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	<title>BeeStation Wiki - User contributions [en]</title>
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	<updated>2026-07-20T03:49:12Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Emag&amp;diff=37140</id>
		<title>Emag</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Emag&amp;diff=37140"/>
		<updated>2023-09-26T09:37:49Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: Edit to reflect https://github.com/BeeStation/BeeStation-Hornet/pull/9683&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Cryptographic Sequencer&lt;br /&gt;
 |image = Emag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending borgs to your will.&lt;br /&gt;
 |strategy = Use this to enter areas you don&#039;t have access to. Just make sure nobody sees you as the door will spark. &lt;br /&gt;
 |description = Also called an E-Mag (&#039;&#039;&#039;e&#039;&#039;&#039;lectro&#039;&#039;&#039;mag&#039;&#039;&#039;netic card), it has 4 charges that each take 30 seconds to restore, which allow you to quite literally open anything. It will open any door, locker, crate, and can short out weapon locks. The issue is that once used on something, that something breaks permanently, doors stay stuck open, locker don&#039;t lock, weapons can be used by anyone. While this can have the desired effect, it also leaves a trail for people to follow (mostly doors). It also has a fairly noticeable visual when you use it (generally sparks shooting out of whatever it was used on), but besides gaining access through mundane locks, there are a number of other uses that E-Mags have. You can use it on [[robotics|Robots]], to make them generally malicious to the station, they can be used on certain computers to gain unusual effects, the most useful of which being allowing you drop the emergency shuttle countdown to 10 seconds if you use it on the shuttle computer. It also works on the QM&#039;s computer to order spec ops crates, and is just overall brilliant for QMs, allowing them to unlock crates. E-Magging welded or bolted doors will also break them, leaving them closed shut for good. E-magging a cyborg will change its lawset to follow you, and only those who you designate. You can order it to then go on a killing spree, retrieve an item, or any other number of things! It&#039;s like having your own personal slave!&lt;br /&gt;
Experiment! Who knows what else it could work on.&lt;br /&gt;
 }}&lt;br /&gt;
== Things it can be used on ==&lt;br /&gt;
=== Airlock ===&lt;br /&gt;
If it can be opened, opens it and breaks so it stays open.&lt;br /&gt;
&lt;br /&gt;
If it can&#039;t be opened, just breaks so it stays closed.&lt;br /&gt;
&lt;br /&gt;
Airlocks unable to be opened, due to such things as being bolted or welded shut, technically cannot be bypassed with the emag. However, it is but a simple matter of simply screwdrivering open the panel and crowbarring out the now useless electronics and loosening the bolts with a wrench.&lt;br /&gt;
=== Cyborg ===&lt;br /&gt;
Unlocks the panel if it&#039;s closed.&lt;br /&gt;
&lt;br /&gt;
Rewrites cyborg&#039;s laws to obey you if opened, and unlocks some special modules depending on the cyborg type.&lt;br /&gt;
&lt;br /&gt;
Doing so will cause the interface to &amp;quot;look damaged...&amp;quot; for anyone who opens/closes the panel afterwards, making the emagging evident. Cyborgs slaved to a [[Guide_to_malfunction|malfunctional]] [[AI]] can not be [[Syndicate_Items#Emag|emagged]].&lt;br /&gt;
=== Cleanbot ===&lt;br /&gt;
Unlocks the panel if it&#039;s closed.&lt;br /&gt;
&lt;br /&gt;
If its panel is opened with a screwdriver, it will spray slippery acid foam.&lt;br /&gt;
=== ED-209 and secbots ===&lt;br /&gt;
Unlocks the panel if it&#039;s closed.&lt;br /&gt;
&lt;br /&gt;
If its panel is opened with a screwdriver, it will attack everyone in sight with lasers.&lt;br /&gt;
=== Floorbot ===&lt;br /&gt;
Unlocks the panel if it&#039;s closed.&lt;br /&gt;
&lt;br /&gt;
If its panel is opened with a screwdriver, it will deconstruct floors into open space.&lt;br /&gt;
=== Medbot ===&lt;br /&gt;
Unlocks the panel if it&#039;s closed.&lt;br /&gt;
&lt;br /&gt;
If its panel is opened with a screwdriver, it will inject [[Guide_to_chemistry#Chloral_Hydrate|5u chloral hydrate]] and damage you based on what they would have healed (brute if you don&#039;t need treatment) per step.&lt;br /&gt;
=== Honkbot ===&lt;br /&gt;
Unlocks the panel if it&#039;s closed.&lt;br /&gt;
&lt;br /&gt;
If its panel is opened with a screwdriver, it will play disturbing noises and HONK people. If attacked, it will HONK the offender into oblivion.&lt;br /&gt;
=== Mulebot ===&lt;br /&gt;
Unlocks controls.&lt;br /&gt;
=== Supply computer ===&lt;br /&gt;
Unlocks buying/selling contraband as well as 1 new item:&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;Spec Ops&#039; crate with a box of EMP grenades, 3 smoke bombs, a sleepypen and an incendiary grenade, costing 2000 credits.&lt;br /&gt;
=== Express supply console ===&lt;br /&gt;
Lets supply pods crash on a random part of the station instead of cargo bay.&lt;br /&gt;
=== Cloning pod ===&lt;br /&gt;
Ejects the cloned person regardless of condition.&lt;br /&gt;
=== Chem Dispenser ===&lt;br /&gt;
Adds Carptoxin, Toxin, Morphine, Space Drugs and Miner&#039;s Salve to the reagent list.&lt;br /&gt;
=== Soda Dispenser ===&lt;br /&gt;
Adds Thirteen Loko, Whiskey Cola, Mindbreaker Toxin and Tirizene to the reagent list.&lt;br /&gt;
=== Booze Dispenser ===&lt;br /&gt;
Adds ethanol, iron, mint toxin and Atomic Bomb to the reagent list.&lt;br /&gt;
=== Mutagen Dispenser (From the podpeople lavaland ruin) ===&lt;br /&gt;
Adds liquid plasma to the reagent list.&lt;br /&gt;
=== The Orion Trail ===&lt;br /&gt;
Unlocks &#039;Realism Mode&#039; - if you die in the game, you die in real life. If you win, you get a kickass toy spaceship that explodes like a minibomb.&lt;br /&gt;
=== Arcade ===&lt;br /&gt;
Turns a regular arcade machine into Outbomb Cuban Pete, which is harder than the standard game. If a player wins, he gets a bomb and a hat. If the player fails, he is gibbed. Un-emags after a victory or if the machine is screwdrivered.&lt;br /&gt;
=== Communications console ===&lt;br /&gt;
Reroutes it, allowing you to send a message to the Syndicate. This sends a message to game admins. Can be restored.&lt;br /&gt;
=== Holodeck computer ===&lt;br /&gt;
Disables safety protocols, allowing you to run the Wildlife Simulation (Spawns several hostile Holocarp), the Burn Simulation (Fills the entire deck with plasma before igniting - Spills out of the holodeck quickly) or the Bees Simulation (Fills the holodeck with bees that inject random toxins, some of which are very dangerous).&lt;br /&gt;
=== Message monitor ===&lt;br /&gt;
Prints out the password and temporary disables the console.&lt;br /&gt;
=== Emergency shuttle console ===&lt;br /&gt;
Shortens launch to 10 seconds.&lt;br /&gt;
=== Deployable Barrier ===&lt;br /&gt;
First use: Removes access restrictions&lt;br /&gt;
&lt;br /&gt;
Second use: Breaks the ID scanner, leaving the barrier permanently left in the state it&#039;s currently in&lt;br /&gt;
=== Turret ===&lt;br /&gt;
Makes it shoot everyone and boosts fire rate.&lt;br /&gt;
=== Turret Control console ===&lt;br /&gt;
Disables access restrictions, letting anyone mess with controls.&lt;br /&gt;
=== Crusher/Recycler ===&lt;br /&gt;
Allows it to grind people and corpses.&lt;br /&gt;
=== Shield generator ===&lt;br /&gt;
Makes parts of shield slowly dissipate.&lt;br /&gt;
=== Telecomms server monitoring console ===&lt;br /&gt;
Removes access restrictions.&lt;br /&gt;
=== Traffic control console ===&lt;br /&gt;
Removes access restrictions.&lt;br /&gt;
=== Power Flow Console ===&lt;br /&gt;
Disables precise logging and allows you to clear logs.&lt;br /&gt;
=== Computer ===&lt;br /&gt;
Lets you download two new programs. One runs DDoS attacks against other consoles, the other destroys the console.&lt;br /&gt;
=== Vending machines ===&lt;br /&gt;
Removes access restrictions.&lt;br /&gt;
=== RnD Console and Exosuit Fabricator ===&lt;br /&gt;
Removes access restrictions.&lt;br /&gt;
=== Mech fabricator ===&lt;br /&gt;
Removes access restrictions.&lt;br /&gt;
=== Light replacer ===&lt;br /&gt;
Fills replaced lights with plasma.&lt;br /&gt;
&lt;br /&gt;
Note: they will explode immediately if turned on.&lt;br /&gt;
=== Lockbox ===&lt;br /&gt;
Breaks open.&lt;br /&gt;
=== Secure briefcase and safe ===&lt;br /&gt;
Breaks open.&lt;br /&gt;
=== Locker ===&lt;br /&gt;
Breaks open.&lt;br /&gt;
=== Locked crate ===&lt;br /&gt;
Breaks open.&lt;br /&gt;
=== Library computer ===&lt;br /&gt;
Lets you print random fake cultist items. You can&#039;t use them, but it&#039;s still fun to fool Security with.&lt;br /&gt;
=== Labor/Mining shuttle console ===&lt;br /&gt;
Allows anyone to pass. &lt;br /&gt;
=== APC ===&lt;br /&gt;
Permanently unlocks interface. Locks the AI out. Turns the APC blue, making it look as if a [[Malfunctioning AI]] had hacked it.&lt;br /&gt;
=== Sleeper ===&lt;br /&gt;
Scrambles the chemical buttons, remapping each button to another chemical.&lt;br /&gt;
=== Emitter ===&lt;br /&gt;
Unlocks interface if locked.&lt;br /&gt;
=== R&amp;amp;D console ===&lt;br /&gt;
Removes access restrictions. Currently pointless.&lt;br /&gt;
=== R&amp;amp;D server ===&lt;br /&gt;
Removes access restrictions. Currently pointless.&lt;br /&gt;
=== Megaphone ===&lt;br /&gt;
Makes text larger and red.&lt;br /&gt;
=== Toolset Implant ===&lt;br /&gt;
Adds a combat knife. Emag the implant by using the emag in the hand with the implant.&lt;br /&gt;
=== Limb Grower ===&lt;br /&gt;
Adds the synthetic arm blade.&lt;br /&gt;
=== Equipment Reclaimer Station ===&lt;br /&gt;
Removes access restrictions.&lt;br /&gt;
=== Security Gas Mask ===&lt;br /&gt;
Changes activation phrase.&lt;br /&gt;
=== Fire Alarm ===&lt;br /&gt;
Prevents the fire alarm from detecting fires.&lt;br /&gt;
=== Bar Sign ===&lt;br /&gt;
Changes image.&lt;br /&gt;
=== Automated Announcement System ===&lt;br /&gt;
Changes the announcement messages and prevents interaction until fixed.&lt;br /&gt;
=== Point Claim Console ===&lt;br /&gt;
Allows prisoners to move the labor shuttle. Does not announce returns to security.&lt;br /&gt;
=== Meteor Shield Satellite ===&lt;br /&gt;
Disables the shield and doubles the chances of meteors.&amp;lt;br&amp;gt;&lt;br /&gt;
Anyone can check the status by using a multitool on it - DEBUG_MODE means that it&#039;s emagged.&lt;br /&gt;
=== Button ===&lt;br /&gt;
Removes access restrictions.&lt;br /&gt;
=== Slot Machine ===&lt;br /&gt;
Causes the slot machine to throw coins instead of dropping them, injuring or even killing the &amp;lt;s&amp;gt;winner&amp;lt;/s&amp;gt; loser.&lt;br /&gt;
=== Firing Pin ===&lt;br /&gt;
Removes authorization checks.&lt;br /&gt;
=== Portable Generator ===&lt;br /&gt;
Removes upper limit for power output.&lt;br /&gt;
=== Vape ===&lt;br /&gt;
Creates a large smoke cloud when used, but also has a small chance of making a small explosion.&lt;br /&gt;
=== Geiger Counter ===&lt;br /&gt;
Allows the Geiger counter to irradiate people it scans. The Geiger counter automatically charges up to 20 rads and can store up to 25 rads if it is irradiated by another source. Irradiating someone will remove stored rads. The Geiger counter&#039;s normal functionality can be restored with a screwdriver.&lt;br /&gt;
=== Organ Harvester ===&lt;br /&gt;
Disables the safety system and lets you harvest organs from living people.&lt;br /&gt;
=== Lipid Extractor ===&lt;br /&gt;
Removes the access restrictions and lowers the automatic ejection hunger threshold.&lt;br /&gt;
== Notes and Known Bugs ==&lt;br /&gt;
* You must be on hostile intent while using the emag in order for it to work on most containers (like lockers or crates), otherwise you will just smack the container with the emag.&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>WilsonPH</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Syndicate_Items&amp;diff=37139</id>
		<title>Syndicate Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Syndicate_Items&amp;diff=37139"/>
		<updated>2023-09-26T09:37:02Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: Emag update to reflect https://github.com/BeeStation/BeeStation-Hornet/pull/9683&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason = Missing a few syndicate items. Missing glue and syndi shuttle capsule.&lt;br /&gt;
}}&lt;br /&gt;
==&#039;&#039;&#039;Syndicate Items&#039;&#039;&#039;==&lt;br /&gt;
These items can be bought through an [[#Syndicate_Uplink|uplink]] by [[Game Mode#Traitor|Traitors]] and (barring a few) [[Game Mode#Nuclear|Nuclear Operatives]].&lt;br /&gt;
==How to Get These Items==&lt;br /&gt;
{{anchor|Syndicate_Uplink}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Uplink&lt;br /&gt;
 |image = normalpda.gif&lt;br /&gt;
 |foundin = Syndicate operatives spawn with one&lt;br /&gt;
 |usedfor = Ordering syndicate items by a traitor or syndicate operative. &lt;br /&gt;
 |strategy = Keep it locked. In case someone searches you they might look at your pda to see if it&#039;s an uplink. &lt;br /&gt;
 |description = This is where the traitor gets all his fancy items. It can be disguised as a PDA, the pen inside, or a headset. You will need to enter the code given into the ringtone selection in the messenger menu in your PDA, turn the pen or select a headset frequency.&amp;lt;br&amp;gt; From there, you can click on it and pick whatever item you want/need. However, you only have 20 telecrystals to use (In Nuke, the crystals are scaled to the population of the station. Every 10 people adds 10 crystals. Extra crystals for war ops), so choose wisely.&amp;lt;br&amp;gt; The nuke round radio and the headset can also self destruct, which can be used to destroy things like computers or gib people if dropped on top of them.&lt;br /&gt;
 }}&lt;br /&gt;
==Discounts==&lt;br /&gt;
Up to three items are randomly discounted. These items can be found at the bottom of the page. The lower initial cost, the higher chance it will be discounted. You can not buy the item at discount price more than once! Hope for a 80% off Dark Mauler! (Yes, this is possible)&lt;br /&gt;
&lt;br /&gt;
Types of discounts:&lt;br /&gt;
* Discount (60% chance): A simple discount, a percentage off the original price.&lt;br /&gt;
* Buy 1 get 1 free (20% chance): Purchase the item and get a second one completely free! For when you want a second energy sword for no reason in particular!&lt;br /&gt;
* Double Discount Bundle (20% chance): A discounted bundle containing 2 items, that&#039;s right 2! Get 2 random items with a reduced total price!&lt;br /&gt;
==Bundles and Telecrystals==&lt;br /&gt;
===Contract Kit===&lt;br /&gt;
{{anchor|Contract Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Contract Kit&amp;quot;&lt;br /&gt;
 |image = Contract uplink.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. &lt;br /&gt;
 |usedfor = Completing kidnapping contracts for TC-rewards. &lt;br /&gt;
 |strategy = A high risk, high reward choice for a traitor who wants a real challenge.&lt;br /&gt;
 |description = &#039;&#039;&#039;15+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; The Syndicate have a number of urgent contracts for you to take on, become a contractor and complete them for TC and cash payments. Upon purchase, you&#039;ll be granted your own contract uplink embedded within a supplied tablet computer. Additionally, you&#039;ll be granted contractor gear to help with your mission. Comes supplied with the tablet, a specialist contractor space suit, [[#Signal_Jammer|Signal Jammer]], [[#Chameleon_Kit|chameleon jumpsuit]] and [[#Chameleon_Kit|mask]], [[#Agent_ID_Card|agent card]], three randomly selected low cost items, and a unique, [[#Contractor Baton|electrified baton]]. Can include items from nuke ops.&lt;br /&gt;
&lt;br /&gt;
Use the new contract uplink to select a contract, and bring the assigned target dead or alive to the designated drop off location. Call for the extraction pod and send them off for your payment, with much higher rewards for keeping them alive. Extracted targets will be sent to the [[Ninja|ninja]] jail and held for ransom by the Syndicate, alerting the crew after a small delay. Ransom will be payed automatically by [[Nanotrasen]], taking an amount of the station budget to offset the cost. These targets will later be returned to the station, with even targets brought and extracted dead being returned to the crew. The contractor always earns a portion of the ransom when they&#039;re extracted into their equipped ID.&lt;br /&gt;
&lt;br /&gt;
Victims that&#039;re extracted will have their items stored until they&#039;re brought back, with their items coming along with the pod they&#039;re dropped with. Extracted targets always get dropped back in the same area they were launched from.&lt;br /&gt;
&lt;br /&gt;
Aborting or completing contracts will make them unavailable to take on again, so be mindful of this when choosing which target to pick. Extraction will come when requested, but only if both yourself and the target is inside the dropoff location. &lt;br /&gt;
&lt;br /&gt;
The average for the total TC you can earn with this kit is around 34 TC, with the minimum never being below 30, should you extract all your targets alive. This is on top of the actual value this kit gives you initially, making this an incredibly viable choice if you can justify a weaker early game, and feel up to the challenge.&lt;br /&gt;
&lt;br /&gt;
Currently, when first assigning yourself to the uplink, you&#039;ll always be given 6 contracts.&lt;br /&gt;
&lt;br /&gt;
Unique items are available to purchase with &amp;quot;Contractor Rep&amp;quot; through the available Hub inside the uplink. You acquire two Rep per completed contract, with four different purchases available:&lt;br /&gt;
* &#039;&#039;&#039;Contractor Pinpointer - 1 Rep&#039;&#039;&#039;: A pinpointer that only activates for its owner, which is the first person to activate it. Locks on to crew on the same z-level, ignoring suit sensors, but is much less accurate. Will show you&#039;re at the location when within ~25 units.&lt;br /&gt;
* &#039;&#039;&#039;Fulton Extraction Kit - 1 Rep&#039;&#039;&#039;: Gives both a beacon and fulton kit to move targets/items across the station. Place the beacon down, and use the bag in hand to link it. Using the bag on items and crew will send them to the beacon. They must be outside - so in space or on lavaland - to be sent to the beacon.&lt;br /&gt;
* &#039;&#039;&#039;Reinforcements - 2 Rep&#039;&#039;&#039;: Call in a Syndicate agent to help you with your mission. Role is polled to ghosts, and comes with very basic items and their own 0 TC uplink. When an agent is found, they&#039;ll be sent via pod, so be sure to call when by yourself.&lt;br /&gt;
* &#039;&#039;&#039;Blackout - 3 Rep&#039;&#039;&#039;: Cuts station power for a short duration.&lt;br /&gt;
&lt;br /&gt;
====[[File:Contractor_baton_retracted.png]]Contractor Baton[[File:Contractor_baton_extended.png]]====&lt;br /&gt;
This baton comes in every contract kit. If extended and used on someone when not on harm intent it causes 1.5 seconds of [[Status_Effects#Knockdown|knockdown]] and 70 [[Health#Stamina|stamina]] damage, which means it will stam-[[Status_Effects#Paralyze|paralyze]] someone with 2 hits. Has a 2.5 second cooldown between non-harm hits. Fits in a pocket when retracted. Use in hand to extend or retract. Unlike [[Security_items#Stun_Baton|other batons]], this one works on [[Cyborg|cyborgs]].  &lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Bundle A: Syndi-kit Tactical===&lt;br /&gt;
{{anchor|Syndicate_Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Bundle A&amp;quot;&lt;br /&gt;
 |image = box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Random Traitoring.&lt;br /&gt;
 |strategy = Get this if you don&#039;t know what you want to get, or if you want a challenge. &lt;br /&gt;
 |description = Weightedly picks a set of Syndicate items and spawns them in a common box. The total cost of items you get is always more than 20 telecrystals. &amp;lt;br&amp;gt;You get more than you would normally be able to at the cost of not knowing what you&#039;re going to get. This is bundle A, containing tactical item sets. &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-Bundle A&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Possible Sets&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-Bundle A&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recon&#039;&#039;&#039;&lt;br /&gt;
*X-ray Goggles&lt;br /&gt;
*[[#Briefcase_Launchpad|Briefcase Launchpad]]&lt;br /&gt;
*Binoculars&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Syndicate_Space_Suit|Syndicate Space Suit]]&lt;br /&gt;
*2x Frag Grenades&lt;br /&gt;
*[[#EMP_Flashlight|EMP Flashlight]]&lt;br /&gt;
*[[#Karate_Scroll| Karate Scroll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039;&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Jumpsuit]]&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Mask]] (with voice changer)&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Camera_Bug|Camera Bug]]&lt;br /&gt;
*[[#AI_Detector|AI Detector]]&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Mulligan|Mulligan Syringe]]&lt;br /&gt;
*[[#No-Slip_Chameleon_Shoes|No-Slip Chameleon Shoes]]&lt;br /&gt;
*Switchblade&lt;br /&gt;
*[[#Syndicate_Smokes|Syndicate Cigarettes]]&lt;br /&gt;
*[[#EMP_Flashlight|EMP Flashlight]]&lt;br /&gt;
*[[#Chameleon_Projector|Chameleon Projector]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
*[[#Energy_Crossbow|Energy Crossbow]]&lt;br /&gt;
*[[#Sleepy_Pen|Sleepy Pen]]&lt;br /&gt;
*[[#Radioactive_Microlaser|Radioactive Microlaser]]&lt;br /&gt;
*[[#Chameleon_Projector|Chameleon Projector]]&lt;br /&gt;
*[[#Syndicate_Soap|Syndicate Soap]]&lt;br /&gt;
*Optical Thermal Scanners&lt;br /&gt;
*[[#EMP_Flashlight|EMP Flashlight]]&lt;br /&gt;
*[[#Signal_Jammer|Signal Jammer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guns&#039;&#039;&#039;&lt;br /&gt;
*[[#Revolver|Revolver]]&lt;br /&gt;
*[[#357_Speedloader|Ammo .357]]&lt;br /&gt;
*[[#357_Speedloader|Ammo .357]]&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
*[[#C4|C4 Plastic Explosive]]&lt;br /&gt;
*Nitrile Gloves&lt;br /&gt;
*Clown Mask&lt;br /&gt;
*Black Jacket&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Screwed&#039;&#039;&#039;&lt;br /&gt;
*[[#Syndicate_Bomb|Syndicate Bomb Beacon]]&lt;br /&gt;
*[[#Syndicate_Minibomb|Syndicate Minibomb]]&lt;br /&gt;
*[[#Power_Sink|Power Sink]]&lt;br /&gt;
*[[#Syndicate_Space_Suit|Syndicate Space Suit]]&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Energy Dagger|Energy Dagger]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
*[[#Energy_Sword|Energy Sword]]&lt;br /&gt;
*Optical Thermal Scanner&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
*[[#No-Slip_Chameleon_Shoes|No-Slip Shoes]]&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Syndicate_Minibomb|Syndicate Minibomb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Implant&#039;&#039;&#039;&lt;br /&gt;
*[[#Freedom_Implant|Freedom Implant]]&lt;br /&gt;
*[[#Uplink_Implant|Uplink Implant]]&lt;br /&gt;
*[[#EMP_Kit|EMP Implant]]&lt;br /&gt;
*[[#Adrenal_Implant|Adrenal Implant]]&lt;br /&gt;
*Explosive Implant&lt;br /&gt;
*[[#Storage_Implant|Storage Implant]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hacker&#039;&#039;&#039;&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
*[[#Hacked_AI_Module|Hacked AI Module]]&lt;br /&gt;
*[[#Binary Encryption Key|Binary Encryption Key]]&lt;br /&gt;
*Toy AI&lt;br /&gt;
*[[#Artificial_Intelligence_Detector|AI Detector]]&lt;br /&gt;
*[[#Fully_Loaded_Toolbox|Fully Loaded Toolbox]]&lt;br /&gt;
*[[#Camera_Bug|Camera Bug]]&lt;br /&gt;
*Optical Thermal Scanners&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Energy Dagger|Energy Dagger]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
*2x [[#C4|C4 Plastic Explosive]]&lt;br /&gt;
*2x Airlock Charge&lt;br /&gt;
*[[#Camera_Bug|Camera Bug]]&lt;br /&gt;
*[[#Power_Sink|Power Sink Beacon]]&lt;br /&gt;
*[[#Detomatix_PDA_Cartridge|Detomatix Cartridge]]&lt;br /&gt;
*[[#Fully_Loaded_Toolbox|Fully Loaded Toolbox]]&lt;br /&gt;
*[[#Pizza_Bomb|Pizza Bomb]]&lt;br /&gt;
*[[#EMP_Kit|EMP Kit]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sniper&#039;&#039;&#039;&lt;br /&gt;
*[[#Sniper_Rifle|Sniper Rifle]]&lt;br /&gt;
*[[#.50_Penetrator_Magazine|Box of Penetrator Rounds]]&lt;br /&gt;
*Optical Thermal Scanners&lt;br /&gt;
*Nitrile Gloves&lt;br /&gt;
*Clown Mask&lt;br /&gt;
*Black Jacket&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meta Ops&#039;&#039;&#039;&lt;br /&gt;
*[[#Syndicate_Hardsuit|Syndicate Hardsuit]]&lt;br /&gt;
*[[#Bulldog_Shotgun|Bulldog Shotgun]]&lt;br /&gt;
*Explosive Implant&lt;br /&gt;
*2x [[#Ammo-12g_Buckshot|Buckshot Magazines]]&lt;br /&gt;
*2x [[#C4|C4 Plastic Explosives]]&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
===Syndicate Bundle B: Syndi-kit Special===&lt;br /&gt;
{{anchor|Syndicate_Bundle_B}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Bundle B&amp;quot;&lt;br /&gt;
 |image = box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Random Traitoring.&lt;br /&gt;
 |strategy = Get this if you don&#039;t know what you want to get, or if you want a challenge.&lt;br /&gt;
 |description = Weightedly picks a set of Syndicate items and spawns them in a common box. The total cost of items you get is always more than 20 telecrystals. &amp;lt;br&amp;gt;You get more than you would normally be able to at the cost of not knowing what you&#039;re going to get. This is bundle B, containing gimmicky item sets. &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-Bundle B&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Possible Sets&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-Bundle B&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bond&#039;&#039;&#039;&lt;br /&gt;
*[[#Stechkin|Stechkin Pistol]]&lt;br /&gt;
*[[#Universal_Suppressor|Suppressor]]&lt;br /&gt;
*[[#10mm_Handgun_Magazine|10mm Magazine]]&lt;br /&gt;
*[[#10mm_Armour_Piercing_Magazine|10mm Armour Piercing Magazine]]&lt;br /&gt;
*[[#10mm Hollow_Point_Magazine|10mm Hollow Point Magazine]]&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Jumpsuit]]&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Stimpack|Stimpack]]&lt;br /&gt;
*Damp rag&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninja&#039;&#039;&#039;&lt;br /&gt;
*Katana&lt;br /&gt;
*[[#Adrenal_Implant|Adrenal Implant]]&lt;br /&gt;
*6x Throwing Stars&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Toolbelt]]&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Chameleon_Projector|Chameleon Projector]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Lord&#039;&#039;&#039;&lt;br /&gt;
*[[#Double-bladed_Energy_Sword|Double-Bladed Energy Sword]]&lt;br /&gt;
*Telekinesis SE Injector&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*Dark Lord robes&lt;br /&gt;
*[[#No-Slip_Chameleon_Shoes|No-Slip Shoes]]&lt;br /&gt;
*[[Wizard#Robeless_Spells|Summon Item Spellbook]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Whale, Holy Grail&#039;&#039;&#039;&lt;br /&gt;
*Kinetic Speargun&lt;br /&gt;
*Quiver with 30 Magspears&lt;br /&gt;
*Carp space suit&lt;br /&gt;
*Carp mask&lt;br /&gt;
*Carp delivery grenade&lt;br /&gt;
*[[#Dehydrated_Space_Carp|Dehydrated Space Carp]]&lt;br /&gt;
*[[#Syndicate Sentience Potion|Syndicate Sentience Potion]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mad Scientist&#039;&#039;&#039;&lt;br /&gt;
*Mad Scientist Labcoat&lt;br /&gt;
*Jackboots&lt;br /&gt;
*Megaphone&lt;br /&gt;
*2x random cluster grenades&lt;br /&gt;
*[[#Bioterror_Foam_Grenade|Bioterror Foam Grenade]]&lt;br /&gt;
*4x Remote Signaling Device&lt;br /&gt;
*[[#Fully_Loaded_Toolbox|Syndicate Toolbox]]&lt;br /&gt;
*[[#Energy_Dagger|Energy Dagger]]&lt;br /&gt;
*Bluespace Wormhole Projector&lt;br /&gt;
*[[Research_items#Decloner|Decloner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bee&#039;&#039;&#039;&lt;br /&gt;
*Bee objective&lt;br /&gt;
*Bee costume&lt;br /&gt;
*Bee mask&lt;br /&gt;
*Yellow fanny pack&lt;br /&gt;
*3x [[#Buzzkill_Grenade_Box|Buzzkill Grenades]]&lt;br /&gt;
*Beesease reagent&lt;br /&gt;
*Bee gun - A gun that fires bees. Can be filled with reagents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mr Freeze&#039;&#039;&#039;&lt;br /&gt;
*Cold glasses&lt;br /&gt;
*Black gloves&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Mask]]&lt;br /&gt;
*Winter coat&lt;br /&gt;
*Winter boots&lt;br /&gt;
*4x Gluon Grenades&lt;br /&gt;
*[[Guide_to_genetics#Geladikinesis|Geladikinesis DNA injector]]&lt;br /&gt;
*[[Guide_to_genetics#Cryokinesis|Cryokinesis DNA injector]]&lt;br /&gt;
*[[Security_items#Temperature_Gun|Temperature Gun]]&lt;br /&gt;
*Blue energy saber&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
===Syndicate Surplus Crate===&lt;br /&gt;
{{anchor|Syndicate_Surplus_Crate}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Crate&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Taking a gamble or getting tons of items.&lt;br /&gt;
 |strategy = This can contain nearly everything on the uplink. If you want to take a gamble, buy it.&lt;br /&gt;
 |description = &#039;&#039;&#039;20+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; It&#039;s a crate. It contains 50 telecrystals worth of &#039;&#039;completely random&#039;&#039; Syndicate items. This can be anything from an [[#Emag|Emag]] to a [[#Syndicate_Playing Cards|Deck of Cards]]. It can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Lootbox Crate===&lt;br /&gt;
{{anchor|Syndicate_Lootbox_Crate}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Crate&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Throwing a D20 and multiplying the result by 5, unless you hit 20 which will multiply it by 10.&lt;br /&gt;
 |strategy = This can contain nearly everything on the uplink. If you want to take a gamble, buy it.&lt;br /&gt;
 |description = &#039;&#039;&#039;30+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; It&#039;s a crate. It contains 5-200 telecrystals worth of &#039;&#039;completely random&#039;&#039; Syndicate items. This can be anything from an [[#Emag|Emag]] to a [[#Syndicate_Playing Cards|Deck of Cards]]. It can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy, but if you roll 1 you will only be greeted with a sense of pride and accomplishment. Roll 20 and the syndicate will congratulate you with a printed report for the captain to read out loud if they so choose.&lt;br /&gt;
 }}&lt;br /&gt;
===1 Raw Telecrystal===&lt;br /&gt;
{{anchor|1_Raw_Telecrystal}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Telecrystal&lt;br /&gt;
 |image = Tc.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.&lt;br /&gt;
 |strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.&lt;br /&gt;
 |description = A telecrystal in its rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.&lt;br /&gt;
 }}&lt;br /&gt;
===5 Raw Telecrystals===&lt;br /&gt;
{{anchor|5_Raw_Telecrystals}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Telecrystal&lt;br /&gt;
 |image = Tc.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.&lt;br /&gt;
 |strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.&lt;br /&gt;
 |description = Five telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.&lt;br /&gt;
 }}&lt;br /&gt;
===20 Raw Telecrystals===&lt;br /&gt;
{{anchor|20_Raw_Telecrystals}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Telecrystal&lt;br /&gt;
 |image = Tc.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.&lt;br /&gt;
 |strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.&lt;br /&gt;
 |description = Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.&lt;br /&gt;
 }}&lt;br /&gt;
===Super Surplus Crate===&lt;br /&gt;
{{anchor|Super_Surplus_Crate}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Crate&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 40 telecrystals.&lt;br /&gt;
 |usedfor = Teaming up with another traitor to gamble all your TC. &lt;br /&gt;
 |strategy = The 40 TC price means that you have to team up with at least one other traitor. Use codewords!&lt;br /&gt;
 |description = &#039;&#039;&#039;30+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; This big boy contains 125 TC worth of items. If you feel you can trust other traitors, why not?&lt;br /&gt;
 }}&lt;br /&gt;
===Random Item===&lt;br /&gt;
{{anchor|Random_Item}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;???&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs a random amount of telecrystals.&lt;br /&gt;
 |usedfor = Purchasing a random item. &lt;br /&gt;
 |strategy = Buy something completely random.&lt;br /&gt;
 |description = Picking this will purchase a random item. Useful if you have some TC to spare or if you haven&#039;t decided on a strategy yet.&lt;br /&gt;
 }}&lt;br /&gt;
==Conspicuous and Dangerous Weapons==&lt;br /&gt;
===Box of Throwing Weapons===&lt;br /&gt;
{{anchor|Box_of_Throwing_Weapons}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of Throwing Weapons&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Murdering people by throwing things.&lt;br /&gt;
 |strategy = Use the throwing stars to cause heavy damage and bleeding due to embedding, and the bolas to prevent the target from running off or dodging.&lt;br /&gt;
 |contents = 5x[[File:Tstar.png]], 2x[[File:Rbola.png]]&lt;br /&gt;
 |description = This kit contains five throwing stars and two reinforced bolas. Throwing stars will deal heavy brute damage on hit and automatically embed, causing further brute and bleeding over time.&amp;lt;br&amp;gt; Reinforced bolas cause a 1 second [[Status_Effects#Knockdown|knockdown]] and will slow targets down on hit until they are removed. They take 7 seconds (that is a lot) to remove unlike normal [[Makeshift_weapons#Bola|bolas]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Energy Sword===&lt;br /&gt;
{{anchor|Energy_Sword}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy Sword&lt;br /&gt;
 |image = ESword.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals. &lt;br /&gt;
 |usedfor = Mass murder.&lt;br /&gt;
 |strategy = This sword will usually crit someone in three to four hits (more if the target is armored). It leaves a bloody mess though. When it is on it has a chance to deflect projectiles.  Needs to be turned on before use. Can fit in a pocket if shut off.&lt;br /&gt;
 |description = This is a melee weapon that will do a lot of (30) brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it&#039;s off, you can fit it into your pocket, but it&#039;s a terrible weapon.&amp;lt;br&amp;gt; Activate it to switch between the two states, but be warned, turning it on or off causes a very loud and distinct noise. It is also a very good combo combined with the [[#Mini Energy Crossbow|e-bow]]&#039;s knockdown. You have a decent chance of reflecting projectiles with it when turned on.&lt;br /&gt;
Most often found in the hands of [[Traitor|Traitors]] and [[Nuclear Operative|Nuke Ops]], however Nanotrasen also likes to make use of them, mainly in [[Emergency_Response_Team|Red Alert ERTs]] and [[Death Squad|Death Squads]]. &lt;br /&gt;
You can also hit it with a multitool to make it a RAINBOW SWORD.&lt;br /&gt;
 }}&lt;br /&gt;
===Double-bladed Energy Sword===&lt;br /&gt;
{{anchor|Double-bladed_Energy_Sword}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Double-bladed Energy Sword&lt;br /&gt;
 |image = DoubleESword.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals. &lt;br /&gt;
 |usedfor = SUPER mass murder, making security and all their stunning and lasers completely irrelevant.&lt;br /&gt;
 |strategy = Simply having this weapon active will completely ruin anyone who tries to shoot you with a taser.&lt;br /&gt;
 |description = &#039;&#039;&#039;25+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them, dismembering, or knocking them unconscious long before that). Like the single-bladed [[#Energy_Sword|Energy Sword]], it must be turned on to be used properly, and can still be stored in your pocket when turned off.&amp;lt;br&amp;gt; The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed.&amp;lt;br&amp;gt; This makes unrobust Security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. This sword is not unstoppable, however. It also has a chance to reflect bullets, but this is somewhat unreliable.&amp;lt;br&amp;gt; It will also not stop melee attacks, so try to avoid the inevitable jousting matches with stunbatons and disarm intent. Temperature gun shots go right through this.&lt;br /&gt;
 }}&lt;br /&gt;
=== Gloves of the North Star===&lt;br /&gt;
{{anchor|Gloves of the North Star}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Gloves of the North Star&amp;quot;&lt;br /&gt;
 |image = Gloves_of_the_north_star.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = ATATATATATA &lt;br /&gt;
 |strategy = Buy this if you want to punch people really quickly.&lt;br /&gt;
 |description = A pair of gloves that lets you punch things extremely fast. You can even set a battlecry from your favorite Japanese anime! Does not work with weapons and hulk hands. &lt;br /&gt;
 }}&lt;br /&gt;
===[[Holoparasite|Holoparasites]]===&lt;br /&gt;
{{anchor|Holoparasite_Injector_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Holoparasite injector kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals. &lt;br /&gt;
 |usedfor = ORAORAORAORAORA&lt;br /&gt;
 |strategy = Has many strategic options depending on which type of Holoparasite you choose to summon. &lt;br /&gt;
 |description = &#039;&#039;&#039;25+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; Contains a [[Holoparasite]] injector. When injected, it will attempt to summon a [[Ghost]] player to take on the role of a spirit-like entity living in your body, capable of using different powers to help you, decided by its type. If no ghost accepts the role, you can get a TC refund. &lt;br /&gt;
 }}&lt;br /&gt;
===Powerfist===&lt;br /&gt;
{{anchor|Powerfist}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Power Fist&lt;br /&gt;
 |image = powerfist.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. &lt;br /&gt;
 |usedfor = break some bones (if this were Baystation).&lt;br /&gt;
 |strategy = This weapon&#039;s main strength is throwing people away from you and/or into a fire, open airlock, electrified airlock, emagged gibber etc.&lt;br /&gt;
 |description = This is a melee WEAPON (hold it in your hand) that can do moderate to really high brute damage. It is piston powered, and said piston is activated by gas coming from a gas tanks.&amp;lt;br&amp;gt; To mount a gas tank, simply click on the powerfist with the tank in your hand. The pressure valve can be adjusted with a wrench to the setting 1,2 and 3. To remove an empty tank, use a screwdriver on the powerfist. &amp;lt;br&amp;gt;&lt;br /&gt;
Setting one has force 20 and launches people 1 tile away.&amp;lt;br&amp;gt;&lt;br /&gt;
Setting two and three double and triple these values respectively, so 40/60 damage and 2/3 tiles thrown. &amp;lt;br&amp;gt;&lt;br /&gt;
From a standard, filled tank of air one should expect 4 full punches on setting two and 3 on setting three. &amp;lt;br&amp;gt; &lt;br /&gt;
}}&lt;br /&gt;
===Stechkin===&lt;br /&gt;
{{anchor|Stechkin}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stechkin Pistol&lt;br /&gt;
 |image = stetchkin.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals&lt;br /&gt;
 |usedfor = Quick and concealable murder.&lt;br /&gt;
 |strategy = Keep it hidden, it&#039;s possible to gain this gun by other means beyond being a traitor but the average Security Officer will assume it&#039;s Syndicate until proven otherwise.&lt;br /&gt;
 |description = A small gun, fits into your pocket when not fitted with a suppressor. Has an 8-round magazine and is semi-automatic - meaning it&#039;ll eject bullet casings as it fires making evidence clean up harder. Does 30 brute damage on an unarmored target but dumping the magazine will usually kill or crit all but the most well-prepared and/or armored foes.&amp;lt;br&amp;gt; Can be fitted with a suppressor, which makes it a very lethal and effective weapon of murder. However, this increases the size to normal and will no longer fit in your pocket. Uses [[#10mm_Handgun_Magazine|10mm ammunition]]. &lt;br /&gt;
 }}&lt;br /&gt;
===Revolver===&lt;br /&gt;
{{anchor|Revolver}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .357 Revolver&lt;br /&gt;
 |image = Revolver.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals&lt;br /&gt;
 |usedfor = Very quick and loud murder.&lt;br /&gt;
 |strategy = Keep the thing hidden, as people know it&#039;s only available to syndicates. Also, it makes a lot of noise, so be careful.&lt;br /&gt;
 |description = It&#039;s a gun. Click on someone and you shoot at them. Does 60 brute damage per shot on an unarmored target, considerably less on an armored one. It&#039;s a very reliable weapon for a quick and bloody murder, as most people cannot react in time before being shot twice. Keep in mind that it makes a very loud and distinct noise.&amp;lt;br&amp;gt; This gun comes loaded with 7 rounds, more can be bought from your uplink or created with a hacked autolathe. The damage is high enough to quickly blow up a supermatter crystal. Uses [[#357_Speedloader|.357 ammunition]]. &lt;br /&gt;
 }}&lt;br /&gt;
=== Toy Pistol with Riot Darts===&lt;br /&gt;
{{anchor|Toy_Gun_with_Riot_Darts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Toy Gun with Riot Darts&lt;br /&gt;
 |image = Toy_gun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Hiding a stunning weapon in plain sight.&lt;br /&gt;
 |strategy = This gun is identical to the normal toy guns, but it shoots stamina-damaging darts that can knock down.&lt;br /&gt;
 |description = An innocent-looking toy pistol designed to fire foam darts. Comes loaded with [[#Box_of_Riot_Darts|riot-grade darts]] effective at incapacitating a target.&lt;br /&gt;
 }}&lt;br /&gt;
===Poisoned Knife===&lt;br /&gt;
{{anchor|Poisoned_Knife}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Poisoned Knife&lt;br /&gt;
 |image = poisonknife.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Injecting chemicals or toxins while in combat. Comes empty, can hold 40 units of reagents, can swap between injecting 5 or 10 units per hit.&lt;br /&gt;
 |strategy = Buy with poison kit, apply to target.&lt;br /&gt;
 |description = A knife that can store 40u of liquids, which are then injected when stabbing something. Deals 12 brute damage.&lt;br /&gt;
 }}&lt;br /&gt;
==Stealthy and Inconspicuous Weapons ==&lt;br /&gt;
===Dart Pistol===&lt;br /&gt;
{{anchor|Dart_Pistol}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dart Pistol&lt;br /&gt;
 |image = Dart_pistol.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Shooting chemicals. Useful with the Poison Kit.&lt;br /&gt;
 |strategy = Use it as you would a normal syringe gun; the only difference is that it fits into a pocket.&lt;br /&gt;
 |description = This pistol can load chemical-filled syringes and shoot them at people. Only fits one syringe at a time, but it can fit in pockets.&lt;br /&gt;
 }}&lt;br /&gt;
===Dehydrated Space Carp===&lt;br /&gt;
{{anchor|Dehydrated_Space_Carp}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dehydrated Space Carp&lt;br /&gt;
 |image = Carp_plush.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Sudden carp invasions.&lt;br /&gt;
 |strategy = Looks like a normal carp toy. If it comes in contact with water, however, it will create a full-sized space carp, aggressive to everyone nearby. If you use the plushie in hand before activating it, the carp won&#039;t attack you once spawned.&lt;br /&gt;
 |description = Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.&lt;br /&gt;
 }}&lt;br /&gt;
===Energy Dagger===&lt;br /&gt;
{{anchor|Energy Dagger}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy Dagger&lt;br /&gt;
 |image = Edagger.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Last resort combat.&lt;br /&gt;
 |strategy = Shove it in your PDA. Don&#039;t bring it out until you need it, because everyone knows only syndicates have energy blades.&lt;br /&gt;
 |description = It&#039;s a dagger that does 18 brute on hit, and 35 brute when thrown. It can be disguised and hidden as a pen. Keep it out of sight and then bring it out once you&#039;ve got somebody on the ropes.&amp;lt;br&amp;gt; It&#039;s better than most weapons very cheap, so it&#039;s not a bad last resort. Unless people know you have it they&#039;re very unlikely to search your PDA pen slot. &lt;br /&gt;
 }}&lt;br /&gt;
===Karate Scroll===&lt;br /&gt;
{{anchor|Karate_Scroll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Karate Scroll&lt;br /&gt;
 |image = Scroll.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. &lt;br /&gt;
 |usedfor = Fighting people with your fists.&lt;br /&gt;
 |strategy = This scroll will teach you art of Karate, makings your hits stronger and letting you do cool combos.&lt;br /&gt;
 |description = You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. The Karate style is basically cheaper version of Sleeping Carp, helping you incapatate enemies with combo hits. Your punches will also do exactly 7 damage.&lt;br /&gt;
Possible Combos:&lt;br /&gt;
*&#039;&#039;&#039;Calf Kick&#039;&#039;&#039;: Harm Grab Disarm. Paralyses one of your opponent&#039;s legs.&lt;br /&gt;
*&#039;&#039;&#039;Jumping Knee&#039;&#039;&#039;: Harm Disarm Harm. Deals significant stamina damage and knocks your opponent down briefly.&lt;br /&gt;
*&#039;&#039;&#039;Karate Chop&#039;&#039;&#039;: Grab Harm Disarm. Very briefly confuses your opponent and blurs their vision.&lt;br /&gt;
*&#039;&#039;&#039;Floor Stomp&#039;&#039;&#039;: Harm Grab Harm. Deals brute and stamina damage if your opponent isn&#039;t standing up.&lt;br /&gt;
 }}&lt;br /&gt;
===Martial Arts Scroll===&lt;br /&gt;
{{anchor|Martial_Arts_Scroll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Martial Arts Scroll&lt;br /&gt;
 |image = Scroll.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals. &lt;br /&gt;
 |usedfor = Fighting ranged attackers, killing people with your fists.&lt;br /&gt;
 |strategy = This scroll will teach you the Sleeping Carp style, making you immune to ranged attacks but also unable to use guns, while making your unarmed hits stronger. &lt;br /&gt;
 |description = &#039;&#039;&#039;20+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt;You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. The Sleeping Carp style then lets you ignore all ranged attacks, whether energy or physical (but not thrown items). Dodging an attack this way will make a noticeable sound and message, which will alert everyone close of this skill, and thus of your traitor status.&amp;lt;br&amp;gt; You will also not be able to use any ranged weapon, as it would be dishonorable. &lt;br /&gt;
Your punches do 10 to 15 brute, and your grabs will start as aggressive.&lt;br /&gt;
You can also combo attacks by switching intents while hitting. Possible Combos:&lt;br /&gt;
* &#039;&#039;&#039;Wrist Wrench&#039;&#039;&#039;: Disarm Disarm. Forces the opponent to drop the item in his hand. Stuns for 6 seconds. Does not work if target is stunned or paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Back Kick&#039;&#039;&#039;: Harm Grab. The opponent must be facing away from you. Paralyzes for 8 seconds. Does not work if target is paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Stomach Knee&#039;&#039;&#039;: Grab Harm. Knocks the wind out of the opponent and stuns for 4 seconds. Does not work if target is paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Head Kick&#039;&#039;&#039;: Disarm Harm Harm. Decent damage, forces the opponent to drop the item in his hand. Stuns for 8 seconds. Does not work if target is paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Elbow Drop&#039;&#039;&#039;: Harm Disarm Harm Disarm Harm. The opponent must be on the ground. Deals huge damage, and instantly kills anyone in critical condition. &lt;br /&gt;
 }}&lt;br /&gt;
===Gamma Bow===&lt;br /&gt;
{{anchor|Mini_Energy_Crossbow}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = {{anchor|Gamma_Bow}}Gamma Bow&lt;br /&gt;
 |image = Ebow.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals&lt;br /&gt;
 |usedfor = Irradiating people.&lt;br /&gt;
 |strategy = Poison crewmates.&lt;br /&gt;
 |description = This weapon &amp;lt;b&amp;gt;is&amp;lt;/b&amp;gt; meant for killing. Though this weapon does make a sound when fired, it is still very quiet, and can easily be concealed in your pocket.&amp;lt;br&amp;gt; Additionally this weapon does not provide any message that it has been fired just like E-bow. Strong when paired with a disabler or anything that kills stamina. It has no shot limit, but takes a while to charge each shot, roughly 25 seconds. Each shot delivers random toxins to 10u Polonium, 5u Fentanyl, 5u Toxin and 10u Radium, that disorient and irradite the target.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mini Energy Crossbow===&lt;br /&gt;
{{anchor|Mini_Energy_Crossbow}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = {{anchor|Miniature_Energy_Crossbow}}Miniature Energy Crossbow&lt;br /&gt;
 |image = Ebow.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals&lt;br /&gt;
 |usedfor = Stunning people.&lt;br /&gt;
 |strategy = No one sees any messages of who fired at who, but the target knows when they are shot. Use this weapon very carefully and covertly, but remember it is also very good when in a pitch because every hit is a knockdown.&lt;br /&gt;
 |description = This weapon is not meant for killing, rather it is intended for stunning. Though this weapon does make a sound when fired, it is still very quiet, and can easily be concealed in your pocket.&amp;lt;br&amp;gt; Additionally this weapon does not provide any message that it has been fired. Strong when paired with an energy sword, as it cannot reliably kill anything by itself. It has no shot limit, but takes a while to charge each shot. Each shot deals 15 toxin damage, [[Status_Effects#Knockdown|knocks down]] for 1 second, deals 60 stamina damage and blurs the vision of the target. It takes two hits to [[Status_Effects#Paralyze|paralyze]] someone. &lt;br /&gt;
 }}&lt;br /&gt;
===Boxed Origami Kit===&lt;br /&gt;
{{anchor|Boxed Origami Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = {{anchor|Origami}}Boxed Origami Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals&lt;br /&gt;
 |usedfor = Folding paper airplanes. &lt;br /&gt;
 |strategy = Lets you fold any paper into sharp paper airplanes to hit people in the eyes with. &lt;br /&gt;
 |description = The box contains a book able teach you The Art of Origami, and 5 ordinary papers. Activate the book in hand to read it until you get the message &amp;quot;You feel like you&#039;ve got a good handle on origami!&amp;quot;. This will give you a new HUD icon. Click the HUD icon to toggle origami folding on. When on, any paper airplane you fold (by alt-clicking a paper) will turn into a deadly throwing weapon, which looks the same as an ordinary paper airplane. These planes will deal 20 brute damage on thrown hit and cause bleeding. Victums not wearing any eyewear it will also be [[Status_Effects#Paralyze|paralyzed]] for 4 seconds plus and take eye damage. These planes will always hit people in the eyes, regardless of which body part you&#039;re aiming at. &lt;br /&gt;
 }}&lt;br /&gt;
===Poison Kit===&lt;br /&gt;
{{anchor|Poison_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Poison Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals. &lt;br /&gt;
 |usedfor = Murdering people silently. &lt;br /&gt;
 |strategy = Inject these poisons into food, medicines, cryotubes, or just shoot them with a syringe gun.&lt;br /&gt;
 |contents = [[File:Bottle.png]][[File:Syringe.png]]&lt;br /&gt;
 |description = This kit contains a bottle each of [[Guide to chemistry#Polonium|Polonium]], [[Guide to chemistry#Venom|Venom]], [[Guide to chemistry#Fentanyl|Fentanyl]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], [[Guide to chemistry#Cyanide|Cyanide]], [[Guide to chemistry#Histamine|Histamine]], [[Guide to chemistry#Initropidil|Initropidil]], [[Guide to chemistry#Pancuronium|Pancuronium]], [[Guide to chemistry#Sodium Thiopental|Sodium Thiopental]], [[Guide to chemistry#Coniine|Coniine]], [[Guide to chemistry#Curare|Curare]] and [[Guide to chemistry#Amanitin|Amanitin]], with a free syringe to inject them with. &lt;br /&gt;
 }}&lt;br /&gt;
===Romerol===&lt;br /&gt;
{{anchor|Romerol}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Romerol&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. &lt;br /&gt;
 |usedfor = Creating a zombie infestation. &lt;br /&gt;
 |strategy = Inject into food, medicines, cryotubes, or just shoot it with a syringe gun.&lt;br /&gt;
 |contents = [[File:Bottle12.png]][[File:Eyedropper.png]][[File:Syringe.png]]&lt;br /&gt;
 |description = [[Guide_to_chemistry#Romerol|Romerol]] adds a zombie infection organ to victims. When those victims die, they will revive as zombies who can infect other people. Because [[Guide_to_chemistry#Romerol|Romerol]] costs more than 20 telecrystals(not anymore. previously 25 TC), at least two traitors will need to collaborate to buy it. It can be applied to corpses directly, allowing creation of zombies from corpses in the [[Morgue]]. (This is old description that needs to be changed)&amp;lt;br&amp;gt;&lt;br /&gt;
Note: only a person with a murderbone objective can purchase this.&lt;br /&gt;
 }}&lt;br /&gt;
===Sleepy Pen===&lt;br /&gt;
{{anchor|Sleepy_Pen}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Pen&amp;quot;&lt;br /&gt;
 |image = Pen.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. &lt;br /&gt;
 |usedfor = Disabling people, making people look dead.&lt;br /&gt;
 |strategy = This item will paralyze people, so they cannot talk and will collapse after a short time. It will quickly wear off.&lt;br /&gt;
 |description = This is a very devious little item. It is a slightly delayed injector that looks like a pen. The pen can hold up to 45u reagents and starts with 20u [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]], 15u [[Guide to chemistry#Mute_Toxin|Mute-Toxin]], and 10u [[Guide to chemistry#Tirizene|Tirizene]], which prevents people from talking and causing them to fall asleep after about 20 seconds at most. They can still see and hear everything around them, until they actually fall asleep. Does not penetrate hardsuits. The victim will feel a tiny prick and the stab will be visible to the people close by. &amp;lt;br&amp;gt; The default [[Guide_to_chemistry|chemicals]] inside are completely non-lethal, so if you want to kill with it you need [[Syndicate Items#Poison Kit|something else]]. Not available to [[Syndicate guide|Nuke Ops]].&lt;br /&gt;
 }}&lt;br /&gt;
===Universal Suppressor===&lt;br /&gt;
{{anchor|Suppressor}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Suppressor&lt;br /&gt;
 |image = Suppressor.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Silencing weapons. &lt;br /&gt;
 |strategy = Attach it to your [[#Stechkin|Stechkin]], or to other ballistic weapons (that isn&#039;t a revolver or shotgun) to silence and remove the weapon&#039;s attack messages.&lt;br /&gt;
 |description = A universal syndicate small-arms suppressor for maximum espionage. Can be attached to almost any non-revolver/shotgun firearm. Remove it by alt-clicking the firearm. &lt;br /&gt;
 }}&lt;br /&gt;
==Ammunition==&lt;br /&gt;
===.357 Speedloader===&lt;br /&gt;
{{anchor|357_Speedloader}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .357 Speedloader&lt;br /&gt;
 |image = 357_speedloader.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Also made in hacked autolathes, costs 50,000 metal units.&lt;br /&gt;
 |usedfor = Ammo for the [[#Revolver|Revolver]].&lt;br /&gt;
 |strategy = Order in conjunction with the revolver for extra killing potential. Or better yet completely ignore it and go for the hacked autolathe method instead.&lt;br /&gt;
 |description = This is ammo for the [[#Revolver|Revolver]]. It gives the revolver 7 more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand.&amp;lt;br&amp;gt; These can not be printed in a hacked autolathe anymore. Only ammunition can be printed and used to reload speedloaders or the gun one bullet at a time.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Handgun Magazine===&lt;br /&gt;
{{anchor|10mm_Handgun_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Handgun Magazine&lt;br /&gt;
 |image = 10mmMag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystals. Loose ammo boxes can be made in a hacked autolathe, costs 50,000 metal units.&lt;br /&gt;
 |usedfor = Ammunition for the [[#Stechkin|Stechkin]].&lt;br /&gt;
 |strategy = Order in conjunction with the stechkin for extra killing potential. Using on a stechkin already loaded with a magazine will do a &#039;&#039;tacticool reload&#039;&#039;, replacing the old magazine with it and dropping the old magazine under your feet. Can be handloaded from a loose ammo box.&lt;br /&gt;
 |description = This is ammo for the [[Syndicate Items#Stechkin|Stechkin]]. It gives the stechkin a full clip. It can be used by either using a stechkin in hand to remove the old magazine and loading it in, or using directly for a tactical reload.&amp;lt;br&amp;gt; Loose ammo boxes can be made in a hacked autolathe for 50,000 metal units, it is ill-advised to order any more handgun magazines as it&#039;s more economical to simply load new magazines by clicking on them with the printable ammo boxes.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Armor Piercing Magazine===&lt;br /&gt;
{{anchor|10mm_Armour_Piercing_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Armour Piercing Magazine&lt;br /&gt;
 |image = 10mmmagAP.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Armour piercing ammunition for the [[#Stechkin|Stechkin]].&lt;br /&gt;
 |strategy = Order this when you want to kill someone armoured like security staff.&lt;br /&gt;
 |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are less effective at injuring the target but penetrate protective gear.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Incendiary Magazine===&lt;br /&gt;
{{anchor|10mm_Incendiary_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Incendiary Magazine&lt;br /&gt;
 |image = 10mmmagfire.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Ammunition for the [[#Stechkin|Stechkin]] which sets the target on fire.&lt;br /&gt;
 |strategy = Order this when you want to see someone burn.&lt;br /&gt;
 |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. Loaded with incendiary rounds which ignite the target.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Hollow Point Magazine===&lt;br /&gt;
{{anchor|10mm Hollow_Point_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Hollow Point Magazine&lt;br /&gt;
 |image = 10mmmaghollow.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Ammunition for the [[#Stechkin|Stechkin]] which deals more damage against unarmoured targets.&lt;br /&gt;
 |strategy = Order this when you want to kill someone who is likely unarmoured.&lt;br /&gt;
 |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are more damaging but ineffective against armour.&lt;br /&gt;
 }}&lt;br /&gt;
===Box of Riot Darts===&lt;br /&gt;
{{anchor|Box_of_Riot_Darts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-riot darts&lt;br /&gt;
 |image = Foambox_riot.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Ammo for the foam force [[#Toy_Gun_with_Riot_Darts|Toy Handgun]].&lt;br /&gt;
 |strategy = Order as extra ammo for the toy gun. Generally not a good idea as riot darts themselves are re-usable.&lt;br /&gt;
 |description = This is ammo for the [[#Toy_Gun_with_Riot_Darts|Toy Gun]]. Buy this if you cannot get it from a hacked autolathe, or reuse the ones you shot.&lt;br /&gt;
 }}&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===Airlock Charge===&lt;br /&gt;
{{Item|foundin=Ordered via Syndicate Uplink, costs 4 telecrystals.|name=Airlock Charge|usedfor=Sabotaging Airlocks to Explode when Opened.|description=A small explosive device that can be used to sabotage airlocks to cause an explosion upon opening. To apply, remove the airlock&#039;s maintenance panel and place it within.|strategy=Use on a door that only your target would use. Hope they open it.|image=Door_charge.png|bgcolor1=#cccccc|bgcolor2=#cccccc}}&lt;br /&gt;
===Composition C-4===&lt;br /&gt;
{{anchor|Composition C-4}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = C-4&lt;br /&gt;
 |image = C4.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = Stick it on things that need to blow up.&lt;br /&gt;
 |description = This pack of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). C4 takes 3 seconds to set up, and requires you to be un-interrupted.&amp;lt;br&amp;gt; You can also attach a signaler to detonate instantly, among other things. Can be directly placed on mobs, but will only deal around 50 damage and not gib.&lt;br /&gt;
 }}&lt;br /&gt;
===Bag of C-4 Explosives===&lt;br /&gt;
{{anchor|Bag_of_C-4_Explosives}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bag of C-4 Explosives&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals. (20% discount)&lt;br /&gt;
 |usedfor = Blowing lots of stuff up.&lt;br /&gt;
 |strategy = Stick it on things that need to blow up.&lt;br /&gt;
 |description = Contains 10 [[#C4|C4]] charges in a handy dufflebag, to use however you want. Activate in hand to set a timer. The timer will then start when you place the C4 on something. Placing C4 takes a few seconds (progress bar). &lt;br /&gt;
 }}&lt;br /&gt;
===Bag of X-4 Explosives===&lt;br /&gt;
{{anchor|Bag_of_X-4_Explosives}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bag of X-4 Explosives&lt;br /&gt;
 |image = X4.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = Stick it on things that need to blow up.&lt;br /&gt;
 |description = Contains 3 X4 charges in a handy dufflebag, to use however you want. X4 is a more powerful version of [[#C4|C4]], and will also deal damage in a cone behind the target.&lt;br /&gt;
 }}&lt;br /&gt;
===EMP Kit===&lt;br /&gt;
{{anchor|EMP_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = EMP Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. &lt;br /&gt;
 |usedfor = The disabling of technology, such as cameras, radios, etc.&lt;br /&gt;
 |strategy = Best used aggressively against technology, such as destroying an AI. If you wish to opt for a more stealthy approach, the [[#Cryptographic Sequencer|Cryptographic Sequencer]] and [[#EMP Flashlight|EMP Flashlight]] are usually better. Note that EMP grenades are the pretty much the only reliable way to stop an approaching cyborg from afar as a traitor, unless you have access to an [[Security_items#Ion_rifle|Ion rifle]].&lt;br /&gt;
 |contents = [[file:Emp grenade.png]]x6[[file:injector.png]]&lt;br /&gt;
 |description = These are weapons used for disabling electronics like the AI&#039;s cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. Click on the Grenade to activate it and then throw it like normal grenades.&amp;lt;br&amp;gt; The implanter functions the same, but after implanting it into yourself, it can be activated three times using the action button. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking/opening nearby doors and blinding those who wear thermals caught in the emp range.&amp;lt;br&amp;gt; If you EMP a group of sec officers before a fight, they&#039;ll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbaton&#039;s total charge, though) aside from [[Security_items#Flash|Flashes]] and [[Security_items#Flashbang|Flashbangs]]. They also stun cyborgs for a good deal of time.&lt;br /&gt;
 }}&lt;br /&gt;
=== Exploding Rubber Duck===&lt;br /&gt;
{{anchor|Exploding_Rubber_Duck}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Exploding Rubber Duck&lt;br /&gt;
 |image = Rubberduck.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystal.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = Buy it as Clown and use it as ghetto banana peel. Die inevitably.&lt;br /&gt;
 |description = A seemingly innocent rubber duck. Click on floor tile to place. It arms with same speed as C-4 (3 seconds), and will violently explode when stepped on. Similar explosion to Syndicate Minibomb.&lt;br /&gt;
 }}&lt;br /&gt;
===High-Yield Exploding Rubber Duck===&lt;br /&gt;
{{anchor|High-Yield_Exploding_Rubber_Duck}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = High-Yield Exploding Rubber Duck&lt;br /&gt;
 |image = Rubberduck.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystal.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = BOOOOM!!!&lt;br /&gt;
 |description = A seemingly innocent rubber duck. Click on floor tile to place. It arms with same speed as C-4 (3 seconds), and will violently explode when stepped on. This one is armed like X4 and explosion radius is similar to meth grenade.&lt;br /&gt;
 }}&lt;br /&gt;
===Detomatix PDA Cartridge===&lt;br /&gt;
{{anchor|Detomatix_PDA_Cartridge}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Detomatix Cartridge&lt;br /&gt;
 |image = PdaDisk detomatix.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. &lt;br /&gt;
 |usedfor = Making other&#039;s [[PDA]]s explode. &lt;br /&gt;
 |strategy = Use this to hurt your target from afar, or wait until you can see them, detonate their PDA, and then quickly kill them. &lt;br /&gt;
 |description = A cartridge for your [[PDA]]. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people&#039;s [[PDA]]s in a kind of weak explosion (Still powerful enough to knock out people and destroy the victim&#039;s ID, though).&amp;lt;br&amp;gt; Your target [[PDA]] will need the messenger function turned on in order to attempt this, and you need to scan for other [[PDA]]s, then import the list.  Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt.&amp;lt;br&amp;gt; Comes with 4 charges. It also has a bomb program that when run causes the [[PDA]] to self destruct. Useful against gullible targets, or turning [[PDA]]s into hand grenades.&amp;lt;br&amp;gt; For syndicates, this cartridge has the blast door toggle function for the [[Syndicate guide|syndicate shuttle]] as well, allowing you to open the door when the person with the military [[PDA]] has died horribly.&lt;br /&gt;
 }}&lt;br /&gt;
===Pizza Bomb===&lt;br /&gt;
{{anchor|Pizza_Bomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Pizza Bomb&lt;br /&gt;
 |image = Pizza_bomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Tasty bomb delivery.&lt;br /&gt;
 |strategy = This pizza box contains a bomb inside, a bit stronger than a [[#Syndicate_Minibomb|Syndicate Minibomb]]. To arm it, open the box, using the other hand take out the pizza, drop the pizza, use the box again with your empty hand to set the timer, put the pizza back in, close it. The next person to open it will trigger the bomb!&lt;br /&gt;
 |description = A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target!&lt;br /&gt;
 }}&lt;br /&gt;
===Slipocalypse Clusterbang===&lt;br /&gt;
{{anchor|Slipocalypse_Clusterbang}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Slipocalypse Clusterbang&lt;br /&gt;
 |image = Clusterbang.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Making a large area slippery with soap.&lt;br /&gt;
 |strategy = Once used, it will split into several grenades, which in turn will spawn a bar of [[#Syndicate_Soap|Syndicate Soap]] each.&lt;br /&gt;
 |description = A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Bomb===&lt;br /&gt;
{{anchor|Syndicate_Bomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Bomb&lt;br /&gt;
 |image = Syndicate_Bomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Making really big holes.&lt;br /&gt;
 |strategy = Place somewhere safe, activate, and run. Make sure nobody defuses it. Protip: You can remove the payload (screwdriver, cut all wires, crowbar it out) and detonate it with [[#C4|C4]] for a quick bang. &lt;br /&gt;
 |description = The Syndicate Bomb has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal.&amp;lt;br&amp;gt; &lt;br /&gt;
The crew may defuse the bomb by opening up the wiring and messing with it, however this has a chance of backfiring and causing the bomb to explode instantly. This can be used to your advantage by figuring out the detonation wire and adding a signaler so you can control when the bomb will go off.&amp;lt;br&amp;gt;&lt;br /&gt;
When the bomb explodes, it creates a huge explosion, which punches holes in the station and destroys the surrounding area. Flames burst everywhere, but they extinguish almost immediately, most likely due to exposure to space.&amp;lt;br&amp;gt;&lt;br /&gt;
Despite their cost, an expertly made tank bomb can still outdo the explosion caused by these.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Minibomb===&lt;br /&gt;
{{anchor|Syndicate_Minibomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Minibomb&lt;br /&gt;
 |image = Syndicate_Minibomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. &lt;br /&gt;
 |usedfor = Blowing shit up, making holes in the station.&lt;br /&gt;
 |strategy = Cook the grenade in your hand (for no longer than at most two seconds) and throw it at someone when they least expect it. Use it on crowds or downed targets.&lt;br /&gt;
 |description = The Minibomb is a grenade with a five-second fuse. It will cause a small explosion, but that explosion will still create holes to space. It can usually outright kill or even gib an unarmored target. Those wearing armor may survive. A messier and more costly alternative to using an [[Makeshift_weapons#IED|IED]] on a corpse.&lt;br /&gt;
 }}&lt;br /&gt;
===Explosive Flashbulb===&lt;br /&gt;
{{anchor|Explosive Flashbulb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Explosive Flashbulb&lt;br /&gt;
 |image =Flashbulb.png &lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Blowing oblivious crew up.&lt;br /&gt;
 |strategy = Use wirecutters on flash and install this thing.&lt;br /&gt;
 |description = A flashbulb stuffed with explosives that when used by an oblivious security officers, will cause a violent explosion. Strenght similar to Water/pot mixture, except it actually kills the user (unless they have bomb damage reduction).&lt;br /&gt;
 }}&lt;br /&gt;
==Stealth and Camouflage Items==&lt;br /&gt;
===Chameleon Kit===&lt;br /&gt;
{{anchor|Chameleon_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chameleon Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. &lt;br /&gt;
 |usedfor = A complete kit of clothing (jumpsuit, vest, shoes, gloves, mask, hat, PDA, gun, stamp and headset) capable of changing color and shape. Lightly armored. &lt;br /&gt;
 |strategy = Very useful for traitors who want to try a stealthy approach by disguising as a bunch of crewmembers.&lt;br /&gt;
 |description = Each part of the disguise kit gives a HUD button in the top-left corner to individually change each part. The shoes in this kit do not prevent slipping.&amp;lt;br&amp;gt; &lt;br /&gt;
The mask has a built-in voice changer that can be toggled on/off by using it in hand, and will match your voice with your currently equipped ID (great in combination with the Agent ID!). Extremely useful for infiltration.&lt;br /&gt;
 }}&lt;br /&gt;
===No-Slip Chameleon Shoes===&lt;br /&gt;
{{anchor|No-Slip_Chameleon_Shoes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = No-Slip Chameleon Shoes&lt;br /&gt;
 |image = Brshoe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Not slipping.&lt;br /&gt;
 |strategy = These can be bought separately from the chameleon kit if you don&#039;t need the rest.&lt;br /&gt;
 |description = Similar to the [[#Chameleon_Kit|Chameleon Kit]] these shoes have an action button to change shape, but unlike the chameleon shoes they also protect you from slips. Doesn&#039;t help with lube or ice. &lt;br /&gt;
 }}&lt;br /&gt;
===Agent ID Card===&lt;br /&gt;
{{anchor|Agent_ID_Card}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Agent Identification Card&lt;br /&gt;
 |image = Id_regular.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. &lt;br /&gt;
 |usedfor = Concealing your identity and avoiding security/the AI.&lt;br /&gt;
 |strategy = Copy someone&#039;s name and access while being near invisible to the AI and security bots. Use in conjunction with a [[#Chameleon_Kit|Chameleon Kit]] or at least a mask.&lt;br /&gt;
 |description = This is a special ID card with multiple uses: &lt;br /&gt;
* The AI&#039;s camera eye can no longer track/jump to you and instead has to manually follow you.&lt;br /&gt;
* Having an agent card in your ID slot will reduce security bots&#039; threat assessment level by 2. This makes them ignore most offenses and even arrest warrants as long as you don&#039;t stack more than one offense.&lt;br /&gt;
* You can forge the card&#039;s name, assignment, account ID, and look. This works in combination with the chameleon kit&#039;s voice changer!&lt;br /&gt;
* Agent IDs copy the access of other ID cards they&#039;re used on. Lots of fun at the HoPline. Basic access is Maintenance and Syndicate. &lt;br /&gt;
* Forging for the first time will automatically assign your account ID to it.&lt;br /&gt;
}}&lt;br /&gt;
===Chameleon Projector===&lt;br /&gt;
{{anchor|Chameleon_Projector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chameleon Projector&lt;br /&gt;
 |image = Chameleon projector.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals. &lt;br /&gt;
 |usedfor = Hiding as an item on the station.&lt;br /&gt;
 |strategy = Scan an item nobody cares about (it defaults as a cigarette butt) and hide as that item when in a chase, just make sure people don&#039;t pick you up. Move only when nobody&#039;s looking.&lt;br /&gt;
 |description = Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you&#039;re not already holding, and if someone tries to pick you up the disguise fails and you change back to normal.&amp;lt;br&amp;gt; Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI when it is active.&amp;lt;br&amp;gt; Currently an extremely powerful item as in order to shoot and actually hit you, security must click on the item you disguised as, not the tile you&#039;re on or past that. This makes disguising as a cigarette butt very useful for making them waste all their shots.&lt;br /&gt;
 }}&lt;br /&gt;
===Camera Bug===&lt;br /&gt;
{{anchor|Camera_Bug}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Camera Bug&lt;br /&gt;
 |image = Camera_Bug.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Spying through cameras.&lt;br /&gt;
 |strategy = Can be used to know when people are in a certain area so you know when to detonate a bomb, or sneak through and steal something, or murder someone. Can also be used to remotely disable many cameras at the same time. &lt;br /&gt;
 |description = When activated in your hand, you will see a list of all active cameras on the station, for you to use to spy on people or areas as you please. You do not need to use the Camera Bug on cameras to be able to remotely view them. It can also track people. The Camera Bug used to be upgradable, but now has network, tracking, and sabotage upgrades by default and can not be further upgraded. Use the Camera Bug on a camera to bug it. Bugging a camera will allow you to remotely disable that camera through the &#039;tracking menu&#039;. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
===Smuggler&#039;s Satchel===&lt;br /&gt;
{{anchor|Smuggler&#039;s_Satchel}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Smuggler&#039;s Satchel&lt;br /&gt;
 |image = Smuggler.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystals, it can also be  found randomly hidden on station with contraband inside.&lt;br /&gt;
 |usedfor = Hiding items under floortiles.&lt;br /&gt;
 |strategy = Use it to stash contraband or bombs under the crew&#039;s feet.&lt;br /&gt;
 |description = This satchel is made to fit under floortiles, and contains already a crowbar and floortile to hide it with. It can also fit in a back pack, making it an exceptional item for storage since it can hold normal sized items.&amp;lt;br&amp;gt; Satchel contents no longer persist between rounds, blame the guys who gave themselves traitor and wizard items every other round. &lt;br /&gt;
}}&lt;br /&gt;
===Stimpack===&lt;br /&gt;
{{anchor|Stimpack}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stimpack&lt;br /&gt;
 |image = Stimulant_medipen.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. &lt;br /&gt;
 |usedfor = Speed and reducing stuns for a long time.&lt;br /&gt;
 |strategy = Use it on yourself before a fight with security.&lt;br /&gt;
 |description = This stimulant medipen comes loaded with 50u [[Guide_to_chemistry#Stimulants|Stimulants]], which will heavily increase your run speed, reduce stuns and give a small heal over time.&lt;br /&gt;
}}&lt;br /&gt;
===Syndicate Soap===&lt;br /&gt;
{{anchor|Syndicate_Soap}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Soap&amp;quot;&lt;br /&gt;
 |image = Synsoap.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Cleaning things, and slipping people on it.&lt;br /&gt;
 |strategy = Can be used for a quick clean up if you lack space cleaner, so you&#039;re not covered in blood, or it can be used like a banana peel.&lt;br /&gt;
 |description = It&#039;s a bar of evil looking soap. It can clean up a blood off the ground or on your clothes by using it on them. Also slips people for a moment. Useful with an energy sword. In addition, it cleans things much faster than normal soap, making it handy for a quick cleanup.&lt;br /&gt;
 }}&lt;br /&gt;
===Mulligan===&lt;br /&gt;
{{anchor|Mulligan}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Mulligan&lt;br /&gt;
 |image = Syringe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Changing identity.&lt;br /&gt;
 |strategy = Use it on yourself and find new clothes.&lt;br /&gt;
 |description = This syringe comes loaded with a [[Guide_to_chemistry#Mulligan Toxin|Mulligan Toxin]] that will randomize your appearance and identity, permanently.&lt;br /&gt;
}}&lt;br /&gt;
===EMP Flashlight===&lt;br /&gt;
{{anchor|EMP Flashlight}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Flashlight&lt;br /&gt;
 |image = flashlight.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Disabling technology, such as cameras, radios, doors, cyborgs, etc. Can also be used to unlock lockers. &lt;br /&gt;
 |strategy = Best used stealthily against technology. For the traitor who prefers a more delicate touch. &lt;br /&gt;
 |description = Behaves in almost an exactly similar way to the EMP kit&#039;s grenades/implant but is rechargeable, disguised, and localized. It functions exactly like a regular flashlight except when you hit something with the flashlight, the item will act as if it was hit with an EMP.&amp;lt;br&amp;gt; Hitting a person with it will disable their headset and any energy based weaponry they possess, while hitting a cyborg will damage and stun it. Using it on doors may either open or electrify them. The flashlight constantly recharges, but only has around 4 uses before it needs to recharge.&lt;br /&gt;
 }}&lt;br /&gt;
===Adaptive Cardboard Cutouts===&lt;br /&gt;
{{anchor|Adaptive_Cardboard_Cutouts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Adaptive Cardboard Cutouts&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Making the crew believe in a nonexistant threat.&lt;br /&gt;
 |strategy = Place them somewhere, and disguise them as anything. &lt;br /&gt;
 |description = This box contains three cardboard cutouts and a crayon to color them with. Unlike normal cardboard cutouts, they have no distinctive yellow tint, which makes them good for fooling gullible crew or an AI.&lt;br /&gt;
 }}&lt;br /&gt;
===Decoy Nuclear Authentication Disk===&lt;br /&gt;
{{anchor|Decoy_Nuclear_Authentication_Disk}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Nuclear Authentication Disk&lt;br /&gt;
 |image = NuclearDisk.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Fooling the crew into thinking that the nuclear authentication disk is safe.&lt;br /&gt;
 |strategy = Leave it in the [[Captains Quarters]] and hope he doesn&#039;t examine it.&lt;br /&gt;
 |description = It&#039;s just a normal disk. Visually it&#039;s identical to the real deal, and only the [[Captain]] or nuclear operatives can identify it.&amp;lt;br&amp;gt;&lt;br /&gt;
Regular crew will find out by looking at the pinpointer or trying to put it in the nuke.&amp;lt;br&amp;gt;&lt;br /&gt;
Don&#039;t try to give this to &amp;lt;s&amp;gt;us&amp;lt;/s&amp;gt; the Syndicate to complete your objective, they know better!&lt;br /&gt;
 }}&lt;br /&gt;
===Chameleon Bangproof Headset===&lt;br /&gt;
{{Item|name=Chameleon Bangproof Headset|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 2 telecrystals.|usedfor=Providing yourself protection from flashbangs.|strategy=Take the encryption keys out of current headset. Put into chameleon headset. Combine with Syndicate Encryption keys and disguise headset as the headset you normally have. Additionally combine with flash protection and ignore flash bangs.|description=A headset reinforced to protect the ears from flashbangs, enhanced with chameleon disguise technology.|image=Syndheadset.png}}&lt;br /&gt;
===Chameleon Flashproof Glasses===&lt;br /&gt;
{{Item|name=Chameleon Flashproof Glasses|image=Welding_Goggles.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 2 telecrystals.|usedfor=Stopping yourself from being flashed.|strategy=Disguise as glasses of choice. Combine with bangproof headset, and ignore flashbangs.|description=A pair of glasses reinforced to protect the eyes from welding flashes, enhanced with chameleon disguise technology.}}&lt;br /&gt;
===Chameleon Combat Gloves===&lt;br /&gt;
{{Item|name=Chameleon Combat Gloves|image=CGloves.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 1 telecrystal.|usedfor=Shock protection when hacking doors.|strategy=Disguise gloves as some sort of gloves which won&#039;t draw attention from greytiders. Hack doors without fear of being shocked.|description=A pair of gloves reinforced with fire and shock resistance, enhanced with chameleon disguise technology.}}&lt;br /&gt;
== Space Suits and Hardsuits==&lt;br /&gt;
===Syndicate Space Suit===&lt;br /&gt;
{{anchor|Syndicate_Space_Suit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Space Suit&lt;br /&gt;
 |image = Syndi_suit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Surviving space.&lt;br /&gt;
 |strategy = Wear it while going in space, store it in your backpack when you&#039;re done.&lt;br /&gt;
 |description = A special syndicate space suit that fits in backpacks, slows you less, and has a weapon slot. The color will be suspicious to the crew, however. &amp;lt;br&amp;gt; Resistances: melee = 40, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 80, acid = 85. &lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Hardsuit===&lt;br /&gt;
{{anchor|Syndicate_Hardsuit}}{{anchor|Blood-Red_Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Hardsuit (Blood-red Hardsuit)&lt;br /&gt;
 |image = Syndi_hardsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals. &lt;br /&gt;
 |usedfor = Surviving space, tactical armor.&lt;br /&gt;
 |strategy = Wear it while going in space, store it in your backpack when you&#039;re done.&lt;br /&gt;
 |description = The feared suit of a syndicate nuclear agent. It features an internal jetpack that draws from internals, a special combat mode that is not spaceworthy but won&#039;t slow down movement, and fairly resistant armor, all while fitting in backpacks. &amp;lt;br&amp;gt; Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 50, acid = 90. &lt;br /&gt;
 }}&lt;br /&gt;
==Devices and Tools==&lt;br /&gt;
===Cryptographic Sequencer===&lt;br /&gt;
{{anchor|Cryptographic_Sequencer}}{{anchor|Emag}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Cryptographic Sequencer&lt;br /&gt;
 |image = Emag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. &lt;br /&gt;
 |usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending cyborgs to your will.&lt;br /&gt;
 |strategy = Use this to open anything and everything. Causes sparks in the process and you will leave a trail of broken open doors, lockers, and other equipment. Has 4 charges that restore overtime, so plan accordingly.&lt;br /&gt;
 |description = Also called an Emag (&#039;&#039;&#039;e&#039;&#039;&#039;lectro&#039;&#039;&#039;mag&#039;&#039;&#039;netic card). Has 4 charges that each take 30 seconds to restore, which allow you to quite literally open anything (and break it in the process) and can alter many many things on the station.&amp;lt;br&amp;gt; Also has several special functions, as it can hack cyborgs to serve you, cause multiple electronic devices to malfunction and become deadly, and can really ruin an engineer&#039;s day. Emagging something is different from [[Hacking]] something. &lt;br /&gt;
&lt;br /&gt;
[[Emag|See here for further info about what things can be hacked/opened by swiping them with an Emag.]]&lt;br /&gt;
 }}&lt;br /&gt;
===Fully Loaded Toolbox===&lt;br /&gt;
{{anchor|Fully_Loaded_Toolbox}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Suspicious Looking Toolbox&amp;quot;&lt;br /&gt;
 |image = Syndicatetools.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. There&#039;s also a couple found on the derelict space station.&lt;br /&gt;
 |usedfor = Obtaining tools and combat gloves. &lt;br /&gt;
 |strategy = Useful in a pinch if the AI has bolted you in somewhere and you have no other way to escape.&lt;br /&gt;
 |contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]&amp;lt;br&amp;gt; [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.png|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]]&lt;br /&gt;
 |description = It&#039;s a suspicious looking toolbox, filled with ordinary tools. Except instead of an [[analyzer]], it comes with a [[multitool]] and [[Clothing_and_Accessories#Combat Gloves|combat gloves]]. It&#039;s also slightly more robust than a regular toolbox.&lt;br /&gt;
 }}&lt;br /&gt;
===Hypnotic Flash===&lt;br /&gt;
{{anchor|Hypnotic_Flash}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Flash&amp;quot;&lt;br /&gt;
 |image = Flash.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Hypnotizing people into following absurd orders.&lt;br /&gt;
 |strategy = This flash is capable of inflicting the [[Guide_to_Traumas#Severe|Hypnotic Stupor]] on vulnerable people.&amp;lt;br&amp;gt; As soon as they&#039;ve been flashed, they will be hypnotized by the first sentence they hear and gain an obsessive compulsion to obey it.&lt;br /&gt;
  |description = To be considered vulnerable, a player must not be implanted with a [[Security_items#Mindshield_Implant|Mindshield Implant]] and either be hallucinating, sleeping, at extremely low sanity or suffering from the [[Guide_to_Traumas#Mild|Dumbness trauma]]. Will trigger confusion, dizziness, drowzyness and pacify on both untargeted (use in hand) and targeted (click on sprite) flash, but needs targeted flash to hypnotize.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Surgery Duffelbag===&lt;br /&gt;
{{anchor|Syndicate_Surgery_Duffelbag}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Surgery Duffelbag&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Surgery. &lt;br /&gt;
 |strategy = Use it to perform any kind of surgical crime.&lt;br /&gt;
 |contents = [[File:Hemostat.png|link=Hemostat]] [[File:Scalpel.png|link=Scalpel]] [[File:Retractor.png|link=Retractor]]&amp;lt;br&amp;gt; [[File:Cautery.png|link=Cautery]] [[File:Saw.png|link=Circular Saw]] [[File:Drill.png|link=Surgical Drill]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Drapes.png|link=Surgical Drapes]] [[File:Muzzle.png|link=Muzzle]] [[File:Straight_Jacket.png|link=Straightjacket]] [[File:MMI.png|link=Syndicate MMI]]&lt;br /&gt;
 |description = Contains all the possible tools for surgery; in addition, the MMI inside will automatically [[#Emag|Emag]] any cyborg it&#039;s inserted in.&lt;br /&gt;
 }}&lt;br /&gt;
===Chest Rig===&lt;br /&gt;
{{anchor|Chest_Rig}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chest Rig&lt;br /&gt;
 |image = Chest rig.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Storing combat equipment.&lt;br /&gt;
 |strategy = Use it to store many weapons when you intend to go loud.&lt;br /&gt;
 |description = A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Tome===&lt;br /&gt;
{{anchor|Syndicate_Tome}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Tome&lt;br /&gt;
 |image = Syndicate_tome.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Healing and harming. &lt;br /&gt;
 |strategy = Use it to heal other traitors you&#039;ve teamed up with.&lt;br /&gt;
 |description = A copy of the chaplain&#039;s bible that&#039;s usable by you. Won&#039;t bless water or rooms though.&lt;br /&gt;
 }}&lt;br /&gt;
=== Thermal Imaging Glasses===&lt;br /&gt;
{{anchor|Thermal_Imaging_Glasses}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Thermal Imaging Glasses&lt;br /&gt;
 |image = Optical_Thermal_Scanner.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Seeing people, creatures, and synthetics through walls.&lt;br /&gt;
 |strategy = Used for tracking your targets and spotting threats or security ambushes.&lt;br /&gt;
 |description = When worn, this item allows you to see any human, alien, cyborg, and even AIs through walls. Can be disguised as any kind of glasses. Wearing this leaves you very vulnerable to [[Security_items#Flash|flashes]], [[Security_items#Flashbang|flashbangs]], and EMP. Using a welding tool with this on may cause you to go blind.&lt;br /&gt;
 }}&lt;br /&gt;
===Binary Translator Key===&lt;br /&gt;
{{anchor|Binary_Translator_Key}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Binary Translator Key&lt;br /&gt;
 |image = Binary_encryption.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Communicating with the [[AI]] and [[Cyborg|Cyborgs]].&lt;br /&gt;
 |strategy = Eavesdropping on the AI&#039;s conversation with its cyborgs. Communicate with the AI after you&#039;ve subverted it.&lt;br /&gt;
 |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in. This tool will allow you to access, and speak, on the robotic talk channels. Keep in mind, this will alert the AI, and all cyborgs that you are a syndicate agent if you speak on their channel.&amp;lt;br&amp;gt; Very handy for hearing if the AI is rogue, is out to arrest you, or even if there are any other traitors out there. Speak on the channel with a :b before your text. These are easy to disguise, but nearby humans will be able to hear you whispering so keep this in mind when you talk (as you will get found out).&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Encryption Key===&lt;br /&gt;
{{anchor|Syndicate_Encryption_Key}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Encryption Key&lt;br /&gt;
 |image = Syndicate encryption.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Listening in on all of the station&#039;s radio chatter and communicating with other traitors that have purchased it.&lt;br /&gt;
 |strategy = Eavesdrop on security. Communicate with other traitors for cooperative goodness.&lt;br /&gt;
 |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in.&amp;lt;br&amp;gt; This tool will allow you to listen in on all of the station department&#039;s radio channels and speak on a hidden Syndicate channel with other traitors that are using the key. Speak on the channel with a :t before your text.&lt;br /&gt;
 }}&lt;br /&gt;
===Artificial Intelligence Detector===&lt;br /&gt;
{{anchor|Artificial_Intelligence_Detector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Multitool&amp;quot;&lt;br /&gt;
 |image = Multitool.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Knowing when the AI is watching you. Checking camera coverage and possible multicams.&lt;br /&gt;
 |strategy = Keep this in a pocket or an open toolbelt and watch it when you intend to do something suspicious, to ensure the AI isn&#039;t looking.&lt;br /&gt;
 |description = A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. While the AI is watching or tracking you, the green center light will appear as red. If it is close but not seeing you yet, it&#039;ll be yellow.&amp;lt;br&amp;gt; Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, such as before murdering someone or breaking in somewhere.&amp;lt;br&amp;gt; Recently, this item has gained the ability to show an overlay that lets you see camera coverage and the real-time location of AI camera eyes.&lt;br /&gt;
 }}&lt;br /&gt;
=== Hacked AI Upload Module===&lt;br /&gt;
{{anchor|Hacked_AI_Upload_Module}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Hacked AI Law Upload Module&lt;br /&gt;
 |image = Circuitboard.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Changing the [[AI]]&#039;s laws to what you want.&lt;br /&gt;
 |strategy = Break into [[AI Upload]] to upload, or steal the AI Upload circuit from [[Tech Storage]]. The more competent the AI is, the more useful this will be.&lt;br /&gt;
 |description = This is a more powerful version of the [[AI_modules#Standard_AI_Modules|Freeform]] AI Module. It allows you to upload Hacked laws onto the AI from any AI Upload Console. Unlike Freeform, the name of the person who uploaded it is not revealed to the AI.&amp;lt;br&amp;gt; The hacked Laws act like [[Random_events#Ion_Storm|Ion Storm]] Laws and will precede the numbered laws in priority, automatically overriding all other laws should they conflict. Make sure you pay attention to the wording of your new Law as most [[AI]]s would love to use any loophole they can find to kill you.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power Sink===&lt;br /&gt;
{{anchor|Power_Sink}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Power Sink&lt;br /&gt;
 |image = Powersink.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. &lt;br /&gt;
 |usedfor = Sucks up all the station power, causing a black-out.&lt;br /&gt;
 |strategy = This will suck up all the station&#039;s power very quickly. Use it on the main station&#039;s power grid to suck it. Don&#039;t place it on solars, as it will only suck out the solar&#039;s power.&lt;br /&gt;
 |description = This bad boy is a station engineers and AI&#039;s worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a &#039;&#039;&#039;RAPID&#039;&#039;&#039; rate.&amp;lt;br&amp;gt; You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up! Make sure to put it somewhere secure, but also make sure that it is attached to the main station power. Once it has drained enough power, it explodes violently!&lt;br /&gt;
 }}&lt;br /&gt;
===Power Beacon===&lt;br /&gt;
{{anchor|Power_Beacon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Ominous Beacon&amp;quot;&lt;br /&gt;
 |image = Beacon.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals.&lt;br /&gt;
 |usedfor = Attracting a loose singularity/tesla towards the beacon at a &amp;lt;s&amp;gt;brisk&amp;lt;/s&amp;gt; leisurly pace. Barely seen anymore since the introduction of the Supermatter engine.&lt;br /&gt;
 |strategy = Set it up in a secluded location, then release the singularity. Excellent for forcing a shuttle call and succeeding in escape alone objectives.&lt;br /&gt;
 |description = Placed like a powersink, screwdriver to secure it on an exposed wire node (at least 15,000 watts) and use an open hand to turn it on; the singularity beacon will attract the singularity/tesla towards it, if it is loose.&amp;lt;br&amp;gt; &lt;br /&gt;
Note that for it to be useful at all the singularity/tesla does need to be released, as the beacon will not release it by itself.&amp;lt;br&amp;gt; A singularity beacon can not be picked up after it is spawned, and must be dragged around. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up. &lt;br /&gt;
 }}&lt;br /&gt;
===Briefcase Launchpad===&lt;br /&gt;
{{anchor|Briefcase_Launchpad}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Briefcase Launchpad&lt;br /&gt;
 |image = Briefcase_launchpad.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Breaking into secure areas, theft, kidnapping, teleporting bombs.&lt;br /&gt;
 |strategy = Set it up near a wall to a secure area, teleport over it, teleport back.&lt;br /&gt;
 |description = A briefcase containing a miniature launchpad, able to teleport objects and mobs up to 8 tiles away and back in any direction. It&#039;s controlled via a remote disguised as a folder, allowing the user to use it in reverse when escaping.&lt;br /&gt;
&lt;br /&gt;
To link the briefcase with the remote, simply hit it with the remote. To set it up, use the briefcase in hand. To pick it up once you&#039;re done, click and drag the briefcase and drop it to your character&#039;s sprite.&lt;br /&gt;
 }}&lt;br /&gt;
===Radioactive Microlaser===&lt;br /&gt;
{{anchor|Radioactive_Microlaser}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &#039;Health Analyzer&#039;&lt;br /&gt;
 |image = Healthanalyzer.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Stealthily irradiating people.&lt;br /&gt;
 |strategy = Use it on someone, wait for the radiations to kick in and knock them out.&lt;br /&gt;
 |description = A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids.&amp;lt;br&amp;gt; It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls how long the radiation delay is.&lt;br /&gt;
 }}&lt;br /&gt;
===Signal Jammer===&lt;br /&gt;
{{anchor|Signal_Jammer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Signal Jammer&lt;br /&gt;
 |image = radio_jammer.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Disrupting any nearby outgoing radio communication.&lt;br /&gt;
 |strategy = Activate it before killing someone so they can&#039;t scream over radio.&lt;br /&gt;
 |description = This device will block any nearby outgoing Radio devices, Suit sensor transmitters, Remote door devices, AI / Borg remote interactions, Camera signals, Airlocks commanded by wireless NTnet signals, Pinpointers (Target must be jammed only), Robot transmissions, AI Shells. Activate it and put it in your backpack as it can&#039;t fit on a pocket.&lt;br /&gt;
 }}&lt;br /&gt;
===Codespeak Manual===&lt;br /&gt;
{{anchor|Codespeak_Manual}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Codespeak Manual&lt;br /&gt;
 |image = red_book.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Learning Codespeak, the language of the Syndicate. Now has unlimited uses.&lt;br /&gt;
 |strategy = Read it or hit fellow Syndicate agents with it. Useful in case crew gains access to the Syndicate comms channel.&lt;br /&gt;
 |description = Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening.&amp;lt;br&amp;gt; This manual teaches you, or anyone hit by it Codespeak. Unlimited uses. Use ,t before saying something to speak in Codespeak.&lt;br /&gt;
 }}&lt;br /&gt;
===F.R.A.M.E. PDA Cartridge===&lt;br /&gt;
{{anchor|F.R.A.M.E._PDA_Cartridge}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = F.R.A.M.E Cartridge&lt;br /&gt;
 |image = PdaDisk prove.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Making someone elses PDA a fake Syndicate Uplink.&lt;br /&gt;
 |strategy = Use it to frame someone as a traitor or to send them Telecrystals.&lt;br /&gt;
 |description = It has five charges, and upon using a charge, it will unlock the target&#039;s PDA to a Syndicate Uplink with zero TC. You will also receive the code needed to unlock the PDA.&amp;lt;br&amp;gt; You may also apply TC directly to the cartridge, and the next time it is used, it will not only unlock the PDA, but also give the crystals to the target PDA.&lt;br /&gt;
 }}&lt;br /&gt;
===Protocol CRAB-17 Phone===&lt;br /&gt;
{{anchor|Protocol CRAB-17 Phone}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Protocol CRAB-17 Phone (The suspicious phone)&lt;br /&gt;
 |image = Crab_phone.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals. Only 1 in stock. &lt;br /&gt;
 |usedfor = Draining crew funds. &lt;br /&gt;
 |strategy = Use it to force the crew to convert their money into cash or rush a spacecoin market. &lt;br /&gt;
 |description = This device lets you launch another device that drains the funds of all crewmembers to your bank account. When used, the phone will start draining the crew&#039;s funds and spawn a moving spacecoin market in a random location, that each crewmember have to use for a few seconds to stop the draining.&lt;br /&gt;
 }}&lt;br /&gt;
===Experimental Syndicate Teleporter===&lt;br /&gt;
{{anchor|Syndicate Teleporter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Experimental Syndicate Teleporter&lt;br /&gt;
 |image = syndi_tele.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Teleporting into rooms you don&#039;t have access to.&lt;br /&gt;
 |strategy = Use it to get around quickly and escape dangerous situations.&lt;br /&gt;
 |description = A prototype syndicate teleporter with lethal consequences for failure. When used, it teleports you 4-8 tiles in the direction you are facing. If the destination is a wall, the teleporter will try an emergency parallel teleport up to three tiles from the wall. &#039;&#039;&#039;If this emergency teleport fails to find an open tile to move the operator, you will teleport into the wall and die.&#039;&#039;&#039; The teleporter is suspectible to EMPs, and using it while wearing a bag of holding will prevent your emergency teleport from activating. Teleporting onto people will harm and stun then briefly, excellent for getting a surprise attack on an unsuspecting victim. The teleporter has a maximum of 4 charges, and will recharge one every 15 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
===Mindslave Lasso===&lt;br /&gt;
{{anchor|Bluespace Lasso}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bluespace Lasso&lt;br /&gt;
 |image = Bluespace_lasso.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Taming lower creatures and commanding them.&lt;br /&gt;
 |strategy = Use it to build a strong force of simple minded soldiers. Tamed mobs creatures be ridden.&lt;br /&gt;
 |description = An experimental piece of bluespace technology. This can be used to tie-up an animal, once this has been done the animal can be untied, doing this will tame it.&lt;br /&gt;
 }}&lt;br /&gt;
==Implants==&lt;br /&gt;
===Adrenal Implant===&lt;br /&gt;
{{anchor|Adrenal_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Adrenal Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Removing stuns, healing.&lt;br /&gt;
 |strategy = Surprise arresting officers by popping right back up after being tased. Proceed to murder shocked arresting officers.&lt;br /&gt;
 |description = &#039;&#039;&#039;20+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; An implant injected into the body, and later activated with an emote to inject a chemical cocktail with a mild healing effect and a removal of all stuns. Using it after being stunned will immediately bring you back to your feet. Has 3 uses.&lt;br /&gt;
}}&lt;br /&gt;
===Freedom Implant===&lt;br /&gt;
{{anchor|Freedom_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Freedom Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Escaping an arrest.&lt;br /&gt;
 |strategy = Instantly uncuffing yourself so you can make your escape/kill the arresting officer.&lt;br /&gt;
 |description = If you inject yourself with the implanter inside, you can instantly get out of [[Security_items#Handcuffs|Handcuffs]] 4 times. This can be quite useful for a traitor, but it&#039;s nigh useless for the syndicate during nuke operations because most people just kill them on sight.&amp;lt;br&amp;gt; Be wary that if security figure out you can break out of handcuffs, they&#039;ll typically opt to execute you instead of arresting you. &lt;br /&gt;
 }}&lt;br /&gt;
===Storage Implant===&lt;br /&gt;
{{anchor|Storage_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Storage Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Storing suspicious items.&lt;br /&gt;
 |strategy = Use it to keep contraband, so it can&#039;t be discovered by a random search.&lt;br /&gt;
 |description = If you inject yourself with the implanter inside, you&#039;ll gain an action button that reveals a two item storage space, that can&#039;t be detected without [[Surgery]].&lt;br /&gt;
 }}&lt;br /&gt;
===Radio Implant===&lt;br /&gt;
{{anchor|Radio_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Internal Syndicate Radio Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Covert communication.&lt;br /&gt;
 |strategy = Chat with fellow syndicate members even after having your headset removed.&lt;br /&gt;
 |description = This implants you with a hidden radio that can access the common and syndicate channels. Similar to a station-bounced radio, you can disable it to avoid suspicion.&amp;lt;br&amp;gt; EMP-proof, but can&#039;t be modified with encryption keys. &lt;br /&gt;
}}&lt;br /&gt;
===Stealth Implant===&lt;br /&gt;
{{anchor|Stealth_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stealth Implant&lt;br /&gt;
 |image = Cardboard_box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Cardboard powered stealth action.&lt;br /&gt;
 |strategy = Sneak around the station inside an invisible cardboard box.&lt;br /&gt;
 |description = This implant allows you to deploy inside a box that promptly turns invisible. If the box collides with a living being or vice versa, it will be temporarily revealed, pushing against the box will continue revealing it.&lt;br /&gt;
}}&lt;br /&gt;
===Uplink Implant===&lt;br /&gt;
{{anchor|Uplink_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Uplink Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Spawning syndicate items without using your hands or PDA.&lt;br /&gt;
 |strategy = Useful if you want to try completing your objective without any syndicate items. Use it in the case you get [[Prison_Wing|Permabrigged]].&lt;br /&gt;
 |description = An implant injected into the body, and later activated at the user&#039;s will. Has no telecrystals and must be charged by the use of physical telecrystals. &amp;lt;br&amp;gt;Undetectable (except via surgery), and excellent for escaping confinement.&lt;br /&gt;
 }}&lt;br /&gt;
==Role Restricted==&lt;br /&gt;
===Reverse Revolver===&lt;br /&gt;
{{anchor|Reverse_Revolver}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reverse Revolver&lt;br /&gt;
 |image = Revolver.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 13 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Shooting people or tricking them into killing themselves. &lt;br /&gt;
 |strategy = shoot at people with it, have people shoot at you with it!&lt;br /&gt;
 |description = This revolver with a special pin can only be shot straight by clumsy people. Everyone else who tries to fire it will instead shoot themselves in the face.&amp;lt;br&amp;gt; People can prove hard to convince it&#039;s the real deal, especially metagamers that see a clown with a gun and know what&#039;s up. Advanced pranking would involve other traitors&#039; revolvers.&lt;br /&gt;
 }}&lt;br /&gt;
===Tae-clown-do shoes===&lt;br /&gt;
{{anchor|Clown_shoes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Tae-clown-do shoes&lt;br /&gt;
 |image = Clshoe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Infinite Pies, Huge air horn pranks and stuffing people into pies. &lt;br /&gt;
 |strategy = Pie your fellows, Honk them into oblivion and put them in your special pie. HONK!. &lt;br /&gt;
 |description = A pair of shoes for the most elite agents of the honkmotherland. &amp;lt;br&amp;gt; They grant the mastery of taeclowndo with some honk-fu moves as long as they&#039;re worn.&lt;br /&gt;
 }}&lt;br /&gt;
===Clown Bomb===&lt;br /&gt;
{{anchor|Clown_Bomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Clown Bomb&lt;br /&gt;
 |image = Syndicate_Bomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Mass pranking. &lt;br /&gt;
 |strategy = Place this in a department that REALLY needs to cheer up. &lt;br /&gt;
 |description = You know what&#039;s the only thing worse than a bomb?&amp;lt;br&amp;gt; &lt;br /&gt;
A bomb that releases fifty clowns. It even honks instead of beeping.&lt;br /&gt;
 }}&lt;br /&gt;
===Reverse Bear Trap===&lt;br /&gt;
{{anchor|Reverse_Bear_Trap}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reverse Bear Trap&lt;br /&gt;
 |image = Reversebeartrap.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Executing someone in a very spectacular, gruesome fashion.&lt;br /&gt;
 |strategy = Attack someone with it and keep them still for 3 seconds. &lt;br /&gt;
 |description = An ingenious execution device worn on (or forced onto) the head. Arming it starts a 1-minute kitchen timer mounted on the bear trap. When it goes off, the trap&#039;s jaws will violently open, instantly killing anyone wearing it by tearing their jaws in half.&amp;lt;br&amp;gt;&lt;br /&gt;
To arm, attack someone with it while they&#039;re not wearing headgear, and you will force it onto their head after three seconds uninterrupted.&amp;lt;br&amp;gt;&lt;br /&gt;
The victim can attempt to disarm it. Each disarm attempt makes them a little more likely to succeed.&lt;br /&gt;
 }}&lt;br /&gt;
===Clown Car===&lt;br /&gt;
{{anchor|Clown_Car}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Clown Car&lt;br /&gt;
 |image = Clowncar.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = High-octane multi-seat pranking action.&lt;br /&gt;
 |strategy = Run people over, stuff them in your trunk. Henk!&lt;br /&gt;
 |description = The clown car lets you run people over and stuff them inside your trunk. They&#039;re unable to escape unless you crash into a wall, which will fling you and any passengers outside!&amp;lt;br&amp;gt; &lt;br /&gt;
Comes with a horn, a button to release all passengers and a lube-defense mechanism(tm) which has a 1/3 chance to drop some lube if someone decides to shoot at your sweet ride.&amp;lt;br&amp;gt;&lt;br /&gt;
Only clowns can drive this.&lt;br /&gt;
 }}&lt;br /&gt;
===EZ clean bundle===&lt;br /&gt;
{{anchor|EZ_clean_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = EZ clean bundle&lt;br /&gt;
 |image = Grenade.png &lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Janitor]].&lt;br /&gt;
 |usedfor = Cleaning every &amp;quot;stain&amp;quot; with maximum prejudice. &lt;br /&gt;
 |strategy = It still cleans and looks like a normal cleaning grenade, so you have a bit of headstart when throwing it in the middle of a crowded, dirty hallway. They will notice very soon though.&lt;br /&gt;
 |description = This bundle of 3 illegal cleaning grenades from Waffle Co. have a generous serving of trademark reagent &amp;quot;ez clean&amp;quot;, guaranteed to strip away any organic stain. Highly effective in littered, dirty, crowded hallways.&lt;br /&gt;
 }}&lt;br /&gt;
===His Grace===&lt;br /&gt;
{{anchor|His_Grace}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = His Grace&lt;br /&gt;
 |image = His Grace.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Chaplain]].&lt;br /&gt;
 |usedfor = &#039;&#039;Caedite eos. Novit enim Dominus qui sunt eius.&#039;&#039;&lt;br /&gt;
 |strategy = The counter resets with each body consumed, and with it the benefits. Try to build corpse stockpiles to minimize the risks of maximum buffs. The hunger also grows faster with each body consumed. Only corpses with souls count towards Ascension.&lt;br /&gt;
 |description = His Grace is a powerful entity that can grant enormous powers in exchange for sacrifices. Spawned dormant use it inhand to activate it. Once activated and soulbound to the player, the hunger starts. As His Grace grows hungrier, it grants its wielder various buffs. &amp;lt;br&amp;gt;It starts peckish, giving just a moderate damage buff. &amp;lt;br&amp;gt;Then he hungers, giving some damage and healing when held, and will devour any that come near him if he is resting on the ground. &amp;lt;br&amp;gt; More hunger leads to him being famished, at which point the damage and healing start to become considerable, but he will not let go of your hand anymore at this point. &#039;&#039;&#039;GET-FOOD&#039;&#039;&#039;.&amp;lt;br&amp;gt; &#039;&#039;&#039;STARVING: NOW YOU DID IT&#039;&#039;&#039;. You are basically a hulk with a ridiculous healing buff; I hope you read this guide in advance, because you have about ten seconds to live befor-&lt;br /&gt;
&#039;&#039;&#039;DEATH&#039;&#039;&#039;: you are dead. The hunger was too much, so His Grace has worked his way up your arm and popped your head in his jaws like a ripe grape.&amp;lt;br&amp;gt; At this point the counter resets, his grace rests on the ground one last time and if no assistants gets too close, becomes dormant again from the hunger. Bodies can be retrieved from his jaws, and changelings can revive and crawl out.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ASCENSION&#039;&#039;&#039;: If His Grace eats 25 people, it will turn a golden color, gain extra force and will never go back to sleep. It will always stay at its current hunger level.&amp;lt;br&amp;gt;&lt;br /&gt;
Note: only a person with a murderbone objective can purchase this.&lt;br /&gt;
 }}&lt;br /&gt;
===Cult construction kit===&lt;br /&gt;
{{anchor|Cult_construction_kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Cult construction kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Chaplain]].&lt;br /&gt;
 |usedfor = Creating an army of servant constructs. &lt;br /&gt;
 |strategy = Go to mourge and recover some souls from the bodies. Deploy your shell and make an artificier or two. print more soulstones and shells and recover more souls to make more constructs.&lt;br /&gt;
 |description = Recovered from an abandoned Nar&#039;sie cult lair two construct shells and a stash of empty soulstones was found. &amp;lt;br&amp;gt; These were purified to prevent occult contamination and have been put in a belt so they may be used as an accessible source of disposable minions. &amp;lt;br&amp;gt; The construct shells have been packaged into two beacons for rapid and portable deployment.&lt;br /&gt;
 }}&lt;br /&gt;
===Haunted Magic Eightball===&lt;br /&gt;
{{anchor|Haunted_Magic_Eightball}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Haunted Magic Eightball&lt;br /&gt;
 |image = eightball.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to the [[Curator]].&lt;br /&gt;
 |usedfor = Communicating with [[Ghost|Ghosts]]. &lt;br /&gt;
 |strategy = Help your decision making by asking ghost players &amp;quot;yes or no&amp;quot; questions. &lt;br /&gt;
 |description = Just like the toy version, this eightball has a pool of twenty answers. The toy version just picks them randomly, while this haunted version polls all the ghosts and then picks the most popular answer selected by them. To use, it must be shaken for 15 seconds after you&#039;ve spoken your question aloud, and then has a 3 minute cooldown between uses. Haunted and toy eightballs are indistinguishable except in the quality of their answers. Ghosts are fickle things and it&#039;s uncertain wether they will help you or not. Has a limited stock of 1 item. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The twenty possible answers are the following: &amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;quot;It is certain&amp;quot;, &amp;quot;It is decidedly so&amp;quot;, &amp;quot;Without a doubt&amp;quot;, &amp;quot;Yes definitely&amp;quot;, &amp;quot;You may rely on it&amp;quot;, &amp;quot;As I see it, yes&amp;quot;, &amp;quot;Most likely&amp;quot;, &amp;quot;Outlook good&amp;quot;, &amp;quot;Yes&amp;quot;, &amp;quot;Signs point to yes&amp;quot;, &amp;quot;Reply hazy try again&amp;quot;, &amp;quot;Ask again later&amp;quot;, &amp;quot;Better not tell you now&amp;quot;, &amp;quot;Cannot predict now&amp;quot;, &amp;quot;Concentrate and ask again&amp;quot;, &amp;quot;Don&#039;t count on it&amp;quot;, &amp;quot;My reply is no&amp;quot;, &amp;quot;My sources say no&amp;quot;, &amp;quot;Outlook not so good&amp;quot; &#039;&#039;&#039;and&#039;&#039;&#039; &amp;quot;Very doubtful&amp;quot;&#039;&#039;&#039;. &lt;br /&gt;
 }}&lt;br /&gt;
===Wicker Doll===&lt;br /&gt;
{{anchor|Wicker_Doll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Wicker Doll&lt;br /&gt;
 |image = Voodoo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Curator]] and [[Stage Magician]].&lt;br /&gt;
 |usedfor = Practicing voodoo magic. &lt;br /&gt;
 |strategy = See through your target&#039;s eyes, make them confess to crimes or even attack other people nearby. &lt;br /&gt;
 |description = To link it to someone, grab a small item they have touched and insert it into the doll; using the doll will allow you to choose a target based on the fingerprints on the inserted item. has the following effects:&lt;br /&gt;
* When using a hot item on it (I.E. welder/match/lighter) it will heat the target.	&lt;br /&gt;
* When using a sharp item on it it will cause severe pain to the target, stunning it.	&lt;br /&gt;
* When using a bike horn on it it will HONK him, also dealing ear damage.&lt;br /&gt;
* Setting the doll on fire will also set the target on fire.&lt;br /&gt;
* When using the doll while targeting the head, it will make the target dizzy.	&lt;br /&gt;
* When using the doll while targeting an arm, the target will use that hand, or any item on it, on a random nearby mob.	&lt;br /&gt;
* When using the doll while targeting a leg, it will move the target randomly by a step.	&lt;br /&gt;
* When using the doll while targeting the eyes, it will allow the user to see through the target&#039;s eyes for ten seconds.	&lt;br /&gt;
* When using the doll while targeting the mouth, it will force the target to speak a user-inputted sentence. Radio prefixes such as ; can be used.&lt;br /&gt;
&lt;br /&gt;
After being used, the doll has a chance of revealing its general direction or, more rarely, the room it&#039;s in, to the target. If it&#039;s set on fire, it has a 100% chance of revealing the room.&amp;lt;br&amp;gt;	&lt;br /&gt;
To remove the linking item from a doll, use it while you&#039;re targeting the chest.&lt;br /&gt;
 }}&lt;br /&gt;
===Prison Cube===&lt;br /&gt;
{{anchor|Prison_Cube}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Prison Cube&lt;br /&gt;
 |image = cube.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Curator]].&lt;br /&gt;
 |usedfor = Putting someone at the mercy of their coworkers&#039; competence. &lt;br /&gt;
 |strategy = Create a massive obstacle out of your target and keep the crew distracted for the next twenty minutes. &lt;br /&gt;
 |description = The prison cube may only be used on targets which are unconscious, handcuffed or completely dead, but will trap them inside of a 3x3 sliding tile puzzle until someone manages to solve it. The puzzle my be utilized as a semi-permanent barricade in small spaces, but is mostly used as an expensive and imperfect method of removing players from the round. Earns you bonus style points and all that. &lt;br /&gt;
 }}&lt;br /&gt;
===Ancient Jumpsuit===&lt;br /&gt;
{{anchor|Ancient_Jumpsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ancient Jumpsuit&lt;br /&gt;
 |image = grey_jumpsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to [[Assistant]]s.&lt;br /&gt;
 |usedfor = Show you are a seasoned greytider. &lt;br /&gt;
 |strategy = Waste all of your credits to show how superior you are. &lt;br /&gt;
 |description = An old smelly grey jumpsuit, this item provides no benefit or disadvantage other than bragging rights. &lt;br /&gt;
 }}&lt;br /&gt;
===Ancient Toolbox===&lt;br /&gt;
{{anchor|Toolbox}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ancient Toolbox&lt;br /&gt;
 |image = Testbox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[Assistant]]s.&lt;br /&gt;
 |usedfor = Bashing heads in and everything tool-related.&lt;br /&gt;
 |strategy = Bash people, bash windows, hacking doors, increase its damage with telecrystals.&lt;br /&gt;
 |contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]&amp;lt;br&amp;gt; [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.png|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]] [[File:IGloves.png|link=Insulated_Gloves]]&lt;br /&gt;
 |description = A toolbox specially preserved and modified for your robusting needs, comes with regular tools, not syndicate ones, thus the tools are not special, however it comes with [[Insulated Gloves]], to top it off it increases in brute the more telecrystals you have inside it! Does not come with a [[analyzer]].&lt;br /&gt;
}}&lt;br /&gt;
===Modified Syringe Gun===&lt;br /&gt;
{{anchor|Modified_Syringe_Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Modified Syringe Gun&lt;br /&gt;
 |image = Sgun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Instantly injecting someone with DNA from a distance.&lt;br /&gt;
 |strategy = Shoot someone with a mutator with a bad disability. &lt;br /&gt;
 |description = A syringe gun that fires DNA injectors instead of normal syringes.&lt;br /&gt;
 }}&lt;br /&gt;
===Banana Cream Pie Cannon===&lt;br /&gt;
{{anchor|Banana_Cream_Pie_Cannon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Banana Cream Pie Cannon&lt;br /&gt;
 |image = Pie_cannon.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Shooting pies into people&#039;s faces. &lt;br /&gt;
 |strategy = Shoot people in the face with it and then finish them off by other means. &lt;br /&gt;
 |description = A special pie cannon for a special clown. This gadget can hold up to 20 pies and automatically fabricates one every two seconds. &lt;br /&gt;
 }}&lt;br /&gt;
===Magillitis Serum Autoinjector===&lt;br /&gt;
{{anchor|Magillitis_Serum_Autoinjector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = experimental autoinjector&lt;br /&gt;
 |image = Bottle16.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 15 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Going apeshit.&lt;br /&gt;
 |strategy = Use this on yourself and start smashing things.&lt;br /&gt;
 |description = Contains a [[Guide_to_chemistry#Magillitis|chemical]] that turns you into a fast, tough gorilla after a short while.&lt;br /&gt;
 }}&lt;br /&gt;
===Box of Gorilla Cubes===&lt;br /&gt;
{{anchor|Box of Gorilla Cubes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of Gorilla Cubes&lt;br /&gt;
 |image = Monkey_Cube_Box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Spreading mayhem, raising a sentient gorilla army.&lt;br /&gt;
 |strategy = These are similar to [[Research_items#Monkey_Cube|monkey cubes]], but will release angry gorillas when rehydrated. Especially fun when combined with sentience potions! &lt;br /&gt;
 |description = A box with three Waffle Co. brand gorilla cubes. Expose them to water and watch the mayhem from a safe distance.&lt;br /&gt;
 }}&lt;br /&gt;
===Kinetic Accelerator Pressure Mod===&lt;br /&gt;
{{anchor|Kinetic_Accelerator_Pressure_Mod}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Kinetic Accelerator Pressure Mod&lt;br /&gt;
 |image = modkit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. Only available to the [[Shaft Miner]]. Only 2 in stock.&lt;br /&gt;
 |usedfor = Making your Kinetic Accelerator a weapon for use on the station.&lt;br /&gt;
 |strategy = Use this to make your Kinetic Accelerator a powerful weapon in pressurized environments like on the station.&lt;br /&gt;
 |description = A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity. Use 2 for full damage.&lt;br /&gt;
 }}&lt;br /&gt;
===Guide to Advanced Mimery Series===&lt;br /&gt;
{{anchor|Guide_to_Advanced_Mimery_Series}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Guide to Advanced Mimery Series Part 1 &amp;amp; 2&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 11 telecrystals. Only available to the [[Mime]].&lt;br /&gt;
 |usedfor = Shooting bullets out of your fingers. Making invisible 3x1 walls.&lt;br /&gt;
 |strategy = Killing someone with your fingers or putting up a wall to escape your pursuers.&lt;br /&gt;
 |contents = [[file:advanced mimery.png]] [[file: advanced mimery.png]]&lt;br /&gt;
 |description = The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers.&lt;br /&gt;
 }}&lt;br /&gt;
===Baguette blade bundle===&lt;br /&gt;
{{anchor|Baguette blade bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Baguette blade bundle&lt;br /&gt;
 |image = Baguette.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Mime]].&lt;br /&gt;
 |usedfor = Cutting people up stealthily.&lt;br /&gt;
 |strategy = Wear it on your belt slot and keep the invisible blade in unless you are planning to stab people. Unsheating the blade makes the same noise as the captains sabre.&lt;br /&gt;
 |description = A very stealthy and robust blade located inside an even stealthier baguette-shaped sheath.&lt;br /&gt;
 }}&lt;br /&gt;
===Explosive Hot Potato===&lt;br /&gt;
{{anchor|Explosive_Hot_Potato}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Explosive Hot Potato&lt;br /&gt;
 |image = Potato.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. Only available to [[Cook|Cooks]], [[Botanist|Botanists]], the [[Clown]] and the [[Mime]].&lt;br /&gt;
 |usedfor = Causing mass panic and small explosions.&lt;br /&gt;
 |strategy = Activate and hit someone to transfer it to them, and watch the madness!&lt;br /&gt;
 |description = When used inhand, a special mechanism activates preventing it from being dropped, and a timer starts. The potato can only be transferred away from you by hitting another being with it, and when the timer expires it explodes.&lt;br /&gt;
 }}&lt;br /&gt;
===Energy chainsaw===&lt;br /&gt;
{{anchor|Energy_chainsaw}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy chainsaw&lt;br /&gt;
 |image = echainsaw_on.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to [[Cook|Cooks]], [[Botanist|Botanists]] and [[Bartender|Bartenders]].&lt;br /&gt;
 |usedfor = RIP AND TEAR.&lt;br /&gt;
 |strategy = Activate and Use to communicate your desire for bloodshed. Remember to reactivate on pickup.&lt;br /&gt;
 |description = An incredibly deadly modified chainsaw with plasma-based energy blades instead of metal and a slick black-and-red finish. &amp;lt;br&amp;gt; While it rips apart matter with extreme efficiency, it is heavy, large, and monstrously loud.&lt;br /&gt;
 }}&lt;br /&gt;
===Brainwashing Surgery Program===&lt;br /&gt;
{{anchor|Brainwashing_Surgery_Program}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Brainwashing Surgery Program&lt;br /&gt;
 |image = Disk.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Turning people into mindslaves through surgery. &lt;br /&gt;
 |strategy = Brainwash people, preferably authority figures, to fulfill your will. &lt;br /&gt;
 |description = A disk containing the procedure to perform a brainwashing surgery, allowing you to implant a primary objective onto a target which he/she must obey. Insert into an Operating Console to enable the procedure.&lt;br /&gt;
 }}&lt;br /&gt;
===Reagent Dartgun===&lt;br /&gt;
{{anchor|Reagent_Dartgun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reagent Dartgun&lt;br /&gt;
 |image = Regeantdartgun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Chemist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Shooting chemicals without reloading syringes.&lt;br /&gt;
 |strategy = Use it as you would a normal syringe gun; the only difference is that it holds up to 4 syringes that it produces automatically.&lt;br /&gt;
 |description = This special dartgun produces 4 syringes every 25 seconds and draws from an internal 100u chemical tank.&lt;br /&gt;
 }}&lt;br /&gt;
===Blast Cannon===&lt;br /&gt;
{{anchor|Blast Cannon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Blast Cannon&lt;br /&gt;
 |image = Loaded_blastcannon.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to [[Scientist|Scientists]] and the [[Research Director]].&lt;br /&gt;
 |usedfor = Firing your own immovable rod, sniping AIs from across Z-levels.&lt;br /&gt;
 |strategy = Load it with a TTV bomb and delete everything in a straight line.&lt;br /&gt;
 |description = This unassuming piece of hardware can load TTVs and will launch a projectile in a straight line, until it gets stopped by a wall. Wall penetration power is determined by the bomb&#039;s theoretical explosion size.&amp;lt;br&amp;gt; Projectiles fly across Z-levels, which is very fun with looping Z-levels, or even just for sniping AIs across space.&lt;br /&gt;
 }}&lt;br /&gt;
===Concealed Weapon Bay===&lt;br /&gt;
{{anchor|Concealed Weapon Bay}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Concealed Weapon Bay&lt;br /&gt;
 |image = Mecha_weapon_bay.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. Only available to [[Roboticist|Roboticists]] and the [[Research Director]].&lt;br /&gt;
 |usedfor = Hiding a weapon in a non-combat [[Guide_to_robotics#Exosuits|Exosuit]]&lt;br /&gt;
 |strategy = Use on a finished [[Guide_to_robotics#Exosuits|Exosuit]]. Then do the same with a [[Guide_to_robotics#Exosuit_Weapons|mech-weapon]] of choice. &lt;br /&gt;
 |description = &lt;br /&gt;
The concealed weapon bay is an item that attaches to non-combat [[Guide_to_robotics#List_of_Exosuits|mechs]] such as [[Guide_to_robotics#Ripley_APLU|Ripleys]] or [[Guide_to_robotics#Odysseus|Odysseuses]] and allows them to equip one [[Guide_to_robotics#Exosuit_Weapons|mech weapon]]. A mech can only have one attached. Examining the mech will not reveal the attached weapon (although the raising message still shows). &lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Man Machine Interface===&lt;br /&gt;
{{anchor|Syndicate Man Machine Interface}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Man Machine Interface&lt;br /&gt;
 |image = MMI.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[Roboticist|Roboticists]] and the [[Research Director]].&lt;br /&gt;
 |usedfor = Borging.&lt;br /&gt;
 |strategy = Use it to gain an emagged borg without emag.&lt;br /&gt;
 |description = the MMI will automatically [[#Emag|Emag]] any cyborg it&#039;s inserted in.&lt;br /&gt;
 }}&lt;br /&gt;
==Race Restricted==&lt;br /&gt;
===Ethereal Dance Grenade===&lt;br /&gt;
{{anchor|Ethereal Dance Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ethereal Dance Grenade&lt;br /&gt;
 |image = discogrenade.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Only available to [[Ethereals|Ethereals]].&lt;br /&gt;
 |usedfor = Sudden Dancing.&lt;br /&gt;
 |strategy = No Benefit whatsoever except to flex on people.&lt;br /&gt;
 |description = A grenade stuffed with the bodies of multiple Ethereals in order to cause sudden dancing when activated.&lt;br /&gt;
 }}&lt;br /&gt;
===Plasmaman Chameleon Kit===&lt;br /&gt;
{{anchor|Plasmaman Chameleon Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Plasmaman Chameleon Kit&lt;br /&gt;
 |image = syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[plasmaman|Plasmamen]].&lt;br /&gt;
 |usedfor = Disquising&lt;br /&gt;
 |strategy = Chameleon variant plasmaman clothes without any inherent plasmaman clothing protections.&lt;br /&gt;
 |description = use to &amp;quot;blend in&amp;quot; if you can.&lt;br /&gt;
 }}&lt;br /&gt;
===Old Tribal Scroll===&lt;br /&gt;
{{anchor|Old Tribal Scroll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Old Tribal Scroll&lt;br /&gt;
 |image = scroll.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to [[lizardmen|lizardmen]].&lt;br /&gt;
 |usedfor = Fighting people with your claws.&lt;br /&gt;
 |strategy = This scroll will teach you art of Tribal Claw, makings your hits stronger and letting you do cool combos.&lt;br /&gt;
 |description = You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading.&lt;br /&gt;
 }}&lt;br /&gt;
===Extra-Bright Lantern===&lt;br /&gt;
{{anchor|Extra-Bright Lantern}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Extra-Bright Lantern&lt;br /&gt;
 |image = Lantern.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[Moth|Moths]].&lt;br /&gt;
 |usedfor = LÄMP&lt;br /&gt;
 |strategy = Use it to gain light.&lt;br /&gt;
 |description = We heard that moths such as yourself really like lamps, so we decided to grant you early access to a prototype.&lt;br /&gt;
 }}&lt;br /&gt;
==(Pointless) Badassery==&lt;br /&gt;
===Broken Chameleon Kit===&lt;br /&gt;
{{anchor|Broken Chameleon Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Broken Chameleon Kit&lt;br /&gt;
 |image = Changeling.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Complimenting your Syndicate balloon.&lt;br /&gt;
 |strategy = Put this on and demonstrate your robustness.&lt;br /&gt;
 |description = A full chameleon kit, gun aside, that acts as if EMP&#039;d. You will stick out like a sore thumb and be unable to wear &amp;quot;real&amp;quot; armor. The kit has a broken chameleon agent card - but with no syndicate access, and no feature to copy access from any card, so it only changes its appearance and job hud.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Playing Cards===&lt;br /&gt;
{{anchor|Syndicate_Playing_Cards}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Playing Cards&lt;br /&gt;
 |image = Syndi_cards.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. Can also be found in Contraband crates from cargo, hidden smugglers satchels on the station and Maintenance.&lt;br /&gt;
 |usedfor = Playing cards, cheap throwing stars. &lt;br /&gt;
 |strategy = Use these as a shitty throwing weapon, when you&#039;re bored and playing cards is the only option left, or as a signature for your murders.&lt;br /&gt;
 |description = A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Beer===&lt;br /&gt;
{{Item|name=Syndicate Beer|image=Syndicatebeer.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 4 telecrystals.|usedfor=Purging toxins.|strategy=Drink them to get plastered and drain other toxins.|description=Syndicate brand &#039;beer&#039; designed to flush toxins out of your system. Warning: Do not consume more than one!}}&lt;br /&gt;
===Syndicate Briefcase Full of Cash===&lt;br /&gt;
{{anchor|Syndicate_Briefcase_Full_of_Cash}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Briefcase Full of Cash&lt;br /&gt;
 |image = Briefcase.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Trading. Roleplay. &lt;br /&gt;
 |strategy = Use the cash to buy your objective, or export it with cargo to order crates.&lt;br /&gt;
 |description = A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing. WARNING: Only has 1000 space credits.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Smokes===&lt;br /&gt;
{{anchor|Syndicate_Smokes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Smokes&lt;br /&gt;
 |image = Syngarettes.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Cool-looking regeneration. &lt;br /&gt;
 |strategy = Smoke them to inhale omnizine and heal over time.&lt;br /&gt;
 |description = Strong flavor, dense smoke. Each cigarette is infused with 10u [[Guide_to_chemistry#Nicotine|nicotine]] and 15u [[Guide_to_chemistry#Omnizine|omnizine]]. Smoking one of these cigarettes takes about 2 minutes. &lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Balloon===&lt;br /&gt;
{{anchor|Syndicate_Balloon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Syndicate Balloon&amp;quot;&lt;br /&gt;
 |image = Balloon.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Showing off. &lt;br /&gt;
 |strategy = Buy this if you feel you can do your objectives without the use of syndicate items. &lt;br /&gt;
 |description = A red balloon with a white S on it. It floats. Security may arrest you for having one. You could buy multiple of these if part of a nuke team. &lt;br /&gt;
 }}&lt;br /&gt;
===Box of DonkCo. Toys===&lt;br /&gt;
{{anchor|Box_of_donkco_toys}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of DonkCo. Toys&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. &lt;br /&gt;
 |usedfor = Prank, honk!&lt;br /&gt;
 |strategy = Distracts securities... or present them your funny toys.&lt;br /&gt;
&lt;br /&gt;
 |description = A special package box for children who want to have awesome gifts from their parents, full of DonkCo. toys. Toys inside of the box are totally safe and not harmful, approved by Nanotrasen safety assurance even, that can be said as non-contraband stuff literally. This package will be special when you&#039;re going to present funny toys to your beloved child. Don&#039;t ask why the box is red.&amp;lt;br/&amp;gt;Contents:&lt;br /&gt;
* 1x Fake emag&lt;br /&gt;
* 1x Fake e-sword&lt;br /&gt;
* 1x Fake duel e-sword&lt;br /&gt;
* 1x fake cult sword&lt;br /&gt;
* 1x pair of fake syndicate suit&lt;br /&gt;
* 1x fake hot potato&lt;br /&gt;
* 1x fake batong&lt;br /&gt;
* 1x fake clockwork watch&lt;br /&gt;
* 2x fake clockwork corgs&lt;br /&gt;
* 1x obvious fake nuclear disk&lt;br /&gt;
* 1x red button&lt;br /&gt;
* 1x formblade&lt;br /&gt;
* 1x fake gun&lt;br /&gt;
* 4x fake pierced reality&lt;br /&gt;
* 1x fake singularity&lt;br /&gt;
* 1x fake eldritch book&lt;br /&gt;
* 1x fake gigas codex&lt;br /&gt;
* 1x fake His Grace (green toolbox)&lt;br /&gt;
* 1x fake handcuffs&lt;br /&gt;
* 1x fake talking AI&lt;br /&gt;
 }}&lt;br /&gt;
=&#039;&#039;&#039;Syndicate Incursion Team&#039;&#039;&#039;=&lt;br /&gt;
Items only available to [[Incursion|syndicate incursion members]].&lt;br /&gt;
==Bundles==&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stolen Shuttle Creation Kit&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Incursion Uplink, costs 15 telecrystals.&lt;br /&gt;
 |usedfor = Building a shuttle &lt;br /&gt;
 |strategy = Build a shuttle for your team, warp to security, raid the armory and then warp away before security can catch up with you. Use as a mobile base of operations and as a hideout for when you do your deeds. &lt;br /&gt;
 |description = Contains (almost) everything you need to build your own shuttle. Comes with a canister of plasma, a combat RCD with a lot of RCD ammo, a shuttle creator, 2 pipe dispensers, 2 syndicate toolboxes (containing combat gloves), 1 electrical toolbox, 1 shuttle docking computer, 1 shuttle flight computer, 2 plasma thrusters, 2 engine heaters, 1 RPED, an APC electronic board and an APC wallframe. &lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Medical Bundle&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Incursion Uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Healing your team &lt;br /&gt;
 |strategy = Use the stimpacks to become immune from security stuns, revive your dead teammates with the defibrillator, heal your wounded teammates with the medical kits. &lt;br /&gt;
 |description = A bundle containing 2 tactical first aid kits (Which include combat defibrillator), 2 brute first aid kits, 2 fire first aid kits, 1 toxin first aid kit, 1 oxygen first aid kit, a pill bottle of mutadone, a pull bottle of neurine and 4 stimpacks. &lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Hardsuit Bundle&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Incursion Uplink, costs 18 telecrystals.&lt;br /&gt;
 |usedfor = Going into space and looking cool. &lt;br /&gt;
 |strategy = Buy hardsuits, pretend to be a nuclear operative team, the whole crew arms up with weapons and AA, take AA and steal your targets before escaping. &lt;br /&gt;
 |description = A create containing 4 syndicate hardsuits, 4 syndicate gasmasks and 4 oxygen tanks. &lt;br /&gt;
 }}&lt;br /&gt;
=&#039;&#039;&#039;Nuclear Strike Team&#039;&#039;&#039;=&lt;br /&gt;
Items only available to [[Syndicate guide|syndicate operatives]] during [[Nuke]].&lt;br /&gt;
==Bundles and Telecrystals==&lt;br /&gt;
Nuclear operatives can purchase bundles, which cost a bit less than the sum of their parts.&lt;br /&gt;
===Bioterror bundle===&lt;br /&gt;
{{anchor|Bioterror_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bioterror bundle&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 14.&lt;br /&gt;
 |usedfor = Getting all you need to commit several war crimes.&lt;br /&gt;
 |strategy = Start a biological disaster, and spread chaos among the crew.&lt;br /&gt;
 |description = For the madman: Contains a [[#Biohazardous Chemical Sprayer|Bioterror spray]], [[#Chemical Foam Grenade|Bioterror Grenade]], a [[#Poison Kit|Poison Kit]], a [[#Dart Pistol|Dart Pistol]], a box of syringes, a [[#Toy Machine Gun|Donksoft assault rifle]], and some [[#Box of Riot Darts|extra darts]]. Remember: Seal suit and equip internals before use.&lt;br /&gt;
 }}&lt;br /&gt;
=== Bulldog bundle===&lt;br /&gt;
{{anchor|Bulldog_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bulldog bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 13 telecrystals, saving 2.&lt;br /&gt;
 |usedfor = Getting a well rounded shotgun kit.&lt;br /&gt;
 |strategy = Shoot people with it.&lt;br /&gt;
 |description = Lean and mean: Optimised for people that want to get up close and personal. Contains the popular [[#Bulldog_Shotgun|Bulldog Shotgun]], a [[#Ammo-12g_Stun_Slug|12g stun drum]], a [[#Ammo-12g_Buckshot|12g buckshot drum]], and a pair of [[#Thermal Imaging Glasses|Thermal Imaging Goggles]]. &lt;br /&gt;
 }}&lt;br /&gt;
===C-20r bundle===&lt;br /&gt;
{{anchor|C-20r_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = C-20r bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals, saving 4.&lt;br /&gt;
 |usedfor = Getting a classic and reliable gun.&lt;br /&gt;
 |strategy = Shoot people with it.&lt;br /&gt;
 |description = Old faithful: The classic [[#C-20r_Submachine_Gun|C-20r Submachine Gun]], bundled with two magazines, and a [[#Universal_Suppressor|Suppressor]]. &lt;br /&gt;
 }}&lt;br /&gt;
===Cybernetic Implant Bundle===&lt;br /&gt;
{{anchor|Cybernetic Implant Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Cybernetic Implant Bundle&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 40 telecrystals.&lt;br /&gt;
 |usedfor = Implanting your team.&lt;br /&gt;
 |strategy = Implant it in your team.&lt;br /&gt;
 |description = Contains 6 random cybernetic implants. Guaranteed to at least pay for its cost.&lt;br /&gt;
 }}&lt;br /&gt;
=== Medical bundle===&lt;br /&gt;
{{anchor|Medical_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Medical bundle&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 15 telecrystals, saving 5.&lt;br /&gt;
 |usedfor = Getting a rounded medical kit.&lt;br /&gt;
 |strategy = Become a combat medic to keep your team up and running.&lt;br /&gt;
 |description = The support specialist: Aid your fellow operatives with this medical bundle. Contains a combat first-aid kit loaded with medical gauze, a compact defibrillator, 2 brute and burn patches, and a combat hypospray loaded with:&lt;br /&gt;
*30 units of [[Guide_to_chemistry#Epinephrine|Epinephrine]]&lt;br /&gt;
*30 units of [[Guide_to_chemistry#Omnizine|Omnizine]]&lt;br /&gt;
*15 units of [[Guide_to_chemistry#Leporazine|Leporazine]]&lt;br /&gt;
*15 units of [[Guide_to_chemistry#Atropine|Atropine]]&lt;br /&gt;
Also includes night vision health HUD glasses, a Donksoft machine gun, a box of ammo, and a pair of magboots to rescue your friends in no-gravity environments. &lt;br /&gt;
 }}&lt;br /&gt;
=== Sniper bundle===&lt;br /&gt;
{{anchor|Sniper_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Sniper bundle&lt;br /&gt;
 |image = Briefcase.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals, saving 6.&lt;br /&gt;
 |usedfor = Getting all you need to start sniping.&lt;br /&gt;
 |strategy = Become a long-range sniper.&lt;br /&gt;
 |description = Elegant and refined: Contains a collapsed [[#Sniper Rifle|sniper rifle]] in an expensive carrying case, 2 [[#.50 Soporific Magazine|soporific magazine]], a free surplus [[#Universal Suppressor|supressor]], a pen(the regular kind), a folder, and a worn out suit and tie.&lt;br /&gt;
 }}&lt;br /&gt;
===Spetsnaz Pyro bundle===&lt;br /&gt;
{{anchor|Spetsnaz_Pyro_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Spetsnaz Pyro bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 12.&lt;br /&gt;
 |usedfor = Getting all you need to watch the &amp;lt;s&amp;gt;world&amp;lt;/s&amp;gt;station burn.&lt;br /&gt;
 |strategy = Start fires everywhere. Make sure the other operatives are wearing fireproof suits as well. &lt;br /&gt;
 |description = For systematic suppression of carbon lifeforms in close range: Contains an [[#Elite Syndicate Hardsuit|elite fireproof hardsuit]], a pyro backpack fire sprayer, a [[#Stechkin|pistol]], two magazines, a bottle of flammable vodka, a [[#Syndicate Minibomb|pipebomb]], and a [[#Stimpack|stimulant syringe]].&lt;br /&gt;
 }}&lt;br /&gt;
== Conspicuous and Dangerous Weapons==&lt;br /&gt;
===Bulldog Shotgun===&lt;br /&gt;
{{anchor|Bulldog_Shotgun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bulldog Shotgun&lt;br /&gt;
 |image = Bulldog.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Killing/Stunning people.&lt;br /&gt;
 |strategy = A robust shotgun. Holds a wide selection of ammo types.&lt;br /&gt;
 |description = The Bulldog is a semi-automatic drum fed shotgun that can hold up to 8 shells. This can make a excellent fallback weapon or a robust primary weapon by itself. While its suffers from the drawbacks of shotguns (less damage at range) it can nonetheless make a reliable and cheap alternative to other more expensive weapons.&amp;lt;br&amp;gt; A Bulldog with stun shells and a [[#Stechkin|Stechkin]] can make for a cheap alternative [[#C-20r_Submachine_Gun|C20r SMG]] when strapped for telecrystals. Initially loaded with a stun shells drum, it must be loaded with other kinds of ammo to do damage. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-bulldog&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Bulldog Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Ammo-12g Stun Slug====&lt;br /&gt;
{{anchor|Ammo-12g_Stun_Slug}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stun Slug Drum Magazine&lt;br /&gt;
 |image = StunSlug.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystal, only available to Nuclear Agents. Free Magazine in starting Bulldog.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Functions akin to a stun round from a energy gun or [[#C-20r_Submachine_Gun|C20r]], has unlimited range, deals 5 brute damage and stuns for the standard 10 second limit.&amp;lt;br&amp;gt; A reliable way to stun a target, but not effective in killing them. When used in conjunction with a more lethal weapons, such as the Energy Sword or Stechkin pistol, it can be extremely lethal.&lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Buckshot====&lt;br /&gt;
{{anchor|Ammo-12g_Buckshot}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Buckshot Drum Magazine&lt;br /&gt;
 |image = BuckshotBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Essentially functions as any normal shotgun, deals great damage in close range combat, dealing 75 brute damage if all pellets hit, but at mid to long range deals very variable if not very little damage.&amp;lt;br&amp;gt; Akin to most shotguns a buckshot magazine is unreliable in ranged combat, however this ammo type excels in close range encounters such as maintenance or when holding a corner.&lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Slugs====&lt;br /&gt;
{{anchor|Ammo-12g_Slugs}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Slug Drum Magazine&lt;br /&gt;
 |image = BuckshotBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Shoots one single 60-damage projectile. Deals less damage in close quarters, but it&#039;s better when fighting at longer distances. Also reduces the chance of hitting felow operatives.&lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Dragon&#039;s Breath====&lt;br /&gt;
{{anchor|Ammo-12g_Dragon&#039;s_Breat}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dragon&#039;s Breath Drum Magazine&lt;br /&gt;
 |image = DragonBreathBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Dragon&#039;s Breath shells trade immediate damage, dealing only 20 brute damage if all pellets hit a target, for long term damage in setting anyone caught in its blast on fire.&amp;lt;br&amp;gt; A shot from a Dragon&#039;s Breath magazine leaves a long trail of fire that quickly dissipates, but can be effective in setting many crew members on fire. Don&#039;t shoot your own teammates in the back. &lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Breaching====&lt;br /&gt;
{{anchor|Ammo-12g_Breaching}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Breaching Drum Magazine&lt;br /&gt;
 |image = BreachingBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Breaching shells shoot one single, 10 damage bullet, that stuns any person it hits. The real value of these shells is that anything hit by them is knocked away, including normally anchored things like airlocks. &lt;br /&gt;
 }}&lt;br /&gt;
==== Ammo-12g Bundle====&lt;br /&gt;
{{anchor|Ammo-12g_Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Drum Magazine Bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals, saving 7.&lt;br /&gt;
 |usedfor = Loading [[#Bulldog_Shotgun|Bulldogs]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = Contains several drums to reload Bulldog shotguns. Contains 6 stun drums, a buckshot drum, a slug drum and a dragon&#039;s breath drum. &lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== C-20r Submachine Gun===&lt;br /&gt;
{{anchor|C-20r_Submachine_Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = C-20r Submachine Gun&lt;br /&gt;
 |image = C20r.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals.&lt;br /&gt;
 |usedfor = Killing people.&lt;br /&gt;
 |strategy = The signature weapon of Nuke Ops, it deals reliable damage and fires in two-round bursts.&lt;br /&gt;
 |description = Deals 30 brute damage per round, with 24-round magazines. A reliable and robust weapon. Can also be fitted with a [[#Universal_Suppressor|Silencer]]. Starts with a syndicate firing pin, which prevents enemies from using it. &lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-c20r&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; C-20r Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====.45 Ammo====&lt;br /&gt;
{{anchor|.45_Ammo}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .45 Ammo&lt;br /&gt;
 |image = 45Mag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Loading a C-20r SMG.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 24-round .45 magazine for use in the [[#C-20r_Submachine_Gun|C-20r submachine gun]].&lt;br /&gt;
 }}&lt;br /&gt;
====.45 Ammo Bundle====&lt;br /&gt;
{{anchor|.45 Ammo Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .45 Ammo Bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Loading several C-20r SMGs.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = Contains 9 [[#C-20r_Submachine_Gun|C-20r SMG]] magazines, for a total of 216 shots.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== L6 Squad Automatic Weapon===&lt;br /&gt;
{{anchor|L6 Squad_Automatic_Weapon}}{{anchor|L6 SAW}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = L6 SAW&lt;br /&gt;
 |image = L6machinegun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals.&lt;br /&gt;
 |usedfor = Mowing people down.&lt;br /&gt;
 |strategy = An expensive investment, designed for consistent and powerful fire support for assault teams. Pairs well with a suit with extra armor.&lt;br /&gt;
 |description = Holds the most ammo of any gun available: 50 1.95x129mm rounds dealing 45 brute damage each. Three good shots on someone and they&#039;re down.&amp;lt;br&amp;gt; Shoots in three-round bursts and needs two free hands to use - if the other hand is holding something, the SAW will fall off your hands when shooting. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-LMG&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; SAW Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====1.95x129mm Box Magazine ====&lt;br /&gt;
{{anchor|1.95x129mm _Box_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm ammunition for use in the [[#L6 SAW|L6 SAW]] machinegun. By the time you need to use this, you&#039;ll already be on a pile of corpses.&lt;br /&gt;
 }}&lt;br /&gt;
====1.95x129mm (Hollow-Point) Box Magazine ====&lt;br /&gt;
{{anchor|1.95x129mm_(Hollow-Point)_Box_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm (Hollow-Point) Box Magazine&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm Hollow-Point ammunition, that deals 60 damage on hit, that is however heavily reduced by armor.&lt;br /&gt;
 }}&lt;br /&gt;
====1.95x129mm (Armor Penetrating) Box Magazine====&lt;br /&gt;
{{anchor|1.95x129mm (Armor Penetrating) Box Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm (Armor Penetrating) Box Magazine&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 9 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm Armor Penetrating ammunition, that deals 40 damage on hit and negates all but the most durable armor.&lt;br /&gt;
 }}&lt;br /&gt;
====1.95x129mm (Incendiary) Box Magazine ====&lt;br /&gt;
{{anchor|1.95x129mm (Incendiary) Box Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm (Incendiary) Box Magazine&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm Incendiary ammunition, that only deals 20 damage on hit but leaves a fiery trail, while setting targets hit on fire as well.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== Sniper Rifle===&lt;br /&gt;
{{anchor|Sniper Rifle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Sniper Rifle&lt;br /&gt;
 |image = Sniper.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals.&lt;br /&gt;
 |usedfor = Killing people from far away.&lt;br /&gt;
 |strategy = A long-range sniper rifle, useful for shooting down hallways or from space.&lt;br /&gt;
 |description = The Sniper Rifle is a high-power long range weapon fitted with a scope; activating the scope will move your screen several tiles in front of you, allowing you to see further than normally possible, allowing you to shoot unaware targets.&amp;lt;br&amp;gt; Requires a free hand to use. Initially loaded with 6 .50 sniper rounds, which deal 70 damage, stun, penetrate armor, and have a chance of dismembering limbs. They can also deal significant damage to objects, destroying airlocks and machinery in one or two hits. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-sniper&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Sniper Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====.50 Magazine====&lt;br /&gt;
{{anchor|.50 Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .50 Magazine&lt;br /&gt;
 |image = Sniper_ammo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 6-round magazine of .50 ammunition for the sniper rifle. Deals 70 damage, stuns, penetrates armor and destroys machinery on hit.&lt;br /&gt;
 }}&lt;br /&gt;
====.50 Soporific Magazine====&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .50 Soporific Magazine&lt;br /&gt;
 |image = Sniper_ammo_sleep.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 6-round magazine of .50 soporific ammunition for the sniper rifle. Deals no damage and doesn&#039;t break machinery, but any human hit by these will fall asleep for about 40 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
====.50 Penetrator Magazine ====&lt;br /&gt;
{{anchor|.50 Penetrator Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .50 Penetrator Magazine&lt;br /&gt;
 |image = Sniper_ammo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 6-round magazine of .50 penetrating ammunition for the sniper rifle. Deals 60 damage, doesn&#039;t stun, dismember or break machinery. But it passes through everything it hits, including walls, making it extremely useful for crowds or very protected targets, like the AI.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Surplus Rifle===&lt;br /&gt;
{{anchor|Surplus Rifle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Surplus Rifle&lt;br /&gt;
 |image = Surplus_rifle.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Arming someone cheaply.&lt;br /&gt;
 |strategy = A cheap rifle. &amp;lt;s&amp;gt;Better than nothing, if you&#039;ve got a pair of spare TC.&amp;lt;/s&amp;gt; In actual combat it&#039;s worse than the Stechkin pistol, the one all operatives get for free.&lt;br /&gt;
 |description = A Mosin Nagant bolt-action rifle, loaded with 5 [[#Surplus Rifle Clip|7.62 bullets]]. Deals 60 damage on hit, but must be loaded every shot. You are more likely to see this rifle in the hands of cargoians than nuke ops due to how terrible it is in combat.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-surplus&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Surplus Rifle Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Surplus Rifle Clip====&lt;br /&gt;
{{anchor|Surplus Rifle Clip}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Surplus Rifle Clip&lt;br /&gt;
 |image = Surplus_ammo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Loading the Surplus Rifle.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A stripper clip used to quickly load bolt action rifles. Contains 5 rounds.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===M-90gl Carbine===&lt;br /&gt;
{{anchor|M-90gl Carbine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = M-90gl Carbine&lt;br /&gt;
 |image = M90_carbine.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals.&lt;br /&gt;
 |usedfor = Versatile crowd control.&lt;br /&gt;
 |strategy = Combine it with an energy shield.&lt;br /&gt;
 |description = This carbine has a three-round burst setting as well as an underbarrel grenade launcher.&amp;lt;br&amp;gt; Magazines are hold 30 rounds of bullets that deal 35 damage each, which is more than enough against unarmored targets.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-m90gl&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; M-90gl Carbine Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== 5.56mm Toploader Magazine====&lt;br /&gt;
{{anchor|5.56mm Toploader Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 5.56mm Toploader Magazine&lt;br /&gt;
 |image = 556Mag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Loading the M-90gl Carbine.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = It&#039;s a magazine. Every time you call it a clip, god, kills a kitten.&lt;br /&gt;
 }}&lt;br /&gt;
====40mm HE Grenade ====&lt;br /&gt;
{{anchor|40mm HE Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 40mm HE Grenade&lt;br /&gt;
 |image = 40mmHE.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the M-90gl Carbine.&lt;br /&gt;
 |strategy = Insert into the M-90gl Carbine. Do not throw.&lt;br /&gt;
 |description = These grenades do not fit in regular grenade launchers.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{{anchor|Flamethrower}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Flamethrower&lt;br /&gt;
 |image = Flamethrower.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Setting things on fire.&lt;br /&gt;
 |strategy = A plasma-loaded flamethrower. Make sure you and your team have fireproof suits when using this, or you&#039;ll end up burning yourself.&lt;br /&gt;
 |description = Shoots jets of burning plasma. Has little stopping power, but will usually cause enemies to retreat. Can be reloaded by using plasma tanks or canisters in [[Toxins]] or [[Engineering]].&lt;br /&gt;
 }}&lt;br /&gt;
===Toy Submachine Gun===&lt;br /&gt;
{{anchor|Toy Submachine Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Donksoft SMG&lt;br /&gt;
 |image = Fake_c20r.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Doing stamina damage and knocking people down. Making people react too late. &lt;br /&gt;
 |strategy = Deals no real damage, but the riot darts it&#039;s loaded with cause 25 stamina damage, knocking victims down.&lt;br /&gt;
 |description = A toy SMG. Guaranteed to not be taken seriously until it&#039;s too late. Loaded with 20 darts. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
===Toy Machine Gun===&lt;br /&gt;
{{anchor|Toy Machine Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Donksoft LMG&lt;br /&gt;
 |image = Fake_SAW.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals.&lt;br /&gt;
 |usedfor = Doing stamina damage and knocking people down. Making people react too late. &lt;br /&gt;
 |strategy = Deals no real damage, but the riot darts it&#039;s loaded with cause 25 stamina damage, knocking victims down.&lt;br /&gt;
 |description = A toy SAW. Guaranteed to not be taken seriously until it&#039;s too late. Loaded with 50 darts. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====Box of Riot Darts====&lt;br /&gt;
{{anchor|Box of Riot Darts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of Riot Darts&lt;br /&gt;
 |image = Foambox_riot.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading toy weapons.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = Contains 40 Riot Foam Darts, that deal 25 stamina damage. They can also be reused if collected from the ground.&lt;br /&gt;
 }}&lt;br /&gt;
=== 84mm Rocket Propelled Grenade Launcher===&lt;br /&gt;
{{anchor|84mm Rocket Propelled Grenade Launcher}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Rocket Propelled Grenade Launcher&lt;br /&gt;
 |image = Rocketlauncher.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Blowing holes into mechs, walls and people.&lt;br /&gt;
 |strategy = Crew is hiding inside body bags again? Surprise them with an HE rocket. Durand ruining your day? Hit it with a high-yield HEDP rocket.&lt;br /&gt;
 |description = A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-rpg&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Rocket Propelled Grenade Launcher Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====84mm HE Rocket====&lt;br /&gt;
{{anchor|84mm HE Rocket}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 84mm HE Rocket&lt;br /&gt;
 |image = 84mmHE.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Loading the RPG.&lt;br /&gt;
 |strategy = Land a direct hit to dismember and kill the unfortunate target.&lt;br /&gt;
 |description = A low-yield anti-personnel HE rocket.&lt;br /&gt;
 }}&lt;br /&gt;
====84mm HEDP Rocket====&lt;br /&gt;
{{anchor|84mm HEDP Rocket}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 84mm HEDP Rocket&lt;br /&gt;
 |image = 84mmHEDP.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Loading the RPG.&lt;br /&gt;
 |strategy = Really ruin the day of any mech or silicon hit by this. Maim any targets near the impact site.&lt;br /&gt;
 |description = A high-yield HEDP rocket; extremely effective against armored targets (mechs and silicons), as well as surrounding personnel.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Biohazardous Chemical Sprayer===&lt;br /&gt;
{{anchor|Biohazardous_Chemical_Sprayer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Biohazardous Chemical Sprayer&lt;br /&gt;
 |image = Bio_chem_sprayer.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Extreme Crowd Control.&lt;br /&gt;
 |strategy = Shoots dangerous poisons.&lt;br /&gt;
 |description = A high-volume chemical sprayer loaded with the most lethal poisons available to the syndicate; anyone caught by the spray will die a quick and painful death if not treated immediately or wearing protective clothing.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===Bioterror Foam Grenade===&lt;br /&gt;
{{anchor|Bioterror Foam Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chemical Foam Grenade&lt;br /&gt;
 |image = Grenade.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Crowd Control.&lt;br /&gt;
 |strategy = Emits extremely debilitating foam.&lt;br /&gt;
 |description = A powerful chemical foam grenade which creates a deadly torrent of foam that will mute, blind, confuse, mutate, and irritate carbon lifeforms. Specially brewed by Tiger Cooperative chemical weapons specialists using additional spore toxin. Ensure suit is sealed before use.&lt;br /&gt;
 }}&lt;br /&gt;
===Buzzkill Grenade Box===&lt;br /&gt;
{{anchor|Buzzkill Grenade Box}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Buzzkill Grenade Box&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals. &lt;br /&gt;
 |usedfor = Covering the station in BEEEEEES.&lt;br /&gt;
 |strategy = Toss one in a crowded area and watch the bees attack anyone who isn&#039;t wearing thick clothing. &lt;br /&gt;
 |description = These grenades release ten bees that will indiscriminately attack anyone with random toxins.&amp;lt;br&amp;gt; Keep in mind that bees can&#039;t attack people wearing thick clothing - like hardsuits and EVA/fire/bio/EOD suits as well as some costumes.&lt;br /&gt;
 }}&lt;br /&gt;
===Fungal Tuberculosis Grenade===&lt;br /&gt;
{{anchor|Fungal Tuberculosis Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Fungal Tuberculosis Grenade&lt;br /&gt;
 |image = Box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals.&lt;br /&gt;
 |usedfor = Biological Warfare.&lt;br /&gt;
 |strategy = Spreads an extremely dangerous and infectious virus.&lt;br /&gt;
 |description = A box that contains several ways to apply the Fungal Tuberculosis virus: an extremely virulent and hard to cure disease that stuns and suffocates its targets. The box contains a viral smoke grenade, 5 single-use instant Bio Virus Antidote Kits (BVAK autoinjectors) with 20u vaccine (inject 10u per use), a BVAK bottle (30u vaccine) and a normal syringe.&lt;br /&gt;
 }}&lt;br /&gt;
=== Grenadier&#039;s Belt===&lt;br /&gt;
{{anchor|Grenadier&#039;s Belt}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Grenadier&#039;s Belt&lt;br /&gt;
 |image = Combat_belt.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 24 telecrystals.&lt;br /&gt;
 |usedfor = Lobbing several kinds of grenades.&lt;br /&gt;
 |strategy = Contains a grenade for every situation. Avoid blowing yourself up with them.&lt;br /&gt;
 |description = A belt containing a large amount of assorted grenades. TO be specific, it contains:&lt;br /&gt;
* 1 [[Security_items#Flashbang|Flashbang]];&lt;br /&gt;
* 4 Smoke Bombs;&lt;br /&gt;
* 2 EMP Grenades;&lt;br /&gt;
* 10 Frag Grenades: A bit less powerful than minibombs, but with a higher flame range;&lt;br /&gt;
* 4 Gluon Grenades: They deal radiation damage when exploding, and freeze the surrounding area afterwards, making it slippery;&lt;br /&gt;
* 2 Incendiary Grenades: They spread a wave of plasmafire, burning everything in their path;&lt;br /&gt;
* 1 [[Guide_to_chemistry#Fluorosulfuric_Acid|Fluorosulfuric Acid]] Smoke Grenade: It will spread extremely potent acid in its area of effect, melting armor, objects and people inside;&lt;br /&gt;
* 2 [[#Syndicate_Minibomb|Syndicate Minibombs]];&lt;br /&gt;
* Screwdriver and Multitool to customize grenades. Some different triggers can be found in the Syndicate Infiltrator Ship.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Detonator===&lt;br /&gt;
{{anchor|Syndicate Detonator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Detonator&amp;lt;br&amp;gt;&amp;quot;Big red button&amp;quot;&lt;br /&gt;
 |image = Big red button.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink. It costs 1 telecrystals.&lt;br /&gt;
 |usedfor = Detonating all syndicate bombs at once.&lt;br /&gt;
 |strategy = Coordinating bomb blasts to destroy multiple objects simultaneously.&lt;br /&gt;
 |description = The Syndicate Detonator is a companion device to the Syndicate Bomb. Simply press the included button and an encrypted radio frequency will instruct all live syndicate bombs to detonate.&amp;lt;br&amp;gt; Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Operatives start with a working detonator in their base, buying this is usually redundant&#039;&#039;&#039;.&lt;br /&gt;
 }}&lt;br /&gt;
===Viscerator Delivery Grenade===&lt;br /&gt;
{{anchor|Viscerator Delivery Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Viscerator Grenade&lt;br /&gt;
 |image = Delivery grenade.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Crowd Control.&lt;br /&gt;
 |strategy = Shoot several killdrones that will try to hack off people&#039;s limbs.&lt;br /&gt;
 |description = This grenade, when thrown, will disperse 10 manhack viscerators. They will proceed to chase and attack any nearby Non-Syndicate personnel. They deal a surprisingly high amount of damage over time but can be outrun easily.&amp;lt;br&amp;gt; The grenade is fantastic at helping clearing out a crowd of crewmen. However, it can be ineffective against Security personnel and the Captain as their armor and weapons allow them to ignore the viscerators long enough to (try to) gun you down. They are also extremely sharp and can outright sever limbs when attacking.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stealthy and Inconspicuous Weapons==&lt;br /&gt;
===CQC Manual===&lt;br /&gt;
{{anchor|CQC Manual}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &#039;Old Manual&#039;&lt;br /&gt;
 |image = CQC_manual.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Remembering the basics of tactical Close-Quarters Combat.&lt;br /&gt;
 |strategy = Read it and practice combos. Useful when combined with adrenals, noslips and added protection, like an energy shield or a shielded hardsuit or for killing someone when they least expect it.&lt;br /&gt;
 |description = Reading this single-use book will teach you the basics of CQC - a martial art. &amp;lt;br&amp;gt; You learn devastating combos and when throw is active, have a chance to block and counter attacks. &amp;lt;br&amp;gt;This is the same skill as Cooks can use in the kitchen, except anywhere. &amp;lt;br&amp;gt;&lt;br /&gt;
Your punches do bonus damage, and your grabs will start as aggressive. &lt;br /&gt;
You can combo attacks by switching intents while hitting. Possible Combos:&lt;br /&gt;
* &#039;&#039;&#039;Slam&#039;&#039;&#039;: Grab Harm. Slam opponent into the ground (10 brute and 12 sec paralyze). Only works on people standing. &lt;br /&gt;
* &#039;&#039;&#039;CQC Kick&#039;&#039;&#039;: Harm Harm. If the opponent was paralyzed they&#039;ll be knocked out (30 sec sleep and 15 brain damage up to max 150). Else they&#039;ll be knocked away and take 10 brute. &lt;br /&gt;
* &#039;&#039;&#039;Restrain&#039;&#039;&#039;: Grab Grab. Locks opponent into a restraining position (10 sec stun, 20 stamina damage). Disarm while restraining and pulling to knock them out with a choke hold (40 sec sleep).&lt;br /&gt;
* &#039;&#039;&#039;Pressure&#039;&#039;&#039;: Disarm Grab. Deals 60 stamina damage.&lt;br /&gt;
* &#039;&#039;&#039;Consecutive CQC&#039;&#039;&#039;: Disarm Disarm Harm. Mainly damaging move (25 brute and 50 stamina damage). &lt;br /&gt;
}}&lt;br /&gt;
==Stealth and Camouflage Items ==&lt;br /&gt;
=== Stealthy No-Slip Chameleon Shoes===&lt;br /&gt;
{{anchor|Stealthy No-Slip Chameleon Shoes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stealthy No-Slip Chameleon Shoes&lt;br /&gt;
 |image = Brshoe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals&lt;br /&gt;
 |usedfor = Not slipping.&lt;br /&gt;
 |strategy = The nuke ops version of [[#No-Slip_Chameleon_Shoes|no-slips]].&lt;br /&gt;
 |description = Aside from the name, these work exactly the same as regular noslips.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Space Suits and Hardsuits==&lt;br /&gt;
===Elite Syndicate Hardsuit===&lt;br /&gt;
{{anchor|Elite Syndicate Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Elite Syndicate Hardsuit&lt;br /&gt;
 |image = Elite_hardsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Having better armor and fireproofing.&lt;br /&gt;
 |strategy = Wear it. Most useful if you plan on using a flamethrower or just need more armor.&lt;br /&gt;
 |description = Works like a [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it&#039;s more armored and completely immune to fire and acid. Useful when using fire-based weapons. &amp;lt;br&amp;gt; Resistances: melee = 60, bullet = 60, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70, fire = 100, acid = 100. &lt;br /&gt;
 }}&lt;br /&gt;
=== Shielded Hardsuit===&lt;br /&gt;
{{anchor|Shielded  Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Shielded Hardsuit (Blood-red Hardsuit)&lt;br /&gt;
 |image = Syndi_hardsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 30 telecrystals.&lt;br /&gt;
 |usedfor = Having better armor and fireproofing.&lt;br /&gt;
 |strategy = Wear it. Most useful if you plan on taking the brunt of fire. Pairs well with a heavy weapon.&lt;br /&gt;
 |description = Looks like a normal [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it has a shield that completely negates attacks until it depletes. Stores up to 3 charges, which regenerate when not being hit for 20 seconds. If the shielding falls, it has the same armor as a normal Syndicate hardsuit, but with full Acid and Fire protection. HAS NO SLOWDOWN! &amp;lt;br&amp;gt; Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 100, acid = 100. &lt;br /&gt;
 }}&lt;br /&gt;
==Devices and Tools==&lt;br /&gt;
===Blood-Red Magboots===&lt;br /&gt;
{{anchor|Blood-Red Magboots}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Blood-Red Magboots&lt;br /&gt;
 |image = Syndi_magboots.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Working without gravity.&lt;br /&gt;
 |strategy = Activate them if the gravity generator stops working.&lt;br /&gt;
 |description = A pair of magnetic boots that will keep you on the ground if the gravity fails or is sabotaged, giving you a mobility advantage. If activated with gravity they will protect from slips, but they will slow you down.&lt;br /&gt;
 }}&lt;br /&gt;
===Assault Pod Targeting Device===&lt;br /&gt;
{{anchor|Assault Pod Targeting Device}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Assault Pod Targeting Device&lt;br /&gt;
 |image = Gangtool_red.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink. It costs 30 telecrystals.&lt;br /&gt;
 |usedfor = Dropping on the station with style.&lt;br /&gt;
 |strategy = Use this to drop into a central area, giving less time to react to the crew.&lt;br /&gt;
 |description = This device allows you to aim and use the assault pod located to the east of the syndicate base. The doors are id-locked to operatives and it&#039;s defended by wall-mounted automatic guns, making it a safe location to retreat to if necessary.&lt;br /&gt;
&#039;&#039;&#039;It cannot return to the syndicate station, so at least one operative should send the ship onto the station to be able to come back. Also, don&#039;t forget the nuke behind!&#039;&#039;&#039;&lt;br /&gt;
 }}&lt;br /&gt;
===Energy Shield===&lt;br /&gt;
{{anchor|Energy_Shield}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy Shield&lt;br /&gt;
 |image = Eshield.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals.&lt;br /&gt;
 |usedfor = Protecting yourself from energy weapons&lt;br /&gt;
 |strategy = This is a very powerful asset, it will deflect all energy based ranged attacks, laser or stun. This makes it significantly harder for station personnel to attack or subdue you at range as only the armory&#039;s riot shotguns will be effective in bypassing the energy shield.&amp;lt;br&amp;gt; While expensive, having the people up front wield an energy shield makes for a good breaching strategy.&lt;br /&gt;
 |description = An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks.&lt;br /&gt;
 }}&lt;br /&gt;
===Medbeam Gun===&lt;br /&gt;
{{anchor|Medbeam Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Medbeam Gun&lt;br /&gt;
 |image = Medgun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals.&lt;br /&gt;
 |usedfor = Constant and free healing.&lt;br /&gt;
 |strategy = Use it on a target to begin healing it.&lt;br /&gt;
 |description = A very efficient healing tool, that doesn&#039;t require the constant attention of the healer, since he can keep it in his offhand while shooting with the other hand. It cannot self-heal, however.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crossing the streams or trying to heal a target already being healed by another medbeam will cause a huge explosion. Be very wary when using two medbeam guns, or avoid buying two altogether.&#039;&#039;&#039;&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Combat Medic Kit===&lt;br /&gt;
{{anchor|Syndicate Combat Medic Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Combat Medic Kit&lt;br /&gt;
 |image = Syndicate Medical Supply Kit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. (Nuclear operatives only)&lt;br /&gt;
 |usedfor = Healing your fellow operatives.&lt;br /&gt;
 |strategy = Use this to keep your team alive.&lt;br /&gt;
 |description = The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector (containing 30 units of Epinephrine, 30 units of Omnizine, 15 units of Leporazine and 15 units of Stabilizing nanites) for rapid healing, a night vision medical HUD for quick identification of injured comrades, 2 brute patches, 2 burn patches, and a combat defibrillator that fits in belts and works through exosuits (usually useless due to explosive implants).&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Sentience Potion===&lt;br /&gt;
{{anchor|Syndicate Sentience Potion}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Sentience Potion&lt;br /&gt;
 |image = Intell_potion.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Giving intelligence and a radio implant to an animal.&lt;br /&gt;
 |strategy = Use it on an animal to render it intelligent and loyal to you. Keep in touch thanks to the implanted radio.&lt;br /&gt;
 |description = This potion will grant intelligence (i.e. a player controller and speech) to any simple mob it is used on, also enslaving them to your commands.&amp;lt;br&amp;gt; Additionally, the creature will receive a radio implant, as well as an implanted syndicate ID, allowing them to enter and exit the Syndicate Infiltrator.&lt;br /&gt;
 }}&lt;br /&gt;
==Implants==&lt;br /&gt;
All these items ship with an (auto) implanter; to use it, insert the implant in the implanter and use it inhand.&lt;br /&gt;
===CNS Rebooter Implant===&lt;br /&gt;
{{anchor|CNS Rebooter Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = CNS Rebooter Implant&lt;br /&gt;
 |image = Brain_implant.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Reducing stuns.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = This implant will shorten any stun longer than 4 seconds to 4 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
===Microbomb Implant===&lt;br /&gt;
{{anchor|Microbomb Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Microbomb Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Exploding on death.&lt;br /&gt;
 |strategy = Use it when dying to prevent your items from being stolen.&lt;br /&gt;
 |description = Nuclear Operatives start with bomb implants already, but if you feel like increasing the strength of the explosion, you can add more explosive implants.&lt;br /&gt;
 }}&lt;br /&gt;
===Macrobomb Implant===&lt;br /&gt;
{{anchor|Macrobomb Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Macrobomb Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Exploding on death.&lt;br /&gt;
 |strategy = Use it when dying to prevent anyone close to your corpse from being alive.&lt;br /&gt;
 |description = A much more powerful version of the Microbomb Implant, this will cause a delayed but much more powerful explosion on death. Make sure to warn your comrades of this, as you might catch them in the blast if they&#039;re unaware.&lt;br /&gt;
 }}&lt;br /&gt;
=== Reviver Implant===&lt;br /&gt;
{{anchor|Reviver Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reviver Implant&lt;br /&gt;
 |image = Chest_implant.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Recovering from crit.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = This implant will heal you once you fall into crit, then goes into cooldown.&lt;br /&gt;
 }}&lt;br /&gt;
===Thermal Vision Implant===&lt;br /&gt;
{{anchor|Thermal Vision Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Thermal Vision Implant&lt;br /&gt;
 |image = Robotic_eyes.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Seeing living beings through walls.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = Like optical thermal goggles, but leaves your glasses slot free for other glasses.&lt;br /&gt;
 }}&lt;br /&gt;
===X-Ray Vision Implant===&lt;br /&gt;
{{anchor|X-Ray Vision Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = X-Ray Vision Implant&lt;br /&gt;
 |image = Robotic_eyes.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 9 telecrystals.&lt;br /&gt;
 |usedfor = Seeing through walls.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = Allows unrestricted vision through walls.&lt;br /&gt;
 }}&lt;br /&gt;
==Support ==&lt;br /&gt;
Mechs, cyborgs and new troops, for when you feel you&#039;re understaffed.&lt;br /&gt;
===Dark Gygax===&lt;br /&gt;
{{anchor|Dark Gygax}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dark Gygax&lt;br /&gt;
 |image = DarkGygax.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 80 telecrystals.&lt;br /&gt;
 |usedfor = Heavy Fire Support.&lt;br /&gt;
 |strategy = Mow down hallways of people and teleport onto the bridge to give the Captain a big surprise!&lt;br /&gt;
 |description = One of the two assault mechs available to the operatives. At a heavy investment this mech provides a very powerful and versatile assault platform to support the assault into the station.&amp;lt;br&amp;gt; Boasting a decent movement speed, an Ultra AC2 machinegun that shoots in bursts, a grenade launcher that fires flashbangs, a personal teleportation device, and an Energy Relay, this mech proves to be as powerful as anything the operatives can bring to bear.&amp;lt;br&amp;gt; However, it is extremely vulnerable to [[Guide_to_Combat#Ion Rifle|ion guns]], which will seriously damage the mech in a few hits. Consider not bringing your ship&#039;s ion gun along for the assault. Aside from the ion gun, the only easy way to bring it down is other EMPs, mass laser fire or a ton of explosives.&amp;lt;br&amp;gt; It also has a leg actuator function, which speeds up the mech and allows it to knock down walls and structures, at the cost of the mech&#039;s integrity.&amp;lt;br&amp;gt;&lt;br /&gt;
Has thrusters for space-maneuverability.&lt;br /&gt;
 }}&lt;br /&gt;
=== Dark Mauler===&lt;br /&gt;
{{anchor|Dark Mauler}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dark Mauler&lt;br /&gt;
 |image = DarkMarauder.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 140 telecrystals!&lt;br /&gt;
 |usedfor = Heavy Assault Platform.&lt;br /&gt;
 |strategy = For when you need to absolutely annihilate anything in your way, accept no substitute.&lt;br /&gt;
 |description = The single most expensive item available to the Operatives, the Dark Mauler is an unholy terror to behold to even the most elite of Security personnel, even Death Squads have been known to request backup at the sight of one of these bad boys. Carrying a mounted LMG, a Scattershot gun, a Missile Rack, a Power Relay for infinite power and special anti-ranged armor, this monster can destroy the station ten-fold with the equipment it carries.&amp;lt;br&amp;gt; Its armor makes it nearly impossible to destroy by all but the most concentrated, coordinated and well armed of counter attacks. Its main weakness is that is is very slow moving, making it easy to outrun. It can, however, walk through walls without any trouble, making most stationary fortifications pointless. &amp;lt;br&amp;gt; Note that this does not, however, automatically make you unstoppable. To effectively use it you should already have some experience with mechs, it should also be noted that whoever is piloting this does not need as much gear as everyone else, so don&#039;t waste TC (although it is good to have a backup plan if the mech is destroyed).&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Cyborg ===&lt;br /&gt;
{{anchor|Syndicate Cyborg}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Cyborg&lt;br /&gt;
 |image = Syndieborg.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 68 TC for the assault module, 32 for the medical one and 32 for the saboteur module.&lt;br /&gt;
 |usedfor = Robotic Support.&lt;br /&gt;
 |strategy = Increase team size by adding a borg to the team, an unstunnable killing machine. &lt;br /&gt;
 |description = A Cyborg based off Nanotrasen designs, outfitted with the latest in Syndicate technology. This powerful killing machine has many great utilities that make it almost a necessary asset for many Nuke Op teams. Can either be an Assault, Medical or Saboteur module.&amp;lt;br&amp;gt;&lt;br /&gt;
* The assault module contains:&lt;br /&gt;
** A [[Security_items#Flash|flash]]&lt;br /&gt;
** An [[#Energy_Sword|energy sword]]&lt;br /&gt;
** A cyborg LMG that prints ammo from energy&lt;br /&gt;
** A grenade launcher&lt;br /&gt;
** An [[#Emag|emag]]&lt;br /&gt;
** A power connector (to charge from certain machines on the go)&lt;br /&gt;
** A crowbar&lt;br /&gt;
** A fire extinguisher&lt;br /&gt;
** A pinpointer&lt;br /&gt;
* The medical module contains:&lt;br /&gt;
** A [[Security_items#Flash|flash]]&lt;br /&gt;
** A [[#Medical_bundle|syndicate hypospray]] containing nanites&lt;br /&gt;
** Medical Gauze&lt;br /&gt;
** A defibrillator&lt;br /&gt;
** A [[#Medbeam_Gun|Medbeam Gun]]&lt;br /&gt;
** A health analyzer&lt;br /&gt;
** Surgery tools (The surgical saw can be toggled to be an energy sword)&lt;br /&gt;
** An [[#Emag|emag]]&lt;br /&gt;
** A power connector (to charge from certain machines on the go)&lt;br /&gt;
** A crowbar&lt;br /&gt;
** A fire extinguisher&lt;br /&gt;
** A pinpointer&lt;br /&gt;
*The saboteur module contains:&lt;br /&gt;
** A [[Security_items#Flash|flash]]&lt;br /&gt;
** [[#Thermal_Imaging_Glasses|Thermal Imaging Vision]]&lt;br /&gt;
** A syndicate [[Engineering_items#RCD|Rapid Construction Device (RCD)]]&lt;br /&gt;
** A [[Engineering_items#RPD|Rapid Piping Device (RPD)]]&lt;br /&gt;
** Zipties&lt;br /&gt;
** Improved versions of basic tools&lt;br /&gt;
** Metal Synthesizer&lt;br /&gt;
** Glass Synthesizer&lt;br /&gt;
** Cable Synthesizer&lt;br /&gt;
** Iron Rods&lt;br /&gt;
** A Destination Tagger. (To go around the station quicker)&lt;br /&gt;
** An [[#Emag|emag]]&lt;br /&gt;
** A cyborg chameleon projector (To disguise as a normal engineering cyborg)&lt;br /&gt;
** A power connector (To charge from certain machines on the go)&lt;br /&gt;
** A crowbar&lt;br /&gt;
** A fire extinguisher&lt;br /&gt;
** A pinpointer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Syndicate cyborg is occupied by a ghost with the operative preference enabled. If there are no candidates, you can refund the telecrystals by hitting the uplink with the teleporter you get from ordering the cyborg.&lt;br /&gt;
 }}&lt;br /&gt;
=== Reinforcements===&lt;br /&gt;
{{anchor|Reinforcements}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reinforcements&lt;br /&gt;
 |image = Generic_nukesyndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 24 telecrystals.&lt;br /&gt;
 |usedfor = Support.&lt;br /&gt;
 |strategy = Increase your team size by adding another operative. &lt;br /&gt;
 |description = Gives a Reinforcement Teleporter. When used, a random ghost will become a new member of the nuke operative squad! The reinforcement starts with the normal operative equipment minus the TC, therefore someone has to equip them to make them useful: in particular, make sure there are enough spacesuits to get to the station.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==(Pointless) Badassery==&lt;br /&gt;
===Centcom Official Costume===&lt;br /&gt;
{{anchor|Centcom Official Costume}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Centcom Official Costume&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Playing them like a fiddle.&lt;br /&gt;
 |strategy = Ask the crew to &amp;quot;inspect&amp;quot; their nuclear disk and weapons system.&lt;br /&gt;
 |description = Contains a full CentCom Official uniform, headset and clipboard included. The headset comes without an encryption key. Do be aware that some Security personnel may attack you on sight for simply wearing this.&lt;br /&gt;
 }}&lt;br /&gt;
===Clown Costume===&lt;br /&gt;
{{anchor|Clown Costume}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Clown Costume&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = PRANKS GONE WRONG 3: NUCLEAR EDITION&lt;br /&gt;
 |strategy = Wearing this will be enough to terrify most crew members.&lt;br /&gt;
 |description = Contains a complete [[Clown]] uniform. &lt;br /&gt;
 }}&lt;br /&gt;
===Popout Cake===&lt;br /&gt;
{{anchor|Popout Cake}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Rigged towering cake&lt;br /&gt;
 |image = Popout_cake.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Hosting a surprise birthday party for the Captain, with some special guests.&lt;br /&gt;
 |strategy = Purchase the cake, pretend to celebrate a party, have the person hidden inside pop out at the most unfortunate moment. Make sure to wear flash and ear protection!&lt;br /&gt;
 |description = Contains a [[Guide_to_food_and_drinks#Cakes|Popout Cake]] rigged with a flash bang.&lt;br /&gt;
 }}&lt;br /&gt;
[[Category:Objects]]&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>WilsonPH</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Emag.png&amp;diff=37138</id>
		<title>File:Emag.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Emag.png&amp;diff=37138"/>
		<updated>2023-09-26T09:34:09Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: WilsonPH uploaded a new version of File:Emag.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Importing file&lt;/div&gt;</summary>
		<author><name>WilsonPH</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Template:RecursiveChem/Corgium&amp;diff=37133</id>
		<title>Template:RecursiveChem/Corgium</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Template:RecursiveChem/Corgium&amp;diff=37133"/>
		<updated>2023-09-19T20:45:12Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1 part {{Tooltip|[[#Colorful Reagent|Colorful Reagent]]|{{RecursiveChem/Colorful Reagent}}}}&amp;lt;br&amp;gt;&lt;br /&gt;
1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}&amp;lt;br&amp;gt;&lt;br /&gt;
1 part Nutriment&amp;lt;br&amp;gt;&lt;br /&gt;
1 part Blood&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>WilsonPH</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Syndicate_Items&amp;diff=37049</id>
		<title>Syndicate Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Syndicate_Items&amp;diff=37049"/>
		<updated>2023-08-20T17:12:18Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: poisoned knife change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason = Missing a few syndicate items. Missing glue and syndi shuttle capsule.&lt;br /&gt;
}}&lt;br /&gt;
==&#039;&#039;&#039;Syndicate Items&#039;&#039;&#039;==&lt;br /&gt;
These items can be bought through an [[#Syndicate_Uplink|uplink]] by [[Game Mode#Traitor|Traitors]] and (barring a few) [[Game Mode#Nuclear|Nuclear Operatives]].&lt;br /&gt;
==How to Get These Items==&lt;br /&gt;
{{anchor|Syndicate_Uplink}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Uplink&lt;br /&gt;
 |image = normalpda.gif&lt;br /&gt;
 |foundin = Syndicate operatives spawn with one&lt;br /&gt;
 |usedfor = Ordering syndicate items by a traitor or syndicate operative. &lt;br /&gt;
 |strategy = Keep it locked. In case someone searches you they might look at your pda to see if it&#039;s an uplink. &lt;br /&gt;
 |description = This is where the traitor gets all his fancy items. It can be disguised as a PDA, the pen inside, or a headset. You will need to enter the code given into the ringtone selection in the messenger menu in your PDA, turn the pen or select a headset frequency.&amp;lt;br&amp;gt; From there, you can click on it and pick whatever item you want/need. However, you only have 20 telecrystals to use (In Nuke, the crystals are scaled to the population of the station. Every 10 people adds 10 crystals. Extra crystals for war ops), so choose wisely.&amp;lt;br&amp;gt; The nuke round radio and the headset can also self destruct, which can be used to destroy things like computers or gib people if dropped on top of them.&lt;br /&gt;
 }}&lt;br /&gt;
==Discounts==&lt;br /&gt;
Up to three items are randomly discounted. These items can be found at the bottom of the page. The lower initial cost, the higher chance it will be discounted. You can not buy the item at discount price more than once! Hope for a 80% off Dark Mauler! (Yes, this is possible)&lt;br /&gt;
&lt;br /&gt;
Types of discounts:&lt;br /&gt;
* Discount (60% chance): A simple discount, a percentage off the original price.&lt;br /&gt;
* Buy 1 get 1 free (20% chance): Purchase the item and get a second one completely free! For when you want a second energy sword for no reason in particular!&lt;br /&gt;
* Double Discount Bundle (20% chance): A discounted bundle containing 2 items, that&#039;s right 2! Get 2 random items with a reduced total price!&lt;br /&gt;
==Bundles and Telecrystals==&lt;br /&gt;
===Contract Kit===&lt;br /&gt;
{{anchor|Contract Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Contract Kit&amp;quot;&lt;br /&gt;
 |image = Contract uplink.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. &lt;br /&gt;
 |usedfor = Completing kidnapping contracts for TC-rewards. &lt;br /&gt;
 |strategy = A high risk, high reward choice for a traitor who wants a real challenge.&lt;br /&gt;
 |description = &#039;&#039;&#039;15+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; The Syndicate have a number of urgent contracts for you to take on, become a contractor and complete them for TC and cash payments. Upon purchase, you&#039;ll be granted your own contract uplink embedded within a supplied tablet computer. Additionally, you&#039;ll be granted contractor gear to help with your mission. Comes supplied with the tablet, a specialist contractor space suit, [[#Signal_Jammer|Signal Jammer]], [[#Chameleon_Kit|chameleon jumpsuit]] and [[#Chameleon_Kit|mask]], [[#Agent_ID_Card|agent card]], three randomly selected low cost items, and a unique, [[#Contractor Baton|electrified baton]]. Can include items from nuke ops.&lt;br /&gt;
&lt;br /&gt;
Use the new contract uplink to select a contract, and bring the assigned target dead or alive to the designated drop off location. Call for the extraction pod and send them off for your payment, with much higher rewards for keeping them alive. Extracted targets will be sent to the [[Ninja|ninja]] jail and held for ransom by the Syndicate, alerting the crew after a small delay. Ransom will be payed automatically by [[Nanotrasen]], taking an amount of the station budget to offset the cost. These targets will later be returned to the station, with even targets brought and extracted dead being returned to the crew. The contractor always earns a portion of the ransom when they&#039;re extracted into their equipped ID.&lt;br /&gt;
&lt;br /&gt;
Victims that&#039;re extracted will have their items stored until they&#039;re brought back, with their items coming along with the pod they&#039;re dropped with. Extracted targets always get dropped back in the same area they were launched from.&lt;br /&gt;
&lt;br /&gt;
Aborting or completing contracts will make them unavailable to take on again, so be mindful of this when choosing which target to pick. Extraction will come when requested, but only if both yourself and the target is inside the dropoff location. &lt;br /&gt;
&lt;br /&gt;
The average for the total TC you can earn with this kit is around 34 TC, with the minimum never being below 30, should you extract all your targets alive. This is on top of the actual value this kit gives you initially, making this an incredibly viable choice if you can justify a weaker early game, and feel up to the challenge.&lt;br /&gt;
&lt;br /&gt;
Currently, when first assigning yourself to the uplink, you&#039;ll always be given 6 contracts.&lt;br /&gt;
&lt;br /&gt;
Unique items are available to purchase with &amp;quot;Contractor Rep&amp;quot; through the available Hub inside the uplink. You acquire two Rep per completed contract, with four different purchases available:&lt;br /&gt;
* &#039;&#039;&#039;Contractor Pinpointer - 1 Rep&#039;&#039;&#039;: A pinpointer that only activates for its owner, which is the first person to activate it. Locks on to crew on the same z-level, ignoring suit sensors, but is much less accurate. Will show you&#039;re at the location when within ~25 units.&lt;br /&gt;
* &#039;&#039;&#039;Fulton Extraction Kit - 1 Rep&#039;&#039;&#039;: Gives both a beacon and fulton kit to move targets/items across the station. Place the beacon down, and use the bag in hand to link it. Using the bag on items and crew will send them to the beacon. They must be outside - so in space or on lavaland - to be sent to the beacon.&lt;br /&gt;
* &#039;&#039;&#039;Reinforcements - 2 Rep&#039;&#039;&#039;: Call in a Syndicate agent to help you with your mission. Role is polled to ghosts, and comes with very basic items and their own 0 TC uplink. When an agent is found, they&#039;ll be sent via pod, so be sure to call when by yourself.&lt;br /&gt;
* &#039;&#039;&#039;Blackout - 3 Rep&#039;&#039;&#039;: Cuts station power for a short duration.&lt;br /&gt;
&lt;br /&gt;
====[[File:Contractor_baton_retracted.png]]Contractor Baton[[File:Contractor_baton_extended.png]]====&lt;br /&gt;
This baton comes in every contract kit. If extended and used on someone when not on harm intent it causes 1.5 seconds of [[Status_Effects#Knockdown|knockdown]] and 70 [[Health#Stamina|stamina]] damage, which means it will stam-[[Status_Effects#Paralyze|paralyze]] someone with 2 hits. Has a 2.5 second cooldown between non-harm hits. Fits in a pocket when retracted. Use in hand to extend or retract. Unlike [[Security_items#Stun_Baton|other batons]], this one works on [[Cyborg|cyborgs]].  &lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Bundle A: Syndi-kit Tactical===&lt;br /&gt;
{{anchor|Syndicate_Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Bundle A&amp;quot;&lt;br /&gt;
 |image = box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Random Traitoring.&lt;br /&gt;
 |strategy = Get this if you don&#039;t know what you want to get, or if you want a challenge. &lt;br /&gt;
 |description = Weightedly picks a set of Syndicate items and spawns them in a common box. The total cost of items you get is always more than 20 telecrystals. &amp;lt;br&amp;gt;You get more than you would normally be able to at the cost of not knowing what you&#039;re going to get. This is bundle A, containing tactical item sets. &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-Bundle A&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Possible Sets&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-Bundle A&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recon&#039;&#039;&#039;&lt;br /&gt;
*X-ray Goggles&lt;br /&gt;
*[[#Briefcase_Launchpad|Briefcase Launchpad]]&lt;br /&gt;
*Binoculars&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Syndicate_Space_Suit|Syndicate Space Suit]]&lt;br /&gt;
*2x Frag Grenades&lt;br /&gt;
*[[#EMP_Flashlight|EMP Flashlight]]&lt;br /&gt;
*[[#Karate_Scroll| Karate Scroll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039;&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Jumpsuit]]&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Mask]] (with voice changer)&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Camera_Bug|Camera Bug]]&lt;br /&gt;
*[[#AI_Detector|AI Detector]]&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Mulligan|Mulligan Syringe]]&lt;br /&gt;
*[[#No-Slip_Chameleon_Shoes|No-Slip Chameleon Shoes]]&lt;br /&gt;
*Switchblade&lt;br /&gt;
*[[#Syndicate_Smokes|Syndicate Cigarettes]]&lt;br /&gt;
*[[#EMP_Flashlight|EMP Flashlight]]&lt;br /&gt;
*[[#Chameleon_Projector|Chameleon Projector]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
*[[#Energy_Crossbow|Energy Crossbow]]&lt;br /&gt;
*[[#Sleepy_Pen|Sleepy Pen]]&lt;br /&gt;
*[[#Radioactive_Microlaser|Radioactive Microlaser]]&lt;br /&gt;
*[[#Chameleon_Projector|Chameleon Projector]]&lt;br /&gt;
*[[#Syndicate_Soap|Syndicate Soap]]&lt;br /&gt;
*Optical Thermal Scanners&lt;br /&gt;
*[[#EMP_Flashlight|EMP Flashlight]]&lt;br /&gt;
*[[#Signal_Jammer|Signal Jammer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guns&#039;&#039;&#039;&lt;br /&gt;
*[[#Revolver|Revolver]]&lt;br /&gt;
*[[#357_Speedloader|Ammo .357]]&lt;br /&gt;
*[[#357_Speedloader|Ammo .357]]&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
*[[#C4|C4 Plastic Explosive]]&lt;br /&gt;
*Nitrile Gloves&lt;br /&gt;
*Clown Mask&lt;br /&gt;
*Black Jacket&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Screwed&#039;&#039;&#039;&lt;br /&gt;
*[[#Syndicate_Bomb|Syndicate Bomb Beacon]]&lt;br /&gt;
*[[#Syndicate_Minibomb|Syndicate Minibomb]]&lt;br /&gt;
*[[#Power_Sink|Power Sink]]&lt;br /&gt;
*[[#Syndicate_Space_Suit|Syndicate Space Suit]]&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Energy Dagger|Energy Dagger]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
*[[#Energy_Sword|Energy Sword]]&lt;br /&gt;
*Optical Thermal Scanner&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
*[[#No-Slip_Chameleon_Shoes|No-Slip Shoes]]&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Syndicate_Minibomb|Syndicate Minibomb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Implant&#039;&#039;&#039;&lt;br /&gt;
*[[#Freedom_Implant|Freedom Implant]]&lt;br /&gt;
*[[#Uplink_Implant|Uplink Implant]]&lt;br /&gt;
*[[#EMP_Kit|EMP Implant]]&lt;br /&gt;
*[[#Adrenal_Implant|Adrenal Implant]]&lt;br /&gt;
*Explosive Implant&lt;br /&gt;
*[[#Storage_Implant|Storage Implant]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hacker&#039;&#039;&#039;&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
*[[#Hacked_AI_Module|Hacked AI Module]]&lt;br /&gt;
*[[#Binary Encryption Key|Binary Encryption Key]]&lt;br /&gt;
*Toy AI&lt;br /&gt;
*[[#Artificial_Intelligence_Detector|AI Detector]]&lt;br /&gt;
*[[#Fully_Loaded_Toolbox|Fully Loaded Toolbox]]&lt;br /&gt;
*[[#Camera_Bug|Camera Bug]]&lt;br /&gt;
*Optical Thermal Scanners&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Energy Dagger|Energy Dagger]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
*2x [[#C4|C4 Plastic Explosive]]&lt;br /&gt;
*2x Airlock Charge&lt;br /&gt;
*[[#Camera_Bug|Camera Bug]]&lt;br /&gt;
*[[#Power_Sink|Power Sink Beacon]]&lt;br /&gt;
*[[#Detomatix_PDA_Cartridge|Detomatix Cartridge]]&lt;br /&gt;
*[[#Fully_Loaded_Toolbox|Fully Loaded Toolbox]]&lt;br /&gt;
*[[#Pizza_Bomb|Pizza Bomb]]&lt;br /&gt;
*[[#EMP_Kit|EMP Kit]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sniper&#039;&#039;&#039;&lt;br /&gt;
*[[#Sniper_Rifle|Sniper Rifle]]&lt;br /&gt;
*[[#.50_Penetrator_Magazine|Box of Penetrator Rounds]]&lt;br /&gt;
*Optical Thermal Scanners&lt;br /&gt;
*Nitrile Gloves&lt;br /&gt;
*Clown Mask&lt;br /&gt;
*Black Jacket&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meta Ops&#039;&#039;&#039;&lt;br /&gt;
*[[#Syndicate_Hardsuit|Syndicate Hardsuit]]&lt;br /&gt;
*[[#Bulldog_Shotgun|Bulldog Shotgun]]&lt;br /&gt;
*Explosive Implant&lt;br /&gt;
*2x [[#Ammo-12g_Buckshot|Buckshot Magazines]]&lt;br /&gt;
*2x [[#C4|C4 Plastic Explosives]]&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
===Syndicate Bundle B: Syndi-kit Special===&lt;br /&gt;
{{anchor|Syndicate_Bundle_B}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Bundle B&amp;quot;&lt;br /&gt;
 |image = box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Random Traitoring.&lt;br /&gt;
 |strategy = Get this if you don&#039;t know what you want to get, or if you want a challenge.&lt;br /&gt;
 |description = Weightedly picks a set of Syndicate items and spawns them in a common box. The total cost of items you get is always more than 20 telecrystals. &amp;lt;br&amp;gt;You get more than you would normally be able to at the cost of not knowing what you&#039;re going to get. This is bundle B, containing gimmicky item sets. &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-Bundle B&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Possible Sets&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-Bundle B&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bond&#039;&#039;&#039;&lt;br /&gt;
*[[#Stechkin|Stechkin Pistol]]&lt;br /&gt;
*[[#Universal_Suppressor|Suppressor]]&lt;br /&gt;
*[[#10mm_Handgun_Magazine|10mm Magazine]]&lt;br /&gt;
*[[#10mm_Armour_Piercing_Magazine|10mm Armour Piercing Magazine]]&lt;br /&gt;
*[[#10mm Hollow_Point_Magazine|10mm Hollow Point Magazine]]&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Jumpsuit]]&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Stimpack|Stimpack]]&lt;br /&gt;
*Damp rag&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninja&#039;&#039;&#039;&lt;br /&gt;
*Katana&lt;br /&gt;
*[[#Adrenal_Implant|Adrenal Implant]]&lt;br /&gt;
*6x Throwing Stars&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Toolbelt]]&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Chameleon_Projector|Chameleon Projector]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Lord&#039;&#039;&#039;&lt;br /&gt;
*[[#Double-bladed_Energy_Sword|Double-Bladed Energy Sword]]&lt;br /&gt;
*Telekinesis SE Injector&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*Dark Lord robes&lt;br /&gt;
*[[#No-Slip_Chameleon_Shoes|No-Slip Shoes]]&lt;br /&gt;
*[[Wizard#Robeless_Spells|Summon Item Spellbook]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Whale, Holy Grail&#039;&#039;&#039;&lt;br /&gt;
*Kinetic Speargun&lt;br /&gt;
*Quiver with 30 Magspears&lt;br /&gt;
*Carp space suit&lt;br /&gt;
*Carp mask&lt;br /&gt;
*Carp delivery grenade&lt;br /&gt;
*[[#Dehydrated_Space_Carp|Dehydrated Space Carp]]&lt;br /&gt;
*[[#Syndicate Sentience Potion|Syndicate Sentience Potion]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mad Scientist&#039;&#039;&#039;&lt;br /&gt;
*Mad Scientist Labcoat&lt;br /&gt;
*Jackboots&lt;br /&gt;
*Megaphone&lt;br /&gt;
*2x random cluster grenades&lt;br /&gt;
*[[#Bioterror_Foam_Grenade|Bioterror Foam Grenade]]&lt;br /&gt;
*4x Remote Signaling Device&lt;br /&gt;
*[[#Fully_Loaded_Toolbox|Syndicate Toolbox]]&lt;br /&gt;
*[[#Energy_Dagger|Energy Dagger]]&lt;br /&gt;
*Bluespace Wormhole Projector&lt;br /&gt;
*[[Research_items#Decloner|Decloner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bee&#039;&#039;&#039;&lt;br /&gt;
*Bee objective&lt;br /&gt;
*Bee costume&lt;br /&gt;
*Bee mask&lt;br /&gt;
*Yellow fanny pack&lt;br /&gt;
*3x [[#Buzzkill_Grenade_Box|Buzzkill Grenades]]&lt;br /&gt;
*Beesease reagent&lt;br /&gt;
*Bee gun - A gun that fires bees. Can be filled with reagents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mr Freeze&#039;&#039;&#039;&lt;br /&gt;
*Cold glasses&lt;br /&gt;
*Black gloves&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Mask]]&lt;br /&gt;
*Winter coat&lt;br /&gt;
*Winter boots&lt;br /&gt;
*4x Gluon Grenades&lt;br /&gt;
*[[Guide_to_genetics#Geladikinesis|Geladikinesis DNA injector]]&lt;br /&gt;
*[[Guide_to_genetics#Cryokinesis|Cryokinesis DNA injector]]&lt;br /&gt;
*[[Security_items#Temperature_Gun|Temperature Gun]]&lt;br /&gt;
*Blue energy saber&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
===Syndicate Surplus Crate===&lt;br /&gt;
{{anchor|Syndicate_Surplus_Crate}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Crate&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Taking a gamble or getting tons of items.&lt;br /&gt;
 |strategy = This can contain nearly everything on the uplink. If you want to take a gamble, buy it.&lt;br /&gt;
 |description = &#039;&#039;&#039;20+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; It&#039;s a crate. It contains 50 telecrystals worth of &#039;&#039;completely random&#039;&#039; Syndicate items. This can be anything from an [[#Emag|Emag]] to a [[#Syndicate_Playing Cards|Deck of Cards]]. It can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Lootbox Crate===&lt;br /&gt;
{{anchor|Syndicate_Lootbox_Crate}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Crate&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Throwing a D20 and multiplying the result by 5, unless you hit 20 which will multiply it by 10.&lt;br /&gt;
 |strategy = This can contain nearly everything on the uplink. If you want to take a gamble, buy it.&lt;br /&gt;
 |description = &#039;&#039;&#039;30+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; It&#039;s a crate. It contains 5-200 telecrystals worth of &#039;&#039;completely random&#039;&#039; Syndicate items. This can be anything from an [[#Emag|Emag]] to a [[#Syndicate_Playing Cards|Deck of Cards]]. It can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy, but if you roll 1 you will only be greeted with a sense of pride and accomplishment. Roll 20 and the syndicate will congratulate you with a printed report for the captain to read out loud if they so choose.&lt;br /&gt;
 }}&lt;br /&gt;
===1 Raw Telecrystal===&lt;br /&gt;
{{anchor|1_Raw_Telecrystal}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Telecrystal&lt;br /&gt;
 |image = Tc.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.&lt;br /&gt;
 |strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.&lt;br /&gt;
 |description = A telecrystal in its rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.&lt;br /&gt;
 }}&lt;br /&gt;
===5 Raw Telecrystals===&lt;br /&gt;
{{anchor|5_Raw_Telecrystals}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Telecrystal&lt;br /&gt;
 |image = Tc.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.&lt;br /&gt;
 |strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.&lt;br /&gt;
 |description = Five telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.&lt;br /&gt;
 }}&lt;br /&gt;
===20 Raw Telecrystals===&lt;br /&gt;
{{anchor|20_Raw_Telecrystals}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Telecrystal&lt;br /&gt;
 |image = Tc.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.&lt;br /&gt;
 |strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.&lt;br /&gt;
 |description = Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.&lt;br /&gt;
 }}&lt;br /&gt;
===Super Surplus Crate===&lt;br /&gt;
{{anchor|Super_Surplus_Crate}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Crate&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 40 telecrystals.&lt;br /&gt;
 |usedfor = Teaming up with another traitor to gamble all your TC. &lt;br /&gt;
 |strategy = The 40 TC price means that you have to team up with at least one other traitor. Use codewords!&lt;br /&gt;
 |description = &#039;&#039;&#039;30+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; This big boy contains 125 TC worth of items. If you feel you can trust other traitors, why not?&lt;br /&gt;
 }}&lt;br /&gt;
===Random Item===&lt;br /&gt;
{{anchor|Random_Item}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;???&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs a random amount of telecrystals.&lt;br /&gt;
 |usedfor = Purchasing a random item. &lt;br /&gt;
 |strategy = Buy something completely random.&lt;br /&gt;
 |description = Picking this will purchase a random item. Useful if you have some TC to spare or if you haven&#039;t decided on a strategy yet.&lt;br /&gt;
 }}&lt;br /&gt;
==Conspicuous and Dangerous Weapons==&lt;br /&gt;
===Box of Throwing Weapons===&lt;br /&gt;
{{anchor|Box_of_Throwing_Weapons}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of Throwing Weapons&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Murdering people by throwing things.&lt;br /&gt;
 |strategy = Use the throwing stars to cause heavy damage and bleeding due to embedding, and the bolas to prevent the target from running off or dodging.&lt;br /&gt;
 |contents = 5x[[File:Tstar.png]], 2x[[File:Rbola.png]]&lt;br /&gt;
 |description = This kit contains five throwing stars and two reinforced bolas. Throwing stars will deal heavy brute damage on hit and automatically embed, causing further brute and bleeding over time.&amp;lt;br&amp;gt; Reinforced bolas cause a 1 second [[Status_Effects#Knockdown|knockdown]] and will slow targets down on hit until they are removed. They take 7 seconds (that is a lot) to remove unlike normal [[Makeshift_weapons#Bola|bolas]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Energy Sword===&lt;br /&gt;
{{anchor|Energy_Sword}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy Sword&lt;br /&gt;
 |image = ESword.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals. &lt;br /&gt;
 |usedfor = Mass murder.&lt;br /&gt;
 |strategy = This sword will usually crit someone in three to four hits (more if the target is armored). It leaves a bloody mess though. When it is on it has a chance to deflect projectiles.  Needs to be turned on before use. Can fit in a pocket if shut off.&lt;br /&gt;
 |description = This is a melee weapon that will do a lot of (30) brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it&#039;s off, you can fit it into your pocket, but it&#039;s a terrible weapon.&amp;lt;br&amp;gt; Activate it to switch between the two states, but be warned, turning it on or off causes a very loud and distinct noise. It is also a very good combo combined with the [[#Mini Energy Crossbow|e-bow]]&#039;s knockdown. You have a decent chance of reflecting projectiles with it when turned on.&lt;br /&gt;
Most often found in the hands of [[Traitor|Traitors]] and [[Nuclear Operative|Nuke Ops]], however Nanotrasen also likes to make use of them, mainly in [[Emergency_Response_Team|Red Alert ERTs]] and [[Death Squad|Death Squads]]. &lt;br /&gt;
You can also hit it with a multitool to make it a RAINBOW SWORD.&lt;br /&gt;
 }}&lt;br /&gt;
===Double-bladed Energy Sword===&lt;br /&gt;
{{anchor|Double-bladed_Energy_Sword}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Double-bladed Energy Sword&lt;br /&gt;
 |image = DoubleESword.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals. &lt;br /&gt;
 |usedfor = SUPER mass murder, making security and all their stunning and lasers completely irrelevant.&lt;br /&gt;
 |strategy = Simply having this weapon active will completely ruin anyone who tries to shoot you with a taser.&lt;br /&gt;
 |description = &#039;&#039;&#039;25+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them, dismembering, or knocking them unconscious long before that). Like the single-bladed [[#Energy_Sword|Energy Sword]], it must be turned on to be used properly, and can still be stored in your pocket when turned off.&amp;lt;br&amp;gt; The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed.&amp;lt;br&amp;gt; This makes unrobust Security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. This sword is not unstoppable, however. It also has a chance to reflect bullets, but this is somewhat unreliable.&amp;lt;br&amp;gt; It will also not stop melee attacks, so try to avoid the inevitable jousting matches with stunbatons and disarm intent. Temperature gun shots go right through this.&lt;br /&gt;
 }}&lt;br /&gt;
=== Gloves of the North Star===&lt;br /&gt;
{{anchor|Gloves of the North Star}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Gloves of the North Star&amp;quot;&lt;br /&gt;
 |image = Gloves_of_the_north_star.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = ATATATATATA &lt;br /&gt;
 |strategy = Buy this if you want to punch people really quickly.&lt;br /&gt;
 |description = A pair of gloves that lets you punch things extremely fast. You can even set a battlecry from your favorite Japanese anime! Does not work with weapons and hulk hands. &lt;br /&gt;
 }}&lt;br /&gt;
===[[Holoparasite|Holoparasites]]===&lt;br /&gt;
{{anchor|Holoparasite_Injector_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Holoparasite injector kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals. &lt;br /&gt;
 |usedfor = ORAORAORAORAORA&lt;br /&gt;
 |strategy = Has many strategic options depending on which type of Holoparasite you choose to summon. &lt;br /&gt;
 |description = &#039;&#039;&#039;25+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; Contains a [[Holoparasite]] injector. When injected, it will attempt to summon a [[Ghost]] player to take on the role of a spirit-like entity living in your body, capable of using different powers to help you, decided by its type. If no ghost accepts the role, you can get a TC refund. &lt;br /&gt;
 }}&lt;br /&gt;
===Powerfist===&lt;br /&gt;
{{anchor|Powerfist}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Power Fist&lt;br /&gt;
 |image = powerfist.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. &lt;br /&gt;
 |usedfor = break some bones (if this were Baystation).&lt;br /&gt;
 |strategy = This weapon&#039;s main strength is throwing people away from you and/or into a fire, open airlock, electrified airlock, emagged gibber etc.&lt;br /&gt;
 |description = This is a melee WEAPON (hold it in your hand) that can do moderate to really high brute damage. It is piston powered, and said piston is activated by gas coming from a gas tanks.&amp;lt;br&amp;gt; To mount a gas tank, simply click on the powerfist with the tank in your hand. The pressure valve can be adjusted with a wrench to the setting 1,2 and 3. To remove an empty tank, use a screwdriver on the powerfist. &amp;lt;br&amp;gt;&lt;br /&gt;
Setting one has force 20 and launches people 1 tile away.&amp;lt;br&amp;gt;&lt;br /&gt;
Setting two and three double and triple these values respectively, so 40/60 damage and 2/3 tiles thrown. &amp;lt;br&amp;gt;&lt;br /&gt;
From a standard, filled tank of air one should expect 4 full punches on setting two and 3 on setting three. &amp;lt;br&amp;gt; &lt;br /&gt;
}}&lt;br /&gt;
===Stechkin===&lt;br /&gt;
{{anchor|Stechkin}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stechkin Pistol&lt;br /&gt;
 |image = stetchkin.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals&lt;br /&gt;
 |usedfor = Quick and concealable murder.&lt;br /&gt;
 |strategy = Keep it hidden, it&#039;s possible to gain this gun by other means beyond being a traitor but the average Security Officer will assume it&#039;s Syndicate until proven otherwise.&lt;br /&gt;
 |description = A small gun, fits into your pocket when not fitted with a suppressor. Has an 8-round magazine and is semi-automatic - meaning it&#039;ll eject bullet casings as it fires making evidence clean up harder. Does 30 brute damage on an unarmored target but dumping the magazine will usually kill or crit all but the most well-prepared and/or armored foes.&amp;lt;br&amp;gt; Can be fitted with a suppressor, which makes it a very lethal and effective weapon of murder. However, this increases the size to normal and will no longer fit in your pocket. Uses [[#10mm_Handgun_Magazine|10mm ammunition]]. &lt;br /&gt;
 }}&lt;br /&gt;
===Revolver===&lt;br /&gt;
{{anchor|Revolver}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .357 Revolver&lt;br /&gt;
 |image = Revolver.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals&lt;br /&gt;
 |usedfor = Very quick and loud murder.&lt;br /&gt;
 |strategy = Keep the thing hidden, as people know it&#039;s only available to syndicates. Also, it makes a lot of noise, so be careful.&lt;br /&gt;
 |description = It&#039;s a gun. Click on someone and you shoot at them. Does 60 brute damage per shot on an unarmored target, considerably less on an armored one. It&#039;s a very reliable weapon for a quick and bloody murder, as most people cannot react in time before being shot twice. Keep in mind that it makes a very loud and distinct noise.&amp;lt;br&amp;gt; This gun comes loaded with 7 rounds, more can be bought from your uplink or created with a hacked autolathe. The damage is high enough to quickly blow up a supermatter crystal. Uses [[#357_Speedloader|.357 ammunition]]. &lt;br /&gt;
 }}&lt;br /&gt;
=== Toy Pistol with Riot Darts===&lt;br /&gt;
{{anchor|Toy_Gun_with_Riot_Darts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Toy Gun with Riot Darts&lt;br /&gt;
 |image = Toy_gun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Hiding a stunning weapon in plain sight.&lt;br /&gt;
 |strategy = This gun is identical to the normal toy guns, but it shoots stamina-damaging darts that can knock down.&lt;br /&gt;
 |description = An innocent-looking toy pistol designed to fire foam darts. Comes loaded with [[#Box_of_Riot_Darts|riot-grade darts]] effective at incapacitating a target.&lt;br /&gt;
 }}&lt;br /&gt;
===Poisoned Knife===&lt;br /&gt;
{{anchor|Poisoned_Knife}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Poisoned Knife&lt;br /&gt;
 |image = poisonknife.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Injecting chemicals or toxins while in combat. Comes empty, can hold 40 units of reagents, can swap between injecting 5 or 10 units per hit.&lt;br /&gt;
 |strategy = Buy with poison kit, apply to target.&lt;br /&gt;
 |description = A knife that can store 40u of liquids, which are then injected when stabbing something. Deals 12 brute damage.&lt;br /&gt;
 }}&lt;br /&gt;
==Stealthy and Inconspicuous Weapons ==&lt;br /&gt;
===Dart Pistol===&lt;br /&gt;
{{anchor|Dart_Pistol}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dart Pistol&lt;br /&gt;
 |image = Dart_pistol.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Shooting chemicals. Useful with the Poison Kit.&lt;br /&gt;
 |strategy = Use it as you would a normal syringe gun; the only difference is that it fits into a pocket.&lt;br /&gt;
 |description = This pistol can load chemical-filled syringes and shoot them at people. Only fits one syringe at a time, but it can fit in pockets.&lt;br /&gt;
 }}&lt;br /&gt;
===Dehydrated Space Carp===&lt;br /&gt;
{{anchor|Dehydrated_Space_Carp}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dehydrated Space Carp&lt;br /&gt;
 |image = Carp_plush.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Sudden carp invasions.&lt;br /&gt;
 |strategy = Looks like a normal carp toy. If it comes in contact with water, however, it will create a full-sized space carp, aggressive to everyone nearby. If you use the plushie in hand before activating it, the carp won&#039;t attack you once spawned.&lt;br /&gt;
 |description = Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.&lt;br /&gt;
 }}&lt;br /&gt;
===Energy Dagger===&lt;br /&gt;
{{anchor|Energy Dagger}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy Dagger&lt;br /&gt;
 |image = Edagger.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Last resort combat.&lt;br /&gt;
 |strategy = Shove it in your PDA. Don&#039;t bring it out until you need it, because everyone knows only syndicates have energy blades.&lt;br /&gt;
 |description = It&#039;s a dagger that does 18 brute on hit, and 35 brute when thrown. It can be disguised and hidden as a pen. Keep it out of sight and then bring it out once you&#039;ve got somebody on the ropes.&amp;lt;br&amp;gt; It&#039;s better than most weapons very cheap, so it&#039;s not a bad last resort. Unless people know you have it they&#039;re very unlikely to search your PDA pen slot. &lt;br /&gt;
 }}&lt;br /&gt;
===Karate Scroll===&lt;br /&gt;
{{anchor|Karate_Scroll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Karate Scroll&lt;br /&gt;
 |image = Scroll.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. &lt;br /&gt;
 |usedfor = Fighting people with your fists.&lt;br /&gt;
 |strategy = This scroll will teach you art of Karate, makings your hits stronger and letting you do cool combos.&lt;br /&gt;
 |description = You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. The Karate style is basically cheaper version of Sleeping Carp, helping you incapatate enemies with combo hits. Your punches will also do exactly 7 damage.&lt;br /&gt;
Possible Combos:&lt;br /&gt;
*&#039;&#039;&#039;Calf Kick&#039;&#039;&#039;: Harm Grab Disarm. Paralyses one of your opponent&#039;s legs.&lt;br /&gt;
*&#039;&#039;&#039;Jumping Knee&#039;&#039;&#039;: Harm Disarm Harm. Deals significant stamina damage and knocks your opponent down briefly.&lt;br /&gt;
*&#039;&#039;&#039;Karate Chop&#039;&#039;&#039;: Grab Harm Disarm. Very briefly confuses your opponent and blurs their vision.&lt;br /&gt;
*&#039;&#039;&#039;Floor Stomp&#039;&#039;&#039;: Harm Grab Harm. Deals brute and stamina damage if your opponent isn&#039;t standing up.&lt;br /&gt;
 }}&lt;br /&gt;
===Martial Arts Scroll===&lt;br /&gt;
{{anchor|Martial_Arts_Scroll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Martial Arts Scroll&lt;br /&gt;
 |image = Scroll.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals. &lt;br /&gt;
 |usedfor = Fighting ranged attackers, killing people with your fists.&lt;br /&gt;
 |strategy = This scroll will teach you the Sleeping Carp style, making you immune to ranged attacks but also unable to use guns, while making your unarmed hits stronger. &lt;br /&gt;
 |description = &#039;&#039;&#039;20+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt;You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. The Sleeping Carp style then lets you ignore all ranged attacks, whether energy or physical (but not thrown items). Dodging an attack this way will make a noticeable sound and message, which will alert everyone close of this skill, and thus of your traitor status.&amp;lt;br&amp;gt; You will also not be able to use any ranged weapon, as it would be dishonorable. &lt;br /&gt;
Your punches do 10 to 15 brute, and your grabs will start as aggressive.&lt;br /&gt;
You can also combo attacks by switching intents while hitting. Possible Combos:&lt;br /&gt;
* &#039;&#039;&#039;Wrist Wrench&#039;&#039;&#039;: Disarm Disarm. Forces the opponent to drop the item in his hand. Stuns for 6 seconds. Does not work if target is stunned or paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Back Kick&#039;&#039;&#039;: Harm Grab. The opponent must be facing away from you. Paralyzes for 8 seconds. Does not work if target is paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Stomach Knee&#039;&#039;&#039;: Grab Harm. Knocks the wind out of the opponent and stuns for 4 seconds. Does not work if target is paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Head Kick&#039;&#039;&#039;: Disarm Harm Harm. Decent damage, forces the opponent to drop the item in his hand. Stuns for 8 seconds. Does not work if target is paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Elbow Drop&#039;&#039;&#039;: Harm Disarm Harm Disarm Harm. The opponent must be on the ground. Deals huge damage, and instantly kills anyone in critical condition. &lt;br /&gt;
 }}&lt;br /&gt;
===Gamma Bow===&lt;br /&gt;
{{anchor|Mini_Energy_Crossbow}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = {{anchor|Gamma_Bow}}Gamma Bow&lt;br /&gt;
 |image = Ebow.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals&lt;br /&gt;
 |usedfor = Irradiating people.&lt;br /&gt;
 |strategy = Poison crewmates.&lt;br /&gt;
 |description = This weapon &amp;lt;b&amp;gt;is&amp;lt;/b&amp;gt; meant for killing. Though this weapon does make a sound when fired, it is still very quiet, and can easily be concealed in your pocket.&amp;lt;br&amp;gt; Additionally this weapon does not provide any message that it has been fired just like E-bow. Strong when paired with a disabler or anything that kills stamina. It has no shot limit, but takes a while to charge each shot, roughly 25 seconds. Each shot delivers random toxins to 10u Polonium, 5u Fentanyl, 5u Toxin and 10u Radium, that disorient and irradite the target.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mini Energy Crossbow===&lt;br /&gt;
{{anchor|Mini_Energy_Crossbow}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = {{anchor|Miniature_Energy_Crossbow}}Miniature Energy Crossbow&lt;br /&gt;
 |image = Ebow.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals&lt;br /&gt;
 |usedfor = Stunning people.&lt;br /&gt;
 |strategy = No one sees any messages of who fired at who, but the target knows when they are shot. Use this weapon very carefully and covertly, but remember it is also very good when in a pitch because every hit is a knockdown.&lt;br /&gt;
 |description = This weapon is not meant for killing, rather it is intended for stunning. Though this weapon does make a sound when fired, it is still very quiet, and can easily be concealed in your pocket.&amp;lt;br&amp;gt; Additionally this weapon does not provide any message that it has been fired. Strong when paired with an energy sword, as it cannot reliably kill anything by itself. It has no shot limit, but takes a while to charge each shot. Each shot deals 15 toxin damage, [[Status_Effects#Knockdown|knocks down]] for 1 second, deals 60 stamina damage and blurs the vision of the target. It takes two hits to [[Status_Effects#Paralyze|paralyze]] someone. &lt;br /&gt;
 }}&lt;br /&gt;
===Boxed Origami Kit===&lt;br /&gt;
{{anchor|Boxed Origami Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = {{anchor|Origami}}Boxed Origami Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals&lt;br /&gt;
 |usedfor = Folding paper airplanes. &lt;br /&gt;
 |strategy = Lets you fold any paper into sharp paper airplanes to hit people in the eyes with. &lt;br /&gt;
 |description = The box contains a book able teach you The Art of Origami, and 5 ordinary papers. Activate the book in hand to read it until you get the message &amp;quot;You feel like you&#039;ve got a good handle on origami!&amp;quot;. This will give you a new HUD icon. Click the HUD icon to toggle origami folding on. When on, any paper airplane you fold (by alt-clicking a paper) will turn into a deadly throwing weapon, which looks the same as an ordinary paper airplane. These planes will deal 20 brute damage on thrown hit and cause bleeding. Victums not wearing any eyewear it will also be [[Status_Effects#Paralyze|paralyzed]] for 4 seconds plus and take eye damage. These planes will always hit people in the eyes, regardless of which body part you&#039;re aiming at. &lt;br /&gt;
 }}&lt;br /&gt;
===Poison Kit===&lt;br /&gt;
{{anchor|Poison_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Poison Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals. &lt;br /&gt;
 |usedfor = Murdering people silently. &lt;br /&gt;
 |strategy = Inject these poisons into food, medicines, cryotubes, or just shoot them with a syringe gun.&lt;br /&gt;
 |contents = [[File:Bottle.png]][[File:Syringe.png]]&lt;br /&gt;
 |description = This kit contains a bottle each of [[Guide to chemistry#Polonium|Polonium]], [[Guide to chemistry#Venom|Venom]], [[Guide to chemistry#Fentanyl|Fentanyl]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], [[Guide to chemistry#Cyanide|Cyanide]], [[Guide to chemistry#Histamine|Histamine]], [[Guide to chemistry#Initropidil|Initropidil]], [[Guide to chemistry#Pancuronium|Pancuronium]], [[Guide to chemistry#Sodium Thiopental|Sodium Thiopental]], [[Guide to chemistry#Coniine|Coniine]], [[Guide to chemistry#Curare|Curare]] and [[Guide to chemistry#Amanitin|Amanitin]], with a free syringe to inject them with. &lt;br /&gt;
 }}&lt;br /&gt;
===Romerol===&lt;br /&gt;
{{anchor|Romerol}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Romerol&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. &lt;br /&gt;
 |usedfor = Creating a zombie infestation. &lt;br /&gt;
 |strategy = Inject into food, medicines, cryotubes, or just shoot it with a syringe gun.&lt;br /&gt;
 |contents = [[File:Bottle12.png]][[File:Eyedropper.png]][[File:Syringe.png]]&lt;br /&gt;
 |description = [[Guide_to_chemistry#Romerol|Romerol]] adds a zombie infection organ to victims. When those victims die, they will revive as zombies who can infect other people. Because [[Guide_to_chemistry#Romerol|Romerol]] costs more than 20 telecrystals(not anymore. previously 25 TC), at least two traitors will need to collaborate to buy it. It can be applied to corpses directly, allowing creation of zombies from corpses in the [[Morgue]]. (This is old description that needs to be changed)&amp;lt;br&amp;gt;&lt;br /&gt;
Note: only a person with a murderbone objective can purchase this.&lt;br /&gt;
 }}&lt;br /&gt;
===Sleepy Pen===&lt;br /&gt;
{{anchor|Sleepy_Pen}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Pen&amp;quot;&lt;br /&gt;
 |image = Pen.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. &lt;br /&gt;
 |usedfor = Disabling people, making people look dead.&lt;br /&gt;
 |strategy = This item will paralyze people, so they cannot talk and will collapse after a short time. It will quickly wear off.&lt;br /&gt;
 |description = This is a very devious little item. It is a slightly delayed injector that looks like a pen. The pen can hold up to 45u reagents and starts with 20u [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]], 15u [[Guide to chemistry#Mute_Toxin|Mute-Toxin]], and 10u [[Guide to chemistry#Tirizene|Tirizene]], which prevents people from talking and causing them to fall asleep after about 20 seconds at most. They can still see and hear everything around them, until they actually fall asleep. Does not penetrate hardsuits. The victim will feel a tiny prick and the stab will be visible to the people close by. &amp;lt;br&amp;gt; The default [[Guide_to_chemistry|chemicals]] inside are completely non-lethal, so if you want to kill with it you need [[Syndicate Items#Poison Kit|something else]]. Not available to [[Syndicate guide|Nuke Ops]].&lt;br /&gt;
 }}&lt;br /&gt;
===Universal Suppressor===&lt;br /&gt;
{{anchor|Suppressor}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Suppressor&lt;br /&gt;
 |image = Suppressor.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Silencing weapons. &lt;br /&gt;
 |strategy = Attach it to your [[#Stechkin|Stechkin]], or to other ballistic weapons (that isn&#039;t a revolver or shotgun) to silence and remove the weapon&#039;s attack messages.&lt;br /&gt;
 |description = A universal syndicate small-arms suppressor for maximum espionage. Can be attached to almost any non-revolver/shotgun firearm. Remove it by alt-clicking the firearm. &lt;br /&gt;
 }}&lt;br /&gt;
==Ammunition==&lt;br /&gt;
===.357 Speedloader===&lt;br /&gt;
{{anchor|357_Speedloader}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .357 Speedloader&lt;br /&gt;
 |image = 357_speedloader.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Also made in hacked autolathes, costs 50,000 metal units.&lt;br /&gt;
 |usedfor = Ammo for the [[#Revolver|Revolver]].&lt;br /&gt;
 |strategy = Order in conjunction with the revolver for extra killing potential. Or better yet completely ignore it and go for the hacked autolathe method instead.&lt;br /&gt;
 |description = This is ammo for the [[#Revolver|Revolver]]. It gives the revolver 7 more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand.&amp;lt;br&amp;gt; These can not be printed in a hacked autolathe anymore. Only ammunition can be printed and used to reload speedloaders or the gun one bullet at a time.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Handgun Magazine===&lt;br /&gt;
{{anchor|10mm_Handgun_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Handgun Magazine&lt;br /&gt;
 |image = 10mmMag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystals. Loose ammo boxes can be made in a hacked autolathe, costs 50,000 metal units.&lt;br /&gt;
 |usedfor = Ammunition for the [[#Stechkin|Stechkin]].&lt;br /&gt;
 |strategy = Order in conjunction with the stechkin for extra killing potential. Using on a stechkin already loaded with a magazine will do a &#039;&#039;tacticool reload&#039;&#039;, replacing the old magazine with it and dropping the old magazine under your feet. Can be handloaded from a loose ammo box.&lt;br /&gt;
 |description = This is ammo for the [[Syndicate Items#Stechkin|Stechkin]]. It gives the stechkin a full clip. It can be used by either using a stechkin in hand to remove the old magazine and loading it in, or using directly for a tactical reload.&amp;lt;br&amp;gt; Loose ammo boxes can be made in a hacked autolathe for 50,000 metal units, it is ill-advised to order any more handgun magazines as it&#039;s more economical to simply load new magazines by clicking on them with the printable ammo boxes.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Armor Piercing Magazine===&lt;br /&gt;
{{anchor|10mm_Armour_Piercing_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Armour Piercing Magazine&lt;br /&gt;
 |image = 10mmmagAP.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Armour piercing ammunition for the [[#Stechkin|Stechkin]].&lt;br /&gt;
 |strategy = Order this when you want to kill someone armoured like security staff.&lt;br /&gt;
 |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are less effective at injuring the target but penetrate protective gear.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Incendiary Magazine===&lt;br /&gt;
{{anchor|10mm_Incendiary_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Incendiary Magazine&lt;br /&gt;
 |image = 10mmmagfire.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Ammunition for the [[#Stechkin|Stechkin]] which sets the target on fire.&lt;br /&gt;
 |strategy = Order this when you want to see someone burn.&lt;br /&gt;
 |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. Loaded with incendiary rounds which ignite the target.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Hollow Point Magazine===&lt;br /&gt;
{{anchor|10mm Hollow_Point_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Hollow Point Magazine&lt;br /&gt;
 |image = 10mmmaghollow.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Ammunition for the [[#Stechkin|Stechkin]] which deals more damage against unarmoured targets.&lt;br /&gt;
 |strategy = Order this when you want to kill someone who is likely unarmoured.&lt;br /&gt;
 |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are more damaging but ineffective against armour.&lt;br /&gt;
 }}&lt;br /&gt;
===Box of Riot Darts===&lt;br /&gt;
{{anchor|Box_of_Riot_Darts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-riot darts&lt;br /&gt;
 |image = Foambox_riot.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Ammo for the foam force [[#Toy_Gun_with_Riot_Darts|Toy Handgun]].&lt;br /&gt;
 |strategy = Order as extra ammo for the toy gun. Generally not a good idea as riot darts themselves are re-usable.&lt;br /&gt;
 |description = This is ammo for the [[#Toy_Gun_with_Riot_Darts|Toy Gun]]. Buy this if you cannot get it from a hacked autolathe, or reuse the ones you shot.&lt;br /&gt;
 }}&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===Airlock Charge===&lt;br /&gt;
{{Item|foundin=Ordered via Syndicate Uplink, costs 4 telecrystals.|name=Airlock Charge|usedfor=Sabotaging Airlocks to Explode when Opened.|description=A small explosive device that can be used to sabotage airlocks to cause an explosion upon opening. To apply, remove the airlock&#039;s maintenance panel and place it within.|strategy=Use on a door that only your target would use. Hope they open it.|image=Door_charge.png|bgcolor1=#cccccc|bgcolor2=#cccccc}}&lt;br /&gt;
===Composition C-4===&lt;br /&gt;
{{anchor|Composition C-4}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = C-4&lt;br /&gt;
 |image = C4.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = Stick it on things that need to blow up.&lt;br /&gt;
 |description = This pack of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). C4 takes 3 seconds to set up, and requires you to be un-interrupted.&amp;lt;br&amp;gt; You can also attach a signaler to detonate instantly, among other things. Can be directly placed on mobs, but will only deal around 50 damage and not gib.&lt;br /&gt;
 }}&lt;br /&gt;
===Bag of C-4 Explosives===&lt;br /&gt;
{{anchor|Bag_of_C-4_Explosives}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bag of C-4 Explosives&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals. (20% discount)&lt;br /&gt;
 |usedfor = Blowing lots of stuff up.&lt;br /&gt;
 |strategy = Stick it on things that need to blow up.&lt;br /&gt;
 |description = Contains 10 [[#C4|C4]] charges in a handy dufflebag, to use however you want. Activate in hand to set a timer. The timer will then start when you place the C4 on something. Placing C4 takes a few seconds (progress bar). &lt;br /&gt;
 }}&lt;br /&gt;
===Bag of X-4 Explosives===&lt;br /&gt;
{{anchor|Bag_of_X-4_Explosives}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bag of X-4 Explosives&lt;br /&gt;
 |image = X4.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = Stick it on things that need to blow up.&lt;br /&gt;
 |description = Contains 3 X4 charges in a handy dufflebag, to use however you want. X4 is a more powerful version of [[#C4|C4]], and will also deal damage in a cone behind the target.&lt;br /&gt;
 }}&lt;br /&gt;
===EMP Kit===&lt;br /&gt;
{{anchor|EMP_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = EMP Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. &lt;br /&gt;
 |usedfor = The disabling of technology, such as cameras, radios, etc.&lt;br /&gt;
 |strategy = Best used aggressively against technology, such as destroying an AI. If you wish to opt for a more stealthy approach, the [[#Cryptographic Sequencer|Cryptographic Sequencer]] and [[#EMP Flashlight|EMP Flashlight]] are usually better. Note that EMP grenades are the pretty much the only reliable way to stop an approaching cyborg from afar as a traitor, unless you have access to an [[Security_items#Ion_rifle|Ion rifle]].&lt;br /&gt;
 |contents = [[file:Emp grenade.png]]x6[[file:injector.png]]&lt;br /&gt;
 |description = These are weapons used for disabling electronics like the AI&#039;s cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. Click on the Grenade to activate it and then throw it like normal grenades.&amp;lt;br&amp;gt; The implanter functions the same, but after implanting it into yourself, it can be activated three times using the action button. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking/opening nearby doors and blinding those who wear thermals caught in the emp range.&amp;lt;br&amp;gt; If you EMP a group of sec officers before a fight, they&#039;ll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbaton&#039;s total charge, though) aside from [[Security_items#Flash|Flashes]] and [[Security_items#Flashbang|Flashbangs]]. They also stun cyborgs for a good deal of time.&lt;br /&gt;
 }}&lt;br /&gt;
=== Exploding Rubber Duck===&lt;br /&gt;
{{anchor|Exploding_Rubber_Duck}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Exploding Rubber Duck&lt;br /&gt;
 |image = Rubberduck.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystal.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = Buy it as Clown and use it as ghetto banana peel. Die inevitably.&lt;br /&gt;
 |description = A seemingly innocent rubber duck. Click on floor tile to place. It arms with same speed as C-4 (3 seconds), and will violently explode when stepped on. Similar explosion to Syndicate Minibomb.&lt;br /&gt;
 }}&lt;br /&gt;
===High-Yield Exploding Rubber Duck===&lt;br /&gt;
{{anchor|High-Yield_Exploding_Rubber_Duck}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = High-Yield Exploding Rubber Duck&lt;br /&gt;
 |image = Rubberduck.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystal.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = BOOOOM!!!&lt;br /&gt;
 |description = A seemingly innocent rubber duck. Click on floor tile to place. It arms with same speed as C-4 (3 seconds), and will violently explode when stepped on. This one is armed like X4 and explosion radius is similar to meth grenade.&lt;br /&gt;
 }}&lt;br /&gt;
===Detomatix PDA Cartridge===&lt;br /&gt;
{{anchor|Detomatix_PDA_Cartridge}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Detomatix Cartridge&lt;br /&gt;
 |image = PdaDisk detomatix.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. &lt;br /&gt;
 |usedfor = Making other&#039;s [[PDA]]s explode. &lt;br /&gt;
 |strategy = Use this to hurt your target from afar, or wait until you can see them, detonate their PDA, and then quickly kill them. &lt;br /&gt;
 |description = A cartridge for your [[PDA]]. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people&#039;s [[PDA]]s in a kind of weak explosion (Still powerful enough to knock out people and destroy the victim&#039;s ID, though).&amp;lt;br&amp;gt; Your target [[PDA]] will need the messenger function turned on in order to attempt this, and you need to scan for other [[PDA]]s, then import the list.  Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt.&amp;lt;br&amp;gt; Comes with 4 charges. It also has a bomb program that when run causes the [[PDA]] to self destruct. Useful against gullible targets, or turning [[PDA]]s into hand grenades.&amp;lt;br&amp;gt; For syndicates, this cartridge has the blast door toggle function for the [[Syndicate guide|syndicate shuttle]] as well, allowing you to open the door when the person with the military [[PDA]] has died horribly.&lt;br /&gt;
 }}&lt;br /&gt;
===Pizza Bomb===&lt;br /&gt;
{{anchor|Pizza_Bomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Pizza Bomb&lt;br /&gt;
 |image = Pizza_bomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Tasty bomb delivery.&lt;br /&gt;
 |strategy = This pizza box contains a bomb inside, a bit stronger than a [[#Syndicate_Minibomb|Syndicate Minibomb]]. To arm it, open the box, using the other hand take out the pizza, drop the pizza, use the box again with your empty hand to set the timer, put the pizza back in, close it. The next person to open it will trigger the bomb!&lt;br /&gt;
 |description = A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target!&lt;br /&gt;
 }}&lt;br /&gt;
===Slipocalypse Clusterbang===&lt;br /&gt;
{{anchor|Slipocalypse_Clusterbang}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Slipocalypse Clusterbang&lt;br /&gt;
 |image = Clusterbang.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Making a large area slippery with soap.&lt;br /&gt;
 |strategy = Once used, it will split into several grenades, which in turn will spawn a bar of [[#Syndicate_Soap|Syndicate Soap]] each.&lt;br /&gt;
 |description = A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Bomb===&lt;br /&gt;
{{anchor|Syndicate_Bomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Bomb&lt;br /&gt;
 |image = Syndicate_Bomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Making really big holes.&lt;br /&gt;
 |strategy = Place somewhere safe, activate, and run. Make sure nobody defuses it. Protip: You can remove the payload (screwdriver, cut all wires, crowbar it out) and detonate it with [[#C4|C4]] for a quick bang. &lt;br /&gt;
 |description = The Syndicate Bomb has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal.&amp;lt;br&amp;gt; &lt;br /&gt;
The crew may defuse the bomb by opening up the wiring and messing with it, however this has a chance of backfiring and causing the bomb to explode instantly. This can be used to your advantage by figuring out the detonation wire and adding a signaler so you can control when the bomb will go off.&amp;lt;br&amp;gt;&lt;br /&gt;
When the bomb explodes, it creates a huge explosion, which punches holes in the station and destroys the surrounding area. Flames burst everywhere, but they extinguish almost immediately, most likely due to exposure to space.&amp;lt;br&amp;gt;&lt;br /&gt;
Despite their cost, an expertly made tank bomb can still outdo the explosion caused by these.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Minibomb===&lt;br /&gt;
{{anchor|Syndicate_Minibomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Minibomb&lt;br /&gt;
 |image = Syndicate_Minibomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. &lt;br /&gt;
 |usedfor = Blowing shit up, making holes in the station.&lt;br /&gt;
 |strategy = Cook the grenade in your hand (for no longer than at most two seconds) and throw it at someone when they least expect it. Use it on crowds or downed targets.&lt;br /&gt;
 |description = The Minibomb is a grenade with a five-second fuse. It will cause a small explosion, but that explosion will still create holes to space. It can usually outright kill or even gib an unarmored target. Those wearing armor may survive. A messier and more costly alternative to using an [[Makeshift_weapons#IED|IED]] on a corpse.&lt;br /&gt;
 }}&lt;br /&gt;
===Explosive Flashbulb===&lt;br /&gt;
{{anchor|Explosive Flashbulb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Explosive Flashbulb&lt;br /&gt;
 |image =Flashbulb.png &lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Blowing oblivious crew up.&lt;br /&gt;
 |strategy = Use wirecutters on flash and install this thing.&lt;br /&gt;
 |description = A flashbulb stuffed with explosives that when used by an oblivious security officers, will cause a violent explosion. Strenght similar to Water/pot mixture, except it actually kills the user (unless they have bomb damage reduction).&lt;br /&gt;
 }}&lt;br /&gt;
==Stealth and Camouflage Items==&lt;br /&gt;
===Chameleon Kit===&lt;br /&gt;
{{anchor|Chameleon_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chameleon Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. &lt;br /&gt;
 |usedfor = A complete kit of clothing (jumpsuit, vest, shoes, gloves, mask, hat, PDA, gun, stamp and headset) capable of changing color and shape. Lightly armored. &lt;br /&gt;
 |strategy = Very useful for traitors who want to try a stealthy approach by disguising as a bunch of crewmembers.&lt;br /&gt;
 |description = Each part of the disguise kit gives a HUD button in the top-left corner to individually change each part. The shoes in this kit do not prevent slipping.&amp;lt;br&amp;gt; &lt;br /&gt;
The mask has a built-in voice changer that can be toggled on/off by using it in hand, and will match your voice with your currently equipped ID (great in combination with the Agent ID!). Extremely useful for infiltration.&lt;br /&gt;
 }}&lt;br /&gt;
===No-Slip Chameleon Shoes===&lt;br /&gt;
{{anchor|No-Slip_Chameleon_Shoes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = No-Slip Chameleon Shoes&lt;br /&gt;
 |image = Brshoe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Not slipping.&lt;br /&gt;
 |strategy = These can be bought separately from the chameleon kit if you don&#039;t need the rest.&lt;br /&gt;
 |description = Similar to the [[#Chameleon_Kit|Chameleon Kit]] these shoes have an action button to change shape, but unlike the chameleon shoes they also protect you from slips. Doesn&#039;t help with lube or ice. &lt;br /&gt;
 }}&lt;br /&gt;
===Agent ID Card===&lt;br /&gt;
{{anchor|Agent_ID_Card}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Agent Identification Card&lt;br /&gt;
 |image = Id_regular.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. &lt;br /&gt;
 |usedfor = Concealing your identity and avoiding security/the AI.&lt;br /&gt;
 |strategy = Copy someone&#039;s name and access while being near invisible to the AI and security bots. Use in conjunction with a [[#Chameleon_Kit|Chameleon Kit]] or at least a mask.&lt;br /&gt;
 |description = This is a special ID card with multiple uses: &lt;br /&gt;
* The AI&#039;s camera eye can no longer track/jump to you and instead has to manually follow you.&lt;br /&gt;
* Having an agent card in your ID slot will reduce security bots&#039; threat assessment level by 2. This makes them ignore most offenses and even arrest warrants as long as you don&#039;t stack more than one offense.&lt;br /&gt;
* You can forge the card&#039;s name, assignment, account ID, and look. This works in combination with the chameleon kit&#039;s voice changer!&lt;br /&gt;
* Agent IDs copy the access of other ID cards they&#039;re used on. Lots of fun at the HoPline. Basic access is Maintenance and Syndicate. &lt;br /&gt;
* Forging for the first time will automatically assign your account ID to it.&lt;br /&gt;
}}&lt;br /&gt;
===Chameleon Projector===&lt;br /&gt;
{{anchor|Chameleon_Projector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chameleon Projector&lt;br /&gt;
 |image = Chameleon projector.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals. &lt;br /&gt;
 |usedfor = Hiding as an item on the station.&lt;br /&gt;
 |strategy = Scan an item nobody cares about (it defaults as a cigarette butt) and hide as that item when in a chase, just make sure people don&#039;t pick you up. Move only when nobody&#039;s looking.&lt;br /&gt;
 |description = Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you&#039;re not already holding, and if someone tries to pick you up the disguise fails and you change back to normal.&amp;lt;br&amp;gt; Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI when it is active.&amp;lt;br&amp;gt; Currently an extremely powerful item as in order to shoot and actually hit you, security must click on the item you disguised as, not the tile you&#039;re on or past that. This makes disguising as a cigarette butt very useful for making them waste all their shots.&lt;br /&gt;
 }}&lt;br /&gt;
===Camera Bug===&lt;br /&gt;
{{anchor|Camera_Bug}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Camera Bug&lt;br /&gt;
 |image = Camera_Bug.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Spying through cameras.&lt;br /&gt;
 |strategy = Can be used to know when people are in a certain area so you know when to detonate a bomb, or sneak through and steal something, or murder someone. Can also be used to remotely disable many cameras at the same time. &lt;br /&gt;
 |description = When activated in your hand, you will see a list of all active cameras on the station, for you to use to spy on people or areas as you please. You do not need to use the Camera Bug on cameras to be able to remotely view them. It can also track people. The Camera Bug used to be upgradable, but now has network, tracking, and sabotage upgrades by default and can not be further upgraded. Use the Camera Bug on a camera to bug it. Bugging a camera will allow you to remotely disable that camera through the &#039;tracking menu&#039;. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
===Smuggler&#039;s Satchel===&lt;br /&gt;
{{anchor|Smuggler&#039;s_Satchel}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Smuggler&#039;s Satchel&lt;br /&gt;
 |image = Smuggler.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystals, it can also be  found randomly hidden on station with contraband inside.&lt;br /&gt;
 |usedfor = Hiding items under floortiles.&lt;br /&gt;
 |strategy = Use it to stash contraband or bombs under the crew&#039;s feet.&lt;br /&gt;
 |description = This satchel is made to fit under floortiles, and contains already a crowbar and floortile to hide it with. It can also fit in a back pack, making it an exceptional item for storage since it can hold normal sized items.&amp;lt;br&amp;gt; Satchel contents no longer persist between rounds, blame the guys who gave themselves traitor and wizard items every other round. &lt;br /&gt;
}}&lt;br /&gt;
===Stimpack===&lt;br /&gt;
{{anchor|Stimpack}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stimpack&lt;br /&gt;
 |image = Stimulant_medipen.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. &lt;br /&gt;
 |usedfor = Speed and reducing stuns for a long time.&lt;br /&gt;
 |strategy = Use it on yourself before a fight with security.&lt;br /&gt;
 |description = This stimulant medipen comes loaded with 50u [[Guide_to_chemistry#Stimulants|Stimulants]], which will heavily increase your run speed, reduce stuns and give a small heal over time.&lt;br /&gt;
}}&lt;br /&gt;
===Syndicate Soap===&lt;br /&gt;
{{anchor|Syndicate_Soap}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Soap&amp;quot;&lt;br /&gt;
 |image = Synsoap.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Cleaning things, and slipping people on it.&lt;br /&gt;
 |strategy = Can be used for a quick clean up if you lack space cleaner, so you&#039;re not covered in blood, or it can be used like a banana peel.&lt;br /&gt;
 |description = It&#039;s a bar of evil looking soap. It can clean up a blood off the ground or on your clothes by using it on them. Also slips people for a moment. Useful with an energy sword. In addition, it cleans things much faster than normal soap, making it handy for a quick cleanup.&lt;br /&gt;
 }}&lt;br /&gt;
===Mulligan===&lt;br /&gt;
{{anchor|Mulligan}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Mulligan&lt;br /&gt;
 |image = Syringe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Changing identity.&lt;br /&gt;
 |strategy = Use it on yourself and find new clothes.&lt;br /&gt;
 |description = This syringe comes loaded with a [[Guide_to_chemistry#Mulligan Toxin|Mulligan Toxin]] that will randomize your appearance and identity, permanently.&lt;br /&gt;
}}&lt;br /&gt;
===EMP Flashlight===&lt;br /&gt;
{{anchor|EMP Flashlight}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Flashlight&lt;br /&gt;
 |image = flashlight.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Disabling technology, such as cameras, radios, doors, cyborgs, etc. Can also be used to unlock lockers. &lt;br /&gt;
 |strategy = Best used stealthily against technology. For the traitor who prefers a more delicate touch. &lt;br /&gt;
 |description = Behaves in almost an exactly similar way to the EMP kit&#039;s grenades/implant but is rechargeable, disguised, and localized. It functions exactly like a regular flashlight except when you hit something with the flashlight, the item will act as if it was hit with an EMP.&amp;lt;br&amp;gt; Hitting a person with it will disable their headset and any energy based weaponry they possess, while hitting a cyborg will damage and stun it. Using it on doors may either open or electrify them. The flashlight constantly recharges, but only has around 4 uses before it needs to recharge.&lt;br /&gt;
 }}&lt;br /&gt;
===Adaptive Cardboard Cutouts===&lt;br /&gt;
{{anchor|Adaptive_Cardboard_Cutouts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Adaptive Cardboard Cutouts&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Making the crew believe in a nonexistant threat.&lt;br /&gt;
 |strategy = Place them somewhere, and disguise them as anything. &lt;br /&gt;
 |description = This box contains three cardboard cutouts and a crayon to color them with. Unlike normal cardboard cutouts, they have no distinctive yellow tint, which makes them good for fooling gullible crew or an AI.&lt;br /&gt;
 }}&lt;br /&gt;
===Decoy Nuclear Authentication Disk===&lt;br /&gt;
{{anchor|Decoy_Nuclear_Authentication_Disk}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Nuclear Authentication Disk&lt;br /&gt;
 |image = NuclearDisk.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Fooling the crew into thinking that the nuclear authentication disk is safe.&lt;br /&gt;
 |strategy = Leave it in the [[Captains Quarters]] and hope he doesn&#039;t examine it.&lt;br /&gt;
 |description = It&#039;s just a normal disk. Visually it&#039;s identical to the real deal, and only the [[Captain]] or nuclear operatives can identify it.&amp;lt;br&amp;gt;&lt;br /&gt;
Regular crew will find out by looking at the pinpointer or trying to put it in the nuke.&amp;lt;br&amp;gt;&lt;br /&gt;
Don&#039;t try to give this to &amp;lt;s&amp;gt;us&amp;lt;/s&amp;gt; the Syndicate to complete your objective, they know better!&lt;br /&gt;
 }}&lt;br /&gt;
===Chameleon Bangproof Headset===&lt;br /&gt;
{{Item|name=Chameleon Bangproof Headset|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 2 telecrystals.|usedfor=Providing yourself protection from flashbangs.|strategy=Take the encryption keys out of current headset. Put into chameleon headset. Combine with Syndicate Encryption keys and disguise headset as the headset you normally have. Additionally combine with flash protection and ignore flash bangs.|description=A headset reinforced to protect the ears from flashbangs, enhanced with chameleon disguise technology.|image=Syndheadset.png}}&lt;br /&gt;
===Chameleon Flashproof Glasses===&lt;br /&gt;
{{Item|name=Chameleon Flashproof Glasses|image=Welding_Goggles.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 2 telecrystals.|usedfor=Stopping yourself from being flashed.|strategy=Disguise as glasses of choice. Combine with bangproof headset, and ignore flashbangs.|description=A pair of glasses reinforced to protect the eyes from welding flashes, enhanced with chameleon disguise technology.}}&lt;br /&gt;
===Chameleon Combat Gloves===&lt;br /&gt;
{{Item|name=Chameleon Combat Gloves|image=CGloves.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 1 telecrystal.|usedfor=Shock protection when hacking doors.|strategy=Disguise gloves as some sort of gloves which won&#039;t draw attention from greytiders. Hack doors without fear of being shocked.|description=A pair of gloves reinforced with fire and shock resistance, enhanced with chameleon disguise technology.}}&lt;br /&gt;
== Space Suits and Hardsuits==&lt;br /&gt;
===Syndicate Space Suit===&lt;br /&gt;
{{anchor|Syndicate_Space_Suit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Space Suit&lt;br /&gt;
 |image = Syndi_suit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Surviving space.&lt;br /&gt;
 |strategy = Wear it while going in space, store it in your backpack when you&#039;re done.&lt;br /&gt;
 |description = A special syndicate space suit that fits in backpacks, slows you less, and has a weapon slot. The color will be suspicious to the crew, however. &amp;lt;br&amp;gt; Resistances: melee = 40, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 80, acid = 85. &lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Hardsuit===&lt;br /&gt;
{{anchor|Syndicate_Hardsuit}}{{anchor|Blood-Red_Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Hardsuit (Blood-red Hardsuit)&lt;br /&gt;
 |image = Syndi_hardsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals. &lt;br /&gt;
 |usedfor = Surviving space, tactical armor.&lt;br /&gt;
 |strategy = Wear it while going in space, store it in your backpack when you&#039;re done.&lt;br /&gt;
 |description = The feared suit of a syndicate nuclear agent. It features an internal jetpack that draws from internals, a special combat mode that is not spaceworthy but won&#039;t slow down movement, and fairly resistant armor, all while fitting in backpacks. &amp;lt;br&amp;gt; Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 50, acid = 90. &lt;br /&gt;
 }}&lt;br /&gt;
==Devices and Tools==&lt;br /&gt;
===Cryptographic Sequencer===&lt;br /&gt;
{{anchor|Cryptographic_Sequencer}}{{anchor|Emag}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Cryptographic Sequencer&lt;br /&gt;
 |image = Emag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. &lt;br /&gt;
 |usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending cyborgs to your will.&lt;br /&gt;
 |strategy = Use this to open anything and everything. Causes sparks in the process and you will leave a trail of broken open doors, lockers, and other equipment.&lt;br /&gt;
 |description = Also called an Emag (&#039;&#039;&#039;e&#039;&#039;&#039;lectro&#039;&#039;&#039;mag&#039;&#039;&#039;netic card), it allows you to quite literally open anything (and break it in the process) and can alter many many things on the station.&amp;lt;br&amp;gt; Also has several special functions, as it can hack cyborgs to serve you, cause multiple electronic devices to malfunction and become deadly, and can really ruin an engineer&#039;s day. Emagging something is different from [[Hacking]] something. &lt;br /&gt;
&lt;br /&gt;
[[Emag|See here for further info about what things can be hacked/opened by swiping them with an Emag.]]&lt;br /&gt;
 }}&lt;br /&gt;
===Fully Loaded Toolbox===&lt;br /&gt;
{{anchor|Fully_Loaded_Toolbox}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Suspicious Looking Toolbox&amp;quot;&lt;br /&gt;
 |image = Syndicatetools.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. There&#039;s also a couple found on the derelict space station.&lt;br /&gt;
 |usedfor = Obtaining tools and combat gloves. &lt;br /&gt;
 |strategy = Useful in a pinch if the AI has bolted you in somewhere and you have no other way to escape.&lt;br /&gt;
 |contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]&amp;lt;br&amp;gt; [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.png|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]]&lt;br /&gt;
 |description = It&#039;s a suspicious looking toolbox, filled with ordinary tools. Except instead of an [[analyzer]], it comes with a [[multitool]] and [[Clothing_and_Accessories#Combat Gloves|combat gloves]]. It&#039;s also slightly more robust than a regular toolbox.&lt;br /&gt;
 }}&lt;br /&gt;
===Hypnotic Flash===&lt;br /&gt;
{{anchor|Hypnotic_Flash}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Flash&amp;quot;&lt;br /&gt;
 |image = Flash.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Hypnotizing people into following absurd orders.&lt;br /&gt;
 |strategy = This flash is capable of inflicting the [[Guide_to_Traumas#Severe|Hypnotic Stupor]] on vulnerable people.&amp;lt;br&amp;gt; As soon as they&#039;ve been flashed, they will be hypnotized by the first sentence they hear and gain an obsessive compulsion to obey it.&lt;br /&gt;
  |description = To be considered vulnerable, a player must not be implanted with a [[Security_items#Mindshield_Implant|Mindshield Implant]] and either be hallucinating, sleeping, at extremely low sanity or suffering from the [[Guide_to_Traumas#Mild|Dumbness trauma]]. Will trigger confusion, dizziness, drowzyness and pacify on both untargeted (use in hand) and targeted (click on sprite) flash, but needs targeted flash to hypnotize.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Surgery Duffelbag===&lt;br /&gt;
{{anchor|Syndicate_Surgery_Duffelbag}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Surgery Duffelbag&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Surgery. &lt;br /&gt;
 |strategy = Use it to perform any kind of surgical crime.&lt;br /&gt;
 |contents = [[File:Hemostat.png|link=Hemostat]] [[File:Scalpel.png|link=Scalpel]] [[File:Retractor.png|link=Retractor]]&amp;lt;br&amp;gt; [[File:Cautery.png|link=Cautery]] [[File:Saw.png|link=Circular Saw]] [[File:Drill.png|link=Surgical Drill]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Drapes.png|link=Surgical Drapes]] [[File:Muzzle.png|link=Muzzle]] [[File:Straight_Jacket.png|link=Straightjacket]] [[File:MMI.png|link=Syndicate MMI]]&lt;br /&gt;
 |description = Contains all the possible tools for surgery; in addition, the MMI inside will automatically [[#Emag|Emag]] any cyborg it&#039;s inserted in.&lt;br /&gt;
 }}&lt;br /&gt;
===Chest Rig===&lt;br /&gt;
{{anchor|Chest_Rig}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chest Rig&lt;br /&gt;
 |image = Chest rig.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Storing combat equipment.&lt;br /&gt;
 |strategy = Use it to store many weapons when you intend to go loud.&lt;br /&gt;
 |description = A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Tome===&lt;br /&gt;
{{anchor|Syndicate_Tome}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Tome&lt;br /&gt;
 |image = Syndicate_tome.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Healing and harming. &lt;br /&gt;
 |strategy = Use it to heal other traitors you&#039;ve teamed up with.&lt;br /&gt;
 |description = A copy of the chaplain&#039;s bible that&#039;s usable by you. Won&#039;t bless water or rooms though.&lt;br /&gt;
 }}&lt;br /&gt;
=== Thermal Imaging Glasses===&lt;br /&gt;
{{anchor|Thermal_Imaging_Glasses}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Thermal Imaging Glasses&lt;br /&gt;
 |image = Optical_Thermal_Scanner.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Seeing people, creatures, and synthetics through walls.&lt;br /&gt;
 |strategy = Used for tracking your targets and spotting threats or security ambushes.&lt;br /&gt;
 |description = When worn, this item allows you to see any human, alien, cyborg, and even AIs through walls. Can be disguised as any kind of glasses. Wearing this leaves you very vulnerable to [[Security_items#Flash|flashes]], [[Security_items#Flashbang|flashbangs]], and EMP. Using a welding tool with this on may cause you to go blind.&lt;br /&gt;
 }}&lt;br /&gt;
===Binary Translator Key===&lt;br /&gt;
{{anchor|Binary_Translator_Key}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Binary Translator Key&lt;br /&gt;
 |image = Binary_encryption.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Communicating with the [[AI]] and [[Cyborg|Cyborgs]].&lt;br /&gt;
 |strategy = Eavesdropping on the AI&#039;s conversation with its cyborgs. Communicate with the AI after you&#039;ve subverted it.&lt;br /&gt;
 |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in. This tool will allow you to access, and speak, on the robotic talk channels. Keep in mind, this will alert the AI, and all cyborgs that you are a syndicate agent if you speak on their channel.&amp;lt;br&amp;gt; Very handy for hearing if the AI is rogue, is out to arrest you, or even if there are any other traitors out there. Speak on the channel with a :b before your text. These are easy to disguise, but nearby humans will be able to hear you whispering so keep this in mind when you talk (as you will get found out).&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Encryption Key===&lt;br /&gt;
{{anchor|Syndicate_Encryption_Key}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Encryption Key&lt;br /&gt;
 |image = Syndicate encryption.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Listening in on all of the station&#039;s radio chatter and communicating with other traitors that have purchased it.&lt;br /&gt;
 |strategy = Eavesdrop on security. Communicate with other traitors for cooperative goodness.&lt;br /&gt;
 |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in.&amp;lt;br&amp;gt; This tool will allow you to listen in on all of the station department&#039;s radio channels and speak on a hidden Syndicate channel with other traitors that are using the key. Speak on the channel with a :t before your text.&lt;br /&gt;
 }}&lt;br /&gt;
===Artificial Intelligence Detector===&lt;br /&gt;
{{anchor|Artificial_Intelligence_Detector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Multitool&amp;quot;&lt;br /&gt;
 |image = Multitool.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Knowing when the AI is watching you. Checking camera coverage and possible multicams.&lt;br /&gt;
 |strategy = Keep this in a pocket or an open toolbelt and watch it when you intend to do something suspicious, to ensure the AI isn&#039;t looking.&lt;br /&gt;
 |description = A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. While the AI is watching or tracking you, the green center light will appear as red. If it is close but not seeing you yet, it&#039;ll be yellow.&amp;lt;br&amp;gt; Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, such as before murdering someone or breaking in somewhere.&amp;lt;br&amp;gt; Recently, this item has gained the ability to show an overlay that lets you see camera coverage and the real-time location of AI camera eyes.&lt;br /&gt;
 }}&lt;br /&gt;
=== Hacked AI Upload Module===&lt;br /&gt;
{{anchor|Hacked_AI_Upload_Module}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Hacked AI Law Upload Module&lt;br /&gt;
 |image = Circuitboard.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Changing the [[AI]]&#039;s laws to what you want.&lt;br /&gt;
 |strategy = Break into [[AI Upload]] to upload, or steal the AI Upload circuit from [[Tech Storage]]. The more competent the AI is, the more useful this will be.&lt;br /&gt;
 |description = This is a more powerful version of the [[AI_modules#Standard_AI_Modules|Freeform]] AI Module. It allows you to upload Hacked laws onto the AI from any AI Upload Console. Unlike Freeform, the name of the person who uploaded it is not revealed to the AI.&amp;lt;br&amp;gt; The hacked Laws act like [[Random_events#Ion_Storm|Ion Storm]] Laws and will precede the numbered laws in priority, automatically overriding all other laws should they conflict. Make sure you pay attention to the wording of your new Law as most [[AI]]s would love to use any loophole they can find to kill you.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power Sink===&lt;br /&gt;
{{anchor|Power_Sink}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Power Sink&lt;br /&gt;
 |image = Powersink.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. &lt;br /&gt;
 |usedfor = Sucks up all the station power, causing a black-out.&lt;br /&gt;
 |strategy = This will suck up all the station&#039;s power very quickly. Use it on the main station&#039;s power grid to suck it. Don&#039;t place it on solars, as it will only suck out the solar&#039;s power.&lt;br /&gt;
 |description = This bad boy is a station engineers and AI&#039;s worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a &#039;&#039;&#039;RAPID&#039;&#039;&#039; rate.&amp;lt;br&amp;gt; You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up! Make sure to put it somewhere secure, but also make sure that it is attached to the main station power. Once it has drained enough power, it explodes violently!&lt;br /&gt;
 }}&lt;br /&gt;
===Power Beacon===&lt;br /&gt;
{{anchor|Power_Beacon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Ominous Beacon&amp;quot;&lt;br /&gt;
 |image = Beacon.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals.&lt;br /&gt;
 |usedfor = Attracting a loose singularity/tesla towards the beacon at a &amp;lt;s&amp;gt;brisk&amp;lt;/s&amp;gt; leisurly pace. Barely seen anymore since the introduction of the Supermatter engine.&lt;br /&gt;
 |strategy = Set it up in a secluded location, then release the singularity. Excellent for forcing a shuttle call and succeeding in escape alone objectives.&lt;br /&gt;
 |description = Placed like a powersink, screwdriver to secure it on an exposed wire node (at least 15,000 watts) and use an open hand to turn it on; the singularity beacon will attract the singularity/tesla towards it, if it is loose.&amp;lt;br&amp;gt; &lt;br /&gt;
Note that for it to be useful at all the singularity/tesla does need to be released, as the beacon will not release it by itself.&amp;lt;br&amp;gt; A singularity beacon can not be picked up after it is spawned, and must be dragged around. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up. &lt;br /&gt;
 }}&lt;br /&gt;
===Briefcase Launchpad===&lt;br /&gt;
{{anchor|Briefcase_Launchpad}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Briefcase Launchpad&lt;br /&gt;
 |image = Briefcase_launchpad.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Breaking into secure areas, theft, kidnapping, teleporting bombs.&lt;br /&gt;
 |strategy = Set it up near a wall to a secure area, teleport over it, teleport back.&lt;br /&gt;
 |description = A briefcase containing a miniature launchpad, able to teleport objects and mobs up to 8 tiles away and back in any direction. It&#039;s controlled via a remote disguised as a folder, allowing the user to use it in reverse when escaping.&lt;br /&gt;
&lt;br /&gt;
To link the briefcase with the remote, simply hit it with the remote. To set it up, use the briefcase in hand. To pick it up once you&#039;re done, click and drag the briefcase and drop it to your character&#039;s sprite.&lt;br /&gt;
 }}&lt;br /&gt;
===Radioactive Microlaser===&lt;br /&gt;
{{anchor|Radioactive_Microlaser}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &#039;Health Analyzer&#039;&lt;br /&gt;
 |image = Healthanalyzer.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Stealthily irradiating people.&lt;br /&gt;
 |strategy = Use it on someone, wait for the radiations to kick in and knock them out.&lt;br /&gt;
 |description = A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids.&amp;lt;br&amp;gt; It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls how long the radiation delay is.&lt;br /&gt;
 }}&lt;br /&gt;
===Signal Jammer===&lt;br /&gt;
{{anchor|Signal_Jammer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Signal Jammer&lt;br /&gt;
 |image = radio_jammer.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Disrupting any nearby outgoing radio communication.&lt;br /&gt;
 |strategy = Activate it before killing someone so they can&#039;t scream over radio.&lt;br /&gt;
 |description = This device will block any nearby outgoing Radio devices, Suit sensor transmitters, Remote door devices, AI / Borg remote interactions, Camera signals, Airlocks commanded by wireless NTnet signals, Pinpointers (Target must be jammed only), Robot transmissions, AI Shells. Activate it and put it in your backpack as it can&#039;t fit on a pocket.&lt;br /&gt;
 }}&lt;br /&gt;
===Codespeak Manual===&lt;br /&gt;
{{anchor|Codespeak_Manual}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Codespeak Manual&lt;br /&gt;
 |image = red_book.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Learning Codespeak, the language of the Syndicate. Now has unlimited uses.&lt;br /&gt;
 |strategy = Read it or hit fellow Syndicate agents with it. Useful in case crew gains access to the Syndicate comms channel.&lt;br /&gt;
 |description = Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening.&amp;lt;br&amp;gt; This manual teaches you, or anyone hit by it Codespeak. Unlimited uses. Use ,t before saying something to speak in Codespeak.&lt;br /&gt;
 }}&lt;br /&gt;
===F.R.A.M.E. PDA Cartridge===&lt;br /&gt;
{{anchor|F.R.A.M.E._PDA_Cartridge}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = F.R.A.M.E Cartridge&lt;br /&gt;
 |image = PdaDisk prove.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Making someone elses PDA a fake Syndicate Uplink.&lt;br /&gt;
 |strategy = Use it to frame someone as a traitor or to send them Telecrystals.&lt;br /&gt;
 |description = It has five charges, and upon using a charge, it will unlock the target&#039;s PDA to a Syndicate Uplink with zero TC. You will also receive the code needed to unlock the PDA.&amp;lt;br&amp;gt; You may also apply TC directly to the cartridge, and the next time it is used, it will not only unlock the PDA, but also give the crystals to the target PDA.&lt;br /&gt;
 }}&lt;br /&gt;
===Protocol CRAB-17 Phone===&lt;br /&gt;
{{anchor|Protocol CRAB-17 Phone}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Protocol CRAB-17 Phone (The suspicious phone)&lt;br /&gt;
 |image = Crab_phone.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals. Only 1 in stock. &lt;br /&gt;
 |usedfor = Draining crew funds. &lt;br /&gt;
 |strategy = Use it to force the crew to convert their money into cash or rush a spacecoin market. &lt;br /&gt;
 |description = This device lets you launch another device that drains the funds of all crewmembers to your bank account. When used, the phone will start draining the crew&#039;s funds and spawn a moving spacecoin market in a random location, that each crewmember have to use for a few seconds to stop the draining.&lt;br /&gt;
 }}&lt;br /&gt;
===Experimental Syndicate Teleporter===&lt;br /&gt;
{{anchor|Syndicate Teleporter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Experimental Syndicate Teleporter&lt;br /&gt;
 |image = syndi_tele.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Teleporting into rooms you don&#039;t have access to.&lt;br /&gt;
 |strategy = Use it to get around quickly and escape dangerous situations.&lt;br /&gt;
 |description = A prototype syndicate teleporter with lethal consequences for failure. When used, it teleports you 4-8 tiles in the direction you are facing. If the destination is a wall, the teleporter will try an emergency parallel teleport up to three tiles from the wall. &#039;&#039;&#039;If this emergency teleport fails to find an open tile to move the operator, you will teleport into the wall and die.&#039;&#039;&#039; The teleporter is suspectible to EMPs, and using it while wearing a bag of holding will prevent your emergency teleport from activating. Teleporting onto people will harm and stun then briefly, excellent for getting a surprise attack on an unsuspecting victim. The teleporter has a maximum of 4 charges, and will recharge one every 15 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
===Mindslave Lasso===&lt;br /&gt;
{{anchor|Bluespace Lasso}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bluespace Lasso&lt;br /&gt;
 |image = Bluespace_lasso.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Taming lower creatures and commanding them.&lt;br /&gt;
 |strategy = Use it to build a strong force of simple minded soldiers. Tamed mobs creatures be ridden.&lt;br /&gt;
 |description = An experimental piece of bluespace technology. This can be used to tie-up an animal, once this has been done the animal can be untied, doing this will tame it.&lt;br /&gt;
 }}&lt;br /&gt;
==Implants==&lt;br /&gt;
===Adrenal Implant===&lt;br /&gt;
{{anchor|Adrenal_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Adrenal Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Removing stuns, healing.&lt;br /&gt;
 |strategy = Surprise arresting officers by popping right back up after being tased. Proceed to murder shocked arresting officers.&lt;br /&gt;
 |description = &#039;&#039;&#039;20+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; An implant injected into the body, and later activated with an emote to inject a chemical cocktail with a mild healing effect and a removal of all stuns. Using it after being stunned will immediately bring you back to your feet. Has 3 uses.&lt;br /&gt;
}}&lt;br /&gt;
===Freedom Implant===&lt;br /&gt;
{{anchor|Freedom_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Freedom Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Escaping an arrest.&lt;br /&gt;
 |strategy = Instantly uncuffing yourself so you can make your escape/kill the arresting officer.&lt;br /&gt;
 |description = If you inject yourself with the implanter inside, you can instantly get out of [[Security_items#Handcuffs|Handcuffs]] 4 times. This can be quite useful for a traitor, but it&#039;s nigh useless for the syndicate during nuke operations because most people just kill them on sight.&amp;lt;br&amp;gt; Be wary that if security figure out you can break out of handcuffs, they&#039;ll typically opt to execute you instead of arresting you. &lt;br /&gt;
 }}&lt;br /&gt;
===Storage Implant===&lt;br /&gt;
{{anchor|Storage_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Storage Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Storing suspicious items.&lt;br /&gt;
 |strategy = Use it to keep contraband, so it can&#039;t be discovered by a random search.&lt;br /&gt;
 |description = If you inject yourself with the implanter inside, you&#039;ll gain an action button that reveals a two item storage space, that can&#039;t be detected without [[Surgery]].&lt;br /&gt;
 }}&lt;br /&gt;
===Radio Implant===&lt;br /&gt;
{{anchor|Radio_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Internal Syndicate Radio Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Covert communication.&lt;br /&gt;
 |strategy = Chat with fellow syndicate members even after having your headset removed.&lt;br /&gt;
 |description = This implants you with a hidden radio that can access the common and syndicate channels. Similar to a station-bounced radio, you can disable it to avoid suspicion.&amp;lt;br&amp;gt; EMP-proof, but can&#039;t be modified with encryption keys. &lt;br /&gt;
}}&lt;br /&gt;
===Stealth Implant===&lt;br /&gt;
{{anchor|Stealth_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stealth Implant&lt;br /&gt;
 |image = Cardboard_box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Cardboard powered stealth action.&lt;br /&gt;
 |strategy = Sneak around the station inside an invisible cardboard box.&lt;br /&gt;
 |description = This implant allows you to deploy inside a box that promptly turns invisible. If the box collides with a living being or vice versa, it will be temporarily revealed, pushing against the box will continue revealing it.&lt;br /&gt;
}}&lt;br /&gt;
===Uplink Implant===&lt;br /&gt;
{{anchor|Uplink_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Uplink Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Spawning syndicate items without using your hands or PDA.&lt;br /&gt;
 |strategy = Useful if you want to try completing your objective without any syndicate items. Use it in the case you get [[Prison_Wing|Permabrigged]].&lt;br /&gt;
 |description = An implant injected into the body, and later activated at the user&#039;s will. Has no telecrystals and must be charged by the use of physical telecrystals. &amp;lt;br&amp;gt;Undetectable (except via surgery), and excellent for escaping confinement.&lt;br /&gt;
 }}&lt;br /&gt;
==Role Restricted==&lt;br /&gt;
===Reverse Revolver===&lt;br /&gt;
{{anchor|Reverse_Revolver}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reverse Revolver&lt;br /&gt;
 |image = Revolver.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 13 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Shooting people or tricking them into killing themselves. &lt;br /&gt;
 |strategy = shoot at people with it, have people shoot at you with it!&lt;br /&gt;
 |description = This revolver with a special pin can only be shot straight by clumsy people. Everyone else who tries to fire it will instead shoot themselves in the face.&amp;lt;br&amp;gt; People can prove hard to convince it&#039;s the real deal, especially metagamers that see a clown with a gun and know what&#039;s up. Advanced pranking would involve other traitors&#039; revolvers.&lt;br /&gt;
 }}&lt;br /&gt;
===Tae-clown-do shoes===&lt;br /&gt;
{{anchor|Clown_shoes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Tae-clown-do shoes&lt;br /&gt;
 |image = Clshoe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Infinite Pies, Huge air horn pranks and stuffing people into pies. &lt;br /&gt;
 |strategy = Pie your fellows, Honk them into oblivion and put them in your special pie. HONK!. &lt;br /&gt;
 |description = A pair of shoes for the most elite agents of the honkmotherland. &amp;lt;br&amp;gt; They grant the mastery of taeclowndo with some honk-fu moves as long as they&#039;re worn.&lt;br /&gt;
 }}&lt;br /&gt;
===Clown Bomb===&lt;br /&gt;
{{anchor|Clown_Bomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Clown Bomb&lt;br /&gt;
 |image = Syndicate_Bomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Mass pranking. &lt;br /&gt;
 |strategy = Place this in a department that REALLY needs to cheer up. &lt;br /&gt;
 |description = You know what&#039;s the only thing worse than a bomb?&amp;lt;br&amp;gt; &lt;br /&gt;
A bomb that releases fifty clowns. It even honks instead of beeping.&lt;br /&gt;
 }}&lt;br /&gt;
===Reverse Bear Trap===&lt;br /&gt;
{{anchor|Reverse_Bear_Trap}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reverse Bear Trap&lt;br /&gt;
 |image = Reversebeartrap.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Executing someone in a very spectacular, gruesome fashion.&lt;br /&gt;
 |strategy = Attack someone with it and keep them still for 3 seconds. &lt;br /&gt;
 |description = An ingenious execution device worn on (or forced onto) the head. Arming it starts a 1-minute kitchen timer mounted on the bear trap. When it goes off, the trap&#039;s jaws will violently open, instantly killing anyone wearing it by tearing their jaws in half.&amp;lt;br&amp;gt;&lt;br /&gt;
To arm, attack someone with it while they&#039;re not wearing headgear, and you will force it onto their head after three seconds uninterrupted.&amp;lt;br&amp;gt;&lt;br /&gt;
The victim can attempt to disarm it. Each disarm attempt makes them a little more likely to succeed.&lt;br /&gt;
 }}&lt;br /&gt;
===Clown Car===&lt;br /&gt;
{{anchor|Clown_Car}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Clown Car&lt;br /&gt;
 |image = Clowncar.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = High-octane multi-seat pranking action.&lt;br /&gt;
 |strategy = Run people over, stuff them in your trunk. Henk!&lt;br /&gt;
 |description = The clown car lets you run people over and stuff them inside your trunk. They&#039;re unable to escape unless you crash into a wall, which will fling you and any passengers outside!&amp;lt;br&amp;gt; &lt;br /&gt;
Comes with a horn, a button to release all passengers and a lube-defense mechanism(tm) which has a 1/3 chance to drop some lube if someone decides to shoot at your sweet ride.&amp;lt;br&amp;gt;&lt;br /&gt;
Only clowns can drive this.&lt;br /&gt;
 }}&lt;br /&gt;
===EZ clean bundle===&lt;br /&gt;
{{anchor|EZ_clean_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = EZ clean bundle&lt;br /&gt;
 |image = Grenade.png &lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Janitor]].&lt;br /&gt;
 |usedfor = Cleaning every &amp;quot;stain&amp;quot; with maximum prejudice. &lt;br /&gt;
 |strategy = It still cleans and looks like a normal cleaning grenade, so you have a bit of headstart when throwing it in the middle of a crowded, dirty hallway. They will notice very soon though.&lt;br /&gt;
 |description = This bundle of 3 illegal cleaning grenades from Waffle Co. have a generous serving of trademark reagent &amp;quot;ez clean&amp;quot;, guaranteed to strip away any organic stain. Highly effective in littered, dirty, crowded hallways.&lt;br /&gt;
 }}&lt;br /&gt;
===His Grace===&lt;br /&gt;
{{anchor|His_Grace}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = His Grace&lt;br /&gt;
 |image = His Grace.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Chaplain]].&lt;br /&gt;
 |usedfor = &#039;&#039;Caedite eos. Novit enim Dominus qui sunt eius.&#039;&#039;&lt;br /&gt;
 |strategy = The counter resets with each body consumed, and with it the benefits. Try to build corpse stockpiles to minimize the risks of maximum buffs. The hunger also grows faster with each body consumed. Only corpses with souls count towards Ascension.&lt;br /&gt;
 |description = His Grace is a powerful entity that can grant enormous powers in exchange for sacrifices. Spawned dormant use it inhand to activate it. Once activated and soulbound to the player, the hunger starts. As His Grace grows hungrier, it grants its wielder various buffs. &amp;lt;br&amp;gt;It starts peckish, giving just a moderate damage buff. &amp;lt;br&amp;gt;Then he hungers, giving some damage and healing when held, and will devour any that come near him if he is resting on the ground. &amp;lt;br&amp;gt; More hunger leads to him being famished, at which point the damage and healing start to become considerable, but he will not let go of your hand anymore at this point. &#039;&#039;&#039;GET-FOOD&#039;&#039;&#039;.&amp;lt;br&amp;gt; &#039;&#039;&#039;STARVING: NOW YOU DID IT&#039;&#039;&#039;. You are basically a hulk with a ridiculous healing buff; I hope you read this guide in advance, because you have about ten seconds to live befor-&lt;br /&gt;
&#039;&#039;&#039;DEATH&#039;&#039;&#039;: you are dead. The hunger was too much, so His Grace has worked his way up your arm and popped your head in his jaws like a ripe grape.&amp;lt;br&amp;gt; At this point the counter resets, his grace rests on the ground one last time and if no assistants gets too close, becomes dormant again from the hunger. Bodies can be retrieved from his jaws, and changelings can revive and crawl out.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ASCENSION&#039;&#039;&#039;: If His Grace eats 25 people, it will turn a golden color, gain extra force and will never go back to sleep. It will always stay at its current hunger level.&amp;lt;br&amp;gt;&lt;br /&gt;
Note: only a person with a murderbone objective can purchase this.&lt;br /&gt;
 }}&lt;br /&gt;
===Cult construction kit===&lt;br /&gt;
{{anchor|Cult_construction_kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Cult construction kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Chaplain]].&lt;br /&gt;
 |usedfor = Creating an army of servant constructs. &lt;br /&gt;
 |strategy = Go to mourge and recover some souls from the bodies. Deploy your shell and make an artificier or two. print more soulstones and shells and recover more souls to make more constructs.&lt;br /&gt;
 |description = Recovered from an abandoned Nar&#039;sie cult lair two construct shells and a stash of empty soulstones was found. &amp;lt;br&amp;gt; These were purified to prevent occult contamination and have been put in a belt so they may be used as an accessible source of disposable minions. &amp;lt;br&amp;gt; The construct shells have been packaged into two beacons for rapid and portable deployment.&lt;br /&gt;
 }}&lt;br /&gt;
===Haunted Magic Eightball===&lt;br /&gt;
{{anchor|Haunted_Magic_Eightball}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Haunted Magic Eightball&lt;br /&gt;
 |image = eightball.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to the [[Curator]].&lt;br /&gt;
 |usedfor = Communicating with [[Ghost|Ghosts]]. &lt;br /&gt;
 |strategy = Help your decision making by asking ghost players &amp;quot;yes or no&amp;quot; questions. &lt;br /&gt;
 |description = Just like the toy version, this eightball has a pool of twenty answers. The toy version just picks them randomly, while this haunted version polls all the ghosts and then picks the most popular answer selected by them. To use, it must be shaken for 15 seconds after you&#039;ve spoken your question aloud, and then has a 3 minute cooldown between uses. Haunted and toy eightballs are indistinguishable except in the quality of their answers. Ghosts are fickle things and it&#039;s uncertain wether they will help you or not. Has a limited stock of 1 item. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The twenty possible answers are the following: &amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;quot;It is certain&amp;quot;, &amp;quot;It is decidedly so&amp;quot;, &amp;quot;Without a doubt&amp;quot;, &amp;quot;Yes definitely&amp;quot;, &amp;quot;You may rely on it&amp;quot;, &amp;quot;As I see it, yes&amp;quot;, &amp;quot;Most likely&amp;quot;, &amp;quot;Outlook good&amp;quot;, &amp;quot;Yes&amp;quot;, &amp;quot;Signs point to yes&amp;quot;, &amp;quot;Reply hazy try again&amp;quot;, &amp;quot;Ask again later&amp;quot;, &amp;quot;Better not tell you now&amp;quot;, &amp;quot;Cannot predict now&amp;quot;, &amp;quot;Concentrate and ask again&amp;quot;, &amp;quot;Don&#039;t count on it&amp;quot;, &amp;quot;My reply is no&amp;quot;, &amp;quot;My sources say no&amp;quot;, &amp;quot;Outlook not so good&amp;quot; &#039;&#039;&#039;and&#039;&#039;&#039; &amp;quot;Very doubtful&amp;quot;&#039;&#039;&#039;. &lt;br /&gt;
 }}&lt;br /&gt;
===Wicker Doll===&lt;br /&gt;
{{anchor|Wicker_Doll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Wicker Doll&lt;br /&gt;
 |image = Voodoo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Curator]] and [[Stage Magician]].&lt;br /&gt;
 |usedfor = Practicing voodoo magic. &lt;br /&gt;
 |strategy = See through your target&#039;s eyes, make them confess to crimes or even attack other people nearby. &lt;br /&gt;
 |description = To link it to someone, grab a small item they have touched and insert it into the doll; using the doll will allow you to choose a target based on the fingerprints on the inserted item. has the following effects:&lt;br /&gt;
* When using a hot item on it (I.E. welder/match/lighter) it will heat the target.	&lt;br /&gt;
* When using a sharp item on it it will cause severe pain to the target, stunning it.	&lt;br /&gt;
* When using a bike horn on it it will HONK him, also dealing ear damage.&lt;br /&gt;
* Setting the doll on fire will also set the target on fire.&lt;br /&gt;
* When using the doll while targeting the head, it will make the target dizzy.	&lt;br /&gt;
* When using the doll while targeting an arm, the target will use that hand, or any item on it, on a random nearby mob.	&lt;br /&gt;
* When using the doll while targeting a leg, it will move the target randomly by a step.	&lt;br /&gt;
* When using the doll while targeting the eyes, it will allow the user to see through the target&#039;s eyes for ten seconds.	&lt;br /&gt;
* When using the doll while targeting the mouth, it will force the target to speak a user-inputted sentence. Radio prefixes such as ; can be used.&lt;br /&gt;
&lt;br /&gt;
After being used, the doll has a chance of revealing its general direction or, more rarely, the room it&#039;s in, to the target. If it&#039;s set on fire, it has a 100% chance of revealing the room.&amp;lt;br&amp;gt;	&lt;br /&gt;
To remove the linking item from a doll, use it while you&#039;re targeting the chest.&lt;br /&gt;
 }}&lt;br /&gt;
===Prison Cube===&lt;br /&gt;
{{anchor|Prison_Cube}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Prison Cube&lt;br /&gt;
 |image = cube.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Curator]].&lt;br /&gt;
 |usedfor = Putting someone at the mercy of their coworkers&#039; competence. &lt;br /&gt;
 |strategy = Create a massive obstacle out of your target and keep the crew distracted for the next twenty minutes. &lt;br /&gt;
 |description = The prison cube may only be used on targets which are unconscious, handcuffed or completely dead, but will trap them inside of a 3x3 sliding tile puzzle until someone manages to solve it. The puzzle my be utilized as a semi-permanent barricade in small spaces, but is mostly used as an expensive and imperfect method of removing players from the round. Earns you bonus style points and all that. &lt;br /&gt;
 }}&lt;br /&gt;
===Ancient Jumpsuit===&lt;br /&gt;
{{anchor|Ancient_Jumpsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ancient Jumpsuit&lt;br /&gt;
 |image = grey_jumpsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to [[Assistant]]s.&lt;br /&gt;
 |usedfor = Show you are a seasoned greytider. &lt;br /&gt;
 |strategy = Waste all of your credits to show how superior you are. &lt;br /&gt;
 |description = An old smelly grey jumpsuit, this item provides no benefit or disadvantage other than bragging rights. &lt;br /&gt;
 }}&lt;br /&gt;
===Ancient Toolbox===&lt;br /&gt;
{{anchor|Toolbox}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ancient Toolbox&lt;br /&gt;
 |image = Testbox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[Assistant]]s.&lt;br /&gt;
 |usedfor = Bashing heads in and everything tool-related.&lt;br /&gt;
 |strategy = Bash people, bash windows, hacking doors, increase its damage with telecrystals.&lt;br /&gt;
 |contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]&amp;lt;br&amp;gt; [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.png|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]] [[File:IGloves.png|link=Insulated_Gloves]]&lt;br /&gt;
 |description = A toolbox specially preserved and modified for your robusting needs, comes with regular tools, not syndicate ones, thus the tools are not special, however it comes with [[Insulated Gloves]], to top it off it increases in brute the more telecrystals you have inside it! Does not come with a [[analyzer]].&lt;br /&gt;
}}&lt;br /&gt;
===Modified Syringe Gun===&lt;br /&gt;
{{anchor|Modified_Syringe_Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Modified Syringe Gun&lt;br /&gt;
 |image = Sgun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Instantly injecting someone with DNA from a distance.&lt;br /&gt;
 |strategy = Shoot someone with a mutator with a bad disability. &lt;br /&gt;
 |description = A syringe gun that fires DNA injectors instead of normal syringes.&lt;br /&gt;
 }}&lt;br /&gt;
===Banana Cream Pie Cannon===&lt;br /&gt;
{{anchor|Banana_Cream_Pie_Cannon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Banana Cream Pie Cannon&lt;br /&gt;
 |image = Pie_cannon.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Shooting pies into people&#039;s faces. &lt;br /&gt;
 |strategy = Shoot people in the face with it and then finish them off by other means. &lt;br /&gt;
 |description = A special pie cannon for a special clown. This gadget can hold up to 20 pies and automatically fabricates one every two seconds. &lt;br /&gt;
 }}&lt;br /&gt;
===Magillitis Serum Autoinjector===&lt;br /&gt;
{{anchor|Magillitis_Serum_Autoinjector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = experimental autoinjector&lt;br /&gt;
 |image = Bottle16.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 15 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Going apeshit.&lt;br /&gt;
 |strategy = Use this on yourself and start smashing things.&lt;br /&gt;
 |description = Contains a [[Guide_to_chemistry#Magillitis|chemical]] that turns you into a fast, tough gorilla after a short while.&lt;br /&gt;
 }}&lt;br /&gt;
===Box of Gorilla Cubes===&lt;br /&gt;
{{anchor|Box of Gorilla Cubes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of Gorilla Cubes&lt;br /&gt;
 |image = Monkey_Cube_Box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Spreading mayhem, raising a sentient gorilla army.&lt;br /&gt;
 |strategy = These are similar to [[Research_items#Monkey_Cube|monkey cubes]], but will release angry gorillas when rehydrated. Especially fun when combined with sentience potions! &lt;br /&gt;
 |description = A box with three Waffle Co. brand gorilla cubes. Expose them to water and watch the mayhem from a safe distance.&lt;br /&gt;
 }}&lt;br /&gt;
===Kinetic Accelerator Pressure Mod===&lt;br /&gt;
{{anchor|Kinetic_Accelerator_Pressure_Mod}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Kinetic Accelerator Pressure Mod&lt;br /&gt;
 |image = modkit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. Only available to the [[Shaft Miner]]. Only 2 in stock.&lt;br /&gt;
 |usedfor = Making your Kinetic Accelerator a weapon for use on the station.&lt;br /&gt;
 |strategy = Use this to make your Kinetic Accelerator a powerful weapon in pressurized environments like on the station.&lt;br /&gt;
 |description = A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity. Use 2 for full damage.&lt;br /&gt;
 }}&lt;br /&gt;
===Guide to Advanced Mimery Series===&lt;br /&gt;
{{anchor|Guide_to_Advanced_Mimery_Series}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Guide to Advanced Mimery Series Part 1 &amp;amp; 2&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 11 telecrystals. Only available to the [[Mime]].&lt;br /&gt;
 |usedfor = Shooting bullets out of your fingers. Making invisible 3x1 walls.&lt;br /&gt;
 |strategy = Killing someone with your fingers or putting up a wall to escape your pursuers.&lt;br /&gt;
 |contents = [[file:advanced mimery.png]] [[file: advanced mimery.png]]&lt;br /&gt;
 |description = The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers.&lt;br /&gt;
 }}&lt;br /&gt;
===Baguette blade bundle===&lt;br /&gt;
{{anchor|Baguette blade bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Baguette blade bundle&lt;br /&gt;
 |image = Baguette.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Mime]].&lt;br /&gt;
 |usedfor = Cutting people up stealthily.&lt;br /&gt;
 |strategy = Wear it on your belt slot and keep the invisible blade in unless you are planning to stab people. Unsheating the blade makes the same noise as the captains sabre.&lt;br /&gt;
 |description = A very stealthy and robust blade located inside an even stealthier baguette-shaped sheath.&lt;br /&gt;
 }}&lt;br /&gt;
===Explosive Hot Potato===&lt;br /&gt;
{{anchor|Explosive_Hot_Potato}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Explosive Hot Potato&lt;br /&gt;
 |image = Potato.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. Only available to [[Cook|Cooks]], [[Botanist|Botanists]], the [[Clown]] and the [[Mime]].&lt;br /&gt;
 |usedfor = Causing mass panic and small explosions.&lt;br /&gt;
 |strategy = Activate and hit someone to transfer it to them, and watch the madness!&lt;br /&gt;
 |description = When used inhand, a special mechanism activates preventing it from being dropped, and a timer starts. The potato can only be transferred away from you by hitting another being with it, and when the timer expires it explodes.&lt;br /&gt;
 }}&lt;br /&gt;
===Energy chainsaw===&lt;br /&gt;
{{anchor|Energy_chainsaw}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy chainsaw&lt;br /&gt;
 |image = echainsaw_on.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to [[Cook|Cooks]], [[Botanist|Botanists]] and [[Bartender|Bartenders]].&lt;br /&gt;
 |usedfor = RIP AND TEAR.&lt;br /&gt;
 |strategy = Activate and Use to communicate your desire for bloodshed. Remember to reactivate on pickup.&lt;br /&gt;
 |description = An incredibly deadly modified chainsaw with plasma-based energy blades instead of metal and a slick black-and-red finish. &amp;lt;br&amp;gt; While it rips apart matter with extreme efficiency, it is heavy, large, and monstrously loud.&lt;br /&gt;
 }}&lt;br /&gt;
===Brainwashing Surgery Program===&lt;br /&gt;
{{anchor|Brainwashing_Surgery_Program}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Brainwashing Surgery Program&lt;br /&gt;
 |image = Disk.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Turning people into mindslaves through surgery. &lt;br /&gt;
 |strategy = Brainwash people, preferably authority figures, to fulfill your will. &lt;br /&gt;
 |description = A disk containing the procedure to perform a brainwashing surgery, allowing you to implant a primary objective onto a target which he/she must obey. Insert into an Operating Console to enable the procedure.&lt;br /&gt;
 }}&lt;br /&gt;
===Reagent Dartgun===&lt;br /&gt;
{{anchor|Reagent_Dartgun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reagent Dartgun&lt;br /&gt;
 |image = Regeantdartgun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Chemist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Shooting chemicals without reloading syringes.&lt;br /&gt;
 |strategy = Use it as you would a normal syringe gun; the only difference is that it holds up to 4 syringes that it produces automatically.&lt;br /&gt;
 |description = This special dartgun produces 4 syringes every 25 seconds and draws from an internal 100u chemical tank.&lt;br /&gt;
 }}&lt;br /&gt;
===Blast Cannon===&lt;br /&gt;
{{anchor|Blast Cannon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Blast Cannon&lt;br /&gt;
 |image = Loaded_blastcannon.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to [[Scientist|Scientists]] and the [[Research Director]].&lt;br /&gt;
 |usedfor = Firing your own immovable rod, sniping AIs from across Z-levels.&lt;br /&gt;
 |strategy = Load it with a TTV bomb and delete everything in a straight line.&lt;br /&gt;
 |description = This unassuming piece of hardware can load TTVs and will launch a projectile in a straight line, until it gets stopped by a wall. Wall penetration power is determined by the bomb&#039;s theoretical explosion size.&amp;lt;br&amp;gt; Projectiles fly across Z-levels, which is very fun with looping Z-levels, or even just for sniping AIs across space.&lt;br /&gt;
 }}&lt;br /&gt;
===Concealed Weapon Bay===&lt;br /&gt;
{{anchor|Concealed Weapon Bay}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Concealed Weapon Bay&lt;br /&gt;
 |image = Mecha_weapon_bay.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. Only available to [[Roboticist|Roboticists]] and the [[Research Director]].&lt;br /&gt;
 |usedfor = Hiding a weapon in a non-combat [[Guide_to_robotics#Exosuits|Exosuit]]&lt;br /&gt;
 |strategy = Use on a finished [[Guide_to_robotics#Exosuits|Exosuit]]. Then do the same with a [[Guide_to_robotics#Exosuit_Weapons|mech-weapon]] of choice. &lt;br /&gt;
 |description = &lt;br /&gt;
The concealed weapon bay is an item that attaches to non-combat [[Guide_to_robotics#List_of_Exosuits|mechs]] such as [[Guide_to_robotics#Ripley_APLU|Ripleys]] or [[Guide_to_robotics#Odysseus|Odysseuses]] and allows them to equip one [[Guide_to_robotics#Exosuit_Weapons|mech weapon]]. A mech can only have one attached. Examining the mech will not reveal the attached weapon (although the raising message still shows). &lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Man Machine Interface===&lt;br /&gt;
{{anchor|Syndicate Man Machine Interface}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Man Machine Interface&lt;br /&gt;
 |image = MMI.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[Roboticist|Roboticists]] and the [[Research Director]].&lt;br /&gt;
 |usedfor = Borging.&lt;br /&gt;
 |strategy = Use it to gain an emagged borg without emag.&lt;br /&gt;
 |description = the MMI will automatically [[#Emag|Emag]] any cyborg it&#039;s inserted in.&lt;br /&gt;
 }}&lt;br /&gt;
==Race Restricted==&lt;br /&gt;
===Ethereal Dance Grenade===&lt;br /&gt;
{{anchor|Ethereal Dance Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ethereal Dance Grenade&lt;br /&gt;
 |image = discogrenade.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Only available to [[Ethereals|Ethereals]].&lt;br /&gt;
 |usedfor = Sudden Dancing.&lt;br /&gt;
 |strategy = No Benefit whatsoever except to flex on people.&lt;br /&gt;
 |description = A grenade stuffed with the bodies of multiple Ethereals in order to cause sudden dancing when activated.&lt;br /&gt;
 }}&lt;br /&gt;
===Plasmaman Chameleon Kit===&lt;br /&gt;
{{anchor|Plasmaman Chameleon Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Plasmaman Chameleon Kit&lt;br /&gt;
 |image = syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[plasmaman|Plasmamen]].&lt;br /&gt;
 |usedfor = Disquising&lt;br /&gt;
 |strategy = Chameleon variant plasmaman clothes without any inherent plasmaman clothing protections.&lt;br /&gt;
 |description = use to &amp;quot;blend in&amp;quot; if you can.&lt;br /&gt;
 }}&lt;br /&gt;
===Old Tribal Scroll===&lt;br /&gt;
{{anchor|Old Tribal Scroll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Old Tribal Scroll&lt;br /&gt;
 |image = scroll.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to [[lizardmen|lizardmen]].&lt;br /&gt;
 |usedfor = Fighting people with your claws.&lt;br /&gt;
 |strategy = This scroll will teach you art of Tribal Claw, makings your hits stronger and letting you do cool combos.&lt;br /&gt;
 |description = You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading.&lt;br /&gt;
 }}&lt;br /&gt;
===Extra-Bright Lantern===&lt;br /&gt;
{{anchor|Extra-Bright Lantern}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Extra-Bright Lantern&lt;br /&gt;
 |image = Lantern.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[Moth|Moths]].&lt;br /&gt;
 |usedfor = LÄMP&lt;br /&gt;
 |strategy = Use it to gain light.&lt;br /&gt;
 |description = We heard that moths such as yourself really like lamps, so we decided to grant you early access to a prototype.&lt;br /&gt;
 }}&lt;br /&gt;
==(Pointless) Badassery==&lt;br /&gt;
===Broken Chameleon Kit===&lt;br /&gt;
{{anchor|Broken Chameleon Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Broken Chameleon Kit&lt;br /&gt;
 |image = Changeling.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Complimenting your Syndicate balloon.&lt;br /&gt;
 |strategy = Put this on and demonstrate your robustness.&lt;br /&gt;
 |description = A full chameleon kit, gun aside, that acts as if EMP&#039;d. You will stick out like a sore thumb and be unable to wear &amp;quot;real&amp;quot; armor. The kit has a broken chameleon agent card - but with no syndicate access, and no feature to copy access from any card, so it only changes its appearance and job hud.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Playing Cards===&lt;br /&gt;
{{anchor|Syndicate_Playing_Cards}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Playing Cards&lt;br /&gt;
 |image = Syndi_cards.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. Can also be found in Contraband crates from cargo, hidden smugglers satchels on the station and Maintenance.&lt;br /&gt;
 |usedfor = Playing cards, cheap throwing stars. &lt;br /&gt;
 |strategy = Use these as a shitty throwing weapon, when you&#039;re bored and playing cards is the only option left, or as a signature for your murders.&lt;br /&gt;
 |description = A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Beer===&lt;br /&gt;
{{Item|name=Syndicate Beer|image=Syndicatebeer.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 4 telecrystals.|usedfor=Purging toxins.|strategy=Drink them to get plastered and drain other toxins.|description=Syndicate brand &#039;beer&#039; designed to flush toxins out of your system. Warning: Do not consume more than one!}}&lt;br /&gt;
===Syndicate Briefcase Full of Cash===&lt;br /&gt;
{{anchor|Syndicate_Briefcase_Full_of_Cash}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Briefcase Full of Cash&lt;br /&gt;
 |image = Briefcase.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Trading. Roleplay. &lt;br /&gt;
 |strategy = Use the cash to buy your objective, or export it with cargo to order crates.&lt;br /&gt;
 |description = A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing. WARNING: Only has 1000 space credits.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Smokes===&lt;br /&gt;
{{anchor|Syndicate_Smokes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Smokes&lt;br /&gt;
 |image = Syngarettes.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Cool-looking regeneration. &lt;br /&gt;
 |strategy = Smoke them to inhale omnizine and heal over time.&lt;br /&gt;
 |description = Strong flavor, dense smoke. Each cigarette is infused with 10u [[Guide_to_chemistry#Nicotine|nicotine]] and 15u [[Guide_to_chemistry#Omnizine|omnizine]]. Smoking one of these cigarettes takes about 2 minutes. &lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Balloon===&lt;br /&gt;
{{anchor|Syndicate_Balloon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Syndicate Balloon&amp;quot;&lt;br /&gt;
 |image = Balloon.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Showing off. &lt;br /&gt;
 |strategy = Buy this if you feel you can do your objectives without the use of syndicate items. &lt;br /&gt;
 |description = A red balloon with a white S on it. It floats. Security may arrest you for having one. You could buy multiple of these if part of a nuke team. &lt;br /&gt;
 }}&lt;br /&gt;
===Box of DonkCo. Toys===&lt;br /&gt;
{{anchor|Box_of_donkco_toys}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of DonkCo. Toys&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. &lt;br /&gt;
 |usedfor = Prank, honk!&lt;br /&gt;
 |strategy = Distracts securities... or present them your funny toys.&lt;br /&gt;
&lt;br /&gt;
 |description = A special package box for children who want to have awesome gifts from their parents, full of DonkCo. toys. Toys inside of the box are totally safe and not harmful, approved by Nanotrasen safety assurance even, that can be said as non-contraband stuff literally. This package will be special when you&#039;re going to present funny toys to your beloved child. Don&#039;t ask why the box is red.&amp;lt;br/&amp;gt;Contents:&lt;br /&gt;
* 1x Fake emag&lt;br /&gt;
* 1x Fake e-sword&lt;br /&gt;
* 1x Fake duel e-sword&lt;br /&gt;
* 1x fake cult sword&lt;br /&gt;
* 1x pair of fake syndicate suit&lt;br /&gt;
* 1x fake hot potato&lt;br /&gt;
* 1x fake batong&lt;br /&gt;
* 1x fake clockwork watch&lt;br /&gt;
* 2x fake clockwork corgs&lt;br /&gt;
* 1x obvious fake nuclear disk&lt;br /&gt;
* 1x red button&lt;br /&gt;
* 1x formblade&lt;br /&gt;
* 1x fake gun&lt;br /&gt;
* 4x fake pierced reality&lt;br /&gt;
* 1x fake singularity&lt;br /&gt;
* 1x fake eldritch book&lt;br /&gt;
* 1x fake gigas codex&lt;br /&gt;
* 1x fake His Grace (green toolbox)&lt;br /&gt;
* 1x fake handcuffs&lt;br /&gt;
* 1x fake talking AI&lt;br /&gt;
 }}&lt;br /&gt;
=&#039;&#039;&#039;Syndicate Incursion Team&#039;&#039;&#039;=&lt;br /&gt;
Items only available to [[Incursion|syndicate incursion members]].&lt;br /&gt;
==Bundles==&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stolen Shuttle Creation Kit&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Incursion Uplink, costs 15 telecrystals.&lt;br /&gt;
 |usedfor = Building a shuttle &lt;br /&gt;
 |strategy = Build a shuttle for your team, warp to security, raid the armory and then warp away before security can catch up with you. Use as a mobile base of operations and as a hideout for when you do your deeds. &lt;br /&gt;
 |description = Contains (almost) everything you need to build your own shuttle. Comes with a canister of plasma, a combat RCD with a lot of RCD ammo, a shuttle creator, 2 pipe dispensers, 2 syndicate toolboxes (containing combat gloves), 1 electrical toolbox, 1 shuttle docking computer, 1 shuttle flight computer, 2 plasma thrusters, 2 engine heaters, 1 RPED, an APC electronic board and an APC wallframe. &lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Medical Bundle&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Incursion Uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Healing your team &lt;br /&gt;
 |strategy = Use the stimpacks to become immune from security stuns, revive your dead teammates with the defibrillator, heal your wounded teammates with the medical kits. &lt;br /&gt;
 |description = A bundle containing 2 tactical first aid kits (Which include combat defibrillator), 2 brute first aid kits, 2 fire first aid kits, 1 toxin first aid kit, 1 oxygen first aid kit, a pill bottle of mutadone, a pull bottle of neurine and 4 stimpacks. &lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Hardsuit Bundle&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Incursion Uplink, costs 18 telecrystals.&lt;br /&gt;
 |usedfor = Going into space and looking cool. &lt;br /&gt;
 |strategy = Buy hardsuits, pretend to be a nuclear operative team, the whole crew arms up with weapons and AA, take AA and steal your targets before escaping. &lt;br /&gt;
 |description = A create containing 4 syndicate hardsuits, 4 syndicate gasmasks and 4 oxygen tanks. &lt;br /&gt;
 }}&lt;br /&gt;
=&#039;&#039;&#039;Nuclear Strike Team&#039;&#039;&#039;=&lt;br /&gt;
Items only available to [[Syndicate guide|syndicate operatives]] during [[Nuke]].&lt;br /&gt;
==Bundles and Telecrystals==&lt;br /&gt;
Nuclear operatives can purchase bundles, which cost a bit less than the sum of their parts.&lt;br /&gt;
===Bioterror bundle===&lt;br /&gt;
{{anchor|Bioterror_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bioterror bundle&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 14.&lt;br /&gt;
 |usedfor = Getting all you need to commit several war crimes.&lt;br /&gt;
 |strategy = Start a biological disaster, and spread chaos among the crew.&lt;br /&gt;
 |description = For the madman: Contains a [[#Biohazardous Chemical Sprayer|Bioterror spray]], [[#Chemical Foam Grenade|Bioterror Grenade]], a [[#Poison Kit|Poison Kit]], a [[#Dart Pistol|Dart Pistol]], a box of syringes, a [[#Toy Machine Gun|Donksoft assault rifle]], and some [[#Box of Riot Darts|extra darts]]. Remember: Seal suit and equip internals before use.&lt;br /&gt;
 }}&lt;br /&gt;
=== Bulldog bundle===&lt;br /&gt;
{{anchor|Bulldog_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bulldog bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 13 telecrystals, saving 2.&lt;br /&gt;
 |usedfor = Getting a well rounded shotgun kit.&lt;br /&gt;
 |strategy = Shoot people with it.&lt;br /&gt;
 |description = Lean and mean: Optimised for people that want to get up close and personal. Contains the popular [[#Bulldog_Shotgun|Bulldog Shotgun]], a [[#Ammo-12g_Stun_Slug|12g stun drum]], a [[#Ammo-12g_Buckshot|12g buckshot drum]], and a pair of [[#Thermal Imaging Glasses|Thermal Imaging Goggles]]. &lt;br /&gt;
 }}&lt;br /&gt;
===C-20r bundle===&lt;br /&gt;
{{anchor|C-20r_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = C-20r bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals, saving 4.&lt;br /&gt;
 |usedfor = Getting a classic and reliable gun.&lt;br /&gt;
 |strategy = Shoot people with it.&lt;br /&gt;
 |description = Old faithful: The classic [[#C-20r_Submachine_Gun|C-20r Submachine Gun]], bundled with two magazines, and a [[#Universal_Suppressor|Suppressor]]. &lt;br /&gt;
 }}&lt;br /&gt;
===Cybernetic Implant Bundle===&lt;br /&gt;
{{anchor|Cybernetic Implant Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Cybernetic Implant Bundle&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 40 telecrystals.&lt;br /&gt;
 |usedfor = Implanting your team.&lt;br /&gt;
 |strategy = Implant it in your team.&lt;br /&gt;
 |description = Contains 6 random cybernetic implants. Guaranteed to at least pay for its cost.&lt;br /&gt;
 }}&lt;br /&gt;
=== Medical bundle===&lt;br /&gt;
{{anchor|Medical_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Medical bundle&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 15 telecrystals, saving 5.&lt;br /&gt;
 |usedfor = Getting a rounded medical kit.&lt;br /&gt;
 |strategy = Become a combat medic to keep your team up and running.&lt;br /&gt;
 |description = The support specialist: Aid your fellow operatives with this medical bundle. Contains a combat first-aid kit loaded with medical gauze, a compact defibrillator, 2 brute and burn patches, and a combat hypospray loaded with:&lt;br /&gt;
*30 units of [[Guide_to_chemistry#Epinephrine|Epinephrine]]&lt;br /&gt;
*30 units of [[Guide_to_chemistry#Omnizine|Omnizine]]&lt;br /&gt;
*15 units of [[Guide_to_chemistry#Leporazine|Leporazine]]&lt;br /&gt;
*15 units of [[Guide_to_chemistry#Atropine|Atropine]]&lt;br /&gt;
Also includes night vision health HUD glasses, a Donksoft machine gun, a box of ammo, and a pair of magboots to rescue your friends in no-gravity environments. &lt;br /&gt;
 }}&lt;br /&gt;
=== Sniper bundle===&lt;br /&gt;
{{anchor|Sniper_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Sniper bundle&lt;br /&gt;
 |image = Briefcase.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals, saving 6.&lt;br /&gt;
 |usedfor = Getting all you need to start sniping.&lt;br /&gt;
 |strategy = Become a long-range sniper.&lt;br /&gt;
 |description = Elegant and refined: Contains a collapsed [[#Sniper Rifle|sniper rifle]] in an expensive carrying case, 2 [[#.50 Soporific Magazine|soporific magazine]], a free surplus [[#Universal Suppressor|supressor]], a pen(the regular kind), a folder, and a worn out suit and tie.&lt;br /&gt;
 }}&lt;br /&gt;
===Spetsnaz Pyro bundle===&lt;br /&gt;
{{anchor|Spetsnaz_Pyro_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Spetsnaz Pyro bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 12.&lt;br /&gt;
 |usedfor = Getting all you need to watch the &amp;lt;s&amp;gt;world&amp;lt;/s&amp;gt;station burn.&lt;br /&gt;
 |strategy = Start fires everywhere. Make sure the other operatives are wearing fireproof suits as well. &lt;br /&gt;
 |description = For systematic suppression of carbon lifeforms in close range: Contains an [[#Elite Syndicate Hardsuit|elite fireproof hardsuit]], a pyro backpack fire sprayer, a [[#Stechkin|pistol]], two magazines, a bottle of flammable vodka, a [[#Syndicate Minibomb|pipebomb]], and a [[#Stimpack|stimulant syringe]].&lt;br /&gt;
 }}&lt;br /&gt;
== Conspicuous and Dangerous Weapons==&lt;br /&gt;
===Bulldog Shotgun===&lt;br /&gt;
{{anchor|Bulldog_Shotgun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bulldog Shotgun&lt;br /&gt;
 |image = Bulldog.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Killing/Stunning people.&lt;br /&gt;
 |strategy = A robust shotgun. Holds a wide selection of ammo types.&lt;br /&gt;
 |description = The Bulldog is a semi-automatic drum fed shotgun that can hold up to 8 shells. This can make a excellent fallback weapon or a robust primary weapon by itself. While its suffers from the drawbacks of shotguns (less damage at range) it can nonetheless make a reliable and cheap alternative to other more expensive weapons.&amp;lt;br&amp;gt; A Bulldog with stun shells and a [[#Stechkin|Stechkin]] can make for a cheap alternative [[#C-20r_Submachine_Gun|C20r SMG]] when strapped for telecrystals. Initially loaded with a stun shells drum, it must be loaded with other kinds of ammo to do damage. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-bulldog&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Bulldog Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Ammo-12g Stun Slug====&lt;br /&gt;
{{anchor|Ammo-12g_Stun_Slug}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stun Slug Drum Magazine&lt;br /&gt;
 |image = StunSlug.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystal, only available to Nuclear Agents. Free Magazine in starting Bulldog.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Functions akin to a stun round from a energy gun or [[#C-20r_Submachine_Gun|C20r]], has unlimited range, deals 5 brute damage and stuns for the standard 10 second limit.&amp;lt;br&amp;gt; A reliable way to stun a target, but not effective in killing them. When used in conjunction with a more lethal weapons, such as the Energy Sword or Stechkin pistol, it can be extremely lethal.&lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Buckshot====&lt;br /&gt;
{{anchor|Ammo-12g_Buckshot}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Buckshot Drum Magazine&lt;br /&gt;
 |image = BuckshotBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Essentially functions as any normal shotgun, deals great damage in close range combat, dealing 75 brute damage if all pellets hit, but at mid to long range deals very variable if not very little damage.&amp;lt;br&amp;gt; Akin to most shotguns a buckshot magazine is unreliable in ranged combat, however this ammo type excels in close range encounters such as maintenance or when holding a corner.&lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Slugs====&lt;br /&gt;
{{anchor|Ammo-12g_Slugs}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Slug Drum Magazine&lt;br /&gt;
 |image = BuckshotBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Shoots one single 60-damage projectile. Deals less damage in close quarters, but it&#039;s better when fighting at longer distances. Also reduces the chance of hitting felow operatives.&lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Dragon&#039;s Breath====&lt;br /&gt;
{{anchor|Ammo-12g_Dragon&#039;s_Breat}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dragon&#039;s Breath Drum Magazine&lt;br /&gt;
 |image = DragonBreathBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Dragon&#039;s Breath shells trade immediate damage, dealing only 20 brute damage if all pellets hit a target, for long term damage in setting anyone caught in its blast on fire.&amp;lt;br&amp;gt; A shot from a Dragon&#039;s Breath magazine leaves a long trail of fire that quickly dissipates, but can be effective in setting many crew members on fire. Don&#039;t shoot your own teammates in the back. &lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Breaching====&lt;br /&gt;
{{anchor|Ammo-12g_Breaching}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Breaching Drum Magazine&lt;br /&gt;
 |image = BreachingBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Breaching shells shoot one single, 10 damage bullet, that stuns any person it hits. The real value of these shells is that anything hit by them is knocked away, including normally anchored things like airlocks. &lt;br /&gt;
 }}&lt;br /&gt;
==== Ammo-12g Bundle====&lt;br /&gt;
{{anchor|Ammo-12g_Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Drum Magazine Bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals, saving 7.&lt;br /&gt;
 |usedfor = Loading [[#Bulldog_Shotgun|Bulldogs]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = Contains several drums to reload Bulldog shotguns. Contains 6 stun drums, a buckshot drum, a slug drum and a dragon&#039;s breath drum. &lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== C-20r Submachine Gun===&lt;br /&gt;
{{anchor|C-20r_Submachine_Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = C-20r Submachine Gun&lt;br /&gt;
 |image = C20r.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals.&lt;br /&gt;
 |usedfor = Killing people.&lt;br /&gt;
 |strategy = The signature weapon of Nuke Ops, it deals reliable damage and fires in two-round bursts.&lt;br /&gt;
 |description = Deals 30 brute damage per round, with 24-round magazines. A reliable and robust weapon. Can also be fitted with a [[#Universal_Suppressor|Silencer]]. Starts with a syndicate firing pin, which prevents enemies from using it. &lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-c20r&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; C-20r Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====.45 Ammo====&lt;br /&gt;
{{anchor|.45_Ammo}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .45 Ammo&lt;br /&gt;
 |image = 45Mag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Loading a C-20r SMG.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 24-round .45 magazine for use in the [[#C-20r_Submachine_Gun|C-20r submachine gun]].&lt;br /&gt;
 }}&lt;br /&gt;
====.45 Ammo Bundle====&lt;br /&gt;
{{anchor|.45 Ammo Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .45 Ammo Bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Loading several C-20r SMGs.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = Contains 9 [[#C-20r_Submachine_Gun|C-20r SMG]] magazines, for a total of 216 shots.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== L6 Squad Automatic Weapon===&lt;br /&gt;
{{anchor|L6 Squad_Automatic_Weapon}}{{anchor|L6 SAW}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = L6 SAW&lt;br /&gt;
 |image = L6machinegun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals.&lt;br /&gt;
 |usedfor = Mowing people down.&lt;br /&gt;
 |strategy = An expensive investment, designed for consistent and powerful fire support for assault teams. Pairs well with a suit with extra armor.&lt;br /&gt;
 |description = Holds the most ammo of any gun available: 50 1.95x129mm rounds dealing 45 brute damage each. Three good shots on someone and they&#039;re down.&amp;lt;br&amp;gt; Shoots in three-round bursts and needs two free hands to use - if the other hand is holding something, the SAW will fall off your hands when shooting. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-LMG&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; SAW Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====1.95x129mm Box Magazine ====&lt;br /&gt;
{{anchor|1.95x129mm _Box_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm ammunition for use in the [[#L6 SAW|L6 SAW]] machinegun. By the time you need to use this, you&#039;ll already be on a pile of corpses.&lt;br /&gt;
 }}&lt;br /&gt;
====1.95x129mm (Hollow-Point) Box Magazine ====&lt;br /&gt;
{{anchor|1.95x129mm_(Hollow-Point)_Box_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm (Hollow-Point) Box Magazine&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm Hollow-Point ammunition, that deals 60 damage on hit, that is however heavily reduced by armor.&lt;br /&gt;
 }}&lt;br /&gt;
====1.95x129mm (Armor Penetrating) Box Magazine====&lt;br /&gt;
{{anchor|1.95x129mm (Armor Penetrating) Box Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm (Armor Penetrating) Box Magazine&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 9 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm Armor Penetrating ammunition, that deals 40 damage on hit and negates all but the most durable armor.&lt;br /&gt;
 }}&lt;br /&gt;
====1.95x129mm (Incendiary) Box Magazine ====&lt;br /&gt;
{{anchor|1.95x129mm (Incendiary) Box Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm (Incendiary) Box Magazine&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm Incendiary ammunition, that only deals 20 damage on hit but leaves a fiery trail, while setting targets hit on fire as well.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== Sniper Rifle===&lt;br /&gt;
{{anchor|Sniper Rifle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Sniper Rifle&lt;br /&gt;
 |image = Sniper.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals.&lt;br /&gt;
 |usedfor = Killing people from far away.&lt;br /&gt;
 |strategy = A long-range sniper rifle, useful for shooting down hallways or from space.&lt;br /&gt;
 |description = The Sniper Rifle is a high-power long range weapon fitted with a scope; activating the scope will move your screen several tiles in front of you, allowing you to see further than normally possible, allowing you to shoot unaware targets.&amp;lt;br&amp;gt; Requires a free hand to use. Initially loaded with 6 .50 sniper rounds, which deal 70 damage, stun, penetrate armor, and have a chance of dismembering limbs. They can also deal significant damage to objects, destroying airlocks and machinery in one or two hits. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-sniper&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Sniper Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====.50 Magazine====&lt;br /&gt;
{{anchor|.50 Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .50 Magazine&lt;br /&gt;
 |image = Sniper_ammo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 6-round magazine of .50 ammunition for the sniper rifle. Deals 70 damage, stuns, penetrates armor and destroys machinery on hit.&lt;br /&gt;
 }}&lt;br /&gt;
====.50 Soporific Magazine====&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .50 Soporific Magazine&lt;br /&gt;
 |image = Sniper_ammo_sleep.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 6-round magazine of .50 soporific ammunition for the sniper rifle. Deals no damage and doesn&#039;t break machinery, but any human hit by these will fall asleep for about 40 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
====.50 Penetrator Magazine ====&lt;br /&gt;
{{anchor|.50 Penetrator Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .50 Penetrator Magazine&lt;br /&gt;
 |image = Sniper_ammo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 6-round magazine of .50 penetrating ammunition for the sniper rifle. Deals 60 damage, doesn&#039;t stun, dismember or break machinery. But it passes through everything it hits, including walls, making it extremely useful for crowds or very protected targets, like the AI.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Surplus Rifle===&lt;br /&gt;
{{anchor|Surplus Rifle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Surplus Rifle&lt;br /&gt;
 |image = Surplus_rifle.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Arming someone cheaply.&lt;br /&gt;
 |strategy = A cheap rifle. &amp;lt;s&amp;gt;Better than nothing, if you&#039;ve got a pair of spare TC.&amp;lt;/s&amp;gt; In actual combat it&#039;s worse than the Stechkin pistol, the one all operatives get for free.&lt;br /&gt;
 |description = A Mosin Nagant bolt-action rifle, loaded with 5 [[#Surplus Rifle Clip|7.62 bullets]]. Deals 60 damage on hit, but must be loaded every shot. You are more likely to see this rifle in the hands of cargoians than nuke ops due to how terrible it is in combat.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-surplus&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Surplus Rifle Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Surplus Rifle Clip====&lt;br /&gt;
{{anchor|Surplus Rifle Clip}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Surplus Rifle Clip&lt;br /&gt;
 |image = Surplus_ammo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Loading the Surplus Rifle.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A stripper clip used to quickly load bolt action rifles. Contains 5 rounds.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===M-90gl Carbine===&lt;br /&gt;
{{anchor|M-90gl Carbine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = M-90gl Carbine&lt;br /&gt;
 |image = M90_carbine.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals.&lt;br /&gt;
 |usedfor = Versatile crowd control.&lt;br /&gt;
 |strategy = Combine it with an energy shield.&lt;br /&gt;
 |description = This carbine has a three-round burst setting as well as an underbarrel grenade launcher.&amp;lt;br&amp;gt; Magazines are hold 30 rounds of bullets that deal 35 damage each, which is more than enough against unarmored targets.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-m90gl&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; M-90gl Carbine Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== 5.56mm Toploader Magazine====&lt;br /&gt;
{{anchor|5.56mm Toploader Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 5.56mm Toploader Magazine&lt;br /&gt;
 |image = 556Mag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Loading the M-90gl Carbine.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = It&#039;s a magazine. Every time you call it a clip, god, kills a kitten.&lt;br /&gt;
 }}&lt;br /&gt;
====40mm HE Grenade ====&lt;br /&gt;
{{anchor|40mm HE Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 40mm HE Grenade&lt;br /&gt;
 |image = 40mmHE.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the M-90gl Carbine.&lt;br /&gt;
 |strategy = Insert into the M-90gl Carbine. Do not throw.&lt;br /&gt;
 |description = These grenades do not fit in regular grenade launchers.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{{anchor|Flamethrower}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Flamethrower&lt;br /&gt;
 |image = Flamethrower.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Setting things on fire.&lt;br /&gt;
 |strategy = A plasma-loaded flamethrower. Make sure you and your team have fireproof suits when using this, or you&#039;ll end up burning yourself.&lt;br /&gt;
 |description = Shoots jets of burning plasma. Has little stopping power, but will usually cause enemies to retreat. Can be reloaded by using plasma tanks or canisters in [[Toxins]] or [[Engineering]].&lt;br /&gt;
 }}&lt;br /&gt;
===Toy Submachine Gun===&lt;br /&gt;
{{anchor|Toy Submachine Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Donksoft SMG&lt;br /&gt;
 |image = Fake_c20r.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Doing stamina damage and knocking people down. Making people react too late. &lt;br /&gt;
 |strategy = Deals no real damage, but the riot darts it&#039;s loaded with cause 25 stamina damage, knocking victims down.&lt;br /&gt;
 |description = A toy SMG. Guaranteed to not be taken seriously until it&#039;s too late. Loaded with 20 darts. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
===Toy Machine Gun===&lt;br /&gt;
{{anchor|Toy Machine Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Donksoft LMG&lt;br /&gt;
 |image = Fake_SAW.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals.&lt;br /&gt;
 |usedfor = Doing stamina damage and knocking people down. Making people react too late. &lt;br /&gt;
 |strategy = Deals no real damage, but the riot darts it&#039;s loaded with cause 25 stamina damage, knocking victims down.&lt;br /&gt;
 |description = A toy SAW. Guaranteed to not be taken seriously until it&#039;s too late. Loaded with 50 darts. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====Box of Riot Darts====&lt;br /&gt;
{{anchor|Box of Riot Darts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of Riot Darts&lt;br /&gt;
 |image = Foambox_riot.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading toy weapons.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = Contains 40 Riot Foam Darts, that deal 25 stamina damage. They can also be reused if collected from the ground.&lt;br /&gt;
 }}&lt;br /&gt;
=== 84mm Rocket Propelled Grenade Launcher===&lt;br /&gt;
{{anchor|84mm Rocket Propelled Grenade Launcher}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Rocket Propelled Grenade Launcher&lt;br /&gt;
 |image = Rocketlauncher.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Blowing holes into mechs, walls and people.&lt;br /&gt;
 |strategy = Crew is hiding inside body bags again? Surprise them with an HE rocket. Durand ruining your day? Hit it with a high-yield HEDP rocket.&lt;br /&gt;
 |description = A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-rpg&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Rocket Propelled Grenade Launcher Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====84mm HE Rocket====&lt;br /&gt;
{{anchor|84mm HE Rocket}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 84mm HE Rocket&lt;br /&gt;
 |image = 84mmHE.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Loading the RPG.&lt;br /&gt;
 |strategy = Land a direct hit to dismember and kill the unfortunate target.&lt;br /&gt;
 |description = A low-yield anti-personnel HE rocket.&lt;br /&gt;
 }}&lt;br /&gt;
====84mm HEDP Rocket====&lt;br /&gt;
{{anchor|84mm HEDP Rocket}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 84mm HEDP Rocket&lt;br /&gt;
 |image = 84mmHEDP.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Loading the RPG.&lt;br /&gt;
 |strategy = Really ruin the day of any mech or silicon hit by this. Maim any targets near the impact site.&lt;br /&gt;
 |description = A high-yield HEDP rocket; extremely effective against armored targets (mechs and silicons), as well as surrounding personnel.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Biohazardous Chemical Sprayer===&lt;br /&gt;
{{anchor|Biohazardous_Chemical_Sprayer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Biohazardous Chemical Sprayer&lt;br /&gt;
 |image = Bio_chem_sprayer.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Extreme Crowd Control.&lt;br /&gt;
 |strategy = Shoots dangerous poisons.&lt;br /&gt;
 |description = A high-volume chemical sprayer loaded with the most lethal poisons available to the syndicate; anyone caught by the spray will die a quick and painful death if not treated immediately or wearing protective clothing.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===Bioterror Foam Grenade===&lt;br /&gt;
{{anchor|Bioterror Foam Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chemical Foam Grenade&lt;br /&gt;
 |image = Grenade.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Crowd Control.&lt;br /&gt;
 |strategy = Emits extremely debilitating foam.&lt;br /&gt;
 |description = A powerful chemical foam grenade which creates a deadly torrent of foam that will mute, blind, confuse, mutate, and irritate carbon lifeforms. Specially brewed by Tiger Cooperative chemical weapons specialists using additional spore toxin. Ensure suit is sealed before use.&lt;br /&gt;
 }}&lt;br /&gt;
===Buzzkill Grenade Box===&lt;br /&gt;
{{anchor|Buzzkill Grenade Box}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Buzzkill Grenade Box&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals. &lt;br /&gt;
 |usedfor = Covering the station in BEEEEEES.&lt;br /&gt;
 |strategy = Toss one in a crowded area and watch the bees attack anyone who isn&#039;t wearing thick clothing. &lt;br /&gt;
 |description = These grenades release ten bees that will indiscriminately attack anyone with random toxins.&amp;lt;br&amp;gt; Keep in mind that bees can&#039;t attack people wearing thick clothing - like hardsuits and EVA/fire/bio/EOD suits as well as some costumes.&lt;br /&gt;
 }}&lt;br /&gt;
===Fungal Tuberculosis Grenade===&lt;br /&gt;
{{anchor|Fungal Tuberculosis Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Fungal Tuberculosis Grenade&lt;br /&gt;
 |image = Box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals.&lt;br /&gt;
 |usedfor = Biological Warfare.&lt;br /&gt;
 |strategy = Spreads an extremely dangerous and infectious virus.&lt;br /&gt;
 |description = A box that contains several ways to apply the Fungal Tuberculosis virus: an extremely virulent and hard to cure disease that stuns and suffocates its targets. The box contains a viral smoke grenade, 5 single-use instant Bio Virus Antidote Kits (BVAK autoinjectors) with 20u vaccine (inject 10u per use), a BVAK bottle (30u vaccine) and a normal syringe.&lt;br /&gt;
 }}&lt;br /&gt;
=== Grenadier&#039;s Belt===&lt;br /&gt;
{{anchor|Grenadier&#039;s Belt}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Grenadier&#039;s Belt&lt;br /&gt;
 |image = Combat_belt.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 24 telecrystals.&lt;br /&gt;
 |usedfor = Lobbing several kinds of grenades.&lt;br /&gt;
 |strategy = Contains a grenade for every situation. Avoid blowing yourself up with them.&lt;br /&gt;
 |description = A belt containing a large amount of assorted grenades. TO be specific, it contains:&lt;br /&gt;
* 1 [[Security_items#Flashbang|Flashbang]];&lt;br /&gt;
* 4 Smoke Bombs;&lt;br /&gt;
* 2 EMP Grenades;&lt;br /&gt;
* 10 Frag Grenades: A bit less powerful than minibombs, but with a higher flame range;&lt;br /&gt;
* 4 Gluon Grenades: They deal radiation damage when exploding, and freeze the surrounding area afterwards, making it slippery;&lt;br /&gt;
* 2 Incendiary Grenades: They spread a wave of plasmafire, burning everything in their path;&lt;br /&gt;
* 1 [[Guide_to_chemistry#Fluorosulfuric_Acid|Fluorosulfuric Acid]] Smoke Grenade: It will spread extremely potent acid in its area of effect, melting armor, objects and people inside;&lt;br /&gt;
* 2 [[#Syndicate_Minibomb|Syndicate Minibombs]];&lt;br /&gt;
* Screwdriver and Multitool to customize grenades. Some different triggers can be found in the Syndicate Infiltrator Ship.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Detonator===&lt;br /&gt;
{{anchor|Syndicate Detonator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Detonator&amp;lt;br&amp;gt;&amp;quot;Big red button&amp;quot;&lt;br /&gt;
 |image = Big red button.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink. It costs 1 telecrystals.&lt;br /&gt;
 |usedfor = Detonating all syndicate bombs at once.&lt;br /&gt;
 |strategy = Coordinating bomb blasts to destroy multiple objects simultaneously.&lt;br /&gt;
 |description = The Syndicate Detonator is a companion device to the Syndicate Bomb. Simply press the included button and an encrypted radio frequency will instruct all live syndicate bombs to detonate.&amp;lt;br&amp;gt; Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Operatives start with a working detonator in their base, buying this is usually redundant&#039;&#039;&#039;.&lt;br /&gt;
 }}&lt;br /&gt;
===Viscerator Delivery Grenade===&lt;br /&gt;
{{anchor|Viscerator Delivery Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Viscerator Grenade&lt;br /&gt;
 |image = Delivery grenade.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Crowd Control.&lt;br /&gt;
 |strategy = Shoot several killdrones that will try to hack off people&#039;s limbs.&lt;br /&gt;
 |description = This grenade, when thrown, will disperse 10 manhack viscerators. They will proceed to chase and attack any nearby Non-Syndicate personnel. They deal a surprisingly high amount of damage over time but can be outrun easily.&amp;lt;br&amp;gt; The grenade is fantastic at helping clearing out a crowd of crewmen. However, it can be ineffective against Security personnel and the Captain as their armor and weapons allow them to ignore the viscerators long enough to (try to) gun you down. They are also extremely sharp and can outright sever limbs when attacking.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stealthy and Inconspicuous Weapons==&lt;br /&gt;
===CQC Manual===&lt;br /&gt;
{{anchor|CQC Manual}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &#039;Old Manual&#039;&lt;br /&gt;
 |image = CQC_manual.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Remembering the basics of tactical Close-Quarters Combat.&lt;br /&gt;
 |strategy = Read it and practice combos. Useful when combined with adrenals, noslips and added protection, like an energy shield or a shielded hardsuit or for killing someone when they least expect it.&lt;br /&gt;
 |description = Reading this single-use book will teach you the basics of CQC - a martial art. &amp;lt;br&amp;gt; You learn devastating combos and when throw is active, have a chance to block and counter attacks. &amp;lt;br&amp;gt;This is the same skill as Cooks can use in the kitchen, except anywhere. &amp;lt;br&amp;gt;&lt;br /&gt;
Your punches do bonus damage, and your grabs will start as aggressive. &lt;br /&gt;
You can combo attacks by switching intents while hitting. Possible Combos:&lt;br /&gt;
* &#039;&#039;&#039;Slam&#039;&#039;&#039;: Grab Harm. Slam opponent into the ground (10 brute and 12 sec paralyze). Only works on people standing. &lt;br /&gt;
* &#039;&#039;&#039;CQC Kick&#039;&#039;&#039;: Harm Harm. If the opponent was paralyzed they&#039;ll be knocked out (30 sec sleep and 15 brain damage up to max 150). Else they&#039;ll be knocked away and take 10 brute. &lt;br /&gt;
* &#039;&#039;&#039;Restrain&#039;&#039;&#039;: Grab Grab. Locks opponent into a restraining position (10 sec stun, 20 stamina damage). Disarm while restraining and pulling to knock them out with a choke hold (40 sec sleep).&lt;br /&gt;
* &#039;&#039;&#039;Pressure&#039;&#039;&#039;: Disarm Grab. Deals 60 stamina damage.&lt;br /&gt;
* &#039;&#039;&#039;Consecutive CQC&#039;&#039;&#039;: Disarm Disarm Harm. Mainly damaging move (25 brute and 50 stamina damage). &lt;br /&gt;
}}&lt;br /&gt;
==Stealth and Camouflage Items ==&lt;br /&gt;
=== Stealthy No-Slip Chameleon Shoes===&lt;br /&gt;
{{anchor|Stealthy No-Slip Chameleon Shoes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stealthy No-Slip Chameleon Shoes&lt;br /&gt;
 |image = Brshoe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals&lt;br /&gt;
 |usedfor = Not slipping.&lt;br /&gt;
 |strategy = The nuke ops version of [[#No-Slip_Chameleon_Shoes|no-slips]].&lt;br /&gt;
 |description = Aside from the name, these work exactly the same as regular noslips.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Space Suits and Hardsuits==&lt;br /&gt;
===Elite Syndicate Hardsuit===&lt;br /&gt;
{{anchor|Elite Syndicate Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Elite Syndicate Hardsuit&lt;br /&gt;
 |image = Elite_hardsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Having better armor and fireproofing.&lt;br /&gt;
 |strategy = Wear it. Most useful if you plan on using a flamethrower or just need more armor.&lt;br /&gt;
 |description = Works like a [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it&#039;s more armored and completely immune to fire and acid. Useful when using fire-based weapons. &amp;lt;br&amp;gt; Resistances: melee = 60, bullet = 60, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70, fire = 100, acid = 100. &lt;br /&gt;
 }}&lt;br /&gt;
=== Shielded Hardsuit===&lt;br /&gt;
{{anchor|Shielded  Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Shielded Hardsuit (Blood-red Hardsuit)&lt;br /&gt;
 |image = Syndi_hardsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 30 telecrystals.&lt;br /&gt;
 |usedfor = Having better armor and fireproofing.&lt;br /&gt;
 |strategy = Wear it. Most useful if you plan on taking the brunt of fire. Pairs well with a heavy weapon.&lt;br /&gt;
 |description = Looks like a normal [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it has a shield that completely negates attacks until it depletes. Stores up to 3 charges, which regenerate when not being hit for 20 seconds. If the shielding falls, it has the same armor as a normal Syndicate hardsuit, but with full Acid and Fire protection. HAS NO SLOWDOWN! &amp;lt;br&amp;gt; Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 100, acid = 100. &lt;br /&gt;
 }}&lt;br /&gt;
==Devices and Tools==&lt;br /&gt;
===Blood-Red Magboots===&lt;br /&gt;
{{anchor|Blood-Red Magboots}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Blood-Red Magboots&lt;br /&gt;
 |image = Syndi_magboots.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Working without gravity.&lt;br /&gt;
 |strategy = Activate them if the gravity generator stops working.&lt;br /&gt;
 |description = A pair of magnetic boots that will keep you on the ground if the gravity fails or is sabotaged, giving you a mobility advantage. If activated with gravity they will protect from slips, but they will slow you down.&lt;br /&gt;
 }}&lt;br /&gt;
===Assault Pod Targeting Device===&lt;br /&gt;
{{anchor|Assault Pod Targeting Device}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Assault Pod Targeting Device&lt;br /&gt;
 |image = Gangtool_red.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink. It costs 30 telecrystals.&lt;br /&gt;
 |usedfor = Dropping on the station with style.&lt;br /&gt;
 |strategy = Use this to drop into a central area, giving less time to react to the crew.&lt;br /&gt;
 |description = This device allows you to aim and use the assault pod located to the east of the syndicate base. The doors are id-locked to operatives and it&#039;s defended by wall-mounted automatic guns, making it a safe location to retreat to if necessary.&lt;br /&gt;
&#039;&#039;&#039;It cannot return to the syndicate station, so at least one operative should send the ship onto the station to be able to come back. Also, don&#039;t forget the nuke behind!&#039;&#039;&#039;&lt;br /&gt;
 }}&lt;br /&gt;
===Energy Shield===&lt;br /&gt;
{{anchor|Energy_Shield}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy Shield&lt;br /&gt;
 |image = Eshield.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals.&lt;br /&gt;
 |usedfor = Protecting yourself from energy weapons&lt;br /&gt;
 |strategy = This is a very powerful asset, it will deflect all energy based ranged attacks, laser or stun. This makes it significantly harder for station personnel to attack or subdue you at range as only the armory&#039;s riot shotguns will be effective in bypassing the energy shield.&amp;lt;br&amp;gt; While expensive, having the people up front wield an energy shield makes for a good breaching strategy.&lt;br /&gt;
 |description = An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks.&lt;br /&gt;
 }}&lt;br /&gt;
===Medbeam Gun===&lt;br /&gt;
{{anchor|Medbeam Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Medbeam Gun&lt;br /&gt;
 |image = Medgun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals.&lt;br /&gt;
 |usedfor = Constant and free healing.&lt;br /&gt;
 |strategy = Use it on a target to begin healing it.&lt;br /&gt;
 |description = A very efficient healing tool, that doesn&#039;t require the constant attention of the healer, since he can keep it in his offhand while shooting with the other hand. It cannot self-heal, however.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crossing the streams or trying to heal a target already being healed by another medbeam will cause a huge explosion. Be very wary when using two medbeam guns, or avoid buying two altogether.&#039;&#039;&#039;&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Combat Medic Kit===&lt;br /&gt;
{{anchor|Syndicate Combat Medic Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Combat Medic Kit&lt;br /&gt;
 |image = Syndicate Medical Supply Kit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. (Nuclear operatives only)&lt;br /&gt;
 |usedfor = Healing your fellow operatives.&lt;br /&gt;
 |strategy = Use this to keep your team alive.&lt;br /&gt;
 |description = The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector (containing 30 units of Epinephrine, 30 units of Omnizine, 15 units of Leporazine and 15 units of Stabilizing nanites) for rapid healing, a night vision medical HUD for quick identification of injured comrades, 2 brute patches, 2 burn patches, and a combat defibrillator that fits in belts and works through exosuits (usually useless due to explosive implants).&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Sentience Potion===&lt;br /&gt;
{{anchor|Syndicate Sentience Potion}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Sentience Potion&lt;br /&gt;
 |image = Intell_potion.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Giving intelligence and a radio implant to an animal.&lt;br /&gt;
 |strategy = Use it on an animal to render it intelligent and loyal to you. Keep in touch thanks to the implanted radio.&lt;br /&gt;
 |description = This potion will grant intelligence (i.e. a player controller and speech) to any simple mob it is used on, also enslaving them to your commands.&amp;lt;br&amp;gt; Additionally, the creature will receive a radio implant, as well as an implanted syndicate ID, allowing them to enter and exit the Syndicate Infiltrator.&lt;br /&gt;
 }}&lt;br /&gt;
==Implants==&lt;br /&gt;
All these items ship with an (auto) implanter; to use it, insert the implant in the implanter and use it inhand.&lt;br /&gt;
===CNS Rebooter Implant===&lt;br /&gt;
{{anchor|CNS Rebooter Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = CNS Rebooter Implant&lt;br /&gt;
 |image = Brain_implant.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Reducing stuns.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = This implant will shorten any stun longer than 4 seconds to 4 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
===Microbomb Implant===&lt;br /&gt;
{{anchor|Microbomb Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Microbomb Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Exploding on death.&lt;br /&gt;
 |strategy = Use it when dying to prevent your items from being stolen.&lt;br /&gt;
 |description = Nuclear Operatives start with bomb implants already, but if you feel like increasing the strength of the explosion, you can add more explosive implants.&lt;br /&gt;
 }}&lt;br /&gt;
===Macrobomb Implant===&lt;br /&gt;
{{anchor|Macrobomb Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Macrobomb Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Exploding on death.&lt;br /&gt;
 |strategy = Use it when dying to prevent anyone close to your corpse from being alive.&lt;br /&gt;
 |description = A much more powerful version of the Microbomb Implant, this will cause a delayed but much more powerful explosion on death. Make sure to warn your comrades of this, as you might catch them in the blast if they&#039;re unaware.&lt;br /&gt;
 }}&lt;br /&gt;
=== Reviver Implant===&lt;br /&gt;
{{anchor|Reviver Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reviver Implant&lt;br /&gt;
 |image = Chest_implant.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Recovering from crit.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = This implant will heal you once you fall into crit, then goes into cooldown.&lt;br /&gt;
 }}&lt;br /&gt;
===Thermal Vision Implant===&lt;br /&gt;
{{anchor|Thermal Vision Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Thermal Vision Implant&lt;br /&gt;
 |image = Robotic_eyes.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Seeing living beings through walls.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = Like optical thermal goggles, but leaves your glasses slot free for other glasses.&lt;br /&gt;
 }}&lt;br /&gt;
===X-Ray Vision Implant===&lt;br /&gt;
{{anchor|X-Ray Vision Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = X-Ray Vision Implant&lt;br /&gt;
 |image = Robotic_eyes.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 9 telecrystals.&lt;br /&gt;
 |usedfor = Seeing through walls.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = Allows unrestricted vision through walls.&lt;br /&gt;
 }}&lt;br /&gt;
==Support ==&lt;br /&gt;
Mechs, cyborgs and new troops, for when you feel you&#039;re understaffed.&lt;br /&gt;
===Dark Gygax===&lt;br /&gt;
{{anchor|Dark Gygax}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dark Gygax&lt;br /&gt;
 |image = DarkGygax.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 80 telecrystals.&lt;br /&gt;
 |usedfor = Heavy Fire Support.&lt;br /&gt;
 |strategy = Mow down hallways of people and teleport onto the bridge to give the Captain a big surprise!&lt;br /&gt;
 |description = One of the two assault mechs available to the operatives. At a heavy investment this mech provides a very powerful and versatile assault platform to support the assault into the station.&amp;lt;br&amp;gt; Boasting a decent movement speed, an Ultra AC2 machinegun that shoots in bursts, a grenade launcher that fires flashbangs, a personal teleportation device, and an Energy Relay, this mech proves to be as powerful as anything the operatives can bring to bear.&amp;lt;br&amp;gt; However, it is extremely vulnerable to [[Guide_to_Combat#Ion Rifle|ion guns]], which will seriously damage the mech in a few hits. Consider not bringing your ship&#039;s ion gun along for the assault. Aside from the ion gun, the only easy way to bring it down is other EMPs, mass laser fire or a ton of explosives.&amp;lt;br&amp;gt; It also has a leg actuator function, which speeds up the mech and allows it to knock down walls and structures, at the cost of the mech&#039;s integrity.&amp;lt;br&amp;gt;&lt;br /&gt;
Has thrusters for space-maneuverability.&lt;br /&gt;
 }}&lt;br /&gt;
=== Dark Mauler===&lt;br /&gt;
{{anchor|Dark Mauler}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dark Mauler&lt;br /&gt;
 |image = DarkMarauder.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 140 telecrystals!&lt;br /&gt;
 |usedfor = Heavy Assault Platform.&lt;br /&gt;
 |strategy = For when you need to absolutely annihilate anything in your way, accept no substitute.&lt;br /&gt;
 |description = The single most expensive item available to the Operatives, the Dark Mauler is an unholy terror to behold to even the most elite of Security personnel, even Death Squads have been known to request backup at the sight of one of these bad boys. Carrying a mounted LMG, a Scattershot gun, a Missile Rack, a Power Relay for infinite power and special anti-ranged armor, this monster can destroy the station ten-fold with the equipment it carries.&amp;lt;br&amp;gt; Its armor makes it nearly impossible to destroy by all but the most concentrated, coordinated and well armed of counter attacks. Its main weakness is that is is very slow moving, making it easy to outrun. It can, however, walk through walls without any trouble, making most stationary fortifications pointless. &amp;lt;br&amp;gt; Note that this does not, however, automatically make you unstoppable. To effectively use it you should already have some experience with mechs, it should also be noted that whoever is piloting this does not need as much gear as everyone else, so don&#039;t waste TC (although it is good to have a backup plan if the mech is destroyed).&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Cyborg ===&lt;br /&gt;
{{anchor|Syndicate Cyborg}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Cyborg&lt;br /&gt;
 |image = Syndieborg.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 68 TC for the assault module, 32 for the medical one and 32 for the saboteur module.&lt;br /&gt;
 |usedfor = Robotic Support.&lt;br /&gt;
 |strategy = Increase team size by adding a borg to the team, an unstunnable killing machine. &lt;br /&gt;
 |description = A Cyborg based off Nanotrasen designs, outfitted with the latest in Syndicate technology. This powerful killing machine has many great utilities that make it almost a necessary asset for many Nuke Op teams. Can either be an Assault, Medical or Saboteur module.&amp;lt;br&amp;gt;&lt;br /&gt;
* The assault module contains:&lt;br /&gt;
** A [[Security_items#Flash|flash]]&lt;br /&gt;
** An [[#Energy_Sword|energy sword]]&lt;br /&gt;
** A cyborg LMG that prints ammo from energy&lt;br /&gt;
** A grenade launcher&lt;br /&gt;
** An [[#Emag|emag]]&lt;br /&gt;
** A power connector (to charge from certain machines on the go)&lt;br /&gt;
** A crowbar&lt;br /&gt;
** A fire extinguisher&lt;br /&gt;
** A pinpointer&lt;br /&gt;
* The medical module contains:&lt;br /&gt;
** A [[Security_items#Flash|flash]]&lt;br /&gt;
** A [[#Medical_bundle|syndicate hypospray]] containing nanites&lt;br /&gt;
** Medical Gauze&lt;br /&gt;
** A defibrillator&lt;br /&gt;
** A [[#Medbeam_Gun|Medbeam Gun]]&lt;br /&gt;
** A health analyzer&lt;br /&gt;
** Surgery tools (The surgical saw can be toggled to be an energy sword)&lt;br /&gt;
** An [[#Emag|emag]]&lt;br /&gt;
** A power connector (to charge from certain machines on the go)&lt;br /&gt;
** A crowbar&lt;br /&gt;
** A fire extinguisher&lt;br /&gt;
** A pinpointer&lt;br /&gt;
*The saboteur module contains:&lt;br /&gt;
** A [[Security_items#Flash|flash]]&lt;br /&gt;
** [[#Thermal_Imaging_Glasses|Thermal Imaging Vision]]&lt;br /&gt;
** A syndicate [[Engineering_items#RCD|Rapid Construction Device (RCD)]]&lt;br /&gt;
** A [[Engineering_items#RPD|Rapid Piping Device (RPD)]]&lt;br /&gt;
** Zipties&lt;br /&gt;
** Improved versions of basic tools&lt;br /&gt;
** Metal Synthesizer&lt;br /&gt;
** Glass Synthesizer&lt;br /&gt;
** Cable Synthesizer&lt;br /&gt;
** Iron Rods&lt;br /&gt;
** A Destination Tagger. (To go around the station quicker)&lt;br /&gt;
** An [[#Emag|emag]]&lt;br /&gt;
** A cyborg chameleon projector (To disguise as a normal engineering cyborg)&lt;br /&gt;
** A power connector (To charge from certain machines on the go)&lt;br /&gt;
** A crowbar&lt;br /&gt;
** A fire extinguisher&lt;br /&gt;
** A pinpointer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Syndicate cyborg is occupied by a ghost with the operative preference enabled. If there are no candidates, you can refund the telecrystals by hitting the uplink with the teleporter you get from ordering the cyborg.&lt;br /&gt;
 }}&lt;br /&gt;
=== Reinforcements===&lt;br /&gt;
{{anchor|Reinforcements}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reinforcements&lt;br /&gt;
 |image = Generic_nukesyndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 24 telecrystals.&lt;br /&gt;
 |usedfor = Support.&lt;br /&gt;
 |strategy = Increase your team size by adding another operative. &lt;br /&gt;
 |description = Gives a Reinforcement Teleporter. When used, a random ghost will become a new member of the nuke operative squad! The reinforcement starts with the normal operative equipment minus the TC, therefore someone has to equip them to make them useful: in particular, make sure there are enough spacesuits to get to the station.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==(Pointless) Badassery==&lt;br /&gt;
===Centcom Official Costume===&lt;br /&gt;
{{anchor|Centcom Official Costume}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Centcom Official Costume&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Playing them like a fiddle.&lt;br /&gt;
 |strategy = Ask the crew to &amp;quot;inspect&amp;quot; their nuclear disk and weapons system.&lt;br /&gt;
 |description = Contains a full CentCom Official uniform, headset and clipboard included. The headset comes without an encryption key. Do be aware that some Security personnel may attack you on sight for simply wearing this.&lt;br /&gt;
 }}&lt;br /&gt;
===Clown Costume===&lt;br /&gt;
{{anchor|Clown Costume}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Clown Costume&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = PRANKS GONE WRONG 3: NUCLEAR EDITION&lt;br /&gt;
 |strategy = Wearing this will be enough to terrify most crew members.&lt;br /&gt;
 |description = Contains a complete [[Clown]] uniform. &lt;br /&gt;
 }}&lt;br /&gt;
===Popout Cake===&lt;br /&gt;
{{anchor|Popout Cake}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Rigged towering cake&lt;br /&gt;
 |image = Popout_cake.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Hosting a surprise birthday party for the Captain, with some special guests.&lt;br /&gt;
 |strategy = Purchase the cake, pretend to celebrate a party, have the person hidden inside pop out at the most unfortunate moment. Make sure to wear flash and ear protection!&lt;br /&gt;
 |description = Contains a [[Guide_to_food_and_drinks#Cakes|Popout Cake]] rigged with a flash bang.&lt;br /&gt;
 }}&lt;br /&gt;
[[Category:Objects]]&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>WilsonPH</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Syndicate_Items&amp;diff=37048</id>
		<title>Syndicate Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Syndicate_Items&amp;diff=37048"/>
		<updated>2023-08-20T17:05:44Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: sleepy pen change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason = Missing a few syndicate items. Missing glue and syndi shuttle capsule.&lt;br /&gt;
}}&lt;br /&gt;
==&#039;&#039;&#039;Syndicate Items&#039;&#039;&#039;==&lt;br /&gt;
These items can be bought through an [[#Syndicate_Uplink|uplink]] by [[Game Mode#Traitor|Traitors]] and (barring a few) [[Game Mode#Nuclear|Nuclear Operatives]].&lt;br /&gt;
==How to Get These Items==&lt;br /&gt;
{{anchor|Syndicate_Uplink}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Uplink&lt;br /&gt;
 |image = normalpda.gif&lt;br /&gt;
 |foundin = Syndicate operatives spawn with one&lt;br /&gt;
 |usedfor = Ordering syndicate items by a traitor or syndicate operative. &lt;br /&gt;
 |strategy = Keep it locked. In case someone searches you they might look at your pda to see if it&#039;s an uplink. &lt;br /&gt;
 |description = This is where the traitor gets all his fancy items. It can be disguised as a PDA, the pen inside, or a headset. You will need to enter the code given into the ringtone selection in the messenger menu in your PDA, turn the pen or select a headset frequency.&amp;lt;br&amp;gt; From there, you can click on it and pick whatever item you want/need. However, you only have 20 telecrystals to use (In Nuke, the crystals are scaled to the population of the station. Every 10 people adds 10 crystals. Extra crystals for war ops), so choose wisely.&amp;lt;br&amp;gt; The nuke round radio and the headset can also self destruct, which can be used to destroy things like computers or gib people if dropped on top of them.&lt;br /&gt;
 }}&lt;br /&gt;
==Discounts==&lt;br /&gt;
Up to three items are randomly discounted. These items can be found at the bottom of the page. The lower initial cost, the higher chance it will be discounted. You can not buy the item at discount price more than once! Hope for a 80% off Dark Mauler! (Yes, this is possible)&lt;br /&gt;
&lt;br /&gt;
Types of discounts:&lt;br /&gt;
* Discount (60% chance): A simple discount, a percentage off the original price.&lt;br /&gt;
* Buy 1 get 1 free (20% chance): Purchase the item and get a second one completely free! For when you want a second energy sword for no reason in particular!&lt;br /&gt;
* Double Discount Bundle (20% chance): A discounted bundle containing 2 items, that&#039;s right 2! Get 2 random items with a reduced total price!&lt;br /&gt;
==Bundles and Telecrystals==&lt;br /&gt;
===Contract Kit===&lt;br /&gt;
{{anchor|Contract Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Contract Kit&amp;quot;&lt;br /&gt;
 |image = Contract uplink.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. &lt;br /&gt;
 |usedfor = Completing kidnapping contracts for TC-rewards. &lt;br /&gt;
 |strategy = A high risk, high reward choice for a traitor who wants a real challenge.&lt;br /&gt;
 |description = &#039;&#039;&#039;15+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; The Syndicate have a number of urgent contracts for you to take on, become a contractor and complete them for TC and cash payments. Upon purchase, you&#039;ll be granted your own contract uplink embedded within a supplied tablet computer. Additionally, you&#039;ll be granted contractor gear to help with your mission. Comes supplied with the tablet, a specialist contractor space suit, [[#Signal_Jammer|Signal Jammer]], [[#Chameleon_Kit|chameleon jumpsuit]] and [[#Chameleon_Kit|mask]], [[#Agent_ID_Card|agent card]], three randomly selected low cost items, and a unique, [[#Contractor Baton|electrified baton]]. Can include items from nuke ops.&lt;br /&gt;
&lt;br /&gt;
Use the new contract uplink to select a contract, and bring the assigned target dead or alive to the designated drop off location. Call for the extraction pod and send them off for your payment, with much higher rewards for keeping them alive. Extracted targets will be sent to the [[Ninja|ninja]] jail and held for ransom by the Syndicate, alerting the crew after a small delay. Ransom will be payed automatically by [[Nanotrasen]], taking an amount of the station budget to offset the cost. These targets will later be returned to the station, with even targets brought and extracted dead being returned to the crew. The contractor always earns a portion of the ransom when they&#039;re extracted into their equipped ID.&lt;br /&gt;
&lt;br /&gt;
Victims that&#039;re extracted will have their items stored until they&#039;re brought back, with their items coming along with the pod they&#039;re dropped with. Extracted targets always get dropped back in the same area they were launched from.&lt;br /&gt;
&lt;br /&gt;
Aborting or completing contracts will make them unavailable to take on again, so be mindful of this when choosing which target to pick. Extraction will come when requested, but only if both yourself and the target is inside the dropoff location. &lt;br /&gt;
&lt;br /&gt;
The average for the total TC you can earn with this kit is around 34 TC, with the minimum never being below 30, should you extract all your targets alive. This is on top of the actual value this kit gives you initially, making this an incredibly viable choice if you can justify a weaker early game, and feel up to the challenge.&lt;br /&gt;
&lt;br /&gt;
Currently, when first assigning yourself to the uplink, you&#039;ll always be given 6 contracts.&lt;br /&gt;
&lt;br /&gt;
Unique items are available to purchase with &amp;quot;Contractor Rep&amp;quot; through the available Hub inside the uplink. You acquire two Rep per completed contract, with four different purchases available:&lt;br /&gt;
* &#039;&#039;&#039;Contractor Pinpointer - 1 Rep&#039;&#039;&#039;: A pinpointer that only activates for its owner, which is the first person to activate it. Locks on to crew on the same z-level, ignoring suit sensors, but is much less accurate. Will show you&#039;re at the location when within ~25 units.&lt;br /&gt;
* &#039;&#039;&#039;Fulton Extraction Kit - 1 Rep&#039;&#039;&#039;: Gives both a beacon and fulton kit to move targets/items across the station. Place the beacon down, and use the bag in hand to link it. Using the bag on items and crew will send them to the beacon. They must be outside - so in space or on lavaland - to be sent to the beacon.&lt;br /&gt;
* &#039;&#039;&#039;Reinforcements - 2 Rep&#039;&#039;&#039;: Call in a Syndicate agent to help you with your mission. Role is polled to ghosts, and comes with very basic items and their own 0 TC uplink. When an agent is found, they&#039;ll be sent via pod, so be sure to call when by yourself.&lt;br /&gt;
* &#039;&#039;&#039;Blackout - 3 Rep&#039;&#039;&#039;: Cuts station power for a short duration.&lt;br /&gt;
&lt;br /&gt;
====[[File:Contractor_baton_retracted.png]]Contractor Baton[[File:Contractor_baton_extended.png]]====&lt;br /&gt;
This baton comes in every contract kit. If extended and used on someone when not on harm intent it causes 1.5 seconds of [[Status_Effects#Knockdown|knockdown]] and 70 [[Health#Stamina|stamina]] damage, which means it will stam-[[Status_Effects#Paralyze|paralyze]] someone with 2 hits. Has a 2.5 second cooldown between non-harm hits. Fits in a pocket when retracted. Use in hand to extend or retract. Unlike [[Security_items#Stun_Baton|other batons]], this one works on [[Cyborg|cyborgs]].  &lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Bundle A: Syndi-kit Tactical===&lt;br /&gt;
{{anchor|Syndicate_Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Bundle A&amp;quot;&lt;br /&gt;
 |image = box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Random Traitoring.&lt;br /&gt;
 |strategy = Get this if you don&#039;t know what you want to get, or if you want a challenge. &lt;br /&gt;
 |description = Weightedly picks a set of Syndicate items and spawns them in a common box. The total cost of items you get is always more than 20 telecrystals. &amp;lt;br&amp;gt;You get more than you would normally be able to at the cost of not knowing what you&#039;re going to get. This is bundle A, containing tactical item sets. &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-Bundle A&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Possible Sets&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-Bundle A&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recon&#039;&#039;&#039;&lt;br /&gt;
*X-ray Goggles&lt;br /&gt;
*[[#Briefcase_Launchpad|Briefcase Launchpad]]&lt;br /&gt;
*Binoculars&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Syndicate_Space_Suit|Syndicate Space Suit]]&lt;br /&gt;
*2x Frag Grenades&lt;br /&gt;
*[[#EMP_Flashlight|EMP Flashlight]]&lt;br /&gt;
*[[#Karate_Scroll| Karate Scroll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039;&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Jumpsuit]]&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Mask]] (with voice changer)&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Camera_Bug|Camera Bug]]&lt;br /&gt;
*[[#AI_Detector|AI Detector]]&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Mulligan|Mulligan Syringe]]&lt;br /&gt;
*[[#No-Slip_Chameleon_Shoes|No-Slip Chameleon Shoes]]&lt;br /&gt;
*Switchblade&lt;br /&gt;
*[[#Syndicate_Smokes|Syndicate Cigarettes]]&lt;br /&gt;
*[[#EMP_Flashlight|EMP Flashlight]]&lt;br /&gt;
*[[#Chameleon_Projector|Chameleon Projector]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
*[[#Energy_Crossbow|Energy Crossbow]]&lt;br /&gt;
*[[#Sleepy_Pen|Sleepy Pen]]&lt;br /&gt;
*[[#Radioactive_Microlaser|Radioactive Microlaser]]&lt;br /&gt;
*[[#Chameleon_Projector|Chameleon Projector]]&lt;br /&gt;
*[[#Syndicate_Soap|Syndicate Soap]]&lt;br /&gt;
*Optical Thermal Scanners&lt;br /&gt;
*[[#EMP_Flashlight|EMP Flashlight]]&lt;br /&gt;
*[[#Signal_Jammer|Signal Jammer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guns&#039;&#039;&#039;&lt;br /&gt;
*[[#Revolver|Revolver]]&lt;br /&gt;
*[[#357_Speedloader|Ammo .357]]&lt;br /&gt;
*[[#357_Speedloader|Ammo .357]]&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
*[[#C4|C4 Plastic Explosive]]&lt;br /&gt;
*Nitrile Gloves&lt;br /&gt;
*Clown Mask&lt;br /&gt;
*Black Jacket&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Screwed&#039;&#039;&#039;&lt;br /&gt;
*[[#Syndicate_Bomb|Syndicate Bomb Beacon]]&lt;br /&gt;
*[[#Syndicate_Minibomb|Syndicate Minibomb]]&lt;br /&gt;
*[[#Power_Sink|Power Sink]]&lt;br /&gt;
*[[#Syndicate_Space_Suit|Syndicate Space Suit]]&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Energy Dagger|Energy Dagger]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
*[[#Energy_Sword|Energy Sword]]&lt;br /&gt;
*Optical Thermal Scanner&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
*[[#No-Slip_Chameleon_Shoes|No-Slip Shoes]]&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Syndicate_Minibomb|Syndicate Minibomb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Implant&#039;&#039;&#039;&lt;br /&gt;
*[[#Freedom_Implant|Freedom Implant]]&lt;br /&gt;
*[[#Uplink_Implant|Uplink Implant]]&lt;br /&gt;
*[[#EMP_Kit|EMP Implant]]&lt;br /&gt;
*[[#Adrenal_Implant|Adrenal Implant]]&lt;br /&gt;
*Explosive Implant&lt;br /&gt;
*[[#Storage_Implant|Storage Implant]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hacker&#039;&#039;&#039;&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
*[[#Hacked_AI_Module|Hacked AI Module]]&lt;br /&gt;
*[[#Binary Encryption Key|Binary Encryption Key]]&lt;br /&gt;
*Toy AI&lt;br /&gt;
*[[#Artificial_Intelligence_Detector|AI Detector]]&lt;br /&gt;
*[[#Fully_Loaded_Toolbox|Fully Loaded Toolbox]]&lt;br /&gt;
*[[#Camera_Bug|Camera Bug]]&lt;br /&gt;
*Optical Thermal Scanners&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Energy Dagger|Energy Dagger]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
*2x [[#C4|C4 Plastic Explosive]]&lt;br /&gt;
*2x Airlock Charge&lt;br /&gt;
*[[#Camera_Bug|Camera Bug]]&lt;br /&gt;
*[[#Power_Sink|Power Sink Beacon]]&lt;br /&gt;
*[[#Detomatix_PDA_Cartridge|Detomatix Cartridge]]&lt;br /&gt;
*[[#Fully_Loaded_Toolbox|Fully Loaded Toolbox]]&lt;br /&gt;
*[[#Pizza_Bomb|Pizza Bomb]]&lt;br /&gt;
*[[#EMP_Kit|EMP Kit]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sniper&#039;&#039;&#039;&lt;br /&gt;
*[[#Sniper_Rifle|Sniper Rifle]]&lt;br /&gt;
*[[#.50_Penetrator_Magazine|Box of Penetrator Rounds]]&lt;br /&gt;
*Optical Thermal Scanners&lt;br /&gt;
*Nitrile Gloves&lt;br /&gt;
*Clown Mask&lt;br /&gt;
*Black Jacket&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meta Ops&#039;&#039;&#039;&lt;br /&gt;
*[[#Syndicate_Hardsuit|Syndicate Hardsuit]]&lt;br /&gt;
*[[#Bulldog_Shotgun|Bulldog Shotgun]]&lt;br /&gt;
*Explosive Implant&lt;br /&gt;
*2x [[#Ammo-12g_Buckshot|Buckshot Magazines]]&lt;br /&gt;
*2x [[#C4|C4 Plastic Explosives]]&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
===Syndicate Bundle B: Syndi-kit Special===&lt;br /&gt;
{{anchor|Syndicate_Bundle_B}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Bundle B&amp;quot;&lt;br /&gt;
 |image = box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Random Traitoring.&lt;br /&gt;
 |strategy = Get this if you don&#039;t know what you want to get, or if you want a challenge.&lt;br /&gt;
 |description = Weightedly picks a set of Syndicate items and spawns them in a common box. The total cost of items you get is always more than 20 telecrystals. &amp;lt;br&amp;gt;You get more than you would normally be able to at the cost of not knowing what you&#039;re going to get. This is bundle B, containing gimmicky item sets. &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-Bundle B&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Possible Sets&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-Bundle B&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bond&#039;&#039;&#039;&lt;br /&gt;
*[[#Stechkin|Stechkin Pistol]]&lt;br /&gt;
*[[#Universal_Suppressor|Suppressor]]&lt;br /&gt;
*[[#10mm_Handgun_Magazine|10mm Magazine]]&lt;br /&gt;
*[[#10mm_Armour_Piercing_Magazine|10mm Armour Piercing Magazine]]&lt;br /&gt;
*[[#10mm Hollow_Point_Magazine|10mm Hollow Point Magazine]]&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Jumpsuit]]&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Stimpack|Stimpack]]&lt;br /&gt;
*Damp rag&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninja&#039;&#039;&#039;&lt;br /&gt;
*Katana&lt;br /&gt;
*[[#Adrenal_Implant|Adrenal Implant]]&lt;br /&gt;
*6x Throwing Stars&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Toolbelt]]&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Chameleon_Projector|Chameleon Projector]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Lord&#039;&#039;&#039;&lt;br /&gt;
*[[#Double-bladed_Energy_Sword|Double-Bladed Energy Sword]]&lt;br /&gt;
*Telekinesis SE Injector&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*Dark Lord robes&lt;br /&gt;
*[[#No-Slip_Chameleon_Shoes|No-Slip Shoes]]&lt;br /&gt;
*[[Wizard#Robeless_Spells|Summon Item Spellbook]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Whale, Holy Grail&#039;&#039;&#039;&lt;br /&gt;
*Kinetic Speargun&lt;br /&gt;
*Quiver with 30 Magspears&lt;br /&gt;
*Carp space suit&lt;br /&gt;
*Carp mask&lt;br /&gt;
*Carp delivery grenade&lt;br /&gt;
*[[#Dehydrated_Space_Carp|Dehydrated Space Carp]]&lt;br /&gt;
*[[#Syndicate Sentience Potion|Syndicate Sentience Potion]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mad Scientist&#039;&#039;&#039;&lt;br /&gt;
*Mad Scientist Labcoat&lt;br /&gt;
*Jackboots&lt;br /&gt;
*Megaphone&lt;br /&gt;
*2x random cluster grenades&lt;br /&gt;
*[[#Bioterror_Foam_Grenade|Bioterror Foam Grenade]]&lt;br /&gt;
*4x Remote Signaling Device&lt;br /&gt;
*[[#Fully_Loaded_Toolbox|Syndicate Toolbox]]&lt;br /&gt;
*[[#Energy_Dagger|Energy Dagger]]&lt;br /&gt;
*Bluespace Wormhole Projector&lt;br /&gt;
*[[Research_items#Decloner|Decloner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bee&#039;&#039;&#039;&lt;br /&gt;
*Bee objective&lt;br /&gt;
*Bee costume&lt;br /&gt;
*Bee mask&lt;br /&gt;
*Yellow fanny pack&lt;br /&gt;
*3x [[#Buzzkill_Grenade_Box|Buzzkill Grenades]]&lt;br /&gt;
*Beesease reagent&lt;br /&gt;
*Bee gun - A gun that fires bees. Can be filled with reagents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mr Freeze&#039;&#039;&#039;&lt;br /&gt;
*Cold glasses&lt;br /&gt;
*Black gloves&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Mask]]&lt;br /&gt;
*Winter coat&lt;br /&gt;
*Winter boots&lt;br /&gt;
*4x Gluon Grenades&lt;br /&gt;
*[[Guide_to_genetics#Geladikinesis|Geladikinesis DNA injector]]&lt;br /&gt;
*[[Guide_to_genetics#Cryokinesis|Cryokinesis DNA injector]]&lt;br /&gt;
*[[Security_items#Temperature_Gun|Temperature Gun]]&lt;br /&gt;
*Blue energy saber&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
===Syndicate Surplus Crate===&lt;br /&gt;
{{anchor|Syndicate_Surplus_Crate}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Crate&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Taking a gamble or getting tons of items.&lt;br /&gt;
 |strategy = This can contain nearly everything on the uplink. If you want to take a gamble, buy it.&lt;br /&gt;
 |description = &#039;&#039;&#039;20+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; It&#039;s a crate. It contains 50 telecrystals worth of &#039;&#039;completely random&#039;&#039; Syndicate items. This can be anything from an [[#Emag|Emag]] to a [[#Syndicate_Playing Cards|Deck of Cards]]. It can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Lootbox Crate===&lt;br /&gt;
{{anchor|Syndicate_Lootbox_Crate}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Crate&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Throwing a D20 and multiplying the result by 5, unless you hit 20 which will multiply it by 10.&lt;br /&gt;
 |strategy = This can contain nearly everything on the uplink. If you want to take a gamble, buy it.&lt;br /&gt;
 |description = &#039;&#039;&#039;30+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; It&#039;s a crate. It contains 5-200 telecrystals worth of &#039;&#039;completely random&#039;&#039; Syndicate items. This can be anything from an [[#Emag|Emag]] to a [[#Syndicate_Playing Cards|Deck of Cards]]. It can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy, but if you roll 1 you will only be greeted with a sense of pride and accomplishment. Roll 20 and the syndicate will congratulate you with a printed report for the captain to read out loud if they so choose.&lt;br /&gt;
 }}&lt;br /&gt;
===1 Raw Telecrystal===&lt;br /&gt;
{{anchor|1_Raw_Telecrystal}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Telecrystal&lt;br /&gt;
 |image = Tc.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.&lt;br /&gt;
 |strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.&lt;br /&gt;
 |description = A telecrystal in its rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.&lt;br /&gt;
 }}&lt;br /&gt;
===5 Raw Telecrystals===&lt;br /&gt;
{{anchor|5_Raw_Telecrystals}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Telecrystal&lt;br /&gt;
 |image = Tc.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.&lt;br /&gt;
 |strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.&lt;br /&gt;
 |description = Five telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.&lt;br /&gt;
 }}&lt;br /&gt;
===20 Raw Telecrystals===&lt;br /&gt;
{{anchor|20_Raw_Telecrystals}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Telecrystal&lt;br /&gt;
 |image = Tc.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.&lt;br /&gt;
 |strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.&lt;br /&gt;
 |description = Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.&lt;br /&gt;
 }}&lt;br /&gt;
===Super Surplus Crate===&lt;br /&gt;
{{anchor|Super_Surplus_Crate}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Crate&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 40 telecrystals.&lt;br /&gt;
 |usedfor = Teaming up with another traitor to gamble all your TC. &lt;br /&gt;
 |strategy = The 40 TC price means that you have to team up with at least one other traitor. Use codewords!&lt;br /&gt;
 |description = &#039;&#039;&#039;30+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; This big boy contains 125 TC worth of items. If you feel you can trust other traitors, why not?&lt;br /&gt;
 }}&lt;br /&gt;
===Random Item===&lt;br /&gt;
{{anchor|Random_Item}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;???&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs a random amount of telecrystals.&lt;br /&gt;
 |usedfor = Purchasing a random item. &lt;br /&gt;
 |strategy = Buy something completely random.&lt;br /&gt;
 |description = Picking this will purchase a random item. Useful if you have some TC to spare or if you haven&#039;t decided on a strategy yet.&lt;br /&gt;
 }}&lt;br /&gt;
==Conspicuous and Dangerous Weapons==&lt;br /&gt;
===Box of Throwing Weapons===&lt;br /&gt;
{{anchor|Box_of_Throwing_Weapons}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of Throwing Weapons&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Murdering people by throwing things.&lt;br /&gt;
 |strategy = Use the throwing stars to cause heavy damage and bleeding due to embedding, and the bolas to prevent the target from running off or dodging.&lt;br /&gt;
 |contents = 5x[[File:Tstar.png]], 2x[[File:Rbola.png]]&lt;br /&gt;
 |description = This kit contains five throwing stars and two reinforced bolas. Throwing stars will deal heavy brute damage on hit and automatically embed, causing further brute and bleeding over time.&amp;lt;br&amp;gt; Reinforced bolas cause a 1 second [[Status_Effects#Knockdown|knockdown]] and will slow targets down on hit until they are removed. They take 7 seconds (that is a lot) to remove unlike normal [[Makeshift_weapons#Bola|bolas]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Energy Sword===&lt;br /&gt;
{{anchor|Energy_Sword}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy Sword&lt;br /&gt;
 |image = ESword.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals. &lt;br /&gt;
 |usedfor = Mass murder.&lt;br /&gt;
 |strategy = This sword will usually crit someone in three to four hits (more if the target is armored). It leaves a bloody mess though. When it is on it has a chance to deflect projectiles.  Needs to be turned on before use. Can fit in a pocket if shut off.&lt;br /&gt;
 |description = This is a melee weapon that will do a lot of (30) brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it&#039;s off, you can fit it into your pocket, but it&#039;s a terrible weapon.&amp;lt;br&amp;gt; Activate it to switch between the two states, but be warned, turning it on or off causes a very loud and distinct noise. It is also a very good combo combined with the [[#Mini Energy Crossbow|e-bow]]&#039;s knockdown. You have a decent chance of reflecting projectiles with it when turned on.&lt;br /&gt;
Most often found in the hands of [[Traitor|Traitors]] and [[Nuclear Operative|Nuke Ops]], however Nanotrasen also likes to make use of them, mainly in [[Emergency_Response_Team|Red Alert ERTs]] and [[Death Squad|Death Squads]]. &lt;br /&gt;
You can also hit it with a multitool to make it a RAINBOW SWORD.&lt;br /&gt;
 }}&lt;br /&gt;
===Double-bladed Energy Sword===&lt;br /&gt;
{{anchor|Double-bladed_Energy_Sword}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Double-bladed Energy Sword&lt;br /&gt;
 |image = DoubleESword.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals. &lt;br /&gt;
 |usedfor = SUPER mass murder, making security and all their stunning and lasers completely irrelevant.&lt;br /&gt;
 |strategy = Simply having this weapon active will completely ruin anyone who tries to shoot you with a taser.&lt;br /&gt;
 |description = &#039;&#039;&#039;25+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them, dismembering, or knocking them unconscious long before that). Like the single-bladed [[#Energy_Sword|Energy Sword]], it must be turned on to be used properly, and can still be stored in your pocket when turned off.&amp;lt;br&amp;gt; The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed.&amp;lt;br&amp;gt; This makes unrobust Security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. This sword is not unstoppable, however. It also has a chance to reflect bullets, but this is somewhat unreliable.&amp;lt;br&amp;gt; It will also not stop melee attacks, so try to avoid the inevitable jousting matches with stunbatons and disarm intent. Temperature gun shots go right through this.&lt;br /&gt;
 }}&lt;br /&gt;
=== Gloves of the North Star===&lt;br /&gt;
{{anchor|Gloves of the North Star}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Gloves of the North Star&amp;quot;&lt;br /&gt;
 |image = Gloves_of_the_north_star.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = ATATATATATA &lt;br /&gt;
 |strategy = Buy this if you want to punch people really quickly.&lt;br /&gt;
 |description = A pair of gloves that lets you punch things extremely fast. You can even set a battlecry from your favorite Japanese anime! Does not work with weapons and hulk hands. &lt;br /&gt;
 }}&lt;br /&gt;
===[[Holoparasite|Holoparasites]]===&lt;br /&gt;
{{anchor|Holoparasite_Injector_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Holoparasite injector kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals. &lt;br /&gt;
 |usedfor = ORAORAORAORAORA&lt;br /&gt;
 |strategy = Has many strategic options depending on which type of Holoparasite you choose to summon. &lt;br /&gt;
 |description = &#039;&#039;&#039;25+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; Contains a [[Holoparasite]] injector. When injected, it will attempt to summon a [[Ghost]] player to take on the role of a spirit-like entity living in your body, capable of using different powers to help you, decided by its type. If no ghost accepts the role, you can get a TC refund. &lt;br /&gt;
 }}&lt;br /&gt;
===Powerfist===&lt;br /&gt;
{{anchor|Powerfist}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Power Fist&lt;br /&gt;
 |image = powerfist.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. &lt;br /&gt;
 |usedfor = break some bones (if this were Baystation).&lt;br /&gt;
 |strategy = This weapon&#039;s main strength is throwing people away from you and/or into a fire, open airlock, electrified airlock, emagged gibber etc.&lt;br /&gt;
 |description = This is a melee WEAPON (hold it in your hand) that can do moderate to really high brute damage. It is piston powered, and said piston is activated by gas coming from a gas tanks.&amp;lt;br&amp;gt; To mount a gas tank, simply click on the powerfist with the tank in your hand. The pressure valve can be adjusted with a wrench to the setting 1,2 and 3. To remove an empty tank, use a screwdriver on the powerfist. &amp;lt;br&amp;gt;&lt;br /&gt;
Setting one has force 20 and launches people 1 tile away.&amp;lt;br&amp;gt;&lt;br /&gt;
Setting two and three double and triple these values respectively, so 40/60 damage and 2/3 tiles thrown. &amp;lt;br&amp;gt;&lt;br /&gt;
From a standard, filled tank of air one should expect 4 full punches on setting two and 3 on setting three. &amp;lt;br&amp;gt; &lt;br /&gt;
}}&lt;br /&gt;
===Stechkin===&lt;br /&gt;
{{anchor|Stechkin}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stechkin Pistol&lt;br /&gt;
 |image = stetchkin.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals&lt;br /&gt;
 |usedfor = Quick and concealable murder.&lt;br /&gt;
 |strategy = Keep it hidden, it&#039;s possible to gain this gun by other means beyond being a traitor but the average Security Officer will assume it&#039;s Syndicate until proven otherwise.&lt;br /&gt;
 |description = A small gun, fits into your pocket when not fitted with a suppressor. Has an 8-round magazine and is semi-automatic - meaning it&#039;ll eject bullet casings as it fires making evidence clean up harder. Does 30 brute damage on an unarmored target but dumping the magazine will usually kill or crit all but the most well-prepared and/or armored foes.&amp;lt;br&amp;gt; Can be fitted with a suppressor, which makes it a very lethal and effective weapon of murder. However, this increases the size to normal and will no longer fit in your pocket. Uses [[#10mm_Handgun_Magazine|10mm ammunition]]. &lt;br /&gt;
 }}&lt;br /&gt;
===Revolver===&lt;br /&gt;
{{anchor|Revolver}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .357 Revolver&lt;br /&gt;
 |image = Revolver.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals&lt;br /&gt;
 |usedfor = Very quick and loud murder.&lt;br /&gt;
 |strategy = Keep the thing hidden, as people know it&#039;s only available to syndicates. Also, it makes a lot of noise, so be careful.&lt;br /&gt;
 |description = It&#039;s a gun. Click on someone and you shoot at them. Does 60 brute damage per shot on an unarmored target, considerably less on an armored one. It&#039;s a very reliable weapon for a quick and bloody murder, as most people cannot react in time before being shot twice. Keep in mind that it makes a very loud and distinct noise.&amp;lt;br&amp;gt; This gun comes loaded with 7 rounds, more can be bought from your uplink or created with a hacked autolathe. The damage is high enough to quickly blow up a supermatter crystal. Uses [[#357_Speedloader|.357 ammunition]]. &lt;br /&gt;
 }}&lt;br /&gt;
=== Toy Pistol with Riot Darts===&lt;br /&gt;
{{anchor|Toy_Gun_with_Riot_Darts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Toy Gun with Riot Darts&lt;br /&gt;
 |image = Toy_gun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Hiding a stunning weapon in plain sight.&lt;br /&gt;
 |strategy = This gun is identical to the normal toy guns, but it shoots stamina-damaging darts that can knock down.&lt;br /&gt;
 |description = An innocent-looking toy pistol designed to fire foam darts. Comes loaded with [[#Box_of_Riot_Darts|riot-grade darts]] effective at incapacitating a target.&lt;br /&gt;
 }}&lt;br /&gt;
===Poisoned Knife===&lt;br /&gt;
{{anchor|Poisoned_Knife}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Poisoned Knife&lt;br /&gt;
 |image = poisonknife.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Injecting chemicals or toxins while in combat.&lt;br /&gt;
 |strategy = Buy with poison kit, apply to target.&lt;br /&gt;
 |description = A knife that can store 40u of liquids, which are then injected when stabbing something. Deals 12 brute damage.&lt;br /&gt;
 }}&lt;br /&gt;
==Stealthy and Inconspicuous Weapons ==&lt;br /&gt;
===Dart Pistol===&lt;br /&gt;
{{anchor|Dart_Pistol}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dart Pistol&lt;br /&gt;
 |image = Dart_pistol.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Shooting chemicals. Useful with the Poison Kit.&lt;br /&gt;
 |strategy = Use it as you would a normal syringe gun; the only difference is that it fits into a pocket.&lt;br /&gt;
 |description = This pistol can load chemical-filled syringes and shoot them at people. Only fits one syringe at a time, but it can fit in pockets.&lt;br /&gt;
 }}&lt;br /&gt;
===Dehydrated Space Carp===&lt;br /&gt;
{{anchor|Dehydrated_Space_Carp}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dehydrated Space Carp&lt;br /&gt;
 |image = Carp_plush.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Sudden carp invasions.&lt;br /&gt;
 |strategy = Looks like a normal carp toy. If it comes in contact with water, however, it will create a full-sized space carp, aggressive to everyone nearby. If you use the plushie in hand before activating it, the carp won&#039;t attack you once spawned.&lt;br /&gt;
 |description = Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.&lt;br /&gt;
 }}&lt;br /&gt;
===Energy Dagger===&lt;br /&gt;
{{anchor|Energy Dagger}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy Dagger&lt;br /&gt;
 |image = Edagger.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Last resort combat.&lt;br /&gt;
 |strategy = Shove it in your PDA. Don&#039;t bring it out until you need it, because everyone knows only syndicates have energy blades.&lt;br /&gt;
 |description = It&#039;s a dagger that does 18 brute on hit, and 35 brute when thrown. It can be disguised and hidden as a pen. Keep it out of sight and then bring it out once you&#039;ve got somebody on the ropes.&amp;lt;br&amp;gt; It&#039;s better than most weapons very cheap, so it&#039;s not a bad last resort. Unless people know you have it they&#039;re very unlikely to search your PDA pen slot. &lt;br /&gt;
 }}&lt;br /&gt;
===Karate Scroll===&lt;br /&gt;
{{anchor|Karate_Scroll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Karate Scroll&lt;br /&gt;
 |image = Scroll.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. &lt;br /&gt;
 |usedfor = Fighting people with your fists.&lt;br /&gt;
 |strategy = This scroll will teach you art of Karate, makings your hits stronger and letting you do cool combos.&lt;br /&gt;
 |description = You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. The Karate style is basically cheaper version of Sleeping Carp, helping you incapatate enemies with combo hits. Your punches will also do exactly 7 damage.&lt;br /&gt;
Possible Combos:&lt;br /&gt;
*&#039;&#039;&#039;Calf Kick&#039;&#039;&#039;: Harm Grab Disarm. Paralyses one of your opponent&#039;s legs.&lt;br /&gt;
*&#039;&#039;&#039;Jumping Knee&#039;&#039;&#039;: Harm Disarm Harm. Deals significant stamina damage and knocks your opponent down briefly.&lt;br /&gt;
*&#039;&#039;&#039;Karate Chop&#039;&#039;&#039;: Grab Harm Disarm. Very briefly confuses your opponent and blurs their vision.&lt;br /&gt;
*&#039;&#039;&#039;Floor Stomp&#039;&#039;&#039;: Harm Grab Harm. Deals brute and stamina damage if your opponent isn&#039;t standing up.&lt;br /&gt;
 }}&lt;br /&gt;
===Martial Arts Scroll===&lt;br /&gt;
{{anchor|Martial_Arts_Scroll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Martial Arts Scroll&lt;br /&gt;
 |image = Scroll.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals. &lt;br /&gt;
 |usedfor = Fighting ranged attackers, killing people with your fists.&lt;br /&gt;
 |strategy = This scroll will teach you the Sleeping Carp style, making you immune to ranged attacks but also unable to use guns, while making your unarmed hits stronger. &lt;br /&gt;
 |description = &#039;&#039;&#039;20+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt;You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. The Sleeping Carp style then lets you ignore all ranged attacks, whether energy or physical (but not thrown items). Dodging an attack this way will make a noticeable sound and message, which will alert everyone close of this skill, and thus of your traitor status.&amp;lt;br&amp;gt; You will also not be able to use any ranged weapon, as it would be dishonorable. &lt;br /&gt;
Your punches do 10 to 15 brute, and your grabs will start as aggressive.&lt;br /&gt;
You can also combo attacks by switching intents while hitting. Possible Combos:&lt;br /&gt;
* &#039;&#039;&#039;Wrist Wrench&#039;&#039;&#039;: Disarm Disarm. Forces the opponent to drop the item in his hand. Stuns for 6 seconds. Does not work if target is stunned or paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Back Kick&#039;&#039;&#039;: Harm Grab. The opponent must be facing away from you. Paralyzes for 8 seconds. Does not work if target is paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Stomach Knee&#039;&#039;&#039;: Grab Harm. Knocks the wind out of the opponent and stuns for 4 seconds. Does not work if target is paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Head Kick&#039;&#039;&#039;: Disarm Harm Harm. Decent damage, forces the opponent to drop the item in his hand. Stuns for 8 seconds. Does not work if target is paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Elbow Drop&#039;&#039;&#039;: Harm Disarm Harm Disarm Harm. The opponent must be on the ground. Deals huge damage, and instantly kills anyone in critical condition. &lt;br /&gt;
 }}&lt;br /&gt;
===Gamma Bow===&lt;br /&gt;
{{anchor|Mini_Energy_Crossbow}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = {{anchor|Gamma_Bow}}Gamma Bow&lt;br /&gt;
 |image = Ebow.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals&lt;br /&gt;
 |usedfor = Irradiating people.&lt;br /&gt;
 |strategy = Poison crewmates.&lt;br /&gt;
 |description = This weapon &amp;lt;b&amp;gt;is&amp;lt;/b&amp;gt; meant for killing. Though this weapon does make a sound when fired, it is still very quiet, and can easily be concealed in your pocket.&amp;lt;br&amp;gt; Additionally this weapon does not provide any message that it has been fired just like E-bow. Strong when paired with a disabler or anything that kills stamina. It has no shot limit, but takes a while to charge each shot, roughly 25 seconds. Each shot delivers random toxins to 10u Polonium, 5u Fentanyl, 5u Toxin and 10u Radium, that disorient and irradite the target.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mini Energy Crossbow===&lt;br /&gt;
{{anchor|Mini_Energy_Crossbow}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = {{anchor|Miniature_Energy_Crossbow}}Miniature Energy Crossbow&lt;br /&gt;
 |image = Ebow.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals&lt;br /&gt;
 |usedfor = Stunning people.&lt;br /&gt;
 |strategy = No one sees any messages of who fired at who, but the target knows when they are shot. Use this weapon very carefully and covertly, but remember it is also very good when in a pitch because every hit is a knockdown.&lt;br /&gt;
 |description = This weapon is not meant for killing, rather it is intended for stunning. Though this weapon does make a sound when fired, it is still very quiet, and can easily be concealed in your pocket.&amp;lt;br&amp;gt; Additionally this weapon does not provide any message that it has been fired. Strong when paired with an energy sword, as it cannot reliably kill anything by itself. It has no shot limit, but takes a while to charge each shot. Each shot deals 15 toxin damage, [[Status_Effects#Knockdown|knocks down]] for 1 second, deals 60 stamina damage and blurs the vision of the target. It takes two hits to [[Status_Effects#Paralyze|paralyze]] someone. &lt;br /&gt;
 }}&lt;br /&gt;
===Boxed Origami Kit===&lt;br /&gt;
{{anchor|Boxed Origami Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = {{anchor|Origami}}Boxed Origami Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals&lt;br /&gt;
 |usedfor = Folding paper airplanes. &lt;br /&gt;
 |strategy = Lets you fold any paper into sharp paper airplanes to hit people in the eyes with. &lt;br /&gt;
 |description = The box contains a book able teach you The Art of Origami, and 5 ordinary papers. Activate the book in hand to read it until you get the message &amp;quot;You feel like you&#039;ve got a good handle on origami!&amp;quot;. This will give you a new HUD icon. Click the HUD icon to toggle origami folding on. When on, any paper airplane you fold (by alt-clicking a paper) will turn into a deadly throwing weapon, which looks the same as an ordinary paper airplane. These planes will deal 20 brute damage on thrown hit and cause bleeding. Victums not wearing any eyewear it will also be [[Status_Effects#Paralyze|paralyzed]] for 4 seconds plus and take eye damage. These planes will always hit people in the eyes, regardless of which body part you&#039;re aiming at. &lt;br /&gt;
 }}&lt;br /&gt;
===Poison Kit===&lt;br /&gt;
{{anchor|Poison_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Poison Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals. &lt;br /&gt;
 |usedfor = Murdering people silently. &lt;br /&gt;
 |strategy = Inject these poisons into food, medicines, cryotubes, or just shoot them with a syringe gun.&lt;br /&gt;
 |contents = [[File:Bottle.png]][[File:Syringe.png]]&lt;br /&gt;
 |description = This kit contains a bottle each of [[Guide to chemistry#Polonium|Polonium]], [[Guide to chemistry#Venom|Venom]], [[Guide to chemistry#Fentanyl|Fentanyl]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], [[Guide to chemistry#Cyanide|Cyanide]], [[Guide to chemistry#Histamine|Histamine]], [[Guide to chemistry#Initropidil|Initropidil]], [[Guide to chemistry#Pancuronium|Pancuronium]], [[Guide to chemistry#Sodium Thiopental|Sodium Thiopental]], [[Guide to chemistry#Coniine|Coniine]], [[Guide to chemistry#Curare|Curare]] and [[Guide to chemistry#Amanitin|Amanitin]], with a free syringe to inject them with. &lt;br /&gt;
 }}&lt;br /&gt;
===Romerol===&lt;br /&gt;
{{anchor|Romerol}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Romerol&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. &lt;br /&gt;
 |usedfor = Creating a zombie infestation. &lt;br /&gt;
 |strategy = Inject into food, medicines, cryotubes, or just shoot it with a syringe gun.&lt;br /&gt;
 |contents = [[File:Bottle12.png]][[File:Eyedropper.png]][[File:Syringe.png]]&lt;br /&gt;
 |description = [[Guide_to_chemistry#Romerol|Romerol]] adds a zombie infection organ to victims. When those victims die, they will revive as zombies who can infect other people. Because [[Guide_to_chemistry#Romerol|Romerol]] costs more than 20 telecrystals(not anymore. previously 25 TC), at least two traitors will need to collaborate to buy it. It can be applied to corpses directly, allowing creation of zombies from corpses in the [[Morgue]]. (This is old description that needs to be changed)&amp;lt;br&amp;gt;&lt;br /&gt;
Note: only a person with a murderbone objective can purchase this.&lt;br /&gt;
 }}&lt;br /&gt;
===Sleepy Pen===&lt;br /&gt;
{{anchor|Sleepy_Pen}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Pen&amp;quot;&lt;br /&gt;
 |image = Pen.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. &lt;br /&gt;
 |usedfor = Disabling people, making people look dead.&lt;br /&gt;
 |strategy = This item will paralyze people, so they cannot talk and will collapse after a short time. It will quickly wear off.&lt;br /&gt;
 |description = This is a very devious little item. It is a slightly delayed injector that looks like a pen. The pen can hold up to 45u reagents and starts with 20u [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]], 15u [[Guide to chemistry#Mute_Toxin|Mute-Toxin]], and 10u [[Guide to chemistry#Tirizene|Tirizene]], which prevents people from talking and causing them to fall asleep after about 20 seconds at most. They can still see and hear everything around them, until they actually fall asleep. Does not penetrate hardsuits. The victim will feel a tiny prick and the stab will be visible to the people close by. &amp;lt;br&amp;gt; The default [[Guide_to_chemistry|chemicals]] inside are completely non-lethal, so if you want to kill with it you need [[Syndicate Items#Poison Kit|something else]]. Not available to [[Syndicate guide|Nuke Ops]].&lt;br /&gt;
 }}&lt;br /&gt;
===Universal Suppressor===&lt;br /&gt;
{{anchor|Suppressor}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Suppressor&lt;br /&gt;
 |image = Suppressor.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Silencing weapons. &lt;br /&gt;
 |strategy = Attach it to your [[#Stechkin|Stechkin]], or to other ballistic weapons (that isn&#039;t a revolver or shotgun) to silence and remove the weapon&#039;s attack messages.&lt;br /&gt;
 |description = A universal syndicate small-arms suppressor for maximum espionage. Can be attached to almost any non-revolver/shotgun firearm. Remove it by alt-clicking the firearm. &lt;br /&gt;
 }}&lt;br /&gt;
==Ammunition==&lt;br /&gt;
===.357 Speedloader===&lt;br /&gt;
{{anchor|357_Speedloader}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .357 Speedloader&lt;br /&gt;
 |image = 357_speedloader.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Also made in hacked autolathes, costs 50,000 metal units.&lt;br /&gt;
 |usedfor = Ammo for the [[#Revolver|Revolver]].&lt;br /&gt;
 |strategy = Order in conjunction with the revolver for extra killing potential. Or better yet completely ignore it and go for the hacked autolathe method instead.&lt;br /&gt;
 |description = This is ammo for the [[#Revolver|Revolver]]. It gives the revolver 7 more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand.&amp;lt;br&amp;gt; These can not be printed in a hacked autolathe anymore. Only ammunition can be printed and used to reload speedloaders or the gun one bullet at a time.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Handgun Magazine===&lt;br /&gt;
{{anchor|10mm_Handgun_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Handgun Magazine&lt;br /&gt;
 |image = 10mmMag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystals. Loose ammo boxes can be made in a hacked autolathe, costs 50,000 metal units.&lt;br /&gt;
 |usedfor = Ammunition for the [[#Stechkin|Stechkin]].&lt;br /&gt;
 |strategy = Order in conjunction with the stechkin for extra killing potential. Using on a stechkin already loaded with a magazine will do a &#039;&#039;tacticool reload&#039;&#039;, replacing the old magazine with it and dropping the old magazine under your feet. Can be handloaded from a loose ammo box.&lt;br /&gt;
 |description = This is ammo for the [[Syndicate Items#Stechkin|Stechkin]]. It gives the stechkin a full clip. It can be used by either using a stechkin in hand to remove the old magazine and loading it in, or using directly for a tactical reload.&amp;lt;br&amp;gt; Loose ammo boxes can be made in a hacked autolathe for 50,000 metal units, it is ill-advised to order any more handgun magazines as it&#039;s more economical to simply load new magazines by clicking on them with the printable ammo boxes.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Armor Piercing Magazine===&lt;br /&gt;
{{anchor|10mm_Armour_Piercing_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Armour Piercing Magazine&lt;br /&gt;
 |image = 10mmmagAP.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Armour piercing ammunition for the [[#Stechkin|Stechkin]].&lt;br /&gt;
 |strategy = Order this when you want to kill someone armoured like security staff.&lt;br /&gt;
 |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are less effective at injuring the target but penetrate protective gear.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Incendiary Magazine===&lt;br /&gt;
{{anchor|10mm_Incendiary_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Incendiary Magazine&lt;br /&gt;
 |image = 10mmmagfire.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Ammunition for the [[#Stechkin|Stechkin]] which sets the target on fire.&lt;br /&gt;
 |strategy = Order this when you want to see someone burn.&lt;br /&gt;
 |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. Loaded with incendiary rounds which ignite the target.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Hollow Point Magazine===&lt;br /&gt;
{{anchor|10mm Hollow_Point_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Hollow Point Magazine&lt;br /&gt;
 |image = 10mmmaghollow.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Ammunition for the [[#Stechkin|Stechkin]] which deals more damage against unarmoured targets.&lt;br /&gt;
 |strategy = Order this when you want to kill someone who is likely unarmoured.&lt;br /&gt;
 |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are more damaging but ineffective against armour.&lt;br /&gt;
 }}&lt;br /&gt;
===Box of Riot Darts===&lt;br /&gt;
{{anchor|Box_of_Riot_Darts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-riot darts&lt;br /&gt;
 |image = Foambox_riot.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Ammo for the foam force [[#Toy_Gun_with_Riot_Darts|Toy Handgun]].&lt;br /&gt;
 |strategy = Order as extra ammo for the toy gun. Generally not a good idea as riot darts themselves are re-usable.&lt;br /&gt;
 |description = This is ammo for the [[#Toy_Gun_with_Riot_Darts|Toy Gun]]. Buy this if you cannot get it from a hacked autolathe, or reuse the ones you shot.&lt;br /&gt;
 }}&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===Airlock Charge===&lt;br /&gt;
{{Item|foundin=Ordered via Syndicate Uplink, costs 4 telecrystals.|name=Airlock Charge|usedfor=Sabotaging Airlocks to Explode when Opened.|description=A small explosive device that can be used to sabotage airlocks to cause an explosion upon opening. To apply, remove the airlock&#039;s maintenance panel and place it within.|strategy=Use on a door that only your target would use. Hope they open it.|image=Door_charge.png|bgcolor1=#cccccc|bgcolor2=#cccccc}}&lt;br /&gt;
===Composition C-4===&lt;br /&gt;
{{anchor|Composition C-4}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = C-4&lt;br /&gt;
 |image = C4.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = Stick it on things that need to blow up.&lt;br /&gt;
 |description = This pack of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). C4 takes 3 seconds to set up, and requires you to be un-interrupted.&amp;lt;br&amp;gt; You can also attach a signaler to detonate instantly, among other things. Can be directly placed on mobs, but will only deal around 50 damage and not gib.&lt;br /&gt;
 }}&lt;br /&gt;
===Bag of C-4 Explosives===&lt;br /&gt;
{{anchor|Bag_of_C-4_Explosives}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bag of C-4 Explosives&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals. (20% discount)&lt;br /&gt;
 |usedfor = Blowing lots of stuff up.&lt;br /&gt;
 |strategy = Stick it on things that need to blow up.&lt;br /&gt;
 |description = Contains 10 [[#C4|C4]] charges in a handy dufflebag, to use however you want. Activate in hand to set a timer. The timer will then start when you place the C4 on something. Placing C4 takes a few seconds (progress bar). &lt;br /&gt;
 }}&lt;br /&gt;
===Bag of X-4 Explosives===&lt;br /&gt;
{{anchor|Bag_of_X-4_Explosives}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bag of X-4 Explosives&lt;br /&gt;
 |image = X4.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = Stick it on things that need to blow up.&lt;br /&gt;
 |description = Contains 3 X4 charges in a handy dufflebag, to use however you want. X4 is a more powerful version of [[#C4|C4]], and will also deal damage in a cone behind the target.&lt;br /&gt;
 }}&lt;br /&gt;
===EMP Kit===&lt;br /&gt;
{{anchor|EMP_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = EMP Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. &lt;br /&gt;
 |usedfor = The disabling of technology, such as cameras, radios, etc.&lt;br /&gt;
 |strategy = Best used aggressively against technology, such as destroying an AI. If you wish to opt for a more stealthy approach, the [[#Cryptographic Sequencer|Cryptographic Sequencer]] and [[#EMP Flashlight|EMP Flashlight]] are usually better. Note that EMP grenades are the pretty much the only reliable way to stop an approaching cyborg from afar as a traitor, unless you have access to an [[Security_items#Ion_rifle|Ion rifle]].&lt;br /&gt;
 |contents = [[file:Emp grenade.png]]x6[[file:injector.png]]&lt;br /&gt;
 |description = These are weapons used for disabling electronics like the AI&#039;s cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. Click on the Grenade to activate it and then throw it like normal grenades.&amp;lt;br&amp;gt; The implanter functions the same, but after implanting it into yourself, it can be activated three times using the action button. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking/opening nearby doors and blinding those who wear thermals caught in the emp range.&amp;lt;br&amp;gt; If you EMP a group of sec officers before a fight, they&#039;ll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbaton&#039;s total charge, though) aside from [[Security_items#Flash|Flashes]] and [[Security_items#Flashbang|Flashbangs]]. They also stun cyborgs for a good deal of time.&lt;br /&gt;
 }}&lt;br /&gt;
=== Exploding Rubber Duck===&lt;br /&gt;
{{anchor|Exploding_Rubber_Duck}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Exploding Rubber Duck&lt;br /&gt;
 |image = Rubberduck.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystal.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = Buy it as Clown and use it as ghetto banana peel. Die inevitably.&lt;br /&gt;
 |description = A seemingly innocent rubber duck. Click on floor tile to place. It arms with same speed as C-4 (3 seconds), and will violently explode when stepped on. Similar explosion to Syndicate Minibomb.&lt;br /&gt;
 }}&lt;br /&gt;
===High-Yield Exploding Rubber Duck===&lt;br /&gt;
{{anchor|High-Yield_Exploding_Rubber_Duck}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = High-Yield Exploding Rubber Duck&lt;br /&gt;
 |image = Rubberduck.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystal.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = BOOOOM!!!&lt;br /&gt;
 |description = A seemingly innocent rubber duck. Click on floor tile to place. It arms with same speed as C-4 (3 seconds), and will violently explode when stepped on. This one is armed like X4 and explosion radius is similar to meth grenade.&lt;br /&gt;
 }}&lt;br /&gt;
===Detomatix PDA Cartridge===&lt;br /&gt;
{{anchor|Detomatix_PDA_Cartridge}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Detomatix Cartridge&lt;br /&gt;
 |image = PdaDisk detomatix.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. &lt;br /&gt;
 |usedfor = Making other&#039;s [[PDA]]s explode. &lt;br /&gt;
 |strategy = Use this to hurt your target from afar, or wait until you can see them, detonate their PDA, and then quickly kill them. &lt;br /&gt;
 |description = A cartridge for your [[PDA]]. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people&#039;s [[PDA]]s in a kind of weak explosion (Still powerful enough to knock out people and destroy the victim&#039;s ID, though).&amp;lt;br&amp;gt; Your target [[PDA]] will need the messenger function turned on in order to attempt this, and you need to scan for other [[PDA]]s, then import the list.  Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt.&amp;lt;br&amp;gt; Comes with 4 charges. It also has a bomb program that when run causes the [[PDA]] to self destruct. Useful against gullible targets, or turning [[PDA]]s into hand grenades.&amp;lt;br&amp;gt; For syndicates, this cartridge has the blast door toggle function for the [[Syndicate guide|syndicate shuttle]] as well, allowing you to open the door when the person with the military [[PDA]] has died horribly.&lt;br /&gt;
 }}&lt;br /&gt;
===Pizza Bomb===&lt;br /&gt;
{{anchor|Pizza_Bomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Pizza Bomb&lt;br /&gt;
 |image = Pizza_bomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Tasty bomb delivery.&lt;br /&gt;
 |strategy = This pizza box contains a bomb inside, a bit stronger than a [[#Syndicate_Minibomb|Syndicate Minibomb]]. To arm it, open the box, using the other hand take out the pizza, drop the pizza, use the box again with your empty hand to set the timer, put the pizza back in, close it. The next person to open it will trigger the bomb!&lt;br /&gt;
 |description = A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target!&lt;br /&gt;
 }}&lt;br /&gt;
===Slipocalypse Clusterbang===&lt;br /&gt;
{{anchor|Slipocalypse_Clusterbang}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Slipocalypse Clusterbang&lt;br /&gt;
 |image = Clusterbang.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Making a large area slippery with soap.&lt;br /&gt;
 |strategy = Once used, it will split into several grenades, which in turn will spawn a bar of [[#Syndicate_Soap|Syndicate Soap]] each.&lt;br /&gt;
 |description = A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Bomb===&lt;br /&gt;
{{anchor|Syndicate_Bomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Bomb&lt;br /&gt;
 |image = Syndicate_Bomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Making really big holes.&lt;br /&gt;
 |strategy = Place somewhere safe, activate, and run. Make sure nobody defuses it. Protip: You can remove the payload (screwdriver, cut all wires, crowbar it out) and detonate it with [[#C4|C4]] for a quick bang. &lt;br /&gt;
 |description = The Syndicate Bomb has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal.&amp;lt;br&amp;gt; &lt;br /&gt;
The crew may defuse the bomb by opening up the wiring and messing with it, however this has a chance of backfiring and causing the bomb to explode instantly. This can be used to your advantage by figuring out the detonation wire and adding a signaler so you can control when the bomb will go off.&amp;lt;br&amp;gt;&lt;br /&gt;
When the bomb explodes, it creates a huge explosion, which punches holes in the station and destroys the surrounding area. Flames burst everywhere, but they extinguish almost immediately, most likely due to exposure to space.&amp;lt;br&amp;gt;&lt;br /&gt;
Despite their cost, an expertly made tank bomb can still outdo the explosion caused by these.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Minibomb===&lt;br /&gt;
{{anchor|Syndicate_Minibomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Minibomb&lt;br /&gt;
 |image = Syndicate_Minibomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. &lt;br /&gt;
 |usedfor = Blowing shit up, making holes in the station.&lt;br /&gt;
 |strategy = Cook the grenade in your hand (for no longer than at most two seconds) and throw it at someone when they least expect it. Use it on crowds or downed targets.&lt;br /&gt;
 |description = The Minibomb is a grenade with a five-second fuse. It will cause a small explosion, but that explosion will still create holes to space. It can usually outright kill or even gib an unarmored target. Those wearing armor may survive. A messier and more costly alternative to using an [[Makeshift_weapons#IED|IED]] on a corpse.&lt;br /&gt;
 }}&lt;br /&gt;
===Explosive Flashbulb===&lt;br /&gt;
{{anchor|Explosive Flashbulb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Explosive Flashbulb&lt;br /&gt;
 |image =Flashbulb.png &lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Blowing oblivious crew up.&lt;br /&gt;
 |strategy = Use wirecutters on flash and install this thing.&lt;br /&gt;
 |description = A flashbulb stuffed with explosives that when used by an oblivious security officers, will cause a violent explosion. Strenght similar to Water/pot mixture, except it actually kills the user (unless they have bomb damage reduction).&lt;br /&gt;
 }}&lt;br /&gt;
==Stealth and Camouflage Items==&lt;br /&gt;
===Chameleon Kit===&lt;br /&gt;
{{anchor|Chameleon_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chameleon Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. &lt;br /&gt;
 |usedfor = A complete kit of clothing (jumpsuit, vest, shoes, gloves, mask, hat, PDA, gun, stamp and headset) capable of changing color and shape. Lightly armored. &lt;br /&gt;
 |strategy = Very useful for traitors who want to try a stealthy approach by disguising as a bunch of crewmembers.&lt;br /&gt;
 |description = Each part of the disguise kit gives a HUD button in the top-left corner to individually change each part. The shoes in this kit do not prevent slipping.&amp;lt;br&amp;gt; &lt;br /&gt;
The mask has a built-in voice changer that can be toggled on/off by using it in hand, and will match your voice with your currently equipped ID (great in combination with the Agent ID!). Extremely useful for infiltration.&lt;br /&gt;
 }}&lt;br /&gt;
===No-Slip Chameleon Shoes===&lt;br /&gt;
{{anchor|No-Slip_Chameleon_Shoes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = No-Slip Chameleon Shoes&lt;br /&gt;
 |image = Brshoe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Not slipping.&lt;br /&gt;
 |strategy = These can be bought separately from the chameleon kit if you don&#039;t need the rest.&lt;br /&gt;
 |description = Similar to the [[#Chameleon_Kit|Chameleon Kit]] these shoes have an action button to change shape, but unlike the chameleon shoes they also protect you from slips. Doesn&#039;t help with lube or ice. &lt;br /&gt;
 }}&lt;br /&gt;
===Agent ID Card===&lt;br /&gt;
{{anchor|Agent_ID_Card}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Agent Identification Card&lt;br /&gt;
 |image = Id_regular.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. &lt;br /&gt;
 |usedfor = Concealing your identity and avoiding security/the AI.&lt;br /&gt;
 |strategy = Copy someone&#039;s name and access while being near invisible to the AI and security bots. Use in conjunction with a [[#Chameleon_Kit|Chameleon Kit]] or at least a mask.&lt;br /&gt;
 |description = This is a special ID card with multiple uses: &lt;br /&gt;
* The AI&#039;s camera eye can no longer track/jump to you and instead has to manually follow you.&lt;br /&gt;
* Having an agent card in your ID slot will reduce security bots&#039; threat assessment level by 2. This makes them ignore most offenses and even arrest warrants as long as you don&#039;t stack more than one offense.&lt;br /&gt;
* You can forge the card&#039;s name, assignment, account ID, and look. This works in combination with the chameleon kit&#039;s voice changer!&lt;br /&gt;
* Agent IDs copy the access of other ID cards they&#039;re used on. Lots of fun at the HoPline. Basic access is Maintenance and Syndicate. &lt;br /&gt;
* Forging for the first time will automatically assign your account ID to it.&lt;br /&gt;
}}&lt;br /&gt;
===Chameleon Projector===&lt;br /&gt;
{{anchor|Chameleon_Projector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chameleon Projector&lt;br /&gt;
 |image = Chameleon projector.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals. &lt;br /&gt;
 |usedfor = Hiding as an item on the station.&lt;br /&gt;
 |strategy = Scan an item nobody cares about (it defaults as a cigarette butt) and hide as that item when in a chase, just make sure people don&#039;t pick you up. Move only when nobody&#039;s looking.&lt;br /&gt;
 |description = Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you&#039;re not already holding, and if someone tries to pick you up the disguise fails and you change back to normal.&amp;lt;br&amp;gt; Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI when it is active.&amp;lt;br&amp;gt; Currently an extremely powerful item as in order to shoot and actually hit you, security must click on the item you disguised as, not the tile you&#039;re on or past that. This makes disguising as a cigarette butt very useful for making them waste all their shots.&lt;br /&gt;
 }}&lt;br /&gt;
===Camera Bug===&lt;br /&gt;
{{anchor|Camera_Bug}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Camera Bug&lt;br /&gt;
 |image = Camera_Bug.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Spying through cameras.&lt;br /&gt;
 |strategy = Can be used to know when people are in a certain area so you know when to detonate a bomb, or sneak through and steal something, or murder someone. Can also be used to remotely disable many cameras at the same time. &lt;br /&gt;
 |description = When activated in your hand, you will see a list of all active cameras on the station, for you to use to spy on people or areas as you please. You do not need to use the Camera Bug on cameras to be able to remotely view them. It can also track people. The Camera Bug used to be upgradable, but now has network, tracking, and sabotage upgrades by default and can not be further upgraded. Use the Camera Bug on a camera to bug it. Bugging a camera will allow you to remotely disable that camera through the &#039;tracking menu&#039;. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
===Smuggler&#039;s Satchel===&lt;br /&gt;
{{anchor|Smuggler&#039;s_Satchel}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Smuggler&#039;s Satchel&lt;br /&gt;
 |image = Smuggler.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystals, it can also be  found randomly hidden on station with contraband inside.&lt;br /&gt;
 |usedfor = Hiding items under floortiles.&lt;br /&gt;
 |strategy = Use it to stash contraband or bombs under the crew&#039;s feet.&lt;br /&gt;
 |description = This satchel is made to fit under floortiles, and contains already a crowbar and floortile to hide it with. It can also fit in a back pack, making it an exceptional item for storage since it can hold normal sized items.&amp;lt;br&amp;gt; Satchel contents no longer persist between rounds, blame the guys who gave themselves traitor and wizard items every other round. &lt;br /&gt;
}}&lt;br /&gt;
===Stimpack===&lt;br /&gt;
{{anchor|Stimpack}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stimpack&lt;br /&gt;
 |image = Stimulant_medipen.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. &lt;br /&gt;
 |usedfor = Speed and reducing stuns for a long time.&lt;br /&gt;
 |strategy = Use it on yourself before a fight with security.&lt;br /&gt;
 |description = This stimulant medipen comes loaded with 50u [[Guide_to_chemistry#Stimulants|Stimulants]], which will heavily increase your run speed, reduce stuns and give a small heal over time.&lt;br /&gt;
}}&lt;br /&gt;
===Syndicate Soap===&lt;br /&gt;
{{anchor|Syndicate_Soap}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Soap&amp;quot;&lt;br /&gt;
 |image = Synsoap.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Cleaning things, and slipping people on it.&lt;br /&gt;
 |strategy = Can be used for a quick clean up if you lack space cleaner, so you&#039;re not covered in blood, or it can be used like a banana peel.&lt;br /&gt;
 |description = It&#039;s a bar of evil looking soap. It can clean up a blood off the ground or on your clothes by using it on them. Also slips people for a moment. Useful with an energy sword. In addition, it cleans things much faster than normal soap, making it handy for a quick cleanup.&lt;br /&gt;
 }}&lt;br /&gt;
===Mulligan===&lt;br /&gt;
{{anchor|Mulligan}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Mulligan&lt;br /&gt;
 |image = Syringe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Changing identity.&lt;br /&gt;
 |strategy = Use it on yourself and find new clothes.&lt;br /&gt;
 |description = This syringe comes loaded with a [[Guide_to_chemistry#Mulligan Toxin|Mulligan Toxin]] that will randomize your appearance and identity, permanently.&lt;br /&gt;
}}&lt;br /&gt;
===EMP Flashlight===&lt;br /&gt;
{{anchor|EMP Flashlight}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Flashlight&lt;br /&gt;
 |image = flashlight.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Disabling technology, such as cameras, radios, doors, cyborgs, etc. Can also be used to unlock lockers. &lt;br /&gt;
 |strategy = Best used stealthily against technology. For the traitor who prefers a more delicate touch. &lt;br /&gt;
 |description = Behaves in almost an exactly similar way to the EMP kit&#039;s grenades/implant but is rechargeable, disguised, and localized. It functions exactly like a regular flashlight except when you hit something with the flashlight, the item will act as if it was hit with an EMP.&amp;lt;br&amp;gt; Hitting a person with it will disable their headset and any energy based weaponry they possess, while hitting a cyborg will damage and stun it. Using it on doors may either open or electrify them. The flashlight constantly recharges, but only has around 4 uses before it needs to recharge.&lt;br /&gt;
 }}&lt;br /&gt;
===Adaptive Cardboard Cutouts===&lt;br /&gt;
{{anchor|Adaptive_Cardboard_Cutouts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Adaptive Cardboard Cutouts&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Making the crew believe in a nonexistant threat.&lt;br /&gt;
 |strategy = Place them somewhere, and disguise them as anything. &lt;br /&gt;
 |description = This box contains three cardboard cutouts and a crayon to color them with. Unlike normal cardboard cutouts, they have no distinctive yellow tint, which makes them good for fooling gullible crew or an AI.&lt;br /&gt;
 }}&lt;br /&gt;
===Decoy Nuclear Authentication Disk===&lt;br /&gt;
{{anchor|Decoy_Nuclear_Authentication_Disk}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Nuclear Authentication Disk&lt;br /&gt;
 |image = NuclearDisk.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Fooling the crew into thinking that the nuclear authentication disk is safe.&lt;br /&gt;
 |strategy = Leave it in the [[Captains Quarters]] and hope he doesn&#039;t examine it.&lt;br /&gt;
 |description = It&#039;s just a normal disk. Visually it&#039;s identical to the real deal, and only the [[Captain]] or nuclear operatives can identify it.&amp;lt;br&amp;gt;&lt;br /&gt;
Regular crew will find out by looking at the pinpointer or trying to put it in the nuke.&amp;lt;br&amp;gt;&lt;br /&gt;
Don&#039;t try to give this to &amp;lt;s&amp;gt;us&amp;lt;/s&amp;gt; the Syndicate to complete your objective, they know better!&lt;br /&gt;
 }}&lt;br /&gt;
===Chameleon Bangproof Headset===&lt;br /&gt;
{{Item|name=Chameleon Bangproof Headset|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 2 telecrystals.|usedfor=Providing yourself protection from flashbangs.|strategy=Take the encryption keys out of current headset. Put into chameleon headset. Combine with Syndicate Encryption keys and disguise headset as the headset you normally have. Additionally combine with flash protection and ignore flash bangs.|description=A headset reinforced to protect the ears from flashbangs, enhanced with chameleon disguise technology.|image=Syndheadset.png}}&lt;br /&gt;
===Chameleon Flashproof Glasses===&lt;br /&gt;
{{Item|name=Chameleon Flashproof Glasses|image=Welding_Goggles.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 2 telecrystals.|usedfor=Stopping yourself from being flashed.|strategy=Disguise as glasses of choice. Combine with bangproof headset, and ignore flashbangs.|description=A pair of glasses reinforced to protect the eyes from welding flashes, enhanced with chameleon disguise technology.}}&lt;br /&gt;
===Chameleon Combat Gloves===&lt;br /&gt;
{{Item|name=Chameleon Combat Gloves|image=CGloves.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 1 telecrystal.|usedfor=Shock protection when hacking doors.|strategy=Disguise gloves as some sort of gloves which won&#039;t draw attention from greytiders. Hack doors without fear of being shocked.|description=A pair of gloves reinforced with fire and shock resistance, enhanced with chameleon disguise technology.}}&lt;br /&gt;
== Space Suits and Hardsuits==&lt;br /&gt;
===Syndicate Space Suit===&lt;br /&gt;
{{anchor|Syndicate_Space_Suit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Space Suit&lt;br /&gt;
 |image = Syndi_suit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Surviving space.&lt;br /&gt;
 |strategy = Wear it while going in space, store it in your backpack when you&#039;re done.&lt;br /&gt;
 |description = A special syndicate space suit that fits in backpacks, slows you less, and has a weapon slot. The color will be suspicious to the crew, however. &amp;lt;br&amp;gt; Resistances: melee = 40, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 80, acid = 85. &lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Hardsuit===&lt;br /&gt;
{{anchor|Syndicate_Hardsuit}}{{anchor|Blood-Red_Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Hardsuit (Blood-red Hardsuit)&lt;br /&gt;
 |image = Syndi_hardsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals. &lt;br /&gt;
 |usedfor = Surviving space, tactical armor.&lt;br /&gt;
 |strategy = Wear it while going in space, store it in your backpack when you&#039;re done.&lt;br /&gt;
 |description = The feared suit of a syndicate nuclear agent. It features an internal jetpack that draws from internals, a special combat mode that is not spaceworthy but won&#039;t slow down movement, and fairly resistant armor, all while fitting in backpacks. &amp;lt;br&amp;gt; Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 50, acid = 90. &lt;br /&gt;
 }}&lt;br /&gt;
==Devices and Tools==&lt;br /&gt;
===Cryptographic Sequencer===&lt;br /&gt;
{{anchor|Cryptographic_Sequencer}}{{anchor|Emag}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Cryptographic Sequencer&lt;br /&gt;
 |image = Emag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. &lt;br /&gt;
 |usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending cyborgs to your will.&lt;br /&gt;
 |strategy = Use this to open anything and everything. Causes sparks in the process and you will leave a trail of broken open doors, lockers, and other equipment.&lt;br /&gt;
 |description = Also called an Emag (&#039;&#039;&#039;e&#039;&#039;&#039;lectro&#039;&#039;&#039;mag&#039;&#039;&#039;netic card), it allows you to quite literally open anything (and break it in the process) and can alter many many things on the station.&amp;lt;br&amp;gt; Also has several special functions, as it can hack cyborgs to serve you, cause multiple electronic devices to malfunction and become deadly, and can really ruin an engineer&#039;s day. Emagging something is different from [[Hacking]] something. &lt;br /&gt;
&lt;br /&gt;
[[Emag|See here for further info about what things can be hacked/opened by swiping them with an Emag.]]&lt;br /&gt;
 }}&lt;br /&gt;
===Fully Loaded Toolbox===&lt;br /&gt;
{{anchor|Fully_Loaded_Toolbox}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Suspicious Looking Toolbox&amp;quot;&lt;br /&gt;
 |image = Syndicatetools.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. There&#039;s also a couple found on the derelict space station.&lt;br /&gt;
 |usedfor = Obtaining tools and combat gloves. &lt;br /&gt;
 |strategy = Useful in a pinch if the AI has bolted you in somewhere and you have no other way to escape.&lt;br /&gt;
 |contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]&amp;lt;br&amp;gt; [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.png|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]]&lt;br /&gt;
 |description = It&#039;s a suspicious looking toolbox, filled with ordinary tools. Except instead of an [[analyzer]], it comes with a [[multitool]] and [[Clothing_and_Accessories#Combat Gloves|combat gloves]]. It&#039;s also slightly more robust than a regular toolbox.&lt;br /&gt;
 }}&lt;br /&gt;
===Hypnotic Flash===&lt;br /&gt;
{{anchor|Hypnotic_Flash}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Flash&amp;quot;&lt;br /&gt;
 |image = Flash.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Hypnotizing people into following absurd orders.&lt;br /&gt;
 |strategy = This flash is capable of inflicting the [[Guide_to_Traumas#Severe|Hypnotic Stupor]] on vulnerable people.&amp;lt;br&amp;gt; As soon as they&#039;ve been flashed, they will be hypnotized by the first sentence they hear and gain an obsessive compulsion to obey it.&lt;br /&gt;
  |description = To be considered vulnerable, a player must not be implanted with a [[Security_items#Mindshield_Implant|Mindshield Implant]] and either be hallucinating, sleeping, at extremely low sanity or suffering from the [[Guide_to_Traumas#Mild|Dumbness trauma]]. Will trigger confusion, dizziness, drowzyness and pacify on both untargeted (use in hand) and targeted (click on sprite) flash, but needs targeted flash to hypnotize.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Surgery Duffelbag===&lt;br /&gt;
{{anchor|Syndicate_Surgery_Duffelbag}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Surgery Duffelbag&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Surgery. &lt;br /&gt;
 |strategy = Use it to perform any kind of surgical crime.&lt;br /&gt;
 |contents = [[File:Hemostat.png|link=Hemostat]] [[File:Scalpel.png|link=Scalpel]] [[File:Retractor.png|link=Retractor]]&amp;lt;br&amp;gt; [[File:Cautery.png|link=Cautery]] [[File:Saw.png|link=Circular Saw]] [[File:Drill.png|link=Surgical Drill]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Drapes.png|link=Surgical Drapes]] [[File:Muzzle.png|link=Muzzle]] [[File:Straight_Jacket.png|link=Straightjacket]] [[File:MMI.png|link=Syndicate MMI]]&lt;br /&gt;
 |description = Contains all the possible tools for surgery; in addition, the MMI inside will automatically [[#Emag|Emag]] any cyborg it&#039;s inserted in.&lt;br /&gt;
 }}&lt;br /&gt;
===Chest Rig===&lt;br /&gt;
{{anchor|Chest_Rig}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chest Rig&lt;br /&gt;
 |image = Chest rig.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Storing combat equipment.&lt;br /&gt;
 |strategy = Use it to store many weapons when you intend to go loud.&lt;br /&gt;
 |description = A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Tome===&lt;br /&gt;
{{anchor|Syndicate_Tome}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Tome&lt;br /&gt;
 |image = Syndicate_tome.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Healing and harming. &lt;br /&gt;
 |strategy = Use it to heal other traitors you&#039;ve teamed up with.&lt;br /&gt;
 |description = A copy of the chaplain&#039;s bible that&#039;s usable by you. Won&#039;t bless water or rooms though.&lt;br /&gt;
 }}&lt;br /&gt;
=== Thermal Imaging Glasses===&lt;br /&gt;
{{anchor|Thermal_Imaging_Glasses}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Thermal Imaging Glasses&lt;br /&gt;
 |image = Optical_Thermal_Scanner.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Seeing people, creatures, and synthetics through walls.&lt;br /&gt;
 |strategy = Used for tracking your targets and spotting threats or security ambushes.&lt;br /&gt;
 |description = When worn, this item allows you to see any human, alien, cyborg, and even AIs through walls. Can be disguised as any kind of glasses. Wearing this leaves you very vulnerable to [[Security_items#Flash|flashes]], [[Security_items#Flashbang|flashbangs]], and EMP. Using a welding tool with this on may cause you to go blind.&lt;br /&gt;
 }}&lt;br /&gt;
===Binary Translator Key===&lt;br /&gt;
{{anchor|Binary_Translator_Key}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Binary Translator Key&lt;br /&gt;
 |image = Binary_encryption.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Communicating with the [[AI]] and [[Cyborg|Cyborgs]].&lt;br /&gt;
 |strategy = Eavesdropping on the AI&#039;s conversation with its cyborgs. Communicate with the AI after you&#039;ve subverted it.&lt;br /&gt;
 |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in. This tool will allow you to access, and speak, on the robotic talk channels. Keep in mind, this will alert the AI, and all cyborgs that you are a syndicate agent if you speak on their channel.&amp;lt;br&amp;gt; Very handy for hearing if the AI is rogue, is out to arrest you, or even if there are any other traitors out there. Speak on the channel with a :b before your text. These are easy to disguise, but nearby humans will be able to hear you whispering so keep this in mind when you talk (as you will get found out).&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Encryption Key===&lt;br /&gt;
{{anchor|Syndicate_Encryption_Key}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Encryption Key&lt;br /&gt;
 |image = Syndicate encryption.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Listening in on all of the station&#039;s radio chatter and communicating with other traitors that have purchased it.&lt;br /&gt;
 |strategy = Eavesdrop on security. Communicate with other traitors for cooperative goodness.&lt;br /&gt;
 |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in.&amp;lt;br&amp;gt; This tool will allow you to listen in on all of the station department&#039;s radio channels and speak on a hidden Syndicate channel with other traitors that are using the key. Speak on the channel with a :t before your text.&lt;br /&gt;
 }}&lt;br /&gt;
===Artificial Intelligence Detector===&lt;br /&gt;
{{anchor|Artificial_Intelligence_Detector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Multitool&amp;quot;&lt;br /&gt;
 |image = Multitool.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Knowing when the AI is watching you. Checking camera coverage and possible multicams.&lt;br /&gt;
 |strategy = Keep this in a pocket or an open toolbelt and watch it when you intend to do something suspicious, to ensure the AI isn&#039;t looking.&lt;br /&gt;
 |description = A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. While the AI is watching or tracking you, the green center light will appear as red. If it is close but not seeing you yet, it&#039;ll be yellow.&amp;lt;br&amp;gt; Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, such as before murdering someone or breaking in somewhere.&amp;lt;br&amp;gt; Recently, this item has gained the ability to show an overlay that lets you see camera coverage and the real-time location of AI camera eyes.&lt;br /&gt;
 }}&lt;br /&gt;
=== Hacked AI Upload Module===&lt;br /&gt;
{{anchor|Hacked_AI_Upload_Module}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Hacked AI Law Upload Module&lt;br /&gt;
 |image = Circuitboard.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Changing the [[AI]]&#039;s laws to what you want.&lt;br /&gt;
 |strategy = Break into [[AI Upload]] to upload, or steal the AI Upload circuit from [[Tech Storage]]. The more competent the AI is, the more useful this will be.&lt;br /&gt;
 |description = This is a more powerful version of the [[AI_modules#Standard_AI_Modules|Freeform]] AI Module. It allows you to upload Hacked laws onto the AI from any AI Upload Console. Unlike Freeform, the name of the person who uploaded it is not revealed to the AI.&amp;lt;br&amp;gt; The hacked Laws act like [[Random_events#Ion_Storm|Ion Storm]] Laws and will precede the numbered laws in priority, automatically overriding all other laws should they conflict. Make sure you pay attention to the wording of your new Law as most [[AI]]s would love to use any loophole they can find to kill you.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power Sink===&lt;br /&gt;
{{anchor|Power_Sink}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Power Sink&lt;br /&gt;
 |image = Powersink.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. &lt;br /&gt;
 |usedfor = Sucks up all the station power, causing a black-out.&lt;br /&gt;
 |strategy = This will suck up all the station&#039;s power very quickly. Use it on the main station&#039;s power grid to suck it. Don&#039;t place it on solars, as it will only suck out the solar&#039;s power.&lt;br /&gt;
 |description = This bad boy is a station engineers and AI&#039;s worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a &#039;&#039;&#039;RAPID&#039;&#039;&#039; rate.&amp;lt;br&amp;gt; You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up! Make sure to put it somewhere secure, but also make sure that it is attached to the main station power. Once it has drained enough power, it explodes violently!&lt;br /&gt;
 }}&lt;br /&gt;
===Power Beacon===&lt;br /&gt;
{{anchor|Power_Beacon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Ominous Beacon&amp;quot;&lt;br /&gt;
 |image = Beacon.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals.&lt;br /&gt;
 |usedfor = Attracting a loose singularity/tesla towards the beacon at a &amp;lt;s&amp;gt;brisk&amp;lt;/s&amp;gt; leisurly pace. Barely seen anymore since the introduction of the Supermatter engine.&lt;br /&gt;
 |strategy = Set it up in a secluded location, then release the singularity. Excellent for forcing a shuttle call and succeeding in escape alone objectives.&lt;br /&gt;
 |description = Placed like a powersink, screwdriver to secure it on an exposed wire node (at least 15,000 watts) and use an open hand to turn it on; the singularity beacon will attract the singularity/tesla towards it, if it is loose.&amp;lt;br&amp;gt; &lt;br /&gt;
Note that for it to be useful at all the singularity/tesla does need to be released, as the beacon will not release it by itself.&amp;lt;br&amp;gt; A singularity beacon can not be picked up after it is spawned, and must be dragged around. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up. &lt;br /&gt;
 }}&lt;br /&gt;
===Briefcase Launchpad===&lt;br /&gt;
{{anchor|Briefcase_Launchpad}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Briefcase Launchpad&lt;br /&gt;
 |image = Briefcase_launchpad.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Breaking into secure areas, theft, kidnapping, teleporting bombs.&lt;br /&gt;
 |strategy = Set it up near a wall to a secure area, teleport over it, teleport back.&lt;br /&gt;
 |description = A briefcase containing a miniature launchpad, able to teleport objects and mobs up to 8 tiles away and back in any direction. It&#039;s controlled via a remote disguised as a folder, allowing the user to use it in reverse when escaping.&lt;br /&gt;
&lt;br /&gt;
To link the briefcase with the remote, simply hit it with the remote. To set it up, use the briefcase in hand. To pick it up once you&#039;re done, click and drag the briefcase and drop it to your character&#039;s sprite.&lt;br /&gt;
 }}&lt;br /&gt;
===Radioactive Microlaser===&lt;br /&gt;
{{anchor|Radioactive_Microlaser}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &#039;Health Analyzer&#039;&lt;br /&gt;
 |image = Healthanalyzer.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Stealthily irradiating people.&lt;br /&gt;
 |strategy = Use it on someone, wait for the radiations to kick in and knock them out.&lt;br /&gt;
 |description = A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids.&amp;lt;br&amp;gt; It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls how long the radiation delay is.&lt;br /&gt;
 }}&lt;br /&gt;
===Signal Jammer===&lt;br /&gt;
{{anchor|Signal_Jammer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Signal Jammer&lt;br /&gt;
 |image = radio_jammer.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Disrupting any nearby outgoing radio communication.&lt;br /&gt;
 |strategy = Activate it before killing someone so they can&#039;t scream over radio.&lt;br /&gt;
 |description = This device will block any nearby outgoing Radio devices, Suit sensor transmitters, Remote door devices, AI / Borg remote interactions, Camera signals, Airlocks commanded by wireless NTnet signals, Pinpointers (Target must be jammed only), Robot transmissions, AI Shells. Activate it and put it in your backpack as it can&#039;t fit on a pocket.&lt;br /&gt;
 }}&lt;br /&gt;
===Codespeak Manual===&lt;br /&gt;
{{anchor|Codespeak_Manual}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Codespeak Manual&lt;br /&gt;
 |image = red_book.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Learning Codespeak, the language of the Syndicate. Now has unlimited uses.&lt;br /&gt;
 |strategy = Read it or hit fellow Syndicate agents with it. Useful in case crew gains access to the Syndicate comms channel.&lt;br /&gt;
 |description = Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening.&amp;lt;br&amp;gt; This manual teaches you, or anyone hit by it Codespeak. Unlimited uses. Use ,t before saying something to speak in Codespeak.&lt;br /&gt;
 }}&lt;br /&gt;
===F.R.A.M.E. PDA Cartridge===&lt;br /&gt;
{{anchor|F.R.A.M.E._PDA_Cartridge}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = F.R.A.M.E Cartridge&lt;br /&gt;
 |image = PdaDisk prove.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Making someone elses PDA a fake Syndicate Uplink.&lt;br /&gt;
 |strategy = Use it to frame someone as a traitor or to send them Telecrystals.&lt;br /&gt;
 |description = It has five charges, and upon using a charge, it will unlock the target&#039;s PDA to a Syndicate Uplink with zero TC. You will also receive the code needed to unlock the PDA.&amp;lt;br&amp;gt; You may also apply TC directly to the cartridge, and the next time it is used, it will not only unlock the PDA, but also give the crystals to the target PDA.&lt;br /&gt;
 }}&lt;br /&gt;
===Protocol CRAB-17 Phone===&lt;br /&gt;
{{anchor|Protocol CRAB-17 Phone}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Protocol CRAB-17 Phone (The suspicious phone)&lt;br /&gt;
 |image = Crab_phone.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals. Only 1 in stock. &lt;br /&gt;
 |usedfor = Draining crew funds. &lt;br /&gt;
 |strategy = Use it to force the crew to convert their money into cash or rush a spacecoin market. &lt;br /&gt;
 |description = This device lets you launch another device that drains the funds of all crewmembers to your bank account. When used, the phone will start draining the crew&#039;s funds and spawn a moving spacecoin market in a random location, that each crewmember have to use for a few seconds to stop the draining.&lt;br /&gt;
 }}&lt;br /&gt;
===Experimental Syndicate Teleporter===&lt;br /&gt;
{{anchor|Syndicate Teleporter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Experimental Syndicate Teleporter&lt;br /&gt;
 |image = syndi_tele.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Teleporting into rooms you don&#039;t have access to.&lt;br /&gt;
 |strategy = Use it to get around quickly and escape dangerous situations.&lt;br /&gt;
 |description = A prototype syndicate teleporter with lethal consequences for failure. When used, it teleports you 4-8 tiles in the direction you are facing. If the destination is a wall, the teleporter will try an emergency parallel teleport up to three tiles from the wall. &#039;&#039;&#039;If this emergency teleport fails to find an open tile to move the operator, you will teleport into the wall and die.&#039;&#039;&#039; The teleporter is suspectible to EMPs, and using it while wearing a bag of holding will prevent your emergency teleport from activating. Teleporting onto people will harm and stun then briefly, excellent for getting a surprise attack on an unsuspecting victim. The teleporter has a maximum of 4 charges, and will recharge one every 15 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
===Mindslave Lasso===&lt;br /&gt;
{{anchor|Bluespace Lasso}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bluespace Lasso&lt;br /&gt;
 |image = Bluespace_lasso.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Taming lower creatures and commanding them.&lt;br /&gt;
 |strategy = Use it to build a strong force of simple minded soldiers. Tamed mobs creatures be ridden.&lt;br /&gt;
 |description = An experimental piece of bluespace technology. This can be used to tie-up an animal, once this has been done the animal can be untied, doing this will tame it.&lt;br /&gt;
 }}&lt;br /&gt;
==Implants==&lt;br /&gt;
===Adrenal Implant===&lt;br /&gt;
{{anchor|Adrenal_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Adrenal Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Removing stuns, healing.&lt;br /&gt;
 |strategy = Surprise arresting officers by popping right back up after being tased. Proceed to murder shocked arresting officers.&lt;br /&gt;
 |description = &#039;&#039;&#039;20+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; An implant injected into the body, and later activated with an emote to inject a chemical cocktail with a mild healing effect and a removal of all stuns. Using it after being stunned will immediately bring you back to your feet. Has 3 uses.&lt;br /&gt;
}}&lt;br /&gt;
===Freedom Implant===&lt;br /&gt;
{{anchor|Freedom_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Freedom Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Escaping an arrest.&lt;br /&gt;
 |strategy = Instantly uncuffing yourself so you can make your escape/kill the arresting officer.&lt;br /&gt;
 |description = If you inject yourself with the implanter inside, you can instantly get out of [[Security_items#Handcuffs|Handcuffs]] 4 times. This can be quite useful for a traitor, but it&#039;s nigh useless for the syndicate during nuke operations because most people just kill them on sight.&amp;lt;br&amp;gt; Be wary that if security figure out you can break out of handcuffs, they&#039;ll typically opt to execute you instead of arresting you. &lt;br /&gt;
 }}&lt;br /&gt;
===Storage Implant===&lt;br /&gt;
{{anchor|Storage_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Storage Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Storing suspicious items.&lt;br /&gt;
 |strategy = Use it to keep contraband, so it can&#039;t be discovered by a random search.&lt;br /&gt;
 |description = If you inject yourself with the implanter inside, you&#039;ll gain an action button that reveals a two item storage space, that can&#039;t be detected without [[Surgery]].&lt;br /&gt;
 }}&lt;br /&gt;
===Radio Implant===&lt;br /&gt;
{{anchor|Radio_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Internal Syndicate Radio Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Covert communication.&lt;br /&gt;
 |strategy = Chat with fellow syndicate members even after having your headset removed.&lt;br /&gt;
 |description = This implants you with a hidden radio that can access the common and syndicate channels. Similar to a station-bounced radio, you can disable it to avoid suspicion.&amp;lt;br&amp;gt; EMP-proof, but can&#039;t be modified with encryption keys. &lt;br /&gt;
}}&lt;br /&gt;
===Stealth Implant===&lt;br /&gt;
{{anchor|Stealth_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stealth Implant&lt;br /&gt;
 |image = Cardboard_box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Cardboard powered stealth action.&lt;br /&gt;
 |strategy = Sneak around the station inside an invisible cardboard box.&lt;br /&gt;
 |description = This implant allows you to deploy inside a box that promptly turns invisible. If the box collides with a living being or vice versa, it will be temporarily revealed, pushing against the box will continue revealing it.&lt;br /&gt;
}}&lt;br /&gt;
===Uplink Implant===&lt;br /&gt;
{{anchor|Uplink_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Uplink Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Spawning syndicate items without using your hands or PDA.&lt;br /&gt;
 |strategy = Useful if you want to try completing your objective without any syndicate items. Use it in the case you get [[Prison_Wing|Permabrigged]].&lt;br /&gt;
 |description = An implant injected into the body, and later activated at the user&#039;s will. Has no telecrystals and must be charged by the use of physical telecrystals. &amp;lt;br&amp;gt;Undetectable (except via surgery), and excellent for escaping confinement.&lt;br /&gt;
 }}&lt;br /&gt;
==Role Restricted==&lt;br /&gt;
===Reverse Revolver===&lt;br /&gt;
{{anchor|Reverse_Revolver}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reverse Revolver&lt;br /&gt;
 |image = Revolver.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 13 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Shooting people or tricking them into killing themselves. &lt;br /&gt;
 |strategy = shoot at people with it, have people shoot at you with it!&lt;br /&gt;
 |description = This revolver with a special pin can only be shot straight by clumsy people. Everyone else who tries to fire it will instead shoot themselves in the face.&amp;lt;br&amp;gt; People can prove hard to convince it&#039;s the real deal, especially metagamers that see a clown with a gun and know what&#039;s up. Advanced pranking would involve other traitors&#039; revolvers.&lt;br /&gt;
 }}&lt;br /&gt;
===Tae-clown-do shoes===&lt;br /&gt;
{{anchor|Clown_shoes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Tae-clown-do shoes&lt;br /&gt;
 |image = Clshoe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Infinite Pies, Huge air horn pranks and stuffing people into pies. &lt;br /&gt;
 |strategy = Pie your fellows, Honk them into oblivion and put them in your special pie. HONK!. &lt;br /&gt;
 |description = A pair of shoes for the most elite agents of the honkmotherland. &amp;lt;br&amp;gt; They grant the mastery of taeclowndo with some honk-fu moves as long as they&#039;re worn.&lt;br /&gt;
 }}&lt;br /&gt;
===Clown Bomb===&lt;br /&gt;
{{anchor|Clown_Bomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Clown Bomb&lt;br /&gt;
 |image = Syndicate_Bomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Mass pranking. &lt;br /&gt;
 |strategy = Place this in a department that REALLY needs to cheer up. &lt;br /&gt;
 |description = You know what&#039;s the only thing worse than a bomb?&amp;lt;br&amp;gt; &lt;br /&gt;
A bomb that releases fifty clowns. It even honks instead of beeping.&lt;br /&gt;
 }}&lt;br /&gt;
===Reverse Bear Trap===&lt;br /&gt;
{{anchor|Reverse_Bear_Trap}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reverse Bear Trap&lt;br /&gt;
 |image = Reversebeartrap.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Executing someone in a very spectacular, gruesome fashion.&lt;br /&gt;
 |strategy = Attack someone with it and keep them still for 3 seconds. &lt;br /&gt;
 |description = An ingenious execution device worn on (or forced onto) the head. Arming it starts a 1-minute kitchen timer mounted on the bear trap. When it goes off, the trap&#039;s jaws will violently open, instantly killing anyone wearing it by tearing their jaws in half.&amp;lt;br&amp;gt;&lt;br /&gt;
To arm, attack someone with it while they&#039;re not wearing headgear, and you will force it onto their head after three seconds uninterrupted.&amp;lt;br&amp;gt;&lt;br /&gt;
The victim can attempt to disarm it. Each disarm attempt makes them a little more likely to succeed.&lt;br /&gt;
 }}&lt;br /&gt;
===Clown Car===&lt;br /&gt;
{{anchor|Clown_Car}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Clown Car&lt;br /&gt;
 |image = Clowncar.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = High-octane multi-seat pranking action.&lt;br /&gt;
 |strategy = Run people over, stuff them in your trunk. Henk!&lt;br /&gt;
 |description = The clown car lets you run people over and stuff them inside your trunk. They&#039;re unable to escape unless you crash into a wall, which will fling you and any passengers outside!&amp;lt;br&amp;gt; &lt;br /&gt;
Comes with a horn, a button to release all passengers and a lube-defense mechanism(tm) which has a 1/3 chance to drop some lube if someone decides to shoot at your sweet ride.&amp;lt;br&amp;gt;&lt;br /&gt;
Only clowns can drive this.&lt;br /&gt;
 }}&lt;br /&gt;
===EZ clean bundle===&lt;br /&gt;
{{anchor|EZ_clean_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = EZ clean bundle&lt;br /&gt;
 |image = Grenade.png &lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Janitor]].&lt;br /&gt;
 |usedfor = Cleaning every &amp;quot;stain&amp;quot; with maximum prejudice. &lt;br /&gt;
 |strategy = It still cleans and looks like a normal cleaning grenade, so you have a bit of headstart when throwing it in the middle of a crowded, dirty hallway. They will notice very soon though.&lt;br /&gt;
 |description = This bundle of 3 illegal cleaning grenades from Waffle Co. have a generous serving of trademark reagent &amp;quot;ez clean&amp;quot;, guaranteed to strip away any organic stain. Highly effective in littered, dirty, crowded hallways.&lt;br /&gt;
 }}&lt;br /&gt;
===His Grace===&lt;br /&gt;
{{anchor|His_Grace}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = His Grace&lt;br /&gt;
 |image = His Grace.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Chaplain]].&lt;br /&gt;
 |usedfor = &#039;&#039;Caedite eos. Novit enim Dominus qui sunt eius.&#039;&#039;&lt;br /&gt;
 |strategy = The counter resets with each body consumed, and with it the benefits. Try to build corpse stockpiles to minimize the risks of maximum buffs. The hunger also grows faster with each body consumed. Only corpses with souls count towards Ascension.&lt;br /&gt;
 |description = His Grace is a powerful entity that can grant enormous powers in exchange for sacrifices. Spawned dormant use it inhand to activate it. Once activated and soulbound to the player, the hunger starts. As His Grace grows hungrier, it grants its wielder various buffs. &amp;lt;br&amp;gt;It starts peckish, giving just a moderate damage buff. &amp;lt;br&amp;gt;Then he hungers, giving some damage and healing when held, and will devour any that come near him if he is resting on the ground. &amp;lt;br&amp;gt; More hunger leads to him being famished, at which point the damage and healing start to become considerable, but he will not let go of your hand anymore at this point. &#039;&#039;&#039;GET-FOOD&#039;&#039;&#039;.&amp;lt;br&amp;gt; &#039;&#039;&#039;STARVING: NOW YOU DID IT&#039;&#039;&#039;. You are basically a hulk with a ridiculous healing buff; I hope you read this guide in advance, because you have about ten seconds to live befor-&lt;br /&gt;
&#039;&#039;&#039;DEATH&#039;&#039;&#039;: you are dead. The hunger was too much, so His Grace has worked his way up your arm and popped your head in his jaws like a ripe grape.&amp;lt;br&amp;gt; At this point the counter resets, his grace rests on the ground one last time and if no assistants gets too close, becomes dormant again from the hunger. Bodies can be retrieved from his jaws, and changelings can revive and crawl out.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ASCENSION&#039;&#039;&#039;: If His Grace eats 25 people, it will turn a golden color, gain extra force and will never go back to sleep. It will always stay at its current hunger level.&amp;lt;br&amp;gt;&lt;br /&gt;
Note: only a person with a murderbone objective can purchase this.&lt;br /&gt;
 }}&lt;br /&gt;
===Cult construction kit===&lt;br /&gt;
{{anchor|Cult_construction_kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Cult construction kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Chaplain]].&lt;br /&gt;
 |usedfor = Creating an army of servant constructs. &lt;br /&gt;
 |strategy = Go to mourge and recover some souls from the bodies. Deploy your shell and make an artificier or two. print more soulstones and shells and recover more souls to make more constructs.&lt;br /&gt;
 |description = Recovered from an abandoned Nar&#039;sie cult lair two construct shells and a stash of empty soulstones was found. &amp;lt;br&amp;gt; These were purified to prevent occult contamination and have been put in a belt so they may be used as an accessible source of disposable minions. &amp;lt;br&amp;gt; The construct shells have been packaged into two beacons for rapid and portable deployment.&lt;br /&gt;
 }}&lt;br /&gt;
===Haunted Magic Eightball===&lt;br /&gt;
{{anchor|Haunted_Magic_Eightball}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Haunted Magic Eightball&lt;br /&gt;
 |image = eightball.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to the [[Curator]].&lt;br /&gt;
 |usedfor = Communicating with [[Ghost|Ghosts]]. &lt;br /&gt;
 |strategy = Help your decision making by asking ghost players &amp;quot;yes or no&amp;quot; questions. &lt;br /&gt;
 |description = Just like the toy version, this eightball has a pool of twenty answers. The toy version just picks them randomly, while this haunted version polls all the ghosts and then picks the most popular answer selected by them. To use, it must be shaken for 15 seconds after you&#039;ve spoken your question aloud, and then has a 3 minute cooldown between uses. Haunted and toy eightballs are indistinguishable except in the quality of their answers. Ghosts are fickle things and it&#039;s uncertain wether they will help you or not. Has a limited stock of 1 item. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The twenty possible answers are the following: &amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;quot;It is certain&amp;quot;, &amp;quot;It is decidedly so&amp;quot;, &amp;quot;Without a doubt&amp;quot;, &amp;quot;Yes definitely&amp;quot;, &amp;quot;You may rely on it&amp;quot;, &amp;quot;As I see it, yes&amp;quot;, &amp;quot;Most likely&amp;quot;, &amp;quot;Outlook good&amp;quot;, &amp;quot;Yes&amp;quot;, &amp;quot;Signs point to yes&amp;quot;, &amp;quot;Reply hazy try again&amp;quot;, &amp;quot;Ask again later&amp;quot;, &amp;quot;Better not tell you now&amp;quot;, &amp;quot;Cannot predict now&amp;quot;, &amp;quot;Concentrate and ask again&amp;quot;, &amp;quot;Don&#039;t count on it&amp;quot;, &amp;quot;My reply is no&amp;quot;, &amp;quot;My sources say no&amp;quot;, &amp;quot;Outlook not so good&amp;quot; &#039;&#039;&#039;and&#039;&#039;&#039; &amp;quot;Very doubtful&amp;quot;&#039;&#039;&#039;. &lt;br /&gt;
 }}&lt;br /&gt;
===Wicker Doll===&lt;br /&gt;
{{anchor|Wicker_Doll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Wicker Doll&lt;br /&gt;
 |image = Voodoo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Curator]] and [[Stage Magician]].&lt;br /&gt;
 |usedfor = Practicing voodoo magic. &lt;br /&gt;
 |strategy = See through your target&#039;s eyes, make them confess to crimes or even attack other people nearby. &lt;br /&gt;
 |description = To link it to someone, grab a small item they have touched and insert it into the doll; using the doll will allow you to choose a target based on the fingerprints on the inserted item. has the following effects:&lt;br /&gt;
* When using a hot item on it (I.E. welder/match/lighter) it will heat the target.	&lt;br /&gt;
* When using a sharp item on it it will cause severe pain to the target, stunning it.	&lt;br /&gt;
* When using a bike horn on it it will HONK him, also dealing ear damage.&lt;br /&gt;
* Setting the doll on fire will also set the target on fire.&lt;br /&gt;
* When using the doll while targeting the head, it will make the target dizzy.	&lt;br /&gt;
* When using the doll while targeting an arm, the target will use that hand, or any item on it, on a random nearby mob.	&lt;br /&gt;
* When using the doll while targeting a leg, it will move the target randomly by a step.	&lt;br /&gt;
* When using the doll while targeting the eyes, it will allow the user to see through the target&#039;s eyes for ten seconds.	&lt;br /&gt;
* When using the doll while targeting the mouth, it will force the target to speak a user-inputted sentence. Radio prefixes such as ; can be used.&lt;br /&gt;
&lt;br /&gt;
After being used, the doll has a chance of revealing its general direction or, more rarely, the room it&#039;s in, to the target. If it&#039;s set on fire, it has a 100% chance of revealing the room.&amp;lt;br&amp;gt;	&lt;br /&gt;
To remove the linking item from a doll, use it while you&#039;re targeting the chest.&lt;br /&gt;
 }}&lt;br /&gt;
===Prison Cube===&lt;br /&gt;
{{anchor|Prison_Cube}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Prison Cube&lt;br /&gt;
 |image = cube.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Curator]].&lt;br /&gt;
 |usedfor = Putting someone at the mercy of their coworkers&#039; competence. &lt;br /&gt;
 |strategy = Create a massive obstacle out of your target and keep the crew distracted for the next twenty minutes. &lt;br /&gt;
 |description = The prison cube may only be used on targets which are unconscious, handcuffed or completely dead, but will trap them inside of a 3x3 sliding tile puzzle until someone manages to solve it. The puzzle my be utilized as a semi-permanent barricade in small spaces, but is mostly used as an expensive and imperfect method of removing players from the round. Earns you bonus style points and all that. &lt;br /&gt;
 }}&lt;br /&gt;
===Ancient Jumpsuit===&lt;br /&gt;
{{anchor|Ancient_Jumpsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ancient Jumpsuit&lt;br /&gt;
 |image = grey_jumpsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to [[Assistant]]s.&lt;br /&gt;
 |usedfor = Show you are a seasoned greytider. &lt;br /&gt;
 |strategy = Waste all of your credits to show how superior you are. &lt;br /&gt;
 |description = An old smelly grey jumpsuit, this item provides no benefit or disadvantage other than bragging rights. &lt;br /&gt;
 }}&lt;br /&gt;
===Ancient Toolbox===&lt;br /&gt;
{{anchor|Toolbox}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ancient Toolbox&lt;br /&gt;
 |image = Testbox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[Assistant]]s.&lt;br /&gt;
 |usedfor = Bashing heads in and everything tool-related.&lt;br /&gt;
 |strategy = Bash people, bash windows, hacking doors, increase its damage with telecrystals.&lt;br /&gt;
 |contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]&amp;lt;br&amp;gt; [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.png|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]] [[File:IGloves.png|link=Insulated_Gloves]]&lt;br /&gt;
 |description = A toolbox specially preserved and modified for your robusting needs, comes with regular tools, not syndicate ones, thus the tools are not special, however it comes with [[Insulated Gloves]], to top it off it increases in brute the more telecrystals you have inside it! Does not come with a [[analyzer]].&lt;br /&gt;
}}&lt;br /&gt;
===Modified Syringe Gun===&lt;br /&gt;
{{anchor|Modified_Syringe_Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Modified Syringe Gun&lt;br /&gt;
 |image = Sgun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Instantly injecting someone with DNA from a distance.&lt;br /&gt;
 |strategy = Shoot someone with a mutator with a bad disability. &lt;br /&gt;
 |description = A syringe gun that fires DNA injectors instead of normal syringes.&lt;br /&gt;
 }}&lt;br /&gt;
===Banana Cream Pie Cannon===&lt;br /&gt;
{{anchor|Banana_Cream_Pie_Cannon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Banana Cream Pie Cannon&lt;br /&gt;
 |image = Pie_cannon.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Shooting pies into people&#039;s faces. &lt;br /&gt;
 |strategy = Shoot people in the face with it and then finish them off by other means. &lt;br /&gt;
 |description = A special pie cannon for a special clown. This gadget can hold up to 20 pies and automatically fabricates one every two seconds. &lt;br /&gt;
 }}&lt;br /&gt;
===Magillitis Serum Autoinjector===&lt;br /&gt;
{{anchor|Magillitis_Serum_Autoinjector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = experimental autoinjector&lt;br /&gt;
 |image = Bottle16.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 15 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Going apeshit.&lt;br /&gt;
 |strategy = Use this on yourself and start smashing things.&lt;br /&gt;
 |description = Contains a [[Guide_to_chemistry#Magillitis|chemical]] that turns you into a fast, tough gorilla after a short while.&lt;br /&gt;
 }}&lt;br /&gt;
===Box of Gorilla Cubes===&lt;br /&gt;
{{anchor|Box of Gorilla Cubes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of Gorilla Cubes&lt;br /&gt;
 |image = Monkey_Cube_Box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Spreading mayhem, raising a sentient gorilla army.&lt;br /&gt;
 |strategy = These are similar to [[Research_items#Monkey_Cube|monkey cubes]], but will release angry gorillas when rehydrated. Especially fun when combined with sentience potions! &lt;br /&gt;
 |description = A box with three Waffle Co. brand gorilla cubes. Expose them to water and watch the mayhem from a safe distance.&lt;br /&gt;
 }}&lt;br /&gt;
===Kinetic Accelerator Pressure Mod===&lt;br /&gt;
{{anchor|Kinetic_Accelerator_Pressure_Mod}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Kinetic Accelerator Pressure Mod&lt;br /&gt;
 |image = modkit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. Only available to the [[Shaft Miner]]. Only 2 in stock.&lt;br /&gt;
 |usedfor = Making your Kinetic Accelerator a weapon for use on the station.&lt;br /&gt;
 |strategy = Use this to make your Kinetic Accelerator a powerful weapon in pressurized environments like on the station.&lt;br /&gt;
 |description = A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity. Use 2 for full damage.&lt;br /&gt;
 }}&lt;br /&gt;
===Guide to Advanced Mimery Series===&lt;br /&gt;
{{anchor|Guide_to_Advanced_Mimery_Series}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Guide to Advanced Mimery Series Part 1 &amp;amp; 2&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 11 telecrystals. Only available to the [[Mime]].&lt;br /&gt;
 |usedfor = Shooting bullets out of your fingers. Making invisible 3x1 walls.&lt;br /&gt;
 |strategy = Killing someone with your fingers or putting up a wall to escape your pursuers.&lt;br /&gt;
 |contents = [[file:advanced mimery.png]] [[file: advanced mimery.png]]&lt;br /&gt;
 |description = The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers.&lt;br /&gt;
 }}&lt;br /&gt;
===Baguette blade bundle===&lt;br /&gt;
{{anchor|Baguette blade bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Baguette blade bundle&lt;br /&gt;
 |image = Baguette.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Mime]].&lt;br /&gt;
 |usedfor = Cutting people up stealthily.&lt;br /&gt;
 |strategy = Wear it on your belt slot and keep the invisible blade in unless you are planning to stab people. Unsheating the blade makes the same noise as the captains sabre.&lt;br /&gt;
 |description = A very stealthy and robust blade located inside an even stealthier baguette-shaped sheath.&lt;br /&gt;
 }}&lt;br /&gt;
===Explosive Hot Potato===&lt;br /&gt;
{{anchor|Explosive_Hot_Potato}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Explosive Hot Potato&lt;br /&gt;
 |image = Potato.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. Only available to [[Cook|Cooks]], [[Botanist|Botanists]], the [[Clown]] and the [[Mime]].&lt;br /&gt;
 |usedfor = Causing mass panic and small explosions.&lt;br /&gt;
 |strategy = Activate and hit someone to transfer it to them, and watch the madness!&lt;br /&gt;
 |description = When used inhand, a special mechanism activates preventing it from being dropped, and a timer starts. The potato can only be transferred away from you by hitting another being with it, and when the timer expires it explodes.&lt;br /&gt;
 }}&lt;br /&gt;
===Energy chainsaw===&lt;br /&gt;
{{anchor|Energy_chainsaw}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy chainsaw&lt;br /&gt;
 |image = echainsaw_on.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to [[Cook|Cooks]], [[Botanist|Botanists]] and [[Bartender|Bartenders]].&lt;br /&gt;
 |usedfor = RIP AND TEAR.&lt;br /&gt;
 |strategy = Activate and Use to communicate your desire for bloodshed. Remember to reactivate on pickup.&lt;br /&gt;
 |description = An incredibly deadly modified chainsaw with plasma-based energy blades instead of metal and a slick black-and-red finish. &amp;lt;br&amp;gt; While it rips apart matter with extreme efficiency, it is heavy, large, and monstrously loud.&lt;br /&gt;
 }}&lt;br /&gt;
===Brainwashing Surgery Program===&lt;br /&gt;
{{anchor|Brainwashing_Surgery_Program}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Brainwashing Surgery Program&lt;br /&gt;
 |image = Disk.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Turning people into mindslaves through surgery. &lt;br /&gt;
 |strategy = Brainwash people, preferably authority figures, to fulfill your will. &lt;br /&gt;
 |description = A disk containing the procedure to perform a brainwashing surgery, allowing you to implant a primary objective onto a target which he/she must obey. Insert into an Operating Console to enable the procedure.&lt;br /&gt;
 }}&lt;br /&gt;
===Reagent Dartgun===&lt;br /&gt;
{{anchor|Reagent_Dartgun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reagent Dartgun&lt;br /&gt;
 |image = Regeantdartgun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Chemist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Shooting chemicals without reloading syringes.&lt;br /&gt;
 |strategy = Use it as you would a normal syringe gun; the only difference is that it holds up to 4 syringes that it produces automatically.&lt;br /&gt;
 |description = This special dartgun produces 4 syringes every 25 seconds and draws from an internal 100u chemical tank.&lt;br /&gt;
 }}&lt;br /&gt;
===Blast Cannon===&lt;br /&gt;
{{anchor|Blast Cannon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Blast Cannon&lt;br /&gt;
 |image = Loaded_blastcannon.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to [[Scientist|Scientists]] and the [[Research Director]].&lt;br /&gt;
 |usedfor = Firing your own immovable rod, sniping AIs from across Z-levels.&lt;br /&gt;
 |strategy = Load it with a TTV bomb and delete everything in a straight line.&lt;br /&gt;
 |description = This unassuming piece of hardware can load TTVs and will launch a projectile in a straight line, until it gets stopped by a wall. Wall penetration power is determined by the bomb&#039;s theoretical explosion size.&amp;lt;br&amp;gt; Projectiles fly across Z-levels, which is very fun with looping Z-levels, or even just for sniping AIs across space.&lt;br /&gt;
 }}&lt;br /&gt;
===Concealed Weapon Bay===&lt;br /&gt;
{{anchor|Concealed Weapon Bay}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Concealed Weapon Bay&lt;br /&gt;
 |image = Mecha_weapon_bay.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. Only available to [[Roboticist|Roboticists]] and the [[Research Director]].&lt;br /&gt;
 |usedfor = Hiding a weapon in a non-combat [[Guide_to_robotics#Exosuits|Exosuit]]&lt;br /&gt;
 |strategy = Use on a finished [[Guide_to_robotics#Exosuits|Exosuit]]. Then do the same with a [[Guide_to_robotics#Exosuit_Weapons|mech-weapon]] of choice. &lt;br /&gt;
 |description = &lt;br /&gt;
The concealed weapon bay is an item that attaches to non-combat [[Guide_to_robotics#List_of_Exosuits|mechs]] such as [[Guide_to_robotics#Ripley_APLU|Ripleys]] or [[Guide_to_robotics#Odysseus|Odysseuses]] and allows them to equip one [[Guide_to_robotics#Exosuit_Weapons|mech weapon]]. A mech can only have one attached. Examining the mech will not reveal the attached weapon (although the raising message still shows). &lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Man Machine Interface===&lt;br /&gt;
{{anchor|Syndicate Man Machine Interface}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Man Machine Interface&lt;br /&gt;
 |image = MMI.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[Roboticist|Roboticists]] and the [[Research Director]].&lt;br /&gt;
 |usedfor = Borging.&lt;br /&gt;
 |strategy = Use it to gain an emagged borg without emag.&lt;br /&gt;
 |description = the MMI will automatically [[#Emag|Emag]] any cyborg it&#039;s inserted in.&lt;br /&gt;
 }}&lt;br /&gt;
==Race Restricted==&lt;br /&gt;
===Ethereal Dance Grenade===&lt;br /&gt;
{{anchor|Ethereal Dance Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ethereal Dance Grenade&lt;br /&gt;
 |image = discogrenade.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Only available to [[Ethereals|Ethereals]].&lt;br /&gt;
 |usedfor = Sudden Dancing.&lt;br /&gt;
 |strategy = No Benefit whatsoever except to flex on people.&lt;br /&gt;
 |description = A grenade stuffed with the bodies of multiple Ethereals in order to cause sudden dancing when activated.&lt;br /&gt;
 }}&lt;br /&gt;
===Plasmaman Chameleon Kit===&lt;br /&gt;
{{anchor|Plasmaman Chameleon Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Plasmaman Chameleon Kit&lt;br /&gt;
 |image = syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[plasmaman|Plasmamen]].&lt;br /&gt;
 |usedfor = Disquising&lt;br /&gt;
 |strategy = Chameleon variant plasmaman clothes without any inherent plasmaman clothing protections.&lt;br /&gt;
 |description = use to &amp;quot;blend in&amp;quot; if you can.&lt;br /&gt;
 }}&lt;br /&gt;
===Old Tribal Scroll===&lt;br /&gt;
{{anchor|Old Tribal Scroll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Old Tribal Scroll&lt;br /&gt;
 |image = scroll.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to [[lizardmen|lizardmen]].&lt;br /&gt;
 |usedfor = Fighting people with your claws.&lt;br /&gt;
 |strategy = This scroll will teach you art of Tribal Claw, makings your hits stronger and letting you do cool combos.&lt;br /&gt;
 |description = You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading.&lt;br /&gt;
 }}&lt;br /&gt;
===Extra-Bright Lantern===&lt;br /&gt;
{{anchor|Extra-Bright Lantern}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Extra-Bright Lantern&lt;br /&gt;
 |image = Lantern.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[Moth|Moths]].&lt;br /&gt;
 |usedfor = LÄMP&lt;br /&gt;
 |strategy = Use it to gain light.&lt;br /&gt;
 |description = We heard that moths such as yourself really like lamps, so we decided to grant you early access to a prototype.&lt;br /&gt;
 }}&lt;br /&gt;
==(Pointless) Badassery==&lt;br /&gt;
===Broken Chameleon Kit===&lt;br /&gt;
{{anchor|Broken Chameleon Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Broken Chameleon Kit&lt;br /&gt;
 |image = Changeling.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Complimenting your Syndicate balloon.&lt;br /&gt;
 |strategy = Put this on and demonstrate your robustness.&lt;br /&gt;
 |description = A full chameleon kit, gun aside, that acts as if EMP&#039;d. You will stick out like a sore thumb and be unable to wear &amp;quot;real&amp;quot; armor. The kit has a broken chameleon agent card - but with no syndicate access, and no feature to copy access from any card, so it only changes its appearance and job hud.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Playing Cards===&lt;br /&gt;
{{anchor|Syndicate_Playing_Cards}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Playing Cards&lt;br /&gt;
 |image = Syndi_cards.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. Can also be found in Contraband crates from cargo, hidden smugglers satchels on the station and Maintenance.&lt;br /&gt;
 |usedfor = Playing cards, cheap throwing stars. &lt;br /&gt;
 |strategy = Use these as a shitty throwing weapon, when you&#039;re bored and playing cards is the only option left, or as a signature for your murders.&lt;br /&gt;
 |description = A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Beer===&lt;br /&gt;
{{Item|name=Syndicate Beer|image=Syndicatebeer.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 4 telecrystals.|usedfor=Purging toxins.|strategy=Drink them to get plastered and drain other toxins.|description=Syndicate brand &#039;beer&#039; designed to flush toxins out of your system. Warning: Do not consume more than one!}}&lt;br /&gt;
===Syndicate Briefcase Full of Cash===&lt;br /&gt;
{{anchor|Syndicate_Briefcase_Full_of_Cash}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Briefcase Full of Cash&lt;br /&gt;
 |image = Briefcase.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Trading. Roleplay. &lt;br /&gt;
 |strategy = Use the cash to buy your objective, or export it with cargo to order crates.&lt;br /&gt;
 |description = A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing. WARNING: Only has 1000 space credits.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Smokes===&lt;br /&gt;
{{anchor|Syndicate_Smokes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Smokes&lt;br /&gt;
 |image = Syngarettes.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Cool-looking regeneration. &lt;br /&gt;
 |strategy = Smoke them to inhale omnizine and heal over time.&lt;br /&gt;
 |description = Strong flavor, dense smoke. Each cigarette is infused with 10u [[Guide_to_chemistry#Nicotine|nicotine]] and 15u [[Guide_to_chemistry#Omnizine|omnizine]]. Smoking one of these cigarettes takes about 2 minutes. &lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Balloon===&lt;br /&gt;
{{anchor|Syndicate_Balloon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Syndicate Balloon&amp;quot;&lt;br /&gt;
 |image = Balloon.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Showing off. &lt;br /&gt;
 |strategy = Buy this if you feel you can do your objectives without the use of syndicate items. &lt;br /&gt;
 |description = A red balloon with a white S on it. It floats. Security may arrest you for having one. You could buy multiple of these if part of a nuke team. &lt;br /&gt;
 }}&lt;br /&gt;
===Box of DonkCo. Toys===&lt;br /&gt;
{{anchor|Box_of_donkco_toys}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of DonkCo. Toys&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. &lt;br /&gt;
 |usedfor = Prank, honk!&lt;br /&gt;
 |strategy = Distracts securities... or present them your funny toys.&lt;br /&gt;
&lt;br /&gt;
 |description = A special package box for children who want to have awesome gifts from their parents, full of DonkCo. toys. Toys inside of the box are totally safe and not harmful, approved by Nanotrasen safety assurance even, that can be said as non-contraband stuff literally. This package will be special when you&#039;re going to present funny toys to your beloved child. Don&#039;t ask why the box is red.&amp;lt;br/&amp;gt;Contents:&lt;br /&gt;
* 1x Fake emag&lt;br /&gt;
* 1x Fake e-sword&lt;br /&gt;
* 1x Fake duel e-sword&lt;br /&gt;
* 1x fake cult sword&lt;br /&gt;
* 1x pair of fake syndicate suit&lt;br /&gt;
* 1x fake hot potato&lt;br /&gt;
* 1x fake batong&lt;br /&gt;
* 1x fake clockwork watch&lt;br /&gt;
* 2x fake clockwork corgs&lt;br /&gt;
* 1x obvious fake nuclear disk&lt;br /&gt;
* 1x red button&lt;br /&gt;
* 1x formblade&lt;br /&gt;
* 1x fake gun&lt;br /&gt;
* 4x fake pierced reality&lt;br /&gt;
* 1x fake singularity&lt;br /&gt;
* 1x fake eldritch book&lt;br /&gt;
* 1x fake gigas codex&lt;br /&gt;
* 1x fake His Grace (green toolbox)&lt;br /&gt;
* 1x fake handcuffs&lt;br /&gt;
* 1x fake talking AI&lt;br /&gt;
 }}&lt;br /&gt;
=&#039;&#039;&#039;Syndicate Incursion Team&#039;&#039;&#039;=&lt;br /&gt;
Items only available to [[Incursion|syndicate incursion members]].&lt;br /&gt;
==Bundles==&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stolen Shuttle Creation Kit&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Incursion Uplink, costs 15 telecrystals.&lt;br /&gt;
 |usedfor = Building a shuttle &lt;br /&gt;
 |strategy = Build a shuttle for your team, warp to security, raid the armory and then warp away before security can catch up with you. Use as a mobile base of operations and as a hideout for when you do your deeds. &lt;br /&gt;
 |description = Contains (almost) everything you need to build your own shuttle. Comes with a canister of plasma, a combat RCD with a lot of RCD ammo, a shuttle creator, 2 pipe dispensers, 2 syndicate toolboxes (containing combat gloves), 1 electrical toolbox, 1 shuttle docking computer, 1 shuttle flight computer, 2 plasma thrusters, 2 engine heaters, 1 RPED, an APC electronic board and an APC wallframe. &lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Medical Bundle&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Incursion Uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Healing your team &lt;br /&gt;
 |strategy = Use the stimpacks to become immune from security stuns, revive your dead teammates with the defibrillator, heal your wounded teammates with the medical kits. &lt;br /&gt;
 |description = A bundle containing 2 tactical first aid kits (Which include combat defibrillator), 2 brute first aid kits, 2 fire first aid kits, 1 toxin first aid kit, 1 oxygen first aid kit, a pill bottle of mutadone, a pull bottle of neurine and 4 stimpacks. &lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Hardsuit Bundle&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Incursion Uplink, costs 18 telecrystals.&lt;br /&gt;
 |usedfor = Going into space and looking cool. &lt;br /&gt;
 |strategy = Buy hardsuits, pretend to be a nuclear operative team, the whole crew arms up with weapons and AA, take AA and steal your targets before escaping. &lt;br /&gt;
 |description = A create containing 4 syndicate hardsuits, 4 syndicate gasmasks and 4 oxygen tanks. &lt;br /&gt;
 }}&lt;br /&gt;
=&#039;&#039;&#039;Nuclear Strike Team&#039;&#039;&#039;=&lt;br /&gt;
Items only available to [[Syndicate guide|syndicate operatives]] during [[Nuke]].&lt;br /&gt;
==Bundles and Telecrystals==&lt;br /&gt;
Nuclear operatives can purchase bundles, which cost a bit less than the sum of their parts.&lt;br /&gt;
===Bioterror bundle===&lt;br /&gt;
{{anchor|Bioterror_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bioterror bundle&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 14.&lt;br /&gt;
 |usedfor = Getting all you need to commit several war crimes.&lt;br /&gt;
 |strategy = Start a biological disaster, and spread chaos among the crew.&lt;br /&gt;
 |description = For the madman: Contains a [[#Biohazardous Chemical Sprayer|Bioterror spray]], [[#Chemical Foam Grenade|Bioterror Grenade]], a [[#Poison Kit|Poison Kit]], a [[#Dart Pistol|Dart Pistol]], a box of syringes, a [[#Toy Machine Gun|Donksoft assault rifle]], and some [[#Box of Riot Darts|extra darts]]. Remember: Seal suit and equip internals before use.&lt;br /&gt;
 }}&lt;br /&gt;
=== Bulldog bundle===&lt;br /&gt;
{{anchor|Bulldog_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bulldog bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 13 telecrystals, saving 2.&lt;br /&gt;
 |usedfor = Getting a well rounded shotgun kit.&lt;br /&gt;
 |strategy = Shoot people with it.&lt;br /&gt;
 |description = Lean and mean: Optimised for people that want to get up close and personal. Contains the popular [[#Bulldog_Shotgun|Bulldog Shotgun]], a [[#Ammo-12g_Stun_Slug|12g stun drum]], a [[#Ammo-12g_Buckshot|12g buckshot drum]], and a pair of [[#Thermal Imaging Glasses|Thermal Imaging Goggles]]. &lt;br /&gt;
 }}&lt;br /&gt;
===C-20r bundle===&lt;br /&gt;
{{anchor|C-20r_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = C-20r bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals, saving 4.&lt;br /&gt;
 |usedfor = Getting a classic and reliable gun.&lt;br /&gt;
 |strategy = Shoot people with it.&lt;br /&gt;
 |description = Old faithful: The classic [[#C-20r_Submachine_Gun|C-20r Submachine Gun]], bundled with two magazines, and a [[#Universal_Suppressor|Suppressor]]. &lt;br /&gt;
 }}&lt;br /&gt;
===Cybernetic Implant Bundle===&lt;br /&gt;
{{anchor|Cybernetic Implant Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Cybernetic Implant Bundle&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 40 telecrystals.&lt;br /&gt;
 |usedfor = Implanting your team.&lt;br /&gt;
 |strategy = Implant it in your team.&lt;br /&gt;
 |description = Contains 6 random cybernetic implants. Guaranteed to at least pay for its cost.&lt;br /&gt;
 }}&lt;br /&gt;
=== Medical bundle===&lt;br /&gt;
{{anchor|Medical_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Medical bundle&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 15 telecrystals, saving 5.&lt;br /&gt;
 |usedfor = Getting a rounded medical kit.&lt;br /&gt;
 |strategy = Become a combat medic to keep your team up and running.&lt;br /&gt;
 |description = The support specialist: Aid your fellow operatives with this medical bundle. Contains a combat first-aid kit loaded with medical gauze, a compact defibrillator, 2 brute and burn patches, and a combat hypospray loaded with:&lt;br /&gt;
*30 units of [[Guide_to_chemistry#Epinephrine|Epinephrine]]&lt;br /&gt;
*30 units of [[Guide_to_chemistry#Omnizine|Omnizine]]&lt;br /&gt;
*15 units of [[Guide_to_chemistry#Leporazine|Leporazine]]&lt;br /&gt;
*15 units of [[Guide_to_chemistry#Atropine|Atropine]]&lt;br /&gt;
Also includes night vision health HUD glasses, a Donksoft machine gun, a box of ammo, and a pair of magboots to rescue your friends in no-gravity environments. &lt;br /&gt;
 }}&lt;br /&gt;
=== Sniper bundle===&lt;br /&gt;
{{anchor|Sniper_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Sniper bundle&lt;br /&gt;
 |image = Briefcase.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals, saving 6.&lt;br /&gt;
 |usedfor = Getting all you need to start sniping.&lt;br /&gt;
 |strategy = Become a long-range sniper.&lt;br /&gt;
 |description = Elegant and refined: Contains a collapsed [[#Sniper Rifle|sniper rifle]] in an expensive carrying case, 2 [[#.50 Soporific Magazine|soporific magazine]], a free surplus [[#Universal Suppressor|supressor]], a pen(the regular kind), a folder, and a worn out suit and tie.&lt;br /&gt;
 }}&lt;br /&gt;
===Spetsnaz Pyro bundle===&lt;br /&gt;
{{anchor|Spetsnaz_Pyro_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Spetsnaz Pyro bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 12.&lt;br /&gt;
 |usedfor = Getting all you need to watch the &amp;lt;s&amp;gt;world&amp;lt;/s&amp;gt;station burn.&lt;br /&gt;
 |strategy = Start fires everywhere. Make sure the other operatives are wearing fireproof suits as well. &lt;br /&gt;
 |description = For systematic suppression of carbon lifeforms in close range: Contains an [[#Elite Syndicate Hardsuit|elite fireproof hardsuit]], a pyro backpack fire sprayer, a [[#Stechkin|pistol]], two magazines, a bottle of flammable vodka, a [[#Syndicate Minibomb|pipebomb]], and a [[#Stimpack|stimulant syringe]].&lt;br /&gt;
 }}&lt;br /&gt;
== Conspicuous and Dangerous Weapons==&lt;br /&gt;
===Bulldog Shotgun===&lt;br /&gt;
{{anchor|Bulldog_Shotgun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bulldog Shotgun&lt;br /&gt;
 |image = Bulldog.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Killing/Stunning people.&lt;br /&gt;
 |strategy = A robust shotgun. Holds a wide selection of ammo types.&lt;br /&gt;
 |description = The Bulldog is a semi-automatic drum fed shotgun that can hold up to 8 shells. This can make a excellent fallback weapon or a robust primary weapon by itself. While its suffers from the drawbacks of shotguns (less damage at range) it can nonetheless make a reliable and cheap alternative to other more expensive weapons.&amp;lt;br&amp;gt; A Bulldog with stun shells and a [[#Stechkin|Stechkin]] can make for a cheap alternative [[#C-20r_Submachine_Gun|C20r SMG]] when strapped for telecrystals. Initially loaded with a stun shells drum, it must be loaded with other kinds of ammo to do damage. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-bulldog&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Bulldog Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Ammo-12g Stun Slug====&lt;br /&gt;
{{anchor|Ammo-12g_Stun_Slug}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stun Slug Drum Magazine&lt;br /&gt;
 |image = StunSlug.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystal, only available to Nuclear Agents. Free Magazine in starting Bulldog.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Functions akin to a stun round from a energy gun or [[#C-20r_Submachine_Gun|C20r]], has unlimited range, deals 5 brute damage and stuns for the standard 10 second limit.&amp;lt;br&amp;gt; A reliable way to stun a target, but not effective in killing them. When used in conjunction with a more lethal weapons, such as the Energy Sword or Stechkin pistol, it can be extremely lethal.&lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Buckshot====&lt;br /&gt;
{{anchor|Ammo-12g_Buckshot}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Buckshot Drum Magazine&lt;br /&gt;
 |image = BuckshotBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Essentially functions as any normal shotgun, deals great damage in close range combat, dealing 75 brute damage if all pellets hit, but at mid to long range deals very variable if not very little damage.&amp;lt;br&amp;gt; Akin to most shotguns a buckshot magazine is unreliable in ranged combat, however this ammo type excels in close range encounters such as maintenance or when holding a corner.&lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Slugs====&lt;br /&gt;
{{anchor|Ammo-12g_Slugs}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Slug Drum Magazine&lt;br /&gt;
 |image = BuckshotBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Shoots one single 60-damage projectile. Deals less damage in close quarters, but it&#039;s better when fighting at longer distances. Also reduces the chance of hitting felow operatives.&lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Dragon&#039;s Breath====&lt;br /&gt;
{{anchor|Ammo-12g_Dragon&#039;s_Breat}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dragon&#039;s Breath Drum Magazine&lt;br /&gt;
 |image = DragonBreathBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Dragon&#039;s Breath shells trade immediate damage, dealing only 20 brute damage if all pellets hit a target, for long term damage in setting anyone caught in its blast on fire.&amp;lt;br&amp;gt; A shot from a Dragon&#039;s Breath magazine leaves a long trail of fire that quickly dissipates, but can be effective in setting many crew members on fire. Don&#039;t shoot your own teammates in the back. &lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Breaching====&lt;br /&gt;
{{anchor|Ammo-12g_Breaching}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Breaching Drum Magazine&lt;br /&gt;
 |image = BreachingBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Breaching shells shoot one single, 10 damage bullet, that stuns any person it hits. The real value of these shells is that anything hit by them is knocked away, including normally anchored things like airlocks. &lt;br /&gt;
 }}&lt;br /&gt;
==== Ammo-12g Bundle====&lt;br /&gt;
{{anchor|Ammo-12g_Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Drum Magazine Bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals, saving 7.&lt;br /&gt;
 |usedfor = Loading [[#Bulldog_Shotgun|Bulldogs]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = Contains several drums to reload Bulldog shotguns. Contains 6 stun drums, a buckshot drum, a slug drum and a dragon&#039;s breath drum. &lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== C-20r Submachine Gun===&lt;br /&gt;
{{anchor|C-20r_Submachine_Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = C-20r Submachine Gun&lt;br /&gt;
 |image = C20r.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals.&lt;br /&gt;
 |usedfor = Killing people.&lt;br /&gt;
 |strategy = The signature weapon of Nuke Ops, it deals reliable damage and fires in two-round bursts.&lt;br /&gt;
 |description = Deals 30 brute damage per round, with 24-round magazines. A reliable and robust weapon. Can also be fitted with a [[#Universal_Suppressor|Silencer]]. Starts with a syndicate firing pin, which prevents enemies from using it. &lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-c20r&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; C-20r Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====.45 Ammo====&lt;br /&gt;
{{anchor|.45_Ammo}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .45 Ammo&lt;br /&gt;
 |image = 45Mag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Loading a C-20r SMG.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 24-round .45 magazine for use in the [[#C-20r_Submachine_Gun|C-20r submachine gun]].&lt;br /&gt;
 }}&lt;br /&gt;
====.45 Ammo Bundle====&lt;br /&gt;
{{anchor|.45 Ammo Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .45 Ammo Bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Loading several C-20r SMGs.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = Contains 9 [[#C-20r_Submachine_Gun|C-20r SMG]] magazines, for a total of 216 shots.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== L6 Squad Automatic Weapon===&lt;br /&gt;
{{anchor|L6 Squad_Automatic_Weapon}}{{anchor|L6 SAW}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = L6 SAW&lt;br /&gt;
 |image = L6machinegun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals.&lt;br /&gt;
 |usedfor = Mowing people down.&lt;br /&gt;
 |strategy = An expensive investment, designed for consistent and powerful fire support for assault teams. Pairs well with a suit with extra armor.&lt;br /&gt;
 |description = Holds the most ammo of any gun available: 50 1.95x129mm rounds dealing 45 brute damage each. Three good shots on someone and they&#039;re down.&amp;lt;br&amp;gt; Shoots in three-round bursts and needs two free hands to use - if the other hand is holding something, the SAW will fall off your hands when shooting. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-LMG&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; SAW Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====1.95x129mm Box Magazine ====&lt;br /&gt;
{{anchor|1.95x129mm _Box_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm ammunition for use in the [[#L6 SAW|L6 SAW]] machinegun. By the time you need to use this, you&#039;ll already be on a pile of corpses.&lt;br /&gt;
 }}&lt;br /&gt;
====1.95x129mm (Hollow-Point) Box Magazine ====&lt;br /&gt;
{{anchor|1.95x129mm_(Hollow-Point)_Box_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm (Hollow-Point) Box Magazine&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm Hollow-Point ammunition, that deals 60 damage on hit, that is however heavily reduced by armor.&lt;br /&gt;
 }}&lt;br /&gt;
====1.95x129mm (Armor Penetrating) Box Magazine====&lt;br /&gt;
{{anchor|1.95x129mm (Armor Penetrating) Box Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm (Armor Penetrating) Box Magazine&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 9 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm Armor Penetrating ammunition, that deals 40 damage on hit and negates all but the most durable armor.&lt;br /&gt;
 }}&lt;br /&gt;
====1.95x129mm (Incendiary) Box Magazine ====&lt;br /&gt;
{{anchor|1.95x129mm (Incendiary) Box Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm (Incendiary) Box Magazine&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm Incendiary ammunition, that only deals 20 damage on hit but leaves a fiery trail, while setting targets hit on fire as well.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== Sniper Rifle===&lt;br /&gt;
{{anchor|Sniper Rifle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Sniper Rifle&lt;br /&gt;
 |image = Sniper.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals.&lt;br /&gt;
 |usedfor = Killing people from far away.&lt;br /&gt;
 |strategy = A long-range sniper rifle, useful for shooting down hallways or from space.&lt;br /&gt;
 |description = The Sniper Rifle is a high-power long range weapon fitted with a scope; activating the scope will move your screen several tiles in front of you, allowing you to see further than normally possible, allowing you to shoot unaware targets.&amp;lt;br&amp;gt; Requires a free hand to use. Initially loaded with 6 .50 sniper rounds, which deal 70 damage, stun, penetrate armor, and have a chance of dismembering limbs. They can also deal significant damage to objects, destroying airlocks and machinery in one or two hits. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-sniper&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Sniper Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====.50 Magazine====&lt;br /&gt;
{{anchor|.50 Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .50 Magazine&lt;br /&gt;
 |image = Sniper_ammo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 6-round magazine of .50 ammunition for the sniper rifle. Deals 70 damage, stuns, penetrates armor and destroys machinery on hit.&lt;br /&gt;
 }}&lt;br /&gt;
====.50 Soporific Magazine====&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .50 Soporific Magazine&lt;br /&gt;
 |image = Sniper_ammo_sleep.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 6-round magazine of .50 soporific ammunition for the sniper rifle. Deals no damage and doesn&#039;t break machinery, but any human hit by these will fall asleep for about 40 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
====.50 Penetrator Magazine ====&lt;br /&gt;
{{anchor|.50 Penetrator Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .50 Penetrator Magazine&lt;br /&gt;
 |image = Sniper_ammo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 6-round magazine of .50 penetrating ammunition for the sniper rifle. Deals 60 damage, doesn&#039;t stun, dismember or break machinery. But it passes through everything it hits, including walls, making it extremely useful for crowds or very protected targets, like the AI.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Surplus Rifle===&lt;br /&gt;
{{anchor|Surplus Rifle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Surplus Rifle&lt;br /&gt;
 |image = Surplus_rifle.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Arming someone cheaply.&lt;br /&gt;
 |strategy = A cheap rifle. &amp;lt;s&amp;gt;Better than nothing, if you&#039;ve got a pair of spare TC.&amp;lt;/s&amp;gt; In actual combat it&#039;s worse than the Stechkin pistol, the one all operatives get for free.&lt;br /&gt;
 |description = A Mosin Nagant bolt-action rifle, loaded with 5 [[#Surplus Rifle Clip|7.62 bullets]]. Deals 60 damage on hit, but must be loaded every shot. You are more likely to see this rifle in the hands of cargoians than nuke ops due to how terrible it is in combat.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-surplus&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Surplus Rifle Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Surplus Rifle Clip====&lt;br /&gt;
{{anchor|Surplus Rifle Clip}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Surplus Rifle Clip&lt;br /&gt;
 |image = Surplus_ammo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Loading the Surplus Rifle.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A stripper clip used to quickly load bolt action rifles. Contains 5 rounds.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===M-90gl Carbine===&lt;br /&gt;
{{anchor|M-90gl Carbine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = M-90gl Carbine&lt;br /&gt;
 |image = M90_carbine.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals.&lt;br /&gt;
 |usedfor = Versatile crowd control.&lt;br /&gt;
 |strategy = Combine it with an energy shield.&lt;br /&gt;
 |description = This carbine has a three-round burst setting as well as an underbarrel grenade launcher.&amp;lt;br&amp;gt; Magazines are hold 30 rounds of bullets that deal 35 damage each, which is more than enough against unarmored targets.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-m90gl&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; M-90gl Carbine Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== 5.56mm Toploader Magazine====&lt;br /&gt;
{{anchor|5.56mm Toploader Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 5.56mm Toploader Magazine&lt;br /&gt;
 |image = 556Mag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Loading the M-90gl Carbine.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = It&#039;s a magazine. Every time you call it a clip, god, kills a kitten.&lt;br /&gt;
 }}&lt;br /&gt;
====40mm HE Grenade ====&lt;br /&gt;
{{anchor|40mm HE Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 40mm HE Grenade&lt;br /&gt;
 |image = 40mmHE.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the M-90gl Carbine.&lt;br /&gt;
 |strategy = Insert into the M-90gl Carbine. Do not throw.&lt;br /&gt;
 |description = These grenades do not fit in regular grenade launchers.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{{anchor|Flamethrower}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Flamethrower&lt;br /&gt;
 |image = Flamethrower.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Setting things on fire.&lt;br /&gt;
 |strategy = A plasma-loaded flamethrower. Make sure you and your team have fireproof suits when using this, or you&#039;ll end up burning yourself.&lt;br /&gt;
 |description = Shoots jets of burning plasma. Has little stopping power, but will usually cause enemies to retreat. Can be reloaded by using plasma tanks or canisters in [[Toxins]] or [[Engineering]].&lt;br /&gt;
 }}&lt;br /&gt;
===Toy Submachine Gun===&lt;br /&gt;
{{anchor|Toy Submachine Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Donksoft SMG&lt;br /&gt;
 |image = Fake_c20r.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Doing stamina damage and knocking people down. Making people react too late. &lt;br /&gt;
 |strategy = Deals no real damage, but the riot darts it&#039;s loaded with cause 25 stamina damage, knocking victims down.&lt;br /&gt;
 |description = A toy SMG. Guaranteed to not be taken seriously until it&#039;s too late. Loaded with 20 darts. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
===Toy Machine Gun===&lt;br /&gt;
{{anchor|Toy Machine Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Donksoft LMG&lt;br /&gt;
 |image = Fake_SAW.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals.&lt;br /&gt;
 |usedfor = Doing stamina damage and knocking people down. Making people react too late. &lt;br /&gt;
 |strategy = Deals no real damage, but the riot darts it&#039;s loaded with cause 25 stamina damage, knocking victims down.&lt;br /&gt;
 |description = A toy SAW. Guaranteed to not be taken seriously until it&#039;s too late. Loaded with 50 darts. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====Box of Riot Darts====&lt;br /&gt;
{{anchor|Box of Riot Darts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of Riot Darts&lt;br /&gt;
 |image = Foambox_riot.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading toy weapons.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = Contains 40 Riot Foam Darts, that deal 25 stamina damage. They can also be reused if collected from the ground.&lt;br /&gt;
 }}&lt;br /&gt;
=== 84mm Rocket Propelled Grenade Launcher===&lt;br /&gt;
{{anchor|84mm Rocket Propelled Grenade Launcher}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Rocket Propelled Grenade Launcher&lt;br /&gt;
 |image = Rocketlauncher.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Blowing holes into mechs, walls and people.&lt;br /&gt;
 |strategy = Crew is hiding inside body bags again? Surprise them with an HE rocket. Durand ruining your day? Hit it with a high-yield HEDP rocket.&lt;br /&gt;
 |description = A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-rpg&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Rocket Propelled Grenade Launcher Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====84mm HE Rocket====&lt;br /&gt;
{{anchor|84mm HE Rocket}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 84mm HE Rocket&lt;br /&gt;
 |image = 84mmHE.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Loading the RPG.&lt;br /&gt;
 |strategy = Land a direct hit to dismember and kill the unfortunate target.&lt;br /&gt;
 |description = A low-yield anti-personnel HE rocket.&lt;br /&gt;
 }}&lt;br /&gt;
====84mm HEDP Rocket====&lt;br /&gt;
{{anchor|84mm HEDP Rocket}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 84mm HEDP Rocket&lt;br /&gt;
 |image = 84mmHEDP.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Loading the RPG.&lt;br /&gt;
 |strategy = Really ruin the day of any mech or silicon hit by this. Maim any targets near the impact site.&lt;br /&gt;
 |description = A high-yield HEDP rocket; extremely effective against armored targets (mechs and silicons), as well as surrounding personnel.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Biohazardous Chemical Sprayer===&lt;br /&gt;
{{anchor|Biohazardous_Chemical_Sprayer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Biohazardous Chemical Sprayer&lt;br /&gt;
 |image = Bio_chem_sprayer.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Extreme Crowd Control.&lt;br /&gt;
 |strategy = Shoots dangerous poisons.&lt;br /&gt;
 |description = A high-volume chemical sprayer loaded with the most lethal poisons available to the syndicate; anyone caught by the spray will die a quick and painful death if not treated immediately or wearing protective clothing.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===Bioterror Foam Grenade===&lt;br /&gt;
{{anchor|Bioterror Foam Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chemical Foam Grenade&lt;br /&gt;
 |image = Grenade.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Crowd Control.&lt;br /&gt;
 |strategy = Emits extremely debilitating foam.&lt;br /&gt;
 |description = A powerful chemical foam grenade which creates a deadly torrent of foam that will mute, blind, confuse, mutate, and irritate carbon lifeforms. Specially brewed by Tiger Cooperative chemical weapons specialists using additional spore toxin. Ensure suit is sealed before use.&lt;br /&gt;
 }}&lt;br /&gt;
===Buzzkill Grenade Box===&lt;br /&gt;
{{anchor|Buzzkill Grenade Box}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Buzzkill Grenade Box&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals. &lt;br /&gt;
 |usedfor = Covering the station in BEEEEEES.&lt;br /&gt;
 |strategy = Toss one in a crowded area and watch the bees attack anyone who isn&#039;t wearing thick clothing. &lt;br /&gt;
 |description = These grenades release ten bees that will indiscriminately attack anyone with random toxins.&amp;lt;br&amp;gt; Keep in mind that bees can&#039;t attack people wearing thick clothing - like hardsuits and EVA/fire/bio/EOD suits as well as some costumes.&lt;br /&gt;
 }}&lt;br /&gt;
===Fungal Tuberculosis Grenade===&lt;br /&gt;
{{anchor|Fungal Tuberculosis Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Fungal Tuberculosis Grenade&lt;br /&gt;
 |image = Box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals.&lt;br /&gt;
 |usedfor = Biological Warfare.&lt;br /&gt;
 |strategy = Spreads an extremely dangerous and infectious virus.&lt;br /&gt;
 |description = A box that contains several ways to apply the Fungal Tuberculosis virus: an extremely virulent and hard to cure disease that stuns and suffocates its targets. The box contains a viral smoke grenade, 5 single-use instant Bio Virus Antidote Kits (BVAK autoinjectors) with 20u vaccine (inject 10u per use), a BVAK bottle (30u vaccine) and a normal syringe.&lt;br /&gt;
 }}&lt;br /&gt;
=== Grenadier&#039;s Belt===&lt;br /&gt;
{{anchor|Grenadier&#039;s Belt}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Grenadier&#039;s Belt&lt;br /&gt;
 |image = Combat_belt.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 24 telecrystals.&lt;br /&gt;
 |usedfor = Lobbing several kinds of grenades.&lt;br /&gt;
 |strategy = Contains a grenade for every situation. Avoid blowing yourself up with them.&lt;br /&gt;
 |description = A belt containing a large amount of assorted grenades. TO be specific, it contains:&lt;br /&gt;
* 1 [[Security_items#Flashbang|Flashbang]];&lt;br /&gt;
* 4 Smoke Bombs;&lt;br /&gt;
* 2 EMP Grenades;&lt;br /&gt;
* 10 Frag Grenades: A bit less powerful than minibombs, but with a higher flame range;&lt;br /&gt;
* 4 Gluon Grenades: They deal radiation damage when exploding, and freeze the surrounding area afterwards, making it slippery;&lt;br /&gt;
* 2 Incendiary Grenades: They spread a wave of plasmafire, burning everything in their path;&lt;br /&gt;
* 1 [[Guide_to_chemistry#Fluorosulfuric_Acid|Fluorosulfuric Acid]] Smoke Grenade: It will spread extremely potent acid in its area of effect, melting armor, objects and people inside;&lt;br /&gt;
* 2 [[#Syndicate_Minibomb|Syndicate Minibombs]];&lt;br /&gt;
* Screwdriver and Multitool to customize grenades. Some different triggers can be found in the Syndicate Infiltrator Ship.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Detonator===&lt;br /&gt;
{{anchor|Syndicate Detonator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Detonator&amp;lt;br&amp;gt;&amp;quot;Big red button&amp;quot;&lt;br /&gt;
 |image = Big red button.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink. It costs 1 telecrystals.&lt;br /&gt;
 |usedfor = Detonating all syndicate bombs at once.&lt;br /&gt;
 |strategy = Coordinating bomb blasts to destroy multiple objects simultaneously.&lt;br /&gt;
 |description = The Syndicate Detonator is a companion device to the Syndicate Bomb. Simply press the included button and an encrypted radio frequency will instruct all live syndicate bombs to detonate.&amp;lt;br&amp;gt; Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Operatives start with a working detonator in their base, buying this is usually redundant&#039;&#039;&#039;.&lt;br /&gt;
 }}&lt;br /&gt;
===Viscerator Delivery Grenade===&lt;br /&gt;
{{anchor|Viscerator Delivery Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Viscerator Grenade&lt;br /&gt;
 |image = Delivery grenade.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Crowd Control.&lt;br /&gt;
 |strategy = Shoot several killdrones that will try to hack off people&#039;s limbs.&lt;br /&gt;
 |description = This grenade, when thrown, will disperse 10 manhack viscerators. They will proceed to chase and attack any nearby Non-Syndicate personnel. They deal a surprisingly high amount of damage over time but can be outrun easily.&amp;lt;br&amp;gt; The grenade is fantastic at helping clearing out a crowd of crewmen. However, it can be ineffective against Security personnel and the Captain as their armor and weapons allow them to ignore the viscerators long enough to (try to) gun you down. They are also extremely sharp and can outright sever limbs when attacking.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stealthy and Inconspicuous Weapons==&lt;br /&gt;
===CQC Manual===&lt;br /&gt;
{{anchor|CQC Manual}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &#039;Old Manual&#039;&lt;br /&gt;
 |image = CQC_manual.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Remembering the basics of tactical Close-Quarters Combat.&lt;br /&gt;
 |strategy = Read it and practice combos. Useful when combined with adrenals, noslips and added protection, like an energy shield or a shielded hardsuit or for killing someone when they least expect it.&lt;br /&gt;
 |description = Reading this single-use book will teach you the basics of CQC - a martial art. &amp;lt;br&amp;gt; You learn devastating combos and when throw is active, have a chance to block and counter attacks. &amp;lt;br&amp;gt;This is the same skill as Cooks can use in the kitchen, except anywhere. &amp;lt;br&amp;gt;&lt;br /&gt;
Your punches do bonus damage, and your grabs will start as aggressive. &lt;br /&gt;
You can combo attacks by switching intents while hitting. Possible Combos:&lt;br /&gt;
* &#039;&#039;&#039;Slam&#039;&#039;&#039;: Grab Harm. Slam opponent into the ground (10 brute and 12 sec paralyze). Only works on people standing. &lt;br /&gt;
* &#039;&#039;&#039;CQC Kick&#039;&#039;&#039;: Harm Harm. If the opponent was paralyzed they&#039;ll be knocked out (30 sec sleep and 15 brain damage up to max 150). Else they&#039;ll be knocked away and take 10 brute. &lt;br /&gt;
* &#039;&#039;&#039;Restrain&#039;&#039;&#039;: Grab Grab. Locks opponent into a restraining position (10 sec stun, 20 stamina damage). Disarm while restraining and pulling to knock them out with a choke hold (40 sec sleep).&lt;br /&gt;
* &#039;&#039;&#039;Pressure&#039;&#039;&#039;: Disarm Grab. Deals 60 stamina damage.&lt;br /&gt;
* &#039;&#039;&#039;Consecutive CQC&#039;&#039;&#039;: Disarm Disarm Harm. Mainly damaging move (25 brute and 50 stamina damage). &lt;br /&gt;
}}&lt;br /&gt;
==Stealth and Camouflage Items ==&lt;br /&gt;
=== Stealthy No-Slip Chameleon Shoes===&lt;br /&gt;
{{anchor|Stealthy No-Slip Chameleon Shoes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stealthy No-Slip Chameleon Shoes&lt;br /&gt;
 |image = Brshoe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals&lt;br /&gt;
 |usedfor = Not slipping.&lt;br /&gt;
 |strategy = The nuke ops version of [[#No-Slip_Chameleon_Shoes|no-slips]].&lt;br /&gt;
 |description = Aside from the name, these work exactly the same as regular noslips.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Space Suits and Hardsuits==&lt;br /&gt;
===Elite Syndicate Hardsuit===&lt;br /&gt;
{{anchor|Elite Syndicate Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Elite Syndicate Hardsuit&lt;br /&gt;
 |image = Elite_hardsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Having better armor and fireproofing.&lt;br /&gt;
 |strategy = Wear it. Most useful if you plan on using a flamethrower or just need more armor.&lt;br /&gt;
 |description = Works like a [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it&#039;s more armored and completely immune to fire and acid. Useful when using fire-based weapons. &amp;lt;br&amp;gt; Resistances: melee = 60, bullet = 60, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70, fire = 100, acid = 100. &lt;br /&gt;
 }}&lt;br /&gt;
=== Shielded Hardsuit===&lt;br /&gt;
{{anchor|Shielded  Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Shielded Hardsuit (Blood-red Hardsuit)&lt;br /&gt;
 |image = Syndi_hardsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 30 telecrystals.&lt;br /&gt;
 |usedfor = Having better armor and fireproofing.&lt;br /&gt;
 |strategy = Wear it. Most useful if you plan on taking the brunt of fire. Pairs well with a heavy weapon.&lt;br /&gt;
 |description = Looks like a normal [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it has a shield that completely negates attacks until it depletes. Stores up to 3 charges, which regenerate when not being hit for 20 seconds. If the shielding falls, it has the same armor as a normal Syndicate hardsuit, but with full Acid and Fire protection. HAS NO SLOWDOWN! &amp;lt;br&amp;gt; Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 100, acid = 100. &lt;br /&gt;
 }}&lt;br /&gt;
==Devices and Tools==&lt;br /&gt;
===Blood-Red Magboots===&lt;br /&gt;
{{anchor|Blood-Red Magboots}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Blood-Red Magboots&lt;br /&gt;
 |image = Syndi_magboots.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Working without gravity.&lt;br /&gt;
 |strategy = Activate them if the gravity generator stops working.&lt;br /&gt;
 |description = A pair of magnetic boots that will keep you on the ground if the gravity fails or is sabotaged, giving you a mobility advantage. If activated with gravity they will protect from slips, but they will slow you down.&lt;br /&gt;
 }}&lt;br /&gt;
===Assault Pod Targeting Device===&lt;br /&gt;
{{anchor|Assault Pod Targeting Device}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Assault Pod Targeting Device&lt;br /&gt;
 |image = Gangtool_red.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink. It costs 30 telecrystals.&lt;br /&gt;
 |usedfor = Dropping on the station with style.&lt;br /&gt;
 |strategy = Use this to drop into a central area, giving less time to react to the crew.&lt;br /&gt;
 |description = This device allows you to aim and use the assault pod located to the east of the syndicate base. The doors are id-locked to operatives and it&#039;s defended by wall-mounted automatic guns, making it a safe location to retreat to if necessary.&lt;br /&gt;
&#039;&#039;&#039;It cannot return to the syndicate station, so at least one operative should send the ship onto the station to be able to come back. Also, don&#039;t forget the nuke behind!&#039;&#039;&#039;&lt;br /&gt;
 }}&lt;br /&gt;
===Energy Shield===&lt;br /&gt;
{{anchor|Energy_Shield}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy Shield&lt;br /&gt;
 |image = Eshield.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals.&lt;br /&gt;
 |usedfor = Protecting yourself from energy weapons&lt;br /&gt;
 |strategy = This is a very powerful asset, it will deflect all energy based ranged attacks, laser or stun. This makes it significantly harder for station personnel to attack or subdue you at range as only the armory&#039;s riot shotguns will be effective in bypassing the energy shield.&amp;lt;br&amp;gt; While expensive, having the people up front wield an energy shield makes for a good breaching strategy.&lt;br /&gt;
 |description = An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks.&lt;br /&gt;
 }}&lt;br /&gt;
===Medbeam Gun===&lt;br /&gt;
{{anchor|Medbeam Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Medbeam Gun&lt;br /&gt;
 |image = Medgun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals.&lt;br /&gt;
 |usedfor = Constant and free healing.&lt;br /&gt;
 |strategy = Use it on a target to begin healing it.&lt;br /&gt;
 |description = A very efficient healing tool, that doesn&#039;t require the constant attention of the healer, since he can keep it in his offhand while shooting with the other hand. It cannot self-heal, however.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crossing the streams or trying to heal a target already being healed by another medbeam will cause a huge explosion. Be very wary when using two medbeam guns, or avoid buying two altogether.&#039;&#039;&#039;&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Combat Medic Kit===&lt;br /&gt;
{{anchor|Syndicate Combat Medic Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Combat Medic Kit&lt;br /&gt;
 |image = Syndicate Medical Supply Kit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. (Nuclear operatives only)&lt;br /&gt;
 |usedfor = Healing your fellow operatives.&lt;br /&gt;
 |strategy = Use this to keep your team alive.&lt;br /&gt;
 |description = The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector (containing 30 units of Epinephrine, 30 units of Omnizine, 15 units of Leporazine and 15 units of Stabilizing nanites) for rapid healing, a night vision medical HUD for quick identification of injured comrades, 2 brute patches, 2 burn patches, and a combat defibrillator that fits in belts and works through exosuits (usually useless due to explosive implants).&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Sentience Potion===&lt;br /&gt;
{{anchor|Syndicate Sentience Potion}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Sentience Potion&lt;br /&gt;
 |image = Intell_potion.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Giving intelligence and a radio implant to an animal.&lt;br /&gt;
 |strategy = Use it on an animal to render it intelligent and loyal to you. Keep in touch thanks to the implanted radio.&lt;br /&gt;
 |description = This potion will grant intelligence (i.e. a player controller and speech) to any simple mob it is used on, also enslaving them to your commands.&amp;lt;br&amp;gt; Additionally, the creature will receive a radio implant, as well as an implanted syndicate ID, allowing them to enter and exit the Syndicate Infiltrator.&lt;br /&gt;
 }}&lt;br /&gt;
==Implants==&lt;br /&gt;
All these items ship with an (auto) implanter; to use it, insert the implant in the implanter and use it inhand.&lt;br /&gt;
===CNS Rebooter Implant===&lt;br /&gt;
{{anchor|CNS Rebooter Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = CNS Rebooter Implant&lt;br /&gt;
 |image = Brain_implant.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Reducing stuns.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = This implant will shorten any stun longer than 4 seconds to 4 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
===Microbomb Implant===&lt;br /&gt;
{{anchor|Microbomb Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Microbomb Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Exploding on death.&lt;br /&gt;
 |strategy = Use it when dying to prevent your items from being stolen.&lt;br /&gt;
 |description = Nuclear Operatives start with bomb implants already, but if you feel like increasing the strength of the explosion, you can add more explosive implants.&lt;br /&gt;
 }}&lt;br /&gt;
===Macrobomb Implant===&lt;br /&gt;
{{anchor|Macrobomb Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Macrobomb Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Exploding on death.&lt;br /&gt;
 |strategy = Use it when dying to prevent anyone close to your corpse from being alive.&lt;br /&gt;
 |description = A much more powerful version of the Microbomb Implant, this will cause a delayed but much more powerful explosion on death. Make sure to warn your comrades of this, as you might catch them in the blast if they&#039;re unaware.&lt;br /&gt;
 }}&lt;br /&gt;
=== Reviver Implant===&lt;br /&gt;
{{anchor|Reviver Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reviver Implant&lt;br /&gt;
 |image = Chest_implant.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Recovering from crit.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = This implant will heal you once you fall into crit, then goes into cooldown.&lt;br /&gt;
 }}&lt;br /&gt;
===Thermal Vision Implant===&lt;br /&gt;
{{anchor|Thermal Vision Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Thermal Vision Implant&lt;br /&gt;
 |image = Robotic_eyes.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Seeing living beings through walls.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = Like optical thermal goggles, but leaves your glasses slot free for other glasses.&lt;br /&gt;
 }}&lt;br /&gt;
===X-Ray Vision Implant===&lt;br /&gt;
{{anchor|X-Ray Vision Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = X-Ray Vision Implant&lt;br /&gt;
 |image = Robotic_eyes.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 9 telecrystals.&lt;br /&gt;
 |usedfor = Seeing through walls.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = Allows unrestricted vision through walls.&lt;br /&gt;
 }}&lt;br /&gt;
==Support ==&lt;br /&gt;
Mechs, cyborgs and new troops, for when you feel you&#039;re understaffed.&lt;br /&gt;
===Dark Gygax===&lt;br /&gt;
{{anchor|Dark Gygax}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dark Gygax&lt;br /&gt;
 |image = DarkGygax.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 80 telecrystals.&lt;br /&gt;
 |usedfor = Heavy Fire Support.&lt;br /&gt;
 |strategy = Mow down hallways of people and teleport onto the bridge to give the Captain a big surprise!&lt;br /&gt;
 |description = One of the two assault mechs available to the operatives. At a heavy investment this mech provides a very powerful and versatile assault platform to support the assault into the station.&amp;lt;br&amp;gt; Boasting a decent movement speed, an Ultra AC2 machinegun that shoots in bursts, a grenade launcher that fires flashbangs, a personal teleportation device, and an Energy Relay, this mech proves to be as powerful as anything the operatives can bring to bear.&amp;lt;br&amp;gt; However, it is extremely vulnerable to [[Guide_to_Combat#Ion Rifle|ion guns]], which will seriously damage the mech in a few hits. Consider not bringing your ship&#039;s ion gun along for the assault. Aside from the ion gun, the only easy way to bring it down is other EMPs, mass laser fire or a ton of explosives.&amp;lt;br&amp;gt; It also has a leg actuator function, which speeds up the mech and allows it to knock down walls and structures, at the cost of the mech&#039;s integrity.&amp;lt;br&amp;gt;&lt;br /&gt;
Has thrusters for space-maneuverability.&lt;br /&gt;
 }}&lt;br /&gt;
=== Dark Mauler===&lt;br /&gt;
{{anchor|Dark Mauler}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dark Mauler&lt;br /&gt;
 |image = DarkMarauder.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 140 telecrystals!&lt;br /&gt;
 |usedfor = Heavy Assault Platform.&lt;br /&gt;
 |strategy = For when you need to absolutely annihilate anything in your way, accept no substitute.&lt;br /&gt;
 |description = The single most expensive item available to the Operatives, the Dark Mauler is an unholy terror to behold to even the most elite of Security personnel, even Death Squads have been known to request backup at the sight of one of these bad boys. Carrying a mounted LMG, a Scattershot gun, a Missile Rack, a Power Relay for infinite power and special anti-ranged armor, this monster can destroy the station ten-fold with the equipment it carries.&amp;lt;br&amp;gt; Its armor makes it nearly impossible to destroy by all but the most concentrated, coordinated and well armed of counter attacks. Its main weakness is that is is very slow moving, making it easy to outrun. It can, however, walk through walls without any trouble, making most stationary fortifications pointless. &amp;lt;br&amp;gt; Note that this does not, however, automatically make you unstoppable. To effectively use it you should already have some experience with mechs, it should also be noted that whoever is piloting this does not need as much gear as everyone else, so don&#039;t waste TC (although it is good to have a backup plan if the mech is destroyed).&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Cyborg ===&lt;br /&gt;
{{anchor|Syndicate Cyborg}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Cyborg&lt;br /&gt;
 |image = Syndieborg.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 68 TC for the assault module, 32 for the medical one and 32 for the saboteur module.&lt;br /&gt;
 |usedfor = Robotic Support.&lt;br /&gt;
 |strategy = Increase team size by adding a borg to the team, an unstunnable killing machine. &lt;br /&gt;
 |description = A Cyborg based off Nanotrasen designs, outfitted with the latest in Syndicate technology. This powerful killing machine has many great utilities that make it almost a necessary asset for many Nuke Op teams. Can either be an Assault, Medical or Saboteur module.&amp;lt;br&amp;gt;&lt;br /&gt;
* The assault module contains:&lt;br /&gt;
** A [[Security_items#Flash|flash]]&lt;br /&gt;
** An [[#Energy_Sword|energy sword]]&lt;br /&gt;
** A cyborg LMG that prints ammo from energy&lt;br /&gt;
** A grenade launcher&lt;br /&gt;
** An [[#Emag|emag]]&lt;br /&gt;
** A power connector (to charge from certain machines on the go)&lt;br /&gt;
** A crowbar&lt;br /&gt;
** A fire extinguisher&lt;br /&gt;
** A pinpointer&lt;br /&gt;
* The medical module contains:&lt;br /&gt;
** A [[Security_items#Flash|flash]]&lt;br /&gt;
** A [[#Medical_bundle|syndicate hypospray]] containing nanites&lt;br /&gt;
** Medical Gauze&lt;br /&gt;
** A defibrillator&lt;br /&gt;
** A [[#Medbeam_Gun|Medbeam Gun]]&lt;br /&gt;
** A health analyzer&lt;br /&gt;
** Surgery tools (The surgical saw can be toggled to be an energy sword)&lt;br /&gt;
** An [[#Emag|emag]]&lt;br /&gt;
** A power connector (to charge from certain machines on the go)&lt;br /&gt;
** A crowbar&lt;br /&gt;
** A fire extinguisher&lt;br /&gt;
** A pinpointer&lt;br /&gt;
*The saboteur module contains:&lt;br /&gt;
** A [[Security_items#Flash|flash]]&lt;br /&gt;
** [[#Thermal_Imaging_Glasses|Thermal Imaging Vision]]&lt;br /&gt;
** A syndicate [[Engineering_items#RCD|Rapid Construction Device (RCD)]]&lt;br /&gt;
** A [[Engineering_items#RPD|Rapid Piping Device (RPD)]]&lt;br /&gt;
** Zipties&lt;br /&gt;
** Improved versions of basic tools&lt;br /&gt;
** Metal Synthesizer&lt;br /&gt;
** Glass Synthesizer&lt;br /&gt;
** Cable Synthesizer&lt;br /&gt;
** Iron Rods&lt;br /&gt;
** A Destination Tagger. (To go around the station quicker)&lt;br /&gt;
** An [[#Emag|emag]]&lt;br /&gt;
** A cyborg chameleon projector (To disguise as a normal engineering cyborg)&lt;br /&gt;
** A power connector (To charge from certain machines on the go)&lt;br /&gt;
** A crowbar&lt;br /&gt;
** A fire extinguisher&lt;br /&gt;
** A pinpointer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Syndicate cyborg is occupied by a ghost with the operative preference enabled. If there are no candidates, you can refund the telecrystals by hitting the uplink with the teleporter you get from ordering the cyborg.&lt;br /&gt;
 }}&lt;br /&gt;
=== Reinforcements===&lt;br /&gt;
{{anchor|Reinforcements}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reinforcements&lt;br /&gt;
 |image = Generic_nukesyndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 24 telecrystals.&lt;br /&gt;
 |usedfor = Support.&lt;br /&gt;
 |strategy = Increase your team size by adding another operative. &lt;br /&gt;
 |description = Gives a Reinforcement Teleporter. When used, a random ghost will become a new member of the nuke operative squad! The reinforcement starts with the normal operative equipment minus the TC, therefore someone has to equip them to make them useful: in particular, make sure there are enough spacesuits to get to the station.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==(Pointless) Badassery==&lt;br /&gt;
===Centcom Official Costume===&lt;br /&gt;
{{anchor|Centcom Official Costume}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Centcom Official Costume&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Playing them like a fiddle.&lt;br /&gt;
 |strategy = Ask the crew to &amp;quot;inspect&amp;quot; their nuclear disk and weapons system.&lt;br /&gt;
 |description = Contains a full CentCom Official uniform, headset and clipboard included. The headset comes without an encryption key. Do be aware that some Security personnel may attack you on sight for simply wearing this.&lt;br /&gt;
 }}&lt;br /&gt;
===Clown Costume===&lt;br /&gt;
{{anchor|Clown Costume}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Clown Costume&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = PRANKS GONE WRONG 3: NUCLEAR EDITION&lt;br /&gt;
 |strategy = Wearing this will be enough to terrify most crew members.&lt;br /&gt;
 |description = Contains a complete [[Clown]] uniform. &lt;br /&gt;
 }}&lt;br /&gt;
===Popout Cake===&lt;br /&gt;
{{anchor|Popout Cake}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Rigged towering cake&lt;br /&gt;
 |image = Popout_cake.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Hosting a surprise birthday party for the Captain, with some special guests.&lt;br /&gt;
 |strategy = Purchase the cake, pretend to celebrate a party, have the person hidden inside pop out at the most unfortunate moment. Make sure to wear flash and ear protection!&lt;br /&gt;
 |description = Contains a [[Guide_to_food_and_drinks#Cakes|Popout Cake]] rigged with a flash bang.&lt;br /&gt;
 }}&lt;br /&gt;
[[Category:Objects]]&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>WilsonPH</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Surgery&amp;diff=36982</id>
		<title>Surgery</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Surgery&amp;diff=36982"/>
		<updated>2023-07-18T18:11:55Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: minor change in the action order of the beginning of any operation section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All surgery requires a set of medical tools, typically found in the [[Operating Theatre]], along with an operating table. &lt;br /&gt;
= Surgical Tools =&lt;br /&gt;
[[Medical_items#Surgical_Tools|Information about every tool used in surgery can be found here.]]&lt;br /&gt;
&lt;br /&gt;
For every tools there are ghetto analogues. Using them lowers chances of performing a surgical step correctly, wounding your patient. Hover your cursor over the item&#039;s picture to see its name. Next to the items are the success rates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Beginning of any Operation =&lt;br /&gt;
Step 1: [[File:OpTable.gif|Operating Table]] Place the patient onto the &#039;&#039;&#039;operating table&#039;&#039;&#039; (80%). Do this by selecting &#039;&#039;&#039;grab&#039;&#039;&#039; [[File:Intent_Grab.png]] intent. Then click the patient twice in a row until you have an aggressive grab. Then left click the operating table to place the patient on it. Switch back to &#039;&#039;&#039;help&#039;&#039;&#039; [[File:Intent_Help.png]] intent or your surgery will fail. &lt;br /&gt;
* If there is no operating table, you can use: &#039;&#039;&#039;[[Machines#Lifeform_Stasis_Unit|Stasis bed]]&#039;&#039;&#039; (80%), &#039;&#039;&#039;any table&#039;&#039;&#039; (60%), &#039;&#039;&#039;any bed&#039;&#039;&#039; (50%), ask them to lie &#039;&#039;&#039;on the floor&#039;&#039;&#039; (30%). Chances of successfully completing every step will be reduced. To perform advanced surgeries an operating table is required.&lt;br /&gt;
Step 1.2: [[File:N2Otank.png|Sleeping Agent]] (Optional) Use a &#039;&#039;&#039;tank of anesthetic&#039;&#039;&#039; and a &#039;&#039;&#039;breath mask&#039;&#039;&#039; to make your patient sleep.&lt;br /&gt;
&lt;br /&gt;
Step 2: [[File:Drapes.png|Drapes]] [[File:Bedsheet.png|Bedsheet]] Place &#039;&#039;&#039;drapes&#039;&#039;&#039; or &#039;&#039;&#039;bedsheet&#039;&#039;&#039; over the part of body you are operating.&lt;br /&gt;
&lt;br /&gt;
Step 1.2 [[File:LongIslandIcedTea.png|Ethanol]] (Optional) Splash on, spray or apply a patch with [[Guide_to_chemistry#Miner&#039;s Salve|&#039;&#039;&#039;Miner&#039;s Salve&#039;&#039;&#039;]] (+10%), [[Guide_to_chemistry#Sterilizine|&#039;&#039;&#039;Sterilizine&#039;&#039;&#039;]] (+20%), [[Guide_to_food_and_drinks#Drinks|&#039;&#039;&#039;alcoholic drinks&#039;&#039;&#039;]] (up to +46%), or [[Beekeeping#The_fruits_of_our_labour|&#039;&#039;&#039;Honey&#039;&#039;&#039;]] (+60%) to improve your success chance.&lt;br /&gt;
*The stronger the alcohol, the more effective! The formula is: 0.1*(booze power/65). For example: Ethanol gives +10% success chance, Manly Dorf +15%, Bacchus&#039; Blessing +46%.&lt;br /&gt;
Step 3: [[File:Intent_Help.png|Help Intent]] Switch to &#039;&#039;&#039;help intent&#039;&#039;&#039;. Pro tip: Disarm intent will fail every surgery step.&lt;br /&gt;
&lt;br /&gt;
Step 4: [[File:Hud-target.gif|Target]] &#039;&#039;&#039;Aim&#039;&#039;&#039; at the appropriate body part (important!).&lt;br /&gt;
&lt;br /&gt;
Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Do the surgery&#039;&#039;&#039; (see the steps below!). Afterwards congratulate the patient and kick them out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To abort a surgery, hold a cautery in one hand and drapes in the other, and use the drapes on the patient.&#039;&#039;&#039;&lt;br /&gt;
== Self-Surgery ==&lt;br /&gt;
You can perform certain surgeries on yourself, albeit with major chances of failing, so it is better to put all the chances on your side and operate on yourself with appropriate tools, on an operating bed and using sterilizine, if you don&#039;t want to fail the same steps 20 times.&lt;br /&gt;
Not every surgeries can be performed as self-surgery, a good rule of thumb is that operations on the chest and head that require sawing the bone off can&#039;t be done. You can&#039;t augment your limbs either, although you can amputate them and then replace them with cyborg appendages.&lt;br /&gt;
But there is an exception to this. If you do surgery on robotic parts, be it because you&#039;re an IPC or that you&#039;re already augmented, you can do every surgeries on these limbs. And without much more chances of failling compared to normal surgeries.&lt;br /&gt;
= Procedures requiring no research or computer =&lt;br /&gt;
== Organ Manipulation  ==&lt;br /&gt;
This surgery covers operations to remove/insert organs (brain, heart, appendix), &#039;&#039;&#039;lizard/cat tails&#039;&#039;&#039;, cyber implants and alien embryos.&amp;lt;br&amp;gt;The body part to target depends on which procedure you want to do.&amp;lt;br&amp;gt;See below for details about each procedure.&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3 (Head/Chest only): [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6 &#039;&#039;&#039;Remove&#039;&#039;&#039;: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: remove something.||[[File:Crowbar.png|Crowbar]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6 &#039;&#039;&#039;Insert&#039;&#039;&#039;: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: insert something. &lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ordinary organs that require Organ Manipulation ===&lt;br /&gt;
These organs are present in every normal human, and can be removed or transferred through the [[#Organ_Manipulation|Organ Manipulation]] surgery type.&lt;br /&gt;
==== Brain [[File:Brain.png|Brain]][[File:Alien_brain.png|Alien brain]] ====&lt;br /&gt;
The source of consciousness, and where the player actually resides. Removing the brain from a body will make it unclonable through normal means. The brain can also be inserted into an [[MMI]] to allow it to speak, and to prepare it to be inserted into a [[Cyborg]] or an [[AI]]. Or it can be transferred into another body, which can then be cloned or defibrillated with the new host.&lt;br /&gt;
&lt;br /&gt;
[[Changeling]]s&#039; brains are vestigial, and they can survive without them. Beheading a changeling will not prevent one from reviving.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Brains can also be removed by beheading the target and using a sharp object on the head to extract the brain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; There&#039;s also a non-surgery method to put a brain back in:&lt;br /&gt;
&lt;br /&gt;
Step 1: [[File:OpTable.gif|Operating Table]] Place the patient onto the operating table.&lt;br /&gt;
&lt;br /&gt;
Step 2: [[File:Brain.png|Brain]] Cram their brain back into their skull.&lt;br /&gt;
&lt;br /&gt;
Step 3: [[File:Clone.gif|Cloning Pod]] Usually, you take the body to be cloned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Heart [[File:Heart.png]] ====&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Required for basic survival, removing it will cause a heart attack, dealing huge amounts of oxygen damage until a new, beating, heart is inserted, or death. This can be delayed with [[epinephrine]], if you need more time.&lt;br /&gt;
&lt;br /&gt;
On their own, hearts only beat for a short time when removed from a living body. To get a heart beating again, click on it while it&#039;s in your hand.&lt;br /&gt;
&lt;br /&gt;
Heart attacks can also be induced by [[Initropidril]], and a heart attack may continue if you insert a still heart in a patient. In either case, to restore the heart to normal functionality, the patient needs to either be defibrillated or receive an electric shock.&lt;br /&gt;
==== Eyes [[File:Eyes.png]] ====&lt;br /&gt;
They&#039;re required for sight. Removing them will, obviously, turn the patient blind. Some races&#039; eyes can see in the dark.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Target: Eyes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ears[[File:Ears.png]] ====&lt;br /&gt;
Required for hearing. Removing them will make the patient deaf. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Liver [[File:Liver_organ.png]] ====&lt;br /&gt;
Required for processing [[Guide_to_chemistry|reagents]]. Removing the liver will cause the patient to take heavy toxin damage. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Lungs [[File:Lungs.png]] ====&lt;br /&gt;
Required for breathing. Removing the lungs will cause the patient to suffocate, regardless of air or internals. Some [[Guide_to_races|species]] have mutant lungs that don&#039;t need air: transplanting them onto an breathing race will transfer this property.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Stomach [[File:Stomach_organ.png]] ====&lt;br /&gt;
Required for digesting food. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Tongue [[File:Tongue.png]] [[File:Ltongue.png]] ====&lt;br /&gt;
Affects speech. Lacking a tongue will make speech very hard to comprehend, while mutant tongues such as lizards&#039; or flypeoples&#039; will give the patient the race&#039;s speech quirks. [[Abductor]]s&#039; tongues carry over their telepathy, but they prevent normal speech.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_mouth.gif]] &#039;&#039;&#039;Target: Mouth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Appendix [[File:Appendix.png|Appendix]][[File:Appendix_inflamed.png|Inflamed appendix]] ====&lt;br /&gt;
Removing it cures appendicitis and prevents it in the future, too.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_crotch.gif]] &#039;&#039;&#039;Target: Groin&#039;&#039;&#039;&lt;br /&gt;
=== Other organs that require Organ Manipulation ===&lt;br /&gt;
There are also non-natural organs which can be added to give bonuses or to harm the patient in a few cases.&lt;br /&gt;
==== Cybernetic Implants [[File:Chest_implant.png]][[File:Brain_implant.png]][[File:Eye_implant.png]][[File:Toolset_arm_implant.png|link=Special:FilePath/Toolset_arm_implant.png]] ====&lt;br /&gt;
These offer benefits to the patient at the cost of being very vulnerable to EMPs, with malfunctions ranging from eye-flashing to heart attacks. Cybernetic implants always require the [[#Organ_Manipulation|Organ Manipulation]] type surgery, even for arms. Cybernetic implants can be printed by [[Robotics]] or the [[medbay]] techfab after research. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]][[File:Hud_target_head.gif]][[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Target: Chest/Head/Eyes/Arms&#039;&#039;&#039;&lt;br /&gt;
==== Cybernetic Organs [[File:Cybernetic_heart.gif]] [[File:Cybernetic_liver.png]] [[File:Cybernetic_lungs.png]] [[File:Robotic_eyes.png]] ====&lt;br /&gt;
Cybernetic organs replace organs entirely. You need to remove the corresponding organ first to make room for the cybernetic organ. They are vulnerable to EMPs. Cybernetic organs can be printed by [[Robotics]] or the [[medbay]] techfab after research. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]][[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Target: Chest/Eyes&#039;&#039;&#039;&lt;br /&gt;
==== Xenomorph Embryo [[File:Facehugger.png|Facehugger]][[File:Larva.png|Larva]] ====&lt;br /&gt;
An alien larva growing inside the patient. If not removed quickly enough, it will gib the patient and try to escape, growing into a dangerous [[Xenomorph]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Romerol Tumor ====&lt;br /&gt;
A latent infection in the patient&#039;s head, caused by [[Syndicate Items#Romerol|Romerol]]. If the patient dies while affected by Romerol, he will eventually rise as an aggressive [[Guide to races#Romerol Zombie|Zombie]]. This will repeat as long as the infection lasts; removing it surgically, cutting the head off, or gibbing the corpse will prevent resurrection.&lt;br /&gt;
&lt;br /&gt;
Romerol is infective, and anyone hit by a zombie while unprotected will also acquire a Romerol Tumor.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
== Prosthesis Organ Manipulation ==&lt;br /&gt;
[[#Augmentation|Augmented]] limbs have special surgery steps for [[#Organ_Manipulation|Organ Manipulation]] that are completed with mechanical tools. &#039;&#039;&#039;Unlike all other procedures, this can be performed on yourself with self-surgery&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, groin, arms&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Screwdriver_tool.png|Screwdriver]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;: unscrew the shell.||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: open the hatch.&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Wrench.png|Wrench]] &#039;&#039;&#039;Wrench&#039;&#039;&#039; (chest and head only): unwrench the bolts.||[[File:Retractor.png|Retractor]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Multitool.png|Multitool]] &#039;&#039;&#039;Multitool&#039;&#039;&#039;: prepare electronics.||[[File:Hemostat.png|Hemostat]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: manipulate organs/remove implant.||[[File:Crowbar.png|Crowbar]] (65%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Wrench.png|Wrench]] &#039;&#039;&#039;Wrench&#039;&#039;&#039; (chest and head only): wrench the bolts.||[[File:Retractor.png|Retractor]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Screwdriver_tool.png|Screwdriver]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;: screw the shell.||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%)&lt;br /&gt;
|}&lt;br /&gt;
== Alien Organ Manipulation ==&lt;br /&gt;
Used to remove or add organs from [[Xenos]]. &lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5 &#039;&#039;&#039;Remove&#039;&#039;&#039;: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: remove something.||[[File:Crowbar.png|Crowbar]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5 &#039;&#039;&#039;Insert&#039;&#039;&#039;: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: Insert something. &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
== Lobectomy ==&lt;br /&gt;
This surgery is an extended organ manipulation, cutting open the chest cavity and removing a disfunctional lobe within the [[Guide_to_medicine#Organ_damage|lungs]]. This restores health to the [[Guide_to_medicine#Organ_damage|lungs]], and makes them operable, if they weren&#039;t before. Be warned, however, that this surgery can only be done once per set of lungs. Can only be performed if the patient&#039;s lungs are above 60 damage, which is a tad past severe damage thresholds. Do NOT confuse this surgery with lobotomy!&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3 [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: excise the damage lung node. (95%)||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
== Coronary Bypass ==&lt;br /&gt;
This surgery is an extended organ manipulation, cutting open the chest cavity and grafting a bypass onto the patient&#039;s [[Guide_to_medicine#Organ_damage|heart]]. This restores health to the heart, and makes it operable, if it was not before. Be warned, however, that this surgery can only be done once per heart, and that incising the heart and attaching the graft are not guaranteed successes. Keep bandages on hand in the event of failing the step, which will result in massive amounts of bleeding. Can only be performed if the heart has more than 60 damage (tad past severe damage threshold).&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3 [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: incise the heart. (90%)||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|-&lt;br /&gt;
|Step 6 [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: attach heart graft. (90%)||[[File:Wirecutters.png|Wirecutters]] (35%) [[File:Package_Wrapper.png|Package Wrap]] (15%) [[File:CableCoils.png|Cable]] (5%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
== Hepatectomy ==&lt;br /&gt;
Removes damaged parts of the liver so that the liver may regenerate properly. A [[Guide_to_medicine#Organ_table|liver]] healing surgery, similar to Coronary Bypass and Lobectomy. This liver surgery only shows up as an option when liver damage is above 50 and the liver itself is not failing.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3 [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: incise. (90%)||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: remove damaged liver section. (95%)||[[File:Sword.gif|Energy Sword]] (65%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (35%)  &lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
Failing the last scalpel step will deal damage to the liver.&lt;br /&gt;
== Filter Blood ==&lt;br /&gt;
Removes 22% of reagents from the patient&#039;s bloodstream. Doesn&#039;t work if the patient is a husk or has no reagents in their system.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Blood_filter.png|Blood_Filter]] &#039;&#039;&#039;Blood filter&#039;&#039;&#039;: Filter blood (95%). Automatically repeatable until no reagents remain. &lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
== Amputation ==&lt;br /&gt;
Sever a limb from the torso. Tails are handled under [[#Organ_Manipulation|Organ Manipulation]] (groin).&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039; or [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: sever the limb.||[[File:Chainsaw.gif|Chainsaw]] (80%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Hatchet.png|Hatchet]] (40%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (80%) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Prosthetic Replacement ==&lt;br /&gt;
Replace a severed limb with either a normal or a robotic limb.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, legs or arms&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 0: &#039;&#039;&#039;Acquire&#039;&#039;&#039; the required limb.&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 4: &#039;&#039;&#039;Limb/Cyborg limb&#039;&#039;&#039;: replace the limb.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 4(Alternative): &#039;&#039;&#039;Chainsaw/Synthetic Arm Blade&#039;&#039;&#039;: replace the limb with the chosen weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Augmentation ==&lt;br /&gt;
Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.&amp;lt;br&amp;gt; Robot limbs are tougher. They need welding to &amp;quot;heal&amp;quot; brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.&lt;br /&gt;
[[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]]&lt;br /&gt;
&#039;&#039;We can rebuild him. We have the technology.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs or arms&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 0: &#039;&#039;&#039;Create&#039;&#039;&#039; the &#039;&#039;&#039;cyborg limb(s)&#039;&#039;&#039; using an &#039;&#039;&#039;Exosuit Fabricator&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: &#039;&#039;&#039;Cyborg limb&#039;&#039;&#039;: augment the limb.&lt;br /&gt;
|}&lt;br /&gt;
== Cavity Implant ==&lt;br /&gt;
Implant/Remove an object in the chest. Tiny and small items can be implanted. Implanting a flashlight allows the patient to toggle it on or off. Implanting grenades is also often done. You can only have one cavity implant at a time. &lt;br /&gt;
[[File:Flashlight.png|right|thumb|Flashlight is commonly implanted]]&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 5: [[File:Hud-hands.gif|Hands]] Place an item in the cavity or use your &#039;&#039;&#039;hands&#039;&#039;&#039; to check for items in the cavity. Repeatable. &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
== Implant Removal ==&lt;br /&gt;
Extracts mindshield, tracking, chemical, traitor, explosive implants and such. If you don&#039;t have an empty implant case in your other hand, the implant will be ruined on extraction!&lt;br /&gt;
[[File:Implant_Case.png|right|thumb|Removes this]]&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039; and &#039;&#039;&#039;Empty Implant Case&#039;&#039;&#039;: extract the implant.||[[File:Crowbar.png|Crowbar]] (65%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
== Dental Implant ==&lt;br /&gt;
This allows you to insert pills/patches into a tooth cavity, allowing you to pop it any time to ingest it. This works for both stimulants and suicide pills.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_mouth.gif]] &#039;&#039;&#039;Target: Mouth&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Drill.png|Surgical Drill]] &#039;&#039;&#039;Surgical Drill&#039;&#039;&#039;: Drill a hole in a tooth.||[[File:Mining_Drill.png|Mining Drill]] (60%) [[File:Exosuit_drill.png|Exosuit Drill]] (60%) [[File:Screwdriver_tool.png|Screwdriver]] (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Pill18.png|Pill]] &#039;&#039;&#039;Pill/Patch&#039;&#039;&#039;: Insert a pill/patch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brain Recalibration ==&lt;br /&gt;
This procedure cures all &#039;&#039;&#039;severe&#039;&#039;&#039; and &#039;&#039;&#039;basic&#039;&#039;&#039; [[Guide to Traumas|traumas]] and reduces brain damage by a large amount. Failing step 5, however, causes hefty brain damage. (Note: this was previously known as &#039;brain surgery&#039;, but the term has been changed.)&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%) &lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: fix brain. (85%)||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
== Eye Surgery ==&lt;br /&gt;
This fixes all damage done to eyes (fixing blindness), except genetic. Failing step 4 will cause 70 brain damage to the patient.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Target: Eyes&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%)[[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: fix the patient&#039;s eyes.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Pen.png|Pen]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: mend the incision.||[[File:Laser_gun.png|Laser]] (90%)[[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Removal of Embedded Objects ==&lt;br /&gt;
Extracts objects stuck in the body such as throwing stars or spears.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: &#039;&#039;&#039;Remove&#039;&#039;&#039;: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: Remove object.&lt;br /&gt;
|}&lt;br /&gt;
== Plastic Surgery ==&lt;br /&gt;
If the patient&#039;s face is damaged and unrecognizable it restores it, otherwise it change the face and identity of the patient.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: alter the patient&#039;s appearance.||[[File:Knife.png|Kitchen Knife]] (50%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lipoplasty ==&lt;br /&gt;
Removes excess fat from the patient. Can only be selected if the patient is fat. &lt;br /&gt;
[[File:Hud-hunger.gif|right|thumb]][[File:Meat.png|right|thumb|You get this]]&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut up the fat.||[[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: remove the fat.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
== Revival ==&lt;br /&gt;
The target is resurrected by this surgery. It works on any non-husked corpse with a head, &#039;&#039;&#039;even if it doesn&#039;t have a heart&#039;&#039;&#039;. If the body has sustained too much damage, it&#039;ll die immediately after the revival. You can circumvent this by applying [[Guide_to_chemistry#Synthflesh|synthflesh]] or performing [[#Tend_Wounds|Tend Wounds]] beforehand. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Defib.png|Defibrillator Paddles]] &#039;&#039;&#039;Revive&#039;&#039;&#039;: revive the target (repeatable).||[[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hybrid_taser.gif|Taser Shot]] (60%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
== Slime Core Removal ==&lt;br /&gt;
Remove core from slime. Step 2 must be repeated for every core if slime has several.&lt;br /&gt;
Mostly obsolete with existence of slime grinder, but still possible.&lt;br /&gt;
[[File:Slimegrey.png|right|thumb|A slime]]&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: extract core.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Upgradable Surgery=&lt;br /&gt;
These surgeries are available roundstart but can be upgraded to better or different versions by researching certain nodes and then syncing a connected operating computer. &lt;br /&gt;
==Tend Wounds==&lt;br /&gt;
The tend wounds surgeries all share the same steps. They can be upgraded by researching certain nodes, and then syncing the operating computer with research database. There are &amp;quot;bruises&amp;quot;, &amp;quot;burn&amp;quot; and &amp;quot;Mixture&amp;quot; versions. By default only &amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; are available. The basic versions of this surgery can be performed anywhere, but the upgraded versions require an operating table (or [[Machines#Lifeform_Stasis_Unit|Stasis bed]]) with an adjacent and synced operating computer. &amp;lt;br&amp;gt;&lt;br /&gt;
The target is healed by this surgery, without any [[Guide_to_chemistry|chemicals]] being involved. Useful for healing dead bodies for [[#Revival|revival]]. This works on patients with clothes on, but it&#039;s only 55% as effective. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make a careful incision (does not cause damage or bleeding).||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Tend bruises&#039;&#039;&#039;: repair damage to the target (automatically repeats until fully healed).||[[File:Screwdriver_tool.png|Screwdriver]] (65%) [[File:Pen.png|Pen]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
*Step 2 will heal at least 5 damage each time it&#039;s repeated, with an added bonus the more damaged the patient is. This the bonus healing becomes higher with higher tiers of research, ranging from (patient&#039;s damage / 75) to (patient&#039;s damage / 12.5). The bonus is much lower on dead patients. &lt;br /&gt;
*Without any research the heal is 5 damage plus a bonus from damage. (&amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; versions only). &lt;br /&gt;
*With &#039;&#039;&#039;Improved Wound-Tending Surgery&#039;&#039;&#039; researched and synced, it will heal 5 damage plus a higher bonus from damage (&amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; versions only). &lt;br /&gt;
*With &#039;&#039;&#039;Advanced Surgery&#039;&#039;&#039; researched and synced, it will heal 5 damage plus an even higher bonus from damage (&amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; versions only).&lt;br /&gt;
*With &#039;&#039;&#039;Advanced Surgery&#039;&#039;&#039; researched and synced, you&#039;ll be able to do the &amp;quot;mixture&amp;quot; version (tend physical wounds), which heals 3 brute and burn plus a bonus from damage, but the step takes much shorter time than the other two versions. &lt;br /&gt;
*With &#039;&#039;&#039;Experimental Surgery&#039;&#039;&#039; researched and synced, &amp;quot;tend physical wounds&amp;quot; will heal 3 brute and burn plus a better bonus from damage. &lt;br /&gt;
*With &#039;&#039;&#039;Alien Surgery&#039;&#039;&#039; researched and synced, &amp;quot;tend physical wounds&amp;quot; will heal 1 brute and burn plus a very high bonus from damage.&lt;br /&gt;
*Failing the hemostat step [[File:Hemostat.png|Hemostat]] will deal some of the damage it would have healed. &lt;br /&gt;
*You can hold a [[Health Analyzer]] in your other hand to see your patient&#039;s remaining wounds while treating them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If research was completed in the middle of surgery, you must restart the surgery to get the upgraded version.&lt;br /&gt;
==Dissection==&lt;br /&gt;
The dissection surgeries all share the same steps. They require an operating table (or [[Machines#Lifeform_Stasis_Unit|Stasis bed]]) with an adjacent operating computer. They can be upgraded by researching certain nodes, and then syncing the operating computer with research database. The procedure will deeply analyze the biology of a corpse (both humanoid and simple), and automatically add new findings to the research database. This generates research points for [[science]]. Does not work on living patients. Unlike other surgeries, even [[Cyborg|cyborgs]] can fail step 5. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: perform dissection (can fail, repeatable).||[[File:Abductor_scalpel.png|Alien Scalpel]] (100%) [[File:Medborg.png|Cyborg Scalpel]] (75%) [[File:Laser_scalpel_scalpel.png|Laser Scalpel]] (60%) [[File:Scalpel.png|Scalpel]] (45%) [[File:Knife.png|Kitchen Knife]] (20%) [[File:Shard.png|Shard]] (10%) &lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
===Corpse Values===&lt;br /&gt;
This is how many research points a successful dissection will generate without upgrades. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#BDC2FC;&#039;|Corpse&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#BDC2FC;&#039;|Base Points&lt;br /&gt;
|-&lt;br /&gt;
|Monkey||250&lt;br /&gt;
|-&lt;br /&gt;
|Any simple mob||300&lt;br /&gt;
|-&lt;br /&gt;
|Human||500&lt;br /&gt;
|-&lt;br /&gt;
|Jellyperson||1000&lt;br /&gt;
|-&lt;br /&gt;
|Podperson||1000&lt;br /&gt;
|-&lt;br /&gt;
|Golem||1500&lt;br /&gt;
|-&lt;br /&gt;
|Zombie||1500&lt;br /&gt;
|-&lt;br /&gt;
|Abductor||2000&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Adult||2500&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Queen||5000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Dissection Upgrades===&lt;br /&gt;
This is how much the above base points are multiplied by researching upgrades. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#BDC2FC;&#039;|Research Node&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#BDC2FC;&#039;|Surgery Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#BDC2FC;&#039;|Point Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|None||Dissection||1&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Surgery||Thorough Dissection||2&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Surgery||Experimental Dissection||5&lt;br /&gt;
|-&lt;br /&gt;
|Alien Surgery||Extraterrestrial Dissection||10&lt;br /&gt;
|}&lt;br /&gt;
*If you fail step 5 you only get 1% of the points, but you can try again on the same corpse. &lt;br /&gt;
*If you dissect a corpse and later do an upgraded dissection on the same corpse, you will only get the point difference between the two versions. &lt;br /&gt;
*If no upgrades were made between dissections, you can&#039;t dissect the same corpse again for extra points.&lt;br /&gt;
= Advanced Surgery =&lt;br /&gt;
These surgeries require the &#039;&#039;&#039;Advanced Surgery&#039;&#039;&#039; research node. After it is researched you must sync an operating computer (click &amp;quot;View Surgery Procedures&amp;quot; and then &amp;quot;Sync with research database&amp;quot;) to unlock the procedures. Advanced surgeries can only be performed on an operating table (or [[Machines#Lifeform_Stasis_Unit|Stasis bed]]) with a connected operating computer.&lt;br /&gt;
== Lobotomy ==&lt;br /&gt;
Used to cure &#039;&#039;&#039;deep-rooted&#039;&#039;&#039; [[Guide to Traumas|brain traumas]]. This can cause a random, &#039;&#039;&#039;permanent&#039;&#039;&#039; trauma, or if lucky, a random &#039;&#039;&#039;special&#039;&#039;&#039; trauma which gives you rare powers. Requires the &amp;quot;Advanced Surgery&amp;quot; technology. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Lobotomize&#039;&#039;&#039; (85%): perform the lobotomy procedure.||[[File:Knife.png|Kitchen Knife]] (35%) [[File:Shard.png|Shard]] (25%) [[File:Sword.gif|Energy Sword]] (55%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
= Experimental Surgery =&lt;br /&gt;
These surgeries require the &#039;&#039;&#039;Experimental Surgery&#039;&#039;&#039; research node. After it is researched you must sync an operating computer (click &amp;quot;View Surgery Procedures&amp;quot; and then &amp;quot;Sync with research database&amp;quot;) to unlock the procedures. Experimental surgeries can only be performed on an operating table (or [[Machines#Lifeform_Stasis_Unit|Stasis bed]]) with a connected operating computer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pacification ==&lt;br /&gt;
The target becomes essentially becomes permanently pax-ed, and can no longer perform direct violent actions.&amp;lt;br&amp;gt; Requires the &amp;quot;Experimental Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Pacify&#039;&#039;&#039;: rewire the target&#039;s brain.||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
== Vein Threading ==&lt;br /&gt;
The circulatory system is woven into a mesh, severely reducing the amount of blood lost from wounds. Requires the &amp;quot;Experimental Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: thread the veins&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
== Muscled Veins ==&lt;br /&gt;
Adds a muscled membrane to blood vessels, allowing them to pump blood without a heart. Requires the &amp;quot;Experimental Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: shape vein muscles&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
== Nerve Splicing ==&lt;br /&gt;
Nerves are connected to each other multiple times, greatly reducing stun times. This caps stun times to 4 seconds. Requires the &amp;quot;Experimental Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: splice nerves&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nerve Grounding ==&lt;br /&gt;
Nerves form a safe path for electricity to traverse, making the user nigh immune to all electric shocks. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: ground nerves&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ligament Hook ==&lt;br /&gt;
Reshapes the connections between torso and limbs, making it so limbs can manually be attached if severed. However this weakens the connection, making limbs easier to detach as well. Requires the &amp;quot;Experimental Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: reshape ligaments&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
== Ligament Reinforcement ==&lt;br /&gt;
Adds a protective tissue and bone cage around the connections between the torso and limbs, preventing dismemberment. However, the nerve connections as a result are more easily interrupted, making it easier to disable limbs with damage. Requires the &amp;quot;Experimental Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: reinforce ligaments&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Viral Bonding ==&lt;br /&gt;
The target is forced into a symbiotic relationship with a virus. It makes the virus stay at stage 1 where it&#039;s usually harmless, but still infective to others .&amp;lt;br&amp;gt; Note: The target must already be infected before you can initiate this surgery with the drapes. The target must be dosed with at least 5 units of [[Guide to chemistry#Virus Food|Virus Food]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], and [[Guide to chemistry#Spaceacillin|Spaceacillin]] for the &amp;quot;Viral Bond&amp;quot; step to work. This surgery will not hide the virus icon from medical huds.&lt;br /&gt;
&amp;lt;br&amp;gt;Requires the &amp;quot;Experimental Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Viral Bond&#039;&#039;&#039;: force a symbiotic relationship.||[[File:Welder.png|Welder]] (50%) [[File:Lighter.png|Lighter]] (35%) [[File:Match.png|Match]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
= Alien Surgery =&lt;br /&gt;
These surgeries require the &#039;&#039;&#039;Alien Surgery&#039;&#039;&#039; research node, which requires the &#039;&#039;&#039;Alien Technology&#039;&#039;&#039; node, which can only be revealed from deconstructing certain [[abductor]] items. After it is researched you must sync an operating computer (click &amp;quot;View Surgery Procedures&amp;quot; and then &amp;quot;Sync with research database&amp;quot;) to unlock the procedures. Alien surgeries can only be performed on an operating table with a connected operating computer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brainwashing ==&lt;br /&gt;
The target of this surgery, when successful, is bound to a primary goal you assign to them, you do so by writing the Objectives you want them to do in the Notes field (Step 5), after you are done they can see whatever you have added in their IC notes. They must follow these objectives, regardless of allegiance. This can be cured through brain recalibration or with a mindshield implant. Requires either the brainwashing disk, acquired through the [[Syndicate Items#Brainwashing_Surgery_Program|Syndicate Uplink]], or researching the &amp;quot;Alien Surgery&amp;quot; technology. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] (85%) &#039;&#039;&#039;Brainwash&#039;&#039;&#039;: perform the brainwashing procedure. Failing will grant brain damage.||[[File:Wirecutters.png|Wirecutters]] (50%) [[File:Package Wrapper.png|Package Wrapper]] (35%) [[File:CableCoils.png|Cable Coil]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Necrotic Revival ==&lt;br /&gt;
Revives a corpse into an infectious zombie which will probably munch your face off. Useful for forcing a shuttle call. Note: The target must be dosed with at least 5 units of [[Guide to chemistry#Zombie Powder|Zombie Powder]] or [[Guide to chemistry#Rezadone|Rezadone]] for the &amp;quot;Bionecrosize&amp;quot; step to work. Requires the &amp;quot;Alien Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Bionecrosize&#039;&#039;&#039;: perform the revival procedure.||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>WilsonPH</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Quirks&amp;diff=36964</id>
		<title>Quirks</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Quirks&amp;diff=36964"/>
		<updated>2023-07-12T16:10:20Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: Proskater quirk add&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Quirks&#039;&#039;&#039; are modifiers to your character in Space Station 13. Inspired by similar mechanics from many games (especially roguelikes, ala Cataclysm: Dark Days Ahead), they impact the way you play the game in small (or sometimes large) ways by adding passive mechanical bonuses and drawbacks.&lt;br /&gt;
== Getting Quirks ==&lt;br /&gt;
Quirks are modified through the game preferences menu by clicking on Configure Quirks. Doing so will open your quirk setup.&lt;br /&gt;
[[File:Trait_menu.png|right]]&lt;br /&gt;
Quirks are organized alphabetically and by quality, in descending order: positive, negative, and neutral. You can see their names, and next to those, a short gameplay descriptor on what they do. To the right of that is a button to either take the quirk or lose it. Whenever you spawn in, either through latejoining or when the round starts, your quirk setup will be locked in - your character will have those quirks until the round ends, and changes you make to the setup during the round will not apply.&lt;br /&gt;
&lt;br /&gt;
Quirks use a point system, called &#039;&#039;&#039;quirk balance,&#039;&#039;&#039; which defaults to 0. This is used to balance the quirks you take, and designed in such a way that every positive quirk requires some drawbacks. Positive quirks take from this balance, negative quirks add to it, and neutral quirks don&#039;t affect it at all. &lt;br /&gt;
&lt;br /&gt;
You cannot buy a positive quirk unless you have the balance for it, but you can take any amount of negative quirks. For instance, if you take the Poor Aim quirk, you now have a quirk balance of 1 and can purchase any one quirk that has a balance cost of -1, like Night Vision. If you were to also take Nearsighted, you would have a quirk balance of 2, and could take a quirk with a cost of -2, like Skittish or Self-Aware. In this case, you could also take two quirks that cost -1. Simple stuff!&lt;br /&gt;
&lt;br /&gt;
Regardless of balance points, you can only have six total quirks at a time. Unspent balance is left unused.&lt;br /&gt;
&lt;br /&gt;
Example quirks setup, using the right image as a reference:&lt;br /&gt;
* Starting points: 0&lt;br /&gt;
* You want to take Self-Aware and Night Vision, meaning you&#039;ll need 3 points.&lt;br /&gt;
* You take Nearsighted to gain 1 point.&lt;br /&gt;
* You take Poor Aim to gain 1 point.&lt;br /&gt;
* You now have 2 points, so you take Self-Aware for 2.&lt;br /&gt;
* You decide not to take Night Vision, and instead you want Skittish.&lt;br /&gt;
* You remove Self-Aware to regain the spent points, and remove Nearsighted. You now have 1 point.&lt;br /&gt;
* You take Pacifism to gain 2 points.&lt;br /&gt;
* You take Prosopagnosia to gain 1 point.&lt;br /&gt;
* You take Self-Aware again and then take Skittish. You now have 0 points.&lt;br /&gt;
This setup coincides with the point costs (0 - 1 - 2 - 1 + 2 + 2 = 0) as well as the quirk limit (5/6). If you wanted, you could also take an additional negative quirk or a neutral quirk to get your maximum quirks.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that there&#039;s nothing forcing you to take the maximum amount of quirks, spend all your points, or even use quirks at all. You are able to enter the game and play even with no quirks, so don&#039;t let it concern you too badly!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
== List of Quirks ==&lt;br /&gt;
Below is a list of all positive, negative, and neutral quirks in the game, including their balance costs and actual gameplay effects. If you don&#039;t see a quirk on here, that means it&#039;s missing - please update the list to include it! Conversely, any quirks on this list that are not in-game have likely been removed, so you are free to remove them from this list to avoid misinformation.&lt;br /&gt;
----&lt;br /&gt;
=== Positive Quirks ===&lt;br /&gt;
Positive quirks take from quirk balance and have useful or beneficial effects.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF; width:100%&#039; border=1 cellspacing=0 cellpadding=6&lt;br /&gt;
! style=&#039;background-color:#66ff55;&#039; width=&#039;28%&#039;|Quirk Name&lt;br /&gt;
! style=&#039;background-color:#66ff55;&#039; width=&#039;4%&#039;|Balance&lt;br /&gt;
! style=&#039;background-color:#66ff55;&#039; width=&#039;28%&#039;|Entry Description&lt;br /&gt;
! style=&#039;background-color:#66ff55;&#039; width=&#039;40%&#039;|Gameplay Effects&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Alcohol Tolerance&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | -1&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | &#039;&#039;&amp;quot;You become drunk more slowly and suffer fewer drawbacks from alcohol.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | You take 30% less of the drunkenness from alcohol.&lt;br /&gt;
Some alcohols don&#039;t make negative effects. (i.e. Absinthe hallucination.)&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Apathetic&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | -1&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | &#039;&#039;&amp;quot;You just don&#039;t care as much as other people, that&#039;s nice to have in a place like this, I guess.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | All mood modifiers (positive and negative) are 20% less effective on you.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Drunken Resilience&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | -2&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | &#039;&#039;&amp;quot;Nothing like a good drink to make you feel on top of the world. Whenever you&#039;re drunk, you slowly recover from injuries.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Your bruise and burn are healed based on how drunken you are:&lt;br /&gt;
drunkenness&amp;gt;=6: heals brute 0.12, burn 0.06&lt;br /&gt;
&lt;br /&gt;
drunkenness&amp;gt;=41: heals brute 0.3, burn 0.15&lt;br /&gt;
&lt;br /&gt;
(total 0.42 and 0.21)&lt;br /&gt;
&lt;br /&gt;
drunkenness&amp;gt;=61: heals brute 0.4, burn 0.2&lt;br /&gt;
&lt;br /&gt;
(total 0.82 and 0.41)&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Empathy&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | -2&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | &#039;&#039;&amp;quot;Whether it&#039;s a sixth sense or careful study of body language, it only takes you a quick glance at someone to understand how they feel.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | When you examine someone, you can understand how they are:&lt;br /&gt;
&amp;quot;X seems to be on guard&amp;quot; - When they&#039;re in non-help intent.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;X seems winded&amp;quot; - When they have more than 10 oxy damage.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;X seems sickly&amp;quot; - When they have more than 10 toxin damage.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;X seems distressed&amp;quot; - When their sanity is worse than Disturbed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;X appars to be staring off into space&amp;quot; - When they are blinded.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;X appears to not be responding to noises.&amp;quot; - When they are deaf.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Freerunning&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | -2&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | &#039;&#039;&amp;quot;You&#039;re great at quick moves! You can climb tables more quickly.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | You climb tables 20% faster.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Friendly&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | -1&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | &#039;&#039;&amp;quot;You give the best hugs, especially when you&#039;re in the right mood.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; |Your hugs give someone you hug a +3 mood boost for 4 minutes. If your sanity is better than Disturbed, bonus is +5.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Jolly&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | -1&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | &#039;&#039;&amp;quot;You sometimes just feel happy, for no reason at all.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | You occasionally get a +6 mood boost for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Light Step&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | -1&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | &#039;&#039;&amp;quot;You walk with a gentle step, making stepping on sharp objects quieter and less painful.&#039;&#039;&amp;quot;&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Stepping on sharp things, like glass shards and d4s, is 40% quieter than normal.&lt;br /&gt;
Stepping on gibs is 60% quieter than normal.&lt;br /&gt;
&lt;br /&gt;
Stepping on blood doesn&#039;t make your shoes bloody.&lt;br /&gt;
&lt;br /&gt;
Stubbing your toe or stepping on sharp things with barefoot deals 50% less damage to you.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Linguist&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | -1&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | &#039;&#039;&amp;quot;Although you don&#039;t know every language, your intense interest in languages allows you to recognise the features of most languages.&#039;&#039;&amp;quot;&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Even if you don&#039;t know a language, you&#039;ll recognise which language it is by seeing the language icon in the chat. You still don&#039;t know its meaning.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Multilingual&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | -1&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; |&#039;&#039;&amp;quot;You spent a portion of your life learning to understand an additional language. You may or may not be able to speak it based on your anatomy.&#039;&#039;&amp;quot;&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Gives you a random language that you don&#039;t already speak or understand or can&#039;t speak excluding codespeak, narsien, and ratvarian&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Musician&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | -1&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | &#039;&#039;&amp;quot;You can tune handheld musical instruments to play melodies that clear certain negative effects and soothe the soul.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | When you join a round, you get a beacon that you can choose an instrument.&lt;br /&gt;
When you play music, people around you get:&lt;br /&gt;
&lt;br /&gt;
a buff that -2 to dizziness and jitteriness, -1 to confused per a second for 6 seconds.&lt;br /&gt;
&lt;br /&gt;
a +3 mood boost for 3 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | NEET&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | -1&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | &#039;&#039;&amp;quot;For some reason you qualified for social welfare and you don&#039;t really care about your own personal hygiene.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Your payday grants 20 credits more. This comes from Space Nations Welfare, so it will never run out.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Night Vision&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | -1&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | &#039;&#039;&amp;quot;You can see slightly more clearly in full darkness than most people.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Your vision in darkness is very slightly brighter, and you can see the 3x3 area around you without a blur.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Psychic Photographer&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | -1&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | &#039;&#039;&amp;quot;You have a special camera that can capture a photo of ghosts. Your experience in photography shortens the delay between each shot.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | When you join a round, you get a free camera obscura (that can capture Poltergeist beings like ghosts/revenants).&lt;br /&gt;
Your camera recharges 50% faster after taking a photo.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Self-Aware&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | -2&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | &#039;&#039;&amp;quot;You know your body well, and can accurately assess the extent of your wounds.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | When checking yourself for injuries, you can see the exact amount of brute and burn damage. You can also tell if you have toxin or oxygen damage.&lt;br /&gt;
Self-surgery speed penalty on you is 40%, which is usually 60%. (doesn&#039;t stack with a mirror.)&lt;br /&gt;
&lt;br /&gt;
You can change your hairstyle by using an electric razor without a mirror.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Skater Bro&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | -2&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | &#039;&#039;&amp;quot;You feel like hitting a sick grind!&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | You’re a little too into old-earth skater culture! You&#039;re much more used to riding and falling off skateboards, needing less stamina to do kickflips and taking less damage upon bumping into something&lt;br /&gt;
You also spawn in with a better skateboard, and any caps you put on will be automatically flipped backwards&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Skittish&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | -2&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | &#039;&#039;&amp;quot;You can conceal yourself in danger. Ctrl-shift-click a closed locker to jump into it, as long as you have access.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Ctrl-shift-clicking on a locker will, if you can open it, cause you to jump in and lock the door behind you.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Spiritual&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | -1&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | &#039;&#039;&amp;quot;You&#039;re in tune with the gods, and your prayers may be more likely to be heard by the gods. Or not.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | When you join a round, you get a box of candles and a matchbox.&lt;br /&gt;
When you pray, administrators online will see a special notice next to your name. This doesn&#039;t mean they have to respond, though. (Chaplains&#039; pray is prioritized than this.)&lt;br /&gt;
&lt;br /&gt;
a holy presence gives you a +3 mood boost at that time being.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Tagger&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | -1&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | &#039;&#039;&amp;quot;You&#039;re an experienced artist. While drawing graffiti, you can get twice as many uses out of drawing supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | When you join a round, you get a free spray can.&lt;br /&gt;
You cost a spray can 50% less.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Voracious&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | -1&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | &#039;&#039;&amp;quot;Nothing gets between you and your food. You eat twice as fast everyone else!&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | You never become fat.&lt;br /&gt;
Your stomach has a black hole - you can eat food always.&lt;br /&gt;
&lt;br /&gt;
The click delay when eating food and drinking drinks is halved.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Negative Quirks ===&lt;br /&gt;
Negative quirks add to the quirk balance, and have detrimental effects.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF; width:100%&#039; border=1 cellspacing=0 cellpadding=6&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;28%&#039;|Quirk Name&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;4%&#039;|Balance&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;28%&#039;|Entry Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;40%&#039;|Gameplay Effects&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Alcoholic&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +1&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;You can&#039;t stand being sober.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Spawn with an Alcohol addiction and with a random alcohol bottle in either your backpack or your boots.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Back Back&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +2&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;Thanks to your poor posture, backpacks and other bags never sit right on your back. More evently weighted objects are fine, though.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Equipping a backpack gives you a -15 mood penalty.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Blood Deficiency&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +2&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;Your body can&#039;t produce enough blood to sustain itself.&amp;quot;&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | You lose blood over time, and you will die if you neglect to get treatment. Without treatment: (15 minutes: low blood symptoms, 30 minutes: oxygen damage builds up, 32 minutes: fainting, 34 minutes: dead)&lt;br /&gt;
(advice: Iron can make your blood back.)&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Blind&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +4&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;You are completely blind, nothing can counteract this.&amp;quot;&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; |  Literally blinded.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Brain Tumor&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +3&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;You have a little friend in your brain that is slowly destroying it. Better bring some mannitol!&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | You occasionally get some ticks of [[Brain Trauma|brain damage]], which, if left untreated, will cause various ailments, eventually death of your brain.&lt;br /&gt;
for every tick, you have 80% chance to get 0.1 brain damage. (equals to 0.08 brain damage)&lt;br /&gt;
When you join a round, you get a pill bottle that has 5 pills of 30u mannitol that can treat your brain damage.&lt;br /&gt;
When mannitol is in your blood, you don&#039;t get brain damage, but mannitol is less effective than before. (heals 0.5 brain damage)&lt;br /&gt;
You have a special overdose against mannitol. If you have more than 35u mannitol, you feel bad and mannitol is awfully effective.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Deaf&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +2&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;You are incurably deaf.&amp;quot;&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; |  Literally deaf.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Depression&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +1&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;You sometimes just hate life.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | You occasionally become sad, in a similar way to how Jolly occasionally makes you happy.&lt;br /&gt;
a -12 mood penalty for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Family Heirloom&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +1&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;You are the current owner of an heirloom. passed down for generations. You have to keep it safe!&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | You start the shift with a special item, which varies based on your job. Examples include a golden bike horn for the [[Clown]] or a special hammer for the [[Lawyer]]. If you are not in possession of your family heirloom, you gain a significant negative [[Mood|mood]] modifier.&lt;br /&gt;
When you don&#039;t have your family heirloom, you get a -4 mood penalty.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Foreigner&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +1&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;You&#039;re not from around here. You don&#039;t know Galactic Common!&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | You dont have access to Galactic Common and instead talk Galactic Uncommon a language unique to foreigners and silicons.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Heavy Sleeper&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +1&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;You sleep like a rock! Whenever you&#039;re put to sleep, you sleep for a little bit longer.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | All unconsciousness and sleeping effects are increased in duration by an amount between 25% and 30%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Hypersensitive&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +1&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;For better or worse, everything seems to affect your mood more than it should.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | All mood modifiers (positive and negative) are 50% more effective on you.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Junkie&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +2&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;You can&#039;t get enough of hard drugs.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Start with a random drug addiction and a pill bottle full of pills for said addiction.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Light Drinker&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +1&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;You just can&#039;t handle your drinks and get drunk very quickly.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Alcohol&#039;s booze power is doubled to you.&lt;br /&gt;
Minus booze power is reversed to you. (-10 booze power is +10)&lt;br /&gt;
&lt;br /&gt;
Antihol doesn&#039;t remove your dizziness, drowsyness, slurring, confused. (only purges drinks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Nearsighted&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +1&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;You are nearsighted without prescription glasses, but spawn with a pair.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Anything far away from you is difficult to see. Unlike genetic mutation nearsightedness or nearsightedness caused by eye damage, this variety &#039;&#039;cannot&#039;&#039; be cured. without admin intervention. Any new bodies created through cloning will suffer the same issue, so you can&#039;t circumvent it that way.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Nyctophobia&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +1&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;As far as you can remember, you&#039;ve always been afraid of the dark. While in the dark without a light source, you instinctually act careful, and constantly feel a sense of dread.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | You cannot run in darkness, you can only walk. When shrouded in darkness, you get a -3 negative moodlet modifier.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Pacifist&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +2&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;The thought of violence makes you sick. So much so, in fact, that you can&#039;t hurt anyone.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | You are incapable of directly hurting any other creatures. You cannot fire guns, use harm intent, or swing weapons. Stun batons can still stun, but that&#039;s the extent of it.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039; If you spawn as an antagonist, Pacifist is not disabled.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Paraplegic&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +3&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;Your legs do not function. Nothing will ever fix this. But hey, free wheelchair!&amp;quot;&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; |  Literally, your legs are disabled.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Frail&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +2&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;Your bones might as well be made of glass! Your limbs can take less damage before they become disabled.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; |Literally, limbs become disabled than a standard damage threshold they become disabled at.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Poor Aim&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +1&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;You&#039;re terrible with guns and can&#039;t line up a straight shot to save your life. Dual wielding is right out.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Any shots you fire with projectile weapons are shifted randomly by up to 25 degrees.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Prosopagnosia&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +1&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;You have a mental disorder that prevents you from being able to recognize faces at all.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Examining someone will always show them as Unknown, regardless of appearance, ID, etc.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Prosthetic Limb&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +1&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;An accident caused you to lose a limb. Because of this, you now have a random prosthetic!&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | One of your arms or legs is replaced with a surplus prosthetic, which are very fragile and need tools to repair.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Pushover&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +2&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;Your first instinct is always to let people push you around. Resisting out of grabs will take conscious effort.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | It is possible for you to be infinitely tabled or given infinite swirlies if you take this quirk.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Reality Dissociation Syndrome&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +2&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;You suffer from a severe disorder that causes very vivid hallucinations. Mindbreaker toxin can suppress its effects, and you are immune to mindbreaker&#039;s hallucinogenic properties.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | You suffer from intense, constant hallucinations. These include normal hallucinations but can also be strange, unique effects that can&#039;t be induced by anything else. &#039;&#039;&#039;Having this does not give you a license to act in an antagonistic manner.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Smoker&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +1&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;Sometimes you just really want a smoke. Probably not great for your lungs.&amp;quot;&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Spawn with a tobacco addiction, a lighter, and a pack of smokes. &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Social Anxiety&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +1&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;Talking to people is difficult for you, and you often stutter or even lock up.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | You periodically stutter, and there is a very low chance every second for you to become incapable of speech for a time.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Unstable&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +2&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;Due to past troubles, you are unable to recover your sanity if you lose it. Be very careful managing your mood!&amp;quot;&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; |  If you lose sanity, you can&#039;t recover it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Neutral Quirks ===&lt;br /&gt;
Neutral quirks cost no points and do not impactfully alter the way the game plays.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF; width:100%&#039; border=1 cellspacing=0 cellpadding=6&lt;br /&gt;
! style=&#039;background-color:#5566ff;&#039; width=&#039;28%&#039;|Quirk Name&lt;br /&gt;
! style=&#039;background-color:#5566ff;&#039; width=&#039;4%&#039;|Balance&lt;br /&gt;
! style=&#039;background-color:#5566ff;&#039; width=&#039;28%&#039;|Entry Description&lt;br /&gt;
! style=&#039;background-color:#5566ff;&#039; width=&#039;40%&#039;|Gameplay Effects&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | Ananas Affinity&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | 0&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | &#039;&#039;&amp;quot;You find yourself greatly enjoying fruits of the ananas genus. You can&#039;t seem to ever get enough of their sweet goodness!&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | [[Guide_to_hydroponics#Pineapple|Pineapple]] is added to your loved foods list.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | Ananas Aversion&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | 0&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | &#039;&#039;&amp;quot;You find yourself greatly detesting fruits of the ananas genus. Serious, how the hell can anyone say these things are good? And what kind of madman would even dare putting it on a pizza!?&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | [[Guide_to_hydroponics#Pineapple|Pineapple]] is added to your detested foods list.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | Ageusia&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | 0&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | &#039;&#039;&amp;quot;You can&#039;t taste anything! Toxic food will still poison you.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | Food, drinks, and reagents have no taste to you. However, toxic food will still incur nausea.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | Deviant Tastes&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | 0&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | &#039;&#039;&amp;quot;You dislike food that most people enjoy, and find delicious what they don&#039;t.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | Your liked and disliked foods are swapped. This means that for humans you will suddenly like raw and gross foods, but disliked fried and junk food. This differs between species, so being a lizard or moth will cause you to like and dislike different things.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | Monochromacy&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | 0&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | &#039;&#039;&amp;quot;You suffer from full colorblindness, and perceive nearly the entire world in blacks and whites.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | You can no longer view colors. Play as a [[Detective]] for the full authentic noir view.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | Neat&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | 0&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | &#039;&#039;&amp;quot;You really don&#039;t like being unhygienic, and will get sad if you are.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | Vegetarian&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | 0&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | &#039;&#039;&amp;quot;You find the idea of eating meat morally and physically repulsive.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; |Mute&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; |0&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; |&#039;&#039;&amp;quot;You are unable to speak&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; |You can no longer talk, you can still use emotes and PDA in order to communicate.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WilsonPH</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Template:RecursiveChem/Regenerative_Jelly&amp;diff=36963</id>
		<title>Template:RecursiveChem/Regenerative Jelly</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Template:RecursiveChem/Regenerative_Jelly&amp;diff=36963"/>
		<updated>2023-07-12T16:06:28Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: typo fixy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1 part {{Tooltip|[[#Tricordazine|Tricordazine]]|{{RecursiveChem/Tricordazine}}}}&amp;lt;br&amp;gt;&lt;br /&gt;
1 part {{Tooltip|[[#Slime Jelly|Slime Jelly]]|{{RecursiveChem/Slime Jelly}}}}&lt;/div&gt;</summary>
		<author><name>WilsonPH</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Template:RecursiveChem/Regenerative_Jelly&amp;diff=36962</id>
		<title>Template:RecursiveChem/Regenerative Jelly</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Template:RecursiveChem/Regenerative_Jelly&amp;diff=36962"/>
		<updated>2023-07-12T16:03:39Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: Recipe correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1 part {{Tooltip|[[#Tricordrazine|Tricordrazine]]|{{RecursiveChem/Tricordrazine}}}}&amp;lt;br&amp;gt;&lt;br /&gt;
1 part {{Tooltip|[[#Slime Jelly|Slime Jelly]]|{{RecursiveChem/Slime Jelly}}}}&lt;/div&gt;</summary>
		<author><name>WilsonPH</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Geneticist&amp;diff=36567</id>
		<title>Geneticist</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Geneticist&amp;diff=36567"/>
		<updated>2023-05-31T08:35:22Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: Removed RP from Supervisors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = cyan&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = RESEARCH &amp;amp; MEDICAL&lt;br /&gt;
|imagebgcolor = #ffeeee&lt;br /&gt;
|img_generic = geneticist.png&lt;br /&gt;
|img = monkey.png&lt;br /&gt;
|jobtitle = Geneticist&lt;br /&gt;
|access = [[Medbay]], [[Morgue]], [[Genetics]], [[Research Division]]&lt;br /&gt;
|additional = [[Chemistry]], [[Xenobiology]], [[Robotics]], [[Tech Storage]], Mineral Storage&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Chief Medical Officer]]&lt;br /&gt;
|duties = Clone people, unlock mutations and print injectors for the [[Clown]] to steal&lt;br /&gt;
|guides = [[Guide to genetics]], [[Guide to medicine]]&lt;br /&gt;
|quote = Well maybe if the Captain had asked before plunging that syringe into his artery he wouldn&#039;t be a monkey now.&lt;br /&gt;
}}&lt;br /&gt;
You start in the [[Genetics Lab]] and get to play God. This is a very technical class, but there are a few simple things people can do that are still learning the ins and out of genetics. The main thing you&#039;re meant for: find super powers, fix disabilities, and cloning dead people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Clone the corpses dropped off at your doorstep. Don&#039;t hand out Hulk&lt;br /&gt;
[[File:Genetics.png|alt=Medbay|link=http://puu.sh/3EFLO.png|The genetics lab is located in [[Medbay]]. It is separated into two sections: Genetic Cloning and Genetic Research|frame]]&lt;br /&gt;
==[[File:Ling human form hud.png]] [[Guide_to_genetics#Cloning|Genetic Cloning]]==&lt;br /&gt;
This is one half of your job. Make sure you know how to do it.&lt;br /&gt;
=== How to Clone people ===&lt;br /&gt;
# Put a dead, unhusked corpse in the DNA scanner&lt;br /&gt;
# Use the cloning console and press &amp;quot;Start Scan&amp;quot;&lt;br /&gt;
# Once the scan has completed, press &amp;quot;View Records,&amp;quot; select the person you need to clone, and press &amp;quot;Clone&amp;quot;&lt;br /&gt;
# (Optional) Leave the gear from the corpse in front of the cloning pod and put the corpse in the [[Morgue]]&lt;br /&gt;
===Early Ejection===&lt;br /&gt;
Early Ejection is what happens if &amp;lt;s&amp;gt;you forget&amp;lt;/s&amp;gt; someone forgets to keep the cloning pod filled up with [[Synthflesh]]. Early Ejection is often times detrimental, requiring the person to be cloned again. The effects of Early Ejection include the person coming out:&lt;br /&gt;
* Without a heart&lt;br /&gt;
* Without limbs&lt;br /&gt;
* With blindness/deafness/muteness&lt;br /&gt;
* With Tourettes&lt;br /&gt;
* With severe brain damage&lt;br /&gt;
* With severe radiation poisoning&lt;br /&gt;
* With severe cellular damage&lt;br /&gt;
Not worth it.&lt;br /&gt;
===Genetic Backup===&lt;br /&gt;
Being able to clone the [[Shaft Miner|Miners]] and Space Explorers when they inevitably die is nice, even more so if you don&#039;t have to go out to [[Lavaland]] or [[Space]] to retrieve the corpse. To do this, just bug the [[Miners]] and Space Explorers to get into the DNA scanner while they&#039;re still alive, scan them, then, when they die, use the cloning console and clone them as usual, if they are still alive, you will not be able to clone them.&lt;br /&gt;
==[[File:Ling absorb hud.png]] [[Guide to genetics|Genetic Research]]==&lt;br /&gt;
Any geneticist worth their salt knows that manipulating the DNA of living things is their ball game.&lt;br /&gt;
&lt;br /&gt;
See the [[Guide to genetics|Guide to Genetics]] when you&#039;re ready for the real SCIENCE.&lt;br /&gt;
==Tips==&lt;br /&gt;
* If someone has a cavity implanted item, you can instantly remove it by monkeying them.&lt;br /&gt;
* You can put disks into the cloning computer to save the UI and UE of people scanned.&lt;br /&gt;
* While unstable mutagen and radiation will cause primarily negative mutations to manifest, having them manifest will prevent you from wasting time slowly unlocking them via the console. &lt;br /&gt;
* It can be empirically shown that, for an unupgraded machine, a pulse duration of 4 seconds is the most efficient trade-off of time and success rate&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[category: jobs]]&lt;/div&gt;</summary>
		<author><name>WilsonPH</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_races&amp;diff=36543</id>
		<title>Guide to races</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_races&amp;diff=36543"/>
		<updated>2023-05-28T09:42:38Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: no more nyaing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason = The imagery on this page is not up-to-date, resulting in inaccurate depictions and the broken bottle being used as a placeholder in some cases.&lt;br /&gt;
}}&lt;br /&gt;
During your time on station you may find yourself face to face (or face to mirror) with the not quite human. Be they aliens, mutated humans, or self aware constructs you&#039;re expected to try and coexist on this deathtrap&amp;lt;br&amp;gt;&lt;br /&gt;
Learning their quirks can be key to knowing how to keep them amicable in times of peace, and easy to put down in times of strife.&lt;br /&gt;
=Roundstart Races=&lt;br /&gt;
On Beestation, these are the races allowed to be chosen at round start. Because they are freely available, you should expect to deal with them nearly every round.&lt;br /&gt;
==={{anchor|Humans}}[[Humans]]===&lt;br /&gt;
[[File:humans.png]]&lt;br /&gt;
&lt;br /&gt;
On the station humans enjoy a degree of superiority over other races, everyone you meet in a position of power will generally be a human.&amp;lt;br&amp;gt;&lt;br /&gt;
Formerly, the [[AI]] would apply the protections of its laws ONLY to humans, nowadays however the AI&#039;s law protect &amp;quot;Crew&amp;quot; instead of humans. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Behave like the dominant species you are. Beat skulls in with a toolbox and remind everyone that you are essentially a bald ape. Get leg-dropped by a wrestler and watch as your leg actually falls off.&amp;lt;br&amp;gt; Set up industrial-sized bugzappers in the main hall to deal with [[Mothpeople|the pests]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
*Likes: Fried food and junkfood, often combined into a heavenly form known as fast food.&lt;br /&gt;
*Dislikes: Raw food.&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Strength in numbers.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*None at all.&lt;br /&gt;
==={{anchor|Lizardperson}}[[Lizardperson|Lizardpeople]]===&lt;br /&gt;
[[File:lizardpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Second class citizens, lizards are generally relegated to lower level work.&amp;lt;br&amp;gt;&lt;br /&gt;
Within a department a lizard staff member may enjoy anywhere from almost equal standing to obvious racism and disrespect, depending on their coworkers. They enjoy no advantages beyond their striking appearance.&amp;lt;br&amp;gt;&lt;br /&gt;
Their appearance and naming conventions are loosely derived from the Argonians, of Skyrim.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Name yourself Does-The-Gimmick. Set all your accessory slots and become an unrecognizable blob of pixels. &amp;lt;br&amp;gt; Make it hard to understand a word you say by hissing frequently. Get discriminated against for being a snowflake race.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
*Likes: Meat and disgusting things like small creatures that run around on four legs famous for disease&lt;br /&gt;
*Dislikes: Grain and dairy, what kind of creature would hate pizza or cake?!&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Memorable appearance.&lt;br /&gt;
*Solidarity with lizards staffmates.&lt;br /&gt;
*Lizardpeople take one third less heat damage.&lt;br /&gt;
*Lizard tails and hides can be used to craft sought after items like lizard wine, the Liz O&#039; Nine Tails and lizard cloche hats.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Likely target of racism.&lt;br /&gt;
* Noticeable lisssp.&lt;br /&gt;
* 50% more cold damage.&lt;br /&gt;
*&#039;&#039;Your&#039;&#039; lizard tail and hide can be used to craft sought-after items.&lt;br /&gt;
==={{anchor|Plasmaman}}[[Plasmaman]]===&lt;br /&gt;
[[File:Plasmaman.png|120px]]&lt;br /&gt;
&lt;br /&gt;
A recently discovered race that inhabits orbital bodies with high concentrations of Plasma.&amp;lt;br&amp;gt;&lt;br /&gt;
Plasmamen have a hard time living on oxygen based space stations as they breathe pure Plasma as their air supply, thus they wear special environmental suits to protect them.&amp;lt;br&amp;gt;&lt;br /&gt;
They have almost no advantages mechanics wise, and must rely on their skill and respect to get by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Light the entirety of the station on fire. Be immune to cold environments, die in seconds to hot ones. Claim that you&#039;re a space beast that&#039;s come to kill everything, ever.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Vegetables.&lt;br /&gt;
*Dislikes: Fruit, only the flesh is weak to scurvy.&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Bang-proof and space-proof helmet with welding screen.&lt;br /&gt;
*Immune to cold, (most) viruses, and radiation.&lt;br /&gt;
*Can&#039;t bleed.&lt;br /&gt;
*Does not need to eat.&lt;br /&gt;
*Internals last very long and belt tanks at a standard pressure of 1013kPa last about 1.5 hours.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*They rely on a constant source of Plasma air to survive.&lt;br /&gt;
*If exposed to Oxygen their body will catch on fire (unless in stasis).&lt;br /&gt;
*150% damage from brute, heat and fire.&lt;br /&gt;
*Takes longer for body temperature to stabilize.&lt;br /&gt;
*They are stuck inside an environment suit. [Replaceable by Hardsuit, EVA spacesuit or ghetto envirosuit you can craft]&lt;br /&gt;
*Have to take off helmet and eat a few bites very quickly then extinguish in order to eat something.&lt;br /&gt;
*No easy ability to hide their identity.&lt;br /&gt;
*Can be cloned, but incompetent medical staff will always fuck it up.&lt;br /&gt;
*Cannot be defibrillated, as they lack a heart.&lt;br /&gt;
==={{anchor|Mothpeople}}[[Mothpeople]]===&lt;br /&gt;
[[File:Moths.gif|90px]]&lt;br /&gt;
&lt;br /&gt;
White-faced insect people with wings and antannae. Be the Mary Sue you were always meant to be with a shitload of color &#039;themes&#039; to choose from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get everything unique about you as a species removed by deranged people, but manage to sneak past a free infinite jetpack that never activates when you need it to. Turn into toothpaste when you hack a door wrong.&amp;lt;br&amp;gt; Be slightly more tolerated by humans than other alien species.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
*Likes: Vegetables, Dairy &amp;amp; Clothes.&lt;br /&gt;
*Dislikes: Fruit.&lt;br /&gt;
*Toxic: Raw meat, cooked meat, just don&#039;t eat something that moved and made noises.&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* If your wings haven&#039;t been crisped, you can flutter around once gravity goes out.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Your eyes are extra sensitive to light. Welding needs both goggles plus a mask and flashbangs REALLY hurt, even with sunglasses on.&lt;br /&gt;
* Badly hurt by fly swatters. [10x damage]&lt;br /&gt;
*Vulnerable to pest spray. [3x damage]&lt;br /&gt;
*Fire will burn your wings off, disabling its benefits and making the moth sad.&lt;br /&gt;
*Nonsensical &#039;fluttering&#039; speech tag.&lt;br /&gt;
==={{anchor|Ethereals}}[[Ethereals]]===&lt;br /&gt;
[[File:Ethereal race.png]]&lt;br /&gt;
&lt;br /&gt;
Walking lightbulbs that are named after celestial bodies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Die in one hit because you forgot to recharge. Steal all the station&#039;s power. Get harassed by moths.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
*Likes: Snowflake Ethereal food (High-power energy bars, [[Food#Burgers|empowered burgers]]). Electricity, whether through [[Cyborg]] rechargers, electric shocks or indirectly through lightbulbs.&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*They&#039;re walking flashlights.&lt;br /&gt;
*Enter a temporary &#039;&#039;&#039;&#039;&#039;Disco-mode&#039;&#039;&#039;&#039;&#039; when emagged.&lt;br /&gt;
*Deal burn damage instead of brute damage when punching things.&lt;br /&gt;
*Slightly resistant to electricity (0.5 siemens coefficient).&lt;br /&gt;
*Can recharge apcs by using grab intent.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*They&#039;re walking flashlights.&lt;br /&gt;
*Can only regain nutrition by entering a cyborg recharger, by touching lightbulbs, using apcs on harm intent, using a battery, or through special Ethereal food.&lt;br /&gt;
*Slowly take toxin damage when out of charge.&lt;br /&gt;
*Take 1.25 to 2x brute damage depending on lack of charge.&lt;br /&gt;
==={{anchor|IPC}}[[IPC|IPC]]===&lt;br /&gt;
[[File:IPC.png]]&lt;br /&gt;
&lt;br /&gt;
Integrated positronic chassis, also known as TV heads. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Aesthetic TV head capable of changing looks, you stand out.&lt;br /&gt;
*They can heal brute damage with a welder and burn with a cable coil.&lt;br /&gt;
*Can be field revived with a welder and cable coils.&lt;br /&gt;
*They stand out due to their TV head.&lt;br /&gt;
*They do not require a head to live due to their brain being located in their torso&lt;br /&gt;
*No need for eating.&lt;br /&gt;
*Immune to cold and do not need to breathe.&lt;br /&gt;
* Cannot process any reagents except special IPC reagent.&lt;br /&gt;
*Immune to most diseases.&lt;br /&gt;
*Bleed Oil (litterly just recoloured blood codewise)&lt;br /&gt;
*Bleed out 10 times slower than every other spiecies&lt;br /&gt;
*Immune to heart attacks&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Cannot perform CPR due to lack of breathing.&lt;br /&gt;
*Cannot be cloned, incompetent Roboticists will borg you instead of reviving you.&lt;br /&gt;
*Take almost 2x burn damage, capable of being critted in 4 welder hits, along with having a 1.3 brute modifier.&lt;br /&gt;
*You stand out without a helmet.&lt;br /&gt;
* Cannot process any reagents except special IPC reagents.&lt;br /&gt;
* EMPs will deal 20 - 60 brute damage and stun you for 10 - 20 seconds while dislocating random limbs (including your head).&lt;br /&gt;
*Need to stand still for a few seconds to heal with a cable coil or welder.&lt;br /&gt;
* Heal slowly unless someone else is healing them.&lt;br /&gt;
*You will be killed by most conversion antags due to the difficulty of keeping you around.&lt;br /&gt;
*Revenants can EMP you and kill you.&lt;br /&gt;
*Requires Oil for blood&lt;br /&gt;
==={{anchor|Apid}}[[Apids|Apid]]===&lt;br /&gt;
[[File:Apid.png|alt=|64x64px]]&lt;br /&gt;
&lt;br /&gt;
Bee people! An exceedingly rare sight to see. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
*Likes fruits and vegetables&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Shockingly, bees like you.&lt;br /&gt;
*Improved vision in dark (barely noticeable).&lt;br /&gt;
*Superior lungs require less oxygen. (8 kPa min, humans require 16 kPa.)&lt;br /&gt;
*Able to dash short distances using their wings which works very well with no gravity but needs an atmosphere.&lt;br /&gt;
*Can craft [[Guide to food and drinks#Honeycomb|honeycombs]] which contain 25 units of honey for 50 units of sugar.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Takes 1.5x burn and toxin, and 1.25x stamina damage.&lt;br /&gt;
*Passes out instantly in smoke, and after some time in the cold.&lt;br /&gt;
*Takes 30x damage from flyswatters, 3x damage from pest-killer.&lt;br /&gt;
==={{anchor|Oozeling}}[[Oozeling]]===&lt;br /&gt;
[[File:Rainbow_slime.gif]]&lt;br /&gt;
&lt;br /&gt;
Slimes that have taken a humanoid form, these share a lot of the same biological traits that simple slimes do&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Cannot ignite when exposed to flames&lt;br /&gt;
*Anything that would deal toxin damage (for example, Plasma) will heal toxin damage instead.&lt;br /&gt;
*50% reduced burn damage from high heat, but not burn damage from other sources.&lt;br /&gt;
*Able to speak the slime language, and wild slimes do not see them as a food source.&lt;br /&gt;
*Able to regenerate their limbs.&lt;br /&gt;
*Has slime lungs, &amp;quot;Vacuole&amp;quot;, which will regenerate blood (ooze) volume when breathing plasma, You still need oxygen though&lt;br /&gt;
*Has Slime Jelly as their blood, which can be extracted for use by chemists&lt;br /&gt;
*Has no food preferences despite their gluttonous nature, so no major mood buffs or debuffs from eating.&lt;br /&gt;
*Rapidly metabolize food when overfed, converting it into extra blood volume.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Lose limbs when &amp;quot;blood&amp;quot; volume gets too low, restoring some of it.&lt;br /&gt;
*Lose &amp;quot;blood&amp;quot; volume rapidly when exposed to water, water vapor, fire extinguishers, and showers.&lt;br /&gt;
*Lose &amp;quot;blood&amp;quot; volume rapidly and take toxin damage when processing chemicals which would heal toxin damage in other races.&lt;br /&gt;
*Lose &amp;quot;blood&amp;quot; volume gradually when hungry, and rapidly when starving.&lt;br /&gt;
*300% increased burn damage from cold temperature exposure&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
= Human Mutants=&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their humanity. These races are not born, but made.&amp;lt;br&amp;gt;&lt;br /&gt;
These players are less likely to be the targets of racism, as many may simply acknowledge their former humanity, but are none the less NOT human anymore.&lt;br /&gt;
==={{anchor|Podman}}[[Podman|Podpeople]]===&lt;br /&gt;
[[File:podpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Human blood, resurrected through a plant. Podpeople are rare to see, often only making an appearance if the cloner has been destroyed or the power is out for an extended period of time. They thrive in light and can&#039;t survive darkness for too long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
End up as mister potatohead after Genetics gets blown up and the Botanist is not stoned enough to forget he can clone too, but too stoned to do a good job. Forget that you photosynthesise and grow obese in the light. Start vegetating with relative ease.&amp;lt;br&amp;gt; Remember that you&#039;re basically a walking matchstick well after you marched into a plasma fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Gradually heals and gains nutrition in well lit areas.&lt;br /&gt;
*Immune to plant-based hazards such as space vines and killer tomatoes.&lt;br /&gt;
* Bees don&#039;t mind them.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Darkness drains nutrition.&lt;br /&gt;
*If starving, takes damage over time.&lt;br /&gt;
*Easily eaten by goats.&lt;br /&gt;
*Tendency to be overweight due to desire to stay in the light at all times.&lt;br /&gt;
*Extra vulnerable to chemicals designed to kill plant life.&lt;br /&gt;
*Takes extra burn damage and heats up quickly.&lt;br /&gt;
*Mutates if shot by a [[Research_items#Floral Somatoray|floral somatoray]] in mutation mode.&lt;br /&gt;
==={{anchor|Flyperson}}[[Flyperson|Flypeople]]===&lt;br /&gt;
[[File:flypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Technically, a roundstart race now. But realistically you only see these during teleporter malfunctions. A truly sorry state to be in. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Annoy the chef for his cheese, vomit on his food and kill Pete because &amp;lt;strike&amp;gt;you need barf fuel&amp;lt;/strike&amp;gt; muh self defense. Start getting voices in your head when you read the bee movie script over the radio.&amp;lt;br&amp;gt; Get lynched for attacking the botanist using pest spray, and get gibbed by the chef for &#039;no reason&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Gross things, such as vomit. Get your crewmates sick and never go hungry again!&lt;br /&gt;
* Dislikes: Anything with nutriment... the first time.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Buz-zz-zing lisp.&lt;br /&gt;
* Grotesque appearance.&lt;br /&gt;
* Takes 30x damage from flyswatters, 3x damage from pest-killer.&lt;br /&gt;
* Slower than normal people&lt;br /&gt;
* Can&#039;t handle alcohol very well&lt;br /&gt;
* 1.4x burn and brute damage, because of course you can&#039;t have anything.&lt;br /&gt;
*0.7 speed modifier why would you play this.&lt;br /&gt;
==={{anchor|Felinids}}[[Felinids]]===&lt;br /&gt;
[[File:Catpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Effectively human if not for their ears and tail. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
*Similar to normal humans.&lt;br /&gt;
*Dislikes: Vegetables, Sugar, COCO.&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the start of the shift, put on clothes that look like they&#039;re from one of those Chinese cartoons you&#039;re always watching. &amp;lt;s&amp;gt;Have quality interactions with the crew&amp;lt;/s&amp;gt; behave like a poorly-written female character created by a sweaty dude who&#039;s never actually spoken to a woman except for his mother (and a fast food cashier that one time.) &amp;lt;s&amp;gt;NYAAA at the crew&amp;lt;/s&amp;gt; don&#039;t because that&#039;s cringe. Become an entertaining electrical conductor for silicons. &amp;lt;br&amp;gt; Metafriend every other catperson, every single round. Get lynched in the hallways by a mob while [[the authorities]] point and laugh from a distance. When in danger, [[Rules#Main Rules - read these if nothing else|get saved by backup suspiciously fast.]] Ahelp every transgression people do to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* N/A&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Hit harder by flashbangs.&lt;br /&gt;
*Are below beast races because they abandoned their humanity, as opposed to never having it in the first place.&lt;br /&gt;
=={{anchor|Jelly and Slime Mutants}}Oozeling and Slime Mutants ==&lt;br /&gt;
These races are created in Xenobiology by ingesting mutation toxin, and all three variants share the same basic characteristics of oozelings.&amp;lt;br&amp;gt;&lt;br /&gt;
Further ingestion has a chance to mutate a slimeperson into a Stargazer or Luminescent.&lt;br /&gt;
==={{anchor|Slimepeople}}Slimepeople ===&lt;br /&gt;
[[File:slimepeople.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
Like slimes, they can split into multiple bodies, while retaining the same mind.&lt;br /&gt;
====Powers====&lt;br /&gt;
*Can split themselves to create spare bodies if they have enough blood volume.&lt;br /&gt;
** Reaching 1100 volume will let them split once, and reset them to 600.&lt;br /&gt;
**Just like oozelings, they can regenerate their &amp;quot;blood&amp;quot; by eating, breathing plasma or consuming things which would be toxic to other races.&lt;br /&gt;
** They can swap between bodies at will; dying in their current body will send them to another body if they have one.&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*[[Xenobiology]].&lt;br /&gt;
===Stargazers ===&lt;br /&gt;
[[File:jellypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Stargazers are the telepathic branch of oozelings, able to project psychic messages and to link minds with participants.&lt;br /&gt;
====Powers====&lt;br /&gt;
*Can privately and anonymously &amp;quot;send thoughts&amp;quot; to any target they see.&lt;br /&gt;
* Can form slimelinks with any living being.&lt;br /&gt;
**To form a slimelink, they must aggressively grab their target, then use the Link Minds ability.&lt;br /&gt;
**Everyone in the slimelink will be able to communicate in it and hear each other.&lt;br /&gt;
**Slimelink communication also works while unconscious or muted.&lt;br /&gt;
**Slimelinks are broken by death; killing the Stargazer supporting it, or changing its species will unlink everyone.&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*[[Xenobiology]].&lt;br /&gt;
==={{anchor|Luminescents}}Luminescents===&lt;br /&gt;
[[File:Brokenbottle.png]]&lt;br /&gt;
&lt;br /&gt;
Luminescents are versatile; they gain powers by consuming cores and activating them with their peculiar biology.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Emit a faint glow.&lt;br /&gt;
==== Powers====&lt;br /&gt;
*Can absorb slime cores to gain special abilities. (You can find the various effects [[Guide_to_xenobiology#Formulas|here]])&lt;br /&gt;
**Each core has a minor and a major ability.&lt;br /&gt;
**Activating them has a cooldown instead of using up the core. Cores can be ejected and reused.&lt;br /&gt;
**You can only have one core absorbed at once.&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*[[Xenobiology]].&lt;br /&gt;
=Exotic Races=&lt;br /&gt;
These races have very few ways to come about, and often rely on very rare situations to exist at all.&amp;lt;br&amp;gt;&lt;br /&gt;
Golems aside, you will almost never have to deal with them, but should be aware of them all the same for when the time comes.&lt;br /&gt;
==={{anchor|Golem}}[[Golem]]s===&lt;br /&gt;
[[File:agolem.png|96px]][[File:Iron_golem.png|96px]][[File:Silver_golem.png|96px]][[File:Gold_golem.png|96px]][[File:Plasma_golem.png|96px]][[File:Uranium_golem.png|96px]][[File:Diamond_golem.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Lumbering people of shining stone, golems are born into the servitude of their creators. While some will immediately gift these golems with freedom others will keep them close as assistants, bodyguards, or attack dogs. Golems do not have a will of their own unless granted one by their creator, and are not directly responsible for their actions if commanded.&lt;br /&gt;
Free golems found on [[Lavaland]] function equivalently to their station-born counterparts; however, they are not compelled to serve anyone.&lt;br /&gt;
&lt;br /&gt;
Golems have unique benefits and drawbacks, depending on the type of mineral they&#039;re made of.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act like dumb ogre, smash the fleshy idiot humies and trigger gods. Escalate conflicts to deadchat with your ogre fists. Dish out justice with your ogre squad.&amp;lt;br&amp;gt; Kill people with your flashy radiation, and get banned for &amp;lt;s&amp;gt;card&amp;lt;/s&amp;gt; golem counting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Spaceworthy, can&#039;t be dismembered and don&#039;t bleed out.&lt;br /&gt;
*Immune to the effects of radiation and viruses.&lt;br /&gt;
*Most golems punch hard and are highly resistant to brute damage, with some exceptions.&lt;br /&gt;
*Have pocket-slots without wearing a jumpsuit.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Bound to will of creator unless freed.&lt;br /&gt;
*Most are much slower than humans.&lt;br /&gt;
*Immune to injections and cryogenic drugs, can&#039;t give or receive CPR&lt;br /&gt;
*Can&#039;t equip most clothing. Not really a drawback, since golems already have pockets.&lt;br /&gt;
*The only guns they can use are Kinetic Accelerators with modified trigger guards.&lt;br /&gt;
*Often prejudiced against and slain without mercy by [[Shitcurity|the station]] at first sign of trouble.&lt;br /&gt;
For mineral specific benefits and drawbacks, see: [[Golem#Types_of_Golems|Types of Golems]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*[[Xenobiology]].&lt;br /&gt;
*[[Lavaland]].&lt;br /&gt;
===={{anchor|Romerol Zombies}}Romerol Zombies====&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Rotted remains of former humans, brought way less back to life. Unlike the zombies you find in Xenobiology, Romerol zombies aren&#039;t just a human mutation.&amp;lt;br&amp;gt;&lt;br /&gt;
They are aggressive by nature, and spread an infection when hitting other humanoids, causing them to turn into Romerol zombies on death.&lt;br /&gt;
&lt;br /&gt;
They also won&#039;t stay dead as long as the infection is active and their head is intact: to stop them permanently, the body must be destroyed or beheaded, or the infection must be surgically removed.&amp;lt;br&amp;gt;&lt;br /&gt;
If this does not happen, the zombie will revive at full health after some time.&lt;br /&gt;
&lt;br /&gt;
The infection is concentrated in a tumor located in the brain. Should this tumor be removed surgically, the body will revert to a normal corpse, which can then be cloned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Same as regular zombies.&lt;br /&gt;
* Strong claws that can even punch through airlocks.&lt;br /&gt;
*Revives after death unless decapitated or gibbed.&lt;br /&gt;
*Quickly heals wounds.&lt;br /&gt;
*Can see in the dark.&lt;br /&gt;
*Turn other species into romerol zombies on death.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Slow movement.&lt;br /&gt;
*Can only use claws to smash.&lt;br /&gt;
* (Rightfully) feared and hunted by crewmembers.&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*On the station, after traitors team up to buy [[Syndicate_Items#Romerol|Romerol]], get lucky with a [[Syndicate_Items#Syndicate_Surplus_Crate|surplus crate]] or a cunning virologist finds out how to make them.&lt;br /&gt;
==={{anchor|Androids}}Androids===&lt;br /&gt;
[[File:Androids.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Human-like robots, distant cousins of synths. While visually identical to a fully augmented human, it has some additional perks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Does not need to breathe, immune to gases and viruses.&lt;br /&gt;
*Immunity to pressure, cold and heat, can&#039;t be set on fire.&lt;br /&gt;
*Does not bleed.&lt;br /&gt;
*Does not need to eat.&lt;br /&gt;
*Cannot be pierced by syringes or glass.&lt;br /&gt;
*Can repair brute damage with welding and burn damage by replacing wires.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Cannot heal brute and burn damage with conventional means.&lt;br /&gt;
*Paralyzed and heavily damaged by EMPs.&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*A technophile chapel &lt;br /&gt;
==={{anchor|Abductor}}[[Abductor]]s===&lt;br /&gt;
[[File:Abductor_base.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Alien beings sent here to probe the station&#039;s crew. They cannot speak normally, but instead use a special frequency tuned to their mothership: different abductor teams have separate channels. Abductors created in different ways share a common abductor channel instead, and cannot hear natural abductors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Does not bleed.&lt;br /&gt;
*Does not need to breathe.&lt;br /&gt;
* Is immune to viruses.&lt;br /&gt;
*Can use abductor-specific equipment.&lt;br /&gt;
*Can see in the dark for short ranges.&lt;br /&gt;
*Can communicate without restrictions with fellow abductors.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Can&#039;t use guns, except the one they start with.&lt;br /&gt;
*Cannot be heard by non-abductors when speaking.&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*[[Abductor]] ships&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
==Halloween Races==&lt;br /&gt;
These are races that are found as roundstart races during the days near Halloween but can sometimes, rarely be found otherwise&lt;br /&gt;
==={{anchor|Shadowpeople}}Shadowpeople===&lt;br /&gt;
[[File:shadowpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Cursed beings of darkness, shadows that cannot exist for long in the light. They skulk in darkened maintenance corridors or in workplaces with intentionally destroyed lighting. They are not intrinsically evil, but still invoke an understandable level of mistrust in pretty much everyone.&lt;br /&gt;
&lt;br /&gt;
They share many of the passive effects of [[Shadowling]]s, but none of their innate spells or abilities. They are far less a threat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Gradually heals in the dark.&lt;br /&gt;
*Don&#039;t need to breathe.&lt;br /&gt;
*Have no blood to lose.&lt;br /&gt;
*Are immune to the effects of radiation.&lt;br /&gt;
*Can see far in the dark.&lt;br /&gt;
*Immune to viruses.&lt;br /&gt;
*Won&#039;t get attacked by &#039;&#039;Faithless&#039;&#039; mobs.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Will perish in the light.&lt;br /&gt;
*Generally impossible to maintain a normal life on the station.&lt;br /&gt;
&#039;&#039;&#039;Where to find them&#039;&#039;&#039;&lt;br /&gt;
* on the station during halloween&lt;br /&gt;
* rarely in xenobio&lt;br /&gt;
==={{anchor|Skeletons}}Skeletons===&lt;br /&gt;
[[File:skeletons.png]]&lt;br /&gt;
&lt;br /&gt;
The skeleton within, unleashed! Somehow still alive, a skeleton is just a sack of stark white bones.&amp;lt;br&amp;gt;&lt;br /&gt;
Clattering spooks, due to their supernatural qualities they&#039;re almost always associated with wizards.&amp;lt;br&amp;gt;&lt;br /&gt;
Skeletons enjoy a wide selection of useful immunities, just don&#039;t expect the crew to ever enjoy looking at you ever again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Don&#039;t need to breathe.&lt;br /&gt;
*Aren&#039;t bothered by extreme temperatures and pressure.&lt;br /&gt;
* Have no blood to lose.&lt;br /&gt;
*Are immune to the effects of radiation, as well as viruses.&lt;br /&gt;
*Immune to item embedding and chemical injections.&lt;br /&gt;
*Do not need to eat.&lt;br /&gt;
*Can attach limbs from the ground without surgery.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Loses limbs easily.&lt;br /&gt;
*Too spooky for most to tolerate.&lt;br /&gt;
*Immune to medical injections&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Space pirate ships, with [[wizard|wizards]], on the station on Halloween.&lt;br /&gt;
==={{anchor|High-functioning Zombies}}High-functioning Zombies===&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Unlike the zombies you find in movies, these high-functioning zombies don&#039;t crave your brains (despite what they might be compelled to say sometimes).&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s perfectly possible to coexist with these zombies, though understanding their slurring speech might drive some to wish it wasn&#039;t.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Don&#039;t need to breathe.&lt;br /&gt;
*Can survive in extreme pressures.&lt;br /&gt;
*Immune to cold.&lt;br /&gt;
*Have no blood to lose.&lt;br /&gt;
*Are immune to the effects of radiation.&lt;br /&gt;
* Can attach limbs from the ground without surgery.&lt;br /&gt;
*Immune to [[Changeling]] transmutation stings.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Loses limbs easily.&lt;br /&gt;
*Hard to understand.&lt;br /&gt;
*Ugly.&lt;br /&gt;
*Tends to be confused with the infectious kind of zombie.&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*With [[wizard|wizards]], on the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Vampires}}Vampires===&lt;br /&gt;
[[File:bat.gif]]&lt;br /&gt;
&lt;br /&gt;
that goth from the club wasn&#039;t as clean as she said and now you are eternally cursed with vampirism, atleast it has its upsides &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* You can turn into a bat &lt;br /&gt;
* That bat can crawl into vents&lt;br /&gt;
* You can suck peoples blood&lt;br /&gt;
* You heal while inside of a coffin&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* You constantly need blood&lt;br /&gt;
* If you run out of blood you turn into dust&lt;br /&gt;
* You will always be pale&lt;br /&gt;
* You will burst into flames if you enter the chapel&lt;br /&gt;
* If the chaplain picks the whip nullrod, it will deal double damage to you&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>WilsonPH</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_hydroponics&amp;diff=36284</id>
		<title>Guide to hydroponics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_hydroponics&amp;diff=36284"/>
		<updated>2023-03-11T19:45:18Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: colorful reagent chemistry page link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hydroponics.png|frame|right|Hydroponics. This is your home.]]&lt;br /&gt;
== Basics of Botany ==&lt;br /&gt;
[[Hydroponics]] and the [[Botanist]]s who work there are important to the station, especially in longer rounds. Botanists grow plants that the [[Chef]] can use for food. Without botany, the station will have to live off of beef jerky and space twinkies, or starve to death.&lt;br /&gt;
=== Your Area ===&lt;br /&gt;
Hydroponics is divided into two rooms. The big section is where you&#039;ll spend most of your time growing goods. Trays are available where you grow plants and two vending machines, one with seeds and the other with miscellaneous items such as nutrients and tools for your job. The bio-generator can be used to grind plants and produce things for the station. In tandem is the seed dispenser used to reproduce your product. The northern area is where you can grab most of the equipment needed to work in botany.&lt;br /&gt;
&lt;br /&gt;
Plants require nutrients (fertilizer) and water to grow. They are also bothered by pests and weeds.&amp;lt;br&amp;gt;&lt;br /&gt;
Trays come equipped with lights that flash specific colors to tell you what&#039;s happening with your plant.&lt;br /&gt;
&lt;br /&gt;
From left to right -&lt;br /&gt;
* &#039;&#039;&#039;Green&#039;&#039;&#039;: Ready to harvest.&lt;br /&gt;
* &#039;&#039;&#039;Red&#039;&#039;&#039;: Low health, caused by weeds/pests/toxins/end of lifespan.&lt;br /&gt;
* &#039;&#039;&#039;Orange&#039;&#039;&#039;: High weed level.&lt;br /&gt;
* &#039;&#039;&#039;Yellow&#039;&#039;&#039;: Low nutrients.&lt;br /&gt;
* &#039;&#039;&#039;Blue&#039;&#039;&#039;: Low water.&lt;br /&gt;
Tools that are of use in botany -&lt;br /&gt;
* {{anchor|Plant_Analyzer}}&#039;&#039;&#039;Plant Analyzer&#039;&#039;&#039;: Shows detailed detailed plant statistics. Very useful for growing fragile plants like Ambrosia Deus.&lt;br /&gt;
* {{anchor|Cultivator}}&#039;&#039;&#039;Cultivator&#039;&#039;&#039;: Kills Weeds.&lt;br /&gt;
* &#039;&#039;&#039;Plant Bag&#039;&#039;&#039;: Collects up to 100 harvested plants or seeds from your harvest. Useful for moving those into the fridge or biogenerator.&lt;br /&gt;
* &#039;&#039;&#039;Wrench&#039;&#039;&#039;: Used to move your trays around.&lt;br /&gt;
* &#039;&#039;&#039;Wirecutters&#039;&#039;&#039;: Used to set up the irrigation system. If 30u or more of water is put into trays while the irrigation is set up, water will be shared across trays. This will also distribute things like mutagen and plant killer.&lt;br /&gt;
* {{anchor|Hatchet}}&#039;&#039;&#039;Hatchet&#039;&#039;&#039;: Chops tower-caps into planks, chops other things. This is also a robust tool that fits in pockets.&lt;br /&gt;
* {{anchor|Shovel}}&#039;&#039;&#039;Shovel&#039;&#039;&#039;: Digs up grass floors and cleans dirt.&lt;br /&gt;
* {{anchor|Spade}}&#039;&#039;&#039;Spade&#039;&#039;&#039;: Removes and destroys plants in a tray.&lt;br /&gt;
* &#039;&#039;&#039;All-In-One Grinder&#039;&#039;&#039;: This is how you extract reagents from plants - throw them in and hit the &amp;quot;grind&amp;quot; button.&lt;br /&gt;
* &#039;&#039;&#039;Portable Seed Extractor&#039;&#039;&#039;: This can harvest and pick up plants and turn up to 100 plants into seeds. Less efficient than the machine.&lt;br /&gt;
=== [[File:Seed_Extractor.gif|Seed Extractor]] Plant growing 101 ===&lt;br /&gt;
Take some seeds from the vendor and put them into the trays. Now, take a look at the tray with a plant analyzer. For now, you only need to pay attention to the bottom five stats - &#039;&#039;&#039;Water/Nutrition&#039;&#039;&#039; and &#039;&#039;&#039;Weeds/Toxic/Pest&#039;&#039;&#039; levels.&amp;lt;br&amp;gt;&lt;br /&gt;
Now, fill a bucket from the water tank and grab fertilizer from the vending machine. You get rid of weeds with the cultivator and remove pests with pest spray. [[Chemistry]] can give you better chemicals for this, which will be explained later in the guide.&amp;lt;br&amp;gt;&lt;br /&gt;
Some plants have a varied growth times, such as wheat growing faster while watermelons or apple trees take a little longer before you can harvest from them.&amp;lt;br&amp;gt;&lt;br /&gt;
Once your tray flashes green, you&#039;re set to harvest. If you want to replicate the plant to continue growing more, just insert it into the seed extractor. &amp;lt;br&amp;gt;&lt;br /&gt;
You can click seeds with a pen to change the name of the plant, the seed&#039;s description, or the plant&#039;s description. After planting in a hydroponics tray the tray updates with the name and description of the plant inside it.&lt;br /&gt;
=== [[File:Biogenerator.gif|Bio-generator]] Biogenerator ===&lt;br /&gt;
The Biogenerator makes items out of the nutriment in plants. As a rule of thumb: More nutriment = more biomass. Watermelons and pumpkins are commonly used due to their 20% nutriment boost [[#Traits|trait]].&amp;lt;br&amp;gt;&lt;br /&gt;
To get biomass, grab a spare bucket and equip the machine with it, then use the plant bag to put fruits inside.&amp;lt;br&amp;gt;&lt;br /&gt;
If you somehow run out of fertilizer in the vendors, remember you can print the three standard fertilizers here. Keep in mind that you can craft a whole bunch of useful items from the leather/cloth sheets the biogenerator creates.&lt;br /&gt;
=== [[File:plant dna manip.gif]]DNA Extractor ===&lt;br /&gt;
The DNA extractor allows you to extract and modify seed stats and [[#Traits|traits]]. This machine is what lets you become a [[Chemist]] on speed.&lt;br /&gt;
&lt;br /&gt;
This is a little complex, so look at: [[Guide_to_hydroponics#Advanced_Botany|Advanced Botany]]&lt;br /&gt;
== Stats, reagents and traits ==&lt;br /&gt;
Three things determine how your plant will turn out: Their &#039;&#039;&#039;stats&#039;&#039;&#039;, &#039;&#039;&#039;reagents&#039;&#039;&#039; and &#039;&#039;&#039;[[#Traits|traits]]&#039;&#039;&#039;.&lt;br /&gt;
=== Stats ===&lt;br /&gt;
Stats determine whether your plants are small and grow slowly, or are big and fast-growing.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see what stats do:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Potency&#039;&#039;&#039;: The most important stat (0 to 100). This affects the amount of chemicals in the plant, though some have additional effects, such as stun length for bananas.&amp;lt;br&amp;gt;&lt;br /&gt;
To get the amount of a given chemical in a plant, multiply the reagent in the chart by the potency: for example, 10% nutriment will be 5 nutriment at 50 potency.&lt;br /&gt;
* &#039;&#039;&#039;Yield&#039;&#039;&#039;: How much product you get each harvest. Between 0 and 10. Pay attention to this, because if it drops to 0, you won&#039;t harvest anything.&lt;br /&gt;
* &#039;&#039;&#039;Production Speed&#039;&#039;&#039;: How fast your plant reaches harvest. Between 1 and 10 -- the &#039;&#039;&#039;lower&#039;&#039;&#039; the faster. The plant has to wait (Production Speed) age cycles before each harvest. &lt;br /&gt;
* &#039;&#039;&#039;Maturation Speed&#039;&#039;&#039;: Age cycles before the plant can start production. The first harvest will be (Maturation Speed + Production Speed).&lt;br /&gt;
* &#039;&#039;&#039;Lifespan&#039;&#039;&#039;: When the age is above lifespan, the plant starts losing health. Between 10 and 100. Only important for plants with the Perennial Growth [[#Traits|trait]].&lt;br /&gt;
* &#039;&#039;&#039;Age&#039;&#039;&#039;: Age of the plant. Only relevant in terms of the lifespan stat.&lt;br /&gt;
* &#039;&#039;&#039;Endurance&#039;&#039;&#039;: Max health. Between 10 and 100. Not very useful, unless you leave your garden often.&lt;br /&gt;
* &#039;&#039;&#039;Weed growth rate&#039;&#039;&#039;: Determines how quickly weeds grow in the plant tray. Only relevant with very high values.&lt;br /&gt;
* &#039;&#039;&#039;Weed vulnerability&#039;&#039;&#039;: The higher, the more easily a plant is overtaken by weeds. Only relevant with very high values.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Reagents/Content ===&lt;br /&gt;
This determines what chemicals are present in a grown plant - the [[Guide_to_hydroponics#Advanced_Botany|DNA extractor]] lets you extract and splice these.&amp;lt;br&amp;gt;&lt;br /&gt;
With a bit of creativity, you can mix your own mutagen, produce unique healing chemicals or turn tomatoes into napalm grenades. Solid [[Guide_to_chemistry|Chemistry]] knowledge will help you out immensely.&amp;lt;br&amp;gt;&lt;br /&gt;
For a detailed list, check out: [[Guide_to_hydroponics#Plant reference chart|Plant reference chart]]&lt;br /&gt;
=== Traits ===&lt;br /&gt;
Traits give your plants unique properties. There are plenty - Perennial Growth for example lets you harvest plants multiple times.&amp;lt;br&amp;gt;&lt;br /&gt;
These can be transferred, just like reagents.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see a list of traits:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;widtg:150px; background-color:#BEF781;&#039;|Trait name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#BEF781;&#039;|Properties&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bioluminescence}}Bioluminescence&lt;br /&gt;
|Causes the plant to glow a slightly yellowish color. Varieties include: [[Guide_to_hydroponics#Shadowshroom|Shadow Emission (Creates shadows instead of light)]], [[Guide_to_hydroponics#Glow-berry|White (Extra bright)]], [[Guide_to_hydroponics#Glowcap|Red]], [[Guide_to_hydroponics#Holymelon|Yellow (Much yellower)]], [[Guide to hydroponics#Extradimensional Orange|Orange]], [[Guide_to_hydroponics#Omega weed|Green]], [[Guide_to_hydroponics#Fairy Grass|Blue]], [[Guide_to_hydroponics#Moonflower|Purple]], [[Guide_to_hydroponics#Cherry Bulb|Pink]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bluespace Activity}}Bluespace Activity&lt;br /&gt;
|Gives the plant bluespace properties, making it teleport people hit if the plant has Liquid Contents, and on slip if it has Slippery Skin. Max radius is determined by potency.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Capacitive Cell Production}}Capacitive Cell Production&lt;br /&gt;
|Plants with this trait can be made into batteries with the addition of wire. Electrical Activity increases the cell&#039;s maximum charge.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Carnivory}}Obligate Carnivory&lt;br /&gt;
|Makes the plant heal from pests instead of taking damage from them. &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Densified Chemicals}}Densified Chemicals&lt;br /&gt;
|Doubles the reagent capacity of the plant. Keep in mind that reagent traits will still add a fixed amount to the plant (this just increases how much can fit in it).&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Electrical Activity}}Electrical Activity&lt;br /&gt;
|Gives the plant electrical charge, making it recharge batteries when eaten; it will also have a chance (Potency * 0.2) to electrocute on slip if it also has Slippery Skin and on hit if it has Liquid Contents.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fire Resistance}}Fire Resistance&lt;br /&gt;
|Makes the seeds and produce fireproof.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fungal Vitality}}Fungal Vitality&lt;br /&gt;
|The plant acquires mushroom-like properties, removing the need for water and greatly reducing damage from lack of light. Minimum yield is always 1 and the tray can&#039;t be overtaken by weeds.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Gaseous Decomposition}}Gaseous Decomposition&lt;br /&gt;
|Plants with this trait emit a smoke cloud when squashed, spewing reagents everywhere. Requires Liquid Contents to be useful.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Hypodermic Prickles}}Hypodermic Prickles&lt;br /&gt;
|Plants with this trait will sting when thrown (or slipped on with Liquid Contents), transferring a portion of their chemicals to the target.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Invasive Spreading}}Invasive Spreading&lt;br /&gt;
|Plants with this trait will invade adjacent trays and destroy other plants growing there. Will not overwrite plants of the same species.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Liquid Contents}}Liquid Contents&lt;br /&gt;
|Causes the plant to squash when thrown or slipped on (Slippery Skin), applying the reagents inside on the target and destroying the plant.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Perennial Growth}}Perennial Growth&lt;br /&gt;
|Plants with this trait don&#039;t die on harvest (and can be harvested multiple times).&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Slippery Skin}}Slippery Skin&lt;br /&gt;
| Causes the plant, or any products of the plant, to become slippery. The stun time is (Potency * 0.08), divided by 3 unless the plant has lube or is a banana. Maximum stun is 7 seconds. Triggers Hypodermic Prickes and Liquid Contents when combined with them.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Weed Adaptation}}Weed Adaptation &lt;br /&gt;
|The plant acquires weed-like properties, removing the need for nutrients. Plant growth doesn&#039;t get slowed by weeds and the tray can&#039;t be overtaken by them.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==[[File:Sunflower.png]] Plant reference chart ==&lt;br /&gt;
All you need to know about plants - their reagents, [[#Traits|traits]] and what they can mutate into.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot;&amp;gt;&lt;br /&gt;
Plant Chart (&#039;&#039;&#039;mouse over (some of) the reagents to have a brief effect description&#039;&#039;&#039;)&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Seed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Potting&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Product&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Reagent Production&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Traits&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Available from&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; | Mutates into&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Ambrosia deus&lt;br /&gt;
|Normal||[[File:Ambrosia_deus_seed.png]]||[[File:Ambrosia_deus_stage_harvest.gif]]||[[File:Ambrosia_deus.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals everything&amp;quot;&amp;gt;15% omnizine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals hallucinations, confusion and stuns&amp;quot;&amp;gt;15% synaptizine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Gets you high, also messes up your walking a little&amp;quot;&amp;gt;10% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Ambrosia vulgaris|Ambrosia vulgaris]]&lt;br /&gt;
|[[#Ambrosia gaia|Ambrosia gaia]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia gaia}}Ambrosia gaia&lt;br /&gt;
|Normal||[[File:Ambrosia_gaia_seed.png]]||[[File:Ambrosia_gaia_stage_harvest.gif]]||[[File:Ambrosia_gaia.png]]&lt;br /&gt;
|6% nutriment, &amp;lt;span title=&amp;quot;Heals everything a LOT, but gives a bit of brain damage&amp;quot;&amp;gt;5% earthsblood&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;5% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| Mutate [[#Ambrosia deus|Ambrosia deus]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia vulgaris}}Ambrosia vulgaris&lt;br /&gt;
|Normal||[[File:Ambrosiavulgarisseed.png]]||[[File:Ambrosiavulgarisplant.png]]||[[File:Ambrosiavulgaris.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals brute damage&amp;quot;&amp;gt;10% bicardine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals burn damage&amp;quot;&amp;gt;10% kelotane&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Gets you high, also messes up your walking a little&amp;quot;&amp;gt;15% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Deals toxin damage&amp;quot;&amp;gt;10% toxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Ambrosia deus|Ambrosia deus]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Apple}}Apple&lt;br /&gt;
|Normal||[[File:appleseed.png]]||[[File:Appletree.png]]||[[File:apple.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Hard_cider|Hard cider]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Gold apple|Gold apple]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ballolon}}Ballolon&lt;br /&gt;
|Normal||[[File:Ballolonseed.png]]||[[File:Ballolontray.png]]||[[File:Ballolonharvest.png]]&lt;br /&gt;
|20% oxygen, 20% hydrogen&lt;br /&gt;
|Perennial Growth, Gaseous Decomposition&lt;br /&gt;
|Mutate [[#Watermelon|Watermelon]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bamboo}}Bamboo&lt;br /&gt;
|Normal ||[[File:Bambooseed.png]]||[[File:Bambooplant.png]]|| [[File:Bamboo.png]]&lt;br /&gt;
|Harvesting results in bamboo logs. Cut these logs with a hatchet to produce stackable bamboo cuttings. Use the bamboo cuttings in hand to craft a either a punji stick trap ([[Status_Effects#Paralyze|paralyzes]] and hurts those who step on it) or a blow gun (makeshift [[Medical_items#Syringe_Guns|syringe gun]] that takes time to fire and deals stamina and suffocation damage to the user).&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Sugarcane|Sugarcane]], [[Exotic Seeds Crate]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Banana}}Banana&lt;br /&gt;
|Normal||[[File:Bananaseed.png]]||[[File:Bananatree.png]]||[[File:Banana.png]]&lt;br /&gt;
|10% banana juice, 10% potassium, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, 2% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Banana_Honk|Banana Honk]]&lt;br /&gt;
| Slippery Skin, Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Exotic Seeds Crate]]&lt;br /&gt;
|[[#Mimana|Mimana]], [[#Blue-space banana|Blue-space banana]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Berry}}Berry&lt;br /&gt;
|Normal||[[File:Berryseed.png]]||[[File:BerryTree.png]]||[[File:Berry.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Gin|Gin]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
| [[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Glow-berry|Glow-berry]], [[#Poison-berry|Poison-berry]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blood tomato}}Blood tomato&lt;br /&gt;
|Normal||[[File:bloodtomatoseed.png]]||[[File:Bloodtomatoplant.png]]||[[File:Bloodtomato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Literally blood, type 0-&amp;quot;&amp;gt;20% blood&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Bloody_Mary|Bloody Mary]]&lt;br /&gt;
|Liquid Contents, Perennial Growth&lt;br /&gt;
|Mutate [[#Tomato|Tomato]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blue-space banana}}Blue-space banana&lt;br /&gt;
|Normal||[[File:Bluespacebananaseed.png]]||[[File:Bluespacebananaplant.png]]||[[File:Bluespacebanana.png]]&lt;br /&gt;
|10% banana juice, 20% bluespace dust, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, 2% nutriment&lt;br /&gt;
|Slippery Skin, Bluespace Activity, Perennial Growth&lt;br /&gt;
|Mutate [[#Banana|Banana]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blue-space tomato}}Blue-space tomato&lt;br /&gt;
|Normal||[[File:Bluespacetomatoseed.png]]||[[File:Bluespacetomatoplant.png]]||[[File:Bluespacetomato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Makes floors slippery&amp;quot;&amp;gt;20% space lube&amp;lt;/span&amp;gt;, 20% bluespace dust, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_chemistry#Laughter|Laughter]]&lt;br /&gt;
|Slippery Skin, Bluespace Activity, Liquid Contents, Perennial Growth&lt;br /&gt;
|Mutate [[#Blue tomato|Blue tomato]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blue cherry}}Blue cherry&lt;br /&gt;
|Normal||[[File:bluecherryseed.png]]||[[File:Bluecherrytree.png]]||[[File:Bluecherry.png]]&lt;br /&gt;
|7% nutriment, 7% sugar&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cherry|Cherry]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blue tomato}}Blue tomato&lt;br /&gt;
|Normal||[[File:bluetomatoseed.png]]||[[File:Bluetomatoplant.png]]||[[File:Bluetomato.png]]&lt;br /&gt;
| 10% nutriment, &amp;lt;span title=&amp;quot;Makes ground slippery&amp;quot;&amp;gt;20% space lube&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Slippery Skin, Perennial Growth&lt;br /&gt;
|Mutate [[#Tomato|Tomato]]&lt;br /&gt;
|[[#Blue-space tomato|Blue-space tomato]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blumpkin}}Blumpkin&lt;br /&gt;
|Normal ||[[File:Blumpkinseed.png]]||[[File:Blumpkinplant.png]]||[[File:Blumpkin.png]]&lt;br /&gt;
|20% ammonia, 10% chlorine, 20% nutriment&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], mutate [[#Pumpkin|Pumpkin]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bungo Tree}}Bungo Tree&lt;br /&gt;
|Normal||[[File:Bungotreeseed.png]]||[[File:Bungotreeplant.png]]||[[File:Bungo_fruit.png]]&lt;br /&gt;
|Harvest will yield both a fruit and a pit. [[File:Bungo_fruit.png]] &#039;&#039;&#039;Fruit:&#039;&#039;&#039; 10% nutriment, 10% [[Guide_to_food_and_drinks#Enzyme|Enzyme]]. [[File:Bungo_pit.png]] &#039;&#039;&#039;Pit:&#039;&#039;&#039; 10% [[Guide_to_chemistry#Bungotoxin|Bungotoxin]], 4% nutriment. &amp;lt;br&amp;gt;Only the fruit can have other chems from manipulated genes, but both the fruit and pit can have additional plant traits (such is Hypodermic Prickles).&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cocoa|Cocoa]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cabbage}}Cabbage&lt;br /&gt;
|Normal||[[File:Cabbageseed.png]]||[[File:Cabbageplant.png]]|| [[File:Cabbage.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Replica pod|Replica pod]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cannabis}}Cannabis &lt;br /&gt;
|Normal||[[File:Cannabisseed.png]]|| [[File:Cannabisplant.png]]||[[File:Cannabis.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Makes your screen trippy&amp;quot;&amp;gt;15% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hungry&amp;quot;&amp;gt;35% lipolicide&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked)&lt;br /&gt;
|[[#Rainbow weed|Rainbow weed]], [[#Deathweed|Deathweed]], [[#Lifeweed|Lifeweed]], [[#Omega weed|Omega weed]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Carpet}}Carpet&lt;br /&gt;
|Normal||[[File:Carpetseed.png]]||[[File:Growncarpet.png]]||[[File:Carpet.png]]&lt;br /&gt;
|2% nutriment, 5% hydrogen&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Grass|Grass]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Carrot}}Carrot&lt;br /&gt;
|Normal||[[File:carrotseed.png]]||[[File:carrotplant.png]]||[[File:carrot.png]]&lt;br /&gt;
| 5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals non-genetic eye damage&amp;quot;&amp;gt;25% oculine&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Parsnip|Parsnip]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Chanterelle}}Chanterelle&lt;br /&gt;
|Mushroom ||[[File:chanterelleseed.png]]|| [[File:chanterelleplant.png]]||[[File:chanterelle.png]]&lt;br /&gt;
|10% nutriment&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]], can overtake a tray&lt;br /&gt;
|[[#Jupiter Cup|Jupiter Cup]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cherry}}Cherry&lt;br /&gt;
|Normal||[[File:Cherryseed.png]]||[[File:Cherrytree.png]]||[[File:Cherry.png]]&lt;br /&gt;
|7% nutriment, 7% sugar&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Blue cherry|Blue cherry]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cherry Bomb}}Cherry Bomb&lt;br /&gt;
|Normal||[[File:Cherrybombseed.png]]||[[File:Cherrybombtree.png]]||[[File:Cherrybomb.png]]&lt;br /&gt;
|10% nutriment, 10% sugar, 70% blackpowder&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Only available from Xenobiology&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cherry Bulb}}Cherry Bulb&lt;br /&gt;
|Normal||[[File:Cherrybulbseed.png]]||[[File:Cherrytree.png]]||[[File:Cherrybulbharvest.png]]&lt;br /&gt;
|7% nutriment, 7% sugar&lt;br /&gt;
|Pink Bioluminescence, Perennial Growth&lt;br /&gt;
|Mutate [[#Cherry|Cherry]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Chili}}Chili&lt;br /&gt;
| Normal||[[File:Chiliseed.png]]||[[File:ChiliTree.png]]||[[File:Chili.png]]&lt;br /&gt;
|4% nutriment, &amp;lt;span title=&amp;quot;Heats up&amp;quot;&amp;gt;25% capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Ghost chili|Ghost chili]], [[#Ice Pepper|Ice Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cocoa}}Cocoa&lt;br /&gt;
|Normal||[[File:Cocoapodseed.png]]||[[File:Cocoapodtree.png]]||[[File:Cocoapod.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Has nutritious value&amp;quot;&amp;gt;25% cocoa&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Creme_de_Cacao|Creme de Cacao]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Vanilla|Vanilla]], [[#Bungo Tree|Bungo Tree]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Coffee arabica}}Coffee arabica&lt;br /&gt;
| Normal||[[File:Coffeearabicaseed.png]]||[[File:CoffeearabicaTree.png]]||[[File:Coffeearabica.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Weak toxin&amp;quot;&amp;gt;10% coffee powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Kahlua|Kahlua]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Coffee robusta|Coffee robusta]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Coffee robusta}}Coffee robusta&lt;br /&gt;
|Normal||[[File:Coffeerobustaseed.png]]||[[File:CoffeerobustaTree.png]]||[[File:Coffeerobusta.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Weak toxin&amp;quot;&amp;gt;10% coffee powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you run very fast&amp;quot;&amp;gt;10% ephedrine&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Coffee arabica|Coffee arabica]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Combustible Lemon}}Combustible Lemon&lt;br /&gt;
|Normal ||[[File:Firelemonseed.png]]||[[File:Firelemontree.png]]||[[File:Firelemon.png]]&lt;br /&gt;
|5% nutriment, 10% sulfur, 10% charcoal, 10% saltpetre (can be thrown like an IED)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Lemon|Lemon]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Corn}}Corn&lt;br /&gt;
|Normal||[[File:Cornseed.png]]||[[File:CornPlant.png]]||[[File:Corn.png]]&lt;br /&gt;
|10% nutriment, 20% corn oil, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Whiskey|Whiskey]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Snapcorn|Snapcorn]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cotton}}Cotton&lt;br /&gt;
|Normal||[[File:Cottonseed.png]]||[[File:Cottonplant.png]]||[[File:Cotton.png]]&lt;br /&gt;
|None. Can be turned into fabrics by using a loom, buildable with planks.&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Durathread|Durathread]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Death berry}}Death berry&lt;br /&gt;
|Normal ||[[File:deathberryseed.png]]||[[File:Deathberrytree.png]]||[[File:Deathberrypile.png]]&lt;br /&gt;
|10% nutriment, 8% &amp;lt;span title=&amp;quot;Causes toxin damage and loss of breath&amp;quot;&amp;gt;coniine&amp;lt;/span&amp;gt;, 10% &amp;lt;span title=&amp;quot;Causes stamina damage&amp;quot;&amp;gt;tirizene&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Poison-berry|Poison-berry]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Death nettle}}Death nettle&lt;br /&gt;
|Weed||[[File:Deathnettleseed.png]]||[[File:Deathnettleplant.png]]||[[File:Deathnettle.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Acid&amp;quot;&amp;gt;25% fluorosulphuric acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth, Weed Adaptation, Hypodermic Prickles&lt;br /&gt;
|Mutate [[#Nettle|Nettle]], weed mutation &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Deathweed}}Deathweed&lt;br /&gt;
|Normal||[[File:Deathweedseed.png]]||[[File:Deathweedplant.png]]||[[File:Deathweed.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Causes toxin and oxygen damage&amp;quot;&amp;gt;35% cyanide&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes your screen trippy&amp;quot;&amp;gt;15% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hungry&amp;quot;&amp;gt;15% lipolicide&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cannabis|Cannabis]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Destroying angel}}Destroying angel&lt;br /&gt;
| Mushroom||[[File:Angleseeds.png]]||[[File:Angleplant.png]]||[[File:Angle.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Deals toxic damage&amp;quot;&amp;gt;10% amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you stutter, makes you dizzy, makes screen trippy&amp;quot;&amp;gt;4% mushroom hallucinogen&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Powerful delayed toxin&amp;quot;&amp;gt;20% amanitin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|Mutate [[#Fly amanita|Fly amanita]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Durathread}}Durathread&lt;br /&gt;
|Normal||[[File:Durathreadseed.png]]||[[File:Durathreadplant.png]]||[[File:Durathread.png]]&lt;br /&gt;
|None. Can be turned into durable fabrics by using a loom, buildable with planks.&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Cotton|Cotton]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Eggplant}}Eggplant&lt;br /&gt;
|Normal&lt;br /&gt;
|[[File:Eggplantseed.png]]||[[File:Eggplantplant.png]]||[[File:Eggplant.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Egg-plant|Egg-plant]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Egg-plant}}Egg-plant&lt;br /&gt;
|Normal||[[File:Eggyseed.png]]||[[File:Eggyplant.png]]||[[File:Begg.png]]&lt;br /&gt;
|10% nutriment, egg inside. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Eggnog|Eggnog]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Eggplant|Eggplant]], [[Exotic Seeds Crate]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Embershroom}}Embershroom&lt;br /&gt;
|Normal||[[File:Mycelium-ember.png]]||[[File:Ember-grow3.png]]||[[File:Mushroom_stem.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Makes luminescent fungi grow on your skin&amp;quot;&amp;gt;4% tinea luxor&amp;lt;/span&amp;gt;, 2% vitamin, 2% space drugs&lt;br /&gt;
|Fungal Metabolism, Bioluminescence, Fire Resistance&lt;br /&gt;
|Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Extradimensional Orange}}Extradimensional orange&lt;br /&gt;
|Normal||[[File:orangeseed.png]]||[[File:Orangetree.png]]||[[File:Extradimensional_orange.gif]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Triple_Sec|Triple Sec]]&lt;br /&gt;
|Perennial Growth, Orange Bioluminescence&lt;br /&gt;
|Mutate [[#Orange|Orange]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fairy Grass}}Fairy Grass&lt;br /&gt;
|Normal||[[File:Fairygrassseed.png]]||[[File:Fairygrasstray.png]]||[[File:Fairygrassharvest.png]]&lt;br /&gt;
|2% Nutriment, 5% Hydrogen, 15% Space Drugs, Can be turned into glowing grass floor tiles by using them in-hand. Color depends on what color of bioluminescence gene the plant has.&lt;br /&gt;
|Perennial Growth, Blue Bioluminescence &lt;br /&gt;
|Mutate [[#Grass|Grass]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fly amanita}}Fly amanita&lt;br /&gt;
|Mushroom||[[File:Amanitaseeds.png]]||[[File:Amanitaplant.png]]||[[File:Amanita.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Deals toxic damage&amp;quot;&amp;gt;35% amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you stutter, makes you dizzy, makes screen trippy&amp;quot;&amp;gt;4% mushroom hallucinogen&amp;lt;/span&amp;gt;, 10% growth serum&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray&lt;br /&gt;
|[[#Destroying angel|Destroying angel]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fruiting Cactus}}Fruiting Cactus&lt;br /&gt;
|Normal||[[File:Seed-cactus.png]]||[[File:Cactus-harvest.png]]||[[File:Cactus-fruit.png]]&lt;br /&gt;
|2% vitamin, 2% nutriment, 4% vitrium froth&lt;br /&gt;
|Fire Resistance&lt;br /&gt;
|Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fruiting Cactus}}Forget-me-not&lt;br /&gt;
|Normal&lt;br /&gt;
|[[File:Forgetmenotseed.png]]&lt;br /&gt;
|[[File:Forgetmenottray.png]]&lt;br /&gt;
|[[File:Forgetmenotharvest.png]]&lt;br /&gt;
|20% kelotane, 5% nutriment&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[Guide to hydroponics#Geranium|Geranium]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Galaxythistle}}Galaxythistle&lt;br /&gt;
|Weed||[[File:Galaxythistleseed.png]]||[[File:Galaxythistleplant.png]]||[[File:Galaxythistle.png]]&lt;br /&gt;
|5% nutriment, 10% [[Guide_to_chemistry#Silibinin|silibinin]]&lt;br /&gt;
|Weed Adaptation, Invasive Spreading&lt;br /&gt;
|Mutate [[#Starthistle|Starthistle]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Garlic}}Garlic&lt;br /&gt;
|Normal||[[File:Garlicseed.png]]||[[File:Garlicplant.png]]||[[File:Garlic.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Heals cooks but makes others smell.&amp;quot;&amp;gt;15% garlic juice&amp;lt;/span&amp;gt;, 10% nutriment&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Gatfruit}}Gatfruit &lt;br /&gt;
|Normal||[[File:Gatfruitseed.png]]||[[File:Gatfruittree.png]]||[[File:Gatfruit.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;No effect&amp;quot;&amp;gt;10% sulfur&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;No effect&amp;quot;&amp;gt;10% carbon&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;No effect&amp;quot;&amp;gt;7% nitrogen&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;No effect&amp;quot;&amp;gt;5% potassium&amp;lt;/span&amp;gt;, [[Revolver|a goddamn .357 revolver]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[Guide_to_xenobiology#Silver_Slime|Xenobiology]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Geranium}}Geranium&lt;br /&gt;
|Normal||[[File:Geraniumseed.png]]||[[File:Geraniumplant.png]]||[[File:Geranium.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals brute damage&amp;quot;&amp;gt;20% bicardine&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Poppy|Poppy]]&lt;br /&gt;
|[[Guide to hydroponics#Forget-me-not|Forget-me-not]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Glow-berry}}Glow-berry&lt;br /&gt;
|Normal||[[File:glowberryseed.png]]||[[File:Glowberrytree.png]]||[[File:Glowberrypile.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Radioactive&amp;quot;&amp;gt;25% uranium&amp;lt;/span&amp;gt;, 20% iodine, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. Luminosity: 20%.&lt;br /&gt;
|White Bioluminescence, Perennial Growth&lt;br /&gt;
|Mutate [[#Berry|Berry]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ghost chili}}Ghost chili&lt;br /&gt;
|Normal||[[File:Chillighostseed.png]]||[[File:Chillighosttree.png]]||[[File:Chillyghost.png]]&lt;br /&gt;
|4% nutriment, &amp;lt;span title=&amp;quot;Heats up&amp;quot;&amp;gt;55% capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Pepper spray&amp;quot;&amp;gt;30% condensed capsaicin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Chili|Chili]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Glowshroom}}Glowshroom&lt;br /&gt;
|Mushroom ||[[File:Glowshroomseed.png]]||[[File:Glowshroomplant.png]]||[[File:Glowshroom.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Radioactive&amp;quot;&amp;gt;10% radium&amp;lt;/span&amp;gt;, 10% phosphorus, 4% nutriment. Glow: 10%&lt;br /&gt;
|Bioluminescence, Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked)&lt;br /&gt;
|[[#Glowcap|Glowcap]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Glowcap}}Glowcap&lt;br /&gt;
|Mushroom ||[[File:Glowcapseed.png]]||[[File:Glowcapplant.png]]||[[File:Glowcapshroom.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Shocks&amp;quot;&amp;gt;10% teslium&amp;lt;/span&amp;gt;. Glow: 10%.&lt;br /&gt;
|Electrical Activity, Red Electrical Glow, Fungal Vitality&lt;br /&gt;
|Mutate [[#Glowshroom|Glowshroom]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Gold apple}}Gold apple&lt;br /&gt;
| Normal||[[File:Goldappleseed.png]]||[[File:Goldappletree.png]]||[[File:Goldapple.png]]&lt;br /&gt;
|10% nutriment, 20% gold, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Apple|Apple]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Grapes}}Grapes&lt;br /&gt;
|Normal||[[File:Grapesseed.png]]||[[File:Grapeplant.png]]||[[File:Grapes.png]]&lt;br /&gt;
|10% nutriment, 10% sugar, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Wine|Wine]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Green grapes|Green grapes]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Grass}}Grass&lt;br /&gt;
|Normal||[[File:Grassseed.png]]||[[File:Growngrass.png]]|| [[File:grass.png]]&lt;br /&gt;
|2% nutriment, 5% hydrogen&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Carpet|Carpet]], [[#Fairy Grass|Fairy Grass]], [[#Shamrock|Shamrock]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Green grapes}}Green grapes&lt;br /&gt;
|Normal||[[File:Greengrapesseed.png]]|| [[File:Greengrapeplant.png]]||[[File:Greengrapes.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Heals burn damage&amp;quot;&amp;gt;20% kelotane&amp;lt;/span&amp;gt;, 10% sugar, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Cognac|Cognac]]&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Grapes|Grapes]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Harebell}}Harebell&lt;br /&gt;
|Weed||[[File:Harebellseed.png]]||[[File:Harebellplant.png]]||[[File:Harebell.png]]&lt;br /&gt;
|4% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Vermouth|Vermouth]]&lt;br /&gt;
|Weed Adaptation&lt;br /&gt;
|Can overtake a a tray&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Holymelon}}Holymelon &lt;br /&gt;
|Normal||[[File:Holymelonseed.png]]||[[File:Holymelonplant.png]]||[[File:Holymelon.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Wards off evil entities&amp;quot;&amp;gt;20% holy water&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, 10% nutriment. Has anti-magic properties when held in hand. Has limited anti-magic charges. Will block 1 spell per 20 potency.&lt;br /&gt;
|Perennial Growth, Yellow Bioluminescence&lt;br /&gt;
|Mutate [[#Watermelon|Watermelon]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ice Pepper}}Ice Pepper&lt;br /&gt;
| Normal||[[File:Icepepperseed.png]]||[[File:Icepepperplant.png]]||[[File:Icepepper.png]]&lt;br /&gt;
|2% nutriment, &amp;lt;span title=&amp;quot;Cools down&amp;quot;&amp;gt;25% frost oil&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;2% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Chili|Chili]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Inocybe Mushroom}}Inocybe Mushroom&lt;br /&gt;
|Normal||[[File:Mycelium-inocybe.png]]||[[File:Inocybe-grow3.png]]||[[File:Mushroom_cap.png]]&lt;br /&gt;
|4% mindbreaker toxin, 8% entropic polypnium, 4% mushroom hallucinogen&lt;br /&gt;
|Fungal Metabolism, Fire Resistance&lt;br /&gt;
|Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Jupiter Cup}}Jupiter Cup&lt;br /&gt;
|Normal||[[File:jupiter cupmycelium.png]]||[[File:jupiter cupplant.png]]||[[File:Jupiter cup.png]]&lt;br /&gt;
|10% Nutriment, 10% Liquid Electricity (Un-extractable Gene)&lt;br /&gt;
|Obligate Carnivory (Un-removable gene)&lt;br /&gt;
|Mutate [[#Chanterelle|Chanterelle]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Killer tomato}}Killer tomato&lt;br /&gt;
|Normal||[[File:Killertomatoseed.png]]||[[File:Killertomatoplant.png]]||[[File:Killertomato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, [[Critters|can be awoken]]. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Demons_Blood|Demon&#039;s Blood]]&lt;br /&gt;
|Liquid Contents&lt;br /&gt;
| Mutate [[#Tomato|Tomato]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Koibean}}Koibean&lt;br /&gt;
| Normal||[[File:Koibeanseed.png]]||[[File:Koibeanplant.png]]||[[File:Koibeans.png]]&lt;br /&gt;
|5% nutriment, 10% &amp;lt;span title=&amp;quot;Very rare ingredient, used to make zombie powder or rezadone&amp;quot;&amp;gt;carpotoxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Soybean|Soybean]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Kudzu2}}Kudzu&lt;br /&gt;
|Weed ||[[File:Kudzuseed.png]]||[[File:Kudzuplant.png]]||[[File:Kudzu.png]]&lt;br /&gt;
|2% nutriment, &amp;lt;span title=&amp;quot;Heals toxin damage&amp;quot;&amp;gt;4% charcoal&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth, Weed Adaptation&lt;br /&gt;
|Mutagen weed mutation&lt;br /&gt;
|Special, see [[Guide_to_hydroponics#Kudzu|this.]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Lemon}}Lemon&lt;br /&gt;
|Normal ||[[File:lemonseed.png]]|| [[File:Lemontree.png]]||[[File:lemon.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Combustible Lemon|Combustible Lemon]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Liberty-cap}}Liberty-cap&lt;br /&gt;
|Mushroom ||[[File:libertycapseed.png]]||[[File:libertycapplant.png]]||[[File:libertycap.png]]&lt;br /&gt;
|2% nutriment, &amp;lt;span title=&amp;quot;Makes you stutter, makes you dizzy, makes screen trippy&amp;quot;&amp;gt;25% mushroom hallucinogen&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], weed mutation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Lifeweed}}Lifeweed&lt;br /&gt;
|Normal||[[File:Lifeweedseed.png]]||[[File:Lifeweedplant.png]]||[[File:Lifeweed.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Heals all damage&amp;quot;&amp;gt;35% omnizine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes your screen trippy&amp;quot;&amp;gt;15% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hungry&amp;quot;&amp;gt;15% lipolicide&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cannabis|Cannabis]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Lily}}Lily &lt;br /&gt;
|Normal||[[File:Lilyseed.png]]||[[File:Lilyplant.png]]||[[File:Lily.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals brute damage&amp;quot;&amp;gt;20% bicardine&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Poppy|Poppy]]&lt;br /&gt;
|[[#Spaceman&#039;s_Trumpet_Plant|Spaceman&#039;s Trumpet Plant]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Lime}}Lime&lt;br /&gt;
|Normal||[[File:Limeseed.png]]||[[File:Limetree.png]]||[[File:lime.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], mutate [[#Orange|Orange]]&lt;br /&gt;
|[[#Orange|Orange]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Meatwheat}}Meatwheat&lt;br /&gt;
|Normal||[[File:Meatwheatseeds.png]]||[[File:Meatwheatplant.png]]||[[File:Meatwheat.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. When harvested, you can get &amp;quot;meat&amp;quot; from this by using it in hand.&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Wheat|Wheat]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Mimana}}Mimana&lt;br /&gt;
|Normal ||[[File:Minanaseed.png]]||[[File:Minanatree.png]]||[[File:Minana.png]]&lt;br /&gt;
|10% nothing, &amp;lt;span title=&amp;quot;Prevents speaking&amp;quot;&amp;gt;10% mute toxin&amp;lt;/span&amp;gt;, 2% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Silencer|Silencer]]&lt;br /&gt;
|Slippery Skin, Perennial Growth&lt;br /&gt;
|[[Exotic Seeds Crate]], Mutate [[#Banana|Banana]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Moonflower}}Moonflower&lt;br /&gt;
|Normal||[[File:Moonflowerseed.png]]||[[File:Moonflowerplant.png]]||[[File:Moonflower.png]]&lt;br /&gt;
|2% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;2% vitamin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Alcoholic drink&amp;quot;&amp;gt;20% moonshine, 8% acetone&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Absinthe|Absinthe]]&lt;br /&gt;
|Purple Bioluminescence&lt;br /&gt;
|Mutate [[#Sunflower|Sunflower]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Nettle}}Nettle&lt;br /&gt;
|Weed||[[File:Nettleseed.png]]||[[File:Nettleplant.png]]||[[File:Nettle.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Acid&amp;quot;&amp;gt;25% sulphuric acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth, Weed Adaptation&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray&lt;br /&gt;
|[[#Death nettle|Death nettle]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Novaflower}}Novaflower&lt;br /&gt;
|Normal||[[File:Novaflowerseed.png]]||[[File:Novaflowerplant.png]]||[[File:Novaflower.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Pepper spray&amp;quot;&amp;gt;25% condensed capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heats up&amp;quot;&amp;gt;30% capsaicin&amp;lt;/span&amp;gt;, 4% nutriment&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Sunflower|Sunflower]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Oat}}Oat&lt;br /&gt;
|Normal||[[File:oatseed.png]]||[[File:Oatplant.png]]||[[File:oat.png]]&lt;br /&gt;
|4% nutrient. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Ale|Ale]]&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Wheat|Wheat]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Omega weed}}Omega weed&lt;br /&gt;
|Normal||[[File:Omegaweedseed.png]]|| [[File:Omegaweedplant.gif]]||[[File:Omegaweed.gif]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Makes your screen trippy&amp;quot;&amp;gt;30% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hallucinate&amp;quot;&amp;gt;30% mindbreaker toxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Deals toxin damage&amp;quot;&amp;gt;15% mercury&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes random movement&amp;quot;&amp;gt;15% lithium&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Rapidly heals damage when in crit&amp;quot;&amp;gt;15% atropine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Removes drugs and their effects&amp;quot;&amp;gt;15% haloperidol&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you VERY fast, reduces stuns, deals brain damage&amp;quot;&amp;gt;15% methamphetamine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heats up&amp;quot;&amp;gt;15% capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Grows your hair&amp;quot;&amp;gt;15% barber&#039;s aid&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces stuns, makes you lose motor control, deals brain damage&amp;quot;&amp;gt;15% bath salts&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you itch&amp;quot;&amp;gt;15% itching powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces stuns&amp;quot;&amp;gt;15% crank&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Gives peaceful messages&amp;quot;&amp;gt;15% krokodil&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes brute and eye damage&amp;quot;&amp;gt;15% histamine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hungry&amp;quot;&amp;gt;15% lipolicide&amp;lt;/span&amp;gt;&lt;br /&gt;
|Green Bioluminescence, Perennial Growth&lt;br /&gt;
|Mutate [[#Cannabis|Cannabis]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Onion Sprouts}}Onion Sprouts&lt;br /&gt;
|Normal||[[File:Seed-onion.png]]||[[File:Onion-harvest.png]]||[[File:Onion.png]]&lt;br /&gt;
|4% vitamin, 10% nutriment&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Red Onion Sprouts|Red Onion Sprouts]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Orange}}Orange&lt;br /&gt;
|Normal||[[File:orangeseed.png]]||[[File:Orangetree.png]]||[[File:orange.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Triple_Sec|Triple Sec]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], mutate [[#Lime|Lime]]&lt;br /&gt;
|[[#Lime|Lime]], [[Guide to hydroponics#Extradimensional Orange|Extradimensional orange]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Parsnip}}Parsnip&lt;br /&gt;
|Normal||[[File:Parsnipseed.png]]|| [[File:Parsnipplant.png]]||[[File:Parsnip.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;5% vitamin&amp;lt;/span&amp;gt;, 5% nutriment&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Carrot|Carrot]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Plump helmet}}Plump helmet&lt;br /&gt;
| Mushroom||[[File:plumphelmetseed.png]]||[[File:plumphelmetplant.png]]||[[File:plumphelmet.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#The_Manly_Dorf|Manly Dorf]]&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray&lt;br /&gt;
|[[#Walking mushroom|Walking mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Pineapple}}Pineapple&lt;br /&gt;
|Normal||[[File:Pineappleseeds.png]]||[[File:Pineappleharvest.png]]||[[File:Pineapple.png]]&lt;br /&gt;
|20% nutriment, 4% water, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;2% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Poison-berry}}Poison-berry&lt;br /&gt;
|Normal||[[File:poisonberryseed.png]]||[[File:Poisonberrytree.png]]||[[File:poisonberries.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Deals toxin and oxygen damage&amp;quot;&amp;gt;15% cyanide&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Deals stamina damage&amp;quot;&amp;gt;20% tirizene&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Berry|Berry]]&lt;br /&gt;
|[[#Death berry|Death berry]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Poisoned apple}}Poisoned apple&lt;br /&gt;
|Normal||[[File:appleseed.png]]||[[File:Appletree.png]]||[[File:apple.png]]&lt;br /&gt;
|50% cyanide, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, 1% nutriment&lt;br /&gt;
|&lt;br /&gt;
|Xenobiology&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Polypore Mushroom}}Polypore Mushroom&lt;br /&gt;
| Normal||[[File:Mycelium-polypore.png]]||[[File:Polypore-grow3.png]]||[[File:Mushroom_shavings.png]]&lt;br /&gt;
|6% sugar, 4% ethanol, 6% stabilizing agent, 2% mint. You can craft mushroom bowls from this.&lt;br /&gt;
|Fungal Metabolism, Fire Resistance&lt;br /&gt;
|Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Poppy}}Poppy&lt;br /&gt;
|Normal||[[File:Poppyseed.png]]||[[File:Poppyplant.png]]||[[File:Poppy.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals brute damage&amp;quot;&amp;gt;20% bicardine, 15% morphine&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Vermouth|Vermouth]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Geranium|Geranium]], [[#Lily|Lily]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Porcini Mushroom}}Porcini Mushroom&lt;br /&gt;
|Normal||[[File:Mycelium-porcini.png]]||[[File:Porcini-grow3.png]]||[[File:Mushroom_leaf.png]]&lt;br /&gt;
|6% nutriment, 4% vitrium froth, 4% nicotine&lt;br /&gt;
|Fungal Metabolism, Fire Resistance&lt;br /&gt;
| Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Potato}}Potato&lt;br /&gt;
|Normal||[[File:potatoseed.png]]||[[File:potatoplant.png]]||[[File:potato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. Can be turned into a potato battery by using [[Engineering_items#Cable_Coil|cable coil]] [[File:CableCoils.png]] on it. Increase potency and add the Electrical Activity [[#Traits|trait]] for higher capacity. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Vodka|Vodka]]&lt;br /&gt;
|Capacitive Cell Production&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Sweet Potato|Sweet Potato]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Pumpkin}}Pumpkin&lt;br /&gt;
|Normal||[[File:Pumpkinseed.png]]||[[File:Pumpkinplant.png]]||[[File:Pumpkin.png]]&lt;br /&gt;
|20% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Blumpkin|Blumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Rainbow weed}}Rainbow flower&lt;br /&gt;
|Normal&lt;br /&gt;
|[[File:Rainbow Bunch Seed.png]]&lt;br /&gt;
|[[File:Rainbowharvest.png]]&lt;br /&gt;
|[[File:Rainbowbunchtray.png]]&lt;br /&gt;
|5% nutriment, 3% color powder (fixed)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[Seeds Crate]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Rainbow weed}}Rainbow weed&lt;br /&gt;
|Normal||[[File:Rainbowweedseed.png]]|| [[File:Rainbowweedplant.gif]]||[[File:Rainbowweed.gif]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Causes hallucinations&amp;quot;&amp;gt;15% mindbreaker toxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hungry&amp;quot;&amp;gt;35% lipolicide&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cannabis|Cannabis]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Redbeet}}Redbeet&lt;br /&gt;
|Normal||[[File:Redbeetseed.png]]||[[File:Redbeetplant.png]]||[[File:Redbeet.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;5% vitamin, 2% sodium&amp;lt;/span&amp;gt;&lt;br /&gt;
|Densified Chemicals&lt;br /&gt;
|Mutate [[#Whitebeet|Whitebeet]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Red Onion Sprouts}}Red Onion Sprouts &lt;br /&gt;
|Normal||[[File:Seed-onionred.png]]||[[File:Onion_red-harvest.png]]||[[File:Onion_red.png]]&lt;br /&gt;
|4% vitamin, 10% nutriment, &amp;lt;span title=&amp;quot;Blurs your vision and makes you cry&amp;quot;&amp;gt;5% tear juice&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Onion Sprouts|Onion Sprouts]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Rice}}Rice&lt;br /&gt;
|Normal||[[File:Riceseed.png]]||[[File:Riceplant.png]]||[[File:Rice.png]]&lt;br /&gt;
|4% nutriment, 10% silicon. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Sake|Sake]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Reishi}}Reishi&lt;br /&gt;
|Mushroom||[[File:Reishiseeds.png]]||[[File:Reishiplant.png]]||[[File:Reishi.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Heals toxic damage and removes chemicals from body&amp;quot;&amp;gt;35% charcoal&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Prevents slowdown, makes you sleepy&amp;quot;&amp;gt;35% morphine, 4% nutriment&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), can overtake a tray&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Replica pod}}Replica pod&lt;br /&gt;
|Normal ||[[File:Replicapodseed.png]]||[[File:Replicapodplant.png]]||&lt;br /&gt;
|[[Guide_to_hydroponics#Replica_Pod_Cloning|Special]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]], [[Exotic Seeds Crate]], Mutate [[#Cabbage|Cabbage]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Shadowshroom}}Shadowshroom &lt;br /&gt;
|Normal||[[File:Mycelium-shadowshroom.png]]||[[File:Shadowshroom-grow4.png]]||[[File:Shadowshroom.png]]&lt;br /&gt;
|20% radium, 4% nutriment&lt;br /&gt;
|Shadow Emission, Fungal Metabolism&lt;br /&gt;
|Mutate [[#Glowshroom|Glowshrooms]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Shamrock}}Shamrock&lt;br /&gt;
|Normal||[[File:Shamrockseed.png]]||[[File:Shamrocktray.png]]||[[File:Shamrockharvest.png]]&lt;br /&gt;
|2% nutriment, 10% nitrogen. &amp;lt;span title=&amp;quot;0.001%&amp;quot;&amp;gt;Small&amp;lt;/span&amp;gt; chance to get a 4 leaf clover.&lt;br /&gt;
| Perennial Growth&lt;br /&gt;
|Mutate [[#Grass|Grass]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Snapcorn}}Snapcorn&lt;br /&gt;
|Normal||[[File:Snapcornseed.png]]||[[File:SnapcornPlant.png]]||[[File:Snapcorn.png]]&lt;br /&gt;
|10% nutriment, 20% corn oil, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Corn|Corn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Soybean}}Soybean&lt;br /&gt;
|Normal||[[File:Soybeanseeds.png]]|| [[File:Soybeansplant.png]]||[[File:Soybeans.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin,&amp;lt;/span&amp;gt; 3% cooking oil&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Koibean|Koibean]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Space tobacco}}Space tobacco&lt;br /&gt;
|Normal||[[File:Spacetobaccoseed.png]]||[[File:SpacetobaccoTree.png]]||[[File:Spacetobacco.png]]&lt;br /&gt;
|3% nutriment, &amp;lt;span title=&amp;quot;Slightly reduces stuns&amp;quot;&amp;gt;8% nicotine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals oxygen damage&amp;quot;&amp;gt;5% salbutamol&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Tobacco|Tobacco]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Spaceman&#039;s Trumpet Plant}}Spaceman&#039;s Trumpet Plant&lt;br /&gt;
|Normal||[[File:Spacemantrumpetseed.png]]||[[File:Spacemantrumpetplant.png]]||[[File:Spacemantrumpet.png]]&lt;br /&gt;
|5% nutriment, 15% [[Guide_to_chemistry#Polypyrylium_Oligomers|Polypyrylium Oligomers]] (unextractable gene)&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Lily|Lily]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Starthistle}}Starthistle&lt;br /&gt;
|Weed||[[File:Starthistleseed.png]]||[[File:Weedsplant.png]]||[[File:Starthistleseed.png]]&lt;br /&gt;
|None&lt;br /&gt;
|Weed Adaptation&lt;br /&gt;
|Can overtake a tray&lt;br /&gt;
|[[#Galaxythistle|Galaxythistle]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Steelcap}}Steelcap&lt;br /&gt;
|Mushroom||[[File:Steelcapseed.png]]||[[File:Steelcapplant.png]]||[[File:Steelcap.png]]&lt;br /&gt;
|20% Iron. You can harvest metal rods from this using a sharp object.&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|Mutate [[#Towercap|Towercap]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Strange seeds}}Strange seeds&lt;br /&gt;
|Normal||[[File:Seed-x.png]]||[[File:Strangeharvest.png]]||[[File:Strangefruit.png]]&lt;br /&gt;
|[[Guide_to_hydroponics#Strange seeds|Random, read this]]. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: Wine with 10-150 boozepower, and tiny chance of 200.&lt;br /&gt;
|Random&lt;br /&gt;
|Hacked vending machine, cargo crates&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Sugarcane}}Sugarcane&lt;br /&gt;
|Normal||[[File:Sugarcaneseed.png]]||[[File:Sugarcaneplant.png]]||[[File:sugarcane.png]]&lt;br /&gt;
|25% sugar. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Rum|Rum]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Bamboo|Bamboo]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Sunflower}}Sunflower&lt;br /&gt;
|Normal||[[File:Sunflowerseed.png]]||[[File:Sunflowerplant.png]]||[[File:Sunflower.png]]&lt;br /&gt;
|8% corn oil, 4% nutriment&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Moonflower|Moonflower]], [[#Novaflower|Novaflower]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Sweet Potato}}Sweet Potato&lt;br /&gt;
|Normal||[[File:Sweetpotatoseed.png]]||[[File:Sweetpotatoplant.png]]||[[File:Sweetpotato.png]]&lt;br /&gt;
|10% nutriment, 10% sugar, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;10% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Sbiten|Sbiten]]&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Potato|Potato]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Tea aspera}}Tea aspera&lt;br /&gt;
|Normal||[[File:Teaasperaseed.png]]||[[File:TeaasperaTree.png]]||[[File:Teaaspera.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Weak toxin&amp;quot;&amp;gt;10% tea powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin, 2% fluorine&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Tea astra|Tea astra]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Tea astra}}Tea astra&lt;br /&gt;
|Normal||[[File:Teaastraseed.png]]||[[File:TeaastraTree.png]]||[[File:Teaastra.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Weak toxin&amp;quot;&amp;gt;10% tea powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals confusion and stuns&amp;quot;&amp;gt;10% synaptizine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin, 2% fluorine&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Tea aspera|Tea aspera]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Tobacco}}Tobacco&lt;br /&gt;
|Normal||[[File:Tobaccoseed.png]]||[[File:TobaccoTree.png]]||[[File:Tobacco.png]]&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Slightly reduces stuns&amp;quot;&amp;gt;3% nicotine&amp;lt;/span&amp;gt;, 3% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Creme_de_Menthe|Creme de Menthe]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Space tobacco|Space tobacco]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Tomato}}Tomato&lt;br /&gt;
|Normal||[[File:Tomatoseeds.png]]||[[File:Tomatoplant.png]]||[[File:Tomato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Enzyme|Enzyme]]&lt;br /&gt;
|Liquid Content, Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Blood tomato|Blood]], [[#Blue tomato|Blue]] or [[#Killer tomato|Killer]] tomato&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Towercap}}Towercap&lt;br /&gt;
|Mushroom||[[File:Towercapseed.png]]||[[File:Towercapplant.png]]||[[File:Towercap.png]]&lt;br /&gt;
|50% Carbon. You can harvest wood from this using a sharp object.&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]], can overtake a tray&lt;br /&gt;
|[[#Steelcap|Steelcap]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Vanilla}}Vanilla&lt;br /&gt;
|Normal||[[File:Vanillaseed.png]]||[[File:Vanillaplant.png]]||[[File:Vanilla.png]]&lt;br /&gt;
|25% vanilla, 10% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: Vanilla&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cocoa|Cocoa]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Walking mushroom}}Walking mushroom&lt;br /&gt;
|Mushroom||[[File:Walkingmushroomseed.png]]||[[File:Walkingmushroomplant.png]]||[[File:Walkingmushroom.png]]&lt;br /&gt;
|15% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;5% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|Mutate [[#Plump helmet|Plump helmet]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Watermelon}}Watermelon&lt;br /&gt;
|Normal||[[File:Watermelonseed.png]]||[[File:Watermelonplant.png]]||[[File:watermelon.png]]&lt;br /&gt;
|20% nutriment, 20% water, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Holymelon|Holymelon]], [[#Ballolon|Ballolon]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Wheat}}Wheat&lt;br /&gt;
|Normal ||[[File:Wheatseeds.png]]||[[File:Wheatplant.png]]||[[File:Wheat.png]]&lt;br /&gt;
|4% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Beer|Beer]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Oat|Oat]], [[#Meatwheat|Meatwheat]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Whitebeet}}Whitebeet &lt;br /&gt;
|Normal|| [[File:Whitebeetseed.png]]||[[File:Whitebeetplant.png]]||[[File:whitebeet.png]]&lt;br /&gt;
| 5% nutriment, 20% sugar, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[MegaSeed Servitor]]&lt;br /&gt;
| [[#Redbeet|Redbeet]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==[[File:Vendnutri.gif]] Chemicals==&lt;br /&gt;
A lot of chemicals influence plants - get these from the vending machine, [[Chemistry]] or by growing your own!&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see a list of chemicals:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
===Fertilizers===&lt;br /&gt;
*Nutriment: A fertilizer that adds 1 nutrient to the tray and heals the plant 0.5 health per unit added. You can get it by putting your plants and regular food in the grinder.&lt;br /&gt;
*[[Ammonia]]: Similar to nutriment, but also increases yield (25u to increase 1 yield). Get it from the [[Chemist]] or hack the Nutri-Vend to get this.&lt;br /&gt;
*[[Diethylamine]]: Adds 2 nutrient to the tray, heals the plant 1 health per unit added and increases yield (50u to increase 1 yield). Also kills pests. Get it the same way you get Ammonia.&lt;br /&gt;
*Saltpetre: Heals your plant, increases potency and decreases production time. Doesn&#039;t add nutrient to the tray.&lt;br /&gt;
*Robust Harvest: Adds 1 nutrient to the tray per unit, and permanently increases plant yield of the tray 30% (without mutating the plant). Doesn&#039;t work on plants with 0 yield. A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).&lt;br /&gt;
===Pest Removal ===&lt;br /&gt;
*Pest Killer: Kills pests, and adds a small amount of toxicity.&lt;br /&gt;
*Weed Killer: Same as above, but for Weeds.&lt;br /&gt;
=== Mutation===&lt;br /&gt;
*E-Z-Nutrient: Makes your plant mutate once every time it&#039;s ready for harvesting, and resets the tray&#039;s yield modifier to x1 (if another special fertilizer had previously been used on the tray). A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).&lt;br /&gt;
*Left 4 Zed: Makes your plant mutate twice, but the yield will permanently be 1 at best. If the plant&#039;s yield is 0, then nothing is produced! You&#039;ll have to use another mutagen to harvest the normal yield of the plant. A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).&lt;br /&gt;
*[[Unstable Mutagen]]: Used to randomly mutate plants - 5u for a chance to change the plant type, 1u/2u to only change stats.&lt;br /&gt;
*Radium and Uranium: Also usable for mutation (10u for plant type, 2u/5u for stats), but damages plants and adds toxicity. Radium is more damaging.&lt;br /&gt;
*[[Guide to chemistry#Colorful Reagent|Colorful Reagent]] : Adding 1u or more will add or swap an already existing [[Guide to hydroponics#Bioluminescence|Bioluminescence]] trait for a new one&lt;br /&gt;
===Plant Meds ===&lt;br /&gt;
*[[Ash]]: Adds 0.5 nutrient to the tray, heals the plant 0.25 health per unit added and kills weeds.&lt;br /&gt;
*[[Guide_to_chemistry#Multiver|charcoal]]: Makes your plant less toxic. You can get it by whining to anyone who works in [[Medbay]].&lt;br /&gt;
*[[Cryoxadone]]: Heals your plant, via &amp;lt;s&amp;gt;miracles&amp;lt;/s&amp;gt; science. Also lowers toxicity. Don&#039;t expect the [[Chemist]] to give this to you, but the medbay probably has extra beakers of this.&lt;br /&gt;
*Holy water: If you can get the [[Chaplain]]&#039;s attention and make him bless your water, it will heal your plant a bit.&lt;br /&gt;
===Unorthodox chemicals===&lt;br /&gt;
*Soda Water: Mostly adds water, but also heals the plant and adds nutrient to the tray by a tiny amount.&lt;br /&gt;
* Milk: Adds some water and a tiny but of nutrient to the tray.&lt;br /&gt;
*Beer: Adds a bit of water and nutrient to the tray, but damages the plant a little.&lt;br /&gt;
*Blood: Feeds both your plant and pests.&lt;br /&gt;
*Virus Food: Adds nutrient to the tray while damaging the plant.&lt;br /&gt;
* Nicotine: Kills pests while adding toxicity.&lt;br /&gt;
===The bad stuff===&lt;br /&gt;
*Sugar: Makes pests and weeds grow stronger. Unless you [[Traitor|plan to use unstable mutagen to unleash giant spiders or Kudzu upon the station]], it&#039;s of no use.&lt;br /&gt;
*Toxin: Increases toxicity. Good job!&lt;br /&gt;
*Plant-B-Gone, Sulphuric Acid, Fluorosulfuric Acid: Damages the plant, adds toxicity and kills weeds. What do you think would happen?&lt;br /&gt;
*Fluorine, Chlorine: Same as above, but also drains water.&lt;br /&gt;
*Phosphorus: Same as Flourine/Chlorine, but adds nutrients to the tray instead of toxicity. Just use a spade.&lt;br /&gt;
*Napalm: Kills weeds, hurts plant and adds toxicity. This is just going downhill. Unless your plant has the fireproof [[#Traits|trait]], you might as well space the whole tray. On fireproof plants it will just kill weeds.&lt;br /&gt;
*[[Guide_to_chemistry#Strange_Reagent|Strange Reagent]]: Is supposed to spawn hostile plant creatures but currently doesn&#039;t work.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==[[File:Apiary.png|Beekeeping]] [[Beekeeping]]==&lt;br /&gt;
Bees greatly increase plant yield, potency and the probability of you getting lynched. Great stuff, and very useful even if you&#039;re no traitor!&lt;br /&gt;
&lt;br /&gt;
[[File:Bee.gif]] [[Beekeeping|For more info, click here for the guide on beepeeking.]] [[File:Bee.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Botany==&lt;br /&gt;
This is where you get to PLAY GOD and mess with the stats, reagents and [[#Traits|traits]] of plants.&amp;lt;br&amp;gt;&lt;br /&gt;
===Using the DNA manipulator===&lt;br /&gt;
1. Go to the locker in the back and take out the box of plant data disks.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Load a disk into the machine along with any seed of choice.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Extract any gene, this will destroy the seed and save it to the disk.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Put in another seed.&amp;lt;br&amp;gt;&lt;br /&gt;
5. You can now modify the seed&#039;s stats and genes based on what&#039;s on the plant data disk.&amp;lt;br&amp;gt;&lt;br /&gt;
Obviously, this can be quite powerful in the right hands, and even for more basic tasks it can be a major boon.&lt;br /&gt;
&lt;br /&gt;
It is worth noting, however, that the DNA manipulator has an upper limit on how high a stat can be when you try to extract it and save it to disk, and any stats higher than that will be brought down to that cap. Though these caps can be lowered or eliminated if you can get RnD to upgrade your machine, at round-start the caps are very bad, with certain stats like production speed being capped at a level worse than what nearly every plant has initially. [[#Traits|Traits]], on the other hand, can be extracted just fine no matter what parts are used. &lt;br /&gt;
&lt;br /&gt;
Useful genes from default seeds:&lt;br /&gt;
*Wheat has a production speed of 1, the fastest possible.&lt;br /&gt;
*Tower-caps have very long lifespans (around 80), as well as potency and endurance stats of 50.&lt;br /&gt;
* Tobacco plants have a yield of 10, the cap for that stat.&lt;br /&gt;
*Apples have the perennial growth [[#Traits|trait]], which allows for you to get multiple harvests from a single plant.&lt;br /&gt;
*Watermelon has an endurance nearly on par with tower-caps, making it a good substitute when starting out so you can avoid using up all of your starting tower-cap seeds.&lt;br /&gt;
Some genes are unextractable.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Mutations===&lt;br /&gt;
You can mutate plants to A) change stats or B) mutate them into a different subspecies. To do this in a timely manner, you&#039;ll need to work with the [[Chemistry]] department. &lt;br /&gt;
*The agonizingly slow way is using &#039;&#039;&#039;E-Z Nutriment&#039;&#039;&#039; to make the plant mutate once every time it&#039;s ready to harvest. &#039;&#039;&#039;Left 4 Zed&#039;&#039;&#039; makes it mutate twice, but kills the yield!&lt;br /&gt;
&lt;br /&gt;
*You can speed up the process to bearable levels by asking your local [[Chemist]] for a few bottles of &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Pour 5 units on your plant and prepare for...&lt;br /&gt;
*10% chance of &#039;&#039;&#039;mutation into a related species&#039;&#039;&#039;. This destroys the old plant and plants a new one. See the [[Guide_to_hydroponics#Plant reference chart|Plant reference chart]] for information on these mutations.&lt;br /&gt;
*10% chance of the &#039;&#039;&#039;plant losing lots of health instantly&#039;&#039;&#039;. The plant can die because of this&lt;br /&gt;
* 15% chance of &#039;&#039;&#039;heavy stat mutation&#039;&#039;&#039; with a 3% chance of a new [[#Traits|trait]] appearing.&lt;br /&gt;
* 15% chance of &#039;&#039;&#039;normal stat mutation&#039;&#039;&#039;.&lt;br /&gt;
*20% chance of &#039;&#039;&#039;nothing&#039;&#039;&#039;. You get a message when this happens.&lt;br /&gt;
*10% chance of &#039;&#039;&#039;weeds mutating&#039;&#039;&#039;. If weed level is less than 5, nothing happens, otherwise you get a random, special mutated weed (Kudzu, Deathnettle, Destroying Angel, Liberty Cap).&lt;br /&gt;
*10% chance of &#039;&#039;&#039;pests mutating&#039;&#039;&#039;. Again, if pest level is less than 5, nothing happens. Otherwise, spiderlings are spawned.&lt;br /&gt;
**This is &#039;&#039;&#039;bad&#039;&#039;&#039;. If the spiderlings escape, they&#039;ll grow big and you&#039;ll likely get lynched.&lt;br /&gt;
Or, if you don&#039;t want to bother with species mutation, pour 2 units for a guaranteed heavy stat mutation with a 3% chance of a new [[#Traits|trait]] appearing, or even 1 for a guaranteed normal stat mutation. This method is safe even if you don&#039;t have backup seeds, and you can use a bottle for it.&lt;br /&gt;
*You can use &#039;&#039;&#039;radium&#039;&#039;&#039; and &#039;&#039;&#039;uranium&#039;&#039;&#039;, but they cause ill effects, and if you can get radium, you can get mutagen.&lt;br /&gt;
&lt;br /&gt;
*R&amp;amp;D can also research a wonderful thing called a &#039;&#039;&#039;Floral Somatoray&#039;&#039;&#039;. It has two options: increase yield and mutate the plant. In yield more mode, every time you fire it at the plant, there is a chance the yield will increase. The chance becomes very small when you reach high levels, but it&#039;s very useful for low-yield plants. It can even raise yield from zero! In mutation mode, it will always induce a normal stat mutation.&lt;br /&gt;
===Fixing awful stats===&lt;br /&gt;
Mutating plants has a chance of really ruining stats. Luckily, there are a few ways to fix them: &lt;br /&gt;
*Unstable Mutagen. Using 1u slightly changes stats, 2u has more drastic effects.&lt;br /&gt;
*Saltpetre. Increases potency and decreases production time.&lt;br /&gt;
*Ammonia. Increases yield.&lt;br /&gt;
* Floral Somatoray. Increases yield and works as a substitute for Unstable Mutagen.&lt;br /&gt;
===Dude weeds===&lt;br /&gt;
Trays, whether empty or occupied by plants, can be occasionally overtaken by a weed if their level is 5 or more. In that case the old plant is destroyed, and a new one will sprout in its place. &lt;br /&gt;
&lt;br /&gt;
Possible plants include: &lt;br /&gt;
*1/6 chance for Reishi/Starshittle.&lt;br /&gt;
*1/9 chance for Nettle/Harebell/Amanita/Chanterelle/Tower Cap/Plump Helmets&lt;br /&gt;
Using 5u of unstable mutagen on high weed level trays results in different plants: &lt;br /&gt;
* Kudzu, Deathnettle, Destroying Angel, Liberty Cap&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===[[file:Bottle.png]] Growing your own mutagen===&lt;br /&gt;
Don&#039;t have access to a botanical chem dispenser? Try this. &lt;br /&gt;
*First, plant pumpkins and mutate them into blumpkins.&lt;br /&gt;
*Now, insert their Chlorine production [[#Traits|trait]] into glowshrooms and remove the Nutriment one.&lt;br /&gt;
*That&#039;s it! You now have a plant that grows unstable mutagen - just pop the produce into the grinder.&lt;br /&gt;
*You might want to add Perennial Growth to optimize your harvest.&lt;br /&gt;
===[[file:Ambrosia_gaia.png]] Upgrading plant trays===&lt;br /&gt;
Composting enough plants that contain Earthsblood (20 units from plants like [[#Ambrosia gaia|Ambrosia Gaia]]) into a tray will give it a golden shine. Now it will no longer require water, fertilizer or weed/pest removal.&lt;br /&gt;
&lt;br /&gt;
This is great in combination with plants that have the Perennial Growth [[#Traits|trait]]! A lot of Botanists will upgrade their trays before getting started with actual hydroponics.&lt;br /&gt;
&lt;br /&gt;
Upgraded trays permanently contain the last fertilizer you used before the upgrade. Robust Harvest is usually the best choice.&lt;br /&gt;
&lt;br /&gt;
Instead of keeping the original Gaia plant that most likely has gimped stats - insert the Earthsblood production [[#Traits|trait]] into a more robust plant.&lt;br /&gt;
&lt;br /&gt;
If your DNA extractor hasn&#039;t been upgraded yet: Wheat has a production speed of 1 and good overall stats. If you&#039;re lucky, your station will have 50 potency Wheat bushels just lying around at roundstart.&lt;br /&gt;
&lt;br /&gt;
You can speed up the process by removing all contents but Earthsblood production and adding the Densified Chemicals (Redbeet) [[#Traits|trait]].&lt;br /&gt;
===[[file:Replicapodplant.png]] Replica Pod Cloning===&lt;br /&gt;
Replica pods can be used to grow dead people back to life - even when their brain and head are missing. &lt;br /&gt;
&lt;br /&gt;
To clone someone, follow these simple steps:&lt;br /&gt;
* Take a blood sample from the body using a syringe.&lt;br /&gt;
*Inject it into the bag of seeds.&lt;br /&gt;
*Plant the seeds.&lt;br /&gt;
*Let the plant grow and then harvest it.&lt;br /&gt;
*If the ghost of the corpse is still online, and did not turn on &amp;quot;Do not Resuscitate&amp;quot;, that person will be cloned as a [[Podman]].&lt;br /&gt;
*If there was no ghost available, the resulting harvest will simply produce a new pack of seeds.&lt;br /&gt;
The [[Podman|podmen]] are a little different from normal humans. E.g. they regenerate in light but suffer in darkness and don&#039;t get attacked by bees.&lt;br /&gt;
&lt;br /&gt;
Cabbage can be mutated into Replica Pod.&lt;br /&gt;
===Strange Seeds===&lt;br /&gt;
Strange seeds (from hacked vendors or cargo crates) have completely random reagents and [[#Traits|traits]]. &lt;br /&gt;
&lt;br /&gt;
Notable examples are: &lt;br /&gt;
*Gaseous Decomposition&lt;br /&gt;
*Nitroglycerin&lt;br /&gt;
*Microbes (Fungal Tuberculosis)&lt;br /&gt;
*Any drink, like Gin Tonic or Beepsky Smash&lt;br /&gt;
*Glitter&lt;br /&gt;
*Plasmaman Mutation Toxin&lt;br /&gt;
*Hell Water&lt;br /&gt;
Of course, this is pretty gimmicky and unreliable.&lt;br /&gt;
===[[file:Kudzuplant.png]] Kudzu {{anchor|Kudzu}}===&lt;br /&gt;
Kudzu is a weed that can appear when adding 5u [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]] to a tray with a weed level of 5 or above. The tray version of kudzu will grow normally in its tray. When harvested it will produce kudzu pods [[File:Kudzu.png]]. The kudzu pod is like any other fruit/vegetable and can be eaten or grinded. To create wild-spreading kudzu, you must put a kudzu pod into a seed extractor, which will create packs of kudzu seeds [[File:Kudzuseed.png]]. Then activate a kudzu seed in your hand to start planting wild-spreading kudzu on the floor. &amp;lt;br&amp;gt;&lt;br /&gt;
Some plant stats will affect the wild-spreading version of kudzu in specific ways:&lt;br /&gt;
* Potency of the seed will make kudzu mutate more on spread, the chance to mutate on each new piece is &#039;&#039;&#039;[potency / 10]&#039;&#039;&#039;&lt;br /&gt;
*Production will affect how fast the kudzu can spread, usual kudzu spreads at a rate of 20% of the amount of pieces per tick but no more than 30, production changes the cap &#039;&#039;&#039;[30 * production / 50]&#039;&#039;&#039; and the percent of processed pieces per tick &#039;&#039;&#039;[20 * (production / 50)]&#039;&#039;&#039;&lt;br /&gt;
Killing the last piece of kudzu will create a kudzu seed in its place with all the ackumulated mutations saved in the seed. So if you reactivate it, the new kudzu on the floor will have all the same mutations the seed had, and will spread it to all its progenitors. You can examine a wild kudzu to see what mutations it has. When mutating it typically changes color. &amp;lt;br&amp;gt;&lt;br /&gt;
Kudzu can gain mutations only on spread, here is the list of all of them:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see Kudzu [[#Traits|traits]] and mutations:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;CO2 consumption&#039;&#039;&#039; - &#039;&#039;positive&#039;&#039; mutation, consumes CO2 from the air&lt;br /&gt;
*&amp;lt;s&amp;gt;&#039;&#039;&#039;Space covering&#039;&#039;&#039; - &#039;&#039;positive&#039;&#039; mutation, makes vines grow vine floors over space&amp;lt;/s&amp;gt; Removed as of August 23 2017.&lt;br /&gt;
*&#039;&#039;&#039;Light&#039;&#039;&#039; - &#039;&#039;positive&#039;&#039; mutation, about 40% of the vines with this mutation emit light slightly more powerful than PDA&lt;br /&gt;
*&#039;&#039;&#039;Transparency&#039;&#039;&#039; - &#039;&#039;positive&#039;&#039; mutation, makes vines look-through&lt;br /&gt;
*&#039;&#039;&#039;Toxins consumption&#039;&#039;&#039; - &#039;&#039;positive&#039;&#039; mutation, absorbs plasma from the air&lt;br /&gt;
*&amp;lt;s&amp;gt;&#039;&#039;&#039;Bluespace vines&#039;&#039;&#039; - &#039;&#039;minor negative&#039;&#039; mutation, makes vines be able to grow through anything&amp;lt;/s&amp;gt; Removed as of August 23 2017.&lt;br /&gt;
*&#039;&#039;&#039;Explosive&#039;&#039;&#039; - &#039;&#039;minor negative&#039;&#039; mutation, on death vines with this mutation explode with 0,0,2 power, so clusters of this vine will chain-explode one after another&lt;br /&gt;
*&#039;&#039;&#039;Fire resistant&#039;&#039;&#039; - &#039;&#039;minor negative&#039;&#039; mutation, makes vines ignore fire damage, be it plasma fires or welders&lt;br /&gt;
*&#039;&#039;&#039;Vine eating&#039;&#039;&#039; - &#039;&#039;minor negative&#039;&#039; mutation, vines with this mutation will eat vines without it&lt;br /&gt;
*&#039;&#039;&#039;Toxicity&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, eating vine with this mutation or walking thought it will cause you toxin damage&lt;br /&gt;
*&#039;&#039;&#039;Aggressive spreading&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, on spreading vines will cause effect of mini-explosion on the tile they spread to, mobs buckled by this vine will also experience effects akin to minor explosion&lt;br /&gt;
*&#039;&#039;&#039;O2 consumption&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, absorbs O2 from the air around&lt;br /&gt;
*&#039;&#039;&#039;N2 consumption&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, absorbs N2 from the air&lt;br /&gt;
*&#039;&#039;&#039;Thorns&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, makes mobs touching or going through vines recieve physical damage&lt;br /&gt;
*&#039;&#039;&#039;Hardening&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, makes vines not die fast from sharp objects, but makes non-sharp objects(hands included) be more effective agaisnt them, on the full maturation block the passage&lt;br /&gt;
*&#039;&#039;&#039;Flowering&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, makes vines very entangly and spawns harmful flowers occasionally, flowers after destruction spawn flower mob that is agressive and attacks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Adding special chemicals to the tray when the seeds are growing will affect the specific kudzu mutations:&lt;br /&gt;
*Adding &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;welding fuel&#039;&#039;&#039; will remove random &#039;&#039;positive&#039;&#039; mutation with a &#039;&#039;20%&#039;&#039; probability&lt;br /&gt;
* Adding &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;phenol&#039;&#039;&#039; will remove a random &#039;&#039;minor negative&#039;&#039; mutation with a &#039;&#039;20%&#039;&#039; probability&lt;br /&gt;
*Adding &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;sterilizine&#039;&#039;&#039; will remove a random &#039;&#039;negative&#039;&#039; mutation with a &#039;&#039;20%&#039;&#039; probability&lt;br /&gt;
*Adding &#039;&#039;15u&#039;&#039; of &#039;&#039;&#039;blood&#039;&#039;&#039; will change the production value of the seeds by a random number in the range from &#039;&#039;-5 to +15&#039;&#039;&lt;br /&gt;
*Adding &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;amatoxin&#039;&#039;&#039; will change the production value of the seeds by a random number in the range from &#039;&#039;-15 to +5&#039;&#039;&lt;br /&gt;
*Adding &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;plasma&#039;&#039;&#039; will change the potency value of the seeds by a random number in the range from &#039;&#039;-15 to +5&#039;&#039;&lt;br /&gt;
*Adding &#039;&#039;10u&#039;&#039; of &#039;&#039;&#039;holy water&#039;&#039;&#039; will change a potency value of the seeds by a random number in the range from &#039;&#039;-5 to +15&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Sandstone and Soil===&lt;br /&gt;
If you pick up the grass and use it (click on it in your hand), you will prepare astroturf. Get a crowbar and remove some floor tiles, then place astroturf in their place. In addition to looking nice, it can be used to get some sand. Just dig it with your spade and you&#039;ll get two piles. Now, pick up the sand and use it; you will make a sandstone brick. Using three bricks, you can make a soil plot, which is like a tray, except you can walk over it and there are no lights. You can also build a sandstone door with 10 bricks.&lt;br /&gt;
&lt;br /&gt;
Science can [[Guide_to_advanced_construction#Hydroponics_Tray|build]] hydroponics trays. They can also upgrade them by replacing the matter bins, and this increases the water and nutrient capacity of the tray.&lt;br /&gt;
===Wood and Drying Racks===&lt;br /&gt;
First you need to get some tower-caps, grow them and harvest them. You can then use hatchet (and some other things, but it&#039;s not important) on the logs to chop some planks. They have many uses: you can make chairs, tables, wooden floors and so on. A unique thing here is a drying rack. You can use it to dry a plant, and then smoke it. First, build a rack with 10 planks. Then, grab a plant you want to dry and put it in the rack. Click on the rack and toggle drying so that the red arrows light up. Give it a few seconds and it&#039;s done.&lt;br /&gt;
&lt;br /&gt;
Note: you can dry &#039;&#039;any&#039;&#039; plant, and smoking it will give you all chemicals that were in it. You can smoke dried apples if you want, and get nutriment from them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Wooden_barrel.png]] Fermentation Barrel===&lt;br /&gt;
You can craft wooden barrels with the crafting menu (under tribal), which requires 30 wood planks [[File:Planks.png]]. Clicking it will toggle it between open and closed. When open you can insert plants or liquid. When closed you can draw liquid by using a container on it. &amp;lt;br&amp;gt;&lt;br /&gt;
Inserting a plant into the barrel will ferment the plant after a few seconds (even if not closing it). This will grind the plant, adding all the plant&#039;s contained reagents to the barrel. But it can also add an additional reagent depending on plant used. Most plants will create a special [[Guide_to_food_and_drinks#Wine|wine]] with varied boozepower depending on plant used. Some plants will create other reagents than wine, and some plants will not work at all.&lt;br /&gt;
===Things You Can Make Out of Your Plants===&lt;br /&gt;
*Add some cable to a potato to make a potato battery. Botany cells have potential to be better than bluespace cells.&lt;br /&gt;
*Glowberries and glowshrooms, as the name suggests, glow.&lt;br /&gt;
*You can carve a pumpkin with a hatchet. Carved pumpkins can be worn and you can toggle them to emit a weak light.&lt;br /&gt;
*You can make a cob-pipe out of a corn cob.&lt;br /&gt;
*You can carve a carrot with a hatchet to make a shiv. It&#039;s not very strong but it&#039;s good at slicing things.&lt;br /&gt;
*Flowers and ambrosia can be worn on your head.&lt;br /&gt;
*Add dried ambrosia, wheat, tea aspera tips or tobacco leaves to a tower cap log to make a torch.&lt;br /&gt;
*Dried ambrosia, tobacco or any mutations of those are able to be smoked from wrapping paper, found in smoking vending machines. You can also grind them and put the liquid in an e-cig.&lt;br /&gt;
==Todo list for this guide==&lt;br /&gt;
*Add missing/fix outdated entries in the plant reference chart&lt;br /&gt;
*Add some icons and pictures to break up the wall of text&lt;br /&gt;
==Another guide==&lt;br /&gt;
Since Botany is relatively easy to learn but hard to master, here is an extra guide that focuses on a more practical, step-by-step point of view.&lt;br /&gt;
Also includes a lot of extra &amp;quot;recipes&amp;quot; for what you can turn your plants into.&lt;br /&gt;
&lt;br /&gt;
[[https://pastebin.com/GpmZekc0 Click here for that long ass bonus guide.]]&lt;br /&gt;
(its old as hell though, and addition of grey bull helps you not need gloves)&lt;br /&gt;
&lt;br /&gt;
If you&#039;re a pro player you can read Kidso Bundo&#039;s Guide coming out on 9/18/19 mark your calenders&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>WilsonPH</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_hydroponics&amp;diff=36283</id>
		<title>Guide to hydroponics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_hydroponics&amp;diff=36283"/>
		<updated>2023-03-11T19:40:54Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: Changes following the &amp;#039;colorful reagent can now add bioluminescence&amp;#039; PR&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hydroponics.png|frame|right|Hydroponics. This is your home.]]&lt;br /&gt;
== Basics of Botany ==&lt;br /&gt;
[[Hydroponics]] and the [[Botanist]]s who work there are important to the station, especially in longer rounds. Botanists grow plants that the [[Chef]] can use for food. Without botany, the station will have to live off of beef jerky and space twinkies, or starve to death.&lt;br /&gt;
=== Your Area ===&lt;br /&gt;
Hydroponics is divided into two rooms. The big section is where you&#039;ll spend most of your time growing goods. Trays are available where you grow plants and two vending machines, one with seeds and the other with miscellaneous items such as nutrients and tools for your job. The bio-generator can be used to grind plants and produce things for the station. In tandem is the seed dispenser used to reproduce your product. The northern area is where you can grab most of the equipment needed to work in botany.&lt;br /&gt;
&lt;br /&gt;
Plants require nutrients (fertilizer) and water to grow. They are also bothered by pests and weeds.&amp;lt;br&amp;gt;&lt;br /&gt;
Trays come equipped with lights that flash specific colors to tell you what&#039;s happening with your plant.&lt;br /&gt;
&lt;br /&gt;
From left to right -&lt;br /&gt;
* &#039;&#039;&#039;Green&#039;&#039;&#039;: Ready to harvest.&lt;br /&gt;
* &#039;&#039;&#039;Red&#039;&#039;&#039;: Low health, caused by weeds/pests/toxins/end of lifespan.&lt;br /&gt;
* &#039;&#039;&#039;Orange&#039;&#039;&#039;: High weed level.&lt;br /&gt;
* &#039;&#039;&#039;Yellow&#039;&#039;&#039;: Low nutrients.&lt;br /&gt;
* &#039;&#039;&#039;Blue&#039;&#039;&#039;: Low water.&lt;br /&gt;
Tools that are of use in botany -&lt;br /&gt;
* {{anchor|Plant_Analyzer}}&#039;&#039;&#039;Plant Analyzer&#039;&#039;&#039;: Shows detailed detailed plant statistics. Very useful for growing fragile plants like Ambrosia Deus.&lt;br /&gt;
* {{anchor|Cultivator}}&#039;&#039;&#039;Cultivator&#039;&#039;&#039;: Kills Weeds.&lt;br /&gt;
* &#039;&#039;&#039;Plant Bag&#039;&#039;&#039;: Collects up to 100 harvested plants or seeds from your harvest. Useful for moving those into the fridge or biogenerator.&lt;br /&gt;
* &#039;&#039;&#039;Wrench&#039;&#039;&#039;: Used to move your trays around.&lt;br /&gt;
* &#039;&#039;&#039;Wirecutters&#039;&#039;&#039;: Used to set up the irrigation system. If 30u or more of water is put into trays while the irrigation is set up, water will be shared across trays. This will also distribute things like mutagen and plant killer.&lt;br /&gt;
* {{anchor|Hatchet}}&#039;&#039;&#039;Hatchet&#039;&#039;&#039;: Chops tower-caps into planks, chops other things. This is also a robust tool that fits in pockets.&lt;br /&gt;
* {{anchor|Shovel}}&#039;&#039;&#039;Shovel&#039;&#039;&#039;: Digs up grass floors and cleans dirt.&lt;br /&gt;
* {{anchor|Spade}}&#039;&#039;&#039;Spade&#039;&#039;&#039;: Removes and destroys plants in a tray.&lt;br /&gt;
* &#039;&#039;&#039;All-In-One Grinder&#039;&#039;&#039;: This is how you extract reagents from plants - throw them in and hit the &amp;quot;grind&amp;quot; button.&lt;br /&gt;
* &#039;&#039;&#039;Portable Seed Extractor&#039;&#039;&#039;: This can harvest and pick up plants and turn up to 100 plants into seeds. Less efficient than the machine.&lt;br /&gt;
=== [[File:Seed_Extractor.gif|Seed Extractor]] Plant growing 101 ===&lt;br /&gt;
Take some seeds from the vendor and put them into the trays. Now, take a look at the tray with a plant analyzer. For now, you only need to pay attention to the bottom five stats - &#039;&#039;&#039;Water/Nutrition&#039;&#039;&#039; and &#039;&#039;&#039;Weeds/Toxic/Pest&#039;&#039;&#039; levels.&amp;lt;br&amp;gt;&lt;br /&gt;
Now, fill a bucket from the water tank and grab fertilizer from the vending machine. You get rid of weeds with the cultivator and remove pests with pest spray. [[Chemistry]] can give you better chemicals for this, which will be explained later in the guide.&amp;lt;br&amp;gt;&lt;br /&gt;
Some plants have a varied growth times, such as wheat growing faster while watermelons or apple trees take a little longer before you can harvest from them.&amp;lt;br&amp;gt;&lt;br /&gt;
Once your tray flashes green, you&#039;re set to harvest. If you want to replicate the plant to continue growing more, just insert it into the seed extractor. &amp;lt;br&amp;gt;&lt;br /&gt;
You can click seeds with a pen to change the name of the plant, the seed&#039;s description, or the plant&#039;s description. After planting in a hydroponics tray the tray updates with the name and description of the plant inside it.&lt;br /&gt;
=== [[File:Biogenerator.gif|Bio-generator]] Biogenerator ===&lt;br /&gt;
The Biogenerator makes items out of the nutriment in plants. As a rule of thumb: More nutriment = more biomass. Watermelons and pumpkins are commonly used due to their 20% nutriment boost [[#Traits|trait]].&amp;lt;br&amp;gt;&lt;br /&gt;
To get biomass, grab a spare bucket and equip the machine with it, then use the plant bag to put fruits inside.&amp;lt;br&amp;gt;&lt;br /&gt;
If you somehow run out of fertilizer in the vendors, remember you can print the three standard fertilizers here. Keep in mind that you can craft a whole bunch of useful items from the leather/cloth sheets the biogenerator creates.&lt;br /&gt;
=== [[File:plant dna manip.gif]]DNA Extractor ===&lt;br /&gt;
The DNA extractor allows you to extract and modify seed stats and [[#Traits|traits]]. This machine is what lets you become a [[Chemist]] on speed.&lt;br /&gt;
&lt;br /&gt;
This is a little complex, so look at: [[Guide_to_hydroponics#Advanced_Botany|Advanced Botany]]&lt;br /&gt;
== Stats, reagents and traits ==&lt;br /&gt;
Three things determine how your plant will turn out: Their &#039;&#039;&#039;stats&#039;&#039;&#039;, &#039;&#039;&#039;reagents&#039;&#039;&#039; and &#039;&#039;&#039;[[#Traits|traits]]&#039;&#039;&#039;.&lt;br /&gt;
=== Stats ===&lt;br /&gt;
Stats determine whether your plants are small and grow slowly, or are big and fast-growing.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see what stats do:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Potency&#039;&#039;&#039;: The most important stat (0 to 100). This affects the amount of chemicals in the plant, though some have additional effects, such as stun length for bananas.&amp;lt;br&amp;gt;&lt;br /&gt;
To get the amount of a given chemical in a plant, multiply the reagent in the chart by the potency: for example, 10% nutriment will be 5 nutriment at 50 potency.&lt;br /&gt;
* &#039;&#039;&#039;Yield&#039;&#039;&#039;: How much product you get each harvest. Between 0 and 10. Pay attention to this, because if it drops to 0, you won&#039;t harvest anything.&lt;br /&gt;
* &#039;&#039;&#039;Production Speed&#039;&#039;&#039;: How fast your plant reaches harvest. Between 1 and 10 -- the &#039;&#039;&#039;lower&#039;&#039;&#039; the faster. The plant has to wait (Production Speed) age cycles before each harvest. &lt;br /&gt;
* &#039;&#039;&#039;Maturation Speed&#039;&#039;&#039;: Age cycles before the plant can start production. The first harvest will be (Maturation Speed + Production Speed).&lt;br /&gt;
* &#039;&#039;&#039;Lifespan&#039;&#039;&#039;: When the age is above lifespan, the plant starts losing health. Between 10 and 100. Only important for plants with the Perennial Growth [[#Traits|trait]].&lt;br /&gt;
* &#039;&#039;&#039;Age&#039;&#039;&#039;: Age of the plant. Only relevant in terms of the lifespan stat.&lt;br /&gt;
* &#039;&#039;&#039;Endurance&#039;&#039;&#039;: Max health. Between 10 and 100. Not very useful, unless you leave your garden often.&lt;br /&gt;
* &#039;&#039;&#039;Weed growth rate&#039;&#039;&#039;: Determines how quickly weeds grow in the plant tray. Only relevant with very high values.&lt;br /&gt;
* &#039;&#039;&#039;Weed vulnerability&#039;&#039;&#039;: The higher, the more easily a plant is overtaken by weeds. Only relevant with very high values.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Reagents/Content ===&lt;br /&gt;
This determines what chemicals are present in a grown plant - the [[Guide_to_hydroponics#Advanced_Botany|DNA extractor]] lets you extract and splice these.&amp;lt;br&amp;gt;&lt;br /&gt;
With a bit of creativity, you can mix your own mutagen, produce unique healing chemicals or turn tomatoes into napalm grenades. Solid [[Guide_to_chemistry|Chemistry]] knowledge will help you out immensely.&amp;lt;br&amp;gt;&lt;br /&gt;
For a detailed list, check out: [[Guide_to_hydroponics#Plant reference chart|Plant reference chart]]&lt;br /&gt;
=== Traits ===&lt;br /&gt;
Traits give your plants unique properties. There are plenty - Perennial Growth for example lets you harvest plants multiple times.&amp;lt;br&amp;gt;&lt;br /&gt;
These can be transferred, just like reagents.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see a list of traits:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;widtg:150px; background-color:#BEF781;&#039;|Trait name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#BEF781;&#039;|Properties&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bioluminescence}}Bioluminescence&lt;br /&gt;
|Causes the plant to glow a slightly yellowish color. Varieties include: [[Guide_to_hydroponics#Shadowshroom|Shadow Emission (Creates shadows instead of light)]], [[Guide_to_hydroponics#Glow-berry|White (Extra bright)]], [[Guide_to_hydroponics#Glowcap|Red]], [[Guide_to_hydroponics#Holymelon|Yellow (Much yellower)]], [[Guide to hydroponics#Extradimensional Orange|Orange]], [[Guide_to_hydroponics#Omega weed|Green]], [[Guide_to_hydroponics#Fairy Grass|Blue]], [[Guide_to_hydroponics#Moonflower|Purple]], [[Guide_to_hydroponics#Cherry Bulb|Pink]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bluespace Activity}}Bluespace Activity&lt;br /&gt;
|Gives the plant bluespace properties, making it teleport people hit if the plant has Liquid Contents, and on slip if it has Slippery Skin. Max radius is determined by potency.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Capacitive Cell Production}}Capacitive Cell Production&lt;br /&gt;
|Plants with this trait can be made into batteries with the addition of wire. Electrical Activity increases the cell&#039;s maximum charge.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Carnivory}}Obligate Carnivory&lt;br /&gt;
|Makes the plant heal from pests instead of taking damage from them. &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Densified Chemicals}}Densified Chemicals&lt;br /&gt;
|Doubles the reagent capacity of the plant. Keep in mind that reagent traits will still add a fixed amount to the plant (this just increases how much can fit in it).&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Electrical Activity}}Electrical Activity&lt;br /&gt;
|Gives the plant electrical charge, making it recharge batteries when eaten; it will also have a chance (Potency * 0.2) to electrocute on slip if it also has Slippery Skin and on hit if it has Liquid Contents.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fire Resistance}}Fire Resistance&lt;br /&gt;
|Makes the seeds and produce fireproof.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fungal Vitality}}Fungal Vitality&lt;br /&gt;
|The plant acquires mushroom-like properties, removing the need for water and greatly reducing damage from lack of light. Minimum yield is always 1 and the tray can&#039;t be overtaken by weeds.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Gaseous Decomposition}}Gaseous Decomposition&lt;br /&gt;
|Plants with this trait emit a smoke cloud when squashed, spewing reagents everywhere. Requires Liquid Contents to be useful.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Hypodermic Prickles}}Hypodermic Prickles&lt;br /&gt;
|Plants with this trait will sting when thrown (or slipped on with Liquid Contents), transferring a portion of their chemicals to the target.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Invasive Spreading}}Invasive Spreading&lt;br /&gt;
|Plants with this trait will invade adjacent trays and destroy other plants growing there. Will not overwrite plants of the same species.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Liquid Contents}}Liquid Contents&lt;br /&gt;
|Causes the plant to squash when thrown or slipped on (Slippery Skin), applying the reagents inside on the target and destroying the plant.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Perennial Growth}}Perennial Growth&lt;br /&gt;
|Plants with this trait don&#039;t die on harvest (and can be harvested multiple times).&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Slippery Skin}}Slippery Skin&lt;br /&gt;
| Causes the plant, or any products of the plant, to become slippery. The stun time is (Potency * 0.08), divided by 3 unless the plant has lube or is a banana. Maximum stun is 7 seconds. Triggers Hypodermic Prickes and Liquid Contents when combined with them.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Weed Adaptation}}Weed Adaptation &lt;br /&gt;
|The plant acquires weed-like properties, removing the need for nutrients. Plant growth doesn&#039;t get slowed by weeds and the tray can&#039;t be overtaken by them.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==[[File:Sunflower.png]] Plant reference chart ==&lt;br /&gt;
All you need to know about plants - their reagents, [[#Traits|traits]] and what they can mutate into.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot;&amp;gt;&lt;br /&gt;
Plant Chart (&#039;&#039;&#039;mouse over (some of) the reagents to have a brief effect description&#039;&#039;&#039;)&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Seed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Potting&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Product&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Reagent Production&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Traits&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Available from&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; | Mutates into&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Ambrosia deus&lt;br /&gt;
|Normal||[[File:Ambrosia_deus_seed.png]]||[[File:Ambrosia_deus_stage_harvest.gif]]||[[File:Ambrosia_deus.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals everything&amp;quot;&amp;gt;15% omnizine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals hallucinations, confusion and stuns&amp;quot;&amp;gt;15% synaptizine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Gets you high, also messes up your walking a little&amp;quot;&amp;gt;10% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Ambrosia vulgaris|Ambrosia vulgaris]]&lt;br /&gt;
|[[#Ambrosia gaia|Ambrosia gaia]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia gaia}}Ambrosia gaia&lt;br /&gt;
|Normal||[[File:Ambrosia_gaia_seed.png]]||[[File:Ambrosia_gaia_stage_harvest.gif]]||[[File:Ambrosia_gaia.png]]&lt;br /&gt;
|6% nutriment, &amp;lt;span title=&amp;quot;Heals everything a LOT, but gives a bit of brain damage&amp;quot;&amp;gt;5% earthsblood&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;5% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| Mutate [[#Ambrosia deus|Ambrosia deus]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia vulgaris}}Ambrosia vulgaris&lt;br /&gt;
|Normal||[[File:Ambrosiavulgarisseed.png]]||[[File:Ambrosiavulgarisplant.png]]||[[File:Ambrosiavulgaris.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals brute damage&amp;quot;&amp;gt;10% bicardine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals burn damage&amp;quot;&amp;gt;10% kelotane&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Gets you high, also messes up your walking a little&amp;quot;&amp;gt;15% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Deals toxin damage&amp;quot;&amp;gt;10% toxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Ambrosia deus|Ambrosia deus]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Apple}}Apple&lt;br /&gt;
|Normal||[[File:appleseed.png]]||[[File:Appletree.png]]||[[File:apple.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Hard_cider|Hard cider]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Gold apple|Gold apple]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ballolon}}Ballolon&lt;br /&gt;
|Normal||[[File:Ballolonseed.png]]||[[File:Ballolontray.png]]||[[File:Ballolonharvest.png]]&lt;br /&gt;
|20% oxygen, 20% hydrogen&lt;br /&gt;
|Perennial Growth, Gaseous Decomposition&lt;br /&gt;
|Mutate [[#Watermelon|Watermelon]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bamboo}}Bamboo&lt;br /&gt;
|Normal ||[[File:Bambooseed.png]]||[[File:Bambooplant.png]]|| [[File:Bamboo.png]]&lt;br /&gt;
|Harvesting results in bamboo logs. Cut these logs with a hatchet to produce stackable bamboo cuttings. Use the bamboo cuttings in hand to craft a either a punji stick trap ([[Status_Effects#Paralyze|paralyzes]] and hurts those who step on it) or a blow gun (makeshift [[Medical_items#Syringe_Guns|syringe gun]] that takes time to fire and deals stamina and suffocation damage to the user).&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Sugarcane|Sugarcane]], [[Exotic Seeds Crate]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Banana}}Banana&lt;br /&gt;
|Normal||[[File:Bananaseed.png]]||[[File:Bananatree.png]]||[[File:Banana.png]]&lt;br /&gt;
|10% banana juice, 10% potassium, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, 2% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Banana_Honk|Banana Honk]]&lt;br /&gt;
| Slippery Skin, Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Exotic Seeds Crate]]&lt;br /&gt;
|[[#Mimana|Mimana]], [[#Blue-space banana|Blue-space banana]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Berry}}Berry&lt;br /&gt;
|Normal||[[File:Berryseed.png]]||[[File:BerryTree.png]]||[[File:Berry.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Gin|Gin]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
| [[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Glow-berry|Glow-berry]], [[#Poison-berry|Poison-berry]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blood tomato}}Blood tomato&lt;br /&gt;
|Normal||[[File:bloodtomatoseed.png]]||[[File:Bloodtomatoplant.png]]||[[File:Bloodtomato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Literally blood, type 0-&amp;quot;&amp;gt;20% blood&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Bloody_Mary|Bloody Mary]]&lt;br /&gt;
|Liquid Contents, Perennial Growth&lt;br /&gt;
|Mutate [[#Tomato|Tomato]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blue-space banana}}Blue-space banana&lt;br /&gt;
|Normal||[[File:Bluespacebananaseed.png]]||[[File:Bluespacebananaplant.png]]||[[File:Bluespacebanana.png]]&lt;br /&gt;
|10% banana juice, 20% bluespace dust, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, 2% nutriment&lt;br /&gt;
|Slippery Skin, Bluespace Activity, Perennial Growth&lt;br /&gt;
|Mutate [[#Banana|Banana]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blue-space tomato}}Blue-space tomato&lt;br /&gt;
|Normal||[[File:Bluespacetomatoseed.png]]||[[File:Bluespacetomatoplant.png]]||[[File:Bluespacetomato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Makes floors slippery&amp;quot;&amp;gt;20% space lube&amp;lt;/span&amp;gt;, 20% bluespace dust, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_chemistry#Laughter|Laughter]]&lt;br /&gt;
|Slippery Skin, Bluespace Activity, Liquid Contents, Perennial Growth&lt;br /&gt;
|Mutate [[#Blue tomato|Blue tomato]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blue cherry}}Blue cherry&lt;br /&gt;
|Normal||[[File:bluecherryseed.png]]||[[File:Bluecherrytree.png]]||[[File:Bluecherry.png]]&lt;br /&gt;
|7% nutriment, 7% sugar&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cherry|Cherry]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blue tomato}}Blue tomato&lt;br /&gt;
|Normal||[[File:bluetomatoseed.png]]||[[File:Bluetomatoplant.png]]||[[File:Bluetomato.png]]&lt;br /&gt;
| 10% nutriment, &amp;lt;span title=&amp;quot;Makes ground slippery&amp;quot;&amp;gt;20% space lube&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Slippery Skin, Perennial Growth&lt;br /&gt;
|Mutate [[#Tomato|Tomato]]&lt;br /&gt;
|[[#Blue-space tomato|Blue-space tomato]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blumpkin}}Blumpkin&lt;br /&gt;
|Normal ||[[File:Blumpkinseed.png]]||[[File:Blumpkinplant.png]]||[[File:Blumpkin.png]]&lt;br /&gt;
|20% ammonia, 10% chlorine, 20% nutriment&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], mutate [[#Pumpkin|Pumpkin]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bungo Tree}}Bungo Tree&lt;br /&gt;
|Normal||[[File:Bungotreeseed.png]]||[[File:Bungotreeplant.png]]||[[File:Bungo_fruit.png]]&lt;br /&gt;
|Harvest will yield both a fruit and a pit. [[File:Bungo_fruit.png]] &#039;&#039;&#039;Fruit:&#039;&#039;&#039; 10% nutriment, 10% [[Guide_to_food_and_drinks#Enzyme|Enzyme]]. [[File:Bungo_pit.png]] &#039;&#039;&#039;Pit:&#039;&#039;&#039; 10% [[Guide_to_chemistry#Bungotoxin|Bungotoxin]], 4% nutriment. &amp;lt;br&amp;gt;Only the fruit can have other chems from manipulated genes, but both the fruit and pit can have additional plant traits (such is Hypodermic Prickles).&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cocoa|Cocoa]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cabbage}}Cabbage&lt;br /&gt;
|Normal||[[File:Cabbageseed.png]]||[[File:Cabbageplant.png]]|| [[File:Cabbage.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Replica pod|Replica pod]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cannabis}}Cannabis &lt;br /&gt;
|Normal||[[File:Cannabisseed.png]]|| [[File:Cannabisplant.png]]||[[File:Cannabis.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Makes your screen trippy&amp;quot;&amp;gt;15% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hungry&amp;quot;&amp;gt;35% lipolicide&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked)&lt;br /&gt;
|[[#Rainbow weed|Rainbow weed]], [[#Deathweed|Deathweed]], [[#Lifeweed|Lifeweed]], [[#Omega weed|Omega weed]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Carpet}}Carpet&lt;br /&gt;
|Normal||[[File:Carpetseed.png]]||[[File:Growncarpet.png]]||[[File:Carpet.png]]&lt;br /&gt;
|2% nutriment, 5% hydrogen&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Grass|Grass]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Carrot}}Carrot&lt;br /&gt;
|Normal||[[File:carrotseed.png]]||[[File:carrotplant.png]]||[[File:carrot.png]]&lt;br /&gt;
| 5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals non-genetic eye damage&amp;quot;&amp;gt;25% oculine&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Parsnip|Parsnip]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Chanterelle}}Chanterelle&lt;br /&gt;
|Mushroom ||[[File:chanterelleseed.png]]|| [[File:chanterelleplant.png]]||[[File:chanterelle.png]]&lt;br /&gt;
|10% nutriment&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]], can overtake a tray&lt;br /&gt;
|[[#Jupiter Cup|Jupiter Cup]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cherry}}Cherry&lt;br /&gt;
|Normal||[[File:Cherryseed.png]]||[[File:Cherrytree.png]]||[[File:Cherry.png]]&lt;br /&gt;
|7% nutriment, 7% sugar&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Blue cherry|Blue cherry]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cherry Bomb}}Cherry Bomb&lt;br /&gt;
|Normal||[[File:Cherrybombseed.png]]||[[File:Cherrybombtree.png]]||[[File:Cherrybomb.png]]&lt;br /&gt;
|10% nutriment, 10% sugar, 70% blackpowder&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Only available from Xenobiology&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cherry Bulb}}Cherry Bulb&lt;br /&gt;
|Normal||[[File:Cherrybulbseed.png]]||[[File:Cherrytree.png]]||[[File:Cherrybulbharvest.png]]&lt;br /&gt;
|7% nutriment, 7% sugar&lt;br /&gt;
|Pink Bioluminescence, Perennial Growth&lt;br /&gt;
|Mutate [[#Cherry|Cherry]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Chili}}Chili&lt;br /&gt;
| Normal||[[File:Chiliseed.png]]||[[File:ChiliTree.png]]||[[File:Chili.png]]&lt;br /&gt;
|4% nutriment, &amp;lt;span title=&amp;quot;Heats up&amp;quot;&amp;gt;25% capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Ghost chili|Ghost chili]], [[#Ice Pepper|Ice Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cocoa}}Cocoa&lt;br /&gt;
|Normal||[[File:Cocoapodseed.png]]||[[File:Cocoapodtree.png]]||[[File:Cocoapod.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Has nutritious value&amp;quot;&amp;gt;25% cocoa&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Creme_de_Cacao|Creme de Cacao]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Vanilla|Vanilla]], [[#Bungo Tree|Bungo Tree]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Coffee arabica}}Coffee arabica&lt;br /&gt;
| Normal||[[File:Coffeearabicaseed.png]]||[[File:CoffeearabicaTree.png]]||[[File:Coffeearabica.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Weak toxin&amp;quot;&amp;gt;10% coffee powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Kahlua|Kahlua]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Coffee robusta|Coffee robusta]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Coffee robusta}}Coffee robusta&lt;br /&gt;
|Normal||[[File:Coffeerobustaseed.png]]||[[File:CoffeerobustaTree.png]]||[[File:Coffeerobusta.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Weak toxin&amp;quot;&amp;gt;10% coffee powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you run very fast&amp;quot;&amp;gt;10% ephedrine&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Coffee arabica|Coffee arabica]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Combustible Lemon}}Combustible Lemon&lt;br /&gt;
|Normal ||[[File:Firelemonseed.png]]||[[File:Firelemontree.png]]||[[File:Firelemon.png]]&lt;br /&gt;
|5% nutriment, 10% sulfur, 10% charcoal, 10% saltpetre (can be thrown like an IED)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Lemon|Lemon]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Corn}}Corn&lt;br /&gt;
|Normal||[[File:Cornseed.png]]||[[File:CornPlant.png]]||[[File:Corn.png]]&lt;br /&gt;
|10% nutriment, 20% corn oil, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Whiskey|Whiskey]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Snapcorn|Snapcorn]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cotton}}Cotton&lt;br /&gt;
|Normal||[[File:Cottonseed.png]]||[[File:Cottonplant.png]]||[[File:Cotton.png]]&lt;br /&gt;
|None. Can be turned into fabrics by using a loom, buildable with planks.&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Durathread|Durathread]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Death berry}}Death berry&lt;br /&gt;
|Normal ||[[File:deathberryseed.png]]||[[File:Deathberrytree.png]]||[[File:Deathberrypile.png]]&lt;br /&gt;
|10% nutriment, 8% &amp;lt;span title=&amp;quot;Causes toxin damage and loss of breath&amp;quot;&amp;gt;coniine&amp;lt;/span&amp;gt;, 10% &amp;lt;span title=&amp;quot;Causes stamina damage&amp;quot;&amp;gt;tirizene&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Poison-berry|Poison-berry]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Death nettle}}Death nettle&lt;br /&gt;
|Weed||[[File:Deathnettleseed.png]]||[[File:Deathnettleplant.png]]||[[File:Deathnettle.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Acid&amp;quot;&amp;gt;25% fluorosulphuric acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth, Weed Adaptation, Hypodermic Prickles&lt;br /&gt;
|Mutate [[#Nettle|Nettle]], weed mutation &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Deathweed}}Deathweed&lt;br /&gt;
|Normal||[[File:Deathweedseed.png]]||[[File:Deathweedplant.png]]||[[File:Deathweed.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Causes toxin and oxygen damage&amp;quot;&amp;gt;35% cyanide&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes your screen trippy&amp;quot;&amp;gt;15% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hungry&amp;quot;&amp;gt;15% lipolicide&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cannabis|Cannabis]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Destroying angel}}Destroying angel&lt;br /&gt;
| Mushroom||[[File:Angleseeds.png]]||[[File:Angleplant.png]]||[[File:Angle.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Deals toxic damage&amp;quot;&amp;gt;10% amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you stutter, makes you dizzy, makes screen trippy&amp;quot;&amp;gt;4% mushroom hallucinogen&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Powerful delayed toxin&amp;quot;&amp;gt;20% amanitin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|Mutate [[#Fly amanita|Fly amanita]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Durathread}}Durathread&lt;br /&gt;
|Normal||[[File:Durathreadseed.png]]||[[File:Durathreadplant.png]]||[[File:Durathread.png]]&lt;br /&gt;
|None. Can be turned into durable fabrics by using a loom, buildable with planks.&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Cotton|Cotton]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Eggplant}}Eggplant&lt;br /&gt;
|Normal&lt;br /&gt;
|[[File:Eggplantseed.png]]||[[File:Eggplantplant.png]]||[[File:Eggplant.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Egg-plant|Egg-plant]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Egg-plant}}Egg-plant&lt;br /&gt;
|Normal||[[File:Eggyseed.png]]||[[File:Eggyplant.png]]||[[File:Begg.png]]&lt;br /&gt;
|10% nutriment, egg inside. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Eggnog|Eggnog]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Eggplant|Eggplant]], [[Exotic Seeds Crate]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Embershroom}}Embershroom&lt;br /&gt;
|Normal||[[File:Mycelium-ember.png]]||[[File:Ember-grow3.png]]||[[File:Mushroom_stem.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Makes luminescent fungi grow on your skin&amp;quot;&amp;gt;4% tinea luxor&amp;lt;/span&amp;gt;, 2% vitamin, 2% space drugs&lt;br /&gt;
|Fungal Metabolism, Bioluminescence, Fire Resistance&lt;br /&gt;
|Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Extradimensional Orange}}Extradimensional orange&lt;br /&gt;
|Normal||[[File:orangeseed.png]]||[[File:Orangetree.png]]||[[File:Extradimensional_orange.gif]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Triple_Sec|Triple Sec]]&lt;br /&gt;
|Perennial Growth, Orange Bioluminescence&lt;br /&gt;
|Mutate [[#Orange|Orange]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fairy Grass}}Fairy Grass&lt;br /&gt;
|Normal||[[File:Fairygrassseed.png]]||[[File:Fairygrasstray.png]]||[[File:Fairygrassharvest.png]]&lt;br /&gt;
|2% Nutriment, 5% Hydrogen, 15% Space Drugs, Can be turned into glowing grass floor tiles by using them in-hand. Color depends on what color of bioluminescence gene the plant has.&lt;br /&gt;
|Perennial Growth, Blue Bioluminescence &lt;br /&gt;
|Mutate [[#Grass|Grass]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fly amanita}}Fly amanita&lt;br /&gt;
|Mushroom||[[File:Amanitaseeds.png]]||[[File:Amanitaplant.png]]||[[File:Amanita.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Deals toxic damage&amp;quot;&amp;gt;35% amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you stutter, makes you dizzy, makes screen trippy&amp;quot;&amp;gt;4% mushroom hallucinogen&amp;lt;/span&amp;gt;, 10% growth serum&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray&lt;br /&gt;
|[[#Destroying angel|Destroying angel]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fruiting Cactus}}Fruiting Cactus&lt;br /&gt;
|Normal||[[File:Seed-cactus.png]]||[[File:Cactus-harvest.png]]||[[File:Cactus-fruit.png]]&lt;br /&gt;
|2% vitamin, 2% nutriment, 4% vitrium froth&lt;br /&gt;
|Fire Resistance&lt;br /&gt;
|Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fruiting Cactus}}Forget-me-not&lt;br /&gt;
|Normal&lt;br /&gt;
|[[File:Forgetmenotseed.png]]&lt;br /&gt;
|[[File:Forgetmenottray.png]]&lt;br /&gt;
|[[File:Forgetmenotharvest.png]]&lt;br /&gt;
|20% kelotane, 5% nutriment&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[Guide to hydroponics#Geranium|Geranium]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Galaxythistle}}Galaxythistle&lt;br /&gt;
|Weed||[[File:Galaxythistleseed.png]]||[[File:Galaxythistleplant.png]]||[[File:Galaxythistle.png]]&lt;br /&gt;
|5% nutriment, 10% [[Guide_to_chemistry#Silibinin|silibinin]]&lt;br /&gt;
|Weed Adaptation, Invasive Spreading&lt;br /&gt;
|Mutate [[#Starthistle|Starthistle]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Garlic}}Garlic&lt;br /&gt;
|Normal||[[File:Garlicseed.png]]||[[File:Garlicplant.png]]||[[File:Garlic.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Heals cooks but makes others smell.&amp;quot;&amp;gt;15% garlic juice&amp;lt;/span&amp;gt;, 10% nutriment&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Gatfruit}}Gatfruit &lt;br /&gt;
|Normal||[[File:Gatfruitseed.png]]||[[File:Gatfruittree.png]]||[[File:Gatfruit.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;No effect&amp;quot;&amp;gt;10% sulfur&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;No effect&amp;quot;&amp;gt;10% carbon&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;No effect&amp;quot;&amp;gt;7% nitrogen&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;No effect&amp;quot;&amp;gt;5% potassium&amp;lt;/span&amp;gt;, [[Revolver|a goddamn .357 revolver]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[Guide_to_xenobiology#Silver_Slime|Xenobiology]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Geranium}}Geranium&lt;br /&gt;
|Normal||[[File:Geraniumseed.png]]||[[File:Geraniumplant.png]]||[[File:Geranium.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals brute damage&amp;quot;&amp;gt;20% bicardine&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Poppy|Poppy]]&lt;br /&gt;
|[[Guide to hydroponics#Forget-me-not|Forget-me-not]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Glow-berry}}Glow-berry&lt;br /&gt;
|Normal||[[File:glowberryseed.png]]||[[File:Glowberrytree.png]]||[[File:Glowberrypile.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Radioactive&amp;quot;&amp;gt;25% uranium&amp;lt;/span&amp;gt;, 20% iodine, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. Luminosity: 20%.&lt;br /&gt;
|White Bioluminescence, Perennial Growth&lt;br /&gt;
|Mutate [[#Berry|Berry]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ghost chili}}Ghost chili&lt;br /&gt;
|Normal||[[File:Chillighostseed.png]]||[[File:Chillighosttree.png]]||[[File:Chillyghost.png]]&lt;br /&gt;
|4% nutriment, &amp;lt;span title=&amp;quot;Heats up&amp;quot;&amp;gt;55% capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Pepper spray&amp;quot;&amp;gt;30% condensed capsaicin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Chili|Chili]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Glowshroom}}Glowshroom&lt;br /&gt;
|Mushroom ||[[File:Glowshroomseed.png]]||[[File:Glowshroomplant.png]]||[[File:Glowshroom.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Radioactive&amp;quot;&amp;gt;10% radium&amp;lt;/span&amp;gt;, 10% phosphorus, 4% nutriment. Glow: 10%&lt;br /&gt;
|Bioluminescence, Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked)&lt;br /&gt;
|[[#Glowcap|Glowcap]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Glowcap}}Glowcap&lt;br /&gt;
|Mushroom ||[[File:Glowcapseed.png]]||[[File:Glowcapplant.png]]||[[File:Glowcapshroom.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Shocks&amp;quot;&amp;gt;10% teslium&amp;lt;/span&amp;gt;. Glow: 10%.&lt;br /&gt;
|Electrical Activity, Red Electrical Glow, Fungal Vitality&lt;br /&gt;
|Mutate [[#Glowshroom|Glowshroom]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Gold apple}}Gold apple&lt;br /&gt;
| Normal||[[File:Goldappleseed.png]]||[[File:Goldappletree.png]]||[[File:Goldapple.png]]&lt;br /&gt;
|10% nutriment, 20% gold, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Apple|Apple]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Grapes}}Grapes&lt;br /&gt;
|Normal||[[File:Grapesseed.png]]||[[File:Grapeplant.png]]||[[File:Grapes.png]]&lt;br /&gt;
|10% nutriment, 10% sugar, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Wine|Wine]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Green grapes|Green grapes]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Grass}}Grass&lt;br /&gt;
|Normal||[[File:Grassseed.png]]||[[File:Growngrass.png]]|| [[File:grass.png]]&lt;br /&gt;
|2% nutriment, 5% hydrogen&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Carpet|Carpet]], [[#Fairy Grass|Fairy Grass]], [[#Shamrock|Shamrock]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Green grapes}}Green grapes&lt;br /&gt;
|Normal||[[File:Greengrapesseed.png]]|| [[File:Greengrapeplant.png]]||[[File:Greengrapes.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Heals burn damage&amp;quot;&amp;gt;20% kelotane&amp;lt;/span&amp;gt;, 10% sugar, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Cognac|Cognac]]&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Grapes|Grapes]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Harebell}}Harebell&lt;br /&gt;
|Weed||[[File:Harebellseed.png]]||[[File:Harebellplant.png]]||[[File:Harebell.png]]&lt;br /&gt;
|4% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Vermouth|Vermouth]]&lt;br /&gt;
|Weed Adaptation&lt;br /&gt;
|Can overtake a a tray&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Holymelon}}Holymelon &lt;br /&gt;
|Normal||[[File:Holymelonseed.png]]||[[File:Holymelonplant.png]]||[[File:Holymelon.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Wards off evil entities&amp;quot;&amp;gt;20% holy water&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, 10% nutriment. Has anti-magic properties when held in hand. Has limited anti-magic charges. Will block 1 spell per 20 potency.&lt;br /&gt;
|Perennial Growth, Yellow Bioluminescence&lt;br /&gt;
|Mutate [[#Watermelon|Watermelon]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ice Pepper}}Ice Pepper&lt;br /&gt;
| Normal||[[File:Icepepperseed.png]]||[[File:Icepepperplant.png]]||[[File:Icepepper.png]]&lt;br /&gt;
|2% nutriment, &amp;lt;span title=&amp;quot;Cools down&amp;quot;&amp;gt;25% frost oil&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;2% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Chili|Chili]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Inocybe Mushroom}}Inocybe Mushroom&lt;br /&gt;
|Normal||[[File:Mycelium-inocybe.png]]||[[File:Inocybe-grow3.png]]||[[File:Mushroom_cap.png]]&lt;br /&gt;
|4% mindbreaker toxin, 8% entropic polypnium, 4% mushroom hallucinogen&lt;br /&gt;
|Fungal Metabolism, Fire Resistance&lt;br /&gt;
|Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Jupiter Cup}}Jupiter Cup&lt;br /&gt;
|Normal||[[File:jupiter cupmycelium.png]]||[[File:jupiter cupplant.png]]||[[File:Jupiter cup.png]]&lt;br /&gt;
|10% Nutriment, 10% Liquid Electricity (Un-extractable Gene)&lt;br /&gt;
|Obligate Carnivory (Un-removable gene)&lt;br /&gt;
|Mutate [[#Chanterelle|Chanterelle]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Killer tomato}}Killer tomato&lt;br /&gt;
|Normal||[[File:Killertomatoseed.png]]||[[File:Killertomatoplant.png]]||[[File:Killertomato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, [[Critters|can be awoken]]. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Demons_Blood|Demon&#039;s Blood]]&lt;br /&gt;
|Liquid Contents&lt;br /&gt;
| Mutate [[#Tomato|Tomato]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Koibean}}Koibean&lt;br /&gt;
| Normal||[[File:Koibeanseed.png]]||[[File:Koibeanplant.png]]||[[File:Koibeans.png]]&lt;br /&gt;
|5% nutriment, 10% &amp;lt;span title=&amp;quot;Very rare ingredient, used to make zombie powder or rezadone&amp;quot;&amp;gt;carpotoxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Soybean|Soybean]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Kudzu2}}Kudzu&lt;br /&gt;
|Weed ||[[File:Kudzuseed.png]]||[[File:Kudzuplant.png]]||[[File:Kudzu.png]]&lt;br /&gt;
|2% nutriment, &amp;lt;span title=&amp;quot;Heals toxin damage&amp;quot;&amp;gt;4% charcoal&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth, Weed Adaptation&lt;br /&gt;
|Mutagen weed mutation&lt;br /&gt;
|Special, see [[Guide_to_hydroponics#Kudzu|this.]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Lemon}}Lemon&lt;br /&gt;
|Normal ||[[File:lemonseed.png]]|| [[File:Lemontree.png]]||[[File:lemon.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Combustible Lemon|Combustible Lemon]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Liberty-cap}}Liberty-cap&lt;br /&gt;
|Mushroom ||[[File:libertycapseed.png]]||[[File:libertycapplant.png]]||[[File:libertycap.png]]&lt;br /&gt;
|2% nutriment, &amp;lt;span title=&amp;quot;Makes you stutter, makes you dizzy, makes screen trippy&amp;quot;&amp;gt;25% mushroom hallucinogen&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], weed mutation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Lifeweed}}Lifeweed&lt;br /&gt;
|Normal||[[File:Lifeweedseed.png]]||[[File:Lifeweedplant.png]]||[[File:Lifeweed.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Heals all damage&amp;quot;&amp;gt;35% omnizine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes your screen trippy&amp;quot;&amp;gt;15% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hungry&amp;quot;&amp;gt;15% lipolicide&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cannabis|Cannabis]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Lily}}Lily &lt;br /&gt;
|Normal||[[File:Lilyseed.png]]||[[File:Lilyplant.png]]||[[File:Lily.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals brute damage&amp;quot;&amp;gt;20% bicardine&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Poppy|Poppy]]&lt;br /&gt;
|[[#Spaceman&#039;s_Trumpet_Plant|Spaceman&#039;s Trumpet Plant]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Lime}}Lime&lt;br /&gt;
|Normal||[[File:Limeseed.png]]||[[File:Limetree.png]]||[[File:lime.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], mutate [[#Orange|Orange]]&lt;br /&gt;
|[[#Orange|Orange]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Meatwheat}}Meatwheat&lt;br /&gt;
|Normal||[[File:Meatwheatseeds.png]]||[[File:Meatwheatplant.png]]||[[File:Meatwheat.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. When harvested, you can get &amp;quot;meat&amp;quot; from this by using it in hand.&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Wheat|Wheat]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Mimana}}Mimana&lt;br /&gt;
|Normal ||[[File:Minanaseed.png]]||[[File:Minanatree.png]]||[[File:Minana.png]]&lt;br /&gt;
|10% nothing, &amp;lt;span title=&amp;quot;Prevents speaking&amp;quot;&amp;gt;10% mute toxin&amp;lt;/span&amp;gt;, 2% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Silencer|Silencer]]&lt;br /&gt;
|Slippery Skin, Perennial Growth&lt;br /&gt;
|[[Exotic Seeds Crate]], Mutate [[#Banana|Banana]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Moonflower}}Moonflower&lt;br /&gt;
|Normal||[[File:Moonflowerseed.png]]||[[File:Moonflowerplant.png]]||[[File:Moonflower.png]]&lt;br /&gt;
|2% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;2% vitamin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Alcoholic drink&amp;quot;&amp;gt;20% moonshine, 8% acetone&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Absinthe|Absinthe]]&lt;br /&gt;
|Purple Bioluminescence&lt;br /&gt;
|Mutate [[#Sunflower|Sunflower]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Nettle}}Nettle&lt;br /&gt;
|Weed||[[File:Nettleseed.png]]||[[File:Nettleplant.png]]||[[File:Nettle.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Acid&amp;quot;&amp;gt;25% sulphuric acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth, Weed Adaptation&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray&lt;br /&gt;
|[[#Death nettle|Death nettle]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Novaflower}}Novaflower&lt;br /&gt;
|Normal||[[File:Novaflowerseed.png]]||[[File:Novaflowerplant.png]]||[[File:Novaflower.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Pepper spray&amp;quot;&amp;gt;25% condensed capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heats up&amp;quot;&amp;gt;30% capsaicin&amp;lt;/span&amp;gt;, 4% nutriment&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Sunflower|Sunflower]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Oat}}Oat&lt;br /&gt;
|Normal||[[File:oatseed.png]]||[[File:Oatplant.png]]||[[File:oat.png]]&lt;br /&gt;
|4% nutrient. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Ale|Ale]]&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Wheat|Wheat]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Omega weed}}Omega weed&lt;br /&gt;
|Normal||[[File:Omegaweedseed.png]]|| [[File:Omegaweedplant.gif]]||[[File:Omegaweed.gif]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Makes your screen trippy&amp;quot;&amp;gt;30% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hallucinate&amp;quot;&amp;gt;30% mindbreaker toxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Deals toxin damage&amp;quot;&amp;gt;15% mercury&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes random movement&amp;quot;&amp;gt;15% lithium&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Rapidly heals damage when in crit&amp;quot;&amp;gt;15% atropine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Removes drugs and their effects&amp;quot;&amp;gt;15% haloperidol&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you VERY fast, reduces stuns, deals brain damage&amp;quot;&amp;gt;15% methamphetamine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heats up&amp;quot;&amp;gt;15% capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Grows your hair&amp;quot;&amp;gt;15% barber&#039;s aid&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces stuns, makes you lose motor control, deals brain damage&amp;quot;&amp;gt;15% bath salts&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you itch&amp;quot;&amp;gt;15% itching powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces stuns&amp;quot;&amp;gt;15% crank&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Gives peaceful messages&amp;quot;&amp;gt;15% krokodil&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes brute and eye damage&amp;quot;&amp;gt;15% histamine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hungry&amp;quot;&amp;gt;15% lipolicide&amp;lt;/span&amp;gt;&lt;br /&gt;
|Green Bioluminescence, Perennial Growth&lt;br /&gt;
|Mutate [[#Cannabis|Cannabis]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Onion Sprouts}}Onion Sprouts&lt;br /&gt;
|Normal||[[File:Seed-onion.png]]||[[File:Onion-harvest.png]]||[[File:Onion.png]]&lt;br /&gt;
|4% vitamin, 10% nutriment&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Red Onion Sprouts|Red Onion Sprouts]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Orange}}Orange&lt;br /&gt;
|Normal||[[File:orangeseed.png]]||[[File:Orangetree.png]]||[[File:orange.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Triple_Sec|Triple Sec]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], mutate [[#Lime|Lime]]&lt;br /&gt;
|[[#Lime|Lime]], [[Guide to hydroponics#Extradimensional Orange|Extradimensional orange]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Parsnip}}Parsnip&lt;br /&gt;
|Normal||[[File:Parsnipseed.png]]|| [[File:Parsnipplant.png]]||[[File:Parsnip.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;5% vitamin&amp;lt;/span&amp;gt;, 5% nutriment&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Carrot|Carrot]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Plump helmet}}Plump helmet&lt;br /&gt;
| Mushroom||[[File:plumphelmetseed.png]]||[[File:plumphelmetplant.png]]||[[File:plumphelmet.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#The_Manly_Dorf|Manly Dorf]]&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray&lt;br /&gt;
|[[#Walking mushroom|Walking mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Pineapple}}Pineapple&lt;br /&gt;
|Normal||[[File:Pineappleseeds.png]]||[[File:Pineappleharvest.png]]||[[File:Pineapple.png]]&lt;br /&gt;
|20% nutriment, 4% water, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;2% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Poison-berry}}Poison-berry&lt;br /&gt;
|Normal||[[File:poisonberryseed.png]]||[[File:Poisonberrytree.png]]||[[File:poisonberries.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Deals toxin and oxygen damage&amp;quot;&amp;gt;15% cyanide&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Deals stamina damage&amp;quot;&amp;gt;20% tirizene&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Berry|Berry]]&lt;br /&gt;
|[[#Death berry|Death berry]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Poisoned apple}}Poisoned apple&lt;br /&gt;
|Normal||[[File:appleseed.png]]||[[File:Appletree.png]]||[[File:apple.png]]&lt;br /&gt;
|50% cyanide, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, 1% nutriment&lt;br /&gt;
|&lt;br /&gt;
|Xenobiology&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Polypore Mushroom}}Polypore Mushroom&lt;br /&gt;
| Normal||[[File:Mycelium-polypore.png]]||[[File:Polypore-grow3.png]]||[[File:Mushroom_shavings.png]]&lt;br /&gt;
|6% sugar, 4% ethanol, 6% stabilizing agent, 2% mint. You can craft mushroom bowls from this.&lt;br /&gt;
|Fungal Metabolism, Fire Resistance&lt;br /&gt;
|Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Poppy}}Poppy&lt;br /&gt;
|Normal||[[File:Poppyseed.png]]||[[File:Poppyplant.png]]||[[File:Poppy.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals brute damage&amp;quot;&amp;gt;20% bicardine, 15% morphine&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Vermouth|Vermouth]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Geranium|Geranium]], [[#Lily|Lily]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Porcini Mushroom}}Porcini Mushroom&lt;br /&gt;
|Normal||[[File:Mycelium-porcini.png]]||[[File:Porcini-grow3.png]]||[[File:Mushroom_leaf.png]]&lt;br /&gt;
|6% nutriment, 4% vitrium froth, 4% nicotine&lt;br /&gt;
|Fungal Metabolism, Fire Resistance&lt;br /&gt;
| Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Potato}}Potato&lt;br /&gt;
|Normal||[[File:potatoseed.png]]||[[File:potatoplant.png]]||[[File:potato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. Can be turned into a potato battery by using [[Engineering_items#Cable_Coil|cable coil]] [[File:CableCoils.png]] on it. Increase potency and add the Electrical Activity [[#Traits|trait]] for higher capacity. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Vodka|Vodka]]&lt;br /&gt;
|Capacitive Cell Production&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Sweet Potato|Sweet Potato]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Pumpkin}}Pumpkin&lt;br /&gt;
|Normal||[[File:Pumpkinseed.png]]||[[File:Pumpkinplant.png]]||[[File:Pumpkin.png]]&lt;br /&gt;
|20% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Blumpkin|Blumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Rainbow weed}}Rainbow flower&lt;br /&gt;
|Normal&lt;br /&gt;
|[[File:Rainbow Bunch Seed.png]]&lt;br /&gt;
|[[File:Rainbowharvest.png]]&lt;br /&gt;
|[[File:Rainbowbunchtray.png]]&lt;br /&gt;
|5% nutriment, 3% color powder (fixed)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[Seeds Crate]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Rainbow weed}}Rainbow weed&lt;br /&gt;
|Normal||[[File:Rainbowweedseed.png]]|| [[File:Rainbowweedplant.gif]]||[[File:Rainbowweed.gif]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Causes hallucinations&amp;quot;&amp;gt;15% mindbreaker toxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hungry&amp;quot;&amp;gt;35% lipolicide&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cannabis|Cannabis]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Redbeet}}Redbeet&lt;br /&gt;
|Normal||[[File:Redbeetseed.png]]||[[File:Redbeetplant.png]]||[[File:Redbeet.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;5% vitamin, 2% sodium&amp;lt;/span&amp;gt;&lt;br /&gt;
|Densified Chemicals&lt;br /&gt;
|Mutate [[#Whitebeet|Whitebeet]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Red Onion Sprouts}}Red Onion Sprouts &lt;br /&gt;
|Normal||[[File:Seed-onionred.png]]||[[File:Onion_red-harvest.png]]||[[File:Onion_red.png]]&lt;br /&gt;
|4% vitamin, 10% nutriment, &amp;lt;span title=&amp;quot;Blurs your vision and makes you cry&amp;quot;&amp;gt;5% tear juice&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Onion Sprouts|Onion Sprouts]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Rice}}Rice&lt;br /&gt;
|Normal||[[File:Riceseed.png]]||[[File:Riceplant.png]]||[[File:Rice.png]]&lt;br /&gt;
|4% nutriment, 10% silicon. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Sake|Sake]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Reishi}}Reishi&lt;br /&gt;
|Mushroom||[[File:Reishiseeds.png]]||[[File:Reishiplant.png]]||[[File:Reishi.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Heals toxic damage and removes chemicals from body&amp;quot;&amp;gt;35% charcoal&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Prevents slowdown, makes you sleepy&amp;quot;&amp;gt;35% morphine, 4% nutriment&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), can overtake a tray&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Replica pod}}Replica pod&lt;br /&gt;
|Normal ||[[File:Replicapodseed.png]]||[[File:Replicapodplant.png]]||&lt;br /&gt;
|[[Guide_to_hydroponics#Replica_Pod_Cloning|Special]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]], [[Exotic Seeds Crate]], Mutate [[#Cabbage|Cabbage]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Shadowshroom}}Shadowshroom &lt;br /&gt;
|Normal||[[File:Mycelium-shadowshroom.png]]||[[File:Shadowshroom-grow4.png]]||[[File:Shadowshroom.png]]&lt;br /&gt;
|20% radium, 4% nutriment&lt;br /&gt;
|Shadow Emission, Fungal Metabolism&lt;br /&gt;
|Mutate [[#Glowshroom|Glowshrooms]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Shamrock}}Shamrock&lt;br /&gt;
|Normal||[[File:Shamrockseed.png]]||[[File:Shamrocktray.png]]||[[File:Shamrockharvest.png]]&lt;br /&gt;
|2% nutriment, 10% nitrogen. &amp;lt;span title=&amp;quot;0.001%&amp;quot;&amp;gt;Small&amp;lt;/span&amp;gt; chance to get a 4 leaf clover.&lt;br /&gt;
| Perennial Growth&lt;br /&gt;
|Mutate [[#Grass|Grass]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Snapcorn}}Snapcorn&lt;br /&gt;
|Normal||[[File:Snapcornseed.png]]||[[File:SnapcornPlant.png]]||[[File:Snapcorn.png]]&lt;br /&gt;
|10% nutriment, 20% corn oil, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Corn|Corn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Soybean}}Soybean&lt;br /&gt;
|Normal||[[File:Soybeanseeds.png]]|| [[File:Soybeansplant.png]]||[[File:Soybeans.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin,&amp;lt;/span&amp;gt; 3% cooking oil&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Koibean|Koibean]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Space tobacco}}Space tobacco&lt;br /&gt;
|Normal||[[File:Spacetobaccoseed.png]]||[[File:SpacetobaccoTree.png]]||[[File:Spacetobacco.png]]&lt;br /&gt;
|3% nutriment, &amp;lt;span title=&amp;quot;Slightly reduces stuns&amp;quot;&amp;gt;8% nicotine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals oxygen damage&amp;quot;&amp;gt;5% salbutamol&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Tobacco|Tobacco]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Spaceman&#039;s Trumpet Plant}}Spaceman&#039;s Trumpet Plant&lt;br /&gt;
|Normal||[[File:Spacemantrumpetseed.png]]||[[File:Spacemantrumpetplant.png]]||[[File:Spacemantrumpet.png]]&lt;br /&gt;
|5% nutriment, 15% [[Guide_to_chemistry#Polypyrylium_Oligomers|Polypyrylium Oligomers]] (unextractable gene)&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Lily|Lily]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Starthistle}}Starthistle&lt;br /&gt;
|Weed||[[File:Starthistleseed.png]]||[[File:Weedsplant.png]]||[[File:Starthistleseed.png]]&lt;br /&gt;
|None&lt;br /&gt;
|Weed Adaptation&lt;br /&gt;
|Can overtake a tray&lt;br /&gt;
|[[#Galaxythistle|Galaxythistle]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Steelcap}}Steelcap&lt;br /&gt;
|Mushroom||[[File:Steelcapseed.png]]||[[File:Steelcapplant.png]]||[[File:Steelcap.png]]&lt;br /&gt;
|20% Iron. You can harvest metal rods from this using a sharp object.&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|Mutate [[#Towercap|Towercap]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Strange seeds}}Strange seeds&lt;br /&gt;
|Normal||[[File:Seed-x.png]]||[[File:Strangeharvest.png]]||[[File:Strangefruit.png]]&lt;br /&gt;
|[[Guide_to_hydroponics#Strange seeds|Random, read this]]. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: Wine with 10-150 boozepower, and tiny chance of 200.&lt;br /&gt;
|Random&lt;br /&gt;
|Hacked vending machine, cargo crates&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Sugarcane}}Sugarcane&lt;br /&gt;
|Normal||[[File:Sugarcaneseed.png]]||[[File:Sugarcaneplant.png]]||[[File:sugarcane.png]]&lt;br /&gt;
|25% sugar. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Rum|Rum]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Bamboo|Bamboo]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Sunflower}}Sunflower&lt;br /&gt;
|Normal||[[File:Sunflowerseed.png]]||[[File:Sunflowerplant.png]]||[[File:Sunflower.png]]&lt;br /&gt;
|8% corn oil, 4% nutriment&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Moonflower|Moonflower]], [[#Novaflower|Novaflower]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Sweet Potato}}Sweet Potato&lt;br /&gt;
|Normal||[[File:Sweetpotatoseed.png]]||[[File:Sweetpotatoplant.png]]||[[File:Sweetpotato.png]]&lt;br /&gt;
|10% nutriment, 10% sugar, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;10% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Sbiten|Sbiten]]&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Potato|Potato]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Tea aspera}}Tea aspera&lt;br /&gt;
|Normal||[[File:Teaasperaseed.png]]||[[File:TeaasperaTree.png]]||[[File:Teaaspera.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Weak toxin&amp;quot;&amp;gt;10% tea powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin, 2% fluorine&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Tea astra|Tea astra]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Tea astra}}Tea astra&lt;br /&gt;
|Normal||[[File:Teaastraseed.png]]||[[File:TeaastraTree.png]]||[[File:Teaastra.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Weak toxin&amp;quot;&amp;gt;10% tea powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals confusion and stuns&amp;quot;&amp;gt;10% synaptizine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin, 2% fluorine&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Tea aspera|Tea aspera]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Tobacco}}Tobacco&lt;br /&gt;
|Normal||[[File:Tobaccoseed.png]]||[[File:TobaccoTree.png]]||[[File:Tobacco.png]]&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Slightly reduces stuns&amp;quot;&amp;gt;3% nicotine&amp;lt;/span&amp;gt;, 3% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Creme_de_Menthe|Creme de Menthe]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Space tobacco|Space tobacco]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Tomato}}Tomato&lt;br /&gt;
|Normal||[[File:Tomatoseeds.png]]||[[File:Tomatoplant.png]]||[[File:Tomato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Enzyme|Enzyme]]&lt;br /&gt;
|Liquid Content, Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Blood tomato|Blood]], [[#Blue tomato|Blue]] or [[#Killer tomato|Killer]] tomato&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Towercap}}Towercap&lt;br /&gt;
|Mushroom||[[File:Towercapseed.png]]||[[File:Towercapplant.png]]||[[File:Towercap.png]]&lt;br /&gt;
|50% Carbon. You can harvest wood from this using a sharp object.&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]], can overtake a tray&lt;br /&gt;
|[[#Steelcap|Steelcap]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Vanilla}}Vanilla&lt;br /&gt;
|Normal||[[File:Vanillaseed.png]]||[[File:Vanillaplant.png]]||[[File:Vanilla.png]]&lt;br /&gt;
|25% vanilla, 10% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: Vanilla&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cocoa|Cocoa]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Walking mushroom}}Walking mushroom&lt;br /&gt;
|Mushroom||[[File:Walkingmushroomseed.png]]||[[File:Walkingmushroomplant.png]]||[[File:Walkingmushroom.png]]&lt;br /&gt;
|15% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;5% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|Mutate [[#Plump helmet|Plump helmet]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Watermelon}}Watermelon&lt;br /&gt;
|Normal||[[File:Watermelonseed.png]]||[[File:Watermelonplant.png]]||[[File:watermelon.png]]&lt;br /&gt;
|20% nutriment, 20% water, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Holymelon|Holymelon]], [[#Ballolon|Ballolon]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Wheat}}Wheat&lt;br /&gt;
|Normal ||[[File:Wheatseeds.png]]||[[File:Wheatplant.png]]||[[File:Wheat.png]]&lt;br /&gt;
|4% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Beer|Beer]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Oat|Oat]], [[#Meatwheat|Meatwheat]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Whitebeet}}Whitebeet &lt;br /&gt;
|Normal|| [[File:Whitebeetseed.png]]||[[File:Whitebeetplant.png]]||[[File:whitebeet.png]]&lt;br /&gt;
| 5% nutriment, 20% sugar, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[MegaSeed Servitor]]&lt;br /&gt;
| [[#Redbeet|Redbeet]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==[[File:Vendnutri.gif]] Chemicals==&lt;br /&gt;
A lot of chemicals influence plants - get these from the vending machine, [[Chemistry]] or by growing your own!&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see a list of chemicals:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
===Fertilizers===&lt;br /&gt;
*Nutriment: A fertilizer that adds 1 nutrient to the tray and heals the plant 0.5 health per unit added. You can get it by putting your plants and regular food in the grinder.&lt;br /&gt;
*[[Ammonia]]: Similar to nutriment, but also increases yield (25u to increase 1 yield). Get it from the [[Chemist]] or hack the Nutri-Vend to get this.&lt;br /&gt;
*[[Diethylamine]]: Adds 2 nutrient to the tray, heals the plant 1 health per unit added and increases yield (50u to increase 1 yield). Also kills pests. Get it the same way you get Ammonia.&lt;br /&gt;
*Saltpetre: Heals your plant, increases potency and decreases production time. Doesn&#039;t add nutrient to the tray.&lt;br /&gt;
*Robust Harvest: Adds 1 nutrient to the tray per unit, and permanently increases plant yield of the tray 30% (without mutating the plant). Doesn&#039;t work on plants with 0 yield. A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).&lt;br /&gt;
===Pest Removal ===&lt;br /&gt;
*Pest Killer: Kills pests, and adds a small amount of toxicity.&lt;br /&gt;
*Weed Killer: Same as above, but for Weeds.&lt;br /&gt;
=== Mutation===&lt;br /&gt;
*E-Z-Nutrient: Makes your plant mutate once every time it&#039;s ready for harvesting, and resets the tray&#039;s yield modifier to x1 (if another special fertilizer had previously been used on the tray). A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).&lt;br /&gt;
*Left 4 Zed: Makes your plant mutate twice, but the yield will permanently be 1 at best. If the plant&#039;s yield is 0, then nothing is produced! You&#039;ll have to use another mutagen to harvest the normal yield of the plant. A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).&lt;br /&gt;
*[[Unstable Mutagen]]: Used to randomly mutate plants - 5u for a chance to change the plant type, 1u/2u to only change stats.&lt;br /&gt;
*Radium and Uranium: Also usable for mutation (10u for plant type, 2u/5u for stats), but damages plants and adds toxicity. Radium is more damaging.&lt;br /&gt;
*Colorful Reagent : Adding 1u or more will add or swap an already existing [[Guide to hydroponics#Bioluminescence|Bioluminescence]] trait for a new one&lt;br /&gt;
===Plant Meds ===&lt;br /&gt;
*[[Ash]]: Adds 0.5 nutrient to the tray, heals the plant 0.25 health per unit added and kills weeds.&lt;br /&gt;
*[[Guide_to_chemistry#Multiver|charcoal]]: Makes your plant less toxic. You can get it by whining to anyone who works in [[Medbay]].&lt;br /&gt;
*[[Cryoxadone]]: Heals your plant, via &amp;lt;s&amp;gt;miracles&amp;lt;/s&amp;gt; science. Also lowers toxicity. Don&#039;t expect the [[Chemist]] to give this to you, but the medbay probably has extra beakers of this.&lt;br /&gt;
*Holy water: If you can get the [[Chaplain]]&#039;s attention and make him bless your water, it will heal your plant a bit.&lt;br /&gt;
===Unorthodox chemicals===&lt;br /&gt;
*Soda Water: Mostly adds water, but also heals the plant and adds nutrient to the tray by a tiny amount.&lt;br /&gt;
* Milk: Adds some water and a tiny but of nutrient to the tray.&lt;br /&gt;
*Beer: Adds a bit of water and nutrient to the tray, but damages the plant a little.&lt;br /&gt;
*Blood: Feeds both your plant and pests.&lt;br /&gt;
*Virus Food: Adds nutrient to the tray while damaging the plant.&lt;br /&gt;
* Nicotine: Kills pests while adding toxicity.&lt;br /&gt;
===The bad stuff===&lt;br /&gt;
*Sugar: Makes pests and weeds grow stronger. Unless you [[Traitor|plan to use unstable mutagen to unleash giant spiders or Kudzu upon the station]], it&#039;s of no use.&lt;br /&gt;
*Toxin: Increases toxicity. Good job!&lt;br /&gt;
*Plant-B-Gone, Sulphuric Acid, Fluorosulfuric Acid: Damages the plant, adds toxicity and kills weeds. What do you think would happen?&lt;br /&gt;
*Fluorine, Chlorine: Same as above, but also drains water.&lt;br /&gt;
*Phosphorus: Same as Flourine/Chlorine, but adds nutrients to the tray instead of toxicity. Just use a spade.&lt;br /&gt;
*Napalm: Kills weeds, hurts plant and adds toxicity. This is just going downhill. Unless your plant has the fireproof [[#Traits|trait]], you might as well space the whole tray. On fireproof plants it will just kill weeds.&lt;br /&gt;
*[[Guide_to_chemistry#Strange_Reagent|Strange Reagent]]: Is supposed to spawn hostile plant creatures but currently doesn&#039;t work.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==[[File:Apiary.png|Beekeeping]] [[Beekeeping]]==&lt;br /&gt;
Bees greatly increase plant yield, potency and the probability of you getting lynched. Great stuff, and very useful even if you&#039;re no traitor!&lt;br /&gt;
&lt;br /&gt;
[[File:Bee.gif]] [[Beekeeping|For more info, click here for the guide on beepeeking.]] [[File:Bee.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Botany==&lt;br /&gt;
This is where you get to PLAY GOD and mess with the stats, reagents and [[#Traits|traits]] of plants.&amp;lt;br&amp;gt;&lt;br /&gt;
===Using the DNA manipulator===&lt;br /&gt;
1. Go to the locker in the back and take out the box of plant data disks.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Load a disk into the machine along with any seed of choice.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Extract any gene, this will destroy the seed and save it to the disk.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Put in another seed.&amp;lt;br&amp;gt;&lt;br /&gt;
5. You can now modify the seed&#039;s stats and genes based on what&#039;s on the plant data disk.&amp;lt;br&amp;gt;&lt;br /&gt;
Obviously, this can be quite powerful in the right hands, and even for more basic tasks it can be a major boon.&lt;br /&gt;
&lt;br /&gt;
It is worth noting, however, that the DNA manipulator has an upper limit on how high a stat can be when you try to extract it and save it to disk, and any stats higher than that will be brought down to that cap. Though these caps can be lowered or eliminated if you can get RnD to upgrade your machine, at round-start the caps are very bad, with certain stats like production speed being capped at a level worse than what nearly every plant has initially. [[#Traits|Traits]], on the other hand, can be extracted just fine no matter what parts are used. &lt;br /&gt;
&lt;br /&gt;
Useful genes from default seeds:&lt;br /&gt;
*Wheat has a production speed of 1, the fastest possible.&lt;br /&gt;
*Tower-caps have very long lifespans (around 80), as well as potency and endurance stats of 50.&lt;br /&gt;
* Tobacco plants have a yield of 10, the cap for that stat.&lt;br /&gt;
*Apples have the perennial growth [[#Traits|trait]], which allows for you to get multiple harvests from a single plant.&lt;br /&gt;
*Watermelon has an endurance nearly on par with tower-caps, making it a good substitute when starting out so you can avoid using up all of your starting tower-cap seeds.&lt;br /&gt;
Some genes are unextractable.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Mutations===&lt;br /&gt;
You can mutate plants to A) change stats or B) mutate them into a different subspecies. To do this in a timely manner, you&#039;ll need to work with the [[Chemistry]] department. &lt;br /&gt;
*The agonizingly slow way is using &#039;&#039;&#039;E-Z Nutriment&#039;&#039;&#039; to make the plant mutate once every time it&#039;s ready to harvest. &#039;&#039;&#039;Left 4 Zed&#039;&#039;&#039; makes it mutate twice, but kills the yield!&lt;br /&gt;
&lt;br /&gt;
*You can speed up the process to bearable levels by asking your local [[Chemist]] for a few bottles of &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Pour 5 units on your plant and prepare for...&lt;br /&gt;
*10% chance of &#039;&#039;&#039;mutation into a related species&#039;&#039;&#039;. This destroys the old plant and plants a new one. See the [[Guide_to_hydroponics#Plant reference chart|Plant reference chart]] for information on these mutations.&lt;br /&gt;
*10% chance of the &#039;&#039;&#039;plant losing lots of health instantly&#039;&#039;&#039;. The plant can die because of this&lt;br /&gt;
* 15% chance of &#039;&#039;&#039;heavy stat mutation&#039;&#039;&#039; with a 3% chance of a new [[#Traits|trait]] appearing.&lt;br /&gt;
* 15% chance of &#039;&#039;&#039;normal stat mutation&#039;&#039;&#039;.&lt;br /&gt;
*20% chance of &#039;&#039;&#039;nothing&#039;&#039;&#039;. You get a message when this happens.&lt;br /&gt;
*10% chance of &#039;&#039;&#039;weeds mutating&#039;&#039;&#039;. If weed level is less than 5, nothing happens, otherwise you get a random, special mutated weed (Kudzu, Deathnettle, Destroying Angel, Liberty Cap).&lt;br /&gt;
*10% chance of &#039;&#039;&#039;pests mutating&#039;&#039;&#039;. Again, if pest level is less than 5, nothing happens. Otherwise, spiderlings are spawned.&lt;br /&gt;
**This is &#039;&#039;&#039;bad&#039;&#039;&#039;. If the spiderlings escape, they&#039;ll grow big and you&#039;ll likely get lynched.&lt;br /&gt;
Or, if you don&#039;t want to bother with species mutation, pour 2 units for a guaranteed heavy stat mutation with a 3% chance of a new [[#Traits|trait]] appearing, or even 1 for a guaranteed normal stat mutation. This method is safe even if you don&#039;t have backup seeds, and you can use a bottle for it.&lt;br /&gt;
*You can use &#039;&#039;&#039;radium&#039;&#039;&#039; and &#039;&#039;&#039;uranium&#039;&#039;&#039;, but they cause ill effects, and if you can get radium, you can get mutagen.&lt;br /&gt;
&lt;br /&gt;
*R&amp;amp;D can also research a wonderful thing called a &#039;&#039;&#039;Floral Somatoray&#039;&#039;&#039;. It has two options: increase yield and mutate the plant. In yield more mode, every time you fire it at the plant, there is a chance the yield will increase. The chance becomes very small when you reach high levels, but it&#039;s very useful for low-yield plants. It can even raise yield from zero! In mutation mode, it will always induce a normal stat mutation.&lt;br /&gt;
===Fixing awful stats===&lt;br /&gt;
Mutating plants has a chance of really ruining stats. Luckily, there are a few ways to fix them: &lt;br /&gt;
*Unstable Mutagen. Using 1u slightly changes stats, 2u has more drastic effects.&lt;br /&gt;
*Saltpetre. Increases potency and decreases production time.&lt;br /&gt;
*Ammonia. Increases yield.&lt;br /&gt;
* Floral Somatoray. Increases yield and works as a substitute for Unstable Mutagen.&lt;br /&gt;
===Dude weeds===&lt;br /&gt;
Trays, whether empty or occupied by plants, can be occasionally overtaken by a weed if their level is 5 or more. In that case the old plant is destroyed, and a new one will sprout in its place. &lt;br /&gt;
&lt;br /&gt;
Possible plants include: &lt;br /&gt;
*1/6 chance for Reishi/Starshittle.&lt;br /&gt;
*1/9 chance for Nettle/Harebell/Amanita/Chanterelle/Tower Cap/Plump Helmets&lt;br /&gt;
Using 5u of unstable mutagen on high weed level trays results in different plants: &lt;br /&gt;
* Kudzu, Deathnettle, Destroying Angel, Liberty Cap&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===[[file:Bottle.png]] Growing your own mutagen===&lt;br /&gt;
Don&#039;t have access to a botanical chem dispenser? Try this. &lt;br /&gt;
*First, plant pumpkins and mutate them into blumpkins.&lt;br /&gt;
*Now, insert their Chlorine production [[#Traits|trait]] into glowshrooms and remove the Nutriment one.&lt;br /&gt;
*That&#039;s it! You now have a plant that grows unstable mutagen - just pop the produce into the grinder.&lt;br /&gt;
*You might want to add Perennial Growth to optimize your harvest.&lt;br /&gt;
===[[file:Ambrosia_gaia.png]] Upgrading plant trays===&lt;br /&gt;
Composting enough plants that contain Earthsblood (20 units from plants like [[#Ambrosia gaia|Ambrosia Gaia]]) into a tray will give it a golden shine. Now it will no longer require water, fertilizer or weed/pest removal.&lt;br /&gt;
&lt;br /&gt;
This is great in combination with plants that have the Perennial Growth [[#Traits|trait]]! A lot of Botanists will upgrade their trays before getting started with actual hydroponics.&lt;br /&gt;
&lt;br /&gt;
Upgraded trays permanently contain the last fertilizer you used before the upgrade. Robust Harvest is usually the best choice.&lt;br /&gt;
&lt;br /&gt;
Instead of keeping the original Gaia plant that most likely has gimped stats - insert the Earthsblood production [[#Traits|trait]] into a more robust plant.&lt;br /&gt;
&lt;br /&gt;
If your DNA extractor hasn&#039;t been upgraded yet: Wheat has a production speed of 1 and good overall stats. If you&#039;re lucky, your station will have 50 potency Wheat bushels just lying around at roundstart.&lt;br /&gt;
&lt;br /&gt;
You can speed up the process by removing all contents but Earthsblood production and adding the Densified Chemicals (Redbeet) [[#Traits|trait]].&lt;br /&gt;
===[[file:Replicapodplant.png]] Replica Pod Cloning===&lt;br /&gt;
Replica pods can be used to grow dead people back to life - even when their brain and head are missing. &lt;br /&gt;
&lt;br /&gt;
To clone someone, follow these simple steps:&lt;br /&gt;
* Take a blood sample from the body using a syringe.&lt;br /&gt;
*Inject it into the bag of seeds.&lt;br /&gt;
*Plant the seeds.&lt;br /&gt;
*Let the plant grow and then harvest it.&lt;br /&gt;
*If the ghost of the corpse is still online, and did not turn on &amp;quot;Do not Resuscitate&amp;quot;, that person will be cloned as a [[Podman]].&lt;br /&gt;
*If there was no ghost available, the resulting harvest will simply produce a new pack of seeds.&lt;br /&gt;
The [[Podman|podmen]] are a little different from normal humans. E.g. they regenerate in light but suffer in darkness and don&#039;t get attacked by bees.&lt;br /&gt;
&lt;br /&gt;
Cabbage can be mutated into Replica Pod.&lt;br /&gt;
===Strange Seeds===&lt;br /&gt;
Strange seeds (from hacked vendors or cargo crates) have completely random reagents and [[#Traits|traits]]. &lt;br /&gt;
&lt;br /&gt;
Notable examples are: &lt;br /&gt;
*Gaseous Decomposition&lt;br /&gt;
*Nitroglycerin&lt;br /&gt;
*Microbes (Fungal Tuberculosis)&lt;br /&gt;
*Any drink, like Gin Tonic or Beepsky Smash&lt;br /&gt;
*Glitter&lt;br /&gt;
*Plasmaman Mutation Toxin&lt;br /&gt;
*Hell Water&lt;br /&gt;
Of course, this is pretty gimmicky and unreliable.&lt;br /&gt;
===[[file:Kudzuplant.png]] Kudzu {{anchor|Kudzu}}===&lt;br /&gt;
Kudzu is a weed that can appear when adding 5u [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]] to a tray with a weed level of 5 or above. The tray version of kudzu will grow normally in its tray. When harvested it will produce kudzu pods [[File:Kudzu.png]]. The kudzu pod is like any other fruit/vegetable and can be eaten or grinded. To create wild-spreading kudzu, you must put a kudzu pod into a seed extractor, which will create packs of kudzu seeds [[File:Kudzuseed.png]]. Then activate a kudzu seed in your hand to start planting wild-spreading kudzu on the floor. &amp;lt;br&amp;gt;&lt;br /&gt;
Some plant stats will affect the wild-spreading version of kudzu in specific ways:&lt;br /&gt;
* Potency of the seed will make kudzu mutate more on spread, the chance to mutate on each new piece is &#039;&#039;&#039;[potency / 10]&#039;&#039;&#039;&lt;br /&gt;
*Production will affect how fast the kudzu can spread, usual kudzu spreads at a rate of 20% of the amount of pieces per tick but no more than 30, production changes the cap &#039;&#039;&#039;[30 * production / 50]&#039;&#039;&#039; and the percent of processed pieces per tick &#039;&#039;&#039;[20 * (production / 50)]&#039;&#039;&#039;&lt;br /&gt;
Killing the last piece of kudzu will create a kudzu seed in its place with all the ackumulated mutations saved in the seed. So if you reactivate it, the new kudzu on the floor will have all the same mutations the seed had, and will spread it to all its progenitors. You can examine a wild kudzu to see what mutations it has. When mutating it typically changes color. &amp;lt;br&amp;gt;&lt;br /&gt;
Kudzu can gain mutations only on spread, here is the list of all of them:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see Kudzu [[#Traits|traits]] and mutations:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;CO2 consumption&#039;&#039;&#039; - &#039;&#039;positive&#039;&#039; mutation, consumes CO2 from the air&lt;br /&gt;
*&amp;lt;s&amp;gt;&#039;&#039;&#039;Space covering&#039;&#039;&#039; - &#039;&#039;positive&#039;&#039; mutation, makes vines grow vine floors over space&amp;lt;/s&amp;gt; Removed as of August 23 2017.&lt;br /&gt;
*&#039;&#039;&#039;Light&#039;&#039;&#039; - &#039;&#039;positive&#039;&#039; mutation, about 40% of the vines with this mutation emit light slightly more powerful than PDA&lt;br /&gt;
*&#039;&#039;&#039;Transparency&#039;&#039;&#039; - &#039;&#039;positive&#039;&#039; mutation, makes vines look-through&lt;br /&gt;
*&#039;&#039;&#039;Toxins consumption&#039;&#039;&#039; - &#039;&#039;positive&#039;&#039; mutation, absorbs plasma from the air&lt;br /&gt;
*&amp;lt;s&amp;gt;&#039;&#039;&#039;Bluespace vines&#039;&#039;&#039; - &#039;&#039;minor negative&#039;&#039; mutation, makes vines be able to grow through anything&amp;lt;/s&amp;gt; Removed as of August 23 2017.&lt;br /&gt;
*&#039;&#039;&#039;Explosive&#039;&#039;&#039; - &#039;&#039;minor negative&#039;&#039; mutation, on death vines with this mutation explode with 0,0,2 power, so clusters of this vine will chain-explode one after another&lt;br /&gt;
*&#039;&#039;&#039;Fire resistant&#039;&#039;&#039; - &#039;&#039;minor negative&#039;&#039; mutation, makes vines ignore fire damage, be it plasma fires or welders&lt;br /&gt;
*&#039;&#039;&#039;Vine eating&#039;&#039;&#039; - &#039;&#039;minor negative&#039;&#039; mutation, vines with this mutation will eat vines without it&lt;br /&gt;
*&#039;&#039;&#039;Toxicity&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, eating vine with this mutation or walking thought it will cause you toxin damage&lt;br /&gt;
*&#039;&#039;&#039;Aggressive spreading&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, on spreading vines will cause effect of mini-explosion on the tile they spread to, mobs buckled by this vine will also experience effects akin to minor explosion&lt;br /&gt;
*&#039;&#039;&#039;O2 consumption&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, absorbs O2 from the air around&lt;br /&gt;
*&#039;&#039;&#039;N2 consumption&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, absorbs N2 from the air&lt;br /&gt;
*&#039;&#039;&#039;Thorns&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, makes mobs touching or going through vines recieve physical damage&lt;br /&gt;
*&#039;&#039;&#039;Hardening&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, makes vines not die fast from sharp objects, but makes non-sharp objects(hands included) be more effective agaisnt them, on the full maturation block the passage&lt;br /&gt;
*&#039;&#039;&#039;Flowering&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, makes vines very entangly and spawns harmful flowers occasionally, flowers after destruction spawn flower mob that is agressive and attacks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Adding special chemicals to the tray when the seeds are growing will affect the specific kudzu mutations:&lt;br /&gt;
*Adding &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;welding fuel&#039;&#039;&#039; will remove random &#039;&#039;positive&#039;&#039; mutation with a &#039;&#039;20%&#039;&#039; probability&lt;br /&gt;
* Adding &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;phenol&#039;&#039;&#039; will remove a random &#039;&#039;minor negative&#039;&#039; mutation with a &#039;&#039;20%&#039;&#039; probability&lt;br /&gt;
*Adding &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;sterilizine&#039;&#039;&#039; will remove a random &#039;&#039;negative&#039;&#039; mutation with a &#039;&#039;20%&#039;&#039; probability&lt;br /&gt;
*Adding &#039;&#039;15u&#039;&#039; of &#039;&#039;&#039;blood&#039;&#039;&#039; will change the production value of the seeds by a random number in the range from &#039;&#039;-5 to +15&#039;&#039;&lt;br /&gt;
*Adding &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;amatoxin&#039;&#039;&#039; will change the production value of the seeds by a random number in the range from &#039;&#039;-15 to +5&#039;&#039;&lt;br /&gt;
*Adding &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;plasma&#039;&#039;&#039; will change the potency value of the seeds by a random number in the range from &#039;&#039;-15 to +5&#039;&#039;&lt;br /&gt;
*Adding &#039;&#039;10u&#039;&#039; of &#039;&#039;&#039;holy water&#039;&#039;&#039; will change a potency value of the seeds by a random number in the range from &#039;&#039;-5 to +15&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Sandstone and Soil===&lt;br /&gt;
If you pick up the grass and use it (click on it in your hand), you will prepare astroturf. Get a crowbar and remove some floor tiles, then place astroturf in their place. In addition to looking nice, it can be used to get some sand. Just dig it with your spade and you&#039;ll get two piles. Now, pick up the sand and use it; you will make a sandstone brick. Using three bricks, you can make a soil plot, which is like a tray, except you can walk over it and there are no lights. You can also build a sandstone door with 10 bricks.&lt;br /&gt;
&lt;br /&gt;
Science can [[Guide_to_advanced_construction#Hydroponics_Tray|build]] hydroponics trays. They can also upgrade them by replacing the matter bins, and this increases the water and nutrient capacity of the tray.&lt;br /&gt;
===Wood and Drying Racks===&lt;br /&gt;
First you need to get some tower-caps, grow them and harvest them. You can then use hatchet (and some other things, but it&#039;s not important) on the logs to chop some planks. They have many uses: you can make chairs, tables, wooden floors and so on. A unique thing here is a drying rack. You can use it to dry a plant, and then smoke it. First, build a rack with 10 planks. Then, grab a plant you want to dry and put it in the rack. Click on the rack and toggle drying so that the red arrows light up. Give it a few seconds and it&#039;s done.&lt;br /&gt;
&lt;br /&gt;
Note: you can dry &#039;&#039;any&#039;&#039; plant, and smoking it will give you all chemicals that were in it. You can smoke dried apples if you want, and get nutriment from them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Wooden_barrel.png]] Fermentation Barrel===&lt;br /&gt;
You can craft wooden barrels with the crafting menu (under tribal), which requires 30 wood planks [[File:Planks.png]]. Clicking it will toggle it between open and closed. When open you can insert plants or liquid. When closed you can draw liquid by using a container on it. &amp;lt;br&amp;gt;&lt;br /&gt;
Inserting a plant into the barrel will ferment the plant after a few seconds (even if not closing it). This will grind the plant, adding all the plant&#039;s contained reagents to the barrel. But it can also add an additional reagent depending on plant used. Most plants will create a special [[Guide_to_food_and_drinks#Wine|wine]] with varied boozepower depending on plant used. Some plants will create other reagents than wine, and some plants will not work at all.&lt;br /&gt;
===Things You Can Make Out of Your Plants===&lt;br /&gt;
*Add some cable to a potato to make a potato battery. Botany cells have potential to be better than bluespace cells.&lt;br /&gt;
*Glowberries and glowshrooms, as the name suggests, glow.&lt;br /&gt;
*You can carve a pumpkin with a hatchet. Carved pumpkins can be worn and you can toggle them to emit a weak light.&lt;br /&gt;
*You can make a cob-pipe out of a corn cob.&lt;br /&gt;
*You can carve a carrot with a hatchet to make a shiv. It&#039;s not very strong but it&#039;s good at slicing things.&lt;br /&gt;
*Flowers and ambrosia can be worn on your head.&lt;br /&gt;
*Add dried ambrosia, wheat, tea aspera tips or tobacco leaves to a tower cap log to make a torch.&lt;br /&gt;
*Dried ambrosia, tobacco or any mutations of those are able to be smoked from wrapping paper, found in smoking vending machines. You can also grind them and put the liquid in an e-cig.&lt;br /&gt;
==Todo list for this guide==&lt;br /&gt;
*Add missing/fix outdated entries in the plant reference chart&lt;br /&gt;
*Add some icons and pictures to break up the wall of text&lt;br /&gt;
==Another guide==&lt;br /&gt;
Since Botany is relatively easy to learn but hard to master, here is an extra guide that focuses on a more practical, step-by-step point of view.&lt;br /&gt;
Also includes a lot of extra &amp;quot;recipes&amp;quot; for what you can turn your plants into.&lt;br /&gt;
&lt;br /&gt;
[[https://pastebin.com/GpmZekc0 Click here for that long ass bonus guide.]]&lt;br /&gt;
(its old as hell though, and addition of grey bull helps you not need gloves)&lt;br /&gt;
&lt;br /&gt;
If you&#039;re a pro player you can read Kidso Bundo&#039;s Guide coming out on 9/18/19 mark your calenders&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>WilsonPH</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Mining_Station&amp;diff=36275</id>
		<title>Mining Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Mining_Station&amp;diff=36275"/>
		<updated>2023-03-05T22:01:35Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Location&lt;br /&gt;
 |headerbgcolor=black&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Outside/Supply&lt;br /&gt;
 |name=Mining Station&lt;br /&gt;
 |image=Lavaland_base_june_2019_by_vuonojenmustaturska.png&lt;br /&gt;
 |exits=Depends on location, almost every direction out to [[Lavaland]], the mining shuttle or public lavaland shuttle back to the [[Locations|Station]]&lt;br /&gt;
 |purpose=To mine [[Backstory#Reasons_for_Existence|precious plasma]] and other minerals&lt;br /&gt;
 |access=Mining Station&lt;br /&gt;
 |contents=Three mining spacesuits and other mining equipment&lt;br /&gt;
 |clearance=[[Captain]], [[Head of Personnel]], [[Quartermaster]], [[Shaft Miner]]&lt;br /&gt;
 |description=Then there was the whole concept of &amp;lt;s&amp;gt;coal&amp;lt;/s&amp;gt; plasma mining, which is a culture unto itself, the most dangerous occupation in the world, and which draws and develops a certain kind of man.&lt;br /&gt;
 |sec_level=None&lt;br /&gt;
 |style=Derelict satellite&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
This base is the primary workplace for the brave [[Shaft Miner]]s.&lt;br /&gt;
&lt;br /&gt;
The largest and and only official Nanotrasen established base on the planet known as lavaland, the mining station is roughly split into living quarters and ore processing/EVA. Most doors require Mining access. Mining Station access is required for external airlocks and EVA.&lt;br /&gt;
&lt;br /&gt;
As the mining asteroid exists on a different Z-level from the station, it is often used as a place of exile for [[Heads of Staff]] and [[Revolution|Head Revolutionaries]]. It is also spared annihilation in case of a [[Nuke|nuclear explosion]] or [[Guide to malfunction|self-destruct]].&lt;br /&gt;
&lt;br /&gt;
Mining station is also often a hive of [[Changeling|scum]] and [[cult|villainy]]. &lt;br /&gt;
==Lavaland==&lt;br /&gt;
After exhausting all the &amp;lt;s&amp;gt;hostile wildlife&amp;lt;/s&amp;gt; minerals on the asteroid, Nanotrasen scoured space around the station for a new source for that sweet, sweet Plasma. &amp;lt;s&amp;gt;un&amp;lt;/s&amp;gt;Luckily for you, they found a young planet almost completely covered in lava and a host of deadly creatures. Did we mention the ash storms? There are ash storms as well. Don&#039;t forget to grab a bluespace shelter capsule. You&#039;re definitely gonna want one of those.&lt;br /&gt;
&lt;br /&gt;
Welcome to Lavaland.&lt;br /&gt;
== Shuttle==&lt;br /&gt;
[[File:Mining_shuttle.png|left|Mining Shuttle]]&lt;br /&gt;
This is the lifeline between the main station and the planet. It&#039;s the only reliable way to get between the station and the lavaland. Contains a crate for processed minerals. Also contains an ore crate, which you will probably want to use. Shuttle consoles (both inside and on stations) can be destroyed to prevent the shuttle from moving.&lt;br /&gt;
&lt;br /&gt;
[[Traitor|It can also carry megafauna from the mining base to the station.]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot;&amp;gt;&lt;br /&gt;
== Mining Base ==&lt;br /&gt;
[[File:MiningRight.png|thumb|480px|Mining Base]]&lt;br /&gt;
This is the part of the mining station that contains most of what you need.&lt;br /&gt;
=== EVA Room ===&lt;br /&gt;
Contents:&lt;br /&gt;
*3 suit storage units containing explorer suits and gas masks.&lt;br /&gt;
*A pickaxe.&lt;br /&gt;
*A mechanical toolbox.&lt;br /&gt;
*A tank dispenser, which has 10 pure O2 tanks ready for use.&lt;br /&gt;
*A cyborg and mech recharging station.&lt;br /&gt;
*2 ore boxes in the airlock.&lt;br /&gt;
*GPS devices for when you die so that [[Beyond the impossible|your colleagues can locate your body]].&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot;&amp;gt;&lt;br /&gt;
=== Old Smeltery ===&lt;br /&gt;
Before the Ore Redemption Machine existed, miners smelted their minerals using this set of machines. In case you need to use them, they work by putting an ore crate on the top right, on the input of ore loader. This machine will grab ores from the crate and put them on the conveyor belt, which will feed them to a smelter. Interactig with the console will let you choose which ores to smelt; do not smelt two different ores at the same time unless you want slag to come out (or plasteel in the case of plasma and iron). The resulting minerals will be carried out by the conveyor belt, on the bottom side of the room.&lt;br /&gt;
&lt;br /&gt;
The coin press in the upper left corner can be used to manufacture coins from any kind of mineral.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Living Quarters ==&lt;br /&gt;
[[File:MiningLeft.png|480px|thumb|Living Quarters after 2022&#039;s Lavaland Base remap]]&lt;br /&gt;
This is the more rarely used side of the Mining Station.&lt;br /&gt;
=== Medbay ===&lt;br /&gt;
Only stocked with a few medkits, an IV and some blood packs, but it is usually enough to fix the damage you might incur while exploring [[Lavaland]].&lt;br /&gt;
=== Telecommunications ===&lt;br /&gt;
The machine inside this room is the only thing that allows you to hear and speak on the station&#039;s radio channels. If it is disabled or destroyed it&#039;ll cut off all radio communications in Lavaland.&lt;br /&gt;
=== Equipment Room ===&lt;br /&gt;
Here you can find a second set of mining equipment, useful for those who become miners through the HoP. This room also contains a cyborg recharger, for mining cyborgs. Useful for finding a second KA to dual-wield.&lt;br /&gt;
=== Kitchen and Bedrooms ===&lt;br /&gt;
The kitchen has some food in the form of donk pockets and a vending machine, plus loads of beer. The bedrooms aren&#039;t particularly useful, which makes them great for hiding contraband or [[Cult_magic|cult runes]].&lt;br /&gt;
=== Storage Room ===&lt;br /&gt;
This room contains the power and air supply of the mining base; additionally, it starts with a locked crate which contains random loot. The crate can be opened by guessing the correct combination; a multitool will aid in this. Pushing the crate into lava or shooting it will result in explosion.&lt;br /&gt;
[[Category:locations]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>WilsonPH</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Shaft_Miner&amp;diff=36274</id>
		<title>Shaft Miner</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Shaft_Miner&amp;diff=36274"/>
		<updated>2023-03-05T21:29:35Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: staff enlargement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = purple&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SUPPLY&lt;br /&gt;
|imagebgcolor = #cc9966&lt;br /&gt;
|img_generic = Generic_shaft.png&lt;br /&gt;
|img = Lava_miner.png&lt;br /&gt;
|jobtitle = Shaft Miner&lt;br /&gt;
|access = [[Mining Station]], [[Mining Station#EVA Room|Mining Station EVA]], [[Cargo Office]], Mineral Storage&lt;br /&gt;
|additional = [[Maintenance]], [[Cargo Bay]], MULEbot access, [[Quartermaster&#039;s Office]]&lt;br /&gt;
|difficulty = Varies from piss easy to extremely hard&lt;br /&gt;
|superior = [[Quartermaster]] and [[Head of Personnel]]&lt;br /&gt;
|duties = Mine [[#The Ores|ores]] and process them into useful materials. Kill [[#The Wildlife|hostile wildlife]]. Go on an adventure in mysterious ruins.&lt;br /&gt;
|guides = [[Lavaland]], [[Megafauna]], [[Auxiliary Base Construction Area]]&lt;br /&gt;
|quote = Ooh! A spare vouc- oh.&lt;br /&gt;
}}&lt;br /&gt;
Welcome, Miner! You will break rocks, slay monsters, explore an ever-changing landscape, and die lost and alone in the depths of the caverns. Not on some sandy asteroid, but on what we call [[Lavaland]]!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Stay alive long enough to return your loot to the station.&lt;br /&gt;
==Workin&#039; In The Coal Mine==&lt;br /&gt;
[[File:Mining Dock.png|300px|thumb|alt=Mining Dock|link=Mining Dock|The [[Mining Dock]], connected to [[Cargo]], is your access to the [[Mining Station]].]]&lt;br /&gt;
Being a miner can be somewhat tedious, but you serve a crucial role in the R&amp;amp;D food chain, and can accrue some decent personal rewards. Just follow a few guidelines to keep yourself from becoming dead in the mines. &lt;br /&gt;
===Hazards, Summarized===&lt;br /&gt;
Your workplace, [[Lavaland]], has several hazards.&lt;br /&gt;
* [[#The Wildlife|Native creatures]] will attempt to kill you in all sorts of horrific ways.&lt;br /&gt;
* Ash storms will cut right through your clothes, dealing constant burn damage if you are outside. A heavy rain of dark particles outdoors indicates an ash storm.&lt;br /&gt;
* Lava - one step in and you&#039;ll be badly burned and on fire.&lt;br /&gt;
* Chasms - Anything that falls into one will disappear from this world. This includes miners - if you fall in one, you can&#039;t get cloned.&lt;br /&gt;
The risk of these hazards can be reduced by watching your step and being aware of your surroundings. Don&#039;t stand in lava, walk into into chasms, or wander during an ash storm.&lt;br /&gt;
You&#039;ll get a red text warning in chat not long before an ash storm is about to begin, so long as you stay near a structure (or have a bluespace shelter capsule with you) then you&#039;ll be fine. &lt;br /&gt;
&lt;br /&gt;
If you’re worried about not being robust enough to notice these hazards, there’s gear and strategies that can mitigate or nullify the danger.&lt;br /&gt;
* If you accidentally stand in lava, you can always “stop, drop, and roll” by spamming Resist on the [[Starter guide#Interface 101|HUD]]. (Make sure you aren&#039;t standing on lava when you do this, or you&#039;ll just get set on fire again!)&lt;br /&gt;
* Wearing a [[#Wormhole Jaunter|Wormhole Jaunter]] on your belt slot will cause it to teleport you if you fall into a chasm.&lt;br /&gt;
* Running away is (almost) always an option.&lt;br /&gt;
===Mining’s Transferable Skills===&lt;br /&gt;
Mining is an excellent job for familiarizing yourself with [[Keyboard Shortcuts|Hotkey mode]] (accessible via pressing TAB), as there are multiple opportunities to utilize them while out in the field. Robust miners often end up ALT+clicking a container in their backpack to access its contents, CTRL+clicking their ore box to drag it with them quickly, using SHIFT+E to move their Proto-Kinetic Accelerator in and out of their belt slot, and quickly shifting through intents with the 1-4 numbered keys, among others.&lt;br /&gt;
===Working With Your Boss===&lt;br /&gt;
Who is your boss? You answer to the Head of Personnel, much like the rest of Supply -- but usually, you&#039;ll just be talking to the Quartermaster or other Miners. He can watch cameras on the Lavaland [[Mining Station|Mining Base]] and has full access to Mining, so keep that in mind in case you want access to the [[Gulag]].&lt;br /&gt;
===The Objective===&lt;br /&gt;
You&#039;re here to mine, so get digging! Once you&#039;ve had enough, drag your ore box back to the station and head to cargo where the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] sits. &amp;lt;s&amp;gt;Insert your ID and&amp;lt;/s&amp;gt;, drag the box to the yellow indicator on the floor next to the machine to automatically offload your ores and have them instantly processed into sheets. Then click &amp;quot;claim&amp;quot; after clicking on the ORM to retrieve mining points as a reward to your current work ID. Now print [[#RnD Gear|new gear]] from the [[Guide_to_Research_and_Development#Techfab|supply techfab]] [[File:Proto.png|link=Guide to Research and Development#Techfab|Techfab]] for free and/or use those mining points to buy new gear from the mining vendor [[File:Mining_vendor_default.png|link=#Advanced Gear|Mining Vendor]], then take your crate and head back to [[Lavaland]]!&lt;br /&gt;
==How to Do This==&lt;br /&gt;
===Gearing up===&lt;br /&gt;
If you’re still unfamiliar with the HUD, it’s explained in the [[Starter guide#Interface 101|Starter Guide]].&lt;br /&gt;
&lt;br /&gt;
You’ll need to know how to view your worn equipment in order to equip new gear. If you can find it, it’s under the Backpack button on the bottom left. (Not the backpack you’re wearing, the other one.)&lt;br /&gt;
* [[#Essential Equipment|Gear up!]] From the mining equipment locker, the very basics you will need are Meson Scanner goggles, a mining scanner, a bluespace shelter capsule, and your standard issue proto-kinetic accelerator.&lt;br /&gt;
* You should also use your voucher on a mining vending machine to select your choice of [[#Voucher Equipment|advanced mining tools]].&lt;br /&gt;
* If you really want the extra defense, you can ask Security (or the QM) for a Security Jumpsuit to replace your current one. It gives you +10% melee resist to everywhere but your head.&lt;br /&gt;
* Before you go, you&#039;ll want an Ore Box, which can hold an infinite amount of minerals. You can’t pick up the box, so you’ll have to pull it behind you. (The “Pull” command can be found under the right-click menu.)&lt;br /&gt;
If you forgot something, don’t worry! The [[Mining Station]] has extra mining lockers and ore boxes for exactly this scenario. They even have mining vendors down there!&lt;br /&gt;
* Down on the Lavaland [[Mining Station]], accessible via the Mining Shuttle, you’ll want to take an explorer suit, breath mask, and oxygen tank from [[Mining_Station#EVA_Room|Mining &#039;EVA&#039;]]. &lt;br /&gt;
* While not necessary, it is highly recommended that you take a GPS device, set it to your name, and tell the [[QM]] and other miners about it. If you&#039;re lucky, they will drag your lifeless body back on-station and [[Cloning|clone]] you.&lt;br /&gt;
===Smashing rocks===&lt;br /&gt;
* Find minerals. The further from other miners, the better ore.&lt;br /&gt;
* Make sure your scanner’s on! If it’s on, it’ll send out a pulse that lets you see deposits in the rock a few tiles away from you every once in a while.&lt;br /&gt;
* Pick up minerals by having your mining bag in either your belt slot or pockets when you walk over the minerals. If you&#039;re dragging an ore box behind you, you&#039;ll automatically deposit minerals into the box instead of your bag.&lt;br /&gt;
* Once you&#039;ve had enough, return to the main station with your Ore box. &#039;&#039;&#039;Do not deliver ore to the [[Mining_Station#Old_Smeltery|processing plant]] on the Lavaland [[Mining Station]], as that room will not give you mining points&#039;&#039;&#039;. &lt;br /&gt;
* Drag your ore box to the delivery tile (yellow arrow) next to the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]]. That&#039;ll automatically empty the box into it, earning you mining points.&lt;br /&gt;
* If there&#039;s minerals still in your mining satchel, you can take your mining satchel into your hand and click it while standing on the same delivery tile next to the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]]. This will empty the bag into the ORM as well. &#039;&#039;&#039;Ores inserted by hand into the [[Machines#Ore_Redemption_Machine|ORM]] may give no points (due to a bug)!&#039;&#039;&#039; Already processed sheets inserted into the [[Machines#Ore_Redemption_Machine|ORM]] do not give any points. Only raw ores count. &lt;br /&gt;
* Click on the ORM, then click &amp;quot;Claim.&amp;quot; You no longer need to insert your ID, thank god.&lt;br /&gt;
* Go to a mining equipment vendor to buy [[#Advanced_Gear|advanced equipment]] with the points you&#039;ve earned, or the [[Guide_to_Research_and_Development#Techfab|Cargo techfab]] [[File:Proto.png|link=Guide to Research and Development#Techfab|Techfab]] to craft advanced items that can be unlocked only by [[Science|RnD]].&lt;br /&gt;
* Before going back to Lavaland, you should probably use the science channel (:n) to gently remind [[Rnd|RnD]] to upgrade the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine (ORM)]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] so they get more of those minerals they’re always short on. (ex: “:n Hey, RnD. Have you upgraded the ORM yet? We just finished our first load.”)&lt;br /&gt;
===Life beyond smashing rocks===&lt;br /&gt;
Mining, of course, isn’t just a cycle of “mine ore, deliver ore, repeat.” There’s a bunch of extra stuff you can do while taking care of your job’s main responsibility.&lt;br /&gt;
* Butcher (harm intent, knife or PKA) dead [[#The Wildlife|Goliaths]] for their hide, and put it on your explorer’s suit to upgrade its damage resistances. This can be done up to 3 times, giving you +10% melee resist each time.&lt;br /&gt;
* Use your better gear to push deeper into [[Lavaland]] and explore some ruins and &amp;lt;s&amp;gt;die horribly&amp;lt;/s&amp;gt; [[Morph|get amazing rewards]].&lt;br /&gt;
* Print [[Research items#Advanced Plasma Cutter|Advanced Plasma Cutters]] and [[Research items#Mining Satchel of Holding|Mining Satchels of Holding]] at the cargo protolathe/techfab/whatever it’s called for even more efficient mining. &lt;br /&gt;
* If you feel VERY robust, look for [[Megafauna]] signals with your GPS and try to kill them for extremely valuable loot.&lt;br /&gt;
===Voucher equipment===&lt;br /&gt;
You start the shift with a complimentary mining voucher, worth one free item pack out of a selection of six. These packs are:&lt;br /&gt;
* &#039;&#039;&#039;Survival Capsule and Explorer&#039;s Webbing:&#039;&#039;&#039; The webbing (equipped on your belt slot) allows you to carry even more mining equipment - the extra shelter capsule is nice too. 900 pts value.&lt;br /&gt;
* &#039;&#039;&#039;Resonator Kit:&#039;&#039;&#039; Comes with a [[#Resonator|Resonator]] and brute treatment kit. While the resonator is underwhelming - especially if used incorrectly - the brute treatment kit can come in handy on Lavaland. 1350 pts.&lt;br /&gt;
* &#039;&#039;&#039;Mining Drone:&#039;&#039;&#039; A little companion that helps in storing ore and hunting wildlife. Very good at taking hits for you, but will never win a 1-on-1 fight with a [[#The Wildlife|Goliath]]. Becomes even more useful once you install the [[#Advanced Gear|sentience upgrade module]]. Comes with a KA modkit that allows shots to pass through the drone, as well as an industrial welding tool and a welding mask for repairing your new friend. ~800 pts.&lt;br /&gt;
* &#039;&#039;&#039;Extraction and Rescue Kit:&#039;&#039;&#039; Contains a fulton extraction pack and a beacon, which allows you to send back home minerals, items and dead miners without having to use the ferry. Oh, and you get a stack of 30 marker beacons too. Not sure why they’re in there. 1700 pts.&lt;br /&gt;
* &#039;&#039;&#039;Crusher Kit:&#039;&#039;&#039; Contains a proto-kinetic crusher and a mini fire extinguisher. The melee-only crusher is hard to use without getting hit, and its ranged &#039;mark&#039; cannot be used unless you equip it with both hands (click it while holding it in your selected hand), but it has a chance to make fauna drop [[#Crusher trophies|powerful trophies]]. 800 pts.&lt;br /&gt;
* &#039;&#039;&#039;Mining Conscription Kit&#039;&#039;&#039;: A duffle bag full of basic items for one conscript - Proto-kinetic accelerator, survival knife, seclite, explorer&#039;s suit, mesons, mining scanner and satchel, gas mask, a supply radio key and a special card that adds mining access to IDs. Good for when you want to recruit &amp;lt;s&amp;gt;metafriends&amp;lt;/s&amp;gt; fresh conscripts. 1000 pts.&lt;br /&gt;
===For Great Profit!===&lt;br /&gt;
Mining for the sake of it can only get you so far. By mining minerals and returning them to the station you&#039;ll accrue mining points; you can then use those points to buy better and more powerful equipment and supplies from an equipment vendor. You can then in turn use these items to push further into Lavaland to mine more minerals, fell stronger wildlife and find greater treasure. Consider it all an investment.&lt;br /&gt;
&lt;br /&gt;
Later, you might find that you&#039;re running out of room to store your gear. Here&#039;s some ways to save space:&lt;br /&gt;
* Your PDA can hold your ID, but this makes your ID vulnerable to PDA bombing attacks from traitors.&lt;br /&gt;
* Your seclite and knife can be attached to your proto-kinetic accelerator by clicking on it with a seclite/knife in hand. Aside from saving space, it also lets you butcher corpses (on Harm intent) without having to take out your knife and helps you bash things harder!&lt;br /&gt;
* Your mining scanner and GPS are small enough to fit in your boots. Make sure they’re both on and put them in there just like how you attached your seclite and knife to your PKA - click on your boots with the item in hand. (To retrieve items, alt+click your boots.)&lt;br /&gt;
* Your explorer suit can also hold small items. To access its inventory, drag it from your inventory to your character. (You can access an extra slot by pulling up the hood via clicking the button at the top of your screen that has the explorer suit icon.)&lt;br /&gt;
Survival Medipens can help you in a pinch, for example, or a Wormhole Jaunter can help you escape what would have been a death trap. Or you could spend it all on booze and cigars. We won&#039;t judge.&lt;br /&gt;
==Mining Gear==&lt;br /&gt;
===Default Gear===&lt;br /&gt;
The following is a list of default mining equipment. You usually won&#039;t have to pay for this:&lt;br /&gt;
====Essential Equipment====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:explorersuit.png|32px]]&amp;lt;br&amp;gt;{{anchor|Explorer Suit}}Explorer Suit&lt;br /&gt;
|Provides some protection against heat and cold, and works as decent armor with no slowdown. It is not spaceproof, but can hold a full-sized oxygen tank or other mining gear in the suit storage slot. You can also reinforce it with goliath plates, up to 3 times, for +10% melee resist each.&amp;lt;br&amp;gt;Can store up to 2 small(er) things - you open its inventory by dragging it to you.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ExplorerGasMask.gif|32px]]&amp;lt;br&amp;gt;{{anchor|Explorer Gas Mask and Oxygen Tank}}Explorer Gas Mask and [[Oxygen]] Tank&lt;br /&gt;
|So you can have oxygen when mining. Oxygen tanks are available from the tank storage unit, located right around where you find your suit, and can be worn on your suit&#039;s storage slot. Running out of oxygen is unlikely with the full sized tank.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MGlasses.png|32px]]&amp;lt;br&amp;gt;{{anchor|Meson Scanners}}[[Meson Goggles|Meson Scanners]]&lt;br /&gt;
|Used for seeing walls and floors through anything - and ONLY walls &amp;amp; floors. Does not detect [[#The Wildlife|creatures]], or objects (like [[#ore box|ore boxes]].)&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiningScanner.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Scanner}}Automatic Mining Scanner&lt;br /&gt;
|Activating the scanner will briefly flash any ore on screen - it works even inside a box, or your boots. Can be used on activated [[#The_Ores|gibtonite]] to pause the explosion and allow it to be relocated. Of course, you need both hands to pick up gibtonite, but we can&#039;t always get what we want. (For best results, count 8 flashes of the ore before doing so. This includes the large flashes at the start.)&lt;br /&gt;
|-&lt;br /&gt;
![[File:GPSm.gif|32px]]&amp;lt;br&amp;gt;{{anchor|GPS}}Global Positioning System, GPS&lt;br /&gt;
|The crew monitoring console back on the station won&#039;t catch your suit sensor signal from all the way down on the planet. Having one of these on you will help others track down your body if you happen to develop a case of the dead. Be sure to set your name on the GPS.&lt;br /&gt;
In addition, it can be used to locate other miners (who bothered to take it) as well as &amp;quot;lost&amp;quot; signals. [[Megafauna]], [[#The Wildlife|necropolis tendrils]], and certain ruins emit GPS signals. Be wary. &lt;br /&gt;
|-&lt;br /&gt;
![[File:KineticAccelerator.png|32px]]&amp;lt;br&amp;gt;{{anchor|Proto-kinetic Accelerator}}Proto-kinetic Accelerator&lt;br /&gt;
|A standard issue mining gun. The good part is that it packs a punch in a low pressure environment, is very good at digging small tunnels, and has infinite shots. The bad part is that it tickles in pressurized environments, has a cooldown after each shot, and has a base range of three steps. Good thing we have [[#RnD Gear|modkits]]. Can be dual wielded at the price of lower accuracy and speed. Some miners prefer mining with two of these.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
KAs deal brute damage (40 standard/10 in pressurized rooms), but count as explosive versus armor. That way, suits like bomb suits and the RD hardsuit can negate 90% of the damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Survivalknife.gif|32px]]&amp;lt;br&amp;gt;{{anchor|Survival Knife}}Survival Knife&lt;br /&gt;
|Use it for butchering the wildlife (hit while on harm intent). It&#039;s as strong against mobs as a pickaxe, but you can&#039;t mine with it. You can store it in your boots to save space, but remember to alt-click the boots to draw the knife back out. Alternatively, stick it on your KA.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Seclite.png|32px]]&amp;lt;br&amp;gt;{{anchor|Seclite}}Seclite&lt;br /&gt;
|A beefed up flashlight. Put this on your KA to free up inventory space. Gives off light even if it&#039;s in anywhere but your backpack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stimpen.png|32px]]&amp;lt;br&amp;gt;{{anchor|Survival Medipen}}Survival Medipen&lt;br /&gt;
|A cocktail of powerful healing chemicals. Contains [[Guide_to_chemistry#Salbutamol|Salbutamol]], [[Guide_to_chemistry#Leporazine|Leporazine]], [[Guide_to_chemistry#Epinephrine|Epinephrine]], Mining Nanites and [[Guide_to_chemistry#Omnizine|Omnizine]]. Slowly heals all types of damage and stabilizes body temperature. You can overdose on these if you use more than one in quick succession.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;{{anchor|Bluespace shelter capsule}}Bluespace shelter capsule&lt;br /&gt;
|Activate this in your hand, and it&#039;ll near instantly produce a beautiful shelter. Ash storms cannot hurt you inside, but wildlife can break through the walls. The shelter contains a cupboard with a guitar (or dice) and some warm donk pockets. It also has a stasis bed which requires another person to use, and a nanomed on the wall above it with some gauze. Never leave home without one.&lt;br /&gt;
|-&lt;br /&gt;
![[File:OreSatchel.png|32px]]&amp;lt;br&amp;gt;{{anchor|Ore Satchel}}Ore Satchel&lt;br /&gt;
|For carrying ore without using a mining cart. Holds 50 ore nuggets. Empty it into boxes by using the satchel on them.&amp;lt;br&amp;gt; Newbie tip: Put it in one of your pocket slots, then start dragging an ore box. Any ore you walk over will be transferred to the box.&lt;br /&gt;
|-&lt;br /&gt;
![[File:OreCrate.png|32px]]&amp;lt;br&amp;gt;{{anchor|Ore box}}Ore box&lt;br /&gt;
|Used for carrying huge amounts of ore. While a satchel can only hold 50 nuggets, this can hold an unlimited sum. You cannot carry it, but you can pull it with you.&amp;lt;br&amp;gt;&lt;br /&gt;
Use your satchel on the box to empty it into the box. Even better: Drag it behind you with an ore satchel in your pocket.&lt;br /&gt;
&lt;br /&gt;
Useful as cover from [[#The Wildlife|Watcher]] bolts.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Voucher.gif|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Voucher}}Mining Voucher&lt;br /&gt;
|Found in your backpack, exchange this at the mining equipment locker for one of [[Shaft Miner#Voucher equipment|several selections]] which include various valuable and useful items.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Miscellaneous Equipment====&lt;br /&gt;
Items that, while not critical to take, can be situationally useful.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32px]]&amp;lt;br&amp;gt;{{anchor|Pickaxe}}Pickaxe&lt;br /&gt;
|Somewhat antiquated thanks to the prevalence of the proto-kinetic accelerator and resonator. Nevertheless it can be used to dig wide tunnels and robust things in melee combat as a backup if you lose your PKA. It can also fit inside a belt chest webbing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shovel.png|32px]]&amp;lt;br&amp;gt;{{anchor|Shovel}}Shovel&lt;br /&gt;
|Gathering sand. You can stick this in your backpack. A crappier version of a compact pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Crowbar.png|32px]]&amp;lt;br&amp;gt;{{anchor|Crowbar}}[[Crowbar]]&lt;br /&gt;
|For removing KA mods, or just in case when there is a blackout. Spawns in your [[internals box]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Markerbeacon.png]]&amp;lt;br&amp;gt;{{anchor|Marker Beacon}}Marker Beacon&lt;br /&gt;
|Stationary lights that you can color and toss everywhere to annoy the crew. Or light your way through Lavaland. That too.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plant bag.png]]&amp;lt;br&amp;gt;{{anchor|Plant Bag}}Plant Bag&lt;br /&gt;
|Stores the plants you harvest on [[Lavaland]]. Botany will appreciate getting new plants.&lt;br /&gt;
|}&lt;br /&gt;
===Advanced Gear===&lt;br /&gt;
The following are more advanced items that need to be purchased from a mining equipment vendor:&lt;br /&gt;
====Voucher/Reward Equipment====&lt;br /&gt;
These items can either be acquired from a voucher, or can be bought with mining points.&amp;lt;br&amp;gt;Mining points are usually earned from delivering ore to the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] on the station.&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=Mining Equipment Vendor&lt;br /&gt;
 |bgcolor1 = #cc9966&lt;br /&gt;
 |bgcolor2 = #cc9966&lt;br /&gt;
 |image = Mining_vendor_default.png&lt;br /&gt;
 }}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
|+Mining Equipment Vendor List&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Price&lt;br /&gt;
|-&lt;br /&gt;
![[File:KineticAccelerator.png|32px]]&amp;lt;br&amp;gt;Proto-kinetic Accelerator&lt;br /&gt;
|The classic modular mining weapon. Often called &amp;quot;P-KA&amp;quot; or just &amp;quot;KA&amp;quot;. If you forgot to get one at roundstart, or otherwise lack a P-KA, don&#039;t buy it from here - there&#039;s extra mining lockers in the Lavaland Mining Station&#039;s [[Mining_Station#Living_Quarters|westward side]] with the same contents as those on the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kinetic_crusher.png|32px]]&amp;lt;br&amp;gt;{{anchor|Proto-kinetic Crusher}}Proto-kinetic Crusher&lt;br /&gt;
|A powerful melee weapon. Unless you have a Bag of Holding, you can only store this in the slot normally occupied by a backpack. If wielded in both hands (left-click it while it&#039;s in the selected hand), shoots kinetic bolts that don&#039;t deal damage, but can mark creatures making the hammer deal increased damage (20-&amp;gt;50 Brute) when used on them. It will deal even greater damage (80) on backstab.&amp;lt;br&amp;gt; What makes the Crusher special is that enemies killed by it have a chance to drop &#039;&#039;&#039;[[#Crusher trophies|trophies]]&#039;&#039;&#039;, powerful &amp;quot;modkits&amp;quot; that can be attached to the Crusher.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;800 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dufflebag.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Conscription Kit}}Mining Conscription Kit&lt;br /&gt;
|Contains a mini-pickaxe, mesons, an ore scanner and satchel, an explorer suit and gas mask, a supply encryption key which gives your headset access to the supply channel, and a card which adds mining access to your ID.&lt;br /&gt;
!1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plasma_Cutter.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Conscription Kit}}Plasma Cutter&lt;br /&gt;
| A fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 5 rocks per shot. Rechargeable by inserting plasma ore or sheets into it (max 20). Less efficient in combat than a KA, however, and even less when in pressurized environments.&lt;br /&gt;
!2000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Adv_plasma_cutter.gif|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Conscription Kit}}Advanced Plasma Cutter&lt;br /&gt;
|A very fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 10 rocks per shot, basically allowing you to pierce rock as fast as you can walk. Rechargeable by inserting plasma ore or sheets into it (max 20). &lt;br /&gt;
!4000 Points &lt;br /&gt;
|-&lt;br /&gt;
![[File:Miner_webbing.png|32px]]&amp;lt;br&amp;gt;{{anchor|Explorer&#039;s Webbing}}Explorer&#039;s Webbing&lt;br /&gt;
|Can be worn on the belt slot. Stores mining equipment.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Survivalknife.gif|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}Survival Knife&lt;br /&gt;
|A robust knife. Used to butcher fauna and hit harder with your PKA. Don&#039;t lose it!&lt;br /&gt;
!500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Seclite.png|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}Seclite&lt;br /&gt;
|A beefed up flashlight. Put this on your KA to free up inventory space. Gives off light even if it&#039;s in anywhere but your backpack.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:AdvancedMiningScanner.png|32px]]&amp;lt;br&amp;gt;{{anchor|Advanced Mining Scanner}}Advanced Mining Scanner&lt;br /&gt;
| A upgrade over the default Mining Scanner. This tool has a much larger detection radius of seven tiles (the entire screen), and updates more frequently.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;800 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jaunter.png|32px]]&amp;lt;br&amp;gt;{{anchor|Wormhole Jaunter}}Wormhole Jaunter &lt;br /&gt;
|A one-use item that creates a wormhole to a random beacon on station. The portal is unstable and will make you dizzy after using it. Can be worn on the belt slot to teleport you if you happen to encounter a chasm.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;750 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Implanter.png|32px]]&amp;lt;br&amp;gt;{{anchor|Tracking Implant Kit}}Tracking Implant Kit&lt;br /&gt;
|Contains three tracking implants and a locator; useful if you want others to find your corpse for up to 10 minutes after death. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points &lt;br /&gt;
|-&lt;br /&gt;
![[File:Extended_Emergency_Oxygen_Tank.png|32px]]&amp;lt;br&amp;gt;{{anchor|Expanded E. Oxygen Tank}}Expanded E. Oxygen Tank&lt;br /&gt;
|An expanded emergency oxygen tank. Lasts for twice as long as the one in your internals box. Just get a normal oxygen tank from the [[Mining Station#EVA Room|Mining Station EVA]], the shift&#039;ll never be long enough for you to need this. If you REALLY want one of these, go loot a dead [[#The Wildlife|Legion]]. (drag corpse to you)&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fulton_pack.png|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Extraction Pack}}Fulton Extraction Pack&lt;br /&gt;
|A balloon that can be used to extract anything outside that&#039;s not bolted down to a Fulton Recovery Beacon. Swap which beacon the pack is aiming at by using (Z or click) the pack in hand. It has a limited number of uses (usually 3 in a fresh pack); examine the pack to check how many are left.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mining_Hardsuit.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Hardsuit}}Mining Hardsuit&lt;br /&gt;
|A nostalgic suit piece from the older days of asteroid mining. Useless on Lavaland but great to explore space. Like the standard explorer’s suit, can be upgraded up to 3 times with goliath hide for up to 60 melee resistance.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jump_boots.png|32px]]&amp;lt;br&amp;gt;{{anchor|Jump Boots}}Jump Boots&lt;br /&gt;
|A pair of boots that allow you to jump over three tiles, skipping chasms. Does not prevent lava damage, however.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Markerbeacon.png]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}30 Marker Beacons&lt;br /&gt;
|A pack of 30 Marker Beacons, used to light your way through Lavaland.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;150 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bottle17.png|32px]]&amp;lt;br&amp;gt;{{anchor|Stabilizing Serum}}Stabilizing Serum&lt;br /&gt;
|Can be used on legion cores to prevent them from decaying. Legion cores give their healing instantly, compared to the healing over time from the Survival Medipen.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;400 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fulton_beacon.png|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}Fulton Beacon &lt;br /&gt;
|Creates an anchored beacon when used in hand that fulton extraction packs can target as a drop-off point.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lazarus_Hypo.png|32px]]&amp;lt;br&amp;gt;{{anchor|Lazarus Injector}}Lazarus Injector&lt;br /&gt;
| A miracle injection capable of reviving simple living beings from death, making them friendly to you and the crew. Useless on all player-controlled beings. Resurrect Ian for all access from a thankful Head of Personnel! Or make yourself a pet Goliath. The lazarus injector can be EMP&#039;d (blend plasma+iron) to make revived mobs hostile to everyone but you. Also useful for bartering with the HoP or any staff with a pet. Expect R&amp;amp;D to want one, as it has high research value.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stimpen.png|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}Survival Medipen&lt;br /&gt;
|Contains several healing and heat-stabilizing chemicals. Using more than one in a short period will cause several overdoses.&lt;br /&gt;
!1000 Points &lt;br /&gt;
|-&lt;br /&gt;
![[File:SkeletonKey.png|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}Skeleton Key&lt;br /&gt;
|Used to open the chests dropped by the Tendrils and Megafauna.&lt;br /&gt;
!1200 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}Bluespace Shelter Capsule&lt;br /&gt;
|The Shelter Capsule is indispensable for long expeditions: it creates an ash-storm proof 3x3 room complete with breathable air, a nanomed, a stasis bed and some warm donk-pockets.&lt;br /&gt;
Of course, the donk pockets are better at healing you than the nanomed. The only useful thing the nanomed holds are its bandages.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;400 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;{{anchor|Luxury Shelter Capsule}}Luxury Shelter Capsule&lt;br /&gt;
|Tired of cramped shelter capsules? This is for you! Comes with a three-course meal, a deluxe companion and much more.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;3000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Outpost Capsule}}Mining Outpost Capsule&lt;br /&gt;
|For the miner who wants a homebase in hell, the mining encampment comes with standard shelter amenities and more, including tolietries and a personal equipment vendor for multiple miners to really call home.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;5000&lt;br /&gt;
Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;{{anchor|Luxury Bar Capsule}}Luxury Bar Capsule&lt;br /&gt;
|A luxury bar in a capsule. Bartender required and not included.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;10000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Bot-Friendly}}P-KA Upgrade: Bot-Friendly &lt;br /&gt;
|A modkit that allows your PKA to ignore minebots. Does not occupy any mod capacity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;100 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Cosmetic Super Chassis}}P-KA Cosmetic Super Chassis&lt;br /&gt;
|A modkit that makes your KA look yellow, like one of the no longer existing Super-Kinetic Accelerators. Does not occupy any mod capacity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;200 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Cosmetic Hyper Chassis}}P-KA Cosmetic Hyper Chassis &lt;br /&gt;
| A modkit that makes your KA look orange, like one of the no longer existing Hyper-Kinetic Accelerators. Does not occupy any mod capacity..&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;200 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Adj. T. Shots}}P-KA Upgrade: Adj. T. Shots&lt;br /&gt;
|A modkit that makes your KA&#039;s projectile flight path visible. Use in hand to cycle between colors. Does not occupy any mod capacity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points &lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Range}}P-KA Upgrade: Range&lt;br /&gt;
|A modkit that increases your KA&#039;s range by 1. Occupies 25% of mod capacity. Can usually be fabricated at the cargo techfab/protolathe - don&#039;t buy it here.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Damage}}P-KA Upgrade: Damage&lt;br /&gt;
|A modkit that increases your KA&#039;s damage by 10. Occupies 30% of mod capacity. Can usually be fabricated at the cargo techfab/protolathe - don&#039;t buy it here. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Cooldown}}P-KA Upgrade: Cooldown&lt;br /&gt;
|A modkit that reduces your KA&#039;s cooldown by 0.25 seconds. Occupies 30% of mod capacity. Can usually be fabricated at the cargo techfab/protolathe - don&#039;t buy it here.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Cooldown}}P-KA Upgrade: Bounty &lt;br /&gt;
| A modkit that makes killing or assisting in killing a creature permanently increases your damage against that type of creature by up to 25. Occupies 30% of mod capacity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Cooldown}}P-KA Upgrade: Resonator&lt;br /&gt;
|A modkit that causes kinetic accelerator shots to leave and detonate resonator blasts. Occupies 30% of mod capacity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Damage Radius}}P-KA Upgrade: Damage Radius&lt;br /&gt;
|A modkit that makes your KA hit in a 3x3 AoE, dealing 20% of the original damage per modkit. Does not destroy rock. Occupies 30% of mod capacity.&lt;br /&gt;
!1500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Damage Radius}}P-KA Upgrade: Damage Radius&lt;br /&gt;
|A modkit that makes your KA destroy rock in a 3x3 AoE. Does not damage mobs. Occupies 30% of mod capacity.&lt;br /&gt;
! 2000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiningDrone.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Bot Companion}}Mining Bot Companion&lt;br /&gt;
|This helpful little guy goes around collecting loose ore so you don&#039;t have to. Will drop its haul when you hit it with the mining scanner. Clicking on it with an empty hand will toggle it between ore collection and wildlife fighting mode, where it will attack xenos with its built-in kinetic accelerator and drill. Will not pick up sand with no nearby ore around, for some reason. Comes with an upgraded welding tool if redeemed via voucher. It cannot be repaired while it is fighting. It can be further upgraded with [[#Advanced Gear|special modules]] bought from the vending machine.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;800 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Minebot Upgrade: Armor}}Minebot Upgrade: Armor&lt;br /&gt;
|Increases the Minebot&#039;s health. &lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;400 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Minebot Upgrade: Armor}}Minebot Upgrade: Ore Scoop&lt;br /&gt;
|Allows a minebot to automatically pick up ores while moving.&lt;br /&gt;
!400 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Minebot Upgrade: Cooldown}}Minebot Upgrade: Cooldown&lt;br /&gt;
|Decreases the Minebot&#039;s ranged weapon&#039;s cooldown.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;600 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Drone: AI Upgrade}}Minebot Upgrade : Medical&lt;br /&gt;
|Allows a sentient Minebot to carry and administer a medipen.&lt;br /&gt;
!800 Points&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Drone: AI Upgrade}}Minebot Upgrade : AI&lt;br /&gt;
|Installs a high tech AI into the Minebot (grants a ghost control over the Minebot).&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Drone: AI Upgrade}}Minebot Weatherproof Chassis&lt;br /&gt;
|A chassis reinforcement kit that allows a Minebot to withstand exposure to high winds and molten rock.&lt;br /&gt;
!1200&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cigar.png|32px]]&amp;lt;br&amp;gt;{{anchor|Cigar}}Cigar&lt;br /&gt;
|A high-quality havana cigar.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;150 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soap.png|32px]]&amp;lt;br&amp;gt;{{anchor|Soap}}Soap&lt;br /&gt;
|A bar of slippery soap.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;200 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Laser_pointer.png|32px]]&amp;lt;br&amp;gt;{{anchor|Laser Pointer}}Laser Pointer&lt;br /&gt;
|Just a laser pointer, don&#039;t shine it into people&#039;s eyes. Useful against rogue [[Cyborg|Cyborgs]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Facehugger.png|32px]]&amp;lt;br&amp;gt;{{anchor|Toy Facehugger}}Toy Facehugger&lt;br /&gt;
|An extremely realistic-looking facehugger toy, to prank the crew with. Latches onto faces and tears off masks.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=Free Golem Equipment Vendor&lt;br /&gt;
 |bgcolor1 = #cc9966&lt;br /&gt;
 |bgcolor2 = #cc9966&lt;br /&gt;
 |image = Mining_vendor_default.png&lt;br /&gt;
 }}&lt;br /&gt;
The Free Golem ship has some extra goodies:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
|+Golem Equipment Vendor List&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Price &lt;br /&gt;
|-&lt;br /&gt;
![[File:Id regular.png|32px]]&amp;lt;br&amp;gt;{{anchor|Extra ID}}Extra ID&lt;br /&gt;
|An extra ID that works for holding money and entering the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;250 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Science_Goggles.png|32px]]&amp;lt;br&amp;gt;{{anchor|Science Goggles}}Science Goggles&lt;br /&gt;
| A pair of regular science goggles. Helpful with locating scannable targets.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;250 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey Cube.png|32px]]&amp;lt;br&amp;gt;{{anchor|Monkey Cube}}Monkey Cube &lt;br /&gt;
| A single monkey cube. Just add water.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points &lt;br /&gt;
|-&lt;br /&gt;
![[File:utilitybelt.png|32px]]&amp;lt;br&amp;gt;{{anchor|Toolbelt}}Toolbelt&lt;br /&gt;
|A toolbelt, like the ones on station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;350 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sheetrd.png|32px]]&amp;lt;br&amp;gt;{{anchor|Royal Cape of the Liberator}}Royal Cape of the Liberator&lt;br /&gt;
|A replica of the Liberator&#039;s cape. A must-have for every Free Golem.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:slimegrey.png|32px]]&amp;lt;br&amp;gt;{{anchor|Grey Slime Extract}}Grey Slime Extract&lt;br /&gt;
|Ever wanted to do [[Guide to xenobiology|Xenobiology]] on Lavaland? There you go.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|Trigger Guard Modification Kit}}Trigger Guard Modification Kit&lt;br /&gt;
|A trigger modkit that allows golems to use the Kinetic Accelerator. Occupies 20% of mod capacity. Can also be fabricated at a techfab - and probably should be, with its huge point cost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1700 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Box.png|32px]]&amp;lt;br&amp;gt;{{anchor|The Liberator&#039;s Legacy}}The Liberator&#039;s Legacy&lt;br /&gt;
|A box with all circuit boards needed to build your own [[Science|RnD]] department! The RnD console synchronizes with the station&#039;s server.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|}&lt;br /&gt;
===RnD Gear===&lt;br /&gt;
The following is a list of advanced items that can be unlocked only by [[Rnd|RnD]], using a combination of minerals and high tech research.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(RnD, if you&#039;re reading this - we like the KA Mods, Plasma Cutters, Mining Satchels of Holding, and Night Vision Mesons the best.)&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
|+RnD Gear&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:miningdrill.png|32px]]&amp;lt;br&amp;gt;Mining Drill &lt;br /&gt;
|Can be acquired early on from RnD. It&#039;s twice as fast as the standard Pickaxe but is quickly superseded by better variants and is expensive for what it does.&lt;br /&gt;
|-&lt;br /&gt;
![[File:diamonddrill.png|32px]]&amp;lt;br&amp;gt;Diamond Tipped Mining Drill&lt;br /&gt;
|Very powerful drill, able to almost instantly mine mineral walls. Very expensive in terms of [[#The Ores|Diamonds]] needed to produce however.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sonicjack.png|32px]]&amp;lt;br&amp;gt;Sonic Jackhammer&lt;br /&gt;
|The epitome of mining. Can practically instantly mine through rock and walls. But it requires three times the Diamonds of a Diamond Tipped Drill.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Triggerguard Mod&lt;br /&gt;
|A modkit that will allow species that cannot normally fire guns to use the KA, such as golems and hulks. Occupies 20% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Range Mod &lt;br /&gt;
|A modkit that increases your KA&#039;s range by 1. Occupies 25% of mod capacity. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Damage Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s damage by 10. Occupies 30% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Cooldown Mod&lt;br /&gt;
|A modkit that reduces your KA&#039;s cooldown by 0.25 seconds. Occupies 30% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA AoE Mining Mod&lt;br /&gt;
|A modkit that makes your KA mine rocks in a 3x3 AoE. It does not, however, deal AoE damage. You&#039;re usually better off carrying a plasma cutter to deal with rocks and keep the KA for combat. Occupies 30% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Complete AoE Mod&lt;br /&gt;
|A modkit that makes your KA mine rocks and damage mobs for 20% of the original damage per modkit in a 3x3 AoE. Occupies 30% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Resonator.png|32px]]&amp;lt;br&amp;gt;{{anchor|Resonator}}Resonator &lt;br /&gt;
|This will, when used on rock or an empty space, create a field on that spot that lasts for about five seconds before rupturing, causing serious damage (60 Brute) to anything standing on it. Just like the kinetic accelerator, it does reduced damage (20) in pressurized environments. Using it on an already-marked spot will instantly rupture the field.&lt;br /&gt;
With no fields up, you can activate it in your hand (Z) to switch the field to last between 3 and 5 seconds. &lt;br /&gt;
&lt;br /&gt;
However, if there are fields up, activating it in your hand will rupture the fields early.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Resonator.png|32px]]&amp;lt;br&amp;gt;{{anchor|Upgraded Resonator}}Super (Upgraded) Resonator&lt;br /&gt;
|Like the regular resonator, but able to have 6 fields active at a time - with no damage penalty for fields that are detonated early. Doesn&#039;t even give an extra tile of range.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluespacemining.png|32px]]&amp;lt;br&amp;gt;Mining Satchel of Holding &lt;br /&gt;
|Very cheap mining satchel that can hold an unlimited amount of minerals and ore.&lt;br /&gt;
|-&lt;br /&gt;
![[File:NV_meson_glasses.gif|32px]]&amp;lt;br&amp;gt;Night Vision Mesons&lt;br /&gt;
|These glasses work like normal mesons, but they can see perfectly in the darkness - negating the need for flashlights and marker beacons in Lavaland.&lt;br /&gt;
|}&lt;br /&gt;
All of this gear is printed out at the supply department [[Guide to Research and Development#Techfab|Techfab/Protolathe/]]&amp;lt;nowiki/&amp;gt;whatever they’re calling it now. [[File:Proto.png|link=Guide to Research and Development#Techfab|Techfab/Protolathe]]. It&#039;s the thing that isn&#039;t the one that crafts basic stuff, okay?&lt;br /&gt;
==Lavaland Loot==&lt;br /&gt;
Lavaland has more than just ores. There are several jobs that might want something from Lavaland.&lt;br /&gt;
(note for future editors: add drops from &lt;br /&gt;
*You can get [[RnD]] discovery points by using a Discovery Scanner to scan the corpses of [[#The Wildlife|Lavaland mobs]].&lt;br /&gt;
It’s recommended that you announce the mob being scanned in the science channel (:n) to notify other miners of what’s already been scanned (and also remind [[RnD]] that the miners are helping them, so they should &#039;&#039;probably research advanced mining already.&#039;&#039;)&lt;br /&gt;
*[[RnD]] also appreciates Lazarus Injectors, from the mining vendor.&lt;br /&gt;
*You can get Cargo the tribal equipment they need for bounties, since it&#039;s crafted with the loot of Lavaland mobs.&lt;br /&gt;
*You can get [[Botany]] samples of plants from the surface. They especially appreciate Strange Plants, which can contain any chemical.&lt;br /&gt;
*When they’re unlocked, remind medical that plasma cutters are great for removing limbs in emergencies.&lt;br /&gt;
===The Ores===&lt;br /&gt;
These are what you should be looking out for, generally try and get a good mix of the more exotic ore types. Iron ore is ok, but it sells for little and is highly abundant on the station already.&lt;br /&gt;
&lt;br /&gt;
But if you see Bluespace Crystals, grab them. Diamonds are the only minerals of comparable rarity, and those drop from [[#The Wildlife|Watchers.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;color:white;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;color:white;&amp;quot; |Wall&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;color:white;&amp;quot; |Raw Ore&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;color:white;&amp;quot; |Mining Point Reward Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;color:white;&amp;quot; |Processed Ore&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;color:white;&amp;quot; |Frequency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;color:white;&amp;quot; |Uses&lt;br /&gt;
|-&lt;br /&gt;
!Iron&lt;br /&gt;
![[File:Ironwall.png|64px]]&lt;br /&gt;
![[File:Ironore.png|64px]]&lt;br /&gt;
!2&lt;br /&gt;
![[File:Metal.png|64px]]&lt;br /&gt;
!Very Common&lt;br /&gt;
|For just about everything. &lt;br /&gt;
|-&lt;br /&gt;
!Sand&lt;br /&gt;
![[File:minefloor.png|64px]]&lt;br /&gt;
![[File:Sandore.png|64px]]&lt;br /&gt;
!2&lt;br /&gt;
![[File:Glass.png|center|64px]]&lt;br /&gt;
!Very Common&lt;br /&gt;
|To obtain, use a shovel on an empty space. Used for making glass, which has a plethora of station applications. Use sand in your hand to make sandstone bricks. These can be used to make dirt which can be used to grow plants.&lt;br /&gt;
|-&lt;br /&gt;
!Copper&lt;br /&gt;
![[File:Copperrock.png|64px]]&lt;br /&gt;
![[File:Copper_ore.png|64px]]&lt;br /&gt;
!6&lt;br /&gt;
![[File:Copper_sheet.png|64px]]&lt;br /&gt;
!Common&lt;br /&gt;
|For making various machine parts.&lt;br /&gt;
|-&lt;br /&gt;
![[Plasma]]&lt;br /&gt;
![[File:Plasmawall.png|64px]]&lt;br /&gt;
![[File:Plasmaore.png|64px]]&lt;br /&gt;
! 19&lt;br /&gt;
![[File:Plasmadone.png|64px]]&lt;br /&gt;
!Common&lt;br /&gt;
|Ship sheets back to Centcom for bonus money to the cargo budget.&lt;br /&gt;
|-&lt;br /&gt;
!Silver&lt;br /&gt;
![[File:Silverwall.png|64px]]&lt;br /&gt;
![[File:Silverore.png|64px]]&lt;br /&gt;
!20&lt;br /&gt;
![[File:Silverdone.png|64px]]&lt;br /&gt;
!Semi-Common&lt;br /&gt;
|Making dosh, mechs, and researching Bluespace.&lt;br /&gt;
|-&lt;br /&gt;
!Gold&lt;br /&gt;
![[File:Goldwall.png|64px]]&lt;br /&gt;
![[File:Goldore.png|64px]]&lt;br /&gt;
!23&lt;br /&gt;
![[File:Golddone.png|64px]]&lt;br /&gt;
!Semi-Common&lt;br /&gt;
|For making various electronics or pimping out Beepsky.&lt;br /&gt;
|-&lt;br /&gt;
!Titanium&lt;br /&gt;
![[File:Titaniumrock.png|64px]]&lt;br /&gt;
![[File:Titaniumore.png|64px]]&lt;br /&gt;
! 38&lt;br /&gt;
![[File:Titaniumdone.png|64px]]&lt;br /&gt;
! Uncommon&lt;br /&gt;
| For high-tech mechs or R&amp;amp;D components. Also for building shuttle walls and floors.&lt;br /&gt;
|-&lt;br /&gt;
!Uranium&lt;br /&gt;
![[File:Uraniumwall.png|64px]]&lt;br /&gt;
![[File:Uraniumore.png|64px]]&lt;br /&gt;
!38&lt;br /&gt;
![[File:Uraniumdone.png|64px]]&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For making you radioactive (notice: no joke, this shit is deadly as a wall or a door).&amp;lt;br&amp;gt;Delicious (and [[Guide to food and drinks#Fetching Fizz|useful]]) cocktails.&lt;br /&gt;
|-&lt;br /&gt;
!Diamond&lt;br /&gt;
![[File:Diamondwall.png|64px]]&lt;br /&gt;
![[File:Diamondore.png|64px]]&lt;br /&gt;
!63&lt;br /&gt;
![[File:Diamonddone.png|64px]]&lt;br /&gt;
!Rare&lt;br /&gt;
|For making mech parts, among other industrial uses.&lt;br /&gt;
|-&lt;br /&gt;
![[Bluespace Crystal]]&lt;br /&gt;
![[File:BluespaceCrystalWall.png|64px]]&lt;br /&gt;
![[File:Bluespace_Crystal.png|64px]]&lt;br /&gt;
! 63&lt;br /&gt;
![[File:BS_polycrystal.png|64px]]&lt;br /&gt;
!Rare&lt;br /&gt;
|These crystals can be used in various ways. Give them to science to increase bluespace science, hold onto them to use as a risk free jaunter, or throw them at people to make them teleport randomly (often into space.)&lt;br /&gt;
|-&lt;br /&gt;
!Bananium&lt;br /&gt;
![[File:Bananimumwall.png|64px]]&lt;br /&gt;
![[File:Bananimumore.png|64px]]&lt;br /&gt;
!75&lt;br /&gt;
![[File:Bananiumdone.png|64px]]&lt;br /&gt;
!HONK!&lt;br /&gt;
|A rare and unusual mineral found exclusively in clown-controlled space. Used only for the [[Guide_to_robotics#H.O.N.K.|H.O.N.K. mech]] and other clownlike items.&lt;br /&gt;
|-&lt;br /&gt;
! Gibtonite &lt;br /&gt;
![[File:Gibtonitewall.gif|64px]]&lt;br /&gt;
![[File:Gibtoniteore.png]]&lt;br /&gt;
!N/A&lt;br /&gt;
!&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For &amp;lt;s&amp;gt;trolling miners&amp;lt;/s&amp;gt; blowing shit up, whether they be solid asteroid or [[Traitor|other things]]. Hitting it with your mining tools will start a chain reaction. If you don&#039;t stop the reaction with your mining scanner in time, the gibtonite will explode. If you do, you can mine the ore, pick it up (you need both hands free) and use it as an explosive. The closer the gibtonite was to exploding before defused, the more potent its power. Cannot be forged, stored on your person, or turned in to the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]], so don&#039;t bring any of this to the station or else you&#039;ll be &amp;lt;s&amp;gt;arrested&amp;lt;/s&amp;gt; ignored by security because they don&#039;t know what the hell it is. Gibtonite can be used to craft a [[Makeshift_weapons#Chemical_Payload|Chemical Payload]] [[File:ChemPayload.gif]]. &amp;lt;br&amp;gt;&lt;br /&gt;
How to obtain high-quality Gibtonite: Hit ore, count to 8 flashes of the ore then hit it with your scanner. Gibtonite varies in the number of reactions it has, so you may get lower quality ore. Use 2 of the 0 reaction ores (the most potent) to blow open the AI core and make it cry at it&#039;s malf failure!&lt;br /&gt;
|}&lt;br /&gt;
===Alloys===&lt;br /&gt;
Some ores can be smelted to produce alloys.&lt;br /&gt;
{{Item&lt;br /&gt;
|name = [[Plasteel]]&lt;br /&gt;
|bgcolor1 = lightgrey&lt;br /&gt;
|bgcolor2 = lightgrey&lt;br /&gt;
|image = Metal_r.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name = Plastitanium&lt;br /&gt;
|bgcolor1 = lightgrey&lt;br /&gt;
|bgcolor2 = lightgrey&lt;br /&gt;
|image = Plastitanium.png&lt;br /&gt;
|foundin = Syndicate spacecraft&lt;br /&gt;
|usedfor = Evil walls and floors&lt;br /&gt;
|strategy = Use it to create the walls and flooring used in a Syndicate spacecraft&lt;br /&gt;
|description = An alloy of plasma and titanium.&lt;br /&gt;
}}&lt;br /&gt;
====Who Needs What====&lt;br /&gt;
Miners don&#039;t have to deliver materials directly to departments -- they can if they want, or if those bastards are too lazy to leave their fortress of &amp;lt;s&amp;gt;autism&amp;lt;/s&amp;gt; science -- but it never hurts to know what to aim for.&lt;br /&gt;
*[[Scientist]]s need at least a bit of every ore. They&#039;ll also appreciate you sending them Lazarus Injectors, and scanning the [[#The Wildlife|wildlife]] for discovery points.&lt;br /&gt;
*[[Roboticist]]s need diamond, uranium, silver and gold for building mech parts. Give them enough and you&#039;ve indirectly helped out most of the departments on the station if the Roboticists are competent enough to build helpful stompy mechs (and robots) for everybody!&lt;br /&gt;
*The [[Quartermaster]] may want mineral sheets to trade them in for bonus supply credits, and/or materials from [[#The Wildlife|Lavaland mobs]] to craft into Bounty objectives. Plasma and Bones in particular are both common and valuable.&lt;br /&gt;
*The [[Chemist]] and [[Guide to xenobiology|Xenobiologist]] will all appreciate having extra plasma.&lt;br /&gt;
*A competent [[Virologist]] can use several sheets of uranium to create incredibly powerful healing viruses that let you heal out of crit in two seconds.&lt;br /&gt;
*A [[Clown]] with Bananium is a grateful and dangerous ally. Good luck finding it, though.&lt;br /&gt;
*The [[Bartender]] can use a few sheets of uranium, plasma, or iron to craft some of his rarest cocktails.&lt;br /&gt;
*Everybody could always use more iron, glass and plasteel, but especially Roboticists and [[Station Engineer]]s.&lt;br /&gt;
At this point, you might be thinking, &amp;quot;Why should I help them?&amp;quot;&amp;lt;br&amp;gt;Well, while not everyone has a way to help you, most of the jobs that you supply can aid you in turn.&lt;br /&gt;
*[[Roboticist]]s can give you immunity to the ash storm via completely replacing your body with [[Guide_to_robotics#Limb_Augmentation|augmentations]], and/or allow you to cross lava without a boat in a lavaproof mech (the Firefighter).&lt;br /&gt;
*[[Scientist]]s can unlock upgrades for your Kinetic Accelerator, a [[Plasma Cutter]], a [[Research_items#Mining Satchel of Holding|Mining Satchel of Holding]], and, if you&#039;re lucky, Night Vision Meson Scanners or a [[Bag of Holding]]!&lt;br /&gt;
*A competent [[Virologist]] can use the Uranium you gave them to create incredibly powerful healing viruses that let you heal out of crit in two seconds.&lt;br /&gt;
*[[Station Engineer]]s can create an Auxillary Base for you, summoned via the Auxillary Base Beacon found in the mining lockers.&lt;br /&gt;
*[[Toxins]] can give you [[grenade]]s for use against [[#The Wildlife|Watchers]] due to their weakness to explosions. Alternatively, they can give you very useful mining bombs, clearing out screens of rock with one explosion.&lt;br /&gt;
*The [[Bartender]] can make useful drinks for you. An [[Guide_to_food_and_drinks#Icewing|Icewing]], a [[Guide_to_food_and_drinks#Toxins_Special|Toxins Special]], or some [[Guide_to_food_and_drinks#Anti-Freeze|Anti-Freeze]] can heat you up while fighting [[#The Wildlife|Watchers]]; [[Guide_to_food_and_drinks#Fetching_Fizz|Fetching Fizz]] will make it much easier to gather minerals after an explosion; the [[Guide_to_food_and_drinks#Bastion_Bourbon|Bastion Bourbon]] (among [[Guide_to_food_and_drinks#Hearty_Punch|other]] [[Guide_to_food_and_drinks#Bilk|drinks]]) can heal you over time, etc. There&#039;s even a drink that&#039;ll allow you to [[Guide_to_food_and_drinks#Sarsaparillian_Sunset|breathe fire]]!&lt;br /&gt;
===Chest Loot===&lt;br /&gt;
Obtained from necropolis chests, which are dropped by [[#The Wildlife|necropolis tendrils]]. You must use a skeleton key, obtained at any mining vendor, to open these chests.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For the bosses&#039; loot, see [[Megafauna]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
|+Necropolis Chest Loot&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Paradox_bag.png|64px]]&lt;br /&gt;
|Paradox Bags&lt;br /&gt;
|A pair of bags with a linked storage: anything that is put in one can be pulled out of the other and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godeye.gif|64px]]&lt;br /&gt;
|Eye of God&lt;br /&gt;
|A strange eye. It can be worn on the glasses slot to gain x-ray vision and night vision, but it cannot be removed. If you find a second Eye of God, you can wear that on top of the existing one to form a pair of Eyes of God, which looks cool but has no real benefit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flight_potion.png|64px]]&lt;br /&gt;
|Flight Potion&amp;lt;br&amp;gt;(&amp;quot;Strange Elixir&amp;quot;)&lt;br /&gt;
|A bottle containing 5 units of flight potion. Ingesting flight potion will turn the drinker into an angel: a human with wings. Wings allow jetpack-like movement wherever there&#039;s air when activated, also giving increased speed and free movement over tables and chasms. However, you lose your back slot as an angel.&amp;lt;br&amp;gt;&lt;br /&gt;
It only works when &amp;lt;b&amp;gt;drinking&amp;lt;/b&amp;gt; at least 5 units, so do not dilute or split the content. Does 20 brute damage when drunk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Diamond_Pickaxe.png|64px]]&lt;br /&gt;
|Diamond Pickaxe &lt;br /&gt;
|A faster pickaxe, how exciting. See the [[#Advanced_Gear|Mining Vendor list]] for more information.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cursed_heart.gif|64px]]&lt;br /&gt;
|Cursed Heart &lt;br /&gt;
|A cursed heart. When used, it grants fast regeneration (25 brute, burn and oxyloss per pump), but it must be pumped manually at least once every 6 seconds, or you&#039;ll start suffocating due to lack of blood circulation.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bottled_ship.png|64px]]&lt;br /&gt;
|Ship in a Bottle&lt;br /&gt;
|When used, spawns a Mysterious Boat, which can travel over lava without need for oars.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Warp_cube.gif|64px]]&lt;br /&gt;
|Red/Blue Cube&lt;br /&gt;
|A pair of cubes. When one is used, it teleports the user to the location of the other cube, with no cooldown.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wisp_lantern.png|64px]]&lt;br /&gt;
| Wisp Lantern&lt;br /&gt;
|A lantern containing a wisp. When used, it releases the wisp, making it orbit around the user&#039;s head; granting thermal vision and serving as a light source. It can be returned to the lantern by using it once again. The lantern does not otherwise need to be carried or protected for the effect to persist. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Immortality_talisman.png|64px]]&lt;br /&gt;
|Immortality talisman&lt;br /&gt;
|A magic talisman. When used, it makes the user invulnerable but immobile for ten seconds. Being invulnerable does not protect from instant death effects such as singularities or point-blank bombs. Has a 60 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Meat_hook.png|64px]]&lt;br /&gt;
|Meat Hook &lt;br /&gt;
|Can be fired to throw a hook, which deals 10 full armor-piercing damage and drags the target to the thrower&#039;s position, also knocking them down for 3 seconds. Hook deals 15 damage on melee strikes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Book1.png|64px]]&lt;br /&gt;
|Book of Babel&lt;br /&gt;
| Instantly teaches you all languages. One time use only.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ladder00.png|64px]]&lt;br /&gt;
| Jacob&#039;s Ladder&lt;br /&gt;
|A ladder that extends all the way to a different Z-level. (Usually space.)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ladder00.png|64px]]&lt;br /&gt;
|Bowl of Blood&lt;br /&gt;
|A clay bowl containing a fledgling Necropolis, preserved in blood. A robust virologist may be able to unlock its full potential...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lifesteal_crystal.png|64px]]&lt;br /&gt;
|Lifesteal Crystal Modkit&lt;br /&gt;
|A mod kit that, like the name suggests, steals life from enemies you attack. Comes with a free cult blankie! Occupies 20% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Asclepius_active.gif|64px]]&lt;br /&gt;
| Rod of Asclepius &lt;br /&gt;
|A rod that can be used to make yourself start swearing an oath. If you finish the oath, the staff will bind to your hand, giving you a healing aura and pacifism. Also you can release the snake off the staff, the snake bite injects minor healing chemicals (someone insert how to here)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mementomorigif.gif]]&lt;br /&gt;
|Memento Mori&lt;br /&gt;
|A magic talisman. When bound, it allows you attain immortality until it is removed. If removed, it will instantly dust the wearer. When fighting against other players, they can knock you down and take it off of you.&lt;br /&gt;
Note: Does nothing against [[Megafauna]], which will instantly gib you if you are in critical condition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Staff_of_storms.gif|64px]]&lt;br /&gt;
|Staff of Storms&lt;br /&gt;
|An ancient staff retrieved from the remains of Legion. It allows you to call or recall ash storms, but only while on Lavaland and not in a closed off area.&lt;br /&gt;
|}&lt;br /&gt;
===Crusher trophies===&lt;br /&gt;
Each time you kill a Lavaland enemy with the Proto-Kinetic Crusher, there is a chance that it drops a trophy. These can be attached to your Crusher for unique effects.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;180&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width=&amp;quot;140&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Enemy&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Legion_skull.png|32px]]&amp;lt;br&amp;gt;Legion skull&lt;br /&gt;
|Legion&lt;br /&gt;
|Makes your Crusher recharge faster. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_tentacle_trophy.png|32px]]&amp;lt;br&amp;gt;Goliath tentacle&lt;br /&gt;
|Goliath&lt;br /&gt;
| Mark detonations deal more damage the more health you&#039;re missing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Watcher_wing.png|32px]]&amp;lt;br&amp;gt;Watcher wing&lt;br /&gt;
|Watcher&lt;br /&gt;
|Mark detonations briefly delay some creatures from using certain attacks. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Magma_wing.png|32px]]&amp;lt;br&amp;gt;Magmawing Watcher wing&lt;br /&gt;
|Magmawing Watcher&lt;br /&gt;
|After a mark detonation, the next destabilizer shot will deal damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ice_wing.png|32px]]&amp;lt;br&amp;gt;Icewing Watcher wing&lt;br /&gt;
|Icewing Watcher&lt;br /&gt;
|Identical to regular Watcher wings. Lame.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hunter_eye.png|32px]]&amp;lt;br&amp;gt;Eye of a blood-drunk hunter&lt;br /&gt;
| Blood-drunk Miner&lt;br /&gt;
|On mark detonation, gain stun immunity, damage-slowdown immunity and 90% damage reduction for one second.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tail_spike.png|32px]]&amp;lt;br&amp;gt;Tail spike &lt;br /&gt;
|Ash Drake&lt;br /&gt;
|Mark detonations deal area damage and push enemies back.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Demon_claws.png|32px]]&amp;lt;br&amp;gt;Demon claws &lt;br /&gt;
|Bubblegum&lt;br /&gt;
|Melee hits deal bonus damage and heal you. 500% as strong during a mark detonation.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blaster_tubes.png|32px]]&amp;lt;br&amp;gt;Blaster tubes&lt;br /&gt;
|Colossus&lt;br /&gt;
|On mark detonation, the next shot moves slower, but deals damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vortex_talisman.png|32px]]&amp;lt;br&amp;gt;Vortex talisman&lt;br /&gt;
|Hierophant&lt;br /&gt;
|Mark detonations create projectiles that will chase down the nearest mob and damage it, breaking stone on their way, similar to the Hierophant Club.&lt;br /&gt;
|}&lt;br /&gt;
===Craftables===&lt;br /&gt;
Not only can you kill the local fauna, you can also cobble together items from their smashed remains. To craft these, you must open the crafting menu. (This is a major part of playing an [[Ashwalkers#Tribal Equipment|Ashwalker]].)&lt;br /&gt;
&lt;br /&gt;
Listed here are the recipes that might be useful to miners. Note that [[Cargo]] may have bounties that require loot from Lavaland mobs, so it&#039;s a good idea to take most creature loot with you.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Materials&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_cloak.png|32px]]&amp;lt;br&amp;gt;Goliath Cloak&lt;br /&gt;
|Weaker than the standard explorer suits and can&#039;t be upgraded, but way more stylish. The QM might want one of these.&lt;br /&gt;
|Leather: 2&lt;br /&gt;
Watcher Sinew: 2&lt;br /&gt;
&lt;br /&gt;
Goliath Hide: 2&lt;br /&gt;
|-&lt;br /&gt;
![[File:talisman.png|32px]]&amp;lt;br&amp;gt;Bone Talisman&lt;br /&gt;
| Attached to your jumpsuit, provides a 5 boost to base protection and a 20 boost to explosive and biological protection. Basically free protection.&lt;br /&gt;
|Bone: 2&lt;br /&gt;
Watcher Sinew: 1&lt;br /&gt;
|-&lt;br /&gt;
![[File:Skull_codpiece.png|32px]]&amp;lt;br&amp;gt;Skull Codpiece&lt;br /&gt;
|Attached to your jumpsuit, has the same stats as the Bone Talisman.&lt;br /&gt;
|Bone: 2&lt;br /&gt;
Goliath hide: 1&lt;br /&gt;
|-&lt;br /&gt;
![[File:ebelt.png|32px]]&amp;lt;br&amp;gt;Hunters Belt&lt;br /&gt;
|A belt made from Sinew and hide, allowing you to carry more. Occupies the belt slot, which means you&#039;ll still have storage if you decide to choose the Proto-Kinetic Crusher.&lt;br /&gt;
|Watcher Sinew: 2&lt;br /&gt;
Goliath hide: 2&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_boat.png|32px]]&amp;lt;br&amp;gt;Lava Boat&lt;br /&gt;
|A boat that can travel over lava, but is terribly unsafe as it&#039;ll usually set both you and held items on fire. Needs an oar to move.&lt;br /&gt;
|Goliath Hide: 3&lt;br /&gt;
|-&lt;br /&gt;
![[File:Oar.png|32px]]&amp;lt;br&amp;gt;Goliath Bone Oar&lt;br /&gt;
| An oar crafted from two Goliath bones. Robust.&lt;br /&gt;
|Bone: 2&lt;br /&gt;
|-&lt;br /&gt;
![[File:bracer.png|32px]]&amp;lt;br&amp;gt;Bone Bracer&lt;br /&gt;
|Provides moderate protection to both arms of the wearer - more than the gloves you spawn with. Worn in the same slot as those gloves.&lt;br /&gt;
|Bone: 2&lt;br /&gt;
Watcher Sinew: 1&lt;br /&gt;
|-&lt;br /&gt;
![[File:shelmet.png|32px]]&amp;lt;br&amp;gt;Skull Helmet&lt;br /&gt;
|Provides moderate protection to the wearers head. Less protection than just pulling down the explorer suit’s hood. Only wear this for style.&lt;br /&gt;
|Bone: 4 &lt;br /&gt;
|}&lt;br /&gt;
==The Wildlife==&lt;br /&gt;
Lavaland is filled with a variety of bloodthirsty alien lifeforms populating the caverns, walking just fine over the ponds and puddles of lava. Fortunately, you can fight them whilst taking minimal damage, if you have the know-how.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(For instance: All of these enemies will attack shortly after they move. Afterwards, they will have a wide window to be attacked in.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Useful items can be harvested from these creatures&#039; corpses should you triumph; butcher them with a knife by attacking the corpse on Harm intent and the goods will spill out!&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
|+Wildlife&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Creature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Threat &lt;br /&gt;
|-&lt;br /&gt;
![[File:legion.png|64px]]&amp;lt;br&amp;gt;Legions&lt;br /&gt;
|Considered annoying at worst, and a free heal at best. These creatures unleash legion skulls one after another at you whilst trying to keep a distance. Fortunately, each of its spawn dies in a single hit (even a single punch), and deal tickle damage to you; the legion itself can&#039;t directly hit you. &#039;&#039;&#039;Make sure you&#039;re on harm intent.&#039;&#039;&#039; It&#039;s best to go on the aggressive against these, advancing constantly whilst picking away each of its brood. Once you&#039;ve closed the gap or have it stuck in a corner, it&#039;s toast. If you fall unconscious while you&#039;re being attacked, however, you will instantly die and be turned into a Legion.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It drops a soul when killed. Hit yourself with the soul and it will give you a slowdown immunity for a while and an instant heal (used to be 100 burn and 100 brute over time). Don&#039;t think you can store these for later, though -- they will spoil after a few minutes unless you use a [[#Advanced Gear|stabilizer]] from the vending machine. Using more than one legion soul while another one is active will give you a virus that has to be cured with one of the Lavaland plants (use Health Analyzer, usually found in first aid kits, for full info about cure). If you don&#039;t succeed, you will become a Legion yourself. It&#039;s not all bad - you still have control, even though you can&#039;t hold anything ever, and your fellow Miners can still save you by cloning you if they know where you last were. Fun fact: Active legion souls can be inserted in one&#039;s chest through [[surgery]] to provide a hands-free use of the legion soul that will automatically activate if you fall into crit.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
tl;dr strategy: &#039;&#039;&#039;Attack on harm intent. Hack your way through the legion and its heads until the host is mush. Alternatively, two KA hits kill a Legion, or one KC mark detonation.&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:watcher.png|64px]]&amp;lt;br&amp;gt;Watchers&lt;br /&gt;
|Fierce, territorial beasts capable of firing freezing beams, cold enough to inflict serious freeze burns while the watcher closes in and attacks its immobilized target. Can and will break walls while attempting to reach you, but will wander off if it can&#039;t find a clear path. Fortunately, they don&#039;t attack unless someone comes close to them, so if you don&#039;t feel confident, you can just wait until you have a few more goliath plates, or maybe some gibtonite. Butcher a watcher for 2 pieces of diamond ore, its sinew, and some bones.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Use your ore box for cover while shooting them with your KA from a distance.&#039;&#039;&#039; Alternatively, with a KC, &#039;&#039;&#039;close the distance before it shoots you, alternating marking it and hitting it.&#039;&#039;&#039; You might have to pop a survival pen afterwards, if you go to Yellow health. (If your [[Mood]] is really good, you&#039;ll have enough extra speed to run circles around the Watcher, causing it to miss. If you get hit while using this KC strategy, you can use the ore box as a shield to let you regain warmth.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Tip: Watchers are notably weak to explosions due to their bodies covering multiple tiles, taking over half their health in damage from even the weakest of explosions.&lt;br /&gt;
|&#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:EdgyGoliath.png|64px]]&amp;lt;br&amp;gt;Goliaths&lt;br /&gt;
|The bane of many careless miners. These monsters carry a hefty health pool, a mean wallop, and a deceptively dangerous ranged tentacle attack. They are inherently resistant to lasers - including plasma cutter lasers - so using a KA is the best option regarding dealing with these. They move at a slow pace, stopping every couple seconds to burrow tentacles under you. These will trap you for a long duration if you stand on top of them for too long.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting them is simple: &#039;&#039;&#039;Stay 2 spaces away at all times, while constantly shooting and avoiding tentacles.&#039;&#039;&#039; Repeat this process until it stops moving. Alternatively, with a KC, &#039;&#039;&#039;get in mark range, mark it, wait for it to move, run in, hit it, run out, repeat.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Butcher a goliath (on harm intent, click with knife in hand or attached to P-KA) for its hide, meat, and bones. Goliath plates can be used to reinforce your hardsuit and helmet a maximum of three times, allowing you to turn your suit into something closer to a piece of riot gear. The meat can be cooked in lava - don&#039;t worry, it&#039;ll stop being on fire once it&#039;s cooked.&lt;br /&gt;
|&#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tendril.png|64px]]&amp;lt;br&amp;gt;Necropolis Tendrils&lt;br /&gt;
|Emits an &amp;quot;Eerie Signal,&amp;quot; trackable via your GPS. Huge spikes of organic matter, from the base of which crawl out countless monsters. Each Tendril only spawns one kind of monster, between legions, goliaths and watchers. Once killed, it will drop a locked necropolis chest, shake the earth around it for a while, and then spawn a huge chasm around it, destroying anything that did not get out of the way in time. Chasms are deadly even after formation and should be avoided.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting them can involve killing all its protectors patiently, or using explosives - like gibtonite. Either way, once killed, ignore the remaining monsters, grab the chest, and RUN.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When killed, they spawn locked necropolis chests which can contain a variety of useful artifacts that (usually) cannot be found anywhere else. You&#039;ll need a skeleton key from the mining vendor to unlock it, though. See the table [[Shaft Miner#The Loot|below]] for the possible loot.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: [[Ashwalkers]] love tendrils that spawn Legions, as the dead Legions can be brought back to their camp and fed to their nest to create more ashwalker eggs.&lt;br /&gt;
|&#039;&#039;&#039;Medium to Very High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goldgrub.png|64px]]&amp;lt;br&amp;gt;Goldgrubs&lt;br /&gt;
| Mostly harmless and quite rare. These creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. A tactic toward killing one is to throw an ore towards it, and quickly charging in to kill it while it&#039;s busy eating, but note that kinetic accelerator shots do nothing against these. Their skin is reflective, requiring a melee smackdown to ensure a kill.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When killed, they spit up multiple pieces of ore, based on what they ate. Feed them many different types of ore before killing them, and they&#039;ll spit out more of each type than you gave it! Just don&#039;t let it get away after spooking it.&lt;br /&gt;
|&#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pulsatingtumor.png]]&amp;lt;br&amp;gt;Pulsating Tumor&lt;br /&gt;
|/tg/ station has a decent page about these tumors, but I can&#039;t link it here because the captcha required to post external links is broken.&amp;lt;br&amp;gt;Rumor has it that the vents seen across Lavaland are actually inactive versions of these.&lt;br /&gt;
|&#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ash_drake.png|128px]]&amp;lt;br&amp;gt;[[Megafauna]]&lt;br /&gt;
|Extremely big and powerful creatures that randomly spawn in [[Lavaland]]. Each one of these emits a GPS Signal that can be tracked with your own GPS, to either seek or avoid them.&amp;lt;br&amp;gt;&lt;br /&gt;
To beat them and get their valuable loot, you must either have good equipment or be VERY good at dodging their attacks, as failure usually means not only death, but gibbing as well, meaning that unless you were clone-scanned your body is unrecoverable.&amp;lt;br&amp;gt;&lt;br /&gt;
Their slow speed means that you can usually outrun them, although you should be careful of not [[Traitor|letting them hitch a ride in the mining ferry]], as the station has very few weapons that can damage megafauna.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Some &amp;lt;s&amp;gt;madmen&amp;lt;/s&amp;gt; miners like to challenge themselves by taking down all the megafauna in a single shift. They usually use a Proto-Kinetic Crusher and go for the [[Megafauna#Hierophant|Heirophant]] first (or the [[Megafauna#Blood-Drunk Miner|Blood-Drunk Miner]] if they don&#039;t feel robust enough, since its [[#Crusher_trophies|Crusher trophy]] gives temporary invincibility ), then use its Crusher trophy and the [[Megafauna#Loot 6|Heirophant&#039;s Club]] to &#039;cheese&#039; the other megafauna.&lt;br /&gt;
|&#039;&#039;&#039;EXTREME&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==Shiny Mobs ==&lt;br /&gt;
Common Lavaland mobs now have rare mutations. Common mining mobs have a 1% chance on initialize to gain a new appearance and new stats - 5% for legions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
|+Wildlife&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Creature &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Threat&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dwarflegion.png|64px]]&amp;lt;br&amp;gt;Dwarf Legion &lt;br /&gt;
|On the rare occasion that a human with dwarfism falls to a legion, they can become infested like any other. Dwarf legions have 20 less health but move slightly faster.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It drops the exact same soul as dropped by the normal legion.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It&#039;s still rather harmless. 2 KA shots kill it, a couple of pickaxe swings will knock it out.&lt;br /&gt;
|&#039;&#039;&#039;Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Magmawingwatcher.png|64px]]&amp;lt;br&amp;gt;Magmawing Watcher&lt;br /&gt;
|Whenever a shiny watcher appears, there&#039;s a 75% chance that the mutant is going to be a magmawing watcher, and a 25% chance that it is going to be an icewing watcher.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When raised very close to lava, some watchers adapt to the extreme heat and change coloration. Such watchers are known as magmawings and use intense heat as their tool for hunting and defense. The magmawing watcher shoots scorching blasts instead of freezing blasts, which heats you up and can set you on fire.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike normal watchers, a shot from this watcher will set you on fire, and trying to roll it out will only result in the watcher getting more free shots on you, which means that you&#039;re pretty much forced to man up, pop a survival medi-pen, and melee it to death while you lose half of your HP to fire.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It has normal watcher loot. It&#039;s really simply just not worth fighting.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icewingwatcher.png|64px]]&amp;lt;br&amp;gt;Icewing Watcher&lt;br /&gt;
|Whenever a shiny watcher appears, there&#039;s a 25% chance that the mutant is going to be an icewing watcher, and a 75% chance that it is going to be a magmawing watcher.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Very rarely, some watchers will eke out an existence far from heat sources. In the absence of warmth, their wings will become papery and turn to an icy blue; these watchers are fragile but much quicker to fire their trademark freezing blasts. The icewing watcher has 50 less health and fire shots 33% more often, as well as dropping 5 diamonds and no sinew&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s a beefed up watcher which is more tanky and shoots more often. Treat it like a normal watcher, except you have to get into cover a bit quicker each time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It has normal watcher loot, but drops 5 diamonds instead of 2, and drops no sinew.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ancientgoliath.png|64px]]&amp;lt;br&amp;gt;Ancient Goliath&lt;br /&gt;
|Goliaths are biologically immortal, and rare specimens have survived for centuries. This one is clearly ancient, and its tentacles constantly churn the earth around it. Tentacles constantly extrude from the ground around it, even when it is not aggroed to any particular object.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is recommended that you clear an area around the ancient goliath so that you can take shots at the ancient goliath without getting snagged by the tentacles. Once you&#039;ve done that, just run circles around the thing while shooting at it, and dodging any emerging tentacles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;When killed, they drop their goliath hide directly, more can be obtained through butchering.&lt;br /&gt;
|&#039;&#039;&#039;Very High&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==Xenoforms==&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;Check out [[Lavaland/Space_Role]] for more information.&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
You&#039;re not always the only sentient being on the planet. Aside from the [[#The Wildlife|lovecraftian horrors]] living down there, you may also contend with |several groups or factions of beings on the planet. Some hostile, some friendly.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The following is a list of all known sentient groups found on the planet based on information sent from recon squads.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(As a ghost, if you wish to become one of these, left-click on an unoccupied spawner. ex: broken rejuvenation pods in hospitals, ash walker eggs in their nest, unclaimed Free Golem shells, etc.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(If you can&#039;t find any, try the Spawners Menu, under the Ghost tab.)&lt;br /&gt;
=====Podmen=====&lt;br /&gt;
Recon Expedition #4 &amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Minimal, Non Hostile &amp;lt;br&amp;gt;&lt;br /&gt;
Note: A small group of podmen were observed living inside a sealed plant vault. They appear minimally armed and seem to avoid leaving their home.&lt;br /&gt;
=====Free Golems =====&lt;br /&gt;
Recon Expedition #9&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Minimal, Non Hostile&amp;lt;br&amp;gt;&lt;br /&gt;
Note: A unidentified flying object was seen crashing by Recon Team Charlie during expedition #8. Alpha team on expedition #9 located a group of golems, the golems appeared utterly uninterested in their surroundings all things considered.&lt;br /&gt;
&lt;br /&gt;
(/tg/ has a cool page about these guys, but I can&#039;t link it here because the captcha required to post external links is broken.)&lt;br /&gt;
=====[[Ashwalkers]]=====&lt;br /&gt;
Recon Expedition #13&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Medium, Hostile&amp;lt;br&amp;gt;&lt;br /&gt;
Note: It appears a group of Basiliscus Lizretus, also known as Lizardmen, live on the planet. They are hostile to all intruders. These &#039;ashwalkers&#039; only started to appear when mining operations started, they are agile but lightly armed, wielding primitively forged armor and spears. They appear to also have a hostile relationship with the wildlife, having been observed killing and dragging wildlife corpses away, as to why they need these corpses the recon team is unable to ascertain.&lt;br /&gt;
===== Syndicate Agents =====&lt;br /&gt;
Recon Expedition #45&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Extreme, Hostile&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: It has come to attention that the syndicate (direct corporation/group unknown) has recently set up a large compound in Lavaland. This may explain where expedition #38-44 has gone. They are equipped with high end weaponry and has been stated that trace bits of gunpowder has been found around the lava moat that the base is stationed in, suggesting that this base may be wired to self-destruct. We also detected radio waves coming and going from the compound. If found, turn back and report to your superiors immediately.&lt;br /&gt;
==Secrets of Lavaland==&lt;br /&gt;
While on Lavaland, you may come upon artificial structures. They can have items ranging from magical artifacts, to other lifeforms, to [[Aliens|alien facehugger]]s. If you are at all unsure, always let your mining buddies know using :u before going in: some ruins can be very dangerous.&lt;br /&gt;
== Tips==&lt;br /&gt;
* General Tips&lt;br /&gt;
**If you&#039;re new to the job, take a GPS and “check in” on Supply comms (:u) every ash storm. This ensures that, when you meet a terrible (and non-Chasm) fate, the other miners will probably notice and take steps to get you revived. You can also try sticking close to a more experienced miner, but that means you’ll both get less mining points.&lt;br /&gt;
** The cacti down on the surface slowly heal minor wounds.&lt;br /&gt;
**You can view the contents of a mining satchel by alt-clicking it. This works on other containers too, like backpacks and boxes.&lt;br /&gt;
**Make sure to familiarize yourself with other useful [[Keyboard Shortcuts]]. Middle mouse click swaps your selected hand, ctrl-click pulls an object/person you&#039;re standing next to, the DELETE key makes you stop pulling that object/person, etc.&lt;br /&gt;
**Clicking on a space with an empty hand while pulling something will attempt to move that object to the targeted space.&lt;br /&gt;
**You can slip up to 2 small objects - for instance, your Mining Scanner and GPS - into your boots. Alt-click to remove them.&lt;br /&gt;
** Your explorer&#039;s suit can store up to 2 small objects as well. To access this inventory, drag it to your character.&lt;br /&gt;
**You can put your ID into your PDA, freeing up your belt slot to hold your Seclite, or the Proto-Kinetic Accelerator it&#039;s attached to.&lt;br /&gt;
**At the start of the shift, ask [[Science]] for a Discovery Scanner. As long as you can see them, you can scan Lavaland enemies (dead or alive) for discovery points - Watchers and Goliaths give 2,000, Goldgrubs 1,000, and [[Megafauna]] give a whopping 10,000 discovery points when scanned. &#039;&#039;&#039;However, the real benefit is that it reminds science that Mining exists.&#039;&#039;&#039; As a result, hopefully they&#039;ll remember that Mining&#039;s helping them out and research stuff that benefits mining in turn. Every little bit helps - especially when they can simply refuse to research Advanced Mining Technology.&lt;br /&gt;
**As an extension of the previous tip: Science also appreciates you gifting them a [[#Voucher/Reward_Equipment|Lazarus Injector]], as they are extremely useful to them.&lt;br /&gt;
*Minebot Tips:&lt;br /&gt;
**Minebots are great at distracting monsters. Just walk near and bash the distracted target with your weapon of choice. They can take quite a beating, though goliaths can take them down pretty quickly if you&#039;re not quick enough. Afterwards, as long as you&#039;re not in a fight, you can repair it with a welding tool.&lt;br /&gt;
** Minebots collect all the crap that gibtonite explosions leave, saving you a bunch of trouble.&lt;br /&gt;
** On the station, a sentient mining drone dragging a bar of soap is surprisingly robust against most enemies - even changelings. You&#039;ll have to give it an AI module first, though. Their melee saw is very robust, and works just as well as on the station as it does on Lavaland. Furthermore, when in space, the proto-kinetic accelerator that they are equipped with is also very robust.&lt;br /&gt;
*Proto-Kinetic Accelerator Tips:&lt;br /&gt;
**The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.&lt;br /&gt;
**The Proto-kinetic Accelerator will obliterate a space carp in one hit while in space.&lt;br /&gt;
** The Proto-kinetic Accelerator can be used as an infinite tool to navigate when there’s no gravity. Every time you fire, it&#039;ll throw you in the opposite direction.&lt;br /&gt;
* Equipment tips:&lt;br /&gt;
**Mining suit upgrade : Goliath plates add +10% melee resist each time when applied to a suit. The plates will stack until they reach 30%, which may help you live in case a goliath grabs you.&lt;br /&gt;
**Security Jumpsuit : Can be worn under your mining suit. Gives a +10% melee resist to everywhere but your head. If you&#039;re not feeling confident, ask the QM or HoS to give you one.&lt;br /&gt;
** Bone Talisman : Crafted with 2 bones and 1 watcher sinew. Attached to your jumpsuit. Provides a 5 boost to base protection but a 20 boost to explosive and biological protection.&lt;br /&gt;
**[[Guide to robotics#Limb Augmentation|Augmentations]] : Augs can be very useful for miners, as healing with a welder is ultimately easier and harder to completely use up. Plus they work differently than armor when it comes to protection, instead reducing all brute damage taken by an augmented body part by 5 (4 for burn). Furthermore, if you get fully augumented, you&#039;re actually ash storm proof. Downside : EMP vulnerability.&lt;br /&gt;
*Other helpful tips:&lt;br /&gt;
**If you don&#039;t have an ore box, and no mining satchel of holding, you can deconstruct tables in the library (the curator is probably too busy organizing a game of D&amp;amp;D to really care much) to obtain wooden planks. You can then use these wooden planks to fabricate an ore box.&lt;br /&gt;
**Don&#039;t yell at science for not researching mining stuff first. It&#039;s rude. You can, however, politely remind them to research mining gear if you&#039;re about 30 minutes into the round.&lt;br /&gt;
**The Head of Personnel may reward you with all access if you resurrect Ian. Yes, you have the tools to do so - the [[Shaft Miner#Advanced Gear|Lazarus Injector]], at 1,000 points.&lt;br /&gt;
**Sometimes, the Research Director will reward you for a pet gold grub.&lt;br /&gt;
**If you&#039;re expecting trouble on the station - and your mining shuttle doesn&#039;t come with two doors - consider taking out a window on the mining shuttle before you return to make a quick getaway so you&#039;re not trapped like a rat in a cage.&lt;br /&gt;
**While Lavaland does change from shift to shift, there&#039;s a few things that stay the same. For instance, the [[Mining Station]] is always in the bottom-left corner of Lavaland, the Necropolis is always the top border of Lavaland, and the bomb testing site (cordoned by fences) is always a little bit below and to the right of the [[Mining Station]]. (There&#039;s usually some decent ores at the bomb testing site, and it&#039;s close to base.)&lt;br /&gt;
==Dead Space==&lt;br /&gt;
A traitorous miner has a lot of advantages. You have a space suit for free right away and a robust pickaxe. Certain minerals you&#039;ll find have more &amp;quot;specialized&amp;quot; uses -- uranium structures will irradiate people, plasma can start fires, gibtonite goes boom, etc. You can also buy dangerous &amp;quot;mining&amp;quot; tools and possibly even revive [[#The Wildlife|those monsters you&#039;ve been fighting]]. As long as you have some mineral wealth or an ore box with you, no one will suspect your presence around the station, even in highly restricted areas like robotics or toxins, and if you are smart enough, you could get a big stompy mech to drill people to death! In addition, Lavaland is isolated, dangerous, and as expansive as you&#039;re willing to dig out. Plenty of room for somebody to get lost in... &#039;&#039;Forever!&#039;&#039;&lt;br /&gt;
=== Tips for Traitoring===&lt;br /&gt;
*If you&#039;re a miner and you have to kill another miner; there&#039;s a really easy way to block communications one way so he can&#039;t call for help.&lt;br /&gt;
** Grab a multitool, go to the mining communications room.&lt;br /&gt;
**Use the multi tool on the relay and make sure the relay isn&#039;t sending, meaning your headset won&#039;t go to people on the station.&lt;br /&gt;
**Kill your target with their shouts for help unheard.&lt;br /&gt;
*You can get plasma at exactly the heat you need for canister bombs by welding a plasma door in vacuum. Use an [[Atmospherics items#Portable Pump|air pump]] to gather the gas, then put all of the plasma gas produced into an empty large tank (the size of plasma, emergency O2, etc). You can then ignite it with a can of pure O2 set to release at 1013.25 KPa. This is the Shaft Miner&#039;s canister bomb. It&#039;s easy to set up on Lavaland.&lt;br /&gt;
*More than one uranium wall is hilariously deadly, as they give off a pulse of radiation every couple of seconds. This pulse makes other uranium walls in range pulse as well, and they all run on their own timer.&lt;br /&gt;
*Tiers 0-1-2-3 can gib bodies, remember mining suits take 50% of damage away from bombs, so strip miners you want to make disappear forever first. (Are they talking about gibtonite, here?)&lt;br /&gt;
*Ripley is a fairly robust murdering tool, if you can, convince robotics to put a gravity catapult on it. &#039;&#039;&#039;SLAM PEOPLE INTO WALLS. THE SUFFERING NEVER ENDS.&#039;&#039;&#039;&lt;br /&gt;
*Space is your best ally. Your weapons are more lethal in space, and anyone who wants to chase you will need access to a jetpack and EVA gear. Make people fight on your terms by blowing up the station with various Gibtonite charges, or bust in, stun and drag targets into space.&lt;br /&gt;
*You can make a chemical payload container using any shitty bit of gibtonite. This can be useful for making chemical bombs, but it relies on knowing how to obtain specific chemicals that can be robust and accessible to a Miner.&lt;br /&gt;
*Blending Plasma and Iron together creates an EMP explosion that messes with suit sensors and bricks headsets.&lt;br /&gt;
====Tips for Culting====&lt;br /&gt;
If you&#039;re a miner, the [[Mining Station]] is the perfect hive for a cult. The back room can easily be broken down by Constructs, runes can be placed, and a single artificer can make it very difficult for Security to try and raid. Remember to cut cameras, so a Non-Asimov AI doesn&#039;t bolt and electrocute every door. Remember to use Teleport other to get Cultists off station and into safe custody. All the station needs is a Medibot and you are golden.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>WilsonPH</name></author>
	</entry>
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		<title>File:Lavaland base june 2019 by vuonojenmustaturska.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Lavaland_base_june_2019_by_vuonojenmustaturska.png&amp;diff=36273"/>
		<updated>2023-03-05T21:25:51Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: WilsonPH uploaded a new version of File:Lavaland base june 2019 by vuonojenmustaturska.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stole this from this PR: https://github.com/tgstation/tgstation/pull/44769&lt;br /&gt;
&lt;br /&gt;
Might as well use it on wiki because why not.&lt;/div&gt;</summary>
		<author><name>WilsonPH</name></author>
	</entry>
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		<id>https://wiki.beestation13.com/w/index.php?title=File:Lavaland_base_june_2019_by_vuonojenmustaturska.png&amp;diff=36272</id>
		<title>File:Lavaland base june 2019 by vuonojenmustaturska.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Lavaland_base_june_2019_by_vuonojenmustaturska.png&amp;diff=36272"/>
		<updated>2023-03-05T21:09:38Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: WilsonPH uploaded a new version of File:Lavaland base june 2019 by vuonojenmustaturska.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stole this from this PR: https://github.com/tgstation/tgstation/pull/44769&lt;br /&gt;
&lt;br /&gt;
Might as well use it on wiki because why not.&lt;/div&gt;</summary>
		<author><name>WilsonPH</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Shaft_Miner&amp;diff=36271</id>
		<title>Shaft Miner</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Shaft_Miner&amp;diff=36271"/>
		<updated>2023-03-05T20:56:22Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: synthflesh medkit mention scrubbed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = purple&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SUPPLY&lt;br /&gt;
|imagebgcolor = #cc9966&lt;br /&gt;
|img_generic = Generic_shaft.png&lt;br /&gt;
|img = Lava_miner.png&lt;br /&gt;
|jobtitle = Shaft Miner&lt;br /&gt;
|access = [[Mining Station]], [[Mining Station#EVA Room|Mining Station EVA]], [[Cargo Office]], Mineral Storage&lt;br /&gt;
|additional = [[Maintenance]], [[Cargo Bay]], MULEbot access, [[Quartermaster&#039;s Office]]&lt;br /&gt;
|difficulty = Varies from piss easy to extremely hard&lt;br /&gt;
|superior = [[Quartermaster]] and [[Head of Personnel]]&lt;br /&gt;
|duties = Mine [[#The Ores|ores]] and process them into useful materials. Kill [[#The Wildlife|hostile wildlife]]. Go on an adventure in mysterious ruins.&lt;br /&gt;
|guides = [[Lavaland]], [[Megafauna]], [[Auxiliary Base Construction Area]]&lt;br /&gt;
|quote = Ooh! A spare vouc- oh.&lt;br /&gt;
}}&lt;br /&gt;
Welcome, Miner! You will break rocks, slay monsters, explore an ever-changing landscape, and die lost and alone in the depths of the caverns. Not on some sandy asteroid, but on what we call [[Lavaland]]!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Stay alive long enough to return your loot to the station.&lt;br /&gt;
==Workin&#039; In The Coal Mine==&lt;br /&gt;
[[File:Mining Dock.png|300px|thumb|alt=Mining Dock|link=Mining Dock|The [[Mining Dock]], connected to [[Cargo]], is your access to the [[Mining Station]].]]&lt;br /&gt;
Being a miner can be somewhat tedious, but you serve a crucial role in the R&amp;amp;D food chain, and can accrue some decent personal rewards. Just follow a few guidelines to keep yourself from becoming dead in the mines. &lt;br /&gt;
===Hazards, Summarized===&lt;br /&gt;
Your workplace, [[Lavaland]], has several hazards.&lt;br /&gt;
* [[#The Wildlife|Native creatures]] will attempt to kill you in all sorts of horrific ways.&lt;br /&gt;
* Ash storms will cut right through your clothes, dealing constant burn damage if you are outside. A heavy rain of dark particles outdoors indicates an ash storm.&lt;br /&gt;
* Lava - one step in and you&#039;ll be badly burned and on fire.&lt;br /&gt;
* Chasms - Anything that falls into one will disappear from this world. This includes miners - if you fall in one, you can&#039;t get cloned.&lt;br /&gt;
The risk of these hazards can be reduced by watching your step and being aware of your surroundings. Don&#039;t stand in lava, walk into into chasms, or wander during an ash storm.&lt;br /&gt;
You&#039;ll get a red text warning in chat not long before an ash storm is about to begin, so long as you stay near a structure (or have a bluespace shelter capsule with you) then you&#039;ll be fine. &lt;br /&gt;
&lt;br /&gt;
If you’re worried about not being robust enough to notice these hazards, there’s gear and strategies that can mitigate or nullify the danger.&lt;br /&gt;
* If you accidentally stand in lava, you can always “stop, drop, and roll” by spamming Resist on the [[Starter guide#Interface 101|HUD]]. (Make sure you aren&#039;t standing on lava when you do this, or you&#039;ll just get set on fire again!)&lt;br /&gt;
* Wearing a [[#Wormhole Jaunter|Wormhole Jaunter]] on your belt slot will cause it to teleport you if you fall into a chasm.&lt;br /&gt;
* Running away is (almost) always an option.&lt;br /&gt;
===Mining’s Transferable Skills===&lt;br /&gt;
Mining is an excellent job for familiarizing yourself with [[Keyboard Shortcuts|Hotkey mode]] (accessible via pressing TAB), as there are multiple opportunities to utilize them while out in the field. Robust miners often end up ALT+clicking a container in their backpack to access its contents, CTRL+clicking their ore box to drag it with them quickly, using SHIFT+E to move their Proto-Kinetic Accelerator in and out of their belt slot, and quickly shifting through intents with the 1-4 numbered keys, among others.&lt;br /&gt;
===Working With Your Boss===&lt;br /&gt;
Who is your boss? You answer to the Head of Personnel, much like the rest of Supply -- but usually, you&#039;ll just be talking to the Quartermaster or other Miners. He can watch cameras on the Lavaland [[Mining Station|Mining Base]] and has full access to Mining, so keep that in mind in case you want access to the [[Gulag]].&lt;br /&gt;
===The Objective===&lt;br /&gt;
You&#039;re here to mine, so get digging! Once you&#039;ve had enough, drag your ore box back to the station and head to cargo where the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] sits. &amp;lt;s&amp;gt;Insert your ID and&amp;lt;/s&amp;gt;, drag the box to the yellow indicator on the floor next to the machine to automatically offload your ores and have them instantly processed into sheets. Then click &amp;quot;claim&amp;quot; after clicking on the ORM to retrieve mining points as a reward to your current work ID. Now print [[#RnD Gear|new gear]] from the [[Guide_to_Research_and_Development#Techfab|supply techfab]] [[File:Proto.png|link=Guide to Research and Development#Techfab|Techfab]] for free and/or use those mining points to buy new gear from the mining vendor [[File:Mining_vendor_default.png|link=#Advanced Gear|Mining Vendor]], then take your crate and head back to [[Lavaland]]!&lt;br /&gt;
==How to Do This==&lt;br /&gt;
===Gearing up===&lt;br /&gt;
If you’re still unfamiliar with the HUD, it’s explained in the [[Starter guide#Interface 101|Starter Guide]].&lt;br /&gt;
&lt;br /&gt;
You’ll need to know how to view your worn equipment in order to equip new gear. If you can find it, it’s under the Backpack button on the bottom left. (Not the backpack you’re wearing, the other one.)&lt;br /&gt;
* [[#Essential Equipment|Gear up!]] From the mining equipment locker, the very basics you will need are Meson Scanner goggles, a mining scanner, a bluespace shelter capsule, and your standard issue proto-kinetic accelerator.&lt;br /&gt;
* You should also use your voucher on a mining vending machine to select your choice of [[#Voucher Equipment|advanced mining tools]].&lt;br /&gt;
* If you really want the extra defense, you can ask Security (or the QM) for a Security Jumpsuit to replace your current one. It gives you +10% melee resist to everywhere but your head.&lt;br /&gt;
* Before you go, you&#039;ll want an Ore Box, which can hold an infinite amount of minerals. You can’t pick up the box, so you’ll have to pull it behind you. (The “Pull” command can be found under the right-click menu.)&lt;br /&gt;
If you forgot something, don’t worry! The [[Mining Station]] has extra mining lockers and ore boxes for exactly this scenario. They even have mining vendors down there!&lt;br /&gt;
* Down on the Lavaland [[Mining Station]], accessible via the Mining Shuttle, you’ll want to take an explorer suit, breath mask, and oxygen tank from [[Mining_Station#EVA_Room|Mining &#039;EVA&#039;]]. &lt;br /&gt;
* While not necessary, it is highly recommended that you take a GPS device, set it to your name, and tell the [[QM]] and other miners about it. If you&#039;re lucky, they will drag your lifeless body back on-station and [[Cloning|clone]] you.&lt;br /&gt;
===Smashing rocks===&lt;br /&gt;
* Find minerals. The further from other miners, the better ore.&lt;br /&gt;
* Make sure your scanner’s on! If it’s on, it’ll send out a pulse that lets you see deposits in the rock a few tiles away from you every once in a while.&lt;br /&gt;
* Pick up minerals by having your mining bag in either your belt slot or pockets when you walk over the minerals. If you&#039;re dragging an ore box behind you, you&#039;ll automatically deposit minerals into the box instead of your bag.&lt;br /&gt;
* Once you&#039;ve had enough, return to the main station with your Ore box. &#039;&#039;&#039;Do not deliver ore to the [[Mining_Station#Old_Smeltery|processing plant]] on the Lavaland [[Mining Station]], as that room will not give you mining points&#039;&#039;&#039;. &lt;br /&gt;
* Drag your ore box to the delivery tile (yellow arrow) next to the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]]. That&#039;ll automatically empty the box into it, earning you mining points.&lt;br /&gt;
* If there&#039;s minerals still in your mining satchel, you can take your mining satchel into your hand and click it while standing on the same delivery tile next to the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]]. This will empty the bag into the ORM as well. &#039;&#039;&#039;Ores inserted by hand into the [[Machines#Ore_Redemption_Machine|ORM]] may give no points (due to a bug)!&#039;&#039;&#039; Already processed sheets inserted into the [[Machines#Ore_Redemption_Machine|ORM]] do not give any points. Only raw ores count. &lt;br /&gt;
* Click on the ORM, then click &amp;quot;Claim.&amp;quot; You no longer need to insert your ID, thank god.&lt;br /&gt;
* Go to a mining equipment vendor to buy [[#Advanced_Gear|advanced equipment]] with the points you&#039;ve earned, or the [[Guide_to_Research_and_Development#Techfab|Cargo techfab]] [[File:Proto.png|link=Guide to Research and Development#Techfab|Techfab]] to craft advanced items that can be unlocked only by [[Science|RnD]].&lt;br /&gt;
* Before going back to Lavaland, you should probably use the science channel (:n) to gently remind [[Rnd|RnD]] to upgrade the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine (ORM)]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] so they get more of those minerals they’re always short on. (ex: “:n Hey, RnD. Have you upgraded the ORM yet? We just finished our first load.”)&lt;br /&gt;
===Life beyond smashing rocks===&lt;br /&gt;
Mining, of course, isn’t just a cycle of “mine ore, deliver ore, repeat.” There’s a bunch of extra stuff you can do while taking care of your job’s main responsibility.&lt;br /&gt;
* Butcher (harm intent, knife or PKA) dead [[#The Wildlife|Goliaths]] for their hide, and put it on your explorer’s suit to upgrade its damage resistances. This can be done up to 3 times, giving you +10% melee resist each time.&lt;br /&gt;
* Use your better gear to push deeper into [[Lavaland]] and explore some ruins and &amp;lt;s&amp;gt;die horribly&amp;lt;/s&amp;gt; [[Morph|get amazing rewards]].&lt;br /&gt;
* Print [[Research items#Advanced Plasma Cutter|Advanced Plasma Cutters]] and [[Research items#Mining Satchel of Holding|Mining Satchels of Holding]] at the cargo protolathe/techfab/whatever it’s called for even more efficient mining. &lt;br /&gt;
* If you feel VERY robust, look for [[Megafauna]] signals with your GPS and try to kill them for extremely valuable loot.&lt;br /&gt;
===Voucher equipment===&lt;br /&gt;
You start the shift with a complimentary mining voucher, worth one free item pack out of a selection of six. These packs are:&lt;br /&gt;
* &#039;&#039;&#039;Survival Capsule and Explorer&#039;s Webbing:&#039;&#039;&#039; The webbing (equipped on your belt slot) allows you to carry even more mining equipment - the extra shelter capsule is nice too. 900 pts value.&lt;br /&gt;
* &#039;&#039;&#039;Resonator Kit:&#039;&#039;&#039; Comes with a [[#Resonator|Resonator]] and brute treatment kit. While the resonator is underwhelming - especially if used incorrectly - the brute treatment kit can come in handy on Lavaland. 1350 pts.&lt;br /&gt;
* &#039;&#039;&#039;Mining Drone:&#039;&#039;&#039; A little companion that helps in storing ore and hunting wildlife. Very good at taking hits for you, but will never win a 1-on-1 fight with a [[#The Wildlife|Goliath]]. Becomes even more useful once you install the [[#Advanced Gear|sentience upgrade module]]. Comes with a KA modkit that allows shots to pass through the drone, as well as an industrial welding tool and a welding mask for repairing your new friend. ~800 pts.&lt;br /&gt;
* &#039;&#039;&#039;Extraction and Rescue Kit:&#039;&#039;&#039; Contains a fulton extraction pack and a beacon, which allows you to send back home minerals, items and dead miners without having to use the ferry. Oh, and you get a stack of 30 marker beacons too. Not sure why they’re in there. 1700 pts.&lt;br /&gt;
* &#039;&#039;&#039;Crusher Kit:&#039;&#039;&#039; Contains a proto-kinetic crusher and a mini fire extinguisher. The melee-only crusher is hard to use without getting hit, and its ranged &#039;mark&#039; cannot be used unless you equip it with both hands (click it while holding it in your selected hand), but it has a chance to make fauna drop [[#Crusher trophies|powerful trophies]]. 800 pts.&lt;br /&gt;
* &#039;&#039;&#039;Mining Conscription Kit&#039;&#039;&#039;: A duffle bag full of basic items for one conscript - Proto-kinetic accelerator, survival knife, seclite, explorer&#039;s suit, mesons, mining scanner and satchel, gas mask, a supply radio key and a special card that adds mining access to IDs. Good for when you want to recruit &amp;lt;s&amp;gt;metafriends&amp;lt;/s&amp;gt; fresh conscripts. 1000 pts.&lt;br /&gt;
===For Great Profit!===&lt;br /&gt;
Mining for the sake of it can only get you so far. By mining minerals and returning them to the station you&#039;ll accrue mining points; you can then use those points to buy better and more powerful equipment and supplies from an equipment vendor. You can then in turn use these items to push further into Lavaland to mine more minerals, fell stronger wildlife and find greater treasure. Consider it all an investment.&lt;br /&gt;
&lt;br /&gt;
Later, you might find that you&#039;re running out of room to store your gear. Here&#039;s some ways to save space:&lt;br /&gt;
* Your PDA can hold your ID, but this makes your ID vulnerable to PDA bombing attacks from traitors.&lt;br /&gt;
* Your seclite and knife can be attached to your proto-kinetic accelerator by clicking on it with a seclite/knife in hand. Aside from saving space, it also lets you butcher corpses (on Harm intent) without having to take out your knife and helps you bash things harder!&lt;br /&gt;
* Your mining scanner and GPS are small enough to fit in your boots. Make sure they’re both on and put them in there just like how you attached your seclite and knife to your PKA - click on your boots with the item in hand. (To retrieve items, alt+click your boots.)&lt;br /&gt;
* Your explorer suit can also hold small items. To access its inventory, drag it from your inventory to your character. (You can access an extra slot by pulling up the hood via clicking the button at the top of your screen that has the explorer suit icon.)&lt;br /&gt;
Survival Medipens can help you in a pinch, for example, or a Wormhole Jaunter can help you escape what would have been a death trap. Or you could spend it all on booze and cigars. We won&#039;t judge.&lt;br /&gt;
==Mining Gear==&lt;br /&gt;
===Default Gear===&lt;br /&gt;
The following is a list of default mining equipment. You usually won&#039;t have to pay for this:&lt;br /&gt;
====Essential Equipment====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:explorersuit.png|32px]]&amp;lt;br&amp;gt;{{anchor|Explorer Suit}}Explorer Suit&lt;br /&gt;
|Provides some protection against heat and cold, and works as decent armor with no slowdown. It is not spaceproof, but can hold a full-sized oxygen tank or other mining gear in the suit storage slot. You can also reinforce it with goliath plates, up to 3 times, for +10% melee resist each.&amp;lt;br&amp;gt;Can store up to 2 small(er) things - you open its inventory by dragging it to you.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ExplorerGasMask.gif|32px]]&amp;lt;br&amp;gt;{{anchor|Explorer Gas Mask and Oxygen Tank}}Explorer Gas Mask and [[Oxygen]] Tank&lt;br /&gt;
|So you can have oxygen when mining. Oxygen tanks are available from the tank storage unit, located right around where you find your suit, and can be worn on your suit&#039;s storage slot. Running out of oxygen is unlikely with the full sized tank.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MGlasses.png|32px]]&amp;lt;br&amp;gt;{{anchor|Meson Scanners}}[[Meson Goggles|Meson Scanners]]&lt;br /&gt;
|Used for seeing walls and floors through anything - and ONLY walls &amp;amp; floors. Does not detect [[#The Wildlife|creatures]], or objects (like [[#ore box|ore boxes]].)&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiningScanner.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Scanner}}Automatic Mining Scanner&lt;br /&gt;
|Activating the scanner will briefly flash any ore on screen - it works even inside a box, or your boots. Can be used on activated [[#The_Ores|gibtonite]] to pause the explosion and allow it to be relocated. Of course, you need both hands to pick up gibtonite, but we can&#039;t always get what we want. (For best results, count 8 flashes of the ore before doing so. This includes the large flashes at the start.)&lt;br /&gt;
|-&lt;br /&gt;
![[File:GPSm.gif|32px]]&amp;lt;br&amp;gt;{{anchor|GPS}}Global Positioning System, GPS&lt;br /&gt;
|The crew monitoring console back on the station won&#039;t catch your suit sensor signal from all the way down on the planet. Having one of these on you will help others track down your body if you happen to develop a case of the dead. Be sure to set your name on the GPS.&lt;br /&gt;
In addition, it can be used to locate other miners (who bothered to take it) as well as &amp;quot;lost&amp;quot; signals. [[Megafauna]], [[#The Wildlife|necropolis tendrils]], and certain ruins emit GPS signals. Be wary. &lt;br /&gt;
|-&lt;br /&gt;
![[File:KineticAccelerator.png|32px]]&amp;lt;br&amp;gt;{{anchor|Proto-kinetic Accelerator}}Proto-kinetic Accelerator&lt;br /&gt;
|A standard issue mining gun. The good part is that it packs a punch in a low pressure environment, is very good at digging small tunnels, and has infinite shots. The bad part is that it tickles in pressurized environments, has a cooldown after each shot, and has a base range of three steps. Good thing we have [[#RnD Gear|modkits]]. Can be dual wielded at the price of lower accuracy and speed. Some miners prefer mining with two of these.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
KAs deal brute damage (40 standard/10 in pressurized rooms), but count as explosive versus armor. That way, suits like bomb suits and the RD hardsuit can negate 90% of the damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Survivalknife.gif|32px]]&amp;lt;br&amp;gt;{{anchor|Survival Knife}}Survival Knife&lt;br /&gt;
|Use it for butchering the wildlife (hit while on harm intent). It&#039;s as strong against mobs as a pickaxe, but you can&#039;t mine with it. You can store it in your boots to save space, but remember to alt-click the boots to draw the knife back out. Alternatively, stick it on your KA.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Seclite.png|32px]]&amp;lt;br&amp;gt;{{anchor|Seclite}}Seclite&lt;br /&gt;
|A beefed up flashlight. Put this on your KA to free up inventory space. Gives off light even if it&#039;s in anywhere but your backpack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stimpen.png|32px]]&amp;lt;br&amp;gt;{{anchor|Survival Medipen}}Survival Medipen&lt;br /&gt;
|A cocktail of powerful healing chemicals. Contains [[Guide_to_chemistry#Salbutamol|Salbutamol]], [[Guide_to_chemistry#Leporazine|Leporazine]], [[Guide_to_chemistry#Epinephrine|Epinephrine]], Mining Nanites and [[Guide_to_chemistry#Omnizine|Omnizine]]. Slowly heals all types of damage and stabilizes body temperature. You can overdose on these if you use more than one in quick succession.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;{{anchor|Bluespace shelter capsule}}Bluespace shelter capsule&lt;br /&gt;
|Activate this in your hand, and it&#039;ll near instantly produce a beautiful shelter. Ash storms cannot hurt you inside, but wildlife can break through the walls. The shelter contains a cupboard with a guitar (or dice) and some warm donk pockets. It also has a stasis bed which requires another person to use, and a nanomed on the wall above it with some gauze. Never leave home without one.&lt;br /&gt;
|-&lt;br /&gt;
![[File:OreSatchel.png|32px]]&amp;lt;br&amp;gt;{{anchor|Ore Satchel}}Ore Satchel&lt;br /&gt;
|For carrying ore without using a mining cart. Holds 50 ore nuggets. Empty it into boxes by using the satchel on them.&amp;lt;br&amp;gt; Newbie tip: Put it in one of your pocket slots, then start dragging an ore box. Any ore you walk over will be transferred to the box.&lt;br /&gt;
|-&lt;br /&gt;
![[File:OreCrate.png|32px]]&amp;lt;br&amp;gt;{{anchor|Ore box}}Ore box&lt;br /&gt;
|Used for carrying huge amounts of ore. While a satchel can only hold 50 nuggets, this can hold an unlimited sum. You cannot carry it, but you can pull it with you.&amp;lt;br&amp;gt;&lt;br /&gt;
Use your satchel on the box to empty it into the box. Even better: Drag it behind you with an ore satchel in your pocket.&lt;br /&gt;
&lt;br /&gt;
Useful as cover from [[#The Wildlife|Watcher]] bolts.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Voucher.gif|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Voucher}}Mining Voucher&lt;br /&gt;
|Found in your backpack, exchange this at the mining equipment locker for one of [[Shaft Miner#Voucher equipment|several selections]] which include various valuable and useful items.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Miscellaneous Equipment====&lt;br /&gt;
Items that, while not critical to take, can be situationally useful.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32px]]&amp;lt;br&amp;gt;{{anchor|Pickaxe}}Pickaxe&lt;br /&gt;
|Somewhat antiquated thanks to the prevalence of the proto-kinetic accelerator and resonator. Nevertheless it can be used to dig wide tunnels and robust things in melee combat as a backup if you lose your PKA. It can also fit inside a belt chest webbing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shovel.png|32px]]&amp;lt;br&amp;gt;{{anchor|Shovel}}Shovel&lt;br /&gt;
|Gathering sand. You can stick this in your backpack. A crappier version of a compact pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Crowbar.png|32px]]&amp;lt;br&amp;gt;{{anchor|Crowbar}}[[Crowbar]]&lt;br /&gt;
|For removing KA mods, or just in case when there is a blackout. Spawns in your [[internals box]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Markerbeacon.png]]&amp;lt;br&amp;gt;{{anchor|Marker Beacon}}Marker Beacon&lt;br /&gt;
|Stationary lights that you can color and toss everywhere to annoy the crew. Or light your way through Lavaland. That too.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plant bag.png]]&amp;lt;br&amp;gt;{{anchor|Plant Bag}}Plant Bag&lt;br /&gt;
|Stores the plants you harvest on [[Lavaland]]. Botany will appreciate getting new plants.&lt;br /&gt;
|}&lt;br /&gt;
===Advanced Gear===&lt;br /&gt;
The following are more advanced items that need to be purchased from a mining equipment vendor:&lt;br /&gt;
====Voucher/Reward Equipment====&lt;br /&gt;
These items can either be acquired from a voucher, or can be bought with mining points.&amp;lt;br&amp;gt;Mining points are usually earned from delivering ore to the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] on the station.&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=Mining Equipment Vendor&lt;br /&gt;
 |bgcolor1 = #cc9966&lt;br /&gt;
 |bgcolor2 = #cc9966&lt;br /&gt;
 |image = Mining_vendor_default.png&lt;br /&gt;
 }}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
|+Mining Equipment Vendor List&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Price&lt;br /&gt;
|-&lt;br /&gt;
![[File:KineticAccelerator.png|32px]]&amp;lt;br&amp;gt;Proto-kinetic Accelerator&lt;br /&gt;
|The classic modular mining weapon. Often called &amp;quot;P-KA&amp;quot; or just &amp;quot;KA&amp;quot;. If you forgot to get one at roundstart, or otherwise lack a P-KA, don&#039;t buy it from here - there&#039;s extra mining lockers in the Lavaland Mining Station&#039;s [[Mining_Station#Living_Quarters|westward side]] with the same contents as those on the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kinetic_crusher.png|32px]]&amp;lt;br&amp;gt;{{anchor|Proto-kinetic Crusher}}Proto-kinetic Crusher&lt;br /&gt;
|A powerful melee weapon. Unless you have a Bag of Holding, you can only store this in the slot normally occupied by a backpack. If wielded in both hands (left-click it while it&#039;s in the selected hand), shoots kinetic bolts that don&#039;t deal damage, but can mark creatures making the hammer deal increased damage (20-&amp;gt;50 Brute) when used on them. It will deal even greater damage (80) on backstab.&amp;lt;br&amp;gt; What makes the Crusher special is that enemies killed by it have a chance to drop &#039;&#039;&#039;[[#Crusher trophies|trophies]]&#039;&#039;&#039;, powerful &amp;quot;modkits&amp;quot; that can be attached to the Crusher.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;800 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dufflebag.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Conscription Kit}}Mining Conscription Kit&lt;br /&gt;
|Contains a mini-pickaxe, mesons, an ore scanner and satchel, an explorer suit and gas mask, a supply encryption key which gives your headset access to the supply channel, and a card which adds mining access to your ID.&lt;br /&gt;
!1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plasma_Cutter.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Conscription Kit}}Plasma Cutter&lt;br /&gt;
| A fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 5 rocks per shot. Rechargeable by inserting plasma ore or sheets into it (max 20). Less efficient in combat than a KA, however, and even less when in pressurized environments.&lt;br /&gt;
!2000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Adv_plasma_cutter.gif|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Conscription Kit}}Advanced Plasma Cutter&lt;br /&gt;
|A very fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 10 rocks per shot, basically allowing you to pierce rock as fast as you can walk. Rechargeable by inserting plasma ore or sheets into it (max 20). &lt;br /&gt;
!4000 Points &lt;br /&gt;
|-&lt;br /&gt;
![[File:Miner_webbing.png|32px]]&amp;lt;br&amp;gt;{{anchor|Explorer&#039;s Webbing}}Explorer&#039;s Webbing&lt;br /&gt;
|Can be worn on the belt slot. Stores mining equipment.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Survivalknife.gif|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}Survival Knife&lt;br /&gt;
|A robust knife. Used to butcher fauna and hit harder with your PKA. Don&#039;t lose it!&lt;br /&gt;
!500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Seclite.png|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}Seclite&lt;br /&gt;
|A beefed up flashlight. Put this on your KA to free up inventory space. Gives off light even if it&#039;s in anywhere but your backpack.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:AdvancedMiningScanner.png|32px]]&amp;lt;br&amp;gt;{{anchor|Advanced Mining Scanner}}Advanced Mining Scanner&lt;br /&gt;
| A upgrade over the default Mining Scanner. This tool has a much larger detection radius of seven tiles (the entire screen), and updates more frequently.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;800 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jaunter.png|32px]]&amp;lt;br&amp;gt;{{anchor|Wormhole Jaunter}}Wormhole Jaunter &lt;br /&gt;
|A one-use item that creates a wormhole to a random beacon on station. The portal is unstable and will make you dizzy after using it. Can be worn on the belt slot to teleport you if you happen to encounter a chasm.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;750 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Implanter.png|32px]]&amp;lt;br&amp;gt;{{anchor|Tracking Implant Kit}}Tracking Implant Kit&lt;br /&gt;
|Contains three tracking implants and a locator; useful if you want others to find your corpse for up to 10 minutes after death. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points &lt;br /&gt;
|-&lt;br /&gt;
![[File:Extended_Emergency_Oxygen_Tank.png|32px]]&amp;lt;br&amp;gt;{{anchor|Expanded E. Oxygen Tank}}Expanded E. Oxygen Tank&lt;br /&gt;
|An expanded emergency oxygen tank. Lasts for twice as long as the one in your internals box. Just get a normal oxygen tank from the [[Mining Station#EVA Room|Mining Station EVA]], the shift&#039;ll never be long enough for you to need this. If you REALLY want one of these, go loot a dead [[#The Wildlife|Legion]]. (drag corpse to you)&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fulton_pack.png|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Extraction Pack}}Fulton Extraction Pack&lt;br /&gt;
|A balloon that can be used to extract anything outside that&#039;s not bolted down to a Fulton Recovery Beacon. Swap which beacon the pack is aiming at by using (Z or click) the pack in hand. It has a limited number of uses (usually 3 in a fresh pack); examine the pack to check how many are left.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mining_Hardsuit.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Hardsuit}}Mining Hardsuit&lt;br /&gt;
|A nostalgic suit piece from the older days of asteroid mining. Useless on Lavaland but great to explore space. Like the standard explorer’s suit, can be upgraded up to 3 times with goliath hide for up to 60 melee resistance.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jump_boots.png|32px]]&amp;lt;br&amp;gt;{{anchor|Jump Boots}}Jump Boots&lt;br /&gt;
|A pair of boots that allow you to jump over three tiles, skipping chasms. Does not prevent lava damage, however.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Markerbeacon.png]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}30 Marker Beacons&lt;br /&gt;
|A pack of 30 Marker Beacons, used to light your way through Lavaland.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;150 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bottle17.png|32px]]&amp;lt;br&amp;gt;{{anchor|Stabilizing Serum}}Stabilizing Serum&lt;br /&gt;
|Can be used on legion cores to prevent them from decaying. Legion cores give their healing instantly, compared to the healing over time from the Survival Medipen.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;400 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fulton_beacon.png|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}Fulton Beacon &lt;br /&gt;
|Creates an anchored beacon when used in hand that fulton extraction packs can target as a drop-off point.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lazarus_Hypo.png|32px]]&amp;lt;br&amp;gt;{{anchor|Lazarus Injector}}Lazarus Injector&lt;br /&gt;
| A miracle injection capable of reviving simple living beings from death, making them friendly to you and the crew. Useless on all player-controlled beings. Resurrect Ian for all access from a thankful Head of Personnel! Or make yourself a pet Goliath. The lazarus injector can be EMP&#039;d (blend plasma+iron) to make revived mobs hostile to everyone but you. Also useful for bartering with the HoP or any staff with a pet. Expect R&amp;amp;D to want one, as it has high research value.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stimpen.png|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}Survival Medipen&lt;br /&gt;
|Contains several healing and heat-stabilizing chemicals. Using more than one in a short period will cause several overdoses.&lt;br /&gt;
!1000 Points &lt;br /&gt;
|-&lt;br /&gt;
![[File:SkeletonKey.png|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}Skeleton Key&lt;br /&gt;
|Used to open the chests dropped by the Tendrils and Megafauna.&lt;br /&gt;
!1200 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}Bluespace Shelter Capsule&lt;br /&gt;
|The Shelter Capsule is indispensable for long expeditions: it creates an ash-storm proof 3x3 room complete with breathable air, a nanomed, a stasis bed and some warm donk-pockets.&lt;br /&gt;
Of course, the donk pockets are better at healing you than the nanomed. The only useful thing the nanomed holds are its bandages.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;400 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;{{anchor|Luxury Shelter Capsule}}Luxury Shelter Capsule&lt;br /&gt;
|Tired of cramped shelter capsules? This is for you! Comes with a three-course meal, a deluxe companion and much more.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;3000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Outpost Capsule}}Mining Outpost Capsule&lt;br /&gt;
|For the miner who wants a homebase in hell, the mining encampment comes with standard shelter amenities and more, including tolietries and a personal equipment vendor for multiple miners to really call home.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;5000&lt;br /&gt;
Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;{{anchor|Luxury Bar Capsule}}Luxury Bar Capsule&lt;br /&gt;
|A luxury bar in a capsule. Bartender required and not included.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;10000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Bot-Friendly}}P-KA Upgrade: Bot-Friendly &lt;br /&gt;
|A modkit that allows your PKA to ignore minebots. Does not occupy any mod capacity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;100 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Cosmetic Super Chassis}}P-KA Cosmetic Super Chassis&lt;br /&gt;
|A modkit that makes your KA look yellow, like one of the no longer existing Super-Kinetic Accelerators. Does not occupy any mod capacity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;200 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Cosmetic Hyper Chassis}}P-KA Cosmetic Hyper Chassis &lt;br /&gt;
| A modkit that makes your KA look orange, like one of the no longer existing Hyper-Kinetic Accelerators. Does not occupy any mod capacity..&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;200 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Adj. T. Shots}}P-KA Upgrade: Adj. T. Shots&lt;br /&gt;
|A modkit that makes your KA&#039;s projectile flight path visible. Use in hand to cycle between colors. Does not occupy any mod capacity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points &lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Range}}P-KA Upgrade: Range&lt;br /&gt;
|A modkit that increases your KA&#039;s range by 1. Occupies 25% of mod capacity. Can usually be fabricated at the cargo techfab/protolathe - don&#039;t buy it here.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Damage}}P-KA Upgrade: Damage&lt;br /&gt;
|A modkit that increases your KA&#039;s damage by 10. Occupies 30% of mod capacity. Can usually be fabricated at the cargo techfab/protolathe - don&#039;t buy it here. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Cooldown}}P-KA Upgrade: Cooldown&lt;br /&gt;
|A modkit that reduces your KA&#039;s cooldown by 0.25 seconds. Occupies 30% of mod capacity. Can usually be fabricated at the cargo techfab/protolathe - don&#039;t buy it here.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Cooldown}}P-KA Upgrade: Bounty &lt;br /&gt;
| A modkit that makes killing or assisting in killing a creature permanently increases your damage against that type of creature by up to 25. Occupies 30% of mod capacity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Cooldown}}P-KA Upgrade: Resonator&lt;br /&gt;
|A modkit that causes kinetic accelerator shots to leave and detonate resonator blasts. Occupies 30% of mod capacity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Damage Radius}}P-KA Upgrade: Damage Radius&lt;br /&gt;
|A modkit that makes your KA hit in a 3x3 AoE, dealing 20% of the original damage per modkit. Does not destroy rock. Occupies 30% of mod capacity.&lt;br /&gt;
!1500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Damage Radius}}P-KA Upgrade: Damage Radius&lt;br /&gt;
|A modkit that makes your KA destroy rock in a 3x3 AoE. Does not damage mobs. Occupies 30% of mod capacity.&lt;br /&gt;
! 2000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiningDrone.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Bot Companion}}Mining Bot Companion&lt;br /&gt;
|This helpful little guy goes around collecting loose ore so you don&#039;t have to. Will drop its haul when you hit it with the mining scanner. Clicking on it with an empty hand will toggle it between ore collection and wildlife fighting mode, where it will attack xenos with its built-in kinetic accelerator and drill. Will not pick up sand with no nearby ore around, for some reason. Comes with an upgraded welding tool if redeemed via voucher. It cannot be repaired while it is fighting. It can be further upgraded with [[#Advanced Gear|special modules]] bought from the vending machine.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;800 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Minebot Upgrade: Armor}}Minebot Upgrade: Armor&lt;br /&gt;
|Increases the Minebot&#039;s health. &lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;400 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Minebot Upgrade: Armor}}Minebot Upgrade: Ore Scoop&lt;br /&gt;
|Allows a minebot to automatically pick up ores while moving.&lt;br /&gt;
!400 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Minebot Upgrade: Cooldown}}Minebot Upgrade: Cooldown&lt;br /&gt;
|Decreases the Minebot&#039;s ranged weapon&#039;s cooldown.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;600 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Drone: AI Upgrade}}Minebot Upgrade : Medical&lt;br /&gt;
|Allows a sentient Minebot to carry and administer a medipen.&lt;br /&gt;
!800 Points&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Drone: AI Upgrade}}Minebot Upgrade : AI&lt;br /&gt;
|Installs a high tech AI into the Minebot (grants a ghost control over the Minebot).&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Drone: AI Upgrade}}Minebot Weatherproof Chassis&lt;br /&gt;
|A chassis reinforcement kit that allows a Minebot to withstand exposure to high winds and molten rock.&lt;br /&gt;
!1200&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cigar.png|32px]]&amp;lt;br&amp;gt;{{anchor|Cigar}}Cigar&lt;br /&gt;
|A high-quality havana cigar.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;150 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soap.png|32px]]&amp;lt;br&amp;gt;{{anchor|Soap}}Soap&lt;br /&gt;
|A bar of slippery soap.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;200 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Laser_pointer.png|32px]]&amp;lt;br&amp;gt;{{anchor|Laser Pointer}}Laser Pointer&lt;br /&gt;
|Just a laser pointer, don&#039;t shine it into people&#039;s eyes. Useful against rogue [[Cyborg|Cyborgs]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Facehugger.png|32px]]&amp;lt;br&amp;gt;{{anchor|Toy Facehugger}}Toy Facehugger&lt;br /&gt;
|An extremely realistic-looking facehugger toy, to prank the crew with. Latches onto faces and tears off masks.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=Free Golem Equipment Vendor&lt;br /&gt;
 |bgcolor1 = #cc9966&lt;br /&gt;
 |bgcolor2 = #cc9966&lt;br /&gt;
 |image = Mining_vendor_default.png&lt;br /&gt;
 }}&lt;br /&gt;
The Free Golem ship has some extra goodies:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
|+Golem Equipment Vendor List&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Price &lt;br /&gt;
|-&lt;br /&gt;
![[File:Id regular.png|32px]]&amp;lt;br&amp;gt;{{anchor|Extra ID}}Extra ID&lt;br /&gt;
|An extra ID that works for holding money and entering the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;250 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Science_Goggles.png|32px]]&amp;lt;br&amp;gt;{{anchor|Science Goggles}}Science Goggles&lt;br /&gt;
| A pair of regular science goggles. Helpful with locating scannable targets.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;250 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey Cube.png|32px]]&amp;lt;br&amp;gt;{{anchor|Monkey Cube}}Monkey Cube &lt;br /&gt;
| A single monkey cube. Just add water.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points &lt;br /&gt;
|-&lt;br /&gt;
![[File:utilitybelt.png|32px]]&amp;lt;br&amp;gt;{{anchor|Toolbelt}}Toolbelt&lt;br /&gt;
|A toolbelt, like the ones on station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;350 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sheetrd.png|32px]]&amp;lt;br&amp;gt;{{anchor|Royal Cape of the Liberator}}Royal Cape of the Liberator&lt;br /&gt;
|A replica of the Liberator&#039;s cape. A must-have for every Free Golem.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:slimegrey.png|32px]]&amp;lt;br&amp;gt;{{anchor|Grey Slime Extract}}Grey Slime Extract&lt;br /&gt;
|Ever wanted to do [[Guide to xenobiology|Xenobiology]] on Lavaland? There you go.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|Trigger Guard Modification Kit}}Trigger Guard Modification Kit&lt;br /&gt;
|A trigger modkit that allows golems to use the Kinetic Accelerator. Occupies 20% of mod capacity. Can also be fabricated at a techfab - and probably should be, with its huge point cost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1700 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Box.png|32px]]&amp;lt;br&amp;gt;{{anchor|The Liberator&#039;s Legacy}}The Liberator&#039;s Legacy&lt;br /&gt;
|A box with all circuit boards needed to build your own [[Science|RnD]] department! The RnD console synchronizes with the station&#039;s server.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|}&lt;br /&gt;
===RnD Gear===&lt;br /&gt;
The following is a list of advanced items that can be unlocked only by [[Rnd|RnD]], using a combination of minerals and high tech research.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(RnD, if you&#039;re reading this - we like the KA Mods, Plasma Cutters, Mining Satchels of Holding, and Night Vision Mesons the best.)&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
|+RnD Gear&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:miningdrill.png|32px]]&amp;lt;br&amp;gt;Mining Drill &lt;br /&gt;
|Can be acquired early on from RnD. It&#039;s twice as fast as the standard Pickaxe but is quickly superseded by better variants and is expensive for what it does.&lt;br /&gt;
|-&lt;br /&gt;
![[File:diamonddrill.png|32px]]&amp;lt;br&amp;gt;Diamond Tipped Mining Drill&lt;br /&gt;
|Very powerful drill, able to almost instantly mine mineral walls. Very expensive in terms of [[#The Ores|Diamonds]] needed to produce however.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sonicjack.png|32px]]&amp;lt;br&amp;gt;Sonic Jackhammer&lt;br /&gt;
|The epitome of mining. Can practically instantly mine through rock and walls. But it requires three times the Diamonds of a Diamond Tipped Drill.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Triggerguard Mod&lt;br /&gt;
|A modkit that will allow species that cannot normally fire guns to use the KA, such as golems and hulks. Occupies 20% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Range Mod &lt;br /&gt;
|A modkit that increases your KA&#039;s range by 1. Occupies 25% of mod capacity. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Damage Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s damage by 10. Occupies 30% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Cooldown Mod&lt;br /&gt;
|A modkit that reduces your KA&#039;s cooldown by 0.25 seconds. Occupies 30% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA AoE Mining Mod&lt;br /&gt;
|A modkit that makes your KA mine rocks in a 3x3 AoE. It does not, however, deal AoE damage. You&#039;re usually better off carrying a plasma cutter to deal with rocks and keep the KA for combat. Occupies 30% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Complete AoE Mod&lt;br /&gt;
|A modkit that makes your KA mine rocks and damage mobs for 20% of the original damage per modkit in a 3x3 AoE. Occupies 30% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Resonator.png|32px]]&amp;lt;br&amp;gt;{{anchor|Resonator}}Resonator &lt;br /&gt;
|This will, when used on rock or an empty space, create a field on that spot that lasts for about five seconds before rupturing, causing serious damage (60 Brute) to anything standing on it. Just like the kinetic accelerator, it does reduced damage (20) in pressurized environments. Using it on an already-marked spot will instantly rupture the field.&lt;br /&gt;
With no fields up, you can activate it in your hand (Z) to switch the field to last between 3 and 5 seconds. &lt;br /&gt;
&lt;br /&gt;
However, if there are fields up, activating it in your hand will rupture the fields early.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Resonator.png|32px]]&amp;lt;br&amp;gt;{{anchor|Upgraded Resonator}}Super (Upgraded) Resonator&lt;br /&gt;
|Like the regular resonator, but able to have 6 fields active at a time - with no damage penalty for fields that are detonated early. Doesn&#039;t even give an extra tile of range.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluespacemining.png|32px]]&amp;lt;br&amp;gt;Mining Satchel of Holding &lt;br /&gt;
|Very cheap mining satchel that can hold an unlimited amount of minerals and ore.&lt;br /&gt;
|-&lt;br /&gt;
![[File:NV_meson_glasses.gif|32px]]&amp;lt;br&amp;gt;Night Vision Mesons&lt;br /&gt;
|These glasses work like normal mesons, but they can see perfectly in the darkness - negating the need for flashlights and marker beacons in Lavaland.&lt;br /&gt;
|}&lt;br /&gt;
All of this gear is printed out at the supply department [[Guide to Research and Development#Techfab|Techfab/Protolathe/]]&amp;lt;nowiki/&amp;gt;whatever they’re calling it now. [[File:Proto.png|link=Guide to Research and Development#Techfab|Techfab/Protolathe]]. It&#039;s the thing that isn&#039;t the one that crafts basic stuff, okay?&lt;br /&gt;
==Lavaland Loot==&lt;br /&gt;
Lavaland has more than just ores. There are several jobs that might want something from Lavaland.&lt;br /&gt;
(note for future editors: add drops from &lt;br /&gt;
*You can get [[RnD]] discovery points by using a Discovery Scanner to scan the corpses of [[#The Wildlife|Lavaland mobs]].&lt;br /&gt;
It’s recommended that you announce the mob being scanned in the science channel (:n) to notify other miners of what’s already been scanned (and also remind [[RnD]] that the miners are helping them, so they should &#039;&#039;probably research advanced mining already.&#039;&#039;)&lt;br /&gt;
*[[RnD]] also appreciates Lazarus Injectors, from the mining vendor.&lt;br /&gt;
*You can get Cargo the tribal equipment they need for bounties, since it&#039;s crafted with the loot of Lavaland mobs.&lt;br /&gt;
*You can get [[Botany]] samples of plants from the surface. They especially appreciate Strange Plants, which can contain any chemical.&lt;br /&gt;
*When they’re unlocked, remind medical that plasma cutters are great for removing limbs in emergencies.&lt;br /&gt;
===The Ores===&lt;br /&gt;
These are what you should be looking out for, generally try and get a good mix of the more exotic ore types. Iron ore is ok, but it sells for little and is highly abundant on the station already.&lt;br /&gt;
&lt;br /&gt;
But if you see Bluespace Crystals, grab them. Diamonds are the only minerals of comparable rarity, and those drop from [[#The Wildlife|Watchers.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;color:white;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;color:white;&amp;quot; |Wall&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;color:white;&amp;quot; |Raw Ore&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;color:white;&amp;quot; |Mining Point Reward Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;color:white;&amp;quot; |Processed Ore&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;color:white;&amp;quot; |Frequency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;color:white;&amp;quot; |Uses&lt;br /&gt;
|-&lt;br /&gt;
!Iron&lt;br /&gt;
![[File:Ironwall.png|64px]]&lt;br /&gt;
![[File:Ironore.png|64px]]&lt;br /&gt;
!2&lt;br /&gt;
![[File:Metal.png|64px]]&lt;br /&gt;
!Very Common&lt;br /&gt;
|For just about everything. &lt;br /&gt;
|-&lt;br /&gt;
!Sand&lt;br /&gt;
![[File:minefloor.png|64px]]&lt;br /&gt;
![[File:Sandore.png|64px]]&lt;br /&gt;
!2&lt;br /&gt;
![[File:Glass.png|center|64px]]&lt;br /&gt;
!Very Common&lt;br /&gt;
|To obtain, use a shovel on an empty space. Used for making glass, which has a plethora of station applications. Use sand in your hand to make sandstone bricks. These can be used to make dirt which can be used to grow plants.&lt;br /&gt;
|-&lt;br /&gt;
!Copper&lt;br /&gt;
![[File:Copperrock.png|64px]]&lt;br /&gt;
![[File:Copper_ore.png|64px]]&lt;br /&gt;
!6&lt;br /&gt;
![[File:Copper_sheet.png|64px]]&lt;br /&gt;
!Common&lt;br /&gt;
|For making various machine parts.&lt;br /&gt;
|-&lt;br /&gt;
![[Plasma]]&lt;br /&gt;
![[File:Plasmawall.png|64px]]&lt;br /&gt;
![[File:Plasmaore.png|64px]]&lt;br /&gt;
! 19&lt;br /&gt;
![[File:Plasmadone.png|64px]]&lt;br /&gt;
!Common&lt;br /&gt;
|Ship sheets back to Centcom for bonus money to the cargo budget.&lt;br /&gt;
|-&lt;br /&gt;
!Silver&lt;br /&gt;
![[File:Silverwall.png|64px]]&lt;br /&gt;
![[File:Silverore.png|64px]]&lt;br /&gt;
!20&lt;br /&gt;
![[File:Silverdone.png|64px]]&lt;br /&gt;
!Semi-Common&lt;br /&gt;
|Making dosh, mechs, and researching Bluespace.&lt;br /&gt;
|-&lt;br /&gt;
!Gold&lt;br /&gt;
![[File:Goldwall.png|64px]]&lt;br /&gt;
![[File:Goldore.png|64px]]&lt;br /&gt;
!23&lt;br /&gt;
![[File:Golddone.png|64px]]&lt;br /&gt;
!Semi-Common&lt;br /&gt;
|For making various electronics or pimping out Beepsky.&lt;br /&gt;
|-&lt;br /&gt;
!Titanium&lt;br /&gt;
![[File:Titaniumrock.png|64px]]&lt;br /&gt;
![[File:Titaniumore.png|64px]]&lt;br /&gt;
! 38&lt;br /&gt;
![[File:Titaniumdone.png|64px]]&lt;br /&gt;
! Uncommon&lt;br /&gt;
| For high-tech mechs or R&amp;amp;D components. Also for building shuttle walls and floors.&lt;br /&gt;
|-&lt;br /&gt;
!Uranium&lt;br /&gt;
![[File:Uraniumwall.png|64px]]&lt;br /&gt;
![[File:Uraniumore.png|64px]]&lt;br /&gt;
!38&lt;br /&gt;
![[File:Uraniumdone.png|64px]]&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For making you radioactive (notice: no joke, this shit is deadly as a wall or a door).&amp;lt;br&amp;gt;Delicious (and [[Guide to food and drinks#Fetching Fizz|useful]]) cocktails.&lt;br /&gt;
|-&lt;br /&gt;
!Diamond&lt;br /&gt;
![[File:Diamondwall.png|64px]]&lt;br /&gt;
![[File:Diamondore.png|64px]]&lt;br /&gt;
!63&lt;br /&gt;
![[File:Diamonddone.png|64px]]&lt;br /&gt;
!Rare&lt;br /&gt;
|For making mech parts, among other industrial uses.&lt;br /&gt;
|-&lt;br /&gt;
![[Bluespace Crystal]]&lt;br /&gt;
![[File:BluespaceCrystalWall.png|64px]]&lt;br /&gt;
![[File:Bluespace_Crystal.png|64px]]&lt;br /&gt;
! 63&lt;br /&gt;
![[File:BS_polycrystal.png|64px]]&lt;br /&gt;
!Rare&lt;br /&gt;
|These crystals can be used in various ways. Give them to science to increase bluespace science, hold onto them to use as a risk free jaunter, or throw them at people to make them teleport randomly (often into space.)&lt;br /&gt;
|-&lt;br /&gt;
!Bananium&lt;br /&gt;
![[File:Bananimumwall.png|64px]]&lt;br /&gt;
![[File:Bananimumore.png|64px]]&lt;br /&gt;
!75&lt;br /&gt;
![[File:Bananiumdone.png|64px]]&lt;br /&gt;
!HONK!&lt;br /&gt;
|A rare and unusual mineral found exclusively in clown-controlled space. Used only for the [[Guide_to_robotics#H.O.N.K.|H.O.N.K. mech]] and other clownlike items.&lt;br /&gt;
|-&lt;br /&gt;
! Gibtonite &lt;br /&gt;
![[File:Gibtonitewall.gif|64px]]&lt;br /&gt;
![[File:Gibtoniteore.png]]&lt;br /&gt;
!N/A&lt;br /&gt;
!&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For &amp;lt;s&amp;gt;trolling miners&amp;lt;/s&amp;gt; blowing shit up, whether they be solid asteroid or [[Traitor|other things]]. Hitting it with your mining tools will start a chain reaction. If you don&#039;t stop the reaction with your mining scanner in time, the gibtonite will explode. If you do, you can mine the ore, pick it up (you need both hands free) and use it as an explosive. The closer the gibtonite was to exploding before defused, the more potent its power. Cannot be forged, stored on your person, or turned in to the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]], so don&#039;t bring any of this to the station or else you&#039;ll be &amp;lt;s&amp;gt;arrested&amp;lt;/s&amp;gt; ignored by security because they don&#039;t know what the hell it is. Gibtonite can be used to craft a [[Makeshift_weapons#Chemical_Payload|Chemical Payload]] [[File:ChemPayload.gif]]. &amp;lt;br&amp;gt;&lt;br /&gt;
How to obtain high-quality Gibtonite: Hit ore, count to 8 flashes of the ore then hit it with your scanner. Gibtonite varies in the number of reactions it has, so you may get lower quality ore. Use 2 of the 0 reaction ores (the most potent) to blow open the AI core and make it cry at it&#039;s malf failure!&lt;br /&gt;
|}&lt;br /&gt;
===Alloys===&lt;br /&gt;
Some ores can be smelted to produce alloys.&lt;br /&gt;
{{Item&lt;br /&gt;
|name = [[Plasteel]]&lt;br /&gt;
|bgcolor1 = lightgrey&lt;br /&gt;
|bgcolor2 = lightgrey&lt;br /&gt;
|image = Metal_r.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name = Plastitanium&lt;br /&gt;
|bgcolor1 = lightgrey&lt;br /&gt;
|bgcolor2 = lightgrey&lt;br /&gt;
|image = Plastitanium.png&lt;br /&gt;
|foundin = Syndicate spacecraft&lt;br /&gt;
|usedfor = Evil walls and floors&lt;br /&gt;
|strategy = Use it to create the walls and flooring used in a Syndicate spacecraft&lt;br /&gt;
|description = An alloy of plasma and titanium.&lt;br /&gt;
}}&lt;br /&gt;
====Who Needs What====&lt;br /&gt;
Miners don&#039;t have to deliver materials directly to departments -- they can if they want, or if those bastards are too lazy to leave their fortress of &amp;lt;s&amp;gt;autism&amp;lt;/s&amp;gt; science -- but it never hurts to know what to aim for.&lt;br /&gt;
*[[Scientist]]s need at least a bit of every ore. They&#039;ll also appreciate you sending them Lazarus Injectors, and scanning the [[#The Wildlife|wildlife]] for discovery points.&lt;br /&gt;
*[[Roboticist]]s need diamond, uranium, silver and gold for building mech parts. Give them enough and you&#039;ve indirectly helped out most of the departments on the station if the Roboticists are competent enough to build helpful stompy mechs (and robots) for everybody!&lt;br /&gt;
*The [[Quartermaster]] may want mineral sheets to trade them in for bonus supply credits, and/or materials from [[#The Wildlife|Lavaland mobs]] to craft into Bounty objectives. Plasma and Bones in particular are both common and valuable.&lt;br /&gt;
*The [[Chemist]] and [[Guide to xenobiology|Xenobiologist]] will all appreciate having extra plasma.&lt;br /&gt;
*A competent [[Virologist]] can use several sheets of uranium to create incredibly powerful healing viruses that let you heal out of crit in two seconds.&lt;br /&gt;
*A [[Clown]] with Bananium is a grateful and dangerous ally. Good luck finding it, though.&lt;br /&gt;
*The [[Bartender]] can use a few sheets of uranium, plasma, or iron to craft some of his rarest cocktails.&lt;br /&gt;
*Everybody could always use more iron, glass and plasteel, but especially Roboticists and [[Station Engineer]]s.&lt;br /&gt;
At this point, you might be thinking, &amp;quot;Why should I help them?&amp;quot;&amp;lt;br&amp;gt;Well, while not everyone has a way to help you, most of the jobs that you supply can aid you in turn.&lt;br /&gt;
*[[Roboticist]]s can give you immunity to the ash storm via completely replacing your body with [[Guide_to_robotics#Limb_Augmentation|augmentations]], and/or allow you to cross lava without a boat in a lavaproof mech (the Firefighter).&lt;br /&gt;
*[[Scientist]]s can unlock upgrades for your Kinetic Accelerator, a [[Plasma Cutter]], a [[Research_items#Mining Satchel of Holding|Mining Satchel of Holding]], and, if you&#039;re lucky, Night Vision Meson Scanners or a [[Bag of Holding]]!&lt;br /&gt;
*A competent [[Virologist]] can use the Uranium you gave them to create incredibly powerful healing viruses that let you heal out of crit in two seconds.&lt;br /&gt;
*[[Station Engineer]]s can create an Auxillary Base for you, summoned via the Auxillary Base Beacon found in the mining lockers.&lt;br /&gt;
*[[Toxins]] can give you [[grenade]]s for use against [[#The Wildlife|Watchers]] due to their weakness to explosions. Alternatively, they can give you very useful mining bombs, clearing out screens of rock with one explosion.&lt;br /&gt;
*The [[Bartender]] can make useful drinks for you. An [[Guide_to_food_and_drinks#Icewing|Icewing]], a [[Guide_to_food_and_drinks#Toxins_Special|Toxins Special]], or some [[Guide_to_food_and_drinks#Anti-Freeze|Anti-Freeze]] can heat you up while fighting [[#The Wildlife|Watchers]]; [[Guide_to_food_and_drinks#Fetching_Fizz|Fetching Fizz]] will make it much easier to gather minerals after an explosion; the [[Guide_to_food_and_drinks#Bastion_Bourbon|Bastion Bourbon]] (among [[Guide_to_food_and_drinks#Hearty_Punch|other]] [[Guide_to_food_and_drinks#Bilk|drinks]]) can heal you over time, etc. There&#039;s even a drink that&#039;ll allow you to [[Guide_to_food_and_drinks#Sarsaparillian_Sunset|breathe fire]]!&lt;br /&gt;
===Chest Loot===&lt;br /&gt;
Obtained from necropolis chests, which are dropped by [[#The Wildlife|necropolis tendrils]]. You must use a skeleton key, obtained at any mining vendor, to open these chests.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For the bosses&#039; loot, see [[Megafauna]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
|+Necropolis Chest Loot&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Paradox_bag.png|64px]]&lt;br /&gt;
|Paradox Bags&lt;br /&gt;
|A pair of bags with a linked storage: anything that is put in one can be pulled out of the other and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godeye.gif|64px]]&lt;br /&gt;
|Eye of God&lt;br /&gt;
|A strange eye. It can be worn on the glasses slot to gain x-ray vision and night vision, but it cannot be removed. If you find a second Eye of God, you can wear that on top of the existing one to form a pair of Eyes of God, which looks cool but has no real benefit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flight_potion.png|64px]]&lt;br /&gt;
|Flight Potion&amp;lt;br&amp;gt;(&amp;quot;Strange Elixir&amp;quot;)&lt;br /&gt;
|A bottle containing 5 units of flight potion. Ingesting flight potion will turn the drinker into an angel: a human with wings. Wings allow jetpack-like movement wherever there&#039;s air when activated, also giving increased speed and free movement over tables and chasms. However, you lose your back slot as an angel.&amp;lt;br&amp;gt;&lt;br /&gt;
It only works when &amp;lt;b&amp;gt;drinking&amp;lt;/b&amp;gt; at least 5 units, so do not dilute or split the content. Does 20 brute damage when drunk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Diamond_Pickaxe.png|64px]]&lt;br /&gt;
|Diamond Pickaxe &lt;br /&gt;
|A faster pickaxe, how exciting. See the [[#Advanced_Gear|Mining Vendor list]] for more information.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cursed_heart.gif|64px]]&lt;br /&gt;
|Cursed Heart &lt;br /&gt;
|A cursed heart. When used, it grants fast regeneration (25 brute, burn and oxyloss per pump), but it must be pumped manually at least once every 6 seconds, or you&#039;ll start suffocating due to lack of blood circulation.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bottled_ship.png|64px]]&lt;br /&gt;
|Ship in a Bottle&lt;br /&gt;
|When used, spawns a Mysterious Boat, which can travel over lava without need for oars.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Warp_cube.gif|64px]]&lt;br /&gt;
|Red/Blue Cube&lt;br /&gt;
|A pair of cubes. When one is used, it teleports the user to the location of the other cube, with no cooldown.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wisp_lantern.png|64px]]&lt;br /&gt;
| Wisp Lantern&lt;br /&gt;
|A lantern containing a wisp. When used, it releases the wisp, making it orbit around the user&#039;s head; granting thermal vision and serving as a light source. It can be returned to the lantern by using it once again. The lantern does not otherwise need to be carried or protected for the effect to persist. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Immortality_talisman.png|64px]]&lt;br /&gt;
|Immortality talisman&lt;br /&gt;
|A magic talisman. When used, it makes the user invulnerable but immobile for ten seconds. Being invulnerable does not protect from instant death effects such as singularities or point-blank bombs. Has a 60 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Meat_hook.png|64px]]&lt;br /&gt;
|Meat Hook &lt;br /&gt;
|Can be fired to throw a hook, which deals 10 full armor-piercing damage and drags the target to the thrower&#039;s position, also knocking them down for 3 seconds. Hook deals 15 damage on melee strikes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Book1.png|64px]]&lt;br /&gt;
|Book of Babel&lt;br /&gt;
| Instantly teaches you all languages. One time use only.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ladder00.png|64px]]&lt;br /&gt;
| Jacob&#039;s Ladder&lt;br /&gt;
|A ladder that extends all the way to a different Z-level. (Usually space.)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ladder00.png|64px]]&lt;br /&gt;
|Bowl of Blood&lt;br /&gt;
|A clay bowl containing a fledgling Necropolis, preserved in blood. A robust virologist may be able to unlock its full potential...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lifesteal_crystal.png|64px]]&lt;br /&gt;
|Lifesteal Crystal Modkit&lt;br /&gt;
|A mod kit that, like the name suggests, steals life from enemies you attack. Comes with a free cult blankie! Occupies 20% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Asclepius_active.gif|64px]]&lt;br /&gt;
| Rod of Asclepius &lt;br /&gt;
|A rod that can be used to make yourself start swearing an oath. If you finish the oath, the staff will bind to your hand, giving you a healing aura and pacifism. Also you can release the snake off the staff, the snake bite injects minor healing chemicals (someone insert how to here)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mementomorigif.gif]]&lt;br /&gt;
|Memento Mori&lt;br /&gt;
|A magic talisman. When bound, it allows you attain immortality until it is removed. If removed, it will instantly dust the wearer. When fighting against other players, they can knock you down and take it off of you.&lt;br /&gt;
Note: Does nothing against [[Megafauna]], which will instantly gib you if you are in critical condition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Staff_of_storms.gif]]&lt;br /&gt;
|Staff of Storms&lt;br /&gt;
|An ancient staff retrieved from the remains of Legion. It allows you to call or recall ash storms, but only while on Lavaland and not in a closed off area.&lt;br /&gt;
|}&lt;br /&gt;
===Crusher trophies===&lt;br /&gt;
Each time you kill a Lavaland enemy with the Proto-Kinetic Crusher, there is a chance that it drops a trophy. These can be attached to your Crusher for unique effects.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;180&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width=&amp;quot;140&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Enemy&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Legion_skull.png|32px]]&amp;lt;br&amp;gt;Legion skull&lt;br /&gt;
|Legion&lt;br /&gt;
|Makes your Crusher recharge faster. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_tentacle_trophy.png|32px]]&amp;lt;br&amp;gt;Goliath tentacle&lt;br /&gt;
|Goliath&lt;br /&gt;
| Mark detonations deal more damage the more health you&#039;re missing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Watcher_wing.png|32px]]&amp;lt;br&amp;gt;Watcher wing&lt;br /&gt;
|Watcher&lt;br /&gt;
|Mark detonations briefly delay some creatures from using certain attacks. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Magma_wing.png|32px]]&amp;lt;br&amp;gt;Magmawing Watcher wing&lt;br /&gt;
|Magmawing Watcher&lt;br /&gt;
|After a mark detonation, the next destabilizer shot will deal damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ice_wing.png|32px]]&amp;lt;br&amp;gt;Icewing Watcher wing&lt;br /&gt;
|Icewing Watcher&lt;br /&gt;
|Identical to regular Watcher wings. Lame.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hunter_eye.png|32px]]&amp;lt;br&amp;gt;Eye of a blood-drunk hunter&lt;br /&gt;
| Blood-drunk Miner&lt;br /&gt;
|On mark detonation, gain stun immunity, damage-slowdown immunity and 90% damage reduction for one second.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tail_spike.png|32px]]&amp;lt;br&amp;gt;Tail spike &lt;br /&gt;
|Ash Drake&lt;br /&gt;
|Mark detonations deal area damage and push enemies back.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Demon_claws.png|32px]]&amp;lt;br&amp;gt;Demon claws &lt;br /&gt;
|Bubblegum&lt;br /&gt;
|Melee hits deal bonus damage and heal you. 500% as strong during a mark detonation.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blaster_tubes.png|32px]]&amp;lt;br&amp;gt;Blaster tubes&lt;br /&gt;
|Colossus&lt;br /&gt;
|On mark detonation, the next shot moves slower, but deals damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vortex_talisman.png|32px]]&amp;lt;br&amp;gt;Vortex talisman&lt;br /&gt;
|Hierophant&lt;br /&gt;
|Mark detonations create projectiles that will chase down the nearest mob and damage it, breaking stone on their way, similar to the Hierophant Club.&lt;br /&gt;
|}&lt;br /&gt;
===Craftables===&lt;br /&gt;
Not only can you kill the local fauna, you can also cobble together items from their smashed remains. To craft these, you must open the crafting menu. (This is a major part of playing an [[Ashwalkers#Tribal Equipment|Ashwalker]].)&lt;br /&gt;
&lt;br /&gt;
Listed here are the recipes that might be useful to miners. Note that [[Cargo]] may have bounties that require loot from Lavaland mobs, so it&#039;s a good idea to take most creature loot with you.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Materials&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_cloak.png|32px]]&amp;lt;br&amp;gt;Goliath Cloak&lt;br /&gt;
|Weaker than the standard explorer suits and can&#039;t be upgraded, but way more stylish. The QM might want one of these.&lt;br /&gt;
|Leather: 2&lt;br /&gt;
Watcher Sinew: 2&lt;br /&gt;
&lt;br /&gt;
Goliath Hide: 2&lt;br /&gt;
|-&lt;br /&gt;
![[File:talisman.png|32px]]&amp;lt;br&amp;gt;Bone Talisman&lt;br /&gt;
| Attached to your jumpsuit, provides a 5 boost to base protection and a 20 boost to explosive and biological protection. Basically free protection.&lt;br /&gt;
|Bone: 2&lt;br /&gt;
Watcher Sinew: 1&lt;br /&gt;
|-&lt;br /&gt;
![[File:Skull_codpiece.png|32px]]&amp;lt;br&amp;gt;Skull Codpiece&lt;br /&gt;
|Attached to your jumpsuit, has the same stats as the Bone Talisman.&lt;br /&gt;
|Bone: 2&lt;br /&gt;
Goliath hide: 1&lt;br /&gt;
|-&lt;br /&gt;
![[File:ebelt.png|32px]]&amp;lt;br&amp;gt;Hunters Belt&lt;br /&gt;
|A belt made from Sinew and hide, allowing you to carry more. Occupies the belt slot, which means you&#039;ll still have storage if you decide to choose the Proto-Kinetic Crusher.&lt;br /&gt;
|Watcher Sinew: 2&lt;br /&gt;
Goliath hide: 2&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_boat.png|32px]]&amp;lt;br&amp;gt;Lava Boat&lt;br /&gt;
|A boat that can travel over lava, but is terribly unsafe as it&#039;ll usually set both you and held items on fire. Needs an oar to move.&lt;br /&gt;
|Goliath Hide: 3&lt;br /&gt;
|-&lt;br /&gt;
![[File:Oar.png|32px]]&amp;lt;br&amp;gt;Goliath Bone Oar&lt;br /&gt;
| An oar crafted from two Goliath bones. Robust.&lt;br /&gt;
|Bone: 2&lt;br /&gt;
|-&lt;br /&gt;
![[File:bracer.png|32px]]&amp;lt;br&amp;gt;Bone Bracer&lt;br /&gt;
|Provides moderate protection to both arms of the wearer - more than the gloves you spawn with. Worn in the same slot as those gloves.&lt;br /&gt;
|Bone: 2&lt;br /&gt;
Watcher Sinew: 1&lt;br /&gt;
|-&lt;br /&gt;
![[File:shelmet.png|32px]]&amp;lt;br&amp;gt;Skull Helmet&lt;br /&gt;
|Provides moderate protection to the wearers head. Less protection than just pulling down the explorer suit’s hood. Only wear this for style.&lt;br /&gt;
|Bone: 4 &lt;br /&gt;
|}&lt;br /&gt;
==The Wildlife==&lt;br /&gt;
Lavaland is filled with a variety of bloodthirsty alien lifeforms populating the caverns, walking just fine over the ponds and puddles of lava. Fortunately, you can fight them whilst taking minimal damage, if you have the know-how.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(For instance: All of these enemies will attack shortly after they move. Afterwards, they will have a wide window to be attacked in.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Useful items can be harvested from these creatures&#039; corpses should you triumph; butcher them with a knife by attacking the corpse on Harm intent and the goods will spill out!&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
|+Wildlife&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Creature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Threat &lt;br /&gt;
|-&lt;br /&gt;
![[File:legion.png|64px]]&amp;lt;br&amp;gt;Legions&lt;br /&gt;
|Considered annoying at worst, and a free heal at best. These creatures unleash legion skulls one after another at you whilst trying to keep a distance. Fortunately, each of its spawn dies in a single hit (even a single punch), and deal tickle damage to you; the legion itself can&#039;t directly hit you. &#039;&#039;&#039;Make sure you&#039;re on harm intent.&#039;&#039;&#039; It&#039;s best to go on the aggressive against these, advancing constantly whilst picking away each of its brood. Once you&#039;ve closed the gap or have it stuck in a corner, it&#039;s toast. If you fall unconscious while you&#039;re being attacked, however, you will instantly die and be turned into a Legion.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It drops a soul when killed. Hit yourself with the soul and it will give you a slowdown immunity for a while and an instant heal (used to be 100 burn and 100 brute over time). Don&#039;t think you can store these for later, though -- they will spoil after a few minutes unless you use a [[#Advanced Gear|stabilizer]] from the vending machine. Using more than one legion soul while another one is active will give you a virus that has to be cured with one of the Lavaland plants (use Health Analyzer, usually found in first aid kits, for full info about cure). If you don&#039;t succeed, you will become a Legion yourself. It&#039;s not all bad - you still have control, even though you can&#039;t hold anything ever, and your fellow Miners can still save you by cloning you if they know where you last were. Fun fact: Active legion souls can be inserted in one&#039;s chest through [[surgery]] to provide a hands-free use of the legion soul that will automatically activate if you fall into crit.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
tl;dr strategy: &#039;&#039;&#039;Attack on harm intent. Hack your way through the legion and its heads until the host is mush. Alternatively, two KA hits kill a Legion, or one KC mark detonation.&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:watcher.png|64px]]&amp;lt;br&amp;gt;Watchers&lt;br /&gt;
|Fierce, territorial beasts capable of firing freezing beams, cold enough to inflict serious freeze burns while the watcher closes in and attacks its immobilized target. Can and will break walls while attempting to reach you, but will wander off if it can&#039;t find a clear path. Fortunately, they don&#039;t attack unless someone comes close to them, so if you don&#039;t feel confident, you can just wait until you have a few more goliath plates, or maybe some gibtonite. Butcher a watcher for 2 pieces of diamond ore, its sinew, and some bones.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Use your ore box for cover while shooting them with your KA from a distance.&#039;&#039;&#039; Alternatively, with a KC, &#039;&#039;&#039;close the distance before it shoots you, alternating marking it and hitting it.&#039;&#039;&#039; You might have to pop a survival pen afterwards, if you go to Yellow health. (If your [[Mood]] is really good, you&#039;ll have enough extra speed to run circles around the Watcher, causing it to miss. If you get hit while using this KC strategy, you can use the ore box as a shield to let you regain warmth.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Tip: Watchers are notably weak to explosions due to their bodies covering multiple tiles, taking over half their health in damage from even the weakest of explosions.&lt;br /&gt;
|&#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:EdgyGoliath.png|64px]]&amp;lt;br&amp;gt;Goliaths&lt;br /&gt;
|The bane of many careless miners. These monsters carry a hefty health pool, a mean wallop, and a deceptively dangerous ranged tentacle attack. They are inherently resistant to lasers - including plasma cutter lasers - so using a KA is the best option regarding dealing with these. They move at a slow pace, stopping every couple seconds to burrow tentacles under you. These will trap you for a long duration if you stand on top of them for too long.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting them is simple: &#039;&#039;&#039;Stay 2 spaces away at all times, while constantly shooting and avoiding tentacles.&#039;&#039;&#039; Repeat this process until it stops moving. Alternatively, with a KC, &#039;&#039;&#039;get in mark range, mark it, wait for it to move, run in, hit it, run out, repeat.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Butcher a goliath (on harm intent, click with knife in hand or attached to P-KA) for its hide, meat, and bones. Goliath plates can be used to reinforce your hardsuit and helmet a maximum of three times, allowing you to turn your suit into something closer to a piece of riot gear. The meat can be cooked in lava - don&#039;t worry, it&#039;ll stop being on fire once it&#039;s cooked.&lt;br /&gt;
|&#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tendril.png|64px]]&amp;lt;br&amp;gt;Necropolis Tendrils&lt;br /&gt;
|Emits an &amp;quot;Eerie Signal,&amp;quot; trackable via your GPS. Huge spikes of organic matter, from the base of which crawl out countless monsters. Each Tendril only spawns one kind of monster, between legions, goliaths and watchers. Once killed, it will drop a locked necropolis chest, shake the earth around it for a while, and then spawn a huge chasm around it, destroying anything that did not get out of the way in time. Chasms are deadly even after formation and should be avoided.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting them can involve killing all its protectors patiently, or using explosives - like gibtonite. Either way, once killed, ignore the remaining monsters, grab the chest, and RUN.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When killed, they spawn locked necropolis chests which can contain a variety of useful artifacts that (usually) cannot be found anywhere else. You&#039;ll need a skeleton key from the mining vendor to unlock it, though. See the table [[Shaft Miner#The Loot|below]] for the possible loot.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: [[Ashwalkers]] love tendrils that spawn Legions, as the dead Legions can be brought back to their camp and fed to their nest to create more ashwalker eggs.&lt;br /&gt;
|&#039;&#039;&#039;Medium to Very High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goldgrub.png|64px]]&amp;lt;br&amp;gt;Goldgrubs&lt;br /&gt;
| Mostly harmless and quite rare. These creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. A tactic toward killing one is to throw an ore towards it, and quickly charging in to kill it while it&#039;s busy eating, but note that kinetic accelerator shots do nothing against these. Their skin is reflective, requiring a melee smackdown to ensure a kill.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When killed, they spit up multiple pieces of ore, based on what they ate. Feed them many different types of ore before killing them, and they&#039;ll spit out more of each type than you gave it! Just don&#039;t let it get away after spooking it.&lt;br /&gt;
|&#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pulsatingtumor.png]]&amp;lt;br&amp;gt;Pulsating Tumor&lt;br /&gt;
|/tg/ station has a decent page about these tumors, but I can&#039;t link it here because the captcha required to post external links is broken.&amp;lt;br&amp;gt;Rumor has it that the vents seen across Lavaland are actually inactive versions of these.&lt;br /&gt;
|&#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ash_drake.png|128px]]&amp;lt;br&amp;gt;[[Megafauna]]&lt;br /&gt;
|Extremely big and powerful creatures that randomly spawn in [[Lavaland]]. Each one of these emits a GPS Signal that can be tracked with your own GPS, to either seek or avoid them.&amp;lt;br&amp;gt;&lt;br /&gt;
To beat them and get their valuable loot, you must either have good equipment or be VERY good at dodging their attacks, as failure usually means not only death, but gibbing as well, meaning that unless you were clone-scanned your body is unrecoverable.&amp;lt;br&amp;gt;&lt;br /&gt;
Their slow speed means that you can usually outrun them, although you should be careful of not [[Traitor|letting them hitch a ride in the mining ferry]], as the station has very few weapons that can damage megafauna.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Some &amp;lt;s&amp;gt;madmen&amp;lt;/s&amp;gt; miners like to challenge themselves by taking down all the megafauna in a single shift. They usually use a Proto-Kinetic Crusher and go for the [[Megafauna#Hierophant|Heirophant]] first (or the [[Megafauna#Blood-Drunk Miner|Blood-Drunk Miner]] if they don&#039;t feel robust enough, since its [[#Crusher_trophies|Crusher trophy]] gives temporary invincibility ), then use its Crusher trophy and the [[Megafauna#Loot 6|Heirophant&#039;s Club]] to &#039;cheese&#039; the other megafauna.&lt;br /&gt;
|&#039;&#039;&#039;EXTREME&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==Shiny Mobs ==&lt;br /&gt;
Common Lavaland mobs now have rare mutations. Common mining mobs have a 1% chance on initialize to gain a new appearance and new stats - 5% for legions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
|+Wildlife&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Creature &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Threat&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dwarflegion.png|64px]]&amp;lt;br&amp;gt;Dwarf Legion &lt;br /&gt;
|On the rare occasion that a human with dwarfism falls to a legion, they can become infested like any other. Dwarf legions have 20 less health but move slightly faster.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It drops the exact same soul as dropped by the normal legion.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It&#039;s still rather harmless. 2 KA shots kill it, a couple of pickaxe swings will knock it out.&lt;br /&gt;
|&#039;&#039;&#039;Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Magmawingwatcher.png|64px]]&amp;lt;br&amp;gt;Magmawing Watcher&lt;br /&gt;
|Whenever a shiny watcher appears, there&#039;s a 75% chance that the mutant is going to be a magmawing watcher, and a 25% chance that it is going to be an icewing watcher.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When raised very close to lava, some watchers adapt to the extreme heat and change coloration. Such watchers are known as magmawings and use intense heat as their tool for hunting and defense. The magmawing watcher shoots scorching blasts instead of freezing blasts, which heats you up and can set you on fire.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike normal watchers, a shot from this watcher will set you on fire, and trying to roll it out will only result in the watcher getting more free shots on you, which means that you&#039;re pretty much forced to man up, pop a survival medi-pen, and melee it to death while you lose half of your HP to fire.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It has normal watcher loot. It&#039;s really simply just not worth fighting.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icewingwatcher.png|64px]]&amp;lt;br&amp;gt;Icewing Watcher&lt;br /&gt;
|Whenever a shiny watcher appears, there&#039;s a 25% chance that the mutant is going to be an icewing watcher, and a 75% chance that it is going to be a magmawing watcher.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Very rarely, some watchers will eke out an existence far from heat sources. In the absence of warmth, their wings will become papery and turn to an icy blue; these watchers are fragile but much quicker to fire their trademark freezing blasts. The icewing watcher has 50 less health and fire shots 33% more often, as well as dropping 5 diamonds and no sinew&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s a beefed up watcher which is more tanky and shoots more often. Treat it like a normal watcher, except you have to get into cover a bit quicker each time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It has normal watcher loot, but drops 5 diamonds instead of 2, and drops no sinew.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ancientgoliath.png|64px]]&amp;lt;br&amp;gt;Ancient Goliath&lt;br /&gt;
|Goliaths are biologically immortal, and rare specimens have survived for centuries. This one is clearly ancient, and its tentacles constantly churn the earth around it. Tentacles constantly extrude from the ground around it, even when it is not aggroed to any particular object.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is recommended that you clear an area around the ancient goliath so that you can take shots at the ancient goliath without getting snagged by the tentacles. Once you&#039;ve done that, just run circles around the thing while shooting at it, and dodging any emerging tentacles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;When killed, they drop their goliath hide directly, more can be obtained through butchering.&lt;br /&gt;
|&#039;&#039;&#039;Very High&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==Xenoforms==&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;Check out [[Lavaland/Space_Role]] for more information.&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
You&#039;re not always the only sentient being on the planet. Aside from the [[#The Wildlife|lovecraftian horrors]] living down there, you may also contend with |several groups or factions of beings on the planet. Some hostile, some friendly.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The following is a list of all known sentient groups found on the planet based on information sent from recon squads.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(As a ghost, if you wish to become one of these, left-click on an unoccupied spawner. ex: broken rejuvenation pods in hospitals, ash walker eggs in their nest, unclaimed Free Golem shells, etc.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(If you can&#039;t find any, try the Spawners Menu, under the Ghost tab.)&lt;br /&gt;
=====Podmen=====&lt;br /&gt;
Recon Expedition #4 &amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Minimal, Non Hostile &amp;lt;br&amp;gt;&lt;br /&gt;
Note: A small group of podmen were observed living inside a sealed plant vault. They appear minimally armed and seem to avoid leaving their home.&lt;br /&gt;
=====Free Golems =====&lt;br /&gt;
Recon Expedition #9&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Minimal, Non Hostile&amp;lt;br&amp;gt;&lt;br /&gt;
Note: A unidentified flying object was seen crashing by Recon Team Charlie during expedition #8. Alpha team on expedition #9 located a group of golems, the golems appeared utterly uninterested in their surroundings all things considered.&lt;br /&gt;
&lt;br /&gt;
(/tg/ has a cool page about these guys, but I can&#039;t link it here because the captcha required to post external links is broken.)&lt;br /&gt;
=====[[Ashwalkers]]=====&lt;br /&gt;
Recon Expedition #13&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Medium, Hostile&amp;lt;br&amp;gt;&lt;br /&gt;
Note: It appears a group of Basiliscus Lizretus, also known as Lizardmen, live on the planet. They are hostile to all intruders. These &#039;ashwalkers&#039; only started to appear when mining operations started, they are agile but lightly armed, wielding primitively forged armor and spears. They appear to also have a hostile relationship with the wildlife, having been observed killing and dragging wildlife corpses away, as to why they need these corpses the recon team is unable to ascertain.&lt;br /&gt;
===== Syndicate Agents =====&lt;br /&gt;
Recon Expedition #45&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Extreme, Hostile&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: It has come to attention that the syndicate (direct corporation/group unknown) has recently set up a large compound in Lavaland. This may explain where expedition #38-44 has gone. They are equipped with high end weaponry and has been stated that trace bits of gunpowder has been found around the lava moat that the base is stationed in, suggesting that this base may be wired to self-destruct. We also detected radio waves coming and going from the compound. If found, turn back and report to your superiors immediately.&lt;br /&gt;
==Secrets of Lavaland==&lt;br /&gt;
While on Lavaland, you may come upon artificial structures. They can have items ranging from magical artifacts, to other lifeforms, to [[Aliens|alien facehugger]]s. If you are at all unsure, always let your mining buddies know using :u before going in: some ruins can be very dangerous.&lt;br /&gt;
== Tips==&lt;br /&gt;
* General Tips&lt;br /&gt;
**If you&#039;re new to the job, take a GPS and “check in” on Supply comms (:u) every ash storm. This ensures that, when you meet a terrible (and non-Chasm) fate, the other miners will probably notice and take steps to get you revived. You can also try sticking close to a more experienced miner, but that means you’ll both get less mining points.&lt;br /&gt;
** The cacti down on the surface slowly heal minor wounds.&lt;br /&gt;
**You can view the contents of a mining satchel by alt-clicking it. This works on other containers too, like backpacks and boxes.&lt;br /&gt;
**Make sure to familiarize yourself with other useful [[Keyboard Shortcuts]]. Middle mouse click swaps your selected hand, ctrl-click pulls an object/person you&#039;re standing next to, the DELETE key makes you stop pulling that object/person, etc.&lt;br /&gt;
**Clicking on a space with an empty hand while pulling something will attempt to move that object to the targeted space.&lt;br /&gt;
**You can slip up to 2 small objects - for instance, your Mining Scanner and GPS - into your boots. Alt-click to remove them.&lt;br /&gt;
** Your explorer&#039;s suit can store up to 2 small objects as well. To access this inventory, drag it to your character.&lt;br /&gt;
**You can put your ID into your PDA, freeing up your belt slot to hold your Seclite, or the Proto-Kinetic Accelerator it&#039;s attached to.&lt;br /&gt;
**At the start of the shift, ask [[Science]] for a Discovery Scanner. As long as you can see them, you can scan Lavaland enemies (dead or alive) for discovery points - Watchers and Goliaths give 2,000, Goldgrubs 1,000, and [[Megafauna]] give a whopping 10,000 discovery points when scanned. &#039;&#039;&#039;However, the real benefit is that it reminds science that Mining exists.&#039;&#039;&#039; As a result, hopefully they&#039;ll remember that Mining&#039;s helping them out and research stuff that benefits mining in turn. Every little bit helps - especially when they can simply refuse to research Advanced Mining Technology.&lt;br /&gt;
**As an extension of the previous tip: Science also appreciates you gifting them a [[#Voucher/Reward_Equipment|Lazarus Injector]], as they are extremely useful to them.&lt;br /&gt;
*Minebot Tips:&lt;br /&gt;
**Minebots are great at distracting monsters. Just walk near and bash the distracted target with your weapon of choice. They can take quite a beating, though goliaths can take them down pretty quickly if you&#039;re not quick enough. Afterwards, as long as you&#039;re not in a fight, you can repair it with a welding tool.&lt;br /&gt;
** Minebots collect all the crap that gibtonite explosions leave, saving you a bunch of trouble.&lt;br /&gt;
** On the station, a sentient mining drone dragging a bar of soap is surprisingly robust against most enemies - even changelings. You&#039;ll have to give it an AI module first, though. Their melee saw is very robust, and works just as well as on the station as it does on Lavaland. Furthermore, when in space, the proto-kinetic accelerator that they are equipped with is also very robust.&lt;br /&gt;
*Proto-Kinetic Accelerator Tips:&lt;br /&gt;
**The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.&lt;br /&gt;
**The Proto-kinetic Accelerator will obliterate a space carp in one hit while in space.&lt;br /&gt;
** The Proto-kinetic Accelerator can be used as an infinite tool to navigate when there’s no gravity. Every time you fire, it&#039;ll throw you in the opposite direction.&lt;br /&gt;
* Equipment tips:&lt;br /&gt;
**Mining suit upgrade : Goliath plates add +10% melee resist each time when applied to a suit. The plates will stack until they reach 30%, which may help you live in case a goliath grabs you.&lt;br /&gt;
**Security Jumpsuit : Can be worn under your mining suit. Gives a +10% melee resist to everywhere but your head. If you&#039;re not feeling confident, ask the QM or HoS to give you one.&lt;br /&gt;
** Bone Talisman : Crafted with 2 bones and 1 watcher sinew. Attached to your jumpsuit. Provides a 5 boost to base protection but a 20 boost to explosive and biological protection.&lt;br /&gt;
**[[Guide to robotics#Limb Augmentation|Augmentations]] : Augs can be very useful for miners, as healing with a welder is ultimately easier and harder to completely use up. Plus they work differently than armor when it comes to protection, instead reducing all brute damage taken by an augmented body part by 5 (4 for burn). Furthermore, if you get fully augumented, you&#039;re actually ash storm proof. Downside : EMP vulnerability.&lt;br /&gt;
*Other helpful tips:&lt;br /&gt;
**If you don&#039;t have an ore box, and no mining satchel of holding, you can deconstruct tables in the library (the curator is probably too busy organizing a game of D&amp;amp;D to really care much) to obtain wooden planks. You can then use these wooden planks to fabricate an ore box.&lt;br /&gt;
**Don&#039;t yell at science for not researching mining stuff first. It&#039;s rude. You can, however, politely remind them to research mining gear if you&#039;re about 30 minutes into the round.&lt;br /&gt;
**The Head of Personnel may reward you with all access if you resurrect Ian. Yes, you have the tools to do so - the [[Shaft Miner#Advanced Gear|Lazarus Injector]], at 1,000 points.&lt;br /&gt;
**Sometimes, the Research Director will reward you for a pet gold grub.&lt;br /&gt;
**If you&#039;re expecting trouble on the station - and your mining shuttle doesn&#039;t come with two doors - consider taking out a window on the mining shuttle before you return to make a quick getaway so you&#039;re not trapped like a rat in a cage.&lt;br /&gt;
**While Lavaland does change from shift to shift, there&#039;s a few things that stay the same. For instance, the [[Mining Station]] is always in the bottom-left corner of Lavaland, the Necropolis is always the top border of Lavaland, and the bomb testing site (cordoned by fences) is always a little bit below and to the right of the [[Mining Station]]. (There&#039;s usually some decent ores at the bomb testing site, and it&#039;s close to base.)&lt;br /&gt;
==Dead Space==&lt;br /&gt;
A traitorous miner has a lot of advantages. You have a space suit for free right away and a robust pickaxe. Certain minerals you&#039;ll find have more &amp;quot;specialized&amp;quot; uses -- uranium structures will irradiate people, plasma can start fires, gibtonite goes boom, etc. You can also buy dangerous &amp;quot;mining&amp;quot; tools and possibly even revive [[#The Wildlife|those monsters you&#039;ve been fighting]]. As long as you have some mineral wealth or an ore box with you, no one will suspect your presence around the station, even in highly restricted areas like robotics or toxins, and if you are smart enough, you could get a big stompy mech to drill people to death! In addition, Lavaland is isolated, dangerous, and as expansive as you&#039;re willing to dig out. Plenty of room for somebody to get lost in... &#039;&#039;Forever!&#039;&#039;&lt;br /&gt;
=== Tips for Traitoring===&lt;br /&gt;
*If you&#039;re a miner and you have to kill another miner; there&#039;s a really easy way to block communications one way so he can&#039;t call for help.&lt;br /&gt;
** Grab a multitool, go to the mining communications room.&lt;br /&gt;
**Use the multi tool on the relay and make sure the relay isn&#039;t sending, meaning your headset won&#039;t go to people on the station.&lt;br /&gt;
**Kill your target with their shouts for help unheard.&lt;br /&gt;
*You can get plasma at exactly the heat you need for canister bombs by welding a plasma door in vacuum. Use an [[Atmospherics items#Portable Pump|air pump]] to gather the gas, then put all of the plasma gas produced into an empty large tank (the size of plasma, emergency O2, etc). You can then ignite it with a can of pure O2 set to release at 1013.25 KPa. This is the Shaft Miner&#039;s canister bomb. It&#039;s easy to set up on Lavaland.&lt;br /&gt;
*More than one uranium wall is hilariously deadly, as they give off a pulse of radiation every couple of seconds. This pulse makes other uranium walls in range pulse as well, and they all run on their own timer.&lt;br /&gt;
*Tiers 0-1-2-3 can gib bodies, remember mining suits take 50% of damage away from bombs, so strip miners you want to make disappear forever first. (Are they talking about gibtonite, here?)&lt;br /&gt;
*Ripley is a fairly robust murdering tool, if you can, convince robotics to put a gravity catapult on it. &#039;&#039;&#039;SLAM PEOPLE INTO WALLS. THE SUFFERING NEVER ENDS.&#039;&#039;&#039;&lt;br /&gt;
*Space is your best ally. Your weapons are more lethal in space, and anyone who wants to chase you will need access to a jetpack and EVA gear. Make people fight on your terms by blowing up the station with various Gibtonite charges, or bust in, stun and drag targets into space.&lt;br /&gt;
*You can make a chemical payload container using any shitty bit of gibtonite. This can be useful for making chemical bombs, but it relies on knowing how to obtain specific chemicals that can be robust and accessible to a Miner.&lt;br /&gt;
*Blending Plasma and Iron together creates an EMP explosion that messes with suit sensors and bricks headsets.&lt;br /&gt;
====Tips for Culting====&lt;br /&gt;
If you&#039;re a miner, the [[Mining Station]] is the perfect hive for a cult. The back room can easily be broken down by Constructs, runes can be placed, and a single artificer can make it very difficult for Security to try and raid. Remember to cut cameras, so a Non-Asimov AI doesn&#039;t bolt and electrocute every door. Remember to use Teleport other to get Cultists off station and into safe custody. All the station needs is a Medibot and you are golden.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>WilsonPH</name></author>
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	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:MiningRight.png&amp;diff=36270</id>
		<title>File:MiningRight.png</title>
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		<updated>2023-03-05T20:43:02Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: WilsonPH uploaded a new version of File:MiningRight.png&lt;/p&gt;
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		<title>File:MiningLeft.png</title>
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		<updated>2023-03-05T20:28:46Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: WilsonPH uploaded a new version of File:MiningLeft.png&lt;/p&gt;
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	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Shaft_Miner&amp;diff=36268</id>
		<title>Shaft Miner</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Shaft_Miner&amp;diff=36268"/>
		<updated>2023-03-05T20:20:44Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: Added Copper&lt;/p&gt;
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&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = purple&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SUPPLY&lt;br /&gt;
|imagebgcolor = #cc9966&lt;br /&gt;
|img_generic = Generic_shaft.png&lt;br /&gt;
|img = Lava_miner.png&lt;br /&gt;
|jobtitle = Shaft Miner&lt;br /&gt;
|access = [[Mining Station]], [[Mining Station#EVA Room|Mining Station EVA]], [[Cargo Office]], Mineral Storage&lt;br /&gt;
|additional = [[Maintenance]], [[Cargo Bay]], MULEbot access, [[Quartermaster&#039;s Office]]&lt;br /&gt;
|difficulty = Varies from piss easy to extremely hard&lt;br /&gt;
|superior = [[Quartermaster]] and [[Head of Personnel]]&lt;br /&gt;
|duties = Mine [[#The Ores|ores]] and process them into useful materials. Kill [[#The Wildlife|hostile wildlife]]. Go on an adventure in mysterious ruins.&lt;br /&gt;
|guides = [[Lavaland]], [[Megafauna]], [[Auxiliary Base Construction Area]]&lt;br /&gt;
|quote = Ooh! A spare vouc- oh.&lt;br /&gt;
}}&lt;br /&gt;
Welcome, Miner! You will break rocks, slay monsters, explore an ever-changing landscape, and die lost and alone in the depths of the caverns. Not on some sandy asteroid, but on what we call [[Lavaland]]!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Stay alive long enough to return your loot to the station.&lt;br /&gt;
==Workin&#039; In The Coal Mine==&lt;br /&gt;
[[File:Mining Dock.png|300px|thumb|alt=Mining Dock|link=Mining Dock|The [[Mining Dock]], connected to [[Cargo]], is your access to the [[Mining Station]].]]&lt;br /&gt;
Being a miner can be somewhat tedious, but you serve a crucial role in the R&amp;amp;D food chain, and can accrue some decent personal rewards. Just follow a few guidelines to keep yourself from becoming dead in the mines. &lt;br /&gt;
===Hazards, Summarized===&lt;br /&gt;
Your workplace, [[Lavaland]], has several hazards.&lt;br /&gt;
* [[#The Wildlife|Native creatures]] will attempt to kill you in all sorts of horrific ways.&lt;br /&gt;
* Ash storms will cut right through your clothes, dealing constant burn damage if you are outside. A heavy rain of dark particles outdoors indicates an ash storm.&lt;br /&gt;
* Lava - one step in and you&#039;ll be badly burned and on fire.&lt;br /&gt;
* Chasms - Anything that falls into one will disappear from this world. This includes miners - if you fall in one, you can&#039;t get cloned.&lt;br /&gt;
The risk of these hazards can be reduced by watching your step and being aware of your surroundings. Don&#039;t stand in lava, walk into into chasms, or wander during an ash storm.&lt;br /&gt;
You&#039;ll get a red text warning in chat not long before an ash storm is about to begin, so long as you stay near a structure (or have a bluespace shelter capsule with you) then you&#039;ll be fine. &lt;br /&gt;
&lt;br /&gt;
If you’re worried about not being robust enough to notice these hazards, there’s gear and strategies that can mitigate or nullify the danger.&lt;br /&gt;
* If you accidentally stand in lava, you can always “stop, drop, and roll” by spamming Resist on the [[Starter guide#Interface 101|HUD]]. (Make sure you aren&#039;t standing on lava when you do this, or you&#039;ll just get set on fire again!)&lt;br /&gt;
* Wearing a [[#Wormhole Jaunter|Wormhole Jaunter]] on your belt slot will cause it to teleport you if you fall into a chasm.&lt;br /&gt;
* Running away is (almost) always an option.&lt;br /&gt;
===Mining’s Transferable Skills===&lt;br /&gt;
Mining is an excellent job for familiarizing yourself with [[Keyboard Shortcuts|Hotkey mode]] (accessible via pressing TAB), as there are multiple opportunities to utilize them while out in the field. Robust miners often end up ALT+clicking a container in their backpack to access its contents, CTRL+clicking their ore box to drag it with them quickly, using SHIFT+E to move their Proto-Kinetic Accelerator in and out of their belt slot, and quickly shifting through intents with the 1-4 numbered keys, among others.&lt;br /&gt;
===Working With Your Boss===&lt;br /&gt;
Who is your boss? You answer to the Head of Personnel, much like the rest of Supply -- but usually, you&#039;ll just be talking to the Quartermaster or other Miners. He can watch cameras on the Lavaland [[Mining Station|Mining Base]] and has full access to Mining, so keep that in mind in case you want access to the [[Gulag]].&lt;br /&gt;
===The Objective===&lt;br /&gt;
You&#039;re here to mine, so get digging! Once you&#039;ve had enough, drag your ore box back to the station and head to cargo where the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] sits. &amp;lt;s&amp;gt;Insert your ID and&amp;lt;/s&amp;gt;, drag the box to the yellow indicator on the floor next to the machine to automatically offload your ores and have them instantly processed into sheets. Then click &amp;quot;claim&amp;quot; after clicking on the ORM to retrieve mining points as a reward to your current work ID. Now print [[#RnD Gear|new gear]] from the [[Guide_to_Research_and_Development#Techfab|supply techfab]] [[File:Proto.png|link=Guide to Research and Development#Techfab|Techfab]] for free and/or use those mining points to buy new gear from the mining vendor [[File:Mining_vendor_default.png|link=#Advanced Gear|Mining Vendor]], then take your crate and head back to [[Lavaland]]!&lt;br /&gt;
==How to Do This==&lt;br /&gt;
===Gearing up===&lt;br /&gt;
If you’re still unfamiliar with the HUD, it’s explained in the [[Starter guide#Interface 101|Starter Guide]].&lt;br /&gt;
&lt;br /&gt;
You’ll need to know how to view your worn equipment in order to equip new gear. If you can find it, it’s under the Backpack button on the bottom left. (Not the backpack you’re wearing, the other one.)&lt;br /&gt;
* [[#Essential Equipment|Gear up!]] From the mining equipment locker, the very basics you will need are Meson Scanner goggles, a mining scanner, a bluespace shelter capsule, and your standard issue proto-kinetic accelerator.&lt;br /&gt;
* You should also use your voucher on a mining vending machine to select your choice of [[#Voucher Equipment|advanced mining tools]].&lt;br /&gt;
* If you really want the extra defense, you can ask Security (or the QM) for a Security Jumpsuit to replace your current one. It gives you +10% melee resist to everywhere but your head.&lt;br /&gt;
* Before you go, you&#039;ll want an Ore Box, which can hold an infinite amount of minerals. You can’t pick up the box, so you’ll have to pull it behind you. (The “Pull” command can be found under the right-click menu.)&lt;br /&gt;
If you forgot something, don’t worry! The [[Mining Station]] has extra mining lockers and ore boxes for exactly this scenario. They even have mining vendors down there!&lt;br /&gt;
* Down on the Lavaland [[Mining Station]], accessible via the Mining Shuttle, you’ll want to take an explorer suit, breath mask, and oxygen tank from [[Mining_Station#EVA_Room|Mining &#039;EVA&#039;]]. &lt;br /&gt;
* While not necessary, it is highly recommended that you take a GPS device, set it to your name, and tell the [[QM]] and other miners about it. If you&#039;re lucky, they will drag your lifeless body back on-station and [[Cloning|clone]] you.&lt;br /&gt;
===Smashing rocks===&lt;br /&gt;
* Find minerals. The further from other miners, the better ore.&lt;br /&gt;
* Make sure your scanner’s on! If it’s on, it’ll send out a pulse that lets you see deposits in the rock a few tiles away from you every once in a while.&lt;br /&gt;
* Pick up minerals by having your mining bag in either your belt slot or pockets when you walk over the minerals. If you&#039;re dragging an ore box behind you, you&#039;ll automatically deposit minerals into the box instead of your bag.&lt;br /&gt;
* Once you&#039;ve had enough, return to the main station with your Ore box. &#039;&#039;&#039;Do not deliver ore to the [[Mining_Station#Old_Smeltery|processing plant]] on the Lavaland [[Mining Station]], as that room will not give you mining points&#039;&#039;&#039;. &lt;br /&gt;
* Drag your ore box to the delivery tile (yellow arrow) next to the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]]. That&#039;ll automatically empty the box into it, earning you mining points.&lt;br /&gt;
* If there&#039;s minerals still in your mining satchel, you can take your mining satchel into your hand and click it while standing on the same delivery tile next to the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]]. This will empty the bag into the ORM as well. &#039;&#039;&#039;Ores inserted by hand into the [[Machines#Ore_Redemption_Machine|ORM]] may give no points (due to a bug)!&#039;&#039;&#039; Already processed sheets inserted into the [[Machines#Ore_Redemption_Machine|ORM]] do not give any points. Only raw ores count. &lt;br /&gt;
* Click on the ORM, then click &amp;quot;Claim.&amp;quot; You no longer need to insert your ID, thank god.&lt;br /&gt;
* Go to a mining equipment vendor to buy [[#Advanced_Gear|advanced equipment]] with the points you&#039;ve earned, or the [[Guide_to_Research_and_Development#Techfab|Cargo techfab]] [[File:Proto.png|link=Guide to Research and Development#Techfab|Techfab]] to craft advanced items that can be unlocked only by [[Science|RnD]].&lt;br /&gt;
* Before going back to Lavaland, you should probably use the science channel (:n) to gently remind [[Rnd|RnD]] to upgrade the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine (ORM)]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] so they get more of those minerals they’re always short on. (ex: “:n Hey, RnD. Have you upgraded the ORM yet? We just finished our first load.”)&lt;br /&gt;
===Life beyond smashing rocks===&lt;br /&gt;
Mining, of course, isn’t just a cycle of “mine ore, deliver ore, repeat.” There’s a bunch of extra stuff you can do while taking care of your job’s main responsibility.&lt;br /&gt;
* Butcher (harm intent, knife or PKA) dead [[#The Wildlife|Goliaths]] for their hide, and put it on your explorer’s suit to upgrade its damage resistances. This can be done up to 3 times, giving you +10% melee resist each time.&lt;br /&gt;
* Use your better gear to push deeper into [[Lavaland]] and explore some ruins and &amp;lt;s&amp;gt;die horribly&amp;lt;/s&amp;gt; [[Morph|get amazing rewards]].&lt;br /&gt;
* Print [[Research items#Advanced Plasma Cutter|Advanced Plasma Cutters]] and [[Research items#Mining Satchel of Holding|Mining Satchels of Holding]] at the cargo protolathe/techfab/whatever it’s called for even more efficient mining. &lt;br /&gt;
* If you feel VERY robust, look for [[Megafauna]] signals with your GPS and try to kill them for extremely valuable loot.&lt;br /&gt;
===Voucher equipment===&lt;br /&gt;
You start the shift with a complimentary mining voucher, worth one free item pack out of a selection of six. These packs are:&lt;br /&gt;
* &#039;&#039;&#039;Survival Capsule and Explorer&#039;s Webbing:&#039;&#039;&#039; The webbing (equipped on your belt slot) allows you to carry even more mining equipment - the extra shelter capsule is nice too. 900 pts value.&lt;br /&gt;
* &#039;&#039;&#039;Resonator Kit:&#039;&#039;&#039; Comes with a [[#Resonator|Resonator]] and brute treatment kit. While the resonator is underwhelming - especially if used incorrectly - the brute treatment kit can come in handy on Lavaland. 1350 pts.&lt;br /&gt;
* &#039;&#039;&#039;Mining Drone:&#039;&#039;&#039; A little companion that helps in storing ore and hunting wildlife. Very good at taking hits for you, but will never win a 1-on-1 fight with a [[#The Wildlife|Goliath]]. Becomes even more useful once you install the [[#Advanced Gear|sentience upgrade module]]. Comes with a KA modkit that allows shots to pass through the drone, as well as an industrial welding tool and a welding mask for repairing your new friend. ~800 pts.&lt;br /&gt;
* &#039;&#039;&#039;Extraction and Rescue Kit:&#039;&#039;&#039; Contains a fulton extraction pack and a beacon, which allows you to send back home minerals, items and dead miners without having to use the ferry. Oh, and you get a stack of 30 marker beacons too. Not sure why they’re in there. 1700 pts.&lt;br /&gt;
* &#039;&#039;&#039;Crusher Kit:&#039;&#039;&#039; Contains a proto-kinetic crusher and a mini fire extinguisher. The melee-only crusher is hard to use without getting hit, and its ranged &#039;mark&#039; cannot be used unless you equip it with both hands (click it while holding it in your selected hand), but it has a chance to make fauna drop [[#Crusher trophies|powerful trophies]]. 800 pts.&lt;br /&gt;
* &#039;&#039;&#039;Mining Conscription Kit&#039;&#039;&#039;: A duffle bag full of basic items for one conscript - Proto-kinetic accelerator, survival knife, seclite, explorer&#039;s suit, mesons, mining scanner and satchel, gas mask, a supply radio key and a special card that adds mining access to IDs. Good for when you want to recruit &amp;lt;s&amp;gt;metafriends&amp;lt;/s&amp;gt; fresh conscripts. 1000 pts.&lt;br /&gt;
===For Great Profit!===&lt;br /&gt;
Mining for the sake of it can only get you so far. By mining minerals and returning them to the station you&#039;ll accrue mining points; you can then use those points to buy better and more powerful equipment and supplies from an equipment vendor. You can then in turn use these items to push further into Lavaland to mine more minerals, fell stronger wildlife and find greater treasure. Consider it all an investment.&lt;br /&gt;
&lt;br /&gt;
Later, you might find that you&#039;re running out of room to store your gear. Here&#039;s some ways to save space:&lt;br /&gt;
* Your PDA can hold your ID, but this makes your ID vulnerable to PDA bombing attacks from traitors.&lt;br /&gt;
* Your seclite and knife can be attached to your proto-kinetic accelerator by clicking on it with a seclite/knife in hand. Aside from saving space, it also lets you butcher corpses (on Harm intent) without having to take out your knife and helps you bash things harder!&lt;br /&gt;
* Your mining scanner and GPS are small enough to fit in your boots. Make sure they’re both on and put them in there just like how you attached your seclite and knife to your PKA - click on your boots with the item in hand. (To retrieve items, alt+click your boots.)&lt;br /&gt;
* Your explorer suit can also hold small items. To access its inventory, drag it from your inventory to your character. (You can access an extra slot by pulling up the hood via clicking the button at the top of your screen that has the explorer suit icon.)&lt;br /&gt;
Survival Medipens can help you in a pinch, for example, or a Wormhole Jaunter can help you escape what would have been a death trap. Or you could spend it all on booze and cigars. We won&#039;t judge.&lt;br /&gt;
==Mining Gear==&lt;br /&gt;
===Default Gear===&lt;br /&gt;
The following is a list of default mining equipment. You usually won&#039;t have to pay for this:&lt;br /&gt;
====Essential Equipment====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:explorersuit.png|32px]]&amp;lt;br&amp;gt;{{anchor|Explorer Suit}}Explorer Suit&lt;br /&gt;
|Provides some protection against heat and cold, and works as decent armor with no slowdown. It is not spaceproof, but can hold a full-sized oxygen tank or other mining gear in the suit storage slot. You can also reinforce it with goliath plates, up to 3 times, for +10% melee resist each.&amp;lt;br&amp;gt;Can store up to 2 small(er) things - you open its inventory by dragging it to you.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ExplorerGasMask.gif|32px]]&amp;lt;br&amp;gt;{{anchor|Explorer Gas Mask and Oxygen Tank}}Explorer Gas Mask and [[Oxygen]] Tank&lt;br /&gt;
|So you can have oxygen when mining. Oxygen tanks are available from the tank storage unit, located right around where you find your suit, and can be worn on your suit&#039;s storage slot. Running out of oxygen is unlikely with the full sized tank.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MGlasses.png|32px]]&amp;lt;br&amp;gt;{{anchor|Meson Scanners}}[[Meson Goggles|Meson Scanners]]&lt;br /&gt;
|Used for seeing walls and floors through anything - and ONLY walls &amp;amp; floors. Does not detect [[#The Wildlife|creatures]], or objects (like [[#ore box|ore boxes]].)&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiningScanner.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Scanner}}Automatic Mining Scanner&lt;br /&gt;
|Activating the scanner will briefly flash any ore on screen - it works even inside a box, or your boots. Can be used on activated [[#The_Ores|gibtonite]] to pause the explosion and allow it to be relocated. Of course, you need both hands to pick up gibtonite, but we can&#039;t always get what we want. (For best results, count 8 flashes of the ore before doing so. This includes the large flashes at the start.)&lt;br /&gt;
|-&lt;br /&gt;
![[File:GPSm.gif|32px]]&amp;lt;br&amp;gt;{{anchor|GPS}}Global Positioning System, GPS&lt;br /&gt;
|The crew monitoring console back on the station won&#039;t catch your suit sensor signal from all the way down on the planet. Having one of these on you will help others track down your body if you happen to develop a case of the dead. Be sure to set your name on the GPS.&lt;br /&gt;
In addition, it can be used to locate other miners (who bothered to take it) as well as &amp;quot;lost&amp;quot; signals. [[Megafauna]], [[#The Wildlife|necropolis tendrils]], and certain ruins emit GPS signals. Be wary. &lt;br /&gt;
|-&lt;br /&gt;
![[File:KineticAccelerator.png|32px]]&amp;lt;br&amp;gt;{{anchor|Proto-kinetic Accelerator}}Proto-kinetic Accelerator&lt;br /&gt;
|A standard issue mining gun. The good part is that it packs a punch in a low pressure environment, is very good at digging small tunnels, and has infinite shots. The bad part is that it tickles in pressurized environments, has a cooldown after each shot, and has a base range of three steps. Good thing we have [[#RnD Gear|modkits]]. Can be dual wielded at the price of lower accuracy and speed. Some miners prefer mining with two of these.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
KAs deal brute damage (40 standard/10 in pressurized rooms), but count as explosive versus armor. That way, suits like bomb suits and the RD hardsuit can negate 90% of the damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Survivalknife.gif|32px]]&amp;lt;br&amp;gt;{{anchor|Survival Knife}}Survival Knife&lt;br /&gt;
|Use it for butchering the wildlife (hit while on harm intent). It&#039;s as strong against mobs as a pickaxe, but you can&#039;t mine with it. You can store it in your boots to save space, but remember to alt-click the boots to draw the knife back out. Alternatively, stick it on your KA.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Seclite.png|32px]]&amp;lt;br&amp;gt;{{anchor|Seclite}}Seclite&lt;br /&gt;
|A beefed up flashlight. Put this on your KA to free up inventory space. Gives off light even if it&#039;s in anywhere but your backpack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stimpen.png|32px]]&amp;lt;br&amp;gt;{{anchor|Survival Medipen}}Survival Medipen&lt;br /&gt;
|A cocktail of powerful healing chemicals. Contains [[Guide_to_chemistry#Salbutamol|Salbutamol]], [[Guide_to_chemistry#Leporazine|Leporazine]], [[Guide_to_chemistry#Epinephrine|Epinephrine]], Mining Nanites and [[Guide_to_chemistry#Omnizine|Omnizine]]. Slowly heals all types of damage and stabilizes body temperature. You can overdose on these if you use more than one in quick succession.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;{{anchor|Bluespace shelter capsule}}Bluespace shelter capsule&lt;br /&gt;
|Activate this in your hand, and it&#039;ll near instantly produce a beautiful shelter. Ash storms cannot hurt you inside, but wildlife can break through the walls. The shelter contains a cupboard with a guitar (or dice) and some warm donk pockets. It also has a stasis bed which requires another person to use, and a nanomed on the wall above it with some gauze. Never leave home without one.&lt;br /&gt;
|-&lt;br /&gt;
![[File:OreSatchel.png|32px]]&amp;lt;br&amp;gt;{{anchor|Ore Satchel}}Ore Satchel&lt;br /&gt;
|For carrying ore without using a mining cart. Holds 50 ore nuggets. Empty it into boxes by using the satchel on them.&amp;lt;br&amp;gt; Newbie tip: Put it in one of your pocket slots, then start dragging an ore box. Any ore you walk over will be transferred to the box.&lt;br /&gt;
|-&lt;br /&gt;
![[File:OreCrate.png|32px]]&amp;lt;br&amp;gt;{{anchor|Ore box}}Ore box&lt;br /&gt;
|Used for carrying huge amounts of ore. While a satchel can only hold 50 nuggets, this can hold an unlimited sum. You cannot carry it, but you can pull it with you.&amp;lt;br&amp;gt;&lt;br /&gt;
Use your satchel on the box to empty it into the box. Even better: Drag it behind you with an ore satchel in your pocket.&lt;br /&gt;
&lt;br /&gt;
Useful as cover from [[#The Wildlife|Watcher]] bolts.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Voucher.gif|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Voucher}}Mining Voucher&lt;br /&gt;
|Found in your backpack, exchange this at the mining equipment locker for one of [[Shaft Miner#Voucher equipment|several selections]] which include various valuable and useful items.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Miscellaneous Equipment====&lt;br /&gt;
Items that, while not critical to take, can be situationally useful.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32px]]&amp;lt;br&amp;gt;{{anchor|Pickaxe}}Pickaxe&lt;br /&gt;
|Somewhat antiquated thanks to the prevalence of the proto-kinetic accelerator and resonator. Nevertheless it can be used to dig wide tunnels and robust things in melee combat as a backup if you lose your PKA. It can also fit inside a belt chest webbing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shovel.png|32px]]&amp;lt;br&amp;gt;{{anchor|Shovel}}Shovel&lt;br /&gt;
|Gathering sand. You can stick this in your backpack. A crappier version of a compact pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Crowbar.png|32px]]&amp;lt;br&amp;gt;{{anchor|Crowbar}}[[Crowbar]]&lt;br /&gt;
|For removing KA mods, or just in case when there is a blackout. Spawns in your [[internals box]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Markerbeacon.png]]&amp;lt;br&amp;gt;{{anchor|Marker Beacon}}Marker Beacon&lt;br /&gt;
|Stationary lights that you can color and toss everywhere to annoy the crew. Or light your way through Lavaland. That too.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plant bag.png]]&amp;lt;br&amp;gt;{{anchor|Plant Bag}}Plant Bag&lt;br /&gt;
|Stores the plants you harvest on [[Lavaland]]. Botany will appreciate getting new plants.&lt;br /&gt;
|}&lt;br /&gt;
===Advanced Gear===&lt;br /&gt;
The following are more advanced items that need to be purchased from a mining equipment vendor:&lt;br /&gt;
====Voucher/Reward Equipment====&lt;br /&gt;
These items can either be acquired from a voucher, or can be bought with mining points.&amp;lt;br&amp;gt;Mining points are usually earned from delivering ore to the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] on the station.&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=Mining Equipment Vendor&lt;br /&gt;
 |bgcolor1 = #cc9966&lt;br /&gt;
 |bgcolor2 = #cc9966&lt;br /&gt;
 |image = Mining_vendor_default.png&lt;br /&gt;
 }}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
|+Mining Equipment Vendor List&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Price&lt;br /&gt;
|-&lt;br /&gt;
![[File:KineticAccelerator.png|32px]]&amp;lt;br&amp;gt;Proto-kinetic Accelerator&lt;br /&gt;
|The classic modular mining weapon. Often called &amp;quot;P-KA&amp;quot; or just &amp;quot;KA&amp;quot;. If you forgot to get one at roundstart, or otherwise lack a P-KA, don&#039;t buy it from here - there&#039;s extra mining lockers in the Lavaland Mining Station&#039;s [[Mining_Station#Living_Quarters|westward side]] with the same contents as those on the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kinetic_crusher.png|32px]]&amp;lt;br&amp;gt;{{anchor|Proto-kinetic Crusher}}Proto-kinetic Crusher&lt;br /&gt;
|A powerful melee weapon. Unless you have a Bag of Holding, you can only store this in the slot normally occupied by a backpack. If wielded in both hands (left-click it while it&#039;s in the selected hand), shoots kinetic bolts that don&#039;t deal damage, but can mark creatures making the hammer deal increased damage (20-&amp;gt;50 Brute) when used on them. It will deal even greater damage (80) on backstab.&amp;lt;br&amp;gt; What makes the Crusher special is that enemies killed by it have a chance to drop &#039;&#039;&#039;[[#Crusher trophies|trophies]]&#039;&#039;&#039;, powerful &amp;quot;modkits&amp;quot; that can be attached to the Crusher.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;800 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dufflebag.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Conscription Kit}}Mining Conscription Kit&lt;br /&gt;
|Contains a mini-pickaxe, mesons, an ore scanner and satchel, an explorer suit and gas mask, a supply encryption key which gives your headset access to the supply channel, and a card which adds mining access to your ID.&lt;br /&gt;
!1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plasma_Cutter.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Conscription Kit}}Plasma Cutter&lt;br /&gt;
| A fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 5 rocks per shot. Rechargeable by inserting plasma ore or sheets into it (max 20). Less efficient in combat than a KA, however, and even less when in pressurized environments.&lt;br /&gt;
!2000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Adv_plasma_cutter.gif|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Conscription Kit}}Advanced Plasma Cutter&lt;br /&gt;
|A very fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 10 rocks per shot, basically allowing you to pierce rock as fast as you can walk. Rechargeable by inserting plasma ore or sheets into it (max 20). &lt;br /&gt;
!4000 Points &lt;br /&gt;
|-&lt;br /&gt;
![[File:Miner_webbing.png|32px]]&amp;lt;br&amp;gt;{{anchor|Explorer&#039;s Webbing}}Explorer&#039;s Webbing&lt;br /&gt;
|Can be worn on the belt slot. Stores mining equipment.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Survivalknife.gif|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}Survival Knife&lt;br /&gt;
|A robust knife. Used to butcher fauna and hit harder with your PKA. Don&#039;t lose it!&lt;br /&gt;
!500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Seclite.png|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}Seclite&lt;br /&gt;
|A beefed up flashlight. Put this on your KA to free up inventory space. Gives off light even if it&#039;s in anywhere but your backpack.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:AdvancedMiningScanner.png|32px]]&amp;lt;br&amp;gt;{{anchor|Advanced Mining Scanner}}Advanced Mining Scanner&lt;br /&gt;
| A upgrade over the default Mining Scanner. This tool has a much larger detection radius of seven tiles (the entire screen), and updates more frequently.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;800 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jaunter.png|32px]]&amp;lt;br&amp;gt;{{anchor|Wormhole Jaunter}}Wormhole Jaunter &lt;br /&gt;
|A one-use item that creates a wormhole to a random beacon on station. The portal is unstable and will make you dizzy after using it. Can be worn on the belt slot to teleport you if you happen to encounter a chasm.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;750 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Implanter.png|32px]]&amp;lt;br&amp;gt;{{anchor|Tracking Implant Kit}}Tracking Implant Kit&lt;br /&gt;
|Contains three tracking implants and a locator; useful if you want others to find your corpse for up to 10 minutes after death. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points &lt;br /&gt;
|-&lt;br /&gt;
![[File:Extended_Emergency_Oxygen_Tank.png|32px]]&amp;lt;br&amp;gt;{{anchor|Expanded E. Oxygen Tank}}Expanded E. Oxygen Tank&lt;br /&gt;
|An expanded emergency oxygen tank. Lasts for twice as long as the one in your internals box. Just get a normal oxygen tank from the [[Mining Station#EVA Room|Mining Station EVA]], the shift&#039;ll never be long enough for you to need this. If you REALLY want one of these, go loot a dead [[#The Wildlife|Legion]]. (drag corpse to you)&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fulton_pack.png|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Extraction Pack}}Fulton Extraction Pack&lt;br /&gt;
|A balloon that can be used to extract anything outside that&#039;s not bolted down to a Fulton Recovery Beacon. Swap which beacon the pack is aiming at by using (Z or click) the pack in hand. It has a limited number of uses (usually 3 in a fresh pack); examine the pack to check how many are left.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mining_Hardsuit.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Hardsuit}}Mining Hardsuit&lt;br /&gt;
|A nostalgic suit piece from the older days of asteroid mining. Useless on Lavaland but great to explore space. Like the standard explorer’s suit, can be upgraded up to 3 times with goliath hide for up to 60 melee resistance.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jump_boots.png|32px]]&amp;lt;br&amp;gt;{{anchor|Jump Boots}}Jump Boots&lt;br /&gt;
|A pair of boots that allow you to jump over three tiles, skipping chasms. Does not prevent lava damage, however.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Markerbeacon.png]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}30 Marker Beacons&lt;br /&gt;
|A pack of 30 Marker Beacons, used to light your way through Lavaland.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;150 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bottle17.png|32px]]&amp;lt;br&amp;gt;{{anchor|Stabilizing Serum}}Stabilizing Serum&lt;br /&gt;
|Can be used on legion cores to prevent them from decaying. Legion cores give their healing instantly, compared to the healing over time from the Survival Medipen.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;400 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fulton_beacon.png|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}Fulton Beacon &lt;br /&gt;
|Creates an anchored beacon when used in hand that fulton extraction packs can target as a drop-off point.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lazarus_Hypo.png|32px]]&amp;lt;br&amp;gt;{{anchor|Lazarus Injector}}Lazarus Injector&lt;br /&gt;
| A miracle injection capable of reviving simple living beings from death, making them friendly to you and the crew. Useless on all player-controlled beings. Resurrect Ian for all access from a thankful Head of Personnel! Or make yourself a pet Goliath. The lazarus injector can be EMP&#039;d (blend plasma+iron) to make revived mobs hostile to everyone but you. Also useful for bartering with the HoP or any staff with a pet. Expect R&amp;amp;D to want one, as it has high research value.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stimpen.png|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}Survival Medipen&lt;br /&gt;
|Contains several healing and heat-stabilizing chemicals. Using more than one in a short period will cause several overdoses.&lt;br /&gt;
!1000 Points &lt;br /&gt;
|-&lt;br /&gt;
![[File:SkeletonKey.png|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}Skeleton Key&lt;br /&gt;
|Used to open the chests dropped by the Tendrils and Megafauna.&lt;br /&gt;
!1200 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}Bluespace Shelter Capsule&lt;br /&gt;
|The Shelter Capsule is indispensable for long expeditions: it creates an ash-storm proof 3x3 room complete with breathable air, a nanomed, a stasis bed and some warm donk-pockets.&lt;br /&gt;
Of course, the donk pockets are better at healing you than the nanomed. The only useful thing the nanomed holds are its bandages.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;400 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;{{anchor|Luxury Shelter Capsule}}Luxury Shelter Capsule&lt;br /&gt;
|Tired of cramped shelter capsules? This is for you! Comes with a three-course meal, a deluxe companion and much more.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;3000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Outpost Capsule}}Mining Outpost Capsule&lt;br /&gt;
|For the miner who wants a homebase in hell, the mining encampment comes with standard shelter amenities and more, including tolietries and a personal equipment vendor for multiple miners to really call home.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;5000&lt;br /&gt;
Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;{{anchor|Luxury Bar Capsule}}Luxury Bar Capsule&lt;br /&gt;
|A luxury bar in a capsule. Bartender required and not included.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;10000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Bot-Friendly}}P-KA Upgrade: Bot-Friendly &lt;br /&gt;
|A modkit that allows your PKA to ignore minebots. Does not occupy any mod capacity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;100 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Cosmetic Super Chassis}}P-KA Cosmetic Super Chassis&lt;br /&gt;
|A modkit that makes your KA look yellow, like one of the no longer existing Super-Kinetic Accelerators. Does not occupy any mod capacity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;200 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Cosmetic Hyper Chassis}}P-KA Cosmetic Hyper Chassis &lt;br /&gt;
| A modkit that makes your KA look orange, like one of the no longer existing Hyper-Kinetic Accelerators. Does not occupy any mod capacity..&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;200 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Adj. T. Shots}}P-KA Upgrade: Adj. T. Shots&lt;br /&gt;
|A modkit that makes your KA&#039;s projectile flight path visible. Use in hand to cycle between colors. Does not occupy any mod capacity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points &lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Range}}P-KA Upgrade: Range&lt;br /&gt;
|A modkit that increases your KA&#039;s range by 1. Occupies 25% of mod capacity. Can usually be fabricated at the cargo techfab/protolathe - don&#039;t buy it here.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Damage}}P-KA Upgrade: Damage&lt;br /&gt;
|A modkit that increases your KA&#039;s damage by 10. Occupies 30% of mod capacity. Can usually be fabricated at the cargo techfab/protolathe - don&#039;t buy it here. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Cooldown}}P-KA Upgrade: Cooldown&lt;br /&gt;
|A modkit that reduces your KA&#039;s cooldown by 0.25 seconds. Occupies 30% of mod capacity. Can usually be fabricated at the cargo techfab/protolathe - don&#039;t buy it here.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Cooldown}}P-KA Upgrade: Bounty &lt;br /&gt;
| A modkit that makes killing or assisting in killing a creature permanently increases your damage against that type of creature by up to 25. Occupies 30% of mod capacity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Cooldown}}P-KA Upgrade: Resonator&lt;br /&gt;
|A modkit that causes kinetic accelerator shots to leave and detonate resonator blasts. Occupies 30% of mod capacity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Damage Radius}}P-KA Upgrade: Damage Radius&lt;br /&gt;
|A modkit that makes your KA hit in a 3x3 AoE, dealing 20% of the original damage per modkit. Does not destroy rock. Occupies 30% of mod capacity.&lt;br /&gt;
!1500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Damage Radius}}P-KA Upgrade: Damage Radius&lt;br /&gt;
|A modkit that makes your KA destroy rock in a 3x3 AoE. Does not damage mobs. Occupies 30% of mod capacity.&lt;br /&gt;
! 2000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiningDrone.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Bot Companion}}Mining Bot Companion&lt;br /&gt;
|This helpful little guy goes around collecting loose ore so you don&#039;t have to. Will drop its haul when you hit it with the mining scanner. Clicking on it with an empty hand will toggle it between ore collection and wildlife fighting mode, where it will attack xenos with its built-in kinetic accelerator and drill. Will not pick up sand with no nearby ore around, for some reason. Comes with an upgraded welding tool if redeemed via voucher. It cannot be repaired while it is fighting. It can be further upgraded with [[#Advanced Gear|special modules]] bought from the vending machine.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;800 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Minebot Upgrade: Armor}}Minebot Upgrade: Armor&lt;br /&gt;
|Increases the Minebot&#039;s health. &lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;400 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Minebot Upgrade: Armor}}Minebot Upgrade: Ore Scoop&lt;br /&gt;
|Allows a minebot to automatically pick up ores while moving.&lt;br /&gt;
!400 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Minebot Upgrade: Cooldown}}Minebot Upgrade: Cooldown&lt;br /&gt;
|Decreases the Minebot&#039;s ranged weapon&#039;s cooldown.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;600 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Drone: AI Upgrade}}Minebot Upgrade : Medical&lt;br /&gt;
|Allows a sentient Minebot to carry and administer a medipen.&lt;br /&gt;
!800 Points&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Drone: AI Upgrade}}Minebot Upgrade : AI&lt;br /&gt;
|Installs a high tech AI into the Minebot (grants a ghost control over the Minebot).&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Drone: AI Upgrade}}Minebot Weatherproof Chassis&lt;br /&gt;
|A chassis reinforcement kit that allows a Minebot to withstand exposure to high winds and molten rock.&lt;br /&gt;
!1200&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cigar.png|32px]]&amp;lt;br&amp;gt;{{anchor|Cigar}}Cigar&lt;br /&gt;
|A high-quality havana cigar.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;150 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soap.png|32px]]&amp;lt;br&amp;gt;{{anchor|Soap}}Soap&lt;br /&gt;
|A bar of slippery soap.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;200 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Laser_pointer.png|32px]]&amp;lt;br&amp;gt;{{anchor|Laser Pointer}}Laser Pointer&lt;br /&gt;
|Just a laser pointer, don&#039;t shine it into people&#039;s eyes. Useful against rogue [[Cyborg|Cyborgs]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Facehugger.png|32px]]&amp;lt;br&amp;gt;{{anchor|Toy Facehugger}}Toy Facehugger&lt;br /&gt;
|An extremely realistic-looking facehugger toy, to prank the crew with. Latches onto faces and tears off masks.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=Free Golem Equipment Vendor&lt;br /&gt;
 |bgcolor1 = #cc9966&lt;br /&gt;
 |bgcolor2 = #cc9966&lt;br /&gt;
 |image = Mining_vendor_default.png&lt;br /&gt;
 }}&lt;br /&gt;
The Free Golem ship has some extra goodies:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
|+Golem Equipment Vendor List&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Price &lt;br /&gt;
|-&lt;br /&gt;
![[File:Id regular.png|32px]]&amp;lt;br&amp;gt;{{anchor|Extra ID}}Extra ID&lt;br /&gt;
|An extra ID that works for holding money and entering the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;250 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Science_Goggles.png|32px]]&amp;lt;br&amp;gt;{{anchor|Science Goggles}}Science Goggles&lt;br /&gt;
| A pair of regular science goggles. Helpful with locating scannable targets.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;250 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey Cube.png|32px]]&amp;lt;br&amp;gt;{{anchor|Monkey Cube}}Monkey Cube &lt;br /&gt;
| A single monkey cube. Just add water.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points &lt;br /&gt;
|-&lt;br /&gt;
![[File:utilitybelt.png|32px]]&amp;lt;br&amp;gt;{{anchor|Toolbelt}}Toolbelt&lt;br /&gt;
|A toolbelt, like the ones on station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;350 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sheetrd.png|32px]]&amp;lt;br&amp;gt;{{anchor|Royal Cape of the Liberator}}Royal Cape of the Liberator&lt;br /&gt;
|A replica of the Liberator&#039;s cape. A must-have for every Free Golem.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:slimegrey.png|32px]]&amp;lt;br&amp;gt;{{anchor|Grey Slime Extract}}Grey Slime Extract&lt;br /&gt;
|Ever wanted to do [[Guide to xenobiology|Xenobiology]] on Lavaland? There you go.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|Trigger Guard Modification Kit}}Trigger Guard Modification Kit&lt;br /&gt;
|A trigger modkit that allows golems to use the Kinetic Accelerator. Occupies 20% of mod capacity. Can also be fabricated at a techfab - and probably should be, with its huge point cost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1700 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Box.png|32px]]&amp;lt;br&amp;gt;{{anchor|The Liberator&#039;s Legacy}}The Liberator&#039;s Legacy&lt;br /&gt;
|A box with all circuit boards needed to build your own [[Science|RnD]] department! The RnD console synchronizes with the station&#039;s server.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|}&lt;br /&gt;
===RnD Gear===&lt;br /&gt;
The following is a list of advanced items that can be unlocked only by [[Rnd|RnD]], using a combination of minerals and high tech research.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(RnD, if you&#039;re reading this - we like the KA Mods, Plasma Cutters, Mining Satchels of Holding, and Night Vision Mesons the best.)&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
|+RnD Gear&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:miningdrill.png|32px]]&amp;lt;br&amp;gt;Mining Drill &lt;br /&gt;
|Can be acquired early on from RnD. It&#039;s twice as fast as the standard Pickaxe but is quickly superseded by better variants and is expensive for what it does.&lt;br /&gt;
|-&lt;br /&gt;
![[File:diamonddrill.png|32px]]&amp;lt;br&amp;gt;Diamond Tipped Mining Drill&lt;br /&gt;
|Very powerful drill, able to almost instantly mine mineral walls. Very expensive in terms of [[#The Ores|Diamonds]] needed to produce however.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sonicjack.png|32px]]&amp;lt;br&amp;gt;Sonic Jackhammer&lt;br /&gt;
|The epitome of mining. Can practically instantly mine through rock and walls. But it requires three times the Diamonds of a Diamond Tipped Drill.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Triggerguard Mod&lt;br /&gt;
|A modkit that will allow species that cannot normally fire guns to use the KA, such as golems and hulks. Occupies 20% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Range Mod &lt;br /&gt;
|A modkit that increases your KA&#039;s range by 1. Occupies 25% of mod capacity. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Damage Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s damage by 10. Occupies 30% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Cooldown Mod&lt;br /&gt;
|A modkit that reduces your KA&#039;s cooldown by 0.25 seconds. Occupies 30% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA AoE Mining Mod&lt;br /&gt;
|A modkit that makes your KA mine rocks in a 3x3 AoE. It does not, however, deal AoE damage. You&#039;re usually better off carrying a plasma cutter to deal with rocks and keep the KA for combat. Occupies 30% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Complete AoE Mod&lt;br /&gt;
|A modkit that makes your KA mine rocks and damage mobs for 20% of the original damage per modkit in a 3x3 AoE. Occupies 30% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Resonator.png|32px]]&amp;lt;br&amp;gt;{{anchor|Resonator}}Resonator &lt;br /&gt;
|This will, when used on rock or an empty space, create a field on that spot that lasts for about five seconds before rupturing, causing serious damage (60 Brute) to anything standing on it. Just like the kinetic accelerator, it does reduced damage (20) in pressurized environments. Using it on an already-marked spot will instantly rupture the field.&lt;br /&gt;
With no fields up, you can activate it in your hand (Z) to switch the field to last between 3 and 5 seconds. &lt;br /&gt;
&lt;br /&gt;
However, if there are fields up, activating it in your hand will rupture the fields early.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Resonator.png|32px]]&amp;lt;br&amp;gt;{{anchor|Upgraded Resonator}}Super (Upgraded) Resonator&lt;br /&gt;
|Like the regular resonator, but able to have 6 fields active at a time - with no damage penalty for fields that are detonated early. Doesn&#039;t even give an extra tile of range.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluespacemining.png|32px]]&amp;lt;br&amp;gt;Mining Satchel of Holding &lt;br /&gt;
|Very cheap mining satchel that can hold an unlimited amount of minerals and ore.&lt;br /&gt;
|-&lt;br /&gt;
![[File:NV_meson_glasses.gif|32px]]&amp;lt;br&amp;gt;Night Vision Mesons&lt;br /&gt;
|These glasses work like normal mesons, but they can see perfectly in the darkness - negating the need for flashlights and marker beacons in Lavaland.&lt;br /&gt;
|}&lt;br /&gt;
All of this gear is printed out at the supply department [[Guide to Research and Development#Techfab|Techfab/Protolathe/]]&amp;lt;nowiki/&amp;gt;whatever they’re calling it now. [[File:Proto.png|link=Guide to Research and Development#Techfab|Techfab/Protolathe]]. It&#039;s the thing that isn&#039;t the one that crafts basic stuff, okay?&lt;br /&gt;
==Lavaland Loot==&lt;br /&gt;
Lavaland has more than just ores. There are several jobs that might want something from Lavaland.&lt;br /&gt;
(note for future editors: add drops from &lt;br /&gt;
*You can get [[RnD]] discovery points by using a Discovery Scanner to scan the corpses of [[#The Wildlife|Lavaland mobs]].&lt;br /&gt;
It’s recommended that you announce the mob being scanned in the science channel (:n) to notify other miners of what’s already been scanned (and also remind [[RnD]] that the miners are helping them, so they should &#039;&#039;probably research advanced mining already.&#039;&#039;)&lt;br /&gt;
*[[RnD]] also appreciates Lazarus Injectors, from the mining vendor.&lt;br /&gt;
*You can get Cargo the tribal equipment they need for bounties, since it&#039;s crafted with the loot of Lavaland mobs.&lt;br /&gt;
*You can get [[Botany]] samples of plants from the surface. They especially appreciate Strange Plants, which can contain any chemical.&lt;br /&gt;
*You can buy Synthflesh for Medical in an emergency. Synthflesh can be found in the vendor’s Advanced Medical Kits.&lt;br /&gt;
*When they’re unlocked, remind medical that plasma cutters are great for removing limbs in emergencies.&lt;br /&gt;
===The Ores===&lt;br /&gt;
These are what you should be looking out for, generally try and get a good mix of the more exotic ore types. Iron ore is ok, but it sells for little and is highly abundant on the station already.&lt;br /&gt;
&lt;br /&gt;
But if you see Bluespace Crystals, grab them. Diamonds are the only minerals of comparable rarity, and those drop from [[#The Wildlife|Watchers.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;color:white;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;color:white;&amp;quot; |Wall&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;color:white;&amp;quot; |Raw Ore&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;color:white;&amp;quot; |Mining Point Reward Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;color:white;&amp;quot; |Processed Ore&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;color:white;&amp;quot; |Frequency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;color:white;&amp;quot; |Uses&lt;br /&gt;
|-&lt;br /&gt;
!Iron&lt;br /&gt;
![[File:Ironwall.png|64px]]&lt;br /&gt;
![[File:Ironore.png|64px]]&lt;br /&gt;
!2&lt;br /&gt;
![[File:Metal.png|64px]]&lt;br /&gt;
!Very Common&lt;br /&gt;
|For just about everything. &lt;br /&gt;
|-&lt;br /&gt;
!Sand&lt;br /&gt;
![[File:minefloor.png|64px]]&lt;br /&gt;
![[File:Sandore.png|64px]]&lt;br /&gt;
!2&lt;br /&gt;
![[File:Glass.png|center|64px]]&lt;br /&gt;
!Very Common&lt;br /&gt;
|To obtain, use a shovel on an empty space. Used for making glass, which has a plethora of station applications. Use sand in your hand to make sandstone bricks. These can be used to make dirt which can be used to grow plants.&lt;br /&gt;
|-&lt;br /&gt;
!Copper&lt;br /&gt;
![[File:Copperrock.png|64px]]&lt;br /&gt;
![[File:Copper_ore.png|64px]]&lt;br /&gt;
!6&lt;br /&gt;
![[File:Copper_sheet.png|64px]]&lt;br /&gt;
!Common&lt;br /&gt;
|For making various machine parts.&lt;br /&gt;
|-&lt;br /&gt;
![[Plasma]]&lt;br /&gt;
![[File:Plasmawall.png|64px]]&lt;br /&gt;
![[File:Plasmaore.png|64px]]&lt;br /&gt;
! 19&lt;br /&gt;
![[File:Plasmadone.png|64px]]&lt;br /&gt;
!Common&lt;br /&gt;
|Ship sheets back to Centcom for bonus money to the cargo budget.&lt;br /&gt;
|-&lt;br /&gt;
!Silver&lt;br /&gt;
![[File:Silverwall.png|64px]]&lt;br /&gt;
![[File:Silverore.png|64px]]&lt;br /&gt;
!20&lt;br /&gt;
![[File:Silverdone.png|64px]]&lt;br /&gt;
!Semi-Common&lt;br /&gt;
|Making dosh, mechs, and researching Bluespace.&lt;br /&gt;
|-&lt;br /&gt;
!Gold&lt;br /&gt;
![[File:Goldwall.png|64px]]&lt;br /&gt;
![[File:Goldore.png|64px]]&lt;br /&gt;
!23&lt;br /&gt;
![[File:Golddone.png|64px]]&lt;br /&gt;
!Semi-Common&lt;br /&gt;
|For making various electronics or pimping out Beepsky.&lt;br /&gt;
|-&lt;br /&gt;
!Titanium&lt;br /&gt;
![[File:Titaniumrock.png|64px]]&lt;br /&gt;
![[File:Titaniumore.png|64px]]&lt;br /&gt;
! 38&lt;br /&gt;
![[File:Titaniumdone.png|64px]]&lt;br /&gt;
! Uncommon&lt;br /&gt;
| For high-tech mechs or R&amp;amp;D components. Also for building shuttle walls and floors.&lt;br /&gt;
|-&lt;br /&gt;
!Uranium&lt;br /&gt;
![[File:Uraniumwall.png|64px]]&lt;br /&gt;
![[File:Uraniumore.png|64px]]&lt;br /&gt;
!38&lt;br /&gt;
![[File:Uraniumdone.png|64px]]&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For making you radioactive (notice: no joke, this shit is deadly as a wall or a door).&amp;lt;br&amp;gt;Delicious (and [[Guide to food and drinks#Fetching Fizz|useful]]) cocktails.&lt;br /&gt;
|-&lt;br /&gt;
!Diamond&lt;br /&gt;
![[File:Diamondwall.png|64px]]&lt;br /&gt;
![[File:Diamondore.png|64px]]&lt;br /&gt;
!63&lt;br /&gt;
![[File:Diamonddone.png|64px]]&lt;br /&gt;
!Rare&lt;br /&gt;
|For making mech parts, among other industrial uses.&lt;br /&gt;
|-&lt;br /&gt;
![[Bluespace Crystal]]&lt;br /&gt;
![[File:BluespaceCrystalWall.png|64px]]&lt;br /&gt;
![[File:Bluespace_Crystal.png|64px]]&lt;br /&gt;
! 63&lt;br /&gt;
![[File:BS_polycrystal.png|64px]]&lt;br /&gt;
!Rare&lt;br /&gt;
|These crystals can be used in various ways. Give them to science to increase bluespace science, hold onto them to use as a risk free jaunter, or throw them at people to make them teleport randomly (often into space.)&lt;br /&gt;
|-&lt;br /&gt;
!Bananium&lt;br /&gt;
![[File:Bananimumwall.png|64px]]&lt;br /&gt;
![[File:Bananimumore.png|64px]]&lt;br /&gt;
!75&lt;br /&gt;
![[File:Bananiumdone.png|64px]]&lt;br /&gt;
!HONK!&lt;br /&gt;
|A rare and unusual mineral found exclusively in clown-controlled space. Used only for the [[Guide_to_robotics#H.O.N.K.|H.O.N.K. mech]] and other clownlike items.&lt;br /&gt;
|-&lt;br /&gt;
! Gibtonite &lt;br /&gt;
![[File:Gibtonitewall.gif|64px]]&lt;br /&gt;
![[File:Gibtoniteore.png]]&lt;br /&gt;
!N/A&lt;br /&gt;
!&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For &amp;lt;s&amp;gt;trolling miners&amp;lt;/s&amp;gt; blowing shit up, whether they be solid asteroid or [[Traitor|other things]]. Hitting it with your mining tools will start a chain reaction. If you don&#039;t stop the reaction with your mining scanner in time, the gibtonite will explode. If you do, you can mine the ore, pick it up (you need both hands free) and use it as an explosive. The closer the gibtonite was to exploding before defused, the more potent its power. Cannot be forged, stored on your person, or turned in to the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]], so don&#039;t bring any of this to the station or else you&#039;ll be &amp;lt;s&amp;gt;arrested&amp;lt;/s&amp;gt; ignored by security because they don&#039;t know what the hell it is. Gibtonite can be used to craft a [[Makeshift_weapons#Chemical_Payload|Chemical Payload]] [[File:ChemPayload.gif]]. &amp;lt;br&amp;gt;&lt;br /&gt;
How to obtain high-quality Gibtonite: Hit ore, count to 8 flashes of the ore then hit it with your scanner. Gibtonite varies in the number of reactions it has, so you may get lower quality ore. Use 2 of the 0 reaction ores (the most potent) to blow open the AI core and make it cry at it&#039;s malf failure!&lt;br /&gt;
|}&lt;br /&gt;
===Alloys===&lt;br /&gt;
Some ores can be smelted to produce alloys.&lt;br /&gt;
{{Item&lt;br /&gt;
|name = [[Plasteel]]&lt;br /&gt;
|bgcolor1 = lightgrey&lt;br /&gt;
|bgcolor2 = lightgrey&lt;br /&gt;
|image = Metal_r.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name = Plastitanium&lt;br /&gt;
|bgcolor1 = lightgrey&lt;br /&gt;
|bgcolor2 = lightgrey&lt;br /&gt;
|image = Plastitanium.png&lt;br /&gt;
|foundin = Syndicate spacecraft&lt;br /&gt;
|usedfor = Evil walls and floors&lt;br /&gt;
|strategy = Use it to create the walls and flooring used in a Syndicate spacecraft&lt;br /&gt;
|description = An alloy of plasma and titanium.&lt;br /&gt;
}}&lt;br /&gt;
====Who Needs What====&lt;br /&gt;
Miners don&#039;t have to deliver materials directly to departments -- they can if they want, or if those bastards are too lazy to leave their fortress of &amp;lt;s&amp;gt;autism&amp;lt;/s&amp;gt; science -- but it never hurts to know what to aim for.&lt;br /&gt;
*[[Scientist]]s need at least a bit of every ore. They&#039;ll also appreciate you sending them Lazarus Injectors, and scanning the [[#The Wildlife|wildlife]] for discovery points.&lt;br /&gt;
*[[Roboticist]]s need diamond, uranium, silver and gold for building mech parts. Give them enough and you&#039;ve indirectly helped out most of the departments on the station if the Roboticists are competent enough to build helpful stompy mechs (and robots) for everybody!&lt;br /&gt;
*The [[Quartermaster]] may want mineral sheets to trade them in for bonus supply credits, and/or materials from [[#The Wildlife|Lavaland mobs]] to craft into Bounty objectives. Plasma and Bones in particular are both common and valuable.&lt;br /&gt;
*The [[Chemist]] and [[Guide to xenobiology|Xenobiologist]] will all appreciate having extra plasma.&lt;br /&gt;
*A competent [[Virologist]] can use several sheets of uranium to create incredibly powerful healing viruses that let you heal out of crit in two seconds.&lt;br /&gt;
*A [[Clown]] with Bananium is a grateful and dangerous ally. Good luck finding it, though.&lt;br /&gt;
*The [[Bartender]] can use a few sheets of uranium, plasma, or iron to craft some of his rarest cocktails.&lt;br /&gt;
*Everybody could always use more iron, glass and plasteel, but especially Roboticists and [[Station Engineer]]s.&lt;br /&gt;
At this point, you might be thinking, &amp;quot;Why should I help them?&amp;quot;&amp;lt;br&amp;gt;Well, while not everyone has a way to help you, most of the jobs that you supply can aid you in turn.&lt;br /&gt;
*[[Roboticist]]s can give you immunity to the ash storm via completely replacing your body with [[Guide_to_robotics#Limb_Augmentation|augmentations]], and/or allow you to cross lava without a boat in a lavaproof mech (the Firefighter).&lt;br /&gt;
*[[Scientist]]s can unlock upgrades for your Kinetic Accelerator, a [[Plasma Cutter]], a [[Research_items#Mining Satchel of Holding|Mining Satchel of Holding]], and, if you&#039;re lucky, Night Vision Meson Scanners or a [[Bag of Holding]]!&lt;br /&gt;
*A competent [[Virologist]] can use the Uranium you gave them to create incredibly powerful healing viruses that let you heal out of crit in two seconds.&lt;br /&gt;
*[[Station Engineer]]s can create an Auxillary Base for you, summoned via the Auxillary Base Beacon found in the mining lockers.&lt;br /&gt;
*[[Toxins]] can give you [[grenade]]s for use against [[#The Wildlife|Watchers]] due to their weakness to explosions. Alternatively, they can give you very useful mining bombs, clearing out screens of rock with one explosion.&lt;br /&gt;
*The [[Bartender]] can make useful drinks for you. An [[Guide_to_food_and_drinks#Icewing|Icewing]], a [[Guide_to_food_and_drinks#Toxins_Special|Toxins Special]], or some [[Guide_to_food_and_drinks#Anti-Freeze|Anti-Freeze]] can heat you up while fighting [[#The Wildlife|Watchers]]; [[Guide_to_food_and_drinks#Fetching_Fizz|Fetching Fizz]] will make it much easier to gather minerals after an explosion; the [[Guide_to_food_and_drinks#Bastion_Bourbon|Bastion Bourbon]] (among [[Guide_to_food_and_drinks#Hearty_Punch|other]] [[Guide_to_food_and_drinks#Bilk|drinks]]) can heal you over time, etc. There&#039;s even a drink that&#039;ll allow you to [[Guide_to_food_and_drinks#Sarsaparillian_Sunset|breathe fire]]!&lt;br /&gt;
===Chest Loot===&lt;br /&gt;
Obtained from necropolis chests, which are dropped by [[#The Wildlife|necropolis tendrils]]. You must use a skeleton key, obtained at any mining vendor, to open these chests.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For the bosses&#039; loot, see [[Megafauna]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
|+Necropolis Chest Loot&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Paradox_bag.png|64px]]&lt;br /&gt;
|Paradox Bags&lt;br /&gt;
|A pair of bags with a linked storage: anything that is put in one can be pulled out of the other and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godeye.gif|64px]]&lt;br /&gt;
|Eye of God&lt;br /&gt;
|A strange eye. It can be worn on the glasses slot to gain x-ray vision and night vision, but it cannot be removed. If you find a second Eye of God, you can wear that on top of the existing one to form a pair of Eyes of God, which looks cool but has no real benefit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flight_potion.png|64px]]&lt;br /&gt;
|Flight Potion&amp;lt;br&amp;gt;(&amp;quot;Strange Elixir&amp;quot;)&lt;br /&gt;
|A bottle containing 5 units of flight potion. Ingesting flight potion will turn the drinker into an angel: a human with wings. Wings allow jetpack-like movement wherever there&#039;s air when activated, also giving increased speed and free movement over tables and chasms. However, you lose your back slot as an angel.&amp;lt;br&amp;gt;&lt;br /&gt;
It only works when &amp;lt;b&amp;gt;drinking&amp;lt;/b&amp;gt; at least 5 units, so do not dilute or split the content. Does 20 brute damage when drunk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Diamond_Pickaxe.png|64px]]&lt;br /&gt;
|Diamond Pickaxe &lt;br /&gt;
|A faster pickaxe, how exciting. See the [[#Advanced_Gear|Mining Vendor list]] for more information.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cursed_heart.gif|64px]]&lt;br /&gt;
|Cursed Heart &lt;br /&gt;
|A cursed heart. When used, it grants fast regeneration (25 brute, burn and oxyloss per pump), but it must be pumped manually at least once every 6 seconds, or you&#039;ll start suffocating due to lack of blood circulation.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bottled_ship.png|64px]]&lt;br /&gt;
|Ship in a Bottle&lt;br /&gt;
|When used, spawns a Mysterious Boat, which can travel over lava without need for oars.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Warp_cube.gif|64px]]&lt;br /&gt;
|Red/Blue Cube&lt;br /&gt;
|A pair of cubes. When one is used, it teleports the user to the location of the other cube, with no cooldown.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wisp_lantern.png|64px]]&lt;br /&gt;
| Wisp Lantern&lt;br /&gt;
|A lantern containing a wisp. When used, it releases the wisp, making it orbit around the user&#039;s head; granting thermal vision and serving as a light source. It can be returned to the lantern by using it once again. The lantern does not otherwise need to be carried or protected for the effect to persist. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Immortality_talisman.png|64px]]&lt;br /&gt;
|Immortality talisman&lt;br /&gt;
|A magic talisman. When used, it makes the user invulnerable but immobile for ten seconds. Being invulnerable does not protect from instant death effects such as singularities or point-blank bombs. Has a 60 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Meat_hook.png|64px]]&lt;br /&gt;
|Meat Hook &lt;br /&gt;
|Can be fired to throw a hook, which deals 10 full armor-piercing damage and drags the target to the thrower&#039;s position, also knocking them down for 3 seconds. Hook deals 15 damage on melee strikes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Book1.png|64px]]&lt;br /&gt;
|Book of Babel&lt;br /&gt;
| Instantly teaches you all languages. One time use only.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ladder00.png|64px]]&lt;br /&gt;
| Jacob&#039;s Ladder&lt;br /&gt;
|A ladder that extends all the way to a different Z-level. (Usually space.)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ladder00.png|64px]]&lt;br /&gt;
|Bowl of Blood&lt;br /&gt;
|A clay bowl containing a fledgling Necropolis, preserved in blood. A robust virologist may be able to unlock its full potential...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lifesteal_crystal.png|64px]]&lt;br /&gt;
|Lifesteal Crystal Modkit&lt;br /&gt;
|A mod kit that, like the name suggests, steals life from enemies you attack. Comes with a free cult blankie! Occupies 20% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Asclepius_active.gif|64px]]&lt;br /&gt;
| Rod of Asclepius &lt;br /&gt;
|A rod that can be used to make yourself start swearing an oath. If you finish the oath, the staff will bind to your hand, giving you a healing aura and pacifism. Also you can release the snake off the staff, the snake bite injects minor healing chemicals (someone insert how to here)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mementomorigif.gif]]&lt;br /&gt;
|Memento Mori&lt;br /&gt;
|A magic talisman. When bound, it allows you attain immortality until it is removed. If removed, it will instantly dust the wearer. When fighting against other players, they can knock you down and take it off of you.&lt;br /&gt;
Note: Does nothing against [[Megafauna]], which will instantly gib you if you are in critical condition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Staff_of_storms.gif]]&lt;br /&gt;
|Staff of Storms&lt;br /&gt;
|An ancient staff retrieved from the remains of Legion. It allows you to call or recall ash storms, but only while on Lavaland and not in a closed off area.&lt;br /&gt;
|}&lt;br /&gt;
===Crusher trophies===&lt;br /&gt;
Each time you kill a Lavaland enemy with the Proto-Kinetic Crusher, there is a chance that it drops a trophy. These can be attached to your Crusher for unique effects.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;180&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width=&amp;quot;140&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Enemy&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Legion_skull.png|32px]]&amp;lt;br&amp;gt;Legion skull&lt;br /&gt;
|Legion&lt;br /&gt;
|Makes your Crusher recharge faster. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_tentacle_trophy.png|32px]]&amp;lt;br&amp;gt;Goliath tentacle&lt;br /&gt;
|Goliath&lt;br /&gt;
| Mark detonations deal more damage the more health you&#039;re missing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Watcher_wing.png|32px]]&amp;lt;br&amp;gt;Watcher wing&lt;br /&gt;
|Watcher&lt;br /&gt;
|Mark detonations briefly delay some creatures from using certain attacks. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Magma_wing.png|32px]]&amp;lt;br&amp;gt;Magmawing Watcher wing&lt;br /&gt;
|Magmawing Watcher&lt;br /&gt;
|After a mark detonation, the next destabilizer shot will deal damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ice_wing.png|32px]]&amp;lt;br&amp;gt;Icewing Watcher wing&lt;br /&gt;
|Icewing Watcher&lt;br /&gt;
|Identical to regular Watcher wings. Lame.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hunter_eye.png|32px]]&amp;lt;br&amp;gt;Eye of a blood-drunk hunter&lt;br /&gt;
| Blood-drunk Miner&lt;br /&gt;
|On mark detonation, gain stun immunity, damage-slowdown immunity and 90% damage reduction for one second.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tail_spike.png|32px]]&amp;lt;br&amp;gt;Tail spike &lt;br /&gt;
|Ash Drake&lt;br /&gt;
|Mark detonations deal area damage and push enemies back.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Demon_claws.png|32px]]&amp;lt;br&amp;gt;Demon claws &lt;br /&gt;
|Bubblegum&lt;br /&gt;
|Melee hits deal bonus damage and heal you. 500% as strong during a mark detonation.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blaster_tubes.png|32px]]&amp;lt;br&amp;gt;Blaster tubes&lt;br /&gt;
|Colossus&lt;br /&gt;
|On mark detonation, the next shot moves slower, but deals damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vortex_talisman.png|32px]]&amp;lt;br&amp;gt;Vortex talisman&lt;br /&gt;
|Hierophant&lt;br /&gt;
|Mark detonations create projectiles that will chase down the nearest mob and damage it, breaking stone on their way, similar to the Hierophant Club.&lt;br /&gt;
|}&lt;br /&gt;
===Craftables===&lt;br /&gt;
Not only can you kill the local fauna, you can also cobble together items from their smashed remains. To craft these, you must open the crafting menu. (This is a major part of playing an [[Ashwalkers#Tribal Equipment|Ashwalker]].)&lt;br /&gt;
&lt;br /&gt;
Listed here are the recipes that might be useful to miners. Note that [[Cargo]] may have bounties that require loot from Lavaland mobs, so it&#039;s a good idea to take most creature loot with you.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Materials&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_cloak.png|32px]]&amp;lt;br&amp;gt;Goliath Cloak&lt;br /&gt;
|Weaker than the standard explorer suits and can&#039;t be upgraded, but way more stylish. The QM might want one of these.&lt;br /&gt;
|Leather: 2&lt;br /&gt;
Watcher Sinew: 2&lt;br /&gt;
&lt;br /&gt;
Goliath Hide: 2&lt;br /&gt;
|-&lt;br /&gt;
![[File:talisman.png|32px]]&amp;lt;br&amp;gt;Bone Talisman&lt;br /&gt;
| Attached to your jumpsuit, provides a 5 boost to base protection and a 20 boost to explosive and biological protection. Basically free protection.&lt;br /&gt;
|Bone: 2&lt;br /&gt;
Watcher Sinew: 1&lt;br /&gt;
|-&lt;br /&gt;
![[File:Skull_codpiece.png|32px]]&amp;lt;br&amp;gt;Skull Codpiece&lt;br /&gt;
|Attached to your jumpsuit, has the same stats as the Bone Talisman.&lt;br /&gt;
|Bone: 2&lt;br /&gt;
Goliath hide: 1&lt;br /&gt;
|-&lt;br /&gt;
![[File:ebelt.png|32px]]&amp;lt;br&amp;gt;Hunters Belt&lt;br /&gt;
|A belt made from Sinew and hide, allowing you to carry more. Occupies the belt slot, which means you&#039;ll still have storage if you decide to choose the Proto-Kinetic Crusher.&lt;br /&gt;
|Watcher Sinew: 2&lt;br /&gt;
Goliath hide: 2&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_boat.png|32px]]&amp;lt;br&amp;gt;Lava Boat&lt;br /&gt;
|A boat that can travel over lava, but is terribly unsafe as it&#039;ll usually set both you and held items on fire. Needs an oar to move.&lt;br /&gt;
|Goliath Hide: 3&lt;br /&gt;
|-&lt;br /&gt;
![[File:Oar.png|32px]]&amp;lt;br&amp;gt;Goliath Bone Oar&lt;br /&gt;
| An oar crafted from two Goliath bones. Robust.&lt;br /&gt;
|Bone: 2&lt;br /&gt;
|-&lt;br /&gt;
![[File:bracer.png|32px]]&amp;lt;br&amp;gt;Bone Bracer&lt;br /&gt;
|Provides moderate protection to both arms of the wearer - more than the gloves you spawn with. Worn in the same slot as those gloves.&lt;br /&gt;
|Bone: 2&lt;br /&gt;
Watcher Sinew: 1&lt;br /&gt;
|-&lt;br /&gt;
![[File:shelmet.png|32px]]&amp;lt;br&amp;gt;Skull Helmet&lt;br /&gt;
|Provides moderate protection to the wearers head. Less protection than just pulling down the explorer suit’s hood. Only wear this for style.&lt;br /&gt;
|Bone: 4 &lt;br /&gt;
|}&lt;br /&gt;
==The Wildlife==&lt;br /&gt;
Lavaland is filled with a variety of bloodthirsty alien lifeforms populating the caverns, walking just fine over the ponds and puddles of lava. Fortunately, you can fight them whilst taking minimal damage, if you have the know-how.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(For instance: All of these enemies will attack shortly after they move. Afterwards, they will have a wide window to be attacked in.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Useful items can be harvested from these creatures&#039; corpses should you triumph; butcher them with a knife by attacking the corpse on Harm intent and the goods will spill out!&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
|+Wildlife&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Creature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Threat &lt;br /&gt;
|-&lt;br /&gt;
![[File:legion.png|64px]]&amp;lt;br&amp;gt;Legions&lt;br /&gt;
|Considered annoying at worst, and a free heal at best. These creatures unleash legion skulls one after another at you whilst trying to keep a distance. Fortunately, each of its spawn dies in a single hit (even a single punch), and deal tickle damage to you; the legion itself can&#039;t directly hit you. &#039;&#039;&#039;Make sure you&#039;re on harm intent.&#039;&#039;&#039; It&#039;s best to go on the aggressive against these, advancing constantly whilst picking away each of its brood. Once you&#039;ve closed the gap or have it stuck in a corner, it&#039;s toast. If you fall unconscious while you&#039;re being attacked, however, you will instantly die and be turned into a Legion.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It drops a soul when killed. Hit yourself with the soul and it will give you a slowdown immunity for a while and an instant heal (used to be 100 burn and 100 brute over time). Don&#039;t think you can store these for later, though -- they will spoil after a few minutes unless you use a [[#Advanced Gear|stabilizer]] from the vending machine. Using more than one legion soul while another one is active will give you a virus that has to be cured with one of the Lavaland plants (use Health Analyzer, usually found in first aid kits, for full info about cure). If you don&#039;t succeed, you will become a Legion yourself. It&#039;s not all bad - you still have control, even though you can&#039;t hold anything ever, and your fellow Miners can still save you by cloning you if they know where you last were. Fun fact: Active legion souls can be inserted in one&#039;s chest through [[surgery]] to provide a hands-free use of the legion soul that will automatically activate if you fall into crit.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
tl;dr strategy: &#039;&#039;&#039;Attack on harm intent. Hack your way through the legion and its heads until the host is mush. Alternatively, two KA hits kill a Legion, or one KC mark detonation.&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:watcher.png|64px]]&amp;lt;br&amp;gt;Watchers&lt;br /&gt;
|Fierce, territorial beasts capable of firing freezing beams, cold enough to inflict serious freeze burns while the watcher closes in and attacks its immobilized target. Can and will break walls while attempting to reach you, but will wander off if it can&#039;t find a clear path. Fortunately, they don&#039;t attack unless someone comes close to them, so if you don&#039;t feel confident, you can just wait until you have a few more goliath plates, or maybe some gibtonite. Butcher a watcher for 2 pieces of diamond ore, its sinew, and some bones.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Use your ore box for cover while shooting them with your KA from a distance.&#039;&#039;&#039; Alternatively, with a KC, &#039;&#039;&#039;close the distance before it shoots you, alternating marking it and hitting it.&#039;&#039;&#039; You might have to pop a survival pen afterwards, if you go to Yellow health. (If your [[Mood]] is really good, you&#039;ll have enough extra speed to run circles around the Watcher, causing it to miss. If you get hit while using this KC strategy, you can use the ore box as a shield to let you regain warmth.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Tip: Watchers are notably weak to explosions due to their bodies covering multiple tiles, taking over half their health in damage from even the weakest of explosions.&lt;br /&gt;
|&#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:EdgyGoliath.png|64px]]&amp;lt;br&amp;gt;Goliaths&lt;br /&gt;
|The bane of many careless miners. These monsters carry a hefty health pool, a mean wallop, and a deceptively dangerous ranged tentacle attack. They are inherently resistant to lasers - including plasma cutter lasers - so using a KA is the best option regarding dealing with these. They move at a slow pace, stopping every couple seconds to burrow tentacles under you. These will trap you for a long duration if you stand on top of them for too long.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting them is simple: &#039;&#039;&#039;Stay 2 spaces away at all times, while constantly shooting and avoiding tentacles.&#039;&#039;&#039; Repeat this process until it stops moving. Alternatively, with a KC, &#039;&#039;&#039;get in mark range, mark it, wait for it to move, run in, hit it, run out, repeat.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Butcher a goliath (on harm intent, click with knife in hand or attached to P-KA) for its hide, meat, and bones. Goliath plates can be used to reinforce your hardsuit and helmet a maximum of three times, allowing you to turn your suit into something closer to a piece of riot gear. The meat can be cooked in lava - don&#039;t worry, it&#039;ll stop being on fire once it&#039;s cooked.&lt;br /&gt;
|&#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tendril.png|64px]]&amp;lt;br&amp;gt;Necropolis Tendrils&lt;br /&gt;
|Emits an &amp;quot;Eerie Signal,&amp;quot; trackable via your GPS. Huge spikes of organic matter, from the base of which crawl out countless monsters. Each Tendril only spawns one kind of monster, between legions, goliaths and watchers. Once killed, it will drop a locked necropolis chest, shake the earth around it for a while, and then spawn a huge chasm around it, destroying anything that did not get out of the way in time. Chasms are deadly even after formation and should be avoided.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting them can involve killing all its protectors patiently, or using explosives - like gibtonite. Either way, once killed, ignore the remaining monsters, grab the chest, and RUN.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When killed, they spawn locked necropolis chests which can contain a variety of useful artifacts that (usually) cannot be found anywhere else. You&#039;ll need a skeleton key from the mining vendor to unlock it, though. See the table [[Shaft Miner#The Loot|below]] for the possible loot.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: [[Ashwalkers]] love tendrils that spawn Legions, as the dead Legions can be brought back to their camp and fed to their nest to create more ashwalker eggs.&lt;br /&gt;
|&#039;&#039;&#039;Medium to Very High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goldgrub.png|64px]]&amp;lt;br&amp;gt;Goldgrubs&lt;br /&gt;
| Mostly harmless and quite rare. These creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. A tactic toward killing one is to throw an ore towards it, and quickly charging in to kill it while it&#039;s busy eating, but note that kinetic accelerator shots do nothing against these. Their skin is reflective, requiring a melee smackdown to ensure a kill.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When killed, they spit up multiple pieces of ore, based on what they ate. Feed them many different types of ore before killing them, and they&#039;ll spit out more of each type than you gave it! Just don&#039;t let it get away after spooking it.&lt;br /&gt;
|&#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pulsatingtumor.png]]&amp;lt;br&amp;gt;Pulsating Tumor&lt;br /&gt;
|/tg/ station has a decent page about these tumors, but I can&#039;t link it here because the captcha required to post external links is broken.&amp;lt;br&amp;gt;Rumor has it that the vents seen across Lavaland are actually inactive versions of these.&lt;br /&gt;
|&#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ash_drake.png|128px]]&amp;lt;br&amp;gt;[[Megafauna]]&lt;br /&gt;
|Extremely big and powerful creatures that randomly spawn in [[Lavaland]]. Each one of these emits a GPS Signal that can be tracked with your own GPS, to either seek or avoid them.&amp;lt;br&amp;gt;&lt;br /&gt;
To beat them and get their valuable loot, you must either have good equipment or be VERY good at dodging their attacks, as failure usually means not only death, but gibbing as well, meaning that unless you were clone-scanned your body is unrecoverable.&amp;lt;br&amp;gt;&lt;br /&gt;
Their slow speed means that you can usually outrun them, although you should be careful of not [[Traitor|letting them hitch a ride in the mining ferry]], as the station has very few weapons that can damage megafauna.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Some &amp;lt;s&amp;gt;madmen&amp;lt;/s&amp;gt; miners like to challenge themselves by taking down all the megafauna in a single shift. They usually use a Proto-Kinetic Crusher and go for the [[Megafauna#Hierophant|Heirophant]] first (or the [[Megafauna#Blood-Drunk Miner|Blood-Drunk Miner]] if they don&#039;t feel robust enough, since its [[#Crusher_trophies|Crusher trophy]] gives temporary invincibility ), then use its Crusher trophy and the [[Megafauna#Loot 6|Heirophant&#039;s Club]] to &#039;cheese&#039; the other megafauna.&lt;br /&gt;
|&#039;&#039;&#039;EXTREME&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==Shiny Mobs ==&lt;br /&gt;
Common Lavaland mobs now have rare mutations. Common mining mobs have a 1% chance on initialize to gain a new appearance and new stats - 5% for legions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
|+Wildlife&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Creature &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Threat&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dwarflegion.png|64px]]&amp;lt;br&amp;gt;Dwarf Legion &lt;br /&gt;
|On the rare occasion that a human with dwarfism falls to a legion, they can become infested like any other. Dwarf legions have 20 less health but move slightly faster.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It drops the exact same soul as dropped by the normal legion.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It&#039;s still rather harmless. 2 KA shots kill it, a couple of pickaxe swings will knock it out.&lt;br /&gt;
|&#039;&#039;&#039;Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Magmawingwatcher.png|64px]]&amp;lt;br&amp;gt;Magmawing Watcher&lt;br /&gt;
|Whenever a shiny watcher appears, there&#039;s a 75% chance that the mutant is going to be a magmawing watcher, and a 25% chance that it is going to be an icewing watcher.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When raised very close to lava, some watchers adapt to the extreme heat and change coloration. Such watchers are known as magmawings and use intense heat as their tool for hunting and defense. The magmawing watcher shoots scorching blasts instead of freezing blasts, which heats you up and can set you on fire.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike normal watchers, a shot from this watcher will set you on fire, and trying to roll it out will only result in the watcher getting more free shots on you, which means that you&#039;re pretty much forced to man up, pop a survival medi-pen, and melee it to death while you lose half of your HP to fire.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It has normal watcher loot. It&#039;s really simply just not worth fighting.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icewingwatcher.png|64px]]&amp;lt;br&amp;gt;Icewing Watcher&lt;br /&gt;
|Whenever a shiny watcher appears, there&#039;s a 25% chance that the mutant is going to be an icewing watcher, and a 75% chance that it is going to be a magmawing watcher.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Very rarely, some watchers will eke out an existence far from heat sources. In the absence of warmth, their wings will become papery and turn to an icy blue; these watchers are fragile but much quicker to fire their trademark freezing blasts. The icewing watcher has 50 less health and fire shots 33% more often, as well as dropping 5 diamonds and no sinew&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s a beefed up watcher which is more tanky and shoots more often. Treat it like a normal watcher, except you have to get into cover a bit quicker each time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It has normal watcher loot, but drops 5 diamonds instead of 2, and drops no sinew.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ancientgoliath.png|64px]]&amp;lt;br&amp;gt;Ancient Goliath&lt;br /&gt;
|Goliaths are biologically immortal, and rare specimens have survived for centuries. This one is clearly ancient, and its tentacles constantly churn the earth around it. Tentacles constantly extrude from the ground around it, even when it is not aggroed to any particular object.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is recommended that you clear an area around the ancient goliath so that you can take shots at the ancient goliath without getting snagged by the tentacles. Once you&#039;ve done that, just run circles around the thing while shooting at it, and dodging any emerging tentacles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;When killed, they drop their goliath hide directly, more can be obtained through butchering.&lt;br /&gt;
|&#039;&#039;&#039;Very High&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==Xenoforms==&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;Check out [[Lavaland/Space_Role]] for more information.&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
You&#039;re not always the only sentient being on the planet. Aside from the [[#The Wildlife|lovecraftian horrors]] living down there, you may also contend with |several groups or factions of beings on the planet. Some hostile, some friendly.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The following is a list of all known sentient groups found on the planet based on information sent from recon squads.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(As a ghost, if you wish to become one of these, left-click on an unoccupied spawner. ex: broken rejuvenation pods in hospitals, ash walker eggs in their nest, unclaimed Free Golem shells, etc.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(If you can&#039;t find any, try the Spawners Menu, under the Ghost tab.)&lt;br /&gt;
=====Podmen=====&lt;br /&gt;
Recon Expedition #4 &amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Minimal, Non Hostile &amp;lt;br&amp;gt;&lt;br /&gt;
Note: A small group of podmen were observed living inside a sealed plant vault. They appear minimally armed and seem to avoid leaving their home.&lt;br /&gt;
=====Free Golems =====&lt;br /&gt;
Recon Expedition #9&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Minimal, Non Hostile&amp;lt;br&amp;gt;&lt;br /&gt;
Note: A unidentified flying object was seen crashing by Recon Team Charlie during expedition #8. Alpha team on expedition #9 located a group of golems, the golems appeared utterly uninterested in their surroundings all things considered.&lt;br /&gt;
&lt;br /&gt;
(/tg/ has a cool page about these guys, but I can&#039;t link it here because the captcha required to post external links is broken.)&lt;br /&gt;
=====[[Ashwalkers]]=====&lt;br /&gt;
Recon Expedition #13&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Medium, Hostile&amp;lt;br&amp;gt;&lt;br /&gt;
Note: It appears a group of Basiliscus Lizretus, also known as Lizardmen, live on the planet. They are hostile to all intruders. These &#039;ashwalkers&#039; only started to appear when mining operations started, they are agile but lightly armed, wielding primitively forged armor and spears. They appear to also have a hostile relationship with the wildlife, having been observed killing and dragging wildlife corpses away, as to why they need these corpses the recon team is unable to ascertain.&lt;br /&gt;
===== Syndicate Agents =====&lt;br /&gt;
Recon Expedition #45&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Extreme, Hostile&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: It has come to attention that the syndicate (direct corporation/group unknown) has recently set up a large compound in Lavaland. This may explain where expedition #38-44 has gone. They are equipped with high end weaponry and has been stated that trace bits of gunpowder has been found around the lava moat that the base is stationed in, suggesting that this base may be wired to self-destruct. We also detected radio waves coming and going from the compound. If found, turn back and report to your superiors immediately.&lt;br /&gt;
==Secrets of Lavaland==&lt;br /&gt;
While on Lavaland, you may come upon artificial structures. They can have items ranging from magical artifacts, to other lifeforms, to [[Aliens|alien facehugger]]s. If you are at all unsure, always let your mining buddies know using :u before going in: some ruins can be very dangerous.&lt;br /&gt;
== Tips==&lt;br /&gt;
* General Tips&lt;br /&gt;
**If you&#039;re new to the job, take a GPS and “check in” on Supply comms (:u) every ash storm. This ensures that, when you meet a terrible (and non-Chasm) fate, the other miners will probably notice and take steps to get you revived. You can also try sticking close to a more experienced miner, but that means you’ll both get less mining points.&lt;br /&gt;
** The cacti down on the surface slowly heal minor wounds.&lt;br /&gt;
**You can view the contents of a mining satchel by alt-clicking it. This works on other containers too, like backpacks and boxes.&lt;br /&gt;
**Make sure to familiarize yourself with other useful [[Keyboard Shortcuts]]. Middle mouse click swaps your selected hand, ctrl-click pulls an object/person you&#039;re standing next to, the DELETE key makes you stop pulling that object/person, etc.&lt;br /&gt;
**Clicking on a space with an empty hand while pulling something will attempt to move that object to the targeted space.&lt;br /&gt;
**You can slip up to 2 small objects - for instance, your Mining Scanner and GPS - into your boots. Alt-click to remove them.&lt;br /&gt;
** Your explorer&#039;s suit can store up to 2 small objects as well. To access this inventory, drag it to your character.&lt;br /&gt;
**You can put your ID into your PDA, freeing up your belt slot to hold your Seclite, or the Proto-Kinetic Accelerator it&#039;s attached to.&lt;br /&gt;
**At the start of the shift, ask [[Science]] for a Discovery Scanner. As long as you can see them, you can scan Lavaland enemies (dead or alive) for discovery points - Watchers and Goliaths give 2,000, Goldgrubs 1,000, and [[Megafauna]] give a whopping 10,000 discovery points when scanned. &#039;&#039;&#039;However, the real benefit is that it reminds science that Mining exists.&#039;&#039;&#039; As a result, hopefully they&#039;ll remember that Mining&#039;s helping them out and research stuff that benefits mining in turn. Every little bit helps - especially when they can simply refuse to research Advanced Mining Technology.&lt;br /&gt;
**As an extension of the previous tip: Science also appreciates you gifting them a [[#Voucher/Reward_Equipment|Lazarus Injector]], as they are extremely useful to them.&lt;br /&gt;
*Minebot Tips:&lt;br /&gt;
**Minebots are great at distracting monsters. Just walk near and bash the distracted target with your weapon of choice. They can take quite a beating, though goliaths can take them down pretty quickly if you&#039;re not quick enough. Afterwards, as long as you&#039;re not in a fight, you can repair it with a welding tool.&lt;br /&gt;
** Minebots collect all the crap that gibtonite explosions leave, saving you a bunch of trouble.&lt;br /&gt;
** On the station, a sentient mining drone dragging a bar of soap is surprisingly robust against most enemies - even changelings. You&#039;ll have to give it an AI module first, though. Their melee saw is very robust, and works just as well as on the station as it does on Lavaland. Furthermore, when in space, the proto-kinetic accelerator that they are equipped with is also very robust.&lt;br /&gt;
*Proto-Kinetic Accelerator Tips:&lt;br /&gt;
**The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.&lt;br /&gt;
**The Proto-kinetic Accelerator will obliterate a space carp in one hit while in space.&lt;br /&gt;
** The Proto-kinetic Accelerator can be used as an infinite tool to navigate when there’s no gravity. Every time you fire, it&#039;ll throw you in the opposite direction.&lt;br /&gt;
* Equipment tips:&lt;br /&gt;
**Mining suit upgrade : Goliath plates add +10% melee resist each time when applied to a suit. The plates will stack until they reach 30%, which may help you live in case a goliath grabs you.&lt;br /&gt;
**Security Jumpsuit : Can be worn under your mining suit. Gives a +10% melee resist to everywhere but your head. If you&#039;re not feeling confident, ask the QM or HoS to give you one.&lt;br /&gt;
** Bone Talisman : Crafted with 2 bones and 1 watcher sinew. Attached to your jumpsuit. Provides a 5 boost to base protection but a 20 boost to explosive and biological protection.&lt;br /&gt;
**[[Guide to robotics#Limb Augmentation|Augmentations]] : Augs can be very useful for miners, as healing with a welder is ultimately easier and harder to completely use up. Plus they work differently than armor when it comes to protection, instead reducing all brute damage taken by an augmented body part by 5 (4 for burn). Furthermore, if you get fully augumented, you&#039;re actually ash storm proof. Downside : EMP vulnerability.&lt;br /&gt;
*Other helpful tips:&lt;br /&gt;
**If you don&#039;t have an ore box, and no mining satchel of holding, you can deconstruct tables in the library (the curator is probably too busy organizing a game of D&amp;amp;D to really care much) to obtain wooden planks. You can then use these wooden planks to fabricate an ore box.&lt;br /&gt;
**Don&#039;t yell at science for not researching mining stuff first. It&#039;s rude. You can, however, politely remind them to research mining gear if you&#039;re about 30 minutes into the round.&lt;br /&gt;
**The Head of Personnel may reward you with all access if you resurrect Ian. Yes, you have the tools to do so - the [[Shaft Miner#Advanced Gear|Lazarus Injector]], at 1,000 points.&lt;br /&gt;
**Sometimes, the Research Director will reward you for a pet gold grub.&lt;br /&gt;
**If you&#039;re expecting trouble on the station - and your mining shuttle doesn&#039;t come with two doors - consider taking out a window on the mining shuttle before you return to make a quick getaway so you&#039;re not trapped like a rat in a cage.&lt;br /&gt;
**While Lavaland does change from shift to shift, there&#039;s a few things that stay the same. For instance, the [[Mining Station]] is always in the bottom-left corner of Lavaland, the Necropolis is always the top border of Lavaland, and the bomb testing site (cordoned by fences) is always a little bit below and to the right of the [[Mining Station]]. (There&#039;s usually some decent ores at the bomb testing site, and it&#039;s close to base.)&lt;br /&gt;
==Dead Space==&lt;br /&gt;
A traitorous miner has a lot of advantages. You have a space suit for free right away and a robust pickaxe. Certain minerals you&#039;ll find have more &amp;quot;specialized&amp;quot; uses -- uranium structures will irradiate people, plasma can start fires, gibtonite goes boom, etc. You can also buy dangerous &amp;quot;mining&amp;quot; tools and possibly even revive [[#The Wildlife|those monsters you&#039;ve been fighting]]. As long as you have some mineral wealth or an ore box with you, no one will suspect your presence around the station, even in highly restricted areas like robotics or toxins, and if you are smart enough, you could get a big stompy mech to drill people to death! In addition, Lavaland is isolated, dangerous, and as expansive as you&#039;re willing to dig out. Plenty of room for somebody to get lost in... &#039;&#039;Forever!&#039;&#039;&lt;br /&gt;
=== Tips for Traitoring===&lt;br /&gt;
*If you&#039;re a miner and you have to kill another miner; there&#039;s a really easy way to block communications one way so he can&#039;t call for help.&lt;br /&gt;
** Grab a multitool, go to the mining communications room.&lt;br /&gt;
**Use the multi tool on the relay and make sure the relay isn&#039;t sending, meaning your headset won&#039;t go to people on the station.&lt;br /&gt;
**Kill your target with their shouts for help unheard.&lt;br /&gt;
*You can get plasma at exactly the heat you need for canister bombs by welding a plasma door in vacuum. Use an [[Atmospherics items#Portable Pump|air pump]] to gather the gas, then put all of the plasma gas produced into an empty large tank (the size of plasma, emergency O2, etc). You can then ignite it with a can of pure O2 set to release at 1013.25 KPa. This is the Shaft Miner&#039;s canister bomb. It&#039;s easy to set up on Lavaland.&lt;br /&gt;
*More than one uranium wall is hilariously deadly, as they give off a pulse of radiation every couple of seconds. This pulse makes other uranium walls in range pulse as well, and they all run on their own timer.&lt;br /&gt;
*Tiers 0-1-2-3 can gib bodies, remember mining suits take 50% of damage away from bombs, so strip miners you want to make disappear forever first. (Are they talking about gibtonite, here?)&lt;br /&gt;
*Ripley is a fairly robust murdering tool, if you can, convince robotics to put a gravity catapult on it. &#039;&#039;&#039;SLAM PEOPLE INTO WALLS. THE SUFFERING NEVER ENDS.&#039;&#039;&#039;&lt;br /&gt;
*Space is your best ally. Your weapons are more lethal in space, and anyone who wants to chase you will need access to a jetpack and EVA gear. Make people fight on your terms by blowing up the station with various Gibtonite charges, or bust in, stun and drag targets into space.&lt;br /&gt;
*You can make a chemical payload container using any shitty bit of gibtonite. This can be useful for making chemical bombs, but it relies on knowing how to obtain specific chemicals that can be robust and accessible to a Miner.&lt;br /&gt;
*Blending Plasma and Iron together creates an EMP explosion that messes with suit sensors and bricks headsets.&lt;br /&gt;
====Tips for Culting====&lt;br /&gt;
If you&#039;re a miner, the [[Mining Station]] is the perfect hive for a cult. The back room can easily be broken down by Constructs, runes can be placed, and a single artificer can make it very difficult for Security to try and raid. Remember to cut cameras, so a Non-Asimov AI doesn&#039;t bolt and electrocute every door. Remember to use Teleport other to get Cultists off station and into safe custody. All the station needs is a Medibot and you are golden.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
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		<id>https://wiki.beestation13.com/w/index.php?title=Shaft_Miner&amp;diff=36264</id>
		<title>Shaft Miner</title>
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		<updated>2023-03-05T19:59:28Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: updated mining point reward values&lt;/p&gt;
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&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = purple&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SUPPLY&lt;br /&gt;
|imagebgcolor = #cc9966&lt;br /&gt;
|img_generic = Generic_shaft.png&lt;br /&gt;
|img = Lava_miner.png&lt;br /&gt;
|jobtitle = Shaft Miner&lt;br /&gt;
|access = [[Mining Station]], [[Mining Station#EVA Room|Mining Station EVA]], [[Cargo Office]], Mineral Storage&lt;br /&gt;
|additional = [[Maintenance]], [[Cargo Bay]], MULEbot access, [[Quartermaster&#039;s Office]]&lt;br /&gt;
|difficulty = Varies from piss easy to extremely hard&lt;br /&gt;
|superior = [[Quartermaster]] and [[Head of Personnel]]&lt;br /&gt;
|duties = Mine [[#The Ores|ores]] and process them into useful materials. Kill [[#The Wildlife|hostile wildlife]]. Go on an adventure in mysterious ruins.&lt;br /&gt;
|guides = [[Lavaland]], [[Megafauna]], [[Auxiliary Base Construction Area]]&lt;br /&gt;
|quote = Ooh! A spare vouc- oh.&lt;br /&gt;
}}&lt;br /&gt;
Welcome, Miner! You will break rocks, slay monsters, explore an ever-changing landscape, and die lost and alone in the depths of the caverns. Not on some sandy asteroid, but on what we call [[Lavaland]]!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Stay alive long enough to return your loot to the station.&lt;br /&gt;
==Workin&#039; In The Coal Mine==&lt;br /&gt;
[[File:Mining Dock.png|300px|thumb|alt=Mining Dock|link=Mining Dock|The [[Mining Dock]], connected to [[Cargo]], is your access to the [[Mining Station]].]]&lt;br /&gt;
Being a miner can be somewhat tedious, but you serve a crucial role in the R&amp;amp;D food chain, and can accrue some decent personal rewards. Just follow a few guidelines to keep yourself from becoming dead in the mines. &lt;br /&gt;
===Hazards, Summarized===&lt;br /&gt;
Your workplace, [[Lavaland]], has several hazards.&lt;br /&gt;
* [[#The Wildlife|Native creatures]] will attempt to kill you in all sorts of horrific ways.&lt;br /&gt;
* Ash storms will cut right through your clothes, dealing constant burn damage if you are outside. A heavy rain of dark particles outdoors indicates an ash storm.&lt;br /&gt;
* Lava - one step in and you&#039;ll be badly burned and on fire.&lt;br /&gt;
* Chasms - Anything that falls into one will disappear from this world. This includes miners - if you fall in one, you can&#039;t get cloned.&lt;br /&gt;
The risk of these hazards can be reduced by watching your step and being aware of your surroundings. Don&#039;t stand in lava, walk into into chasms, or wander during an ash storm.&lt;br /&gt;
You&#039;ll get a red text warning in chat not long before an ash storm is about to begin, so long as you stay near a structure (or have a bluespace shelter capsule with you) then you&#039;ll be fine. &lt;br /&gt;
&lt;br /&gt;
If you’re worried about not being robust enough to notice these hazards, there’s gear and strategies that can mitigate or nullify the danger.&lt;br /&gt;
* If you accidentally stand in lava, you can always “stop, drop, and roll” by spamming Resist on the [[Starter guide#Interface 101|HUD]]. (Make sure you aren&#039;t standing on lava when you do this, or you&#039;ll just get set on fire again!)&lt;br /&gt;
* Wearing a [[#Wormhole Jaunter|Wormhole Jaunter]] on your belt slot will cause it to teleport you if you fall into a chasm.&lt;br /&gt;
* Running away is (almost) always an option.&lt;br /&gt;
===Mining’s Transferable Skills===&lt;br /&gt;
Mining is an excellent job for familiarizing yourself with [[Keyboard Shortcuts|Hotkey mode]] (accessible via pressing TAB), as there are multiple opportunities to utilize them while out in the field. Robust miners often end up ALT+clicking a container in their backpack to access its contents, CTRL+clicking their ore box to drag it with them quickly, using SHIFT+E to move their Proto-Kinetic Accelerator in and out of their belt slot, and quickly shifting through intents with the 1-4 numbered keys, among others.&lt;br /&gt;
===Working With Your Boss===&lt;br /&gt;
Who is your boss? You answer to the Head of Personnel, much like the rest of Supply -- but usually, you&#039;ll just be talking to the Quartermaster or other Miners. He can watch cameras on the Lavaland [[Mining Station|Mining Base]] and has full access to Mining, so keep that in mind in case you want access to the [[Gulag]].&lt;br /&gt;
===The Objective===&lt;br /&gt;
You&#039;re here to mine, so get digging! Once you&#039;ve had enough, drag your ore box back to the station and head to cargo where the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] sits. &amp;lt;s&amp;gt;Insert your ID and&amp;lt;/s&amp;gt;, drag the box to the yellow indicator on the floor next to the machine to automatically offload your ores and have them instantly processed into sheets. Then click &amp;quot;claim&amp;quot; after clicking on the ORM to retrieve mining points as a reward to your current work ID. Now print [[#RnD Gear|new gear]] from the [[Guide_to_Research_and_Development#Techfab|supply techfab]] [[File:Proto.png|link=Guide to Research and Development#Techfab|Techfab]] for free and/or use those mining points to buy new gear from the mining vendor [[File:Mining_vendor_default.png|link=#Advanced Gear|Mining Vendor]], then take your crate and head back to [[Lavaland]]!&lt;br /&gt;
==How to Do This==&lt;br /&gt;
===Gearing up===&lt;br /&gt;
If you’re still unfamiliar with the HUD, it’s explained in the [[Starter guide#Interface 101|Starter Guide]].&lt;br /&gt;
&lt;br /&gt;
You’ll need to know how to view your worn equipment in order to equip new gear. If you can find it, it’s under the Backpack button on the bottom left. (Not the backpack you’re wearing, the other one.)&lt;br /&gt;
* [[#Essential Equipment|Gear up!]] From the mining equipment locker, the very basics you will need are Meson Scanner goggles, a mining scanner, a bluespace shelter capsule, and your standard issue proto-kinetic accelerator.&lt;br /&gt;
* You should also use your voucher on a mining vending machine to select your choice of [[#Voucher Equipment|advanced mining tools]].&lt;br /&gt;
* If you really want the extra defense, you can ask Security (or the QM) for a Security Jumpsuit to replace your current one. It gives you +10% melee resist to everywhere but your head.&lt;br /&gt;
* Before you go, you&#039;ll want an Ore Box, which can hold an infinite amount of minerals. You can’t pick up the box, so you’ll have to pull it behind you. (The “Pull” command can be found under the right-click menu.)&lt;br /&gt;
If you forgot something, don’t worry! The [[Mining Station]] has extra mining lockers and ore boxes for exactly this scenario. They even have mining vendors down there!&lt;br /&gt;
* Down on the Lavaland [[Mining Station]], accessible via the Mining Shuttle, you’ll want to take an explorer suit, breath mask, and oxygen tank from [[Mining_Station#EVA_Room|Mining &#039;EVA&#039;]]. &lt;br /&gt;
* While not necessary, it is highly recommended that you take a GPS device, set it to your name, and tell the [[QM]] and other miners about it. If you&#039;re lucky, they will drag your lifeless body back on-station and [[Cloning|clone]] you.&lt;br /&gt;
===Smashing rocks===&lt;br /&gt;
* Find minerals. The further from other miners, the better ore.&lt;br /&gt;
* Make sure your scanner’s on! If it’s on, it’ll send out a pulse that lets you see deposits in the rock a few tiles away from you every once in a while.&lt;br /&gt;
* Pick up minerals by having your mining bag in either your belt slot or pockets when you walk over the minerals. If you&#039;re dragging an ore box behind you, you&#039;ll automatically deposit minerals into the box instead of your bag.&lt;br /&gt;
* Once you&#039;ve had enough, return to the main station with your Ore box. &#039;&#039;&#039;Do not deliver ore to the [[Mining_Station#Old_Smeltery|processing plant]] on the Lavaland [[Mining Station]], as that room will not give you mining points&#039;&#039;&#039;. &lt;br /&gt;
* Drag your ore box to the delivery tile (yellow arrow) next to the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]]. That&#039;ll automatically empty the box into it, earning you mining points.&lt;br /&gt;
* If there&#039;s minerals still in your mining satchel, you can take your mining satchel into your hand and click it while standing on the same delivery tile next to the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]]. This will empty the bag into the ORM as well. &#039;&#039;&#039;Ores inserted by hand into the [[Machines#Ore_Redemption_Machine|ORM]] may give no points (due to a bug)!&#039;&#039;&#039; Already processed sheets inserted into the [[Machines#Ore_Redemption_Machine|ORM]] do not give any points. Only raw ores count. &lt;br /&gt;
* Click on the ORM, then click &amp;quot;Claim.&amp;quot; You no longer need to insert your ID, thank god.&lt;br /&gt;
* Go to a mining equipment vendor to buy [[#Advanced_Gear|advanced equipment]] with the points you&#039;ve earned, or the [[Guide_to_Research_and_Development#Techfab|Cargo techfab]] [[File:Proto.png|link=Guide to Research and Development#Techfab|Techfab]] to craft advanced items that can be unlocked only by [[Science|RnD]].&lt;br /&gt;
* Before going back to Lavaland, you should probably use the science channel (:n) to gently remind [[Rnd|RnD]] to upgrade the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine (ORM)]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] so they get more of those minerals they’re always short on. (ex: “:n Hey, RnD. Have you upgraded the ORM yet? We just finished our first load.”)&lt;br /&gt;
===Life beyond smashing rocks===&lt;br /&gt;
Mining, of course, isn’t just a cycle of “mine ore, deliver ore, repeat.” There’s a bunch of extra stuff you can do while taking care of your job’s main responsibility.&lt;br /&gt;
* Butcher (harm intent, knife or PKA) dead [[#The Wildlife|Goliaths]] for their hide, and put it on your explorer’s suit to upgrade its damage resistances. This can be done up to 3 times, giving you +10% melee resist each time.&lt;br /&gt;
* Use your better gear to push deeper into [[Lavaland]] and explore some ruins and &amp;lt;s&amp;gt;die horribly&amp;lt;/s&amp;gt; [[Morph|get amazing rewards]].&lt;br /&gt;
* Print [[Research items#Advanced Plasma Cutter|Advanced Plasma Cutters]] and [[Research items#Mining Satchel of Holding|Mining Satchels of Holding]] at the cargo protolathe/techfab/whatever it’s called for even more efficient mining. &lt;br /&gt;
* If you feel VERY robust, look for [[Megafauna]] signals with your GPS and try to kill them for extremely valuable loot.&lt;br /&gt;
===Voucher equipment===&lt;br /&gt;
You start the shift with a complimentary mining voucher, worth one free item pack out of a selection of six. These packs are:&lt;br /&gt;
* &#039;&#039;&#039;Survival Capsule and Explorer&#039;s Webbing:&#039;&#039;&#039; The webbing (equipped on your belt slot) allows you to carry even more mining equipment - the extra shelter capsule is nice too. 900 pts value.&lt;br /&gt;
* &#039;&#039;&#039;Resonator Kit:&#039;&#039;&#039; Comes with a [[#Resonator|Resonator]] and brute treatment kit. While the resonator is underwhelming - especially if used incorrectly - the brute treatment kit can come in handy on Lavaland. 1350 pts.&lt;br /&gt;
* &#039;&#039;&#039;Mining Drone:&#039;&#039;&#039; A little companion that helps in storing ore and hunting wildlife. Very good at taking hits for you, but will never win a 1-on-1 fight with a [[#The Wildlife|Goliath]]. Becomes even more useful once you install the [[#Advanced Gear|sentience upgrade module]]. Comes with a KA modkit that allows shots to pass through the drone, as well as an industrial welding tool and a welding mask for repairing your new friend. ~800 pts.&lt;br /&gt;
* &#039;&#039;&#039;Extraction and Rescue Kit:&#039;&#039;&#039; Contains a fulton extraction pack and a beacon, which allows you to send back home minerals, items and dead miners without having to use the ferry. Oh, and you get a stack of 30 marker beacons too. Not sure why they’re in there. 1700 pts.&lt;br /&gt;
* &#039;&#039;&#039;Crusher Kit:&#039;&#039;&#039; Contains a proto-kinetic crusher and a mini fire extinguisher. The melee-only crusher is hard to use without getting hit, and its ranged &#039;mark&#039; cannot be used unless you equip it with both hands (click it while holding it in your selected hand), but it has a chance to make fauna drop [[#Crusher trophies|powerful trophies]]. 800 pts.&lt;br /&gt;
* &#039;&#039;&#039;Mining Conscription Kit&#039;&#039;&#039;: A duffle bag full of basic items for one conscript - Proto-kinetic accelerator, survival knife, seclite, explorer&#039;s suit, mesons, mining scanner and satchel, gas mask, a supply radio key and a special card that adds mining access to IDs. Good for when you want to recruit &amp;lt;s&amp;gt;metafriends&amp;lt;/s&amp;gt; fresh conscripts. 1000 pts.&lt;br /&gt;
===For Great Profit!===&lt;br /&gt;
Mining for the sake of it can only get you so far. By mining minerals and returning them to the station you&#039;ll accrue mining points; you can then use those points to buy better and more powerful equipment and supplies from an equipment vendor. You can then in turn use these items to push further into Lavaland to mine more minerals, fell stronger wildlife and find greater treasure. Consider it all an investment.&lt;br /&gt;
&lt;br /&gt;
Later, you might find that you&#039;re running out of room to store your gear. Here&#039;s some ways to save space:&lt;br /&gt;
* Your PDA can hold your ID, but this makes your ID vulnerable to PDA bombing attacks from traitors.&lt;br /&gt;
* Your seclite and knife can be attached to your proto-kinetic accelerator by clicking on it with a seclite/knife in hand. Aside from saving space, it also lets you butcher corpses (on Harm intent) without having to take out your knife and helps you bash things harder!&lt;br /&gt;
* Your mining scanner and GPS are small enough to fit in your boots. Make sure they’re both on and put them in there just like how you attached your seclite and knife to your PKA - click on your boots with the item in hand. (To retrieve items, alt+click your boots.)&lt;br /&gt;
* Your explorer suit can also hold small items. To access its inventory, drag it from your inventory to your character. (You can access an extra slot by pulling up the hood via clicking the button at the top of your screen that has the explorer suit icon.)&lt;br /&gt;
Survival Medipens can help you in a pinch, for example, or a Wormhole Jaunter can help you escape what would have been a death trap. Or you could spend it all on booze and cigars. We won&#039;t judge.&lt;br /&gt;
==Mining Gear==&lt;br /&gt;
===Default Gear===&lt;br /&gt;
The following is a list of default mining equipment. You usually won&#039;t have to pay for this:&lt;br /&gt;
====Essential Equipment====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:explorersuit.png|32px]]&amp;lt;br&amp;gt;{{anchor|Explorer Suit}}Explorer Suit&lt;br /&gt;
|Provides some protection against heat and cold, and works as decent armor with no slowdown. It is not spaceproof, but can hold a full-sized oxygen tank or other mining gear in the suit storage slot. You can also reinforce it with goliath plates, up to 3 times, for +10% melee resist each.&amp;lt;br&amp;gt;Can store up to 2 small(er) things - you open its inventory by dragging it to you.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ExplorerGasMask.gif|32px]]&amp;lt;br&amp;gt;{{anchor|Explorer Gas Mask and Oxygen Tank}}Explorer Gas Mask and [[Oxygen]] Tank&lt;br /&gt;
|So you can have oxygen when mining. Oxygen tanks are available from the tank storage unit, located right around where you find your suit, and can be worn on your suit&#039;s storage slot. Running out of oxygen is unlikely with the full sized tank.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MGlasses.png|32px]]&amp;lt;br&amp;gt;{{anchor|Meson Scanners}}[[Meson Goggles|Meson Scanners]]&lt;br /&gt;
|Used for seeing walls and floors through anything - and ONLY walls &amp;amp; floors. Does not detect [[#The Wildlife|creatures]], or objects (like [[#ore box|ore boxes]].)&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiningScanner.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Scanner}}Automatic Mining Scanner&lt;br /&gt;
|Activating the scanner will briefly flash any ore on screen - it works even inside a box, or your boots. Can be used on activated [[#The_Ores|gibtonite]] to pause the explosion and allow it to be relocated. Of course, you need both hands to pick up gibtonite, but we can&#039;t always get what we want. (For best results, count 8 flashes of the ore before doing so. This includes the large flashes at the start.)&lt;br /&gt;
|-&lt;br /&gt;
![[File:GPSm.gif|32px]]&amp;lt;br&amp;gt;{{anchor|GPS}}Global Positioning System, GPS&lt;br /&gt;
|The crew monitoring console back on the station won&#039;t catch your suit sensor signal from all the way down on the planet. Having one of these on you will help others track down your body if you happen to develop a case of the dead. Be sure to set your name on the GPS.&lt;br /&gt;
In addition, it can be used to locate other miners (who bothered to take it) as well as &amp;quot;lost&amp;quot; signals. [[Megafauna]], [[#The Wildlife|necropolis tendrils]], and certain ruins emit GPS signals. Be wary. &lt;br /&gt;
|-&lt;br /&gt;
![[File:KineticAccelerator.png|32px]]&amp;lt;br&amp;gt;{{anchor|Proto-kinetic Accelerator}}Proto-kinetic Accelerator&lt;br /&gt;
|A standard issue mining gun. The good part is that it packs a punch in a low pressure environment, is very good at digging small tunnels, and has infinite shots. The bad part is that it tickles in pressurized environments, has a cooldown after each shot, and has a base range of three steps. Good thing we have [[#RnD Gear|modkits]]. Can be dual wielded at the price of lower accuracy and speed. Some miners prefer mining with two of these.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
KAs deal brute damage (40 standard/10 in pressurized rooms), but count as explosive versus armor. That way, suits like bomb suits and the RD hardsuit can negate 90% of the damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Survivalknife.gif|32px]]&amp;lt;br&amp;gt;{{anchor|Survival Knife}}Survival Knife&lt;br /&gt;
|Use it for butchering the wildlife (hit while on harm intent). It&#039;s as strong against mobs as a pickaxe, but you can&#039;t mine with it. You can store it in your boots to save space, but remember to alt-click the boots to draw the knife back out. Alternatively, stick it on your KA.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Seclite.png|32px]]&amp;lt;br&amp;gt;{{anchor|Seclite}}Seclite&lt;br /&gt;
|A beefed up flashlight. Put this on your KA to free up inventory space. Gives off light even if it&#039;s in anywhere but your backpack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stimpen.png|32px]]&amp;lt;br&amp;gt;{{anchor|Survival Medipen}}Survival Medipen&lt;br /&gt;
|A cocktail of powerful healing chemicals. Contains [[Guide_to_chemistry#Salbutamol|Salbutamol]], [[Guide_to_chemistry#Leporazine|Leporazine]], [[Guide_to_chemistry#Epinephrine|Epinephrine]], Mining Nanites and [[Guide_to_chemistry#Omnizine|Omnizine]]. Slowly heals all types of damage and stabilizes body temperature. You can overdose on these if you use more than one in quick succession.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;{{anchor|Bluespace shelter capsule}}Bluespace shelter capsule&lt;br /&gt;
|Activate this in your hand, and it&#039;ll near instantly produce a beautiful shelter. Ash storms cannot hurt you inside, but wildlife can break through the walls. The shelter contains a cupboard with a guitar (or dice) and some warm donk pockets. It also has a stasis bed which requires another person to use, and a nanomed on the wall above it with some gauze. Never leave home without one.&lt;br /&gt;
|-&lt;br /&gt;
![[File:OreSatchel.png|32px]]&amp;lt;br&amp;gt;{{anchor|Ore Satchel}}Ore Satchel&lt;br /&gt;
|For carrying ore without using a mining cart. Holds 50 ore nuggets. Empty it into boxes by using the satchel on them.&amp;lt;br&amp;gt; Newbie tip: Put it in one of your pocket slots, then start dragging an ore box. Any ore you walk over will be transferred to the box.&lt;br /&gt;
|-&lt;br /&gt;
![[File:OreCrate.png|32px]]&amp;lt;br&amp;gt;{{anchor|Ore box}}Ore box&lt;br /&gt;
|Used for carrying huge amounts of ore. While a satchel can only hold 50 nuggets, this can hold an unlimited sum. You cannot carry it, but you can pull it with you.&amp;lt;br&amp;gt;&lt;br /&gt;
Use your satchel on the box to empty it into the box. Even better: Drag it behind you with an ore satchel in your pocket.&lt;br /&gt;
&lt;br /&gt;
Useful as cover from [[#The Wildlife|Watcher]] bolts.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Voucher.gif|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Voucher}}Mining Voucher&lt;br /&gt;
|Found in your backpack, exchange this at the mining equipment locker for one of [[Shaft Miner#Voucher equipment|several selections]] which include various valuable and useful items.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Miscellaneous Equipment====&lt;br /&gt;
Items that, while not critical to take, can be situationally useful.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32px]]&amp;lt;br&amp;gt;{{anchor|Pickaxe}}Pickaxe&lt;br /&gt;
|Somewhat antiquated thanks to the prevalence of the proto-kinetic accelerator and resonator. Nevertheless it can be used to dig wide tunnels and robust things in melee combat as a backup if you lose your PKA. It can also fit inside a belt chest webbing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shovel.png|32px]]&amp;lt;br&amp;gt;{{anchor|Shovel}}Shovel&lt;br /&gt;
|Gathering sand. You can stick this in your backpack. A crappier version of a compact pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Crowbar.png|32px]]&amp;lt;br&amp;gt;{{anchor|Crowbar}}[[Crowbar]]&lt;br /&gt;
|For removing KA mods, or just in case when there is a blackout. Spawns in your [[internals box]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Markerbeacon.png]]&amp;lt;br&amp;gt;{{anchor|Marker Beacon}}Marker Beacon&lt;br /&gt;
|Stationary lights that you can color and toss everywhere to annoy the crew. Or light your way through Lavaland. That too.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plant bag.png]]&amp;lt;br&amp;gt;{{anchor|Plant Bag}}Plant Bag&lt;br /&gt;
|Stores the plants you harvest on [[Lavaland]]. Botany will appreciate getting new plants.&lt;br /&gt;
|}&lt;br /&gt;
===Advanced Gear===&lt;br /&gt;
The following are more advanced items that need to be purchased from a mining equipment vendor:&lt;br /&gt;
====Voucher/Reward Equipment====&lt;br /&gt;
These items can either be acquired from a voucher, or can be bought with mining points.&amp;lt;br&amp;gt;Mining points are usually earned from delivering ore to the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] on the station.&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=Mining Equipment Vendor&lt;br /&gt;
 |bgcolor1 = #cc9966&lt;br /&gt;
 |bgcolor2 = #cc9966&lt;br /&gt;
 |image = Mining_vendor_default.png&lt;br /&gt;
 }}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
|+Mining Equipment Vendor List&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Price&lt;br /&gt;
|-&lt;br /&gt;
![[File:KineticAccelerator.png|32px]]&amp;lt;br&amp;gt;Proto-kinetic Accelerator&lt;br /&gt;
|The classic modular mining weapon. Often called &amp;quot;P-KA&amp;quot; or just &amp;quot;KA&amp;quot;. If you forgot to get one at roundstart, or otherwise lack a P-KA, don&#039;t buy it from here - there&#039;s extra mining lockers in the Lavaland Mining Station&#039;s [[Mining_Station#Living_Quarters|westward side]] with the same contents as those on the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kinetic_crusher.png|32px]]&amp;lt;br&amp;gt;{{anchor|Proto-kinetic Crusher}}Proto-kinetic Crusher&lt;br /&gt;
|A powerful melee weapon. Unless you have a Bag of Holding, you can only store this in the slot normally occupied by a backpack. If wielded in both hands (left-click it while it&#039;s in the selected hand), shoots kinetic bolts that don&#039;t deal damage, but can mark creatures making the hammer deal increased damage (20-&amp;gt;50 Brute) when used on them. It will deal even greater damage (80) on backstab.&amp;lt;br&amp;gt; What makes the Crusher special is that enemies killed by it have a chance to drop &#039;&#039;&#039;[[#Crusher trophies|trophies]]&#039;&#039;&#039;, powerful &amp;quot;modkits&amp;quot; that can be attached to the Crusher.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;800 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dufflebag.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Conscription Kit}}Mining Conscription Kit&lt;br /&gt;
|Contains a mini-pickaxe, mesons, an ore scanner and satchel, an explorer suit and gas mask, a supply encryption key which gives your headset access to the supply channel, and a card which adds mining access to your ID.&lt;br /&gt;
!1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plasma_Cutter.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Conscription Kit}}Plasma Cutter&lt;br /&gt;
| A fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 5 rocks per shot. Rechargeable by inserting plasma ore or sheets into it (max 20). Less efficient in combat than a KA, however, and even less when in pressurized environments.&lt;br /&gt;
!2000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Adv_plasma_cutter.gif|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Conscription Kit}}Advanced Plasma Cutter&lt;br /&gt;
|A very fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 10 rocks per shot, basically allowing you to pierce rock as fast as you can walk. Rechargeable by inserting plasma ore or sheets into it (max 20). &lt;br /&gt;
!4000 Points &lt;br /&gt;
|-&lt;br /&gt;
![[File:Miner_webbing.png|32px]]&amp;lt;br&amp;gt;{{anchor|Explorer&#039;s Webbing}}Explorer&#039;s Webbing&lt;br /&gt;
|Can be worn on the belt slot. Stores mining equipment.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Survivalknife.gif|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}Survival Knife&lt;br /&gt;
|A robust knife. Used to butcher fauna and hit harder with your PKA. Don&#039;t lose it!&lt;br /&gt;
!500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Seclite.png|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}Seclite&lt;br /&gt;
|A beefed up flashlight. Put this on your KA to free up inventory space. Gives off light even if it&#039;s in anywhere but your backpack.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:AdvancedMiningScanner.png|32px]]&amp;lt;br&amp;gt;{{anchor|Advanced Mining Scanner}}Advanced Mining Scanner&lt;br /&gt;
| A upgrade over the default Mining Scanner. This tool has a much larger detection radius of seven tiles (the entire screen), and updates more frequently.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;800 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jaunter.png|32px]]&amp;lt;br&amp;gt;{{anchor|Wormhole Jaunter}}Wormhole Jaunter &lt;br /&gt;
|A one-use item that creates a wormhole to a random beacon on station. The portal is unstable and will make you dizzy after using it. Can be worn on the belt slot to teleport you if you happen to encounter a chasm.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;750 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Implanter.png|32px]]&amp;lt;br&amp;gt;{{anchor|Tracking Implant Kit}}Tracking Implant Kit&lt;br /&gt;
|Contains three tracking implants and a locator; useful if you want others to find your corpse for up to 10 minutes after death. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points &lt;br /&gt;
|-&lt;br /&gt;
![[File:Extended_Emergency_Oxygen_Tank.png|32px]]&amp;lt;br&amp;gt;{{anchor|Expanded E. Oxygen Tank}}Expanded E. Oxygen Tank&lt;br /&gt;
|An expanded emergency oxygen tank. Lasts for twice as long as the one in your internals box. Just get a normal oxygen tank from the [[Mining Station#EVA Room|Mining Station EVA]], the shift&#039;ll never be long enough for you to need this. If you REALLY want one of these, go loot a dead [[#The Wildlife|Legion]]. (drag corpse to you)&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fulton_pack.png|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Extraction Pack}}Fulton Extraction Pack&lt;br /&gt;
|A balloon that can be used to extract anything outside that&#039;s not bolted down to a Fulton Recovery Beacon. Swap which beacon the pack is aiming at by using (Z or click) the pack in hand. It has a limited number of uses (usually 3 in a fresh pack); examine the pack to check how many are left.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mining_Hardsuit.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Hardsuit}}Mining Hardsuit&lt;br /&gt;
|A nostalgic suit piece from the older days of asteroid mining. Useless on Lavaland but great to explore space. Like the standard explorer’s suit, can be upgraded up to 3 times with goliath hide for up to 60 melee resistance.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jump_boots.png|32px]]&amp;lt;br&amp;gt;{{anchor|Jump Boots}}Jump Boots&lt;br /&gt;
|A pair of boots that allow you to jump over three tiles, skipping chasms. Does not prevent lava damage, however.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Markerbeacon.png]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}30 Marker Beacons&lt;br /&gt;
|A pack of 30 Marker Beacons, used to light your way through Lavaland.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;150 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bottle17.png|32px]]&amp;lt;br&amp;gt;{{anchor|Stabilizing Serum}}Stabilizing Serum&lt;br /&gt;
|Can be used on legion cores to prevent them from decaying. Legion cores give their healing instantly, compared to the healing over time from the Survival Medipen.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;400 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fulton_beacon.png|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}Fulton Beacon &lt;br /&gt;
|Creates an anchored beacon when used in hand that fulton extraction packs can target as a drop-off point.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lazarus_Hypo.png|32px]]&amp;lt;br&amp;gt;{{anchor|Lazarus Injector}}Lazarus Injector&lt;br /&gt;
| A miracle injection capable of reviving simple living beings from death, making them friendly to you and the crew. Useless on all player-controlled beings. Resurrect Ian for all access from a thankful Head of Personnel! Or make yourself a pet Goliath. The lazarus injector can be EMP&#039;d (blend plasma+iron) to make revived mobs hostile to everyone but you. Also useful for bartering with the HoP or any staff with a pet. Expect R&amp;amp;D to want one, as it has high research value.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stimpen.png|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}Survival Medipen&lt;br /&gt;
|Contains several healing and heat-stabilizing chemicals. Using more than one in a short period will cause several overdoses.&lt;br /&gt;
!1000 Points &lt;br /&gt;
|-&lt;br /&gt;
![[File:SkeletonKey.png|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}Skeleton Key&lt;br /&gt;
|Used to open the chests dropped by the Tendrils and Megafauna.&lt;br /&gt;
!1200 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}Bluespace Shelter Capsule&lt;br /&gt;
|The Shelter Capsule is indispensable for long expeditions: it creates an ash-storm proof 3x3 room complete with breathable air, a nanomed, a stasis bed and some warm donk-pockets.&lt;br /&gt;
Of course, the donk pockets are better at healing you than the nanomed. The only useful thing the nanomed holds are its bandages.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;400 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;{{anchor|Luxury Shelter Capsule}}Luxury Shelter Capsule&lt;br /&gt;
|Tired of cramped shelter capsules? This is for you! Comes with a three-course meal, a deluxe companion and much more.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;3000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Outpost Capsule}}Mining Outpost Capsule&lt;br /&gt;
|For the miner who wants a homebase in hell, the mining encampment comes with standard shelter amenities and more, including tolietries and a personal equipment vendor for multiple miners to really call home.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;5000&lt;br /&gt;
Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;{{anchor|Luxury Bar Capsule}}Luxury Bar Capsule&lt;br /&gt;
|A luxury bar in a capsule. Bartender required and not included.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;10000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Bot-Friendly}}P-KA Upgrade: Bot-Friendly &lt;br /&gt;
|A modkit that allows your PKA to ignore minebots. Does not occupy any mod capacity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;100 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Cosmetic Super Chassis}}P-KA Cosmetic Super Chassis&lt;br /&gt;
|A modkit that makes your KA look yellow, like one of the no longer existing Super-Kinetic Accelerators. Does not occupy any mod capacity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;200 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Cosmetic Hyper Chassis}}P-KA Cosmetic Hyper Chassis &lt;br /&gt;
| A modkit that makes your KA look orange, like one of the no longer existing Hyper-Kinetic Accelerators. Does not occupy any mod capacity..&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;200 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Adj. T. Shots}}P-KA Upgrade: Adj. T. Shots&lt;br /&gt;
|A modkit that makes your KA&#039;s projectile flight path visible. Use in hand to cycle between colors. Does not occupy any mod capacity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points &lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Range}}P-KA Upgrade: Range&lt;br /&gt;
|A modkit that increases your KA&#039;s range by 1. Occupies 25% of mod capacity. Can usually be fabricated at the cargo techfab/protolathe - don&#039;t buy it here.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Damage}}P-KA Upgrade: Damage&lt;br /&gt;
|A modkit that increases your KA&#039;s damage by 10. Occupies 30% of mod capacity. Can usually be fabricated at the cargo techfab/protolathe - don&#039;t buy it here. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Cooldown}}P-KA Upgrade: Cooldown&lt;br /&gt;
|A modkit that reduces your KA&#039;s cooldown by 0.25 seconds. Occupies 30% of mod capacity. Can usually be fabricated at the cargo techfab/protolathe - don&#039;t buy it here.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Cooldown}}P-KA Upgrade: Bounty &lt;br /&gt;
| A modkit that makes killing or assisting in killing a creature permanently increases your damage against that type of creature by up to 25. Occupies 30% of mod capacity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Cooldown}}P-KA Upgrade: Resonator&lt;br /&gt;
|A modkit that causes kinetic accelerator shots to leave and detonate resonator blasts. Occupies 30% of mod capacity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Damage Radius}}P-KA Upgrade: Damage Radius&lt;br /&gt;
|A modkit that makes your KA hit in a 3x3 AoE, dealing 20% of the original damage per modkit. Does not destroy rock. Occupies 30% of mod capacity.&lt;br /&gt;
!1500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Damage Radius}}P-KA Upgrade: Damage Radius&lt;br /&gt;
|A modkit that makes your KA destroy rock in a 3x3 AoE. Does not damage mobs. Occupies 30% of mod capacity.&lt;br /&gt;
! 2000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiningDrone.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Bot Companion}}Mining Bot Companion&lt;br /&gt;
|This helpful little guy goes around collecting loose ore so you don&#039;t have to. Will drop its haul when you hit it with the mining scanner. Clicking on it with an empty hand will toggle it between ore collection and wildlife fighting mode, where it will attack xenos with its built-in kinetic accelerator and drill. Will not pick up sand with no nearby ore around, for some reason. Comes with an upgraded welding tool if redeemed via voucher. It cannot be repaired while it is fighting. It can be further upgraded with [[#Advanced Gear|special modules]] bought from the vending machine.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;800 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Minebot Upgrade: Armor}}Minebot Upgrade: Armor&lt;br /&gt;
|Increases the Minebot&#039;s health. &lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;400 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Minebot Upgrade: Armor}}Minebot Upgrade: Ore Scoop&lt;br /&gt;
|Allows a minebot to automatically pick up ores while moving.&lt;br /&gt;
!400 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Minebot Upgrade: Cooldown}}Minebot Upgrade: Cooldown&lt;br /&gt;
|Decreases the Minebot&#039;s ranged weapon&#039;s cooldown.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;600 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Drone: AI Upgrade}}Minebot Upgrade : Medical&lt;br /&gt;
|Allows a sentient Minebot to carry and administer a medipen.&lt;br /&gt;
!800 Points&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Drone: AI Upgrade}}Minebot Upgrade : AI&lt;br /&gt;
|Installs a high tech AI into the Minebot (grants a ghost control over the Minebot).&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Drone: AI Upgrade}}Minebot Weatherproof Chassis&lt;br /&gt;
|A chassis reinforcement kit that allows a Minebot to withstand exposure to high winds and molten rock.&lt;br /&gt;
!1200&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cigar.png|32px]]&amp;lt;br&amp;gt;{{anchor|Cigar}}Cigar&lt;br /&gt;
|A high-quality havana cigar.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;150 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soap.png|32px]]&amp;lt;br&amp;gt;{{anchor|Soap}}Soap&lt;br /&gt;
|A bar of slippery soap.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;200 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Laser_pointer.png|32px]]&amp;lt;br&amp;gt;{{anchor|Laser Pointer}}Laser Pointer&lt;br /&gt;
|Just a laser pointer, don&#039;t shine it into people&#039;s eyes. Useful against rogue [[Cyborg|Cyborgs]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Facehugger.png|32px]]&amp;lt;br&amp;gt;{{anchor|Toy Facehugger}}Toy Facehugger&lt;br /&gt;
|An extremely realistic-looking facehugger toy, to prank the crew with. Latches onto faces and tears off masks.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=Free Golem Equipment Vendor&lt;br /&gt;
 |bgcolor1 = #cc9966&lt;br /&gt;
 |bgcolor2 = #cc9966&lt;br /&gt;
 |image = Mining_vendor_default.png&lt;br /&gt;
 }}&lt;br /&gt;
The Free Golem ship has some extra goodies:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
|+Golem Equipment Vendor List&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Price &lt;br /&gt;
|-&lt;br /&gt;
![[File:Id regular.png|32px]]&amp;lt;br&amp;gt;{{anchor|Extra ID}}Extra ID&lt;br /&gt;
|An extra ID that works for holding money and entering the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;250 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Science_Goggles.png|32px]]&amp;lt;br&amp;gt;{{anchor|Science Goggles}}Science Goggles&lt;br /&gt;
| A pair of regular science goggles. Helpful with locating scannable targets.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;250 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey Cube.png|32px]]&amp;lt;br&amp;gt;{{anchor|Monkey Cube}}Monkey Cube &lt;br /&gt;
| A single monkey cube. Just add water.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points &lt;br /&gt;
|-&lt;br /&gt;
![[File:utilitybelt.png|32px]]&amp;lt;br&amp;gt;{{anchor|Toolbelt}}Toolbelt&lt;br /&gt;
|A toolbelt, like the ones on station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;350 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sheetrd.png|32px]]&amp;lt;br&amp;gt;{{anchor|Royal Cape of the Liberator}}Royal Cape of the Liberator&lt;br /&gt;
|A replica of the Liberator&#039;s cape. A must-have for every Free Golem.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:slimegrey.png|32px]]&amp;lt;br&amp;gt;{{anchor|Grey Slime Extract}}Grey Slime Extract&lt;br /&gt;
|Ever wanted to do [[Guide to xenobiology|Xenobiology]] on Lavaland? There you go.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|Trigger Guard Modification Kit}}Trigger Guard Modification Kit&lt;br /&gt;
|A trigger modkit that allows golems to use the Kinetic Accelerator. Occupies 20% of mod capacity. Can also be fabricated at a techfab - and probably should be, with its huge point cost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1700 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Box.png|32px]]&amp;lt;br&amp;gt;{{anchor|The Liberator&#039;s Legacy}}The Liberator&#039;s Legacy&lt;br /&gt;
|A box with all circuit boards needed to build your own [[Science|RnD]] department! The RnD console synchronizes with the station&#039;s server.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|}&lt;br /&gt;
===RnD Gear===&lt;br /&gt;
The following is a list of advanced items that can be unlocked only by [[Rnd|RnD]], using a combination of minerals and high tech research.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(RnD, if you&#039;re reading this - we like the KA Mods, Plasma Cutters, Mining Satchels of Holding, and Night Vision Mesons the best.)&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
|+RnD Gear&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:miningdrill.png|32px]]&amp;lt;br&amp;gt;Mining Drill &lt;br /&gt;
|Can be acquired early on from RnD. It&#039;s twice as fast as the standard Pickaxe but is quickly superseded by better variants and is expensive for what it does.&lt;br /&gt;
|-&lt;br /&gt;
![[File:diamonddrill.png|32px]]&amp;lt;br&amp;gt;Diamond Tipped Mining Drill&lt;br /&gt;
|Very powerful drill, able to almost instantly mine mineral walls. Very expensive in terms of [[#The Ores|Diamonds]] needed to produce however.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sonicjack.png|32px]]&amp;lt;br&amp;gt;Sonic Jackhammer&lt;br /&gt;
|The epitome of mining. Can practically instantly mine through rock and walls. But it requires three times the Diamonds of a Diamond Tipped Drill.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Triggerguard Mod&lt;br /&gt;
|A modkit that will allow species that cannot normally fire guns to use the KA, such as golems and hulks. Occupies 20% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Range Mod &lt;br /&gt;
|A modkit that increases your KA&#039;s range by 1. Occupies 25% of mod capacity. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Damage Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s damage by 10. Occupies 30% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Cooldown Mod&lt;br /&gt;
|A modkit that reduces your KA&#039;s cooldown by 0.25 seconds. Occupies 30% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA AoE Mining Mod&lt;br /&gt;
|A modkit that makes your KA mine rocks in a 3x3 AoE. It does not, however, deal AoE damage. You&#039;re usually better off carrying a plasma cutter to deal with rocks and keep the KA for combat. Occupies 30% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Complete AoE Mod&lt;br /&gt;
|A modkit that makes your KA mine rocks and damage mobs for 20% of the original damage per modkit in a 3x3 AoE. Occupies 30% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Resonator.png|32px]]&amp;lt;br&amp;gt;{{anchor|Resonator}}Resonator &lt;br /&gt;
|This will, when used on rock or an empty space, create a field on that spot that lasts for about five seconds before rupturing, causing serious damage (60 Brute) to anything standing on it. Just like the kinetic accelerator, it does reduced damage (20) in pressurized environments. Using it on an already-marked spot will instantly rupture the field.&lt;br /&gt;
With no fields up, you can activate it in your hand (Z) to switch the field to last between 3 and 5 seconds. &lt;br /&gt;
&lt;br /&gt;
However, if there are fields up, activating it in your hand will rupture the fields early.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Resonator.png|32px]]&amp;lt;br&amp;gt;{{anchor|Upgraded Resonator}}Super (Upgraded) Resonator&lt;br /&gt;
|Like the regular resonator, but able to have 6 fields active at a time - with no damage penalty for fields that are detonated early. Doesn&#039;t even give an extra tile of range.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluespacemining.png|32px]]&amp;lt;br&amp;gt;Mining Satchel of Holding &lt;br /&gt;
|Very cheap mining satchel that can hold an unlimited amount of minerals and ore.&lt;br /&gt;
|-&lt;br /&gt;
![[File:NV_meson_glasses.gif|32px]]&amp;lt;br&amp;gt;Night Vision Mesons&lt;br /&gt;
|These glasses work like normal mesons, but they can see perfectly in the darkness - negating the need for flashlights and marker beacons in Lavaland.&lt;br /&gt;
|}&lt;br /&gt;
All of this gear is printed out at the supply department [[Guide to Research and Development#Techfab|Techfab/Protolathe/]]&amp;lt;nowiki/&amp;gt;whatever they’re calling it now. [[File:Proto.png|link=Guide to Research and Development#Techfab|Techfab/Protolathe]]. It&#039;s the thing that isn&#039;t the one that crafts basic stuff, okay?&lt;br /&gt;
==Lavaland Loot==&lt;br /&gt;
Lavaland has more than just ores. There are several jobs that might want something from Lavaland.&lt;br /&gt;
(note for future editors: add drops from &lt;br /&gt;
*You can get [[RnD]] discovery points by using a Discovery Scanner to scan the corpses of [[#The Wildlife|Lavaland mobs]].&lt;br /&gt;
It’s recommended that you announce the mob being scanned in the science channel (:n) to notify other miners of what’s already been scanned (and also remind [[RnD]] that the miners are helping them, so they should &#039;&#039;probably research advanced mining already.&#039;&#039;)&lt;br /&gt;
*[[RnD]] also appreciates Lazarus Injectors, from the mining vendor.&lt;br /&gt;
*You can get Cargo the tribal equipment they need for bounties, since it&#039;s crafted with the loot of Lavaland mobs.&lt;br /&gt;
*You can get [[Botany]] samples of plants from the surface. They especially appreciate Strange Plants, which can contain any chemical.&lt;br /&gt;
*You can buy Synthflesh for Medical in an emergency. Synthflesh can be found in the vendor’s Advanced Medical Kits.&lt;br /&gt;
*When they’re unlocked, remind medical that plasma cutters are great for removing limbs in emergencies.&lt;br /&gt;
===The Ores===&lt;br /&gt;
These are what you should be looking out for, generally try and get a good mix of the more exotic ore types. Iron ore is ok, but it sells for little and is highly abundant on the station already.&lt;br /&gt;
&lt;br /&gt;
But if you see Bluespace Crystals, grab them. Diamonds are the only minerals of comparable rarity, and those drop from [[#The Wildlife|Watchers.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;color:white;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;color:white;&amp;quot; |Wall&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;color:white;&amp;quot; |Raw Ore&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;color:white;&amp;quot; |Mining Point Reward Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;color:white;&amp;quot; |Processed Ore&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;color:white;&amp;quot; |Frequency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;color:white;&amp;quot; |Uses&lt;br /&gt;
|-&lt;br /&gt;
!Iron&lt;br /&gt;
![[File:Ironwall.png|64px]]&lt;br /&gt;
![[File:Ironore.png|64px]]&lt;br /&gt;
!2&lt;br /&gt;
![[File:Metal.png|64px]]&lt;br /&gt;
!Very Common&lt;br /&gt;
|For just about everything. &lt;br /&gt;
|-&lt;br /&gt;
!Sand&lt;br /&gt;
![[File:minefloor.png|64px]]&lt;br /&gt;
![[File:Sandore.png|64px]]&lt;br /&gt;
!2&lt;br /&gt;
![[File:Glass.png|center|64px]]&lt;br /&gt;
!Very Common&lt;br /&gt;
|To obtain, use a shovel on an empty space. Used for making glass, which has a plethora of station applications. Use sand in your hand to make sandstone bricks. These can be used to make dirt which can be used to grow plants.&lt;br /&gt;
|-&lt;br /&gt;
![[Plasma]]&lt;br /&gt;
![[File:Plasmawall.png|64px]]&lt;br /&gt;
![[File:Plasmaore.png|64px]]&lt;br /&gt;
! 19&lt;br /&gt;
![[File:Plasmadone.png|64px]]&lt;br /&gt;
!Common&lt;br /&gt;
|Ship sheets back to Centcom for bonus money to the cargo budget.&lt;br /&gt;
|-&lt;br /&gt;
!Silver&lt;br /&gt;
![[File:Silverwall.png|64px]]&lt;br /&gt;
![[File:Silverore.png|64px]]&lt;br /&gt;
!20&lt;br /&gt;
![[File:Silverdone.png|64px]]&lt;br /&gt;
!Semi-Common&lt;br /&gt;
|Making dosh, mechs, and researching Bluespace.&lt;br /&gt;
|-&lt;br /&gt;
!Gold&lt;br /&gt;
![[File:Goldwall.png|64px]]&lt;br /&gt;
![[File:Goldore.png|64px]]&lt;br /&gt;
!23&lt;br /&gt;
![[File:Golddone.png|64px]]&lt;br /&gt;
!Semi-Common&lt;br /&gt;
|For making various electronics or pimping out Beepsky.&lt;br /&gt;
|-&lt;br /&gt;
!Titanium&lt;br /&gt;
![[File:Titaniumrock.png|64px]]&lt;br /&gt;
![[File:Titaniumore.png|64px]]&lt;br /&gt;
! 38&lt;br /&gt;
![[File:Titaniumdone.png|64px]]&lt;br /&gt;
! Uncommon&lt;br /&gt;
| For high-tech mechs or R&amp;amp;D components. Also for building shuttle walls and floors.&lt;br /&gt;
|-&lt;br /&gt;
!Uranium&lt;br /&gt;
![[File:Uraniumwall.png|64px]]&lt;br /&gt;
![[File:Uraniumore.png|64px]]&lt;br /&gt;
!38&lt;br /&gt;
![[File:Uraniumdone.png|64px]]&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For making you radioactive (notice: no joke, this shit is deadly as a wall or a door).&amp;lt;br&amp;gt;Delicious (and [[Guide to food and drinks#Fetching Fizz|useful]]) cocktails.&lt;br /&gt;
|-&lt;br /&gt;
!Diamond&lt;br /&gt;
![[File:Diamondwall.png|64px]]&lt;br /&gt;
![[File:Diamondore.png|64px]]&lt;br /&gt;
!63&lt;br /&gt;
![[File:Diamonddone.png|64px]]&lt;br /&gt;
!Rare&lt;br /&gt;
|For making mech parts, among other industrial uses.&lt;br /&gt;
|-&lt;br /&gt;
![[Bluespace Crystal]]&lt;br /&gt;
![[File:BluespaceCrystalWall.png|64px]]&lt;br /&gt;
![[File:Bluespace_Crystal.png|64px]]&lt;br /&gt;
! 63&lt;br /&gt;
![[File:BS_polycrystal.png|64px]]&lt;br /&gt;
!Rare&lt;br /&gt;
|These crystals can be used in various ways. Give them to science to increase bluespace science, hold onto them to use as a risk free jaunter, or throw them at people to make them teleport randomly (often into space.)&lt;br /&gt;
|-&lt;br /&gt;
!Bananium&lt;br /&gt;
![[File:Bananimumwall.png|64px]]&lt;br /&gt;
![[File:Bananimumore.png|64px]]&lt;br /&gt;
!75&lt;br /&gt;
![[File:Bananiumdone.png|64px]]&lt;br /&gt;
!HONK!&lt;br /&gt;
|A rare and unusual mineral found exclusively in clown-controlled space. Used only for the [[Guide_to_robotics#H.O.N.K.|H.O.N.K. mech]] and other clownlike items.&lt;br /&gt;
|-&lt;br /&gt;
! Gibtonite &lt;br /&gt;
![[File:Gibtonitewall.gif|64px]]&lt;br /&gt;
![[File:Gibtoniteore.png]]&lt;br /&gt;
!N/A&lt;br /&gt;
!&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For &amp;lt;s&amp;gt;trolling miners&amp;lt;/s&amp;gt; blowing shit up, whether they be solid asteroid or [[Traitor|other things]]. Hitting it with your mining tools will start a chain reaction. If you don&#039;t stop the reaction with your mining scanner in time, the gibtonite will explode. If you do, you can mine the ore, pick it up (you need both hands free) and use it as an explosive. The closer the gibtonite was to exploding before defused, the more potent its power. Cannot be forged, stored on your person, or turned in to the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]], so don&#039;t bring any of this to the station or else you&#039;ll be &amp;lt;s&amp;gt;arrested&amp;lt;/s&amp;gt; ignored by security because they don&#039;t know what the hell it is. Gibtonite can be used to craft a [[Makeshift_weapons#Chemical_Payload|Chemical Payload]] [[File:ChemPayload.gif]]. &amp;lt;br&amp;gt;&lt;br /&gt;
How to obtain high-quality Gibtonite: Hit ore, count to 8 flashes of the ore then hit it with your scanner. Gibtonite varies in the number of reactions it has, so you may get lower quality ore. Use 2 of the 0 reaction ores (the most potent) to blow open the AI core and make it cry at it&#039;s malf failure!&lt;br /&gt;
|}&lt;br /&gt;
===Alloys===&lt;br /&gt;
Some ores can be smelted to produce alloys.&lt;br /&gt;
{{Item&lt;br /&gt;
|name = [[Plasteel]]&lt;br /&gt;
|bgcolor1 = lightgrey&lt;br /&gt;
|bgcolor2 = lightgrey&lt;br /&gt;
|image = Metal_r.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name = Plastitanium&lt;br /&gt;
|bgcolor1 = lightgrey&lt;br /&gt;
|bgcolor2 = lightgrey&lt;br /&gt;
|image = Plastitanium.png&lt;br /&gt;
|foundin = Syndicate spacecraft&lt;br /&gt;
|usedfor = Evil walls and floors&lt;br /&gt;
|strategy = Use it to create the walls and flooring used in a Syndicate spacecraft&lt;br /&gt;
|description = An alloy of plasma and titanium.&lt;br /&gt;
}}&lt;br /&gt;
====Who Needs What====&lt;br /&gt;
Miners don&#039;t have to deliver materials directly to departments -- they can if they want, or if those bastards are too lazy to leave their fortress of &amp;lt;s&amp;gt;autism&amp;lt;/s&amp;gt; science -- but it never hurts to know what to aim for.&lt;br /&gt;
*[[Scientist]]s need at least a bit of every ore. They&#039;ll also appreciate you sending them Lazarus Injectors, and scanning the [[#The Wildlife|wildlife]] for discovery points.&lt;br /&gt;
*[[Roboticist]]s need diamond, uranium, silver and gold for building mech parts. Give them enough and you&#039;ve indirectly helped out most of the departments on the station if the Roboticists are competent enough to build helpful stompy mechs (and robots) for everybody!&lt;br /&gt;
*The [[Quartermaster]] may want mineral sheets to trade them in for bonus supply credits, and/or materials from [[#The Wildlife|Lavaland mobs]] to craft into Bounty objectives. Plasma and Bones in particular are both common and valuable.&lt;br /&gt;
*The [[Chemist]] and [[Guide to xenobiology|Xenobiologist]] will all appreciate having extra plasma.&lt;br /&gt;
*A competent [[Virologist]] can use several sheets of uranium to create incredibly powerful healing viruses that let you heal out of crit in two seconds.&lt;br /&gt;
*A [[Clown]] with Bananium is a grateful and dangerous ally. Good luck finding it, though.&lt;br /&gt;
*The [[Bartender]] can use a few sheets of uranium, plasma, or iron to craft some of his rarest cocktails.&lt;br /&gt;
*Everybody could always use more iron, glass and plasteel, but especially Roboticists and [[Station Engineer]]s.&lt;br /&gt;
At this point, you might be thinking, &amp;quot;Why should I help them?&amp;quot;&amp;lt;br&amp;gt;Well, while not everyone has a way to help you, most of the jobs that you supply can aid you in turn.&lt;br /&gt;
*[[Roboticist]]s can give you immunity to the ash storm via completely replacing your body with [[Guide_to_robotics#Limb_Augmentation|augmentations]], and/or allow you to cross lava without a boat in a lavaproof mech (the Firefighter).&lt;br /&gt;
*[[Scientist]]s can unlock upgrades for your Kinetic Accelerator, a [[Plasma Cutter]], a [[Research_items#Mining Satchel of Holding|Mining Satchel of Holding]], and, if you&#039;re lucky, Night Vision Meson Scanners or a [[Bag of Holding]]!&lt;br /&gt;
*A competent [[Virologist]] can use the Uranium you gave them to create incredibly powerful healing viruses that let you heal out of crit in two seconds.&lt;br /&gt;
*[[Station Engineer]]s can create an Auxillary Base for you, summoned via the Auxillary Base Beacon found in the mining lockers.&lt;br /&gt;
*[[Toxins]] can give you [[grenade]]s for use against [[#The Wildlife|Watchers]] due to their weakness to explosions. Alternatively, they can give you very useful mining bombs, clearing out screens of rock with one explosion.&lt;br /&gt;
*The [[Bartender]] can make useful drinks for you. An [[Guide_to_food_and_drinks#Icewing|Icewing]], a [[Guide_to_food_and_drinks#Toxins_Special|Toxins Special]], or some [[Guide_to_food_and_drinks#Anti-Freeze|Anti-Freeze]] can heat you up while fighting [[#The Wildlife|Watchers]]; [[Guide_to_food_and_drinks#Fetching_Fizz|Fetching Fizz]] will make it much easier to gather minerals after an explosion; the [[Guide_to_food_and_drinks#Bastion_Bourbon|Bastion Bourbon]] (among [[Guide_to_food_and_drinks#Hearty_Punch|other]] [[Guide_to_food_and_drinks#Bilk|drinks]]) can heal you over time, etc. There&#039;s even a drink that&#039;ll allow you to [[Guide_to_food_and_drinks#Sarsaparillian_Sunset|breathe fire]]!&lt;br /&gt;
===Chest Loot===&lt;br /&gt;
Obtained from necropolis chests, which are dropped by [[#The Wildlife|necropolis tendrils]]. You must use a skeleton key, obtained at any mining vendor, to open these chests.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For the bosses&#039; loot, see [[Megafauna]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
|+Necropolis Chest Loot&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Paradox_bag.png|64px]]&lt;br /&gt;
|Paradox Bags&lt;br /&gt;
|A pair of bags with a linked storage: anything that is put in one can be pulled out of the other and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godeye.gif|64px]]&lt;br /&gt;
|Eye of God&lt;br /&gt;
|A strange eye. It can be worn on the glasses slot to gain x-ray vision and night vision, but it cannot be removed. If you find a second Eye of God, you can wear that on top of the existing one to form a pair of Eyes of God, which looks cool but has no real benefit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flight_potion.png|64px]]&lt;br /&gt;
|Flight Potion&amp;lt;br&amp;gt;(&amp;quot;Strange Elixir&amp;quot;)&lt;br /&gt;
|A bottle containing 5 units of flight potion. Ingesting flight potion will turn the drinker into an angel: a human with wings. Wings allow jetpack-like movement wherever there&#039;s air when activated, also giving increased speed and free movement over tables and chasms. However, you lose your back slot as an angel.&amp;lt;br&amp;gt;&lt;br /&gt;
It only works when &amp;lt;b&amp;gt;drinking&amp;lt;/b&amp;gt; at least 5 units, so do not dilute or split the content. Does 20 brute damage when drunk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Diamond_Pickaxe.png|64px]]&lt;br /&gt;
|Diamond Pickaxe &lt;br /&gt;
|A faster pickaxe, how exciting. See the [[#Advanced_Gear|Mining Vendor list]] for more information.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cursed_heart.gif|64px]]&lt;br /&gt;
|Cursed Heart &lt;br /&gt;
|A cursed heart. When used, it grants fast regeneration (25 brute, burn and oxyloss per pump), but it must be pumped manually at least once every 6 seconds, or you&#039;ll start suffocating due to lack of blood circulation.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bottled_ship.png|64px]]&lt;br /&gt;
|Ship in a Bottle&lt;br /&gt;
|When used, spawns a Mysterious Boat, which can travel over lava without need for oars.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Warp_cube.gif|64px]]&lt;br /&gt;
|Red/Blue Cube&lt;br /&gt;
|A pair of cubes. When one is used, it teleports the user to the location of the other cube, with no cooldown.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wisp_lantern.png|64px]]&lt;br /&gt;
| Wisp Lantern&lt;br /&gt;
|A lantern containing a wisp. When used, it releases the wisp, making it orbit around the user&#039;s head; granting thermal vision and serving as a light source. It can be returned to the lantern by using it once again. The lantern does not otherwise need to be carried or protected for the effect to persist. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Immortality_talisman.png|64px]]&lt;br /&gt;
|Immortality talisman&lt;br /&gt;
|A magic talisman. When used, it makes the user invulnerable but immobile for ten seconds. Being invulnerable does not protect from instant death effects such as singularities or point-blank bombs. Has a 60 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Meat_hook.png|64px]]&lt;br /&gt;
|Meat Hook &lt;br /&gt;
|Can be fired to throw a hook, which deals 10 full armor-piercing damage and drags the target to the thrower&#039;s position, also knocking them down for 3 seconds. Hook deals 15 damage on melee strikes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Book1.png|64px]]&lt;br /&gt;
|Book of Babel&lt;br /&gt;
| Instantly teaches you all languages. One time use only.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ladder00.png|64px]]&lt;br /&gt;
| Jacob&#039;s Ladder&lt;br /&gt;
|A ladder that extends all the way to a different Z-level. (Usually space.)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ladder00.png|64px]]&lt;br /&gt;
|Bowl of Blood&lt;br /&gt;
|A clay bowl containing a fledgling Necropolis, preserved in blood. A robust virologist may be able to unlock its full potential...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lifesteal_crystal.png|64px]]&lt;br /&gt;
|Lifesteal Crystal Modkit&lt;br /&gt;
|A mod kit that, like the name suggests, steals life from enemies you attack. Comes with a free cult blankie! Occupies 20% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Asclepius_active.gif|64px]]&lt;br /&gt;
| Rod of Asclepius &lt;br /&gt;
|A rod that can be used to make yourself start swearing an oath. If you finish the oath, the staff will bind to your hand, giving you a healing aura and pacifism. Also you can release the snake off the staff, the snake bite injects minor healing chemicals (someone insert how to here)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mementomorigif.gif]]&lt;br /&gt;
|Memento Mori&lt;br /&gt;
|A magic talisman. When bound, it allows you attain immortality until it is removed. If removed, it will instantly dust the wearer. When fighting against other players, they can knock you down and take it off of you.&lt;br /&gt;
Note: Does nothing against [[Megafauna]], which will instantly gib you if you are in critical condition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Staff_of_storms.gif]]&lt;br /&gt;
|Staff of Storms&lt;br /&gt;
|An ancient staff retrieved from the remains of Legion. It allows you to call or recall ash storms, but only while on Lavaland and not in a closed off area.&lt;br /&gt;
|}&lt;br /&gt;
===Crusher trophies===&lt;br /&gt;
Each time you kill a Lavaland enemy with the Proto-Kinetic Crusher, there is a chance that it drops a trophy. These can be attached to your Crusher for unique effects.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;180&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width=&amp;quot;140&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Enemy&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Legion_skull.png|32px]]&amp;lt;br&amp;gt;Legion skull&lt;br /&gt;
|Legion&lt;br /&gt;
|Makes your Crusher recharge faster. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_tentacle_trophy.png|32px]]&amp;lt;br&amp;gt;Goliath tentacle&lt;br /&gt;
|Goliath&lt;br /&gt;
| Mark detonations deal more damage the more health you&#039;re missing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Watcher_wing.png|32px]]&amp;lt;br&amp;gt;Watcher wing&lt;br /&gt;
|Watcher&lt;br /&gt;
|Mark detonations briefly delay some creatures from using certain attacks. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Magma_wing.png|32px]]&amp;lt;br&amp;gt;Magmawing Watcher wing&lt;br /&gt;
|Magmawing Watcher&lt;br /&gt;
|After a mark detonation, the next destabilizer shot will deal damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ice_wing.png|32px]]&amp;lt;br&amp;gt;Icewing Watcher wing&lt;br /&gt;
|Icewing Watcher&lt;br /&gt;
|Identical to regular Watcher wings. Lame.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hunter_eye.png|32px]]&amp;lt;br&amp;gt;Eye of a blood-drunk hunter&lt;br /&gt;
| Blood-drunk Miner&lt;br /&gt;
|On mark detonation, gain stun immunity, damage-slowdown immunity and 90% damage reduction for one second.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tail_spike.png|32px]]&amp;lt;br&amp;gt;Tail spike &lt;br /&gt;
|Ash Drake&lt;br /&gt;
|Mark detonations deal area damage and push enemies back.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Demon_claws.png|32px]]&amp;lt;br&amp;gt;Demon claws &lt;br /&gt;
|Bubblegum&lt;br /&gt;
|Melee hits deal bonus damage and heal you. 500% as strong during a mark detonation.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blaster_tubes.png|32px]]&amp;lt;br&amp;gt;Blaster tubes&lt;br /&gt;
|Colossus&lt;br /&gt;
|On mark detonation, the next shot moves slower, but deals damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vortex_talisman.png|32px]]&amp;lt;br&amp;gt;Vortex talisman&lt;br /&gt;
|Hierophant&lt;br /&gt;
|Mark detonations create projectiles that will chase down the nearest mob and damage it, breaking stone on their way, similar to the Hierophant Club.&lt;br /&gt;
|}&lt;br /&gt;
===Craftables===&lt;br /&gt;
Not only can you kill the local fauna, you can also cobble together items from their smashed remains. To craft these, you must open the crafting menu. (This is a major part of playing an [[Ashwalkers#Tribal Equipment|Ashwalker]].)&lt;br /&gt;
&lt;br /&gt;
Listed here are the recipes that might be useful to miners. Note that [[Cargo]] may have bounties that require loot from Lavaland mobs, so it&#039;s a good idea to take most creature loot with you.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Materials&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_cloak.png|32px]]&amp;lt;br&amp;gt;Goliath Cloak&lt;br /&gt;
|Weaker than the standard explorer suits and can&#039;t be upgraded, but way more stylish. The QM might want one of these.&lt;br /&gt;
|Leather: 2&lt;br /&gt;
Watcher Sinew: 2&lt;br /&gt;
&lt;br /&gt;
Goliath Hide: 2&lt;br /&gt;
|-&lt;br /&gt;
![[File:talisman.png|32px]]&amp;lt;br&amp;gt;Bone Talisman&lt;br /&gt;
| Attached to your jumpsuit, provides a 5 boost to base protection and a 20 boost to explosive and biological protection. Basically free protection.&lt;br /&gt;
|Bone: 2&lt;br /&gt;
Watcher Sinew: 1&lt;br /&gt;
|-&lt;br /&gt;
![[File:Skull_codpiece.png|32px]]&amp;lt;br&amp;gt;Skull Codpiece&lt;br /&gt;
|Attached to your jumpsuit, has the same stats as the Bone Talisman.&lt;br /&gt;
|Bone: 2&lt;br /&gt;
Goliath hide: 1&lt;br /&gt;
|-&lt;br /&gt;
![[File:ebelt.png|32px]]&amp;lt;br&amp;gt;Hunters Belt&lt;br /&gt;
|A belt made from Sinew and hide, allowing you to carry more. Occupies the belt slot, which means you&#039;ll still have storage if you decide to choose the Proto-Kinetic Crusher.&lt;br /&gt;
|Watcher Sinew: 2&lt;br /&gt;
Goliath hide: 2&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_boat.png|32px]]&amp;lt;br&amp;gt;Lava Boat&lt;br /&gt;
|A boat that can travel over lava, but is terribly unsafe as it&#039;ll usually set both you and held items on fire. Needs an oar to move.&lt;br /&gt;
|Goliath Hide: 3&lt;br /&gt;
|-&lt;br /&gt;
![[File:Oar.png|32px]]&amp;lt;br&amp;gt;Goliath Bone Oar&lt;br /&gt;
| An oar crafted from two Goliath bones. Robust.&lt;br /&gt;
|Bone: 2&lt;br /&gt;
|-&lt;br /&gt;
![[File:bracer.png|32px]]&amp;lt;br&amp;gt;Bone Bracer&lt;br /&gt;
|Provides moderate protection to both arms of the wearer - more than the gloves you spawn with. Worn in the same slot as those gloves.&lt;br /&gt;
|Bone: 2&lt;br /&gt;
Watcher Sinew: 1&lt;br /&gt;
|-&lt;br /&gt;
![[File:shelmet.png|32px]]&amp;lt;br&amp;gt;Skull Helmet&lt;br /&gt;
|Provides moderate protection to the wearers head. Less protection than just pulling down the explorer suit’s hood. Only wear this for style.&lt;br /&gt;
|Bone: 4 &lt;br /&gt;
|}&lt;br /&gt;
==The Wildlife==&lt;br /&gt;
Lavaland is filled with a variety of bloodthirsty alien lifeforms populating the caverns, walking just fine over the ponds and puddles of lava. Fortunately, you can fight them whilst taking minimal damage, if you have the know-how.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(For instance: All of these enemies will attack shortly after they move. Afterwards, they will have a wide window to be attacked in.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Useful items can be harvested from these creatures&#039; corpses should you triumph; butcher them with a knife by attacking the corpse on Harm intent and the goods will spill out!&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
|+Wildlife&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Creature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Threat &lt;br /&gt;
|-&lt;br /&gt;
![[File:legion.png|64px]]&amp;lt;br&amp;gt;Legions&lt;br /&gt;
|Considered annoying at worst, and a free heal at best. These creatures unleash legion skulls one after another at you whilst trying to keep a distance. Fortunately, each of its spawn dies in a single hit (even a single punch), and deal tickle damage to you; the legion itself can&#039;t directly hit you. &#039;&#039;&#039;Make sure you&#039;re on harm intent.&#039;&#039;&#039; It&#039;s best to go on the aggressive against these, advancing constantly whilst picking away each of its brood. Once you&#039;ve closed the gap or have it stuck in a corner, it&#039;s toast. If you fall unconscious while you&#039;re being attacked, however, you will instantly die and be turned into a Legion.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It drops a soul when killed. Hit yourself with the soul and it will give you a slowdown immunity for a while and an instant heal (used to be 100 burn and 100 brute over time). Don&#039;t think you can store these for later, though -- they will spoil after a few minutes unless you use a [[#Advanced Gear|stabilizer]] from the vending machine. Using more than one legion soul while another one is active will give you a virus that has to be cured with one of the Lavaland plants (use Health Analyzer, usually found in first aid kits, for full info about cure). If you don&#039;t succeed, you will become a Legion yourself. It&#039;s not all bad - you still have control, even though you can&#039;t hold anything ever, and your fellow Miners can still save you by cloning you if they know where you last were. Fun fact: Active legion souls can be inserted in one&#039;s chest through [[surgery]] to provide a hands-free use of the legion soul that will automatically activate if you fall into crit.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
tl;dr strategy: &#039;&#039;&#039;Attack on harm intent. Hack your way through the legion and its heads until the host is mush. Alternatively, two KA hits kill a Legion, or one KC mark detonation.&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:watcher.png|64px]]&amp;lt;br&amp;gt;Watchers&lt;br /&gt;
|Fierce, territorial beasts capable of firing freezing beams, cold enough to inflict serious freeze burns while the watcher closes in and attacks its immobilized target. Can and will break walls while attempting to reach you, but will wander off if it can&#039;t find a clear path. Fortunately, they don&#039;t attack unless someone comes close to them, so if you don&#039;t feel confident, you can just wait until you have a few more goliath plates, or maybe some gibtonite. Butcher a watcher for 2 pieces of diamond ore, its sinew, and some bones.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Use your ore box for cover while shooting them with your KA from a distance.&#039;&#039;&#039; Alternatively, with a KC, &#039;&#039;&#039;close the distance before it shoots you, alternating marking it and hitting it.&#039;&#039;&#039; You might have to pop a survival pen afterwards, if you go to Yellow health. (If your [[Mood]] is really good, you&#039;ll have enough extra speed to run circles around the Watcher, causing it to miss. If you get hit while using this KC strategy, you can use the ore box as a shield to let you regain warmth.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Tip: Watchers are notably weak to explosions due to their bodies covering multiple tiles, taking over half their health in damage from even the weakest of explosions.&lt;br /&gt;
|&#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:EdgyGoliath.png|64px]]&amp;lt;br&amp;gt;Goliaths&lt;br /&gt;
|The bane of many careless miners. These monsters carry a hefty health pool, a mean wallop, and a deceptively dangerous ranged tentacle attack. They are inherently resistant to lasers - including plasma cutter lasers - so using a KA is the best option regarding dealing with these. They move at a slow pace, stopping every couple seconds to burrow tentacles under you. These will trap you for a long duration if you stand on top of them for too long.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting them is simple: &#039;&#039;&#039;Stay 2 spaces away at all times, while constantly shooting and avoiding tentacles.&#039;&#039;&#039; Repeat this process until it stops moving. Alternatively, with a KC, &#039;&#039;&#039;get in mark range, mark it, wait for it to move, run in, hit it, run out, repeat.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Butcher a goliath (on harm intent, click with knife in hand or attached to P-KA) for its hide, meat, and bones. Goliath plates can be used to reinforce your hardsuit and helmet a maximum of three times, allowing you to turn your suit into something closer to a piece of riot gear. The meat can be cooked in lava - don&#039;t worry, it&#039;ll stop being on fire once it&#039;s cooked.&lt;br /&gt;
|&#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tendril.png|64px]]&amp;lt;br&amp;gt;Necropolis Tendrils&lt;br /&gt;
|Emits an &amp;quot;Eerie Signal,&amp;quot; trackable via your GPS. Huge spikes of organic matter, from the base of which crawl out countless monsters. Each Tendril only spawns one kind of monster, between legions, goliaths and watchers. Once killed, it will drop a locked necropolis chest, shake the earth around it for a while, and then spawn a huge chasm around it, destroying anything that did not get out of the way in time. Chasms are deadly even after formation and should be avoided.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting them can involve killing all its protectors patiently, or using explosives - like gibtonite. Either way, once killed, ignore the remaining monsters, grab the chest, and RUN.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When killed, they spawn locked necropolis chests which can contain a variety of useful artifacts that (usually) cannot be found anywhere else. You&#039;ll need a skeleton key from the mining vendor to unlock it, though. See the table [[Shaft Miner#The Loot|below]] for the possible loot.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: [[Ashwalkers]] love tendrils that spawn Legions, as the dead Legions can be brought back to their camp and fed to their nest to create more ashwalker eggs.&lt;br /&gt;
|&#039;&#039;&#039;Medium to Very High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goldgrub.png|64px]]&amp;lt;br&amp;gt;Goldgrubs&lt;br /&gt;
| Mostly harmless and quite rare. These creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. A tactic toward killing one is to throw an ore towards it, and quickly charging in to kill it while it&#039;s busy eating, but note that kinetic accelerator shots do nothing against these. Their skin is reflective, requiring a melee smackdown to ensure a kill.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When killed, they spit up multiple pieces of ore, based on what they ate. Feed them many different types of ore before killing them, and they&#039;ll spit out more of each type than you gave it! Just don&#039;t let it get away after spooking it.&lt;br /&gt;
|&#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pulsatingtumor.png]]&amp;lt;br&amp;gt;Pulsating Tumor&lt;br /&gt;
|/tg/ station has a decent page about these tumors, but I can&#039;t link it here because the captcha required to post external links is broken.&amp;lt;br&amp;gt;Rumor has it that the vents seen across Lavaland are actually inactive versions of these.&lt;br /&gt;
|&#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ash_drake.png|128px]]&amp;lt;br&amp;gt;[[Megafauna]]&lt;br /&gt;
|Extremely big and powerful creatures that randomly spawn in [[Lavaland]]. Each one of these emits a GPS Signal that can be tracked with your own GPS, to either seek or avoid them.&amp;lt;br&amp;gt;&lt;br /&gt;
To beat them and get their valuable loot, you must either have good equipment or be VERY good at dodging their attacks, as failure usually means not only death, but gibbing as well, meaning that unless you were clone-scanned your body is unrecoverable.&amp;lt;br&amp;gt;&lt;br /&gt;
Their slow speed means that you can usually outrun them, although you should be careful of not [[Traitor|letting them hitch a ride in the mining ferry]], as the station has very few weapons that can damage megafauna.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Some &amp;lt;s&amp;gt;madmen&amp;lt;/s&amp;gt; miners like to challenge themselves by taking down all the megafauna in a single shift. They usually use a Proto-Kinetic Crusher and go for the [[Megafauna#Hierophant|Heirophant]] first (or the [[Megafauna#Blood-Drunk Miner|Blood-Drunk Miner]] if they don&#039;t feel robust enough, since its [[#Crusher_trophies|Crusher trophy]] gives temporary invincibility ), then use its Crusher trophy and the [[Megafauna#Loot 6|Heirophant&#039;s Club]] to &#039;cheese&#039; the other megafauna.&lt;br /&gt;
|&#039;&#039;&#039;EXTREME&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==Shiny Mobs ==&lt;br /&gt;
Common Lavaland mobs now have rare mutations. Common mining mobs have a 1% chance on initialize to gain a new appearance and new stats - 5% for legions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
|+Wildlife&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Creature &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Threat&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dwarflegion.png|64px]]&amp;lt;br&amp;gt;Dwarf Legion &lt;br /&gt;
|On the rare occasion that a human with dwarfism falls to a legion, they can become infested like any other. Dwarf legions have 20 less health but move slightly faster.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It drops the exact same soul as dropped by the normal legion.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It&#039;s still rather harmless. 2 KA shots kill it, a couple of pickaxe swings will knock it out.&lt;br /&gt;
|&#039;&#039;&#039;Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Magmawingwatcher.png|64px]]&amp;lt;br&amp;gt;Magmawing Watcher&lt;br /&gt;
|Whenever a shiny watcher appears, there&#039;s a 75% chance that the mutant is going to be a magmawing watcher, and a 25% chance that it is going to be an icewing watcher.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When raised very close to lava, some watchers adapt to the extreme heat and change coloration. Such watchers are known as magmawings and use intense heat as their tool for hunting and defense. The magmawing watcher shoots scorching blasts instead of freezing blasts, which heats you up and can set you on fire.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike normal watchers, a shot from this watcher will set you on fire, and trying to roll it out will only result in the watcher getting more free shots on you, which means that you&#039;re pretty much forced to man up, pop a survival medi-pen, and melee it to death while you lose half of your HP to fire.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It has normal watcher loot. It&#039;s really simply just not worth fighting.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icewingwatcher.png|64px]]&amp;lt;br&amp;gt;Icewing Watcher&lt;br /&gt;
|Whenever a shiny watcher appears, there&#039;s a 25% chance that the mutant is going to be an icewing watcher, and a 75% chance that it is going to be a magmawing watcher.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Very rarely, some watchers will eke out an existence far from heat sources. In the absence of warmth, their wings will become papery and turn to an icy blue; these watchers are fragile but much quicker to fire their trademark freezing blasts. The icewing watcher has 50 less health and fire shots 33% more often, as well as dropping 5 diamonds and no sinew&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s a beefed up watcher which is more tanky and shoots more often. Treat it like a normal watcher, except you have to get into cover a bit quicker each time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It has normal watcher loot, but drops 5 diamonds instead of 2, and drops no sinew.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ancientgoliath.png|64px]]&amp;lt;br&amp;gt;Ancient Goliath&lt;br /&gt;
|Goliaths are biologically immortal, and rare specimens have survived for centuries. This one is clearly ancient, and its tentacles constantly churn the earth around it. Tentacles constantly extrude from the ground around it, even when it is not aggroed to any particular object.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is recommended that you clear an area around the ancient goliath so that you can take shots at the ancient goliath without getting snagged by the tentacles. Once you&#039;ve done that, just run circles around the thing while shooting at it, and dodging any emerging tentacles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;When killed, they drop their goliath hide directly, more can be obtained through butchering.&lt;br /&gt;
|&#039;&#039;&#039;Very High&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==Xenoforms==&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;Check out [[Lavaland/Space_Role]] for more information.&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
You&#039;re not always the only sentient being on the planet. Aside from the [[#The Wildlife|lovecraftian horrors]] living down there, you may also contend with |several groups or factions of beings on the planet. Some hostile, some friendly.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The following is a list of all known sentient groups found on the planet based on information sent from recon squads.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(As a ghost, if you wish to become one of these, left-click on an unoccupied spawner. ex: broken rejuvenation pods in hospitals, ash walker eggs in their nest, unclaimed Free Golem shells, etc.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(If you can&#039;t find any, try the Spawners Menu, under the Ghost tab.)&lt;br /&gt;
=====Podmen=====&lt;br /&gt;
Recon Expedition #4 &amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Minimal, Non Hostile &amp;lt;br&amp;gt;&lt;br /&gt;
Note: A small group of podmen were observed living inside a sealed plant vault. They appear minimally armed and seem to avoid leaving their home.&lt;br /&gt;
=====Free Golems =====&lt;br /&gt;
Recon Expedition #9&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Minimal, Non Hostile&amp;lt;br&amp;gt;&lt;br /&gt;
Note: A unidentified flying object was seen crashing by Recon Team Charlie during expedition #8. Alpha team on expedition #9 located a group of golems, the golems appeared utterly uninterested in their surroundings all things considered.&lt;br /&gt;
&lt;br /&gt;
(/tg/ has a cool page about these guys, but I can&#039;t link it here because the captcha required to post external links is broken.)&lt;br /&gt;
=====[[Ashwalkers]]=====&lt;br /&gt;
Recon Expedition #13&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Medium, Hostile&amp;lt;br&amp;gt;&lt;br /&gt;
Note: It appears a group of Basiliscus Lizretus, also known as Lizardmen, live on the planet. They are hostile to all intruders. These &#039;ashwalkers&#039; only started to appear when mining operations started, they are agile but lightly armed, wielding primitively forged armor and spears. They appear to also have a hostile relationship with the wildlife, having been observed killing and dragging wildlife corpses away, as to why they need these corpses the recon team is unable to ascertain.&lt;br /&gt;
===== Syndicate Agents =====&lt;br /&gt;
Recon Expedition #45&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Extreme, Hostile&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: It has come to attention that the syndicate (direct corporation/group unknown) has recently set up a large compound in Lavaland. This may explain where expedition #38-44 has gone. They are equipped with high end weaponry and has been stated that trace bits of gunpowder has been found around the lava moat that the base is stationed in, suggesting that this base may be wired to self-destruct. We also detected radio waves coming and going from the compound. If found, turn back and report to your superiors immediately.&lt;br /&gt;
==Secrets of Lavaland==&lt;br /&gt;
While on Lavaland, you may come upon artificial structures. They can have items ranging from magical artifacts, to other lifeforms, to [[Aliens|alien facehugger]]s. If you are at all unsure, always let your mining buddies know using :u before going in: some ruins can be very dangerous.&lt;br /&gt;
== Tips==&lt;br /&gt;
* General Tips&lt;br /&gt;
**If you&#039;re new to the job, take a GPS and “check in” on Supply comms (:u) every ash storm. This ensures that, when you meet a terrible (and non-Chasm) fate, the other miners will probably notice and take steps to get you revived. You can also try sticking close to a more experienced miner, but that means you’ll both get less mining points.&lt;br /&gt;
** The cacti down on the surface slowly heal minor wounds.&lt;br /&gt;
**You can view the contents of a mining satchel by alt-clicking it. This works on other containers too, like backpacks and boxes.&lt;br /&gt;
**Make sure to familiarize yourself with other useful [[Keyboard Shortcuts]]. Middle mouse click swaps your selected hand, ctrl-click pulls an object/person you&#039;re standing next to, the DELETE key makes you stop pulling that object/person, etc.&lt;br /&gt;
**Clicking on a space with an empty hand while pulling something will attempt to move that object to the targeted space.&lt;br /&gt;
**You can slip up to 2 small objects - for instance, your Mining Scanner and GPS - into your boots. Alt-click to remove them.&lt;br /&gt;
** Your explorer&#039;s suit can store up to 2 small objects as well. To access this inventory, drag it to your character.&lt;br /&gt;
**You can put your ID into your PDA, freeing up your belt slot to hold your Seclite, or the Proto-Kinetic Accelerator it&#039;s attached to.&lt;br /&gt;
**At the start of the shift, ask [[Science]] for a Discovery Scanner. As long as you can see them, you can scan Lavaland enemies (dead or alive) for discovery points - Watchers and Goliaths give 2,000, Goldgrubs 1,000, and [[Megafauna]] give a whopping 10,000 discovery points when scanned. &#039;&#039;&#039;However, the real benefit is that it reminds science that Mining exists.&#039;&#039;&#039; As a result, hopefully they&#039;ll remember that Mining&#039;s helping them out and research stuff that benefits mining in turn. Every little bit helps - especially when they can simply refuse to research Advanced Mining Technology.&lt;br /&gt;
**As an extension of the previous tip: Science also appreciates you gifting them a [[#Voucher/Reward_Equipment|Lazarus Injector]], as they are extremely useful to them.&lt;br /&gt;
*Minebot Tips:&lt;br /&gt;
**Minebots are great at distracting monsters. Just walk near and bash the distracted target with your weapon of choice. They can take quite a beating, though goliaths can take them down pretty quickly if you&#039;re not quick enough. Afterwards, as long as you&#039;re not in a fight, you can repair it with a welding tool.&lt;br /&gt;
** Minebots collect all the crap that gibtonite explosions leave, saving you a bunch of trouble.&lt;br /&gt;
** On the station, a sentient mining drone dragging a bar of soap is surprisingly robust against most enemies - even changelings. You&#039;ll have to give it an AI module first, though. Their melee saw is very robust, and works just as well as on the station as it does on Lavaland. Furthermore, when in space, the proto-kinetic accelerator that they are equipped with is also very robust.&lt;br /&gt;
*Proto-Kinetic Accelerator Tips:&lt;br /&gt;
**The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.&lt;br /&gt;
**The Proto-kinetic Accelerator will obliterate a space carp in one hit while in space.&lt;br /&gt;
** The Proto-kinetic Accelerator can be used as an infinite tool to navigate when there’s no gravity. Every time you fire, it&#039;ll throw you in the opposite direction.&lt;br /&gt;
* Equipment tips:&lt;br /&gt;
**Mining suit upgrade : Goliath plates add +10% melee resist each time when applied to a suit. The plates will stack until they reach 30%, which may help you live in case a goliath grabs you.&lt;br /&gt;
**Security Jumpsuit : Can be worn under your mining suit. Gives a +10% melee resist to everywhere but your head. If you&#039;re not feeling confident, ask the QM or HoS to give you one.&lt;br /&gt;
** Bone Talisman : Crafted with 2 bones and 1 watcher sinew. Attached to your jumpsuit. Provides a 5 boost to base protection but a 20 boost to explosive and biological protection.&lt;br /&gt;
**[[Guide to robotics#Limb Augmentation|Augmentations]] : Augs can be very useful for miners, as healing with a welder is ultimately easier and harder to completely use up. Plus they work differently than armor when it comes to protection, instead reducing all brute damage taken by an augmented body part by 5 (4 for burn). Furthermore, if you get fully augumented, you&#039;re actually ash storm proof. Downside : EMP vulnerability.&lt;br /&gt;
*Other helpful tips:&lt;br /&gt;
**If you don&#039;t have an ore box, and no mining satchel of holding, you can deconstruct tables in the library (the curator is probably too busy organizing a game of D&amp;amp;D to really care much) to obtain wooden planks. You can then use these wooden planks to fabricate an ore box.&lt;br /&gt;
**Don&#039;t yell at science for not researching mining stuff first. It&#039;s rude. You can, however, politely remind them to research mining gear if you&#039;re about 30 minutes into the round.&lt;br /&gt;
**The Head of Personnel may reward you with all access if you resurrect Ian. Yes, you have the tools to do so - the [[Shaft Miner#Advanced Gear|Lazarus Injector]], at 1,000 points.&lt;br /&gt;
**Sometimes, the Research Director will reward you for a pet gold grub.&lt;br /&gt;
**If you&#039;re expecting trouble on the station - and your mining shuttle doesn&#039;t come with two doors - consider taking out a window on the mining shuttle before you return to make a quick getaway so you&#039;re not trapped like a rat in a cage.&lt;br /&gt;
**While Lavaland does change from shift to shift, there&#039;s a few things that stay the same. For instance, the [[Mining Station]] is always in the bottom-left corner of Lavaland, the Necropolis is always the top border of Lavaland, and the bomb testing site (cordoned by fences) is always a little bit below and to the right of the [[Mining Station]]. (There&#039;s usually some decent ores at the bomb testing site, and it&#039;s close to base.)&lt;br /&gt;
==Dead Space==&lt;br /&gt;
A traitorous miner has a lot of advantages. You have a space suit for free right away and a robust pickaxe. Certain minerals you&#039;ll find have more &amp;quot;specialized&amp;quot; uses -- uranium structures will irradiate people, plasma can start fires, gibtonite goes boom, etc. You can also buy dangerous &amp;quot;mining&amp;quot; tools and possibly even revive [[#The Wildlife|those monsters you&#039;ve been fighting]]. As long as you have some mineral wealth or an ore box with you, no one will suspect your presence around the station, even in highly restricted areas like robotics or toxins, and if you are smart enough, you could get a big stompy mech to drill people to death! In addition, Lavaland is isolated, dangerous, and as expansive as you&#039;re willing to dig out. Plenty of room for somebody to get lost in... &#039;&#039;Forever!&#039;&#039;&lt;br /&gt;
=== Tips for Traitoring===&lt;br /&gt;
*If you&#039;re a miner and you have to kill another miner; there&#039;s a really easy way to block communications one way so he can&#039;t call for help.&lt;br /&gt;
** Grab a multitool, go to the mining communications room.&lt;br /&gt;
**Use the multi tool on the relay and make sure the relay isn&#039;t sending, meaning your headset won&#039;t go to people on the station.&lt;br /&gt;
**Kill your target with their shouts for help unheard.&lt;br /&gt;
*You can get plasma at exactly the heat you need for canister bombs by welding a plasma door in vacuum. Use an [[Atmospherics items#Portable Pump|air pump]] to gather the gas, then put all of the plasma gas produced into an empty large tank (the size of plasma, emergency O2, etc). You can then ignite it with a can of pure O2 set to release at 1013.25 KPa. This is the Shaft Miner&#039;s canister bomb. It&#039;s easy to set up on Lavaland.&lt;br /&gt;
*More than one uranium wall is hilariously deadly, as they give off a pulse of radiation every couple of seconds. This pulse makes other uranium walls in range pulse as well, and they all run on their own timer.&lt;br /&gt;
*Tiers 0-1-2-3 can gib bodies, remember mining suits take 50% of damage away from bombs, so strip miners you want to make disappear forever first. (Are they talking about gibtonite, here?)&lt;br /&gt;
*Ripley is a fairly robust murdering tool, if you can, convince robotics to put a gravity catapult on it. &#039;&#039;&#039;SLAM PEOPLE INTO WALLS. THE SUFFERING NEVER ENDS.&#039;&#039;&#039;&lt;br /&gt;
*Space is your best ally. Your weapons are more lethal in space, and anyone who wants to chase you will need access to a jetpack and EVA gear. Make people fight on your terms by blowing up the station with various Gibtonite charges, or bust in, stun and drag targets into space.&lt;br /&gt;
*You can make a chemical payload container using any shitty bit of gibtonite. This can be useful for making chemical bombs, but it relies on knowing how to obtain specific chemicals that can be robust and accessible to a Miner.&lt;br /&gt;
*Blending Plasma and Iron together creates an EMP explosion that messes with suit sensors and bricks headsets.&lt;br /&gt;
====Tips for Culting====&lt;br /&gt;
If you&#039;re a miner, the [[Mining Station]] is the perfect hive for a cult. The back room can easily be broken down by Constructs, runes can be placed, and a single artificer can make it very difficult for Security to try and raid. Remember to cut cameras, so a Non-Asimov AI doesn&#039;t bolt and electrocute every door. Remember to use Teleport other to get Cultists off station and into safe custody. All the station needs is a Medibot and you are golden.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>WilsonPH</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Shaft_Miner&amp;diff=36263</id>
		<title>Shaft Miner</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Shaft_Miner&amp;diff=36263"/>
		<updated>2023-03-05T19:55:00Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: minor grammar fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = purple&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SUPPLY&lt;br /&gt;
|imagebgcolor = #cc9966&lt;br /&gt;
|img_generic = Generic_shaft.png&lt;br /&gt;
|img = Lava_miner.png&lt;br /&gt;
|jobtitle = Shaft Miner&lt;br /&gt;
|access = [[Mining Station]], [[Mining Station#EVA Room|Mining Station EVA]], [[Cargo Office]], Mineral Storage&lt;br /&gt;
|additional = [[Maintenance]], [[Cargo Bay]], MULEbot access, [[Quartermaster&#039;s Office]]&lt;br /&gt;
|difficulty = Varies from piss easy to extremely hard&lt;br /&gt;
|superior = [[Quartermaster]] and [[Head of Personnel]]&lt;br /&gt;
|duties = Mine [[#The Ores|ores]] and process them into useful materials. Kill [[#The Wildlife|hostile wildlife]]. Go on an adventure in mysterious ruins.&lt;br /&gt;
|guides = [[Lavaland]], [[Megafauna]], [[Auxiliary Base Construction Area]]&lt;br /&gt;
|quote = Ooh! A spare vouc- oh.&lt;br /&gt;
}}&lt;br /&gt;
Welcome, Miner! You will break rocks, slay monsters, explore an ever-changing landscape, and die lost and alone in the depths of the caverns. Not on some sandy asteroid, but on what we call [[Lavaland]]!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Stay alive long enough to return your loot to the station.&lt;br /&gt;
==Workin&#039; In The Coal Mine==&lt;br /&gt;
[[File:Mining Dock.png|300px|thumb|alt=Mining Dock|link=Mining Dock|The [[Mining Dock]], connected to [[Cargo]], is your access to the [[Mining Station]].]]&lt;br /&gt;
Being a miner can be somewhat tedious, but you serve a crucial role in the R&amp;amp;D food chain, and can accrue some decent personal rewards. Just follow a few guidelines to keep yourself from becoming dead in the mines. &lt;br /&gt;
===Hazards, Summarized===&lt;br /&gt;
Your workplace, [[Lavaland]], has several hazards.&lt;br /&gt;
* [[#The Wildlife|Native creatures]] will attempt to kill you in all sorts of horrific ways.&lt;br /&gt;
* Ash storms will cut right through your clothes, dealing constant burn damage if you are outside. A heavy rain of dark particles outdoors indicates an ash storm.&lt;br /&gt;
* Lava - one step in and you&#039;ll be badly burned and on fire.&lt;br /&gt;
* Chasms - Anything that falls into one will disappear from this world. This includes miners - if you fall in one, you can&#039;t get cloned.&lt;br /&gt;
The risk of these hazards can be reduced by watching your step and being aware of your surroundings. Don&#039;t stand in lava, walk into into chasms, or wander during an ash storm.&lt;br /&gt;
You&#039;ll get a red text warning in chat not long before an ash storm is about to begin, so long as you stay near a structure (or have a bluespace shelter capsule with you) then you&#039;ll be fine. &lt;br /&gt;
&lt;br /&gt;
If you’re worried about not being robust enough to notice these hazards, there’s gear and strategies that can mitigate or nullify the danger.&lt;br /&gt;
* If you accidentally stand in lava, you can always “stop, drop, and roll” by spamming Resist on the [[Starter guide#Interface 101|HUD]]. (Make sure you aren&#039;t standing on lava when you do this, or you&#039;ll just get set on fire again!)&lt;br /&gt;
* Wearing a [[#Wormhole Jaunter|Wormhole Jaunter]] on your belt slot will cause it to teleport you if you fall into a chasm.&lt;br /&gt;
* Running away is (almost) always an option.&lt;br /&gt;
===Mining’s Transferable Skills===&lt;br /&gt;
Mining is an excellent job for familiarizing yourself with [[Keyboard Shortcuts|Hotkey mode]] (accessible via pressing TAB), as there are multiple opportunities to utilize them while out in the field. Robust miners often end up ALT+clicking a container in their backpack to access its contents, CTRL+clicking their ore box to drag it with them quickly, using SHIFT+E to move their Proto-Kinetic Accelerator in and out of their belt slot, and quickly shifting through intents with the 1-4 numbered keys, among others.&lt;br /&gt;
===Working With Your Boss===&lt;br /&gt;
Who is your boss? You answer to the Head of Personnel, much like the rest of Supply -- but usually, you&#039;ll just be talking to the Quartermaster or other Miners. He can watch cameras on the Lavaland [[Mining Station|Mining Base]] and has full access to Mining, so keep that in mind in case you want access to the [[Gulag]].&lt;br /&gt;
===The Objective===&lt;br /&gt;
You&#039;re here to mine, so get digging! Once you&#039;ve had enough, drag your ore box back to the station and head to cargo where the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] sits. &amp;lt;s&amp;gt;Insert your ID and&amp;lt;/s&amp;gt;, drag the box to the yellow indicator on the floor next to the machine to automatically offload your ores and have them instantly processed into sheets. Then click &amp;quot;claim&amp;quot; after clicking on the ORM to retrieve mining points as a reward to your current work ID. Now print [[#RnD Gear|new gear]] from the [[Guide_to_Research_and_Development#Techfab|supply techfab]] [[File:Proto.png|link=Guide to Research and Development#Techfab|Techfab]] for free and/or use those mining points to buy new gear from the mining vendor [[File:Mining_vendor_default.png|link=#Advanced Gear|Mining Vendor]], then take your crate and head back to [[Lavaland]]!&lt;br /&gt;
==How to Do This==&lt;br /&gt;
===Gearing up===&lt;br /&gt;
If you’re still unfamiliar with the HUD, it’s explained in the [[Starter guide#Interface 101|Starter Guide]].&lt;br /&gt;
&lt;br /&gt;
You’ll need to know how to view your worn equipment in order to equip new gear. If you can find it, it’s under the Backpack button on the bottom left. (Not the backpack you’re wearing, the other one.)&lt;br /&gt;
* [[#Essential Equipment|Gear up!]] From the mining equipment locker, the very basics you will need are Meson Scanner goggles, a mining scanner, a bluespace shelter capsule, and your standard issue proto-kinetic accelerator.&lt;br /&gt;
* You should also use your voucher on a mining vending machine to select your choice of [[#Voucher Equipment|advanced mining tools]].&lt;br /&gt;
* If you really want the extra defense, you can ask Security (or the QM) for a Security Jumpsuit to replace your current one. It gives you +10% melee resist to everywhere but your head.&lt;br /&gt;
* Before you go, you&#039;ll want an Ore Box, which can hold an infinite amount of minerals. You can’t pick up the box, so you’ll have to pull it behind you. (The “Pull” command can be found under the right-click menu.)&lt;br /&gt;
If you forgot something, don’t worry! The [[Mining Station]] has extra mining lockers and ore boxes for exactly this scenario. They even have mining vendors down there!&lt;br /&gt;
* Down on the Lavaland [[Mining Station]], accessible via the Mining Shuttle, you’ll want to take an explorer suit, breath mask, and oxygen tank from [[Mining_Station#EVA_Room|Mining &#039;EVA&#039;]]. &lt;br /&gt;
* While not necessary, it is highly recommended that you take a GPS device, set it to your name, and tell the [[QM]] and other miners about it. If you&#039;re lucky, they will drag your lifeless body back on-station and [[Cloning|clone]] you.&lt;br /&gt;
===Smashing rocks===&lt;br /&gt;
* Find minerals. The further from other miners, the better ore.&lt;br /&gt;
* Make sure your scanner’s on! If it’s on, it’ll send out a pulse that lets you see deposits in the rock a few tiles away from you every once in a while.&lt;br /&gt;
* Pick up minerals by having your mining bag in either your belt slot or pockets when you walk over the minerals. If you&#039;re dragging an ore box behind you, you&#039;ll automatically deposit minerals into the box instead of your bag.&lt;br /&gt;
* Once you&#039;ve had enough, return to the main station with your Ore box. &#039;&#039;&#039;Do not deliver ore to the [[Mining_Station#Old_Smeltery|processing plant]] on the Lavaland [[Mining Station]], as that room will not give you mining points&#039;&#039;&#039;. &lt;br /&gt;
* Drag your ore box to the delivery tile (yellow arrow) next to the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]]. That&#039;ll automatically empty the box into it, earning you mining points.&lt;br /&gt;
* If there&#039;s minerals still in your mining satchel, you can take your mining satchel into your hand and click it while standing on the same delivery tile next to the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]]. This will empty the bag into the ORM as well. &#039;&#039;&#039;Ores inserted by hand into the [[Machines#Ore_Redemption_Machine|ORM]] may give no points (due to a bug)!&#039;&#039;&#039; Already processed sheets inserted into the [[Machines#Ore_Redemption_Machine|ORM]] do not give any points. Only raw ores count. &lt;br /&gt;
* Click on the ORM, then click &amp;quot;Claim.&amp;quot; You no longer need to insert your ID, thank god.&lt;br /&gt;
* Go to a mining equipment vendor to buy [[#Advanced_Gear|advanced equipment]] with the points you&#039;ve earned, or the [[Guide_to_Research_and_Development#Techfab|Cargo techfab]] [[File:Proto.png|link=Guide to Research and Development#Techfab|Techfab]] to craft advanced items that can be unlocked only by [[Science|RnD]].&lt;br /&gt;
* Before going back to Lavaland, you should probably use the science channel (:n) to gently remind [[Rnd|RnD]] to upgrade the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine (ORM)]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] so they get more of those minerals they’re always short on. (ex: “:n Hey, RnD. Have you upgraded the ORM yet? We just finished our first load.”)&lt;br /&gt;
===Life beyond smashing rocks===&lt;br /&gt;
Mining, of course, isn’t just a cycle of “mine ore, deliver ore, repeat.” There’s a bunch of extra stuff you can do while taking care of your job’s main responsibility.&lt;br /&gt;
* Butcher (harm intent, knife or PKA) dead [[#The Wildlife|Goliaths]] for their hide, and put it on your explorer’s suit to upgrade its damage resistances. This can be done up to 3 times, giving you +10% melee resist each time.&lt;br /&gt;
* Use your better gear to push deeper into [[Lavaland]] and explore some ruins and &amp;lt;s&amp;gt;die horribly&amp;lt;/s&amp;gt; [[Morph|get amazing rewards]].&lt;br /&gt;
* Print [[Research items#Advanced Plasma Cutter|Advanced Plasma Cutters]] and [[Research items#Mining Satchel of Holding|Mining Satchels of Holding]] at the cargo protolathe/techfab/whatever it’s called for even more efficient mining. &lt;br /&gt;
* If you feel VERY robust, look for [[Megafauna]] signals with your GPS and try to kill them for extremely valuable loot.&lt;br /&gt;
===Voucher equipment===&lt;br /&gt;
You start the shift with a complimentary mining voucher, worth one free item pack out of a selection of six. These packs are:&lt;br /&gt;
* &#039;&#039;&#039;Survival Capsule and Explorer&#039;s Webbing:&#039;&#039;&#039; The webbing (equipped on your belt slot) allows you to carry even more mining equipment - the extra shelter capsule is nice too. 900 pts value.&lt;br /&gt;
* &#039;&#039;&#039;Resonator Kit:&#039;&#039;&#039; Comes with a [[#Resonator|Resonator]] and brute treatment kit. While the resonator is underwhelming - especially if used incorrectly - the brute treatment kit can come in handy on Lavaland. 1350 pts.&lt;br /&gt;
* &#039;&#039;&#039;Mining Drone:&#039;&#039;&#039; A little companion that helps in storing ore and hunting wildlife. Very good at taking hits for you, but will never win a 1-on-1 fight with a [[#The Wildlife|Goliath]]. Becomes even more useful once you install the [[#Advanced Gear|sentience upgrade module]]. Comes with a KA modkit that allows shots to pass through the drone, as well as an industrial welding tool and a welding mask for repairing your new friend. ~800 pts.&lt;br /&gt;
* &#039;&#039;&#039;Extraction and Rescue Kit:&#039;&#039;&#039; Contains a fulton extraction pack and a beacon, which allows you to send back home minerals, items and dead miners without having to use the ferry. Oh, and you get a stack of 30 marker beacons too. Not sure why they’re in there. 1700 pts.&lt;br /&gt;
* &#039;&#039;&#039;Crusher Kit:&#039;&#039;&#039; Contains a proto-kinetic crusher and a mini fire extinguisher. The melee-only crusher is hard to use without getting hit, and its ranged &#039;mark&#039; cannot be used unless you equip it with both hands (click it while holding it in your selected hand), but it has a chance to make fauna drop [[#Crusher trophies|powerful trophies]]. 800 pts.&lt;br /&gt;
* &#039;&#039;&#039;Mining Conscription Kit&#039;&#039;&#039;: A duffle bag full of basic items for one conscript - Proto-kinetic accelerator, survival knife, seclite, explorer&#039;s suit, mesons, mining scanner and satchel, gas mask, a supply radio key and a special card that adds mining access to IDs. Good for when you want to recruit &amp;lt;s&amp;gt;metafriends&amp;lt;/s&amp;gt; fresh conscripts. 1000 pts.&lt;br /&gt;
===For Great Profit!===&lt;br /&gt;
Mining for the sake of it can only get you so far. By mining minerals and returning them to the station you&#039;ll accrue mining points; you can then use those points to buy better and more powerful equipment and supplies from an equipment vendor. You can then in turn use these items to push further into Lavaland to mine more minerals, fell stronger wildlife and find greater treasure. Consider it all an investment.&lt;br /&gt;
&lt;br /&gt;
Later, you might find that you&#039;re running out of room to store your gear. Here&#039;s some ways to save space:&lt;br /&gt;
* Your PDA can hold your ID, but this makes your ID vulnerable to PDA bombing attacks from traitors.&lt;br /&gt;
* Your seclite and knife can be attached to your proto-kinetic accelerator by clicking on it with a seclite/knife in hand. Aside from saving space, it also lets you butcher corpses (on Harm intent) without having to take out your knife and helps you bash things harder!&lt;br /&gt;
* Your mining scanner and GPS are small enough to fit in your boots. Make sure they’re both on and put them in there just like how you attached your seclite and knife to your PKA - click on your boots with the item in hand. (To retrieve items, alt+click your boots.)&lt;br /&gt;
* Your explorer suit can also hold small items. To access its inventory, drag it from your inventory to your character. (You can access an extra slot by pulling up the hood via clicking the button at the top of your screen that has the explorer suit icon.)&lt;br /&gt;
Survival Medipens can help you in a pinch, for example, or a Wormhole Jaunter can help you escape what would have been a death trap. Or you could spend it all on booze and cigars. We won&#039;t judge.&lt;br /&gt;
==Mining Gear==&lt;br /&gt;
===Default Gear===&lt;br /&gt;
The following is a list of default mining equipment. You usually won&#039;t have to pay for this:&lt;br /&gt;
====Essential Equipment====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:explorersuit.png|32px]]&amp;lt;br&amp;gt;{{anchor|Explorer Suit}}Explorer Suit&lt;br /&gt;
|Provides some protection against heat and cold, and works as decent armor with no slowdown. It is not spaceproof, but can hold a full-sized oxygen tank or other mining gear in the suit storage slot. You can also reinforce it with goliath plates, up to 3 times, for +10% melee resist each.&amp;lt;br&amp;gt;Can store up to 2 small(er) things - you open its inventory by dragging it to you.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ExplorerGasMask.gif|32px]]&amp;lt;br&amp;gt;{{anchor|Explorer Gas Mask and Oxygen Tank}}Explorer Gas Mask and [[Oxygen]] Tank&lt;br /&gt;
|So you can have oxygen when mining. Oxygen tanks are available from the tank storage unit, located right around where you find your suit, and can be worn on your suit&#039;s storage slot. Running out of oxygen is unlikely with the full sized tank.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MGlasses.png|32px]]&amp;lt;br&amp;gt;{{anchor|Meson Scanners}}[[Meson Goggles|Meson Scanners]]&lt;br /&gt;
|Used for seeing walls and floors through anything - and ONLY walls &amp;amp; floors. Does not detect [[#The Wildlife|creatures]], or objects (like [[#ore box|ore boxes]].)&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiningScanner.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Scanner}}Automatic Mining Scanner&lt;br /&gt;
|Activating the scanner will briefly flash any ore on screen - it works even inside a box, or your boots. Can be used on activated [[#The_Ores|gibtonite]] to pause the explosion and allow it to be relocated. Of course, you need both hands to pick up gibtonite, but we can&#039;t always get what we want. (For best results, count 8 flashes of the ore before doing so. This includes the large flashes at the start.)&lt;br /&gt;
|-&lt;br /&gt;
![[File:GPSm.gif|32px]]&amp;lt;br&amp;gt;{{anchor|GPS}}Global Positioning System, GPS&lt;br /&gt;
|The crew monitoring console back on the station won&#039;t catch your suit sensor signal from all the way down on the planet. Having one of these on you will help others track down your body if you happen to develop a case of the dead. Be sure to set your name on the GPS.&lt;br /&gt;
In addition, it can be used to locate other miners (who bothered to take it) as well as &amp;quot;lost&amp;quot; signals. [[Megafauna]], [[#The Wildlife|necropolis tendrils]], and certain ruins emit GPS signals. Be wary. &lt;br /&gt;
|-&lt;br /&gt;
![[File:KineticAccelerator.png|32px]]&amp;lt;br&amp;gt;{{anchor|Proto-kinetic Accelerator}}Proto-kinetic Accelerator&lt;br /&gt;
|A standard issue mining gun. The good part is that it packs a punch in a low pressure environment, is very good at digging small tunnels, and has infinite shots. The bad part is that it tickles in pressurized environments, has a cooldown after each shot, and has a base range of three steps. Good thing we have [[#RnD Gear|modkits]]. Can be dual wielded at the price of lower accuracy and speed. Some miners prefer mining with two of these.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
KAs deal brute damage (40 standard/10 in pressurized rooms), but count as explosive versus armor. That way, suits like bomb suits and the RD hardsuit can negate 90% of the damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Survivalknife.gif|32px]]&amp;lt;br&amp;gt;{{anchor|Survival Knife}}Survival Knife&lt;br /&gt;
|Use it for butchering the wildlife (hit while on harm intent). It&#039;s as strong against mobs as a pickaxe, but you can&#039;t mine with it. You can store it in your boots to save space, but remember to alt-click the boots to draw the knife back out. Alternatively, stick it on your KA.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Seclite.png|32px]]&amp;lt;br&amp;gt;{{anchor|Seclite}}Seclite&lt;br /&gt;
|A beefed up flashlight. Put this on your KA to free up inventory space. Gives off light even if it&#039;s in anywhere but your backpack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stimpen.png|32px]]&amp;lt;br&amp;gt;{{anchor|Survival Medipen}}Survival Medipen&lt;br /&gt;
|A cocktail of powerful healing chemicals. Contains [[Guide_to_chemistry#Salbutamol|Salbutamol]], [[Guide_to_chemistry#Leporazine|Leporazine]], [[Guide_to_chemistry#Epinephrine|Epinephrine]], Mining Nanites and [[Guide_to_chemistry#Omnizine|Omnizine]]. Slowly heals all types of damage and stabilizes body temperature. You can overdose on these if you use more than one in quick succession.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;{{anchor|Bluespace shelter capsule}}Bluespace shelter capsule&lt;br /&gt;
|Activate this in your hand, and it&#039;ll near instantly produce a beautiful shelter. Ash storms cannot hurt you inside, but wildlife can break through the walls. The shelter contains a cupboard with a guitar (or dice) and some warm donk pockets. It also has a stasis bed which requires another person to use, and a nanomed on the wall above it with some gauze. Never leave home without one.&lt;br /&gt;
|-&lt;br /&gt;
![[File:OreSatchel.png|32px]]&amp;lt;br&amp;gt;{{anchor|Ore Satchel}}Ore Satchel&lt;br /&gt;
|For carrying ore without using a mining cart. Holds 50 ore nuggets. Empty it into boxes by using the satchel on them.&amp;lt;br&amp;gt; Newbie tip: Put it in one of your pocket slots, then start dragging an ore box. Any ore you walk over will be transferred to the box.&lt;br /&gt;
|-&lt;br /&gt;
![[File:OreCrate.png|32px]]&amp;lt;br&amp;gt;{{anchor|Ore box}}Ore box&lt;br /&gt;
|Used for carrying huge amounts of ore. While a satchel can only hold 50 nuggets, this can hold an unlimited sum. You cannot carry it, but you can pull it with you.&amp;lt;br&amp;gt;&lt;br /&gt;
Use your satchel on the box to empty it into the box. Even better: Drag it behind you with an ore satchel in your pocket.&lt;br /&gt;
&lt;br /&gt;
Useful as cover from [[#The Wildlife|Watcher]] bolts.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Voucher.gif|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Voucher}}Mining Voucher&lt;br /&gt;
|Found in your backpack, exchange this at the mining equipment locker for one of [[Shaft Miner#Voucher equipment|several selections]] which include various valuable and useful items.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Miscellaneous Equipment====&lt;br /&gt;
Items that, while not critical to take, can be situationally useful.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32px]]&amp;lt;br&amp;gt;{{anchor|Pickaxe}}Pickaxe&lt;br /&gt;
|Somewhat antiquated thanks to the prevalence of the proto-kinetic accelerator and resonator. Nevertheless it can be used to dig wide tunnels and robust things in melee combat as a backup if you lose your PKA. It can also fit inside a belt chest webbing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shovel.png|32px]]&amp;lt;br&amp;gt;{{anchor|Shovel}}Shovel&lt;br /&gt;
|Gathering sand. You can stick this in your backpack. A crappier version of a compact pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Crowbar.png|32px]]&amp;lt;br&amp;gt;{{anchor|Crowbar}}[[Crowbar]]&lt;br /&gt;
|For removing KA mods, or just in case when there is a blackout. Spawns in your [[internals box]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Markerbeacon.png]]&amp;lt;br&amp;gt;{{anchor|Marker Beacon}}Marker Beacon&lt;br /&gt;
|Stationary lights that you can color and toss everywhere to annoy the crew. Or light your way through Lavaland. That too.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plant bag.png]]&amp;lt;br&amp;gt;{{anchor|Plant Bag}}Plant Bag&lt;br /&gt;
|Stores the plants you harvest on [[Lavaland]]. Botany will appreciate getting new plants.&lt;br /&gt;
|}&lt;br /&gt;
===Advanced Gear===&lt;br /&gt;
The following are more advanced items that need to be purchased from a mining equipment vendor:&lt;br /&gt;
====Voucher/Reward Equipment====&lt;br /&gt;
These items can either be acquired from a voucher, or can be bought with mining points.&amp;lt;br&amp;gt;Mining points are usually earned from delivering ore to the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] on the station.&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=Mining Equipment Vendor&lt;br /&gt;
 |bgcolor1 = #cc9966&lt;br /&gt;
 |bgcolor2 = #cc9966&lt;br /&gt;
 |image = Mining_vendor_default.png&lt;br /&gt;
 }}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
|+Mining Equipment Vendor List&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Price&lt;br /&gt;
|-&lt;br /&gt;
![[File:KineticAccelerator.png|32px]]&amp;lt;br&amp;gt;Proto-kinetic Accelerator&lt;br /&gt;
|The classic modular mining weapon. Often called &amp;quot;P-KA&amp;quot; or just &amp;quot;KA&amp;quot;. If you forgot to get one at roundstart, or otherwise lack a P-KA, don&#039;t buy it from here - there&#039;s extra mining lockers in the Lavaland Mining Station&#039;s [[Mining_Station#Living_Quarters|westward side]] with the same contents as those on the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kinetic_crusher.png|32px]]&amp;lt;br&amp;gt;{{anchor|Proto-kinetic Crusher}}Proto-kinetic Crusher&lt;br /&gt;
|A powerful melee weapon. Unless you have a Bag of Holding, you can only store this in the slot normally occupied by a backpack. If wielded in both hands (left-click it while it&#039;s in the selected hand), shoots kinetic bolts that don&#039;t deal damage, but can mark creatures making the hammer deal increased damage (20-&amp;gt;50 Brute) when used on them. It will deal even greater damage (80) on backstab.&amp;lt;br&amp;gt; What makes the Crusher special is that enemies killed by it have a chance to drop &#039;&#039;&#039;[[#Crusher trophies|trophies]]&#039;&#039;&#039;, powerful &amp;quot;modkits&amp;quot; that can be attached to the Crusher.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;800 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dufflebag.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Conscription Kit}}Mining Conscription Kit&lt;br /&gt;
|Contains a mini-pickaxe, mesons, an ore scanner and satchel, an explorer suit and gas mask, a supply encryption key which gives your headset access to the supply channel, and a card which adds mining access to your ID.&lt;br /&gt;
!1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plasma_Cutter.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Conscription Kit}}Plasma Cutter&lt;br /&gt;
| A fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 5 rocks per shot. Rechargeable by inserting plasma ore or sheets into it (max 20). Less efficient in combat than a KA, however, and even less when in pressurized environments.&lt;br /&gt;
!2000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Adv_plasma_cutter.gif|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Conscription Kit}}Advanced Plasma Cutter&lt;br /&gt;
|A very fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 10 rocks per shot, basically allowing you to pierce rock as fast as you can walk. Rechargeable by inserting plasma ore or sheets into it (max 20). &lt;br /&gt;
!4000 Points &lt;br /&gt;
|-&lt;br /&gt;
![[File:Miner_webbing.png|32px]]&amp;lt;br&amp;gt;{{anchor|Explorer&#039;s Webbing}}Explorer&#039;s Webbing&lt;br /&gt;
|Can be worn on the belt slot. Stores mining equipment.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Survivalknife.gif|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}Survival Knife&lt;br /&gt;
|A robust knife. Used to butcher fauna and hit harder with your PKA. Don&#039;t lose it!&lt;br /&gt;
!500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Seclite.png|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}Seclite&lt;br /&gt;
|A beefed up flashlight. Put this on your KA to free up inventory space. Gives off light even if it&#039;s in anywhere but your backpack.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:AdvancedMiningScanner.png|32px]]&amp;lt;br&amp;gt;{{anchor|Advanced Mining Scanner}}Advanced Mining Scanner&lt;br /&gt;
| A upgrade over the default Mining Scanner. This tool has a much larger detection radius of seven tiles (the entire screen), and updates more frequently.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;800 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jaunter.png|32px]]&amp;lt;br&amp;gt;{{anchor|Wormhole Jaunter}}Wormhole Jaunter &lt;br /&gt;
|A one-use item that creates a wormhole to a random beacon on station. The portal is unstable and will make you dizzy after using it. Can be worn on the belt slot to teleport you if you happen to encounter a chasm.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;750 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Implanter.png|32px]]&amp;lt;br&amp;gt;{{anchor|Tracking Implant Kit}}Tracking Implant Kit&lt;br /&gt;
|Contains three tracking implants and a locator; useful if you want others to find your corpse for up to 10 minutes after death. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points &lt;br /&gt;
|-&lt;br /&gt;
![[File:Extended_Emergency_Oxygen_Tank.png|32px]]&amp;lt;br&amp;gt;{{anchor|Expanded E. Oxygen Tank}}Expanded E. Oxygen Tank&lt;br /&gt;
|An expanded emergency oxygen tank. Lasts for twice as long as the one in your internals box. Just get a normal oxygen tank from the [[Mining Station#EVA Room|Mining Station EVA]], the shift&#039;ll never be long enough for you to need this. If you REALLY want one of these, go loot a dead [[#The Wildlife|Legion]]. (drag corpse to you)&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fulton_pack.png|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Extraction Pack}}Fulton Extraction Pack&lt;br /&gt;
|A balloon that can be used to extract anything outside that&#039;s not bolted down to a Fulton Recovery Beacon. Swap which beacon the pack is aiming at by using (Z or click) the pack in hand. It has a limited number of uses (usually 3 in a fresh pack); examine the pack to check how many are left.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mining_Hardsuit.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Hardsuit}}Mining Hardsuit&lt;br /&gt;
|A nostalgic suit piece from the older days of asteroid mining. Useless on Lavaland but great to explore space. Like the standard explorer’s suit, can be upgraded up to 3 times with goliath hide for up to 60 melee resistance.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jump_boots.png|32px]]&amp;lt;br&amp;gt;{{anchor|Jump Boots}}Jump Boots&lt;br /&gt;
|A pair of boots that allow you to jump over three tiles, skipping chasms. Does not prevent lava damage, however.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Markerbeacon.png]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}30 Marker Beacons&lt;br /&gt;
|A pack of 30 Marker Beacons, used to light your way through Lavaland.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;150 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bottle17.png|32px]]&amp;lt;br&amp;gt;{{anchor|Stabilizing Serum}}Stabilizing Serum&lt;br /&gt;
|Can be used on legion cores to prevent them from decaying. Legion cores give their healing instantly, compared to the healing over time from the Survival Medipen.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;400 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fulton_beacon.png|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}Fulton Beacon &lt;br /&gt;
|Creates an anchored beacon when used in hand that fulton extraction packs can target as a drop-off point.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lazarus_Hypo.png|32px]]&amp;lt;br&amp;gt;{{anchor|Lazarus Injector}}Lazarus Injector&lt;br /&gt;
| A miracle injection capable of reviving simple living beings from death, making them friendly to you and the crew. Useless on all player-controlled beings. Resurrect Ian for all access from a thankful Head of Personnel! Or make yourself a pet Goliath. The lazarus injector can be EMP&#039;d (blend plasma+iron) to make revived mobs hostile to everyone but you. Also useful for bartering with the HoP or any staff with a pet. Expect R&amp;amp;D to want one, as it has high research value.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stimpen.png|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}Survival Medipen&lt;br /&gt;
|Contains several healing and heat-stabilizing chemicals. Using more than one in a short period will cause several overdoses.&lt;br /&gt;
!1000 Points &lt;br /&gt;
|-&lt;br /&gt;
![[File:SkeletonKey.png|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}Skeleton Key&lt;br /&gt;
|Used to open the chests dropped by the Tendrils and Megafauna.&lt;br /&gt;
!1200 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}Bluespace Shelter Capsule&lt;br /&gt;
|The Shelter Capsule is indispensable for long expeditions: it creates an ash-storm proof 3x3 room complete with breathable air, a nanomed, a stasis bed and some warm donk-pockets.&lt;br /&gt;
Of course, the donk pockets are better at healing you than the nanomed. The only useful thing the nanomed holds are its bandages.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;400 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;{{anchor|Luxury Shelter Capsule}}Luxury Shelter Capsule&lt;br /&gt;
|Tired of cramped shelter capsules? This is for you! Comes with a three-course meal, a deluxe companion and much more.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;3000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Outpost Capsule}}Mining Outpost Capsule&lt;br /&gt;
|For the miner who wants a homebase in hell, the mining encampment comes with standard shelter amenities and more, including tolietries and a personal equipment vendor for multiple miners to really call home.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;5000&lt;br /&gt;
Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;{{anchor|Luxury Bar Capsule}}Luxury Bar Capsule&lt;br /&gt;
|A luxury bar in a capsule. Bartender required and not included.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;10000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Bot-Friendly}}P-KA Upgrade: Bot-Friendly &lt;br /&gt;
|A modkit that allows your PKA to ignore minebots. Does not occupy any mod capacity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;100 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Cosmetic Super Chassis}}P-KA Cosmetic Super Chassis&lt;br /&gt;
|A modkit that makes your KA look yellow, like one of the no longer existing Super-Kinetic Accelerators. Does not occupy any mod capacity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;200 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Cosmetic Hyper Chassis}}P-KA Cosmetic Hyper Chassis &lt;br /&gt;
| A modkit that makes your KA look orange, like one of the no longer existing Hyper-Kinetic Accelerators. Does not occupy any mod capacity..&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;200 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Adj. T. Shots}}P-KA Upgrade: Adj. T. Shots&lt;br /&gt;
|A modkit that makes your KA&#039;s projectile flight path visible. Use in hand to cycle between colors. Does not occupy any mod capacity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points &lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Range}}P-KA Upgrade: Range&lt;br /&gt;
|A modkit that increases your KA&#039;s range by 1. Occupies 25% of mod capacity. Can usually be fabricated at the cargo techfab/protolathe - don&#039;t buy it here.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Damage}}P-KA Upgrade: Damage&lt;br /&gt;
|A modkit that increases your KA&#039;s damage by 10. Occupies 30% of mod capacity. Can usually be fabricated at the cargo techfab/protolathe - don&#039;t buy it here. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Cooldown}}P-KA Upgrade: Cooldown&lt;br /&gt;
|A modkit that reduces your KA&#039;s cooldown by 0.25 seconds. Occupies 30% of mod capacity. Can usually be fabricated at the cargo techfab/protolathe - don&#039;t buy it here.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Cooldown}}P-KA Upgrade: Bounty &lt;br /&gt;
| A modkit that makes killing or assisting in killing a creature permanently increases your damage against that type of creature by up to 25. Occupies 30% of mod capacity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Cooldown}}P-KA Upgrade: Resonator&lt;br /&gt;
|A modkit that causes kinetic accelerator shots to leave and detonate resonator blasts. Occupies 30% of mod capacity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Damage Radius}}P-KA Upgrade: Damage Radius&lt;br /&gt;
|A modkit that makes your KA hit in a 3x3 AoE, dealing 20% of the original damage per modkit. Does not destroy rock. Occupies 30% of mod capacity.&lt;br /&gt;
!1500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Damage Radius}}P-KA Upgrade: Damage Radius&lt;br /&gt;
|A modkit that makes your KA destroy rock in a 3x3 AoE. Does not damage mobs. Occupies 30% of mod capacity.&lt;br /&gt;
! 2000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiningDrone.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Bot Companion}}Mining Bot Companion&lt;br /&gt;
|This helpful little guy goes around collecting loose ore so you don&#039;t have to. Will drop its haul when you hit it with the mining scanner. Clicking on it with an empty hand will toggle it between ore collection and wildlife fighting mode, where it will attack xenos with its built-in kinetic accelerator and drill. Will not pick up sand with no nearby ore around, for some reason. Comes with an upgraded welding tool if redeemed via voucher. It cannot be repaired while it is fighting. It can be further upgraded with [[#Advanced Gear|special modules]] bought from the vending machine.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;800 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Minebot Upgrade: Armor}}Minebot Upgrade: Armor&lt;br /&gt;
|Increases the Minebot&#039;s health. &lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;400 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Minebot Upgrade: Armor}}Minebot Upgrade: Ore Scoop&lt;br /&gt;
|Allows a minebot to automatically pick up ores while moving.&lt;br /&gt;
!400 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Minebot Upgrade: Cooldown}}Minebot Upgrade: Cooldown&lt;br /&gt;
|Decreases the Minebot&#039;s ranged weapon&#039;s cooldown.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;600 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Drone: AI Upgrade}}Minebot Upgrade : Medical&lt;br /&gt;
|Allows a sentient Minebot to carry and administer a medipen.&lt;br /&gt;
!800 Points&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Drone: AI Upgrade}}Minebot Upgrade : AI&lt;br /&gt;
|Installs a high tech AI into the Minebot (grants a ghost control over the Minebot).&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Drone: AI Upgrade}}Minebot Weatherproof Chassis&lt;br /&gt;
|A chassis reinforcement kit that allows a Minebot to withstand exposure to high winds and molten rock.&lt;br /&gt;
!1200&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cigar.png|32px]]&amp;lt;br&amp;gt;{{anchor|Cigar}}Cigar&lt;br /&gt;
|A high-quality havana cigar.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;150 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soap.png|32px]]&amp;lt;br&amp;gt;{{anchor|Soap}}Soap&lt;br /&gt;
|A bar of slippery soap.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;200 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Laser_pointer.png|32px]]&amp;lt;br&amp;gt;{{anchor|Laser Pointer}}Laser Pointer&lt;br /&gt;
|Just a laser pointer, don&#039;t shine it into people&#039;s eyes. Useful against rogue [[Cyborg|Cyborgs]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Facehugger.png|32px]]&amp;lt;br&amp;gt;{{anchor|Toy Facehugger}}Toy Facehugger&lt;br /&gt;
|An extremely realistic-looking facehugger toy, to prank the crew with. Latches onto faces and tears off masks.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=Free Golem Equipment Vendor&lt;br /&gt;
 |bgcolor1 = #cc9966&lt;br /&gt;
 |bgcolor2 = #cc9966&lt;br /&gt;
 |image = Mining_vendor_default.png&lt;br /&gt;
 }}&lt;br /&gt;
The Free Golem ship has some extra goodies:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
|+Golem Equipment Vendor List&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Price &lt;br /&gt;
|-&lt;br /&gt;
![[File:Id regular.png|32px]]&amp;lt;br&amp;gt;{{anchor|Extra ID}}Extra ID&lt;br /&gt;
|An extra ID that works for holding money and entering the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;250 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Science_Goggles.png|32px]]&amp;lt;br&amp;gt;{{anchor|Science Goggles}}Science Goggles&lt;br /&gt;
| A pair of regular science goggles. Helpful with locating scannable targets.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;250 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey Cube.png|32px]]&amp;lt;br&amp;gt;{{anchor|Monkey Cube}}Monkey Cube &lt;br /&gt;
| A single monkey cube. Just add water.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points &lt;br /&gt;
|-&lt;br /&gt;
![[File:utilitybelt.png|32px]]&amp;lt;br&amp;gt;{{anchor|Toolbelt}}Toolbelt&lt;br /&gt;
|A toolbelt, like the ones on station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;350 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sheetrd.png|32px]]&amp;lt;br&amp;gt;{{anchor|Royal Cape of the Liberator}}Royal Cape of the Liberator&lt;br /&gt;
|A replica of the Liberator&#039;s cape. A must-have for every Free Golem.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:slimegrey.png|32px]]&amp;lt;br&amp;gt;{{anchor|Grey Slime Extract}}Grey Slime Extract&lt;br /&gt;
|Ever wanted to do [[Guide to xenobiology|Xenobiology]] on Lavaland? There you go.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|Trigger Guard Modification Kit}}Trigger Guard Modification Kit&lt;br /&gt;
|A trigger modkit that allows golems to use the Kinetic Accelerator. Occupies 20% of mod capacity. Can also be fabricated at a techfab - and probably should be, with its huge point cost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1700 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Box.png|32px]]&amp;lt;br&amp;gt;{{anchor|The Liberator&#039;s Legacy}}The Liberator&#039;s Legacy&lt;br /&gt;
|A box with all circuit boards needed to build your own [[Science|RnD]] department! The RnD console synchronizes with the station&#039;s server.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|}&lt;br /&gt;
===RnD Gear===&lt;br /&gt;
The following is a list of advanced items that can be unlocked only by [[Rnd|RnD]], using a combination of minerals and high tech research.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(RnD, if you&#039;re reading this - we like the KA Mods, Plasma Cutters, Mining Satchels of Holding, and Night Vision Mesons the best.)&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
|+RnD Gear&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:miningdrill.png|32px]]&amp;lt;br&amp;gt;Mining Drill &lt;br /&gt;
|Can be acquired early on from RnD. It&#039;s twice as fast as the standard Pickaxe but is quickly superseded by better variants and is expensive for what it does.&lt;br /&gt;
|-&lt;br /&gt;
![[File:diamonddrill.png|32px]]&amp;lt;br&amp;gt;Diamond Tipped Mining Drill&lt;br /&gt;
|Very powerful drill, able to almost instantly mine mineral walls. Very expensive in terms of [[#The Ores|Diamonds]] needed to produce however.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sonicjack.png|32px]]&amp;lt;br&amp;gt;Sonic Jackhammer&lt;br /&gt;
|The epitome of mining. Can practically instantly mine through rock and walls. But it requires three times the Diamonds of a Diamond Tipped Drill.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Triggerguard Mod&lt;br /&gt;
|A modkit that will allow species that cannot normally fire guns to use the KA, such as golems and hulks. Occupies 20% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Range Mod &lt;br /&gt;
|A modkit that increases your KA&#039;s range by 1. Occupies 25% of mod capacity. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Damage Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s damage by 10. Occupies 30% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Cooldown Mod&lt;br /&gt;
|A modkit that reduces your KA&#039;s cooldown by 0.25 seconds. Occupies 30% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA AoE Mining Mod&lt;br /&gt;
|A modkit that makes your KA mine rocks in a 3x3 AoE. It does not, however, deal AoE damage. You&#039;re usually better off carrying a plasma cutter to deal with rocks and keep the KA for combat. Occupies 30% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Complete AoE Mod&lt;br /&gt;
|A modkit that makes your KA mine rocks and damage mobs for 20% of the original damage per modkit in a 3x3 AoE. Occupies 30% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Resonator.png|32px]]&amp;lt;br&amp;gt;{{anchor|Resonator}}Resonator &lt;br /&gt;
|This will, when used on rock or an empty space, create a field on that spot that lasts for about five seconds before rupturing, causing serious damage (60 Brute) to anything standing on it. Just like the kinetic accelerator, it does reduced damage (20) in pressurized environments. Using it on an already-marked spot will instantly rupture the field.&lt;br /&gt;
With no fields up, you can activate it in your hand (Z) to switch the field to last between 3 and 5 seconds. &lt;br /&gt;
&lt;br /&gt;
However, if there are fields up, activating it in your hand will rupture the fields early.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Resonator.png|32px]]&amp;lt;br&amp;gt;{{anchor|Upgraded Resonator}}Super (Upgraded) Resonator&lt;br /&gt;
|Like the regular resonator, but able to have 6 fields active at a time - with no damage penalty for fields that are detonated early. Doesn&#039;t even give an extra tile of range.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluespacemining.png|32px]]&amp;lt;br&amp;gt;Mining Satchel of Holding &lt;br /&gt;
|Very cheap mining satchel that can hold an unlimited amount of minerals and ore.&lt;br /&gt;
|-&lt;br /&gt;
![[File:NV_meson_glasses.gif|32px]]&amp;lt;br&amp;gt;Night Vision Mesons&lt;br /&gt;
|These glasses work like normal mesons, but they can see perfectly in the darkness - negating the need for flashlights and marker beacons in Lavaland.&lt;br /&gt;
|}&lt;br /&gt;
All of this gear is printed out at the supply department [[Guide to Research and Development#Techfab|Techfab/Protolathe/]]&amp;lt;nowiki/&amp;gt;whatever they’re calling it now. [[File:Proto.png|link=Guide to Research and Development#Techfab|Techfab/Protolathe]]. It&#039;s the thing that isn&#039;t the one that crafts basic stuff, okay?&lt;br /&gt;
==Lavaland Loot==&lt;br /&gt;
Lavaland has more than just ores. There are several jobs that might want something from Lavaland.&lt;br /&gt;
(note for future editors: add drops from &lt;br /&gt;
*You can get [[RnD]] discovery points by using a Discovery Scanner to scan the corpses of [[#The Wildlife|Lavaland mobs]].&lt;br /&gt;
It’s recommended that you announce the mob being scanned in the science channel (:n) to notify other miners of what’s already been scanned (and also remind [[RnD]] that the miners are helping them, so they should &#039;&#039;probably research advanced mining already.&#039;&#039;)&lt;br /&gt;
*[[RnD]] also appreciates Lazarus Injectors, from the mining vendor.&lt;br /&gt;
*You can get Cargo the tribal equipment they need for bounties, since it&#039;s crafted with the loot of Lavaland mobs.&lt;br /&gt;
*You can get [[Botany]] samples of plants from the surface. They especially appreciate Strange Plants, which can contain any chemical.&lt;br /&gt;
*You can buy Synthflesh for Medical in an emergency. Synthflesh can be found in the vendor’s Advanced Medical Kits.&lt;br /&gt;
*When they’re unlocked, remind medical that plasma cutters are great for removing limbs in emergencies.&lt;br /&gt;
===The Ores===&lt;br /&gt;
These are what you should be looking out for, generally try and get a good mix of the more exotic ore types. Iron ore is ok, but it sells for little and is highly abundant on the station already.&lt;br /&gt;
&lt;br /&gt;
But if you see Bluespace Crystals, grab them. Diamonds are the only minerals of comparable rarity, and those drop from [[#The Wildlife|Watchers.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;color:white;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;color:white;&amp;quot; |Wall&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;color:white;&amp;quot; |Raw Ore&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;color:white;&amp;quot; |Mining Point Reward Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;color:white;&amp;quot; |Processed Ore&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;color:white;&amp;quot; |Frequency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;color:white;&amp;quot; |Uses&lt;br /&gt;
|-&lt;br /&gt;
!Iron&lt;br /&gt;
![[File:Ironwall.png|64px]]&lt;br /&gt;
![[File:Ironore.png|64px]]&lt;br /&gt;
!1&lt;br /&gt;
![[File:Metal.png|64px]]&lt;br /&gt;
!Very Common&lt;br /&gt;
|For just about everything. &lt;br /&gt;
|-&lt;br /&gt;
!Sand&lt;br /&gt;
![[File:minefloor.png|64px]]&lt;br /&gt;
![[File:Sandore.png|64px]]&lt;br /&gt;
!1&lt;br /&gt;
![[File:Glass.png|center|64px]]&lt;br /&gt;
!Very Common&lt;br /&gt;
|To obtain, use a shovel on an empty space. Used for making glass, which has a plethora of station applications. Use sand in your hand to make sandstone bricks. These can be used to make dirt which can be used to grow plants.&lt;br /&gt;
|-&lt;br /&gt;
![[Plasma]]&lt;br /&gt;
![[File:Plasmawall.png|64px]]&lt;br /&gt;
![[File:Plasmaore.png|64px]]&lt;br /&gt;
! 15&lt;br /&gt;
![[File:Plasmadone.png|64px]]&lt;br /&gt;
!Common&lt;br /&gt;
|Ship sheets back to Centcom for bonus money to the cargo budget.&lt;br /&gt;
|-&lt;br /&gt;
!Silver&lt;br /&gt;
![[File:Silverwall.png|64px]]&lt;br /&gt;
![[File:Silverore.png|64px]]&lt;br /&gt;
!16&lt;br /&gt;
![[File:Silverdone.png|64px]]&lt;br /&gt;
!Semi-Common&lt;br /&gt;
|Making dosh, mechs, and researching Bluespace.&lt;br /&gt;
|-&lt;br /&gt;
!Gold&lt;br /&gt;
![[File:Goldwall.png|64px]]&lt;br /&gt;
![[File:Goldore.png|64px]]&lt;br /&gt;
!18&lt;br /&gt;
![[File:Golddone.png|64px]]&lt;br /&gt;
!Semi-Common&lt;br /&gt;
|For making various electronics or pimping out Beepsky.&lt;br /&gt;
|-&lt;br /&gt;
!Titanium&lt;br /&gt;
![[File:Titaniumrock.png|64px]]&lt;br /&gt;
![[File:Titaniumore.png|64px]]&lt;br /&gt;
! 30&lt;br /&gt;
![[File:Titaniumdone.png|64px]]&lt;br /&gt;
! Uncommon&lt;br /&gt;
| For high-tech mechs or R&amp;amp;D components. Also for building shuttle walls and floors.&lt;br /&gt;
|-&lt;br /&gt;
!Uranium&lt;br /&gt;
![[File:Uraniumwall.png|64px]]&lt;br /&gt;
![[File:Uraniumore.png|64px]]&lt;br /&gt;
!30&lt;br /&gt;
![[File:Uraniumdone.png|64px]]&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For making you radioactive (notice: no joke, this shit is deadly as a wall or a door).&amp;lt;br&amp;gt;Delicious (and [[Guide to food and drinks#Fetching Fizz|useful]]) cocktails.&lt;br /&gt;
|-&lt;br /&gt;
!Diamond&lt;br /&gt;
![[File:Diamondwall.png|64px]]&lt;br /&gt;
![[File:Diamondore.png|64px]]&lt;br /&gt;
!50&lt;br /&gt;
![[File:Diamonddone.png|64px]]&lt;br /&gt;
!Rare&lt;br /&gt;
|For making mech parts, among other industrial uses.&lt;br /&gt;
|-&lt;br /&gt;
![[Bluespace Crystal]]&lt;br /&gt;
![[File:BluespaceCrystalWall.png|64px]]&lt;br /&gt;
![[File:Bluespace_Crystal.png|64px]]&lt;br /&gt;
! 50&lt;br /&gt;
![[File:BS_polycrystal.png|64px]]&lt;br /&gt;
!Rare&lt;br /&gt;
|These crystals can be used in various ways. Give them to science to increase bluespace science, hold onto them to use as a risk free jaunter, or throw them at people to make them teleport randomly (often into space.)&lt;br /&gt;
|-&lt;br /&gt;
!Bananium&lt;br /&gt;
![[File:Bananimumwall.png|64px]]&lt;br /&gt;
![[File:Bananimumore.png|64px]]&lt;br /&gt;
!60&lt;br /&gt;
![[File:Bananiumdone.png|64px]]&lt;br /&gt;
!HONK!&lt;br /&gt;
|A rare and unusual mineral found exclusively in clown-controlled space. Used only for the [[Guide_to_robotics#H.O.N.K.|H.O.N.K. mech]] and other clownlike items.&lt;br /&gt;
|-&lt;br /&gt;
! Gibtonite &lt;br /&gt;
![[File:Gibtonitewall.gif|64px]]&lt;br /&gt;
![[File:Gibtoniteore.png]]&lt;br /&gt;
!N/A&lt;br /&gt;
!&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For &amp;lt;s&amp;gt;trolling miners&amp;lt;/s&amp;gt; blowing shit up, whether they be solid asteroid or [[Traitor|other things]]. Hitting it with your mining tools will start a chain reaction. If you don&#039;t stop the reaction with your mining scanner in time, the gibtonite will explode. If you do, you can mine the ore, pick it up (you need both hands free) and use it as an explosive. The closer the gibtonite was to exploding before defused, the more potent its power. Cannot be forged, stored on your person, or turned in to the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]], so don&#039;t bring any of this to the station or else you&#039;ll be &amp;lt;s&amp;gt;arrested&amp;lt;/s&amp;gt; ignored by security because they don&#039;t know what the hell it is. Gibtonite can be used to craft a [[Makeshift_weapons#Chemical_Payload|Chemical Payload]] [[File:ChemPayload.gif]]. &amp;lt;br&amp;gt;&lt;br /&gt;
How to obtain high-quality Gibtonite: Hit ore, count to 8 flashes of the ore then hit it with your scanner. Gibtonite varies in the number of reactions it has, so you may get lower quality ore. Use 2 of the 0 reaction ores (the most potent) to blow open the AI core and make it cry at it&#039;s malf failure!&lt;br /&gt;
|}&lt;br /&gt;
===Alloys===&lt;br /&gt;
Some ores can be smelted to produce alloys.&lt;br /&gt;
{{Item&lt;br /&gt;
|name = [[Plasteel]]&lt;br /&gt;
|bgcolor1 = lightgrey&lt;br /&gt;
|bgcolor2 = lightgrey&lt;br /&gt;
|image = Metal_r.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name = Plastitanium&lt;br /&gt;
|bgcolor1 = lightgrey&lt;br /&gt;
|bgcolor2 = lightgrey&lt;br /&gt;
|image = Plastitanium.png&lt;br /&gt;
|foundin = Syndicate spacecraft&lt;br /&gt;
|usedfor = Evil walls and floors&lt;br /&gt;
|strategy = Use it to create the walls and flooring used in a Syndicate spacecraft&lt;br /&gt;
|description = An alloy of plasma and titanium.&lt;br /&gt;
}}&lt;br /&gt;
====Who Needs What====&lt;br /&gt;
Miners don&#039;t have to deliver materials directly to departments -- they can if they want, or if those bastards are too lazy to leave their fortress of &amp;lt;s&amp;gt;autism&amp;lt;/s&amp;gt; science -- but it never hurts to know what to aim for.&lt;br /&gt;
*[[Scientist]]s need at least a bit of every ore. They&#039;ll also appreciate you sending them Lazarus Injectors, and scanning the [[#The Wildlife|wildlife]] for discovery points.&lt;br /&gt;
*[[Roboticist]]s need diamond, uranium, silver and gold for building mech parts. Give them enough and you&#039;ve indirectly helped out most of the departments on the station if the Roboticists are competent enough to build helpful stompy mechs (and robots) for everybody!&lt;br /&gt;
*The [[Quartermaster]] may want mineral sheets to trade them in for bonus supply credits, and/or materials from [[#The Wildlife|Lavaland mobs]] to craft into Bounty objectives. Plasma and Bones in particular are both common and valuable.&lt;br /&gt;
*The [[Chemist]] and [[Guide to xenobiology|Xenobiologist]] will all appreciate having extra plasma.&lt;br /&gt;
*A competent [[Virologist]] can use several sheets of uranium to create incredibly powerful healing viruses that let you heal out of crit in two seconds.&lt;br /&gt;
*A [[Clown]] with Bananium is a grateful and dangerous ally. Good luck finding it, though.&lt;br /&gt;
*The [[Bartender]] can use a few sheets of uranium, plasma, or iron to craft some of his rarest cocktails.&lt;br /&gt;
*Everybody could always use more iron, glass and plasteel, but especially Roboticists and [[Station Engineer]]s.&lt;br /&gt;
At this point, you might be thinking, &amp;quot;Why should I help them?&amp;quot;&amp;lt;br&amp;gt;Well, while not everyone has a way to help you, most of the jobs that you supply can aid you in turn.&lt;br /&gt;
*[[Roboticist]]s can give you immunity to the ash storm via completely replacing your body with [[Guide_to_robotics#Limb_Augmentation|augmentations]], and/or allow you to cross lava without a boat in a lavaproof mech (the Firefighter).&lt;br /&gt;
*[[Scientist]]s can unlock upgrades for your Kinetic Accelerator, a [[Plasma Cutter]], a [[Research_items#Mining Satchel of Holding|Mining Satchel of Holding]], and, if you&#039;re lucky, Night Vision Meson Scanners or a [[Bag of Holding]]!&lt;br /&gt;
*A competent [[Virologist]] can use the Uranium you gave them to create incredibly powerful healing viruses that let you heal out of crit in two seconds.&lt;br /&gt;
*[[Station Engineer]]s can create an Auxillary Base for you, summoned via the Auxillary Base Beacon found in the mining lockers.&lt;br /&gt;
*[[Toxins]] can give you [[grenade]]s for use against [[#The Wildlife|Watchers]] due to their weakness to explosions. Alternatively, they can give you very useful mining bombs, clearing out screens of rock with one explosion.&lt;br /&gt;
*The [[Bartender]] can make useful drinks for you. An [[Guide_to_food_and_drinks#Icewing|Icewing]], a [[Guide_to_food_and_drinks#Toxins_Special|Toxins Special]], or some [[Guide_to_food_and_drinks#Anti-Freeze|Anti-Freeze]] can heat you up while fighting [[#The Wildlife|Watchers]]; [[Guide_to_food_and_drinks#Fetching_Fizz|Fetching Fizz]] will make it much easier to gather minerals after an explosion; the [[Guide_to_food_and_drinks#Bastion_Bourbon|Bastion Bourbon]] (among [[Guide_to_food_and_drinks#Hearty_Punch|other]] [[Guide_to_food_and_drinks#Bilk|drinks]]) can heal you over time, etc. There&#039;s even a drink that&#039;ll allow you to [[Guide_to_food_and_drinks#Sarsaparillian_Sunset|breathe fire]]!&lt;br /&gt;
===Chest Loot===&lt;br /&gt;
Obtained from necropolis chests, which are dropped by [[#The Wildlife|necropolis tendrils]]. You must use a skeleton key, obtained at any mining vendor, to open these chests.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For the bosses&#039; loot, see [[Megafauna]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
|+Necropolis Chest Loot&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Paradox_bag.png|64px]]&lt;br /&gt;
|Paradox Bags&lt;br /&gt;
|A pair of bags with a linked storage: anything that is put in one can be pulled out of the other and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godeye.gif|64px]]&lt;br /&gt;
|Eye of God&lt;br /&gt;
|A strange eye. It can be worn on the glasses slot to gain x-ray vision and night vision, but it cannot be removed. If you find a second Eye of God, you can wear that on top of the existing one to form a pair of Eyes of God, which looks cool but has no real benefit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flight_potion.png|64px]]&lt;br /&gt;
|Flight Potion&amp;lt;br&amp;gt;(&amp;quot;Strange Elixir&amp;quot;)&lt;br /&gt;
|A bottle containing 5 units of flight potion. Ingesting flight potion will turn the drinker into an angel: a human with wings. Wings allow jetpack-like movement wherever there&#039;s air when activated, also giving increased speed and free movement over tables and chasms. However, you lose your back slot as an angel.&amp;lt;br&amp;gt;&lt;br /&gt;
It only works when &amp;lt;b&amp;gt;drinking&amp;lt;/b&amp;gt; at least 5 units, so do not dilute or split the content. Does 20 brute damage when drunk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Diamond_Pickaxe.png|64px]]&lt;br /&gt;
|Diamond Pickaxe &lt;br /&gt;
|A faster pickaxe, how exciting. See the [[#Advanced_Gear|Mining Vendor list]] for more information.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cursed_heart.gif|64px]]&lt;br /&gt;
|Cursed Heart &lt;br /&gt;
|A cursed heart. When used, it grants fast regeneration (25 brute, burn and oxyloss per pump), but it must be pumped manually at least once every 6 seconds, or you&#039;ll start suffocating due to lack of blood circulation.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bottled_ship.png|64px]]&lt;br /&gt;
|Ship in a Bottle&lt;br /&gt;
|When used, spawns a Mysterious Boat, which can travel over lava without need for oars.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Warp_cube.gif|64px]]&lt;br /&gt;
|Red/Blue Cube&lt;br /&gt;
|A pair of cubes. When one is used, it teleports the user to the location of the other cube, with no cooldown.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wisp_lantern.png|64px]]&lt;br /&gt;
| Wisp Lantern&lt;br /&gt;
|A lantern containing a wisp. When used, it releases the wisp, making it orbit around the user&#039;s head; granting thermal vision and serving as a light source. It can be returned to the lantern by using it once again. The lantern does not otherwise need to be carried or protected for the effect to persist. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Immortality_talisman.png|64px]]&lt;br /&gt;
|Immortality talisman&lt;br /&gt;
|A magic talisman. When used, it makes the user invulnerable but immobile for ten seconds. Being invulnerable does not protect from instant death effects such as singularities or point-blank bombs. Has a 60 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Meat_hook.png|64px]]&lt;br /&gt;
|Meat Hook &lt;br /&gt;
|Can be fired to throw a hook, which deals 10 full armor-piercing damage and drags the target to the thrower&#039;s position, also knocking them down for 3 seconds. Hook deals 15 damage on melee strikes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Book1.png|64px]]&lt;br /&gt;
|Book of Babel&lt;br /&gt;
| Instantly teaches you all languages. One time use only.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ladder00.png|64px]]&lt;br /&gt;
| Jacob&#039;s Ladder&lt;br /&gt;
|A ladder that extends all the way to a different Z-level. (Usually space.)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ladder00.png|64px]]&lt;br /&gt;
|Bowl of Blood&lt;br /&gt;
|A clay bowl containing a fledgling Necropolis, preserved in blood. A robust virologist may be able to unlock its full potential...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lifesteal_crystal.png|64px]]&lt;br /&gt;
|Lifesteal Crystal Modkit&lt;br /&gt;
|A mod kit that, like the name suggests, steals life from enemies you attack. Comes with a free cult blankie! Occupies 20% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Asclepius_active.gif|64px]]&lt;br /&gt;
| Rod of Asclepius &lt;br /&gt;
|A rod that can be used to make yourself start swearing an oath. If you finish the oath, the staff will bind to your hand, giving you a healing aura and pacifism. Also you can release the snake off the staff, the snake bite injects minor healing chemicals (someone insert how to here)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mementomorigif.gif]]&lt;br /&gt;
|Memento Mori&lt;br /&gt;
|A magic talisman. When bound, it allows you attain immortality until it is removed. If removed, it will instantly dust the wearer. When fighting against other players, they can knock you down and take it off of you.&lt;br /&gt;
Note: Does nothing against [[Megafauna]], which will instantly gib you if you are in critical condition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Staff_of_storms.gif]]&lt;br /&gt;
|Staff of Storms&lt;br /&gt;
|An ancient staff retrieved from the remains of Legion. It allows you to call or recall ash storms, but only while on Lavaland and not in a closed off area.&lt;br /&gt;
|}&lt;br /&gt;
===Crusher trophies===&lt;br /&gt;
Each time you kill a Lavaland enemy with the Proto-Kinetic Crusher, there is a chance that it drops a trophy. These can be attached to your Crusher for unique effects.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;180&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width=&amp;quot;140&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Enemy&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Legion_skull.png|32px]]&amp;lt;br&amp;gt;Legion skull&lt;br /&gt;
|Legion&lt;br /&gt;
|Makes your Crusher recharge faster. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_tentacle_trophy.png|32px]]&amp;lt;br&amp;gt;Goliath tentacle&lt;br /&gt;
|Goliath&lt;br /&gt;
| Mark detonations deal more damage the more health you&#039;re missing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Watcher_wing.png|32px]]&amp;lt;br&amp;gt;Watcher wing&lt;br /&gt;
|Watcher&lt;br /&gt;
|Mark detonations briefly delay some creatures from using certain attacks. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Magma_wing.png|32px]]&amp;lt;br&amp;gt;Magmawing Watcher wing&lt;br /&gt;
|Magmawing Watcher&lt;br /&gt;
|After a mark detonation, the next destabilizer shot will deal damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ice_wing.png|32px]]&amp;lt;br&amp;gt;Icewing Watcher wing&lt;br /&gt;
|Icewing Watcher&lt;br /&gt;
|Identical to regular Watcher wings. Lame.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hunter_eye.png|32px]]&amp;lt;br&amp;gt;Eye of a blood-drunk hunter&lt;br /&gt;
| Blood-drunk Miner&lt;br /&gt;
|On mark detonation, gain stun immunity, damage-slowdown immunity and 90% damage reduction for one second.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tail_spike.png|32px]]&amp;lt;br&amp;gt;Tail spike &lt;br /&gt;
|Ash Drake&lt;br /&gt;
|Mark detonations deal area damage and push enemies back.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Demon_claws.png|32px]]&amp;lt;br&amp;gt;Demon claws &lt;br /&gt;
|Bubblegum&lt;br /&gt;
|Melee hits deal bonus damage and heal you. 500% as strong during a mark detonation.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blaster_tubes.png|32px]]&amp;lt;br&amp;gt;Blaster tubes&lt;br /&gt;
|Colossus&lt;br /&gt;
|On mark detonation, the next shot moves slower, but deals damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vortex_talisman.png|32px]]&amp;lt;br&amp;gt;Vortex talisman&lt;br /&gt;
|Hierophant&lt;br /&gt;
|Mark detonations create projectiles that will chase down the nearest mob and damage it, breaking stone on their way, similar to the Hierophant Club.&lt;br /&gt;
|}&lt;br /&gt;
===Craftables===&lt;br /&gt;
Not only can you kill the local fauna, you can also cobble together items from their smashed remains. To craft these, you must open the crafting menu. (This is a major part of playing an [[Ashwalkers#Tribal Equipment|Ashwalker]].)&lt;br /&gt;
&lt;br /&gt;
Listed here are the recipes that might be useful to miners. Note that [[Cargo]] may have bounties that require loot from Lavaland mobs, so it&#039;s a good idea to take most creature loot with you.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Materials&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_cloak.png|32px]]&amp;lt;br&amp;gt;Goliath Cloak&lt;br /&gt;
|Weaker than the standard explorer suits and can&#039;t be upgraded, but way more stylish. The QM might want one of these.&lt;br /&gt;
|Leather: 2&lt;br /&gt;
Watcher Sinew: 2&lt;br /&gt;
&lt;br /&gt;
Goliath Hide: 2&lt;br /&gt;
|-&lt;br /&gt;
![[File:talisman.png|32px]]&amp;lt;br&amp;gt;Bone Talisman&lt;br /&gt;
| Attached to your jumpsuit, provides a 5 boost to base protection and a 20 boost to explosive and biological protection. Basically free protection.&lt;br /&gt;
|Bone: 2&lt;br /&gt;
Watcher Sinew: 1&lt;br /&gt;
|-&lt;br /&gt;
![[File:Skull_codpiece.png|32px]]&amp;lt;br&amp;gt;Skull Codpiece&lt;br /&gt;
|Attached to your jumpsuit, has the same stats as the Bone Talisman.&lt;br /&gt;
|Bone: 2&lt;br /&gt;
Goliath hide: 1&lt;br /&gt;
|-&lt;br /&gt;
![[File:ebelt.png|32px]]&amp;lt;br&amp;gt;Hunters Belt&lt;br /&gt;
|A belt made from Sinew and hide, allowing you to carry more. Occupies the belt slot, which means you&#039;ll still have storage if you decide to choose the Proto-Kinetic Crusher.&lt;br /&gt;
|Watcher Sinew: 2&lt;br /&gt;
Goliath hide: 2&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_boat.png|32px]]&amp;lt;br&amp;gt;Lava Boat&lt;br /&gt;
|A boat that can travel over lava, but is terribly unsafe as it&#039;ll usually set both you and held items on fire. Needs an oar to move.&lt;br /&gt;
|Goliath Hide: 3&lt;br /&gt;
|-&lt;br /&gt;
![[File:Oar.png|32px]]&amp;lt;br&amp;gt;Goliath Bone Oar&lt;br /&gt;
| An oar crafted from two Goliath bones. Robust.&lt;br /&gt;
|Bone: 2&lt;br /&gt;
|-&lt;br /&gt;
![[File:bracer.png|32px]]&amp;lt;br&amp;gt;Bone Bracer&lt;br /&gt;
|Provides moderate protection to both arms of the wearer - more than the gloves you spawn with. Worn in the same slot as those gloves.&lt;br /&gt;
|Bone: 2&lt;br /&gt;
Watcher Sinew: 1&lt;br /&gt;
|-&lt;br /&gt;
![[File:shelmet.png|32px]]&amp;lt;br&amp;gt;Skull Helmet&lt;br /&gt;
|Provides moderate protection to the wearers head. Less protection than just pulling down the explorer suit’s hood. Only wear this for style.&lt;br /&gt;
|Bone: 4 &lt;br /&gt;
|}&lt;br /&gt;
==The Wildlife==&lt;br /&gt;
Lavaland is filled with a variety of bloodthirsty alien lifeforms populating the caverns, walking just fine over the ponds and puddles of lava. Fortunately, you can fight them whilst taking minimal damage, if you have the know-how.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(For instance: All of these enemies will attack shortly after they move. Afterwards, they will have a wide window to be attacked in.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Useful items can be harvested from these creatures&#039; corpses should you triumph; butcher them with a knife by attacking the corpse on Harm intent and the goods will spill out!&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
|+Wildlife&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Creature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Threat &lt;br /&gt;
|-&lt;br /&gt;
![[File:legion.png|64px]]&amp;lt;br&amp;gt;Legions&lt;br /&gt;
|Considered annoying at worst, and a free heal at best. These creatures unleash legion skulls one after another at you whilst trying to keep a distance. Fortunately, each of its spawn dies in a single hit (even a single punch), and deal tickle damage to you; the legion itself can&#039;t directly hit you. &#039;&#039;&#039;Make sure you&#039;re on harm intent.&#039;&#039;&#039; It&#039;s best to go on the aggressive against these, advancing constantly whilst picking away each of its brood. Once you&#039;ve closed the gap or have it stuck in a corner, it&#039;s toast. If you fall unconscious while you&#039;re being attacked, however, you will instantly die and be turned into a Legion.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It drops a soul when killed. Hit yourself with the soul and it will give you a slowdown immunity for a while and an instant heal (used to be 100 burn and 100 brute over time). Don&#039;t think you can store these for later, though -- they will spoil after a few minutes unless you use a [[#Advanced Gear|stabilizer]] from the vending machine. Using more than one legion soul while another one is active will give you a virus that has to be cured with one of the Lavaland plants (use Health Analyzer, usually found in first aid kits, for full info about cure). If you don&#039;t succeed, you will become a Legion yourself. It&#039;s not all bad - you still have control, even though you can&#039;t hold anything ever, and your fellow Miners can still save you by cloning you if they know where you last were. Fun fact: Active legion souls can be inserted in one&#039;s chest through [[surgery]] to provide a hands-free use of the legion soul that will automatically activate if you fall into crit.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
tl;dr strategy: &#039;&#039;&#039;Attack on harm intent. Hack your way through the legion and its heads until the host is mush. Alternatively, two KA hits kill a Legion, or one KC mark detonation.&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:watcher.png|64px]]&amp;lt;br&amp;gt;Watchers&lt;br /&gt;
|Fierce, territorial beasts capable of firing freezing beams, cold enough to inflict serious freeze burns while the watcher closes in and attacks its immobilized target. Can and will break walls while attempting to reach you, but will wander off if it can&#039;t find a clear path. Fortunately, they don&#039;t attack unless someone comes close to them, so if you don&#039;t feel confident, you can just wait until you have a few more goliath plates, or maybe some gibtonite. Butcher a watcher for 2 pieces of diamond ore, its sinew, and some bones.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Use your ore box for cover while shooting them with your KA from a distance.&#039;&#039;&#039; Alternatively, with a KC, &#039;&#039;&#039;close the distance before it shoots you, alternating marking it and hitting it.&#039;&#039;&#039; You might have to pop a survival pen afterwards, if you go to Yellow health. (If your [[Mood]] is really good, you&#039;ll have enough extra speed to run circles around the Watcher, causing it to miss. If you get hit while using this KC strategy, you can use the ore box as a shield to let you regain warmth.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Tip: Watchers are notably weak to explosions due to their bodies covering multiple tiles, taking over half their health in damage from even the weakest of explosions.&lt;br /&gt;
|&#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:EdgyGoliath.png|64px]]&amp;lt;br&amp;gt;Goliaths&lt;br /&gt;
|The bane of many careless miners. These monsters carry a hefty health pool, a mean wallop, and a deceptively dangerous ranged tentacle attack. They are inherently resistant to lasers - including plasma cutter lasers - so using a KA is the best option regarding dealing with these. They move at a slow pace, stopping every couple seconds to burrow tentacles under you. These will trap you for a long duration if you stand on top of them for too long.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting them is simple: &#039;&#039;&#039;Stay 2 spaces away at all times, while constantly shooting and avoiding tentacles.&#039;&#039;&#039; Repeat this process until it stops moving. Alternatively, with a KC, &#039;&#039;&#039;get in mark range, mark it, wait for it to move, run in, hit it, run out, repeat.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Butcher a goliath (on harm intent, click with knife in hand or attached to P-KA) for its hide, meat, and bones. Goliath plates can be used to reinforce your hardsuit and helmet a maximum of three times, allowing you to turn your suit into something closer to a piece of riot gear. The meat can be cooked in lava - don&#039;t worry, it&#039;ll stop being on fire once it&#039;s cooked.&lt;br /&gt;
|&#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tendril.png|64px]]&amp;lt;br&amp;gt;Necropolis Tendrils&lt;br /&gt;
|Emits an &amp;quot;Eerie Signal,&amp;quot; trackable via your GPS. Huge spikes of organic matter, from the base of which crawl out countless monsters. Each Tendril only spawns one kind of monster, between legions, goliaths and watchers. Once killed, it will drop a locked necropolis chest, shake the earth around it for a while, and then spawn a huge chasm around it, destroying anything that did not get out of the way in time. Chasms are deadly even after formation and should be avoided.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting them can involve killing all its protectors patiently, or using explosives - like gibtonite. Either way, once killed, ignore the remaining monsters, grab the chest, and RUN.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When killed, they spawn locked necropolis chests which can contain a variety of useful artifacts that (usually) cannot be found anywhere else. You&#039;ll need a skeleton key from the mining vendor to unlock it, though. See the table [[Shaft Miner#The Loot|below]] for the possible loot.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: [[Ashwalkers]] love tendrils that spawn Legions, as the dead Legions can be brought back to their camp and fed to their nest to create more ashwalker eggs.&lt;br /&gt;
|&#039;&#039;&#039;Medium to Very High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goldgrub.png|64px]]&amp;lt;br&amp;gt;Goldgrubs&lt;br /&gt;
| Mostly harmless and quite rare. These creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. A tactic toward killing one is to throw an ore towards it, and quickly charging in to kill it while it&#039;s busy eating, but note that kinetic accelerator shots do nothing against these. Their skin is reflective, requiring a melee smackdown to ensure a kill.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When killed, they spit up multiple pieces of ore, based on what they ate. Feed them many different types of ore before killing them, and they&#039;ll spit out more of each type than you gave it! Just don&#039;t let it get away after spooking it.&lt;br /&gt;
|&#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pulsatingtumor.png]]&amp;lt;br&amp;gt;Pulsating Tumor&lt;br /&gt;
|/tg/ station has a decent page about these tumors, but I can&#039;t link it here because the captcha required to post external links is broken.&amp;lt;br&amp;gt;Rumor has it that the vents seen across Lavaland are actually inactive versions of these.&lt;br /&gt;
|&#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ash_drake.png|128px]]&amp;lt;br&amp;gt;[[Megafauna]]&lt;br /&gt;
|Extremely big and powerful creatures that randomly spawn in [[Lavaland]]. Each one of these emits a GPS Signal that can be tracked with your own GPS, to either seek or avoid them.&amp;lt;br&amp;gt;&lt;br /&gt;
To beat them and get their valuable loot, you must either have good equipment or be VERY good at dodging their attacks, as failure usually means not only death, but gibbing as well, meaning that unless you were clone-scanned your body is unrecoverable.&amp;lt;br&amp;gt;&lt;br /&gt;
Their slow speed means that you can usually outrun them, although you should be careful of not [[Traitor|letting them hitch a ride in the mining ferry]], as the station has very few weapons that can damage megafauna.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Some &amp;lt;s&amp;gt;madmen&amp;lt;/s&amp;gt; miners like to challenge themselves by taking down all the megafauna in a single shift. They usually use a Proto-Kinetic Crusher and go for the [[Megafauna#Hierophant|Heirophant]] first (or the [[Megafauna#Blood-Drunk Miner|Blood-Drunk Miner]] if they don&#039;t feel robust enough, since its [[#Crusher_trophies|Crusher trophy]] gives temporary invincibility ), then use its Crusher trophy and the [[Megafauna#Loot 6|Heirophant&#039;s Club]] to &#039;cheese&#039; the other megafauna.&lt;br /&gt;
|&#039;&#039;&#039;EXTREME&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==Shiny Mobs ==&lt;br /&gt;
Common Lavaland mobs now have rare mutations. Common mining mobs have a 1% chance on initialize to gain a new appearance and new stats - 5% for legions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
|+Wildlife&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Creature &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Threat&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dwarflegion.png|64px]]&amp;lt;br&amp;gt;Dwarf Legion &lt;br /&gt;
|On the rare occasion that a human with dwarfism falls to a legion, they can become infested like any other. Dwarf legions have 20 less health but move slightly faster.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It drops the exact same soul as dropped by the normal legion.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It&#039;s still rather harmless. 2 KA shots kill it, a couple of pickaxe swings will knock it out.&lt;br /&gt;
|&#039;&#039;&#039;Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Magmawingwatcher.png|64px]]&amp;lt;br&amp;gt;Magmawing Watcher&lt;br /&gt;
|Whenever a shiny watcher appears, there&#039;s a 75% chance that the mutant is going to be a magmawing watcher, and a 25% chance that it is going to be an icewing watcher.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When raised very close to lava, some watchers adapt to the extreme heat and change coloration. Such watchers are known as magmawings and use intense heat as their tool for hunting and defense. The magmawing watcher shoots scorching blasts instead of freezing blasts, which heats you up and can set you on fire.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike normal watchers, a shot from this watcher will set you on fire, and trying to roll it out will only result in the watcher getting more free shots on you, which means that you&#039;re pretty much forced to man up, pop a survival medi-pen, and melee it to death while you lose half of your HP to fire.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It has normal watcher loot. It&#039;s really simply just not worth fighting.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icewingwatcher.png|64px]]&amp;lt;br&amp;gt;Icewing Watcher&lt;br /&gt;
|Whenever a shiny watcher appears, there&#039;s a 25% chance that the mutant is going to be an icewing watcher, and a 75% chance that it is going to be a magmawing watcher.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Very rarely, some watchers will eke out an existence far from heat sources. In the absence of warmth, their wings will become papery and turn to an icy blue; these watchers are fragile but much quicker to fire their trademark freezing blasts. The icewing watcher has 50 less health and fire shots 33% more often, as well as dropping 5 diamonds and no sinew&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s a beefed up watcher which is more tanky and shoots more often. Treat it like a normal watcher, except you have to get into cover a bit quicker each time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It has normal watcher loot, but drops 5 diamonds instead of 2, and drops no sinew.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ancientgoliath.png|64px]]&amp;lt;br&amp;gt;Ancient Goliath&lt;br /&gt;
|Goliaths are biologically immortal, and rare specimens have survived for centuries. This one is clearly ancient, and its tentacles constantly churn the earth around it. Tentacles constantly extrude from the ground around it, even when it is not aggroed to any particular object.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is recommended that you clear an area around the ancient goliath so that you can take shots at the ancient goliath without getting snagged by the tentacles. Once you&#039;ve done that, just run circles around the thing while shooting at it, and dodging any emerging tentacles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;When killed, they drop their goliath hide directly, more can be obtained through butchering.&lt;br /&gt;
|&#039;&#039;&#039;Very High&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==Xenoforms==&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;Check out [[Lavaland/Space_Role]] for more information.&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
You&#039;re not always the only sentient being on the planet. Aside from the [[#The Wildlife|lovecraftian horrors]] living down there, you may also contend with |several groups or factions of beings on the planet. Some hostile, some friendly.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The following is a list of all known sentient groups found on the planet based on information sent from recon squads.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(As a ghost, if you wish to become one of these, left-click on an unoccupied spawner. ex: broken rejuvenation pods in hospitals, ash walker eggs in their nest, unclaimed Free Golem shells, etc.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(If you can&#039;t find any, try the Spawners Menu, under the Ghost tab.)&lt;br /&gt;
=====Podmen=====&lt;br /&gt;
Recon Expedition #4 &amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Minimal, Non Hostile &amp;lt;br&amp;gt;&lt;br /&gt;
Note: A small group of podmen were observed living inside a sealed plant vault. They appear minimally armed and seem to avoid leaving their home.&lt;br /&gt;
=====Free Golems =====&lt;br /&gt;
Recon Expedition #9&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Minimal, Non Hostile&amp;lt;br&amp;gt;&lt;br /&gt;
Note: A unidentified flying object was seen crashing by Recon Team Charlie during expedition #8. Alpha team on expedition #9 located a group of golems, the golems appeared utterly uninterested in their surroundings all things considered.&lt;br /&gt;
&lt;br /&gt;
(/tg/ has a cool page about these guys, but I can&#039;t link it here because the captcha required to post external links is broken.)&lt;br /&gt;
=====[[Ashwalkers]]=====&lt;br /&gt;
Recon Expedition #13&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Medium, Hostile&amp;lt;br&amp;gt;&lt;br /&gt;
Note: It appears a group of Basiliscus Lizretus, also known as Lizardmen, live on the planet. They are hostile to all intruders. These &#039;ashwalkers&#039; only started to appear when mining operations started, they are agile but lightly armed, wielding primitively forged armor and spears. They appear to also have a hostile relationship with the wildlife, having been observed killing and dragging wildlife corpses away, as to why they need these corpses the recon team is unable to ascertain.&lt;br /&gt;
===== Syndicate Agents =====&lt;br /&gt;
Recon Expedition #45&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Extreme, Hostile&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: It has come to attention that the syndicate (direct corporation/group unknown) has recently set up a large compound in Lavaland. This may explain where expedition #38-44 has gone. They are equipped with high end weaponry and has been stated that trace bits of gunpowder has been found around the lava moat that the base is stationed in, suggesting that this base may be wired to self-destruct. We also detected radio waves coming and going from the compound. If found, turn back and report to your superiors immediately.&lt;br /&gt;
==Secrets of Lavaland==&lt;br /&gt;
While on Lavaland, you may come upon artificial structures. They can have items ranging from magical artifacts, to other lifeforms, to [[Aliens|alien facehugger]]s. If you are at all unsure, always let your mining buddies know using :u before going in: some ruins can be very dangerous.&lt;br /&gt;
== Tips==&lt;br /&gt;
* General Tips&lt;br /&gt;
**If you&#039;re new to the job, take a GPS and “check in” on Supply comms (:u) every ash storm. This ensures that, when you meet a terrible (and non-Chasm) fate, the other miners will probably notice and take steps to get you revived. You can also try sticking close to a more experienced miner, but that means you’ll both get less mining points.&lt;br /&gt;
** The cacti down on the surface slowly heal minor wounds.&lt;br /&gt;
**You can view the contents of a mining satchel by alt-clicking it. This works on other containers too, like backpacks and boxes.&lt;br /&gt;
**Make sure to familiarize yourself with other useful [[Keyboard Shortcuts]]. Middle mouse click swaps your selected hand, ctrl-click pulls an object/person you&#039;re standing next to, the DELETE key makes you stop pulling that object/person, etc.&lt;br /&gt;
**Clicking on a space with an empty hand while pulling something will attempt to move that object to the targeted space.&lt;br /&gt;
**You can slip up to 2 small objects - for instance, your Mining Scanner and GPS - into your boots. Alt-click to remove them.&lt;br /&gt;
** Your explorer&#039;s suit can store up to 2 small objects as well. To access this inventory, drag it to your character.&lt;br /&gt;
**You can put your ID into your PDA, freeing up your belt slot to hold your Seclite, or the Proto-Kinetic Accelerator it&#039;s attached to.&lt;br /&gt;
**At the start of the shift, ask [[Science]] for a Discovery Scanner. As long as you can see them, you can scan Lavaland enemies (dead or alive) for discovery points - Watchers and Goliaths give 2,000, Goldgrubs 1,000, and [[Megafauna]] give a whopping 10,000 discovery points when scanned. &#039;&#039;&#039;However, the real benefit is that it reminds science that Mining exists.&#039;&#039;&#039; As a result, hopefully they&#039;ll remember that Mining&#039;s helping them out and research stuff that benefits mining in turn. Every little bit helps - especially when they can simply refuse to research Advanced Mining Technology.&lt;br /&gt;
**As an extension of the previous tip: Science also appreciates you gifting them a [[#Voucher/Reward_Equipment|Lazarus Injector]], as they are extremely useful to them.&lt;br /&gt;
*Minebot Tips:&lt;br /&gt;
**Minebots are great at distracting monsters. Just walk near and bash the distracted target with your weapon of choice. They can take quite a beating, though goliaths can take them down pretty quickly if you&#039;re not quick enough. Afterwards, as long as you&#039;re not in a fight, you can repair it with a welding tool.&lt;br /&gt;
** Minebots collect all the crap that gibtonite explosions leave, saving you a bunch of trouble.&lt;br /&gt;
** On the station, a sentient mining drone dragging a bar of soap is surprisingly robust against most enemies - even changelings. You&#039;ll have to give it an AI module first, though. Their melee saw is very robust, and works just as well as on the station as it does on Lavaland. Furthermore, when in space, the proto-kinetic accelerator that they are equipped with is also very robust.&lt;br /&gt;
*Proto-Kinetic Accelerator Tips:&lt;br /&gt;
**The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.&lt;br /&gt;
**The Proto-kinetic Accelerator will obliterate a space carp in one hit while in space.&lt;br /&gt;
** The Proto-kinetic Accelerator can be used as an infinite tool to navigate when there’s no gravity. Every time you fire, it&#039;ll throw you in the opposite direction.&lt;br /&gt;
* Equipment tips:&lt;br /&gt;
**Mining suit upgrade : Goliath plates add +10% melee resist each time when applied to a suit. The plates will stack until they reach 30%, which may help you live in case a goliath grabs you.&lt;br /&gt;
**Security Jumpsuit : Can be worn under your mining suit. Gives a +10% melee resist to everywhere but your head. If you&#039;re not feeling confident, ask the QM or HoS to give you one.&lt;br /&gt;
** Bone Talisman : Crafted with 2 bones and 1 watcher sinew. Attached to your jumpsuit. Provides a 5 boost to base protection but a 20 boost to explosive and biological protection.&lt;br /&gt;
**[[Guide to robotics#Limb Augmentation|Augmentations]] : Augs can be very useful for miners, as healing with a welder is ultimately easier and harder to completely use up. Plus they work differently than armor when it comes to protection, instead reducing all brute damage taken by an augmented body part by 5 (4 for burn). Furthermore, if you get fully augumented, you&#039;re actually ash storm proof. Downside : EMP vulnerability.&lt;br /&gt;
*Other helpful tips:&lt;br /&gt;
**If you don&#039;t have an ore box, and no mining satchel of holding, you can deconstruct tables in the library (the curator is probably too busy organizing a game of D&amp;amp;D to really care much) to obtain wooden planks. You can then use these wooden planks to fabricate an ore box.&lt;br /&gt;
**Don&#039;t yell at science for not researching mining stuff first. It&#039;s rude. You can, however, politely remind them to research mining gear if you&#039;re about 30 minutes into the round.&lt;br /&gt;
**The Head of Personnel may reward you with all access if you resurrect Ian. Yes, you have the tools to do so - the [[Shaft Miner#Advanced Gear|Lazarus Injector]], at 1,000 points.&lt;br /&gt;
**Sometimes, the Research Director will reward you for a pet gold grub.&lt;br /&gt;
**If you&#039;re expecting trouble on the station - and your mining shuttle doesn&#039;t come with two doors - consider taking out a window on the mining shuttle before you return to make a quick getaway so you&#039;re not trapped like a rat in a cage.&lt;br /&gt;
**While Lavaland does change from shift to shift, there&#039;s a few things that stay the same. For instance, the [[Mining Station]] is always in the bottom-left corner of Lavaland, the Necropolis is always the top border of Lavaland, and the bomb testing site (cordoned by fences) is always a little bit below and to the right of the [[Mining Station]]. (There&#039;s usually some decent ores at the bomb testing site, and it&#039;s close to base.)&lt;br /&gt;
==Dead Space==&lt;br /&gt;
A traitorous miner has a lot of advantages. You have a space suit for free right away and a robust pickaxe. Certain minerals you&#039;ll find have more &amp;quot;specialized&amp;quot; uses -- uranium structures will irradiate people, plasma can start fires, gibtonite goes boom, etc. You can also buy dangerous &amp;quot;mining&amp;quot; tools and possibly even revive [[#The Wildlife|those monsters you&#039;ve been fighting]]. As long as you have some mineral wealth or an ore box with you, no one will suspect your presence around the station, even in highly restricted areas like robotics or toxins, and if you are smart enough, you could get a big stompy mech to drill people to death! In addition, Lavaland is isolated, dangerous, and as expansive as you&#039;re willing to dig out. Plenty of room for somebody to get lost in... &#039;&#039;Forever!&#039;&#039;&lt;br /&gt;
=== Tips for Traitoring===&lt;br /&gt;
*If you&#039;re a miner and you have to kill another miner; there&#039;s a really easy way to block communications one way so he can&#039;t call for help.&lt;br /&gt;
** Grab a multitool, go to the mining communications room.&lt;br /&gt;
**Use the multi tool on the relay and make sure the relay isn&#039;t sending, meaning your headset won&#039;t go to people on the station.&lt;br /&gt;
**Kill your target with their shouts for help unheard.&lt;br /&gt;
*You can get plasma at exactly the heat you need for canister bombs by welding a plasma door in vacuum. Use an [[Atmospherics items#Portable Pump|air pump]] to gather the gas, then put all of the plasma gas produced into an empty large tank (the size of plasma, emergency O2, etc). You can then ignite it with a can of pure O2 set to release at 1013.25 KPa. This is the Shaft Miner&#039;s canister bomb. It&#039;s easy to set up on Lavaland.&lt;br /&gt;
*More than one uranium wall is hilariously deadly, as they give off a pulse of radiation every couple of seconds. This pulse makes other uranium walls in range pulse as well, and they all run on their own timer.&lt;br /&gt;
*Tiers 0-1-2-3 can gib bodies, remember mining suits take 50% of damage away from bombs, so strip miners you want to make disappear forever first. (Are they talking about gibtonite, here?)&lt;br /&gt;
*Ripley is a fairly robust murdering tool, if you can, convince robotics to put a gravity catapult on it. &#039;&#039;&#039;SLAM PEOPLE INTO WALLS. THE SUFFERING NEVER ENDS.&#039;&#039;&#039;&lt;br /&gt;
*Space is your best ally. Your weapons are more lethal in space, and anyone who wants to chase you will need access to a jetpack and EVA gear. Make people fight on your terms by blowing up the station with various Gibtonite charges, or bust in, stun and drag targets into space.&lt;br /&gt;
*You can make a chemical payload container using any shitty bit of gibtonite. This can be useful for making chemical bombs, but it relies on knowing how to obtain specific chemicals that can be robust and accessible to a Miner.&lt;br /&gt;
*Blending Plasma and Iron together creates an EMP explosion that messes with suit sensors and bricks headsets.&lt;br /&gt;
====Tips for Culting====&lt;br /&gt;
If you&#039;re a miner, the [[Mining Station]] is the perfect hive for a cult. The back room can easily be broken down by Constructs, runes can be placed, and a single artificer can make it very difficult for Security to try and raid. Remember to cut cameras, so a Non-Asimov AI doesn&#039;t bolt and electrocute every door. Remember to use Teleport other to get Cultists off station and into safe custody. All the station needs is a Medibot and you are golden.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>WilsonPH</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Shaft_Miner&amp;diff=36262</id>
		<title>Shaft Miner</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Shaft_Miner&amp;diff=36262"/>
		<updated>2023-03-05T19:49:32Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: Catchup to the current code status - new icons, mining vendor and tendril loot reordering&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = purple&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SUPPLY&lt;br /&gt;
|imagebgcolor = #cc9966&lt;br /&gt;
|img_generic = Generic_shaft.png&lt;br /&gt;
|img = Lava_miner.png&lt;br /&gt;
|jobtitle = Shaft Miner&lt;br /&gt;
|access = [[Mining Station]], [[Mining Station#EVA Room|Mining Station EVA]], [[Cargo Office]], Mineral Storage&lt;br /&gt;
|additional = [[Maintenance]], [[Cargo Bay]], MULEbot access, [[Quartermaster&#039;s Office]]&lt;br /&gt;
|difficulty = Varies from piss easy to extremely hard&lt;br /&gt;
|superior = [[Quartermaster]] and [[Head of Personnel]]&lt;br /&gt;
|duties = Mine [[#The Ores|ores]] and process them into useful materials. Kill [[#The Wildlife|hostile wildlife]]. Go on an adventure in mysterious ruins.&lt;br /&gt;
|guides = [[Lavaland]], [[Megafauna]], [[Auxiliary Base Construction Area]]&lt;br /&gt;
|quote = Ooh! A spare vouc- oh.&lt;br /&gt;
}}&lt;br /&gt;
Welcome, Miner! You will break rocks, slay monsters, explore an ever-changing landscape, and die lost and alone in the depths of the caverns. Not on some sandy asteroid, but on what we call [[Lavaland]]!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Stay alive long enough to return your loot to the station.&lt;br /&gt;
==Workin&#039; In The Coal Mine==&lt;br /&gt;
[[File:Mining Dock.png|300px|thumb|alt=Mining Dock|link=Mining Dock|The [[Mining Dock]], connected to [[Cargo]], is your access to the [[Mining Station]].]]&lt;br /&gt;
Being a miner can be somewhat tedious, but you serve a crucial role in the R&amp;amp;D food chain, and can accrue some decent personal rewards. Just follow a few guidelines to keep yourself from becoming dead in the mines. &lt;br /&gt;
===Hazards, Summarized===&lt;br /&gt;
Your workplace, [[Lavaland]], has several hazards.&lt;br /&gt;
* [[#The Wildlife|Native creatures]] will attempt to kill you in all sorts of horrific ways.&lt;br /&gt;
* Ash storms will cut right through your clothes, dealing constant burn damage if you are outside. A heavy rain of dark particles outdoors indicates an ash storm.&lt;br /&gt;
* Lava - one step in and you&#039;ll be badly burned and on fire.&lt;br /&gt;
* Chasms - Anything that falls into one will disappear from this world. This includes miners - if you fall in one, you can&#039;t get cloned.&lt;br /&gt;
The risk of these hazards can be reduced by watching your step and being aware of your surroundings. Don&#039;t stand in lava, walk into into chasms, or wander during an ash storm.&lt;br /&gt;
You&#039;ll get a red text warning in chat not long before an ash storm is about to begin, so long as you stay near a structure (or have a bluespace shelter capsule with you) then you&#039;ll be fine. &lt;br /&gt;
&lt;br /&gt;
If you’re worried about not being robust enough to notice these hazards, there’s gear and strategies that can mitigate or nullify the danger.&lt;br /&gt;
* If you accidentally stand in lava, you can always “stop, drop, and roll” by spamming Resist on the [[Starter guide#Interface 101|HUD]]. (Make sure you aren&#039;t standing on lava when you do this, or you&#039;ll just get set on fire again!)&lt;br /&gt;
* Wearing a [[#Wormhole Jaunter|Wormhole Jaunter]] on your belt slot will cause it to teleport you if you fall into a chasm.&lt;br /&gt;
* Running away is (almost) always an option.&lt;br /&gt;
===Mining’s Transferable Skills===&lt;br /&gt;
Mining is an excellent job for familiarizing yourself with [[Keyboard Shortcuts|Hotkey mode]] (accessible via pressing TAB), as there are multiple opportunities to utilize them while out in the field. Robust miners often end up ALT+clicking a container in their backpack to access its contents, CTRL+clicking their ore box to drag it with them quickly, using SHIFT+E to move their Proto-Kinetic Accelerator in and out of their belt slot, and quickly shifting through intents with the 1-4 numbered keys, among others.&lt;br /&gt;
===Working With Your Boss===&lt;br /&gt;
Who is your boss? You answer to the Head of Personnel, much like the rest of Supply -- but usually, you&#039;ll just be talking to the Quartermaster or other Miners. He can watch cameras on the Lavaland [[Mining Station|Mining Base]] and has full access to Mining, so keep that in mind in case you want access to the [[Gulag]].&lt;br /&gt;
===The Objective===&lt;br /&gt;
You&#039;re here to mine, so get digging! Once you&#039;ve had enough, drag your ore box back to the station and head to cargo where the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] sits. &amp;lt;s&amp;gt;Insert your ID and&amp;lt;/s&amp;gt;, drag the box to the yellow indicator on the floor next to the machine to automatically offload your ores and have them instantly processed into sheets. Then click &amp;quot;claim&amp;quot; after clicking on the ORM to retrieve mining points as a reward to your current work ID. Now print [[#RnD Gear|new gear]] from the [[Guide_to_Research_and_Development#Techfab|supply techfab]] [[File:Proto.png|link=Guide to Research and Development#Techfab|Techfab]] for free and/or use those mining points to buy new gear from the mining vendor [[File:Mining_vendor_default.png|link=#Advanced Gear|Mining Vendor]], then take your crate and head back to [[Lavaland]]!&lt;br /&gt;
==How to Do This==&lt;br /&gt;
===Gearing up===&lt;br /&gt;
If you’re still unfamiliar with the HUD, it’s explained in the [[Starter guide#Interface 101|Starter Guide]].&lt;br /&gt;
&lt;br /&gt;
You’ll need to know how to view your worn equipment in order to equip new gear. If you can find it, it’s under the Backpack button on the bottom left. (Not the backpack you’re wearing, the other one.)&lt;br /&gt;
* [[#Essential Equipment|Gear up!]] From the mining equipment locker, the very basics you will need are Meson Scanner goggles, a mining scanner, a bluespace shelter capsule, and your standard issue proto-kinetic accelerator.&lt;br /&gt;
* You should also use your voucher on a mining vending machine to select your choice of [[#Voucher Equipment|advanced mining tools]].&lt;br /&gt;
* If you really want the extra defense, you can ask Security (or the QM) for a Security Jumpsuit to replace your current one. It gives you +10% melee resist to everywhere but your head.&lt;br /&gt;
* Before you go, you&#039;ll want an Ore Box, which can hold an infinite amount of minerals. You can’t pick up the box, so you’ll have to pull it behind you. (The “Pull” command can be found under the right-click menu.)&lt;br /&gt;
If you forgot something, don’t worry! The [[Mining Station]] has extra mining lockers and ore boxes for exactly this scenario. They even have mining vendors down there!&lt;br /&gt;
* Down on the Lavaland [[Mining Station]], accessible via the Mining Shuttle, you’ll want to take an explorer suit, breath mask, and oxygen tank from [[Mining_Station#EVA_Room|Mining &#039;EVA&#039;]]. &lt;br /&gt;
* While not necessary, it is highly recommended that you take a GPS device, set it to your name, and tell the [[QM]] and other miners about it. If you&#039;re lucky, they will drag your lifeless body back on-station and [[Cloning|clone]] you.&lt;br /&gt;
===Smashing rocks===&lt;br /&gt;
* Find minerals. The further from other miners, the better ore.&lt;br /&gt;
* Make sure your scanner’s on! If it’s on, it’ll send out a pulse that lets you see deposits in the rock a few tiles away from you every once in a while.&lt;br /&gt;
* Pick up minerals by having your mining bag in either your belt slot or pockets when you walk over the minerals. If you&#039;re dragging an ore box behind you, you&#039;ll automatically deposit minerals into the box instead of your bag.&lt;br /&gt;
* Once you&#039;ve had enough, return to the main station with your Ore box. &#039;&#039;&#039;Do not deliver ore to the [[Mining_Station#Old_Smeltery|processing plant]] on the Lavaland [[Mining Station]], as that room will not give you mining points&#039;&#039;&#039;. &lt;br /&gt;
* Drag your ore box to the delivery tile (yellow arrow) next to the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]]. That&#039;ll automatically empty the box into it, earning you mining points.&lt;br /&gt;
* If there&#039;s minerals still in your mining satchel, you can take your mining satchel into your hand and click it while standing on the same delivery tile next to the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]]. This will empty the bag into the ORM as well. &#039;&#039;&#039;Ores inserted by hand into the [[Machines#Ore_Redemption_Machine|ORM]] may give no points (due to a bug)!&#039;&#039;&#039; Already processed sheets inserted into the [[Machines#Ore_Redemption_Machine|ORM]] do not give any points. Only raw ores count. &lt;br /&gt;
* Click on the ORM, then click &amp;quot;Claim.&amp;quot; You no longer need to insert your ID, thank god.&lt;br /&gt;
* Go to a mining equipment vendor to buy [[#Advanced_Gear|advanced equipment]] with the points you&#039;ve earned, or the [[Guide_to_Research_and_Development#Techfab|Cargo techfab]] [[File:Proto.png|link=Guide to Research and Development#Techfab|Techfab]] to craft advanced items that can be unlocked only by [[Science|RnD]].&lt;br /&gt;
* Before going back to Lavaland, you should probably use the science channel (:n) to gently remind [[Rnd|RnD]] to upgrade the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine (ORM)]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] so they get more of those minerals they’re always short on. (ex: “:n Hey, RnD. Have you upgraded the ORM yet? We just finished our first load.”)&lt;br /&gt;
===Life beyond smashing rocks===&lt;br /&gt;
Mining, of course, isn’t just a cycle of “mine ore, deliver ore, repeat.” There’s a bunch of extra stuff you can do while taking care of your job’s main responsibility.&lt;br /&gt;
* Butcher (harm intent, knife or PKA) dead [[#The Wildlife|Goliaths]] for their hide, and put it on your explorer’s suit to upgrade its damage resistances. This can be done up to 3 times, giving you +10% melee resist each time.&lt;br /&gt;
* Use your better gear to push deeper into [[Lavaland]] and explore some ruins and &amp;lt;s&amp;gt;die horribly&amp;lt;/s&amp;gt; [[Morph|get amazing rewards]].&lt;br /&gt;
* Print [[Research items#Advanced Plasma Cutter|Advanced Plasma Cutters]] and [[Research items#Mining Satchel of Holding|Mining Satchels of Holding]] at the cargo protolathe/techfab/whatever it’s called for even more efficient mining. &lt;br /&gt;
* If you feel VERY robust, look for [[Megafauna]] signals with your GPS and try to kill them for extremely valuable loot.&lt;br /&gt;
===Voucher equipment===&lt;br /&gt;
You start the shift with a complimentary mining voucher, worth one free item pack out of a selection of six. These packs are:&lt;br /&gt;
* &#039;&#039;&#039;Survival Capsule and Explorer&#039;s Webbing:&#039;&#039;&#039; The webbing (equipped on your belt slot) allows you to carry even more mining equipment - the extra shelter capsule is nice too. 900 pts value.&lt;br /&gt;
* &#039;&#039;&#039;Resonator Kit:&#039;&#039;&#039; Comes with a [[#Resonator|Resonator]] and brute treatment kit. While the resonator is underwhelming - especially if used incorrectly - the brute treatment kit can come in handy on Lavaland. 1350 pts.&lt;br /&gt;
* &#039;&#039;&#039;Mining Drone:&#039;&#039;&#039; A little companion that helps in storing ore and hunting wildlife. Very good at taking hits for you, but will never win a 1-on-1 fight with a [[#The Wildlife|Goliath]]. Becomes even more useful once you install the [[#Advanced Gear|sentience upgrade module]]. Comes with a KA modkit that allows shots to pass through the drone, as well as an industrial welding tool and a welding mask for repairing your new friend. ~800 pts.&lt;br /&gt;
* &#039;&#039;&#039;Extraction and Rescue Kit:&#039;&#039;&#039; Contains a fulton extraction pack and a beacon, which allows you to send back home minerals, items and dead miners without having to use the ferry. Oh, and you get a stack of 30 marker beacons too. Not sure why they’re in there. 1700 pts.&lt;br /&gt;
* &#039;&#039;&#039;Crusher Kit:&#039;&#039;&#039; Contains a proto-kinetic crusher and a mini fire extinguisher. The melee-only crusher is hard to use without getting hit, and its ranged &#039;mark&#039; cannot be used unless you equip it with both hands (click it while holding it in your selected hand), but it has a chance to make fauna drop [[#Crusher trophies|powerful trophies]]. 800 pts.&lt;br /&gt;
* &#039;&#039;&#039;Mining Conscription Kit&#039;&#039;&#039;: A duffle bag full of basic items for one conscript - Proto-kinetic accelerator, survival knife, seclite, explorer&#039;s suit, mesons, mining scanner and satchel, gas mask, a supply radio key and a special card that adds mining access to IDs. Good for when you want to recruit &amp;lt;s&amp;gt;metafriends&amp;lt;/s&amp;gt; fresh conscripts. 1000 pts.&lt;br /&gt;
===For Great Profit!===&lt;br /&gt;
Mining for the sake of it can only get you so far. By mining minerals and returning them to the station you&#039;ll accrue mining points; you can then use those points to buy better and more powerful equipment and supplies from an equipment vendor. You can then in turn use these items to push further into Lavaland to mine more minerals, fell stronger wildlife and find greater treasure. Consider it all an investment.&lt;br /&gt;
&lt;br /&gt;
Later, you might find that you&#039;re running out of room to store your gear. Here&#039;s some ways to save space:&lt;br /&gt;
* Your PDA can hold your ID, but this makes your ID vulnerable to PDA bombing attacks from traitors.&lt;br /&gt;
* Your seclite and knife can be attached to your proto-kinetic accelerator by clicking on it with a seclite/knife in hand. Aside from saving space, it also lets you butcher corpses (on Harm intent) without having to take out your knife and helps you bash things harder!&lt;br /&gt;
* Your mining scanner and GPS are small enough to fit in your boots. Make sure they’re both on and put them in there just like how you attached your seclite and knife to your PKA - click on your boots with the item in hand. (To retrieve items, alt+click your boots.)&lt;br /&gt;
* Your explorer suit can also hold small items. To access its inventory, drag it from your inventory to your character. (You can access an extra slot by pulling up the hood via clicking the button at the top of your screen that has the explorer suit icon.)&lt;br /&gt;
Survival Medipens can help you in a pinch, for example, or a Wormhole Jaunter can help you escape what would have been a death trap. Or you could spend it all on booze and cigars. We won&#039;t judge.&lt;br /&gt;
==Mining Gear==&lt;br /&gt;
===Default Gear===&lt;br /&gt;
The following is a list of default mining equipment. You usually won&#039;t have to pay for this:&lt;br /&gt;
====Essential Equipment====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:explorersuit.png|32px]]&amp;lt;br&amp;gt;{{anchor|Explorer Suit}}Explorer Suit&lt;br /&gt;
|Provides some protection against heat and cold, and works as decent armor with no slowdown. It is not spaceproof, but can hold a full-sized oxygen tank or other mining gear in the suit storage slot. You can also reinforce it with goliath plates, up to 3 times, for +10% melee resist each.&amp;lt;br&amp;gt;Can store up to 2 small(er) things - you open its inventory by dragging it to you.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ExplorerGasMask.gif|32px]]&amp;lt;br&amp;gt;{{anchor|Explorer Gas Mask and Oxygen Tank}}Explorer Gas Mask and [[Oxygen]] Tank&lt;br /&gt;
|So you can have oxygen when mining. Oxygen tanks are available from the tank storage unit, located right around where you find your suit, and can be worn on your suit&#039;s storage slot. Running out of oxygen is unlikely with the full sized tank.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MGlasses.png|32px]]&amp;lt;br&amp;gt;{{anchor|Meson Scanners}}[[Meson Goggles|Meson Scanners]]&lt;br /&gt;
|Used for seeing walls and floors through anything - and ONLY walls &amp;amp; floors. Does not detect [[#The Wildlife|creatures]], or objects (like [[#ore box|ore boxes]].)&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiningScanner.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Scanner}}Automatic Mining Scanner&lt;br /&gt;
|Activating the scanner will briefly flash any ore on screen - it works even inside a box, or your boots. Can be used on activated [[#The_Ores|gibtonite]] to pause the explosion and allow it to be relocated. Of course, you need both hands to pick up gibtonite, but we can&#039;t always get what we want. (For best results, count 8 flashes of the ore before doing so. This includes the large flashes at the start.)&lt;br /&gt;
|-&lt;br /&gt;
![[File:GPSm.gif|32px]]&amp;lt;br&amp;gt;{{anchor|GPS}}Global Positioning System, GPS&lt;br /&gt;
|The crew monitoring console back on the station won&#039;t catch your suit sensor signal from all the way down on the planet. Having one of these on you will help others track down your body if you happen to develop a case of the dead. Be sure to set your name on the GPS.&lt;br /&gt;
In addition, it can be used to locate other miners (who bothered to take it) as well as &amp;quot;lost&amp;quot; signals. [[Megafauna]], [[#The Wildlife|necropolis tendrils]], and certain ruins emit GPS signals. Be wary. &lt;br /&gt;
|-&lt;br /&gt;
![[File:KineticAccelerator.png|32px]]&amp;lt;br&amp;gt;{{anchor|Proto-kinetic Accelerator}}Proto-kinetic Accelerator&lt;br /&gt;
|A standard issue mining gun. The good part is that it packs a punch in a low pressure environment, is very good at digging small tunnels, and has infinite shots. The bad part is that it tickles in pressurized environments, has a cooldown after each shot, and has a base range of three steps. Good thing we have [[#RnD Gear|modkits]]. Can be dual wielded at the price of lower accuracy and speed. Some miners prefer mining with two of these.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
KAs deal brute damage (40 standard/10 in pressurized rooms), but count as explosive versus armor. That way, suits like bomb suits and the RD hardsuit can negate 90% of the damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Survivalknife.gif|32px]]&amp;lt;br&amp;gt;{{anchor|Survival Knife}}Survival Knife&lt;br /&gt;
|Use it for butchering the wildlife (hit while on harm intent). It&#039;s as strong against mobs as a pickaxe, but you can&#039;t mine with it. You can store it in your boots to save space, but remember to alt-click the boots to draw the knife back out. Alternatively, stick it on your KA.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Seclite.png|32px]]&amp;lt;br&amp;gt;{{anchor|Seclite}}Seclite&lt;br /&gt;
|A beefed up flashlight. Put this on your KA to free up inventory space. Gives off light even if it&#039;s in anywhere but your backpack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stimpen.png|32px]]&amp;lt;br&amp;gt;{{anchor|Survival Medipen}}Survival Medipen&lt;br /&gt;
|A cocktail of powerful healing chemicals. Contains [[Guide_to_chemistry#Salbutamol|Salbutamol]], [[Guide_to_chemistry#Leporazine|Leporazine]], [[Guide_to_chemistry#Epinephrine|Epinephrine]], Mining Nanites and [[Guide_to_chemistry#Omnizine|Omnizine]]. Slowly heals all types of damage and stabilizes body temperature. You can overdose on these if you use more than one in quick succession.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;{{anchor|Bluespace shelter capsule}}Bluespace shelter capsule&lt;br /&gt;
|Activate this in your hand, and it&#039;ll near instantly produce a beautiful shelter. Ash storms cannot hurt you inside, but wildlife can break through the walls. The shelter contains a cupboard with a guitar (or dice) and some warm donk pockets. It also has a stasis bed which requires another person to use, and a nanomed on the wall above it with some gauze. Never leave home without one.&lt;br /&gt;
|-&lt;br /&gt;
![[File:OreSatchel.png|32px]]&amp;lt;br&amp;gt;{{anchor|Ore Satchel}}Ore Satchel&lt;br /&gt;
|For carrying ore without using a mining cart. Holds 50 ore nuggets. Empty it into boxes by using the satchel on them.&amp;lt;br&amp;gt; Newbie tip: Put it in one of your pocket slots, then start dragging an ore box. Any ore you walk over will be transferred to the box.&lt;br /&gt;
|-&lt;br /&gt;
![[File:OreCrate.png|32px]]&amp;lt;br&amp;gt;{{anchor|Ore box}}Ore box&lt;br /&gt;
|Used for carrying huge amounts of ore. While a satchel can only hold 50 nuggets, this can hold an unlimited sum. You cannot carry it, but you can pull it with you.&amp;lt;br&amp;gt;&lt;br /&gt;
Use your satchel on the box to empty it into the box. Even better: Drag it behind you with an ore satchel in your pocket.&lt;br /&gt;
&lt;br /&gt;
Useful as cover from [[#The Wildlife|Watcher]] bolts.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Voucher.gif|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Voucher}}Mining Voucher&lt;br /&gt;
|Found in your backpack, exchange this at the mining equipment locker for one of [[Shaft Miner#Voucher equipment|several selections]] which include various valuable and useful items.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Miscellaneous Equipment====&lt;br /&gt;
Items that, while not critical to take, can be situationally useful.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32px]]&amp;lt;br&amp;gt;{{anchor|Pickaxe}}Pickaxe&lt;br /&gt;
|Somewhat antiquated thanks to the prevalence of the proto-kinetic accelerator and resonator. Nevertheless it can be used to dig wide tunnels and robust things in melee combat as a backup if you lose your PKA. It can also fit inside a belt chest webbing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shovel.png|32px]]&amp;lt;br&amp;gt;{{anchor|Shovel}}Shovel&lt;br /&gt;
|Gathering sand. You can stick this in your backpack. A crappier version of a compact pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Crowbar.png|32px]]&amp;lt;br&amp;gt;{{anchor|Crowbar}}[[Crowbar]]&lt;br /&gt;
|For removing KA mods, or just in case when there is a blackout. Spawns in your [[internals box]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Markerbeacon.png]]&amp;lt;br&amp;gt;{{anchor|Marker Beacon}}Marker Beacon&lt;br /&gt;
|Stationary lights that you can color and toss everywhere to annoy the crew. Or light your way through Lavaland. That too.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plant bag.png]]&amp;lt;br&amp;gt;{{anchor|Plant Bag}}Plant Bag&lt;br /&gt;
|Stores the plants you harvest on [[Lavaland]]. Botany will appreciate getting new plants.&lt;br /&gt;
|}&lt;br /&gt;
===Advanced Gear===&lt;br /&gt;
The following are more advanced items that need to be purchased from a mining equipment vendor:&lt;br /&gt;
====Voucher/Reward Equipment====&lt;br /&gt;
These items can either be acquired from a voucher, or can be bought with mining points.&amp;lt;br&amp;gt;Mining points are usually earned from delivering ore to the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] on the station.&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=Mining Equipment Vendor&lt;br /&gt;
 |bgcolor1 = #cc9966&lt;br /&gt;
 |bgcolor2 = #cc9966&lt;br /&gt;
 |image = Mining_vendor_default.png&lt;br /&gt;
 }}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
|+Mining Equipment Vendor List&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Price&lt;br /&gt;
|-&lt;br /&gt;
![[File:KineticAccelerator.png|32px]]&amp;lt;br&amp;gt;Proto-kinetic Accelerator&lt;br /&gt;
|The classic modular mining weapon. Often called &amp;quot;P-KA&amp;quot; or just &amp;quot;KA&amp;quot;. If you forgot to get one at roundstart, or otherwise lack a P-KA, don&#039;t buy it from here - there&#039;s extra mining lockers in the Lavaland Mining Station&#039;s [[Mining_Station#Living_Quarters|westward side]] with the same contents as those on the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kinetic_crusher.png|32px]]&amp;lt;br&amp;gt;{{anchor|Proto-kinetic Crusher}}Proto-kinetic Crusher&lt;br /&gt;
|A powerful melee weapon. Unless you have a Bag of Holding, you can only store this in the slot normally occupied by a backpack. If wielded in both hands (left-click it while it&#039;s in the selected hand), shoots kinetic bolts that don&#039;t deal damage, but can mark creatures making the hammer deal increased damage (20-&amp;gt;50 Brute) when used on them. It will deal even greater damage (80) on backstab.&amp;lt;br&amp;gt; What makes the Crusher special is that enemies killed by it have a chance to drop &#039;&#039;&#039;[[#Crusher trophies|trophies]]&#039;&#039;&#039;, powerful &amp;quot;modkits&amp;quot; that can be attached to the Crusher.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;800 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dufflebag.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Conscription Kit}}Mining Conscription Kit&lt;br /&gt;
|Contains a mini-pickaxe, mesons, an ore scanner and satchel, an explorer suit and gas mask, a supply encryption key which gives your headset access to the supply channel, and a card which adds mining access to your ID.&lt;br /&gt;
!1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plasma_Cutter.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Conscription Kit}}Plasma Cutter&lt;br /&gt;
| A fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 5 rocks per shot. Rechargeable by inserting plasma ore or sheets into it (max 20). Less efficient in combat than a KA, however, and even less when in pressurized environments.&lt;br /&gt;
!2000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Adv_plasma_cutter.gif|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Conscription Kit}}Advanced Plasma Cutter&lt;br /&gt;
|A very fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 10 rocks per shot, basically allowing you to pierce rock as fast as you can walk. Rechargeable by inserting plasma ore or sheets into it (max 20). &lt;br /&gt;
!4000 Points &lt;br /&gt;
|-&lt;br /&gt;
![[File:Miner_webbing.png|32px]]&amp;lt;br&amp;gt;{{anchor|Explorer&#039;s Webbing}}Explorer&#039;s Webbing&lt;br /&gt;
|Can be worn on the belt slot. Stores mining equipment.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Survivalknife.gif|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}Survival Knife&lt;br /&gt;
|A robust knife. Used to butcher fauna and hit harder with your PKA. Don&#039;t lose it!&lt;br /&gt;
!500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Seclite.png|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}Seclite&lt;br /&gt;
|A beefed up flashlight. Put this on your KA to free up inventory space. Gives off light even if it&#039;s in anywhere but your backpack.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:AdvancedMiningScanner.png|32px]]&amp;lt;br&amp;gt;{{anchor|Advanced Mining Scanner}}Advanced Mining Scanner&lt;br /&gt;
| A upgrade over the default Mining Scanner. This tool has a much larger detection radius of seven tiles (the entire screen), and updates more frequently.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;800 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jaunter.png|32px]]&amp;lt;br&amp;gt;{{anchor|Wormhole Jaunter}}Wormhole Jaunter &lt;br /&gt;
|A one-use item that creates a wormhole to a random beacon on station. The portal is unstable and will make you dizzy after using it. Can be worn on the belt slot to teleport you if you happen to encounter a chasm.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;750 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Implanter.png|32px]]&amp;lt;br&amp;gt;{{anchor|Tracking Implant Kit}}Tracking Implant Kit&lt;br /&gt;
|Contains three tracking implants and a locator; useful if you want others to find your corpse for up to 10 minutes after death. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points &lt;br /&gt;
|-&lt;br /&gt;
![[File:Extended_Emergency_Oxygen_Tank.png|32px]]&amp;lt;br&amp;gt;{{anchor|Expanded E. Oxygen Tank}}Expanded E. Oxygen Tank&lt;br /&gt;
|An expanded emergency oxygen tank. Lasts for twice as long as the one in your internals box. Just get a normal oxygen tank from the [[Mining Station#EVA Room|Mining Station EVA]], the shift&#039;ll never be long enough for you to need this. If you REALLY want one of these, go loot a dead [[#The Wildlife|Legion]]. (drag corpse to you)&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fulton_pack.png|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Extraction Pack}}Fulton Extraction Pack&lt;br /&gt;
|A balloon that can be used to extract anything outside that&#039;s not bolted down to a Fulton Recovery Beacon. Swap which beacon the pack is aiming at by using (Z or click) the pack in hand. It has a limited number of uses (usually 3 in a fresh pack); examine the pack to check how many are left.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mining_Hardsuit.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Hardsuit}}Mining Hardsuit&lt;br /&gt;
|A nostalgic suit piece from the older days of asteroid mining. Useless on Lavaland but great to explore space. Like the standard explorer’s suit, can be upgraded up to 3 times with goliath hide for up to 60 melee resistance.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jump_boots.png|32px]]&amp;lt;br&amp;gt;{{anchor|Jump Boots}}Jump Boots&lt;br /&gt;
|A pair of boots that allow you to jump over three tiles, skipping chasms. Does not prevent lava damage, however.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Markerbeacon.png]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}30 Marker Beacons&lt;br /&gt;
|A pack of 30 Marker Beacons, used to light your way through Lavaland.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;150 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bottle17.png|32px]]&amp;lt;br&amp;gt;{{anchor|Stabilizing Serum}}Stabilizing Serum&lt;br /&gt;
|Can be used on legion cores to prevent them from decaying. Legion cores give their healing instantly, compared to the healing over time from the Survival Medipen.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;400 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fulton_beacon.png|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}Fulton Beacon &lt;br /&gt;
|Creates an anchored beacon when used in hand that fulton extraction packs can target as a drop-off point.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lazarus_Hypo.png|32px]]&amp;lt;br&amp;gt;{{anchor|Lazarus Injector}}Lazarus Injector&lt;br /&gt;
| A miracle injection capable of reviving simple living beings from death, making them friendly to you and the crew. Useless on all player-controlled beings. Resurrect Ian for all access from a thankful Head of Personnel! Or make yourself a pet Goliath. The lazarus injector can be EMP&#039;d (blend plasma+iron) to make revived mobs hostile to everyone but you. Also useful for bartering with the HoP or any staff with a pet. Expect R&amp;amp;D to want one, as it has high research value.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stimpen.png|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}Survival Medipen&lt;br /&gt;
|Contains several healing and heat-stabilizing chemicals. Using more than one in a short period will cause several overdoses.&lt;br /&gt;
!1000 Points &lt;br /&gt;
|-&lt;br /&gt;
![[File:SkeletonKey.png|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}Skeleton Key&lt;br /&gt;
|Used to open the chests dropped by the Tendrils and Megafauna.&lt;br /&gt;
!1200 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}Bluespace Shelter Capsule&lt;br /&gt;
|The Shelter Capsule is indispensable for long expeditions: it creates an ash-storm proof 3x3 room complete with breathable air, a nanomed, a stasis bed and some warm donk-pockets.&lt;br /&gt;
Of course, the donk pockets are better at healing you than the nanomed. The only useful thing the nanomed holds are its bandages.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;400 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;{{anchor|Luxury Shelter Capsule}}Luxury Shelter Capsule&lt;br /&gt;
|Tired of cramped shelter capsules? This is for you! Comes with a three-course meal, a deluxe companion and much more.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;3000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Outpost Capsule}}Mining Outpost Capsule&lt;br /&gt;
|For the miner who wants a homebase in hell, the mining encampment comes with standard shelter amenities and more, including tolietries and a personal equipment vendor for multiple miners to really call home.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;5000&lt;br /&gt;
Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;{{anchor|Luxury Bar Capsule}}Luxury Bar Capsule&lt;br /&gt;
|A luxury bar in a capsule. Bartender required and not included.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;10000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Bot-Friendly}}P-KA Upgrade: Bot-Friendly &lt;br /&gt;
|A modkit that allows your PKA to ignore minebots. Does not occupy any mod capacity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;100 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Cosmetic Super Chassis}}P-KA Cosmetic Super Chassis&lt;br /&gt;
|A modkit that makes your KA look yellow, like one of the no longer existing Super-Kinetic Accelerators. Does not occupy any mod capacity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;200 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Cosmetic Hyper Chassis}}P-KA Cosmetic Hyper Chassis &lt;br /&gt;
| A modkit that makes your KA look orange, like one of the no longer existing Hyper-Kinetic Accelerators. Does not occupy any mod capacity..&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;200 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Adj. T. Shots}}P-KA Upgrade: Adj. T. Shots&lt;br /&gt;
|A modkit that makes your KA&#039;s projectile flight path visible. Use in hand to cycle between colors. Does not occupy any mod capacity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points &lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Range}}P-KA Upgrade: Range&lt;br /&gt;
|A modkit that increases your KA&#039;s range by 1. Occupies 25% of mod capacity. Can usually be fabricated at the cargo techfab/protolathe - don&#039;t buy it here.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Damage}}P-KA Upgrade: Damage&lt;br /&gt;
|A modkit that increases your KA&#039;s damage by 10. Occupies 30% of mod capacity. Can usually be fabricated at the cargo techfab/protolathe - don&#039;t buy it here. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Cooldown}}P-KA Upgrade: Cooldown&lt;br /&gt;
|A modkit that reduces your KA&#039;s cooldown by 0.25 seconds. Occupies 30% of mod capacity. Can usually be fabricated at the cargo techfab/protolathe - don&#039;t buy it here.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Cooldown}}P-KA Upgrade: Bounty &lt;br /&gt;
| A modkit that makes killing or assisting in killing a creature permanently increases your damage against that type of creature by up to 25. Occupies 30% of mod capacity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Cooldown}}P-KA Upgrade: Resonator&lt;br /&gt;
|A modkit that causes kinetic accelerator shots to leave and detonate resonator blasts. Occupies 30% of mod capacity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Damage Radius}}P-KA Upgrade: Damage Radius&lt;br /&gt;
|A modkit that makes your KA hit in a 3x3 AoE, dealing 20% of the original damage per modkit. Does not destroy rock. Occupies 30% of mod capacity.&lt;br /&gt;
!1500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Damage Radius}}P-KA Upgrade: Damage Radius&lt;br /&gt;
|A modkit that makes your KA destroy rock in a 3x3 AoE. Does not damage mobs. Occupies 30% of mod capacity.&lt;br /&gt;
! 2000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiningDrone.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Bot Companion}}Mining Bot Companion&lt;br /&gt;
|This helpful little guy goes around collecting loose ore so you don&#039;t have to. Will drop its haul when you hit it with the mining scanner. Clicking on it with an empty hand will toggle it between ore collection and wildlife fighting mode, where it will attack xenos with its built-in kinetic accelerator and drill. Will not pick up sand with no nearby ore around, for some reason. Comes with an upgraded welding tool if redeemed via voucher. It cannot be repaired while it is fighting. It can be further upgraded with [[#Advanced Gear|special modules]] bought from the vending machine.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;800 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Minebot Upgrade: Armor}}Minebot Upgrade: Armor&lt;br /&gt;
|Increases the Minebot&#039;s health. &lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;400 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Minebot Upgrade: Armor}}Minebot Upgrade: Ore Scoop&lt;br /&gt;
|Allows a minebot to automatically pick up ores while moving.&lt;br /&gt;
!400 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Minebot Upgrade: Cooldown}}Minebot Upgrade: Cooldown&lt;br /&gt;
|Decreases the Minebot&#039;s ranged weapon&#039;s cooldown.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;600 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Drone: AI Upgrade}}Minebot Upgrade : Medical&lt;br /&gt;
|Allows a sentient Minebot to carry and administer a medipen.&lt;br /&gt;
!800 Points&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Drone: AI Upgrade}}Minebot Upgrade : AI&lt;br /&gt;
|Installs a high tech AI into the Minebot (grants a ghost control over the Minebot).&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Drone: AI Upgrade}}Minebot Weatherproof Chassis&lt;br /&gt;
|A chassis reinforcement kit that allows a Minebot to withstand exposure to high winds and molten rock.&lt;br /&gt;
!1200&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cigar.png|32px]]&amp;lt;br&amp;gt;{{anchor|Cigar}}Cigar&lt;br /&gt;
|A high-quality havana cigar.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;150 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soap.png|32px]]&amp;lt;br&amp;gt;{{anchor|Soap}}Soap&lt;br /&gt;
|A bar of slippery soap.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;200 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Laser_pointer.png|32px]]&amp;lt;br&amp;gt;{{anchor|Laser Pointer}}Laser Pointer&lt;br /&gt;
|Just a laser pointer, don&#039;t shine it into people&#039;s eyes. Useful against rogue [[Cyborg|Cyborgs]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Facehugger.png|32px]]&amp;lt;br&amp;gt;{{anchor|Toy Facehugger}}Toy Facehugger&lt;br /&gt;
|An extremely realistic-looking facehugger toy, to prank the crew with. Latches onto faces and tears off masks.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=Free Golem Equipment Vendor&lt;br /&gt;
 |bgcolor1 = #cc9966&lt;br /&gt;
 |bgcolor2 = #cc9966&lt;br /&gt;
 |image = Mining_vendor_default.png&lt;br /&gt;
 }}&lt;br /&gt;
The Free Golem ship has some extra goodies:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
|+Golem Equipment Vendor List&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Price &lt;br /&gt;
|-&lt;br /&gt;
![[File:Id regular.png|32px]]&amp;lt;br&amp;gt;{{anchor|Extra ID}}Extra ID&lt;br /&gt;
|An extra ID that works for holding money and entering the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;250 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Science_Goggles.png|32px]]&amp;lt;br&amp;gt;{{anchor|Science Goggles}}Science Goggles&lt;br /&gt;
| A pair of regular science goggles. Helpful with locating scannable targets.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;250 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey Cube.png|32px]]&amp;lt;br&amp;gt;{{anchor|Monkey Cube}}Monkey Cube &lt;br /&gt;
| A single monkey cube. Just add water.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points &lt;br /&gt;
|-&lt;br /&gt;
![[File:utilitybelt.png|32px]]&amp;lt;br&amp;gt;{{anchor|Toolbelt}}Toolbelt&lt;br /&gt;
|A toolbelt, like the ones on station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;350 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sheetrd.png|32px]]&amp;lt;br&amp;gt;{{anchor|Royal Cape of the Liberator}}Royal Cape of the Liberator&lt;br /&gt;
|A replica of the Liberator&#039;s cape. A must-have for every Free Golem.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:slimegrey.png|32px]]&amp;lt;br&amp;gt;{{anchor|Grey Slime Extract}}Grey Slime Extract&lt;br /&gt;
|Ever wanted to do [[Guide to xenobiology|Xenobiology]] on Lavaland? There you go.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|Trigger Guard Modification Kit}}Trigger Guard Modification Kit&lt;br /&gt;
|A trigger modkit that allows golems to use the Kinetic Accelerator. Occupies 20% of mod capacity. Can also be fabricated at a techfab - and probably should be, with its huge point cost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1700 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Box.png|32px]]&amp;lt;br&amp;gt;{{anchor|The Liberator&#039;s Legacy}}The Liberator&#039;s Legacy&lt;br /&gt;
|A box with all circuit boards needed to build your own [[Science|RnD]] department! The RnD console synchronizes with the station&#039;s server.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|}&lt;br /&gt;
===RnD Gear===&lt;br /&gt;
The following is a list of advanced items that can be unlocked only by [[Rnd|RnD]], using a combination of minerals and high tech research.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(RnD, if you&#039;re reading this - we like the KA Mods, Plasma Cutters, Mining Satchels of Holding, and Night Vision Mesons the best.)&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
|+RnD Gear&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:miningdrill.png|32px]]&amp;lt;br&amp;gt;Mining Drill &lt;br /&gt;
|Can be acquired early on from RnD. It&#039;s twice as fast as the standard Pickaxe but is quickly superseded by better variants and is expensive for what it does.&lt;br /&gt;
|-&lt;br /&gt;
![[File:diamonddrill.png|32px]]&amp;lt;br&amp;gt;Diamond Tipped Mining Drill&lt;br /&gt;
|Very powerful drill, able to almost instantly mine mineral walls. Very expensive in terms of [[#The Ores|Diamonds]] needed to produce however.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sonicjack.png|32px]]&amp;lt;br&amp;gt;Sonic Jackhammer&lt;br /&gt;
|The epitome of mining. Can practically instantly mine through rock and walls. But it requires three times the Diamonds of a Diamond Tipped Drill.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Triggerguard Mod&lt;br /&gt;
|A modkit that will allow species that cannot normally fire guns to use the KA, such as golems and hulks. Occupies 20% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Range Mod &lt;br /&gt;
|A modkit that increases your KA&#039;s range by 1. Occupies 25% of mod capacity. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Damage Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s damage by 10. Occupies 30% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Cooldown Mod&lt;br /&gt;
|A modkit that reduces your KA&#039;s cooldown by 0.25 seconds. Occupies 30% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA AoE Mining Mod&lt;br /&gt;
|A modkit that makes your KA mine rocks in a 3x3 AoE. It does not, however, deal AoE damage. You&#039;re usually better off carrying a plasma cutter to deal with rocks and keep the KA for combat. Occupies 30% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Complete AoE Mod&lt;br /&gt;
|A modkit that makes your KA mine rocks and damage mobs for 20% of the original damage per modkit in a 3x3 AoE. Occupies 30% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Resonator.png|32px]]&amp;lt;br&amp;gt;{{anchor|Resonator}}Resonator &lt;br /&gt;
|This will, when used on rock or an empty space, create a field on that spot that lasts for about five seconds before rupturing, causing serious damage (60 Brute) to anything standing on it. Just like the kinetic accelerator, it does reduced damage (20) in pressurized environments. Using it on an already-marked spot will instantly rupture the field.&lt;br /&gt;
With no fields up, you can activate it in your hand (Z) to switch the field to last between 3 and 5 seconds. &lt;br /&gt;
&lt;br /&gt;
However, if there are fields up, activating it in your hand will rupture the fields early.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Resonator.png|32px]]&amp;lt;br&amp;gt;{{anchor|Upgraded Resonator}}Super (Upgraded) Resonator&lt;br /&gt;
|Like the regular resonator, but able to have 6 fields active at a time - with no damage penalty for fields that are detonated early. Doesn&#039;t even give an extra tile of range.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluespacemining.png|32px]]&amp;lt;br&amp;gt;Mining Satchel of Holding &lt;br /&gt;
|Very cheap mining satchel that can hold an unlimited amount of minerals and ore.&lt;br /&gt;
|-&lt;br /&gt;
![[File:NV_meson_glasses.gif|32px]]&amp;lt;br&amp;gt;Night Vision Mesons&lt;br /&gt;
|These glasses work like normal mesons, but they can see perfectly in the darkness - negating the need for flashlights and marker beacons in Lavaland.&lt;br /&gt;
|}&lt;br /&gt;
All of this gear is printed out at the supply department [[Guide to Research and Development#Techfab|Techfab/Protolathe|protolathe/techfab]]/whatever they’re calling it now. [[File:Proto.png|link=Guide to Research and Development#Techfab|Techfab/Protolathe]]. It&#039;s the thing that isn&#039;t the one that crafts basic stuff, okay?&lt;br /&gt;
==Lavaland Loot==&lt;br /&gt;
Lavaland has more than just ores. There are several jobs that might want something from Lavaland.&lt;br /&gt;
(note for future editors: add drops from &lt;br /&gt;
*You can get [[RnD]] discovery points by using a Discovery Scanner to scan the corpses of [[#The Wildlife|Lavaland mobs]].&lt;br /&gt;
It’s recommended that you announce the mob being scanned in the science channel (:n) to notify other miners of what’s already been scanned (and also remind [[RnD]] that the miners are helping them, so they should &#039;&#039;probably research advanced mining already.&#039;&#039;)&lt;br /&gt;
*[[RnD]] also appreciates Lazarus Injectors, from the mining vendor.&lt;br /&gt;
*You can get Cargo the tribal equipment they need for bounties, since it&#039;s crafted with the loot of Lavaland mobs.&lt;br /&gt;
*You can get [[Botany]] samples of plants from the surface. They especially appreciate Strange Plants, which can contain any chemical.&lt;br /&gt;
*You can buy Synthflesh for Medical in an emergency. Synthflesh can be found in the vendor’s Advanced Medical Kits.&lt;br /&gt;
*When they’re unlocked, remind medical that plasma cutters are great for removing limbs in emergencies.&lt;br /&gt;
===The Ores===&lt;br /&gt;
These are what you should be looking out for, generally try and get a good mix of the more exotic ore types. Iron ore is ok, but it sells for little and is highly abundant on the station already.&lt;br /&gt;
&lt;br /&gt;
But if you see Bluespace Crystals, grab them. Diamonds are the only minerals of comparable rarity, and those drop from [[#The Wildlife|Watchers.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;color:white;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;color:white;&amp;quot; |Wall&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;color:white;&amp;quot; |Raw Ore&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;color:white;&amp;quot; |Mining Point Reward Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;color:white;&amp;quot; |Processed Ore&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;color:white;&amp;quot; |Frequency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;color:white;&amp;quot; |Uses&lt;br /&gt;
|-&lt;br /&gt;
!Iron&lt;br /&gt;
![[File:Ironwall.png|64px]]&lt;br /&gt;
![[File:Ironore.png|64px]]&lt;br /&gt;
!1&lt;br /&gt;
![[File:Metal.png|64px]]&lt;br /&gt;
!Very Common&lt;br /&gt;
|For just about everything. &lt;br /&gt;
|-&lt;br /&gt;
!Sand&lt;br /&gt;
![[File:minefloor.png|64px]]&lt;br /&gt;
![[File:Sandore.png|64px]]&lt;br /&gt;
!1&lt;br /&gt;
![[File:Glass.png|center|64px]]&lt;br /&gt;
!Very Common&lt;br /&gt;
|To obtain, use a shovel on an empty space. Used for making glass, which has a plethora of station applications. Use sand in your hand to make sandstone bricks. These can be used to make dirt which can be used to grow plants.&lt;br /&gt;
|-&lt;br /&gt;
![[Plasma]]&lt;br /&gt;
![[File:Plasmawall.png|64px]]&lt;br /&gt;
![[File:Plasmaore.png|64px]]&lt;br /&gt;
! 15&lt;br /&gt;
![[File:Plasmadone.png|64px]]&lt;br /&gt;
!Common&lt;br /&gt;
|Ship sheets back to Centcom for bonus money to the cargo budget.&lt;br /&gt;
|-&lt;br /&gt;
!Silver&lt;br /&gt;
![[File:Silverwall.png|64px]]&lt;br /&gt;
![[File:Silverore.png|64px]]&lt;br /&gt;
!16&lt;br /&gt;
![[File:Silverdone.png|64px]]&lt;br /&gt;
!Semi-Common&lt;br /&gt;
|Making dosh, mechs, and researching Bluespace.&lt;br /&gt;
|-&lt;br /&gt;
!Gold&lt;br /&gt;
![[File:Goldwall.png|64px]]&lt;br /&gt;
![[File:Goldore.png|64px]]&lt;br /&gt;
!18&lt;br /&gt;
![[File:Golddone.png|64px]]&lt;br /&gt;
!Semi-Common&lt;br /&gt;
|For making various electronics or pimping out Beepsky.&lt;br /&gt;
|-&lt;br /&gt;
!Titanium&lt;br /&gt;
![[File:Titaniumrock.png|64px]]&lt;br /&gt;
![[File:Titaniumore.png|64px]]&lt;br /&gt;
! 30&lt;br /&gt;
![[File:Titaniumdone.png|64px]]&lt;br /&gt;
! Uncommon&lt;br /&gt;
| For high-tech mechs or R&amp;amp;D components. Also for building shuttle walls and floors.&lt;br /&gt;
|-&lt;br /&gt;
!Uranium&lt;br /&gt;
![[File:Uraniumwall.png|64px]]&lt;br /&gt;
![[File:Uraniumore.png|64px]]&lt;br /&gt;
!30&lt;br /&gt;
![[File:Uraniumdone.png|64px]]&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For making you radioactive (notice: no joke, this shit is deadly as a wall or a door).&amp;lt;br&amp;gt;Delicious (and [[Guide to food and drinks#Fetching Fizz|useful]]) cocktails.&lt;br /&gt;
|-&lt;br /&gt;
!Diamond&lt;br /&gt;
![[File:Diamondwall.png|64px]]&lt;br /&gt;
![[File:Diamondore.png|64px]]&lt;br /&gt;
!50&lt;br /&gt;
![[File:Diamonddone.png|64px]]&lt;br /&gt;
!Rare&lt;br /&gt;
|For making mech parts, among other industrial uses.&lt;br /&gt;
|-&lt;br /&gt;
![[Bluespace Crystal]]&lt;br /&gt;
![[File:BluespaceCrystalWall.png|64px]]&lt;br /&gt;
![[File:Bluespace_Crystal.png|64px]]&lt;br /&gt;
! 50&lt;br /&gt;
![[File:BS_polycrystal.png|64px]]&lt;br /&gt;
!Rare&lt;br /&gt;
|These crystals can be used in various ways. Give them to science to increase bluespace science, hold onto them to use as a risk free jaunter, or throw them at people to make them teleport randomly (often into space.)&lt;br /&gt;
|-&lt;br /&gt;
!Bananium&lt;br /&gt;
![[File:Bananimumwall.png|64px]]&lt;br /&gt;
![[File:Bananimumore.png|64px]]&lt;br /&gt;
!60&lt;br /&gt;
![[File:Bananiumdone.png|64px]]&lt;br /&gt;
!HONK!&lt;br /&gt;
|A rare and unusual mineral found exclusively in clown-controlled space. Used only for the [[Guide_to_robotics#H.O.N.K.|H.O.N.K. mech]] and other clownlike items.&lt;br /&gt;
|-&lt;br /&gt;
! Gibtonite &lt;br /&gt;
![[File:Gibtonitewall.gif|64px]]&lt;br /&gt;
![[File:Gibtoniteore.png]]&lt;br /&gt;
!N/A&lt;br /&gt;
!&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For &amp;lt;s&amp;gt;trolling miners&amp;lt;/s&amp;gt; blowing shit up, whether they be solid asteroid or [[Traitor|other things]]. Hitting it with your mining tools will start a chain reaction. If you don&#039;t stop the reaction with your mining scanner in time, the gibtonite will explode. If you do, you can mine the ore, pick it up (you need both hands free) and use it as an explosive. The closer the gibtonite was to exploding before defused, the more potent its power. Cannot be forged, stored on your person, or turned in to the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]], so don&#039;t bring any of this to the station or else you&#039;ll be &amp;lt;s&amp;gt;arrested&amp;lt;/s&amp;gt; ignored by security because they don&#039;t know what the hell it is. Gibtonite can be used to craft a [[Makeshift_weapons#Chemical_Payload|Chemical Payload]] [[File:ChemPayload.gif]]. &amp;lt;br&amp;gt;&lt;br /&gt;
How to obtain high-quality Gibtonite: Hit ore, count to 8 flashes of the ore then hit it with your scanner. Gibtonite varies in the number of reactions it has, so you may get lower quality ore. Use 2 of the 0 reaction ores (the most potent) to blow open the AI core and make it cry at it&#039;s malf failure!&lt;br /&gt;
|}&lt;br /&gt;
===Alloys===&lt;br /&gt;
Some ores can be smelted to produce alloys.&lt;br /&gt;
{{Item&lt;br /&gt;
|name = [[Plasteel]]&lt;br /&gt;
|bgcolor1 = lightgrey&lt;br /&gt;
|bgcolor2 = lightgrey&lt;br /&gt;
|image = Metal_r.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name = Plastitanium&lt;br /&gt;
|bgcolor1 = lightgrey&lt;br /&gt;
|bgcolor2 = lightgrey&lt;br /&gt;
|image = Plastitanium.png&lt;br /&gt;
|foundin = Syndicate spacecraft&lt;br /&gt;
|usedfor = Evil walls and floors&lt;br /&gt;
|strategy = Use it to create the walls and flooring used in a Syndicate spacecraft&lt;br /&gt;
|description = An alloy of plasma and titanium.&lt;br /&gt;
}}&lt;br /&gt;
====Who Needs What====&lt;br /&gt;
Miners don&#039;t have to deliver materials directly to departments -- they can if they want, or if those bastards are too lazy to leave their fortress of &amp;lt;s&amp;gt;autism&amp;lt;/s&amp;gt; science -- but it never hurts to know what to aim for.&lt;br /&gt;
*[[Scientist]]s need at least a bit of every ore. They&#039;ll also appreciate you sending them Lazarus Injectors, and scanning the [[#The Wildlife|wildlife]] for discovery points.&lt;br /&gt;
*[[Roboticist]]s need diamond, uranium, silver and gold for building mech parts. Give them enough and you&#039;ve indirectly helped out most of the departments on the station if the Roboticists are competent enough to build helpful stompy mechs (and robots) for everybody!&lt;br /&gt;
*The [[Quartermaster]] may want mineral sheets to trade them in for bonus supply credits, and/or materials from [[#The Wildlife|Lavaland mobs]] to craft into Bounty objectives. Plasma and Bones in particular are both common and valuable.&lt;br /&gt;
*The [[Chemist]] and [[Guide to xenobiology|Xenobiologist]] will all appreciate having extra plasma.&lt;br /&gt;
*A competent [[Virologist]] can use several sheets of uranium to create incredibly powerful healing viruses that let you heal out of crit in two seconds.&lt;br /&gt;
*A [[Clown]] with Bananium is a grateful and dangerous ally. Good luck finding it, though.&lt;br /&gt;
*The [[Bartender]] can use a few sheets of uranium, plasma, or iron to craft some of his rarest cocktails.&lt;br /&gt;
*Everybody could always use more iron, glass and plasteel, but especially Roboticists and [[Station Engineer]]s.&lt;br /&gt;
At this point, you might be thinking, &amp;quot;Why should I help them?&amp;quot;&amp;lt;br&amp;gt;Well, while not everyone has a way to help you, most of the jobs that you supply can aid you in turn.&lt;br /&gt;
*[[Roboticist]]s can give you immunity to the ash storm via completely replacing your body with [[Guide_to_robotics#Limb_Augmentation|augmentations]], and/or allow you to cross lava without a boat in a lavaproof mech (the Firefighter).&lt;br /&gt;
*[[Scientist]]s can unlock upgrades for your Kinetic Accelerator, a [[Plasma Cutter]], a [[Research_items#Mining Satchel of Holding|Mining Satchel of Holding]], and, if you&#039;re lucky, Night Vision Meson Scanners or a [[Bag of Holding]]!&lt;br /&gt;
*A competent [[Virologist]] can use the Uranium you gave them to create incredibly powerful healing viruses that let you heal out of crit in two seconds.&lt;br /&gt;
*[[Station Engineer]]s can create an Auxillary Base for you, summoned via the Auxillary Base Beacon found in the mining lockers.&lt;br /&gt;
*[[Toxins]] can give you [[grenade]]s for use against [[#The Wildlife|Watchers]] due to their weakness to explosions. Alternatively, they can give you very useful mining bombs, clearing out screens of rock with one explosion.&lt;br /&gt;
*The [[Bartender]] can make useful drinks for you. An [[Guide_to_food_and_drinks#Icewing|Icewing]], a [[Guide_to_food_and_drinks#Toxins_Special|Toxins Special]], or some [[Guide_to_food_and_drinks#Anti-Freeze|Anti-Freeze]] can heat you up while fighting [[#The Wildlife|Watchers]]; [[Guide_to_food_and_drinks#Fetching_Fizz|Fetching Fizz]] will make it much easier to gather minerals after an explosion; the [[Guide_to_food_and_drinks#Bastion_Bourbon|Bastion Bourbon]] (among [[Guide_to_food_and_drinks#Hearty_Punch|other]] [[Guide_to_food_and_drinks#Bilk|drinks]]) can heal you over time, etc. There&#039;s even a drink that&#039;ll allow you to [[Guide_to_food_and_drinks#Sarsaparillian_Sunset|breathe fire]]!&lt;br /&gt;
===Chest Loot===&lt;br /&gt;
Obtained from necropolis chests, which are dropped by [[#The Wildlife|necropolis tendrils]]. You must use a skeleton key, obtained at any mining vendor, to open these chests.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For the bosses&#039; loot, see [[Megafauna]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
|+Necropolis Chest Loot&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Paradox_bag.png|64px]]&lt;br /&gt;
|Paradox Bags&lt;br /&gt;
|A pair of bags with a linked storage: anything that is put in one can be pulled out of the other and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godeye.gif|64px]]&lt;br /&gt;
|Eye of God&lt;br /&gt;
|A strange eye. It can be worn on the glasses slot to gain x-ray vision and night vision, but it cannot be removed. If you find a second Eye of God, you can wear that on top of the existing one to form a pair of Eyes of God, which looks cool but has no real benefit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flight_potion.png|64px]]&lt;br /&gt;
|Flight Potion&amp;lt;br&amp;gt;(&amp;quot;Strange Elixir&amp;quot;)&lt;br /&gt;
|A bottle containing 5 units of flight potion. Ingesting flight potion will turn the drinker into an angel: a human with wings. Wings allow jetpack-like movement wherever there&#039;s air when activated, also giving increased speed and free movement over tables and chasms. However, you lose your back slot as an angel.&amp;lt;br&amp;gt;&lt;br /&gt;
It only works when &amp;lt;b&amp;gt;drinking&amp;lt;/b&amp;gt; at least 5 units, so do not dilute or split the content. Does 20 brute damage when drunk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Diamond_Pickaxe.png|64px]]&lt;br /&gt;
|Diamond Pickaxe &lt;br /&gt;
|A faster pickaxe, how exciting. See the [[#Advanced_Gear|Mining Vendor list]] for more information.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cursed_heart.gif|64px]]&lt;br /&gt;
|Cursed Heart &lt;br /&gt;
|A cursed heart. When used, it grants fast regeneration (25 brute, burn and oxyloss per pump), but it must be pumped manually at least once every 6 seconds, or you&#039;ll start suffocating due to lack of blood circulation.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bottled_ship.png|64px]]&lt;br /&gt;
|Ship in a Bottle&lt;br /&gt;
|When used, spawns a Mysterious Boat, which can travel over lava without need for oars.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Warp_cube.gif|64px]]&lt;br /&gt;
|Red/Blue Cube&lt;br /&gt;
|A pair of cubes. When one is used, it teleports the user to the location of the other cube, with no cooldown.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wisp_lantern.png|64px]]&lt;br /&gt;
| Wisp Lantern&lt;br /&gt;
|A lantern containing a wisp. When used, it releases the wisp, making it orbit around the user&#039;s head; granting thermal vision and serving as a light source. It can be returned to the lantern by using it once again. The lantern does not otherwise need to be carried or protected for the effect to persist. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Immortality_talisman.png|64px]]&lt;br /&gt;
|Immortality talisman&lt;br /&gt;
|A magic talisman. When used, it makes the user invulnerable but immobile for ten seconds. Being invulnerable does not protect from instant death effects such as singularities or point-blank bombs. Has a 60 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Meat_hook.png|64px]]&lt;br /&gt;
|Meat Hook &lt;br /&gt;
|Can be fired to throw a hook, which deals 10 full armor-piercing damage and drags the target to the thrower&#039;s position, also knocking them down for 3 seconds. Hook deals 15 damage on melee strikes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Book1.png|64px]]&lt;br /&gt;
|Book of Babel&lt;br /&gt;
| Instantly teaches you all languages. One time use only.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ladder00.png|64px]]&lt;br /&gt;
| Jacob&#039;s Ladder&lt;br /&gt;
|A ladder that extends all the way to a different Z-level. (Usually space.)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ladder00.png|64px]]&lt;br /&gt;
|Bowl of Blood&lt;br /&gt;
|A clay bowl containing a fledgling Necropolis, preserved in blood. A robust virologist may be able to unlock its full potential...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lifesteal_crystal.png|64px]]&lt;br /&gt;
|Lifesteal Crystal Modkit&lt;br /&gt;
|A mod kit that, like the name suggests, steals life from enemies you attack. Comes with a free cult blankie! Occupies 20% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Asclepius_active.gif|64px]]&lt;br /&gt;
| Rod of Asclepius &lt;br /&gt;
|A rod that can be used to make yourself start swearing an oath. If you finish the oath, the staff will bind to your hand, giving you a healing aura and pacifism. Also you can release the snake off the staff, the snake bite injects minor healing chemicals (someone insert how to here)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mementomorigif.gif]]&lt;br /&gt;
|Memento Mori&lt;br /&gt;
|A magic talisman. When bound, it allows you attain immortality until it is removed. If removed, it will instantly dust the wearer. When fighting against other players, they can knock you down and take it off of you.&lt;br /&gt;
Note: Does nothing against [[Megafauna]], which will instantly gib you if you are in critical condition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Staff_of_storms.gif]]&lt;br /&gt;
|Staff of Storms&lt;br /&gt;
|An ancient staff retrieved from the remains of Legion. It allows you to call or recall ash storms, but only while on Lavaland and not in a closed off area.&lt;br /&gt;
|}&lt;br /&gt;
===Crusher trophies===&lt;br /&gt;
Each time you kill a Lavaland enemy with the Proto-Kinetic Crusher, there is a chance that it drops a trophy. These can be attached to your Crusher for unique effects.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;180&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width=&amp;quot;140&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Enemy&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Legion_skull.png|32px]]&amp;lt;br&amp;gt;Legion skull&lt;br /&gt;
|Legion&lt;br /&gt;
|Makes your Crusher recharge faster. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_tentacle_trophy.png|32px]]&amp;lt;br&amp;gt;Goliath tentacle&lt;br /&gt;
|Goliath&lt;br /&gt;
| Mark detonations deal more damage the more health you&#039;re missing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Watcher_wing.png|32px]]&amp;lt;br&amp;gt;Watcher wing&lt;br /&gt;
|Watcher&lt;br /&gt;
|Mark detonations briefly delay some creatures from using certain attacks. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Magma_wing.png|32px]]&amp;lt;br&amp;gt;Magmawing Watcher wing&lt;br /&gt;
|Magmawing Watcher&lt;br /&gt;
|After a mark detonation, the next destabilizer shot will deal damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ice_wing.png|32px]]&amp;lt;br&amp;gt;Icewing Watcher wing&lt;br /&gt;
|Icewing Watcher&lt;br /&gt;
|Identical to regular Watcher wings. Lame.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hunter_eye.png|32px]]&amp;lt;br&amp;gt;Eye of a blood-drunk hunter&lt;br /&gt;
| Blood-drunk Miner&lt;br /&gt;
|On mark detonation, gain stun immunity, damage-slowdown immunity and 90% damage reduction for one second.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tail_spike.png|32px]]&amp;lt;br&amp;gt;Tail spike &lt;br /&gt;
|Ash Drake&lt;br /&gt;
|Mark detonations deal area damage and push enemies back.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Demon_claws.png|32px]]&amp;lt;br&amp;gt;Demon claws &lt;br /&gt;
|Bubblegum&lt;br /&gt;
|Melee hits deal bonus damage and heal you. 500% as strong during a mark detonation.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blaster_tubes.png|32px]]&amp;lt;br&amp;gt;Blaster tubes&lt;br /&gt;
|Colossus&lt;br /&gt;
|On mark detonation, the next shot moves slower, but deals damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vortex_talisman.png|32px]]&amp;lt;br&amp;gt;Vortex talisman&lt;br /&gt;
|Hierophant&lt;br /&gt;
|Mark detonations create projectiles that will chase down the nearest mob and damage it, breaking stone on their way, similar to the Hierophant Club.&lt;br /&gt;
|}&lt;br /&gt;
===Craftables===&lt;br /&gt;
Not only can you kill the local fauna, you can also cobble together items from their smashed remains. To craft these, you must open the crafting menu. (This is a major part of playing an [[Ashwalkers#Tribal Equipment|Ashwalker]].)&lt;br /&gt;
&lt;br /&gt;
Listed here are the recipes that might be useful to miners. Note that [[Cargo]] may have bounties that require loot from Lavaland mobs, so it&#039;s a good idea to take most creature loot with you.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Materials&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_cloak.png|32px]]&amp;lt;br&amp;gt;Goliath Cloak&lt;br /&gt;
|Weaker than the standard explorer suits and can&#039;t be upgraded, but way more stylish. The QM might want one of these.&lt;br /&gt;
|Leather: 2&lt;br /&gt;
Watcher Sinew: 2&lt;br /&gt;
&lt;br /&gt;
Goliath Hide: 2&lt;br /&gt;
|-&lt;br /&gt;
![[File:talisman.png|32px]]&amp;lt;br&amp;gt;Bone Talisman&lt;br /&gt;
| Attached to your jumpsuit, provides a 5 boost to base protection and a 20 boost to explosive and biological protection. Basically free protection.&lt;br /&gt;
|Bone: 2&lt;br /&gt;
Watcher Sinew: 1&lt;br /&gt;
|-&lt;br /&gt;
![[File:Skull_codpiece.png|32px]]&amp;lt;br&amp;gt;Skull Codpiece&lt;br /&gt;
|Attached to your jumpsuit, has the same stats as the Bone Talisman.&lt;br /&gt;
|Bone: 2&lt;br /&gt;
Goliath hide: 1&lt;br /&gt;
|-&lt;br /&gt;
![[File:ebelt.png|32px]]&amp;lt;br&amp;gt;Hunters Belt&lt;br /&gt;
|A belt made from Sinew and hide, allowing you to carry more. Occupies the belt slot, which means you&#039;ll still have storage if you decide to choose the Proto-Kinetic Crusher.&lt;br /&gt;
|Watcher Sinew: 2&lt;br /&gt;
Goliath hide: 2&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_boat.png|32px]]&amp;lt;br&amp;gt;Lava Boat&lt;br /&gt;
|A boat that can travel over lava, but is terribly unsafe as it&#039;ll usually set both you and held items on fire. Needs an oar to move.&lt;br /&gt;
|Goliath Hide: 3&lt;br /&gt;
|-&lt;br /&gt;
![[File:Oar.png|32px]]&amp;lt;br&amp;gt;Goliath Bone Oar&lt;br /&gt;
| An oar crafted from two Goliath bones. Robust.&lt;br /&gt;
|Bone: 2&lt;br /&gt;
|-&lt;br /&gt;
![[File:bracer.png|32px]]&amp;lt;br&amp;gt;Bone Bracer&lt;br /&gt;
|Provides moderate protection to both arms of the wearer - more than the gloves you spawn with. Worn in the same slot as those gloves.&lt;br /&gt;
|Bone: 2&lt;br /&gt;
Watcher Sinew: 1&lt;br /&gt;
|-&lt;br /&gt;
![[File:shelmet.png|32px]]&amp;lt;br&amp;gt;Skull Helmet&lt;br /&gt;
|Provides moderate protection to the wearers head. Less protection than just pulling down the explorer suit’s hood. Only wear this for style.&lt;br /&gt;
|Bone: 4 &lt;br /&gt;
|}&lt;br /&gt;
==The Wildlife==&lt;br /&gt;
Lavaland is filled with a variety of bloodthirsty alien lifeforms populating the caverns, walking just fine over the ponds and puddles of lava. Fortunately, you can fight them whilst taking minimal damage, if you have the know-how.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(For instance: All of these enemies will attack shortly after they move. Afterwards, they will have a wide window to be attacked in.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Useful items can be harvested from these creatures&#039; corpses should you triumph; butcher them with a knife by attacking the corpse on Harm intent and the goods will spill out!&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
|+Wildlife&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Creature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Threat &lt;br /&gt;
|-&lt;br /&gt;
![[File:legion.png|64px]]&amp;lt;br&amp;gt;Legions&lt;br /&gt;
|Considered annoying at worst, and a free heal at best. These creatures unleash legion skulls one after another at you whilst trying to keep a distance. Fortunately, each of its spawn dies in a single hit (even a single punch), and deal tickle damage to you; the legion itself can&#039;t directly hit you. &#039;&#039;&#039;Make sure you&#039;re on harm intent.&#039;&#039;&#039; It&#039;s best to go on the aggressive against these, advancing constantly whilst picking away each of its brood. Once you&#039;ve closed the gap or have it stuck in a corner, it&#039;s toast. If you fall unconscious while you&#039;re being attacked, however, you will instantly die and be turned into a Legion.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It drops a soul when killed. Hit yourself with the soul and it will give you a slowdown immunity for a while and an instant heal (used to be 100 burn and 100 brute over time). Don&#039;t think you can store these for later, though -- they will spoil after a few minutes unless you use a [[#Advanced Gear|stabilizer]] from the vending machine. Using more than one legion soul while another one is active will give you a virus that has to be cured with one of the Lavaland plants (use Health Analyzer, usually found in first aid kits, for full info about cure). If you don&#039;t succeed, you will become a Legion yourself. It&#039;s not all bad - you still have control, even though you can&#039;t hold anything ever, and your fellow Miners can still save you by cloning you if they know where you last were. Fun fact: Active legion souls can be inserted in one&#039;s chest through [[surgery]] to provide a hands-free use of the legion soul that will automatically activate if you fall into crit.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
tl;dr strategy: &#039;&#039;&#039;Attack on harm intent. Hack your way through the legion and its heads until the host is mush. Alternatively, two KA hits kill a Legion, or one KC mark detonation.&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:watcher.png|64px]]&amp;lt;br&amp;gt;Watchers&lt;br /&gt;
|Fierce, territorial beasts capable of firing freezing beams, cold enough to inflict serious freeze burns while the watcher closes in and attacks its immobilized target. Can and will break walls while attempting to reach you, but will wander off if it can&#039;t find a clear path. Fortunately, they don&#039;t attack unless someone comes close to them, so if you don&#039;t feel confident, you can just wait until you have a few more goliath plates, or maybe some gibtonite. Butcher a watcher for 2 pieces of diamond ore, its sinew, and some bones.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Use your ore box for cover while shooting them with your KA from a distance.&#039;&#039;&#039; Alternatively, with a KC, &#039;&#039;&#039;close the distance before it shoots you, alternating marking it and hitting it.&#039;&#039;&#039; You might have to pop a survival pen afterwards, if you go to Yellow health. (If your [[Mood]] is really good, you&#039;ll have enough extra speed to run circles around the Watcher, causing it to miss. If you get hit while using this KC strategy, you can use the ore box as a shield to let you regain warmth.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Tip: Watchers are notably weak to explosions due to their bodies covering multiple tiles, taking over half their health in damage from even the weakest of explosions.&lt;br /&gt;
|&#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:EdgyGoliath.png|64px]]&amp;lt;br&amp;gt;Goliaths&lt;br /&gt;
|The bane of many careless miners. These monsters carry a hefty health pool, a mean wallop, and a deceptively dangerous ranged tentacle attack. They are inherently resistant to lasers - including plasma cutter lasers - so using a KA is the best option regarding dealing with these. They move at a slow pace, stopping every couple seconds to burrow tentacles under you. These will trap you for a long duration if you stand on top of them for too long.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting them is simple: &#039;&#039;&#039;Stay 2 spaces away at all times, while constantly shooting and avoiding tentacles.&#039;&#039;&#039; Repeat this process until it stops moving. Alternatively, with a KC, &#039;&#039;&#039;get in mark range, mark it, wait for it to move, run in, hit it, run out, repeat.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Butcher a goliath (on harm intent, click with knife in hand or attached to P-KA) for its hide, meat, and bones. Goliath plates can be used to reinforce your hardsuit and helmet a maximum of three times, allowing you to turn your suit into something closer to a piece of riot gear. The meat can be cooked in lava - don&#039;t worry, it&#039;ll stop being on fire once it&#039;s cooked.&lt;br /&gt;
|&#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tendril.png|64px]]&amp;lt;br&amp;gt;Necropolis Tendrils&lt;br /&gt;
|Emits an &amp;quot;Eerie Signal,&amp;quot; trackable via your GPS. Huge spikes of organic matter, from the base of which crawl out countless monsters. Each Tendril only spawns one kind of monster, between legions, goliaths and watchers. Once killed, it will drop a locked necropolis chest, shake the earth around it for a while, and then spawn a huge chasm around it, destroying anything that did not get out of the way in time. Chasms are deadly even after formation and should be avoided.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting them can involve killing all its protectors patiently, or using explosives - like gibtonite. Either way, once killed, ignore the remaining monsters, grab the chest, and RUN.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When killed, they spawn locked necropolis chests which can contain a variety of useful artifacts that (usually) cannot be found anywhere else. You&#039;ll need a skeleton key from the mining vendor to unlock it, though. See the table [[Shaft Miner#The Loot|below]] for the possible loot.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: [[Ashwalkers]] love tendrils that spawn Legions, as the dead Legions can be brought back to their camp and fed to their nest to create more ashwalker eggs.&lt;br /&gt;
|&#039;&#039;&#039;Medium to Very High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goldgrub.png|64px]]&amp;lt;br&amp;gt;Goldgrubs&lt;br /&gt;
| Mostly harmless and quite rare. These creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. A tactic toward killing one is to throw an ore towards it, and quickly charging in to kill it while it&#039;s busy eating, but note that kinetic accelerator shots do nothing against these. Their skin is reflective, requiring a melee smackdown to ensure a kill.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When killed, they spit up multiple pieces of ore, based on what they ate. Feed them many different types of ore before killing them, and they&#039;ll spit out more of each type than you gave it! Just don&#039;t let it get away after spooking it.&lt;br /&gt;
|&#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pulsatingtumor.png]]&amp;lt;br&amp;gt;Pulsating Tumor&lt;br /&gt;
|/tg/ station has a decent page about these tumors, but I can&#039;t link it here because the captcha required to post external links is broken.&amp;lt;br&amp;gt;Rumor has it that the vents seen across Lavaland are actually inactive versions of these.&lt;br /&gt;
|&#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ash_drake.png|128px]]&amp;lt;br&amp;gt;[[Megafauna]]&lt;br /&gt;
|Extremely big and powerful creatures that randomly spawn in [[Lavaland]]. Each one of these emits a GPS Signal that can be tracked with your own GPS, to either seek or avoid them.&amp;lt;br&amp;gt;&lt;br /&gt;
To beat them and get their valuable loot, you must either have good equipment or be VERY good at dodging their attacks, as failure usually means not only death, but gibbing as well, meaning that unless you were clone-scanned your body is unrecoverable.&amp;lt;br&amp;gt;&lt;br /&gt;
Their slow speed means that you can usually outrun them, although you should be careful of not [[Traitor|letting them hitch a ride in the mining ferry]], as the station has very few weapons that can damage megafauna.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Some &amp;lt;s&amp;gt;madmen&amp;lt;/s&amp;gt; miners like to challenge themselves by taking down all the megafauna in a single shift. They usually use a Proto-Kinetic Crusher and go for the [[Megafauna#Hierophant|Heirophant]] first (or the [[Megafauna#Blood-Drunk Miner|Blood-Drunk Miner]] if they don&#039;t feel robust enough, since its [[#Crusher_trophies|Crusher trophy]] gives temporary invincibility ), then use its Crusher trophy and the [[Megafauna#Loot 6|Heirophant&#039;s Club]] to &#039;cheese&#039; the other megafauna.&lt;br /&gt;
|&#039;&#039;&#039;EXTREME&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==Shiny Mobs ==&lt;br /&gt;
Common Lavaland mobs now have rare mutations. Common mining mobs have a 1% chance on initialize to gain a new appearance and new stats - 5% for legions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
|+Wildlife&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Creature &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Threat&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dwarflegion.png|64px]]&amp;lt;br&amp;gt;Dwarf Legion &lt;br /&gt;
|On the rare occasion that a human with dwarfism falls to a legion, they can become infested like any other. Dwarf legions have 20 less health but move slightly faster.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It drops the exact same soul as dropped by the normal legion.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It&#039;s still rather harmless. 2 KA shots kill it, a couple of pickaxe swings will knock it out.&lt;br /&gt;
|&#039;&#039;&#039;Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Magmawingwatcher.png|64px]]&amp;lt;br&amp;gt;Magmawing Watcher&lt;br /&gt;
|Whenever a shiny watcher appears, there&#039;s a 75% chance that the mutant is going to be a magmawing watcher, and a 25% chance that it is going to be an icewing watcher.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When raised very close to lava, some watchers adapt to the extreme heat and change coloration. Such watchers are known as magmawings and use intense heat as their tool for hunting and defense. The magmawing watcher shoots scorching blasts instead of freezing blasts, which heats you up and can set you on fire.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike normal watchers, a shot from this watcher will set you on fire, and trying to roll it out will only result in the watcher getting more free shots on you, which means that you&#039;re pretty much forced to man up, pop a survival medi-pen, and melee it to death while you lose half of your HP to fire.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It has normal watcher loot. It&#039;s really simply just not worth fighting.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icewingwatcher.png|64px]]&amp;lt;br&amp;gt;Icewing Watcher&lt;br /&gt;
|Whenever a shiny watcher appears, there&#039;s a 25% chance that the mutant is going to be an icewing watcher, and a 75% chance that it is going to be a magmawing watcher.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Very rarely, some watchers will eke out an existence far from heat sources. In the absence of warmth, their wings will become papery and turn to an icy blue; these watchers are fragile but much quicker to fire their trademark freezing blasts. The icewing watcher has 50 less health and fire shots 33% more often, as well as dropping 5 diamonds and no sinew&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s a beefed up watcher which is more tanky and shoots more often. Treat it like a normal watcher, except you have to get into cover a bit quicker each time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It has normal watcher loot, but drops 5 diamonds instead of 2, and drops no sinew.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ancientgoliath.png|64px]]&amp;lt;br&amp;gt;Ancient Goliath&lt;br /&gt;
|Goliaths are biologically immortal, and rare specimens have survived for centuries. This one is clearly ancient, and its tentacles constantly churn the earth around it. Tentacles constantly extrude from the ground around it, even when it is not aggroed to any particular object.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is recommended that you clear an area around the ancient goliath so that you can take shots at the ancient goliath without getting snagged by the tentacles. Once you&#039;ve done that, just run circles around the thing while shooting at it, and dodging any emerging tentacles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;When killed, they drop their goliath hide directly, more can be obtained through butchering.&lt;br /&gt;
|&#039;&#039;&#039;Very High&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==Xenoforms==&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;Check out [[Lavaland/Space_Role]] for more information.&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
You&#039;re not always the only sentient being on the planet. Aside from the [[#The Wildlife|lovecraftian horrors]] living down there, you may also contend with |several groups or factions of beings on the planet. Some hostile, some friendly.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The following is a list of all known sentient groups found on the planet based on information sent from recon squads.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(As a ghost, if you wish to become one of these, left-click on an unoccupied spawner. ex: broken rejuvenation pods in hospitals, ash walker eggs in their nest, unclaimed Free Golem shells, etc.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(If you can&#039;t find any, try the Spawners Menu, under the Ghost tab.)&lt;br /&gt;
=====Podmen=====&lt;br /&gt;
Recon Expedition #4 &amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Minimal, Non Hostile &amp;lt;br&amp;gt;&lt;br /&gt;
Note: A small group of podmen were observed living inside a sealed plant vault. They appear minimally armed and seem to avoid leaving their home.&lt;br /&gt;
=====Free Golems =====&lt;br /&gt;
Recon Expedition #9&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Minimal, Non Hostile&amp;lt;br&amp;gt;&lt;br /&gt;
Note: A unidentified flying object was seen crashing by Recon Team Charlie during expedition #8. Alpha team on expedition #9 located a group of golems, the golems appeared utterly uninterested in their surroundings all things considered.&lt;br /&gt;
&lt;br /&gt;
(/tg/ has a cool page about these guys, but I can&#039;t link it here because the captcha required to post external links is broken.)&lt;br /&gt;
=====[[Ashwalkers]]=====&lt;br /&gt;
Recon Expedition #13&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Medium, Hostile&amp;lt;br&amp;gt;&lt;br /&gt;
Note: It appears a group of Basiliscus Lizretus, also known as Lizardmen, live on the planet. They are hostile to all intruders. These &#039;ashwalkers&#039; only started to appear when mining operations started, they are agile but lightly armed, wielding primitively forged armor and spears. They appear to also have a hostile relationship with the wildlife, having been observed killing and dragging wildlife corpses away, as to why they need these corpses the recon team is unable to ascertain.&lt;br /&gt;
===== Syndicate Agents =====&lt;br /&gt;
Recon Expedition #45&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Extreme, Hostile&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: It has come to attention that the syndicate (direct corporation/group unknown) has recently set up a large compound in Lavaland. This may explain where expedition #38-44 has gone. They are equipped with high end weaponry and has been stated that trace bits of gunpowder has been found around the lava moat that the base is stationed in, suggesting that this base may be wired to self-destruct. We also detected radio waves coming and going from the compound. If found, turn back and report to your superiors immediately.&lt;br /&gt;
==Secrets of Lavaland==&lt;br /&gt;
While on Lavaland, you may come upon artificial structures. They can have items ranging from magical artifacts, to other lifeforms, to [[Aliens|alien facehugger]]s. If you are at all unsure, always let your mining buddies know using :u before going in: some ruins can be very dangerous.&lt;br /&gt;
== Tips==&lt;br /&gt;
* General Tips&lt;br /&gt;
**If you&#039;re new to the job, take a GPS and “check in” on Supply comms (:u) every ash storm. This ensures that, when you meet a terrible (and non-Chasm) fate, the other miners will probably notice and take steps to get you revived. You can also try sticking close to a more experienced miner, but that means you’ll both get less mining points.&lt;br /&gt;
** The cacti down on the surface slowly heal minor wounds.&lt;br /&gt;
**You can view the contents of a mining satchel by alt-clicking it. This works on other containers too, like backpacks and boxes.&lt;br /&gt;
**Make sure to familiarize yourself with other useful [[Keyboard Shortcuts]]. Middle mouse click swaps your selected hand, ctrl-click pulls an object/person you&#039;re standing next to, the DELETE key makes you stop pulling that object/person, etc.&lt;br /&gt;
**Clicking on a space with an empty hand while pulling something will attempt to move that object to the targeted space.&lt;br /&gt;
**You can slip up to 2 small objects - for instance, your Mining Scanner and GPS - into your boots. Alt-click to remove them.&lt;br /&gt;
** Your explorer&#039;s suit can store up to 2 small objects as well. To access this inventory, drag it to your character.&lt;br /&gt;
**You can put your ID into your PDA, freeing up your belt slot to hold your Seclite, or the Proto-Kinetic Accelerator it&#039;s attached to.&lt;br /&gt;
**At the start of the shift, ask [[Science]] for a Discovery Scanner. As long as you can see them, you can scan Lavaland enemies (dead or alive) for discovery points - Watchers and Goliaths give 2,000, Goldgrubs 1,000, and [[Megafauna]] give a whopping 10,000 discovery points when scanned. &#039;&#039;&#039;However, the real benefit is that it reminds science that Mining exists.&#039;&#039;&#039; As a result, hopefully they&#039;ll remember that Mining&#039;s helping them out and research stuff that benefits mining in turn. Every little bit helps - especially when they can simply refuse to research Advanced Mining Technology.&lt;br /&gt;
**As an extension of the previous tip: Science also appreciates you gifting them a [[#Voucher/Reward_Equipment|Lazarus Injector]], as they are extremely useful to them.&lt;br /&gt;
*Minebot Tips:&lt;br /&gt;
**Minebots are great at distracting monsters. Just walk near and bash the distracted target with your weapon of choice. They can take quite a beating, though goliaths can take them down pretty quickly if you&#039;re not quick enough. Afterwards, as long as you&#039;re not in a fight, you can repair it with a welding tool.&lt;br /&gt;
** Minebots collect all the crap that gibtonite explosions leave, saving you a bunch of trouble.&lt;br /&gt;
** On the station, a sentient mining drone dragging a bar of soap is surprisingly robust against most enemies - even changelings. You&#039;ll have to give it an AI module first, though. Their melee saw is very robust, and works just as well as on the station as it does on Lavaland. Furthermore, when in space, the proto-kinetic accelerator that they are equipped with is also very robust.&lt;br /&gt;
*Proto-Kinetic Accelerator Tips:&lt;br /&gt;
**The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.&lt;br /&gt;
**The Proto-kinetic Accelerator will obliterate a space carp in one hit while in space.&lt;br /&gt;
** The Proto-kinetic Accelerator can be used as an infinite tool to navigate when there’s no gravity. Every time you fire, it&#039;ll throw you in the opposite direction.&lt;br /&gt;
* Equipment tips:&lt;br /&gt;
**Mining suit upgrade : Goliath plates add +10% melee resist each time when applied to a suit. The plates will stack until they reach 30%, which may help you live in case a goliath grabs you.&lt;br /&gt;
**Security Jumpsuit : Can be worn under your mining suit. Gives a +10% melee resist to everywhere but your head. If you&#039;re not feeling confident, ask the QM or HoS to give you one.&lt;br /&gt;
** Bone Talisman : Crafted with 2 bones and 1 watcher sinew. Attached to your jumpsuit. Provides a 5 boost to base protection but a 20 boost to explosive and biological protection.&lt;br /&gt;
**[[Guide to robotics#Limb Augmentation|Augmentations]] : Augs can be very useful for miners, as healing with a welder is ultimately easier and harder to completely use up. Plus they work differently than armor when it comes to protection, instead reducing all brute damage taken by an augmented body part by 5 (4 for burn). Furthermore, if you get fully augumented, you&#039;re actually ash storm proof. Downside : EMP vulnerability.&lt;br /&gt;
*Other helpful tips:&lt;br /&gt;
**If you don&#039;t have an ore box, and no mining satchel of holding, you can deconstruct tables in the library (the curator is probably too busy organizing a game of D&amp;amp;D to really care much) to obtain wooden planks. You can then use these wooden planks to fabricate an ore box.&lt;br /&gt;
**Don&#039;t yell at science for not researching mining stuff first. It&#039;s rude. You can, however, politely remind them to research mining gear if you&#039;re about 30 minutes into the round.&lt;br /&gt;
**The Head of Personnel may reward you with all access if you resurrect Ian. Yes, you have the tools to do so - the [[Shaft Miner#Advanced Gear|Lazarus Injector]], at 1,000 points.&lt;br /&gt;
**Sometimes, the Research Director will reward you for a pet gold grub.&lt;br /&gt;
**If you&#039;re expecting trouble on the station - and your mining shuttle doesn&#039;t come with two doors - consider taking out a window on the mining shuttle before you return to make a quick getaway so you&#039;re not trapped like a rat in a cage.&lt;br /&gt;
**While Lavaland does change from shift to shift, there&#039;s a few things that stay the same. For instance, the [[Mining Station]] is always in the bottom-left corner of Lavaland, the Necropolis is always the top border of Lavaland, and the bomb testing site (cordoned by fences) is always a little bit below and to the right of the [[Mining Station]]. (There&#039;s usually some decent ores at the bomb testing site, and it&#039;s close to base.)&lt;br /&gt;
==Dead Space==&lt;br /&gt;
A traitorous miner has a lot of advantages. You have a space suit for free right away and a robust pickaxe. Certain minerals you&#039;ll find have more &amp;quot;specialized&amp;quot; uses -- uranium structures will irradiate people, plasma can start fires, gibtonite goes boom, etc. You can also buy dangerous &amp;quot;mining&amp;quot; tools and possibly even revive [[#The Wildlife|those monsters you&#039;ve been fighting]]. As long as you have some mineral wealth or an ore box with you, no one will suspect your presence around the station, even in highly restricted areas like robotics or toxins, and if you are smart enough, you could get a big stompy mech to drill people to death! In addition, Lavaland is isolated, dangerous, and as expansive as you&#039;re willing to dig out. Plenty of room for somebody to get lost in... &#039;&#039;Forever!&#039;&#039;&lt;br /&gt;
=== Tips for Traitoring===&lt;br /&gt;
*If you&#039;re a miner and you have to kill another miner; there&#039;s a really easy way to block communications one way so he can&#039;t call for help.&lt;br /&gt;
** Grab a multitool, go to the mining communications room.&lt;br /&gt;
**Use the multi tool on the relay and make sure the relay isn&#039;t sending, meaning your headset won&#039;t go to people on the station.&lt;br /&gt;
**Kill your target with their shouts for help unheard.&lt;br /&gt;
*You can get plasma at exactly the heat you need for canister bombs by welding a plasma door in vacuum. Use an [[Atmospherics items#Portable Pump|air pump]] to gather the gas, then put all of the plasma gas produced into an empty large tank (the size of plasma, emergency O2, etc). You can then ignite it with a can of pure O2 set to release at 1013.25 KPa. This is the Shaft Miner&#039;s canister bomb. It&#039;s easy to set up on Lavaland.&lt;br /&gt;
*More than one uranium wall is hilariously deadly, as they give off a pulse of radiation every couple of seconds. This pulse makes other uranium walls in range pulse as well, and they all run on their own timer.&lt;br /&gt;
*Tiers 0-1-2-3 can gib bodies, remember mining suits take 50% of damage away from bombs, so strip miners you want to make disappear forever first. (Are they talking about gibtonite, here?)&lt;br /&gt;
*Ripley is a fairly robust murdering tool, if you can, convince robotics to put a gravity catapult on it. &#039;&#039;&#039;SLAM PEOPLE INTO WALLS. THE SUFFERING NEVER ENDS.&#039;&#039;&#039;&lt;br /&gt;
*Space is your best ally. Your weapons are more lethal in space, and anyone who wants to chase you will need access to a jetpack and EVA gear. Make people fight on your terms by blowing up the station with various Gibtonite charges, or bust in, stun and drag targets into space.&lt;br /&gt;
*You can make a chemical payload container using any shitty bit of gibtonite. This can be useful for making chemical bombs, but it relies on knowing how to obtain specific chemicals that can be robust and accessible to a Miner.&lt;br /&gt;
*Blending Plasma and Iron together creates an EMP explosion that messes with suit sensors and bricks headsets.&lt;br /&gt;
====Tips for Culting====&lt;br /&gt;
If you&#039;re a miner, the [[Mining Station]] is the perfect hive for a cult. The back room can easily be broken down by Constructs, runes can be placed, and a single artificer can make it very difficult for Security to try and raid. Remember to cut cameras, so a Non-Asimov AI doesn&#039;t bolt and electrocute every door. Remember to use Teleport other to get Cultists off station and into safe custody. All the station needs is a Medibot and you are golden.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>WilsonPH</name></author>
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	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Staff_of_storms.gif&amp;diff=36261</id>
		<title>File:Staff of storms.gif</title>
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		<updated>2023-03-05T19:45:40Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: &lt;/p&gt;
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		<title>File:Lifesteal crystal.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Lifesteal_crystal.png&amp;diff=36260"/>
		<updated>2023-03-05T19:45:27Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: &lt;/p&gt;
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		<title>File:Skull codpiece.png</title>
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		<updated>2023-03-05T19:45:17Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: &lt;/p&gt;
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		<title>File:Plastitanium.png</title>
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		<updated>2023-03-05T19:29:42Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: WilsonPH uploaded a new version of File:Plastitanium.png&lt;/p&gt;
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		<author><name>WilsonPH</name></author>
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		<id>https://wiki.beestation13.com/w/index.php?title=File:BS_polycrystal.png&amp;diff=36257</id>
		<title>File:BS polycrystal.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:BS_polycrystal.png&amp;diff=36257"/>
		<updated>2023-03-05T19:23:20Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: WilsonPH uploaded a new version of File:BS polycrystal.png&lt;/p&gt;
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		<id>https://wiki.beestation13.com/w/index.php?title=File:Titaniumdone.png&amp;diff=36256</id>
		<title>File:Titaniumdone.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Titaniumdone.png&amp;diff=36256"/>
		<updated>2023-03-05T19:22:23Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: WilsonPH uploaded a new version of File:Titaniumdone.png&lt;/p&gt;
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		<author><name>WilsonPH</name></author>
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		<id>https://wiki.beestation13.com/w/index.php?title=File:Titaniumore.png&amp;diff=36255</id>
		<title>File:Titaniumore.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Titaniumore.png&amp;diff=36255"/>
		<updated>2023-03-05T19:15:42Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: WilsonPH uploaded a new version of File:Titaniumore.png&lt;/p&gt;
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		<author><name>WilsonPH</name></author>
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		<id>https://wiki.beestation13.com/w/index.php?title=File:Sandore.png&amp;diff=36254</id>
		<title>File:Sandore.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Sandore.png&amp;diff=36254"/>
		<updated>2023-03-05T19:14:19Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: WilsonPH uploaded a new version of File:Sandore.png&lt;/p&gt;
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&lt;div&gt;Importing file&lt;/div&gt;</summary>
		<author><name>WilsonPH</name></author>
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		<id>https://wiki.beestation13.com/w/index.php?title=File:SkeletonKey.png&amp;diff=36253</id>
		<title>File:SkeletonKey.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:SkeletonKey.png&amp;diff=36253"/>
		<updated>2023-03-05T18:43:38Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: &lt;/p&gt;
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		<id>https://wiki.beestation13.com/w/index.php?title=File:Mining_vendor_default.png&amp;diff=36251</id>
		<title>File:Mining vendor default.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Mining_vendor_default.png&amp;diff=36251"/>
		<updated>2023-03-05T17:03:35Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: WilsonPH uploaded a new version of File:Mining vendor default.png&lt;/p&gt;
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&lt;div&gt;Default Picture of the mining vendor, added to flesh out the miner description&lt;/div&gt;</summary>
		<author><name>WilsonPH</name></author>
	</entry>
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		<id>https://wiki.beestation13.com/w/index.php?title=File:Ore_redemption.gif&amp;diff=36250</id>
		<title>File:Ore redemption.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Ore_redemption.gif&amp;diff=36250"/>
		<updated>2023-03-05T17:01:38Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: WilsonPH uploaded a new version of File:Ore redemption.gif&lt;/p&gt;
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		<author><name>WilsonPH</name></author>
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	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Chaplain&amp;diff=36247</id>
		<title>Chaplain</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Chaplain&amp;diff=36247"/>
		<updated>2023-03-05T11:18:46Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: typo&lt;/p&gt;
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&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = gray&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = GENERAL&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img_generic = Generic_chaplain.png&lt;br /&gt;
|img = chaplain.png&lt;br /&gt;
|jobtitle = Chaplain&lt;br /&gt;
|access = [[Chapel]] office, [[Morgue]], [[Crematorium]]&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = &amp;lt;del&amp;gt;You are above such earthly concerns&amp;lt;/del&amp;gt; [[Head of Personnel]]&lt;br /&gt;
|duties = Hold services and funerals, cremate people, preach, etc.&lt;br /&gt;
|guides = [[Cult]], [[Religion]], [[Hacking]] potentially useful.&lt;br /&gt;
|quote = There&#039;s something about the vast infinity of space that turns men to prayer. Especially if they get thrown into it without a space suit.&lt;br /&gt;
}}&lt;br /&gt;
It is vital that you use the radio to call people to the [[Chapel]], because otherwise, it is less frequented than the [[Library]]. Your job is to be a spiritual leader the people of the station. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Hold a funeral if someone asks. Cooperate with security in the event of a [[cult]]. Follow your [[religion]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pick a reasonable religion to follow and do not be a fanatical zealot about it. The chaplain is not intended to antagonize the station by default and you will be banned if you choose to be excessively disruptive. Remember: Nanotrasen would never have hired you for the position if you have such radical views that the station feels an immediate need to exile you.&#039;&#039;&#039;&lt;br /&gt;
[[File:Chapel.png|300px|thumb|alt=The Chapel|link=http://puu.sh/3EB0x|The [[Chapel|Holy Land]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Holy Artefacts ==&lt;br /&gt;
In your possession are several important items, including your Holy Book and the Null Rod. These items are powerful and should be kept in your possession at all times.&lt;br /&gt;
=== Holy Book{{anchor|Holy Book}} ===&lt;br /&gt;
&#039;&#039;&#039;You have to set the name of your god and religion in the Character Setup window before the round starts&#039;&#039;&#039;, else you will be stuck with whatever the default is. The first time you interact with your book in a round, you can set its skin. The resulting Bible starts with a bottle of whiskey, and [[Clown|perhaps some other junk]]; you may want to store the holy water on your desk.&lt;br /&gt;
&lt;br /&gt;
Hitting somebody in the head with your Bible has a 60% chance to heal them and a 40% chance to give them 10 brain damage. You can even revive people who are in critical condition! But if you use the ability a lot, you will start to see diminishing returns, with a higher chance to cause brain damage, and a lower amount of damage healed.&lt;br /&gt;
&lt;br /&gt;
- It should be noted that your book cannot be used by the non-believers, meaning: If someone steals your book and attempts to brain somebody over the head with it, the book will sizzle in that person&#039;s hands. However, others CAN access the content of the book itself.&lt;br /&gt;
=== Armaments beacon ===&lt;br /&gt;
This remote allows you to drop in a box with select chaplain-y clothes.&lt;br /&gt;
*&#039;&#039;&#039;Templar set- Standard templar armor, Deus Vult! (Fun fact, deus vult means &amp;quot;Gods Will.&amp;quot; and Deus Lo Vult for &amp;quot;God Wills It&amp;quot;)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stone sentinel- Like templar armor, but you look like a ancient guardian statue instead &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Profane scholar- A student robe and a head cage&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Followers of the chaplain- A cult leader hoodie and 4 follower hoodies.&#039;&#039;&#039;&lt;br /&gt;
=== Mysterious Old Book of Cloud-Chasing ===&lt;br /&gt;
This is a black book that teaches one person the spell &amp;quot;Smoke&amp;quot;. See: [[Wizard#Magical_Items|Magical Items]]&lt;br /&gt;
=== Null Rod {{anchor|Null Rod}} ===&lt;br /&gt;
The obsidian rod will be your defense against the forces of evil. Having it in your possession will make you completely immune to the effects of cult-related magic. It will also destroy any runes/sigils and is an excellent weapon in general.&lt;br /&gt;
&lt;br /&gt;
You can transform it into a holy weapon of choice by using it in hand! Options are:&lt;br /&gt;
* [[File:Null_rod.png]]&#039;&#039;&#039;Basic Null rod:&#039;&#039;&#039; Fits in pockets, 18 brute damage on hit.&lt;br /&gt;
* [[File:Godhand.png]]&#039;&#039;&#039;God Hand:&#039;&#039;&#039; Deals Burn damage instead of Brute, but you can never put it down, and it dissapears if your arm is cut off, should have taken chainsaw or armblade.&lt;br /&gt;
* [[File:Staff_red.png]][[File:Staff_blue.png]]&#039;&#039;&#039;Red Staff/Blue staff:&#039;&#039;&#039; Only fits on back, but high (50%) block chance. Very low damage. Projects a shield around you to represent the block chance.&lt;br /&gt;
* [[File:Claymore.png]][[File:Katana.gif]]&#039;&#039;&#039;Claymore/Hanzo Steel:&#039;&#039;&#039; Deals normal damage, has a low (30%) block chance (not against projectiles), doesn&#039;t fit in bags but can be worn on the back or belt slot. Sharp.&lt;br /&gt;
* [[File:Cult_blade.png]][[File:Chainsword.gif]][[File:Force_weapon.png]]&#039;&#039;&#039;Dark Blade/Chainsaw Sword/Force Weapon:&#039;&#039;&#039; Like above, but cannot be worn on the back slot.&lt;br /&gt;
* [[File:ESword.png]]&#039;&#039;&#039;Light/Dark/Nautical Energy Sword&#039;&#039;&#039; A weaker version of an energy sword. Cannot be sheathed like a typical energy sword, doesn&#039;t fit in bags. Doesn&#039;t deal more damage than a null rod, but it is sharp.&lt;br /&gt;
* [[File:Scythe.png]][[File:High_frequency_blade.png]][[File:Spellblade.png]]&#039;&#039;&#039;Scythe/High Frequency Blade/Dormant Spellblade:&#039;&#039;&#039; Penetrates some armour, only fits on back. Same strength as the null rod. Sharp.&lt;br /&gt;
* [[File:Possessed_blade.png]]&#039;&#039;&#039;Possessed Blade:&#039;&#039;&#039;Has the same statistics as a scythe. When used in hand, it will attempt to summon a ghost to possess the blade; if a ghost accepts, it&#039;ll become your talking sword. The ghost gets to pick the sword&#039;s name after that.&lt;br /&gt;
* [[File:Multiverse_sword.gif]]&#039;&#039;&#039;Extradimensional Blade:&#039;&#039;&#039; Deals 1-30 damage when attacking.&lt;br /&gt;
* [[File:Sord.png]]&#039;&#039;&#039;UNREAL SORD:&#039;&#039;&#039; Complete shit. Deals 4.13 damage.&lt;br /&gt;
* [[File:Chap_hammer.png]]&#039;&#039;&#039;Relic Hammer:&#039;&#039;&#039; Same stats as a Null Rod, but can only be worn on the belt slot.&lt;br /&gt;
* [[File:Chainsaw.gif]]&#039;&#039;&#039;Chainsaw Hand:&#039;&#039;&#039; just a mounted chainsaw. Deals the same damage as a Null Rod, but cannot be dropped and is sharp.&lt;br /&gt;
* [[File:Dark_blessing.png]]&#039;&#039;&#039;Dark Blessing:&#039;&#039;&#039; Like the chainsaw hand, but it looks like a [[changeling]]&#039;s arm blade.&lt;br /&gt;
* [[File:Honk_render.png]]&#039;&#039;&#039;Clown Dagger:&#039;&#039;&#039; No damage changes, looks like a honkrender and honks on attack. It&#039;s sharp.&lt;br /&gt;
* [[File:Hypertool.png]]&#039;&#039;&#039;Hypertool:&#039;&#039;&#039; Same damage as a Null Rod, but only damages brain. &lt;br /&gt;
* [[File:Chain.png]]&#039;&#039;&#039;Whip:&#039;&#039;&#039; No stat change, but can be worn on the belt slot. Has a small chance to [[Status_Effects#Knockdown|knockdown]] and deals extra damage to vampires. &lt;br /&gt;
* [[File:Fedora.png]]&#039;&#039;&#039;Fedora:&#039;&#039;&#039; Goes on your head. Does high(30) throwing damage. No melee damage. Sharp.&lt;br /&gt;
* [[File:Carp_plush.png]]&#039;&#039;&#039;Carp-Sie Plushie:&#039;&#039;&#039; Less damage than null-rod, looks/sounds like a carp plushie. Using it in-hand makes the chaplain gain the carp faction. Wild carp will ignore him.&lt;br /&gt;
* [[File:Bo_staff.png]]&#039;&#039;&#039;Bo Staff:&#039;&#039;&#039; Has a 40% block chance, but deals slightly less damage than a Null Rod. Can be worn in the back slot.&lt;br /&gt;
* [[File:Bdagger.png]]&#039;&#039;&#039;Arrhythmic Knife:&#039;&#039;&#039; Cannot be stored or worn anywhere. While holding it, it speeds you up and slows you down randomly.&lt;br /&gt;
* [[File:Pitchfork.png]]&#039;&#039;&#039;Pitchfork:&#039;&#039;&#039; Same damage as a Null Rod, but it&#039;s sharp and cannot be put in pockets.&lt;br /&gt;
* [[File:Pride_hammer.gif]]&#039;&#039;&#039;Pride-struck hammer:&#039;&#039;&#039; It resonates an aura of Pride, can only be worn on your back, does 16 damage and is pretty epic looking. &lt;br /&gt;
* [[File:Ratvarspear.png]]&#039;&#039;&#039;Ancient Spear:&#039;&#039;&#039; An ancient spear made of brass, I mean gold, I mean bronze. Same damage as a null rod, but also has 10 armor piercing and is sharp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can only pick once.&lt;br /&gt;
== Duties ==&lt;br /&gt;
Each chaplain is free to invent the details of their rituals.&lt;br /&gt;
*&#039;&#039;&#039;Funerals:&#039;&#039;&#039; You have a stock of coffins and burial garments you can use for wakes and space burials (that is, launching them out of the mass driver). Some employees appreciate wakes being held for friends and loved ones. See below.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Psychological care.&#039;&#039;&#039; This includes counseling, pharmaceutical remedies (consult the chemist), and confessions. You have a confession booth; you and the confessor enter separate rooms and switch on the radio terminals. Most crew members rarely if ever submit to psychological care of their own initiative; offer to help when someone looks troubled. Prisoners are most often in need of attention.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Church Services.&#039;&#039;&#039; Give sermons and sing hymns.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blessing Rooms.&#039;&#039;&#039; Your bible has the power to turn ordinary water into holy water by &amp;lt;s&amp;gt;blessing&amp;lt;/s&amp;gt; smacking the container with it. Holy water stops any [[Construct | Evil Spirits]] or [[Wizard | Magical Beings]] from Ethereal Jaunting onto the tile that you splash the holy water on, and can deconvert cultists. If a cult or wizard is discovered then it would be the best idea to bless a water-tank with your bible, give that to security, grabbing a fire extinguisher and blessing that too and then asking for the AI to let you in so you can bless his chamber from potential harm. The fire extinguisher will allow you to easily bless rooms because it will affect every tile that the water travels on. You can tell if a tile is blessed when it glows yellow after a little while.&lt;br /&gt;
=== Thanatology ===&lt;br /&gt;
The Mass Driver&#039;s primary purpose is for burials-at-space; wooden caskets are provided for this purpose. Caskets function likes lockers; place the body in the casket, give a eulogy (over the [[radio]] if no one is present), move the casket into the driver and fire it.&lt;br /&gt;
&lt;br /&gt;
Note that some crew members may seek to use the Mass Driver as a way to exit the station into space; for safety reasons, make sure they are adequately equipped before letting them through. &lt;br /&gt;
&lt;br /&gt;
The Crematorium is used to turn bodies into ash, including those of [[xenos]]. Remember to strip the body before cremating it.&lt;br /&gt;
=== Propitiating the [[Administrators|Gods]] ===&lt;br /&gt;
The Pray command is like an [[adminhelp]], but is [[IC]], and should be worded deferentially (e.g., &amp;quot;Oh Great and Wise Pelor, please grant your humble servant...). It is advised that you only pray later in the round; the gods have a habit of ignoring early prayers. Prayers are more likely to be answered if they are somehow thematically appropriate: wishing for an RCD for no apparent reason is unlikely to be fulfilled, but performing an elaborate ritual to your chosen god may be more favorable!&lt;br /&gt;
&lt;br /&gt;
You have candles and crayons in your locker. Candles can be set anywhere and lit (they eventually burn down). Crayons can be used to draw runes (commonly placed in front of the podium), as well as graffiti (not really your style) and letters (allowing you to write out messages across the ground).&lt;br /&gt;
&lt;br /&gt;
Do not expect any prayers to be answered. Gods are fickle beings. Nobody knows what they are going to do next in their great designs.&lt;br /&gt;
=== GET BEHIND ME===&lt;br /&gt;
During a [[cult]] invasion, you will suddenly find yourself a vital part of the station&#039;s security force, and also a target. You will want to ensure Security has a stock of holy water to deconvert cultists -- remember that your bible can bless any water it comes into contact with -- and Security may want your null rod as well. Your bible can be used to detect nearby hidden runes by hitting the floor with it. This can be invaluable in finding suspected cult bases. Finally, you are immune to cult magic, which will help you if you decide to go BATTLE PALADIN and &amp;lt;s&amp;gt;valid&amp;lt;/s&amp;gt; save everyone. &#039;&#039;&#039;For more information, go [[Cult magic|here]].&#039;&#039;&#039;&lt;br /&gt;
=== &#039;&#039;&#039;Call an Exorcist!&#039;&#039;&#039; ===&lt;br /&gt;
If [[admin|your god]] hates you enough, you may also encounter a [[Revenant]], an undead ghost creature that wants your souls. Again, your null rod is incredibly robust against these creatures. Revenants are unable to pass tiles with holy water or salt, and salt will even stun them if they dare try to cross it. It is your duty to bless as much of the station as possible when you hear anyone speaking of ghosts or revenants. &lt;br /&gt;
=== Sects ===&lt;br /&gt;
You should find &#039;&#039;&#039;Altar of the Gods&#039;&#039;&#039; in your local chapel. To interact with it and start you sect first hit it with your bible and choose the sect you want to start. Choosing a sect will make you able to offer sect specific items to your God and perform rites that cost favor to obtain rewards.&lt;br /&gt;
Sects you can currently choose:&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Puritanism&amp;quot;&#039;&#039;&#039; - this is you basic sects. They have nothing special and have no rites.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Technophile&amp;quot;&#039;&#039;&#039; - a sect oriented around technology.&lt;br /&gt;
** They sacrifice powercells and get favor based on how much power the cells contained. &lt;br /&gt;
** Their rites include the following:&lt;br /&gt;
*** &#039;&#039;&#039;Synth conversion&#039;&#039;&#039; - converts single person to android.&lt;br /&gt;
***&#039;&#039;&#039;Receive Blessing&#039;&#039;&#039; - Summons an implant or cybernetic organ.&lt;br /&gt;
***&#039;&#039;&#039;Machine Implantation&#039;&#039;&#039; - Implants the organ that is placed on the altar into either the player, or whoever is buckled on the altar itself.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Ever-Burning Candle&amp;quot;&#039;&#039;&#039; - a sect dedicated to candles.&lt;br /&gt;
** They can sacrifice burning bodes and candles. &lt;br /&gt;
** Their rites include the following:&lt;br /&gt;
*** &#039;&#039;&#039;Burning offering&#039;&#039;&#039; - Sacrifices a burning dead buckled creature for favor.&lt;br /&gt;
***&#039;&#039;&#039;Unmelting Protection&#039;&#039;&#039; - makes a piece of clothing fully fireproof.&lt;br /&gt;
*** &#039;&#039;&#039;Infinite candle&#039;&#039;&#039; - grants you 5 ever burning candles.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Necromancy&amp;quot;&#039;&#039;&#039; - a sect dedicated to raising the dead and sacrificing the living.&lt;br /&gt;
** They can sacrifice any non-sentient living creature and organs. &lt;br /&gt;
** Their rites include the following:&lt;br /&gt;
*** &#039;&#039;&#039;Living Sacrifice&#039;&#039;&#039; - Sacrifices a non-sentient living buckled creature for favor.&lt;br /&gt;
*** &#039;&#039;&#039;Raise Dead&#039;&#039;&#039; - Bring a corpse back to life, as long as they are revivable, healing them in the process.&lt;br /&gt;
*** &#039;&#039;&#039;Raise Undead&#039;&#039;&#039; - Create a sentient non-infectious high functioning Zombie or Skeleton as a sub-chaplain, grants them the name &amp;quot;Holy Undead (number)&amp;quot; and gives them basic chaplain clothing and a bible.&lt;br /&gt;
***&#039;&#039;&#039;Create Lesser Lich&#039;&#039;&#039; - Gives the buckled creature (or Player doing the ritual) a Lesser-Lichdom Spell, which transforms the target into a skeleton and grants them auto-resurrection twice, however they cannot be res&#039;d by any other means.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Space Carp&amp;quot;&#039;&#039;&#039; - a sect dedicated to Space-Carp and Carp&#039;sie.&lt;br /&gt;
** They can sacrifice meat to gain favor&lt;br /&gt;
** Their rites include the following:&lt;br /&gt;
*** &#039;&#039;&#039;Flood Area&#039;&#039;&#039; - Floods the local area with water vapor.&lt;br /&gt;
*** &#039;&#039;&#039;Summon Carp-Suit&#039;&#039;&#039; - Summons a Space-Carp suit in exchange for any suit-slot clothing.&lt;br /&gt;
***&#039;&#039;&#039;Summon Carp&#039;&#039;&#039; - Summon a sentient Holy Space-Carp from the observer pool.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Nature&amp;quot;&#039;&#039;&#039; - A sect dedicated to nature, plants, and animals.&lt;br /&gt;
**They can sacrifice plant seeds to gain favor&lt;br /&gt;
**Their rites include the following:&lt;br /&gt;
***&#039;&#039;&#039;Create Life&#039;&#039;&#039; - Summons a couple of peaceful animals with a small chance to summon a [[Megafauna#Leaper|terrible beast]].&lt;br /&gt;
***&#039;&#039;&#039;Create Sandstone&#039;&#039;&#039; - Creates a stack of fifty Sandstone which can be used to [[Guide to hydroponics#Sandstone and Soil|grow more plants]].&lt;br /&gt;
***&#039;&#039;&#039;Blessing of Nature&#039;&#039;&#039; - Summons an Orb of Nature which slowly heals plant and holy people and slowly replaces the floor tiles around it with natural ones. Can be wrenched and un-wrenched with your nullrod.&lt;br /&gt;
***&#039;&#039;&#039;Nature Conversion&#039;&#039;&#039; - Converts a buckled humanoid creature into a [[Guide to races#Podpeople|Podperson]].&lt;br /&gt;
==Tips==&lt;br /&gt;
* Setting your [[religion|religion&#039;s name]] to certain presets will give your holy book a special name. &lt;br /&gt;
* You can use your starting bible in your hand to change its sprite.&lt;br /&gt;
* Your bible, despite starting with some useless junk, can be emptied and filled with one small item. &lt;br /&gt;
*Your null rod can wrench and un-wrench the Altar of the Gods. It will only work while wrenched down inside of the Chapel, Chapel Office and Crematorium, however. &lt;br /&gt;
{{jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>WilsonPH</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Megafauna&amp;diff=36246</id>
		<title>Megafauna</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Megafauna&amp;diff=36246"/>
		<updated>2023-03-05T11:13:45Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: Megafauna health reduction following mining PRs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason = Missing info about Xenomorphs. If Swarmers are in here, surely they belong here too.&lt;br /&gt;
}}&lt;br /&gt;
Megafauna are huge, extremely powerful creatures found in [[Lavaland]]. They emit a GPS Signal that is trackable by any GPS Device, so they are easy to avoid, as long as you&#039;re careful.&lt;br /&gt;
&lt;br /&gt;
All types of megafauna will devour unconscious or dead victims, restoring their health by half of the creature&#039;s maximum health, and gibbing it.&lt;br /&gt;
=Types of Megafauna=&lt;br /&gt;
==Ash Drake==&lt;br /&gt;
[[File:Ash_drake.png|128px]]&lt;br /&gt;
&lt;br /&gt;
An enormous drake that roams the land. Once considered the easiest of Megafauna, code changes have made it into one of the most fierce opponents that can be found on Lavaland.&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Fiery Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behaviour===&lt;br /&gt;
Normally, it chases its target trying to bite it. Whenever possible, it will also breathe fire in the three cardinal directions, dealing 20 burn damage and igniting whoever walks into the trail. It will send one trail directly at you and two more on either side of you, requiring a bit of tact to dodge it.&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s advisable to carry a fire extinguisher when fighting a drake, in case you can&#039;t avoid one of these.&lt;br /&gt;
&lt;br /&gt;
The drake will also sometimes take flight and swoop down on a target, creating pooling lava below it and marking a 3x3 area before crushing anyone left inside, dealing 75 brute damage and gibbing unconscious targets. It will also send a standard firebreath attack at you as soon as it lands. The best way to deal with this attack is to stay on the move and keep your distance as it lands so that you have time to dodge the incoming fire.&lt;br /&gt;
&lt;br /&gt;
As the drake gets damaged, swoop attacks will become more common, and the drake will begin using an additional attack.&amp;lt;br&amp;gt;&lt;br /&gt;
If the drake falls below 50% health, it will use a special attack where it swoops up high and traps the target in a small arena of fire. One tile in the arena will be a safe spot, marked with a green rune. The rest of the tiles will turn into lava after a moment. This process will repeat 3 times before the attack ends. The drake will swoop back down and attempt to crush you in the standard 3x3 ring in the process. &lt;br /&gt;
==={{anchor|Drake Loot}}Loot===&lt;br /&gt;
The drake leaves a carcass that can be butchered: it contains 5 Diamond ores, 5 Sinew, 10 Ash Drake Hide, and 30 Bones.&lt;br /&gt;
Ash Drake Hide can be used by Ashwalkers to make Ash Drake Armour, which is extremely resistant, ash storm proof and fireproof.&lt;br /&gt;
It will also drop a locked chest, which will contain the following:&lt;br /&gt;
* [[File:Wiz_vial.gif]]&#039;&#039;&#039;Bottle of Dragon&#039;s Blood:&#039;&#039;&#039; When drunk, it has one of these effects:&lt;br /&gt;
** Transforms the drinker into a dark red [[Guide_to_races#Lizardpeople|lizard]] with digitigrade legs, preventing the use of shoes.&lt;br /&gt;
** Transforms the drinker into a [[Guide_to_races#Skeletons|skeleton]], giving it a few racial bonuses.&lt;br /&gt;
** Gives the drinker permanent immunity to lava.&lt;br /&gt;
*Ash Drake Armor&lt;br /&gt;
*Tail Spike Crusher Trophy&lt;br /&gt;
===How to Fight===&lt;br /&gt;
Take your time and don&#039;t get greedy. Keep your distance so that you can more easily react to the incoming firebreath, coming in for shots in between the drakes attacks. Take only 1 or 2 shots at a time at the drake before you back up to prepare to dodge the incoming attack. Keep your distance when the drake is trying to crush you from up high so that you can avoid the incoming fire. Keep your cool and stay focused during the fire arena attack, messing this attack up is extremely difficult to recover from. Bringing the H.E.C.K. suit from Bubblegum will make this fight somewhat easier, making it much less punishing if you are hit with a fire attack. The drake will not immediately breathe fire at you when it lands from the fire arena attack, giving you a window to get a couple quick hits in. Still be prepared to retreat though, its next attack will come out pretty quickly after landing. Unless you are very robust and experienced, do not attempt this fight without several regenerative cores.&lt;br /&gt;
==Colossus==&lt;br /&gt;
[[File:Colossus.png|182px]]&lt;br /&gt;
&lt;br /&gt;
A huge, towering being. Slow, but extremely dangerous.&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Angelic Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behaviour===&lt;br /&gt;
The Colossus, when attacking, shoots Death Bolts in different patterns, telegraphing each burst with a screen shake and a red flash.&amp;lt;br&amp;gt;&lt;br /&gt;
Death bolts are slow, and deal 25 brute damage ignoring armor. They&#039;ll break rocks, and if on station, walls and reinforced walls on hit.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Patterns:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Random Shots: The colossus shoots a random amount of bolts aiming in random directions.&lt;br /&gt;
* Blast: Shoots a shotgun-like blast of death bolts.&lt;br /&gt;
* Directional Shots: Shoots bolts in the 8 cardinal directions.&lt;br /&gt;
* Alternating Directional Shots: Shoots bolts alternating between a + shape and an X shape, four times.&lt;br /&gt;
* Spiral Shot: Shoots following a spiral around the Colossus. Becomes more frequent as the Colossus loses health. The Colossus screams: &amp;quot;&amp;lt;b&amp;gt;Judgement&amp;lt;/b&amp;gt;&amp;quot;.&lt;br /&gt;
* Double Spiral: Only used when the colossus is below 33% health, shoots two opposite spirals at the same time. The Colossus screams: &amp;quot;&amp;lt;b&amp;gt;Die&amp;lt;/b&amp;gt;&amp;quot;.&lt;br /&gt;
When shot, the Colossus will display glowing yellow shields, but they are cosmetic and do not in fact reduce the damage it takes.&lt;br /&gt;
&lt;br /&gt;
If challenged by someone using [[Syndicate_items#Martial Arts Scroll|Sleeping Carp]], the Colossus will enrage and chase him down.&lt;br /&gt;
==={{anchor|Colossus Loot}}Loot===&lt;br /&gt;
The colossus drops a locked chest containing the Voice of God and the Blaster Tubes crusher trophy. See [[Voice_of_God|here]] for the Voice of God.&lt;br /&gt;
===How to Fight===&lt;br /&gt;
People claim to have trouble with this boss, but he&#039;s pretty easy as long as you don&#039;t get hit. For this boss, if you&#039;re not an asshole to your fellow miners, you&#039;ll have him clear his own area. Of course this has its own risks, he could hit gibonite, stun you, and instant kill you. I&#039;m personally an asshole, and could give less than two fucks about some shitty mining station, and I&#039;d rather not die, so I lure him back to the big area below the mining base. Once you get here, colossus has a few attacks you should know about.&lt;br /&gt;
:&#039;&#039;&#039;Shotgun&#039;&#039;&#039;: The bane of my existence, it&#039;s a quick attack with no tell, and it&#039;s a spread of death bolts which are basically an instant kill if you get hit in a bad way. This attack is why this boss kills so many noobs.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Circle&#039;&#039;&#039;: Just a bunch of death bolts in a circle, easier to dodge, there are very clear openings.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Easiest Attack&#039;&#039;&#039;: Just slowly shoots death bolts in cardinal and then alternate cardinal with it changing each attack, does this 4 times before going back to a normal pattern, pretty easy to get one or two hits in here.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Judgement&#039;&#039;&#039;: Easy, just stay to the side of him, as soon as you see the death bolt come out on your side, move up and go in to shoot. By the time it rotates back around to shoot, you should have walked away again and be ready to go back in to shoot in the same way. Just keep moving up or down and be sure to keep moving to stay away from the colossus, don&#039;t get trapped against the lava.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Die&#039;&#039;&#039;: Same thing as Judgement, except two spirals start at both sides, this causes the sides to have two attacks coming out, you have two options here. The easier option is to now change to being below or above the colossus, if you&#039;re above or below it&#039;s basically just judgement since both the death bolts are on one tile, try not to get hit though or you&#039;ll be hurting. The second one which I prefer to do, is to stay to the side, and move in after two shots are fire, the timing on this one is way less forgiving, and you need to fire before you&#039;re in range so it shoots by the time you&#039;re running to not get hit.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Triple Shotgun&#039;&#039;&#039;: Same thing as before, this is the reason you don&#039;t go in after the shotgun attacks EVER. Looks like a normal shotgun, but is always shot in patterns of 3, these attacks have way less cooldown than if it was a normal shotgun with a normal shotgun attack right after it, you can get shots inbetween these, but I&#039;d recommend against it unless you&#039;re comfortable.&lt;br /&gt;
&lt;br /&gt;
:All of the death bolts rip through all armor, no casuls allowed.&lt;br /&gt;
====Alternatively, Cheesing It====&lt;br /&gt;
*Step 1: Get Crusher trophy from Hierophant&lt;br /&gt;
*Step 2: Profit!&lt;br /&gt;
==Bubblegum (Outdated)==&lt;br /&gt;
[[File:Bubblegum.gif|182px]]&lt;br /&gt;
&lt;br /&gt;
A fleshy monstruosity, making the earth tremble with every step it takes. In what passes for a heirarchy among slaughter demons, this one is king.&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Bubbly Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behaviour===&lt;br /&gt;
Bubblegum&#039;s fight is centered on blood: never stand on a bloodied tile if you can help it.&lt;br /&gt;
&lt;br /&gt;
Bubblegum will attempt to hit a target in melee if it is able to; if it cannot, it will start its attack cycle.&lt;br /&gt;
&lt;br /&gt;
When attacking, Bubblegum will prioritize up to 2 targets on blood, then use a blood attack: it can either smack them, dealing 25 instant brute damage, or rarely grab them, pulling them closer to him through the blood. If a target is unconscious and on blood, it is automatically grabbed and devoured.&amp;lt;br&amp;gt;&lt;br /&gt;
If Bubblegum finds no targets, it&#039;ll shoot a line of blood in a random direction, with increasing range as it loses health. After spraying blood, it&#039;ll bloodcrawl onto a random bloodied tile. If it is undamaged it&#039;ll wait until the next attack cycle, but as its health drops the chance of a followup attack after bloodcrawling increases.&lt;br /&gt;
&lt;br /&gt;
If Bubblegum either attacked through blood or decided to continue attacking after bloodcrawling:&lt;br /&gt;
* Most of the time it&#039;ll charge, destroying terrain and dealing 40 damage to anyone it hits. The end point of the charge is displayed with a large red symbol: use it to avoid its path. Bubblegum will try attacking through blood once more after charging.&lt;br /&gt;
* Rarely, becoming more frequent as Bubblegum gets damaged, it&#039;ll spawn up to 6 slaughterlings, small creatures that die in one hit and deal minor damage, but can tank a few shots for Bubblegum and can be dangerous if you let them swarm you.&lt;br /&gt;
* If Bubblegum falls below 50% health, it will either Triple Charge or Blood Charge instead of charging.&lt;br /&gt;
** Triple Charging is, in fact, three quick charges in a row. After each charge Bubblegum will try a blood attack.&lt;br /&gt;
** Blood Charge is a bloodcrawl quickly followed by a charge. This can only happen if Bubblegum succeeded on a blood attack.&lt;br /&gt;
When wounded by brute damage, Bubblegum has a chance to spray blood under himself.&lt;br /&gt;
==={{anchor|Bubblegum Loot}}Loot===&lt;br /&gt;
On death, Bubblegum spawns a locked chest containing the H.E.C.K. suit and the Demon Claws crusher trophy.&lt;br /&gt;
* [[File:Hostile_env.png]] &#039;&#039;&#039;H.E.C.K. suit:&#039;&#039;&#039; A powerful mining suit that can be customized with spraypaint. Great melee resistance, good against explosions and bullets and completely fire-, lava-, rad-, acid and ash storm proof. Not spaceproof!&lt;br /&gt;
===How to Fight===&lt;br /&gt;
The king of all megafauna, this battle is movement and positioning. I&#039;d heavily recommend the big area below the mining base, or one of similar size to even have a chance at beating this monster. You should ALWAYS be shooting him as fast as you can, this monster shoots blood everywhere which gives him more moves, and can spawn little blood fuckers which stop you from moving away from the bubblegum. I&#039;d recommend shooting the bubblegum before he gets to the area since you&#039;ll most likely be luring him, and use the upper area adjacent to the mining base for just a bit so you don&#039;t cover up the bottom with too much blood. You should try to always have the bubblegum spray horizontally or near the edge of the arena so you can keep luring him in circles away from blood, don&#039;t have blood going up or down the arena or you&#039;ll have to run through it every time to get across. Staying near the lava but not running too close is pretty recommended because he&#039;ll spray most of his row of blood into the lava and save you some space. Bubbblegum blood does not spread if you step on it, and if you skip past it quickly he wont have a chance to bloodmaul you. There are also a few moves you should know about.&lt;br /&gt;
:Oh yeah, and after every PKA shot he can bleed on the tile he&#039;s on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Crawl&#039;&#039;&#039;: Bubblegum disappears and reappears instantly near the player at a nearby blood tile, this attack isn&#039;t too dangerous, and as long as you have decent reaction times, you can just walk away. He has a bit of hit cooldown, so even if you&#039;re right up next to him after accidentally running into him, he won&#039;t instantly hit you.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Leech&#039;&#039;&#039; (Something like that): Spawns a bunch of little blood fuckers around you, something like 1-6 of them. These guys aren&#039;t hard and do barely any damage, consider them easier legions, normally you wouldn&#039;t care but they block your path and make it easier for the bubblegum to tear your asshole apart, always be on harm intent and ready to bash these fuckers with your PKA.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Charge&#039;&#039;&#039;: Bubblegum shows a rune with where he&#039;s going to dash, and fucks everything inbetween the dash, the tiles are pretty much a straight line with where he&#039;s going to dash, so if you&#039;re ballsy you can just move one tile over and he won&#039;t hit you.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Spray&#039;&#039;&#039;: Bubblegum is a total asshole and periodically shoots out lines of blood to make himself stronger and you want to kill yourself, not too bad just try not to be on, or adjacent to these tiles. Don&#039;t let him spray blood over your arena in a way where you&#039;ll have to walk over it again.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Triple Charge&#039;&#039;&#039;: This is where the speediness of this fight becomes apparent, this attack is actually pretty nice compared to the copious amount of blood he shoots earlier, since this attack takes so long you can run straight through the blood and he won&#039;t use any of his blood moves on you.&lt;br /&gt;
&lt;br /&gt;
:Everything that was just said can be done with a PKA. I do it often, and many others do it often (probably).&lt;br /&gt;
==Legion==&lt;br /&gt;
[[File:Biglegion.png|42px]][[File:Biglegion.png|85px]][[File:Biglegion.png|128px]][[File:Biglegion.png|171px]][[File:Biglegion.png|214px]][[File:Biglegion.png|171px]][[File:Biglegion.png|128px]][[File:Biglegion.png|85px]][[File:Biglegion.png|42px]]&lt;br /&gt;
&lt;br /&gt;
A horrifying, enormous skull, that is summoned when you knock on the doors of the necropolis.&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Echoing Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Stages:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 1 Health:&#039;&#039;&#039; 400&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 2 Health:&#039;&#039;&#039; 240&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 3 Health:&#039;&#039;&#039; 144&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 4 Health:&#039;&#039;&#039; 87&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 5 Health:&#039;&#039;&#039; 53&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Health:&#039;&#039;&#039; 2980&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Slow&lt;br /&gt;
===Behaviour===&lt;br /&gt;
Legion&#039;s pattern is simple: It can either summon a legion skull (the same summoned by small legions) or start charging. When charging, Legion spins, gains a speedboost, and tries to attack you directly. If not charging, instead, Legion will avoid coming closer and tries staying 5 tiles away from you.&lt;br /&gt;
&lt;br /&gt;
When a Legion is killed, it splits into two smaller Legions, with less health, but the same attacks and damage. This process repeats five times, then the smallest skulls will shatter into bone instead of splittting.&lt;br /&gt;
==={{anchor|Legion Loot}}Loot===&lt;br /&gt;
Every time you shatter a skull (when it&#039;s too small to split) there&#039;s a 5% chance of it dropping a necropolis tendril loot chest.&lt;br /&gt;
&lt;br /&gt;
When the last piece of Legion is destroyed, it spawns an Anomalous Crystal&lt;br /&gt;
&lt;br /&gt;
[[File:Anomaly_crystal.png|64px]]&lt;br /&gt;
&lt;br /&gt;
An anomalous crystal&#039;s activation method and effect is random, and must be tested to find out what it does.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible activation methods:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;On touch:&#039;&#039;&#039; Using the crystal with an empty hand will trigger it.&lt;br /&gt;
*&#039;&#039;&#039;On bump:&#039;&#039;&#039; Moving against the crystal will trigger it.&lt;br /&gt;
*&#039;&#039;&#039;On weapon:&#039;&#039;&#039; Hitting the crystal with anything will trigger it.&lt;br /&gt;
*&#039;&#039;&#039;On heat:&#039;&#039;&#039; Hitting the crystal with a weapon that can ignite will trigger it. (I.E. welders, lighters)&lt;br /&gt;
*&#039;&#039;&#039;On speech:&#039;&#039;&#039; Speaking near the crystal will trigger it.&lt;br /&gt;
*&#039;&#039;&#039;On bomb:&#039;&#039;&#039; Explosions, no matter how weak, will trigger it. Also triggered by Kinetic Accelerator hits.&lt;br /&gt;
*&#039;&#039;&#039;On laser:&#039;&#039;&#039; Laser-like shots will trigger it. (Includes disablers, pratice and laser tag gun lasers too)&lt;br /&gt;
*&#039;&#039;&#039;On bullet:&#039;&#039;&#039; Physical bullets will trigger it. (Also includes syringe gun syringes)&lt;br /&gt;
*&#039;&#039;&#039;On energy:&#039;&#039;&#039; Energy shots will trigger it. (Includes tasers, energy bolas, somatorays, ions)&lt;br /&gt;
&#039;&#039;&#039;Possible Effects:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;HONK:&#039;&#039;&#039; Whover activates the crystal will drop all his equipment and become a [[clown]], with starting equipment included. If this effect is picked, it&#039;s only activated by bump or speech.&lt;br /&gt;
*&#039;&#039;&#039;Theme Warp:&#039;&#039;&#039; Transforms the theme of the room the crystal is in, morphing the floor, tables and chairs and spawning some flora. Possible themes are Lavaland, Winter, Jungle and Abductor.&lt;br /&gt;
*&#039;&#039;&#039;Emitter:&#039;&#039;&#039; The crystal shoots a random projectile, chosen between fireball, spellblade, x-ray laser, meteorshot or colossus&#039; death bolt.&lt;br /&gt;
*&#039;&#039;&#039;Dark Reprise:&#039;&#039;&#039; Revives any corpses nearby as a [[Guide_to_races#Shadowpeople|shadowman]]. Those resurrected this way become unclonable, but can still be resurrected with this crystal.&lt;br /&gt;
*&#039;&#039;&#039;Lightgeists:&#039;&#039;&#039; Once activated, the crystal will allow ghosts to spawn as lightgeists, extremely fragile jelly-like beings that cannot speak and can heal people.&lt;br /&gt;
*&#039;&#039;&#039;Refresher:&#039;&#039;&#039; The crystal will &#039;refresh&#039; a random item in front of it, transforming them into freshly-spawned versions of themselves; it can, for example, refill a gun. Some items are blacklisted, and admin-spawned items cannot be refreshed.&lt;br /&gt;
*&#039;&#039;&#039;Possession:&#039;&#039;&#039; The crystal will transfer your mind and body into any &#039;&#039;&#039;harmless&#039;&#039;&#039; animal close to the crystal. If no animals are in range, the crystal will spawn a cockroach. Once inside the animal, you can get out at any time, but it will gib the animal&#039;s body. If the animal dies while you&#039;re possessing it, you&#039;ll die as well.&lt;br /&gt;
===How to Fight===&lt;br /&gt;
Total asshole, keeps splitting up every time he reaches a damage threshhold and each of the little guys he splits up into will shoot legion skulls. Pretty much impossible to do without a kinetic accelerator AoE damage mod on /tg/&#039;s version, but doesn&#039;t really matter since he doesn&#039;t drop anything good. Normally I&#039;d recommend two kinetic accelerators, but /tg/&#039;s code has it so they shoot differently and it&#039;s very annoying.&lt;br /&gt;
==Blood-Drunk Miner==&lt;br /&gt;
[[File:Bdminer.gif|182px]][[File:Transformedminer.gif|182px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A miner destined to wander forever, engaged in an endless hunt.&amp;quot;&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Drunk Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 450&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behavior===&lt;br /&gt;
Effectively a highly aggressive miner, the blood-drunk miner has very few attacks but compensates by being highly aggressive.&lt;br /&gt;
&lt;br /&gt;
The blood-drunk miner&#039;s attacks are as follows&lt;br /&gt;
:- If not in KA range, it will rapidly dash at its target&lt;br /&gt;
:- If in KA range, it will fire its kinetic accelerator&lt;br /&gt;
:- If in melee range, will rapidly attack, akin to an actual player&lt;br /&gt;
:- After any of these attacks, may transform its cleaving saw:&lt;br /&gt;
* Untransformed, it attacks very rapidly for smaller amounts of damage&lt;br /&gt;
* Transformed, it attacks at normal speed for higher damage and cleaves enemies hit&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
===Loot===&lt;br /&gt;
When the blood-drunk miner dies, it leaves behind a locked chest containing the cleaving saw.&lt;br /&gt;
Its Cleaving Saw [[File:Cleaving saw.png]] can be toggled between two modes: open, and closed.&lt;br /&gt;
While the saw is open, it will deal a wide range of AOE damage around the user. However, it attacks somewhat slowly in this mode.&lt;br /&gt;
While the saw is closed, it will attack a single target extremely quickly, causing a high amount of damage in a short amount of time.&lt;br /&gt;
Both modes will build up existing bleed effects to mining mobs, doing a burst of high damage if the bleed is built up high enough.&lt;br /&gt;
Transforming it immediately after an attack causes the next attack to come out faster.&lt;br /&gt;
===How to Fight===&lt;br /&gt;
This guys pretty easy actually, just follow a few simple steps:&lt;br /&gt;
* 1. Get fully auged&lt;br /&gt;
* 2. Fully upgrade your suit&lt;br /&gt;
* 3. (optional) Get sec jumpsuit for a bit extra reduction&lt;br /&gt;
* 4. Get in his face and start murdering him with your weapon of choice. He will deal very low damage, regardless of mode.&lt;br /&gt;
Alternately&lt;br /&gt;
* 1. Dig a large tunnel that loops back on itself &lt;br /&gt;
* 2. Kite boss to tunnel &lt;br /&gt;
* 3. Keep running and fire behind you&lt;br /&gt;
If your going crusher, this should be the first boss you kill&lt;br /&gt;
==Hierophant==&lt;br /&gt;
[[File:Hierophant.gif|82px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A massive metal club that hangs in the air as though waiting. It&#039;ll make you dance to its beat.&amp;quot;&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Zealous Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behavior===&lt;br /&gt;
The Hierophant spawns in its arena, which makes fighting it challenging but not impossible.&lt;br /&gt;
&lt;br /&gt;
The text this boss speaks is ROT4, use ROT22 to decode&lt;br /&gt;
&lt;br /&gt;
The Hierophant&#039;s attacks are as follows;&lt;br /&gt;
:- These attacks happen at a random, increasing chance:&lt;br /&gt;
* If target is at least 2 tiles away; Blinks to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
* As above, but does so multiple times if below half health.&lt;br /&gt;
* Rapidly creates cardinal and diagonal Cross Blasts under a target.&lt;br /&gt;
* If chasers are off cooldown, creates 4 chasers.&lt;br /&gt;
:- IF TARGET IS OUTSIDE THE ARENA: Creates an arena around the target for 10 seconds, blinking to the target if not in the created arena.&lt;br /&gt;
* The arena has a 20 second cooldown, giving people a small window to get the fuck out.&lt;br /&gt;
:- If no chasers exist, creates a chaser that will seek its target, leaving a trail of blasts.&lt;br /&gt;
* Is more likely to create a second, slower, chaser if hurt.&lt;br /&gt;
:- If the target is at least 2 tiles away, may Blink to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
:- Creates a cardinal or diagonal blast(Cross Blast) under its target, exploding after a short time.&lt;br /&gt;
* If below half health, the created Cross Blast may fire in all directions.&lt;br /&gt;
:- Creates an expanding AoE burst.&lt;br /&gt;
&lt;br /&gt;
:- IF ATTACKING IN MELEE: Creates an expanding AoE burst.&lt;br /&gt;
Cross Blasts and the AoE burst gain additional range as Hierophant loses health, while Chasers gain additional speed.&lt;br /&gt;
&lt;br /&gt;
When Hierophant dies, it stops trying to murder you and shrinks into a small form, which, while much weaker, is still quite effective.&lt;br /&gt;
- The smaller club can place a teleport beacon, allowing the user to teleport themself and their allies to the beacon.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Hard&lt;br /&gt;
===Loot===&lt;br /&gt;
When the Hierophant is defeated, it will let out one final huge expanding burst attack that will fill about half the arena. After this, the Hierophant will drop a locked chest containing the &#039;&#039;&#039;Hierophant&#039;s Club&#039;&#039;&#039; [[File:Hierophantsclub.gif]]. &amp;lt;br&amp;gt; You will be able to perform several attacks very similar to the one performed by the Hierophant while wielding it. Clicking on another mob will send a Chaser attack after it. Clicking the mob again will create a Cross Blast. You can create a Cross Blast by clicking any tile that is out of range. Clicking a tile within melee range will create a 3x3 AoE burst centered around your character. The close range burst has a much shorter cooldown and can be spammed rapidly, making it extremely useful for mining and clearing out paths. It can also be used to help do a bit of extra damage against the other Megafauna, or for traitorous shenanigans back up on the station. It also comes with a beacon that can be detached, allowing you to teleport yourself and anyone standing next to you back to the detached beacon from any location.&lt;br /&gt;
===How to Fight===&lt;br /&gt;
This fight is all about reaction time. Try to stay on the move often to avoid taking damage from the chasers, and when using a ranged weapon try to stay at least 1 tile away from the Hierophant so that it won&#039;t use its large AoE burst. When it begins a rapid attack, try not to panic. This is the only attack the Hierophant has that I&#039;d consider difficult to deal with, and it&#039;s been the bane of many a cocky miner. Remain calm and pay close attention to where the tiles are spawning, and you should be okay.&lt;br /&gt;
Note that unlike most megafauna, this one will almost never bring you from full health to dead right away. There are a lot of attacks, and some of them can be hard to dodge, but they deal fairly low damage. The attacks only deal damage when they turn white (from purple). Having a few stable legion cores makes this fight considerably easier.&lt;br /&gt;
==Swarmer==&lt;br /&gt;
[[File:Replication.gif|182px]]&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
“Hungry Signal”&lt;br /&gt;
This signal only gives the location of the Swarmer Beacon, not its minions.&lt;br /&gt;
(might be wrong, please double check)&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 375&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A, spawns mobs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
===Behavior===&lt;br /&gt;
Swarmer Beacon&lt;br /&gt;
&lt;br /&gt;
A strange machine appears anywhere a normal lavaland mob can it produces a swarmer at a rate of&lt;br /&gt;
1/15 seconds, until there are GetTotalAISwarmerCap()/2 swarmers, after this it is up to the swarmers themselves to&lt;br /&gt;
increase their population (it will repopulate them should they fall under GetTotalAISwarmerCap()/2 again)&lt;br /&gt;
&lt;br /&gt;
tl;dr A million of the little hellraisers spawn (controlled by AI) and try to eat mining&lt;br /&gt;
&lt;br /&gt;
Loot: Not much, besides a shit load of artificial bluespace crystals, Oh and mining doesn&#039;t get eaten&lt;br /&gt;
that&#039;s a plus I suppose.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Special&lt;br /&gt;
= Jungle Mobs =&lt;br /&gt;
Never naturally implemented, will only appear due to admemes. A lot of these were designed to be normal fauna to inhabit the jungle, and therefore cannot be compared to the megafauna in lavaland.&lt;br /&gt;
== Mega Arachnid ==&lt;br /&gt;
[[File:Junglearachnid.png|182px]]&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Normal&lt;br /&gt;
===Behavior===&lt;br /&gt;
Large and powerful, but very timid. It won&#039;t engage anything above 50 health, or anything without legcuffs. It has a single spell, which makes it fire fleshy snares that will legcuff anyone that it hits, making them look especially tasty to the arachnid.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Easy&lt;br /&gt;
== Leaper ==&lt;br /&gt;
[[File:Leaper.png|182px]]&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Fast&lt;br /&gt;
===Behavior===&lt;br /&gt;
Huge, carnivorous toads that spit an immobilizing toxin at its victims before leaping onto them. It has no melee attack, and its damage comes from the toxin in its bubbles and its crushing leap. Its eyes will turn red to signal an imminent attack! It has two spells, one in which it ejects leaper bubbles, and one in which it jumps up and attempts to crush someone, much like the Ash Drake&#039;s swoop. Whenever anyone is hit by the leaper bubbles, they are knocked down and poisoned by the leaper&#039;s venom. In low amounts, the venom is not very potent, but with higher amounts, it can easily incapacitate somebody.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
== Seedling ==&lt;br /&gt;
[[File:Seedling.png|182px]]&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
===Behavior===&lt;br /&gt;
A plant rooted in the ground that forfeits its melee attack in favor of ranged barrages. It will fire flurries of solar energy, and occasionally charge up a powerful blast that makes it vulnerable to attack. Each individual projectile of solar deals 10 burn damage upon contact. Occasionally, it will charge up a solar beam, which will create several visual indicators. The solar beam deals very high burn damage upon contact.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;/div&gt;</summary>
		<author><name>WilsonPH</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Chaplain&amp;diff=36245</id>
		<title>Chaplain</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Chaplain&amp;diff=36245"/>
		<updated>2023-03-05T08:46:10Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: Moved the unwrenching to tips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = gray&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = GENERAL&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img_generic = Generic_chaplain.png&lt;br /&gt;
|img = chaplain.png&lt;br /&gt;
|jobtitle = Chaplain&lt;br /&gt;
|access = [[Chapel]] office, [[Morgue]], [[Crematorium]]&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = &amp;lt;del&amp;gt;You are above such earthly concerns&amp;lt;/del&amp;gt; [[Head of Personnel]]&lt;br /&gt;
|duties = Hold services and funerals, cremate people, preach, etc.&lt;br /&gt;
|guides = [[Cult]], [[Religion]], [[Hacking]] potentially useful.&lt;br /&gt;
|quote = There&#039;s something about the vast infinity of space that turns men to prayer. Especially if they get thrown into it without a space suit.&lt;br /&gt;
}}&lt;br /&gt;
It is vital that you use the radio to call people to the [[Chapel]], because otherwise, it is less frequented than the [[Library]]. Your job is to be a spiritual leader the people of the station. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Hold a funeral if someone asks. Cooperate with security in the event of a [[cult]]. Follow your [[religion]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pick a reasonable religion to follow and do not be a fanatical zealot about it. The chaplain is not intended to antagonize the station by default and you will be banned if you choose to be excessively disruptive. Remember: Nanotrasen would never have hired you for the position if you have such radical views that the station feels an immediate need to exile you.&#039;&#039;&#039;&lt;br /&gt;
[[File:Chapel.png|300px|thumb|alt=The Chapel|link=http://puu.sh/3EB0x|The [[Chapel|Holy Land]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Holy Artefacts ==&lt;br /&gt;
In your possession are several important items, including your Holy Book and the Null Rod. These items are powerful and should be kept in your possession at all times.&lt;br /&gt;
=== Holy Book{{anchor|Holy Book}} ===&lt;br /&gt;
&#039;&#039;&#039;You have to set the name of your god and religion in the Character Setup window before the round starts&#039;&#039;&#039;, else you will be stuck with whatever the default is. The first time you interact with your book in a round, you can set its skin. The resulting Bible starts with a bottle of whiskey, and [[Clown|perhaps some other junk]]; you may want to store the holy water on your desk.&lt;br /&gt;
&lt;br /&gt;
Hitting somebody in the head with your Bible has a 60% chance to heal them and a 40% chance to give them 10 brain damage. You can even revive people who are in critical condition! But if you use the ability a lot, you will start to see diminishing returns, with a higher chance to cause brain damage, and a lower amount of damage healed.&lt;br /&gt;
&lt;br /&gt;
- It should be noted that your book cannot be used by the non-believers, meaning: If someone steals your book and attempts to brain somebody over the head with it, the book will sizzle in that person&#039;s hands. However, others CAN access the content of the book itself.&lt;br /&gt;
=== Armaments beacon ===&lt;br /&gt;
This remote allows you to drop in a box with select chaplain-y clothes.&lt;br /&gt;
*&#039;&#039;&#039;Templar set- Standard templar armor, Deus Vult! (Fun fact, deus vult means &amp;quot;Gods Will.&amp;quot; and Deus Lo Vult for &amp;quot;God Wills It&amp;quot;)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stone sentinel- Like templar armor, but you look like a ancient guardian statue instead &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Profane scholar- A student robe and a head cage&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Followers of the chaplain- A cult leader hoodie and 4 follower hoodies.&#039;&#039;&#039;&lt;br /&gt;
=== Mysterious Old Book of Cloud-Chasing ===&lt;br /&gt;
This is a black book that teaches one person the spell &amp;quot;Smoke&amp;quot;. See: [[Wizard#Magical_Items|Magical Items]]&lt;br /&gt;
=== Null Rod {{anchor|Null Rod}} ===&lt;br /&gt;
The obsidian rod will be your defense against the forces of evil. Having it in your possession will make you completely immune to the effects of cult-related magic. It will also destroy any runes/sigils and is an excellent weapon in general.&lt;br /&gt;
&lt;br /&gt;
You can transform it into a holy weapon of choice by using it in hand! Options are:&lt;br /&gt;
* [[File:Null_rod.png]]&#039;&#039;&#039;Basic Null rod:&#039;&#039;&#039; Fits in pockets, 18 brute damage on hit.&lt;br /&gt;
* [[File:Godhand.png]]&#039;&#039;&#039;God Hand:&#039;&#039;&#039; Deals Burn damage instead of Brute, but you can never put it down, and it dissapears if your arm is cut off, should have taken chainsaw or armblade.&lt;br /&gt;
* [[File:Staff_red.png]][[File:Staff_blue.png]]&#039;&#039;&#039;Red Staff/Blue staff:&#039;&#039;&#039; Only fits on back, but high (50%) block chance. Very low damage. Projects a shield around you to represent the block chance.&lt;br /&gt;
* [[File:Claymore.png]][[File:Katana.gif]]&#039;&#039;&#039;Claymore/Hanzo Steel:&#039;&#039;&#039; Deals normal damage, has a low (30%) block chance (not against projectiles), doesn&#039;t fit in bags but can be worn on the back or belt slot. Sharp.&lt;br /&gt;
* [[File:Cult_blade.png]][[File:Chainsword.gif]][[File:Force_weapon.png]]&#039;&#039;&#039;Dark Blade/Chainsaw Sword/Force Weapon:&#039;&#039;&#039; Like above, but cannot be worn on the back slot.&lt;br /&gt;
* [[File:ESword.png]]&#039;&#039;&#039;Light/Dark/Nautical Energy Sword&#039;&#039;&#039; A weaker version of an energy sword. Cannot be sheathed like a typical energy sword, doesn&#039;t fit in bags. Doesn&#039;t deal more damage than a null rod, but it is sharp.&lt;br /&gt;
* [[File:Scythe.png]][[File:High_frequency_blade.png]][[File:Spellblade.png]]&#039;&#039;&#039;Scythe/High Frequency Blade/Dormant Spellblade:&#039;&#039;&#039; Penetrates some armour, only fits on back. Same strength as the null rod. Sharp.&lt;br /&gt;
* [[File:Possessed_blade.png]]&#039;&#039;&#039;Possessed Blade:&#039;&#039;&#039;Has the same statistics as a scythe. When used in hand, it will attempt to summon a ghost to possess the blade; if a ghost accepts, it&#039;ll become your talking sword. The ghost gets to pick the sword&#039;s name after that.&lt;br /&gt;
* [[File:Multiverse_sword.gif]]&#039;&#039;&#039;Extradimensional Blade:&#039;&#039;&#039; Deals 1-30 damage when attacking.&lt;br /&gt;
* [[File:Sord.png]]&#039;&#039;&#039;UNREAL SORD:&#039;&#039;&#039; Complete shit. Deals 4.13 damage.&lt;br /&gt;
* [[File:Chap_hammer.png]]&#039;&#039;&#039;Relic Hammer:&#039;&#039;&#039; Same stats as a Null Rod, but can only be worn on the belt slot.&lt;br /&gt;
* [[File:Chainsaw.gif]]&#039;&#039;&#039;Chainsaw Hand:&#039;&#039;&#039; just a mounted chainsaw. Deals the same damage as a Null Rod, but cannot be dropped and is sharp.&lt;br /&gt;
* [[File:Dark_blessing.png]]&#039;&#039;&#039;Dark Blessing:&#039;&#039;&#039; Like the chainsaw hand, but it looks like a [[changeling]]&#039;s arm blade.&lt;br /&gt;
* [[File:Honk_render.png]]&#039;&#039;&#039;Clown Dagger:&#039;&#039;&#039; No damage changes, looks like a honkrender and honks on attack. It&#039;s sharp.&lt;br /&gt;
* [[File:Hypertool.png]]&#039;&#039;&#039;Hypertool:&#039;&#039;&#039; Same damage as a Null Rod, but only damages brain. &lt;br /&gt;
* [[File:Chain.png]]&#039;&#039;&#039;Whip:&#039;&#039;&#039; No stat change, but can be worn on the belt slot. Has a small chance to [[Status_Effects#Knockdown|knockdown]] and deals extra damage to vampires. &lt;br /&gt;
* [[File:Fedora.png]]&#039;&#039;&#039;Fedora:&#039;&#039;&#039; Goes on your head. Does high(30) throwing damage. No melee damage. Sharp.&lt;br /&gt;
* [[File:Carp_plush.png]]&#039;&#039;&#039;Carp-Sie Plushie:&#039;&#039;&#039; Less damage than null-rod, looks/sounds like a carp plushie. Using it in-hand makes the chaplain gain the carp faction. Wild carp will ignore him.&lt;br /&gt;
* [[File:Bo_staff.png]]&#039;&#039;&#039;Bo Staff:&#039;&#039;&#039; Has a 40% block chance, but deals slightly less damage than a Null Rod. Can be worn in the back slot.&lt;br /&gt;
* [[File:Bdagger.png]]&#039;&#039;&#039;Arrhythmic Knife:&#039;&#039;&#039; Cannot be stored or worn anywhere. While holding it, it speeds you up and slows you down randomly.&lt;br /&gt;
* [[File:Pitchfork.png]]&#039;&#039;&#039;Pitchfork:&#039;&#039;&#039; Same damage as a Null Rod, but it&#039;s sharp and cannot be put in pockets.&lt;br /&gt;
* [[File:Pride_hammer.gif]]&#039;&#039;&#039;Pride-struck hammer:&#039;&#039;&#039; It resonates an aura of Pride, can only be worn on your back, does 16 damage and is pretty epic looking. &lt;br /&gt;
* [[File:Ratvarspear.png]]&#039;&#039;&#039;Ancient Spear:&#039;&#039;&#039; An ancient spear made of brass, I mean gold, I mean bronze. Same damage as a null rod, but also has 10 armor piercing and is sharp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can only pick once.&lt;br /&gt;
== Duties ==&lt;br /&gt;
Each chaplain is free to invent the details of their rituals.&lt;br /&gt;
*&#039;&#039;&#039;Funerals:&#039;&#039;&#039; You have a stock of coffins and burial garments you can use for wakes and space burials (that is, launching them out of the mass driver). Some employees appreciate wakes being held for friends and loved ones. See below.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Psychological care.&#039;&#039;&#039; This includes counseling, pharmaceutical remedies (consult the chemist), and confessions. You have a confession booth; you and the confessor enter separate rooms and switch on the radio terminals. Most crew members rarely if ever submit to psychological care of their own initiative; offer to help when someone looks troubled. Prisoners are most often in need of attention.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Church Services.&#039;&#039;&#039; Give sermons and sing hymns.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blessing Rooms.&#039;&#039;&#039; Your bible has the power to turn ordinary water into holy water by &amp;lt;s&amp;gt;blessing&amp;lt;/s&amp;gt; smacking the container with it. Holy water stops any [[Construct | Evil Spirits]] or [[Wizard | Magical Beings]] from Ethereal Jaunting onto the tile that you splash the holy water on, and can deconvert cultists. If a cult or wizard is discovered then it would be the best idea to bless a water-tank with your bible, give that to security, grabbing a fire extinguisher and blessing that too and then asking for the AI to let you in so you can bless his chamber from potential harm. The fire extinguisher will allow you to easily bless rooms because it will affect every tile that the water travels on. You can tell if a tile is blessed when it glows yellow after a little while.&lt;br /&gt;
=== Thanatology ===&lt;br /&gt;
The Mass Driver&#039;s primary purpose is for burials-at-space; wooden caskets are provided for this purpose. Caskets function likes lockers; place the body in the casket, give a eulogy (over the [[radio]] if no one is present), move the casket into the driver and fire it.&lt;br /&gt;
&lt;br /&gt;
Note that some crew members may seek to use the Mass Driver as a way to exit the station into space; for safety reasons, make sure they are adequately equipped before letting them through. &lt;br /&gt;
&lt;br /&gt;
The Crematorium is used to turn bodies into ash, including those of [[xenos]]. Remember to strip the body before cremating it.&lt;br /&gt;
=== Propitiating the [[Administrators|Gods]] ===&lt;br /&gt;
The Pray command is like an [[adminhelp]], but is [[IC]], and should be worded deferentially (e.g., &amp;quot;Oh Great and Wise Pelor, please grant your humble servant...). It is advised that you only pray later in the round; the gods have a habit of ignoring early prayers. Prayers are more likely to be answered if they are somehow thematically appropriate: wishing for an RCD for no apparent reason is unlikely to be fulfilled, but performing an elaborate ritual to your chosen god may be more favorable!&lt;br /&gt;
&lt;br /&gt;
You have candles and crayons in your locker. Candles can be set anywhere and lit (they eventually burn down). Crayons can be used to draw runes (commonly placed in front of the podium), as well as graffiti (not really your style) and letters (allowing you to write out messages across the ground).&lt;br /&gt;
&lt;br /&gt;
Do not expect any prayers to be answered. Gods are fickle beings. Nobody knows what they are going to do next in their great designs.&lt;br /&gt;
=== GET BEHIND ME===&lt;br /&gt;
During a [[cult]] invasion, you will suddenly find yourself a vital part of the station&#039;s security force, and also a target. You will want to ensure Security has a stock of holy water to deconvert cultists -- remember that your bible can bless any water it comes into contact with -- and Security may want your null rod as well. Your bible can be used to detect nearby hidden runes by hitting the floor with it. This can be invaluable in finding suspected cult bases. Finally, you are immune to cult magic, which will help you if you decide to go BATTLE PALADIN and &amp;lt;s&amp;gt;valid&amp;lt;/s&amp;gt; save everyone. &#039;&#039;&#039;For more information, go [[Cult magic|here]].&#039;&#039;&#039;&lt;br /&gt;
=== &#039;&#039;&#039;Call an Exorcist!&#039;&#039;&#039; ===&lt;br /&gt;
If [[admin|your god]] hates you enough, you may also encounter a [[Revenant]], an undead ghost creature that wants your souls. Again, your null rod is incredibly robust against these creatures. Revenants are unable to pass tiles with holy water or salt, and salt will even stun them if they dare try to cross it. It is your duty to bless as much of the station as possible when you hear anyone speaking of ghosts or revenants. &lt;br /&gt;
=== Sects ===&lt;br /&gt;
You should find &#039;&#039;&#039;Altar of the Gods&#039;&#039;&#039; in your local chapel. To interact with it and start you sect first hit it with your bible and choose the sect you want to start. Choosing a sect will make you able to offer sect specific items to your God and perform rites that cost favor to obtain rewards.&lt;br /&gt;
Sects you can currently choose:&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Puritanism&amp;quot;&#039;&#039;&#039; - this is you basic sects. They have nothing special and have no rites.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Technophile&amp;quot;&#039;&#039;&#039; - a sect oriented around technology.&lt;br /&gt;
** They sacrifice powercells and get favor based on how much power the cells contained. &lt;br /&gt;
** Their rites include the following:&lt;br /&gt;
*** &#039;&#039;&#039;Synth conversion&#039;&#039;&#039; - converts single person to android.&lt;br /&gt;
***&#039;&#039;&#039;Receive Blessing&#039;&#039;&#039; - Summons an implant or cybernetic organ.&lt;br /&gt;
***&#039;&#039;&#039;Machine Implantation&#039;&#039;&#039; - Implants the organ that is placed on the altar into either the player, or whoever is buckled on the altar itself.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Ever-Burning Candle&amp;quot;&#039;&#039;&#039; - a sect dedicated to candles.&lt;br /&gt;
** They can sacrifice burning bodes and candles. &lt;br /&gt;
** Their rites include the following:&lt;br /&gt;
*** &#039;&#039;&#039;Burning offering&#039;&#039;&#039; - Sacrifices a burning dead buckled creature for favor.&lt;br /&gt;
***&#039;&#039;&#039;Unmelting Protection&#039;&#039;&#039; - makes a piece of clothing fully fireproof.&lt;br /&gt;
*** &#039;&#039;&#039;Infinite candle&#039;&#039;&#039; - grants you 5 ever burning candles.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Necromancy&amp;quot;&#039;&#039;&#039; - a sect dedicated to raising the dead and sacrificing the living.&lt;br /&gt;
** They can sacrifice any non-sentient living creature and organs. &lt;br /&gt;
** Their rites include the following:&lt;br /&gt;
*** &#039;&#039;&#039;Living Sacrifice&#039;&#039;&#039; - Sacrifices a non-sentient living buckled creature for favor.&lt;br /&gt;
*** &#039;&#039;&#039;Raise Dead&#039;&#039;&#039; - Bring a corpse back to life, as long as they are revivable, healing them in the process.&lt;br /&gt;
*** &#039;&#039;&#039;Raise Undead&#039;&#039;&#039; - Create a sentient non-infectious high functioning Zombie or Skeleton as a sub-chaplain, grants them the name &amp;quot;Holy Undead (number)&amp;quot; and gives them basic chaplain clothing and a bible.&lt;br /&gt;
***&#039;&#039;&#039;Create Lesser Lich&#039;&#039;&#039; - Gives the buckled creature (or Player doing the ritual) a Lesser-Lichdom Spell, which transforms the target into a skeleton and grants them auto-resurrection twice, however they cannot be res&#039;d by any other means.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Space Carp&amp;quot;&#039;&#039;&#039; - a sect dedicated to Space-Carp and Carp&#039;sie.&lt;br /&gt;
** They can sacrifice meat to gain favor&lt;br /&gt;
** Their rites include the following:&lt;br /&gt;
*** &#039;&#039;&#039;Flood Area&#039;&#039;&#039; - Floods the local area with water vapor.&lt;br /&gt;
*** &#039;&#039;&#039;Summon Carp-Suit&#039;&#039;&#039; - Summons a Space-Carp suit in exchange for any suit-slot clothing.&lt;br /&gt;
***&#039;&#039;&#039;Summon Carp&#039;&#039;&#039; - Summon a sentient Holy Space-Carp from the observer pool.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Nature&amp;quot;&#039;&#039;&#039; -A sect dedicated to nature, plants, and animals.&lt;br /&gt;
**They can sacrifice plant seeds to gain favor&lt;br /&gt;
**Their rites include the following:&lt;br /&gt;
***&#039;&#039;&#039;Create Life&#039;&#039;&#039; - Summons a couple of peaceful animals with a small chance to summon a [[Megafauna#Leaper|terrible beast]].&lt;br /&gt;
***&#039;&#039;&#039;Create Sandstone&#039;&#039;&#039; - Creates a stack of fifty Sandstone which can be used to [[Guide to hydroponics#Sandstone and Soil|grow more plants]].&lt;br /&gt;
***&#039;&#039;&#039;Blessing of Nature&#039;&#039;&#039; - Summons an Orb of Nature which slowly heals plant and holy people and slowly replaces the floor tiles around it with natural ones. Can be wrenched and un-wrenched with your nullrod.&lt;br /&gt;
***&#039;&#039;&#039;Nature Conversion&#039;&#039;&#039; - Converts a buckled humanoid creature into a [[Guide to races#Podpeople|Podperson]].&lt;br /&gt;
==Tips==&lt;br /&gt;
* Setting your [[religion|religion&#039;s name]] to certain presets will give your holy book a special name. &lt;br /&gt;
* You can use your starting bible in your hand to change its sprite.&lt;br /&gt;
* Your bible, despite starting with some useless junk, can be emptied and filled with one small item. &lt;br /&gt;
*Your null rod can wrench and un-wrench the Altar of the Gods. It will only work while wrenched down inside of the Chapel, Chapel Office and Crematorium, however. &lt;br /&gt;
{{jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>WilsonPH</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Chaplain&amp;diff=36244</id>
		<title>Chaplain</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Chaplain&amp;diff=36244"/>
		<updated>2023-03-05T08:34:31Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: New sect and null rod unwrenching following a couple of PRs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = gray&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = GENERAL&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img_generic = Generic_chaplain.png&lt;br /&gt;
|img = chaplain.png&lt;br /&gt;
|jobtitle = Chaplain&lt;br /&gt;
|access = [[Chapel]] office, [[Morgue]], [[Crematorium]]&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = &amp;lt;del&amp;gt;You are above such earthly concerns&amp;lt;/del&amp;gt; [[Head of Personnel]]&lt;br /&gt;
|duties = Hold services and funerals, cremate people, preach, etc.&lt;br /&gt;
|guides = [[Cult]], [[Religion]], [[Hacking]] potentially useful.&lt;br /&gt;
|quote = There&#039;s something about the vast infinity of space that turns men to prayer. Especially if they get thrown into it without a space suit.&lt;br /&gt;
}}&lt;br /&gt;
It is vital that you use the radio to call people to the [[Chapel]], because otherwise, it is less frequented than the [[Library]]. Your job is to be a spiritual leader the people of the station. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Hold a funeral if someone asks. Cooperate with security in the event of a [[cult]]. Follow your [[religion]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pick a reasonable religion to follow and do not be a fanatical zealot about it. The chaplain is not intended to antagonize the station by default and you will be banned if you choose to be excessively disruptive. Remember: Nanotrasen would never have hired you for the position if you have such radical views that the station feels an immediate need to exile you.&#039;&#039;&#039;&lt;br /&gt;
[[File:Chapel.png|300px|thumb|alt=The Chapel|link=http://puu.sh/3EB0x|The [[Chapel|Holy Land]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Holy Artefacts ==&lt;br /&gt;
In your possession are several important items, including your Holy Book and the Null Rod. These items are powerful and should be kept in your possession at all times.&lt;br /&gt;
=== Holy Book{{anchor|Holy Book}} ===&lt;br /&gt;
&#039;&#039;&#039;You have to set the name of your god and religion in the Character Setup window before the round starts&#039;&#039;&#039;, else you will be stuck with whatever the default is. The first time you interact with your book in a round, you can set its skin. The resulting Bible starts with a bottle of whiskey, and [[Clown|perhaps some other junk]]; you may want to store the holy water on your desk.&lt;br /&gt;
&lt;br /&gt;
Hitting somebody in the head with your Bible has a 60% chance to heal them and a 40% chance to give them 10 brain damage. You can even revive people who are in critical condition! But if you use the ability a lot, you will start to see diminishing returns, with a higher chance to cause brain damage, and a lower amount of damage healed.&lt;br /&gt;
&lt;br /&gt;
- It should be noted that your book cannot be used by the non-believers, meaning: If someone steals your book and attempts to brain somebody over the head with it, the book will sizzle in that person&#039;s hands. However, others CAN access the content of the book itself.&lt;br /&gt;
=== Armaments beacon ===&lt;br /&gt;
This remote allows you to drop in a box with select chaplain-y clothes.&lt;br /&gt;
*&#039;&#039;&#039;Templar set- Standard templar armor, Deus Vult! (Fun fact, deus vult means &amp;quot;Gods Will.&amp;quot; and Deus Lo Vult for &amp;quot;God Wills It&amp;quot;)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stone sentinel- Like templar armor, but you look like a ancient guardian statue instead &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Profane scholar- A student robe and a head cage&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Followers of the chaplain- A cult leader hoodie and 4 follower hoodies.&#039;&#039;&#039;&lt;br /&gt;
=== Mysterious Old Book of Cloud-Chasing ===&lt;br /&gt;
This is a black book that teaches one person the spell &amp;quot;Smoke&amp;quot;. See: [[Wizard#Magical_Items|Magical Items]]&lt;br /&gt;
=== Null Rod {{anchor|Null Rod}} ===&lt;br /&gt;
The obsidian rod will be your defense against the forces of evil. Having it in your possession will make you completely immune to the effects of cult-related magic. It will also destroy any runes/sigils and is an excellent weapon in general. It also can &#039;wrench&#039; and &#039;un-wrench&#039; your &#039;&#039;&#039;Altar of the Gods.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can transform it into a holy weapon of choice by using it in hand! Options are:&lt;br /&gt;
* [[File:Null_rod.png]]&#039;&#039;&#039;Basic Null rod:&#039;&#039;&#039; Fits in pockets, 18 brute damage on hit.&lt;br /&gt;
* [[File:Godhand.png]]&#039;&#039;&#039;God Hand:&#039;&#039;&#039; Deals Burn damage instead of Brute, but you can never put it down, and it dissapears if your arm is cut off, should have taken chainsaw or armblade.&lt;br /&gt;
* [[File:Staff_red.png]][[File:Staff_blue.png]]&#039;&#039;&#039;Red Staff/Blue staff:&#039;&#039;&#039; Only fits on back, but high (50%) block chance. Very low damage. Projects a shield around you to represent the block chance.&lt;br /&gt;
* [[File:Claymore.png]][[File:Katana.gif]]&#039;&#039;&#039;Claymore/Hanzo Steel:&#039;&#039;&#039; Deals normal damage, has a low (30%) block chance (not against projectiles), doesn&#039;t fit in bags but can be worn on the back or belt slot. Sharp.&lt;br /&gt;
* [[File:Cult_blade.png]][[File:Chainsword.gif]][[File:Force_weapon.png]]&#039;&#039;&#039;Dark Blade/Chainsaw Sword/Force Weapon:&#039;&#039;&#039; Like above, but cannot be worn on the back slot.&lt;br /&gt;
* [[File:ESword.png]]&#039;&#039;&#039;Light/Dark/Nautical Energy Sword&#039;&#039;&#039; A weaker version of an energy sword. Cannot be sheathed like a typical energy sword, doesn&#039;t fit in bags. Doesn&#039;t deal more damage than a null rod, but it is sharp.&lt;br /&gt;
* [[File:Scythe.png]][[File:High_frequency_blade.png]][[File:Spellblade.png]]&#039;&#039;&#039;Scythe/High Frequency Blade/Dormant Spellblade:&#039;&#039;&#039; Penetrates some armour, only fits on back. Same strength as the null rod. Sharp.&lt;br /&gt;
* [[File:Possessed_blade.png]]&#039;&#039;&#039;Possessed Blade:&#039;&#039;&#039;Has the same statistics as a scythe. When used in hand, it will attempt to summon a ghost to possess the blade; if a ghost accepts, it&#039;ll become your talking sword. The ghost gets to pick the sword&#039;s name after that.&lt;br /&gt;
* [[File:Multiverse_sword.gif]]&#039;&#039;&#039;Extradimensional Blade:&#039;&#039;&#039; Deals 1-30 damage when attacking.&lt;br /&gt;
* [[File:Sord.png]]&#039;&#039;&#039;UNREAL SORD:&#039;&#039;&#039; Complete shit. Deals 4.13 damage.&lt;br /&gt;
* [[File:Chap_hammer.png]]&#039;&#039;&#039;Relic Hammer:&#039;&#039;&#039; Same stats as a Null Rod, but can only be worn on the belt slot.&lt;br /&gt;
* [[File:Chainsaw.gif]]&#039;&#039;&#039;Chainsaw Hand:&#039;&#039;&#039; just a mounted chainsaw. Deals the same damage as a Null Rod, but cannot be dropped and is sharp.&lt;br /&gt;
* [[File:Dark_blessing.png]]&#039;&#039;&#039;Dark Blessing:&#039;&#039;&#039; Like the chainsaw hand, but it looks like a [[changeling]]&#039;s arm blade.&lt;br /&gt;
* [[File:Honk_render.png]]&#039;&#039;&#039;Clown Dagger:&#039;&#039;&#039; No damage changes, looks like a honkrender and honks on attack. It&#039;s sharp.&lt;br /&gt;
* [[File:Hypertool.png]]&#039;&#039;&#039;Hypertool:&#039;&#039;&#039; Same damage as a Null Rod, but only damages brain. &lt;br /&gt;
* [[File:Chain.png]]&#039;&#039;&#039;Whip:&#039;&#039;&#039; No stat change, but can be worn on the belt slot. Has a small chance to [[Status_Effects#Knockdown|knockdown]] and deals extra damage to vampires. &lt;br /&gt;
* [[File:Fedora.png]]&#039;&#039;&#039;Fedora:&#039;&#039;&#039; Goes on your head. Does high(30) throwing damage. No melee damage. Sharp.&lt;br /&gt;
* [[File:Carp_plush.png]]&#039;&#039;&#039;Carp-Sie Plushie:&#039;&#039;&#039; Less damage than null-rod, looks/sounds like a carp plushie. Using it in-hand makes the chaplain gain the carp faction. Wild carp will ignore him.&lt;br /&gt;
* [[File:Bo_staff.png]]&#039;&#039;&#039;Bo Staff:&#039;&#039;&#039; Has a 40% block chance, but deals slightly less damage than a Null Rod. Can be worn in the back slot.&lt;br /&gt;
* [[File:Bdagger.png]]&#039;&#039;&#039;Arrhythmic Knife:&#039;&#039;&#039; Cannot be stored or worn anywhere. While holding it, it speeds you up and slows you down randomly.&lt;br /&gt;
* [[File:Pitchfork.png]]&#039;&#039;&#039;Pitchfork:&#039;&#039;&#039; Same damage as a Null Rod, but it&#039;s sharp and cannot be put in pockets.&lt;br /&gt;
* [[File:Pride_hammer.gif]]&#039;&#039;&#039;Pride-struck hammer:&#039;&#039;&#039; It resonates an aura of Pride, can only be worn on your back, does 16 damage and is pretty epic looking. &lt;br /&gt;
* [[File:Ratvarspear.png]]&#039;&#039;&#039;Ancient Spear:&#039;&#039;&#039; An ancient spear made of brass, I mean gold, I mean bronze. Same damage as a null rod, but also has 10 armor piercing and is sharp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can only pick once.&lt;br /&gt;
== Duties ==&lt;br /&gt;
Each chaplain is free to invent the details of their rituals.&lt;br /&gt;
*&#039;&#039;&#039;Funerals:&#039;&#039;&#039; You have a stock of coffins and burial garments you can use for wakes and space burials (that is, launching them out of the mass driver). Some employees appreciate wakes being held for friends and loved ones. See below.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Psychological care.&#039;&#039;&#039; This includes counseling, pharmaceutical remedies (consult the chemist), and confessions. You have a confession booth; you and the confessor enter separate rooms and switch on the radio terminals. Most crew members rarely if ever submit to psychological care of their own initiative; offer to help when someone looks troubled. Prisoners are most often in need of attention.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Church Services.&#039;&#039;&#039; Give sermons and sing hymns.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blessing Rooms.&#039;&#039;&#039; Your bible has the power to turn ordinary water into holy water by &amp;lt;s&amp;gt;blessing&amp;lt;/s&amp;gt; smacking the container with it. Holy water stops any [[Construct | Evil Spirits]] or [[Wizard | Magical Beings]] from Ethereal Jaunting onto the tile that you splash the holy water on, and can deconvert cultists. If a cult or wizard is discovered then it would be the best idea to bless a water-tank with your bible, give that to security, grabbing a fire extinguisher and blessing that too and then asking for the AI to let you in so you can bless his chamber from potential harm. The fire extinguisher will allow you to easily bless rooms because it will affect every tile that the water travels on. You can tell if a tile is blessed when it glows yellow after a little while.&lt;br /&gt;
=== Thanatology ===&lt;br /&gt;
The Mass Driver&#039;s primary purpose is for burials-at-space; wooden caskets are provided for this purpose. Caskets function likes lockers; place the body in the casket, give a eulogy (over the [[radio]] if no one is present), move the casket into the driver and fire it.&lt;br /&gt;
&lt;br /&gt;
Note that some crew members may seek to use the Mass Driver as a way to exit the station into space; for safety reasons, make sure they are adequately equipped before letting them through. &lt;br /&gt;
&lt;br /&gt;
The Crematorium is used to turn bodies into ash, including those of [[xenos]]. Remember to strip the body before cremating it.&lt;br /&gt;
=== Propitiating the [[Administrators|Gods]] ===&lt;br /&gt;
The Pray command is like an [[adminhelp]], but is [[IC]], and should be worded deferentially (e.g., &amp;quot;Oh Great and Wise Pelor, please grant your humble servant...). It is advised that you only pray later in the round; the gods have a habit of ignoring early prayers. Prayers are more likely to be answered if they are somehow thematically appropriate: wishing for an RCD for no apparent reason is unlikely to be fulfilled, but performing an elaborate ritual to your chosen god may be more favorable!&lt;br /&gt;
&lt;br /&gt;
You have candles and crayons in your locker. Candles can be set anywhere and lit (they eventually burn down). Crayons can be used to draw runes (commonly placed in front of the podium), as well as graffiti (not really your style) and letters (allowing you to write out messages across the ground).&lt;br /&gt;
&lt;br /&gt;
Do not expect any prayers to be answered. Gods are fickle beings. Nobody knows what they are going to do next in their great designs.&lt;br /&gt;
=== GET BEHIND ME===&lt;br /&gt;
During a [[cult]] invasion, you will suddenly find yourself a vital part of the station&#039;s security force, and also a target. You will want to ensure Security has a stock of holy water to deconvert cultists -- remember that your bible can bless any water it comes into contact with -- and Security may want your null rod as well. Your bible can be used to detect nearby hidden runes by hitting the floor with it. This can be invaluable in finding suspected cult bases. Finally, you are immune to cult magic, which will help you if you decide to go BATTLE PALADIN and &amp;lt;s&amp;gt;valid&amp;lt;/s&amp;gt; save everyone. &#039;&#039;&#039;For more information, go [[Cult magic|here]].&#039;&#039;&#039;&lt;br /&gt;
=== &#039;&#039;&#039;Call an Exorcist!&#039;&#039;&#039; ===&lt;br /&gt;
If [[admin|your god]] hates you enough, you may also encounter a [[Revenant]], an undead ghost creature that wants your souls. Again, your null rod is incredibly robust against these creatures. Revenants are unable to pass tiles with holy water or salt, and salt will even stun them if they dare try to cross it. It is your duty to bless as much of the station as possible when you hear anyone speaking of ghosts or revenants. &lt;br /&gt;
=== Sects ===&lt;br /&gt;
You should find &#039;&#039;&#039;Altar of the Gods&#039;&#039;&#039; in your local chapel. You can move it around by using your null rod on it but it will only work inside of the chapel. To interact with it and start you sect first hit it with your bible and choose the sect you want to start. Choosing a sect will make you able to offer sect specific items to your God and perform rites that cost favor to obtain rewards.&lt;br /&gt;
Sects you can currently choose:&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Puritanism&amp;quot;&#039;&#039;&#039; - this is you basic sects. They have nothing special and have no rites.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Technophile&amp;quot;&#039;&#039;&#039; - a sect oriented around technology.&lt;br /&gt;
** They sacrifice powercells and get favor based on how much power the cells contained. &lt;br /&gt;
** Their rites include the following:&lt;br /&gt;
*** &#039;&#039;&#039;Synth conversion&#039;&#039;&#039; - converts single person to android.&lt;br /&gt;
***&#039;&#039;&#039;Receive Blessing&#039;&#039;&#039; - Summons an implant or cybernetic organ.&lt;br /&gt;
***&#039;&#039;&#039;Machine Implantation&#039;&#039;&#039; - Implants the organ that is placed on the altar into either the player, or whoever is buckled on the altar itself.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Ever-Burning Candle&amp;quot;&#039;&#039;&#039; - a sect dedicated to candles.&lt;br /&gt;
** They can sacrifice burning bodes and candles. &lt;br /&gt;
** Their rites include the following:&lt;br /&gt;
*** &#039;&#039;&#039;Burning offering&#039;&#039;&#039; - Sacrifices a burning dead buckled creature for favor.&lt;br /&gt;
***&#039;&#039;&#039;Unmelting Protection&#039;&#039;&#039; - makes a piece of clothing fully fireproof.&lt;br /&gt;
*** &#039;&#039;&#039;Infinite candle&#039;&#039;&#039; - grants you 5 ever burning candles.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Necromancy&amp;quot;&#039;&#039;&#039; - a sect dedicated to raising the dead and sacrificing the living.&lt;br /&gt;
** They can sacrifice any non-sentient living creature and organs. &lt;br /&gt;
** Their rites include the following:&lt;br /&gt;
*** &#039;&#039;&#039;Living Sacrifice&#039;&#039;&#039; - Sacrifices a non-sentient living buckled creature for favor.&lt;br /&gt;
*** &#039;&#039;&#039;Raise Dead&#039;&#039;&#039; - Bring a corpse back to life, as long as they are revivable, healing them in the process.&lt;br /&gt;
*** &#039;&#039;&#039;Raise Undead&#039;&#039;&#039; - Create a sentient non-infectious high functioning Zombie or Skeleton as a sub-chaplain, grants them the name &amp;quot;Holy Undead (number)&amp;quot; and gives them basic chaplain clothing and a bible.&lt;br /&gt;
***&#039;&#039;&#039;Create Lesser Lich&#039;&#039;&#039; - Gives the buckled creature (or Player doing the ritual) a Lesser-Lichdom Spell, which transforms the target into a skeleton and grants them auto-resurrection twice, however they cannot be res&#039;d by any other means.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Space Carp&amp;quot;&#039;&#039;&#039; - a sect dedicated to Space-Carp and Carp&#039;sie.&lt;br /&gt;
** They can sacrifice meat to gain favor&lt;br /&gt;
** Their rites include the following:&lt;br /&gt;
*** &#039;&#039;&#039;Flood Area&#039;&#039;&#039; - Floods the local area with water vapor.&lt;br /&gt;
*** &#039;&#039;&#039;Summon Carp-Suit&#039;&#039;&#039; - Summons a Space-Carp suit in exchange for any suit-slot clothing.&lt;br /&gt;
***&#039;&#039;&#039;Summon Carp&#039;&#039;&#039; - Summon a sentient Holy Space-Carp from the observer pool.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Nature&amp;quot;&#039;&#039;&#039; -A sect dedicated to nature, plants, and animals.&lt;br /&gt;
**They can sacrifice plant seeds to gain favor&lt;br /&gt;
**Their rites include the following:&lt;br /&gt;
***&#039;&#039;&#039;Create Life&#039;&#039;&#039; - Summons a couple of peaceful animals with a small chance to summon a [[Megafauna#Leaper|terrible beast]].&lt;br /&gt;
***&#039;&#039;&#039;Create Sandstone&#039;&#039;&#039; - Creates a stack of fifty Sandstone which can be used to [[Guide to hydroponics#Sandstone and Soil|grow more plants]].&lt;br /&gt;
***&#039;&#039;&#039;Blessing of Nature&#039;&#039;&#039; - Summons an Orb of Nature which slowly heals plant and holy people and slowly replaces the floor tiles around it with natural ones. Can be wrenched and un-wrenched with your nullrod.&lt;br /&gt;
***&#039;&#039;&#039;Nature Conversion&#039;&#039;&#039; - Converts a buckled humanoid creature into a [[Guide to races#Podpeople|Podperson]].&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Setting your [[religion|religion&#039;s name]] to certain presets will give your holy book a special name. &lt;br /&gt;
* You can use your starting bible in your hand to change its sprite.&lt;br /&gt;
* Your bible, despite starting with some useless junk, can be emptied and filled with one small item. &lt;br /&gt;
{{jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>WilsonPH</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=36241</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=36241"/>
		<updated>2023-03-01T07:58:33Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: Weight loss green color for the threshold.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Virology for the Layperson: Preventing Diseases=&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
Diseases can be an annoyance to cure and prevent. However, if everyone does their part, an outbreak can be easy to deal with. If a disease is spreading, it&#039;s up to you to prevent yourself from getting it, or, if you&#039;re infected, preventing yourself from spreading it before you&#039;re cured.&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the methods by which a disease spreads. A virus in one of these tiers spreads as if by all tiers below it, unless it&#039;s in the Special tier. Each has listed the means to prevent spread, and are listed when getting a medical scan of the virus:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected. &lt;br /&gt;
* Contact - The infection infests the skin of the host. Merely touching, or bumping into them, is enough to catch the infection. If infected with a Contact virus, isolate yourself from high traffic areas. Wearing bio-protective clothes will protect from contact infection&lt;br /&gt;
* Fluids - The infection spreads through fluids, and is susceptible to mutation, if it&#039;s an advanced disease. Diseases which spread through fluids infect through vomit, blood, and similar floor splatters- wear bandages if infected and bleeding. White Shoes are sufficient to protect from most sources of Fluid spread disease. &lt;br /&gt;
* Blood - The infection will typically only spread through injection, bites, ingestion and other methods which must usually be intentional. Bloodborne viruses are of minimal concern- if infected, you can safely visit Medical for treatment. Blood transmission diseases can also be spread by sharing syringes- exercise extreme caution!&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
====Hunger====&lt;br /&gt;
Being hungry makes it easier for you to transmit and catch diseases. Eat well, stay healthy!&lt;br /&gt;
====Isolation====&lt;br /&gt;
If you&#039;re infected with a virus, avoid contact with other crew! if the virus is deadly, try finding an alternate route into medical- don&#039;t give everyone in the lobby viral supertuberculosis!&lt;br /&gt;
====Sterilization====&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination. Make sure blood is cleaned from the floor at all times; any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
====Spaceacillin====&lt;br /&gt;
Spaceacillin prevents diseases from spreading when injected into a host. use it to prevent further spread!&lt;br /&gt;
====Biohazard PPE====&lt;br /&gt;
The following PPE, or, personal protective equipment, all serves to slow the spread of disease, whether you are or are not infected:&lt;br /&gt;
* Wearing a full biosuit, and some EVA suits, will protect you entirely from Contact and Fluid based infections. This equipment does not protect from airborne illness- wear your internals!&lt;br /&gt;
* A virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs or Research Director jumpsuit provides some biological protection&lt;br /&gt;
* Wearing a labcoat also provides rudimentary protection from contact infection&lt;br /&gt;
* [[Latex Gloves]] (and nitrile gloves) provide some degree of protection from biohazards, though most gloves offer at least a partial degree. If you must pick up a biohazardous object, wear latex or nitrile gloves!&lt;br /&gt;
* Sterile masks offer some biohazard protection&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best) will protect you from diseases transmitted from puddles on the floor to some degree, with White Shoes providing the most protection&lt;br /&gt;
* [[Internals]] are a foolproof way to protect yourself from airborne pathogen&lt;br /&gt;
====Mutations====&lt;br /&gt;
Some viruses mutate when spread. This may change their cure. However, they&#039;re still susceptible to the same vaccine! If a virus is shown to mutate, make sure to produce vaccines.&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Most infections have a chemical cure, which can be administered to remove the infection. Generally, 5 to 10 units are sufficient to cure an infection. However, once you are cured, you should take a blood sample and give it to the virologist!&lt;br /&gt;
====Vaccination====&lt;br /&gt;
A vaccine is a special reagent that the virologist can create using the blood of a person who has been cured of a disease. Unlike a Cure, only one tenth of a unit of a vaccine is necessary to cure a disease, and it has no side effects, unlike some cures&lt;br /&gt;
====Creating Vaccines====&lt;br /&gt;
The Virologist has access to a machine called the [[File:Pandm.gif|32px]]PanD.E.M.I.C 2200. This machine has the capability to produce a Vaccine when given blood containing antibodies- IE, blood of a cured person. Simply put a beaker containing this blood into the machine, select an infection to synthesize a vaccine for, and you&#039;ll have a bottle full of 15 units of vaccine!&lt;br /&gt;
===Simple Diseases===&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases and afflictions aren&#039;t necessarily even diseases- some of them lack vaccines. If a disease can&#039;t be vaccinated, curing it is not within the domain of the virologist&#039;s job.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. There is no vaccine for alien parasites. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. There is no vaccine for Zombie Infection. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. There is no vaccine for Jungle Fever. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here. There is no vaccine for Heart Disease. || N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]] || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|-&lt;br /&gt;
|The Rhumba Beat&lt;br /&gt;
|Unknown&lt;br /&gt;
|Random events&lt;br /&gt;
|Causes the infected to take burn damage, be lit on fire, and finally: start exploding when it reaches the last stage. Chick Chicky Boom!&lt;br /&gt;
|Contact&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[virologist|Virology]] 101: Advanced Diseases=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: I don&#039;t get paid enough for this&amp;quot;&amp;gt;[Greetings, loyal Nanotrasen employee! I am Sulfur IV], NANOTRASEN&#039;S TOP VIROLOGIST. I HAVE [PHDs in biochemistry, epidemiology, genetics, philosophy, bioengineering, and software engineering, and multiple awards for my achievements in virology and related fields], AND I&#039;M GOING TO [educate the next generation of promising young doctors on] EXACTLY HOW TO CREATE [safe and beneficial viral agents]! LISTEN WELL, AS [you may replay this recording as many times as you need to in order to understand the material]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Tools of the Trade==&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
The Pandemic 2200 is a stationary, versatile machine used for Virology. When you place a beaker, bottle, or other container that holds blood that contains a virus, the Pandemic will scan it. It will give you the virus&#039; precise stats, transmission type, cure, and full explanations on each of its symptoms, and their thresholds, regardless of the virus&#039; stealth.&lt;br /&gt;
====Creating a Culture====&lt;br /&gt;
The pandemic can be used to create a culture of a virus, on a small cooldown. This creates a bottle of 20 units of synthblood that contains a copy of the virus within the extrapolator. This function alone makes the Pandemic an essential tool for a virologist&lt;br /&gt;
====Vaccination====&lt;br /&gt;
When a virus is cured, that person&#039;s blood will contain antibodies. On a much longer cooldown than creating a culture, a Vaccine can be created for any cured viruses in a blood sample.&lt;br /&gt;
===[[File:Explorator_scan.gif|64px]]Viral Extrapolator===&lt;br /&gt;
The viral extrapolator is a bulky, slow, but portable device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand. Using an extrapolator on any target that has any sort of viral contamination will preform a special interaction, depending on what mode it&#039;s in&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. An extrapolator will not tell you the cure. If a virus is too stealthy, it will show you that the virus is there, but will not tell you any more information&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
====Upgrading the extrapolator====&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms. You can print out more scanning modules in the medical lathe- these are very important if you want to get higher level symptoms!&lt;br /&gt;
====Symptom Isolation====&lt;br /&gt;
The viral extrapolator has a second, very potent use: by using it on a virus culture bottle whilst it is in [[File:Explorator_sample.gif|32px]]Extract mode, you can isolate symptoms, depending on the extrapolator&#039;s scanner level- a tier 2 or higher scanner is required for level 8 symptoms, and a tier 3 or higher scanner is required for level 9 symptoms. Isolating a symptom creates a culture bottle containing nothing but that symptom. &lt;br /&gt;
===Other Useful Tools===&lt;br /&gt;
* Dropper: All virus recipes only need one unit of chemical, so a dropper is absolutely essential for transferring the smaller amounts&lt;br /&gt;
* Bio-bag: You will likely isolate many symptoms, and find many diseases with your extrapolator, and you can keep all of those cultures in a handy biobag! you can find these in biohazard lockers&lt;br /&gt;
* Medical belt: A medical belt can hold your bulky extrapolator, biobags, droppers, etc. You can find one in medbay storage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Diseases: an explanation==&lt;br /&gt;
An Advanced Disease is a special kind of virus, which has special Stats and Symptoms, which control its effects and attributes&lt;br /&gt;
===Understanding stats===&lt;br /&gt;
Outside of symptom thresholds, stats are somewhat simple to understand&lt;br /&gt;
====Stealth====&lt;br /&gt;
If stealth is above two, medical scanners and medical HUDs cannot detect it. More higher stealth needs higher tier scanning module, but even T4 scanning module wouldn&#039;t be able to detect an extremely high stat stealth virus. &lt;br /&gt;
====Stage Speed====&lt;br /&gt;
Stage speed influences a viruses incubation period, or Stage. A virus has five stages, with a probability equal to its Stage Speed (or 2, if stage speed drops below 2) each disease tick to progress to the next stage- more stage speed makes a virus progress faster. Note : virus food increases the progression speed by tenfold while in the bloodstream. &lt;br /&gt;
====Resistance====&lt;br /&gt;
Resistance determines how hard a virus is to cure- the higher the resistance, the longer a cure will take to cure a virus. Resistance also determines what cure a virus will use, and is determined by subtracting half of the virus&#039; symptom count from its resistance. Check the following table for the resistance value a 6 symptom virus would use for its cure. Only one cure will be picked from the list!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |Resistance required at 6 symptoms&lt;br /&gt;
|-&lt;br /&gt;
|4 or less||5||6||7||8||9||10||11||12||13||14 or more&lt;br /&gt;
|-&lt;br /&gt;
|Water, Nutriment, Ash, Iron||Ethanol, Radium, Potassium, Lithium, Oil||Table Salt, Nicotine, Space drugs||Saline-Glucose Solution, Antihol, Welding fuel, Space Cleaner||Spaceacillin, Mindbreaker Toxin, Itching Powder, Cryoxadone, Epinephrene||Miner&#039;s Salve, Oxandrolone, Atropine||Leporazine, Holy Water, Neurine||Concentrated Barber&#039;s Aid, Happiness, Pentetic Acid||Haloperidol, Pax, Black Powder, Diphenhydramine||Lipolicide, Ketamine, Methamphetamine||Krokodil, Quantum Hair Dye, Modafinil&lt;br /&gt;
|}&lt;br /&gt;
====Transmission====&lt;br /&gt;
Transmission determines the vector by which a virus spreads. A virus has each vector of lower transmission than its own type, as well as its own type. Advanced diseases cannot have Airborne transmission, though some symptoms can spread a virus more effectively&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Transmission required for a spread type&lt;br /&gt;
|-&lt;br /&gt;
|5 or less&lt;br /&gt;
|6 to 10&lt;br /&gt;
|11 or higher&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
|Fluids&lt;br /&gt;
|Contact&lt;br /&gt;
|}&lt;br /&gt;
====Severity====&lt;br /&gt;
Severity is a special stat. it is added up in a special order, depending on the symptom. Severity affects disease mutation, which disease slot it occupies within a host, and how the disease appears on a medical HUD. The process to determine severity is detailed below&lt;br /&gt;
#Neutered symptoms have no effect on severity&lt;br /&gt;
#Symptoms with 5 or higher severity are added. If severity is greater than 5 already, add that symptom&#039;s severity minus five instead&lt;br /&gt;
#If severity is less than 5, symptoms with severity of 1-2 are added, to a maximum of 3 severity&lt;br /&gt;
#If severity is less than 5, symptoms with a severity of 3-4 are added, to a maximum of 4 severity&lt;br /&gt;
#Symptoms with a severity of 0 or less are added&lt;br /&gt;
Example) If you add -1 severity to a 5 severity symptom, it becomes 4 severity, locking it to a maximum of 4 severity. So, you need another 5 severity symptom to get 3rd slot.&lt;br /&gt;
===Advanced Disease Slots===&lt;br /&gt;
Every host has five special advanced disease slots, each of which can have a different disease. If a disease tries to infect the same slot as another disease, its transmission must be at least twice the resistance of the disease occupying the slot, in which case, it pushes the occupying disease out, but doesnt cause immunity. Simple diseases do not occupy disease slots. This mechanic may be exploited by a virologist to stack multiple diseases- typically, no more than three.&lt;br /&gt;
#The first slot is occupied by diseases with &#039;&#039;&#039;0 or lower severity&#039;&#039;&#039;&lt;br /&gt;
#The second slot is occupied by diseases with &#039;&#039;&#039;1 to 4 severity&#039;&#039;&#039;&lt;br /&gt;
#The third slot is occupied by diseases with &#039;&#039;&#039;5 or higher severity&#039;&#039;&#039;&lt;br /&gt;
#{{Strikethrough|The fourth slot is occupied by &#039;&#039;&#039;Sentient&#039;&#039;&#039; diseases}} Sentient disease was removed from beestation since 2022 March. (Reason: Nobody maintains it here.)&lt;br /&gt;
#The fourth slot is occupied by &#039;&#039;&#039;Dormant&#039;&#039;&#039; diseases. there is no limit to diseases in this slot, but none of them do anything&lt;br /&gt;
===Symptoms===&lt;br /&gt;
A Symptom is a single effect a virus causes. A virus can have up to 6 symptoms. Symptoms each have their own stats, which are added to the virus&#039; stats (except severity, which is calculated differently). Symptoms go from levels 0-9. &lt;br /&gt;
====Symptom Levels====&lt;br /&gt;
* &#039;&#039;&#039;Level 0&#039;&#039;&#039; symptoms are wacky symptoms that could fit within levels 1-6, outside of the fact they&#039;re ridiculous. Can only be obtained from Anomalous Virus Food, or mutant clown and mime viruses&lt;br /&gt;
* &#039;&#039;&#039;Levels 1 and 2&#039;&#039;&#039; are mundane virus symptoms you could expect to see on an everyday virus&lt;br /&gt;
* &#039;&#039;&#039;Level 3&#039;&#039;&#039; symptoms are lower grade negative symptoms that are merely debilitating.&lt;br /&gt;
* &#039;&#039;&#039;Level 4&#039;&#039;&#039; symptoms alter how a virus itself acts&lt;br /&gt;
* &#039;&#039;&#039;Level 5&#039;&#039;&#039; symptoms are odd symptoms that are primarily useful for stat boosts&lt;br /&gt;
* &#039;&#039;&#039;Level 6&#039;&#039;&#039; symptoms are low-tier beneficial symptoms and neutral symptoms with unique effects&lt;br /&gt;
* &#039;&#039;&#039;Level 7&#039;&#039;&#039; symptoms are potentially lethal negative symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 8&#039;&#039;&#039; symptoms are beneficial symptoms that are more universally useful than level 6 symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 9&#039;&#039;&#039; symptoms are the most powerful symptoms. They arent reliably obtainable, and would fit into any other level besides being generally more powerful than most other symptoms in some way&lt;br /&gt;
====Thresholds====&lt;br /&gt;
Most symptoms have Stat Thresholds. If the virus they are included in meets a threshold, they gain a new and interesting effect. &amp;lt;big&amp;gt;&#039;&#039;&#039;Thresholds are one of the most important parts of being a robust virologist. Use them!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disease chemicals and modification===&lt;br /&gt;
====Combining diseases====&lt;br /&gt;
If you mix two disease cultures, the viruses will be combined, mixing their symptoms. this is useful if you have been isolating symptoms with an extrapolator.&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It isn&#039;t as useful as it used to be, but you may find some niche uses for it, especially if you lack an extrapolator&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection, and some symptoms like Macrophage. Good for personal diseases, or if you wanna meet a transmission threshold without spreading the disease. &lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited. A Preserved disease won&#039;t evolve while spreading- if you make a spreading beneficial disease, you should definitely preserve it.&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. You should always neuter stat symptoms with mechanical effects, such as Sneezing, Ducatopod, etc. &#039;&#039;&#039;Neutering a symptom sets its severity to 0&#039;&#039;&#039;&lt;br /&gt;
===Virus Evolution===&lt;br /&gt;
When a virus that has not been preserved through Cryostylane that can spread via the &#039;&#039;&#039;Fluids&#039;&#039;&#039; vector infects a target, and is not the &amp;quot;master copy&amp;quot; of a virus, it has a chance to Evolve. &lt;br /&gt;
====Evolution chance====&lt;br /&gt;
Viruses have a 35% chance to evolve when transmitted. subtract the virus&#039; net Stealth and Resistance from this score (this cannot increase mutation chance above 50) to get the base evolution chance of a virus&lt;br /&gt;
====Evolution Level====&lt;br /&gt;
Viruses do not evolve equally. When a virus evolves, the level of the symptom it evolves to is determined by its &#039;&#039;&#039;Severity&#039;&#039;&#039;&lt;br /&gt;
*The minimum level of this symptom is between 1 and 6, determined by subtracting three from the virus&#039; severity&lt;br /&gt;
*The maximum level of this symptom is equal to the virus&#039; severity plus 4, though it cannot exceed nine&lt;br /&gt;
*Exceedingly rarely, or if the target is a Clown or a Mime, the virus may evolve a level 0 symptom instead. If the conditions to do this are met, it can just spawn a lower level symptom instead, however&lt;br /&gt;
====Curing a mutant virus====&lt;br /&gt;
Viruses change cures when they mutate. However, immunity to one is immunity to all strains! Additionally, a vaccine for one strain works for all strains of the virus!&lt;br /&gt;
=Making a virus=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: Fuck you.&amp;quot;&amp;gt;And we come to the meat of why I was the one hired to write this boring textbook of a guide that my corporate editor is no doubt going to [do their job and maintain a professional tone on]. I&#039;m going to teach you exactly how a pro designs a virus. According to my contract, I don&#039;t have to tell you any procedure as far as it comes to actually doing the nitty-gritty of it, so I won&#039;t- you gotta find out the technique yourself. Good luck, [soon-to-be qualified individual]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Creating a virus recipe==&lt;br /&gt;
This is the first step to designing your virus, and it&#039;s the most important one. Before you even start, you need a game plan- what kind of virus are you going to make? do you want it to be just for yourself? for the crew? &amp;lt;span title=&amp;quot;Editors note: The fact we still keep this disloyal scum around baffles me.&amp;quot;&amp;gt;[Are you designing a proof-of-concept virulent agent for the purpose of a Nanotrasen-signed military arms contract]?&amp;lt;/span&amp;gt;. After that, choose your symptoms, calculate their totals, and take thresholds into account. &lt;br /&gt;
*Most viruses for impersonal use are designed on a single virus, due to the fact that spreading multiple diseases at once presents unforeseen challenges, and that most people who would accept a normal beneficial disease do not want to deal with the inconveniences of higher-severity symptoms&lt;br /&gt;
*If you&#039;re creating a virus for yourself, however? try to make a virus that uses all three disease channels available to you. Remember that most deadly symptoms can, in some way, be inhibited by a beneficial symptom or two.&lt;br /&gt;
==Obtaining Symptoms==&lt;br /&gt;
The first thing a virologist needs to do once they have a recipe is hunt down the symptoms they need to make that recipe. This is what a virologist will spend most of their shift doing! Use one of the methods detailed below to find the symptoms you need&lt;br /&gt;
===Symptom Hunting===&lt;br /&gt;
The Viral Extrapolator can be used to extract diseases from several sources. Clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] mode will determine if it has a disease, and, if the disease is not too stealthy, what symptoms it has. Otherwise, clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] mode will extract the disease from the target. The following sources are the most common sources of viruses, usually found in maintenance:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases. These will spread their disease when used! be careful.&lt;br /&gt;
* Mice and rats. These will also spread their disease when eaten- be careful&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
====Dormant Diseases====&lt;br /&gt;
Dormant Diseases are an inactive disease on a station employee. Employees of some jobs are likelier to have diseases than others, and some races are less or more likely to have diseases. Experiment!&lt;br /&gt;
A dormant disease can be obtained like any other hunted disease, or you may take a blood sample of the affected employee. Dormant diseases are special in that they are &amp;lt;b&amp;gt;unsuited for modification&amp;lt;/b&amp;gt;- you must isolate their symptoms for use&lt;br /&gt;
===Mutagenic Chemicals===&lt;br /&gt;
[[Guide_to_chemistry#Virology_Recipes|Virological Reagents]] are used to obtain a symptom from a specific symptom level. This is generally less efficient than other methods of obtaining symptoms, and cannot obtain level 9 symptoms. Generally, the most efficient way to obtain a symptom via mutagenic chemicals is dumping one unit of the chemical into a culture with one symptom until you find the symptom you want, without clearing the bottle. After you find the desired symptom, use the extrapolator to isolate it. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Discovered when an intern spilt their banana milkshake in one of my cultures, Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining ten units of pure Laughter (made by mixing banana juice and sugar) with virus food. This is the only way to obtain level 0 symptoms on a reliable basis- so if you wish to use one, you are required to use anomalous virus food.&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
===Viral Evolution===&lt;br /&gt;
Viral evolution is the slowest and least efficient way to obtain symptoms. However, it&#039;s also the only way to reliably obtain level 9 symptoms. The lower a viruses cumulative resistance and stealth are, the likelier a virus is to mutate when it is transmitted. Viruses do not mutate when first injected, nor do they mutate if they cannot spread by fluid transmission. If a virus mutates, it will gain a new symptom. This symptom&#039;s level depends on the viruses severity- the lowest possible level is the lower of severity-3, or 6. The highest possible level is severity +4, or 9. The best way to obtain new symptoms through viral evolution is testing a transmittable, deadly disease on monkeys, and curing it when monkeys dont get what you want, that you may reuse them. Follow biohazard protocol whilst doing so!&lt;br /&gt;
====Biohazard Protocol====&lt;br /&gt;
Testing and evolving a virus is very dangerous. Make sure to warn all visitors and medical personnel when experimenting with a virus. Wear proper protective gear, so as not to expose yourself to the virus. If you get infected, do not leave your laboratory! call for help, so as not to spread the virus!&lt;br /&gt;
==Finalizing your virus==&lt;br /&gt;
When you have found all your symptoms, it&#039;s a simple manner of isolating them, combining them, making cultures, and then doing a few final steps, depending on the virus&lt;br /&gt;
*If your virus is transmittable by Fluids, consider adding &#039;&#039;&#039;Cryostylane&#039;&#039;&#039; to the mix. This will prevent it from mutating!&lt;br /&gt;
*If your virus is transmittable at all, you must get the approval of the Chief Medical Officer and the Captain before using it outside of your laboratory. &lt;br /&gt;
*If you plan to distribute a virus to the public, get the approval of the Chief Medical Officer&lt;br /&gt;
*If your virus does not have a symptom that will transmit it regardless of its transmission vector, adding &#039;&#039;&#039;Spaceacillin&#039;&#039;&#039; will Falter it, and prevent it from spreading.&lt;br /&gt;
*If you are a race that isn&#039;t virus immune, but can&#039;t gain a disease by normal means, whether due to being unable to drink, or being unable to inject a virus, you can have an infected monkey bite you. If no monkeys are available, you can use a Cryotube- placing the culture in the tube will infect you&lt;br /&gt;
=Symptoms Table=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= Alright, here’s the good part: As follows is a complete list of symptoms we are currently equipped to pick up on our equipment. I’ve taken the liberty of categorizing symptoms by how *angry* people will get when they’re injected with the symptom! I’ve also color coded the thresholds, if they’ll change which category a symptom will fall into! The colors of my genius grade system are based on what they look like on your handy-dandy little medical heads-up-devices.&lt;br /&gt;
&lt;br /&gt;
And- Do please note, being of a scary color doesnt mean a symptom can&#039;t be used beneficially. Experiment!&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blue Grade==&lt;br /&gt;
These symptoms have very few, if any, side effects. People will generally not notice these, or be grateful for them. Neutered symptoms generally fall into this category&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #abe6ff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Aptotic Culling&lt;br /&gt;
| 1 || 1 || 1 || -2 || 0 || 8 || The virus converts radiation to brute damage.|| &amp;lt;span title=&amp;quot;The virus converts toxin damage to brute damage. -1 severity.&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title = &amp;quot;The virus converts cellular damage to burn damage. -1 severity.&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Biometallic Replication&lt;br /&gt;
| 0 || 1 || 4 || -1 || 0 || 9 || The virus becomes able to infect robotic species, such as IPCS. The virus also allows inorganic hosts to use nanites.|| &amp;lt;span title=&amp;quot;Slowly replaces the host&#039;s organic organs with clockwork versions of themselves, which offer no inherent advantage. +1 severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title = &amp;quot;Slowly turns the host&#039;s body into that of a clockwork automaton. This offers no inherent advantage. +1 severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Most of the new organs and bodyparts gain inherent advantages, though most aren&#039;t as good as those obtained in Robotics. -3 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || The host’s physical age reverts to, and never exceeds, 18 years old.||None&lt;br /&gt;
|-&lt;br /&gt;
!Inorganic Biology&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 4 || The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 6 || The virus heals the host of brain damage || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas, even those that would normally require a lobotomy&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || 0 || 6 || The virus multiplies metal and silicate structure, enhancing nanite replication and healing the host&#039;s mechanical bodyparts of brute and burn damage. This can cause some unpredictable nanite activation.||&amp;lt;span title=&amp;quot;Increases the replication boost and heal speed.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || 2 || 2 || 0 || 0 || 4 || The virus can affect the undead. It also continues to function when the host is dead.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Organ Restoration&lt;br /&gt;
| 2 || 3 || -2 || -1 || -1 || 6 || The virus heals damage to most organs.||&amp;lt;span title=&amp;quot;The host will slowly regenerate missing organs. -1 Severity.&amp;quot; style=&amp;quot;color:#13b00e;&amp;gt;&#039;&#039;&#039;Stealth 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will become immune to appendicitis and heart disease.&amp;quot;&amp;gt;Stage speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 8 || The host no longer needs to breath, and, if they somehow take oxygen damage, it will quickly be healed || &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 0 || -1 || 8 || Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The virus&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Aggressive Metabolism&lt;br /&gt;
| 1 || 1 || 3 || -4 || 0 || 4 || The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Evolutionary Acceleration&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 4 || Doubles the virus’ chance of mutation||None&lt;br /&gt;
|-&lt;br /&gt;
!Viral Self-Adaptation&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 4 || Halves the virus’ chance of mutation||None&lt;br /&gt;
|-&lt;br /&gt;
!Viral Suspended Animation&lt;br /&gt;
| 4 || -2 || -2 || 1 || 0 || 4 || The virus does nothing until it reaches its final stage||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Green Grade==&lt;br /&gt;
These symptoms have noticeable, but minor side effects. Don’t expect people to be grateful for diseases like this.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; background:#c7edbe;&amp;quot; ; ||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Alopecia&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 5 || Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 1 || The host coughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity &amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot; &amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host may spread the virus as if it were airborne when coughing&amp;quot;&amp;gt;Transmission 11&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Dermagraphic Ovulogenesis&lt;br /&gt;
| -3 || 1 || 0 || 2 || -1 || 8 || The virus causes the host to grow egg-like nodules on their skin, which periodically fall off and contain the disease and some healing chemicals. || &amp;lt;span title=&amp;quot;Eggs and Egg Sacs contain all diseases on the host, instead of just the disease containing the symptom. +1 Severity &amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs will &#039;explode&#039; into eggs after a period of time, covering a larger area with infectious matter. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 16&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot; Eggs and Egg Sacs contain more healing chems. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Eggs and Egg Sacs become nearly transparent, making them more difficult to see. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs fall off the host more frequently.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 1 || 3 || 3 || 1 || 0 || 5 || Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!Fever&lt;br /&gt;
| -1 || 3 || 3 || 2 || 0 || 2 || Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 5&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -1 || 1 || 1 || 1 || 3 || Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 7&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, which weakens the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 9&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hemetophagy&lt;br /&gt;
| 1 || -2 || 1 || 2 || 0 || 9 || The host becomes able to consume blood from any source, even by standing on blood pools on the floor. However, their blood volume is slowly consumed by the virus||&amp;lt;span title=&amp;quot;Consumed blood will slowly heal the host. -1 severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus assimilates consumed blood into the host’s body at a faster rate, but also drains the host’s blood faster&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus becomes somewhat more aggressive, consuming blood from a greater range, and from open wounds in creatures in close contact with the host&amp;quot;&amp;gt;Transmission 6 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyperactivity&lt;br /&gt;
| -4 || 0 || 2 || -3 || 1 || 8 || Causes the host to become hyperactive, making them need to eat more often, and making them regenerate .||&amp;lt;span title=&amp;quot;The virus can cause starvation, but increases stamina regeneration. -1 severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus causes extreme nervousness and paranoia, resulting in bad mood and hallucinations. However, it also allows the host to shake stuns faster. -1 severity.&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyperperspiration&lt;br /&gt;
| 1 || -1 || 0 || 1 || 1 || 6 || Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Sweat will clean surrounding tiles, and the symptom no longer leaves puddles&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hysteria&lt;br /&gt;
| 1 || 1 || -1 || 3 || 0 || 9 || All hosts of the virus will fixate on a random action, and will do it at random. When a host sees another host perform the action, they will do so as well, unless mindshielded.|| &amp;lt;span title=&amp;quot;The disease spreads memetically-. If someone sees the host perform the action, they will have a chance to become infected as well, unless they have a mindshield or a tinfoil hat.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 14&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0|| 3||3||1 || 0||1||Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met.||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scratch themselves when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Metabolic Boost &lt;br /&gt;
| -1||-2||2||1|| 0||8 ||Doubles the host&#039;s metabolism speed, making them process chems much faster than normal, with twice the effect, but also increasing their hunger tenfold.||&amp;lt;span title=&amp;quot;Reduces hunger rate&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Chemical metabolization is tripled instead of doubled&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Necropolis Seed&lt;br /&gt;
|0||3 ||-10||-3||-1||9||Makes the host do more damage with their punches, become immune to piercing take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 8&#039;&#039;&#039;,&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;, &amp;lt;Span title=&amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 20&#039;&#039;&#039;&amp;lt;/Span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Photosensitive Muscle Condensation&lt;br /&gt;
|0 || 2 || -3||0||-2 || 8||When the host is surrounded by light, their maximum health increases, and their speed decreases. In the darkness, the host’s speed increases, and their health decreases||&amp;lt;span title=&amp;quot;The difference between light and dark conditions becomes twice as pronounced. -1 severity.&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Pierrot&#039;s Throat&lt;br /&gt;
| -1|| 3||1||2||0||0|| style=&amp;quot;color:#ff69ed&amp;quot; |The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 15&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Polyvitiligo&lt;br /&gt;
| 0|| 1||4||1||0||0|| style=&amp;quot;color:#ff69ed&amp;quot; |The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma &lt;br /&gt;
| 0||2||-3||-3|| -2||8 ||Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma. This activates symptoms that normally only activate on death&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Revitiligo&lt;br /&gt;
| 1|| 2||1||2||0||5|| Makes the host black. Every virologist&#039;s first joke plague. No one finds it funny anymore.||None&lt;br /&gt;
|-&lt;br /&gt;
!SBG Syndrome &lt;br /&gt;
|1|| 2||3||1||0||0|| style=&amp;quot;color:#ff69ed&amp;quot; |Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Pituitary Disruption&lt;br /&gt;
| -3 || -2||1||-2||1||8 ||Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Triples healing speed, but causes minor cell damage over time. Teratomas become more advanced. Also causes limb regeneration. +3 Severity.&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Shivering &lt;br /&gt;
|0|| 2||2||2||0||2|| Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 5&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
|0||4||-1 ||1||0|| 6||The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them, which also causes them to go haywire as they die. The virus&#039; silicon-eating will also severely damage mechanical bodyparts.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed, and increases the damage on mechanical parts&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sneezing&lt;br /&gt;
| -2|| 3||0|| 4||0||1||Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;When sneezing, the host spreads the virus as if it were airborne, with long range&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement &lt;br /&gt;
| 1 || 2 || -2 ||-3|| 0|| 8||If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Toxolysis &lt;br /&gt;
| 0 || -2||2||-2||0||6||Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Vitiligo&lt;br /&gt;
| 2|| 0||3||1||0 ||5 ||Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!Wizarditis&lt;br /&gt;
|1||-2 || -3||-1||0||0|| style=&amp;quot;color:#ff69ed&amp;quot; |The host believes themselves to be a wizard||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 7&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Xenobiological Symbiosis&lt;br /&gt;
|1||2||2||-1|| 1||8 ||The disease causes slime-devouring grubs to gestate within the host. This symptom is nearly harmless for most people, causing mere slowdown, but it’s invariably lethal for slime people. The grubs can be butchered for toxic, infectious meat that, when cooked, heals hosts quickly||&amp;lt;span title=&amp;quot;The grubs will devour toxins in the host’s bloodstream. -2 severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 2&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;More grubs gestate, at a faster rate. Doubles severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Yellow Grade ==&lt;br /&gt;
These symptoms are nonlethal, or very slightly lethal, but they’re usually somewhat annoying to be afflicted with. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; background: #fffd7a;&amp;quot; ; ||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Transmission&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; |Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
! Autobrewery Syndrome&lt;br /&gt;
| -1 || -2||3||-1||1|| 6||The virus causes persistent drunkenness.||&amp;lt;span title=&amp;quot;The drunkenness of the virus is lowered, to only just a pleasant buzz. -1 severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus becomes severe enough to cause lethal alcohol poisoning, if the stealth is below 3. +3 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Bee Infestation&lt;br /&gt;
| -2|| 2||1||1|| 2||0 ||Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
|1||6||-2 ||1 ||3||9||The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 14&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Cornu Cutaneum &lt;br /&gt;
| -3||3||-3 ||0 ||1|| 8||The host damages anyone who touches them||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Confusion&lt;br /&gt;
|1 || -1||-3||0||2||3 ||Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Deafness&lt;br /&gt;
| -1 || -1||1||-3||2||3||Causes intermittent loss of hearing.||&amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 9&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deoxyribonucleic Acid Saboteur&lt;br /&gt;
| -2 || -3||0|| -3||3||3||Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Ducatopod&lt;br /&gt;
|0||2||5||-2||2||9|| style=&amp;quot;color:#ff69ed&amp;quot; |Causes the host to secrete industrial grade lubricant from their feet.||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1||-3 || -4||-2 ||3||3||Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity.&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Narcolepsy&lt;br /&gt;
|1||-1 || -2|| -2||3||3|| Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity.&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Neural Decay&lt;br /&gt;
|1||-2 || -3||-1||3|| 7||The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Host&#039;s brain develops even more traumas than normal.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 9&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Organic Flux Induction&lt;br /&gt;
|0||-1 ||-1||-2||2||6|| Causes EMPs on the host occasionally. Has a cell damage healing threshold. ||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 2&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Voice Change&lt;br /&gt;
| -1||-2||-2||2||2|| 3||Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2||0||1||2|| 1||3|| Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
|0||2||-2||1||2||3|| The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food.||&amp;lt;span title=&amp;quot;The symptom is less noticeable, and only cleanses obesity- it no longer causes starvation. -3 Severity.&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 2&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Red Grade==&lt;br /&gt;
Red grade symptoms are usually extremely debilitating or downright lethal. However, they can usually be cured before they kill the host.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; background: #ffaaa6;&amp;quot; ; ||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; |Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Bubonic Infection&lt;br /&gt;
| -1||-2||3||2|| 3||7||The host develops festering pustules, dealing toxin and brute damage.||&amp;lt;span title=&amp;quot;The pustules on the host will occasionally burst, usually when the host is hit, shooting out toxic, damaging pus. +1 severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host develops pustules faster&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hemorrhaging Fasciitis&lt;br /&gt;
| -3||-2|| 0||-1||4||7||Host experiences severe bleeding, which will become lethal.||&amp;lt;span title=&amp;quot;Host will take brute damage as their flesh bursts open&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host sprays infected blood everywhere, and bleeding becomes far deadlier&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Irradiant Cells&lt;br /&gt;
| -1||2||-1||2||3||7||The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage||&amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Macrophage&lt;br /&gt;
| -4||1||-2||2||2||9||The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance N&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed N&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
|1||-1||-2||-1 ||4||7|| Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Crimson Grade==&lt;br /&gt;
Crimson grade symptoms are invariably extremely lethal, often killing hosts before they can be cured, or even faster than a cure can take effect &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; background: #de9a97;&amp;quot; ; ||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Transmission&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; |Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Acute Respiratory Distress Syndrome&lt;br /&gt;
| -2||0|| -1||-2||5||9||Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Alkali perspiration&lt;br /&gt;
|2||-2|| -2||-2||5|| 9||Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency. +1 severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. +2 severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host.&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Autophageocytosis Necrosis&lt;br /&gt;
| -2||-2||1||-2||5||9||Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol. This is supported by the fact that it has no effect on the undead.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Heart Disease&lt;br /&gt;
|2||1||-6||-2||5||9||Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.||&amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Lavender Grade==&lt;br /&gt;
These symptoms exist in the code, and are obtainable through adminbus, but are not generally available for player use&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; background: #eab8ff;&amp;quot; ; ||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; |Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Toxoplasmosis Sapiens&lt;br /&gt;
|1||-2 ||-3||1||-1||-1|| The host feels slightly happier around cats||&amp;lt;span title=&amp;quot;The virus causes intense damage to the host’s language center, causing them to slur their speech in an infuriating manner. +2 severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus&#039;s causes a dysmorphic mania, leading to sour mood, violent outbursts, and, in extreme cases, spontaneous organ mutation. +3 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Power Multiplier&lt;br /&gt;
|2||2||2||2||0||-1||The virus’ symptoms have their power levels increase. This symptom is impossible to obtain, however.||&amp;lt;span title=&amp;quot;The virus constantly scrambles its total power among its symptoms&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the power boost from this symptom&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>WilsonPH</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=36240</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=36240"/>
		<updated>2023-03-01T07:55:52Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: Adds the -3 severity info to the Weight Loss stealth threshold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Virology for the Layperson: Preventing Diseases=&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
Diseases can be an annoyance to cure and prevent. However, if everyone does their part, an outbreak can be easy to deal with. If a disease is spreading, it&#039;s up to you to prevent yourself from getting it, or, if you&#039;re infected, preventing yourself from spreading it before you&#039;re cured.&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the methods by which a disease spreads. A virus in one of these tiers spreads as if by all tiers below it, unless it&#039;s in the Special tier. Each has listed the means to prevent spread, and are listed when getting a medical scan of the virus:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected. &lt;br /&gt;
* Contact - The infection infests the skin of the host. Merely touching, or bumping into them, is enough to catch the infection. If infected with a Contact virus, isolate yourself from high traffic areas. Wearing bio-protective clothes will protect from contact infection&lt;br /&gt;
* Fluids - The infection spreads through fluids, and is susceptible to mutation, if it&#039;s an advanced disease. Diseases which spread through fluids infect through vomit, blood, and similar floor splatters- wear bandages if infected and bleeding. White Shoes are sufficient to protect from most sources of Fluid spread disease. &lt;br /&gt;
* Blood - The infection will typically only spread through injection, bites, ingestion and other methods which must usually be intentional. Bloodborne viruses are of minimal concern- if infected, you can safely visit Medical for treatment. Blood transmission diseases can also be spread by sharing syringes- exercise extreme caution!&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
====Hunger====&lt;br /&gt;
Being hungry makes it easier for you to transmit and catch diseases. Eat well, stay healthy!&lt;br /&gt;
====Isolation====&lt;br /&gt;
If you&#039;re infected with a virus, avoid contact with other crew! if the virus is deadly, try finding an alternate route into medical- don&#039;t give everyone in the lobby viral supertuberculosis!&lt;br /&gt;
====Sterilization====&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination. Make sure blood is cleaned from the floor at all times; any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
====Spaceacillin====&lt;br /&gt;
Spaceacillin prevents diseases from spreading when injected into a host. use it to prevent further spread!&lt;br /&gt;
====Biohazard PPE====&lt;br /&gt;
The following PPE, or, personal protective equipment, all serves to slow the spread of disease, whether you are or are not infected:&lt;br /&gt;
* Wearing a full biosuit, and some EVA suits, will protect you entirely from Contact and Fluid based infections. This equipment does not protect from airborne illness- wear your internals!&lt;br /&gt;
* A virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs or Research Director jumpsuit provides some biological protection&lt;br /&gt;
* Wearing a labcoat also provides rudimentary protection from contact infection&lt;br /&gt;
* [[Latex Gloves]] (and nitrile gloves) provide some degree of protection from biohazards, though most gloves offer at least a partial degree. If you must pick up a biohazardous object, wear latex or nitrile gloves!&lt;br /&gt;
* Sterile masks offer some biohazard protection&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best) will protect you from diseases transmitted from puddles on the floor to some degree, with White Shoes providing the most protection&lt;br /&gt;
* [[Internals]] are a foolproof way to protect yourself from airborne pathogen&lt;br /&gt;
====Mutations====&lt;br /&gt;
Some viruses mutate when spread. This may change their cure. However, they&#039;re still susceptible to the same vaccine! If a virus is shown to mutate, make sure to produce vaccines.&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Most infections have a chemical cure, which can be administered to remove the infection. Generally, 5 to 10 units are sufficient to cure an infection. However, once you are cured, you should take a blood sample and give it to the virologist!&lt;br /&gt;
====Vaccination====&lt;br /&gt;
A vaccine is a special reagent that the virologist can create using the blood of a person who has been cured of a disease. Unlike a Cure, only one tenth of a unit of a vaccine is necessary to cure a disease, and it has no side effects, unlike some cures&lt;br /&gt;
====Creating Vaccines====&lt;br /&gt;
The Virologist has access to a machine called the [[File:Pandm.gif|32px]]PanD.E.M.I.C 2200. This machine has the capability to produce a Vaccine when given blood containing antibodies- IE, blood of a cured person. Simply put a beaker containing this blood into the machine, select an infection to synthesize a vaccine for, and you&#039;ll have a bottle full of 15 units of vaccine!&lt;br /&gt;
===Simple Diseases===&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases and afflictions aren&#039;t necessarily even diseases- some of them lack vaccines. If a disease can&#039;t be vaccinated, curing it is not within the domain of the virologist&#039;s job.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. There is no vaccine for alien parasites. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. There is no vaccine for Zombie Infection. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. There is no vaccine for Jungle Fever. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here. There is no vaccine for Heart Disease. || N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]] || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|-&lt;br /&gt;
|The Rhumba Beat&lt;br /&gt;
|Unknown&lt;br /&gt;
|Random events&lt;br /&gt;
|Causes the infected to take burn damage, be lit on fire, and finally: start exploding when it reaches the last stage. Chick Chicky Boom!&lt;br /&gt;
|Contact&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[virologist|Virology]] 101: Advanced Diseases=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: I don&#039;t get paid enough for this&amp;quot;&amp;gt;[Greetings, loyal Nanotrasen employee! I am Sulfur IV], NANOTRASEN&#039;S TOP VIROLOGIST. I HAVE [PHDs in biochemistry, epidemiology, genetics, philosophy, bioengineering, and software engineering, and multiple awards for my achievements in virology and related fields], AND I&#039;M GOING TO [educate the next generation of promising young doctors on] EXACTLY HOW TO CREATE [safe and beneficial viral agents]! LISTEN WELL, AS [you may replay this recording as many times as you need to in order to understand the material]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Tools of the Trade==&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
The Pandemic 2200 is a stationary, versatile machine used for Virology. When you place a beaker, bottle, or other container that holds blood that contains a virus, the Pandemic will scan it. It will give you the virus&#039; precise stats, transmission type, cure, and full explanations on each of its symptoms, and their thresholds, regardless of the virus&#039; stealth.&lt;br /&gt;
====Creating a Culture====&lt;br /&gt;
The pandemic can be used to create a culture of a virus, on a small cooldown. This creates a bottle of 20 units of synthblood that contains a copy of the virus within the extrapolator. This function alone makes the Pandemic an essential tool for a virologist&lt;br /&gt;
====Vaccination====&lt;br /&gt;
When a virus is cured, that person&#039;s blood will contain antibodies. On a much longer cooldown than creating a culture, a Vaccine can be created for any cured viruses in a blood sample.&lt;br /&gt;
===[[File:Explorator_scan.gif|64px]]Viral Extrapolator===&lt;br /&gt;
The viral extrapolator is a bulky, slow, but portable device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand. Using an extrapolator on any target that has any sort of viral contamination will preform a special interaction, depending on what mode it&#039;s in&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. An extrapolator will not tell you the cure. If a virus is too stealthy, it will show you that the virus is there, but will not tell you any more information&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
====Upgrading the extrapolator====&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms. You can print out more scanning modules in the medical lathe- these are very important if you want to get higher level symptoms!&lt;br /&gt;
====Symptom Isolation====&lt;br /&gt;
The viral extrapolator has a second, very potent use: by using it on a virus culture bottle whilst it is in [[File:Explorator_sample.gif|32px]]Extract mode, you can isolate symptoms, depending on the extrapolator&#039;s scanner level- a tier 2 or higher scanner is required for level 8 symptoms, and a tier 3 or higher scanner is required for level 9 symptoms. Isolating a symptom creates a culture bottle containing nothing but that symptom. &lt;br /&gt;
===Other Useful Tools===&lt;br /&gt;
* Dropper: All virus recipes only need one unit of chemical, so a dropper is absolutely essential for transferring the smaller amounts&lt;br /&gt;
* Bio-bag: You will likely isolate many symptoms, and find many diseases with your extrapolator, and you can keep all of those cultures in a handy biobag! you can find these in biohazard lockers&lt;br /&gt;
* Medical belt: A medical belt can hold your bulky extrapolator, biobags, droppers, etc. You can find one in medbay storage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Diseases: an explanation==&lt;br /&gt;
An Advanced Disease is a special kind of virus, which has special Stats and Symptoms, which control its effects and attributes&lt;br /&gt;
===Understanding stats===&lt;br /&gt;
Outside of symptom thresholds, stats are somewhat simple to understand&lt;br /&gt;
====Stealth====&lt;br /&gt;
If stealth is above two, medical scanners and medical HUDs cannot detect it. More higher stealth needs higher tier scanning module, but even T4 scanning module wouldn&#039;t be able to detect an extremely high stat stealth virus. &lt;br /&gt;
====Stage Speed====&lt;br /&gt;
Stage speed influences a viruses incubation period, or Stage. A virus has five stages, with a probability equal to its Stage Speed (or 2, if stage speed drops below 2) each disease tick to progress to the next stage- more stage speed makes a virus progress faster. Note : virus food increases the progression speed by tenfold while in the bloodstream. &lt;br /&gt;
====Resistance====&lt;br /&gt;
Resistance determines how hard a virus is to cure- the higher the resistance, the longer a cure will take to cure a virus. Resistance also determines what cure a virus will use, and is determined by subtracting half of the virus&#039; symptom count from its resistance. Check the following table for the resistance value a 6 symptom virus would use for its cure. Only one cure will be picked from the list!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |Resistance required at 6 symptoms&lt;br /&gt;
|-&lt;br /&gt;
|4 or less||5||6||7||8||9||10||11||12||13||14 or more&lt;br /&gt;
|-&lt;br /&gt;
|Water, Nutriment, Ash, Iron||Ethanol, Radium, Potassium, Lithium, Oil||Table Salt, Nicotine, Space drugs||Saline-Glucose Solution, Antihol, Welding fuel, Space Cleaner||Spaceacillin, Mindbreaker Toxin, Itching Powder, Cryoxadone, Epinephrene||Miner&#039;s Salve, Oxandrolone, Atropine||Leporazine, Holy Water, Neurine||Concentrated Barber&#039;s Aid, Happiness, Pentetic Acid||Haloperidol, Pax, Black Powder, Diphenhydramine||Lipolicide, Ketamine, Methamphetamine||Krokodil, Quantum Hair Dye, Modafinil&lt;br /&gt;
|}&lt;br /&gt;
====Transmission====&lt;br /&gt;
Transmission determines the vector by which a virus spreads. A virus has each vector of lower transmission than its own type, as well as its own type. Advanced diseases cannot have Airborne transmission, though some symptoms can spread a virus more effectively&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Transmission required for a spread type&lt;br /&gt;
|-&lt;br /&gt;
|5 or less&lt;br /&gt;
|6 to 10&lt;br /&gt;
|11 or higher&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
|Fluids&lt;br /&gt;
|Contact&lt;br /&gt;
|}&lt;br /&gt;
====Severity====&lt;br /&gt;
Severity is a special stat. it is added up in a special order, depending on the symptom. Severity affects disease mutation, which disease slot it occupies within a host, and how the disease appears on a medical HUD. The process to determine severity is detailed below&lt;br /&gt;
#Neutered symptoms have no effect on severity&lt;br /&gt;
#Symptoms with 5 or higher severity are added. If severity is greater than 5 already, add that symptom&#039;s severity minus five instead&lt;br /&gt;
#If severity is less than 5, symptoms with severity of 1-2 are added, to a maximum of 3 severity&lt;br /&gt;
#If severity is less than 5, symptoms with a severity of 3-4 are added, to a maximum of 4 severity&lt;br /&gt;
#Symptoms with a severity of 0 or less are added&lt;br /&gt;
Example) If you add -1 severity to a 5 severity symptom, it becomes 4 severity, locking it to a maximum of 4 severity. So, you need another 5 severity symptom to get 3rd slot.&lt;br /&gt;
===Advanced Disease Slots===&lt;br /&gt;
Every host has five special advanced disease slots, each of which can have a different disease. If a disease tries to infect the same slot as another disease, its transmission must be at least twice the resistance of the disease occupying the slot, in which case, it pushes the occupying disease out, but doesnt cause immunity. Simple diseases do not occupy disease slots. This mechanic may be exploited by a virologist to stack multiple diseases- typically, no more than three.&lt;br /&gt;
#The first slot is occupied by diseases with &#039;&#039;&#039;0 or lower severity&#039;&#039;&#039;&lt;br /&gt;
#The second slot is occupied by diseases with &#039;&#039;&#039;1 to 4 severity&#039;&#039;&#039;&lt;br /&gt;
#The third slot is occupied by diseases with &#039;&#039;&#039;5 or higher severity&#039;&#039;&#039;&lt;br /&gt;
#{{Strikethrough|The fourth slot is occupied by &#039;&#039;&#039;Sentient&#039;&#039;&#039; diseases}} Sentient disease was removed from beestation since 2022 March. (Reason: Nobody maintains it here.)&lt;br /&gt;
#The fourth slot is occupied by &#039;&#039;&#039;Dormant&#039;&#039;&#039; diseases. there is no limit to diseases in this slot, but none of them do anything&lt;br /&gt;
===Symptoms===&lt;br /&gt;
A Symptom is a single effect a virus causes. A virus can have up to 6 symptoms. Symptoms each have their own stats, which are added to the virus&#039; stats (except severity, which is calculated differently). Symptoms go from levels 0-9. &lt;br /&gt;
====Symptom Levels====&lt;br /&gt;
* &#039;&#039;&#039;Level 0&#039;&#039;&#039; symptoms are wacky symptoms that could fit within levels 1-6, outside of the fact they&#039;re ridiculous. Can only be obtained from Anomalous Virus Food, or mutant clown and mime viruses&lt;br /&gt;
* &#039;&#039;&#039;Levels 1 and 2&#039;&#039;&#039; are mundane virus symptoms you could expect to see on an everyday virus&lt;br /&gt;
* &#039;&#039;&#039;Level 3&#039;&#039;&#039; symptoms are lower grade negative symptoms that are merely debilitating.&lt;br /&gt;
* &#039;&#039;&#039;Level 4&#039;&#039;&#039; symptoms alter how a virus itself acts&lt;br /&gt;
* &#039;&#039;&#039;Level 5&#039;&#039;&#039; symptoms are odd symptoms that are primarily useful for stat boosts&lt;br /&gt;
* &#039;&#039;&#039;Level 6&#039;&#039;&#039; symptoms are low-tier beneficial symptoms and neutral symptoms with unique effects&lt;br /&gt;
* &#039;&#039;&#039;Level 7&#039;&#039;&#039; symptoms are potentially lethal negative symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 8&#039;&#039;&#039; symptoms are beneficial symptoms that are more universally useful than level 6 symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 9&#039;&#039;&#039; symptoms are the most powerful symptoms. They arent reliably obtainable, and would fit into any other level besides being generally more powerful than most other symptoms in some way&lt;br /&gt;
====Thresholds====&lt;br /&gt;
Most symptoms have Stat Thresholds. If the virus they are included in meets a threshold, they gain a new and interesting effect. &amp;lt;big&amp;gt;&#039;&#039;&#039;Thresholds are one of the most important parts of being a robust virologist. Use them!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disease chemicals and modification===&lt;br /&gt;
====Combining diseases====&lt;br /&gt;
If you mix two disease cultures, the viruses will be combined, mixing their symptoms. this is useful if you have been isolating symptoms with an extrapolator.&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It isn&#039;t as useful as it used to be, but you may find some niche uses for it, especially if you lack an extrapolator&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection, and some symptoms like Macrophage. Good for personal diseases, or if you wanna meet a transmission threshold without spreading the disease. &lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited. A Preserved disease won&#039;t evolve while spreading- if you make a spreading beneficial disease, you should definitely preserve it.&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. You should always neuter stat symptoms with mechanical effects, such as Sneezing, Ducatopod, etc. &#039;&#039;&#039;Neutering a symptom sets its severity to 0&#039;&#039;&#039;&lt;br /&gt;
===Virus Evolution===&lt;br /&gt;
When a virus that has not been preserved through Cryostylane that can spread via the &#039;&#039;&#039;Fluids&#039;&#039;&#039; vector infects a target, and is not the &amp;quot;master copy&amp;quot; of a virus, it has a chance to Evolve. &lt;br /&gt;
====Evolution chance====&lt;br /&gt;
Viruses have a 35% chance to evolve when transmitted. subtract the virus&#039; net Stealth and Resistance from this score (this cannot increase mutation chance above 50) to get the base evolution chance of a virus&lt;br /&gt;
====Evolution Level====&lt;br /&gt;
Viruses do not evolve equally. When a virus evolves, the level of the symptom it evolves to is determined by its &#039;&#039;&#039;Severity&#039;&#039;&#039;&lt;br /&gt;
*The minimum level of this symptom is between 1 and 6, determined by subtracting three from the virus&#039; severity&lt;br /&gt;
*The maximum level of this symptom is equal to the virus&#039; severity plus 4, though it cannot exceed nine&lt;br /&gt;
*Exceedingly rarely, or if the target is a Clown or a Mime, the virus may evolve a level 0 symptom instead. If the conditions to do this are met, it can just spawn a lower level symptom instead, however&lt;br /&gt;
====Curing a mutant virus====&lt;br /&gt;
Viruses change cures when they mutate. However, immunity to one is immunity to all strains! Additionally, a vaccine for one strain works for all strains of the virus!&lt;br /&gt;
=Making a virus=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: Fuck you.&amp;quot;&amp;gt;And we come to the meat of why I was the one hired to write this boring textbook of a guide that my corporate editor is no doubt going to [do their job and maintain a professional tone on]. I&#039;m going to teach you exactly how a pro designs a virus. According to my contract, I don&#039;t have to tell you any procedure as far as it comes to actually doing the nitty-gritty of it, so I won&#039;t- you gotta find out the technique yourself. Good luck, [soon-to-be qualified individual]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Creating a virus recipe==&lt;br /&gt;
This is the first step to designing your virus, and it&#039;s the most important one. Before you even start, you need a game plan- what kind of virus are you going to make? do you want it to be just for yourself? for the crew? &amp;lt;span title=&amp;quot;Editors note: The fact we still keep this disloyal scum around baffles me.&amp;quot;&amp;gt;[Are you designing a proof-of-concept virulent agent for the purpose of a Nanotrasen-signed military arms contract]?&amp;lt;/span&amp;gt;. After that, choose your symptoms, calculate their totals, and take thresholds into account. &lt;br /&gt;
*Most viruses for impersonal use are designed on a single virus, due to the fact that spreading multiple diseases at once presents unforeseen challenges, and that most people who would accept a normal beneficial disease do not want to deal with the inconveniences of higher-severity symptoms&lt;br /&gt;
*If you&#039;re creating a virus for yourself, however? try to make a virus that uses all three disease channels available to you. Remember that most deadly symptoms can, in some way, be inhibited by a beneficial symptom or two.&lt;br /&gt;
==Obtaining Symptoms==&lt;br /&gt;
The first thing a virologist needs to do once they have a recipe is hunt down the symptoms they need to make that recipe. This is what a virologist will spend most of their shift doing! Use one of the methods detailed below to find the symptoms you need&lt;br /&gt;
===Symptom Hunting===&lt;br /&gt;
The Viral Extrapolator can be used to extract diseases from several sources. Clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] mode will determine if it has a disease, and, if the disease is not too stealthy, what symptoms it has. Otherwise, clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] mode will extract the disease from the target. The following sources are the most common sources of viruses, usually found in maintenance:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases. These will spread their disease when used! be careful.&lt;br /&gt;
* Mice and rats. These will also spread their disease when eaten- be careful&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
====Dormant Diseases====&lt;br /&gt;
Dormant Diseases are an inactive disease on a station employee. Employees of some jobs are likelier to have diseases than others, and some races are less or more likely to have diseases. Experiment!&lt;br /&gt;
A dormant disease can be obtained like any other hunted disease, or you may take a blood sample of the affected employee. Dormant diseases are special in that they are &amp;lt;b&amp;gt;unsuited for modification&amp;lt;/b&amp;gt;- you must isolate their symptoms for use&lt;br /&gt;
===Mutagenic Chemicals===&lt;br /&gt;
[[Guide_to_chemistry#Virology_Recipes|Virological Reagents]] are used to obtain a symptom from a specific symptom level. This is generally less efficient than other methods of obtaining symptoms, and cannot obtain level 9 symptoms. Generally, the most efficient way to obtain a symptom via mutagenic chemicals is dumping one unit of the chemical into a culture with one symptom until you find the symptom you want, without clearing the bottle. After you find the desired symptom, use the extrapolator to isolate it. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Discovered when an intern spilt their banana milkshake in one of my cultures, Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining ten units of pure Laughter (made by mixing banana juice and sugar) with virus food. This is the only way to obtain level 0 symptoms on a reliable basis- so if you wish to use one, you are required to use anomalous virus food.&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
===Viral Evolution===&lt;br /&gt;
Viral evolution is the slowest and least efficient way to obtain symptoms. However, it&#039;s also the only way to reliably obtain level 9 symptoms. The lower a viruses cumulative resistance and stealth are, the likelier a virus is to mutate when it is transmitted. Viruses do not mutate when first injected, nor do they mutate if they cannot spread by fluid transmission. If a virus mutates, it will gain a new symptom. This symptom&#039;s level depends on the viruses severity- the lowest possible level is the lower of severity-3, or 6. The highest possible level is severity +4, or 9. The best way to obtain new symptoms through viral evolution is testing a transmittable, deadly disease on monkeys, and curing it when monkeys dont get what you want, that you may reuse them. Follow biohazard protocol whilst doing so!&lt;br /&gt;
====Biohazard Protocol====&lt;br /&gt;
Testing and evolving a virus is very dangerous. Make sure to warn all visitors and medical personnel when experimenting with a virus. Wear proper protective gear, so as not to expose yourself to the virus. If you get infected, do not leave your laboratory! call for help, so as not to spread the virus!&lt;br /&gt;
==Finalizing your virus==&lt;br /&gt;
When you have found all your symptoms, it&#039;s a simple manner of isolating them, combining them, making cultures, and then doing a few final steps, depending on the virus&lt;br /&gt;
*If your virus is transmittable by Fluids, consider adding &#039;&#039;&#039;Cryostylane&#039;&#039;&#039; to the mix. This will prevent it from mutating!&lt;br /&gt;
*If your virus is transmittable at all, you must get the approval of the Chief Medical Officer and the Captain before using it outside of your laboratory. &lt;br /&gt;
*If you plan to distribute a virus to the public, get the approval of the Chief Medical Officer&lt;br /&gt;
*If your virus does not have a symptom that will transmit it regardless of its transmission vector, adding &#039;&#039;&#039;Spaceacillin&#039;&#039;&#039; will Falter it, and prevent it from spreading.&lt;br /&gt;
*If you are a race that isn&#039;t virus immune, but can&#039;t gain a disease by normal means, whether due to being unable to drink, or being unable to inject a virus, you can have an infected monkey bite you. If no monkeys are available, you can use a Cryotube- placing the culture in the tube will infect you&lt;br /&gt;
=Symptoms Table=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= Alright, here’s the good part: As follows is a complete list of symptoms we are currently equipped to pick up on our equipment. I’ve taken the liberty of categorizing symptoms by how *angry* people will get when they’re injected with the symptom! I’ve also color coded the thresholds, if they’ll change which category a symptom will fall into! The colors of my genius grade system are based on what they look like on your handy-dandy little medical heads-up-devices.&lt;br /&gt;
&lt;br /&gt;
And- Do please note, being of a scary color doesnt mean a symptom can&#039;t be used beneficially. Experiment!&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blue Grade==&lt;br /&gt;
These symptoms have very few, if any, side effects. People will generally not notice these, or be grateful for them. Neutered symptoms generally fall into this category&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #abe6ff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Aptotic Culling&lt;br /&gt;
| 1 || 1 || 1 || -2 || 0 || 8 || The virus converts radiation to brute damage.|| &amp;lt;span title=&amp;quot;The virus converts toxin damage to brute damage. -1 severity.&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title = &amp;quot;The virus converts cellular damage to burn damage. -1 severity.&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Biometallic Replication&lt;br /&gt;
| 0 || 1 || 4 || -1 || 0 || 9 || The virus becomes able to infect robotic species, such as IPCS. The virus also allows inorganic hosts to use nanites.|| &amp;lt;span title=&amp;quot;Slowly replaces the host&#039;s organic organs with clockwork versions of themselves, which offer no inherent advantage. +1 severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title = &amp;quot;Slowly turns the host&#039;s body into that of a clockwork automaton. This offers no inherent advantage. +1 severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Most of the new organs and bodyparts gain inherent advantages, though most aren&#039;t as good as those obtained in Robotics. -3 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || The host’s physical age reverts to, and never exceeds, 18 years old.||None&lt;br /&gt;
|-&lt;br /&gt;
!Inorganic Biology&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 4 || The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 6 || The virus heals the host of brain damage || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas, even those that would normally require a lobotomy&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || 0 || 6 || The virus multiplies metal and silicate structure, enhancing nanite replication and healing the host&#039;s mechanical bodyparts of brute and burn damage. This can cause some unpredictable nanite activation.||&amp;lt;span title=&amp;quot;Increases the replication boost and heal speed.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || 2 || 2 || 0 || 0 || 4 || The virus can affect the undead. It also continues to function when the host is dead.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Organ Restoration&lt;br /&gt;
| 2 || 3 || -2 || -1 || -1 || 6 || The virus heals damage to most organs.||&amp;lt;span title=&amp;quot;The host will slowly regenerate missing organs. -1 Severity.&amp;quot; style=&amp;quot;color:#13b00e;&amp;gt;&#039;&#039;&#039;Stealth 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will become immune to appendicitis and heart disease.&amp;quot;&amp;gt;Stage speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 8 || The host no longer needs to breath, and, if they somehow take oxygen damage, it will quickly be healed || &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 0 || -1 || 8 || Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The virus&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Aggressive Metabolism&lt;br /&gt;
| 1 || 1 || 3 || -4 || 0 || 4 || The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Evolutionary Acceleration&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 4 || Doubles the virus’ chance of mutation||None&lt;br /&gt;
|-&lt;br /&gt;
!Viral Self-Adaptation&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 4 || Halves the virus’ chance of mutation||None&lt;br /&gt;
|-&lt;br /&gt;
!Viral Suspended Animation&lt;br /&gt;
| 4 || -2 || -2 || 1 || 0 || 4 || The virus does nothing until it reaches its final stage||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Green Grade==&lt;br /&gt;
These symptoms have noticeable, but minor side effects. Don’t expect people to be grateful for diseases like this.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; background:#c7edbe;&amp;quot; ; ||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Alopecia&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 5 || Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 1 || The host coughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity &amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot; &amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host may spread the virus as if it were airborne when coughing&amp;quot;&amp;gt;Transmission 11&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Dermagraphic Ovulogenesis&lt;br /&gt;
| -3 || 1 || 0 || 2 || -1 || 8 || The virus causes the host to grow egg-like nodules on their skin, which periodically fall off and contain the disease and some healing chemicals. || &amp;lt;span title=&amp;quot;Eggs and Egg Sacs contain all diseases on the host, instead of just the disease containing the symptom. +1 Severity &amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs will &#039;explode&#039; into eggs after a period of time, covering a larger area with infectious matter. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 16&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot; Eggs and Egg Sacs contain more healing chems. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Eggs and Egg Sacs become nearly transparent, making them more difficult to see. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs fall off the host more frequently.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 1 || 3 || 3 || 1 || 0 || 5 || Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!Fever&lt;br /&gt;
| -1 || 3 || 3 || 2 || 0 || 2 || Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 5&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -1 || 1 || 1 || 1 || 3 || Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 7&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, which weakens the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 9&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hemetophagy&lt;br /&gt;
| 1 || -2 || 1 || 2 || 0 || 9 || The host becomes able to consume blood from any source, even by standing on blood pools on the floor. However, their blood volume is slowly consumed by the virus||&amp;lt;span title=&amp;quot;Consumed blood will slowly heal the host. -1 severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus assimilates consumed blood into the host’s body at a faster rate, but also drains the host’s blood faster&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus becomes somewhat more aggressive, consuming blood from a greater range, and from open wounds in creatures in close contact with the host&amp;quot;&amp;gt;Transmission 6 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyperactivity&lt;br /&gt;
| -4 || 0 || 2 || -3 || 1 || 8 || Causes the host to become hyperactive, making them need to eat more often, and making them regenerate .||&amp;lt;span title=&amp;quot;The virus can cause starvation, but increases stamina regeneration. -1 severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus causes extreme nervousness and paranoia, resulting in bad mood and hallucinations. However, it also allows the host to shake stuns faster. -1 severity.&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyperperspiration&lt;br /&gt;
| 1 || -1 || 0 || 1 || 1 || 6 || Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Sweat will clean surrounding tiles, and the symptom no longer leaves puddles&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hysteria&lt;br /&gt;
| 1 || 1 || -1 || 3 || 0 || 9 || All hosts of the virus will fixate on a random action, and will do it at random. When a host sees another host perform the action, they will do so as well, unless mindshielded.|| &amp;lt;span title=&amp;quot;The disease spreads memetically-. If someone sees the host perform the action, they will have a chance to become infected as well, unless they have a mindshield or a tinfoil hat.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 14&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0|| 3||3||1 || 0||1||Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met.||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scratch themselves when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Metabolic Boost &lt;br /&gt;
| -1||-2||2||1|| 0||8 ||Doubles the host&#039;s metabolism speed, making them process chems much faster than normal, with twice the effect, but also increasing their hunger tenfold.||&amp;lt;span title=&amp;quot;Reduces hunger rate&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Chemical metabolization is tripled instead of doubled&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Necropolis Seed&lt;br /&gt;
|0||3 ||-10||-3||-1||9||Makes the host do more damage with their punches, become immune to piercing take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 8&#039;&#039;&#039;,&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;, &amp;lt;Span title=&amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 20&#039;&#039;&#039;&amp;lt;/Span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Photosensitive Muscle Condensation&lt;br /&gt;
|0 || 2 || -3||0||-2 || 8||When the host is surrounded by light, their maximum health increases, and their speed decreases. In the darkness, the host’s speed increases, and their health decreases||&amp;lt;span title=&amp;quot;The difference between light and dark conditions becomes twice as pronounced. -1 severity.&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Pierrot&#039;s Throat&lt;br /&gt;
| -1|| 3||1||2||0||0|| style=&amp;quot;color:#ff69ed&amp;quot; |The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 15&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Polyvitiligo&lt;br /&gt;
| 0|| 1||4||1||0||0|| style=&amp;quot;color:#ff69ed&amp;quot; |The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma &lt;br /&gt;
| 0||2||-3||-3|| -2||8 ||Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma. This activates symptoms that normally only activate on death&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Revitiligo&lt;br /&gt;
| 1|| 2||1||2||0||5|| Makes the host black. Every virologist&#039;s first joke plague. No one finds it funny anymore.||None&lt;br /&gt;
|-&lt;br /&gt;
!SBG Syndrome &lt;br /&gt;
|1|| 2||3||1||0||0|| style=&amp;quot;color:#ff69ed&amp;quot; |Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Pituitary Disruption&lt;br /&gt;
| -3 || -2||1||-2||1||8 ||Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Triples healing speed, but causes minor cell damage over time. Teratomas become more advanced. Also causes limb regeneration. +3 Severity.&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Shivering &lt;br /&gt;
|0|| 2||2||2||0||2|| Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 5&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
|0||4||-1 ||1||0|| 6||The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them, which also causes them to go haywire as they die. The virus&#039; silicon-eating will also severely damage mechanical bodyparts.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed, and increases the damage on mechanical parts&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sneezing&lt;br /&gt;
| -2|| 3||0|| 4||0||1||Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;When sneezing, the host spreads the virus as if it were airborne, with long range&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement &lt;br /&gt;
| 1 || 2 || -2 ||-3|| 0|| 8||If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Toxolysis &lt;br /&gt;
| 0 || -2||2||-2||0||6||Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Vitiligo&lt;br /&gt;
| 2|| 0||3||1||0 ||5 ||Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!Wizarditis&lt;br /&gt;
|1||-2 || -3||-1||0||0|| style=&amp;quot;color:#ff69ed&amp;quot; |The host believes themselves to be a wizard||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 7&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Xenobiological Symbiosis&lt;br /&gt;
|1||2||2||-1|| 1||8 ||The disease causes slime-devouring grubs to gestate within the host. This symptom is nearly harmless for most people, causing mere slowdown, but it’s invariably lethal for slime people. The grubs can be butchered for toxic, infectious meat that, when cooked, heals hosts quickly||&amp;lt;span title=&amp;quot;The grubs will devour toxins in the host’s bloodstream. -2 severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 2&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;More grubs gestate, at a faster rate. Doubles severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Yellow Grade ==&lt;br /&gt;
These symptoms are nonlethal, or very slightly lethal, but they’re usually somewhat annoying to be afflicted with. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; background: #fffd7a;&amp;quot; ; ||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Transmission&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; |Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
! Autobrewery Syndrome&lt;br /&gt;
| -1 || -2||3||-1||1|| 6||The virus causes persistent drunkenness.||&amp;lt;span title=&amp;quot;The drunkenness of the virus is lowered, to only just a pleasant buzz. -1 severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus becomes severe enough to cause lethal alcohol poisoning, if the stealth is below 3. +3 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Bee Infestation&lt;br /&gt;
| -2|| 2||1||1|| 2||0 ||Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
|1||6||-2 ||1 ||3||9||The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 14&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Cornu Cutaneum &lt;br /&gt;
| -3||3||-3 ||0 ||1|| 8||The host damages anyone who touches them||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Confusion&lt;br /&gt;
|1 || -1||-3||0||2||3 ||Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Deafness&lt;br /&gt;
| -1 || -1||1||-3||2||3||Causes intermittent loss of hearing.||&amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 9&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deoxyribonucleic Acid Saboteur&lt;br /&gt;
| -2 || -3||0|| -3||3||3||Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Ducatopod&lt;br /&gt;
|0||2||5||-2||2||9|| style=&amp;quot;color:#ff69ed&amp;quot; |Causes the host to secrete industrial grade lubricant from their feet.||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1||-3 || -4||-2 ||3||3||Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity.&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Narcolepsy&lt;br /&gt;
|1||-1 || -2|| -2||3||3|| Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity.&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Neural Decay&lt;br /&gt;
|1||-2 || -3||-1||3|| 7||The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Host&#039;s brain develops even more traumas than normal.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 9&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Organic Flux Induction&lt;br /&gt;
|0||-1 ||-1||-2||2||6|| Causes EMPs on the host occasionally. Has a cell damage healing threshold. ||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 2&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Voice Change&lt;br /&gt;
| -1||-2||-2||2||2|| 3||Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2||0||1||2|| 1||3|| Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
|0||2||-2||1||2||3|| The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food.||&amp;lt;span title=&amp;quot;The symptom is less noticeable, and only cleanses obesity- it no longer causes starvation. -3 Severity.&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Red Grade==&lt;br /&gt;
Red grade symptoms are usually extremely debilitating or downright lethal. However, they can usually be cured before they kill the host.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; background: #ffaaa6;&amp;quot; ; ||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; |Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Bubonic Infection&lt;br /&gt;
| -1||-2||3||2|| 3||7||The host develops festering pustules, dealing toxin and brute damage.||&amp;lt;span title=&amp;quot;The pustules on the host will occasionally burst, usually when the host is hit, shooting out toxic, damaging pus. +1 severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host develops pustules faster&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hemorrhaging Fasciitis&lt;br /&gt;
| -3||-2|| 0||-1||4||7||Host experiences severe bleeding, which will become lethal.||&amp;lt;span title=&amp;quot;Host will take brute damage as their flesh bursts open&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host sprays infected blood everywhere, and bleeding becomes far deadlier&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Irradiant Cells&lt;br /&gt;
| -1||2||-1||2||3||7||The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage||&amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Macrophage&lt;br /&gt;
| -4||1||-2||2||2||9||The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance N&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed N&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
|1||-1||-2||-1 ||4||7|| Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Crimson Grade==&lt;br /&gt;
Crimson grade symptoms are invariably extremely lethal, often killing hosts before they can be cured, or even faster than a cure can take effect &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; background: #de9a97;&amp;quot; ; ||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Transmission&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; |Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Acute Respiratory Distress Syndrome&lt;br /&gt;
| -2||0|| -1||-2||5||9||Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Alkali perspiration&lt;br /&gt;
|2||-2|| -2||-2||5|| 9||Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency. +1 severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. +2 severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host.&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Autophageocytosis Necrosis&lt;br /&gt;
| -2||-2||1||-2||5||9||Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol. This is supported by the fact that it has no effect on the undead.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Heart Disease&lt;br /&gt;
|2||1||-6||-2||5||9||Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.||&amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Lavender Grade==&lt;br /&gt;
These symptoms exist in the code, and are obtainable through adminbus, but are not generally available for player use&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; background: #eab8ff;&amp;quot; ; ||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; |Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Toxoplasmosis Sapiens&lt;br /&gt;
|1||-2 ||-3||1||-1||-1|| The host feels slightly happier around cats||&amp;lt;span title=&amp;quot;The virus causes intense damage to the host’s language center, causing them to slur their speech in an infuriating manner. +2 severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus&#039;s causes a dysmorphic mania, leading to sour mood, violent outbursts, and, in extreme cases, spontaneous organ mutation. +3 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Power Multiplier&lt;br /&gt;
|2||2||2||2||0||-1||The virus’ symptoms have their power levels increase. This symptom is impossible to obtain, however.||&amp;lt;span title=&amp;quot;The virus constantly scrambles its total power among its symptoms&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the power boost from this symptom&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>WilsonPH</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Syndicate_Items&amp;diff=36119</id>
		<title>Syndicate Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Syndicate_Items&amp;diff=36119"/>
		<updated>2023-01-30T21:46:49Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason = Missing a few syndicate items.&lt;br /&gt;
}}&lt;br /&gt;
==&#039;&#039;&#039;Syndicate Items&#039;&#039;&#039;==&lt;br /&gt;
These items can be bought through an [[#Syndicate_Uplink|uplink]] by [[Game Mode#Traitor|Traitors]] and (barring a few) [[Game Mode#Nuclear|Nuclear Operatives]].&lt;br /&gt;
==How to Get These Items==&lt;br /&gt;
{{anchor|Syndicate_Uplink}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Uplink&lt;br /&gt;
 |image = normalpda.gif&lt;br /&gt;
 |foundin = Syndicate operatives spawn with one&lt;br /&gt;
 |usedfor = Ordering syndicate items by a traitor or syndicate operative. &lt;br /&gt;
 |strategy = Keep it locked. In case someone searches you they might look at your pda to see if it&#039;s an uplink. &lt;br /&gt;
 |description = This is where the traitor gets all his fancy items. It can be disguised as a PDA, the pen inside, or a headset. You will need to enter the code given into the ringtone selection in the messenger menu in your PDA, turn the pen or select a headset frequency.&amp;lt;br&amp;gt; From there, you can click on it and pick whatever item you want/need. However, you only have 20 telecrystals to use (In Nuke, the crystals are scaled to the population of the station. Every 10 people adds 10 crystals. Extra crystals for war ops), so choose wisely.&amp;lt;br&amp;gt; The nuke round radio and the headset can also self destruct, which can be used to destroy things like computers or gib people if dropped on top of them.&lt;br /&gt;
 }}&lt;br /&gt;
==Discounts==&lt;br /&gt;
Up to three items are randomly discounted. These items can be found at the bottom of the page. The lower initial cost, the higher chance it will be discounted. You can not buy the item at discount price more than once! Hope for a 80% off Dark Mauler! (Yes, this is possible)&lt;br /&gt;
&lt;br /&gt;
Types of discounts:&lt;br /&gt;
* Discount (60% chance): A simple discount, a percentage off the original price.&lt;br /&gt;
* Buy 1 get 1 free (20% chance): Purchase the item and get a second one completely free! For when you want a second energy sword for no reason in particular!&lt;br /&gt;
* Double Discount Bundle (20% chance): A discounted bundle containing 2 items, that&#039;s right 2! Get 2 random items with a reduced total price!&lt;br /&gt;
==Bundles and Telecrystals==&lt;br /&gt;
===Contract Kit===&lt;br /&gt;
{{anchor|Contract Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Contract Kit&amp;quot;&lt;br /&gt;
 |image = Contract uplink.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. &lt;br /&gt;
 |usedfor = Completing kidnapping contracts for TC-rewards. &lt;br /&gt;
 |strategy = A high risk, high reward choice for a traitor who wants a real challenge.&lt;br /&gt;
 |description = &#039;&#039;&#039;15+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; The Syndicate have a number of urgent contracts for you to take on, become a contractor and complete them for TC and cash payments. Upon purchase, you&#039;ll be granted your own contract uplink embedded within a supplied tablet computer. Additionally, you&#039;ll be granted contractor gear to help with your mission. Comes supplied with the tablet, a specialist contractor space suit, [[#Signal_Jammer|Signal Jammer]], [[#Chameleon_Kit|chameleon jumpsuit]] and [[#Chameleon_Kit|mask]], [[#Agent_ID_Card|agent card]], three randomly selected low cost items, and a unique, [[#Contractor Baton|electrified baton]]. Can include items from nuke ops.&lt;br /&gt;
&lt;br /&gt;
Use the new contract uplink to select a contract, and bring the assigned target dead or alive to the designated drop off location. Call for the extraction pod and send them off for your payment, with much higher rewards for keeping them alive. Extracted targets will be sent to the [[Ninja|ninja]] jail and held for ransom by the Syndicate, alerting the crew after a small delay. Ransom will be payed automatically by [[Nanotrasen]], taking an amount of the station budget to offset the cost. These targets will later be returned to the station, with even targets brought and extracted dead being returned to the crew. The contractor always earns a portion of the ransom when they&#039;re extracted into their equipped ID.&lt;br /&gt;
&lt;br /&gt;
Victims that&#039;re extracted will have their items stored until they&#039;re brought back, with their items coming along with the pod they&#039;re dropped with. Extracted targets always get dropped back in the same area they were launched from.&lt;br /&gt;
&lt;br /&gt;
Aborting or completing contracts will make them unavailable to take on again, so be mindful of this when choosing which target to pick. Extraction will come when requested, but only if both yourself and the target is inside the dropoff location. &lt;br /&gt;
&lt;br /&gt;
The average for the total TC you can earn with this kit is around 34 TC, with the minimum never being below 30, should you extract all your targets alive. This is on top of the actual value this kit gives you initially, making this an incredibly viable choice if you can justify a weaker early game, and feel up to the challenge.&lt;br /&gt;
&lt;br /&gt;
Currently, when first assigning yourself to the uplink, you&#039;ll always be given 6 contracts.&lt;br /&gt;
&lt;br /&gt;
Unique items are available to purchase with &amp;quot;Contractor Rep&amp;quot; through the available Hub inside the uplink. You acquire two Rep per completed contract, with four different purchases available:&lt;br /&gt;
* &#039;&#039;&#039;Contractor Pinpointer - 1 Rep&#039;&#039;&#039;: A pinpointer that only activates for its owner, which is the first person to activate it. Locks on to crew on the same z-level, ignoring suit sensors, but is much less accurate. Will show you&#039;re at the location when within ~25 units.&lt;br /&gt;
* &#039;&#039;&#039;Fulton Extraction Kit - 1 Rep&#039;&#039;&#039;: Gives both a beacon and fulton kit to move targets/items across the station. Place the beacon down, and use the bag in hand to link it. Using the bag on items and crew will send them to the beacon. They must be outside - so in space or on lavaland - to be sent to the beacon.&lt;br /&gt;
* &#039;&#039;&#039;Reinforcements - 2 Rep&#039;&#039;&#039;: Call in a Syndicate agent to help you with your mission. Role is polled to ghosts, and comes with very basic items and their own 0 TC uplink. When an agent is found, they&#039;ll be sent via pod, so be sure to call when by yourself.&lt;br /&gt;
* &#039;&#039;&#039;Blackout - 3 Rep&#039;&#039;&#039;: Cuts station power for a short duration.&lt;br /&gt;
&lt;br /&gt;
====[[File:Contractor_baton_retracted.png]]Contractor Baton[[File:Contractor_baton_extended.png]]====&lt;br /&gt;
This baton comes in every contract kit. If extended and used on someone when not on harm intent it causes 1.5 seconds of [[Status_Effects#Knockdown|knockdown]] and 70 [[Health#Stamina|stamina]] damage, which means it will stam-[[Status_Effects#Paralyze|paralyze]] someone with 2 hits. Has a 2.5 second cooldown between non-harm hits. Fits in a pocket when retracted. Use in hand to extend or retract. Unlike [[Security_items#Stun_Baton|other batons]], this one works on [[Cyborg|cyborgs]].  &lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Bundle A: Syndi-kit Tactical===&lt;br /&gt;
{{anchor|Syndicate_Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Bundle A&amp;quot;&lt;br /&gt;
 |image = box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Random Traitoring.&lt;br /&gt;
 |strategy = Get this if you don&#039;t know what you want to get, or if you want a challenge. &lt;br /&gt;
 |description = Weightedly picks a set of Syndicate items and spawns them in a common box. The total cost of items you get is always more than 20 telecrystals. &amp;lt;br&amp;gt;You get more than you would normally be able to at the cost of not knowing what you&#039;re going to get. This is bundle A, containing tactical item sets. &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-Bundle A&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Possible Sets&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-Bundle A&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recon&#039;&#039;&#039;&lt;br /&gt;
*X-ray Goggles&lt;br /&gt;
*[[#Briefcase_Launchpad|Briefcase Launchpad]]&lt;br /&gt;
*Binoculars&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Syndicate_Space_Suit|Syndicate Space Suit]]&lt;br /&gt;
*2x Frag Grenades&lt;br /&gt;
*[[#EMP_Flashlight|EMP Flashlight]]&lt;br /&gt;
*[[#Karate_Scroll| Karate Scroll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039;&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Jumpsuit]]&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Mask]] (with voice changer)&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Camera_Bug|Camera Bug]]&lt;br /&gt;
*[[#AI_Detector|AI Detector]]&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Mulligan|Mulligan Syringe]]&lt;br /&gt;
*[[#No-Slip_Chameleon_Shoes|No-Slip Chameleon Shoes]]&lt;br /&gt;
*Switchblade&lt;br /&gt;
*[[#Syndicate_Smokes|Syndicate Cigarettes]]&lt;br /&gt;
*[[#EMP_Flashlight|EMP Flashlight]]&lt;br /&gt;
*[[#Chameleon_Projector|Chameleon Projector]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
*[[#Energy_Crossbow|Energy Crossbow]]&lt;br /&gt;
*[[#Sleepy_Pen|Sleepy Pen]]&lt;br /&gt;
*[[#Radioactive_Microlaser|Radioactive Microlaser]]&lt;br /&gt;
*[[#Chameleon_Projector|Chameleon Projector]]&lt;br /&gt;
*[[#Syndicate_Soap|Syndicate Soap]]&lt;br /&gt;
*Optical Thermal Scanners&lt;br /&gt;
*[[#EMP_Flashlight|EMP Flashlight]]&lt;br /&gt;
*[[#Signal_Jammer|Signal Jammer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guns&#039;&#039;&#039;&lt;br /&gt;
*[[#Revolver|Revolver]]&lt;br /&gt;
*[[#357_Speedloader|Ammo .357]]&lt;br /&gt;
*[[#357_Speedloader|Ammo .357]]&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
*[[#C4|C4 Plastic Explosive]]&lt;br /&gt;
*Nitrile Gloves&lt;br /&gt;
*Clown Mask&lt;br /&gt;
*Black Jacket&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Screwed&#039;&#039;&#039;&lt;br /&gt;
*[[#Syndicate_Bomb|Syndicate Bomb Beacon]]&lt;br /&gt;
*[[#Syndicate_Minibomb|Syndicate Minibomb]]&lt;br /&gt;
*[[#Power_Sink|Power Sink]]&lt;br /&gt;
*[[#Syndicate_Space_Suit|Syndicate Space Suit]]&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Energy Dagger|Energy Dagger]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
*[[#Energy_Sword|Energy Sword]]&lt;br /&gt;
*Optical Thermal Scanner&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
*[[#No-Slip_Chameleon_Shoes|No-Slip Shoes]]&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Syndicate_Minibomb|Syndicate Minibomb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Implant&#039;&#039;&#039;&lt;br /&gt;
*[[#Freedom_Implant|Freedom Implant]]&lt;br /&gt;
*[[#Uplink_Implant|Uplink Implant]]&lt;br /&gt;
*[[#EMP_Kit|EMP Implant]]&lt;br /&gt;
*[[#Adrenal_Implant|Adrenal Implant]]&lt;br /&gt;
*Explosive Implant&lt;br /&gt;
*[[#Storage_Implant|Storage Implant]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hacker&#039;&#039;&#039;&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
*[[#Hacked_AI_Module|Hacked AI Module]]&lt;br /&gt;
*[[#Binary Encryption Key|Binary Encryption Key]]&lt;br /&gt;
*Toy AI&lt;br /&gt;
*[[#Artificial_Intelligence_Detector|AI Detector]]&lt;br /&gt;
*[[#Fully_Loaded_Toolbox|Fully Loaded Toolbox]]&lt;br /&gt;
*[[#Camera_Bug|Camera Bug]]&lt;br /&gt;
*Optical Thermal Scanners&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Energy Dagger|Energy Dagger]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
*2x [[#C4|C4 Plastic Explosive]]&lt;br /&gt;
*2x Airlock Charge&lt;br /&gt;
*[[#Camera_Bug|Camera Bug]]&lt;br /&gt;
*[[#Power_Sink|Power Sink Beacon]]&lt;br /&gt;
*[[#Detomatix_PDA_Cartridge|Detomatix Cartridge]]&lt;br /&gt;
*[[#Fully_Loaded_Toolbox|Fully Loaded Toolbox]]&lt;br /&gt;
*[[#Pizza_Bomb|Pizza Bomb]]&lt;br /&gt;
*[[#EMP_Kit|EMP Kit]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sniper&#039;&#039;&#039;&lt;br /&gt;
*[[#Sniper_Rifle|Sniper Rifle]]&lt;br /&gt;
*[[#.50_Penetrator_Magazine|Box of Penetrator Rounds]]&lt;br /&gt;
*Optical Thermal Scanners&lt;br /&gt;
*Nitrile Gloves&lt;br /&gt;
*Clown Mask&lt;br /&gt;
*Black Jacket&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meta Ops&#039;&#039;&#039;&lt;br /&gt;
*[[#Syndicate_Hardsuit|Syndicate Hardsuit]]&lt;br /&gt;
*[[#Bulldog_Shotgun|Bulldog Shotgun]]&lt;br /&gt;
*Explosive Implant&lt;br /&gt;
*2x [[#Ammo-12g_Buckshot|Buckshot Magazines]]&lt;br /&gt;
*2x [[#C4|C4 Plastic Explosives]]&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
===Syndicate Bundle B: Syndi-kit Special===&lt;br /&gt;
{{anchor|Syndicate_Bundle_B}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Bundle B&amp;quot;&lt;br /&gt;
 |image = box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Random Traitoring.&lt;br /&gt;
 |strategy = Get this if you don&#039;t know what you want to get, or if you want a challenge.&lt;br /&gt;
 |description = Weightedly picks a set of Syndicate items and spawns them in a common box. The total cost of items you get is always more than 20 telecrystals. &amp;lt;br&amp;gt;You get more than you would normally be able to at the cost of not knowing what you&#039;re going to get. This is bundle B, containing gimmicky item sets. &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-Bundle B&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Possible Sets&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-Bundle B&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bond&#039;&#039;&#039;&lt;br /&gt;
*[[#Stechkin|Stechkin Pistol]]&lt;br /&gt;
*[[#Universal_Suppressor|Suppressor]]&lt;br /&gt;
*[[#10mm_Handgun_Magazine|10mm Magazine]]&lt;br /&gt;
*[[#10mm_Armour_Piercing_Magazine|10mm Armour Piercing Magazine]]&lt;br /&gt;
*[[#10mm Hollow_Point_Magazine|10mm Hollow Point Magazine]]&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Jumpsuit]]&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Stimpack|Stimpack]]&lt;br /&gt;
*Damp rag&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninja&#039;&#039;&#039;&lt;br /&gt;
*Katana&lt;br /&gt;
*[[#Adrenal_Implant|Adrenal Implant]]&lt;br /&gt;
*6x Throwing Stars&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Toolbelt]]&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Chameleon_Projector|Chameleon Projector]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Lord&#039;&#039;&#039;&lt;br /&gt;
*[[#Double-bladed_Energy_Sword|Double-Bladed Energy Sword]]&lt;br /&gt;
*Telekinesis SE Injector&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*Dark Lord robes&lt;br /&gt;
*[[#No-Slip_Chameleon_Shoes|No-Slip Shoes]]&lt;br /&gt;
*[[Wizard#Robeless_Spells|Summon Item Spellbook]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Whale, Holy Grail&#039;&#039;&#039;&lt;br /&gt;
*Kinetic Speargun&lt;br /&gt;
*Quiver with 30 Magspears&lt;br /&gt;
*Carp space suit&lt;br /&gt;
*Carp mask&lt;br /&gt;
*Carp delivery grenade&lt;br /&gt;
*[[#Dehydrated_Space_Carp|Dehydrated Space Carp]]&lt;br /&gt;
*[[#Syndicate Sentience Potion|Syndicate Sentience Potion]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mad Scientist&#039;&#039;&#039;&lt;br /&gt;
*Mad Scientist Labcoat&lt;br /&gt;
*Jackboots&lt;br /&gt;
*Megaphone&lt;br /&gt;
*2x random cluster grenades&lt;br /&gt;
*[[#Bioterror_Foam_Grenade|Bioterror Foam Grenade]]&lt;br /&gt;
*4x Remote Signaling Device&lt;br /&gt;
*[[#Fully_Loaded_Toolbox|Syndicate Toolbox]]&lt;br /&gt;
*[[#Energy_Dagger|Energy Dagger]]&lt;br /&gt;
*Bluespace Wormhole Projector&lt;br /&gt;
*[[Research_items#Decloner|Decloner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bee&#039;&#039;&#039;&lt;br /&gt;
*Bee objective&lt;br /&gt;
*Bee costume&lt;br /&gt;
*Bee mask&lt;br /&gt;
*Yellow fanny pack&lt;br /&gt;
*3x [[#Buzzkill_Grenade_Box|Buzzkill Grenades]]&lt;br /&gt;
*Beesease reagent&lt;br /&gt;
*Bee gun - A gun that fires bees. Can be filled with reagents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mr Freeze&#039;&#039;&#039;&lt;br /&gt;
*Cold glasses&lt;br /&gt;
*Black gloves&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Mask]]&lt;br /&gt;
*Winter coat&lt;br /&gt;
*Winter boots&lt;br /&gt;
*4x Gluon Grenades&lt;br /&gt;
*[[Guide_to_genetics#Geladikinesis|Geladikinesis DNA injector]]&lt;br /&gt;
*[[Guide_to_genetics#Cryokinesis|Cryokinesis DNA injector]]&lt;br /&gt;
*[[Security_items#Temperature_Gun|Temperature Gun]]&lt;br /&gt;
*Blue energy saber&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
===Syndicate Surplus Crate===&lt;br /&gt;
{{anchor|Syndicate_Surplus_Crate}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Crate&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Taking a gamble or getting tons of items.&lt;br /&gt;
 |strategy = This can contain nearly everything on the uplink. If you want to take a gamble, buy it.&lt;br /&gt;
 |description = &#039;&#039;&#039;20+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; It&#039;s a crate. It contains 50 telecrystals worth of &#039;&#039;completely random&#039;&#039; Syndicate items. This can be anything from an [[#Emag|Emag]] to a [[#Syndicate_Playing Cards|Deck of Cards]]. It can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Lootbox Crate===&lt;br /&gt;
{{anchor|Syndicate_Lootbox_Crate}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Crate&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Throwing a D20 and multiplying the result by 5, unless you hit 20 which will multiply it by 10.&lt;br /&gt;
 |strategy = This can contain nearly everything on the uplink. If you want to take a gamble, buy it.&lt;br /&gt;
 |description = &#039;&#039;&#039;30+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; It&#039;s a crate. It contains 5-200 telecrystals worth of &#039;&#039;completely random&#039;&#039; Syndicate items. This can be anything from an [[#Emag|Emag]] to a [[#Syndicate_Playing Cards|Deck of Cards]]. It can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy, but if you roll 1 you will only be greeted with a sense of pride and accomplishment. Roll 20 and the syndicate will congratulate you with a printed report for the captain to read out loud if they so choose.&lt;br /&gt;
 }}&lt;br /&gt;
===1 Raw Telecrystal===&lt;br /&gt;
{{anchor|1_Raw_Telecrystal}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Telecrystal&lt;br /&gt;
 |image = Tc.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.&lt;br /&gt;
 |strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.&lt;br /&gt;
 |description = A telecrystal in its rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.&lt;br /&gt;
 }}&lt;br /&gt;
===5 Raw Telecrystals===&lt;br /&gt;
{{anchor|5_Raw_Telecrystals}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Telecrystal&lt;br /&gt;
 |image = Tc.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.&lt;br /&gt;
 |strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.&lt;br /&gt;
 |description = Five telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.&lt;br /&gt;
 }}&lt;br /&gt;
===20 Raw Telecrystals===&lt;br /&gt;
{{anchor|20_Raw_Telecrystals}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Telecrystal&lt;br /&gt;
 |image = Tc.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.&lt;br /&gt;
 |strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.&lt;br /&gt;
 |description = Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.&lt;br /&gt;
 }}&lt;br /&gt;
===Super Surplus Crate===&lt;br /&gt;
{{anchor|Super_Surplus_Crate}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Crate&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 40 telecrystals.&lt;br /&gt;
 |usedfor = Teaming up with another traitor to gamble all your TC. &lt;br /&gt;
 |strategy = The 40 TC price means that you have to team up with at least one other traitor. Use codewords!&lt;br /&gt;
 |description = &#039;&#039;&#039;30+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; This big boy contains 125 TC worth of items. If you feel you can trust other traitors, why not?&lt;br /&gt;
 }}&lt;br /&gt;
===Random Item===&lt;br /&gt;
{{anchor|Random_Item}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;???&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs a random amount of telecrystals.&lt;br /&gt;
 |usedfor = Purchasing a random item. &lt;br /&gt;
 |strategy = Buy something completely random.&lt;br /&gt;
 |description = Picking this will purchase a random item. Useful if you have some TC to spare or if you haven&#039;t decided on a strategy yet.&lt;br /&gt;
 }}&lt;br /&gt;
==Conspicuous and Dangerous Weapons==&lt;br /&gt;
===Box of Throwing Weapons===&lt;br /&gt;
{{anchor|Box_of_Throwing_Weapons}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of Throwing Weapons&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Murdering people by throwing things.&lt;br /&gt;
 |strategy = Use the throwing stars to cause heavy damage and bleeding due to embedding, and the bolas to prevent the target from running off or dodging.&lt;br /&gt;
 |contents = 5x[[File:Tstar.png]], 2x[[File:Rbola.png]]&lt;br /&gt;
 |description = This kit contains five throwing stars and two reinforced bolas. Throwing stars will deal heavy brute damage on hit and automatically embed, causing further brute and bleeding over time.&amp;lt;br&amp;gt; Reinforced bolas cause a 3.5 second [[Status_Effects#Knockdown|knockdown]] and will slow targets down on hit until they are removed. They take longer to remove than normal [[Makeshift_weapons#Bola|bolas]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Energy Sword===&lt;br /&gt;
{{anchor|Energy_Sword}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy Sword&lt;br /&gt;
 |image = ESword.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals. &lt;br /&gt;
 |usedfor = Mass murder.&lt;br /&gt;
 |strategy = This sword will usually crit someone in three to four hits (more if the target is armored). It leaves a bloody mess though. When it is on it has a chance to deflect projectiles.  Needs to be turned on before use. Can fit in a pocket if shut off.&lt;br /&gt;
 |description = This is a melee weapon that will do a lot of (30) brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it&#039;s off, you can fit it into your pocket, but it&#039;s a terrible weapon.&amp;lt;br&amp;gt; Activate it to switch between the two states, but be warned, turning it on or off causes a very loud and distinct noise. It is also a very good combo combined with the [[#Mini Energy Crossbow|e-bow]]&#039;s knockdown. You have a decent chance of reflecting projectiles with it when turned on.&lt;br /&gt;
Most often found in the hands of [[Traitor|Traitors]] and [[Nuclear Operative|Nuke Ops]], however Nanotrasen also likes to make use of them, mainly in [[Emergency_Response_Team|Red Alert ERTs]] and [[Death Squad|Death Squads]]. &lt;br /&gt;
You can also hit it with a multitool to make it a RAINBOW SWORD.&lt;br /&gt;
 }}&lt;br /&gt;
===Double-bladed Energy Sword===&lt;br /&gt;
{{anchor|Double-bladed_Energy_Sword}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Double-bladed Energy Sword&lt;br /&gt;
 |image = DoubleESword.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals. &lt;br /&gt;
 |usedfor = SUPER mass murder, making security and all their stunning and lasers completely irrelevant.&lt;br /&gt;
 |strategy = Simply having this weapon active will completely ruin anyone who tries to shoot you with a taser.&lt;br /&gt;
 |description = &#039;&#039;&#039;25+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them, dismembering, or knocking them unconscious long before that). Like the single-bladed [[#Energy_Sword|Energy Sword]], it must be turned on to be used properly, and can still be stored in your pocket when turned off.&amp;lt;br&amp;gt; The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed.&amp;lt;br&amp;gt; This makes unrobust Security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. This sword is not unstoppable, however. It also has a chance to reflect bullets, but this is somewhat unreliable.&amp;lt;br&amp;gt; It will also not stop melee attacks, so try to avoid the inevitable jousting matches with stunbatons and disarm intent. Temperature gun shots go right through this.&lt;br /&gt;
 }}&lt;br /&gt;
=== Gloves of the North Star===&lt;br /&gt;
{{anchor|Gloves of the North Star}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Gloves of the North Star&amp;quot;&lt;br /&gt;
 |image = Gloves_of_the_north_star.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = ATATATATATA &lt;br /&gt;
 |strategy = Buy this if you want to punch people really quickly.&lt;br /&gt;
 |description = A pair of gloves that lets you punch things extremely fast. You can even set a battlecry from your favorite Japanese anime! Does not work with weapons and hulk hands. &lt;br /&gt;
 }}&lt;br /&gt;
===[[Holoparasite|Holoparasites]]===&lt;br /&gt;
{{anchor|Holoparasite_Injector_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Holoparasite injector kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals. &lt;br /&gt;
 |usedfor = ORAORAORAORAORA&lt;br /&gt;
 |strategy = Has many strategic options depending on which type of Holoparasite you choose to summon. &lt;br /&gt;
 |description = &#039;&#039;&#039;25+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; Contains a [[Holoparasite]] injector. When injected, it will attempt to summon a [[Ghost]] player to take on the role of a spirit-like entity living in your body, capable of using different powers to help you, decided by its type. If no ghost accepts the role, you can get a TC refund. &lt;br /&gt;
 }}&lt;br /&gt;
===Powerfist===&lt;br /&gt;
{{anchor|Powerfist}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Power Fist&lt;br /&gt;
 |image = powerfist.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. &lt;br /&gt;
 |usedfor = break some bones (if this were Baystation).&lt;br /&gt;
 |strategy = This weapon&#039;s main strength is throwing people away from you and/or into a fire, open airlock, electrified airlock, emagged gibber etc.&lt;br /&gt;
 |description = This is a melee WEAPON (hold it in your hand) that can do moderate to really high brute damage. It is piston powered, and said piston is activated by gas coming from a gas tanks.&amp;lt;br&amp;gt; To mount a gas tank, simply click on the powerfist with the tank in your hand. The pressure valve can be adjusted with a wrench to the setting 1,2 and 3. To remove an empty tank, use a screwdriver on the powerfist. &amp;lt;br&amp;gt;&lt;br /&gt;
Setting one has force 20 and launches people 1 tile away.&amp;lt;br&amp;gt;&lt;br /&gt;
Setting two and three double and triple these values respectively, so 40/60 damage and 2/3 tiles thrown. &amp;lt;br&amp;gt;&lt;br /&gt;
From a standard, filled tank of air one should expect 4 full punches on setting two and 3 on setting three. &amp;lt;br&amp;gt; &lt;br /&gt;
}}&lt;br /&gt;
===Stechkin===&lt;br /&gt;
{{anchor|Stechkin}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stechkin Pistol&lt;br /&gt;
 |image = stetchkin.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals&lt;br /&gt;
 |usedfor = Quick and concealable murder.&lt;br /&gt;
 |strategy = Keep it hidden, it&#039;s possible to gain this gun by other means beyond being a traitor but the average Security Officer will assume it&#039;s Syndicate until proven otherwise.&lt;br /&gt;
 |description = A small gun, fits into your pocket when not fitted with a suppressor. Has an 8-round magazine and is semi-automatic - meaning it&#039;ll eject bullet casings as it fires making evidence clean up harder. Does 30 brute damage on an unarmored target but dumping the magazine will usually kill or crit all but the most well-prepared and/or armored foes.&amp;lt;br&amp;gt; Can be fitted with a suppressor, which makes it a very lethal and effective weapon of murder. However, this increases the size to normal and will no longer fit in your pocket. Uses [[#10mm_Handgun_Magazine|10mm ammunition]]. &lt;br /&gt;
 }}&lt;br /&gt;
===Revolver===&lt;br /&gt;
{{anchor|Revolver}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .357 Revolver&lt;br /&gt;
 |image = Revolver.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals&lt;br /&gt;
 |usedfor = Very quick and loud murder.&lt;br /&gt;
 |strategy = Keep the thing hidden, as people know it&#039;s only available to syndicates. Also, it makes a lot of noise, so be careful.&lt;br /&gt;
 |description = It&#039;s a gun. Click on someone and you shoot at them. Does 60 brute damage per shot on an unarmored target, considerably less on an armored one. It&#039;s a very reliable weapon for a quick and bloody murder, as most people cannot react in time before being shot twice. Keep in mind that it makes a very loud and distinct noise.&amp;lt;br&amp;gt; This gun comes loaded with 7 rounds, more can be bought from your uplink or created with a hacked autolathe. The damage is high enough to quickly blow up a supermatter crystal. Uses [[#357_Speedloader|.357 ammunition]]. &lt;br /&gt;
 }}&lt;br /&gt;
=== Toy Pistol with Riot Darts===&lt;br /&gt;
{{anchor|Toy_Gun_with_Riot_Darts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Toy Gun with Riot Darts&lt;br /&gt;
 |image = Toy_gun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Hiding a stunning weapon in plain sight.&lt;br /&gt;
 |strategy = This gun is identical to the normal toy guns, but it shoots stamina-damaging darts that can knock down.&lt;br /&gt;
 |description = An innocent-looking toy pistol designed to fire foam darts. Comes loaded with [[#Box_of_Riot_Darts|riot-grade darts]] effective at incapacitating a target.&lt;br /&gt;
 }}&lt;br /&gt;
===Poisoned Knife===&lt;br /&gt;
{{anchor|Poisoned_Knife}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Poisoned Knife&lt;br /&gt;
 |image = poisonknife.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Injecting chemicals or toxins while in combat.&lt;br /&gt;
 |strategy = Buy with poison kit, apply to target.&lt;br /&gt;
 |description = A knife that can store 40u of liquids, which are then injected when stabbing something. Deals 12 brute damage.&lt;br /&gt;
 }}&lt;br /&gt;
==Stealthy and Inconspicuous Weapons ==&lt;br /&gt;
===Dart Pistol===&lt;br /&gt;
{{anchor|Dart_Pistol}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dart Pistol&lt;br /&gt;
 |image = Dart_pistol.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Shooting chemicals. Useful with the Poison Kit.&lt;br /&gt;
 |strategy = Use it as you would a normal syringe gun; the only difference is that it fits into a pocket.&lt;br /&gt;
 |description = This pistol can load chemical-filled syringes and shoot them at people. Only fits one syringe at a time, but it can fit in pockets.&lt;br /&gt;
 }}&lt;br /&gt;
===Dehydrated Space Carp===&lt;br /&gt;
{{anchor|Dehydrated_Space_Carp}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dehydrated Space Carp&lt;br /&gt;
 |image = Carp_plush.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Sudden carp invasions.&lt;br /&gt;
 |strategy = Looks like a normal carp toy. If it comes in contact with water, however, it will create a full-sized space carp, aggressive to everyone nearby. If you use the plushie in hand before activating it, the carp won&#039;t attack you once spawned.&lt;br /&gt;
 |description = Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.&lt;br /&gt;
 }}&lt;br /&gt;
===Energy Dagger===&lt;br /&gt;
{{anchor|Energy Dagger}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy Dagger&lt;br /&gt;
 |image = Edagger.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Last resort combat.&lt;br /&gt;
 |strategy = Shove it in your PDA. Don&#039;t bring it out until you need it, because everyone knows only syndicates have energy blades.&lt;br /&gt;
 |description = It&#039;s a dagger that does 18 brute on hit, and 35 brute when thrown. It can be disguised and hidden as a pen. Keep it out of sight and then bring it out once you&#039;ve got somebody on the ropes.&amp;lt;br&amp;gt; It&#039;s better than most weapons very cheap, so it&#039;s not a bad last resort. Unless people know you have it they&#039;re very unlikely to search your PDA pen slot. &lt;br /&gt;
 }}&lt;br /&gt;
===Karate Scroll===&lt;br /&gt;
{{anchor|Karate_Scroll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Karate Scroll&lt;br /&gt;
 |image = Scroll.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. &lt;br /&gt;
 |usedfor = Fighting people with your fists.&lt;br /&gt;
 |strategy = This scroll will teach you art of Karate, makings your hits stronger and letting you do cool combos.&lt;br /&gt;
 |description = You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. The Karate style is basically cheaper version of Sleeping Carp, helping you incapatate enemies with combo hits. Your punches will also do exactly 7 damage.&lt;br /&gt;
Possible Combos:&lt;br /&gt;
*&#039;&#039;&#039;Calf Kick&#039;&#039;&#039;: Harm Grab Disarm. Paralyses one of your opponent&#039;s legs.&lt;br /&gt;
*&#039;&#039;&#039;Jumping Knee&#039;&#039;&#039;: Harm Disarm Harm. Deals significant stamina damage and knocks your opponent down briefly.&lt;br /&gt;
*&#039;&#039;&#039;Karate Chop&#039;&#039;&#039;: Grab Harm Disarm. Very briefly confuses your opponent and blurs their vision.&lt;br /&gt;
*&#039;&#039;&#039;Floor Stomp&#039;&#039;&#039;: Harm Grab Harm. Deals brute and stamina damage if your opponent isn&#039;t standing up.&lt;br /&gt;
 }}&lt;br /&gt;
===Martial Arts Scroll===&lt;br /&gt;
{{anchor|Martial_Arts_Scroll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Martial Arts Scroll&lt;br /&gt;
 |image = Scroll.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals. &lt;br /&gt;
 |usedfor = Fighting ranged attackers, killing people with your fists.&lt;br /&gt;
 |strategy = This scroll will teach you the Sleeping Carp style, making you immune to ranged attacks but also unable to use guns, while making your unarmed hits stronger. &lt;br /&gt;
 |description = &#039;&#039;&#039;20+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt;You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. The Sleeping Carp style then lets you ignore all ranged attacks, whether energy or physical (but not thrown items). Dodging an attack this way will make a noticeable sound and message, which will alert everyone close of this skill, and thus of your traitor status.&amp;lt;br&amp;gt; You will also not be able to use any ranged weapon, as it would be dishonorable. &lt;br /&gt;
Your punches do 10 to 15 brute, and your grabs will start as aggressive.&lt;br /&gt;
You can also combo attacks by switching intents while hitting. Possible Combos:&lt;br /&gt;
* &#039;&#039;&#039;Wrist Wrench&#039;&#039;&#039;: Disarm Disarm. Forces the opponent to drop the item in his hand. Stuns for 6 seconds. Does not work if target is stunned or paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Back Kick&#039;&#039;&#039;: Harm Grab. The opponent must be facing away from you. Paralyzes for 8 seconds. Does not work if target is paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Stomach Knee&#039;&#039;&#039;: Grab Harm. Knocks the wind out of the opponent and stuns for 4 seconds. Does not work if target is paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Head Kick&#039;&#039;&#039;: Disarm Harm Harm. Decent damage, forces the opponent to drop the item in his hand. Stuns for 8 seconds. Does not work if target is paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Elbow Drop&#039;&#039;&#039;: Harm Disarm Harm Disarm Harm. The opponent must be on the ground. Deals huge damage, and instantly kills anyone in critical condition. &lt;br /&gt;
 }}&lt;br /&gt;
===Gamma Bow===&lt;br /&gt;
{{anchor|Mini_Energy_Crossbow}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = {{anchor|Gamma_Bow}}Gamma Bow&lt;br /&gt;
 |image = Ebow.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals&lt;br /&gt;
 |usedfor = Irradiating people.&lt;br /&gt;
 |strategy = Poison crewmates.&lt;br /&gt;
 |description = This weapon &amp;lt;b&amp;gt;is&amp;lt;/b&amp;gt; meant for killing. Though this weapon does make a sound when fired, it is still very quiet, and can easily be concealed in your pocket.&amp;lt;br&amp;gt; Additionally this weapon does not provide any message that it has been fired just like E-bow. Strong when paired with a disabler or anything that kills stamina. It has no shot limit, but takes a while to charge each shot, roughly 25 seconds. Each shot delivers random toxins to 10u Polonium, 5u Fentanyl, 5u Toxin and 10u Radium, that disorient and irradite the target.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mini Energy Crossbow===&lt;br /&gt;
{{anchor|Mini_Energy_Crossbow}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = {{anchor|Miniature_Energy_Crossbow}}Miniature Energy Crossbow&lt;br /&gt;
 |image = Ebow.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals&lt;br /&gt;
 |usedfor = Stunning people.&lt;br /&gt;
 |strategy = No one sees any messages of who fired at who, but the target knows when they are shot. Use this weapon very carefully and covertly, but remember it is also very good when in a pitch because every hit is a knockdown.&lt;br /&gt;
 |description = This weapon is not meant for killing, rather it is intended for stunning. Though this weapon does make a sound when fired, it is still very quiet, and can easily be concealed in your pocket.&amp;lt;br&amp;gt; Additionally this weapon does not provide any message that it has been fired. Strong when paired with an energy sword, as it cannot reliably kill anything by itself. It has no shot limit, but takes a while to charge each shot. Each shot deals 15 toxin damage, [[Status_Effects#Knockdown|knocks down]] for 1 second, deals 60 stamina damage and blurs the vision of the target. It takes two hits to [[Status_Effects#Paralyze|paralyze]] someone. &lt;br /&gt;
 }}&lt;br /&gt;
===Boxed Origami Kit===&lt;br /&gt;
{{anchor|Boxed Origami Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = {{anchor|Origami}}Boxed Origami Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals&lt;br /&gt;
 |usedfor = Folding paper airplanes. &lt;br /&gt;
 |strategy = Lets you fold any paper into sharp paper airplanes to hit people in the eyes with. &lt;br /&gt;
 |description = The box contains a book able teach you The Art of Origami, and 5 ordinary papers. Activate the book in hand to read it until you get the message &amp;quot;You feel like you&#039;ve got a good handle on origami!&amp;quot;. This will give you a new HUD icon. Click the HUD icon to toggle origami folding on. When on, any paper airplane you fold (by alt-clicking a paper) will turn into a deadly throwing weapon, which looks the same as an ordinary paper airplane. These planes will deal 20 brute damage on thrown hit and cause bleeding. Victums not wearing any eyewear it will also be [[Status_Effects#Paralyze|paralyzed]] for 4 seconds plus and take eye damage. These planes will always hit people in the eyes, regardless of which body part you&#039;re aiming at. &lt;br /&gt;
 }}&lt;br /&gt;
===Poison Kit===&lt;br /&gt;
{{anchor|Poison_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Poison Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals. &lt;br /&gt;
 |usedfor = Murdering people silently. &lt;br /&gt;
 |strategy = Inject these poisons into food, medicines, cryotubes, or just shoot them with a syringe gun.&lt;br /&gt;
 |contents = [[File:Bottle.png]][[File:Syringe.png]]&lt;br /&gt;
 |description = This kit contains a bottle each of [[Guide to chemistry#Polonium|Polonium]], [[Guide to chemistry#Venom|Venom]], [[Guide to chemistry#Fentanyl|Fentanyl]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], [[Guide to chemistry#Cyanide|Cyanide]], [[Guide to chemistry#Histamine|Histamine]], [[Guide to chemistry#Initropidil|Initropidil]], [[Guide to chemistry#Pancuronium|Pancuronium]], [[Guide to chemistry#Sodium Thiopental|Sodium Thiopental]], [[Guide to chemistry#Coniine|Coniine]], [[Guide to chemistry#Curare|Curare]] and [[Guide to chemistry#Amanitin|Amanitin]], with a free syringe to inject them with. &lt;br /&gt;
 }}&lt;br /&gt;
===Romerol===&lt;br /&gt;
{{anchor|Romerol}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Romerol&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. &lt;br /&gt;
 |usedfor = Creating a zombie infestation. &lt;br /&gt;
 |strategy = Inject into food, medicines, cryotubes, or just shoot it with a syringe gun.&lt;br /&gt;
 |contents = [[File:Bottle12.png]][[File:Eyedropper.png]][[File:Syringe.png]]&lt;br /&gt;
 |description = [[Guide_to_chemistry#Romerol|Romerol]] adds a zombie infection organ to victims. When those victims die, they will revive as zombies who can infect other people. Because [[Guide_to_chemistry#Romerol|Romerol]] costs more than 20 telecrystals(not anymore. previously 25 TC), at least two traitors will need to collaborate to buy it. It can be applied to corpses directly, allowing creation of zombies from corpses in the [[Morgue]]. (This is old description that needs to be changed)&amp;lt;br&amp;gt;&lt;br /&gt;
Note: only a person with a murderbone objective can purchase this.&lt;br /&gt;
 }}&lt;br /&gt;
===Sleepy Pen===&lt;br /&gt;
{{anchor|Sleepy_Pen}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Pen&amp;quot;&lt;br /&gt;
 |image = Pen.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. &lt;br /&gt;
 |usedfor = Disabling people, making people look dead.&lt;br /&gt;
 |strategy = This item will paralyze people, so they cannot talk and will collapse after a short time. It will quickly wear off.&lt;br /&gt;
 |description = This is a very devious little item. It is a refillable instant injector that looks like a pen. The pen can hold up to 45u reagents and starts with 20u [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]], 15u [[Guide to chemistry#Mute_Toxin|Mute-Toxin]], and 10u [[Guide to chemistry#Tirizene|Tirizene]], which prevents people from talking and causing them to fall asleep after about 20 seconds at most. They can still see and hear everything around them, until they actually fall asleep. Does not penetrate hardsuits. The victim will feel a tiny prick but the stab will be invisible to others. &amp;lt;br&amp;gt; The default [[Guide_to_chemistry|chemicals]] inside are completely non-lethal, so if you want to kill with it you need [[Syndicate Items#Poison Kit|something else]]. Not available to [[Syndicate guide|Nuke Ops]].&lt;br /&gt;
 }}&lt;br /&gt;
===Universal Suppressor===&lt;br /&gt;
{{anchor|Suppressor}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Suppressor&lt;br /&gt;
 |image = Suppressor.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Silencing weapons. &lt;br /&gt;
 |strategy = Attach it to your [[#Stechkin|Stechkin]], or to other ballistic weapons (that isn&#039;t a revolver or shotgun) to silence and remove the weapon&#039;s attack messages.&lt;br /&gt;
 |description = A universal syndicate small-arms suppressor for maximum espionage. Can be attached to almost any non-revolver/shotgun firearm. Remove it by alt-clicking the firearm. &lt;br /&gt;
 }}&lt;br /&gt;
==Ammunition==&lt;br /&gt;
===.357 Speedloader===&lt;br /&gt;
{{anchor|357_Speedloader}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .357 Speedloader&lt;br /&gt;
 |image = 357_speedloader.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Also made in hacked autolathes, costs 50,000 metal units.&lt;br /&gt;
 |usedfor = Ammo for the [[#Revolver|Revolver]].&lt;br /&gt;
 |strategy = Order in conjunction with the revolver for extra killing potential. Or better yet completely ignore it and go for the hacked autolathe method instead.&lt;br /&gt;
 |description = This is ammo for the [[#Revolver|Revolver]]. It gives the revolver 7 more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand.&amp;lt;br&amp;gt; These can not be printed in a hacked autolathe anymore. Only ammunition can be printed and used to reload speedloaders or the gun one bullet at a time.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Handgun Magazine===&lt;br /&gt;
{{anchor|10mm_Handgun_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Handgun Magazine&lt;br /&gt;
 |image = 10mmMag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystals. Loose ammo boxes can be made in a hacked autolathe, costs 50,000 metal units.&lt;br /&gt;
 |usedfor = Ammunition for the [[#Stechkin|Stechkin]].&lt;br /&gt;
 |strategy = Order in conjunction with the stechkin for extra killing potential. Using on a stechkin already loaded with a magazine will do a &#039;&#039;tacticool reload&#039;&#039;, replacing the old magazine with it and dropping the old magazine under your feet. Can be handloaded from a loose ammo box.&lt;br /&gt;
 |description = This is ammo for the [[Syndicate Items#Stechkin|Stechkin]]. It gives the stechkin a full clip. It can be used by either using a stechkin in hand to remove the old magazine and loading it in, or using directly for a tactical reload.&amp;lt;br&amp;gt; Loose ammo boxes can be made in a hacked autolathe for 50,000 metal units, it is ill-advised to order any more handgun magazines as it&#039;s more economical to simply load new magazines by clicking on them with the printable ammo boxes.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Armor Piercing Magazine===&lt;br /&gt;
{{anchor|10mm_Armour_Piercing_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Armour Piercing Magazine&lt;br /&gt;
 |image = 10mmmagAP.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Armour piercing ammunition for the [[#Stechkin|Stechkin]].&lt;br /&gt;
 |strategy = Order this when you want to kill someone armoured like security staff.&lt;br /&gt;
 |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are less effective at injuring the target but penetrate protective gear.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Incendiary Magazine===&lt;br /&gt;
{{anchor|10mm_Incendiary_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Incendiary Magazine&lt;br /&gt;
 |image = 10mmmagfire.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Ammunition for the [[#Stechkin|Stechkin]] which sets the target on fire.&lt;br /&gt;
 |strategy = Order this when you want to see someone burn.&lt;br /&gt;
 |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. Loaded with incendiary rounds which ignite the target.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Hollow Point Magazine===&lt;br /&gt;
{{anchor|10mm Hollow_Point_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Hollow Point Magazine&lt;br /&gt;
 |image = 10mmmaghollow.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Ammunition for the [[#Stechkin|Stechkin]] which deals more damage against unarmoured targets.&lt;br /&gt;
 |strategy = Order this when you want to kill someone who is likely unarmoured.&lt;br /&gt;
 |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are more damaging but ineffective against armour.&lt;br /&gt;
 }}&lt;br /&gt;
===Box of Riot Darts===&lt;br /&gt;
{{anchor|Box_of_Riot_Darts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-riot darts&lt;br /&gt;
 |image = Foambox_riot.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Ammo for the foam force [[#Toy_Gun_with_Riot_Darts|Toy Handgun]].&lt;br /&gt;
 |strategy = Order as extra ammo for the toy gun. Generally not a good idea as riot darts themselves are re-usable.&lt;br /&gt;
 |description = This is ammo for the [[#Toy_Gun_with_Riot_Darts|Toy Gun]]. Buy this if you cannot get it from a hacked autolathe, or reuse the ones you shot.&lt;br /&gt;
 }}&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===Airlock Charge===&lt;br /&gt;
{{Item|foundin=Ordered via Syndicate Uplink, costs 4 telecrystals.|name=Airlock Charge|usedfor=Sabotaging Airlocks to Explode when Opened.|description=A small explosive device that can be used to sabotage airlocks to cause an explosion upon opening. To apply, remove the airlock&#039;s maintenance panel and place it within.|strategy=Use on a door that only your target would use. Hope they open it.|image=Door_charge.png|bgcolor1=#cccccc|bgcolor2=#cccccc}}&lt;br /&gt;
===Composition C-4===&lt;br /&gt;
{{anchor|Composition C-4}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = C-4&lt;br /&gt;
 |image = C4.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = Stick it on things that need to blow up.&lt;br /&gt;
 |description = This pack of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). C4 takes 3 seconds to set up, and requires you to be un-interrupted.&amp;lt;br&amp;gt; You can also attach a signaler to detonate instantly, among other things. Can be directly placed on mobs, but will only deal around 50 damage and not gib.&lt;br /&gt;
 }}&lt;br /&gt;
===Bag of C-4 Explosives===&lt;br /&gt;
{{anchor|Bag_of_C-4_Explosives}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bag of C-4 Explosives&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals. (20% discount)&lt;br /&gt;
 |usedfor = Blowing lots of stuff up.&lt;br /&gt;
 |strategy = Stick it on things that need to blow up.&lt;br /&gt;
 |description = Contains 10 [[#C4|C4]] charges in a handy dufflebag, to use however you want. Activate in hand to set a timer. The timer will then start when you place the C4 on something. Placing C4 takes a few seconds (progress bar). &lt;br /&gt;
 }}&lt;br /&gt;
===Bag of X-4 Explosives===&lt;br /&gt;
{{anchor|Bag_of_X-4_Explosives}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bag of X-4 Explosives&lt;br /&gt;
 |image = X4.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = Stick it on things that need to blow up.&lt;br /&gt;
 |description = Contains 3 X4 charges in a handy dufflebag, to use however you want. X4 is a more powerful version of [[#C4|C4]], and will also deal damage in a cone behind the target.&lt;br /&gt;
 }}&lt;br /&gt;
===EMP Kit===&lt;br /&gt;
{{anchor|EMP_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = EMP Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. &lt;br /&gt;
 |usedfor = The disabling of technology, such as cameras, radios, etc.&lt;br /&gt;
 |strategy = Best used aggressively against technology, such as destroying an AI. If you wish to opt for a more stealthy approach, the [[#Cryptographic Sequencer|Cryptographic Sequencer]] and [[#EMP Flashlight|EMP Flashlight]] are usually better. Note that EMP grenades are the pretty much the only reliable way to stop an approaching cyborg from afar as a traitor, unless you have access to an [[Security_items#Ion_rifle|Ion rifle]].&lt;br /&gt;
 |contents = [[file:Emp grenade.png]]x6[[file:injector.png]]&lt;br /&gt;
 |description = These are weapons used for disabling electronics like the AI&#039;s cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. Click on the Grenade to activate it and then throw it like normal grenades.&amp;lt;br&amp;gt; The implanter functions the same, but after implanting it into yourself, it can be activated three times using the action button. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking/opening nearby doors and blinding those who wear thermals caught in the emp range.&amp;lt;br&amp;gt; If you EMP a group of sec officers before a fight, they&#039;ll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbaton&#039;s total charge, though) aside from [[Security_items#Flash|Flashes]] and [[Security_items#Flashbang|Flashbangs]]. They also stun cyborgs for a good deal of time.&lt;br /&gt;
 }}&lt;br /&gt;
=== Exploding Rubber Duck===&lt;br /&gt;
{{anchor|Exploding_Rubber_Duck}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Exploding Rubber Duck&lt;br /&gt;
 |image = Rubberduck.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystal.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = Buy it as Clown and use it as ghetto banana peel. Die inevitably.&lt;br /&gt;
 |description = A seemingly innocent rubber duck. Click on floor tile to place. It arms with same speed as C-4 (3 seconds), and will violently explode when stepped on. Similar explosion to Syndicate Minibomb.&lt;br /&gt;
 }}&lt;br /&gt;
===High-Yield Exploding Rubber Duck===&lt;br /&gt;
{{anchor|High-Yield_Exploding_Rubber_Duck}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = High-Yield Exploding Rubber Duck&lt;br /&gt;
 |image = Rubberduck.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystal.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = BOOOOM!!!&lt;br /&gt;
 |description = A seemingly innocent rubber duck. Click on floor tile to place. It arms with same speed as C-4 (3 seconds), and will violently explode when stepped on. This one is armed like X4 and explosion radius is similar to meth grenade.&lt;br /&gt;
 }}&lt;br /&gt;
===Detomatix PDA Cartridge===&lt;br /&gt;
{{anchor|Detomatix_PDA_Cartridge}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Detomatix Cartridge&lt;br /&gt;
 |image = Pda cartrige.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. &lt;br /&gt;
 |usedfor = Making other&#039;s [[PDA]]s explode. &lt;br /&gt;
 |strategy = Use this to hurt your target from afar, or wait until you can see them, detonate their PDA, and then quickly kill them. &lt;br /&gt;
 |description = A cartridge for your [[PDA]]. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people&#039;s [[PDA]]s in a kind of weak explosion (Still powerful enough to knock out people and destroy the victim&#039;s ID, though).&amp;lt;br&amp;gt; Your target [[PDA]] will need the messenger function turned on in order to attempt this, and you need to scan for other [[PDA]]s, then import the list.  Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt.&amp;lt;br&amp;gt; Comes with 4 charges. It also has a bomb program that when run causes the [[PDA]] to self destruct. Useful against gullible targets, or turning [[PDA]]s into hand grenades.&amp;lt;br&amp;gt; For syndicates, this cartridge has the blast door toggle function for the [[Syndicate guide|syndicate shuttle]] as well, allowing you to open the door when the person with the military [[PDA]] has died horribly.&lt;br /&gt;
 }}&lt;br /&gt;
===Pizza Bomb===&lt;br /&gt;
{{anchor|Pizza_Bomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Pizza Bomb&lt;br /&gt;
 |image = Pizza_bomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Tasty bomb delivery.&lt;br /&gt;
 |strategy = This pizza box contains a bomb inside, a bit stronger than a [[#Syndicate_Minibomb|Syndicate Minibomb]]. To arm it, open the box, using the other hand take out the pizza, drop the pizza, use the box again with your empty hand to set the timer, put the pizza back in, close it. The next person to open it will trigger the bomb!&lt;br /&gt;
 |description = A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target!&lt;br /&gt;
 }}&lt;br /&gt;
===Slipocalypse Clusterbang===&lt;br /&gt;
{{anchor|Slipocalypse_Clusterbang}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Slipocalypse Clusterbang&lt;br /&gt;
 |image = Clusterbang.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Making a large area slippery with soap.&lt;br /&gt;
 |strategy = Once used, it will split into several grenades, which in turn will spawn a bar of [[#Syndicate_Soap|Syndicate Soap]] each.&lt;br /&gt;
 |description = A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Bomb===&lt;br /&gt;
{{anchor|Syndicate_Bomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Bomb&lt;br /&gt;
 |image = Syndicate_Bomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Making really big holes.&lt;br /&gt;
 |strategy = Place somewhere safe, activate, and run. Make sure nobody defuses it. Protip: You can remove the payload (screwdriver, cut all wires, crowbar it out) and detonate it with [[#C4|C4]] for a quick bang. &lt;br /&gt;
 |description = The Syndicate Bomb has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal.&amp;lt;br&amp;gt; &lt;br /&gt;
The crew may defuse the bomb by opening up the wiring and messing with it, however this has a chance of backfiring and causing the bomb to explode instantly. This can be used to your advantage by figuring out the detonation wire and adding a signaler so you can control when the bomb will go off.&amp;lt;br&amp;gt;&lt;br /&gt;
When the bomb explodes, it creates a huge explosion, which punches holes in the station and destroys the surrounding area. Flames burst everywhere, but they extinguish almost immediately, most likely due to exposure to space.&amp;lt;br&amp;gt;&lt;br /&gt;
Despite their cost, an expertly made tank bomb can still outdo the explosion caused by these.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Minibomb===&lt;br /&gt;
{{anchor|Syndicate_Minibomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Minibomb&lt;br /&gt;
 |image = Syndicate_Minibomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. &lt;br /&gt;
 |usedfor = Blowing shit up, making holes in the station.&lt;br /&gt;
 |strategy = Cook the grenade in your hand (for no longer than at most two seconds) and throw it at someone when they least expect it. Use it on crowds or downed targets.&lt;br /&gt;
 |description = The Minibomb is a grenade with a five-second fuse. It will cause a small explosion, but that explosion will still create holes to space. It can usually outright kill or even gib an unarmored target. Those wearing armor may survive. A messier and more costly alternative to using an [[Makeshift_weapons#IED|IED]] on a corpse.&lt;br /&gt;
 }}&lt;br /&gt;
===Explosive Flashbulb===&lt;br /&gt;
{{anchor|Explosive Flashbulb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Explosive Flashbulb&lt;br /&gt;
 |image =Flashbulb.png &lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Blowing oblivious crew up.&lt;br /&gt;
 |strategy = Use wirecutters on flash and install this thing.&lt;br /&gt;
 |description = A flashbulb stuffed with explosives that when used by an oblivious security officers, will cause a violent explosion. Strenght similar to Water/pot mixture, except it actually kills the user (unless they have bomb damage reduction).&lt;br /&gt;
 }}&lt;br /&gt;
==Stealth and Camouflage Items==&lt;br /&gt;
===Chameleon Kit===&lt;br /&gt;
{{anchor|Chameleon_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chameleon Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. &lt;br /&gt;
 |usedfor = A complete kit of clothing (jumpsuit, vest, shoes, gloves, mask, hat, PDA, gun, stamp and headset) capable of changing color and shape. Lightly armored. &lt;br /&gt;
 |strategy = Very useful for traitors who want to try a stealthy approach by disguising as a bunch of crewmembers.&lt;br /&gt;
 |description = Each part of the disguise kit gives a HUD button in the top-left corner to individually change each part. The shoes in this kit do not prevent slipping.&amp;lt;br&amp;gt; &lt;br /&gt;
The mask has a built-in voice changer that can be toggled on/off by using it in hand, and will match your voice with your currently equipped ID (great in combination with the Agent ID!). Extremely useful for infiltration.&lt;br /&gt;
 }}&lt;br /&gt;
===No-Slip Chameleon Shoes===&lt;br /&gt;
{{anchor|No-Slip_Chameleon_Shoes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = No-Slip Chameleon Shoes&lt;br /&gt;
 |image = Brshoe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Not slipping.&lt;br /&gt;
 |strategy = These can be bought separately from the chameleon kit if you don&#039;t need the rest.&lt;br /&gt;
 |description = Similar to the [[#Chameleon_Kit|Chameleon Kit]] these shoes have an action button to change shape, but unlike the chameleon shoes they also protect you from slips. &lt;br /&gt;
 }}&lt;br /&gt;
===Agent ID Card===&lt;br /&gt;
{{anchor|Agent_ID_Card}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Agent Identification Card&lt;br /&gt;
 |image = Id_regular.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. &lt;br /&gt;
 |usedfor = Concealing your identity and avoiding security/the AI.&lt;br /&gt;
 |strategy = Copy someone&#039;s name and access while being near invisible to the AI and security bots. Use in conjunction with a [[#Chameleon_Kit|Chameleon Kit]] or at least a mask.&lt;br /&gt;
 |description = This is a special ID card with multiple uses: &lt;br /&gt;
* The AI&#039;s camera eye can no longer track/jump to you and instead has to manually follow you.&lt;br /&gt;
* Having an agent card in your ID slot will reduce security bots&#039; threat assessment level by 2. This makes them ignore most offenses and even arrest warrants as long as you don&#039;t stack more than one offense.&lt;br /&gt;
* You can forge the card&#039;s name, assignment, account ID, and look. This works in combination with the chameleon kit&#039;s voice changer!&lt;br /&gt;
* Agent IDs copy the access of other ID cards they&#039;re used on. Lots of fun at the HoPline. Basic access is Maintenance and Syndicate. &lt;br /&gt;
* Forging for the first time will automatically assign your account ID to it.&lt;br /&gt;
}}&lt;br /&gt;
===Chameleon Projector===&lt;br /&gt;
{{anchor|Chameleon_Projector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chameleon Projector&lt;br /&gt;
 |image = Chameleon projector.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals. &lt;br /&gt;
 |usedfor = Hiding as an item on the station.&lt;br /&gt;
 |strategy = Scan an item nobody cares about (it defaults as a cigarette butt) and hide as that item when in a chase, just make sure people don&#039;t pick you up. Move only when nobody&#039;s looking.&lt;br /&gt;
 |description = Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you&#039;re not already holding, and if someone tries to pick you up the disguise fails and you change back to normal.&amp;lt;br&amp;gt; Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI when it is active.&amp;lt;br&amp;gt; Currently an extremely powerful item as in order to shoot and actually hit you, security must click on the item you disguised as, not the tile you&#039;re on or past that. This makes disguising as a cigarette butt very useful for making them waste all their shots.&lt;br /&gt;
 }}&lt;br /&gt;
===Camera Bug===&lt;br /&gt;
{{anchor|Camera_Bug}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Camera Bug&lt;br /&gt;
 |image = Camera_Bug.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Spying through cameras.&lt;br /&gt;
 |strategy = Can be used to know when people are in a certain area so you know when to detonate a bomb, or sneak through and steal something, or murder someone. Can also be used to remotely disable many cameras at the same time. &lt;br /&gt;
 |description = When activated in your hand, you will see a list of all active cameras on the station, for you to use to spy on people or areas as you please. You do not need to use the Camera Bug on cameras to be able to remotely view them. It can also track people. The Camera Bug used to be upgradable, but now has network, tracking, and sabotage upgrades by default and can not be further upgraded. Use the Camera Bug on a camera to bug it. Bugging a camera will allow you to remotely disable that camera through the &#039;tracking menu&#039;. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
===Smuggler&#039;s Satchel===&lt;br /&gt;
{{anchor|Smuggler&#039;s_Satchel}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Smuggler&#039;s Satchel&lt;br /&gt;
 |image = Smuggler.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystals, it can also be  found randomly hidden on station with contraband inside.&lt;br /&gt;
 |usedfor = Hiding items under floortiles.&lt;br /&gt;
 |strategy = Use it to stash contraband or bombs under the crew&#039;s feet.&lt;br /&gt;
 |description = This satchel is made to fit under floortiles, and contains already a crowbar and floortile to hide it with. It can also fit in a back pack, making it an exceptional item for storage since it can hold normal sized items.&amp;lt;br&amp;gt; Satchel contents no longer persist between rounds, blame the guys who gave themselves traitor and wizard items every other round. &lt;br /&gt;
}}&lt;br /&gt;
===Stimpack===&lt;br /&gt;
{{anchor|Stimpack}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stimpack&lt;br /&gt;
 |image = Stimulant_medipen.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. &lt;br /&gt;
 |usedfor = Speed and reducing stuns for a long time.&lt;br /&gt;
 |strategy = Use it on yourself before a fight with security.&lt;br /&gt;
 |description = This stimulant medipen comes loaded with 50u [[Guide_to_chemistry#Stimulants|Stimulants]], which will heavily increase your run speed, reduce stuns and give a small heal over time.&lt;br /&gt;
}}&lt;br /&gt;
===Syndicate Soap===&lt;br /&gt;
{{anchor|Syndicate_Soap}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Soap&amp;quot;&lt;br /&gt;
 |image = Synsoap.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Cleaning things, and slipping people on it.&lt;br /&gt;
 |strategy = Can be used for a quick clean up if you lack space cleaner, so you&#039;re not covered in blood, or it can be used like a banana peel.&lt;br /&gt;
 |description = It&#039;s a bar of evil looking soap. It can clean up a blood off the ground or on your clothes by using it on them. Also slips people for a moment. Useful with an energy sword. In addition, it cleans things much faster than normal soap, making it handy for a quick cleanup.&lt;br /&gt;
 }}&lt;br /&gt;
===Mulligan===&lt;br /&gt;
{{anchor|Mulligan}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Mulligan&lt;br /&gt;
 |image = Syringe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Changing identity.&lt;br /&gt;
 |strategy = Use it on yourself and find new clothes.&lt;br /&gt;
 |description = This syringe comes loaded with a [[Guide_to_chemistry#Mulligan Toxin|Mulligan Toxin]] that will randomize your appearance and identity, permanently.&lt;br /&gt;
}}&lt;br /&gt;
===EMP Flashlight===&lt;br /&gt;
{{anchor|EMP Flashlight}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Flashlight&lt;br /&gt;
 |image = flashlight.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Disabling technology, such as cameras, radios, doors, cyborgs, etc. Can also be used to unlock lockers. &lt;br /&gt;
 |strategy = Best used stealthily against technology. For the traitor who prefers a more delicate touch. &lt;br /&gt;
 |description = Behaves in almost an exactly similar way to the EMP kit&#039;s grenades/implant but is rechargeable, disguised, and localized. It functions exactly like a regular flashlight except when you hit something with the flashlight, the item will act as if it was hit with an EMP.&amp;lt;br&amp;gt; Hitting a person with it will disable their headset and any energy based weaponry they possess, while hitting a cyborg will damage and stun it. Using it on doors may either open or electrify them. The flashlight constantly recharges, but only has around 4 uses before it needs to recharge.&lt;br /&gt;
 }}&lt;br /&gt;
===Adaptive Cardboard Cutouts===&lt;br /&gt;
{{anchor|Adaptive_Cardboard_Cutouts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Adaptive Cardboard Cutouts&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Making the crew believe in a nonexistant threat.&lt;br /&gt;
 |strategy = Place them somewhere, and disguise them as anything. &lt;br /&gt;
 |description = This box contains three cardboard cutouts and a crayon to color them with. Unlike normal cardboard cutouts, they have no distinctive yellow tint, which makes them good for fooling gullible crew or an AI.&lt;br /&gt;
 }}&lt;br /&gt;
===Decoy Nuclear Authentication Disk===&lt;br /&gt;
{{anchor|Decoy_Nuclear_Authentication_Disk}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Nuclear Authentication Disk&lt;br /&gt;
 |image = NuclearDisk.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Fooling the crew into thinking that the nuclear authentication disk is safe.&lt;br /&gt;
 |strategy = Leave it in the [[Captains Quarters]] and hope he doesn&#039;t examine it.&lt;br /&gt;
 |description = It&#039;s just a normal disk. Visually it&#039;s identical to the real deal, and only the [[Captain]] or nuclear operatives can identify it.&amp;lt;br&amp;gt;&lt;br /&gt;
Regular crew will find out by looking at the pinpointer or trying to put it in the nuke.&amp;lt;br&amp;gt;&lt;br /&gt;
Don&#039;t try to give this to &amp;lt;s&amp;gt;us&amp;lt;/s&amp;gt; the Syndicate to complete your objective, they know better!&lt;br /&gt;
 }}&lt;br /&gt;
===Chameleon Bangproof Headset===&lt;br /&gt;
{{Item|name=Chameleon Bangproof Headset|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 2 telecrystals.|usedfor=Providing yourself protection from flashbangs.|strategy=Take the encryption keys out of current headset. Put into chameleon headset. Combine with Syndicate Encryption keys and disguise headset as the headset you normally have. Additionally combine with flash protection and ignore flash bangs.|description=A headset reinforced to protect the ears from flashbangs, enhanced with chameleon disguise technology.|image=Syndheadset.png}}&lt;br /&gt;
===Chameleon Flashproof Glasses===&lt;br /&gt;
{{Item|name=Chameleon Flashproof Glasses|image=Welding_Goggles.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 2 telecrystals.|usedfor=Stopping yourself from being flashed.|strategy=Disguise as glasses of choice. Combine with bangproof headset, and ignore flashbangs.|description=A pair of glasses reinforced to protect the eyes from welding flashes, enhanced with chameleon disguise technology.}}&lt;br /&gt;
===Chameleon Combat Gloves===&lt;br /&gt;
{{Item|name=Chameleon Combat Gloves|image=CGloves.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 1 telecrystal.|usedfor=Shock protection when hacking doors.|strategy=Disguise gloves as some sort of gloves which won&#039;t draw attention from greytiders. Hack doors without fear of being shocked.|description=A pair of gloves reinforced with fire and shock resistance, enhanced with chameleon disguise technology.}}&lt;br /&gt;
== Space Suits and Hardsuits==&lt;br /&gt;
===Syndicate Space Suit===&lt;br /&gt;
{{anchor|Syndicate_Space_Suit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Space Suit&lt;br /&gt;
 |image = Syndi_suit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Surviving space.&lt;br /&gt;
 |strategy = Wear it while going in space, store it in your backpack when you&#039;re done.&lt;br /&gt;
 |description = A special syndicate space suit that fits in backpacks, slows you less, and has a weapon slot. The color will be suspicious to the crew, however. &amp;lt;br&amp;gt; Resistances: melee = 40, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 80, acid = 85. &lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Hardsuit===&lt;br /&gt;
{{anchor|Syndicate_Hardsuit}}{{anchor|Blood-Red_Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Hardsuit (Blood-red Hardsuit)&lt;br /&gt;
 |image = Syndi_hardsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals. &lt;br /&gt;
 |usedfor = Surviving space, tactical armor.&lt;br /&gt;
 |strategy = Wear it while going in space, store it in your backpack when you&#039;re done.&lt;br /&gt;
 |description = The feared suit of a syndicate nuclear agent. It features an internal jetpack that draws from internals, a special combat mode that is not spaceworthy but won&#039;t slow down movement, and fairly resistant armor, all while fitting in backpacks. &amp;lt;br&amp;gt; Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 50, acid = 90. &lt;br /&gt;
 }}&lt;br /&gt;
==Devices and Tools==&lt;br /&gt;
===Cryptographic Sequencer===&lt;br /&gt;
{{anchor|Cryptographic_Sequencer}}{{anchor|Emag}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Cryptographic Sequencer&lt;br /&gt;
 |image = Emag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. &lt;br /&gt;
 |usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending cyborgs to your will.&lt;br /&gt;
 |strategy = Use this to open anything and everything. Causes sparks in the process and you will leave a trail of broken open doors, lockers, and other equipment.&lt;br /&gt;
 |description = Also called an Emag (&#039;&#039;&#039;e&#039;&#039;&#039;lectro&#039;&#039;&#039;mag&#039;&#039;&#039;netic card), it allows you to quite literally open anything (and break it in the process) and can alter many many things on the station.&amp;lt;br&amp;gt; Also has several special functions, as it can hack cyborgs to serve you, cause multiple electronic devices to malfunction and become deadly, and can really ruin an engineer&#039;s day. Emagging something is different from [[Hacking]] something. &lt;br /&gt;
&lt;br /&gt;
[[Emag|See here for further info about what things can be hacked/opened by swiping them with an Emag.]]&lt;br /&gt;
 }}&lt;br /&gt;
===Fully Loaded Toolbox===&lt;br /&gt;
{{anchor|Fully_Loaded_Toolbox}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Suspicious Looking Toolbox&amp;quot;&lt;br /&gt;
 |image = Syndicatetools.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. There&#039;s also a couple found on the derelict space station.&lt;br /&gt;
 |usedfor = Obtaining tools and combat gloves. &lt;br /&gt;
 |strategy = Useful in a pinch if the AI has bolted you in somewhere and you have no other way to escape.&lt;br /&gt;
 |contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]&amp;lt;br&amp;gt; [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.png|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]]&lt;br /&gt;
 |description = It&#039;s a suspicious looking toolbox, filled with ordinary tools. Except instead of an [[analyzer]], it comes with a [[multitool]] and [[Clothing_and_Accessories#Combat Gloves|combat gloves]]. It&#039;s also slightly more robust than a regular toolbox.&lt;br /&gt;
 }}&lt;br /&gt;
===Hypnotic Flash===&lt;br /&gt;
{{anchor|Hypnotic_Flash}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Flash&amp;quot;&lt;br /&gt;
 |image = Flash.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Hypnotizing people into following absurd orders.&lt;br /&gt;
 |strategy = This flash is capable of inflicting the [[Guide_to_Traumas#Severe|Hypnotic Stupor]] on vulnerable people.&amp;lt;br&amp;gt; As soon as they&#039;ve been flashed, they will be hypnotized by the first sentence they hear and gain an obsessive compulsion to obey it.&lt;br /&gt;
  |description = To be considered vulnerable, a player must not be implanted with a [[Security_items#Mindshield_Implant|Mindshield Implant]] and either be hallucinating, sleeping, at extremely low sanity or suffering from the [[Guide_to_Traumas#Mild|Dumbness trauma]]. Will trigger confusion, dizziness, drowzyness and pacify on both untargeted (use in hand) and targeted (click on sprite) flash, but needs targeted flash to hypnotize.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Surgery Duffelbag===&lt;br /&gt;
{{anchor|Syndicate_Surgery_Duffelbag}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Surgery Duffelbag&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Surgery. &lt;br /&gt;
 |strategy = Use it to perform any kind of surgical crime.&lt;br /&gt;
 |contents = [[File:Hemostat.png|link=Hemostat]] [[File:Scalpel.png|link=Scalpel]] [[File:Retractor.png|link=Retractor]]&amp;lt;br&amp;gt; [[File:Cautery.png|link=Cautery]] [[File:Saw.png|link=Circular Saw]] [[File:Drill.png|link=Surgical Drill]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Drapes.png|link=Surgical Drapes]] [[File:Muzzle.png|link=Muzzle]] [[File:Straight_Jacket.png|link=Straightjacket]] [[File:MMI.png|link=Syndicate MMI]]&lt;br /&gt;
 |description = Contains all the possible tools for surgery; in addition, the MMI inside will automatically [[#Emag|Emag]] any cyborg it&#039;s inserted in.&lt;br /&gt;
 }}&lt;br /&gt;
===Chest Rig===&lt;br /&gt;
{{anchor|Chest_Rig}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chest Rig&lt;br /&gt;
 |image = Chest rig.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Storing combat equipment.&lt;br /&gt;
 |strategy = Use it to store many weapons when you intend to go loud.&lt;br /&gt;
 |description = A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Tome===&lt;br /&gt;
{{anchor|Syndicate_Tome}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Tome&lt;br /&gt;
 |image = Syndicate_tome.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Healing and harming. &lt;br /&gt;
 |strategy = Use it to heal other traitors you&#039;ve teamed up with.&lt;br /&gt;
 |description = A copy of the chaplain&#039;s bible that&#039;s usable by you. Won&#039;t bless water or rooms though.&lt;br /&gt;
 }}&lt;br /&gt;
=== Thermal Imaging Glasses===&lt;br /&gt;
{{anchor|Thermal_Imaging_Glasses}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Thermal Imaging Glasses&lt;br /&gt;
 |image = Optical_Thermal_Scanner.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Seeing people, creatures, and synthetics through walls.&lt;br /&gt;
 |strategy = Used for tracking your targets and spotting threats or security ambushes.&lt;br /&gt;
 |description = When worn, this item allows you to see any human, alien, cyborg, and even AIs through walls. Can be disguised as any kind of glasses. Wearing this leaves you very vulnerable to [[Security_items#Flash|flashes]], [[Security_items#Flashbang|flashbangs]], and EMP. Using a welding tool with this on may cause you to go blind.&lt;br /&gt;
 }}&lt;br /&gt;
===Binary Translator Key===&lt;br /&gt;
{{anchor|Binary_Translator_Key}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Binary Translator Key&lt;br /&gt;
 |image = Binary_encryption.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Communicating with the [[AI]] and [[Cyborg|Cyborgs]].&lt;br /&gt;
 |strategy = Eavesdropping on the AI&#039;s conversation with its cyborgs. Communicate with the AI after you&#039;ve subverted it.&lt;br /&gt;
 |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in. This tool will allow you to access, and speak, on the robotic talk channels. Keep in mind, this will alert the AI, and all cyborgs that you are a syndicate agent if you speak on their channel.&amp;lt;br&amp;gt; Very handy for hearing if the AI is rogue, is out to arrest you, or even if there are any other traitors out there. Speak on the channel with a :b before your text. These are easy to disguise, but nearby humans will be able to hear you whispering so keep this in mind when you talk (as you will get found out).&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Encryption Key===&lt;br /&gt;
{{anchor|Syndicate_Encryption_Key}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Encryption Key&lt;br /&gt;
 |image = Syndicate encryption.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Listening in on all of the station&#039;s radio chatter and communicating with other traitors that have purchased it.&lt;br /&gt;
 |strategy = Eavesdrop on security. Communicate with other traitors for cooperative goodness.&lt;br /&gt;
 |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in.&amp;lt;br&amp;gt; This tool will allow you to listen in on all of the station department&#039;s radio channels and speak on a hidden Syndicate channel with other traitors that are using the key. Speak on the channel with a :t before your text.&lt;br /&gt;
 }}&lt;br /&gt;
===Artificial Intelligence Detector===&lt;br /&gt;
{{anchor|Artificial_Intelligence_Detector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Multitool&amp;quot;&lt;br /&gt;
 |image = Multitool.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Knowing when the AI is watching you. Checking camera coverage and possible multicams.&lt;br /&gt;
 |strategy = Keep this in a pocket or an open toolbelt and watch it when you intend to do something suspicious, to ensure the AI isn&#039;t looking.&lt;br /&gt;
 |description = A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. While the AI is watching or tracking you, the green center light will appear as red. If it is close but not seeing you yet, it&#039;ll be yellow.&amp;lt;br&amp;gt; Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, such as before murdering someone or breaking in somewhere.&amp;lt;br&amp;gt; Recently, this item has gained the ability to show an overlay that lets you see camera coverage and the real-time location of AI camera eyes.&lt;br /&gt;
 }}&lt;br /&gt;
=== Hacked AI Upload Module===&lt;br /&gt;
{{anchor|Hacked_AI_Upload_Module}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Hacked AI Law Upload Module&lt;br /&gt;
 |image = Circuitboard.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 9 telecrystals.&lt;br /&gt;
 |usedfor = Changing the [[AI]]&#039;s laws to what you want.&lt;br /&gt;
 |strategy = Break into [[AI Upload]] to upload, or steal the AI Upload circuit from [[Tech Storage]]. The more competent the AI is, the more useful this will be.&lt;br /&gt;
 |description = This is a more powerful version of the [[AI_modules#Standard_AI_Modules|Freeform]] AI Module. It allows you to upload Hacked laws onto the AI from any AI Upload Console. Unlike Freeform, the name of the person who uploaded it is not revealed to the AI.&amp;lt;br&amp;gt; The hacked Laws act like [[Random_events#Ion_Storm|Ion Storm]] Laws and will precede the numbered laws in priority, automatically overriding all other laws should they conflict. Make sure you pay attention to the wording of your new Law as most [[AI]]s would love to use any loophole they can find to kill you.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power Sink===&lt;br /&gt;
{{anchor|Power_Sink}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Power Sink&lt;br /&gt;
 |image = Powersink.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. &lt;br /&gt;
 |usedfor = Sucks up all the station power, causing a black-out.&lt;br /&gt;
 |strategy = This will suck up all the station&#039;s power very quickly. Use it on the main station&#039;s power grid to suck it. Don&#039;t place it on solars, as it will only suck out the solar&#039;s power.&lt;br /&gt;
 |description = This bad boy is a station engineers and AI&#039;s worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a &#039;&#039;&#039;RAPID&#039;&#039;&#039; rate.&amp;lt;br&amp;gt; You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up! Make sure to put it somewhere secure, but also make sure that it is attached to the main station power. Once it has drained enough power, it explodes violently!&lt;br /&gt;
 }}&lt;br /&gt;
===Power Beacon===&lt;br /&gt;
{{anchor|Power_Beacon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Ominous Beacon&amp;quot;&lt;br /&gt;
 |image = Beacon.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals.&lt;br /&gt;
 |usedfor = Attracting a loose singularity/tesla towards the beacon at a &amp;lt;s&amp;gt;brisk&amp;lt;/s&amp;gt; leisurly pace. Barely seen anymore since the introduction of the Supermatter engine.&lt;br /&gt;
 |strategy = Set it up in a secluded location, then release the singularity. Excellent for forcing a shuttle call and succeeding in escape alone objectives.&lt;br /&gt;
 |description = Placed like a powersink, screwdriver to secure it on an exposed wire node (at least 15,000 watts) and use an open hand to turn it on; the singularity beacon will attract the singularity/tesla towards it, if it is loose.&amp;lt;br&amp;gt; &lt;br /&gt;
Note that for it to be useful at all the singularity/tesla does need to be released, as the beacon will not release it by itself.&amp;lt;br&amp;gt; A singularity beacon can not be picked up after it is spawned, and must be dragged around. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up. &lt;br /&gt;
 }}&lt;br /&gt;
===Briefcase Launchpad===&lt;br /&gt;
{{anchor|Briefcase_Launchpad}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Briefcase Launchpad&lt;br /&gt;
 |image = Briefcase_launchpad.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Breaking into secure areas, theft, kidnapping, teleporting bombs.&lt;br /&gt;
 |strategy = Set it up near a wall to a secure area, teleport over it, teleport back.&lt;br /&gt;
 |description = A briefcase containing a miniature launchpad, able to teleport objects and mobs up to 8 tiles away and back in any direction. It&#039;s controlled via a remote disguised as a folder, allowing the user to use it in reverse when escaping.&lt;br /&gt;
&lt;br /&gt;
To link the briefcase with the remote, simply hit it with the remote. To set it up, use the briefcase in hand. To pick it up once you&#039;re done, click and drag the briefcase and drop it to your character&#039;s sprite.&lt;br /&gt;
 }}&lt;br /&gt;
===Radioactive Microlaser===&lt;br /&gt;
{{anchor|Radioactive_Microlaser}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &#039;Health Analyzer&#039;&lt;br /&gt;
 |image = Healthanalyzer.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Stealthily irradiating people.&lt;br /&gt;
 |strategy = Use it on someone, wait for the radiations to kick in and knock them out.&lt;br /&gt;
 |description = A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids.&amp;lt;br&amp;gt; It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls how long the radiation delay is.&lt;br /&gt;
 }}&lt;br /&gt;
===Signal Jammer===&lt;br /&gt;
{{anchor|Signal_Jammer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Signal Jammer&lt;br /&gt;
 |image = radio_jammer.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Disrupting any nearby outgoing radio communication.&lt;br /&gt;
 |strategy = Activate it before killing someone so they can&#039;t scream over radio.&lt;br /&gt;
 |description = This device will block any nearby outgoing Radio devices, Suit sensor transmitters, Remote door devices, AI / Borg remote interactions, Camera signals, Airlocks commanded by wireless NTnet signals, Pinpointers (Target must be jammed only), Robot transmissions, AI Shells. Activate it and put it in your backpack as it can&#039;t fit on a pocket.&lt;br /&gt;
 }}&lt;br /&gt;
===Codespeak Manual===&lt;br /&gt;
{{anchor|Codespeak_Manual}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Codespeak Manual&lt;br /&gt;
 |image = red_book.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Learning Codespeak, the language of the Syndicate. Now has unlimited uses.&lt;br /&gt;
 |strategy = Read it or hit fellow Syndicate agents with it. Useful in case crew gains access to the Syndicate comms channel.&lt;br /&gt;
 |description = Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening.&amp;lt;br&amp;gt; This manual teaches you, or anyone hit by it Codespeak. Unlimited uses. Use ,t before saying something to speak in Codespeak.&lt;br /&gt;
 }}&lt;br /&gt;
===F.R.A.M.E. PDA Cartridge===&lt;br /&gt;
{{anchor|F.R.A.M.E._PDA_Cartridge}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = F.R.A.M.E Cartridge&lt;br /&gt;
 |image = Pda_cartrige.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Making someone elses PDA a fake Syndicate Uplink.&lt;br /&gt;
 |strategy = Use it to frame someone as a traitor or to send them Telecrystals.&lt;br /&gt;
 |description = It has five charges, and upon using a charge, it will unlock the target&#039;s PDA to a Syndicate Uplink with zero TC. You will also receive the code needed to unlock the PDA.&amp;lt;br&amp;gt; You may also apply TC directly to the cartridge, and the next time it is used, it will not only unlock the PDA, but also give the crystals to the target PDA.&lt;br /&gt;
 }}&lt;br /&gt;
===Protocol CRAB-17 Phone===&lt;br /&gt;
{{anchor|Protocol CRAB-17 Phone}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Protocol CRAB-17 Phone (The suspicious phone)&lt;br /&gt;
 |image = Crab_phone.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals. Only 1 in stock. &lt;br /&gt;
 |usedfor = Draining crew funds. &lt;br /&gt;
 |strategy = Use it to force the crew to convert their money into cash or rush a spacecoin market. &lt;br /&gt;
 |description = This device lets you launch another device that drains the funds of all crewmembers to your bank account. When used, the phone will start draining the crew&#039;s funds and spawn a moving spacecoin market in a random location, that each crewmember have to use for a few seconds to stop the draining.&lt;br /&gt;
 }}&lt;br /&gt;
===Experimental Syndicate Teleporter===&lt;br /&gt;
{{anchor|Syndicate Teleporter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Experimental Syndicate Teleporter&lt;br /&gt;
 |image = syndi_tele.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Teleporting into rooms you don&#039;t have access to.&lt;br /&gt;
 |strategy = Use it to get around quickly and escape dangerous situations.&lt;br /&gt;
 |description = A prototype syndicate teleporter with lethal consequences for failure. When used, it teleports you 4-8 tiles in the direction you are facing. If the destination is a wall, the teleporter will try an emergency parallel teleport up to three tiles from the wall. &#039;&#039;&#039;If this emergency teleport fails to find an open tile to move the operator, you will teleport into the wall and die.&#039;&#039;&#039; The teleporter is suspectible to EMPs, and using it while wearing a bag of holding will prevent your emergency teleport from activating. Teleporting onto people will harm and stun then briefly, excellent for getting a surprise attack on an unsuspecting victim. The teleporter has a maximum of 4 charges, and will recharge one every 15 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
===Mindslave Lasso===&lt;br /&gt;
{{anchor|Bluespace Lasso}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bluespace Lasso&lt;br /&gt;
 |image = Bluespace_lasso.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Taming lower creatures and commanding them.&lt;br /&gt;
 |strategy = Use it to build a strong force of simple minded soldiers. Tamed mobs creatures be ridden.&lt;br /&gt;
 |description = An experimental piece of bluespace technology. This can be used to tie-up an animal, once this has been done the animal can be untied, doing this will tame it.&lt;br /&gt;
 }}&lt;br /&gt;
==Implants==&lt;br /&gt;
===Adrenal Implant===&lt;br /&gt;
{{anchor|Adrenal_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Adrenal Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Removing stuns, healing.&lt;br /&gt;
 |strategy = Surprise arresting officers by popping right back up after being tased. Proceed to murder shocked arresting officers.&lt;br /&gt;
 |description = &#039;&#039;&#039;20+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; An implant injected into the body, and later activated with an emote to inject a chemical cocktail with a mild healing effect and a removal of all stuns. Using it after being stunned will immediately bring you back to your feet. Has 3 uses.&lt;br /&gt;
}}&lt;br /&gt;
===Freedom Implant===&lt;br /&gt;
{{anchor|Freedom_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Freedom Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Escaping an arrest.&lt;br /&gt;
 |strategy = Instantly uncuffing yourself so you can make your escape/kill the arresting officer.&lt;br /&gt;
 |description = If you inject yourself with the implanter inside, you can instantly get out of [[Security_items#Handcuffs|Handcuffs]] 4 times. This can be quite useful for a traitor, but it&#039;s nigh useless for the syndicate during nuke operations because most people just kill them on sight.&amp;lt;br&amp;gt; Be wary that if security figure out you can break out of handcuffs, they&#039;ll typically opt to execute you instead of arresting you. &lt;br /&gt;
 }}&lt;br /&gt;
===Storage Implant===&lt;br /&gt;
{{anchor|Storage_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Storage Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Storing suspicious items.&lt;br /&gt;
 |strategy = Use it to keep contraband, so it can&#039;t be discovered by a random search.&lt;br /&gt;
 |description = If you inject yourself with the implanter inside, you&#039;ll gain an action button that reveals a two item storage space, that can&#039;t be detected without [[Surgery]].&lt;br /&gt;
 }}&lt;br /&gt;
===Radio Implant===&lt;br /&gt;
{{anchor|Radio_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Internal Syndicate Radio Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Covert communication.&lt;br /&gt;
 |strategy = Chat with fellow syndicate members even after having your headset removed.&lt;br /&gt;
 |description = This implants you with a hidden radio that can access the common and syndicate channels. Similar to a station-bounced radio, you can disable it to avoid suspicion.&amp;lt;br&amp;gt; EMP-proof, but can&#039;t be modified with encryption keys. &lt;br /&gt;
}}&lt;br /&gt;
===Stealth Implant===&lt;br /&gt;
{{anchor|Stealth_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stealth Implant&lt;br /&gt;
 |image = Cardboard_box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Cardboard powered stealth action.&lt;br /&gt;
 |strategy = Sneak around the station inside an invisible cardboard box.&lt;br /&gt;
 |description = This implant allows you to deploy inside a box that promptly turns invisible. If the box collides with a living being or vice versa, it will be temporarily revealed, pushing against the box will continue revealing it.&lt;br /&gt;
}}&lt;br /&gt;
===Uplink Implant===&lt;br /&gt;
{{anchor|Uplink_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Uplink Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Spawning syndicate items without using your hands or PDA.&lt;br /&gt;
 |strategy = Useful if you want to try completing your objective without any syndicate items. Use it in the case you get [[Prison_Wing|Permabrigged]].&lt;br /&gt;
 |description = An implant injected into the body, and later activated at the user&#039;s will. Has no telecrystals and must be charged by the use of physical telecrystals. &amp;lt;br&amp;gt;Undetectable (except via surgery), and excellent for escaping confinement.&lt;br /&gt;
 }}&lt;br /&gt;
==Role Restricted==&lt;br /&gt;
===Reverse Revolver===&lt;br /&gt;
{{anchor|Reverse_Revolver}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reverse Revolver&lt;br /&gt;
 |image = Revolver.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 13 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Shooting people or tricking them into killing themselves. &lt;br /&gt;
 |strategy = shoot at people with it, have people shoot at you with it!&lt;br /&gt;
 |description = This revolver with a special pin can only be shot straight by clumsy people. Everyone else who tries to fire it will instead shoot themselves in the face.&amp;lt;br&amp;gt; People can prove hard to convince it&#039;s the real deal, especially metagamers that see a clown with a gun and know what&#039;s up. Advanced pranking would involve other traitors&#039; revolvers.&lt;br /&gt;
 }}&lt;br /&gt;
===Tae-clown-do shoes===&lt;br /&gt;
{{anchor|Clown_shoes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Tae-clown-do shoes&lt;br /&gt;
 |image = Clshoe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Infinite Pies, Huge air horn pranks and stuffing people into pies. &lt;br /&gt;
 |strategy = Pie your fellows, Honk them into oblivion and put them in your special pie. HONK!. &lt;br /&gt;
 |description = A pair of shoes for the most elite agents of the honkmotherland. &amp;lt;br&amp;gt; They grant the mastery of taeclowndo with some honk-fu moves as long as they&#039;re worn.&lt;br /&gt;
 }}&lt;br /&gt;
===Clown Bomb===&lt;br /&gt;
{{anchor|Clown_Bomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Clown Bomb&lt;br /&gt;
 |image = Syndicate_Bomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Mass pranking. &lt;br /&gt;
 |strategy = Place this in a department that REALLY needs to cheer up. &lt;br /&gt;
 |description = You know what&#039;s the only thing worse than a bomb?&amp;lt;br&amp;gt; &lt;br /&gt;
A bomb that releases fifty clowns. It even honks instead of beeping.&lt;br /&gt;
 }}&lt;br /&gt;
===Reverse Bear Trap===&lt;br /&gt;
{{anchor|Reverse_Bear_Trap}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reverse Bear Trap&lt;br /&gt;
 |image = Reversebeartrap.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Executing someone in a very spectacular, gruesome fashion.&lt;br /&gt;
 |strategy = Attack someone with it and keep them still for 3 seconds. &lt;br /&gt;
 |description = An ingenious execution device worn on (or forced onto) the head. Arming it starts a 1-minute kitchen timer mounted on the bear trap. When it goes off, the trap&#039;s jaws will violently open, instantly killing anyone wearing it by tearing their jaws in half.&amp;lt;br&amp;gt;&lt;br /&gt;
To arm, attack someone with it while they&#039;re not wearing headgear, and you will force it onto their head after three seconds uninterrupted.&amp;lt;br&amp;gt;&lt;br /&gt;
The victim can attempt to disarm it. Each disarm attempt makes them a little more likely to succeed.&lt;br /&gt;
 }}&lt;br /&gt;
===Australicus Slime Mutator ===&lt;br /&gt;
{{anchor|Australicus Slime Mutator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Australicus Slime Mutator&lt;br /&gt;
 |image = Syringe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to [[Roboticist|Roboticists]], [[Scientist|Scientists]] and the [[Research Director]].&lt;br /&gt;
 |usedfor = Causing a spider apocalypse. &lt;br /&gt;
 |strategy = Inject this into an unused [[Guide_to_xenobiology#Gold_Slime|gold slime extract]]. &lt;br /&gt;
 |description = Requires knowledge in [[Guide_to_xenobiology|xenobiology]] to use properly. Buying this gives you a syringe containing 1u Spider Extract. When this substance is injected into an unused [[Guide_to_xenobiology#Gold_Slime|gold slime extract]] it spawns three non-hostile and non-sentient [[Spider#Uncommon_Spiders|broodmother spiders]]. These won&#039;t cause any havoc unless you manage to make them sentient, which can be done with a sentience potion made from [[Guide_to_xenobiology#Light_Pink_Slime|light pink extracts]] (not included). &lt;br /&gt;
 }}&lt;br /&gt;
===Clown Car===&lt;br /&gt;
{{anchor|Clown_Car}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Clown Car&lt;br /&gt;
 |image = Clowncar.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = High-octane multi-seat pranking action.&lt;br /&gt;
 |strategy = Run people over, stuff them in your trunk. Henk!&lt;br /&gt;
 |description = The clown car lets you run people over and stuff them inside your trunk. They&#039;re unable to escape unless you crash into a wall, which will fling you and any passengers outside!&amp;lt;br&amp;gt; &lt;br /&gt;
Comes with a horn, a button to release all passengers and a lube-defense mechanism(tm) which has a 1/3 chance to drop some lube if someone decides to shoot at your sweet ride.&amp;lt;br&amp;gt;&lt;br /&gt;
Only clowns can drive this.&lt;br /&gt;
 }}&lt;br /&gt;
===EZ clean bundle===&lt;br /&gt;
{{anchor|EZ_clean_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = EZ clean bundle&lt;br /&gt;
 |image = Grenade.png &lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Janitor]].&lt;br /&gt;
 |usedfor = Cleaning every &amp;quot;stain&amp;quot; with maximum prejudice. &lt;br /&gt;
 |strategy = It still cleans and looks like a normal cleaning grenade, so you have a bit of headstart when throwing it in the middle of a crowded, dirty hallway. They will notice very soon though.&lt;br /&gt;
 |description = This bundle of 3 illegal cleaning grenades from Waffle Co. have a generous serving of trademark reagent &amp;quot;ez clean&amp;quot;, guaranteed to strip away any organic stain. Highly effective in littered, dirty, crowded hallways.&lt;br /&gt;
 }}&lt;br /&gt;
===His Grace===&lt;br /&gt;
{{anchor|His_Grace}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = His Grace&lt;br /&gt;
 |image = His Grace.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Chaplain]].&lt;br /&gt;
 |usedfor = &#039;&#039;Caedite eos. Novit enim Dominus qui sunt eius.&#039;&#039;&lt;br /&gt;
 |strategy = The counter resets with each body consumed, and with it the benefits. Try to build corpse stockpiles to minimize the risks of maximum buffs. The hunger also grows faster with each body consumed. Only corpses with souls count towards Ascension.&lt;br /&gt;
 |description = His Grace is a powerful entity that can grant enormous powers in exchange for sacrifices. Spawned dormant use it inhand to activate it. Once activated and soulbound to the player, the hunger starts. As His Grace grows hungrier, it grants its wielder various buffs. &amp;lt;br&amp;gt;It starts peckish, giving just a moderate damage buff. &amp;lt;br&amp;gt;Then he hungers, giving some damage and healing when held, and will devour any that come near him if he is resting on the ground. &amp;lt;br&amp;gt; More hunger leads to him being famished, at which point the damage and healing start to become considerable, but he will not let go of your hand anymore at this point. &#039;&#039;&#039;GET-FOOD&#039;&#039;&#039;.&amp;lt;br&amp;gt; &#039;&#039;&#039;STARVING: NOW YOU DID IT&#039;&#039;&#039;. You are basically a hulk with a ridiculous healing buff; I hope you read this guide in advance, because you have about ten seconds to live befor-&lt;br /&gt;
&#039;&#039;&#039;DEATH&#039;&#039;&#039;: you are dead. The hunger was too much, so His Grace has worked his way up your arm and popped your head in his jaws like a ripe grape.&amp;lt;br&amp;gt; At this point the counter resets, his grace rests on the ground one last time and if no assistants gets too close, becomes dormant again from the hunger. Bodies can be retrieved from his jaws, and changelings can revive and crawl out.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ASCENSION&#039;&#039;&#039;: If His Grace eats 25 people, it will turn a golden color, gain extra force and will never go back to sleep. It will always stay at its current hunger level.&amp;lt;br&amp;gt;&lt;br /&gt;
Note: only a person with a murderbone objective can purchase this.&lt;br /&gt;
 }}&lt;br /&gt;
===Cult construction kit===&lt;br /&gt;
{{anchor|Cult_construction_kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Cult construction kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Chaplain]].&lt;br /&gt;
 |usedfor = Creating an army of servant constructs. &lt;br /&gt;
 |strategy = Go to mourge and recover some souls from the bodies. Deploy your shell and make an artificier or two. print more soulstones and shells and recover more souls to make more constructs.&lt;br /&gt;
 |description = Recovered from an abandoned Nar&#039;sie cult lair two construct shells and a stash of empty soulstones was found. &amp;lt;br&amp;gt; These were purified to prevent occult contamination and have been put in a belt so they may be used as an accessible source of disposable minions. &amp;lt;br&amp;gt; The construct shells have been packaged into two beacons for rapid and portable deployment.&lt;br /&gt;
 }}&lt;br /&gt;
===Haunted Magic Eightball===&lt;br /&gt;
{{anchor|Haunted_Magic_Eightball}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Haunted Magic Eightball&lt;br /&gt;
 |image = eightball.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to the [[Curator]].&lt;br /&gt;
 |usedfor = Communicating with [[Ghost|Ghosts]]. &lt;br /&gt;
 |strategy = Help your decision making by asking ghost players &amp;quot;yes or no&amp;quot; questions. &lt;br /&gt;
 |description = Just like the toy version, this eightball has a pool of twenty answers. The toy version just picks them randomly, while this haunted version polls all the ghosts and then picks the most popular answer selected by them. To use, it must be shaken for 15 seconds after you&#039;ve spoken your question aloud, and then has a 3 minute cooldown between uses. Haunted and toy eightballs are indistinguishable except in the quality of their answers. Ghosts are fickle things and it&#039;s uncertain wether they will help you or not. Has a limited stock of 1 item. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The twenty possible answers are the following: &amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;quot;It is certain&amp;quot;, &amp;quot;It is decidedly so&amp;quot;, &amp;quot;Without a doubt&amp;quot;, &amp;quot;Yes definitely&amp;quot;, &amp;quot;You may rely on it&amp;quot;, &amp;quot;As I see it, yes&amp;quot;, &amp;quot;Most likely&amp;quot;, &amp;quot;Outlook good&amp;quot;, &amp;quot;Yes&amp;quot;, &amp;quot;Signs point to yes&amp;quot;, &amp;quot;Reply hazy try again&amp;quot;, &amp;quot;Ask again later&amp;quot;, &amp;quot;Better not tell you now&amp;quot;, &amp;quot;Cannot predict now&amp;quot;, &amp;quot;Concentrate and ask again&amp;quot;, &amp;quot;Don&#039;t count on it&amp;quot;, &amp;quot;My reply is no&amp;quot;, &amp;quot;My sources say no&amp;quot;, &amp;quot;Outlook not so good&amp;quot; &#039;&#039;&#039;and&#039;&#039;&#039; &amp;quot;Very doubtful&amp;quot;&#039;&#039;&#039;. &lt;br /&gt;
 }}&lt;br /&gt;
===Wicker Doll===&lt;br /&gt;
{{anchor|Wicker_Doll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Wicker Doll&lt;br /&gt;
 |image = Voodoo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Curator]] and [[Stage Magician]].&lt;br /&gt;
 |usedfor = Practicing voodoo magic. &lt;br /&gt;
 |strategy = See through your target&#039;s eyes, make them confess to crimes or even attack other people nearby. &lt;br /&gt;
 |description = To link it to someone, grab a small item they have touched and insert it into the doll; using the doll will allow you to choose a target based on the fingerprints on the inserted item. has the following effects:&lt;br /&gt;
* When using a hot item on it (I.E. welder/match/lighter) it will heat the target.	&lt;br /&gt;
* When using a sharp item on it it will cause severe pain to the target, stunning it.	&lt;br /&gt;
* When using a bike horn on it it will HONK him, also dealing ear damage.&lt;br /&gt;
* Setting the doll on fire will also set the target on fire.&lt;br /&gt;
* When using the doll while targeting the head, it will make the target dizzy.	&lt;br /&gt;
* When using the doll while targeting an arm, the target will use that hand, or any item on it, on a random nearby mob.	&lt;br /&gt;
* When using the doll while targeting a leg, it will move the target randomly by a step.	&lt;br /&gt;
* When using the doll while targeting the eyes, it will allow the user to see through the target&#039;s eyes for ten seconds.	&lt;br /&gt;
* When using the doll while targeting the mouth, it will force the target to speak a user-inputted sentence. Radio prefixes such as ; can be used.&lt;br /&gt;
&lt;br /&gt;
After being used, the doll has a chance of revealing its general direction or, more rarely, the room it&#039;s in, to the target. If it&#039;s set on fire, it has a 100% chance of revealing the room.&amp;lt;br&amp;gt;	&lt;br /&gt;
To remove the linking item from a doll, use it while you&#039;re targeting the chest.&lt;br /&gt;
 }}&lt;br /&gt;
===Prison Cube===&lt;br /&gt;
{{anchor|Prison_Cube}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Prison Cube&lt;br /&gt;
 |image = cube.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Curator]].&lt;br /&gt;
 |usedfor = Putting someone at the mercy of their coworkers&#039; competence. &lt;br /&gt;
 |strategy = Create a massive obstacle out of your target and keep the crew distracted for the next twenty minutes. &lt;br /&gt;
 |description = The prison cube may only be used on targets which are unconscious, handcuffed or completely dead, but will trap them inside of a 3x3 sliding tile puzzle until someone manages to solve it. The puzzle my be utilized as a semi-permanent barricade in small spaces, but is mostly used as an expensive and imperfect method of removing players from the round. Earns you bonus style points and all that. &lt;br /&gt;
 }}&lt;br /&gt;
===Ancient Jumpsuit===&lt;br /&gt;
{{anchor|Ancient_Jumpsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ancient Jumpsuit&lt;br /&gt;
 |image = grey_jumpsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to [[Assistant]]s.&lt;br /&gt;
 |usedfor = Show you are a seasoned greytider. &lt;br /&gt;
 |strategy = Waste all of your credits to show how superior you are. &lt;br /&gt;
 |description = An old smelly grey jumpsuit, this item provides no benefit or disadvantage other than bragging rights. &lt;br /&gt;
 }}&lt;br /&gt;
===Ancient Toolbox===&lt;br /&gt;
{{anchor|Toolbox}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ancient Toolbox&lt;br /&gt;
 |image = Testbox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[Assistant]]s.&lt;br /&gt;
 |usedfor = Bashing heads in and everything tool-related.&lt;br /&gt;
 |strategy = Bash people, bash windows, hacking doors, increase its damage with telecrystals.&lt;br /&gt;
 |contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]&amp;lt;br&amp;gt; [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.png|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]] [[File:IGloves.png|link=Insulated_Gloves]]&lt;br /&gt;
 |description = A toolbox specially preserved and modified for your robusting needs, comes with regular tools, not syndicate ones, thus the tools are not special, however it comes with [[Insulated Gloves]], to top it off it increases in brute the more telecrystals you have inside it! Does not come with a [[analyzer]].&lt;br /&gt;
}}&lt;br /&gt;
===Modified Syringe Gun===&lt;br /&gt;
{{anchor|Modified_Syringe_Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Modified Syringe Gun&lt;br /&gt;
 |image = Sgun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Instantly injecting someone with DNA from a distance.&lt;br /&gt;
 |strategy = Shoot someone with a mutator with a bad disability. &lt;br /&gt;
 |description = A syringe gun that fires DNA injectors instead of normal syringes.&lt;br /&gt;
 }}&lt;br /&gt;
===Banana Cream Pie Cannon===&lt;br /&gt;
{{anchor|Banana_Cream_Pie_Cannon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Banana Cream Pie Cannon&lt;br /&gt;
 |image = Pie_cannon.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Shooting pies into people&#039;s faces. &lt;br /&gt;
 |strategy = Shoot people in the face with it and then finish them off by other means. &lt;br /&gt;
 |description = A special pie cannon for a special clown. This gadget can hold up to 20 pies and automatically fabricates one every two seconds. &lt;br /&gt;
 }}&lt;br /&gt;
===Magillitis Serum Autoinjector===&lt;br /&gt;
{{anchor|Magillitis_Serum_Autoinjector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = experimental autoinjector&lt;br /&gt;
 |image = Bottle16.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 15 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Going apeshit.&lt;br /&gt;
 |strategy = Use this on yourself and start smashing things.&lt;br /&gt;
 |description = Contains a [[Guide_to_chemistry#Magillitis|chemical]] that turns you into a fast, tough gorilla after a short while.&lt;br /&gt;
 }}&lt;br /&gt;
===Box of Gorilla Cubes===&lt;br /&gt;
{{anchor|Box of Gorilla Cubes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of Gorilla Cubes&lt;br /&gt;
 |image = Monkey_Cube_Box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Spreading mayhem, raising a sentient gorilla army.&lt;br /&gt;
 |strategy = These are similar to [[Research_items#Monkey_Cube|monkey cubes]], but will release angry gorillas when rehydrated. Especially fun when combined with sentience potions! &lt;br /&gt;
 |description = A box with three Waffle Co. brand gorilla cubes. Expose them to water and watch the mayhem from a safe distance.&lt;br /&gt;
 }}&lt;br /&gt;
===Kinetic Accelerator Pressure Mod===&lt;br /&gt;
{{anchor|Kinetic_Accelerator_Pressure_Mod}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Kinetic Accelerator Pressure Mod&lt;br /&gt;
 |image = modkit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. Only available to the [[Shaft Miner]]. Only 2 in stock.&lt;br /&gt;
 |usedfor = Making your Kinetic Accelerator a weapon for use on the station.&lt;br /&gt;
 |strategy = Use this to make your Kinetic Accelerator a powerful weapon in pressurized environments like on the station.&lt;br /&gt;
 |description = A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity. Use 2 for full damage.&lt;br /&gt;
 }}&lt;br /&gt;
===Guide to Advanced Mimery Series===&lt;br /&gt;
{{anchor|Guide_to_Advanced_Mimery_Series}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Guide to Advanced Mimery Series Part 1 &amp;amp; 2&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 11 telecrystals. Only available to the [[Mime]].&lt;br /&gt;
 |usedfor = Shooting bullets out of your fingers. Making invisible 3x1 walls.&lt;br /&gt;
 |strategy = Killing someone with your fingers or putting up a wall to escape your pursuers.&lt;br /&gt;
 |contents = [[file:advanced mimery.png]] [[file: advanced mimery.png]]&lt;br /&gt;
 |description = The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers.&lt;br /&gt;
 }}&lt;br /&gt;
===Baguette blade bundle===&lt;br /&gt;
{{anchor|Baguette blade bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Baguette blade bundle&lt;br /&gt;
 |image = Baguette.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Mime]].&lt;br /&gt;
 |usedfor = Cutting people up stealthily.&lt;br /&gt;
 |strategy = Wear it on your belt slot and keep the invisible blade in unless you are planning to stab people. Unsheating the blade makes the same noise as the captains sabre.&lt;br /&gt;
 |description = A very stealthy and robust blade located inside an even stealthier baguette-shaped sheath.&lt;br /&gt;
 }}&lt;br /&gt;
===Explosive Hot Potato===&lt;br /&gt;
{{anchor|Explosive_Hot_Potato}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Explosive Hot Potato&lt;br /&gt;
 |image = Potato.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. Only available to [[Cook|Cooks]], [[Botanist|Botanists]], the [[Clown]] and the [[Mime]].&lt;br /&gt;
 |usedfor = Causing mass panic and small explosions.&lt;br /&gt;
 |strategy = Activate and hit someone to transfer it to them, and watch the madness!&lt;br /&gt;
 |description = When used inhand, a special mechanism activates preventing it from being dropped, and a timer starts. The potato can only be transferred away from you by hitting another being with it, and when the timer expires it explodes.&lt;br /&gt;
 }}&lt;br /&gt;
===Energy chainsaw===&lt;br /&gt;
{{anchor|Energy_chainsaw}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy chainsaw&lt;br /&gt;
 |image = echainsaw_on.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to [[Cook|Cooks]], [[Botanist|Botanists]] and [[Bartender|Bartenders]].&lt;br /&gt;
 |usedfor = RIP AND TEAR.&lt;br /&gt;
 |strategy = Activate and Use to communicate your desire for bloodshed. Remember to reactivate on pickup.&lt;br /&gt;
 |description = An incredibly deadly modified chainsaw with plasma-based energy blades instead of metal and a slick black-and-red finish. &amp;lt;br&amp;gt; While it rips apart matter with extreme efficiency, it is heavy, large, and monstrously loud.&lt;br /&gt;
 }}&lt;br /&gt;
===Brainwashing Surgery Program===&lt;br /&gt;
{{anchor|Brainwashing_Surgery_Program}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Brainwashing Surgery Program&lt;br /&gt;
 |image = Disk.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Turning people into mindslaves through surgery. &lt;br /&gt;
 |strategy = Brainwash people, preferably authority figures, to fulfill your will. &lt;br /&gt;
 |description = A disk containing the procedure to perform a brainwashing surgery, allowing you to implant a primary objective onto a target which he/she must obey. Insert into an Operating Console to enable the procedure.&lt;br /&gt;
 }}&lt;br /&gt;
===Reagent Dartgun===&lt;br /&gt;
{{anchor|Reagent_Dartgun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reagent Dartgun&lt;br /&gt;
 |image = Regeantdartgun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Chemist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Shooting chemicals without reloading syringes.&lt;br /&gt;
 |strategy = Use it as you would a normal syringe gun; the only difference is that it holds up to 4 syringes that it produces automatically.&lt;br /&gt;
 |description = This special dartgun produces 4 syringes every 25 seconds and draws from an internal 100u chemical tank.&lt;br /&gt;
 }}&lt;br /&gt;
===Blast Cannon===&lt;br /&gt;
{{anchor|Blast Cannon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Blast Cannon&lt;br /&gt;
 |image = Loaded_blastcannon.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to [[Scientist|Scientists]] and the [[Research Director]].&lt;br /&gt;
 |usedfor = Firing your own immovable rod, sniping AIs from across Z-levels.&lt;br /&gt;
 |strategy = Load it with a TTV bomb and delete everything in a straight line.&lt;br /&gt;
 |description = This unassuming piece of hardware can load TTVs and will launch a projectile in a straight line, until it gets stopped by a wall. Wall penetration power is determined by the bomb&#039;s theoretical explosion size.&amp;lt;br&amp;gt; Projectiles fly across Z-levels, which is very fun with looping Z-levels, or even just for sniping AIs across space.&lt;br /&gt;
 }}&lt;br /&gt;
===Concealed Weapon Bay===&lt;br /&gt;
{{anchor|Concealed Weapon Bay}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Concealed Weapon Bay&lt;br /&gt;
 |image = Mecha_weapon_bay.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. Only available to [[Roboticist|Roboticists]] and the [[Research Director]].&lt;br /&gt;
 |usedfor = Hiding a weapon in a non-combat [[Guide_to_robotics#Exosuits|Exosuit]]&lt;br /&gt;
 |strategy = Use on a finished [[Guide_to_robotics#Exosuits|Exosuit]]. Then do the same with a [[Guide_to_robotics#Exosuit_Weapons|mech-weapon]] of choice. &lt;br /&gt;
 |description = &lt;br /&gt;
The concealed weapon bay is an item that attaches to non-combat [[Guide_to_robotics#List_of_Exosuits|mechs]] such as [[Guide_to_robotics#Ripley_APLU|Ripleys]] or [[Guide_to_robotics#Odysseus|Odysseuses]] and allows them to equip one [[Guide_to_robotics#Exosuit_Weapons|mech weapon]]. A mech can only have one attached. Examining the mech will not reveal the attached weapon (although the raising message still shows). &lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Man Machine Interface===&lt;br /&gt;
{{anchor|Syndicate Man Machine Interface}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Man Machine Interface&lt;br /&gt;
 |image = MMI.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[Roboticist|Roboticists]] and the [[Research Director]].&lt;br /&gt;
 |usedfor = Borging.&lt;br /&gt;
 |strategy = Use it to gain an emagged borg without emag.&lt;br /&gt;
 |description = the MMI will automatically [[#Emag|Emag]] any cyborg it&#039;s inserted in.&lt;br /&gt;
 }}&lt;br /&gt;
==Race Restricted==&lt;br /&gt;
===Ethereal Dance Grenade===&lt;br /&gt;
{{anchor|Ethereal Dance Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ethereal Dance Grenade&lt;br /&gt;
 |image = discogrenade.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Only available to [[Ethereals|Ethereals]].&lt;br /&gt;
 |usedfor = Sudden Dancing.&lt;br /&gt;
 |strategy = No Benefit whatsoever except to flex on people.&lt;br /&gt;
 |description = A grenade stuffed with the bodies of multiple Ethereals in order to cause sudden dancing when activated.&lt;br /&gt;
 }}&lt;br /&gt;
===Plasmaman Chameleon Kit===&lt;br /&gt;
{{anchor|Plasmaman Chameleon Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Plasmaman Chameleon Kit&lt;br /&gt;
 |image = syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[plasmaman|Plasmamen]].&lt;br /&gt;
 |usedfor = Disquising&lt;br /&gt;
 |strategy = Chameleon variant plasmaman clothes without any inherent plasmaman clothing protections.&lt;br /&gt;
 |description = use to &amp;quot;blend in&amp;quot; if you can.&lt;br /&gt;
 }}&lt;br /&gt;
===Old Tribal Scroll===&lt;br /&gt;
{{anchor|Old Tribal Scroll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Old Tribal Scroll&lt;br /&gt;
 |image = scroll.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to [[lizardmen|lizardmen]].&lt;br /&gt;
 |usedfor = Fighting people with your claws.&lt;br /&gt;
 |strategy = This scroll will teach you art of Tribal Claw, makings your hits stronger and letting you do cool combos.&lt;br /&gt;
 |description = You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading.&lt;br /&gt;
 }}&lt;br /&gt;
===Extra-Bright Lantern===&lt;br /&gt;
{{anchor|Extra-Bright Lantern}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Extra-Bright Lantern&lt;br /&gt;
 |image = Lantern.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[Moth|Moths]].&lt;br /&gt;
 |usedfor = LÄMP&lt;br /&gt;
 |strategy = Use it to gain light.&lt;br /&gt;
 |description = We heard that moths such as yourself really like lamps, so we decided to grant you early access to a prototype.&lt;br /&gt;
 }}&lt;br /&gt;
==(Pointless) Badassery==&lt;br /&gt;
===Broken Chameleon Kit===&lt;br /&gt;
{{anchor|Broken Chameleon Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Broken Chameleon Kit&lt;br /&gt;
 |image = Changeling.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Complimenting your Syndicate balloon.&lt;br /&gt;
 |strategy = Put this on and demonstrate your robustness.&lt;br /&gt;
 |description = A full chameleon kit, gun aside, that acts as if EMP&#039;d. You will stick out like a sore thumb and be unable to wear &amp;quot;real&amp;quot; armor. The kit has a broken chameleon agent card - but with no syndicate access, and no feature to copy access from any card, so it only changes its appearance and job hud.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Playing Cards===&lt;br /&gt;
{{anchor|Syndicate_Playing_Cards}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Playing Cards&lt;br /&gt;
 |image = Syndi_cards.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. Can also be found in Contraband crates from cargo, hidden smugglers satchels on the station and Maintenance.&lt;br /&gt;
 |usedfor = Playing cards, cheap throwing stars. &lt;br /&gt;
 |strategy = Use these as a shitty throwing weapon, when you&#039;re bored and playing cards is the only option left, or as a signature for your murders.&lt;br /&gt;
 |description = A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Beer===&lt;br /&gt;
{{Item|name=Syndicate Beer|image=Syndicatebeer.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 4 telecrystals.|usedfor=Purging toxins.|strategy=Drink them to get plastered and drain other toxins.|description=Syndicate brand &#039;beer&#039; designed to flush toxins out of your system. Warning: Do not consume more than one!}}&lt;br /&gt;
===Syndicate Briefcase Full of Cash===&lt;br /&gt;
{{anchor|Syndicate_Briefcase_Full_of_Cash}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Briefcase Full of Cash&lt;br /&gt;
 |image = Briefcase.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Trading. Roleplay. &lt;br /&gt;
 |strategy = Use the cash to buy your objective, or export it with cargo to order crates.&lt;br /&gt;
 |description = A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Smokes===&lt;br /&gt;
{{anchor|Syndicate_Smokes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Smokes&lt;br /&gt;
 |image = Syngarettes.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Cool-looking regeneration. &lt;br /&gt;
 |strategy = Smoke them to inhale omnizine and heal over time.&lt;br /&gt;
 |description = Strong flavor, dense smoke. Each cigarette is infused with 10u [[Guide_to_chemistry#Nicotine|nicotine]] and 15u [[Guide_to_chemistry#Omnizine|omnizine]]. Smoking one of these cigarettes takes about 2 minutes. &lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Balloon===&lt;br /&gt;
{{anchor|Syndicate_Balloon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Syndicate Balloon&amp;quot;&lt;br /&gt;
 |image = Balloon.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Showing off. &lt;br /&gt;
 |strategy = Buy this if you feel you can do your objectives without the use of syndicate items. &lt;br /&gt;
 |description = A red balloon with a white S on it. It floats. Security may arrest you for having one. You could buy multiple of these if part of a nuke team. &lt;br /&gt;
 }}&lt;br /&gt;
===Box of DonkCo. Toys===&lt;br /&gt;
{{anchor|Box_of_donkco_toys}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of DonkCo. Toys&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. &lt;br /&gt;
 |usedfor = Prank, honk!&lt;br /&gt;
 |strategy = Distracts securities... or present them your funny toys.&lt;br /&gt;
&lt;br /&gt;
 |description = A special package box for children who want to have awesome gifts from their parents, full of DonkCo. toys. Toys inside of the box are totally safe and not harmful, approved by Nanotrasen safety assurance even, that can be said as non-contraband stuff literally. This package will be special when you&#039;re going to present funny toys to your beloved child. Don&#039;t ask why the box is red.&amp;lt;br/&amp;gt;Contents:&lt;br /&gt;
* 1x Fake emag&lt;br /&gt;
* 1x Fake e-sword&lt;br /&gt;
* 1x Fake duel e-sword&lt;br /&gt;
* 1x fake cult sword&lt;br /&gt;
* 1x pair of fake syndicate suit&lt;br /&gt;
* 1x fake hot potato&lt;br /&gt;
* 1x fake batong&lt;br /&gt;
* 1x fake clockwork watch&lt;br /&gt;
* 2x fake clockwork corgs&lt;br /&gt;
* 1x obvious fake nuclear disk&lt;br /&gt;
* 1x red button&lt;br /&gt;
* 1x formblade&lt;br /&gt;
* 1x fake gun&lt;br /&gt;
* 4x fake pierced reality&lt;br /&gt;
* 1x fake singularity&lt;br /&gt;
* 1x fake eldritch book&lt;br /&gt;
* 1x fake gigas codex&lt;br /&gt;
* 1x fake His Grace (green toolbox)&lt;br /&gt;
* 1x fake handcuffs&lt;br /&gt;
* 1x fake talking AI&lt;br /&gt;
 }}&lt;br /&gt;
=&#039;&#039;&#039;Syndicate Incursion Team&#039;&#039;&#039;=&lt;br /&gt;
Items only available to [[Incursion|syndicate incursion members]].&lt;br /&gt;
==Bundles==&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stolen Shuttle Creation Kit&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Incursion Uplink, costs 15 telecrystals.&lt;br /&gt;
 |usedfor = Building a shuttle &lt;br /&gt;
 |strategy = Build a shuttle for your team, warp to security, raid the armory and then warp away before security can catch up with you. Use as a mobile base of operations and as a hideout for when you do your deeds. &lt;br /&gt;
 |description = Contains (almost) everything you need to build your own shuttle. Comes with a canister of plasma, a combat RCD with a lot of RCD ammo, a shuttle creator, 2 pipe dispensers, 2 syndicate toolboxes (containing combat gloves), 1 electrical toolbox, 1 shuttle docking computer, 1 shuttle flight computer, 2 plasma thrusters, 2 engine heaters, 1 RPED, an APC electronic board and an APC wallframe. &lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Medical Bundle&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Incursion Uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Healing your team &lt;br /&gt;
 |strategy = Use the stimpacks to become immune from security stuns, revive your dead teammates with the defibrillator, heal your wounded teammates with the medical kits. &lt;br /&gt;
 |description = A bundle containing 2 tactical first aid kits (Which include combat defibrillator), 2 brute first aid kits, 2 fire first aid kits, 1 toxin first aid kit, 1 oxygen first aid kit, a pill bottle of mutadone, a pull bottle of neurine and 4 stimpacks. &lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Hardsuit Bundle&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Incursion Uplink, costs 18 telecrystals.&lt;br /&gt;
 |usedfor = Going into space and looking cool. &lt;br /&gt;
 |strategy = Buy hardsuits, pretend to be a nuclear operative team, the whole crew arms up with weapons and AA, take AA and steal your targets before escaping. &lt;br /&gt;
 |description = A create containing 4 syndicate hardsuits, 4 syndicate gasmasks and 4 oxygen tanks. &lt;br /&gt;
 }}&lt;br /&gt;
=&#039;&#039;&#039;Nuclear Strike Team&#039;&#039;&#039;=&lt;br /&gt;
Items only available to [[Syndicate guide|syndicate operatives]] during [[Nuke]].&lt;br /&gt;
==Bundles and Telecrystals==&lt;br /&gt;
Nuclear operatives can purchase bundles, which cost a bit less than the sum of their parts.&lt;br /&gt;
===Bioterror bundle===&lt;br /&gt;
{{anchor|Bioterror_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bioterror bundle&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 14.&lt;br /&gt;
 |usedfor = Getting all you need to commit several war crimes.&lt;br /&gt;
 |strategy = Start a biological disaster, and spread chaos among the crew.&lt;br /&gt;
 |description = For the madman: Contains a [[#Biohazardous Chemical Sprayer|Bioterror spray]], [[#Chemical Foam Grenade|Bioterror Grenade]], a [[#Poison Kit|Poison Kit]], a [[#Dart Pistol|Dart Pistol]], a box of syringes, a [[#Toy Machine Gun|Donksoft assault rifle]], and some [[#Box of Riot Darts|extra darts]]. Remember: Seal suit and equip internals before use.&lt;br /&gt;
 }}&lt;br /&gt;
=== Bulldog bundle===&lt;br /&gt;
{{anchor|Bulldog_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bulldog bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 13 telecrystals, saving 2.&lt;br /&gt;
 |usedfor = Getting a well rounded shotgun kit.&lt;br /&gt;
 |strategy = Shoot people with it.&lt;br /&gt;
 |description = Lean and mean: Optimised for people that want to get up close and personal. Contains the popular [[#Bulldog_Shotgun|Bulldog Shotgun]], a [[#Ammo-12g_Stun_Slug|12g stun drum]], a [[#Ammo-12g_Buckshot|12g buckshot drum]], and a pair of [[#Thermal Imaging Glasses|Thermal Imaging Goggles]]. &lt;br /&gt;
 }}&lt;br /&gt;
===C-20r bundle===&lt;br /&gt;
{{anchor|C-20r_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = C-20r bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals, saving 4.&lt;br /&gt;
 |usedfor = Getting a classic and reliable gun.&lt;br /&gt;
 |strategy = Shoot people with it.&lt;br /&gt;
 |description = Old faithful: The classic [[#C-20r_Submachine_Gun|C-20r Submachine Gun]], bundled with two magazines, and a [[#Universal_Suppressor|Suppressor]]. &lt;br /&gt;
 }}&lt;br /&gt;
===Cybernetic Implant Bundle===&lt;br /&gt;
{{anchor|Cybernetic Implant Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Cybernetic Implant Bundle&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 40 telecrystals.&lt;br /&gt;
 |usedfor = Implanting your team.&lt;br /&gt;
 |strategy = Implant it in your team.&lt;br /&gt;
 |description = Contains 6 random cybernetic implants. Guaranteed to at least pay for its cost.&lt;br /&gt;
 }}&lt;br /&gt;
=== Medical bundle===&lt;br /&gt;
{{anchor|Medical_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Medical bundle&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 15 telecrystals, saving 5.&lt;br /&gt;
 |usedfor = Getting a rounded medical kit.&lt;br /&gt;
 |strategy = Become a combat medic to keep your team up and running.&lt;br /&gt;
 |description = The support specialist: Aid your fellow operatives with this medical bundle. Contains a combat first-aid kit loaded with medical gauze, a compact defibrillator, 2 brute and burn patches, and a combat hypospray loaded with:&lt;br /&gt;
*30 units of [[Guide_to_chemistry#Epinephrine|Epinephrine]]&lt;br /&gt;
*30 units of [[Guide_to_chemistry#Omnizine|Omnizine]]&lt;br /&gt;
*15 units of [[Guide_to_chemistry#Leporazine|Leporazine]]&lt;br /&gt;
*15 units of [[Guide_to_chemistry#Atropine|Atropine]]&lt;br /&gt;
Also includes night vision health HUD glasses, a Donksoft machine gun, a box of ammo, and a pair of magboots to rescue your friends in no-gravity environments. &lt;br /&gt;
 }}&lt;br /&gt;
=== Sniper bundle===&lt;br /&gt;
{{anchor|Sniper_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Sniper bundle&lt;br /&gt;
 |image = Briefcase.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals, saving 6.&lt;br /&gt;
 |usedfor = Getting all you need to start sniping.&lt;br /&gt;
 |strategy = Become a long-range sniper.&lt;br /&gt;
 |description = Elegant and refined: Contains a collapsed [[#Sniper Rifle|sniper rifle]] in an expensive carrying case, 2 [[#.50 Soporific Magazine|soporific magazine]], a free surplus [[#Universal Suppressor|supressor]], a pen(the regular kind), a folder, and a worn out suit and tie.&lt;br /&gt;
 }}&lt;br /&gt;
===Spetsnaz Pyro bundle===&lt;br /&gt;
{{anchor|Spetsnaz_Pyro_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Spetsnaz Pyro bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 12.&lt;br /&gt;
 |usedfor = Getting all you need to watch the &amp;lt;s&amp;gt;world&amp;lt;/s&amp;gt;station burn.&lt;br /&gt;
 |strategy = Start fires everywhere. Make sure the other operatives are wearing fireproof suits as well. &lt;br /&gt;
 |description = For systematic suppression of carbon lifeforms in close range: Contains an [[#Elite Syndicate Hardsuit|elite fireproof hardsuit]], a pyro backpack fire sprayer, a [[#Stechkin|pistol]], two magazines, a bottle of flammable vodka, a [[#Syndicate Minibomb|pipebomb]], and a [[#Stimpack|stimulant syringe]].&lt;br /&gt;
 }}&lt;br /&gt;
== Conspicuous and Dangerous Weapons==&lt;br /&gt;
===Bulldog Shotgun===&lt;br /&gt;
{{anchor|Bulldog_Shotgun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bulldog Shotgun&lt;br /&gt;
 |image = Bulldog.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Killing/Stunning people.&lt;br /&gt;
 |strategy = A robust shotgun. Holds a wide selection of ammo types.&lt;br /&gt;
 |description = The Bulldog is a semi-automatic drum fed shotgun that can hold up to 8 shells. This can make a excellent fallback weapon or a robust primary weapon by itself. While its suffers from the drawbacks of shotguns (less damage at range) it can nonetheless make a reliable and cheap alternative to other more expensive weapons.&amp;lt;br&amp;gt; A Bulldog with stun shells and a [[#Stechkin|Stechkin]] can make for a cheap alternative [[#C-20r_Submachine_Gun|C20r SMG]] when strapped for telecrystals. Initially loaded with a stun shells drum, it must be loaded with other kinds of ammo to do damage. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-bulldog&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Bulldog Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Ammo-12g Stun Slug====&lt;br /&gt;
{{anchor|Ammo-12g_Stun_Slug}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stun Slug Drum Magazine&lt;br /&gt;
 |image = StunSlug.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystal, only available to Nuclear Agents. Free Magazine in starting Bulldog.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Functions akin to a stun round from a energy gun or [[#C-20r_Submachine_Gun|C20r]], has unlimited range, deals 5 brute damage and stuns for the standard 10 second limit.&amp;lt;br&amp;gt; A reliable way to stun a target, but not effective in killing them. When used in conjunction with a more lethal weapons, such as the Energy Sword or Stechkin pistol, it can be extremely lethal.&lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Buckshot====&lt;br /&gt;
{{anchor|Ammo-12g_Buckshot}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Buckshot Drum Magazine&lt;br /&gt;
 |image = BuckshotBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Essentially functions as any normal shotgun, deals great damage in close range combat, dealing 75 brute damage if all pellets hit, but at mid to long range deals very variable if not very little damage.&amp;lt;br&amp;gt; Akin to most shotguns a buckshot magazine is unreliable in ranged combat, however this ammo type excels in close range encounters such as maintenance or when holding a corner.&lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Slugs====&lt;br /&gt;
{{anchor|Ammo-12g_Slugs}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Slug Drum Magazine&lt;br /&gt;
 |image = BuckshotBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Shoots one single 60-damage projectile. Deals less damage in close quarters, but it&#039;s better when fighting at longer distances. Also reduces the chance of hitting felow operatives.&lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Dragon&#039;s Breath====&lt;br /&gt;
{{anchor|Ammo-12g_Dragon&#039;s_Breat}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dragon&#039;s Breath Drum Magazine&lt;br /&gt;
 |image = DragonBreathBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Dragon&#039;s Breath shells trade immediate damage, dealing only 20 brute damage if all pellets hit a target, for long term damage in setting anyone caught in its blast on fire.&amp;lt;br&amp;gt; A shot from a Dragon&#039;s Breath magazine leaves a long trail of fire that quickly dissipates, but can be effective in setting many crew members on fire. Don&#039;t shoot your own teammates in the back. &lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Breaching====&lt;br /&gt;
{{anchor|Ammo-12g_Breaching}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Breaching Drum Magazine&lt;br /&gt;
 |image = BreachingBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Breaching shells shoot one single, 10 damage bullet, that stuns any person it hits. The real value of these shells is that anything hit by them is knocked away, including normally anchored things like airlocks. &lt;br /&gt;
 }}&lt;br /&gt;
==== Ammo-12g Bundle====&lt;br /&gt;
{{anchor|Ammo-12g_Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Drum Magazine Bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals, saving 7.&lt;br /&gt;
 |usedfor = Loading [[#Bulldog_Shotgun|Bulldogs]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = Contains several drums to reload Bulldog shotguns. Contains 6 stun drums, a buckshot drum, a slug drum and a dragon&#039;s breath drum. &lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== C-20r Submachine Gun===&lt;br /&gt;
{{anchor|C-20r_Submachine_Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = C-20r Submachine Gun&lt;br /&gt;
 |image = C20r.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals.&lt;br /&gt;
 |usedfor = Killing people.&lt;br /&gt;
 |strategy = The signature weapon of Nuke Ops, it deals reliable damage and fires in two-round bursts.&lt;br /&gt;
 |description = Deals 30 brute damage per round, with 24-round magazines. A reliable and robust weapon. Can also be fitted with a [[#Universal_Suppressor|Silencer]]. Starts with a syndicate firing pin, which prevents enemies from using it. &lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-c20r&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; C-20r Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====.45 Ammo====&lt;br /&gt;
{{anchor|.45_Ammo}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .45 Ammo&lt;br /&gt;
 |image = 45Mag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Loading a C-20r SMG.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 24-round .45 magazine for use in the [[#C-20r_Submachine_Gun|C-20r submachine gun]].&lt;br /&gt;
 }}&lt;br /&gt;
====.45 Ammo Bundle====&lt;br /&gt;
{{anchor|.45 Ammo Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .45 Ammo Bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Loading several C-20r SMGs.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = Contains 9 [[#C-20r_Submachine_Gun|C-20r SMG]] magazines, for a total of 216 shots.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== L6 Squad Automatic Weapon===&lt;br /&gt;
{{anchor|L6 Squad_Automatic_Weapon}}{{anchor|L6 SAW}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = L6 SAW&lt;br /&gt;
 |image = L6machinegun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals.&lt;br /&gt;
 |usedfor = Mowing people down.&lt;br /&gt;
 |strategy = An expensive investment, designed for consistent and powerful fire support for assault teams. Pairs well with a suit with extra armor.&lt;br /&gt;
 |description = Holds the most ammo of any gun available: 50 1.95x129mm rounds dealing 45 brute damage each. Three good shots on someone and they&#039;re down.&amp;lt;br&amp;gt; Shoots in three-round bursts and needs two free hands to use - if the other hand is holding something, the SAW will fall off your hands when shooting. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-LMG&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; SAW Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====1.95x129mm Box Magazine ====&lt;br /&gt;
{{anchor|1.95x129mm _Box_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm ammunition for use in the [[#L6 SAW|L6 SAW]] machinegun. By the time you need to use this, you&#039;ll already be on a pile of corpses.&lt;br /&gt;
 }}&lt;br /&gt;
====1.95x129mm (Hollow-Point) Box Magazine ====&lt;br /&gt;
{{anchor|1.95x129mm_(Hollow-Point)_Box_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm (Hollow-Point) Box Magazine&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm Hollow-Point ammunition, that deals 60 damage on hit, that is however heavily reduced by armor.&lt;br /&gt;
 }}&lt;br /&gt;
====1.95x129mm (Armor Penetrating) Box Magazine====&lt;br /&gt;
{{anchor|1.95x129mm (Armor Penetrating) Box Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm (Armor Penetrating) Box Magazine&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 9 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm Armor Penetrating ammunition, that deals 40 damage on hit and negates all but the most durable armor.&lt;br /&gt;
 }}&lt;br /&gt;
====1.95x129mm (Incendiary) Box Magazine ====&lt;br /&gt;
{{anchor|1.95x129mm (Incendiary) Box Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm (Incendiary) Box Magazine&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm Incendiary ammunition, that only deals 20 damage on hit but leaves a fiery trail, while setting targets hit on fire as well.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== Sniper Rifle===&lt;br /&gt;
{{anchor|Sniper Rifle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Sniper Rifle&lt;br /&gt;
 |image = Sniper.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals.&lt;br /&gt;
 |usedfor = Killing people from far away.&lt;br /&gt;
 |strategy = A long-range sniper rifle, useful for shooting down hallways or from space.&lt;br /&gt;
 |description = The Sniper Rifle is a high-power long range weapon fitted with a scope; activating the scope will move your screen several tiles in front of you, allowing you to see further than normally possible, allowing you to shoot unaware targets.&amp;lt;br&amp;gt; Requires a free hand to use. Initially loaded with 6 .50 sniper rounds, which deal 70 damage, stun, penetrate armor, and have a chance of dismembering limbs. They can also deal significant damage to objects, destroying airlocks and machinery in one or two hits. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-sniper&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Sniper Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====.50 Magazine====&lt;br /&gt;
{{anchor|.50 Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .50 Magazine&lt;br /&gt;
 |image = Sniper_ammo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 6-round magazine of .50 ammunition for the sniper rifle. Deals 70 damage, stuns, penetrates armor and destroys machinery on hit.&lt;br /&gt;
 }}&lt;br /&gt;
====.50 Soporific Magazine====&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .50 Soporific Magazine&lt;br /&gt;
 |image = Sniper_ammo_sleep.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 6-round magazine of .50 soporific ammunition for the sniper rifle. Deals no damage and doesn&#039;t break machinery, but any human hit by these will fall asleep for about 40 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
====.50 Penetrator Magazine ====&lt;br /&gt;
{{anchor|.50 Penetrator Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .50 Penetrator Magazine&lt;br /&gt;
 |image = Sniper_ammo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 6-round magazine of .50 penetrating ammunition for the sniper rifle. Deals 60 damage, doesn&#039;t stun, dismember or break machinery. But it passes through everything it hits, including walls, making it extremely useful for crowds or very protected targets, like the AI.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Surplus Rifle===&lt;br /&gt;
{{anchor|Surplus Rifle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Surplus Rifle&lt;br /&gt;
 |image = Surplus_rifle.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Arming someone cheaply.&lt;br /&gt;
 |strategy = A cheap rifle. &amp;lt;s&amp;gt;Better than nothing, if you&#039;ve got a pair of spare TC.&amp;lt;/s&amp;gt; In actual combat it&#039;s worse than the Stechkin pistol, the one all operatives get for free.&lt;br /&gt;
 |description = A Mosin Nagant bolt-action rifle, loaded with 5 [[#Surplus Rifle Clip|7.62 bullets]]. Deals 60 damage on hit, but must be loaded every shot. You are more likely to see this rifle in the hands of cargoians than nuke ops due to how terrible it is in combat.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-surplus&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Surplus Rifle Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Surplus Rifle Clip====&lt;br /&gt;
{{anchor|Surplus Rifle Clip}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Surplus Rifle Clip&lt;br /&gt;
 |image = Surplus_ammo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Loading the Surplus Rifle.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A stripper clip used to quickly load bolt action rifles. Contains 5 rounds.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===M-90gl Carbine===&lt;br /&gt;
{{anchor|M-90gl Carbine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = M-90gl Carbine&lt;br /&gt;
 |image = M90_carbine.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals.&lt;br /&gt;
 |usedfor = Versatile crowd control.&lt;br /&gt;
 |strategy = Combine it with an energy shield.&lt;br /&gt;
 |description = This carbine has a three-round burst setting as well as an underbarrel grenade launcher.&amp;lt;br&amp;gt; Magazines are hold 30 rounds of bullets that deal 35 damage each, which is more than enough against unarmored targets.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-m90gl&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; M-90gl Carbine Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== 5.56mm Toploader Magazine====&lt;br /&gt;
{{anchor|5.56mm Toploader Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 5.56mm Toploader Magazine&lt;br /&gt;
 |image = 556Mag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Loading the M-90gl Carbine.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = It&#039;s a magazine. Every time you call it a clip, god, kills a kitten.&lt;br /&gt;
 }}&lt;br /&gt;
====40mm HE Grenade ====&lt;br /&gt;
{{anchor|40mm HE Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 40mm HE Grenade&lt;br /&gt;
 |image = 40mmHE.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the M-90gl Carbine.&lt;br /&gt;
 |strategy = Insert into the M-90gl Carbine. Do not throw.&lt;br /&gt;
 |description = These grenades do not fit in regular grenade launchers.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{{anchor|Flamethrower}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Flamethrower&lt;br /&gt;
 |image = Flamethrower.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Setting things on fire.&lt;br /&gt;
 |strategy = A plasma-loaded flamethrower. Make sure you and your team have fireproof suits when using this, or you&#039;ll end up burning yourself.&lt;br /&gt;
 |description = Shoots jets of burning plasma. Has little stopping power, but will usually cause enemies to retreat. Can be reloaded by using plasma tanks or canisters in [[Toxins]] or [[Engineering]].&lt;br /&gt;
 }}&lt;br /&gt;
===Toy Submachine Gun===&lt;br /&gt;
{{anchor|Toy Submachine Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Donksoft SMG&lt;br /&gt;
 |image = Fake_c20r.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Doing stamina damage and knocking people down. Making people react too late. &lt;br /&gt;
 |strategy = Deals no real damage, but the riot darts it&#039;s loaded with cause 25 stamina damage, knocking victims down.&lt;br /&gt;
 |description = A toy SMG. Guaranteed to not be taken seriously until it&#039;s too late. Loaded with 20 darts. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
===Toy Machine Gun===&lt;br /&gt;
{{anchor|Toy Machine Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Donksoft LMG&lt;br /&gt;
 |image = Fake_SAW.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals.&lt;br /&gt;
 |usedfor = Doing stamina damage and knocking people down. Making people react too late. &lt;br /&gt;
 |strategy = Deals no real damage, but the riot darts it&#039;s loaded with cause 25 stamina damage, knocking victims down.&lt;br /&gt;
 |description = A toy SAW. Guaranteed to not be taken seriously until it&#039;s too late. Loaded with 50 darts. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====Box of Riot Darts====&lt;br /&gt;
{{anchor|Box of Riot Darts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of Riot Darts&lt;br /&gt;
 |image = Foambox_riot.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading toy weapons.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = Contains 40 Riot Foam Darts, that deal 25 stamina damage. They can also be reused if collected from the ground.&lt;br /&gt;
 }}&lt;br /&gt;
=== 84mm Rocket Propelled Grenade Launcher===&lt;br /&gt;
{{anchor|84mm Rocket Propelled Grenade Launcher}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Rocket Propelled Grenade Launcher&lt;br /&gt;
 |image = Rocketlauncher.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Blowing holes into mechs, walls and people.&lt;br /&gt;
 |strategy = Crew is hiding inside body bags again? Surprise them with an HE rocket. Durand ruining your day? Hit it with a high-yield HEDP rocket.&lt;br /&gt;
 |description = A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-rpg&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Rocket Propelled Grenade Launcher Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====84mm HE Rocket====&lt;br /&gt;
{{anchor|84mm HE Rocket}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 84mm HE Rocket&lt;br /&gt;
 |image = 84mmHE.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Loading the RPG.&lt;br /&gt;
 |strategy = Land a direct hit to dismember and kill the unfortunate target.&lt;br /&gt;
 |description = A low-yield anti-personnel HE rocket.&lt;br /&gt;
 }}&lt;br /&gt;
====84mm HEDP Rocket====&lt;br /&gt;
{{anchor|84mm HEDP Rocket}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 84mm HEDP Rocket&lt;br /&gt;
 |image = 84mmHEDP.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Loading the RPG.&lt;br /&gt;
 |strategy = Really ruin the day of any mech or silicon hit by this. Maim any targets near the impact site.&lt;br /&gt;
 |description = A high-yield HEDP rocket; extremely effective against armored targets (mechs and silicons), as well as surrounding personnel.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Biohazardous Chemical Sprayer===&lt;br /&gt;
{{anchor|Biohazardous_Chemical_Sprayer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Biohazardous Chemical Sprayer&lt;br /&gt;
 |image = Bio_chem_sprayer.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Extreme Crowd Control.&lt;br /&gt;
 |strategy = Shoots dangerous poisons.&lt;br /&gt;
 |description = A high-volume chemical sprayer loaded with the most lethal poisons available to the syndicate; anyone caught by the spray will die a quick and painful death if not treated immediately or wearing protective clothing.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===Bioterror Foam Grenade===&lt;br /&gt;
{{anchor|Bioterror Foam Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chemical Foam Grenade&lt;br /&gt;
 |image = Grenade.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Crowd Control.&lt;br /&gt;
 |strategy = Emits extremely debilitating foam.&lt;br /&gt;
 |description = A powerful chemical foam grenade which creates a deadly torrent of foam that will mute, blind, confuse, mutate, and irritate carbon lifeforms. Specially brewed by Tiger Cooperative chemical weapons specialists using additional spore toxin. Ensure suit is sealed before use.&lt;br /&gt;
 }}&lt;br /&gt;
===Buzzkill Grenade Box===&lt;br /&gt;
{{anchor|Buzzkill Grenade Box}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Buzzkill Grenade Box&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals. &lt;br /&gt;
 |usedfor = Covering the station in BEEEEEES.&lt;br /&gt;
 |strategy = Toss one in a crowded area and watch the bees attack anyone who isn&#039;t wearing thick clothing. &lt;br /&gt;
 |description = These grenades release ten bees that will indiscriminately attack anyone with random toxins.&amp;lt;br&amp;gt; Keep in mind that bees can&#039;t attack people wearing thick clothing - like hardsuits and EVA/fire/bio/EOD suits as well as some costumes.&lt;br /&gt;
 }}&lt;br /&gt;
===Fungal Tuberculosis Grenade===&lt;br /&gt;
{{anchor|Fungal Tuberculosis Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Fungal Tuberculosis Grenade&lt;br /&gt;
 |image = Box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals.&lt;br /&gt;
 |usedfor = Biological Warfare.&lt;br /&gt;
 |strategy = Spreads an extremely dangerous and infectious virus.&lt;br /&gt;
 |description = A box that contains several ways to apply the Fungal Tuberculosis virus: an extremely virulent and hard to cure disease that stuns and suffocates its targets. The box contains a viral smoke grenade, 5 single-use instant Bio Virus Antidote Kits (BVAK autoinjectors) with 20u vaccine (inject 10u per use), a BVAK bottle (30u vaccine) and a normal syringe.&lt;br /&gt;
 }}&lt;br /&gt;
=== Grenadier&#039;s Belt===&lt;br /&gt;
{{anchor|Grenadier&#039;s Belt}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Grenadier&#039;s Belt&lt;br /&gt;
 |image = Combat_belt.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 24 telecrystals.&lt;br /&gt;
 |usedfor = Lobbing several kinds of grenades.&lt;br /&gt;
 |strategy = Contains a grenade for every situation. Avoid blowing yourself up with them.&lt;br /&gt;
 |description = A belt containing a large amount of assorted grenades. TO be specific, it contains:&lt;br /&gt;
* 1 [[Security_items#Flashbang|Flashbang]];&lt;br /&gt;
* 4 Smoke Bombs;&lt;br /&gt;
* 2 EMP Grenades;&lt;br /&gt;
* 10 Frag Grenades: A bit less powerful than minibombs, but with a higher flame range;&lt;br /&gt;
* 4 Gluon Grenades: They deal radiation damage when exploding, and freeze the surrounding area afterwards, making it slippery;&lt;br /&gt;
* 2 Incendiary Grenades: They spread a wave of plasmafire, burning everything in their path;&lt;br /&gt;
* 1 [[Guide_to_chemistry#Fluorosulfuric_Acid|Fluorosulfuric Acid]] Smoke Grenade: It will spread extremely potent acid in its area of effect, melting armor, objects and people inside;&lt;br /&gt;
* 2 [[#Syndicate_Minibomb|Syndicate Minibombs]];&lt;br /&gt;
* Screwdriver and Multitool to customize grenades. Some different triggers can be found in the Syndicate Infiltrator Ship.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Detonator===&lt;br /&gt;
{{anchor|Syndicate Detonator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Detonator&amp;lt;br&amp;gt;&amp;quot;Big red button&amp;quot;&lt;br /&gt;
 |image = Big red button.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink. It costs 1 telecrystals.&lt;br /&gt;
 |usedfor = Detonating all syndicate bombs at once.&lt;br /&gt;
 |strategy = Coordinating bomb blasts to destroy multiple objects simultaneously.&lt;br /&gt;
 |description = The Syndicate Detonator is a companion device to the Syndicate Bomb. Simply press the included button and an encrypted radio frequency will instruct all live syndicate bombs to detonate.&amp;lt;br&amp;gt; Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Operatives start with a working detonator in their base, buying this is usually redundant&#039;&#039;&#039;.&lt;br /&gt;
 }}&lt;br /&gt;
===Viscerator Delivery Grenade===&lt;br /&gt;
{{anchor|Viscerator Delivery Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Viscerator Grenade&lt;br /&gt;
 |image = Delivery grenade.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Crowd Control.&lt;br /&gt;
 |strategy = Shoot several killdrones that will try to hack off people&#039;s limbs.&lt;br /&gt;
 |description = This grenade, when thrown, will disperse 10 manhack viscerators. They will proceed to chase and attack any nearby Non-Syndicate personnel. They deal a surprisingly high amount of damage over time but can be outrun easily.&amp;lt;br&amp;gt; The grenade is fantastic at helping clearing out a crowd of crewmen. However, it can be ineffective against Security personnel and the Captain as their armor and weapons allow them to ignore the viscerators long enough to (try to) gun you down. They are also extremely sharp and can outright sever limbs when attacking.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stealthy and Inconspicuous Weapons==&lt;br /&gt;
===CQC Manual===&lt;br /&gt;
{{anchor|CQC Manual}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &#039;Old Manual&#039;&lt;br /&gt;
 |image = CQC_manual.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Remembering the basics of tactical Close-Quarters Combat.&lt;br /&gt;
 |strategy = Read it and practice combos. Useful when combined with adrenals, noslips and added protection, like an energy shield or a shielded hardsuit or for killing someone when they least expect it.&lt;br /&gt;
 |description = Reading this single-use book will teach you the basics of CQC - a martial art. &amp;lt;br&amp;gt; You learn devastating combos and when throw is active, have a chance to block and counter attacks. &amp;lt;br&amp;gt;This is the same skill as Cooks can use in the kitchen, except anywhere. &amp;lt;br&amp;gt;&lt;br /&gt;
Your punches do bonus damage, and your grabs will start as aggressive. &lt;br /&gt;
You can combo attacks by switching intents while hitting. Possible Combos:&lt;br /&gt;
* &#039;&#039;&#039;Slam&#039;&#039;&#039;: Grab Harm. Slam opponent into the ground (10 brute and 12 sec paralyze). Only works on people standing. &lt;br /&gt;
* &#039;&#039;&#039;CQC Kick&#039;&#039;&#039;: Harm Harm. If the opponent was paralyzed they&#039;ll be knocked out (30 sec sleep and 15 brain damage up to max 150). Else they&#039;ll be knocked away and take 10 brute. &lt;br /&gt;
* &#039;&#039;&#039;Restrain&#039;&#039;&#039;: Grab Grab. Locks opponent into a restraining position (10 sec stun, 20 stamina damage). Disarm while restraining and pulling to knock them out with a choke hold (40 sec sleep).&lt;br /&gt;
* &#039;&#039;&#039;Pressure&#039;&#039;&#039;: Disarm Grab. Deals 60 stamina damage.&lt;br /&gt;
* &#039;&#039;&#039;Consecutive CQC&#039;&#039;&#039;: Disarm Disarm Harm. Mainly damaging move (25 brute and 50 stamina damage). &lt;br /&gt;
}}&lt;br /&gt;
==Stealth and Camouflage Items ==&lt;br /&gt;
=== Stealthy No-Slip Chameleon Shoes===&lt;br /&gt;
{{anchor|Stealthy No-Slip Chameleon Shoes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stealthy No-Slip Chameleon Shoes&lt;br /&gt;
 |image = Brshoe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals&lt;br /&gt;
 |usedfor = Not slipping.&lt;br /&gt;
 |strategy = The nuke ops version of [[#No-Slip_Chameleon_Shoes|no-slips]].&lt;br /&gt;
 |description = Aside from the name, these work exactly the same as regular noslips.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Space Suits and Hardsuits==&lt;br /&gt;
===Elite Syndicate Hardsuit===&lt;br /&gt;
{{anchor|Elite Syndicate Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Elite Syndicate Hardsuit&lt;br /&gt;
 |image = Elite_hardsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Having better armor and fireproofing.&lt;br /&gt;
 |strategy = Wear it. Most useful if you plan on using a flamethrower or just need more armor.&lt;br /&gt;
 |description = Works like a [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it&#039;s more armored and completely immune to fire and acid. Useful when using fire-based weapons. &amp;lt;br&amp;gt; Resistances: melee = 60, bullet = 60, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70, fire = 100, acid = 100. &lt;br /&gt;
 }}&lt;br /&gt;
=== Shielded Hardsuit===&lt;br /&gt;
{{anchor|Shielded  Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Shielded Hardsuit (Blood-red Hardsuit)&lt;br /&gt;
 |image = Syndi_hardsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 30 telecrystals.&lt;br /&gt;
 |usedfor = Having better armor and fireproofing.&lt;br /&gt;
 |strategy = Wear it. Most useful if you plan on taking the brunt of fire. Pairs well with a heavy weapon.&lt;br /&gt;
 |description = Looks like a normal [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it has a shield that completely negates attacks until it depletes. Stores up to 3 charges, which regenerate when not being hit for 20 seconds. If the shielding falls, it has the same armor as a normal Syndicate hardsuit, but with full Acid and Fire protection. &amp;lt;br&amp;gt; Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 100, acid = 100. &lt;br /&gt;
 }}&lt;br /&gt;
==Devices and Tools==&lt;br /&gt;
===Blood-Red Magboots===&lt;br /&gt;
{{anchor|Blood-Red Magboots}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Blood-Red Magboots&lt;br /&gt;
 |image = Syndi_magboots.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Working without gravity.&lt;br /&gt;
 |strategy = Activate them if the gravity generator stops working.&lt;br /&gt;
 |description = A pair of magnetic boots that will keep you on the ground if the gravity fails or is sabotaged, giving you a mobility advantage. If activated with gravity they will protect from slips, but they will slow you down.&lt;br /&gt;
 }}&lt;br /&gt;
===Assault Pod Targeting Device===&lt;br /&gt;
{{anchor|Assault Pod Targeting Device}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Assault Pod Targeting Device&lt;br /&gt;
 |image = Gangtool_red.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink. It costs 30 telecrystals.&lt;br /&gt;
 |usedfor = Dropping on the station with style.&lt;br /&gt;
 |strategy = Use this to drop into a central area, giving less time to react to the crew.&lt;br /&gt;
 |description = This device allows you to aim and use the assault pod located to the east of the syndicate base. The doors are id-locked to operatives and it&#039;s defended by wall-mounted automatic guns, making it a safe location to retreat to if necessary.&lt;br /&gt;
&#039;&#039;&#039;It cannot return to the syndicate station, so at least one operative should send the ship onto the station to be able to come back. Also, don&#039;t forget the nuke behind!&#039;&#039;&#039;&lt;br /&gt;
 }}&lt;br /&gt;
===Energy Shield===&lt;br /&gt;
{{anchor|Energy_Shield}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy Shield&lt;br /&gt;
 |image = Eshield.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals.&lt;br /&gt;
 |usedfor = Protecting yourself from energy weapons&lt;br /&gt;
 |strategy = This is a very powerful asset, it will deflect all energy based ranged attacks, laser or stun. This makes it significantly harder for station personnel to attack or subdue you at range as only the armory&#039;s riot shotguns will be effective in bypassing the energy shield.&amp;lt;br&amp;gt; While expensive, having the people up front wield an energy shield makes for a good breaching strategy.&lt;br /&gt;
 |description = An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks.&lt;br /&gt;
 }}&lt;br /&gt;
===Medbeam Gun===&lt;br /&gt;
{{anchor|Medbeam Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Medbeam Gun&lt;br /&gt;
 |image = Medgun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals.&lt;br /&gt;
 |usedfor = Constant and free healing.&lt;br /&gt;
 |strategy = Use it on a target to begin healing it.&lt;br /&gt;
 |description = A very efficient healing tool, that doesn&#039;t require the constant attention of the healer, since he can keep it in his offhand while shooting with the other hand. It cannot self-heal, however.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crossing the streams or trying to heal a target already being healed by another medbeam will cause a huge explosion. Be very wary when using two medbeam guns, or avoid buying two altogether.&#039;&#039;&#039;&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Combat Medic Kit===&lt;br /&gt;
{{anchor|Syndicate Combat Medic Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Combat Medic Kit&lt;br /&gt;
 |image = Syndicate Medical Supply Kit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. (Nuclear operatives only)&lt;br /&gt;
 |usedfor = Healing your fellow operatives.&lt;br /&gt;
 |strategy = Use this to keep your team alive.&lt;br /&gt;
 |description = The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector (containing 30 units of Epinephrine, 30 units of Omnizine, 15 units of Leporazine and 15 units of Stabilizing nanites) for rapid healing, a night vision medical HUD for quick identification of injured comrades, 2 brute patches, 2 burn patches, and a combat defibrillator that fits in belts and works through exosuits (usually useless due to explosive implants).&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Sentience Potion===&lt;br /&gt;
{{anchor|Syndicate Sentience Potion}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Sentience Potion&lt;br /&gt;
 |image = Intell_potion.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Giving intelligence and a radio implant to an animal.&lt;br /&gt;
 |strategy = Use it on an animal to render it intelligent and loyal to you. Keep in touch thanks to the implanted radio.&lt;br /&gt;
 |description = This potion will grant intelligence (i.e. a player controller and speech) to any simple mob it is used on, also enslaving them to your commands.&amp;lt;br&amp;gt; Additionally, the creature will receive a radio implant, as well as an implanted syndicate ID, allowing them to enter and exit the Syndicate Infiltrator.&lt;br /&gt;
 }}&lt;br /&gt;
==Implants==&lt;br /&gt;
All these items ship with an (auto) implanter; to use it, insert the implant in the implanter and use it inhand.&lt;br /&gt;
===CNS Rebooter Implant===&lt;br /&gt;
{{anchor|CNS Rebooter Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = CNS Rebooter Implant&lt;br /&gt;
 |image = Brain_implant.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Reducing stuns.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = This implant will shorten any stun longer than 4 seconds to 4 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
===Microbomb Implant===&lt;br /&gt;
{{anchor|Microbomb Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Microbomb Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Exploding on death.&lt;br /&gt;
 |strategy = Use it when dying to prevent your items from being stolen.&lt;br /&gt;
 |description = Nuclear Operatives start with bomb implants already, but if you feel like increasing the strength of the explosion, you can add more explosive implants.&lt;br /&gt;
 }}&lt;br /&gt;
===Macrobomb Implant===&lt;br /&gt;
{{anchor|Macrobomb Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Macrobomb Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Exploding on death.&lt;br /&gt;
 |strategy = Use it when dying to prevent anyone close to your corpse from being alive.&lt;br /&gt;
 |description = A much more powerful version of the Microbomb Implant, this will cause a delayed but much more powerful explosion on death. Make sure to warn your comrades of this, as you might catch them in the blast if they&#039;re unaware.&lt;br /&gt;
 }}&lt;br /&gt;
=== Reviver Implant===&lt;br /&gt;
{{anchor|Reviver Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reviver Implant&lt;br /&gt;
 |image = Chest_implant.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Recovering from crit.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = This implant will heal you once you fall into crit, then goes into cooldown.&lt;br /&gt;
 }}&lt;br /&gt;
===Thermal Vision Implant===&lt;br /&gt;
{{anchor|Thermal Vision Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Thermal Vision Implant&lt;br /&gt;
 |image = Robotic_eyes.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Seeing living beings through walls.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = Like optical thermal goggles, but leaves your glasses slot free for other glasses.&lt;br /&gt;
 }}&lt;br /&gt;
===X-Ray Vision Implant===&lt;br /&gt;
{{anchor|X-Ray Vision Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = X-Ray Vision Implant&lt;br /&gt;
 |image = Robotic_eyes.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 9 telecrystals.&lt;br /&gt;
 |usedfor = Seeing through walls.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = Allows unrestricted vision through walls.&lt;br /&gt;
 }}&lt;br /&gt;
==Support ==&lt;br /&gt;
Mechs, cyborgs and new troops, for when you feel you&#039;re understaffed.&lt;br /&gt;
===Dark Gygax===&lt;br /&gt;
{{anchor|Dark Gygax}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dark Gygax&lt;br /&gt;
 |image = DarkGygax.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 80 telecrystals.&lt;br /&gt;
 |usedfor = Heavy Fire Support.&lt;br /&gt;
 |strategy = Mow down hallways of people and teleport onto the bridge to give the Captain a big surprise!&lt;br /&gt;
 |description = One of the two assault mechs available to the operatives. At a heavy investment this mech provides a very powerful and versatile assault platform to support the assault into the station.&amp;lt;br&amp;gt; Boasting a decent movement speed, an Ultra AC2 machinegun that shoots in bursts, a grenade launcher that fires flashbangs, a personal teleportation device, and an Energy Relay, this mech proves to be as powerful as anything the operatives can bring to bear.&amp;lt;br&amp;gt; However, it is extremely vulnerable to [[Guide_to_Combat#Ion Rifle|ion guns]], which will seriously damage the mech in a few hits. Consider not bringing your ship&#039;s ion gun along for the assault. Aside from the ion gun, the only easy way to bring it down is other EMPs, mass laser fire or a ton of explosives.&amp;lt;br&amp;gt; It also has a leg actuator function, which speeds up the mech and allows it to knock down walls and structures, at the cost of the mech&#039;s integrity.&amp;lt;br&amp;gt;&lt;br /&gt;
Has thrusters for space-maneuverability.&lt;br /&gt;
 }}&lt;br /&gt;
=== Dark Mauler===&lt;br /&gt;
{{anchor|Dark Mauler}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dark Mauler&lt;br /&gt;
 |image = DarkMarauder.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 140 telecrystals!&lt;br /&gt;
 |usedfor = Heavy Assault Platform.&lt;br /&gt;
 |strategy = For when you need to absolutely annihilate anything in your way, accept no substitute.&lt;br /&gt;
 |description = The single most expensive item available to the Operatives, the Dark Mauler is an unholy terror to behold to even the most elite of Security personnel, even Death Squads have been known to request backup at the sight of one of these bad boys. Carrying a mounted LMG, a Scattershot gun, a Missile Rack, a Power Relay for infinite power and special anti-ranged armor, this monster can destroy the station ten-fold with the equipment it carries.&amp;lt;br&amp;gt; Its armor makes it nearly impossible to destroy by all but the most concentrated, coordinated and well armed of counter attacks. Its main weakness is that is is very slow moving, making it easy to outrun. It can, however, walk through walls without any trouble, making most stationary fortifications pointless. &amp;lt;br&amp;gt; Note that this does not, however, automatically make you unstoppable. To effectively use it you should already have some experience with mechs, it should also be noted that whoever is piloting this does not need as much gear as everyone else, so don&#039;t waste TC (although it is good to have a backup plan if the mech is destroyed).&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Cyborg ===&lt;br /&gt;
{{anchor|Syndicate Cyborg}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Cyborg&lt;br /&gt;
 |image = Syndieborg.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 68 TC for the assault module, 32 for the medical one and 32 for the saboteur module.&lt;br /&gt;
 |usedfor = Robotic Support.&lt;br /&gt;
 |strategy = Increase team size by adding a borg to the team, an unstunnable killing machine. &lt;br /&gt;
 |description = A Cyborg based off Nanotrasen designs, outfitted with the latest in Syndicate technology. This powerful killing machine has many great utilities that make it almost a necessary asset for many Nuke Op teams. Can either be an Assault, Medical or Saboteur module.&amp;lt;br&amp;gt;&lt;br /&gt;
* The assault module contains:&lt;br /&gt;
** A [[Security_items#Flash|flash]]&lt;br /&gt;
** An [[#Energy_Sword|energy sword]]&lt;br /&gt;
** A cyborg LMG that prints ammo from energy&lt;br /&gt;
** A grenade launcher&lt;br /&gt;
** An [[#Emag|emag]]&lt;br /&gt;
** A power connector (to charge from certain machines on the go)&lt;br /&gt;
** A crowbar&lt;br /&gt;
** A fire extinguisher&lt;br /&gt;
** A pinpointer&lt;br /&gt;
* The medical module contains:&lt;br /&gt;
** A [[Security_items#Flash|flash]]&lt;br /&gt;
** A [[#Medical_bundle|syndicate hypospray]] containing nanites&lt;br /&gt;
** Medical Gauze&lt;br /&gt;
** A defibrillator&lt;br /&gt;
** A [[#Medbeam_Gun|Medbeam Gun]]&lt;br /&gt;
** A health analyzer&lt;br /&gt;
** Surgery tools (The surgical saw can be toggled to be an energy sword)&lt;br /&gt;
** An [[#Emag|emag]]&lt;br /&gt;
** A power connector (to charge from certain machines on the go)&lt;br /&gt;
** A crowbar&lt;br /&gt;
** A fire extinguisher&lt;br /&gt;
** A pinpointer&lt;br /&gt;
*The saboteur module contains:&lt;br /&gt;
** A [[Security_items#Flash|flash]]&lt;br /&gt;
** [[#Thermal_Imaging_Glasses|Thermal Imaging Vision]]&lt;br /&gt;
** A syndicate [[Engineering_items#RCD|Rapid Construction Device (RCD)]]&lt;br /&gt;
** A [[Engineering_items#RPD|Rapid Piping Device (RPD)]]&lt;br /&gt;
** Zipties&lt;br /&gt;
** Improved versions of basic tools&lt;br /&gt;
** Metal Synthesizer&lt;br /&gt;
** Glass Synthesizer&lt;br /&gt;
** Cable Synthesizer&lt;br /&gt;
** Iron Rods&lt;br /&gt;
** A Destination Tagger. (To go around the station quicker)&lt;br /&gt;
** An [[#Emag|emag]]&lt;br /&gt;
** A cyborg chameleon projector (To disguise as a normal engineering cyborg)&lt;br /&gt;
** A power connector (To charge from certain machines on the go)&lt;br /&gt;
** A crowbar&lt;br /&gt;
** A fire extinguisher&lt;br /&gt;
** A pinpointer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Syndicate cyborg is occupied by a ghost with the operative preference enabled. If there are no candidates, you can refund the telecrystals by hitting the uplink with the teleporter you get from ordering the cyborg.&lt;br /&gt;
 }}&lt;br /&gt;
=== Reinforcements===&lt;br /&gt;
{{anchor|Reinforcements}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reinforcements&lt;br /&gt;
 |image = Generic_nukesyndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 24 telecrystals.&lt;br /&gt;
 |usedfor = Support.&lt;br /&gt;
 |strategy = Increase your team size by adding another operative. &lt;br /&gt;
 |description = Gives a Reinforcement Teleporter. When used, a random ghost will become a new member of the nuke operative squad! The reinforcement starts with the normal operative equipment minus the TC, therefore someone has to equip them to make them useful: in particular, make sure there are enough spacesuits to get to the station.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==(Pointless) Badassery==&lt;br /&gt;
===Centcom Official Costume===&lt;br /&gt;
{{anchor|Centcom Official Costume}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Centcom Official Costume&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Playing them like a fiddle.&lt;br /&gt;
 |strategy = Ask the crew to &amp;quot;inspect&amp;quot; their nuclear disk and weapons system.&lt;br /&gt;
 |description = Contains a full CentCom Official uniform, headset and clipboard included. The headset comes without an encryption key. Do be aware that some Security personnel may attack you on sight for simply wearing this.&lt;br /&gt;
 }}&lt;br /&gt;
===Clown Costume===&lt;br /&gt;
{{anchor|Clown Costume}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Clown Costume&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = PRANKS GONE WRONG 3: NUCLEAR EDITION&lt;br /&gt;
 |strategy = Wearing this will be enough to terrify most crew members.&lt;br /&gt;
 |description = Contains a complete [[Clown]] uniform. &lt;br /&gt;
 }}&lt;br /&gt;
===Popout Cake===&lt;br /&gt;
{{anchor|Popout Cake}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Rigged towering cake&lt;br /&gt;
 |image = Popout_cake.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Hosting a surprise birthday party for the Captain, with some special guests.&lt;br /&gt;
 |strategy = Purchase the cake, pretend to celebrate a party, have the person hidden inside pop out at the most unfortunate moment. Make sure to wear flash and ear protection!&lt;br /&gt;
 |description = Contains a [[Guide_to_food_and_drinks#Cakes|Popout Cake]] rigged with a flash bang.&lt;br /&gt;
 }}&lt;br /&gt;
[[Category:Objects]]&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>WilsonPH</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Syndicate_Items&amp;diff=36118</id>
		<title>Syndicate Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Syndicate_Items&amp;diff=36118"/>
		<updated>2023-01-30T21:45:37Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: Added the Popout Cake following the relevant PR merge.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason = Missing a few syndicate items.&lt;br /&gt;
}}&lt;br /&gt;
==&#039;&#039;&#039;Syndicate Items&#039;&#039;&#039;==&lt;br /&gt;
These items can be bought through an [[#Syndicate_Uplink|uplink]] by [[Game Mode#Traitor|Traitors]] and (barring a few) [[Game Mode#Nuclear|Nuclear Operatives]].&lt;br /&gt;
==How to Get These Items==&lt;br /&gt;
{{anchor|Syndicate_Uplink}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Uplink&lt;br /&gt;
 |image = normalpda.gif&lt;br /&gt;
 |foundin = Syndicate operatives spawn with one&lt;br /&gt;
 |usedfor = Ordering syndicate items by a traitor or syndicate operative. &lt;br /&gt;
 |strategy = Keep it locked. In case someone searches you they might look at your pda to see if it&#039;s an uplink. &lt;br /&gt;
 |description = This is where the traitor gets all his fancy items. It can be disguised as a PDA, the pen inside, or a headset. You will need to enter the code given into the ringtone selection in the messenger menu in your PDA, turn the pen or select a headset frequency.&amp;lt;br&amp;gt; From there, you can click on it and pick whatever item you want/need. However, you only have 20 telecrystals to use (In Nuke, the crystals are scaled to the population of the station. Every 10 people adds 10 crystals. Extra crystals for war ops), so choose wisely.&amp;lt;br&amp;gt; The nuke round radio and the headset can also self destruct, which can be used to destroy things like computers or gib people if dropped on top of them.&lt;br /&gt;
 }}&lt;br /&gt;
==Discounts==&lt;br /&gt;
Up to three items are randomly discounted. These items can be found at the bottom of the page. The lower initial cost, the higher chance it will be discounted. You can not buy the item at discount price more than once! Hope for a 80% off Dark Mauler! (Yes, this is possible)&lt;br /&gt;
&lt;br /&gt;
Types of discounts:&lt;br /&gt;
* Discount (60% chance): A simple discount, a percentage off the original price.&lt;br /&gt;
* Buy 1 get 1 free (20% chance): Purchase the item and get a second one completely free! For when you want a second energy sword for no reason in particular!&lt;br /&gt;
* Double Discount Bundle (20% chance): A discounted bundle containing 2 items, that&#039;s right 2! Get 2 random items with a reduced total price!&lt;br /&gt;
==Bundles and Telecrystals==&lt;br /&gt;
===Contract Kit===&lt;br /&gt;
{{anchor|Contract Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Contract Kit&amp;quot;&lt;br /&gt;
 |image = Contract uplink.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. &lt;br /&gt;
 |usedfor = Completing kidnapping contracts for TC-rewards. &lt;br /&gt;
 |strategy = A high risk, high reward choice for a traitor who wants a real challenge.&lt;br /&gt;
 |description = &#039;&#039;&#039;15+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; The Syndicate have a number of urgent contracts for you to take on, become a contractor and complete them for TC and cash payments. Upon purchase, you&#039;ll be granted your own contract uplink embedded within a supplied tablet computer. Additionally, you&#039;ll be granted contractor gear to help with your mission. Comes supplied with the tablet, a specialist contractor space suit, [[#Signal_Jammer|Signal Jammer]], [[#Chameleon_Kit|chameleon jumpsuit]] and [[#Chameleon_Kit|mask]], [[#Agent_ID_Card|agent card]], three randomly selected low cost items, and a unique, [[#Contractor Baton|electrified baton]]. Can include items from nuke ops.&lt;br /&gt;
&lt;br /&gt;
Use the new contract uplink to select a contract, and bring the assigned target dead or alive to the designated drop off location. Call for the extraction pod and send them off for your payment, with much higher rewards for keeping them alive. Extracted targets will be sent to the [[Ninja|ninja]] jail and held for ransom by the Syndicate, alerting the crew after a small delay. Ransom will be payed automatically by [[Nanotrasen]], taking an amount of the station budget to offset the cost. These targets will later be returned to the station, with even targets brought and extracted dead being returned to the crew. The contractor always earns a portion of the ransom when they&#039;re extracted into their equipped ID.&lt;br /&gt;
&lt;br /&gt;
Victims that&#039;re extracted will have their items stored until they&#039;re brought back, with their items coming along with the pod they&#039;re dropped with. Extracted targets always get dropped back in the same area they were launched from.&lt;br /&gt;
&lt;br /&gt;
Aborting or completing contracts will make them unavailable to take on again, so be mindful of this when choosing which target to pick. Extraction will come when requested, but only if both yourself and the target is inside the dropoff location. &lt;br /&gt;
&lt;br /&gt;
The average for the total TC you can earn with this kit is around 34 TC, with the minimum never being below 30, should you extract all your targets alive. This is on top of the actual value this kit gives you initially, making this an incredibly viable choice if you can justify a weaker early game, and feel up to the challenge.&lt;br /&gt;
&lt;br /&gt;
Currently, when first assigning yourself to the uplink, you&#039;ll always be given 6 contracts.&lt;br /&gt;
&lt;br /&gt;
Unique items are available to purchase with &amp;quot;Contractor Rep&amp;quot; through the available Hub inside the uplink. You acquire two Rep per completed contract, with four different purchases available:&lt;br /&gt;
* &#039;&#039;&#039;Contractor Pinpointer - 1 Rep&#039;&#039;&#039;: A pinpointer that only activates for its owner, which is the first person to activate it. Locks on to crew on the same z-level, ignoring suit sensors, but is much less accurate. Will show you&#039;re at the location when within ~25 units.&lt;br /&gt;
* &#039;&#039;&#039;Fulton Extraction Kit - 1 Rep&#039;&#039;&#039;: Gives both a beacon and fulton kit to move targets/items across the station. Place the beacon down, and use the bag in hand to link it. Using the bag on items and crew will send them to the beacon. They must be outside - so in space or on lavaland - to be sent to the beacon.&lt;br /&gt;
* &#039;&#039;&#039;Reinforcements - 2 Rep&#039;&#039;&#039;: Call in a Syndicate agent to help you with your mission. Role is polled to ghosts, and comes with very basic items and their own 0 TC uplink. When an agent is found, they&#039;ll be sent via pod, so be sure to call when by yourself.&lt;br /&gt;
* &#039;&#039;&#039;Blackout - 3 Rep&#039;&#039;&#039;: Cuts station power for a short duration.&lt;br /&gt;
&lt;br /&gt;
====[[File:Contractor_baton_retracted.png]]Contractor Baton[[File:Contractor_baton_extended.png]]====&lt;br /&gt;
This baton comes in every contract kit. If extended and used on someone when not on harm intent it causes 1.5 seconds of [[Status_Effects#Knockdown|knockdown]] and 70 [[Health#Stamina|stamina]] damage, which means it will stam-[[Status_Effects#Paralyze|paralyze]] someone with 2 hits. Has a 2.5 second cooldown between non-harm hits. Fits in a pocket when retracted. Use in hand to extend or retract. Unlike [[Security_items#Stun_Baton|other batons]], this one works on [[Cyborg|cyborgs]].  &lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Bundle A: Syndi-kit Tactical===&lt;br /&gt;
{{anchor|Syndicate_Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Bundle A&amp;quot;&lt;br /&gt;
 |image = box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Random Traitoring.&lt;br /&gt;
 |strategy = Get this if you don&#039;t know what you want to get, or if you want a challenge. &lt;br /&gt;
 |description = Weightedly picks a set of Syndicate items and spawns them in a common box. The total cost of items you get is always more than 20 telecrystals. &amp;lt;br&amp;gt;You get more than you would normally be able to at the cost of not knowing what you&#039;re going to get. This is bundle A, containing tactical item sets. &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-Bundle A&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Possible Sets&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-Bundle A&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recon&#039;&#039;&#039;&lt;br /&gt;
*X-ray Goggles&lt;br /&gt;
*[[#Briefcase_Launchpad|Briefcase Launchpad]]&lt;br /&gt;
*Binoculars&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Syndicate_Space_Suit|Syndicate Space Suit]]&lt;br /&gt;
*2x Frag Grenades&lt;br /&gt;
*[[#EMP_Flashlight|EMP Flashlight]]&lt;br /&gt;
*[[#Karate_Scroll| Karate Scroll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039;&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Jumpsuit]]&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Mask]] (with voice changer)&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Camera_Bug|Camera Bug]]&lt;br /&gt;
*[[#AI_Detector|AI Detector]]&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Mulligan|Mulligan Syringe]]&lt;br /&gt;
*[[#No-Slip_Chameleon_Shoes|No-Slip Chameleon Shoes]]&lt;br /&gt;
*Switchblade&lt;br /&gt;
*[[#Syndicate_Smokes|Syndicate Cigarettes]]&lt;br /&gt;
*[[#EMP_Flashlight|EMP Flashlight]]&lt;br /&gt;
*[[#Chameleon_Projector|Chameleon Projector]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
*[[#Energy_Crossbow|Energy Crossbow]]&lt;br /&gt;
*[[#Sleepy_Pen|Sleepy Pen]]&lt;br /&gt;
*[[#Radioactive_Microlaser|Radioactive Microlaser]]&lt;br /&gt;
*[[#Chameleon_Projector|Chameleon Projector]]&lt;br /&gt;
*[[#Syndicate_Soap|Syndicate Soap]]&lt;br /&gt;
*Optical Thermal Scanners&lt;br /&gt;
*[[#EMP_Flashlight|EMP Flashlight]]&lt;br /&gt;
*[[#Signal_Jammer|Signal Jammer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guns&#039;&#039;&#039;&lt;br /&gt;
*[[#Revolver|Revolver]]&lt;br /&gt;
*[[#357_Speedloader|Ammo .357]]&lt;br /&gt;
*[[#357_Speedloader|Ammo .357]]&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
*[[#C4|C4 Plastic Explosive]]&lt;br /&gt;
*Nitrile Gloves&lt;br /&gt;
*Clown Mask&lt;br /&gt;
*Black Jacket&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Screwed&#039;&#039;&#039;&lt;br /&gt;
*[[#Syndicate_Bomb|Syndicate Bomb Beacon]]&lt;br /&gt;
*[[#Syndicate_Minibomb|Syndicate Minibomb]]&lt;br /&gt;
*[[#Power_Sink|Power Sink]]&lt;br /&gt;
*[[#Syndicate_Space_Suit|Syndicate Space Suit]]&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Energy Dagger|Energy Dagger]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
*[[#Energy_Sword|Energy Sword]]&lt;br /&gt;
*Optical Thermal Scanner&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
*[[#No-Slip_Chameleon_Shoes|No-Slip Shoes]]&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Syndicate_Minibomb|Syndicate Minibomb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Implant&#039;&#039;&#039;&lt;br /&gt;
*[[#Freedom_Implant|Freedom Implant]]&lt;br /&gt;
*[[#Uplink_Implant|Uplink Implant]]&lt;br /&gt;
*[[#EMP_Kit|EMP Implant]]&lt;br /&gt;
*[[#Adrenal_Implant|Adrenal Implant]]&lt;br /&gt;
*Explosive Implant&lt;br /&gt;
*[[#Storage_Implant|Storage Implant]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hacker&#039;&#039;&#039;&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
*[[#Hacked_AI_Module|Hacked AI Module]]&lt;br /&gt;
*[[#Binary Encryption Key|Binary Encryption Key]]&lt;br /&gt;
*Toy AI&lt;br /&gt;
*[[#Artificial_Intelligence_Detector|AI Detector]]&lt;br /&gt;
*[[#Fully_Loaded_Toolbox|Fully Loaded Toolbox]]&lt;br /&gt;
*[[#Camera_Bug|Camera Bug]]&lt;br /&gt;
*Optical Thermal Scanners&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Energy Dagger|Energy Dagger]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
*2x [[#C4|C4 Plastic Explosive]]&lt;br /&gt;
*2x Airlock Charge&lt;br /&gt;
*[[#Camera_Bug|Camera Bug]]&lt;br /&gt;
*[[#Power_Sink|Power Sink Beacon]]&lt;br /&gt;
*[[#Detomatix_PDA_Cartridge|Detomatix Cartridge]]&lt;br /&gt;
*[[#Fully_Loaded_Toolbox|Fully Loaded Toolbox]]&lt;br /&gt;
*[[#Pizza_Bomb|Pizza Bomb]]&lt;br /&gt;
*[[#EMP_Kit|EMP Kit]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sniper&#039;&#039;&#039;&lt;br /&gt;
*[[#Sniper_Rifle|Sniper Rifle]]&lt;br /&gt;
*[[#.50_Penetrator_Magazine|Box of Penetrator Rounds]]&lt;br /&gt;
*Optical Thermal Scanners&lt;br /&gt;
*Nitrile Gloves&lt;br /&gt;
*Clown Mask&lt;br /&gt;
*Black Jacket&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meta Ops&#039;&#039;&#039;&lt;br /&gt;
*[[#Syndicate_Hardsuit|Syndicate Hardsuit]]&lt;br /&gt;
*[[#Bulldog_Shotgun|Bulldog Shotgun]]&lt;br /&gt;
*Explosive Implant&lt;br /&gt;
*2x [[#Ammo-12g_Buckshot|Buckshot Magazines]]&lt;br /&gt;
*2x [[#C4|C4 Plastic Explosives]]&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
===Syndicate Bundle B: Syndi-kit Special===&lt;br /&gt;
{{anchor|Syndicate_Bundle_B}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Bundle B&amp;quot;&lt;br /&gt;
 |image = box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Random Traitoring.&lt;br /&gt;
 |strategy = Get this if you don&#039;t know what you want to get, or if you want a challenge.&lt;br /&gt;
 |description = Weightedly picks a set of Syndicate items and spawns them in a common box. The total cost of items you get is always more than 20 telecrystals. &amp;lt;br&amp;gt;You get more than you would normally be able to at the cost of not knowing what you&#039;re going to get. This is bundle B, containing gimmicky item sets. &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-Bundle B&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Possible Sets&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-Bundle B&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bond&#039;&#039;&#039;&lt;br /&gt;
*[[#Stechkin|Stechkin Pistol]]&lt;br /&gt;
*[[#Universal_Suppressor|Suppressor]]&lt;br /&gt;
*[[#10mm_Handgun_Magazine|10mm Magazine]]&lt;br /&gt;
*[[#10mm_Armour_Piercing_Magazine|10mm Armour Piercing Magazine]]&lt;br /&gt;
*[[#10mm Hollow_Point_Magazine|10mm Hollow Point Magazine]]&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Jumpsuit]]&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Stimpack|Stimpack]]&lt;br /&gt;
*Damp rag&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninja&#039;&#039;&#039;&lt;br /&gt;
*Katana&lt;br /&gt;
*[[#Adrenal_Implant|Adrenal Implant]]&lt;br /&gt;
*6x Throwing Stars&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Toolbelt]]&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Chameleon_Projector|Chameleon Projector]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Lord&#039;&#039;&#039;&lt;br /&gt;
*[[#Double-bladed_Energy_Sword|Double-Bladed Energy Sword]]&lt;br /&gt;
*Telekinesis SE Injector&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*Dark Lord robes&lt;br /&gt;
*[[#No-Slip_Chameleon_Shoes|No-Slip Shoes]]&lt;br /&gt;
*[[Wizard#Robeless_Spells|Summon Item Spellbook]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Whale, Holy Grail&#039;&#039;&#039;&lt;br /&gt;
*Kinetic Speargun&lt;br /&gt;
*Quiver with 30 Magspears&lt;br /&gt;
*Carp space suit&lt;br /&gt;
*Carp mask&lt;br /&gt;
*Carp delivery grenade&lt;br /&gt;
*[[#Dehydrated_Space_Carp|Dehydrated Space Carp]]&lt;br /&gt;
*[[#Syndicate Sentience Potion|Syndicate Sentience Potion]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mad Scientist&#039;&#039;&#039;&lt;br /&gt;
*Mad Scientist Labcoat&lt;br /&gt;
*Jackboots&lt;br /&gt;
*Megaphone&lt;br /&gt;
*2x random cluster grenades&lt;br /&gt;
*[[#Bioterror_Foam_Grenade|Bioterror Foam Grenade]]&lt;br /&gt;
*4x Remote Signaling Device&lt;br /&gt;
*[[#Fully_Loaded_Toolbox|Syndicate Toolbox]]&lt;br /&gt;
*[[#Energy_Dagger|Energy Dagger]]&lt;br /&gt;
*Bluespace Wormhole Projector&lt;br /&gt;
*[[Research_items#Decloner|Decloner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bee&#039;&#039;&#039;&lt;br /&gt;
*Bee objective&lt;br /&gt;
*Bee costume&lt;br /&gt;
*Bee mask&lt;br /&gt;
*Yellow fanny pack&lt;br /&gt;
*3x [[#Buzzkill_Grenade_Box|Buzzkill Grenades]]&lt;br /&gt;
*Beesease reagent&lt;br /&gt;
*Bee gun - A gun that fires bees. Can be filled with reagents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mr Freeze&#039;&#039;&#039;&lt;br /&gt;
*Cold glasses&lt;br /&gt;
*Black gloves&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Mask]]&lt;br /&gt;
*Winter coat&lt;br /&gt;
*Winter boots&lt;br /&gt;
*4x Gluon Grenades&lt;br /&gt;
*[[Guide_to_genetics#Geladikinesis|Geladikinesis DNA injector]]&lt;br /&gt;
*[[Guide_to_genetics#Cryokinesis|Cryokinesis DNA injector]]&lt;br /&gt;
*[[Security_items#Temperature_Gun|Temperature Gun]]&lt;br /&gt;
*Blue energy saber&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
===Syndicate Surplus Crate===&lt;br /&gt;
{{anchor|Syndicate_Surplus_Crate}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Crate&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Taking a gamble or getting tons of items.&lt;br /&gt;
 |strategy = This can contain nearly everything on the uplink. If you want to take a gamble, buy it.&lt;br /&gt;
 |description = &#039;&#039;&#039;20+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; It&#039;s a crate. It contains 50 telecrystals worth of &#039;&#039;completely random&#039;&#039; Syndicate items. This can be anything from an [[#Emag|Emag]] to a [[#Syndicate_Playing Cards|Deck of Cards]]. It can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Lootbox Crate===&lt;br /&gt;
{{anchor|Syndicate_Lootbox_Crate}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Crate&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Throwing a D20 and multiplying the result by 5, unless you hit 20 which will multiply it by 10.&lt;br /&gt;
 |strategy = This can contain nearly everything on the uplink. If you want to take a gamble, buy it.&lt;br /&gt;
 |description = &#039;&#039;&#039;30+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; It&#039;s a crate. It contains 5-200 telecrystals worth of &#039;&#039;completely random&#039;&#039; Syndicate items. This can be anything from an [[#Emag|Emag]] to a [[#Syndicate_Playing Cards|Deck of Cards]]. It can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy, but if you roll 1 you will only be greeted with a sense of pride and accomplishment. Roll 20 and the syndicate will congratulate you with a printed report for the captain to read out loud if they so choose.&lt;br /&gt;
 }}&lt;br /&gt;
===1 Raw Telecrystal===&lt;br /&gt;
{{anchor|1_Raw_Telecrystal}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Telecrystal&lt;br /&gt;
 |image = Tc.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.&lt;br /&gt;
 |strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.&lt;br /&gt;
 |description = A telecrystal in its rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.&lt;br /&gt;
 }}&lt;br /&gt;
===5 Raw Telecrystals===&lt;br /&gt;
{{anchor|5_Raw_Telecrystals}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Telecrystal&lt;br /&gt;
 |image = Tc.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.&lt;br /&gt;
 |strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.&lt;br /&gt;
 |description = Five telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.&lt;br /&gt;
 }}&lt;br /&gt;
===20 Raw Telecrystals===&lt;br /&gt;
{{anchor|20_Raw_Telecrystals}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Telecrystal&lt;br /&gt;
 |image = Tc.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.&lt;br /&gt;
 |strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.&lt;br /&gt;
 |description = Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.&lt;br /&gt;
 }}&lt;br /&gt;
===Super Surplus Crate===&lt;br /&gt;
{{anchor|Super_Surplus_Crate}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Crate&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 40 telecrystals.&lt;br /&gt;
 |usedfor = Teaming up with another traitor to gamble all your TC. &lt;br /&gt;
 |strategy = The 40 TC price means that you have to team up with at least one other traitor. Use codewords!&lt;br /&gt;
 |description = &#039;&#039;&#039;30+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; This big boy contains 125 TC worth of items. If you feel you can trust other traitors, why not?&lt;br /&gt;
 }}&lt;br /&gt;
===Random Item===&lt;br /&gt;
{{anchor|Random_Item}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;???&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs a random amount of telecrystals.&lt;br /&gt;
 |usedfor = Purchasing a random item. &lt;br /&gt;
 |strategy = Buy something completely random.&lt;br /&gt;
 |description = Picking this will purchase a random item. Useful if you have some TC to spare or if you haven&#039;t decided on a strategy yet.&lt;br /&gt;
 }}&lt;br /&gt;
==Conspicuous and Dangerous Weapons==&lt;br /&gt;
===Box of Throwing Weapons===&lt;br /&gt;
{{anchor|Box_of_Throwing_Weapons}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of Throwing Weapons&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Murdering people by throwing things.&lt;br /&gt;
 |strategy = Use the throwing stars to cause heavy damage and bleeding due to embedding, and the bolas to prevent the target from running off or dodging.&lt;br /&gt;
 |contents = 5x[[File:Tstar.png]], 2x[[File:Rbola.png]]&lt;br /&gt;
 |description = This kit contains five throwing stars and two reinforced bolas. Throwing stars will deal heavy brute damage on hit and automatically embed, causing further brute and bleeding over time.&amp;lt;br&amp;gt; Reinforced bolas cause a 3.5 second [[Status_Effects#Knockdown|knockdown]] and will slow targets down on hit until they are removed. They take longer to remove than normal [[Makeshift_weapons#Bola|bolas]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Energy Sword===&lt;br /&gt;
{{anchor|Energy_Sword}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy Sword&lt;br /&gt;
 |image = ESword.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals. &lt;br /&gt;
 |usedfor = Mass murder.&lt;br /&gt;
 |strategy = This sword will usually crit someone in three to four hits (more if the target is armored). It leaves a bloody mess though. When it is on it has a chance to deflect projectiles.  Needs to be turned on before use. Can fit in a pocket if shut off.&lt;br /&gt;
 |description = This is a melee weapon that will do a lot of (30) brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it&#039;s off, you can fit it into your pocket, but it&#039;s a terrible weapon.&amp;lt;br&amp;gt; Activate it to switch between the two states, but be warned, turning it on or off causes a very loud and distinct noise. It is also a very good combo combined with the [[#Mini Energy Crossbow|e-bow]]&#039;s knockdown. You have a decent chance of reflecting projectiles with it when turned on.&lt;br /&gt;
Most often found in the hands of [[Traitor|Traitors]] and [[Nuclear Operative|Nuke Ops]], however Nanotrasen also likes to make use of them, mainly in [[Emergency_Response_Team|Red Alert ERTs]] and [[Death Squad|Death Squads]]. &lt;br /&gt;
You can also hit it with a multitool to make it a RAINBOW SWORD.&lt;br /&gt;
 }}&lt;br /&gt;
===Double-bladed Energy Sword===&lt;br /&gt;
{{anchor|Double-bladed_Energy_Sword}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Double-bladed Energy Sword&lt;br /&gt;
 |image = DoubleESword.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals. &lt;br /&gt;
 |usedfor = SUPER mass murder, making security and all their stunning and lasers completely irrelevant.&lt;br /&gt;
 |strategy = Simply having this weapon active will completely ruin anyone who tries to shoot you with a taser.&lt;br /&gt;
 |description = &#039;&#039;&#039;25+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them, dismembering, or knocking them unconscious long before that). Like the single-bladed [[#Energy_Sword|Energy Sword]], it must be turned on to be used properly, and can still be stored in your pocket when turned off.&amp;lt;br&amp;gt; The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed.&amp;lt;br&amp;gt; This makes unrobust Security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. This sword is not unstoppable, however. It also has a chance to reflect bullets, but this is somewhat unreliable.&amp;lt;br&amp;gt; It will also not stop melee attacks, so try to avoid the inevitable jousting matches with stunbatons and disarm intent. Temperature gun shots go right through this.&lt;br /&gt;
 }}&lt;br /&gt;
=== Gloves of the North Star===&lt;br /&gt;
{{anchor|Gloves of the North Star}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Gloves of the North Star&amp;quot;&lt;br /&gt;
 |image = Gloves_of_the_north_star.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = ATATATATATA &lt;br /&gt;
 |strategy = Buy this if you want to punch people really quickly.&lt;br /&gt;
 |description = A pair of gloves that lets you punch things extremely fast. You can even set a battlecry from your favorite Japanese anime! Does not work with weapons and hulk hands. &lt;br /&gt;
 }}&lt;br /&gt;
===[[Holoparasite|Holoparasites]]===&lt;br /&gt;
{{anchor|Holoparasite_Injector_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Holoparasite injector kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals. &lt;br /&gt;
 |usedfor = ORAORAORAORAORA&lt;br /&gt;
 |strategy = Has many strategic options depending on which type of Holoparasite you choose to summon. &lt;br /&gt;
 |description = &#039;&#039;&#039;25+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; Contains a [[Holoparasite]] injector. When injected, it will attempt to summon a [[Ghost]] player to take on the role of a spirit-like entity living in your body, capable of using different powers to help you, decided by its type. If no ghost accepts the role, you can get a TC refund. &lt;br /&gt;
 }}&lt;br /&gt;
===Powerfist===&lt;br /&gt;
{{anchor|Powerfist}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Power Fist&lt;br /&gt;
 |image = powerfist.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. &lt;br /&gt;
 |usedfor = break some bones (if this were Baystation).&lt;br /&gt;
 |strategy = This weapon&#039;s main strength is throwing people away from you and/or into a fire, open airlock, electrified airlock, emagged gibber etc.&lt;br /&gt;
 |description = This is a melee WEAPON (hold it in your hand) that can do moderate to really high brute damage. It is piston powered, and said piston is activated by gas coming from a gas tanks.&amp;lt;br&amp;gt; To mount a gas tank, simply click on the powerfist with the tank in your hand. The pressure valve can be adjusted with a wrench to the setting 1,2 and 3. To remove an empty tank, use a screwdriver on the powerfist. &amp;lt;br&amp;gt;&lt;br /&gt;
Setting one has force 20 and launches people 1 tile away.&amp;lt;br&amp;gt;&lt;br /&gt;
Setting two and three double and triple these values respectively, so 40/60 damage and 2/3 tiles thrown. &amp;lt;br&amp;gt;&lt;br /&gt;
From a standard, filled tank of air one should expect 4 full punches on setting two and 3 on setting three. &amp;lt;br&amp;gt; &lt;br /&gt;
}}&lt;br /&gt;
===Stechkin===&lt;br /&gt;
{{anchor|Stechkin}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stechkin Pistol&lt;br /&gt;
 |image = stetchkin.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals&lt;br /&gt;
 |usedfor = Quick and concealable murder.&lt;br /&gt;
 |strategy = Keep it hidden, it&#039;s possible to gain this gun by other means beyond being a traitor but the average Security Officer will assume it&#039;s Syndicate until proven otherwise.&lt;br /&gt;
 |description = A small gun, fits into your pocket when not fitted with a suppressor. Has an 8-round magazine and is semi-automatic - meaning it&#039;ll eject bullet casings as it fires making evidence clean up harder. Does 30 brute damage on an unarmored target but dumping the magazine will usually kill or crit all but the most well-prepared and/or armored foes.&amp;lt;br&amp;gt; Can be fitted with a suppressor, which makes it a very lethal and effective weapon of murder. However, this increases the size to normal and will no longer fit in your pocket. Uses [[#10mm_Handgun_Magazine|10mm ammunition]]. &lt;br /&gt;
 }}&lt;br /&gt;
===Revolver===&lt;br /&gt;
{{anchor|Revolver}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .357 Revolver&lt;br /&gt;
 |image = Revolver.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals&lt;br /&gt;
 |usedfor = Very quick and loud murder.&lt;br /&gt;
 |strategy = Keep the thing hidden, as people know it&#039;s only available to syndicates. Also, it makes a lot of noise, so be careful.&lt;br /&gt;
 |description = It&#039;s a gun. Click on someone and you shoot at them. Does 60 brute damage per shot on an unarmored target, considerably less on an armored one. It&#039;s a very reliable weapon for a quick and bloody murder, as most people cannot react in time before being shot twice. Keep in mind that it makes a very loud and distinct noise.&amp;lt;br&amp;gt; This gun comes loaded with 7 rounds, more can be bought from your uplink or created with a hacked autolathe. The damage is high enough to quickly blow up a supermatter crystal. Uses [[#357_Speedloader|.357 ammunition]]. &lt;br /&gt;
 }}&lt;br /&gt;
=== Toy Pistol with Riot Darts===&lt;br /&gt;
{{anchor|Toy_Gun_with_Riot_Darts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Toy Gun with Riot Darts&lt;br /&gt;
 |image = Toy_gun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Hiding a stunning weapon in plain sight.&lt;br /&gt;
 |strategy = This gun is identical to the normal toy guns, but it shoots stamina-damaging darts that can knock down.&lt;br /&gt;
 |description = An innocent-looking toy pistol designed to fire foam darts. Comes loaded with [[#Box_of_Riot_Darts|riot-grade darts]] effective at incapacitating a target.&lt;br /&gt;
 }}&lt;br /&gt;
===Poisoned Knife===&lt;br /&gt;
{{anchor|Poisoned_Knife}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Poisoned Knife&lt;br /&gt;
 |image = poisonknife.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Injecting chemicals or toxins while in combat.&lt;br /&gt;
 |strategy = Buy with poison kit, apply to target.&lt;br /&gt;
 |description = A knife that can store 40u of liquids, which are then injected when stabbing something. Deals 12 brute damage.&lt;br /&gt;
 }}&lt;br /&gt;
==Stealthy and Inconspicuous Weapons ==&lt;br /&gt;
===Dart Pistol===&lt;br /&gt;
{{anchor|Dart_Pistol}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dart Pistol&lt;br /&gt;
 |image = Dart_pistol.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Shooting chemicals. Useful with the Poison Kit.&lt;br /&gt;
 |strategy = Use it as you would a normal syringe gun; the only difference is that it fits into a pocket.&lt;br /&gt;
 |description = This pistol can load chemical-filled syringes and shoot them at people. Only fits one syringe at a time, but it can fit in pockets.&lt;br /&gt;
 }}&lt;br /&gt;
===Dehydrated Space Carp===&lt;br /&gt;
{{anchor|Dehydrated_Space_Carp}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dehydrated Space Carp&lt;br /&gt;
 |image = Carp_plush.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Sudden carp invasions.&lt;br /&gt;
 |strategy = Looks like a normal carp toy. If it comes in contact with water, however, it will create a full-sized space carp, aggressive to everyone nearby. If you use the plushie in hand before activating it, the carp won&#039;t attack you once spawned.&lt;br /&gt;
 |description = Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.&lt;br /&gt;
 }}&lt;br /&gt;
===Energy Dagger===&lt;br /&gt;
{{anchor|Energy Dagger}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy Dagger&lt;br /&gt;
 |image = Edagger.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Last resort combat.&lt;br /&gt;
 |strategy = Shove it in your PDA. Don&#039;t bring it out until you need it, because everyone knows only syndicates have energy blades.&lt;br /&gt;
 |description = It&#039;s a dagger that does 18 brute on hit, and 35 brute when thrown. It can be disguised and hidden as a pen. Keep it out of sight and then bring it out once you&#039;ve got somebody on the ropes.&amp;lt;br&amp;gt; It&#039;s better than most weapons very cheap, so it&#039;s not a bad last resort. Unless people know you have it they&#039;re very unlikely to search your PDA pen slot. &lt;br /&gt;
 }}&lt;br /&gt;
===Karate Scroll===&lt;br /&gt;
{{anchor|Karate_Scroll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Karate Scroll&lt;br /&gt;
 |image = Scroll.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. &lt;br /&gt;
 |usedfor = Fighting people with your fists.&lt;br /&gt;
 |strategy = This scroll will teach you art of Karate, makings your hits stronger and letting you do cool combos.&lt;br /&gt;
 |description = You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. The Karate style is basically cheaper version of Sleeping Carp, helping you incapatate enemies with combo hits. Your punches will also do exactly 7 damage.&lt;br /&gt;
Possible Combos:&lt;br /&gt;
*&#039;&#039;&#039;Calf Kick&#039;&#039;&#039;: Harm Grab Disarm. Paralyses one of your opponent&#039;s legs.&lt;br /&gt;
*&#039;&#039;&#039;Jumping Knee&#039;&#039;&#039;: Harm Disarm Harm. Deals significant stamina damage and knocks your opponent down briefly.&lt;br /&gt;
*&#039;&#039;&#039;Karate Chop&#039;&#039;&#039;: Grab Harm Disarm. Very briefly confuses your opponent and blurs their vision.&lt;br /&gt;
*&#039;&#039;&#039;Floor Stomp&#039;&#039;&#039;: Harm Grab Harm. Deals brute and stamina damage if your opponent isn&#039;t standing up.&lt;br /&gt;
 }}&lt;br /&gt;
===Martial Arts Scroll===&lt;br /&gt;
{{anchor|Martial_Arts_Scroll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Martial Arts Scroll&lt;br /&gt;
 |image = Scroll.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals. &lt;br /&gt;
 |usedfor = Fighting ranged attackers, killing people with your fists.&lt;br /&gt;
 |strategy = This scroll will teach you the Sleeping Carp style, making you immune to ranged attacks but also unable to use guns, while making your unarmed hits stronger. &lt;br /&gt;
 |description = &#039;&#039;&#039;20+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt;You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. The Sleeping Carp style then lets you ignore all ranged attacks, whether energy or physical (but not thrown items). Dodging an attack this way will make a noticeable sound and message, which will alert everyone close of this skill, and thus of your traitor status.&amp;lt;br&amp;gt; You will also not be able to use any ranged weapon, as it would be dishonorable. &lt;br /&gt;
Your punches do 10 to 15 brute, and your grabs will start as aggressive.&lt;br /&gt;
You can also combo attacks by switching intents while hitting. Possible Combos:&lt;br /&gt;
* &#039;&#039;&#039;Wrist Wrench&#039;&#039;&#039;: Disarm Disarm. Forces the opponent to drop the item in his hand. Stuns for 6 seconds. Does not work if target is stunned or paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Back Kick&#039;&#039;&#039;: Harm Grab. The opponent must be facing away from you. Paralyzes for 8 seconds. Does not work if target is paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Stomach Knee&#039;&#039;&#039;: Grab Harm. Knocks the wind out of the opponent and stuns for 4 seconds. Does not work if target is paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Head Kick&#039;&#039;&#039;: Disarm Harm Harm. Decent damage, forces the opponent to drop the item in his hand. Stuns for 8 seconds. Does not work if target is paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Elbow Drop&#039;&#039;&#039;: Harm Disarm Harm Disarm Harm. The opponent must be on the ground. Deals huge damage, and instantly kills anyone in critical condition. &lt;br /&gt;
 }}&lt;br /&gt;
===Gamma Bow===&lt;br /&gt;
{{anchor|Mini_Energy_Crossbow}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = {{anchor|Gamma_Bow}}Gamma Bow&lt;br /&gt;
 |image = Ebow.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals&lt;br /&gt;
 |usedfor = Irradiating people.&lt;br /&gt;
 |strategy = Poison crewmates.&lt;br /&gt;
 |description = This weapon &amp;lt;b&amp;gt;is&amp;lt;/b&amp;gt; meant for killing. Though this weapon does make a sound when fired, it is still very quiet, and can easily be concealed in your pocket.&amp;lt;br&amp;gt; Additionally this weapon does not provide any message that it has been fired just like E-bow. Strong when paired with a disabler or anything that kills stamina. It has no shot limit, but takes a while to charge each shot, roughly 25 seconds. Each shot delivers random toxins to 10u Polonium, 5u Fentanyl, 5u Toxin and 10u Radium, that disorient and irradite the target.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mini Energy Crossbow===&lt;br /&gt;
{{anchor|Mini_Energy_Crossbow}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = {{anchor|Miniature_Energy_Crossbow}}Miniature Energy Crossbow&lt;br /&gt;
 |image = Ebow.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals&lt;br /&gt;
 |usedfor = Stunning people.&lt;br /&gt;
 |strategy = No one sees any messages of who fired at who, but the target knows when they are shot. Use this weapon very carefully and covertly, but remember it is also very good when in a pitch because every hit is a knockdown.&lt;br /&gt;
 |description = This weapon is not meant for killing, rather it is intended for stunning. Though this weapon does make a sound when fired, it is still very quiet, and can easily be concealed in your pocket.&amp;lt;br&amp;gt; Additionally this weapon does not provide any message that it has been fired. Strong when paired with an energy sword, as it cannot reliably kill anything by itself. It has no shot limit, but takes a while to charge each shot. Each shot deals 15 toxin damage, [[Status_Effects#Knockdown|knocks down]] for 1 second, deals 60 stamina damage and blurs the vision of the target. It takes two hits to [[Status_Effects#Paralyze|paralyze]] someone. &lt;br /&gt;
 }}&lt;br /&gt;
===Boxed Origami Kit===&lt;br /&gt;
{{anchor|Boxed Origami Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = {{anchor|Origami}}Boxed Origami Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals&lt;br /&gt;
 |usedfor = Folding paper airplanes. &lt;br /&gt;
 |strategy = Lets you fold any paper into sharp paper airplanes to hit people in the eyes with. &lt;br /&gt;
 |description = The box contains a book able teach you The Art of Origami, and 5 ordinary papers. Activate the book in hand to read it until you get the message &amp;quot;You feel like you&#039;ve got a good handle on origami!&amp;quot;. This will give you a new HUD icon. Click the HUD icon to toggle origami folding on. When on, any paper airplane you fold (by alt-clicking a paper) will turn into a deadly throwing weapon, which looks the same as an ordinary paper airplane. These planes will deal 20 brute damage on thrown hit and cause bleeding. Victums not wearing any eyewear it will also be [[Status_Effects#Paralyze|paralyzed]] for 4 seconds plus and take eye damage. These planes will always hit people in the eyes, regardless of which body part you&#039;re aiming at. &lt;br /&gt;
 }}&lt;br /&gt;
===Poison Kit===&lt;br /&gt;
{{anchor|Poison_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Poison Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals. &lt;br /&gt;
 |usedfor = Murdering people silently. &lt;br /&gt;
 |strategy = Inject these poisons into food, medicines, cryotubes, or just shoot them with a syringe gun.&lt;br /&gt;
 |contents = [[File:Bottle.png]][[File:Syringe.png]]&lt;br /&gt;
 |description = This kit contains a bottle each of [[Guide to chemistry#Polonium|Polonium]], [[Guide to chemistry#Venom|Venom]], [[Guide to chemistry#Fentanyl|Fentanyl]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], [[Guide to chemistry#Cyanide|Cyanide]], [[Guide to chemistry#Histamine|Histamine]], [[Guide to chemistry#Initropidil|Initropidil]], [[Guide to chemistry#Pancuronium|Pancuronium]], [[Guide to chemistry#Sodium Thiopental|Sodium Thiopental]], [[Guide to chemistry#Coniine|Coniine]], [[Guide to chemistry#Curare|Curare]] and [[Guide to chemistry#Amanitin|Amanitin]], with a free syringe to inject them with. &lt;br /&gt;
 }}&lt;br /&gt;
===Romerol===&lt;br /&gt;
{{anchor|Romerol}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Romerol&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. &lt;br /&gt;
 |usedfor = Creating a zombie infestation. &lt;br /&gt;
 |strategy = Inject into food, medicines, cryotubes, or just shoot it with a syringe gun.&lt;br /&gt;
 |contents = [[File:Bottle12.png]][[File:Eyedropper.png]][[File:Syringe.png]]&lt;br /&gt;
 |description = [[Guide_to_chemistry#Romerol|Romerol]] adds a zombie infection organ to victims. When those victims die, they will revive as zombies who can infect other people. Because [[Guide_to_chemistry#Romerol|Romerol]] costs more than 20 telecrystals(not anymore. previously 25 TC), at least two traitors will need to collaborate to buy it. It can be applied to corpses directly, allowing creation of zombies from corpses in the [[Morgue]]. (This is old description that needs to be changed)&amp;lt;br&amp;gt;&lt;br /&gt;
Note: only a person with a murderbone objective can purchase this.&lt;br /&gt;
 }}&lt;br /&gt;
===Sleepy Pen===&lt;br /&gt;
{{anchor|Sleepy_Pen}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Pen&amp;quot;&lt;br /&gt;
 |image = Pen.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. &lt;br /&gt;
 |usedfor = Disabling people, making people look dead.&lt;br /&gt;
 |strategy = This item will paralyze people, so they cannot talk and will collapse after a short time. It will quickly wear off.&lt;br /&gt;
 |description = This is a very devious little item. It is a refillable instant injector that looks like a pen. The pen can hold up to 45u reagents and starts with 20u [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]], 15u [[Guide to chemistry#Mute_Toxin|Mute-Toxin]], and 10u [[Guide to chemistry#Tirizene|Tirizene]], which prevents people from talking and causing them to fall asleep after about 20 seconds at most. They can still see and hear everything around them, until they actually fall asleep. Does not penetrate hardsuits. The victim will feel a tiny prick but the stab will be invisible to others. &amp;lt;br&amp;gt; The default [[Guide_to_chemistry|chemicals]] inside are completely non-lethal, so if you want to kill with it you need [[Syndicate Items#Poison Kit|something else]]. Not available to [[Syndicate guide|Nuke Ops]].&lt;br /&gt;
 }}&lt;br /&gt;
===Universal Suppressor===&lt;br /&gt;
{{anchor|Suppressor}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Suppressor&lt;br /&gt;
 |image = Suppressor.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Silencing weapons. &lt;br /&gt;
 |strategy = Attach it to your [[#Stechkin|Stechkin]], or to other ballistic weapons (that isn&#039;t a revolver or shotgun) to silence and remove the weapon&#039;s attack messages.&lt;br /&gt;
 |description = A universal syndicate small-arms suppressor for maximum espionage. Can be attached to almost any non-revolver/shotgun firearm. Remove it by alt-clicking the firearm. &lt;br /&gt;
 }}&lt;br /&gt;
==Ammunition==&lt;br /&gt;
===.357 Speedloader===&lt;br /&gt;
{{anchor|357_Speedloader}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .357 Speedloader&lt;br /&gt;
 |image = 357_speedloader.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Also made in hacked autolathes, costs 50,000 metal units.&lt;br /&gt;
 |usedfor = Ammo for the [[#Revolver|Revolver]].&lt;br /&gt;
 |strategy = Order in conjunction with the revolver for extra killing potential. Or better yet completely ignore it and go for the hacked autolathe method instead.&lt;br /&gt;
 |description = This is ammo for the [[#Revolver|Revolver]]. It gives the revolver 7 more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand.&amp;lt;br&amp;gt; These can not be printed in a hacked autolathe anymore. Only ammunition can be printed and used to reload speedloaders or the gun one bullet at a time.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Handgun Magazine===&lt;br /&gt;
{{anchor|10mm_Handgun_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Handgun Magazine&lt;br /&gt;
 |image = 10mmMag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystals. Loose ammo boxes can be made in a hacked autolathe, costs 50,000 metal units.&lt;br /&gt;
 |usedfor = Ammunition for the [[#Stechkin|Stechkin]].&lt;br /&gt;
 |strategy = Order in conjunction with the stechkin for extra killing potential. Using on a stechkin already loaded with a magazine will do a &#039;&#039;tacticool reload&#039;&#039;, replacing the old magazine with it and dropping the old magazine under your feet. Can be handloaded from a loose ammo box.&lt;br /&gt;
 |description = This is ammo for the [[Syndicate Items#Stechkin|Stechkin]]. It gives the stechkin a full clip. It can be used by either using a stechkin in hand to remove the old magazine and loading it in, or using directly for a tactical reload.&amp;lt;br&amp;gt; Loose ammo boxes can be made in a hacked autolathe for 50,000 metal units, it is ill-advised to order any more handgun magazines as it&#039;s more economical to simply load new magazines by clicking on them with the printable ammo boxes.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Armor Piercing Magazine===&lt;br /&gt;
{{anchor|10mm_Armour_Piercing_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Armour Piercing Magazine&lt;br /&gt;
 |image = 10mmmagAP.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Armour piercing ammunition for the [[#Stechkin|Stechkin]].&lt;br /&gt;
 |strategy = Order this when you want to kill someone armoured like security staff.&lt;br /&gt;
 |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are less effective at injuring the target but penetrate protective gear.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Incendiary Magazine===&lt;br /&gt;
{{anchor|10mm_Incendiary_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Incendiary Magazine&lt;br /&gt;
 |image = 10mmmagfire.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Ammunition for the [[#Stechkin|Stechkin]] which sets the target on fire.&lt;br /&gt;
 |strategy = Order this when you want to see someone burn.&lt;br /&gt;
 |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. Loaded with incendiary rounds which ignite the target.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Hollow Point Magazine===&lt;br /&gt;
{{anchor|10mm Hollow_Point_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Hollow Point Magazine&lt;br /&gt;
 |image = 10mmmaghollow.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Ammunition for the [[#Stechkin|Stechkin]] which deals more damage against unarmoured targets.&lt;br /&gt;
 |strategy = Order this when you want to kill someone who is likely unarmoured.&lt;br /&gt;
 |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are more damaging but ineffective against armour.&lt;br /&gt;
 }}&lt;br /&gt;
===Box of Riot Darts===&lt;br /&gt;
{{anchor|Box_of_Riot_Darts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-riot darts&lt;br /&gt;
 |image = Foambox_riot.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Ammo for the foam force [[#Toy_Gun_with_Riot_Darts|Toy Handgun]].&lt;br /&gt;
 |strategy = Order as extra ammo for the toy gun. Generally not a good idea as riot darts themselves are re-usable.&lt;br /&gt;
 |description = This is ammo for the [[#Toy_Gun_with_Riot_Darts|Toy Gun]]. Buy this if you cannot get it from a hacked autolathe, or reuse the ones you shot.&lt;br /&gt;
 }}&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===Airlock Charge===&lt;br /&gt;
{{Item|foundin=Ordered via Syndicate Uplink, costs 4 telecrystals.|name=Airlock Charge|usedfor=Sabotaging Airlocks to Explode when Opened.|description=A small explosive device that can be used to sabotage airlocks to cause an explosion upon opening. To apply, remove the airlock&#039;s maintenance panel and place it within.|strategy=Use on a door that only your target would use. Hope they open it.|image=Door_charge.png|bgcolor1=#cccccc|bgcolor2=#cccccc}}&lt;br /&gt;
===Composition C-4===&lt;br /&gt;
{{anchor|Composition C-4}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = C-4&lt;br /&gt;
 |image = C4.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = Stick it on things that need to blow up.&lt;br /&gt;
 |description = This pack of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). C4 takes 3 seconds to set up, and requires you to be un-interrupted.&amp;lt;br&amp;gt; You can also attach a signaler to detonate instantly, among other things. Can be directly placed on mobs, but will only deal around 50 damage and not gib.&lt;br /&gt;
 }}&lt;br /&gt;
===Bag of C-4 Explosives===&lt;br /&gt;
{{anchor|Bag_of_C-4_Explosives}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bag of C-4 Explosives&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals. (20% discount)&lt;br /&gt;
 |usedfor = Blowing lots of stuff up.&lt;br /&gt;
 |strategy = Stick it on things that need to blow up.&lt;br /&gt;
 |description = Contains 10 [[#C4|C4]] charges in a handy dufflebag, to use however you want. Activate in hand to set a timer. The timer will then start when you place the C4 on something. Placing C4 takes a few seconds (progress bar). &lt;br /&gt;
 }}&lt;br /&gt;
===Bag of X-4 Explosives===&lt;br /&gt;
{{anchor|Bag_of_X-4_Explosives}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bag of X-4 Explosives&lt;br /&gt;
 |image = X4.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = Stick it on things that need to blow up.&lt;br /&gt;
 |description = Contains 3 X4 charges in a handy dufflebag, to use however you want. X4 is a more powerful version of [[#C4|C4]], and will also deal damage in a cone behind the target.&lt;br /&gt;
 }}&lt;br /&gt;
===EMP Kit===&lt;br /&gt;
{{anchor|EMP_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = EMP Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. &lt;br /&gt;
 |usedfor = The disabling of technology, such as cameras, radios, etc.&lt;br /&gt;
 |strategy = Best used aggressively against technology, such as destroying an AI. If you wish to opt for a more stealthy approach, the [[#Cryptographic Sequencer|Cryptographic Sequencer]] and [[#EMP Flashlight|EMP Flashlight]] are usually better. Note that EMP grenades are the pretty much the only reliable way to stop an approaching cyborg from afar as a traitor, unless you have access to an [[Security_items#Ion_rifle|Ion rifle]].&lt;br /&gt;
 |contents = [[file:Emp grenade.png]]x6[[file:injector.png]]&lt;br /&gt;
 |description = These are weapons used for disabling electronics like the AI&#039;s cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. Click on the Grenade to activate it and then throw it like normal grenades.&amp;lt;br&amp;gt; The implanter functions the same, but after implanting it into yourself, it can be activated three times using the action button. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking/opening nearby doors and blinding those who wear thermals caught in the emp range.&amp;lt;br&amp;gt; If you EMP a group of sec officers before a fight, they&#039;ll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbaton&#039;s total charge, though) aside from [[Security_items#Flash|Flashes]] and [[Security_items#Flashbang|Flashbangs]]. They also stun cyborgs for a good deal of time.&lt;br /&gt;
 }}&lt;br /&gt;
=== Exploding Rubber Duck===&lt;br /&gt;
{{anchor|Exploding_Rubber_Duck}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Exploding Rubber Duck&lt;br /&gt;
 |image = Rubberduck.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystal.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = Buy it as Clown and use it as ghetto banana peel. Die inevitably.&lt;br /&gt;
 |description = A seemingly innocent rubber duck. Click on floor tile to place. It arms with same speed as C-4 (3 seconds), and will violently explode when stepped on. Similar explosion to Syndicate Minibomb.&lt;br /&gt;
 }}&lt;br /&gt;
===High-Yield Exploding Rubber Duck===&lt;br /&gt;
{{anchor|High-Yield_Exploding_Rubber_Duck}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = High-Yield Exploding Rubber Duck&lt;br /&gt;
 |image = Rubberduck.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystal.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = BOOOOM!!!&lt;br /&gt;
 |description = A seemingly innocent rubber duck. Click on floor tile to place. It arms with same speed as C-4 (3 seconds), and will violently explode when stepped on. This one is armed like X4 and explosion radius is similar to meth grenade.&lt;br /&gt;
 }}&lt;br /&gt;
===Detomatix PDA Cartridge===&lt;br /&gt;
{{anchor|Detomatix_PDA_Cartridge}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Detomatix Cartridge&lt;br /&gt;
 |image = Pda cartrige.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. &lt;br /&gt;
 |usedfor = Making other&#039;s [[PDA]]s explode. &lt;br /&gt;
 |strategy = Use this to hurt your target from afar, or wait until you can see them, detonate their PDA, and then quickly kill them. &lt;br /&gt;
 |description = A cartridge for your [[PDA]]. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people&#039;s [[PDA]]s in a kind of weak explosion (Still powerful enough to knock out people and destroy the victim&#039;s ID, though).&amp;lt;br&amp;gt; Your target [[PDA]] will need the messenger function turned on in order to attempt this, and you need to scan for other [[PDA]]s, then import the list.  Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt.&amp;lt;br&amp;gt; Comes with 4 charges. It also has a bomb program that when run causes the [[PDA]] to self destruct. Useful against gullible targets, or turning [[PDA]]s into hand grenades.&amp;lt;br&amp;gt; For syndicates, this cartridge has the blast door toggle function for the [[Syndicate guide|syndicate shuttle]] as well, allowing you to open the door when the person with the military [[PDA]] has died horribly.&lt;br /&gt;
 }}&lt;br /&gt;
===Pizza Bomb===&lt;br /&gt;
{{anchor|Pizza_Bomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Pizza Bomb&lt;br /&gt;
 |image = Pizza_bomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Tasty bomb delivery.&lt;br /&gt;
 |strategy = This pizza box contains a bomb inside, a bit stronger than a [[#Syndicate_Minibomb|Syndicate Minibomb]]. To arm it, open the box, using the other hand take out the pizza, drop the pizza, use the box again with your empty hand to set the timer, put the pizza back in, close it. The next person to open it will trigger the bomb!&lt;br /&gt;
 |description = A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target!&lt;br /&gt;
 }}&lt;br /&gt;
===Slipocalypse Clusterbang===&lt;br /&gt;
{{anchor|Slipocalypse_Clusterbang}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Slipocalypse Clusterbang&lt;br /&gt;
 |image = Clusterbang.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Making a large area slippery with soap.&lt;br /&gt;
 |strategy = Once used, it will split into several grenades, which in turn will spawn a bar of [[#Syndicate_Soap|Syndicate Soap]] each.&lt;br /&gt;
 |description = A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Bomb===&lt;br /&gt;
{{anchor|Syndicate_Bomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Bomb&lt;br /&gt;
 |image = Syndicate_Bomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Making really big holes.&lt;br /&gt;
 |strategy = Place somewhere safe, activate, and run. Make sure nobody defuses it. Protip: You can remove the payload (screwdriver, cut all wires, crowbar it out) and detonate it with [[#C4|C4]] for a quick bang. &lt;br /&gt;
 |description = The Syndicate Bomb has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal.&amp;lt;br&amp;gt; &lt;br /&gt;
The crew may defuse the bomb by opening up the wiring and messing with it, however this has a chance of backfiring and causing the bomb to explode instantly. This can be used to your advantage by figuring out the detonation wire and adding a signaler so you can control when the bomb will go off.&amp;lt;br&amp;gt;&lt;br /&gt;
When the bomb explodes, it creates a huge explosion, which punches holes in the station and destroys the surrounding area. Flames burst everywhere, but they extinguish almost immediately, most likely due to exposure to space.&amp;lt;br&amp;gt;&lt;br /&gt;
Despite their cost, an expertly made tank bomb can still outdo the explosion caused by these.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Minibomb===&lt;br /&gt;
{{anchor|Syndicate_Minibomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Minibomb&lt;br /&gt;
 |image = Syndicate_Minibomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. &lt;br /&gt;
 |usedfor = Blowing shit up, making holes in the station.&lt;br /&gt;
 |strategy = Cook the grenade in your hand (for no longer than at most two seconds) and throw it at someone when they least expect it. Use it on crowds or downed targets.&lt;br /&gt;
 |description = The Minibomb is a grenade with a five-second fuse. It will cause a small explosion, but that explosion will still create holes to space. It can usually outright kill or even gib an unarmored target. Those wearing armor may survive. A messier and more costly alternative to using an [[Makeshift_weapons#IED|IED]] on a corpse.&lt;br /&gt;
 }}&lt;br /&gt;
===Explosive Flashbulb===&lt;br /&gt;
{{anchor|Explosive Flashbulb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Explosive Flashbulb&lt;br /&gt;
 |image =Flashbulb.png &lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Blowing oblivious crew up.&lt;br /&gt;
 |strategy = Use wirecutters on flash and install this thing.&lt;br /&gt;
 |description = A flashbulb stuffed with explosives that when used by an oblivious security officers, will cause a violent explosion. Strenght similar to Water/pot mixture, except it actually kills the user (unless they have bomb damage reduction).&lt;br /&gt;
 }}&lt;br /&gt;
==Stealth and Camouflage Items==&lt;br /&gt;
===Chameleon Kit===&lt;br /&gt;
{{anchor|Chameleon_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chameleon Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. &lt;br /&gt;
 |usedfor = A complete kit of clothing (jumpsuit, vest, shoes, gloves, mask, hat, PDA, gun, stamp and headset) capable of changing color and shape. Lightly armored. &lt;br /&gt;
 |strategy = Very useful for traitors who want to try a stealthy approach by disguising as a bunch of crewmembers.&lt;br /&gt;
 |description = Each part of the disguise kit gives a HUD button in the top-left corner to individually change each part. The shoes in this kit do not prevent slipping.&amp;lt;br&amp;gt; &lt;br /&gt;
The mask has a built-in voice changer that can be toggled on/off by using it in hand, and will match your voice with your currently equipped ID (great in combination with the Agent ID!). Extremely useful for infiltration.&lt;br /&gt;
 }}&lt;br /&gt;
===No-Slip Chameleon Shoes===&lt;br /&gt;
{{anchor|No-Slip_Chameleon_Shoes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = No-Slip Chameleon Shoes&lt;br /&gt;
 |image = Brshoe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Not slipping.&lt;br /&gt;
 |strategy = These can be bought separately from the chameleon kit if you don&#039;t need the rest.&lt;br /&gt;
 |description = Similar to the [[#Chameleon_Kit|Chameleon Kit]] these shoes have an action button to change shape, but unlike the chameleon shoes they also protect you from slips. &lt;br /&gt;
 }}&lt;br /&gt;
===Agent ID Card===&lt;br /&gt;
{{anchor|Agent_ID_Card}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Agent Identification Card&lt;br /&gt;
 |image = Id_regular.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. &lt;br /&gt;
 |usedfor = Concealing your identity and avoiding security/the AI.&lt;br /&gt;
 |strategy = Copy someone&#039;s name and access while being near invisible to the AI and security bots. Use in conjunction with a [[#Chameleon_Kit|Chameleon Kit]] or at least a mask.&lt;br /&gt;
 |description = This is a special ID card with multiple uses: &lt;br /&gt;
* The AI&#039;s camera eye can no longer track/jump to you and instead has to manually follow you.&lt;br /&gt;
* Having an agent card in your ID slot will reduce security bots&#039; threat assessment level by 2. This makes them ignore most offenses and even arrest warrants as long as you don&#039;t stack more than one offense.&lt;br /&gt;
* You can forge the card&#039;s name, assignment, account ID, and look. This works in combination with the chameleon kit&#039;s voice changer!&lt;br /&gt;
* Agent IDs copy the access of other ID cards they&#039;re used on. Lots of fun at the HoPline. Basic access is Maintenance and Syndicate. &lt;br /&gt;
* Forging for the first time will automatically assign your account ID to it.&lt;br /&gt;
}}&lt;br /&gt;
===Chameleon Projector===&lt;br /&gt;
{{anchor|Chameleon_Projector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chameleon Projector&lt;br /&gt;
 |image = Chameleon projector.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals. &lt;br /&gt;
 |usedfor = Hiding as an item on the station.&lt;br /&gt;
 |strategy = Scan an item nobody cares about (it defaults as a cigarette butt) and hide as that item when in a chase, just make sure people don&#039;t pick you up. Move only when nobody&#039;s looking.&lt;br /&gt;
 |description = Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you&#039;re not already holding, and if someone tries to pick you up the disguise fails and you change back to normal.&amp;lt;br&amp;gt; Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI when it is active.&amp;lt;br&amp;gt; Currently an extremely powerful item as in order to shoot and actually hit you, security must click on the item you disguised as, not the tile you&#039;re on or past that. This makes disguising as a cigarette butt very useful for making them waste all their shots.&lt;br /&gt;
 }}&lt;br /&gt;
===Camera Bug===&lt;br /&gt;
{{anchor|Camera_Bug}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Camera Bug&lt;br /&gt;
 |image = Camera_Bug.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Spying through cameras.&lt;br /&gt;
 |strategy = Can be used to know when people are in a certain area so you know when to detonate a bomb, or sneak through and steal something, or murder someone. Can also be used to remotely disable many cameras at the same time. &lt;br /&gt;
 |description = When activated in your hand, you will see a list of all active cameras on the station, for you to use to spy on people or areas as you please. You do not need to use the Camera Bug on cameras to be able to remotely view them. It can also track people. The Camera Bug used to be upgradable, but now has network, tracking, and sabotage upgrades by default and can not be further upgraded. Use the Camera Bug on a camera to bug it. Bugging a camera will allow you to remotely disable that camera through the &#039;tracking menu&#039;. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
===Smuggler&#039;s Satchel===&lt;br /&gt;
{{anchor|Smuggler&#039;s_Satchel}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Smuggler&#039;s Satchel&lt;br /&gt;
 |image = Smuggler.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystals, it can also be  found randomly hidden on station with contraband inside.&lt;br /&gt;
 |usedfor = Hiding items under floortiles.&lt;br /&gt;
 |strategy = Use it to stash contraband or bombs under the crew&#039;s feet.&lt;br /&gt;
 |description = This satchel is made to fit under floortiles, and contains already a crowbar and floortile to hide it with. It can also fit in a back pack, making it an exceptional item for storage since it can hold normal sized items.&amp;lt;br&amp;gt; Satchel contents no longer persist between rounds, blame the guys who gave themselves traitor and wizard items every other round. &lt;br /&gt;
}}&lt;br /&gt;
===Stimpack===&lt;br /&gt;
{{anchor|Stimpack}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stimpack&lt;br /&gt;
 |image = Stimulant_medipen.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. &lt;br /&gt;
 |usedfor = Speed and reducing stuns for a long time.&lt;br /&gt;
 |strategy = Use it on yourself before a fight with security.&lt;br /&gt;
 |description = This stimulant medipen comes loaded with 50u [[Guide_to_chemistry#Stimulants|Stimulants]], which will heavily increase your run speed, reduce stuns and give a small heal over time.&lt;br /&gt;
}}&lt;br /&gt;
===Syndicate Soap===&lt;br /&gt;
{{anchor|Syndicate_Soap}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Soap&amp;quot;&lt;br /&gt;
 |image = Synsoap.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Cleaning things, and slipping people on it.&lt;br /&gt;
 |strategy = Can be used for a quick clean up if you lack space cleaner, so you&#039;re not covered in blood, or it can be used like a banana peel.&lt;br /&gt;
 |description = It&#039;s a bar of evil looking soap. It can clean up a blood off the ground or on your clothes by using it on them. Also slips people for a moment. Useful with an energy sword. In addition, it cleans things much faster than normal soap, making it handy for a quick cleanup.&lt;br /&gt;
 }}&lt;br /&gt;
===Mulligan===&lt;br /&gt;
{{anchor|Mulligan}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Mulligan&lt;br /&gt;
 |image = Syringe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Changing identity.&lt;br /&gt;
 |strategy = Use it on yourself and find new clothes.&lt;br /&gt;
 |description = This syringe comes loaded with a [[Guide_to_chemistry#Mulligan Toxin|Mulligan Toxin]] that will randomize your appearance and identity, permanently.&lt;br /&gt;
}}&lt;br /&gt;
===EMP Flashlight===&lt;br /&gt;
{{anchor|EMP Flashlight}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Flashlight&lt;br /&gt;
 |image = flashlight.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Disabling technology, such as cameras, radios, doors, cyborgs, etc. Can also be used to unlock lockers. &lt;br /&gt;
 |strategy = Best used stealthily against technology. For the traitor who prefers a more delicate touch. &lt;br /&gt;
 |description = Behaves in almost an exactly similar way to the EMP kit&#039;s grenades/implant but is rechargeable, disguised, and localized. It functions exactly like a regular flashlight except when you hit something with the flashlight, the item will act as if it was hit with an EMP.&amp;lt;br&amp;gt; Hitting a person with it will disable their headset and any energy based weaponry they possess, while hitting a cyborg will damage and stun it. Using it on doors may either open or electrify them. The flashlight constantly recharges, but only has around 4 uses before it needs to recharge.&lt;br /&gt;
 }}&lt;br /&gt;
===Adaptive Cardboard Cutouts===&lt;br /&gt;
{{anchor|Adaptive_Cardboard_Cutouts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Adaptive Cardboard Cutouts&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Making the crew believe in a nonexistant threat.&lt;br /&gt;
 |strategy = Place them somewhere, and disguise them as anything. &lt;br /&gt;
 |description = This box contains three cardboard cutouts and a crayon to color them with. Unlike normal cardboard cutouts, they have no distinctive yellow tint, which makes them good for fooling gullible crew or an AI.&lt;br /&gt;
 }}&lt;br /&gt;
===Decoy Nuclear Authentication Disk===&lt;br /&gt;
{{anchor|Decoy_Nuclear_Authentication_Disk}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Nuclear Authentication Disk&lt;br /&gt;
 |image = NuclearDisk.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Fooling the crew into thinking that the nuclear authentication disk is safe.&lt;br /&gt;
 |strategy = Leave it in the [[Captains Quarters]] and hope he doesn&#039;t examine it.&lt;br /&gt;
 |description = It&#039;s just a normal disk. Visually it&#039;s identical to the real deal, and only the [[Captain]] or nuclear operatives can identify it.&amp;lt;br&amp;gt;&lt;br /&gt;
Regular crew will find out by looking at the pinpointer or trying to put it in the nuke.&amp;lt;br&amp;gt;&lt;br /&gt;
Don&#039;t try to give this to &amp;lt;s&amp;gt;us&amp;lt;/s&amp;gt; the Syndicate to complete your objective, they know better!&lt;br /&gt;
 }}&lt;br /&gt;
===Chameleon Bangproof Headset===&lt;br /&gt;
{{Item|name=Chameleon Bangproof Headset|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 2 telecrystals.|usedfor=Providing yourself protection from flashbangs.|strategy=Take the encryption keys out of current headset. Put into chameleon headset. Combine with Syndicate Encryption keys and disguise headset as the headset you normally have. Additionally combine with flash protection and ignore flash bangs.|description=A headset reinforced to protect the ears from flashbangs, enhanced with chameleon disguise technology.|image=Syndheadset.png}}&lt;br /&gt;
===Chameleon Flashproof Glasses===&lt;br /&gt;
{{Item|name=Chameleon Flashproof Glasses|image=Welding_Goggles.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 2 telecrystals.|usedfor=Stopping yourself from being flashed.|strategy=Disguise as glasses of choice. Combine with bangproof headset, and ignore flashbangs.|description=A pair of glasses reinforced to protect the eyes from welding flashes, enhanced with chameleon disguise technology.}}&lt;br /&gt;
===Chameleon Combat Gloves===&lt;br /&gt;
{{Item|name=Chameleon Combat Gloves|image=CGloves.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 1 telecrystal.|usedfor=Shock protection when hacking doors.|strategy=Disguise gloves as some sort of gloves which won&#039;t draw attention from greytiders. Hack doors without fear of being shocked.|description=A pair of gloves reinforced with fire and shock resistance, enhanced with chameleon disguise technology.}}&lt;br /&gt;
== Space Suits and Hardsuits==&lt;br /&gt;
===Syndicate Space Suit===&lt;br /&gt;
{{anchor|Syndicate_Space_Suit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Space Suit&lt;br /&gt;
 |image = Syndi_suit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Surviving space.&lt;br /&gt;
 |strategy = Wear it while going in space, store it in your backpack when you&#039;re done.&lt;br /&gt;
 |description = A special syndicate space suit that fits in backpacks, slows you less, and has a weapon slot. The color will be suspicious to the crew, however. &amp;lt;br&amp;gt; Resistances: melee = 40, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 80, acid = 85. &lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Hardsuit===&lt;br /&gt;
{{anchor|Syndicate_Hardsuit}}{{anchor|Blood-Red_Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Hardsuit (Blood-red Hardsuit)&lt;br /&gt;
 |image = Syndi_hardsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals. &lt;br /&gt;
 |usedfor = Surviving space, tactical armor.&lt;br /&gt;
 |strategy = Wear it while going in space, store it in your backpack when you&#039;re done.&lt;br /&gt;
 |description = The feared suit of a syndicate nuclear agent. It features an internal jetpack that draws from internals, a special combat mode that is not spaceworthy but won&#039;t slow down movement, and fairly resistant armor, all while fitting in backpacks. &amp;lt;br&amp;gt; Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 50, acid = 90. &lt;br /&gt;
 }}&lt;br /&gt;
==Devices and Tools==&lt;br /&gt;
===Cryptographic Sequencer===&lt;br /&gt;
{{anchor|Cryptographic_Sequencer}}{{anchor|Emag}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Cryptographic Sequencer&lt;br /&gt;
 |image = Emag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. &lt;br /&gt;
 |usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending cyborgs to your will.&lt;br /&gt;
 |strategy = Use this to open anything and everything. Causes sparks in the process and you will leave a trail of broken open doors, lockers, and other equipment.&lt;br /&gt;
 |description = Also called an Emag (&#039;&#039;&#039;e&#039;&#039;&#039;lectro&#039;&#039;&#039;mag&#039;&#039;&#039;netic card), it allows you to quite literally open anything (and break it in the process) and can alter many many things on the station.&amp;lt;br&amp;gt; Also has several special functions, as it can hack cyborgs to serve you, cause multiple electronic devices to malfunction and become deadly, and can really ruin an engineer&#039;s day. Emagging something is different from [[Hacking]] something. &lt;br /&gt;
&lt;br /&gt;
[[Emag|See here for further info about what things can be hacked/opened by swiping them with an Emag.]]&lt;br /&gt;
 }}&lt;br /&gt;
===Fully Loaded Toolbox===&lt;br /&gt;
{{anchor|Fully_Loaded_Toolbox}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Suspicious Looking Toolbox&amp;quot;&lt;br /&gt;
 |image = Syndicatetools.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. There&#039;s also a couple found on the derelict space station.&lt;br /&gt;
 |usedfor = Obtaining tools and combat gloves. &lt;br /&gt;
 |strategy = Useful in a pinch if the AI has bolted you in somewhere and you have no other way to escape.&lt;br /&gt;
 |contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]&amp;lt;br&amp;gt; [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.png|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]]&lt;br /&gt;
 |description = It&#039;s a suspicious looking toolbox, filled with ordinary tools. Except instead of an [[analyzer]], it comes with a [[multitool]] and [[Clothing_and_Accessories#Combat Gloves|combat gloves]]. It&#039;s also slightly more robust than a regular toolbox.&lt;br /&gt;
 }}&lt;br /&gt;
===Hypnotic Flash===&lt;br /&gt;
{{anchor|Hypnotic_Flash}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Flash&amp;quot;&lt;br /&gt;
 |image = Flash.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Hypnotizing people into following absurd orders.&lt;br /&gt;
 |strategy = This flash is capable of inflicting the [[Guide_to_Traumas#Severe|Hypnotic Stupor]] on vulnerable people.&amp;lt;br&amp;gt; As soon as they&#039;ve been flashed, they will be hypnotized by the first sentence they hear and gain an obsessive compulsion to obey it.&lt;br /&gt;
  |description = To be considered vulnerable, a player must not be implanted with a [[Security_items#Mindshield_Implant|Mindshield Implant]] and either be hallucinating, sleeping, at extremely low sanity or suffering from the [[Guide_to_Traumas#Mild|Dumbness trauma]]. Will trigger confusion, dizziness, drowzyness and pacify on both untargeted (use in hand) and targeted (click on sprite) flash, but needs targeted flash to hypnotize.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Surgery Duffelbag===&lt;br /&gt;
{{anchor|Syndicate_Surgery_Duffelbag}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Surgery Duffelbag&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Surgery. &lt;br /&gt;
 |strategy = Use it to perform any kind of surgical crime.&lt;br /&gt;
 |contents = [[File:Hemostat.png|link=Hemostat]] [[File:Scalpel.png|link=Scalpel]] [[File:Retractor.png|link=Retractor]]&amp;lt;br&amp;gt; [[File:Cautery.png|link=Cautery]] [[File:Saw.png|link=Circular Saw]] [[File:Drill.png|link=Surgical Drill]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Drapes.png|link=Surgical Drapes]] [[File:Muzzle.png|link=Muzzle]] [[File:Straight_Jacket.png|link=Straightjacket]] [[File:MMI.png|link=Syndicate MMI]]&lt;br /&gt;
 |description = Contains all the possible tools for surgery; in addition, the MMI inside will automatically [[#Emag|Emag]] any cyborg it&#039;s inserted in.&lt;br /&gt;
 }}&lt;br /&gt;
===Chest Rig===&lt;br /&gt;
{{anchor|Chest_Rig}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chest Rig&lt;br /&gt;
 |image = Chest rig.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Storing combat equipment.&lt;br /&gt;
 |strategy = Use it to store many weapons when you intend to go loud.&lt;br /&gt;
 |description = A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Tome===&lt;br /&gt;
{{anchor|Syndicate_Tome}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Tome&lt;br /&gt;
 |image = Syndicate_tome.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Healing and harming. &lt;br /&gt;
 |strategy = Use it to heal other traitors you&#039;ve teamed up with.&lt;br /&gt;
 |description = A copy of the chaplain&#039;s bible that&#039;s usable by you. Won&#039;t bless water or rooms though.&lt;br /&gt;
 }}&lt;br /&gt;
=== Thermal Imaging Glasses===&lt;br /&gt;
{{anchor|Thermal_Imaging_Glasses}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Thermal Imaging Glasses&lt;br /&gt;
 |image = Optical_Thermal_Scanner.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Seeing people, creatures, and synthetics through walls.&lt;br /&gt;
 |strategy = Used for tracking your targets and spotting threats or security ambushes.&lt;br /&gt;
 |description = When worn, this item allows you to see any human, alien, cyborg, and even AIs through walls. Can be disguised as any kind of glasses. Wearing this leaves you very vulnerable to [[Security_items#Flash|flashes]], [[Security_items#Flashbang|flashbangs]], and EMP. Using a welding tool with this on may cause you to go blind.&lt;br /&gt;
 }}&lt;br /&gt;
===Binary Translator Key===&lt;br /&gt;
{{anchor|Binary_Translator_Key}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Binary Translator Key&lt;br /&gt;
 |image = Binary_encryption.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Communicating with the [[AI]] and [[Cyborg|Cyborgs]].&lt;br /&gt;
 |strategy = Eavesdropping on the AI&#039;s conversation with its cyborgs. Communicate with the AI after you&#039;ve subverted it.&lt;br /&gt;
 |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in. This tool will allow you to access, and speak, on the robotic talk channels. Keep in mind, this will alert the AI, and all cyborgs that you are a syndicate agent if you speak on their channel.&amp;lt;br&amp;gt; Very handy for hearing if the AI is rogue, is out to arrest you, or even if there are any other traitors out there. Speak on the channel with a :b before your text. These are easy to disguise, but nearby humans will be able to hear you whispering so keep this in mind when you talk (as you will get found out).&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Encryption Key===&lt;br /&gt;
{{anchor|Syndicate_Encryption_Key}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Encryption Key&lt;br /&gt;
 |image = Syndicate encryption.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Listening in on all of the station&#039;s radio chatter and communicating with other traitors that have purchased it.&lt;br /&gt;
 |strategy = Eavesdrop on security. Communicate with other traitors for cooperative goodness.&lt;br /&gt;
 |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in.&amp;lt;br&amp;gt; This tool will allow you to listen in on all of the station department&#039;s radio channels and speak on a hidden Syndicate channel with other traitors that are using the key. Speak on the channel with a :t before your text.&lt;br /&gt;
 }}&lt;br /&gt;
===Artificial Intelligence Detector===&lt;br /&gt;
{{anchor|Artificial_Intelligence_Detector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Multitool&amp;quot;&lt;br /&gt;
 |image = Multitool.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Knowing when the AI is watching you. Checking camera coverage and possible multicams.&lt;br /&gt;
 |strategy = Keep this in a pocket or an open toolbelt and watch it when you intend to do something suspicious, to ensure the AI isn&#039;t looking.&lt;br /&gt;
 |description = A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. While the AI is watching or tracking you, the green center light will appear as red. If it is close but not seeing you yet, it&#039;ll be yellow.&amp;lt;br&amp;gt; Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, such as before murdering someone or breaking in somewhere.&amp;lt;br&amp;gt; Recently, this item has gained the ability to show an overlay that lets you see camera coverage and the real-time location of AI camera eyes.&lt;br /&gt;
 }}&lt;br /&gt;
=== Hacked AI Upload Module===&lt;br /&gt;
{{anchor|Hacked_AI_Upload_Module}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Hacked AI Law Upload Module&lt;br /&gt;
 |image = Circuitboard.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 9 telecrystals.&lt;br /&gt;
 |usedfor = Changing the [[AI]]&#039;s laws to what you want.&lt;br /&gt;
 |strategy = Break into [[AI Upload]] to upload, or steal the AI Upload circuit from [[Tech Storage]]. The more competent the AI is, the more useful this will be.&lt;br /&gt;
 |description = This is a more powerful version of the [[AI_modules#Standard_AI_Modules|Freeform]] AI Module. It allows you to upload Hacked laws onto the AI from any AI Upload Console. Unlike Freeform, the name of the person who uploaded it is not revealed to the AI.&amp;lt;br&amp;gt; The hacked Laws act like [[Random_events#Ion_Storm|Ion Storm]] Laws and will precede the numbered laws in priority, automatically overriding all other laws should they conflict. Make sure you pay attention to the wording of your new Law as most [[AI]]s would love to use any loophole they can find to kill you.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power Sink===&lt;br /&gt;
{{anchor|Power_Sink}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Power Sink&lt;br /&gt;
 |image = Powersink.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. &lt;br /&gt;
 |usedfor = Sucks up all the station power, causing a black-out.&lt;br /&gt;
 |strategy = This will suck up all the station&#039;s power very quickly. Use it on the main station&#039;s power grid to suck it. Don&#039;t place it on solars, as it will only suck out the solar&#039;s power.&lt;br /&gt;
 |description = This bad boy is a station engineers and AI&#039;s worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a &#039;&#039;&#039;RAPID&#039;&#039;&#039; rate.&amp;lt;br&amp;gt; You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up! Make sure to put it somewhere secure, but also make sure that it is attached to the main station power. Once it has drained enough power, it explodes violently!&lt;br /&gt;
 }}&lt;br /&gt;
===Power Beacon===&lt;br /&gt;
{{anchor|Power_Beacon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Ominous Beacon&amp;quot;&lt;br /&gt;
 |image = Beacon.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals.&lt;br /&gt;
 |usedfor = Attracting a loose singularity/tesla towards the beacon at a &amp;lt;s&amp;gt;brisk&amp;lt;/s&amp;gt; leisurly pace. Barely seen anymore since the introduction of the Supermatter engine.&lt;br /&gt;
 |strategy = Set it up in a secluded location, then release the singularity. Excellent for forcing a shuttle call and succeeding in escape alone objectives.&lt;br /&gt;
 |description = Placed like a powersink, screwdriver to secure it on an exposed wire node (at least 15,000 watts) and use an open hand to turn it on; the singularity beacon will attract the singularity/tesla towards it, if it is loose.&amp;lt;br&amp;gt; &lt;br /&gt;
Note that for it to be useful at all the singularity/tesla does need to be released, as the beacon will not release it by itself.&amp;lt;br&amp;gt; A singularity beacon can not be picked up after it is spawned, and must be dragged around. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up. &lt;br /&gt;
 }}&lt;br /&gt;
===Briefcase Launchpad===&lt;br /&gt;
{{anchor|Briefcase_Launchpad}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Briefcase Launchpad&lt;br /&gt;
 |image = Briefcase_launchpad.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Breaking into secure areas, theft, kidnapping, teleporting bombs.&lt;br /&gt;
 |strategy = Set it up near a wall to a secure area, teleport over it, teleport back.&lt;br /&gt;
 |description = A briefcase containing a miniature launchpad, able to teleport objects and mobs up to 8 tiles away and back in any direction. It&#039;s controlled via a remote disguised as a folder, allowing the user to use it in reverse when escaping.&lt;br /&gt;
&lt;br /&gt;
To link the briefcase with the remote, simply hit it with the remote. To set it up, use the briefcase in hand. To pick it up once you&#039;re done, click and drag the briefcase and drop it to your character&#039;s sprite.&lt;br /&gt;
 }}&lt;br /&gt;
===Radioactive Microlaser===&lt;br /&gt;
{{anchor|Radioactive_Microlaser}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &#039;Health Analyzer&#039;&lt;br /&gt;
 |image = Healthanalyzer.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Stealthily irradiating people.&lt;br /&gt;
 |strategy = Use it on someone, wait for the radiations to kick in and knock them out.&lt;br /&gt;
 |description = A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids.&amp;lt;br&amp;gt; It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls how long the radiation delay is.&lt;br /&gt;
 }}&lt;br /&gt;
===Signal Jammer===&lt;br /&gt;
{{anchor|Signal_Jammer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Signal Jammer&lt;br /&gt;
 |image = radio_jammer.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Disrupting any nearby outgoing radio communication.&lt;br /&gt;
 |strategy = Activate it before killing someone so they can&#039;t scream over radio.&lt;br /&gt;
 |description = This device will block any nearby outgoing Radio devices, Suit sensor transmitters, Remote door devices, AI / Borg remote interactions, Camera signals, Airlocks commanded by wireless NTnet signals, Pinpointers (Target must be jammed only), Robot transmissions, AI Shells. Activate it and put it in your backpack as it can&#039;t fit on a pocket.&lt;br /&gt;
 }}&lt;br /&gt;
===Codespeak Manual===&lt;br /&gt;
{{anchor|Codespeak_Manual}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Codespeak Manual&lt;br /&gt;
 |image = red_book.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Learning Codespeak, the language of the Syndicate. Now has unlimited uses.&lt;br /&gt;
 |strategy = Read it or hit fellow Syndicate agents with it. Useful in case crew gains access to the Syndicate comms channel.&lt;br /&gt;
 |description = Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening.&amp;lt;br&amp;gt; This manual teaches you, or anyone hit by it Codespeak. Unlimited uses. Use ,t before saying something to speak in Codespeak.&lt;br /&gt;
 }}&lt;br /&gt;
===F.R.A.M.E. PDA Cartridge===&lt;br /&gt;
{{anchor|F.R.A.M.E._PDA_Cartridge}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = F.R.A.M.E Cartridge&lt;br /&gt;
 |image = Pda_cartrige.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Making someone elses PDA a fake Syndicate Uplink.&lt;br /&gt;
 |strategy = Use it to frame someone as a traitor or to send them Telecrystals.&lt;br /&gt;
 |description = It has five charges, and upon using a charge, it will unlock the target&#039;s PDA to a Syndicate Uplink with zero TC. You will also receive the code needed to unlock the PDA.&amp;lt;br&amp;gt; You may also apply TC directly to the cartridge, and the next time it is used, it will not only unlock the PDA, but also give the crystals to the target PDA.&lt;br /&gt;
 }}&lt;br /&gt;
===Protocol CRAB-17 Phone===&lt;br /&gt;
{{anchor|Protocol CRAB-17 Phone}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Protocol CRAB-17 Phone (The suspicious phone)&lt;br /&gt;
 |image = Crab_phone.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals. Only 1 in stock. &lt;br /&gt;
 |usedfor = Draining crew funds. &lt;br /&gt;
 |strategy = Use it to force the crew to convert their money into cash or rush a spacecoin market. &lt;br /&gt;
 |description = This device lets you launch another device that drains the funds of all crewmembers to your bank account. When used, the phone will start draining the crew&#039;s funds and spawn a moving spacecoin market in a random location, that each crewmember have to use for a few seconds to stop the draining.&lt;br /&gt;
 }}&lt;br /&gt;
===Experimental Syndicate Teleporter===&lt;br /&gt;
{{anchor|Syndicate Teleporter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Experimental Syndicate Teleporter&lt;br /&gt;
 |image = syndi_tele.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Teleporting into rooms you don&#039;t have access to.&lt;br /&gt;
 |strategy = Use it to get around quickly and escape dangerous situations.&lt;br /&gt;
 |description = A prototype syndicate teleporter with lethal consequences for failure. When used, it teleports you 4-8 tiles in the direction you are facing. If the destination is a wall, the teleporter will try an emergency parallel teleport up to three tiles from the wall. &#039;&#039;&#039;If this emergency teleport fails to find an open tile to move the operator, you will teleport into the wall and die.&#039;&#039;&#039; The teleporter is suspectible to EMPs, and using it while wearing a bag of holding will prevent your emergency teleport from activating. Teleporting onto people will harm and stun then briefly, excellent for getting a surprise attack on an unsuspecting victim. The teleporter has a maximum of 4 charges, and will recharge one every 15 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
===Mindslave Lasso===&lt;br /&gt;
{{anchor|Bluespace Lasso}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bluespace Lasso&lt;br /&gt;
 |image = Bluespace_lasso.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Taming lower creatures and commanding them.&lt;br /&gt;
 |strategy = Use it to build a strong force of simple minded soldiers. Tamed mobs creatures be ridden.&lt;br /&gt;
 |description = An experimental piece of bluespace technology. This can be used to tie-up an animal, once this has been done the animal can be untied, doing this will tame it.&lt;br /&gt;
 }}&lt;br /&gt;
==Implants==&lt;br /&gt;
===Adrenal Implant===&lt;br /&gt;
{{anchor|Adrenal_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Adrenal Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Removing stuns, healing.&lt;br /&gt;
 |strategy = Surprise arresting officers by popping right back up after being tased. Proceed to murder shocked arresting officers.&lt;br /&gt;
 |description = &#039;&#039;&#039;20+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; An implant injected into the body, and later activated with an emote to inject a chemical cocktail with a mild healing effect and a removal of all stuns. Using it after being stunned will immediately bring you back to your feet. Has 3 uses.&lt;br /&gt;
}}&lt;br /&gt;
===Freedom Implant===&lt;br /&gt;
{{anchor|Freedom_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Freedom Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Escaping an arrest.&lt;br /&gt;
 |strategy = Instantly uncuffing yourself so you can make your escape/kill the arresting officer.&lt;br /&gt;
 |description = If you inject yourself with the implanter inside, you can instantly get out of [[Security_items#Handcuffs|Handcuffs]] 4 times. This can be quite useful for a traitor, but it&#039;s nigh useless for the syndicate during nuke operations because most people just kill them on sight.&amp;lt;br&amp;gt; Be wary that if security figure out you can break out of handcuffs, they&#039;ll typically opt to execute you instead of arresting you. &lt;br /&gt;
 }}&lt;br /&gt;
===Storage Implant===&lt;br /&gt;
{{anchor|Storage_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Storage Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Storing suspicious items.&lt;br /&gt;
 |strategy = Use it to keep contraband, so it can&#039;t be discovered by a random search.&lt;br /&gt;
 |description = If you inject yourself with the implanter inside, you&#039;ll gain an action button that reveals a two item storage space, that can&#039;t be detected without [[Surgery]].&lt;br /&gt;
 }}&lt;br /&gt;
===Radio Implant===&lt;br /&gt;
{{anchor|Radio_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Internal Syndicate Radio Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Covert communication.&lt;br /&gt;
 |strategy = Chat with fellow syndicate members even after having your headset removed.&lt;br /&gt;
 |description = This implants you with a hidden radio that can access the common and syndicate channels. Similar to a station-bounced radio, you can disable it to avoid suspicion.&amp;lt;br&amp;gt; EMP-proof, but can&#039;t be modified with encryption keys. &lt;br /&gt;
}}&lt;br /&gt;
===Stealth Implant===&lt;br /&gt;
{{anchor|Stealth_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stealth Implant&lt;br /&gt;
 |image = Cardboard_box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Cardboard powered stealth action.&lt;br /&gt;
 |strategy = Sneak around the station inside an invisible cardboard box.&lt;br /&gt;
 |description = This implant allows you to deploy inside a box that promptly turns invisible. If the box collides with a living being or vice versa, it will be temporarily revealed, pushing against the box will continue revealing it.&lt;br /&gt;
}}&lt;br /&gt;
===Uplink Implant===&lt;br /&gt;
{{anchor|Uplink_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Uplink Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Spawning syndicate items without using your hands or PDA.&lt;br /&gt;
 |strategy = Useful if you want to try completing your objective without any syndicate items. Use it in the case you get [[Prison_Wing|Permabrigged]].&lt;br /&gt;
 |description = An implant injected into the body, and later activated at the user&#039;s will. Has no telecrystals and must be charged by the use of physical telecrystals. &amp;lt;br&amp;gt;Undetectable (except via surgery), and excellent for escaping confinement.&lt;br /&gt;
 }}&lt;br /&gt;
==Role Restricted==&lt;br /&gt;
===Reverse Revolver===&lt;br /&gt;
{{anchor|Reverse_Revolver}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reverse Revolver&lt;br /&gt;
 |image = Revolver.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 13 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Shooting people or tricking them into killing themselves. &lt;br /&gt;
 |strategy = shoot at people with it, have people shoot at you with it!&lt;br /&gt;
 |description = This revolver with a special pin can only be shot straight by clumsy people. Everyone else who tries to fire it will instead shoot themselves in the face.&amp;lt;br&amp;gt; People can prove hard to convince it&#039;s the real deal, especially metagamers that see a clown with a gun and know what&#039;s up. Advanced pranking would involve other traitors&#039; revolvers.&lt;br /&gt;
 }}&lt;br /&gt;
===Tae-clown-do shoes===&lt;br /&gt;
{{anchor|Clown_shoes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Tae-clown-do shoes&lt;br /&gt;
 |image = Clshoe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Infinite Pies, Huge air horn pranks and stuffing people into pies. &lt;br /&gt;
 |strategy = Pie your fellows, Honk them into oblivion and put them in your special pie. HONK!. &lt;br /&gt;
 |description = A pair of shoes for the most elite agents of the honkmotherland. &amp;lt;br&amp;gt; They grant the mastery of taeclowndo with some honk-fu moves as long as they&#039;re worn.&lt;br /&gt;
 }}&lt;br /&gt;
===Clown Bomb===&lt;br /&gt;
{{anchor|Clown_Bomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Clown Bomb&lt;br /&gt;
 |image = Syndicate_Bomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Mass pranking. &lt;br /&gt;
 |strategy = Place this in a department that REALLY needs to cheer up. &lt;br /&gt;
 |description = You know what&#039;s the only thing worse than a bomb?&amp;lt;br&amp;gt; &lt;br /&gt;
A bomb that releases fifty clowns. It even honks instead of beeping.&lt;br /&gt;
 }}&lt;br /&gt;
===Reverse Bear Trap===&lt;br /&gt;
{{anchor|Reverse_Bear_Trap}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reverse Bear Trap&lt;br /&gt;
 |image = Reversebeartrap.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Executing someone in a very spectacular, gruesome fashion.&lt;br /&gt;
 |strategy = Attack someone with it and keep them still for 3 seconds. &lt;br /&gt;
 |description = An ingenious execution device worn on (or forced onto) the head. Arming it starts a 1-minute kitchen timer mounted on the bear trap. When it goes off, the trap&#039;s jaws will violently open, instantly killing anyone wearing it by tearing their jaws in half.&amp;lt;br&amp;gt;&lt;br /&gt;
To arm, attack someone with it while they&#039;re not wearing headgear, and you will force it onto their head after three seconds uninterrupted.&amp;lt;br&amp;gt;&lt;br /&gt;
The victim can attempt to disarm it. Each disarm attempt makes them a little more likely to succeed.&lt;br /&gt;
 }}&lt;br /&gt;
===Australicus Slime Mutator ===&lt;br /&gt;
{{anchor|Australicus Slime Mutator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Australicus Slime Mutator&lt;br /&gt;
 |image = Syringe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to [[Roboticist|Roboticists]], [[Scientist|Scientists]] and the [[Research Director]].&lt;br /&gt;
 |usedfor = Causing a spider apocalypse. &lt;br /&gt;
 |strategy = Inject this into an unused [[Guide_to_xenobiology#Gold_Slime|gold slime extract]]. &lt;br /&gt;
 |description = Requires knowledge in [[Guide_to_xenobiology|xenobiology]] to use properly. Buying this gives you a syringe containing 1u Spider Extract. When this substance is injected into an unused [[Guide_to_xenobiology#Gold_Slime|gold slime extract]] it spawns three non-hostile and non-sentient [[Spider#Uncommon_Spiders|broodmother spiders]]. These won&#039;t cause any havoc unless you manage to make them sentient, which can be done with a sentience potion made from [[Guide_to_xenobiology#Light_Pink_Slime|light pink extracts]] (not included). &lt;br /&gt;
 }}&lt;br /&gt;
===Clown Car===&lt;br /&gt;
{{anchor|Clown_Car}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Clown Car&lt;br /&gt;
 |image = Clowncar.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = High-octane multi-seat pranking action.&lt;br /&gt;
 |strategy = Run people over, stuff them in your trunk. Henk!&lt;br /&gt;
 |description = The clown car lets you run people over and stuff them inside your trunk. They&#039;re unable to escape unless you crash into a wall, which will fling you and any passengers outside!&amp;lt;br&amp;gt; &lt;br /&gt;
Comes with a horn, a button to release all passengers and a lube-defense mechanism(tm) which has a 1/3 chance to drop some lube if someone decides to shoot at your sweet ride.&amp;lt;br&amp;gt;&lt;br /&gt;
Only clowns can drive this.&lt;br /&gt;
 }}&lt;br /&gt;
===EZ clean bundle===&lt;br /&gt;
{{anchor|EZ_clean_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = EZ clean bundle&lt;br /&gt;
 |image = Grenade.png &lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Janitor]].&lt;br /&gt;
 |usedfor = Cleaning every &amp;quot;stain&amp;quot; with maximum prejudice. &lt;br /&gt;
 |strategy = It still cleans and looks like a normal cleaning grenade, so you have a bit of headstart when throwing it in the middle of a crowded, dirty hallway. They will notice very soon though.&lt;br /&gt;
 |description = This bundle of 3 illegal cleaning grenades from Waffle Co. have a generous serving of trademark reagent &amp;quot;ez clean&amp;quot;, guaranteed to strip away any organic stain. Highly effective in littered, dirty, crowded hallways.&lt;br /&gt;
 }}&lt;br /&gt;
===His Grace===&lt;br /&gt;
{{anchor|His_Grace}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = His Grace&lt;br /&gt;
 |image = His Grace.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Chaplain]].&lt;br /&gt;
 |usedfor = &#039;&#039;Caedite eos. Novit enim Dominus qui sunt eius.&#039;&#039;&lt;br /&gt;
 |strategy = The counter resets with each body consumed, and with it the benefits. Try to build corpse stockpiles to minimize the risks of maximum buffs. The hunger also grows faster with each body consumed. Only corpses with souls count towards Ascension.&lt;br /&gt;
 |description = His Grace is a powerful entity that can grant enormous powers in exchange for sacrifices. Spawned dormant use it inhand to activate it. Once activated and soulbound to the player, the hunger starts. As His Grace grows hungrier, it grants its wielder various buffs. &amp;lt;br&amp;gt;It starts peckish, giving just a moderate damage buff. &amp;lt;br&amp;gt;Then he hungers, giving some damage and healing when held, and will devour any that come near him if he is resting on the ground. &amp;lt;br&amp;gt; More hunger leads to him being famished, at which point the damage and healing start to become considerable, but he will not let go of your hand anymore at this point. &#039;&#039;&#039;GET-FOOD&#039;&#039;&#039;.&amp;lt;br&amp;gt; &#039;&#039;&#039;STARVING: NOW YOU DID IT&#039;&#039;&#039;. You are basically a hulk with a ridiculous healing buff; I hope you read this guide in advance, because you have about ten seconds to live befor-&lt;br /&gt;
&#039;&#039;&#039;DEATH&#039;&#039;&#039;: you are dead. The hunger was too much, so His Grace has worked his way up your arm and popped your head in his jaws like a ripe grape.&amp;lt;br&amp;gt; At this point the counter resets, his grace rests on the ground one last time and if no assistants gets too close, becomes dormant again from the hunger. Bodies can be retrieved from his jaws, and changelings can revive and crawl out.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ASCENSION&#039;&#039;&#039;: If His Grace eats 25 people, it will turn a golden color, gain extra force and will never go back to sleep. It will always stay at its current hunger level.&amp;lt;br&amp;gt;&lt;br /&gt;
Note: only a person with a murderbone objective can purchase this.&lt;br /&gt;
 }}&lt;br /&gt;
===Cult construction kit===&lt;br /&gt;
{{anchor|Cult_construction_kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Cult construction kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Chaplain]].&lt;br /&gt;
 |usedfor = Creating an army of servant constructs. &lt;br /&gt;
 |strategy = Go to mourge and recover some souls from the bodies. Deploy your shell and make an artificier or two. print more soulstones and shells and recover more souls to make more constructs.&lt;br /&gt;
 |description = Recovered from an abandoned Nar&#039;sie cult lair two construct shells and a stash of empty soulstones was found. &amp;lt;br&amp;gt; These were purified to prevent occult contamination and have been put in a belt so they may be used as an accessible source of disposable minions. &amp;lt;br&amp;gt; The construct shells have been packaged into two beacons for rapid and portable deployment.&lt;br /&gt;
 }}&lt;br /&gt;
===Haunted Magic Eightball===&lt;br /&gt;
{{anchor|Haunted_Magic_Eightball}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Haunted Magic Eightball&lt;br /&gt;
 |image = eightball.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to the [[Curator]].&lt;br /&gt;
 |usedfor = Communicating with [[Ghost|Ghosts]]. &lt;br /&gt;
 |strategy = Help your decision making by asking ghost players &amp;quot;yes or no&amp;quot; questions. &lt;br /&gt;
 |description = Just like the toy version, this eightball has a pool of twenty answers. The toy version just picks them randomly, while this haunted version polls all the ghosts and then picks the most popular answer selected by them. To use, it must be shaken for 15 seconds after you&#039;ve spoken your question aloud, and then has a 3 minute cooldown between uses. Haunted and toy eightballs are indistinguishable except in the quality of their answers. Ghosts are fickle things and it&#039;s uncertain wether they will help you or not. Has a limited stock of 1 item. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The twenty possible answers are the following: &amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;quot;It is certain&amp;quot;, &amp;quot;It is decidedly so&amp;quot;, &amp;quot;Without a doubt&amp;quot;, &amp;quot;Yes definitely&amp;quot;, &amp;quot;You may rely on it&amp;quot;, &amp;quot;As I see it, yes&amp;quot;, &amp;quot;Most likely&amp;quot;, &amp;quot;Outlook good&amp;quot;, &amp;quot;Yes&amp;quot;, &amp;quot;Signs point to yes&amp;quot;, &amp;quot;Reply hazy try again&amp;quot;, &amp;quot;Ask again later&amp;quot;, &amp;quot;Better not tell you now&amp;quot;, &amp;quot;Cannot predict now&amp;quot;, &amp;quot;Concentrate and ask again&amp;quot;, &amp;quot;Don&#039;t count on it&amp;quot;, &amp;quot;My reply is no&amp;quot;, &amp;quot;My sources say no&amp;quot;, &amp;quot;Outlook not so good&amp;quot; &#039;&#039;&#039;and&#039;&#039;&#039; &amp;quot;Very doubtful&amp;quot;&#039;&#039;&#039;. &lt;br /&gt;
 }}&lt;br /&gt;
===Wicker Doll===&lt;br /&gt;
{{anchor|Wicker_Doll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Wicker Doll&lt;br /&gt;
 |image = Voodoo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Curator]] and [[Stage Magician]].&lt;br /&gt;
 |usedfor = Practicing voodoo magic. &lt;br /&gt;
 |strategy = See through your target&#039;s eyes, make them confess to crimes or even attack other people nearby. &lt;br /&gt;
 |description = To link it to someone, grab a small item they have touched and insert it into the doll; using the doll will allow you to choose a target based on the fingerprints on the inserted item. has the following effects:&lt;br /&gt;
* When using a hot item on it (I.E. welder/match/lighter) it will heat the target.	&lt;br /&gt;
* When using a sharp item on it it will cause severe pain to the target, stunning it.	&lt;br /&gt;
* When using a bike horn on it it will HONK him, also dealing ear damage.&lt;br /&gt;
* Setting the doll on fire will also set the target on fire.&lt;br /&gt;
* When using the doll while targeting the head, it will make the target dizzy.	&lt;br /&gt;
* When using the doll while targeting an arm, the target will use that hand, or any item on it, on a random nearby mob.	&lt;br /&gt;
* When using the doll while targeting a leg, it will move the target randomly by a step.	&lt;br /&gt;
* When using the doll while targeting the eyes, it will allow the user to see through the target&#039;s eyes for ten seconds.	&lt;br /&gt;
* When using the doll while targeting the mouth, it will force the target to speak a user-inputted sentence. Radio prefixes such as ; can be used.&lt;br /&gt;
&lt;br /&gt;
After being used, the doll has a chance of revealing its general direction or, more rarely, the room it&#039;s in, to the target. If it&#039;s set on fire, it has a 100% chance of revealing the room.&amp;lt;br&amp;gt;	&lt;br /&gt;
To remove the linking item from a doll, use it while you&#039;re targeting the chest.&lt;br /&gt;
 }}&lt;br /&gt;
===Prison Cube===&lt;br /&gt;
{{anchor|Prison_Cube}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Prison Cube&lt;br /&gt;
 |image = cube.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Curator]].&lt;br /&gt;
 |usedfor = Putting someone at the mercy of their coworkers&#039; competence. &lt;br /&gt;
 |strategy = Create a massive obstacle out of your target and keep the crew distracted for the next twenty minutes. &lt;br /&gt;
 |description = The prison cube may only be used on targets which are unconscious, handcuffed or completely dead, but will trap them inside of a 3x3 sliding tile puzzle until someone manages to solve it. The puzzle my be utilized as a semi-permanent barricade in small spaces, but is mostly used as an expensive and imperfect method of removing players from the round. Earns you bonus style points and all that. &lt;br /&gt;
 }}&lt;br /&gt;
===Ancient Jumpsuit===&lt;br /&gt;
{{anchor|Ancient_Jumpsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ancient Jumpsuit&lt;br /&gt;
 |image = grey_jumpsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to [[Assistant]]s.&lt;br /&gt;
 |usedfor = Show you are a seasoned greytider. &lt;br /&gt;
 |strategy = Waste all of your credits to show how superior you are. &lt;br /&gt;
 |description = An old smelly grey jumpsuit, this item provides no benefit or disadvantage other than bragging rights. &lt;br /&gt;
 }}&lt;br /&gt;
===Ancient Toolbox===&lt;br /&gt;
{{anchor|Toolbox}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ancient Toolbox&lt;br /&gt;
 |image = Testbox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[Assistant]]s.&lt;br /&gt;
 |usedfor = Bashing heads in and everything tool-related.&lt;br /&gt;
 |strategy = Bash people, bash windows, hacking doors, increase its damage with telecrystals.&lt;br /&gt;
 |contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]&amp;lt;br&amp;gt; [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.png|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]] [[File:IGloves.png|link=Insulated_Gloves]]&lt;br /&gt;
 |description = A toolbox specially preserved and modified for your robusting needs, comes with regular tools, not syndicate ones, thus the tools are not special, however it comes with [[Insulated Gloves]], to top it off it increases in brute the more telecrystals you have inside it! Does not come with a [[analyzer]].&lt;br /&gt;
}}&lt;br /&gt;
===Modified Syringe Gun===&lt;br /&gt;
{{anchor|Modified_Syringe_Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Modified Syringe Gun&lt;br /&gt;
 |image = Sgun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Instantly injecting someone with DNA from a distance.&lt;br /&gt;
 |strategy = Shoot someone with a mutator with a bad disability. &lt;br /&gt;
 |description = A syringe gun that fires DNA injectors instead of normal syringes.&lt;br /&gt;
 }}&lt;br /&gt;
===Banana Cream Pie Cannon===&lt;br /&gt;
{{anchor|Banana_Cream_Pie_Cannon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Banana Cream Pie Cannon&lt;br /&gt;
 |image = Pie_cannon.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Shooting pies into people&#039;s faces. &lt;br /&gt;
 |strategy = Shoot people in the face with it and then finish them off by other means. &lt;br /&gt;
 |description = A special pie cannon for a special clown. This gadget can hold up to 20 pies and automatically fabricates one every two seconds. &lt;br /&gt;
 }}&lt;br /&gt;
===Magillitis Serum Autoinjector===&lt;br /&gt;
{{anchor|Magillitis_Serum_Autoinjector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = experimental autoinjector&lt;br /&gt;
 |image = Bottle16.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 15 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Going apeshit.&lt;br /&gt;
 |strategy = Use this on yourself and start smashing things.&lt;br /&gt;
 |description = Contains a [[Guide_to_chemistry#Magillitis|chemical]] that turns you into a fast, tough gorilla after a short while.&lt;br /&gt;
 }}&lt;br /&gt;
===Box of Gorilla Cubes===&lt;br /&gt;
{{anchor|Box of Gorilla Cubes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of Gorilla Cubes&lt;br /&gt;
 |image = Monkey_Cube_Box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Spreading mayhem, raising a sentient gorilla army.&lt;br /&gt;
 |strategy = These are similar to [[Research_items#Monkey_Cube|monkey cubes]], but will release angry gorillas when rehydrated. Especially fun when combined with sentience potions! &lt;br /&gt;
 |description = A box with three Waffle Co. brand gorilla cubes. Expose them to water and watch the mayhem from a safe distance.&lt;br /&gt;
 }}&lt;br /&gt;
===Kinetic Accelerator Pressure Mod===&lt;br /&gt;
{{anchor|Kinetic_Accelerator_Pressure_Mod}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Kinetic Accelerator Pressure Mod&lt;br /&gt;
 |image = modkit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. Only available to the [[Shaft Miner]]. Only 2 in stock.&lt;br /&gt;
 |usedfor = Making your Kinetic Accelerator a weapon for use on the station.&lt;br /&gt;
 |strategy = Use this to make your Kinetic Accelerator a powerful weapon in pressurized environments like on the station.&lt;br /&gt;
 |description = A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity. Use 2 for full damage.&lt;br /&gt;
 }}&lt;br /&gt;
===Guide to Advanced Mimery Series===&lt;br /&gt;
{{anchor|Guide_to_Advanced_Mimery_Series}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Guide to Advanced Mimery Series Part 1 &amp;amp; 2&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 11 telecrystals. Only available to the [[Mime]].&lt;br /&gt;
 |usedfor = Shooting bullets out of your fingers. Making invisible 3x1 walls.&lt;br /&gt;
 |strategy = Killing someone with your fingers or putting up a wall to escape your pursuers.&lt;br /&gt;
 |contents = [[file:advanced mimery.png]] [[file: advanced mimery.png]]&lt;br /&gt;
 |description = The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers.&lt;br /&gt;
 }}&lt;br /&gt;
===Baguette blade bundle===&lt;br /&gt;
{{anchor|Baguette blade bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Baguette blade bundle&lt;br /&gt;
 |image = Baguette.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Mime]].&lt;br /&gt;
 |usedfor = Cutting people up stealthily.&lt;br /&gt;
 |strategy = Wear it on your belt slot and keep the invisible blade in unless you are planning to stab people. Unsheating the blade makes the same noise as the captains sabre.&lt;br /&gt;
 |description = A very stealthy and robust blade located inside an even stealthier baguette-shaped sheath.&lt;br /&gt;
 }}&lt;br /&gt;
===Explosive Hot Potato===&lt;br /&gt;
{{anchor|Explosive_Hot_Potato}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Explosive Hot Potato&lt;br /&gt;
 |image = Potato.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. Only available to [[Cook|Cooks]], [[Botanist|Botanists]], the [[Clown]] and the [[Mime]].&lt;br /&gt;
 |usedfor = Causing mass panic and small explosions.&lt;br /&gt;
 |strategy = Activate and hit someone to transfer it to them, and watch the madness!&lt;br /&gt;
 |description = When used inhand, a special mechanism activates preventing it from being dropped, and a timer starts. The potato can only be transferred away from you by hitting another being with it, and when the timer expires it explodes.&lt;br /&gt;
 }}&lt;br /&gt;
===Energy chainsaw===&lt;br /&gt;
{{anchor|Energy_chainsaw}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy chainsaw&lt;br /&gt;
 |image = echainsaw_on.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to [[Cook|Cooks]], [[Botanist|Botanists]] and [[Bartender|Bartenders]].&lt;br /&gt;
 |usedfor = RIP AND TEAR.&lt;br /&gt;
 |strategy = Activate and Use to communicate your desire for bloodshed. Remember to reactivate on pickup.&lt;br /&gt;
 |description = An incredibly deadly modified chainsaw with plasma-based energy blades instead of metal and a slick black-and-red finish. &amp;lt;br&amp;gt; While it rips apart matter with extreme efficiency, it is heavy, large, and monstrously loud.&lt;br /&gt;
 }}&lt;br /&gt;
===Brainwashing Surgery Program===&lt;br /&gt;
{{anchor|Brainwashing_Surgery_Program}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Brainwashing Surgery Program&lt;br /&gt;
 |image = Disk.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Turning people into mindslaves through surgery. &lt;br /&gt;
 |strategy = Brainwash people, preferably authority figures, to fulfill your will. &lt;br /&gt;
 |description = A disk containing the procedure to perform a brainwashing surgery, allowing you to implant a primary objective onto a target which he/she must obey. Insert into an Operating Console to enable the procedure.&lt;br /&gt;
 }}&lt;br /&gt;
===Reagent Dartgun===&lt;br /&gt;
{{anchor|Reagent_Dartgun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reagent Dartgun&lt;br /&gt;
 |image = Regeantdartgun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Chemist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Shooting chemicals without reloading syringes.&lt;br /&gt;
 |strategy = Use it as you would a normal syringe gun; the only difference is that it holds up to 4 syringes that it produces automatically.&lt;br /&gt;
 |description = This special dartgun produces 4 syringes every 25 seconds and draws from an internal 100u chemical tank.&lt;br /&gt;
 }}&lt;br /&gt;
===Blast Cannon===&lt;br /&gt;
{{anchor|Blast Cannon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Blast Cannon&lt;br /&gt;
 |image = Loaded_blastcannon.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to [[Scientist|Scientists]] and the [[Research Director]].&lt;br /&gt;
 |usedfor = Firing your own immovable rod, sniping AIs from across Z-levels.&lt;br /&gt;
 |strategy = Load it with a TTV bomb and delete everything in a straight line.&lt;br /&gt;
 |description = This unassuming piece of hardware can load TTVs and will launch a projectile in a straight line, until it gets stopped by a wall. Wall penetration power is determined by the bomb&#039;s theoretical explosion size.&amp;lt;br&amp;gt; Projectiles fly across Z-levels, which is very fun with looping Z-levels, or even just for sniping AIs across space.&lt;br /&gt;
 }}&lt;br /&gt;
===Concealed Weapon Bay===&lt;br /&gt;
{{anchor|Concealed Weapon Bay}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Concealed Weapon Bay&lt;br /&gt;
 |image = Mecha_weapon_bay.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. Only available to [[Roboticist|Roboticists]] and the [[Research Director]].&lt;br /&gt;
 |usedfor = Hiding a weapon in a non-combat [[Guide_to_robotics#Exosuits|Exosuit]]&lt;br /&gt;
 |strategy = Use on a finished [[Guide_to_robotics#Exosuits|Exosuit]]. Then do the same with a [[Guide_to_robotics#Exosuit_Weapons|mech-weapon]] of choice. &lt;br /&gt;
 |description = &lt;br /&gt;
The concealed weapon bay is an item that attaches to non-combat [[Guide_to_robotics#List_of_Exosuits|mechs]] such as [[Guide_to_robotics#Ripley_APLU|Ripleys]] or [[Guide_to_robotics#Odysseus|Odysseuses]] and allows them to equip one [[Guide_to_robotics#Exosuit_Weapons|mech weapon]]. A mech can only have one attached. Examining the mech will not reveal the attached weapon (although the raising message still shows). &lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Man Machine Interface===&lt;br /&gt;
{{anchor|Syndicate Man Machine Interface}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Man Machine Interface&lt;br /&gt;
 |image = MMI.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[Roboticist|Roboticists]] and the [[Research Director]].&lt;br /&gt;
 |usedfor = Borging.&lt;br /&gt;
 |strategy = Use it to gain an emagged borg without emag.&lt;br /&gt;
 |description = the MMI will automatically [[#Emag|Emag]] any cyborg it&#039;s inserted in.&lt;br /&gt;
 }}&lt;br /&gt;
==Race Restricted==&lt;br /&gt;
===Ethereal Dance Grenade===&lt;br /&gt;
{{anchor|Ethereal Dance Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ethereal Dance Grenade&lt;br /&gt;
 |image = discogrenade.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Only available to [[Ethereals|Ethereals]].&lt;br /&gt;
 |usedfor = Sudden Dancing.&lt;br /&gt;
 |strategy = No Benefit whatsoever except to flex on people.&lt;br /&gt;
 |description = A grenade stuffed with the bodies of multiple Ethereals in order to cause sudden dancing when activated.&lt;br /&gt;
 }}&lt;br /&gt;
===Plasmaman Chameleon Kit===&lt;br /&gt;
{{anchor|Plasmaman Chameleon Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Plasmaman Chameleon Kit&lt;br /&gt;
 |image = syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[plasmaman|Plasmamen]].&lt;br /&gt;
 |usedfor = Disquising&lt;br /&gt;
 |strategy = Chameleon variant plasmaman clothes without any inherent plasmaman clothing protections.&lt;br /&gt;
 |description = use to &amp;quot;blend in&amp;quot; if you can.&lt;br /&gt;
 }}&lt;br /&gt;
===Old Tribal Scroll===&lt;br /&gt;
{{anchor|Old Tribal Scroll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Old Tribal Scroll&lt;br /&gt;
 |image = scroll.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to [[lizardmen|lizardmen]].&lt;br /&gt;
 |usedfor = Fighting people with your claws.&lt;br /&gt;
 |strategy = This scroll will teach you art of Tribal Claw, makings your hits stronger and letting you do cool combos.&lt;br /&gt;
 |description = You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading.&lt;br /&gt;
 }}&lt;br /&gt;
===Extra-Bright Lantern===&lt;br /&gt;
{{anchor|Extra-Bright Lantern}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Extra-Bright Lantern&lt;br /&gt;
 |image = Lantern.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[Moth|Moths]].&lt;br /&gt;
 |usedfor = LÄMP&lt;br /&gt;
 |strategy = Use it to gain light.&lt;br /&gt;
 |description = We heard that moths such as yourself really like lamps, so we decided to grant you early access to a prototype.&lt;br /&gt;
 }}&lt;br /&gt;
==(Pointless) Badassery==&lt;br /&gt;
===Broken Chameleon Kit===&lt;br /&gt;
{{anchor|Broken Chameleon Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Broken Chameleon Kit&lt;br /&gt;
 |image = Changeling.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Complimenting your Syndicate balloon.&lt;br /&gt;
 |strategy = Put this on and demonstrate your robustness.&lt;br /&gt;
 |description = A full chameleon kit, gun aside, that acts as if EMP&#039;d. You will stick out like a sore thumb and be unable to wear &amp;quot;real&amp;quot; armor. The kit has a broken chameleon agent card - but with no syndicate access, and no feature to copy access from any card, so it only changes its appearance and job hud.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Playing Cards===&lt;br /&gt;
{{anchor|Syndicate_Playing_Cards}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Playing Cards&lt;br /&gt;
 |image = Syndi_cards.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. Can also be found in Contraband crates from cargo, hidden smugglers satchels on the station and Maintenance.&lt;br /&gt;
 |usedfor = Playing cards, cheap throwing stars. &lt;br /&gt;
 |strategy = Use these as a shitty throwing weapon, when you&#039;re bored and playing cards is the only option left, or as a signature for your murders.&lt;br /&gt;
 |description = A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Beer===&lt;br /&gt;
{{Item|name=Syndicate Beer|image=Syndicatebeer.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 4 telecrystals.|usedfor=Purging toxins.|strategy=Drink them to get plastered and drain other toxins.|description=Syndicate brand &#039;beer&#039; designed to flush toxins out of your system. Warning: Do not consume more than one!}}&lt;br /&gt;
===Syndicate Briefcase Full of Cash===&lt;br /&gt;
{{anchor|Syndicate_Briefcase_Full_of_Cash}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Briefcase Full of Cash&lt;br /&gt;
 |image = Briefcase.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Trading. Roleplay. &lt;br /&gt;
 |strategy = Use the cash to buy your objective, or export it with cargo to order crates.&lt;br /&gt;
 |description = A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Smokes===&lt;br /&gt;
{{anchor|Syndicate_Smokes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Smokes&lt;br /&gt;
 |image = Syngarettes.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Cool-looking regeneration. &lt;br /&gt;
 |strategy = Smoke them to inhale omnizine and heal over time.&lt;br /&gt;
 |description = Strong flavor, dense smoke. Each cigarette is infused with 10u [[Guide_to_chemistry#Nicotine|nicotine]] and 15u [[Guide_to_chemistry#Omnizine|omnizine]]. Smoking one of these cigarettes takes about 2 minutes. &lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Balloon===&lt;br /&gt;
{{anchor|Syndicate_Balloon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Syndicate Balloon&amp;quot;&lt;br /&gt;
 |image = Balloon.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Showing off. &lt;br /&gt;
 |strategy = Buy this if you feel you can do your objectives without the use of syndicate items. &lt;br /&gt;
 |description = A red balloon with a white S on it. It floats. Security may arrest you for having one. You could buy multiple of these if part of a nuke team. &lt;br /&gt;
 }}&lt;br /&gt;
===Box of DonkCo. Toys===&lt;br /&gt;
{{anchor|Box_of_donkco_toys}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of DonkCo. Toys&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. &lt;br /&gt;
 |usedfor = Prank, honk!&lt;br /&gt;
 |strategy = Distracts securities... or present them your funny toys.&lt;br /&gt;
&lt;br /&gt;
 |description = A special package box for children who want to have awesome gifts from their parents, full of DonkCo. toys. Toys inside of the box are totally safe and not harmful, approved by Nanotrasen safety assurance even, that can be said as non-contraband stuff literally. This package will be special when you&#039;re going to present funny toys to your beloved child. Don&#039;t ask why the box is red.&amp;lt;br/&amp;gt;Contents:&lt;br /&gt;
* 1x Fake emag&lt;br /&gt;
* 1x Fake e-sword&lt;br /&gt;
* 1x Fake duel e-sword&lt;br /&gt;
* 1x fake cult sword&lt;br /&gt;
* 1x pair of fake syndicate suit&lt;br /&gt;
* 1x fake hot potato&lt;br /&gt;
* 1x fake batong&lt;br /&gt;
* 1x fake clockwork watch&lt;br /&gt;
* 2x fake clockwork corgs&lt;br /&gt;
* 1x obvious fake nuclear disk&lt;br /&gt;
* 1x red button&lt;br /&gt;
* 1x formblade&lt;br /&gt;
* 1x fake gun&lt;br /&gt;
* 4x fake pierced reality&lt;br /&gt;
* 1x fake singularity&lt;br /&gt;
* 1x fake eldritch book&lt;br /&gt;
* 1x fake gigas codex&lt;br /&gt;
* 1x fake His Grace (green toolbox)&lt;br /&gt;
* 1x fake handcuffs&lt;br /&gt;
* 1x fake talking AI&lt;br /&gt;
 }}&lt;br /&gt;
=&#039;&#039;&#039;Syndicate Incursion Team&#039;&#039;&#039;=&lt;br /&gt;
Items only available to [[Incursion|syndicate incursion members]].&lt;br /&gt;
==Bundles==&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stolen Shuttle Creation Kit&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Incursion Uplink, costs 15 telecrystals.&lt;br /&gt;
 |usedfor = Building a shuttle &lt;br /&gt;
 |strategy = Build a shuttle for your team, warp to security, raid the armory and then warp away before security can catch up with you. Use as a mobile base of operations and as a hideout for when you do your deeds. &lt;br /&gt;
 |description = Contains (almost) everything you need to build your own shuttle. Comes with a canister of plasma, a combat RCD with a lot of RCD ammo, a shuttle creator, 2 pipe dispensers, 2 syndicate toolboxes (containing combat gloves), 1 electrical toolbox, 1 shuttle docking computer, 1 shuttle flight computer, 2 plasma thrusters, 2 engine heaters, 1 RPED, an APC electronic board and an APC wallframe. &lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Medical Bundle&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Incursion Uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Healing your team &lt;br /&gt;
 |strategy = Use the stimpacks to become immune from security stuns, revive your dead teammates with the defibrillator, heal your wounded teammates with the medical kits. &lt;br /&gt;
 |description = A bundle containing 2 tactical first aid kits (Which include combat defibrillator), 2 brute first aid kits, 2 fire first aid kits, 1 toxin first aid kit, 1 oxygen first aid kit, a pill bottle of mutadone, a pull bottle of neurine and 4 stimpacks. &lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Hardsuit Bundle&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Incursion Uplink, costs 18 telecrystals.&lt;br /&gt;
 |usedfor = Going into space and looking cool. &lt;br /&gt;
 |strategy = Buy hardsuits, pretend to be a nuclear operative team, the whole crew arms up with weapons and AA, take AA and steal your targets before escaping. &lt;br /&gt;
 |description = A create containing 4 syndicate hardsuits, 4 syndicate gasmasks and 4 oxygen tanks. &lt;br /&gt;
 }}&lt;br /&gt;
=&#039;&#039;&#039;Nuclear Strike Team&#039;&#039;&#039;=&lt;br /&gt;
Items only available to [[Syndicate guide|syndicate operatives]] during [[Nuke]].&lt;br /&gt;
==Bundles and Telecrystals==&lt;br /&gt;
Nuclear operatives can purchase bundles, which cost a bit less than the sum of their parts.&lt;br /&gt;
===Bioterror bundle===&lt;br /&gt;
{{anchor|Bioterror_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bioterror bundle&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 14.&lt;br /&gt;
 |usedfor = Getting all you need to commit several war crimes.&lt;br /&gt;
 |strategy = Start a biological disaster, and spread chaos among the crew.&lt;br /&gt;
 |description = For the madman: Contains a [[#Biohazardous Chemical Sprayer|Bioterror spray]], [[#Chemical Foam Grenade|Bioterror Grenade]], a [[#Poison Kit|Poison Kit]], a [[#Dart Pistol|Dart Pistol]], a box of syringes, a [[#Toy Machine Gun|Donksoft assault rifle]], and some [[#Box of Riot Darts|extra darts]]. Remember: Seal suit and equip internals before use.&lt;br /&gt;
 }}&lt;br /&gt;
=== Bulldog bundle===&lt;br /&gt;
{{anchor|Bulldog_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bulldog bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 13 telecrystals, saving 2.&lt;br /&gt;
 |usedfor = Getting a well rounded shotgun kit.&lt;br /&gt;
 |strategy = Shoot people with it.&lt;br /&gt;
 |description = Lean and mean: Optimised for people that want to get up close and personal. Contains the popular [[#Bulldog_Shotgun|Bulldog Shotgun]], a [[#Ammo-12g_Stun_Slug|12g stun drum]], a [[#Ammo-12g_Buckshot|12g buckshot drum]], and a pair of [[#Thermal Imaging Glasses|Thermal Imaging Goggles]]. &lt;br /&gt;
 }}&lt;br /&gt;
===C-20r bundle===&lt;br /&gt;
{{anchor|C-20r_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = C-20r bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals, saving 4.&lt;br /&gt;
 |usedfor = Getting a classic and reliable gun.&lt;br /&gt;
 |strategy = Shoot people with it.&lt;br /&gt;
 |description = Old faithful: The classic [[#C-20r_Submachine_Gun|C-20r Submachine Gun]], bundled with two magazines, and a [[#Universal_Suppressor|Suppressor]]. &lt;br /&gt;
 }}&lt;br /&gt;
===Cybernetic Implant Bundle===&lt;br /&gt;
{{anchor|Cybernetic Implant Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Cybernetic Implant Bundle&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 40 telecrystals.&lt;br /&gt;
 |usedfor = Implanting your team.&lt;br /&gt;
 |strategy = Implant it in your team.&lt;br /&gt;
 |description = Contains 6 random cybernetic implants. Guaranteed to at least pay for its cost.&lt;br /&gt;
 }}&lt;br /&gt;
=== Medical bundle===&lt;br /&gt;
{{anchor|Medical_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Medical bundle&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 15 telecrystals, saving 5.&lt;br /&gt;
 |usedfor = Getting a rounded medical kit.&lt;br /&gt;
 |strategy = Become a combat medic to keep your team up and running.&lt;br /&gt;
 |description = The support specialist: Aid your fellow operatives with this medical bundle. Contains a combat first-aid kit loaded with medical gauze, a compact defibrillator, 2 brute and burn patches, and a combat hypospray loaded with:&lt;br /&gt;
*30 units of [[Guide_to_chemistry#Epinephrine|Epinephrine]]&lt;br /&gt;
*30 units of [[Guide_to_chemistry#Omnizine|Omnizine]]&lt;br /&gt;
*15 units of [[Guide_to_chemistry#Leporazine|Leporazine]]&lt;br /&gt;
*15 units of [[Guide_to_chemistry#Atropine|Atropine]]&lt;br /&gt;
Also includes night vision health HUD glasses, a Donksoft machine gun, a box of ammo, and a pair of magboots to rescue your friends in no-gravity environments. &lt;br /&gt;
 }}&lt;br /&gt;
=== Sniper bundle===&lt;br /&gt;
{{anchor|Sniper_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Sniper bundle&lt;br /&gt;
 |image = Briefcase.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals, saving 6.&lt;br /&gt;
 |usedfor = Getting all you need to start sniping.&lt;br /&gt;
 |strategy = Become a long-range sniper.&lt;br /&gt;
 |description = Elegant and refined: Contains a collapsed [[#Sniper Rifle|sniper rifle]] in an expensive carrying case, 2 [[#.50 Soporific Magazine|soporific magazine]], a free surplus [[#Universal Suppressor|supressor]], a pen(the regular kind), a folder, and a worn out suit and tie.&lt;br /&gt;
 }}&lt;br /&gt;
===Spetsnaz Pyro bundle===&lt;br /&gt;
{{anchor|Spetsnaz_Pyro_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Spetsnaz Pyro bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 12.&lt;br /&gt;
 |usedfor = Getting all you need to watch the &amp;lt;s&amp;gt;world&amp;lt;/s&amp;gt;station burn.&lt;br /&gt;
 |strategy = Start fires everywhere. Make sure the other operatives are wearing fireproof suits as well. &lt;br /&gt;
 |description = For systematic suppression of carbon lifeforms in close range: Contains an [[#Elite Syndicate Hardsuit|elite fireproof hardsuit]], a pyro backpack fire sprayer, a [[#Stechkin|pistol]], two magazines, a bottle of flammable vodka, a [[#Syndicate Minibomb|pipebomb]], and a [[#Stimpack|stimulant syringe]].&lt;br /&gt;
 }}&lt;br /&gt;
== Conspicuous and Dangerous Weapons==&lt;br /&gt;
===Bulldog Shotgun===&lt;br /&gt;
{{anchor|Bulldog_Shotgun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bulldog Shotgun&lt;br /&gt;
 |image = Bulldog.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Killing/Stunning people.&lt;br /&gt;
 |strategy = A robust shotgun. Holds a wide selection of ammo types.&lt;br /&gt;
 |description = The Bulldog is a semi-automatic drum fed shotgun that can hold up to 8 shells. This can make a excellent fallback weapon or a robust primary weapon by itself. While its suffers from the drawbacks of shotguns (less damage at range) it can nonetheless make a reliable and cheap alternative to other more expensive weapons.&amp;lt;br&amp;gt; A Bulldog with stun shells and a [[#Stechkin|Stechkin]] can make for a cheap alternative [[#C-20r_Submachine_Gun|C20r SMG]] when strapped for telecrystals. Initially loaded with a stun shells drum, it must be loaded with other kinds of ammo to do damage. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-bulldog&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Bulldog Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Ammo-12g Stun Slug====&lt;br /&gt;
{{anchor|Ammo-12g_Stun_Slug}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stun Slug Drum Magazine&lt;br /&gt;
 |image = StunSlug.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystal, only available to Nuclear Agents. Free Magazine in starting Bulldog.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Functions akin to a stun round from a energy gun or [[#C-20r_Submachine_Gun|C20r]], has unlimited range, deals 5 brute damage and stuns for the standard 10 second limit.&amp;lt;br&amp;gt; A reliable way to stun a target, but not effective in killing them. When used in conjunction with a more lethal weapons, such as the Energy Sword or Stechkin pistol, it can be extremely lethal.&lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Buckshot====&lt;br /&gt;
{{anchor|Ammo-12g_Buckshot}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Buckshot Drum Magazine&lt;br /&gt;
 |image = BuckshotBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Essentially functions as any normal shotgun, deals great damage in close range combat, dealing 75 brute damage if all pellets hit, but at mid to long range deals very variable if not very little damage.&amp;lt;br&amp;gt; Akin to most shotguns a buckshot magazine is unreliable in ranged combat, however this ammo type excels in close range encounters such as maintenance or when holding a corner.&lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Slugs====&lt;br /&gt;
{{anchor|Ammo-12g_Slugs}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Slug Drum Magazine&lt;br /&gt;
 |image = BuckshotBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Shoots one single 60-damage projectile. Deals less damage in close quarters, but it&#039;s better when fighting at longer distances. Also reduces the chance of hitting felow operatives.&lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Dragon&#039;s Breath====&lt;br /&gt;
{{anchor|Ammo-12g_Dragon&#039;s_Breat}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dragon&#039;s Breath Drum Magazine&lt;br /&gt;
 |image = DragonBreathBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Dragon&#039;s Breath shells trade immediate damage, dealing only 20 brute damage if all pellets hit a target, for long term damage in setting anyone caught in its blast on fire.&amp;lt;br&amp;gt; A shot from a Dragon&#039;s Breath magazine leaves a long trail of fire that quickly dissipates, but can be effective in setting many crew members on fire. Don&#039;t shoot your own teammates in the back. &lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Breaching====&lt;br /&gt;
{{anchor|Ammo-12g_Breaching}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Breaching Drum Magazine&lt;br /&gt;
 |image = BreachingBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Breaching shells shoot one single, 10 damage bullet, that stuns any person it hits. The real value of these shells is that anything hit by them is knocked away, including normally anchored things like airlocks. &lt;br /&gt;
 }}&lt;br /&gt;
==== Ammo-12g Bundle====&lt;br /&gt;
{{anchor|Ammo-12g_Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Drum Magazine Bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals, saving 7.&lt;br /&gt;
 |usedfor = Loading [[#Bulldog_Shotgun|Bulldogs]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = Contains several drums to reload Bulldog shotguns. Contains 6 stun drums, a buckshot drum, a slug drum and a dragon&#039;s breath drum. &lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== C-20r Submachine Gun===&lt;br /&gt;
{{anchor|C-20r_Submachine_Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = C-20r Submachine Gun&lt;br /&gt;
 |image = C20r.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals.&lt;br /&gt;
 |usedfor = Killing people.&lt;br /&gt;
 |strategy = The signature weapon of Nuke Ops, it deals reliable damage and fires in two-round bursts.&lt;br /&gt;
 |description = Deals 30 brute damage per round, with 24-round magazines. A reliable and robust weapon. Can also be fitted with a [[#Universal_Suppressor|Silencer]]. Starts with a syndicate firing pin, which prevents enemies from using it. &lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-c20r&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; C-20r Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====.45 Ammo====&lt;br /&gt;
{{anchor|.45_Ammo}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .45 Ammo&lt;br /&gt;
 |image = 45Mag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Loading a C-20r SMG.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 24-round .45 magazine for use in the [[#C-20r_Submachine_Gun|C-20r submachine gun]].&lt;br /&gt;
 }}&lt;br /&gt;
====.45 Ammo Bundle====&lt;br /&gt;
{{anchor|.45 Ammo Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .45 Ammo Bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Loading several C-20r SMGs.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = Contains 9 [[#C-20r_Submachine_Gun|C-20r SMG]] magazines, for a total of 216 shots.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== L6 Squad Automatic Weapon===&lt;br /&gt;
{{anchor|L6 Squad_Automatic_Weapon}}{{anchor|L6 SAW}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = L6 SAW&lt;br /&gt;
 |image = L6machinegun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals.&lt;br /&gt;
 |usedfor = Mowing people down.&lt;br /&gt;
 |strategy = An expensive investment, designed for consistent and powerful fire support for assault teams. Pairs well with a suit with extra armor.&lt;br /&gt;
 |description = Holds the most ammo of any gun available: 50 1.95x129mm rounds dealing 45 brute damage each. Three good shots on someone and they&#039;re down.&amp;lt;br&amp;gt; Shoots in three-round bursts and needs two free hands to use - if the other hand is holding something, the SAW will fall off your hands when shooting. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-LMG&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; SAW Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====1.95x129mm Box Magazine ====&lt;br /&gt;
{{anchor|1.95x129mm _Box_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm ammunition for use in the [[#L6 SAW|L6 SAW]] machinegun. By the time you need to use this, you&#039;ll already be on a pile of corpses.&lt;br /&gt;
 }}&lt;br /&gt;
====1.95x129mm (Hollow-Point) Box Magazine ====&lt;br /&gt;
{{anchor|1.95x129mm_(Hollow-Point)_Box_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm (Hollow-Point) Box Magazine&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm Hollow-Point ammunition, that deals 60 damage on hit, that is however heavily reduced by armor.&lt;br /&gt;
 }}&lt;br /&gt;
====1.95x129mm (Armor Penetrating) Box Magazine====&lt;br /&gt;
{{anchor|1.95x129mm (Armor Penetrating) Box Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm (Armor Penetrating) Box Magazine&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 9 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm Armor Penetrating ammunition, that deals 40 damage on hit and negates all but the most durable armor.&lt;br /&gt;
 }}&lt;br /&gt;
====1.95x129mm (Incendiary) Box Magazine ====&lt;br /&gt;
{{anchor|1.95x129mm (Incendiary) Box Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm (Incendiary) Box Magazine&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm Incendiary ammunition, that only deals 20 damage on hit but leaves a fiery trail, while setting targets hit on fire as well.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== Sniper Rifle===&lt;br /&gt;
{{anchor|Sniper Rifle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Sniper Rifle&lt;br /&gt;
 |image = Sniper.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals.&lt;br /&gt;
 |usedfor = Killing people from far away.&lt;br /&gt;
 |strategy = A long-range sniper rifle, useful for shooting down hallways or from space.&lt;br /&gt;
 |description = The Sniper Rifle is a high-power long range weapon fitted with a scope; activating the scope will move your screen several tiles in front of you, allowing you to see further than normally possible, allowing you to shoot unaware targets.&amp;lt;br&amp;gt; Requires a free hand to use. Initially loaded with 6 .50 sniper rounds, which deal 70 damage, stun, penetrate armor, and have a chance of dismembering limbs. They can also deal significant damage to objects, destroying airlocks and machinery in one or two hits. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-sniper&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Sniper Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====.50 Magazine====&lt;br /&gt;
{{anchor|.50 Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .50 Magazine&lt;br /&gt;
 |image = Sniper_ammo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 6-round magazine of .50 ammunition for the sniper rifle. Deals 70 damage, stuns, penetrates armor and destroys machinery on hit.&lt;br /&gt;
 }}&lt;br /&gt;
====.50 Soporific Magazine====&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .50 Soporific Magazine&lt;br /&gt;
 |image = Sniper_ammo_sleep.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 6-round magazine of .50 soporific ammunition for the sniper rifle. Deals no damage and doesn&#039;t break machinery, but any human hit by these will fall asleep for about 40 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
====.50 Penetrator Magazine ====&lt;br /&gt;
{{anchor|.50 Penetrator Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .50 Penetrator Magazine&lt;br /&gt;
 |image = Sniper_ammo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 6-round magazine of .50 penetrating ammunition for the sniper rifle. Deals 60 damage, doesn&#039;t stun, dismember or break machinery. But it passes through everything it hits, including walls, making it extremely useful for crowds or very protected targets, like the AI.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Surplus Rifle===&lt;br /&gt;
{{anchor|Surplus Rifle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Surplus Rifle&lt;br /&gt;
 |image = Surplus_rifle.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Arming someone cheaply.&lt;br /&gt;
 |strategy = A cheap rifle. &amp;lt;s&amp;gt;Better than nothing, if you&#039;ve got a pair of spare TC.&amp;lt;/s&amp;gt; In actual combat it&#039;s worse than the Stechkin pistol, the one all operatives get for free.&lt;br /&gt;
 |description = A Mosin Nagant bolt-action rifle, loaded with 5 [[#Surplus Rifle Clip|7.62 bullets]]. Deals 60 damage on hit, but must be loaded every shot. You are more likely to see this rifle in the hands of cargoians than nuke ops due to how terrible it is in combat.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-surplus&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Surplus Rifle Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Surplus Rifle Clip====&lt;br /&gt;
{{anchor|Surplus Rifle Clip}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Surplus Rifle Clip&lt;br /&gt;
 |image = Surplus_ammo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Loading the Surplus Rifle.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A stripper clip used to quickly load bolt action rifles. Contains 5 rounds.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===M-90gl Carbine===&lt;br /&gt;
{{anchor|M-90gl Carbine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = M-90gl Carbine&lt;br /&gt;
 |image = M90_carbine.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals.&lt;br /&gt;
 |usedfor = Versatile crowd control.&lt;br /&gt;
 |strategy = Combine it with an energy shield.&lt;br /&gt;
 |description = This carbine has a three-round burst setting as well as an underbarrel grenade launcher.&amp;lt;br&amp;gt; Magazines are hold 30 rounds of bullets that deal 35 damage each, which is more than enough against unarmored targets.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-m90gl&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; M-90gl Carbine Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== 5.56mm Toploader Magazine====&lt;br /&gt;
{{anchor|5.56mm Toploader Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 5.56mm Toploader Magazine&lt;br /&gt;
 |image = 556Mag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Loading the M-90gl Carbine.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = It&#039;s a magazine. Every time you call it a clip, god, kills a kitten.&lt;br /&gt;
 }}&lt;br /&gt;
====40mm HE Grenade ====&lt;br /&gt;
{{anchor|40mm HE Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 40mm HE Grenade&lt;br /&gt;
 |image = 40mmHE.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the M-90gl Carbine.&lt;br /&gt;
 |strategy = Insert into the M-90gl Carbine. Do not throw.&lt;br /&gt;
 |description = These grenades do not fit in regular grenade launchers.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{{anchor|Flamethrower}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Flamethrower&lt;br /&gt;
 |image = Flamethrower.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Setting things on fire.&lt;br /&gt;
 |strategy = A plasma-loaded flamethrower. Make sure you and your team have fireproof suits when using this, or you&#039;ll end up burning yourself.&lt;br /&gt;
 |description = Shoots jets of burning plasma. Has little stopping power, but will usually cause enemies to retreat. Can be reloaded by using plasma tanks or canisters in [[Toxins]] or [[Engineering]].&lt;br /&gt;
 }}&lt;br /&gt;
===Toy Submachine Gun===&lt;br /&gt;
{{anchor|Toy Submachine Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Donksoft SMG&lt;br /&gt;
 |image = Fake_c20r.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Doing stamina damage and knocking people down. Making people react too late. &lt;br /&gt;
 |strategy = Deals no real damage, but the riot darts it&#039;s loaded with cause 25 stamina damage, knocking victims down.&lt;br /&gt;
 |description = A toy SMG. Guaranteed to not be taken seriously until it&#039;s too late. Loaded with 20 darts. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
===Toy Machine Gun===&lt;br /&gt;
{{anchor|Toy Machine Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Donksoft LMG&lt;br /&gt;
 |image = Fake_SAW.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals.&lt;br /&gt;
 |usedfor = Doing stamina damage and knocking people down. Making people react too late. &lt;br /&gt;
 |strategy = Deals no real damage, but the riot darts it&#039;s loaded with cause 25 stamina damage, knocking victims down.&lt;br /&gt;
 |description = A toy SAW. Guaranteed to not be taken seriously until it&#039;s too late. Loaded with 50 darts. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====Box of Riot Darts====&lt;br /&gt;
{{anchor|Box of Riot Darts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of Riot Darts&lt;br /&gt;
 |image = Foambox_riot.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading toy weapons.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = Contains 40 Riot Foam Darts, that deal 25 stamina damage. They can also be reused if collected from the ground.&lt;br /&gt;
 }}&lt;br /&gt;
=== 84mm Rocket Propelled Grenade Launcher===&lt;br /&gt;
{{anchor|84mm Rocket Propelled Grenade Launcher}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Rocket Propelled Grenade Launcher&lt;br /&gt;
 |image = Rocketlauncher.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Blowing holes into mechs, walls and people.&lt;br /&gt;
 |strategy = Crew is hiding inside body bags again? Surprise them with an HE rocket. Durand ruining your day? Hit it with a high-yield HEDP rocket.&lt;br /&gt;
 |description = A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-rpg&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Rocket Propelled Grenade Launcher Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====84mm HE Rocket====&lt;br /&gt;
{{anchor|84mm HE Rocket}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 84mm HE Rocket&lt;br /&gt;
 |image = 84mmHE.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Loading the RPG.&lt;br /&gt;
 |strategy = Land a direct hit to dismember and kill the unfortunate target.&lt;br /&gt;
 |description = A low-yield anti-personnel HE rocket.&lt;br /&gt;
 }}&lt;br /&gt;
====84mm HEDP Rocket====&lt;br /&gt;
{{anchor|84mm HEDP Rocket}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 84mm HEDP Rocket&lt;br /&gt;
 |image = 84mmHEDP.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Loading the RPG.&lt;br /&gt;
 |strategy = Really ruin the day of any mech or silicon hit by this. Maim any targets near the impact site.&lt;br /&gt;
 |description = A high-yield HEDP rocket; extremely effective against armored targets (mechs and silicons), as well as surrounding personnel.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Biohazardous Chemical Sprayer===&lt;br /&gt;
{{anchor|Biohazardous_Chemical_Sprayer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Biohazardous Chemical Sprayer&lt;br /&gt;
 |image = Bio_chem_sprayer.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Extreme Crowd Control.&lt;br /&gt;
 |strategy = Shoots dangerous poisons.&lt;br /&gt;
 |description = A high-volume chemical sprayer loaded with the most lethal poisons available to the syndicate; anyone caught by the spray will die a quick and painful death if not treated immediately or wearing protective clothing.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===Bioterror Foam Grenade===&lt;br /&gt;
{{anchor|Bioterror Foam Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chemical Foam Grenade&lt;br /&gt;
 |image = Grenade.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Crowd Control.&lt;br /&gt;
 |strategy = Emits extremely debilitating foam.&lt;br /&gt;
 |description = A powerful chemical foam grenade which creates a deadly torrent of foam that will mute, blind, confuse, mutate, and irritate carbon lifeforms. Specially brewed by Tiger Cooperative chemical weapons specialists using additional spore toxin. Ensure suit is sealed before use.&lt;br /&gt;
 }}&lt;br /&gt;
===Buzzkill Grenade Box===&lt;br /&gt;
{{anchor|Buzzkill Grenade Box}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Buzzkill Grenade Box&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals. &lt;br /&gt;
 |usedfor = Covering the station in BEEEEEES.&lt;br /&gt;
 |strategy = Toss one in a crowded area and watch the bees attack anyone who isn&#039;t wearing thick clothing. &lt;br /&gt;
 |description = These grenades release ten bees that will indiscriminately attack anyone with random toxins.&amp;lt;br&amp;gt; Keep in mind that bees can&#039;t attack people wearing thick clothing - like hardsuits and EVA/fire/bio/EOD suits as well as some costumes.&lt;br /&gt;
 }}&lt;br /&gt;
===Fungal Tuberculosis Grenade===&lt;br /&gt;
{{anchor|Fungal Tuberculosis Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Fungal Tuberculosis Grenade&lt;br /&gt;
 |image = Box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals.&lt;br /&gt;
 |usedfor = Biological Warfare.&lt;br /&gt;
 |strategy = Spreads an extremely dangerous and infectious virus.&lt;br /&gt;
 |description = A box that contains several ways to apply the Fungal Tuberculosis virus: an extremely virulent and hard to cure disease that stuns and suffocates its targets. The box contains a viral smoke grenade, 5 single-use instant Bio Virus Antidote Kits (BVAK autoinjectors) with 20u vaccine (inject 10u per use), a BVAK bottle (30u vaccine) and a normal syringe.&lt;br /&gt;
 }}&lt;br /&gt;
=== Grenadier&#039;s Belt===&lt;br /&gt;
{{anchor|Grenadier&#039;s Belt}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Grenadier&#039;s Belt&lt;br /&gt;
 |image = Combat_belt.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 24 telecrystals.&lt;br /&gt;
 |usedfor = Lobbing several kinds of grenades.&lt;br /&gt;
 |strategy = Contains a grenade for every situation. Avoid blowing yourself up with them.&lt;br /&gt;
 |description = A belt containing a large amount of assorted grenades. TO be specific, it contains:&lt;br /&gt;
* 1 [[Security_items#Flashbang|Flashbang]];&lt;br /&gt;
* 4 Smoke Bombs;&lt;br /&gt;
* 2 EMP Grenades;&lt;br /&gt;
* 10 Frag Grenades: A bit less powerful than minibombs, but with a higher flame range;&lt;br /&gt;
* 4 Gluon Grenades: They deal radiation damage when exploding, and freeze the surrounding area afterwards, making it slippery;&lt;br /&gt;
* 2 Incendiary Grenades: They spread a wave of plasmafire, burning everything in their path;&lt;br /&gt;
* 1 [[Guide_to_chemistry#Fluorosulfuric_Acid|Fluorosulfuric Acid]] Smoke Grenade: It will spread extremely potent acid in its area of effect, melting armor, objects and people inside;&lt;br /&gt;
* 2 [[#Syndicate_Minibomb|Syndicate Minibombs]];&lt;br /&gt;
* Screwdriver and Multitool to customize grenades. Some different triggers can be found in the Syndicate Infiltrator Ship.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Detonator===&lt;br /&gt;
{{anchor|Syndicate Detonator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Detonator&amp;lt;br&amp;gt;&amp;quot;Big red button&amp;quot;&lt;br /&gt;
 |image = Big red button.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink. It costs 1 telecrystals.&lt;br /&gt;
 |usedfor = Detonating all syndicate bombs at once.&lt;br /&gt;
 |strategy = Coordinating bomb blasts to destroy multiple objects simultaneously.&lt;br /&gt;
 |description = The Syndicate Detonator is a companion device to the Syndicate Bomb. Simply press the included button and an encrypted radio frequency will instruct all live syndicate bombs to detonate.&amp;lt;br&amp;gt; Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Operatives start with a working detonator in their base, buying this is usually redundant&#039;&#039;&#039;.&lt;br /&gt;
 }}&lt;br /&gt;
===Viscerator Delivery Grenade===&lt;br /&gt;
{{anchor|Viscerator Delivery Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Viscerator Grenade&lt;br /&gt;
 |image = Delivery grenade.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Crowd Control.&lt;br /&gt;
 |strategy = Shoot several killdrones that will try to hack off people&#039;s limbs.&lt;br /&gt;
 |description = This grenade, when thrown, will disperse 10 manhack viscerators. They will proceed to chase and attack any nearby Non-Syndicate personnel. They deal a surprisingly high amount of damage over time but can be outrun easily.&amp;lt;br&amp;gt; The grenade is fantastic at helping clearing out a crowd of crewmen. However, it can be ineffective against Security personnel and the Captain as their armor and weapons allow them to ignore the viscerators long enough to (try to) gun you down. They are also extremely sharp and can outright sever limbs when attacking.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stealthy and Inconspicuous Weapons==&lt;br /&gt;
===CQC Manual===&lt;br /&gt;
{{anchor|CQC Manual}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &#039;Old Manual&#039;&lt;br /&gt;
 |image = CQC_manual.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Remembering the basics of tactical Close-Quarters Combat.&lt;br /&gt;
 |strategy = Read it and practice combos. Useful when combined with adrenals, noslips and added protection, like an energy shield or a shielded hardsuit or for killing someone when they least expect it.&lt;br /&gt;
 |description = Reading this single-use book will teach you the basics of CQC - a martial art. &amp;lt;br&amp;gt; You learn devastating combos and when throw is active, have a chance to block and counter attacks. &amp;lt;br&amp;gt;This is the same skill as Cooks can use in the kitchen, except anywhere. &amp;lt;br&amp;gt;&lt;br /&gt;
Your punches do bonus damage, and your grabs will start as aggressive. &lt;br /&gt;
You can combo attacks by switching intents while hitting. Possible Combos:&lt;br /&gt;
* &#039;&#039;&#039;Slam&#039;&#039;&#039;: Grab Harm. Slam opponent into the ground (10 brute and 12 sec paralyze). Only works on people standing. &lt;br /&gt;
* &#039;&#039;&#039;CQC Kick&#039;&#039;&#039;: Harm Harm. If the opponent was paralyzed they&#039;ll be knocked out (30 sec sleep and 15 brain damage up to max 150). Else they&#039;ll be knocked away and take 10 brute. &lt;br /&gt;
* &#039;&#039;&#039;Restrain&#039;&#039;&#039;: Grab Grab. Locks opponent into a restraining position (10 sec stun, 20 stamina damage). Disarm while restraining and pulling to knock them out with a choke hold (40 sec sleep).&lt;br /&gt;
* &#039;&#039;&#039;Pressure&#039;&#039;&#039;: Disarm Grab. Deals 60 stamina damage.&lt;br /&gt;
* &#039;&#039;&#039;Consecutive CQC&#039;&#039;&#039;: Disarm Disarm Harm. Mainly damaging move (25 brute and 50 stamina damage). &lt;br /&gt;
}}&lt;br /&gt;
==Stealth and Camouflage Items ==&lt;br /&gt;
=== Stealthy No-Slip Chameleon Shoes===&lt;br /&gt;
{{anchor|Stealthy No-Slip Chameleon Shoes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stealthy No-Slip Chameleon Shoes&lt;br /&gt;
 |image = Brshoe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals&lt;br /&gt;
 |usedfor = Not slipping.&lt;br /&gt;
 |strategy = The nuke ops version of [[#No-Slip_Chameleon_Shoes|no-slips]].&lt;br /&gt;
 |description = Aside from the name, these work exactly the same as regular noslips.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Space Suits and Hardsuits==&lt;br /&gt;
===Elite Syndicate Hardsuit===&lt;br /&gt;
{{anchor|Elite Syndicate Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Elite Syndicate Hardsuit&lt;br /&gt;
 |image = Elite_hardsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Having better armor and fireproofing.&lt;br /&gt;
 |strategy = Wear it. Most useful if you plan on using a flamethrower or just need more armor.&lt;br /&gt;
 |description = Works like a [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it&#039;s more armored and completely immune to fire and acid. Useful when using fire-based weapons. &amp;lt;br&amp;gt; Resistances: melee = 60, bullet = 60, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70, fire = 100, acid = 100. &lt;br /&gt;
 }}&lt;br /&gt;
=== Shielded Hardsuit===&lt;br /&gt;
{{anchor|Shielded  Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Shielded Hardsuit (Blood-red Hardsuit)&lt;br /&gt;
 |image = Syndi_hardsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 30 telecrystals.&lt;br /&gt;
 |usedfor = Having better armor and fireproofing.&lt;br /&gt;
 |strategy = Wear it. Most useful if you plan on taking the brunt of fire. Pairs well with a heavy weapon.&lt;br /&gt;
 |description = Looks like a normal [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it has a shield that completely negates attacks until it depletes. Stores up to 3 charges, which regenerate when not being hit for 20 seconds. If the shielding falls, it has the same armor as a normal Syndicate hardsuit, but with full Acid and Fire protection. &amp;lt;br&amp;gt; Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 100, acid = 100. &lt;br /&gt;
 }}&lt;br /&gt;
==Devices and Tools==&lt;br /&gt;
===Blood-Red Magboots===&lt;br /&gt;
{{anchor|Blood-Red Magboots}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Blood-Red Magboots&lt;br /&gt;
 |image = Syndi_magboots.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Working without gravity.&lt;br /&gt;
 |strategy = Activate them if the gravity generator stops working.&lt;br /&gt;
 |description = A pair of magnetic boots that will keep you on the ground if the gravity fails or is sabotaged, giving you a mobility advantage. If activated with gravity they will protect from slips, but they will slow you down.&lt;br /&gt;
 }}&lt;br /&gt;
===Assault Pod Targeting Device===&lt;br /&gt;
{{anchor|Assault Pod Targeting Device}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Assault Pod Targeting Device&lt;br /&gt;
 |image = Gangtool_red.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink. It costs 30 telecrystals.&lt;br /&gt;
 |usedfor = Dropping on the station with style.&lt;br /&gt;
 |strategy = Use this to drop into a central area, giving less time to react to the crew.&lt;br /&gt;
 |description = This device allows you to aim and use the assault pod located to the east of the syndicate base. The doors are id-locked to operatives and it&#039;s defended by wall-mounted automatic guns, making it a safe location to retreat to if necessary.&lt;br /&gt;
&#039;&#039;&#039;It cannot return to the syndicate station, so at least one operative should send the ship onto the station to be able to come back. Also, don&#039;t forget the nuke behind!&#039;&#039;&#039;&lt;br /&gt;
 }}&lt;br /&gt;
===Energy Shield===&lt;br /&gt;
{{anchor|Energy_Shield}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy Shield&lt;br /&gt;
 |image = Eshield.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals.&lt;br /&gt;
 |usedfor = Protecting yourself from energy weapons&lt;br /&gt;
 |strategy = This is a very powerful asset, it will deflect all energy based ranged attacks, laser or stun. This makes it significantly harder for station personnel to attack or subdue you at range as only the armory&#039;s riot shotguns will be effective in bypassing the energy shield.&amp;lt;br&amp;gt; While expensive, having the people up front wield an energy shield makes for a good breaching strategy.&lt;br /&gt;
 |description = An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks.&lt;br /&gt;
 }}&lt;br /&gt;
===Medbeam Gun===&lt;br /&gt;
{{anchor|Medbeam Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Medbeam Gun&lt;br /&gt;
 |image = Medgun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals.&lt;br /&gt;
 |usedfor = Constant and free healing.&lt;br /&gt;
 |strategy = Use it on a target to begin healing it.&lt;br /&gt;
 |description = A very efficient healing tool, that doesn&#039;t require the constant attention of the healer, since he can keep it in his offhand while shooting with the other hand. It cannot self-heal, however.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crossing the streams or trying to heal a target already being healed by another medbeam will cause a huge explosion. Be very wary when using two medbeam guns, or avoid buying two altogether.&#039;&#039;&#039;&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Combat Medic Kit===&lt;br /&gt;
{{anchor|Syndicate Combat Medic Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Combat Medic Kit&lt;br /&gt;
 |image = Syndicate Medical Supply Kit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. (Nuclear operatives only)&lt;br /&gt;
 |usedfor = Healing your fellow operatives.&lt;br /&gt;
 |strategy = Use this to keep your team alive.&lt;br /&gt;
 |description = The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector (containing 30 units of Epinephrine, 30 units of Omnizine, 15 units of Leporazine and 15 units of Stabilizing nanites) for rapid healing, a night vision medical HUD for quick identification of injured comrades, 2 brute patches, 2 burn patches, and a combat defibrillator that fits in belts and works through exosuits (usually useless due to explosive implants).&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Sentience Potion===&lt;br /&gt;
{{anchor|Syndicate Sentience Potion}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Sentience Potion&lt;br /&gt;
 |image = Intell_potion.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Giving intelligence and a radio implant to an animal.&lt;br /&gt;
 |strategy = Use it on an animal to render it intelligent and loyal to you. Keep in touch thanks to the implanted radio.&lt;br /&gt;
 |description = This potion will grant intelligence (i.e. a player controller and speech) to any simple mob it is used on, also enslaving them to your commands.&amp;lt;br&amp;gt; Additionally, the creature will receive a radio implant, as well as an implanted syndicate ID, allowing them to enter and exit the Syndicate Infiltrator.&lt;br /&gt;
 }}&lt;br /&gt;
==Implants==&lt;br /&gt;
All these items ship with an (auto) implanter; to use it, insert the implant in the implanter and use it inhand.&lt;br /&gt;
===CNS Rebooter Implant===&lt;br /&gt;
{{anchor|CNS Rebooter Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = CNS Rebooter Implant&lt;br /&gt;
 |image = Brain_implant.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Reducing stuns.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = This implant will shorten any stun longer than 4 seconds to 4 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
===Microbomb Implant===&lt;br /&gt;
{{anchor|Microbomb Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Microbomb Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Exploding on death.&lt;br /&gt;
 |strategy = Use it when dying to prevent your items from being stolen.&lt;br /&gt;
 |description = Nuclear Operatives start with bomb implants already, but if you feel like increasing the strength of the explosion, you can add more explosive implants.&lt;br /&gt;
 }}&lt;br /&gt;
===Macrobomb Implant===&lt;br /&gt;
{{anchor|Macrobomb Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Macrobomb Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Exploding on death.&lt;br /&gt;
 |strategy = Use it when dying to prevent anyone close to your corpse from being alive.&lt;br /&gt;
 |description = A much more powerful version of the Microbomb Implant, this will cause a delayed but much more powerful explosion on death. Make sure to warn your comrades of this, as you might catch them in the blast if they&#039;re unaware.&lt;br /&gt;
 }}&lt;br /&gt;
=== Reviver Implant===&lt;br /&gt;
{{anchor|Reviver Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reviver Implant&lt;br /&gt;
 |image = Chest_implant.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Recovering from crit.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = This implant will heal you once you fall into crit, then goes into cooldown.&lt;br /&gt;
 }}&lt;br /&gt;
===Thermal Vision Implant===&lt;br /&gt;
{{anchor|Thermal Vision Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Thermal Vision Implant&lt;br /&gt;
 |image = Robotic_eyes.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Seeing living beings through walls.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = Like optical thermal goggles, but leaves your glasses slot free for other glasses.&lt;br /&gt;
 }}&lt;br /&gt;
===X-Ray Vision Implant===&lt;br /&gt;
{{anchor|X-Ray Vision Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = X-Ray Vision Implant&lt;br /&gt;
 |image = Robotic_eyes.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 9 telecrystals.&lt;br /&gt;
 |usedfor = Seeing through walls.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = Allows unrestricted vision through walls.&lt;br /&gt;
 }}&lt;br /&gt;
==Support ==&lt;br /&gt;
Mechs, cyborgs and new troops, for when you feel you&#039;re understaffed.&lt;br /&gt;
===Dark Gygax===&lt;br /&gt;
{{anchor|Dark Gygax}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dark Gygax&lt;br /&gt;
 |image = DarkGygax.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 80 telecrystals.&lt;br /&gt;
 |usedfor = Heavy Fire Support.&lt;br /&gt;
 |strategy = Mow down hallways of people and teleport onto the bridge to give the Captain a big surprise!&lt;br /&gt;
 |description = One of the two assault mechs available to the operatives. At a heavy investment this mech provides a very powerful and versatile assault platform to support the assault into the station.&amp;lt;br&amp;gt; Boasting a decent movement speed, an Ultra AC2 machinegun that shoots in bursts, a grenade launcher that fires flashbangs, a personal teleportation device, and an Energy Relay, this mech proves to be as powerful as anything the operatives can bring to bear.&amp;lt;br&amp;gt; However, it is extremely vulnerable to [[Guide_to_Combat#Ion Rifle|ion guns]], which will seriously damage the mech in a few hits. Consider not bringing your ship&#039;s ion gun along for the assault. Aside from the ion gun, the only easy way to bring it down is other EMPs, mass laser fire or a ton of explosives.&amp;lt;br&amp;gt; It also has a leg actuator function, which speeds up the mech and allows it to knock down walls and structures, at the cost of the mech&#039;s integrity.&amp;lt;br&amp;gt;&lt;br /&gt;
Has thrusters for space-maneuverability.&lt;br /&gt;
 }}&lt;br /&gt;
=== Dark Mauler===&lt;br /&gt;
{{anchor|Dark Mauler}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dark Mauler&lt;br /&gt;
 |image = DarkMarauder.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 140 telecrystals!&lt;br /&gt;
 |usedfor = Heavy Assault Platform.&lt;br /&gt;
 |strategy = For when you need to absolutely annihilate anything in your way, accept no substitute.&lt;br /&gt;
 |description = The single most expensive item available to the Operatives, the Dark Mauler is an unholy terror to behold to even the most elite of Security personnel, even Death Squads have been known to request backup at the sight of one of these bad boys. Carrying a mounted LMG, a Scattershot gun, a Missile Rack, a Power Relay for infinite power and special anti-ranged armor, this monster can destroy the station ten-fold with the equipment it carries.&amp;lt;br&amp;gt; Its armor makes it nearly impossible to destroy by all but the most concentrated, coordinated and well armed of counter attacks. Its main weakness is that is is very slow moving, making it easy to outrun. It can, however, walk through walls without any trouble, making most stationary fortifications pointless. &amp;lt;br&amp;gt; Note that this does not, however, automatically make you unstoppable. To effectively use it you should already have some experience with mechs, it should also be noted that whoever is piloting this does not need as much gear as everyone else, so don&#039;t waste TC (although it is good to have a backup plan if the mech is destroyed).&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Cyborg ===&lt;br /&gt;
{{anchor|Syndicate Cyborg}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Cyborg&lt;br /&gt;
 |image = Syndieborg.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 68 TC for the assault module, 32 for the medical one and 32 for the saboteur module.&lt;br /&gt;
 |usedfor = Robotic Support.&lt;br /&gt;
 |strategy = Increase team size by adding a borg to the team, an unstunnable killing machine. &lt;br /&gt;
 |description = A Cyborg based off Nanotrasen designs, outfitted with the latest in Syndicate technology. This powerful killing machine has many great utilities that make it almost a necessary asset for many Nuke Op teams. Can either be an Assault, Medical or Saboteur module.&amp;lt;br&amp;gt;&lt;br /&gt;
* The assault module contains:&lt;br /&gt;
** A [[Security_items#Flash|flash]]&lt;br /&gt;
** An [[#Energy_Sword|energy sword]]&lt;br /&gt;
** A cyborg LMG that prints ammo from energy&lt;br /&gt;
** A grenade launcher&lt;br /&gt;
** An [[#Emag|emag]]&lt;br /&gt;
** A power connector (to charge from certain machines on the go)&lt;br /&gt;
** A crowbar&lt;br /&gt;
** A fire extinguisher&lt;br /&gt;
** A pinpointer&lt;br /&gt;
* The medical module contains:&lt;br /&gt;
** A [[Security_items#Flash|flash]]&lt;br /&gt;
** A [[#Medical_bundle|syndicate hypospray]] containing nanites&lt;br /&gt;
** Medical Gauze&lt;br /&gt;
** A defibrillator&lt;br /&gt;
** A [[#Medbeam_Gun|Medbeam Gun]]&lt;br /&gt;
** A health analyzer&lt;br /&gt;
** Surgery tools (The surgical saw can be toggled to be an energy sword)&lt;br /&gt;
** An [[#Emag|emag]]&lt;br /&gt;
** A power connector (to charge from certain machines on the go)&lt;br /&gt;
** A crowbar&lt;br /&gt;
** A fire extinguisher&lt;br /&gt;
** A pinpointer&lt;br /&gt;
*The saboteur module contains:&lt;br /&gt;
** A [[Security_items#Flash|flash]]&lt;br /&gt;
** [[#Thermal_Imaging_Glasses|Thermal Imaging Vision]]&lt;br /&gt;
** A syndicate [[Engineering_items#RCD|Rapid Construction Device (RCD)]]&lt;br /&gt;
** A [[Engineering_items#RPD|Rapid Piping Device (RPD)]]&lt;br /&gt;
** Zipties&lt;br /&gt;
** Improved versions of basic tools&lt;br /&gt;
** Metal Synthesizer&lt;br /&gt;
** Glass Synthesizer&lt;br /&gt;
** Cable Synthesizer&lt;br /&gt;
** Iron Rods&lt;br /&gt;
** A Destination Tagger. (To go around the station quicker)&lt;br /&gt;
** An [[#Emag|emag]]&lt;br /&gt;
** A cyborg chameleon projector (To disguise as a normal engineering cyborg)&lt;br /&gt;
** A power connector (To charge from certain machines on the go)&lt;br /&gt;
** A crowbar&lt;br /&gt;
** A fire extinguisher&lt;br /&gt;
** A pinpointer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Syndicate cyborg is occupied by a ghost with the operative preference enabled. If there are no candidates, you can refund the telecrystals by hitting the uplink with the teleporter you get from ordering the cyborg.&lt;br /&gt;
 }}&lt;br /&gt;
=== Reinforcements===&lt;br /&gt;
{{anchor|Reinforcements}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reinforcements&lt;br /&gt;
 |image = Generic_nukesyndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 24 telecrystals.&lt;br /&gt;
 |usedfor = Support.&lt;br /&gt;
 |strategy = Increase your team size by adding another operative. &lt;br /&gt;
 |description = Gives a Reinforcement Teleporter. When used, a random ghost will become a new member of the nuke operative squad! The reinforcement starts with the normal operative equipment minus the TC, therefore someone has to equip them to make them useful: in particular, make sure there are enough spacesuits to get to the station.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==(Pointless) Badassery==&lt;br /&gt;
===Centcom Official Costume===&lt;br /&gt;
{{anchor|Centcom Official Costume}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Centcom Official Costume&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Playing them like a fiddle.&lt;br /&gt;
 |strategy = Ask the crew to &amp;quot;inspect&amp;quot; their nuclear disk and weapons system.&lt;br /&gt;
 |description = Contains a full CentCom Official uniform, headset and clipboard included. The headset comes without an encryption key. Do be aware that some Security personnel may attack you on sight for simply wearing this.&lt;br /&gt;
 }}&lt;br /&gt;
===Clown Costume===&lt;br /&gt;
{{anchor|Clown Costume}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Clown Costume&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = PRANKS GONE WRONG 3: NUCLEAR EDITION&lt;br /&gt;
 |strategy = Wearing this will be enough to terrify most crew members.&lt;br /&gt;
 |description = Contains a complete [[Clown]] uniform. &lt;br /&gt;
 }}&lt;br /&gt;
===Popout Cake===&lt;br /&gt;
{{anchor|Popout Cake}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Rigged towering cake&lt;br /&gt;
 |image = Popout_cake.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Hosting a surprise birthday party for the Captain, with some special guests.&lt;br /&gt;
 |strategy = Purchase the cake, pretend to celebrate a party, have the person hidden inside pop out at the most unfortunate moment. Make sure to wear flash and ear protection!&lt;br /&gt;
 |description = Contains a [[Guide_to_food_and_drinks#Popout cake|Popout Cake]] rigged with a flash bang.&lt;br /&gt;
 }}&lt;br /&gt;
[[Category:Objects]]&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>WilsonPH</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_food_and_drinks&amp;diff=36117</id>
		<title>Guide to food and drinks</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_food_and_drinks&amp;diff=36117"/>
		<updated>2023-01-30T21:39:54Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Drinks=&lt;br /&gt;
Note: These mixtures are usually poured into a glass (50 units), and are typically mixed in a shaker (100 units). If there are several reagents in the glass, it will get the look of the drink with the largest amount of units.&lt;br /&gt;
&lt;br /&gt;
A drink&#039;s strength determines how quickly a drinker gets drunk and how much it improves the chances of success in [[Surgery|surgery]] when applied externally.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A Quick, comprehensible list of what a drink will do to you.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
0: Non-alcoholic.&amp;lt;br&amp;gt;&lt;br /&gt;
1-10: Barely classifiable as alcohol - occasional slurring.&amp;lt;br&amp;gt;&lt;br /&gt;
11-20: Slight alcohol content - slurring.&amp;lt;br&amp;gt;&lt;br /&gt;
21-30: Below average - imbiber begins to look slightly drunk.&amp;lt;br&amp;gt;&lt;br /&gt;
31-40: Just below average - no unique effects.&amp;lt;br&amp;gt;&lt;br /&gt;
41-50: Average - mild disorientation, imbiber begins to look drunk.&amp;lt;br&amp;gt;&lt;br /&gt;
51-60: Just above average - disorientation, vomiting, imbiber begins to look heavily drunk.&amp;lt;br&amp;gt;&lt;br /&gt;
61-70: Above average - small chance of blurry vision, imbiber begins to look smashed.&amp;lt;br&amp;gt;&lt;br /&gt;
71-80: High alcohol content - blurry vision, imbiber completely shitfaced.&amp;lt;br&amp;gt;&lt;br /&gt;
81-90: Extremely high alcohol content - heavy toxin damage, passing out.&amp;lt;br&amp;gt;&lt;br /&gt;
91-100: Dangerously toxic - swift death.&amp;lt;br&amp;gt;&lt;br /&gt;
===Basic Drink Ingredients===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:#FFCCCC;&#039;|Cocktail&lt;br /&gt;
! style=&#039;background-color:#FFCCCC;&#039;|Strength&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Ingredients&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Drink Description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Absinthe.png|64px]]&lt;br /&gt;
!{{anchor|Absinthe}}Absinthe&lt;br /&gt;
|80&lt;br /&gt;
|1 part Absinthe&lt;br /&gt;
|A powerful alcoholic drink. Rumored to cause hallucinations but does not.&lt;br /&gt;
||Has a 10% chance to cause hallucinations per tick unless you have [[Quirks|alcohol tolerance]].&amp;lt;br&amp;gt; &#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or Booze-O-Mat extra-strong absinthe, 100 units each.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ale.png|64px]]&lt;br /&gt;
!{{anchor|Ale}}Ale&lt;br /&gt;
|65&lt;br /&gt;
|1 part ale&lt;br /&gt;
|A warm pint of delicious ale.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 6 bottles Magm-Ale, 30 units each. Or from the Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Applejack_glass.png|64px]]&lt;br /&gt;
!{{anchor|Applejack}}Applejack&lt;br /&gt;
|20&lt;br /&gt;
|1 part applejack&lt;br /&gt;
|The perfect beverage for when you feel the need to horse around.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 5 bottles of Buckin&#039; Bronco&#039;s Applejack. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Apple_juice.png]]&lt;br /&gt;
!{{anchor|Apple Juice}}Apple Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part apple juice&lt;br /&gt;
|The sweet juice of an apple, fit for all ages.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice an [[Guide_to_hydroponics#Apple|apple]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Banana_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Banana Juice}}Banana Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part banana juice&lt;br /&gt;
|The raw essence of a banana. HONK&lt;br /&gt;
|Heals clowns and monkeys of 1 brute and burn damage per tick. &amp;lt;br&amp;gt; &#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice bananas.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Beer.png|64px]]&lt;br /&gt;
!{{anchor|Beer}}Beer&lt;br /&gt;
|25&lt;br /&gt;
|1 part beer&lt;br /&gt;
|A freezing pint of beer.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 6 bottles of Space Beer, 30 units each. Or 1000 units in Bartender&#039;s beer keg. Or from Service borg shaker. Or mix 10 parts Flour, 5 units [[#Universal_Enzyme|universal enzyme]] (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Berry_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Berry Juice}}Berry Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part berry juice&lt;br /&gt;
|berry juice. Or maybe it&#039;s jam. Who cares?&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice berries.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Carrot_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Carrot Juice}}Carrot juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part carrot juice&lt;br /&gt;
|It is just like a carrot but without crunching.&lt;br /&gt;
|Heals eye damage. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice carrots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Champagne_glass.gif|64px]]&lt;br /&gt;
!{{anchor|Champagne}}Champagne&lt;br /&gt;
|40&lt;br /&gt;
|1 part champagne&lt;br /&gt;
|A sparkling wine known for its ability to strike fast and hard.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Booze-O-Mat, 5 bottles of Eau d&#039; Dandy Brut Champagne. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Banana juice glass.png|64px]]&lt;br /&gt;
!{{anchor|Clown&#039;s Tears}}Clown&#039;s Tears&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part clown&#039;s tears&lt;br /&gt;
|Not very funny.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Grind some clown&#039;s tears soup.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brownglass.gif|64px]]&lt;br /&gt;
!{{anchor|Coffee}}Coffee&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part coffee&lt;br /&gt;
|Don&#039;t drop it, or you&#039;ll send scalding liquid and glass shards everywhere.&lt;br /&gt;
|Reduces dizziness, drowsiness, wakes up, causes jittering, heats up if frozen, and purges [[Guide to food and drinks#Frost Oil|frost oil]]. Overdose at 80 units.&lt;br /&gt;
&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Grind dried coffee beans to get Coffee Powder. Mix 1 Coffee Powder + 5 units [[#Water|water]]. Or from the Hot Drinks vending machines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cognac_glass.png|64px]]&lt;br /&gt;
!{{anchor|Cognac}}Cognac&lt;br /&gt;
|75&lt;br /&gt;
|1 part cognac&lt;br /&gt;
|Damn, you feel like some kind of French aristocrat just by holding this.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or in Booze-O-Mat, 5 bottles of Chateau De Baton Premium Cognac, 100 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Milk_glass.png|64px]]&lt;br /&gt;
!{{anchor|Creme de Coconut}}Creme de Coconut&lt;br /&gt;
|20&lt;br /&gt;
|1 part creme de coconut&lt;br /&gt;
|A coconut liqueur for smooth, creamy, tropical drinks.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lime_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Creme de Menthe}}Creme de Menthe&lt;br /&gt;
|20&lt;br /&gt;
|1 part creme de menthe&lt;br /&gt;
|A minty liqueur excellent for refreshing, cool drinks.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocolate glass.png|64px]]&lt;br /&gt;
!{{anchor|Creme de Cacao}}Creme de Cacao&lt;br /&gt;
|20&lt;br /&gt;
|1 part creme de cacao&lt;br /&gt;
|A chocolatey liqueur excellent for adding dessert notes to beverages and bribing sororities.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dr_gibb_glass.png|64px]]&lt;br /&gt;
!{{anchor|Dr. Gibb}}Dr. Gibb&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Dr. Gibb&lt;br /&gt;
|Dr. Gibb. Not as dangerous as the name might imply.&lt;br /&gt;
|Reduces drowsiness, and cools down if overheated. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; 10 cans of Space Mountain Wind in Robust Softdrinks -vending machines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:fernetglass.png|64px]]&lt;br /&gt;
!{{anchor|Fernet}}Fernet&lt;br /&gt;
|80&lt;br /&gt;
|1 part Fernet&lt;br /&gt;
|Pure Fernet Bronca. Only an absolute madman would drink this pure.&lt;br /&gt;
|Reduces satiety a lot, but causes a lot of toxin damage if starving. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In hacked Booze-O-Mat, 5 bottles of Fernet Bronca, 100 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brownglass.gif|64px]]&lt;br /&gt;
!{{anchor|Garlic Juice}}Garlic Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part garlic juice&lt;br /&gt;
|Grinded (not juiced) [[Guide_to_hydroponics#Garlic|garlic]]. [[Cook|Chefs]] love it.&lt;br /&gt;
|20% chance per tick to heal 1 brute and burn if you&#039;re a [[Cook|cook]]. Prevents [[Vampire|vampires]] from biting you. Very slow metabolism rate (0.06u).&amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Grind [[Guide_to_hydroponics#Garlic|garlic]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:ginvodkaglass.gif|64px]]&lt;br /&gt;
!{{anchor|Gin}}Gin&lt;br /&gt;
|45&lt;br /&gt;
|1 part gin&lt;br /&gt;
|It&#039;s gin. In space. I say, good sir.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or In Booze-O-Mat, 5 bottles of Griffeater Gin, 100 units each. &amp;lt;br&amp;gt;...???&lt;br /&gt;
|-&lt;br /&gt;
![[File:grenadine.png|64px]]&lt;br /&gt;
!{{anchor|Grenadine}}Grenadine&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part grenadine&lt;br /&gt;
|Delicious flavored syrup.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat or In Soda Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Glass of Ice}}{{anchor|Ice}}Ice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part ice&lt;br /&gt;
|Generally, you&#039;re supposed to put something else in there too...&lt;br /&gt;
|Cools you down if overheated. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 9 Ice Cups, 30 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hard_cider_glass.png|64px]]&lt;br /&gt;
!{{anchor|Hard Cider}}Hard Cider&lt;br /&gt;
|25&lt;br /&gt;
|1 part hard cider&lt;br /&gt;
|Apple juice, for adults. &lt;br /&gt;
|Gives nutrition.&amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 5 Jian Hard Cider, 50u each.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Holy_water_glass.png|64px]]&lt;br /&gt;
!{{anchor|Holy Water}}Holy Water&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part holy water&lt;br /&gt;
|A glass of holy water.&lt;br /&gt;
|Makes people jittering, stuttering, dizzy. Heals [[Cult|cultism]]. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Have the [[Chaplain]] hit a water container with the Bible. Or One Flask of Holy Water, 100 units, in the [[Chapel]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kahlua_glass.png|64px]]&lt;br /&gt;
!{{anchor|Kahlua}}{{anchor|Kahlúa}}Kahlúa&lt;br /&gt;
|45&lt;br /&gt;
|1 part Kahlúa&lt;br /&gt;
|DAMN, THIS THING LOOKS ROBUST&lt;br /&gt;
|Reduces dizziness, drowsiness, sleeping, and makes you jittery.&amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or Booze-O-Mat, 5 bottles of Robert Robust&#039;s Coffee Liqueur, 100 units each. Or from Service borg shaker. Or mix 5 [[#Coffee|coffee]] + 5 [[#Sugar|sugar]] + 5 [[#Universal Enzyme|universal enzyme]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemon_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Lemon Juice}}Lemon Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part lemon juice&lt;br /&gt;
|Sour...&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Soda Dispenser. Or juice lemons.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemon_lime_glass.png|64px]]&lt;br /&gt;
!{{anchor|Lemon-Lime}}Lemon-Lime&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Lemon-Lime&lt;br /&gt;
|You&#039;re pretty certain a real fruit has never actually touched this.&lt;br /&gt;
|Cools you down if overheated. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Soda Dispenser. Or 10 cans of Lemon-Lime in Robust Softdrinks -vending machines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lime_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Lime Juice}}Lime Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part lime juice&lt;br /&gt;
|A glass of sweet-sour lime juice.&lt;br /&gt;
|Has a 20% chance to heal 1 toxin damage. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Soda Dispenser. Or In Booze-O-Mat, 4 bottles of Lime Juice, 100 units each. Or from Service borg shaker. Juice limes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lime_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Menthol}}Menthol&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part menthol&lt;br /&gt;
|Tastes naturally minty, and imparts a very mild numbing sensation.&lt;br /&gt;
|Prevents coughing.&amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 4 cartons of Menthol, 100 units each. Or from the soda dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Milk_glass.png|64px]]&lt;br /&gt;
!{{anchor|Milk}}Milk&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part milk&lt;br /&gt;
|White and nutritious goodness!&lt;br /&gt;
|Has a 20% chance to heal 1 brute per tick and purges [[Guide to food and drinks#Capsaicin Oil|capsaicin oil]]. Overdose at 500 units.&amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Biogenerator. Or milk a goat or a cow. Or from [[File:Milk.png]] Space Milk cartons, 50 units in each. 5 are found in kitchen freezer. Ordered food crate has one.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cream_glass.png|64px]]&lt;br /&gt;
!{{anchor|Cream}}{{anchor|Milk Cream}}Cream&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part cream&lt;br /&gt;
|Ewwww...&lt;br /&gt;
|Has a 20% chance to heal 1 brute damage per tick. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat (cream), 4 bottle of Milk Cream, 100 units each. Or from Service borg shaker. Or from the Biogenerator.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nothing_glass.png|64px]]&lt;br /&gt;
!{{anchor|Nothing}}Nothing&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part nothing&lt;br /&gt;
|Absolutely nothing.&lt;br /&gt;
|Heals mimes of 1 brute and burn damage and mutes them. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; [[Mime]]&#039;s Bottle of Nothing, or by grinding [[Guide_to_hydroponics#Mimana|Mimanas]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orange_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Orange Juice}}Orange Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part orange juice&lt;br /&gt;
|Vitamins! Yay!&lt;br /&gt;
|Has a 30% chance to heal 1 suffocation damage per tick.&amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 4 bottles of Orange Juice, 100 units each. Or from Service borg shaker. 15 units in each can of Star-kist, along with 15 units of space cola. Or juice oranges.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Parsnip juice glass.png|64px]]&lt;br /&gt;
!{{anchor|Parsnip Juice}}Parsnip Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part parsnip juice&lt;br /&gt;
|Why...&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice a [[Guide_to_hydroponics#Parsnip|parsnip]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Peach juice.png|64px]]&lt;br /&gt;
!{{anchor|Peach Juice}}Peach Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part peach juice&lt;br /&gt;
|Just peachy.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Canned in maintenance peaches, which can only be found in [[Maintenance|maintenance]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemon_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Pineapple_Juice}}Pineapple Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part pineapple juice&lt;br /&gt;
|Tart, tropical, and hotly debated.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Soda Dispenser. Or juice pineapples.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Poison_berry_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Poison Berry Juice}}Poison Berry Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part poison berry juice&lt;br /&gt;
|berry juice. Or maybe it&#039;s poison. Who cares?&lt;br /&gt;
|Shows up as &amp;quot;Berry Juice&amp;quot; but has a slightly darker color. Does 1 toxin damage per tick. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice poison berries.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brownglass.gif|64px]]&lt;br /&gt;
!{{anchor|Potato Juice}}Potato Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part potato juice&lt;br /&gt;
|Bleh...&lt;br /&gt;
|Gives nutrition. Metabolism rate of 0.8 units per tick.&lt;br /&gt;
&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice potatoes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rum_glass.png|64px]]&lt;br /&gt;
!{{anchor|Rum}}Rum&lt;br /&gt;
|60&lt;br /&gt;
|1 part rum&lt;br /&gt;
|Now you want to Pray for a pirate suit, don&#039;t you?&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or in Booze-O-Mat, 5 bottles of Captain Pete&#039;s Cuban Spiced Rum, 100 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sakecup.png|64px]]&lt;br /&gt;
!{{anchor|Sake}}Sake&lt;br /&gt;
|70&lt;br /&gt;
|1 part sake&lt;br /&gt;
|A sweet rice wine of questionable legality and extreme potency.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or in Booze-O-Mat. Or mix 10 parts Rice, 5 units [[#Universal Enzyme|universal enzyme]] (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soda_water_glass.png|64px]]&lt;br /&gt;
!{{anchor|Soda Water}}Soda Water&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part soda water&lt;br /&gt;
|Why not make a scotch and soda?&lt;br /&gt;
|Reduces dizziness and drowsiness. Cools down if overheated. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 15 bottles of Soda Water, 50 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soy_milk_glass.png|64px]]&lt;br /&gt;
!{{anchor|Soy Milk}}Soy Milk&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part soy milk&lt;br /&gt;
|White and nutritious soy goodness!&lt;br /&gt;
|Has a 20% chance to heal 1 brute damage per tick. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; From [[File:Soymilk.gif]] Soy Milk cartons, 50 units in each. 5 are found in kitchen freezer. Ordered food crate has one.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space_cola_glass.png|64px]]&lt;br /&gt;
!{{anchor|Space Cola}}Space Cola&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Space Cola&lt;br /&gt;
|A glass of refreshing Space Cola.&lt;br /&gt;
|Cools down if overheated, and reduces drowsiness. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; 10 cans of Space Cola in Robust Softdrinks -vending machines. Or 8 cans in Booze-O-Mat. Or from Service borg shaker. 30 units in each can of Space Cola, 15 units in each can of Star-kist, along with 15 units of orange juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space_mountain_wind_glass.png|64px]]&lt;br /&gt;
!{{anchor|Space Mountain Wind}}Space Mountain Wind&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Space Mountain Wind&lt;br /&gt;
|Space Mountain Wind. As you know, there are no mountains in space, only wind.&lt;br /&gt;
|Reduces drowsiness and sleeping, makes you jitter, and cools down if overheated. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; 10 cans of Space Mountain Wind in Robust Softdrinks -vending machines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space_up_glass.png|64px]]&lt;br /&gt;
!{{anchor|Space-Up}}Space-Up&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Space-Up&lt;br /&gt;
|Space-Up. It helps keep your cool.&lt;br /&gt;
|Cools down if overheated. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; 10 cans of Space-Up in Robust Softdrinks -vending machines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Teaglass.gif|64px]]&lt;br /&gt;
!{{anchor|Tea}}Tea&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part tea&lt;br /&gt;
|Drinking it from here would not seem right.&lt;br /&gt;
|Reduces dizziness, drowsiness, sleep, and cold less than coffee, reduces jittering, and has a 20% chance to heal 1 toxin per tick.&amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Grind dried tea leaves to get Tea Powder. Mix 1 Tea Powder + 5 units [[#Water|water]]. Or from the Hot Drinks -vending machines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Teqilla_glass.png|64px]]&lt;br /&gt;
!{{anchor|Tequila}}Tequila&lt;br /&gt;
|70&lt;br /&gt;
|1 part tequila&lt;br /&gt;
|Now all that&#039;s missing is the weird colored shades!&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or in Booze-O-Mat, 5 bottles of Caccavo Guaranteed Quality Tequila, 100 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tomato_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Tomato Juice}}Tomato Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part tomato juice&lt;br /&gt;
|Are you sure this is tomato juice?&lt;br /&gt;
|Has a 20% chance to heal 1 burn damage.&amp;lt;br&amp;gt;Blood shows the same way. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 4 bottles of Tomato Juice, 100 units each. Or from Service borg shaker. Juice tomatoes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tonic_water_glass.png|64px]]&lt;br /&gt;
!{{anchor|Tonic Water}}Tonic Water&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part tonic water&lt;br /&gt;
|Quinine tastes funny, but at least it&#039;ll keep that Space Malaria away.&lt;br /&gt;
|Reduces dizziness, drowsiness, sleeping, and cools down if overheated. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or in Booze-O-Mat, 8 bottles of T-Borg&#039;s Tonic Water, 50 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orange juice glass.png|64px]]&lt;br /&gt;
!{{anchor|Triple Sec}}Triple Sec&lt;br /&gt;
|30&lt;br /&gt;
|1 part triple sec&lt;br /&gt;
|A sweet and vibrant orange liqueur.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In a booze dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vermouth_glass.png|64px]]&lt;br /&gt;
!{{anchor|Vermouth}}Vermouth&lt;br /&gt;
|45&lt;br /&gt;
|1 part vermouth&lt;br /&gt;
|You wonder why you&#039;re even drinking this straight.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or in Booze-O-Mat, 5 bottles of Goldeneye Vermouth, 100 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ginvodkaglass.gif|64px]]&lt;br /&gt;
!{{anchor|Vodka}}Vodka&lt;br /&gt;
|65&lt;br /&gt;
|1 part vodka&lt;br /&gt;
|The glass contain wodka. Xynta.&lt;br /&gt;
|Reduces radiation levels.&lt;br /&gt;
&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or mix 10 [[#Potato Juice|potato juice]] + 5 [[#Universal Enzyme|universal enzyme]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Water_glass.png|64px]]&lt;br /&gt;
!{{anchor|Water}}Water&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part water&lt;br /&gt;
|The father of all refreshments.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Sinks. Watertanks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Watermelon_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Watermelon Juice}}Watermelon Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part watermelon juice&lt;br /&gt;
|A glass of watermelon juice. &lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice watermelon slices.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Welder_fuel_glass.png|64px]]&lt;br /&gt;
!{{anchor|Welder Fuel}}Welder Fuel&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part welding fuel&lt;br /&gt;
|Unless you are an industrial tool, this is probably not safe for consumption.&lt;br /&gt;
|Crit dose: 40 units/100 ticks. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Find a Welding fuel tank.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiskeyemoji.png|25px]]&lt;br /&gt;
!{{anchor|Whiskey}}Whiskey&lt;br /&gt;
|75&lt;br /&gt;
|1 part whiskey&lt;br /&gt;
|A superb and well-aged single-malt whiskey. Damn.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or in Booze-O-Mat, 5 bottles of Uncle Git&#039;s Special Reserve, 100 units each.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wine_glass.png|64px]]&lt;br /&gt;
!{{anchor|Wine}}Wine&lt;br /&gt;
|35&lt;br /&gt;
|1 part wine&lt;br /&gt;
|A very classy looking drink.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 5 bottles of Doublebeard Bearded Special Wine, 100 units each. Or from Service borg shaker. Or mix 10 [[#Grape Juice|grape juice]] + 5 [[#Universal Enzyme|universal enzyme]] (instantly becomes grappa).&lt;br /&gt;
|}&lt;br /&gt;
===Mixed Drinks===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:#FFCCCC;&#039;|Cocktail&lt;br /&gt;
! style=&#039;background-color:#FFCCCC;&#039;|Strength&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Ingredients&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Drink Description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:AcidSpit.gif|64px]]&lt;br /&gt;
!{{anchor|Acid Spit}}Acid Spit&lt;br /&gt;
|80&lt;br /&gt;
|5 parts [[#Wine|wine]], 1 part Sulphuric Acid&lt;br /&gt;
|A drink from Nanotrasen. Made from live aliens.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alexander.png|64px]]&lt;br /&gt;
!{{anchor|Alexander}}Alexander&lt;br /&gt;
|80&lt;br /&gt;
|1 part [[#Cognac|cognac]], 1 part [[#Creme de Cacao|creme de cacao]], 1 part [[#Milk Cream|cream]]&lt;br /&gt;
|A creamy, indulgent delight that is stronger than it seems.&lt;br /&gt;
|If you have a shield, it will increase your block power by 15, but is purged if you lose your shield.&amp;lt;br&amp;gt;[https://en.wikipedia.org/wiki/Alexander_(cocktail) IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:AlliesCocktail.gif|64px]]&lt;br /&gt;
!{{anchor|Allies Cocktail}}Allies Cocktail&lt;br /&gt;
|45&lt;br /&gt;
|1 part [[#Classic Martini|Classic Martini]], 1 part [[#Vodka|vodka]]&lt;br /&gt;
|A drink made from your allies.&lt;br /&gt;
|Refers to [https://en.wikipedia.org/wiki/Triple_Entente Triple Entente]: French Vermouth, Russian Vodka, English Gin&lt;br /&gt;
|-&lt;br /&gt;
![[File:Aloe.gif|64px]]&lt;br /&gt;
!{{anchor|Aloe}}Aloe&lt;br /&gt;
|35&lt;br /&gt;
|3 part [[#Watermelon Juice|watermelon juice]], 1 part [[#Milk Cream|cream]], 2 part [[#Whiskey|whiskey]]&lt;br /&gt;
|Very, very, very good.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Amasec.gif|64px]]&lt;br /&gt;
!{{anchor|Amasec}}Amasec&lt;br /&gt;
|35&lt;br /&gt;
|1 part Iron, 5 part [[#Wine|wine]], 5 part [[#Vodka|vodka]]&lt;br /&gt;
|Official drink of the Nanotrasen Gun-Club!&lt;br /&gt;
|[http://wh40k.lexicanum.com/wiki/Amasec Warhammer 40k drink]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Andalusia.gif|64px]]&lt;br /&gt;
!{{anchor|Andalusia}}Andalusia&lt;br /&gt;
|40&lt;br /&gt;
|1 part [[#Rum|rum]], 1 part [[#Whiskey|whiskey]], 1 part [[#Lemon Juice|lemon juice]]&lt;br /&gt;
|A nice, strangely named drink.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:antifreezeglass.gif|64px]]&lt;br /&gt;
!{{anchor|Anti-Freeze}}Anti-Freeze&lt;br /&gt;
|35&lt;br /&gt;
|2 parts [[#Vodka|vodka]], 1 part [[#Milk Cream|cream]], 1 part [[#Ice|ice]]&lt;br /&gt;
|The ultimate refreshment.&lt;br /&gt;
|Heats you up if you are frozen&lt;br /&gt;
|-&lt;br /&gt;
![[File:Arnold_palmer.png|64px]]&lt;br /&gt;
!{{anchor|Arnold Palmer}}Arnold Palmer&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Lemonade|lemonade]], 1 part [[#Tea|tea]]&lt;br /&gt;
|Encourages the patient to go golfing.&lt;br /&gt;
|Gives nutriment. Has a 5% chance each tick to give messages about golf.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Atomicbombglass.gif|64px]]&lt;br /&gt;
!{{anchor|Atomic Bomb}}Atomic Bomb&lt;br /&gt;
|N/A&lt;br /&gt;
|10 parts [[#B-52|B-52]], 1 part Uranium&lt;br /&gt;
|Nanotrasen cannot take legal responsibility for your actions after imbibing.&lt;br /&gt;
|Makes you druggy, confused, dizzy, stuttering. Makes you sleep after 51 cycles, and take 2 toxin per tick after 201. Can be mixed in a shot glass. Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B-52.png|64px]]&lt;br /&gt;
!{{anchor|B-52}}B-52&lt;br /&gt;
|85&lt;br /&gt;
|1 part [[#Irish Cream|irish cream]], 1 part [[#Kahlua|Kahlúa]], 1 part [[#Cognac|cognac]]&lt;br /&gt;
|Kahlua, Irish Cream, and cognac. You will get bombed.&lt;br /&gt;
|Makes you hear a distant explosion.&lt;br /&gt;
[[wikipedia:B-52_(cocktail)|IBA Official Cocktail]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bacchus_blessing.png|64px]]&lt;br /&gt;
!{{anchor|Bacchus&#039; Blessing}}Bacchus&#039; Blessing&lt;br /&gt;
|300&lt;br /&gt;
|1 part [[#Hooch|Hooch]] + 1 part [[#Absinthe|absinthe]] + 1 part [[#The Manly Dorf|Manly Dorf]] + 1 part [[#Syndicate Bomb|Syndicate Bomb]]&lt;br /&gt;
|Unidentifiable mixture. Unmeasurably high alcohol content.&lt;br /&gt;
|Can kill you if you drink enough. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Bahamamamaglass.gif|64px]]&lt;br /&gt;
!{{anchor|Bahama Mama}}Bahama Mama&lt;br /&gt;
|35&lt;br /&gt;
|2 parts [[#Rum|rum]], 1 part [[#Pineapple juice|pineapple juice]], 1 part [[#Creme de Coconut|creme de coconut]], 1 part [[#Kahlua|kahlua]]&lt;br /&gt;
|Tropic cocktail.&lt;br /&gt;
|Existing cocktail&lt;br /&gt;
|-&lt;br /&gt;
![[File:BananaHonk.gif|64px]]&lt;br /&gt;
!{{anchor|Banana Honk}}Banana Honk&lt;br /&gt;
|60&lt;br /&gt;
|1 part [[Guide_to_chemistry#Laughter|laughter]], 1 part [[#Milk Cream|cream]]&lt;br /&gt;
|A drink from Clown Heaven.&lt;br /&gt;
|Heals clowns and monkeys of 1 brute and burn damage per tick. Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Barefootglass.gif|64px]]&lt;br /&gt;
!{{anchor|Barefoot}}Barefoot&lt;br /&gt;
|45&lt;br /&gt;
|1 part [[#Milk Cream|cream]], 1 part [[#Vermouth|vermouth]], 1 part [[#Berry Juice|berry juice]]&lt;br /&gt;
|Barefoot and pregnant.&lt;br /&gt;
|Heals 3 brute damage per tick when not wearing shoes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bastionbourbon.png|64px]]&lt;br /&gt;
!{{anchor|Bastion Bourbon}}Bastion Bourbon&lt;br /&gt;
|30&lt;br /&gt;
|1 part tea, 1 part [[#Creme de Menthe|creme de menthe]], 1 part [[#Triple Citrus|triple citrus]], 1 part [[#Berry Juice|berry juice]]&lt;br /&gt;
|Soothing hot herbal brew with restorative properties. Hints of citrus and berry flavors.&lt;br /&gt;
|When it&#039;s in your system, it will heal 1 brute and burn, 0.5 toxin, 3 suffocation, and 5 stamina damage as long as you&#039;re not in critical. When it&#039;s first added to your system, you heal an amount of each damage type equal to the volume taken in, with a max of 10. This is turned to a max of 20 for anyone in critical. Metabolizes at 0.8 units per tick. Results in 2 parts instead of 4.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BeepskySmash.gif|64px]]&lt;br /&gt;
!{{anchor|Beepsky Smash}}Beepsky Smash&lt;br /&gt;
|90&lt;br /&gt;
|2 parts [[#Quadruple Sec|quadruple sec]], 2 parts [[#Lime Juice|lime juice]], 1 part Iron&lt;br /&gt;
|Heavy, hot and strong. Just like the Iron fist of the LAW.&lt;br /&gt;
|Summons a stream of [[Guide_to_robotics#Securitron|securitron]] hallucinations, which run at you one by one and deal 40 to 70 stamina damage. If overdosed (40 units) you become traumatised with a phobia of security. If you are a proper member of [[Security|security]], you instead regenerate 10 stamina, get minor hallucinations and won&#039;t get overdosed. Makes you unable to block. Metabolization rate is 0.5.&lt;br /&gt;
|-&lt;br /&gt;
![[File:between_the_sheets.png|64px]]&lt;br /&gt;
!{{anchor|Between the Sheets}}Between the Sheets&lt;br /&gt;
|80&lt;br /&gt;
|1 part [[#Rum|rum]], 2 parts [[#Cognac|cognac]], 1 part [[#Triple_Sec|triple sec]], 1 part [[#Lemon juice|lemon juice]]&lt;br /&gt;
|A provocatively named classic.&lt;br /&gt;
|Heals 0.25 brute or burn if you have both damage types, or 0.2 brute or burn if you only have one, while you&#039;re sleeping.&amp;lt;br&amp;gt;[https://en.wikipedia.org/wiki/Between_the_Sheets_(cocktail) IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bilkglass.gif|64px]]&lt;br /&gt;
!{{anchor|Bilk}}Bilk&lt;br /&gt;
|15&lt;br /&gt;
|1 part [[#Beer|beer]], 1 part [[#Milk|milk]]&lt;br /&gt;
|A brew of milk and beer. For those alcoholics who fear osteoporosis.&lt;br /&gt;
|Gives nutrition. Has a 10% chance to heal 1 brute per tick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BlackRussian.png|64px]]&lt;br /&gt;
!{{anchor|Black Russian}}Black Russian&lt;br /&gt;
|70&lt;br /&gt;
|3 parts [[#Vodka|vodka]], 2 parts [[#Kahlua|Kahlúa]]&lt;br /&gt;
|For the lactose-intolerant. Still as classy as a White Russian.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Black_Russian IBA official cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blank_paper_drink.gif|64px]]&lt;br /&gt;
!{{anchor|Blank_Paper}}Blank Paper&lt;br /&gt;
|20&lt;br /&gt;
|1 part [[#Silencer|Silencer]], 1 part [[#Nothing|nothing]], 1 part [[#Nuka_Cola|Nuka Cola]], 1 part [[#Clown&#039;s Tears|clown&#039;s tears]]&lt;br /&gt;
|A fizzy cocktail for those looking to start fresh.&lt;br /&gt;
|Heals mimes of 1 brute and burn per tick, mutes anyone who drinks it briefly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blazaam_glass.gif|64px]]&lt;br /&gt;
!{{anchor|Blazaam}}Blazaam&lt;br /&gt;
|70&lt;br /&gt;
|1 part [[#Peach_Juice|peach juice]], 1 part {{Tooltip|[[Guide_to_chemistry#Bluespace_Dust|Bluespace Dust]]|{{RecursiveChem/Bluespace_Dust}}}}, 2 parts [[#Gin|gin]]&lt;br /&gt;
|The glass seems to be sliding between realities. Doubles as a Berenstain remover.&lt;br /&gt;
|Can randomly teleport you short distances and makes you vomit if drunk enough. Makes your vomit look different. Results in 3 parts instead of 4. &lt;br /&gt;
|-&lt;br /&gt;
![[File:BloodyMary.png|64px]]&lt;br /&gt;
!{{anchor|Bloody Mary}}Bloody Mary&lt;br /&gt;
|55&lt;br /&gt;
|1 part [[#Vodka|vodka]], 2 parts [[#Tomato Juice|tomato juice]], 1 part [[#Lime Juice|lime juice]]&lt;br /&gt;
|Tomato Juice, mixed with Vodka and a lil&#039; bit of lime. Tastes like liquid murder.&lt;br /&gt;
|Restores blood. [https://en.wikipedia.org/wiki/Bloody_Mary_(cocktail) IBA official cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cherryshake.gif|64px]]&lt;br /&gt;
!{{anchor|Cherry Shake}}Cherry Shake&lt;br /&gt;
|N/A&lt;br /&gt;
| 3 part [[#Milk|milk]], 1 part [[#Cream|cream]], 1 part [[#Cherry Jelly|cherry jelly]].&lt;br /&gt;
|A cherry flavored milkshake.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bluecherryshake.png|64px]]&lt;br /&gt;
!{{anchor|Blue Cherry Shake}}Blue Cherry Shake&lt;br /&gt;
|N/A&lt;br /&gt;
|3 part [[#Milk|milk]], 1 part [[#Cream|cream]], 1 part [[#Blue Cherry Jelly|blue cherry jelly]]&lt;br /&gt;
|A blue cherry flavored milkshake.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vanillashake.png|64px]]&lt;br /&gt;
!{{anchor|Vanilla Shake}}Vanilla Shake&lt;br /&gt;
|N/A&lt;br /&gt;
|3 part [[#Milk|milk]], 1 part [[#Cream|cream]], 1 part [[#Vanilla Powder|vanilla powder]]&lt;br /&gt;
|A vanilla flavored milkshake.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Choccyshake.png|64px]]&lt;br /&gt;
!{{anchor|Chocolate Shake}}Chocolate Shake&lt;br /&gt;
|N/A&lt;br /&gt;
|4 part chocolate milk, 1 part [[#Cream|cream]]&lt;br /&gt;
|A chocolate flavored milkshake.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Strawberryshake.png|64px]]&lt;br /&gt;
!{{anchor|Strawberry Shake}}Strawberry Shake&lt;br /&gt;
|N/A&lt;br /&gt;
|3 part [[#Milk|milk]], 1 part [[#Cream|cream]], 1 part [[#Berry Juice|berry juice]]&lt;br /&gt;
|A strawberry flavored milkshake.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bananashake.png|64px]]&lt;br /&gt;
!{{anchor|Banana Shake}}Banana Shake&lt;br /&gt;
|N/A&lt;br /&gt;
|3 part [[#Milk|milk]], 1 part [[#Cream|cream]], 1 part [[#Banana Juice|banana juice]]&lt;br /&gt;
|A banana flavored milkshake.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Caramelshake.png|64px]]&lt;br /&gt;
!{{anchor|Salted Caramel Shake}}Salted Caramel Shake&lt;br /&gt;
|N/A&lt;br /&gt;
|3 part [[#Milk|milk]], 1 part [[#Cream|cream]], 1 part [[#Salt|salt]], 1 part [[#Caramel|caramel]]&lt;br /&gt;
|A salted caramel flavored milkshake.&lt;br /&gt;
|Gives nutrition. Results in 5 parts instead of 6.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Boogerglass.gif|64px]]&lt;br /&gt;
!{{anchor|Booger}}Booger&lt;br /&gt;
|45&lt;br /&gt;
|1 part [[#Milk Cream|cream]], 1 part [[#Banana Juice|banana juice]], 1 part [[#Rum|rum]], 1 part [[#Watermelon Juice|watermelon juice]]&lt;br /&gt;
|Ewww...&lt;br /&gt;
|-&lt;br /&gt;
![[File:BrancaMenta.png|64px]]&lt;br /&gt;
!{{anchor|Branca Menta}}Branca Menta&lt;br /&gt;
|35&lt;br /&gt;
|1 part [[#Fernet|Fernet]], 1 part [[#Creme de Menthe|Creme de Menthe]], 1 part [[#Ice|Ice]]&lt;br /&gt;
|A refreshing mixture of bitter Fernet with mint creme liquour. The closest you&#039;ll ever get to the original.&lt;br /&gt;
|Cools you down if overheated. Reduces satiety. Causes a moderate tick of stamina damage when drank.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BraveBull.png|64px]]&lt;br /&gt;
!{{anchor|Brave Bull}}Brave Bull&lt;br /&gt;
|80&lt;br /&gt;
|2 parts [[#Tequila|tequila]], 1 part [[#Kahlua|Kahlúa]]&lt;br /&gt;
|Tequila and Coffee liquor, brought together in a mouthwatering mixture. Drink up.&lt;br /&gt;
|Temporarily increases maximum health. Existing cocktail&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bug_spray.gif|64px]]&lt;br /&gt;
!{{anchor|Bug Spray}}Bug Spray&lt;br /&gt;
|50&lt;br /&gt;
|2 parts [[#Rum|rum]], 2 parts [[#Triple_Sec|triple sec]], 1 part [[#Lemon_Lime|lemon lime]], 1 part [[#Vodka|vodka]]&lt;br /&gt;
|A harsh, acrid, bitter drink, for those who need something to brace themselves.&lt;br /&gt;
|Deals 1 toxin per tick to [[Mothpeople|mothpeople]] and [[Guide_to_races#Flypeople|flypeople]]. Results in 5 parts instead of 6.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingSting.gif|64px]]&lt;br /&gt;
!{{anchor|Changeling Sting}}Changeling Sting&lt;br /&gt;
|95&lt;br /&gt;
|2 part [[#Lemon-Lime|lemon-lime]], 1 part [[#Screwdriver Cocktail|Screwdriver Cocktail]]&lt;br /&gt;
|A stingy drink.&lt;br /&gt;
|Restores chemicals for changelings. Makes 5 parts instead of 3.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocolatepudding.gif|64px]]&lt;br /&gt;
!{{anchor|Chocolate Pudding}}Chocolate Pudding&lt;br /&gt;
|N/A&lt;br /&gt;
| 5 part milk, 5 part [[#Cocoa Powder|cocoa powder]], 5 part eggyolk&lt;br /&gt;
|A chocolate flavored pudding in a glass.&lt;br /&gt;
|Gives nutrition. Metabolism rate of 1.6 units per &lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocolate_glass.png|64px]]&lt;br /&gt;
!{{anchor|Chocolate}}Chocolate&lt;br /&gt;
|N/A&lt;br /&gt;
|5 parts [[#Water|water]], 1 part [[#Cocoa Powder|cocoa powder]]&lt;br /&gt;
|Tasty.&lt;br /&gt;
|Heats up if frozen&lt;br /&gt;
|-&lt;br /&gt;
![[File:ClassicMartini.png|64px]]&lt;br /&gt;
!{{anchor|Classic Martini}}Classic Martini&lt;br /&gt;
|60&lt;br /&gt;
|2 parts [[#Gin|gin]], 1 part [[#Vermouth|vermouth]]&lt;br /&gt;
|Damn, the bartender even stirred it, not shook it.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Martini_%28cocktail%29 IBA official cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cafelatteglass.gif|64px]]&lt;br /&gt;
!{{anchor|Coffee Latte}}Cafe Latte&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Coffee|coffee]], 1 part [[#Milk|milk]]&lt;br /&gt;
|A nice, strong and refreshing beverage while you are reading.&lt;br /&gt;
|Reduces dizziness, drowsiness and sleeping; heats up if cold, makes you jitter, and has a 20% chance to heal 1 brute per tick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cream_soda.png|64px]]&lt;br /&gt;
!{{anchor|Cream Soda}}Cream Soda&lt;br /&gt;
|N/A&lt;br /&gt;
|2 parts [[#Soda_Water|soda water]], 2 parts [[#Sugar|sugar]], 1 part [[#Vanilla Powder|vanilla powder]]&lt;br /&gt;
|A classic space-American vanilla flavored soft drink.&lt;br /&gt;
|Cools down if overheated. Results in 4 parts instead of 5. &lt;br /&gt;
|-&lt;br /&gt;
![[File:crevicespike.png|64px]]&lt;br /&gt;
!{{anchor|Crevice Spike}}Crevice Spike&lt;br /&gt;
| -10&lt;br /&gt;
|2 parts [[#Lime juice|lime juice]], 4 parts [[#Capsaicin Oil|capsaicin]]&lt;br /&gt;
|Sour, bitter, and smashingly sobering.&lt;br /&gt;
|It&#039;s negative drink power sobers you up, but it deals 3 damage per unit when it first enters your system, up to a max 15 damage on a full 5 unit swig. Won&#039;t hurt again until it metabolizes out.&amp;lt;br&amp;gt;[http://va11halla.wikia.com/wiki/Crevice_Spike Drink from VA-11 Hall-A]&lt;br /&gt;
|-&lt;br /&gt;
![[File:CubaLibre.png|64px]]&lt;br /&gt;
!{{anchor|Cuba Libre}}Cuba Libre&lt;br /&gt;
|50&lt;br /&gt;
|3 parts [[#Rum and Coke|Rum and Coke]], 1 part [[#Lime Juice|lime juice]]&lt;br /&gt;
|A classic mix of rum, cola, and lime.&lt;br /&gt;
|Heals revolutionaries of 1 brute, burn, toxin, and 5 suffocation per tick..&amp;lt;br&amp;gt;[https://en.wikipedia.org/wiki/Cuba_Libre IBA official cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Demonsbloodglass.gif|64px]]&lt;br /&gt;
!{{anchor|Demons Blood}}Demons Blood&lt;br /&gt;
|75&lt;br /&gt;
|1 part [[#Space Mountain Wind|Space Mountain Wind]], 1 part [[#Rum|rum]], 1 part blood, 1 part [[#Dr. Gibb|Dr. Gibb]]&lt;br /&gt;
|Just looking at this thing makes the hair at the back of your neck stand up.&lt;br /&gt;
|Prevents slaughter demons from dragging you into pools of blood.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DevilsKiss.gif|64px]]&lt;br /&gt;
!{{anchor|Devil&#039;s Kiss}}Devil&#039;s Kiss&lt;br /&gt;
|70&lt;br /&gt;
|1 part Blood, 1 part [[#Rum|rum]], 1 part [[#Kahlua|Kahlúa]]&lt;br /&gt;
|Creepy time!&lt;br /&gt;
|Causes slaughter demons to take brute damage and eject you if they try to eat you.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DoctorDelight.gif|64px]]&lt;br /&gt;
!{{anchor|Doctor&#039;s Delight}}Doctor&#039;s Delight&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Lime Juice|lime juice]], 1 part [[#Tomato Juice|tomato juice]], 1 part [[#Orange Juice|orange juice]], 1 part [[#Milk Cream|cream]], 1 part [[Guide_to_chemistry#Cryoxadone|Cryoxadone]]&lt;br /&gt;
|A healthy mixture of juices, guaranteed to keep you healthy until the next toolboxing takes place.&lt;br /&gt;
|Heals 0.5 of each basic damage type (brute/burn/toxin/oxyloss) every tick, at the cost of making you hungry (unless you&#039;re a doctor, in which case it has no effect on your hunger).&lt;br /&gt;
|-&lt;br /&gt;
![[File:ClassicMartini.png|64px]]&lt;br /&gt;
!{{anchor|Driest Martini}}Driest Martini&lt;br /&gt;
|65&lt;br /&gt;
|1 part Nothing, 1 part [[#Gin|gin]]&lt;br /&gt;
|Only for the experienced. You think you see sand floating in the glass.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Drunkenblumpkin.png|64px]]&lt;br /&gt;
!{{anchor|Drunken Blumpkin}}Drunken Blumpkin&lt;br /&gt;
|50&lt;br /&gt;
|1 part blumpkin juice, 2 parts irish cream, 1 part ice&lt;br /&gt;
|A weird mix of whiskey and blumpkin juice, with cream on top&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Duplex_drink.png|64px]]&lt;br /&gt;
!{{anchor|Duplex}}Duplex&lt;br /&gt;
|25&lt;br /&gt;
|2 parts [[#Hard_Cider|hard cider]], 1 part [[#Apple_Juice|apple juice]], 1 part [[#Berry_Juice|berry juice]]&lt;br /&gt;
|An inseparable combination of two fruity drinks.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nog2.png|64px]]&lt;br /&gt;
!{{anchor|Eggnog}}Eggnog&lt;br /&gt;
|1&lt;br /&gt;
|5 parts [[#Egg Yolk|egg yolk]], 5 parts [[#Rum|rum]], 5 parts [[#Cream|cream]]&lt;br /&gt;
|For enjoying the most wonderful time of the year.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ErikaSurprise.gif|64px]]&lt;br /&gt;
!{{anchor|Erika Surprise}}Erika Surprise&lt;br /&gt;
|35&lt;br /&gt;
|1 part [[#Ale|ale]], 1 part [[#Lime Juice|lime juice]], 1 part [[#Whiskey|whiskey]], 1 part [[#Ice|ice]], 1 part [[#Banana Juice|banana juice]]&lt;br /&gt;
|The surprise is, it&#039;s green!&lt;br /&gt;
|-&lt;br /&gt;
![[File:fanciulli.png|64px]]&lt;br /&gt;
!{{anchor|Fanchiulli}}Fanciulli&lt;br /&gt;
| -10&lt;br /&gt;
|1 part [[#Manhattan|Manhattan]], 1 part [[#fernet|Fernet]]&lt;br /&gt;
|What if the Manhattan coctail ACTUALLY used a bitter herb liquour?&lt;br /&gt;
|Reduces satiety. Sobers you up, but causes a minor tick of stamina damage.&amp;lt;br&amp;gt;[https://en.wikipedia.org/wiki/Fernet#Cocktails Existing drink.]&lt;br /&gt;
|-&lt;br /&gt;
![[File:FTL.gif|64px]]&lt;br /&gt;
!{{anchor| Faster-Than-Liver}}Faster-Than-Liver&lt;br /&gt;
|52&lt;br /&gt;
|1 part Stable Plasma, 1 part [[Vodka]], 1 part [[#Screwdriver Cocktail|Screwdriver Cocktail]]&lt;br /&gt;
|A beverage born among the stars, it&#039;s said drinking too much feels just like FTL transit.&lt;br /&gt;
| Stable Plasma can be found at chemistry.&lt;br /&gt;
|-&lt;br /&gt;
![[File:FernetCola.png|64px]]&lt;br /&gt;
!{{anchor|Fernet Cola}}Fernet Cola&lt;br /&gt;
|25&lt;br /&gt;
|1 part [[#Fernet|Fernet]], 1 part [[#Cola|Cola]]&lt;br /&gt;
|A very popular and bittersweet digestif, ideal after a heavy meal. Best served on a sawed-off cola bottle as per tradition.&lt;br /&gt;
|Reduces satiety. Causes toxin damage if starving. Tastes like heaven.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fetching_fizz.png|64px]]&lt;br /&gt;
!{{anchor|Fetching Fizz}}Fetching Fizz&lt;br /&gt;
|10&lt;br /&gt;
|1 part [[#Nuka Cola|Nuka Cola]], 1 part Iron&lt;br /&gt;
|Whiskey sour/iron/uranium mixture resulting in highly magnetic slurry. Mild alcohol content.&lt;br /&gt;
|Causes nearby ores to slowly move towards you. Metabolizes extremely slowly at 0.04 units per tick. Results in 3 parts instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
![[File:fringeweaver.png|64px]]&lt;br /&gt;
!{{anchor|Fringe Weaver}}Fringe Weaver&lt;br /&gt;
|90&lt;br /&gt;
|9 parts Ethanol, 1 part [[#Sugar|sugar]]&lt;br /&gt;
|Bubbly, classy, and undoubtedly strong - a Glitch City classic.&lt;br /&gt;
|[http://va11halla.wikia.com/wiki/Fringe_Weaver Drink from VA-11 Hall-A]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gibbfloats.gif|64px]]&lt;br /&gt;
!{{anchor|Gibb Floats}}Gibb Floats&lt;br /&gt;
|N/A&lt;br /&gt;
|5 parts dr gibb, 5 parts ice, 5 parts cream&lt;br /&gt;
|Icecream on top of a Dr. Gibb glass.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[file:GinFizz.png|64px]]&lt;br /&gt;
!{{anchor|Gin Fizz}}Gin Fizz&lt;br /&gt;
|45&lt;br /&gt;
|2 parts [[#Gin|gin]], 1 part [[#Soda Water|soda water]], 1 part [[#Lime Juice|lime juice]]&lt;br /&gt;
|Refreshingly lemony, deliciously dry.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Fizz_%28cocktail%29#Gin_Fizz IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:GinTonic.png|64px]]&lt;br /&gt;
!{{anchor|Gin and Tonic}}Gin and Tonic&lt;br /&gt;
|25&lt;br /&gt;
|2 parts [[#Gin|gin]], 1 part [[#Tonic Water|tonic water]]&lt;br /&gt;
|A mild but still great cocktail. Drink up, like a true Englishman.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goldschlagerglass.gif|64px]]&lt;br /&gt;
!{{anchor|Goldschlager}}Goldschlager&lt;br /&gt;
|25&lt;br /&gt;
|10 parts [[#Vodka|vodka]], 1 part Gold&lt;br /&gt;
|100 proof that teen girls will drink anything with gold in it.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Goldschl%C3%A4ger Exists in real world] Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grapesoda.png|64px]]&lt;br /&gt;
!{{anchor|Grape Soda}}Grape Soda&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Grape Juice|grape juice]], 1 part soda water&lt;br /&gt;
|Beloved of children and teetotalers.&lt;br /&gt;
|Cools you down if overheated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grappa.png|64px]]&lt;br /&gt;
!{{anchor|Grappa}}Grappa&lt;br /&gt;
|60&lt;br /&gt;
|1 part [[#Wine|wine]], 5 units [[#Universal Enzyme|universal enzyme]] (catalyst)&lt;br /&gt;
|A fine Italian brandy, for when regular wine just isn&#039;t alcoholic enough for you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grasshopper.png|64px]]&lt;br /&gt;
!{{anchor|Grasshopper}}Grasshopper&lt;br /&gt;
|25&lt;br /&gt;
|5 parts cream, 5 parts [[#Creme de Menthe|creme de menthe]], 5 parts creme de cacao&lt;br /&gt;
|A fresh and sweet dessert shooter. Difficult to look manly while drinking this.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Grasshopper_(cocktail) IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Green_beer_glass.png|64px]]&lt;br /&gt;
!{{anchor|Green Beer}}Green Beer&lt;br /&gt;
|25&lt;br /&gt;
|10 parts [[#Beer|beer]], 1 part Green Crayon Powder&lt;br /&gt;
|A freezing pint of green beer. Festive.&lt;br /&gt;
|Turns you green. Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grog.gif|64px]]&lt;br /&gt;
!{{anchor|Grog}}Grog&lt;br /&gt;
|1&lt;br /&gt;
|1 part [[#Water|water]], 1 part [[#Rum|rum]]&lt;br /&gt;
|A fine and cepa drink for Space.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Grog Exists in real world]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hearty_punch.png|64px]]&lt;br /&gt;
!{{anchor|Hearty Punch}}Hearty Punch&lt;br /&gt;
|90&lt;br /&gt;
|5 parts [[#Brave Bull|Brave Bull]] + 5 parts [[#Syndicate Bomb|Syndicate Bomb]] + 5 parts [[#Absinthe|absinthe]] (requires temperature of 315)&lt;br /&gt;
|Brave bull/syndicate bomb/absinthe mixture resulting in an energizing beverage. Mild alcohol content.&lt;br /&gt;
|Heals brute burn and toxin by 3, suffocation by 4, and cellular damage by 5 if in critical condition. Metabolizes at 0.16 units per tick. Results in 1 part instead of 15.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hippiesdelight.png|64px]]&lt;br /&gt;
!{{anchor|Hippie&#039;s Delight}}Hippie&#039;s Delight&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Mushroom Hallucinogen, 1 part [[#Pan-Galactic Gargle Blaster|Pan-Galactic Gargle Blaster]]&lt;br /&gt;
|A drink enjoyed by people during the 1960&#039;s.&lt;br /&gt;
|Makes you druggy, stuttering and dizzy, jittering, twitch, and giggle, which all scales to the amount of cycles it has been in your system until after 200, where it starts doing 2 toxin per tick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hoochglass.gif|64px]]&lt;br /&gt;
!{{anchor|Hooch}}Hooch&lt;br /&gt;
|100&lt;br /&gt;
|2 parts Ethanol, 1 part welding fuel, 1 part [[#Universal Enzyme|universal enzyme]] (catalyst)&lt;br /&gt;
|You&#039;ve really hit rock bottom now... your liver packed its bags and left last night.&lt;br /&gt;
|Heals assistants of 1 brute and burn per tick.&lt;br /&gt;
[https://www.urbandictionary.com/define.php?term=hooch Slang for moonshine or bootleg alcohol, popular term during prohibition era]&lt;br /&gt;
|-&lt;br /&gt;
![[File:IcedBeer.gif|64px]]&lt;br /&gt;
!{{anchor|Iced Beer}}Iced Beer&lt;br /&gt;
|15&lt;br /&gt;
|5 parts [[#Beer|beer]], 1 part [[#Ice|ice]] &#039;&#039;&#039;&#039;&#039;or&#039;&#039;&#039;&#039;&#039; 10 parts [[#Beer|beer]], 1 part [[#Frost Oil|frost oil]]&lt;br /&gt;
|A beer so frosty, the air around it freezes.&lt;br /&gt;
|Cools you down if overheated a lot faster than most drinks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icecoffeeglass.gif|64px]]&lt;br /&gt;
!{{anchor|Iced Coffee}}Iced Coffee&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Ice|ice]], 3 parts [[#Coffee|coffee]], or from the soda dispenser.&lt;br /&gt;
|A drink to perk you up and refresh you!&lt;br /&gt;
|Reduces dizziness, drowsiness, wakes up, causes jittering, and cools you down.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Iceteaglass.gif|64px]]&lt;br /&gt;
!{{anchor|Iced Tea}}Iced Tea&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Ice|ice]], 3 parts [[#Tea|tea]]&lt;br /&gt;
|All natural, antioxidant-rich flavour sensation.&lt;br /&gt;
|Reduces dizziness, drowsiness, sleep, and cools you down less than iced coffee, and has a 20% chance to heal 1 toxin per tick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:IrishCarBomb.gif|64px]]&lt;br /&gt;
!{{anchor|Irish Car Bomb}}Irish Car Bomb&lt;br /&gt;
|25&lt;br /&gt;
|1 part [[#Irish Cream|irish cream]], 1 part [[#Ale|ale]]&lt;br /&gt;
|An Irish car bomb.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Irish_Car_Bomb Exists in real world]&lt;br /&gt;
|-&lt;br /&gt;
![[File:IrishCoffee.png|64px]]&lt;br /&gt;
!{{anchor|Irish Coffee}}Irish Coffee&lt;br /&gt;
|35&lt;br /&gt;
|2 parts [[#Irish Cream|irish cream]], 2 parts [[#Coffee|coffee]]&lt;br /&gt;
|Coffee and alcohol. More fun than a Mimosa to drink in the morning.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Irish_coffee IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:IrishCream.png|64px]]&lt;br /&gt;
!{{anchor|Irish_Cream}}Irish Cream&lt;br /&gt;
|50&lt;br /&gt;
|2 parts [[#Whiskey|whiskey]], 1 part [[#Milk Cream|cream]]&lt;br /&gt;
|It&#039;s cream, mixed with whiskey. What else would you expect from the Irish?&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Irish_cream Exists in real world]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jack_rose.png|64px]]&lt;br /&gt;
!{{anchor|Jack Rose}}Jack Rose&lt;br /&gt;
|15&lt;br /&gt;
|2 parts [[#Applejack|applejack]], 1 part [[#Grenadine|grenadine]], 1 part [[#Lime juice|lime juice]]&lt;br /&gt;
|A light cocktail perfect for sipping with a slice of pie.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kamikaze.png|64px]]&lt;br /&gt;
!{{anchor|Kamikaze}}Kamikaze&lt;br /&gt;
|60&lt;br /&gt;
|1 part [[#Vodka|vodka]], 1 part [[#Triple_Sec|triple sec]], 1 part [[#Lime juice|lime juice]]&lt;br /&gt;
|Divinely windy.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Kamikaze_(cocktail) IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemonade.png|64px]]&lt;br /&gt;
!{{anchor|Lemonade}}Lemonade&lt;br /&gt;
|N/A&lt;br /&gt;
|2 parts [[#Lemon_Juice|lemon juice]], 2 parts water, 1 part [[#Sugar|sugar]], 1 part [[#Glass_of_Ice|ice]]&lt;br /&gt;
|Sweet, tangy lemonade. Good for the soul. Results in 5 parts instead of 6.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lizardwine.png|64px]]&lt;br /&gt;
!{{anchor|Lizard Wine}}Lizard Wine&lt;br /&gt;
|45&lt;br /&gt;
|1 Lizard Tail + 100 units Ethanol&lt;br /&gt;
|An alcoholic beverage from Space China, made by infusing lizard tails in ethanol. Inexplicably popular among command staff.&lt;br /&gt;
|Both delicious and unethical. Must be crafted with crafting menu. &lt;br /&gt;
|-&lt;br /&gt;
![[File:LongIslandIcedTea.png|64px]]&lt;br /&gt;
!{{anchor|Long Island Iced Tea}}Long Island Iced Tea&lt;br /&gt;
|35&lt;br /&gt;
|1 part [[#Vodka|vodka]], 1 part [[#Gin|gin]], 1 part [[#Cuba Libre|Cuba Libre]], 1 part [[#Tequila|tequila]]&lt;br /&gt;
|The liquor cabinet, brought together in a delicious mix. Intended for middle-aged alcoholic women only.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Long_Island_Iced_Tea IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Manhattan.png|64px]]&lt;br /&gt;
!{{anchor|Manhattan}}Manhattan&lt;br /&gt;
|30&lt;br /&gt;
|2 parts [[#Whiskey|whiskey]], 1 part [[#Vermouth|vermouth]]&lt;br /&gt;
|The Detective&#039;s undercover drink of choice. He never could stomach gin...&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Manhattan_%28cocktail%29 IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Manhattanprojglass.gif|64px]]&lt;br /&gt;
!{{anchor|Manhattan Project}}Manhattan Project&lt;br /&gt;
|45&lt;br /&gt;
|10 parts [[#Manhattan|Manhattan]], 1 part Uranium&lt;br /&gt;
|A scienitst drink of choice, for thinking how to blow up the station.&lt;br /&gt;
|Makes you druggy. Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Margarita.png|64px]]&lt;br /&gt;
!{{anchor|Margarita}}Margarita&lt;br /&gt;
|35&lt;br /&gt;
|2 parts [[#Tequila|tequila]], 1 part [[#Lime Juice|lime juice]]&lt;br /&gt;
|On the rocks with salt on the rim. ¡Arriba!&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Margarita IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mead.gif|64px]]&lt;br /&gt;
!{{anchor|Mead}}Mead&lt;br /&gt;
|30&lt;br /&gt;
|2 units Honey, 5 units [[#Universal Enzyme|universal enzyme]] (catalyst)&lt;br /&gt;
|A Vikings Beverage, though a cheap one.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
[[wikipedia:Mead|Exists in real world]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mojito.png|64px]]&lt;br /&gt;
!{{anchor|Mead}}Mojito&lt;br /&gt;
|30&lt;br /&gt;
|1 part [[#Rum|rum]], 1 part [[#Sugar|sugar]], 1 part [[#Lime juice|lime juice]], 1 part [[#Soda water|soda water]], 1 part [[#Menthol|menthol]]&lt;br /&gt;
|A drink that looks as refreshing as it tastes.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Mojito IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Moonshine_glass.png|64px]]&lt;br /&gt;
!{{anchor|Moonshine}}Moonshine&lt;br /&gt;
|95&lt;br /&gt;
|5 units Nutriment, 5 units Sugar, 5 units [[#Universal Enzyme|universal enzyme]] (catalyst)&lt;br /&gt;
|You&#039;ve really hit rock bottom now... your liver packed its bags and left last night.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Narsour.png|64px]]&lt;br /&gt;
!{{anchor|Narsour}}Narsour&lt;br /&gt;
|10&lt;br /&gt;
|1 part [[blood]], 1 parts [[#Lemon Juice|lemon juice]], 1 part [[#Demons Blood|demons blood]]&lt;br /&gt;
|A new hit cocktail inspired by THE ARM Breweries will have you shouting Fuu ma&#039;jin in no time!&lt;br /&gt;
|Causes you to slur cult phrases instead of normal slurring. Results in 1 part instead of 3.&lt;br /&gt;
|-&lt;br /&gt;
![[File:nukacolaglass.gif|64px]]&lt;br /&gt;
!{{anchor|Nuka Cola}}Nuka Cola&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Uranium, 6 parts [[#Space Cola|Space Cola]]&lt;br /&gt;
|Don&#039;t cry, Don&#039;t raise your eye, It&#039;s only nuclear wasteland&lt;br /&gt;
|Makes you druggy, dizzy, wakes you up, cools you down, and gives you ephedrine speed.&amp;lt;br&amp;gt;[http://fallout.wikia.com/wiki/Nuka-Cola Reference to Fallout.]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Old_timer.png|64px]]&lt;br /&gt;
!{{anchor|Old Timer}}Old Timer&lt;br /&gt;
|35&lt;br /&gt;
|3 parts [[#Whiskey_Soda|whiskey soda]], 2 parts [[#Parsnip_Juice|parsnip juice]], 1 part [[#Alexander|Alexander]]&lt;br /&gt;
|An archaic potation enjoyed by old coots of all ages.&lt;br /&gt;
|Makes you older. And older, and older. 1 year per tick. Your hair changes color above 70 years, you become nearsighted above 100 and grow a long beard if male, and eventually get dusted above 969.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Neurotoxin.gif|64px]]&lt;br /&gt;
!{{anchor|Neurotoxin}}Neurotoxin&lt;br /&gt;
|50&lt;br /&gt;
|1 part Morphine, 1 part [[#Pan-Galactic Gargle Blaster|Pan-Galactic Gargle Blaster]]&lt;br /&gt;
|A drink that is guaranteed to knock you silly.&lt;br /&gt;
|Drugs you, makes you dizzy, deals up to 75% brain damage over time, randomly causes you to drop items and take stamina damage. After 5 cycles starts randomly paralyzing your limbs. After 30 cycles deals more brain damage but without limit. After 50 cycles (over 20 units) it has a 15% chance per cycle to give you a heart attack. Quickly purged by [[Guide_to_chemistry#Neurine|Neurine]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:GargleBlaster.gif|64px]]&lt;br /&gt;
!{{anchor|Pan-Galactic Gargle Blaster}}Pan-Galactic Gargle Blaster&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Gin|gin]], 1 part [[#Vodka|vodka]], 1 part [[#Whiskey|whiskey]], 1 part [[#Cognac|cognac]], 1 part [[#Lime Juice|lime juice]]&lt;br /&gt;
|Does... does this mean that Arthur and Ford are on the station? Oh joy.&lt;br /&gt;
|Makes you dizzy, makes you stutter between 15 to 45 cycles, confused between 45 and 55, druggy between 55 to 200, and eventually take 2 toxin damage per tick after 200 cycles.&amp;lt;br&amp;gt;[https://en.wikipedia.org/wiki/Zaphod_Beeblebrox#Pan-Galactic_Gargle_Blaster Drink from The Hitchhiker&#039;s Guide to the Galaxy]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Painkiller_drink.png|64px]]&lt;br /&gt;
!{{anchor|Painkiller}}Painkiller&lt;br /&gt;
|20&lt;br /&gt;
|5 parts [[#Creme_de_Coconut|Creme de Coconut]], 4 parts [[#Pineapple_Juice|pineapple juice]], 1 part [[#Orange Juice|orange juice]]&lt;br /&gt;
|Dulls your pain. Your emotional pain, that is. (Does nothing.)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Patronglass.gif|64px]]&lt;br /&gt;
!{{anchor|Patron}}Patron&lt;br /&gt;
|60&lt;br /&gt;
|10 parts [[#Tequila|tequila]], 1 part Silver&lt;br /&gt;
|Drinking patron in the bar, with all the subpar ladies.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Patr%C3%B3n Exists in real world] Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:PepperminPatty.png|64px]]&lt;br /&gt;
!{{anchor|Peppermint Patty}}Peppermint Patty&lt;br /&gt;
|25&lt;br /&gt;
|6 parts [[#Dutch Hot Coco|hot coco]], 1 part [[#Creme de Cacao|creme de cacao]], 1 part [[#Creme de Menthe|creme de menthe]], 1 part [[#Vodka|vodka]], 1 part [[#Menthol|menthol]]&lt;br /&gt;
|This lightly alcoholic drink combines the benefits of menthol and cocoa.&lt;br /&gt;
| Prevents coughing, heats you up and comes from Archer.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pina_colada.png|64px]]&lt;br /&gt;
!{{anchor|Pina_Colada}}Pina Colada&lt;br /&gt;
|40&lt;br /&gt;
|3 parts [[#Pineapple_Juice|pineapple juice]], 1 part [[#Lime Juice|lime juice]], 1 part [[#Creme_de_Coconut|Creme de Coconut]], 1 part [[#Rum|rum]]&lt;br /&gt;
|A fresh pineapple drink with coconut rum. Yum.&lt;br /&gt;
|Results in 5 parts instead of 6. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Planet_cracker.gif|64px]]&lt;br /&gt;
!{{anchor|Planet Cracker}}Planet Cracker&lt;br /&gt;
|50&lt;br /&gt;
|2 parts [[#Champagne|champagne]], 2 parts [[#Lizard_Wine|lizard wine]], 1 part [[#Egg_Yolk|egg yolk]], 1 part gold&lt;br /&gt;
|This jubilant drink celebrates humanity&#039;s triumph over the alien menace. May be offensive to non-human crewmembers.&lt;br /&gt;
|Results in 4 parts instead of 6. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Pumpkinlatte.gif|64px]]&lt;br /&gt;
!{{anchor|Pumpkin Latte}}Pumpkin Latte&lt;br /&gt;
|N/A&lt;br /&gt;
|5 parts pumpkin juice, 5 parts coffee, 5 parts cream&lt;br /&gt;
|A delicious mix of pumpkin juice and coffee.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Quadrupesec.png|64px]]&lt;br /&gt;
!{{anchor|Quadruple Sec}}Quadruple Sec&lt;br /&gt;
|35&lt;br /&gt;
|5 parts [[#Triple_Sec|triple sec]], 5 parts [[#Triple Citrus|triple citrus]], 5 parts [[#Creme de Menthe|creme de menthe]]&lt;br /&gt;
|Kicks just as hard as licking the powercell on a baton, but tastier.&lt;br /&gt;
|Heals all security personnel for 0.5 damage in all body parts per tick. Additionally, makes you hungrier.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Quintiplesec.png|64px]]&lt;br /&gt;
!{{anchor|Quintiple Sec}}Quintiple Sec&lt;br /&gt;
|60&lt;br /&gt;
|5 parts [[#Quadruple Sec|quadruple sec]], 5 parts [[#Clown&#039;s Tears|clown&#039;s tears]], 5 parts [[#Syndicate Bomb|syndicate bomb]]&lt;br /&gt;
|Law, Order, Alcohol, and Police Brutality distilled into one single elixir of JUSTICE.&lt;br /&gt;
|Heals all security personnel for 1 damage in all body parts per tick, on top of some stamina regeneration. Has an high alcohol level, and will make you drunk with a few sips. Additionally, makes you even more hungry than the quadruple sec.&lt;br /&gt;
|-&lt;br /&gt;
![[File:RedMead.gif|64px]]&lt;br /&gt;
!{{anchor|Red Mead}}Red Mead&lt;br /&gt;
|31&lt;br /&gt;
|1 part [[#Mead|mead]], 1 part blood&lt;br /&gt;
|A True Vikings Beverage, though its color is strange.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Red_queen.png|64px]]&lt;br /&gt;
!{{anchor|Red Queen}}Red Queen&lt;br /&gt;
|N/A&lt;br /&gt;
|6 parts [[#Tea|tea]], 2 parts [[Guide_to_chemistry#Chemistry_Dispensers|mercury]], 1 part [[#Pepper|black pepper]], 1 part {{Tooltip|[[Guide_to_chemistry#Growth_Serum|Growth Serum]]|{{RecursiveChem/Growth_Serum}}}}&lt;br /&gt;
|DRINK ME.&lt;br /&gt;
|Randomly changes your size while it&#039;s in your system and makes you sneeze.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rubberneck.png|64px]]&lt;br /&gt;
!{{anchor|Rubberneck}}Rubberneck&lt;br /&gt;
|60&lt;br /&gt;
|5 parts [[#Grey_Bull|Grey Bull]], 4 parts ethanol, 1 part [[#Astrotame|astrotame]]&lt;br /&gt;
|A popular drink amongst those adhering to an all synthetic diet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiskeyCola.png|64px]]&lt;br /&gt;
!{{anchor|Rum and Coke}}Rum and Coke&lt;br /&gt;
|40&lt;br /&gt;
|2 parts [[#Rum|rum]], 1 part [[#Space Cola|space cola]]&lt;br /&gt;
|The classic go-to of space-fratboys.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sbitenglass.gif|64px]]&lt;br /&gt;
!{{anchor|Sbiten}}Sbiten&lt;br /&gt;
|70&lt;br /&gt;
|1 part [[#Vodka|vodka]], 1 part Capsaicin&lt;br /&gt;
|A spicy mix of Vodka and Spice. Very hot.&lt;br /&gt;
|Heats you up twice as fast as coffee if you are frozen.&amp;lt;br&amp;gt;[https://en.wikipedia.org/wiki/Sbiten Exists in real world]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Screwdriver.png|64px]]&lt;br /&gt;
!{{anchor|Screwdriver Cocktail}}Screwdriver Cocktail&lt;br /&gt;
|55&lt;br /&gt;
|2 parts [[#Vodka|vodka]], 1 part [[#Orange Juice|orange juice]]&lt;br /&gt;
|A simple, yet superb mixture of Vodka and orange juice. Just the thing for the tired engineer.&lt;br /&gt;
|Quickly removes radiation for the CE, engineers and atmos techs.&amp;lt;br&amp;gt;[https://en.wikipedia.org/wiki/Screwdriver_%28cocktail%29 IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sidecar.png|64px]]&lt;br /&gt;
!{{anchor|Sidecar}}Sidecar&lt;br /&gt;
|80&lt;br /&gt;
|2 parts [[#Cognac|cognac]], 1 part [[#Triple_Sec|triple sec]], 1 part [[#Lemon juice|lemon juice]]&lt;br /&gt;
|The one ride you’ll gladly give up the wheel for.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Sidecar_(cocktail) IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Silencer.gif|64px]]&lt;br /&gt;
!{{anchor|Silencer}}Silencer&lt;br /&gt;
|59&lt;br /&gt;
|1 part Nothing, 1 part [[#Milk Cream|cream]], 1 part [[#Sugar|sugar]]&lt;br /&gt;
|A drink from mime Heaven.&lt;br /&gt;
|Heals and mutes mimes of 1 brute and burn per tick. Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:singuloglass.gif|64px]]&lt;br /&gt;
!{{anchor|Singulo}}Singulo&lt;br /&gt;
|35&lt;br /&gt;
|5 parts [[#Vodka|vodka]], 1 part Radium, 5 part [[#Wine|wine]]&lt;br /&gt;
|A blue-space beverage.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:SnowWhite.gif|64px]]&lt;br /&gt;
!{{anchor|Snow White}}Snow White&lt;br /&gt;
|35&lt;br /&gt;
|1 part [[#Beer|beer]], 1 part [[#Lemon-Lime|Lemon-Lime]]&lt;br /&gt;
|A cold refreshment.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soylatteglass.gif|64px]]&lt;br /&gt;
!{{anchor|Soy Latte}}Soy Latte&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Coffee|coffee]], 1 part [[#Soy Milk|soy milk]]&lt;br /&gt;
|A nice and refreshing beverage while you are reading.	&lt;br /&gt;
|Reduces dizziness, drowsiness and sleeping; heats up if cold, makes you jitter, and has a 20% chance to heal 1 brute per tick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Squirtcider.png|64px]]&lt;br /&gt;
!{{anchor|Squirt Cider}}Squirt Cider&lt;br /&gt;
|40&lt;br /&gt;
|1 part water, 1 part tomato juice, 1 part nutriment&lt;br /&gt;
|Fermented squirt extract with a nose of stale bread and ocean water. Whatever a squirt is.&lt;br /&gt;
|Gives nutrition and raises satiety.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stinger.png|64px]]&lt;br /&gt;
!{{anchor|Stinger}}Stinger&lt;br /&gt;
|25&lt;br /&gt;
|10 parts whiskey, 5 parts [[#Creme de Menthe|creme de menthe]]&lt;br /&gt;
|A snappy way to end the day.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Stinger_(cocktail) IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:sugarrush.png|64px]]&lt;br /&gt;
!{{anchor|Sugar Rush}}Sugar Rush&lt;br /&gt;
|10&lt;br /&gt;
|2 parts [[#Sugar|sugar]], 1 part [[#Lemon Juice|lemon juice]], 1 part [[#Wine|wine]]&lt;br /&gt;
|Sweet, light, and fruity - as girly as it gets.&lt;br /&gt;
|Has a slight nutritional value but lowers your satiety as it&#039;s practically junk food.&amp;lt;br&amp;gt;[http://va11halla.wikia.com/wiki/Sugar_Rush Drink from VA-11 Hall-A]&lt;br /&gt;
|-&lt;br /&gt;
![[File:SyndicateBomb.gif|64px]]&lt;br /&gt;
!{{anchor|Syndicate Bomb}}Syndicate Bomb&lt;br /&gt;
|90&lt;br /&gt;
|1 part [[#Whiskey Cola|Whiskey Cola]], 1 part [[#Beer|beer]]&lt;br /&gt;
|A syndicate bomb.&lt;br /&gt;
|Fluff: two glasses connected with a tank valve. You need to drink from the valve, else it spills.&lt;br /&gt;
|-&lt;br /&gt;
![[File:TequillaSunrise.png|64px]]&lt;br /&gt;
!{{anchor|Tequila Sunrise}}Tequila Sunrise&lt;br /&gt;
|45&lt;br /&gt;
|2 parts [[#Tequila|tequila]], 2 parts [[#Orange Juice|orange juice]], 1 part [[#Grenadine|grenadine]]&lt;br /&gt;
|Oh great, now you feel nostalgic about sunrises back on Terra...&lt;br /&gt;
|Causes glowing. [https://en.wikipedia.org/wiki/Tequila_Sunrise_%28cocktail%29 IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:ManlyDorf.png|64px]]&lt;br /&gt;
!{{anchor|The Manly Dorf}}The Manly Dorf&lt;br /&gt;
|100&lt;br /&gt;
|2 parts [[#Beer|beer]], 4 parts [[#Ale|ale]]&lt;br /&gt;
|A manly concoction made from Ale and Beer. Intended for true men only.&lt;br /&gt;
|Has only an alcohol power of 5 to people with dwarf mutation. Heals them of 2 brute and burn per tick as well. [http://bay12games.com/dwarves/ Reference to Dwarf Fortress]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orangeglass.gif|64px]]&lt;br /&gt;
!{{anchor|Thirteen Loko}}Thirteen Loko&lt;br /&gt;
|80&lt;br /&gt;
|1 part [[#Vodka|vodka]], 1 part [[#Lime Juice|lime juice]], 1 part [[#Coffee|coffee]]&lt;br /&gt;
|This is a glass of Thirteen Loko, it appears to be of the highest quality. The drink, not the glass.&lt;br /&gt;
|Wakes you up and cools you down if overheated. Causes addiction at 30u and overdose at 60u. Addiction does nothing, but overdosing will first cause a 1.5 second stun and jitteriness. It will then have a 7% chance per tick to force drop held items, 7% chance to cause a random message of discomfort, 5% chance to permanently blind you or &#039;&#039;&#039;melt your eyes out if already blind&#039;&#039;&#039;, 3% chance to cause a seizure (10 seconds of unconsciousness) and a 1% chance of causing a heart attack. &lt;br /&gt;
|-&lt;br /&gt;
![[File:threemileislandglass.gif|64px]]&lt;br /&gt;
!{{anchor|Three Mile Island Iced Tea}}Three Mile Island Iced Tea&lt;br /&gt;
|10&lt;br /&gt;
|10 parts [[#Long Island Iced Tea|Long Island Iced Tea]], 1 part Uranium&lt;br /&gt;
|A glass of this is sure to prevent a meltdown.&lt;br /&gt;
|Makes you druggy. Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ToxinsSpecial.gif|64px]]&lt;br /&gt;
!{{anchor|Toxins Special}}Toxins Special&lt;br /&gt;
|25&lt;br /&gt;
|2 parts [[#Rum|rum]], 1 part [[#Vermouth|vermouth]], 2 parts Plasma&lt;br /&gt;
|Whoah, this thing is on FIRE! &#039;&#039;&#039;CALL THE DAMN SHUTTLE!!!&#039;&#039;&#039;&lt;br /&gt;
|Heats you up if frozen. Best served in a shot glass.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Trappist_beer_glass.png|64px]]&lt;br /&gt;
!{{anchor|Trappist Beer}}Trappist Beer&lt;br /&gt;
|40&lt;br /&gt;
|2 parts [[#Ale|ale]], 2 parts [[#Holy_Water|holy water]], 1 part [[#Sugar|sugar]]&lt;br /&gt;
|A strong dark ale brewed by space-monks.&lt;br /&gt;
|If you&#039;re a [[Chaplain|chaplain]] it reduces [[Status_Effects#Jitteriness|jittering]], [[Status_Effects#Stuttering|stuttering]] and heals 2.5 burn per tick.  &lt;br /&gt;
|-&lt;br /&gt;
![[File:Triplecitrus.png|64px]]&lt;br /&gt;
!{{anchor|Triple Citrus}}Triple Citrus&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Lemon Juice, 1 part Lime Juice, 1 part Orange Juice&lt;br /&gt;
|Triple the citrus, triple the fun.&lt;br /&gt;
|Can be used to make [[Guide to chemistry#Colorful Reagent|Colorful Reagent]]. Results in 5 parts instead of 3. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Turbo.gif|64px]]&lt;br /&gt;
!{{anchor|Turbo}}Turbo&lt;br /&gt;
|85&lt;br /&gt;
|2 parts [[#Moonshine|moonshine]], 1 part {{Tooltip|[[Guide_to_chemistry#Nitrous_Oxide|Nitrous Oxide]]|{{RecursiveChem/Nitrous Oxide}}}}, 1 part [[#Sugar_Rush|Sugar Rush]], 1 part [[#Pwr_Game|Pwr Game]]&lt;br /&gt;
|A turbulent cocktail for outlaw hoverbikers.&lt;br /&gt;
|Regenerates your [[Health#Stamina|stamina]] faster the more drunk you are. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Vanillapudding.gif|64px]]&lt;br /&gt;
!{{anchor|Vanilla Pudding}}Vanilla Pudding&lt;br /&gt;
|N/A&lt;br /&gt;
| 5 parts milk, 5 parts [[#Vanilla Powder|vanilla powder]], 5 parts eggyolk&lt;br /&gt;
|A vanilla flavored pudding in a glass.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:VodkaTonic.png|64px]]&lt;br /&gt;
!{{anchor|Vodka and Tonic}}Vodka and Tonic&lt;br /&gt;
|70&lt;br /&gt;
|2 parts [[#Vodka|vodka]], 1 part [[#Tonic Water|tonic water]]&lt;br /&gt;
|For when a gin and tonic isn&#039;t russian enough.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:VodkaMartini.png|64px]]&lt;br /&gt;
!{{anchor|vodka Martini}}Vodka Martini&lt;br /&gt;
|65&lt;br /&gt;
|2 parts [[#Vodka|vodka]], 1 part [[#Vermouth|vermouth]]&lt;br /&gt;
|A bastardisation of the classic martini. Still great.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiskeyCola.png|64px]]&lt;br /&gt;
!{{anchor|Whiskey Cola}}Whiskey Cola&lt;br /&gt;
|70&lt;br /&gt;
|2 parts [[#Whiskey|whiskey]], 1 part [[#Space Cola|Space Cola]]&lt;br /&gt;
|An innocent-looking mixture of cola and Whiskey. Delicious.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiskeySoda.png|64px]]&lt;br /&gt;
!{{anchor|Whiskey Soda}}Whiskey Soda&lt;br /&gt;
|70&lt;br /&gt;
|2 parts [[#Whiskey|whiskey]], 1 part [[#Soda Water|soda water]]&lt;br /&gt;
|Ultimate refreshment.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiskey_sour.png|64px]]&lt;br /&gt;
!{{anchor|Whiskey Sour}}Whiskey Sour&lt;br /&gt;
|35&lt;br /&gt;
|1 part [[#Whiskey|whiskey]], 1 part [[#Lemon Juice|lemon juice]], 1 part sugar&lt;br /&gt;
|Lemon juice/whiskey/sugar mixture. Moderate alcohol content.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiteRussian.png|64px]]&lt;br /&gt;
!{{anchor|White Russian}}White Russian&lt;br /&gt;
|50&lt;br /&gt;
|3 [[#Black Russian|Black Russian]], 2 part [[#Milk Cream|cream]]&lt;br /&gt;
|A very nice looking drink. But that&#039;s just, like, your opinion, man.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/White_Russian_%28cocktail%29 IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wizz_fizz.gif|64px]]&lt;br /&gt;
!{{anchor|Wizz_Fizz}}Wizz Fizz&lt;br /&gt;
|50&lt;br /&gt;
|1 part [[#Champagne|champagne]], 1 part [[#Soda_Water|Soda Water]], 1 part [[#Triple_Sec|triple sec]]&lt;br /&gt;
|A magical potion, fizzy and wild! However the taste, you will find, is quite mild. &lt;br /&gt;
|Heals [[#Wizard|wizards]] 1 of brute, burn, toxin, and suffocation per tick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fourth_Wall.gif|64px]]&lt;br /&gt;
!{{anchor|Fourth_Wall}}Fourth Wall&lt;br /&gt;
|N/A&lt;br /&gt;
|10 parts [[#Pan-Galactic Gargle Blaster|Pan-Galactic Gargle Blaster]], 1 part {{Tooltip|[[Guide_to_chemistry#Bluespace_Dust|Bluespace Dust]]|{{RecursiveChem/Bluespace_Dust}}}}&lt;br /&gt;
|This substance seems like it shouldn&#039;t exist.&lt;br /&gt;
|Gives temporary brain traumas over time that are cured when the drink is out of your system. Metabolizes at 0.3 units per tick. Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ratvander_Cocktail.gif|64px]]&lt;br /&gt;
!{{anchor|Ratvander_Cocktail}}Rat&#039;vander Cocktail&lt;br /&gt;
|10&lt;br /&gt;
|5 parts [[#Wine|wine]], 5 parts [[#Triple_Sec|triple sec]], 1 part [[#Sugar|sugar]], 1 part Iron, 0.6 part Copper&lt;br /&gt;
|Side effects include hoarding brass and hatred of blood.&lt;br /&gt;
|Causes you to slur clock cult phrases instead of normal slurring. Results in 10u, so 25 wine, 25 triple sec, 5 sugar, and 1 ground-up [[Guide_to_chemistry#Active_Pure_Chemicals|&amp;quot;brass&amp;quot;]] sheet makes 50u.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icewing.gif|64px]]&lt;br /&gt;
!{{anchor|Icewing}}Icewing&lt;br /&gt;
|50&lt;br /&gt;
|1 part [[#Anti-freeze|anti-freeze]], 1 part [[Guide_to_chemistry#Miner.27s_Salve|miner&#039;s salve]], 1 part [[#Ice|ice]]&lt;br /&gt;
|A frost beam on ice.&lt;br /&gt;
|Cools you down if hot, and heals some burn damage if taking damage from cold. Perfect for watcher hunting!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sarsaparillian_Sunset.gif|64px]]&lt;br /&gt;
!{{anchor|Sarsaparillian_Sunset}}Sarsaparillian Sunset&lt;br /&gt;
|70&lt;br /&gt;
|5 parts [[#Tequila_sunrise|tequila sunrise]], 1 part [[#Nuka_Cola|Nuka Cola]], 1 part [[Guide_to_chemistry#Napalm|napalm]] (requires temperature of 320)&lt;br /&gt;
|The taste of the waste.&lt;br /&gt;
|Heals burn damage at 3 per tick, but if overdosed over 50u it deals 7 burn damage and grants fire breath. Makes 5 parts instead of 7.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bees_Knees.gif|64px]]&lt;br /&gt;
!{{anchor|Bees_Knees}}Bee&#039;s Knees&lt;br /&gt;
|35&lt;br /&gt;
|1 part [[#Mead|mead]], 1 part honey, 1 part [[#Whiskey|whiskey]], 1 part [[#Lemon Juice|lemon juice]]&lt;br /&gt;
|This has way too much honey.&lt;br /&gt;
|Tastes bad to everyone except apids, but tastes fantastic to apids and heals them for 1.5 brute and burn, and 1 toxin per tick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Muana Loa.png|center|frameless]]&lt;br /&gt;
!Mauna Loa&lt;br /&gt;
|40&lt;br /&gt;
|2 parts [[Guide to food and drinks#Capsaicin Oil|capsaicin]], 1 part kahlúa, 2 parts [[Guide to food and drinks#Bahama Mama|bahama mama]]&lt;br /&gt;
|Extremely hot; not for the faint of heart!&lt;br /&gt;
|Raises body temperature, and has a 5% chance to set you on fire each tick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plasmaflood.png|center|frameless|31x31px]]&lt;br /&gt;
!Plasma Flood&lt;br /&gt;
|60&lt;br /&gt;
|1 part plasma, 1 part [[Guide to chemistry#Napalm|napalm]], 1 part [[Guide to food and drinks#Tequila|tequila]], 1 part [[Guide to food and drinks#Demons Blood|demon&#039;s blood]]&lt;br /&gt;
|Not very popular with plasmamen, for obvious reasons.&lt;br /&gt;
|Has an 80% chance to ignite you, but heals 16 burn per tick. Metabolizes at a rate of 0.5 units per tick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brownglass.gif|64px]]&lt;br /&gt;
!{{anchor|..What?}}..What?&lt;br /&gt;
|N/A&lt;br /&gt;
|Fail a recipe&lt;br /&gt;
|You can&#039;t really tell what this is.&lt;br /&gt;
|You get this when there is something else in the glass&lt;br /&gt;
|}&lt;br /&gt;
[[File:Muana Loa.png|thumb]]&lt;br /&gt;
== Juice Cartons ==&lt;br /&gt;
By using cardboard you can make and fill these cartons with 15 units of anything. Perfect for those precious little assistants.&lt;br /&gt;
=Food=&lt;br /&gt;
You need food to avoid [[#Hunger|hunger]]. Food is cooked either with the crafting menu [[File:Crafting_menu_hud_icon.png]] or by putting certain ingredients into different types of machinery, such as the [[#Microwave Oven|microwave]] [[File:Microwave.png]]. &lt;br /&gt;
==Example Cooking Guide==&lt;br /&gt;
As an example that requires both machinery and the crafting menu, here is how to cook a [[#Sausage|sausage]] [[File:Sausage.png]]:&lt;br /&gt;
#Grab two pieces of meat [[File:Meat.png]] from your fridge. &lt;br /&gt;
#Put one of the pieces of meat [[File:Meat.png]] into the [[#Processor|food processor]] [[File:Processor.png]]. &lt;br /&gt;
#Click the [[#Processor|food processor]] [[File:Processor.png]] to turn it on. This will turn the meat into a [[#meatball|meatball]] [[File:meatball.png]]. &lt;br /&gt;
#Place the other piece of meat [[File:Meat.png]] on any table [[File:R-table.png]]. &lt;br /&gt;
#Vend a kitchen knife [[File:Knife.png]] from the [[Vendors#Dinnerware|dinnerware vendor]] [[File:Venddinnerware.gif]], and use it on the piece of meat [[File:Meat.png]]. It should turn into 3x [[#Raw_Cutlet|raw meat cutlets]] [[File:Rawmeatcutlet.png]]. &lt;br /&gt;
#Put two of the [[#Raw_Cutlet|raw meat cutlets]] [[File:Rawmeatcutlet.png]] into a [[#Microwave Oven|microwave]] [[File:Microwave.png]] (by clicking the [[#Microwave Oven|microwave]] with a raw cutlet in active hand). &lt;br /&gt;
#Turn on the [[#Microwave Oven|microwave]] [[File:Microwave.png]] by alt-clicking it. The two [[#Raw_Cutlet|raw meat cutlets]] [[File:Rawmeatcutlet.png]] should turn into [[#Cutlet|cutlets]] [[File:Meatcutlet.png]]. &lt;br /&gt;
#Place the [[#meatball|meatball]] [[File:meatball.png]] and the two [[#Cutlet|cutlets]] [[File:Meatcutlet.png]] on the same tile (such as the same table). &lt;br /&gt;
#Stand within 1 tile&#039;s reach from both the [[#meatball|meatball]] [[File:meatball.png]] and the two [[#Cutlet|cutlets]] [[File:Meatcutlet.png]]. Click the crafting menu HUD icon [[File:Crafting_menu_hud_icon.png]] to open the crafting menu. &lt;br /&gt;
#In the crafting menu, cycle through categories with arrows until you reach &amp;quot;Foods&amp;quot;. Then cycle through the subcategories of &amp;quot;Foods&amp;quot; until you find &amp;quot;Meats&amp;quot;. &lt;br /&gt;
#If you followed the above steps correctly, the &amp;quot;Sausage&amp;quot; recipe should be clickable (instead of greyed out). Click it and stand still a few seconds to craft a [[#Sausage|sausage]] [[File:Sausage.png]].&lt;br /&gt;
==Ingredients==&lt;br /&gt;
===[[File:Butcherknife.png|64px]]Butchering[[File:Gibber.png|64px]]===&lt;br /&gt;
This is how you get your meat [[File:Meat.png|64px]].&lt;br /&gt;
&lt;br /&gt;
To butcher a simple animal, hit the carcass with your blade on harm intent. Monkeys count as simple animal, and this is how you get the most meat. Humanoids such as, well, humans, cannot be butchered with just a knife, thought they can be dismembered. Cutting off and dismembering a head lets you harvest the brain, while dismembering the torso lets you harvest organs such as heart, appendix and lungs. To get meat from a person, you will need to put them in the [[Machines#Gibber|gibber]], the machine in the freezer room. Do this by undressing them, grabbing them aggressively with grab intent, and then clicking the gibber. Then click the gibber again to activate it. Gibbing a humanoid in such a fashion results in meat and skin, and while monkeys can be &amp;quot;harvested&amp;quot; like this you should really use the knife, unless you want the skins for a monkey costume. &amp;lt;br&amp;gt;&lt;br /&gt;
There are many types of meat, and only some of them are listed below. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FC8484;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FC8484;&#039;| Food name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FC8484;&#039;|How to acquire&lt;br /&gt;
|-&lt;br /&gt;
![[File:Meat.png|64px]]&lt;br /&gt;
!{{anchor|Meat}}Meat&lt;br /&gt;
|Get meat from humans by gibbing them with a gibber. Get meat from most other creatures by slaughterering their dead bodies with a sharp object [[File:Knife.png]] on harm intent [[File:Intent_Harm.png]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Bear_meat.png|64px]]&lt;br /&gt;
!{{anchor|Bear Meat}}Bear Meat&lt;br /&gt;
|Slaughter a dead space bear with a sharp object [[File:Knife.png]] on harm intent [[File:Intent_Harm.png]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Fish_fillet.png|64px]]&lt;br /&gt;
!{{anchor|Carp Fillet}}Carp Fillet&lt;br /&gt;
|Slaughter a dead space carp with a sharp object [[File:Knife.png]] on harm intent [[File:Intent_Harm.png]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Crab_meat_raw.png|64px]]&lt;br /&gt;
!{{anchor|Raw Crab Meat}}Raw Crab Meat&lt;br /&gt;
|Slaughter a dead crab with a sharp object [[File:Knife.png]] on harm intent [[File:Intent_Harm.png]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Spider_leg.png|64px]]&lt;br /&gt;
!{{anchor|Spider Leg}}Spider Leg&lt;br /&gt;
|Slaughter a dead spider with a sharp object [[File:Knife.png]] on harm intent [[File:Intent_Harm.png]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Spider_meat.png|64px]]&lt;br /&gt;
!{{anchor|Spider Meat}}Spider Meat&lt;br /&gt;
|Slaughter a dead spider with a sharp object [[File:Knife.png]] on harm intent [[File:Intent_Harm.png]]. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===[[File:Knife.png|64px]][[File:Rolling Pin.png|64px]] Knife &amp;amp; Rolling Pin===&lt;br /&gt;
These food are created by using your knife and rolling pin (found in the kitchen&#039;s dinnerware vending machine).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFE0CC;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFE0CC;&#039;| Food name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFE0CC;&#039;|How to acquire&lt;br /&gt;
|-&lt;br /&gt;
![[File:breadslice.png|64px]]&lt;br /&gt;
!{{anchor|Bread Slice}}Bread Slice&lt;br /&gt;
|Slice any bread with your knife. Used to make [[#Breads_.26_Sandwiches|sandwiches]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:cakeslice.png|64px]]&lt;br /&gt;
!{{anchor|Cake Slice}}Cake Slice&lt;br /&gt;
|Slice any cake with your knife.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pizzaslice.png|64px]]&lt;br /&gt;
!{{anchor|Pizza Slice}}Pizza Slice&lt;br /&gt;
|Slice any pizza with your knife.&lt;br /&gt;
|-&lt;br /&gt;
![[File:doughslice.png|64px]]&lt;br /&gt;
!{{anchor|Dough Slice}}Dough Slice&lt;br /&gt;
|Slice a [[#Flat Dough|flat dough]] with your knife.&lt;br /&gt;
|-&lt;br /&gt;
![[File:flatdough.png|64px]]&lt;br /&gt;
!{{anchor|Flat Dough}}Flat Dough&lt;br /&gt;
|Flatten a [[#Dough|dough]] with your rolling pin.&lt;br /&gt;
|-&lt;br /&gt;
![[File:rawmeatcutlet.png|64px]]&lt;br /&gt;
!{{anchor|Raw Cutlet}}Raw Cutlet&lt;br /&gt;
|Slice a meat with your knife.&lt;br /&gt;
|-&lt;br /&gt;
![[File:piedough.png|64px]]&lt;br /&gt;
!{{anchor|Pie Dough}}Pie Dough&lt;br /&gt;
|Flatten a [[#Cake Batter|cake batter]] with your rolling pin.&lt;br /&gt;
|-&lt;br /&gt;
![[File:rawpastrybase.png|64px]]&lt;br /&gt;
!{{anchor|Raw Pastry Base}}Raw Pastry Base&lt;br /&gt;
|Slice a [[#Pie Dough|pie dough]] with your knife.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Potato_wedges.png|64px]]&lt;br /&gt;
!{{anchor|Potato Wedges}}Potato Wedges&lt;br /&gt;
|Slice a potato with your knife. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Cheese_Wedge.png|64px]]&lt;br /&gt;
!{{anchor|Cheese Wedge}}Cheese Wedge&lt;br /&gt;
|Slice a [[#Cheese Wheel|cheese wheel]] with your knife.&lt;br /&gt;
|}&lt;br /&gt;
===[[File:Processor.png|64px]] [[Machines#Food_Processor|Processor]]===&lt;br /&gt;
Some items can be processed with the [[Machines#Food_Processor|Processor]], which can be found in your kitchen. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C4DAF4;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#C4DAF4;&#039;|Processes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C4DAF4;&#039;|Condiments&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bacon.png|64px]]&lt;br /&gt;
!{{anchor|Raw Bacon}}Raw Bacon&lt;br /&gt;
|Process one [[#Raw Cutlet|raw cutlet]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:meatball.png|64px]]&lt;br /&gt;
!{{anchor|meatball}}Meatball&lt;br /&gt;
|Process one slab of meat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slamjamspacekabam.png|64px]]&lt;br /&gt;
!{{anchor|Slime Jam}}Slime Jam&lt;br /&gt;
|&amp;lt;s&amp;gt;Process one slime. &#039;&#039;Note: Eating this will kill you.&#039;&#039;&amp;lt;/s&amp;gt; Didn&#039;t work when testing Aug 2019. Slimes or slime extracts can&#039;t be inserted. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Tatortot.png|64px]]&lt;br /&gt;
!{{anchor|Tator Tot}}Tator Tot&lt;br /&gt;
|Process one potato.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fries.png|64px]]&lt;br /&gt;
!{{anchor|Space Fries}}Space Fries&lt;br /&gt;
|Process one plate of potato wedges.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Carrotfries.png|64px]]&lt;br /&gt;
!{{anchor|Carrot Fries}}Carrot Fries&lt;br /&gt;
|Process one carrot.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roastparsnip.png|64px]]&lt;br /&gt;
!{{anchor|Roast Parsnip}}Roast Parsnip&lt;br /&gt;
|Process one parsnip.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soydope.png|64px]]&lt;br /&gt;
!{{anchor|Soy Dope}}Soy Dope&lt;br /&gt;
|Process one soy bean.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spaghetti.png|64px]]&lt;br /&gt;
!{{anchor|Spaghetti}}Spaghetti&lt;br /&gt;
|Process one [[#Dough Slice|dough slice]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tortilla.png|64px]]&lt;br /&gt;
!{{anchor|Tortilla}}Tortilla&lt;br /&gt;
|Process one corn.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Yakiimo.png|64px]]&lt;br /&gt;
!{{anchor|Yaki Imo}}Yaki Imo&lt;br /&gt;
|Process one sweet potato.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===[[File:Blender.png|64px]] All-In-One-Grinder===&lt;br /&gt;
In order to create some of these items you will either need to mix the regents by hand or toss them into the blender/grinder and grind them.&lt;br /&gt;
&lt;br /&gt;
After which either a finished product will be produced or you will need to transfer the liquid to your [[File:ChemMaster.png|64px]] CondiMaster Neo in the freezer to create it into a bottle.&lt;br /&gt;
&lt;br /&gt;
Any recipe listed as &#039;&#039;&#039;Grind&#039;&#039;&#039; will require the use of the blender, any recipe listed as &#039;&#039;&#039;Mix&#039;&#039;&#039; only requires the beaker. All of your juices will require the Grinder&#039;s other setting &#039;&#039;&#039;Juice&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C4F0F4;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#C4F0F4;&#039;|Blends&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C4F0F4;&#039;|How to acquire&lt;br /&gt;
|-&lt;br /&gt;
![[File:Universal Enzyme.png|64px]]&lt;br /&gt;
!{{anchor|Universal_Enzyme}}Universal Enzyme&lt;br /&gt;
|Found on the Cook&#039;s table, used in cooking various dishes, more can be ordered from Cargo Bay. Also botanists can use [[Guide_to_hydroponics#Fermentation_Barrel|wooden barrels]] to ferment tomatoes into this. Can be made in bioreactor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nutriment.png|64px]]&lt;br /&gt;
!{{anchor|Nutriment}}Nutriment&lt;br /&gt;
|Grind any solid food.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hotsauce.png|64px]]&lt;br /&gt;
!{{anchor|Hot Sauce}}{{anchor|Capsaicin Oil}}Hot Sauce/Capsaicin Oil&lt;br /&gt;
|Grind chilis.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Coldsauce.png|64px]]&lt;br /&gt;
!{{anchor|Cold Sauce}}{{anchor|Frost Oil}}Cold Sauce/Frost Oil&lt;br /&gt;
|[[Guide_to_xenobiology#Blue_Slime|Blue Slimes]] or from grinding [[Guide_to_hydroponics#Ice_Pepper|Ice Pepper]]. A special oil that noticably chills the body. Extracted from ice peppers or slimes. Will cool you faster the longer it has been in the body, up to maximum strength after 35 cycles. [[Changeling]] [[Changeling#Cryogenic_Sting|cryo sting]] injects this. Creates slippery ice tiles if spilled on floor for about 1 second per unit, depending on pressure and temperature. Spilling also reduces area temperature by 5K per unit. Hurts slimes and [[Guide_to_races#Jellypeople|slimepeople]]. Metabolism rate 0.4u per tick. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Ketchup.png|64px]]&lt;br /&gt;
!{{anchor|Ketchup}}Ketchup&lt;br /&gt;
|Grind tomatoes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flour.png|64px]]&lt;br /&gt;
!{{anchor|Flour}}Flour&lt;br /&gt;
|Grind wheat or oat stalks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rice.png|64px]]&lt;br /&gt;
!{{anchor|Rice}}Rice&lt;br /&gt;
|Grind rice stalks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ricebowl.png|64px]]&lt;br /&gt;
!{{anchor|Rice Bowl}}Rice Bowl&lt;br /&gt;
|Mix 10 rice + 10 water in a bowl.&lt;br /&gt;
|-&lt;br /&gt;
![[File:dough.png|64px]]&lt;br /&gt;
!{{anchor|Dough}}Dough&lt;br /&gt;
|Mix 15 flour + 10 water.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cakebatter.png|64px]]&lt;br /&gt;
!{{anchor|Cake Batter}}Cake Batter&lt;br /&gt;
|Mix 15 flour + 15 egg yolk + 5 [[#Sugar|sugar]]. (you can also use [[#Soy Milk|soy milk]] instead of egg yolk)&lt;br /&gt;
|-&lt;br /&gt;
![[File:begg.png|40px]]&lt;br /&gt;
!{{anchor|Egg Yolk}}Egg Yolk&lt;br /&gt;
|Break an egg into a beaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soysauce.png|64px]]&lt;br /&gt;
!{{anchor|Soy Sauce}}Soy Sauce&lt;br /&gt;
|Mix 40 units [[#Soy Milk|soy milk]] + 10 units [[Guide_to_chemistry#Sulphuric Acid|Sulphuric Acid]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Salt.png|64px]]&lt;br /&gt;
!{{anchor|Salt}}Salt&lt;br /&gt;
|Mix [[Guide_to_chemistry#Sodium|Sodium]] + [[Guide_to_chemistry#Chlorine|Chlorine]] + Water (sodium and chlorine from Chem Dispenser). Salt-shakers can be found in cafe.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pepper.png|64px]]&lt;br /&gt;
!{{anchor|Pepper}}Pepper&lt;br /&gt;
|Grind pepper-mills from the cafe.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cheesewheel.gif|64px]]&lt;br /&gt;
!{{anchor|Cheese Wheel}}Cheese Wheel&lt;br /&gt;
|Mix 40 [[#Milk|milk]] + 5 [[#Universal Enzyme|universal enzyme]] (catalyst). End result will magically pop a full wheel of cheese.&lt;br /&gt;
|-&lt;br /&gt;
![[File:chocolatebar.gif|64px]]&lt;br /&gt;
!{{anchor|Chocolate Bar}}Chocolate Bar&lt;br /&gt;
|Mix 2 units [[#Cocoa Powder|cocoa powder]] + 2 units [[#Milk|milk]]/[[#Soy Milk|soy milk]] + 2 units [[#Sugar|Sugar]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tofu.gif|64px]]&lt;br /&gt;
!{{anchor|Tofu}}Tofu&lt;br /&gt;
|Mix 10 [[#Soy Milk|soy milk]] + 5 [[#Universal Enzyme|universal enzyme]] (catalyst). &lt;br /&gt;
|-&lt;br /&gt;
![[File:butter.png|64px]]&lt;br /&gt;
!{{anchor|Butter}}Butter&lt;br /&gt;
|Mix 15 [[#Milk|milk]] in the grinder.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Butter_on_a_stick.png|64px]]&lt;br /&gt;
!{{anchor|Butter_on_a_stick}}Butter on a stick&lt;br /&gt;
|Insert a metal rod [[File:Rods.png]] into butter. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Mayonnaise.png|40px]]&lt;br /&gt;
!{{anchor|Mayonnaise}}Mayonnaise&lt;br /&gt;
|Grind egg yolk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sugar.gif|64px]]&lt;br /&gt;
!{{anchor|Sugar}}Sugar&lt;br /&gt;
|Grind white beet or sugar cane.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brokenbottle.png|64px]]&lt;br /&gt;
!{{anchor|Astrotame}}Astrotame&lt;br /&gt;
|Found in [[Vendor#Dinnerware|Dinnerware Vendor]]. Artificial sweetener. Makes food taste better while adding zero calories. If overdosed (17u) it makes you [[Status_Effects#Disgust|disgusted]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Brokenbottle.png|64px]]&lt;br /&gt;
!{{anchor|Caramel}}Caramel&lt;br /&gt;
|Heat sugar to 413.15K. Will burn into carbon if heated to 483.15K. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Sprinkles.gif|64px]]&lt;br /&gt;
!{{anchor|Sprinkles}}Sprinkles&lt;br /&gt;
|Grind donuts (acts as a healing powder for the enlisted security force).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cherry.png|64px]]&lt;br /&gt;
!{{anchor|Cherry Jelly}}Cherry Jelly&lt;br /&gt;
|Grind cherries.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bluecherry.png|64px]]&lt;br /&gt;
!{{anchor|Blue Cherry Jelly}}Blue Cherry Jelly&lt;br /&gt;
|Grind blue cherries.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cocoapod.png|64px]]&lt;br /&gt;
!{{anchor|Cocoa Powder}}Cocoa Powder&lt;br /&gt;
|Grind [[Guide_to_hydroponics#Cocoa|cocoa pods]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vanilla.png|64px]]&lt;br /&gt;
!{{anchor|Vanilla Powder}}Vanilla Powder&lt;br /&gt;
|Grind [[Guide_to_hydroponics#Vanilla|vanilla pods]].&lt;br /&gt;
|}&lt;br /&gt;
===[[File:Microwave.png|64px]] Microwave Oven===&lt;br /&gt;
The microwave oven is used to cook or boil raw ingredients. You can load multiple of them in the oven and cook them simultaneously. Use a kitchen tray to load it faster.&lt;br /&gt;
&lt;br /&gt;
Trying to cook uncookable food will return a burned mess and will make the oven dirtier (which increases chances of failure).&lt;br /&gt;
&lt;br /&gt;
In case of a failure, just use Space Cleaner or Soap on it and remove the burned mess inside.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFEACC;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFEACC;&#039;|Cooked food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFEACC;&#039;|How to acquire&lt;br /&gt;
|-&lt;br /&gt;
![[File:Baconcooked.png|64px]]&lt;br /&gt;
!{{anchor|Bacon}}Bacon&lt;br /&gt;
|Microwave a [[#Raw Bacon|raw bacon]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:bread.png|64px]]&lt;br /&gt;
!{{anchor|Plain Bread}}{{anchor|Bread}}Plain Bread&lt;br /&gt;
|Microwave a [[#Dough|dough]]. Used in all [[#Breads_.26_Sandwiches|bread recipes]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bun.png|64px]]&lt;br /&gt;
!{{anchor|Bun}}Bun&lt;br /&gt;
|Microwave a [[#Dough Slice|dough slice]]. Used in [[#Burgers|burgers]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pastrybase.png|64px]]&lt;br /&gt;
!{{anchor|Pastry Base}}Pastry Base&lt;br /&gt;
|Microwave a [[#Raw Pastry Base|raw pastry base]]. Used in most [[#Pastries|pastry recipes]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:spagettiboiled.png|64px]]&lt;br /&gt;
!{{anchor|Boiled Spaghetti}}Boiled Spaghetti&lt;br /&gt;
|Microwave [[#Spaghetti|spaghetti]]s. Used in [[#Pastas|spaghetti recipes]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:pizzabread.png|64px]]&lt;br /&gt;
!{{anchor|Pizza Bread}}Pizza Bread&lt;br /&gt;
|Microwave a [[#Flat Dough|flat dough]]. Used in [[#Pizzas|pizza recipes]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:pie.gif|64px]]&lt;br /&gt;
!{{anchor|Plain Pie}}Plain Pie&lt;br /&gt;
|Microwave a [[#Pie Dough|pie dough]]. Used in [[#Pies|pie recipes]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:regularcake.png|64px]]&lt;br /&gt;
!{{anchor|Plain Cake}}Plain Cake&lt;br /&gt;
|Microwave a [[#Cake Batter|cake batter]]. Used in [[#Cakes|cake recipes]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spiderleg.png|64px]]&lt;br /&gt;
!{{anchor|Boiled Spider Leg}}Boiled Spider Leg&lt;br /&gt;
|Microwave a spider leg.&lt;br /&gt;
|-&lt;br /&gt;
![[File:meatcutlet.png|64px]]&lt;br /&gt;
!{{anchor|Cutlet}}Cutlet&lt;br /&gt;
|Microwave a [[#Raw Cutlet|raw cutlet]]. Used in many recipes with meat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:meatstake.png|64px]]&lt;br /&gt;
!{{anchor|Meat Steak}}Meat Steak&lt;br /&gt;
|Microwave a slab of meat. Used in many recipes with meat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Crab_meat.png|64px]]&lt;br /&gt;
!{{anchor|Crab Meat}}Crab Meat&lt;br /&gt;
|Microwave [[#Raw Crab Meat|raw crab meat]]. Used in some in some recipes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:toastsand.png|64px]]&lt;br /&gt;
!{{anchor|Toasted Sandwich}}Toasted Sandwich&lt;br /&gt;
|Microwave a [[#Sandwich|sandwich]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:popcorn.png|40px]]&lt;br /&gt;
!{{anchor|Popcorn}}Popcorn&lt;br /&gt;
|Microwave a corn.&lt;br /&gt;
|-&lt;br /&gt;
![[File:donkpocket.png|40px]]&lt;br /&gt;
!{{anchor|Warm Donkpocket}}Warm Donk-pocket&lt;br /&gt;
|Microwave a Donk-pocket. Contains [[Guide_to_chemistry#Omnizine|Omnizine]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:begg.png|40px]]&lt;br /&gt;
!{{anchor|Boiled Egg}}Boiled Egg&lt;br /&gt;
|Microwave an egg.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Boiledrice.png|64px]]&lt;br /&gt;
!{{anchor|Boiled Rice}}Boiled Rice&lt;br /&gt;
|Microwave a [[#Rice Bowl|Rice Bowl]]. Used in [[Guide_to_food_and_drinks#Rice_and_Pork|rice recipes]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Khinkali.png|64px]]&lt;br /&gt;
!{{anchor|Khinkali}}Khinkali&lt;br /&gt;
|Microwave a [[#Raw_Khinkali|Raw Khinkali]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:onionrings.png|64px]]&lt;br /&gt;
!{{anchor|Onion Rings}}Onion Rings&lt;br /&gt;
|Microwave an onion slice. &lt;br /&gt;
|}&lt;br /&gt;
===[[File:Icecream_Vat.png|64px]] Ice Cream Vat===&lt;br /&gt;
&#039;&#039;Ding-aling ding dong. Get your Nanotrasen-approved ice cream!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For those hot days on the station there&#039;s an Ice Cream Vat, which can be used to make:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C7F5C4;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#C7F5C4;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C7F5C4;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C7F5C4;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Waffle_Cone.png|64px]]&lt;br /&gt;
!{{anchor|Waffle Cone}}Waffle Cone&lt;br /&gt;
|1 unit units [[#Flour|flour]] + 1 unit [[#Sugar|sugar]]&lt;br /&gt;
|Delicious waffle cone, but no ice cream.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocolate_Cone.png|64px]]&lt;br /&gt;
!{{anchor|Chocolate Cone}}Chocolate Cone&lt;br /&gt;
|1 unit units [[#Flour|flour]] + 1 unit [[#Sugar|sugar]] + 1 [[#Cocoa Powder|cocoa powder]]&lt;br /&gt;
|Delicious chocolate cone, but no ice cream.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vanilla_Icecream.png|64px]]&lt;br /&gt;
!{{anchor|Vanilla Ice Cream}}Vanilla Ice Cream&lt;br /&gt;
|1 unit [[#Milk|milk]] + 1 unit [[#Glass_of_Ice|ice]] + 1 unit [[#Vanilla Powder|vanilla powder]]&lt;br /&gt;
|Scoop it up with a Waffle/Chocolate Cone.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Strawberry_Icecream.png|64px]]&lt;br /&gt;
!{{anchor|Strawberry Ice Cream}}Strawberry Ice Cream&lt;br /&gt;
|1 unit [[#Milk|milk]] + 1 unit [[#Glass_of_Ice|ice]] + 1 unit [[#Berry_Juice|berry juice]]&lt;br /&gt;
|Scoop it up with a Waffle/Chocolate Cone.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocolate_Icecream.png|64px]]&lt;br /&gt;
!{{anchor|Chocolate Ice Cream}}Chocolate Ice Cream&lt;br /&gt;
|1 unit [[#Milk|milk]] + 1 unit [[#Glass_of_Ice|ice]] 1 unit [[#Cocoa Powder|cocoa powder]]&lt;br /&gt;
|Scoop it up with a Waffle/Chocolate Cone. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Blue_Icecream.png|64px]]&lt;br /&gt;
!{{anchor|Blue Ice Cream}}Blue Ice Cream&lt;br /&gt;
|1 unit [[#Milk|milk]] + 1 unit [[#Glass_of_Ice|ice]] + 1 unit [[#Singulo|Singulo]]&lt;br /&gt;
|Scoop it up with a Waffle/Chocolate Cone. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Brokenbottle.png|64px]]&lt;br /&gt;
!{{anchor|Custom Ice Cream}}Custom Ice Cream&lt;br /&gt;
|1 unit [[#Milk|milk]] + 1 unit [[#Glass_of_Ice|ice]] + 1 unit optional flavoring (any reagent)&lt;br /&gt;
|You can refill the ice cream vat&#039;s ingredient storage by inserting a beaker with reagents, and clicking the &amp;quot;refill from beaker&amp;quot; button. This will let you create custom ice cream flavoured by any reagent. &lt;br /&gt;
|}&lt;br /&gt;
==Crafting Recipes==&lt;br /&gt;
Most dish recipes are made using the &#039;&#039;&#039;crafting menu&#039;&#039;&#039;, that is by &#039;&#039;&#039;placing your ingredients out nearby then clicking on the craft button (a small T icon on your HUD)&#039;&#039;&#039; to open a crafting window which lists all recipes that can be done with the ingredients. If one of the ingredients is a liquid, you can have the liquid in any kind of container, such as a beaker, bowl or drinking glass. Simply click any recipe to start crafting it. As long as you have at least the minimum amount of each needed ingredients, all within 1 tile of your character, you can craft it.&lt;br /&gt;
===Burgers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFF4CC;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFF4CC;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFF4CC;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFF4CC;&#039;|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFF4CC;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:burger.png|64px]]&lt;br /&gt;
!Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 1 [[#Meat Steak|meat steak]]&lt;br /&gt;
|7 Nutriment, 3 Vitamin&lt;br /&gt;
|If you use human meat, the burger will share the name of your victim. If you add a crayon it will color the burger. Has a 1% chance of turning into steamed hams.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Baconburger.png|64px]]&lt;br /&gt;
!Bacon Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 3 [[#Bacon|cooked bacon]]&lt;br /&gt;
|19 Nutriment, 5 Vitamin&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:brainburger.png|64px]]&lt;br /&gt;
!Brain Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 1 Brain&lt;br /&gt;
|8 Nutrient, 6 Mannitol, 5 Vitamin&lt;br /&gt;
|Rarely will you be able to make this. Bother the Roboticist or Medical for delicious brains. Contains [[Guide_to_chemistry#Mannitol|Mannitol]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:clownburger.png|64px]]&lt;br /&gt;
!Clown Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 1 Clown Mask&lt;br /&gt;
|6 Nutriment, 6 Vitamin, 6 Banana&lt;br /&gt;
|Get the mime to steal the mask from his [[Clown|nemesis]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Crab_burger.png|64px]]&lt;br /&gt;
!Crab Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 2 [[#Crab_Meat|crab meat]]&lt;br /&gt;
|?&lt;br /&gt;
|A delicious patty of the crabby kind, slapped in between a bun.&lt;br /&gt;
|-&lt;br /&gt;
![[File:mimeburger.png|64px]]&lt;br /&gt;
!Mime Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 1 Mime Mask&lt;br /&gt;
|6 Nutriment, 6 Vitamin, 6 Nothing&lt;br /&gt;
|Get the clown to steal the mask from his [[Mime|nemesis]]. Or order a costume crate like the unrobust person you are.&lt;br /&gt;
|-&lt;br /&gt;
![[File:tofubuger.png|64px]]&lt;br /&gt;
!Tofu Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 1 [[#Tofu|tofu]]&lt;br /&gt;
|6 Nutriment, 2 Vitamin&lt;br /&gt;
|Melts your face!&lt;br /&gt;
|-&lt;br /&gt;
![[File:spell.png|64px]]&lt;br /&gt;
!Spell Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 1 Wizard Hat&lt;br /&gt;
|8 Nutriment, 10 Vitamin&lt;br /&gt;
|You will eat this until you have had Ei Nath.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xenoburger.png|30px]]&lt;br /&gt;
!Xenoburger&lt;br /&gt;
|1 [[#Bun|bun]] + 1 xeno [[#Meat Steak|meat steak]]&lt;br /&gt;
|9 Nutriment, 8 Vitamin&lt;br /&gt;
|Ali-yum!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jellyburger.png|45px]]&lt;br /&gt;
!Jelly Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 5 units [[#Slime Jam|slime jam]] or 5 units [[#Cherry Jelly|cherry jelly]]&lt;br /&gt;
|2 Nutrient, 5 Slime/Cherry Jelly, 5 Vitamin&lt;br /&gt;
|My insides are burning!&lt;br /&gt;
|-&lt;br /&gt;
![[File:ghostbur.PNG|64px]]&lt;br /&gt;
!Ghost Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 1 [[Shade|Ectoplasm]]&lt;br /&gt;
|7 Nutriment, 12 Vitamin&lt;br /&gt;
|Terror-ifficly tasty.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Appendixburger.png|64px]]&lt;br /&gt;
!Appendix Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 1 [[Surgery#Appendectomy|Appendix]]&lt;br /&gt;
|8 Nutriment, 6 Vitamin&lt;br /&gt;
|Tastes like appendicitis&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fivealarmburger.png|64px]]&lt;br /&gt;
!Five Alarm Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 2 ghost chili&lt;br /&gt;
|6 Nutriment, 5 Capsaicin, 5 Pepper, 1 Vitamin&lt;br /&gt;
|HOT! HOT!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ratburger.png|64px]]&lt;br /&gt;
!Rat Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 1 dead mouse&lt;br /&gt;
|3 Nutriment, 1 Vitamin&lt;br /&gt;
|What did you expect?&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigbite.png|64px]]&lt;br /&gt;
!Big Bite Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 3 [[#Meat Steak|meat steak]] &lt;br /&gt;
|17 Nutriment, 9 Vitamin&lt;br /&gt;
|Forget the Big Mac.&lt;br /&gt;
|-&lt;br /&gt;
![[File:superbite.png|64px]]&lt;br /&gt;
!Super Bite Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 3 [[#Cheese Wedge|cheese wedge]]s + 5 [[#Meat Steak|meat steak]] &amp;lt;br&amp;gt;+ 4 Tomatoes + 2 [[#Boiled Egg|boiled egg]]s + 5 units [[#Salt|salt]] + 5 units [[#Pepper|pepper]]&lt;br /&gt;
|44+ Nutriment, 24+ Vitamin, 5 Salt, 5 Pepper&lt;br /&gt;
|If this doesn&#039;t clog their arteries, nothing will. Two bites will take you from starving to overfed.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Baseball.png|64px]]&lt;br /&gt;
!Home Run Baseball Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 1 [[Makeshift weapons#Baseball Bat|Baseball Bat]]&lt;br /&gt;
|6 Nutriment, 1 Vitamin&lt;br /&gt;
|It&#039;s still warm. The steam coming off of it looks like baseball.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Empowered_burger.gif|64px]]&lt;br /&gt;
!Empowered Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 2 Plasma sheets&lt;br /&gt;
|8 Nutriment, 5 Liquid Electricity&lt;br /&gt;
|It&#039;s shockingly good, if you live off of electricity that is.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Craaaaazy hamburger.gif|frameless|64x64px|link=Special:FilePath/Craaaaazy_hamburger.gif]]&lt;br /&gt;
!Crazy Hamburger&lt;br /&gt;
|1 [[#Bun|bun]] + 4 [[#Cheese Wedge|cheese wedge]]s + 2 [[Guide to hydroponics#Death nettle|death nettles]] + 20 [[Guide to chemistry#Cooking Oil|cooking oil]] + 2 [[Guide to hydroponics#Chili|Chili Peppers]] + 1 [[#Meat Steak|meat steak]]&lt;br /&gt;
|1 Nutriment&lt;br /&gt;
|ITS HORRIBLE!&lt;br /&gt;
|}&lt;br /&gt;
===Breads &amp;amp; Sandwiches===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFFECC;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFFECC;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFFECC;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFFECC;&#039;|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFFECC;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:meatbread.png|64px]]&lt;br /&gt;
!Meatbread&lt;br /&gt;
|1 [[#Bread|plain bread]] + 3 [[#Cutlet|cutlet]]s + 3 [[#Cheese Wedge|cheese wedge]]s&lt;br /&gt;
|30 Nutriment, 5 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:tofubread.png|64px]]&lt;br /&gt;
!Tofu-Bread&lt;br /&gt;
|1 [[Bread|plain bread]] + 3 [[#Tofu|tofu]]s + 3 [[#Cheese Wedge|cheese wedge]]s&lt;br /&gt;
|30 Nutriment, 5 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:xbread.png|64px]]&lt;br /&gt;
!Xeno-Bread&lt;br /&gt;
|1 [[#Bread|plain bread]] + 3 xeno [[#Cutlet|cutlet]]s + 3 [[#Cheese Wedge|cheese wedge]]s&lt;br /&gt;
|30 Nutriment, 5 Vitamin&lt;br /&gt;
|Sliceable. A fitting, and filling, end to xeno scum.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spidermeatloaf.png|64px]]&lt;br /&gt;
!Spider Meatloaf&lt;br /&gt;
|1 [[#Bread|plain bread]] + 3 spider [[#Cutlet|cutlet]]s + 3 [[#Cheese Wedge|cheese wedge]]s&lt;br /&gt;
|30 Nutriment, 15 Toxin, 5 Vitamin&lt;br /&gt;
|Sliceable. Green but delicious.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bananabread.gif|64px]]&lt;br /&gt;
!Banana-nut Bread&lt;br /&gt;
|1 [[#Bread|plain bread]] + 3 [[#Boiled Egg|boiled egg]]s + 5 units [[#Milk|milk]] + 1 Banana&lt;br /&gt;
|20 Banana, 20 Nutriment&lt;br /&gt;
|Sliceable. Contains a massive amount of banana essence.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mimanabread.png|64px]]&lt;br /&gt;
!Mimana Bread&lt;br /&gt;
|1 [[#Bread|plain bread]] + 3 tofu + 5 units soymilk + 1 Mimana&lt;br /&gt;
|20 Nutriment, 5 Mute Toxin, 5 Nothing, 5 Vitamin&lt;br /&gt;
|Sliceable. Leaves diners speechless!&lt;br /&gt;
|-&lt;br /&gt;
![[File:creambread.png|64px]]&lt;br /&gt;
!Cream Cheese Bread&lt;br /&gt;
|1 [[#Bread|plain bread]] + 2 [[#Cheese Wedge|cheese wedge]]s + 5 units [[#Milk|milk]]&lt;br /&gt;
|20 Nutriment, 5 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:baguette.png|64px]]&lt;br /&gt;
!Baguette&lt;br /&gt;
|2 [[#Pastry_Base|pastry base]] + 1 unit [[#Salt|salt]] + 1 unit [[#Pepper|pepper]]&lt;br /&gt;
|6 Nutriment, 1 Black Pepper, 1 Salt, 1 Vitamin&lt;br /&gt;
|The mimes favorite.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sandwich.png|64px]]&lt;br /&gt;
!{{anchor|Sandwich}}Sandwich&lt;br /&gt;
|2 (plain) [[#Bread Slice|bread slice]]s + 1 [[#Meat Steak|meat steak]] + 1 [[#Cheese Wedge|cheese wedge]]&lt;br /&gt;
|7 Nutriment, 1 Vitamin&lt;br /&gt;
|Talking to your food may result in a trip to the [[Chaplain]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Garlicbread.png|64px]]&lt;br /&gt;
!Garlic Bread&lt;br /&gt;
|1 (plain) [[#Bread Slice|bread slice]] + 1 [[#Butter|butter]] + 1 [[Guide_to_hydroponics#Garlic|garlic]]&lt;br /&gt;
|5 Nutriment, 4 Vitamin, 2 [[#Garlic_Juice|Garlic Juice]]&lt;br /&gt;
|Alas, it is limited.&lt;br /&gt;
|-&lt;br /&gt;
![[File:toastsand.png|64px]]&lt;br /&gt;
!Grilled Cheese Sandwich&lt;br /&gt;
|2 (plain) [[#Bread Slice|bread slice]]s + 2 [[#Cheese Wedge|cheese wedge]]&lt;br /&gt;
|6 Nutriment, 1 Vitamin&lt;br /&gt;
|Space Vegetarian, but not Space Vegan friendly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jellytoast.png|64px]]&lt;br /&gt;
!Jelly Toast&lt;br /&gt;
|1 [[#Bread Slice|bread slice]] + 5 units [[#Slime Jam|slime jam]] or [[#Cherry Jelly|cherry jelly]]&lt;br /&gt;
|1 Nutriment, 5 Cherry/Slime Jelly, 2 Vitamin&lt;br /&gt;
|As if science are gonna give up their slimes for toast!&lt;br /&gt;
|-&lt;br /&gt;
![[File:butteredtoast.png|64px]]&lt;br /&gt;
!Buttered Toast&lt;br /&gt;
|1 [[#Bread Slice|bread slice]] + 1 [[#Butter|butter]]&lt;br /&gt;
|1 Nutriment, 1 Vitamin&lt;br /&gt;
|Butter lightly spread over a piece of toast.&lt;br /&gt;
|-&lt;br /&gt;
![[File:butterbiscuit.png|64px]]&lt;br /&gt;
!Butter Biscuit&lt;br /&gt;
|1 [[#Bun|bun]] + 1 [[#Butter|butter]]&lt;br /&gt;
|1 Nutriment, 1 Vitamin&lt;br /&gt;
|Well butter my biscuit!&lt;br /&gt;
|-&lt;br /&gt;
![[File:butterdog.png|64px]]&lt;br /&gt;
!Butterdog&lt;br /&gt;
|1 [[#Bun|bun]] + 3 [[#Butter|butter]]&lt;br /&gt;
|1 Nutriment, 1 Vitamin&lt;br /&gt;
|Made from exotic butters.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Twobread.png|64px]]&lt;br /&gt;
!Two Bread&lt;br /&gt;
|2 (plain) [[#Bread Slice|bread slice]]s + 5 [[#Wine|wine]]&lt;br /&gt;
|2 Nutriment, 2 Vitamin&lt;br /&gt;
|Classy.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rorosandwich.png|64px]]&lt;br /&gt;
!Jelly Sandwich&lt;br /&gt;
|2 (plain) [[#Bread Slice|bread slice]]s + 5 units [[#Slime Jam|slime jam]] or [[#Cherry Jelly|cherry jelly]]&lt;br /&gt;
|2 Nutriment, 5 Cherry/Slime Jelly, 2 Vitamin&lt;br /&gt;
|In the grim darkness of the 22nd century, peanut allergies run rampant.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Notasandwich.png|64px]]&lt;br /&gt;
!Not-a-Sandwich&lt;br /&gt;
|1 Fake Moustache + 2 (plain) [[#Bread Slice|bread slice]]s&lt;br /&gt;
|6 Nutriment, 6 Vitamin&lt;br /&gt;
|Something seems to be wrong with this, you can&#039;t quite figure what. Maybe it&#039;s his moustache.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icecreamsandwich.png|64px]]&lt;br /&gt;
!Icecream Sandwich&lt;br /&gt;
|1 [[#Vanilla Ice Cream|ice cream]] + 5 units [[#Ice|ice]] + 5 units [[#Milk Cream|milk cream]]&lt;br /&gt;
|2 Nutriment, 2 Ice&lt;br /&gt;
|Portable Ice Cream in it&#039;s own packaging.&lt;br /&gt;
|}&lt;br /&gt;
===Pizzas===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#EFFAC8;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#EFFAC8;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#EFFAC8;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#EFFAC8;&#039;|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#EFFAC8;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Margheritapizza.png|64px]]&lt;br /&gt;
!Margherita Pizza&lt;br /&gt;
|1 [[#Pizza Bread|pizza bread]] + 4 [[#Cheese Wedge|cheese wedge]]s + 1 Tomato&lt;br /&gt;
|30 Nutriment, 6 Tomato Juice, 5 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:mushroompizza.png|64px]]&lt;br /&gt;
!Mushroom Pizza&lt;br /&gt;
|1 [[#Pizza Bread|pizza bread]] + 5 any Mushrooms&lt;br /&gt;
|30 Nutriment, 5 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:meatpizza.png|64px]]&lt;br /&gt;
!Meat Pizza&lt;br /&gt;
|1 [[#Pizza Bread|pizza bread]] + 4 [[#Cutlet|cutlet]]s + 1 [[#Cheese Wedge|cheese wedge]] + 1 Tomato&lt;br /&gt;
|40 Nutriment, 6 Tomato Juice, 8 Vitamin&lt;br /&gt;
|Sliceable. Extremely nutritious, despite the grease.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Donkpocketpizza.png|64px]]&lt;br /&gt;
!Donk Pocket Pizza&lt;br /&gt;
|1 [[#Pizza Bread|pizza bread]] + 3 Warm donk pockets + 1 Tomato + 1 [[#Cheese Wedge|cheese wedge]]&lt;br /&gt;
|27 Nutriment, 9 Omnizine, 6 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dankpizza.png|64px]]&lt;br /&gt;
!Dank Pizza&lt;br /&gt;
|1 [[#Pizza Bread|pizza bread]] + 3 Ambrosia vulgaris + 1 [[#Cheese Wedge|cheese wedge]] + 1 Tomato&lt;br /&gt;
|25 Nutriment, 5 Doctor&#039;s Delight, 6 Tomato Juice, 5 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sassysagepizza.png|64px]]&lt;br /&gt;
!Sassysage Pizza&lt;br /&gt;
|1 [[#Pizza Bread|pizza bread]] + 3 meatballs+ 1 [[#Cheese Wedge|cheese wedge]] + 1 Tomato&lt;br /&gt;
|6 Nutriment, 6 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:vegepizza.png|64px]]&lt;br /&gt;
!Vegetable Pizza&lt;br /&gt;
|1 [[#Pizza Bread|pizza bread]] + 1 Eggplant + 1 Carrot + 1 Corn + 1 Tomato&lt;br /&gt;
|25 Nutriment, 6 Tomato Juice, 12 Oculine, 5 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:arnoldpizza.png|64px]]&lt;br /&gt;
!Arnold Pizza&lt;br /&gt;
|1 [[#Pizza Bread|pizza bread]] + 3 [[#Cutlet|cutlet]]s + 1 [[#Cheese Wedge|cheese wedge]] + 1 Tomato + 8 9mm Bullet Casings&lt;br /&gt;
|30 Nutriment, 6 Vitamin, 10 Iron, 30 omnizine&lt;br /&gt;
|Sliceable. Blows your arm off if you eat it voluntarily.&lt;br /&gt;
|}&lt;br /&gt;
===Pastas===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C7F5C4;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#C7F5C4;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C7F5C4;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#C7F5C4;&#039;|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C7F5C4;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:pastatomato.png|64px]]&lt;br /&gt;
!{{anchor|Tomato Pasta}}Tomato Pasta&lt;br /&gt;
|1 [[#Boiled Spaghetti|boiled spaghetti]] + 2 Tomatoes&lt;br /&gt;
|6 Nutriment, 10 Tomato Juice, 4 Vitamin&lt;br /&gt;
|Don&#039;t put it in your pockets. That&#039;s just unsanitary.&lt;br /&gt;
|-&lt;br /&gt;
![[File:copypasta.gif|64px]]&lt;br /&gt;
!Copypasta&lt;br /&gt;
|2 [[#Tomato Pasta|tomato pasta]]s&lt;br /&gt;
|12 Nutriment, 20 Tomato Juice, 8 Vitamin&lt;br /&gt;
|Make this, and the wrath of the Coderbus will descend upon you. No, really. They hate this stuff.&lt;br /&gt;
|-&lt;br /&gt;
![[File:meatballspag.png|64px]]&lt;br /&gt;
!Spaghetti &amp;amp; Meatballs&lt;br /&gt;
|1 [[#Boiled Spaghetti|boiled spaghetti]] + 2 [[#Meatball|meatball]]s&lt;br /&gt;
|8 Nutriment, 4 Vitamin&lt;br /&gt;
|That&#039;s-a a spicy meat-aball!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spesslaw.png|64px]]&lt;br /&gt;
!Spesslaw&lt;br /&gt;
|1 [[#Boiled Spaghetti|boiled spaghetti]] + 4 [[#Meatball|meatball]]s&lt;br /&gt;
|8 Nutriment, 6 Vitamin&lt;br /&gt;
|Lawyer&#039;s choice!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chowmein.png|64px]]&lt;br /&gt;
!Chowmein&lt;br /&gt;
|1 [[#Boiled Spaghetti|boiled spaghetti]] + 1 [[#Cutlet|cutlet]] + 2 Cabbage + 1 Carrot&lt;br /&gt;
|7 Nutriment, 6 Vitamin&lt;br /&gt;
|A nice mix of noodles and fried vegetables.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Beefnoodle.png|64px]]&lt;br /&gt;
!Beef Noodle&lt;br /&gt;
|1 [[#Boiled Spaghetti|boiled spaghetti]] + 1 Bowl + 2 [[#Cutlet|cutlet]] + 1 Cabbage&lt;br /&gt;
|5 Nutriment, 6 Vitamin, 3 Liquid Gibs&lt;br /&gt;
|Nutritious, beefy, and noodly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:butternoodles.png|64px]]&lt;br /&gt;
!Butter Noodles&lt;br /&gt;
|1 [[#Boiled Spaghetti|boiled spaghetti]] + 1 [[#Butter|butter]]&lt;br /&gt;
|8 Nutriment, 1 Vitamin&lt;br /&gt;
|Noodles covered in savory butter.&lt;br /&gt;
|}&lt;br /&gt;
===Soups &amp;amp; Stews===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C4F0F4;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#C4F0F4;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C4F0F4;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#C4F0F4;&#039;|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C4F0F4;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:meatsoup.png|64px]]&lt;br /&gt;
!Meatball Soup&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 1 [[#Meatball|meatball]] + 1 Carrot + 1 Potato&lt;br /&gt;
|7+ Nutriment, 10 Water, 8+ Vitamin&lt;br /&gt;
|Out of spaghetti? Don&#039;t like stew? Here&#039;s the thing for you.&lt;br /&gt;
|-&lt;br /&gt;
![[File:nettlesoup.png|64px]]&lt;br /&gt;
!Nettle Soup&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 1 Nettle + 1 [[#Boiled Egg|boiled egg]] + 1 Potato&lt;br /&gt;
|5+ Nutriment, 10 Water, 5 Omnizine, 8+ Vitamin&lt;br /&gt;
|Contains trace amounts of sulphuric acid. Contains [[Guide_to_chemistry#Omnizine|Omnizine]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:vegesoup.png|64px]]&lt;br /&gt;
!Vegetable Soup&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 1 Carrot + 1 Corn + 1 Eggplant + 1 Potato&lt;br /&gt;
|5+ Nutriment, 10 Water, 8+ Vitamin&lt;br /&gt;
|Force feed the Botanists this.&lt;br /&gt;
|-&lt;br /&gt;
![[File:tomatosoup.png|64px]]&lt;br /&gt;
!Tomato Soup&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 2 Tomatoes&lt;br /&gt;
|3+ Nutriment, 10 Water, 10 Tomato Juice, 5+ Vitamin&lt;br /&gt;
|What, no crackers?&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bloodsoup.png|64px]]&lt;br /&gt;
!Blood Soup&lt;br /&gt;
|1 Bowl + 10 units Blood + 2 Blood Tomatoes&lt;br /&gt;
|3+ Nutriment, 10 Blood, 8+ Vitamin&lt;br /&gt;
|They &#039;&#039;may&#039;&#039; think you&#039;re the [[Cook|homicidal maniac]] you are when you produce a large amount of these.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Eyeballsoup.png|64px]]&lt;br /&gt;
!Eyeball Soup&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 2 Tomatoes + 1 Eyeball&lt;br /&gt;
|5+ Nutriment, 10+ Blood, 3+ Vitamin, 3 Liquid Gibs&lt;br /&gt;
|A nice hearty bowl of... eyeballs?&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slimesoup.png|64px]]&lt;br /&gt;
!Slime Soup&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 5 units [[#Slime Jam|slime jam]]&lt;br /&gt;
|1 Nutriment, 5 Slime Jelly, 10 Water, 5 Vitamin&lt;br /&gt;
|Mmm, mmm, oh God my guts.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Clownsoup.png|64px]]&lt;br /&gt;
!Clown&#039;s Tears&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 1 Banana + 1 Bananium Sheet&lt;br /&gt;
|2+ Nutriment, 5+ Banana, 10 Water, 9+ Vitamin&lt;br /&gt;
|Not very funny.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mysterysoup.png|64px]]&lt;br /&gt;
!Mystery Soup&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 1 burned mess + 1 [[#Tofu|tofu]] + 1 [[#Boiled Egg|boiled egg]] + 1 [[#Cheese Wedge|cheese wedge]]&lt;br /&gt;
|7 Nutriment, 10 Water, 2 Tomato juice, 2 Vitamin, and 5 of a Random Ingredient:&lt;br /&gt;
&amp;lt;br&amp;gt;Capsaicin,Frost Oil,&lt;br /&gt;
&amp;lt;br&amp;gt;Omnizine, Banana,&lt;br /&gt;
&amp;lt;br&amp;gt;Blood, Slime Jelly,&lt;br /&gt;
&amp;lt;br&amp;gt;Toxin, Oculine,&lt;br /&gt;
&amp;lt;br&amp;gt;Carbon&lt;br /&gt;
|This dish contains all the essential nutriment for a growing crew, and almost anything else you can feed them. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Mushroomsoup.png|64px]]&lt;br /&gt;
!Mushroom Soup&lt;br /&gt;
|1 Bowl + 5 units [[#Water|water]] + 5 units [[#Milk|milk]] + 1 Chanterelle&lt;br /&gt;
|2+ Nutriment, 5 Water, 5 Milk, 6+ Vitamin&lt;br /&gt;
|The debate on whether you can use Aminitas for the soup goes on.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Beetsoup.png|64px]]&lt;br /&gt;
!Beet Soup&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 1 Whitebeet + 1 Cabbage&lt;br /&gt;
|3+ Nutriment, 10 Water, 7+ Vitamin&lt;br /&gt;
|Feed your inner Russian with borscht.&lt;br /&gt;
|-&lt;br /&gt;
![[File:milo.png|64px]]&lt;br /&gt;
!Milo Soup&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 2 [[#Soy Dope|Soy Dope]]s + 2 [[#Tofu|tofu]]s&lt;br /&gt;
|9 Nutriment, 10 Water, 3 Vitamin&lt;br /&gt;
|Made when the [[Botanist|hippies]] decide to only grow soy crops.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stewedsoymeat.png|64px]]&lt;br /&gt;
!Stewed Soy Meat&lt;br /&gt;
|2 [[#Soy Dope|Soy Dope]]s + 1 Carrot + 1 Tomato&lt;br /&gt;
|7 Nutriment, 2+ Vitamin&lt;br /&gt;
|Like a steak dinner, only with less murder.&lt;br /&gt;
|-&lt;br /&gt;
![[File:stew.png|64px]]&lt;br /&gt;
!Stew&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 3 [[#Cutlet|cutlet]] + 1 Tomato + 1 Potato + 1 Carrot + 1 Eggplant + 1 Mushroom&lt;br /&gt;
|14+ Nutriment, 10 Water, 5 Tomato Juice, 5 Oculine, 13+ Vitamin&lt;br /&gt;
|The perfect thing for when the bar starts to get cold.&lt;br /&gt;
|-&lt;br /&gt;
![[File:coldstew.png|64px]]&lt;br /&gt;
!Cold Chili Stew&lt;br /&gt;
|1 Bowl + 2 [[#Cutlet|cutlet]]s + 1 Ice Pepper + 1 Tomato&lt;br /&gt;
|8+ Nutriment, 1+ Frost Oil, 2 Tomato Juice, 4+ Vitamin&lt;br /&gt;
|Ice, ice, baby!&lt;br /&gt;
|-&lt;br /&gt;
![[File:hotstew.png|64px]]&lt;br /&gt;
!Hot Chili Stew&lt;br /&gt;
|1 Bowl + 2 [[#Cutlet|cutlet]]s + 1 Chili Pepper + 1 Tomato&lt;br /&gt;
|8+ Nutriment, 1 Capsaicin, 2 Tomato Juice, 4+ Vitamin&lt;br /&gt;
| Some like it hot, hot, HOT!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Oatmeal.png|64px]]&lt;br /&gt;
!Oatmeal&lt;br /&gt;
|1 Bowl + 10 units Milk + 1 Oat stalk&lt;br /&gt;
|7 Nutriment, 10 Milk, 2 Vitamin&lt;br /&gt;
|A nice bowl of oatmeal.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sweetpotatosoup.png|64px]]&lt;br /&gt;
!Sweet Potato Soup&lt;br /&gt;
|1 Bowl + 10 units Water + 5 units Sugar + 2 Sweet potatoes&lt;br /&gt;
|4 Nutriment, 5 Vitamin&lt;br /&gt;
|Delicious sweet potato in soup form.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Redbeetsoup.png|64px]]&lt;br /&gt;
!Red Beet Soup&lt;br /&gt;
|1 Bowl + 10 units Water + 1 Red beet + 1 Cabbage&lt;br /&gt;
|4 Nutriment, 6 Vitamin&lt;br /&gt;
|Quite a delicacy.&lt;br /&gt;
|-&lt;br /&gt;
![[File:French_onion_soup.png|64px]]&lt;br /&gt;
!French Onion Soup&lt;br /&gt;
|1 Bowl + 10 units Water + 1 [[#Onion|Onion]] + 1 [[#Cheese Wedge|cheese wedge]]&lt;br /&gt;
|1 Nutriment, 5 Vitamin&lt;br /&gt;
|Good enough to make a grown mime cry.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wishsoup.png|64px]]&lt;br /&gt;
!Wish Soup&lt;br /&gt;
|1 Bowl + 20 units [[#Water|water]]&lt;br /&gt;
|20 Water, (25% Chance for 9 Nutriment, 1 Vitamin) &lt;br /&gt;
|Makes you wish the chef could cook.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bisque.png|64px]]&lt;br /&gt;
!Bisque&lt;br /&gt;
|1 Bowl + 10 units Water + 1 [[#Crab_Meat|crab meat]] + 1 [[#Boiled_Rice|boiled rice]]&lt;br /&gt;
|?&lt;br /&gt;
|A classic entree from Space-France.&lt;br /&gt;
|}&lt;br /&gt;
===Seafood===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C4DAF4;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#C4DAF4;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C4DAF4;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#C4DAF4;&#039;|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C4DAF4;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Carpfillet.png|64px]]&lt;br /&gt;
! Imitation Carp Fillet&lt;br /&gt;
|Inject 5 units [[Guide_to_chemistry#Carpotoxin|Carpotoxin]] into 1 [[#Tofu|tofu]]&lt;br /&gt;
|3 Nutriment, 2 Carpotoxin, 2 Vitamin&lt;br /&gt;
|Almost just like the real thing, kinda. Slightly toxic.&lt;br /&gt;
|-&lt;br /&gt;
![[File:carpsandwich.png|64px]]&lt;br /&gt;
!Fillet -o- Carp Sandwich&lt;br /&gt;
|1 [[#Bun|bun]] + 1 Carp fillet&lt;br /&gt;
|3 Carpotoxin, 3 Vitamin&lt;br /&gt;
|Slightly toxic.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cubancarp.png|64px]]&lt;br /&gt;
!Cuban Carp&lt;br /&gt;
|1 Carp Fillet + 5 units [[#Flour|flour]] + 1 Chili Pepper&lt;br /&gt;
|6 Nutriment, 3 Capsaicin&lt;br /&gt;
|Slightly toxic, and very spicy.&lt;br /&gt;
|-&lt;br /&gt;
![[File:fishandchips.png|64px]]&lt;br /&gt;
!Fish &amp;amp; Chips&lt;br /&gt;
|1 [[#Space Fries|space fries]] + 1 Carp fillet&lt;br /&gt;
|6 Nutriment&lt;br /&gt;
|The Brit&#039;s favorite. Good luck getting [[Space Carp]] meat. (Note: POISONOUS)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ffish.png|64px]]&lt;br /&gt;
!Fish Fingers&lt;br /&gt;
|5 units [[#Flour|flour]] + 1 [[#Bun|bun]] + 1 Carp fillet&lt;br /&gt;
|4 Nutriment&lt;br /&gt;
|Good luck getting [[Space Carp]] meat. (Note: POISONOUS)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sashimi.png|64px]]&lt;br /&gt;
!Carp Sashimi&lt;br /&gt;
|1 spider egg + 1 Carp fillet + 5 units [[#Soy Sauce|soy sauce]]&lt;br /&gt;
|6 Nutriment, 5 Toxin&lt;br /&gt;
|Good luck getting [[Space Carp]] meat. (Note: POISONOUS)&lt;br /&gt;
|}&lt;br /&gt;
===Meat===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C9C4F4;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#C9C4F4;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C9C4F4;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#C9C4F4;&#039;|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C9C4F4;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sausage.png|64px]]&lt;br /&gt;
!Sausage{{anchor|Sausage}}&lt;br /&gt;
|1 [[#Meatball|meatball]] + 2 [[#Cutlet|cutlet]]s&lt;br /&gt;
|6 Nutriment, 1 Vitamin&lt;br /&gt;
|Who even knows what or who it&#039;s made from anymore.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spidereggsham.png|64px]]&lt;br /&gt;
!Green Eggs and Ham&lt;br /&gt;
|2 spider [[#Cutlet|cutlet]]s + 1 spider egg + 1 [[#Salt|salt]]&lt;br /&gt;
|6 Nutriment, 1 Salt, 3 Toxin&lt;br /&gt;
|You swear it&#039;s still moving.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cornedbeef.png|64px]]&lt;br /&gt;
!Corned beef and cabbage&lt;br /&gt;
|1 [[#Meat Steak|Meat steak]] + 2 Cabbages + 5 [[#Salt|salt]]&lt;br /&gt;
|6 Nutriment, 4 Vitamin&lt;br /&gt;
|Now you can feel like a real tourist vacationing in Ireland.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bearsteak.gif|64px]]&lt;br /&gt;
!Filet Migrawr&lt;br /&gt;
|1 [[#Meat Steak|Bear steak]] + 5 units [[#The Manly Dorf|Manly Dorf]] (requires lighter)&lt;br /&gt;
|2 Nutriment, 5 Vitamin, 5 Manly Dorf&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Khinkali.png|64px]]&lt;br /&gt;
!{{anchor|Raw_Khinkali}}Raw Khinkali&lt;br /&gt;
|1 [[#Dough Slice|Dough slice]] + 1 [[#Meatball|meatball]] + 1 [[Guide_to_hydroponics#Garlic|garlic]]&lt;br /&gt;
|1 Nutriment, 1 Vitamin, 1 [[#Garlic_Juice|Garlic Juice]]&lt;br /&gt;
|Microwave to finish preparing.&lt;br /&gt;
|}&lt;br /&gt;
===Salads===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#E1C4F4;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#E1C4F4;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#E1C4F4;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#E1C4F4;&#039;|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#E1C4F4;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Herbsalad.png|64px]]&lt;br /&gt;
!Herb Salad&lt;br /&gt;
|1 Bowl + 3 Ambrosia Vulgaris + 1 Apple&lt;br /&gt;
|8 Nutriment, 2 Vitamin &lt;br /&gt;
|What if, like, WE&#039;RE the aliens, man?&lt;br /&gt;
|-&lt;br /&gt;
![[File:Aesirsalad.png|64px]]&lt;br /&gt;
!Aesir Salad&lt;br /&gt;
|1 Bowl + 3 Ambrosia Deus + 1 Goldapple&lt;br /&gt;
|8 Nutriment, 8 [[Omnizine]], 6 Vitamin&lt;br /&gt;
|Duuuuuuuuuude.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Validsalad.png|64px]]&lt;br /&gt;
!Valid Salad&lt;br /&gt;
|1 Bowl + 3 Ambrosia Vulgaris + 1 Potato + 1 [[#Meatball|meatball]]&lt;br /&gt;
|8 Nutriment, 5 [[#Doctor&#039;s Delight|Doctor&#039;s Delight]] 2 Vitamin &lt;br /&gt;
|Heals everyone! &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Not really&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Melonfruitbowl.png|64px]]&lt;br /&gt;
!Melon Fruit Bowl&lt;br /&gt;
|1 Watermelon + 1 Apple + 1 Orange + 1 Lemon + 1 Banana + 1 Ambrosia&lt;br /&gt;
|6 Nutriment, 4 Vitamin&lt;br /&gt;
|The only salad where you can eat the bowl&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fruitsalad.png|64px]]&lt;br /&gt;
!Fruit Salad&lt;br /&gt;
|1 Bowl + 1 Orange + 1 Apple + 1 Grapes + 2 Watermelon slice&lt;br /&gt;
|2 Nutriment, 4 Vitamin&lt;br /&gt;
|Your standard fruit salad.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Junglesalad.png|64px]]&lt;br /&gt;
!Jungle Salad&lt;br /&gt;
|1 Bowl + 1 Apple + 1 Grapes + 2 Banana + 2 Watermelon slice&lt;br /&gt;
|7 Nutriment, 5 Banana, 4 Vitamin&lt;br /&gt;
|Exotic fruits in a bowl.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Citrusdelight.png|64px]]&lt;br /&gt;
!Citrus Delight&lt;br /&gt;
|1 Bowl + 1 Orange + 1 Lime + 1 Lemon&lt;br /&gt;
|7 Nutriment, 5 Vitamin&lt;br /&gt;
|Citrus overload!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:monkeydel.png|64px]]&lt;br /&gt;
!Monkey&#039;s Delight&lt;br /&gt;
|1 Bowl + 1 [[Monkey Cube]] + 1 Banana + 5 units [[#Flour|flour]] + 1 unit [[#Salt|salt]] + 1 unit [[#Pepper|pepper]]&lt;br /&gt;
|10 Nutriment, 5 Banana, 1 Salt, 1 Black Pepper 5 Vitamin&lt;br /&gt;
|EE EEE!&lt;br /&gt;
|}&lt;br /&gt;
===Pies===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F6C6E6;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F6C6E6;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F6C6E6;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F6C6E6;&#039;|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F6C6E6;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:pie.gif|64px]]&lt;br /&gt;
!Banana Cream Pie&lt;br /&gt;
|1 [[#Plain Pie|plain pie]] + 1 Banana&lt;br /&gt;
|4 Nutriment, 5 Banana, 2 Vitamin&lt;br /&gt;
|Contains a moderate amount of banana essence.&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryclafoutis.png|64px]]&lt;br /&gt;
!Berry Clafoutis&lt;br /&gt;
|1 [[#Plain Pie|plain pie]] + 1 Berry&lt;br /&gt;
|4 Nutriment, 5 Berry Juice, 2 Vitamin&lt;br /&gt;
|It&#039;s like asking the deep-friers at a carnival for something healthy!&lt;br /&gt;
|-&lt;br /&gt;
![[File:meatpies.png|64px]]&lt;br /&gt;
!Meatpies&lt;br /&gt;
|1 [[#Plain Pie|plain pie]] + 1 [[#Meat Steak|meat steak]] + 1 [[#Salt|salt]] + 1 [[#Pepper|pepper]]&lt;br /&gt;
|10 Nutriment, 5 Vitamin&lt;br /&gt;
|Made of people, or not?&lt;br /&gt;
|-&lt;br /&gt;
![[File:meatpies.png|64px]]&lt;br /&gt;
!Tofu Pie&lt;br /&gt;
|1 [[#Plain Pie|plain pie]] + 1 [[#Tofu|tofu]]&lt;br /&gt;
|10 Nutriment, 2 Vitamin&lt;br /&gt;
|Made of plants, or not?&lt;br /&gt;
|-&lt;br /&gt;
![[File:xpie.png|64px]]&lt;br /&gt;
!Xeno Pie&lt;br /&gt;
|1 [[#Plain Pie|plain pie]] + 2 xeno [[#Cutlet|cutlet]]s&lt;br /&gt;
|10 Nutriment, 5 Vitamin&lt;br /&gt;
|A delicious end to the xeno threat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:applepie.png|64px]]&lt;br /&gt;
!Apple Pie&lt;br /&gt;
|1 [[#Plain Pie|plain pie]] + 1 Apple&lt;br /&gt;
|4 Nutriment, 2 Vitamin&lt;br /&gt;
|The traditional dessert.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cherrypie.png|64px]]&lt;br /&gt;
!Cherry Pie&lt;br /&gt;
|1 [[#Plain Pie|plain pie]] + 1 Cherry&lt;br /&gt;
|4 Nutriment, 2 Vitamin&lt;br /&gt;
|&amp;quot;To bake a pie, we must first invent the universe.&amp;quot; -Carl Sagan&lt;br /&gt;
|-&lt;br /&gt;
![[File:Amapie.png|64px]]&lt;br /&gt;
!Amanita Pie&lt;br /&gt;
|1 [[#Plain Pie|plain pie]] + 1 Amanita&lt;br /&gt;
|5 Nutriment, 3 Amatoxin, 1 Mushroom Hallucinogen, 4 Vitamin&lt;br /&gt;
|Only slightly toxic, really!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pumpkinpie.png|64px]]&lt;br /&gt;
!Pumpkin Pie&lt;br /&gt;
|1 [[#Plain Pie|plain pie]] + 1 Pumpkin + 5 units [[#Milk|milk]] + 5 units [[#Sugar|Sugar]]&lt;br /&gt;
|13 Nutriment, 3 Vitamin&lt;br /&gt;
|Sliceable. Dangerously delicious.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plumppie.GIF|64px]]&lt;br /&gt;
!Plump Pie&lt;br /&gt;
|1 [[#Plain Pie|plain pie]] + 1 Plump Helmet&lt;br /&gt;
|8 Nutriment, 5 Omnizine (10% Chance), 4 Vitamin&lt;br /&gt;
|Has a chance to be &amp;quot;exceptional&amp;quot; - it&#039;ll contain [[Guide_to_chemistry#Omnizine|Omnizine]]!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gtart.png|64px]]&lt;br /&gt;
!Golden Apple Streusel Tart&lt;br /&gt;
|1 [[#Plain Pie|plain pie]] + 5 units [[#Milk|milk]] + 5 units [[#Sugar|Sugar]] + 1 Goldapple&lt;br /&gt;
|8 Nutriment, 5 Gold, 4 Vitamin&lt;br /&gt;
|A tasty dessert that won&#039;t make it through a metal detector.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blumpkinpie.png|64px]]&lt;br /&gt;
!Blumpkin Pie&lt;br /&gt;
|1 [[#Plain Pie|plain pie]] + 5 units [[#Milk|milk]] + 5 units [[#Sugar|Sugar]] + 1 Blumpkin&lt;br /&gt;
|3 Nutriment, 6 Vitamin&lt;br /&gt;
|Full of delicious chlorine and ammonia.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dulcedebatata.png|64px]]&lt;br /&gt;
!Dulce de Batata&lt;br /&gt;
|5 units [[#Vanilla Powder|vanilla powder]] + 5 units Water + 2 Sweet potato&lt;br /&gt;
|4 Nutriment, 8 Vitamin&lt;br /&gt;
|Delicious sliceable jelly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Frostypie.png|64px]]&lt;br /&gt;
!Frostypie&lt;br /&gt;
|1 [[#Plain Pie|plain pie]] + 1 Blue cherry&lt;br /&gt;
|4 Nutriment, 6 Vitamin.&lt;br /&gt;
|Tastes like blue and cold.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Baklava.png|64px]]&lt;br /&gt;
!Baklava Pie&lt;br /&gt;
|4 Oat stalks + 4 [[#Tortilla|tortillas]] + 2 [[#Butter|butter]]&lt;br /&gt;
|?&lt;br /&gt;
|A delightful healthy snack made of nut layers with thin bread.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bearypie.png|64px]]&lt;br /&gt;
!Beary Pie&lt;br /&gt;
|1 [[#Meat Steak|bear steak]] + 1 [[#Plain Pie|plain pie]] + 1 Berry&lt;br /&gt;
|2 Nutriment, 3 Vitamin&lt;br /&gt;
|No brown bears, this is a good sign.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grapetart.png|64px]]&lt;br /&gt;
!Grape Tart&lt;br /&gt;
|1 [[#Plain Pie|plain pie]] + 5 units Sugar + 5 units Milk + 3 Grapes&lt;br /&gt;
|4 Nutriment, 4 Vitamin&lt;br /&gt;
|A tasty dessert that reminds you of the wine you didn&#039;t make.&lt;br /&gt;
|}&lt;br /&gt;
===Cakes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:carrotcake.png|64px]]&lt;br /&gt;
!Carrot Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 2 Carrots&lt;br /&gt;
|20 Nutriment, 10 [[Guide_to_chemistry#Oculine|Oculine]], 5 Vitamin&lt;br /&gt;
|Slicable. Heals eye trauma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cheesecake.png|64px]]&lt;br /&gt;
!Cheese Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 2 [[#Cheese Wedge|cheese wedge]]s&lt;br /&gt;
|20 Nutriment, 5 Vitamin&lt;br /&gt;
|Slicable. &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Does not come with scantily dressed ladies.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[File:birthday.png|64px]]&lt;br /&gt;
!Birthday Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 5 Sugar + 2 Caramel + 1 candle&lt;br /&gt;
|20 Nutriment, 10 Sprinkles, 5 Vitamin&lt;br /&gt;
|Sliceable. Don&#039;t forget to make a wish. Contains sprinkles, which heal security members. If you microwave the cake it becomes a cake hat. &lt;br /&gt;
|-&lt;br /&gt;
![[File:applecake.png|64px]]&lt;br /&gt;
!Apple Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 2 Apples&lt;br /&gt;
|20 Nutriment, 5 Vitamin&lt;br /&gt;
|Sliceable. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Braincake.png|64px]]&lt;br /&gt;
!Brain Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 1 Brain&lt;br /&gt;
|20 Nutriment, 10 [[Guide_to_chemistry#Mannitol|Mannitol]], 5 Vitamin&lt;br /&gt;
|Sliceable. Bother the [[Roboticist]] for unusable brains.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orangecake.png|64px]]&lt;br /&gt;
!Orange Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 2 Oranges&lt;br /&gt;
|20 Nutriment, 5 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Limecake.png|64px]]&lt;br /&gt;
!Lime Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 2 Limes&lt;br /&gt;
|20 Nutriment, 5 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemoncake.png|64px]]&lt;br /&gt;
!Lemon Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 2 Lemons&lt;br /&gt;
|20 Nutriment, 5 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Choccake.png|64px]]&lt;br /&gt;
!Chocolate Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 2 [[#Chocolate Bar|Chocolate Bars]]&lt;br /&gt;
|20 Nutriment, 5 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pumpkinspicecake.png|64px]]&lt;br /&gt;
!Pumpkin Spice Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 2 Pumpkin&lt;br /&gt;
|32 Nutriments, 11 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slimecake.png|64px]]&lt;br /&gt;
!Slime Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 1 [[Slime Extract]]&lt;br /&gt;
|20 Nutriment, 5 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blackberry_and_strawberry_vanilla_cake.png|64px]]&lt;br /&gt;
!Blackberry and Strawberry Vanilla Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 5 berries&lt;br /&gt;
|?&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blackberry_and_strawberry_chocolate_cake.png|64px]]&lt;br /&gt;
!Blackberry and Strawberry Chocolate Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 5 berries + 2 [[#Chocolate_Bar|Chocolate Bars]]&lt;br /&gt;
|?&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Holy_cake.png|64px]]&lt;br /&gt;
!Angel Food Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 15u holy water&lt;br /&gt;
|?&lt;br /&gt;
|Sliceable. Contains holy water. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Pound_cake.png|64px]]&lt;br /&gt;
!Pound Cake&lt;br /&gt;
|4 [[#Plain Cake|plain cake]]&lt;br /&gt;
|?&lt;br /&gt;
|Sliceable. Counts as junk food. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Hardware_cake.png|64px]]&lt;br /&gt;
!Hardware Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 2 circuit boards + 5u [[Guide_to_chemistry#Chemistry_Dispensers|Sulphuric Acid]]&lt;br /&gt;
|?&lt;br /&gt;
|Sliceable. Contains 15u sulphuric acid and 15u oil. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Cak.png|64px]]&lt;br /&gt;
!Cak&lt;br /&gt;
|1 Birthday Cake + 1 Brain + 1 Heart + 3 meat slabs + 30 units Blood + 5 Sprinkles + 1 unit [[Guide_to_chemistry#Teslium|Teslium]]. &lt;br /&gt;
|N/A&lt;br /&gt;
|A cake/cat hybrid controlled by the player whose brain is used. Clicking the cak with an open hand on disarm intent provides small amounts of nutriment and vitamin. The cak quickly heals brute damage. Donuts around the cak automatically become frosted.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Popout_cake.png|64px]]&lt;br /&gt;
!Popout cake&lt;br /&gt;
|3 [[#Plain Cake|plain cakes]] + 10 Sugar + 5 [[#Milk Cream|Cream]] + 1 Air Horn&lt;br /&gt;
|80 Nutriment, 16 Vitamin in total, 5 Nutriment, 1 Vitamin per slice&lt;br /&gt;
|Can fit a person inside! Said person can pull the string to pop outside, with some complementary confetti. The mechanism then must be re-wound with a screwdriver in order to be usable again. Can be sliced into 16 pieces! Also it also can be rigged with a [[Security_items#Flashbang|Flashbang]] for a more explosive surprise.&lt;br /&gt;
|}&lt;br /&gt;
===Side Dishes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFE0CC;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFE0CC;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFE0CC;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFE0CC;&#039;|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFE0CC;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:cheesefries.png|64px]]&lt;br /&gt;
!Cheese Fries&lt;br /&gt;
|1 [[#Space Fries|space fries]] + 1 [[#Cheese Wedge|cheese wedge]]&lt;br /&gt;
|6 Nutriment&lt;br /&gt;
|Tasty, tasty cheese fries.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cheesepmelet.png|64px]]&lt;br /&gt;
!Cheese Omelette&lt;br /&gt;
|2 eggs + 2 [[#Cheese Wedge|cheese wedge]]s&lt;br /&gt;
|8 Nutriment&lt;br /&gt;
|Can eat these with a fork. Have a medical team on standby in case of utensil-related injuries.&lt;br /&gt;
|-&lt;br /&gt;
![[File:friedegg.png|64px]]&lt;br /&gt;
!Fried Egg&lt;br /&gt;
|1 egg + 1 unit [[#Salt|salt]] + 1 unit [[#Pepper|pepper]]&lt;br /&gt;
|2 Nutriment, 1 Salt, 1 Black Pepper&lt;br /&gt;
|The ancient and sacred meal of the solar wiring engineer.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bakedpotato.png|64px]]&lt;br /&gt;
!Loaded Baked Potato&lt;br /&gt;
|1 Potato + 1 [[#Cheese Wedge|cheese wedge]]&lt;br /&gt;
|6 Nutriment&lt;br /&gt;
|No bacon bits?&lt;br /&gt;
|-&lt;br /&gt;
![[File:eggplantparmigiana.png|64px]]&lt;br /&gt;
!Eggplant Parmigiana&lt;br /&gt;
|2 [[#Cheese Wedge|cheese wedge]]s + 1 Eggplant&lt;br /&gt;
|6 Nutriment, 2 Vitamin&lt;br /&gt;
|Clogs your arteries, healthily!&lt;br /&gt;
|-&lt;br /&gt;
![[File:donkpocket.png|64px]]&lt;br /&gt;
!Warm Donk-Pocket&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 [[#Meatball|meatball]]&lt;br /&gt;
|4 Nutriment&lt;br /&gt;
|Contains [[Guide_to_chemistry#Omnizine|Omnizine]], until they cool. Reheatable once they do.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hotdog.png|64px]]&lt;br /&gt;
!Hot Dog&lt;br /&gt;
|1 [[#Bun|bun]] + 1 [[#Sausage|Sausage]] + 5 units [[#Ketchup|Ketchup]]&lt;br /&gt;
|6 Nutriment, 3 Ketchup, 3 Vitamin&lt;br /&gt;
|Fresh footlong ready to go down on.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pigblanket.png|64px]]&lt;br /&gt;
!Pig in a Blanket&lt;br /&gt;
|1 [[#Bun|bun]] + 1 [[#Butter|butter]] + 1 [[#Cutlet|cutlet]]&lt;br /&gt;
|6 Nutriment, 1 Vitamin&lt;br /&gt;
|A tiny sausage wrapped in a flakey, buttery roll.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Crab_rangoon.png|64px]]&lt;br /&gt;
!Crab Rangoon&lt;br /&gt;
|1 [[#Dough Slice|Dough slice]] + 1 [[#Raw_Crab_Meat|raw crab meat]] + 1 [[#Cheese Wedge|cheese wedge]] + 5 units cream&lt;br /&gt;
|?&lt;br /&gt;
|Has many names, like crab puffs, cheese wontons, crab dumplings? Whatever you call them, they&#039;re a fabulous blast of cream cheesy crab.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Benedict.png|64px]]&lt;br /&gt;
!Eggs Benedict&lt;br /&gt;
|1 [[#Fried Egg|fried egg]] + 1 [[#Meat Steak|meat steak]] + 1 [[#Bread Slice|bread slice]]&lt;br /&gt;
|6 Nutriment, 4 Vitamin&lt;br /&gt;
|There is only one egg on this, how rude.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Beans.png|64px]]&lt;br /&gt;
!Tin of Beans&lt;br /&gt;
|2 Soy Beans + 5 units [[#Ketchup|Ketchup]]&lt;br /&gt;
|10 Nutriment&lt;br /&gt;
|Musical fruit in a slightly less musical container.&lt;br /&gt;
|}&lt;br /&gt;
===Pastries===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFEACC;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFEACC;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFEACC;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFEACC;&#039;|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFEACC;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:donut.png|64px]]&lt;br /&gt;
!Donut&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 unit [[#Sugar|Sugar]]&lt;br /&gt;
|3 Nutriment, 1 Sprinkles (30% Chance of 2 Sprinkles), 2 [[#Sugar|sugar]]&lt;br /&gt;
|Security members recover morale quickly with these.&lt;br /&gt;
|-&lt;br /&gt;
![[File:jdonut1.gif|64px]]&lt;br /&gt;
!Jelly Donut&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 5 units [[#Berry Juice|berry juice]] or [[#Slime Jam|slime jam]] or [[#Cherry Jelly|cherry jelly]]&lt;br /&gt;
|3 Nutriment, 1 Sprinkles (30% Chance of 2 Sprinkles), 5 Berry Juice, 1 Vitamin,&lt;br /&gt;
|Security members recover more morale with these.&lt;br /&gt;
|-&lt;br /&gt;
![[File:mdonut.png|64px]]&lt;br /&gt;
!Meat Donut&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 raw cutlet &lt;br /&gt;
|3 Nutriment, 2 ketchup&lt;br /&gt;
|Tastes as gross as it looks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cdonut.png|64px]]&lt;br /&gt;
!Chaos Donut&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 5 units [[#Hot Sauce|Hot Sauce]] + 5 units [[#Cold Sauce|Cold Sauce]]&lt;br /&gt;
|2 Nutriment, 1 Sprinkles (30% Chance of 2 Sprinkles), 1 Sugar&lt;br /&gt;
&#039;&#039;&#039;Possible 4th Ingredients (Random): &#039;&#039;&#039; 3 Nutriment, 3 Capsaicin, 3 Frost Oil, 3 Sprinkles, 3 Plasma, 3 [[#Cocoa Powder|cocoa powder]], 3 Slime Jelly, 3 Banana, 3 Berry Juice, 3 [[Guide_to_chemistry#Omnizine|Omnizine]]&lt;br /&gt;
|Produces a variety of (possibly dangerous) effects when eaten.&lt;br /&gt;
|-&lt;br /&gt;
![[File:soylenvirdians.png|64px]]&lt;br /&gt;
!Soylent Green&lt;br /&gt;
|2 [[#Pastry_Base|pastry base]] + 2 Human Meats&lt;br /&gt;
|10 Nutriment, 1 Vitamin&lt;br /&gt;
|SOYLENT GREEN IS PEOPLE!&lt;br /&gt;
|-&lt;br /&gt;
![[File:soylenvirdians.png|64px]]&lt;br /&gt;
!Soylen Viridians&lt;br /&gt;
|2 [[#Pastry_Base|pastry base]] + 1 Soy Bean&lt;br /&gt;
|10 Nutriment, 1 Vitamin&lt;br /&gt;
|SOYLENT VIRIDIAN IS PLANTS!&lt;br /&gt;
|-&lt;br /&gt;
![[File:waffles.png|64px]]&lt;br /&gt;
!Waffles&lt;br /&gt;
|2 [[#Pastry_Base|pastry base]]&lt;br /&gt;
|8 Nutriment, 1 Vitamin&lt;br /&gt;
|Like pancakes with syrup traps.&lt;br /&gt;
|-&lt;br /&gt;
![[File:roffle.png|64px]]&lt;br /&gt;
!Roffle Waffles&lt;br /&gt;
|2 [[#Pastry_Base|pastry base]] + 5 units Mushroom Hallucinogen&lt;br /&gt;
|8 Nutriment, 8 Mushroom Hallucinogen, 2 Vitamin&lt;br /&gt;
|Like pancakes with hallucinogen traps.&lt;br /&gt;
|-&lt;br /&gt;
![[File:fortunecookie.png|64px]]&lt;br /&gt;
!Fortune Cookie&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 Piece of paper with prophecy&lt;br /&gt;
|3 Nutriment&lt;br /&gt;
|Bad luck and misfortune will infest your pathetic soul for all eternity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sugarcookie.png|64px]]&lt;br /&gt;
!Sugar Cookie&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 5 units [[#Sugar|Sugar]]&lt;br /&gt;
|3 Nutriment, 3 Sugar&lt;br /&gt;
|Just like your little sister used to make.&lt;br /&gt;
|-&lt;br /&gt;
![[File:muffin.png|64px]]&lt;br /&gt;
!Muffin&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 5 units [[#Milk|milk]]&lt;br /&gt;
|6 Nutriment&lt;br /&gt;
|Muffin!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Berrymuffin.png|64px]]&lt;br /&gt;
!Berry Muffin&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 5 units [[#Milk|milk]] + 1 Berry&lt;br /&gt;
|6 Nutriment&lt;br /&gt;
|A delicious and spongy little cake, with berries.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Booberrymuffin.png|64px]]&lt;br /&gt;
!Booberry Muffin&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 5 units [[#Milk|milk]] + 1 Berry + 1 [[Shade|Ectoplasm]]&lt;br /&gt;
|6 Nutriment&lt;br /&gt;
|My stomach is a graveyard! No living being can quench my bloodthirst!&lt;br /&gt;
|-&lt;br /&gt;
![[File:cracker.png|64px]]&lt;br /&gt;
!Cracker&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 [[#Salt|salt]]&lt;br /&gt;
|1 Nutriment&lt;br /&gt;
|Poly yells, &amp;quot;POLY WANNA CRACKER!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:pretzel.png|64px]]&lt;br /&gt;
!Poppy Pretzel&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 Poppy Seed&lt;br /&gt;
|5 Nutriment&lt;br /&gt;
|Heals brute damage with opium!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Biscuit.png|64px]]&lt;br /&gt;
!Plump Biscuits&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 Plump Helmet&lt;br /&gt;
|5 Nutriment, 1 Vitamin (10% chance of additional 3 Nutriment, 5 [[Guide_to_chemistry#Omnizine|Omnizine]]&lt;br /&gt;
|The perfect chaser for a Manly Dorf.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Oatmealcookie.png|64px]]&lt;br /&gt;
!Oatmeal cookie&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 Oat stalk&lt;br /&gt;
|5 Nutriment, 1 Vitamin&lt;br /&gt;
|The best of both cookie and oat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Raisincookie.png|64px]]&lt;br /&gt;
!Raisin Cookie&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 Oat stalk + 1 [[#4no Raisins|4no Raisins]]&lt;br /&gt;
|5 Nutriment, 1 Vitamin&lt;br /&gt;
|Why would you put raisins on a cookie?&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cherrycupcake.png|64px]]&lt;br /&gt;
!Cherry Cupcake&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 Cherry&lt;br /&gt;
|5 Nutriment, 1 Vitamin&lt;br /&gt;
|A sweet cupcake with cherry bits.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bluecherrycupcake.png|64px]]&lt;br /&gt;
!Blue Cherry Cupcake&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 Blue cherry&lt;br /&gt;
|5 Nutriment, 1 Vitamin&lt;br /&gt;
|A sweet cupcake with cherry bits.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dankpocket.png|64px]]&lt;br /&gt;
!Dank-pocket&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 Cannabis&lt;br /&gt;
|3 [[Guide_to_chemistry#Lipolicide|Lipolicide]], 3 [[Guide_to_chemistry#Space Drugs|Space Drugs]], 4 Nutriment&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Khachapuri.png|64px]]&lt;br /&gt;
!Khachapuri&lt;br /&gt;
|1 [[#Bread|plain bread]] + 1 [[#Cheese Wedge|cheese wedge]] + 5 units egg yolk&lt;br /&gt;
|12 Nutriment, 2 Vitamin&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chococornet.png|64px]]&lt;br /&gt;
!Chocolate Cornet&lt;br /&gt;
|1 [[#Pastry_Base|Pastry Base]] + 1 unit Salt + 1 [[#Chocolate Bar|Chocolate Bar]]&lt;br /&gt;
|5 Nutriment, 1 Vitamin&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Honeybun.png|64px]]&lt;br /&gt;
!Honey Bun&lt;br /&gt;
|1 [[#Pastry_Base|Pastry Base]] + 5 units Honey&lt;br /&gt;
|5 Nutriment, 5 Honey&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pancake.png|64px]]&lt;br /&gt;
!Pancake&lt;br /&gt;
|1 [[#Pastry_Base|Pastry Base]]&lt;br /&gt;
|4 Nutriment, 1 Vitamin&lt;br /&gt;
|Can be stacked. &lt;br /&gt;
|-&lt;br /&gt;
![[File:bbpancake.png|64px]]&lt;br /&gt;
!Blueberry Pancake&lt;br /&gt;
|1 [[#Pastry_Base|Pastry Base]], 1 Berry&lt;br /&gt;
|6 Nutriment, 3 Vitamin&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ccpancake.png|64px]]&lt;br /&gt;
!Chocolate Chip Pancake&lt;br /&gt;
|1 [[#Pastry_Base|Pastry Base]], 1 [[#Chocolate Bar|Chocolate Bar]]&lt;br /&gt;
|6 Nutriment, 3 Vitamin&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
===Sweets===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFF4CC;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFF4CC;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFF4CC;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFF4CC;&#039;|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFF4CC;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocegg.png|64px]]&lt;br /&gt;
!Chocolate Egg&lt;br /&gt;
|1 [[#Boiled Egg|boiled egg]] + 1 [[#Chocolate Bar|chocolate bar]]&lt;br /&gt;
|4 Nutriment, 2 Sugar, 2 [[#Cocoa Powder|cocoa powder]]&lt;br /&gt;
|NT regulations forbid stuffing toys in these things anymore.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chococoin.png|64px]]&lt;br /&gt;
!Chocolate Coin&lt;br /&gt;
|1 Coin + 1 [[#Chocolate Bar|chocolate bar]]&lt;br /&gt;
|3 Nutriment, 3 Sugar, 1 [[#Cocoa Powder|cocoa powder]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocodice.png|64px]]&lt;br /&gt;
!Fudge Dice&lt;br /&gt;
|1 Die + 1 [[#Chocolate Bar|chocolate bar]]&lt;br /&gt;
|3 Nutriment, 1 [[#Cocoa Powder|cocoa powder]]&lt;br /&gt;
|You get a fudge die after eating it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocoorange.png|64px]]&lt;br /&gt;
!Chocolate Orange&lt;br /&gt;
|1 Orange + 1 [[#Chocolate Bar|chocolate bar]]&lt;br /&gt;
|6 Nutriment, 3 Vitamin, 3 Sugar, 2 [[#Cocoa Powder|cocoa powder]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:candiedapple.png|64px]]&lt;br /&gt;
!Candied Apple&lt;br /&gt;
|5 units [[#Caramel|Caramel]] + 1 Apple&lt;br /&gt;
|3 Nutriment, 3 Sugar&lt;br /&gt;
|Happy &amp;lt;strike&amp;gt;Halloween&amp;lt;/strike&amp;gt; generic shift!&lt;br /&gt;
|-&lt;br /&gt;
![[File:sundae.png|64px]]&lt;br /&gt;
!Sundae&lt;br /&gt;
|5 units Cream + 1 Cherry + 1 Banana + 1 Icecream&lt;br /&gt;
|6 Nutriment, 5 Banana, 2 Vitamin&lt;br /&gt;
|A classic desert.&lt;br /&gt;
|-&lt;br /&gt;
![[File:honkdae.png|64px]]&lt;br /&gt;
!Honkdae&lt;br /&gt;
|5 units Cream + 1 Clown mask + 1 Cherry + 2 Banana + 1 Icecream&lt;br /&gt;
|6 Nutriment, 10 Banana, 4 Vitamin&lt;br /&gt;
|The clown&#039;s favorite desert.&lt;br /&gt;
|-&lt;br /&gt;
![[File:spacefreezy.png|64px]]&lt;br /&gt;
!Space Freezy&lt;br /&gt;
|5 units Blue cherry jelly + 15 units Space mountain wind + 1 Icecream&lt;br /&gt;
|6 Nutriment, 5 Blue Cherry Jelly, 4 Vitamin&lt;br /&gt;
|The best icecream in space!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Honeybar.png|64px]]&lt;br /&gt;
!Honey Nut Bar&lt;br /&gt;
|1 Oat + 5 units Honey&lt;br /&gt;
|5 Nutriment, 5 Honey&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spiderlollipop.png|64px]]&lt;br /&gt;
!Spider Lollipop&lt;br /&gt;
|1 Rod + 5 Sugar + 5 Water + 1 Spiderling&lt;br /&gt;
|1 Nutriment, 1 Toxin, 10 Iron, 5 Sugar, 2 [[Guide_to_chemistry#Omnizine|Omnizine]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
===Exotic===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFFECC;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFFECC;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFFECC;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFFECC;&#039;|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFFECC;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chaw.png|64px]]&lt;br /&gt;
!Chawanmushi&lt;br /&gt;
|5 units Water + 5 units [[#Soy Sauce|soy sauce]] + 2 [[#Boiled Egg|boiled egg]]s + 1 Chanterelle&lt;br /&gt;
|5 Nutriment&lt;br /&gt;
|Nǐ xiǎng yào chī shénme?&lt;br /&gt;
|-&lt;br /&gt;
![[File:wingchu.png|64px]]&lt;br /&gt;
!Wing Fang Chu&lt;br /&gt;
|5 units [[#Soy Sauce|soy sauce]] + 2 xeno [[#Cutlet|cutlet]]s&lt;br /&gt;
|6 Nutriment, 2 Vitamin&lt;br /&gt;
|At least it wasn&#039;t the [[Ian|dog]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:enchi.png|64px]]&lt;br /&gt;
!Enchiladas&lt;br /&gt;
|2 [[#Cutlet|cutlet]]s + 2 chilis + 2 [[#Tortilla|tortilla]]s&lt;br /&gt;
|8 Nutriment, 6 Capsaicin&lt;br /&gt;
|Spicy.&lt;br /&gt;
|-&lt;br /&gt;
![[File:classictaco.png|64px]]&lt;br /&gt;
!Classic Taco&lt;br /&gt;
|1 [[#Tortilla|tortilla]] + 1 [[#Cheese Wedge|cheese wedge]] + 1 [[#Cutlet|cutlet]] + 1 Cabbage&lt;br /&gt;
|4 Nutriment, 2 Vitamin&lt;br /&gt;
|A traditional taco with meat, cheese, and lettuce&lt;br /&gt;
|-&lt;br /&gt;
![[File:plaintaco.png|64px]]&lt;br /&gt;
!Plain Taco&lt;br /&gt;
|1 [[#Tortilla|tortilla]] + 1 [[#Cheese Wedge|cheese wedge]] + 1 [[#Cutlet|cutlet]]&lt;br /&gt;
|3 Nutriment, 1 Vitamin&lt;br /&gt;
|A traditional taco with meat and cheese, minus the rabbit food.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wrap.png|64px]]&lt;br /&gt;
!Egg Wrap&lt;br /&gt;
|1 [[#Fried Egg|fried egg]] + 1 Cabbage + 10 units [[#Soy Sauce|soy sauce]]&lt;br /&gt;
|5 Nutriment&lt;br /&gt;
|The precursor to Pigs in a Blanket.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Burrito.png|64px]]&lt;br /&gt;
!Burrito&lt;br /&gt;
|1 [[#Tortilla|tortilla]] + 2 Soybeans&lt;br /&gt;
|4 Nutriment, 1 Vitamin&lt;br /&gt;
|Delicious!&lt;br /&gt;
|-&lt;br /&gt;
![[File:CheesyBurrito.png|64px]]&lt;br /&gt;
!Cheesy Burrito&lt;br /&gt;
|1 [[#Tortilla|tortilla]] + 2 [[#Cheese Wedge|cheese wedge]]s + 1 Soybeans&lt;br /&gt;
|4 Nutriment, 2 Vitamin&lt;br /&gt;
|It&#039;s a burrito filled with cheese.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CarneBurrito.png|64px]]&lt;br /&gt;
!Carne Asada Burrito&lt;br /&gt;
|1 [[#Tortilla|tortilla]] + 2 [[#Cutlet|cutlet]]s + 1 Soybeans&lt;br /&gt;
|5 Nutriment, 1 Vitamin&lt;br /&gt;
|The best burrito for meat lovers.&lt;br /&gt;
|-&lt;br /&gt;
![[File:PlasmaBurrito.png|64px]]&lt;br /&gt;
!Fuego Plasma Burrito&lt;br /&gt;
|1 [[#Tortilla|tortilla]] + 2 ghost chili + 1 Soybeans&lt;br /&gt;
|4 Nutriment, 5 Capsaicin, 3 Vitamin&lt;br /&gt;
|A super spicy burrito.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kebab.png|64px]]&lt;br /&gt;
!Kebab&lt;br /&gt;
|1 [[Metal Rod]] + 2 [[#Meat Steak|meat steak]]s (meat must be same type!), 2 human meat steaks, 2 [[#Tofu|tofu]]s, or 1 lizard tail&lt;br /&gt;
|8 Nutriment&lt;br /&gt;
|You get the metal rod back after eating.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nachos.png|64px]]&lt;br /&gt;
!Nachos&lt;br /&gt;
|1 [[#Tortilla|tortilla]] + 1 unit Salt&lt;br /&gt;
|6 Nutriment, 2 Vitamin, 1 Salt&lt;br /&gt;
|Chips from Space Mexico&lt;br /&gt;
|-&lt;br /&gt;
![[File:CheesyNachos.png|64px]]&lt;br /&gt;
!Cheesy Nachos&lt;br /&gt;
|1 [[#Tortilla|tortilla]] + 1 [[#Cheese Wedge|cheese wedge]] + 1 unit Salt&lt;br /&gt;
|6 Nutriment, 3 Vitamin, 1 Salt&lt;br /&gt;
|The delicious combination of nachos and melting cheese.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cuban Nachos.png|64px]]&lt;br /&gt;
!Cuban Nachos&lt;br /&gt;
|1 [[#Tortilla|tortilla]] + 5 units [[#Ketchup|Ketchup]] + 2 Chili pepper&lt;br /&gt;
|7 Nutriment, 8 Capsaicin, 4 Vitamin&lt;br /&gt;
|That&#039;s some dangerously spicy nachos.&lt;br /&gt;
|-&lt;br /&gt;
![[File:AmanitaJelly.gif|64px]]&lt;br /&gt;
!Amanita Jelly&lt;br /&gt;
|1 Bowl + 5 units [[#Water|water]] + 5 units [[#Vodka|vodka]] + 3 Amanitas&lt;br /&gt;
|6 Nutriment, 6 Amatoxin, 3 Mushroom Hallucinogen&lt;br /&gt;
|It&#039;s evil, don&#039;t touch it!&lt;br /&gt;
|-&lt;br /&gt;
![[File:duff.gif|64px]]&lt;br /&gt;
!Spacy Liberty Duff&lt;br /&gt;
|1 Bowl + 5 units [[#Water|water]] + 5 units [[#Vodka|vodka]] + 3 Liberty Caps&lt;br /&gt;
|6 Nutriment, 6 Mushroom Hallucinogen&lt;br /&gt;
|The colors, maaaan, THE COLORS.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Melonkeg.gif|64px]]&lt;br /&gt;
!Melon Keg&lt;br /&gt;
|1 Holy melon + 1 Vodka bottle + 25 units [[#Vodka|vodka]]&lt;br /&gt;
|9 Nutriment, 15 Vodka, 4 Vitamin&lt;br /&gt;
|Who knew vodka was a fruit?&lt;br /&gt;
|-&lt;br /&gt;
![[File:stuffedlegion.gif|64px]]&lt;br /&gt;
!Stuffed Legion&lt;br /&gt;
|1 Goliath meat steak + 1 Legion Core + 2 units Ketchup + 2 units Capsaicin&lt;br /&gt;
|5 Nutriment, 2 Capsaicin, 2 Vitamin&lt;br /&gt;
|Putting skulls to use as food bowls has never seemed better.&lt;br /&gt;
|-&lt;br /&gt;
![[File:powercrepe.png|64px]]&lt;br /&gt;
!Powercrepe&lt;br /&gt;
|1 [[#Flat Dough|flat dough]] + 1 [[#Milk|Milk]] + 5 Cherry Jelly + 1 Super Power Cell + 1 Captain&#039;s Sabre&lt;br /&gt;
|10 Nutriment, 5 Vitamin, 5 Cherry Jelly&lt;br /&gt;
|With great power, comes great crepes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:branrequests.png|64px]]&lt;br /&gt;
!Bran Requests Cereal&lt;br /&gt;
|1 Wheat + 1 [[#4no Raisins|4no Raisins]]&lt;br /&gt;
|3 Nutriment, 2 Vitamin, 10 Salt&lt;br /&gt;
|A dry cereal that satiates your requests for bran.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Riceandpork.png|64px]]&lt;br /&gt;
!{{anchor|Rice and Pork}}Rice and Pork&lt;br /&gt;
|1 [[#Boiled Rice|Boiled Rice]] + 2 Cutlet&lt;br /&gt;
|18 Nutriment, 7 Vitamin, 6.5 Salbutamol, 2 Epinephrine&lt;br /&gt;
| It&#039;s rice and ...&amp;quot;pork&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Eggbowl.png|64px]]&lt;br /&gt;
!Egg Bowl&lt;br /&gt;
|1 [[#Boiled Rice|Boiled Rice]] + 1 [[#Boiled Egg|Boiled egg]] + 1 Carrot + 1 Corn&lt;br /&gt;
|4 Nutriment, 4 Vitamin&lt;br /&gt;
|A bowl of rice with a fried egg.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ricepudding.png|64px]]&lt;br /&gt;
!Rice Pudding&lt;br /&gt;
|1 [[#Boiled Rice|Boiled Rice]] + 5 Milk + 5 Sugar&lt;br /&gt;
|9 Nutriment, 3 Vitamin, 5 Milk, 5 Sugar&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Meatbun.png|64px]]&lt;br /&gt;
!{{anchor|Meat Bun}}Meat Bun&lt;br /&gt;
|5 units [[#Soy Sauce|soy sauce]] + 1 [[#Bun|bun]] + 1 [[#Meatball|meatball]] + 1 Cabbage&lt;br /&gt;
|6 Nutriment, 2 Vitamin&lt;br /&gt;
|Has the potential to not be Dog.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ratkebab.png|64px]]&lt;br /&gt;
!Rat kebab&lt;br /&gt;
|1 Dead Mouse, 1 Metal Rod&lt;br /&gt;
|6 Nutriment, 2 Vitamin&lt;br /&gt;
|Not so delicious rat meat, on a stick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Doubleratkebab.png|64px]]&lt;br /&gt;
!Double Rat Kebab&lt;br /&gt;
|2 Dead Mice, 1 Metal Rod&lt;br /&gt;
|6 Nutriment, 2 Vitamin&lt;br /&gt;
|Twice the rat, twice the flavor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Honeycomb.png|64px]]&lt;br /&gt;
!{{Anchor|Honeycomb}}&#039;&#039;&#039;Honeycomb&#039;&#039;&#039;&lt;br /&gt;
|50 Sugar&lt;br /&gt;
|25 Honey&lt;br /&gt;
|Only craftable by Apids. Can be used in-hand while empty to split it into 2 [[Guide to construction#Wax|wax.]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Custom Recipes===&lt;br /&gt;
Sometimes you want to get creative. You can make custom food by adding any ingredient you like on a base food to start a custom recipe. You can rename those foods with a pen.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#EFFAC8;&#039;|Custom food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#EFFAC8;&#039;|How to acquire&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Custom Bread}}Custom Bread&lt;br /&gt;
|Use ingredients on a [[#Plain Bread|plain bread]]. Sliceable for custom [[#Bread Slice|bread slice]].&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Custom Cake}}Custom Cake&lt;br /&gt;
|Use ingredients on a [[#Plain Cake|plain cake]]. Sliceable for custom cake slice.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Custom Pizza}}Custom Pizza&lt;br /&gt;
|Use ingredients on a [[#Pizza Bread|pizza bread]]. Sliceable for custom cake slice.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Custom Pie}}Custom Pie&lt;br /&gt;
|Use ingredients on a [[#Plain Pie|plain pie]].&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Custom Spaghetti}}Custom Spaghetti&lt;br /&gt;
|Use ingredients on a plate of [[#Boiled Spaghetti|boiled spaghetti]].&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Custom salad}}Custom Salad&lt;br /&gt;
|Use ingredients on an empty bowl.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Custom Cake}}Custom Soup&lt;br /&gt;
|Fill a bowl with any liquid reagent then use your ingredients on the bowl.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Custom kebab}}Custom Kebab&lt;br /&gt;
|Use ingredients on a metal rod.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Custom sandwich}}Custom Sandwich&lt;br /&gt;
|Use ingredients on any [[#Bread Slice|bread slice]]. Use another [[#Bread Slice|bread slice]] (any type) to finish the sandwich.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Custom burger}}Custom Burger&lt;br /&gt;
|Use ingredients on a [[#Bun|bun]].&lt;br /&gt;
|}&lt;br /&gt;
==Vending Machine Food==&lt;br /&gt;
===[[File:Vendsnack.gif|64px]] Junk Food===&lt;br /&gt;
If you&#039;re hungry and the Cook is not around to make you a meal, you might want to check the nearest [[Getmore Chocolate Corp|Getmore Chocolate Corp -vending machine]] for some quick snacks to fill up your belly. Most of these cannot be made, except for beef jerky and raisins: these are made by drying meat and grapes respectively on a drying rack. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Dispenses&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Candy.png|64px]]&lt;br /&gt;
!{{anchor|Candy}}Candy&lt;br /&gt;
|Nougat; love it or hate it. Consists of nutriment and sugar, filling you mildly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cup_Ramen.png|64px]]&lt;br /&gt;
!{{anchor|Cup Ramen}}Cup Ramen&lt;br /&gt;
|Just add 10ml water, self heats! A taste that reminds you of your school years.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chips.png|64px]]&lt;br /&gt;
!{{anchor|Chips}}Chips&lt;br /&gt;
|Commander Riker&#039;s What-The-Crisps. Consists of nutriment and sugar, filling you mildly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Beef_Jerky.png|64px]]&lt;br /&gt;
!{{anchor|Scaredy&#039;s Private Reserve Beef Jerky}}Scaredy&#039;s Private Reserve Beef Jerky&lt;br /&gt;
|Beef jerky made from the finest space cows. Consists of nutriment and sugar, filling you mildly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:4no_Raisins.png|64px]]&lt;br /&gt;
!{{anchor|4no Raisins}}4no Raisins&lt;br /&gt;
|Best raisins in the universe. Not sure why. Consists of nutriment and sugar, making it a filling snack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space Twinkie.png|64px]]&lt;br /&gt;
!{{anchor|Space_Twinkie}}Space Twinkie&lt;br /&gt;
|A few bite snack consisting of a small amount of sugar.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cheesie_Honkers.png|64px]]&lt;br /&gt;
!{{anchor|Cheesie Honkers}}Cheesie Honkers&lt;br /&gt;
|Bite sized cheesie snacks that will honk all over your mouth. Consists of nutriment and sugar, filling you mildly,&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy_bar.png|64px]]&lt;br /&gt;
!{{anchor|High-Power Energy Bars}}High-Power Energy Bars&lt;br /&gt;
|An energy bar with a lot of punch, you probably shouldn&#039;t eat this if you&#039;re not an Ethereal. Filled with Liquid Electricity, which feeds Ethereals and shocks everyone else.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===[[File:Vendcola.gif|64px]] Junk Drinks===&lt;br /&gt;
If you feel like drinking something refreshing which has no alcohol or sugar in it, look for your closest [[Robust Softdrinks|Robust Softdrinks -vending machine]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C4DAF4;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#C4DAF4;&#039;|Dispenses&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C4DAF4;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space_Cola.png|64px]]&lt;br /&gt;
!{{anchor|Space Cola}}Space Cola&lt;br /&gt;
|30u cola. In space. Reduces [[Status_Effects#Drowsiness|drowsiness]] and cools you down if overheated. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Space_Mountain_Wind.png|64px]]&lt;br /&gt;
!{{anchor|Space Mountain Wind}}Space Mountain Wind&lt;br /&gt;
|Blows right through you like a space wind. Shortens [[Status_Effects#Sleep|sleep]], reduces [[Status_Effects#Drowsiness|drowsiness]] and cools you down if overheated. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Dr_Gibb.png|64px]]&lt;br /&gt;
!{{anchor|Dr. Gibb}}Dr. Gibb&lt;br /&gt;
|A delicious mixture of 42 different flavors. Reduces [[Status_Effects#Drowsiness|drowsiness]] and cools you down if overheated. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Star-kist.png|64px]]&lt;br /&gt;
!{{anchor|Star-kist}}Star-kist&lt;br /&gt;
|Made up of 15u Cola and 15u [[#Orange Juice|orange juice]]. The taste of a star in liquid form. And, a bit of tuna...?&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space-Up.png|64px]]&lt;br /&gt;
!{{anchor|Space-Up}}Space-Up&lt;br /&gt;
|Tastes like a hull breach in your mouth. Cools you down if overheated. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Purple can.png|64px]]&lt;br /&gt;
!{{anchor|Pwr Game}}Pwr Game&lt;br /&gt;
|The only drink with the PWR that true gamers crave. Cools you down if overheated. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemon-Lime.png|64px]]&lt;br /&gt;
!{{anchor|Lemon-Lime}}{{anchor|Lemon Lime}}{{anchor|Orange Soda}}Lemon-Lime&lt;br /&gt;
|You wanted ORANGE. It gave you 30u [[#Lemon-Lime|Lemon-Lime]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Waterbottle.png|64px]]&lt;br /&gt;
!Bottle of Water&lt;br /&gt;
|A bottle of 49.5u water, 0.5u fluorine filled at an old Earth bottling facility. Not available in Shambler&#039;s Vendors.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shamblers.png|64px]]&lt;br /&gt;
!Shambler&#039;s Juice&lt;br /&gt;
|~Shake me up some of that Shambler&#039;s Juice!~ Only available in Shambler&#039;s Vendors. Cools you down if overheated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nukacolaglass.gif|64px]]&lt;br /&gt;
!Nuka Cola&lt;br /&gt;
|Don&#039;t cry, Don&#039;t raise your eye, It&#039;s only nuclear wasteland. Makes you druggy, dizzy, wakes you up, cools you down, and gives you ephedrine speed.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Aircan.png|64px]]&lt;br /&gt;
!{{anchor|Canned Air}}Canned air&lt;br /&gt;
|There is no air shortage. Do not drink. 24u nitrogen and 6u oxygen. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey energy.png|64px]]&lt;br /&gt;
!Monkey Energy&lt;br /&gt;
|Unleash the ape! Makes you jittery, dizzy, reduces sleeping, and cools you down. Gives ephedrine speed to monkeys. Can be used as fuel for the grill.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy_drink.png|64px]]&lt;br /&gt;
!{{anchor|Grey Bull}}Grey Bull&lt;br /&gt;
|Grey Bull, it gives you gloves! Wakes you up, cools you down, makes you jittery and dizzy, and makes you immune to electric shocks.&lt;br /&gt;
|}&lt;br /&gt;
===[[File:Vendcoffee.gif|64px]] Hot Drinks===&lt;br /&gt;
If you feel like you want to be warmer, find a [[Hot Drinks Machine|Hot Drinks Machine -vending machine]]. Consuming before entering a cryochamber is not advised; consuming before entering [[space]] is a good idea if you lack a space suit.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C4DAF4;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#C4DAF4;&#039;|Dispenses&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C4DAF4;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Robust_Coffee.png|64px]]&lt;br /&gt;
!{{anchor|Robust Coffee}}Robust Coffee&lt;br /&gt;
|Careful, the beverage you&#039;re about to enjoy is extremely hot.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Duke_Purple_Tea.png|64px]]&lt;br /&gt;
!{{anchor|Duke Purple Tea}}Duke Purple Tea&lt;br /&gt;
|An insult to Duke Purple is an insult to the Space Queen! Any proper gentleman will fight you, if you sully this tea.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Duke_Purple_Tea.png|64px]]&lt;br /&gt;
!{{anchor|Dutch Hot Coco}}Dutch Hot Coco&lt;br /&gt;
|Contains hot coco and sugar. Made in Space South America. Hot coco can also be made on the station from 5 parts [[#Water|water]] 1 part [[guide_to_plants|coco]].&lt;br /&gt;
|}&lt;br /&gt;
==Other food==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#CCCCCC;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#CCCCCC;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#CCCCCC;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cookie.gif|64px]]&lt;br /&gt;
!{{anchor|Cookie}}Cookie&lt;br /&gt;
|A [[Cyborg#Peacekeeper|Peacekeeper cyborg]] can dispense cookies. Each cookie contains a small amount of nutriment.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lollipop.png|64px]]&lt;br /&gt;
!{{anchor|Lollipop}}Lollipop&lt;br /&gt;
|[[Cyborg#Medical|Medical cyborgs]] can dispense lollipops. Full of [[Guide_to_chemistry#Omnizine|Omnizine]], sugar, iron, vitamin and nutriment.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gumball.png|64px]]&lt;br /&gt;
!{{anchor|Gumball}}Gumball&lt;br /&gt;
|[[Cyborg#Medical|Medical cyborgs]] can also dispense gumballs! These contain not only sugar, but also [[Guide_to_chemistry#Medicines|healing chemicals]]. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Hunger==&lt;br /&gt;
As you walk and move about on station, your starting nutrition bar will start to drain from starting green, down to dark red. The effects of obesity and hunger are inversely bad of each other, and it is best to keep yourself reasonably fed with food or drinks, else you will suffer one of the two extremes. &lt;br /&gt;
&lt;br /&gt;
[[File:hungerlevels.gif]]&lt;br /&gt;
The six hunger levels are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Starving&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Hungry&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FFE303&amp;quot;&amp;gt;Fed&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Well Fed&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Full&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;Fat&amp;lt;/span&amp;gt;. The only bad levels are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Starving&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Hungry&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;Fat&amp;lt;/span&amp;gt;.&lt;br /&gt;
Currently, you won&#039;t see your nutrition bar unless you are hungry or fat.&lt;br /&gt;
&lt;br /&gt;
Note that nutrition is typically slow-release, so if you don&#039;t fill up immediately, you will in the near future. Listen to your stomach messages when eating, don&#039;t eat if your body is unwilling.&lt;br /&gt;
===Starvation===&lt;br /&gt;
If you drop to dark red, you move very slowly and your description reveals your lack of eating habits. You are starving, this is not good! You won&#039;t die, but you will move slowly until you eat some food, so head to the [[Kitchen]] for a burger or slice of meatbread!&lt;br /&gt;
===Obesity===&lt;br /&gt;
A troubling problem for all station goers who enjoy food too much, without working off the calories they consumed. You grow pudgy and move slowly, though not as slow as a starving person. You will only become fat once your food has had time to digest, this becomes a problem if you are say, working on the [[solars]]. By getting enough exercise, you can work off those pounds, but [[Surgery#Lipoplasty|surgery]] or using [[Guide_to_chemistry#lipocide|lipocide]] is faster. Note that you can also become fat from drinking too much.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When one is fat, eating the mint or ingesting [[Guide_to_chemistry#Mint_Toxin|mint toxin]] (from grinding the mint) will gib them.&lt;br /&gt;
===Satiety===&lt;br /&gt;
Eating healthy food and being well fed can make your organism temporarily stronger against viruses and toxic reagents that get into your body. Being hungry will make you metabolize both [[Guide_to_chemistry#Medicines|good]] and [[Guide_to_chemistry#Toxins|bad]] reagents slower, for a higher total effect.&lt;br /&gt;
On the other hand, eating junk food will satiate your hunger for a while but it will make you want food again faster, and eating too much of them can make you a bit jittery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Breakfast===&lt;br /&gt;
Some food and drink types will give a positive moodlet for 10 minutes if consumed within 15 minutes of the start of the shift. These are:&lt;br /&gt;
*most egg based foods&lt;br /&gt;
*coffee&lt;br /&gt;
*bacon&lt;br /&gt;
*oatmeal&lt;br /&gt;
*orange juice&lt;br /&gt;
*milk&lt;br /&gt;
*pancakes&lt;br /&gt;
*waffles&lt;br /&gt;
*donuts&lt;br /&gt;
*toasts&lt;br /&gt;
*biscuits&lt;br /&gt;
*cereal&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>WilsonPH</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_food_and_drinks&amp;diff=36116</id>
		<title>Guide to food and drinks</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_food_and_drinks&amp;diff=36116"/>
		<updated>2023-01-30T21:38:25Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: Added the Popout Cake following the relevant PR merge.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Drinks=&lt;br /&gt;
Note: These mixtures are usually poured into a glass (50 units), and are typically mixed in a shaker (100 units). If there are several reagents in the glass, it will get the look of the drink with the largest amount of units.&lt;br /&gt;
&lt;br /&gt;
A drink&#039;s strength determines how quickly a drinker gets drunk and how much it improves the chances of success in [[Surgery|surgery]] when applied externally.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A Quick, comprehensible list of what a drink will do to you.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
0: Non-alcoholic.&amp;lt;br&amp;gt;&lt;br /&gt;
1-10: Barely classifiable as alcohol - occasional slurring.&amp;lt;br&amp;gt;&lt;br /&gt;
11-20: Slight alcohol content - slurring.&amp;lt;br&amp;gt;&lt;br /&gt;
21-30: Below average - imbiber begins to look slightly drunk.&amp;lt;br&amp;gt;&lt;br /&gt;
31-40: Just below average - no unique effects.&amp;lt;br&amp;gt;&lt;br /&gt;
41-50: Average - mild disorientation, imbiber begins to look drunk.&amp;lt;br&amp;gt;&lt;br /&gt;
51-60: Just above average - disorientation, vomiting, imbiber begins to look heavily drunk.&amp;lt;br&amp;gt;&lt;br /&gt;
61-70: Above average - small chance of blurry vision, imbiber begins to look smashed.&amp;lt;br&amp;gt;&lt;br /&gt;
71-80: High alcohol content - blurry vision, imbiber completely shitfaced.&amp;lt;br&amp;gt;&lt;br /&gt;
81-90: Extremely high alcohol content - heavy toxin damage, passing out.&amp;lt;br&amp;gt;&lt;br /&gt;
91-100: Dangerously toxic - swift death.&amp;lt;br&amp;gt;&lt;br /&gt;
===Basic Drink Ingredients===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:#FFCCCC;&#039;|Cocktail&lt;br /&gt;
! style=&#039;background-color:#FFCCCC;&#039;|Strength&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Ingredients&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Drink Description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Absinthe.png|64px]]&lt;br /&gt;
!{{anchor|Absinthe}}Absinthe&lt;br /&gt;
|80&lt;br /&gt;
|1 part Absinthe&lt;br /&gt;
|A powerful alcoholic drink. Rumored to cause hallucinations but does not.&lt;br /&gt;
||Has a 10% chance to cause hallucinations per tick unless you have [[Quirks|alcohol tolerance]].&amp;lt;br&amp;gt; &#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or Booze-O-Mat extra-strong absinthe, 100 units each.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ale.png|64px]]&lt;br /&gt;
!{{anchor|Ale}}Ale&lt;br /&gt;
|65&lt;br /&gt;
|1 part ale&lt;br /&gt;
|A warm pint of delicious ale.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 6 bottles Magm-Ale, 30 units each. Or from the Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Applejack_glass.png|64px]]&lt;br /&gt;
!{{anchor|Applejack}}Applejack&lt;br /&gt;
|20&lt;br /&gt;
|1 part applejack&lt;br /&gt;
|The perfect beverage for when you feel the need to horse around.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 5 bottles of Buckin&#039; Bronco&#039;s Applejack. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Apple_juice.png]]&lt;br /&gt;
!{{anchor|Apple Juice}}Apple Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part apple juice&lt;br /&gt;
|The sweet juice of an apple, fit for all ages.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice an [[Guide_to_hydroponics#Apple|apple]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Banana_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Banana Juice}}Banana Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part banana juice&lt;br /&gt;
|The raw essence of a banana. HONK&lt;br /&gt;
|Heals clowns and monkeys of 1 brute and burn damage per tick. &amp;lt;br&amp;gt; &#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice bananas.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Beer.png|64px]]&lt;br /&gt;
!{{anchor|Beer}}Beer&lt;br /&gt;
|25&lt;br /&gt;
|1 part beer&lt;br /&gt;
|A freezing pint of beer.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 6 bottles of Space Beer, 30 units each. Or 1000 units in Bartender&#039;s beer keg. Or from Service borg shaker. Or mix 10 parts Flour, 5 units [[#Universal_Enzyme|universal enzyme]] (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Berry_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Berry Juice}}Berry Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part berry juice&lt;br /&gt;
|berry juice. Or maybe it&#039;s jam. Who cares?&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice berries.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Carrot_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Carrot Juice}}Carrot juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part carrot juice&lt;br /&gt;
|It is just like a carrot but without crunching.&lt;br /&gt;
|Heals eye damage. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice carrots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Champagne_glass.gif|64px]]&lt;br /&gt;
!{{anchor|Champagne}}Champagne&lt;br /&gt;
|40&lt;br /&gt;
|1 part champagne&lt;br /&gt;
|A sparkling wine known for its ability to strike fast and hard.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Booze-O-Mat, 5 bottles of Eau d&#039; Dandy Brut Champagne. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Banana juice glass.png|64px]]&lt;br /&gt;
!{{anchor|Clown&#039;s Tears}}Clown&#039;s Tears&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part clown&#039;s tears&lt;br /&gt;
|Not very funny.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Grind some clown&#039;s tears soup.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brownglass.gif|64px]]&lt;br /&gt;
!{{anchor|Coffee}}Coffee&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part coffee&lt;br /&gt;
|Don&#039;t drop it, or you&#039;ll send scalding liquid and glass shards everywhere.&lt;br /&gt;
|Reduces dizziness, drowsiness, wakes up, causes jittering, heats up if frozen, and purges [[Guide to food and drinks#Frost Oil|frost oil]]. Overdose at 80 units.&lt;br /&gt;
&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Grind dried coffee beans to get Coffee Powder. Mix 1 Coffee Powder + 5 units [[#Water|water]]. Or from the Hot Drinks vending machines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cognac_glass.png|64px]]&lt;br /&gt;
!{{anchor|Cognac}}Cognac&lt;br /&gt;
|75&lt;br /&gt;
|1 part cognac&lt;br /&gt;
|Damn, you feel like some kind of French aristocrat just by holding this.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or in Booze-O-Mat, 5 bottles of Chateau De Baton Premium Cognac, 100 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Milk_glass.png|64px]]&lt;br /&gt;
!{{anchor|Creme de Coconut}}Creme de Coconut&lt;br /&gt;
|20&lt;br /&gt;
|1 part creme de coconut&lt;br /&gt;
|A coconut liqueur for smooth, creamy, tropical drinks.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lime_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Creme de Menthe}}Creme de Menthe&lt;br /&gt;
|20&lt;br /&gt;
|1 part creme de menthe&lt;br /&gt;
|A minty liqueur excellent for refreshing, cool drinks.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocolate glass.png|64px]]&lt;br /&gt;
!{{anchor|Creme de Cacao}}Creme de Cacao&lt;br /&gt;
|20&lt;br /&gt;
|1 part creme de cacao&lt;br /&gt;
|A chocolatey liqueur excellent for adding dessert notes to beverages and bribing sororities.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dr_gibb_glass.png|64px]]&lt;br /&gt;
!{{anchor|Dr. Gibb}}Dr. Gibb&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Dr. Gibb&lt;br /&gt;
|Dr. Gibb. Not as dangerous as the name might imply.&lt;br /&gt;
|Reduces drowsiness, and cools down if overheated. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; 10 cans of Space Mountain Wind in Robust Softdrinks -vending machines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:fernetglass.png|64px]]&lt;br /&gt;
!{{anchor|Fernet}}Fernet&lt;br /&gt;
|80&lt;br /&gt;
|1 part Fernet&lt;br /&gt;
|Pure Fernet Bronca. Only an absolute madman would drink this pure.&lt;br /&gt;
|Reduces satiety a lot, but causes a lot of toxin damage if starving. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In hacked Booze-O-Mat, 5 bottles of Fernet Bronca, 100 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brownglass.gif|64px]]&lt;br /&gt;
!{{anchor|Garlic Juice}}Garlic Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part garlic juice&lt;br /&gt;
|Grinded (not juiced) [[Guide_to_hydroponics#Garlic|garlic]]. [[Cook|Chefs]] love it.&lt;br /&gt;
|20% chance per tick to heal 1 brute and burn if you&#039;re a [[Cook|cook]]. Prevents [[Vampire|vampires]] from biting you. Very slow metabolism rate (0.06u).&amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Grind [[Guide_to_hydroponics#Garlic|garlic]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:ginvodkaglass.gif|64px]]&lt;br /&gt;
!{{anchor|Gin}}Gin&lt;br /&gt;
|45&lt;br /&gt;
|1 part gin&lt;br /&gt;
|It&#039;s gin. In space. I say, good sir.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or In Booze-O-Mat, 5 bottles of Griffeater Gin, 100 units each. &amp;lt;br&amp;gt;...???&lt;br /&gt;
|-&lt;br /&gt;
![[File:grenadine.png|64px]]&lt;br /&gt;
!{{anchor|Grenadine}}Grenadine&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part grenadine&lt;br /&gt;
|Delicious flavored syrup.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat or In Soda Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Glass of Ice}}{{anchor|Ice}}Ice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part ice&lt;br /&gt;
|Generally, you&#039;re supposed to put something else in there too...&lt;br /&gt;
|Cools you down if overheated. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 9 Ice Cups, 30 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hard_cider_glass.png|64px]]&lt;br /&gt;
!{{anchor|Hard Cider}}Hard Cider&lt;br /&gt;
|25&lt;br /&gt;
|1 part hard cider&lt;br /&gt;
|Apple juice, for adults. &lt;br /&gt;
|Gives nutrition.&amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 5 Jian Hard Cider, 50u each.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Holy_water_glass.png|64px]]&lt;br /&gt;
!{{anchor|Holy Water}}Holy Water&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part holy water&lt;br /&gt;
|A glass of holy water.&lt;br /&gt;
|Makes people jittering, stuttering, dizzy. Heals [[Cult|cultism]]. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Have the [[Chaplain]] hit a water container with the Bible. Or One Flask of Holy Water, 100 units, in the [[Chapel]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kahlua_glass.png|64px]]&lt;br /&gt;
!{{anchor|Kahlua}}{{anchor|Kahlúa}}Kahlúa&lt;br /&gt;
|45&lt;br /&gt;
|1 part Kahlúa&lt;br /&gt;
|DAMN, THIS THING LOOKS ROBUST&lt;br /&gt;
|Reduces dizziness, drowsiness, sleeping, and makes you jittery.&amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or Booze-O-Mat, 5 bottles of Robert Robust&#039;s Coffee Liqueur, 100 units each. Or from Service borg shaker. Or mix 5 [[#Coffee|coffee]] + 5 [[#Sugar|sugar]] + 5 [[#Universal Enzyme|universal enzyme]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemon_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Lemon Juice}}Lemon Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part lemon juice&lt;br /&gt;
|Sour...&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Soda Dispenser. Or juice lemons.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemon_lime_glass.png|64px]]&lt;br /&gt;
!{{anchor|Lemon-Lime}}Lemon-Lime&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Lemon-Lime&lt;br /&gt;
|You&#039;re pretty certain a real fruit has never actually touched this.&lt;br /&gt;
|Cools you down if overheated. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Soda Dispenser. Or 10 cans of Lemon-Lime in Robust Softdrinks -vending machines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lime_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Lime Juice}}Lime Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part lime juice&lt;br /&gt;
|A glass of sweet-sour lime juice.&lt;br /&gt;
|Has a 20% chance to heal 1 toxin damage. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Soda Dispenser. Or In Booze-O-Mat, 4 bottles of Lime Juice, 100 units each. Or from Service borg shaker. Juice limes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lime_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Menthol}}Menthol&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part menthol&lt;br /&gt;
|Tastes naturally minty, and imparts a very mild numbing sensation.&lt;br /&gt;
|Prevents coughing.&amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 4 cartons of Menthol, 100 units each. Or from the soda dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Milk_glass.png|64px]]&lt;br /&gt;
!{{anchor|Milk}}Milk&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part milk&lt;br /&gt;
|White and nutritious goodness!&lt;br /&gt;
|Has a 20% chance to heal 1 brute per tick and purges [[Guide to food and drinks#Capsaicin Oil|capsaicin oil]]. Overdose at 500 units.&amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Biogenerator. Or milk a goat or a cow. Or from [[File:Milk.png]] Space Milk cartons, 50 units in each. 5 are found in kitchen freezer. Ordered food crate has one.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cream_glass.png|64px]]&lt;br /&gt;
!{{anchor|Cream}}{{anchor|Milk Cream}}Cream&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part cream&lt;br /&gt;
|Ewwww...&lt;br /&gt;
|Has a 20% chance to heal 1 brute damage per tick. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat (cream), 4 bottle of Milk Cream, 100 units each. Or from Service borg shaker. Or from the Biogenerator.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nothing_glass.png|64px]]&lt;br /&gt;
!{{anchor|Nothing}}Nothing&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part nothing&lt;br /&gt;
|Absolutely nothing.&lt;br /&gt;
|Heals mimes of 1 brute and burn damage and mutes them. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; [[Mime]]&#039;s Bottle of Nothing, or by grinding [[Guide_to_hydroponics#Mimana|Mimanas]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orange_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Orange Juice}}Orange Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part orange juice&lt;br /&gt;
|Vitamins! Yay!&lt;br /&gt;
|Has a 30% chance to heal 1 suffocation damage per tick.&amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 4 bottles of Orange Juice, 100 units each. Or from Service borg shaker. 15 units in each can of Star-kist, along with 15 units of space cola. Or juice oranges.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Parsnip juice glass.png|64px]]&lt;br /&gt;
!{{anchor|Parsnip Juice}}Parsnip Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part parsnip juice&lt;br /&gt;
|Why...&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice a [[Guide_to_hydroponics#Parsnip|parsnip]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Peach juice.png|64px]]&lt;br /&gt;
!{{anchor|Peach Juice}}Peach Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part peach juice&lt;br /&gt;
|Just peachy.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Canned in maintenance peaches, which can only be found in [[Maintenance|maintenance]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemon_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Pineapple_Juice}}Pineapple Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part pineapple juice&lt;br /&gt;
|Tart, tropical, and hotly debated.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Soda Dispenser. Or juice pineapples.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Poison_berry_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Poison Berry Juice}}Poison Berry Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part poison berry juice&lt;br /&gt;
|berry juice. Or maybe it&#039;s poison. Who cares?&lt;br /&gt;
|Shows up as &amp;quot;Berry Juice&amp;quot; but has a slightly darker color. Does 1 toxin damage per tick. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice poison berries.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brownglass.gif|64px]]&lt;br /&gt;
!{{anchor|Potato Juice}}Potato Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part potato juice&lt;br /&gt;
|Bleh...&lt;br /&gt;
|Gives nutrition. Metabolism rate of 0.8 units per tick.&lt;br /&gt;
&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice potatoes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rum_glass.png|64px]]&lt;br /&gt;
!{{anchor|Rum}}Rum&lt;br /&gt;
|60&lt;br /&gt;
|1 part rum&lt;br /&gt;
|Now you want to Pray for a pirate suit, don&#039;t you?&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or in Booze-O-Mat, 5 bottles of Captain Pete&#039;s Cuban Spiced Rum, 100 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sakecup.png|64px]]&lt;br /&gt;
!{{anchor|Sake}}Sake&lt;br /&gt;
|70&lt;br /&gt;
|1 part sake&lt;br /&gt;
|A sweet rice wine of questionable legality and extreme potency.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or in Booze-O-Mat. Or mix 10 parts Rice, 5 units [[#Universal Enzyme|universal enzyme]] (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soda_water_glass.png|64px]]&lt;br /&gt;
!{{anchor|Soda Water}}Soda Water&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part soda water&lt;br /&gt;
|Why not make a scotch and soda?&lt;br /&gt;
|Reduces dizziness and drowsiness. Cools down if overheated. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 15 bottles of Soda Water, 50 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soy_milk_glass.png|64px]]&lt;br /&gt;
!{{anchor|Soy Milk}}Soy Milk&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part soy milk&lt;br /&gt;
|White and nutritious soy goodness!&lt;br /&gt;
|Has a 20% chance to heal 1 brute damage per tick. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; From [[File:Soymilk.gif]] Soy Milk cartons, 50 units in each. 5 are found in kitchen freezer. Ordered food crate has one.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space_cola_glass.png|64px]]&lt;br /&gt;
!{{anchor|Space Cola}}Space Cola&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Space Cola&lt;br /&gt;
|A glass of refreshing Space Cola.&lt;br /&gt;
|Cools down if overheated, and reduces drowsiness. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; 10 cans of Space Cola in Robust Softdrinks -vending machines. Or 8 cans in Booze-O-Mat. Or from Service borg shaker. 30 units in each can of Space Cola, 15 units in each can of Star-kist, along with 15 units of orange juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space_mountain_wind_glass.png|64px]]&lt;br /&gt;
!{{anchor|Space Mountain Wind}}Space Mountain Wind&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Space Mountain Wind&lt;br /&gt;
|Space Mountain Wind. As you know, there are no mountains in space, only wind.&lt;br /&gt;
|Reduces drowsiness and sleeping, makes you jitter, and cools down if overheated. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; 10 cans of Space Mountain Wind in Robust Softdrinks -vending machines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space_up_glass.png|64px]]&lt;br /&gt;
!{{anchor|Space-Up}}Space-Up&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Space-Up&lt;br /&gt;
|Space-Up. It helps keep your cool.&lt;br /&gt;
|Cools down if overheated. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; 10 cans of Space-Up in Robust Softdrinks -vending machines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Teaglass.gif|64px]]&lt;br /&gt;
!{{anchor|Tea}}Tea&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part tea&lt;br /&gt;
|Drinking it from here would not seem right.&lt;br /&gt;
|Reduces dizziness, drowsiness, sleep, and cold less than coffee, reduces jittering, and has a 20% chance to heal 1 toxin per tick.&amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Grind dried tea leaves to get Tea Powder. Mix 1 Tea Powder + 5 units [[#Water|water]]. Or from the Hot Drinks -vending machines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Teqilla_glass.png|64px]]&lt;br /&gt;
!{{anchor|Tequila}}Tequila&lt;br /&gt;
|70&lt;br /&gt;
|1 part tequila&lt;br /&gt;
|Now all that&#039;s missing is the weird colored shades!&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or in Booze-O-Mat, 5 bottles of Caccavo Guaranteed Quality Tequila, 100 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tomato_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Tomato Juice}}Tomato Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part tomato juice&lt;br /&gt;
|Are you sure this is tomato juice?&lt;br /&gt;
|Has a 20% chance to heal 1 burn damage.&amp;lt;br&amp;gt;Blood shows the same way. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 4 bottles of Tomato Juice, 100 units each. Or from Service borg shaker. Juice tomatoes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tonic_water_glass.png|64px]]&lt;br /&gt;
!{{anchor|Tonic Water}}Tonic Water&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part tonic water&lt;br /&gt;
|Quinine tastes funny, but at least it&#039;ll keep that Space Malaria away.&lt;br /&gt;
|Reduces dizziness, drowsiness, sleeping, and cools down if overheated. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or in Booze-O-Mat, 8 bottles of T-Borg&#039;s Tonic Water, 50 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orange juice glass.png|64px]]&lt;br /&gt;
!{{anchor|Triple Sec}}Triple Sec&lt;br /&gt;
|30&lt;br /&gt;
|1 part triple sec&lt;br /&gt;
|A sweet and vibrant orange liqueur.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In a booze dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vermouth_glass.png|64px]]&lt;br /&gt;
!{{anchor|Vermouth}}Vermouth&lt;br /&gt;
|45&lt;br /&gt;
|1 part vermouth&lt;br /&gt;
|You wonder why you&#039;re even drinking this straight.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or in Booze-O-Mat, 5 bottles of Goldeneye Vermouth, 100 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ginvodkaglass.gif|64px]]&lt;br /&gt;
!{{anchor|Vodka}}Vodka&lt;br /&gt;
|65&lt;br /&gt;
|1 part vodka&lt;br /&gt;
|The glass contain wodka. Xynta.&lt;br /&gt;
|Reduces radiation levels.&lt;br /&gt;
&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or mix 10 [[#Potato Juice|potato juice]] + 5 [[#Universal Enzyme|universal enzyme]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Water_glass.png|64px]]&lt;br /&gt;
!{{anchor|Water}}Water&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part water&lt;br /&gt;
|The father of all refreshments.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Sinks. Watertanks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Watermelon_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Watermelon Juice}}Watermelon Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part watermelon juice&lt;br /&gt;
|A glass of watermelon juice. &lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice watermelon slices.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Welder_fuel_glass.png|64px]]&lt;br /&gt;
!{{anchor|Welder Fuel}}Welder Fuel&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part welding fuel&lt;br /&gt;
|Unless you are an industrial tool, this is probably not safe for consumption.&lt;br /&gt;
|Crit dose: 40 units/100 ticks. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Find a Welding fuel tank.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiskeyemoji.png|25px]]&lt;br /&gt;
!{{anchor|Whiskey}}Whiskey&lt;br /&gt;
|75&lt;br /&gt;
|1 part whiskey&lt;br /&gt;
|A superb and well-aged single-malt whiskey. Damn.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or in Booze-O-Mat, 5 bottles of Uncle Git&#039;s Special Reserve, 100 units each.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wine_glass.png|64px]]&lt;br /&gt;
!{{anchor|Wine}}Wine&lt;br /&gt;
|35&lt;br /&gt;
|1 part wine&lt;br /&gt;
|A very classy looking drink.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 5 bottles of Doublebeard Bearded Special Wine, 100 units each. Or from Service borg shaker. Or mix 10 [[#Grape Juice|grape juice]] + 5 [[#Universal Enzyme|universal enzyme]] (instantly becomes grappa).&lt;br /&gt;
|}&lt;br /&gt;
===Mixed Drinks===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:#FFCCCC;&#039;|Cocktail&lt;br /&gt;
! style=&#039;background-color:#FFCCCC;&#039;|Strength&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Ingredients&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Drink Description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:AcidSpit.gif|64px]]&lt;br /&gt;
!{{anchor|Acid Spit}}Acid Spit&lt;br /&gt;
|80&lt;br /&gt;
|5 parts [[#Wine|wine]], 1 part Sulphuric Acid&lt;br /&gt;
|A drink from Nanotrasen. Made from live aliens.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alexander.png|64px]]&lt;br /&gt;
!{{anchor|Alexander}}Alexander&lt;br /&gt;
|80&lt;br /&gt;
|1 part [[#Cognac|cognac]], 1 part [[#Creme de Cacao|creme de cacao]], 1 part [[#Milk Cream|cream]]&lt;br /&gt;
|A creamy, indulgent delight that is stronger than it seems.&lt;br /&gt;
|If you have a shield, it will increase your block power by 15, but is purged if you lose your shield.&amp;lt;br&amp;gt;[https://en.wikipedia.org/wiki/Alexander_(cocktail) IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:AlliesCocktail.gif|64px]]&lt;br /&gt;
!{{anchor|Allies Cocktail}}Allies Cocktail&lt;br /&gt;
|45&lt;br /&gt;
|1 part [[#Classic Martini|Classic Martini]], 1 part [[#Vodka|vodka]]&lt;br /&gt;
|A drink made from your allies.&lt;br /&gt;
|Refers to [https://en.wikipedia.org/wiki/Triple_Entente Triple Entente]: French Vermouth, Russian Vodka, English Gin&lt;br /&gt;
|-&lt;br /&gt;
![[File:Aloe.gif|64px]]&lt;br /&gt;
!{{anchor|Aloe}}Aloe&lt;br /&gt;
|35&lt;br /&gt;
|3 part [[#Watermelon Juice|watermelon juice]], 1 part [[#Milk Cream|cream]], 2 part [[#Whiskey|whiskey]]&lt;br /&gt;
|Very, very, very good.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Amasec.gif|64px]]&lt;br /&gt;
!{{anchor|Amasec}}Amasec&lt;br /&gt;
|35&lt;br /&gt;
|1 part Iron, 5 part [[#Wine|wine]], 5 part [[#Vodka|vodka]]&lt;br /&gt;
|Official drink of the Nanotrasen Gun-Club!&lt;br /&gt;
|[http://wh40k.lexicanum.com/wiki/Amasec Warhammer 40k drink]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Andalusia.gif|64px]]&lt;br /&gt;
!{{anchor|Andalusia}}Andalusia&lt;br /&gt;
|40&lt;br /&gt;
|1 part [[#Rum|rum]], 1 part [[#Whiskey|whiskey]], 1 part [[#Lemon Juice|lemon juice]]&lt;br /&gt;
|A nice, strangely named drink.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:antifreezeglass.gif|64px]]&lt;br /&gt;
!{{anchor|Anti-Freeze}}Anti-Freeze&lt;br /&gt;
|35&lt;br /&gt;
|2 parts [[#Vodka|vodka]], 1 part [[#Milk Cream|cream]], 1 part [[#Ice|ice]]&lt;br /&gt;
|The ultimate refreshment.&lt;br /&gt;
|Heats you up if you are frozen&lt;br /&gt;
|-&lt;br /&gt;
![[File:Arnold_palmer.png|64px]]&lt;br /&gt;
!{{anchor|Arnold Palmer}}Arnold Palmer&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Lemonade|lemonade]], 1 part [[#Tea|tea]]&lt;br /&gt;
|Encourages the patient to go golfing.&lt;br /&gt;
|Gives nutriment. Has a 5% chance each tick to give messages about golf.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Atomicbombglass.gif|64px]]&lt;br /&gt;
!{{anchor|Atomic Bomb}}Atomic Bomb&lt;br /&gt;
|N/A&lt;br /&gt;
|10 parts [[#B-52|B-52]], 1 part Uranium&lt;br /&gt;
|Nanotrasen cannot take legal responsibility for your actions after imbibing.&lt;br /&gt;
|Makes you druggy, confused, dizzy, stuttering. Makes you sleep after 51 cycles, and take 2 toxin per tick after 201. Can be mixed in a shot glass. Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B-52.png|64px]]&lt;br /&gt;
!{{anchor|B-52}}B-52&lt;br /&gt;
|85&lt;br /&gt;
|1 part [[#Irish Cream|irish cream]], 1 part [[#Kahlua|Kahlúa]], 1 part [[#Cognac|cognac]]&lt;br /&gt;
|Kahlua, Irish Cream, and cognac. You will get bombed.&lt;br /&gt;
|Makes you hear a distant explosion.&lt;br /&gt;
[[wikipedia:B-52_(cocktail)|IBA Official Cocktail]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bacchus_blessing.png|64px]]&lt;br /&gt;
!{{anchor|Bacchus&#039; Blessing}}Bacchus&#039; Blessing&lt;br /&gt;
|300&lt;br /&gt;
|1 part [[#Hooch|Hooch]] + 1 part [[#Absinthe|absinthe]] + 1 part [[#The Manly Dorf|Manly Dorf]] + 1 part [[#Syndicate Bomb|Syndicate Bomb]]&lt;br /&gt;
|Unidentifiable mixture. Unmeasurably high alcohol content.&lt;br /&gt;
|Can kill you if you drink enough. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Bahamamamaglass.gif|64px]]&lt;br /&gt;
!{{anchor|Bahama Mama}}Bahama Mama&lt;br /&gt;
|35&lt;br /&gt;
|2 parts [[#Rum|rum]], 1 part [[#Pineapple juice|pineapple juice]], 1 part [[#Creme de Coconut|creme de coconut]], 1 part [[#Kahlua|kahlua]]&lt;br /&gt;
|Tropic cocktail.&lt;br /&gt;
|Existing cocktail&lt;br /&gt;
|-&lt;br /&gt;
![[File:BananaHonk.gif|64px]]&lt;br /&gt;
!{{anchor|Banana Honk}}Banana Honk&lt;br /&gt;
|60&lt;br /&gt;
|1 part [[Guide_to_chemistry#Laughter|laughter]], 1 part [[#Milk Cream|cream]]&lt;br /&gt;
|A drink from Clown Heaven.&lt;br /&gt;
|Heals clowns and monkeys of 1 brute and burn damage per tick. Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Barefootglass.gif|64px]]&lt;br /&gt;
!{{anchor|Barefoot}}Barefoot&lt;br /&gt;
|45&lt;br /&gt;
|1 part [[#Milk Cream|cream]], 1 part [[#Vermouth|vermouth]], 1 part [[#Berry Juice|berry juice]]&lt;br /&gt;
|Barefoot and pregnant.&lt;br /&gt;
|Heals 3 brute damage per tick when not wearing shoes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bastionbourbon.png|64px]]&lt;br /&gt;
!{{anchor|Bastion Bourbon}}Bastion Bourbon&lt;br /&gt;
|30&lt;br /&gt;
|1 part tea, 1 part [[#Creme de Menthe|creme de menthe]], 1 part [[#Triple Citrus|triple citrus]], 1 part [[#Berry Juice|berry juice]]&lt;br /&gt;
|Soothing hot herbal brew with restorative properties. Hints of citrus and berry flavors.&lt;br /&gt;
|When it&#039;s in your system, it will heal 1 brute and burn, 0.5 toxin, 3 suffocation, and 5 stamina damage as long as you&#039;re not in critical. When it&#039;s first added to your system, you heal an amount of each damage type equal to the volume taken in, with a max of 10. This is turned to a max of 20 for anyone in critical. Metabolizes at 0.8 units per tick. Results in 2 parts instead of 4.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BeepskySmash.gif|64px]]&lt;br /&gt;
!{{anchor|Beepsky Smash}}Beepsky Smash&lt;br /&gt;
|90&lt;br /&gt;
|2 parts [[#Quadruple Sec|quadruple sec]], 2 parts [[#Lime Juice|lime juice]], 1 part Iron&lt;br /&gt;
|Heavy, hot and strong. Just like the Iron fist of the LAW.&lt;br /&gt;
|Summons a stream of [[Guide_to_robotics#Securitron|securitron]] hallucinations, which run at you one by one and deal 40 to 70 stamina damage. If overdosed (40 units) you become traumatised with a phobia of security. If you are a proper member of [[Security|security]], you instead regenerate 10 stamina, get minor hallucinations and won&#039;t get overdosed. Makes you unable to block. Metabolization rate is 0.5.&lt;br /&gt;
|-&lt;br /&gt;
![[File:between_the_sheets.png|64px]]&lt;br /&gt;
!{{anchor|Between the Sheets}}Between the Sheets&lt;br /&gt;
|80&lt;br /&gt;
|1 part [[#Rum|rum]], 2 parts [[#Cognac|cognac]], 1 part [[#Triple_Sec|triple sec]], 1 part [[#Lemon juice|lemon juice]]&lt;br /&gt;
|A provocatively named classic.&lt;br /&gt;
|Heals 0.25 brute or burn if you have both damage types, or 0.2 brute or burn if you only have one, while you&#039;re sleeping.&amp;lt;br&amp;gt;[https://en.wikipedia.org/wiki/Between_the_Sheets_(cocktail) IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bilkglass.gif|64px]]&lt;br /&gt;
!{{anchor|Bilk}}Bilk&lt;br /&gt;
|15&lt;br /&gt;
|1 part [[#Beer|beer]], 1 part [[#Milk|milk]]&lt;br /&gt;
|A brew of milk and beer. For those alcoholics who fear osteoporosis.&lt;br /&gt;
|Gives nutrition. Has a 10% chance to heal 1 brute per tick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BlackRussian.png|64px]]&lt;br /&gt;
!{{anchor|Black Russian}}Black Russian&lt;br /&gt;
|70&lt;br /&gt;
|3 parts [[#Vodka|vodka]], 2 parts [[#Kahlua|Kahlúa]]&lt;br /&gt;
|For the lactose-intolerant. Still as classy as a White Russian.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Black_Russian IBA official cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blank_paper_drink.gif|64px]]&lt;br /&gt;
!{{anchor|Blank_Paper}}Blank Paper&lt;br /&gt;
|20&lt;br /&gt;
|1 part [[#Silencer|Silencer]], 1 part [[#Nothing|nothing]], 1 part [[#Nuka_Cola|Nuka Cola]], 1 part [[#Clown&#039;s Tears|clown&#039;s tears]]&lt;br /&gt;
|A fizzy cocktail for those looking to start fresh.&lt;br /&gt;
|Heals mimes of 1 brute and burn per tick, mutes anyone who drinks it briefly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blazaam_glass.gif|64px]]&lt;br /&gt;
!{{anchor|Blazaam}}Blazaam&lt;br /&gt;
|70&lt;br /&gt;
|1 part [[#Peach_Juice|peach juice]], 1 part {{Tooltip|[[Guide_to_chemistry#Bluespace_Dust|Bluespace Dust]]|{{RecursiveChem/Bluespace_Dust}}}}, 2 parts [[#Gin|gin]]&lt;br /&gt;
|The glass seems to be sliding between realities. Doubles as a Berenstain remover.&lt;br /&gt;
|Can randomly teleport you short distances and makes you vomit if drunk enough. Makes your vomit look different. Results in 3 parts instead of 4. &lt;br /&gt;
|-&lt;br /&gt;
![[File:BloodyMary.png|64px]]&lt;br /&gt;
!{{anchor|Bloody Mary}}Bloody Mary&lt;br /&gt;
|55&lt;br /&gt;
|1 part [[#Vodka|vodka]], 2 parts [[#Tomato Juice|tomato juice]], 1 part [[#Lime Juice|lime juice]]&lt;br /&gt;
|Tomato Juice, mixed with Vodka and a lil&#039; bit of lime. Tastes like liquid murder.&lt;br /&gt;
|Restores blood. [https://en.wikipedia.org/wiki/Bloody_Mary_(cocktail) IBA official cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cherryshake.gif|64px]]&lt;br /&gt;
!{{anchor|Cherry Shake}}Cherry Shake&lt;br /&gt;
|N/A&lt;br /&gt;
| 3 part [[#Milk|milk]], 1 part [[#Cream|cream]], 1 part [[#Cherry Jelly|cherry jelly]].&lt;br /&gt;
|A cherry flavored milkshake.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bluecherryshake.png|64px]]&lt;br /&gt;
!{{anchor|Blue Cherry Shake}}Blue Cherry Shake&lt;br /&gt;
|N/A&lt;br /&gt;
|3 part [[#Milk|milk]], 1 part [[#Cream|cream]], 1 part [[#Blue Cherry Jelly|blue cherry jelly]]&lt;br /&gt;
|A blue cherry flavored milkshake.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vanillashake.png|64px]]&lt;br /&gt;
!{{anchor|Vanilla Shake}}Vanilla Shake&lt;br /&gt;
|N/A&lt;br /&gt;
|3 part [[#Milk|milk]], 1 part [[#Cream|cream]], 1 part [[#Vanilla Powder|vanilla powder]]&lt;br /&gt;
|A vanilla flavored milkshake.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Choccyshake.png|64px]]&lt;br /&gt;
!{{anchor|Chocolate Shake}}Chocolate Shake&lt;br /&gt;
|N/A&lt;br /&gt;
|4 part chocolate milk, 1 part [[#Cream|cream]]&lt;br /&gt;
|A chocolate flavored milkshake.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Strawberryshake.png|64px]]&lt;br /&gt;
!{{anchor|Strawberry Shake}}Strawberry Shake&lt;br /&gt;
|N/A&lt;br /&gt;
|3 part [[#Milk|milk]], 1 part [[#Cream|cream]], 1 part [[#Berry Juice|berry juice]]&lt;br /&gt;
|A strawberry flavored milkshake.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bananashake.png|64px]]&lt;br /&gt;
!{{anchor|Banana Shake}}Banana Shake&lt;br /&gt;
|N/A&lt;br /&gt;
|3 part [[#Milk|milk]], 1 part [[#Cream|cream]], 1 part [[#Banana Juice|banana juice]]&lt;br /&gt;
|A banana flavored milkshake.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Caramelshake.png|64px]]&lt;br /&gt;
!{{anchor|Salted Caramel Shake}}Salted Caramel Shake&lt;br /&gt;
|N/A&lt;br /&gt;
|3 part [[#Milk|milk]], 1 part [[#Cream|cream]], 1 part [[#Salt|salt]], 1 part [[#Caramel|caramel]]&lt;br /&gt;
|A salted caramel flavored milkshake.&lt;br /&gt;
|Gives nutrition. Results in 5 parts instead of 6.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Boogerglass.gif|64px]]&lt;br /&gt;
!{{anchor|Booger}}Booger&lt;br /&gt;
|45&lt;br /&gt;
|1 part [[#Milk Cream|cream]], 1 part [[#Banana Juice|banana juice]], 1 part [[#Rum|rum]], 1 part [[#Watermelon Juice|watermelon juice]]&lt;br /&gt;
|Ewww...&lt;br /&gt;
|-&lt;br /&gt;
![[File:BrancaMenta.png|64px]]&lt;br /&gt;
!{{anchor|Branca Menta}}Branca Menta&lt;br /&gt;
|35&lt;br /&gt;
|1 part [[#Fernet|Fernet]], 1 part [[#Creme de Menthe|Creme de Menthe]], 1 part [[#Ice|Ice]]&lt;br /&gt;
|A refreshing mixture of bitter Fernet with mint creme liquour. The closest you&#039;ll ever get to the original.&lt;br /&gt;
|Cools you down if overheated. Reduces satiety. Causes a moderate tick of stamina damage when drank.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BraveBull.png|64px]]&lt;br /&gt;
!{{anchor|Brave Bull}}Brave Bull&lt;br /&gt;
|80&lt;br /&gt;
|2 parts [[#Tequila|tequila]], 1 part [[#Kahlua|Kahlúa]]&lt;br /&gt;
|Tequila and Coffee liquor, brought together in a mouthwatering mixture. Drink up.&lt;br /&gt;
|Temporarily increases maximum health. Existing cocktail&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bug_spray.gif|64px]]&lt;br /&gt;
!{{anchor|Bug Spray}}Bug Spray&lt;br /&gt;
|50&lt;br /&gt;
|2 parts [[#Rum|rum]], 2 parts [[#Triple_Sec|triple sec]], 1 part [[#Lemon_Lime|lemon lime]], 1 part [[#Vodka|vodka]]&lt;br /&gt;
|A harsh, acrid, bitter drink, for those who need something to brace themselves.&lt;br /&gt;
|Deals 1 toxin per tick to [[Mothpeople|mothpeople]] and [[Guide_to_races#Flypeople|flypeople]]. Results in 5 parts instead of 6.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingSting.gif|64px]]&lt;br /&gt;
!{{anchor|Changeling Sting}}Changeling Sting&lt;br /&gt;
|95&lt;br /&gt;
|2 part [[#Lemon-Lime|lemon-lime]], 1 part [[#Screwdriver Cocktail|Screwdriver Cocktail]]&lt;br /&gt;
|A stingy drink.&lt;br /&gt;
|Restores chemicals for changelings. Makes 5 parts instead of 3.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocolatepudding.gif|64px]]&lt;br /&gt;
!{{anchor|Chocolate Pudding}}Chocolate Pudding&lt;br /&gt;
|N/A&lt;br /&gt;
| 5 part milk, 5 part [[#Cocoa Powder|cocoa powder]], 5 part eggyolk&lt;br /&gt;
|A chocolate flavored pudding in a glass.&lt;br /&gt;
|Gives nutrition. Metabolism rate of 1.6 units per &lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocolate_glass.png|64px]]&lt;br /&gt;
!{{anchor|Chocolate}}Chocolate&lt;br /&gt;
|N/A&lt;br /&gt;
|5 parts [[#Water|water]], 1 part [[#Cocoa Powder|cocoa powder]]&lt;br /&gt;
|Tasty.&lt;br /&gt;
|Heats up if frozen&lt;br /&gt;
|-&lt;br /&gt;
![[File:ClassicMartini.png|64px]]&lt;br /&gt;
!{{anchor|Classic Martini}}Classic Martini&lt;br /&gt;
|60&lt;br /&gt;
|2 parts [[#Gin|gin]], 1 part [[#Vermouth|vermouth]]&lt;br /&gt;
|Damn, the bartender even stirred it, not shook it.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Martini_%28cocktail%29 IBA official cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cafelatteglass.gif|64px]]&lt;br /&gt;
!{{anchor|Coffee Latte}}Cafe Latte&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Coffee|coffee]], 1 part [[#Milk|milk]]&lt;br /&gt;
|A nice, strong and refreshing beverage while you are reading.&lt;br /&gt;
|Reduces dizziness, drowsiness and sleeping; heats up if cold, makes you jitter, and has a 20% chance to heal 1 brute per tick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cream_soda.png|64px]]&lt;br /&gt;
!{{anchor|Cream Soda}}Cream Soda&lt;br /&gt;
|N/A&lt;br /&gt;
|2 parts [[#Soda_Water|soda water]], 2 parts [[#Sugar|sugar]], 1 part [[#Vanilla Powder|vanilla powder]]&lt;br /&gt;
|A classic space-American vanilla flavored soft drink.&lt;br /&gt;
|Cools down if overheated. Results in 4 parts instead of 5. &lt;br /&gt;
|-&lt;br /&gt;
![[File:crevicespike.png|64px]]&lt;br /&gt;
!{{anchor|Crevice Spike}}Crevice Spike&lt;br /&gt;
| -10&lt;br /&gt;
|2 parts [[#Lime juice|lime juice]], 4 parts [[#Capsaicin Oil|capsaicin]]&lt;br /&gt;
|Sour, bitter, and smashingly sobering.&lt;br /&gt;
|It&#039;s negative drink power sobers you up, but it deals 3 damage per unit when it first enters your system, up to a max 15 damage on a full 5 unit swig. Won&#039;t hurt again until it metabolizes out.&amp;lt;br&amp;gt;[http://va11halla.wikia.com/wiki/Crevice_Spike Drink from VA-11 Hall-A]&lt;br /&gt;
|-&lt;br /&gt;
![[File:CubaLibre.png|64px]]&lt;br /&gt;
!{{anchor|Cuba Libre}}Cuba Libre&lt;br /&gt;
|50&lt;br /&gt;
|3 parts [[#Rum and Coke|Rum and Coke]], 1 part [[#Lime Juice|lime juice]]&lt;br /&gt;
|A classic mix of rum, cola, and lime.&lt;br /&gt;
|Heals revolutionaries of 1 brute, burn, toxin, and 5 suffocation per tick..&amp;lt;br&amp;gt;[https://en.wikipedia.org/wiki/Cuba_Libre IBA official cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Demonsbloodglass.gif|64px]]&lt;br /&gt;
!{{anchor|Demons Blood}}Demons Blood&lt;br /&gt;
|75&lt;br /&gt;
|1 part [[#Space Mountain Wind|Space Mountain Wind]], 1 part [[#Rum|rum]], 1 part blood, 1 part [[#Dr. Gibb|Dr. Gibb]]&lt;br /&gt;
|Just looking at this thing makes the hair at the back of your neck stand up.&lt;br /&gt;
|Prevents slaughter demons from dragging you into pools of blood.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DevilsKiss.gif|64px]]&lt;br /&gt;
!{{anchor|Devil&#039;s Kiss}}Devil&#039;s Kiss&lt;br /&gt;
|70&lt;br /&gt;
|1 part Blood, 1 part [[#Rum|rum]], 1 part [[#Kahlua|Kahlúa]]&lt;br /&gt;
|Creepy time!&lt;br /&gt;
|Causes slaughter demons to take brute damage and eject you if they try to eat you.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DoctorDelight.gif|64px]]&lt;br /&gt;
!{{anchor|Doctor&#039;s Delight}}Doctor&#039;s Delight&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Lime Juice|lime juice]], 1 part [[#Tomato Juice|tomato juice]], 1 part [[#Orange Juice|orange juice]], 1 part [[#Milk Cream|cream]], 1 part [[Guide_to_chemistry#Cryoxadone|Cryoxadone]]&lt;br /&gt;
|A healthy mixture of juices, guaranteed to keep you healthy until the next toolboxing takes place.&lt;br /&gt;
|Heals 0.5 of each basic damage type (brute/burn/toxin/oxyloss) every tick, at the cost of making you hungry (unless you&#039;re a doctor, in which case it has no effect on your hunger).&lt;br /&gt;
|-&lt;br /&gt;
![[File:ClassicMartini.png|64px]]&lt;br /&gt;
!{{anchor|Driest Martini}}Driest Martini&lt;br /&gt;
|65&lt;br /&gt;
|1 part Nothing, 1 part [[#Gin|gin]]&lt;br /&gt;
|Only for the experienced. You think you see sand floating in the glass.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Drunkenblumpkin.png|64px]]&lt;br /&gt;
!{{anchor|Drunken Blumpkin}}Drunken Blumpkin&lt;br /&gt;
|50&lt;br /&gt;
|1 part blumpkin juice, 2 parts irish cream, 1 part ice&lt;br /&gt;
|A weird mix of whiskey and blumpkin juice, with cream on top&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Duplex_drink.png|64px]]&lt;br /&gt;
!{{anchor|Duplex}}Duplex&lt;br /&gt;
|25&lt;br /&gt;
|2 parts [[#Hard_Cider|hard cider]], 1 part [[#Apple_Juice|apple juice]], 1 part [[#Berry_Juice|berry juice]]&lt;br /&gt;
|An inseparable combination of two fruity drinks.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nog2.png|64px]]&lt;br /&gt;
!{{anchor|Eggnog}}Eggnog&lt;br /&gt;
|1&lt;br /&gt;
|5 parts [[#Egg Yolk|egg yolk]], 5 parts [[#Rum|rum]], 5 parts [[#Cream|cream]]&lt;br /&gt;
|For enjoying the most wonderful time of the year.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ErikaSurprise.gif|64px]]&lt;br /&gt;
!{{anchor|Erika Surprise}}Erika Surprise&lt;br /&gt;
|35&lt;br /&gt;
|1 part [[#Ale|ale]], 1 part [[#Lime Juice|lime juice]], 1 part [[#Whiskey|whiskey]], 1 part [[#Ice|ice]], 1 part [[#Banana Juice|banana juice]]&lt;br /&gt;
|The surprise is, it&#039;s green!&lt;br /&gt;
|-&lt;br /&gt;
![[File:fanciulli.png|64px]]&lt;br /&gt;
!{{anchor|Fanchiulli}}Fanciulli&lt;br /&gt;
| -10&lt;br /&gt;
|1 part [[#Manhattan|Manhattan]], 1 part [[#fernet|Fernet]]&lt;br /&gt;
|What if the Manhattan coctail ACTUALLY used a bitter herb liquour?&lt;br /&gt;
|Reduces satiety. Sobers you up, but causes a minor tick of stamina damage.&amp;lt;br&amp;gt;[https://en.wikipedia.org/wiki/Fernet#Cocktails Existing drink.]&lt;br /&gt;
|-&lt;br /&gt;
![[File:FTL.gif|64px]]&lt;br /&gt;
!{{anchor| Faster-Than-Liver}}Faster-Than-Liver&lt;br /&gt;
|52&lt;br /&gt;
|1 part Stable Plasma, 1 part [[Vodka]], 1 part [[#Screwdriver Cocktail|Screwdriver Cocktail]]&lt;br /&gt;
|A beverage born among the stars, it&#039;s said drinking too much feels just like FTL transit.&lt;br /&gt;
| Stable Plasma can be found at chemistry.&lt;br /&gt;
|-&lt;br /&gt;
![[File:FernetCola.png|64px]]&lt;br /&gt;
!{{anchor|Fernet Cola}}Fernet Cola&lt;br /&gt;
|25&lt;br /&gt;
|1 part [[#Fernet|Fernet]], 1 part [[#Cola|Cola]]&lt;br /&gt;
|A very popular and bittersweet digestif, ideal after a heavy meal. Best served on a sawed-off cola bottle as per tradition.&lt;br /&gt;
|Reduces satiety. Causes toxin damage if starving. Tastes like heaven.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fetching_fizz.png|64px]]&lt;br /&gt;
!{{anchor|Fetching Fizz}}Fetching Fizz&lt;br /&gt;
|10&lt;br /&gt;
|1 part [[#Nuka Cola|Nuka Cola]], 1 part Iron&lt;br /&gt;
|Whiskey sour/iron/uranium mixture resulting in highly magnetic slurry. Mild alcohol content.&lt;br /&gt;
|Causes nearby ores to slowly move towards you. Metabolizes extremely slowly at 0.04 units per tick. Results in 3 parts instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
![[File:fringeweaver.png|64px]]&lt;br /&gt;
!{{anchor|Fringe Weaver}}Fringe Weaver&lt;br /&gt;
|90&lt;br /&gt;
|9 parts Ethanol, 1 part [[#Sugar|sugar]]&lt;br /&gt;
|Bubbly, classy, and undoubtedly strong - a Glitch City classic.&lt;br /&gt;
|[http://va11halla.wikia.com/wiki/Fringe_Weaver Drink from VA-11 Hall-A]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gibbfloats.gif|64px]]&lt;br /&gt;
!{{anchor|Gibb Floats}}Gibb Floats&lt;br /&gt;
|N/A&lt;br /&gt;
|5 parts dr gibb, 5 parts ice, 5 parts cream&lt;br /&gt;
|Icecream on top of a Dr. Gibb glass.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[file:GinFizz.png|64px]]&lt;br /&gt;
!{{anchor|Gin Fizz}}Gin Fizz&lt;br /&gt;
|45&lt;br /&gt;
|2 parts [[#Gin|gin]], 1 part [[#Soda Water|soda water]], 1 part [[#Lime Juice|lime juice]]&lt;br /&gt;
|Refreshingly lemony, deliciously dry.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Fizz_%28cocktail%29#Gin_Fizz IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:GinTonic.png|64px]]&lt;br /&gt;
!{{anchor|Gin and Tonic}}Gin and Tonic&lt;br /&gt;
|25&lt;br /&gt;
|2 parts [[#Gin|gin]], 1 part [[#Tonic Water|tonic water]]&lt;br /&gt;
|A mild but still great cocktail. Drink up, like a true Englishman.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goldschlagerglass.gif|64px]]&lt;br /&gt;
!{{anchor|Goldschlager}}Goldschlager&lt;br /&gt;
|25&lt;br /&gt;
|10 parts [[#Vodka|vodka]], 1 part Gold&lt;br /&gt;
|100 proof that teen girls will drink anything with gold in it.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Goldschl%C3%A4ger Exists in real world] Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grapesoda.png|64px]]&lt;br /&gt;
!{{anchor|Grape Soda}}Grape Soda&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Grape Juice|grape juice]], 1 part soda water&lt;br /&gt;
|Beloved of children and teetotalers.&lt;br /&gt;
|Cools you down if overheated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grappa.png|64px]]&lt;br /&gt;
!{{anchor|Grappa}}Grappa&lt;br /&gt;
|60&lt;br /&gt;
|1 part [[#Wine|wine]], 5 units [[#Universal Enzyme|universal enzyme]] (catalyst)&lt;br /&gt;
|A fine Italian brandy, for when regular wine just isn&#039;t alcoholic enough for you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grasshopper.png|64px]]&lt;br /&gt;
!{{anchor|Grasshopper}}Grasshopper&lt;br /&gt;
|25&lt;br /&gt;
|5 parts cream, 5 parts [[#Creme de Menthe|creme de menthe]], 5 parts creme de cacao&lt;br /&gt;
|A fresh and sweet dessert shooter. Difficult to look manly while drinking this.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Grasshopper_(cocktail) IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Green_beer_glass.png|64px]]&lt;br /&gt;
!{{anchor|Green Beer}}Green Beer&lt;br /&gt;
|25&lt;br /&gt;
|10 parts [[#Beer|beer]], 1 part Green Crayon Powder&lt;br /&gt;
|A freezing pint of green beer. Festive.&lt;br /&gt;
|Turns you green. Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grog.gif|64px]]&lt;br /&gt;
!{{anchor|Grog}}Grog&lt;br /&gt;
|1&lt;br /&gt;
|1 part [[#Water|water]], 1 part [[#Rum|rum]]&lt;br /&gt;
|A fine and cepa drink for Space.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Grog Exists in real world]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hearty_punch.png|64px]]&lt;br /&gt;
!{{anchor|Hearty Punch}}Hearty Punch&lt;br /&gt;
|90&lt;br /&gt;
|5 parts [[#Brave Bull|Brave Bull]] + 5 parts [[#Syndicate Bomb|Syndicate Bomb]] + 5 parts [[#Absinthe|absinthe]] (requires temperature of 315)&lt;br /&gt;
|Brave bull/syndicate bomb/absinthe mixture resulting in an energizing beverage. Mild alcohol content.&lt;br /&gt;
|Heals brute burn and toxin by 3, suffocation by 4, and cellular damage by 5 if in critical condition. Metabolizes at 0.16 units per tick. Results in 1 part instead of 15.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hippiesdelight.png|64px]]&lt;br /&gt;
!{{anchor|Hippie&#039;s Delight}}Hippie&#039;s Delight&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Mushroom Hallucinogen, 1 part [[#Pan-Galactic Gargle Blaster|Pan-Galactic Gargle Blaster]]&lt;br /&gt;
|A drink enjoyed by people during the 1960&#039;s.&lt;br /&gt;
|Makes you druggy, stuttering and dizzy, jittering, twitch, and giggle, which all scales to the amount of cycles it has been in your system until after 200, where it starts doing 2 toxin per tick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hoochglass.gif|64px]]&lt;br /&gt;
!{{anchor|Hooch}}Hooch&lt;br /&gt;
|100&lt;br /&gt;
|2 parts Ethanol, 1 part welding fuel, 1 part [[#Universal Enzyme|universal enzyme]] (catalyst)&lt;br /&gt;
|You&#039;ve really hit rock bottom now... your liver packed its bags and left last night.&lt;br /&gt;
|Heals assistants of 1 brute and burn per tick.&lt;br /&gt;
[https://www.urbandictionary.com/define.php?term=hooch Slang for moonshine or bootleg alcohol, popular term during prohibition era]&lt;br /&gt;
|-&lt;br /&gt;
![[File:IcedBeer.gif|64px]]&lt;br /&gt;
!{{anchor|Iced Beer}}Iced Beer&lt;br /&gt;
|15&lt;br /&gt;
|5 parts [[#Beer|beer]], 1 part [[#Ice|ice]] &#039;&#039;&#039;&#039;&#039;or&#039;&#039;&#039;&#039;&#039; 10 parts [[#Beer|beer]], 1 part [[#Frost Oil|frost oil]]&lt;br /&gt;
|A beer so frosty, the air around it freezes.&lt;br /&gt;
|Cools you down if overheated a lot faster than most drinks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icecoffeeglass.gif|64px]]&lt;br /&gt;
!{{anchor|Iced Coffee}}Iced Coffee&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Ice|ice]], 3 parts [[#Coffee|coffee]], or from the soda dispenser.&lt;br /&gt;
|A drink to perk you up and refresh you!&lt;br /&gt;
|Reduces dizziness, drowsiness, wakes up, causes jittering, and cools you down.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Iceteaglass.gif|64px]]&lt;br /&gt;
!{{anchor|Iced Tea}}Iced Tea&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Ice|ice]], 3 parts [[#Tea|tea]]&lt;br /&gt;
|All natural, antioxidant-rich flavour sensation.&lt;br /&gt;
|Reduces dizziness, drowsiness, sleep, and cools you down less than iced coffee, and has a 20% chance to heal 1 toxin per tick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:IrishCarBomb.gif|64px]]&lt;br /&gt;
!{{anchor|Irish Car Bomb}}Irish Car Bomb&lt;br /&gt;
|25&lt;br /&gt;
|1 part [[#Irish Cream|irish cream]], 1 part [[#Ale|ale]]&lt;br /&gt;
|An Irish car bomb.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Irish_Car_Bomb Exists in real world]&lt;br /&gt;
|-&lt;br /&gt;
![[File:IrishCoffee.png|64px]]&lt;br /&gt;
!{{anchor|Irish Coffee}}Irish Coffee&lt;br /&gt;
|35&lt;br /&gt;
|2 parts [[#Irish Cream|irish cream]], 2 parts [[#Coffee|coffee]]&lt;br /&gt;
|Coffee and alcohol. More fun than a Mimosa to drink in the morning.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Irish_coffee IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:IrishCream.png|64px]]&lt;br /&gt;
!{{anchor|Irish_Cream}}Irish Cream&lt;br /&gt;
|50&lt;br /&gt;
|2 parts [[#Whiskey|whiskey]], 1 part [[#Milk Cream|cream]]&lt;br /&gt;
|It&#039;s cream, mixed with whiskey. What else would you expect from the Irish?&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Irish_cream Exists in real world]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jack_rose.png|64px]]&lt;br /&gt;
!{{anchor|Jack Rose}}Jack Rose&lt;br /&gt;
|15&lt;br /&gt;
|2 parts [[#Applejack|applejack]], 1 part [[#Grenadine|grenadine]], 1 part [[#Lime juice|lime juice]]&lt;br /&gt;
|A light cocktail perfect for sipping with a slice of pie.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kamikaze.png|64px]]&lt;br /&gt;
!{{anchor|Kamikaze}}Kamikaze&lt;br /&gt;
|60&lt;br /&gt;
|1 part [[#Vodka|vodka]], 1 part [[#Triple_Sec|triple sec]], 1 part [[#Lime juice|lime juice]]&lt;br /&gt;
|Divinely windy.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Kamikaze_(cocktail) IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemonade.png|64px]]&lt;br /&gt;
!{{anchor|Lemonade}}Lemonade&lt;br /&gt;
|N/A&lt;br /&gt;
|2 parts [[#Lemon_Juice|lemon juice]], 2 parts water, 1 part [[#Sugar|sugar]], 1 part [[#Glass_of_Ice|ice]]&lt;br /&gt;
|Sweet, tangy lemonade. Good for the soul. Results in 5 parts instead of 6.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lizardwine.png|64px]]&lt;br /&gt;
!{{anchor|Lizard Wine}}Lizard Wine&lt;br /&gt;
|45&lt;br /&gt;
|1 Lizard Tail + 100 units Ethanol&lt;br /&gt;
|An alcoholic beverage from Space China, made by infusing lizard tails in ethanol. Inexplicably popular among command staff.&lt;br /&gt;
|Both delicious and unethical. Must be crafted with crafting menu. &lt;br /&gt;
|-&lt;br /&gt;
![[File:LongIslandIcedTea.png|64px]]&lt;br /&gt;
!{{anchor|Long Island Iced Tea}}Long Island Iced Tea&lt;br /&gt;
|35&lt;br /&gt;
|1 part [[#Vodka|vodka]], 1 part [[#Gin|gin]], 1 part [[#Cuba Libre|Cuba Libre]], 1 part [[#Tequila|tequila]]&lt;br /&gt;
|The liquor cabinet, brought together in a delicious mix. Intended for middle-aged alcoholic women only.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Long_Island_Iced_Tea IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Manhattan.png|64px]]&lt;br /&gt;
!{{anchor|Manhattan}}Manhattan&lt;br /&gt;
|30&lt;br /&gt;
|2 parts [[#Whiskey|whiskey]], 1 part [[#Vermouth|vermouth]]&lt;br /&gt;
|The Detective&#039;s undercover drink of choice. He never could stomach gin...&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Manhattan_%28cocktail%29 IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Manhattanprojglass.gif|64px]]&lt;br /&gt;
!{{anchor|Manhattan Project}}Manhattan Project&lt;br /&gt;
|45&lt;br /&gt;
|10 parts [[#Manhattan|Manhattan]], 1 part Uranium&lt;br /&gt;
|A scienitst drink of choice, for thinking how to blow up the station.&lt;br /&gt;
|Makes you druggy. Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Margarita.png|64px]]&lt;br /&gt;
!{{anchor|Margarita}}Margarita&lt;br /&gt;
|35&lt;br /&gt;
|2 parts [[#Tequila|tequila]], 1 part [[#Lime Juice|lime juice]]&lt;br /&gt;
|On the rocks with salt on the rim. ¡Arriba!&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Margarita IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mead.gif|64px]]&lt;br /&gt;
!{{anchor|Mead}}Mead&lt;br /&gt;
|30&lt;br /&gt;
|2 units Honey, 5 units [[#Universal Enzyme|universal enzyme]] (catalyst)&lt;br /&gt;
|A Vikings Beverage, though a cheap one.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
[[wikipedia:Mead|Exists in real world]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mojito.png|64px]]&lt;br /&gt;
!{{anchor|Mead}}Mojito&lt;br /&gt;
|30&lt;br /&gt;
|1 part [[#Rum|rum]], 1 part [[#Sugar|sugar]], 1 part [[#Lime juice|lime juice]], 1 part [[#Soda water|soda water]], 1 part [[#Menthol|menthol]]&lt;br /&gt;
|A drink that looks as refreshing as it tastes.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Mojito IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Moonshine_glass.png|64px]]&lt;br /&gt;
!{{anchor|Moonshine}}Moonshine&lt;br /&gt;
|95&lt;br /&gt;
|5 units Nutriment, 5 units Sugar, 5 units [[#Universal Enzyme|universal enzyme]] (catalyst)&lt;br /&gt;
|You&#039;ve really hit rock bottom now... your liver packed its bags and left last night.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Narsour.png|64px]]&lt;br /&gt;
!{{anchor|Narsour}}Narsour&lt;br /&gt;
|10&lt;br /&gt;
|1 part [[blood]], 1 parts [[#Lemon Juice|lemon juice]], 1 part [[#Demons Blood|demons blood]]&lt;br /&gt;
|A new hit cocktail inspired by THE ARM Breweries will have you shouting Fuu ma&#039;jin in no time!&lt;br /&gt;
|Causes you to slur cult phrases instead of normal slurring. Results in 1 part instead of 3.&lt;br /&gt;
|-&lt;br /&gt;
![[File:nukacolaglass.gif|64px]]&lt;br /&gt;
!{{anchor|Nuka Cola}}Nuka Cola&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Uranium, 6 parts [[#Space Cola|Space Cola]]&lt;br /&gt;
|Don&#039;t cry, Don&#039;t raise your eye, It&#039;s only nuclear wasteland&lt;br /&gt;
|Makes you druggy, dizzy, wakes you up, cools you down, and gives you ephedrine speed.&amp;lt;br&amp;gt;[http://fallout.wikia.com/wiki/Nuka-Cola Reference to Fallout.]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Old_timer.png|64px]]&lt;br /&gt;
!{{anchor|Old Timer}}Old Timer&lt;br /&gt;
|35&lt;br /&gt;
|3 parts [[#Whiskey_Soda|whiskey soda]], 2 parts [[#Parsnip_Juice|parsnip juice]], 1 part [[#Alexander|Alexander]]&lt;br /&gt;
|An archaic potation enjoyed by old coots of all ages.&lt;br /&gt;
|Makes you older. And older, and older. 1 year per tick. Your hair changes color above 70 years, you become nearsighted above 100 and grow a long beard if male, and eventually get dusted above 969.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Neurotoxin.gif|64px]]&lt;br /&gt;
!{{anchor|Neurotoxin}}Neurotoxin&lt;br /&gt;
|50&lt;br /&gt;
|1 part Morphine, 1 part [[#Pan-Galactic Gargle Blaster|Pan-Galactic Gargle Blaster]]&lt;br /&gt;
|A drink that is guaranteed to knock you silly.&lt;br /&gt;
|Drugs you, makes you dizzy, deals up to 75% brain damage over time, randomly causes you to drop items and take stamina damage. After 5 cycles starts randomly paralyzing your limbs. After 30 cycles deals more brain damage but without limit. After 50 cycles (over 20 units) it has a 15% chance per cycle to give you a heart attack. Quickly purged by [[Guide_to_chemistry#Neurine|Neurine]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:GargleBlaster.gif|64px]]&lt;br /&gt;
!{{anchor|Pan-Galactic Gargle Blaster}}Pan-Galactic Gargle Blaster&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Gin|gin]], 1 part [[#Vodka|vodka]], 1 part [[#Whiskey|whiskey]], 1 part [[#Cognac|cognac]], 1 part [[#Lime Juice|lime juice]]&lt;br /&gt;
|Does... does this mean that Arthur and Ford are on the station? Oh joy.&lt;br /&gt;
|Makes you dizzy, makes you stutter between 15 to 45 cycles, confused between 45 and 55, druggy between 55 to 200, and eventually take 2 toxin damage per tick after 200 cycles.&amp;lt;br&amp;gt;[https://en.wikipedia.org/wiki/Zaphod_Beeblebrox#Pan-Galactic_Gargle_Blaster Drink from The Hitchhiker&#039;s Guide to the Galaxy]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Painkiller_drink.png|64px]]&lt;br /&gt;
!{{anchor|Painkiller}}Painkiller&lt;br /&gt;
|20&lt;br /&gt;
|5 parts [[#Creme_de_Coconut|Creme de Coconut]], 4 parts [[#Pineapple_Juice|pineapple juice]], 1 part [[#Orange Juice|orange juice]]&lt;br /&gt;
|Dulls your pain. Your emotional pain, that is. (Does nothing.)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Patronglass.gif|64px]]&lt;br /&gt;
!{{anchor|Patron}}Patron&lt;br /&gt;
|60&lt;br /&gt;
|10 parts [[#Tequila|tequila]], 1 part Silver&lt;br /&gt;
|Drinking patron in the bar, with all the subpar ladies.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Patr%C3%B3n Exists in real world] Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:PepperminPatty.png|64px]]&lt;br /&gt;
!{{anchor|Peppermint Patty}}Peppermint Patty&lt;br /&gt;
|25&lt;br /&gt;
|6 parts [[#Dutch Hot Coco|hot coco]], 1 part [[#Creme de Cacao|creme de cacao]], 1 part [[#Creme de Menthe|creme de menthe]], 1 part [[#Vodka|vodka]], 1 part [[#Menthol|menthol]]&lt;br /&gt;
|This lightly alcoholic drink combines the benefits of menthol and cocoa.&lt;br /&gt;
| Prevents coughing, heats you up and comes from Archer.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pina_colada.png|64px]]&lt;br /&gt;
!{{anchor|Pina_Colada}}Pina Colada&lt;br /&gt;
|40&lt;br /&gt;
|3 parts [[#Pineapple_Juice|pineapple juice]], 1 part [[#Lime Juice|lime juice]], 1 part [[#Creme_de_Coconut|Creme de Coconut]], 1 part [[#Rum|rum]]&lt;br /&gt;
|A fresh pineapple drink with coconut rum. Yum.&lt;br /&gt;
|Results in 5 parts instead of 6. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Planet_cracker.gif|64px]]&lt;br /&gt;
!{{anchor|Planet Cracker}}Planet Cracker&lt;br /&gt;
|50&lt;br /&gt;
|2 parts [[#Champagne|champagne]], 2 parts [[#Lizard_Wine|lizard wine]], 1 part [[#Egg_Yolk|egg yolk]], 1 part gold&lt;br /&gt;
|This jubilant drink celebrates humanity&#039;s triumph over the alien menace. May be offensive to non-human crewmembers.&lt;br /&gt;
|Results in 4 parts instead of 6. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Pumpkinlatte.gif|64px]]&lt;br /&gt;
!{{anchor|Pumpkin Latte}}Pumpkin Latte&lt;br /&gt;
|N/A&lt;br /&gt;
|5 parts pumpkin juice, 5 parts coffee, 5 parts cream&lt;br /&gt;
|A delicious mix of pumpkin juice and coffee.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Quadrupesec.png|64px]]&lt;br /&gt;
!{{anchor|Quadruple Sec}}Quadruple Sec&lt;br /&gt;
|35&lt;br /&gt;
|5 parts [[#Triple_Sec|triple sec]], 5 parts [[#Triple Citrus|triple citrus]], 5 parts [[#Creme de Menthe|creme de menthe]]&lt;br /&gt;
|Kicks just as hard as licking the powercell on a baton, but tastier.&lt;br /&gt;
|Heals all security personnel for 0.5 damage in all body parts per tick. Additionally, makes you hungrier.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Quintiplesec.png|64px]]&lt;br /&gt;
!{{anchor|Quintiple Sec}}Quintiple Sec&lt;br /&gt;
|60&lt;br /&gt;
|5 parts [[#Quadruple Sec|quadruple sec]], 5 parts [[#Clown&#039;s Tears|clown&#039;s tears]], 5 parts [[#Syndicate Bomb|syndicate bomb]]&lt;br /&gt;
|Law, Order, Alcohol, and Police Brutality distilled into one single elixir of JUSTICE.&lt;br /&gt;
|Heals all security personnel for 1 damage in all body parts per tick, on top of some stamina regeneration. Has an high alcohol level, and will make you drunk with a few sips. Additionally, makes you even more hungry than the quadruple sec.&lt;br /&gt;
|-&lt;br /&gt;
![[File:RedMead.gif|64px]]&lt;br /&gt;
!{{anchor|Red Mead}}Red Mead&lt;br /&gt;
|31&lt;br /&gt;
|1 part [[#Mead|mead]], 1 part blood&lt;br /&gt;
|A True Vikings Beverage, though its color is strange.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Red_queen.png|64px]]&lt;br /&gt;
!{{anchor|Red Queen}}Red Queen&lt;br /&gt;
|N/A&lt;br /&gt;
|6 parts [[#Tea|tea]], 2 parts [[Guide_to_chemistry#Chemistry_Dispensers|mercury]], 1 part [[#Pepper|black pepper]], 1 part {{Tooltip|[[Guide_to_chemistry#Growth_Serum|Growth Serum]]|{{RecursiveChem/Growth_Serum}}}}&lt;br /&gt;
|DRINK ME.&lt;br /&gt;
|Randomly changes your size while it&#039;s in your system and makes you sneeze.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rubberneck.png|64px]]&lt;br /&gt;
!{{anchor|Rubberneck}}Rubberneck&lt;br /&gt;
|60&lt;br /&gt;
|5 parts [[#Grey_Bull|Grey Bull]], 4 parts ethanol, 1 part [[#Astrotame|astrotame]]&lt;br /&gt;
|A popular drink amongst those adhering to an all synthetic diet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiskeyCola.png|64px]]&lt;br /&gt;
!{{anchor|Rum and Coke}}Rum and Coke&lt;br /&gt;
|40&lt;br /&gt;
|2 parts [[#Rum|rum]], 1 part [[#Space Cola|space cola]]&lt;br /&gt;
|The classic go-to of space-fratboys.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sbitenglass.gif|64px]]&lt;br /&gt;
!{{anchor|Sbiten}}Sbiten&lt;br /&gt;
|70&lt;br /&gt;
|1 part [[#Vodka|vodka]], 1 part Capsaicin&lt;br /&gt;
|A spicy mix of Vodka and Spice. Very hot.&lt;br /&gt;
|Heats you up twice as fast as coffee if you are frozen.&amp;lt;br&amp;gt;[https://en.wikipedia.org/wiki/Sbiten Exists in real world]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Screwdriver.png|64px]]&lt;br /&gt;
!{{anchor|Screwdriver Cocktail}}Screwdriver Cocktail&lt;br /&gt;
|55&lt;br /&gt;
|2 parts [[#Vodka|vodka]], 1 part [[#Orange Juice|orange juice]]&lt;br /&gt;
|A simple, yet superb mixture of Vodka and orange juice. Just the thing for the tired engineer.&lt;br /&gt;
|Quickly removes radiation for the CE, engineers and atmos techs.&amp;lt;br&amp;gt;[https://en.wikipedia.org/wiki/Screwdriver_%28cocktail%29 IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sidecar.png|64px]]&lt;br /&gt;
!{{anchor|Sidecar}}Sidecar&lt;br /&gt;
|80&lt;br /&gt;
|2 parts [[#Cognac|cognac]], 1 part [[#Triple_Sec|triple sec]], 1 part [[#Lemon juice|lemon juice]]&lt;br /&gt;
|The one ride you’ll gladly give up the wheel for.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Sidecar_(cocktail) IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Silencer.gif|64px]]&lt;br /&gt;
!{{anchor|Silencer}}Silencer&lt;br /&gt;
|59&lt;br /&gt;
|1 part Nothing, 1 part [[#Milk Cream|cream]], 1 part [[#Sugar|sugar]]&lt;br /&gt;
|A drink from mime Heaven.&lt;br /&gt;
|Heals and mutes mimes of 1 brute and burn per tick. Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:singuloglass.gif|64px]]&lt;br /&gt;
!{{anchor|Singulo}}Singulo&lt;br /&gt;
|35&lt;br /&gt;
|5 parts [[#Vodka|vodka]], 1 part Radium, 5 part [[#Wine|wine]]&lt;br /&gt;
|A blue-space beverage.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:SnowWhite.gif|64px]]&lt;br /&gt;
!{{anchor|Snow White}}Snow White&lt;br /&gt;
|35&lt;br /&gt;
|1 part [[#Beer|beer]], 1 part [[#Lemon-Lime|Lemon-Lime]]&lt;br /&gt;
|A cold refreshment.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soylatteglass.gif|64px]]&lt;br /&gt;
!{{anchor|Soy Latte}}Soy Latte&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Coffee|coffee]], 1 part [[#Soy Milk|soy milk]]&lt;br /&gt;
|A nice and refreshing beverage while you are reading.	&lt;br /&gt;
|Reduces dizziness, drowsiness and sleeping; heats up if cold, makes you jitter, and has a 20% chance to heal 1 brute per tick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Squirtcider.png|64px]]&lt;br /&gt;
!{{anchor|Squirt Cider}}Squirt Cider&lt;br /&gt;
|40&lt;br /&gt;
|1 part water, 1 part tomato juice, 1 part nutriment&lt;br /&gt;
|Fermented squirt extract with a nose of stale bread and ocean water. Whatever a squirt is.&lt;br /&gt;
|Gives nutrition and raises satiety.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stinger.png|64px]]&lt;br /&gt;
!{{anchor|Stinger}}Stinger&lt;br /&gt;
|25&lt;br /&gt;
|10 parts whiskey, 5 parts [[#Creme de Menthe|creme de menthe]]&lt;br /&gt;
|A snappy way to end the day.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Stinger_(cocktail) IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:sugarrush.png|64px]]&lt;br /&gt;
!{{anchor|Sugar Rush}}Sugar Rush&lt;br /&gt;
|10&lt;br /&gt;
|2 parts [[#Sugar|sugar]], 1 part [[#Lemon Juice|lemon juice]], 1 part [[#Wine|wine]]&lt;br /&gt;
|Sweet, light, and fruity - as girly as it gets.&lt;br /&gt;
|Has a slight nutritional value but lowers your satiety as it&#039;s practically junk food.&amp;lt;br&amp;gt;[http://va11halla.wikia.com/wiki/Sugar_Rush Drink from VA-11 Hall-A]&lt;br /&gt;
|-&lt;br /&gt;
![[File:SyndicateBomb.gif|64px]]&lt;br /&gt;
!{{anchor|Syndicate Bomb}}Syndicate Bomb&lt;br /&gt;
|90&lt;br /&gt;
|1 part [[#Whiskey Cola|Whiskey Cola]], 1 part [[#Beer|beer]]&lt;br /&gt;
|A syndicate bomb.&lt;br /&gt;
|Fluff: two glasses connected with a tank valve. You need to drink from the valve, else it spills.&lt;br /&gt;
|-&lt;br /&gt;
![[File:TequillaSunrise.png|64px]]&lt;br /&gt;
!{{anchor|Tequila Sunrise}}Tequila Sunrise&lt;br /&gt;
|45&lt;br /&gt;
|2 parts [[#Tequila|tequila]], 2 parts [[#Orange Juice|orange juice]], 1 part [[#Grenadine|grenadine]]&lt;br /&gt;
|Oh great, now you feel nostalgic about sunrises back on Terra...&lt;br /&gt;
|Causes glowing. [https://en.wikipedia.org/wiki/Tequila_Sunrise_%28cocktail%29 IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:ManlyDorf.png|64px]]&lt;br /&gt;
!{{anchor|The Manly Dorf}}The Manly Dorf&lt;br /&gt;
|100&lt;br /&gt;
|2 parts [[#Beer|beer]], 4 parts [[#Ale|ale]]&lt;br /&gt;
|A manly concoction made from Ale and Beer. Intended for true men only.&lt;br /&gt;
|Has only an alcohol power of 5 to people with dwarf mutation. Heals them of 2 brute and burn per tick as well. [http://bay12games.com/dwarves/ Reference to Dwarf Fortress]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orangeglass.gif|64px]]&lt;br /&gt;
!{{anchor|Thirteen Loko}}Thirteen Loko&lt;br /&gt;
|80&lt;br /&gt;
|1 part [[#Vodka|vodka]], 1 part [[#Lime Juice|lime juice]], 1 part [[#Coffee|coffee]]&lt;br /&gt;
|This is a glass of Thirteen Loko, it appears to be of the highest quality. The drink, not the glass.&lt;br /&gt;
|Wakes you up and cools you down if overheated. Causes addiction at 30u and overdose at 60u. Addiction does nothing, but overdosing will first cause a 1.5 second stun and jitteriness. It will then have a 7% chance per tick to force drop held items, 7% chance to cause a random message of discomfort, 5% chance to permanently blind you or &#039;&#039;&#039;melt your eyes out if already blind&#039;&#039;&#039;, 3% chance to cause a seizure (10 seconds of unconsciousness) and a 1% chance of causing a heart attack. &lt;br /&gt;
|-&lt;br /&gt;
![[File:threemileislandglass.gif|64px]]&lt;br /&gt;
!{{anchor|Three Mile Island Iced Tea}}Three Mile Island Iced Tea&lt;br /&gt;
|10&lt;br /&gt;
|10 parts [[#Long Island Iced Tea|Long Island Iced Tea]], 1 part Uranium&lt;br /&gt;
|A glass of this is sure to prevent a meltdown.&lt;br /&gt;
|Makes you druggy. Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ToxinsSpecial.gif|64px]]&lt;br /&gt;
!{{anchor|Toxins Special}}Toxins Special&lt;br /&gt;
|25&lt;br /&gt;
|2 parts [[#Rum|rum]], 1 part [[#Vermouth|vermouth]], 2 parts Plasma&lt;br /&gt;
|Whoah, this thing is on FIRE! &#039;&#039;&#039;CALL THE DAMN SHUTTLE!!!&#039;&#039;&#039;&lt;br /&gt;
|Heats you up if frozen. Best served in a shot glass.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Trappist_beer_glass.png|64px]]&lt;br /&gt;
!{{anchor|Trappist Beer}}Trappist Beer&lt;br /&gt;
|40&lt;br /&gt;
|2 parts [[#Ale|ale]], 2 parts [[#Holy_Water|holy water]], 1 part [[#Sugar|sugar]]&lt;br /&gt;
|A strong dark ale brewed by space-monks.&lt;br /&gt;
|If you&#039;re a [[Chaplain|chaplain]] it reduces [[Status_Effects#Jitteriness|jittering]], [[Status_Effects#Stuttering|stuttering]] and heals 2.5 burn per tick.  &lt;br /&gt;
|-&lt;br /&gt;
![[File:Triplecitrus.png|64px]]&lt;br /&gt;
!{{anchor|Triple Citrus}}Triple Citrus&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Lemon Juice, 1 part Lime Juice, 1 part Orange Juice&lt;br /&gt;
|Triple the citrus, triple the fun.&lt;br /&gt;
|Can be used to make [[Guide to chemistry#Colorful Reagent|Colorful Reagent]]. Results in 5 parts instead of 3. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Turbo.gif|64px]]&lt;br /&gt;
!{{anchor|Turbo}}Turbo&lt;br /&gt;
|85&lt;br /&gt;
|2 parts [[#Moonshine|moonshine]], 1 part {{Tooltip|[[Guide_to_chemistry#Nitrous_Oxide|Nitrous Oxide]]|{{RecursiveChem/Nitrous Oxide}}}}, 1 part [[#Sugar_Rush|Sugar Rush]], 1 part [[#Pwr_Game|Pwr Game]]&lt;br /&gt;
|A turbulent cocktail for outlaw hoverbikers.&lt;br /&gt;
|Regenerates your [[Health#Stamina|stamina]] faster the more drunk you are. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Vanillapudding.gif|64px]]&lt;br /&gt;
!{{anchor|Vanilla Pudding}}Vanilla Pudding&lt;br /&gt;
|N/A&lt;br /&gt;
| 5 parts milk, 5 parts [[#Vanilla Powder|vanilla powder]], 5 parts eggyolk&lt;br /&gt;
|A vanilla flavored pudding in a glass.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:VodkaTonic.png|64px]]&lt;br /&gt;
!{{anchor|Vodka and Tonic}}Vodka and Tonic&lt;br /&gt;
|70&lt;br /&gt;
|2 parts [[#Vodka|vodka]], 1 part [[#Tonic Water|tonic water]]&lt;br /&gt;
|For when a gin and tonic isn&#039;t russian enough.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:VodkaMartini.png|64px]]&lt;br /&gt;
!{{anchor|vodka Martini}}Vodka Martini&lt;br /&gt;
|65&lt;br /&gt;
|2 parts [[#Vodka|vodka]], 1 part [[#Vermouth|vermouth]]&lt;br /&gt;
|A bastardisation of the classic martini. Still great.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiskeyCola.png|64px]]&lt;br /&gt;
!{{anchor|Whiskey Cola}}Whiskey Cola&lt;br /&gt;
|70&lt;br /&gt;
|2 parts [[#Whiskey|whiskey]], 1 part [[#Space Cola|Space Cola]]&lt;br /&gt;
|An innocent-looking mixture of cola and Whiskey. Delicious.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiskeySoda.png|64px]]&lt;br /&gt;
!{{anchor|Whiskey Soda}}Whiskey Soda&lt;br /&gt;
|70&lt;br /&gt;
|2 parts [[#Whiskey|whiskey]], 1 part [[#Soda Water|soda water]]&lt;br /&gt;
|Ultimate refreshment.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiskey_sour.png|64px]]&lt;br /&gt;
!{{anchor|Whiskey Sour}}Whiskey Sour&lt;br /&gt;
|35&lt;br /&gt;
|1 part [[#Whiskey|whiskey]], 1 part [[#Lemon Juice|lemon juice]], 1 part sugar&lt;br /&gt;
|Lemon juice/whiskey/sugar mixture. Moderate alcohol content.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiteRussian.png|64px]]&lt;br /&gt;
!{{anchor|White Russian}}White Russian&lt;br /&gt;
|50&lt;br /&gt;
|3 [[#Black Russian|Black Russian]], 2 part [[#Milk Cream|cream]]&lt;br /&gt;
|A very nice looking drink. But that&#039;s just, like, your opinion, man.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/White_Russian_%28cocktail%29 IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wizz_fizz.gif|64px]]&lt;br /&gt;
!{{anchor|Wizz_Fizz}}Wizz Fizz&lt;br /&gt;
|50&lt;br /&gt;
|1 part [[#Champagne|champagne]], 1 part [[#Soda_Water|Soda Water]], 1 part [[#Triple_Sec|triple sec]]&lt;br /&gt;
|A magical potion, fizzy and wild! However the taste, you will find, is quite mild. &lt;br /&gt;
|Heals [[#Wizard|wizards]] 1 of brute, burn, toxin, and suffocation per tick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fourth_Wall.gif|64px]]&lt;br /&gt;
!{{anchor|Fourth_Wall}}Fourth Wall&lt;br /&gt;
|N/A&lt;br /&gt;
|10 parts [[#Pan-Galactic Gargle Blaster|Pan-Galactic Gargle Blaster]], 1 part {{Tooltip|[[Guide_to_chemistry#Bluespace_Dust|Bluespace Dust]]|{{RecursiveChem/Bluespace_Dust}}}}&lt;br /&gt;
|This substance seems like it shouldn&#039;t exist.&lt;br /&gt;
|Gives temporary brain traumas over time that are cured when the drink is out of your system. Metabolizes at 0.3 units per tick. Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ratvander_Cocktail.gif|64px]]&lt;br /&gt;
!{{anchor|Ratvander_Cocktail}}Rat&#039;vander Cocktail&lt;br /&gt;
|10&lt;br /&gt;
|5 parts [[#Wine|wine]], 5 parts [[#Triple_Sec|triple sec]], 1 part [[#Sugar|sugar]], 1 part Iron, 0.6 part Copper&lt;br /&gt;
|Side effects include hoarding brass and hatred of blood.&lt;br /&gt;
|Causes you to slur clock cult phrases instead of normal slurring. Results in 10u, so 25 wine, 25 triple sec, 5 sugar, and 1 ground-up [[Guide_to_chemistry#Active_Pure_Chemicals|&amp;quot;brass&amp;quot;]] sheet makes 50u.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icewing.gif|64px]]&lt;br /&gt;
!{{anchor|Icewing}}Icewing&lt;br /&gt;
|50&lt;br /&gt;
|1 part [[#Anti-freeze|anti-freeze]], 1 part [[Guide_to_chemistry#Miner.27s_Salve|miner&#039;s salve]], 1 part [[#Ice|ice]]&lt;br /&gt;
|A frost beam on ice.&lt;br /&gt;
|Cools you down if hot, and heals some burn damage if taking damage from cold. Perfect for watcher hunting!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sarsaparillian_Sunset.gif|64px]]&lt;br /&gt;
!{{anchor|Sarsaparillian_Sunset}}Sarsaparillian Sunset&lt;br /&gt;
|70&lt;br /&gt;
|5 parts [[#Tequila_sunrise|tequila sunrise]], 1 part [[#Nuka_Cola|Nuka Cola]], 1 part [[Guide_to_chemistry#Napalm|napalm]] (requires temperature of 320)&lt;br /&gt;
|The taste of the waste.&lt;br /&gt;
|Heals burn damage at 3 per tick, but if overdosed over 50u it deals 7 burn damage and grants fire breath. Makes 5 parts instead of 7.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bees_Knees.gif|64px]]&lt;br /&gt;
!{{anchor|Bees_Knees}}Bee&#039;s Knees&lt;br /&gt;
|35&lt;br /&gt;
|1 part [[#Mead|mead]], 1 part honey, 1 part [[#Whiskey|whiskey]], 1 part [[#Lemon Juice|lemon juice]]&lt;br /&gt;
|This has way too much honey.&lt;br /&gt;
|Tastes bad to everyone except apids, but tastes fantastic to apids and heals them for 1.5 brute and burn, and 1 toxin per tick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Muana Loa.png|center|frameless]]&lt;br /&gt;
!Mauna Loa&lt;br /&gt;
|40&lt;br /&gt;
|2 parts [[Guide to food and drinks#Capsaicin Oil|capsaicin]], 1 part kahlúa, 2 parts [[Guide to food and drinks#Bahama Mama|bahama mama]]&lt;br /&gt;
|Extremely hot; not for the faint of heart!&lt;br /&gt;
|Raises body temperature, and has a 5% chance to set you on fire each tick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plasmaflood.png|center|frameless|31x31px]]&lt;br /&gt;
!Plasma Flood&lt;br /&gt;
|60&lt;br /&gt;
|1 part plasma, 1 part [[Guide to chemistry#Napalm|napalm]], 1 part [[Guide to food and drinks#Tequila|tequila]], 1 part [[Guide to food and drinks#Demons Blood|demon&#039;s blood]]&lt;br /&gt;
|Not very popular with plasmamen, for obvious reasons.&lt;br /&gt;
|Has an 80% chance to ignite you, but heals 16 burn per tick. Metabolizes at a rate of 0.5 units per tick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brownglass.gif|64px]]&lt;br /&gt;
!{{anchor|..What?}}..What?&lt;br /&gt;
|N/A&lt;br /&gt;
|Fail a recipe&lt;br /&gt;
|You can&#039;t really tell what this is.&lt;br /&gt;
|You get this when there is something else in the glass&lt;br /&gt;
|}&lt;br /&gt;
[[File:Muana Loa.png|thumb]]&lt;br /&gt;
== Juice Cartons ==&lt;br /&gt;
By using cardboard you can make and fill these cartons with 15 units of anything. Perfect for those precious little assistants.&lt;br /&gt;
=Food=&lt;br /&gt;
You need food to avoid [[#Hunger|hunger]]. Food is cooked either with the crafting menu [[File:Crafting_menu_hud_icon.png]] or by putting certain ingredients into different types of machinery, such as the [[#Microwave Oven|microwave]] [[File:Microwave.png]]. &lt;br /&gt;
==Example Cooking Guide==&lt;br /&gt;
As an example that requires both machinery and the crafting menu, here is how to cook a [[#Sausage|sausage]] [[File:Sausage.png]]:&lt;br /&gt;
#Grab two pieces of meat [[File:Meat.png]] from your fridge. &lt;br /&gt;
#Put one of the pieces of meat [[File:Meat.png]] into the [[#Processor|food processor]] [[File:Processor.png]]. &lt;br /&gt;
#Click the [[#Processor|food processor]] [[File:Processor.png]] to turn it on. This will turn the meat into a [[#meatball|meatball]] [[File:meatball.png]]. &lt;br /&gt;
#Place the other piece of meat [[File:Meat.png]] on any table [[File:R-table.png]]. &lt;br /&gt;
#Vend a kitchen knife [[File:Knife.png]] from the [[Vendors#Dinnerware|dinnerware vendor]] [[File:Venddinnerware.gif]], and use it on the piece of meat [[File:Meat.png]]. It should turn into 3x [[#Raw_Cutlet|raw meat cutlets]] [[File:Rawmeatcutlet.png]]. &lt;br /&gt;
#Put two of the [[#Raw_Cutlet|raw meat cutlets]] [[File:Rawmeatcutlet.png]] into a [[#Microwave Oven|microwave]] [[File:Microwave.png]] (by clicking the [[#Microwave Oven|microwave]] with a raw cutlet in active hand). &lt;br /&gt;
#Turn on the [[#Microwave Oven|microwave]] [[File:Microwave.png]] by alt-clicking it. The two [[#Raw_Cutlet|raw meat cutlets]] [[File:Rawmeatcutlet.png]] should turn into [[#Cutlet|cutlets]] [[File:Meatcutlet.png]]. &lt;br /&gt;
#Place the [[#meatball|meatball]] [[File:meatball.png]] and the two [[#Cutlet|cutlets]] [[File:Meatcutlet.png]] on the same tile (such as the same table). &lt;br /&gt;
#Stand within 1 tile&#039;s reach from both the [[#meatball|meatball]] [[File:meatball.png]] and the two [[#Cutlet|cutlets]] [[File:Meatcutlet.png]]. Click the crafting menu HUD icon [[File:Crafting_menu_hud_icon.png]] to open the crafting menu. &lt;br /&gt;
#In the crafting menu, cycle through categories with arrows until you reach &amp;quot;Foods&amp;quot;. Then cycle through the subcategories of &amp;quot;Foods&amp;quot; until you find &amp;quot;Meats&amp;quot;. &lt;br /&gt;
#If you followed the above steps correctly, the &amp;quot;Sausage&amp;quot; recipe should be clickable (instead of greyed out). Click it and stand still a few seconds to craft a [[#Sausage|sausage]] [[File:Sausage.png]].&lt;br /&gt;
==Ingredients==&lt;br /&gt;
===[[File:Butcherknife.png|64px]]Butchering[[File:Gibber.png|64px]]===&lt;br /&gt;
This is how you get your meat [[File:Meat.png|64px]].&lt;br /&gt;
&lt;br /&gt;
To butcher a simple animal, hit the carcass with your blade on harm intent. Monkeys count as simple animal, and this is how you get the most meat. Humanoids such as, well, humans, cannot be butchered with just a knife, thought they can be dismembered. Cutting off and dismembering a head lets you harvest the brain, while dismembering the torso lets you harvest organs such as heart, appendix and lungs. To get meat from a person, you will need to put them in the [[Machines#Gibber|gibber]], the machine in the freezer room. Do this by undressing them, grabbing them aggressively with grab intent, and then clicking the gibber. Then click the gibber again to activate it. Gibbing a humanoid in such a fashion results in meat and skin, and while monkeys can be &amp;quot;harvested&amp;quot; like this you should really use the knife, unless you want the skins for a monkey costume. &amp;lt;br&amp;gt;&lt;br /&gt;
There are many types of meat, and only some of them are listed below. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FC8484;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FC8484;&#039;| Food name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FC8484;&#039;|How to acquire&lt;br /&gt;
|-&lt;br /&gt;
![[File:Meat.png|64px]]&lt;br /&gt;
!{{anchor|Meat}}Meat&lt;br /&gt;
|Get meat from humans by gibbing them with a gibber. Get meat from most other creatures by slaughterering their dead bodies with a sharp object [[File:Knife.png]] on harm intent [[File:Intent_Harm.png]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Bear_meat.png|64px]]&lt;br /&gt;
!{{anchor|Bear Meat}}Bear Meat&lt;br /&gt;
|Slaughter a dead space bear with a sharp object [[File:Knife.png]] on harm intent [[File:Intent_Harm.png]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Fish_fillet.png|64px]]&lt;br /&gt;
!{{anchor|Carp Fillet}}Carp Fillet&lt;br /&gt;
|Slaughter a dead space carp with a sharp object [[File:Knife.png]] on harm intent [[File:Intent_Harm.png]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Crab_meat_raw.png|64px]]&lt;br /&gt;
!{{anchor|Raw Crab Meat}}Raw Crab Meat&lt;br /&gt;
|Slaughter a dead crab with a sharp object [[File:Knife.png]] on harm intent [[File:Intent_Harm.png]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Spider_leg.png|64px]]&lt;br /&gt;
!{{anchor|Spider Leg}}Spider Leg&lt;br /&gt;
|Slaughter a dead spider with a sharp object [[File:Knife.png]] on harm intent [[File:Intent_Harm.png]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Spider_meat.png|64px]]&lt;br /&gt;
!{{anchor|Spider Meat}}Spider Meat&lt;br /&gt;
|Slaughter a dead spider with a sharp object [[File:Knife.png]] on harm intent [[File:Intent_Harm.png]]. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===[[File:Knife.png|64px]][[File:Rolling Pin.png|64px]] Knife &amp;amp; Rolling Pin===&lt;br /&gt;
These food are created by using your knife and rolling pin (found in the kitchen&#039;s dinnerware vending machine).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFE0CC;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFE0CC;&#039;| Food name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFE0CC;&#039;|How to acquire&lt;br /&gt;
|-&lt;br /&gt;
![[File:breadslice.png|64px]]&lt;br /&gt;
!{{anchor|Bread Slice}}Bread Slice&lt;br /&gt;
|Slice any bread with your knife. Used to make [[#Breads_.26_Sandwiches|sandwiches]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:cakeslice.png|64px]]&lt;br /&gt;
!{{anchor|Cake Slice}}Cake Slice&lt;br /&gt;
|Slice any cake with your knife.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pizzaslice.png|64px]]&lt;br /&gt;
!{{anchor|Pizza Slice}}Pizza Slice&lt;br /&gt;
|Slice any pizza with your knife.&lt;br /&gt;
|-&lt;br /&gt;
![[File:doughslice.png|64px]]&lt;br /&gt;
!{{anchor|Dough Slice}}Dough Slice&lt;br /&gt;
|Slice a [[#Flat Dough|flat dough]] with your knife.&lt;br /&gt;
|-&lt;br /&gt;
![[File:flatdough.png|64px]]&lt;br /&gt;
!{{anchor|Flat Dough}}Flat Dough&lt;br /&gt;
|Flatten a [[#Dough|dough]] with your rolling pin.&lt;br /&gt;
|-&lt;br /&gt;
![[File:rawmeatcutlet.png|64px]]&lt;br /&gt;
!{{anchor|Raw Cutlet}}Raw Cutlet&lt;br /&gt;
|Slice a meat with your knife.&lt;br /&gt;
|-&lt;br /&gt;
![[File:piedough.png|64px]]&lt;br /&gt;
!{{anchor|Pie Dough}}Pie Dough&lt;br /&gt;
|Flatten a [[#Cake Batter|cake batter]] with your rolling pin.&lt;br /&gt;
|-&lt;br /&gt;
![[File:rawpastrybase.png|64px]]&lt;br /&gt;
!{{anchor|Raw Pastry Base}}Raw Pastry Base&lt;br /&gt;
|Slice a [[#Pie Dough|pie dough]] with your knife.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Potato_wedges.png|64px]]&lt;br /&gt;
!{{anchor|Potato Wedges}}Potato Wedges&lt;br /&gt;
|Slice a potato with your knife. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Cheese_Wedge.png|64px]]&lt;br /&gt;
!{{anchor|Cheese Wedge}}Cheese Wedge&lt;br /&gt;
|Slice a [[#Cheese Wheel|cheese wheel]] with your knife.&lt;br /&gt;
|}&lt;br /&gt;
===[[File:Processor.png|64px]] [[Machines#Food_Processor|Processor]]===&lt;br /&gt;
Some items can be processed with the [[Machines#Food_Processor|Processor]], which can be found in your kitchen. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C4DAF4;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#C4DAF4;&#039;|Processes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C4DAF4;&#039;|Condiments&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bacon.png|64px]]&lt;br /&gt;
!{{anchor|Raw Bacon}}Raw Bacon&lt;br /&gt;
|Process one [[#Raw Cutlet|raw cutlet]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:meatball.png|64px]]&lt;br /&gt;
!{{anchor|meatball}}Meatball&lt;br /&gt;
|Process one slab of meat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slamjamspacekabam.png|64px]]&lt;br /&gt;
!{{anchor|Slime Jam}}Slime Jam&lt;br /&gt;
|&amp;lt;s&amp;gt;Process one slime. &#039;&#039;Note: Eating this will kill you.&#039;&#039;&amp;lt;/s&amp;gt; Didn&#039;t work when testing Aug 2019. Slimes or slime extracts can&#039;t be inserted. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Tatortot.png|64px]]&lt;br /&gt;
!{{anchor|Tator Tot}}Tator Tot&lt;br /&gt;
|Process one potato.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fries.png|64px]]&lt;br /&gt;
!{{anchor|Space Fries}}Space Fries&lt;br /&gt;
|Process one plate of potato wedges.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Carrotfries.png|64px]]&lt;br /&gt;
!{{anchor|Carrot Fries}}Carrot Fries&lt;br /&gt;
|Process one carrot.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roastparsnip.png|64px]]&lt;br /&gt;
!{{anchor|Roast Parsnip}}Roast Parsnip&lt;br /&gt;
|Process one parsnip.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soydope.png|64px]]&lt;br /&gt;
!{{anchor|Soy Dope}}Soy Dope&lt;br /&gt;
|Process one soy bean.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spaghetti.png|64px]]&lt;br /&gt;
!{{anchor|Spaghetti}}Spaghetti&lt;br /&gt;
|Process one [[#Dough Slice|dough slice]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tortilla.png|64px]]&lt;br /&gt;
!{{anchor|Tortilla}}Tortilla&lt;br /&gt;
|Process one corn.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Yakiimo.png|64px]]&lt;br /&gt;
!{{anchor|Yaki Imo}}Yaki Imo&lt;br /&gt;
|Process one sweet potato.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===[[File:Blender.png|64px]] All-In-One-Grinder===&lt;br /&gt;
In order to create some of these items you will either need to mix the regents by hand or toss them into the blender/grinder and grind them.&lt;br /&gt;
&lt;br /&gt;
After which either a finished product will be produced or you will need to transfer the liquid to your [[File:ChemMaster.png|64px]] CondiMaster Neo in the freezer to create it into a bottle.&lt;br /&gt;
&lt;br /&gt;
Any recipe listed as &#039;&#039;&#039;Grind&#039;&#039;&#039; will require the use of the blender, any recipe listed as &#039;&#039;&#039;Mix&#039;&#039;&#039; only requires the beaker. All of your juices will require the Grinder&#039;s other setting &#039;&#039;&#039;Juice&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C4F0F4;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#C4F0F4;&#039;|Blends&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C4F0F4;&#039;|How to acquire&lt;br /&gt;
|-&lt;br /&gt;
![[File:Universal Enzyme.png|64px]]&lt;br /&gt;
!{{anchor|Universal_Enzyme}}Universal Enzyme&lt;br /&gt;
|Found on the Cook&#039;s table, used in cooking various dishes, more can be ordered from Cargo Bay. Also botanists can use [[Guide_to_hydroponics#Fermentation_Barrel|wooden barrels]] to ferment tomatoes into this. Can be made in bioreactor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nutriment.png|64px]]&lt;br /&gt;
!{{anchor|Nutriment}}Nutriment&lt;br /&gt;
|Grind any solid food.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hotsauce.png|64px]]&lt;br /&gt;
!{{anchor|Hot Sauce}}{{anchor|Capsaicin Oil}}Hot Sauce/Capsaicin Oil&lt;br /&gt;
|Grind chilis.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Coldsauce.png|64px]]&lt;br /&gt;
!{{anchor|Cold Sauce}}{{anchor|Frost Oil}}Cold Sauce/Frost Oil&lt;br /&gt;
|[[Guide_to_xenobiology#Blue_Slime|Blue Slimes]] or from grinding [[Guide_to_hydroponics#Ice_Pepper|Ice Pepper]]. A special oil that noticably chills the body. Extracted from ice peppers or slimes. Will cool you faster the longer it has been in the body, up to maximum strength after 35 cycles. [[Changeling]] [[Changeling#Cryogenic_Sting|cryo sting]] injects this. Creates slippery ice tiles if spilled on floor for about 1 second per unit, depending on pressure and temperature. Spilling also reduces area temperature by 5K per unit. Hurts slimes and [[Guide_to_races#Jellypeople|slimepeople]]. Metabolism rate 0.4u per tick. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Ketchup.png|64px]]&lt;br /&gt;
!{{anchor|Ketchup}}Ketchup&lt;br /&gt;
|Grind tomatoes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flour.png|64px]]&lt;br /&gt;
!{{anchor|Flour}}Flour&lt;br /&gt;
|Grind wheat or oat stalks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rice.png|64px]]&lt;br /&gt;
!{{anchor|Rice}}Rice&lt;br /&gt;
|Grind rice stalks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ricebowl.png|64px]]&lt;br /&gt;
!{{anchor|Rice Bowl}}Rice Bowl&lt;br /&gt;
|Mix 10 rice + 10 water in a bowl.&lt;br /&gt;
|-&lt;br /&gt;
![[File:dough.png|64px]]&lt;br /&gt;
!{{anchor|Dough}}Dough&lt;br /&gt;
|Mix 15 flour + 10 water.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cakebatter.png|64px]]&lt;br /&gt;
!{{anchor|Cake Batter}}Cake Batter&lt;br /&gt;
|Mix 15 flour + 15 egg yolk + 5 [[#Sugar|sugar]]. (you can also use [[#Soy Milk|soy milk]] instead of egg yolk)&lt;br /&gt;
|-&lt;br /&gt;
![[File:begg.png|40px]]&lt;br /&gt;
!{{anchor|Egg Yolk}}Egg Yolk&lt;br /&gt;
|Break an egg into a beaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soysauce.png|64px]]&lt;br /&gt;
!{{anchor|Soy Sauce}}Soy Sauce&lt;br /&gt;
|Mix 40 units [[#Soy Milk|soy milk]] + 10 units [[Guide_to_chemistry#Sulphuric Acid|Sulphuric Acid]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Salt.png|64px]]&lt;br /&gt;
!{{anchor|Salt}}Salt&lt;br /&gt;
|Mix [[Guide_to_chemistry#Sodium|Sodium]] + [[Guide_to_chemistry#Chlorine|Chlorine]] + Water (sodium and chlorine from Chem Dispenser). Salt-shakers can be found in cafe.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pepper.png|64px]]&lt;br /&gt;
!{{anchor|Pepper}}Pepper&lt;br /&gt;
|Grind pepper-mills from the cafe.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cheesewheel.gif|64px]]&lt;br /&gt;
!{{anchor|Cheese Wheel}}Cheese Wheel&lt;br /&gt;
|Mix 40 [[#Milk|milk]] + 5 [[#Universal Enzyme|universal enzyme]] (catalyst). End result will magically pop a full wheel of cheese.&lt;br /&gt;
|-&lt;br /&gt;
![[File:chocolatebar.gif|64px]]&lt;br /&gt;
!{{anchor|Chocolate Bar}}Chocolate Bar&lt;br /&gt;
|Mix 2 units [[#Cocoa Powder|cocoa powder]] + 2 units [[#Milk|milk]]/[[#Soy Milk|soy milk]] + 2 units [[#Sugar|Sugar]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tofu.gif|64px]]&lt;br /&gt;
!{{anchor|Tofu}}Tofu&lt;br /&gt;
|Mix 10 [[#Soy Milk|soy milk]] + 5 [[#Universal Enzyme|universal enzyme]] (catalyst). &lt;br /&gt;
|-&lt;br /&gt;
![[File:butter.png|64px]]&lt;br /&gt;
!{{anchor|Butter}}Butter&lt;br /&gt;
|Mix 15 [[#Milk|milk]] in the grinder.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Butter_on_a_stick.png|64px]]&lt;br /&gt;
!{{anchor|Butter_on_a_stick}}Butter on a stick&lt;br /&gt;
|Insert a metal rod [[File:Rods.png]] into butter. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Mayonnaise.png|40px]]&lt;br /&gt;
!{{anchor|Mayonnaise}}Mayonnaise&lt;br /&gt;
|Grind egg yolk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sugar.gif|64px]]&lt;br /&gt;
!{{anchor|Sugar}}Sugar&lt;br /&gt;
|Grind white beet or sugar cane.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brokenbottle.png|64px]]&lt;br /&gt;
!{{anchor|Astrotame}}Astrotame&lt;br /&gt;
|Found in [[Vendor#Dinnerware|Dinnerware Vendor]]. Artificial sweetener. Makes food taste better while adding zero calories. If overdosed (17u) it makes you [[Status_Effects#Disgust|disgusted]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Brokenbottle.png|64px]]&lt;br /&gt;
!{{anchor|Caramel}}Caramel&lt;br /&gt;
|Heat sugar to 413.15K. Will burn into carbon if heated to 483.15K. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Sprinkles.gif|64px]]&lt;br /&gt;
!{{anchor|Sprinkles}}Sprinkles&lt;br /&gt;
|Grind donuts (acts as a healing powder for the enlisted security force).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cherry.png|64px]]&lt;br /&gt;
!{{anchor|Cherry Jelly}}Cherry Jelly&lt;br /&gt;
|Grind cherries.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bluecherry.png|64px]]&lt;br /&gt;
!{{anchor|Blue Cherry Jelly}}Blue Cherry Jelly&lt;br /&gt;
|Grind blue cherries.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cocoapod.png|64px]]&lt;br /&gt;
!{{anchor|Cocoa Powder}}Cocoa Powder&lt;br /&gt;
|Grind [[Guide_to_hydroponics#Cocoa|cocoa pods]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vanilla.png|64px]]&lt;br /&gt;
!{{anchor|Vanilla Powder}}Vanilla Powder&lt;br /&gt;
|Grind [[Guide_to_hydroponics#Vanilla|vanilla pods]].&lt;br /&gt;
|}&lt;br /&gt;
===[[File:Microwave.png|64px]] Microwave Oven===&lt;br /&gt;
The microwave oven is used to cook or boil raw ingredients. You can load multiple of them in the oven and cook them simultaneously. Use a kitchen tray to load it faster.&lt;br /&gt;
&lt;br /&gt;
Trying to cook uncookable food will return a burned mess and will make the oven dirtier (which increases chances of failure).&lt;br /&gt;
&lt;br /&gt;
In case of a failure, just use Space Cleaner or Soap on it and remove the burned mess inside.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFEACC;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFEACC;&#039;|Cooked food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFEACC;&#039;|How to acquire&lt;br /&gt;
|-&lt;br /&gt;
![[File:Baconcooked.png|64px]]&lt;br /&gt;
!{{anchor|Bacon}}Bacon&lt;br /&gt;
|Microwave a [[#Raw Bacon|raw bacon]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:bread.png|64px]]&lt;br /&gt;
!{{anchor|Plain Bread}}{{anchor|Bread}}Plain Bread&lt;br /&gt;
|Microwave a [[#Dough|dough]]. Used in all [[#Breads_.26_Sandwiches|bread recipes]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bun.png|64px]]&lt;br /&gt;
!{{anchor|Bun}}Bun&lt;br /&gt;
|Microwave a [[#Dough Slice|dough slice]]. Used in [[#Burgers|burgers]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pastrybase.png|64px]]&lt;br /&gt;
!{{anchor|Pastry Base}}Pastry Base&lt;br /&gt;
|Microwave a [[#Raw Pastry Base|raw pastry base]]. Used in most [[#Pastries|pastry recipes]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:spagettiboiled.png|64px]]&lt;br /&gt;
!{{anchor|Boiled Spaghetti}}Boiled Spaghetti&lt;br /&gt;
|Microwave [[#Spaghetti|spaghetti]]s. Used in [[#Pastas|spaghetti recipes]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:pizzabread.png|64px]]&lt;br /&gt;
!{{anchor|Pizza Bread}}Pizza Bread&lt;br /&gt;
|Microwave a [[#Flat Dough|flat dough]]. Used in [[#Pizzas|pizza recipes]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:pie.gif|64px]]&lt;br /&gt;
!{{anchor|Plain Pie}}Plain Pie&lt;br /&gt;
|Microwave a [[#Pie Dough|pie dough]]. Used in [[#Pies|pie recipes]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:regularcake.png|64px]]&lt;br /&gt;
!{{anchor|Plain Cake}}Plain Cake&lt;br /&gt;
|Microwave a [[#Cake Batter|cake batter]]. Used in [[#Cakes|cake recipes]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spiderleg.png|64px]]&lt;br /&gt;
!{{anchor|Boiled Spider Leg}}Boiled Spider Leg&lt;br /&gt;
|Microwave a spider leg.&lt;br /&gt;
|-&lt;br /&gt;
![[File:meatcutlet.png|64px]]&lt;br /&gt;
!{{anchor|Cutlet}}Cutlet&lt;br /&gt;
|Microwave a [[#Raw Cutlet|raw cutlet]]. Used in many recipes with meat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:meatstake.png|64px]]&lt;br /&gt;
!{{anchor|Meat Steak}}Meat Steak&lt;br /&gt;
|Microwave a slab of meat. Used in many recipes with meat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Crab_meat.png|64px]]&lt;br /&gt;
!{{anchor|Crab Meat}}Crab Meat&lt;br /&gt;
|Microwave [[#Raw Crab Meat|raw crab meat]]. Used in some in some recipes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:toastsand.png|64px]]&lt;br /&gt;
!{{anchor|Toasted Sandwich}}Toasted Sandwich&lt;br /&gt;
|Microwave a [[#Sandwich|sandwich]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:popcorn.png|40px]]&lt;br /&gt;
!{{anchor|Popcorn}}Popcorn&lt;br /&gt;
|Microwave a corn.&lt;br /&gt;
|-&lt;br /&gt;
![[File:donkpocket.png|40px]]&lt;br /&gt;
!{{anchor|Warm Donkpocket}}Warm Donk-pocket&lt;br /&gt;
|Microwave a Donk-pocket. Contains [[Guide_to_chemistry#Omnizine|Omnizine]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:begg.png|40px]]&lt;br /&gt;
!{{anchor|Boiled Egg}}Boiled Egg&lt;br /&gt;
|Microwave an egg.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Boiledrice.png|64px]]&lt;br /&gt;
!{{anchor|Boiled Rice}}Boiled Rice&lt;br /&gt;
|Microwave a [[#Rice Bowl|Rice Bowl]]. Used in [[Guide_to_food_and_drinks#Rice_and_Pork|rice recipes]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Khinkali.png|64px]]&lt;br /&gt;
!{{anchor|Khinkali}}Khinkali&lt;br /&gt;
|Microwave a [[#Raw_Khinkali|Raw Khinkali]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:onionrings.png|64px]]&lt;br /&gt;
!{{anchor|Onion Rings}}Onion Rings&lt;br /&gt;
|Microwave an onion slice. &lt;br /&gt;
|}&lt;br /&gt;
===[[File:Icecream_Vat.png|64px]] Ice Cream Vat===&lt;br /&gt;
&#039;&#039;Ding-aling ding dong. Get your Nanotrasen-approved ice cream!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For those hot days on the station there&#039;s an Ice Cream Vat, which can be used to make:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C7F5C4;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#C7F5C4;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C7F5C4;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C7F5C4;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Waffle_Cone.png|64px]]&lt;br /&gt;
!{{anchor|Waffle Cone}}Waffle Cone&lt;br /&gt;
|1 unit units [[#Flour|flour]] + 1 unit [[#Sugar|sugar]]&lt;br /&gt;
|Delicious waffle cone, but no ice cream.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocolate_Cone.png|64px]]&lt;br /&gt;
!{{anchor|Chocolate Cone}}Chocolate Cone&lt;br /&gt;
|1 unit units [[#Flour|flour]] + 1 unit [[#Sugar|sugar]] + 1 [[#Cocoa Powder|cocoa powder]]&lt;br /&gt;
|Delicious chocolate cone, but no ice cream.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vanilla_Icecream.png|64px]]&lt;br /&gt;
!{{anchor|Vanilla Ice Cream}}Vanilla Ice Cream&lt;br /&gt;
|1 unit [[#Milk|milk]] + 1 unit [[#Glass_of_Ice|ice]] + 1 unit [[#Vanilla Powder|vanilla powder]]&lt;br /&gt;
|Scoop it up with a Waffle/Chocolate Cone.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Strawberry_Icecream.png|64px]]&lt;br /&gt;
!{{anchor|Strawberry Ice Cream}}Strawberry Ice Cream&lt;br /&gt;
|1 unit [[#Milk|milk]] + 1 unit [[#Glass_of_Ice|ice]] + 1 unit [[#Berry_Juice|berry juice]]&lt;br /&gt;
|Scoop it up with a Waffle/Chocolate Cone.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocolate_Icecream.png|64px]]&lt;br /&gt;
!{{anchor|Chocolate Ice Cream}}Chocolate Ice Cream&lt;br /&gt;
|1 unit [[#Milk|milk]] + 1 unit [[#Glass_of_Ice|ice]] 1 unit [[#Cocoa Powder|cocoa powder]]&lt;br /&gt;
|Scoop it up with a Waffle/Chocolate Cone. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Blue_Icecream.png|64px]]&lt;br /&gt;
!{{anchor|Blue Ice Cream}}Blue Ice Cream&lt;br /&gt;
|1 unit [[#Milk|milk]] + 1 unit [[#Glass_of_Ice|ice]] + 1 unit [[#Singulo|Singulo]]&lt;br /&gt;
|Scoop it up with a Waffle/Chocolate Cone. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Brokenbottle.png|64px]]&lt;br /&gt;
!{{anchor|Custom Ice Cream}}Custom Ice Cream&lt;br /&gt;
|1 unit [[#Milk|milk]] + 1 unit [[#Glass_of_Ice|ice]] + 1 unit optional flavoring (any reagent)&lt;br /&gt;
|You can refill the ice cream vat&#039;s ingredient storage by inserting a beaker with reagents, and clicking the &amp;quot;refill from beaker&amp;quot; button. This will let you create custom ice cream flavoured by any reagent. &lt;br /&gt;
|}&lt;br /&gt;
==Crafting Recipes==&lt;br /&gt;
Most dish recipes are made using the &#039;&#039;&#039;crafting menu&#039;&#039;&#039;, that is by &#039;&#039;&#039;placing your ingredients out nearby then clicking on the craft button (a small T icon on your HUD)&#039;&#039;&#039; to open a crafting window which lists all recipes that can be done with the ingredients. If one of the ingredients is a liquid, you can have the liquid in any kind of container, such as a beaker, bowl or drinking glass. Simply click any recipe to start crafting it. As long as you have at least the minimum amount of each needed ingredients, all within 1 tile of your character, you can craft it.&lt;br /&gt;
===Burgers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFF4CC;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFF4CC;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFF4CC;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFF4CC;&#039;|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFF4CC;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:burger.png|64px]]&lt;br /&gt;
!Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 1 [[#Meat Steak|meat steak]]&lt;br /&gt;
|7 Nutriment, 3 Vitamin&lt;br /&gt;
|If you use human meat, the burger will share the name of your victim. If you add a crayon it will color the burger. Has a 1% chance of turning into steamed hams.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Baconburger.png|64px]]&lt;br /&gt;
!Bacon Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 3 [[#Bacon|cooked bacon]]&lt;br /&gt;
|19 Nutriment, 5 Vitamin&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:brainburger.png|64px]]&lt;br /&gt;
!Brain Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 1 Brain&lt;br /&gt;
|8 Nutrient, 6 Mannitol, 5 Vitamin&lt;br /&gt;
|Rarely will you be able to make this. Bother the Roboticist or Medical for delicious brains. Contains [[Guide_to_chemistry#Mannitol|Mannitol]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:clownburger.png|64px]]&lt;br /&gt;
!Clown Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 1 Clown Mask&lt;br /&gt;
|6 Nutriment, 6 Vitamin, 6 Banana&lt;br /&gt;
|Get the mime to steal the mask from his [[Clown|nemesis]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Crab_burger.png|64px]]&lt;br /&gt;
!Crab Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 2 [[#Crab_Meat|crab meat]]&lt;br /&gt;
|?&lt;br /&gt;
|A delicious patty of the crabby kind, slapped in between a bun.&lt;br /&gt;
|-&lt;br /&gt;
![[File:mimeburger.png|64px]]&lt;br /&gt;
!Mime Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 1 Mime Mask&lt;br /&gt;
|6 Nutriment, 6 Vitamin, 6 Nothing&lt;br /&gt;
|Get the clown to steal the mask from his [[Mime|nemesis]]. Or order a costume crate like the unrobust person you are.&lt;br /&gt;
|-&lt;br /&gt;
![[File:tofubuger.png|64px]]&lt;br /&gt;
!Tofu Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 1 [[#Tofu|tofu]]&lt;br /&gt;
|6 Nutriment, 2 Vitamin&lt;br /&gt;
|Melts your face!&lt;br /&gt;
|-&lt;br /&gt;
![[File:spell.png|64px]]&lt;br /&gt;
!Spell Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 1 Wizard Hat&lt;br /&gt;
|8 Nutriment, 10 Vitamin&lt;br /&gt;
|You will eat this until you have had Ei Nath.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xenoburger.png|30px]]&lt;br /&gt;
!Xenoburger&lt;br /&gt;
|1 [[#Bun|bun]] + 1 xeno [[#Meat Steak|meat steak]]&lt;br /&gt;
|9 Nutriment, 8 Vitamin&lt;br /&gt;
|Ali-yum!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jellyburger.png|45px]]&lt;br /&gt;
!Jelly Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 5 units [[#Slime Jam|slime jam]] or 5 units [[#Cherry Jelly|cherry jelly]]&lt;br /&gt;
|2 Nutrient, 5 Slime/Cherry Jelly, 5 Vitamin&lt;br /&gt;
|My insides are burning!&lt;br /&gt;
|-&lt;br /&gt;
![[File:ghostbur.PNG|64px]]&lt;br /&gt;
!Ghost Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 1 [[Shade|Ectoplasm]]&lt;br /&gt;
|7 Nutriment, 12 Vitamin&lt;br /&gt;
|Terror-ifficly tasty.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Appendixburger.png|64px]]&lt;br /&gt;
!Appendix Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 1 [[Surgery#Appendectomy|Appendix]]&lt;br /&gt;
|8 Nutriment, 6 Vitamin&lt;br /&gt;
|Tastes like appendicitis&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fivealarmburger.png|64px]]&lt;br /&gt;
!Five Alarm Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 2 ghost chili&lt;br /&gt;
|6 Nutriment, 5 Capsaicin, 5 Pepper, 1 Vitamin&lt;br /&gt;
|HOT! HOT!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ratburger.png|64px]]&lt;br /&gt;
!Rat Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 1 dead mouse&lt;br /&gt;
|3 Nutriment, 1 Vitamin&lt;br /&gt;
|What did you expect?&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigbite.png|64px]]&lt;br /&gt;
!Big Bite Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 3 [[#Meat Steak|meat steak]] &lt;br /&gt;
|17 Nutriment, 9 Vitamin&lt;br /&gt;
|Forget the Big Mac.&lt;br /&gt;
|-&lt;br /&gt;
![[File:superbite.png|64px]]&lt;br /&gt;
!Super Bite Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 3 [[#Cheese Wedge|cheese wedge]]s + 5 [[#Meat Steak|meat steak]] &amp;lt;br&amp;gt;+ 4 Tomatoes + 2 [[#Boiled Egg|boiled egg]]s + 5 units [[#Salt|salt]] + 5 units [[#Pepper|pepper]]&lt;br /&gt;
|44+ Nutriment, 24+ Vitamin, 5 Salt, 5 Pepper&lt;br /&gt;
|If this doesn&#039;t clog their arteries, nothing will. Two bites will take you from starving to overfed.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Baseball.png|64px]]&lt;br /&gt;
!Home Run Baseball Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 1 [[Makeshift weapons#Baseball Bat|Baseball Bat]]&lt;br /&gt;
|6 Nutriment, 1 Vitamin&lt;br /&gt;
|It&#039;s still warm. The steam coming off of it looks like baseball.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Empowered_burger.gif|64px]]&lt;br /&gt;
!Empowered Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 2 Plasma sheets&lt;br /&gt;
|8 Nutriment, 5 Liquid Electricity&lt;br /&gt;
|It&#039;s shockingly good, if you live off of electricity that is.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Craaaaazy hamburger.gif|frameless|64x64px|link=Special:FilePath/Craaaaazy_hamburger.gif]]&lt;br /&gt;
!Crazy Hamburger&lt;br /&gt;
|1 [[#Bun|bun]] + 4 [[#Cheese Wedge|cheese wedge]]s + 2 [[Guide to hydroponics#Death nettle|death nettles]] + 20 [[Guide to chemistry#Cooking Oil|cooking oil]] + 2 [[Guide to hydroponics#Chili|Chili Peppers]] + 1 [[#Meat Steak|meat steak]]&lt;br /&gt;
|1 Nutriment&lt;br /&gt;
|ITS HORRIBLE!&lt;br /&gt;
|}&lt;br /&gt;
===Breads &amp;amp; Sandwiches===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFFECC;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFFECC;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFFECC;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFFECC;&#039;|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFFECC;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:meatbread.png|64px]]&lt;br /&gt;
!Meatbread&lt;br /&gt;
|1 [[#Bread|plain bread]] + 3 [[#Cutlet|cutlet]]s + 3 [[#Cheese Wedge|cheese wedge]]s&lt;br /&gt;
|30 Nutriment, 5 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:tofubread.png|64px]]&lt;br /&gt;
!Tofu-Bread&lt;br /&gt;
|1 [[Bread|plain bread]] + 3 [[#Tofu|tofu]]s + 3 [[#Cheese Wedge|cheese wedge]]s&lt;br /&gt;
|30 Nutriment, 5 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:xbread.png|64px]]&lt;br /&gt;
!Xeno-Bread&lt;br /&gt;
|1 [[#Bread|plain bread]] + 3 xeno [[#Cutlet|cutlet]]s + 3 [[#Cheese Wedge|cheese wedge]]s&lt;br /&gt;
|30 Nutriment, 5 Vitamin&lt;br /&gt;
|Sliceable. A fitting, and filling, end to xeno scum.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spidermeatloaf.png|64px]]&lt;br /&gt;
!Spider Meatloaf&lt;br /&gt;
|1 [[#Bread|plain bread]] + 3 spider [[#Cutlet|cutlet]]s + 3 [[#Cheese Wedge|cheese wedge]]s&lt;br /&gt;
|30 Nutriment, 15 Toxin, 5 Vitamin&lt;br /&gt;
|Sliceable. Green but delicious.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bananabread.gif|64px]]&lt;br /&gt;
!Banana-nut Bread&lt;br /&gt;
|1 [[#Bread|plain bread]] + 3 [[#Boiled Egg|boiled egg]]s + 5 units [[#Milk|milk]] + 1 Banana&lt;br /&gt;
|20 Banana, 20 Nutriment&lt;br /&gt;
|Sliceable. Contains a massive amount of banana essence.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mimanabread.png|64px]]&lt;br /&gt;
!Mimana Bread&lt;br /&gt;
|1 [[#Bread|plain bread]] + 3 tofu + 5 units soymilk + 1 Mimana&lt;br /&gt;
|20 Nutriment, 5 Mute Toxin, 5 Nothing, 5 Vitamin&lt;br /&gt;
|Sliceable. Leaves diners speechless!&lt;br /&gt;
|-&lt;br /&gt;
![[File:creambread.png|64px]]&lt;br /&gt;
!Cream Cheese Bread&lt;br /&gt;
|1 [[#Bread|plain bread]] + 2 [[#Cheese Wedge|cheese wedge]]s + 5 units [[#Milk|milk]]&lt;br /&gt;
|20 Nutriment, 5 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:baguette.png|64px]]&lt;br /&gt;
!Baguette&lt;br /&gt;
|2 [[#Pastry_Base|pastry base]] + 1 unit [[#Salt|salt]] + 1 unit [[#Pepper|pepper]]&lt;br /&gt;
|6 Nutriment, 1 Black Pepper, 1 Salt, 1 Vitamin&lt;br /&gt;
|The mimes favorite.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sandwich.png|64px]]&lt;br /&gt;
!{{anchor|Sandwich}}Sandwich&lt;br /&gt;
|2 (plain) [[#Bread Slice|bread slice]]s + 1 [[#Meat Steak|meat steak]] + 1 [[#Cheese Wedge|cheese wedge]]&lt;br /&gt;
|7 Nutriment, 1 Vitamin&lt;br /&gt;
|Talking to your food may result in a trip to the [[Chaplain]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Garlicbread.png|64px]]&lt;br /&gt;
!Garlic Bread&lt;br /&gt;
|1 (plain) [[#Bread Slice|bread slice]] + 1 [[#Butter|butter]] + 1 [[Guide_to_hydroponics#Garlic|garlic]]&lt;br /&gt;
|5 Nutriment, 4 Vitamin, 2 [[#Garlic_Juice|Garlic Juice]]&lt;br /&gt;
|Alas, it is limited.&lt;br /&gt;
|-&lt;br /&gt;
![[File:toastsand.png|64px]]&lt;br /&gt;
!Grilled Cheese Sandwich&lt;br /&gt;
|2 (plain) [[#Bread Slice|bread slice]]s + 2 [[#Cheese Wedge|cheese wedge]]&lt;br /&gt;
|6 Nutriment, 1 Vitamin&lt;br /&gt;
|Space Vegetarian, but not Space Vegan friendly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jellytoast.png|64px]]&lt;br /&gt;
!Jelly Toast&lt;br /&gt;
|1 [[#Bread Slice|bread slice]] + 5 units [[#Slime Jam|slime jam]] or [[#Cherry Jelly|cherry jelly]]&lt;br /&gt;
|1 Nutriment, 5 Cherry/Slime Jelly, 2 Vitamin&lt;br /&gt;
|As if science are gonna give up their slimes for toast!&lt;br /&gt;
|-&lt;br /&gt;
![[File:butteredtoast.png|64px]]&lt;br /&gt;
!Buttered Toast&lt;br /&gt;
|1 [[#Bread Slice|bread slice]] + 1 [[#Butter|butter]]&lt;br /&gt;
|1 Nutriment, 1 Vitamin&lt;br /&gt;
|Butter lightly spread over a piece of toast.&lt;br /&gt;
|-&lt;br /&gt;
![[File:butterbiscuit.png|64px]]&lt;br /&gt;
!Butter Biscuit&lt;br /&gt;
|1 [[#Bun|bun]] + 1 [[#Butter|butter]]&lt;br /&gt;
|1 Nutriment, 1 Vitamin&lt;br /&gt;
|Well butter my biscuit!&lt;br /&gt;
|-&lt;br /&gt;
![[File:butterdog.png|64px]]&lt;br /&gt;
!Butterdog&lt;br /&gt;
|1 [[#Bun|bun]] + 3 [[#Butter|butter]]&lt;br /&gt;
|1 Nutriment, 1 Vitamin&lt;br /&gt;
|Made from exotic butters.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Twobread.png|64px]]&lt;br /&gt;
!Two Bread&lt;br /&gt;
|2 (plain) [[#Bread Slice|bread slice]]s + 5 [[#Wine|wine]]&lt;br /&gt;
|2 Nutriment, 2 Vitamin&lt;br /&gt;
|Classy.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rorosandwich.png|64px]]&lt;br /&gt;
!Jelly Sandwich&lt;br /&gt;
|2 (plain) [[#Bread Slice|bread slice]]s + 5 units [[#Slime Jam|slime jam]] or [[#Cherry Jelly|cherry jelly]]&lt;br /&gt;
|2 Nutriment, 5 Cherry/Slime Jelly, 2 Vitamin&lt;br /&gt;
|In the grim darkness of the 22nd century, peanut allergies run rampant.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Notasandwich.png|64px]]&lt;br /&gt;
!Not-a-Sandwich&lt;br /&gt;
|1 Fake Moustache + 2 (plain) [[#Bread Slice|bread slice]]s&lt;br /&gt;
|6 Nutriment, 6 Vitamin&lt;br /&gt;
|Something seems to be wrong with this, you can&#039;t quite figure what. Maybe it&#039;s his moustache.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icecreamsandwich.png|64px]]&lt;br /&gt;
!Icecream Sandwich&lt;br /&gt;
|1 [[#Vanilla Ice Cream|ice cream]] + 5 units [[#Ice|ice]] + 5 units [[#Milk Cream|milk cream]]&lt;br /&gt;
|2 Nutriment, 2 Ice&lt;br /&gt;
|Portable Ice Cream in it&#039;s own packaging.&lt;br /&gt;
|}&lt;br /&gt;
===Pizzas===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#EFFAC8;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#EFFAC8;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#EFFAC8;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#EFFAC8;&#039;|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#EFFAC8;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Margheritapizza.png|64px]]&lt;br /&gt;
!Margherita Pizza&lt;br /&gt;
|1 [[#Pizza Bread|pizza bread]] + 4 [[#Cheese Wedge|cheese wedge]]s + 1 Tomato&lt;br /&gt;
|30 Nutriment, 6 Tomato Juice, 5 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:mushroompizza.png|64px]]&lt;br /&gt;
!Mushroom Pizza&lt;br /&gt;
|1 [[#Pizza Bread|pizza bread]] + 5 any Mushrooms&lt;br /&gt;
|30 Nutriment, 5 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:meatpizza.png|64px]]&lt;br /&gt;
!Meat Pizza&lt;br /&gt;
|1 [[#Pizza Bread|pizza bread]] + 4 [[#Cutlet|cutlet]]s + 1 [[#Cheese Wedge|cheese wedge]] + 1 Tomato&lt;br /&gt;
|40 Nutriment, 6 Tomato Juice, 8 Vitamin&lt;br /&gt;
|Sliceable. Extremely nutritious, despite the grease.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Donkpocketpizza.png|64px]]&lt;br /&gt;
!Donk Pocket Pizza&lt;br /&gt;
|1 [[#Pizza Bread|pizza bread]] + 3 Warm donk pockets + 1 Tomato + 1 [[#Cheese Wedge|cheese wedge]]&lt;br /&gt;
|27 Nutriment, 9 Omnizine, 6 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dankpizza.png|64px]]&lt;br /&gt;
!Dank Pizza&lt;br /&gt;
|1 [[#Pizza Bread|pizza bread]] + 3 Ambrosia vulgaris + 1 [[#Cheese Wedge|cheese wedge]] + 1 Tomato&lt;br /&gt;
|25 Nutriment, 5 Doctor&#039;s Delight, 6 Tomato Juice, 5 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sassysagepizza.png|64px]]&lt;br /&gt;
!Sassysage Pizza&lt;br /&gt;
|1 [[#Pizza Bread|pizza bread]] + 3 meatballs+ 1 [[#Cheese Wedge|cheese wedge]] + 1 Tomato&lt;br /&gt;
|6 Nutriment, 6 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:vegepizza.png|64px]]&lt;br /&gt;
!Vegetable Pizza&lt;br /&gt;
|1 [[#Pizza Bread|pizza bread]] + 1 Eggplant + 1 Carrot + 1 Corn + 1 Tomato&lt;br /&gt;
|25 Nutriment, 6 Tomato Juice, 12 Oculine, 5 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:arnoldpizza.png|64px]]&lt;br /&gt;
!Arnold Pizza&lt;br /&gt;
|1 [[#Pizza Bread|pizza bread]] + 3 [[#Cutlet|cutlet]]s + 1 [[#Cheese Wedge|cheese wedge]] + 1 Tomato + 8 9mm Bullet Casings&lt;br /&gt;
|30 Nutriment, 6 Vitamin, 10 Iron, 30 omnizine&lt;br /&gt;
|Sliceable. Blows your arm off if you eat it voluntarily.&lt;br /&gt;
|}&lt;br /&gt;
===Pastas===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C7F5C4;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#C7F5C4;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C7F5C4;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#C7F5C4;&#039;|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C7F5C4;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:pastatomato.png|64px]]&lt;br /&gt;
!{{anchor|Tomato Pasta}}Tomato Pasta&lt;br /&gt;
|1 [[#Boiled Spaghetti|boiled spaghetti]] + 2 Tomatoes&lt;br /&gt;
|6 Nutriment, 10 Tomato Juice, 4 Vitamin&lt;br /&gt;
|Don&#039;t put it in your pockets. That&#039;s just unsanitary.&lt;br /&gt;
|-&lt;br /&gt;
![[File:copypasta.gif|64px]]&lt;br /&gt;
!Copypasta&lt;br /&gt;
|2 [[#Tomato Pasta|tomato pasta]]s&lt;br /&gt;
|12 Nutriment, 20 Tomato Juice, 8 Vitamin&lt;br /&gt;
|Make this, and the wrath of the Coderbus will descend upon you. No, really. They hate this stuff.&lt;br /&gt;
|-&lt;br /&gt;
![[File:meatballspag.png|64px]]&lt;br /&gt;
!Spaghetti &amp;amp; Meatballs&lt;br /&gt;
|1 [[#Boiled Spaghetti|boiled spaghetti]] + 2 [[#Meatball|meatball]]s&lt;br /&gt;
|8 Nutriment, 4 Vitamin&lt;br /&gt;
|That&#039;s-a a spicy meat-aball!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spesslaw.png|64px]]&lt;br /&gt;
!Spesslaw&lt;br /&gt;
|1 [[#Boiled Spaghetti|boiled spaghetti]] + 4 [[#Meatball|meatball]]s&lt;br /&gt;
|8 Nutriment, 6 Vitamin&lt;br /&gt;
|Lawyer&#039;s choice!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chowmein.png|64px]]&lt;br /&gt;
!Chowmein&lt;br /&gt;
|1 [[#Boiled Spaghetti|boiled spaghetti]] + 1 [[#Cutlet|cutlet]] + 2 Cabbage + 1 Carrot&lt;br /&gt;
|7 Nutriment, 6 Vitamin&lt;br /&gt;
|A nice mix of noodles and fried vegetables.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Beefnoodle.png|64px]]&lt;br /&gt;
!Beef Noodle&lt;br /&gt;
|1 [[#Boiled Spaghetti|boiled spaghetti]] + 1 Bowl + 2 [[#Cutlet|cutlet]] + 1 Cabbage&lt;br /&gt;
|5 Nutriment, 6 Vitamin, 3 Liquid Gibs&lt;br /&gt;
|Nutritious, beefy, and noodly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:butternoodles.png|64px]]&lt;br /&gt;
!Butter Noodles&lt;br /&gt;
|1 [[#Boiled Spaghetti|boiled spaghetti]] + 1 [[#Butter|butter]]&lt;br /&gt;
|8 Nutriment, 1 Vitamin&lt;br /&gt;
|Noodles covered in savory butter.&lt;br /&gt;
|}&lt;br /&gt;
===Soups &amp;amp; Stews===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C4F0F4;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#C4F0F4;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C4F0F4;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#C4F0F4;&#039;|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C4F0F4;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:meatsoup.png|64px]]&lt;br /&gt;
!Meatball Soup&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 1 [[#Meatball|meatball]] + 1 Carrot + 1 Potato&lt;br /&gt;
|7+ Nutriment, 10 Water, 8+ Vitamin&lt;br /&gt;
|Out of spaghetti? Don&#039;t like stew? Here&#039;s the thing for you.&lt;br /&gt;
|-&lt;br /&gt;
![[File:nettlesoup.png|64px]]&lt;br /&gt;
!Nettle Soup&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 1 Nettle + 1 [[#Boiled Egg|boiled egg]] + 1 Potato&lt;br /&gt;
|5+ Nutriment, 10 Water, 5 Omnizine, 8+ Vitamin&lt;br /&gt;
|Contains trace amounts of sulphuric acid. Contains [[Guide_to_chemistry#Omnizine|Omnizine]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:vegesoup.png|64px]]&lt;br /&gt;
!Vegetable Soup&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 1 Carrot + 1 Corn + 1 Eggplant + 1 Potato&lt;br /&gt;
|5+ Nutriment, 10 Water, 8+ Vitamin&lt;br /&gt;
|Force feed the Botanists this.&lt;br /&gt;
|-&lt;br /&gt;
![[File:tomatosoup.png|64px]]&lt;br /&gt;
!Tomato Soup&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 2 Tomatoes&lt;br /&gt;
|3+ Nutriment, 10 Water, 10 Tomato Juice, 5+ Vitamin&lt;br /&gt;
|What, no crackers?&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bloodsoup.png|64px]]&lt;br /&gt;
!Blood Soup&lt;br /&gt;
|1 Bowl + 10 units Blood + 2 Blood Tomatoes&lt;br /&gt;
|3+ Nutriment, 10 Blood, 8+ Vitamin&lt;br /&gt;
|They &#039;&#039;may&#039;&#039; think you&#039;re the [[Cook|homicidal maniac]] you are when you produce a large amount of these.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Eyeballsoup.png|64px]]&lt;br /&gt;
!Eyeball Soup&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 2 Tomatoes + 1 Eyeball&lt;br /&gt;
|5+ Nutriment, 10+ Blood, 3+ Vitamin, 3 Liquid Gibs&lt;br /&gt;
|A nice hearty bowl of... eyeballs?&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slimesoup.png|64px]]&lt;br /&gt;
!Slime Soup&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 5 units [[#Slime Jam|slime jam]]&lt;br /&gt;
|1 Nutriment, 5 Slime Jelly, 10 Water, 5 Vitamin&lt;br /&gt;
|Mmm, mmm, oh God my guts.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Clownsoup.png|64px]]&lt;br /&gt;
!Clown&#039;s Tears&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 1 Banana + 1 Bananium Sheet&lt;br /&gt;
|2+ Nutriment, 5+ Banana, 10 Water, 9+ Vitamin&lt;br /&gt;
|Not very funny.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mysterysoup.png|64px]]&lt;br /&gt;
!Mystery Soup&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 1 burned mess + 1 [[#Tofu|tofu]] + 1 [[#Boiled Egg|boiled egg]] + 1 [[#Cheese Wedge|cheese wedge]]&lt;br /&gt;
|7 Nutriment, 10 Water, 2 Tomato juice, 2 Vitamin, and 5 of a Random Ingredient:&lt;br /&gt;
&amp;lt;br&amp;gt;Capsaicin,Frost Oil,&lt;br /&gt;
&amp;lt;br&amp;gt;Omnizine, Banana,&lt;br /&gt;
&amp;lt;br&amp;gt;Blood, Slime Jelly,&lt;br /&gt;
&amp;lt;br&amp;gt;Toxin, Oculine,&lt;br /&gt;
&amp;lt;br&amp;gt;Carbon&lt;br /&gt;
|This dish contains all the essential nutriment for a growing crew, and almost anything else you can feed them. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Mushroomsoup.png|64px]]&lt;br /&gt;
!Mushroom Soup&lt;br /&gt;
|1 Bowl + 5 units [[#Water|water]] + 5 units [[#Milk|milk]] + 1 Chanterelle&lt;br /&gt;
|2+ Nutriment, 5 Water, 5 Milk, 6+ Vitamin&lt;br /&gt;
|The debate on whether you can use Aminitas for the soup goes on.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Beetsoup.png|64px]]&lt;br /&gt;
!Beet Soup&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 1 Whitebeet + 1 Cabbage&lt;br /&gt;
|3+ Nutriment, 10 Water, 7+ Vitamin&lt;br /&gt;
|Feed your inner Russian with borscht.&lt;br /&gt;
|-&lt;br /&gt;
![[File:milo.png|64px]]&lt;br /&gt;
!Milo Soup&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 2 [[#Soy Dope|Soy Dope]]s + 2 [[#Tofu|tofu]]s&lt;br /&gt;
|9 Nutriment, 10 Water, 3 Vitamin&lt;br /&gt;
|Made when the [[Botanist|hippies]] decide to only grow soy crops.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stewedsoymeat.png|64px]]&lt;br /&gt;
!Stewed Soy Meat&lt;br /&gt;
|2 [[#Soy Dope|Soy Dope]]s + 1 Carrot + 1 Tomato&lt;br /&gt;
|7 Nutriment, 2+ Vitamin&lt;br /&gt;
|Like a steak dinner, only with less murder.&lt;br /&gt;
|-&lt;br /&gt;
![[File:stew.png|64px]]&lt;br /&gt;
!Stew&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 3 [[#Cutlet|cutlet]] + 1 Tomato + 1 Potato + 1 Carrot + 1 Eggplant + 1 Mushroom&lt;br /&gt;
|14+ Nutriment, 10 Water, 5 Tomato Juice, 5 Oculine, 13+ Vitamin&lt;br /&gt;
|The perfect thing for when the bar starts to get cold.&lt;br /&gt;
|-&lt;br /&gt;
![[File:coldstew.png|64px]]&lt;br /&gt;
!Cold Chili Stew&lt;br /&gt;
|1 Bowl + 2 [[#Cutlet|cutlet]]s + 1 Ice Pepper + 1 Tomato&lt;br /&gt;
|8+ Nutriment, 1+ Frost Oil, 2 Tomato Juice, 4+ Vitamin&lt;br /&gt;
|Ice, ice, baby!&lt;br /&gt;
|-&lt;br /&gt;
![[File:hotstew.png|64px]]&lt;br /&gt;
!Hot Chili Stew&lt;br /&gt;
|1 Bowl + 2 [[#Cutlet|cutlet]]s + 1 Chili Pepper + 1 Tomato&lt;br /&gt;
|8+ Nutriment, 1 Capsaicin, 2 Tomato Juice, 4+ Vitamin&lt;br /&gt;
| Some like it hot, hot, HOT!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Oatmeal.png|64px]]&lt;br /&gt;
!Oatmeal&lt;br /&gt;
|1 Bowl + 10 units Milk + 1 Oat stalk&lt;br /&gt;
|7 Nutriment, 10 Milk, 2 Vitamin&lt;br /&gt;
|A nice bowl of oatmeal.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sweetpotatosoup.png|64px]]&lt;br /&gt;
!Sweet Potato Soup&lt;br /&gt;
|1 Bowl + 10 units Water + 5 units Sugar + 2 Sweet potatoes&lt;br /&gt;
|4 Nutriment, 5 Vitamin&lt;br /&gt;
|Delicious sweet potato in soup form.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Redbeetsoup.png|64px]]&lt;br /&gt;
!Red Beet Soup&lt;br /&gt;
|1 Bowl + 10 units Water + 1 Red beet + 1 Cabbage&lt;br /&gt;
|4 Nutriment, 6 Vitamin&lt;br /&gt;
|Quite a delicacy.&lt;br /&gt;
|-&lt;br /&gt;
![[File:French_onion_soup.png|64px]]&lt;br /&gt;
!French Onion Soup&lt;br /&gt;
|1 Bowl + 10 units Water + 1 [[#Onion|Onion]] + 1 [[#Cheese Wedge|cheese wedge]]&lt;br /&gt;
|1 Nutriment, 5 Vitamin&lt;br /&gt;
|Good enough to make a grown mime cry.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wishsoup.png|64px]]&lt;br /&gt;
!Wish Soup&lt;br /&gt;
|1 Bowl + 20 units [[#Water|water]]&lt;br /&gt;
|20 Water, (25% Chance for 9 Nutriment, 1 Vitamin) &lt;br /&gt;
|Makes you wish the chef could cook.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bisque.png|64px]]&lt;br /&gt;
!Bisque&lt;br /&gt;
|1 Bowl + 10 units Water + 1 [[#Crab_Meat|crab meat]] + 1 [[#Boiled_Rice|boiled rice]]&lt;br /&gt;
|?&lt;br /&gt;
|A classic entree from Space-France.&lt;br /&gt;
|}&lt;br /&gt;
===Seafood===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C4DAF4;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#C4DAF4;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C4DAF4;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#C4DAF4;&#039;|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C4DAF4;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Carpfillet.png|64px]]&lt;br /&gt;
! Imitation Carp Fillet&lt;br /&gt;
|Inject 5 units [[Guide_to_chemistry#Carpotoxin|Carpotoxin]] into 1 [[#Tofu|tofu]]&lt;br /&gt;
|3 Nutriment, 2 Carpotoxin, 2 Vitamin&lt;br /&gt;
|Almost just like the real thing, kinda. Slightly toxic.&lt;br /&gt;
|-&lt;br /&gt;
![[File:carpsandwich.png|64px]]&lt;br /&gt;
!Fillet -o- Carp Sandwich&lt;br /&gt;
|1 [[#Bun|bun]] + 1 Carp fillet&lt;br /&gt;
|3 Carpotoxin, 3 Vitamin&lt;br /&gt;
|Slightly toxic.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cubancarp.png|64px]]&lt;br /&gt;
!Cuban Carp&lt;br /&gt;
|1 Carp Fillet + 5 units [[#Flour|flour]] + 1 Chili Pepper&lt;br /&gt;
|6 Nutriment, 3 Capsaicin&lt;br /&gt;
|Slightly toxic, and very spicy.&lt;br /&gt;
|-&lt;br /&gt;
![[File:fishandchips.png|64px]]&lt;br /&gt;
!Fish &amp;amp; Chips&lt;br /&gt;
|1 [[#Space Fries|space fries]] + 1 Carp fillet&lt;br /&gt;
|6 Nutriment&lt;br /&gt;
|The Brit&#039;s favorite. Good luck getting [[Space Carp]] meat. (Note: POISONOUS)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ffish.png|64px]]&lt;br /&gt;
!Fish Fingers&lt;br /&gt;
|5 units [[#Flour|flour]] + 1 [[#Bun|bun]] + 1 Carp fillet&lt;br /&gt;
|4 Nutriment&lt;br /&gt;
|Good luck getting [[Space Carp]] meat. (Note: POISONOUS)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sashimi.png|64px]]&lt;br /&gt;
!Carp Sashimi&lt;br /&gt;
|1 spider egg + 1 Carp fillet + 5 units [[#Soy Sauce|soy sauce]]&lt;br /&gt;
|6 Nutriment, 5 Toxin&lt;br /&gt;
|Good luck getting [[Space Carp]] meat. (Note: POISONOUS)&lt;br /&gt;
|}&lt;br /&gt;
===Meat===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C9C4F4;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#C9C4F4;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C9C4F4;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#C9C4F4;&#039;|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C9C4F4;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sausage.png|64px]]&lt;br /&gt;
!Sausage{{anchor|Sausage}}&lt;br /&gt;
|1 [[#Meatball|meatball]] + 2 [[#Cutlet|cutlet]]s&lt;br /&gt;
|6 Nutriment, 1 Vitamin&lt;br /&gt;
|Who even knows what or who it&#039;s made from anymore.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spidereggsham.png|64px]]&lt;br /&gt;
!Green Eggs and Ham&lt;br /&gt;
|2 spider [[#Cutlet|cutlet]]s + 1 spider egg + 1 [[#Salt|salt]]&lt;br /&gt;
|6 Nutriment, 1 Salt, 3 Toxin&lt;br /&gt;
|You swear it&#039;s still moving.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cornedbeef.png|64px]]&lt;br /&gt;
!Corned beef and cabbage&lt;br /&gt;
|1 [[#Meat Steak|Meat steak]] + 2 Cabbages + 5 [[#Salt|salt]]&lt;br /&gt;
|6 Nutriment, 4 Vitamin&lt;br /&gt;
|Now you can feel like a real tourist vacationing in Ireland.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bearsteak.gif|64px]]&lt;br /&gt;
!Filet Migrawr&lt;br /&gt;
|1 [[#Meat Steak|Bear steak]] + 5 units [[#The Manly Dorf|Manly Dorf]] (requires lighter)&lt;br /&gt;
|2 Nutriment, 5 Vitamin, 5 Manly Dorf&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Khinkali.png|64px]]&lt;br /&gt;
!{{anchor|Raw_Khinkali}}Raw Khinkali&lt;br /&gt;
|1 [[#Dough Slice|Dough slice]] + 1 [[#Meatball|meatball]] + 1 [[Guide_to_hydroponics#Garlic|garlic]]&lt;br /&gt;
|1 Nutriment, 1 Vitamin, 1 [[#Garlic_Juice|Garlic Juice]]&lt;br /&gt;
|Microwave to finish preparing.&lt;br /&gt;
|}&lt;br /&gt;
===Salads===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#E1C4F4;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#E1C4F4;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#E1C4F4;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#E1C4F4;&#039;|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#E1C4F4;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Herbsalad.png|64px]]&lt;br /&gt;
!Herb Salad&lt;br /&gt;
|1 Bowl + 3 Ambrosia Vulgaris + 1 Apple&lt;br /&gt;
|8 Nutriment, 2 Vitamin &lt;br /&gt;
|What if, like, WE&#039;RE the aliens, man?&lt;br /&gt;
|-&lt;br /&gt;
![[File:Aesirsalad.png|64px]]&lt;br /&gt;
!Aesir Salad&lt;br /&gt;
|1 Bowl + 3 Ambrosia Deus + 1 Goldapple&lt;br /&gt;
|8 Nutriment, 8 [[Omnizine]], 6 Vitamin&lt;br /&gt;
|Duuuuuuuuuude.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Validsalad.png|64px]]&lt;br /&gt;
!Valid Salad&lt;br /&gt;
|1 Bowl + 3 Ambrosia Vulgaris + 1 Potato + 1 [[#Meatball|meatball]]&lt;br /&gt;
|8 Nutriment, 5 [[#Doctor&#039;s Delight|Doctor&#039;s Delight]] 2 Vitamin &lt;br /&gt;
|Heals everyone! &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Not really&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Melonfruitbowl.png|64px]]&lt;br /&gt;
!Melon Fruit Bowl&lt;br /&gt;
|1 Watermelon + 1 Apple + 1 Orange + 1 Lemon + 1 Banana + 1 Ambrosia&lt;br /&gt;
|6 Nutriment, 4 Vitamin&lt;br /&gt;
|The only salad where you can eat the bowl&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fruitsalad.png|64px]]&lt;br /&gt;
!Fruit Salad&lt;br /&gt;
|1 Bowl + 1 Orange + 1 Apple + 1 Grapes + 2 Watermelon slice&lt;br /&gt;
|2 Nutriment, 4 Vitamin&lt;br /&gt;
|Your standard fruit salad.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Junglesalad.png|64px]]&lt;br /&gt;
!Jungle Salad&lt;br /&gt;
|1 Bowl + 1 Apple + 1 Grapes + 2 Banana + 2 Watermelon slice&lt;br /&gt;
|7 Nutriment, 5 Banana, 4 Vitamin&lt;br /&gt;
|Exotic fruits in a bowl.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Citrusdelight.png|64px]]&lt;br /&gt;
!Citrus Delight&lt;br /&gt;
|1 Bowl + 1 Orange + 1 Lime + 1 Lemon&lt;br /&gt;
|7 Nutriment, 5 Vitamin&lt;br /&gt;
|Citrus overload!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:monkeydel.png|64px]]&lt;br /&gt;
!Monkey&#039;s Delight&lt;br /&gt;
|1 Bowl + 1 [[Monkey Cube]] + 1 Banana + 5 units [[#Flour|flour]] + 1 unit [[#Salt|salt]] + 1 unit [[#Pepper|pepper]]&lt;br /&gt;
|10 Nutriment, 5 Banana, 1 Salt, 1 Black Pepper 5 Vitamin&lt;br /&gt;
|EE EEE!&lt;br /&gt;
|}&lt;br /&gt;
===Pies===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F6C6E6;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F6C6E6;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F6C6E6;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F6C6E6;&#039;|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F6C6E6;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:pie.gif|64px]]&lt;br /&gt;
!Banana Cream Pie&lt;br /&gt;
|1 [[#Plain Pie|plain pie]] + 1 Banana&lt;br /&gt;
|4 Nutriment, 5 Banana, 2 Vitamin&lt;br /&gt;
|Contains a moderate amount of banana essence.&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryclafoutis.png|64px]]&lt;br /&gt;
!Berry Clafoutis&lt;br /&gt;
|1 [[#Plain Pie|plain pie]] + 1 Berry&lt;br /&gt;
|4 Nutriment, 5 Berry Juice, 2 Vitamin&lt;br /&gt;
|It&#039;s like asking the deep-friers at a carnival for something healthy!&lt;br /&gt;
|-&lt;br /&gt;
![[File:meatpies.png|64px]]&lt;br /&gt;
!Meatpies&lt;br /&gt;
|1 [[#Plain Pie|plain pie]] + 1 [[#Meat Steak|meat steak]] + 1 [[#Salt|salt]] + 1 [[#Pepper|pepper]]&lt;br /&gt;
|10 Nutriment, 5 Vitamin&lt;br /&gt;
|Made of people, or not?&lt;br /&gt;
|-&lt;br /&gt;
![[File:meatpies.png|64px]]&lt;br /&gt;
!Tofu Pie&lt;br /&gt;
|1 [[#Plain Pie|plain pie]] + 1 [[#Tofu|tofu]]&lt;br /&gt;
|10 Nutriment, 2 Vitamin&lt;br /&gt;
|Made of plants, or not?&lt;br /&gt;
|-&lt;br /&gt;
![[File:xpie.png|64px]]&lt;br /&gt;
!Xeno Pie&lt;br /&gt;
|1 [[#Plain Pie|plain pie]] + 2 xeno [[#Cutlet|cutlet]]s&lt;br /&gt;
|10 Nutriment, 5 Vitamin&lt;br /&gt;
|A delicious end to the xeno threat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:applepie.png|64px]]&lt;br /&gt;
!Apple Pie&lt;br /&gt;
|1 [[#Plain Pie|plain pie]] + 1 Apple&lt;br /&gt;
|4 Nutriment, 2 Vitamin&lt;br /&gt;
|The traditional dessert.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cherrypie.png|64px]]&lt;br /&gt;
!Cherry Pie&lt;br /&gt;
|1 [[#Plain Pie|plain pie]] + 1 Cherry&lt;br /&gt;
|4 Nutriment, 2 Vitamin&lt;br /&gt;
|&amp;quot;To bake a pie, we must first invent the universe.&amp;quot; -Carl Sagan&lt;br /&gt;
|-&lt;br /&gt;
![[File:Amapie.png|64px]]&lt;br /&gt;
!Amanita Pie&lt;br /&gt;
|1 [[#Plain Pie|plain pie]] + 1 Amanita&lt;br /&gt;
|5 Nutriment, 3 Amatoxin, 1 Mushroom Hallucinogen, 4 Vitamin&lt;br /&gt;
|Only slightly toxic, really!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pumpkinpie.png|64px]]&lt;br /&gt;
!Pumpkin Pie&lt;br /&gt;
|1 [[#Plain Pie|plain pie]] + 1 Pumpkin + 5 units [[#Milk|milk]] + 5 units [[#Sugar|Sugar]]&lt;br /&gt;
|13 Nutriment, 3 Vitamin&lt;br /&gt;
|Sliceable. Dangerously delicious.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plumppie.GIF|64px]]&lt;br /&gt;
!Plump Pie&lt;br /&gt;
|1 [[#Plain Pie|plain pie]] + 1 Plump Helmet&lt;br /&gt;
|8 Nutriment, 5 Omnizine (10% Chance), 4 Vitamin&lt;br /&gt;
|Has a chance to be &amp;quot;exceptional&amp;quot; - it&#039;ll contain [[Guide_to_chemistry#Omnizine|Omnizine]]!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gtart.png|64px]]&lt;br /&gt;
!Golden Apple Streusel Tart&lt;br /&gt;
|1 [[#Plain Pie|plain pie]] + 5 units [[#Milk|milk]] + 5 units [[#Sugar|Sugar]] + 1 Goldapple&lt;br /&gt;
|8 Nutriment, 5 Gold, 4 Vitamin&lt;br /&gt;
|A tasty dessert that won&#039;t make it through a metal detector.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blumpkinpie.png|64px]]&lt;br /&gt;
!Blumpkin Pie&lt;br /&gt;
|1 [[#Plain Pie|plain pie]] + 5 units [[#Milk|milk]] + 5 units [[#Sugar|Sugar]] + 1 Blumpkin&lt;br /&gt;
|3 Nutriment, 6 Vitamin&lt;br /&gt;
|Full of delicious chlorine and ammonia.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dulcedebatata.png|64px]]&lt;br /&gt;
!Dulce de Batata&lt;br /&gt;
|5 units [[#Vanilla Powder|vanilla powder]] + 5 units Water + 2 Sweet potato&lt;br /&gt;
|4 Nutriment, 8 Vitamin&lt;br /&gt;
|Delicious sliceable jelly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Frostypie.png|64px]]&lt;br /&gt;
!Frostypie&lt;br /&gt;
|1 [[#Plain Pie|plain pie]] + 1 Blue cherry&lt;br /&gt;
|4 Nutriment, 6 Vitamin.&lt;br /&gt;
|Tastes like blue and cold.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Baklava.png|64px]]&lt;br /&gt;
!Baklava Pie&lt;br /&gt;
|4 Oat stalks + 4 [[#Tortilla|tortillas]] + 2 [[#Butter|butter]]&lt;br /&gt;
|?&lt;br /&gt;
|A delightful healthy snack made of nut layers with thin bread.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bearypie.png|64px]]&lt;br /&gt;
!Beary Pie&lt;br /&gt;
|1 [[#Meat Steak|bear steak]] + 1 [[#Plain Pie|plain pie]] + 1 Berry&lt;br /&gt;
|2 Nutriment, 3 Vitamin&lt;br /&gt;
|No brown bears, this is a good sign.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grapetart.png|64px]]&lt;br /&gt;
!Grape Tart&lt;br /&gt;
|1 [[#Plain Pie|plain pie]] + 5 units Sugar + 5 units Milk + 3 Grapes&lt;br /&gt;
|4 Nutriment, 4 Vitamin&lt;br /&gt;
|A tasty dessert that reminds you of the wine you didn&#039;t make.&lt;br /&gt;
|}&lt;br /&gt;
===Cakes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:carrotcake.png|64px]]&lt;br /&gt;
!Carrot Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 2 Carrots&lt;br /&gt;
|20 Nutriment, 10 [[Guide_to_chemistry#Oculine|Oculine]], 5 Vitamin&lt;br /&gt;
|Slicable. Heals eye trauma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cheesecake.png|64px]]&lt;br /&gt;
!Cheese Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 2 [[#Cheese Wedge|cheese wedge]]s&lt;br /&gt;
|20 Nutriment, 5 Vitamin&lt;br /&gt;
|Slicable. &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Does not come with scantily dressed ladies.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[File:birthday.png|64px]]&lt;br /&gt;
!Birthday Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 5 Sugar + 2 Caramel + 1 candle&lt;br /&gt;
|20 Nutriment, 10 Sprinkles, 5 Vitamin&lt;br /&gt;
|Sliceable. Don&#039;t forget to make a wish. Contains sprinkles, which heal security members. If you microwave the cake it becomes a cake hat. &lt;br /&gt;
|-&lt;br /&gt;
![[File:applecake.png|64px]]&lt;br /&gt;
!Apple Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 2 Apples&lt;br /&gt;
|20 Nutriment, 5 Vitamin&lt;br /&gt;
|Sliceable. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Braincake.png|64px]]&lt;br /&gt;
!Brain Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 1 Brain&lt;br /&gt;
|20 Nutriment, 10 [[Guide_to_chemistry#Mannitol|Mannitol]], 5 Vitamin&lt;br /&gt;
|Sliceable. Bother the [[Roboticist]] for unusable brains.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orangecake.png|64px]]&lt;br /&gt;
!Orange Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 2 Oranges&lt;br /&gt;
|20 Nutriment, 5 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Limecake.png|64px]]&lt;br /&gt;
!Lime Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 2 Limes&lt;br /&gt;
|20 Nutriment, 5 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemoncake.png|64px]]&lt;br /&gt;
!Lemon Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 2 Lemons&lt;br /&gt;
|20 Nutriment, 5 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Choccake.png|64px]]&lt;br /&gt;
!Chocolate Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 2 [[#Chocolate Bar|Chocolate Bars]]&lt;br /&gt;
|20 Nutriment, 5 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pumpkinspicecake.png|64px]]&lt;br /&gt;
!Pumpkin Spice Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 2 Pumpkin&lt;br /&gt;
|32 Nutriments, 11 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slimecake.png|64px]]&lt;br /&gt;
!Slime Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 1 [[Slime Extract]]&lt;br /&gt;
|20 Nutriment, 5 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blackberry_and_strawberry_vanilla_cake.png|64px]]&lt;br /&gt;
!Blackberry and Strawberry Vanilla Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 5 berries&lt;br /&gt;
|?&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blackberry_and_strawberry_chocolate_cake.png|64px]]&lt;br /&gt;
!Blackberry and Strawberry Chocolate Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 5 berries + 2 [[#Chocolate_Bar|Chocolate Bars]]&lt;br /&gt;
|?&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Holy_cake.png|64px]]&lt;br /&gt;
!Angel Food Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 15u holy water&lt;br /&gt;
|?&lt;br /&gt;
|Sliceable. Contains holy water. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Pound_cake.png|64px]]&lt;br /&gt;
!Pound Cake&lt;br /&gt;
|4 [[#Plain Cake|plain cake]]&lt;br /&gt;
|?&lt;br /&gt;
|Sliceable. Counts as junk food. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Hardware_cake.png|64px]]&lt;br /&gt;
!Hardware Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 2 circuit boards + 5u [[Guide_to_chemistry#Chemistry_Dispensers|Sulphuric Acid]]&lt;br /&gt;
|?&lt;br /&gt;
|Sliceable. Contains 15u sulphuric acid and 15u oil. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Cak.png|64px]]&lt;br /&gt;
!Cak&lt;br /&gt;
|1 Birthday Cake + 1 Brain + 1 Heart + 3 meat slabs + 30 units Blood + 5 Sprinkles + 1 unit [[Guide_to_chemistry#Teslium|Teslium]]. &lt;br /&gt;
|N/A&lt;br /&gt;
|A cake/cat hybrid controlled by the player whose brain is used. Clicking the cak with an open hand on disarm intent provides small amounts of nutriment and vitamin. The cak quickly heals brute damage. Donuts around the cak automatically become frosted.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Popout_cake.png|64px]]&lt;br /&gt;
!Popout cake&lt;br /&gt;
|3 [[#Plain Cake|plain cakes]] + 10 Sugar + 5 [[#Milk Cream|Cream]] + 1 Air Horn&lt;br /&gt;
|80 Nutriment, 16 Vitamin in total, 5 Nutriment, 1 Vitamin per slice&lt;br /&gt;
|Can fit a person inside! Said person can pull the string to pop outside, with some complementary confetti. The mechanism then must be re-wound with a screwdriver in order to be usable again. Can be sliced into 16 pieces! Also it also be rigged with a [[Security_items#Flashbang|Flashbang]] for a more explosive surprise.&lt;br /&gt;
|}&lt;br /&gt;
===Side Dishes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFE0CC;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFE0CC;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFE0CC;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFE0CC;&#039;|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFE0CC;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:cheesefries.png|64px]]&lt;br /&gt;
!Cheese Fries&lt;br /&gt;
|1 [[#Space Fries|space fries]] + 1 [[#Cheese Wedge|cheese wedge]]&lt;br /&gt;
|6 Nutriment&lt;br /&gt;
|Tasty, tasty cheese fries.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cheesepmelet.png|64px]]&lt;br /&gt;
!Cheese Omelette&lt;br /&gt;
|2 eggs + 2 [[#Cheese Wedge|cheese wedge]]s&lt;br /&gt;
|8 Nutriment&lt;br /&gt;
|Can eat these with a fork. Have a medical team on standby in case of utensil-related injuries.&lt;br /&gt;
|-&lt;br /&gt;
![[File:friedegg.png|64px]]&lt;br /&gt;
!Fried Egg&lt;br /&gt;
|1 egg + 1 unit [[#Salt|salt]] + 1 unit [[#Pepper|pepper]]&lt;br /&gt;
|2 Nutriment, 1 Salt, 1 Black Pepper&lt;br /&gt;
|The ancient and sacred meal of the solar wiring engineer.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bakedpotato.png|64px]]&lt;br /&gt;
!Loaded Baked Potato&lt;br /&gt;
|1 Potato + 1 [[#Cheese Wedge|cheese wedge]]&lt;br /&gt;
|6 Nutriment&lt;br /&gt;
|No bacon bits?&lt;br /&gt;
|-&lt;br /&gt;
![[File:eggplantparmigiana.png|64px]]&lt;br /&gt;
!Eggplant Parmigiana&lt;br /&gt;
|2 [[#Cheese Wedge|cheese wedge]]s + 1 Eggplant&lt;br /&gt;
|6 Nutriment, 2 Vitamin&lt;br /&gt;
|Clogs your arteries, healthily!&lt;br /&gt;
|-&lt;br /&gt;
![[File:donkpocket.png|64px]]&lt;br /&gt;
!Warm Donk-Pocket&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 [[#Meatball|meatball]]&lt;br /&gt;
|4 Nutriment&lt;br /&gt;
|Contains [[Guide_to_chemistry#Omnizine|Omnizine]], until they cool. Reheatable once they do.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hotdog.png|64px]]&lt;br /&gt;
!Hot Dog&lt;br /&gt;
|1 [[#Bun|bun]] + 1 [[#Sausage|Sausage]] + 5 units [[#Ketchup|Ketchup]]&lt;br /&gt;
|6 Nutriment, 3 Ketchup, 3 Vitamin&lt;br /&gt;
|Fresh footlong ready to go down on.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pigblanket.png|64px]]&lt;br /&gt;
!Pig in a Blanket&lt;br /&gt;
|1 [[#Bun|bun]] + 1 [[#Butter|butter]] + 1 [[#Cutlet|cutlet]]&lt;br /&gt;
|6 Nutriment, 1 Vitamin&lt;br /&gt;
|A tiny sausage wrapped in a flakey, buttery roll.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Crab_rangoon.png|64px]]&lt;br /&gt;
!Crab Rangoon&lt;br /&gt;
|1 [[#Dough Slice|Dough slice]] + 1 [[#Raw_Crab_Meat|raw crab meat]] + 1 [[#Cheese Wedge|cheese wedge]] + 5 units cream&lt;br /&gt;
|?&lt;br /&gt;
|Has many names, like crab puffs, cheese wontons, crab dumplings? Whatever you call them, they&#039;re a fabulous blast of cream cheesy crab.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Benedict.png|64px]]&lt;br /&gt;
!Eggs Benedict&lt;br /&gt;
|1 [[#Fried Egg|fried egg]] + 1 [[#Meat Steak|meat steak]] + 1 [[#Bread Slice|bread slice]]&lt;br /&gt;
|6 Nutriment, 4 Vitamin&lt;br /&gt;
|There is only one egg on this, how rude.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Beans.png|64px]]&lt;br /&gt;
!Tin of Beans&lt;br /&gt;
|2 Soy Beans + 5 units [[#Ketchup|Ketchup]]&lt;br /&gt;
|10 Nutriment&lt;br /&gt;
|Musical fruit in a slightly less musical container.&lt;br /&gt;
|}&lt;br /&gt;
===Pastries===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFEACC;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFEACC;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFEACC;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFEACC;&#039;|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFEACC;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:donut.png|64px]]&lt;br /&gt;
!Donut&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 unit [[#Sugar|Sugar]]&lt;br /&gt;
|3 Nutriment, 1 Sprinkles (30% Chance of 2 Sprinkles), 2 [[#Sugar|sugar]]&lt;br /&gt;
|Security members recover morale quickly with these.&lt;br /&gt;
|-&lt;br /&gt;
![[File:jdonut1.gif|64px]]&lt;br /&gt;
!Jelly Donut&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 5 units [[#Berry Juice|berry juice]] or [[#Slime Jam|slime jam]] or [[#Cherry Jelly|cherry jelly]]&lt;br /&gt;
|3 Nutriment, 1 Sprinkles (30% Chance of 2 Sprinkles), 5 Berry Juice, 1 Vitamin,&lt;br /&gt;
|Security members recover more morale with these.&lt;br /&gt;
|-&lt;br /&gt;
![[File:mdonut.png|64px]]&lt;br /&gt;
!Meat Donut&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 raw cutlet &lt;br /&gt;
|3 Nutriment, 2 ketchup&lt;br /&gt;
|Tastes as gross as it looks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cdonut.png|64px]]&lt;br /&gt;
!Chaos Donut&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 5 units [[#Hot Sauce|Hot Sauce]] + 5 units [[#Cold Sauce|Cold Sauce]]&lt;br /&gt;
|2 Nutriment, 1 Sprinkles (30% Chance of 2 Sprinkles), 1 Sugar&lt;br /&gt;
&#039;&#039;&#039;Possible 4th Ingredients (Random): &#039;&#039;&#039; 3 Nutriment, 3 Capsaicin, 3 Frost Oil, 3 Sprinkles, 3 Plasma, 3 [[#Cocoa Powder|cocoa powder]], 3 Slime Jelly, 3 Banana, 3 Berry Juice, 3 [[Guide_to_chemistry#Omnizine|Omnizine]]&lt;br /&gt;
|Produces a variety of (possibly dangerous) effects when eaten.&lt;br /&gt;
|-&lt;br /&gt;
![[File:soylenvirdians.png|64px]]&lt;br /&gt;
!Soylent Green&lt;br /&gt;
|2 [[#Pastry_Base|pastry base]] + 2 Human Meats&lt;br /&gt;
|10 Nutriment, 1 Vitamin&lt;br /&gt;
|SOYLENT GREEN IS PEOPLE!&lt;br /&gt;
|-&lt;br /&gt;
![[File:soylenvirdians.png|64px]]&lt;br /&gt;
!Soylen Viridians&lt;br /&gt;
|2 [[#Pastry_Base|pastry base]] + 1 Soy Bean&lt;br /&gt;
|10 Nutriment, 1 Vitamin&lt;br /&gt;
|SOYLENT VIRIDIAN IS PLANTS!&lt;br /&gt;
|-&lt;br /&gt;
![[File:waffles.png|64px]]&lt;br /&gt;
!Waffles&lt;br /&gt;
|2 [[#Pastry_Base|pastry base]]&lt;br /&gt;
|8 Nutriment, 1 Vitamin&lt;br /&gt;
|Like pancakes with syrup traps.&lt;br /&gt;
|-&lt;br /&gt;
![[File:roffle.png|64px]]&lt;br /&gt;
!Roffle Waffles&lt;br /&gt;
|2 [[#Pastry_Base|pastry base]] + 5 units Mushroom Hallucinogen&lt;br /&gt;
|8 Nutriment, 8 Mushroom Hallucinogen, 2 Vitamin&lt;br /&gt;
|Like pancakes with hallucinogen traps.&lt;br /&gt;
|-&lt;br /&gt;
![[File:fortunecookie.png|64px]]&lt;br /&gt;
!Fortune Cookie&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 Piece of paper with prophecy&lt;br /&gt;
|3 Nutriment&lt;br /&gt;
|Bad luck and misfortune will infest your pathetic soul for all eternity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sugarcookie.png|64px]]&lt;br /&gt;
!Sugar Cookie&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 5 units [[#Sugar|Sugar]]&lt;br /&gt;
|3 Nutriment, 3 Sugar&lt;br /&gt;
|Just like your little sister used to make.&lt;br /&gt;
|-&lt;br /&gt;
![[File:muffin.png|64px]]&lt;br /&gt;
!Muffin&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 5 units [[#Milk|milk]]&lt;br /&gt;
|6 Nutriment&lt;br /&gt;
|Muffin!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Berrymuffin.png|64px]]&lt;br /&gt;
!Berry Muffin&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 5 units [[#Milk|milk]] + 1 Berry&lt;br /&gt;
|6 Nutriment&lt;br /&gt;
|A delicious and spongy little cake, with berries.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Booberrymuffin.png|64px]]&lt;br /&gt;
!Booberry Muffin&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 5 units [[#Milk|milk]] + 1 Berry + 1 [[Shade|Ectoplasm]]&lt;br /&gt;
|6 Nutriment&lt;br /&gt;
|My stomach is a graveyard! No living being can quench my bloodthirst!&lt;br /&gt;
|-&lt;br /&gt;
![[File:cracker.png|64px]]&lt;br /&gt;
!Cracker&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 [[#Salt|salt]]&lt;br /&gt;
|1 Nutriment&lt;br /&gt;
|Poly yells, &amp;quot;POLY WANNA CRACKER!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:pretzel.png|64px]]&lt;br /&gt;
!Poppy Pretzel&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 Poppy Seed&lt;br /&gt;
|5 Nutriment&lt;br /&gt;
|Heals brute damage with opium!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Biscuit.png|64px]]&lt;br /&gt;
!Plump Biscuits&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 Plump Helmet&lt;br /&gt;
|5 Nutriment, 1 Vitamin (10% chance of additional 3 Nutriment, 5 [[Guide_to_chemistry#Omnizine|Omnizine]]&lt;br /&gt;
|The perfect chaser for a Manly Dorf.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Oatmealcookie.png|64px]]&lt;br /&gt;
!Oatmeal cookie&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 Oat stalk&lt;br /&gt;
|5 Nutriment, 1 Vitamin&lt;br /&gt;
|The best of both cookie and oat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Raisincookie.png|64px]]&lt;br /&gt;
!Raisin Cookie&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 Oat stalk + 1 [[#4no Raisins|4no Raisins]]&lt;br /&gt;
|5 Nutriment, 1 Vitamin&lt;br /&gt;
|Why would you put raisins on a cookie?&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cherrycupcake.png|64px]]&lt;br /&gt;
!Cherry Cupcake&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 Cherry&lt;br /&gt;
|5 Nutriment, 1 Vitamin&lt;br /&gt;
|A sweet cupcake with cherry bits.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bluecherrycupcake.png|64px]]&lt;br /&gt;
!Blue Cherry Cupcake&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 Blue cherry&lt;br /&gt;
|5 Nutriment, 1 Vitamin&lt;br /&gt;
|A sweet cupcake with cherry bits.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dankpocket.png|64px]]&lt;br /&gt;
!Dank-pocket&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 Cannabis&lt;br /&gt;
|3 [[Guide_to_chemistry#Lipolicide|Lipolicide]], 3 [[Guide_to_chemistry#Space Drugs|Space Drugs]], 4 Nutriment&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Khachapuri.png|64px]]&lt;br /&gt;
!Khachapuri&lt;br /&gt;
|1 [[#Bread|plain bread]] + 1 [[#Cheese Wedge|cheese wedge]] + 5 units egg yolk&lt;br /&gt;
|12 Nutriment, 2 Vitamin&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chococornet.png|64px]]&lt;br /&gt;
!Chocolate Cornet&lt;br /&gt;
|1 [[#Pastry_Base|Pastry Base]] + 1 unit Salt + 1 [[#Chocolate Bar|Chocolate Bar]]&lt;br /&gt;
|5 Nutriment, 1 Vitamin&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Honeybun.png|64px]]&lt;br /&gt;
!Honey Bun&lt;br /&gt;
|1 [[#Pastry_Base|Pastry Base]] + 5 units Honey&lt;br /&gt;
|5 Nutriment, 5 Honey&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pancake.png|64px]]&lt;br /&gt;
!Pancake&lt;br /&gt;
|1 [[#Pastry_Base|Pastry Base]]&lt;br /&gt;
|4 Nutriment, 1 Vitamin&lt;br /&gt;
|Can be stacked. &lt;br /&gt;
|-&lt;br /&gt;
![[File:bbpancake.png|64px]]&lt;br /&gt;
!Blueberry Pancake&lt;br /&gt;
|1 [[#Pastry_Base|Pastry Base]], 1 Berry&lt;br /&gt;
|6 Nutriment, 3 Vitamin&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ccpancake.png|64px]]&lt;br /&gt;
!Chocolate Chip Pancake&lt;br /&gt;
|1 [[#Pastry_Base|Pastry Base]], 1 [[#Chocolate Bar|Chocolate Bar]]&lt;br /&gt;
|6 Nutriment, 3 Vitamin&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
===Sweets===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFF4CC;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFF4CC;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFF4CC;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFF4CC;&#039;|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFF4CC;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocegg.png|64px]]&lt;br /&gt;
!Chocolate Egg&lt;br /&gt;
|1 [[#Boiled Egg|boiled egg]] + 1 [[#Chocolate Bar|chocolate bar]]&lt;br /&gt;
|4 Nutriment, 2 Sugar, 2 [[#Cocoa Powder|cocoa powder]]&lt;br /&gt;
|NT regulations forbid stuffing toys in these things anymore.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chococoin.png|64px]]&lt;br /&gt;
!Chocolate Coin&lt;br /&gt;
|1 Coin + 1 [[#Chocolate Bar|chocolate bar]]&lt;br /&gt;
|3 Nutriment, 3 Sugar, 1 [[#Cocoa Powder|cocoa powder]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocodice.png|64px]]&lt;br /&gt;
!Fudge Dice&lt;br /&gt;
|1 Die + 1 [[#Chocolate Bar|chocolate bar]]&lt;br /&gt;
|3 Nutriment, 1 [[#Cocoa Powder|cocoa powder]]&lt;br /&gt;
|You get a fudge die after eating it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocoorange.png|64px]]&lt;br /&gt;
!Chocolate Orange&lt;br /&gt;
|1 Orange + 1 [[#Chocolate Bar|chocolate bar]]&lt;br /&gt;
|6 Nutriment, 3 Vitamin, 3 Sugar, 2 [[#Cocoa Powder|cocoa powder]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:candiedapple.png|64px]]&lt;br /&gt;
!Candied Apple&lt;br /&gt;
|5 units [[#Caramel|Caramel]] + 1 Apple&lt;br /&gt;
|3 Nutriment, 3 Sugar&lt;br /&gt;
|Happy &amp;lt;strike&amp;gt;Halloween&amp;lt;/strike&amp;gt; generic shift!&lt;br /&gt;
|-&lt;br /&gt;
![[File:sundae.png|64px]]&lt;br /&gt;
!Sundae&lt;br /&gt;
|5 units Cream + 1 Cherry + 1 Banana + 1 Icecream&lt;br /&gt;
|6 Nutriment, 5 Banana, 2 Vitamin&lt;br /&gt;
|A classic desert.&lt;br /&gt;
|-&lt;br /&gt;
![[File:honkdae.png|64px]]&lt;br /&gt;
!Honkdae&lt;br /&gt;
|5 units Cream + 1 Clown mask + 1 Cherry + 2 Banana + 1 Icecream&lt;br /&gt;
|6 Nutriment, 10 Banana, 4 Vitamin&lt;br /&gt;
|The clown&#039;s favorite desert.&lt;br /&gt;
|-&lt;br /&gt;
![[File:spacefreezy.png|64px]]&lt;br /&gt;
!Space Freezy&lt;br /&gt;
|5 units Blue cherry jelly + 15 units Space mountain wind + 1 Icecream&lt;br /&gt;
|6 Nutriment, 5 Blue Cherry Jelly, 4 Vitamin&lt;br /&gt;
|The best icecream in space!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Honeybar.png|64px]]&lt;br /&gt;
!Honey Nut Bar&lt;br /&gt;
|1 Oat + 5 units Honey&lt;br /&gt;
|5 Nutriment, 5 Honey&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spiderlollipop.png|64px]]&lt;br /&gt;
!Spider Lollipop&lt;br /&gt;
|1 Rod + 5 Sugar + 5 Water + 1 Spiderling&lt;br /&gt;
|1 Nutriment, 1 Toxin, 10 Iron, 5 Sugar, 2 [[Guide_to_chemistry#Omnizine|Omnizine]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
===Exotic===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFFECC;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFFECC;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFFECC;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFFECC;&#039;|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFFECC;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chaw.png|64px]]&lt;br /&gt;
!Chawanmushi&lt;br /&gt;
|5 units Water + 5 units [[#Soy Sauce|soy sauce]] + 2 [[#Boiled Egg|boiled egg]]s + 1 Chanterelle&lt;br /&gt;
|5 Nutriment&lt;br /&gt;
|Nǐ xiǎng yào chī shénme?&lt;br /&gt;
|-&lt;br /&gt;
![[File:wingchu.png|64px]]&lt;br /&gt;
!Wing Fang Chu&lt;br /&gt;
|5 units [[#Soy Sauce|soy sauce]] + 2 xeno [[#Cutlet|cutlet]]s&lt;br /&gt;
|6 Nutriment, 2 Vitamin&lt;br /&gt;
|At least it wasn&#039;t the [[Ian|dog]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:enchi.png|64px]]&lt;br /&gt;
!Enchiladas&lt;br /&gt;
|2 [[#Cutlet|cutlet]]s + 2 chilis + 2 [[#Tortilla|tortilla]]s&lt;br /&gt;
|8 Nutriment, 6 Capsaicin&lt;br /&gt;
|Spicy.&lt;br /&gt;
|-&lt;br /&gt;
![[File:classictaco.png|64px]]&lt;br /&gt;
!Classic Taco&lt;br /&gt;
|1 [[#Tortilla|tortilla]] + 1 [[#Cheese Wedge|cheese wedge]] + 1 [[#Cutlet|cutlet]] + 1 Cabbage&lt;br /&gt;
|4 Nutriment, 2 Vitamin&lt;br /&gt;
|A traditional taco with meat, cheese, and lettuce&lt;br /&gt;
|-&lt;br /&gt;
![[File:plaintaco.png|64px]]&lt;br /&gt;
!Plain Taco&lt;br /&gt;
|1 [[#Tortilla|tortilla]] + 1 [[#Cheese Wedge|cheese wedge]] + 1 [[#Cutlet|cutlet]]&lt;br /&gt;
|3 Nutriment, 1 Vitamin&lt;br /&gt;
|A traditional taco with meat and cheese, minus the rabbit food.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wrap.png|64px]]&lt;br /&gt;
!Egg Wrap&lt;br /&gt;
|1 [[#Fried Egg|fried egg]] + 1 Cabbage + 10 units [[#Soy Sauce|soy sauce]]&lt;br /&gt;
|5 Nutriment&lt;br /&gt;
|The precursor to Pigs in a Blanket.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Burrito.png|64px]]&lt;br /&gt;
!Burrito&lt;br /&gt;
|1 [[#Tortilla|tortilla]] + 2 Soybeans&lt;br /&gt;
|4 Nutriment, 1 Vitamin&lt;br /&gt;
|Delicious!&lt;br /&gt;
|-&lt;br /&gt;
![[File:CheesyBurrito.png|64px]]&lt;br /&gt;
!Cheesy Burrito&lt;br /&gt;
|1 [[#Tortilla|tortilla]] + 2 [[#Cheese Wedge|cheese wedge]]s + 1 Soybeans&lt;br /&gt;
|4 Nutriment, 2 Vitamin&lt;br /&gt;
|It&#039;s a burrito filled with cheese.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CarneBurrito.png|64px]]&lt;br /&gt;
!Carne Asada Burrito&lt;br /&gt;
|1 [[#Tortilla|tortilla]] + 2 [[#Cutlet|cutlet]]s + 1 Soybeans&lt;br /&gt;
|5 Nutriment, 1 Vitamin&lt;br /&gt;
|The best burrito for meat lovers.&lt;br /&gt;
|-&lt;br /&gt;
![[File:PlasmaBurrito.png|64px]]&lt;br /&gt;
!Fuego Plasma Burrito&lt;br /&gt;
|1 [[#Tortilla|tortilla]] + 2 ghost chili + 1 Soybeans&lt;br /&gt;
|4 Nutriment, 5 Capsaicin, 3 Vitamin&lt;br /&gt;
|A super spicy burrito.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kebab.png|64px]]&lt;br /&gt;
!Kebab&lt;br /&gt;
|1 [[Metal Rod]] + 2 [[#Meat Steak|meat steak]]s (meat must be same type!), 2 human meat steaks, 2 [[#Tofu|tofu]]s, or 1 lizard tail&lt;br /&gt;
|8 Nutriment&lt;br /&gt;
|You get the metal rod back after eating.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nachos.png|64px]]&lt;br /&gt;
!Nachos&lt;br /&gt;
|1 [[#Tortilla|tortilla]] + 1 unit Salt&lt;br /&gt;
|6 Nutriment, 2 Vitamin, 1 Salt&lt;br /&gt;
|Chips from Space Mexico&lt;br /&gt;
|-&lt;br /&gt;
![[File:CheesyNachos.png|64px]]&lt;br /&gt;
!Cheesy Nachos&lt;br /&gt;
|1 [[#Tortilla|tortilla]] + 1 [[#Cheese Wedge|cheese wedge]] + 1 unit Salt&lt;br /&gt;
|6 Nutriment, 3 Vitamin, 1 Salt&lt;br /&gt;
|The delicious combination of nachos and melting cheese.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cuban Nachos.png|64px]]&lt;br /&gt;
!Cuban Nachos&lt;br /&gt;
|1 [[#Tortilla|tortilla]] + 5 units [[#Ketchup|Ketchup]] + 2 Chili pepper&lt;br /&gt;
|7 Nutriment, 8 Capsaicin, 4 Vitamin&lt;br /&gt;
|That&#039;s some dangerously spicy nachos.&lt;br /&gt;
|-&lt;br /&gt;
![[File:AmanitaJelly.gif|64px]]&lt;br /&gt;
!Amanita Jelly&lt;br /&gt;
|1 Bowl + 5 units [[#Water|water]] + 5 units [[#Vodka|vodka]] + 3 Amanitas&lt;br /&gt;
|6 Nutriment, 6 Amatoxin, 3 Mushroom Hallucinogen&lt;br /&gt;
|It&#039;s evil, don&#039;t touch it!&lt;br /&gt;
|-&lt;br /&gt;
![[File:duff.gif|64px]]&lt;br /&gt;
!Spacy Liberty Duff&lt;br /&gt;
|1 Bowl + 5 units [[#Water|water]] + 5 units [[#Vodka|vodka]] + 3 Liberty Caps&lt;br /&gt;
|6 Nutriment, 6 Mushroom Hallucinogen&lt;br /&gt;
|The colors, maaaan, THE COLORS.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Melonkeg.gif|64px]]&lt;br /&gt;
!Melon Keg&lt;br /&gt;
|1 Holy melon + 1 Vodka bottle + 25 units [[#Vodka|vodka]]&lt;br /&gt;
|9 Nutriment, 15 Vodka, 4 Vitamin&lt;br /&gt;
|Who knew vodka was a fruit?&lt;br /&gt;
|-&lt;br /&gt;
![[File:stuffedlegion.gif|64px]]&lt;br /&gt;
!Stuffed Legion&lt;br /&gt;
|1 Goliath meat steak + 1 Legion Core + 2 units Ketchup + 2 units Capsaicin&lt;br /&gt;
|5 Nutriment, 2 Capsaicin, 2 Vitamin&lt;br /&gt;
|Putting skulls to use as food bowls has never seemed better.&lt;br /&gt;
|-&lt;br /&gt;
![[File:powercrepe.png|64px]]&lt;br /&gt;
!Powercrepe&lt;br /&gt;
|1 [[#Flat Dough|flat dough]] + 1 [[#Milk|Milk]] + 5 Cherry Jelly + 1 Super Power Cell + 1 Captain&#039;s Sabre&lt;br /&gt;
|10 Nutriment, 5 Vitamin, 5 Cherry Jelly&lt;br /&gt;
|With great power, comes great crepes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:branrequests.png|64px]]&lt;br /&gt;
!Bran Requests Cereal&lt;br /&gt;
|1 Wheat + 1 [[#4no Raisins|4no Raisins]]&lt;br /&gt;
|3 Nutriment, 2 Vitamin, 10 Salt&lt;br /&gt;
|A dry cereal that satiates your requests for bran.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Riceandpork.png|64px]]&lt;br /&gt;
!{{anchor|Rice and Pork}}Rice and Pork&lt;br /&gt;
|1 [[#Boiled Rice|Boiled Rice]] + 2 Cutlet&lt;br /&gt;
|18 Nutriment, 7 Vitamin, 6.5 Salbutamol, 2 Epinephrine&lt;br /&gt;
| It&#039;s rice and ...&amp;quot;pork&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Eggbowl.png|64px]]&lt;br /&gt;
!Egg Bowl&lt;br /&gt;
|1 [[#Boiled Rice|Boiled Rice]] + 1 [[#Boiled Egg|Boiled egg]] + 1 Carrot + 1 Corn&lt;br /&gt;
|4 Nutriment, 4 Vitamin&lt;br /&gt;
|A bowl of rice with a fried egg.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ricepudding.png|64px]]&lt;br /&gt;
!Rice Pudding&lt;br /&gt;
|1 [[#Boiled Rice|Boiled Rice]] + 5 Milk + 5 Sugar&lt;br /&gt;
|9 Nutriment, 3 Vitamin, 5 Milk, 5 Sugar&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Meatbun.png|64px]]&lt;br /&gt;
!{{anchor|Meat Bun}}Meat Bun&lt;br /&gt;
|5 units [[#Soy Sauce|soy sauce]] + 1 [[#Bun|bun]] + 1 [[#Meatball|meatball]] + 1 Cabbage&lt;br /&gt;
|6 Nutriment, 2 Vitamin&lt;br /&gt;
|Has the potential to not be Dog.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ratkebab.png|64px]]&lt;br /&gt;
!Rat kebab&lt;br /&gt;
|1 Dead Mouse, 1 Metal Rod&lt;br /&gt;
|6 Nutriment, 2 Vitamin&lt;br /&gt;
|Not so delicious rat meat, on a stick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Doubleratkebab.png|64px]]&lt;br /&gt;
!Double Rat Kebab&lt;br /&gt;
|2 Dead Mice, 1 Metal Rod&lt;br /&gt;
|6 Nutriment, 2 Vitamin&lt;br /&gt;
|Twice the rat, twice the flavor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Honeycomb.png|64px]]&lt;br /&gt;
!{{Anchor|Honeycomb}}&#039;&#039;&#039;Honeycomb&#039;&#039;&#039;&lt;br /&gt;
|50 Sugar&lt;br /&gt;
|25 Honey&lt;br /&gt;
|Only craftable by Apids. Can be used in-hand while empty to split it into 2 [[Guide to construction#Wax|wax.]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Custom Recipes===&lt;br /&gt;
Sometimes you want to get creative. You can make custom food by adding any ingredient you like on a base food to start a custom recipe. You can rename those foods with a pen.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#EFFAC8;&#039;|Custom food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#EFFAC8;&#039;|How to acquire&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Custom Bread}}Custom Bread&lt;br /&gt;
|Use ingredients on a [[#Plain Bread|plain bread]]. Sliceable for custom [[#Bread Slice|bread slice]].&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Custom Cake}}Custom Cake&lt;br /&gt;
|Use ingredients on a [[#Plain Cake|plain cake]]. Sliceable for custom cake slice.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Custom Pizza}}Custom Pizza&lt;br /&gt;
|Use ingredients on a [[#Pizza Bread|pizza bread]]. Sliceable for custom cake slice.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Custom Pie}}Custom Pie&lt;br /&gt;
|Use ingredients on a [[#Plain Pie|plain pie]].&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Custom Spaghetti}}Custom Spaghetti&lt;br /&gt;
|Use ingredients on a plate of [[#Boiled Spaghetti|boiled spaghetti]].&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Custom salad}}Custom Salad&lt;br /&gt;
|Use ingredients on an empty bowl.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Custom Cake}}Custom Soup&lt;br /&gt;
|Fill a bowl with any liquid reagent then use your ingredients on the bowl.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Custom kebab}}Custom Kebab&lt;br /&gt;
|Use ingredients on a metal rod.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Custom sandwich}}Custom Sandwich&lt;br /&gt;
|Use ingredients on any [[#Bread Slice|bread slice]]. Use another [[#Bread Slice|bread slice]] (any type) to finish the sandwich.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Custom burger}}Custom Burger&lt;br /&gt;
|Use ingredients on a [[#Bun|bun]].&lt;br /&gt;
|}&lt;br /&gt;
==Vending Machine Food==&lt;br /&gt;
===[[File:Vendsnack.gif|64px]] Junk Food===&lt;br /&gt;
If you&#039;re hungry and the Cook is not around to make you a meal, you might want to check the nearest [[Getmore Chocolate Corp|Getmore Chocolate Corp -vending machine]] for some quick snacks to fill up your belly. Most of these cannot be made, except for beef jerky and raisins: these are made by drying meat and grapes respectively on a drying rack. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Dispenses&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Candy.png|64px]]&lt;br /&gt;
!{{anchor|Candy}}Candy&lt;br /&gt;
|Nougat; love it or hate it. Consists of nutriment and sugar, filling you mildly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cup_Ramen.png|64px]]&lt;br /&gt;
!{{anchor|Cup Ramen}}Cup Ramen&lt;br /&gt;
|Just add 10ml water, self heats! A taste that reminds you of your school years.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chips.png|64px]]&lt;br /&gt;
!{{anchor|Chips}}Chips&lt;br /&gt;
|Commander Riker&#039;s What-The-Crisps. Consists of nutriment and sugar, filling you mildly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Beef_Jerky.png|64px]]&lt;br /&gt;
!{{anchor|Scaredy&#039;s Private Reserve Beef Jerky}}Scaredy&#039;s Private Reserve Beef Jerky&lt;br /&gt;
|Beef jerky made from the finest space cows. Consists of nutriment and sugar, filling you mildly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:4no_Raisins.png|64px]]&lt;br /&gt;
!{{anchor|4no Raisins}}4no Raisins&lt;br /&gt;
|Best raisins in the universe. Not sure why. Consists of nutriment and sugar, making it a filling snack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space Twinkie.png|64px]]&lt;br /&gt;
!{{anchor|Space_Twinkie}}Space Twinkie&lt;br /&gt;
|A few bite snack consisting of a small amount of sugar.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cheesie_Honkers.png|64px]]&lt;br /&gt;
!{{anchor|Cheesie Honkers}}Cheesie Honkers&lt;br /&gt;
|Bite sized cheesie snacks that will honk all over your mouth. Consists of nutriment and sugar, filling you mildly,&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy_bar.png|64px]]&lt;br /&gt;
!{{anchor|High-Power Energy Bars}}High-Power Energy Bars&lt;br /&gt;
|An energy bar with a lot of punch, you probably shouldn&#039;t eat this if you&#039;re not an Ethereal. Filled with Liquid Electricity, which feeds Ethereals and shocks everyone else.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===[[File:Vendcola.gif|64px]] Junk Drinks===&lt;br /&gt;
If you feel like drinking something refreshing which has no alcohol or sugar in it, look for your closest [[Robust Softdrinks|Robust Softdrinks -vending machine]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C4DAF4;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#C4DAF4;&#039;|Dispenses&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C4DAF4;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space_Cola.png|64px]]&lt;br /&gt;
!{{anchor|Space Cola}}Space Cola&lt;br /&gt;
|30u cola. In space. Reduces [[Status_Effects#Drowsiness|drowsiness]] and cools you down if overheated. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Space_Mountain_Wind.png|64px]]&lt;br /&gt;
!{{anchor|Space Mountain Wind}}Space Mountain Wind&lt;br /&gt;
|Blows right through you like a space wind. Shortens [[Status_Effects#Sleep|sleep]], reduces [[Status_Effects#Drowsiness|drowsiness]] and cools you down if overheated. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Dr_Gibb.png|64px]]&lt;br /&gt;
!{{anchor|Dr. Gibb}}Dr. Gibb&lt;br /&gt;
|A delicious mixture of 42 different flavors. Reduces [[Status_Effects#Drowsiness|drowsiness]] and cools you down if overheated. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Star-kist.png|64px]]&lt;br /&gt;
!{{anchor|Star-kist}}Star-kist&lt;br /&gt;
|Made up of 15u Cola and 15u [[#Orange Juice|orange juice]]. The taste of a star in liquid form. And, a bit of tuna...?&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space-Up.png|64px]]&lt;br /&gt;
!{{anchor|Space-Up}}Space-Up&lt;br /&gt;
|Tastes like a hull breach in your mouth. Cools you down if overheated. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Purple can.png|64px]]&lt;br /&gt;
!{{anchor|Pwr Game}}Pwr Game&lt;br /&gt;
|The only drink with the PWR that true gamers crave. Cools you down if overheated. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemon-Lime.png|64px]]&lt;br /&gt;
!{{anchor|Lemon-Lime}}{{anchor|Lemon Lime}}{{anchor|Orange Soda}}Lemon-Lime&lt;br /&gt;
|You wanted ORANGE. It gave you 30u [[#Lemon-Lime|Lemon-Lime]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Waterbottle.png|64px]]&lt;br /&gt;
!Bottle of Water&lt;br /&gt;
|A bottle of 49.5u water, 0.5u fluorine filled at an old Earth bottling facility. Not available in Shambler&#039;s Vendors.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shamblers.png|64px]]&lt;br /&gt;
!Shambler&#039;s Juice&lt;br /&gt;
|~Shake me up some of that Shambler&#039;s Juice!~ Only available in Shambler&#039;s Vendors. Cools you down if overheated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nukacolaglass.gif|64px]]&lt;br /&gt;
!Nuka Cola&lt;br /&gt;
|Don&#039;t cry, Don&#039;t raise your eye, It&#039;s only nuclear wasteland. Makes you druggy, dizzy, wakes you up, cools you down, and gives you ephedrine speed.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Aircan.png|64px]]&lt;br /&gt;
!{{anchor|Canned Air}}Canned air&lt;br /&gt;
|There is no air shortage. Do not drink. 24u nitrogen and 6u oxygen. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey energy.png|64px]]&lt;br /&gt;
!Monkey Energy&lt;br /&gt;
|Unleash the ape! Makes you jittery, dizzy, reduces sleeping, and cools you down. Gives ephedrine speed to monkeys. Can be used as fuel for the grill.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy_drink.png|64px]]&lt;br /&gt;
!{{anchor|Grey Bull}}Grey Bull&lt;br /&gt;
|Grey Bull, it gives you gloves! Wakes you up, cools you down, makes you jittery and dizzy, and makes you immune to electric shocks.&lt;br /&gt;
|}&lt;br /&gt;
===[[File:Vendcoffee.gif|64px]] Hot Drinks===&lt;br /&gt;
If you feel like you want to be warmer, find a [[Hot Drinks Machine|Hot Drinks Machine -vending machine]]. Consuming before entering a cryochamber is not advised; consuming before entering [[space]] is a good idea if you lack a space suit.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C4DAF4;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#C4DAF4;&#039;|Dispenses&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C4DAF4;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Robust_Coffee.png|64px]]&lt;br /&gt;
!{{anchor|Robust Coffee}}Robust Coffee&lt;br /&gt;
|Careful, the beverage you&#039;re about to enjoy is extremely hot.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Duke_Purple_Tea.png|64px]]&lt;br /&gt;
!{{anchor|Duke Purple Tea}}Duke Purple Tea&lt;br /&gt;
|An insult to Duke Purple is an insult to the Space Queen! Any proper gentleman will fight you, if you sully this tea.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Duke_Purple_Tea.png|64px]]&lt;br /&gt;
!{{anchor|Dutch Hot Coco}}Dutch Hot Coco&lt;br /&gt;
|Contains hot coco and sugar. Made in Space South America. Hot coco can also be made on the station from 5 parts [[#Water|water]] 1 part [[guide_to_plants|coco]].&lt;br /&gt;
|}&lt;br /&gt;
==Other food==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#CCCCCC;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#CCCCCC;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#CCCCCC;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cookie.gif|64px]]&lt;br /&gt;
!{{anchor|Cookie}}Cookie&lt;br /&gt;
|A [[Cyborg#Peacekeeper|Peacekeeper cyborg]] can dispense cookies. Each cookie contains a small amount of nutriment.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lollipop.png|64px]]&lt;br /&gt;
!{{anchor|Lollipop}}Lollipop&lt;br /&gt;
|[[Cyborg#Medical|Medical cyborgs]] can dispense lollipops. Full of [[Guide_to_chemistry#Omnizine|Omnizine]], sugar, iron, vitamin and nutriment.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gumball.png|64px]]&lt;br /&gt;
!{{anchor|Gumball}}Gumball&lt;br /&gt;
|[[Cyborg#Medical|Medical cyborgs]] can also dispense gumballs! These contain not only sugar, but also [[Guide_to_chemistry#Medicines|healing chemicals]]. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Hunger==&lt;br /&gt;
As you walk and move about on station, your starting nutrition bar will start to drain from starting green, down to dark red. The effects of obesity and hunger are inversely bad of each other, and it is best to keep yourself reasonably fed with food or drinks, else you will suffer one of the two extremes. &lt;br /&gt;
&lt;br /&gt;
[[File:hungerlevels.gif]]&lt;br /&gt;
The six hunger levels are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Starving&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Hungry&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FFE303&amp;quot;&amp;gt;Fed&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Well Fed&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Full&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;Fat&amp;lt;/span&amp;gt;. The only bad levels are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Starving&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Hungry&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;Fat&amp;lt;/span&amp;gt;.&lt;br /&gt;
Currently, you won&#039;t see your nutrition bar unless you are hungry or fat.&lt;br /&gt;
&lt;br /&gt;
Note that nutrition is typically slow-release, so if you don&#039;t fill up immediately, you will in the near future. Listen to your stomach messages when eating, don&#039;t eat if your body is unwilling.&lt;br /&gt;
===Starvation===&lt;br /&gt;
If you drop to dark red, you move very slowly and your description reveals your lack of eating habits. You are starving, this is not good! You won&#039;t die, but you will move slowly until you eat some food, so head to the [[Kitchen]] for a burger or slice of meatbread!&lt;br /&gt;
===Obesity===&lt;br /&gt;
A troubling problem for all station goers who enjoy food too much, without working off the calories they consumed. You grow pudgy and move slowly, though not as slow as a starving person. You will only become fat once your food has had time to digest, this becomes a problem if you are say, working on the [[solars]]. By getting enough exercise, you can work off those pounds, but [[Surgery#Lipoplasty|surgery]] or using [[Guide_to_chemistry#lipocide|lipocide]] is faster. Note that you can also become fat from drinking too much.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When one is fat, eating the mint or ingesting [[Guide_to_chemistry#Mint_Toxin|mint toxin]] (from grinding the mint) will gib them.&lt;br /&gt;
===Satiety===&lt;br /&gt;
Eating healthy food and being well fed can make your organism temporarily stronger against viruses and toxic reagents that get into your body. Being hungry will make you metabolize both [[Guide_to_chemistry#Medicines|good]] and [[Guide_to_chemistry#Toxins|bad]] reagents slower, for a higher total effect.&lt;br /&gt;
On the other hand, eating junk food will satiate your hunger for a while but it will make you want food again faster, and eating too much of them can make you a bit jittery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Breakfast===&lt;br /&gt;
Some food and drink types will give a positive moodlet for 10 minutes if consumed within 15 minutes of the start of the shift. These are:&lt;br /&gt;
*most egg based foods&lt;br /&gt;
*coffee&lt;br /&gt;
*bacon&lt;br /&gt;
*oatmeal&lt;br /&gt;
*orange juice&lt;br /&gt;
*milk&lt;br /&gt;
*pancakes&lt;br /&gt;
*waffles&lt;br /&gt;
*donuts&lt;br /&gt;
*toasts&lt;br /&gt;
*biscuits&lt;br /&gt;
*cereal&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>WilsonPH</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Popout_cake.png&amp;diff=36115</id>
		<title>File:Popout cake.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Popout_cake.png&amp;diff=36115"/>
		<updated>2023-01-30T21:28:33Z</updated>

		<summary type="html">&lt;p&gt;WilsonPH: &lt;/p&gt;
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		<author><name>WilsonPH</name></author>
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