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		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_xenobiology&amp;diff=35423</id>
		<title>Guide to xenobiology</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_xenobiology&amp;diff=35423"/>
		<updated>2022-06-09T02:57:58Z</updated>

		<summary type="html">&lt;p&gt;Unscrupulousrealtor: reproductive extracts make slimes, not more extracts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Xenobiology is the breeding and harvesting of slimes and their extracts for scientific purposes. This all takes place in the xenobiology lab where you spawn, and is &amp;lt;strike&amp;gt;arguably&amp;lt;/strike&amp;gt; more dangerous than making bombs if you don&#039;t know what you are doing. Which is a good reason to read this!&lt;br /&gt;
== Home on the Range ==&lt;br /&gt;
[[File:xenobiology2.png|400px|thumb|Xenobiology on Boxstation]]&lt;br /&gt;
As a Xenobiologist, you’re not going to get out that much until some late game slimes. And until you get those, you won&#039;t be bothered much either, [[Traitor#Assassination|at]] [[Cult|least]] [[Xenomorph|in]] [[Abductor|theory.]]&lt;br /&gt;
&lt;br /&gt;
So let&#039;s get familiar with your new home. As an example, this is what the xenobio lab looks like on Boxstation. &lt;br /&gt;
&lt;br /&gt;
The workplace in the center includes a couple of closets with bio-hazard suits, a monkey recycling machine, a slime processor, and an All-In-One Grinder with several sheets of plasma. Also included is a smartfridge modified to hold slime extracts within easy arm reach from the slime processor. There is also a wrench, which can unanchor all the machinery, so you can reorganize your workspace. To the western end is a disposal unit that leads to space and right of this is the bread and butter of your job: The Slime Console, which will be covered later.&lt;br /&gt;
&lt;br /&gt;
To the south is the slime containment area with six pens. Two (or three on some maps) of these pens start with a baby [[#Grey Slime|grey slime]].&lt;br /&gt;
&lt;br /&gt;
To the north is a special containment pen that&#039;s larger and more secure than the rest. This is ideal for containing and experimenting on [[Alien|other alien lifeforms]] should the station manage to capture/produce one. Usually though, it&#039;s just for storing extra slimes.&lt;br /&gt;
===Using the slime console===&lt;br /&gt;
The Slime Console is a semi-new addition to the Xenobiology scene that makes your job roughly a hundred million times easier. With it you can move slimes, kill them, feed them, and process dead monkeys with mere clicks of a button!&lt;br /&gt;
It&#039;s strongly advised to grab the wrench next to the shield projectors and move the fridge and slime processor within close range of the console you&#039;re using to cut out a lot of unnecessary movement.&lt;br /&gt;
===Safety Advice===&lt;br /&gt;
Before you start breeding slimes, you may want a fire extinguisher in your backpack. You&#039;ll rarely meet a ravenous, hungry slime if you&#039;re using the console, but it still happens and having an extinguisher could very well be the difference between a dead slime and a dead &#039;&#039;you&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If you aren&#039;t, then this goes doubly so as you&#039;ll be near a lot of slimes, usually before you cull their numbers, and while they&#039;re normally docile towards you whom are effectively their &#039;&#039;God&#039;&#039;, they occasionally grow resentful for their species&#039; exploitation and try to kill you for no particular reason. In that case, kill the blasphemers with a clear conscience, DEUS VULT!&lt;br /&gt;
&lt;br /&gt;
Now that monkeys have regained some sentience, they&#039;ll attack you if you try to manhandle them. It&#039;s &#039;&#039;&#039;strongly advised&#039;&#039;&#039; to just use the console to avoid any contact, but otherwise keep an extinguisher to bash riled up monkeys, or have a buddy to help you out if you get assaulted.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be the guy who tries to harmbaton a slime outbreak.&amp;lt;br&amp;gt;&lt;br /&gt;
== Breeding slimes ==&lt;br /&gt;
=== Feeding ===&lt;br /&gt;
Insert the monkey cubes from the boxes into the console. The console can now teleport monkeys directly inside the slime pens! Slimes need one monkey to become an adult and another to split.&lt;br /&gt;
* You can send both monkeys at once into a baby slime&#039;s pen, so you don&#039;t have to think about it until they split.&lt;br /&gt;
* Do NOT enter the pen and bash the monkey, the only thing that will happen is the slime will get less food.&lt;br /&gt;
Once they&#039;re fed enough, after a while the adult slime will split into 4 baby slimes.&lt;br /&gt;
=== Culling ===&lt;br /&gt;
Time to kill your darlings.&lt;br /&gt;
&lt;br /&gt;
Decide which baby slimes you don&#039;t want to keep and proceed to warp them up with the console. It can hold up to 5 slimes at a time.&lt;br /&gt;
Teleport them onto the kill pen; it&#039;s the one with the blue floor, connected to a freezer. The sharp cold will kill the slimes quickly: when they stop moving, they&#039;re dead and you can pick them up for the next step.&lt;br /&gt;
=== Grinding ===&lt;br /&gt;
Collect the dead slimes from the freezer room, and drop them within one tile of the slime grinder. It will automatically suck in the slimes; when it&#039;s done, activate it to grind them. It will, after a while, drop a slime core of the respective color for each slime grinded. &lt;br /&gt;
* Upgrading the grinder will make it go faster and give more cores per slime. &lt;br /&gt;
* [[File:Bio_bag.png]] A Bio Bag from any biohazard locker can mass-collect slime cores and easily drop them into the fridge for easy access.&lt;br /&gt;
=== Resource Management ===&lt;br /&gt;
==== Monkey Cubes ====&lt;br /&gt;
Monkey cubes are the basic material that you&#039;ll need to do xenobiology; without those all you can do is &amp;lt;s&amp;gt;sacrifice intruders&amp;lt;/s&amp;gt; ask for another department&#039;s monkeys. How do you gain more monkey cubes?&lt;br /&gt;
* You start with two monkey cube boxes containing 5 each, for a total of 10.&lt;br /&gt;
* The first method you&#039;ll use to get more cubes is the [[#Grey Slime|Grey Slime]] blood reaction. It will spawn three monkey cubes per extract.&lt;br /&gt;
** Grab a dead monkey from a pen, after a slime has finished eating it.&lt;br /&gt;
** Draw blood from the dead monkey with a syringe. Inject it into a beaker. &lt;br /&gt;
** Use a dropper set to 1u to inject the blood into the grey extracts. More than that is a waste. &lt;br /&gt;
* After the first few splits, you should aim to create and use either a [[Guide_to_xenobiology#Grey_Crossbreeding|reproductive grey]] or an [[#Metal_Crossbreeding|industrial grey]] [[#Crossbreeding|crossbreed]]. &lt;br /&gt;
* Upgrades are important, make sure to get them early.&lt;br /&gt;
** With an unupgraded slime grinder a baby [[#Grey Slime|grey slime]] will give 3 cubes. &lt;br /&gt;
** Upgrading a slime grinder to T3 parts, which can be achieved after researching high-efficiency parts, will raise that amount to 9. &lt;br /&gt;
* [[File:Bio_bag.png]] Bio bags can store monkey cubes and load the console with them in two simple clicks, so don&#039;t waste time putting them in one by one.&lt;br /&gt;
* Recycling a monkey with the console yields 0.2 monkey cubes without upgrades.&lt;br /&gt;
** If you upgrade the Monkey Recycler, you will get up to 0.8 cubes per monkey with both the recycler and the consoles.&lt;br /&gt;
==== Plasma ====&lt;br /&gt;
Plasma is the most common chemical required to react with slime extracts. You start with 2-4 bars depending on the map, which you can grind for 20 liquid form plasma each (usually simply called &amp;quot;plasma&amp;quot;).&lt;br /&gt;
* You require a dropper or syringe to inject chems into extracts. A dropper can be activated in hand to toggle it to &#039;&#039;&#039;1u&#039;&#039;&#039;. &lt;br /&gt;
* Most reactions only require 1u of plasma for full effect. &lt;br /&gt;
* You can produce new plasma yourself with either [[#Metal Slime|metal]] or [[#Dark Purple Slime|dark purple slimes]]. These will create metal respectively plasteel and plasma bars.&lt;br /&gt;
** Plasteel bars give 20 iron and 20 plasma each when ground. &lt;br /&gt;
** Pure plasma gives 20 plasma per bar.&lt;br /&gt;
** Making these reactions requires some plasma to start with, so be careful not to run out before making more bars.&lt;br /&gt;
* In case you run out, you can either get more from mining, the [[Testing Lab]] or the [[Experimental Lab]] if the extra plasma bar is still there, or you can ask [[Chemistry]] or [[Engineering]] to give you theirs.&lt;br /&gt;
== Friendship and Slimes ==&lt;br /&gt;
If you&#039;ve been following the guide and diligently breeding and culling the slimes, you may have noticed that while the slimes very quickly attack and eat the monkeys you offer them, they have little to no interest in eating you. This is because you&#039;ve become their &amp;quot;friend&amp;quot;, a status that can be earned by simply being the one sending them monkeys. To check if slimes are friendly, say &amp;quot;Hello slimes&amp;quot;; all the slimes that consider you their friend will say hello.&lt;br /&gt;
=== Commanding Slimes ===&lt;br /&gt;
There are some commands you can issue as a slime&#039;s friend. Keep in mind however, these commands are exceedingly finicky, and are rarely used for a reason. Slimes will not attack other slimes or friends. &amp;lt;br&amp;gt; Each command requires you to include the word &amp;quot;slimes&amp;quot; somewhere in the sentence. List of commands:&lt;br /&gt;
* Hello/hi slimes: Makes the slimes greet you if you are their friend. &lt;br /&gt;
* Follow slimes: Asks the slimes follow you. &lt;br /&gt;
* Stay slimes: Asks the slimes to stay where they are for a while. &lt;br /&gt;
* Stop slimes: Asks the slimes stop chasing if chasing a target, stop feeding if feeding, or stop following you if they&#039;re following. If they don&#039;t like you enough, asking them to stop feeding or chasing can upset them and make them like you less. If this happens they&#039;ll say &amp;quot;Grrr...&amp;quot;. &lt;br /&gt;
* Attack (&#039;&#039;exact target name&#039;&#039;) slimes: Asks the slimes to chase the target to feed on it. They&#039;ll be faster while chasing. Asking them to attack a friend of theirs can upset them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Defending against slimes ===&lt;br /&gt;
So either by you not feeding the slime enough, the slime being a dick, or [[Guide_to_xenobiology#Tier_3|reas]][[Guide_to_xenobiology#So_You.27re_a_Traitor|ons]], a slime has tried to kill you. If the slime is a baby, this is annoying. If the slime is an adult, you may die if you don&#039;t know what you&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
Slimes have two attacks: A glomp that does brute damage with adults dealing more and a chance to stun, and the far more dangerous &#039;feeding&#039; attack which deals cellular damage and empowers the slime, a rare and very difficult to heal type of damage. If a slime starts feeding on you, wrestle it off with disarm intent and spray it down with an extinguisher (You DID get an extinguisher, right?) until it dies. After that, hobble off to medbay for healing.&lt;br /&gt;
&lt;br /&gt;
While this is generally more a tip for you when NOT playing Xenobiologist, in the event of a very rare slime outbreak, perhaps of sentient slimes, get an extinguisher and hide. A horde of angry slimes can multiply fast, and while slimes are normally unintelligent and docile, outbreaks of them are nearly always done on purpose by someone wanting to destroy the station, and are thus paired with usage of red extracts enraging slimes and/or [[#Light Pink Slime|light pink]] or [[#Black Slime|black]] extracts making very deadly intelligent slimes. Pray that the AI is able to stop them, and that the xenobiologist who released the slimes doesn&#039;t follow up with [[Guide_to_xenobiology#So_You.27re_a_Traitor|something worse]].&lt;br /&gt;
==Slime Mutations==&lt;br /&gt;
There are &amp;lt;strike&amp;gt;several&amp;lt;/strike&amp;gt; a fuckload of different flavors of slime. You begin with two or three [[#Grey Slime|grey slimes]] but you can breed them to catch all the &amp;lt;strike&amp;gt;pokèmon!&amp;lt;/strike&amp;gt; slimes! Each kind of slime has its own powers from its extract.&lt;br /&gt;
&lt;br /&gt;
Every time a slime splits by being fed enough, it has a chance to mutate based on its individual mutation chance, a stat discovered by taking a slime scanner from the fridge and using it on the slime. It usually varies between 25% and 45%, but sometimes you will encounter slimes whose mutation chance is more like 15% to 20%. Choose carefully which slimes to keep! If you&#039;re breeding [[#Grey Slime|greys]] for monkeys, you&#039;ll want a lower chance of mutations, and if you want to get [[#Adamantine_Slime|adamantines]], you might want to increase it! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; You can increase a slime&#039;s chance of mutation by injecting it with slime mutation potions from [[#Red Slime|red slimes]] and decrease it with slime stability potions from [[#Blue Slime|blue slimes]].&lt;br /&gt;
&lt;br /&gt;
This flowchart shows the results of each slime&#039;s mutations when splitting, with options labeled &amp;quot;2x&amp;quot; having twice the chance of occurring.&lt;br /&gt;
&lt;br /&gt;
[[File:Slime_geneology2.png]]&lt;br /&gt;
== Formulas ==&lt;br /&gt;
Most reactions only require one unit of reagent for full effect. Dropper is your friend. There are exceptions though. Some reactions will create a liquid reagent inside the extract when injected once, and then deplete that extract. In those cases, using a higher volume syringe to inject will result in more units per extract. You must then draw from the core to get the resulting chem. Examples: [[Guide_to_chemistry#Mutation_Toxins|The mutation toxins]] from [[#Green_Slime|green extracts]]. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can also dilute your plasma by, for example, filling a beaker with 40u of water and 10u of plasma; a syringe will collect exactly one unit of plasma this way.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*(c) means the ability needs to be channeled to work (aka you need to stand still for a while). &lt;br /&gt;
=== Tier 0 ===&lt;br /&gt;
{{anchor|Grey Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Grey Crossbreeding|Grey Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimegrey.png]]&lt;br /&gt;
* Extract creates a grey slime when injected with plasma. Useful as a backup grey slime.&lt;br /&gt;
* Extract creates three monkey-cubes when injected with blood. Useful if you want to do your job for more than five minutes.&lt;br /&gt;
* Extract gets filled with [[Guide_to_chemistry#Epinephrine|Epinephrine]] when injected with water.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a monkey cube into the user&#039;s hand.&lt;br /&gt;
* Major: Spawns a grey baby slime.&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{{anchor|Orange Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Orange Crossbreeding|Orange Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimeorange.png]]&lt;br /&gt;
* Extract creates a small plasma fire after 5 seconds when injected with plasma. &lt;br /&gt;
* Extract gets filled with Capsaicin Oil when injected with blood. 10u per 1u blood injected at once, up to 100u. Can be turned into [[Guide_to_chemistry#Condensed_Capsaicin|Pepper Spray]] if mixed with ethanol. &lt;br /&gt;
* Extract creates a cloud of smoke when injected with at least 5u water. More water injected at once means bigger smoke, up to max 15 water. It&#039;ll carry any other reagent already inside the slime extract.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Infuses you with capsaicin.&lt;br /&gt;
* Major: Spawns smoke around the user. The smoke will purge chemicals in the user&#039;s body and infuse itself with them.&lt;br /&gt;
{{anchor|Purple Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Purple Crossbreeding|Purple Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimepurple.png]]&lt;br /&gt;
* Extract creates a bottle of slime steroid when injected with plasma. Slime steroid is a potent chemical mix that will cause a slime to produce one more extract when processed, for a maximum of four extra. The steroid only works on live slimes.&lt;br /&gt;
* Extract gets filled with [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]] when injected with blood. 5u per 1u blood injected, up to 100u. Similar to [[Guide_to_chemistry#Omnizine|omnizine]], but non toxic to [[Guide_to_races#Jellypeople|jellypeople]].&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Restores blood volume and nutrition.&lt;br /&gt;
* Major: Gives some [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]], healing the user.&lt;br /&gt;
{{anchor|Blue Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Blue Crossbreeding|Blue Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimeblue.png]]&lt;br /&gt;
* Extract gets filled with [[Guide_to_chemistry#Frost_Oil|frost oil]] when injected with plasma. 10u per 1u plasma injected, up to 100u. &lt;br /&gt;
* Extract creates a slime stabilizer potion when injected with blood. Reduces a slime&#039;s mutation chance by 15 percentage points, and carries through across generations.&lt;br /&gt;
* Extract creates foam when injected with at least 5u water. It&#039;ll carry any other reagent already inside the slime extract.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Cures cellular damage, purges the dna, and reduces radiation on the user.&lt;br /&gt;
* Major: Creates foam from the user, infusing itself with the chemicals in the user&#039;s body.&lt;br /&gt;
{{anchor|Metal Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Metal Crossbreeding|Metal Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimemetal.png]]&lt;br /&gt;
* Extract creates 5 sheets of plasteel and 15 sheets of metal when injected with plasma. Grinding plasteel will generate plasma and iron, making it a perfect substitute to [[#Dark Purple Slime|dark purple slimes]].&lt;br /&gt;
* Extract creates 5 sheets of reinforced glass and 15 sheets of glass when injected with water.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Creates 5 sheets of glass in the user&#039;s hand.&lt;br /&gt;
* Major: Creates 5 sheets of metal in the user&#039;s hand.&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{{anchor|Yellow Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Yellow Crossbreeding|Yellow Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimeyellow.png]]&lt;br /&gt;
* Extracts become 10k Charge [[Powercell]]s when injected with plasma. These cells are self-charging, and very useful for cyborgs or APCs, for example. Valuable for R&amp;amp;D.&lt;br /&gt;
* Extract creates an EMP when injected with blood. It&#039;s a quite big blast as well, useful if that AI is onto your [[traitor|tricks]].&lt;br /&gt;
* Extracts emit light when injected with water. They can be squeezed to increase the light emitted.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Temporarily increases the user&#039;s light range and intensity.&lt;br /&gt;
* Major: Emits a short-ranged EMP.&lt;br /&gt;
{{anchor|Dark Purple Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Dark Purple Crossbreeding|Dark Purple Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimedarkpurple.png]]&lt;br /&gt;
* Extract creates 3 sheets of [[Plasma|Solid Plasma]] when injected with plasma. Yessir, NT can link anything to the production of plasma. Also useful for further experimenting.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a plasma bar in the user&#039;s hand.&lt;br /&gt;
* Major: Spawns a cloud of plasma around the user.&lt;br /&gt;
{{anchor|Dark Blue Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Dark Blue Crossbreeding|Dark Blue Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimedarkblue.png]]&lt;br /&gt;
* Extract creates supercooled N2 gas 5 seconds after injected with plasma. &lt;br /&gt;
* Extract creates a three-use chill potion when injected with water, which fireproofs anything it&#039;s used on. Be a firebug without looking like one! Miners can make good use of this, as it will make them storm-proof.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Infuses the user with [[Guide_to_chemistry#Frost_Oil|frost oil]] and [[Cryoxadone]].&lt;br /&gt;
* Major: Spawns extremely cold air around the user.&lt;br /&gt;
{{anchor|Silver Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Silver Crossbreeding|Silver Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimesilver.png]]&lt;br /&gt;
* Extract creates a small amount of random food when injected with plasma, bork bork bork. Expect anything from a roburger to death berries.&lt;br /&gt;
* Extract creates a small amount of random drinks when injected with water, bork bork bork.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a random food in the user&#039;s hand.&lt;br /&gt;
* Major: Spawns a random drink in the user&#039;s hand.&lt;br /&gt;
=== Tier 2.5 ===&lt;br /&gt;
{{anchor|Bluespace Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Bluespace Crossbreeding|Bluespace Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimebluespace.png]]&lt;br /&gt;
*Extract will, if injected with plasma, spawn a [[Bluespace Crystal]]. They will teleport you when crushed in your hand and teleport anyone you throw it at. Used as a material in techfabs and protolathes. &lt;br /&gt;
*Extract will, if injected with blood, create 25 Bluespace Floor Tiles, which speed up movement drastically.&lt;br /&gt;
*Extract will, if injected with water, spawn a Bluespace radio potion. Use it on a sentient animal to let them speak on the radio!&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Randomly teleports the user a few tiles away.&lt;br /&gt;
* Major: Saves the user&#039;s position on the first use. On the second use, it will warp the user back on that position. The extract can change user in the meantime.&lt;br /&gt;
{{anchor|Sepia Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Sepia Crossbreeding|Sepia Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimesepia.png]]&lt;br /&gt;
* Extract stops local time for 15 seconds, 5 seconds after injected with plasma. The user is not immune. &lt;br /&gt;
* Extract creates some [[Camera|Film]] and a [[Camera]] when injected with water. &lt;br /&gt;
* Extract creates 25 Sepia Floor Tiles when injected with blood. They slow movement speed above them.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a camera in the user&#039;s hand.&lt;br /&gt;
* Major: Stops time for a few seconds around the user. (c)&lt;br /&gt;
{{anchor|Cerulean Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Cerulean Crossbreeding|Cerulean Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimecerculean.png]]&lt;br /&gt;
* Extract creates a bottle of extract enhancer when injected with plasma. When used on an extract it adds one use to it. &lt;br /&gt;
* Extract creates a one-use blueprint when injected with blood. Renaming an area with it (to any name) will turn the floor blue and allow the Slime Console to work on that area, if it has a valid path. &lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Infuses the user with [[Guide_to_chemistry#Salbutamol|salbutamol]], making them able to survive without air for some time.&lt;br /&gt;
* Major: Spawns a large amount of breathable air around the user.&lt;br /&gt;
{{anchor|Pyrite Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Pyrite Crossbreeding|Pyrite Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimepyrite.png]]&lt;br /&gt;
* Extract creates a can of paint when injected with plasma. For the love of all that is holy, &amp;lt;s&amp;gt;don&#039;t&amp;lt;/s&amp;gt; give it to the clown!&lt;br /&gt;
* Extract creates a random crayon when injected with blood.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a crayon in the user&#039;s hand.&lt;br /&gt;
* Major: Spawns a spraycan in the user&#039;s hand.&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{{anchor|Red Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Red Crossbreeding|Red Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimered.png]]&lt;br /&gt;
* Extract creates a bottle of slime mutation potion when injected with plasma. Makes slimes 12 percentage points more likely to mutate, the opposite of the slime stabilizer.&lt;br /&gt;
* Extract makes nearby slimes rabid when injected with blood. Has some [[traitor|fun]] uses. If the affected slimes were [[#Pink_Slime|docile]], it removes the docility instead of making them rabid. &lt;br /&gt;
* Extract creates a bottle of speed potion when injected with water. The speed potion will halve the slowdown from any item of clothing or vehicle it is applied to.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Infuses the user with [[Ephedrine]], greatly increasing their speed temporarily, while causing side effects such as making you drop held items.&lt;br /&gt;
* Major: Enrages slimes around the user.&lt;br /&gt;
{{anchor|Green Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Green Crossbreeding|Green Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimegreen.png]]&lt;br /&gt;
* Extract gets filled with [[Guide_to_chemistry#Slime_Mutation_Toxin|slime mutation toxin]] when injected with plasma. 5u per 1u plasma injected. Having at least 4u in your system will eventually turn you into a random [[Jellypeople|jellyperson]]. They have several pros and cons, but what is important to xenobiology is that slimes will never attack you and your blood is no longer valid for blood-based reactions, as it is replaced by slime jelly. Ingesting more slime mutation toxin when you&#039;re already a [[Guide_to_races#Jellypeople|jellyperson]] will turn you into another random subspecies.&lt;br /&gt;
* Injecting the extract with radium fills it with [[Guide_to_chemistry#Unstable_Mutation_Toxin|unstable mutation toxin]] which trough the help of chemistry can let you make various mutation toxins that turn you into various races.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Turns the user back into a human.&lt;br /&gt;
* Major: Turns the user into another slime subspecies.&lt;br /&gt;
{{anchor|Pink Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Pink Crossbreeding|Pink Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimepink.png]]&lt;br /&gt;
* Extract creates a bottle of docility potion when injected with plasma, which will nullify a slime&#039;s hunger, causing it to become docile and tame, and will let you name it. You too can have your own pet, just like the HoP! If the slime is rabid, the potion will remove its rabid rage but will not make it docile. &lt;br /&gt;
* Extract creates a bottle of gender changing potion when injected with blood, which changes the gender of any living, gendered thing it is used on.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Switches the user&#039;s gender.&lt;br /&gt;
* Major: Temporarily pacifies creatures around the user, making them nonviolent for some time.&lt;br /&gt;
{{anchor|Gold Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Gold Crossbreeding|Gold Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimegold.png]]&lt;br /&gt;
* Extract spawns five random dangerous hostile mobs when injected with plasma.&lt;br /&gt;
* Extract spawns three random dangerous mobs when injected with blood. These mobs are not immediately hostile, but may be provoked by certain actions, proximity to other creatures (such as your slimes) or if they encounter a construct or mech. You can also spawn magicarps!&lt;br /&gt;
* Extract spawns one random [[Critters#Friendly|friendly critter]] when injected with water. Now you can fill xenobiology with mobs even if you&#039;re a giant pussy!&lt;br /&gt;
See [[Critters#Gold Slime Pool|here]] for the list of summonable mobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a friendly mob. (c)&lt;br /&gt;
* Major: Spawns a dangerous mob. If the user is on harm intent at the moment of use, the mob will be hostile. (c)&lt;br /&gt;
=== Tier 4 ===&lt;br /&gt;
{{anchor|Oil Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Oil Crossbreeding|Oil Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimeoil.png]]&lt;br /&gt;
* Extract creates an explosion after a moment when injected with plasma.&lt;br /&gt;
* Extract gets filled with Corn Oil when injected with blood. About 10u per 1u blood injected. &lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: User vomits slippery oil.&lt;br /&gt;
* Major: User violently explodes. (c)&lt;br /&gt;
{{anchor|Black Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Black Crossbreeding|Black Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimeblack.png]]&lt;br /&gt;
* Extract gets filled with [[Guide_to_chemistry#Advanced_Mutation_Toxin|advanced mutation toxin]] when injected with plasma. 1u per 1u plasma injected. Turns you, or [[Traitor|others]], into a sentient [[#Grey Slime|grey]] baby slime. Beware, slimes are still not harmless. This mutation can be prevented with [[Guide_to_chemistry#Frost_Oil|frost oil]], if you are quick enough. Acts instantly on [[Guide_to_races#Slimepeople|slimepeople]].&lt;br /&gt;
* Advanced mutation toxin can be used to make toxins that turn you into some [[Guide to chemistry#Skeleton Mutation Toxin|more]] [[Guide to chemistry#Ash Mutation Toxin|powerful]] [[Guide to chemistry#Shadow Mutation Toxin|mutation]] [[Guide to chemistry#Plasma Mutation Toxin|toxins]].&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Turns the user into a slime. (c)&lt;br /&gt;
* Major: Turns the user into a [[Guide_to_races#Shadowpeople|shadowperson]]. (c)&lt;br /&gt;
{{anchor|Light Pink Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Light Pink Crossbreeding|Light Pink Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimelightpink.png]]&lt;br /&gt;
* Extract creates a bottle of sentience potion when injected with plasma, a potent chemical mix that will bring human level intelligence to any animal, slime, monster or generally active thing you feed it to. Make [[Ian]] sentient! Create an army of [[#Gold Slime|gold slime]] minions! The possibilities are limited only by your own deviousness and the number of ghosts in the round.&lt;br /&gt;
* Extract creates a bottle of renaming potion when injected with water which let a lets a creature rename itself.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a renaming potion, which offers anyone it&#039;s used on the option to choose(write) any new name. &lt;br /&gt;
* Major: Spawns a sentience potion.&lt;br /&gt;
{{anchor|Adamantine Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Adamantine Crossbreeding|Adamantine Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimeadamantine.png]]&lt;br /&gt;
* Extract creates an adamantine bar when injected with Plasma. It can be sold at cargo for a high amount of credits, or it can be used inhand to craft a [[Golem|golem shell]]. Golem shells can then be finished with ten sheets of any material, which will affect the golem&#039;s properties. After completion, a ghost can possess the shell to spawn as a golem. It will follow the orders of who finishes the shell above anything else, and inherit conversion antagonist status, such as [[cult]], from their owner.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Temporarily increases the user&#039;s armor, reducing overall damage taken.&lt;br /&gt;
* Major: Turns the user into an adamantine [[golem]]. (c)&lt;br /&gt;
=== Special Slimes ===&lt;br /&gt;
{{anchor|Rainbow Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Rainbow Crossbreeding|Rainbow Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:Rainbow_slime.gif]]&lt;br /&gt;
To attain this rare slime you must breed a slime with a 100% mutation chance! &lt;br /&gt;
* Extract will spawn a random slime when injected with less than five units of plasma.&lt;br /&gt;
* Extract will explode into randomly-colored slime cores when injected with at least five units of plasma.&lt;br /&gt;
* Extract will explode into randomly-colored slime cores &#039;&#039;&#039;&#039;&#039;with water, plasma, and blood in them&#039;&#039;&#039;&#039;&#039; when injected with slime jelly. This will trigger their reactions unpredictably and chaotically, and almost certainly cause mayhem wherever it happens.&lt;br /&gt;
* Extract will generate a mind transference potion when injected with blood. You can use it to transfer your mind into a creature. This is &#039;&#039;&#039;not&#039;&#039;&#039; reversible and will result in your old body&#039;s instant death.&lt;br /&gt;
* Extract will spawn a flight potion when injected with 5u of Holy water and 5u Uranium.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Changes the user&#039;s color randomly.&lt;br /&gt;
* Major: Spawns a random slime core.&lt;br /&gt;
==Crossbreeding==&lt;br /&gt;
Slimes can be crossbred with other slimes! In order to crossbreed a slime, feed an adult slime 10 of any color extract. If you give one extract to an adult slime, you can then use your Bio Bag [[File:Bio_bag.png]] to feed the last 9. This will cause the slime to boil away into nothing more than a single, extremely powerful extract, with a unique effect depending on the color you fed it.&lt;br /&gt;
For example, feeding 10 [[#Grey Slime|grey]] extracts to a [[#Yellow Slime|yellow slime]] will result in a [[#Grey_Crossbreeding|reproductive]] yellow extract. &#039;&#039;&#039;The color of the 10 extracts you feed is the dominant color&#039;&#039;&#039;. &lt;br /&gt;
===Crossbreeding Chart===&lt;br /&gt;
Other charts to be used as a reference in crossbreeding slimes can be found [https://tgstation13.org/wiki/Template:Slime_Crossbreeds here], and [https://docs.google.com/spreadsheets/d/1kcPlMa6wyjcXd55Q33l4pazl12mIog9ytdOTE5TLzZ8/edit#gid=0 here], albeit in different formats than the form used below. For the design document containing planned additions, see [https://docs.google.com/spreadsheets/d/1FhIHP_wEb1h1ir5if-k26ct9mnmcNgSaTSYy6nknoP4/edit#gid=0 here]. &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Grey Slime|Grey]][[File:slimegrey.png]] (Reproductive [[File:Reproductive.gif]]){{anchor|Grey Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Reproductive extracts are a sort of condensed version of normal Xenobiology.&lt;br /&gt;
&lt;br /&gt;
They can be fed 3 Monkey Cubes either by hand or with a biobag, and then they produce a baby slime of their color!&lt;br /&gt;
&lt;br /&gt;
If you&#039;re making a lot of crossbreeds of one type, making these is really convenient.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Orange Slime|Orange]][[File:slimeorange.png]] (Burning [[File:Burning.gif]]){{anchor|Orange Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Burning extracts are similar to normal extracts, but are primarily offensive in nature.&lt;br /&gt;
&lt;br /&gt;
In order to activate one, you must fill it with 10u liquid plasma (gotten from grinding plasma sheets), and then activate/click it in your hand.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Produces a hungry, faster slime that will follow your orders.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Makes a burst of pepper spray smoke. Careful, or you&#039;ll also be affected.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Creates a clump of invigorating gel (works like an autoinjector) containing 30u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]] and 9u [[Guide_to_chemistry#methamphetamine|methamphetamine]]. &lt;br /&gt;
* [[#Blue Slime|Blue]] - Briefly freezes the flooring in a large radius, and decreases the body temperature of everyone in that radius but the user.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Instantly destroys walls that are next to the user.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Electrocutes nearby creatures, except the user. 25 damage, 4 range. &lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Makes a burst of plasma gas.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Creates a puff of smoke containing 30u [[Guide_to_chemistry#Frost_Oil|frost oil]], freezing everything touched by it. Gives the user 10u [[Guide_to_chemistry#Cryoxadone|cryoxadone]], as well!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports anyone directly next to you as if they were hit by a bluespace crystal.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Spawns some foods that have 5u slime jelly in them. Only half of the foods have a tell for it (&amp;quot;It smells strange...&amp;quot;), until eaten. Highly poisonous to non-[[Guide_to_races#Slimepeople|slimepeople]]. &lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Creates a rewind camera. The camera can take a picture of a target, who will then rewind to the original spot and health status 10 seconds later, twice in a row. Limbs lost those 10 seconds re-attach, and new ones fall off. Can not revive someone from death. This can heal simple animals and objects. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Creates an extract duplication potion, which copies a normal extract, as well as its extra uses.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Overloads and shatters all lights in the room, as if the lighting was overridden in the APC.&lt;br /&gt;
* [[#Red Slime|Red]] - Makes nearby slimes rabid, and they&#039;ll also attack their friends.&lt;br /&gt;
* [[#Green Slime|Green]] - You grow a lower damage armblade (15 brute) from the hand you used the extract in.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Makes a small beaker with 5 units of [[Guide_to_chemistry#Synthpax|synthpax]] in it, for manual application.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Creates 3 hostile creatures that will not attack the user.&lt;br /&gt;
* [[#Oil Slime|Oil]] - 5 seconds after activation it causes a heavy explosion on living things adjacent to it, but deals no damage to environment.  &lt;br /&gt;
* [[#Black Slime|Black]] - Temporarily transforms you into a slime, with the ability to transform back at will once. You do not lose or drop your worn items. &lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Gives everyone in sight 5 units of [[Guide_to_chemistry#Pax|Pax]], bringing combat to a sudden halt.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Creates an Adamantine Shield, a large shield that blocks most attacks, but makes you much slower, and takes both hands. Deals 15 brute. &lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Creates the Rainbow Knife, a transparent, rainbow-glowing kitchen knife that does 15 of a completely random type of damage per attack.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Purple Slime|Purple]][[File:slimepurple.png]] (Regenerative [[File:Regenerative.gif]]){{anchor|Purple Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Regenerative extracts will instantly heal 50 brute, burn, toxin, and stamina damage on whoever they are used on. Does not restore lost limbs. &lt;br /&gt;
&lt;br /&gt;
In addition, they also provide a different effect depending on the color.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Has no additional effect - simply fully heals the target.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Makes a 3x3 ring of fire around the target for only a moment, which does not harm them.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Also supplies 10u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]], keeping the target healed for a bit afterward.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Wets the floor below the target.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Encases the target in a locker, though it is not welded.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Recharges a random, battery-equipped device on the target person to full.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Provides a set of purple clothing to the target if any clothing is missing. Useful for cloning!&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Fireproofs the target&#039;s exosuit and helmet, if available.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Feeds the target more than fully healing normally does.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports the target to where the extract was created.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Causes a deja vu effect before being healed. The location and health status of the target are saved, and they&#039;ll rewind to that spot and health status 10 seconds later. Limbs lost those 10 seconds re-attach, and new ones fall off. Can not revive someone from death. This can heal simple animals and objects. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Spawns a secondary regenerative core without special effects.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors the target, as if they ate a crayon.&lt;br /&gt;
* [[#Red Slime|Red]] - Adds 3u [[Guide_to_chemistry#Ephedrine|Ephedrine]] to the target, speeding them up slightly.&lt;br /&gt;
* [[#Green Slime|Green]] - If used on a [[Guide_to_races#Slimepeople|slimeperson]] or a xenobio slime, they change subspecies or color, respectively.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Gives 4u [[Guide_to_chemistry#Krokodil|Krokodil]] afterwards, to make the person a bit happier.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Produces a random coin!&lt;br /&gt;
* [[#Oil Slime|Oil]] - Flashes everyone in sight when used, like a flashbang without the &#039;&#039;bang&#039;&#039;.&lt;br /&gt;
* [[#Black Slime|Black]] - Spawns a duplicate of the target, who immediately drops dead. Fake your own death!&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - If used on another person it also heals the person holding it.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Boosts the target&#039;s armor for 30 seconds.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Temporarily makes the target immortal for 10 seconds, but also pacifistic.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Blue Slime|Blue]][[File:slimeblue.png]] (Stabilized [[File:Stabilized.gif]]){{anchor|Blue Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Stabilized extracts do not require any reagents or special activation technique.&lt;br /&gt;
&lt;br /&gt;
Instead, they provide a unique, passive effect to whoever holds them, as long as it is on their person or in their backpack. They don&#039;t work if in a box in a backpack. Having multiple of any of these does not stack. &lt;br /&gt;
* [[#Grey Slime|Grey]] - Automatically makes slimes friends with you if you are next to them, making it safe to interact with them.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Passively tries to increase or reduce your body temperature to a normal level.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Provides a slow regeneration effect. &lt;br /&gt;
* [[#Blue Slime|Blue]] - Makes you immune to slipping on water, soap or foam. [[Guide_to_chemistry#Space_Lube|Space lube]] and ice such as from [[Guide_to_chemistry#Frost_Oil|frost oil]] are still too slippery though!&lt;br /&gt;
* [[#Metal Slime|Metal]] - Every 30 seconds, adds a sheet of material to a random stack in your inventory.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Every 10 seconds, recharges a random device on your person by about 10%. &lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Gives you burning fingertips, automatically cooking any microwavable food you hold. &lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Attempts to extinguish you slowly if you are on fire, and automatically wets any items you are holding.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Slows the rate at which you lose nutrition.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - On a two minute cooldown, teleports you somewhere safe for humans when you take enough damage. May interact with [[Research_items#Bag_of_Holding|Bag of Holding]]. &lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Randomly adjusts your speed.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Spawns a duplicate of yourself. If you die while holding the extract, you will automatically take control of the duplicate, if it&#039;s still alive. Does not work if the original dies from decapitation or from being gibbed. &lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors you every few seconds. Become a disco ball!&lt;br /&gt;
* [[#Red Slime|Red]] - You are no longer affected by slows from equipment.&lt;br /&gt;
* [[#Green Slime|Green]] - While held, randomizes your name and appearance. When dropped, restores your original appearance and name. Mulligan!&lt;br /&gt;
* [[#Pink Slime|Pink]] - As long as no creature in sight is injured in your presence, they will not attack you. If the peace is broken, takes two minutes to restore.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Summons a pet companion when held. If it dies, summons a new one!&lt;br /&gt;
* [[#Oil Slime|Oil]] - If you die while holding this extract, you will violently explode.&lt;br /&gt;
* [[#Black Slime|Black]] - While strangling someone, your hands melt around their neck, draining their life in exchange for food and healing.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - You move faster, become pacifistic, and anyone in critical condition around you is stabilized with 5u [[Guide_to_chemistry#Epinephrine|Epinephrine]]. You are now an ambulance.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - You gain 5% damage resistance to all types.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Accepts a [[#Purple_Crossbreeding|regenerative]] extract. If you enter critical condition, it will automatically use the extract on you.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Metal Slime|Metal]][[File:slimemetal.png]] (Industrial [[File:Industrial.gif]]){{anchor|Metal Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Industrial extracts can be injected with liquid plasma with a syringe. They will slowly absorb it, and use it to produce items.&lt;br /&gt;
&lt;br /&gt;
The extract is not used up in this reaction, so a clever player can make factories with them.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Produces 5 monkey cubes per 2 units of plasma.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Produces a fancy slime zippo lighter for 6 units of plasma.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Produces an autoinjector with 20u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]] for 4 units of plasma.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Produces a full fire extinguisher for 10 units of plasma.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Produces 10 metal sheets for 3 units of plasma.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Produces a 10MJ high-capacity power cell with anywhere between 0 and 1/2 of its charge for 5 units of plasma.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Produces a sheet of plasma for 10 units of plasma, doubling your input.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Produces a one-use fireproofing potion for 6 units of plasma.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Produces a random food or drink item per 1 unit of plasma.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Produces a synthetic bluespace crystal for 7 units of plasma.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Produces a camera for 2 units of plasma.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Produces a normal extract enhancer for 5 units of plasma.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Produces a can of spraypaint for 2 units of plasma.&lt;br /&gt;
* [[#Red Slime|Red]] - Produces an orb containing 50 units of blood for 5 units of plasma. Draw with a syringe. The orb disappears when emptied. &lt;br /&gt;
* [[#Green Slime|Green]] - Produces a self-use-only autoinjector with 50u [[Guide_to_chemistry#Slime_Jelly|slime jelly]] for 7 units of plasma. Really only useful for [[Guide_to_races#Slimepeople|slimepeople]].&lt;br /&gt;
* [[#Pink Slime|Pink]] - Produces an injector of [[Guide_to_chemistry#Synthpax|synthpax]] and [[Guide_to_chemistry#Space_Drugs|space drugs]] for 6 units plasma.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Produces a random coin for 10 units of plasma.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Produces an IED for 4 units of plasma&lt;br /&gt;
* [[#Black Slime|Black]] - Produces a fancy pack of [[Guide_to_chemistry#Regenerative_Jelly|regenerative]], slime-brand cigarettes for 6 units of plasma.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Produces a heart-shaped box of candies for 3 units of plasma. D&#039;aww.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Produces one sheet of adamantium for 10 units of plasma.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Produces a random slime extract for 5 units of plasma.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Yellow Slime|Yellow]][[File:slimeyellow.png]] (Charged [[File:Charged.gif]]){{anchor|Yellow Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
These extracts tend to be similar to the non-crossbreed slime extracts, but with roughly doubled effectiveness. &lt;br /&gt;
&lt;br /&gt;
In order to activate one, you must fill it with 10u liquid plasma (gotten from grinding plasma sheets), and then activate/click it in your hand.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Produces a slime revival potion, bringing a slime back from the dead. Useful when you accidentally killed the last of a color. &lt;br /&gt;
* [[#Orange Slime|Orange]] - Instantly makes a large burst of flame for a brief moment.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Creates a packet with 15 units of [[Guide_to_chemistry#Omnizine|omnizine]], rather than [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]].&lt;br /&gt;
* [[#Blue Slime|Blue]] - Creates a potion that instantly neuters the mutation chance for a slime, making it always produce the same color for that generation.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Spawns 25 sheets of metal and 10 sheets of plasteel.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Creates a charged 20MJ slime cell, which auto-recharges 1.5 times faster than the [[#Yellow Slime|non-crossbreed counterpart]]. Also known as a &amp;quot;hypercharged&amp;quot; yellow core. &lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Spawns 10 sheets of plasma.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Creates a two-use pressure-shielding potion, making a suit and helmet spaceworthy.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Spawns a slime cake and 10 random drinks. Enough for a party!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Spawns 10 sheets of bluespace polycrystal.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Creates a camera obscura, which lets you take pictures of ghosts. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Creates an extract maximizer, instantly boosting the uses of a normal extract to 5.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Spawns 10 sheets of bananium. Oh god.&lt;br /&gt;
* [[#Red Slime|Red]] - Creates a three-use lavaproofing potion, rendering items immune to burning in lava, which makes suits and helmets able to protect the wearer from it.&lt;br /&gt;
* [[#Green Slime|Green]] - Lets you pick which slime subspecies you want to turn into, rather than a random selection.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Love potion. When fed to a creature it makes simple animals friendly to you and anyone else you fed this potion to. If fed to sentient people they will fall in love with you, making heart effects appear on them when near you, and healing for 1 burn and 1 brute per tick when near your love.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Spawns 10 hostile mobs, at a slow rate.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Produces a smaller explosion, but it is extremely devastating, ripping a hole in the station.&lt;br /&gt;
* [[#Black Slime|Black]] - Randomizes the user&#039;s species! Careful, you &#039;&#039;can&#039;&#039; end up as a plasma person with this.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Produces a pacification potion, which will pacify simple animals, and give humans the pacifism trauma.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Spawns a completed adamantium golem shell. 11 sheets worth of adamantium! &lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Spawns 3 living slimes of random colors.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Dark Purple Slime|Dark Purple]][[File:slimedarkpurple.png]] (Self-Sustaining [[File:Selfsustaining.gif]]){{anchor|Dark Purple Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Self-Sustaining crossbreed actually produces four extracts, which can be activated in your hand to select which activation to use, removing the need for reagents.&lt;br /&gt;
&lt;br /&gt;
Convenient for when carrying around beakers of reagents or using your own blood is inconvenient, or with extracts like Rainbow, which use rarer reagents.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Dark Blue Slime|Dark Blue]][[File:slimedarkblue.png]] (Chilling [[File:chilling.gif]]){{anchor|Dark Blue Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Chilling extracts work like normal extracts, but with primarily defensive uses.&lt;br /&gt;
&lt;br /&gt;
In order to activate one, you must fill it with 10u liquid plasma (gotten from grinding plasma sheets), and then activate/click it in your hand.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Creates a few barrier cubes. When used, they grow into somewhat weak slimy riot barriers!&lt;br /&gt;
* [[#Orange Slime|Orange]] - Makes a ring of fire in a two space radius around you, for only a moment. Keep your allies close, and they won&#039;t get burned!&lt;br /&gt;
* [[#Purple Slime|Purple]] - Gives 10u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]] to everyone in the area. Won&#039;t work outside!&lt;br /&gt;
* [[#Blue Slime|Blue]] - Creates a breath mask which doesn&#039;t need a tank, and works no matter what air you breathe!&lt;br /&gt;
* [[#Metal Slime|Metal]] - Temporarily surrounds you with unbreakable walls for 10 seconds, for when you need a quick breather.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Recharges the room&#039;s APC by 50%. Useful when you can&#039;t hack the thing open!&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Removes all plasma gas in the room. Doesn&#039;t work outside!&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Seals you in a protective block of ice, which can either be destroyed, or you can resist to break out of it.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Creates several ration packs. While they aren&#039;t particularly tasty, they will never get you fat!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Touching someone or a creature with it adds/removes them from a list. Activating the extract will try to summon everyone on the list to you. They can resist out of it.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Touching someone with it adds/removes them from a list. Activating the extract stops time for 30 seconds, and everyone on the list is immune, except the user. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Creates a duplicate of you, that you control! However, it quickly falls apart. When it enters critical condition, you go back to your original body.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Creates a pair of Prism Glasses, which let you place colored light crystals at will.&lt;br /&gt;
* [[#Red Slime|Red]] - The inverse of normal red slimes - it pacifies every slime on the screen completely!&lt;br /&gt;
* [[#Green Slime|Green]] - Melts your skin and hollows out your bone into a gun that chills your blood into a slowing gel. Finally, you can be Lovecraftian Megaman. 4 tile range with minor damage. About 4% blood per shot. &lt;br /&gt;
* [[#Pink Slime|Pink]] - Creates a pink slime corgi puppy. It has no special properties. &lt;br /&gt;
* [[#Gold Slime|Gold]] - Produces a golden capture device. You can use it on a simple, neutral creature to store it, and use it in hand to release it.&lt;br /&gt;
* [[#Oil Slime|Oil]] - After 5 seconds makes a relatively large, but extremely light explosion.&lt;br /&gt;
* [[#Black Slime|Black]] - Transforms you into a completely random type of golem.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Creates a &amp;quot;Heroine Bud&amp;quot; - a special flower that pacifies whoever wears it on their head. Be careful; it&#039;s addictive, so it can&#039;t be taken off by the wearer!&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Solidifies into a set of adamantine armor. Extremely slow, but defensive. It resists any attempt to speed it up.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Makes an unpassable wall inside every door in the area for ten seconds. Halt the tides!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Silver Slime|Silver]][[File:slimesilver.png]] (Consuming [[File:Consuming.gif]]){{anchor|Silver Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Consuming extracts eat lots of food, and produce special slime cookies, which will feed you a great amount and give you a special effect.&lt;br /&gt;
* [[#Grey Slime|Grey]] - More filling than other cookies.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Heats you up, and grants immunity to the cold for 10 seconds.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Heals 5 points of every type of damage, even cellular damage.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Grants immunity to water-based slipping, and wets the floor around you for 10 seconds.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Increases resistance to brute damage for 10 seconds.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Grants immunity to electricity for 30 seconds.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Makes you treat toxin damage as toxin healing, and toxin healing as toxin damage, for one minute.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Cools you down, immediately extinguishes you if you are on fire.&lt;br /&gt;
* [[#Silver Slime|Silver]] - When eaten, no matter how much you eat, it will not get you fat!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports you to a random place in the current area. Be careful when using these outdoors.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Increases the speed at which you perform actions that have progress bars by 5% for a minute.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Has a 50% chance of spawning another cookie when eaten. Tasty!&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors you, as if you ate a crayon.&lt;br /&gt;
* [[#Red Slime|Red]] - Makes a splat of blood on the floor, and restores your blood by about 5%. &lt;br /&gt;
* [[#Green Slime|Green]] - Absolutely disgusting, making you vomit when eaten. However, it also completely removes any reagents from you when you do!&lt;br /&gt;
* [[#Pink Slime|Pink]] - You hug people at random for 30 seconds.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Has a golden coin inside! You&#039;re rich!&lt;br /&gt;
* [[#Oil Slime|Oil]] - Slows anyone next to you for 10 seconds.&lt;br /&gt;
* [[#Black Slime|Black]] - Makes you look like a spooky skeleton for 30 seconds.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Makes you, and anyone who stays right next to you, pacified for 10 seconds.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Increases your resistance to burn damage for 10 seconds.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Has the effects of a random cookie!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Bluespace Slime|Bluespace]][[File:slimebluespace.png]] (Warping [[File:Warping.gif]]){{anchor|Bluespace Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Warping extracts create runes with various effects on the targeted tile. Runes are activated either by walking over them or interacting with the rune itself, depending on the specific rune. Extracts have unlimited uses but a lengthy cooldown between placing runes, and are usually consumed upon activation.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Interacting with the rune will transmute 8 ordinary slime extracts into a slime of matching color&lt;br /&gt;
* [[#Orange Slime|Orange]] - Interacting with the rune summons a lit bonfire that doesn&#039;t require Oxygen to burn.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Interacting with the rune summons a couple of random medical supplies&lt;br /&gt;
* [[#Blue Slime|Blue]] - Interacting with the rune freezes surrounding tiles to create a large slip hazard. The rune itself is also slippery like water, though tripping on it will consume the rune.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Interacting with the rune summons a 3x3 block of mime walls.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Rune activates automatically when stepped on by an entity with a power cell in their possession, triggering a single tile EMP burst.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Interacting with the rune transmutes up to a full stack of plasma sheets into the same amount of a random material that can be mined on lavaland.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Rune activates automatically when stepped on, sharply decreasing the temperature of the player that activated it.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Rune activates automatically when stepped on, adding 100u of nutriment to whatever activated it.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Interacting with the rune opens a storage container (bag of holding). All bluespace runes share the same storage container and are not consumed when activated.  &lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Rune activates automatically when stepped on, triggering a brief AoE timestop. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Rune silently activates automatically when stepped on, saving the appearance of the entity that stepped on it. Interacting with the rune consumes it and displays the last entity that stepped on it as a hologram.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Rune honks automatically when stepped on, randomly coloring the entity that activated it.&lt;br /&gt;
* [[#Red Slime|Red]] - Rune activates automatically when stepped on, playing a gibbing sound and covering the player that activated it with blood&lt;br /&gt;
* [[#Green Slime|Green]] - Rune activates automatically when stepped on, scrambling the DNA of the first humanoid that enters it (Mulligan)&lt;br /&gt;
* [[#Pink Slime|Pink]] - Rune activates automatically when stepped on, triggering a substantial mood buff to the player that activated it.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Interacting with the rune will appraise the value of everything on top of the rune. If the total value is high enough, everything on the rune is exchanged for a random toy or rare item.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Rune activates automatically when stepped on, triggering a tiny explosion. Has a small chance to fail and will never be powerful enough to breach the station&#039;s hull.&lt;br /&gt;
* [[#Black Slime|Black]] - Interacting with the rune summons a dead player a a nameless shade.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Rune activates automatically when stepped on, adding 10u of pax to the player that activated it.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Interacting with the rune summons a reflector field that will reflect all energy weapon projectiles for 30 seconds.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Interacting with the rune teleports you to a small extra-dimensional room for your own personal use.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Sepia Slime|Sepia]][[File:slimesepia.png]] (Lengthened [[File:Lengthened.gif]]){{anchor|Sepia Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Lengthen extracts have a few various uses, giving effects based on the color.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Creates a 3-use potion that makes a slime an adult, but very hungry.&lt;br /&gt;
* [[#Orange Slime|Orange]] - After a few seconds, makes a 3x3 fireball for 5 seconds.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Creates a stimpack, which heals organs and restores disabled limbs.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Makes something akin to metal foam, but with atmos resin. 4 tile radius.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Creates a Fabricator - Basically a blank autolathe that can accept any recipe.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Makes 30u energized jelly, to speed up Luminescent cooldowns.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Creates a vial of greek fire - lights items on fire forever, etc.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Makes 3 frost tiles. Frost floors are permanently slippery until removed.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Makes a slime candy bowl. Slowly makes slime gummies - sugary junk food.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Creates a pair of redspace slippers, which can save a location and warp back.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - After 10 seconds, stops time for one minute. User not immune.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Makes an extract splitter, which splits a multi-use extract into multiple extracts.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Creates a random instrument.&lt;br /&gt;
* [[#Red Slime|Red]] - Potion that decreases your maximum health, but slightly increases your speed.&lt;br /&gt;
* [[#Green Slime|Green]] - Users&#039; tongue becomes something like the chain hook lavaland item. No mask.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Creates a heart perfum. You have a heart effect coming off of you.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Creates the Midas Glove - On cooldown, can turn items to solid gold.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Creates a single brick of low-power C4.&lt;br /&gt;
* [[#Black Slime|Black]] - Creates a vial of reverse mutagen - transforms a slime into a slime person.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Creates the Lanyon serum, which gives the user the split personality trauma.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Creates a single construct shell.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Creates a single, purified soulstone.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Cerulean Slime|Cerulean]][[File:slimecerculean.png]] (Recurring [[File:Recurring.gif]]){{anchor|Cerulean Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Recurring extracts act like a normal extract, but gain an extra use every few seconds, as long as you don&#039;t use it up!&lt;br /&gt;
&lt;br /&gt;
[[#Sepia Slime|Sepia]] extract is special and will teleport back to the hand of the last person who touched it after activation. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Pyrite Slime|Pyrite]][[File:slimepyrite.png]] (Prismatic [[File:Prismatic.gif]]){{anchor|Pyrite Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Prismatic extracts work like infinite-use paintbrushes, letting you dye tiles a new color.&lt;br /&gt;
&lt;br /&gt;
[[#Rainbow Slime|Rainbow]] prismatic extracts are special, and let you choose what color you use!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Red Slime|Red]][[File:slimered.png]] (Destabilized [[File:Destabilized.gif]]){{anchor|Red Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Destabilized extracts act like grenades with various effects. &lt;br /&gt;
* [[#Grey Slime|Grey]] - Spawns an angry slime that is friends with the thrower on top of the creature&lt;br /&gt;
* [[#Orange Slime|Orange]] - Ignites the tile it lands on, or the creature.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Doses the creature with regen jelly, or makes a small cloud of it.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Causes the creature to slip, wets the floor.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Traps the creature in a stationary cage, resist to escape. Or creates a useless cage.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Electrocutes the creature, or EMPs the tile.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Adds 5 fire stacks, doses the creature with some plasma, or just puffs plasma gas.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Freezes the creature in a block like ice watchers.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Feeds the creature to an unhealthy extent.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports the creature next to the thrower.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Stuns the creature for 7 seconds, &amp;quot;timestop.&amp;quot; Otherwise, spawns a 5 second timestop.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Spawns a weak, hostile &amp;quot;copy&amp;quot; of whatever it hits, or the thrower if nothing hit.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors everything on the turf it impacts on.&lt;br /&gt;
* [[#Red Slime|Red]] - Causes heavy bleeding that recovers on its&#039; own slowly, or makes a blood puddle.&lt;br /&gt;
* [[#Green Slime|Green]] - Heals the thrower up to 25 points of damage, dealing same damage to the creature.&lt;br /&gt;
* [[#Pink Slime|Pink]] - The thrower hugs the hit creature from afar. Is not used up if it misses.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Causes goliath tentacles to dig up on the impacted turf.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Causes an IED-like explosion on the impacted tile.&lt;br /&gt;
* [[#Black Slime|Black]] - Blinds the creature for 10 seconds, or causes a cloud of smoke.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Gives the creature 5 units of pax, or makes a cleanable peace sign.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Spawns several glass shards in a 3x3 area. If creature has shoes, removes them.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Gives status effect that causes cloneloss until the creature holds a monkey cube.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Green Slime|Green]][[File:slimegreen.png]] (Mutative [[File:Mutative.gif]]){{anchor|Green Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Mutative extracts transform into various slime themed items.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Slime ball - Holds a living slime in stasis, portable.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Slime spear - Normal spear. Collapses when thrown, lighting target on fire.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Slime bandage - Works as a trauma kit, but on brute and burn, even on prosthetics.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Slime tank - A pocket-sized airtank that holds more than normal.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Slime plating - Can be put on girder or floor. Spreads to nearby girders/empty floors.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Slime cable - Endless cable coil. Cables can be removed by hand, but don&#039;t drop anything.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Slime fuel - Can be placed in any PACMAN-like generator to fully fuel it.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Slime crystal - When used on a container of water, converts it into snow!&lt;br /&gt;
* [[#Silver Slime|Silver]] - Slime pie - Tasty. Gives extra biomass to slimepeople.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Slime jaunter - A less sickening wormhole jaunter.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Slime album - A photo album. What, you were expecting something cool?&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Slime copier - A portable photocopier. Runs on slime jelly instead of toner.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Slime pad - An all-in-one suite for writing documents. Stylish.&lt;br /&gt;
* [[#Red Slime|Red]] - Slime IV - A larger-than-normal IV that can work even inside inventories one-layer deep.&lt;br /&gt;
* [[#Green Slime|Green]] - Slime injector - An injector that permanently changes a person...changing blood to acidic, and causes death to gib. Inversely, no soft crits, and damage won&#039;t slow you as much.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Slime letter - Saves last person hugged while holding it. Teleports when paper inserted.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Slime ducats - Becomes a small pile of coins made of crystallized slime.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Slime oil - Provides mild, long-lasting positive mood buffs when applied. It&#039;s essential.&lt;br /&gt;
* [[#Black Slime|Black]] - Slime veil - Two-handed. While held, standing still makes you almost invis/intangible.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Slime knife - No damage, but good at cutting food and butchering bodies!&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Slime sword - Not amazingly high damage. Can be added to the adamantine shield.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Slime soul - Lets you become someone else&#039;s slime-themed Guardian.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Pink Slime|Pink]][[File:slimepink.png]] (Gentle [[File:Gentle.gif]]){{anchor|Pink Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Gentle extracts provide the effect of a luminescent&#039;s effect of that color when activated. They have the same cooldowns as the luminescent activations, and have unlimited uses.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Gold Slime|Gold]][[File:slimegold.png]] (Symbiont [[File:Symbiont.gif]]){{anchor|Gold Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Symbiont extracts transform into surgery implantable organs that can give you various effects.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Slime stomach - If overfed, rapidly reduces nutrition and provides some healing.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Burning lungs - Able to breathe fire, and plasma/heat no longer hazardous to breathe.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Regenerative arm - Gives a healing hands ability for that hand, cannot use on self.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Stable lungs - Can breathe any gas safely, so long as the pressure/temperature is sufficient.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Industrial heart - Gain an internal autolathe, which you can interact with at will.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Jolt foot - Can activate an ability to teleport as far as 3 spaces forwards. Stopped by solid objects.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Plasmatic liver - Consuming plasma no longer toxic, and fuels 3 fire-related powers.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Frozen arm - Can freeze items in small blocks of ice, or entire people on a longer cooldown.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Autocannibalistic stomach - Impedes blood regeneration, but always at optimal nutrition.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Warping palm - Arm that lets you pick up items from any distance. Throwing places the item where clicked.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Chronal foot - Tracks your position five seconds ago. Can instantly warp back, or kick someone else there.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Replicant eyes - Produces a fragile eye item that you can see from like a camera bug.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Prism appendix - Gives an ability to let you paint items a color of your choice.&lt;br /&gt;
* [[#Red Slime|Red]] - Bloodsense eyes - Can pulse vision to blind, but able to see all living creatures.&lt;br /&gt;
* [[#Green Slime|Green]] - Acidic Lungs - Grants a lower-damage version of xenomorph neurotoxin spit.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Diplomatic tongue - Can understand all languages, and can always be understood.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Symbiotic arm - Can detach to use/pick up an item in the distance if it can find a path.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Obliterative heart - If the owner is gibbed or deleted, spawns a new dead body for them.&lt;br /&gt;
* [[#Black Slime|Black]] - Shadowhand - Can consume lights like a light eater for power. Expends this power on light/dark abilities.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Spirit brain - Ghosts can inhabit it. Similar objectives to if they became a sentient mob.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Rhinestone eyes - Can summon a handmirror. People who use the handmirror can see through your eyes.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Rainbow heart - Very obviously telegraphed and easy-to-interrupt delayed revival on death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Oil Slime|Oil]][[File:slimeoil.png]] (Detonating [[File:Detonating.gif]]){{anchor|Oil Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Detonating extracts have a large AoE based on the color, apart from a few standouts.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Feeds all slimes in a large area.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Creates a self-refilling, small &amp;quot;beaker&amp;quot; of welder fuel.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Can revive any dead creature at the cost of the user&#039;s &amp;quot;soul&amp;quot; (unclonable)*&lt;br /&gt;
* [[#Blue Slime|Blue]] - In a 7x7 area, if atmos pressure is less than 100, adds oxy until it is.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Fills in all space tiles in a 7x7 area with floors, or walls if at edge.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Creates the lightning crown, shocks don&#039;t do damage, charge abilities.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Converts nearby walls/floor into plasma walls / tiles. Avoid smoking.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Fires a radial burst of non-damaging, but extremely chilling, ice shards.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Creates a golden cookie that permanently increases max HP by 5. Max of +50.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Asks for a set of coordinates. Makes a two-way portal there, 30 seconds.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Clockwork Jumpsuit; incoming projectiles are briefly slowed, a-la bullet time.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Creates a contra-contraceptive pill. Makes a simple animal reproduce.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Colors all walls, floors, and windows in the area to a selected color.&lt;br /&gt;
* [[#Red Slime|Red]] - Everyone on screen attacks anyone nearby for 10 seconds. Symbol of Insanity.&lt;br /&gt;
* [[#Green Slime|Green]] - Users&#039; spine becomes massive jaws, can eat corpses to heal. No backpacks.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Creates heartphones; headphones that color your radio chat a nice pink.&lt;br /&gt;
* [[#Gold Slime|Gold]] - In a somewhat large radius, fills many nearby stone walls with ore.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Creates what amounts to a high-level piece of gibtonite, on a longer timer.&lt;br /&gt;
* [[#Black Slime|Black]] - Transmutative syringe - Draws/injects people&#039;s species, turning human if drawn.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Spirit Cloak - While worn, ghosts orbiting are visible, provide limited advice.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Creates a completely random golem corpse.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Creates a sample of miracle matter - duplicates almost any item once.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Black Slime|Black]][[File:slimeblack.png]] (Transformative){{anchor|Black Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Transformative extracts modify living slimes with passive effects or abilities, which are retained when slimes divide. One effect per slime, applying a new effect will overwrite the old one. &lt;br /&gt;
* [[#Grey Slime|Grey]] - Slimes split into 5 slimes instead of 4&lt;br /&gt;
* [[#Orange Slime|Orange]] - Slimes will light their targets on fire when shocking them&lt;br /&gt;
* [[#Purple Slime|Purple]] - Slimes passively regenerate more HP&lt;br /&gt;
* [[#Blue Slime|Blue]] - Slimes are guaranteed to retain one original color when splitting.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Slimes have 30% more max health.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Slimes gain electric charge faster.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Slimes rapidly consume atmospheric plasma, healing in the process.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Slimes take 50% less damage from exposure to water&lt;br /&gt;
* [[#Silver Slime|Silver]] - Slimes no longer lose nutrition over time, and may no longer feed.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Slimes with charge will teleport directly to their food. Sentient slimes may teleport randomly for 1 charge.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Slimes move 30% faster&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Slimes split into two identical adult slimes instead of four baby slimes.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Slimes always split into randomly colored offspring. Will never result in a rainbow slime.&lt;br /&gt;
* [[#Red Slime|Red]] - Slimes do 10% more damage when feeding and attacking. &lt;br /&gt;
* [[#Green Slime|Green]] - Slimes completely consume corpses they are feeding on at time of death.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Slimes will now speak common instead of simply understanding it.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Slimes will produce extracts that sell for more money in cargo&lt;br /&gt;
* [[#Oil Slime|Oil]] - Slimes douse anything they feed on in flammable liquid&lt;br /&gt;
* [[#Black Slime|Black]] - Slimes are almost completely transparent, but will become fully visible while feeding&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Slimes may randomly gain sentience, with loyalty to their caretaker (Slimes show up in ghost spawner menu, or may be clicked by ghosts to take possession of them) &lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Slimes take 50% damage from brute force attacks.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Slimes randomly change color every few seconds.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Light Pink Slime|Light Pink]][[File:slimelightpink.png]] (Loyal){{anchor|Light Pink Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Loyal extracts modify items they&#039;re used on to provide additional effects. only one effect per item.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Sticky - Item cannot be removed by others, only yourself.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Nettling - Item can&#039;t be picked up without some form of gloves, burns hand if tried.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Medicinal - Item heals whatever body part it&#039;s on, if at all.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Soapy - Item can&#039;t get soaked in blood or oil.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Metallic - Item has slightly more brute armor.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Glowing - Item gives off a gentle glow.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Combustive - Can only be applied to items with cells. Feeding item plasma recharges cell.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Cryonic - Hitting someone with the item reduces their body temperature.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Delicious - Item can be eaten for instantly increased satiation. Bonus if on a food item.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Telescopic - Can take a moment to collapse item into unusable, smaller form, or open it up again.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Waybound - Item can be &#039;bonded&#039; to by holder. Grants action to recall item to holder.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Phoenix - Item ashes upon destruction. Respawns if ashes not cleared.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Flashy - Item can always be seen on examine if held by a person.&lt;br /&gt;
* [[#Red Slime|Red]] - Blooded - Item has +5 force and throwforce.&lt;br /&gt;
* [[#Green Slime|Green]] - Mutalist - Clicking a simple animal with the item &amp;quot;gives&amp;quot; it to the simple animal, replacing onclick.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Comforting - Item provides a very slight mood buff while worn/carried.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Living - Item becomes alive, as if it were hit with a staff of animation. Shares user&#039;s faction.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Volatile - When destroyed, item makes a small explosion.&lt;br /&gt;
* [[#Black Slime|Black]] - Splitting - On cooldown, fires projectile that clicks whatever it hits with the item instead of throwing.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Loyalist - Hard to pick up for anyone except the last person to pick it up.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Crystal - Item has slightly more burn armor.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Pure - Item has the antimagic component.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Adamantine Slime|Adamantine]][[File:slimeadamantine.png]] (Crystalline){{anchor|Adamantine Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Crystalline extracts produce a crystal pylon which applies an effects to a 7x7 square area centered on the pylon. They&#039;re fragile and areas cannot overlap, however.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Slowly feeds all slimes in the area. &lt;br /&gt;
* [[#Orange Slime|Orange]] - Heats the immediate area and will immediately ignite anyone who gets too close. &lt;br /&gt;
* [[#Purple Slime|Purple]] - Slowly heals everyone in the area.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Acts as an air purifier, replacing all gasses in the area with Oxygen/Nitrogen at room temprature.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Heals nearby cyborgs. &lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Recharges power cells that are used on it and emits a soft glow. Will explode if a fully charged power cell is used on it. &lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Turns gaseous plasma in the area into plasma sheets slowly. Does not work unless concentration of plasma is high. &lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Vaporizes trash on the floor anywhere near it. &lt;br /&gt;
* [[#Silver Slime|Silver]] - Makes nearby plants grow a bit faster and prevents weeds/pests from growing. &lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports you to other bluepsace pylons when interacted with. The effect is instant if there are only two. &lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Prevents most of the effects of being in critical condition for everyone in the area. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Grows small crystal shards in the area, which can be smashed and added to almost any other material to increase its stack size.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors all tiles in the area every few seconds. &lt;br /&gt;
* [[#Red Slime|Red]] - Absorbs blood in the area, and may be interacted with to convert 100u of blood into a random human organ or piece of meat.&lt;br /&gt;
* [[#Green Slime|Green]] - When interacted with, steals and stores a genetic mutation inside of it. Applies this mutation to everyone in the area and cures the mutation from anyone who leaves the area. &lt;br /&gt;
* [[#Pink Slime|Pink]] - Applies pacifism to everyone in the area. &lt;br /&gt;
* [[#Gold Slime|Gold]] - Interact to be transformed into a random pet. Leave the crystal&#039;s area of effect to revert back into your normal form. &lt;br /&gt;
* [[#Oil Slime|Oil]] - Permanently lubes all tiles in the area of effect. &lt;br /&gt;
* [[#Black Slime|Black]] - Transforms all humanoid races into a random slime race, if they stay near the crystal for long enough. &lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Ghosts may interact with the crystal to become a crystal lightgeist. Crystal lightgeists can heal others, but are not capable of speech or interaction. &lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Increases damage resistance for everyone in the area. &lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - May consume other extracts in order to gain their effects, allowing for multiple effects in the same location. If multiple pylons with interactions required are used, only one may be interacted with&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Rainbow Slime|Rainbow]][[File:Rainbow_slime.gif]] (Hyperchromatic){{anchor|Rainbow Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Hyperchromatic extracts provide a permanant, innate ability, but it also comes with a permanant downside.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Gives the slime language to the user, changes speech verbs to slimelike.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Burning touch on cooldown, igniting items or people. Always flammable.&lt;br /&gt;
* [[#Purple Slime|Purple]] - On a cooldown, entering crit starts a heal effect, but you are stunned until it finishes.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Removes your need to breathe, but stops natural blood regeneration completely.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Vanguard-like spell, but stuns are both doubled and converted to brute damage afterward.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Somewhat long cooldown full-recharge-with-a-touch. Doubles damage from shocks.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - An ability that channels to drink all plasma from the air nearby, adding it as a reagent to you.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Toggle-able, small AoE, air is completely safe and fire is extinguished. While active, cannot breathe.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Can eat items to store them, and cough them up later. Getting hit makes you drop one.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - On cooldown, teleport somewhere you can see. Leaves a portal behind to follow you.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Timestop spell, slowed on use and for a bit after.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - You can split your body like a slimeperson, and re-merge. Health is shared between all of them.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Choose a color. You color everything you touch that color, including the floor.&lt;br /&gt;
* [[#Red Slime|Red]] - Grants bloodcrawling abilities, but doing so causes you to lose an extreme amount of blood.&lt;br /&gt;
* [[#Green Slime|Green]] - Change appearance/name(?) at will, but take 1.25x burn.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Link with others for power. Linked people can break the link at will, which hurts and stuns you.&lt;br /&gt;
* [[#Gold Slime|Gold]] - You can release your organs as creatures, and recapture them, but if they die you lose the organ.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Absorb explosions, and take clone damage depending on the explosion.&lt;br /&gt;
* [[#Black Slime|Black]] - You can become invisible for up to a minute. After ending it, you are blind for an equal duration.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Can track the direction to, and wellbeing of, someone you name. Heartbroken if they die.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Innate spacewalking, but unable to use guns not modified for nonhumans.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - You can scry to remotely view the station, but it leaves you vulnerable and has risks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== So You&#039;re a Traitor ==&lt;br /&gt;
What you can get here that can&#039;t be gotten easier elsewhere is an EMP and &amp;lt;strike&amp;gt;random hostile animals which include a few very deadly ones&amp;lt;/strike&amp;gt; CARPS SPACE BEARS ALIUMS SPIDERS HIVEBOTS PINE TREES OH GOD IT&#039;S HORRIFYING. Releasing the slimes is somewhat viable, but you will likely get caught doing so, and baby slimes are rather tame (Unless you have [[#Red Slime|Red Slime]] Essence. Then it&#039;s a party.)&lt;br /&gt;
&lt;br /&gt;
On the plus side, you do have a disposal chute that goes directly to space. Pretty handy for disposing of evidence, or people.&lt;br /&gt;
&lt;br /&gt;
Also remember the havoc with [[grenade]]s and bombs you can cause! If you can get access to [[Guide_to_chemistry|chemistry]] as well you can make some interesting grenades. [[Guide_to_chemistry#Advanced_mutation_toxin|Advanced mutation toxin]] with sugar in one beaker, phosphorus and potassium in the other. Set a timer in the [[Medbay]] and drop it and listen to all the people turning into [[Slime]]s. This is when you laugh to yourself and realize it backfires when all the slimes attack you.&lt;br /&gt;
&lt;br /&gt;
A full guide to ruining someone&#039;s day with slimes:&lt;br /&gt;
* [[#Red Slime|Red]] - Makes all slimes within sight range hyper aggressive. Also makes speed potions which can make it easier to evade guns while firing off other slime cores while still keeping high armor values or being able to go in space freely.&lt;br /&gt;
* [[#Green Slime|Green]] - Produces 1 unit of a chemical that turns people into different races including slime persons. Use it on someone and convince the AI that they&#039;re a danger to humanity. Needs at least 5 units for it to work in a smoke grenade.&lt;br /&gt;
* [[#Black Slime|Black]] - Turns people into actual slimes, no fort save. Again, 5 units in a smoke grenade will make for a very interesting shuttle flight.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Ignites a large fire.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Huge EMP.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Only way to get real roburgers (with [[Guide_to_chemistry#Nanomachines|nanomachines]]) and motherfucking GATFRUIT.&lt;br /&gt;
* [[#Gold Slime|Gold]] - We all know what this does.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Stops time in a small radius, allowing you to wreak many kinds of havoc.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Explosion. &lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Makes golems that can be converted to the cult/soul shard/revved. They have to follow orders given to them by their creator so feel free to make them suicide bomb with [[#Gold Slime|gold slime]] cores.&lt;br /&gt;
* [[#Light Pink Slime|Light pink]] - Enables you to make sentient beings, including anything a gold slime extract can produce. Magicarps included.&lt;br /&gt;
Don&#039;t forget about some of the wonderful slime crossbreeds for beating the piss out of fellow crewmen!&lt;br /&gt;
* [[#Orange Crossbreeding|Burning]] rainbow makes a rainbow knife that does random types of damage, making it a lot harder to heal from!&lt;br /&gt;
* The [[#Purple Crossbreeding|regenerative extracts]] can provide an important health boost in the middle of a fight, and Stabilized rainbow can auto-apply them in danger!&lt;br /&gt;
* Looking to go out with a bang, literally? Take a [[#Blue Crossbreeding|stabilized]] oil with you, hug your target, and kill yourself!&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Unscrupulousrealtor</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Changeling&amp;diff=35335</id>
		<title>Changeling</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Changeling&amp;diff=35335"/>
		<updated>2022-05-09T05:07:11Z</updated>

		<summary type="html">&lt;p&gt;Unscrupulousrealtor: Changeling chat got removed, so I removed the bit about it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = EXTRATERRESTRIAL&lt;br /&gt;
|imagebgcolor = #DDAADD&lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = changeling.gif&lt;br /&gt;
|jobtitle = Changeling&lt;br /&gt;
|access = Whatever your job is&lt;br /&gt;
|additional = Any place you or your victims had access to&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = The Syndicate, probably&lt;br /&gt;
|duties = Drink people&#039;s DNA, fool people.&lt;br /&gt;
|guides = This is the guide&lt;br /&gt;
|quote = [http://sam.wileycomputerworks.com/SS13/audio/SecChan.wav &amp;quot;Uh...THE HEAD OF SECURITY IS A CHANGE-&amp;quot; *BZZZZZRT* *CRUNCH* &amp;quot;Nevermoind, everything&#039;s OK. Go back to work.&amp;quot;]&lt;br /&gt;
}}&lt;br /&gt;
A changeling is a highly intelligent alien predator that is capable of altering their shape to flawlessly resemble a human. They are typically deployed in simple social groupings, although they maintain total autonomy and act individually, so long as they do not have a team objective. As a result of their expertise in infiltration, the Syndicate often hires Changelings to steal high-risk items from Nanotrasen. The Changeling hunts with its ability to synthesize deadly chemicals internally, adopt the form of it&#039;s past victims, and even directly alter its form to be more suited to the task at hand.&lt;br /&gt;
==The Thing From Spaaaaaaaace!==&lt;br /&gt;
A changeling has boarded the station! It has had time to &amp;quot;familiarize&amp;quot; itself with the ins and outs of its primary victim&#039;s identity, ready to take anything it desires -- be it your equipment, your faces, or your lives!&lt;br /&gt;
&lt;br /&gt;
Even if a changeling has not attacked any other crew members, it is highly likely it has attacked or killed others in its infiltration.&lt;br /&gt;
==Ok, now what do?==&lt;br /&gt;
Now, you may notice the clusterfuck of HUD icons on the top of your screen. These are your abilities. Hover over the icons to see their names. &lt;br /&gt;
&lt;br /&gt;
First:&lt;br /&gt;
# Learn about your available abilities. &lt;br /&gt;
# Use them to steal DNA from people to help you accomplish your objectives. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:choke.png]] DNA Extraction===&lt;br /&gt;
The goal of many changelings is to acquire 5-7 DNA strains, for some unknown and alien reason. To do this, it must take ANY human, living or dead (even thrown away bodies from cloning), and acquire their DNA.&lt;br /&gt;
&lt;br /&gt;
DNA can be acquired in two ways:&lt;br /&gt;
* [[File:Sting_extract.png]] The &#039;&#039;&#039;DNA Extraction Sting&#039;&#039;&#039;, which costs 25 chemicals, is instant and does not give any alert to the target. You can get as many DNA samples as you want this way, but you can only transform into the last 7 of them. &lt;br /&gt;
* [[File:Ling_absorb_hud.png]] &#039;&#039;&#039;[[#Absorbing|Absorbing]]&#039;&#039;&#039; the victim, which results in a body drained from blood which is harder to [[Guide_to_genetics#Hark!_A Husk!|clone]] (it&#039;s a [[Terminology#Husk|husk]] [[File:Husk.png]]). Does not bypass the limit of 7 stored disguises. &lt;br /&gt;
====[[File:Ling_absorb_hud.png]] Absorbing====&lt;br /&gt;
Acquiring DNA via absorbing requires you to be [[Guide_to_combat#Strangling|strangling]] your victim and clicking the absorb ability. You then have to go through three long progress bars as you stab and drain the victim with a proboscis.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Absorbing a victim will slightly replenish your chemical storage, give you the target&#039;s DNA and let you readapt (refund) your abilites. You can only have one unused &amp;quot;readapt&amp;quot; stored at a time. &lt;br /&gt;
* Absorbing another changeling gives you all of its chemical storage and all its stored DNA genomes. &lt;br /&gt;
* Absorbing victims who have been [[Guide_to_genetics#Hark!_A Husk!|husked]] via burns or space will not add to your total genome count.&lt;br /&gt;
* Absorbed victims require an upgraded [[Guide_to_genetics#Cloning|cloner]] to be [[Guide_to_genetics#Hark!_A Husk!|cloned]]. They can still be turned into [[Cyborg|cyborgs]] because the brain is fine.&lt;br /&gt;
===Transforming===&lt;br /&gt;
The changeling can shift its appearance, making them look and sound exactly like a victim of which they have absorbed.&lt;br /&gt;
This can be massive compromise in security, especially if command staff are absorbed and the changeling is able to imitate them.&lt;br /&gt;
&lt;br /&gt;
Changelings can also, via their lesser form ability, transform into monkeys and do monkey things.&lt;br /&gt;
&lt;br /&gt;
Transforming is subtle and does not give a message in chat, though an observant crewmember may notice that you&#039;re suddenly someone else entirely.&lt;br /&gt;
===[[File:Ling_stasis_hud.png]] Regeneration===&lt;br /&gt;
Also known as [[#Reviving_Stasis|Reviving Stasis]], changelings have the ability to &#039;kill&#039; themselves, and appear dead for two minutes. After this period is over, the changeling can revive at will [[File:Ling_stasis_revive_hud.png]], fully healed of all injuries and illnesses. Both entering stasis and leaving it cost 10 chemicals, so make sure you have at least 20 before you are slain and must activate it.&lt;br /&gt;
&lt;br /&gt;
This makes them nigh-unkillable, as they can fully regenerate themselves &amp;lt;b&amp;gt;even from death&amp;lt;/b&amp;gt; if their bodies are intact and they have enough chemicals. Spaced changelings may also be able to make it back on station given enough time. The best way to permanently deal with a changeling is to gib it or cremate it in the chapel.&lt;br /&gt;
===Objective===&lt;br /&gt;
Changelings may have the following objectives:&lt;br /&gt;
:&#039;&#039;&#039;1. Absorb 5-7 DNA stands:&#039;&#039;&#039; You just need to get DNA, easiest way is through your DNA extraction sting [[File:Sting_extract.png]].&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;1a. Extract more compatible genomes than any other Changeling.:&#039;&#039;&#039; Pretty self-explanatory, you can either spam DNA extract sting [[File:Sting_extract.png]] or kill the other poor sap who gets this objective.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;2. Assassinate/Maroon a person:&#039;&#039;&#039; Kill some unlucky crewmember. This can be fulfilled via normal means or through some of your various abilities.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;3. Absorb another Changeling:&#039;&#039;&#039; You have to kill and then absorb [[File:Ling_absorb_hud.png]] another changeling. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;4. Steal an object:&#039;&#039;&#039; Steal a special or rare object from the station, you will be informed of what to steal.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;5a. Escape alive:&#039;&#039;&#039; All changelings get an escape objective, to fulfill, be on the escape shuttle or a pod when they land at Central Command.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;5b. Escape with identity:&#039;&#039;&#039; In addition to escaping alive, the changeling must have transformed to the target person and wear an ID card with the target&#039;s name on it to succeed.&lt;br /&gt;
==Changeling Abilities==&lt;br /&gt;
The changeling possesses other dangerous abilities including precooked stinger abilities, which it can fire out of a crafted dart at a moments notice! Their stored chemicals regenerate quickly at a rough set rate of half a chemical per second.&lt;br /&gt;
&lt;br /&gt;
Changelings start with 10 evolution points and can onlt get more by absorbing another changeling. The cost of abilities (if applicable) are listed in parentheses after their entry. By husking a lifeform, the changeling gains the ability to reset their learned abilities and choose new ones, adapting to situations as they arise. This will reset their evolution points back to the starting 10.&lt;br /&gt;
&lt;br /&gt;
Changelings can store up to 7 DNA strands, acquiring them either by absorbing or DNA stinging people; if they acquire more, the oldest will be overwritten (but will still count for objectives).&lt;br /&gt;
&lt;br /&gt;
Note that changelings are immune to each others&#039; stings and are able to notice they&#039;ve been stung. If you try to sting someone and they don&#039;t react, they might be one too!&lt;br /&gt;
===Starting Set===&lt;br /&gt;
----&lt;br /&gt;
====[[File:Ling_stasis_hud.png]] Reviving Stasis [[File:Ling_stasis_revive_hud.png]]====&lt;br /&gt;
A free evolution. The changeling can fake its death and enter a stasis for a small cost. Some time after entering stasis, the stasis icon [[File:Ling_stasis_hud.png]] will change to this: [[File:Ling_stasis_revive_hud.png]]. Clicking that icon will then instantly resurrect you and heal all wounds and status effects. &amp;lt;u&amp;gt;Can be used while dead.&amp;lt;/u&amp;gt; Renders the changeling very hard to kill, but if its corpse is gibbed or incinerated it won&#039;t be able to revive. The revival is manually activated so you can wait for a good opportunity. &lt;br /&gt;
&lt;br /&gt;
Uses 15 chemicals.&lt;br /&gt;
====[[File:Ling_transform_hud.png]] Transform====&lt;br /&gt;
A free evolution. The changeling can transform into any of the DNAs they have stored, allowing them to become nearly anyone. It will also mimic their clothing and IDs, if you&#039;re not already wearing one in those slots. These fake items will be non-functional but can be deleted by clicking them or by using the Drop Flesh Disguise option from the transformation menu.&lt;br /&gt;
Uses 5 chemicals.&lt;br /&gt;
====[[File:Sting_extract.png]] Extract DNA Sting====&lt;br /&gt;
A free evolution. The changeling can sting a target to extract their genetic information. They can then use the DNA like they just absorbed it. Helps the changeling reach their genome objective.&lt;br /&gt;
&lt;br /&gt;
Uses 25 chemicals.&lt;br /&gt;
====[[File:Ling_absorb_hud.png]] Absorb DNA====&lt;br /&gt;
A free evolution. Another way to acquire DNA: the changeling fully drains a body&#039;s fluids, husking it in the process and making it uncloneable and unidentifiable. In addition to giving the changeling the DNA, it will also give it a few samples of the victim&#039;s memories (including any [[Syndicate_Items#How_to_Get_These_Items|uplink codes]] and objectives), and it will allow the changeling to reset their abilities. If you absorb another changeling, your maximum and current chemical storage will increase, and you will gain 5 extra evolution points to spend.&lt;br /&gt;
====[[File:Ling_last_resort_hud.png]] Last Resort====&lt;br /&gt;
This is a free evolution and costs 20 chemicals to use. For when you are well and truly fucked. Creates a small explosion, gibs your current body, and spawns a headcrab; a creature that can infect a corpse to plant a hidden changeling egg. The changeling egg grows into a monkey changeling after ~180 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re killed while in this form and you haven&#039;t infected any corpse, you won&#039;t be able to revive!&#039;&#039;&lt;br /&gt;
===Abilities Available via Evolution Menu===&lt;br /&gt;
----&lt;br /&gt;
====[[File:Ling_augmented_eyesight_hud.png]] Augmented Eyesight====&lt;br /&gt;
The changeling evolves additional features in their eyes, giving them a toggleable night-vision and thermal-vision mode. The changeling will become more vulnerable to flash-based devices while this ability is active. While it&#039;s inactive, it will instead protect you from flashes and bright lights, such as welders. This cannot be detected by normal means.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses no chemicals.&lt;br /&gt;
====[[File:Ling_biodegrade_hud.png]] Biodegrade====&lt;br /&gt;
Dissolves restraints or other objects preventing free movement. This is obvious to nearby people, and can destroy standard restraints and closets.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses 30 chemicals.&lt;br /&gt;
====[[File:Ling_chameleon_skin_hud.png]] Chameleon Skin====&lt;br /&gt;
Our skin pigmentation rapidly changes to suit our current environment. Allows us to become invisible after a few seconds of standing still. Can be toggled on and off.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses 25 chemicals.&lt;br /&gt;
====[[File:Ling_digital_camo_hud.png]] Digital Camouflage====&lt;br /&gt;
Makes the changeling invisible to the AI, and prevents the AI from tracking the changeling&#039;s location while active, but makes when examined by others you will be &amp;quot;moving your body in an unnatural and blatantly inhuman manner&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses no chemicals.&lt;br /&gt;
====[[File:Ling_adrenaline_hud.png]] Adrenaline Sacs====&lt;br /&gt;
Allows to the changeling to make use of additional adrenaline to instantly recover from all forms of [[Status_Effects#Disables|stuns]] and other inhibiting [[Status_Effects|status effects]]. This also injects 10u [[Guide_to_chemistry#Changeling_Adrenaline|Changeling Adrenaline]] and 2u [[Guide_to_chemistry#Changeling_Haste|Changeling Haste]], which together gives about 4 seconds of extreme speed and about 50 seconds of slight reduction of further stuns. These chems will deal 4 toxin damage per use and can deal further toxin damage if overdosed by using the ability more than 3 times in quick succession. High chemical cost.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses 30 chemicals.&lt;br /&gt;
====[[File:Ling_fleshmend_hud.png]] Fleshmend====&lt;br /&gt;
The changeling will rapidly heal brute and oxygen damage, as well as burn at a slower rate over 10 seconds. Repeated use while the effect is added will restart the regeneration timer, but the user will still heal at the same rate. Cannot be used while burning, but usable while unconscious.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses no chemicals but stops chemical generation.&lt;br /&gt;
====[[File:Ling_hivemind_link_hud.png]] Hivemind Link====&lt;br /&gt;
Allows you to connect to other changelings trough a hidden chat only accessible to those who have also selected this evolution. Changelings without this evolution will be alerted with a minor notification that others are using the evolution.&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution points and uses no chemicals.&lt;br /&gt;
====[[File:Ling_regenerate_hud.png]] Regenerate====&lt;br /&gt;
The changeling instantly regenerates lost limbs and organs. If it is regenerating limbs, it will make a loud and obvious sound.&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 10 chemicals&lt;br /&gt;
====[[File:Ling_lesser_form_hud.png]] Lesser Form [[File:Ling_human_form_hud.png]]====&lt;br /&gt;
The changeling transforms into a monkey after a brief period of time. Causes all equipment to be dropped on the floor. It can then return to human form by using &#039;&#039;&#039;Human Form&#039;&#039;&#039; [[File:Ling_human_form_hud.png]]. Note that transforming into a monkey also drops your cuffs. Standing on a pile of clothes when turning back to human form will make you automatically put those clothes on. &lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 5 chemicals and 5 to shift back.&lt;br /&gt;
====[[File:Ling_mimic_voice_hud.png]] Mimic Voice====&lt;br /&gt;
Allows the changeling to form their voice of a name they enter.&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and slows chemical generation while active.&lt;br /&gt;
====[[File:Arm_blade.png]] Arm Blade====&lt;br /&gt;
Reforms one of the changeling&#039;s arms into a grotesque blade made out of bone and flesh. The arm blade does 25 damage per hit and can be retracted; however, it is visible on your body and a dead giveaway to onlookers and silicons that you are a changeling. It can also be used to pry open doors when on harm intent (powered ones will take longer).&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses 20 chemicals.&lt;br /&gt;
====[[File:Ling_tentacle_hud.png]] Tentacle====&lt;br /&gt;
Reforms one of the changeling&#039;s arms into a tentacle. This tentacle can be fired towards a target, with different effects depending on your intent. The tentacle will be used up when fired once. Counts as a ranged weapon. You must stand still when firing it or the target will instantly break loose instead of being pulled to you. &lt;br /&gt;
* &#039;&#039;&#039;Targeting an item:&#039;&#039;&#039; Grabs the item and throws it in your hand.&lt;br /&gt;
* &#039;&#039;&#039;Help intent:&#039;&#039;&#039; Grabs the mob and pulls it towards the changeling, without any additional effect.&lt;br /&gt;
* &#039;&#039;&#039;Disarm intent:&#039;&#039;&#039; If the mob has any item in hand, that item will be pulled away and put into the changeling&#039;s hand, otherwise it has no effect.&lt;br /&gt;
* &#039;&#039;&#039;Grab intent:&#039;&#039;&#039; Grabs the mob and pulls it towards the changeling, aggressively grabbing it once it lands.&lt;br /&gt;
* &#039;&#039;&#039;Harm intent:&#039;&#039;&#039; Grabs the mob and pulls it towards the changeling. If the changeling is also holding a sharp weapon, it&#039;ll automatically stab the mob on landing, ignoring armor.&lt;br /&gt;
Costs 2 evolution points and uses 10 chemicals.&lt;br /&gt;
====[[File:Ling_organic_suit_hud.png]] Organic Space Suit====&lt;br /&gt;
Inflates the changeling&#039;s flesh into a huge, bulky, spaceworthy mass of pressure and temperature-resistant organic tissue to facilitate space travel. While it&#039;s active, you&#039;ll also regenerate oxygen damage quickly enough to not need air. Because the suit is made up of the changeling&#039;s flesh, it provides no damage resistance and can be injected directly into with syringes. Slows chemical generation while active.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses 20 chemicals.&lt;br /&gt;
====[[File:Ling_chitinous_armor_hud.png]] Chitinous Armor====&lt;br /&gt;
Inflates the changeling&#039;s body into an all-consuming chitinous mass of armor. Provides extensive protection against physical damage, but less against other types. Its mass slows the changeling&#039;s movement, and maintaining its shape slows chemical generation.&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 20 chemicals.&lt;br /&gt;
====[[File:Ling_panacea_hud.png]] Anatomic Panacea====&lt;br /&gt;
Cures the changeling of disabilities, radiation, and toxins. Generally covers the things that Fleshmend doesn&#039;t; it can be used to purge the poison that the chemist just shot you up with, or to get rid of that debilitating mutation from an absorbed identity. Can also remove alien larvae. Usable while unconscious. Do not use if you are a slimeperson. &lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 20 chemicals.&lt;br /&gt;
====Pheromone Receptors====&lt;br /&gt;
A toggled ability that gives a HUD icon when another changeling is in a rather large area around you. If you get closer, the icon will turn into an arrow pointing at the nearest changeling, and if you&#039;re very close the icon will become a black diamond. Slows chemical regeneration while active. Invaluable for the &amp;quot;absorb another changeling&amp;quot; objective.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses no chemicals.&lt;br /&gt;
====[[File:Ling_resonant_shriek_hud.png]] Resonant Shriek====&lt;br /&gt;
The changeling emits a tone beyond the range of human hearing, causing deafness and disorientation in an area around itself and bursting lights in the area, while overloading cyborg sensors. Good for escaping groups or preventing people from fleeing from you. Those with ear protection will be unaffected&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 20 chemicals.&lt;br /&gt;
====[[File:Ling_dissonant_shriek_hud.png]] Dissonant Shriek====&lt;br /&gt;
The changeling emits an EMP, which disables technology in the surrounding area, including radio headsets. Good for escaping [[borg]]s and preventing people from shouting over the radio.&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 20 chemicals.&lt;br /&gt;
====[[File:Ling_spread_infestation_hud.png]] Spread Infestation====&lt;br /&gt;
Two spiderlings crawl out of the changeling&#039;s mouth, eventually growing into deadly beasts. They will attack the changeling as well, if they see it. IMPORTANT: You need at least 3 DNA absorptions (NOT &amp;quot;Extract DNA&amp;quot; Stings) to unlock this late-game ability.&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 45 chemicals.&lt;br /&gt;
====[[File:Ling_strained_muscles_hud.png]] Strained Muscles====&lt;br /&gt;
The changeling reduces lactic acid buildup in their leg muscles, allowing them to move at extremely fast speeds. While active, the changeling will take steadily incrementing stamina damage and eventually pass out, if he doesn&#039;t take a rest.&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses no chemicals.&lt;br /&gt;
====[[File:Sting_transform.png]] Transformation Sting====&lt;br /&gt;
The changeling injects a retrovirus that forces their human victim to transform into another. When extracting the sting the changeling can choose which of the DNAs in storage it wishes to use.&lt;br /&gt;
&lt;br /&gt;
Costs 3 evolution points and uses 50 chemicals.&lt;br /&gt;
====[[File:Sting_mute.png]] Mute Sting====&lt;br /&gt;
The changeling silently sting a human, completely silencing them for about thirty seconds. Does not provide a warning to a victim that they&#039;ve been stung, until they try to speak and can&#039;t.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses 20 chemicals.&lt;br /&gt;
====[[File:Sting_blind.png]] Blind Sting====&lt;br /&gt;
The changeling silently stings a human, completely blinding them for a short time and rendering them permanently nearsighted.&lt;br /&gt;
Costs 1 evolution point and uses 25 chemicals.&lt;br /&gt;
====[[File:Sting_hallucination.png]] Hallucination Sting====&lt;br /&gt;
The changeling injects large doses of hallucinogenic chemicals into their victim. Effect occurs after 30 to 60 seconds. The victim does not notice they&#039;ve been stung until they start tripping.&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 5 chemicals.&lt;br /&gt;
====[[File:Sting_cryo.png]] Cryogenic Sting====&lt;br /&gt;
The changeling injects the target with a blend of chemicals that begins to turn their blood to ice. The victim will walk slower and take some damage over the full duration. Victims wearing armor or insulated material will take more damage, since they are insulated from the ambient warmth. Can be countered with space heaters, coffee, and other warming objects and foods.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses 15 chemicals.&lt;br /&gt;
====[[File:Sting_fake_armblade.png]] False Armblade Sting====&lt;br /&gt;
The changeling silently injects a retrovirus that mutates their victim&#039;s arm into an armblade. The victim will form an armblade much like a changeling would, except the armblade is dull and useless. The transformation occurs immediately after the sting, and will last for about a minute.&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 20 chemicals.&lt;br /&gt;
==Tips==&lt;br /&gt;
* As a changeling, the absolute best item for you to get is a wallet (From the crew quarters, in either cabin&#039;s personal closet, in the leather satchel.) It goes in your ID slot and holds up to 4 ids, all of which work for automatic access and none of which change your mouse over identity.&lt;br /&gt;
* Only take a few abilities at round start! Once you take an ability, it is locked in unless you husk someone. Husking someone is time-consuming, leaves obvious evidence, sort of dickish, and if anyone interrupts you then you&#039;re boned. If you leave a few slots open, though, you can easily adapt to whatever shit you find yourself in.&lt;br /&gt;
* Transformation Sting is robust. Not only does it confuse the fuck out of people and is silent, but it&#039;s easier to hide in a forest than on an open plain. Make 555 of the guy you are changing into for more genomes. Transform the guy you are husking/impersonating into someone else, so you&#039;re the only one. Transform a ling who is caught if the scene is chaotic enough that he might escape. The possibilities are endless. ADDED: Wear some generic clothes from arrivals or locker room. Then if somebody&#039;s chasing you, run out of their line of sigh, quickly transform and run backwards.&lt;br /&gt;
* As a ling you are able to explore space, either staying as a regening corpse until you hit something or through a combination of fleshmend, engorged chem sacs, and a fire suit.&lt;br /&gt;
** There are edible clown corpses on the clown shuttle.&lt;br /&gt;
** You can of course find spaced people randomly, which is a great way to pick up an identity provided everyone doesn&#039;t know they were spaced.&lt;br /&gt;
** Or just use organic space suit&lt;br /&gt;
** Cryosting is very robust on people with insulation which makes it really effective in space, where they won&#039;t have a choice about staying dressed up in their suit.&lt;br /&gt;
* Hive channel is free genome storage for identities.&lt;br /&gt;
* Mimic voice and subverted AI, or mimic voice and digital camo go a LONG way in completely getting the crew against each other (ie: &amp;quot;one day, woody got wood&amp;quot;).&lt;br /&gt;
* Keep in mind that if you space yourself and let your corpse husk from the burn damage you&#039;ll still be a husk when you get back up. You can clear this effect by transforming to another form and back again. You could also buy voice changing and play a zombie.&lt;br /&gt;
* Blind sting + Lesser form = Freedom&lt;br /&gt;
** Cryo Sting + Lesser form = Freedom&lt;br /&gt;
** LSD Sting + Lesser form = Maybe freedom if it reaches the point of holodamage knockouts.&lt;br /&gt;
* Mute Sting + Cryo Sting + Blind Sting + Stun Prod, applied directly to forehead = easy, unrobust kill&lt;br /&gt;
* Don&#039;t be the person who goes &amp;quot;;g absorbing captain in maint&amp;quot; USE YOUR PERIODS&lt;br /&gt;
===Tips for Fighting Against Changelings===&lt;br /&gt;
* Changelings do not need heads, and brains are therefore vestigial. Don&#039;t debrain a changeling while the body walks out of the door behind you.&lt;br /&gt;
* As long as you can talk and you&#039;re within 1 tile of an intercom, you can type :i in front of what you say to say it over the intercom. Even when you&#039;re stunned and/or on the ground.&lt;br /&gt;
* If you get cryostung as a Security Officer, remove your armor and helmet. REMOVE THEM. Or else you will die. Sec armor has somehow some heat tampering properties, which means you won&#039;t heat up as much as you would normally be, and will consequently die of cold. Same goes if you are wearing an hardsuit/space protective gear/anything that could have thermal properties. If you get cryo&#039;d, REMOVE THOSE THINGS ASAP.&lt;br /&gt;
* The bane of lings is N2O. None of their powers will help them. Unless they use internals.&lt;br /&gt;
* Never fight a Changeling alone if you can help it. Unless they&#039;re hilariously unrobust, chances are they will almost always win a melee confrontation. The best tactic is to get a buddy to stun the changeling while you handcuff/beat it to death and take it to be gibbed/cremated.&lt;br /&gt;
* Changeling flesh clothing is completely cosmetic/non-functional and cannot be removed. If during a strip-search you can&#039;t remove an article of clothing from a person, chances are they&#039;re a Changeling unless they&#039;re cursed in some way.&lt;br /&gt;
* A 100 potassium/water explosive lance has a one-tile gibbing radius, useful for permanently taking out changelings without too much collateral damage.&lt;br /&gt;
* Gibber machines are easy to construct, and if you leave one in a well trafficked area, its hard to take one out without any witnesses. Even then, they&#039;re easy to replace and somewhat expendable.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
{{Game modes}}&lt;br /&gt;
[[Category: Jobs]] [[Category:Game Modes]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Unscrupulousrealtor</name></author>
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