<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.beestation13.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=WhiskeyMarten</id>
	<title>BeeStation Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.beestation13.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=WhiskeyMarten"/>
	<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/view/Special:Contributions/WhiskeyMarten"/>
	<updated>2026-07-20T04:00:29Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.40.1</generator>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_hydroponics&amp;diff=39430</id>
		<title>Guide to hydroponics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_hydroponics&amp;diff=39430"/>
		<updated>2026-01-15T23:26:35Z</updated>

		<summary type="html">&lt;p&gt;WhiskeyMarten: changes corn oil to vegetable oil&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hydroponics.png|frame|right|Hydroponics. This is your home.]]&lt;br /&gt;
== Basics of Botany ==&lt;br /&gt;
[[Hydroponics]] and the [[Botanist]]s who work there are important to the station, especially in longer rounds. Botanists grow plants that the [[Chef]] can use for food. Without botany, chefs will soon have to scavenge for ingredients, leaving the station to live off of beef jerky and space twinkies, or starve to death.&lt;br /&gt;
=== Your Area ===&lt;br /&gt;
Hydroponics is divided into two rooms. The larger section is where you&#039;ll spend most of your time growing various flora. Trays are available where you grow plants and two vending machines, one with seeds and the other with miscellaneous items such as nutrients and tools for your job. The biogenerator can be used to grind plants and produce things for the station. In tandem is the seed extractor, used to reproduce your product. Most botanical departments have a backroom as well, sometimes with a spare tray for more &#039;&#039;illicit&#039;&#039; plants, but more often used as storage for the plant DNA extrator, its data disks, and lockers which contain most of the gear a botanist might need for their shift.&lt;br /&gt;
&lt;br /&gt;
=== Botanical Tools And Their Usages ===&lt;br /&gt;
* {{anchor|Plant_Analyzer}}&#039;&#039;&#039;Plant Analyzer&#039;&#039;&#039; : Shows detailed detailed plant statistics. Very useful for growing fragile plants like Ambrosia Deus.&lt;br /&gt;
* {{anchor|Cultivator}}&#039;&#039;&#039;Cultivator&#039;&#039;&#039; : Kills Weeds.&lt;br /&gt;
* &#039;&#039;&#039;Plant Bag&#039;&#039;&#039; : Collects up to 100 harvested plants or seeds from your harvest. Useful for moving those into the fridge or biogenerator.&lt;br /&gt;
* &#039;&#039;&#039;Wrench&#039;&#039;&#039; : Used to move your trays around.&lt;br /&gt;
* &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; : Used to set up the irrigation system. If 30u or more of water is put into trays while the irrigation is set up, water will be shared across trays. This will also distribute things like mutagen and plant killer.&lt;br /&gt;
* {{anchor|Hatchet}}&#039;&#039;&#039;Hatchet&#039;&#039;&#039; : Chops tower-caps into planks, chops other things. This is also a robust tool that fits in pockets.&lt;br /&gt;
* {{anchor|Shovel}}&#039;&#039;&#039;Shovel&#039;&#039;&#039; : Digs up grass floors and cleans dirt.&lt;br /&gt;
* {{anchor|Spade}}&#039;&#039;&#039;Spade&#039;&#039;&#039; : Removes and destroys plants in a tray.&lt;br /&gt;
* &#039;&#039;&#039;All-In-One Grinder&#039;&#039;&#039; : This is how you extract reagents from plants - throw them in and hit the &amp;quot;grind&amp;quot; button.&lt;br /&gt;
* &#039;&#039;&#039;Portable Seed Extractor&#039;&#039;&#039; : This can harvest and pick up plants and turn up to 100 plants into seeds. Less efficient than the machine. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:Seed_Extractor.gif|Seed Extractor]] Plant growing 101 ===&lt;br /&gt;
To start cultivating a plant, take some seeds from the vendor and put them into the trays. Plants require nutrients (fertilizer) and water to grow, and they can suffer from Pest and Weed infestations which need tending to before they kill the plant. Luckily, plant trays contain several lights, which provide information on what kind of attention the plant needs: &lt;br /&gt;
 Tray Lights From Left To Right -&lt;br /&gt;
 &#039;&#039;&#039;Green&#039;&#039;&#039;: Ready to harvest.&lt;br /&gt;
 &#039;&#039;&#039;Red&#039;&#039;&#039;: Low health, caused by &lt;br /&gt;
 weeds/pests/toxins/end of lifespan.&lt;br /&gt;
 &#039;&#039;&#039;Orange&#039;&#039;&#039;: High weed level.&lt;br /&gt;
 &#039;&#039;&#039;Yellow&#039;&#039;&#039;: Low nutrients.&lt;br /&gt;
 &#039;&#039;&#039;Blue&#039;&#039;&#039;: Low water.&lt;br /&gt;
 &lt;br /&gt;
Now, with something planted use the plant analyzer and click on the tray to examine the stats of the plant within. Alternatively, you can examine the tray (using shift + click) to see the rough status of the plant, though less reliably than with an analyzer. For now, when using the plant analyzer you only need to pay attention to the bottom five stats - &#039;&#039;&#039;Water/Nutrition&#039;&#039;&#039; and &#039;&#039;&#039;Weeds/Toxic/Pest&#039;&#039;&#039; levels.&amp;lt;br&amp;gt;&lt;br /&gt;
Now, fill a bucket from the water tank and grab fertilizer from the vending machine. You get rid of weeds with the cultivator and remove pests with pest spray. [[Chemistry]] can give you better chemicals for this, which will be explained later in the guide.&amp;lt;br&amp;gt;&lt;br /&gt;
Some plants have a varied growth times. For example, wheat grows faster, while watermelons and apple trees take a little longer to become harvestable. &amp;lt;br&amp;gt;&lt;br /&gt;
Once your tray flashes green, you can harvest it by clicking it with an empty hand. If you want to replicate the plant to continue growing more, just insert it into the seed extractor. &amp;lt;br&amp;gt;&lt;br /&gt;
You can click seeds with a pen to change the name of the plant, the seed&#039;s description, or the plant&#039;s description. After planting a seed in a hydroponics tray, the tray updates with the name and description of the plant inside it.&lt;br /&gt;
=== [[File:Biogenerator.gif|Biogenerator]] Biogenerator ===&lt;br /&gt;
The Biogenerator makes items out of the nutriment in plants. As a rule of thumb: More nutriment = more biomass. Watermelons and pumpkins are commonly used due to their 20% nutriment boost [[#Traits|trait]].&amp;lt;br&amp;gt;&lt;br /&gt;
To get biomass, grab a spare bucket and equip the machine with it, then use the plant bag to put fruits inside.&amp;lt;br&amp;gt;&lt;br /&gt;
If you somehow run out of fertilizer in the vendors, remember you can print the three standard fertilizers here. Keep in mind that you can craft a whole bunch of useful items from the leather/cloth sheets the biogenerator creates.&lt;br /&gt;
=== [[File:plant dna manip.gif]]DNA Extractor ===&lt;br /&gt;
The DNA extractor allows you to extract and modify seed stats and [[#Traits|traits]]. This machine is what lets you become a [[Chemist]] on speed.&lt;br /&gt;
&lt;br /&gt;
This is a little complex, so look at: [[Guide_to_hydroponics#Advanced_Botany|Advanced Botany]]&lt;br /&gt;
== Stats, reagents and traits ==&lt;br /&gt;
Three things determine how your plant will turn out: Their &#039;&#039;&#039;stats&#039;&#039;&#039;, &#039;&#039;&#039;reagents&#039;&#039;&#039; and &#039;&#039;&#039;[[#Traits|traits]]&#039;&#039;&#039;.&lt;br /&gt;
=== Stats ===&lt;br /&gt;
Stats determine whether your plants are small and grow slowly, or are big and fast-growing.&lt;br /&gt;
* &#039;&#039;&#039;Potency&#039;&#039;&#039;: The most important stat (0 to 100). This affects the amount of chemicals in the plant, though some have additional effects, such as stun length for bananas.&amp;lt;br&amp;gt;To get the amount of a given chemical in a plant, multiply the reagent in the chart by the potency: for example, 10% nutriment will be 5u nutriment at 50 potency. (Note that output always has extra 1u, thus that means 6u nutriment)&lt;br /&gt;
* &#039;&#039;&#039;Yield&#039;&#039;&#039;: How much product you get each harvest. Between 0 and 10. Pay attention to this, because if it drops to 0, you won&#039;t harvest anything.&lt;br /&gt;
* &#039;&#039;&#039;Production Speed&#039;&#039;&#039;: How fast your plant reaches harvest. Between 1 and 10 -- the &#039;&#039;&#039;lower&#039;&#039;&#039; the faster. The plant has to wait (Production Speed) age cycles before each harvest. &lt;br /&gt;
* &#039;&#039;&#039;Maturation Speed&#039;&#039;&#039;: Age cycles before the plant can start production. The first harvest will be (Maturation Speed + Production Speed).&lt;br /&gt;
* &#039;&#039;&#039;Lifespan&#039;&#039;&#039;: When the age is above lifespan, the plant starts losing health. Between 10 and 100. Only important for plants with the Perennial Growth [[#Traits|trait]].&lt;br /&gt;
* &#039;&#039;&#039;Age&#039;&#039;&#039;: Age of the plant. Only relevant in terms of the lifespan stat.&lt;br /&gt;
* &#039;&#039;&#039;Endurance&#039;&#039;&#039;: Max health. Between 10 and 100. Not very useful, unless you leave your garden often.&lt;br /&gt;
* &#039;&#039;&#039;Weed growth rate&#039;&#039;&#039;: Determines how quickly weeds grow in the plant tray. Only relevant with very high values.&lt;br /&gt;
* &#039;&#039;&#039;Weed vulnerability&#039;&#039;&#039;: The higher, the more easily a plant is overtaken by weeds. Only relevant with very high values.&lt;br /&gt;
&lt;br /&gt;
=== Reagents/Content ===&lt;br /&gt;
This determines what chemicals are present in a grown plant - the [[Guide_to_hydroponics#Advanced_Botany|DNA extractor]] lets you extract and splice these.&amp;lt;br&amp;gt;&lt;br /&gt;
With a bit of creativity, you can mix your own mutagen, produce unique healing chemicals or turn tomatoes into napalm grenades. Solid [[Guide_to_chemistry|Chemistry]] knowledge will help you out immensely.&amp;lt;br&amp;gt;&lt;br /&gt;
For a detailed list, check out: [[Guide_to_hydroponics#Plant reference chart|Plant reference chart]]&lt;br /&gt;
=== Traits ===&lt;br /&gt;
Traits give your plants unique properties. There are plenty - Perennial Growth for example lets you harvest plants multiple times.&amp;lt;br&amp;gt;&lt;br /&gt;
These can be transferred, just like reagents.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;widtg:150px; background-color:#BEF781;&#039;|Trait name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#BEF781;&#039;|Properties&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bioluminescence}}Bioluminescence&lt;br /&gt;
|Causes the plant to glow a slightly yellowish color. Varieties include: [[Guide_to_hydroponics#Shadowshroom|Shadow Emission (Creates shadows instead of light)]], [[Guide_to_hydroponics#Glow-berry|White (Extra bright)]], [[Guide_to_hydroponics#Glowcap|Red]], [[Guide_to_hydroponics#Holymelon|Yellow (Much yellower)]], [[Guide to hydroponics#Extradimensional Orange|Orange]], [[Guide_to_hydroponics#Omega weed|Green]], [[Guide_to_hydroponics#Fairy Grass|Blue]], [[Guide_to_hydroponics#Moonflower|Purple]], [[Guide_to_hydroponics#Cherry Bulb|Pink]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bluespace Activity}}Bluespace Activity&lt;br /&gt;
|Gives the plant bluespace properties, making it teleport people hit if the plant has Liquid Contents, and on slip if it has Slippery Skin. Max radius is determined by potency.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Capacitive Cell Production}}Capacitive Cell Production&lt;br /&gt;
|Plants with this trait can be made into batteries with the addition of wire. Electrical Activity increases the cell&#039;s maximum charge.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Carnivory}}Obligate Carnivory&lt;br /&gt;
|Makes the plant heal from pests instead of taking damage from them. &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Densified Chemicals}}Densified Chemicals&lt;br /&gt;
|Doubles the reagent capacity of the plant. Keep in mind that reagent traits will still add a fixed amount to the plant (this just increases how much can fit in it).&lt;br /&gt;
&#039;&#039;&#039;This is not compatible with Richer Juice.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Electrical Activity}}Electrical Activity&lt;br /&gt;
|Gives the plant electrical charge, making it recharge batteries when eaten; it will also have a chance (Potency * 0.2) to electrocute on slip if it also has Slippery Skin and on hit if it has Liquid Contents.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fire Resistance}}Fire Resistance&lt;br /&gt;
|Makes the seeds and produce fireproof.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fungal Vitality}}Fungal Vitality&lt;br /&gt;
|The plant acquires mushroom-like properties, removing the need for water and greatly reducing damage from lack of light. Minimum yield is always 1 and the tray can&#039;t be overtaken by weeds.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Gaseous Decomposition}}Gaseous Decomposition&lt;br /&gt;
|Plants with this trait emit a smoke cloud when squashed, spewing reagents everywhere. Requires Liquid Contents to be useful.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Hypodermic Prickles}}Hypodermic Prickles&lt;br /&gt;
|Plants with this trait will sting when thrown (or slipped on with Liquid Contents), transferring a portion of their chemicals to the target.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Invasive Spreading}}Invasive Spreading&lt;br /&gt;
|Plants with this trait will invade adjacent trays and destroy other plants growing there. Will not overwrite plants of the same species.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Liquid Contents}}Liquid Contents&lt;br /&gt;
|Causes the plant to squash when thrown or slipped on (Slippery Skin), applying the reagents inside on the target and destroying the plant.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Perennial Growth}}Perennial Growth&lt;br /&gt;
|Plants with this trait don&#039;t die on harvest (and can be harvested multiple times).&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Slippery Skin}}Slippery Skin&lt;br /&gt;
| Causes the plant, or any products of the plant, to become slippery. The stun time is (Potency * 0.08), divided by 3 unless the plant has lube or is a banana. Maximum stun is 7 seconds. Triggers Hypodermic Prickes and Liquid Contents when combined with them.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Weed Adaptation}}Weed Adaptation &lt;br /&gt;
|The plant acquires weed-like properties, removing the need for nutrients. Plant growth doesn&#039;t get slowed by weeds and the tray can&#039;t be overtaken by them.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Weed Adaptation}}Richer Juice&lt;br /&gt;
|Chemical output is doubled. If a plant with 100 Potency has 10% nutriment, the output is 11u of nutriment (100 Potency * 10% + 1u = 11u). With this trait, the output becomes 22u.&lt;br /&gt;
&#039;&#039;&#039;This is not compatible with Densified Chemicals.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Sunflower.png]] Plant reference chart ==&lt;br /&gt;
All you need to know about plants - their reagents, [[#Traits|traits]] and what they can mutate into.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot;&amp;gt;&lt;br /&gt;
Plant Chart (&#039;&#039;&#039;mouse over (some of) the reagents to have a brief effect description&#039;&#039;&#039;)&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Seed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Potting&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Product&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Reagent Production&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Traits&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Available from&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; | Mutates into&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Ambrosia deus&lt;br /&gt;
|Normal||[[File:Ambrosia_deus_seed.png]]||[[File:Ambrosia_deus_stage_harvest.gif]]||[[File:Ambrosia_deus.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals everything&amp;quot;&amp;gt;15% omnizine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals hallucinations, confusion and stuns&amp;quot;&amp;gt;15% synaptizine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Gets you high, also messes up your walking a little&amp;quot;&amp;gt;10% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Ambrosia vulgaris|Ambrosia vulgaris]]&lt;br /&gt;
|[[#Ambrosia gaia|Ambrosia gaia]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia gaia}}Ambrosia gaia&lt;br /&gt;
|Normal||[[File:Ambrosia_gaia_seed.png]]||[[File:Ambrosia_gaia_stage_harvest.gif]]||[[File:Ambrosia_gaia.png]]&lt;br /&gt;
|6% nutriment, &amp;lt;span title=&amp;quot;Heals everything a LOT, but gives a bit of brain damage&amp;quot;&amp;gt;5% earthsblood&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;5% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| Mutate [[#Ambrosia deus|Ambrosia deus]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia vulgaris}}Ambrosia vulgaris&lt;br /&gt;
|Normal||[[File:Ambrosia_vulgaris_seed.png]]||[[File:Ambrosia_vulgaris_stage_harvest.png]]||[[File:Ambrosia_vulgaris.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals brute damage&amp;quot;&amp;gt;10% bicardine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals burn damage&amp;quot;&amp;gt;10% kelotane&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Gets you high, also messes up your walking a little&amp;quot;&amp;gt;15% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Deals toxin damage&amp;quot;&amp;gt;10% toxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Ambrosia deus|Ambrosia deus]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Apple}}Apple&lt;br /&gt;
|Normal||[[File:appleseed.png]]||[[File:Appletree.png]]||[[File:apple.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Hard_cider|Hard cider]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Gold apple|Gold apple]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ballolon}}Ballolon&lt;br /&gt;
|Normal||[[File:Ballolonseed.png]]||[[File:Ballolontray.png]]||[[File:Ballolonharvest.png]]&lt;br /&gt;
|20% oxygen, 20% hydrogen&lt;br /&gt;
|Perennial Growth, Gaseous Decomposition&lt;br /&gt;
|Mutate [[#Watermelon|Watermelon]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bamboo}}Bamboo&lt;br /&gt;
|Normal ||[[File:Bambooseed.png]]||[[File:Bambooplant.png]]|| [[File:Bamboo.png]]&lt;br /&gt;
|Harvesting results in bamboo logs. Cut these logs with a hatchet to produce stackable bamboo cuttings. Use the bamboo cuttings in hand to craft a either a punji stick trap ([[Status_Effects#Paralyze|paralyzes]] and hurts those who step on it) or a blow gun (makeshift [[Medical_items#Syringe_Guns|syringe gun]] that takes time to fire and deals stamina and suffocation damage to the user).&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Sugarcane|Sugarcane]], [[Exotic Seeds Crate]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Banana}}Banana&lt;br /&gt;
|Normal||[[File:Bananaseed.png]]||[[File:Bananatree.png]]||[[File:Banana.png]]&lt;br /&gt;
|10% banana juice, 10% potassium, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, 2% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Banana_Honk|Banana Honk]]&lt;br /&gt;
| Slippery Skin, Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Exotic Seeds Crate]]&lt;br /&gt;
|[[#Mimana|Mimana]], [[#Blue-space banana|Blue-space banana]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Berry}}Berry&lt;br /&gt;
|Normal||[[File:Berryseed.png]]||[[File:BerryTree.png]]||[[File:Berry.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Gin|Gin]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
| [[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Glow-berry|Glow-berry]], [[#Poison-berry|Poison-berry]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blood tomato}}Blood tomato&lt;br /&gt;
|Normal||[[File:bloodtomatoseed.png]]||[[File:Bloodtomatoplant.png]]||[[File:Bloodtomato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Literally blood, type 0-&amp;quot;&amp;gt;20% blood&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Bloody_Mary|Bloody Mary]]&lt;br /&gt;
|Liquid Contents, Perennial Growth&lt;br /&gt;
|Mutate [[#Tomato|Tomato]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blue-space banana}}Blue-space banana&lt;br /&gt;
|Normal||[[File:Bluespacebananaseed.png]]||[[File:Bluespacebananaplant.png]]||[[File:Bluespacebanana.png]]&lt;br /&gt;
|10% banana juice, 20% bluespace dust, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, 2% nutriment&lt;br /&gt;
|Slippery Skin, Bluespace Activity, Perennial Growth&lt;br /&gt;
|Mutate [[#Banana|Banana]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blue-space tomato}}Blue-space tomato&lt;br /&gt;
|Normal||[[File:Bluespacetomatoseed.png]]||[[File:Bluespacetomatoplant.png]]||[[File:Bluespacetomato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Makes floors slippery&amp;quot;&amp;gt;20% space lube&amp;lt;/span&amp;gt;, 20% bluespace dust, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_chemistry#Laughter|Laughter]]&lt;br /&gt;
|Slippery Skin, Bluespace Activity, Liquid Contents, Perennial Growth&lt;br /&gt;
|Mutate [[#Blue tomato|Blue tomato]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blue cherry}}Blue cherry&lt;br /&gt;
|Normal||[[File:bluecherryseed.png]]||[[File:Bluecherrytree.png]]||[[File:Bluecherry.png]]&lt;br /&gt;
|7% nutriment, 7% sugar&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cherry|Cherry]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blue tomato}}Blue tomato&lt;br /&gt;
|Normal||[[File:bluetomatoseed.png]]||[[File:Bluetomatoplant.png]]||[[File:Bluetomato.png]]&lt;br /&gt;
| 10% nutriment, &amp;lt;span title=&amp;quot;Makes ground slippery&amp;quot;&amp;gt;20% space lube&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Slippery Skin, Perennial Growth&lt;br /&gt;
|Mutate [[#Tomato|Tomato]]&lt;br /&gt;
|[[#Blue-space tomato|Blue-space tomato]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blumpkin}}Blumpkin&lt;br /&gt;
|Normal ||[[File:Blumpkinseed.png]]||[[File:Blumpkinplant.png]]||[[File:Blumpkin.png]]&lt;br /&gt;
|20% ammonia, 10% chlorine, 20% nutriment&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], mutate [[#Pumpkin|Pumpkin]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bungo Tree}}Bungo Tree&lt;br /&gt;
|Normal||[[File:Bungotreeseed.png]]||[[File:Bungotreeplant.png]]||[[File:Bungo_fruit.png]]&lt;br /&gt;
|Harvest will yield both a fruit and a pit. [[File:Bungo_fruit.png]] &#039;&#039;&#039;Fruit:&#039;&#039;&#039; 10% nutriment, 10% [[Guide_to_food_and_drinks#Enzyme|Enzyme]]. [[File:Bungo_pit.png]] &#039;&#039;&#039;Pit:&#039;&#039;&#039; 10% [[Guide_to_chemistry#Bungotoxin|Bungotoxin]], 4% nutriment. &amp;lt;br&amp;gt;Only the fruit can have other chems from manipulated genes, but both the fruit and pit can have additional plant traits (such is Hypodermic Prickles).&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cocoa|Cocoa]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cabbage}}Cabbage&lt;br /&gt;
|Normal||[[File:Cabbageseed.png]]||[[File:Cabbageplant.png]]|| [[File:Cabbage.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
| [[#Replica pod|Diona pod]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cannabis}}Cannabis &lt;br /&gt;
|Normal||[[File:Cannabisseed.png]]|| [[File:Cannabisplant.png]]||[[File:Cannabis.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Makes your screen trippy&amp;quot;&amp;gt;15% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hungry&amp;quot;&amp;gt;35% lipolicide&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked)&lt;br /&gt;
|[[#Rainbow weed|Rainbow weed]], [[#Deathweed|Deathweed]], [[#Lifeweed|Lifeweed]], [[#Omega weed|Omega weed]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Carpet}}Carpet&lt;br /&gt;
|Normal||[[File:Carpetseed.png]]||[[File:Growncarpet.png]]||[[File:Carpet.png]]&lt;br /&gt;
|2% nutriment, 5% hydrogen&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Grass|Grass]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Carrot}}Carrot&lt;br /&gt;
|Normal||[[File:carrotseed.png]]||[[File:carrotplant.png]]||[[File:carrot.png]]&lt;br /&gt;
| 5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals non-genetic eye damage&amp;quot;&amp;gt;25% oculine&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Parsnip|Parsnip]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Chanterelle}}Chanterelle&lt;br /&gt;
|Mushroom ||[[File:chanterelleseed.png]]|| [[File:chanterelleplant.png]]||[[File:chanterelle.png]]&lt;br /&gt;
|10% nutriment&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]], can overtake a tray&lt;br /&gt;
|[[#Jupiter Cup|Jupiter Cup]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cherry}}Cherry&lt;br /&gt;
|Normal||[[File:Cherryseed.png]]||[[File:Cherrytree.png]]||[[File:Cherry.png]]&lt;br /&gt;
|7% nutriment, 7% sugar&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Blue cherry|Blue cherry]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cherry Bomb}}Cherry Bomb&lt;br /&gt;
|Normal||[[File:Cherrybombseed.png]]||[[File:Cherrybombtree.png]]||[[File:Cherrybomb.png]]&lt;br /&gt;
|10% nutriment, 10% sugar, 70% blackpowder&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Only available from Xenobiology&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cherry Bulb}}Cherry Bulb&lt;br /&gt;
|Normal||[[File:Cherrybulbseed.png]]||[[File:Cherrytree.png]]||[[File:Cherrybulbharvest.png]]&lt;br /&gt;
|7% nutriment, 7% sugar&lt;br /&gt;
|Pink Bioluminescence, Perennial Growth&lt;br /&gt;
|Mutate [[#Cherry|Cherry]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Chili}}Chili&lt;br /&gt;
| Normal||[[File:Chiliseed.png]]||[[File:ChiliTree.png]]||[[File:Chili.png]]&lt;br /&gt;
|4% nutriment, &amp;lt;span title=&amp;quot;Heats up&amp;quot;&amp;gt;25% capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Ghost chili|Ghost chili]], [[#Ice Pepper|Ice Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cocoa}}Cocoa&lt;br /&gt;
|Normal||[[File:Cocoapodseed.png]]||[[File:Cocoapodtree.png]]||[[File:Cocoapod.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Has nutritious value&amp;quot;&amp;gt;25% cocoa&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Creme_de_Cacao|Creme de Cacao]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Vanilla|Vanilla]], [[#Bungo Tree|Bungo Tree]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Coconut}}Coconut&lt;br /&gt;
|Normal&lt;br /&gt;
|[[File:Coconutseed.png]]&lt;br /&gt;
|[[File:Coconut_tree.png]]&lt;br /&gt;
|[[File:Coconut.png]]&lt;br /&gt;
|20% coconut milk, 4% vitamin, 20% nutriment&lt;br /&gt;
Cut the coconut with a sharp tool to produce coconut flesh and a coconut cup containing the liquid form of the plants reagents. &lt;br /&gt;
&lt;br /&gt;
Coconut cup volume size scales on potency (Min 10u - Max 100u). If it has the Densified Chemicals trait, it can reach 200u.&lt;br /&gt;
|Perenial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Coffee arabica}}Coffee arabica&lt;br /&gt;
| Normal||[[File:Coffeearabicaseed.png]]||[[File:CoffeearabicaTree.png]]||[[File:Coffeearabica.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Weak toxin&amp;quot;&amp;gt;10% coffee powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Kahlua|Kahlua]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Coffee robusta|Coffee robusta]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Coffee robusta}}Coffee robusta&lt;br /&gt;
|Normal||[[File:Coffeerobustaseed.png]]||[[File:CoffeerobustaTree.png]]||[[File:Coffeerobusta.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Weak toxin&amp;quot;&amp;gt;10% coffee powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you run very fast&amp;quot;&amp;gt;10% ephedrine&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Coffee arabica|Coffee arabica]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Combustible Lemon}}Combustible Lemon&lt;br /&gt;
|Normal ||[[File:Firelemonseed.png]]||[[File:Firelemontree.png]]||[[File:Firelemon.png]]&lt;br /&gt;
|5% nutriment, 10% sulfur, 10% charcoal, 10% saltpetre (can be thrown like an IED)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Lemon|Lemon]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Corn}}Corn&lt;br /&gt;
|Normal||[[File:Cornseed.png]]||[[File:CornPlant.png]]||[[File:Corn.png]]&lt;br /&gt;
|10% nutriment, 20% vegetable oil, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Whiskey|Whiskey]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Snapcorn|Snapcorn]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cotton}}Cotton&lt;br /&gt;
|Normal||[[File:Cottonseed.png]]||[[File:Cottonplant.png]]||[[File:Cotton.png]]&lt;br /&gt;
|None. Can be turned into fabrics by using a loom, buildable with planks.&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Durathread|Durathread]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Death berry}}Death berry&lt;br /&gt;
|Normal ||[[File:deathberryseed.png]]||[[File:Deathberrytree.png]]||[[File:Deathberrypile.png]]&lt;br /&gt;
|10% nutriment, 8% &amp;lt;span title=&amp;quot;Causes toxin damage and loss of breath&amp;quot;&amp;gt;coniine&amp;lt;/span&amp;gt;, 10% &amp;lt;span title=&amp;quot;Causes stamina damage&amp;quot;&amp;gt;tirizene&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Poison-berry|Poison-berry]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Death nettle}}Death nettle&lt;br /&gt;
|Weed||[[File:Deathnettleseed.png]]||[[File:Deathnettleplant.png]]||[[File:Deathnettle.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Acid&amp;quot;&amp;gt;12% fluorosulfuric acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth, Weed Adaptation, Hypodermic Prickles&lt;br /&gt;
|Mutate [[#Nettle|Nettle]], weed mutation &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Deathweed}}Deathweed&lt;br /&gt;
|Normal||[[File:Deathweedseed.png]]||[[File:Deathweedplant.png]]||[[File:Deathweed.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Causes toxin and oxygen damage&amp;quot;&amp;gt;35% cyanide&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes your screen trippy&amp;quot;&amp;gt;15% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hungry&amp;quot;&amp;gt;15% lipolicide&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cannabis|Cannabis]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Destroying angel}}Destroying angel&lt;br /&gt;
| Mushroom||[[File:Angleseeds.png]]||[[File:Angleplant.png]]||[[File:Angle.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Deals toxic damage&amp;quot;&amp;gt;10% amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you stutter, makes you dizzy, makes screen trippy&amp;quot;&amp;gt;4% mushroom hallucinogen&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Powerful delayed toxin&amp;quot;&amp;gt;20% amanitin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|Mutate [[#Fly amanita|Fly amanita]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Durathread}}Durathread&lt;br /&gt;
|Normal||[[File:Durathreadseed.png]]||[[File:Durathreadplant.png]]||[[File:Durathread.png]]&lt;br /&gt;
|None. Can be turned into durable fabrics by using a loom, buildable with planks.&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Cotton|Cotton]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Eggplant}}Eggplant&lt;br /&gt;
|Normal&lt;br /&gt;
|[[File:Eggplantseed.png]]||[[File:Eggplantplant.png]]||[[File:Eggplant.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Egg-plant|Egg-plant]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Egg-plant}}Egg-plant&lt;br /&gt;
|Normal||[[File:Eggyseed.png]]||[[File:Eggyplant.png]]||[[File:Begg.png]]&lt;br /&gt;
|10% nutriment, egg inside. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Eggnog|Eggnog]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Eggplant|Eggplant]], [[Exotic Seeds Crate]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Embershroom}}Embershroom&lt;br /&gt;
|Normal||[[File:Mycelium-ember.png]]||[[File:Ember-grow3.png]]||[[File:Mushroom_stem.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Makes luminescent fungi grow on your skin&amp;quot;&amp;gt;4% tinea luxor&amp;lt;/span&amp;gt;, 2% vitamin, 2% space drugs&lt;br /&gt;
|Fungal Metabolism, Bioluminescence, Fire Resistance&lt;br /&gt;
|Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Extradimensional Orange}}Extradimensional orange&lt;br /&gt;
|Normal||[[File:orangeseed.png]]||[[File:Orangetree.png]]||[[File:Extradimensional_orange.gif]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Triple_Sec|Triple Sec]]&lt;br /&gt;
|Perennial Growth, Orange Bioluminescence, Richer Juice&lt;br /&gt;
|Mutate [[#Orange|Orange]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fairy Grass}}Fairy Grass&lt;br /&gt;
|Normal||[[File:Fairygrassseed.png]]||[[File:Fairygrasstray.png]]||[[File:Fairygrassharvest.png]]&lt;br /&gt;
|2% Nutriment, 5% Hydrogen, 15% Space Drugs, Can be turned into glowing grass floor tiles by using them in-hand. Color depends on what color of bioluminescence gene the plant has.&lt;br /&gt;
|Perennial Growth, Blue Bioluminescence &lt;br /&gt;
|Mutate [[#Grass|Grass]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fly amanita}}Fly amanita&lt;br /&gt;
|Mushroom||[[File:Amanitaseeds.png]]||[[File:Amanitaplant.png]]||[[File:Amanita.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Deals toxic damage&amp;quot;&amp;gt;35% amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you stutter, makes you dizzy, makes screen trippy&amp;quot;&amp;gt;4% mushroom hallucinogen&amp;lt;/span&amp;gt;, 10% growth serum&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray&lt;br /&gt;
|[[#Destroying angel|Destroying angel]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fruiting Cactus}}Fruiting Cactus&lt;br /&gt;
|Normal||[[File:Seed-cactus.png]]||[[File:Cactus-harvest.png]]||[[File:Cactus-fruit.png]]&lt;br /&gt;
|2% vitamin, 2% nutriment, 4% vitrium froth&lt;br /&gt;
|Fire Resistance&lt;br /&gt;
|Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fruiting Cactus}}Forget-me-not&lt;br /&gt;
|Normal&lt;br /&gt;
|[[File:Forgetmenotseed.png]]&lt;br /&gt;
|[[File:Forgetmenottray.png]]&lt;br /&gt;
|[[File:Forgetmenotharvest.png]]&lt;br /&gt;
|20% kelotane, 5% nutriment&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[Guide to hydroponics#Geranium|Geranium]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Galaxythistle}}Galaxythistle&lt;br /&gt;
|Weed||[[File:Galaxythistleseed.png]]||[[File:Galaxythistleplant.png]]||[[File:Galaxythistle.png]]&lt;br /&gt;
|5% nutriment, 10% [[Guide_to_chemistry#Silibinin|silibinin]]&lt;br /&gt;
|Weed Adaptation, Invasive Spreading&lt;br /&gt;
|Mutate [[#Starthistle|Starthistle]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Garlic}}Garlic&lt;br /&gt;
|Normal||[[File:Garlicseed.png]]||[[File:Garlicplant.png]]||[[File:Garlic.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Heals cooks but makes others smell.&amp;quot;&amp;gt;15% garlic juice&amp;lt;/span&amp;gt;, 10% nutriment&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Gatfruit}}Gatfruit &lt;br /&gt;
|Normal||[[File:Gatfruitseed.png]]||[[File:Gatfruittree.png]]||[[File:Gatfruit.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;No effect&amp;quot;&amp;gt;10% sulfur&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;No effect&amp;quot;&amp;gt;10% carbon&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;No effect&amp;quot;&amp;gt;7% nitrogen&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;No effect&amp;quot;&amp;gt;5% potassium&amp;lt;/span&amp;gt;, [[Revolver|a goddamn .357 revolver]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[Guide_to_xenobiology#Silver_Slime|Xenobiology]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Geranium}}Geranium&lt;br /&gt;
|Normal||[[File:Geraniumseed.png]]||[[File:Geraniumplant.png]]||[[File:Geranium.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals brute damage&amp;quot;&amp;gt;20% bicardine&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Poppy|Poppy]]&lt;br /&gt;
|[[Guide to hydroponics#Forget-me-not|Forget-me-not]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Glow-berry}}Glow-berry&lt;br /&gt;
|Normal||[[File:glowberryseed.png]]||[[File:Glowberrytree.png]]||[[File:Glowberrypile.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Radioactive&amp;quot;&amp;gt;25% uranium&amp;lt;/span&amp;gt;, 20% iodine, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. Luminosity: 20%.&lt;br /&gt;
|White Bioluminescence, Perennial Growth&lt;br /&gt;
|Mutate [[#Berry|Berry]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ghost chili}}Ghost chili&lt;br /&gt;
|Normal||[[File:Chillighostseed.png]]||[[File:Chillighosttree.png]]||[[File:Chillyghost.png]]&lt;br /&gt;
|4% nutriment, &amp;lt;span title=&amp;quot;Heats up&amp;quot;&amp;gt;55% capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Pepper spray&amp;quot;&amp;gt;30% condensed capsaicin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Chili|Chili]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Glowshroom}}Glowshroom&lt;br /&gt;
|Mushroom ||[[File:Glowshroomseed.png]]||[[File:Glowshroomplant.png]]||[[File:Glowshroom.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Radioactive&amp;quot;&amp;gt;10% radium&amp;lt;/span&amp;gt;, 10% phosphorus, 4% nutriment. Glow: 10%&lt;br /&gt;
|Bioluminescence, Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked)&lt;br /&gt;
|[[#Glowcap|Glowcap]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Glowcap}}Glowcap&lt;br /&gt;
|Mushroom ||[[File:Glowcapseed.png]]||[[File:Glowcapplant.png]]||[[File:Glowcapshroom.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Shocks&amp;quot;&amp;gt;10% teslium&amp;lt;/span&amp;gt;. Glow: 10%.&lt;br /&gt;
|Electrical Activity, Red Electrical Glow, Fungal Vitality&lt;br /&gt;
|Mutate [[#Glowshroom|Glowshroom]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Gold apple}}Gold apple&lt;br /&gt;
| Normal||[[File:Goldappleseed.png]]||[[File:Goldappletree.png]]||[[File:Goldapple.png]]&lt;br /&gt;
|10% nutriment, 20% gold, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Apple|Apple]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Grapes}}Grapes&lt;br /&gt;
|Normal||[[File:Grapesseed.png]]||[[File:Grapeplant.png]]||[[File:Grapes.png]]&lt;br /&gt;
|10% nutriment, 10% sugar, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Wine|Wine]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Green grapes|Green grapes]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Grass}}Grass&lt;br /&gt;
|Normal||[[File:Grassseed.png]]||[[File:Growngrass.png]]|| [[File:grass.png]]&lt;br /&gt;
|2% nutriment, 5% hydrogen&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Carpet|Carpet]], [[#Fairy Grass|Fairy Grass]], [[#Shamrock|Shamrock]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Green grapes}}Green grapes&lt;br /&gt;
|Normal||[[File:Greengrapesseed.png]]|| [[File:Greengrapeplant.png]]||[[File:Greengrapes.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Heals burn damage&amp;quot;&amp;gt;20% kelotane&amp;lt;/span&amp;gt;, 10% sugar, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Cognac|Cognac]]&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Grapes|Grapes]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Harebell}}Harebell&lt;br /&gt;
|Weed||[[File:Harebellseed.png]]||[[File:Harebellplant.png]]||[[File:Harebell.png]]&lt;br /&gt;
|4% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Vermouth|Vermouth]]&lt;br /&gt;
|Weed Adaptation&lt;br /&gt;
|Can overtake a a tray&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Holymelon}}Holymelon &lt;br /&gt;
|Normal||[[File:Holymelonseed.png]]||[[File:Holymelonplant.png]]||[[File:Holymelon.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Wards off evil entities&amp;quot;&amp;gt;20% holy water&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, 10% nutriment. Has anti-magic properties when held in hand. Has limited anti-magic charges. Will block 1 spell per 20 potency.&lt;br /&gt;
|Perennial Growth, Yellow Bioluminescence&lt;br /&gt;
|Mutate [[#Watermelon|Watermelon]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ice Pepper}}Ice Pepper&lt;br /&gt;
| Normal||[[File:Icepepperseed.png]]||[[File:Icepepperplant.png]]||[[File:Icepepper.png]]&lt;br /&gt;
|2% nutriment, &amp;lt;span title=&amp;quot;Cools down&amp;quot;&amp;gt;25% frost oil&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;2% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Chili|Chili]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Inocybe Mushroom}}Inocybe Mushroom&lt;br /&gt;
|Normal||[[File:Mycelium-inocybe.png]]||[[File:Inocybe-grow3.png]]||[[File:Mushroom_cap.png]]&lt;br /&gt;
|4% mindbreaker toxin, 8% entropic polypnium, 4% mushroom hallucinogen&lt;br /&gt;
|Fungal Metabolism, Fire Resistance&lt;br /&gt;
|Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Jupiter Cup}}Jupiter Cup&lt;br /&gt;
|Normal||[[File:jupiter cupmycelium.png]]||[[File:jupiter cupplant.png]]||[[File:Jupiter cup.png]]&lt;br /&gt;
|10% Nutriment, 10% Liquid Electricity (Un-extractable Gene)&lt;br /&gt;
|Obligate Carnivory (Un-removable gene)&lt;br /&gt;
|Mutate [[#Chanterelle|Chanterelle]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Killer tomato}}Killer tomato&lt;br /&gt;
|Normal||[[File:Killertomatoseed.png]]||[[File:Killertomatoplant.png]]||[[File:Killertomato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, [[Critters|can be awoken]]. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Demons_Blood|Demon&#039;s Blood]]&lt;br /&gt;
|Liquid Contents&lt;br /&gt;
| Mutate [[#Tomato|Tomato]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Koibean}}Koibean&lt;br /&gt;
| Normal||[[File:Koibeanseed.png]]||[[File:Koibeanplant.png]]||[[File:Koibeans.png]]&lt;br /&gt;
|5% nutriment, 10% &amp;lt;span title=&amp;quot;Very rare ingredient, used to make zombie powder or rezadone&amp;quot;&amp;gt;carpotoxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Soybean|Soybean]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Kudzu2}}Kudzu&lt;br /&gt;
|Weed ||[[File:Kudzuseed.png]]||[[File:Kudzuplant.png]]||[[File:Kudzu.png]]&lt;br /&gt;
|2% nutriment, &amp;lt;span title=&amp;quot;Heals toxin damage&amp;quot;&amp;gt;4% charcoal&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth, Weed Adaptation&lt;br /&gt;
|Mutagen weed mutation&lt;br /&gt;
|Special, see [[Guide_to_hydroponics#Kudzu|this.]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Lemon}}Lemon&lt;br /&gt;
|Normal ||[[File:lemonseed.png]]|| [[File:Lemontree.png]]||[[File:lemon.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Combustible Lemon|Combustible Lemon]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Liberty-cap}}Liberty-cap&lt;br /&gt;
|Mushroom ||[[File:libertycapseed.png]]||[[File:libertycapplant.png]]||[[File:libertycap.png]]&lt;br /&gt;
|2% nutriment, &amp;lt;span title=&amp;quot;Makes you stutter, makes you dizzy, makes screen trippy&amp;quot;&amp;gt;25% mushroom hallucinogen&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], weed mutation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Lifeweed}}Lifeweed&lt;br /&gt;
|Normal||[[File:Lifeweedseed.png]]||[[File:Lifeweedplant.png]]||[[File:Lifeweed.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Heals all damage&amp;quot;&amp;gt;35% omnizine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes your screen trippy&amp;quot;&amp;gt;15% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hungry&amp;quot;&amp;gt;15% lipolicide&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cannabis|Cannabis]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Lily}}Lily &lt;br /&gt;
|Normal||[[File:Lilyseed.png]]||[[File:Lilyplant.png]]||[[File:Lily.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals brute damage&amp;quot;&amp;gt;20% bicardine&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Poppy|Poppy]]&lt;br /&gt;
|[[#Spaceman&#039;s_Trumpet_Plant|Spaceman&#039;s Trumpet Plant]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Lime}}Lime&lt;br /&gt;
|Normal||[[File:Limeseed.png]]||[[File:Limetree.png]]||[[File:lime.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], mutate [[#Orange|Orange]]&lt;br /&gt;
|[[#Orange|Orange]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Meatwheat}}Meatwheat&lt;br /&gt;
|Normal||[[File:Meatwheatseeds.png]]||[[File:Meatwheatplant.png]]||[[File:Meatwheat.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. When harvested, you can get &amp;quot;meat&amp;quot; from this by using it in hand.&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Wheat|Wheat]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Mimana}}Mimana&lt;br /&gt;
|Normal ||[[File:Minanaseed.png]]||[[File:Minanatree.png]]||[[File:Minana.png]]&lt;br /&gt;
|10% nothing, &amp;lt;span title=&amp;quot;Prevents speaking&amp;quot;&amp;gt;10% mute toxin&amp;lt;/span&amp;gt;, 2% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Silencer|Silencer]]&lt;br /&gt;
|Slippery Skin, Perennial Growth&lt;br /&gt;
|[[Exotic Seeds Crate]], Mutate [[#Banana|Banana]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Moonflower}}Moonflower&lt;br /&gt;
|Normal||[[File:Moonflowerseed.png]]||[[File:Moonflowerplant.png]]||[[File:Moonflower.png]]&lt;br /&gt;
|2% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;2% vitamin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Alcoholic drink&amp;quot;&amp;gt;20% moonshine, 8% acetone&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Absinthe|Absinthe]]&lt;br /&gt;
|Purple Bioluminescence&lt;br /&gt;
|Mutate [[#Sunflower|Sunflower]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Nettle}}Nettle&lt;br /&gt;
|Weed||[[File:Nettleseed.png]]||[[File:Nettleplant.png]]||[[File:Nettle.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Acid&amp;quot;&amp;gt;25% sulfuric acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth, Weed Adaptation&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray&lt;br /&gt;
|[[#Death nettle|Death nettle]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Novaflower}}Novaflower&lt;br /&gt;
|Normal||[[File:Novaflowerseed.png]]||[[File:Novaflowerplant.png]]||[[File:Novaflower.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Pepper spray&amp;quot;&amp;gt;25% condensed capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heats up&amp;quot;&amp;gt;30% capsaicin&amp;lt;/span&amp;gt;, 4% nutriment&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Sunflower|Sunflower]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Oat}}Oat&lt;br /&gt;
|Normal||[[File:oatseed.png]]||[[File:Oatplant.png]]||[[File:oat.png]]&lt;br /&gt;
|4% nutrient. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Ale|Ale]]&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Wheat|Wheat]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Omega weed}}Omega weed&lt;br /&gt;
|Normal||[[File:Omegaweedseed.png]]|| [[File:Omegaweedplant.gif]]||[[File:Omegaweed.gif]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Makes your screen trippy&amp;quot;&amp;gt;30% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hallucinate&amp;quot;&amp;gt;30% mindbreaker toxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Deals toxin damage&amp;quot;&amp;gt;15% mercury&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes random movement&amp;quot;&amp;gt;15% lithium&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Rapidly heals damage when in crit&amp;quot;&amp;gt;15% atropine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Removes drugs and their effects&amp;quot;&amp;gt;15% haloperidol&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you VERY fast, reduces stuns, deals brain damage&amp;quot;&amp;gt;15% methamphetamine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heats up&amp;quot;&amp;gt;15% capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Grows your hair&amp;quot;&amp;gt;15% barber&#039;s aid&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces stuns, makes you lose motor control, deals brain damage&amp;quot;&amp;gt;15% bath salts&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you itch&amp;quot;&amp;gt;15% itching powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces stuns&amp;quot;&amp;gt;15% crank&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Gives peaceful messages&amp;quot;&amp;gt;15% krokodil&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes brute and eye damage&amp;quot;&amp;gt;15% histamine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hungry&amp;quot;&amp;gt;15% lipolicide&amp;lt;/span&amp;gt;&lt;br /&gt;
|Green Bioluminescence, Perennial Growth&lt;br /&gt;
|Mutate [[#Cannabis|Cannabis]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Onion Sprouts}}Onion Sprouts&lt;br /&gt;
|Normal||[[File:Seed-onion.png]]||[[File:Onion-harvest.png]]||[[File:Onion.png]]&lt;br /&gt;
|4% vitamin, 10% nutriment&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Red Onion Sprouts|Red Onion Sprouts]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Orange}}Orange&lt;br /&gt;
|Normal||[[File:orangeseed.png]]||[[File:Orangetree.png]]||[[File:orange.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Triple_Sec|Triple Sec]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], mutate [[#Lime|Lime]]&lt;br /&gt;
|[[#Lime|Lime]], [[Guide to hydroponics#Extradimensional Orange|Extradimensional orange]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Parsnip}}Parsnip&lt;br /&gt;
|Normal||[[File:Parsnipseed.png]]|| [[File:Parsnipplant.png]]||[[File:Parsnip.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;5% vitamin&amp;lt;/span&amp;gt;, 5% nutriment&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Carrot|Carrot]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Plump helmet}}Plump helmet&lt;br /&gt;
| Mushroom||[[File:plumphelmetseed.png]]||[[File:plumphelmetplant.png]]||[[File:plumphelmet.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#The_Manly_Dorf|Manly Dorf]]&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray&lt;br /&gt;
|[[#Walking mushroom|Walking mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Pineapple}}Pineapple&lt;br /&gt;
|Normal||[[File:Pineappleseeds.png]]||[[File:Pineappleharvest.png]]||[[File:Pineapple.png]]&lt;br /&gt;
|20% nutriment, 4% water, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;2% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Poison-berry}}Poison-berry&lt;br /&gt;
|Normal||[[File:poisonberryseed.png]]||[[File:Poisonberrytree.png]]||[[File:poisonberries.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Deals toxin and oxygen damage&amp;quot;&amp;gt;15% cyanide&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Deals stamina damage&amp;quot;&amp;gt;20% tirizene&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Berry|Berry]]&lt;br /&gt;
|[[#Death berry|Death berry]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Polypore Mushroom}}Polypore Mushroom&lt;br /&gt;
| Normal||[[File:Mycelium-polypore.png]]||[[File:Polypore-grow3.png]]||[[File:Mushroom_shavings.png]]&lt;br /&gt;
|6% sugar, 4% ethanol, 6% stabilizing agent, 2% mint. You can craft mushroom bowls from this.&lt;br /&gt;
|Fungal Metabolism, Fire Resistance&lt;br /&gt;
|Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Poppy}}Poppy&lt;br /&gt;
|Normal||[[File:Poppyseed.png]]||[[File:Poppyplant.png]]||[[File:Poppy.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals brute damage&amp;quot;&amp;gt;20% bicardine, 15% morphine&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Vermouth|Vermouth]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Geranium|Geranium]], [[#Lily|Lily]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Porcini Mushroom}}Porcini Mushroom&lt;br /&gt;
|Normal||[[File:Mycelium-porcini.png]]||[[File:Porcini-grow3.png]]||[[File:Mushroom_leaf.png]]&lt;br /&gt;
|6% nutriment, 4% vitrium froth, 4% nicotine&lt;br /&gt;
|Fungal Metabolism, Fire Resistance&lt;br /&gt;
| Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Potato}}Potato&lt;br /&gt;
|Normal||[[File:potatoseed.png]]||[[File:potatoplant.png]]||[[File:potato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. Can be turned into a potato battery by using [[Engineering_items#Cable_Coil|cable coil]] [[File:CableCoils.png]] on it. Increase potency and add the Electrical Activity [[#Traits|trait]] for higher capacity. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Vodka|Vodka]]&lt;br /&gt;
|Capacitive Cell Production&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Sweet Potato|Sweet Potato]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Pumpkin}}Pumpkin&lt;br /&gt;
|Normal||[[File:Pumpkinseed.png]]||[[File:Pumpkinplant.png]]||[[File:Pumpkin.png]]&lt;br /&gt;
|20% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Blumpkin|Blumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Rainbow weed}}Rainbow flower&lt;br /&gt;
|Normal&lt;br /&gt;
|[[File:Rainbow Bunch Seed.png]]&lt;br /&gt;
|[[File:Rainbowharvest.png]]&lt;br /&gt;
|[[File:Rainbowbunchtray.png]]&lt;br /&gt;
|5% nutriment, 3% color powder (fixed)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[Seeds Crate]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Rainbow weed}}Rainbow weed&lt;br /&gt;
|Normal||[[File:Rainbowweedseed.png]]|| [[File:Rainbowweedplant.gif]]||[[File:Rainbowweed.gif]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Causes hallucinations&amp;quot;&amp;gt;15% mindbreaker toxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hungry&amp;quot;&amp;gt;35% lipolicide&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cannabis|Cannabis]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Redbeet}}Redbeet&lt;br /&gt;
|Normal||[[File:Redbeetseed.png]]||[[File:Redbeetplant.png]]||[[File:Redbeet.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;5% vitamin, 2% sodium&amp;lt;/span&amp;gt;&lt;br /&gt;
|Densified Chemicals&lt;br /&gt;
|Mutate [[#Whitebeet|Whitebeet]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Red Onion Sprouts}}Red Onion Sprouts &lt;br /&gt;
|Normal||[[File:Seed-onionred.png]]||[[File:Onion_red-harvest.png]]||[[File:Onion_red.png]]&lt;br /&gt;
|4% vitamin, 10% nutriment, &amp;lt;span title=&amp;quot;Blurs your vision and makes you cry&amp;quot;&amp;gt;5% tear juice&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Onion Sprouts|Onion Sprouts]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Rice}}Rice&lt;br /&gt;
|Normal||[[File:Riceseed.png]]||[[File:Riceplant.png]]||[[File:Rice.png]]&lt;br /&gt;
|4% nutriment, 10% rice. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Sake|Sake]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Reishi}}Reishi&lt;br /&gt;
|Mushroom||[[File:Reishiseeds.png]]||[[File:Reishiplant.png]]||[[File:Reishi.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Heals toxic damage and removes chemicals from body&amp;quot;&amp;gt;35% charcoal&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Prevents slowdown, makes you sleepy&amp;quot;&amp;gt;35% morphine, 4% nutriment&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), can overtake a tray&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Replica pod}}Diona pod&lt;br /&gt;
|Normal ||[[File:Diona seed.png|center|frameless]]||[[File:Diona plant.png|center|frameless]]||&lt;br /&gt;
|[[Guide_to_hydroponics#Replica_Pod_Cloning|Special]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]], [[Exotic Seeds Crate]], Mutate [[#Cabbage|Cabbage]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Shadowshroom}}Shadowshroom &lt;br /&gt;
|Normal||[[File:Mycelium-shadowshroom.png]]||[[File:Shadowshroom-grow4.png]]||[[File:Shadowshroom.png]]&lt;br /&gt;
|20% radium, 4% nutriment&lt;br /&gt;
|Shadow Emission, Fungal Metabolism&lt;br /&gt;
|Mutate [[#Glowshroom|Glowshrooms]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Shamrock}}Shamrock&lt;br /&gt;
|Normal||[[File:Shamrockseed.png]]||[[File:Shamrocktray.png]]||[[File:Shamrockharvest.png]]&lt;br /&gt;
|2% nutriment, 10% nitrogen. &amp;lt;span title=&amp;quot;0.001%&amp;quot;&amp;gt;Small&amp;lt;/span&amp;gt; chance to get a 4 leaf clover.&lt;br /&gt;
| Perennial Growth&lt;br /&gt;
|Mutate [[#Grass|Grass]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Snapcorn}}Snapcorn&lt;br /&gt;
|Normal||[[File:Snapcornseed.png]]||[[File:SnapcornPlant.png]]||[[File:Snapcorn.png]]&lt;br /&gt;
|10% nutriment, 20% corn oil, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Corn|Corn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Soybean}}Soybean&lt;br /&gt;
|Normal||[[File:Soybeanseeds.png]]|| [[File:Soybeansplant.png]]||[[File:Soybeans.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin,&amp;lt;/span&amp;gt; 3% cooking oil&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Koibean|Koibean]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Space tobacco}}Space tobacco&lt;br /&gt;
|Normal||[[File:Spacetobaccoseed.png]]||[[File:SpacetobaccoTree.png]]||[[File:Spacetobacco.png]]&lt;br /&gt;
|3% nutriment, &amp;lt;span title=&amp;quot;Slightly reduces stuns&amp;quot;&amp;gt;8% nicotine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals oxygen damage&amp;quot;&amp;gt;5% salbutamol&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Tobacco|Tobacco]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Spaceman&#039;s Trumpet Plant}}Spaceman&#039;s Trumpet Plant&lt;br /&gt;
|Normal||[[File:Spacemantrumpetseed.png]]||[[File:Spacemantrumpetplant.png]]||[[File:Spacemantrumpet.png]]&lt;br /&gt;
|5% nutriment, 15% [[Guide_to_chemistry#Polypyrylium_Oligomers|Polypyrylium Oligomers]] (unextractable gene)&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Lily|Lily]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Starthistle}}Starthistle&lt;br /&gt;
|Weed||[[File:Starthistleseed.png]]||[[File:Weedsplant.png]]||[[File:Starthistleseed.png]]&lt;br /&gt;
|None&lt;br /&gt;
|Weed Adaptation&lt;br /&gt;
|Can overtake a tray&lt;br /&gt;
|[[#Galaxythistle|Galaxythistle]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Steelcap}}Steelcap&lt;br /&gt;
|Mushroom||[[File:Steelcapseed.png]]||[[File:Steelcapplant.png]]||[[File:Steelcap.png]]&lt;br /&gt;
|20% Iron. You can harvest metal rods from this using a sharp object.&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|Mutate [[#Towercap|Towercap]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Strange seeds}}Strange seeds&lt;br /&gt;
|Normal||[[File:Seed-x.png]]||[[File:Strangeharvest.png]]||[[File:Strangefruit.png]]&lt;br /&gt;
|[[Guide_to_hydroponics#Strange seeds|Random, read this]]. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: Wine with 10-150 boozepower, and tiny chance of 200.&lt;br /&gt;
|Random&lt;br /&gt;
|Hacked vending machine, cargo crates&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Sugarcane}}Sugarcane&lt;br /&gt;
|Normal||[[File:Sugarcaneseed.png]]||[[File:Sugarcaneplant.png]]||[[File:sugarcane.png]]&lt;br /&gt;
|25% sugar. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Rum|Rum]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Bamboo|Bamboo]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Sunflower}}Sunflower&lt;br /&gt;
|Normal||[[File:Sunflowerseed.png]]||[[File:Sunflowerplant.png]]||[[File:Sunflower.png]]&lt;br /&gt;
|8% corn oil, 4% nutriment&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Moonflower|Moonflower]], [[#Novaflower|Novaflower]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Sweet Potato}}Sweet Potato&lt;br /&gt;
|Normal||[[File:Sweetpotatoseed.png]]||[[File:Sweetpotatoplant.png]]||[[File:Sweetpotato.png]]&lt;br /&gt;
|10% nutriment, 10% sugar, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;10% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Sbiten|Sbiten]]&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Potato|Potato]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Tea aspera}}Tea aspera&lt;br /&gt;
|Normal||[[File:Teaasperaseed.png]]||[[File:TeaasperaTree.png]]||[[File:Teaaspera.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Weak toxin&amp;quot;&amp;gt;10% tea powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin, 2% fluorine&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Tea astra|Tea astra]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Tea astra}}Tea astra&lt;br /&gt;
|Normal||[[File:Teaastraseed.png]]||[[File:TeaastraTree.png]]||[[File:Teaastra.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Weak toxin&amp;quot;&amp;gt;10% tea powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals confusion and stuns&amp;quot;&amp;gt;10% synaptizine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin, 2% fluorine&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Tea aspera|Tea aspera]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Tobacco}}Tobacco&lt;br /&gt;
|Normal||[[File:Tobaccoseed.png]]||[[File:TobaccoTree.png]]||[[File:Tobacco.png]]&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Slightly reduces stuns&amp;quot;&amp;gt;3% nicotine&amp;lt;/span&amp;gt;, 3% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Creme_de_Menthe|Creme de Menthe]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Space tobacco|Space tobacco]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Tomato}}Tomato&lt;br /&gt;
|Normal||[[File:Tomatoseeds.png]]||[[File:Tomatoplant.png]]||[[File:Tomato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Enzyme|Enzyme]]&lt;br /&gt;
|Liquid Content, Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Blood tomato|Blood]], [[#Blue tomato|Blue]] or [[#Killer tomato|Killer]] tomato&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Towercap}}Towercap&lt;br /&gt;
|Mushroom||[[File:Towercapseed.png]]||[[File:Towercapplant.png]]||[[File:Towercap.png]]&lt;br /&gt;
|50% Carbon. You can harvest wood from this using a sharp object.&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]], can overtake a tray&lt;br /&gt;
|[[#Steelcap|Steelcap]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Vanilla}}Vanilla&lt;br /&gt;
|Normal||[[File:Vanillaseed.png]]||[[File:Vanillaplant.png]]||[[File:Vanilla.png]]&lt;br /&gt;
|25% vanilla, 10% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: Vanilla&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cocoa|Cocoa]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Walking mushroom}}Walking mushroom&lt;br /&gt;
|Mushroom||[[File:Walkingmushroomseed.png]]||[[File:Walkingmushroomplant.png]]||[[File:Walkingmushroom.png]]&lt;br /&gt;
|15% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;5% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|Mutate [[#Plump helmet|Plump helmet]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Watermelon}}Watermelon&lt;br /&gt;
|Normal||[[File:Watermelonseed.png]]||[[File:Watermelonplant.png]]||[[File:watermelon.png]]&lt;br /&gt;
|20% nutriment, 20% water, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Holymelon|Holymelon]], [[#Ballolon|Ballolon]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Wheat}}Wheat&lt;br /&gt;
|Normal ||[[File:Wheatseeds.png]]||[[File:Wheatplant.png]]||[[File:Wheat.png]]&lt;br /&gt;
|4% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Beer|Beer]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Oat|Oat]], [[#Meatwheat|Meatwheat]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Whitebeet}}Whitebeet &lt;br /&gt;
|Normal|| [[File:Whitebeetseed.png]]||[[File:Whitebeetplant.png]]||[[File:whitebeet.png]]&lt;br /&gt;
| 5% nutriment, 20% sugar, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[MegaSeed Servitor]]&lt;br /&gt;
| [[#Redbeet|Redbeet]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Vendnutri.gif]] Chemicals==&lt;br /&gt;
A lot of chemicals influence plants - get these from the vending machine, [[Chemistry]] or by growing your own!&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see a list of chemicals:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
===Fertilizers===&lt;br /&gt;
*Nutriment: A fertilizer that adds 1 nutrient to the tray and heals the plant 0.5 health per unit added. You can get it by putting your plants and regular food in the grinder.&lt;br /&gt;
*[[Ammonia]]: Similar to nutriment, but also increases yield (100u to increase 1 yield). Get it from the [[Chemist]] or hack the Nutri-Vend to get this.&lt;br /&gt;
*[[Diethylamine]]: Adds 2 nutrient to the tray, heals the plant 1 health per unit added and increases yield (50u to increase 1 yield). Also kills pests. Get it the same way you get Ammonia.&lt;br /&gt;
*Saltpetre: Heals your plant, increases potency and decreases production time. Doesn&#039;t add nutrient to the tray.&lt;br /&gt;
*Robust Harvest: Adds 1 nutrient to the tray per unit, and permanently increases plant yield of the tray 30% (without mutating the plant). Doesn&#039;t work on plants with 0 yield. A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).&lt;br /&gt;
===Pest Removal ===&lt;br /&gt;
*Pest Killer: Kills pests, and adds a small amount of toxicity.&lt;br /&gt;
*Weed Killer: Same as above, but for Weeds.&lt;br /&gt;
=== Mutation===&lt;br /&gt;
*E-Z-Nutrient: Makes your plant mutate once every time it&#039;s ready for harvesting, and resets the tray&#039;s yield modifier to x1 (if another special fertilizer had previously been used on the tray). A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).&lt;br /&gt;
*Left 4 Zed: Makes your plant mutate twice, but the yield will permanently be 1 at best. If the plant&#039;s yield is 0, then nothing is produced! You&#039;ll have to use another mutagen to harvest the normal yield of the plant. A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).&lt;br /&gt;
*[[Unstable Mutagen]]: Used to randomly mutate plants - 5u for a chance to change the plant type, 1u/2u to only change stats.&lt;br /&gt;
*Radium and Uranium: Also usable for mutation (10u for plant type, 2u/5u for stats), but damages plants and adds toxicity. Radium is more damaging.&lt;br /&gt;
*[[Guide to chemistry#Colorful Reagent|Colorful Reagent]] : Adding 1u or more will add or swap an already existing [[Guide to hydroponics#Bioluminescence|Bioluminescence]] trait for a new one&lt;br /&gt;
===Plant Meds ===&lt;br /&gt;
*[[Ash]]: Adds 0.5 nutrient to the tray, heals the plant 0.25 health per unit added and kills weeds.&lt;br /&gt;
*[[Guide_to_chemistry#Multiver|charcoal]]: Makes your plant less toxic. You can get it by whining to anyone who works in [[Medbay]].&lt;br /&gt;
*[[Cryoxadone]]: Heals your plant, via &amp;lt;s&amp;gt;miracles&amp;lt;/s&amp;gt; science. Also lowers toxicity. Don&#039;t expect the [[Chemist]] to give this to you, but the medbay probably has extra beakers of this.&lt;br /&gt;
*Holy water: If you can get the [[Chaplain]]&#039;s attention and make him bless your water, it will heal your plant a bit.&lt;br /&gt;
===Unorthodox chemicals===&lt;br /&gt;
*Soda Water: Mostly adds water, but also heals the plant and adds nutrient to the tray by a tiny amount.&lt;br /&gt;
* Milk: Adds some water and a tiny but of nutrient to the tray.&lt;br /&gt;
*Beer: Adds a bit of water and nutrient to the tray, but damages the plant a little.&lt;br /&gt;
*Blood: Feeds both your plant and pests.&lt;br /&gt;
*Virus Food: Adds nutrient to the tray while damaging the plant.&lt;br /&gt;
* Nicotine: Kills pests while adding toxicity.&lt;br /&gt;
===The bad stuff===&lt;br /&gt;
*Sugar: Makes pests and weeds grow stronger. Unless you [[Traitor|plan to use unstable mutagen to unleash giant spiders or Kudzu upon the station]], it&#039;s of no use.&lt;br /&gt;
*Toxin: Increases toxicity. Good job!&lt;br /&gt;
*Plant-B-Gone, Sulfuric Acid, Fluorosulfuric Acid: Damages the plant, adds toxicity and kills weeds. What do you think would happen?&lt;br /&gt;
*Fluorine, Chlorine: Same as above, but also drains water.&lt;br /&gt;
*Phosphorus: Same as Flourine/Chlorine, but adds nutrients to the tray instead of toxicity. Just use a spade.&lt;br /&gt;
*Napalm: Kills weeds, hurts plant and adds toxicity. This is just going downhill. Unless your plant has the fireproof [[#Traits|trait]], you might as well space the whole tray. On fireproof plants it will just kill weeds.&lt;br /&gt;
*[[Guide_to_chemistry#Strange_Reagent|Strange Reagent]]: Is supposed to spawn hostile plant creatures but currently doesn&#039;t work.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==[[File:Apiary.png|Beekeeping]] [[Beekeeping]]==&lt;br /&gt;
Bees greatly increase plant yield, potency and the probability of you getting lynched. Great stuff, and very useful even if you&#039;re no traitor!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;[[File:Bee.gif]] [[Beekeeping|For more info, click here for the guide on beepeeking.]] [[File:Bee.gif]]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Botany==&lt;br /&gt;
This is where you get to PLAY GOD and mess with the stats, reagents and [[#Traits|traits]] of plants.&amp;lt;br&amp;gt;&lt;br /&gt;
===Using the DNA manipulator===&lt;br /&gt;
1. Go to the locker in the back and take out the box of plant data disks.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Load a disk into the machine along with any seed of choice.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Extract any gene, this will destroy the seed and save it to the disk.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Put in another seed.&amp;lt;br&amp;gt;&lt;br /&gt;
5. You can now modify the seed&#039;s stats and genes based on what&#039;s on the plant data disk.&amp;lt;br&amp;gt;&lt;br /&gt;
Obviously, this can be quite powerful in the right hands, and even for more basic tasks it can be a major boon.&lt;br /&gt;
&lt;br /&gt;
It is worth noting, however, that the DNA manipulator has an upper limit on how high a stat can be when you try to extract it and save it to disk, and any stats higher than that will be brought down to that cap. Though these caps can be lowered or eliminated if you can get RnD to upgrade your machine, at round-start the caps are very bad, with certain stats like production speed being capped at a level worse than what nearly every plant has initially. [[#Traits|Traits]], on the other hand, can be extracted just fine no matter what parts are used. &lt;br /&gt;
&lt;br /&gt;
Useful genes from default seeds:&lt;br /&gt;
*Wheat has a production speed of 1, the fastest possible.&lt;br /&gt;
*Tower-caps have very long lifespans (around 80), as well as potency and endurance stats of 50.&lt;br /&gt;
* Tobacco plants have a yield of 10, the cap for that stat.&lt;br /&gt;
*Apples have the perennial growth [[#Traits|trait]], which allows for you to get multiple harvests from a single plant.&lt;br /&gt;
*Watermelon has an endurance nearly on par with tower-caps, making it a good substitute when starting out so you can avoid using up all of your starting tower-cap seeds.&lt;br /&gt;
Some genes are unextractable.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Mutations===&lt;br /&gt;
You can mutate plants to A) change stats or B) mutate them into a different subspecies. To do this in a timely manner, you&#039;ll need to work with the [[Chemistry]] department. &lt;br /&gt;
*The agonizingly slow way is using &#039;&#039;&#039;E-Z Nutriment&#039;&#039;&#039; to make the plant mutate once every time it&#039;s ready to harvest. &#039;&#039;&#039;Left 4 Zed&#039;&#039;&#039; makes it mutate twice, but kills the yield!&lt;br /&gt;
&lt;br /&gt;
*You can speed up the process to bearable levels by asking your local [[Chemist]] for a few bottles of &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Pour 5 units on your plant and prepare for...&lt;br /&gt;
*10% chance of &#039;&#039;&#039;mutation into a related species&#039;&#039;&#039;. This destroys the old plant and plants a new one. See the [[Guide_to_hydroponics#Plant reference chart|Plant reference chart]] for information on these mutations.&lt;br /&gt;
*10% chance of the &#039;&#039;&#039;plant losing lots of health instantly&#039;&#039;&#039;. The plant can die because of this&lt;br /&gt;
* 15% chance of &#039;&#039;&#039;heavy stat mutation&#039;&#039;&#039; with a 3% chance of a new [[#Traits|trait]] appearing.&lt;br /&gt;
* 15% chance of &#039;&#039;&#039;normal stat mutation&#039;&#039;&#039;.&lt;br /&gt;
*20% chance of &#039;&#039;&#039;nothing&#039;&#039;&#039;. You get a message when this happens.&lt;br /&gt;
*10% chance of &#039;&#039;&#039;weeds mutating&#039;&#039;&#039;. If weed level is less than 5, nothing happens, otherwise you get a random, special mutated weed (Kudzu, Deathnettle, Destroying Angel, Liberty Cap).&lt;br /&gt;
*10% chance of &#039;&#039;&#039;pests mutating&#039;&#039;&#039;. Again, if pest level is less than 5, nothing happens. Otherwise, spiderlings are spawned.&lt;br /&gt;
**This is &#039;&#039;&#039;bad&#039;&#039;&#039;. If the spiderlings escape, they&#039;ll grow big and you&#039;ll likely get lynched.&lt;br /&gt;
Or, if you don&#039;t want to bother with species mutation, pour 2 units for a guaranteed heavy stat mutation with a 3% chance of a new [[#Traits|trait]] appearing, or even 1 for a guaranteed normal stat mutation. This method is safe even if you don&#039;t have backup seeds, and you can use a bottle for it.&lt;br /&gt;
*You can use &#039;&#039;&#039;radium&#039;&#039;&#039; and &#039;&#039;&#039;uranium&#039;&#039;&#039;, but they cause ill effects, and if you can get radium, you can get mutagen.&lt;br /&gt;
&lt;br /&gt;
*R&amp;amp;D can also research a thing called a &#039;&#039;&#039;Floral Somatoray&#039;&#039;&#039;. It has two options: increase yield and mutate the plant. In yield more mode, every time you fire it at the plant, there is a chance the yield will increase. The chance becomes very small when you reach high levels, but it&#039;s very useful for low-yield plants. It can even raise yield from zero! In mutation mode, it will always induce a normal stat mutation.&lt;br /&gt;
===Fixing awful stats===&lt;br /&gt;
Mutating plants has a chance of really ruining stats. Luckily, there are a few ways to fix them: &lt;br /&gt;
*Unstable Mutagen. Using 1u slightly changes stats, 2u has more drastic effects.&lt;br /&gt;
*Saltpetre. Increases potency and decreases production time.&lt;br /&gt;
*Ammonia. Increases yield.&lt;br /&gt;
* Floral Somatoray. Increases yield and works as a substitute for Unstable Mutagen.&lt;br /&gt;
===Dude weeds===&lt;br /&gt;
Trays, whether empty or occupied by plants, can be occasionally overtaken by a weed if their level is 5 or more. In that case the old plant is destroyed, and a new one will sprout in its place. &lt;br /&gt;
&lt;br /&gt;
Possible plants include: &lt;br /&gt;
*1/6 chance for Reishi/Starshittle.&lt;br /&gt;
*1/9 chance for Nettle/Harebell/Amanita/Chanterelle/Tower Cap/Plump Helmets&lt;br /&gt;
Using 5u of unstable mutagen on high weed level trays results in different plants: &lt;br /&gt;
* Kudzu, Deathnettle, Destroying Angel, Liberty Cap&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===[[file:Bottle.png]] Growing your own mutagen===&lt;br /&gt;
Don&#039;t have access to a botanical chem dispenser? Try this. &lt;br /&gt;
*First, plant pumpkins and mutate them into blumpkins.&lt;br /&gt;
*Now, insert their Chlorine production [[#Traits|trait]] into glowshrooms and remove the Nutriment one.&lt;br /&gt;
*That&#039;s it! You now have a plant that grows unstable mutagen - just pop the produce into the grinder.&lt;br /&gt;
*You might want to add Perennial Growth to optimize your harvest.&lt;br /&gt;
===[[file:Ambrosia_gaia.png]] Upgrading plant trays===&lt;br /&gt;
Composting enough plants that contain Earthsblood (20 units from plants like [[#Ambrosia gaia|Ambrosia Gaia]]) into a tray will give it a golden shine. Now it will no longer require water, fertilizer or weed/pest removal.&lt;br /&gt;
&lt;br /&gt;
This is great in combination with plants that have the Perennial Growth [[#Traits|trait]]! A lot of Botanists will upgrade their trays before getting started with actual hydroponics.&lt;br /&gt;
&lt;br /&gt;
Upgraded trays permanently contain the last fertilizer you used before the upgrade. Robust Harvest is usually the best choice.&lt;br /&gt;
&lt;br /&gt;
Instead of keeping the original Gaia plant that most likely has gimped stats - insert the Earthsblood production [[#Traits|trait]] into a more robust plant.&lt;br /&gt;
&lt;br /&gt;
If your DNA extractor hasn&#039;t been upgraded yet: Wheat has a production speed of 1 and good overall stats. If you&#039;re lucky, your station will have 50 potency Wheat bushels just lying around at roundstart.&lt;br /&gt;
&lt;br /&gt;
You can speed up the process by removing all contents but Earthsblood production and adding the Densified Chemicals (Redbeet) [[#Traits|trait]].&lt;br /&gt;
===[[File:Diona plant.png|frameless]] Dionae Growing===&lt;br /&gt;
Diona pods can be used to grow dead diona nymphs back to life. &lt;br /&gt;
&lt;br /&gt;
To grow a dead nymph, follow these simple steps:&lt;br /&gt;
* Take the dead nymph,&lt;br /&gt;
*Plant them.&lt;br /&gt;
*Let them grow and then harvest it.&lt;br /&gt;
*If the ghost of the nymph is still online, and did not turn on &amp;quot;Do not Resuscitate&amp;quot;, that person will be returned to life.&lt;br /&gt;
*If there was no ghost available, the resulting harvest will simply produce an NPC diona nymph that ghosts can take over.&lt;br /&gt;
Cabbage can be mutated into Dionae seeds.&lt;br /&gt;
===Strange Seeds===&lt;br /&gt;
Strange seeds (from hacked vendors or cargo crates) have completely random reagents and [[#Traits|traits]]. &lt;br /&gt;
&lt;br /&gt;
Notable examples are: &lt;br /&gt;
*Gaseous Decomposition&lt;br /&gt;
*Nitroglycerin&lt;br /&gt;
*Microbes (Fungal Tuberculosis)&lt;br /&gt;
*Any drink, like Gin Tonic or Beepsky Smash&lt;br /&gt;
*Glitter&lt;br /&gt;
*Plasmaman Mutation Toxin&lt;br /&gt;
*Hell Water&lt;br /&gt;
Of course, this is pretty gimmicky and unreliable.&lt;br /&gt;
===[[file:Kudzuplant.png]] Kudzu {{anchor|Kudzu}}===&lt;br /&gt;
Kudzu is a weed that can appear when adding 5u [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]] to a tray with a weed level of 5 or above. The tray version of kudzu will grow normally in its tray. When harvested it will produce kudzu pods [[File:Kudzu.png]]. The kudzu pod is like any other fruit/vegetable and can be eaten or grinded. To create wild-spreading kudzu, you must put a kudzu pod into a seed extractor, which will create packs of kudzu seeds [[File:Kudzuseed.png]]. Then activate a kudzu seed in your hand to start planting wild-spreading kudzu on the floor. &amp;lt;br&amp;gt;&lt;br /&gt;
Some plant stats will affect the wild-spreading version of kudzu in specific ways:&lt;br /&gt;
* Potency of the seed will make kudzu mutate more on spread, the chance to mutate on each new piece is &#039;&#039;&#039;[potency / 10]&#039;&#039;&#039;&lt;br /&gt;
*Production will affect how fast the kudzu can spread, usual kudzu spreads at a rate of 20% of the amount of pieces per tick but no more than 30, production changes the cap &#039;&#039;&#039;[30 * production / 50]&#039;&#039;&#039; and the percent of processed pieces per tick &#039;&#039;&#039;[20 * (production / 50)]&#039;&#039;&#039;&lt;br /&gt;
Killing the last piece of kudzu will create a kudzu seed in its place with all the ackumulated mutations saved in the seed. So if you reactivate it, the new kudzu on the floor will have all the same mutations the seed had, and will spread it to all its progenitors. You can examine a wild kudzu to see what mutations it has. When mutating it typically changes color. &amp;lt;br&amp;gt;&lt;br /&gt;
Kudzu can gain mutations only on spread, here is the list of all of them:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see Kudzu [[#Traits|traits]] and mutations:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;CO2 consumption&#039;&#039;&#039; - &#039;&#039;positive&#039;&#039; mutation, consumes CO2 from the air&lt;br /&gt;
*&amp;lt;s&amp;gt;&#039;&#039;&#039;Space covering&#039;&#039;&#039; - &#039;&#039;positive&#039;&#039; mutation, makes vines grow vine floors over space&amp;lt;/s&amp;gt; Removed as of August 23 2017.&lt;br /&gt;
*&#039;&#039;&#039;Light&#039;&#039;&#039; - &#039;&#039;positive&#039;&#039; mutation, about 40% of the vines with this mutation emit light slightly more powerful than PDA&lt;br /&gt;
*&#039;&#039;&#039;Transparency&#039;&#039;&#039; - &#039;&#039;positive&#039;&#039; mutation, makes vines look-through&lt;br /&gt;
*&#039;&#039;&#039;Toxins consumption&#039;&#039;&#039; - &#039;&#039;positive&#039;&#039; mutation, absorbs plasma from the air&lt;br /&gt;
*&amp;lt;s&amp;gt;&#039;&#039;&#039;Bluespace vines&#039;&#039;&#039; - &#039;&#039;minor negative&#039;&#039; mutation, makes vines be able to grow through anything&amp;lt;/s&amp;gt; Removed as of August 23 2017.&lt;br /&gt;
*&#039;&#039;&#039;Explosive&#039;&#039;&#039; - &#039;&#039;minor negative&#039;&#039; mutation, on death vines with this mutation explode with 0,0,2 power, so clusters of this vine will chain-explode one after another&lt;br /&gt;
*&#039;&#039;&#039;Fire resistant&#039;&#039;&#039; - &#039;&#039;minor negative&#039;&#039; mutation, makes vines ignore fire damage, be it plasma fires or welders&lt;br /&gt;
*&#039;&#039;&#039;Vine eating&#039;&#039;&#039; - &#039;&#039;minor negative&#039;&#039; mutation, vines with this mutation will eat vines without it&lt;br /&gt;
*&#039;&#039;&#039;Toxicity&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, eating vine with this mutation or walking thought it will cause you toxin damage&lt;br /&gt;
*&#039;&#039;&#039;Aggressive spreading&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, on spreading vines will cause effect of mini-explosion on the tile they spread to, mobs buckled by this vine will also experience effects akin to minor explosion&lt;br /&gt;
*&#039;&#039;&#039;O2 consumption&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, absorbs O2 from the air around&lt;br /&gt;
*&#039;&#039;&#039;N2 consumption&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, absorbs N2 from the air&lt;br /&gt;
*&#039;&#039;&#039;Thorns&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, makes mobs touching or going through vines recieve physical damage&lt;br /&gt;
*&#039;&#039;&#039;Hardening&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, makes vines not die fast from sharp objects, but makes non-sharp objects(hands included) be more effective agaisnt them, on the full maturation block the passage&lt;br /&gt;
*&#039;&#039;&#039;Flowering&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, makes vines very entangly and spawns harmful flowers occasionally, flowers after destruction spawn flower mob that is agressive and attacks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Adding special chemicals to the tray when the seeds are growing will affect the specific kudzu mutations:&lt;br /&gt;
*Adding &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;welding fuel&#039;&#039;&#039; will remove random &#039;&#039;positive&#039;&#039; mutation with a &#039;&#039;20%&#039;&#039; probability&lt;br /&gt;
* Adding &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;phenol&#039;&#039;&#039; will remove a random &#039;&#039;minor negative&#039;&#039; mutation with a &#039;&#039;20%&#039;&#039; probability&lt;br /&gt;
*Adding &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;sterilizine&#039;&#039;&#039; will remove a random &#039;&#039;negative&#039;&#039; mutation with a &#039;&#039;20%&#039;&#039; probability&lt;br /&gt;
*Adding &#039;&#039;15u&#039;&#039; of &#039;&#039;&#039;blood&#039;&#039;&#039; will change the production value of the seeds by a random number in the range from &#039;&#039;-5 to +15&#039;&#039;&lt;br /&gt;
*Adding &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;amatoxin&#039;&#039;&#039; will change the production value of the seeds by a random number in the range from &#039;&#039;-15 to +5&#039;&#039;&lt;br /&gt;
*Adding &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;plasma&#039;&#039;&#039; will change the potency value of the seeds by a random number in the range from &#039;&#039;-15 to +5&#039;&#039;&lt;br /&gt;
*Adding &#039;&#039;10u&#039;&#039; of &#039;&#039;&#039;holy water&#039;&#039;&#039; will change a potency value of the seeds by a random number in the range from &#039;&#039;-5 to +15&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Sandstone and Soil===&lt;br /&gt;
If you pick up the grass and use it (click on it in your hand), you will prepare astroturf. Get a crowbar and remove some floor tiles, then place astroturf in their place. In addition to looking nice, it can be used to get some sand. Just dig it with your spade and you&#039;ll get two piles. Now, pick up the sand and use it; you will make a sandstone brick. Using three bricks, you can make a soil plot, which is like a tray, except you can walk over it and there are no lights. You can also build a sandstone door with 10 bricks.&lt;br /&gt;
&lt;br /&gt;
Science can [[Guide_to_advanced_construction#Hydroponics_Tray|build]] hydroponics trays. They can also upgrade them by replacing the matter bins, and this increases the water and nutrient capacity of the tray.&lt;br /&gt;
===Wood and Drying Racks===&lt;br /&gt;
First you need to get some tower-caps, grow them and harvest them. You can then use hatchet (and some other things, but it&#039;s not important) on the logs to chop some planks. They have many uses: you can make chairs, tables, wooden floors and so on. A unique thing here is a drying rack. You can use it to dry a plant, and then smoke it. First, build a rack with 10 planks. Then, grab a plant you want to dry and put it in the rack. Click on the rack and toggle drying so that the red arrows light up. Give it a few seconds and it&#039;s done.&lt;br /&gt;
&lt;br /&gt;
Note: you can dry &#039;&#039;any&#039;&#039; plant, and smoking it will give you all chemicals that were in it. You can smoke dried apples if you want, and get nutriment from them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Wooden_barrel.png]] Fermentation Barrel===&lt;br /&gt;
You can craft wooden barrels with the crafting menu (under primal), which requires 30 wood planks [[File:Planks.png]]. Clicking it will toggle it between open and closed. When open you can insert plants or liquid. When closed you can draw liquid by using a container on it. &amp;lt;br&amp;gt;&lt;br /&gt;
Inserting a plant into the barrel will ferment the plant after a few seconds (even if not closing it). This will grind the plant, adding all the plant&#039;s contained reagents to the barrel. But it can also add an additional reagent depending on plant used. Most plants will create a special [[Guide_to_food_and_drinks#Wine|wine]] with varied boozepower depending on plant used. Some plants will create other reagents than wine, and some plants will not work at all.&lt;br /&gt;
===Things You Can Make Out of Your Plants===&lt;br /&gt;
*Add some cable to a potato to make a potato battery. Botany cells have potential to be better than bluespace cells.&lt;br /&gt;
*Glowberries and glowshrooms, as the name suggests, glow.&lt;br /&gt;
*You can carve a pumpkin with a hatchet. Carved pumpkins can be worn and you can toggle them to emit a weak light.&lt;br /&gt;
*You can make a cob-pipe out of a corn cob.&lt;br /&gt;
*You can carve a carrot with a hatchet to make a shiv. It&#039;s not very strong but it&#039;s good at slicing things.&lt;br /&gt;
*Flowers and ambrosia can be worn on your head.&lt;br /&gt;
*Add dried ambrosia, wheat, tea aspera tips or tobacco leaves to a tower cap log to make a torch.&lt;br /&gt;
*Dried ambrosia, tobacco or any mutations of those are able to be smoked from wrapping paper, found in smoking vending machines. You can also grind them and put the liquid in an e-cig.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>WhiskeyMarten</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_chemistry&amp;diff=39429</id>
		<title>Guide to chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_chemistry&amp;diff=39429"/>
		<updated>2026-01-15T23:22:06Z</updated>

		<summary type="html">&lt;p&gt;WhiskeyMarten: Adds Synthetic Coolant. Edits description for Potassium Iodide, Pentetic Acid, System Cleaner, and Glycerol. Changes mention of corn oil and cooking oil to vegetable oil.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This guide will primarily be useful for [[Chemist|chemists]] and [[Botanist|Botanists]] using [[Guide to hydroponics#Strange Seeds|Strange Seeds]] but may come in handy to any player and especially [[Traitor|traitors]].&lt;br /&gt;
= Chemicals =&lt;br /&gt;
The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulfur, sulfuric acid, water and welding fuel. These can be produced from the [[Chem Dispenser]] in [[Chemistry]].&lt;br /&gt;
&lt;br /&gt;
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.&lt;br /&gt;
&lt;br /&gt;
Grinding minerals from mining will also get you:&lt;br /&gt;
* [[Plasma]]&lt;br /&gt;
* Uranium&lt;br /&gt;
* Bluespace Dust&lt;br /&gt;
[[Emag|Emagging]] a chem dispenser will add:&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner&#039;s Salve&lt;br /&gt;
The [[Vending_machines#Medbay|NanoMed Plus]] is your main source of generic toxin when hacked.&lt;br /&gt;
&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a [[File:Chemical_Heater.png]] &#039;&#039;&#039;Chemical Heater&#039;&#039;&#039;. This machine will heat a beaker to the desired temperature, slowing down the heating speed as it approaches the target temperature. If you don&#039;t risk making the chemical explode by overheating it (such as Meth) you can just set it to a very high temperature to avoid this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Machinery ==&lt;br /&gt;
You have all sorts of chems here, and can make many things. You can make [[#Medicines|medicines]], [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], [[#Flash Powder|flash powder]], [[#Toxins|poisons]], [[#Space Lube|space lube]], [[#Fluorosulfuric Acid|acid]] and much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, as mixing the wrong chemicals can be bad for your health, and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Dispenser.png|Chem Dispenser]] Chemistry Dispensers ===&lt;br /&gt;
[[Chem Dispenser|Chem dispensers]] can be upgraded to unlock more chemicals, allow for more precise macro usage, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and rebuild it by first putting the circuit board back, and then all other things but use a full power cell [[File:High power cell updated.png]] instead of the old one. Then screwdriver to finish. Or you can charge the machine with an [[inducer]] [[File:Inducer.png]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Available chemicals&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see what chemicals are available:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;:&lt;br /&gt;
* Hydrogen&lt;br /&gt;
* Oxygen&lt;br /&gt;
* Silicon&lt;br /&gt;
* Phosphorus&lt;br /&gt;
* Sulfur&lt;br /&gt;
* Carbon&lt;br /&gt;
* Nitrogen&lt;br /&gt;
* Water&lt;br /&gt;
* Lithium&lt;br /&gt;
* Sugar&lt;br /&gt;
* Sulfuric acid&lt;br /&gt;
* Copper&lt;br /&gt;
* Mercury&lt;br /&gt;
* Sodium&lt;br /&gt;
* Iodine&lt;br /&gt;
* Bromine&lt;br /&gt;
* Ethanol&lt;br /&gt;
* Chlorine&lt;br /&gt;
* Potassium&lt;br /&gt;
* Aluminium&lt;br /&gt;
* Radium&lt;br /&gt;
* Fluorine&lt;br /&gt;
* Iron&lt;br /&gt;
* Welding fuel&lt;br /&gt;
* Silver&lt;br /&gt;
* Stable plasma&lt;br /&gt;
&#039;&#039;&#039;Upgraded (tier 4 matter manipulator)&#039;&#039;&#039;:&lt;br /&gt;
* Acetone&lt;br /&gt;
* Ammonia&lt;br /&gt;
* Ash&lt;br /&gt;
* Diethylamine&lt;br /&gt;
* Oil&lt;br /&gt;
* Saltpetre&lt;br /&gt;
&#039;&#039;&#039;Emagged&#039;&#039;&#039;:&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner&#039;s Salve&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; greater power efficiency per unit dispensed.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; faster recharging speed.&lt;br /&gt;
* &#039;&#039;&#039;Better power cell:&#039;&#039;&#039; larger maximum power capacity.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; unlocks more chemicals. &amp;lt;s&amp;gt;Longer and more complex chemistry macros can be performed. At tier 1 manips, macros round to the nearest 5u, then 3u at tier 2, 2u at tier 3 and 1u at tier 4&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== [[File:Chemical_Heater.png|Chemical Heater]] Chemical Heater ===&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a [[Chemical Heater]]. Unless the recipes says otherwise, these reactions need you to heat the reagents &#039;&#039;above&#039;&#039; the required temperature.&lt;br /&gt;
This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don&#039;t risk making the chemical explode by overheating it (like with [[#Methamphetamine|meth]]) you can just set it to a very high temperature to avoid this. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Due to a rounding bug you sometimes need to heat chems 1 degree higher than the recipe says.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Upgrading the laser will increase the heating/cooling speed.&lt;br /&gt;
=== [[File:Chemmaster.gif|ChemMaster 3000]] ChemMaster 3000 ===&lt;br /&gt;
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum size for dispensed bottles is 30u, patches 40u and pills 50u. Use a chemistry bag [[File:Chemistry_bag.png]] to quickly move large quantities of bottles, patches or pills. &amp;lt;br&amp;gt;&lt;br /&gt;
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.&lt;br /&gt;
=== [[File:Blender.png|Reagent Grinder]] All-In-One Grinder ===&lt;br /&gt;
Grinds, crushes, liquefies and extracts reagents from materials placed into it.&amp;lt;br&amp;gt;&lt;br /&gt;
If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.&amp;lt;br&amp;gt;&lt;br /&gt;
For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice.&lt;br /&gt;
=== [[File:Smoke_machine.png|Smoke Machine]] Smoke Machine ===&lt;br /&gt;
Dispenses any chemical inside as a [[#Smoke|smoke]] cloud. Needs to be secured by wrenching first.&amp;lt;br&amp;gt;&lt;br /&gt;
A great alternative to [[#Smoke|smoke]] [[Grenade|grenades]], but easily incites lynch mobs.&amp;lt;br&amp;gt;&lt;br /&gt;
Can only be obtained through the circuit board being printed, and the required parts being assembled first.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Manipulator&#039;&#039;&#039;: Unlocks the higher range settings.&lt;br /&gt;
* &#039;&#039;&#039;Matter bin&#039;&#039;&#039;: Increases maximum capacity.&lt;br /&gt;
* &#039;&#039;&#039;Capacitor&#039;&#039;&#039;: Increases efficiency.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Metabolism==&lt;br /&gt;
When a reagent enters a body, it will then &amp;quot;tick&amp;quot; or &amp;quot;cycle&amp;quot; about every 2 seconds (these are called &amp;quot;life ticks&amp;quot;, and are not to be confused with server ticks/tickrate). When this happens the body is purged of an amount of every reagent depending on their metabolism rates. This is the rate at which the chemical disappears from your body. It doesn&#039;t matter how many chems you have in your body, as they are all metabolized separately. If you are [[Guide_to_food_and_drinks#Hunger|hungry]] (sluggish), this will happen 20% slower, which makes chemicals have a bigger total effect since they last longer without being weaker per tick. Many mobs are &amp;quot;simplemobs&amp;quot; which means they don&#039;t have bloodstreams and can thus not be poisoned, sedated or healed with medicine. Monkeys and most playable humanoids are the exceptions to this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Pure Chemicals==&lt;br /&gt;
A.K.A. what happens when you eat or splash these. Their metabolism rate is 0.4u per cycle unless said otherwise. Unmentioned dispensable chemicals don&#039;t have any effects. Plasma and uranium requires you to grind mineral sheets to acquire.&lt;br /&gt;
*&#039;&#039;&#039;Chlorine&#039;&#039;&#039;: Causes {{dmgs|q|1 brute damage}} per tick to a random body part.&lt;br /&gt;
*&#039;&#039;&#039;Copper&#039;&#039;&#039;: Can be splashed on metal sheets to create bronze sheets.&lt;br /&gt;
*{{anchor|Ethanol}}&#039;&#039;&#039;Ethanol&#039;&#039;&#039;: A decent alcoholic &amp;quot;beverage&amp;quot;, with a [[Guide_to_food_and_drinks#Drinks|booze power]] of 65. Increases success rate of [[Surgery|surgery]] and flammability when applied externally. Metabolism rate 0.2.&lt;br /&gt;
*&#039;&#039;&#039;Fluorine&#039;&#039;&#039;: Causes {{dmgs|e|1 toxin damage}} per tick.&lt;br /&gt;
*&#039;&#039;&#039;Iron&#039;&#039;&#039;: Slowly restores blood volume.&lt;br /&gt;
*&#039;&#039;&#039;Lithium&#039;&#039;&#039;: Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;Mercury&#039;&#039;&#039;: Causes 1 brain damage per tick, twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;[[Plasma]]&#039;&#039;&#039;: Causes {{dmgs|e|3 toxin damage}} per tick and explodes with a bright flash when heated to 320k. Not to be confused with Stable Plasma, which does nothing.&lt;br /&gt;
*&#039;&#039;&#039;Radium&#039;&#039;&#039;: Slowly causes irradiation (2 per tick). Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Sugar&#039;&#039;&#039;: Gives nutrition. Causes hyperglycemic shock if overdosed (200u). Metabolism rate 0.8.&lt;br /&gt;
*&#039;&#039;&#039;Sulfuric Acid&#039;&#039;&#039;: Causes {{dmgs|e|1 toxin damage}} and {{dmgs|q|some instant brute damage}} to one body part when ingested, and slightly more {{dmgs|q|brute damage}} when &#039;&#039;injected&#039;&#039;. Destroys head-wear and causes {{dmgs|w|burn damage}} when sprayed or splashed on someone. Counts as a [[#Toxins|toxin]].&lt;br /&gt;
*&#039;&#039;&#039;Uranium&#039;&#039;&#039;: Causes slight (1 per tick) irradiation. Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Welding Fuel&#039;&#039;&#039;: Causes {{dmgs|e|1 toxin damage}} per tick. Makes people flammable if splashed on.&lt;br /&gt;
== Components ==&lt;br /&gt;
These are very basic chemicals that you&#039;ll use in a lot of other more complicated chems. They can still be toxic, though.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ash}}Ash &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Ash}}&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Ash (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Light a piece of paper on fire, and scoop up the resulting ashes with a beaker.&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carpet}}Carpet &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Carpet}}&lt;br /&gt;
|Creates a dirty carpet on the floor.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oil}}Oil &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&lt;br /&gt;
1 part Carbon&lt;br /&gt;
&lt;br /&gt;
1 part Hydrogen&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Oil (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Scoop up oil from destroyed cyborgs or robots off the ground with a beaker.&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phenol}}Phenol &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Phenol}}&lt;br /&gt;
|Used for certain medical recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Acetone}}Acetone &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Acetone}}&lt;br /&gt;
|Common ingredient in other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diethylamine}}Diethylamine &amp;lt;span style=&amp;quot;color:#604030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Diethylamine}}&lt;br /&gt;
|A very potent fertilizer, and the base component of some medicines.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ammonia}}Ammonia&amp;lt;span style=&amp;quot;color:#404030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Ammonia}}&lt;br /&gt;
|An effective fertilizer which is better than what is available to the botanist initially, though it isn&#039;t as powerful as [[Diethylamine]] (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saltpetre}}Saltpetre&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Saltpetre}}&lt;br /&gt;
|Ingredient for Bath Salts and Black Powder (results in 3 units instead of 5). Increases potency of plants.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lye}}Lye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Lye}}&lt;br /&gt;
|Useful in the manufacturing of wax items like soap.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Lye (Alternate Recipe)&amp;lt;span style=&amp;quot;color:#FFFFD6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ash|Ash]]&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Useful in the manufacturing of wax items like soap.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Medicines ==&lt;br /&gt;
&amp;quot;&#039;&#039;And that&#039;s how I lost my medical license!&#039;&#039;&amp;quot; Don&#039;t be this guy. Make these. Lots of these.&lt;br /&gt;
&lt;br /&gt;
See [[guide to medicine|Guide to Medicine]] for more information on what to use when.&lt;br /&gt;
===Core Healing Medicines===&lt;br /&gt;
These healing drugs form the &amp;quot;core&amp;quot; drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Silver Sulfadiazine}}&lt;br /&gt;
|Burn&lt;br /&gt;
|If applied by patch - Instantly heals {{dmgs|w|burn}} damage on the location it is applied to, equal to the amount applied. Will also heal an additional {{dmgs|w|0.5 burn}} damage per tick, but may also temporarily disable limbs or the player due to extreme pain.&lt;br /&gt;
On ingestion, inhalation or injection, it deals {{dmgs|e|0.5 toxin}} damage per tick instead. &lt;br /&gt;
&lt;br /&gt;
On overdose, will suffocate at {{dmgs|r|1 suffocation}} damage per tick. &lt;br /&gt;
|1.0 units per tick&lt;br /&gt;
|100 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Styptic Powder}}Styptic Powder&amp;lt;span style=&amp;quot;color:#FF9696;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Styptic Powder}}&lt;br /&gt;
|Brute&lt;br /&gt;
|If applied by patch - Instantly heals {{dmgs|q|brute}} damage on the location it is applied, equal to the amount applied. Will also heal an additional {{dmgs|q|0.5 brute}} damage per tick, but may also temporarily disable limbs or the player due to extreme pain.&lt;br /&gt;
On ingestion, inhalation or injection, it deals {{dmgs|e|0.5 toxin}} damage per tick instead. &lt;br /&gt;
&lt;br /&gt;
On overdose, will suffocate at {{dmgs|r|1 suffocation}} damage per tick. &lt;br /&gt;
|1.0 units per tick&lt;br /&gt;
|100 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Saline-Glucose Solution}}&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 33% chance per tick to heal {{dmgs|qw|0.5 brute|0.5 burn|}}. Can be used as a temporary substitute for blood if hooked up via IV drip or injected via a syringe.&lt;br /&gt;
On overdose, rarely deals {{dmgs|qw|1 brute|1 burn}} and metabolize 1u of salt or 1u of sugar.&lt;br /&gt;
&lt;br /&gt;
The rare damages on overdose are countered by the healing done by the saline.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|60 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Synthflesh}}Synthflesh&amp;lt;span style=&amp;quot;color:#FFEBEB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Synthflesh}}&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|If applied by patch - Instantly heals {{dmgs|qw|brute|burn}} damage on the location it is applied to, equal to the amount applied. Will also heal an additional {{dmgs|qw|0.5 brute|0.5 burn|}} per tick, but may also temporarily disable limbs or the player due to extreme pain.&lt;br /&gt;
&amp;lt;s&amp;gt;On ingestion, inhalation or injection, it deals {{dmgs|e|2 toxin}} damage per tick instead.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On overdose, deals {{dmgs|e|2 toxin}} damage per tick. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100u may be applied to a husked corpse with less than {{dmgs|w|50 burn}} damage to restore the body to normal integrity.&#039;&#039;&#039;&lt;br /&gt;
| 1.0 units per tick &lt;br /&gt;
|125 units&lt;br /&gt;
|N/A &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Charcoal}}Charcoal&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Charcoal}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals {{dmgs|e|1 toxin}} damage per tick, will also purge any other chemicals at 0.75u per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Salbutamol}}Salbutamol&amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Salbutamol}}&lt;br /&gt;
|Suffocation &lt;br /&gt;
|Quickly heals {{dmgs|r|3 suffocation}} damage per tick while slowing down suffocation. Overdoses cause excess Salbutamol to be metabolized into [[Histamine]] at a rate of 1u of Salbutamol to 1u of Histamine per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|25 units &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Bicaridine}}Bicaridine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Bicaridine}}&lt;br /&gt;
|Brute&lt;br /&gt;
|Heals {{dmgs|q|1 brute damage}} at first, but gradually drops in efficacy as the patient&#039;s body accumulates BC1 Metabolites from processing it.&lt;br /&gt;
Overdoses cause the patient&#039;s body to rapidly purge the medicine and deal minor liver damage. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
| 30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Kelotane}}Kelotane&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Kelotane}}&lt;br /&gt;
|Burn&lt;br /&gt;
|Heals {{dmgs|w|1 burn damage}} at first, but gradually drops in efficacy as the patient&#039;s body accumulates KL1 Metabolites from processing it.&lt;br /&gt;
Overdoses cause the patient&#039;s body to rapidly purge the medicine and deal minor liver damage. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 units &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Antitoxin}}Antitoxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Antitoxin}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals {{dmgs|e|1 toxin damage}} at first, but gradually drops in efficacy as the patient&#039;s body accumulates AT1 Metabolites from processing it.&lt;br /&gt;
Overdoses cause the patient&#039;s body to rapidly purge the medicine and deal minor liver damage. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Dexalin}}Dexalin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Dexalin}}&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals {{dmgs|r|1.5 suffocation damage}} per tick&lt;br /&gt;
Overdoses cause 2 heart damage per tick.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Dexalin+}}Dexalin Plus&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Dexalin Plus}}&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals {{dmgs|r|3 suffocation}} damage per tick. Overdoses cause rapid heart damage at 4 per tick and are likely to lead to cardiac arrest.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Tricordrazine}}Tricordrazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Tricordazine}}&lt;br /&gt;
|All four basic types&lt;br /&gt;
|Heals {{dmgs|qwer|2 brute|2 burn|2 toxin|2 suffocation}} damage per tick, but rapidly drops in efficacy as the patient&#039;s body accumulates TC1 Metabolites from processing it. Due to its rapid metabolization and drop in efficacy, Tricordrazine is best used as an additive with other medicines or treatments for a extra burst of help, but is not going to do much when used alone.&lt;br /&gt;
Overdoses cause 1 liver damage and {{dmgs|e|2 toxin}} damage per tick&lt;br /&gt;
|1.2 units per tick &lt;br /&gt;
|30 units &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Cryoxadone}}Cryoxadone&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Cryoxadone}}&lt;br /&gt;
|All types&lt;br /&gt;
|Required for the proper function of cryogenics. It heals all types of damage very swiftly (except clone damage, which is healed very slowly), but only when in a very cold environment. Healing strength is proportional to temperature.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Pyroxadone}}Pyroxadone&amp;lt;span style=&amp;quot;color:#f7832a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pyroxadone}}&lt;br /&gt;
|All four basic types and cellular&lt;br /&gt;
|Inverse [[#Cryoxadone|Cryoxadone]] that heals faster the hotter the patient is. For max efficiency you need to be &#039;&#039;over&#039;&#039; 460°K and on fire. In optimal conditions every cycle will heal {{dmgs|e|15 burn}} &#039;&#039;before&#039;&#039; the damage taken from being on fire, which is usually faster than the fire hurts you (unless too hot). It will then also heal {{dmgs|qer|10 brute|10 toxin|20 suffocation}} and 10 cellular. Works on [[Guide_to_races#Jelly_and_Slime_Mutants|slimepeople]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Clonexadone}}Clonexadone&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Clonexadone}}&lt;br /&gt;
|Clone&lt;br /&gt;
|Quickly heals clone damage, but only when in a cold environment. Healing strength is proportional to temperature. Fixes changeling sting body swaps If drunk, returning the consumer to their original form. (note, the unit amount varies due to server lag, as the clonexadone must be metabolised for 90 seconds. 35u or more should always be enough.)&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Mannitol}}Mannitol&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mannitol}}&lt;br /&gt;
|Brain&lt;br /&gt;
|Quickly heals brain damage at 2 per tick - best used in cryo alongside Cryoxadone, but will still heal if taken via other means.&amp;lt;br /&amp;gt;Usually it has no overdose, but it has 35u overdose to brain tumor people. When overdosed, has awful brain healing to brain tumor people, at 0.1 damage per tick.&lt;br /&gt;
| 0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|System Cleaner}}System Cleaner&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/System Cleaner}}&lt;br /&gt;
|Toxin, Radiation &lt;br /&gt;
|Quickly purges {{dmgs|e|2 toxin|}} damage per tick and reduces radiation levels in IPCs. Will also purge other chemicals at 1u per tick.&lt;br /&gt;
&#039;&#039;&#039;Only works on IPCs.&#039;&#039;&#039;&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Solder}}Solder&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Solder}}&lt;br /&gt;
|Brain&lt;br /&gt;
|Quickly heals brain damage at 3 per tick, reduces hallucinations and has a chance to cure [[Guide to Traumas|mild]] and [[Guide to Traumas#Special|special brain traumas]] every tick.&lt;br /&gt;
&#039;&#039;&#039;Only works on IPCs.&#039;&#039;&#039;&lt;br /&gt;
| 0.4 units per tick&lt;br /&gt;
|N/A &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Neurine}}Neurine&amp;lt;span style=&amp;quot;color:#EEFF8F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Neurine}}&lt;br /&gt;
| Minor brain traumas&lt;br /&gt;
|Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure [[Guide_to_Traumas#Basic_Traumas_Without_Prefix|basic traumas]]. More [[Guide_to_Traumas#Severe_Prefix|severe]] traumas usually require [[surgery]]. Quickly purges [[Guide_to_food_and_drinks#Neurotoxin |Neurotoxin]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Superior Healing Medicines===&lt;br /&gt;
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.&lt;br /&gt;
&lt;br /&gt;
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Overdose Threshold &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; | Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Salicyclic Acid}}Salicyclic Acid&amp;lt;span style=&amp;quot;color:#D2D2D2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Salicyclic Acid}}&lt;br /&gt;
|Brute&lt;br /&gt;
| Heals {{dmgs|q|3 brute damage}} per tick, but causes exhaustion while it is healing. Overdoses cause 2 liver and {{dmgs|e||3 toxin|}} damage per tick, but also double the {{dmgs|q|brute|}} healing. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Oxandrolone}}Oxandrolone&amp;lt;span style=&amp;quot;color:#F7FFA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Oxandrolone}}&lt;br /&gt;
|Burn&lt;br /&gt;
|Heals {{dmgs|w|3 burn damage}} per tick, but causes exhaustion while it is healing. Overdoses cause 2 liver and {{dmgs|e|3 toxin|}} damage per tick, but also double the {{dmgs|w|burn|}} healing.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Carthatoline}}Carthatoline&amp;lt;span style=&amp;quot;color:#225722;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Carthatoline}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals {{dmgs|e|3 toxin damage}} per tick while purging toxic chems at a rate of 1u per tick as well as being very likely to cause vomiting. Overdoses cause 2 brain damage per tick.&lt;br /&gt;
|0.4 units per tick &lt;br /&gt;
|25 units&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Omnizine}}Omnizine&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown from Ambrosia Deus or found in heated Donk Pockets&lt;br /&gt;
|Brute, burn, toxin and suffocation &lt;br /&gt;
|Heals {{dmgs|qwer|0.5 brute|0.5 burn|0.5 toxin|0.5 suffocation}} damages per tick except cellular. If overdosed it will deal {{dmgs|qwer|1.5 brute|1.5 burn|1.5 toxin|1.5 suffocation}} per tick but not cellular damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
| 30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Pentetic Acid}}Pentetic Acid&amp;lt;span style=&amp;quot;color:#E6FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pentetic Acid}}&lt;br /&gt;
|Radiation, toxin&lt;br /&gt;
|Heals {{dmgs|e|2 toxin|}} damage per tick and reduces radiation by 2, but purges all other chemicals from body at a rate of 2u per tick, including medicines.&amp;lt;br&amp;gt;Other [[#Carthatoline|anti-toxins]] should be used instead if only treating toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Perfluorodecalin}}Perfluorodecalin&amp;lt;span style=&amp;quot;color:#FF6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Perfluorodecalin}}&lt;br /&gt;
|Suffocation&lt;br /&gt;
| Heals suffocation damage incredibly quickly at a rate of {{dmgs|r|10 suffocation}} per tick. which can allow you to spacewalk. Also heals your lungs 2 damage per tick, but will cause {{dmgs|e|2 toxin|}} damage per tick. Overdoses cause 2 heart damage per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Atropine}}Atropine&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Atropine}} &lt;br /&gt;
|Brute, Burn, Toxin and Suffocation&lt;br /&gt;
|Rapidly stabilizes and heals anyone in or near critical condition by healing {{dmgs|qwer|4 brute|4 burn|4 toxin|5 suffocation}} damages per tick, but causes dizziness and jittering. Overdoses will cause excess Atropine to be rapidly metabolized into [[Histamine]], at a rate of 3u of Histamine for 2u of Atropine.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|15 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Calomel}}Calomel&amp;lt;span style=&amp;quot;color:#19C832;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Calomel}}&lt;br /&gt;
|Purge&lt;br /&gt;
|Quickly purges the body of all chemicals at 2.5u per tick.&lt;br /&gt;
&#039;&#039;&#039;If your health is above 20, {{dmgs|e|2.5 toxin|}} damage is dealt per tick.&#039;&#039;&#039;&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Hepanephrodaxon}}Hepanephrodaxon&amp;lt;span style=&amp;quot;color:#D2691E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Hepanephrodaxon}}&lt;br /&gt;
|Liver, Toxin&lt;br /&gt;
|Superior anti-toxin that heals {{dmgs|e|6 toxin|}} damage per tick and also heals liver damage at a quick rate of 4 damage per tick, so long as the liver is still functional, but causes confusion. Overdoses cause brain 2 damage per tick and more severe confusion. Extremely fast metabolization.&lt;br /&gt;
|3.75 units per tick&lt;br /&gt;
|10 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Mutadone}}Mutadone&amp;lt;span style=&amp;quot;color:#5096C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mutadone}}&lt;br /&gt;
|Genetic&lt;br /&gt;
|Removes all your genetic mutations, this can&#039;t humanize monkeys.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Inaprovaline}}Inaprovaline&amp;lt;span style=&amp;quot;color:#5096C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Wave the meditopia banner around.&lt;br /&gt;
|Oxygen&lt;br /&gt;
|Stabilizes the breathing of patients. Good for those in critical condition.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
===Unique Healing Medicines===&lt;br /&gt;
These healing drugs preform a unique function that is not commonly used or seen in game.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Potassium Iodide}}Potassium Iodide&amp;lt;span style=&amp;quot;color:#14FF3C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Potassium Iodide}}&lt;br /&gt;
|Radiation&lt;br /&gt;
|Reduces 1 radiation per tick, and heals {{dmgs|e|1 toxin damage}} per tick.&lt;br /&gt;
|0.8 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Ephedrine}}Ephedrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Ephedrine}} &lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times, increases run speed.&amp;lt;br&amp;gt;If overdosed it will deal {{dmgs|er|toxin| suffocation}} damage and will cause seizures also has a chance to make you drop the thing you were holding..&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|25 units&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Diphenhydramine}}Diphenhydramine&amp;lt;span style=&amp;quot;color:#64FFE6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Diphenhydramine}}&lt;br /&gt;
|Histamine Overdose&lt;br /&gt;
|Purges body of lethal Histamine at a rate of 3u per tick and reduces jitteriness while causing minor drowsiness. &lt;br /&gt;
|0.2 units per tick &lt;br /&gt;
|N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Meclizine}}Meclizine&amp;lt;span style=&amp;quot;color:#CECECE;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Meclizine}}&lt;br /&gt;
|Vomiting&lt;br /&gt;
|Prevents vomiting and has a small chance to heal {{dmgs|e|1 toxin|}} damage. Overdosing causes {{dmgs|e|2 toxin|}} damage and 2 stomach damage per tick.&lt;br /&gt;
|0.25 units per tick&lt;br /&gt;
|25&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Morphine}}Morphine&amp;lt;span style=&amp;quot;color:#A9FBFB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Morphine}}&lt;br /&gt;
|Movement Speed&lt;br /&gt;
|Will allow you to walk faster. Will make you feel tired after 12 cycles and will knock you out after 24.&amp;lt;br&amp;gt;If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal {{dmgs|e|toxin|}} damage. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|25 units&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Oculine}}Oculine&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Oculine}}&lt;br /&gt;
|Eye&lt;br /&gt;
|Quickly heals eye damage and reverts blindness.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Inacusiate}}Inacusiate&amp;lt;span style=&amp;quot;color:#6600FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Inacusiate}}&lt;br /&gt;
|Ear&lt;br /&gt;
|Instantly removes all ear damage. (Results in 2 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Epinephrine}}Epinephrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Epinephrine}}&lt;br /&gt;
|Stun + Brute, burn, suffocation and toxin&lt;br /&gt;
|20% chance each tick to reduce knockout/stun effects, minor stamina regeneration buff. Prevents {{dmgs|r|suffocation}} damage from going over 35. If the patient is in crit, it heals {{dmgs|qwer|0.5 brute|0.5 burn|0.5 toxin|0.5 suffocation}} damages per tick.&amp;lt;br&amp;gt;If overdosed will deal {{dmgs|e|toxin|}} and stamina damage, and cause {{dmgs|r|suffocation}}. This is in the EpiPens.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Antihol}}Antihol&amp;lt;span style=&amp;quot;color:#00B4C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Antihol}}&lt;br /&gt;
|Alcohol&lt;br /&gt;
| Helps remove Alcohol from someone&#039;s body, as well as eliminating its side effects and slowly healing {{dmgs|e|toxin|}} damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Stimulants}}Stimulants&amp;lt;span style=&amp;quot;color:#78008C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Adrenals or Stimpack&lt;br /&gt;
|Stun&lt;br /&gt;
|Increases run speed and eliminates stuns, can heal all four basic damage types at a rate {{dmgs|qwer|1 brute|1 burn|1 toxin|1 suffocation}} per tick if your total damage is below 50.&amp;lt;br&amp;gt;If overdosed it will deal {{dmgs|e|toxin}} damage and stun.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
| 60 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Insulin}}Insulin&amp;lt;span style=&amp;quot;color:#FFFFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Included in the &amp;quot;&#039;&#039;Medicals Supplies Crate&#039;&#039;&amp;quot; at Cargo.&lt;br /&gt;
|Sugar Dependency&lt;br /&gt;
|Increases sugar depletion by 3u per tick and can wake you up from a hyperglycemic shock faster.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Strange Reagent}}Strange Reagent&amp;lt;span style=&amp;quot;color:#A0E85E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Strange Reagent}}&lt;br /&gt;
|Death&lt;br /&gt;
|A miracle drug that can bring a dead body back to life! If the corpse has suffered more than 100 {{dmgs|q|brute|}} or {{dmgs|w|burn|}} damage it will fail, however.&amp;lt;br&amp;gt;If used on a living person it will deal minor amounts of {{dmgs|qw|brute|burn}} damage each tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Synaptizine}}Synaptizine&amp;lt;span style=&amp;quot;color:#FF00FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Synaptizine}}&lt;br /&gt;
|Hallucination Decrease&lt;br /&gt;
|Helps Hallucinations go away much faster and helps you recover from stuns and knockdowns faster. Also Purges Mindbreaker Toxin very quickly. Deals {{dmgs|e|1 toxin}} damage per tick. Use after the super matter deliminates to stop all hallcuincations.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Rezadone}}Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Rezadone}}&lt;br /&gt;
| Cellular Damage Healing&lt;br /&gt;
|Instantly heals all cellular damage, while healing damage to the body parts. If overdosed deals {{dmgs|e|1 toxin}} damage per tick. Very good for speedcloning.&lt;br /&gt;
&#039;&#039;&#039;5 units applied to a husk with less than {{dmgs|w|50 burn}} damage will unhusk it.&#039;&#039;&#039;&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Spaceacillin}}Spaceacillin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Spaceacillin}}&lt;br /&gt;
|Infections&lt;br /&gt;
|An all-purpose antiviral agent. Prevents you from spreading any virus in your body.&lt;br /&gt;
|0.04 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Miner&#039;s Salve}}Miner&#039;s Salve&amp;lt;span style=&amp;quot;color:#6D6374;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Miner&#039;s Salve}}&lt;br /&gt;
| Improvised Patch Healing Chem&lt;br /&gt;
|Slowly heals {{dmgs|qw|brute|burn|}}, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch. Increases the success chance of surgical steps by 10% if applied via touch/patch.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Haloperidol}}Haloperidol&amp;lt;span style=&amp;quot;color:#27870a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Haloperidol}}&lt;br /&gt;
|Anti-Drug and Light Sedative&lt;br /&gt;
|Helps fight against the effects of most drugs, while purging them at a rate of 5u per tick. However also causes drowsiness and stamina damage and has a small chance to cause brain damage each tick.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Leporazine}}Leporazine &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Leporazine}}&lt;br /&gt;
|Body temperature&lt;br /&gt;
|Keeps a patient&#039;s body temperature stable, but if overdosed will cause wild fluctuations in body temperature instead.&lt;br /&gt;
| 0.1 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Corazone}}Corazone&amp;lt;span style=&amp;quot;color:#F5F5F5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Corazone}}&lt;br /&gt;
|Heart attack&lt;br /&gt;
|Helps prevent cardiac arrest and liver failure, also heals 1.5 heart damage per tick. Overdoses cause Corazone to be metabolized into [[Histamine]] at a rate of 1u per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|20 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Psicodine}}Psicodine&amp;lt;span style=&amp;quot;color:#F5F5F5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Psicodine}}&lt;br /&gt;
|Phobias and Mood &lt;br /&gt;
|Suppresses phobias and turns bad mood into neutral mood. Also reduces [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Disgust|disgust]]. If overdosed it causes [[Status_Effects#Hallucinations|hallucinations]] and {{dmgs|e|1 toxin}} damage per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Energized Jelly}}Energized Jelly&amp;lt;span style=&amp;quot;color:#CAFF43;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Energized Jelly}}&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent&#039;s]] cooldowns. Non-jelly lifeforms will just get shocked.&lt;br /&gt;
| 0.4 units per tick&lt;br /&gt;
| N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Regenerative Jelly}}Regenerative Jelly&amp;lt;span style=&amp;quot;color:#CAFF43;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Regenerative Jelly}}&lt;br /&gt;
|Healing&lt;br /&gt;
|Gradually regenerates all four types of basic damage at a rate of {{dmgs|qwer|0.5 brute|0.5 burn|0.5 toxin|0.5 suffocation}} per tick, without harming [[Guide_to_races#Oozeling|Oozling]] anatomy.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Polypyrylium Oligomers}}Polypyrylium Oligomers&amp;lt;span style=&amp;quot;color:#9423FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Polypyrylium Oligomers}}&lt;br /&gt;
| Healing&lt;br /&gt;
| Heals your lungs for 0.25 damage and your body {{dmgs|q|0.35 brute}} damage per tick, has a 50% chance to reduce bleeding each tick. Changes your hair and beard color to purple.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|50 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Silibinin}}Silibinin&amp;lt;span style=&amp;quot;color:#FFFFD0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Silibinin}}&lt;br /&gt;
|Healing &lt;br /&gt;
|Heals 2 liver damage per tick.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Earthsblood}}Earthsblood&amp;lt;span style=&amp;quot;color:#FFAF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Earthsblood}}&lt;br /&gt;
|Healing&lt;br /&gt;
|Heals {{dmgs|qwer|3 brute|3 burn|3 toxin|15 suffocation}}, 1 cellular and 30 stamina damage per tick and causes 1 brain damage per tick (max 150). Causes jitteriness and gets you drugged. Overdose causes hallucinations and {{dmgs|e|toxin}} damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Narcotics==&lt;br /&gt;
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.&lt;br /&gt;
&lt;br /&gt;
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Nicotine}}Nicotine&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown in tobacco or found in cigarettes.&lt;br /&gt;
|Slightly reduces stun times.&lt;br /&gt;
If overdosed, will deal negligeable ammount of toxin damage.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|15 units&lt;br /&gt;
|10 units&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Krokodil}}Krokodil&amp;lt;span style=&amp;quot;color:#0064B4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Krokodil}}&lt;br /&gt;
|Provides messages of calmness and protection.&amp;lt;br&amp;gt;If overdosed it will deal significant Brain and {{dmgs|e|toxin}} damage.&amp;lt;br&amp;gt;On withdrawal will begin to deal fatal amounts of {{dmgs|q|brute}} damage as the subjects skin falls off.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20 units&lt;br /&gt;
|15 units&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Crank}}Crank&amp;lt;span style=&amp;quot;color:#FA00C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Crank}}&lt;br /&gt;
|Reduces stun times by about 200%.&amp;lt;br&amp;gt;If overdosed or addicted it will deal significant {{dmgs|qe|brute|toxin}} and Brain damage.&lt;br /&gt;
| 0.2 units per tick&lt;br /&gt;
|20 units&lt;br /&gt;
|10 units&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Methamphetamine}}Methamphetamine&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Methamphetamine}}&lt;br /&gt;
|Every chemist&#039;s favorite, and the leading cause of chemist deaths.&lt;br /&gt;
Reduces stun times by about 300%. Allows the user to quickly recover stamina while dealing a small amount of Brain damage.&amp;lt;br&amp;gt;If overdosed the subject will move, laugh, and drop items randomly while suffering from {{dmgs|e|toxin}} and Brain damage.&amp;lt;br&amp;gt;On withdrawal the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy {{dmgs|e|toxin}} damage.&amp;lt;br&amp;gt;A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380 k.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|20 units&lt;br /&gt;
|10 units&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Bath Salts}}Bath Salts&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Bath Salts}}&lt;br /&gt;
|Makes the subject nearly impervious to stuns, however the subject will suffer {{dmgs|e|toxin}} and Brain damage, constant hallucinations and will lose motor control.&amp;lt;br&amp;gt;If overdosed the subject will lose even more motor control, drool and drop items in their hand.&amp;lt;br&amp;gt;On withdrawal the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of {{dmgs|e|toxin}} damage. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
| 20 units&lt;br /&gt;
|10 units&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Aranesp}}Aranesp&amp;lt;span style=&amp;quot;color:#78FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Aranesp}}&lt;br /&gt;
|The subject will think they are &amp;quot;amped&amp;quot; and regenerate stamina, however the drug typically causes the subject to {{dmgs|r|suffocate}} to death. Also deals minor {{dmgs|e|toxin}} damage and prevents the user from blocking.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Space Drugs}}Space Drugs&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Space Drugs}}&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts. If overdosed causes hallucinations.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Happiness}}Happiness&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Happiness}}&lt;br /&gt;
|Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive. If overdosed causes sudden mood swings and an additional 0.5 brain damage per tick. On withdrawal it will slowly drive your mood to &amp;quot;insane&amp;quot;. Be sure to cool the Nitrous Oxide down before mixing or your plasma will explode in your face!&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20 units&lt;br /&gt;
|10 units&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Modafinil}}Modafinil&amp;lt;span style=&amp;quot;color:#BEF7D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Modafinil}}&lt;br /&gt;
|Slowly-metabolizing medicine. Heals dizziness, drowsiness, sleep and heats you up if frozen, similarly to Coffee Latte.&lt;br /&gt;
Gives 15 stamina regeneration and slightly increase speed. If overdosed causes jitteriness, stuttering, dizziness (later), 50% chance to choke. After 41 cycles 20% chance to stun you. Cycle 82 puts you into endless sleep while constantly dealing 1.5 stamina and {{dmgs|r|suffocation}} damage.&lt;br /&gt;
|0.02-0.08 units per&amp;amp;nbsp;tick&lt;br /&gt;
|Random, initially 20 but goes up or down 0.1u each tick.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Ketamine}}Ketamine&amp;lt;span style=&amp;quot;color:#C9C9C9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Ketamine}}&lt;br /&gt;
|A Dissociative Anesthetic That While Proccessing Allows the User to Ignore Damage Slowdowns, and Provides a Mood Boost to those Disgusted. Reduces Jitters and Confusion while Causing Hallucinations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overdose: Will give you a Severe Brain Trauma, and Remove the Damage Slowdown Ignore, in addition to causing More Dreadful Hallucinations.&lt;br /&gt;
|0.5 Units Per Tick&lt;br /&gt;
|16 Units&lt;br /&gt;
|8 Units&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Nooartrium}}Nooartrium▮&amp;lt;span style=&amp;quot;color:#280000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Nooartrium}}&lt;br /&gt;
|A stimulant so powerful it can raise the dead provided their body isn&#039;t too mangled. Provides immunity to stuns, crit and damage slowdown, but limbs are still vulnerable to being disabled or severed. Deals constant, ramping damage to the heart and a large spike in heart damage at the end of metabolization, potentially causing the user&#039;s heart to explode. If users take too much damage, the drug will also falter and wear off immediately.&lt;br /&gt;
|0.2 units per tick &lt;br /&gt;
|25u &lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pyrotechnics==&lt;br /&gt;
The manipulation of fire and matter.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Stabilizing Agent}}Stabilizing Agent&amp;lt;span style=&amp;quot;color:#FFFF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Stabilizing Agent}}&lt;br /&gt;
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. &#039;&#039;&#039;This does not work on everything, so be warned!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Foam Surfactant}}Foam Surfactant&amp;lt;span style=&amp;quot;color:#9E6B38;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Fluorosurfactant}}&lt;br /&gt;
|Also known as Fluorosurfactant. Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob&#039;s exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). Foam is slippery!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Firefighting Foam}}Firefighting Foam&amp;lt;span style=&amp;quot;color:#A6FAFF55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Firefighting Foam}} &lt;br /&gt;
|A historical fire suppressant. Originally believed to simply displace oxygen to starve fires, it actually interferes with the combustion reaction itself. Vastly superior to the cheap water-based extinguishers. When used in a spray or with smoke it creates a non-slippery foam which extinguishes fires and burning creatures, and removes burning plasma from the air&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Smoke}}Smoke&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Smoke}}&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Flash Powder}}Flash Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Flash Powder}}&lt;br /&gt;
| Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Phlogiston}}Phlogiston&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Phlogiston}}&lt;br /&gt;
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing {{dmgs|w|burn}} damage based on how much you&#039;re burning up to {{dmgs|w|4 burn}} damage every 3 seconds. Can be stabilized with Stabilizing Reagent.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Napalm}}Napalm&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Napalm}}&lt;br /&gt;
|A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Sonic Powder}}Sonic Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sonic Powder}}&lt;br /&gt;
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate. &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Pyrosium}}Pyrosium&amp;lt;span style=&amp;quot;color:#64FAC8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pyrosium}}&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Cryostylane}}Cryostylane&amp;lt;span style=&amp;quot;color:#0000DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Cryostylane}}&lt;br /&gt;
| Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride&amp;lt;span style=&amp;quot;color:#FFC8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Chlorine Trifluoride}}&lt;br /&gt;
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Sorium}}Sorium&amp;lt;span style=&amp;quot;color:#5A64C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sorium}}&lt;br /&gt;
| When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Liquid Dark Matter}}Liquid Dark Matter&amp;lt;span style=&amp;quot;color:#210021;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Liquid Dark Matter}}&lt;br /&gt;
|When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |Meth Explosion&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Meth Explosion}}&lt;br /&gt;
|If you are making Methamphetamine and mixing the ephedrine last, make sure you&#039;re using a chilled container, or it&#039;ll blow up just as if it was overheated. Definitely safer to just make the ephedrine separately. Blows up with the same strength as Black Powder.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Black Powder}}Black Powder&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Black Powder}} &lt;br /&gt;
|Sparks, and then creates a violent explosion when heated to 474K.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Nitroglycerin}}Nitroglycerin&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Nitroglycerin}}&lt;br /&gt;
| A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3). Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Explosion}}Explosion&lt;br /&gt;
|{{RecursiveChem/Explosion}}&lt;br /&gt;
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Plasma Flash}}Plasma Flash&lt;br /&gt;
|{{RecursiveChem/Plasma_Flash}}&lt;br /&gt;
|Makes a small explosion with a bright light and fire, igniting everyone nearby.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Holy Explosion}}Holy Explosion&lt;br /&gt;
|{{RecursiveChem/Holy Explosion}}&lt;br /&gt;
|This explodes immediately on mixing. If it combined at least 75 of each reagent, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|EMP}}EMP&lt;br /&gt;
|{{RecursiveChem/EMP}}&lt;br /&gt;
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; such as temporarily deactivating energy weapons, cameras. Radius depends on amount mixed. Has 50/50 chance to open locked containers.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Tesla Shock}}Tesla Shock&lt;br /&gt;
|{{RecursiveChem/Tesla Shock}} &lt;br /&gt;
|This reacts immediately on mixing, shooting electric bolts to anyone near the reaction, shocking people and disabling/damaging electronics.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Thermite}}Thermite&amp;lt;span style=&amp;quot;color:#550000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Thermite}}&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Doesn&#039;t work on Lockers or Crates(sadly). Causes minor {{dmgs|w|burn}} damage to humans when ingested.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Bee Explosion}}Bee Explosion&lt;br /&gt;
|{{RecursiveChem/Bee Explosion}} &lt;br /&gt;
|This reacts immediately on mixing, spawning 1 aggressive bee per 15u.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Recipes==&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Synthetic Coolant}}Synthetic Coolant&lt;br /&gt;
|{{RecursiveChem/Synthetic Coolant}}&lt;br /&gt;
|Acts as a coolant replacement for IPCs. Results in 2 units instead of 3.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Plastic Sheets}}Plastic Sheets&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Plastic Sheets}}&lt;br /&gt;
| Creates Plastic sheets. 1 Plastic sheet per 10u of solution. Can be used in hand to craft plastic bottles (they work just like beakers)&amp;lt;br&amp;gt;Required to print certain items such as surgical drapes or Plumbing Constructor in the protolathes.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Barber&#039;s Aid}}Barber&#039;s Aid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Barber&#039;s Aid}}&lt;br /&gt;
|Changes your hair style, useful if you are bald! (Results in 5 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Barbers A}}Concentrated Barber&#039;s Aid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Concentrated Barber&#039;s Aid}}&lt;br /&gt;
|Grows your hair very long!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Barber&#039;s Afro Mania}}Barber&#039;s Afro Mania&amp;lt;span style=&amp;quot;color:##FF8800;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Barber&#039;s Afro Mania}}&lt;br /&gt;
|Makes you grow an afro. Unleash the funk within you.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Barbers Shaving Aid}}Barber&#039;s Shaving Aid&amp;lt;span style=&amp;quot;color:#C0FFAB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Barber&#039;s Shaving Aid}}&lt;br /&gt;
|&amp;quot;It seems I messed up. Time to go bald.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Candle}}Candle&lt;br /&gt;
|{{RecursiveChem/Candle}}&lt;br /&gt;
|Creates a red candle for use in decoration or rituals.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Carbon Dioxide}}Carbon Dioxide&lt;br /&gt;
|{{RecursiveChem/Carbon Dioxide}}&lt;br /&gt;
|What the fuck is carbon dioxide? It will create [[Guide_to_Atmospherics#CO2|CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;]] in gas form. Might be useful for creative traitors.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Colorful Reagent}}Colorful Reagent&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Colorful Reagent}}&lt;br /&gt;
|Use this to color EVERYTHING! Keep away from the clown and assistants!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Condensed Capsaicin}}Condensed Capsaicin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Condensed Capsaicin}}&lt;br /&gt;
|A chemical agent used for self-defense and in police work. Also known as &#039;Pepper Spray&#039; (results in 5 units instead of 6).&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Life}}Life&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Life}}&lt;br /&gt;
|Creates a or multiple very unpleseant life forms. You always want to have Security on hot standby if you attemtp this. (Results in 1 unit instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Life Friendly}}Life Friendly&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Life Friendly}}&lt;br /&gt;
|Creates a or multiple friendly life forms. If you want to have some fun creating life and not end up getting exectuted by security (Results in 1 unit instead of 3) &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Corgium}}Corgium&lt;br /&gt;
|{{RecursiveChem/Corgium}}&lt;br /&gt;
|Creates your own Corgi! Turns you into a Corgi if ingested.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Cryptobiolin}}Cryptobiolin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Cryptobiolin}}&lt;br /&gt;
|Causes confusion and dizziness. This is essential to make Spaceacillin.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Drying Agent}}Drying Agent&amp;lt;span style=&amp;quot;color:#A70FFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Drying Agent}}&lt;br /&gt;
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on (results in 3 units instead of 4). &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Foaming Agent}}Foaming Agent&amp;lt;span style=&amp;quot;color:#664B63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Foaming Agent}}&lt;br /&gt;
|Used in Metal Foam production. Creates 1 unit instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Smart Foaming Agent}}Smart Foaming Agent&amp;lt;span style=&amp;quot;color:#664B63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Smart Foaming Agent}}&lt;br /&gt;
|Used in Smart Metal Foam production. Creates 3 units instead of 5.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid&amp;lt;span style=&amp;quot;color:#5050FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Fluorosulfuric Acid}}&lt;br /&gt;
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Glycerol}}Glycerol&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Glycerol}}&lt;br /&gt;
|This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Solid Gold}}Solid Gold&amp;lt;span style=&amp;quot;color:#FFD700;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Solid Gold}}&lt;br /&gt;
|Solidifies a sheet of gold into your hand. Requires Frost Oil, thus help from botany.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Solid Adamantine}}Solid Adamantine&amp;lt;span style=&amp;quot;color:#E0FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Solid Adamantine}}&lt;br /&gt;
|Creates a single sheet of Adamantine in your hand. Requires Frost Oil, thus help from Botany.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Quantum Hair Dye}}Quantum Hair Dye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Quantum Hair Dye}}&lt;br /&gt;
|Changes your hair color when you apply or spray it! (Results in 5 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Laughter}}Laughter&amp;lt;span style=&amp;quot;color:#FF4DD2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Laughter}}&lt;br /&gt;
|Causes you to laugh, reduces slip knockdown, and gives a positive moodlet when slipped. Useful for the clown! (results in 10 units instead of 2). &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Meat Product}}Meat Product&lt;br /&gt;
|{{RecursiveChem/Meat Product}}&lt;br /&gt;
| Creates a slab of chemically processed meat.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Metal Foam}}Metal Foam&lt;br /&gt;
|{{RecursiveChem/Metal Foam}}&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium. Spreads immediately when mixed.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Smart Metal Foam}}Smart Metal Foam&lt;br /&gt;
|{{RecursiveChem/Smart Metal Foam}}&lt;br /&gt;
|Compared to the regular [[Guide to chemistry#Metal Foam|Metal Foam]], this sticks and applies only next to walls. Used for emergency sealing of hull breaches, while keeping areas accessible.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Nitrous Oxide}}Nitrous Oxide&lt;br /&gt;
|{{RecursiveChem/Nitrous Oxide}}&lt;br /&gt;
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form, which explodes when heated to 575K. Can become gaseous if spilled or released in a smoke. Be careful!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Plasma Solidification}}Plasma Solidification&lt;br /&gt;
|{{RecursiveChem/Plasma Solidification}}&lt;br /&gt;
|Solidifies a large amount of [[plasma]] into a bar.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Pax}}Pax&amp;lt;span style=&amp;quot;color:#AAAAAA55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pax}} &lt;br /&gt;
| Pacifies by preventing the victim from using harm intent, certain harmful weapons and only letting them use passive and aggressive grabs. Non-harmful weapons such as disablers still work. Metabolizes at the rate of 0.1 units per tick.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Royal Bee Jelly}}Royal Bee Jelly&amp;lt;span style=&amp;quot;color:#00FF80;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Royal Bee Jelly}}&lt;br /&gt;
|Causes a Queen Bee to split in two when injected (results in 5 units instead of 50).&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Soap}}Soap&lt;br /&gt;
|{{RecursiveChem/Soap}} &lt;br /&gt;
|Creates a bar of soap, slightly faster cleaning than what you get on the station.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Sodium Chloride}}Sodium Chloride&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sodium Chloride}}&lt;br /&gt;
| Commonly known as salt, Sodium Chloride is often used to season food. Contrary to popular belief does &#039;&#039;&#039;NOT HURT OOZELINGS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Space Cleaner}}Space Cleaner&amp;lt;span style=&amp;quot;color:#A5F0EE;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Space Cleaner}}&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Spray Tan}}Spray Tan&amp;lt;span style=&amp;quot;color:#FFC080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Spray Tan}}&lt;br /&gt;
|Darkens the skin when sprayed or applied. Do not swallow!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Space Lube}}Space Lube&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Space Lube}}&lt;br /&gt;
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3). &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Sterilizine}}Sterilizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sterilizine}}&lt;br /&gt;
|When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Synthmeat}}Synthmeat&lt;br /&gt;
|{{RecursiveChem/Synthmeat}}&lt;br /&gt;
|Creates a slab of synthetic meat.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Unstable Mutagen}}Unstable Mutagen&amp;lt;span style=&amp;quot;color:#00FF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Unstable Mutagen}}&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Vegetable Oil}}Vegetable Oil&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Vegetable Oil}}&lt;br /&gt;
|A cooking oil used in deep-fryer to deepfry things. God forbid if clown gets their hands on this. &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Light pink Glitter}}Light pink Glitter&lt;br /&gt;
|5 part Oil&lt;br /&gt;
2 part Sulfuric Acid &lt;br /&gt;
&lt;br /&gt;
3 part Ash &lt;br /&gt;
&lt;br /&gt;
2 part Aluminum &lt;br /&gt;
&lt;br /&gt;
Temperature 340K &lt;br /&gt;
|Causes a mess when split on the ground or added to grenades. Light pink colour (results in 10 parts instead of 12).&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Pink Glitter}}Pink Glitter&lt;br /&gt;
|5 part Light Pink Glitter&lt;br /&gt;
1 part Stable-plasma&lt;br /&gt;
|Causes a mess when split on the ground or added to grenades. Pink colour (results in 5 parts instead of 6).&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Blue Glitter}}Blue Glitter&lt;br /&gt;
|5 part Light Pink Glitter&lt;br /&gt;
1 part Nitrogen&lt;br /&gt;
|Causes a mess when split on the ground or added to grenades. Blue colour (results in 5 parts instead of 6).&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|White Glitter}}White Glitter&lt;br /&gt;
|5 part Light Pink Glitter&lt;br /&gt;
1 part Sugar&lt;br /&gt;
|Causes a mess when split on the ground or added to grenades. White colour (results in 5 parts instead of 6).&lt;br /&gt;
|}&lt;br /&gt;
===Construction Recipes===&lt;br /&gt;
These chemicals usually can be used to produce something strictly structural or a building material, such as tiles!&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; | Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Black Carpet}} Black Carpet&amp;lt;span style=&amp;quot;color:#1E1E1E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Black Carpet}}&lt;br /&gt;
|Produces Black carpet&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Blue Carpet}} Blue Carpet&amp;lt;span style=&amp;quot;color:#0000DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Blue Carpet}}&lt;br /&gt;
|Produces Blue carpet&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Cyan Carpet}} Cyan Carpet&amp;lt;span style=&amp;quot;color:#00B4FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Cyan Carpet}}&lt;br /&gt;
|Produces Cyan carpet&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Green Carpet}} Green Carpet&amp;lt;span style=&amp;quot;color:#A8E61D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Green Carpet}}&lt;br /&gt;
|Produces Green carpet&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Orange Carpet}} Orange Carpet&amp;lt;span style=&amp;quot;color:#E78108;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Orange Carpet}}&lt;br /&gt;
|Produces Orange carpet&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Purple Carpet}} Purple Carpet&amp;lt;span style=&amp;quot;color:#91D865;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Purple Carpet}}&lt;br /&gt;
|Produces Purple carpet&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Red Carpet}} Red Carpet&amp;lt;span style=&amp;quot;color:#731008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Red Carpet}}&lt;br /&gt;
|Produces Red carpet&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Royal Black Carpet}} Royal Black Carpet&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Royal_Black Carpet}}&lt;br /&gt;
|Produces Royal Black carpet&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Royal Blue Carpet}} Royal Blue Carpet&amp;lt;span style=&amp;quot;color:#5A64C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Royal_Blue Carpet}}&lt;br /&gt;
|Produces Royal Blue carpet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mutation Toxins===&lt;br /&gt;
Obtainable through xenobiology, these chemicals transform humaniods in other humanoid [[Guide_to_races|races]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Imperfect Mutation Toxin}} Imperfect Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that randomly transforms into either a [[Slimepeople|slimeperson]], [[Stargazers]], or [[Luminescents]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Unstable Mutation Toxin}} Unstable Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Unstable Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into a random, safe race.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Stable Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Human|human]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Mulligan Toxin}}Mulligan Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mulligan Toxin}}&lt;br /&gt;
|Changes identity by randomizing the subject&#039;s appearance.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Lizard Mutation Toxin}} Lizard Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Lizard Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Lizardpeople|lizardperson]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Felinid Mutation Toxin}} Felinid Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Felinid Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Felinids|felinid]]. &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Moth Mutation Toxin}} Moth Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Moth Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Mothpeople|moth]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Fly Mutation Toxin}} Fly Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Fly Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Flypeople|flyperson]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Pod Mutation Toxin}} Pod Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pod Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Podpeople|podperson]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Golem Mutation Toxin}} Golem Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Golem Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Golems|golem]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Abductor Mutation Toxin}} Abductor Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Abductor Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into an [[Guide_to_races#Abductors|abductor]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Oozeling Mutation Toxin}} Oozeling Mutation Toxin&amp;lt;span style=&amp;quot;color:#611e80;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Oozeling Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into an [[Guide to races#Oozeling|Oozeling]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Ethereal Mutation Toxin}} Ethereal Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Ethereal Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into an [[Guide to races#Ethereals|ethereal]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|IPC Mutation Toxin}} IPC Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/IPC Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into an [[Guide to races#IPC|ipc]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Advanced Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that slowly morphs the victim into a [[slime]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Skeleton Mutation Toxin}} Skeleton Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Skeleton Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Skeletons|skeleton]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Zombie Mutation Toxin}} Zombie Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Zombie Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into a non-infectious and completely fake Zombie.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Ash Mutation Toxin}} Ash Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Ash Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into an Ash Walker. &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Shadow Mutation Toxin}} Shadow Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Shadow Mutation Toxin}} &lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Shadowpeople|shadowperson]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Plasma Mutation Toxin}} Plasma Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Plasma Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Plasmaman|plasmaman]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Toxins==&lt;br /&gt;
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don&#039;t wanna waste telecrystals you can mix it.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; | Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Damage dealt&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Toxin}}Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Medbay Vendors, Emagged Chem Dispenser&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal {{dmgs|e|toxin}} damage over time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Food Poisoning}}Bad Food&amp;lt;span style=&amp;quot;color:#D6D6D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|From eating poorly made food&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal a minor amount of {{dmgs|e|toxin}} damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Chloral Hydrate}}Chloral Hydrate&amp;lt;span style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Chloral Hydrate}}&lt;br /&gt;
|Stun, Toxin&lt;br /&gt;
|A short-lived sedative which stuns after a bit, but can be deadly in large doses. Results in 1 units instead of 5.&lt;br /&gt;
| 0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mindbreaker Toxin}}&lt;br /&gt;
|Very Mild Hallucinations&lt;br /&gt;
| Popular legend about this drug lead CentCom to space-alter its effects, which now only creates simple hallucinations like reporting you as &amp;quot;dead&amp;quot;. Space drugs, far simpler to create, have taken its place. Can to treat Reality Dissociation Syndrome. Results in 5 units instead of 3.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Impedrezene}}Impedrezene&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Impedrezene}}&lt;br /&gt;
| Brain&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Mute Toxin}}Mute Toxin&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mute Toxin}}&lt;br /&gt;
|Speech&lt;br /&gt;
|Makes the subject unable to speak for some time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Mime&#039;s Bane}}Mime&#039;s Bane&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mime&#039;s Bane}}&lt;br /&gt;
| Gestures&lt;br /&gt;
|A nonlethal neurotoxin that interferes with the victim&#039;s ability to gesture&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Lexorin}}Lexorin&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Lexorin}}&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly. &lt;br /&gt;
|0.4 units per tick &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Initropidril}}Initropidril&amp;lt;span style=&amp;quot;color:#7F10C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Cardiac Arrest&lt;br /&gt;
|Deals heavy {{dmgs|e|toxin}} damage over time, and a 25% chance to do one of the following: stun, cause loss of breath and oxygen damage, or cause your heart to stop. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib for a more reliable method.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Tirizene}}Tirizene&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Sleepypen, Emagged Soda Dispenser, [[Guide_to_botany#Death_berry|Death Berry]], [[Guide_to_botany#Poison-berry|Poison-Berry]]&lt;br /&gt;
|Stamina Damage &lt;br /&gt;
|Deals stamina damage over time, slowing down and causing collapse in large doses, but otherwise harmless.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Tiring Solution}}Tiring Solution&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Peacekeeper Cyborgs&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals stamina damage over time, slowing down. Won&#039;t go higher than 50 stamina damage.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Polonium}}Polonium&amp;lt;span style=&amp;quot;color:#787878;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink &lt;br /&gt;
|Radiation&lt;br /&gt;
|Cause significant Radiation damage over time. It&#039;s metabolized very slowly.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Pancuronium}}Pancuronium&amp;lt;span style=&amp;quot;color:#195096;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Paralysis and Suffocation&lt;br /&gt;
|Paralyses you after 10 seconds, with a 20% chance to cause 4 seconds of loss of breath. &lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Sodium Thiopental}}Sodium Thiopental&amp;lt;span style=&amp;quot;color:#6496FA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout and Stamina&lt;br /&gt;
|Knocks you out after 11 seconds, and destroys your stamina.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Sulfonal}}Sulfonal&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sulfonal}}&lt;br /&gt;
|Knockout and Toxin&lt;br /&gt;
|{{dmgs|e|1 toxin}} damage every 2 cycles, knocks you out after 22 cycles. Metabolized very slowly: two units are enough to trigger the knockout.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Amanitin}}Amanitin&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Delayed Toxin Damage&lt;br /&gt;
|On the last second it is in you, it hits you with a large stack of {{dmgs|e|toxin}} damage based on how long it was in your system. Larger doses means a longer waiting period but more damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Lipolicide}}Lipolicide&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Lipolicide}}&lt;br /&gt;
|Weight Loss&lt;br /&gt;
|Drains nutrition and deals minor {{dmgs|e|toxin}} damage, will deal more {{dmgs|e|toxin}} damage if you are starving. Useful if you are fat or obese.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Coniine}}Coniine&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink, [[Guide to hydroponics#Death_berry|Death Berry]]&lt;br /&gt;
|Toxin and breath loss&lt;br /&gt;
|{{dmgs|e|1.75 toxin}} damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization. &lt;br /&gt;
|0.024 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Curare}}Curare&amp;lt;span style=&amp;quot;color:#191919;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout, Oxygen, and Toxin&lt;br /&gt;
|Does {{dmgs|e|1 toxin}} and {{dmgs|r|1 suffocation}} damage every second, and knocks you out after 11 seconds. Metabolizes slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Histamine}}Histamine&amp;lt;span style=&amp;quot;color:#FA6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin, oxyloss and eyesight&lt;br /&gt;
|Has a chance each tick to cause small amounts of {{dmgs|q|brute}} damage or blur vision.&amp;lt;br&amp;gt;If overdosed (30 units) it will also deal a significant amount of {{dmgs|qer|brute|toxin|suffocation}} damage each tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Formaldehyde}}Formaldehyde&amp;lt;span style=&amp;quot;color:#B4004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Formaldehyde}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes a moderate amount of {{dmgs|e|toxin}} damage over time. Has a chance to turn into 5 to 15 units of Histamine. Preserves corpses from organ decay.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Venom}}Venom&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin&lt;br /&gt;
|Will deal {{dmgs|qe|brute|toxin}} damage over time based on how much venom is in the body. Has a chance to turn into 5 to 10 units of Histamine.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Fentanyl}}Fentanyl&amp;lt;span style=&amp;quot;color:#64916E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Fentanyl}}&lt;br /&gt;
|Toxin, brain&lt;br /&gt;
|Will deal {{dmgs|e|1 toxin}} and 3 brain damage, up to 60 points of {{dmgs|e|toxin}} damage and 150 points of brain damage (brains have 200 points of health). If the drug is not removed before 18 cycles it will knock the user unconscious.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Cyanide}}Cyanide&amp;lt;span style=&amp;quot;color:#00B4FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Cyanide}}&lt;br /&gt;
|Toxin, oxyloss&lt;br /&gt;
|Causes headaches and sickness at first,followed by failure of cellular respiration leading to cardiac arrest, {{dmgs|r|suffocating}} its target.&#039;&#039;&#039;Often extremely lethal&#039;&#039;&#039;.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Carpotoxin}}Carpotoxin&amp;lt;span style=&amp;quot;color:#003333;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Space Carp, Koi Beans, Emagged Chem Dispenser&lt;br /&gt;
| Toxin&lt;br /&gt;
|Deals constant {{dmgs|e|toxin}} damage over time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Zombie Powder}}Zombie Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Zombie Powder}}&lt;br /&gt;
|Stamina, Fake death&lt;br /&gt;
|Does nothing for the first 9 ticks it is metabolized, and then begins dealing rapidly increasing stamina damage. Triggers a fake death which lasts until fully metabolized when stamina damage exceeds 145. (Results in 2 units instead of 15)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Ghoul Powder}}Ghoul Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Ghoul Powder}}&lt;br /&gt;
|Fake &amp;quot;death&amp;quot;&lt;br /&gt;
| Same as Zombie Powder, but victim can move.&lt;br /&gt;
|0.4 units per tick &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Itching Powder}}Itching Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Itching Powder}}&lt;br /&gt;
|Brute, annoyance&lt;br /&gt;
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slight amounts of {{dmgs|q|brute}} damage. Has a chance to transform into 1 to 3 units of histamine.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Bone Hurting Juice}}Bone Hurting Juice&amp;lt;span style=&amp;quot;color:#AAAAAA77;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Bone Hurting Juice}} &lt;br /&gt;
|Stamina, Brute to Skeletons&lt;br /&gt;
|Does 7.5 stamina damage per tick. 50u overdose threshold. If overdosed, it has a 4% chance to cause 200 stamina damage to a random limb, temporarily disabling it. If you&#039;re a skeleton or a plasmaman, it will deal additional {{dmgs|q|0.5 brute}} damage per tick, and if overdosed has 4% chance to cause {{dmgs|q|200 brute}} damage to a random limb instead of stamina damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Mint Toxin}}Mint Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grind the mint in the kitchen&lt;br /&gt;
|Conditional death&lt;br /&gt;
|Instantly gibs fat people when ingested. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Slime Jelly}}Slime Jelly&amp;lt;span style=&amp;quot;color:#801E28;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Extracted from oozelings&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals {{dmgs|q|brute}} damage over time, but randomly deals bursts of {{dmgs|e|1-10 toxin}} damage, functions as blood for oozeling races.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Liquid Electricity}}Liquid Electricity&amp;lt;span style=&amp;quot;color:#97ee63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Liquid Electricity}} &amp;lt;br&amp;gt; &#039;&#039;&#039;OR&#039;&#039;&#039; &amp;lt;br&amp;gt;  Ethereals &amp;lt;br&amp;gt; &#039;&#039;&#039;OR&#039;&#039;&#039; &amp;lt;br&amp;gt; High power energy bars &lt;br /&gt;
|Toxin&lt;br /&gt;
|Has a 3% chance each tick to shock you, Ethereals use this as blood and get no negative effects from ingesting or injecting this chemical&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Heparin}}Heparin&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Heparin}}&lt;br /&gt;
| Brute, Bleeding&lt;br /&gt;
|Causes bleeding constantly while in the system of the victim.&lt;br /&gt;
|0.08 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Teslium}}Teslium&amp;lt;span style=&amp;quot;color:#20324D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Teslium}}&lt;br /&gt;
|Random Shocks&lt;br /&gt;
|Randomly shocks the victim while it is in their system, ignoring any protection cause the shock comes from inside them. Also increases damage taken from normal shocks.&lt;br /&gt;
|0.2 units per tick &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Rotatium}}Rotatium&amp;lt;span style=&amp;quot;color:#AC88CA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Rotatium}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes the victim&#039;s screen to display a rocking motion and deals moderate toxin damage.&lt;br /&gt;
|0.24 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Anacea}}Anacea&amp;lt;span style=&amp;quot;color:#3C5133;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Anacea}}&lt;br /&gt;
|Toxin and Purges Medicines&lt;br /&gt;
|Metabolizes very slowly and quickly purges medicines in the victim while dealing light {{dmgs|e|toxin}} damage.&lt;br /&gt;
|0.032 units per tick &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Weed Killer}} Weed Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Weed Killer}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills weeds, causes minor {{dmgs|e|toxin}} damage to humans.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Pest Killer}}Pest Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pest Killer}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills pests in hydroponics trays, causes minor {{dmgs|e|toxin}} damage to humans. Deals heavy {{dmgs|e|toxin}} damage to fly people.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Plant-B-Gone}}Plant-B-Gone&amp;lt;span style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Plant-B-Gone}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor {{dmgs|e|toxin}} damage to humans. Deals heavy {{dmgs|e|toxin}} damage to pod people.&lt;br /&gt;
|0.4 units per tick &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Bungotoxin}}Bungotoxin&amp;lt;span style=&amp;quot;color:#EBFF8E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Bungotoxin}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Deals heavy heart damage and makes you dizzy. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |Frost Oil&amp;lt;span style=&amp;quot;color:#5050FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Aquireable from Blue Slimes or from grinding Ice Pepper.&lt;br /&gt;
|Slow down, Burn&lt;br /&gt;
|Reduces body temperature. Will cool you faster the longer it has been in the body, up to maximum strength after 35 cycles. Creates slippery ice tiles if spilled on floor for about 1 second per unit, depending on pressure and temperature. Spilling reduces area temperature by 5K per unit.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mushroom Chemicals==&lt;br /&gt;
Found primarily in Lavaland flora.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Metabolism Rate &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Entropic Polypnium}}Entropic Polypnium&amp;lt;span style=&amp;quot;color:#1D043D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Poison&lt;br /&gt;
|Stamina, Brain, {{dmgs|e| toxin}}, {{dmgs|r| suffocation}}, and a bit of Eye Damage, Oh My! More than 5u will paralyze someone as well.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Tinea Luxor}}Tinea Luxor&amp;lt;span style=&amp;quot;color:#B5A213;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Other&lt;br /&gt;
|Makes the consumer glow.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Vitrium Froth}}Vitrium Froth&amp;lt;span style=&amp;quot;color:#D3A308;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
| Medicine&lt;br /&gt;
|80% chance to heal {{dmgs|qw|1 brute|1 burn}} damage each tick. And can cure the Necropolis Infestation before its too late!&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Reagent Delivery{{anchor|Reagent Delivery}}==&lt;br /&gt;
{{anchor|Under_the_hood}}There are different ways you can apply chemicals to a person or the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Delivery types===&lt;br /&gt;
First of all, there are actually 5 types of delivery, called &#039;&#039;&#039;ingest&#039;&#039;&#039;, &#039;&#039;&#039;inject&#039;&#039;&#039;, &#039;&#039;&#039;vapor&#039;&#039;&#039;, &#039;&#039;&#039;touch&#039;&#039;&#039; and &#039;&#039;&#039;patch&#039;&#039;&#039;. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]]. &amp;lt;br&amp;gt;&lt;br /&gt;
====Ingest====&lt;br /&gt;
Ingest and &#039;&#039;&#039;inject&#039;&#039;&#039;{{anchor|Inject}} both usually do the exact same thing. The reagent simply enters the target&#039;s bloodstream. Used by pills, cigarettes, e-cigarettes, inhaling [[#Smoke|smoke]] and drinking the reagent directly.&lt;br /&gt;
====Inject====&lt;br /&gt;
Works the same as &#039;&#039;&#039;ingest&#039;&#039;&#039;, where the reagent simply enters the target&#039;s bloodstream. Used by syringes and IV-drips.&lt;br /&gt;
====Vapor====&lt;br /&gt;
Vapor is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a &amp;quot;vapor&amp;quot; based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
====Touch====&lt;br /&gt;
Touch is used by [[#Smoke|smoke]] and splashing. If the reagent has a &amp;quot;touch&amp;quot; based component, that component will affect the target (such as the instant heal part of [[#Synthflesh|Synthflesh]]), without being blocked by clothing. Nothing at all will enter the target&#039;s bloodstream, with the exception of smoke if the target has no internals on. Currently all &amp;quot;touch&amp;quot; components are also &amp;quot;patch&amp;quot; components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
==== Patch====&lt;br /&gt;
Patch is used by patches and medical gels. The reagent enters the target&#039;s bloodstream entirely AND if the reagent has a &amp;quot;patch&amp;quot; based component, that component will affect the target. Currently all &amp;quot;patch&amp;quot; components are also &amp;quot;touch&amp;quot; components.&lt;br /&gt;
=== Smoke vs foam vs others===&lt;br /&gt;
These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray. &amp;lt;br&amp;gt;&lt;br /&gt;
====Pills====&lt;br /&gt;
Pills can be instantly [[#Ingest|ingested]] if used on yourself. It doesn&#039;t work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. Holds up to 50u. &amp;lt;br&amp;gt;&lt;br /&gt;
==== Syringes====&lt;br /&gt;
Syringes can inject into people even with their mouths covered, either by hand or with a syringe gun. It doesn&#039;t work on players wearing hardsuits or other pierce-immune clothing, unless you use a piercing syringe or manage to aim for an exposed part of their body. [[Golem]]s are completely immune to syringes (even piercing syringes), but [[Guide_to_chemistry#Patches|patches]] do work on them. A syringe holds between 10-60u, depending on type. Common syringes hold 15u. &amp;lt;br&amp;gt;&lt;br /&gt;
====Patches====&lt;br /&gt;
Will add all reagents into a person&#039;s bloodstream through any clothing, including hardsuits. Also apply [[#Touch|touch]]/[[#Patch|patch]] based effects. Example: A patch of 20u [[#Synthflesh|Synthflesh]] will instantly heal 25 brute and burn (touch component), and also enter the target&#039;s bloodstream (which in this case does nothing). Usable by [[Plasmaman|plasmamen]]. Can hold up to 40u. &amp;lt;br&amp;gt;&lt;br /&gt;
==== Cigarettes====&lt;br /&gt;
Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. &amp;lt;br&amp;gt;&lt;br /&gt;
====[[#Smoke|Smoke]]====&lt;br /&gt;
When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud&#039;s duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Smoke example 1:&#039;&#039;&#039; Smoke containing 20u [[#Synthflesh|Synthflesh]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 25 brute and burn, if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream (which does nothing in this case). &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Smoke example:&#039;&#039;&#039; Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]](and [[#Vapor|vapor]]) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. &amp;lt;br&amp;gt;&lt;br /&gt;
====[[#Fluorosurfactant|Foam]]====&lt;br /&gt;
When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the [[#Vapor|vapor]] type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person&#039;s bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several &#039;ticks&#039;. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted &#039;&#039;after&#039;&#039; dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] to any tile it touches (but not walls, windows or doors). Foam will not block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Foam example 1:&#039;&#039;&#039; 250u foam containing 10u [[#Cyanide|Cyanide]] will spread a blue foam that does nothing to those it touches. The poison is too diluted to work at all. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Foam example 2:&#039;&#039;&#039; 20u foam containing 250u [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn&#039;t matter. &amp;lt;br&amp;gt;&lt;br /&gt;
====Splashing====&lt;br /&gt;
Throwing a beaker, or using a beaker on anything with harm intent, will splash its contents. The longer throw distance, the more the splash will spread out. A [[grenade]] will splash its content unless it also contains [[#Smoke|smoke]] or [[#Fluorosurfactant|foam]]. Splashing only does [[#Touch|touch]] delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a [[#Touch|touch]] component will apply that component only. Example: If you throw a beaker of 80u [[#Synthflesh|Synthflesh]] at someone, you will instantly heal them for 100 brute and burn (and deal up to 150 toxin damage), since Synthflesh is touch/patch based. It doesn&#039;t matter if the target uses hardsuit or internals in this case. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as [[#Thermite|Thermite]] to walls. &amp;lt;br&amp;gt;&lt;br /&gt;
====Spraying====&lt;br /&gt;
Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people&#039;s bloodstreams through the [[#Vapor|vapor]] delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser==&lt;br /&gt;
Just because it isn&#039;t found in the dispenser or the guide above doesn&#039;t mean you can&#039;t use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>WhiskeyMarten</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Template:RecursiveChem/Vegetable_Oil&amp;diff=39428</id>
		<title>Template:RecursiveChem/Vegetable Oil</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Template:RecursiveChem/Vegetable_Oil&amp;diff=39428"/>
		<updated>2026-01-15T23:11:34Z</updated>

		<summary type="html">&lt;p&gt;WhiskeyMarten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1 Part Hydrogen&amp;lt;br&amp;gt;&lt;br /&gt;
1 Part Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
1 Part Carbon&amp;lt;br&amp;gt;&lt;br /&gt;
1 Part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}&lt;/div&gt;</summary>
		<author><name>WhiskeyMarten</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Template:RecursiveChem/Glycerol&amp;diff=39427</id>
		<title>Template:RecursiveChem/Glycerol</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Template:RecursiveChem/Glycerol&amp;diff=39427"/>
		<updated>2026-01-15T23:11:00Z</updated>

		<summary type="html">&lt;p&gt;WhiskeyMarten: changes corn oil to vegetable oil&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;3 parts {{Tooltip|[[#Vegetable Oil|Vegetable Oil]]|{{RecursiveChem/Vegetable Oil}}}}&amp;lt;br&amp;gt;&lt;br /&gt;
1 part Sulfuric Acid&lt;/div&gt;</summary>
		<author><name>WhiskeyMarten</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Template:RecursiveChem/Synthetic_Coolant&amp;diff=39426</id>
		<title>Template:RecursiveChem/Synthetic Coolant</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Template:RecursiveChem/Synthetic_Coolant&amp;diff=39426"/>
		<updated>2026-01-15T23:09:34Z</updated>

		<summary type="html">&lt;p&gt;WhiskeyMarten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1 part Blood&amp;lt;br&amp;gt;&lt;br /&gt;
1 part Iron&amp;lt;br&amp;gt;&lt;br /&gt;
1 part {{Tooltip|[[#Cryostylane|Cryostylane]]|{{RecursiveChem/Cryostylane}}}}&lt;/div&gt;</summary>
		<author><name>WhiskeyMarten</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Template:RecursiveChem/Synthetic_Coolant&amp;diff=39425</id>
		<title>Template:RecursiveChem/Synthetic Coolant</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Template:RecursiveChem/Synthetic_Coolant&amp;diff=39425"/>
		<updated>2026-01-15T23:07:29Z</updated>

		<summary type="html">&lt;p&gt;WhiskeyMarten: Created page with &amp;quot;1 part Blood&amp;lt;br&amp;gt; 1 part Iron&amp;lt;br&amp;gt; 1 part{{Tooltip|Cryostylane|{{RecursiveChem/Cryostylane}}}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1 part Blood&amp;lt;br&amp;gt;&lt;br /&gt;
1 part Iron&amp;lt;br&amp;gt;&lt;br /&gt;
1 part{{Tooltip|[[#Cryostylane|Cryostylane]]|{{RecursiveChem/Cryostylane}}}}&lt;/div&gt;</summary>
		<author><name>WhiskeyMarten</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Template:RecursiveChem/Vegetable_Oil&amp;diff=39424</id>
		<title>Template:RecursiveChem/Vegetable Oil</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Template:RecursiveChem/Vegetable_Oil&amp;diff=39424"/>
		<updated>2026-01-15T23:04:49Z</updated>

		<summary type="html">&lt;p&gt;WhiskeyMarten: Created page with &amp;quot;1 Part Hydrogen&amp;lt;br&amp;gt; 1 Part Sugar&amp;lt;br&amp;gt; 1 Part Carbon&amp;lt;br&amp;gt; 1 Part{{Tooltip|Oil|{{RecursiveChem/Oil}}}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1 Part Hydrogen&amp;lt;br&amp;gt;&lt;br /&gt;
1 Part Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
1 Part Carbon&amp;lt;br&amp;gt;&lt;br /&gt;
1 Part{{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}&lt;/div&gt;</summary>
		<author><name>WhiskeyMarten</name></author>
	</entry>
</feed>