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		<title>Guide to Atmospherics</title>
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		<updated>2025-02-10T23:18:15Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: pluoxium&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Guide to [[Atmospherics]]. When properly initialized, Atmosia can keep the station aired-up through nearly any emergency. Improperly initialized, it&#039;s a waste of space at best and an outright fire hazard at worst.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you&#039;re new to the job, feel free to jump straight to the [[#Setting Up Atmospherics|how to set up Atmos -section]]. If you&#039;re ready to really learn about the atmospheric system, read on. By reading this guide you will learn how to transform Atmos from a waste of space to an actually useful addition. We will go through all kinds of theory, so this may be tough, but it will also ensure you know exactly how and more importantly &#039;&#039;&#039;how&#039;&#039;&#039; Atmos works the way it does, making you ready for all kinds of situations.&lt;br /&gt;
[[File:Atmos runs2.png|thumb|600px|Better start learning Russian kiddo.]]&lt;br /&gt;
See also:[[File:PortablePump.png]] &#039;&#039;&#039;[[Atmospherics items]]&#039;&#039;&#039;&lt;br /&gt;
==Physical Characteristics of Gases==&lt;br /&gt;
=== Basic Characteristics ===&lt;br /&gt;
First let’s understand some properties of gases and how they are measured. The first three of these are what you see when you use the analyzer on pipes, canisters or other:&lt;br /&gt;
&#039;&#039;&#039;Pressure (P)&#039;&#039;&#039;: Measured in kPa, [[wikipedia:Pascal_(unit)|kiloPascals]], pressures above 750 kPa are lethal. Pressure in a room above 1000 kPa requires internals to breathe properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moles (n)&#039;&#039;&#039;: [[wikipedia:Mole_(unit)|Moles]] are the amount of particles of a gas in the air.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temperature (T)&#039;&#039;&#039;: Measures in K, [[wikipedia:Kelvin|Kelvin]], Temperature above 360 K (~85°C) and below 260 K (-13.5°C) causes burn damage to humans. [[Guide to toxins|Bomb making]], the TEG or fusion are mostly the only desirable places for very hot gas. Canisters rupture when the air surrounding them is over 1550 K. This is also why hot gases clog the red waste pipes - they expand, allowing fewer moles to be transported.&lt;br /&gt;
=== Unseen Characteristics ===&lt;br /&gt;
These two are unseen variables typical useful for more advanced applications.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Volume (V)&#039;&#039;&#039;: An unseen variable, [[wikipedia:Volume|Volume]] is how much the turf, canister, tank, piped or other such has space inside it. This helps dictate how much gas it can hold. Volume is essentially the &#039;mole divider&#039; when converting between a canister/air pump to your tank. Having a higher volume makes space bigger. Shocking I know. For example an extended emergency oxygen tank has twice the contained air &#039;&#039;&#039;per kPa&#039;&#039;&#039; in comparison to a regular Emergency Oxygen Tank.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Image&lt;br /&gt;
!Item Name&lt;br /&gt;
!Volume&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirTank.png]]&lt;br /&gt;
|Emergency Oxygen Tank &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Extended Emergency Oxygen Tank.png]]&lt;br /&gt;
|Extended Emergency Oxygen Tank &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Extended Emergency Oxygen Tank.png]]&lt;br /&gt;
|Double Emergency Oxygen Tank &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OxygenTank.png]]&lt;br /&gt;
|Oxygen Tank (blue/red)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma tank.png]]&lt;br /&gt;
|Plasma Tank &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmospheric_Pipe.png]]&lt;br /&gt;
|All pipes&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gaspipe.png]]&lt;br /&gt;
|Pipe manifold&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |105&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Locker.png]]&lt;br /&gt;
|Locker&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coffin.png]]&lt;br /&gt;
|Coffin&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pressure_pump.png]]&lt;br /&gt;
|Gas Pump (each side)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Volume_pump.png]]&lt;br /&gt;
|Volume Pump (each side) &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Passive_gate.png]]&lt;br /&gt;
|Passive Gate (each side) &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:He_pipe.png]]&lt;br /&gt;
|Heat Exchanger&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmos_filter.png]]&lt;br /&gt;
|Gas Filter&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Passive_vent.png]]&lt;br /&gt;
|Vent&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scrubber.png]]&lt;br /&gt;
|Scrubber&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PortableScrubber.png]]&lt;br /&gt;
|Portable Scrubber&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |750&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Canister.png]]&lt;br /&gt;
|Gas Canister&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |1 000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wire_1_1.PNG]]&lt;br /&gt;
|Tile / turf (any area) &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |2 500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PortablePump.png]]&lt;br /&gt;
|Portable Pump&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |1 000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pressure Tank.png]]&lt;br /&gt;
|Unmovable pressure tank&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |10 000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Huge Scrubber.png]]&lt;br /&gt;
|Huge scrubber&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |50 000&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Heat Capacity&#039;&#039;&#039;: Every gas mix has a heat capacity. It is calculated by taking into account the quantity of all of the gases in the air and their specific heat. Heat capacity defines how much energy it takes to raise the temperature of a gas. The normal air mix (%30 O2, %70 N2) has a specific heat capacity of about 20 which doesn&#039;t impede heat transfer very much. Fires spreads quicker in gases with low heat capacity, and slower in gases with high heat capacity.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Gas&lt;br /&gt;
!Heat capacity&lt;br /&gt;
|-&lt;br /&gt;
|O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |30&lt;br /&gt;
|-&lt;br /&gt;
|N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |40&lt;br /&gt;
|-&lt;br /&gt;
|Plasma&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|Water Vapor&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |40&lt;br /&gt;
|-&lt;br /&gt;
|Hypernoblium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |2000&lt;br /&gt;
|-&lt;br /&gt;
|Nitryl&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|Tritium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|BZ&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|Stimulum&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|Pluoxium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |80&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;: An effect caused by burning plasma. It causes massive burn damage, and a strong fire will not be stopped by standard fire suits. Fire will ignite any form of combustibles in near tiles. Sufficiently hot fires use less O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; as they rise in temperature. The ideal burn mix is: one part plasma to ten parts O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, and with as high a temperature as can is possible.&lt;br /&gt;
==Pipenet Components==&lt;br /&gt;
This will be a section detailing the overall function, and some specifics, of the various pipes[[File:Atmospheric_Pipe.png]], pumps[[File:Pressure_pump.png]], and other [[File:Atmos_heat_exchanger.png]] devices. Some details will be missed, but it will provide a basis. The first instance of a device running into a unique mechanic will be explained in further length. Expand the table below to see the details.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmospheric_Pipe.png]]&lt;br /&gt;
|Pipe&lt;br /&gt;
|Basic component of every pipe net. Comes in varying shapes and colors. Use the RPD to place or &amp;quot;pick up&amp;quot; un-wrenched pipes or other components into it&#039;s internal buffer.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pressure_pump.png]]&lt;br /&gt;
|Pressure Pump&lt;br /&gt;
|An oddball case. Like all pumps, it separates connected pipenets if there is nothing else connecting them. Has a maximum pressure of 4500 kPa. All pumps work by pumping the contents within them to the other side, which is 200L on one side, and 200L on the other. Any pump can not pump gas that is not actually in it, which means that very large connected pipenets will have lower pump speeds. Pressure pumps work by gradually building up to its set pressure per tick. Because of this, pressure pumps slow down when approaching their target pressure, and will not quite match their pressure after a very long time, but will get very close.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Layer_adapter.png]]&lt;br /&gt;
|Layer Adapter&lt;br /&gt;
|Connects the 5 different layers of pipenets. For most stations, the red scrubber network will be on layer 2 while the blue air supply pipes will be on layer 4. Default layer is 3. Pipes on different layers do not interact with one another.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmos_filter.png]]&lt;br /&gt;
|Filter&lt;br /&gt;
|The filter is the first device that connects 3 pipenets. It can be set to a single gas, and it will dump this gas to the side it is pointing in. All gas that is not selected will continue straight forward, as the arrow is pointing in a single line. When set to Nothing, it will allow all gas through the straight path. The filter works in L/s, and as such does not experience pressure related slowdowns, however, it has a pressure maximum of 4500 kPa. When EITHER OUTPUT SIDE is 4500 kPa or above, the filter will not function, not allowing any gas to pas. That is, both in a straight line and on its offshoot, the pressure must be less than 4500 kPa.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmos_mixer.png]]&lt;br /&gt;
|Mixer&lt;br /&gt;
|The mixer also requires 3 connections to function, as the filter does. The mixer will mix the two incoming gases using the ratio the user inputs, starts off at 50/50. Node 1 is the input in a straight line with the output, Node 2 is the offshoot compared to the output. Both inputs need to have gas in them to function unless a side with gas in it is set to 100%, in which case it will function and purely let that side through. Is pressure based, with the associated properties. Also has a pressure maximum of 4500 kPa. The mixing is influenced by temperature following the ideal gas law. When one of the input sides is hotter compared to the other input, it will let less of this side&#039;s gas through, mole-wise. This will give you scuffed ratios if you do not equalize temperatures, if you need the precision, make sure they&#039;re equal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Volume_pump.png]]&lt;br /&gt;
|Volume Pump&lt;br /&gt;
|The volume pump is similar to the pressure pump, but operates differently. It has a pressure limit of 9000 kPa. However, this limit only kicks in when the output pipenet is currently over 9000 kPa. The pump will work if the output pipenet is below 9000 kPa, even if the resulting pressure of this action would be way higher than 9000 kPa. Counter to the pressure pump, this pump works on a L/s basis. This has a 2x200L volume as well, so you pick how much of the volume in the pump is actually pumped to the other side by changing the number. Because its max speed is 200 L/s, it will always outpace and outpressure the pressure pump. Can be overclocked using a multitool, which will cause its pressure limit to be dependent on the input pipenet, which will tend to make the maximum output pressure higher. However, this will cause 10% of gas running through it to spill.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unary_vent.png]]&lt;br /&gt;
|Unary Vent&lt;br /&gt;
|The vent will pump gas into the room it is in, depending on the air alarm settings of the room. The air alarm has two settings to worry about, External, or Internal. External works by making the vent pump gas from its connected pipenet into the room until the room, or more accurately, the tile, matches the pressure that is set. The max pressure you can configure for External is 5066 kPa, and it slows down when approaching the set limit, as pressure pumps do. Internal works by pumping gas into the room from the pipenet until the pressure set matches the pressure in the connected pipenet. Examples: a vent set to External 200 will pump gas into the room until it is 200 kPa. A vent set to Internal 300 will pump gas into the room until the connected pipenet&#039;s pressure is 300 kPa, regardless of room pressure. As such, Internal 0 will always pump at full strength. This same effect can be achieved by turning off both External and Internal. The vent has a maximum speed it can pump at, even when extremely pressurised.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Passive_vent.png]]&lt;br /&gt;
|Passive Vent&lt;br /&gt;
|An unpowered vent that equalizes the internal and external gases. Think of it as a simple open ended pipe into the atmosphere. It is not interactable and cannot be closed. It too, is not restricted by pressure as with the other vents, opening possibilities for interesting shenanigans.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmos_injector.png]]&lt;br /&gt;
|Injector&lt;br /&gt;
|The injector is similar to the vent in that it pumps gas onto the tile it is on. However, it is not controlled by an air alarm, but rather works by hand. It is also in L/s units again, similarly to the volume pump. Also similarly to the volume pump, it is the faster one when compared to its pressure based cousin, the vent. It does not have a maximum pressure change per second, as vents do, and will always outpace them. This comes at the cost of the control that vents give you.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scrubber.png]]&lt;br /&gt;
|Scrubber&lt;br /&gt;
|The gas sucking cousin of the vent, which sucks gas into the connected pipenet. Scrubbers are operated using the connected air alarm. They only suck in gas that is on their tile, unless you set their range to Expanded, in which case it&#039;ll suck in a 3x3. The Scrubber sucks at a rate of 200 L/s per tile. So when put to expanded it will suck 1800 L/s if all 9 tiles are able to be sucked from. Setting them to Siphon will make them suck in every gas. If the scrubber is not on siphon, you can select specific gases for it to suck into its pipenet. The more gases are selected to scrub, the more power is used.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Manual_valve.png]]&lt;br /&gt;
|Manual Valve&lt;br /&gt;
|Acts identically to a Digital Valve, however, the manual valve does not allow silicons to operate it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Digital_valve.png]]&lt;br /&gt;
|Digital Valve&lt;br /&gt;
|A valve that opens when clicked, and connects the two pipenets it separates when doing so. Counter to pumps, it experiences no delay in its gas transfer. It essentially acts as a pipe. Has 200L of volume on one side, and 200L on the other end. This can be operated by both carbon mobs such as humans, excluding xenomorphs, and silicons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pressure_valve.png]]&lt;br /&gt;
|Pressure Valve&lt;br /&gt;
|An activatable valve that lets gas pass through if the pressure on the input side is higher than the set pressure.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmos_heat_exchanger.png]]&lt;br /&gt;
|Heat Exchanger&lt;br /&gt;
|Place two of these next to each other, facing each other, and they will equalize the temperature of the gases inside them. The heat exchanger is not part of the (more widely used) heat exchange pipes system. Placing plasma in a heat exchange system and using this component is about 6 times more efficient then using N2.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:He_pipe.png]]&lt;br /&gt;
|Heat Exchange pipes&lt;br /&gt;
|Functions like regular pipe, however, this will attempt to equalize the temperature between the pipenet and the space it is in. This is based on heat capacity, which can be found on this page. Higher heat capacity means a gas will soak in more energy, which means it is better at cooling when cold, and better at heating when hot. These pipes commonly see use in Supermatter setups, to cool down the coolant by using these pipes in space. However, they can also be used to heat up places, of course. Has a 1K efficiency loss. Space is 2.7K, but heat exchange pipes will only cool the gas in them to be about 3.7K.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:He_junction.png]]&lt;br /&gt;
|Heat Exchange Junction&lt;br /&gt;
|These are used to transfer from normal pipes to heat exchange pipes. These need to be between a pipe, or pump, etc. and heat exchange pipes for gas to actually be transferred between the two different kinds of pipe. While this pipe looks partially like a heat exchange pipe, it does not equalize temperature in the way that heat exchanging pipes do. It only looks like it does, so these can be safely connected to any pipe in a normal room without risk.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Temperature_pump.png]]&lt;br /&gt;
|Temperature Pump&lt;br /&gt;
|A pump that transfers energy in one direction until both sides are of equal temperature.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Temperature_gate.png]]&lt;br /&gt;
|Temperature Gate&lt;br /&gt;
|A valve that releases gas through if it is hotter/colder depending on its setting. Setting can be changed by using a multitool on it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Passive_gate.png]]&lt;br /&gt;
|Passive Pump/Gate&lt;br /&gt;
|These are a combination of pumps and valves. They work up to their set pressure, with a maximum of 100 atm. These can never do more than equalize the two connected pipenets, just as valves do. However, they only work one way, rather than mixing the gas between the two pipenets perfectly as valves do. Think of them as a pressure pump that only equalizes pressure between two pipenets.&lt;br /&gt;
|}&lt;br /&gt;
==The Gases and Their Functions==&lt;br /&gt;
Expand the table below to learn more about gases such as[[File:O2_Canister.png]] O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; or[[File:Tritium.png]]Tritium what they do and where they can be found in-game.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Can&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:O2_Canister.png]]&lt;br /&gt;
|O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
|Oxygen. All humans, pets, and lizard-people need more than 16 kPa of oxygen in the air or internals to breathe. Any less and the creature starts to suffocate.&lt;br /&gt;
It is required to oxidize a [[plasma]] fire. A room with 100% plasma will not burn. More oxygen causes plasma fires to increase in heat and size. Oxygen mixed suddenly with heated plasma causes explosions when in a tank. See [[Temperature]].&lt;br /&gt;
Oxygen is an invisible gas. To detect it, use your [[PDA]] or a wall mounted [[Air Alarm]]. Oxygen [[canister]]s are marked in blue. [[Emergency Oxygen Tank]]s, filled with about 300 kPa, spawn in your emergency [[Internals Box]]. Larger [[Oxygen Tank]]s are in [[Emergency Locker]]s all across ship, which start with about 600 kPa.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:N2_Canister.png]]&lt;br /&gt;
|N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
|Nitrogen. Not particularly more heat absorbant than any other gas. However, it cannot burn at all, which may slow down fires simply by taking up space. It can reduce the heat penalty on the SM, which will keep temperatures down.&lt;br /&gt;
Can be found in Atmospherics in red canisters or through the N2 farmer.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Air_Canister.png]]&lt;br /&gt;
|Air&lt;br /&gt;
|A 1:4 gasmix of O2 and N2 (20% O2, 80% N2). The station is filled with this.&lt;br /&gt;
Air in SS13 can be seen, strangely enough, as a &#039;watered down&#039;-O2, with N2 being the water. Optimal atmospheric pressure for humans is 101.3 kPa. Due to the minimum of 16 kPa of O2, the pressure of 101.3 kPa cannot be changed too much without the situation becoming excessively lethal. Under 16 % oxygen? You start dying. Under 90 kPa due to fire from a while ago? You start dying. Be mindful of this.&lt;br /&gt;
Air canisters, marked in white, can be found in emergency storages or through the air mix chamber in Atmospherics.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Water_vapor.png]]&lt;br /&gt;
|Water Vapor&lt;br /&gt;
|Pure H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O. Keep away from the [[Clown]] - this slips people and even freezes tiles when released at low temperatures.&lt;br /&gt;
The [[Janitor]] starts with a tank in his closet; created as a waste product when tritium burns.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CO2_Canister.png]]&lt;br /&gt;
|CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
|What the fuck is Carbon Dioxide!? It&#039;s an invisible, heavy gas. It chokes people effectively and quickly, and if you can be bothered to set the alarms up, will result in a invisible room that kills those in it. Takes some setup and can be very, very annoying. Causes people to &#039;&#039;gasp&#039;&#039; at low levels.&lt;br /&gt;
Can be found in Atmospherics in black canisters or through the CO2 farmer.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:N2O_Canister.png]]&lt;br /&gt;
|N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O&lt;br /&gt;
|Nitrous Oxide, a.k.a. Sleeping Agent. A white-flecked gas.&lt;br /&gt;
Makes you laugh at low doses and at higher ones puts you to sleep. If using this as a sleep gas mix &#039;&#039;&#039;do not forget&#039;&#039;&#039; to mix in at least 16 kPa of O2, or you will suffocate someone. This decomposes into Nitrogen and Oxygen at temperatures at or over 1400K, creating Nitrogen equal to the amount of N2O used, and half that amount in Oxygen.&lt;br /&gt;
Can be found in Atmospherics in red canisters with a white stripe on them or through the N2O farmer.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma_Canister.png]]&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|Toxins. One of the two flammable gases on the station, plasma is purple and highly toxic.&lt;br /&gt;
Heating this at 10000K with enough with Tritium present will cause Plasma fusion. Make sure to take care of the absurd amount of waste products in the form of carbon dioxide, pluoxium and water vapors! They also tend to be very hot which makes great fuel for a turbine or TEG.&lt;br /&gt;
Can be found in canisters in toxins or engineering, and Atmospherics through the plasma farmer. Can also be produced by grinding solid plasma then spilling them on the floor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BZ_canister.png]]&lt;br /&gt;
|BZ&lt;br /&gt;
|BZ gas is a potent hallucinogenic that also put slimes into stasis, degenerates changeling chemicals and suppresses their hivemind. As a side effect, affected people will take low brain damage.&lt;br /&gt;
BZ is formed when N2O and Plasma are combined at low temperatures in an exothermic reaction. Stops forming above around 1000kPa. Forms fastest at extremely low pressure. If mixed in a tank with oxygen, it can be used for internals, to [[Chaplain|encourage spiritual development]]. Breathing it also produces [[Guide_to_chemistry#BZ_Metabolites|BZ Metabolites]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 4 credits&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nitryl_no2.png]]&lt;br /&gt;
|Nitryl (NO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)&lt;br /&gt;
|Nitryl (formerly Brown Gas) speeds you up - pretty good until your body burns up from the extra tension in your muscles. A 3% nitryl to 97% oxygen mix on an internals tank set to 18 kPa will speed you up without suffocating you.&lt;br /&gt;
The result of heating Tritium, Nitrogen and BZ to approximately 1500K at a 4:2:1 ratio, higher heat improves efficiency.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tritium.png]]&lt;br /&gt;
|Tritium&lt;br /&gt;
|Radioactive, flammable gas that is used in plenty of chemical reactions. Created by heating loads of O2 with Plasma. Also, radiation collectors convert plasma into this. Tritium, though not naturally radioactive, releases radiation when it is burned. Might not want to put this into any engine unless you plan to set it on fire.&lt;br /&gt;
Tritium is created in fires that are highly oxygenated, or, in fires where oxygen takes up a vast majority of the gasses. For example, 90% oxygen and 10% plasma. Different ratios may be used, and sometimes different ratios will end up being better for the highest level of efficiency depending on space in the incinerator and temperature of the fire. Experiment! Important to remember is that tritium will likely be very hot, and if allowed to react with oxygen will burn up into water vapor. Keep this in mind when attempting to get sizeable amounts of it.&lt;br /&gt;
&lt;br /&gt;
Tritium is one of the gases needed for fusion. See the [[#Fusion|fusion guide]] below for more details.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 5 credits&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Freon_canister.png]]&lt;br /&gt;
|Hyper-Noblium&lt;br /&gt;
|Extremely inert, Hyper-Noblium stops other gases from reacting. (Specifically, it stops reactions when &amp;gt;5 moles)&lt;br /&gt;
Can be created when Nitrogen is combined with Tritium at extremely high temperatures. BZ works as a catalyst. 2:1 Nitrogen to Tritium is about optimal here. Counter to the Nitryl reaction, BZ is not a requirement at all. But rather, it decreases how much the temperature / energy drops of your gas mix during the reaction. As such, BZ can often be entirely ignored. The minimum temperature for this reaction to occur is 5000000K (or 5 × 10^6 in scientific notation)&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 1000 credits&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stimulum.png]]&lt;br /&gt;
|Stimulum&lt;br /&gt;
|An experimental gas that makes you stun and sleep immune and slightly regenerates stamina, but also causes suffocation the longer you&#039;ve been breathing it (current cycle x 0.05 oxygen damage).&lt;br /&gt;
Formed by combining Tritium with Plasma, BZ and Nitryl, then heating it. Also formed in high quantities by fusion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 100 credits&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pluoxium.png]]&lt;br /&gt;
|Pluoxium&lt;br /&gt;
|A non-reactive Oxygen substitute that delivers eight times as much O2 to the bloodstream, with as little 3 kPa minimum pressure required for internals!&lt;br /&gt;
Formed by combining CO2, O2 and tritium between the temperatures of 50K and 250K. The [[Supermatter]] can be used to naturally generate a small amount of pluoxium if CO2 is added to the cooling loop, but this is risky. A common byproduct of fusion, be sure to scrub them out!&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 5 credits&lt;br /&gt;
|}&lt;br /&gt;
==Atmospherics Layout==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:atmos.png|thumb|499px|A wise Atmos Tech once said: &amp;quot;just stare at the pipes until you get it.&amp;quot;]]&lt;br /&gt;
|[[File:Atmos_simplified_v2.png|thumb|499px|&amp;quot;Simplified&amp;quot; picture of the Atmospherics pipe system. Yellow circles represent filters and the lightbrown circle represents the mixer. ]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Here are two pictures of the atmospheric pipe system. Right one is a &amp;quot;simplified&amp;quot; version of the left picture. Yellow circles representing the filters which filter out a certain gas from the Waste In -gasmix. The light yellow circle near the lower middle represents the mixer which mixes N2 and O2 into a breathable air mix.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Atmospherics is pretty simple, but the pipe layout makes it slightly confusing for the untrained eye. There are 4 major pipe &amp;quot;loops&amp;quot;:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;dark blue pipe loop&amp;lt;/span&amp;gt;&#039;&#039;&#039; is the distribution loop. It sends air to all the vents on the station for the crew to breathe.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;cyan air mix pipe loop&amp;lt;/span&amp;gt;&#039;&#039;&#039;, which is specialized to mix and provide the air mix to the distribution loop, and is used to fill air pumps outside the front door of Atmospherics.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red/&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; pipe loop&#039;&#039;&#039;, which retrieves the gas in the station via the air scrubbers (red loop) and passes them through a set of filters (green loop).&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;yellow&amp;lt;/span&amp;gt; pipe loop&#039;&#039;&#039;, internal to Atmospherics, which is used for custom gas mixes that can be fed into the canister charging station in the middle of atmospherics, or fed into the mixing tank.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The tanks (the small rooms in space just outside of Atmos) of the station&#039;s atmospherics network, unlike in the rest of the station, are rooms filled with very high pressure of the appropriate gas. The output of these rooms are controlled by their respective Supply Control Computer, an on/off valve, and an output pump for each loop. Note that &#039;&#039;&#039;these rooms can be depleted&#039;&#039;&#039;, especially if [[Traitor|someone]] makes a hole in a tank&#039;s external wall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To understand how the breatheable air mix is mixed, try following these steps and looking at the map at the same time, it starts on the south end of Atmospherics, like so: &lt;br /&gt;
#The gasses are pumped through the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;cyan tubes&amp;lt;/span&amp;gt;&#039;&#039;&#039; from their respective tanks (&#039;&#039;&#039;N2&#039;&#039;&#039;, &#039;&#039;&#039;O2&#039;&#039;&#039;).&lt;br /&gt;
#They are mixed in the air tank (&#039;&#039;&#039;Air&#039;&#039;&#039;) to a 1/5 mix of O2 and N2.&lt;br /&gt;
#The breathable gas is then pumped through the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;cyan loop&amp;lt;/span&amp;gt;&#039;&#039;&#039; to the north of Atmospherics.&lt;br /&gt;
#And finally it&#039;s pumped into the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;dark blue distro loop&amp;lt;/span&amp;gt;&#039;&#039;&#039; and out to the station for everyone to breathe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next let&#039;s make up an example situation to see how the waste system works in action:&lt;br /&gt;
#Scientist Bill messes up and fills the [[Toxins Lab]] with plasma but fortunately manages to evacuate the room safely.&lt;br /&gt;
#Being an otherwise ideal situation Atmos-wise, the Toxins Lab&#039;s air scrubbers have been set to filter out all hazardous gases (they&#039;re not set by default, this has to be done through the Air Alarm manually or by asking the AI to do it) and plasma starts to get sucked through the scrubber into the waste pipes.&lt;br /&gt;
#The plasma arrives to the Waste In -loop (the red pipe loop) at Atmos. It travels south through the pipes, its first stop being the N2 Filter.&lt;br /&gt;
#If there was any Nitrogen in the waste gas, it would get filtered out here, and the rest of the gas continues its journey through the waste loop, same thing happening at every filter.&lt;br /&gt;
#The plasma finally reaches the Plasma Filter.&lt;br /&gt;
#Here the plasma gets extracted from the waste gas and pushed into the big plasma tank-room outside the windows.&lt;br /&gt;
#The plasma stays in the room until someone decides to pump it out.&lt;br /&gt;
#Scientist Bill by now notices that the Toxins Lab has no plasma anymore and is able to safely continue his work. Yay!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Setting Up Atmospherics==&lt;br /&gt;
It&#039;s about time we stop with the theory &amp;lt;s&amp;gt;and throw it out the window&amp;lt;/s&amp;gt; and get down to business. The two machines at the top can dispense infinite pipes, and your wrench can disconnect and connect pipes to each other. Remember, you cannot disconnect pumps if they have too much pressure in them.&lt;br /&gt;
[[File:AtmosDerp.png|thumb|300px|right|The dumbass-version of the Atmospheric pipe system. See the steps what each colored circle means.]]&lt;br /&gt;
Next up is a very simple step by step guide how to set up the Atmospherics pipe system to be (nearly) as efficient as possible. Note that this is only one style how to set up the pipes, there are many ways and they all have their own pros and cons!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;For the love of Nanotrasen, at least do this:&#039;&#039;&#039;&lt;br /&gt;
#Get a Volume Pump from the [[Pipe Dispenser]] at the north side of Atmos and replace the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green circled&amp;lt;/span&amp;gt;&#039;&#039;&#039; normal pump with a volume pump, making the waste gas -system &amp;gt;100x more efficient. We want the waste gas sucked from the station into the waste system as soon as possible!&lt;br /&gt;
#Set all &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red circled&amp;lt;/span&amp;gt;&#039;&#039;&#039; filters ON and set them to maximum pressure (4500 kPa) so waste gases will actually be moved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;This is good as well:&#039;&#039;&#039;&lt;br /&gt;
#Go through the N2 and O2 (besides southern wall) and set their output to 4500 kPa.&lt;br /&gt;
#Set the pumps next to the computers at 4500 kPa also, so the gases being pushed out of the gas-room get moved fast too.&lt;br /&gt;
#Set the Air-computer&#039;s output to maximum (5066.25 kPa).&lt;br /&gt;
#Replace the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue circled&amp;lt;/span&amp;gt;&#039;&#039;&#039; normal pump with a Volume Pump as well, but notice; there are risks involved and all of them are covered at the pros and cons -section below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros and cons of this whole setup:&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;+ Quick toxin filtering:&#039;&#039;&#039; In case of a toxin leak, waste gas will be sucked out quickly (if the area&#039;s air alarms are set to filter out all the toxins, that is, by default they are NOT filtering anything).&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;+ Quick repressurization:&#039;&#039;&#039; In case of a breach, air will be poured out with a nice pace, helping you re-pressurize the room quicker after the breach is fixed.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;+ Reduced pipe sabotaging:&#039;&#039;&#039; With this setup, its harder for the grifflords to fuck up pipes in the maintenance tunnels. In a room with the default 101.3 kPa atmospheric pressure, pipes with more than 202.6 kPa pressure fling the unwrencher back.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;- Air Alarm sabotages:&#039;&#039;&#039; The station is more vulnerable for sabotage through [[Air alarm|air alarms]]. Someone can quite easily hack an air alarm somewhere and set the vents to push out air at maximum pressure, resulting in overpressurization.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;- Space wind:&#039;&#039;&#039; In case of a breach, until the hole is fixed, you&#039;ll probably spend a small while fighting against the huge air current, a.k.a. &amp;quot;space wind&amp;quot;, if you don&#039;t switch the vents off during the repair. This is mostly just annoying.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;- Very slow pipe manipulating:&#039;&#039;&#039; If you suddenly have to modify any of the distribution pipes around the station, you need to lower the pressure to under 202.6 kPa or use magboots if you don&#039;t want to be flung around like a leaf in the space wind, which can take a long time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A little safer, but not as efficient, way of setting up the system is leaving the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue circled&amp;lt;/span&amp;gt;&#039;&#039;&#039; normal pumps completely alone or maybe raising the pressure to 315 kPa. This pressure is enough for quick pipe manipulating and for a sufficient air distribution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Done correctly, Atmosia should be pumping good air just faster than it&#039;s lost, and draining bad air away as fast as the traitors can set it on fire or alternatively draining good air away as fast as a malf AI can siphon it. You can go kick back in the bar like a boss and wait for the inevitable minor station damage and cries of &amp;quot;Call the shuttle!&amp;quot; on the radio from folks who don&#039;t even know it ain&#039;t a big deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After the Work is Done==&lt;br /&gt;
There is a short list of things which fall under your stead:&lt;br /&gt;
*First and by far most important: make sure pipes don&#039;t get broken and if they do, fix them.&lt;br /&gt;
*Go around swiping your ID on [[Air Alarm]]s, setting the operating mode to contaminated, and then re-swiping to lock it. You can ask the AI to do this as well, and probably should.&lt;br /&gt;
*Fill all the air pumps with air using a volume pump (more air pumps can be found from the locker room).&lt;br /&gt;
*Make extremely extended oxygen tanks for internals use (instructions below).&lt;br /&gt;
&lt;br /&gt;
*Least importantly, maintain the disposals system. You can generate pipes, but it needs welding and is generally a pain in the ass. You can also make fun slides, though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Optimizing Internals===&lt;br /&gt;
*On a basic view, a 16 kPa minimum O2 requirement in internals. Pure O2 is theoretically toxic in real life, but has no representation for this in code, and takes a while to be really dangerous anyway (they use it to treat certain diseases, for example), and thus using a tank filled with air for internals is fairly inefficient.&lt;br /&gt;
*Cold O2 has more moles per kPa, and because people breathe in moles, and filling tanks usefully for internals are largely capped by the 1000 kPa release pressure, means cooling your O2 before using it in internals is important! Cooled down O2, such as from a freezer-ed canister, is the most efficient way to set up internals. Cooling it below 264 K will result in icicles inside in your lungs, though!&lt;br /&gt;
*If you need to empty an internal tank to make space for better, colder O2, you can use an Air Pump. Set it to &#039;&#039;&amp;quot;pump in&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;turn on&amp;quot;&#039;&#039; then &#039;&#039;&amp;quot;off&amp;quot;&#039;&#039; with the tank inside it, making it completely empty, thus allowing you to refill the tank more effectively.&lt;br /&gt;
*An emergency oxygen tank with normal settings lasts for about 12 minutes. Same tank, but with optimized gas temperature and output settings reduced, lasts about 50 minutes. If you don&#039;t have resources to get cooled O2 right now, set your output pressure to 16 kPa, it will give you 31 % more time to breathe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Your Very Own Customized Mix===&lt;br /&gt;
To create a custom mix of gas, turn on the output of the supply control computers, open the manual valves, and turn the output of the pump to what you wish it to be. The gas will travel through the orange pipes into the mixing chamber. The gas mix is pumped into the mixing chamber via a pump north of the orange loop.&lt;br /&gt;
&lt;br /&gt;
The mix obtained can then be pumped into the distribution and filtering loop or used to fill canisters. Remember to turn off the pump between the yellow and red pipe network or your custom mix will just go into the red waste loop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fun Projects===&lt;br /&gt;
*The Atmospherics system is far from optimal, and we&#039;re talking about just the pipe configuration! Break out that wrench and start experimenting (just make sure you know what&#039;s what)!&lt;br /&gt;
*Extremely high-temperature gases (like those from a panic siphoned fire) can really clog the waste loop. Could you do something to correct that? Tip: triple volume pump really helps.&lt;br /&gt;
*No one uses the ports outside of the &#039;refilling&#039; station, but that doesn&#039;t mean that functionality can&#039;t be added onto them!&lt;br /&gt;
*On rounds with skeleton crew, you will have all the access of a station engineer. Go help fix and build the station.&lt;br /&gt;
*Don&#039;t count out the grated window areas, they can be a great (har har) way to utilize the vacuum of space without an EVA suit.&lt;br /&gt;
*Speaking of EVA suits, your engineering buddies can potentially help you with anything you might want to do in space, be it adding or modifying pipes.&lt;br /&gt;
*The brigs distribution system is set up to be potentially independent of the rest of the station&#039;s distribution loop, maybe other places can be set up like this as well?&lt;br /&gt;
*The AI sat air distribution is normally cut off from the rest of the station, straight pipe it and laugh as the AI accidentally burns down its own satellite.&lt;br /&gt;
*The mining station doesn&#039;t have air recycling. Very long rounds might make this a problem for any miners working there. The easy way is just simply built a scrubber that only takes in oxygen and nitrogen and connect it into the mining distro. Alternatively pull Mr fastmosky into one of the rooms and set it to panic siphon, bots have unlimited supply of O2 and N2.&lt;br /&gt;
*The supermatter on regular operation constantly releases oxygen or plasma, pipe them back into the distro, set up a TEG burn chamber or even do fusion (see below)!.&lt;br /&gt;
==The Less Well Known Hazards of Gases ==&lt;br /&gt;
*Any gas at pressure over 1000 kPa will cause you to start suffocating as in a vacuum. You can just use internals, though.&lt;br /&gt;
*N2O is invisible at low pressures. If you start giggling, put on your internals to avoid passing out.&lt;br /&gt;
*Any gas can displace O2, and less than &#039;&#039;16&#039;&#039; (also useful for optimizing internals) kPa of oxygen starts the Oxyloss. CO2 can be removed with the scrubbers, but to get rid of N2 simply apply some way of removing gas from the air and adding O2. My personal favorite is 2 air pumps, 3 connectors and an Air Filter and a canister: 1 pump draws in, goes through the connection and filters N2 into the canister, and the rest to the other pump, which expels it. Can also be used for N2O which is only sluggishly scrubbed otherwise.&lt;br /&gt;
*Pressures above 750 kPa do 10 DPS + 5 DPS for every extra 375 kPa above that mark, rounded off. Space suits completely block it all, but there is no other defense.&lt;br /&gt;
==ATMOS Resin ==&lt;br /&gt;
The Backpack Firefighter Tank[[File:waterbackpack atmos.png]] can switch modes to launch transparent ATMOS resin instead of extinguisher. This resin has the following effects:&lt;br /&gt;
*Repairs hull breaches similarly to [[Guide to chemistry#Metal Foam|Metal Foam]].&lt;br /&gt;
*Cleans the air from toxins.&lt;br /&gt;
*Normalises air temperature to room temperature (20°C or 293.15K).&lt;br /&gt;
*Removes slipperiness from floors (from water etc).&lt;br /&gt;
*The foam itself is not slippery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use the Backpack Firefighter Tank, equip it on your backpack slot and click the new hud icon to take out the nozzle [[File:atmos_nozzle.png]]. You can then cycle modes between extinguisher, resin launcher and single tile resin launcher (foamer) by activating the nozzle in your hand with the Z key. It spends water when used. Examine the nozzle to see water remaining. This anti-breach and firefighting tool can be ordered from [[Supply_crates#Backpack Firefighting Crate|cargo]] or found in atmospheric lockers. &lt;br /&gt;
==Useful Atmos Trivia==&lt;br /&gt;
*Your holobarriers let people walk through, yet block gases. Very useful for cleaning up Plasma spills, fixing hull breaches and keeping fires in check.&lt;br /&gt;
*Using H/E pipes in space you can cool things down to a very low temperature very quickly. By making a cross with two off them you can have two on one tile, which is known as &#039;sequesteral&#039; cooling.&lt;br /&gt;
*Air Filters on currently burning mixes can siphon out heated but PURE O2 and Plasma. Do the O2 first then the plasma, as there is less O2 in a fire and thus it functions faster. This (and H/E) allow you to reach really obscene temperatures.&lt;br /&gt;
*Air Filters and H/E allow you to expose gases to the heat of fires (or their CO2 product) but keep/make them pure, allowing for hot N2O or similar.&lt;br /&gt;
*Using a small starter flame/heater you can have in pipe combustion.&lt;br /&gt;
*Canister [[Guide to toxins|bombs]] are heated Plasma in a canister, with an O2 tank placed in the canister, and then open the valve between them. You will also need to run very, very fast.&lt;br /&gt;
*Gas pumps are for precise pressure control, volumetric pumps are for really fast pumping, and passive gates are for having &#039;one way&#039; manual valves.&lt;br /&gt;
*Passive vents in space vents air out faster than a 400L/s air injector. Good for dealing with excessive waste gases such as from fusion.&lt;br /&gt;
==Fusion==&lt;br /&gt;
So you want to operate a fusion reactor? Well, it&#039;s about as dangerous as it sounds. On various /tg/station-based codebases, fusion has been redesigned several times and is currently on &#039;&#039;&#039;version 6:&#039;&#039;&#039; [https://github.com/tgstation/tgstation/pull/42748 &amp;quot;Chaos Hyper-Torus Edition&amp;quot;]. Each server has its own variation, but its divergence from original code is generally correlated with how often people do fusion, especially for griefing. So, for each codebase, you need to learn its finer details of fusion. But, first things first, let&#039;s see the most basic fundamentals of fusion V6:&amp;lt;br&amp;gt;&lt;br /&gt;
*Mixing at least 250 moles of CO2, at least 250 moles of plasma and at least one mole of tritium, and then heating it to &amp;gt;10000K satisfies the bare minimum. You don&#039;t have to follow this order if you are using air injector to an open turf. (e.g. Plasma and CO2 superheated to 50000K and then tritium works)&lt;br /&gt;
*&amp;quot;Bare minimum&amp;quot; will die pathetically or not very badly. In order to continue the fusion, you need &#039;&#039;&#039;more tritium&#039;&#039;&#039;, more heat, and more plasma. More plasma and more heat is mostly here for a better luck.&lt;br /&gt;
*&#039;&#039;&#039;Tritium is always consumed, one mole per reaction,&#039;&#039;&#039; so you will need a lot of them. The problem here is you can&#039;t pump in more gas to a fusing canister. In order to mitigate that, long-living canister fusion requires a lot of initial tritium. You also are unlikely to be able to add more tritium when the canister it in heating process, so you should take care of that too.&lt;br /&gt;
*Fusion itself is chaos. The original author dubbed it using cool mathematical words, but that doesn&#039;t mean much. As energy fluctuates between plasma and thermal energy (E=MC&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; is kinda in work here), more initial plasma and heat provide a &#039;&#039;&#039;buffer&#039;&#039;&#039; against chaotic nature of fusion; chaos sometimes knocks fusion mix out of 10000K requirement. However, the chaos is ultimately on your side, so you will be able to get &#039;&#039;&#039;ridiculously high&#039;&#039;&#039; temperatures.&lt;br /&gt;
*As the fusion goes on, the mix will create various waste gases. The resulting waste gas mixture will depend on codebase, but extracting them &#039;&#039;&#039;will&#039;&#039;&#039; be a hassle, and the amount won&#039;t be that much in the first place. The standard practice here is using fusion as a heat source.&lt;br /&gt;
*Finally, the fusion creates radiation and perhaps a nuclear particle. (aka radball) &#039;&#039;&#039;Do not get hit by these, they can and will instantly kill you at higher strengths&#039;&#039;&#039;.&lt;br /&gt;
Therefore, we now arrive at [https://github.com/BeeStation/BeeStation-Hornet/pull/2614 the Beestation&#039;s solution]. You can take a look at it to get a deeper understanding of the current state of the art, which will inevitably be revised as griefers again somehow discover ways to heavily grief with it, but for the sake of accessibility, here is a quick and practical guide to the Bee&#039;s current fusion V6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TL; DR: Do open turf fusion and supply plasma to it, and canister fusion won&#039;t get you far.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bee&#039;s current fusion is V6, which has even more math than the original fusion V6, requires constant supply of plasma to reach higher temperatures. Without constant supply of plasma, the temperature is very unlikely to exceed 1e+7K, and sudden death becomes a possibility. So, to create a fusion that lasts and has higher temperatures, you &#039;&#039;&#039;need&#039;&#039;&#039; to practice open turf fusion supplied with an air injector. There is quite a lot of leeway here since numbers are a bit relaxed at the initial stages of fusion. Generally you will need 500~600 moles of plasma per tile heated to 20000K, preferably using heat pipes transfering heat from tritium production chamber.&lt;br /&gt;
&lt;br /&gt;
The best practice here is having a constant supply of tritium and plasma and then injecting fresh tritium and plasma with an air injector. As the radiation scaling and nuclear particles provide nice indicators of the strength of a fusion, you will discover that the fusion responds quite well, albeit clumsily, to changes in plasma input; the resulting temperature eqilibrium &#039;&#039;&#039;depends&#039;&#039;&#039; on plasma input. If you can&#039;t see enough change, check your plasma supply. Supply more plasma for a better outcome. As the growth still is (marginally) exponential, high temperatures can be reached with ease, as long as you can supply enough plasma for them. In contrast, you can&#039;t supply anything to canister fusion, so the fusion canister will create meager rads and stay at &amp;lt;1e+7K. However, opening it still is highly dangerous, probably as dangerous as opening a heated can full of tritium.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s wrap up. There still are lots of details to say, but we will stop here with a final detail: it may sound surprising, fusion is uncapped (or capped to 1e31 which is essentially the same as not having a cap.) You indeed are extremely unlikely to reach 1e31 with current fusion unless you [[Beyond the impossible|acquire billions of moles of supercooled plasma]], but the math is forgiving (subject to change) and open. Experiment!&lt;br /&gt;
&lt;br /&gt;
Fusion is DANGEROUS if high pressure fusion leaks it can turn atmospherics into a &#039;&#039;&#039;ZONE OF DEATH&#039;&#039;&#039; with extreme spacewind and heat.&lt;br /&gt;
==Being a Traitorous Scum==&lt;br /&gt;
{| cellpadding=0 cellspacing=0 width=80% style=&amp;quot;border: 1px solid #aaa; margin: 0 auto; display: block;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=10px style=&amp;quot;background: {{{Color|#F65}}};&amp;quot;|&lt;br /&gt;
| valign: center; cellpadding=5; style=&amp;quot;padding: 0 0 0 5px;&amp;quot; | [[File:{{{Image|Gavel.png}}}|64px]]&lt;br /&gt;
| valign: center; cellpadding=5; style=&amp;quot;padding: 10px 0 10px 5px;&amp;quot;|&amp;lt;font size=&#039;3&#039;&amp;gt;&#039;&#039;&#039;{{{Title|Make sure you are allowed to destroy the station}}}&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
{{{Note|Atmos has the notoriously easy way of destroying the station by flooding the entire thing with plasma. All it then takes is one little spark to set the whole thing on fire. In general hot or toxic gas is difficult to control properly so make sure you have the antagonist objective that allow this level of chaos and wanton destruction or you will be banned. If you are not sure then check with F1 adminhelp.}}}&lt;br /&gt;
|}&lt;br /&gt;
Or: How to get the AI lynched; How to call the shuttle as Atmos Tech, step-by-step:&lt;br /&gt;
#Open valves connected to harmful gas you want to add to the station.&lt;br /&gt;
#Set pumps to the distribution loop to maximum pressure output (4500 kPa).&lt;br /&gt;
#Set filters to not filter harmful gasses you want to add to the station OR set the waste-in pump to 0 kPa (but leave it on to confuse the crew).&lt;br /&gt;
#Open valve from custom mix chamber.&lt;br /&gt;
#Turn on pump leading to distribution loop.&lt;br /&gt;
#Wait for vents to slowly kick out your deathgas mix as regular atmos drains out through the inevitable hull breaches (alternatively turn off pressure checks on air alarms&#039; vents to speed things up).&lt;br /&gt;
#If you need to kill someone for your objective, and you want to be more proactive, the [[Fire Axe]] mounted in the wall is surprisingly effective. Just don&#039;t leave it lying around, because it&#039;s one of only two on the station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To hurry this process up, you can set the air vents at local control panels to maximum output pressure. Not doing so gives the AI and Atmos Techs more time to notice what you&#039;ve done and shut it off before it takes effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A faster process for achieving the same result is to do the following:&lt;br /&gt;
#Disconnect, change the direction of, and reconnect the pump that feeds from the air mix to the mix tank in the north-eastern room of atmosia.&lt;br /&gt;
#Open the valves for your deathgas mixture of choice.&lt;br /&gt;
#Power on and max the pressure on every pump in the mix pipes (yellow pipes) from the storage tanks out to the station output (blue pipes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This simply means that instead of the air mix being put into the mix tank as it normally does, the air mix (which may or may not contain death gasses) is fed into the station output.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crafty atmos traitors will want to cut cameras, replace pumps with pipes, use tricky pipe configurations to avoid the AI interfering or the detective trying to fix it and make a hole in the station&#039;s oxygen and air tanks, venting the entire round&#039;s supply of oxygen into space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An extremely fast method that involves a clever use of the waste system is the following:&lt;br /&gt;
#Reconfigure the piping to connect the waste system directly into the pure pipes.&lt;br /&gt;
#Find a place with a waste pipe next to a distro pipe, then configure them so that they can be united later.&lt;br /&gt;
#Open the valves for your deathgas mixture of choice, the waste piping should now begin to fill with your gases.&lt;br /&gt;
#Set as many air alarms as you can to have every vent at Internal 0.&lt;br /&gt;
# When ready, go back to your distro/waste pipe spot and unite them.&lt;br /&gt;
#Listen to screams over the radio. Or break tcomms so their calls for help never reaches medical&#039;s ears.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other antagonistic things to do: &lt;br /&gt;
*You can hack an air alarm to use it as a non-Atmos Tech.&lt;br /&gt;
*You can C4 the digital valves to let you remove them and shut down AI control, or save a C4 and disable the cameras if you know there are no Cyborgs on the station.&lt;br /&gt;
*Using a gas filter turned on to pour large, ever increasing, amounts of gas onto a single connector port has no visible effects, but if you wrench a canister onto it then the canister will almost immediately fill up with the massive pressure buildup, letting you get super-high pressure plasma/CO2/etc canisters to hit area&#039;s with.&lt;br /&gt;
*Doing fusion? Pipe the extremely hot air into distro and watch everyone even with firesuits scream at a billion degrees when the usual plasmafire protection doesn&#039;t work. Get instantly banned if you don&#039;t have the right traitor objective.&lt;br /&gt;
*You have access to a circuit imprinter in engineering, go subvert the AI and let it do all the above for you!&lt;br /&gt;
*If your objective involves stealing the blackbox. You&#039;re in luck because you have free access to it on some maps.&lt;br /&gt;
*Have access to the Supermatter? Turn off the scrubbers, prevent the SM doors opening by putting a holobarrier or wall. Now feed it with Nitrogen to cause it to become a singularity or CO2 to cause it to become a Tesla. Or all the gases if you want to do both.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_Atmospherics&amp;diff=38302</id>
		<title>Guide to Atmospherics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_Atmospherics&amp;diff=38302"/>
		<updated>2025-02-10T22:13:13Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: changed nitryl recipe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Guide to [[Atmospherics]]. When properly initialized, Atmosia can keep the station aired-up through nearly any emergency. Improperly initialized, it&#039;s a waste of space at best and an outright fire hazard at worst.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you&#039;re new to the job, feel free to jump straight to the [[#Setting Up Atmospherics|how to set up Atmos -section]]. If you&#039;re ready to really learn about the atmospheric system, read on. By reading this guide you will learn how to transform Atmos from a waste of space to an actually useful addition. We will go through all kinds of theory, so this may be tough, but it will also ensure you know exactly how and more importantly &#039;&#039;&#039;how&#039;&#039;&#039; Atmos works the way it does, making you ready for all kinds of situations.&lt;br /&gt;
[[File:Atmos runs2.png|thumb|600px|Better start learning Russian kiddo.]]&lt;br /&gt;
See also:[[File:PortablePump.png]] &#039;&#039;&#039;[[Atmospherics items]]&#039;&#039;&#039;&lt;br /&gt;
==Physical Characteristics of Gases==&lt;br /&gt;
=== Basic Characteristics ===&lt;br /&gt;
First let’s understand some properties of gases and how they are measured. The first three of these are what you see when you use the analyzer on pipes, canisters or other:&lt;br /&gt;
&#039;&#039;&#039;Pressure (P)&#039;&#039;&#039;: Measured in kPa, [[wikipedia:Pascal_(unit)|kiloPascals]], pressures above 750 kPa are lethal. Pressure in a room above 1000 kPa requires internals to breathe properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moles (n)&#039;&#039;&#039;: [[wikipedia:Mole_(unit)|Moles]] are the amount of particles of a gas in the air.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temperature (T)&#039;&#039;&#039;: Measures in K, [[wikipedia:Kelvin|Kelvin]], Temperature above 360 K (~85°C) and below 260 K (-13.5°C) causes burn damage to humans. [[Guide to toxins|Bomb making]], the TEG or fusion are mostly the only desirable places for very hot gas. Canisters rupture when the air surrounding them is over 1550 K. This is also why hot gases clog the red waste pipes - they expand, allowing fewer moles to be transported.&lt;br /&gt;
=== Unseen Characteristics ===&lt;br /&gt;
These two are unseen variables typical useful for more advanced applications.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Volume (V)&#039;&#039;&#039;: An unseen variable, [[wikipedia:Volume|Volume]] is how much the turf, canister, tank, piped or other such has space inside it. This helps dictate how much gas it can hold. Volume is essentially the &#039;mole divider&#039; when converting between a canister/air pump to your tank. Having a higher volume makes space bigger. Shocking I know. For example an extended emergency oxygen tank has twice the contained air &#039;&#039;&#039;per kPa&#039;&#039;&#039; in comparison to a regular Emergency Oxygen Tank.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Image&lt;br /&gt;
!Item Name&lt;br /&gt;
!Volume&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirTank.png]]&lt;br /&gt;
|Emergency Oxygen Tank &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Extended Emergency Oxygen Tank.png]]&lt;br /&gt;
|Extended Emergency Oxygen Tank &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Extended Emergency Oxygen Tank.png]]&lt;br /&gt;
|Double Emergency Oxygen Tank &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OxygenTank.png]]&lt;br /&gt;
|Oxygen Tank (blue/red)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma tank.png]]&lt;br /&gt;
|Plasma Tank &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmospheric_Pipe.png]]&lt;br /&gt;
|All pipes&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gaspipe.png]]&lt;br /&gt;
|Pipe manifold&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |105&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Locker.png]]&lt;br /&gt;
|Locker&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coffin.png]]&lt;br /&gt;
|Coffin&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pressure_pump.png]]&lt;br /&gt;
|Gas Pump (each side)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Volume_pump.png]]&lt;br /&gt;
|Volume Pump (each side) &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Passive_gate.png]]&lt;br /&gt;
|Passive Gate (each side) &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:He_pipe.png]]&lt;br /&gt;
|Heat Exchanger&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmos_filter.png]]&lt;br /&gt;
|Gas Filter&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Passive_vent.png]]&lt;br /&gt;
|Vent&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scrubber.png]]&lt;br /&gt;
|Scrubber&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PortableScrubber.png]]&lt;br /&gt;
|Portable Scrubber&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |750&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Canister.png]]&lt;br /&gt;
|Gas Canister&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |1 000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wire_1_1.PNG]]&lt;br /&gt;
|Tile / turf (any area) &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |2 500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PortablePump.png]]&lt;br /&gt;
|Portable Pump&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |1 000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pressure Tank.png]]&lt;br /&gt;
|Unmovable pressure tank&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |10 000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Huge Scrubber.png]]&lt;br /&gt;
|Huge scrubber&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |50 000&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Heat Capacity&#039;&#039;&#039;: Every gas mix has a heat capacity. It is calculated by taking into account the quantity of all of the gases in the air and their specific heat. Heat capacity defines how much energy it takes to raise the temperature of a gas. The normal air mix (%30 O2, %70 N2) has a specific heat capacity of about 20 which doesn&#039;t impede heat transfer very much. Fires spreads quicker in gases with low heat capacity, and slower in gases with high heat capacity.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Gas&lt;br /&gt;
!Heat capacity&lt;br /&gt;
|-&lt;br /&gt;
|O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |30&lt;br /&gt;
|-&lt;br /&gt;
|N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |40&lt;br /&gt;
|-&lt;br /&gt;
|Plasma&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|Water Vapor&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |40&lt;br /&gt;
|-&lt;br /&gt;
|Hypernoblium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |2000&lt;br /&gt;
|-&lt;br /&gt;
|Nitryl&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|Tritium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|BZ&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|Stimulum&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|Pluoxium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |80&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;: An effect caused by burning plasma. It causes massive burn damage, and a strong fire will not be stopped by standard fire suits. Fire will ignite any form of combustibles in near tiles. Sufficiently hot fires use less O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; as they rise in temperature. The ideal burn mix is: one part plasma to ten parts O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, and with as high a temperature as can is possible.&lt;br /&gt;
==Pipenet Components==&lt;br /&gt;
This will be a section detailing the overall function, and some specifics, of the various pipes[[File:Atmospheric_Pipe.png]], pumps[[File:Pressure_pump.png]], and other [[File:Atmos_heat_exchanger.png]] devices. Some details will be missed, but it will provide a basis. The first instance of a device running into a unique mechanic will be explained in further length. Expand the table below to see the details.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmospheric_Pipe.png]]&lt;br /&gt;
|Pipe&lt;br /&gt;
|Basic component of every pipe net. Comes in varying shapes and colors. Use the RPD to place or &amp;quot;pick up&amp;quot; un-wrenched pipes or other components into it&#039;s internal buffer.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pressure_pump.png]]&lt;br /&gt;
|Pressure Pump&lt;br /&gt;
|An oddball case. Like all pumps, it separates connected pipenets if there is nothing else connecting them. Has a maximum pressure of 4500 kPa. All pumps work by pumping the contents within them to the other side, which is 200L on one side, and 200L on the other. Any pump can not pump gas that is not actually in it, which means that very large connected pipenets will have lower pump speeds. Pressure pumps work by gradually building up to its set pressure per tick. Because of this, pressure pumps slow down when approaching their target pressure, and will not quite match their pressure after a very long time, but will get very close.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Layer_adapter.png]]&lt;br /&gt;
|Layer Adapter&lt;br /&gt;
|Connects the 5 different layers of pipenets. For most stations, the red scrubber network will be on layer 2 while the blue air supply pipes will be on layer 4. Default layer is 3. Pipes on different layers do not interact with one another.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmos_filter.png]]&lt;br /&gt;
|Filter&lt;br /&gt;
|The filter is the first device that connects 3 pipenets. It can be set to a single gas, and it will dump this gas to the side it is pointing in. All gas that is not selected will continue straight forward, as the arrow is pointing in a single line. When set to Nothing, it will allow all gas through the straight path. The filter works in L/s, and as such does not experience pressure related slowdowns, however, it has a pressure maximum of 4500 kPa. When EITHER OUTPUT SIDE is 4500 kPa or above, the filter will not function, not allowing any gas to pas. That is, both in a straight line and on its offshoot, the pressure must be less than 4500 kPa.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmos_mixer.png]]&lt;br /&gt;
|Mixer&lt;br /&gt;
|The mixer also requires 3 connections to function, as the filter does. The mixer will mix the two incoming gases using the ratio the user inputs, starts off at 50/50. Node 1 is the input in a straight line with the output, Node 2 is the offshoot compared to the output. Both inputs need to have gas in them to function unless a side with gas in it is set to 100%, in which case it will function and purely let that side through. Is pressure based, with the associated properties. Also has a pressure maximum of 4500 kPa. The mixing is influenced by temperature following the ideal gas law. When one of the input sides is hotter compared to the other input, it will let less of this side&#039;s gas through, mole-wise. This will give you scuffed ratios if you do not equalize temperatures, if you need the precision, make sure they&#039;re equal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Volume_pump.png]]&lt;br /&gt;
|Volume Pump&lt;br /&gt;
|The volume pump is similar to the pressure pump, but operates differently. It has a pressure limit of 9000 kPa. However, this limit only kicks in when the output pipenet is currently over 9000 kPa. The pump will work if the output pipenet is below 9000 kPa, even if the resulting pressure of this action would be way higher than 9000 kPa. Counter to the pressure pump, this pump works on a L/s basis. This has a 2x200L volume as well, so you pick how much of the volume in the pump is actually pumped to the other side by changing the number. Because its max speed is 200 L/s, it will always outpace and outpressure the pressure pump. Can be overclocked using a multitool, which will cause its pressure limit to be dependent on the input pipenet, which will tend to make the maximum output pressure higher. However, this will cause 10% of gas running through it to spill.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unary_vent.png]]&lt;br /&gt;
|Unary Vent&lt;br /&gt;
|The vent will pump gas into the room it is in, depending on the air alarm settings of the room. The air alarm has two settings to worry about, External, or Internal. External works by making the vent pump gas from its connected pipenet into the room until the room, or more accurately, the tile, matches the pressure that is set. The max pressure you can configure for External is 5066 kPa, and it slows down when approaching the set limit, as pressure pumps do. Internal works by pumping gas into the room from the pipenet until the pressure set matches the pressure in the connected pipenet. Examples: a vent set to External 200 will pump gas into the room until it is 200 kPa. A vent set to Internal 300 will pump gas into the room until the connected pipenet&#039;s pressure is 300 kPa, regardless of room pressure. As such, Internal 0 will always pump at full strength. This same effect can be achieved by turning off both External and Internal. The vent has a maximum speed it can pump at, even when extremely pressurised.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Passive_vent.png]]&lt;br /&gt;
|Passive Vent&lt;br /&gt;
|An unpowered vent that equalizes the internal and external gases. Think of it as a simple open ended pipe into the atmosphere. It is not interactable and cannot be closed. It too, is not restricted by pressure as with the other vents, opening possibilities for interesting shenanigans.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmos_injector.png]]&lt;br /&gt;
|Injector&lt;br /&gt;
|The injector is similar to the vent in that it pumps gas onto the tile it is on. However, it is not controlled by an air alarm, but rather works by hand. It is also in L/s units again, similarly to the volume pump. Also similarly to the volume pump, it is the faster one when compared to its pressure based cousin, the vent. It does not have a maximum pressure change per second, as vents do, and will always outpace them. This comes at the cost of the control that vents give you.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scrubber.png]]&lt;br /&gt;
|Scrubber&lt;br /&gt;
|The gas sucking cousin of the vent, which sucks gas into the connected pipenet. Scrubbers are operated using the connected air alarm. They only suck in gas that is on their tile, unless you set their range to Expanded, in which case it&#039;ll suck in a 3x3. The Scrubber sucks at a rate of 200 L/s per tile. So when put to expanded it will suck 1800 L/s if all 9 tiles are able to be sucked from. Setting them to Siphon will make them suck in every gas. If the scrubber is not on siphon, you can select specific gases for it to suck into its pipenet. The more gases are selected to scrub, the more power is used.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Manual_valve.png]]&lt;br /&gt;
|Manual Valve&lt;br /&gt;
|Acts identically to a Digital Valve, however, the manual valve does not allow silicons to operate it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Digital_valve.png]]&lt;br /&gt;
|Digital Valve&lt;br /&gt;
|A valve that opens when clicked, and connects the two pipenets it separates when doing so. Counter to pumps, it experiences no delay in its gas transfer. It essentially acts as a pipe. Has 200L of volume on one side, and 200L on the other end. This can be operated by both carbon mobs such as humans, excluding xenomorphs, and silicons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pressure_valve.png]]&lt;br /&gt;
|Pressure Valve&lt;br /&gt;
|An activatable valve that lets gas pass through if the pressure on the input side is higher than the set pressure.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmos_heat_exchanger.png]]&lt;br /&gt;
|Heat Exchanger&lt;br /&gt;
|Place two of these next to each other, facing each other, and they will equalize the temperature of the gases inside them. The heat exchanger is not part of the (more widely used) heat exchange pipes system. Placing plasma in a heat exchange system and using this component is about 6 times more efficient then using N2.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:He_pipe.png]]&lt;br /&gt;
|Heat Exchange pipes&lt;br /&gt;
|Functions like regular pipe, however, this will attempt to equalize the temperature between the pipenet and the space it is in. This is based on heat capacity, which can be found on this page. Higher heat capacity means a gas will soak in more energy, which means it is better at cooling when cold, and better at heating when hot. These pipes commonly see use in Supermatter setups, to cool down the coolant by using these pipes in space. However, they can also be used to heat up places, of course. Has a 1K efficiency loss. Space is 2.7K, but heat exchange pipes will only cool the gas in them to be about 3.7K.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:He_junction.png]]&lt;br /&gt;
|Heat Exchange Junction&lt;br /&gt;
|These are used to transfer from normal pipes to heat exchange pipes. These need to be between a pipe, or pump, etc. and heat exchange pipes for gas to actually be transferred between the two different kinds of pipe. While this pipe looks partially like a heat exchange pipe, it does not equalize temperature in the way that heat exchanging pipes do. It only looks like it does, so these can be safely connected to any pipe in a normal room without risk.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Temperature_pump.png]]&lt;br /&gt;
|Temperature Pump&lt;br /&gt;
|A pump that transfers energy in one direction until both sides are of equal temperature.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Temperature_gate.png]]&lt;br /&gt;
|Temperature Gate&lt;br /&gt;
|A valve that releases gas through if it is hotter/colder depending on its setting. Setting can be changed by using a multitool on it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Passive_gate.png]]&lt;br /&gt;
|Passive Pump/Gate&lt;br /&gt;
|These are a combination of pumps and valves. They work up to their set pressure, with a maximum of 100 atm. These can never do more than equalize the two connected pipenets, just as valves do. However, they only work one way, rather than mixing the gas between the two pipenets perfectly as valves do. Think of them as a pressure pump that only equalizes pressure between two pipenets.&lt;br /&gt;
|}&lt;br /&gt;
==The Gases and Their Functions==&lt;br /&gt;
Expand the table below to learn more about gases such as[[File:O2_Canister.png]] O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; or[[File:Tritium.png]]Tritium what they do and where they can be found in-game.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Can&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:O2_Canister.png]]&lt;br /&gt;
|O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
|Oxygen. All humans, pets, and lizard-people need more than 16 kPa of oxygen in the air or internals to breathe. Any less and the creature starts to suffocate.&lt;br /&gt;
It is required to oxidize a [[plasma]] fire. A room with 100% plasma will not burn. More oxygen causes plasma fires to increase in heat and size. Oxygen mixed suddenly with heated plasma causes explosions when in a tank. See [[Temperature]].&lt;br /&gt;
Oxygen is an invisible gas. To detect it, use your [[PDA]] or a wall mounted [[Air Alarm]]. Oxygen [[canister]]s are marked in blue. [[Emergency Oxygen Tank]]s, filled with about 300 kPa, spawn in your emergency [[Internals Box]]. Larger [[Oxygen Tank]]s are in [[Emergency Locker]]s all across ship, which start with about 600 kPa.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:N2_Canister.png]]&lt;br /&gt;
|N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
|Nitrogen. Not particularly more heat absorbant than any other gas. However, it cannot burn at all, which may slow down fires simply by taking up space. It can reduce the heat penalty on the SM, which will keep temperatures down.&lt;br /&gt;
Can be found in Atmospherics in red canisters or through the N2 farmer.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Air_Canister.png]]&lt;br /&gt;
|Air&lt;br /&gt;
|A 1:4 gasmix of O2 and N2 (20% O2, 80% N2). The station is filled with this.&lt;br /&gt;
Air in SS13 can be seen, strangely enough, as a &#039;watered down&#039;-O2, with N2 being the water. Optimal atmospheric pressure for humans is 101.3 kPa. Due to the minimum of 16 kPa of O2, the pressure of 101.3 kPa cannot be changed too much without the situation becoming excessively lethal. Under 16 % oxygen? You start dying. Under 90 kPa due to fire from a while ago? You start dying. Be mindful of this.&lt;br /&gt;
Air canisters, marked in white, can be found in emergency storages or through the air mix chamber in Atmospherics.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Water_vapor.png]]&lt;br /&gt;
|Water Vapor&lt;br /&gt;
|Pure H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O. Keep away from the [[Clown]] - this slips people and even freezes tiles when released at low temperatures.&lt;br /&gt;
The [[Janitor]] starts with a tank in his closet; created as a waste product when tritium burns.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CO2_Canister.png]]&lt;br /&gt;
|CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
|What the fuck is Carbon Dioxide!? It&#039;s an invisible, heavy gas. It chokes people effectively and quickly, and if you can be bothered to set the alarms up, will result in a invisible room that kills those in it. Takes some setup and can be very, very annoying. Causes people to &#039;&#039;gasp&#039;&#039; at low levels.&lt;br /&gt;
Can be found in Atmospherics in black canisters or through the CO2 farmer.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:N2O_Canister.png]]&lt;br /&gt;
|N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O&lt;br /&gt;
|Nitrous Oxide, a.k.a. Sleeping Agent. A white-flecked gas.&lt;br /&gt;
Makes you laugh at low doses and at higher ones puts you to sleep. If using this as a sleep gas mix &#039;&#039;&#039;do not forget&#039;&#039;&#039; to mix in at least 16 kPa of O2, or you will suffocate someone. This decomposes into Nitrogen and Oxygen at temperatures at or over 1400K, creating Nitrogen equal to the amount of N2O used, and half that amount in Oxygen.&lt;br /&gt;
Can be found in Atmospherics in red canisters with a white stripe on them or through the N2O farmer.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma_Canister.png]]&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|Toxins. One of the two flammable gases on the station, plasma is purple and highly toxic.&lt;br /&gt;
Heating this at 10000K with enough with Tritium present will cause Plasma fusion. Make sure to take care of the absurd amount of waste products in the form of carbon dioxide, pluoxium and water vapors! They also tend to be very hot which makes great fuel for a turbine or TEG.&lt;br /&gt;
Can be found in canisters in toxins or engineering, and Atmospherics through the plasma farmer. Can also be produced by grinding solid plasma then spilling them on the floor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BZ_canister.png]]&lt;br /&gt;
|BZ&lt;br /&gt;
|BZ gas is a potent hallucinogenic that also put slimes into stasis, degenerates changeling chemicals and suppresses their hivemind. As a side effect, affected people will take low brain damage.&lt;br /&gt;
BZ is formed when N2O and Plasma are combined at low temperatures in an exothermic reaction. Stops forming above around 1000kPa. Forms fastest at extremely low pressure. If mixed in a tank with oxygen, it can be used for internals, to [[Chaplain|encourage spiritual development]]. Breathing it also produces [[Guide_to_chemistry#BZ_Metabolites|BZ Metabolites]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 4 credits&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nitryl_no2.png]]&lt;br /&gt;
|Nitryl (NO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)&lt;br /&gt;
|Nitryl (formerly Brown Gas) speeds you up - pretty good until your body burns up from the extra tension in your muscles. A 3% nitryl to 97% oxygen mix on an internals tank set to 18 kPa will speed you up without suffocating you.&lt;br /&gt;
The result of heating Tritium, Nitrogen and BZ to approximately 1500K at a 4:2:1 ratio, higher heat improves efficiency.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tritium.png]]&lt;br /&gt;
|Tritium&lt;br /&gt;
|Radioactive, flammable gas that is used in plenty of chemical reactions. Created by heating loads of O2 with Plasma. Also, radiation collectors convert plasma into this. Tritium, though not naturally radioactive, releases radiation when it is burned. Might not want to put this into any engine unless you plan to set it on fire.&lt;br /&gt;
Tritium is created in fires that are highly oxygenated, or, in fires where oxygen takes up a vast majority of the gasses. For example, 90% oxygen and 10% plasma. Different ratios may be used, and sometimes different ratios will end up being better for the highest level of efficiency depending on space in the incinerator and temperature of the fire. Experiment! Important to remember is that tritium will likely be very hot, and if allowed to react with oxygen will burn up into water vapor. Keep this in mind when attempting to get sizeable amounts of it.&lt;br /&gt;
&lt;br /&gt;
Tritium is one of the gases needed for fusion. See the [[#Fusion|fusion guide]] below for more details.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 5 credits&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Freon_canister.png]]&lt;br /&gt;
|Hyper-Noblium&lt;br /&gt;
|Extremely inert, Hyper-Noblium stops other gases from reacting. (Specifically, it stops reactions when &amp;gt;5 moles)&lt;br /&gt;
Can be created when Nitrogen is combined with Tritium at extremely high temperatures. BZ works as a catalyst. 2:1 Nitrogen to Tritium is about optimal here. Counter to the Nitryl reaction, BZ is not a requirement at all. But rather, it decreases how much the temperature / energy drops of your gas mix during the reaction. As such, BZ can often be entirely ignored. The minimum temperature for this reaction to occur is 5000000K (or 5 × 10^6 in scientific notation)&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 1000 credits&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stimulum.png]]&lt;br /&gt;
|Stimulum&lt;br /&gt;
|An experimental gas that makes you stun and sleep immune and slightly regenerates stamina, but also causes suffocation the longer you&#039;ve been breathing it (current cycle x 0.05 oxygen damage).&lt;br /&gt;
Formed by combining Tritium with Plasma, BZ and Nitryl, then heating it. Also formed in high quantities by fusion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 100 credits&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pluoxium.png]]&lt;br /&gt;
|Pluoxium&lt;br /&gt;
|A non-reactive Oxygen substitute that delivers eight times as much O2 to the bloodstream, with as little 3 kPa minimum pressure required for internals!&lt;br /&gt;
Formed by irradiating tiles with 2 part CO2 1 part O2 in the air. The [[Supermatter]] can be used to naturally generate a small amount of pluoxium if CO2 is added to the cooling loop, but this is risky. A common byproduct of fusion, be sure to scrub them out!&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 5 credits&lt;br /&gt;
|}&lt;br /&gt;
==Atmospherics Layout==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:atmos.png|thumb|499px|A wise Atmos Tech once said: &amp;quot;just stare at the pipes until you get it.&amp;quot;]]&lt;br /&gt;
|[[File:Atmos_simplified_v2.png|thumb|499px|&amp;quot;Simplified&amp;quot; picture of the Atmospherics pipe system. Yellow circles represent filters and the lightbrown circle represents the mixer. ]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Here are two pictures of the atmospheric pipe system. Right one is a &amp;quot;simplified&amp;quot; version of the left picture. Yellow circles representing the filters which filter out a certain gas from the Waste In -gasmix. The light yellow circle near the lower middle represents the mixer which mixes N2 and O2 into a breathable air mix.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Atmospherics is pretty simple, but the pipe layout makes it slightly confusing for the untrained eye. There are 4 major pipe &amp;quot;loops&amp;quot;:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;dark blue pipe loop&amp;lt;/span&amp;gt;&#039;&#039;&#039; is the distribution loop. It sends air to all the vents on the station for the crew to breathe.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;cyan air mix pipe loop&amp;lt;/span&amp;gt;&#039;&#039;&#039;, which is specialized to mix and provide the air mix to the distribution loop, and is used to fill air pumps outside the front door of Atmospherics.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red/&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; pipe loop&#039;&#039;&#039;, which retrieves the gas in the station via the air scrubbers (red loop) and passes them through a set of filters (green loop).&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;yellow&amp;lt;/span&amp;gt; pipe loop&#039;&#039;&#039;, internal to Atmospherics, which is used for custom gas mixes that can be fed into the canister charging station in the middle of atmospherics, or fed into the mixing tank.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The tanks (the small rooms in space just outside of Atmos) of the station&#039;s atmospherics network, unlike in the rest of the station, are rooms filled with very high pressure of the appropriate gas. The output of these rooms are controlled by their respective Supply Control Computer, an on/off valve, and an output pump for each loop. Note that &#039;&#039;&#039;these rooms can be depleted&#039;&#039;&#039;, especially if [[Traitor|someone]] makes a hole in a tank&#039;s external wall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To understand how the breatheable air mix is mixed, try following these steps and looking at the map at the same time, it starts on the south end of Atmospherics, like so: &lt;br /&gt;
#The gasses are pumped through the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;cyan tubes&amp;lt;/span&amp;gt;&#039;&#039;&#039; from their respective tanks (&#039;&#039;&#039;N2&#039;&#039;&#039;, &#039;&#039;&#039;O2&#039;&#039;&#039;).&lt;br /&gt;
#They are mixed in the air tank (&#039;&#039;&#039;Air&#039;&#039;&#039;) to a 1/5 mix of O2 and N2.&lt;br /&gt;
#The breathable gas is then pumped through the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;cyan loop&amp;lt;/span&amp;gt;&#039;&#039;&#039; to the north of Atmospherics.&lt;br /&gt;
#And finally it&#039;s pumped into the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;dark blue distro loop&amp;lt;/span&amp;gt;&#039;&#039;&#039; and out to the station for everyone to breathe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next let&#039;s make up an example situation to see how the waste system works in action:&lt;br /&gt;
#Scientist Bill messes up and fills the [[Toxins Lab]] with plasma but fortunately manages to evacuate the room safely.&lt;br /&gt;
#Being an otherwise ideal situation Atmos-wise, the Toxins Lab&#039;s air scrubbers have been set to filter out all hazardous gases (they&#039;re not set by default, this has to be done through the Air Alarm manually or by asking the AI to do it) and plasma starts to get sucked through the scrubber into the waste pipes.&lt;br /&gt;
#The plasma arrives to the Waste In -loop (the red pipe loop) at Atmos. It travels south through the pipes, its first stop being the N2 Filter.&lt;br /&gt;
#If there was any Nitrogen in the waste gas, it would get filtered out here, and the rest of the gas continues its journey through the waste loop, same thing happening at every filter.&lt;br /&gt;
#The plasma finally reaches the Plasma Filter.&lt;br /&gt;
#Here the plasma gets extracted from the waste gas and pushed into the big plasma tank-room outside the windows.&lt;br /&gt;
#The plasma stays in the room until someone decides to pump it out.&lt;br /&gt;
#Scientist Bill by now notices that the Toxins Lab has no plasma anymore and is able to safely continue his work. Yay!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Setting Up Atmospherics==&lt;br /&gt;
It&#039;s about time we stop with the theory &amp;lt;s&amp;gt;and throw it out the window&amp;lt;/s&amp;gt; and get down to business. The two machines at the top can dispense infinite pipes, and your wrench can disconnect and connect pipes to each other. Remember, you cannot disconnect pumps if they have too much pressure in them.&lt;br /&gt;
[[File:AtmosDerp.png|thumb|300px|right|The dumbass-version of the Atmospheric pipe system. See the steps what each colored circle means.]]&lt;br /&gt;
Next up is a very simple step by step guide how to set up the Atmospherics pipe system to be (nearly) as efficient as possible. Note that this is only one style how to set up the pipes, there are many ways and they all have their own pros and cons!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;For the love of Nanotrasen, at least do this:&#039;&#039;&#039;&lt;br /&gt;
#Get a Volume Pump from the [[Pipe Dispenser]] at the north side of Atmos and replace the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green circled&amp;lt;/span&amp;gt;&#039;&#039;&#039; normal pump with a volume pump, making the waste gas -system &amp;gt;100x more efficient. We want the waste gas sucked from the station into the waste system as soon as possible!&lt;br /&gt;
#Set all &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red circled&amp;lt;/span&amp;gt;&#039;&#039;&#039; filters ON and set them to maximum pressure (4500 kPa) so waste gases will actually be moved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;This is good as well:&#039;&#039;&#039;&lt;br /&gt;
#Go through the N2 and O2 (besides southern wall) and set their output to 4500 kPa.&lt;br /&gt;
#Set the pumps next to the computers at 4500 kPa also, so the gases being pushed out of the gas-room get moved fast too.&lt;br /&gt;
#Set the Air-computer&#039;s output to maximum (5066.25 kPa).&lt;br /&gt;
#Replace the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue circled&amp;lt;/span&amp;gt;&#039;&#039;&#039; normal pump with a Volume Pump as well, but notice; there are risks involved and all of them are covered at the pros and cons -section below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros and cons of this whole setup:&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;+ Quick toxin filtering:&#039;&#039;&#039; In case of a toxin leak, waste gas will be sucked out quickly (if the area&#039;s air alarms are set to filter out all the toxins, that is, by default they are NOT filtering anything).&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;+ Quick repressurization:&#039;&#039;&#039; In case of a breach, air will be poured out with a nice pace, helping you re-pressurize the room quicker after the breach is fixed.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;+ Reduced pipe sabotaging:&#039;&#039;&#039; With this setup, its harder for the grifflords to fuck up pipes in the maintenance tunnels. In a room with the default 101.3 kPa atmospheric pressure, pipes with more than 202.6 kPa pressure fling the unwrencher back.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;- Air Alarm sabotages:&#039;&#039;&#039; The station is more vulnerable for sabotage through [[Air alarm|air alarms]]. Someone can quite easily hack an air alarm somewhere and set the vents to push out air at maximum pressure, resulting in overpressurization.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;- Space wind:&#039;&#039;&#039; In case of a breach, until the hole is fixed, you&#039;ll probably spend a small while fighting against the huge air current, a.k.a. &amp;quot;space wind&amp;quot;, if you don&#039;t switch the vents off during the repair. This is mostly just annoying.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;- Very slow pipe manipulating:&#039;&#039;&#039; If you suddenly have to modify any of the distribution pipes around the station, you need to lower the pressure to under 202.6 kPa or use magboots if you don&#039;t want to be flung around like a leaf in the space wind, which can take a long time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A little safer, but not as efficient, way of setting up the system is leaving the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue circled&amp;lt;/span&amp;gt;&#039;&#039;&#039; normal pumps completely alone or maybe raising the pressure to 315 kPa. This pressure is enough for quick pipe manipulating and for a sufficient air distribution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Done correctly, Atmosia should be pumping good air just faster than it&#039;s lost, and draining bad air away as fast as the traitors can set it on fire or alternatively draining good air away as fast as a malf AI can siphon it. You can go kick back in the bar like a boss and wait for the inevitable minor station damage and cries of &amp;quot;Call the shuttle!&amp;quot; on the radio from folks who don&#039;t even know it ain&#039;t a big deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After the Work is Done==&lt;br /&gt;
There is a short list of things which fall under your stead:&lt;br /&gt;
*First and by far most important: make sure pipes don&#039;t get broken and if they do, fix them.&lt;br /&gt;
*Go around swiping your ID on [[Air Alarm]]s, setting the operating mode to contaminated, and then re-swiping to lock it. You can ask the AI to do this as well, and probably should.&lt;br /&gt;
*Fill all the air pumps with air using a volume pump (more air pumps can be found from the locker room).&lt;br /&gt;
*Make extremely extended oxygen tanks for internals use (instructions below).&lt;br /&gt;
&lt;br /&gt;
*Least importantly, maintain the disposals system. You can generate pipes, but it needs welding and is generally a pain in the ass. You can also make fun slides, though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Optimizing Internals===&lt;br /&gt;
*On a basic view, a 16 kPa minimum O2 requirement in internals. Pure O2 is theoretically toxic in real life, but has no representation for this in code, and takes a while to be really dangerous anyway (they use it to treat certain diseases, for example), and thus using a tank filled with air for internals is fairly inefficient.&lt;br /&gt;
*Cold O2 has more moles per kPa, and because people breathe in moles, and filling tanks usefully for internals are largely capped by the 1000 kPa release pressure, means cooling your O2 before using it in internals is important! Cooled down O2, such as from a freezer-ed canister, is the most efficient way to set up internals. Cooling it below 264 K will result in icicles inside in your lungs, though!&lt;br /&gt;
*If you need to empty an internal tank to make space for better, colder O2, you can use an Air Pump. Set it to &#039;&#039;&amp;quot;pump in&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;turn on&amp;quot;&#039;&#039; then &#039;&#039;&amp;quot;off&amp;quot;&#039;&#039; with the tank inside it, making it completely empty, thus allowing you to refill the tank more effectively.&lt;br /&gt;
*An emergency oxygen tank with normal settings lasts for about 12 minutes. Same tank, but with optimized gas temperature and output settings reduced, lasts about 50 minutes. If you don&#039;t have resources to get cooled O2 right now, set your output pressure to 16 kPa, it will give you 31 % more time to breathe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Your Very Own Customized Mix===&lt;br /&gt;
To create a custom mix of gas, turn on the output of the supply control computers, open the manual valves, and turn the output of the pump to what you wish it to be. The gas will travel through the orange pipes into the mixing chamber. The gas mix is pumped into the mixing chamber via a pump north of the orange loop.&lt;br /&gt;
&lt;br /&gt;
The mix obtained can then be pumped into the distribution and filtering loop or used to fill canisters. Remember to turn off the pump between the yellow and red pipe network or your custom mix will just go into the red waste loop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fun Projects===&lt;br /&gt;
*The Atmospherics system is far from optimal, and we&#039;re talking about just the pipe configuration! Break out that wrench and start experimenting (just make sure you know what&#039;s what)!&lt;br /&gt;
*Extremely high-temperature gases (like those from a panic siphoned fire) can really clog the waste loop. Could you do something to correct that? Tip: triple volume pump really helps.&lt;br /&gt;
*No one uses the ports outside of the &#039;refilling&#039; station, but that doesn&#039;t mean that functionality can&#039;t be added onto them!&lt;br /&gt;
*On rounds with skeleton crew, you will have all the access of a station engineer. Go help fix and build the station.&lt;br /&gt;
*Don&#039;t count out the grated window areas, they can be a great (har har) way to utilize the vacuum of space without an EVA suit.&lt;br /&gt;
*Speaking of EVA suits, your engineering buddies can potentially help you with anything you might want to do in space, be it adding or modifying pipes.&lt;br /&gt;
*The brigs distribution system is set up to be potentially independent of the rest of the station&#039;s distribution loop, maybe other places can be set up like this as well?&lt;br /&gt;
*The AI sat air distribution is normally cut off from the rest of the station, straight pipe it and laugh as the AI accidentally burns down its own satellite.&lt;br /&gt;
*The mining station doesn&#039;t have air recycling. Very long rounds might make this a problem for any miners working there. The easy way is just simply built a scrubber that only takes in oxygen and nitrogen and connect it into the mining distro. Alternatively pull Mr fastmosky into one of the rooms and set it to panic siphon, bots have unlimited supply of O2 and N2.&lt;br /&gt;
*The supermatter on regular operation constantly releases oxygen or plasma, pipe them back into the distro, set up a TEG burn chamber or even do fusion (see below)!.&lt;br /&gt;
==The Less Well Known Hazards of Gases ==&lt;br /&gt;
*Any gas at pressure over 1000 kPa will cause you to start suffocating as in a vacuum. You can just use internals, though.&lt;br /&gt;
*N2O is invisible at low pressures. If you start giggling, put on your internals to avoid passing out.&lt;br /&gt;
*Any gas can displace O2, and less than &#039;&#039;16&#039;&#039; (also useful for optimizing internals) kPa of oxygen starts the Oxyloss. CO2 can be removed with the scrubbers, but to get rid of N2 simply apply some way of removing gas from the air and adding O2. My personal favorite is 2 air pumps, 3 connectors and an Air Filter and a canister: 1 pump draws in, goes through the connection and filters N2 into the canister, and the rest to the other pump, which expels it. Can also be used for N2O which is only sluggishly scrubbed otherwise.&lt;br /&gt;
*Pressures above 750 kPa do 10 DPS + 5 DPS for every extra 375 kPa above that mark, rounded off. Space suits completely block it all, but there is no other defense.&lt;br /&gt;
==ATMOS Resin ==&lt;br /&gt;
The Backpack Firefighter Tank[[File:waterbackpack atmos.png]] can switch modes to launch transparent ATMOS resin instead of extinguisher. This resin has the following effects:&lt;br /&gt;
*Repairs hull breaches similarly to [[Guide to chemistry#Metal Foam|Metal Foam]].&lt;br /&gt;
*Cleans the air from toxins.&lt;br /&gt;
*Normalises air temperature to room temperature (20°C or 293.15K).&lt;br /&gt;
*Removes slipperiness from floors (from water etc).&lt;br /&gt;
*The foam itself is not slippery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use the Backpack Firefighter Tank, equip it on your backpack slot and click the new hud icon to take out the nozzle [[File:atmos_nozzle.png]]. You can then cycle modes between extinguisher, resin launcher and single tile resin launcher (foamer) by activating the nozzle in your hand with the Z key. It spends water when used. Examine the nozzle to see water remaining. This anti-breach and firefighting tool can be ordered from [[Supply_crates#Backpack Firefighting Crate|cargo]] or found in atmospheric lockers. &lt;br /&gt;
==Useful Atmos Trivia==&lt;br /&gt;
*Your holobarriers let people walk through, yet block gases. Very useful for cleaning up Plasma spills, fixing hull breaches and keeping fires in check.&lt;br /&gt;
*Using H/E pipes in space you can cool things down to a very low temperature very quickly. By making a cross with two off them you can have two on one tile, which is known as &#039;sequesteral&#039; cooling.&lt;br /&gt;
*Air Filters on currently burning mixes can siphon out heated but PURE O2 and Plasma. Do the O2 first then the plasma, as there is less O2 in a fire and thus it functions faster. This (and H/E) allow you to reach really obscene temperatures.&lt;br /&gt;
*Air Filters and H/E allow you to expose gases to the heat of fires (or their CO2 product) but keep/make them pure, allowing for hot N2O or similar.&lt;br /&gt;
*Using a small starter flame/heater you can have in pipe combustion.&lt;br /&gt;
*Canister [[Guide to toxins|bombs]] are heated Plasma in a canister, with an O2 tank placed in the canister, and then open the valve between them. You will also need to run very, very fast.&lt;br /&gt;
*Gas pumps are for precise pressure control, volumetric pumps are for really fast pumping, and passive gates are for having &#039;one way&#039; manual valves.&lt;br /&gt;
*Passive vents in space vents air out faster than a 400L/s air injector. Good for dealing with excessive waste gases such as from fusion.&lt;br /&gt;
==Fusion==&lt;br /&gt;
So you want to operate a fusion reactor? Well, it&#039;s about as dangerous as it sounds. On various /tg/station-based codebases, fusion has been redesigned several times and is currently on &#039;&#039;&#039;version 6:&#039;&#039;&#039; [https://github.com/tgstation/tgstation/pull/42748 &amp;quot;Chaos Hyper-Torus Edition&amp;quot;]. Each server has its own variation, but its divergence from original code is generally correlated with how often people do fusion, especially for griefing. So, for each codebase, you need to learn its finer details of fusion. But, first things first, let&#039;s see the most basic fundamentals of fusion V6:&amp;lt;br&amp;gt;&lt;br /&gt;
*Mixing at least 250 moles of CO2, at least 250 moles of plasma and at least one mole of tritium, and then heating it to &amp;gt;10000K satisfies the bare minimum. You don&#039;t have to follow this order if you are using air injector to an open turf. (e.g. Plasma and CO2 superheated to 50000K and then tritium works)&lt;br /&gt;
*&amp;quot;Bare minimum&amp;quot; will die pathetically or not very badly. In order to continue the fusion, you need &#039;&#039;&#039;more tritium&#039;&#039;&#039;, more heat, and more plasma. More plasma and more heat is mostly here for a better luck.&lt;br /&gt;
*&#039;&#039;&#039;Tritium is always consumed, one mole per reaction,&#039;&#039;&#039; so you will need a lot of them. The problem here is you can&#039;t pump in more gas to a fusing canister. In order to mitigate that, long-living canister fusion requires a lot of initial tritium. You also are unlikely to be able to add more tritium when the canister it in heating process, so you should take care of that too.&lt;br /&gt;
*Fusion itself is chaos. The original author dubbed it using cool mathematical words, but that doesn&#039;t mean much. As energy fluctuates between plasma and thermal energy (E=MC&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; is kinda in work here), more initial plasma and heat provide a &#039;&#039;&#039;buffer&#039;&#039;&#039; against chaotic nature of fusion; chaos sometimes knocks fusion mix out of 10000K requirement. However, the chaos is ultimately on your side, so you will be able to get &#039;&#039;&#039;ridiculously high&#039;&#039;&#039; temperatures.&lt;br /&gt;
*As the fusion goes on, the mix will create various waste gases. The resulting waste gas mixture will depend on codebase, but extracting them &#039;&#039;&#039;will&#039;&#039;&#039; be a hassle, and the amount won&#039;t be that much in the first place. The standard practice here is using fusion as a heat source.&lt;br /&gt;
*Finally, the fusion creates radiation and perhaps a nuclear particle. (aka radball) &#039;&#039;&#039;Do not get hit by these, they can and will instantly kill you at higher strengths&#039;&#039;&#039;.&lt;br /&gt;
Therefore, we now arrive at [https://github.com/BeeStation/BeeStation-Hornet/pull/2614 the Beestation&#039;s solution]. You can take a look at it to get a deeper understanding of the current state of the art, which will inevitably be revised as griefers again somehow discover ways to heavily grief with it, but for the sake of accessibility, here is a quick and practical guide to the Bee&#039;s current fusion V6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TL; DR: Do open turf fusion and supply plasma to it, and canister fusion won&#039;t get you far.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bee&#039;s current fusion is V6, which has even more math than the original fusion V6, requires constant supply of plasma to reach higher temperatures. Without constant supply of plasma, the temperature is very unlikely to exceed 1e+7K, and sudden death becomes a possibility. So, to create a fusion that lasts and has higher temperatures, you &#039;&#039;&#039;need&#039;&#039;&#039; to practice open turf fusion supplied with an air injector. There is quite a lot of leeway here since numbers are a bit relaxed at the initial stages of fusion. Generally you will need 500~600 moles of plasma per tile heated to 20000K, preferably using heat pipes transfering heat from tritium production chamber.&lt;br /&gt;
&lt;br /&gt;
The best practice here is having a constant supply of tritium and plasma and then injecting fresh tritium and plasma with an air injector. As the radiation scaling and nuclear particles provide nice indicators of the strength of a fusion, you will discover that the fusion responds quite well, albeit clumsily, to changes in plasma input; the resulting temperature eqilibrium &#039;&#039;&#039;depends&#039;&#039;&#039; on plasma input. If you can&#039;t see enough change, check your plasma supply. Supply more plasma for a better outcome. As the growth still is (marginally) exponential, high temperatures can be reached with ease, as long as you can supply enough plasma for them. In contrast, you can&#039;t supply anything to canister fusion, so the fusion canister will create meager rads and stay at &amp;lt;1e+7K. However, opening it still is highly dangerous, probably as dangerous as opening a heated can full of tritium.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s wrap up. There still are lots of details to say, but we will stop here with a final detail: it may sound surprising, fusion is uncapped (or capped to 1e31 which is essentially the same as not having a cap.) You indeed are extremely unlikely to reach 1e31 with current fusion unless you [[Beyond the impossible|acquire billions of moles of supercooled plasma]], but the math is forgiving (subject to change) and open. Experiment!&lt;br /&gt;
&lt;br /&gt;
Fusion is DANGEROUS if high pressure fusion leaks it can turn atmospherics into a &#039;&#039;&#039;ZONE OF DEATH&#039;&#039;&#039; with extreme spacewind and heat.&lt;br /&gt;
==Being a Traitorous Scum==&lt;br /&gt;
{| cellpadding=0 cellspacing=0 width=80% style=&amp;quot;border: 1px solid #aaa; margin: 0 auto; display: block;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=10px style=&amp;quot;background: {{{Color|#F65}}};&amp;quot;|&lt;br /&gt;
| valign: center; cellpadding=5; style=&amp;quot;padding: 0 0 0 5px;&amp;quot; | [[File:{{{Image|Gavel.png}}}|64px]]&lt;br /&gt;
| valign: center; cellpadding=5; style=&amp;quot;padding: 10px 0 10px 5px;&amp;quot;|&amp;lt;font size=&#039;3&#039;&amp;gt;&#039;&#039;&#039;{{{Title|Make sure you are allowed to destroy the station}}}&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
{{{Note|Atmos has the notoriously easy way of destroying the station by flooding the entire thing with plasma. All it then takes is one little spark to set the whole thing on fire. In general hot or toxic gas is difficult to control properly so make sure you have the antagonist objective that allow this level of chaos and wanton destruction or you will be banned. If you are not sure then check with F1 adminhelp.}}}&lt;br /&gt;
|}&lt;br /&gt;
Or: How to get the AI lynched; How to call the shuttle as Atmos Tech, step-by-step:&lt;br /&gt;
#Open valves connected to harmful gas you want to add to the station.&lt;br /&gt;
#Set pumps to the distribution loop to maximum pressure output (4500 kPa).&lt;br /&gt;
#Set filters to not filter harmful gasses you want to add to the station OR set the waste-in pump to 0 kPa (but leave it on to confuse the crew).&lt;br /&gt;
#Open valve from custom mix chamber.&lt;br /&gt;
#Turn on pump leading to distribution loop.&lt;br /&gt;
#Wait for vents to slowly kick out your deathgas mix as regular atmos drains out through the inevitable hull breaches (alternatively turn off pressure checks on air alarms&#039; vents to speed things up).&lt;br /&gt;
#If you need to kill someone for your objective, and you want to be more proactive, the [[Fire Axe]] mounted in the wall is surprisingly effective. Just don&#039;t leave it lying around, because it&#039;s one of only two on the station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To hurry this process up, you can set the air vents at local control panels to maximum output pressure. Not doing so gives the AI and Atmos Techs more time to notice what you&#039;ve done and shut it off before it takes effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A faster process for achieving the same result is to do the following:&lt;br /&gt;
#Disconnect, change the direction of, and reconnect the pump that feeds from the air mix to the mix tank in the north-eastern room of atmosia.&lt;br /&gt;
#Open the valves for your deathgas mixture of choice.&lt;br /&gt;
#Power on and max the pressure on every pump in the mix pipes (yellow pipes) from the storage tanks out to the station output (blue pipes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This simply means that instead of the air mix being put into the mix tank as it normally does, the air mix (which may or may not contain death gasses) is fed into the station output.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crafty atmos traitors will want to cut cameras, replace pumps with pipes, use tricky pipe configurations to avoid the AI interfering or the detective trying to fix it and make a hole in the station&#039;s oxygen and air tanks, venting the entire round&#039;s supply of oxygen into space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An extremely fast method that involves a clever use of the waste system is the following:&lt;br /&gt;
#Reconfigure the piping to connect the waste system directly into the pure pipes.&lt;br /&gt;
#Find a place with a waste pipe next to a distro pipe, then configure them so that they can be united later.&lt;br /&gt;
#Open the valves for your deathgas mixture of choice, the waste piping should now begin to fill with your gases.&lt;br /&gt;
#Set as many air alarms as you can to have every vent at Internal 0.&lt;br /&gt;
# When ready, go back to your distro/waste pipe spot and unite them.&lt;br /&gt;
#Listen to screams over the radio. Or break tcomms so their calls for help never reaches medical&#039;s ears.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other antagonistic things to do: &lt;br /&gt;
*You can hack an air alarm to use it as a non-Atmos Tech.&lt;br /&gt;
*You can C4 the digital valves to let you remove them and shut down AI control, or save a C4 and disable the cameras if you know there are no Cyborgs on the station.&lt;br /&gt;
*Using a gas filter turned on to pour large, ever increasing, amounts of gas onto a single connector port has no visible effects, but if you wrench a canister onto it then the canister will almost immediately fill up with the massive pressure buildup, letting you get super-high pressure plasma/CO2/etc canisters to hit area&#039;s with.&lt;br /&gt;
*Doing fusion? Pipe the extremely hot air into distro and watch everyone even with firesuits scream at a billion degrees when the usual plasmafire protection doesn&#039;t work. Get instantly banned if you don&#039;t have the right traitor objective.&lt;br /&gt;
*You have access to a circuit imprinter in engineering, go subvert the AI and let it do all the above for you!&lt;br /&gt;
*If your objective involves stealing the blackbox. You&#039;re in luck because you have free access to it on some maps.&lt;br /&gt;
*Have access to the Supermatter? Turn off the scrubbers, prevent the SM doors opening by putting a holobarrier or wall. Now feed it with Nitrogen to cause it to become a singularity or CO2 to cause it to become a Tesla. Or all the gases if you want to do both.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_hydroponics&amp;diff=38253</id>
		<title>Guide to hydroponics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_hydroponics&amp;diff=38253"/>
		<updated>2025-02-05T19:32:35Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: Dionae changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hydroponics.png|frame|right|Hydroponics. This is your home.]]&lt;br /&gt;
== Basics of Botany ==&lt;br /&gt;
[[Hydroponics]] and the [[Botanist]]s who work there are important to the station, especially in longer rounds. Botanists grow plants that the [[Chef]] can use for food. Without botany, the station will have to live off of beef jerky and space twinkies, or starve to death.&lt;br /&gt;
=== Your Area ===&lt;br /&gt;
Hydroponics is divided into two rooms. The big section is where you&#039;ll spend most of your time growing goods. Trays are available where you grow plants and two vending machines, one with seeds and the other with miscellaneous items such as nutrients and tools for your job. The bio-generator can be used to grind plants and produce things for the station. In tandem is the seed dispenser used to reproduce your product. The northern area is where you can grab most of the equipment needed to work in botany.&lt;br /&gt;
&lt;br /&gt;
Plants require nutrients (fertilizer) and water to grow. They are also bothered by pests and weeds.&amp;lt;br&amp;gt;&lt;br /&gt;
Trays come equipped with lights that flash specific colors to tell you what&#039;s happening with your plant.&lt;br /&gt;
&lt;br /&gt;
From left to right -&lt;br /&gt;
* &#039;&#039;&#039;Green&#039;&#039;&#039;: Ready to harvest.&lt;br /&gt;
* &#039;&#039;&#039;Red&#039;&#039;&#039;: Low health, caused by weeds/pests/toxins/end of lifespan.&lt;br /&gt;
* &#039;&#039;&#039;Orange&#039;&#039;&#039;: High weed level.&lt;br /&gt;
* &#039;&#039;&#039;Yellow&#039;&#039;&#039;: Low nutrients.&lt;br /&gt;
* &#039;&#039;&#039;Blue&#039;&#039;&#039;: Low water.&lt;br /&gt;
Tools that are of use in botany -&lt;br /&gt;
* {{anchor|Plant_Analyzer}}&#039;&#039;&#039;Plant Analyzer&#039;&#039;&#039;: Shows detailed detailed plant statistics. Very useful for growing fragile plants like Ambrosia Deus.&lt;br /&gt;
* {{anchor|Cultivator}}&#039;&#039;&#039;Cultivator&#039;&#039;&#039;: Kills Weeds.&lt;br /&gt;
* &#039;&#039;&#039;Plant Bag&#039;&#039;&#039;: Collects up to 100 harvested plants or seeds from your harvest. Useful for moving those into the fridge or biogenerator.&lt;br /&gt;
* &#039;&#039;&#039;Wrench&#039;&#039;&#039;: Used to move your trays around.&lt;br /&gt;
* &#039;&#039;&#039;Wirecutters&#039;&#039;&#039;: Used to set up the irrigation system. If 30u or more of water is put into trays while the irrigation is set up, water will be shared across trays. This will also distribute things like mutagen and plant killer.&lt;br /&gt;
* {{anchor|Hatchet}}&#039;&#039;&#039;Hatchet&#039;&#039;&#039;: Chops tower-caps into planks, chops other things. This is also a robust tool that fits in pockets.&lt;br /&gt;
* {{anchor|Shovel}}&#039;&#039;&#039;Shovel&#039;&#039;&#039;: Digs up grass floors and cleans dirt.&lt;br /&gt;
* {{anchor|Spade}}&#039;&#039;&#039;Spade&#039;&#039;&#039;: Removes and destroys plants in a tray.&lt;br /&gt;
* &#039;&#039;&#039;All-In-One Grinder&#039;&#039;&#039;: This is how you extract reagents from plants - throw them in and hit the &amp;quot;grind&amp;quot; button.&lt;br /&gt;
* &#039;&#039;&#039;Portable Seed Extractor&#039;&#039;&#039;: This can harvest and pick up plants and turn up to 100 plants into seeds. Less efficient than the machine.&lt;br /&gt;
=== [[File:Seed_Extractor.gif|Seed Extractor]] Plant growing 101 ===&lt;br /&gt;
Take some seeds from the vendor and put them into the trays. Now, take a look at the tray with a plant analyzer. For now, you only need to pay attention to the bottom five stats - &#039;&#039;&#039;Water/Nutrition&#039;&#039;&#039; and &#039;&#039;&#039;Weeds/Toxic/Pest&#039;&#039;&#039; levels.&amp;lt;br&amp;gt;&lt;br /&gt;
Now, fill a bucket from the water tank and grab fertilizer from the vending machine. You get rid of weeds with the cultivator and remove pests with pest spray. [[Chemistry]] can give you better chemicals for this, which will be explained later in the guide.&amp;lt;br&amp;gt;&lt;br /&gt;
Some plants have a varied growth times, such as wheat growing faster while watermelons or apple trees take a little longer before you can harvest from them.&amp;lt;br&amp;gt;&lt;br /&gt;
Once your tray flashes green, you&#039;re set to harvest. If you want to replicate the plant to continue growing more, just insert it into the seed extractor. &amp;lt;br&amp;gt;&lt;br /&gt;
You can click seeds with a pen to change the name of the plant, the seed&#039;s description, or the plant&#039;s description. After planting in a hydroponics tray the tray updates with the name and description of the plant inside it.&lt;br /&gt;
=== [[File:Biogenerator.gif|Bio-generator]] Biogenerator ===&lt;br /&gt;
The Biogenerator makes items out of the nutriment in plants. As a rule of thumb: More nutriment = more biomass. Watermelons and pumpkins are commonly used due to their 20% nutriment boost [[#Traits|trait]].&amp;lt;br&amp;gt;&lt;br /&gt;
To get biomass, grab a spare bucket and equip the machine with it, then use the plant bag to put fruits inside.&amp;lt;br&amp;gt;&lt;br /&gt;
If you somehow run out of fertilizer in the vendors, remember you can print the three standard fertilizers here. Keep in mind that you can craft a whole bunch of useful items from the leather/cloth sheets the biogenerator creates.&lt;br /&gt;
=== [[File:plant dna manip.gif]]DNA Extractor ===&lt;br /&gt;
The DNA extractor allows you to extract and modify seed stats and [[#Traits|traits]]. This machine is what lets you become a [[Chemist]] on speed.&lt;br /&gt;
&lt;br /&gt;
This is a little complex, so look at: [[Guide_to_hydroponics#Advanced_Botany|Advanced Botany]]&lt;br /&gt;
== Stats, reagents and traits ==&lt;br /&gt;
Three things determine how your plant will turn out: Their &#039;&#039;&#039;stats&#039;&#039;&#039;, &#039;&#039;&#039;reagents&#039;&#039;&#039; and &#039;&#039;&#039;[[#Traits|traits]]&#039;&#039;&#039;.&lt;br /&gt;
=== Stats ===&lt;br /&gt;
Stats determine whether your plants are small and grow slowly, or are big and fast-growing.&lt;br /&gt;
* &#039;&#039;&#039;Potency&#039;&#039;&#039;: The most important stat (0 to 100). This affects the amount of chemicals in the plant, though some have additional effects, such as stun length for bananas.&amp;lt;br&amp;gt;To get the amount of a given chemical in a plant, multiply the reagent in the chart by the potency: for example, 10% nutriment will be 5u nutriment at 50 potency. (Note that output always has extra 1u, thus that means 6u nutriment)&lt;br /&gt;
* &#039;&#039;&#039;Yield&#039;&#039;&#039;: How much product you get each harvest. Between 0 and 10. Pay attention to this, because if it drops to 0, you won&#039;t harvest anything.&lt;br /&gt;
* &#039;&#039;&#039;Production Speed&#039;&#039;&#039;: How fast your plant reaches harvest. Between 1 and 10 -- the &#039;&#039;&#039;lower&#039;&#039;&#039; the faster. The plant has to wait (Production Speed) age cycles before each harvest. &lt;br /&gt;
* &#039;&#039;&#039;Maturation Speed&#039;&#039;&#039;: Age cycles before the plant can start production. The first harvest will be (Maturation Speed + Production Speed).&lt;br /&gt;
* &#039;&#039;&#039;Lifespan&#039;&#039;&#039;: When the age is above lifespan, the plant starts losing health. Between 10 and 100. Only important for plants with the Perennial Growth [[#Traits|trait]].&lt;br /&gt;
* &#039;&#039;&#039;Age&#039;&#039;&#039;: Age of the plant. Only relevant in terms of the lifespan stat.&lt;br /&gt;
* &#039;&#039;&#039;Endurance&#039;&#039;&#039;: Max health. Between 10 and 100. Not very useful, unless you leave your garden often.&lt;br /&gt;
* &#039;&#039;&#039;Weed growth rate&#039;&#039;&#039;: Determines how quickly weeds grow in the plant tray. Only relevant with very high values.&lt;br /&gt;
* &#039;&#039;&#039;Weed vulnerability&#039;&#039;&#039;: The higher, the more easily a plant is overtaken by weeds. Only relevant with very high values.&lt;br /&gt;
&lt;br /&gt;
=== Reagents/Content ===&lt;br /&gt;
This determines what chemicals are present in a grown plant - the [[Guide_to_hydroponics#Advanced_Botany|DNA extractor]] lets you extract and splice these.&amp;lt;br&amp;gt;&lt;br /&gt;
With a bit of creativity, you can mix your own mutagen, produce unique healing chemicals or turn tomatoes into napalm grenades. Solid [[Guide_to_chemistry|Chemistry]] knowledge will help you out immensely.&amp;lt;br&amp;gt;&lt;br /&gt;
For a detailed list, check out: [[Guide_to_hydroponics#Plant reference chart|Plant reference chart]]&lt;br /&gt;
=== Traits ===&lt;br /&gt;
Traits give your plants unique properties. There are plenty - Perennial Growth for example lets you harvest plants multiple times.&amp;lt;br&amp;gt;&lt;br /&gt;
These can be transferred, just like reagents.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;widtg:150px; background-color:#BEF781;&#039;|Trait name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#BEF781;&#039;|Properties&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bioluminescence}}Bioluminescence&lt;br /&gt;
|Causes the plant to glow a slightly yellowish color. Varieties include: [[Guide_to_hydroponics#Shadowshroom|Shadow Emission (Creates shadows instead of light)]], [[Guide_to_hydroponics#Glow-berry|White (Extra bright)]], [[Guide_to_hydroponics#Glowcap|Red]], [[Guide_to_hydroponics#Holymelon|Yellow (Much yellower)]], [[Guide to hydroponics#Extradimensional Orange|Orange]], [[Guide_to_hydroponics#Omega weed|Green]], [[Guide_to_hydroponics#Fairy Grass|Blue]], [[Guide_to_hydroponics#Moonflower|Purple]], [[Guide_to_hydroponics#Cherry Bulb|Pink]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bluespace Activity}}Bluespace Activity&lt;br /&gt;
|Gives the plant bluespace properties, making it teleport people hit if the plant has Liquid Contents, and on slip if it has Slippery Skin. Max radius is determined by potency.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Capacitive Cell Production}}Capacitive Cell Production&lt;br /&gt;
|Plants with this trait can be made into batteries with the addition of wire. Electrical Activity increases the cell&#039;s maximum charge.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Carnivory}}Obligate Carnivory&lt;br /&gt;
|Makes the plant heal from pests instead of taking damage from them. &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Densified Chemicals}}Densified Chemicals&lt;br /&gt;
|Doubles the reagent capacity of the plant. Keep in mind that reagent traits will still add a fixed amount to the plant (this just increases how much can fit in it).&lt;br /&gt;
&#039;&#039;&#039;This is not compatible with Richer Juice.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Electrical Activity}}Electrical Activity&lt;br /&gt;
|Gives the plant electrical charge, making it recharge batteries when eaten; it will also have a chance (Potency * 0.2) to electrocute on slip if it also has Slippery Skin and on hit if it has Liquid Contents.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fire Resistance}}Fire Resistance&lt;br /&gt;
|Makes the seeds and produce fireproof.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fungal Vitality}}Fungal Vitality&lt;br /&gt;
|The plant acquires mushroom-like properties, removing the need for water and greatly reducing damage from lack of light. Minimum yield is always 1 and the tray can&#039;t be overtaken by weeds.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Gaseous Decomposition}}Gaseous Decomposition&lt;br /&gt;
|Plants with this trait emit a smoke cloud when squashed, spewing reagents everywhere. Requires Liquid Contents to be useful.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Hypodermic Prickles}}Hypodermic Prickles&lt;br /&gt;
|Plants with this trait will sting when thrown (or slipped on with Liquid Contents), transferring a portion of their chemicals to the target.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Invasive Spreading}}Invasive Spreading&lt;br /&gt;
|Plants with this trait will invade adjacent trays and destroy other plants growing there. Will not overwrite plants of the same species.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Liquid Contents}}Liquid Contents&lt;br /&gt;
|Causes the plant to squash when thrown or slipped on (Slippery Skin), applying the reagents inside on the target and destroying the plant.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Perennial Growth}}Perennial Growth&lt;br /&gt;
|Plants with this trait don&#039;t die on harvest (and can be harvested multiple times).&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Slippery Skin}}Slippery Skin&lt;br /&gt;
| Causes the plant, or any products of the plant, to become slippery. The stun time is (Potency * 0.08), divided by 3 unless the plant has lube or is a banana. Maximum stun is 7 seconds. Triggers Hypodermic Prickes and Liquid Contents when combined with them.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Weed Adaptation}}Weed Adaptation &lt;br /&gt;
|The plant acquires weed-like properties, removing the need for nutrients. Plant growth doesn&#039;t get slowed by weeds and the tray can&#039;t be overtaken by them.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Weed Adaptation}}Richer Juice&lt;br /&gt;
|Chemical output is doubled. If a plant with 100 Potency has 10% nutriment, the output is 11u of nutriment (100 Potency * 10% + 1u = 11u). With this trait, the output becomes 22u.&lt;br /&gt;
&#039;&#039;&#039;This is not compatible with Densified Chemicals.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Sunflower.png]] Plant reference chart ==&lt;br /&gt;
All you need to know about plants - their reagents, [[#Traits|traits]] and what they can mutate into.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot;&amp;gt;&lt;br /&gt;
Plant Chart (&#039;&#039;&#039;mouse over (some of) the reagents to have a brief effect description&#039;&#039;&#039;)&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Seed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Potting&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Product&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Reagent Production&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Traits&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Available from&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; | Mutates into&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Ambrosia deus&lt;br /&gt;
|Normal||[[File:Ambrosia_deus_seed.png]]||[[File:Ambrosia_deus_stage_harvest.gif]]||[[File:Ambrosia_deus.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals everything&amp;quot;&amp;gt;15% omnizine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals hallucinations, confusion and stuns&amp;quot;&amp;gt;15% synaptizine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Gets you high, also messes up your walking a little&amp;quot;&amp;gt;10% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Ambrosia vulgaris|Ambrosia vulgaris]]&lt;br /&gt;
|[[#Ambrosia gaia|Ambrosia gaia]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia gaia}}Ambrosia gaia&lt;br /&gt;
|Normal||[[File:Ambrosia_gaia_seed.png]]||[[File:Ambrosia_gaia_stage_harvest.gif]]||[[File:Ambrosia_gaia.png]]&lt;br /&gt;
|6% nutriment, &amp;lt;span title=&amp;quot;Heals everything a LOT, but gives a bit of brain damage&amp;quot;&amp;gt;5% earthsblood&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;5% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| Mutate [[#Ambrosia deus|Ambrosia deus]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia vulgaris}}Ambrosia vulgaris&lt;br /&gt;
|Normal||[[File:Ambrosia_vulgaris_seed.png]]||[[File:Ambrosia_vulgaris_stage_harvest.png]]||[[File:Ambrosia_vulgaris.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals brute damage&amp;quot;&amp;gt;10% bicardine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals burn damage&amp;quot;&amp;gt;10% kelotane&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Gets you high, also messes up your walking a little&amp;quot;&amp;gt;15% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Deals toxin damage&amp;quot;&amp;gt;10% toxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Ambrosia deus|Ambrosia deus]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Apple}}Apple&lt;br /&gt;
|Normal||[[File:appleseed.png]]||[[File:Appletree.png]]||[[File:apple.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Hard_cider|Hard cider]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Gold apple|Gold apple]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ballolon}}Ballolon&lt;br /&gt;
|Normal||[[File:Ballolonseed.png]]||[[File:Ballolontray.png]]||[[File:Ballolonharvest.png]]&lt;br /&gt;
|20% oxygen, 20% hydrogen&lt;br /&gt;
|Perennial Growth, Gaseous Decomposition&lt;br /&gt;
|Mutate [[#Watermelon|Watermelon]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bamboo}}Bamboo&lt;br /&gt;
|Normal ||[[File:Bambooseed.png]]||[[File:Bambooplant.png]]|| [[File:Bamboo.png]]&lt;br /&gt;
|Harvesting results in bamboo logs. Cut these logs with a hatchet to produce stackable bamboo cuttings. Use the bamboo cuttings in hand to craft a either a punji stick trap ([[Status_Effects#Paralyze|paralyzes]] and hurts those who step on it) or a blow gun (makeshift [[Medical_items#Syringe_Guns|syringe gun]] that takes time to fire and deals stamina and suffocation damage to the user).&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Sugarcane|Sugarcane]], [[Exotic Seeds Crate]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Banana}}Banana&lt;br /&gt;
|Normal||[[File:Bananaseed.png]]||[[File:Bananatree.png]]||[[File:Banana.png]]&lt;br /&gt;
|10% banana juice, 10% potassium, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, 2% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Banana_Honk|Banana Honk]]&lt;br /&gt;
| Slippery Skin, Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Exotic Seeds Crate]]&lt;br /&gt;
|[[#Mimana|Mimana]], [[#Blue-space banana|Blue-space banana]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Berry}}Berry&lt;br /&gt;
|Normal||[[File:Berryseed.png]]||[[File:BerryTree.png]]||[[File:Berry.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Gin|Gin]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
| [[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Glow-berry|Glow-berry]], [[#Poison-berry|Poison-berry]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blood tomato}}Blood tomato&lt;br /&gt;
|Normal||[[File:bloodtomatoseed.png]]||[[File:Bloodtomatoplant.png]]||[[File:Bloodtomato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Literally blood, type 0-&amp;quot;&amp;gt;20% blood&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Bloody_Mary|Bloody Mary]]&lt;br /&gt;
|Liquid Contents, Perennial Growth&lt;br /&gt;
|Mutate [[#Tomato|Tomato]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blue-space banana}}Blue-space banana&lt;br /&gt;
|Normal||[[File:Bluespacebananaseed.png]]||[[File:Bluespacebananaplant.png]]||[[File:Bluespacebanana.png]]&lt;br /&gt;
|10% banana juice, 20% bluespace dust, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, 2% nutriment&lt;br /&gt;
|Slippery Skin, Bluespace Activity, Perennial Growth&lt;br /&gt;
|Mutate [[#Banana|Banana]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blue-space tomato}}Blue-space tomato&lt;br /&gt;
|Normal||[[File:Bluespacetomatoseed.png]]||[[File:Bluespacetomatoplant.png]]||[[File:Bluespacetomato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Makes floors slippery&amp;quot;&amp;gt;20% space lube&amp;lt;/span&amp;gt;, 20% bluespace dust, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_chemistry#Laughter|Laughter]]&lt;br /&gt;
|Slippery Skin, Bluespace Activity, Liquid Contents, Perennial Growth&lt;br /&gt;
|Mutate [[#Blue tomato|Blue tomato]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blue cherry}}Blue cherry&lt;br /&gt;
|Normal||[[File:bluecherryseed.png]]||[[File:Bluecherrytree.png]]||[[File:Bluecherry.png]]&lt;br /&gt;
|7% nutriment, 7% sugar&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cherry|Cherry]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blue tomato}}Blue tomato&lt;br /&gt;
|Normal||[[File:bluetomatoseed.png]]||[[File:Bluetomatoplant.png]]||[[File:Bluetomato.png]]&lt;br /&gt;
| 10% nutriment, &amp;lt;span title=&amp;quot;Makes ground slippery&amp;quot;&amp;gt;20% space lube&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Slippery Skin, Perennial Growth&lt;br /&gt;
|Mutate [[#Tomato|Tomato]]&lt;br /&gt;
|[[#Blue-space tomato|Blue-space tomato]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blumpkin}}Blumpkin&lt;br /&gt;
|Normal ||[[File:Blumpkinseed.png]]||[[File:Blumpkinplant.png]]||[[File:Blumpkin.png]]&lt;br /&gt;
|20% ammonia, 10% chlorine, 20% nutriment&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], mutate [[#Pumpkin|Pumpkin]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bungo Tree}}Bungo Tree&lt;br /&gt;
|Normal||[[File:Bungotreeseed.png]]||[[File:Bungotreeplant.png]]||[[File:Bungo_fruit.png]]&lt;br /&gt;
|Harvest will yield both a fruit and a pit. [[File:Bungo_fruit.png]] &#039;&#039;&#039;Fruit:&#039;&#039;&#039; 10% nutriment, 10% [[Guide_to_food_and_drinks#Enzyme|Enzyme]]. [[File:Bungo_pit.png]] &#039;&#039;&#039;Pit:&#039;&#039;&#039; 10% [[Guide_to_chemistry#Bungotoxin|Bungotoxin]], 4% nutriment. &amp;lt;br&amp;gt;Only the fruit can have other chems from manipulated genes, but both the fruit and pit can have additional plant traits (such is Hypodermic Prickles).&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cocoa|Cocoa]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cabbage}}Cabbage&lt;br /&gt;
|Normal||[[File:Cabbageseed.png]]||[[File:Cabbageplant.png]]|| [[File:Cabbage.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
| [[#Replica pod|Diona pod]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cannabis}}Cannabis &lt;br /&gt;
|Normal||[[File:Cannabisseed.png]]|| [[File:Cannabisplant.png]]||[[File:Cannabis.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Makes your screen trippy&amp;quot;&amp;gt;15% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hungry&amp;quot;&amp;gt;35% lipolicide&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked)&lt;br /&gt;
|[[#Rainbow weed|Rainbow weed]], [[#Deathweed|Deathweed]], [[#Lifeweed|Lifeweed]], [[#Omega weed|Omega weed]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Carpet}}Carpet&lt;br /&gt;
|Normal||[[File:Carpetseed.png]]||[[File:Growncarpet.png]]||[[File:Carpet.png]]&lt;br /&gt;
|2% nutriment, 5% hydrogen&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Grass|Grass]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Carrot}}Carrot&lt;br /&gt;
|Normal||[[File:carrotseed.png]]||[[File:carrotplant.png]]||[[File:carrot.png]]&lt;br /&gt;
| 5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals non-genetic eye damage&amp;quot;&amp;gt;25% oculine&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Parsnip|Parsnip]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Chanterelle}}Chanterelle&lt;br /&gt;
|Mushroom ||[[File:chanterelleseed.png]]|| [[File:chanterelleplant.png]]||[[File:chanterelle.png]]&lt;br /&gt;
|10% nutriment&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]], can overtake a tray&lt;br /&gt;
|[[#Jupiter Cup|Jupiter Cup]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cherry}}Cherry&lt;br /&gt;
|Normal||[[File:Cherryseed.png]]||[[File:Cherrytree.png]]||[[File:Cherry.png]]&lt;br /&gt;
|7% nutriment, 7% sugar&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Blue cherry|Blue cherry]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cherry Bomb}}Cherry Bomb&lt;br /&gt;
|Normal||[[File:Cherrybombseed.png]]||[[File:Cherrybombtree.png]]||[[File:Cherrybomb.png]]&lt;br /&gt;
|10% nutriment, 10% sugar, 70% blackpowder&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Only available from Xenobiology&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cherry Bulb}}Cherry Bulb&lt;br /&gt;
|Normal||[[File:Cherrybulbseed.png]]||[[File:Cherrytree.png]]||[[File:Cherrybulbharvest.png]]&lt;br /&gt;
|7% nutriment, 7% sugar&lt;br /&gt;
|Pink Bioluminescence, Perennial Growth&lt;br /&gt;
|Mutate [[#Cherry|Cherry]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Chili}}Chili&lt;br /&gt;
| Normal||[[File:Chiliseed.png]]||[[File:ChiliTree.png]]||[[File:Chili.png]]&lt;br /&gt;
|4% nutriment, &amp;lt;span title=&amp;quot;Heats up&amp;quot;&amp;gt;25% capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Ghost chili|Ghost chili]], [[#Ice Pepper|Ice Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cocoa}}Cocoa&lt;br /&gt;
|Normal||[[File:Cocoapodseed.png]]||[[File:Cocoapodtree.png]]||[[File:Cocoapod.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Has nutritious value&amp;quot;&amp;gt;25% cocoa&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Creme_de_Cacao|Creme de Cacao]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Vanilla|Vanilla]], [[#Bungo Tree|Bungo Tree]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Coffee arabica}}Coffee arabica&lt;br /&gt;
| Normal||[[File:Coffeearabicaseed.png]]||[[File:CoffeearabicaTree.png]]||[[File:Coffeearabica.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Weak toxin&amp;quot;&amp;gt;10% coffee powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Kahlua|Kahlua]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Coffee robusta|Coffee robusta]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Coffee robusta}}Coffee robusta&lt;br /&gt;
|Normal||[[File:Coffeerobustaseed.png]]||[[File:CoffeerobustaTree.png]]||[[File:Coffeerobusta.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Weak toxin&amp;quot;&amp;gt;10% coffee powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you run very fast&amp;quot;&amp;gt;10% ephedrine&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Coffee arabica|Coffee arabica]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Combustible Lemon}}Combustible Lemon&lt;br /&gt;
|Normal ||[[File:Firelemonseed.png]]||[[File:Firelemontree.png]]||[[File:Firelemon.png]]&lt;br /&gt;
|5% nutriment, 10% sulfur, 10% charcoal, 10% saltpetre (can be thrown like an IED)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Lemon|Lemon]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Corn}}Corn&lt;br /&gt;
|Normal||[[File:Cornseed.png]]||[[File:CornPlant.png]]||[[File:Corn.png]]&lt;br /&gt;
|10% nutriment, 20% corn oil, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Whiskey|Whiskey]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Snapcorn|Snapcorn]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cotton}}Cotton&lt;br /&gt;
|Normal||[[File:Cottonseed.png]]||[[File:Cottonplant.png]]||[[File:Cotton.png]]&lt;br /&gt;
|None. Can be turned into fabrics by using a loom, buildable with planks.&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Durathread|Durathread]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Death berry}}Death berry&lt;br /&gt;
|Normal ||[[File:deathberryseed.png]]||[[File:Deathberrytree.png]]||[[File:Deathberrypile.png]]&lt;br /&gt;
|10% nutriment, 8% &amp;lt;span title=&amp;quot;Causes toxin damage and loss of breath&amp;quot;&amp;gt;coniine&amp;lt;/span&amp;gt;, 10% &amp;lt;span title=&amp;quot;Causes stamina damage&amp;quot;&amp;gt;tirizene&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Poison-berry|Poison-berry]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Death nettle}}Death nettle&lt;br /&gt;
|Weed||[[File:Deathnettleseed.png]]||[[File:Deathnettleplant.png]]||[[File:Deathnettle.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Acid&amp;quot;&amp;gt;12% fluorosulfuric acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth, Weed Adaptation, Hypodermic Prickles&lt;br /&gt;
|Mutate [[#Nettle|Nettle]], weed mutation &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Deathweed}}Deathweed&lt;br /&gt;
|Normal||[[File:Deathweedseed.png]]||[[File:Deathweedplant.png]]||[[File:Deathweed.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Causes toxin and oxygen damage&amp;quot;&amp;gt;35% cyanide&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes your screen trippy&amp;quot;&amp;gt;15% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hungry&amp;quot;&amp;gt;15% lipolicide&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cannabis|Cannabis]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Destroying angel}}Destroying angel&lt;br /&gt;
| Mushroom||[[File:Angleseeds.png]]||[[File:Angleplant.png]]||[[File:Angle.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Deals toxic damage&amp;quot;&amp;gt;10% amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you stutter, makes you dizzy, makes screen trippy&amp;quot;&amp;gt;4% mushroom hallucinogen&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Powerful delayed toxin&amp;quot;&amp;gt;20% amanitin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|Mutate [[#Fly amanita|Fly amanita]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Durathread}}Durathread&lt;br /&gt;
|Normal||[[File:Durathreadseed.png]]||[[File:Durathreadplant.png]]||[[File:Durathread.png]]&lt;br /&gt;
|None. Can be turned into durable fabrics by using a loom, buildable with planks.&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Cotton|Cotton]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Eggplant}}Eggplant&lt;br /&gt;
|Normal&lt;br /&gt;
|[[File:Eggplantseed.png]]||[[File:Eggplantplant.png]]||[[File:Eggplant.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Egg-plant|Egg-plant]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Egg-plant}}Egg-plant&lt;br /&gt;
|Normal||[[File:Eggyseed.png]]||[[File:Eggyplant.png]]||[[File:Begg.png]]&lt;br /&gt;
|10% nutriment, egg inside. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Eggnog|Eggnog]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Eggplant|Eggplant]], [[Exotic Seeds Crate]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Embershroom}}Embershroom&lt;br /&gt;
|Normal||[[File:Mycelium-ember.png]]||[[File:Ember-grow3.png]]||[[File:Mushroom_stem.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Makes luminescent fungi grow on your skin&amp;quot;&amp;gt;4% tinea luxor&amp;lt;/span&amp;gt;, 2% vitamin, 2% space drugs&lt;br /&gt;
|Fungal Metabolism, Bioluminescence, Fire Resistance&lt;br /&gt;
|Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Extradimensional Orange}}Extradimensional orange&lt;br /&gt;
|Normal||[[File:orangeseed.png]]||[[File:Orangetree.png]]||[[File:Extradimensional_orange.gif]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Triple_Sec|Triple Sec]]&lt;br /&gt;
|Perennial Growth, Orange Bioluminescence, Richer Juice&lt;br /&gt;
|Mutate [[#Orange|Orange]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fairy Grass}}Fairy Grass&lt;br /&gt;
|Normal||[[File:Fairygrassseed.png]]||[[File:Fairygrasstray.png]]||[[File:Fairygrassharvest.png]]&lt;br /&gt;
|2% Nutriment, 5% Hydrogen, 15% Space Drugs, Can be turned into glowing grass floor tiles by using them in-hand. Color depends on what color of bioluminescence gene the plant has.&lt;br /&gt;
|Perennial Growth, Blue Bioluminescence &lt;br /&gt;
|Mutate [[#Grass|Grass]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fly amanita}}Fly amanita&lt;br /&gt;
|Mushroom||[[File:Amanitaseeds.png]]||[[File:Amanitaplant.png]]||[[File:Amanita.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Deals toxic damage&amp;quot;&amp;gt;35% amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you stutter, makes you dizzy, makes screen trippy&amp;quot;&amp;gt;4% mushroom hallucinogen&amp;lt;/span&amp;gt;, 10% growth serum&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray&lt;br /&gt;
|[[#Destroying angel|Destroying angel]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fruiting Cactus}}Fruiting Cactus&lt;br /&gt;
|Normal||[[File:Seed-cactus.png]]||[[File:Cactus-harvest.png]]||[[File:Cactus-fruit.png]]&lt;br /&gt;
|2% vitamin, 2% nutriment, 4% vitrium froth&lt;br /&gt;
|Fire Resistance&lt;br /&gt;
|Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fruiting Cactus}}Forget-me-not&lt;br /&gt;
|Normal&lt;br /&gt;
|[[File:Forgetmenotseed.png]]&lt;br /&gt;
|[[File:Forgetmenottray.png]]&lt;br /&gt;
|[[File:Forgetmenotharvest.png]]&lt;br /&gt;
|20% kelotane, 5% nutriment&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[Guide to hydroponics#Geranium|Geranium]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Galaxythistle}}Galaxythistle&lt;br /&gt;
|Weed||[[File:Galaxythistleseed.png]]||[[File:Galaxythistleplant.png]]||[[File:Galaxythistle.png]]&lt;br /&gt;
|5% nutriment, 10% [[Guide_to_chemistry#Silibinin|silibinin]]&lt;br /&gt;
|Weed Adaptation, Invasive Spreading&lt;br /&gt;
|Mutate [[#Starthistle|Starthistle]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Garlic}}Garlic&lt;br /&gt;
|Normal||[[File:Garlicseed.png]]||[[File:Garlicplant.png]]||[[File:Garlic.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Heals cooks but makes others smell.&amp;quot;&amp;gt;15% garlic juice&amp;lt;/span&amp;gt;, 10% nutriment&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Gatfruit}}Gatfruit &lt;br /&gt;
|Normal||[[File:Gatfruitseed.png]]||[[File:Gatfruittree.png]]||[[File:Gatfruit.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;No effect&amp;quot;&amp;gt;10% sulfur&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;No effect&amp;quot;&amp;gt;10% carbon&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;No effect&amp;quot;&amp;gt;7% nitrogen&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;No effect&amp;quot;&amp;gt;5% potassium&amp;lt;/span&amp;gt;, [[Revolver|a goddamn .357 revolver]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[Guide_to_xenobiology#Silver_Slime|Xenobiology]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Geranium}}Geranium&lt;br /&gt;
|Normal||[[File:Geraniumseed.png]]||[[File:Geraniumplant.png]]||[[File:Geranium.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals brute damage&amp;quot;&amp;gt;20% bicardine&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Poppy|Poppy]]&lt;br /&gt;
|[[Guide to hydroponics#Forget-me-not|Forget-me-not]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Glow-berry}}Glow-berry&lt;br /&gt;
|Normal||[[File:glowberryseed.png]]||[[File:Glowberrytree.png]]||[[File:Glowberrypile.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Radioactive&amp;quot;&amp;gt;25% uranium&amp;lt;/span&amp;gt;, 20% iodine, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. Luminosity: 20%.&lt;br /&gt;
|White Bioluminescence, Perennial Growth&lt;br /&gt;
|Mutate [[#Berry|Berry]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ghost chili}}Ghost chili&lt;br /&gt;
|Normal||[[File:Chillighostseed.png]]||[[File:Chillighosttree.png]]||[[File:Chillyghost.png]]&lt;br /&gt;
|4% nutriment, &amp;lt;span title=&amp;quot;Heats up&amp;quot;&amp;gt;55% capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Pepper spray&amp;quot;&amp;gt;30% condensed capsaicin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Chili|Chili]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Glowshroom}}Glowshroom&lt;br /&gt;
|Mushroom ||[[File:Glowshroomseed.png]]||[[File:Glowshroomplant.png]]||[[File:Glowshroom.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Radioactive&amp;quot;&amp;gt;10% radium&amp;lt;/span&amp;gt;, 10% phosphorus, 4% nutriment. Glow: 10%&lt;br /&gt;
|Bioluminescence, Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked)&lt;br /&gt;
|[[#Glowcap|Glowcap]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Glowcap}}Glowcap&lt;br /&gt;
|Mushroom ||[[File:Glowcapseed.png]]||[[File:Glowcapplant.png]]||[[File:Glowcapshroom.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Shocks&amp;quot;&amp;gt;10% teslium&amp;lt;/span&amp;gt;. Glow: 10%.&lt;br /&gt;
|Electrical Activity, Red Electrical Glow, Fungal Vitality&lt;br /&gt;
|Mutate [[#Glowshroom|Glowshroom]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Gold apple}}Gold apple&lt;br /&gt;
| Normal||[[File:Goldappleseed.png]]||[[File:Goldappletree.png]]||[[File:Goldapple.png]]&lt;br /&gt;
|10% nutriment, 20% gold, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Apple|Apple]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Grapes}}Grapes&lt;br /&gt;
|Normal||[[File:Grapesseed.png]]||[[File:Grapeplant.png]]||[[File:Grapes.png]]&lt;br /&gt;
|10% nutriment, 10% sugar, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Wine|Wine]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Green grapes|Green grapes]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Grass}}Grass&lt;br /&gt;
|Normal||[[File:Grassseed.png]]||[[File:Growngrass.png]]|| [[File:grass.png]]&lt;br /&gt;
|2% nutriment, 5% hydrogen&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Carpet|Carpet]], [[#Fairy Grass|Fairy Grass]], [[#Shamrock|Shamrock]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Green grapes}}Green grapes&lt;br /&gt;
|Normal||[[File:Greengrapesseed.png]]|| [[File:Greengrapeplant.png]]||[[File:Greengrapes.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Heals burn damage&amp;quot;&amp;gt;20% kelotane&amp;lt;/span&amp;gt;, 10% sugar, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Cognac|Cognac]]&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Grapes|Grapes]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Harebell}}Harebell&lt;br /&gt;
|Weed||[[File:Harebellseed.png]]||[[File:Harebellplant.png]]||[[File:Harebell.png]]&lt;br /&gt;
|4% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Vermouth|Vermouth]]&lt;br /&gt;
|Weed Adaptation&lt;br /&gt;
|Can overtake a a tray&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Holymelon}}Holymelon &lt;br /&gt;
|Normal||[[File:Holymelonseed.png]]||[[File:Holymelonplant.png]]||[[File:Holymelon.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Wards off evil entities&amp;quot;&amp;gt;20% holy water&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, 10% nutriment. Has anti-magic properties when held in hand. Has limited anti-magic charges. Will block 1 spell per 20 potency.&lt;br /&gt;
|Perennial Growth, Yellow Bioluminescence&lt;br /&gt;
|Mutate [[#Watermelon|Watermelon]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ice Pepper}}Ice Pepper&lt;br /&gt;
| Normal||[[File:Icepepperseed.png]]||[[File:Icepepperplant.png]]||[[File:Icepepper.png]]&lt;br /&gt;
|2% nutriment, &amp;lt;span title=&amp;quot;Cools down&amp;quot;&amp;gt;25% frost oil&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;2% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Chili|Chili]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Inocybe Mushroom}}Inocybe Mushroom&lt;br /&gt;
|Normal||[[File:Mycelium-inocybe.png]]||[[File:Inocybe-grow3.png]]||[[File:Mushroom_cap.png]]&lt;br /&gt;
|4% mindbreaker toxin, 8% entropic polypnium, 4% mushroom hallucinogen&lt;br /&gt;
|Fungal Metabolism, Fire Resistance&lt;br /&gt;
|Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Jupiter Cup}}Jupiter Cup&lt;br /&gt;
|Normal||[[File:jupiter cupmycelium.png]]||[[File:jupiter cupplant.png]]||[[File:Jupiter cup.png]]&lt;br /&gt;
|10% Nutriment, 10% Liquid Electricity (Un-extractable Gene)&lt;br /&gt;
|Obligate Carnivory (Un-removable gene)&lt;br /&gt;
|Mutate [[#Chanterelle|Chanterelle]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Killer tomato}}Killer tomato&lt;br /&gt;
|Normal||[[File:Killertomatoseed.png]]||[[File:Killertomatoplant.png]]||[[File:Killertomato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, [[Critters|can be awoken]]. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Demons_Blood|Demon&#039;s Blood]]&lt;br /&gt;
|Liquid Contents&lt;br /&gt;
| Mutate [[#Tomato|Tomato]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Koibean}}Koibean&lt;br /&gt;
| Normal||[[File:Koibeanseed.png]]||[[File:Koibeanplant.png]]||[[File:Koibeans.png]]&lt;br /&gt;
|5% nutriment, 10% &amp;lt;span title=&amp;quot;Very rare ingredient, used to make zombie powder or rezadone&amp;quot;&amp;gt;carpotoxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Soybean|Soybean]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Kudzu2}}Kudzu&lt;br /&gt;
|Weed ||[[File:Kudzuseed.png]]||[[File:Kudzuplant.png]]||[[File:Kudzu.png]]&lt;br /&gt;
|2% nutriment, &amp;lt;span title=&amp;quot;Heals toxin damage&amp;quot;&amp;gt;4% charcoal&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth, Weed Adaptation&lt;br /&gt;
|Mutagen weed mutation&lt;br /&gt;
|Special, see [[Guide_to_hydroponics#Kudzu|this.]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Lemon}}Lemon&lt;br /&gt;
|Normal ||[[File:lemonseed.png]]|| [[File:Lemontree.png]]||[[File:lemon.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Combustible Lemon|Combustible Lemon]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Liberty-cap}}Liberty-cap&lt;br /&gt;
|Mushroom ||[[File:libertycapseed.png]]||[[File:libertycapplant.png]]||[[File:libertycap.png]]&lt;br /&gt;
|2% nutriment, &amp;lt;span title=&amp;quot;Makes you stutter, makes you dizzy, makes screen trippy&amp;quot;&amp;gt;25% mushroom hallucinogen&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], weed mutation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Lifeweed}}Lifeweed&lt;br /&gt;
|Normal||[[File:Lifeweedseed.png]]||[[File:Lifeweedplant.png]]||[[File:Lifeweed.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Heals all damage&amp;quot;&amp;gt;35% omnizine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes your screen trippy&amp;quot;&amp;gt;15% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hungry&amp;quot;&amp;gt;15% lipolicide&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cannabis|Cannabis]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Lily}}Lily &lt;br /&gt;
|Normal||[[File:Lilyseed.png]]||[[File:Lilyplant.png]]||[[File:Lily.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals brute damage&amp;quot;&amp;gt;20% bicardine&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Poppy|Poppy]]&lt;br /&gt;
|[[#Spaceman&#039;s_Trumpet_Plant|Spaceman&#039;s Trumpet Plant]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Lime}}Lime&lt;br /&gt;
|Normal||[[File:Limeseed.png]]||[[File:Limetree.png]]||[[File:lime.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], mutate [[#Orange|Orange]]&lt;br /&gt;
|[[#Orange|Orange]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Meatwheat}}Meatwheat&lt;br /&gt;
|Normal||[[File:Meatwheatseeds.png]]||[[File:Meatwheatplant.png]]||[[File:Meatwheat.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. When harvested, you can get &amp;quot;meat&amp;quot; from this by using it in hand.&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Wheat|Wheat]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Mimana}}Mimana&lt;br /&gt;
|Normal ||[[File:Minanaseed.png]]||[[File:Minanatree.png]]||[[File:Minana.png]]&lt;br /&gt;
|10% nothing, &amp;lt;span title=&amp;quot;Prevents speaking&amp;quot;&amp;gt;10% mute toxin&amp;lt;/span&amp;gt;, 2% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Silencer|Silencer]]&lt;br /&gt;
|Slippery Skin, Perennial Growth&lt;br /&gt;
|[[Exotic Seeds Crate]], Mutate [[#Banana|Banana]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Moonflower}}Moonflower&lt;br /&gt;
|Normal||[[File:Moonflowerseed.png]]||[[File:Moonflowerplant.png]]||[[File:Moonflower.png]]&lt;br /&gt;
|2% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;2% vitamin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Alcoholic drink&amp;quot;&amp;gt;20% moonshine, 8% acetone&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Absinthe|Absinthe]]&lt;br /&gt;
|Purple Bioluminescence&lt;br /&gt;
|Mutate [[#Sunflower|Sunflower]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Nettle}}Nettle&lt;br /&gt;
|Weed||[[File:Nettleseed.png]]||[[File:Nettleplant.png]]||[[File:Nettle.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Acid&amp;quot;&amp;gt;25% sulfuric acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth, Weed Adaptation&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray&lt;br /&gt;
|[[#Death nettle|Death nettle]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Novaflower}}Novaflower&lt;br /&gt;
|Normal||[[File:Novaflowerseed.png]]||[[File:Novaflowerplant.png]]||[[File:Novaflower.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Pepper spray&amp;quot;&amp;gt;25% condensed capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heats up&amp;quot;&amp;gt;30% capsaicin&amp;lt;/span&amp;gt;, 4% nutriment&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Sunflower|Sunflower]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Oat}}Oat&lt;br /&gt;
|Normal||[[File:oatseed.png]]||[[File:Oatplant.png]]||[[File:oat.png]]&lt;br /&gt;
|4% nutrient. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Ale|Ale]]&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Wheat|Wheat]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Omega weed}}Omega weed&lt;br /&gt;
|Normal||[[File:Omegaweedseed.png]]|| [[File:Omegaweedplant.gif]]||[[File:Omegaweed.gif]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Makes your screen trippy&amp;quot;&amp;gt;30% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hallucinate&amp;quot;&amp;gt;30% mindbreaker toxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Deals toxin damage&amp;quot;&amp;gt;15% mercury&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes random movement&amp;quot;&amp;gt;15% lithium&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Rapidly heals damage when in crit&amp;quot;&amp;gt;15% atropine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Removes drugs and their effects&amp;quot;&amp;gt;15% haloperidol&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you VERY fast, reduces stuns, deals brain damage&amp;quot;&amp;gt;15% methamphetamine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heats up&amp;quot;&amp;gt;15% capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Grows your hair&amp;quot;&amp;gt;15% barber&#039;s aid&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces stuns, makes you lose motor control, deals brain damage&amp;quot;&amp;gt;15% bath salts&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you itch&amp;quot;&amp;gt;15% itching powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces stuns&amp;quot;&amp;gt;15% crank&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Gives peaceful messages&amp;quot;&amp;gt;15% krokodil&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes brute and eye damage&amp;quot;&amp;gt;15% histamine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hungry&amp;quot;&amp;gt;15% lipolicide&amp;lt;/span&amp;gt;&lt;br /&gt;
|Green Bioluminescence, Perennial Growth&lt;br /&gt;
|Mutate [[#Cannabis|Cannabis]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Onion Sprouts}}Onion Sprouts&lt;br /&gt;
|Normal||[[File:Seed-onion.png]]||[[File:Onion-harvest.png]]||[[File:Onion.png]]&lt;br /&gt;
|4% vitamin, 10% nutriment&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Red Onion Sprouts|Red Onion Sprouts]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Orange}}Orange&lt;br /&gt;
|Normal||[[File:orangeseed.png]]||[[File:Orangetree.png]]||[[File:orange.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Triple_Sec|Triple Sec]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], mutate [[#Lime|Lime]]&lt;br /&gt;
|[[#Lime|Lime]], [[Guide to hydroponics#Extradimensional Orange|Extradimensional orange]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Parsnip}}Parsnip&lt;br /&gt;
|Normal||[[File:Parsnipseed.png]]|| [[File:Parsnipplant.png]]||[[File:Parsnip.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;5% vitamin&amp;lt;/span&amp;gt;, 5% nutriment&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Carrot|Carrot]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Plump helmet}}Plump helmet&lt;br /&gt;
| Mushroom||[[File:plumphelmetseed.png]]||[[File:plumphelmetplant.png]]||[[File:plumphelmet.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#The_Manly_Dorf|Manly Dorf]]&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray&lt;br /&gt;
|[[#Walking mushroom|Walking mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Pineapple}}Pineapple&lt;br /&gt;
|Normal||[[File:Pineappleseeds.png]]||[[File:Pineappleharvest.png]]||[[File:Pineapple.png]]&lt;br /&gt;
|20% nutriment, 4% water, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;2% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Poison-berry}}Poison-berry&lt;br /&gt;
|Normal||[[File:poisonberryseed.png]]||[[File:Poisonberrytree.png]]||[[File:poisonberries.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Deals toxin and oxygen damage&amp;quot;&amp;gt;15% cyanide&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Deals stamina damage&amp;quot;&amp;gt;20% tirizene&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Berry|Berry]]&lt;br /&gt;
|[[#Death berry|Death berry]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Poisoned apple}}Poisoned apple&lt;br /&gt;
|Normal||[[File:appleseed.png]]||[[File:Appletree.png]]||[[File:apple.png]]&lt;br /&gt;
|50% cyanide, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, 1% nutriment&lt;br /&gt;
|&lt;br /&gt;
|Xenobiology&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Polypore Mushroom}}Polypore Mushroom&lt;br /&gt;
| Normal||[[File:Mycelium-polypore.png]]||[[File:Polypore-grow3.png]]||[[File:Mushroom_shavings.png]]&lt;br /&gt;
|6% sugar, 4% ethanol, 6% stabilizing agent, 2% mint. You can craft mushroom bowls from this.&lt;br /&gt;
|Fungal Metabolism, Fire Resistance&lt;br /&gt;
|Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Poppy}}Poppy&lt;br /&gt;
|Normal||[[File:Poppyseed.png]]||[[File:Poppyplant.png]]||[[File:Poppy.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals brute damage&amp;quot;&amp;gt;20% bicardine, 15% morphine&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Vermouth|Vermouth]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Geranium|Geranium]], [[#Lily|Lily]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Porcini Mushroom}}Porcini Mushroom&lt;br /&gt;
|Normal||[[File:Mycelium-porcini.png]]||[[File:Porcini-grow3.png]]||[[File:Mushroom_leaf.png]]&lt;br /&gt;
|6% nutriment, 4% vitrium froth, 4% nicotine&lt;br /&gt;
|Fungal Metabolism, Fire Resistance&lt;br /&gt;
| Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Potato}}Potato&lt;br /&gt;
|Normal||[[File:potatoseed.png]]||[[File:potatoplant.png]]||[[File:potato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. Can be turned into a potato battery by using [[Engineering_items#Cable_Coil|cable coil]] [[File:CableCoils.png]] on it. Increase potency and add the Electrical Activity [[#Traits|trait]] for higher capacity. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Vodka|Vodka]]&lt;br /&gt;
|Capacitive Cell Production&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Sweet Potato|Sweet Potato]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Pumpkin}}Pumpkin&lt;br /&gt;
|Normal||[[File:Pumpkinseed.png]]||[[File:Pumpkinplant.png]]||[[File:Pumpkin.png]]&lt;br /&gt;
|20% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Blumpkin|Blumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Rainbow weed}}Rainbow flower&lt;br /&gt;
|Normal&lt;br /&gt;
|[[File:Rainbow Bunch Seed.png]]&lt;br /&gt;
|[[File:Rainbowharvest.png]]&lt;br /&gt;
|[[File:Rainbowbunchtray.png]]&lt;br /&gt;
|5% nutriment, 3% color powder (fixed)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[Seeds Crate]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Rainbow weed}}Rainbow weed&lt;br /&gt;
|Normal||[[File:Rainbowweedseed.png]]|| [[File:Rainbowweedplant.gif]]||[[File:Rainbowweed.gif]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Causes hallucinations&amp;quot;&amp;gt;15% mindbreaker toxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hungry&amp;quot;&amp;gt;35% lipolicide&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cannabis|Cannabis]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Redbeet}}Redbeet&lt;br /&gt;
|Normal||[[File:Redbeetseed.png]]||[[File:Redbeetplant.png]]||[[File:Redbeet.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;5% vitamin, 2% sodium&amp;lt;/span&amp;gt;&lt;br /&gt;
|Densified Chemicals&lt;br /&gt;
|Mutate [[#Whitebeet|Whitebeet]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Red Onion Sprouts}}Red Onion Sprouts &lt;br /&gt;
|Normal||[[File:Seed-onionred.png]]||[[File:Onion_red-harvest.png]]||[[File:Onion_red.png]]&lt;br /&gt;
|4% vitamin, 10% nutriment, &amp;lt;span title=&amp;quot;Blurs your vision and makes you cry&amp;quot;&amp;gt;5% tear juice&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Onion Sprouts|Onion Sprouts]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Rice}}Rice&lt;br /&gt;
|Normal||[[File:Riceseed.png]]||[[File:Riceplant.png]]||[[File:Rice.png]]&lt;br /&gt;
|4% nutriment, 10% rice. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Sake|Sake]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Reishi}}Reishi&lt;br /&gt;
|Mushroom||[[File:Reishiseeds.png]]||[[File:Reishiplant.png]]||[[File:Reishi.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Heals toxic damage and removes chemicals from body&amp;quot;&amp;gt;35% charcoal&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Prevents slowdown, makes you sleepy&amp;quot;&amp;gt;35% morphine, 4% nutriment&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), can overtake a tray&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Replica pod}}Diona pod&lt;br /&gt;
|Normal ||[[File:Diona seed.png|center|frameless]]||[[File:Diona plant.png|center|frameless]]||&lt;br /&gt;
|[[Guide_to_hydroponics#Replica_Pod_Cloning|Special]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]], [[Exotic Seeds Crate]], Mutate [[#Cabbage|Cabbage]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Shadowshroom}}Shadowshroom &lt;br /&gt;
|Normal||[[File:Mycelium-shadowshroom.png]]||[[File:Shadowshroom-grow4.png]]||[[File:Shadowshroom.png]]&lt;br /&gt;
|20% radium, 4% nutriment&lt;br /&gt;
|Shadow Emission, Fungal Metabolism&lt;br /&gt;
|Mutate [[#Glowshroom|Glowshrooms]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Shamrock}}Shamrock&lt;br /&gt;
|Normal||[[File:Shamrockseed.png]]||[[File:Shamrocktray.png]]||[[File:Shamrockharvest.png]]&lt;br /&gt;
|2% nutriment, 10% nitrogen. &amp;lt;span title=&amp;quot;0.001%&amp;quot;&amp;gt;Small&amp;lt;/span&amp;gt; chance to get a 4 leaf clover.&lt;br /&gt;
| Perennial Growth&lt;br /&gt;
|Mutate [[#Grass|Grass]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Snapcorn}}Snapcorn&lt;br /&gt;
|Normal||[[File:Snapcornseed.png]]||[[File:SnapcornPlant.png]]||[[File:Snapcorn.png]]&lt;br /&gt;
|10% nutriment, 20% corn oil, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Corn|Corn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Soybean}}Soybean&lt;br /&gt;
|Normal||[[File:Soybeanseeds.png]]|| [[File:Soybeansplant.png]]||[[File:Soybeans.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin,&amp;lt;/span&amp;gt; 3% cooking oil&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Koibean|Koibean]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Space tobacco}}Space tobacco&lt;br /&gt;
|Normal||[[File:Spacetobaccoseed.png]]||[[File:SpacetobaccoTree.png]]||[[File:Spacetobacco.png]]&lt;br /&gt;
|3% nutriment, &amp;lt;span title=&amp;quot;Slightly reduces stuns&amp;quot;&amp;gt;8% nicotine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals oxygen damage&amp;quot;&amp;gt;5% salbutamol&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Tobacco|Tobacco]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Spaceman&#039;s Trumpet Plant}}Spaceman&#039;s Trumpet Plant&lt;br /&gt;
|Normal||[[File:Spacemantrumpetseed.png]]||[[File:Spacemantrumpetplant.png]]||[[File:Spacemantrumpet.png]]&lt;br /&gt;
|5% nutriment, 15% [[Guide_to_chemistry#Polypyrylium_Oligomers|Polypyrylium Oligomers]] (unextractable gene)&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Lily|Lily]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Starthistle}}Starthistle&lt;br /&gt;
|Weed||[[File:Starthistleseed.png]]||[[File:Weedsplant.png]]||[[File:Starthistleseed.png]]&lt;br /&gt;
|None&lt;br /&gt;
|Weed Adaptation&lt;br /&gt;
|Can overtake a tray&lt;br /&gt;
|[[#Galaxythistle|Galaxythistle]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Steelcap}}Steelcap&lt;br /&gt;
|Mushroom||[[File:Steelcapseed.png]]||[[File:Steelcapplant.png]]||[[File:Steelcap.png]]&lt;br /&gt;
|20% Iron. You can harvest metal rods from this using a sharp object.&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|Mutate [[#Towercap|Towercap]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Strange seeds}}Strange seeds&lt;br /&gt;
|Normal||[[File:Seed-x.png]]||[[File:Strangeharvest.png]]||[[File:Strangefruit.png]]&lt;br /&gt;
|[[Guide_to_hydroponics#Strange seeds|Random, read this]]. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: Wine with 10-150 boozepower, and tiny chance of 200.&lt;br /&gt;
|Random&lt;br /&gt;
|Hacked vending machine, cargo crates&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Sugarcane}}Sugarcane&lt;br /&gt;
|Normal||[[File:Sugarcaneseed.png]]||[[File:Sugarcaneplant.png]]||[[File:sugarcane.png]]&lt;br /&gt;
|25% sugar. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Rum|Rum]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Bamboo|Bamboo]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Sunflower}}Sunflower&lt;br /&gt;
|Normal||[[File:Sunflowerseed.png]]||[[File:Sunflowerplant.png]]||[[File:Sunflower.png]]&lt;br /&gt;
|8% corn oil, 4% nutriment&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Moonflower|Moonflower]], [[#Novaflower|Novaflower]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Sweet Potato}}Sweet Potato&lt;br /&gt;
|Normal||[[File:Sweetpotatoseed.png]]||[[File:Sweetpotatoplant.png]]||[[File:Sweetpotato.png]]&lt;br /&gt;
|10% nutriment, 10% sugar, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;10% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Sbiten|Sbiten]]&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Potato|Potato]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Tea aspera}}Tea aspera&lt;br /&gt;
|Normal||[[File:Teaasperaseed.png]]||[[File:TeaasperaTree.png]]||[[File:Teaaspera.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Weak toxin&amp;quot;&amp;gt;10% tea powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin, 2% fluorine&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Tea astra|Tea astra]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Tea astra}}Tea astra&lt;br /&gt;
|Normal||[[File:Teaastraseed.png]]||[[File:TeaastraTree.png]]||[[File:Teaastra.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Weak toxin&amp;quot;&amp;gt;10% tea powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals confusion and stuns&amp;quot;&amp;gt;10% synaptizine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin, 2% fluorine&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Tea aspera|Tea aspera]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Tobacco}}Tobacco&lt;br /&gt;
|Normal||[[File:Tobaccoseed.png]]||[[File:TobaccoTree.png]]||[[File:Tobacco.png]]&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Slightly reduces stuns&amp;quot;&amp;gt;3% nicotine&amp;lt;/span&amp;gt;, 3% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Creme_de_Menthe|Creme de Menthe]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Space tobacco|Space tobacco]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Tomato}}Tomato&lt;br /&gt;
|Normal||[[File:Tomatoseeds.png]]||[[File:Tomatoplant.png]]||[[File:Tomato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Enzyme|Enzyme]]&lt;br /&gt;
|Liquid Content, Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Blood tomato|Blood]], [[#Blue tomato|Blue]] or [[#Killer tomato|Killer]] tomato&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Towercap}}Towercap&lt;br /&gt;
|Mushroom||[[File:Towercapseed.png]]||[[File:Towercapplant.png]]||[[File:Towercap.png]]&lt;br /&gt;
|50% Carbon. You can harvest wood from this using a sharp object.&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]], can overtake a tray&lt;br /&gt;
|[[#Steelcap|Steelcap]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Vanilla}}Vanilla&lt;br /&gt;
|Normal||[[File:Vanillaseed.png]]||[[File:Vanillaplant.png]]||[[File:Vanilla.png]]&lt;br /&gt;
|25% vanilla, 10% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: Vanilla&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cocoa|Cocoa]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Walking mushroom}}Walking mushroom&lt;br /&gt;
|Mushroom||[[File:Walkingmushroomseed.png]]||[[File:Walkingmushroomplant.png]]||[[File:Walkingmushroom.png]]&lt;br /&gt;
|15% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;5% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|Mutate [[#Plump helmet|Plump helmet]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Watermelon}}Watermelon&lt;br /&gt;
|Normal||[[File:Watermelonseed.png]]||[[File:Watermelonplant.png]]||[[File:watermelon.png]]&lt;br /&gt;
|20% nutriment, 20% water, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Holymelon|Holymelon]], [[#Ballolon|Ballolon]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Wheat}}Wheat&lt;br /&gt;
|Normal ||[[File:Wheatseeds.png]]||[[File:Wheatplant.png]]||[[File:Wheat.png]]&lt;br /&gt;
|4% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Beer|Beer]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Oat|Oat]], [[#Meatwheat|Meatwheat]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Whitebeet}}Whitebeet &lt;br /&gt;
|Normal|| [[File:Whitebeetseed.png]]||[[File:Whitebeetplant.png]]||[[File:whitebeet.png]]&lt;br /&gt;
| 5% nutriment, 20% sugar, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[MegaSeed Servitor]]&lt;br /&gt;
| [[#Redbeet|Redbeet]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Vendnutri.gif]] Chemicals==&lt;br /&gt;
A lot of chemicals influence plants - get these from the vending machine, [[Chemistry]] or by growing your own!&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see a list of chemicals:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
===Fertilizers===&lt;br /&gt;
*Nutriment: A fertilizer that adds 1 nutrient to the tray and heals the plant 0.5 health per unit added. You can get it by putting your plants and regular food in the grinder.&lt;br /&gt;
*[[Ammonia]]: Similar to nutriment, but also increases yield (100u to increase 1 yield). Get it from the [[Chemist]] or hack the Nutri-Vend to get this.&lt;br /&gt;
*[[Diethylamine]]: Adds 2 nutrient to the tray, heals the plant 1 health per unit added and increases yield (50u to increase 1 yield). Also kills pests. Get it the same way you get Ammonia.&lt;br /&gt;
*Saltpetre: Heals your plant, increases potency and decreases production time. Doesn&#039;t add nutrient to the tray.&lt;br /&gt;
*Robust Harvest: Adds 1 nutrient to the tray per unit, and permanently increases plant yield of the tray 30% (without mutating the plant). Doesn&#039;t work on plants with 0 yield. A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).&lt;br /&gt;
===Pest Removal ===&lt;br /&gt;
*Pest Killer: Kills pests, and adds a small amount of toxicity.&lt;br /&gt;
*Weed Killer: Same as above, but for Weeds.&lt;br /&gt;
=== Mutation===&lt;br /&gt;
*E-Z-Nutrient: Makes your plant mutate once every time it&#039;s ready for harvesting, and resets the tray&#039;s yield modifier to x1 (if another special fertilizer had previously been used on the tray). A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).&lt;br /&gt;
*Left 4 Zed: Makes your plant mutate twice, but the yield will permanently be 1 at best. If the plant&#039;s yield is 0, then nothing is produced! You&#039;ll have to use another mutagen to harvest the normal yield of the plant. A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).&lt;br /&gt;
*[[Unstable Mutagen]]: Used to randomly mutate plants - 5u for a chance to change the plant type, 1u/2u to only change stats.&lt;br /&gt;
*Radium and Uranium: Also usable for mutation (10u for plant type, 2u/5u for stats), but damages plants and adds toxicity. Radium is more damaging.&lt;br /&gt;
*[[Guide to chemistry#Colorful Reagent|Colorful Reagent]] : Adding 1u or more will add or swap an already existing [[Guide to hydroponics#Bioluminescence|Bioluminescence]] trait for a new one&lt;br /&gt;
===Plant Meds ===&lt;br /&gt;
*[[Ash]]: Adds 0.5 nutrient to the tray, heals the plant 0.25 health per unit added and kills weeds.&lt;br /&gt;
*[[Guide_to_chemistry#Multiver|charcoal]]: Makes your plant less toxic. You can get it by whining to anyone who works in [[Medbay]].&lt;br /&gt;
*[[Cryoxadone]]: Heals your plant, via &amp;lt;s&amp;gt;miracles&amp;lt;/s&amp;gt; science. Also lowers toxicity. Don&#039;t expect the [[Chemist]] to give this to you, but the medbay probably has extra beakers of this.&lt;br /&gt;
*Holy water: If you can get the [[Chaplain]]&#039;s attention and make him bless your water, it will heal your plant a bit.&lt;br /&gt;
===Unorthodox chemicals===&lt;br /&gt;
*Soda Water: Mostly adds water, but also heals the plant and adds nutrient to the tray by a tiny amount.&lt;br /&gt;
* Milk: Adds some water and a tiny but of nutrient to the tray.&lt;br /&gt;
*Beer: Adds a bit of water and nutrient to the tray, but damages the plant a little.&lt;br /&gt;
*Blood: Feeds both your plant and pests.&lt;br /&gt;
*Virus Food: Adds nutrient to the tray while damaging the plant.&lt;br /&gt;
* Nicotine: Kills pests while adding toxicity.&lt;br /&gt;
===The bad stuff===&lt;br /&gt;
*Sugar: Makes pests and weeds grow stronger. Unless you [[Traitor|plan to use unstable mutagen to unleash giant spiders or Kudzu upon the station]], it&#039;s of no use.&lt;br /&gt;
*Toxin: Increases toxicity. Good job!&lt;br /&gt;
*Plant-B-Gone, Sulfuric Acid, Fluorosulfuric Acid: Damages the plant, adds toxicity and kills weeds. What do you think would happen?&lt;br /&gt;
*Fluorine, Chlorine: Same as above, but also drains water.&lt;br /&gt;
*Phosphorus: Same as Flourine/Chlorine, but adds nutrients to the tray instead of toxicity. Just use a spade.&lt;br /&gt;
*Napalm: Kills weeds, hurts plant and adds toxicity. This is just going downhill. Unless your plant has the fireproof [[#Traits|trait]], you might as well space the whole tray. On fireproof plants it will just kill weeds.&lt;br /&gt;
*[[Guide_to_chemistry#Strange_Reagent|Strange Reagent]]: Is supposed to spawn hostile plant creatures but currently doesn&#039;t work.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==[[File:Apiary.png|Beekeeping]] [[Beekeeping]]==&lt;br /&gt;
Bees greatly increase plant yield, potency and the probability of you getting lynched. Great stuff, and very useful even if you&#039;re no traitor!&lt;br /&gt;
&lt;br /&gt;
[[File:Bee.gif]] [[Beekeeping|For more info, click here for the guide on beepeeking.]] [[File:Bee.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Botany==&lt;br /&gt;
This is where you get to PLAY GOD and mess with the stats, reagents and [[#Traits|traits]] of plants.&amp;lt;br&amp;gt;&lt;br /&gt;
===Using the DNA manipulator===&lt;br /&gt;
1. Go to the locker in the back and take out the box of plant data disks.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Load a disk into the machine along with any seed of choice.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Extract any gene, this will destroy the seed and save it to the disk.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Put in another seed.&amp;lt;br&amp;gt;&lt;br /&gt;
5. You can now modify the seed&#039;s stats and genes based on what&#039;s on the plant data disk.&amp;lt;br&amp;gt;&lt;br /&gt;
Obviously, this can be quite powerful in the right hands, and even for more basic tasks it can be a major boon.&lt;br /&gt;
&lt;br /&gt;
It is worth noting, however, that the DNA manipulator has an upper limit on how high a stat can be when you try to extract it and save it to disk, and any stats higher than that will be brought down to that cap. Though these caps can be lowered or eliminated if you can get RnD to upgrade your machine, at round-start the caps are very bad, with certain stats like production speed being capped at a level worse than what nearly every plant has initially. [[#Traits|Traits]], on the other hand, can be extracted just fine no matter what parts are used. &lt;br /&gt;
&lt;br /&gt;
Useful genes from default seeds:&lt;br /&gt;
*Wheat has a production speed of 1, the fastest possible.&lt;br /&gt;
*Tower-caps have very long lifespans (around 80), as well as potency and endurance stats of 50.&lt;br /&gt;
* Tobacco plants have a yield of 10, the cap for that stat.&lt;br /&gt;
*Apples have the perennial growth [[#Traits|trait]], which allows for you to get multiple harvests from a single plant.&lt;br /&gt;
*Watermelon has an endurance nearly on par with tower-caps, making it a good substitute when starting out so you can avoid using up all of your starting tower-cap seeds.&lt;br /&gt;
Some genes are unextractable.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Mutations===&lt;br /&gt;
You can mutate plants to A) change stats or B) mutate them into a different subspecies. To do this in a timely manner, you&#039;ll need to work with the [[Chemistry]] department. &lt;br /&gt;
*The agonizingly slow way is using &#039;&#039;&#039;E-Z Nutriment&#039;&#039;&#039; to make the plant mutate once every time it&#039;s ready to harvest. &#039;&#039;&#039;Left 4 Zed&#039;&#039;&#039; makes it mutate twice, but kills the yield!&lt;br /&gt;
&lt;br /&gt;
*You can speed up the process to bearable levels by asking your local [[Chemist]] for a few bottles of &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Pour 5 units on your plant and prepare for...&lt;br /&gt;
*10% chance of &#039;&#039;&#039;mutation into a related species&#039;&#039;&#039;. This destroys the old plant and plants a new one. See the [[Guide_to_hydroponics#Plant reference chart|Plant reference chart]] for information on these mutations.&lt;br /&gt;
*10% chance of the &#039;&#039;&#039;plant losing lots of health instantly&#039;&#039;&#039;. The plant can die because of this&lt;br /&gt;
* 15% chance of &#039;&#039;&#039;heavy stat mutation&#039;&#039;&#039; with a 3% chance of a new [[#Traits|trait]] appearing.&lt;br /&gt;
* 15% chance of &#039;&#039;&#039;normal stat mutation&#039;&#039;&#039;.&lt;br /&gt;
*20% chance of &#039;&#039;&#039;nothing&#039;&#039;&#039;. You get a message when this happens.&lt;br /&gt;
*10% chance of &#039;&#039;&#039;weeds mutating&#039;&#039;&#039;. If weed level is less than 5, nothing happens, otherwise you get a random, special mutated weed (Kudzu, Deathnettle, Destroying Angel, Liberty Cap).&lt;br /&gt;
*10% chance of &#039;&#039;&#039;pests mutating&#039;&#039;&#039;. Again, if pest level is less than 5, nothing happens. Otherwise, spiderlings are spawned.&lt;br /&gt;
**This is &#039;&#039;&#039;bad&#039;&#039;&#039;. If the spiderlings escape, they&#039;ll grow big and you&#039;ll likely get lynched.&lt;br /&gt;
Or, if you don&#039;t want to bother with species mutation, pour 2 units for a guaranteed heavy stat mutation with a 3% chance of a new [[#Traits|trait]] appearing, or even 1 for a guaranteed normal stat mutation. This method is safe even if you don&#039;t have backup seeds, and you can use a bottle for it.&lt;br /&gt;
*You can use &#039;&#039;&#039;radium&#039;&#039;&#039; and &#039;&#039;&#039;uranium&#039;&#039;&#039;, but they cause ill effects, and if you can get radium, you can get mutagen.&lt;br /&gt;
&lt;br /&gt;
*R&amp;amp;D can also research a wonderful thing called a &#039;&#039;&#039;Floral Somatoray&#039;&#039;&#039;. It has two options: increase yield and mutate the plant. In yield more mode, every time you fire it at the plant, there is a chance the yield will increase. The chance becomes very small when you reach high levels, but it&#039;s very useful for low-yield plants. It can even raise yield from zero! In mutation mode, it will always induce a normal stat mutation.&lt;br /&gt;
===Fixing awful stats===&lt;br /&gt;
Mutating plants has a chance of really ruining stats. Luckily, there are a few ways to fix them: &lt;br /&gt;
*Unstable Mutagen. Using 1u slightly changes stats, 2u has more drastic effects.&lt;br /&gt;
*Saltpetre. Increases potency and decreases production time.&lt;br /&gt;
*Ammonia. Increases yield.&lt;br /&gt;
* Floral Somatoray. Increases yield and works as a substitute for Unstable Mutagen.&lt;br /&gt;
===Dude weeds===&lt;br /&gt;
Trays, whether empty or occupied by plants, can be occasionally overtaken by a weed if their level is 5 or more. In that case the old plant is destroyed, and a new one will sprout in its place. &lt;br /&gt;
&lt;br /&gt;
Possible plants include: &lt;br /&gt;
*1/6 chance for Reishi/Starshittle.&lt;br /&gt;
*1/9 chance for Nettle/Harebell/Amanita/Chanterelle/Tower Cap/Plump Helmets&lt;br /&gt;
Using 5u of unstable mutagen on high weed level trays results in different plants: &lt;br /&gt;
* Kudzu, Deathnettle, Destroying Angel, Liberty Cap&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===[[file:Bottle.png]] Growing your own mutagen===&lt;br /&gt;
Don&#039;t have access to a botanical chem dispenser? Try this. &lt;br /&gt;
*First, plant pumpkins and mutate them into blumpkins.&lt;br /&gt;
*Now, insert their Chlorine production [[#Traits|trait]] into glowshrooms and remove the Nutriment one.&lt;br /&gt;
*That&#039;s it! You now have a plant that grows unstable mutagen - just pop the produce into the grinder.&lt;br /&gt;
*You might want to add Perennial Growth to optimize your harvest.&lt;br /&gt;
===[[file:Ambrosia_gaia.png]] Upgrading plant trays===&lt;br /&gt;
Composting enough plants that contain Earthsblood (20 units from plants like [[#Ambrosia gaia|Ambrosia Gaia]]) into a tray will give it a golden shine. Now it will no longer require water, fertilizer or weed/pest removal.&lt;br /&gt;
&lt;br /&gt;
This is great in combination with plants that have the Perennial Growth [[#Traits|trait]]! A lot of Botanists will upgrade their trays before getting started with actual hydroponics.&lt;br /&gt;
&lt;br /&gt;
Upgraded trays permanently contain the last fertilizer you used before the upgrade. Robust Harvest is usually the best choice.&lt;br /&gt;
&lt;br /&gt;
Instead of keeping the original Gaia plant that most likely has gimped stats - insert the Earthsblood production [[#Traits|trait]] into a more robust plant.&lt;br /&gt;
&lt;br /&gt;
If your DNA extractor hasn&#039;t been upgraded yet: Wheat has a production speed of 1 and good overall stats. If you&#039;re lucky, your station will have 50 potency Wheat bushels just lying around at roundstart.&lt;br /&gt;
&lt;br /&gt;
You can speed up the process by removing all contents but Earthsblood production and adding the Densified Chemicals (Redbeet) [[#Traits|trait]].&lt;br /&gt;
===[[File:Diona plant.png|frameless]] Dionae Growing===&lt;br /&gt;
Diona pods can be used to grow dead diona nymphs back to life. &lt;br /&gt;
&lt;br /&gt;
To grow a dead nymph, follow these simple steps:&lt;br /&gt;
* Take the dead nymph,&lt;br /&gt;
*Plant them.&lt;br /&gt;
*Let them grow and then harvest it.&lt;br /&gt;
*If the ghost of the nymph is still online, and did not turn on &amp;quot;Do not Resuscitate&amp;quot;, that person will be returned to life.&lt;br /&gt;
*If there was no ghost available, the resulting harvest will simply produce an NPC diona nymph that ghosts can take over.&lt;br /&gt;
Cabbage can be mutated into Dionae seeds.&lt;br /&gt;
===Strange Seeds===&lt;br /&gt;
Strange seeds (from hacked vendors or cargo crates) have completely random reagents and [[#Traits|traits]]. &lt;br /&gt;
&lt;br /&gt;
Notable examples are: &lt;br /&gt;
*Gaseous Decomposition&lt;br /&gt;
*Nitroglycerin&lt;br /&gt;
*Microbes (Fungal Tuberculosis)&lt;br /&gt;
*Any drink, like Gin Tonic or Beepsky Smash&lt;br /&gt;
*Glitter&lt;br /&gt;
*Plasmaman Mutation Toxin&lt;br /&gt;
*Hell Water&lt;br /&gt;
Of course, this is pretty gimmicky and unreliable.&lt;br /&gt;
===[[file:Kudzuplant.png]] Kudzu {{anchor|Kudzu}}===&lt;br /&gt;
Kudzu is a weed that can appear when adding 5u [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]] to a tray with a weed level of 5 or above. The tray version of kudzu will grow normally in its tray. When harvested it will produce kudzu pods [[File:Kudzu.png]]. The kudzu pod is like any other fruit/vegetable and can be eaten or grinded. To create wild-spreading kudzu, you must put a kudzu pod into a seed extractor, which will create packs of kudzu seeds [[File:Kudzuseed.png]]. Then activate a kudzu seed in your hand to start planting wild-spreading kudzu on the floor. &amp;lt;br&amp;gt;&lt;br /&gt;
Some plant stats will affect the wild-spreading version of kudzu in specific ways:&lt;br /&gt;
* Potency of the seed will make kudzu mutate more on spread, the chance to mutate on each new piece is &#039;&#039;&#039;[potency / 10]&#039;&#039;&#039;&lt;br /&gt;
*Production will affect how fast the kudzu can spread, usual kudzu spreads at a rate of 20% of the amount of pieces per tick but no more than 30, production changes the cap &#039;&#039;&#039;[30 * production / 50]&#039;&#039;&#039; and the percent of processed pieces per tick &#039;&#039;&#039;[20 * (production / 50)]&#039;&#039;&#039;&lt;br /&gt;
Killing the last piece of kudzu will create a kudzu seed in its place with all the ackumulated mutations saved in the seed. So if you reactivate it, the new kudzu on the floor will have all the same mutations the seed had, and will spread it to all its progenitors. You can examine a wild kudzu to see what mutations it has. When mutating it typically changes color. &amp;lt;br&amp;gt;&lt;br /&gt;
Kudzu can gain mutations only on spread, here is the list of all of them:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see Kudzu [[#Traits|traits]] and mutations:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;CO2 consumption&#039;&#039;&#039; - &#039;&#039;positive&#039;&#039; mutation, consumes CO2 from the air&lt;br /&gt;
*&amp;lt;s&amp;gt;&#039;&#039;&#039;Space covering&#039;&#039;&#039; - &#039;&#039;positive&#039;&#039; mutation, makes vines grow vine floors over space&amp;lt;/s&amp;gt; Removed as of August 23 2017.&lt;br /&gt;
*&#039;&#039;&#039;Light&#039;&#039;&#039; - &#039;&#039;positive&#039;&#039; mutation, about 40% of the vines with this mutation emit light slightly more powerful than PDA&lt;br /&gt;
*&#039;&#039;&#039;Transparency&#039;&#039;&#039; - &#039;&#039;positive&#039;&#039; mutation, makes vines look-through&lt;br /&gt;
*&#039;&#039;&#039;Toxins consumption&#039;&#039;&#039; - &#039;&#039;positive&#039;&#039; mutation, absorbs plasma from the air&lt;br /&gt;
*&amp;lt;s&amp;gt;&#039;&#039;&#039;Bluespace vines&#039;&#039;&#039; - &#039;&#039;minor negative&#039;&#039; mutation, makes vines be able to grow through anything&amp;lt;/s&amp;gt; Removed as of August 23 2017.&lt;br /&gt;
*&#039;&#039;&#039;Explosive&#039;&#039;&#039; - &#039;&#039;minor negative&#039;&#039; mutation, on death vines with this mutation explode with 0,0,2 power, so clusters of this vine will chain-explode one after another&lt;br /&gt;
*&#039;&#039;&#039;Fire resistant&#039;&#039;&#039; - &#039;&#039;minor negative&#039;&#039; mutation, makes vines ignore fire damage, be it plasma fires or welders&lt;br /&gt;
*&#039;&#039;&#039;Vine eating&#039;&#039;&#039; - &#039;&#039;minor negative&#039;&#039; mutation, vines with this mutation will eat vines without it&lt;br /&gt;
*&#039;&#039;&#039;Toxicity&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, eating vine with this mutation or walking thought it will cause you toxin damage&lt;br /&gt;
*&#039;&#039;&#039;Aggressive spreading&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, on spreading vines will cause effect of mini-explosion on the tile they spread to, mobs buckled by this vine will also experience effects akin to minor explosion&lt;br /&gt;
*&#039;&#039;&#039;O2 consumption&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, absorbs O2 from the air around&lt;br /&gt;
*&#039;&#039;&#039;N2 consumption&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, absorbs N2 from the air&lt;br /&gt;
*&#039;&#039;&#039;Thorns&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, makes mobs touching or going through vines recieve physical damage&lt;br /&gt;
*&#039;&#039;&#039;Hardening&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, makes vines not die fast from sharp objects, but makes non-sharp objects(hands included) be more effective agaisnt them, on the full maturation block the passage&lt;br /&gt;
*&#039;&#039;&#039;Flowering&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, makes vines very entangly and spawns harmful flowers occasionally, flowers after destruction spawn flower mob that is agressive and attacks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Adding special chemicals to the tray when the seeds are growing will affect the specific kudzu mutations:&lt;br /&gt;
*Adding &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;welding fuel&#039;&#039;&#039; will remove random &#039;&#039;positive&#039;&#039; mutation with a &#039;&#039;20%&#039;&#039; probability&lt;br /&gt;
* Adding &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;phenol&#039;&#039;&#039; will remove a random &#039;&#039;minor negative&#039;&#039; mutation with a &#039;&#039;20%&#039;&#039; probability&lt;br /&gt;
*Adding &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;sterilizine&#039;&#039;&#039; will remove a random &#039;&#039;negative&#039;&#039; mutation with a &#039;&#039;20%&#039;&#039; probability&lt;br /&gt;
*Adding &#039;&#039;15u&#039;&#039; of &#039;&#039;&#039;blood&#039;&#039;&#039; will change the production value of the seeds by a random number in the range from &#039;&#039;-5 to +15&#039;&#039;&lt;br /&gt;
*Adding &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;amatoxin&#039;&#039;&#039; will change the production value of the seeds by a random number in the range from &#039;&#039;-15 to +5&#039;&#039;&lt;br /&gt;
*Adding &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;plasma&#039;&#039;&#039; will change the potency value of the seeds by a random number in the range from &#039;&#039;-15 to +5&#039;&#039;&lt;br /&gt;
*Adding &#039;&#039;10u&#039;&#039; of &#039;&#039;&#039;holy water&#039;&#039;&#039; will change a potency value of the seeds by a random number in the range from &#039;&#039;-5 to +15&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Sandstone and Soil===&lt;br /&gt;
If you pick up the grass and use it (click on it in your hand), you will prepare astroturf. Get a crowbar and remove some floor tiles, then place astroturf in their place. In addition to looking nice, it can be used to get some sand. Just dig it with your spade and you&#039;ll get two piles. Now, pick up the sand and use it; you will make a sandstone brick. Using three bricks, you can make a soil plot, which is like a tray, except you can walk over it and there are no lights. You can also build a sandstone door with 10 bricks.&lt;br /&gt;
&lt;br /&gt;
Science can [[Guide_to_advanced_construction#Hydroponics_Tray|build]] hydroponics trays. They can also upgrade them by replacing the matter bins, and this increases the water and nutrient capacity of the tray.&lt;br /&gt;
===Wood and Drying Racks===&lt;br /&gt;
First you need to get some tower-caps, grow them and harvest them. You can then use hatchet (and some other things, but it&#039;s not important) on the logs to chop some planks. They have many uses: you can make chairs, tables, wooden floors and so on. A unique thing here is a drying rack. You can use it to dry a plant, and then smoke it. First, build a rack with 10 planks. Then, grab a plant you want to dry and put it in the rack. Click on the rack and toggle drying so that the red arrows light up. Give it a few seconds and it&#039;s done.&lt;br /&gt;
&lt;br /&gt;
Note: you can dry &#039;&#039;any&#039;&#039; plant, and smoking it will give you all chemicals that were in it. You can smoke dried apples if you want, and get nutriment from them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Wooden_barrel.png]] Fermentation Barrel===&lt;br /&gt;
You can craft wooden barrels with the crafting menu (under tribal), which requires 30 wood planks [[File:Planks.png]]. Clicking it will toggle it between open and closed. When open you can insert plants or liquid. When closed you can draw liquid by using a container on it. &amp;lt;br&amp;gt;&lt;br /&gt;
Inserting a plant into the barrel will ferment the plant after a few seconds (even if not closing it). This will grind the plant, adding all the plant&#039;s contained reagents to the barrel. But it can also add an additional reagent depending on plant used. Most plants will create a special [[Guide_to_food_and_drinks#Wine|wine]] with varied boozepower depending on plant used. Some plants will create other reagents than wine, and some plants will not work at all.&lt;br /&gt;
===Things You Can Make Out of Your Plants===&lt;br /&gt;
*Add some cable to a potato to make a potato battery. Botany cells have potential to be better than bluespace cells.&lt;br /&gt;
*Glowberries and glowshrooms, as the name suggests, glow.&lt;br /&gt;
*You can carve a pumpkin with a hatchet. Carved pumpkins can be worn and you can toggle them to emit a weak light.&lt;br /&gt;
*You can make a cob-pipe out of a corn cob.&lt;br /&gt;
*You can carve a carrot with a hatchet to make a shiv. It&#039;s not very strong but it&#039;s good at slicing things.&lt;br /&gt;
*Flowers and ambrosia can be worn on your head.&lt;br /&gt;
*Add dried ambrosia, wheat, tea aspera tips or tobacco leaves to a tower cap log to make a torch.&lt;br /&gt;
*Dried ambrosia, tobacco or any mutations of those are able to be smoked from wrapping paper, found in smoking vending machines. You can also grind them and put the liquid in an e-cig.&lt;br /&gt;
==Todo list for this guide==&lt;br /&gt;
*Add missing/fix outdated entries in the plant reference chart&lt;br /&gt;
*Add some icons and pictures to break up the wall of text&lt;br /&gt;
==Another guide==&lt;br /&gt;
Since Botany is relatively easy to learn but hard to master, here is an extra guide that focuses on a more practical, step-by-step point of view.&lt;br /&gt;
Also includes a lot of extra &amp;quot;recipes&amp;quot; for what you can turn your plants into.&lt;br /&gt;
&lt;br /&gt;
[[https://pastebin.com/GpmZekc0 Click here for that long ass bonus guide.]]&lt;br /&gt;
(its old as hell though, and addition of grey bull helps you not need gloves)&lt;br /&gt;
&lt;br /&gt;
If you&#039;re a pro player you can read Kidso Bundo&#039;s Guide coming out on 9/18/19 mark your calenders&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Diona_plant.png&amp;diff=38252</id>
		<title>File:Diona plant.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Diona_plant.png&amp;diff=38252"/>
		<updated>2025-02-05T19:29:23Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;diona plant before harvest&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Diona_seed.png&amp;diff=38251</id>
		<title>File:Diona seed.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Diona_seed.png&amp;diff=38251"/>
		<updated>2025-02-05T19:24:41Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;diona seeds&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37976</id>
		<title>Guide to the Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37976"/>
		<updated>2024-12-06T17:06:52Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: /* Reactor Setup 101 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So, your [[Supermatter Engine|main source of power]] exploded. What now?&lt;br /&gt;
&lt;br /&gt;
Well, not to worry, for Nanotrasen&#039;s subcompany: Hayne&#039;s Power Solutions™ have your back! By ordering our &amp;lt;s&amp;gt;newly&amp;lt;/s&amp;gt; created fission based nuclear reactor, we guarantee full power availability to your station, today!&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
Before we begin, it&#039;s important you understand a few key words that are going to be repeated throughout this guide:&lt;br /&gt;
&lt;br /&gt;
* Neutrons per generation (K): Rate of heat gain in the reactor.&lt;br /&gt;
* Moderator: Gasses that influence the performance and power production of the reactor&lt;br /&gt;
* Power: The ratio between the current heat and the heat required for a meltdown&lt;br /&gt;
&lt;br /&gt;
== How the Reactor Works ==&lt;br /&gt;
The Nuclear Reactor has two inputs: Moderator and Coolant. &lt;br /&gt;
&lt;br /&gt;
The first thing we&#039;re going to worry about is the coolant loop. Our reactor is cooled through a simple process: Uranium fuel rods are placed into the reactor which immediately starts the reaction, creating constant heat. Our coolant gas is pumped into the reactor, heats up to the heat of the reactor, and then carries said heat out, alongside some tritium if the engine has a fuel in its moderator line. The colder the gas you put into the loop, the faster the reactor cools down. Innately, it’s set up so that the temperature loss from coolant intake is balanced out against the heat generated by the fuel rods, represented by the controllable figure called K (Neutrons per generation). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039; that the coolant gas can potentially retain heat and actually heat up the reactor, so, be certain to check the thermometers on the coolant loop often! &lt;br /&gt;
&lt;br /&gt;
Also, do not forget to have a limit to the amount of coolant you input into the reactor, as adding too much can overpressurize it, and adding too little can cause it to meltdown! &lt;br /&gt;
&lt;br /&gt;
The recommended amount of coolant  in the reactor at any point in time is roughly 1000-1500kpa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second is the moderator. For our reactor to create power, it has to consume a fuel gas inside it&#039;s moderator input. The normal moderator we use by default for standard nuclear reactors is a  90% oxygen and 10% plasma mix at ~1500kpa. The moderator input can also be used to affect how our reactor works, such as making the control rods more effective, or the amount of heat that is transferred from the reactor to the coolant gas line. Remember that the reactor will consume any moderator gas you use in the moderator line! &lt;br /&gt;
 &lt;br /&gt;
Don&#039;t forget to add a power line from the nuclear reactor&#039;s core, in order to be able to harvest its precious fission based energy! &lt;br /&gt;
&lt;br /&gt;
{{Important|Title=Important reminder!|Note=The reactor will only produce 150kw of power, if it has no fuel moderator gas!|Image=Wire_1_1.PNG|Color=#FFC}}&lt;br /&gt;
&lt;br /&gt;
== Reactor Setup 101 ==&lt;br /&gt;
After ordering your nuclear reactor from cargo, don&#039;t forget to order a crate of RBMK grade nuclear fuel rods as well!&lt;br /&gt;
&lt;br /&gt;
The first step is to take a moment to look at each part in the crate:{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Wall|image=RBMKWall.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Input|image=RBMKInput.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Moderator Input|image=RBMKModerator.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Output|image=RBMKOutput.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Core|image=RBMKCore.png}}Each crate comes with 5 walls, 1 input, 1 output, 1 moderator input, 1 core and 1 control rod computer board. With these parts, you should be able to assemble your own reactor with our patented modular reactor design!&lt;br /&gt;
&lt;br /&gt;
Here is an example design:&lt;br /&gt;
&lt;br /&gt;
[[File:RBMKDesign.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
After assembly, you are able to use a multitool to confirm your reactor design by updating the core. Here is the above design after it&#039;s parts and design have been confirmed:{{Box|All RBMK models have color coded indicators for coolant input, coolant output and moderator gases, labelled blue, red and yellow respectively.}}[[File:RBMKCoreDone.png|none|thumb]]&lt;br /&gt;
Once you have your reactor built, make sure to give it a proper coolant and moderator supply, and to handle the waste gases from it. After you have confirmed that, you are able to link a control rod computer to the reactor with a multitool.&lt;br /&gt;
&lt;br /&gt;
After all that, you may now insert the fuel rods and adjust the control rod insertion via the control rod computer. Don&#039;t forget you can monitor the reactor&#039;s statistics with your PDA!&lt;br /&gt;
&lt;br /&gt;
== Gases ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fuel&#039;&#039;&#039; ===&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Oxygen&lt;br /&gt;
 |image = O2_Canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Power production multiplier. Allows you to run a low plasma, high oxy mix, and still get a lot of power.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plasma&lt;br /&gt;
 |image = Plasma_Canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Power production gas. More plasma -&amp;gt; more power, but it enriches your fuel and makes the reactor much, much harder to control.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Tritium&lt;br /&gt;
 |image = Tritium.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Extremely efficient power production gas. Will cause chernobyl if used improperly.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Moderation&#039;&#039;&#039; ===&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Nitrogen&lt;br /&gt;
 |image = N2_Canister.png&lt;br /&gt;
 |foundin = Atmospherics, Cargo&lt;br /&gt;
 |usedfor = Moderation&lt;br /&gt;
 |description = Helps you regain control of the reaction by increasing control rod effectiveness, will massively boost the rad production of the reactor.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = CO2&lt;br /&gt;
 |image = CO2_Canister.png&lt;br /&gt;
 |foundin = Atmospherics, Cargo&lt;br /&gt;
 |usedfor = Moderation&lt;br /&gt;
 |description = Super effective shutdown gas for runaway reactions. MASSIVE RADIATION PENALTY!&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Pluoxium&lt;br /&gt;
 |image = Pluoxium.png&lt;br /&gt;
 |foundin = Atmospherics, Cargo&lt;br /&gt;
 |usedfor = Moderation&lt;br /&gt;
 |description = Same as nitrogen, but no cancer-rads!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Permeability&#039;&#039;&#039; ===&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = BZ&lt;br /&gt;
 |image = BZ_canister.png&lt;br /&gt;
 |foundin = Atmospherics, Cargo&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = Increases your reactor&#039;s ability to transfer its heat to the coolant, thus letting you cool it down faster. (But your output will get hotter)&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Water Vapour&lt;br /&gt;
 |image = Water_vapor.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = More efficient permeability modifier.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Hyper Noblium&lt;br /&gt;
 |image = Freon_canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = Extremely efficient permeability increase. (10x as efficient as bz)&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Depletion&#039;&#039;&#039; ===&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Nitryl&lt;br /&gt;
 |image = Nitryl_no2.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Depletion&lt;br /&gt;
 |description = When you need weapons grade plutonium yesterday. Causes your fuel to deplete much, much faster. Not a huge amount of use outside of sabotage.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Fuel rods ==&lt;br /&gt;
&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #c4dec1&lt;br /&gt;
 |bgcolor2 =#96d491&lt;br /&gt;
 |name = Uranium Fuel Rod&lt;br /&gt;
 |image = UraniumFuelRod.gif&lt;br /&gt;
 |foundin = Cargo&lt;br /&gt;
 |usedfor = Fuel for nuclear reactors&lt;br /&gt;
 |description = The most common type of fuel rod for RBMK grade nuclear reactors. The most safe.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #ff9595&lt;br /&gt;
 |bgcolor2 =#ff6565&lt;br /&gt;
 |name = Telecrystal Fuel Rod&lt;br /&gt;
 |image = Tcfuelrod.gif&lt;br /&gt;
 |foundin = Uplinks&lt;br /&gt;
 |usedfor = Telecrystal duplication&lt;br /&gt;
 |description = Rare incidents report telecrystal fuel rods being found in our nuclear reactors, they seem to absorb some radiation to grow in size.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bananium Fuel Rod&lt;br /&gt;
 |image = Bananiumfuelrod.gif&lt;br /&gt;
 |foundin = Clown Planet&lt;br /&gt;
 |usedfor = Bananium duplication&lt;br /&gt;
 |description = The bananium fuel rod is often able to be heard honking from our reactors. Strangely, the bananium inside grows in amount as radiation is absorbed.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
So you’ve started the reactor up, but your job isn’t done yet. ever. You’ve still got to prepare to shut the reactor down, change the rods, and make sure it doesn’t blow up halfway! The higher the K the more power and heat you produce, at 1k it should be stable, but if it’s not, adjust the decimal points.&lt;br /&gt;
&lt;br /&gt;
=== Shutting down the reactor ===&lt;br /&gt;
Once your timer to change the rods is up, go ahead and turn the reactor rod control to 0 K, this will cause the reactions in the reactor to stop, and slowly settle down, while this is happening, you want to insert two co2 cans into the direct moderator input, and set the moderator to 1000-1500 kpa, this will ration out your 9000kpa odd co2 for shutdown. Once the reactor power is under 20 percent, you are then able to remove the fuel rods. This will shut the reactor down for good, now you want to unwrench your co2 cans, refill them and bring them back again. You are now good to insert new rods into the reactor and start it up again. &#039;&#039;&#039;NOTE: Please keep spent rods away from normal rods, remember to reset the moderator input amount.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Repairing the reactor ===&lt;br /&gt;
If your reactor gets damaged, either from the pressure or heat, you can repair it with a welding tool and sealant, this will repair the seals and make sure you don’t blow up next time you start it up.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Be careful to not exhaust your plasma supply. It is recommended you don&#039;t max out the moderator input when youre running plasma + O2, or you&#039;re at a tangible risk of running out of those gasses from atmos.&lt;br /&gt;
* The reactor consumes moderator gasses very quickly, so keep this in mind before you use permeability gasses for riskier setups.&lt;br /&gt;
* You don’t need to shut down the reactor to do maintenance, you only need to bring it down to 20% power.&lt;br /&gt;
* This engine synergises well with other atmos based engines, try hooking it up to a TEG for free power.&lt;br /&gt;
* You can cook food such as steak on the reactor&#039;s surface.&lt;br /&gt;
* If the reactor makes banging noises, it’s not being actively cooled with coolant, and is taking damage.&lt;br /&gt;
* Don&#039;t forget you can see the health of the nuclear reactor by looking at how its seals are looking!&lt;br /&gt;
&lt;br /&gt;
== Sabotage ==&lt;br /&gt;
Sabotaging the Nuclear Reactor is incredibly easy to do, but can also be incredibly easy to fix depending on how much effort you put into your handiwork. Make sure there are no  &amp;lt;s&amp;gt;competent&amp;lt;/s&amp;gt; engineers nearby, roll up your sleeves, and let&#039;s get to work. You have a choice of starting either a meltdown or a blowout, with the latter being the deadliest but easiest to fix.&lt;br /&gt;
&lt;br /&gt;
Meltdown:&lt;br /&gt;
&lt;br /&gt;
* Flood reactor moderator line with plasma, they won&#039;t be able to mitigate the reaction with control rods.&lt;br /&gt;
* Shut off coolant entirely. Raise control rods.&lt;br /&gt;
* Swap all fuel out with spent fuel, as it&#039;s way stronger.&lt;br /&gt;
&lt;br /&gt;
Blowout:&lt;br /&gt;
&lt;br /&gt;
* Shut off exit valve for quick overpressure.&lt;br /&gt;
* Cause a pipefire in the coolant line (LETHAL).&lt;br /&gt;
* Tack heater onto coolant line (can also cause straight meltdown)&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37975</id>
		<title>Guide to the Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37975"/>
		<updated>2024-12-06T17:03:45Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: /* Reactor Setup 101 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So, your [[Supermatter Engine|main source of power]] exploded. What now?&lt;br /&gt;
&lt;br /&gt;
Well, not to worry, for Nanotrasen&#039;s subcompany: Hayne&#039;s Power Solutions™ have your back! By ordering our &amp;lt;s&amp;gt;newly&amp;lt;/s&amp;gt; created fission based nuclear reactor, we guarantee full power availability to your station, today!&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
Before we begin, it&#039;s important you understand a few key words that are going to be repeated throughout this guide:&lt;br /&gt;
&lt;br /&gt;
* Neutrons per generation (K): Rate of heat gain in the reactor.&lt;br /&gt;
* Moderator: Gasses that influence the performance and power production of the reactor&lt;br /&gt;
* Power: The ratio between the current heat and the heat required for a meltdown&lt;br /&gt;
&lt;br /&gt;
== How the Reactor Works ==&lt;br /&gt;
The Nuclear Reactor has two inputs: Moderator and Coolant. &lt;br /&gt;
&lt;br /&gt;
The first thing we&#039;re going to worry about is the coolant loop. Our reactor is cooled through a simple process: Uranium fuel rods are placed into the reactor which immediately starts the reaction, creating constant heat. Our coolant gas is pumped into the reactor, heats up to the heat of the reactor, and then carries said heat out, alongside some tritium if the engine has a fuel in its moderator line. The colder the gas you put into the loop, the faster the reactor cools down. Innately, it’s set up so that the temperature loss from coolant intake is balanced out against the heat generated by the fuel rods, represented by the controllable figure called K (Neutrons per generation). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039; that the coolant gas can potentially retain heat and actually heat up the reactor, so, be certain to check the thermometers on the coolant loop often! &lt;br /&gt;
&lt;br /&gt;
Also, do not forget to have a limit to the amount of coolant you input into the reactor, as adding too much can overpressurize it, and adding too little can cause it to meltdown! &lt;br /&gt;
&lt;br /&gt;
The recommended amount of coolant  in the reactor at any point in time is roughly 1000-1500kpa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second is the moderator. For our reactor to create power, it has to consume a fuel gas inside it&#039;s moderator input. The normal moderator we use by default for standard nuclear reactors is a  90% oxygen and 10% plasma mix at ~1500kpa. The moderator input can also be used to affect how our reactor works, such as making the control rods more effective, or the amount of heat that is transferred from the reactor to the coolant gas line. Remember that the reactor will consume any moderator gas you use in the moderator line! &lt;br /&gt;
 &lt;br /&gt;
Don&#039;t forget to add a power line from the nuclear reactor&#039;s core, in order to be able to harvest its precious fission based energy! &lt;br /&gt;
&lt;br /&gt;
{{Important|Title=Important reminder!|Note=The reactor will only produce 150kw of power, if it has no fuel moderator gas!|Image=Wire_1_1.PNG|Color=#FFC}}&lt;br /&gt;
&lt;br /&gt;
== Reactor Setup 101 ==&lt;br /&gt;
After ordering your nuclear reactor from cargo, don&#039;t forget to order a crate of RBMK grade nuclear fuel rods as well!&lt;br /&gt;
&lt;br /&gt;
The first step is to take a moment to look at each part in the crate:{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Wall|image=RBMKWall.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Input|image=RBMKInput.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Moderator Input|image=RBMKModerator.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Output|image=RBMKOutput.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Core|image=RBMKCore.png}}Each crate comes with 5 walls, 1 input, 1 output, 1 moderator input, 1 core and 1 control rod computer board. With these parts, you should be able to assemble your own reactor with our patented modular reactor design!&lt;br /&gt;
&lt;br /&gt;
Here is an example design:&lt;br /&gt;
&lt;br /&gt;
[[File:RBMKDesign.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
After assembly, you are able to use a multitool to confirm your reactor design by updating the core. Here is the above design after it&#039;s parts and design have been confirmed:&lt;br /&gt;
[[File:RBMKCoreDone.png|none|thumb|The blue indicates the coolant input.The red indicates the coolant output.The yellow indicates moderator input.]]&lt;br /&gt;
Once you have your reactor built, make sure to give it a proper coolant and moderator supply, and to handle the waste gases from it. After you have confirmed that, you are able to link a control rod computer to the reactor with a multitool.&lt;br /&gt;
&lt;br /&gt;
After all that, you may now insert the fuel rods and adjust the control rod insertion via the control rod computer. Don&#039;t forget you can monitor the reactor&#039;s statistics with your PDA!&lt;br /&gt;
&lt;br /&gt;
== Gases ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fuel&#039;&#039;&#039; ===&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Oxygen&lt;br /&gt;
 |image = O2_Canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Power production multiplier. Allows you to run a low plasma, high oxy mix, and still get a lot of power.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plasma&lt;br /&gt;
 |image = Plasma_Canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Power production gas. More plasma -&amp;gt; more power, but it enriches your fuel and makes the reactor much, much harder to control.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Tritium&lt;br /&gt;
 |image = Tritium.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Extremely efficient power production gas. Will cause chernobyl if used improperly.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Moderation&#039;&#039;&#039; ===&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Nitrogen&lt;br /&gt;
 |image = N2_Canister.png&lt;br /&gt;
 |foundin = Atmospherics, Cargo&lt;br /&gt;
 |usedfor = Moderation&lt;br /&gt;
 |description = Helps you regain control of the reaction by increasing control rod effectiveness, will massively boost the rad production of the reactor.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = CO2&lt;br /&gt;
 |image = CO2_Canister.png&lt;br /&gt;
 |foundin = Atmospherics, Cargo&lt;br /&gt;
 |usedfor = Moderation&lt;br /&gt;
 |description = Super effective shutdown gas for runaway reactions. MASSIVE RADIATION PENALTY!&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Pluoxium&lt;br /&gt;
 |image = Pluoxium.png&lt;br /&gt;
 |foundin = Atmospherics, Cargo&lt;br /&gt;
 |usedfor = Moderation&lt;br /&gt;
 |description = Same as nitrogen, but no cancer-rads!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Permeability&#039;&#039;&#039; ===&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = BZ&lt;br /&gt;
 |image = BZ_canister.png&lt;br /&gt;
 |foundin = Atmospherics, Cargo&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = Increases your reactor&#039;s ability to transfer its heat to the coolant, thus letting you cool it down faster. (But your output will get hotter)&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Water Vapour&lt;br /&gt;
 |image = Water_vapor.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = More efficient permeability modifier.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Hyper Noblium&lt;br /&gt;
 |image = Freon_canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = Extremely efficient permeability increase. (10x as efficient as bz)&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Depletion&#039;&#039;&#039; ===&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Nitryl&lt;br /&gt;
 |image = Nitryl_no2.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Depletion&lt;br /&gt;
 |description = When you need weapons grade plutonium yesterday. Causes your fuel to deplete much, much faster. Not a huge amount of use outside of sabotage.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Fuel rods ==&lt;br /&gt;
&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #c4dec1&lt;br /&gt;
 |bgcolor2 =#96d491&lt;br /&gt;
 |name = Uranium Fuel Rod&lt;br /&gt;
 |image = UraniumFuelRod.gif&lt;br /&gt;
 |foundin = Cargo&lt;br /&gt;
 |usedfor = Fuel for nuclear reactors&lt;br /&gt;
 |description = The most common type of fuel rod for RBMK grade nuclear reactors. The most safe.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #ff9595&lt;br /&gt;
 |bgcolor2 =#ff6565&lt;br /&gt;
 |name = Telecrystal Fuel Rod&lt;br /&gt;
 |image = Tcfuelrod.gif&lt;br /&gt;
 |foundin = Uplinks&lt;br /&gt;
 |usedfor = Telecrystal duplication&lt;br /&gt;
 |description = Rare incidents report telecrystal fuel rods being found in our nuclear reactors, they seem to absorb some radiation to grow in size.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bananium Fuel Rod&lt;br /&gt;
 |image = Bananiumfuelrod.gif&lt;br /&gt;
 |foundin = Clown Planet&lt;br /&gt;
 |usedfor = Bananium duplication&lt;br /&gt;
 |description = The bananium fuel rod is often able to be heard honking from our reactors. Strangely, the bananium inside grows in amount as radiation is absorbed.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
So you’ve started the reactor up, but your job isn’t done yet. ever. You’ve still got to prepare to shut the reactor down, change the rods, and make sure it doesn’t blow up halfway! The higher the K the more power and heat you produce, at 1k it should be stable, but if it’s not, adjust the decimal points.&lt;br /&gt;
&lt;br /&gt;
=== Shutting down the reactor ===&lt;br /&gt;
Once your timer to change the rods is up, go ahead and turn the reactor rod control to 0 K, this will cause the reactions in the reactor to stop, and slowly settle down, while this is happening, you want to insert two co2 cans into the direct moderator input, and set the moderator to 1000-1500 kpa, this will ration out your 9000kpa odd co2 for shutdown. Once the reactor power is under 20 percent, you are then able to remove the fuel rods. This will shut the reactor down for good, now you want to unwrench your co2 cans, refill them and bring them back again. You are now good to insert new rods into the reactor and start it up again. &#039;&#039;&#039;NOTE: Please keep spent rods away from normal rods, remember to reset the moderator input amount.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Repairing the reactor ===&lt;br /&gt;
If your reactor gets damaged, either from the pressure or heat, you can repair it with a welding tool and sealant, this will repair the seals and make sure you don’t blow up next time you start it up.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Be careful to not exhaust your plasma supply. It is recommended you don&#039;t max out the moderator input when youre running plasma + O2, or you&#039;re at a tangible risk of running out of those gasses from atmos.&lt;br /&gt;
* The reactor consumes moderator gasses very quickly, so keep this in mind before you use permeability gasses for riskier setups.&lt;br /&gt;
* You don’t need to shut down the reactor to do maintenance, you only need to bring it down to 20% power.&lt;br /&gt;
* This engine synergises well with other atmos based engines, try hooking it up to a TEG for free power.&lt;br /&gt;
* You can cook food such as steak on the reactor&#039;s surface.&lt;br /&gt;
* If the reactor makes banging noises, it’s not being actively cooled with coolant, and is taking damage.&lt;br /&gt;
* Don&#039;t forget you can see the health of the nuclear reactor by looking at how its seals are looking!&lt;br /&gt;
&lt;br /&gt;
== Sabotage ==&lt;br /&gt;
Sabotaging the Nuclear Reactor is incredibly easy to do, but can also be incredibly easy to fix depending on how much effort you put into your handiwork. Make sure there are no  &amp;lt;s&amp;gt;competent&amp;lt;/s&amp;gt; engineers nearby, roll up your sleeves, and let&#039;s get to work. You have a choice of starting either a meltdown or a blowout, with the latter being the deadliest but easiest to fix.&lt;br /&gt;
&lt;br /&gt;
Meltdown:&lt;br /&gt;
&lt;br /&gt;
* Flood reactor moderator line with plasma, they won&#039;t be able to mitigate the reaction with control rods.&lt;br /&gt;
* Shut off coolant entirely. Raise control rods.&lt;br /&gt;
* Swap all fuel out with spent fuel, as it&#039;s way stronger.&lt;br /&gt;
&lt;br /&gt;
Blowout:&lt;br /&gt;
&lt;br /&gt;
* Shut off exit valve for quick overpressure.&lt;br /&gt;
* Cause a pipefire in the coolant line (LETHAL).&lt;br /&gt;
* Tack heater onto coolant line (can also cause straight meltdown)&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37972</id>
		<title>Guide to the Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37972"/>
		<updated>2024-11-23T20:56:14Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: fixed canisters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So, your [[Supermatter Engine|main source of power]] exploded. What now?&lt;br /&gt;
&lt;br /&gt;
Well, not to worry, for Nanotrasen&#039;s subcompany: Hayne&#039;s Power Solutions™ have your back! By ordering our &amp;lt;s&amp;gt;newly&amp;lt;/s&amp;gt; created fission based nuclear reactor, we guarantee full power availability to your station, today!&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
Before we begin, it&#039;s important you understand a few key words that are going to be repeated throughout this guide:&lt;br /&gt;
&lt;br /&gt;
* Neutrons per generation (K): Rate of heat gain in the reactor.&lt;br /&gt;
* Moderator: Gasses that influence the performance and power production of the reactor&lt;br /&gt;
* Power: The ratio between the current heat and the heat required for a meltdown&lt;br /&gt;
&lt;br /&gt;
== How the Reactor Works ==&lt;br /&gt;
The Nuclear Reactor has two inputs: Moderator and Coolant. &lt;br /&gt;
&lt;br /&gt;
The first thing we&#039;re going to worry about is the coolant loop. Our reactor is cooled through a simple process: Uranium fuel rods are placed into the reactor which immediately starts the reaction, creating constant heat. Our coolant gas is pumped into the reactor, heats up to the heat of the reactor, and then carries said heat out, alongside some tritium if the engine has a fuel in its moderator line. The colder the gas you put into the loop, the faster the reactor cools down. Innately, it’s set up so that the temperature loss from coolant intake is balanced out against the heat generated by the fuel rods, represented by the controllable figure called K (Neutrons per generation). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039; that the coolant gas can potentially retain heat and actually heat up the reactor, so, be certain to check the thermometers on the coolant loop often! &lt;br /&gt;
&lt;br /&gt;
Also, do not forget to have a limit to the amount of coolant you input into the reactor, as adding too much can overpressurize it, and adding too little can cause it to meltdown! &lt;br /&gt;
&lt;br /&gt;
The recommended amount of coolant  in the reactor at any point in time is roughly 1000-1500kpa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second is the moderator. For our reactor to create power, it has to consume a fuel gas inside it&#039;s moderator input. The normal moderator we use by default for standard nuclear reactors is a  90% oxygen and 10% plasma mix at ~1500kpa. The moderator input can also be used to affect how our reactor works, such as making the control rods more effective, or the amount of heat that is transferred from the reactor to the coolant gas line. Remember that the reactor will consume any moderator gas you use in the moderator line! &lt;br /&gt;
 &lt;br /&gt;
Don&#039;t forget to add a power line from the nuclear reactor&#039;s core, in order to be able to harvest its precious fission based energy! &lt;br /&gt;
&lt;br /&gt;
{{Important|Title=Important reminder!|Note=The reactor will only produce 150kw of power, if it has no fuel moderator gas!|Image=Wire_1_1.PNG|Color=#FFC}}&lt;br /&gt;
&lt;br /&gt;
== Reactor Setup 101 ==&lt;br /&gt;
After ordering your nuclear reactor from cargo, don&#039;t forget to order a crate of RBMK grade nuclear fuel rods as well!&lt;br /&gt;
&lt;br /&gt;
The first step is to take a moment to look at each part in the crate:{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Wall|image=RBMKWall.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Input|image=RBMKInput.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Moderator Input|image=RBMKModerator.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Output|image=RBMKOutput.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Core|image=RBMKCore.png}}Each crate comes with 5 walls, 1 input, 1 output, 1 moderator input, 1 core and 1 control rod computer board. With these parts, you should be able to assemble your own reactor with our patented modular reactor design!&lt;br /&gt;
&lt;br /&gt;
Here is an example design:&lt;br /&gt;
&lt;br /&gt;
[[File:RBMKDesign.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
After assembly, you are able to use a multitool to confirm your reactor design by updating the core. Here is the above design after it&#039;s parts and design have been confirmed:&lt;br /&gt;
[[File:RBMKCoreDone.png|none|thumb]]&lt;br /&gt;
Once you have your reactor built, make sure to give it a proper coolant and moderator supply, and to handle the waste gases from it. After you have confirmed that, you are able to link a control rod computer to the reactor with a multitool.&lt;br /&gt;
&lt;br /&gt;
After all that, you may now insert the fuel rods and adjust the control rod insertion via the control rod computer. Don&#039;t forget you can monitor the reactor&#039;s statistics with your PDA!&lt;br /&gt;
&lt;br /&gt;
== Gases ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fuel&#039;&#039;&#039; ===&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Oxygen&lt;br /&gt;
 |image = O2_Canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Power production multiplier. Allows you to run a low plasma, high oxy mix, and still get a lot of power.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plasma&lt;br /&gt;
 |image = Plasma_Canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Power production gas. More plasma -&amp;gt; more power, but it enriches your fuel and makes the reactor much, much harder to control.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Tritium&lt;br /&gt;
 |image = Tritium.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Extremely efficient power production gas. Will cause chernobyl if used improperly.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Moderation&#039;&#039;&#039; ===&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Nitrogen&lt;br /&gt;
 |image = N2_Canister.png&lt;br /&gt;
 |foundin = Atmospherics, Cargo&lt;br /&gt;
 |usedfor = Moderation&lt;br /&gt;
 |description = Helps you regain control of the reaction by increasing control rod effectiveness, will massively boost the rad production of the reactor.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = CO2&lt;br /&gt;
 |image = CO2_Canister.png&lt;br /&gt;
 |foundin = Atmospherics, Cargo&lt;br /&gt;
 |usedfor = Moderation&lt;br /&gt;
 |description = Super effective shutdown gas for runaway reactions. MASSIVE RADIATION PENALTY!&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Pluoxium&lt;br /&gt;
 |image = Pluoxium.png&lt;br /&gt;
 |foundin = Atmospherics, Cargo&lt;br /&gt;
 |usedfor = Moderation&lt;br /&gt;
 |description = Same as nitrogen, but no cancer-rads!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Permeability&#039;&#039;&#039; ===&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = BZ&lt;br /&gt;
 |image = BZ_canister.png&lt;br /&gt;
 |foundin = Atmospherics, Cargo&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = Increases your reactor&#039;s ability to transfer its heat to the coolant, thus letting you cool it down faster. (But your output will get hotter)&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Water Vapour&lt;br /&gt;
 |image = Water_vapor.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = More efficient permeability modifier.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Hyper Noblium&lt;br /&gt;
 |image = Freon_canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = Extremely efficient permeability increase. (10x as efficient as bz)&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Depletion&#039;&#039;&#039; ===&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Nitryl&lt;br /&gt;
 |image = Nitryl_no2.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Depletion&lt;br /&gt;
 |description = When you need weapons grade plutonium yesterday. Causes your fuel to deplete much, much faster. Not a huge amount of use outside of sabotage.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Fuel rods ==&lt;br /&gt;
&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #c4dec1&lt;br /&gt;
 |bgcolor2 =#96d491&lt;br /&gt;
 |name = Uranium Fuel Rod&lt;br /&gt;
 |image = UraniumFuelRod.gif&lt;br /&gt;
 |foundin = Cargo&lt;br /&gt;
 |usedfor = Fuel for nuclear reactors&lt;br /&gt;
 |description = The most common type of fuel rod for RBMK grade nuclear reactors. The most safe.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #ff9595&lt;br /&gt;
 |bgcolor2 =#ff6565&lt;br /&gt;
 |name = Telecrystal Fuel Rod&lt;br /&gt;
 |image = Tcfuelrod.gif&lt;br /&gt;
 |foundin = Uplinks&lt;br /&gt;
 |usedfor = Telecrystal duplication&lt;br /&gt;
 |description = Rare incidents report telecrystal fuel rods being found in our nuclear reactors, they seem to absorb some radiation to grow in size.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bananium Fuel Rod&lt;br /&gt;
 |image = Bananiumfuelrod.gif&lt;br /&gt;
 |foundin = Clown Planet&lt;br /&gt;
 |usedfor = Bananium duplication&lt;br /&gt;
 |description = The bananium fuel rod is often able to be heard honking from our reactors. Strangely, the bananium inside grows in amount as radiation is absorbed.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
So you’ve started the reactor up, but your job isn’t done yet. ever. You’ve still got to prepare to shut the reactor down, change the rods, and make sure it doesn’t blow up halfway! The higher the K the more power and heat you produce, at 1k it should be stable, but if it’s not, adjust the decimal points.&lt;br /&gt;
&lt;br /&gt;
=== Shutting down the reactor ===&lt;br /&gt;
Once your timer to change the rods is up, go ahead and turn the reactor rod control to 0 K, this will cause the reactions in the reactor to stop, and slowly settle down, while this is happening, you want to insert two co2 cans into the direct moderator input, and set the moderator to 1000-1500 kpa, this will ration out your 9000kpa odd co2 for shutdown. Once the reactor power is under 20 percent, you are then able to remove the fuel rods. This will shut the reactor down for good, now you want to unwrench your co2 cans, refill them and bring them back again. You are now good to insert new rods into the reactor and start it up again. &#039;&#039;&#039;NOTE: Please keep spent rods away from normal rods, remember to reset the moderator input amount.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Repairing the reactor ===&lt;br /&gt;
If your reactor gets damaged, either from the pressure or heat, you can repair it with a welding tool and sealant, this will repair the seals and make sure you don’t blow up next time you start it up.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Be careful to not exhaust your plasma supply. It is recommended you don&#039;t max out the moderator input when youre running plasma + O2, or you&#039;re at a tangible risk of running out of those gasses from atmos.&lt;br /&gt;
* The reactor consumes moderator gasses very quickly, so keep this in mind before you use permeability gasses for riskier setups.&lt;br /&gt;
* You don’t need to shut down the reactor to do maintenance, you only need to bring it down to 20% power.&lt;br /&gt;
* This engine synergises well with other atmos based engines, try hooking it up to a TEG for free power.&lt;br /&gt;
* You can cook food such as steak on the reactor&#039;s surface.&lt;br /&gt;
* If the reactor makes banging noises, it’s not being actively cooled with coolant, and is taking damage.&lt;br /&gt;
* Don&#039;t forget you can see the health of the nuclear reactor by looking at how its seals are looking!&lt;br /&gt;
&lt;br /&gt;
== Sabotage ==&lt;br /&gt;
Sabotaging the Nuclear Reactor is incredibly easy to do, but can also be incredibly easy to fix depending on how much effort you put into your handiwork. Make sure there are no  &amp;lt;s&amp;gt;competent&amp;lt;/s&amp;gt; engineers nearby, roll up your sleeves, and let&#039;s get to work. You have a choice of starting either a meltdown or a blowout, with the latter being the deadliest but easiest to fix.&lt;br /&gt;
&lt;br /&gt;
Meltdown:&lt;br /&gt;
&lt;br /&gt;
* Flood reactor moderator line with plasma, they won&#039;t be able to mitigate the reaction with control rods.&lt;br /&gt;
* Shut off coolant entirely. Raise control rods.&lt;br /&gt;
* Swap all fuel out with spent fuel, as it&#039;s way stronger.&lt;br /&gt;
&lt;br /&gt;
Blowout:&lt;br /&gt;
&lt;br /&gt;
* Shut off exit valve for quick overpressure.&lt;br /&gt;
* Cause a pipefire in the coolant line (LETHAL).&lt;br /&gt;
* Tack heater onto coolant line (can also cause straight meltdown)&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Station_Engineer&amp;diff=37971</id>
		<title>Station Engineer</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Station_Engineer&amp;diff=37971"/>
		<updated>2024-11-23T16:47:11Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: Nuclear reactor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = orange&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = ENGINEERING&lt;br /&gt;
|imagebgcolor = #ffff88&lt;br /&gt;
|img_generic = Generic_engineer.png&lt;br /&gt;
|img = Engineer.png&lt;br /&gt;
|jobtitle = Station Engineer&lt;br /&gt;
|access = [[Engineering]], Power Equipment, [[Tech Storage]], External airlocks, [[Construction Area|Construction]] [[Vacant Office|Site]], [[Maintenance]], [[Telecoms]]&lt;br /&gt;
|additional = [[Atmospherics]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Chief Engineer]]&lt;br /&gt;
|duties = Start the [[Supermatter]], wire the solars, repair station hull and wiring damage, do the job of the (always) incompetent [[Atmospheric Technician|atmos techs]]. Basically, do everything that has anything to do with repairs.&lt;br /&gt;
|guides = [[Engineering items]], [[Guide to construction]], [[Guide to advanced construction]], [[Guide to power]], [[Singularity Engine]], [[Guide_to_the_Supermatter|Supermatter Engine]], [[Tesla Engine]], [[Solars]], [[Guide to the Nuclear Reactor]], [[Hacking]], [[Guide to Telecommunications]]&lt;br /&gt;
|quote = I&#039;ll fix the power as soon as I&#039;m off my lunch break.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#ffff88&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&amp;lt;u&amp;gt;[[File:Warningsign.png|32px]]&#039;&#039;&#039;Hey, Listen!&#039;&#039;&#039;[[File:Warningsign.png|32px]]&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&#039;&#039;&#039;[[Guide_to_the_Supermatter|For the Guide to setting up the Supermatter engine, click here.]]&amp;lt;br&amp;gt; [[Singularity_and_Tesla_engines|For the Tesla and Singularity Engine, click here.]]&#039;&#039;&#039;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As an engineer, you are effectively an assistant on steroids, and need not fear any electrical hazards thanks to your insulated gloves. Your actions will affect the station, for good or for ill, much more profoundly than a mere [[assistant]] can. What sets you apart from the rest of the crew on the station is that you are the most equipped for constructing objects and machinery, repairing structural damage, and are best equipped crewmembers for E.V.A. missions in the cold of [[Space]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Fix hull breaches, fix cables/[[Engineering_items#Equipment|APCs]] if power goes out in an area. Know how [[Solars]] and [[Engineering_items#Equipment|SMES]] work. Resist the temptation to run off with a hardsuit at roundstart.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Basic skills:&#039;&#039;&#039; [[Guide_to_the_Supermatter|Set up the engine]] without killing everyone. [[Construction#Airlock|Fix airlocks]] and rebuild [[Machinery|machines]]. Familiarize yourself with [[Hacking]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Advanced skills:&#039;&#039;&#039; Detect and fix sabotage - [[Guide_to_Telecommunications|Telecomms]], the engine, power sinks. Know enough about [[Guide_to_Atmospherics|Atmospherics]] to stop a plasma flood, and prevent a waste surge.&amp;lt;br&amp;gt;&lt;br /&gt;
==[[File:RigHelmet.png]] The Engineer==&lt;br /&gt;
===[[File:Paper.png]] Engineering Etiquette===&lt;br /&gt;
Take a look around engineering as the first thing you do, and see how many fellow engineers you have. If there&#039;s a ton, you probably don&#039;t want to snatch up everything that isn&#039;t nailed down. Don&#039;t fight over hardsuits. Don&#039;t try to break into the middle of a task someone has already begun: trying to fill plasma tanks at the same time as another person usually ends up filling engineering with plasma, and trying to turn on containment at the same time as someone is often lethal.&lt;br /&gt;
&lt;br /&gt;
Be nice and courteous and you&#039;ll often be treated well, curse people out for their incompetence or how slow they are and people aren&#039;t going to rush to your retrieve your corpse when syndicates blow your head off on the solars.&lt;br /&gt;
===[[File:Engiepack.png]] Engineering Equipment===&lt;br /&gt;
Engineers have to carry a lot of equipment to perform their various tasks. The job is a lot easier if you carry around what you need so you don&#039;t constantly have to be running back to engineering for each step of a repair process.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a suggestion how you can be prepared for shit on the space station:&lt;br /&gt;
[[File:EngiStation.png|thumb|664px|This is an image of the equipment every engineer should be trusted to have on them at all times. Empty pockets can be used for tools, flashlights, Etc.]]&lt;br /&gt;
[[File:EngiEVA.png|thumb|664px|And if you&#039;re planning to go fix stuff in space]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #eeccaa&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ddaa77;&amp;quot; | Container&lt;br /&gt;
! style=&amp;quot;background-color: #ddaa77;&amp;quot; |Contents&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Utilitybelt.png|62px]] &amp;lt;br&amp;gt;&#039;&#039;&#039;[[Utility Belts|Tool Belt]]&#039;&#039;&#039;&lt;br /&gt;
|[[File:EngiBelt.png|448px]] &amp;lt;br&amp;gt;Screwdriver, wrench, wirecutters, multitool, cable coil, crowbar, welding tool.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Eng backpack.png]] &amp;lt;br&amp;gt;&#039;&#039;&#039;[[Backpack]]&#039;&#039;&#039;&lt;br /&gt;
|[[File:EngiPack.png|448px]] &amp;lt;br&amp;gt;Internals box, welding helmet, metal, glass, high-capacity power cell.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Box.png|62px]] &amp;lt;br&amp;gt;&#039;&#039;&#039;[[Box]]&#039;&#039;&#039;&lt;br /&gt;
|[[File:EngiBox.png|448px]] &amp;lt;br&amp;gt;Breath mask, epinephrine medipen, T-ray scanner, airlock electronics, power control module, cable coil, flashlight. &lt;br /&gt;
|}&lt;br /&gt;
Some of this you start with, some you need to collect. The items you pick up are:&lt;br /&gt;
*[[File:IGloves.png]] &#039;&#039;&#039;Insulated Gloves:&#039;&#039;&#039; Your most prized possession, these puppies protect you from shock. Engineers work with insane amounts of electricity, and it&#039;s easy to put yourself into crit if you tap into the main engine line without remembering to put them on. Always grab a pair of gloves. There&#039;s a few pairs laying around engineering, and more in the electrical closet. Lock the closet when you&#039;re done unless you want the clown and mime to steal all the remaining pairs.&lt;br /&gt;
&lt;br /&gt;
*[[File:Welder.png]] &#039;&#039;&#039;Industrial Welding Tool:&#039;&#039;&#039; Grab this from the welding locker next to the electronics locker; it has double the capacity of a normal welding tool. Throw the normal one you have on the floor to be like every engineer ever (or put it away neatly for bonus points from the CE).&lt;br /&gt;
&lt;br /&gt;
*[[File:WeldingHelmet.png]] &#039;&#039;&#039;Welding Mask:&#039;&#039;&#039; You need this to avoid going blind while welding. Note if you have the hardsuit on, it works as a welding mask you don&#039;t have to flip up/flip down. &lt;br /&gt;
&lt;br /&gt;
*[[File:Metal.png]][[File:Glass.png]] &#039;&#039;&#039;Metal &amp;amp; Glass:&#039;&#039;&#039; Basic building blocks. Carrying just one stack each is generally fine; convert it into floor tiles, bars, or reinforced glass as necessary. If you take one stack to yourself, pay close attention to the radio so you know where they are needed.&lt;br /&gt;
&lt;br /&gt;
*[[File:MGlasses.png]] &#039;&#039;&#039;Engineering Scanner Goggles&#039;&#039;&#039; These have three modes: Meson mode allows vision of structures and terrain through walls; T-ray mode allows vision of objects beneath flooring such as cables and pipes; and Radiation mode reveals objects contaminated from radiation. &lt;br /&gt;
&lt;br /&gt;
*[[File:Gas_mask.png]] &#039;&#039;&#039;Gas mask:&#039;&#039;&#039; Basically the same function as a breath mask, but with the added bonus of protecting you from pepper spray, acid sprays to the face (once), and some of the diseases the [[Virologist|virologist]] inevitably releases. Also keeps you on your feet a little longer in high concentrations of N2O, so make sure you have one in your inventory if not on your face for roleplay reasons. Note, syndicate voice changer looks exactly like it, so don&#039;t be surprised if Security asks you to take off your mask to verify you are who you say you are. You can find them in engineering lockers, laying around in engineering and in maintenance tunnels.&lt;br /&gt;
&lt;br /&gt;
*[[File:Extended_Emergency_Oxygen_Tank.png]] &#039;&#039;&#039;Extended-capacity emergency oxygen tank:&#039;&#039;&#039; These canisters hold a LOT of air. The hardsuits can hold full-sized canisters which hold more, but two of these filled up in your bag and there&#039;s very little chance of you ever running out of air. &#039;&#039;&#039;To fill up:&#039;&#039;&#039; place it in the oxygen tank, click the oxygen tank and turn the pressure all the way up, open the valve, then close the valve. Once you&#039;re sure it&#039;s closed, remove the tank. Click the tank in your hand and lower the mask pressure to 16 KPA, which will give you the most possible use.&lt;br /&gt;
&lt;br /&gt;
*[[File:High power cell updated.png]] &#039;&#039;&#039;Power Cell:&#039;&#039;&#039; Needed to repair a fully broken APC, or just get an APC working in a drained area. Good to have one on hand. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Inducer:&#039;&#039;&#039; The Electromagnetic Power Inducer can be used to charge objects like APCs, cyborgs, and [[Weapons#Longarm (Energy)|energy-based weapons]] without replacing their power cells.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rapid Construction Device:&#039;&#039;&#039; RCDs can be used to create or destroy simple objects such as walls, doors and windows without using tools on them. Cannot construct/deconstruct reinforced walls.&lt;br /&gt;
&lt;br /&gt;
*[[File:Flashlight.png]] &#039;&#039;&#039;Flashlights:&#039;&#039;&#039; These light up the area, even in your pockets. Two flashlights in your pockets and your helmet light on and you&#039;ll light up a huge area, very helpful to general crew when you&#039;re doing repairs in a freshly-darkened crater so they don&#039;t walk into the vacuum and freeze. &lt;br /&gt;
&lt;br /&gt;
*[[File:Hazard.png]] &#039;&#039;&#039;Hazard Vest:&#039;&#039;&#039; An archetypal item, it serves no purpose except roleplay and that you can buckle an extended capacity emergency oxygen tank to it. Definitely do so if you aren&#039;t in a hardsuit or firesuit.&lt;br /&gt;
&lt;br /&gt;
*[[File:Circuitboard.png]] &#039;&#039;&#039;Power control module:&#039;&#039;&#039; You need this to repair a fully broken APC. Some sit by the SMES modules.&lt;br /&gt;
&lt;br /&gt;
*[[File:Circuitboard.png]] &#039;&#039;&#039;Airlock electronics:&#039;&#039;&#039; You need this to construct an airlock. Having one on hand can save you a long trip back if you run across a broken door. Some by the metal and supplies, and one by the SMES modules.&lt;br /&gt;
&lt;br /&gt;
*[[File:T-ray.gif]] &#039;&#039;&#039;T-ray Scanner:&#039;&#039;&#039; Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, as well as Critters and Creatures inside pipes. Works in pockets and on your belt.&lt;br /&gt;
Firesuits can no longer be carried in bags, and it&#039;s unsafe to firefight without them, so just run to the nearest firefighter closet in the advent of a fire to gear up -- There is one close to nearly everything everywhere in the station, learn their locations. &lt;br /&gt;
&lt;br /&gt;
Note that some of these are for roleplay reasons only. Roleplay too determines if you&#039;re a good engineer or not -- When talking with people face to face, pop the helmet off and carry it a bit -- hardsuits look pretty cool without the helmet on. Write down things you figure out like the door wires and photocopy them, distribute to the other engineering staff as a memo. Engineers have some great roleplay as the people that fix everything when everything else is going to hell. Take advantage of that camraderie and the ludicrous nature the situations you will find yourself in. A robotic mute-guy-fixing-everything playing style is efficient of course, but it isn&#039;t nearly as fun for everyone.&lt;br /&gt;
==[[File:Wrench.png]] Doing Your Duty==&lt;br /&gt;
You have a few things you should do, if you don&#039;t want to be [[robust]]ed, before doing what you want to do. Repairing things is what engineers do, and so is setting the station with power. Without any engineers doing a little work, the station will crumble.&lt;br /&gt;
===[[File:Supermatter shard.png]] [[Guide_to_the_Supermatter#Box_and_Meta_station_setup|Starting the Engine]]===&lt;br /&gt;
This is an extremely important task. Luckily, it is [[Guide_to_the_Supermatter#Box_and_Meta_station_setup|laughably simple]]. Make certain you follow the instructions precisely; an engineer who accidentally unleashes the fury of a supermatter engine is not a popular person.&lt;br /&gt;
===[[File:SMES Charging.gif]] Starting The Other Engines===&lt;br /&gt;
You may find yourself on a station designated to draw power from a critical mass contained in an energy field. Please refer to either [[Singularity Engine]] or [[Tesla Engine]].&lt;br /&gt;
===[[File:Solar tracker.png]] Working on the [[Solars]]===&lt;br /&gt;
Read the guide, make sure you have wire, internals and a space suit. Best of luck.&lt;br /&gt;
===[[File:Wrench.png]] [[Construction|Fixing the Station]]===&lt;br /&gt;
Is there a hole in the wall? Are floor tiles broken? Did an idiot break a window to get into the medbay? Are people complaining about electrified doors? Are cables torn up leading to an APC? Are the APC&#039;s themselves fried? Is it more than thirty seconds into the round? The answer to two or more of these is always yes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quit reading &amp;quot;The Lusty Xenomorph Maid&amp;quot; and get to work!&#039;&#039;&lt;br /&gt;
===[[File:Shockwarning.png]] Fixing the Power===&lt;br /&gt;
The main engine and/or the solars provide more than enough energy to fully power a state-of-the-art space station -- unless something goes wrong, which it almost always will. Whether it&#039;s due to shoddy wiring, a powersink, a bomb, an assistant cutting cables, a loose singularity or simple engineer laziness, power outages are a common problem that is your, YES, YOUR, job to fix. See that Power Monitoring computer? If people complain of power outages, it should always be the first port of call -- assuming it hasn&#039;t already been devoured by the rampaging maw of Lord Singuloth.&lt;br /&gt;
&lt;br /&gt;
See the [[guide to power]] to learn how to into power and, more importantly, how to fix everything.&lt;br /&gt;
==[[File:Warningsign.png]] Getting the Man Out of Danger... Alive!==&lt;br /&gt;
It&#039;s your job to save lives when they cry out for help.&lt;br /&gt;
===[[File:Firesuit.png]] Firefighting===&lt;br /&gt;
Engineers get access to maintenance hallways, which contain several [[Engineering_items#Firesuit|firesuits]] and [[Engineering_items#Fire_Extinguisher|extinguishers]]. If a fire breaks out somewhere, put it out. [[Engineering_items#Firesuit|Firesuits]] allow you to walk in almost any fire. [[Engineering_items#Fire_Extinguisher|Extinguishers]] have a limited capacity. Refill them with water tanks, which can be found all around the station.&lt;br /&gt;
===[[File:Welder.png]] Physical Rescue===&lt;br /&gt;
If someone cries that he can&#039;t get out of somewhere and no one can get him out, then it&#039;s your job to do so. [[Hacking#Airlocks|Hacking airlocks]], [[Guide_to_construction#Walls_2|deconstructing walls]], basically whatever it takes to get to them. I don&#039;t need to point out that you should never put others or yourself at risk in doing so!&lt;br /&gt;
===[[File:Jetpack-black.gif]] Space Recovery ===&lt;br /&gt;
A body&#039;s been spaced? Now it&#039;s your job to recover it. Ask the AI or captain to get a jetpack and space suit from EVA and go after the body. You&#039;ll most frequently find bodies either somewhere near the derelict or the AI satellite. Drag them to a teleporter and get them back to the station. The use of lockers will help greatly, as lockers do not drift like bodies do, but cannot travel across Z-levels. ALWAYS have tools, glass and metal with you when doing this! Some teleporters need to be rebuilt and some bodies float around randomly and need [[Guide_to_construction#Floor|floor tiles]] to be build in their path to actually stop&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
===The Engine/Power===&lt;br /&gt;
*The engineering hardsuit has 75% radiation protection. [[Chief_Engineer|CE&#039;s]] hardsuit has 90%. [[Atmospheric_Technician|Atmos]] hardsuit has 25%. [[Research_Director|RD&#039;s]] and [[Chief_Medical_Officer|CMO&#039;s]] have 60%. If working near an active [[Guide_to_the_Supermatter|Supermatter Engine]], use a radiation suit instead.&lt;br /&gt;
*Engines can be wired directly into the power grid; in the SMES rooms, each one has an input and an output. Connecting the two will cause the power to bypass the SMES cells. This is [[Traitor|extremely dangerous]], and can caused shocked doors to instantly put people into critical condition.&lt;br /&gt;
*Arriving half an hour into the round and nobody&#039;s set up power? Chances are all the SMES cells can be drained. However, you can still power Emitters and other equipment by loading the PACMAN generator with plasma, wiring it up and setting its output to full power.&lt;br /&gt;
*The P.A.C.M.A.N-type generators can each hold 450 sheets of their respective fuels once fully upgraded. Their fuel types and maximum upgraded outputs are as follows:&lt;br /&gt;
** P.A.C.M.A.N generator (Plasma) = 60000 W&lt;br /&gt;
**S.U.P.E.R.P.A.C.M.A.N generator (Uranium) = 180000 W&lt;br /&gt;
** M.R.S.P.A.C.M.A.N generator (Diamonds) = 480000 W&lt;br /&gt;
*Cell chargers give power to inserted cells faster than it takes power from the APC, meaning it generates some power from nothing, and you can alternate between two cell and keep an APC running forever! The wonders of space engineering.&lt;br /&gt;
===Construction===&lt;br /&gt;
*To get maximum camera coverage, you only have to place one camera every fifteen tiles. If there&#039;s a wall between them, use an analyzer on the assembly after you weld it to the wall to create an xray camera. Otherwise, count seven tiles from where the previous camera disappears from view and build a camera there.&lt;br /&gt;
*It is possible to upgrade the AI&#039;s cameras by using certain items: analysers confer X-ray vision, potentially allowing the AI to observe Maintenance areas; proximity sensors give their effect to the camera, alerting the AI when someone walks by. Plasma sheets will cause the camera to become EMP-proof.&lt;br /&gt;
* You can use an airlock circuit in your hand to modify its access requirements. Necessary if you&#039;re rebuilding doors to restricted areas such as the [[armory]] or [[bridge]].&lt;br /&gt;
*For most construction/deconstruction operations (Mining, wrenching chairs/tables, deconstructing walls) you can click on multiple spaces to take things apart or build multiple things at a time.&lt;br /&gt;
*You can put windows directly on grilles by using a glass/reinforced glass sheet on them.&lt;br /&gt;
* You can screwdriver wooden flooring to remove it without breaking it.&lt;br /&gt;
*You can turn one color of wire into another color easily, so long as you have at least one piece of the color you want: You can transfer wires from a stack of another color you have to change their color.&lt;br /&gt;
*Need to set up the Supermatter? No CE or AI to open secure storage? Turn off the APC&#039;s main power breaker and crowbar the blast doors open. Keep in mind that this will also shut down pumps and filters.&lt;br /&gt;
{{jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Chief_Engineer&amp;diff=37970</id>
		<title>Chief Engineer</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Chief_Engineer&amp;diff=37970"/>
		<updated>2024-11-23T16:46:36Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: added new reactor to guides&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #cccc00&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = ENGINEERING &amp;amp; COMMAND&lt;br /&gt;
|imagebgcolor = #ffff88&lt;br /&gt;
|img_generic = Generic_ce.png&lt;br /&gt;
|img = ce.png&lt;br /&gt;
|jobtitle = Chief Engineer&lt;br /&gt;
|access = [[Construction Area|All]] [[Engineering]] [[Atmospherics|Departments]], Power Equipment, [[Chief Engineers Office|CE Office]], [[Construction Area|Construction]] [[Vacant Office|Site]], [[Bridge]], [[Maintenance]], [[EVA]], [[Tech Storage]], [[Telecommunications]], External airlocks, [[Brig]], Mineral Storage&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = [[Captain]]&lt;br /&gt;
|duties = Coordinate engineering, ensure equipment doesn&#039;t get stolen, make sure the  [[Supermatter]] doesn&#039;t blow up, maintain [[Telecoms]].&lt;br /&gt;
|guides = [[Chain of Command]], [[Hacking]], [[Guide to construction]], [[Guide to advanced construction]], [[Guide to power]], [[Supermatter|Supermatter Engine]], [[Singularity Engine]], [[Tesla Engine]], [[Solars]], [[Turbine]], [[Thermo-Electric Generator]], [[Guide to the Nuclear Reactor]], [[Guide to Telecommunications]], [[Guide to Head of Staff Equipment|Head of Staff Equipment]]&lt;br /&gt;
|quote = &amp;quot;WHO TOOK THE DAMN HARDSUITS!?&amp;quot; &#039;&#039;- Poly and every single one of his masters&lt;br /&gt;
}}&lt;br /&gt;
[[File:Engineering.png|300px|thumb|alt=Engineering|[[Engineering|Your department]]]]&lt;br /&gt;
Know that guy who builds all the things? Well, he has a boss, and it&#039;s you! You are the head of the Engineering Department, which includes not only [[Station Engineer]]s, but [[Atmospheric Technician]]s as well. Essentially, your job is to boss your staff around and make sure [[Supermatter|the power flows]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039;&lt;br /&gt;
* Know how to set up a stable [[Guide to the Supermatter|Supermatter]] engine and how to correct an improperly set engine&lt;br /&gt;
* Know how to wire [[Solars]] and how to fix broken wires in maintenance as well.&lt;br /&gt;
* Know how to set up [[Guide to Atmospherics|Atmos]] in order to keep the station pressurized&lt;br /&gt;
* Know how to build and operate [[Air Alarm|Air Alarms]], [[APC|APCs]], and [[SMES]]&lt;br /&gt;
* Know how [[Guide to Telecommunications|Telecomms]] functions and how to repair it when sabotaged.&lt;br /&gt;
* Know how to [[Guide to construction|rebuild the station]] when sections are destroyed.&lt;br /&gt;
* Know basic safety protocols for radiation exposure and contamination.&lt;br /&gt;
* Have a willingness to work with and teach any engineers that do not know the above skills as requested and necessary - it is not your job to do everything, it&#039;s just your job to ensure all of the above gets done. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Advanced Hardsuit Helmet.png]] Station Foreman ==&lt;br /&gt;
It&#039;s no secret that Engineers are more often than not the laziest of the station&#039;s crew and that there is no job that surpasses the capacity for an Atmospheric Technician to be completely clueless about his own department. This is where you come in! As stated above, your duties consist pretty much entirely on telling the Engineers and Atmos Techs to work or helping them through their incompetence when they don&#039;t know how to. &lt;br /&gt;
===[[File:Clipboard_paper.png]] At the Start of the Shift ===&lt;br /&gt;
--------&lt;br /&gt;
[[File:supermatter_shard.png||thumb|alt=Singularity Chamber|[[Supermatter|Your biggest responsibility]]]]&lt;br /&gt;
Greet your team over the radio and establish your authority. Find out who you will be working with and how many of them, and make sure that everyone has a job to do.&lt;br /&gt;
&lt;br /&gt;
Designate someone to do solars (unless someone else volunteers first) and get everyone else working on whichever power source is the default one on your station. (Most likely either the [[Supermatter]]) If you take charge these first minutes of the round, most of engineering will follow the rest of your orders until the round ends. If you stay silent then when you suddenly need something done halfway through the round, you can guarantee that nobody will listen to you. If nothing else, speaking over the channel will at least tell you who on your team you can rely on.&lt;br /&gt;
&lt;br /&gt;
Sometimes your team will be fairly competent and you&#039;ll only need to supervise, but a lot of the time you will be required to step in. If someone&#039;s clearly new, help them out a bit and show them the ropes. If someone&#039;s clearly being a twat then shout at them and forcibly demote if they continue. With these points in mind, a power source should successfully come online and start generating power. It&#039;s always a good idea to announce this to the crew when it happens.&lt;br /&gt;
&lt;br /&gt;
If any of your team members try to run off with an engineering hardsuit just to go space exploring, let them know that they will be arrested for dereliction and demoted if they do not return to do at least the most minimal duties before doing whatever they want.&lt;br /&gt;
===[[File:SMES Charging.gif]] With Your Powers Combined ===&lt;br /&gt;
--------&lt;br /&gt;
There are multiple ways to power the station. Unless you know what you&#039;re doing, stick with the default one at first, and get it working as soon as possible. It&#039;s hard to set up a second power source if the crew is trying to lynch you for not finishing the first one.&lt;br /&gt;
====[[File:Supermatter shard.png]] Matters of Super Matter ====&lt;br /&gt;
The [[Supermatter]] is the most likely candidate for your default power source. Its primary features are emitting tons of radiation, making everyone who could theoretically see it hallucinate, releasing hot oxygen and plasma, heating the air around, and either exploding or creating a Tesla/Singularity when you screw up. It begins inert but being hit by an object or projectile will activate it.&lt;br /&gt;
====[[File:Gravitational Singularity Generator.png]] Power Your Station With A Black Hole ====&lt;br /&gt;
The [[Singularity Engine]] is the standard power source of [[PubbyStation]] and can otherwise be built with parts ordered from Cargo. It should go without saying that, since the singularity is essentially a black hole, it should stay inside of its containment field and not grow too big. Also, keep in mind that it pulses large amounts of radiation and EMPs, so always wear an engineering hardsuit or a radsuit when you&#039;re near it, and keep flashers and other sensitive electronics away from it (including cyborgs). Don&#039;t come near it in the atmospherics hardsuit, which had its radiation shielding stripped to make a place for thermal shielding.&lt;br /&gt;
====[[File:Tesla gen.gif]] New Tesla Energy ====&lt;br /&gt;
Make Tesla proud and &amp;lt;strike&amp;gt;run alternating current&amp;lt;/strike&amp;gt; power the station with giant balls of electricity! Lately, the [[Tesla Engine]] has been sneaking its way into more and more Nanotrasen space stations. Operating it is somewhat similar to the singularity engine, but instead of radiation, it will generate lightning bolts that must be captured with coils. Also, it won&#039;t deal any structural damage to the station if it escapes. Minus the exploding machines. And the blood and dust of former crewmembers all over the place. Keep it contained.&lt;br /&gt;
====[[File:Solar tracker.png]] The Forgotten Power Source ====&lt;br /&gt;
Whilst the supermatter or singularity outputs a metric shit-ton of power, a hardened engineer like yourself knows that it&#039;s incredibly unreliable at the best of times. This is where the [[solars]] come in. Solars output a decent amount of energy and can keep the station running at a bare minimum whilst you inevitably sort out an issue with the supermatter, but they need setting up first! Luckily this is even easier than setting up the singulo and you can just designate one of your minions to go out and complete the task, better yet if they volunteer. Remember though, engineering has only two hardsuits (radiation protection but no fire protection), and atmospherics only one (fire protection but no radiation protection). No yellow-suit chump&#039;s getting his hands on YOUR pristine white hardsuit (which protects against both radiation AND fire). So get the AI&#039;s attention and tell it that the man is allowed in EVA to pick up some equipment. Or just do solars yourself, you lazy fuck.&lt;br /&gt;
====[[File:Turbine computer.gif]] Fossil Fuel ====&lt;br /&gt;
Depending on the model of your space station, there might also be a [[Turbine|turbine]] or [[Thermo-Electric Generator|thermo-electric generator]] installed. Both of these burn through plasma to generate energy, but they work differently so make sure you refer to the right guide when setting one up.&lt;br /&gt;
===[[File:O2 Canister.png]] Atmosia, the Great City-State of Pipes ===&lt;br /&gt;
---------&lt;br /&gt;
The supermatter is running, the solars are wired and the engineering team is at your beck and call. The station is getting a steady supply of power and you&#039;re confident your team can maintain this and repair any damage to the hull. Your job is done, right? NOT SO FAST, my friend! Haven&#039;t you forgotten [[atmospherics]]?&lt;br /&gt;
&lt;br /&gt;
Yes, as hard as it is to accept, that convoluted bundle of pipes and its clueless staff are under your jurisdiction and it&#039;s your responsibility to make sure that it&#039;s keeping everybody breathing. As the CE, you are expected to know the basics of how atmos works, how to optimize it, and then how to keep people from fucking with it. Luckily, that&#039;s pretty much it. [[Atmospherics|Again, read the guide and learn it]].&lt;br /&gt;
&lt;br /&gt;
All you really have to do with atmos is get acquainted with its staff (you can do this at round start along with your [[Station Engineer|direct minions]], as they share the engineering channel), make sure they know how to optimize it (if not, do it yourself - better yet teach them), and then check back in periodically to ensure [[Traitor|some]] [[AI|ass]][[Clown|hole]] hasn&#039;t tampered with it, slightly more if the atmos team is the usual band of drooling lunatics.&lt;br /&gt;
===[[File:Server.gif]] Telecommunications ===&lt;br /&gt;
------------&lt;br /&gt;
It&#039;s your duty to make sure [[Telecommunications]] is working and to fix it if it doesn&#039;t. If you need help fixing or maintaining it use the [[Guide to Telecommunications]].&lt;br /&gt;
===[[File:Wrench.png]] ...Then What? ===&lt;br /&gt;
------------&lt;br /&gt;
Now that the station&#039;s systems are running at maximum capacity or are in the process of being made so, you can relax a little. Here is what you should be doing:&lt;br /&gt;
* Listen to the radio for hull breaches. When you hear of one, send a couple of Engineers out to mend the damage.&lt;br /&gt;
* Check the Station Alert Console to see if there are any power/atmos alarms going off on the station.&lt;br /&gt;
* Periodically check out atmospherics to make sure nobody&#039;s messed it up.&lt;br /&gt;
* Talk to your team. Make sure solars are wired or in the process of being done.&lt;br /&gt;
* Set up a tertiary or even quarternary source of power. If you want a challenge, try building [[Beyond the impossible|a singularity engine that won&#039;t get loose as soon as you turn on the particle accelerator]].&lt;br /&gt;
*Experiment with the [[Supermatter]] to make it produce even more power!&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* Securing an [[RCD]] from the [[Engi-Vend]] is recommended for situations when you need to patch a hole fast (or tear down something fast).&lt;br /&gt;
* As with all other Heads of Staff, your headset has a High Volume mode that when toggled on makes your speech much &amp;quot;louder&amp;quot; (larger text) than normal.&lt;br /&gt;
* Your copy of the station blueprints can be used to create new areas, rename old ones, and view the layout of wires for different devices.&lt;br /&gt;
* Your Advanced Magboots don&#039;t just stop you slipping into space, they stop you slipping in general when they&#039;re activated and don&#039;t slow you down while activated, unlike normal magboots.&lt;br /&gt;
* All that is needed for telecoms is: receiver-&amp;gt;mainframe-&amp;gt;processor-&amp;gt;mainframe-&amp;gt;server-&amp;gt;broadcaster. Just make sure everything is linked to each other properly and you won&#039;t need a hub. Mining and people on the DJ station are still fucked though without a hub.&lt;br /&gt;
* Poly kills spiders in 2 to 3 seconds and can’t be hit by them (if you can get the bastard to attack them). Works on carps too!&lt;br /&gt;
* CE’s hardsuit is fire- and radiationproof, and is said to have a built-in jetpack (to be used with an air tank on the suit storage slot).&lt;br /&gt;
* You can scan pieces of paper with your PDA to add them to your PDA notes. Useful as a CE, just scan your monitor key and then hide it in the paper bin.&lt;br /&gt;
* The message monitor console in telecoms can be used to read PDA messages, and forge them too! Go to the last option, to send a system administrator message, and change the name and title. (They don&#039;t have to be on the manifest, even.)&lt;br /&gt;
* You can use the Engineering department&#039;s Techfab to produce [[Engineering items|new and advanced engineering items]] that [[Research and Development]] researches for you, such as more advanced tools like the ones you start with or even a sick [[Flightsuit]]!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37969</id>
		<title>Guide to the Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37969"/>
		<updated>2024-11-23T16:45:34Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: merged&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So, your [[Supermatter Engine|main source of power]] exploded. What now?&lt;br /&gt;
&lt;br /&gt;
Well, not to worry, for Nanotrasen&#039;s subcompany: Hayne&#039;s Power Solutions™ have your back! By ordering our &amp;lt;s&amp;gt;newly&amp;lt;/s&amp;gt; created fission based nuclear reactor, we guarantee full power availability to your station, today!&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
Before we begin, it&#039;s important you understand a few key words that are going to be repeated throughout this guide:&lt;br /&gt;
&lt;br /&gt;
* Neutrons per generation (K): Rate of heat gain in the reactor.&lt;br /&gt;
* Moderator: Gasses that influence the performance and power production of the reactor&lt;br /&gt;
* Power: The ratio between the current heat and the heat required for a meltdown&lt;br /&gt;
&lt;br /&gt;
== How the Reactor Works ==&lt;br /&gt;
The Nuclear Reactor has two inputs: Moderator and Coolant. &lt;br /&gt;
&lt;br /&gt;
The first thing we&#039;re going to worry about is the coolant loop. Our reactor is cooled through a simple process: Uranium fuel rods are placed into the reactor which immediately starts the reaction, creating constant heat. Our coolant gas is pumped into the reactor, heats up to the heat of the reactor, and then carries said heat out, alongside some tritium if the engine has a fuel in its moderator line. The colder the gas you put into the loop, the faster the reactor cools down. Innately, it’s set up so that the temperature loss from coolant intake is balanced out against the heat generated by the fuel rods, represented by the controllable figure called K (Neutrons per generation). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039; that the coolant gas can potentially retain heat and actually heat up the reactor, so, be certain to check the thermometers on the coolant loop often! &lt;br /&gt;
&lt;br /&gt;
Also, do not forget to have a limit to the amount of coolant you input into the reactor, as adding too much can overpressurize it, and adding too little can cause it to meltdown! &lt;br /&gt;
&lt;br /&gt;
The recommended amount of coolant  in the reactor at any point in time is roughly 1000-1500kpa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second is the moderator. For our reactor to create power, it has to consume a fuel gas inside it&#039;s moderator input. The normal moderator we use by default for standard nuclear reactors is a  90% oxygen and 10% plasma mix at ~1500kpa. The moderator input can also be used to affect how our reactor works, such as making the control rods more effective, or the amount of heat that is transferred from the reactor to the coolant gas line. Remember that the reactor will consume any moderator gas you use in the moderator line! &lt;br /&gt;
 &lt;br /&gt;
Don&#039;t forget to add a power line from the nuclear reactor&#039;s core, in order to be able to harvest its precious fission based energy! &lt;br /&gt;
&lt;br /&gt;
{{Important|Title=Important reminder!|Note=The reactor will only produce 150kw of power, if it has no fuel moderator gas!|Image=Wire_1_1.PNG|Color=#FFC}}&lt;br /&gt;
&lt;br /&gt;
== Reactor Setup 101 ==&lt;br /&gt;
After ordering your nuclear reactor from cargo, don&#039;t forget to order a crate of RBMK grade nuclear fuel rods as well!&lt;br /&gt;
&lt;br /&gt;
The first step is to take a moment to look at each part in the crate:{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Wall|image=RBMKWall.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Input|image=RBMKInput.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Moderator Input|image=RBMKModerator.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Output|image=RBMKOutput.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Core|image=RBMKCore.png}}Each crate comes with 5 walls, 1 input, 1 output, 1 moderator input, 1 core and 1 control rod computer board. With these parts, you should be able to assemble your own reactor with our patented modular reactor design!&lt;br /&gt;
&lt;br /&gt;
Here is an example design:&lt;br /&gt;
&lt;br /&gt;
[[File:RBMKDesign.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
After assembly, you are able to use a multitool to confirm your reactor design by updating the core. Here is the above design after it&#039;s parts and design have been confirmed:&lt;br /&gt;
[[File:RBMKCoreDone.png|none|thumb]]&lt;br /&gt;
Once you have your reactor built, make sure to give it a proper coolant and moderator supply, and to handle the waste gases from it. After you have confirmed that, you are able to link a control rod computer to the reactor with a multitool.&lt;br /&gt;
&lt;br /&gt;
After all that, you may now insert the fuel rods and adjust the control rod insertion via the control rod computer. Don&#039;t forget you can monitor the reactor&#039;s statistics with your PDA!&lt;br /&gt;
&lt;br /&gt;
== Gases ==&lt;br /&gt;
====  Fuel ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Oxygen&lt;br /&gt;
 |image = O2_Canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Power production multiplier. Allows you to run a low plasma, high oxy mix, and still get a lot of power.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plasma&lt;br /&gt;
 |image = Plasma_Canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Power production gas. More plasma -&amp;gt; more power, but it enriches your fuel and makes the reactor much, much harder to control.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Tritium&lt;br /&gt;
 |image = Tritium.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Extremely efficient power production gas. Will cause chernobyl if used improperly.&lt;br /&gt;
 }}&lt;br /&gt;
====  Permeability ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = BZ&lt;br /&gt;
 |image = BZ_canister.png&lt;br /&gt;
 |foundin = Atmospherics, Cargo&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = Increases your reactor&#039;s ability to transfer its heat to the coolant, thus letting you cool it down faster. (But your output will get hotter)&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Water Vapour&lt;br /&gt;
 |image = Water_vapor.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = More efficient permeability modifier.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Hyper Noblium&lt;br /&gt;
 |image = Freon_canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = Extremely efficient permeability increase. (10x as efficient as bz)&lt;br /&gt;
 }}&lt;br /&gt;
====  Depletion ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Nitryl&lt;br /&gt;
 |image = Nitryl_no2.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Depletion&lt;br /&gt;
 |description = When you need weapons grade plutonium yesterday. Causes your fuel to deplete much, much faster. Not a huge amount of use outside of sabotage.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Fuel rods ==&lt;br /&gt;
&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #c4dec1&lt;br /&gt;
 |bgcolor2 =#96d491&lt;br /&gt;
 |name = Uranium Fuel Rod&lt;br /&gt;
 |image = UraniumFuelRod.gif&lt;br /&gt;
 |foundin = Cargo&lt;br /&gt;
 |usedfor = Fuel for nuclear reactors&lt;br /&gt;
 |description = The most common type of fuel rod for RBMK grade nuclear reactors. The most safe.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #ff9595&lt;br /&gt;
 |bgcolor2 =#ff6565&lt;br /&gt;
 |name = Telecrystal Fuel Rod&lt;br /&gt;
 |image = Tcfuelrod.gif&lt;br /&gt;
 |foundin = Uplinks&lt;br /&gt;
 |usedfor = Telecrystal duplication&lt;br /&gt;
 |description = Rare incidents report telecrystal fuel rods being found in our nuclear reactors, they seem to absorb some radiation to grow in size.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bananium Fuel Rod&lt;br /&gt;
 |image = Bananiumfuelrod.gif&lt;br /&gt;
 |foundin = Clown Planet&lt;br /&gt;
 |usedfor = Bananium duplication&lt;br /&gt;
 |description = The bananium fuel rod is often able to be heard honking from our reactors. Strangely, the bananium inside grows in amount as radiation is absorbed.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
So you’ve started the reactor up, but your job isn’t done yet. ever. You’ve still got to prepare to shut the reactor down, change the rods, and make sure it doesn’t blow up halfway! The higher the K the more power and heat you produce, at 1k it should be stable, but if it’s not, adjust the decimal points.&lt;br /&gt;
&lt;br /&gt;
=== Shutting down the reactor ===&lt;br /&gt;
Once your timer to change the rods is up, go ahead and turn the reactor rod control to 0 K, this will cause the reactions in the reactor to stop, and slowly settle down, while this is happening, you want to insert two co2 cans into the direct moderator input, and set the moderator to 1000-1500 kpa, this will ration out your 9000kpa odd co2 for shutdown. Once the reactor power is under 20 percent, you are then able to remove the fuel rods. This will shut the reactor down for good, now you want to unwrench your co2 cans, refill them and bring them back again. You are now good to insert new rods into the reactor and start it up again. &#039;&#039;&#039;NOTE: Please keep spent rods away from normal rods, remember to reset the moderator input amount.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Repairing the reactor ===&lt;br /&gt;
If your reactor gets damaged, either from the pressure or heat, you can repair it with a welding tool and sealant, this will repair the seals and make sure you don’t blow up next time you start it up.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Be careful to not exhaust your plasma supply. It is recommended you don&#039;t max out the moderator input when youre running plasma + O2, or you&#039;re at a tangible risk of running out of those gasses from atmos.&lt;br /&gt;
* The reactor consumes moderator gasses very quickly, so keep this in mind before you use permeability gasses for riskier setups.&lt;br /&gt;
* You don’t need to shut down the reactor to do maintenance, you only need to bring it down to 20% power.&lt;br /&gt;
* This engine synergises well with other atmos based engines, try hooking it up to a TEG for free power.&lt;br /&gt;
* You can cook food such as steak on the reactor&#039;s surface.&lt;br /&gt;
* If the reactor makes banging noises, it’s not being actively cooled with coolant, and is taking damage.&lt;br /&gt;
* Don&#039;t forget you can see the health of the nuclear reactor by looking at how its seals are looking!&lt;br /&gt;
&lt;br /&gt;
== Sabotage ==&lt;br /&gt;
Sabotaging the Nuclear Reactor is incredibly easy to do, but can also be incredibly easy to fix depending on how much effort you put into your handiwork. Make sure there are no  &amp;lt;s&amp;gt;competent&amp;lt;/s&amp;gt; engineers nearby, roll up your sleeves, and let&#039;s get to work. You have a choice of starting either a meltdown or a blowout, with the latter being the deadliest but easiest to fix.&lt;br /&gt;
&lt;br /&gt;
Meltdown:&lt;br /&gt;
&lt;br /&gt;
* Flood reactor moderator line with plasma, they won&#039;t be able to mitigate the reaction with control rods.&lt;br /&gt;
* Shut off coolant entirely. Raise control rods.&lt;br /&gt;
* Swap all fuel out with spent fuel, as it&#039;s way stronger.&lt;br /&gt;
&lt;br /&gt;
Blowout:&lt;br /&gt;
&lt;br /&gt;
* Shut off exit valve for quick overpressure.&lt;br /&gt;
* Cause a pipefire in the coolant line (LETHAL).&lt;br /&gt;
* Tack heater onto coolant line (can also cause straight meltdown)&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37967</id>
		<title>Guide to the Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37967"/>
		<updated>2024-11-22T18:55:54Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
{{Under construction|reason=This engine is currently in PR hell, please try again later, or yell at our maintainers!}}So, your [[Supermatter Engine|main source of power]] exploded. What now? &lt;br /&gt;
&lt;br /&gt;
Well, not to worry, for Nanotrasen&#039;s subcompany: Hayne&#039;s Power Solutions™ have your back! By ordering our &amp;lt;s&amp;gt;newly&amp;lt;/s&amp;gt; created fission based nuclear reactor, we guarantee full power availability to your station, today!&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
Before we begin, it&#039;s important you understand a few key words that are going to be repeated throughout this guide:&lt;br /&gt;
&lt;br /&gt;
* Neutrons per generation (K): Rate of heat gain in the reactor.&lt;br /&gt;
* Moderator: Gasses that influence the performance and power production of the reactor&lt;br /&gt;
* Power: The ratio between the current heat and the heat required for a meltdown&lt;br /&gt;
&lt;br /&gt;
== How the Reactor Works ==&lt;br /&gt;
The Nuclear Reactor has two inputs: Moderator and Coolant. &lt;br /&gt;
&lt;br /&gt;
The first thing we&#039;re going to worry about is the coolant loop. Our reactor is cooled through a simple process: Uranium fuel rods are placed into the reactor which immediately starts the reaction, creating constant heat. Our coolant gas is pumped into the reactor, heats up to the heat of the reactor, and then carries said heat out, alongside some tritium if the engine has a fuel in its moderator line. The colder the gas you put into the loop, the faster the reactor cools down. Innately, it’s set up so that the temperature loss from coolant intake is balanced out against the heat generated by the fuel rods, represented by the controllable figure called K (Neutrons per generation). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039; that the coolant gas can potentially retain heat and actually heat up the reactor, so, be certain to check the thermometers on the coolant loop often! &lt;br /&gt;
&lt;br /&gt;
Also, do not forget to have a limit to the amount of coolant you input into the reactor, as adding too much can overpressurize it, and adding too little can cause it to meltdown! &lt;br /&gt;
&lt;br /&gt;
The recommended amount of coolant  in the reactor at any point in time is roughly 1000-1500kpa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second is the moderator. For our reactor to create power, it has to consume a fuel gas inside it&#039;s moderator input. The normal moderator we use by default for standard nuclear reactors is a  90% oxygen and 10% plasma mix at ~1500kpa. The moderator input can also be used to affect how our reactor works, such as making the control rods more effective, or the amount of heat that is transferred from the reactor to the coolant gas line. Remember that the reactor will consume any moderator gas you use in the moderator line! &lt;br /&gt;
 &lt;br /&gt;
Don&#039;t forget to add a power line from the nuclear reactor&#039;s core, in order to be able to harvest its precious fission based energy! &lt;br /&gt;
&lt;br /&gt;
{{Important|Title=Important reminder!|Note=The reactor will only produce 150kw of power, if it has no fuel moderator gas!|Image=Wire_1_1.PNG|Color=#FFC}}&lt;br /&gt;
&lt;br /&gt;
== Reactor Setup 101 ==&lt;br /&gt;
After ordering your nuclear reactor from cargo, don&#039;t forget to order a crate of RBMK grade nuclear fuel rods as well!&lt;br /&gt;
&lt;br /&gt;
The first step is to take a moment to look at each part in the crate:{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Wall|image=RBMKWall.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Input|image=RBMKInput.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Moderator Input|image=RBMKModerator.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Output|image=RBMKOutput.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Core|image=RBMKCore.png}}Each crate comes with 5 walls, 1 input, 1 output, 1 moderator input, 1 core and 1 control rod computer board. With these parts, you should be able to assemble your own reactor with our patented modular reactor design!&lt;br /&gt;
&lt;br /&gt;
Here is an example design:&lt;br /&gt;
&lt;br /&gt;
[[File:RBMKDesign.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
After assembly, you are able to use a multitool to confirm your reactor design by updating the core. Here is the above design after it&#039;s parts and design have been confirmed:&lt;br /&gt;
[[File:RBMKCoreDone.png|none|thumb]]&lt;br /&gt;
Once you have your reactor built, make sure to give it a proper coolant and moderator supply, and to handle the waste gases from it. After you have confirmed that, you are able to link a control rod computer to the reactor with a multitool.&lt;br /&gt;
&lt;br /&gt;
After all that, you may now insert the fuel rods and adjust the control rod insertion via the control rod computer. Don&#039;t forget you can monitor the reactor&#039;s statistics with your PDA!&lt;br /&gt;
&lt;br /&gt;
== Gases ==&lt;br /&gt;
====  Fuel ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Oxygen&lt;br /&gt;
 |image = O2_Canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Power production multiplier. Allows you to run a low plasma, high oxy mix, and still get a lot of power.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plasma&lt;br /&gt;
 |image = Plasma_Canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Power production gas. More plasma -&amp;gt; more power, but it enriches your fuel and makes the reactor much, much harder to control.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Tritium&lt;br /&gt;
 |image = Tritium.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Extremely efficient power production gas. Will cause chernobyl if used improperly.&lt;br /&gt;
 }}&lt;br /&gt;
====  Permeability ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = BZ&lt;br /&gt;
 |image = BZ_canister.png&lt;br /&gt;
 |foundin = Atmospherics, Cargo&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = Increases your reactor&#039;s ability to transfer its heat to the coolant, thus letting you cool it down faster. (But your output will get hotter)&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Water Vapour&lt;br /&gt;
 |image = Water_vapor.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = More efficient permeability modifier.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Hyper Noblium&lt;br /&gt;
 |image = Freon_canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = Extremely efficient permeability increase. (10x as efficient as bz)&lt;br /&gt;
 }}&lt;br /&gt;
====  Depletion ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Nitryl&lt;br /&gt;
 |image = Nitryl_no2.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Depletion&lt;br /&gt;
 |description = When you need weapons grade plutonium yesterday. Causes your fuel to deplete much, much faster. Not a huge amount of use outside of sabotage.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Fuel rods ==&lt;br /&gt;
&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #c4dec1&lt;br /&gt;
 |bgcolor2 =#96d491&lt;br /&gt;
 |name = Uranium Fuel Rod&lt;br /&gt;
 |image = UraniumFuelRod.gif&lt;br /&gt;
 |foundin = Cargo&lt;br /&gt;
 |usedfor = Fuel for nuclear reactors&lt;br /&gt;
 |description = The most common type of fuel rod for RBMK grade nuclear reactors. The most safe.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #ff9595&lt;br /&gt;
 |bgcolor2 =#ff6565&lt;br /&gt;
 |name = Telecrystal Fuel Rod&lt;br /&gt;
 |image = Tcfuelrod.gif&lt;br /&gt;
 |foundin = Uplinks&lt;br /&gt;
 |usedfor = Telecrystal duplication&lt;br /&gt;
 |description = Rare incidents report telecrystal fuel rods being found in our nuclear reactors, they seem to absorb some radiation to grow in size.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bananium Fuel Rod&lt;br /&gt;
 |image = Bananiumfuelrod.gif&lt;br /&gt;
 |foundin = Clown Planet&lt;br /&gt;
 |usedfor = Bananium duplication&lt;br /&gt;
 |description = The bananium fuel rod is often able to be heard honking from our reactors. Strangely, the bananium inside grows in amount as radiation is absorbed.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
So you’ve started the reactor up, but your job isn’t done yet. ever. You’ve still got to prepare to shut the reactor down, change the rods, and make sure it doesn’t blow up halfway! The higher the K the more power and heat you produce, at 1k it should be stable, but if it’s not, adjust the decimal points.&lt;br /&gt;
&lt;br /&gt;
=== Shutting down the reactor ===&lt;br /&gt;
Once your timer to change the rods is up, go ahead and turn the reactor rod control to 0 K, this will cause the reactions in the reactor to stop, and slowly settle down, while this is happening, you want to insert two co2 cans into the direct moderator input, and set the moderator to 1000-1500 kpa, this will ration out your 9000kpa odd co2 for shutdown. Once the reactor power is under 20 percent, you are then able to remove the fuel rods. This will shut the reactor down for good, now you want to unwrench your co2 cans, refill them and bring them back again. You are now good to insert new rods into the reactor and start it up again. &#039;&#039;&#039;NOTE: Please keep spent rods away from normal rods, remember to reset the moderator input amount.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Repairing the reactor ===&lt;br /&gt;
If your reactor gets damaged, either from the pressure or heat, you can repair it with a welding tool and sealant, this will repair the seals and make sure you don’t blow up next time you start it up.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Be careful to not exhaust your plasma supply. It is recommended you don&#039;t max out the moderator input when youre running plasma + O2, or you&#039;re at a tangible risk of running out of those gasses from atmos.&lt;br /&gt;
* The reactor consumes moderator gasses very quickly, so keep this in mind before you use permeability gasses for riskier setups.&lt;br /&gt;
* You don’t need to shut down the reactor to do maintenance, you only need to bring it down to 20% power.&lt;br /&gt;
* This engine synergises well with other atmos based engines, try hooking it up to a TEG for free power.&lt;br /&gt;
* You can cook food such as steak on the reactor&#039;s surface.&lt;br /&gt;
* If the reactor makes banging noises, it’s not being actively cooled with coolant, and is taking damage.&lt;br /&gt;
* Don&#039;t forget you can see the health of the nuclear reactor by looking at how its seals are looking!&lt;br /&gt;
&lt;br /&gt;
== Sabotage ==&lt;br /&gt;
Sabotaging the Nuclear Reactor is incredibly easy to do, but can also be incredibly easy to fix depending on how much effort you put into your handiwork. Make sure there are no  &amp;lt;s&amp;gt;competent&amp;lt;/s&amp;gt; engineers nearby, roll up your sleeves, and let&#039;s get to work. You have a choice of starting either a meltdown or a blowout, with the latter being the deadliest but easiest to fix.&lt;br /&gt;
&lt;br /&gt;
Meltdown:&lt;br /&gt;
&lt;br /&gt;
* Flood reactor moderator line with plasma, they won&#039;t be able to mitigate the reaction with control rods.&lt;br /&gt;
* Shut off coolant entirely. Raise control rods.&lt;br /&gt;
* Swap all fuel out with spent fuel, as it&#039;s way stronger.&lt;br /&gt;
&lt;br /&gt;
Blowout:&lt;br /&gt;
&lt;br /&gt;
* Shut off exit valve for quick overpressure.&lt;br /&gt;
* Cause a pipefire in the coolant line (LETHAL).&lt;br /&gt;
* Tack heater onto coolant line (can also cause straight meltdown)&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37964</id>
		<title>Guide to the Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37964"/>
		<updated>2024-11-10T13:44:11Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: updated construciton message&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
{{Under construction|reason=This engine is currently in PR hell, please try again later, or yell at our maintainers!}}So, your [[Supermatter Engine|main source of power]] exploded. What now? &lt;br /&gt;
&lt;br /&gt;
Well, not to worry, for Nanotrasen&#039;s subcompany: Hayne&#039;s Power Solutions™ have your back! By ordering our &amp;lt;s&amp;gt;newly&amp;lt;/s&amp;gt; created fission based nuclear reactor, we guarantee full power availability to your station, today!&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
Before we begin, it&#039;s important you understand a few key words that are going to be repeated throughout this guide:&lt;br /&gt;
&lt;br /&gt;
* Neutrons per generation (K): Rate of heat gain in the reactor.&lt;br /&gt;
* Moderator: Gasses that influence the performance and power production of the reactor&lt;br /&gt;
* Power: The ratio between the current heat and the heat required for a meltdown&lt;br /&gt;
&lt;br /&gt;
== How the Reactor Works ==&lt;br /&gt;
The Nuclear Reactor has two inputs: Moderator and Coolant. &lt;br /&gt;
&lt;br /&gt;
The first thing we&#039;re going to worry about is the coolant loop. Our reactor is cooled through a simple process: Uranium fuel rods are placed into the reactor which immediately starts the reaction, creating constant heat. Our coolant gas is pumped into the reactor, heats up to the heat of the reactor, and then carries said heat out, alongside some tritium if the engine has a fuel in its moderator line. The colder the gas you put into the loop, the faster the reactor cools down. Innately, it’s set up so that the temperature loss from coolant intake is balanced out against the heat generated by the fuel rods, represented by the controllable figure called K (Neutrons per generation). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039; that the coolant gas can potentially retain heat and actually heat up the reactor, so, be certain to check the thermometers on the coolant loop often! &lt;br /&gt;
&lt;br /&gt;
Also, do not forget to have a limit to the amount of coolant you input into the reactor, as adding too much can overpressurize it, and adding too little can cause it to meltdown! &lt;br /&gt;
&lt;br /&gt;
The recommended amount of coolant  in the reactor at any point in time is roughly 1000-1500kpa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second is the moderator. For our reactor to create power, it has to consume a fuel gas inside it&#039;s moderator input. The normal moderator we use by default for standard nuclear reactors is a  90% oxygen and 10% plasma mix at ~1500kpa. The moderator input can also be used to affect how our reactor works, such as making the control rods more effective, or the amount of heat that is transferred from the reactor to the coolant gas line. Remember that the reactor will consume any moderator gas you use in the moderator line! &lt;br /&gt;
 &lt;br /&gt;
Don&#039;t forget to add a power line from the nuclear reactor&#039;s core, in order to be able to harvest its precious fission based energy! &lt;br /&gt;
&lt;br /&gt;
{{Important|Title=Important reminder!|Note=The reactor won&#039;t produce power if it has no fuel moderator gas!|Image=Wire_1_1.PNG|Color=#FFC}}&lt;br /&gt;
&lt;br /&gt;
== Reactor Setup 101 ==&lt;br /&gt;
After ordering your nuclear reactor from cargo, don&#039;t forget to order a crate of RBMK grade nuclear fuel rods as well!&lt;br /&gt;
&lt;br /&gt;
The first step is to take a moment to look at each part in the crate:{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Wall|image=RBMKWall.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Input|image=RBMKInput.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Moderator Input|image=RBMKModerator.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Output|image=RBMKOutput.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Core|image=RBMKCore.png}}Each crate comes with 5 walls, 1 input, 1 output, 1 moderator input, 1 core and 1 control rod computer board. With these parts, you should be able to assemble your own reactor with our patented modular reactor design!&lt;br /&gt;
&lt;br /&gt;
Here is an example design:&lt;br /&gt;
&lt;br /&gt;
[[File:RBMKDesign.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
After assembly, you are able to use a multitool to confirm your reactor design by updating the core. Here is the above design after it&#039;s parts and design have been confirmed:&lt;br /&gt;
[[File:RBMKCoreDone.png|none|thumb]]&lt;br /&gt;
Once you have your reactor built, make sure to give it a proper coolant and moderator supply, and to handle the waste gases from it. After you have confirmed that, you are able to link a control rod computer to the reactor with a multitool.&lt;br /&gt;
&lt;br /&gt;
After all that, you may now insert the fuel rods and adjust the control rod insertion via the control rod computer. Don&#039;t forget you can monitor the reactor&#039;s statistics with your PDA!&lt;br /&gt;
&lt;br /&gt;
== Gases ==&lt;br /&gt;
====  Fuel ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Oxygen&lt;br /&gt;
 |image = O2_Canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Power production multiplier. Allows you to run a low plasma, high oxy mix, and still get a lot of power.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plasma&lt;br /&gt;
 |image = Plasma_Canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Power production gas. More plasma -&amp;gt; more power, but it enriches your fuel and makes the reactor much, much harder to control.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Tritium&lt;br /&gt;
 |image = Tritium.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Extremely efficient power production gas. Will cause chernobyl if used improperly.&lt;br /&gt;
 }}&lt;br /&gt;
====  Permeability ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = BZ&lt;br /&gt;
 |image = BZ_canister.png&lt;br /&gt;
 |foundin = Atmospherics, Cargo&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = Increases your reactor&#039;s ability to transfer its heat to the coolant, thus letting you cool it down faster. (But your output will get hotter)&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Water Vapour&lt;br /&gt;
 |image = Water_vapor.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = More efficient permeability modifier.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Hyper Noblium&lt;br /&gt;
 |image = Freon_canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = Extremely efficient permeability increase. (10x as efficient as bz)&lt;br /&gt;
 }}&lt;br /&gt;
====  Depletion ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Nitryl&lt;br /&gt;
 |image = Nitryl_no2.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Depletion&lt;br /&gt;
 |description = When you need weapons grade plutonium yesterday. Causes your fuel to deplete much, much faster. Not a huge amount of use outside of sabotage.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Fuel rods ==&lt;br /&gt;
&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #c4dec1&lt;br /&gt;
 |bgcolor2 =#96d491&lt;br /&gt;
 |name = Uranium Fuel Rod&lt;br /&gt;
 |image = UraniumFuelRod.gif&lt;br /&gt;
 |foundin = Cargo&lt;br /&gt;
 |usedfor = Fuel for nuclear reactors&lt;br /&gt;
 |description = The most common type of fuel rod for RBMK grade nuclear reactors. The most safe.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #ff9595&lt;br /&gt;
 |bgcolor2 =#ff6565&lt;br /&gt;
 |name = Telecrystal Fuel Rod&lt;br /&gt;
 |image = Tcfuelrod.gif&lt;br /&gt;
 |foundin = Uplinks&lt;br /&gt;
 |usedfor = Telecrystal duplication&lt;br /&gt;
 |description = Rare incidents report telecrystal fuel rods being found in our nuclear reactors, they seem to absorb some radiation to grow in size.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bananium Fuel Rod&lt;br /&gt;
 |image = Bananiumfuelrod.gif&lt;br /&gt;
 |foundin = Clown Planet&lt;br /&gt;
 |usedfor = Bananium duplication&lt;br /&gt;
 |description = The bananium fuel rod is often able to be heard honking from our reactors. Strangely, the bananium inside grows in amount as radiation is absorbed.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
So you’ve started the reactor up, but your job isn’t done yet. ever. You’ve still got to prepare to shut the reactor down, change the rods, and make sure it doesn’t blow up halfway! The higher the K the more power and heat you produce, at 1k it should be stable, but if it’s not, adjust the decimal points.&lt;br /&gt;
&lt;br /&gt;
=== Shutting down the reactor ===&lt;br /&gt;
Once your timer to change the rods is up, go ahead and turn the reactor rod control to 0 K, this will cause the reactions in the reactor to stop, and slowly settle down, while this is happening, you want to insert two co2 cans into the direct moderator input, and set the moderator to 1000-1500 kpa, this will ration out your 9000kpa odd co2 for shutdown. Once the reactor power is under 20 percent, you are then able to remove the fuel rods. This will shut the reactor down for good, now you want to unwrench your co2 cans, refill them and bring them back again. You are now good to insert new rods into the reactor and start it up again. &#039;&#039;&#039;NOTE: Please keep spent rods away from normal rods, remember to reset the moderator input amount.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Repairing the reactor ===&lt;br /&gt;
If your reactor gets damaged, either from the pressure or heat, you can repair it with a welding tool and sealant, this will repair the seals and make sure you don’t blow up next time you start it up.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Be careful to not exhaust your plasma supply. It is recommended you don&#039;t max out the moderator input when youre running plasma + O2, or you&#039;re at a tangible risk of running out of those gasses from atmos.&lt;br /&gt;
* The reactor consumes moderator gasses very quickly, so keep this in mind before you use permeability gasses for riskier setups.&lt;br /&gt;
* You don’t need to shut down the reactor to do maintenance, you only need to bring it down to 20% power.&lt;br /&gt;
* This engine synergises well with other atmos based engines, try hooking it up to a TEG for free power.&lt;br /&gt;
* You can cook food such as steak on the reactor&#039;s surface.&lt;br /&gt;
* If the reactor makes banging noises, it’s not being actively cooled with coolant, and is taking damage.&lt;br /&gt;
* Don&#039;t forget you can see the health of the nuclear reactor by looking at how its seals are looking!&lt;br /&gt;
&lt;br /&gt;
== Sabotage ==&lt;br /&gt;
Sabotaging the Nuclear Reactor is incredibly easy to do, but can also be incredibly easy to fix depending on how much effort you put into your handiwork. Make sure there are no  &amp;lt;s&amp;gt;competent&amp;lt;/s&amp;gt; engineers nearby, roll up your sleeves, and let&#039;s get to work. You have a choice of starting either a meltdown or a blowout, with the latter being the deadliest but easiest to fix.&lt;br /&gt;
&lt;br /&gt;
Meltdown:&lt;br /&gt;
&lt;br /&gt;
* Flood reactor moderator line with plasma, they won&#039;t be able to mitigate the reaction with control rods.&lt;br /&gt;
* Shut off coolant entirely. Raise control rods.&lt;br /&gt;
* Swap all fuel out with spent fuel, as it&#039;s way stronger.&lt;br /&gt;
&lt;br /&gt;
Blowout:&lt;br /&gt;
&lt;br /&gt;
* Shut off exit valve for quick overpressure.&lt;br /&gt;
* Cause a pipefire in the coolant line (LETHAL).&lt;br /&gt;
* Tack heater onto coolant line (can also cause straight meltdown)&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37657</id>
		<title>Guide to the Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37657"/>
		<updated>2024-07-06T19:46:35Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: /* How the Reactor Works */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
{{Under construction|reason=This engine is currently TM&#039;d, and not actually fully in the game yet!}}So, your [[Supermatter Engine|main source of power]] exploded. What now? &lt;br /&gt;
&lt;br /&gt;
Well, not to worry, for Nanotrasen&#039;s subcompany: Hayne&#039;s Power Solutions™ have your back! By ordering our &amp;lt;s&amp;gt;newly&amp;lt;/s&amp;gt; created fission based nuclear reactor, we guarantee full power availability to your station, today!&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
Before we begin, it&#039;s important you understand a few key words that are going to be repeated throughout this guide:&lt;br /&gt;
&lt;br /&gt;
* Neutrons per generation (K): Rate of heat gain in the reactor.&lt;br /&gt;
* Moderator: Gasses that influence the performance and power production of the reactor&lt;br /&gt;
* Power: The ratio between the current heat and the heat required for a meltdown&lt;br /&gt;
&lt;br /&gt;
== How the Reactor Works ==&lt;br /&gt;
The Nuclear Reactor has two inputs: Moderator and Coolant. &lt;br /&gt;
&lt;br /&gt;
The first thing we&#039;re going to worry about is the coolant loop. Our reactor is cooled through a simple process: Uranium fuel rods are placed into the reactor which immediately starts the reaction, creating constant heat. Our coolant gas is pumped into the reactor, heats up to the heat of the reactor, and then carries said heat out, alongside some tritium if the engine has a fuel in its moderator line. The colder the gas you put into the loop, the faster the reactor cools down. Innately, it’s set up so that the temperature loss from coolant intake is balanced out against the heat generated by the fuel rods, represented by the controllable figure called K (Neutrons per generation). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039; that the coolant gas can potentially retain heat and actually heat up the reactor, so, be certain to check the thermometers on the coolant loop often! &lt;br /&gt;
&lt;br /&gt;
Also, do not forget to have a limit to the amount of coolant you input into the reactor, as adding too much can overpressurize it, and adding too little can cause it to meltdown! &lt;br /&gt;
&lt;br /&gt;
The recommended amount of coolant  in the reactor at any point in time is roughly 1000-1500kpa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second is the moderator. For our reactor to create power, it has to consume a fuel gas inside it&#039;s moderator input. The normal moderator we use by default for standard nuclear reactors is a  90% oxygen and 10% plasma mix at ~1500kpa. The moderator input can also be used to affect how our reactor works, such as making the control rods more effective, or the amount of heat that is transferred from the reactor to the coolant gas line. Remember that the reactor will consume any moderator gas you use in the moderator line! &lt;br /&gt;
 &lt;br /&gt;
Don&#039;t forget to add a power line from the nuclear reactor&#039;s core, in order to be able to harvest its precious fission based energy! &lt;br /&gt;
&lt;br /&gt;
{{Important|Title=Important reminder!|Note=The reactor won&#039;t produce power if it has no fuel moderator gas!|Image=Wire_1_1.PNG|Color=#FFC}}&lt;br /&gt;
&lt;br /&gt;
== Reactor Setup 101 ==&lt;br /&gt;
After ordering your nuclear reactor from cargo, don&#039;t forget to order a crate of RBMK grade nuclear fuel rods as well!&lt;br /&gt;
&lt;br /&gt;
The first step is to take a moment to look at each part in the crate:{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Wall|image=RBMKWall.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Input|image=RBMKInput.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Moderator Input|image=RBMKModerator.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Output|image=RBMKOutput.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Core|image=RBMKCore.png}}Each crate comes with 5 walls, 1 input, 1 output, 1 moderator input, 1 core and 1 control rod computer board. With these parts, you should be able to assemble your own reactor with our patented modular reactor design!&lt;br /&gt;
&lt;br /&gt;
Here is an example design:&lt;br /&gt;
&lt;br /&gt;
[[File:RBMKDesign.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
After assembly, you are able to use a multitool to confirm your reactor design by updating the core. Here is the above design after it&#039;s parts and design have been confirmed:&lt;br /&gt;
[[File:RBMKCoreDone.png|none|thumb]]&lt;br /&gt;
Once you have your reactor built, make sure to give it a proper coolant and moderator supply, and to handle the waste gases from it. After you have confirmed that, you are able to link a control rod computer to the reactor with a multitool.&lt;br /&gt;
&lt;br /&gt;
After all that, you may now insert the fuel rods and adjust the control rod insertion via the control rod computer. Don&#039;t forget you can monitor the reactor&#039;s statistics with your PDA!&lt;br /&gt;
&lt;br /&gt;
== Gases ==&lt;br /&gt;
====  Fuel ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Oxygen&lt;br /&gt;
 |image = O2_Canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Power production multiplier. Allows you to run a low plasma, high oxy mix, and still get a lot of power.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plasma&lt;br /&gt;
 |image = Plasma_Canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Power production gas. More plasma -&amp;gt; more power, but it enriches your fuel and makes the reactor much, much harder to control.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Tritium&lt;br /&gt;
 |image = Tritium.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Extremely efficient power production gas. Will cause chernobyl if used improperly.&lt;br /&gt;
 }}&lt;br /&gt;
====  Permeability ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = BZ&lt;br /&gt;
 |image = BZ_canister.png&lt;br /&gt;
 |foundin = Atmospherics, Cargo&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = Increases your reactor&#039;s ability to transfer its heat to the coolant, thus letting you cool it down faster. (But your output will get hotter)&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Water Vapour&lt;br /&gt;
 |image = Water_vapor.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = More efficient permeability modifier.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Hyper Noblium&lt;br /&gt;
 |image = Freon_canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = Extremely efficient permeability increase. (10x as efficient as bz)&lt;br /&gt;
 }}&lt;br /&gt;
====  Depletion ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Nitryl&lt;br /&gt;
 |image = Nitryl_no2.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Depletion&lt;br /&gt;
 |description = When you need weapons grade plutonium yesterday. Causes your fuel to deplete much, much faster. Not a huge amount of use outside of sabotage.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Fuel rods ==&lt;br /&gt;
&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #c4dec1&lt;br /&gt;
 |bgcolor2 =#96d491&lt;br /&gt;
 |name = Uranium Fuel Rod&lt;br /&gt;
 |image = UraniumFuelRod.gif&lt;br /&gt;
 |foundin = Cargo&lt;br /&gt;
 |usedfor = Fuel for nuclear reactors&lt;br /&gt;
 |description = The most common type of fuel rod for RBMK grade nuclear reactors. The most safe.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #ff9595&lt;br /&gt;
 |bgcolor2 =#ff6565&lt;br /&gt;
 |name = Telecrystal Fuel Rod&lt;br /&gt;
 |image = Tcfuelrod.gif&lt;br /&gt;
 |foundin = Uplinks&lt;br /&gt;
 |usedfor = Telecrystal duplication&lt;br /&gt;
 |description = Rare incidents report telecrystal fuel rods being found in our nuclear reactors, they seem to absorb some radiation to grow in size.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bananium Fuel Rod&lt;br /&gt;
 |image = Bananiumfuelrod.gif&lt;br /&gt;
 |foundin = Clown Planet&lt;br /&gt;
 |usedfor = Bananium duplication&lt;br /&gt;
 |description = The bananium fuel rod is often able to be heard honking from our reactors. Strangely, the bananium inside grows in amount as radiation is absorbed.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
So you’ve started the reactor up, but your job isn’t done yet. ever. You’ve still got to prepare to shut the reactor down, change the rods, and make sure it doesn’t blow up halfway! The higher the K the more power and heat you produce, at 1k it should be stable, but if it’s not, adjust the decimal points.&lt;br /&gt;
&lt;br /&gt;
=== Shutting down the reactor ===&lt;br /&gt;
Once your timer to change the rods is up, go ahead and turn the reactor rod control to 0 K, this will cause the reactions in the reactor to stop, and slowly settle down, while this is happening, you want to insert two co2 cans into the direct moderator input, and set the moderator to 1000-1500 kpa, this will ration out your 9000kpa odd co2 for shutdown. Once the reactor power is under 20 percent, you are then able to remove the fuel rods. This will shut the reactor down for good, now you want to unwrench your co2 cans, refill them and bring them back again. You are now good to insert new rods into the reactor and start it up again. &#039;&#039;&#039;NOTE: Please keep spent rods away from normal rods, remember to reset the moderator input amount.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Repairing the reactor ===&lt;br /&gt;
If your reactor gets damaged, either from the pressure or heat, you can repair it with a welding tool and sealant, this will repair the seals and make sure you don’t blow up next time you start it up.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Be careful to not exhaust your plasma supply. It is recommended you don&#039;t max out the moderator input when youre running plasma + O2, or you&#039;re at a tangible risk of running out of those gasses from atmos.&lt;br /&gt;
* The reactor consumes moderator gasses very quickly, so keep this in mind before you use permeability gasses for riskier setups.&lt;br /&gt;
* You don’t need to shut down the reactor to do maintenance, you only need to bring it down to 20% power.&lt;br /&gt;
* This engine synergises well with other atmos based engines, try hooking it up to a TEG for free power.&lt;br /&gt;
* You can cook food such as steak on the reactor&#039;s surface.&lt;br /&gt;
* If the reactor makes banging noises, it’s not being actively cooled with coolant, and is taking damage.&lt;br /&gt;
* Don&#039;t forget you can see the health of the nuclear reactor by looking at how its seals are looking!&lt;br /&gt;
&lt;br /&gt;
== Sabotage ==&lt;br /&gt;
Sabotaging the Nuclear Reactor is incredibly easy to do, but can also be incredibly easy to fix depending on how much effort you put into your handiwork. Make sure there are no  &amp;lt;s&amp;gt;competent&amp;lt;/s&amp;gt; engineers nearby, roll up your sleeves, and let&#039;s get to work. You have a choice of starting either a meltdown or a blowout, with the latter being the deadliest but easiest to fix.&lt;br /&gt;
&lt;br /&gt;
Meltdown:&lt;br /&gt;
&lt;br /&gt;
* Flood reactor moderator line with plasma, they won&#039;t be able to mitigate the reaction with control rods.&lt;br /&gt;
* Shut off coolant entirely. Raise control rods.&lt;br /&gt;
* Swap all fuel out with spent fuel, as it&#039;s way stronger.&lt;br /&gt;
&lt;br /&gt;
Blowout:&lt;br /&gt;
&lt;br /&gt;
* Shut off exit valve for quick overpressure.&lt;br /&gt;
* Cause a pipefire in the coolant line (LETHAL).&lt;br /&gt;
* Tack heater onto coolant line (can also cause straight meltdown)&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37656</id>
		<title>Guide to the Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37656"/>
		<updated>2024-07-06T19:45:53Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: /* How the Reactor Works */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
{{Under construction|reason=This engine is currently TM&#039;d, and not actually fully in the game yet!}}So, your [[Supermatter Engine|main source of power]] exploded. What now? &lt;br /&gt;
&lt;br /&gt;
Well, not to worry, for Nanotrasen&#039;s subcompany: Hayne&#039;s Power Solutions™ have your back! By ordering our &amp;lt;s&amp;gt;newly&amp;lt;/s&amp;gt; created fission based nuclear reactor, we guarantee full power availability to your station, today!&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
Before we begin, it&#039;s important you understand a few key words that are going to be repeated throughout this guide:&lt;br /&gt;
&lt;br /&gt;
* Neutrons per generation (K): Rate of heat gain in the reactor.&lt;br /&gt;
* Moderator: Gasses that influence the performance and power production of the reactor&lt;br /&gt;
* Power: The ratio between the current heat and the heat required for a meltdown&lt;br /&gt;
&lt;br /&gt;
== How the Reactor Works ==&lt;br /&gt;
The Nuclear Reactor has two inputs: Moderator and Coolant. &lt;br /&gt;
&lt;br /&gt;
The first thing we&#039;re going to worry about is the coolant loop. Our reactor is cooled through a simple process: Uranium fuel rods are placed into the reactor which immediately starts the reaction, creating constant heat. Our coolant gas is pumped into the reactor, heats up to the heat of the reactor, and then carries said heat out, alongside some tritium if the engine has a fuel in its moderator line. The colder the gas you put into the loop, the faster the reactor cools down. Innately, it’s set up so that the temperature loss from coolant intake is balanced out against the heat generated by the fuel rods, represented by the controllable figure called K (Neutrons per generation). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039; that the coolant gas can potentially retain heat and actually heat up the reactor, so, be certain to check the thermometers on the coolant loop often! &lt;br /&gt;
&lt;br /&gt;
Also, do not forget to have a limit to the amount of coolant you input into the reactor, as adding too much can overpressurize it, and adding too little can cause it to meltdown!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second is the moderator. For our reactor to create power, it has to consume a fuel gas inside it&#039;s moderator input. The normal moderator we use by default for standard nuclear reactors is a  90% oxygen and 10% plasma mix at ~1500kpa. The moderator input can also be used to affect how our reactor works, such as making the control rods more effective, or the amount of heat that is transferred from the reactor to the coolant gas line. Remember that the reactor will consume any moderator gas you use in the moderator line! &lt;br /&gt;
 &lt;br /&gt;
Don&#039;t forget to add a power line from the nuclear reactor&#039;s core, in order to be able to harvest its precious fission based energy! &lt;br /&gt;
&lt;br /&gt;
{{Important|Title=Important reminder!|Note=The reactor won&#039;t produce power if it has no fuel moderator gas!|Image=Wire_1_1.PNG|Color=#FFC}}&lt;br /&gt;
&lt;br /&gt;
== Reactor Setup 101 ==&lt;br /&gt;
After ordering your nuclear reactor from cargo, don&#039;t forget to order a crate of RBMK grade nuclear fuel rods as well!&lt;br /&gt;
&lt;br /&gt;
The first step is to take a moment to look at each part in the crate:{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Wall|image=RBMKWall.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Input|image=RBMKInput.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Moderator Input|image=RBMKModerator.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Output|image=RBMKOutput.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Core|image=RBMKCore.png}}Each crate comes with 5 walls, 1 input, 1 output, 1 moderator input, 1 core and 1 control rod computer board. With these parts, you should be able to assemble your own reactor with our patented modular reactor design!&lt;br /&gt;
&lt;br /&gt;
Here is an example design:&lt;br /&gt;
&lt;br /&gt;
[[File:RBMKDesign.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
After assembly, you are able to use a multitool to confirm your reactor design by updating the core. Here is the above design after it&#039;s parts and design have been confirmed:&lt;br /&gt;
[[File:RBMKCoreDone.png|none|thumb]]&lt;br /&gt;
Once you have your reactor built, make sure to give it a proper coolant and moderator supply, and to handle the waste gases from it. After you have confirmed that, you are able to link a control rod computer to the reactor with a multitool.&lt;br /&gt;
&lt;br /&gt;
After all that, you may now insert the fuel rods and adjust the control rod insertion via the control rod computer. Don&#039;t forget you can monitor the reactor&#039;s statistics with your PDA!&lt;br /&gt;
&lt;br /&gt;
== Gases ==&lt;br /&gt;
====  Fuel ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Oxygen&lt;br /&gt;
 |image = O2_Canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Power production multiplier. Allows you to run a low plasma, high oxy mix, and still get a lot of power.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plasma&lt;br /&gt;
 |image = Plasma_Canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Power production gas. More plasma -&amp;gt; more power, but it enriches your fuel and makes the reactor much, much harder to control.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Tritium&lt;br /&gt;
 |image = Tritium.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Extremely efficient power production gas. Will cause chernobyl if used improperly.&lt;br /&gt;
 }}&lt;br /&gt;
====  Permeability ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = BZ&lt;br /&gt;
 |image = BZ_canister.png&lt;br /&gt;
 |foundin = Atmospherics, Cargo&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = Increases your reactor&#039;s ability to transfer its heat to the coolant, thus letting you cool it down faster. (But your output will get hotter)&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Water Vapour&lt;br /&gt;
 |image = Water_vapor.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = More efficient permeability modifier.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Hyper Noblium&lt;br /&gt;
 |image = Freon_canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = Extremely efficient permeability increase. (10x as efficient as bz)&lt;br /&gt;
 }}&lt;br /&gt;
====  Depletion ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Nitryl&lt;br /&gt;
 |image = Nitryl_no2.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Depletion&lt;br /&gt;
 |description = When you need weapons grade plutonium yesterday. Causes your fuel to deplete much, much faster. Not a huge amount of use outside of sabotage.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Fuel rods ==&lt;br /&gt;
&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #c4dec1&lt;br /&gt;
 |bgcolor2 =#96d491&lt;br /&gt;
 |name = Uranium Fuel Rod&lt;br /&gt;
 |image = UraniumFuelRod.gif&lt;br /&gt;
 |foundin = Cargo&lt;br /&gt;
 |usedfor = Fuel for nuclear reactors&lt;br /&gt;
 |description = The most common type of fuel rod for RBMK grade nuclear reactors. The most safe.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #ff9595&lt;br /&gt;
 |bgcolor2 =#ff6565&lt;br /&gt;
 |name = Telecrystal Fuel Rod&lt;br /&gt;
 |image = Tcfuelrod.gif&lt;br /&gt;
 |foundin = Uplinks&lt;br /&gt;
 |usedfor = Telecrystal duplication&lt;br /&gt;
 |description = Rare incidents report telecrystal fuel rods being found in our nuclear reactors, they seem to absorb some radiation to grow in size.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bananium Fuel Rod&lt;br /&gt;
 |image = Bananiumfuelrod.gif&lt;br /&gt;
 |foundin = Clown Planet&lt;br /&gt;
 |usedfor = Bananium duplication&lt;br /&gt;
 |description = The bananium fuel rod is often able to be heard honking from our reactors. Strangely, the bananium inside grows in amount as radiation is absorbed.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
So you’ve started the reactor up, but your job isn’t done yet. ever. You’ve still got to prepare to shut the reactor down, change the rods, and make sure it doesn’t blow up halfway! The higher the K the more power and heat you produce, at 1k it should be stable, but if it’s not, adjust the decimal points.&lt;br /&gt;
&lt;br /&gt;
=== Shutting down the reactor ===&lt;br /&gt;
Once your timer to change the rods is up, go ahead and turn the reactor rod control to 0 K, this will cause the reactions in the reactor to stop, and slowly settle down, while this is happening, you want to insert two co2 cans into the direct moderator input, and set the moderator to 1000-1500 kpa, this will ration out your 9000kpa odd co2 for shutdown. Once the reactor power is under 20 percent, you are then able to remove the fuel rods. This will shut the reactor down for good, now you want to unwrench your co2 cans, refill them and bring them back again. You are now good to insert new rods into the reactor and start it up again. &#039;&#039;&#039;NOTE: Please keep spent rods away from normal rods, remember to reset the moderator input amount.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Repairing the reactor ===&lt;br /&gt;
If your reactor gets damaged, either from the pressure or heat, you can repair it with a welding tool and sealant, this will repair the seals and make sure you don’t blow up next time you start it up.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Be careful to not exhaust your plasma supply. It is recommended you don&#039;t max out the moderator input when youre running plasma + O2, or you&#039;re at a tangible risk of running out of those gasses from atmos.&lt;br /&gt;
* The reactor consumes moderator gasses very quickly, so keep this in mind before you use permeability gasses for riskier setups.&lt;br /&gt;
* You don’t need to shut down the reactor to do maintenance, you only need to bring it down to 20% power.&lt;br /&gt;
* This engine synergises well with other atmos based engines, try hooking it up to a TEG for free power.&lt;br /&gt;
* You can cook food such as steak on the reactor&#039;s surface.&lt;br /&gt;
* If the reactor makes banging noises, it’s not being actively cooled with coolant, and is taking damage.&lt;br /&gt;
* Don&#039;t forget you can see the health of the nuclear reactor by looking at how its seals are looking!&lt;br /&gt;
&lt;br /&gt;
== Sabotage ==&lt;br /&gt;
Sabotaging the Nuclear Reactor is incredibly easy to do, but can also be incredibly easy to fix depending on how much effort you put into your handiwork. Make sure there are no  &amp;lt;s&amp;gt;competent&amp;lt;/s&amp;gt; engineers nearby, roll up your sleeves, and let&#039;s get to work. You have a choice of starting either a meltdown or a blowout, with the latter being the deadliest but easiest to fix.&lt;br /&gt;
&lt;br /&gt;
Meltdown:&lt;br /&gt;
&lt;br /&gt;
* Flood reactor moderator line with plasma, they won&#039;t be able to mitigate the reaction with control rods.&lt;br /&gt;
* Shut off coolant entirely. Raise control rods.&lt;br /&gt;
* Swap all fuel out with spent fuel, as it&#039;s way stronger.&lt;br /&gt;
&lt;br /&gt;
Blowout:&lt;br /&gt;
&lt;br /&gt;
* Shut off exit valve for quick overpressure.&lt;br /&gt;
* Cause a pipefire in the coolant line (LETHAL).&lt;br /&gt;
* Tack heater onto coolant line (can also cause straight meltdown)&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37655</id>
		<title>Guide to the Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37655"/>
		<updated>2024-07-06T19:23:07Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
{{Under construction|reason=This engine is currently TM&#039;d, and not actually fully in the game yet!}}So, your [[Supermatter Engine|main source of power]] exploded. What now? &lt;br /&gt;
&lt;br /&gt;
Well, not to worry, for Nanotrasen&#039;s subcompany: Hayne&#039;s Power Solutions™ have your back! By ordering our &amp;lt;s&amp;gt;newly&amp;lt;/s&amp;gt; created fission based nuclear reactor, we guarantee full power availability to your station, today!&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
Before we begin, it&#039;s important you understand a few key words that are going to be repeated throughout this guide:&lt;br /&gt;
&lt;br /&gt;
* Neutrons per generation (K): Rate of heat gain in the reactor.&lt;br /&gt;
* Moderator: Gasses that influence the performance and power production of the reactor&lt;br /&gt;
* Power: The ratio between the current heat and the heat required for a meltdown&lt;br /&gt;
&lt;br /&gt;
== How the Reactor Works ==&lt;br /&gt;
The Nuclear Reactor has two inputs: Moderator and Coolant. &lt;br /&gt;
&lt;br /&gt;
The first thing we&#039;re going to worry about is the coolant loop. Our reactor is cooled through a simple process: Uranium fuel rods are placed into the reactor which immediately starts the reaction, creating constant heat. Our coolant gas is pumped into the reactor, heats up to the heat of the reactor, and then carries said heat out, alongside some tritium if the engine has a fuel in its moderator line. The colder the gas you put into the loop, the faster the reactor cools down. Innately, it’s set up so that the temperature loss from coolant intake is balanced out against the heat generated by the fuel rods, represented by the controllable figure called K (Neutrons per generation). &#039;&#039;&#039;NOTE&#039;&#039;&#039; that the coolant gas can potentially retain heat and actually heat up the reactor, so, be certain to check the thermometers on the coolant loop often!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second is the moderator. For our reactor to create power, it has to consume a fuel gas inside it&#039;s moderator input. The normal moderator we use by default for standard nuclear reactors is a  90% oxygen and 10% plasma mix. The moderator input can also be used to affect how our reactor works, such as making the control rods more effective, or the amount of heat that is transferred from the reactor to the coolant gas line. Remember that the reactor will consume any moderator gas you use in the moderator line! &lt;br /&gt;
 &lt;br /&gt;
Don&#039;t forget to add a power line from the nuclear reactor&#039;s core, in order to be able to harvest its precious fission based energy! &lt;br /&gt;
&lt;br /&gt;
{{Important|Title=Important reminder!|Note=The reactor won&#039;t produce power if it has no fuel moderator gas!|Image=Wire_1_1.PNG|Color=#FFC}}&lt;br /&gt;
&lt;br /&gt;
== Reactor Setup 101 ==&lt;br /&gt;
After ordering your nuclear reactor from cargo, don&#039;t forget to order a crate of RBMK grade nuclear fuel rods as well!&lt;br /&gt;
&lt;br /&gt;
The first step is to take a moment to look at each part in the crate:{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Wall|image=RBMKWall.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Input|image=RBMKInput.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Moderator Input|image=RBMKModerator.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Output|image=RBMKOutput.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Core|image=RBMKCore.png}}Each crate comes with 5 walls, 1 input, 1 output, 1 moderator input, 1 core and 1 control rod computer board. With these parts, you should be able to assemble your own reactor with our patented modular reactor design!&lt;br /&gt;
&lt;br /&gt;
Here is an example design:&lt;br /&gt;
&lt;br /&gt;
[[File:RBMKDesign.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
After assembly, you are able to use a multitool to confirm your reactor design by updating the core. Here is the above design after it&#039;s parts and design have been confirmed:&lt;br /&gt;
[[File:RBMKCoreDone.png|none|thumb]]&lt;br /&gt;
Once you have your reactor built, make sure to give it a proper coolant and moderator supply, and to handle the waste gases from it. After you have confirmed that, you are able to link a control rod computer to the reactor with a multitool.&lt;br /&gt;
&lt;br /&gt;
After all that, you may now insert the fuel rods and adjust the control rod insertion via the control rod computer. Don&#039;t forget you can monitor the reactor&#039;s statistics with your PDA!&lt;br /&gt;
&lt;br /&gt;
== Gases ==&lt;br /&gt;
====  Fuel ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Oxygen&lt;br /&gt;
 |image = O2_Canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Power production multiplier. Allows you to run a low plasma, high oxy mix, and still get a lot of power.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plasma&lt;br /&gt;
 |image = Plasma_Canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Power production gas. More plasma -&amp;gt; more power, but it enriches your fuel and makes the reactor much, much harder to control.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Tritium&lt;br /&gt;
 |image = Tritium.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Extremely efficient power production gas. Will cause chernobyl if used improperly.&lt;br /&gt;
 }}&lt;br /&gt;
====  Permeability ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = BZ&lt;br /&gt;
 |image = BZ_canister.png&lt;br /&gt;
 |foundin = Atmospherics, Cargo&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = Increases your reactor&#039;s ability to transfer its heat to the coolant, thus letting you cool it down faster. (But your output will get hotter)&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Water Vapour&lt;br /&gt;
 |image = Water_vapor.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = More efficient permeability modifier.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Hyper Noblium&lt;br /&gt;
 |image = Freon_canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = Extremely efficient permeability increase. (10x as efficient as bz)&lt;br /&gt;
 }}&lt;br /&gt;
====  Depletion ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Nitryl&lt;br /&gt;
 |image = Nitryl_no2.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Depletion&lt;br /&gt;
 |description = When you need weapons grade plutonium yesterday. Causes your fuel to deplete much, much faster. Not a huge amount of use outside of sabotage.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Fuel rods ==&lt;br /&gt;
&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #c4dec1&lt;br /&gt;
 |bgcolor2 =#96d491&lt;br /&gt;
 |name = Uranium Fuel Rod&lt;br /&gt;
 |image = UraniumFuelRod.gif&lt;br /&gt;
 |foundin = Cargo&lt;br /&gt;
 |usedfor = Fuel for nuclear reactors&lt;br /&gt;
 |description = The most common type of fuel rod for RBMK grade nuclear reactors. The most safe.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #ff9595&lt;br /&gt;
 |bgcolor2 =#ff6565&lt;br /&gt;
 |name = Telecrystal Fuel Rod&lt;br /&gt;
 |image = Tcfuelrod.gif&lt;br /&gt;
 |foundin = Uplinks&lt;br /&gt;
 |usedfor = Telecrystal duplication&lt;br /&gt;
 |description = Rare incidents report telecrystal fuel rods being found in our nuclear reactors, they seem to absorb some radiation to grow in size.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bananium Fuel Rod&lt;br /&gt;
 |image = Bananiumfuelrod.gif&lt;br /&gt;
 |foundin = Clown Planet&lt;br /&gt;
 |usedfor = Bananium duplication&lt;br /&gt;
 |description = The bananium fuel rod is often able to be heard honking from our reactors. Strangely, the bananium inside grows in amount as radiation is absorbed.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
So you’ve started the reactor up, but your job isn’t done yet. ever. You’ve still got to prepare to shut the reactor down, change the rods, and make sure it doesn’t blow up halfway! The higher the K the more power and heat you produce, at 1k it should be stable, but if it’s not, adjust the decimal points.&lt;br /&gt;
&lt;br /&gt;
=== Shutting down the reactor ===&lt;br /&gt;
Once your timer to change the rods is up, go ahead and turn the reactor rod control to 0 K, this will cause the reactions in the reactor to stop, and slowly settle down, while this is happening, you want to insert two co2 cans into the direct moderator input, and set the moderator to 1000-1500 kpa, this will ration out your 9000kpa odd co2 for shutdown. Once the reactor power is under 20 percent, you are then able to remove the fuel rods. This will shut the reactor down for good, now you want to unwrench your co2 cans, refill them and bring them back again. You are now good to insert new rods into the reactor and start it up again. &#039;&#039;&#039;NOTE: Please keep spent rods away from normal rods, remember to reset the moderator input amount.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Repairing the reactor ===&lt;br /&gt;
If your reactor gets damaged, either from the pressure or heat, you can repair it with a welding tool and sealant, this will repair the seals and make sure you don’t blow up next time you start it up.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Be careful to not exhaust your plasma supply. It is recommended you don&#039;t max out the moderator input when youre running plasma + O2, or you&#039;re at a tangible risk of running out of those gasses from atmos.&lt;br /&gt;
* The reactor consumes moderator gasses very quickly, so keep this in mind before you use permeability gasses for riskier setups.&lt;br /&gt;
* You don’t need to shut down the reactor to do maintenance, you only need to bring it down to 20% power.&lt;br /&gt;
* This engine synergises well with other atmos based engines, try hooking it up to a TEG for free power.&lt;br /&gt;
* You can cook food such as steak on the reactor&#039;s surface.&lt;br /&gt;
* If the reactor makes banging noises, it’s not being actively cooled with coolant, and is taking damage.&lt;br /&gt;
* Don&#039;t forget you can see the health of the nuclear reactor by looking at how its seals are looking!&lt;br /&gt;
&lt;br /&gt;
== Sabotage ==&lt;br /&gt;
Sabotaging the Nuclear Reactor is incredibly easy to do, but can also be incredibly easy to fix depending on how much effort you put into your handiwork. Make sure there are no  &amp;lt;s&amp;gt;competent&amp;lt;/s&amp;gt; engineers nearby, roll up your sleeves, and let&#039;s get to work. You have a choice of starting either a meltdown or a blowout, with the latter being the deadliest but easiest to fix.&lt;br /&gt;
&lt;br /&gt;
Meltdown:&lt;br /&gt;
&lt;br /&gt;
* Flood reactor moderator line with plasma, they won&#039;t be able to mitigate the reaction with control rods.&lt;br /&gt;
* Shut off coolant entirely. Raise control rods.&lt;br /&gt;
* Swap all fuel out with spent fuel, as it&#039;s way stronger.&lt;br /&gt;
&lt;br /&gt;
Blowout:&lt;br /&gt;
&lt;br /&gt;
* Shut off exit valve for quick overpressure.&lt;br /&gt;
* Cause a pipefire in the coolant line (LETHAL).&lt;br /&gt;
* Tack heater onto coolant line (can also cause straight meltdown)&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37654</id>
		<title>Guide to the Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37654"/>
		<updated>2024-07-06T19:21:19Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: /* How the Reactor Works */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
{{Under construction|reason=This engine is currently TM&#039;d, and not actually fully in the game yet!}}So, your [[Supermatter Engine|main source of power]] exploded. What now? &lt;br /&gt;
&lt;br /&gt;
Well, not to worry, for Nanotrasen&#039;s subcompany: Hayne&#039;s Power Solutions™ have your back! By ordering our &amp;lt;s&amp;gt;newly&amp;lt;/s&amp;gt; created fission based nuclear reactor, we guarantee full power availability to your station, today!&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
Before we begin, it&#039;s important you understand a few key words that are going to be repeated throughout this guide:&lt;br /&gt;
&lt;br /&gt;
* Neutrons per generation (K): Rate of heat gain in the reactor.&lt;br /&gt;
* Moderator: Gasses that influence the performance and power production of the reactor&lt;br /&gt;
* Power: The ratio between the current heat and the heat required for a meltdown&lt;br /&gt;
&lt;br /&gt;
== How the Reactor Works ==&lt;br /&gt;
The Nuclear Reactor has two inputs: Moderator and Coolant. &lt;br /&gt;
&lt;br /&gt;
The first thing we&#039;re going to worry about is the coolant loop. Our reactor is cooled through a simple process: Uranium fuel rods are placed into the reactor which immediately starts the reaction, creating constant heat. Our coolant gas is pumped into the reactor, heats up to the heat of the reactor, and then carries said heat out, alongside some tritium if the engine has a fuel in its moderator line. The colder the gas you put into the loop, the faster the reactor cools down. Innately, it’s set up so that the temperature loss from coolant intake is balanced out against the heat generated by the fuel rods, represented by the controllable figure called K (Neutrons per generation). &#039;&#039;&#039;NOTE&#039;&#039;&#039; that the coolant gas can potentially retain heat and actually heat up the reactor, so, be certain to check the thermometers on the coolant loop often!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second is the moderator. For our reactor to create power, it has to consume a fuel gas inside it&#039;s moderator input. The normal moderator we use by default for standard nuclear reactors is a  90% oxygen and 10% plasma mix. The moderator input can also be used to affect how our reactor works, such as making the control rods more effective, or the amount of heat that is transferred from the reactor to the coolant gas line. Remember that the reactor will consume any moderator gas you use in the moderator line! &lt;br /&gt;
 &lt;br /&gt;
Don&#039;t forget to add a power line from the nuclear reactor&#039;s core, in order to be able to harvest its precious fission based energy! &lt;br /&gt;
&lt;br /&gt;
{{Important|Title=Important reminder!|Note=The reactor won&#039;t produce power if it has no fuel moderator gas!|Image=Wire_1_1.PNG|Color=#FFC}}&lt;br /&gt;
&lt;br /&gt;
== Reactor Setup 101 ==&lt;br /&gt;
After ordering your nuclear reactor from cargo, don&#039;t forget to order a crate of RBMK grade nuclear fuel rods as well!&lt;br /&gt;
&lt;br /&gt;
The first step is to take a moment to look at each part in the crate:{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Wall|image=RBMKWall.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Input|image=RBMKInput.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Moderator Input|image=RBMKModerator.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Output|image=RBMKOutput.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Core|image=RBMKCore.png}}Each crate comes with 5 walls, 1 input, 1 output, 1 moderator input, 1 core and 1 control rod computer board. With these parts, you should be able to assemble your own reactor with our patented modular reactor design!&lt;br /&gt;
&lt;br /&gt;
Here is an example design:&lt;br /&gt;
&lt;br /&gt;
[[File:RBMKDesign.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
After assembly, you are able to use a multitool to confirm your reactor design by updating the core. Here is the above design after it&#039;s parts and design have been confirmed:&lt;br /&gt;
[[File:RBMKCoreDone.png|none|thumb]]&lt;br /&gt;
Once you have your reactor built, make sure to give it a proper coolant and moderator supply, and to handle the waste gases from it. After you have confirmed that, you are able to link a control rod computer to the reactor with a multitool.&lt;br /&gt;
&lt;br /&gt;
After all that, you may now insert the fuel rods and adjust the control rod insertion via the control rod computer. Don&#039;t forget you can monitor the reactor&#039;s statistics with your PDA!&lt;br /&gt;
&lt;br /&gt;
== Gases ==&lt;br /&gt;
====  Fuel ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Oxygen&lt;br /&gt;
 |image = O2_Canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Power production multiplier. Allows you to run a low plasma, high oxy mix, and still get a lot of power.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plasma&lt;br /&gt;
 |image = Plasma_Canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Power production gas. More plasma -&amp;gt; more power, but it enriches your fuel and makes the reactor much, much harder to control.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Tritium&lt;br /&gt;
 |image = Tritium.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Extremely efficient power production gas. Will cause chernobyl if used improperly.&lt;br /&gt;
 }}&lt;br /&gt;
====  Permeability ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = BZ&lt;br /&gt;
 |image = BZ_canister.png&lt;br /&gt;
 |foundin = Atmospherics, Cargo&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = Increases your reactor&#039;s ability to transfer its heat to the coolant, thus letting you cool it down faster. (But your output will get hotter)&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Water Vapour&lt;br /&gt;
 |image = Water_vapor.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = More efficient permeability modifier.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Hyper Noblium&lt;br /&gt;
 |image = Freon_canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = Extremely efficient permeability increase. (10x as efficient as bz)&lt;br /&gt;
 }}&lt;br /&gt;
====  Depletion ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Nitryl&lt;br /&gt;
 |image = Nitryl_no2.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Depletion&lt;br /&gt;
 |description = When you need weapons grade plutonium yesterday. Causes your fuel to deplete much, much faster. Not a huge amount of use outside of sabotage.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Fuel rods ==&lt;br /&gt;
&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #c4dec1&lt;br /&gt;
 |bgcolor2 =#96d491&lt;br /&gt;
 |name = Uranium Fuel Rod&lt;br /&gt;
 |image = UraniumFuelRod.gif&lt;br /&gt;
 |foundin = Cargo&lt;br /&gt;
 |usedfor = Fuel for nuclear reactors&lt;br /&gt;
 |description = The most common type of fuel rod for RBMK grade nuclear reactors. The most safe.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #ff9595&lt;br /&gt;
 |bgcolor2 =#ff6565&lt;br /&gt;
 |name = Telecrystal Fuel Rod&lt;br /&gt;
 |image = Tcfuelrod.gif&lt;br /&gt;
 |foundin = Uplinks&lt;br /&gt;
 |usedfor = Telecrystal duplication&lt;br /&gt;
 |description = Rare incidents report telecrystal fuel rods being found in our nuclear reactors, they seem to absorb some radiation to grow in size.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bananium Fuel Rod&lt;br /&gt;
 |image = Bananiumfuelrod.gif&lt;br /&gt;
 |foundin = Clown Planet&lt;br /&gt;
 |usedfor = Bananium duplication&lt;br /&gt;
 |description = The bananium fuel rod is often able to be heard honking from our reactors. Strangely, the bananium inside grows in amount as radiation is absorbed.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
So you’ve started the reactor up, but your job isn’t done yet. ever. You’ve still got to prepare to shut the reactor down, change the rods, and make sure it doesn’t blow up halfway! The higher the K the more power and heat you produce, at 1k it should be stable, but if it’s not, adjust the decimal points.&lt;br /&gt;
&lt;br /&gt;
=== Shutting down the reactor ===&lt;br /&gt;
Once your timer to change the rods is up, go ahead and turn the reactor rod control to 0 K, this will cause the reactions in the reactor to stop, and slowly settle down, while this is happening, you want to insert two co2 cans into the direct moderator input, and set the moderator to 1000-1500 kpa, this will ration out your 9000kpa odd co2 for shutdown. Once the reactor power is under 20 percent, you are then able to remove the fuel rods. This will shut the reactor down for good, now you want to unwrench your co2 cans, refill them and bring them back again. You are now good to insert new rods into the reactor and start it up again. &#039;&#039;&#039;NOTE: Please keep spent rods away from normal rods, remember to reset the moderator input amount.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Repairing the reactor ===&lt;br /&gt;
If your reactor gets damaged, either from the pressure or heat, you can repair it with a welding tool and sealant, this will repair the seals and make sure you don’t blow up next time you start it up.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Be careful to not exhaust your plasma supply. It is recommended you don&#039;t max out the moderator input when youre running plasma + O2, or you&#039;re at a tangible risk of running out of those gasses from atmos.&lt;br /&gt;
* The reactor consumes moderator gasses very quickly, so keep this in mind before you use permeability gasses for riskier setups.&lt;br /&gt;
* You don’t need to shut down the reactor to do maintenance, you only need to bring it down to 20% power.&lt;br /&gt;
* This engine synergises well with other atmos based engines, try hooking it up to a TEG for free power.&lt;br /&gt;
* You can cook food such as steak on the reactor&#039;s surface.&lt;br /&gt;
* If the reactor makes banging noises, it’s not being actively cooled with coolant, and is taking damage.&lt;br /&gt;
&lt;br /&gt;
== Sabotage ==&lt;br /&gt;
Sabotaging the Nuclear Reactor is incredibly easy to do, but can also be incredibly easy to fix depending on how much effort you put into your handiwork. Make sure there are no  &amp;lt;s&amp;gt;competent&amp;lt;/s&amp;gt; engineers nearby, roll up your sleeves, and let&#039;s get to work. You have a choice of starting either a meltdown or a blowout, with the latter being the deadliest but easiest to fix.&lt;br /&gt;
&lt;br /&gt;
Meltdown:&lt;br /&gt;
&lt;br /&gt;
* Flood reactor moderator line with plasma, they won&#039;t be able to mitigate the reaction with control rods.&lt;br /&gt;
* Shut off coolant entirely. Raise control rods.&lt;br /&gt;
* Swap all fuel out with spent fuel, as it&#039;s way stronger.&lt;br /&gt;
&lt;br /&gt;
Blowout:&lt;br /&gt;
&lt;br /&gt;
* Shut off exit valve for quick overpressure.&lt;br /&gt;
* Cause a pipefire in the coolant line (LETHAL).&lt;br /&gt;
* Tack heater onto coolant line (can also cause straight meltdown)&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37653</id>
		<title>Guide to the Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37653"/>
		<updated>2024-07-06T19:15:53Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: /* How the Reactor Works */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
{{Under construction|reason=This engine is currently TM&#039;d, and not actually fully in the game yet!}}So, your [[Supermatter Engine|main source of power]] exploded. What now? &lt;br /&gt;
&lt;br /&gt;
Well, not to worry, for Nanotrasen&#039;s subcompany: Hayne&#039;s Power Solutions™ have your back! By ordering our &amp;lt;s&amp;gt;newly&amp;lt;/s&amp;gt; created fission based nuclear reactor, we guarantee full power availability to your station, today!&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
Before we begin, it&#039;s important you understand a few key words that are going to be repeated throughout this guide:&lt;br /&gt;
&lt;br /&gt;
* Neutrons per generation (K): Rate of heat gain in the reactor.&lt;br /&gt;
* Moderator: Gasses that influence the performance and power production of the reactor&lt;br /&gt;
* Power: The ratio between the current heat and the heat required for a meltdown&lt;br /&gt;
&lt;br /&gt;
== How the Reactor Works ==&lt;br /&gt;
The Nuclear Reactor has two inputs: Moderator and Coolant. &lt;br /&gt;
&lt;br /&gt;
The first thing we&#039;re going to worry about is the coolant loop. Our reactor is cooled through a simple process: Uranium fuel rods are placed into the reactor which immediately starts the reaction, creating constant heat. Our coolant gas is pumped into the reactor, heats up to the heat of the reactor, and then carries said heat out. The colder the gas you put into the loop, the faster the reactor cools down. Innately, it’s set up so that the temperature loss from coolant intake is balanced out against the heat generated by the fuel rods, represented by the controllable figure called K (Neutrons per generation). &#039;&#039;&#039;NOTE&#039;&#039;&#039; that the coolant gas can potentially retain heat and actually heat up the reactor, so, be certain to check the thermometers on the coolant loop often!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second is the moderator. For our reactor to create power, it has to consume a fuel gas inside it&#039;s moderator input. The normal moderator we use by default for standard nuclear reactors is a  90% oxygen and 10% plasma mix. The moderator input can also be used to affect how our reactor works, such as making the control rods more effective, or the amount of heat that is transferred from the reactor to the coolant gas line. Remember that the reactor will consume any moderator gas you use in the moderator line! &lt;br /&gt;
 &lt;br /&gt;
Don&#039;t forget to add a power line from the nuclear reactor&#039;s core, in order to be able to harvest its precious fission based energy! &lt;br /&gt;
&lt;br /&gt;
{{Important|Title=Important reminder!|Note=The reactor won&#039;t produce power if it has no fuel moderator gas!|Image=Wire_1_1.PNG|Color=#FFC}}&lt;br /&gt;
&lt;br /&gt;
== Reactor Setup 101 ==&lt;br /&gt;
After ordering your nuclear reactor from cargo, don&#039;t forget to order a crate of RBMK grade nuclear fuel rods as well!&lt;br /&gt;
&lt;br /&gt;
The first step is to take a moment to look at each part in the crate:{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Wall|image=RBMKWall.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Input|image=RBMKInput.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Moderator Input|image=RBMKModerator.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Output|image=RBMKOutput.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Core|image=RBMKCore.png}}Each crate comes with 5 walls, 1 input, 1 output, 1 moderator input, 1 core and 1 control rod computer board. With these parts, you should be able to assemble your own reactor with our patented modular reactor design!&lt;br /&gt;
&lt;br /&gt;
Here is an example design:&lt;br /&gt;
&lt;br /&gt;
[[File:RBMKDesign.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
After assembly, you are able to use a multitool to confirm your reactor design by updating the core. Here is the above design after it&#039;s parts and design have been confirmed:&lt;br /&gt;
[[File:RBMKCoreDone.png|none|thumb]]&lt;br /&gt;
Once you have your reactor built, make sure to give it a proper coolant and moderator supply, and to handle the waste gases from it. After you have confirmed that, you are able to link a control rod computer to the reactor with a multitool.&lt;br /&gt;
&lt;br /&gt;
After all that, you may now insert the fuel rods and adjust the control rod insertion via the control rod computer. Don&#039;t forget you can monitor the reactor&#039;s statistics with your PDA!&lt;br /&gt;
&lt;br /&gt;
== Gases ==&lt;br /&gt;
====  Fuel ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Oxygen&lt;br /&gt;
 |image = O2_Canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Power production multiplier. Allows you to run a low plasma, high oxy mix, and still get a lot of power.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plasma&lt;br /&gt;
 |image = Plasma_Canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Power production gas. More plasma -&amp;gt; more power, but it enriches your fuel and makes the reactor much, much harder to control.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Tritium&lt;br /&gt;
 |image = Tritium.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Extremely efficient power production gas. Will cause chernobyl if used improperly.&lt;br /&gt;
 }}&lt;br /&gt;
====  Permeability ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = BZ&lt;br /&gt;
 |image = BZ_canister.png&lt;br /&gt;
 |foundin = Atmospherics, Cargo&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = Increases your reactor&#039;s ability to transfer its heat to the coolant, thus letting you cool it down faster. (But your output will get hotter)&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Water Vapour&lt;br /&gt;
 |image = Water_vapor.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = More efficient permeability modifier.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Hyper Noblium&lt;br /&gt;
 |image = Freon_canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = Extremely efficient permeability increase. (10x as efficient as bz)&lt;br /&gt;
 }}&lt;br /&gt;
====  Depletion ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Nitryl&lt;br /&gt;
 |image = Nitryl_no2.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Depletion&lt;br /&gt;
 |description = When you need weapons grade plutonium yesterday. Causes your fuel to deplete much, much faster. Not a huge amount of use outside of sabotage.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Fuel rods ==&lt;br /&gt;
&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #c4dec1&lt;br /&gt;
 |bgcolor2 =#96d491&lt;br /&gt;
 |name = Uranium Fuel Rod&lt;br /&gt;
 |image = UraniumFuelRod.gif&lt;br /&gt;
 |foundin = Cargo&lt;br /&gt;
 |usedfor = Fuel for nuclear reactors&lt;br /&gt;
 |description = The most common type of fuel rod for RBMK grade nuclear reactors. The most safe.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #ff9595&lt;br /&gt;
 |bgcolor2 =#ff6565&lt;br /&gt;
 |name = Telecrystal Fuel Rod&lt;br /&gt;
 |image = Tcfuelrod.gif&lt;br /&gt;
 |foundin = Uplinks&lt;br /&gt;
 |usedfor = Telecrystal duplication&lt;br /&gt;
 |description = Rare incidents report telecrystal fuel rods being found in our nuclear reactors, they seem to absorb some radiation to grow in size.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bananium Fuel Rod&lt;br /&gt;
 |image = Bananiumfuelrod.gif&lt;br /&gt;
 |foundin = Clown Planet&lt;br /&gt;
 |usedfor = Bananium duplication&lt;br /&gt;
 |description = The bananium fuel rod is often able to be heard honking from our reactors. Strangely, the bananium inside grows in amount as radiation is absorbed.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
So you’ve started the reactor up, but your job isn’t done yet. ever. You’ve still got to prepare to shut the reactor down, change the rods, and make sure it doesn’t blow up halfway! The higher the K the more power and heat you produce, at 1k it should be stable, but if it’s not, adjust the decimal points.&lt;br /&gt;
&lt;br /&gt;
=== Shutting down the reactor ===&lt;br /&gt;
Once your timer to change the rods is up, go ahead and turn the reactor rod control to 0 K, this will cause the reactions in the reactor to stop, and slowly settle down, while this is happening, you want to insert two co2 cans into the direct moderator input, and set the moderator to 1000-1500 kpa, this will ration out your 9000kpa odd co2 for shutdown. Once the reactor power is under 20 percent, you are then able to remove the fuel rods. This will shut the reactor down for good, now you want to unwrench your co2 cans, refill them and bring them back again. You are now good to insert new rods into the reactor and start it up again. &#039;&#039;&#039;NOTE: Please keep spent rods away from normal rods, remember to reset the moderator input amount.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Repairing the reactor ===&lt;br /&gt;
If your reactor gets damaged, either from the pressure or heat, you can repair it with a welding tool and sealant, this will repair the seals and make sure you don’t blow up next time you start it up.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Be careful to not exhaust your plasma supply. It is recommended you don&#039;t max out the moderator input when youre running plasma + O2, or you&#039;re at a tangible risk of running out of those gasses from atmos.&lt;br /&gt;
* The reactor consumes moderator gasses very quickly, so keep this in mind before you use permeability gasses for riskier setups.&lt;br /&gt;
* You don’t need to shut down the reactor to do maintenance, you only need to bring it down to 20% power.&lt;br /&gt;
* This engine synergises well with other atmos based engines, try hooking it up to a TEG for free power.&lt;br /&gt;
* You can cook food such as steak on the reactor&#039;s surface.&lt;br /&gt;
* If the reactor makes banging noises, it’s not being actively cooled with coolant, and is taking damage.&lt;br /&gt;
&lt;br /&gt;
== Sabotage ==&lt;br /&gt;
Sabotaging the Nuclear Reactor is incredibly easy to do, but can also be incredibly easy to fix depending on how much effort you put into your handiwork. Make sure there are no  &amp;lt;s&amp;gt;competent&amp;lt;/s&amp;gt; engineers nearby, roll up your sleeves, and let&#039;s get to work. You have a choice of starting either a meltdown or a blowout, with the latter being the deadliest but easiest to fix.&lt;br /&gt;
&lt;br /&gt;
Meltdown:&lt;br /&gt;
&lt;br /&gt;
* Flood reactor moderator line with plasma, they won&#039;t be able to mitigate the reaction with control rods.&lt;br /&gt;
* Shut off coolant entirely. Raise control rods.&lt;br /&gt;
* Swap all fuel out with spent fuel, as it&#039;s way stronger.&lt;br /&gt;
&lt;br /&gt;
Blowout:&lt;br /&gt;
&lt;br /&gt;
* Shut off exit valve for quick overpressure.&lt;br /&gt;
* Cause a pipefire in the coolant line (LETHAL).&lt;br /&gt;
* Tack heater onto coolant line (can also cause straight meltdown)&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37652</id>
		<title>Guide to the Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37652"/>
		<updated>2024-07-06T19:10:31Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: /* How the Reactor Works */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
{{Under construction|reason=This engine is currently TM&#039;d, and not actually fully in the game yet!}}So, your [[Supermatter Engine|main source of power]] exploded. What now? &lt;br /&gt;
&lt;br /&gt;
Well, not to worry, for Nanotrasen&#039;s subcompany: Hayne&#039;s Power Solutions™ have your back! By ordering our &amp;lt;s&amp;gt;newly&amp;lt;/s&amp;gt; created fission based nuclear reactor, we guarantee full power availability to your station, today!&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
Before we begin, it&#039;s important you understand a few key words that are going to be repeated throughout this guide:&lt;br /&gt;
&lt;br /&gt;
* Neutrons per generation (K): Rate of heat gain in the reactor.&lt;br /&gt;
* Moderator: Gasses that influence the performance and power production of the reactor&lt;br /&gt;
* Power: The ratio between the current heat and the heat required for a meltdown&lt;br /&gt;
&lt;br /&gt;
== How the Reactor Works ==&lt;br /&gt;
The Nuclear Reactor has two inputs: Moderator and Coolant. &lt;br /&gt;
&lt;br /&gt;
The first thing we&#039;re going to worry about is the coolant loop. Our reactor is cooled through a simple process: Uranium fuel rods are placed into the reactor which immediately starts the reaction, creating constant heat. Our coolant gas is pumped into the reactor, heats up to the heat of the reactor, and then carries said heat out. The colder the gas you put into the loop, the faster the reactor cools down. Innately, it’s set up so that the temperature loss from coolant intake is balanced out against the heat generated by the fuel rods, represented by the controllable figure called K (Neutrons per generation). &#039;&#039;&#039;NOTE&#039;&#039;&#039; that the coolant gas can potentially retain heat and actually heat up the reactor, so, be certain to check the thermometers on the coolant loop often!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second is the moderator. For our reactor to create power, it has to have a fuel gas inside it&#039;s moderator input. The normal moderator we use by default for standard nuclear reactors is a  90% oxygen and 10% plasma mix. The moderator input can also be used to affect how our reactor works, such as making the control rods more effective, or the amount of heat that is transferred from the reactor to the coolant gas line. &lt;br /&gt;
 &lt;br /&gt;
Don&#039;t forget to add a power line from the nuclear reactor&#039;s core, in order to be able to harvest its precious fission based energy! &lt;br /&gt;
&lt;br /&gt;
{{Important|Title=Important reminder!|Note=The reactor won&#039;t produce power if it has no fuel moderator gas!|Image=Wire_1_1.PNG|Color=#FFC}}&lt;br /&gt;
&lt;br /&gt;
== Reactor Setup 101 ==&lt;br /&gt;
After ordering your nuclear reactor from cargo, don&#039;t forget to order a crate of RBMK grade nuclear fuel rods as well!&lt;br /&gt;
&lt;br /&gt;
The first step is to take a moment to look at each part in the crate:{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Wall|image=RBMKWall.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Input|image=RBMKInput.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Moderator Input|image=RBMKModerator.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Output|image=RBMKOutput.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Core|image=RBMKCore.png}}Each crate comes with 5 walls, 1 input, 1 output, 1 moderator input, 1 core and 1 control rod computer board. With these parts, you should be able to assemble your own reactor with our patented modular reactor design!&lt;br /&gt;
&lt;br /&gt;
Here is an example design:&lt;br /&gt;
&lt;br /&gt;
[[File:RBMKDesign.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
After assembly, you are able to use a multitool to confirm your reactor design by updating the core. Here is the above design after it&#039;s parts and design have been confirmed:&lt;br /&gt;
[[File:RBMKCoreDone.png|none|thumb]]&lt;br /&gt;
Once you have your reactor built, make sure to give it a proper coolant and moderator supply, and to handle the waste gases from it. After you have confirmed that, you are able to link a control rod computer to the reactor with a multitool.&lt;br /&gt;
&lt;br /&gt;
After all that, you may now insert the fuel rods and adjust the control rod insertion via the control rod computer. Don&#039;t forget you can monitor the reactor&#039;s statistics with your PDA!&lt;br /&gt;
&lt;br /&gt;
== Gases ==&lt;br /&gt;
====  Fuel ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Oxygen&lt;br /&gt;
 |image = O2_Canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Power production multiplier. Allows you to run a low plasma, high oxy mix, and still get a lot of power.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plasma&lt;br /&gt;
 |image = Plasma_Canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Power production gas. More plasma -&amp;gt; more power, but it enriches your fuel and makes the reactor much, much harder to control.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Tritium&lt;br /&gt;
 |image = Tritium.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Extremely efficient power production gas. Will cause chernobyl if used improperly.&lt;br /&gt;
 }}&lt;br /&gt;
====  Permeability ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = BZ&lt;br /&gt;
 |image = BZ_canister.png&lt;br /&gt;
 |foundin = Atmospherics, Cargo&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = Increases your reactor&#039;s ability to transfer its heat to the coolant, thus letting you cool it down faster. (But your output will get hotter)&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Water Vapour&lt;br /&gt;
 |image = Water_vapor.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = More efficient permeability modifier.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Hyper Noblium&lt;br /&gt;
 |image = Freon_canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = Extremely efficient permeability increase. (10x as efficient as bz)&lt;br /&gt;
 }}&lt;br /&gt;
====  Depletion ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Nitryl&lt;br /&gt;
 |image = Nitryl_no2.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Depletion&lt;br /&gt;
 |description = When you need weapons grade plutonium yesterday. Causes your fuel to deplete much, much faster. Not a huge amount of use outside of sabotage.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Fuel rods ==&lt;br /&gt;
&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #c4dec1&lt;br /&gt;
 |bgcolor2 =#96d491&lt;br /&gt;
 |name = Uranium Fuel Rod&lt;br /&gt;
 |image = UraniumFuelRod.gif&lt;br /&gt;
 |foundin = Cargo&lt;br /&gt;
 |usedfor = Fuel for nuclear reactors&lt;br /&gt;
 |description = The most common type of fuel rod for RBMK grade nuclear reactors. The most safe.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #ff9595&lt;br /&gt;
 |bgcolor2 =#ff6565&lt;br /&gt;
 |name = Telecrystal Fuel Rod&lt;br /&gt;
 |image = Tcfuelrod.gif&lt;br /&gt;
 |foundin = Uplinks&lt;br /&gt;
 |usedfor = Telecrystal duplication&lt;br /&gt;
 |description = Rare incidents report telecrystal fuel rods being found in our nuclear reactors, they seem to absorb some radiation to grow in size.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bananium Fuel Rod&lt;br /&gt;
 |image = Bananiumfuelrod.gif&lt;br /&gt;
 |foundin = Clown Planet&lt;br /&gt;
 |usedfor = Bananium duplication&lt;br /&gt;
 |description = The bananium fuel rod is often able to be heard honking from our reactors. Strangely, the bananium inside grows in amount as radiation is absorbed.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
So you’ve started the reactor up, but your job isn’t done yet. ever. You’ve still got to prepare to shut the reactor down, change the rods, and make sure it doesn’t blow up halfway! The higher the K the more power and heat you produce, at 1k it should be stable, but if it’s not, adjust the decimal points.&lt;br /&gt;
&lt;br /&gt;
=== Shutting down the reactor ===&lt;br /&gt;
Once your timer to change the rods is up, go ahead and turn the reactor rod control to 0 K, this will cause the reactions in the reactor to stop, and slowly settle down, while this is happening, you want to insert two co2 cans into the direct moderator input, and set the moderator to 1000-1500 kpa, this will ration out your 9000kpa odd co2 for shutdown. Once the reactor power is under 20 percent, you are then able to remove the fuel rods. This will shut the reactor down for good, now you want to unwrench your co2 cans, refill them and bring them back again. You are now good to insert new rods into the reactor and start it up again. &#039;&#039;&#039;NOTE: Please keep spent rods away from normal rods, remember to reset the moderator input amount.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Repairing the reactor ===&lt;br /&gt;
If your reactor gets damaged, either from the pressure or heat, you can repair it with a welding tool and sealant, this will repair the seals and make sure you don’t blow up next time you start it up.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Be careful to not exhaust your plasma supply. It is recommended you don&#039;t max out the moderator input when youre running plasma + O2, or you&#039;re at a tangible risk of running out of those gasses from atmos.&lt;br /&gt;
* The reactor consumes moderator gasses very quickly, so keep this in mind before you use permeability gasses for riskier setups.&lt;br /&gt;
* You don’t need to shut down the reactor to do maintenance, you only need to bring it down to 20% power.&lt;br /&gt;
* This engine synergises well with other atmos based engines, try hooking it up to a TEG for free power.&lt;br /&gt;
* You can cook food such as steak on the reactor&#039;s surface.&lt;br /&gt;
* If the reactor makes banging noises, it’s not being actively cooled with coolant, and is taking damage.&lt;br /&gt;
&lt;br /&gt;
== Sabotage ==&lt;br /&gt;
Sabotaging the Nuclear Reactor is incredibly easy to do, but can also be incredibly easy to fix depending on how much effort you put into your handiwork. Make sure there are no  &amp;lt;s&amp;gt;competent&amp;lt;/s&amp;gt; engineers nearby, roll up your sleeves, and let&#039;s get to work. You have a choice of starting either a meltdown or a blowout, with the latter being the deadliest but easiest to fix.&lt;br /&gt;
&lt;br /&gt;
Meltdown:&lt;br /&gt;
&lt;br /&gt;
* Flood reactor moderator line with plasma, they won&#039;t be able to mitigate the reaction with control rods.&lt;br /&gt;
* Shut off coolant entirely. Raise control rods.&lt;br /&gt;
* Swap all fuel out with spent fuel, as it&#039;s way stronger.&lt;br /&gt;
&lt;br /&gt;
Blowout:&lt;br /&gt;
&lt;br /&gt;
* Shut off exit valve for quick overpressure.&lt;br /&gt;
* Cause a pipefire in the coolant line (LETHAL).&lt;br /&gt;
* Tack heater onto coolant line (can also cause straight meltdown)&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37651</id>
		<title>Guide to the Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37651"/>
		<updated>2024-07-06T19:03:57Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: /* Fuel rods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
{{Under construction|reason=This engine is currently TM&#039;d, and not actually fully in the game yet!}}So, your [[Supermatter Engine|main source of power]] exploded. What now? &lt;br /&gt;
&lt;br /&gt;
Well, not to worry, for Nanotrasen&#039;s subcompany: Hayne&#039;s Power Solutions™ have your back! By ordering our &amp;lt;s&amp;gt;newly&amp;lt;/s&amp;gt; created fission based nuclear reactor, we guarantee full power availability to your station, today!&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
Before we begin, it&#039;s important you understand a few key words that are going to be repeated throughout this guide:&lt;br /&gt;
&lt;br /&gt;
* Neutrons per generation (K): Rate of heat gain in the reactor.&lt;br /&gt;
* Moderator: Gasses that influence the performance and power production of the reactor&lt;br /&gt;
* Power: The ratio between the current heat and the heat required for a meltdown&lt;br /&gt;
&lt;br /&gt;
== How the Reactor Works ==&lt;br /&gt;
The Nuclear Reactor has two inputs: Moderator and Coolant. &lt;br /&gt;
&lt;br /&gt;
The first thing we&#039;re going to worry about is the coolant loop. Our reactor is cooled through a simple process: Uranium fuel rods are placed into the reactor which immediately starts the reaction, creating constant heat. Our coolant gas is pumped into the reactor, heats up to the heat of the reactor, and then carries said heat out. The colder the gas you put into the loop, the faster the reactor cools down. Innately, it’s set up so that the temperature loss from coolant intake is balanced out against the heat generated by the fuel rods, represented by the controllable figure called K (Neutrons per generation). &#039;&#039;&#039;NOTE&#039;&#039;&#039; that the coolant gas can potentially retain heat and actually heat up the reactor, so, be certain to check the thermometers on the coolant loop often!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second is the moderator. For our reactor to create power, it has to have a fuel gas inside it&#039;s moderator input. The normal moderator we use by default for standard nuclear reactors is a  90% oxygen and 10% plasma mix. The moderator input can also be used to affect how our reactor works, such as making the control rods more effective, or the amount of heat that is transferred from the reactor to the coolant gas line. &lt;br /&gt;
&lt;br /&gt;
{{Important|Title=Important reminder!|Note=The reactor won&#039;t produce power if it has no fuel moderator gas!|Image=Wire_1_1.PNG|Color=#FFC}}&lt;br /&gt;
&lt;br /&gt;
== Reactor Setup 101 ==&lt;br /&gt;
After ordering your nuclear reactor from cargo, don&#039;t forget to order a crate of RBMK grade nuclear fuel rods as well!&lt;br /&gt;
&lt;br /&gt;
The first step is to take a moment to look at each part in the crate:{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Wall|image=RBMKWall.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Input|image=RBMKInput.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Moderator Input|image=RBMKModerator.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Output|image=RBMKOutput.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Core|image=RBMKCore.png}}Each crate comes with 5 walls, 1 input, 1 output, 1 moderator input, 1 core and 1 control rod computer board. With these parts, you should be able to assemble your own reactor with our patented modular reactor design!&lt;br /&gt;
&lt;br /&gt;
Here is an example design:&lt;br /&gt;
&lt;br /&gt;
[[File:RBMKDesign.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
After assembly, you are able to use a multitool to confirm your reactor design by updating the core. Here is the above design after it&#039;s parts and design have been confirmed:&lt;br /&gt;
[[File:RBMKCoreDone.png|none|thumb]]&lt;br /&gt;
Once you have your reactor built, make sure to give it a proper coolant and moderator supply, and to handle the waste gases from it. After you have confirmed that, you are able to link a control rod computer to the reactor with a multitool.&lt;br /&gt;
&lt;br /&gt;
After all that, you may now insert the fuel rods and adjust the control rod insertion via the control rod computer. Don&#039;t forget you can monitor the reactor&#039;s statistics with your PDA!&lt;br /&gt;
&lt;br /&gt;
== Gases ==&lt;br /&gt;
====  Fuel ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Oxygen&lt;br /&gt;
 |image = O2_Canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Power production multiplier. Allows you to run a low plasma, high oxy mix, and still get a lot of power.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plasma&lt;br /&gt;
 |image = Plasma_Canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Power production gas. More plasma -&amp;gt; more power, but it enriches your fuel and makes the reactor much, much harder to control.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Tritium&lt;br /&gt;
 |image = Tritium.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Extremely efficient power production gas. Will cause chernobyl if used improperly.&lt;br /&gt;
 }}&lt;br /&gt;
====  Permeability ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = BZ&lt;br /&gt;
 |image = BZ_canister.png&lt;br /&gt;
 |foundin = Atmospherics, Cargo&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = Increases your reactor&#039;s ability to transfer its heat to the coolant, thus letting you cool it down faster. (But your output will get hotter)&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Water Vapour&lt;br /&gt;
 |image = Water_vapor.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = More efficient permeability modifier.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Hyper Noblium&lt;br /&gt;
 |image = Freon_canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = Extremely efficient permeability increase. (10x as efficient as bz)&lt;br /&gt;
 }}&lt;br /&gt;
====  Depletion ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Nitryl&lt;br /&gt;
 |image = Nitryl_no2.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Depletion&lt;br /&gt;
 |description = When you need weapons grade plutonium yesterday. Causes your fuel to deplete much, much faster. Not a huge amount of use outside of sabotage.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Fuel rods ==&lt;br /&gt;
&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #c4dec1&lt;br /&gt;
 |bgcolor2 =#96d491&lt;br /&gt;
 |name = Uranium Fuel Rod&lt;br /&gt;
 |image = UraniumFuelRod.gif&lt;br /&gt;
 |foundin = Cargo&lt;br /&gt;
 |usedfor = Fuel for nuclear reactors&lt;br /&gt;
 |description = The most common type of fuel rod for RBMK grade nuclear reactors. The most safe.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #ff9595&lt;br /&gt;
 |bgcolor2 =#ff6565&lt;br /&gt;
 |name = Telecrystal Fuel Rod&lt;br /&gt;
 |image = Tcfuelrod.gif&lt;br /&gt;
 |foundin = Uplinks&lt;br /&gt;
 |usedfor = Telecrystal duplication&lt;br /&gt;
 |description = Rare incidents report telecrystal fuel rods being found in our nuclear reactors, they seem to absorb some radiation to grow in size.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bananium Fuel Rod&lt;br /&gt;
 |image = Bananiumfuelrod.gif&lt;br /&gt;
 |foundin = Clown Planet&lt;br /&gt;
 |usedfor = Bananium duplication&lt;br /&gt;
 |description = The bananium fuel rod is often able to be heard honking from our reactors. Strangely, the bananium inside grows in amount as radiation is absorbed.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
So you’ve started the reactor up, but your job isn’t done yet. ever. You’ve still got to prepare to shut the reactor down, change the rods, and make sure it doesn’t blow up halfway! The higher the K the more power and heat you produce, at 1k it should be stable, but if it’s not, adjust the decimal points.&lt;br /&gt;
&lt;br /&gt;
=== Shutting down the reactor ===&lt;br /&gt;
Once your timer to change the rods is up, go ahead and turn the reactor rod control to 0 K, this will cause the reactions in the reactor to stop, and slowly settle down, while this is happening, you want to insert two co2 cans into the direct moderator input, and set the moderator to 1000-1500 kpa, this will ration out your 9000kpa odd co2 for shutdown. Once the reactor power is under 20 percent, you are then able to remove the fuel rods. This will shut the reactor down for good, now you want to unwrench your co2 cans, refill them and bring them back again. You are now good to insert new rods into the reactor and start it up again. &#039;&#039;&#039;NOTE: Please keep spent rods away from normal rods, remember to reset the moderator input amount.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Repairing the reactor ===&lt;br /&gt;
If your reactor gets damaged, either from the pressure or heat, you can repair it with a welding tool and sealant, this will repair the seals and make sure you don’t blow up next time you start it up.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Be careful to not exhaust your plasma supply. It is recommended you don&#039;t max out the moderator input when youre running plasma + O2, or you&#039;re at a tangible risk of running out of those gasses from atmos.&lt;br /&gt;
* The reactor consumes moderator gasses very quickly, so keep this in mind before you use permeability gasses for riskier setups.&lt;br /&gt;
* You don’t need to shut down the reactor to do maintenance, you only need to bring it down to 20% power.&lt;br /&gt;
* This engine synergises well with other atmos based engines, try hooking it up to a TEG for free power.&lt;br /&gt;
* You can cook food such as steak on the reactor&#039;s surface.&lt;br /&gt;
* If the reactor makes banging noises, it’s not being actively cooled with coolant, and is taking damage.&lt;br /&gt;
&lt;br /&gt;
== Sabotage ==&lt;br /&gt;
Sabotaging the Nuclear Reactor is incredibly easy to do, but can also be incredibly easy to fix depending on how much effort you put into your handiwork. Make sure there are no  &amp;lt;s&amp;gt;competent&amp;lt;/s&amp;gt; engineers nearby, roll up your sleeves, and let&#039;s get to work. You have a choice of starting either a meltdown or a blowout, with the latter being the deadliest but easiest to fix.&lt;br /&gt;
&lt;br /&gt;
Meltdown:&lt;br /&gt;
&lt;br /&gt;
* Flood reactor moderator line with plasma, they won&#039;t be able to mitigate the reaction with control rods.&lt;br /&gt;
* Shut off coolant entirely. Raise control rods.&lt;br /&gt;
* Swap all fuel out with spent fuel, as it&#039;s way stronger.&lt;br /&gt;
&lt;br /&gt;
Blowout:&lt;br /&gt;
&lt;br /&gt;
* Shut off exit valve for quick overpressure.&lt;br /&gt;
* Cause a pipefire in the coolant line (LETHAL).&lt;br /&gt;
* Tack heater onto coolant line (can also cause straight meltdown)&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37650</id>
		<title>Guide to the Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37650"/>
		<updated>2024-07-06T03:52:53Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: /* Fuel rods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
{{Under construction|reason=This engine is currently TM&#039;d, and not actually fully in the game yet!}}So, your [[Supermatter Engine|main source of power]] exploded. What now? &lt;br /&gt;
&lt;br /&gt;
Well, not to worry, for Nanotrasen&#039;s subcompany: Hayne&#039;s Power Solutions™ have your back! By ordering our &amp;lt;s&amp;gt;newly&amp;lt;/s&amp;gt; created fission based nuclear reactor, we guarantee full power availability to your station, today!&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
Before we begin, it&#039;s important you understand a few key words that are going to be repeated throughout this guide:&lt;br /&gt;
&lt;br /&gt;
* Neutrons per generation (K): Rate of heat gain in the reactor.&lt;br /&gt;
* Moderator: Gasses that influence the performance and power production of the reactor&lt;br /&gt;
* Power: The ratio between the current heat and the heat required for a meltdown&lt;br /&gt;
&lt;br /&gt;
== How the Reactor Works ==&lt;br /&gt;
The Nuclear Reactor has two inputs: Moderator and Coolant. &lt;br /&gt;
&lt;br /&gt;
The first thing we&#039;re going to worry about is the coolant loop. Our reactor is cooled through a simple process: Uranium fuel rods are placed into the reactor which immediately starts the reaction, creating constant heat. Our coolant gas is pumped into the reactor, heats up to the heat of the reactor, and then carries said heat out. The colder the gas you put into the loop, the faster the reactor cools down. Innately, it’s set up so that the temperature loss from coolant intake is balanced out against the heat generated by the fuel rods, represented by the controllable figure called K (Neutrons per generation). &#039;&#039;&#039;NOTE&#039;&#039;&#039; that the coolant gas can potentially retain heat and actually heat up the reactor, so, be certain to check the thermometers on the coolant loop often!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second is the moderator. For our reactor to create power, it has to have a fuel gas inside it&#039;s moderator input. The normal moderator we use by default for standard nuclear reactors is a  90% oxygen and 10% plasma mix. The moderator input can also be used to affect how our reactor works, such as making the control rods more effective, or the amount of heat that is transferred from the reactor to the coolant gas line. &lt;br /&gt;
&lt;br /&gt;
{{Important|Title=Important reminder!|Note=The reactor won&#039;t produce power if it has no fuel moderator gas!|Image=Wire_1_1.PNG|Color=#FFC}}&lt;br /&gt;
&lt;br /&gt;
== Reactor Setup 101 ==&lt;br /&gt;
After ordering your nuclear reactor from cargo, don&#039;t forget to order a crate of RBMK grade nuclear fuel rods as well!&lt;br /&gt;
&lt;br /&gt;
The first step is to take a moment to look at each part in the crate:{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Wall|image=RBMKWall.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Input|image=RBMKInput.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Moderator Input|image=RBMKModerator.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Output|image=RBMKOutput.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Core|image=RBMKCore.png}}Each crate comes with 5 walls, 1 input, 1 output, 1 moderator input, 1 core and 1 control rod computer board. With these parts, you should be able to assemble your own reactor with our patented modular reactor design!&lt;br /&gt;
&lt;br /&gt;
Here is an example design:&lt;br /&gt;
&lt;br /&gt;
[[File:RBMKDesign.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
After assembly, you are able to use a multitool to confirm your reactor design by updating the core. Here is the above design after it&#039;s parts and design have been confirmed:&lt;br /&gt;
[[File:RBMKCoreDone.png|none|thumb]]&lt;br /&gt;
Once you have your reactor built, make sure to give it a proper coolant and moderator supply, and to handle the waste gases from it. After you have confirmed that, you are able to link a control rod computer to the reactor with a multitool.&lt;br /&gt;
&lt;br /&gt;
After all that, you may now insert the fuel rods and adjust the control rod insertion via the control rod computer. Don&#039;t forget you can monitor the reactor&#039;s statistics with your PDA!&lt;br /&gt;
&lt;br /&gt;
== Gases ==&lt;br /&gt;
====  Fuel ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Oxygen&lt;br /&gt;
 |image = O2_Canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Power production multiplier. Allows you to run a low plasma, high oxy mix, and still get a lot of power.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plasma&lt;br /&gt;
 |image = Plasma_Canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Power production gas. More plasma -&amp;gt; more power, but it enriches your fuel and makes the reactor much, much harder to control.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Tritium&lt;br /&gt;
 |image = Tritium.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Extremely efficient power production gas. Will cause chernobyl if used improperly.&lt;br /&gt;
 }}&lt;br /&gt;
====  Permeability ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = BZ&lt;br /&gt;
 |image = BZ_canister.png&lt;br /&gt;
 |foundin = Atmospherics, Cargo&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = Increases your reactor&#039;s ability to transfer its heat to the coolant, thus letting you cool it down faster. (But your output will get hotter)&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Water Vapour&lt;br /&gt;
 |image = Water_vapor.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = More efficient permeability modifier.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Hyper Noblium&lt;br /&gt;
 |image = Freon_canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = Extremely efficient permeability increase. (10x as efficient as bz)&lt;br /&gt;
 }}&lt;br /&gt;
====  Depletion ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Nitryl&lt;br /&gt;
 |image = Nitryl_no2.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Depletion&lt;br /&gt;
 |description = When you need weapons grade plutonium yesterday. Causes your fuel to deplete much, much faster. Not a huge amount of use outside of sabotage.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Fuel rods ==&lt;br /&gt;
&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #c4dec1&lt;br /&gt;
 |bgcolor2 =#96d491&lt;br /&gt;
 |name = Uranium Fuel Rod&lt;br /&gt;
 |image = UraniumFuelRod.gif&lt;br /&gt;
 |foundin = Cargo&lt;br /&gt;
 |usedfor = Fuel for nuclear reactors&lt;br /&gt;
 |description = The most common type of fuel rod for RBMK grade nuclear reactors. The most safe.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #ff9595&lt;br /&gt;
 |bgcolor2 =#ff6565&lt;br /&gt;
 |name = Telecrystal Fuel Rod&lt;br /&gt;
 |image = Tcfuelrod.gif&lt;br /&gt;
 |foundin = Uplinks&lt;br /&gt;
 |usedfor = Telecrystal duplication&lt;br /&gt;
 |description = Rare incidents report telecrystal fuel rods being found in our nuclear reactors, they seem to absorb some radiation to grow in side.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bananium Fuel Rod&lt;br /&gt;
 |image = Bananiumfuelrod.gif&lt;br /&gt;
 |foundin = Clown Planet&lt;br /&gt;
 |usedfor = Bananium duplication&lt;br /&gt;
 |description = The bananium fuel rod is often able to be heard honking from our reactors. Strangely, the bananium inside grows in amount as radiation is absorbed.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
So you’ve started the reactor up, but your job isn’t done yet. ever. You’ve still got to prepare to shut the reactor down, change the rods, and make sure it doesn’t blow up halfway! The higher the K the more power and heat you produce, at 1k it should be stable, but if it’s not, adjust the decimal points.&lt;br /&gt;
&lt;br /&gt;
=== Shutting down the reactor ===&lt;br /&gt;
Once your timer to change the rods is up, go ahead and turn the reactor rod control to 0 K, this will cause the reactions in the reactor to stop, and slowly settle down, while this is happening, you want to insert two co2 cans into the direct moderator input, and set the moderator to 1000-1500 kpa, this will ration out your 9000kpa odd co2 for shutdown. Once the reactor power is under 20 percent, you are then able to remove the fuel rods. This will shut the reactor down for good, now you want to unwrench your co2 cans, refill them and bring them back again. You are now good to insert new rods into the reactor and start it up again. &#039;&#039;&#039;NOTE: Please keep spent rods away from normal rods, remember to reset the moderator input amount.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Repairing the reactor ===&lt;br /&gt;
If your reactor gets damaged, either from the pressure or heat, you can repair it with a welding tool and sealant, this will repair the seals and make sure you don’t blow up next time you start it up.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Be careful to not exhaust your plasma supply. It is recommended you don&#039;t max out the moderator input when youre running plasma + O2, or you&#039;re at a tangible risk of running out of those gasses from atmos.&lt;br /&gt;
* The reactor consumes moderator gasses very quickly, so keep this in mind before you use permeability gasses for riskier setups.&lt;br /&gt;
* You don’t need to shut down the reactor to do maintenance, you only need to bring it down to 20% power.&lt;br /&gt;
* This engine synergises well with other atmos based engines, try hooking it up to a TEG for free power.&lt;br /&gt;
* You can cook food such as steak on the reactor&#039;s surface.&lt;br /&gt;
* If the reactor makes banging noises, it’s not being actively cooled with coolant, and is taking damage.&lt;br /&gt;
&lt;br /&gt;
== Sabotage ==&lt;br /&gt;
Sabotaging the Nuclear Reactor is incredibly easy to do, but can also be incredibly easy to fix depending on how much effort you put into your handiwork. Make sure there are no  &amp;lt;s&amp;gt;competent&amp;lt;/s&amp;gt; engineers nearby, roll up your sleeves, and let&#039;s get to work. You have a choice of starting either a meltdown or a blowout, with the latter being the deadliest but easiest to fix.&lt;br /&gt;
&lt;br /&gt;
Meltdown:&lt;br /&gt;
&lt;br /&gt;
* Flood reactor moderator line with plasma, they won&#039;t be able to mitigate the reaction with control rods.&lt;br /&gt;
* Shut off coolant entirely. Raise control rods.&lt;br /&gt;
* Swap all fuel out with spent fuel, as it&#039;s way stronger.&lt;br /&gt;
&lt;br /&gt;
Blowout:&lt;br /&gt;
&lt;br /&gt;
* Shut off exit valve for quick overpressure.&lt;br /&gt;
* Cause a pipefire in the coolant line (LETHAL).&lt;br /&gt;
* Tack heater onto coolant line (can also cause straight meltdown)&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:UraniumFuelRod.gif&amp;diff=37649</id>
		<title>File:UraniumFuelRod.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:UraniumFuelRod.gif&amp;diff=37649"/>
		<updated>2024-07-06T03:51:53Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37648</id>
		<title>Guide to the Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37648"/>
		<updated>2024-07-06T03:49:47Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: /* How the Reactor Works */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
{{Under construction|reason=This engine is currently TM&#039;d, and not actually fully in the game yet!}}So, your [[Supermatter Engine|main source of power]] exploded. What now? &lt;br /&gt;
&lt;br /&gt;
Well, not to worry, for Nanotrasen&#039;s subcompany: Hayne&#039;s Power Solutions™ have your back! By ordering our &amp;lt;s&amp;gt;newly&amp;lt;/s&amp;gt; created fission based nuclear reactor, we guarantee full power availability to your station, today!&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
Before we begin, it&#039;s important you understand a few key words that are going to be repeated throughout this guide:&lt;br /&gt;
&lt;br /&gt;
* Neutrons per generation (K): Rate of heat gain in the reactor.&lt;br /&gt;
* Moderator: Gasses that influence the performance and power production of the reactor&lt;br /&gt;
* Power: The ratio between the current heat and the heat required for a meltdown&lt;br /&gt;
&lt;br /&gt;
== How the Reactor Works ==&lt;br /&gt;
The Nuclear Reactor has two inputs: Moderator and Coolant. &lt;br /&gt;
&lt;br /&gt;
The first thing we&#039;re going to worry about is the coolant loop. Our reactor is cooled through a simple process: Uranium fuel rods are placed into the reactor which immediately starts the reaction, creating constant heat. Our coolant gas is pumped into the reactor, heats up to the heat of the reactor, and then carries said heat out. The colder the gas you put into the loop, the faster the reactor cools down. Innately, it’s set up so that the temperature loss from coolant intake is balanced out against the heat generated by the fuel rods, represented by the controllable figure called K (Neutrons per generation). &#039;&#039;&#039;NOTE&#039;&#039;&#039; that the coolant gas can potentially retain heat and actually heat up the reactor, so, be certain to check the thermometers on the coolant loop often!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second is the moderator. For our reactor to create power, it has to have a fuel gas inside it&#039;s moderator input. The normal moderator we use by default for standard nuclear reactors is a  90% oxygen and 10% plasma mix. The moderator input can also be used to affect how our reactor works, such as making the control rods more effective, or the amount of heat that is transferred from the reactor to the coolant gas line. &lt;br /&gt;
&lt;br /&gt;
{{Important|Title=Important reminder!|Note=The reactor won&#039;t produce power if it has no fuel moderator gas!|Image=Wire_1_1.PNG|Color=#FFC}}&lt;br /&gt;
&lt;br /&gt;
== Reactor Setup 101 ==&lt;br /&gt;
After ordering your nuclear reactor from cargo, don&#039;t forget to order a crate of RBMK grade nuclear fuel rods as well!&lt;br /&gt;
&lt;br /&gt;
The first step is to take a moment to look at each part in the crate:{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Wall|image=RBMKWall.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Input|image=RBMKInput.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Moderator Input|image=RBMKModerator.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Output|image=RBMKOutput.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Core|image=RBMKCore.png}}Each crate comes with 5 walls, 1 input, 1 output, 1 moderator input, 1 core and 1 control rod computer board. With these parts, you should be able to assemble your own reactor with our patented modular reactor design!&lt;br /&gt;
&lt;br /&gt;
Here is an example design:&lt;br /&gt;
&lt;br /&gt;
[[File:RBMKDesign.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
After assembly, you are able to use a multitool to confirm your reactor design by updating the core. Here is the above design after it&#039;s parts and design have been confirmed:&lt;br /&gt;
[[File:RBMKCoreDone.png|none|thumb]]&lt;br /&gt;
Once you have your reactor built, make sure to give it a proper coolant and moderator supply, and to handle the waste gases from it. After you have confirmed that, you are able to link a control rod computer to the reactor with a multitool.&lt;br /&gt;
&lt;br /&gt;
After all that, you may now insert the fuel rods and adjust the control rod insertion via the control rod computer. Don&#039;t forget you can monitor the reactor&#039;s statistics with your PDA!&lt;br /&gt;
&lt;br /&gt;
== Gases ==&lt;br /&gt;
====  Fuel ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Oxygen&lt;br /&gt;
 |image = O2_Canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Power production multiplier. Allows you to run a low plasma, high oxy mix, and still get a lot of power.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plasma&lt;br /&gt;
 |image = Plasma_Canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Power production gas. More plasma -&amp;gt; more power, but it enriches your fuel and makes the reactor much, much harder to control.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Tritium&lt;br /&gt;
 |image = Tritium.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Extremely efficient power production gas. Will cause chernobyl if used improperly.&lt;br /&gt;
 }}&lt;br /&gt;
====  Permeability ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = BZ&lt;br /&gt;
 |image = BZ_canister.png&lt;br /&gt;
 |foundin = Atmospherics, Cargo&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = Increases your reactor&#039;s ability to transfer its heat to the coolant, thus letting you cool it down faster. (But your output will get hotter)&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Water Vapour&lt;br /&gt;
 |image = Water_vapor.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = More efficient permeability modifier.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Hyper Noblium&lt;br /&gt;
 |image = Freon_canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = Extremely efficient permeability increase. (10x as efficient as bz)&lt;br /&gt;
 }}&lt;br /&gt;
====  Depletion ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Nitryl&lt;br /&gt;
 |image = Nitryl_no2.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Depletion&lt;br /&gt;
 |description = When you need weapons grade plutonium yesterday. Causes your fuel to deplete much, much faster. Not a huge amount of use outside of sabotage.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Fuel rods ==&lt;br /&gt;
&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #ff9595&lt;br /&gt;
 |bgcolor2 =#ff6565&lt;br /&gt;
 |name = Regular Fuel Rod&lt;br /&gt;
 |image = Fuelrod.gif&lt;br /&gt;
 |foundin = Cargo&lt;br /&gt;
 |usedfor = Fuel for nuclear reactors&lt;br /&gt;
 |description = The most common type of fuel rod for RBMK grade nuclear reactors. The most safe.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #ff9595&lt;br /&gt;
 |bgcolor2 =#ff6565&lt;br /&gt;
 |name = Telecrystal Fuel Rod&lt;br /&gt;
 |image = Tcfuelrod.gif&lt;br /&gt;
 |foundin = Uplinks&lt;br /&gt;
 |usedfor = Telecrystal duplication&lt;br /&gt;
 |description = Rare incidents report telecrystal fuel rods being found in our nuclear reactors, they seem to absorb some radiation to grow in side.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bananium Fuel Rod&lt;br /&gt;
 |image = Bananiumfuelrod.gif&lt;br /&gt;
 |foundin = Clown Planet&lt;br /&gt;
 |usedfor = Bananium duplication&lt;br /&gt;
 |description = The bananium fuel rod is often able to be heard honking from our reactors. Strangely, the bananium inside grows in amount as radiation is absorbed.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
So you’ve started the reactor up, but your job isn’t done yet. ever. You’ve still got to prepare to shut the reactor down, change the rods, and make sure it doesn’t blow up halfway! The higher the K the more power and heat you produce, at 1k it should be stable, but if it’s not, adjust the decimal points.&lt;br /&gt;
&lt;br /&gt;
=== Shutting down the reactor ===&lt;br /&gt;
Once your timer to change the rods is up, go ahead and turn the reactor rod control to 0 K, this will cause the reactions in the reactor to stop, and slowly settle down, while this is happening, you want to insert two co2 cans into the direct moderator input, and set the moderator to 1000-1500 kpa, this will ration out your 9000kpa odd co2 for shutdown. Once the reactor power is under 20 percent, you are then able to remove the fuel rods. This will shut the reactor down for good, now you want to unwrench your co2 cans, refill them and bring them back again. You are now good to insert new rods into the reactor and start it up again. &#039;&#039;&#039;NOTE: Please keep spent rods away from normal rods, remember to reset the moderator input amount.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Repairing the reactor ===&lt;br /&gt;
If your reactor gets damaged, either from the pressure or heat, you can repair it with a welding tool and sealant, this will repair the seals and make sure you don’t blow up next time you start it up.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Be careful to not exhaust your plasma supply. It is recommended you don&#039;t max out the moderator input when youre running plasma + O2, or you&#039;re at a tangible risk of running out of those gasses from atmos.&lt;br /&gt;
* The reactor consumes moderator gasses very quickly, so keep this in mind before you use permeability gasses for riskier setups.&lt;br /&gt;
* You don’t need to shut down the reactor to do maintenance, you only need to bring it down to 20% power.&lt;br /&gt;
* This engine synergises well with other atmos based engines, try hooking it up to a TEG for free power.&lt;br /&gt;
* You can cook food such as steak on the reactor&#039;s surface.&lt;br /&gt;
* If the reactor makes banging noises, it’s not being actively cooled with coolant, and is taking damage.&lt;br /&gt;
&lt;br /&gt;
== Sabotage ==&lt;br /&gt;
Sabotaging the Nuclear Reactor is incredibly easy to do, but can also be incredibly easy to fix depending on how much effort you put into your handiwork. Make sure there are no  &amp;lt;s&amp;gt;competent&amp;lt;/s&amp;gt; engineers nearby, roll up your sleeves, and let&#039;s get to work. You have a choice of starting either a meltdown or a blowout, with the latter being the deadliest but easiest to fix.&lt;br /&gt;
&lt;br /&gt;
Meltdown:&lt;br /&gt;
&lt;br /&gt;
* Flood reactor moderator line with plasma, they won&#039;t be able to mitigate the reaction with control rods.&lt;br /&gt;
* Shut off coolant entirely. Raise control rods.&lt;br /&gt;
* Swap all fuel out with spent fuel, as it&#039;s way stronger.&lt;br /&gt;
&lt;br /&gt;
Blowout:&lt;br /&gt;
&lt;br /&gt;
* Shut off exit valve for quick overpressure.&lt;br /&gt;
* Cause a pipefire in the coolant line (LETHAL).&lt;br /&gt;
* Tack heater onto coolant line (can also cause straight meltdown)&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37647</id>
		<title>Guide to the Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37647"/>
		<updated>2024-07-06T03:47:47Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
{{Under construction|reason=This engine is currently TM&#039;d, and not actually fully in the game yet!}}So, your [[Supermatter Engine|main source of power]] exploded. What now? &lt;br /&gt;
&lt;br /&gt;
Well, not to worry, for Nanotrasen&#039;s subcompany: Hayne&#039;s Power Solutions™ have your back! By ordering our &amp;lt;s&amp;gt;newly&amp;lt;/s&amp;gt; created fission based nuclear reactor, we guarantee full power availability to your station, today!&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
Before we begin, it&#039;s important you understand a few key words that are going to be repeated throughout this guide:&lt;br /&gt;
&lt;br /&gt;
* Neutrons per generation (K): Rate of heat gain in the reactor.&lt;br /&gt;
* Moderator: Gasses that influence the performance and power production of the reactor&lt;br /&gt;
* Power: The ratio between the current heat and the heat required for a meltdown&lt;br /&gt;
&lt;br /&gt;
== How the Reactor Works ==&lt;br /&gt;
The Nuclear Reactor has two inputs: Moderator and Coolant. &lt;br /&gt;
&lt;br /&gt;
The first thing we&#039;re going to worry about is the coolant loop. Our reactor is cooled through a simple process: Uranium fuel rods are placed into the reactor which immediately starts the reaction, creating constant heat. Our coolant gas is pumped into the reactor, heats up to the heat of the reactor, and then carries said heat out. The colder the gas you put into the loop, the faster the reactor cools down. Innately, it’s set up so that the temperature loss from coolant intake is balanced out against the heat generated by the fuel rods, represented by the controllable figure called K (Neutrons per generation). &#039;&#039;&#039;NOTE&#039;&#039;&#039; that the coolant gas can potentially retain heat and actually heat up the reactor, so, be certain to check the thermometers on the coolant loop often!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second is the moderator. For our reactor to create power, it has to have a fuel gas inside it&#039;s moderator input. The normal moderator we use by default for standard nuclear reactors is a  90% oxygen and 10% plasma mix. &lt;br /&gt;
&lt;br /&gt;
{{Important|Title=Important reminder!|Note=The reactor won&#039;t produce power if it has no fuel moderator gas!|Image=Wire_1_1.PNG|Color=#FFC}}&lt;br /&gt;
&lt;br /&gt;
== Reactor Setup 101 ==&lt;br /&gt;
After ordering your nuclear reactor from cargo, don&#039;t forget to order a crate of RBMK grade nuclear fuel rods as well!&lt;br /&gt;
&lt;br /&gt;
The first step is to take a moment to look at each part in the crate:{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Wall|image=RBMKWall.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Input|image=RBMKInput.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Moderator Input|image=RBMKModerator.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Output|image=RBMKOutput.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Core|image=RBMKCore.png}}Each crate comes with 5 walls, 1 input, 1 output, 1 moderator input, 1 core and 1 control rod computer board. With these parts, you should be able to assemble your own reactor with our patented modular reactor design!&lt;br /&gt;
&lt;br /&gt;
Here is an example design:&lt;br /&gt;
&lt;br /&gt;
[[File:RBMKDesign.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
After assembly, you are able to use a multitool to confirm your reactor design by updating the core. Here is the above design after it&#039;s parts and design have been confirmed:&lt;br /&gt;
[[File:RBMKCoreDone.png|none|thumb]]&lt;br /&gt;
Once you have your reactor built, make sure to give it a proper coolant and moderator supply, and to handle the waste gases from it. After you have confirmed that, you are able to link a control rod computer to the reactor with a multitool.&lt;br /&gt;
&lt;br /&gt;
After all that, you may now insert the fuel rods and adjust the control rod insertion via the control rod computer. Don&#039;t forget you can monitor the reactor&#039;s statistics with your PDA!&lt;br /&gt;
&lt;br /&gt;
== Gases ==&lt;br /&gt;
====  Fuel ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Oxygen&lt;br /&gt;
 |image = O2_Canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Power production multiplier. Allows you to run a low plasma, high oxy mix, and still get a lot of power.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plasma&lt;br /&gt;
 |image = Plasma_Canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Power production gas. More plasma -&amp;gt; more power, but it enriches your fuel and makes the reactor much, much harder to control.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Tritium&lt;br /&gt;
 |image = Tritium.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Extremely efficient power production gas. Will cause chernobyl if used improperly.&lt;br /&gt;
 }}&lt;br /&gt;
====  Permeability ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = BZ&lt;br /&gt;
 |image = BZ_canister.png&lt;br /&gt;
 |foundin = Atmospherics, Cargo&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = Increases your reactor&#039;s ability to transfer its heat to the coolant, thus letting you cool it down faster. (But your output will get hotter)&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Water Vapour&lt;br /&gt;
 |image = Water_vapor.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = More efficient permeability modifier.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Hyper Noblium&lt;br /&gt;
 |image = Freon_canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = Extremely efficient permeability increase. (10x as efficient as bz)&lt;br /&gt;
 }}&lt;br /&gt;
====  Depletion ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Nitryl&lt;br /&gt;
 |image = Nitryl_no2.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Depletion&lt;br /&gt;
 |description = When you need weapons grade plutonium yesterday. Causes your fuel to deplete much, much faster. Not a huge amount of use outside of sabotage.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Fuel rods ==&lt;br /&gt;
&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #ff9595&lt;br /&gt;
 |bgcolor2 =#ff6565&lt;br /&gt;
 |name = Regular Fuel Rod&lt;br /&gt;
 |image = Fuelrod.gif&lt;br /&gt;
 |foundin = Cargo&lt;br /&gt;
 |usedfor = Fuel for nuclear reactors&lt;br /&gt;
 |description = The most common type of fuel rod for RBMK grade nuclear reactors. The most safe.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #ff9595&lt;br /&gt;
 |bgcolor2 =#ff6565&lt;br /&gt;
 |name = Telecrystal Fuel Rod&lt;br /&gt;
 |image = Tcfuelrod.gif&lt;br /&gt;
 |foundin = Uplinks&lt;br /&gt;
 |usedfor = Telecrystal duplication&lt;br /&gt;
 |description = Rare incidents report telecrystal fuel rods being found in our nuclear reactors, they seem to absorb some radiation to grow in side.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bananium Fuel Rod&lt;br /&gt;
 |image = Bananiumfuelrod.gif&lt;br /&gt;
 |foundin = Clown Planet&lt;br /&gt;
 |usedfor = Bananium duplication&lt;br /&gt;
 |description = The bananium fuel rod is often able to be heard honking from our reactors. Strangely, the bananium inside grows in amount as radiation is absorbed.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
So you’ve started the reactor up, but your job isn’t done yet. ever. You’ve still got to prepare to shut the reactor down, change the rods, and make sure it doesn’t blow up halfway! The higher the K the more power and heat you produce, at 1k it should be stable, but if it’s not, adjust the decimal points.&lt;br /&gt;
&lt;br /&gt;
=== Shutting down the reactor ===&lt;br /&gt;
Once your timer to change the rods is up, go ahead and turn the reactor rod control to 0 K, this will cause the reactions in the reactor to stop, and slowly settle down, while this is happening, you want to insert two co2 cans into the direct moderator input, and set the moderator to 1000-1500 kpa, this will ration out your 9000kpa odd co2 for shutdown. Once the reactor power is under 20 percent, you are then able to remove the fuel rods. This will shut the reactor down for good, now you want to unwrench your co2 cans, refill them and bring them back again. You are now good to insert new rods into the reactor and start it up again. &#039;&#039;&#039;NOTE: Please keep spent rods away from normal rods, remember to reset the moderator input amount.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Repairing the reactor ===&lt;br /&gt;
If your reactor gets damaged, either from the pressure or heat, you can repair it with a welding tool and sealant, this will repair the seals and make sure you don’t blow up next time you start it up.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Be careful to not exhaust your plasma supply. It is recommended you don&#039;t max out the moderator input when youre running plasma + O2, or you&#039;re at a tangible risk of running out of those gasses from atmos.&lt;br /&gt;
* The reactor consumes moderator gasses very quickly, so keep this in mind before you use permeability gasses for riskier setups.&lt;br /&gt;
* You don’t need to shut down the reactor to do maintenance, you only need to bring it down to 20% power.&lt;br /&gt;
* This engine synergises well with other atmos based engines, try hooking it up to a TEG for free power.&lt;br /&gt;
* You can cook food such as steak on the reactor&#039;s surface.&lt;br /&gt;
* If the reactor makes banging noises, it’s not being actively cooled with coolant, and is taking damage.&lt;br /&gt;
&lt;br /&gt;
== Sabotage ==&lt;br /&gt;
Sabotaging the Nuclear Reactor is incredibly easy to do, but can also be incredibly easy to fix depending on how much effort you put into your handiwork. Make sure there are no  &amp;lt;s&amp;gt;competent&amp;lt;/s&amp;gt; engineers nearby, roll up your sleeves, and let&#039;s get to work. You have a choice of starting either a meltdown or a blowout, with the latter being the deadliest but easiest to fix.&lt;br /&gt;
&lt;br /&gt;
Meltdown:&lt;br /&gt;
&lt;br /&gt;
* Flood reactor moderator line with plasma, they won&#039;t be able to mitigate the reaction with control rods.&lt;br /&gt;
* Shut off coolant entirely. Raise control rods.&lt;br /&gt;
* Swap all fuel out with spent fuel, as it&#039;s way stronger.&lt;br /&gt;
&lt;br /&gt;
Blowout:&lt;br /&gt;
&lt;br /&gt;
* Shut off exit valve for quick overpressure.&lt;br /&gt;
* Cause a pipefire in the coolant line (LETHAL).&lt;br /&gt;
* Tack heater onto coolant line (can also cause straight meltdown)&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37646</id>
		<title>Guide to the Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37646"/>
		<updated>2024-07-06T03:47:29Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
{{Under construction|reason=This engine is currently TM&#039;d, and not actually fully in the game yet!}}So, your [[Supermatter Engine|main source of power]] exploded. What now? &lt;br /&gt;
&lt;br /&gt;
Well, not to worry, for Nanotrasen&#039;s subcompany: Hayne&#039;s Power Solutions™ have your back! By ordering our &amp;lt;s&amp;gt;newly&amp;lt;/s&amp;gt; created fission based nuclear reactor, we guarantee full power availability to your station, today!&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
Before we begin, it&#039;s important you understand a few key words that are going to be repeated throughout this guide:&lt;br /&gt;
&lt;br /&gt;
* Neutrons per generation (K): Rate of heat gain in the reactor.&lt;br /&gt;
* Moderator: Gasses that influence the performance and power production of the reactor&lt;br /&gt;
* Power: The ratio between the current heat and the heat required for a meltdown&lt;br /&gt;
&lt;br /&gt;
== How the Reactor Works ==&lt;br /&gt;
The Nuclear Reactor has two inputs: Moderator and Coolant. &lt;br /&gt;
&lt;br /&gt;
The first thing we&#039;re going to worry about is the coolant loop. Our reactor is cooled through a simple process: Uranium fuel rods are placed into the reactor which immediately starts the reaction, creating constant heat. Our coolant gas is pumped into the reactor, heats up to the heat of the reactor, and then carries said heat out. The colder the gas you put into the loop, the faster the reactor cools down. Innately, it’s set up so that the temperature loss from coolant intake is balanced out against the heat generated by the fuel rods, represented by the controllable figure called K (Neutrons per generation). &#039;&#039;&#039;NOTE&#039;&#039;&#039; that the coolant gas can potentially retain heat and actually heat up the reactor, so, be certain to check the thermometers on the coolant loop often!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second is the moderator. For our reactor to create power, it has to have a fuel gas inside it&#039;s moderator input. The normal moderator we use by default for standard nuclear reactors is a  90% oxygen and 10% plasma mix. &lt;br /&gt;
&lt;br /&gt;
{{Important|Title=Important reminder!|Note=The reactor won&#039;t produce power if it has no fuel moderator gas!|Image=Wire_1_1.PNG|Color=#FFC}}&lt;br /&gt;
&lt;br /&gt;
== Reactor Setup 101 ==&lt;br /&gt;
After ordering your nuclear reactor from cargo, don&#039;t forget to order a crate of RBMK grade nuclear fuel rods as well!&lt;br /&gt;
&lt;br /&gt;
The first step is to take a moment to look at each part in the crate:{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Wall|image=RBMKWall.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Input|image=RBMKInput.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Moderator Input|image=RBMKModerator.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Output|image=RBMKOutput.png}}{{Item|bgcolor1=#cce6ff|bgcolor2=#99ccff|name=RBMK Core|image=RBMKCore.png}}Each crate comes with 5 walls, 1 input, 1 output, 1 moderator input, 1 core and 1 control rod computer board. With these parts, you should be able to assemble your own reactor with our patented modular reactor design!&lt;br /&gt;
&lt;br /&gt;
Here is an example design:&lt;br /&gt;
[[File:RBMKDesign.png|frameless]]&lt;br /&gt;
After assembly, you are able to use a multitool to confirm your reactor design by updating the core. Here is the above design after it&#039;s parts and design have been confirmed:&lt;br /&gt;
[[File:RBMKCoreDone.png|none|thumb]]&lt;br /&gt;
Once you have your reactor built, make sure to give it a proper coolant and moderator supply, and to handle the waste gases from it. After you have confirmed that, you are able to link a control rod computer to the reactor with a multitool.&lt;br /&gt;
&lt;br /&gt;
After all that, you may now insert the fuel rods and adjust the control rod insertion via the control rod computer. Don&#039;t forget you can monitor the reactor&#039;s statistics with your PDA!&lt;br /&gt;
&lt;br /&gt;
== Gases ==&lt;br /&gt;
====  Fuel ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Oxygen&lt;br /&gt;
 |image = O2_Canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Power production multiplier. Allows you to run a low plasma, high oxy mix, and still get a lot of power.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plasma&lt;br /&gt;
 |image = Plasma_Canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Power production gas. More plasma -&amp;gt; more power, but it enriches your fuel and makes the reactor much, much harder to control.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Tritium&lt;br /&gt;
 |image = Tritium.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Extremely efficient power production gas. Will cause chernobyl if used improperly.&lt;br /&gt;
 }}&lt;br /&gt;
====  Permeability ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = BZ&lt;br /&gt;
 |image = BZ_canister.png&lt;br /&gt;
 |foundin = Atmospherics, Cargo&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = Increases your reactor&#039;s ability to transfer its heat to the coolant, thus letting you cool it down faster. (But your output will get hotter)&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Water Vapour&lt;br /&gt;
 |image = Water_vapor.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = More efficient permeability modifier.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Hyper Noblium&lt;br /&gt;
 |image = Freon_canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = Extremely efficient permeability increase. (10x as efficient as bz)&lt;br /&gt;
 }}&lt;br /&gt;
====  Depletion ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Nitryl&lt;br /&gt;
 |image = Nitryl_no2.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Depletion&lt;br /&gt;
 |description = When you need weapons grade plutonium yesterday. Causes your fuel to deplete much, much faster. Not a huge amount of use outside of sabotage.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Fuel rods ==&lt;br /&gt;
&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #ff9595&lt;br /&gt;
 |bgcolor2 =#ff6565&lt;br /&gt;
 |name = Regular Fuel Rod&lt;br /&gt;
 |image = Fuelrod.gif&lt;br /&gt;
 |foundin = Cargo&lt;br /&gt;
 |usedfor = Fuel for nuclear reactors&lt;br /&gt;
 |description = The most common type of fuel rod for RBMK grade nuclear reactors. The most safe.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #ff9595&lt;br /&gt;
 |bgcolor2 =#ff6565&lt;br /&gt;
 |name = Telecrystal Fuel Rod&lt;br /&gt;
 |image = Tcfuelrod.gif&lt;br /&gt;
 |foundin = Uplinks&lt;br /&gt;
 |usedfor = Telecrystal duplication&lt;br /&gt;
 |description = Rare incidents report telecrystal fuel rods being found in our nuclear reactors, they seem to absorb some radiation to grow in side.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bananium Fuel Rod&lt;br /&gt;
 |image = Bananiumfuelrod.gif&lt;br /&gt;
 |foundin = Clown Planet&lt;br /&gt;
 |usedfor = Bananium duplication&lt;br /&gt;
 |description = The bananium fuel rod is often able to be heard honking from our reactors. Strangely, the bananium inside grows in amount as radiation is absorbed.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
So you’ve started the reactor up, but your job isn’t done yet. ever. You’ve still got to prepare to shut the reactor down, change the rods, and make sure it doesn’t blow up halfway! The higher the K the more power and heat you produce, at 1k it should be stable, but if it’s not, adjust the decimal points.&lt;br /&gt;
&lt;br /&gt;
=== Shutting down the reactor ===&lt;br /&gt;
Once your timer to change the rods is up, go ahead and turn the reactor rod control to 0 K, this will cause the reactions in the reactor to stop, and slowly settle down, while this is happening, you want to insert two co2 cans into the direct moderator input, and set the moderator to 1000-1500 kpa, this will ration out your 9000kpa odd co2 for shutdown. Once the reactor power is under 20 percent, you are then able to remove the fuel rods. This will shut the reactor down for good, now you want to unwrench your co2 cans, refill them and bring them back again. You are now good to insert new rods into the reactor and start it up again. &#039;&#039;&#039;NOTE: Please keep spent rods away from normal rods, remember to reset the moderator input amount.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Repairing the reactor ===&lt;br /&gt;
If your reactor gets damaged, either from the pressure or heat, you can repair it with a welding tool and sealant, this will repair the seals and make sure you don’t blow up next time you start it up.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Be careful to not exhaust your plasma supply. It is recommended you don&#039;t max out the moderator input when youre running plasma + O2, or you&#039;re at a tangible risk of running out of those gasses from atmos.&lt;br /&gt;
* The reactor consumes moderator gasses very quickly, so keep this in mind before you use permeability gasses for riskier setups.&lt;br /&gt;
* You don’t need to shut down the reactor to do maintenance, you only need to bring it down to 20% power.&lt;br /&gt;
* This engine synergises well with other atmos based engines, try hooking it up to a TEG for free power.&lt;br /&gt;
* You can cook food such as steak on the reactor&#039;s surface.&lt;br /&gt;
* If the reactor makes banging noises, it’s not being actively cooled with coolant, and is taking damage.&lt;br /&gt;
&lt;br /&gt;
== Sabotage ==&lt;br /&gt;
Sabotaging the Nuclear Reactor is incredibly easy to do, but can also be incredibly easy to fix depending on how much effort you put into your handiwork. Make sure there are no  &amp;lt;s&amp;gt;competent&amp;lt;/s&amp;gt; engineers nearby, roll up your sleeves, and let&#039;s get to work. You have a choice of starting either a meltdown or a blowout, with the latter being the deadliest but easiest to fix.&lt;br /&gt;
&lt;br /&gt;
Meltdown:&lt;br /&gt;
&lt;br /&gt;
* Flood reactor moderator line with plasma, they won&#039;t be able to mitigate the reaction with control rods.&lt;br /&gt;
* Shut off coolant entirely. Raise control rods.&lt;br /&gt;
* Swap all fuel out with spent fuel, as it&#039;s way stronger.&lt;br /&gt;
&lt;br /&gt;
Blowout:&lt;br /&gt;
&lt;br /&gt;
* Shut off exit valve for quick overpressure.&lt;br /&gt;
* Cause a pipefire in the coolant line (LETHAL).&lt;br /&gt;
* Tack heater onto coolant line (can also cause straight meltdown)&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:RBMKCoreDone.png&amp;diff=37645</id>
		<title>File:RBMKCoreDone.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:RBMKCoreDone.png&amp;diff=37645"/>
		<updated>2024-07-06T03:45:40Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A finished RBMK core design&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:RBMKDesign.png&amp;diff=37644</id>
		<title>File:RBMKDesign.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:RBMKDesign.png&amp;diff=37644"/>
		<updated>2024-07-06T03:43:03Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An example design for an RBMK reactor.&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:RBMKOutput.png&amp;diff=37643</id>
		<title>File:RBMKOutput.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:RBMKOutput.png&amp;diff=37643"/>
		<updated>2024-07-06T03:40:16Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:RBMKCore.png&amp;diff=37642</id>
		<title>File:RBMKCore.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:RBMKCore.png&amp;diff=37642"/>
		<updated>2024-07-06T03:39:54Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:RBMKModerator.png&amp;diff=37641</id>
		<title>File:RBMKModerator.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:RBMKModerator.png&amp;diff=37641"/>
		<updated>2024-07-06T03:39:23Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:RBMKInput.png&amp;diff=37640</id>
		<title>File:RBMKInput.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:RBMKInput.png&amp;diff=37640"/>
		<updated>2024-07-06T03:38:53Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:RBMKWall.png&amp;diff=37639</id>
		<title>File:RBMKWall.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:RBMKWall.png&amp;diff=37639"/>
		<updated>2024-07-06T03:38:02Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37638</id>
		<title>Guide to the Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37638"/>
		<updated>2024-07-06T03:33:59Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
{{Under construction|reason=This engine is currently TM&#039;d, and not actually fully in the game yet!}}So, your [[Supermatter Engine|main source of power]] exploded. What now? &lt;br /&gt;
&lt;br /&gt;
Well, not to worry, for Nanotrasen&#039;s subcompany: Hayne&#039;s Power Solutions™ have your back! By ordering our &amp;lt;s&amp;gt;newly&amp;lt;/s&amp;gt; created fission based nuclear reactor, we guarantee full power availability to your station, today!&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
Before we begin, it&#039;s important you understand a few key words that are going to be repeated throughout this guide:&lt;br /&gt;
&lt;br /&gt;
* Neutrons per generation (K): Rate of heat gain in the reactor.&lt;br /&gt;
* Moderator: Gasses that influence the performance and power production of the reactor&lt;br /&gt;
* Power: The ratio between the current heat and the heat required for a meltdown&lt;br /&gt;
&lt;br /&gt;
== Setting up the Reactor ==&lt;br /&gt;
The Nuclear Reactor has two inputs: Moderator and Coolant. &lt;br /&gt;
&lt;br /&gt;
The first thing we&#039;re going to worry about is the coolant loop. Our reactor is cooled through a simple process: Uranium fuel rods are placed into the reactor which immediately starts the reaction, creating constant heat. Our coolant gas is pumped into the reactor, heats up to the heat of the reactor, and then carries said heat out. The colder the gas you put into the loop, the faster the reactor cools down. Innately, it’s set up so that the temperature loss from coolant intake is balanced out against the heat generated by the fuel rods, represented by the controllable figure called K (Neutrons per generation). &#039;&#039;&#039;NOTE&#039;&#039;&#039; that the coolant gas can potentially retain heat and actually heat up the reactor, so, be certain to check the thermometers on the coolant loop often!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second is the moderator. For our reactor to create power, it has to have a fuel gas inside it&#039;s moderator input. The normal moderator we use by default for standard nuclear reactors is a  90% oxygen and 10% plasma mix. &lt;br /&gt;
&lt;br /&gt;
{{Important|Title=Important reminder!|Note=The reactor won&#039;t produce power if it has no fuel moderator gas!|Image=Wire_1_1.PNG|Color=#FFC}}&lt;br /&gt;
&lt;br /&gt;
== Gases ==&lt;br /&gt;
====  Fuel ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Oxygen&lt;br /&gt;
 |image = O2_Canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Power production multiplier. Allows you to run a low plasma, high oxy mix, and still get a lot of power.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plasma&lt;br /&gt;
 |image = Plasma_Canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Power production gas. More plasma -&amp;gt; more power, but it enriches your fuel and makes the reactor much, much harder to control.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Tritium&lt;br /&gt;
 |image = Tritium.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Extremely efficient power production gas. Will cause chernobyl if used improperly.&lt;br /&gt;
 }}&lt;br /&gt;
====  Permeability ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = BZ&lt;br /&gt;
 |image = BZ_canister.png&lt;br /&gt;
 |foundin = Atmospherics, Cargo&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = Increases your reactor&#039;s ability to transfer its heat to the coolant, thus letting you cool it down faster. (But your output will get hotter)&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Water Vapour&lt;br /&gt;
 |image = Water_vapor.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = More efficient permeability modifier.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Hyper Noblium&lt;br /&gt;
 |image = Freon_canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = Extremely efficient permeability increase. (10x as efficient as bz)&lt;br /&gt;
 }}&lt;br /&gt;
====  Depletion ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Nitryl&lt;br /&gt;
 |image = Nitryl_no2.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Depletion&lt;br /&gt;
 |description = When you need weapons grade plutonium yesterday. Causes your fuel to deplete much, much faster. Not a huge amount of use outside of sabotage.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Fuel rods ==&lt;br /&gt;
&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #ff9595&lt;br /&gt;
 |bgcolor2 =#ff6565&lt;br /&gt;
 |name = Regular Fuel Rod&lt;br /&gt;
 |image = Fuelrod.gif&lt;br /&gt;
 |foundin = Cargo&lt;br /&gt;
 |usedfor = Fuel for nuclear reactors&lt;br /&gt;
 |description = The most common type of fuel rod for RBMK grade nuclear reactors. The most safe.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #ff9595&lt;br /&gt;
 |bgcolor2 =#ff6565&lt;br /&gt;
 |name = Telecrystal Fuel Rod&lt;br /&gt;
 |image = Tcfuelrod.gif&lt;br /&gt;
 |foundin = Uplinks&lt;br /&gt;
 |usedfor = Telecrystal duplication&lt;br /&gt;
 |description = Rare incidents report telecrystal fuel rods being found in our nuclear reactors, they seem to absorb some radiation to grow in side.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bananium Fuel Rod&lt;br /&gt;
 |image = Bananiumfuelrod.gif&lt;br /&gt;
 |foundin = Clown Planet&lt;br /&gt;
 |usedfor = Bananium duplication&lt;br /&gt;
 |description = The bananium fuel rod is often able to be heard honking from our reactors. Strangely, the bananium inside grows in amount as radiation is absorbed.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
So you’ve started the reactor up, but your job isn’t done yet. ever. You’ve still got to prepare to shut the reactor down, change the rods, and make sure it doesn’t blow up halfway! The higher the K the more power and heat you produce, at 1k it should be stable, but if it’s not, adjust the decimal points.&lt;br /&gt;
&lt;br /&gt;
=== Shutting down the reactor ===&lt;br /&gt;
Once your timer to change the rods is up, go ahead and turn the reactor rod control to 0 K, this will cause the reactions in the reactor to stop, and slowly settle down, while this is happening, you want to insert two co2 cans into the direct moderator input, and set the moderator to 1000-1500 kpa, this will ration out your 9000kpa odd co2 for shutdown. Once the reactor power is under 20 percent, you are then able to remove the fuel rods. This will shut the reactor down for good, now you want to unwrench your co2 cans, refill them and bring them back again. You are now good to insert new rods into the reactor and start it up again. &#039;&#039;&#039;NOTE: Please keep spent rods away from normal rods, remember to reset the moderator input amount.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Repairing the reactor ===&lt;br /&gt;
If your reactor gets damaged, either from the pressure or heat, you can repair it with a welding tool and sealant, this will repair the seals and make sure you don’t blow up next time you start it up.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Be careful to not exhaust your plasma supply. It is recommended you don&#039;t max out the moderator input when youre running plasma + O2, or you&#039;re at a tangible risk of running out of those gasses from atmos.&lt;br /&gt;
* The reactor consumes moderator gasses very quickly, so keep this in mind before you use permeability gasses for riskier setups.&lt;br /&gt;
* You don’t need to shut down the reactor to do maintenance, you only need to bring it down to 20% power.&lt;br /&gt;
* This engine synergises well with other atmos based engines, try hooking it up to a TEG for free power.&lt;br /&gt;
* You can cook food such as steak on the reactor&#039;s surface.&lt;br /&gt;
* If the reactor makes banging noises, it’s not being actively cooled with coolant, and is taking damage.&lt;br /&gt;
&lt;br /&gt;
== Sabotage ==&lt;br /&gt;
Sabotaging the Nuclear Reactor is incredibly easy to do, but can also be incredibly easy to fix depending on how much effort you put into your handiwork. Make sure there are no  &amp;lt;s&amp;gt;competent&amp;lt;/s&amp;gt; engineers nearby, roll up your sleeves, and let&#039;s get to work. You have a choice of starting either a meltdown or a blowout, with the latter being the deadliest but easiest to fix.&lt;br /&gt;
&lt;br /&gt;
Meltdown:&lt;br /&gt;
&lt;br /&gt;
* Flood reactor moderator line with plasma, they won&#039;t be able to mitigate the reaction with control rods.&lt;br /&gt;
* Shut off coolant entirely. Raise control rods.&lt;br /&gt;
* Swap all fuel out with spent fuel, as it&#039;s way stronger.&lt;br /&gt;
&lt;br /&gt;
Blowout:&lt;br /&gt;
&lt;br /&gt;
* Shut off exit valve for quick overpressure.&lt;br /&gt;
* Cause a pipefire in the coolant line (LETHAL).&lt;br /&gt;
* Tack heater onto coolant line (can also cause straight meltdown)&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37637</id>
		<title>Guide to the Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37637"/>
		<updated>2024-07-06T03:33:07Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: /* Terminology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
{{Under construction|reason=I fucked up.}}So, your [[Supermatter Engine|main source of power]] exploded. What now? &lt;br /&gt;
&lt;br /&gt;
Well, not to worry, for Nanotrasen&#039;s subcompany: Hayne&#039;s Power Solutions™ have your back! By ordering our &amp;lt;s&amp;gt;newly&amp;lt;/s&amp;gt; created fission based nuclear reactor, we guarantee full power availability to your station, today!&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
Before we begin, it&#039;s important you understand a few key words that are going to be repeated throughout this guide:&lt;br /&gt;
&lt;br /&gt;
* Neutrons per generation (K): Rate of heat gain in the reactor.&lt;br /&gt;
* Moderator: Gasses that influence the performance and power production of the reactor&lt;br /&gt;
* Power: The ratio between the current heat and the heat required for a meltdown&lt;br /&gt;
&lt;br /&gt;
== Setting up the Reactor ==&lt;br /&gt;
The Nuclear Reactor has two inputs: Moderator and Coolant. &lt;br /&gt;
&lt;br /&gt;
The first thing we&#039;re going to worry about is the coolant loop. Our reactor is cooled through a simple process: Uranium fuel rods are placed into the reactor which immediately starts the reaction, creating constant heat. Our coolant gas is pumped into the reactor, heats up to the heat of the reactor, and then carries said heat out. The colder the gas you put into the loop, the faster the reactor cools down. Innately, it’s set up so that the temperature loss from coolant intake is balanced out against the heat generated by the fuel rods, represented by the controllable figure called K (Neutrons per generation). &#039;&#039;&#039;NOTE&#039;&#039;&#039; that the coolant gas can potentially retain heat and actually heat up the reactor, so, be certain to check the thermometers on the coolant loop often!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second is the moderator. For our reactor to create power, it has to have a fuel gas inside it&#039;s moderator input. The normal moderator we use by default for standard nuclear reactors is a  90% oxygen and 10% plasma mix. &lt;br /&gt;
&lt;br /&gt;
{{Important|Title=Important reminder!|Note=The reactor won&#039;t produce power if it has no fuel moderator gas!|Image=Wire_1_1.PNG|Color=#FFC}}&lt;br /&gt;
&lt;br /&gt;
== Gases ==&lt;br /&gt;
====  Fuel ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Oxygen&lt;br /&gt;
 |image = O2_Canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Power production multiplier. Allows you to run a low plasma, high oxy mix, and still get a lot of power.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plasma&lt;br /&gt;
 |image = Plasma_Canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Power production gas. More plasma -&amp;gt; more power, but it enriches your fuel and makes the reactor much, much harder to control.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Tritium&lt;br /&gt;
 |image = Tritium.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Extremely efficient power production gas. Will cause chernobyl if used improperly.&lt;br /&gt;
 }}&lt;br /&gt;
====  Permeability ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = BZ&lt;br /&gt;
 |image = BZ_canister.png&lt;br /&gt;
 |foundin = Atmospherics, Cargo&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = Increases your reactor&#039;s ability to transfer its heat to the coolant, thus letting you cool it down faster. (But your output will get hotter)&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Water Vapour&lt;br /&gt;
 |image = Water_vapor.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = More efficient permeability modifier.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Hyper Noblium&lt;br /&gt;
 |image = Freon_canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = Extremely efficient permeability increase. (10x as efficient as bz)&lt;br /&gt;
 }}&lt;br /&gt;
====  Depletion ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Nitryl&lt;br /&gt;
 |image = Nitryl_no2.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Depletion&lt;br /&gt;
 |description = When you need weapons grade plutonium yesterday. Causes your fuel to deplete much, much faster. Not a huge amount of use outside of sabotage.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Fuel rods ==&lt;br /&gt;
&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #ff9595&lt;br /&gt;
 |bgcolor2 =#ff6565&lt;br /&gt;
 |name = Regular Fuel Rod&lt;br /&gt;
 |image = Fuelrod.gif&lt;br /&gt;
 |foundin = Cargo&lt;br /&gt;
 |usedfor = Fuel for nuclear reactors&lt;br /&gt;
 |description = The most common type of fuel rod for RBMK grade nuclear reactors. The most safe.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #ff9595&lt;br /&gt;
 |bgcolor2 =#ff6565&lt;br /&gt;
 |name = Telecrystal Fuel Rod&lt;br /&gt;
 |image = Tcfuelrod.gif&lt;br /&gt;
 |foundin = Uplinks&lt;br /&gt;
 |usedfor = Telecrystal duplication&lt;br /&gt;
 |description = Rare incidents report telecrystal fuel rods being found in our nuclear reactors, they seem to absorb some radiation to grow in side.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bananium Fuel Rod&lt;br /&gt;
 |image = Bananiumfuelrod.gif&lt;br /&gt;
 |foundin = Clown Planet&lt;br /&gt;
 |usedfor = Bananium duplication&lt;br /&gt;
 |description = The bananium fuel rod is often able to be heard honking from our reactors. Strangely, the bananium inside grows in amount as radiation is absorbed.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
So you’ve started the reactor up, but your job isn’t done yet. ever. You’ve still got to prepare to shut the reactor down, change the rods, and make sure it doesn’t blow up halfway! The higher the K the more power and heat you produce, at 1k it should be stable, but if it’s not, adjust the decimal points.&lt;br /&gt;
&lt;br /&gt;
=== Shutting down the reactor ===&lt;br /&gt;
Once your timer to change the rods is up, go ahead and turn the reactor rod control to 0 K, this will cause the reactions in the reactor to stop, and slowly settle down, while this is happening, you want to insert two co2 cans into the direct moderator input, and set the moderator to 1000-1500 kpa, this will ration out your 9000kpa odd co2 for shutdown. Once the reactor power is under 20 percent, you are then able to remove the fuel rods. This will shut the reactor down for good, now you want to unwrench your co2 cans, refill them and bring them back again. You are now good to insert new rods into the reactor and start it up again. &#039;&#039;&#039;NOTE: Please keep spent rods away from normal rods, remember to reset the moderator input amount.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Repairing the reactor ===&lt;br /&gt;
If your reactor gets damaged, either from the pressure or heat, you can repair it with a welding tool and sealant, this will repair the seals and make sure you don’t blow up next time you start it up.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Be careful to not exhaust your plasma supply. It is recommended you don&#039;t max out the moderator input when youre running plasma + O2, or you&#039;re at a tangible risk of running out of those gasses from atmos.&lt;br /&gt;
* The reactor consumes moderator gasses very quickly, so keep this in mind before you use permeability gasses for riskier setups.&lt;br /&gt;
* You don’t need to shut down the reactor to do maintenance, you only need to bring it down to 20% power.&lt;br /&gt;
* This engine synergises well with other atmos based engines, try hooking it up to a TEG for free power.&lt;br /&gt;
* You can cook food such as steak on the reactor&#039;s surface.&lt;br /&gt;
* If the reactor makes banging noises, it’s not being actively cooled with coolant, and is taking damage.&lt;br /&gt;
&lt;br /&gt;
== Sabotage ==&lt;br /&gt;
Sabotaging the Nuclear Reactor is incredibly easy to do, but can also be incredibly easy to fix depending on how much effort you put into your handiwork. Make sure there are no  &amp;lt;s&amp;gt;competent&amp;lt;/s&amp;gt; engineers nearby, roll up your sleeves, and let&#039;s get to work. You have a choice of starting either a meltdown or a blowout, with the latter being the deadliest but easiest to fix.&lt;br /&gt;
&lt;br /&gt;
Meltdown:&lt;br /&gt;
&lt;br /&gt;
* Flood reactor moderator line with plasma, they won&#039;t be able to mitigate the reaction with control rods.&lt;br /&gt;
* Shut off coolant entirely. Raise control rods.&lt;br /&gt;
* Swap all fuel out with spent fuel, as it&#039;s way stronger.&lt;br /&gt;
&lt;br /&gt;
Blowout:&lt;br /&gt;
&lt;br /&gt;
* Shut off exit valve for quick overpressure.&lt;br /&gt;
* Cause a pipefire in the coolant line (LETHAL).&lt;br /&gt;
* Tack heater onto coolant line (can also cause straight meltdown)&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37636</id>
		<title>Guide to the Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37636"/>
		<updated>2024-07-06T03:22:40Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: /* Gases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
{{Under construction|reason=I fucked up.}}So, your [[Supermatter Engine|main source of power]] exploded. What now? &lt;br /&gt;
&lt;br /&gt;
Well, not to worry, for Nanotrasen&#039;s subcompany: Hayne&#039;s Power Solutions™ have your back! By ordering our &amp;lt;s&amp;gt;newly&amp;lt;/s&amp;gt; created fission based nuclear reactor, we guarantee full power availability to your station, today!&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
What your average reactor will look like&lt;br /&gt;
Before we begin, it&#039;s important you understand a few key words that are going to be repeated throughout this guide:&lt;br /&gt;
&lt;br /&gt;
* Neutrons per generation (K): Rate of heat gain in the reactor.&lt;br /&gt;
* Moderator: Gasses that influence the performance and power production of the reactor&lt;br /&gt;
* Power: The ratio between the current heat and the heat required for a meltdown&lt;br /&gt;
&lt;br /&gt;
== Generating Power ==&lt;br /&gt;
The Nuclear Reactor has two inputs: Moderator and Coolant. The first thing we&#039;re going to worry about is the coolant loop. Power is generated through a simple process: Uranium fuel rods are placed into the reactor which immediately starts the reaction, creating constant heat. Our coolant gas is pumped into the reactor, heats up to the heat of the reactor, and then carries said heat to a set of Turbines to generator additional power. After this is done, the gas finally enters a heat exchanger in space to cool down the gas for further use in the loop. The colder the gas you put into the loop, the faster the reactor cools down. Innately, it’s set up so that the temperature loss from coolant intake is balanced out against the heat generated by the fuel rods, represented by the controllable figure called K (Neutrons per generation). &#039;&#039;&#039;NOTE&#039;&#039;&#039; that the coolant gas can potentially retain heat and actually heat up the reactor, so, be certain to check the thermometers on the coolant loop often!&lt;br /&gt;
&lt;br /&gt;
== Setting up the reactor ==&lt;br /&gt;
&lt;br /&gt;
== Gases ==&lt;br /&gt;
====  Fuel ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Oxygen&lt;br /&gt;
 |image = O2_Canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Power production multiplier. Allows you to run a low plasma, high oxy mix, and still get a lot of power.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plasma&lt;br /&gt;
 |image = Plasma_Canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Power production gas. More plasma -&amp;gt; more power, but it enriches your fuel and makes the reactor much, much harder to control.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Tritium&lt;br /&gt;
 |image = Tritium.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Fuel&lt;br /&gt;
 |description = Extremely efficient power production gas. Will cause chernobyl if used improperly.&lt;br /&gt;
 }}&lt;br /&gt;
====  Permeability ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = BZ&lt;br /&gt;
 |image = BZ_canister.png&lt;br /&gt;
 |foundin = Atmospherics, Cargo&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = Increases your reactor&#039;s ability to transfer its heat to the coolant, thus letting you cool it down faster. (But your output will get hotter)&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Water Vapour&lt;br /&gt;
 |image = Water_vapor.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = More efficient permeability modifier.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Hyper Noblium&lt;br /&gt;
 |image = Freon_canister.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Permeability&lt;br /&gt;
 |description = Extremely efficient permeability increase. (10x as efficient as bz)&lt;br /&gt;
 }}&lt;br /&gt;
====  Depletion ====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Nitryl&lt;br /&gt;
 |image = Nitryl_no2.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Depletion&lt;br /&gt;
 |description = When you need weapons grade plutonium yesterday. Causes your fuel to deplete much, much faster. Not a huge amount of use outside of sabotage.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Fuel rods ==&lt;br /&gt;
&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #ff9595&lt;br /&gt;
 |bgcolor2 =#ff6565&lt;br /&gt;
 |name = Regular Fuel Rod&lt;br /&gt;
 |image = Fuelrod.gif&lt;br /&gt;
 |foundin = Cargo&lt;br /&gt;
 |usedfor = Fuel for nuclear reactors&lt;br /&gt;
 |description = The most common type of fuel rod for RBMK grade nuclear reactors. The most safe.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #ff9595&lt;br /&gt;
 |bgcolor2 =#ff6565&lt;br /&gt;
 |name = Telecrystal Fuel Rod&lt;br /&gt;
 |image = Tcfuelrod.gif&lt;br /&gt;
 |foundin = Uplinks&lt;br /&gt;
 |usedfor = Telecrystal duplication&lt;br /&gt;
 |description = Rare incidents report telecrystal fuel rods being found in our nuclear reactors, they seem to absorb some radiation to grow in side.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bananium Fuel Rod&lt;br /&gt;
 |image = Bananiumfuelrod.gif&lt;br /&gt;
 |foundin = Clown Planet&lt;br /&gt;
 |usedfor = Bananium duplication&lt;br /&gt;
 |description = The bananium fuel rod is often able to be heard honking from our reactors. Strangely, the bananium inside grows in amount as radiation is absorbed.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
So you’ve started the reactor up, but your job isn’t done yet. ever. You’ve still got to prepare to shut the reactor down, change the rods, and make sure it doesn’t blow up halfway! The higher the K the more power and heat you produce, at 1k it should be stable, but if it’s not, adjust the decimal points.&lt;br /&gt;
&lt;br /&gt;
=== Shutting down the reactor ===&lt;br /&gt;
Once your timer to change the rods is up, go ahead and turn the reactor rod control to 0 K, this will cause the reactions in the reactor to stop, and slowly settle down, while this is happening, you want to insert two co2 cans into the direct moderator input, and set the moderator to 1000-1500 kpa, this will ration out your 9000kpa odd co2 for shutdown. Once the reactor power is under 20 percent, you are then able to remove the fuel rods. This will shut the reactor down for good, now you want to unwrench your co2 cans, refill them and bring them back again. You are now good to insert new rods into the reactor and start it up again. &#039;&#039;&#039;NOTE: Please keep spent rods away from normal rods, remember to reset the moderator input amount.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Repairing the reactor ===&lt;br /&gt;
If your reactor gets damaged, either from the pressure or heat, you can repair it with a welding tool and sealant, this will repair the seals and make sure you don’t blow up next time you start it up.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Be careful to not exhaust your plasma supply. It is recommended you don&#039;t max out the moderator input when youre running plasma + O2, or you&#039;re at a tangible risk of running out of those gasses from atmos.&lt;br /&gt;
* The reactor consumes moderator gasses very quickly, so keep this in mind before you use permeability gasses for riskier setups.&lt;br /&gt;
* You don’t need to shut down the reactor to do maintenance, you only need to bring it down to 20% power.&lt;br /&gt;
* This engine synergises well with other atmos based engines, try hooking it up to a TEG for free power.&lt;br /&gt;
* You can cook food such as steak on the reactor&#039;s surface.&lt;br /&gt;
* If the reactor makes banging noises, it’s not being actively cooled with coolant, and is taking damage.&lt;br /&gt;
&lt;br /&gt;
== Sabotage ==&lt;br /&gt;
Sabotaging the Nuclear Reactor is incredibly easy to do, but can also be incredibly easy to fix depending on how much effort you put into your handiwork. Make sure there are no  &amp;lt;s&amp;gt;competent&amp;lt;/s&amp;gt; engineers nearby, roll up your sleeves, and let&#039;s get to work. You have a choice of starting either a meltdown or a blowout, with the latter being the deadliest but easiest to fix.&lt;br /&gt;
&lt;br /&gt;
Meltdown:&lt;br /&gt;
&lt;br /&gt;
* Flood reactor moderator line with plasma, they won&#039;t be able to mitigate the reaction with control rods.&lt;br /&gt;
* Shut off coolant entirely. Raise control rods.&lt;br /&gt;
* Swap all fuel out with spent fuel, as it&#039;s way stronger.&lt;br /&gt;
&lt;br /&gt;
Blowout:&lt;br /&gt;
&lt;br /&gt;
* Shut off exit valve for quick overpressure.&lt;br /&gt;
* Cause a pipefire in the coolant line (LETHAL).&lt;br /&gt;
* Tack heater onto coolant line (can also cause straight meltdown)&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37635</id>
		<title>Guide to the Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37635"/>
		<updated>2024-07-06T03:12:38Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: /* Fuel rods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
{{Under construction|reason=I fucked up.}}So, your [[Supermatter Engine|main source of power]] exploded. What now? &lt;br /&gt;
&lt;br /&gt;
Well, not to worry, for Nanotrasen&#039;s subcompany: Hayne&#039;s Power Solutions™ have your back! By ordering our &amp;lt;s&amp;gt;newly&amp;lt;/s&amp;gt; created fission based nuclear reactor, we guarantee full power availability to your station, today!&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
What your average reactor will look like&lt;br /&gt;
Before we begin, it&#039;s important you understand a few key words that are going to be repeated throughout this guide:&lt;br /&gt;
&lt;br /&gt;
* Neutrons per generation (K): Rate of heat gain in the reactor.&lt;br /&gt;
* Moderator: Gasses that influence the performance and power production of the reactor&lt;br /&gt;
* Power: The ratio between the current heat and the heat required for a meltdown&lt;br /&gt;
&lt;br /&gt;
== Generating Power ==&lt;br /&gt;
The Nuclear Reactor has two inputs: Moderator and Coolant. The first thing we&#039;re going to worry about is the coolant loop. Power is generated through a simple process: Uranium fuel rods are placed into the reactor which immediately starts the reaction, creating constant heat. Our coolant gas is pumped into the reactor, heats up to the heat of the reactor, and then carries said heat to a set of Turbines to generator additional power. After this is done, the gas finally enters a heat exchanger in space to cool down the gas for further use in the loop. The colder the gas you put into the loop, the faster the reactor cools down. Innately, it’s set up so that the temperature loss from coolant intake is balanced out against the heat generated by the fuel rods, represented by the controllable figure called K (Neutrons per generation). &#039;&#039;&#039;NOTE&#039;&#039;&#039; that the coolant gas can potentially retain heat and actually heat up the reactor, so, be certain to check the thermometers on the coolant loop often!&lt;br /&gt;
&lt;br /&gt;
== Setting up the reactor ==&lt;br /&gt;
&lt;br /&gt;
== Gases ==&lt;br /&gt;
&lt;br /&gt;
== Fuel rods ==&lt;br /&gt;
&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #ff9595&lt;br /&gt;
 |bgcolor2 =#ff6565&lt;br /&gt;
 |name = Regular Fuel Rod&lt;br /&gt;
 |image = Fuelrod.gif&lt;br /&gt;
 |foundin = Cargo&lt;br /&gt;
 |usedfor = Fuel for nuclear reactors&lt;br /&gt;
 |description = The most common type of fuel rod for RBMK grade nuclear reactors. The most safe.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #ff9595&lt;br /&gt;
 |bgcolor2 =#ff6565&lt;br /&gt;
 |name = Telecrystal Fuel Rod&lt;br /&gt;
 |image = Tcfuelrod.gif&lt;br /&gt;
 |foundin = Uplinks&lt;br /&gt;
 |usedfor = Telecrystal duplication&lt;br /&gt;
 |description = Rare incidents report telecrystal fuel rods being found in our nuclear reactors, they seem to absorb some radiation to grow in side.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bananium Fuel Rod&lt;br /&gt;
 |image = Bananiumfuelrod.gif&lt;br /&gt;
 |foundin = Clown Planet&lt;br /&gt;
 |usedfor = Bananium duplication&lt;br /&gt;
 |description = The bananium fuel rod is often able to be heard honking from our reactors. Strangely, the bananium inside grows in amount as radiation is absorbed.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
So you’ve started the reactor up, but your job isn’t done yet. ever. You’ve still got to prepare to shut the reactor down, change the rods, and make sure it doesn’t blow up halfway! The higher the K the more power and heat you produce, at 1k it should be stable, but if it’s not, adjust the decimal points.&lt;br /&gt;
&lt;br /&gt;
=== Shutting down the reactor ===&lt;br /&gt;
Once your timer to change the rods is up, go ahead and turn the reactor rod control to 0 K, this will cause the reactions in the reactor to stop, and slowly settle down, while this is happening, you want to insert two co2 cans into the direct moderator input, and set the moderator to 1000-1500 kpa, this will ration out your 9000kpa odd co2 for shutdown. Once the reactor power is under 20 percent, you are then able to remove the fuel rods. This will shut the reactor down for good, now you want to unwrench your co2 cans, refill them and bring them back again. You are now good to insert new rods into the reactor and start it up again. &#039;&#039;&#039;NOTE: Please keep spent rods away from normal rods, remember to reset the moderator input amount.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Repairing the reactor ===&lt;br /&gt;
If your reactor gets damaged, either from the pressure or heat, you can repair it with a welding tool and sealant, this will repair the seals and make sure you don’t blow up next time you start it up.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Be careful to not exhaust your plasma supply. It is recommended you don&#039;t max out the moderator input when youre running plasma + O2, or you&#039;re at a tangible risk of running out of those gasses from atmos.&lt;br /&gt;
* The reactor consumes moderator gasses very quickly, so keep this in mind before you use permeability gasses for riskier setups.&lt;br /&gt;
* You don’t need to shut down the reactor to do maintenance, you only need to bring it down to 20% power.&lt;br /&gt;
* This engine synergises well with other atmos based engines, try hooking it up to a TEG for free power.&lt;br /&gt;
* You can cook food such as steak on the reactor&#039;s surface.&lt;br /&gt;
* If the reactor makes banging noises, it’s not being actively cooled with coolant, and is taking damage.&lt;br /&gt;
&lt;br /&gt;
== Sabotage ==&lt;br /&gt;
Sabotaging the Nuclear Reactor is incredibly easy to do, but can also be incredibly easy to fix depending on how much effort you put into your handiwork. Make sure there are no  &amp;lt;s&amp;gt;competent&amp;lt;/s&amp;gt; engineers nearby, roll up your sleeves, and let&#039;s get to work. You have a choice of starting either a meltdown or a blowout, with the latter being the deadliest but easiest to fix.&lt;br /&gt;
&lt;br /&gt;
Meltdown:&lt;br /&gt;
&lt;br /&gt;
* Flood reactor moderator line with plasma, they won&#039;t be able to mitigate the reaction with control rods.&lt;br /&gt;
* Shut off coolant entirely. Raise control rods.&lt;br /&gt;
* Swap all fuel out with spent fuel, as it&#039;s way stronger.&lt;br /&gt;
&lt;br /&gt;
Blowout:&lt;br /&gt;
&lt;br /&gt;
* Shut off exit valve for quick overpressure.&lt;br /&gt;
* Cause a pipefire in the coolant line (LETHAL).&lt;br /&gt;
* Tack heater onto coolant line (can also cause straight meltdown)&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37634</id>
		<title>Guide to the Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37634"/>
		<updated>2024-07-06T03:11:46Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: /* Fuel rods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
{{Under construction|reason=I fucked up.}}So, your [[Supermatter Engine|main source of power]] exploded. What now? &lt;br /&gt;
&lt;br /&gt;
Well, not to worry, for Nanotrasen&#039;s subcompany: Hayne&#039;s Power Solutions™ have your back! By ordering our &amp;lt;s&amp;gt;newly&amp;lt;/s&amp;gt; created fission based nuclear reactor, we guarantee full power availability to your station, today!&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
What your average reactor will look like&lt;br /&gt;
Before we begin, it&#039;s important you understand a few key words that are going to be repeated throughout this guide:&lt;br /&gt;
&lt;br /&gt;
* Neutrons per generation (K): Rate of heat gain in the reactor.&lt;br /&gt;
* Moderator: Gasses that influence the performance and power production of the reactor&lt;br /&gt;
* Power: The ratio between the current heat and the heat required for a meltdown&lt;br /&gt;
&lt;br /&gt;
== Generating Power ==&lt;br /&gt;
The Nuclear Reactor has two inputs: Moderator and Coolant. The first thing we&#039;re going to worry about is the coolant loop. Power is generated through a simple process: Uranium fuel rods are placed into the reactor which immediately starts the reaction, creating constant heat. Our coolant gas is pumped into the reactor, heats up to the heat of the reactor, and then carries said heat to a set of Turbines to generator additional power. After this is done, the gas finally enters a heat exchanger in space to cool down the gas for further use in the loop. The colder the gas you put into the loop, the faster the reactor cools down. Innately, it’s set up so that the temperature loss from coolant intake is balanced out against the heat generated by the fuel rods, represented by the controllable figure called K (Neutrons per generation). &#039;&#039;&#039;NOTE&#039;&#039;&#039; that the coolant gas can potentially retain heat and actually heat up the reactor, so, be certain to check the thermometers on the coolant loop often!&lt;br /&gt;
&lt;br /&gt;
== Setting up the reactor ==&lt;br /&gt;
&lt;br /&gt;
== Gases ==&lt;br /&gt;
&lt;br /&gt;
== Fuel rods ==&lt;br /&gt;
&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #ff6565&lt;br /&gt;
 |bgcolor2 =#ff6565&lt;br /&gt;
 |name = Regular Fuel Rod&lt;br /&gt;
 |image = Fuelrod.gif&lt;br /&gt;
 |foundin = Cargo&lt;br /&gt;
 |usedfor = Fuel for nuclear reactors&lt;br /&gt;
 |description = The most common type of fuel rod for RBMK grade nuclear reactors. The most safe.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #ff6565&lt;br /&gt;
 |bgcolor2 =#ff6565&lt;br /&gt;
 |name = Telecrystal Fuel Rod&lt;br /&gt;
 |image = Tcfuelrod.gif&lt;br /&gt;
 |foundin = Uplinks&lt;br /&gt;
 |usedfor = Telecrystal duplication&lt;br /&gt;
 |description = Rare incidents report telecrystal fuel rods being found in our nuclear reactors, they seem to absorb some radiation to grow in side.&lt;br /&gt;
 }}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bananium Fuel Rod&lt;br /&gt;
 |image = Bananiumfuelrod.gif&lt;br /&gt;
 |foundin = Clown Planet&lt;br /&gt;
 |usedfor = Bananium duplication&lt;br /&gt;
 |description = The bananium fuel rod is often able to be heard honking from our reactors. Strangely, the bananium inside grows in amount as radiation is absorbed.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
So you’ve started the reactor up, but your job isn’t done yet. ever. You’ve still got to prepare to shut the reactor down, change the rods, and make sure it doesn’t blow up halfway! The higher the K the more power and heat you produce, at 1k it should be stable, but if it’s not, adjust the decimal points.&lt;br /&gt;
&lt;br /&gt;
=== Shutting down the reactor ===&lt;br /&gt;
Once your timer to change the rods is up, go ahead and turn the reactor rod control to 0 K, this will cause the reactions in the reactor to stop, and slowly settle down, while this is happening, you want to insert two co2 cans into the direct moderator input, and set the moderator to 1000-1500 kpa, this will ration out your 9000kpa odd co2 for shutdown. Once the reactor power is under 20 percent, you are then able to remove the fuel rods. This will shut the reactor down for good, now you want to unwrench your co2 cans, refill them and bring them back again. You are now good to insert new rods into the reactor and start it up again. &#039;&#039;&#039;NOTE: Please keep spent rods away from normal rods, remember to reset the moderator input amount.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Repairing the reactor ===&lt;br /&gt;
If your reactor gets damaged, either from the pressure or heat, you can repair it with a welding tool and sealant, this will repair the seals and make sure you don’t blow up next time you start it up.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Be careful to not exhaust your plasma supply. It is recommended you don&#039;t max out the moderator input when youre running plasma + O2, or you&#039;re at a tangible risk of running out of those gasses from atmos.&lt;br /&gt;
* The reactor consumes moderator gasses very quickly, so keep this in mind before you use permeability gasses for riskier setups.&lt;br /&gt;
* You don’t need to shut down the reactor to do maintenance, you only need to bring it down to 20% power.&lt;br /&gt;
* This engine synergises well with other atmos based engines, try hooking it up to a TEG for free power.&lt;br /&gt;
* You can cook food such as steak on the reactor&#039;s surface.&lt;br /&gt;
* If the reactor makes banging noises, it’s not being actively cooled with coolant, and is taking damage.&lt;br /&gt;
&lt;br /&gt;
== Sabotage ==&lt;br /&gt;
Sabotaging the Nuclear Reactor is incredibly easy to do, but can also be incredibly easy to fix depending on how much effort you put into your handiwork. Make sure there are no  &amp;lt;s&amp;gt;competent&amp;lt;/s&amp;gt; engineers nearby, roll up your sleeves, and let&#039;s get to work. You have a choice of starting either a meltdown or a blowout, with the latter being the deadliest but easiest to fix.&lt;br /&gt;
&lt;br /&gt;
Meltdown:&lt;br /&gt;
&lt;br /&gt;
* Flood reactor moderator line with plasma, they won&#039;t be able to mitigate the reaction with control rods.&lt;br /&gt;
* Shut off coolant entirely. Raise control rods.&lt;br /&gt;
* Swap all fuel out with spent fuel, as it&#039;s way stronger.&lt;br /&gt;
&lt;br /&gt;
Blowout:&lt;br /&gt;
&lt;br /&gt;
* Shut off exit valve for quick overpressure.&lt;br /&gt;
* Cause a pipefire in the coolant line (LETHAL).&lt;br /&gt;
* Tack heater onto coolant line (can also cause straight meltdown)&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Tcfuelrod.gif&amp;diff=37633</id>
		<title>File:Tcfuelrod.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Tcfuelrod.gif&amp;diff=37633"/>
		<updated>2024-07-06T03:10:36Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Fuelrod.gif&amp;diff=37632</id>
		<title>File:Fuelrod.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Fuelrod.gif&amp;diff=37632"/>
		<updated>2024-07-06T03:06:48Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Bananiumfuelrod.gif&amp;diff=37631</id>
		<title>File:Bananiumfuelrod.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Bananiumfuelrod.gif&amp;diff=37631"/>
		<updated>2024-07-06T03:04:48Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37630</id>
		<title>Guide to the Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37630"/>
		<updated>2024-07-06T03:03:34Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
{{Under construction|reason=I fucked up.}}So, your [[Supermatter Engine|main source of power]] exploded. What now? &lt;br /&gt;
&lt;br /&gt;
Well, not to worry, for Nanotrasen&#039;s subcompany: Hayne&#039;s Power Solutions™ have your back! By ordering our &amp;lt;s&amp;gt;newly&amp;lt;/s&amp;gt; created fission based nuclear reactor, we guarantee full power availability to your station, today!&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
What your average reactor will look like&lt;br /&gt;
Before we begin, it&#039;s important you understand a few key words that are going to be repeated throughout this guide:&lt;br /&gt;
&lt;br /&gt;
* Neutrons per generation (K): Rate of heat gain in the reactor.&lt;br /&gt;
* Moderator: Gasses that influence the performance and power production of the reactor&lt;br /&gt;
* Power: The ratio between the current heat and the heat required for a meltdown&lt;br /&gt;
&lt;br /&gt;
== Generating Power ==&lt;br /&gt;
The Nuclear Reactor has two inputs: Moderator and Coolant. The first thing we&#039;re going to worry about is the coolant loop. Power is generated through a simple process: Uranium fuel rods are placed into the reactor which immediately starts the reaction, creating constant heat. Our coolant gas is pumped into the reactor, heats up to the heat of the reactor, and then carries said heat to a set of Turbines to generator additional power. After this is done, the gas finally enters a heat exchanger in space to cool down the gas for further use in the loop. The colder the gas you put into the loop, the faster the reactor cools down. Innately, it’s set up so that the temperature loss from coolant intake is balanced out against the heat generated by the fuel rods, represented by the controllable figure called K (Neutrons per generation). &#039;&#039;&#039;NOTE&#039;&#039;&#039; that the coolant gas can potentially retain heat and actually heat up the reactor, so, be certain to check the thermometers on the coolant loop often!&lt;br /&gt;
&lt;br /&gt;
== Setting up the reactor ==&lt;br /&gt;
&lt;br /&gt;
== Gases ==&lt;br /&gt;
&lt;br /&gt;
== Fuel rods ==&lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
So you’ve started the reactor up, but your job isn’t done yet. ever. You’ve still got to prepare to shut the reactor down, change the rods, and make sure it doesn’t blow up halfway! The higher the K the more power and heat you produce, at 1k it should be stable, but if it’s not, adjust the decimal points.&lt;br /&gt;
&lt;br /&gt;
=== Shutting down the reactor ===&lt;br /&gt;
Once your timer to change the rods is up, go ahead and turn the reactor rod control to 0 K, this will cause the reactions in the reactor to stop, and slowly settle down, while this is happening, you want to insert two co2 cans into the direct moderator input, and set the moderator to 1000-1500 kpa, this will ration out your 9000kpa odd co2 for shutdown. Once the reactor power is under 20 percent, you are then able to remove the fuel rods. This will shut the reactor down for good, now you want to unwrench your co2 cans, refill them and bring them back again. You are now good to insert new rods into the reactor and start it up again. &#039;&#039;&#039;NOTE: Please keep spent rods away from normal rods, remember to reset the moderator input amount.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Repairing the reactor ===&lt;br /&gt;
If your reactor gets damaged, either from the pressure or heat, you can repair it with a welding tool and sealant, this will repair the seals and make sure you don’t blow up next time you start it up.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Be careful to not exhaust your plasma supply. It is recommended you don&#039;t max out the moderator input when youre running plasma + O2, or you&#039;re at a tangible risk of running out of those gasses from atmos.&lt;br /&gt;
* The reactor consumes moderator gasses very quickly, so keep this in mind before you use permeability gasses for riskier setups.&lt;br /&gt;
* You don’t need to shut down the reactor to do maintenance, you only need to bring it down to 20% power.&lt;br /&gt;
* This engine synergises well with other atmos based engines, try hooking it up to a TEG for free power.&lt;br /&gt;
* You can cook food such as steak on the reactor&#039;s surface.&lt;br /&gt;
* If the reactor makes banging noises, it’s not being actively cooled with coolant, and is taking damage.&lt;br /&gt;
&lt;br /&gt;
== Sabotage ==&lt;br /&gt;
Sabotaging the Nuclear Reactor is incredibly easy to do, but can also be incredibly easy to fix depending on how much effort you put into your handiwork. Make sure there are no  &amp;lt;s&amp;gt;competent&amp;lt;/s&amp;gt; engineers nearby, roll up your sleeves, and let&#039;s get to work. You have a choice of starting either a meltdown or a blowout, with the latter being the deadliest but easiest to fix.&lt;br /&gt;
&lt;br /&gt;
Meltdown:&lt;br /&gt;
&lt;br /&gt;
* Flood reactor moderator line with plasma, they won&#039;t be able to mitigate the reaction with control rods.&lt;br /&gt;
* Shut off coolant entirely. Raise control rods.&lt;br /&gt;
* Swap all fuel out with spent fuel, as it&#039;s way stronger.&lt;br /&gt;
&lt;br /&gt;
Blowout:&lt;br /&gt;
&lt;br /&gt;
* Shut off exit valve for quick overpressure.&lt;br /&gt;
* Cause a pipefire in the coolant line (LETHAL).&lt;br /&gt;
* Tack heater onto coolant line (can also cause straight meltdown)&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37628</id>
		<title>Guide to the Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37628"/>
		<updated>2024-07-06T02:47:26Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
So, your [[Supermatter Engine|main source of power]] exploded. &lt;br /&gt;
&lt;br /&gt;
{{Under construction|reason=I fucked up.}}&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&lt;br /&gt;
== Generating Power ==&lt;br /&gt;
&lt;br /&gt;
== Setting up the reactor ==&lt;br /&gt;
&lt;br /&gt;
== Gases ==&lt;br /&gt;
&lt;br /&gt;
== Fuel rods ==&lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
&lt;br /&gt;
=== Preparing to shutdown the reactor ===&lt;br /&gt;
a&lt;br /&gt;
&lt;br /&gt;
=== Shutting down the reactor ===&lt;br /&gt;
a&lt;br /&gt;
&lt;br /&gt;
=== Repairing the reactor ===&lt;br /&gt;
If your reactor gets damaged, either from the pressure or heat, you can repair it with a welding tool and sealant, this will repair the seals and make sure you don’t blow up next time you start it up.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Be careful to not exhaust your plasma supply. It is recommended you don&#039;t max out the moderator input when youre running plasma + O2, or you&#039;re at a tangible risk of running out of those gasses from atmos.&lt;br /&gt;
* The reactor consumes moderator gasses very quickly, so keep this in mind before you use permeability gasses for riskier setups.&lt;br /&gt;
* You don’t need to shut down the reactor to do maintenance, you only need to bring it down to 20% power.&lt;br /&gt;
* This engine synergises well with other atmos based engines, try hooking it up to a TEG for free power.&lt;br /&gt;
* You can cook food such as steak on the reactor&#039;s surface.&lt;br /&gt;
* If the reactor makes banging noises, it’s not being actively cooled with coolant, and is taking damage.&lt;br /&gt;
&lt;br /&gt;
== Sabotage ==&lt;br /&gt;
Sabotaging the Nuclear Reactor is incredibly easy to do, but can also be incredibly easy to fix depending on how much effort you put into your handiwork. Make sure there are no  &amp;lt;s&amp;gt;competent&amp;lt;/s&amp;gt; engineers nearby, roll up your sleeves, and let&#039;s get to work. You have a choice of starting either a meltdown or a blowout, with the latter being the deadliest but easiest to fix.&lt;br /&gt;
&lt;br /&gt;
Meltdown:&lt;br /&gt;
&lt;br /&gt;
* Flood reactor moderator line with plasma, they won&#039;t be able to mitigate the reaction with control rods.&lt;br /&gt;
* Shut off coolant entirely. Raise control rods.&lt;br /&gt;
* Swap all fuel out with spent fuel, as it&#039;s way stronger.&lt;br /&gt;
&lt;br /&gt;
Blowout:&lt;br /&gt;
&lt;br /&gt;
* Shut off exit valve for quick overpressure.&lt;br /&gt;
* Cause a pipefire in the coolant line (LETHAL).&lt;br /&gt;
* Tack heater onto coolant line (can also cause straight meltdown)&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37627</id>
		<title>Guide to the Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37627"/>
		<updated>2024-07-06T01:28:37Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: TODO&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
So, your [[Supermatter Engine|main source of power]] exploded. &lt;br /&gt;
&lt;br /&gt;
{{Under construction|reason=I fucked up.}}&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37626</id>
		<title>Guide to the Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=37626"/>
		<updated>2024-07-06T01:04:43Z</updated>

		<summary type="html">&lt;p&gt;XeonMations: test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
So, your [[Supermatter Engine|main source of power]] exploded.&lt;/div&gt;</summary>
		<author><name>XeonMations</name></author>
	</entry>
</feed>