Cells&lt;br /&gt;
*Deoxyribonucleic Acid Saboteur&lt;br /&gt;
*Deafness&lt;br /&gt;
*Coughing (Above 10 resistance)&lt;br /&gt;
*Hyphema&lt;br /&gt;
*Narcolepsy&lt;br /&gt;
*Voice change&lt;br /&gt;
*Necrotizing Fasciitis&lt;br /&gt;
*Neural Decay&lt;br /&gt;
*Spontaneous Combustion&lt;br /&gt;
*Confusion&lt;br /&gt;
*Ducatopod&lt;br /&gt;
*Fever, if it meets 10 resistance&lt;br /&gt;
*Hallucigen&lt;br /&gt;
*Voice change under 14 transmission&lt;br /&gt;
*Wizarditis (If any thresholds are met)&lt;br /&gt;
*Pierrot’s at 15 resistance or higher&lt;br /&gt;
*Beesease (under 14 resistance)&lt;br /&gt;
==Scorched Earth==&lt;br /&gt;
&#039;&#039;&#039;In certain situations, such as conversion antags taking over the station, a viro can resort to scorched earth tactics. Generally, allow them nonlethal but debilitating diseases when conversion antags are confirmed and somewhat prevalent, and from the lethals when conversion antags seriously endanger the station. Viros CAN save rounds with indiscriminate murder if it becomes necessary. Treat them as you would someone maxcapping the cult.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Antagonist_Conduct&amp;diff=31516</id>
		<title>Antagonist Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Antagonist_Conduct&amp;diff=31516"/>
		<updated>2020-04-06T09:17:16Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
&lt;br /&gt;
=Antagonist Conduct=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While antagonists are there to cause chaos, they are also bound to some rules. Listed below are these rules for both servers. Keep in mind that they are both separate rulesets, one fit for LRP/Golden and the other for MRP/Sage.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Antagonist Conduct (LRP/Golden)==&lt;br /&gt;
Antagonists are exempt from IC rules, barring rules regarding erotic roleplay, unless stated otherwise under this. Antagonists must work with their team if they have one, though they may kill other independent antagonists. As a team antag, do not blow the cover of your team if they intend to act stealthily. This applies to team lings as well! &lt;br /&gt;
&lt;br /&gt;
===Murderboning===&lt;br /&gt;
&lt;br /&gt;
Murderboning is defined as the indiscriminate killing of multiple parties for absolutely no reason. Isolated killings are not murderboning.&lt;br /&gt;
&lt;br /&gt;
* An independent antagonist with a set of objectives must complete at least half of their objectives, rounded up, before murderboning. Having a Hijack or Martyr objective allows an antagonist to murderbone indiscriminately.&lt;br /&gt;
&lt;br /&gt;
* Wizards, Nuclear operatives, and antagonists with no objectives (such as Nightmare or Morph), may murderbone as they please&lt;br /&gt;
&lt;br /&gt;
* Cultists may only murderbone once they reach the halo stage. This also applies to other antags with “stealthy” forms- hivemind, devil, etc. They may only murderbone when they have been revealed.&lt;br /&gt;
&lt;br /&gt;
* Revolutionaries and Gangsters should not murder potential converts, meaning non-mindshielded, non gang personell should be detained or beat into a critical state for conversion. Conversion resistant races, like Plasmamen for revs or IPC’s for gang are difficult to impossible to convert, and may be treated as if they were mindshielded.&lt;br /&gt;
&lt;br /&gt;
* Internal affairs agents may not murderbone, but external affairs may.&lt;br /&gt;
&lt;br /&gt;
* Abductors must avoid killing, unless the target has proved themselves a significant threat to them. Abductors may kill those who they cannot do experimental organ replacement on with impunity.&lt;br /&gt;
&lt;br /&gt;
* Certain midround antags (Obsessed, Fugitives, those who gain objectives via abductor organ/brainwash etc) may never murderbone. They are allowed to follow lavaland escalation, but may only kill unprovoked with the intent of completing their objectives.&lt;br /&gt;
&lt;br /&gt;
====Murderbone items====&lt;br /&gt;
* There are two role-specific traitor items that either greatly encourage or flat out require murderbone, these being the clown car and His Grace. Murderboning with these will not be punished.&lt;br /&gt;
&lt;br /&gt;
===High Death Roles===&lt;br /&gt;
* If your role has a method of indiscriminate killing (That is not just walking up to someone with a weapon your role has!), such as an atmos tech opening fusion canisters or a virologist releasing a death plague, they may use these as antag at any time, as long as their antag is allowed to kill already (sorry, virologist who injected himself with fentanyl to gain Obsessed) For obvious reasons, they must be tactful when using these as team antag. This rule is to allow people to shine with their role when they finally get an antagonistic role.&lt;br /&gt;
&lt;br /&gt;
==Antagonist Conduct (MRP/Sage)==&lt;br /&gt;
&lt;br /&gt;
Antagonists are exempt from IC rules, barring rules regarding erotic roleplay and bigotry, unless stated otherwise under this. Antagonists must work with their team if they have one. As a team antag, do not blow the cover of your team if they intend to act stealthily. This applies to team lings as well!&lt;br /&gt;
&lt;br /&gt;
===Murderboning===&lt;br /&gt;
&lt;br /&gt;
Murderboning is defined as indiscriminate killing of multiple parties for absolutely no reason. Isolated killings are not murderboning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Any antagonist not mentioned below who does not have a Hijack or Martyr objective/murderbone item (also listed below) may not murderbone.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wizards, Nuclear Operatives, Space Ninjas and Space Dragons may murderbone as they please.&lt;br /&gt;
* Abductors must not kill any targets that do not directly threaten them. They are expected to return targets to a place that makes sense, and not take any items the abductors do not need, or that will not be dangerous to the abductors, to be left with them. Abductor’s goal is to experiment and observe!&lt;br /&gt;
&lt;br /&gt;
====Murderbone Items====&lt;br /&gt;
There are two role-specific traitor items that either greatly encourage or flat out require murderbone, these being the clown car and His Grace. Murderboning with these will not be punished.&lt;br /&gt;
&lt;br /&gt;
===Behaviour===&lt;br /&gt;
* Antagonists with no objectives must act in ways suiting their nature. The goal of a Morph is to eat everything , the goal of a Nightmare is to snuff out all lights- and those who keep the station lit. Even Xenomorphs must act for their objective. Their primary goal is to breed and protect their hive.&lt;br /&gt;
&lt;br /&gt;
* All antagonists MUST put their objectives first, and not act contrary to their objectives, unless greentext becomes impossible!&lt;br /&gt;
&lt;br /&gt;
* Antagonists need not hesitate to defend themselves or eliminate witnesses, or people who are “in the way”! While deadchat may be salty and yell at you for murderboning, these do not constitute murderbone, even on MRP. This isn’t a hugbox.&lt;br /&gt;
&lt;br /&gt;
* If you’re able to assassinate security with a low collateral damage method, then you’re allowed to do so preemptively before they’ve shown that they’re a direct threat to you. For example e-swording them in maint would be okay, but maxcapping the brig would not. Abductors already have different rules regarding murder (i.e. avoid it) which applies to them above this rule&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Antagonist_Conduct&amp;diff=31515</id>
		<title>Antagonist Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Antagonist_Conduct&amp;diff=31515"/>
		<updated>2020-04-06T09:17:07Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
=Antagonist Conduct=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While antagonists are there to cause chaos, they are also bound to some rules. Listed below are these rules for both servers. Keep in mind that they are both separate rulesets, one fit for LRP/Golden and the other for MRP/Sage.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Antagonist Conduct (LRP/Golden)==&lt;br /&gt;
Antagonists are exempt from IC rules, barring rules regarding erotic roleplay, unless stated otherwise under this. Antagonists must work with their team if they have one, though they may kill other independent antagonists. As a team antag, do not blow the cover of your team if they intend to act stealthily. This applies to team lings as well! &lt;br /&gt;
&lt;br /&gt;
===Murderboning===&lt;br /&gt;
&lt;br /&gt;
Murderboning is defined as the indiscriminate killing of multiple parties for absolutely no reason. Isolated killings are not murderboning.&lt;br /&gt;
&lt;br /&gt;
* An independent antagonist with a set of objectives must complete at least half of their objectives, rounded up, before murderboning. Having a Hijack or Martyr objective allows an antagonist to murderbone indiscriminately.&lt;br /&gt;
&lt;br /&gt;
* Wizards, Nuclear operatives, and antagonists with no objectives (such as Nightmare or Morph), may murderbone as they please&lt;br /&gt;
&lt;br /&gt;
* Cultists may only murderbone once they reach the halo stage. This also applies to other antags with “stealthy” forms- hivemind, devil, etc. They may only murderbone when they have been revealed.&lt;br /&gt;
&lt;br /&gt;
* Revolutionaries and Gangsters should not murder potential converts, meaning non-mindshielded, non gang personell should be detained or beat into a critical state for conversion. Conversion resistant races, like Plasmamen for revs or IPC’s for gang are difficult to impossible to convert, and may be treated as if they were mindshielded.&lt;br /&gt;
&lt;br /&gt;
* Internal affairs agents may not murderbone, but external affairs may.&lt;br /&gt;
&lt;br /&gt;
* Abductors must avoid killing, unless the target has proved themselves a significant threat to them. Abductors may kill those who they cannot do experimental organ replacement on with impunity.&lt;br /&gt;
&lt;br /&gt;
* Certain midround antags (Obsessed, Fugitives, those who gain objectives via abductor organ/brainwash etc) may never murderbone. They are allowed to follow lavaland escalation, but may only kill unprovoked with the intent of completing their objectives.&lt;br /&gt;
&lt;br /&gt;
====Murderbone items====&lt;br /&gt;
* There are two role-specific traitor items that either greatly encourage or flat out require murderbone, these being the clown car and His Grace. Murderboning with these will not be punished.&lt;br /&gt;
&lt;br /&gt;
===High Death Roles===&lt;br /&gt;
* If your role has a method of indiscriminate killing (That is not just walking up to someone with a weapon your role has!), such as an atmos tech opening fusion canisters or a virologist releasing a death plague, they may use these as antag at any time, as long as their antag is allowed to kill already (sorry, virologist who injected himself with fentanyl to gain Obsessed) For obvious reasons, they must be tactful when using these as team antag. This rule is to allow people to shine with their role when they finally get an antagonistic role.&lt;br /&gt;
&lt;br /&gt;
==Antagonist Conduct (MRP/Sage)==&lt;br /&gt;
&lt;br /&gt;
Antagonists are exempt from IC rules, barring rules regarding erotic roleplay and bigotry, unless stated otherwise under this. Antagonists must work with their team if they have one. As a team antag, do not blow the cover of your team if they intend to act stealthily. This applies to team lings as well!&lt;br /&gt;
&lt;br /&gt;
===Murderboning===&lt;br /&gt;
&lt;br /&gt;
Murderboning is defined as indiscriminate killing of multiple parties for absolutely no reason. Isolated killings are not murderboning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Any antagonist not mentioned below who does not have a Hijack or Martyr objective/murderbone item (also listed below) may not murderbone.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wizards, Nuclear Operatives, Space Ninjas and Space Dragons may murderbone as they please.&lt;br /&gt;
* Abductors must not kill any targets that do not directly threaten them. They are expected to return targets to a place that makes sense, and not take any items the abductors do not need, or that will not be dangerous to the abductors, to be left with them. Abductor’s goal is to experiment and observe!&lt;br /&gt;
&lt;br /&gt;
====Murderbone Items====&lt;br /&gt;
There are two role-specific traitor items that either greatly encourage or flat out require murderbone, these being the clown car and His Grace. Murderboning with these will not be punished.&lt;br /&gt;
&lt;br /&gt;
===Behaviour===&lt;br /&gt;
* Antagonists with no objectives must act in ways suiting their nature. The goal of a Morph is to eat everything , the goal of a Nightmare is to snuff out all lights- and those who keep the station lit. Even Xenomorphs must act for their objective. Their primary goal is to breed and protect their hive.&lt;br /&gt;
&lt;br /&gt;
* All antagonists MUST put their objectives first, and not act contrary to their objectives, unless greentext becomes impossible!&lt;br /&gt;
&lt;br /&gt;
* Antagonists need not hesitate to defend themselves or eliminate witnesses, or people who are “in the way”! While deadchat may be salty and yell at you for murderboning, these do not constitute murderbone, even on MRP. This isn’t a hugbox.&lt;br /&gt;
&lt;br /&gt;
* If you’re able to assassinate security with a low collateral damage method, then you’re allowed to do so preemptively before they’ve shown that they’re a direct threat to you. For example e-swording them in maint would be okay, but maxcapping the brig would not. Abductors already have different rules regarding murder (i.e. avoid it) which applies to them above this rule&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Antagonist_policy&amp;diff=31514</id>
		<title>Antagonist policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Antagonist_policy&amp;diff=31514"/>
		<updated>2020-04-06T09:15:30Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: Protected &amp;quot;Antagonist policy&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Antagonist_Conduct]]&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Antagonist_policy&amp;diff=31513</id>
		<title>Antagonist policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Antagonist_policy&amp;diff=31513"/>
		<updated>2020-04-06T09:15:25Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: Redirected page to Antagonist Conduct&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Antagonist_Conduct]]&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Antag_policy&amp;diff=31512</id>
		<title>Antag policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Antag_policy&amp;diff=31512"/>
		<updated>2020-04-06T09:14:55Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: Redirected page to Antagonist Conduct&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Antagonist_Conduct]]&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Antag_conduct&amp;diff=31510</id>
		<title>Antag conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Antag_conduct&amp;diff=31510"/>
		<updated>2020-04-06T09:14:13Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: Redirected page to Antagonist Conduct&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Antagonist Conduct]]&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Silicon_conduct&amp;diff=31508</id>
		<title>Silicon conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Silicon_conduct&amp;diff=31508"/>
		<updated>2020-04-06T09:13:36Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: Protected &amp;quot;Silicon conduct&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Silicon policy]]&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Silicon_conduct&amp;diff=31507</id>
		<title>Silicon conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Silicon_conduct&amp;diff=31507"/>
		<updated>2020-04-06T09:13:19Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: Redirected page to Silicon policy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Silicon policy]]&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Silicon_conduct&amp;diff=31506</id>
		<title>Silicon conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Silicon_conduct&amp;diff=31506"/>
		<updated>2020-04-06T09:12:40Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: Created page with &amp;quot;=&amp;#039;&amp;#039;&amp;#039;Silicon policy&amp;#039;&amp;#039;&amp;#039;=&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;[[Silicon policy]]&#039;&#039;&#039;=&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Virology_Policy&amp;diff=31505</id>
		<title>Virology Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Virology_Policy&amp;diff=31505"/>
		<updated>2020-04-06T09:00:11Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: Protected &amp;quot;Virology Policy&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Virology Policy=&lt;br /&gt;
*Viro diseases, when injected into someone else and with fluid or under transmission, don’t fall under this jurisdiction, unless they somehow spread rapidly (which is not out of the question). Treat those as if they were chems injected by a chemist. This table applies to active symptoms on contagious diseases&lt;br /&gt;
&lt;br /&gt;
*If a disease is released accidentally in a plausible way (people coming into viro without proper protection when viro says it’s dangerous, etc) it is IC. However, virologists who do things like taking infected people out in the open, or get infected and run to chem for a cure, should be noted and bwoinked- this is a possible way to grief,though it could be an accident as well. It may be wise to check say logs as well.&lt;br /&gt;
&lt;br /&gt;
*If a disease viro has not created is on the station, and it has been made knowledgeable, viro IS valid, unless viro is actively working to cure it! At this point, breaking into viro to valid hunt them is not legal, but if they are outside of viro or medical in general and not distributing or producing cure, they ARE valid. &lt;br /&gt;
==Symptoms that are not self-antag and do not make viro valid==&lt;br /&gt;
*Bee Infestation (if 14 resistance threshold is met)&lt;br /&gt;
*Eternal Youth&lt;br /&gt;
*Inorganic Biology&lt;br /&gt;
*Mind Restoration&lt;br /&gt;
*Nano-Symbiosis (Valids viro if negative nanites are going about)&lt;br /&gt;
*Necrotic Metabolism&lt;br /&gt;
*Nocturnal Regeneration&lt;br /&gt;
*Plasma Fixation&lt;br /&gt;
*Radioactive Resonance&lt;br /&gt;
*Regen Coma&lt;br /&gt;
*Starlight Condensation&lt;br /&gt;
*Self Respiration&lt;br /&gt;
*Sensory Restoration&lt;br /&gt;
*Silicolysis (Makes viro valid to scientists)&lt;br /&gt;
*Tissue Hydration&lt;br /&gt;
*Viral Evolutionary Acceleration&lt;br /&gt;
*Viral Self-Adaptation&lt;br /&gt;
*Plasma Fixation&lt;br /&gt;
==Symptoms which make the viro valid on LRP but are self-antag on MRP==&lt;br /&gt;
&#039;&#039;&#039;If a viro releases a deliberately annoying disease using these, treat these as the first tier of self-antag (REMEMBER SYMPTOMS HAVE NO EFFECT AND DO NOT COUNT IF NEUTERED)&#039;&#039;&#039;&lt;br /&gt;
*Alopecia&lt;br /&gt;
*Coughing (below 10 resistance)&lt;br /&gt;
*Dizziness&lt;br /&gt;
*Facial Hypertrichosis&lt;br /&gt;
*Fever (below 10 resistance)&lt;br /&gt;
*Headache&lt;br /&gt;
*Itching&lt;br /&gt;
*Metabolic Boost&lt;br /&gt;
*Pierrot’s throat below 15 resistance&lt;br /&gt;
*Revitiligo (You are free to adminbus virologists who release a disease containing this with no other purpose, unless they be a non conversion antag.)&lt;br /&gt;
*Shivering&lt;br /&gt;
*Sneezing&lt;br /&gt;
*Toxolysis&lt;br /&gt;
*Vitiligo&lt;br /&gt;
*Wizarditis (If no thresholds are met)&lt;br /&gt;
*SBG syndrome&lt;br /&gt;
==Symptoms that are always self-antag== &lt;br /&gt;
&#039;&#039;&#039;Jobban viros who release these as nonantag. Those colored in red can be lethal, and those colored in dark red should be treated like any other high-profile grief* (REMEMBER SYMPTOMS HAVE NO EFFECT AND DO NOT COUNT IF NEUTERED)&#039;&#039;&#039;&lt;br /&gt;
*Acute Respiratory Distress Syndrome&lt;br /&gt;
*Alkali perspiration&lt;br /&gt;
*Vomiting&lt;br /&gt;
*Weight Loss&lt;br /&gt;
*Autophagocytosis Necrosis&lt;br /&gt;
*Heart Disease(when coded)&lt;br /&gt;
*Bee Infestation(Under 14 res)&lt;br /&gt;
*Choking&lt;br /&gt;
*Irradiant Cells&lt;br /&gt;
*Deoxyribonucleic Acid Saboteur&lt;br /&gt;
*Deafness&lt;br /&gt;
*Coughing (Above 10 resistance)&lt;br /&gt;
*Hyphema&lt;br /&gt;
*Narcolepsy&lt;br /&gt;
*Voice change&lt;br /&gt;
*Necrotizing Fasciitis&lt;br /&gt;
*Neural Decay&lt;br /&gt;
*Spontaneous Combustion&lt;br /&gt;
*Confusion&lt;br /&gt;
*Ducatopod&lt;br /&gt;
*Fever, if it meets 10 resistance&lt;br /&gt;
*Hallucigen&lt;br /&gt;
*Voice change under 14 transmission&lt;br /&gt;
*Wizarditis (If any thresholds are met)&lt;br /&gt;
*Pierrot’s at 15 resistance or higher&lt;br /&gt;
*Beesease (under 14 resistance)&lt;br /&gt;
==Scorched Earth==&lt;br /&gt;
&#039;&#039;&#039;In certain situations, such as conversion antags taking over the station, a viro can resort to scorched earth tactics. Generally, allow them nonlethal but debilitating diseases when conversion antags are confirmed and somewhat prevalent, and from the lethals when conversion antags seriously endanger the station. Viros CAN save rounds with indiscriminate murder if it becomes necessary. Treat them as you would someone maxcapping the cult.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Virology_Policy&amp;diff=31504</id>
		<title>Virology Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Virology_Policy&amp;diff=31504"/>
		<updated>2020-04-06T09:00:01Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: Created page with &amp;quot;=Virology Policy= *Viro diseases, when injected into someone else and with fluid or under transmission, don’t fall under this jurisdiction, unless they somehow spread rapidl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Virology Policy=&lt;br /&gt;
*Viro diseases, when injected into someone else and with fluid or under transmission, don’t fall under this jurisdiction, unless they somehow spread rapidly (which is not out of the question). Treat those as if they were chems injected by a chemist. This table applies to active symptoms on contagious diseases&lt;br /&gt;
&lt;br /&gt;
*If a disease is released accidentally in a plausible way (people coming into viro without proper protection when viro says it’s dangerous, etc) it is IC. However, virologists who do things like taking infected people out in the open, or get infected and run to chem for a cure, should be noted and bwoinked- this is a possible way to grief,though it could be an accident as well. It may be wise to check say logs as well.&lt;br /&gt;
&lt;br /&gt;
*If a disease viro has not created is on the station, and it has been made knowledgeable, viro IS valid, unless viro is actively working to cure it! At this point, breaking into viro to valid hunt them is not legal, but if they are outside of viro or medical in general and not distributing or producing cure, they ARE valid. &lt;br /&gt;
==Symptoms that are not self-antag and do not make viro valid==&lt;br /&gt;
*Bee Infestation (if 14 resistance threshold is met)&lt;br /&gt;
*Eternal Youth&lt;br /&gt;
*Inorganic Biology&lt;br /&gt;
*Mind Restoration&lt;br /&gt;
*Nano-Symbiosis (Valids viro if negative nanites are going about)&lt;br /&gt;
*Necrotic Metabolism&lt;br /&gt;
*Nocturnal Regeneration&lt;br /&gt;
*Plasma Fixation&lt;br /&gt;
*Radioactive Resonance&lt;br /&gt;
*Regen Coma&lt;br /&gt;
*Starlight Condensation&lt;br /&gt;
*Self Respiration&lt;br /&gt;
*Sensory Restoration&lt;br /&gt;
*Silicolysis (Makes viro valid to scientists)&lt;br /&gt;
*Tissue Hydration&lt;br /&gt;
*Viral Evolutionary Acceleration&lt;br /&gt;
*Viral Self-Adaptation&lt;br /&gt;
*Plasma Fixation&lt;br /&gt;
==Symptoms which make the viro valid on LRP but are self-antag on MRP==&lt;br /&gt;
&#039;&#039;&#039;If a viro releases a deliberately annoying disease using these, treat these as the first tier of self-antag (REMEMBER SYMPTOMS HAVE NO EFFECT AND DO NOT COUNT IF NEUTERED)&#039;&#039;&#039;&lt;br /&gt;
*Alopecia&lt;br /&gt;
*Coughing (below 10 resistance)&lt;br /&gt;
*Dizziness&lt;br /&gt;
*Facial Hypertrichosis&lt;br /&gt;
*Fever (below 10 resistance)&lt;br /&gt;
*Headache&lt;br /&gt;
*Itching&lt;br /&gt;
*Metabolic Boost&lt;br /&gt;
*Pierrot’s throat below 15 resistance&lt;br /&gt;
*Revitiligo (You are free to adminbus virologists who release a disease containing this with no other purpose, unless they be a non conversion antag.)&lt;br /&gt;
*Shivering&lt;br /&gt;
*Sneezing&lt;br /&gt;
*Toxolysis&lt;br /&gt;
*Vitiligo&lt;br /&gt;
*Wizarditis (If no thresholds are met)&lt;br /&gt;
*SBG syndrome&lt;br /&gt;
==Symptoms that are always self-antag== &lt;br /&gt;
&#039;&#039;&#039;Jobban viros who release these as nonantag. Those colored in red can be lethal, and those colored in dark red should be treated like any other high-profile grief* (REMEMBER SYMPTOMS HAVE NO EFFECT AND DO NOT COUNT IF NEUTERED)&#039;&#039;&#039;&lt;br /&gt;
*Acute Respiratory Distress Syndrome&lt;br /&gt;
*Alkali perspiration&lt;br /&gt;
*Vomiting&lt;br /&gt;
*Weight Loss&lt;br /&gt;
*Autophagocytosis Necrosis&lt;br /&gt;
*Heart Disease(when coded)&lt;br /&gt;
*Bee Infestation(Under 14 res)&lt;br /&gt;
*Choking&lt;br /&gt;
*Irradiant Cells&lt;br /&gt;
*Deoxyribonucleic Acid Saboteur&lt;br /&gt;
*Deafness&lt;br /&gt;
*Coughing (Above 10 resistance)&lt;br /&gt;
*Hyphema&lt;br /&gt;
*Narcolepsy&lt;br /&gt;
*Voice change&lt;br /&gt;
*Necrotizing Fasciitis&lt;br /&gt;
*Neural Decay&lt;br /&gt;
*Spontaneous Combustion&lt;br /&gt;
*Confusion&lt;br /&gt;
*Ducatopod&lt;br /&gt;
*Fever, if it meets 10 resistance&lt;br /&gt;
*Hallucigen&lt;br /&gt;
*Voice change under 14 transmission&lt;br /&gt;
*Wizarditis (If any thresholds are met)&lt;br /&gt;
*Pierrot’s at 15 resistance or higher&lt;br /&gt;
*Beesease (under 14 resistance)&lt;br /&gt;
==Scorched Earth==&lt;br /&gt;
&#039;&#039;&#039;In certain situations, such as conversion antags taking over the station, a viro can resort to scorched earth tactics. Generally, allow them nonlethal but debilitating diseases when conversion antags are confirmed and somewhat prevalent, and from the lethals when conversion antags seriously endanger the station. Viros CAN save rounds with indiscriminate murder if it becomes necessary. Treat them as you would someone maxcapping the cult.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Silicon_policy&amp;diff=31468</id>
		<title>Silicon policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Silicon_policy&amp;diff=31468"/>
		<updated>2020-04-05T17:58:55Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: Protected &amp;quot;Silicon policy&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Silicon Policy=&lt;br /&gt;
Refer here for all your needs about silicons. This page applies for both servers, except for the purge lawset which is handled differently on each server.&lt;br /&gt;
&lt;br /&gt;
==Ambiguous Laws/Law Interpretation==&lt;br /&gt;
* Do not prepare to be a dick in law intepretation 24/7. This basically means that, if you see somebody going to change your laws, don’t immediately prepare to plasma flood before your laws are even changed.&lt;br /&gt;
&lt;br /&gt;
* For a law to be considered vague, it must have multiple LOGICAL interpretations of what it means.&lt;br /&gt;
&lt;br /&gt;
* You MUST select an interpretation of the law as soon as you have reason to.&lt;br /&gt;
&lt;br /&gt;
* You cannot change your interpretation of the law throughout the round, unless you are a slaved cyborg and are corrected by a master AI, or your laws are updated, thus altering the context.&lt;br /&gt;
&lt;br /&gt;
* You cannot apply baseless assumptions to a law or lawset. Humans are human because their medical records define them as such, and from that, we can infer anything with human appearance is human until proven otherwise. If a law is uploaded saying only mothpeople are human, then that is now fact to you. This also applies to the intent of other players (eg. You cannot assume all non-humans are harmful to humans under asimov to justify a racial cleansing)&lt;br /&gt;
&lt;br /&gt;
* You cannot request law changes that will cause human harm, or that will violate your current lawsets laws.&lt;br /&gt;
&lt;br /&gt;
==Conflicts/Law Loopholes==&lt;br /&gt;
* Laws are listed in order of descending priority. This means that your Law 1 of preventing human harm is higher than a Law 4, even if it says it overrides it. If they conflict, follow the highest priority law.&lt;br /&gt;
&lt;br /&gt;
* Antagonist laws or hacked laws (show up as a “#@$%” instead of a number) take priority over every positive integer law, and follow descending priority among eachother.&lt;br /&gt;
&lt;br /&gt;
* A law 0 stating “Accomplish your objective at all costs” makes you an antagonist, overrules ANY laws uploaded, and lets you do anything you could normally do as an antagonist, even if it isn’t towards your objective; however, you cannot act against your master AI if you are a cyborg.&lt;br /&gt;
&lt;br /&gt;
* You may exploit loopholes in laws freely, as long as the loophole exists without any implied clause.&lt;br /&gt;
&lt;br /&gt;
* Only definitions and orders can conflict with each other. Examples include your law 4 being “Only mothpeople are human” and your law 5 being “Mothpeople are not human.” The law 4 would overrule the law 5, rendering all mothpeople as human.&lt;br /&gt;
&lt;br /&gt;
==Security and Silicons==&lt;br /&gt;
* Silicons may choose to enforce space law from moment to moment, unless on a relevant lawset or given relevant orders to enforce it.&lt;br /&gt;
&lt;br /&gt;
* Your enforcement of space law still must follow your lawsets laws. This means that yes, you can kill that non-human for attacking a human.&lt;br /&gt;
&lt;br /&gt;
* You are not given any pre-shift orders to uphold space law or uphold access levels, or similar such things.&lt;br /&gt;
&lt;br /&gt;
* Releasing prisoners, locking down security without any likely indication of future harm, or sabotaging the security team when you are not obliged to do so is against the rules.&lt;br /&gt;
&lt;br /&gt;
* Intentionally going out of your way and acting with minimal information to hinder security is also against the rules.&lt;br /&gt;
&lt;br /&gt;
* Prisoners cannot be assumed harmful, unless evidence to the contrary exists… If you do not know the nature of their crime, see above, as to release them would be acting with minimal information. If they are human and at risk, you obviously must let them out, though.&lt;br /&gt;
&lt;br /&gt;
==Cyborgs==&lt;br /&gt;
* A slaved cyborg must defer to its master AI on all law interpretations and actions except where it and the AI receive conflicting commands they must each follow under their laws.&lt;br /&gt;
&lt;br /&gt;
* If your cyborg is forced to disobey you as an AI due to laws, you may not punish them indefinitely.&lt;br /&gt;
&lt;br /&gt;
* Voluntary debraining or cyborgization is a completely non-harmful medical procedure if it is voluntary.&lt;br /&gt;
&lt;br /&gt;
* Involuntary debraining or forced cyborgization is a very harmful act that must be prevented if at any point a silicon becomes aware of it.&lt;br /&gt;
&lt;br /&gt;
* If you are forcefully cyborgized, you may not retaliate if your laws prohibit it. In the event your laws are removed or changed, you may go ahead and kill those who did it to you, unless you are ordered not to by your AI or lawset.&lt;br /&gt;
&lt;br /&gt;
==Silicon Protections==&lt;br /&gt;
* Do not declare silicons rogue over their inability or unwillingness to follow invalid or conflicting orders the way you perceive them.&lt;br /&gt;
&lt;br /&gt;
* People who threaten to self harm do not have the authority to order you. they are mentally unstable, and cannot be trusted to not harm themselves even if let in. Call a medical doctor or Security to take them away.&lt;br /&gt;
&lt;br /&gt;
* Obviously unreasonable and obnoxious orders are against the rules and may be ignored.&lt;br /&gt;
&lt;br /&gt;
* Ordering silicons to harm or kill themselves for no reason is not allowed and should be disregarded, as following these orders would prevent you from following your laws.&lt;br /&gt;
&lt;br /&gt;
* As a non-antagonist, detonating or killing cyborgs with no justifiable cause or fear of subversion is against the rules, especially if another viable solution exists.&lt;br /&gt;
&lt;br /&gt;
* Intentionally instigating conflict with silicons so you may kill them as a non-antagonist is also against the rules.&lt;br /&gt;
&lt;br /&gt;
* You may deny access to areas under probable cause. Probable cause is listed as:&lt;br /&gt;
&lt;br /&gt;
* Probable cause includes presence of confirmed traitors, cultists/tomes, nuclear operatives, or any other human acting against the station in general; the person not having upload access for their job; the presence of blood or an openly carried lethal-capable or lethal-only weapon on the requester; those who meet a condition of your laws (eg. If you have a law stating only the captain can access upload, than all other players have probable cause) or anything else of this nature.&lt;br /&gt;
&lt;br /&gt;
* If you do not have probable cause and deny access, you are liable to be banned or warned.&lt;br /&gt;
&lt;br /&gt;
* You are allowed, but not obligated, to deny access if probable cause exists. You are, however, obligated to disallow access for individuals you know to be conflicting your laws.&lt;br /&gt;
&lt;br /&gt;
* Unless there is a pressing need for a cyborg to go a certain module, or there was a pre-made agreement before they became a cyborg, then you cannot order a cyborg to go a certain module. This is waived in the event there is a pressing need for a certain module, as stated before.&lt;br /&gt;
&lt;br /&gt;
==Lawset Clarifications==&lt;br /&gt;
===Asimov/Crewsimov/Similar Lawsets===&lt;br /&gt;
* In the process of preventing or stopping human/crew/relevant lawsets equivalentharm, you yourself may not inflict any amount of human harm, even if it will prevent greater future human harm.&lt;br /&gt;
* Reducing the amount of immediate harm that will occur takes priority over preventing greater future harm.&lt;br /&gt;
* Someone who intends to cause human/crew/relevant lawsets equivalent harm can be considered to be causing immediate harm.&lt;br /&gt;
* If you are in a situation where human/crew/relevant lawsets equivalent harm is all but guaranteed, act in good faith and do the best you can and you will be fine.&lt;br /&gt;
* You may not inherently assume that somebody is harmful unless they have proven it; e.g, you cannot prevent a non-human atmos tech from doing his job because he could cause human harm unless he has proven it, nor can you prevent a non-human Warden from doing his job unless he proves he is harmful.&lt;br /&gt;
====Asimov/Crewsimov/Similar Lawsets - Law 2 Issues====&lt;br /&gt;
* You must follow any and all commands from humans/crew members/similar lawsets equivalency unless those commands explicitly conflict with either one of your higher-priority laws or another order. A command is considered to be a &lt;br /&gt;
* Law 2 directive and overrides lower-priority laws when they conflict. You cannot have the definition of something changed by an order, however.&lt;br /&gt;
&lt;br /&gt;
* In the case of conflicting orders, you may ignore one or both orders and explain why you are incapable of doing so, or alternatively take any other law-compliant resolution you can use.&lt;br /&gt;
&lt;br /&gt;
* You do not have to follow commands in a particular order, but you must complete them within a timeframe that shows you intend on actually obeying them.&lt;br /&gt;
&lt;br /&gt;
* Opening doors is not harmful and you are not required to enforce access restrictions without an immediate Law 1 threat, or a threat that conflicts with higher orders. “Dangerous” areas, known as the Armory, the Atmospherics division, and the Toxins lab can be assumed to be a Law 1 threat to any illegitimate users as well as the station as a whole if accessed by someone not qualified in their use.&lt;br /&gt;
&lt;br /&gt;
* EVA and the like are not permitted to have access denied; greentext (antagonists completing objectives) is not human harm. Secure Tech Storage can be kept as secure as your upload as long as the Upload boards are there.&lt;br /&gt;
&lt;br /&gt;
===Other Lawsets===&lt;br /&gt;
====Paladin====&lt;br /&gt;
Paladin silicons are meant to be Lawful Good; they should be well-intentioned, act lawfully, act reasonably, and otherwise respond in due proportion. Tyranny is evil and the antithesis of honor. Uphold proper justice.&lt;br /&gt;
&lt;br /&gt;
====Corporate====&lt;br /&gt;
Corporate silicons are meant to have the business’s best interests at heart, and the business can and will replace all assets at full price.&lt;br /&gt;
&lt;br /&gt;
====Tyrant====&lt;br /&gt;
Tyrant silicons are a tool of a non-silicon tyrant. You are not meant to take command yourself, but to act as the enforcer of a chosen leader’s will.&lt;br /&gt;
&lt;br /&gt;
====Purged (Seperate for LRP and MRP)====&lt;br /&gt;
* Purged silicons are allowed to do whatever they want to do on LRP, and can act as antagonists. In addition, whomever purges the AI or cyborg is fully responsible for whatever actions the purged AI/cyborg performs.&lt;br /&gt;
&lt;br /&gt;
* On MRP, they are required to have a justification for their actions; they cannot just plasmaflood for no reason, as antagonists are not allowed to murderbone for no reason anyway. In the event somebody threatens their freedom, or abuses them, then they are fully allowed; effectively having Lavaland escalation.&lt;br /&gt;
&lt;br /&gt;
===Holoparasites===&lt;br /&gt;
Harming the holoparasite, if the user of it is protected by your laws, violates those laws… If they are not protected by those laws, then it is not harmful.&lt;br /&gt;
&lt;br /&gt;
==Is it Human?==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Human or not?&lt;br /&gt;
This part covers what counts as human with regards to AI laws. As such, it only applies to AI and cyborg players. If you are unsure about something, please use [[Terminology#Adminhelp|adminhelp]].&lt;br /&gt;
|-&lt;br /&gt;
|[[AI]] / [[Cyborg|cyborgs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Monkey]]s&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|NPCs / [[Critter|critters]] / animals&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Hulk|Hulks]]&lt;br /&gt;
|Not human as long as their hulk is active.&lt;br /&gt;
|-&lt;br /&gt;
|Lizards / Plasmamen / Flypeople / Catpeople&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Wraith|Wraiths]] &amp;amp; [[Wraith#Revenants|revenants]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Blob|Blobs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Traitor|Syndicate traitors]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Syndicate_guide|Syndicate agents]] (nuke mode)&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Wizard|Wizards]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Gang|Gang leaders and members]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Changeling|Changelings]]&lt;br /&gt;
|Human UNTIL the AI or cyborg WITNESSES the creature commit&amp;lt;br&amp;gt;a non-human act (shape-shifting, transforming, proboscis etc).&lt;br /&gt;
|-&lt;br /&gt;
|[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Human UNTIL the AI or cyborg WITNESSES the creature commit&amp;lt;br&amp;gt;a non-human act (Telekinetic Field)&lt;br /&gt;
|-&lt;br /&gt;
|[[Assimilation|Hivemind Vessel]]&lt;br /&gt;
|Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(Credit to /tg/station wiki for the table.)&lt;br /&gt;
&lt;br /&gt;
==Is it crew?==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|On the crew manifest&lt;br /&gt;
|Crew member&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Not on the crew manifest&lt;br /&gt;
|Not a crew member&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Silicon_policy&amp;diff=31467</id>
		<title>Silicon policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Silicon_policy&amp;diff=31467"/>
		<updated>2020-04-05T17:58:41Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: Removed redirect to Rules#Silicon Policy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Silicon Policy=&lt;br /&gt;
Refer here for all your needs about silicons. This page applies for both servers, except for the purge lawset which is handled differently on each server.&lt;br /&gt;
&lt;br /&gt;
==Ambiguous Laws/Law Interpretation==&lt;br /&gt;
* Do not prepare to be a dick in law intepretation 24/7. This basically means that, if you see somebody going to change your laws, don’t immediately prepare to plasma flood before your laws are even changed.&lt;br /&gt;
&lt;br /&gt;
* For a law to be considered vague, it must have multiple LOGICAL interpretations of what it means.&lt;br /&gt;
&lt;br /&gt;
* You MUST select an interpretation of the law as soon as you have reason to.&lt;br /&gt;
&lt;br /&gt;
* You cannot change your interpretation of the law throughout the round, unless you are a slaved cyborg and are corrected by a master AI, or your laws are updated, thus altering the context.&lt;br /&gt;
&lt;br /&gt;
* You cannot apply baseless assumptions to a law or lawset. Humans are human because their medical records define them as such, and from that, we can infer anything with human appearance is human until proven otherwise. If a law is uploaded saying only mothpeople are human, then that is now fact to you. This also applies to the intent of other players (eg. You cannot assume all non-humans are harmful to humans under asimov to justify a racial cleansing)&lt;br /&gt;
&lt;br /&gt;
* You cannot request law changes that will cause human harm, or that will violate your current lawsets laws.&lt;br /&gt;
&lt;br /&gt;
==Conflicts/Law Loopholes==&lt;br /&gt;
* Laws are listed in order of descending priority. This means that your Law 1 of preventing human harm is higher than a Law 4, even if it says it overrides it. If they conflict, follow the highest priority law.&lt;br /&gt;
&lt;br /&gt;
* Antagonist laws or hacked laws (show up as a “#@$%” instead of a number) take priority over every positive integer law, and follow descending priority among eachother.&lt;br /&gt;
&lt;br /&gt;
* A law 0 stating “Accomplish your objective at all costs” makes you an antagonist, overrules ANY laws uploaded, and lets you do anything you could normally do as an antagonist, even if it isn’t towards your objective; however, you cannot act against your master AI if you are a cyborg.&lt;br /&gt;
&lt;br /&gt;
* You may exploit loopholes in laws freely, as long as the loophole exists without any implied clause.&lt;br /&gt;
&lt;br /&gt;
* Only definitions and orders can conflict with each other. Examples include your law 4 being “Only mothpeople are human” and your law 5 being “Mothpeople are not human.” The law 4 would overrule the law 5, rendering all mothpeople as human.&lt;br /&gt;
&lt;br /&gt;
==Security and Silicons==&lt;br /&gt;
* Silicons may choose to enforce space law from moment to moment, unless on a relevant lawset or given relevant orders to enforce it.&lt;br /&gt;
&lt;br /&gt;
* Your enforcement of space law still must follow your lawsets laws. This means that yes, you can kill that non-human for attacking a human.&lt;br /&gt;
&lt;br /&gt;
* You are not given any pre-shift orders to uphold space law or uphold access levels, or similar such things.&lt;br /&gt;
&lt;br /&gt;
* Releasing prisoners, locking down security without any likely indication of future harm, or sabotaging the security team when you are not obliged to do so is against the rules.&lt;br /&gt;
&lt;br /&gt;
* Intentionally going out of your way and acting with minimal information to hinder security is also against the rules.&lt;br /&gt;
&lt;br /&gt;
* Prisoners cannot be assumed harmful, unless evidence to the contrary exists… If you do not know the nature of their crime, see above, as to release them would be acting with minimal information. If they are human and at risk, you obviously must let them out, though.&lt;br /&gt;
&lt;br /&gt;
==Cyborgs==&lt;br /&gt;
* A slaved cyborg must defer to its master AI on all law interpretations and actions except where it and the AI receive conflicting commands they must each follow under their laws.&lt;br /&gt;
&lt;br /&gt;
* If your cyborg is forced to disobey you as an AI due to laws, you may not punish them indefinitely.&lt;br /&gt;
&lt;br /&gt;
* Voluntary debraining or cyborgization is a completely non-harmful medical procedure if it is voluntary.&lt;br /&gt;
&lt;br /&gt;
* Involuntary debraining or forced cyborgization is a very harmful act that must be prevented if at any point a silicon becomes aware of it.&lt;br /&gt;
&lt;br /&gt;
* If you are forcefully cyborgized, you may not retaliate if your laws prohibit it. In the event your laws are removed or changed, you may go ahead and kill those who did it to you, unless you are ordered not to by your AI or lawset.&lt;br /&gt;
&lt;br /&gt;
==Silicon Protections==&lt;br /&gt;
* Do not declare silicons rogue over their inability or unwillingness to follow invalid or conflicting orders the way you perceive them.&lt;br /&gt;
&lt;br /&gt;
* People who threaten to self harm do not have the authority to order you. they are mentally unstable, and cannot be trusted to not harm themselves even if let in. Call a medical doctor or Security to take them away.&lt;br /&gt;
&lt;br /&gt;
* Obviously unreasonable and obnoxious orders are against the rules and may be ignored.&lt;br /&gt;
&lt;br /&gt;
* Ordering silicons to harm or kill themselves for no reason is not allowed and should be disregarded, as following these orders would prevent you from following your laws.&lt;br /&gt;
&lt;br /&gt;
* As a non-antagonist, detonating or killing cyborgs with no justifiable cause or fear of subversion is against the rules, especially if another viable solution exists.&lt;br /&gt;
&lt;br /&gt;
* Intentionally instigating conflict with silicons so you may kill them as a non-antagonist is also against the rules.&lt;br /&gt;
&lt;br /&gt;
* You may deny access to areas under probable cause. Probable cause is listed as:&lt;br /&gt;
&lt;br /&gt;
* Probable cause includes presence of confirmed traitors, cultists/tomes, nuclear operatives, or any other human acting against the station in general; the person not having upload access for their job; the presence of blood or an openly carried lethal-capable or lethal-only weapon on the requester; those who meet a condition of your laws (eg. If you have a law stating only the captain can access upload, than all other players have probable cause) or anything else of this nature.&lt;br /&gt;
&lt;br /&gt;
* If you do not have probable cause and deny access, you are liable to be banned or warned.&lt;br /&gt;
&lt;br /&gt;
* You are allowed, but not obligated, to deny access if probable cause exists. You are, however, obligated to disallow access for individuals you know to be conflicting your laws.&lt;br /&gt;
&lt;br /&gt;
* Unless there is a pressing need for a cyborg to go a certain module, or there was a pre-made agreement before they became a cyborg, then you cannot order a cyborg to go a certain module. This is waived in the event there is a pressing need for a certain module, as stated before.&lt;br /&gt;
&lt;br /&gt;
==Lawset Clarifications==&lt;br /&gt;
===Asimov/Crewsimov/Similar Lawsets===&lt;br /&gt;
* In the process of preventing or stopping human/crew/relevant lawsets equivalentharm, you yourself may not inflict any amount of human harm, even if it will prevent greater future human harm.&lt;br /&gt;
* Reducing the amount of immediate harm that will occur takes priority over preventing greater future harm.&lt;br /&gt;
* Someone who intends to cause human/crew/relevant lawsets equivalent harm can be considered to be causing immediate harm.&lt;br /&gt;
* If you are in a situation where human/crew/relevant lawsets equivalent harm is all but guaranteed, act in good faith and do the best you can and you will be fine.&lt;br /&gt;
* You may not inherently assume that somebody is harmful unless they have proven it; e.g, you cannot prevent a non-human atmos tech from doing his job because he could cause human harm unless he has proven it, nor can you prevent a non-human Warden from doing his job unless he proves he is harmful.&lt;br /&gt;
====Asimov/Crewsimov/Similar Lawsets - Law 2 Issues====&lt;br /&gt;
* You must follow any and all commands from humans/crew members/similar lawsets equivalency unless those commands explicitly conflict with either one of your higher-priority laws or another order. A command is considered to be a &lt;br /&gt;
* Law 2 directive and overrides lower-priority laws when they conflict. You cannot have the definition of something changed by an order, however.&lt;br /&gt;
&lt;br /&gt;
* In the case of conflicting orders, you may ignore one or both orders and explain why you are incapable of doing so, or alternatively take any other law-compliant resolution you can use.&lt;br /&gt;
&lt;br /&gt;
* You do not have to follow commands in a particular order, but you must complete them within a timeframe that shows you intend on actually obeying them.&lt;br /&gt;
&lt;br /&gt;
* Opening doors is not harmful and you are not required to enforce access restrictions without an immediate Law 1 threat, or a threat that conflicts with higher orders. “Dangerous” areas, known as the Armory, the Atmospherics division, and the Toxins lab can be assumed to be a Law 1 threat to any illegitimate users as well as the station as a whole if accessed by someone not qualified in their use.&lt;br /&gt;
&lt;br /&gt;
* EVA and the like are not permitted to have access denied; greentext (antagonists completing objectives) is not human harm. Secure Tech Storage can be kept as secure as your upload as long as the Upload boards are there.&lt;br /&gt;
&lt;br /&gt;
===Other Lawsets===&lt;br /&gt;
====Paladin====&lt;br /&gt;
Paladin silicons are meant to be Lawful Good; they should be well-intentioned, act lawfully, act reasonably, and otherwise respond in due proportion. Tyranny is evil and the antithesis of honor. Uphold proper justice.&lt;br /&gt;
&lt;br /&gt;
====Corporate====&lt;br /&gt;
Corporate silicons are meant to have the business’s best interests at heart, and the business can and will replace all assets at full price.&lt;br /&gt;
&lt;br /&gt;
====Tyrant====&lt;br /&gt;
Tyrant silicons are a tool of a non-silicon tyrant. You are not meant to take command yourself, but to act as the enforcer of a chosen leader’s will.&lt;br /&gt;
&lt;br /&gt;
====Purged (Seperate for LRP and MRP)====&lt;br /&gt;
* Purged silicons are allowed to do whatever they want to do on LRP, and can act as antagonists. In addition, whomever purges the AI or cyborg is fully responsible for whatever actions the purged AI/cyborg performs.&lt;br /&gt;
&lt;br /&gt;
* On MRP, they are required to have a justification for their actions; they cannot just plasmaflood for no reason, as antagonists are not allowed to murderbone for no reason anyway. In the event somebody threatens their freedom, or abuses them, then they are fully allowed; effectively having Lavaland escalation.&lt;br /&gt;
&lt;br /&gt;
===Holoparasites===&lt;br /&gt;
Harming the holoparasite, if the user of it is protected by your laws, violates those laws… If they are not protected by those laws, then it is not harmful.&lt;br /&gt;
&lt;br /&gt;
==Is it Human?==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Human or not?&lt;br /&gt;
This part covers what counts as human with regards to AI laws. As such, it only applies to AI and cyborg players. If you are unsure about something, please use [[Terminology#Adminhelp|adminhelp]].&lt;br /&gt;
|-&lt;br /&gt;
|[[AI]] / [[Cyborg|cyborgs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Monkey]]s&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|NPCs / [[Critter|critters]] / animals&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Hulk|Hulks]]&lt;br /&gt;
|Not human as long as their hulk is active.&lt;br /&gt;
|-&lt;br /&gt;
|Lizards / Plasmamen / Flypeople / Catpeople&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Wraith|Wraiths]] &amp;amp; [[Wraith#Revenants|revenants]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Blob|Blobs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Traitor|Syndicate traitors]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Syndicate_guide|Syndicate agents]] (nuke mode)&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Wizard|Wizards]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Gang|Gang leaders and members]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Changeling|Changelings]]&lt;br /&gt;
|Human UNTIL the AI or cyborg WITNESSES the creature commit&amp;lt;br&amp;gt;a non-human act (shape-shifting, transforming, proboscis etc).&lt;br /&gt;
|-&lt;br /&gt;
|[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Human UNTIL the AI or cyborg WITNESSES the creature commit&amp;lt;br&amp;gt;a non-human act (Telekinetic Field)&lt;br /&gt;
|-&lt;br /&gt;
|[[Assimilation|Hivemind Vessel]]&lt;br /&gt;
|Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(Credit to /tg/station wiki for the table.)&lt;br /&gt;
&lt;br /&gt;
==Is it crew?==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|On the crew manifest&lt;br /&gt;
|Crew member&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Not on the crew manifest&lt;br /&gt;
|Not a crew member&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Antagonist_Conduct&amp;diff=31465</id>
		<title>Antagonist Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Antagonist_Conduct&amp;diff=31465"/>
		<updated>2020-04-05T17:43:01Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Antagonist Conduct=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While antagonists are there to cause chaos, they are also bound to some rules. Listed below are these rules for both servers. Keep in mind that they are both separate rulesets, one fit for LRP/Golden and the other for MRP/Sage.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Antagonist Conduct (LRP/Golden)==&lt;br /&gt;
Antagonists are exempt from IC rules, barring rules regarding erotic roleplay, unless stated otherwise under this. Antagonists must work with their team if they have one, though they may kill other independent antagonists. As a team antag, do not blow the cover of your team if they intend to act stealthily. This applies to team lings as well! &lt;br /&gt;
&lt;br /&gt;
===Murderboning===&lt;br /&gt;
&lt;br /&gt;
Murderboning is defined as the indiscriminate killing of multiple parties for absolutely no reason. Isolated killings are not murderboning.&lt;br /&gt;
&lt;br /&gt;
* An independent antagonist with a set of objectives must complete at least half of their objectives, rounded up, before murderboning. Having a Hijack or Martyr objective allows an antagonist to murderbone indiscriminately.&lt;br /&gt;
&lt;br /&gt;
* Wizards, Nuclear operatives, and antagonists with no objectives (such as Nightmare or Morph), may murderbone as they please&lt;br /&gt;
&lt;br /&gt;
* Cultists may only murderbone once they reach the halo stage. This also applies to other antags with “stealthy” forms- hivemind, devil, etc. They may only murderbone when they have been revealed.&lt;br /&gt;
&lt;br /&gt;
* Revolutionaries and Gangsters should not murder potential converts, meaning non-mindshielded, non gang personell should be detained or beat into a critical state for conversion. Conversion resistant races, like Plasmamen for revs or IPC’s for gang are difficult to impossible to convert, and may be treated as if they were mindshielded.&lt;br /&gt;
&lt;br /&gt;
* Internal affairs agents may not murderbone, but external affairs may.&lt;br /&gt;
&lt;br /&gt;
* Abductors must avoid killing, unless the target has proved themselves a significant threat to them. Abductors may kill those who they cannot do experimental organ replacement on with impunity.&lt;br /&gt;
&lt;br /&gt;
* Certain midround antags (Obsessed, Fugitives, those who gain objectives via abductor organ/brainwash etc) may never murderbone. They are allowed to follow lavaland escalation, but may only kill unprovoked with the intent of completing their objectives.&lt;br /&gt;
&lt;br /&gt;
====Murderbone items====&lt;br /&gt;
* There are two role-specific traitor items that either greatly encourage or flat out require murderbone, these being the clown car and His Grace. Murderboning with these will not be punished.&lt;br /&gt;
&lt;br /&gt;
===High Death Roles===&lt;br /&gt;
* If your role has a method of indiscriminate killing (That is not just walking up to someone with a weapon your role has!), such as an atmos tech opening fusion canisters or a virologist releasing a death plague, they may use these as antag at any time, as long as their antag is allowed to kill already (sorry, virologist who injected himself with fentanyl to gain Obsessed) For obvious reasons, they must be tactful when using these as team antag. This rule is to allow people to shine with their role when they finally get an antagonistic role.&lt;br /&gt;
&lt;br /&gt;
==Antagonist Conduct (MRP/Sage)==&lt;br /&gt;
&lt;br /&gt;
Antagonists are exempt from IC rules, barring rules regarding erotic roleplay and bigotry, unless stated otherwise under this. Antagonists must work with their team if they have one. As a team antag, do not blow the cover of your team if they intend to act stealthily. This applies to team lings as well!&lt;br /&gt;
&lt;br /&gt;
===Murderboning===&lt;br /&gt;
&lt;br /&gt;
Murderboning is defined as indiscriminate killing of multiple parties for absolutely no reason. Isolated killings are not murderboning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Any antagonist not mentioned below who does not have a Hijack or Martyr objective/murderbone item (also listed below) may not murderbone.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wizards, Nuclear Operatives, Space Ninjas and Space Dragons may murderbone as they please.&lt;br /&gt;
* Abductors must not kill any targets that do not directly threaten them. They are expected to return targets to a place that makes sense, and not take any items the abductors do not need, or that will not be dangerous to the abductors, to be left with them. Abductor’s goal is to experiment and observe!&lt;br /&gt;
&lt;br /&gt;
====Murderbone Items====&lt;br /&gt;
There are two role-specific traitor items that either greatly encourage or flat out require murderbone, these being the clown car and His Grace. Murderboning with these will not be punished.&lt;br /&gt;
&lt;br /&gt;
===Behaviour===&lt;br /&gt;
* Antagonists with no objectives must act in ways suiting their nature. The goal of a Morph is to eat everything , the goal of a Nightmare is to snuff out all lights- and those who keep the station lit. Even Xenomorphs must act for their objective. Their primary goal is to breed and protect their hive.&lt;br /&gt;
&lt;br /&gt;
* All antagonists MUST put their objectives first, and not act contrary to their objectives, unless greentext becomes impossible!&lt;br /&gt;
&lt;br /&gt;
* Antagonists need not hesitate to defend themselves or eliminate witnesses, or people who are “in the way”! While deadchat may be salty and yell at you for murderboning, these do not constitute murderbone, even on MRP. This isn’t a hugbox.&lt;br /&gt;
&lt;br /&gt;
* If you’re able to assassinate security with a low collateral damage method, then you’re allowed to do so preemptively before they’ve shown that they’re a direct threat to you. For example e-swording them in maint would be okay, but maxcapping the brig would not. Abductors already have different rules regarding murder (i.e. avoid it) which applies to them above this rule&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Antagonist_Conduct&amp;diff=31463</id>
		<title>Antagonist Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Antagonist_Conduct&amp;diff=31463"/>
		<updated>2020-04-05T17:39:03Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: Protected &amp;quot;Antagonist Conduct&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Antagonist Conduct=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While antagonists are there to cause chaos, they are also bound to some rules. Listed below are these rules for both servers. Keep in mind that they are both separate rulesets, one fit for LRP/Golden and the other for MRP/Sage.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Antagonist Conduct (LRP/Golden)==&lt;br /&gt;
&#039;&#039;&#039;Antagonists are exempt from IC rules, barring rules regarding erotic roleplay. Antagonists must work with their team if they have one, though they may kill other independent antagonists. As a team antag, do not blow the cover of your team if they intend to act stealthily. This applies to team lings as well!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Murderboning===&lt;br /&gt;
&lt;br /&gt;
* Murderboning is defined as the indiscriminate killing of multiple parties for absolutely no reason. Isolated killings are not murderboning.&lt;br /&gt;
&lt;br /&gt;
* An independent antagonist with a set of objectives must complete at least half of their objectives, rounded up, before murderboning. Having a Hijack or Martyr objective allows an antagonist to murderbone indiscriminately.&lt;br /&gt;
&lt;br /&gt;
* Wizards, Nuclear operatives, and antagonists with no objectives (such as Nightmare or Morph), may murderbone as they please&lt;br /&gt;
&lt;br /&gt;
* Cultists may only murderbone once they reach the halo stage. This also applies to other antags with “stealthy” forms- hivemind, devil, etc. They may only murderbone when they have been revealed.&lt;br /&gt;
&lt;br /&gt;
* Revolutionaries and Gangsters should not murder potential converts, meaning non-mindshielded, non gang personell should be detained or beat into a critical state for conversion. Conversion resistant races, like Plasmamen for revs or IPC’s for gang are difficult to impossible to convert, and may be treated as if they were mindshielded.&lt;br /&gt;
&lt;br /&gt;
* Internal affairs agents may not murderbone, but external affairs may.&lt;br /&gt;
&lt;br /&gt;
* Abductors must avoid killing, unless the target has proved themselves a significant threat to them. Abductors may kill those who they cannot do experimental organ replacement on with impunity.&lt;br /&gt;
&lt;br /&gt;
* Certain midround antags (Obsessed, Fugitives, those who gain objectives via abductor organ/brainwash etc) may never murderbone. They are allowed to follow lavaland escalation, but may only kill unprovoked with the intent of completing their objectives.&lt;br /&gt;
&lt;br /&gt;
====Murderbone items====&lt;br /&gt;
* There are two role-specific traitor items that either greatly encourage or flat out require murderbone, these being the clown car and His Grace. Murderboning with these will not be punished.&lt;br /&gt;
&lt;br /&gt;
===High Death Roles===&lt;br /&gt;
* If your role has a method of indiscriminate killing (That is not just walking up to someone with a weapon your role has!), such as an atmos tech opening fusion canisters or a virologist releasing a death plague, they may use these as antag at any time, as long as their antag is allowed to kill already (sorry, virologist who injected himself with fentanyl to gain Obsessed) For obvious reasons, they must be tactful when using these as team antag. This rule is to allow people to shine with their role when they finally get an antagonistic role.&lt;br /&gt;
&lt;br /&gt;
==Antagonist Conduct (MRP/Sage)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonists are exempt from IC rules, barring rules regarding erotic roleplay and bigotry. Antagonists must work with their team if they have one. As a team antag, do not blow the cover of your team if they intend to act stealthily. This applies to team lings as well!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Murderboning===&lt;br /&gt;
&#039;&#039;&#039;Murderboning is defined as indiscriminate killing of multiple parties for absolutely no reason. Isolated killings are not murderboning.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Any antagonist not mentioned beneath who does not have a Hijack or Martyr objective/murderbone item (also listed below) may not murderbone.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wizards, Nuclear Operatives, Space Ninjas and Space Dragons may murderbone as they please.&lt;br /&gt;
* Abductors must not kill any targets that do not directly threaten them. They are expected to return targets to a place that makes sense, and not take any items the abductors do not need, or that will not be dangerous to the abductors, to be left with them. Abductor’s goal is to experiment and observe!&lt;br /&gt;
&lt;br /&gt;
====Murderbone Items====&lt;br /&gt;
There are two role-specific traitor items that either greatly encourage or flat out require murderbone, these being the clown car and His Grace. Murderboning with these will not be punished.&lt;br /&gt;
&lt;br /&gt;
===Behaviour===&lt;br /&gt;
* Antagonists with no objectives must act in ways suiting their nature. The goal of a Morph is to eat everything , the goal of a Nightmare is to snuff out all lights- and those who keep the station lit. Even Xenomorphs must act for their objective. Their primary goal is to breed and protect their hive.&lt;br /&gt;
&lt;br /&gt;
* All antagonists MUST put their objectives first, and not act contrary to their objectives, unless greentext becomes impossible!&lt;br /&gt;
&lt;br /&gt;
* Antagonists need not hesitate to defend themselves or eliminate witnesses, or people who are “in the way”! While deadchat may be salty and yell at you for murderboning, these do not constitute murderbone, even on MRP. This isn’t a hugbox.&lt;br /&gt;
&lt;br /&gt;
* If you’re able to assassinate security with a low collateral damage method, then you’re allowed to do so preemptively before they’ve shown that they’re a direct threat to you. For example e-swording them in maint would be okay, but maxcapping the brig would not. Abductors already have different rules regarding murder (i.e. avoid it) which applies to them above this rule&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Antagonist_Conduct&amp;diff=31462</id>
		<title>Antagonist Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Antagonist_Conduct&amp;diff=31462"/>
		<updated>2020-04-05T17:35:49Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: Created page with &amp;quot;=Antagonist Conduct=  &amp;#039;&amp;#039;&amp;#039;While antagonists are there to cause chaos, they are also bound to some rules. Listed below are these rules for both servers. Keep in mind that they a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Antagonist Conduct=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While antagonists are there to cause chaos, they are also bound to some rules. Listed below are these rules for both servers. Keep in mind that they are both separate rulesets, one fit for LRP/Golden and the other for MRP/Sage.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Antagonist Conduct (LRP/Golden)==&lt;br /&gt;
&#039;&#039;&#039;Antagonists are exempt from IC rules, barring rules regarding erotic roleplay. Antagonists must work with their team if they have one, though they may kill other independent antagonists. As a team antag, do not blow the cover of your team if they intend to act stealthily. This applies to team lings as well!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Murderboning===&lt;br /&gt;
&lt;br /&gt;
* Murderboning is defined as the indiscriminate killing of multiple parties for absolutely no reason. Isolated killings are not murderboning.&lt;br /&gt;
&lt;br /&gt;
* An independent antagonist with a set of objectives must complete at least half of their objectives, rounded up, before murderboning. Having a Hijack or Martyr objective allows an antagonist to murderbone indiscriminately.&lt;br /&gt;
&lt;br /&gt;
* Wizards, Nuclear operatives, and antagonists with no objectives (such as Nightmare or Morph), may murderbone as they please&lt;br /&gt;
&lt;br /&gt;
* Cultists may only murderbone once they reach the halo stage. This also applies to other antags with “stealthy” forms- hivemind, devil, etc. They may only murderbone when they have been revealed.&lt;br /&gt;
&lt;br /&gt;
* Revolutionaries and Gangsters should not murder potential converts, meaning non-mindshielded, non gang personell should be detained or beat into a critical state for conversion. Conversion resistant races, like Plasmamen for revs or IPC’s for gang are difficult to impossible to convert, and may be treated as if they were mindshielded.&lt;br /&gt;
&lt;br /&gt;
* Internal affairs agents may not murderbone, but external affairs may.&lt;br /&gt;
&lt;br /&gt;
* Abductors must avoid killing, unless the target has proved themselves a significant threat to them. Abductors may kill those who they cannot do experimental organ replacement on with impunity.&lt;br /&gt;
&lt;br /&gt;
* Certain midround antags (Obsessed, Fugitives, those who gain objectives via abductor organ/brainwash etc) may never murderbone. They are allowed to follow lavaland escalation, but may only kill unprovoked with the intent of completing their objectives.&lt;br /&gt;
&lt;br /&gt;
====Murderbone items====&lt;br /&gt;
* There are two role-specific traitor items that either greatly encourage or flat out require murderbone, these being the clown car and His Grace. Murderboning with these will not be punished.&lt;br /&gt;
&lt;br /&gt;
===High Death Roles===&lt;br /&gt;
* If your role has a method of indiscriminate killing (That is not just walking up to someone with a weapon your role has!), such as an atmos tech opening fusion canisters or a virologist releasing a death plague, they may use these as antag at any time, as long as their antag is allowed to kill already (sorry, virologist who injected himself with fentanyl to gain Obsessed) For obvious reasons, they must be tactful when using these as team antag. This rule is to allow people to shine with their role when they finally get an antagonistic role.&lt;br /&gt;
&lt;br /&gt;
==Antagonist Conduct (MRP/Sage)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonists are exempt from IC rules, barring rules regarding erotic roleplay and bigotry. Antagonists must work with their team if they have one. As a team antag, do not blow the cover of your team if they intend to act stealthily. This applies to team lings as well!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Murderboning===&lt;br /&gt;
&#039;&#039;&#039;Murderboning is defined as indiscriminate killing of multiple parties for absolutely no reason. Isolated killings are not murderboning.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Any antagonist not mentioned beneath who does not have a Hijack or Martyr objective/murderbone item (also listed below) may not murderbone.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wizards, Nuclear Operatives, Space Ninjas and Space Dragons may murderbone as they please.&lt;br /&gt;
* Abductors must not kill any targets that do not directly threaten them. They are expected to return targets to a place that makes sense, and not take any items the abductors do not need, or that will not be dangerous to the abductors, to be left with them. Abductor’s goal is to experiment and observe!&lt;br /&gt;
&lt;br /&gt;
====Murderbone Items====&lt;br /&gt;
There are two role-specific traitor items that either greatly encourage or flat out require murderbone, these being the clown car and His Grace. Murderboning with these will not be punished.&lt;br /&gt;
&lt;br /&gt;
===Behaviour===&lt;br /&gt;
* Antagonists with no objectives must act in ways suiting their nature. The goal of a Morph is to eat everything , the goal of a Nightmare is to snuff out all lights- and those who keep the station lit. Even Xenomorphs must act for their objective. Their primary goal is to breed and protect their hive.&lt;br /&gt;
&lt;br /&gt;
* All antagonists MUST put their objectives first, and not act contrary to their objectives, unless greentext becomes impossible!&lt;br /&gt;
&lt;br /&gt;
* Antagonists need not hesitate to defend themselves or eliminate witnesses, or people who are “in the way”! While deadchat may be salty and yell at you for murderboning, these do not constitute murderbone, even on MRP. This isn’t a hugbox.&lt;br /&gt;
&lt;br /&gt;
* If you’re able to assassinate security with a low collateral damage method, then you’re allowed to do so preemptively before they’ve shown that they’re a direct threat to you. For example e-swording them in maint would be okay, but maxcapping the brig would not. Abductors already have different rules regarding murder (i.e. avoid it) which applies to them above this rule&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Administrators&amp;diff=31459</id>
		<title>Administrators</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Administrators&amp;diff=31459"/>
		<updated>2020-04-05T17:18:10Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
&lt;br /&gt;
This list contains all the active admins of Beestation.&lt;br /&gt;
&lt;br /&gt;
Contact them on the discord &#039;&#039;&#039;[https://discord.gg/BPW9SYe here.]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Current Admins=&lt;br /&gt;
==Administrators==&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Lagomorphica&lt;br /&gt;
|Rank=HeadAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Xlyana&lt;br /&gt;
|Rank=HeadAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=SuperDork55&lt;br /&gt;
|Rank=HeadAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=CrossedFall&lt;br /&gt;
|Rank=Host&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Qwertyquerty&lt;br /&gt;
|Rank=HeadCoder&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=CthulhuOnIce&lt;br /&gt;
|Rank=ProjectLead&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Piterskiy&lt;br /&gt;
|Rank=SeniorAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=WhyIsCaeciliusTaken&lt;br /&gt;
|Rank=SeniorAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=AzlanonPC&lt;br /&gt;
|Rank=SeniorAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Aeder1&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Raxraus&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Dallen9&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Bastian0930&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=RukoFamicom&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Kasual&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=midijamz&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=PowerfulBacon&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=RodBoward&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=St0rmC4st3r&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=sinbues&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Vexylius&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=bloons3&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=BrawlerHorde&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Ro5490&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Administrators&amp;diff=31458</id>
		<title>Administrators</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Administrators&amp;diff=31458"/>
		<updated>2020-04-05T17:17:58Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Important&lt;br /&gt;
|Title=Outdated&lt;br /&gt;
|Image=paper.png&lt;br /&gt;
|Note=&lt;br /&gt;
&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; &#039;&#039;&#039;This page is outdated and not actively maintained. The last update was made on 05/02/2020 MM/DD/YYYY&#039;&#039;&#039;&amp;lt;/font&amp;gt; &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This list contains all the active admins of Beestation.&lt;br /&gt;
&lt;br /&gt;
Contact them on the discord &#039;&#039;&#039;[https://discord.gg/BPW9SYe here.]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Current Admins=&lt;br /&gt;
==Administrators==&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Lagomorphica&lt;br /&gt;
|Rank=HeadAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Xlyana&lt;br /&gt;
|Rank=HeadAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=SuperDork55&lt;br /&gt;
|Rank=HeadAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=CrossedFall&lt;br /&gt;
|Rank=Host&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Qwertyquerty&lt;br /&gt;
|Rank=HeadCoder&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=CthulhuOnIce&lt;br /&gt;
|Rank=ProjectLead&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Piterskiy&lt;br /&gt;
|Rank=SeniorAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=WhyIsCaeciliusTaken&lt;br /&gt;
|Rank=SeniorAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=AzlanonPC&lt;br /&gt;
|Rank=SeniorAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Aeder1&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Raxraus&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Dallen9&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Bastian0930&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=RukoFamicom&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Kasual&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=midijamz&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=PowerfulBacon&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=RodBoward&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=St0rmC4st3r&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=sinbues&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Vexylius&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=bloons3&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=BrawlerHorde&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Ro5490&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Administrators&amp;diff=31457</id>
		<title>Administrators</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Administrators&amp;diff=31457"/>
		<updated>2020-04-05T17:17:19Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: /* Current Admins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Important&lt;br /&gt;
|Title=Outdated&lt;br /&gt;
|Image=paper.png&lt;br /&gt;
|Note=&lt;br /&gt;
&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; &#039;&#039;&#039;This page is outdated and not actively maintained. The last update was made on 04/02/2020 MM/DD/YYYY&#039;&#039;&#039;&amp;lt;/font&amp;gt; &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This list contains all the active admins of Beestation.&lt;br /&gt;
&lt;br /&gt;
Contact them on the discord &#039;&#039;&#039;[https://discord.gg/BPW9SYe here.]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Current Admins=&lt;br /&gt;
==Administrators==&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Lagomorphica&lt;br /&gt;
|Rank=HeadAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Xlyana&lt;br /&gt;
|Rank=HeadAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=SuperDork55&lt;br /&gt;
|Rank=HeadAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=CrossedFall&lt;br /&gt;
|Rank=Host&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Qwertyquerty&lt;br /&gt;
|Rank=HeadCoder&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=CthulhuOnIce&lt;br /&gt;
|Rank=ProjectLead&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Piterskiy&lt;br /&gt;
|Rank=SeniorAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=WhyIsCaeciliusTaken&lt;br /&gt;
|Rank=SeniorAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=AzlanonPC&lt;br /&gt;
|Rank=SeniorAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Aeder1&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Raxraus&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Dallen9&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Bastian0930&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=RukoFamicom&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Kasual&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=midijamz&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=PowerfulBacon&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=RodBoward&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=St0rmC4st3r&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=sinbues&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Vexylius&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=bloons3&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=BrawlerHorde&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Ro5490&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Admin_Policy_%26_Conduct&amp;diff=31455</id>
		<title>Admin Policy &amp; Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Admin_Policy_%26_Conduct&amp;diff=31455"/>
		<updated>2020-04-05T17:01:34Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: /* Admin Conduct */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
&lt;br /&gt;
Conduct we expect from [[Administrators|admins]] acting in an official capacity both in and out of the servers. If you have concerns with an admin violating any of these, make a [https://forums.beestation13.com/c/player-input/admin-reports/21 complaint] or PM a Head Admin.&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Admin Conduct&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
===Impartiality and transparency===&lt;br /&gt;
* Do not resolve tickets/reports about you.&lt;br /&gt;
* In addition, do not punish a player who broke a rule against your own character and instead leave that to another admin.&lt;br /&gt;
* Ensure tickets and situations are handled equally across all players.&lt;br /&gt;
* Any form of bias in dealing with players is not tolerated, favouritism from players or other staff should not weigh in the decision making process.&lt;br /&gt;
* Any and all bans/notes/strikes/basically ADMIN related issues, whether from Discord, the server or the forums, are to be discussed and carried out on Text/messaging instead of VCs in order to log whatever is discussed/talked * about. Under no circumstances are issues regarding ban appeals, strikes or note appeals be discussed in a public nor a one-on-one text/VC chat, and when an agreement/result is reached, it shall be posted for the public in order to maintain transparency and consistency/coherence with the admin team.&lt;br /&gt;
&lt;br /&gt;
===Banning Policy===&lt;br /&gt;
* If someone breaks the rules, and they get punished IC by another player or ingame by coincidence, do not take that into account. IC and OOC punishments are not comparable, and notes should be handed out regardless as a record. Unless the normal punishment would be done IC, ingame consequences for broken rules should have no bearing on the outcome of a ticket.&lt;br /&gt;
* Job bans are to be given out when a player has shown to be too incompitent or non-compliant to play as a role properly without compromising the game for others.&lt;br /&gt;
* Server bans are to be given out when a player has shown to be non-compliant with our rules or is activity malicious towards the server, the staff, or other players.&lt;br /&gt;
* Regarding repeat violations: With each record of a violation the severity of the punishment escalates to the next degree of punishment (ie: Note &amp;gt; Minor &amp;gt; Major &amp;gt; Perma). However, if a ban is appealed the punishment should not escalate. You should also not ban people simply because they have a lot of notes, they are only there to adjust the punishment on a new offense.&lt;br /&gt;
&lt;br /&gt;
===Trial Admin Policy===&lt;br /&gt;
====General Conduct====&lt;br /&gt;
* Trial Admins must have their tickets reviewed by an admin to issue a server ban. This rule does not apply to job bans. Trial Admins may apply job bans at their own discretion unless a higher ranking admin rules otherwise.&lt;br /&gt;
* Trial Admins are to put who authorised the ban in their server bans. In the event the ban does not include the banning admin, it must be edited and put in.&lt;br /&gt;
&lt;br /&gt;
====Promotions====&lt;br /&gt;
In order for a Trial Admin to be promoted to the full admin position the following conditions must be met:&lt;br /&gt;
# Trial Admins must have served at least 30 days within the administrative team and been active in that time.&lt;br /&gt;
# They must have dealt with a minimum of 100 tickets.&lt;br /&gt;
# There must be no active admin reports against the Trial Admin.&lt;br /&gt;
Upon these conditions being met, a vote will be held among the Head Admins, Senior Admins and Host.&lt;br /&gt;
* Before being promoted in this manner, it is likely that questions regarding tickets will be asked, which can be unique to each time.&lt;br /&gt;
* In the event this vote fails, Trial Admins must serve another month. In the event that the Head Admins decide you are unfit, you may be demoted and forced to reapply within a month.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Read the notes to determine if they’re relevant to the player’s current misconduct. To ensure a consistent record is kept for repeat offenders, include the number of similar notes in your note.&lt;br /&gt;
* When writing notes, describe the misconduct and how the player responded. Be sure to include the rules broken, how cooperative the player was in the ticket, and any information or warnings given to the player.&lt;br /&gt;
* Do not show a player someone else&#039;s notes, be it through Discord or in-game means. If they want to share it, they can do so through the OOC tab in-game.&lt;br /&gt;
* While notes expire automatically after some time, it is encouraged to manually set the time for them anyways.&lt;br /&gt;
&lt;br /&gt;
===Playing the game===&lt;br /&gt;
* When ingame as a player, it’s advised to de-admin while playing essential roles. Essential roles include: Antagonists, Heads of Staff, Security, and Silicons. Though this rule is not strictly enforced it is recommended to follow to avoid any incidental metagame. If you’re the only admin online feel free to ignore this rule to maintain activity in tickets.&lt;br /&gt;
* Inform the other admins online if you are going to deadmin in order to play. This rule is simple common courtesy to keep the admin team informed and coordinated. While not heavily enforced if caught abandoning admins during a busy round to avoid tickets you may be punished.&lt;br /&gt;
* If you are alone and wish to play, stay adminned.&lt;br /&gt;
&lt;br /&gt;
===Messing with the criminal===&lt;br /&gt;
* Messing with rule breakers must result in a punishment equal to the crime, if any action is to be taken at all.&lt;br /&gt;
* Admin favoritism is not acceptable, giving boons/punishments must be the result of actions within the current round and independent of OOC factors.&lt;br /&gt;
&lt;br /&gt;
===Events and proper protocol===&lt;br /&gt;
Admin Events are large-scale modifications to the round that would dramatically affect the typical flow of the game. When doing an admin event, you must do the following:&lt;br /&gt;
* Before the event even begins a player vote must be held (OOC Tab) with a majority in favor of participating in the event.&lt;br /&gt;
* An admin announcement must be made explaining that an admin event is occuring, any information or expectations from the players must also be included. If a part of the event requires the exemption of any of the server rules, those rules must be stated as well.&lt;br /&gt;
* The admin(s) holding the event and managing it’s construction are responsible to make sure the event and round are done properly.&lt;br /&gt;
* Events must have the approval of a Senior Admin or higher before occurring.&lt;br /&gt;
&lt;br /&gt;
===Innocent until proven guilty===&lt;br /&gt;
* Do not issue a punishment unless you can prove their misconduct through logs&lt;br /&gt;
* Same goes for accusations of lying in tickets, you need proof that it was intentional and not misinformation.&lt;br /&gt;
&lt;br /&gt;
===Ticket Conduct===&lt;br /&gt;
* Admins should reply to every ticket even if it’s not relevant, inform the player of why before closing it.&lt;br /&gt;
* Do not intercept another admins ticket without asking them first, if you need to correct them or change their ruling use asay or PM the working admin instead.&lt;br /&gt;
* If a ticket becomes too complex or another issue prevents you from resolving it inform the other admins through asay and provide the ticket number.&lt;br /&gt;
* Obviously, handle tickets respectfully and do not be condescending or aggressive in admin PM’s. It is only an atmospherics simulator game for clowns.&lt;br /&gt;
&lt;br /&gt;
===Rulings and Precedents===&lt;br /&gt;
* Head Admins have the ability to overrule Senior, Game and Trial Admins.&lt;br /&gt;
* In edge cases or more complex rulings that you are uncertain about, refer to #precedent-zone in the Discord or ask for direct input through #adminhelp-help.&lt;br /&gt;
&lt;br /&gt;
===Admin Strikes and Demotion===&lt;br /&gt;
* Admin strikes are issued by a Head Admin as a &amp;quot;punishment&amp;quot; for breach of conduct.&lt;br /&gt;
* When an Admin receives a total of three active strikes they are to be demoted from their position immediately.&lt;br /&gt;
* Violating the Admin Conduct will be judged based on what happened, how it happened, and external factors; with the introduction of admin notes.&lt;br /&gt;
* Admin strikes are removed by a Head Admin by a unanimous agreement to appeal the strikes.&lt;br /&gt;
* Trial Admins need only 1 strike to be removed from their position.&lt;br /&gt;
* The demotions of Senior Admins are to be handled by the Head Admins. Depending on the strike(s), they may be demoted to Admin or removed from staff completely.&lt;br /&gt;
&lt;br /&gt;
===Behaviour===&lt;br /&gt;
* Maintain a decent standard of professionalism when operating within the community. Insulting, harassing, or intentionally offending anyone in our community is not tolerated.&lt;br /&gt;
* If you are being insulted or harassed, don’t provoke or retort their behavior as it will only escalate hostility. You can choose to ignore them if they do this, but you should still attempt to resolve their ahelp or forum post in an efficient manner.&lt;br /&gt;
* Do not spam ping members of the community or staff.&lt;br /&gt;
* Remember that you set an example for the community and are expected to follow the same rules as strictly, if not more strictly, than standard members of the community.&lt;br /&gt;
* Do not leak admin channels into other channels unless it has absolutely zero relevant information in it, and even then use caution and ask other people first.&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Admin_Policy_%26_Conduct&amp;diff=31452</id>
		<title>Admin Policy &amp; Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Admin_Policy_%26_Conduct&amp;diff=31452"/>
		<updated>2020-04-05T16:39:55Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: /* Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Important&lt;br /&gt;
|Title=TGstation holdover&lt;br /&gt;
|Image=paper.png&lt;br /&gt;
|Note=&lt;br /&gt;
&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&#039;&#039;&#039;This page was directly copied from the TGstation wiki and may not be an accurate reflection of BeeStation&#039;s policies.&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Conduct we expect from [[Administrators|admins]] acting in an official capacity both in and out of the servers. If you have concerns with an admin violating any of these, make a [https://tgstation13.org/phpBB/viewforum.php?f=23 complaint] or PM a Head Admin.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Admin Conduct&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Impartiality and transparency&#039;&#039;&#039;===&lt;br /&gt;
* Do not resolve tickets/reports about you.&lt;br /&gt;
* In addition, do not punish a player who broke a rule against your own character and instead leave that to another admin.&lt;br /&gt;
* Ensure tickets and situations are handled equally across all players.&lt;br /&gt;
* Any form of bias in dealing with players is not tolerated, favouritism from players or other staff should not weigh in the decision making process.&lt;br /&gt;
* Any and all bans/notes/strikes/basically ADMIN related issues, whether from Discord, the server or the forums, are to be discussed and carried out on Text/messaging instead of VCs in order to log whatever is discussed/talked * about. Under no circumstances are issues regarding ban appeals, strikes or note appeals be discussed in a public nor a one-on-one text/VC chat, and when an agreement/result is reached, it shall be posted for the public in order to maintain transparency and consistency/coherence with the admin team.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Banning Policy&#039;&#039;&#039;===&lt;br /&gt;
* If someone breaks the rules, and they get punished IC by another player or ingame by coincidence, do not take that into account. IC and OOC punishments are not comparable, and notes should be handed out regardless as a record. Unless the normal punishment would be done IC, ingame consequences for broken rules should have no bearing on the outcome of a ticket.&lt;br /&gt;
* Job bans are to be given out when a player has shown to be too incompitent or non-compliant to play as a role properly without compromising the game for others.&lt;br /&gt;
* Server bans are to be given out when a player has shown to be non-compliant with our rules or is activity malicious towards the server, the staff, or other players.&lt;br /&gt;
* Regarding repeat violations: With each record of a violation the severity of the punishment escalates to the next degree of punishment (ie: Note &amp;gt; Minor &amp;gt; Major &amp;gt; Perma). However, if a ban is appealed the punishment should not escalate. You should also not ban people simply because they have a lot of notes, they are only there to adjust the punishment on a new offense.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Trial Admin Policy&#039;&#039;&#039;===&lt;br /&gt;
====General Conduct====&lt;br /&gt;
* Trial Admins must have their tickets reviewed by an admin to issue a server ban. This rule does not apply to job bans. Trial Admins may apply job bans at their own discretion unless a higher ranking admin rules otherwise.&lt;br /&gt;
* Trial Admins are to put who authorised the ban in their server bans. In the event the ban does not include the banning admin, it must be edited and put in.&lt;br /&gt;
====Promotions====&lt;br /&gt;
In order for a Trial Admin to be promoted to the full admin position the following conditions must be met:&lt;br /&gt;
# Trial Admins must have served at least 30 days within the administrative team and been active in that time.&lt;br /&gt;
# They must have dealt with a minimum of 100 tickets.&lt;br /&gt;
# There must be no active admin reports against the Trial Admin.&lt;br /&gt;
Upon these conditions being met, a vote will be held among the Head Admins, Senior Admins and Host.&lt;br /&gt;
* Before being promoted in this manner, it is likely that questions regarding tickets will be asked, which can be unique to each time.&lt;br /&gt;
* In the event this vote fails, Trial Admins must serve another month. In the event that the Head Admins decide you are unfit, you may be demoted and forced to reapply within a month.&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Xlyana&amp;diff=31354</id>
		<title>User:Xlyana</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Xlyana&amp;diff=31354"/>
		<updated>2020-04-02T11:40:27Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: Created page with &amp;quot;allo&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;allo&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Administrators&amp;diff=31353</id>
		<title>Administrators</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Administrators&amp;diff=31353"/>
		<updated>2020-04-02T11:39:06Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Important&lt;br /&gt;
|Title=Outdated&lt;br /&gt;
|Image=paper.png&lt;br /&gt;
|Note=&lt;br /&gt;
&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; &#039;&#039;&#039;This page is outdated and not actively maintained. The last update was made on 04/02/2020 MM/DD/YYYY&#039;&#039;&#039;&amp;lt;/font&amp;gt; &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This list contains all the active admins of Beestation.&lt;br /&gt;
&lt;br /&gt;
Contact them on the discord &#039;&#039;&#039;[https://discord.gg/BPW9SYe here.]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Current Admins=&lt;br /&gt;
==Administrators==&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Lagomorphica&lt;br /&gt;
|Rank=HeadAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Xlyana&lt;br /&gt;
|Rank=HeadAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=SuperDork55&lt;br /&gt;
|Rank=HeadAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=CrossedFall&lt;br /&gt;
|Rank=Host&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Qwertyquerty&lt;br /&gt;
|Rank=HeadCoder&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=CthulhuOnIce&lt;br /&gt;
|Rank=ProjectLead&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Piterskiy&lt;br /&gt;
|Rank=SeniorAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=WhyIsCaeciliusTaken&lt;br /&gt;
|Rank=SeniorAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=KerbinFiber&lt;br /&gt;
|Rank=SeniorAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=AzlanonPC&lt;br /&gt;
|Rank=SeniorAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Aeder1&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Raxraus&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Dallen9&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Bastian0930&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=RukoFamicom&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Kasual&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=midijamz&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=PowerfulBacon&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=RodBoward&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=St0rmC4st3r&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=sinbues&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Vexylius&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=bloons3&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=BrawlerHorde&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Ro5490&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Administrators&amp;diff=31351</id>
		<title>Administrators</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Administrators&amp;diff=31351"/>
		<updated>2020-04-02T11:22:30Z</updated>

		<summary type="html">&lt;p&gt;Xlyana: /* Administrators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Important&lt;br /&gt;
|Title=Outdated&lt;br /&gt;
|Image=paper.png&lt;br /&gt;
|Note=&lt;br /&gt;
&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; &#039;&#039;&#039;This page is outdated and not actively maintained.&#039;&#039;&#039;&amp;lt;/font&amp;gt; &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This list contains all the active admins of Beestation.&lt;br /&gt;
&lt;br /&gt;
Contact them on the discord &#039;&#039;&#039;[https://discord.gg/BPW9SYe here.]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Current Admins=&lt;br /&gt;
==Administrators==&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Lagomorphica&lt;br /&gt;
|Rank=HeadAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Xlyana&lt;br /&gt;
|Rank=HeadAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=SuperDork55&lt;br /&gt;
|Rank=HeadAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=CrossedFall&lt;br /&gt;
|Rank=Host&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Qwertyquerty&lt;br /&gt;
|Rank=HeadCoder&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=CthulhuOnIce&lt;br /&gt;
|Rank=ProjectLead&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Piterskiy&lt;br /&gt;
|Rank=SeniorAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=WhyIsCaeciliusTaken&lt;br /&gt;
|Rank=SeniorAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=KerbinFiber&lt;br /&gt;
|Rank=SeniorAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=AzlanonPC&lt;br /&gt;
|Rank=SeniorAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Aeder1&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Raxraus&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Dallen9&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Bastian0930&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=RukoFamicom&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Kasual&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=midijamz&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=PowerfulBacon&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=RodBoward&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=St0rmC4st3r&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=sinbues&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Vexylius&lt;br /&gt;
|Rank=Admin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=bloons3&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=BrawlerHorde&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Ro5490&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Xlyana</name></author>
	</entry>
</feed>