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	<updated>2026-07-21T06:59:27Z</updated>
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		<id>https://wiki.beestation13.com/w/index.php?title=Heretics&amp;diff=36566</id>
		<title>Heretics</title>
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		<updated>2023-05-30T22:01:40Z</updated>

		<summary type="html">&lt;p&gt;Toolboxtohead: /* Tips */  Fixed some outdated information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision | reason = Missing Path, some info is outdated.}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = green&lt;br /&gt;
|stafftype = ENEMY&lt;br /&gt;
|imagebgcolor = green&lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = Heretic1.png&lt;br /&gt;
|jobtitle = Heretic&lt;br /&gt;
|access = Wherever your job has access to&lt;br /&gt;
|additional = Wherever you can break into or teleport to.&lt;br /&gt;
|difficulty = &#039;&#039;&#039;HARD&#039;&#039;&#039;&lt;br /&gt;
|superior = F̸̪̞͊͒̉ǒ̴͓̘r̸̲̮̎̾͝ǵ̶͙̭̅͝ọ̴͊̓̀t̷̬̋͗͒t̶͍̓̑̕e̵̩͓͆͂̌n̴̡͚̦͌̀͠ ̸͈̼̠̾͑g̵̟͚̖̽̈͗ő̸͌͘ͅd̸̨͙͕̅s̵̹̜͈̓̊&lt;br /&gt;
|duties = Find influences, notice they all have been taken. Sacrifice people and ascend as a vessel of your god&lt;br /&gt;
|guides = This is the guide. &lt;br /&gt;
|quote = &#039;ADMINS HALP HOW DO I SACRIFICE PEOPLE&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;quot;&#039;&#039;Forgotten, devoured, gutted. Humanity has forgotten the eldritch forces of decay, but the mansus veil has weakened. We will make them taste fear again...&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So you&#039;re a heretic? Well, get ready for some magic and battle. Grab those influences, make some sacrifices, and ascend to godhood.&lt;br /&gt;
==The Mansus Opens==&lt;br /&gt;
You are a nasty little bookworm in search of truth and power, and you have arrived on a station ripe with opportunities. The ultimate goal of a heretic, aside from completing their standard traitor objectives, is to gain power points to unlock their abilities.&lt;br /&gt;
&lt;br /&gt;
You can increase your power in two ways: harvesting magic energies from the eldritch influences around the station, or by sacrificing any crew members your dark patrons may hunger for. To aid this task, you start with two items and a spell:&lt;br /&gt;
* [[File:Heretic_forbidden_book.png]] The &#039;&#039;&#039;Codex Cicatrix&#039;&#039;&#039;, used to research.&lt;br /&gt;
* [[file:heart.png]] The &#039;&#039;&#039;Living Heart&#039;&#039;&#039;, used to transmute and find your targets, allows you to select from three targets.&lt;br /&gt;
* [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039;, a modular spell with a 15 second cooldown, that mutes, causes knockdown, major stamina damage aswell as some Brute. You also can lay and remove transmutation runes by using this in your hand. It gains additional beneficial effects with certain knowledges you can research.&lt;br /&gt;
All of these are critical to your ascension, so don&#039;t lose them, and keep them hidden from security!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[file:reality_fracture.gif]] &#039;&#039;&#039;Influences&#039;&#039;&#039;===&lt;br /&gt;
&#039;&#039;&#039;Influences&#039;&#039;&#039; are the easy way to gain power points. Whenever there are heretics aboard Space Station 13, influences will randomly spawn across the station at the start of the round. Initially, influences flicker with bursts of energy similar to electricity, have randomized names, and can only be seen by heretics. To harvest an influence, simply hit it with your codex and remain still for a short period. After being harvested, the influence will lose it&#039;s electric-like bursts, gain a yellow glow with a rainbow border originating from the middle, change their name to &#039;&#039;&#039;pierced reality&#039;&#039;&#039;, and become visible to the entire crew disappearing after 15 minutes. Influences can only be harvested once, so don&#039;t waste time trying to collect those that other heretics have already taken!&lt;br /&gt;
&lt;br /&gt;
[[file:reality_fracture_harvested.gif]] An already harvested influence, will disappear after 15 minutes have passed. Notice the glow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Heretic_forbidden_book.png]] &#039;&#039;&#039;Codex Cicatrix&#039;&#039;&#039;===&lt;br /&gt;
Once you have some power points, it&#039;s time to &#039;&#039;&#039;research&#039;&#039;&#039;! Simply use your codex in-hand to open the research menu and spend your points on abilities. The research menu forms a branching tree (see below), and your first selection will be to commit to a &#039;&#039;&#039;path&#039;&#039;&#039; that defines your initial abilities and final ascension. You can earn abilities from other paths to a limited degree, but overall your chosen path will heavily influence your playstyle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:heretic_rune.png|32px]] &#039;&#039;&#039;Transmutation&#039;&#039;&#039;===&lt;br /&gt;
Eventually, you&#039;ll need to start using proper magics. By using your mansus &#039;&#039;&#039;inhand&#039;&#039;&#039;, you&#039;ll begin to draw a &#039;&#039;&#039;transmutation rune&#039;&#039;&#039;. These runes are green and take up a 3x3 area, and while they can go under other objects, it&#039;s best to keep them clear for transmutation purposes. You can remove runes by hitting them with your mansus grasp again, and freely use other heretics&#039; runes. To &#039;&#039;&#039;transmute&#039;&#039;&#039;, simply click the rune with an empty hand while the appropriate object(s) are on top of it, making sure that nothing else is in the way.&lt;br /&gt;
&lt;br /&gt;
The most important use of your rune is &#039;&#039;&#039;sacrificing&#039;&#039;&#039;. To get a sacrifice target, drop your living heart onto a rune and transmute it with nothing else present, making sure your codex is in your inventory. You&#039;ll be given a list of targets to choose from, and can then squeeze your living heart by using it in-hand to get a vague idea of where your chosen target is. Kill them, drag them back to a rune, and transmute their body to messily sacrifice them and earn two power points.&lt;br /&gt;
&lt;br /&gt;
Between influences and sacrifices, you&#039;ll eventually unlock more and more abilities; the last ability will be your &#039;&#039;&#039;ascension&#039;&#039;&#039;, which gives you massively powerful benefits or transformations. Once you&#039;ve ascended, all that&#039;s left is to unleash your fury upon the crew! Use all of your powers to slaughter everybody who dares stand up to you, or just bask in your dark glory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[file:heretic_blade.png]] &#039;&#039;&#039;Heretic Blade&#039;&#039;&#039;===&lt;br /&gt;
The &#039;&#039;&#039;Heretic Blade&#039;&#039;&#039; will be your first unlocked research. It can be created by transmuting a common knife or equivalent with a secondary ingredient based on your path, and serves as a powerful melee weapon and can be broken for an emergency teleport to a random part of the station. As with the Mansus Grasp, your blade will be upgraded by your research over time. If you lose your blade, simply transmute a new one.&lt;br /&gt;
==Paths of The Mansus==&lt;br /&gt;
There are different aspects of the arcane to which you can devote yourself. While all rituals and spells can be learned, your first and most important choice will decide how your weapon [[file:heretic_blade.png]] and grasp [[file:mansus_grasp.gif]] will evolve, and how your final ascension will transform you.&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Path&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;830px&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!Path of Ash&lt;br /&gt;
|Nightwatcher&#039;s secret&lt;br /&gt;
|The Path of Ash revolves around fire, mobility, crowd control and being a sneaky fucker that can jaunt while handcuffed. It grants the most forgiving abilities for a new heretic, such as the aforementioned jaunt and a potential mass heal, and is highly recommended for first-timers. It doesn&#039;t have the most powerful abilities until the later game, but it is still enjoyable. Ascending gives you the power to burn down the station in a living tornado of flame.&lt;br /&gt;
|-&lt;br /&gt;
!Path of Rust&lt;br /&gt;
|Blacksmith&#039;s Tale&lt;br /&gt;
|The Path of Rust is about healing, corruption and brute forcing through all obstacles, at the cost of stealth. Rust gives you abilities that can one shot silicons, fry any electronics, destroy any turfs and take down any non-living being, while creating rusted tiles and healing while standing on them. Rust also grants access to some pretty powerful spells, making it a difficulty middle ground. Ascending grants you unparalleled healing and survivability. &lt;br /&gt;
|-&lt;br /&gt;
!Path of Flesh&lt;br /&gt;
|Principle of Hunger&lt;br /&gt;
|The Path of Flesh focuses on resurrection and summoning player-controlled minions. Heretics on this path gain almost no offensive or defensive abilities and rely heavily on stockpiling corpses, but Flesh offers many fun and powerful tools to those who can make it to the end, making it the hardest path overall for inexperienced heretics. Ascending allows you to shed your human form and become something much greater.&lt;br /&gt;
|}&lt;br /&gt;
==Abilities==&lt;br /&gt;
Below is a table with all your abilities. Upon choosing a path, you begin at the top of the tree, moving straight downwards; the first few abilities you unlock are thus based on your path. However, some abilities are located between paths, and can be unlocked by moving sideways once you&#039;re adjacent to them. With enough points, you can theoretically unlock all of these &#039;neutral&#039; abilities, as well as dipping into other paths&#039; abilities, but you can only ever unlock &#039;&#039;&#039;one Mark&#039;&#039;&#039; and &#039;&#039;&#039;one Blade/Steel&#039;&#039;&#039; ability, and you can only unlock &#039;&#039;&#039;the ascension that matches your starting path&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In the below tree, &#039;&#039;&#039;dark&#039;&#039;&#039; colored abilities can only be obtained by starting on the corresponding path, &#039;&#039;&#039;green&#039;&#039;&#039; abilities are &amp;quot;neutral&amp;quot; abilities that you can use to cross paths, and &#039;&#039;&#039;light&#039;&#039;&#039; colored abilities can be earned by any path by first going through the neutral ones.&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;u&amp;gt;[[File:Heretic_forbidden_book.png]] &#039;&#039;&#039;The Heretic Ability Tree&#039;&#039;&#039; [[File:Heretic_forbidden_book.png]]&amp;lt;/u&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
{| style=&amp;quot;text-align: center; border-spacing: 0px;&amp;quot;&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Ash&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#e34363; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Flesh&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#c5673e; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Rust&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 	&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Locksmith&#039;s Secret&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Principle of Hunger&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Blacksmith&#039;s Tale&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Follow the ashen path. &amp;lt;br&amp;gt; Transmute a knife with a match for an ashen blade.&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Follow the flesh path. &amp;lt;br&amp;gt; Transmute a knife and a pool of blood into a flesh blade.&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Follow the rust path. &amp;lt;br&amp;gt; Transmute a knife and a trash item into a rusty blade.&lt;br /&gt;
|&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Ash&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Flesh&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Rust&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now blinds opponents.&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now raises dead players into ghouls, ONCE per player. They look like husks and have 25 HP.&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now deal 500 damage to inorganic matter. Rusts any surface it&#039;s used on, and destroys any surface that is already rusty.&lt;br /&gt;
|&lt;br /&gt;
|-style=&#039;background-color:#6EE270;&#039;&lt;br /&gt;
|style=&#039;border-left:solid 10px #eb7541; border-right:dashed 2px;&#039;|&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#c1c1c1;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Ashen Shift&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Ashen Eyes&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#f58da2;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Imperfect Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Armorer’s ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#eb7541;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Leeching Walk&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;border-right:solid 10px #c1c1c1;&#039;|&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
|-style=&#039;background-color:#6EE270;&#039;&lt;br /&gt;
|style=&#039;border-left:solid 10px #eb7541; border-right:dashed 2px;&#039;|[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Transmute a tank of water into a flask(50u) of eldritch water. Heals a bit of everything, harms others a bit in everything.&lt;br /&gt;
|style=&#039;background-color:#c1c1c1;       border-right:dashed 2px;&#039; |[[file:ashen_shift.gif]] &amp;lt;br&amp;gt;A jaunt spell that makes you immaterial and pass through walls. &amp;lt;br&amp;gt;Very short duration, you will only manage 5-6 tiles in a straight line.&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|[[file:heretic_medallion.png]] &amp;lt;br&amp;gt;Transmute a shard of glass with eyes organ to produce an amulet of heatvision. &amp;lt;br&amp;gt; You can see better in the dark, and can see living beings through walls.&lt;br /&gt;
|style=&#039;background-color:#f58da2;       border-right:dashed 2px;&#039; |[[file:poppy.png]] &amp;lt;br&amp;gt;Transmute a corpse and a poppy into a voiceless death: mute ghouls with 50hp, but no voice. &amp;lt;br&amp;gt; Limit of 2 at a time.&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|[[file:heretic_armor.gif]] &amp;lt;br&amp;gt;Transmute a table (built) and a gasmask to create a suit of armor. The suit more or less halves damage received.&lt;br /&gt;
|style=&#039;background-color:#eb7541;       border-right:dashed 2px;&#039; |[[file:Rusty_wall.png]] &amp;lt;br&amp;gt;You slowly heal while standing on rusted tiles.&lt;br /&gt;
|style=&#039;border-right:solid 10px #c1c1c1&#039;|[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Transmute a tank of water into a flask(50u) of eldritch water. Heals a bit of everything, harms others a bit in everything.&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Mark of Ash&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Mark of Flesh&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Mark of Rust&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your mansus applies ash marks on touch. Attack a marked person with your blade to deal stamina damage and burning. &amp;lt;br&amp;gt; The burning spreads to other people, becoming a bit stronger each time.&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your mansus applies flesh marks on touch. Attack a marked person with your blade to make them bleed profusely.&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your mansus applies rust marks on touch. Attack a marked person with your blade to deal 0-200 damage to items they are carrying.&lt;br /&gt;
|&lt;br /&gt;
|-style=&#039;background-color:#6EE270;&#039;&lt;br /&gt;
|style=&#039;border-left:solid 10px #eb7541; border-right:dashed 2px;&#039;|&#039;&#039;&#039;Guise of Istasha&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#c1c1c1;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Mask of Madness&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Curse of Alteration&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#f58da2;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Raw Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Blood Siphon&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#eb7541;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Aggressive Spread&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;border-right:solid 10px #c1c1c1;&#039;|&#039;&#039;&#039;Guise of Istasha&#039;&#039;&#039;&lt;br /&gt;
|-style=&#039;background-color:#6EE270;&#039;&lt;br /&gt;
|style=&#039;border-left:solid 10px #eb7541; border-right:dashed 2px;&#039;|[[file:heretic_medallion.png]] &amp;lt;br&amp;gt;Transmute a circuit board and a glass shard into a digital camouflage amulet. It will make it impossible for the ai to see you through cameras when worn. &lt;br /&gt;
|style=&#039;background-color:#c1c1c1;       border-right:dashed 2px;&#039; |[[file:Mad_mask.png]] &amp;lt;br&amp;gt;Transmute a pair of eyes, a screwdriver and a pool of blood to create a Mask of Madness. It causes passive stamina damage and hallucinations to everyone around the wearer. Can be forced on a non believer to make him unable to take it off...&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|[[file:wheelchair.png]] &amp;lt;br&amp;gt;Transmute a knife, pool of blood, left and right leg, a hatchet and an item that the victim touched to curse them for 5 minutes of leg paralysis.&lt;br /&gt;
|style=&#039;background-color:#f58da2;       border-right:dashed 2px;&#039; |[[file:raw_prophet.png]] &amp;lt;br&amp;gt;Transmute eyes, a left arm, right arm and a pool of blood into a Raw Prophet. Raw prophets have increased seeing range, as well as Xray. But are very fragile and weak.&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|[[file:blood_siphon.gif]] &amp;lt;br&amp;gt;A touch spell that steals a bit of life from others to heal you.&lt;br /&gt;
|style=&#039;background-color:#eb7541;       border-right:dashed 2px;&#039; |[[File:corrode.gif]]&amp;lt;br&amp;gt;Spreads rust to nearby turfs. Destroys already rusted walls.&lt;br /&gt;
|style=&#039;border-right:solid 10px #c1c1c1&#039;|[[file:heretic_medallion.png]] &amp;lt;br&amp;gt;Transmute a circuit board and a glass shard into a digital camouflage amulet. It will make it impossible for the ai to see you through cameras when worn.&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Fiery Blade&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Bleeding Steel&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Toxic Blade&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your blade adds firestacks to those you attack.&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your blade causes additional bleeding to those you attack.&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your blade causes toxic damage to those you attack.&lt;br /&gt;
|&lt;br /&gt;
|-style=&#039;background-color:#6EE270;&#039;&lt;br /&gt;
|style=&#039;border-left:solid 10px #eb7541; border-right:dashed 2px;&#039;|&#039;&#039;&#039;Cleave&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#c1c1c1;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Fiery Rebirth&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Ashen Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#f58da2;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Lonely Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Rusted Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#eb7541;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Entropic Plume&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;border-right:solid 10px #c1c1c1;&#039;|&#039;&#039;&#039;Cleave&#039;&#039;&#039;&lt;br /&gt;
|-style=&#039;background-color:#6EE270;&#039;&lt;br /&gt;
|style=&#039;border-left:solid 10px #eb7541; border-right:dashed 2px;&#039;|[[file:cleave.png]] &amp;lt;br&amp;gt;A ranged spell that gives bleeding wounds to the target and those around them.&lt;br /&gt;
|style=&#039;background-color:#c1c1c1;       border-right:dashed 2px;&#039; |[[file:onfire.gif]] &amp;lt;br&amp;gt;Drains nearby alive people that are engulfed in flames. It heals 10 of each damage type per person. If a person is in critical condition it finishes them off.&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|[[file:ashman.png]] &amp;lt;br&amp;gt;Transmute a pile of ash, a head and a book to summon an ashman. Ashmen have ashen shift, and a spell that lets them send off a great wave of fire.&lt;br /&gt;
|style=&#039;background-color:#f58da2;       border-right:dashed 2px;&#039; |[[file:stalker.png]] &amp;lt;br&amp;gt;Transmute a knife, a flower, a pen and a piece of paper to summon a Stalker. Stalkers can shapeshift into different creatures to blend in, inheriting their stats.&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|[[file:rust_walker.png]] &amp;lt;br&amp;gt;Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can walk around and shoot waves of rust.&lt;br /&gt;
|style=&#039;background-color:#eb7541;       border-right:dashed 2px;&#039; |[[File:Entropic Plume.png]]&amp;lt;br&amp;gt;Spews forth a disorienting plume that causes enemies to strike each other, briefly blinds them and poisons them. Also spreads rust in the path of the plume.&lt;br /&gt;
|style=&#039;border-right:solid 10px #c1c1c1&#039;|[[file:cleave.png]] &amp;lt;br&amp;gt;A ranged spell that gives bleeding wounds to the target and those around them.&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Ashlord&#039;s Rite&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Priest’s Final Hymn&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Rustbringer’s Oath&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|[[File:heretic_rune.png]]&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[file:decal_fire.png]]&amp;lt;br&amp;gt; Transmute 3 corpses to ascend and become immune to fire/cold and space. You gain two spells: to surround yourself with fire for a minute, and to send off a massive fire wave like ashmen.&lt;br /&gt;
|[[File:heretic_rune.png]]&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[file:terror_of_the_night_armsy.png]]&amp;lt;br&amp;gt;Transmute 3 corpses to ascend as Lord of the night or summon a terror of the night.&lt;br /&gt;
|[[File:heretic_rune.png]]&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[file:Rusty_reinforced_wall.png]]&amp;lt;br&amp;gt;Transmute 3 corpses to ascend. While on rust tiles, your healing is tripled. Rust also spreads from the ritual&#039;s rune.&lt;br /&gt;
|[[File:heretic_rune.png]]&lt;br /&gt;
|}&lt;br /&gt;
==Tips==&lt;br /&gt;
*Remember that you first need to get a target before you can do any sacrificing... to get a target use your living heart to identify and track them then bring them in any condition to a rune.(people seem to think you can just sacrifice anybody you kill)&lt;br /&gt;
*You may reroll your targets with a certain ritual.&lt;br /&gt;
*If you ever lose your Codex, you can transmute a new one by combining a bible, human skin, a pen and a pair of eyes.&lt;br /&gt;
*If you ever lose your Living Heart, you can transmute a new one by combining a normal heart, a poppy (check the chapel!) and a blood splatter.&lt;br /&gt;
*If your transmutations are failing, make sure your codex is on your person!&lt;br /&gt;
*Many unlockable transmutations require body parts or whole corpses. You can get these from your victims, as well as by raiding the Morgue, or with the correct access, turning monkeys into catatonic humans.&lt;br /&gt;
*A Knife counts as any of the following items: Kitchen knife, Bone dagger, Survival Knife, Combat knife, Carrot shiv, Butchers cleaver, Venom knife, Ritual knife and shank. Any of them can be used to create your heretic blade.&lt;br /&gt;
*Even if you never fight other heretics, you&#039;re inherently at odds with them. Each influence can only be harvested once, so the heretic that goes the fastest and grabs the most influences first has to do less killing and sacrificing to reach their ascensions.&lt;br /&gt;
*As a heretic, access is more important than ever! The more areas you can easily access, the more influences you&#039;ll be able to snag. Getting all access can be a godsend, and knowing how to either hack or talk your way into other departments can help you beat other heretics to the free points.&lt;br /&gt;
*Even after ascension, you aren&#039;t completely invincible. Don&#039;t get too hasty and end up eating a barrage of deadly lasers to the face.&lt;br /&gt;
*Silicons are unable to see your powers and Influences, use this to your advantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As any student of Histories knows, the Mansus has no walls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mortals have classified the Mansus into three loosely-defined Paths.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ash, Flesh, Void and Rust.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We bid you Ẅ̸̻̰̗͍̪͔́̌̕ḛ̴͔̖̈̀͒l̶͚͇̺̤̊̀̽͒̚͘c̴̭̮̐͛͛̈́o̵̱̹̔̊̏̽̅́̏ṃ̶̓͐́̋͝e̵̛̺̬͉͘͜ to our *̶̨̩̣̥͇̜̼̫̍̊̅̑̑͒̏̔̚@̵̄̎̏̍̈̒̓͜£̵̡̧̜̹͔̖̘̪̮͔̈́̇̋̌̽͠&amp;quot;̷̢̧͚̜̫̜͈͇̮̮͎̆́̽̐̌͜͝ͅ#̷̢̢͍̰̭̺̠̮̟̟̓̈́̊͊̀̓̿͐̓̀̎͜͠%̶̰͉̙̜̝͕͔̘͗̎̾̈́̉̈́̀̓͊̆͘̕#̸̢͙̤̯̏͗̉͛̚͝}̴͖̭̤̣̦̀͗͜€̷̨̳͓͈̣̹̘͕̬̝̓́̾͑̚̚¤̷̧̢̢͖̻̘͕͍̮̰̘͉͕̻͇̀̄̈́̓̕̚&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
{{Game modes}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Game Modes]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Toolboxtohead</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Heretics&amp;diff=36565</id>
		<title>Heretics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Heretics&amp;diff=36565"/>
		<updated>2023-05-30T21:58:28Z</updated>

		<summary type="html">&lt;p&gt;Toolboxtohead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision | reason = Missing Path, some info is outdated.}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = green&lt;br /&gt;
|stafftype = ENEMY&lt;br /&gt;
|imagebgcolor = green&lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = Heretic1.png&lt;br /&gt;
|jobtitle = Heretic&lt;br /&gt;
|access = Wherever your job has access to&lt;br /&gt;
|additional = Wherever you can break into or teleport to.&lt;br /&gt;
|difficulty = &#039;&#039;&#039;HARD&#039;&#039;&#039;&lt;br /&gt;
|superior = F̸̪̞͊͒̉ǒ̴͓̘r̸̲̮̎̾͝ǵ̶͙̭̅͝ọ̴͊̓̀t̷̬̋͗͒t̶͍̓̑̕e̵̩͓͆͂̌n̴̡͚̦͌̀͠ ̸͈̼̠̾͑g̵̟͚̖̽̈͗ő̸͌͘ͅd̸̨͙͕̅s̵̹̜͈̓̊&lt;br /&gt;
|duties = Find influences, notice they all have been taken. Sacrifice people and ascend as a vessel of your god&lt;br /&gt;
|guides = This is the guide. &lt;br /&gt;
|quote = &#039;ADMINS HALP HOW DO I SACRIFICE PEOPLE&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;quot;&#039;&#039;Forgotten, devoured, gutted. Humanity has forgotten the eldritch forces of decay, but the mansus veil has weakened. We will make them taste fear again...&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So you&#039;re a heretic? Well, get ready for some magic and battle. Grab those influences, make some sacrifices, and ascend to godhood.&lt;br /&gt;
==The Mansus Opens==&lt;br /&gt;
You are a nasty little bookworm in search of truth and power, and you have arrived on a station ripe with opportunities. The ultimate goal of a heretic, aside from completing their standard traitor objectives, is to gain power points to unlock their abilities.&lt;br /&gt;
&lt;br /&gt;
You can increase your power in two ways: harvesting magic energies from the eldritch influences around the station, or by sacrificing any crew members your dark patrons may hunger for. To aid this task, you start with two items and a spell:&lt;br /&gt;
* [[File:Heretic_forbidden_book.png]] The &#039;&#039;&#039;Codex Cicatrix&#039;&#039;&#039;, used to research.&lt;br /&gt;
* [[file:heart.png]] The &#039;&#039;&#039;Living Heart&#039;&#039;&#039;, used to transmute and find your targets, allows you to select from three targets.&lt;br /&gt;
* [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039;, a modular spell with a 15 second cooldown, that mutes, causes knockdown, major stamina damage aswell as some Brute. You also can lay and remove transmutation runes by using this in your hand. It gains additional beneficial effects with certain knowledges you can research.&lt;br /&gt;
All of these are critical to your ascension, so don&#039;t lose them, and keep them hidden from security!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[file:reality_fracture.gif]] &#039;&#039;&#039;Influences&#039;&#039;&#039;===&lt;br /&gt;
&#039;&#039;&#039;Influences&#039;&#039;&#039; are the easy way to gain power points. Whenever there are heretics aboard Space Station 13, influences will randomly spawn across the station at the start of the round. Initially, influences flicker with bursts of energy similar to electricity, have randomized names, and can only be seen by heretics. To harvest an influence, simply hit it with your codex and remain still for a short period. After being harvested, the influence will lose it&#039;s electric-like bursts, gain a yellow glow with a rainbow border originating from the middle, change their name to &#039;&#039;&#039;pierced reality&#039;&#039;&#039;, and become visible to the entire crew disappearing after 15 minutes. Influences can only be harvested once, so don&#039;t waste time trying to collect those that other heretics have already taken!&lt;br /&gt;
&lt;br /&gt;
[[file:reality_fracture_harvested.gif]] An already harvested influence, will disappear after 15 minutes have passed. Notice the glow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Heretic_forbidden_book.png]] &#039;&#039;&#039;Codex Cicatrix&#039;&#039;&#039;===&lt;br /&gt;
Once you have some power points, it&#039;s time to &#039;&#039;&#039;research&#039;&#039;&#039;! Simply use your codex in-hand to open the research menu and spend your points on abilities. The research menu forms a branching tree (see below), and your first selection will be to commit to a &#039;&#039;&#039;path&#039;&#039;&#039; that defines your initial abilities and final ascension. You can earn abilities from other paths to a limited degree, but overall your chosen path will heavily influence your playstyle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:heretic_rune.png|32px]] &#039;&#039;&#039;Transmutation&#039;&#039;&#039;===&lt;br /&gt;
Eventually, you&#039;ll need to start using proper magics. By using your mansus &#039;&#039;&#039;inhand&#039;&#039;&#039;, you&#039;ll begin to draw a &#039;&#039;&#039;transmutation rune&#039;&#039;&#039;. These runes are green and take up a 3x3 area, and while they can go under other objects, it&#039;s best to keep them clear for transmutation purposes. You can remove runes by hitting them with your mansus grasp again, and freely use other heretics&#039; runes. To &#039;&#039;&#039;transmute&#039;&#039;&#039;, simply click the rune with an empty hand while the appropriate object(s) are on top of it, making sure that nothing else is in the way.&lt;br /&gt;
&lt;br /&gt;
The most important use of your rune is &#039;&#039;&#039;sacrificing&#039;&#039;&#039;. To get a sacrifice target, drop your living heart onto a rune and transmute it with nothing else present, making sure your codex is in your inventory. You&#039;ll be given a list of targets to choose from, and can then squeeze your living heart by using it in-hand to get a vague idea of where your chosen target is. Kill them, drag them back to a rune, and transmute their body to messily sacrifice them and earn two power points.&lt;br /&gt;
&lt;br /&gt;
Between influences and sacrifices, you&#039;ll eventually unlock more and more abilities; the last ability will be your &#039;&#039;&#039;ascension&#039;&#039;&#039;, which gives you massively powerful benefits or transformations. Once you&#039;ve ascended, all that&#039;s left is to unleash your fury upon the crew! Use all of your powers to slaughter everybody who dares stand up to you, or just bask in your dark glory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[file:heretic_blade.png]] &#039;&#039;&#039;Heretic Blade&#039;&#039;&#039;===&lt;br /&gt;
The &#039;&#039;&#039;Heretic Blade&#039;&#039;&#039; will be your first unlocked research. It can be created by transmuting a common knife or equivalent with a secondary ingredient based on your path, and serves as a powerful melee weapon and can be broken for an emergency teleport to a random part of the station. As with the Mansus Grasp, your blade will be upgraded by your research over time. If you lose your blade, simply transmute a new one.&lt;br /&gt;
==Paths of The Mansus==&lt;br /&gt;
There are different aspects of the arcane to which you can devote yourself. While all rituals and spells can be learned, your first and most important choice will decide how your weapon [[file:heretic_blade.png]] and grasp [[file:mansus_grasp.gif]] will evolve, and how your final ascension will transform you.&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Path&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;830px&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!Path of Ash&lt;br /&gt;
|Nightwatcher&#039;s secret&lt;br /&gt;
|The Path of Ash revolves around fire, mobility, crowd control and being a sneaky fucker that can jaunt while handcuffed. It grants the most forgiving abilities for a new heretic, such as the aforementioned jaunt and a potential mass heal, and is highly recommended for first-timers. It doesn&#039;t have the most powerful abilities until the later game, but it is still enjoyable. Ascending gives you the power to burn down the station in a living tornado of flame.&lt;br /&gt;
|-&lt;br /&gt;
!Path of Rust&lt;br /&gt;
|Blacksmith&#039;s Tale&lt;br /&gt;
|The Path of Rust is about healing, corruption and brute forcing through all obstacles, at the cost of stealth. Rust gives you abilities that can one shot silicons, fry any electronics, destroy any turfs and take down any non-living being, while creating rusted tiles and healing while standing on them. Rust also grants access to some pretty powerful spells, making it a difficulty middle ground. Ascending grants you unparalleled healing and survivability. &lt;br /&gt;
|-&lt;br /&gt;
!Path of Flesh&lt;br /&gt;
|Principle of Hunger&lt;br /&gt;
|The Path of Flesh focuses on resurrection and summoning player-controlled minions. Heretics on this path gain almost no offensive or defensive abilities and rely heavily on stockpiling corpses, but Flesh offers many fun and powerful tools to those who can make it to the end, making it the hardest path overall for inexperienced heretics. Ascending allows you to shed your human form and become something much greater.&lt;br /&gt;
|}&lt;br /&gt;
==Abilities==&lt;br /&gt;
Below is a table with all your abilities. Upon choosing a path, you begin at the top of the tree, moving straight downwards; the first few abilities you unlock are thus based on your path. However, some abilities are located between paths, and can be unlocked by moving sideways once you&#039;re adjacent to them. With enough points, you can theoretically unlock all of these &#039;neutral&#039; abilities, as well as dipping into other paths&#039; abilities, but you can only ever unlock &#039;&#039;&#039;one Mark&#039;&#039;&#039; and &#039;&#039;&#039;one Blade/Steel&#039;&#039;&#039; ability, and you can only unlock &#039;&#039;&#039;the ascension that matches your starting path&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In the below tree, &#039;&#039;&#039;dark&#039;&#039;&#039; colored abilities can only be obtained by starting on the corresponding path, &#039;&#039;&#039;green&#039;&#039;&#039; abilities are &amp;quot;neutral&amp;quot; abilities that you can use to cross paths, and &#039;&#039;&#039;light&#039;&#039;&#039; colored abilities can be earned by any path by first going through the neutral ones.&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;u&amp;gt;[[File:Heretic_forbidden_book.png]] &#039;&#039;&#039;The Heretic Ability Tree&#039;&#039;&#039; [[File:Heretic_forbidden_book.png]]&amp;lt;/u&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
{| style=&amp;quot;text-align: center; border-spacing: 0px;&amp;quot;&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Ash&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#e34363; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Flesh&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#c5673e; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Rust&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 	&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Locksmith&#039;s Secret&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Principle of Hunger&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Blacksmith&#039;s Tale&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Follow the ashen path. &amp;lt;br&amp;gt; Transmute a knife with a match for an ashen blade.&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Follow the flesh path. &amp;lt;br&amp;gt; Transmute a knife and a pool of blood into a flesh blade.&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Follow the rust path. &amp;lt;br&amp;gt; Transmute a knife and a trash item into a rusty blade.&lt;br /&gt;
|&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Ash&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Flesh&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Rust&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now blinds opponents.&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now raises dead players into ghouls, ONCE per player. They look like husks and have 25 HP.&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now deal 500 damage to inorganic matter. Rusts any surface it&#039;s used on, and destroys any surface that is already rusty.&lt;br /&gt;
|&lt;br /&gt;
|-style=&#039;background-color:#6EE270;&#039;&lt;br /&gt;
|style=&#039;border-left:solid 10px #eb7541; border-right:dashed 2px;&#039;|&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#c1c1c1;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Ashen Shift&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Ashen Eyes&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#f58da2;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Imperfect Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Armorer’s ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#eb7541;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Leeching Walk&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;border-right:solid 10px #c1c1c1;&#039;|&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
|-style=&#039;background-color:#6EE270;&#039;&lt;br /&gt;
|style=&#039;border-left:solid 10px #eb7541; border-right:dashed 2px;&#039;|[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Transmute a tank of water into a flask(50u) of eldritch water. Heals a bit of everything, harms others a bit in everything.&lt;br /&gt;
|style=&#039;background-color:#c1c1c1;       border-right:dashed 2px;&#039; |[[file:ashen_shift.gif]] &amp;lt;br&amp;gt;A jaunt spell that makes you immaterial and pass through walls. &amp;lt;br&amp;gt;Very short duration, you will only manage 5-6 tiles in a straight line.&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|[[file:heretic_medallion.png]] &amp;lt;br&amp;gt;Transmute a shard of glass with eyes organ to produce an amulet of heatvision. &amp;lt;br&amp;gt; You can see better in the dark, and can see living beings through walls.&lt;br /&gt;
|style=&#039;background-color:#f58da2;       border-right:dashed 2px;&#039; |[[file:poppy.png]] &amp;lt;br&amp;gt;Transmute a corpse and a poppy into a voiceless death: mute ghouls with 50hp, but no voice. &amp;lt;br&amp;gt; Limit of 2 at a time.&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|[[file:heretic_armor.gif]] &amp;lt;br&amp;gt;Transmute a table (built) and a gasmask to create a suit of armor. The suit more or less halves damage received.&lt;br /&gt;
|style=&#039;background-color:#eb7541;       border-right:dashed 2px;&#039; |[[file:Rusty_wall.png]] &amp;lt;br&amp;gt;You slowly heal while standing on rusted tiles.&lt;br /&gt;
|style=&#039;border-right:solid 10px #c1c1c1&#039;|[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Transmute a tank of water into a flask(50u) of eldritch water. Heals a bit of everything, harms others a bit in everything.&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Mark of Ash&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Mark of Flesh&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Mark of Rust&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your mansus applies ash marks on touch. Attack a marked person with your blade to deal stamina damage and burning. &amp;lt;br&amp;gt; The burning spreads to other people, becoming a bit stronger each time.&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your mansus applies flesh marks on touch. Attack a marked person with your blade to make them bleed profusely.&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your mansus applies rust marks on touch. Attack a marked person with your blade to deal 0-200 damage to items they are carrying.&lt;br /&gt;
|&lt;br /&gt;
|-style=&#039;background-color:#6EE270;&#039;&lt;br /&gt;
|style=&#039;border-left:solid 10px #eb7541; border-right:dashed 2px;&#039;|&#039;&#039;&#039;Guise of Istasha&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#c1c1c1;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Mask of Madness&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Curse of Alteration&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#f58da2;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Raw Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Blood Siphon&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#eb7541;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Aggressive Spread&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;border-right:solid 10px #c1c1c1;&#039;|&#039;&#039;&#039;Guise of Istasha&#039;&#039;&#039;&lt;br /&gt;
|-style=&#039;background-color:#6EE270;&#039;&lt;br /&gt;
|style=&#039;border-left:solid 10px #eb7541; border-right:dashed 2px;&#039;|[[file:heretic_medallion.png]] &amp;lt;br&amp;gt;Transmute a circuit board and a glass shard into a digital camouflage amulet. It will make it impossible for the ai to see you through cameras when worn. &lt;br /&gt;
|style=&#039;background-color:#c1c1c1;       border-right:dashed 2px;&#039; |[[file:Mad_mask.png]] &amp;lt;br&amp;gt;Transmute a pair of eyes, a screwdriver and a pool of blood to create a Mask of Madness. It causes passive stamina damage and hallucinations to everyone around the wearer. Can be forced on a non believer to make him unable to take it off...&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|[[file:wheelchair.png]] &amp;lt;br&amp;gt;Transmute a knife, pool of blood, left and right leg, a hatchet and an item that the victim touched to curse them for 5 minutes of leg paralysis.&lt;br /&gt;
|style=&#039;background-color:#f58da2;       border-right:dashed 2px;&#039; |[[file:raw_prophet.png]] &amp;lt;br&amp;gt;Transmute eyes, a left arm, right arm and a pool of blood into a Raw Prophet. Raw prophets have increased seeing range, as well as Xray. But are very fragile and weak.&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|[[file:blood_siphon.gif]] &amp;lt;br&amp;gt;A touch spell that steals a bit of life from others to heal you.&lt;br /&gt;
|style=&#039;background-color:#eb7541;       border-right:dashed 2px;&#039; |[[File:corrode.gif]]&amp;lt;br&amp;gt;Spreads rust to nearby turfs. Destroys already rusted walls.&lt;br /&gt;
|style=&#039;border-right:solid 10px #c1c1c1&#039;|[[file:heretic_medallion.png]] &amp;lt;br&amp;gt;Transmute a circuit board and a glass shard into a digital camouflage amulet. It will make it impossible for the ai to see you through cameras when worn.&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Fiery Blade&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Bleeding Steel&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Toxic Blade&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your blade adds firestacks to those you attack.&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your blade causes additional bleeding to those you attack.&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your blade causes toxic damage to those you attack.&lt;br /&gt;
|&lt;br /&gt;
|-style=&#039;background-color:#6EE270;&#039;&lt;br /&gt;
|style=&#039;border-left:solid 10px #eb7541; border-right:dashed 2px;&#039;|&#039;&#039;&#039;Cleave&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#c1c1c1;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Fiery Rebirth&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Ashen Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#f58da2;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Lonely Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Rusted Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#eb7541;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Entropic Plume&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;border-right:solid 10px #c1c1c1;&#039;|&#039;&#039;&#039;Cleave&#039;&#039;&#039;&lt;br /&gt;
|-style=&#039;background-color:#6EE270;&#039;&lt;br /&gt;
|style=&#039;border-left:solid 10px #eb7541; border-right:dashed 2px;&#039;|[[file:cleave.png]] &amp;lt;br&amp;gt;A ranged spell that gives bleeding wounds to the target and those around them.&lt;br /&gt;
|style=&#039;background-color:#c1c1c1;       border-right:dashed 2px;&#039; |[[file:onfire.gif]] &amp;lt;br&amp;gt;Drains nearby alive people that are engulfed in flames. It heals 10 of each damage type per person. If a person is in critical condition it finishes them off.&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|[[file:ashman.png]] &amp;lt;br&amp;gt;Transmute a pile of ash, a head and a book to summon an ashman. Ashmen have ashen shift, and a spell that lets them send off a great wave of fire.&lt;br /&gt;
|style=&#039;background-color:#f58da2;       border-right:dashed 2px;&#039; |[[file:stalker.png]] &amp;lt;br&amp;gt;Transmute a knife, a flower, a pen and a piece of paper to summon a Stalker. Stalkers can shapeshift into different creatures to blend in, inheriting their stats.&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|[[file:rust_walker.png]] &amp;lt;br&amp;gt;Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can walk around and shoot waves of rust.&lt;br /&gt;
|style=&#039;background-color:#eb7541;       border-right:dashed 2px;&#039; |[[File:Entropic Plume.png]]&amp;lt;br&amp;gt;Spews forth a disorienting plume that causes enemies to strike each other, briefly blinds them and poisons them. Also spreads rust in the path of the plume.&lt;br /&gt;
|style=&#039;border-right:solid 10px #c1c1c1&#039;|[[file:cleave.png]] &amp;lt;br&amp;gt;A ranged spell that gives bleeding wounds to the target and those around them.&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Ashlord&#039;s Rite&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Priest’s Final Hymn&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Rustbringer’s Oath&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|[[File:heretic_rune.png]]&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[file:decal_fire.png]]&amp;lt;br&amp;gt; Transmute 3 corpses to ascend and become immune to fire/cold and space. You gain two spells: to surround yourself with fire for a minute, and to send off a massive fire wave like ashmen.&lt;br /&gt;
|[[File:heretic_rune.png]]&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[file:terror_of_the_night_armsy.png]]&amp;lt;br&amp;gt;Transmute 3 corpses to ascend as Lord of the night or summon a terror of the night.&lt;br /&gt;
|[[File:heretic_rune.png]]&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[file:Rusty_reinforced_wall.png]]&amp;lt;br&amp;gt;Transmute 3 corpses to ascend. While on rust tiles, your healing is tripled. Rust also spreads from the ritual&#039;s rune.&lt;br /&gt;
|[[File:heretic_rune.png]]&lt;br /&gt;
|}&lt;br /&gt;
==Tips==&lt;br /&gt;
*Remember that you first need to get a target before you can do any sacrificing... to get a target put your living heart on your transmutation rune with nothing else present on the rune and use the rune. and then just use the living heart in your hand to track them and sacrifice their DEAD body. (people seem to think you can just sacrifice anybody you kill)&lt;br /&gt;
*every living heart has their own target. So amass a few and you will have a much wider selection of targets.&lt;br /&gt;
*If you ever lose your Codex, you can transmute a new one by combining a bible, human skin, a pen and a pair of eyes.&lt;br /&gt;
*If you ever lose your Living Heart, you can transmute a new one by combining a normal heart, a poppy (check the chapel!) and a blood splatter.&lt;br /&gt;
*If your transmutations are failing, make sure your codex is on your person!&lt;br /&gt;
*Many unlockable transmutations require body parts or whole corpses. You can get these from your victims, as well as by raiding the Morgue, or with the correct access, turning monkeys into catatonic humans.&lt;br /&gt;
*A Knife counts as any of the following items: Kitchen knife, Bone dagger, Survival Knife, Combat knife, Carrot shiv, Butchers cleaver, Venom knife, Ritual knife and shank. Any of them can be used to create your heretic blade.&lt;br /&gt;
*Even if you never fight other heretics, you&#039;re inherently at odds with them. Each influence can only be harvested once, so the heretic that goes the fastest and grabs the most influences first has to do less killing and sacrificing to reach their ascensions.&lt;br /&gt;
*As a heretic, access is more important than ever! The more areas you can easily access, the more influences you&#039;ll be able to snag. Getting all access can be a godsend, and knowing how to either hack or talk your way into other departments can help you beat other heretics to the free points.&lt;br /&gt;
*Even after ascension, you aren&#039;t completely invincible. Don&#039;t get too hasty and end up eating a barrage of deadly lasers to the face.&lt;br /&gt;
*Silicons are unable to see your powers and Influences, use this to your advantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As any student of Histories knows, the Mansus has no walls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mortals have classified the Mansus into three loosely-defined Paths.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ash, Flesh and Rust.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We bid you Ẅ̸̻̰̗͍̪͔́̌̕ḛ̴͔̖̈̀͒l̶͚͇̺̤̊̀̽͒̚͘c̴̭̮̐͛͛̈́o̵̱̹̔̊̏̽̅́̏ṃ̶̓͐́̋͝e̵̛̺̬͉͘͜ to our *̶̨̩̣̥͇̜̼̫̍̊̅̑̑͒̏̔̚@̵̄̎̏̍̈̒̓͜£̵̡̧̜̹͔̖̘̪̮͔̈́̇̋̌̽͠&amp;quot;̷̢̧͚̜̫̜͈͇̮̮͎̆́̽̐̌͜͝ͅ#̷̢̢͍̰̭̺̠̮̟̟̓̈́̊͊̀̓̿͐̓̀̎͜͠%̶̰͉̙̜̝͕͔̘͗̎̾̈́̉̈́̀̓͊̆͘̕#̸̢͙̤̯̏͗̉͛̚͝}̴͖̭̤̣̦̀͗͜€̷̨̳͓͈̣̹̘͕̬̝̓́̾͑̚̚¤̷̧̢̢͖̻̘͕͍̮̰̘͉͕̻͇̀̄̈́̓̕̚&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
{{Game modes}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Game Modes]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Toolboxtohead</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Megafauna&amp;diff=36557</id>
		<title>Megafauna</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Megafauna&amp;diff=36557"/>
		<updated>2023-05-30T00:12:56Z</updated>

		<summary type="html">&lt;p&gt;Toolboxtohead: /* GPS Signal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason = Xenos have been added, Bubblegum still needs revision.&lt;br /&gt;
}}&lt;br /&gt;
Megafauna are huge, extremely powerful creatures found in [[Lavaland]]. They emit a GPS Signal that is trackable by any GPS Device, so they are easy to avoid, as long as you&#039;re careful.&lt;br /&gt;
&lt;br /&gt;
All types of megafauna will devour unconscious or dead victims, restoring their health by half of the creature&#039;s maximum health, and gibbing it.&lt;br /&gt;
=Types of Megafauna=&lt;br /&gt;
==Ash Drake==&lt;br /&gt;
[[File:Ash_drake.png|128px]]&lt;br /&gt;
&lt;br /&gt;
An enormous drake that roams the land. Once considered the easiest of Megafauna, code changes have made it into one of the most fierce opponents that can be found on Lavaland.&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Fiery Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behaviour===&lt;br /&gt;
Normally, it chases its target trying to bite it. Whenever possible, it will also breathe fire in the three cardinal directions, dealing 20 burn damage and igniting whoever walks into the trail. It will send one trail directly at you and two more on either side of you, requiring a bit of tact to dodge it.&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s advisable to carry a fire extinguisher when fighting a drake, in case you can&#039;t avoid one of these.&lt;br /&gt;
&lt;br /&gt;
The drake will also sometimes take flight and swoop down on a target, creating pooling lava below it and marking a 3x3 area before crushing anyone left inside, dealing 75 brute damage and gibbing unconscious targets. It will also send a standard firebreath attack at you as soon as it lands. The best way to deal with this attack is to stay on the move and keep your distance as it lands so that you have time to dodge the incoming fire.&lt;br /&gt;
&lt;br /&gt;
As the drake gets damaged, swoop attacks will become more common, and the drake will begin using an additional attack.&amp;lt;br&amp;gt;&lt;br /&gt;
If the drake falls below 50% health, it will use a special attack where it swoops up high and traps the target in a small arena of fire. One tile in the arena will be a safe spot, marked with a green rune. The rest of the tiles will turn into lava after a moment. This process will repeat 3 times before the attack ends. The drake will swoop back down and attempt to crush you in the standard 3x3 ring in the process. &lt;br /&gt;
==={{anchor|Drake Loot}}Loot===&lt;br /&gt;
The drake leaves a carcass that can be butchered: it contains 5 Diamond ores, 5 Sinew, 10 Ash Drake Hide, and 30 Bones.&lt;br /&gt;
Ash Drake Hide can be used by Ashwalkers to make Ash Drake Armour, which is extremely resistant, ash storm proof and fireproof.&lt;br /&gt;
It will also drop a locked chest, which will contain the following:&lt;br /&gt;
* [[File:Wiz_vial.gif]]&#039;&#039;&#039;Bottle of Dragon&#039;s Blood:&#039;&#039;&#039; When drunk, it has one of these effects:&lt;br /&gt;
** Transforms the drinker into a dark red [[Guide_to_races#Lizardpeople|lizard]] with digitigrade legs, preventing the use of shoes.&lt;br /&gt;
** Transforms the drinker into a [[Guide_to_races#Skeletons|skeleton]], giving it a few racial bonuses.&lt;br /&gt;
** Gives the drinker permanent immunity to lava.&lt;br /&gt;
*Ash Drake Armor&lt;br /&gt;
*Tail Spike Crusher Trophy&lt;br /&gt;
===How to Fight===&lt;br /&gt;
Take your time and don&#039;t get greedy. Keep your distance so that you can more easily react to the incoming firebreath, coming in for shots in between the drakes attacks. Take only 1 or 2 shots at a time at the drake before you back up to prepare to dodge the incoming attack. Keep your distance when the drake is trying to crush you from up high so that you can avoid the incoming fire. Keep your cool and stay focused during the fire arena attack, messing this attack up is extremely difficult to recover from. Bringing the H.E.C.K. suit from Bubblegum will make this fight somewhat easier, making it much less punishing if you are hit with a fire attack. The drake will not immediately breathe fire at you when it lands from the fire arena attack, giving you a window to get a couple quick hits in. Still be prepared to retreat though, its next attack will come out pretty quickly after landing. Unless you are very robust and experienced, do not attempt this fight without several regenerative cores.&lt;br /&gt;
==Colossus==&lt;br /&gt;
[[File:Colossus.png|182px]]&lt;br /&gt;
&lt;br /&gt;
A huge, towering being. Slow, but extremely dangerous.&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Angelic Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behaviour===&lt;br /&gt;
The Colossus, when attacking, shoots Death Bolts in different patterns, telegraphing each burst with a screen shake and a red flash.&amp;lt;br&amp;gt;&lt;br /&gt;
Death bolts are slow, and deal 25 brute damage ignoring armor. They&#039;ll break rocks, and if on station, walls and reinforced walls on hit.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Patterns:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Random Shots: The colossus shoots a random amount of bolts aiming in random directions.&lt;br /&gt;
* Blast: Shoots a shotgun-like blast of death bolts.&lt;br /&gt;
* Directional Shots: Shoots bolts in the 8 cardinal directions.&lt;br /&gt;
* Alternating Directional Shots: Shoots bolts alternating between a + shape and an X shape, four times.&lt;br /&gt;
* Spiral Shot: Shoots following a spiral around the Colossus. Becomes more frequent as the Colossus loses health. The Colossus screams: &amp;quot;&amp;lt;b&amp;gt;Judgement&amp;lt;/b&amp;gt;&amp;quot;.&lt;br /&gt;
* Double Spiral: Only used when the colossus is below 33% health, shoots two opposite spirals at the same time. The Colossus screams: &amp;quot;&amp;lt;b&amp;gt;Die&amp;lt;/b&amp;gt;&amp;quot;.&lt;br /&gt;
When shot, the Colossus will display glowing yellow shields, but they are cosmetic and do not in fact reduce the damage it takes.&lt;br /&gt;
&lt;br /&gt;
If challenged by someone using [[Syndicate_items#Martial Arts Scroll|Sleeping Carp]], the Colossus will enrage and chase him down.&lt;br /&gt;
==={{anchor|Colossus Loot}}Loot===&lt;br /&gt;
The colossus drops a locked chest containing the Voice of God and the Blaster Tubes crusher trophy. See [[Voice_of_God|here]] for the Voice of God.&lt;br /&gt;
===How to Fight===&lt;br /&gt;
People claim to have trouble with this boss, but he&#039;s pretty easy as long as you don&#039;t get hit. For this boss, if you&#039;re not an asshole to your fellow miners, you&#039;ll have him clear his own area. Of course this has its own risks, he could hit gibonite, stun you, and instant kill you. I&#039;m personally an asshole, and could give less than two fucks about some shitty mining station, and I&#039;d rather not die, so I lure him back to the big area below the mining base. Once you get here, colossus has a few attacks you should know about.&lt;br /&gt;
:&#039;&#039;&#039;Shotgun&#039;&#039;&#039;: The bane of my existence, it&#039;s a quick attack with no tell, and it&#039;s a spread of death bolts which are basically an instant kill if you get hit in a bad way. This attack is why this boss kills so many noobs.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Circle&#039;&#039;&#039;: Just a bunch of death bolts in a circle, easier to dodge, there are very clear openings.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Easiest Attack&#039;&#039;&#039;: Just slowly shoots death bolts in cardinal and then alternate cardinal with it changing each attack, does this 4 times before going back to a normal pattern, pretty easy to get one or two hits in here.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Judgement&#039;&#039;&#039;: Easy, just stay to the side of him, as soon as you see the death bolt come out on your side, move up and go in to shoot. By the time it rotates back around to shoot, you should have walked away again and be ready to go back in to shoot in the same way. Just keep moving up or down and be sure to keep moving to stay away from the colossus, don&#039;t get trapped against the lava.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Die&#039;&#039;&#039;: Same thing as Judgement, except two spirals start at both sides, this causes the sides to have two attacks coming out, you have two options here. The easier option is to now change to being below or above the colossus, if you&#039;re above or below it&#039;s basically just judgement since both the death bolts are on one tile, try not to get hit though or you&#039;ll be hurting. The second one which I prefer to do, is to stay to the side, and move in after two shots are fire, the timing on this one is way less forgiving, and you need to fire before you&#039;re in range so it shoots by the time you&#039;re running to not get hit.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Triple Shotgun&#039;&#039;&#039;: Same thing as before, this is the reason you don&#039;t go in after the shotgun attacks EVER. Looks like a normal shotgun, but is always shot in patterns of 3, these attacks have way less cooldown than if it was a normal shotgun with a normal shotgun attack right after it, you can get shots inbetween these, but I&#039;d recommend against it unless you&#039;re comfortable.&lt;br /&gt;
&lt;br /&gt;
:All of the death bolts rip through all armor, no casuls allowed.&lt;br /&gt;
====Alternatively, Cheesing It====&lt;br /&gt;
*Step 1: Lure it to the hierophant arena&lt;br /&gt;
*Step 2: Profit!&lt;br /&gt;
==Bubblegum (Outdated)==&lt;br /&gt;
[[File:Bubblegum.gif|182px]]&lt;br /&gt;
&lt;br /&gt;
A fleshy monstruosity, making the earth tremble with every step it takes. In what passes for a heirarchy among slaughter demons, this one is king.&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Bubbly Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behaviour===&lt;br /&gt;
Bubblegum&#039;s fight is centered on blood: never stand on a bloodied tile if you can help it.&lt;br /&gt;
&lt;br /&gt;
Bubblegum will attempt to hit a target in melee if it is able to; if it cannot, it will start its attack cycle.&lt;br /&gt;
&lt;br /&gt;
When attacking, Bubblegum will prioritize up to 2 targets on blood, then use a blood attack: it can either smack them, dealing 25 instant brute damage, or rarely grab them, pulling them closer to him through the blood. If a target is unconscious and on blood, it is automatically grabbed and devoured.&amp;lt;br&amp;gt;&lt;br /&gt;
If Bubblegum finds no targets, it&#039;ll shoot a line of blood in a random direction, with increasing range as it loses health. After spraying blood, it&#039;ll bloodcrawl onto a random bloodied tile. If it is undamaged it&#039;ll wait until the next attack cycle, but as its health drops the chance of a followup attack after bloodcrawling increases.&lt;br /&gt;
&lt;br /&gt;
If Bubblegum either attacked through blood or decided to continue attacking after bloodcrawling:&lt;br /&gt;
* Most of the time it&#039;ll charge, destroying terrain and dealing 40 damage to anyone it hits. The end point of the charge is displayed with a large red symbol: use it to avoid its path. Bubblegum will try attacking through blood once more after charging.&lt;br /&gt;
* Rarely, becoming more frequent as Bubblegum gets damaged, it&#039;ll spawn up to 6 slaughterlings, small creatures that die in one hit and deal minor damage, but can tank a few shots for Bubblegum and can be dangerous if you let them swarm you.&lt;br /&gt;
* If Bubblegum falls below 50% health, it will either Triple Charge or Blood Charge instead of charging.&lt;br /&gt;
** Triple Charging is, in fact, three quick charges in a row. After each charge Bubblegum will try a blood attack.&lt;br /&gt;
** Blood Charge is a bloodcrawl quickly followed by a charge. This can only happen if Bubblegum succeeded on a blood attack.&lt;br /&gt;
When wounded by brute damage, Bubblegum has a chance to spray blood under himself.&lt;br /&gt;
==={{anchor|Bubblegum Loot}}Loot===&lt;br /&gt;
On death, Bubblegum spawns a locked chest containing the H.E.C.K. suit and the Demon Claws crusher trophy.&lt;br /&gt;
* [[File:Hostile_env.png]] &#039;&#039;&#039;H.E.C.K. suit:&#039;&#039;&#039; A powerful mining suit that can be customized with spraypaint. Great melee resistance, good against explosions and bullets and completely fire-, lava-, rad-, acid and ash storm proof. Not spaceproof!&lt;br /&gt;
===How to Fight===&lt;br /&gt;
The king of all megafauna, this battle is movement and positioning. I&#039;d heavily recommend the big area below the mining base, or one of similar size to even have a chance at beating this monster. You should ALWAYS be shooting him as fast as you can, this monster shoots blood everywhere which gives him more moves, and can spawn little blood fuckers which stop you from moving away from the bubblegum. I&#039;d recommend shooting the bubblegum before he gets to the area since you&#039;ll most likely be luring him, and use the upper area adjacent to the mining base for just a bit so you don&#039;t cover up the bottom with too much blood. You should try to always have the bubblegum spray horizontally or near the edge of the arena so you can keep luring him in circles away from blood, don&#039;t have blood going up or down the arena or you&#039;ll have to run through it every time to get across. Staying near the lava but not running too close is pretty recommended because he&#039;ll spray most of his row of blood into the lava and save you some space. Bubbblegum blood does not spread if you step on it, and if you skip past it quickly he wont have a chance to bloodmaul you. There are also a few moves you should know about.&lt;br /&gt;
:Oh yeah, and after every PKA shot he can bleed on the tile he&#039;s on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Crawl&#039;&#039;&#039;: Bubblegum disappears and reappears instantly near the player at a nearby blood tile, this attack isn&#039;t too dangerous, and as long as you have decent reaction times, you can just walk away. He has a bit of hit cooldown, so even if you&#039;re right up next to him after accidentally running into him, he won&#039;t instantly hit you.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Leech&#039;&#039;&#039; (Something like that): Spawns a bunch of little blood fuckers around you, something like 1-6 of them. These guys aren&#039;t hard and do barely any damage, consider them easier legions, normally you wouldn&#039;t care but they block your path and make it easier for the bubblegum to tear your asshole apart, always be on harm intent and ready to bash these fuckers with your PKA.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Charge&#039;&#039;&#039;: Bubblegum shows a rune with where he&#039;s going to dash, and fucks everything inbetween the dash, the tiles are pretty much a straight line with where he&#039;s going to dash, so if you&#039;re ballsy you can just move one tile over and he won&#039;t hit you.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Spray&#039;&#039;&#039;: Bubblegum is a total asshole and periodically shoots out lines of blood to make himself stronger and you want to kill yourself, not too bad just try not to be on, or adjacent to these tiles. Don&#039;t let him spray blood over your arena in a way where you&#039;ll have to walk over it again.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Triple Charge&#039;&#039;&#039;: This is where the speediness of this fight becomes apparent, this attack is actually pretty nice compared to the copious amount of blood he shoots earlier, since this attack takes so long you can run straight through the blood and he won&#039;t use any of his blood moves on you.&lt;br /&gt;
&lt;br /&gt;
:Everything that was just said can be done with a PKA. I do it often, and many others do it often (probably).&lt;br /&gt;
==Legion==&lt;br /&gt;
[[File:Biglegion.png|42px]][[File:Biglegion.png|85px]][[File:Biglegion.png|128px]][[File:Biglegion.png|171px]][[File:Biglegion.png|214px]][[File:Biglegion.png|171px]][[File:Biglegion.png|128px]][[File:Biglegion.png|85px]][[File:Biglegion.png|42px]]&lt;br /&gt;
&lt;br /&gt;
A horrifying, enormous skull, that is summoned when you knock on the doors of the necropolis.&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Echoing Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Stages:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 1 Health:&#039;&#039;&#039; 400&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 2 Health:&#039;&#039;&#039; 240&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 3 Health:&#039;&#039;&#039; 144&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 4 Health:&#039;&#039;&#039; 87&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 5 Health:&#039;&#039;&#039; 53&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Health:&#039;&#039;&#039; 2980&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Slow&lt;br /&gt;
===Behaviour===&lt;br /&gt;
Legion&#039;s pattern is simple: It can either summon a legion skull (the same summoned by small legions) or start charging. When charging, Legion spins, gains a speedboost, and tries to attack you directly. If not charging, instead, Legion will avoid coming closer and tries staying 5 tiles away from you.&lt;br /&gt;
&lt;br /&gt;
When a Legion is killed, it splits into two smaller Legions, with less health, but the same attacks and damage. This process repeats five times, then the smallest skulls will shatter into bone instead of splittting.&lt;br /&gt;
==={{anchor|Legion Loot}}Loot===&lt;br /&gt;
Every time you shatter a skull (when it&#039;s too small to split) there&#039;s a 5% chance of it dropping a necropolis tendril loot chest.&lt;br /&gt;
&lt;br /&gt;
When the last piece of Legion is destroyed, it spawns an Anomalous Crystal&lt;br /&gt;
&lt;br /&gt;
[[File:Anomaly_crystal.png|64px]]&lt;br /&gt;
&lt;br /&gt;
An anomalous crystal&#039;s activation method and effect is random, and must be tested to find out what it does.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible activation methods:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;On touch:&#039;&#039;&#039; Using the crystal with an empty hand will trigger it.&lt;br /&gt;
*&#039;&#039;&#039;On bump:&#039;&#039;&#039; Moving against the crystal will trigger it.&lt;br /&gt;
*&#039;&#039;&#039;On weapon:&#039;&#039;&#039; Hitting the crystal with anything will trigger it.&lt;br /&gt;
*&#039;&#039;&#039;On heat:&#039;&#039;&#039; Hitting the crystal with a weapon that can ignite will trigger it. (I.E. welders, lighters)&lt;br /&gt;
*&#039;&#039;&#039;On speech:&#039;&#039;&#039; Speaking near the crystal will trigger it.&lt;br /&gt;
*&#039;&#039;&#039;On bomb:&#039;&#039;&#039; Explosions, no matter how weak, will trigger it. Also triggered by Kinetic Accelerator hits.&lt;br /&gt;
*&#039;&#039;&#039;On laser:&#039;&#039;&#039; Laser-like shots will trigger it. (Includes disablers, pratice and laser tag gun lasers too)&lt;br /&gt;
*&#039;&#039;&#039;On bullet:&#039;&#039;&#039; Physical bullets will trigger it. (Also includes syringe gun syringes)&lt;br /&gt;
*&#039;&#039;&#039;On energy:&#039;&#039;&#039; Energy shots will trigger it. (Includes tasers, energy bolas, somatorays, ions)&lt;br /&gt;
&#039;&#039;&#039;Possible Effects:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;HONK:&#039;&#039;&#039; Whover activates the crystal will drop all his equipment and become a [[clown]], with starting equipment included. If this effect is picked, it&#039;s only activated by bump or speech.&lt;br /&gt;
*&#039;&#039;&#039;Theme Warp:&#039;&#039;&#039; Transforms the theme of the room the crystal is in, morphing the floor, tables and chairs and spawning some flora. Possible themes are Lavaland, Winter, Jungle and Abductor.&lt;br /&gt;
*&#039;&#039;&#039;Emitter:&#039;&#039;&#039; The crystal shoots a random projectile, chosen between fireball, spellblade, x-ray laser, meteorshot or colossus&#039; death bolt.&lt;br /&gt;
*&#039;&#039;&#039;Dark Reprise:&#039;&#039;&#039; Revives any corpses nearby as a [[Guide_to_races#Shadowpeople|shadowman]]. Those resurrected this way become unclonable, but can still be resurrected with this crystal.&lt;br /&gt;
*&#039;&#039;&#039;Lightgeists:&#039;&#039;&#039; Once activated, the crystal will allow ghosts to spawn as lightgeists, extremely fragile jelly-like beings that cannot speak and can heal people.&lt;br /&gt;
*&#039;&#039;&#039;Refresher:&#039;&#039;&#039; The crystal will &#039;refresh&#039; a random item in front of it, transforming them into freshly-spawned versions of themselves; it can, for example, refill a gun. Some items are blacklisted, and admin-spawned items cannot be refreshed.&lt;br /&gt;
*&#039;&#039;&#039;Possession:&#039;&#039;&#039; The crystal will transfer your mind and body into any &#039;&#039;&#039;harmless&#039;&#039;&#039; animal close to the crystal. If no animals are in range, the crystal will spawn a cockroach. Once inside the animal, you can get out at any time, but it will gib the animal&#039;s body. If the animal dies while you&#039;re possessing it, you&#039;ll die as well.&lt;br /&gt;
===How to Fight===&lt;br /&gt;
Total asshole, keeps splitting up every time he reaches a damage threshhold and each of the little guys he splits up into will shoot legion skulls. Pretty much impossible to do without a kinetic accelerator AoE damage mod on /tg/&#039;s version, but doesn&#039;t really matter since he doesn&#039;t drop anything good. Normally I&#039;d recommend two kinetic accelerators, but /tg/&#039;s code has it so they shoot differently and it&#039;s very annoying.&lt;br /&gt;
==Blood-Drunk Miner==&lt;br /&gt;
[[File:Bdminer.gif|182px]][[File:Transformedminer.gif|182px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A miner destined to wander forever, engaged in an endless hunt.&amp;quot;&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Drunk Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 450&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behavior===&lt;br /&gt;
Effectively a highly aggressive miner, the blood-drunk miner has very few attacks but compensates by being highly aggressive.&lt;br /&gt;
&lt;br /&gt;
The blood-drunk miner&#039;s attacks are as follows&lt;br /&gt;
:- If not in KA range, it will rapidly dash at its target&lt;br /&gt;
:- If in KA range, it will fire its kinetic accelerator&lt;br /&gt;
:- If in melee range, will rapidly attack, akin to an actual player&lt;br /&gt;
:- After any of these attacks, may transform its cleaving saw:&lt;br /&gt;
* Untransformed, it attacks very rapidly for smaller amounts of damage&lt;br /&gt;
* Transformed, it attacks at normal speed for higher damage and cleaves enemies hit&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
===Loot===&lt;br /&gt;
When the blood-drunk miner dies, it leaves behind a locked chest containing the cleaving saw.&lt;br /&gt;
Its Cleaving Saw [[File:Cleaving saw.png]] can be toggled between two modes: open, and closed.&lt;br /&gt;
While the saw is open, it will deal a wide range of AOE damage around the user. However, it attacks somewhat slowly in this mode.&lt;br /&gt;
While the saw is closed, it will attack a single target extremely quickly, causing a high amount of damage in a short amount of time.&lt;br /&gt;
Both modes will build up existing bleed effects to mining mobs, doing a burst of high damage if the bleed is built up high enough.&lt;br /&gt;
Transforming it immediately after an attack causes the next attack to come out faster.&lt;br /&gt;
===How to Fight===&lt;br /&gt;
This guys pretty easy actually, just follow a few simple steps:&lt;br /&gt;
* 1. Get fully auged&lt;br /&gt;
* 2. Fully upgrade your suit&lt;br /&gt;
* 3. (optional) Get sec jumpsuit for a bit extra reduction&lt;br /&gt;
* 4. Get in his face and start murdering him with your weapon of choice. He will deal very low damage, regardless of mode.&lt;br /&gt;
Alternately&lt;br /&gt;
* 1. Dig a large tunnel that loops back on itself &lt;br /&gt;
* 2. Kite boss to tunnel &lt;br /&gt;
* 3. Keep running and fire behind you&lt;br /&gt;
If your going crusher, this should be the first boss you kill&lt;br /&gt;
==Hierophant==&lt;br /&gt;
[[File:Hierophant.gif|82px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A massive metal club that hangs in the air as though waiting. It&#039;ll make you dance to its beat.&amp;quot;&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Zealous Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behavior===&lt;br /&gt;
The Hierophant spawns in its arena, which makes fighting it challenging but not impossible.&lt;br /&gt;
&lt;br /&gt;
The text this boss speaks is ROT4, use ROT22 to decode&lt;br /&gt;
&lt;br /&gt;
The Hierophant&#039;s attacks are as follows;&lt;br /&gt;
:- These attacks happen at a random, increasing chance:&lt;br /&gt;
* If target is at least 2 tiles away; Blinks to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
* As above, but does so multiple times if below half health.&lt;br /&gt;
* Rapidly creates cardinal and diagonal Cross Blasts under a target.&lt;br /&gt;
* If chasers are off cooldown, creates 4 chasers.&lt;br /&gt;
:- IF TARGET IS OUTSIDE THE ARENA: Creates an arena around the target for 10 seconds, blinking to the target if not in the created arena.&lt;br /&gt;
* The arena has a 20 second cooldown, giving people a small window to get the fuck out.&lt;br /&gt;
:- If no chasers exist, creates a chaser that will seek its target, leaving a trail of blasts.&lt;br /&gt;
* Is more likely to create a second, slower, chaser if hurt.&lt;br /&gt;
:- If the target is at least 2 tiles away, may Blink to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
:- Creates a cardinal or diagonal blast(Cross Blast) under its target, exploding after a short time.&lt;br /&gt;
* If below half health, the created Cross Blast may fire in all directions.&lt;br /&gt;
:- Creates an expanding AoE burst.&lt;br /&gt;
&lt;br /&gt;
:- IF ATTACKING IN MELEE: Creates an expanding AoE burst.&lt;br /&gt;
Cross Blasts and the AoE burst gain additional range as Hierophant loses health, while Chasers gain additional speed.&lt;br /&gt;
&lt;br /&gt;
When Hierophant dies, it stops trying to murder you and shrinks into a small form, which, while much weaker, is still quite effective.&lt;br /&gt;
- The smaller club can place a teleport beacon, allowing the user to teleport themself and their allies to the beacon.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Hard&lt;br /&gt;
===Loot===&lt;br /&gt;
When the Hierophant is defeated, it will let out one final huge expanding burst attack that will fill about half the arena. After this, the Hierophant will drop a locked chest containing the &#039;&#039;&#039;Hierophant&#039;s Club&#039;&#039;&#039; [[File:Hierophantsclub.gif]]. &amp;lt;br&amp;gt; You will be able to perform several attacks very similar to the one performed by the Hierophant while wielding it. Clicking on another mob will send a Chaser attack after it. Clicking the mob again will create a Cross Blast. You can create a Cross Blast by clicking any tile that is out of range. Clicking a tile within melee range will create a 3x3 AoE burst centered around your character. The close range burst has a much shorter cooldown and can be spammed rapidly, making it extremely useful for mining and clearing out paths. It can also be used to help do a bit of extra damage against the other Megafauna, or for traitorous shenanigans back up on the station. It also comes with a beacon that can be detached, allowing you to teleport yourself and anyone standing next to you back to the detached beacon from any location.&lt;br /&gt;
===How to Fight===&lt;br /&gt;
This fight is all about reaction time. Try to stay on the move often to avoid taking damage from the chasers, and when using a ranged weapon try to stay at least 1 tile away from the Hierophant so that it won&#039;t use its large AoE burst. When it begins a rapid attack, try not to panic. This is the only attack the Hierophant has that I&#039;d consider difficult to deal with, and it&#039;s been the bane of many a cocky miner. Remain calm and pay close attention to where the tiles are spawning, and you should be okay.&lt;br /&gt;
Note that unlike most megafauna, this one will almost never bring you from full health to dead right away. There are a lot of attacks, and some of them can be hard to dodge, but they deal fairly low damage. The attacks only deal damage when they turn white (from purple). Having a few stable legion cores makes this fight considerably easier.&lt;br /&gt;
==Swarmer==&lt;br /&gt;
[[File:Replication.gif|182px]]&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
“Hungry Signal”&lt;br /&gt;
This signal only gives the location of the Swarmer Beacon, not its minions.&lt;br /&gt;
(might be wrong, please double check)&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 375&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A, spawns mobs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
===Behavior===&lt;br /&gt;
Swarmer Beacon&lt;br /&gt;
&lt;br /&gt;
A strange machine appears anywhere a normal lavaland mob can it produces a swarmer at a rate of&lt;br /&gt;
1/15 seconds, until there are GetTotalAISwarmerCap()/2 swarmers, after this it is up to the swarmers themselves to&lt;br /&gt;
increase their population (it will repopulate them should they fall under GetTotalAISwarmerCap()/2 again)&lt;br /&gt;
&lt;br /&gt;
tl;dr A million of the little hellraisers spawn (controlled by AI) and try to eat mining&lt;br /&gt;
&lt;br /&gt;
Loot: Not much, besides a shit load of artificial bluespace crystals, Oh and mining doesn&#039;t get eaten&lt;br /&gt;
that&#039;s a plus I suppose.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Special&lt;br /&gt;
== Xenomorphs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
None, randomly spawns on lavaland&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039; Health:&#039;&#039;&#039; 200-350(Queen) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Melee Damage:&#039;&#039;&#039; 15-20(Based off my personal gameplay, someone please codedive)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Speed:&#039;&#039;&#039; Fast&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
A xeno hive spawns somewhere on lavaland, it always has the same structure(3 small rooms with 1-2 xenos each, then a big chamber with the queen and 4 spitters)&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
=== Loot ===&lt;br /&gt;
Can sometimes spawn a stechkin, guaranteed nightvision and orange spacesuit.&lt;br /&gt;
= Jungle Mobs =&lt;br /&gt;
Never naturally implemented, will only appear due to admemes. A lot of these were designed to be normal fauna to inhabit the jungle, and therefore cannot be compared to the megafauna in lavaland.&lt;br /&gt;
== Mega Arachnid ==&lt;br /&gt;
[[File:Junglearachnid.png|182px]]&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Normal&lt;br /&gt;
===Behavior===&lt;br /&gt;
Large and powerful, but very timid. It won&#039;t engage anything above 50 health, or anything without legcuffs. It has a single spell, which makes it fire fleshy snares that will legcuff anyone that it hits, making them look especially tasty to the arachnid.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Easy&lt;br /&gt;
== Leaper ==&lt;br /&gt;
[[File:Leaper.png|182px]]&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Fast&lt;br /&gt;
===Behavior===&lt;br /&gt;
Huge, carnivorous toads that spit an immobilizing toxin at its victims before leaping onto them. It has no melee attack, and its damage comes from the toxin in its bubbles and its crushing leap. Its eyes will turn red to signal an imminent attack! It has two spells, one in which it ejects leaper bubbles, and one in which it jumps up and attempts to crush someone, much like the Ash Drake&#039;s swoop. Whenever anyone is hit by the leaper bubbles, they are knocked down and poisoned by the leaper&#039;s venom. In low amounts, the venom is not very potent, but with higher amounts, it can easily incapacitate somebody.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
== Seedling ==&lt;br /&gt;
[[File:Seedling.png|182px]]&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
===Behavior===&lt;br /&gt;
A plant rooted in the ground that forfeits its melee attack in favor of ranged barrages. It will fire flurries of solar energy, and occasionally charge up a powerful blast that makes it vulnerable to attack. Each individual projectile of solar deals 10 burn damage upon contact. Occasionally, it will charge up a solar beam, which will create several visual indicators. The solar beam deals very high burn damage upon contact.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;/div&gt;</summary>
		<author><name>Toolboxtohead</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Megafauna&amp;diff=36556</id>
		<title>Megafauna</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Megafauna&amp;diff=36556"/>
		<updated>2023-05-30T00:11:05Z</updated>

		<summary type="html">&lt;p&gt;Toolboxtohead: /* Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason = Xenos have been added, Bubblegum still needs revision.&lt;br /&gt;
}}&lt;br /&gt;
Megafauna are huge, extremely powerful creatures found in [[Lavaland]]. They emit a GPS Signal that is trackable by any GPS Device, so they are easy to avoid, as long as you&#039;re careful.&lt;br /&gt;
&lt;br /&gt;
All types of megafauna will devour unconscious or dead victims, restoring their health by half of the creature&#039;s maximum health, and gibbing it.&lt;br /&gt;
=Types of Megafauna=&lt;br /&gt;
==Ash Drake==&lt;br /&gt;
[[File:Ash_drake.png|128px]]&lt;br /&gt;
&lt;br /&gt;
An enormous drake that roams the land. Once considered the easiest of Megafauna, code changes have made it into one of the most fierce opponents that can be found on Lavaland.&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Fiery Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behaviour===&lt;br /&gt;
Normally, it chases its target trying to bite it. Whenever possible, it will also breathe fire in the three cardinal directions, dealing 20 burn damage and igniting whoever walks into the trail. It will send one trail directly at you and two more on either side of you, requiring a bit of tact to dodge it.&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s advisable to carry a fire extinguisher when fighting a drake, in case you can&#039;t avoid one of these.&lt;br /&gt;
&lt;br /&gt;
The drake will also sometimes take flight and swoop down on a target, creating pooling lava below it and marking a 3x3 area before crushing anyone left inside, dealing 75 brute damage and gibbing unconscious targets. It will also send a standard firebreath attack at you as soon as it lands. The best way to deal with this attack is to stay on the move and keep your distance as it lands so that you have time to dodge the incoming fire.&lt;br /&gt;
&lt;br /&gt;
As the drake gets damaged, swoop attacks will become more common, and the drake will begin using an additional attack.&amp;lt;br&amp;gt;&lt;br /&gt;
If the drake falls below 50% health, it will use a special attack where it swoops up high and traps the target in a small arena of fire. One tile in the arena will be a safe spot, marked with a green rune. The rest of the tiles will turn into lava after a moment. This process will repeat 3 times before the attack ends. The drake will swoop back down and attempt to crush you in the standard 3x3 ring in the process. &lt;br /&gt;
==={{anchor|Drake Loot}}Loot===&lt;br /&gt;
The drake leaves a carcass that can be butchered: it contains 5 Diamond ores, 5 Sinew, 10 Ash Drake Hide, and 30 Bones.&lt;br /&gt;
Ash Drake Hide can be used by Ashwalkers to make Ash Drake Armour, which is extremely resistant, ash storm proof and fireproof.&lt;br /&gt;
It will also drop a locked chest, which will contain the following:&lt;br /&gt;
* [[File:Wiz_vial.gif]]&#039;&#039;&#039;Bottle of Dragon&#039;s Blood:&#039;&#039;&#039; When drunk, it has one of these effects:&lt;br /&gt;
** Transforms the drinker into a dark red [[Guide_to_races#Lizardpeople|lizard]] with digitigrade legs, preventing the use of shoes.&lt;br /&gt;
** Transforms the drinker into a [[Guide_to_races#Skeletons|skeleton]], giving it a few racial bonuses.&lt;br /&gt;
** Gives the drinker permanent immunity to lava.&lt;br /&gt;
*Ash Drake Armor&lt;br /&gt;
*Tail Spike Crusher Trophy&lt;br /&gt;
===How to Fight===&lt;br /&gt;
Take your time and don&#039;t get greedy. Keep your distance so that you can more easily react to the incoming firebreath, coming in for shots in between the drakes attacks. Take only 1 or 2 shots at a time at the drake before you back up to prepare to dodge the incoming attack. Keep your distance when the drake is trying to crush you from up high so that you can avoid the incoming fire. Keep your cool and stay focused during the fire arena attack, messing this attack up is extremely difficult to recover from. Bringing the H.E.C.K. suit from Bubblegum will make this fight somewhat easier, making it much less punishing if you are hit with a fire attack. The drake will not immediately breathe fire at you when it lands from the fire arena attack, giving you a window to get a couple quick hits in. Still be prepared to retreat though, its next attack will come out pretty quickly after landing. Unless you are very robust and experienced, do not attempt this fight without several regenerative cores.&lt;br /&gt;
==Colossus==&lt;br /&gt;
[[File:Colossus.png|182px]]&lt;br /&gt;
&lt;br /&gt;
A huge, towering being. Slow, but extremely dangerous.&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Angelic Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behaviour===&lt;br /&gt;
The Colossus, when attacking, shoots Death Bolts in different patterns, telegraphing each burst with a screen shake and a red flash.&amp;lt;br&amp;gt;&lt;br /&gt;
Death bolts are slow, and deal 25 brute damage ignoring armor. They&#039;ll break rocks, and if on station, walls and reinforced walls on hit.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Patterns:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Random Shots: The colossus shoots a random amount of bolts aiming in random directions.&lt;br /&gt;
* Blast: Shoots a shotgun-like blast of death bolts.&lt;br /&gt;
* Directional Shots: Shoots bolts in the 8 cardinal directions.&lt;br /&gt;
* Alternating Directional Shots: Shoots bolts alternating between a + shape and an X shape, four times.&lt;br /&gt;
* Spiral Shot: Shoots following a spiral around the Colossus. Becomes more frequent as the Colossus loses health. The Colossus screams: &amp;quot;&amp;lt;b&amp;gt;Judgement&amp;lt;/b&amp;gt;&amp;quot;.&lt;br /&gt;
* Double Spiral: Only used when the colossus is below 33% health, shoots two opposite spirals at the same time. The Colossus screams: &amp;quot;&amp;lt;b&amp;gt;Die&amp;lt;/b&amp;gt;&amp;quot;.&lt;br /&gt;
When shot, the Colossus will display glowing yellow shields, but they are cosmetic and do not in fact reduce the damage it takes.&lt;br /&gt;
&lt;br /&gt;
If challenged by someone using [[Syndicate_items#Martial Arts Scroll|Sleeping Carp]], the Colossus will enrage and chase him down.&lt;br /&gt;
==={{anchor|Colossus Loot}}Loot===&lt;br /&gt;
The colossus drops a locked chest containing the Voice of God and the Blaster Tubes crusher trophy. See [[Voice_of_God|here]] for the Voice of God.&lt;br /&gt;
===How to Fight===&lt;br /&gt;
People claim to have trouble with this boss, but he&#039;s pretty easy as long as you don&#039;t get hit. For this boss, if you&#039;re not an asshole to your fellow miners, you&#039;ll have him clear his own area. Of course this has its own risks, he could hit gibonite, stun you, and instant kill you. I&#039;m personally an asshole, and could give less than two fucks about some shitty mining station, and I&#039;d rather not die, so I lure him back to the big area below the mining base. Once you get here, colossus has a few attacks you should know about.&lt;br /&gt;
:&#039;&#039;&#039;Shotgun&#039;&#039;&#039;: The bane of my existence, it&#039;s a quick attack with no tell, and it&#039;s a spread of death bolts which are basically an instant kill if you get hit in a bad way. This attack is why this boss kills so many noobs.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Circle&#039;&#039;&#039;: Just a bunch of death bolts in a circle, easier to dodge, there are very clear openings.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Easiest Attack&#039;&#039;&#039;: Just slowly shoots death bolts in cardinal and then alternate cardinal with it changing each attack, does this 4 times before going back to a normal pattern, pretty easy to get one or two hits in here.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Judgement&#039;&#039;&#039;: Easy, just stay to the side of him, as soon as you see the death bolt come out on your side, move up and go in to shoot. By the time it rotates back around to shoot, you should have walked away again and be ready to go back in to shoot in the same way. Just keep moving up or down and be sure to keep moving to stay away from the colossus, don&#039;t get trapped against the lava.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Die&#039;&#039;&#039;: Same thing as Judgement, except two spirals start at both sides, this causes the sides to have two attacks coming out, you have two options here. The easier option is to now change to being below or above the colossus, if you&#039;re above or below it&#039;s basically just judgement since both the death bolts are on one tile, try not to get hit though or you&#039;ll be hurting. The second one which I prefer to do, is to stay to the side, and move in after two shots are fire, the timing on this one is way less forgiving, and you need to fire before you&#039;re in range so it shoots by the time you&#039;re running to not get hit.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Triple Shotgun&#039;&#039;&#039;: Same thing as before, this is the reason you don&#039;t go in after the shotgun attacks EVER. Looks like a normal shotgun, but is always shot in patterns of 3, these attacks have way less cooldown than if it was a normal shotgun with a normal shotgun attack right after it, you can get shots inbetween these, but I&#039;d recommend against it unless you&#039;re comfortable.&lt;br /&gt;
&lt;br /&gt;
:All of the death bolts rip through all armor, no casuls allowed.&lt;br /&gt;
====Alternatively, Cheesing It====&lt;br /&gt;
*Step 1: Lure it to the hierophant arena&lt;br /&gt;
*Step 2: Profit!&lt;br /&gt;
==Bubblegum (Outdated)==&lt;br /&gt;
[[File:Bubblegum.gif|182px]]&lt;br /&gt;
&lt;br /&gt;
A fleshy monstruosity, making the earth tremble with every step it takes. In what passes for a heirarchy among slaughter demons, this one is king.&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Bubbly Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behaviour===&lt;br /&gt;
Bubblegum&#039;s fight is centered on blood: never stand on a bloodied tile if you can help it.&lt;br /&gt;
&lt;br /&gt;
Bubblegum will attempt to hit a target in melee if it is able to; if it cannot, it will start its attack cycle.&lt;br /&gt;
&lt;br /&gt;
When attacking, Bubblegum will prioritize up to 2 targets on blood, then use a blood attack: it can either smack them, dealing 25 instant brute damage, or rarely grab them, pulling them closer to him through the blood. If a target is unconscious and on blood, it is automatically grabbed and devoured.&amp;lt;br&amp;gt;&lt;br /&gt;
If Bubblegum finds no targets, it&#039;ll shoot a line of blood in a random direction, with increasing range as it loses health. After spraying blood, it&#039;ll bloodcrawl onto a random bloodied tile. If it is undamaged it&#039;ll wait until the next attack cycle, but as its health drops the chance of a followup attack after bloodcrawling increases.&lt;br /&gt;
&lt;br /&gt;
If Bubblegum either attacked through blood or decided to continue attacking after bloodcrawling:&lt;br /&gt;
* Most of the time it&#039;ll charge, destroying terrain and dealing 40 damage to anyone it hits. The end point of the charge is displayed with a large red symbol: use it to avoid its path. Bubblegum will try attacking through blood once more after charging.&lt;br /&gt;
* Rarely, becoming more frequent as Bubblegum gets damaged, it&#039;ll spawn up to 6 slaughterlings, small creatures that die in one hit and deal minor damage, but can tank a few shots for Bubblegum and can be dangerous if you let them swarm you.&lt;br /&gt;
* If Bubblegum falls below 50% health, it will either Triple Charge or Blood Charge instead of charging.&lt;br /&gt;
** Triple Charging is, in fact, three quick charges in a row. After each charge Bubblegum will try a blood attack.&lt;br /&gt;
** Blood Charge is a bloodcrawl quickly followed by a charge. This can only happen if Bubblegum succeeded on a blood attack.&lt;br /&gt;
When wounded by brute damage, Bubblegum has a chance to spray blood under himself.&lt;br /&gt;
==={{anchor|Bubblegum Loot}}Loot===&lt;br /&gt;
On death, Bubblegum spawns a locked chest containing the H.E.C.K. suit and the Demon Claws crusher trophy.&lt;br /&gt;
* [[File:Hostile_env.png]] &#039;&#039;&#039;H.E.C.K. suit:&#039;&#039;&#039; A powerful mining suit that can be customized with spraypaint. Great melee resistance, good against explosions and bullets and completely fire-, lava-, rad-, acid and ash storm proof. Not spaceproof!&lt;br /&gt;
===How to Fight===&lt;br /&gt;
The king of all megafauna, this battle is movement and positioning. I&#039;d heavily recommend the big area below the mining base, or one of similar size to even have a chance at beating this monster. You should ALWAYS be shooting him as fast as you can, this monster shoots blood everywhere which gives him more moves, and can spawn little blood fuckers which stop you from moving away from the bubblegum. I&#039;d recommend shooting the bubblegum before he gets to the area since you&#039;ll most likely be luring him, and use the upper area adjacent to the mining base for just a bit so you don&#039;t cover up the bottom with too much blood. You should try to always have the bubblegum spray horizontally or near the edge of the arena so you can keep luring him in circles away from blood, don&#039;t have blood going up or down the arena or you&#039;ll have to run through it every time to get across. Staying near the lava but not running too close is pretty recommended because he&#039;ll spray most of his row of blood into the lava and save you some space. Bubbblegum blood does not spread if you step on it, and if you skip past it quickly he wont have a chance to bloodmaul you. There are also a few moves you should know about.&lt;br /&gt;
:Oh yeah, and after every PKA shot he can bleed on the tile he&#039;s on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Crawl&#039;&#039;&#039;: Bubblegum disappears and reappears instantly near the player at a nearby blood tile, this attack isn&#039;t too dangerous, and as long as you have decent reaction times, you can just walk away. He has a bit of hit cooldown, so even if you&#039;re right up next to him after accidentally running into him, he won&#039;t instantly hit you.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Leech&#039;&#039;&#039; (Something like that): Spawns a bunch of little blood fuckers around you, something like 1-6 of them. These guys aren&#039;t hard and do barely any damage, consider them easier legions, normally you wouldn&#039;t care but they block your path and make it easier for the bubblegum to tear your asshole apart, always be on harm intent and ready to bash these fuckers with your PKA.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Charge&#039;&#039;&#039;: Bubblegum shows a rune with where he&#039;s going to dash, and fucks everything inbetween the dash, the tiles are pretty much a straight line with where he&#039;s going to dash, so if you&#039;re ballsy you can just move one tile over and he won&#039;t hit you.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Spray&#039;&#039;&#039;: Bubblegum is a total asshole and periodically shoots out lines of blood to make himself stronger and you want to kill yourself, not too bad just try not to be on, or adjacent to these tiles. Don&#039;t let him spray blood over your arena in a way where you&#039;ll have to walk over it again.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Triple Charge&#039;&#039;&#039;: This is where the speediness of this fight becomes apparent, this attack is actually pretty nice compared to the copious amount of blood he shoots earlier, since this attack takes so long you can run straight through the blood and he won&#039;t use any of his blood moves on you.&lt;br /&gt;
&lt;br /&gt;
:Everything that was just said can be done with a PKA. I do it often, and many others do it often (probably).&lt;br /&gt;
==Legion==&lt;br /&gt;
[[File:Biglegion.png|42px]][[File:Biglegion.png|85px]][[File:Biglegion.png|128px]][[File:Biglegion.png|171px]][[File:Biglegion.png|214px]][[File:Biglegion.png|171px]][[File:Biglegion.png|128px]][[File:Biglegion.png|85px]][[File:Biglegion.png|42px]]&lt;br /&gt;
&lt;br /&gt;
A horrifying, enormous skull, that is summoned when you knock on the doors of the necropolis.&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Echoing Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Stages:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 1 Health:&#039;&#039;&#039; 400&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 2 Health:&#039;&#039;&#039; 240&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 3 Health:&#039;&#039;&#039; 144&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 4 Health:&#039;&#039;&#039; 87&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 5 Health:&#039;&#039;&#039; 53&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Health:&#039;&#039;&#039; 2980&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Slow&lt;br /&gt;
===Behaviour===&lt;br /&gt;
Legion&#039;s pattern is simple: It can either summon a legion skull (the same summoned by small legions) or start charging. When charging, Legion spins, gains a speedboost, and tries to attack you directly. If not charging, instead, Legion will avoid coming closer and tries staying 5 tiles away from you.&lt;br /&gt;
&lt;br /&gt;
When a Legion is killed, it splits into two smaller Legions, with less health, but the same attacks and damage. This process repeats five times, then the smallest skulls will shatter into bone instead of splittting.&lt;br /&gt;
==={{anchor|Legion Loot}}Loot===&lt;br /&gt;
Every time you shatter a skull (when it&#039;s too small to split) there&#039;s a 5% chance of it dropping a necropolis tendril loot chest.&lt;br /&gt;
&lt;br /&gt;
When the last piece of Legion is destroyed, it spawns an Anomalous Crystal&lt;br /&gt;
&lt;br /&gt;
[[File:Anomaly_crystal.png|64px]]&lt;br /&gt;
&lt;br /&gt;
An anomalous crystal&#039;s activation method and effect is random, and must be tested to find out what it does.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible activation methods:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;On touch:&#039;&#039;&#039; Using the crystal with an empty hand will trigger it.&lt;br /&gt;
*&#039;&#039;&#039;On bump:&#039;&#039;&#039; Moving against the crystal will trigger it.&lt;br /&gt;
*&#039;&#039;&#039;On weapon:&#039;&#039;&#039; Hitting the crystal with anything will trigger it.&lt;br /&gt;
*&#039;&#039;&#039;On heat:&#039;&#039;&#039; Hitting the crystal with a weapon that can ignite will trigger it. (I.E. welders, lighters)&lt;br /&gt;
*&#039;&#039;&#039;On speech:&#039;&#039;&#039; Speaking near the crystal will trigger it.&lt;br /&gt;
*&#039;&#039;&#039;On bomb:&#039;&#039;&#039; Explosions, no matter how weak, will trigger it. Also triggered by Kinetic Accelerator hits.&lt;br /&gt;
*&#039;&#039;&#039;On laser:&#039;&#039;&#039; Laser-like shots will trigger it. (Includes disablers, pratice and laser tag gun lasers too)&lt;br /&gt;
*&#039;&#039;&#039;On bullet:&#039;&#039;&#039; Physical bullets will trigger it. (Also includes syringe gun syringes)&lt;br /&gt;
*&#039;&#039;&#039;On energy:&#039;&#039;&#039; Energy shots will trigger it. (Includes tasers, energy bolas, somatorays, ions)&lt;br /&gt;
&#039;&#039;&#039;Possible Effects:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;HONK:&#039;&#039;&#039; Whover activates the crystal will drop all his equipment and become a [[clown]], with starting equipment included. If this effect is picked, it&#039;s only activated by bump or speech.&lt;br /&gt;
*&#039;&#039;&#039;Theme Warp:&#039;&#039;&#039; Transforms the theme of the room the crystal is in, morphing the floor, tables and chairs and spawning some flora. Possible themes are Lavaland, Winter, Jungle and Abductor.&lt;br /&gt;
*&#039;&#039;&#039;Emitter:&#039;&#039;&#039; The crystal shoots a random projectile, chosen between fireball, spellblade, x-ray laser, meteorshot or colossus&#039; death bolt.&lt;br /&gt;
*&#039;&#039;&#039;Dark Reprise:&#039;&#039;&#039; Revives any corpses nearby as a [[Guide_to_races#Shadowpeople|shadowman]]. Those resurrected this way become unclonable, but can still be resurrected with this crystal.&lt;br /&gt;
*&#039;&#039;&#039;Lightgeists:&#039;&#039;&#039; Once activated, the crystal will allow ghosts to spawn as lightgeists, extremely fragile jelly-like beings that cannot speak and can heal people.&lt;br /&gt;
*&#039;&#039;&#039;Refresher:&#039;&#039;&#039; The crystal will &#039;refresh&#039; a random item in front of it, transforming them into freshly-spawned versions of themselves; it can, for example, refill a gun. Some items are blacklisted, and admin-spawned items cannot be refreshed.&lt;br /&gt;
*&#039;&#039;&#039;Possession:&#039;&#039;&#039; The crystal will transfer your mind and body into any &#039;&#039;&#039;harmless&#039;&#039;&#039; animal close to the crystal. If no animals are in range, the crystal will spawn a cockroach. Once inside the animal, you can get out at any time, but it will gib the animal&#039;s body. If the animal dies while you&#039;re possessing it, you&#039;ll die as well.&lt;br /&gt;
===How to Fight===&lt;br /&gt;
Total asshole, keeps splitting up every time he reaches a damage threshhold and each of the little guys he splits up into will shoot legion skulls. Pretty much impossible to do without a kinetic accelerator AoE damage mod on /tg/&#039;s version, but doesn&#039;t really matter since he doesn&#039;t drop anything good. Normally I&#039;d recommend two kinetic accelerators, but /tg/&#039;s code has it so they shoot differently and it&#039;s very annoying.&lt;br /&gt;
==Blood-Drunk Miner==&lt;br /&gt;
[[File:Bdminer.gif|182px]][[File:Transformedminer.gif|182px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A miner destined to wander forever, engaged in an endless hunt.&amp;quot;&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Drunk Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 450&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behavior===&lt;br /&gt;
Effectively a highly aggressive miner, the blood-drunk miner has very few attacks but compensates by being highly aggressive.&lt;br /&gt;
&lt;br /&gt;
The blood-drunk miner&#039;s attacks are as follows&lt;br /&gt;
:- If not in KA range, it will rapidly dash at its target&lt;br /&gt;
:- If in KA range, it will fire its kinetic accelerator&lt;br /&gt;
:- If in melee range, will rapidly attack, akin to an actual player&lt;br /&gt;
:- After any of these attacks, may transform its cleaving saw:&lt;br /&gt;
* Untransformed, it attacks very rapidly for smaller amounts of damage&lt;br /&gt;
* Transformed, it attacks at normal speed for higher damage and cleaves enemies hit&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
===Loot===&lt;br /&gt;
When the blood-drunk miner dies, it leaves behind a locked chest containing the cleaving saw.&lt;br /&gt;
Its Cleaving Saw [[File:Cleaving saw.png]] can be toggled between two modes: open, and closed.&lt;br /&gt;
While the saw is open, it will deal a wide range of AOE damage around the user. However, it attacks somewhat slowly in this mode.&lt;br /&gt;
While the saw is closed, it will attack a single target extremely quickly, causing a high amount of damage in a short amount of time.&lt;br /&gt;
Both modes will build up existing bleed effects to mining mobs, doing a burst of high damage if the bleed is built up high enough.&lt;br /&gt;
Transforming it immediately after an attack causes the next attack to come out faster.&lt;br /&gt;
===How to Fight===&lt;br /&gt;
This guys pretty easy actually, just follow a few simple steps:&lt;br /&gt;
* 1. Get fully auged&lt;br /&gt;
* 2. Fully upgrade your suit&lt;br /&gt;
* 3. (optional) Get sec jumpsuit for a bit extra reduction&lt;br /&gt;
* 4. Get in his face and start murdering him with your weapon of choice. He will deal very low damage, regardless of mode.&lt;br /&gt;
Alternately&lt;br /&gt;
* 1. Dig a large tunnel that loops back on itself &lt;br /&gt;
* 2. Kite boss to tunnel &lt;br /&gt;
* 3. Keep running and fire behind you&lt;br /&gt;
If your going crusher, this should be the first boss you kill&lt;br /&gt;
==Hierophant==&lt;br /&gt;
[[File:Hierophant.gif|82px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A massive metal club that hangs in the air as though waiting. It&#039;ll make you dance to its beat.&amp;quot;&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Zealous Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behavior===&lt;br /&gt;
The Hierophant spawns in its arena, which makes fighting it challenging but not impossible.&lt;br /&gt;
&lt;br /&gt;
The text this boss speaks is ROT4, use ROT22 to decode&lt;br /&gt;
&lt;br /&gt;
The Hierophant&#039;s attacks are as follows;&lt;br /&gt;
:- These attacks happen at a random, increasing chance:&lt;br /&gt;
* If target is at least 2 tiles away; Blinks to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
* As above, but does so multiple times if below half health.&lt;br /&gt;
* Rapidly creates cardinal and diagonal Cross Blasts under a target.&lt;br /&gt;
* If chasers are off cooldown, creates 4 chasers.&lt;br /&gt;
:- IF TARGET IS OUTSIDE THE ARENA: Creates an arena around the target for 10 seconds, blinking to the target if not in the created arena.&lt;br /&gt;
* The arena has a 20 second cooldown, giving people a small window to get the fuck out.&lt;br /&gt;
:- If no chasers exist, creates a chaser that will seek its target, leaving a trail of blasts.&lt;br /&gt;
* Is more likely to create a second, slower, chaser if hurt.&lt;br /&gt;
:- If the target is at least 2 tiles away, may Blink to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
:- Creates a cardinal or diagonal blast(Cross Blast) under its target, exploding after a short time.&lt;br /&gt;
* If below half health, the created Cross Blast may fire in all directions.&lt;br /&gt;
:- Creates an expanding AoE burst.&lt;br /&gt;
&lt;br /&gt;
:- IF ATTACKING IN MELEE: Creates an expanding AoE burst.&lt;br /&gt;
Cross Blasts and the AoE burst gain additional range as Hierophant loses health, while Chasers gain additional speed.&lt;br /&gt;
&lt;br /&gt;
When Hierophant dies, it stops trying to murder you and shrinks into a small form, which, while much weaker, is still quite effective.&lt;br /&gt;
- The smaller club can place a teleport beacon, allowing the user to teleport themself and their allies to the beacon.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Hard&lt;br /&gt;
===Loot===&lt;br /&gt;
When the Hierophant is defeated, it will let out one final huge expanding burst attack that will fill about half the arena. After this, the Hierophant will drop a locked chest containing the &#039;&#039;&#039;Hierophant&#039;s Club&#039;&#039;&#039; [[File:Hierophantsclub.gif]]. &amp;lt;br&amp;gt; You will be able to perform several attacks very similar to the one performed by the Hierophant while wielding it. Clicking on another mob will send a Chaser attack after it. Clicking the mob again will create a Cross Blast. You can create a Cross Blast by clicking any tile that is out of range. Clicking a tile within melee range will create a 3x3 AoE burst centered around your character. The close range burst has a much shorter cooldown and can be spammed rapidly, making it extremely useful for mining and clearing out paths. It can also be used to help do a bit of extra damage against the other Megafauna, or for traitorous shenanigans back up on the station. It also comes with a beacon that can be detached, allowing you to teleport yourself and anyone standing next to you back to the detached beacon from any location.&lt;br /&gt;
===How to Fight===&lt;br /&gt;
This fight is all about reaction time. Try to stay on the move often to avoid taking damage from the chasers, and when using a ranged weapon try to stay at least 1 tile away from the Hierophant so that it won&#039;t use its large AoE burst. When it begins a rapid attack, try not to panic. This is the only attack the Hierophant has that I&#039;d consider difficult to deal with, and it&#039;s been the bane of many a cocky miner. Remain calm and pay close attention to where the tiles are spawning, and you should be okay.&lt;br /&gt;
Note that unlike most megafauna, this one will almost never bring you from full health to dead right away. There are a lot of attacks, and some of them can be hard to dodge, but they deal fairly low damage. The attacks only deal damage when they turn white (from purple). Having a few stable legion cores makes this fight considerably easier.&lt;br /&gt;
==Swarmer==&lt;br /&gt;
[[File:Replication.gif|182px]]&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
“Hungry Signal”&lt;br /&gt;
This signal only gives the location of the Swarmer Beacon, not its minions.&lt;br /&gt;
(might be wrong, please double check)&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 375&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A, spawns mobs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
===Behavior===&lt;br /&gt;
Swarmer Beacon&lt;br /&gt;
&lt;br /&gt;
A strange machine appears anywhere a normal lavaland mob can it produces a swarmer at a rate of&lt;br /&gt;
1/15 seconds, until there are GetTotalAISwarmerCap()/2 swarmers, after this it is up to the swarmers themselves to&lt;br /&gt;
increase their population (it will repopulate them should they fall under GetTotalAISwarmerCap()/2 again)&lt;br /&gt;
&lt;br /&gt;
tl;dr A million of the little hellraisers spawn (controlled by AI) and try to eat mining&lt;br /&gt;
&lt;br /&gt;
Loot: Not much, besides a shit load of artificial bluespace crystals, Oh and mining doesn&#039;t get eaten&lt;br /&gt;
that&#039;s a plus I suppose.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Special&lt;br /&gt;
== Xenomorphs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
None, randomly spawn on lavaland&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039; Health:&#039;&#039;&#039; 200-350(Queen) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Melee Damage:&#039;&#039;&#039; 20-30(Based off my personal gameplay, someone please codedive)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Speed:&#039;&#039;&#039; Fast&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
A xeno hive spawns somewhere on lavaland, it always has the same structure(3 small rooms with 1-2 xenos each, then a big chamber with the queen and 4 spitters)&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
=== Loot ===&lt;br /&gt;
Can sometimes spawn a stechkin, guaranteed nightvision and orange spacesuit.&lt;br /&gt;
= Jungle Mobs =&lt;br /&gt;
Never naturally implemented, will only appear due to admemes. A lot of these were designed to be normal fauna to inhabit the jungle, and therefore cannot be compared to the megafauna in lavaland.&lt;br /&gt;
== Mega Arachnid ==&lt;br /&gt;
[[File:Junglearachnid.png|182px]]&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Normal&lt;br /&gt;
===Behavior===&lt;br /&gt;
Large and powerful, but very timid. It won&#039;t engage anything above 50 health, or anything without legcuffs. It has a single spell, which makes it fire fleshy snares that will legcuff anyone that it hits, making them look especially tasty to the arachnid.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Easy&lt;br /&gt;
== Leaper ==&lt;br /&gt;
[[File:Leaper.png|182px]]&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Fast&lt;br /&gt;
===Behavior===&lt;br /&gt;
Huge, carnivorous toads that spit an immobilizing toxin at its victims before leaping onto them. It has no melee attack, and its damage comes from the toxin in its bubbles and its crushing leap. Its eyes will turn red to signal an imminent attack! It has two spells, one in which it ejects leaper bubbles, and one in which it jumps up and attempts to crush someone, much like the Ash Drake&#039;s swoop. Whenever anyone is hit by the leaper bubbles, they are knocked down and poisoned by the leaper&#039;s venom. In low amounts, the venom is not very potent, but with higher amounts, it can easily incapacitate somebody.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
== Seedling ==&lt;br /&gt;
[[File:Seedling.png|182px]]&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
===Behavior===&lt;br /&gt;
A plant rooted in the ground that forfeits its melee attack in favor of ranged barrages. It will fire flurries of solar energy, and occasionally charge up a powerful blast that makes it vulnerable to attack. Each individual projectile of solar deals 10 burn damage upon contact. Occasionally, it will charge up a solar beam, which will create several visual indicators. The solar beam deals very high burn damage upon contact.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;/div&gt;</summary>
		<author><name>Toolboxtohead</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Megafauna&amp;diff=36555</id>
		<title>Megafauna</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Megafauna&amp;diff=36555"/>
		<updated>2023-05-29T23:52:01Z</updated>

		<summary type="html">&lt;p&gt;Toolboxtohead: /* Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason = Xenos have been added, Bubblegum still needs revision.&lt;br /&gt;
}}&lt;br /&gt;
Megafauna are huge, extremely powerful creatures found in [[Lavaland]]. They emit a GPS Signal that is trackable by any GPS Device, so they are easy to avoid, as long as you&#039;re careful.&lt;br /&gt;
&lt;br /&gt;
All types of megafauna will devour unconscious or dead victims, restoring their health by half of the creature&#039;s maximum health, and gibbing it.&lt;br /&gt;
=Types of Megafauna=&lt;br /&gt;
==Ash Drake==&lt;br /&gt;
[[File:Ash_drake.png|128px]]&lt;br /&gt;
&lt;br /&gt;
An enormous drake that roams the land. Once considered the easiest of Megafauna, code changes have made it into one of the most fierce opponents that can be found on Lavaland.&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Fiery Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behaviour===&lt;br /&gt;
Normally, it chases its target trying to bite it. Whenever possible, it will also breathe fire in the three cardinal directions, dealing 20 burn damage and igniting whoever walks into the trail. It will send one trail directly at you and two more on either side of you, requiring a bit of tact to dodge it.&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s advisable to carry a fire extinguisher when fighting a drake, in case you can&#039;t avoid one of these.&lt;br /&gt;
&lt;br /&gt;
The drake will also sometimes take flight and swoop down on a target, creating pooling lava below it and marking a 3x3 area before crushing anyone left inside, dealing 75 brute damage and gibbing unconscious targets. It will also send a standard firebreath attack at you as soon as it lands. The best way to deal with this attack is to stay on the move and keep your distance as it lands so that you have time to dodge the incoming fire.&lt;br /&gt;
&lt;br /&gt;
As the drake gets damaged, swoop attacks will become more common, and the drake will begin using an additional attack.&amp;lt;br&amp;gt;&lt;br /&gt;
If the drake falls below 50% health, it will use a special attack where it swoops up high and traps the target in a small arena of fire. One tile in the arena will be a safe spot, marked with a green rune. The rest of the tiles will turn into lava after a moment. This process will repeat 3 times before the attack ends. The drake will swoop back down and attempt to crush you in the standard 3x3 ring in the process. &lt;br /&gt;
==={{anchor|Drake Loot}}Loot===&lt;br /&gt;
The drake leaves a carcass that can be butchered: it contains 5 Diamond ores, 5 Sinew, 10 Ash Drake Hide, and 30 Bones.&lt;br /&gt;
Ash Drake Hide can be used by Ashwalkers to make Ash Drake Armour, which is extremely resistant, ash storm proof and fireproof.&lt;br /&gt;
It will also drop a locked chest, which will contain the following:&lt;br /&gt;
* [[File:Wiz_vial.gif]]&#039;&#039;&#039;Bottle of Dragon&#039;s Blood:&#039;&#039;&#039; When drunk, it has one of these effects:&lt;br /&gt;
** Transforms the drinker into a dark red [[Guide_to_races#Lizardpeople|lizard]] with digitigrade legs, preventing the use of shoes.&lt;br /&gt;
** Transforms the drinker into a [[Guide_to_races#Skeletons|skeleton]], giving it a few racial bonuses.&lt;br /&gt;
** Gives the drinker permanent immunity to lava.&lt;br /&gt;
*Ash Drake Armor&lt;br /&gt;
*Tail Spike Crusher Trophy&lt;br /&gt;
===How to Fight===&lt;br /&gt;
Take your time and don&#039;t get greedy. Keep your distance so that you can more easily react to the incoming firebreath, coming in for shots in between the drakes attacks. Take only 1 or 2 shots at a time at the drake before you back up to prepare to dodge the incoming attack. Keep your distance when the drake is trying to crush you from up high so that you can avoid the incoming fire. Keep your cool and stay focused during the fire arena attack, messing this attack up is extremely difficult to recover from. Bringing the H.E.C.K. suit from Bubblegum will make this fight somewhat easier, making it much less punishing if you are hit with a fire attack. The drake will not immediately breathe fire at you when it lands from the fire arena attack, giving you a window to get a couple quick hits in. Still be prepared to retreat though, its next attack will come out pretty quickly after landing. Unless you are very robust and experienced, do not attempt this fight without several regenerative cores.&lt;br /&gt;
==Colossus==&lt;br /&gt;
[[File:Colossus.png|182px]]&lt;br /&gt;
&lt;br /&gt;
A huge, towering being. Slow, but extremely dangerous.&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Angelic Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behaviour===&lt;br /&gt;
The Colossus, when attacking, shoots Death Bolts in different patterns, telegraphing each burst with a screen shake and a red flash.&amp;lt;br&amp;gt;&lt;br /&gt;
Death bolts are slow, and deal 25 brute damage ignoring armor. They&#039;ll break rocks, and if on station, walls and reinforced walls on hit.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Patterns:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Random Shots: The colossus shoots a random amount of bolts aiming in random directions.&lt;br /&gt;
* Blast: Shoots a shotgun-like blast of death bolts.&lt;br /&gt;
* Directional Shots: Shoots bolts in the 8 cardinal directions.&lt;br /&gt;
* Alternating Directional Shots: Shoots bolts alternating between a + shape and an X shape, four times.&lt;br /&gt;
* Spiral Shot: Shoots following a spiral around the Colossus. Becomes more frequent as the Colossus loses health. The Colossus screams: &amp;quot;&amp;lt;b&amp;gt;Judgement&amp;lt;/b&amp;gt;&amp;quot;.&lt;br /&gt;
* Double Spiral: Only used when the colossus is below 33% health, shoots two opposite spirals at the same time. The Colossus screams: &amp;quot;&amp;lt;b&amp;gt;Die&amp;lt;/b&amp;gt;&amp;quot;.&lt;br /&gt;
When shot, the Colossus will display glowing yellow shields, but they are cosmetic and do not in fact reduce the damage it takes.&lt;br /&gt;
&lt;br /&gt;
If challenged by someone using [[Syndicate_items#Martial Arts Scroll|Sleeping Carp]], the Colossus will enrage and chase him down.&lt;br /&gt;
==={{anchor|Colossus Loot}}Loot===&lt;br /&gt;
The colossus drops a locked chest containing the Voice of God and the Blaster Tubes crusher trophy. See [[Voice_of_God|here]] for the Voice of God.&lt;br /&gt;
===How to Fight===&lt;br /&gt;
People claim to have trouble with this boss, but he&#039;s pretty easy as long as you don&#039;t get hit. For this boss, if you&#039;re not an asshole to your fellow miners, you&#039;ll have him clear his own area. Of course this has its own risks, he could hit gibonite, stun you, and instant kill you. I&#039;m personally an asshole, and could give less than two fucks about some shitty mining station, and I&#039;d rather not die, so I lure him back to the big area below the mining base. Once you get here, colossus has a few attacks you should know about.&lt;br /&gt;
:&#039;&#039;&#039;Shotgun&#039;&#039;&#039;: The bane of my existence, it&#039;s a quick attack with no tell, and it&#039;s a spread of death bolts which are basically an instant kill if you get hit in a bad way. This attack is why this boss kills so many noobs.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Circle&#039;&#039;&#039;: Just a bunch of death bolts in a circle, easier to dodge, there are very clear openings.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Easiest Attack&#039;&#039;&#039;: Just slowly shoots death bolts in cardinal and then alternate cardinal with it changing each attack, does this 4 times before going back to a normal pattern, pretty easy to get one or two hits in here.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Judgement&#039;&#039;&#039;: Easy, just stay to the side of him, as soon as you see the death bolt come out on your side, move up and go in to shoot. By the time it rotates back around to shoot, you should have walked away again and be ready to go back in to shoot in the same way. Just keep moving up or down and be sure to keep moving to stay away from the colossus, don&#039;t get trapped against the lava.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Die&#039;&#039;&#039;: Same thing as Judgement, except two spirals start at both sides, this causes the sides to have two attacks coming out, you have two options here. The easier option is to now change to being below or above the colossus, if you&#039;re above or below it&#039;s basically just judgement since both the death bolts are on one tile, try not to get hit though or you&#039;ll be hurting. The second one which I prefer to do, is to stay to the side, and move in after two shots are fire, the timing on this one is way less forgiving, and you need to fire before you&#039;re in range so it shoots by the time you&#039;re running to not get hit.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Triple Shotgun&#039;&#039;&#039;: Same thing as before, this is the reason you don&#039;t go in after the shotgun attacks EVER. Looks like a normal shotgun, but is always shot in patterns of 3, these attacks have way less cooldown than if it was a normal shotgun with a normal shotgun attack right after it, you can get shots inbetween these, but I&#039;d recommend against it unless you&#039;re comfortable.&lt;br /&gt;
&lt;br /&gt;
:All of the death bolts rip through all armor, no casuls allowed.&lt;br /&gt;
====Alternatively, Cheesing It====&lt;br /&gt;
*Step 1: Lure it to the hierophant arena&lt;br /&gt;
*Step 2: Profit!&lt;br /&gt;
==Bubblegum (Outdated)==&lt;br /&gt;
[[File:Bubblegum.gif|182px]]&lt;br /&gt;
&lt;br /&gt;
A fleshy monstruosity, making the earth tremble with every step it takes. In what passes for a heirarchy among slaughter demons, this one is king.&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Bubbly Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behaviour===&lt;br /&gt;
Bubblegum&#039;s fight is centered on blood: never stand on a bloodied tile if you can help it.&lt;br /&gt;
&lt;br /&gt;
Bubblegum will attempt to hit a target in melee if it is able to; if it cannot, it will start its attack cycle.&lt;br /&gt;
&lt;br /&gt;
When attacking, Bubblegum will prioritize up to 2 targets on blood, then use a blood attack: it can either smack them, dealing 25 instant brute damage, or rarely grab them, pulling them closer to him through the blood. If a target is unconscious and on blood, it is automatically grabbed and devoured.&amp;lt;br&amp;gt;&lt;br /&gt;
If Bubblegum finds no targets, it&#039;ll shoot a line of blood in a random direction, with increasing range as it loses health. After spraying blood, it&#039;ll bloodcrawl onto a random bloodied tile. If it is undamaged it&#039;ll wait until the next attack cycle, but as its health drops the chance of a followup attack after bloodcrawling increases.&lt;br /&gt;
&lt;br /&gt;
If Bubblegum either attacked through blood or decided to continue attacking after bloodcrawling:&lt;br /&gt;
* Most of the time it&#039;ll charge, destroying terrain and dealing 40 damage to anyone it hits. The end point of the charge is displayed with a large red symbol: use it to avoid its path. Bubblegum will try attacking through blood once more after charging.&lt;br /&gt;
* Rarely, becoming more frequent as Bubblegum gets damaged, it&#039;ll spawn up to 6 slaughterlings, small creatures that die in one hit and deal minor damage, but can tank a few shots for Bubblegum and can be dangerous if you let them swarm you.&lt;br /&gt;
* If Bubblegum falls below 50% health, it will either Triple Charge or Blood Charge instead of charging.&lt;br /&gt;
** Triple Charging is, in fact, three quick charges in a row. After each charge Bubblegum will try a blood attack.&lt;br /&gt;
** Blood Charge is a bloodcrawl quickly followed by a charge. This can only happen if Bubblegum succeeded on a blood attack.&lt;br /&gt;
When wounded by brute damage, Bubblegum has a chance to spray blood under himself.&lt;br /&gt;
==={{anchor|Bubblegum Loot}}Loot===&lt;br /&gt;
On death, Bubblegum spawns a locked chest containing the H.E.C.K. suit and the Demon Claws crusher trophy.&lt;br /&gt;
* [[File:Hostile_env.png]] &#039;&#039;&#039;H.E.C.K. suit:&#039;&#039;&#039; A powerful mining suit that can be customized with spraypaint. Great melee resistance, good against explosions and bullets and completely fire-, lava-, rad-, acid and ash storm proof. Not spaceproof!&lt;br /&gt;
===How to Fight===&lt;br /&gt;
The king of all megafauna, this battle is movement and positioning. I&#039;d heavily recommend the big area below the mining base, or one of similar size to even have a chance at beating this monster. You should ALWAYS be shooting him as fast as you can, this monster shoots blood everywhere which gives him more moves, and can spawn little blood fuckers which stop you from moving away from the bubblegum. I&#039;d recommend shooting the bubblegum before he gets to the area since you&#039;ll most likely be luring him, and use the upper area adjacent to the mining base for just a bit so you don&#039;t cover up the bottom with too much blood. You should try to always have the bubblegum spray horizontally or near the edge of the arena so you can keep luring him in circles away from blood, don&#039;t have blood going up or down the arena or you&#039;ll have to run through it every time to get across. Staying near the lava but not running too close is pretty recommended because he&#039;ll spray most of his row of blood into the lava and save you some space. Bubbblegum blood does not spread if you step on it, and if you skip past it quickly he wont have a chance to bloodmaul you. There are also a few moves you should know about.&lt;br /&gt;
:Oh yeah, and after every PKA shot he can bleed on the tile he&#039;s on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Crawl&#039;&#039;&#039;: Bubblegum disappears and reappears instantly near the player at a nearby blood tile, this attack isn&#039;t too dangerous, and as long as you have decent reaction times, you can just walk away. He has a bit of hit cooldown, so even if you&#039;re right up next to him after accidentally running into him, he won&#039;t instantly hit you.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Leech&#039;&#039;&#039; (Something like that): Spawns a bunch of little blood fuckers around you, something like 1-6 of them. These guys aren&#039;t hard and do barely any damage, consider them easier legions, normally you wouldn&#039;t care but they block your path and make it easier for the bubblegum to tear your asshole apart, always be on harm intent and ready to bash these fuckers with your PKA.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Charge&#039;&#039;&#039;: Bubblegum shows a rune with where he&#039;s going to dash, and fucks everything inbetween the dash, the tiles are pretty much a straight line with where he&#039;s going to dash, so if you&#039;re ballsy you can just move one tile over and he won&#039;t hit you.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Spray&#039;&#039;&#039;: Bubblegum is a total asshole and periodically shoots out lines of blood to make himself stronger and you want to kill yourself, not too bad just try not to be on, or adjacent to these tiles. Don&#039;t let him spray blood over your arena in a way where you&#039;ll have to walk over it again.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Triple Charge&#039;&#039;&#039;: This is where the speediness of this fight becomes apparent, this attack is actually pretty nice compared to the copious amount of blood he shoots earlier, since this attack takes so long you can run straight through the blood and he won&#039;t use any of his blood moves on you.&lt;br /&gt;
&lt;br /&gt;
:Everything that was just said can be done with a PKA. I do it often, and many others do it often (probably).&lt;br /&gt;
==Legion==&lt;br /&gt;
[[File:Biglegion.png|42px]][[File:Biglegion.png|85px]][[File:Biglegion.png|128px]][[File:Biglegion.png|171px]][[File:Biglegion.png|214px]][[File:Biglegion.png|171px]][[File:Biglegion.png|128px]][[File:Biglegion.png|85px]][[File:Biglegion.png|42px]]&lt;br /&gt;
&lt;br /&gt;
A horrifying, enormous skull, that is summoned when you knock on the doors of the necropolis.&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Echoing Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Stages:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 1 Health:&#039;&#039;&#039; 400&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 2 Health:&#039;&#039;&#039; 240&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 3 Health:&#039;&#039;&#039; 144&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 4 Health:&#039;&#039;&#039; 87&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 5 Health:&#039;&#039;&#039; 53&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Health:&#039;&#039;&#039; 2980&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Slow&lt;br /&gt;
===Behaviour===&lt;br /&gt;
Legion&#039;s pattern is simple: It can either summon a legion skull (the same summoned by small legions) or start charging. When charging, Legion spins, gains a speedboost, and tries to attack you directly. If not charging, instead, Legion will avoid coming closer and tries staying 5 tiles away from you.&lt;br /&gt;
&lt;br /&gt;
When a Legion is killed, it splits into two smaller Legions, with less health, but the same attacks and damage. This process repeats five times, then the smallest skulls will shatter into bone instead of splittting.&lt;br /&gt;
==={{anchor|Legion Loot}}Loot===&lt;br /&gt;
Every time you shatter a skull (when it&#039;s too small to split) there&#039;s a 5% chance of it dropping a necropolis tendril loot chest.&lt;br /&gt;
&lt;br /&gt;
When the last piece of Legion is destroyed, it spawns an Anomalous Crystal&lt;br /&gt;
&lt;br /&gt;
[[File:Anomaly_crystal.png|64px]]&lt;br /&gt;
&lt;br /&gt;
An anomalous crystal&#039;s activation method and effect is random, and must be tested to find out what it does.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible activation methods:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;On touch:&#039;&#039;&#039; Using the crystal with an empty hand will trigger it.&lt;br /&gt;
*&#039;&#039;&#039;On bump:&#039;&#039;&#039; Moving against the crystal will trigger it.&lt;br /&gt;
*&#039;&#039;&#039;On weapon:&#039;&#039;&#039; Hitting the crystal with anything will trigger it.&lt;br /&gt;
*&#039;&#039;&#039;On heat:&#039;&#039;&#039; Hitting the crystal with a weapon that can ignite will trigger it. (I.E. welders, lighters)&lt;br /&gt;
*&#039;&#039;&#039;On speech:&#039;&#039;&#039; Speaking near the crystal will trigger it.&lt;br /&gt;
*&#039;&#039;&#039;On bomb:&#039;&#039;&#039; Explosions, no matter how weak, will trigger it. Also triggered by Kinetic Accelerator hits.&lt;br /&gt;
*&#039;&#039;&#039;On laser:&#039;&#039;&#039; Laser-like shots will trigger it. (Includes disablers, pratice and laser tag gun lasers too)&lt;br /&gt;
*&#039;&#039;&#039;On bullet:&#039;&#039;&#039; Physical bullets will trigger it. (Also includes syringe gun syringes)&lt;br /&gt;
*&#039;&#039;&#039;On energy:&#039;&#039;&#039; Energy shots will trigger it. (Includes tasers, energy bolas, somatorays, ions)&lt;br /&gt;
&#039;&#039;&#039;Possible Effects:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;HONK:&#039;&#039;&#039; Whover activates the crystal will drop all his equipment and become a [[clown]], with starting equipment included. If this effect is picked, it&#039;s only activated by bump or speech.&lt;br /&gt;
*&#039;&#039;&#039;Theme Warp:&#039;&#039;&#039; Transforms the theme of the room the crystal is in, morphing the floor, tables and chairs and spawning some flora. Possible themes are Lavaland, Winter, Jungle and Abductor.&lt;br /&gt;
*&#039;&#039;&#039;Emitter:&#039;&#039;&#039; The crystal shoots a random projectile, chosen between fireball, spellblade, x-ray laser, meteorshot or colossus&#039; death bolt.&lt;br /&gt;
*&#039;&#039;&#039;Dark Reprise:&#039;&#039;&#039; Revives any corpses nearby as a [[Guide_to_races#Shadowpeople|shadowman]]. Those resurrected this way become unclonable, but can still be resurrected with this crystal.&lt;br /&gt;
*&#039;&#039;&#039;Lightgeists:&#039;&#039;&#039; Once activated, the crystal will allow ghosts to spawn as lightgeists, extremely fragile jelly-like beings that cannot speak and can heal people.&lt;br /&gt;
*&#039;&#039;&#039;Refresher:&#039;&#039;&#039; The crystal will &#039;refresh&#039; a random item in front of it, transforming them into freshly-spawned versions of themselves; it can, for example, refill a gun. Some items are blacklisted, and admin-spawned items cannot be refreshed.&lt;br /&gt;
*&#039;&#039;&#039;Possession:&#039;&#039;&#039; The crystal will transfer your mind and body into any &#039;&#039;&#039;harmless&#039;&#039;&#039; animal close to the crystal. If no animals are in range, the crystal will spawn a cockroach. Once inside the animal, you can get out at any time, but it will gib the animal&#039;s body. If the animal dies while you&#039;re possessing it, you&#039;ll die as well.&lt;br /&gt;
===How to Fight===&lt;br /&gt;
Total asshole, keeps splitting up every time he reaches a damage threshhold and each of the little guys he splits up into will shoot legion skulls. Pretty much impossible to do without a kinetic accelerator AoE damage mod on /tg/&#039;s version, but doesn&#039;t really matter since he doesn&#039;t drop anything good. Normally I&#039;d recommend two kinetic accelerators, but /tg/&#039;s code has it so they shoot differently and it&#039;s very annoying.&lt;br /&gt;
==Blood-Drunk Miner==&lt;br /&gt;
[[File:Bdminer.gif|182px]][[File:Transformedminer.gif|182px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A miner destined to wander forever, engaged in an endless hunt.&amp;quot;&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Drunk Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 450&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behavior===&lt;br /&gt;
Effectively a highly aggressive miner, the blood-drunk miner has very few attacks but compensates by being highly aggressive.&lt;br /&gt;
&lt;br /&gt;
The blood-drunk miner&#039;s attacks are as follows&lt;br /&gt;
:- If not in KA range, it will rapidly dash at its target&lt;br /&gt;
:- If in KA range, it will fire its kinetic accelerator&lt;br /&gt;
:- If in melee range, will rapidly attack, akin to an actual player&lt;br /&gt;
:- After any of these attacks, may transform its cleaving saw:&lt;br /&gt;
* Untransformed, it attacks very rapidly for smaller amounts of damage&lt;br /&gt;
* Transformed, it attacks at normal speed for higher damage and cleaves enemies hit&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
===Loot===&lt;br /&gt;
When the blood-drunk miner dies, it leaves behind a locked chest containing the cleaving saw.&lt;br /&gt;
Its Cleaving Saw [[File:Cleaving saw.png]] can be toggled between two modes: open, and closed.&lt;br /&gt;
While the saw is open, it will deal a wide range of AOE damage around the user. However, it attacks somewhat slowly in this mode.&lt;br /&gt;
While the saw is closed, it will attack a single target extremely quickly, causing a high amount of damage in a short amount of time.&lt;br /&gt;
Both modes will build up existing bleed effects to mining mobs, doing a burst of high damage if the bleed is built up high enough.&lt;br /&gt;
Transforming it immediately after an attack causes the next attack to come out faster.&lt;br /&gt;
===How to Fight===&lt;br /&gt;
This guys pretty easy actually, just follow a few simple steps:&lt;br /&gt;
* 1. Get fully auged&lt;br /&gt;
* 2. Fully upgrade your suit&lt;br /&gt;
* 3. (optional) Get sec jumpsuit for a bit extra reduction&lt;br /&gt;
* 4. Get in his face and start murdering him with your weapon of choice. He will deal very low damage, regardless of mode.&lt;br /&gt;
Alternately&lt;br /&gt;
* 1. Dig a large tunnel that loops back on itself &lt;br /&gt;
* 2. Kite boss to tunnel &lt;br /&gt;
* 3. Keep running and fire behind you&lt;br /&gt;
If your going crusher, this should be the first boss you kill&lt;br /&gt;
==Hierophant==&lt;br /&gt;
[[File:Hierophant.gif|82px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A massive metal club that hangs in the air as though waiting. It&#039;ll make you dance to its beat.&amp;quot;&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Zealous Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behavior===&lt;br /&gt;
The Hierophant spawns in its arena, which makes fighting it challenging but not impossible.&lt;br /&gt;
&lt;br /&gt;
The text this boss speaks is ROT4, use ROT22 to decode&lt;br /&gt;
&lt;br /&gt;
The Hierophant&#039;s attacks are as follows;&lt;br /&gt;
:- These attacks happen at a random, increasing chance:&lt;br /&gt;
* If target is at least 2 tiles away; Blinks to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
* As above, but does so multiple times if below half health.&lt;br /&gt;
* Rapidly creates cardinal and diagonal Cross Blasts under a target.&lt;br /&gt;
* If chasers are off cooldown, creates 4 chasers.&lt;br /&gt;
:- IF TARGET IS OUTSIDE THE ARENA: Creates an arena around the target for 10 seconds, blinking to the target if not in the created arena.&lt;br /&gt;
* The arena has a 20 second cooldown, giving people a small window to get the fuck out.&lt;br /&gt;
:- If no chasers exist, creates a chaser that will seek its target, leaving a trail of blasts.&lt;br /&gt;
* Is more likely to create a second, slower, chaser if hurt.&lt;br /&gt;
:- If the target is at least 2 tiles away, may Blink to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
:- Creates a cardinal or diagonal blast(Cross Blast) under its target, exploding after a short time.&lt;br /&gt;
* If below half health, the created Cross Blast may fire in all directions.&lt;br /&gt;
:- Creates an expanding AoE burst.&lt;br /&gt;
&lt;br /&gt;
:- IF ATTACKING IN MELEE: Creates an expanding AoE burst.&lt;br /&gt;
Cross Blasts and the AoE burst gain additional range as Hierophant loses health, while Chasers gain additional speed.&lt;br /&gt;
&lt;br /&gt;
When Hierophant dies, it stops trying to murder you and shrinks into a small form, which, while much weaker, is still quite effective.&lt;br /&gt;
- The smaller club can place a teleport beacon, allowing the user to teleport themself and their allies to the beacon.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Hard&lt;br /&gt;
===Loot===&lt;br /&gt;
When the Hierophant is defeated, it will let out one final huge expanding burst attack that will fill about half the arena. After this, the Hierophant will drop a locked chest containing the &#039;&#039;&#039;Hierophant&#039;s Club&#039;&#039;&#039; [[File:Hierophantsclub.gif]]. &amp;lt;br&amp;gt; You will be able to perform several attacks very similar to the one performed by the Hierophant while wielding it. Clicking on another mob will send a Chaser attack after it. Clicking the mob again will create a Cross Blast. You can create a Cross Blast by clicking any tile that is out of range. Clicking a tile within melee range will create a 3x3 AoE burst centered around your character. The close range burst has a much shorter cooldown and can be spammed rapidly, making it extremely useful for mining and clearing out paths. It can also be used to help do a bit of extra damage against the other Megafauna, or for traitorous shenanigans back up on the station. It also comes with a beacon that can be detached, allowing you to teleport yourself and anyone standing next to you back to the detached beacon from any location.&lt;br /&gt;
===How to Fight===&lt;br /&gt;
This fight is all about reaction time. Try to stay on the move often to avoid taking damage from the chasers, and when using a ranged weapon try to stay at least 1 tile away from the Hierophant so that it won&#039;t use its large AoE burst. When it begins a rapid attack, try not to panic. This is the only attack the Hierophant has that I&#039;d consider difficult to deal with, and it&#039;s been the bane of many a cocky miner. Remain calm and pay close attention to where the tiles are spawning, and you should be okay.&lt;br /&gt;
Note that unlike most megafauna, this one will almost never bring you from full health to dead right away. There are a lot of attacks, and some of them can be hard to dodge, but they deal fairly low damage. The attacks only deal damage when they turn white (from purple). Having a few stable legion cores makes this fight considerably easier.&lt;br /&gt;
==Swarmer==&lt;br /&gt;
[[File:Replication.gif|182px]]&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
“Hungry Signal”&lt;br /&gt;
This signal only gives the location of the Swarmer Beacon, not its minions.&lt;br /&gt;
(might be wrong, please double check)&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 375&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A, spawns mobs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
===Behavior===&lt;br /&gt;
Swarmer Beacon&lt;br /&gt;
&lt;br /&gt;
A strange machine appears anywhere a normal lavaland mob can it produces a swarmer at a rate of&lt;br /&gt;
1/15 seconds, until there are GetTotalAISwarmerCap()/2 swarmers, after this it is up to the swarmers themselves to&lt;br /&gt;
increase their population (it will repopulate them should they fall under GetTotalAISwarmerCap()/2 again)&lt;br /&gt;
&lt;br /&gt;
tl;dr A million of the little hellraisers spawn (controlled by AI) and try to eat mining&lt;br /&gt;
&lt;br /&gt;
Loot: Not much, besides a shit load of artificial bluespace crystals, Oh and mining doesn&#039;t get eaten&lt;br /&gt;
that&#039;s a plus I suppose.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Special&lt;br /&gt;
== Xenomorphs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
None, randomly spawn on lavaland&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039; Health:&#039;&#039;&#039;  200-350(Queen) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Melee Damage:&#039;&#039;&#039;  20-30(Based off my personal gameplay, someone please codedive)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Speed:&#039;&#039;&#039;  Fast&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
A xeno hive spawns somewhere on lavaland, it always has the same structure(3 small rooms with 1-2 xenos each, then a big chamber with the queen and 4 spitters)&lt;br /&gt;
=== Loot ===&lt;br /&gt;
Not much usually, but  can sometimes spawn a stechkin or a ?unique? orange space suit&lt;br /&gt;
= Jungle Mobs =&lt;br /&gt;
Never naturally implemented, will only appear due to admemes. A lot of these were designed to be normal fauna to inhabit the jungle, and therefore cannot be compared to the megafauna in lavaland.&lt;br /&gt;
== Mega Arachnid ==&lt;br /&gt;
[[File:Junglearachnid.png|182px]]&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Normal&lt;br /&gt;
===Behavior===&lt;br /&gt;
Large and powerful, but very timid. It won&#039;t engage anything above 50 health, or anything without legcuffs. It has a single spell, which makes it fire fleshy snares that will legcuff anyone that it hits, making them look especially tasty to the arachnid.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Easy&lt;br /&gt;
== Leaper ==&lt;br /&gt;
[[File:Leaper.png|182px]]&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Fast&lt;br /&gt;
===Behavior===&lt;br /&gt;
Huge, carnivorous toads that spit an immobilizing toxin at its victims before leaping onto them. It has no melee attack, and its damage comes from the toxin in its bubbles and its crushing leap. Its eyes will turn red to signal an imminent attack! It has two spells, one in which it ejects leaper bubbles, and one in which it jumps up and attempts to crush someone, much like the Ash Drake&#039;s swoop. Whenever anyone is hit by the leaper bubbles, they are knocked down and poisoned by the leaper&#039;s venom. In low amounts, the venom is not very potent, but with higher amounts, it can easily incapacitate somebody.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
== Seedling ==&lt;br /&gt;
[[File:Seedling.png|182px]]&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
===Behavior===&lt;br /&gt;
A plant rooted in the ground that forfeits its melee attack in favor of ranged barrages. It will fire flurries of solar energy, and occasionally charge up a powerful blast that makes it vulnerable to attack. Each individual projectile of solar deals 10 burn damage upon contact. Occasionally, it will charge up a solar beam, which will create several visual indicators. The solar beam deals very high burn damage upon contact.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;/div&gt;</summary>
		<author><name>Toolboxtohead</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Megafauna&amp;diff=36554</id>
		<title>Megafauna</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Megafauna&amp;diff=36554"/>
		<updated>2023-05-29T23:50:31Z</updated>

		<summary type="html">&lt;p&gt;Toolboxtohead: /* Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason = Xenos have been added, Bubblegum still needs revision.&lt;br /&gt;
}}&lt;br /&gt;
Megafauna are huge, extremely powerful creatures found in [[Lavaland]]. They emit a GPS Signal that is trackable by any GPS Device, so they are easy to avoid, as long as you&#039;re careful.&lt;br /&gt;
&lt;br /&gt;
All types of megafauna will devour unconscious or dead victims, restoring their health by half of the creature&#039;s maximum health, and gibbing it.&lt;br /&gt;
=Types of Megafauna=&lt;br /&gt;
==Ash Drake==&lt;br /&gt;
[[File:Ash_drake.png|128px]]&lt;br /&gt;
&lt;br /&gt;
An enormous drake that roams the land. Once considered the easiest of Megafauna, code changes have made it into one of the most fierce opponents that can be found on Lavaland.&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Fiery Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behaviour===&lt;br /&gt;
Normally, it chases its target trying to bite it. Whenever possible, it will also breathe fire in the three cardinal directions, dealing 20 burn damage and igniting whoever walks into the trail. It will send one trail directly at you and two more on either side of you, requiring a bit of tact to dodge it.&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s advisable to carry a fire extinguisher when fighting a drake, in case you can&#039;t avoid one of these.&lt;br /&gt;
&lt;br /&gt;
The drake will also sometimes take flight and swoop down on a target, creating pooling lava below it and marking a 3x3 area before crushing anyone left inside, dealing 75 brute damage and gibbing unconscious targets. It will also send a standard firebreath attack at you as soon as it lands. The best way to deal with this attack is to stay on the move and keep your distance as it lands so that you have time to dodge the incoming fire.&lt;br /&gt;
&lt;br /&gt;
As the drake gets damaged, swoop attacks will become more common, and the drake will begin using an additional attack.&amp;lt;br&amp;gt;&lt;br /&gt;
If the drake falls below 50% health, it will use a special attack where it swoops up high and traps the target in a small arena of fire. One tile in the arena will be a safe spot, marked with a green rune. The rest of the tiles will turn into lava after a moment. This process will repeat 3 times before the attack ends. The drake will swoop back down and attempt to crush you in the standard 3x3 ring in the process. &lt;br /&gt;
==={{anchor|Drake Loot}}Loot===&lt;br /&gt;
The drake leaves a carcass that can be butchered: it contains 5 Diamond ores, 5 Sinew, 10 Ash Drake Hide, and 30 Bones.&lt;br /&gt;
Ash Drake Hide can be used by Ashwalkers to make Ash Drake Armour, which is extremely resistant, ash storm proof and fireproof.&lt;br /&gt;
It will also drop a locked chest, which will contain the following:&lt;br /&gt;
* [[File:Wiz_vial.gif]]&#039;&#039;&#039;Bottle of Dragon&#039;s Blood:&#039;&#039;&#039; When drunk, it has one of these effects:&lt;br /&gt;
** Transforms the drinker into a dark red [[Guide_to_races#Lizardpeople|lizard]] with digitigrade legs, preventing the use of shoes.&lt;br /&gt;
** Transforms the drinker into a [[Guide_to_races#Skeletons|skeleton]], giving it a few racial bonuses.&lt;br /&gt;
** Gives the drinker permanent immunity to lava.&lt;br /&gt;
*Ash Drake Armor&lt;br /&gt;
*Tail Spike Crusher Trophy&lt;br /&gt;
===How to Fight===&lt;br /&gt;
Take your time and don&#039;t get greedy. Keep your distance so that you can more easily react to the incoming firebreath, coming in for shots in between the drakes attacks. Take only 1 or 2 shots at a time at the drake before you back up to prepare to dodge the incoming attack. Keep your distance when the drake is trying to crush you from up high so that you can avoid the incoming fire. Keep your cool and stay focused during the fire arena attack, messing this attack up is extremely difficult to recover from. Bringing the H.E.C.K. suit from Bubblegum will make this fight somewhat easier, making it much less punishing if you are hit with a fire attack. The drake will not immediately breathe fire at you when it lands from the fire arena attack, giving you a window to get a couple quick hits in. Still be prepared to retreat though, its next attack will come out pretty quickly after landing. Unless you are very robust and experienced, do not attempt this fight without several regenerative cores.&lt;br /&gt;
==Colossus==&lt;br /&gt;
[[File:Colossus.png|182px]]&lt;br /&gt;
&lt;br /&gt;
A huge, towering being. Slow, but extremely dangerous.&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Angelic Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behaviour===&lt;br /&gt;
The Colossus, when attacking, shoots Death Bolts in different patterns, telegraphing each burst with a screen shake and a red flash.&amp;lt;br&amp;gt;&lt;br /&gt;
Death bolts are slow, and deal 25 brute damage ignoring armor. They&#039;ll break rocks, and if on station, walls and reinforced walls on hit.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Patterns:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Random Shots: The colossus shoots a random amount of bolts aiming in random directions.&lt;br /&gt;
* Blast: Shoots a shotgun-like blast of death bolts.&lt;br /&gt;
* Directional Shots: Shoots bolts in the 8 cardinal directions.&lt;br /&gt;
* Alternating Directional Shots: Shoots bolts alternating between a + shape and an X shape, four times.&lt;br /&gt;
* Spiral Shot: Shoots following a spiral around the Colossus. Becomes more frequent as the Colossus loses health. The Colossus screams: &amp;quot;&amp;lt;b&amp;gt;Judgement&amp;lt;/b&amp;gt;&amp;quot;.&lt;br /&gt;
* Double Spiral: Only used when the colossus is below 33% health, shoots two opposite spirals at the same time. The Colossus screams: &amp;quot;&amp;lt;b&amp;gt;Die&amp;lt;/b&amp;gt;&amp;quot;.&lt;br /&gt;
When shot, the Colossus will display glowing yellow shields, but they are cosmetic and do not in fact reduce the damage it takes.&lt;br /&gt;
&lt;br /&gt;
If challenged by someone using [[Syndicate_items#Martial Arts Scroll|Sleeping Carp]], the Colossus will enrage and chase him down.&lt;br /&gt;
==={{anchor|Colossus Loot}}Loot===&lt;br /&gt;
The colossus drops a locked chest containing the Voice of God and the Blaster Tubes crusher trophy. See [[Voice_of_God|here]] for the Voice of God.&lt;br /&gt;
===How to Fight===&lt;br /&gt;
People claim to have trouble with this boss, but he&#039;s pretty easy as long as you don&#039;t get hit. For this boss, if you&#039;re not an asshole to your fellow miners, you&#039;ll have him clear his own area. Of course this has its own risks, he could hit gibonite, stun you, and instant kill you. I&#039;m personally an asshole, and could give less than two fucks about some shitty mining station, and I&#039;d rather not die, so I lure him back to the big area below the mining base. Once you get here, colossus has a few attacks you should know about.&lt;br /&gt;
:&#039;&#039;&#039;Shotgun&#039;&#039;&#039;: The bane of my existence, it&#039;s a quick attack with no tell, and it&#039;s a spread of death bolts which are basically an instant kill if you get hit in a bad way. This attack is why this boss kills so many noobs.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Circle&#039;&#039;&#039;: Just a bunch of death bolts in a circle, easier to dodge, there are very clear openings.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Easiest Attack&#039;&#039;&#039;: Just slowly shoots death bolts in cardinal and then alternate cardinal with it changing each attack, does this 4 times before going back to a normal pattern, pretty easy to get one or two hits in here.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Judgement&#039;&#039;&#039;: Easy, just stay to the side of him, as soon as you see the death bolt come out on your side, move up and go in to shoot. By the time it rotates back around to shoot, you should have walked away again and be ready to go back in to shoot in the same way. Just keep moving up or down and be sure to keep moving to stay away from the colossus, don&#039;t get trapped against the lava.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Die&#039;&#039;&#039;: Same thing as Judgement, except two spirals start at both sides, this causes the sides to have two attacks coming out, you have two options here. The easier option is to now change to being below or above the colossus, if you&#039;re above or below it&#039;s basically just judgement since both the death bolts are on one tile, try not to get hit though or you&#039;ll be hurting. The second one which I prefer to do, is to stay to the side, and move in after two shots are fire, the timing on this one is way less forgiving, and you need to fire before you&#039;re in range so it shoots by the time you&#039;re running to not get hit.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Triple Shotgun&#039;&#039;&#039;: Same thing as before, this is the reason you don&#039;t go in after the shotgun attacks EVER. Looks like a normal shotgun, but is always shot in patterns of 3, these attacks have way less cooldown than if it was a normal shotgun with a normal shotgun attack right after it, you can get shots inbetween these, but I&#039;d recommend against it unless you&#039;re comfortable.&lt;br /&gt;
&lt;br /&gt;
:All of the death bolts rip through all armor, no casuls allowed.&lt;br /&gt;
====Alternatively, Cheesing It====&lt;br /&gt;
*Step 1: Lure it to the hierophant arena&lt;br /&gt;
*Step 2: Profit!&lt;br /&gt;
==Bubblegum (Outdated)==&lt;br /&gt;
[[File:Bubblegum.gif|182px]]&lt;br /&gt;
&lt;br /&gt;
A fleshy monstruosity, making the earth tremble with every step it takes. In what passes for a heirarchy among slaughter demons, this one is king.&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Bubbly Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behaviour===&lt;br /&gt;
Bubblegum&#039;s fight is centered on blood: never stand on a bloodied tile if you can help it.&lt;br /&gt;
&lt;br /&gt;
Bubblegum will attempt to hit a target in melee if it is able to; if it cannot, it will start its attack cycle.&lt;br /&gt;
&lt;br /&gt;
When attacking, Bubblegum will prioritize up to 2 targets on blood, then use a blood attack: it can either smack them, dealing 25 instant brute damage, or rarely grab them, pulling them closer to him through the blood. If a target is unconscious and on blood, it is automatically grabbed and devoured.&amp;lt;br&amp;gt;&lt;br /&gt;
If Bubblegum finds no targets, it&#039;ll shoot a line of blood in a random direction, with increasing range as it loses health. After spraying blood, it&#039;ll bloodcrawl onto a random bloodied tile. If it is undamaged it&#039;ll wait until the next attack cycle, but as its health drops the chance of a followup attack after bloodcrawling increases.&lt;br /&gt;
&lt;br /&gt;
If Bubblegum either attacked through blood or decided to continue attacking after bloodcrawling:&lt;br /&gt;
* Most of the time it&#039;ll charge, destroying terrain and dealing 40 damage to anyone it hits. The end point of the charge is displayed with a large red symbol: use it to avoid its path. Bubblegum will try attacking through blood once more after charging.&lt;br /&gt;
* Rarely, becoming more frequent as Bubblegum gets damaged, it&#039;ll spawn up to 6 slaughterlings, small creatures that die in one hit and deal minor damage, but can tank a few shots for Bubblegum and can be dangerous if you let them swarm you.&lt;br /&gt;
* If Bubblegum falls below 50% health, it will either Triple Charge or Blood Charge instead of charging.&lt;br /&gt;
** Triple Charging is, in fact, three quick charges in a row. After each charge Bubblegum will try a blood attack.&lt;br /&gt;
** Blood Charge is a bloodcrawl quickly followed by a charge. This can only happen if Bubblegum succeeded on a blood attack.&lt;br /&gt;
When wounded by brute damage, Bubblegum has a chance to spray blood under himself.&lt;br /&gt;
==={{anchor|Bubblegum Loot}}Loot===&lt;br /&gt;
On death, Bubblegum spawns a locked chest containing the H.E.C.K. suit and the Demon Claws crusher trophy.&lt;br /&gt;
* [[File:Hostile_env.png]] &#039;&#039;&#039;H.E.C.K. suit:&#039;&#039;&#039; A powerful mining suit that can be customized with spraypaint. Great melee resistance, good against explosions and bullets and completely fire-, lava-, rad-, acid and ash storm proof. Not spaceproof!&lt;br /&gt;
===How to Fight===&lt;br /&gt;
The king of all megafauna, this battle is movement and positioning. I&#039;d heavily recommend the big area below the mining base, or one of similar size to even have a chance at beating this monster. You should ALWAYS be shooting him as fast as you can, this monster shoots blood everywhere which gives him more moves, and can spawn little blood fuckers which stop you from moving away from the bubblegum. I&#039;d recommend shooting the bubblegum before he gets to the area since you&#039;ll most likely be luring him, and use the upper area adjacent to the mining base for just a bit so you don&#039;t cover up the bottom with too much blood. You should try to always have the bubblegum spray horizontally or near the edge of the arena so you can keep luring him in circles away from blood, don&#039;t have blood going up or down the arena or you&#039;ll have to run through it every time to get across. Staying near the lava but not running too close is pretty recommended because he&#039;ll spray most of his row of blood into the lava and save you some space. Bubbblegum blood does not spread if you step on it, and if you skip past it quickly he wont have a chance to bloodmaul you. There are also a few moves you should know about.&lt;br /&gt;
:Oh yeah, and after every PKA shot he can bleed on the tile he&#039;s on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Crawl&#039;&#039;&#039;: Bubblegum disappears and reappears instantly near the player at a nearby blood tile, this attack isn&#039;t too dangerous, and as long as you have decent reaction times, you can just walk away. He has a bit of hit cooldown, so even if you&#039;re right up next to him after accidentally running into him, he won&#039;t instantly hit you.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Leech&#039;&#039;&#039; (Something like that): Spawns a bunch of little blood fuckers around you, something like 1-6 of them. These guys aren&#039;t hard and do barely any damage, consider them easier legions, normally you wouldn&#039;t care but they block your path and make it easier for the bubblegum to tear your asshole apart, always be on harm intent and ready to bash these fuckers with your PKA.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Charge&#039;&#039;&#039;: Bubblegum shows a rune with where he&#039;s going to dash, and fucks everything inbetween the dash, the tiles are pretty much a straight line with where he&#039;s going to dash, so if you&#039;re ballsy you can just move one tile over and he won&#039;t hit you.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Spray&#039;&#039;&#039;: Bubblegum is a total asshole and periodically shoots out lines of blood to make himself stronger and you want to kill yourself, not too bad just try not to be on, or adjacent to these tiles. Don&#039;t let him spray blood over your arena in a way where you&#039;ll have to walk over it again.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Triple Charge&#039;&#039;&#039;: This is where the speediness of this fight becomes apparent, this attack is actually pretty nice compared to the copious amount of blood he shoots earlier, since this attack takes so long you can run straight through the blood and he won&#039;t use any of his blood moves on you.&lt;br /&gt;
&lt;br /&gt;
:Everything that was just said can be done with a PKA. I do it often, and many others do it often (probably).&lt;br /&gt;
==Legion==&lt;br /&gt;
[[File:Biglegion.png|42px]][[File:Biglegion.png|85px]][[File:Biglegion.png|128px]][[File:Biglegion.png|171px]][[File:Biglegion.png|214px]][[File:Biglegion.png|171px]][[File:Biglegion.png|128px]][[File:Biglegion.png|85px]][[File:Biglegion.png|42px]]&lt;br /&gt;
&lt;br /&gt;
A horrifying, enormous skull, that is summoned when you knock on the doors of the necropolis.&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Echoing Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Stages:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 1 Health:&#039;&#039;&#039; 400&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 2 Health:&#039;&#039;&#039; 240&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 3 Health:&#039;&#039;&#039; 144&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 4 Health:&#039;&#039;&#039; 87&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 5 Health:&#039;&#039;&#039; 53&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Health:&#039;&#039;&#039; 2980&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Slow&lt;br /&gt;
===Behaviour===&lt;br /&gt;
Legion&#039;s pattern is simple: It can either summon a legion skull (the same summoned by small legions) or start charging. When charging, Legion spins, gains a speedboost, and tries to attack you directly. If not charging, instead, Legion will avoid coming closer and tries staying 5 tiles away from you.&lt;br /&gt;
&lt;br /&gt;
When a Legion is killed, it splits into two smaller Legions, with less health, but the same attacks and damage. This process repeats five times, then the smallest skulls will shatter into bone instead of splittting.&lt;br /&gt;
==={{anchor|Legion Loot}}Loot===&lt;br /&gt;
Every time you shatter a skull (when it&#039;s too small to split) there&#039;s a 5% chance of it dropping a necropolis tendril loot chest.&lt;br /&gt;
&lt;br /&gt;
When the last piece of Legion is destroyed, it spawns an Anomalous Crystal&lt;br /&gt;
&lt;br /&gt;
[[File:Anomaly_crystal.png|64px]]&lt;br /&gt;
&lt;br /&gt;
An anomalous crystal&#039;s activation method and effect is random, and must be tested to find out what it does.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible activation methods:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;On touch:&#039;&#039;&#039; Using the crystal with an empty hand will trigger it.&lt;br /&gt;
*&#039;&#039;&#039;On bump:&#039;&#039;&#039; Moving against the crystal will trigger it.&lt;br /&gt;
*&#039;&#039;&#039;On weapon:&#039;&#039;&#039; Hitting the crystal with anything will trigger it.&lt;br /&gt;
*&#039;&#039;&#039;On heat:&#039;&#039;&#039; Hitting the crystal with a weapon that can ignite will trigger it. (I.E. welders, lighters)&lt;br /&gt;
*&#039;&#039;&#039;On speech:&#039;&#039;&#039; Speaking near the crystal will trigger it.&lt;br /&gt;
*&#039;&#039;&#039;On bomb:&#039;&#039;&#039; Explosions, no matter how weak, will trigger it. Also triggered by Kinetic Accelerator hits.&lt;br /&gt;
*&#039;&#039;&#039;On laser:&#039;&#039;&#039; Laser-like shots will trigger it. (Includes disablers, pratice and laser tag gun lasers too)&lt;br /&gt;
*&#039;&#039;&#039;On bullet:&#039;&#039;&#039; Physical bullets will trigger it. (Also includes syringe gun syringes)&lt;br /&gt;
*&#039;&#039;&#039;On energy:&#039;&#039;&#039; Energy shots will trigger it. (Includes tasers, energy bolas, somatorays, ions)&lt;br /&gt;
&#039;&#039;&#039;Possible Effects:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;HONK:&#039;&#039;&#039; Whover activates the crystal will drop all his equipment and become a [[clown]], with starting equipment included. If this effect is picked, it&#039;s only activated by bump or speech.&lt;br /&gt;
*&#039;&#039;&#039;Theme Warp:&#039;&#039;&#039; Transforms the theme of the room the crystal is in, morphing the floor, tables and chairs and spawning some flora. Possible themes are Lavaland, Winter, Jungle and Abductor.&lt;br /&gt;
*&#039;&#039;&#039;Emitter:&#039;&#039;&#039; The crystal shoots a random projectile, chosen between fireball, spellblade, x-ray laser, meteorshot or colossus&#039; death bolt.&lt;br /&gt;
*&#039;&#039;&#039;Dark Reprise:&#039;&#039;&#039; Revives any corpses nearby as a [[Guide_to_races#Shadowpeople|shadowman]]. Those resurrected this way become unclonable, but can still be resurrected with this crystal.&lt;br /&gt;
*&#039;&#039;&#039;Lightgeists:&#039;&#039;&#039; Once activated, the crystal will allow ghosts to spawn as lightgeists, extremely fragile jelly-like beings that cannot speak and can heal people.&lt;br /&gt;
*&#039;&#039;&#039;Refresher:&#039;&#039;&#039; The crystal will &#039;refresh&#039; a random item in front of it, transforming them into freshly-spawned versions of themselves; it can, for example, refill a gun. Some items are blacklisted, and admin-spawned items cannot be refreshed.&lt;br /&gt;
*&#039;&#039;&#039;Possession:&#039;&#039;&#039; The crystal will transfer your mind and body into any &#039;&#039;&#039;harmless&#039;&#039;&#039; animal close to the crystal. If no animals are in range, the crystal will spawn a cockroach. Once inside the animal, you can get out at any time, but it will gib the animal&#039;s body. If the animal dies while you&#039;re possessing it, you&#039;ll die as well.&lt;br /&gt;
===How to Fight===&lt;br /&gt;
Total asshole, keeps splitting up every time he reaches a damage threshhold and each of the little guys he splits up into will shoot legion skulls. Pretty much impossible to do without a kinetic accelerator AoE damage mod on /tg/&#039;s version, but doesn&#039;t really matter since he doesn&#039;t drop anything good. Normally I&#039;d recommend two kinetic accelerators, but /tg/&#039;s code has it so they shoot differently and it&#039;s very annoying.&lt;br /&gt;
==Blood-Drunk Miner==&lt;br /&gt;
[[File:Bdminer.gif|182px]][[File:Transformedminer.gif|182px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A miner destined to wander forever, engaged in an endless hunt.&amp;quot;&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Drunk Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 450&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behavior===&lt;br /&gt;
Effectively a highly aggressive miner, the blood-drunk miner has very few attacks but compensates by being highly aggressive.&lt;br /&gt;
&lt;br /&gt;
The blood-drunk miner&#039;s attacks are as follows&lt;br /&gt;
:- If not in KA range, it will rapidly dash at its target&lt;br /&gt;
:- If in KA range, it will fire its kinetic accelerator&lt;br /&gt;
:- If in melee range, will rapidly attack, akin to an actual player&lt;br /&gt;
:- After any of these attacks, may transform its cleaving saw:&lt;br /&gt;
* Untransformed, it attacks very rapidly for smaller amounts of damage&lt;br /&gt;
* Transformed, it attacks at normal speed for higher damage and cleaves enemies hit&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
===Loot===&lt;br /&gt;
When the blood-drunk miner dies, it leaves behind a locked chest containing the cleaving saw.&lt;br /&gt;
Its Cleaving Saw [[File:Cleaving saw.png]] can be toggled between two modes: open, and closed.&lt;br /&gt;
While the saw is open, it will deal a wide range of AOE damage around the user. However, it attacks somewhat slowly in this mode.&lt;br /&gt;
While the saw is closed, it will attack a single target extremely quickly, causing a high amount of damage in a short amount of time.&lt;br /&gt;
Both modes will build up existing bleed effects to mining mobs, doing a burst of high damage if the bleed is built up high enough.&lt;br /&gt;
Transforming it immediately after an attack causes the next attack to come out faster.&lt;br /&gt;
===How to Fight===&lt;br /&gt;
This guys pretty easy actually, just follow a few simple steps:&lt;br /&gt;
* 1. Get fully auged&lt;br /&gt;
* 2. Fully upgrade your suit&lt;br /&gt;
* 3. (optional) Get sec jumpsuit for a bit extra reduction&lt;br /&gt;
* 4. Get in his face and start murdering him with your weapon of choice. He will deal very low damage, regardless of mode.&lt;br /&gt;
Alternately&lt;br /&gt;
* 1. Dig a large tunnel that loops back on itself &lt;br /&gt;
* 2. Kite boss to tunnel &lt;br /&gt;
* 3. Keep running and fire behind you&lt;br /&gt;
If your going crusher, this should be the first boss you kill&lt;br /&gt;
==Hierophant==&lt;br /&gt;
[[File:Hierophant.gif|82px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A massive metal club that hangs in the air as though waiting. It&#039;ll make you dance to its beat.&amp;quot;&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Zealous Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behavior===&lt;br /&gt;
The Hierophant spawns in its arena, which makes fighting it challenging but not impossible.&lt;br /&gt;
&lt;br /&gt;
The text this boss speaks is ROT4, use ROT22 to decode&lt;br /&gt;
&lt;br /&gt;
The Hierophant&#039;s attacks are as follows;&lt;br /&gt;
:- These attacks happen at a random, increasing chance:&lt;br /&gt;
* If target is at least 2 tiles away; Blinks to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
* As above, but does so multiple times if below half health.&lt;br /&gt;
* Rapidly creates cardinal and diagonal Cross Blasts under a target.&lt;br /&gt;
* If chasers are off cooldown, creates 4 chasers.&lt;br /&gt;
:- IF TARGET IS OUTSIDE THE ARENA: Creates an arena around the target for 10 seconds, blinking to the target if not in the created arena.&lt;br /&gt;
* The arena has a 20 second cooldown, giving people a small window to get the fuck out.&lt;br /&gt;
:- If no chasers exist, creates a chaser that will seek its target, leaving a trail of blasts.&lt;br /&gt;
* Is more likely to create a second, slower, chaser if hurt.&lt;br /&gt;
:- If the target is at least 2 tiles away, may Blink to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
:- Creates a cardinal or diagonal blast(Cross Blast) under its target, exploding after a short time.&lt;br /&gt;
* If below half health, the created Cross Blast may fire in all directions.&lt;br /&gt;
:- Creates an expanding AoE burst.&lt;br /&gt;
&lt;br /&gt;
:- IF ATTACKING IN MELEE: Creates an expanding AoE burst.&lt;br /&gt;
Cross Blasts and the AoE burst gain additional range as Hierophant loses health, while Chasers gain additional speed.&lt;br /&gt;
&lt;br /&gt;
When Hierophant dies, it stops trying to murder you and shrinks into a small form, which, while much weaker, is still quite effective.&lt;br /&gt;
- The smaller club can place a teleport beacon, allowing the user to teleport themself and their allies to the beacon.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Hard&lt;br /&gt;
===Loot===&lt;br /&gt;
When the Hierophant is defeated, it will let out one final huge expanding burst attack that will fill about half the arena. After this, the Hierophant will drop a locked chest containing the &#039;&#039;&#039;Hierophant&#039;s Club&#039;&#039;&#039; [[File:Hierophantsclub.gif]]. &amp;lt;br&amp;gt; You will be able to perform several attacks very similar to the one performed by the Hierophant while wielding it. Clicking on another mob will send a Chaser attack after it. Clicking the mob again will create a Cross Blast. You can create a Cross Blast by clicking any tile that is out of range. Clicking a tile within melee range will create a 3x3 AoE burst centered around your character. The close range burst has a much shorter cooldown and can be spammed rapidly, making it extremely useful for mining and clearing out paths. It can also be used to help do a bit of extra damage against the other Megafauna, or for traitorous shenanigans back up on the station. It also comes with a beacon that can be detached, allowing you to teleport yourself and anyone standing next to you back to the detached beacon from any location.&lt;br /&gt;
===How to Fight===&lt;br /&gt;
This fight is all about reaction time. Try to stay on the move often to avoid taking damage from the chasers, and when using a ranged weapon try to stay at least 1 tile away from the Hierophant so that it won&#039;t use its large AoE burst. When it begins a rapid attack, try not to panic. This is the only attack the Hierophant has that I&#039;d consider difficult to deal with, and it&#039;s been the bane of many a cocky miner. Remain calm and pay close attention to where the tiles are spawning, and you should be okay.&lt;br /&gt;
Note that unlike most megafauna, this one will almost never bring you from full health to dead right away. There are a lot of attacks, and some of them can be hard to dodge, but they deal fairly low damage. The attacks only deal damage when they turn white (from purple). Having a few stable legion cores makes this fight considerably easier.&lt;br /&gt;
==Swarmer==&lt;br /&gt;
[[File:Replication.gif|182px]]&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
“Hungry Signal”&lt;br /&gt;
This signal only gives the location of the Swarmer Beacon, not its minions.&lt;br /&gt;
(might be wrong, please double check)&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 375&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A, spawns mobs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
===Behavior===&lt;br /&gt;
Swarmer Beacon&lt;br /&gt;
&lt;br /&gt;
A strange machine appears anywhere a normal lavaland mob can it produces a swarmer at a rate of&lt;br /&gt;
1/15 seconds, until there are GetTotalAISwarmerCap()/2 swarmers, after this it is up to the swarmers themselves to&lt;br /&gt;
increase their population (it will repopulate them should they fall under GetTotalAISwarmerCap()/2 again)&lt;br /&gt;
&lt;br /&gt;
tl;dr A million of the little hellraisers spawn (controlled by AI) and try to eat mining&lt;br /&gt;
&lt;br /&gt;
Loot: Not much, besides a shit load of artificial bluespace crystals, Oh and mining doesn&#039;t get eaten&lt;br /&gt;
that&#039;s a plus I suppose.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Special&lt;br /&gt;
== Xenomorphs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
None, randomly spawn on lavaland&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039; Health:&#039;&#039;&#039;  200-350(Queen) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Melee Damage:&#039;&#039;&#039;  20-30(Based off my personal gameplay, someone please codedive)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Speed: Fast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
A xeno hive spawns somewhere on lavaland, it always has the same structure(3 small rooms with 1-2 xenos each, then a big chamber with the queen and 4 spitters)&lt;br /&gt;
=== Loot ===&lt;br /&gt;
Not much usually, but  can sometimes spawn a stechkin or a ?unique? orange space suit&lt;br /&gt;
= Jungle Mobs =&lt;br /&gt;
Never naturally implemented, will only appear due to admemes. A lot of these were designed to be normal fauna to inhabit the jungle, and therefore cannot be compared to the megafauna in lavaland.&lt;br /&gt;
== Mega Arachnid ==&lt;br /&gt;
[[File:Junglearachnid.png|182px]]&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Normal&lt;br /&gt;
===Behavior===&lt;br /&gt;
Large and powerful, but very timid. It won&#039;t engage anything above 50 health, or anything without legcuffs. It has a single spell, which makes it fire fleshy snares that will legcuff anyone that it hits, making them look especially tasty to the arachnid.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Easy&lt;br /&gt;
== Leaper ==&lt;br /&gt;
[[File:Leaper.png|182px]]&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Fast&lt;br /&gt;
===Behavior===&lt;br /&gt;
Huge, carnivorous toads that spit an immobilizing toxin at its victims before leaping onto them. It has no melee attack, and its damage comes from the toxin in its bubbles and its crushing leap. Its eyes will turn red to signal an imminent attack! It has two spells, one in which it ejects leaper bubbles, and one in which it jumps up and attempts to crush someone, much like the Ash Drake&#039;s swoop. Whenever anyone is hit by the leaper bubbles, they are knocked down and poisoned by the leaper&#039;s venom. In low amounts, the venom is not very potent, but with higher amounts, it can easily incapacitate somebody.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
== Seedling ==&lt;br /&gt;
[[File:Seedling.png|182px]]&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
===Behavior===&lt;br /&gt;
A plant rooted in the ground that forfeits its melee attack in favor of ranged barrages. It will fire flurries of solar energy, and occasionally charge up a powerful blast that makes it vulnerable to attack. Each individual projectile of solar deals 10 burn damage upon contact. Occasionally, it will charge up a solar beam, which will create several visual indicators. The solar beam deals very high burn damage upon contact.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;/div&gt;</summary>
		<author><name>Toolboxtohead</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Magical_Relics&amp;diff=36553</id>
		<title>Magical Relics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Magical_Relics&amp;diff=36553"/>
		<updated>2023-05-29T23:27:04Z</updated>

		<summary type="html">&lt;p&gt;Toolboxtohead: Fixed grammatical mistakes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision | reason = Abandoned since... July 2020, really. The recent November 2021 edit just added the Cursed Russian Revolver.}}&lt;br /&gt;
This is a WIP list of all the magical artefacts that can be found or spawned by admins. The list will eventually be alphabetized and include images. This list does not include anything that is spawned by the wizard or other antagonists, as those can be found on their related articles. Please feel free to add any information relevant to this article.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Examine text !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Die of Fate || &amp;quot;A die with twenty sides.&lt;br /&gt;
You can feel unearthly &lt;br /&gt;
&lt;br /&gt;
energies radiating from it. &lt;br /&gt;
&lt;br /&gt;
Using this might be VERY risky.&amp;quot;&lt;br /&gt;
| A D20 that can be rolled in hand by clicking on it, or can be thrown. here is a list of possible results:&lt;br /&gt;
* Roll of a 1: You get dusted. And so do your items. &lt;br /&gt;
* Roll of 2: Instant death.&lt;br /&gt;
* Roll of 3: A swarm of hostile creatures spawn around you.&lt;br /&gt;
* Roll of 4: Destroys all your items.&lt;br /&gt;
* Roll of 5: You return to monkey.&lt;br /&gt;
* Roll of 6: Your walkspeed gets lowered.&lt;br /&gt;
* Roll of 7: You get thrown in a random direction, stunning you and giving you some brute damage.&lt;br /&gt;
* Roll of 8: You explode with the force of a weldertank, but aren&#039;t get gibbed.&lt;br /&gt;
* Roll of 9: Gives you the cold.&lt;br /&gt;
* Roll of 10: Nothing happens! &lt;br /&gt;
* Roll of 11: You get a cookie! Woo?&lt;br /&gt;
* Roll of 12: You get completely healed of all damage and ailments.&lt;br /&gt;
* Roll of 13: A large sum of money spawns around you.&lt;br /&gt;
* Roll of 14: You receive a Unica-6 Revolver! Don&#039;t let security see this one.&lt;br /&gt;
* Roll of 15: You receive a random, single use spellbook.&lt;br /&gt;
* Roll of 16: A random ghost gets picked to become a servant with the sole objective to listem to your orders. You even get a spell to teleport them to you at any time!&lt;br /&gt;
* Roll of 17: A box spawns, full of random syndicate items.&lt;br /&gt;
* Roll of 18: You receive a Captain ID!&lt;br /&gt;
* Roll of 19: A slight, innate armor boost is applied to you.&lt;br /&gt;
* Roll of 20: You become a full-blown wizard, antagonist status and objectives included!&lt;br /&gt;
|-&lt;br /&gt;
| Cursed Die of Fate || &amp;quot;A die with twenty sides.&lt;br /&gt;
You feel that rolling this is a &lt;br /&gt;
&lt;br /&gt;
REALLY bad idea.&amp;quot;&lt;br /&gt;
|A weighted Dice of Fates that lands on a 1 almost every time its rolled.&lt;br /&gt;
|-&lt;br /&gt;
|Wish Granter||&amp;lt;s&amp;gt;&amp;quot;You&#039;re not so sure&lt;br /&gt;
about this, anymore...&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
| &amp;lt;s&amp;gt;A large machine that, when used, gives you Hulk, X-ray vision, Space Adapt and Telekinesis.&amp;lt;/s&amp;gt; Removed&lt;br /&gt;
|-&lt;br /&gt;
|Cursed Russian revolver||&amp;quot;To play with this revolver&lt;br /&gt;
requires wagering your very soul.&amp;quot;&lt;br /&gt;
|Works like a normal Russian roulette revolver but instead of doing damage/killing you it dusts you if it shoots you, turning you into a soulstone.&lt;br /&gt;
|-&lt;br /&gt;
|Golden Revolver|| &amp;lt;s&amp;gt;&amp;quot;This ain&#039;t no game,&lt;br /&gt;
&lt;br /&gt;
ain&#039;t never been no show, &lt;br /&gt;
&lt;br /&gt;
And I&#039;ll gladly gun down the &lt;br /&gt;
&lt;br /&gt;
oldest lady you know.&lt;br /&gt;
Uses .357 ammo.&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;A 6 shot revolver which shoots .357 rounds that when shot a) shakes your screen A LOT and b) does tons of damage to whoever gets shot&amp;lt;/s&amp;gt; Removed&lt;br /&gt;
|-&lt;br /&gt;
|Staff of the Honkmother||&amp;quot;Honk.&amp;quot;|| The staff shoots off banana projectiles that pass through windows and slips / stuns people for a while. &amp;lt;s&amp;gt;DO NOT GIVE TO THE CLOWN&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;IF YOU DONT WANT A HEADACHE&amp;lt;/s&amp;gt; immediately hand it to the Clown for scientific purposes. HONK!!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toolboxtohead</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Magical_Relics&amp;diff=36552</id>
		<title>Magical Relics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Magical_Relics&amp;diff=36552"/>
		<updated>2023-05-29T23:24:50Z</updated>

		<summary type="html">&lt;p&gt;Toolboxtohead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision | reason = Abandoned since... July 2020, really. The recent November 2021 edit just added the Cursed Russian Revolver.}}&lt;br /&gt;
This is a WIP list of all the magical artefacts that can be found or spawned by admins. The list will eventually be alphabetized and include images. This list does not include anything that is spawned by the wizard or other antagonists, as those can be found on their related articles. Please feel free to add any information relevant to this article.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Examine text !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Die of Fate || &amp;quot;A die with twenty sides.&lt;br /&gt;
You can feel unearthly &lt;br /&gt;
&lt;br /&gt;
energies radiating from it. &lt;br /&gt;
&lt;br /&gt;
Using this might be VERY risky.&amp;quot;&lt;br /&gt;
| A D20 that can be rolled in hand by clicking on it, or can be thrown. here is a list of possible results:&lt;br /&gt;
* Roll of a 1: You get dusted. And so do your items. &lt;br /&gt;
* Roll of 2: Instant death.&lt;br /&gt;
* Roll of 3: A swarm of hostile creatures spawns around you.&lt;br /&gt;
* Roll of 4: Destroys all your items.&lt;br /&gt;
* Roll of 5: You return to monkey.&lt;br /&gt;
* Roll of 6: Your walkspeed gets lowered.&lt;br /&gt;
* Roll of 7: You get thrown in a random direction, stunning you and giving you some brute damage.&lt;br /&gt;
* Roll of 8: You explode with the force of a weldertank, but do not get gibbed.&lt;br /&gt;
* Roll of 9: Gives you the cold virus.&lt;br /&gt;
* Roll of 10: Nothing happens! &lt;br /&gt;
* Roll of 11: You get a cookie! Woo?&lt;br /&gt;
* Roll of 12: You get completely healed of all damage and ailments.&lt;br /&gt;
* Roll of 13: A large sum of money spawns around you.&lt;br /&gt;
* Roll of 14: You recieve a unica! Don&#039;t let security see this one.&lt;br /&gt;
* Roll of 15: You recieve a random, single use spellbook.&lt;br /&gt;
* Roll of 16: A random ghost gets picked to become a servant with the sole objective to listem to your orders. You even get a spell to teleport them to you at any time!&lt;br /&gt;
* Roll of 17: A box spawns, full of random syndicate items.&lt;br /&gt;
* Roll of 18: You recieve a Captain ID!&lt;br /&gt;
* Roll of 19: A slight, innate armor boost is applied to you.&lt;br /&gt;
* Roll of 20: You become a full-blown wizard, antagonist status and objectives included!&lt;br /&gt;
|-&lt;br /&gt;
| Cursed Die of Fate || &amp;quot;A die with twenty sides.&lt;br /&gt;
You feel that rolling this is a &lt;br /&gt;
&lt;br /&gt;
REALLY bad idea.&amp;quot;&lt;br /&gt;
|A weighted Dice of Fates that lands on a 1 almost every time its rolled.&lt;br /&gt;
|-&lt;br /&gt;
|Wish Granter||&amp;lt;s&amp;gt;&amp;quot;You&#039;re not so sure&lt;br /&gt;
about this, anymore...&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
| &amp;lt;s&amp;gt;A large machine that, when used, gives you Hulk, X-ray vision, Space Adapt and Telekinesis.&amp;lt;/s&amp;gt; Removed&lt;br /&gt;
|-&lt;br /&gt;
|Cursed Russian revolver||&amp;quot;To play with this revolver&lt;br /&gt;
requires wagering your very soul.&amp;quot;&lt;br /&gt;
|Works like a normal Russian roulette revolver but instead of doing damage/killing you it dusts you if it shoots you, turning you into a soulstone.&lt;br /&gt;
|-&lt;br /&gt;
|Golden Revolver|| &amp;lt;s&amp;gt;&amp;quot;This ain&#039;t no game,&lt;br /&gt;
ain&#039;t never been no show, &lt;br /&gt;
&lt;br /&gt;
And I&#039;ll gladly gun down the &lt;br /&gt;
&lt;br /&gt;
oldest lady you know.&lt;br /&gt;
&lt;br /&gt;
Uses .357 ammo.&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;A 6 shot revolver which shoots .357 rounds that when shot a) shakes your screen A LOT and b) does tons of damage to whoever gets shot&amp;lt;/s&amp;gt; Removed&lt;br /&gt;
|-&lt;br /&gt;
|Staff of the Honkmother||&amp;quot;Honk.&amp;quot;|| The staff shoots off banana projectiles that pass through windows and slips / stuns people for a while. &amp;lt;s&amp;gt;DO NOT GIVE TO THE CLOWN&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;IF YOU DONT WANT A HEADACHE&amp;lt;/s&amp;gt; immediately hand it to the Clown for scientific purposes. HONK!!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toolboxtohead</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Magical_Relics&amp;diff=36551</id>
		<title>Magical Relics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Magical_Relics&amp;diff=36551"/>
		<updated>2023-05-29T23:23:44Z</updated>

		<summary type="html">&lt;p&gt;Toolboxtohead: Added Removed to items no longer in use&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision | reason = Abandoned since... July 2020, really. The recent November 2021 edit just added the Cursed Russian Revolver.}}&lt;br /&gt;
This is a WIP list of all the magical artefacts that can be found or spawned by admins. The list will eventually be alphabetized and include images. This list does not include anything that is spawned by the wizard or other antagonists, as those can be found on their related articles. Please feel free to add any information relevant to this article.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Examine text !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Die of Fate || &amp;quot;A die with twenty sides.&lt;br /&gt;
You can feel unearthly &lt;br /&gt;
&lt;br /&gt;
energies radiating from it. &lt;br /&gt;
&lt;br /&gt;
Using this might be VERY risky.&amp;quot;&lt;br /&gt;
| A D20 that can be rolled in hand by clicking on it, or can be thrown. here is a list of possible results:&lt;br /&gt;
* Roll of a 1: You get dusted. And so do your items. &lt;br /&gt;
* Roll of 2: Instant death.&lt;br /&gt;
* Roll of 3: A swarm of hostile creatures spawns around you.&lt;br /&gt;
* Roll of 4: Destroys all your items.&lt;br /&gt;
* Roll of 5: You return to monkey.&lt;br /&gt;
* Roll of 6: Your walkspeed gets lowered.&lt;br /&gt;
* Roll of 7: You get thrown in a random direction, stunning you and giving you some brute damage.&lt;br /&gt;
* Roll of 8: You explode with the force of a weldertank, but do not get gibbed.&lt;br /&gt;
* Roll of 9: Gives you the cold virus.&lt;br /&gt;
* Roll of 10: Nothing happens! &lt;br /&gt;
* Roll of 11: You get a cookie! Woo?&lt;br /&gt;
* Roll of 12: You get completely healed of all damage and ailments.&lt;br /&gt;
* Roll of 13: A large sum of money spawns around you.&lt;br /&gt;
* Roll of 14: You recieve a unica! Don&#039;t let security see this one.&lt;br /&gt;
* Roll of 15: You recieve a random, single use spellbook.&lt;br /&gt;
* Roll of 16: A random ghost gets picked to become a servant with the sole objective to listem to your orders. You even get a spell to teleport them to you at any time!&lt;br /&gt;
* Roll of 17: A box spawns, full of random syndicate items.&lt;br /&gt;
* Roll of 18: You recieve a Captain ID!&lt;br /&gt;
* Roll of 19: A slight, innate armor boost is applied to you.&lt;br /&gt;
* Roll of 20: You become a full-blown wizard, antagonist status and objectives included!&lt;br /&gt;
|-&lt;br /&gt;
| Cursed Die of Fate || &amp;quot;A die with twenty sides.&lt;br /&gt;
You feel that rolling this is a &lt;br /&gt;
&lt;br /&gt;
REALLY bad idea.&amp;quot;&lt;br /&gt;
|A weighted Dice of Fates that lands on a 1 almost every time its rolled.&lt;br /&gt;
|-&lt;br /&gt;
|Wish Granter||&amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt;&amp;quot;You&#039;re not so sure&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
about this, anymore...&amp;quot;&amp;lt;nowiki&amp;gt;&amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt;A large machine that, when used, gives you Hulk, X-ray vision, Space Adapt and Telekinesis.&amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt; Removed&lt;br /&gt;
|-&lt;br /&gt;
|Cursed Russian revolver||&amp;quot;To play with this revolver&lt;br /&gt;
requires wagering your very soul.&amp;quot;&lt;br /&gt;
|Works like a normal Russian roulette revolver but instead of doing damage/killing you it dusts you if it shoots you, turning you into a soulstone.&lt;br /&gt;
|-&lt;br /&gt;
|Golden Revolver|| &amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt;&amp;quot;This ain&#039;t no game,&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
ain&#039;t never been no show, &lt;br /&gt;
&lt;br /&gt;
And I&#039;ll gladly gun down the &lt;br /&gt;
&lt;br /&gt;
oldest lady you know.&lt;br /&gt;
&lt;br /&gt;
Uses .357 ammo.&amp;quot;&amp;lt;nowiki&amp;gt;&amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt;A 6 shot revolver which shoots .357 rounds that when shot a) shakes your screen A LOT and b) does tons of damage to whoever gets shot&amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt; Removed?&lt;br /&gt;
|-&lt;br /&gt;
|Staff of the Honkmother||&amp;quot;Honk.&amp;quot;|| The staff shoots off banana projectiles that pass through windows and slips / stuns people for a while. &amp;lt;s&amp;gt;DO NOT GIVE TO THE CLOWN&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;IF YOU DONT WANT A HEADACHE&amp;lt;/s&amp;gt; immediately hand it to the Clown for scientific purposes. HONK!!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toolboxtohead</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Megafauna&amp;diff=36550</id>
		<title>Megafauna</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Megafauna&amp;diff=36550"/>
		<updated>2023-05-29T23:16:31Z</updated>

		<summary type="html">&lt;p&gt;Toolboxtohead: /* Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason = Xenos have been added, Bubblegum still needs revision.&lt;br /&gt;
}}&lt;br /&gt;
Megafauna are huge, extremely powerful creatures found in [[Lavaland]]. They emit a GPS Signal that is trackable by any GPS Device, so they are easy to avoid, as long as you&#039;re careful.&lt;br /&gt;
&lt;br /&gt;
All types of megafauna will devour unconscious or dead victims, restoring their health by half of the creature&#039;s maximum health, and gibbing it.&lt;br /&gt;
=Types of Megafauna=&lt;br /&gt;
==Ash Drake==&lt;br /&gt;
[[File:Ash_drake.png|128px]]&lt;br /&gt;
&lt;br /&gt;
An enormous drake that roams the land. Once considered the easiest of Megafauna, code changes have made it into one of the most fierce opponents that can be found on Lavaland.&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Fiery Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behaviour===&lt;br /&gt;
Normally, it chases its target trying to bite it. Whenever possible, it will also breathe fire in the three cardinal directions, dealing 20 burn damage and igniting whoever walks into the trail. It will send one trail directly at you and two more on either side of you, requiring a bit of tact to dodge it.&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s advisable to carry a fire extinguisher when fighting a drake, in case you can&#039;t avoid one of these.&lt;br /&gt;
&lt;br /&gt;
The drake will also sometimes take flight and swoop down on a target, creating pooling lava below it and marking a 3x3 area before crushing anyone left inside, dealing 75 brute damage and gibbing unconscious targets. It will also send a standard firebreath attack at you as soon as it lands. The best way to deal with this attack is to stay on the move and keep your distance as it lands so that you have time to dodge the incoming fire.&lt;br /&gt;
&lt;br /&gt;
As the drake gets damaged, swoop attacks will become more common, and the drake will begin using an additional attack.&amp;lt;br&amp;gt;&lt;br /&gt;
If the drake falls below 50% health, it will use a special attack where it swoops up high and traps the target in a small arena of fire. One tile in the arena will be a safe spot, marked with a green rune. The rest of the tiles will turn into lava after a moment. This process will repeat 3 times before the attack ends. The drake will swoop back down and attempt to crush you in the standard 3x3 ring in the process. &lt;br /&gt;
==={{anchor|Drake Loot}}Loot===&lt;br /&gt;
The drake leaves a carcass that can be butchered: it contains 5 Diamond ores, 5 Sinew, 10 Ash Drake Hide, and 30 Bones.&lt;br /&gt;
Ash Drake Hide can be used by Ashwalkers to make Ash Drake Armour, which is extremely resistant, ash storm proof and fireproof.&lt;br /&gt;
It will also drop a locked chest, which will contain the following:&lt;br /&gt;
* [[File:Wiz_vial.gif]]&#039;&#039;&#039;Bottle of Dragon&#039;s Blood:&#039;&#039;&#039; When drunk, it has one of these effects:&lt;br /&gt;
** Transforms the drinker into a dark red [[Guide_to_races#Lizardpeople|lizard]] with digitigrade legs, preventing the use of shoes.&lt;br /&gt;
** Transforms the drinker into a [[Guide_to_races#Skeletons|skeleton]], giving it a few racial bonuses.&lt;br /&gt;
** Gives the drinker permanent immunity to lava.&lt;br /&gt;
*Ash Drake Armor&lt;br /&gt;
*Tail Spike Crusher Trophy&lt;br /&gt;
===How to Fight===&lt;br /&gt;
Take your time and don&#039;t get greedy. Keep your distance so that you can more easily react to the incoming firebreath, coming in for shots in between the drakes attacks. Take only 1 or 2 shots at a time at the drake before you back up to prepare to dodge the incoming attack. Keep your distance when the drake is trying to crush you from up high so that you can avoid the incoming fire. Keep your cool and stay focused during the fire arena attack, messing this attack up is extremely difficult to recover from. Bringing the H.E.C.K. suit from Bubblegum will make this fight somewhat easier, making it much less punishing if you are hit with a fire attack. The drake will not immediately breathe fire at you when it lands from the fire arena attack, giving you a window to get a couple quick hits in. Still be prepared to retreat though, its next attack will come out pretty quickly after landing. Unless you are very robust and experienced, do not attempt this fight without several regenerative cores.&lt;br /&gt;
==Colossus==&lt;br /&gt;
[[File:Colossus.png|182px]]&lt;br /&gt;
&lt;br /&gt;
A huge, towering being. Slow, but extremely dangerous.&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Angelic Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behaviour===&lt;br /&gt;
The Colossus, when attacking, shoots Death Bolts in different patterns, telegraphing each burst with a screen shake and a red flash.&amp;lt;br&amp;gt;&lt;br /&gt;
Death bolts are slow, and deal 25 brute damage ignoring armor. They&#039;ll break rocks, and if on station, walls and reinforced walls on hit.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Patterns:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Random Shots: The colossus shoots a random amount of bolts aiming in random directions.&lt;br /&gt;
* Blast: Shoots a shotgun-like blast of death bolts.&lt;br /&gt;
* Directional Shots: Shoots bolts in the 8 cardinal directions.&lt;br /&gt;
* Alternating Directional Shots: Shoots bolts alternating between a + shape and an X shape, four times.&lt;br /&gt;
* Spiral Shot: Shoots following a spiral around the Colossus. Becomes more frequent as the Colossus loses health. The Colossus screams: &amp;quot;&amp;lt;b&amp;gt;Judgement&amp;lt;/b&amp;gt;&amp;quot;.&lt;br /&gt;
* Double Spiral: Only used when the colossus is below 33% health, shoots two opposite spirals at the same time. The Colossus screams: &amp;quot;&amp;lt;b&amp;gt;Die&amp;lt;/b&amp;gt;&amp;quot;.&lt;br /&gt;
When shot, the Colossus will display glowing yellow shields, but they are cosmetic and do not in fact reduce the damage it takes.&lt;br /&gt;
&lt;br /&gt;
If challenged by someone using [[Syndicate_items#Martial Arts Scroll|Sleeping Carp]], the Colossus will enrage and chase him down.&lt;br /&gt;
==={{anchor|Colossus Loot}}Loot===&lt;br /&gt;
The colossus drops a locked chest containing the Voice of God and the Blaster Tubes crusher trophy. See [[Voice_of_God|here]] for the Voice of God.&lt;br /&gt;
===How to Fight===&lt;br /&gt;
People claim to have trouble with this boss, but he&#039;s pretty easy as long as you don&#039;t get hit. For this boss, if you&#039;re not an asshole to your fellow miners, you&#039;ll have him clear his own area. Of course this has its own risks, he could hit gibonite, stun you, and instant kill you. I&#039;m personally an asshole, and could give less than two fucks about some shitty mining station, and I&#039;d rather not die, so I lure him back to the big area below the mining base. Once you get here, colossus has a few attacks you should know about.&lt;br /&gt;
:&#039;&#039;&#039;Shotgun&#039;&#039;&#039;: The bane of my existence, it&#039;s a quick attack with no tell, and it&#039;s a spread of death bolts which are basically an instant kill if you get hit in a bad way. This attack is why this boss kills so many noobs.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Circle&#039;&#039;&#039;: Just a bunch of death bolts in a circle, easier to dodge, there are very clear openings.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Easiest Attack&#039;&#039;&#039;: Just slowly shoots death bolts in cardinal and then alternate cardinal with it changing each attack, does this 4 times before going back to a normal pattern, pretty easy to get one or two hits in here.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Judgement&#039;&#039;&#039;: Easy, just stay to the side of him, as soon as you see the death bolt come out on your side, move up and go in to shoot. By the time it rotates back around to shoot, you should have walked away again and be ready to go back in to shoot in the same way. Just keep moving up or down and be sure to keep moving to stay away from the colossus, don&#039;t get trapped against the lava.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Die&#039;&#039;&#039;: Same thing as Judgement, except two spirals start at both sides, this causes the sides to have two attacks coming out, you have two options here. The easier option is to now change to being below or above the colossus, if you&#039;re above or below it&#039;s basically just judgement since both the death bolts are on one tile, try not to get hit though or you&#039;ll be hurting. The second one which I prefer to do, is to stay to the side, and move in after two shots are fire, the timing on this one is way less forgiving, and you need to fire before you&#039;re in range so it shoots by the time you&#039;re running to not get hit.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Triple Shotgun&#039;&#039;&#039;: Same thing as before, this is the reason you don&#039;t go in after the shotgun attacks EVER. Looks like a normal shotgun, but is always shot in patterns of 3, these attacks have way less cooldown than if it was a normal shotgun with a normal shotgun attack right after it, you can get shots inbetween these, but I&#039;d recommend against it unless you&#039;re comfortable.&lt;br /&gt;
&lt;br /&gt;
:All of the death bolts rip through all armor, no casuls allowed.&lt;br /&gt;
====Alternatively, Cheesing It====&lt;br /&gt;
*Step 1: Lure it to the hierophant arena&lt;br /&gt;
*Step 2: Profit!&lt;br /&gt;
==Bubblegum (Outdated)==&lt;br /&gt;
[[File:Bubblegum.gif|182px]]&lt;br /&gt;
&lt;br /&gt;
A fleshy monstruosity, making the earth tremble with every step it takes. In what passes for a heirarchy among slaughter demons, this one is king.&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Bubbly Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behaviour===&lt;br /&gt;
Bubblegum&#039;s fight is centered on blood: never stand on a bloodied tile if you can help it.&lt;br /&gt;
&lt;br /&gt;
Bubblegum will attempt to hit a target in melee if it is able to; if it cannot, it will start its attack cycle.&lt;br /&gt;
&lt;br /&gt;
When attacking, Bubblegum will prioritize up to 2 targets on blood, then use a blood attack: it can either smack them, dealing 25 instant brute damage, or rarely grab them, pulling them closer to him through the blood. If a target is unconscious and on blood, it is automatically grabbed and devoured.&amp;lt;br&amp;gt;&lt;br /&gt;
If Bubblegum finds no targets, it&#039;ll shoot a line of blood in a random direction, with increasing range as it loses health. After spraying blood, it&#039;ll bloodcrawl onto a random bloodied tile. If it is undamaged it&#039;ll wait until the next attack cycle, but as its health drops the chance of a followup attack after bloodcrawling increases.&lt;br /&gt;
&lt;br /&gt;
If Bubblegum either attacked through blood or decided to continue attacking after bloodcrawling:&lt;br /&gt;
* Most of the time it&#039;ll charge, destroying terrain and dealing 40 damage to anyone it hits. The end point of the charge is displayed with a large red symbol: use it to avoid its path. Bubblegum will try attacking through blood once more after charging.&lt;br /&gt;
* Rarely, becoming more frequent as Bubblegum gets damaged, it&#039;ll spawn up to 6 slaughterlings, small creatures that die in one hit and deal minor damage, but can tank a few shots for Bubblegum and can be dangerous if you let them swarm you.&lt;br /&gt;
* If Bubblegum falls below 50% health, it will either Triple Charge or Blood Charge instead of charging.&lt;br /&gt;
** Triple Charging is, in fact, three quick charges in a row. After each charge Bubblegum will try a blood attack.&lt;br /&gt;
** Blood Charge is a bloodcrawl quickly followed by a charge. This can only happen if Bubblegum succeeded on a blood attack.&lt;br /&gt;
When wounded by brute damage, Bubblegum has a chance to spray blood under himself.&lt;br /&gt;
==={{anchor|Bubblegum Loot}}Loot===&lt;br /&gt;
On death, Bubblegum spawns a locked chest containing the H.E.C.K. suit and the Demon Claws crusher trophy.&lt;br /&gt;
* [[File:Hostile_env.png]] &#039;&#039;&#039;H.E.C.K. suit:&#039;&#039;&#039; A powerful mining suit that can be customized with spraypaint. Great melee resistance, good against explosions and bullets and completely fire-, lava-, rad-, acid and ash storm proof. Not spaceproof!&lt;br /&gt;
===How to Fight===&lt;br /&gt;
The king of all megafauna, this battle is movement and positioning. I&#039;d heavily recommend the big area below the mining base, or one of similar size to even have a chance at beating this monster. You should ALWAYS be shooting him as fast as you can, this monster shoots blood everywhere which gives him more moves, and can spawn little blood fuckers which stop you from moving away from the bubblegum. I&#039;d recommend shooting the bubblegum before he gets to the area since you&#039;ll most likely be luring him, and use the upper area adjacent to the mining base for just a bit so you don&#039;t cover up the bottom with too much blood. You should try to always have the bubblegum spray horizontally or near the edge of the arena so you can keep luring him in circles away from blood, don&#039;t have blood going up or down the arena or you&#039;ll have to run through it every time to get across. Staying near the lava but not running too close is pretty recommended because he&#039;ll spray most of his row of blood into the lava and save you some space. Bubbblegum blood does not spread if you step on it, and if you skip past it quickly he wont have a chance to bloodmaul you. There are also a few moves you should know about.&lt;br /&gt;
:Oh yeah, and after every PKA shot he can bleed on the tile he&#039;s on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Crawl&#039;&#039;&#039;: Bubblegum disappears and reappears instantly near the player at a nearby blood tile, this attack isn&#039;t too dangerous, and as long as you have decent reaction times, you can just walk away. He has a bit of hit cooldown, so even if you&#039;re right up next to him after accidentally running into him, he won&#039;t instantly hit you.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Leech&#039;&#039;&#039; (Something like that): Spawns a bunch of little blood fuckers around you, something like 1-6 of them. These guys aren&#039;t hard and do barely any damage, consider them easier legions, normally you wouldn&#039;t care but they block your path and make it easier for the bubblegum to tear your asshole apart, always be on harm intent and ready to bash these fuckers with your PKA.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Charge&#039;&#039;&#039;: Bubblegum shows a rune with where he&#039;s going to dash, and fucks everything inbetween the dash, the tiles are pretty much a straight line with where he&#039;s going to dash, so if you&#039;re ballsy you can just move one tile over and he won&#039;t hit you.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Spray&#039;&#039;&#039;: Bubblegum is a total asshole and periodically shoots out lines of blood to make himself stronger and you want to kill yourself, not too bad just try not to be on, or adjacent to these tiles. Don&#039;t let him spray blood over your arena in a way where you&#039;ll have to walk over it again.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Triple Charge&#039;&#039;&#039;: This is where the speediness of this fight becomes apparent, this attack is actually pretty nice compared to the copious amount of blood he shoots earlier, since this attack takes so long you can run straight through the blood and he won&#039;t use any of his blood moves on you.&lt;br /&gt;
&lt;br /&gt;
:Everything that was just said can be done with a PKA. I do it often, and many others do it often (probably).&lt;br /&gt;
==Legion==&lt;br /&gt;
[[File:Biglegion.png|42px]][[File:Biglegion.png|85px]][[File:Biglegion.png|128px]][[File:Biglegion.png|171px]][[File:Biglegion.png|214px]][[File:Biglegion.png|171px]][[File:Biglegion.png|128px]][[File:Biglegion.png|85px]][[File:Biglegion.png|42px]]&lt;br /&gt;
&lt;br /&gt;
A horrifying, enormous skull, that is summoned when you knock on the doors of the necropolis.&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Echoing Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Stages:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 1 Health:&#039;&#039;&#039; 400&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 2 Health:&#039;&#039;&#039; 240&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 3 Health:&#039;&#039;&#039; 144&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 4 Health:&#039;&#039;&#039; 87&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 5 Health:&#039;&#039;&#039; 53&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Health:&#039;&#039;&#039; 2980&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Slow&lt;br /&gt;
===Behaviour===&lt;br /&gt;
Legion&#039;s pattern is simple: It can either summon a legion skull (the same summoned by small legions) or start charging. When charging, Legion spins, gains a speedboost, and tries to attack you directly. If not charging, instead, Legion will avoid coming closer and tries staying 5 tiles away from you.&lt;br /&gt;
&lt;br /&gt;
When a Legion is killed, it splits into two smaller Legions, with less health, but the same attacks and damage. This process repeats five times, then the smallest skulls will shatter into bone instead of splittting.&lt;br /&gt;
==={{anchor|Legion Loot}}Loot===&lt;br /&gt;
Every time you shatter a skull (when it&#039;s too small to split) there&#039;s a 5% chance of it dropping a necropolis tendril loot chest.&lt;br /&gt;
&lt;br /&gt;
When the last piece of Legion is destroyed, it spawns an Anomalous Crystal&lt;br /&gt;
&lt;br /&gt;
[[File:Anomaly_crystal.png|64px]]&lt;br /&gt;
&lt;br /&gt;
An anomalous crystal&#039;s activation method and effect is random, and must be tested to find out what it does.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible activation methods:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;On touch:&#039;&#039;&#039; Using the crystal with an empty hand will trigger it.&lt;br /&gt;
*&#039;&#039;&#039;On bump:&#039;&#039;&#039; Moving against the crystal will trigger it.&lt;br /&gt;
*&#039;&#039;&#039;On weapon:&#039;&#039;&#039; Hitting the crystal with anything will trigger it.&lt;br /&gt;
*&#039;&#039;&#039;On heat:&#039;&#039;&#039; Hitting the crystal with a weapon that can ignite will trigger it. (I.E. welders, lighters)&lt;br /&gt;
*&#039;&#039;&#039;On speech:&#039;&#039;&#039; Speaking near the crystal will trigger it.&lt;br /&gt;
*&#039;&#039;&#039;On bomb:&#039;&#039;&#039; Explosions, no matter how weak, will trigger it. Also triggered by Kinetic Accelerator hits.&lt;br /&gt;
*&#039;&#039;&#039;On laser:&#039;&#039;&#039; Laser-like shots will trigger it. (Includes disablers, pratice and laser tag gun lasers too)&lt;br /&gt;
*&#039;&#039;&#039;On bullet:&#039;&#039;&#039; Physical bullets will trigger it. (Also includes syringe gun syringes)&lt;br /&gt;
*&#039;&#039;&#039;On energy:&#039;&#039;&#039; Energy shots will trigger it. (Includes tasers, energy bolas, somatorays, ions)&lt;br /&gt;
&#039;&#039;&#039;Possible Effects:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;HONK:&#039;&#039;&#039; Whover activates the crystal will drop all his equipment and become a [[clown]], with starting equipment included. If this effect is picked, it&#039;s only activated by bump or speech.&lt;br /&gt;
*&#039;&#039;&#039;Theme Warp:&#039;&#039;&#039; Transforms the theme of the room the crystal is in, morphing the floor, tables and chairs and spawning some flora. Possible themes are Lavaland, Winter, Jungle and Abductor.&lt;br /&gt;
*&#039;&#039;&#039;Emitter:&#039;&#039;&#039; The crystal shoots a random projectile, chosen between fireball, spellblade, x-ray laser, meteorshot or colossus&#039; death bolt.&lt;br /&gt;
*&#039;&#039;&#039;Dark Reprise:&#039;&#039;&#039; Revives any corpses nearby as a [[Guide_to_races#Shadowpeople|shadowman]]. Those resurrected this way become unclonable, but can still be resurrected with this crystal.&lt;br /&gt;
*&#039;&#039;&#039;Lightgeists:&#039;&#039;&#039; Once activated, the crystal will allow ghosts to spawn as lightgeists, extremely fragile jelly-like beings that cannot speak and can heal people.&lt;br /&gt;
*&#039;&#039;&#039;Refresher:&#039;&#039;&#039; The crystal will &#039;refresh&#039; a random item in front of it, transforming them into freshly-spawned versions of themselves; it can, for example, refill a gun. Some items are blacklisted, and admin-spawned items cannot be refreshed.&lt;br /&gt;
*&#039;&#039;&#039;Possession:&#039;&#039;&#039; The crystal will transfer your mind and body into any &#039;&#039;&#039;harmless&#039;&#039;&#039; animal close to the crystal. If no animals are in range, the crystal will spawn a cockroach. Once inside the animal, you can get out at any time, but it will gib the animal&#039;s body. If the animal dies while you&#039;re possessing it, you&#039;ll die as well.&lt;br /&gt;
===How to Fight===&lt;br /&gt;
Total asshole, keeps splitting up every time he reaches a damage threshhold and each of the little guys he splits up into will shoot legion skulls. Pretty much impossible to do without a kinetic accelerator AoE damage mod on /tg/&#039;s version, but doesn&#039;t really matter since he doesn&#039;t drop anything good. Normally I&#039;d recommend two kinetic accelerators, but /tg/&#039;s code has it so they shoot differently and it&#039;s very annoying.&lt;br /&gt;
==Blood-Drunk Miner==&lt;br /&gt;
[[File:Bdminer.gif|182px]][[File:Transformedminer.gif|182px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A miner destined to wander forever, engaged in an endless hunt.&amp;quot;&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Drunk Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 450&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behavior===&lt;br /&gt;
Effectively a highly aggressive miner, the blood-drunk miner has very few attacks but compensates by being highly aggressive.&lt;br /&gt;
&lt;br /&gt;
The blood-drunk miner&#039;s attacks are as follows&lt;br /&gt;
:- If not in KA range, it will rapidly dash at its target&lt;br /&gt;
:- If in KA range, it will fire its kinetic accelerator&lt;br /&gt;
:- If in melee range, will rapidly attack, akin to an actual player&lt;br /&gt;
:- After any of these attacks, may transform its cleaving saw:&lt;br /&gt;
* Untransformed, it attacks very rapidly for smaller amounts of damage&lt;br /&gt;
* Transformed, it attacks at normal speed for higher damage and cleaves enemies hit&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
===Loot===&lt;br /&gt;
When the blood-drunk miner dies, it leaves behind a locked chest containing the cleaving saw.&lt;br /&gt;
Its Cleaving Saw [[File:Cleaving saw.png]] can be toggled between two modes: open, and closed.&lt;br /&gt;
While the saw is open, it will deal a wide range of AOE damage around the user. However, it attacks somewhat slowly in this mode.&lt;br /&gt;
While the saw is closed, it will attack a single target extremely quickly, causing a high amount of damage in a short amount of time.&lt;br /&gt;
Both modes will build up existing bleed effects to mining mobs, doing a burst of high damage if the bleed is built up high enough.&lt;br /&gt;
Transforming it immediately after an attack causes the next attack to come out faster.&lt;br /&gt;
===How to Fight===&lt;br /&gt;
This guys pretty easy actually, just follow a few simple steps:&lt;br /&gt;
* 1. Get fully auged&lt;br /&gt;
* 2. Fully upgrade your suit&lt;br /&gt;
* 3. (optional) Get sec jumpsuit for a bit extra reduction&lt;br /&gt;
* 4. Get in his face and start murdering him with your weapon of choice. He will deal very low damage, regardless of mode.&lt;br /&gt;
Alternately&lt;br /&gt;
* 1. Dig a large tunnel that loops back on itself &lt;br /&gt;
* 2. Kite boss to tunnel &lt;br /&gt;
* 3. Keep running and fire behind you&lt;br /&gt;
If your going crusher, this should be the first boss you kill&lt;br /&gt;
==Hierophant==&lt;br /&gt;
[[File:Hierophant.gif|82px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A massive metal club that hangs in the air as though waiting. It&#039;ll make you dance to its beat.&amp;quot;&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Zealous Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behavior===&lt;br /&gt;
The Hierophant spawns in its arena, which makes fighting it challenging but not impossible.&lt;br /&gt;
&lt;br /&gt;
The text this boss speaks is ROT4, use ROT22 to decode&lt;br /&gt;
&lt;br /&gt;
The Hierophant&#039;s attacks are as follows;&lt;br /&gt;
:- These attacks happen at a random, increasing chance:&lt;br /&gt;
* If target is at least 2 tiles away; Blinks to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
* As above, but does so multiple times if below half health.&lt;br /&gt;
* Rapidly creates cardinal and diagonal Cross Blasts under a target.&lt;br /&gt;
* If chasers are off cooldown, creates 4 chasers.&lt;br /&gt;
:- IF TARGET IS OUTSIDE THE ARENA: Creates an arena around the target for 10 seconds, blinking to the target if not in the created arena.&lt;br /&gt;
* The arena has a 20 second cooldown, giving people a small window to get the fuck out.&lt;br /&gt;
:- If no chasers exist, creates a chaser that will seek its target, leaving a trail of blasts.&lt;br /&gt;
* Is more likely to create a second, slower, chaser if hurt.&lt;br /&gt;
:- If the target is at least 2 tiles away, may Blink to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
:- Creates a cardinal or diagonal blast(Cross Blast) under its target, exploding after a short time.&lt;br /&gt;
* If below half health, the created Cross Blast may fire in all directions.&lt;br /&gt;
:- Creates an expanding AoE burst.&lt;br /&gt;
&lt;br /&gt;
:- IF ATTACKING IN MELEE: Creates an expanding AoE burst.&lt;br /&gt;
Cross Blasts and the AoE burst gain additional range as Hierophant loses health, while Chasers gain additional speed.&lt;br /&gt;
&lt;br /&gt;
When Hierophant dies, it stops trying to murder you and shrinks into a small form, which, while much weaker, is still quite effective.&lt;br /&gt;
- The smaller club can place a teleport beacon, allowing the user to teleport themself and their allies to the beacon.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Hard&lt;br /&gt;
===Loot===&lt;br /&gt;
When the Hierophant is defeated, it will let out one final huge expanding burst attack that will fill about half the arena. After this, the Hierophant will drop a locked chest containing the &#039;&#039;&#039;Hierophant&#039;s Club&#039;&#039;&#039; [[File:Hierophantsclub.gif]]. &amp;lt;br&amp;gt; You will be able to perform several attacks very similar to the one performed by the Hierophant while wielding it. Clicking on another mob will send a Chaser attack after it. Clicking the mob again will create a Cross Blast. You can create a Cross Blast by clicking any tile that is out of range. Clicking a tile within melee range will create a 3x3 AoE burst centered around your character. The close range burst has a much shorter cooldown and can be spammed rapidly, making it extremely useful for mining and clearing out paths. It can also be used to help do a bit of extra damage against the other Megafauna, or for traitorous shenanigans back up on the station. It also comes with a beacon that can be detached, allowing you to teleport yourself and anyone standing next to you back to the detached beacon from any location.&lt;br /&gt;
===How to Fight===&lt;br /&gt;
This fight is all about reaction time. Try to stay on the move often to avoid taking damage from the chasers, and when using a ranged weapon try to stay at least 1 tile away from the Hierophant so that it won&#039;t use its large AoE burst. When it begins a rapid attack, try not to panic. This is the only attack the Hierophant has that I&#039;d consider difficult to deal with, and it&#039;s been the bane of many a cocky miner. Remain calm and pay close attention to where the tiles are spawning, and you should be okay.&lt;br /&gt;
Note that unlike most megafauna, this one will almost never bring you from full health to dead right away. There are a lot of attacks, and some of them can be hard to dodge, but they deal fairly low damage. The attacks only deal damage when they turn white (from purple). Having a few stable legion cores makes this fight considerably easier.&lt;br /&gt;
==Swarmer==&lt;br /&gt;
[[File:Replication.gif|182px]]&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
“Hungry Signal”&lt;br /&gt;
This signal only gives the location of the Swarmer Beacon, not its minions.&lt;br /&gt;
(might be wrong, please double check)&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 375&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A, spawns mobs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
===Behavior===&lt;br /&gt;
Swarmer Beacon&lt;br /&gt;
&lt;br /&gt;
A strange machine appears anywhere a normal lavaland mob can it produces a swarmer at a rate of&lt;br /&gt;
1/15 seconds, until there are GetTotalAISwarmerCap()/2 swarmers, after this it is up to the swarmers themselves to&lt;br /&gt;
increase their population (it will repopulate them should they fall under GetTotalAISwarmerCap()/2 again)&lt;br /&gt;
&lt;br /&gt;
tl;dr A million of the little hellraisers spawn (controlled by AI) and try to eat mining&lt;br /&gt;
&lt;br /&gt;
Loot: Not much, besides a shit load of artificial bluespace crystals, Oh and mining doesn&#039;t get eaten&lt;br /&gt;
that&#039;s a plus I suppose.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Special&lt;br /&gt;
== Xenomorphs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
None, randomly spawn on lavaland&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
Health: 200-350(Queen) &lt;br /&gt;
&lt;br /&gt;
Melee Damage: 20-30(Based off my personal gameplay, someone please codedive)&lt;br /&gt;
&lt;br /&gt;
Speed: Fast&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
A xeno hive spawns somewhere on lavaland, it always has the same structure(3 small rooms with 1-2 xenos each, then a big chamber with the queen and 4 spitters)&lt;br /&gt;
=== Loot ===&lt;br /&gt;
Not much usually, but  can sometimes spawn a stechkin or a ?unique? orange space suit&lt;br /&gt;
= Jungle Mobs =&lt;br /&gt;
Never naturally implemented, will only appear due to admemes. A lot of these were designed to be normal fauna to inhabit the jungle, and therefore cannot be compared to the megafauna in lavaland.&lt;br /&gt;
== Mega Arachnid ==&lt;br /&gt;
[[File:Junglearachnid.png|182px]]&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Normal&lt;br /&gt;
===Behavior===&lt;br /&gt;
Large and powerful, but very timid. It won&#039;t engage anything above 50 health, or anything without legcuffs. It has a single spell, which makes it fire fleshy snares that will legcuff anyone that it hits, making them look especially tasty to the arachnid.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Easy&lt;br /&gt;
== Leaper ==&lt;br /&gt;
[[File:Leaper.png|182px]]&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Fast&lt;br /&gt;
===Behavior===&lt;br /&gt;
Huge, carnivorous toads that spit an immobilizing toxin at its victims before leaping onto them. It has no melee attack, and its damage comes from the toxin in its bubbles and its crushing leap. Its eyes will turn red to signal an imminent attack! It has two spells, one in which it ejects leaper bubbles, and one in which it jumps up and attempts to crush someone, much like the Ash Drake&#039;s swoop. Whenever anyone is hit by the leaper bubbles, they are knocked down and poisoned by the leaper&#039;s venom. In low amounts, the venom is not very potent, but with higher amounts, it can easily incapacitate somebody.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
== Seedling ==&lt;br /&gt;
[[File:Seedling.png|182px]]&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
===Behavior===&lt;br /&gt;
A plant rooted in the ground that forfeits its melee attack in favor of ranged barrages. It will fire flurries of solar energy, and occasionally charge up a powerful blast that makes it vulnerable to attack. Each individual projectile of solar deals 10 burn damage upon contact. Occasionally, it will charge up a solar beam, which will create several visual indicators. The solar beam deals very high burn damage upon contact.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;/div&gt;</summary>
		<author><name>Toolboxtohead</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Megafauna&amp;diff=36549</id>
		<title>Megafauna</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Megafauna&amp;diff=36549"/>
		<updated>2023-05-29T23:15:51Z</updated>

		<summary type="html">&lt;p&gt;Toolboxtohead: Xenos added, changed revision.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason = Xenos have been added, Bubblegum still needs revision.&lt;br /&gt;
}}&lt;br /&gt;
Megafauna are huge, extremely powerful creatures found in [[Lavaland]]. They emit a GPS Signal that is trackable by any GPS Device, so they are easy to avoid, as long as you&#039;re careful.&lt;br /&gt;
&lt;br /&gt;
All types of megafauna will devour unconscious or dead victims, restoring their health by half of the creature&#039;s maximum health, and gibbing it.&lt;br /&gt;
=Types of Megafauna=&lt;br /&gt;
==Ash Drake==&lt;br /&gt;
[[File:Ash_drake.png|128px]]&lt;br /&gt;
&lt;br /&gt;
An enormous drake that roams the land. Once considered the easiest of Megafauna, code changes have made it into one of the most fierce opponents that can be found on Lavaland.&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Fiery Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behaviour===&lt;br /&gt;
Normally, it chases its target trying to bite it. Whenever possible, it will also breathe fire in the three cardinal directions, dealing 20 burn damage and igniting whoever walks into the trail. It will send one trail directly at you and two more on either side of you, requiring a bit of tact to dodge it.&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s advisable to carry a fire extinguisher when fighting a drake, in case you can&#039;t avoid one of these.&lt;br /&gt;
&lt;br /&gt;
The drake will also sometimes take flight and swoop down on a target, creating pooling lava below it and marking a 3x3 area before crushing anyone left inside, dealing 75 brute damage and gibbing unconscious targets. It will also send a standard firebreath attack at you as soon as it lands. The best way to deal with this attack is to stay on the move and keep your distance as it lands so that you have time to dodge the incoming fire.&lt;br /&gt;
&lt;br /&gt;
As the drake gets damaged, swoop attacks will become more common, and the drake will begin using an additional attack.&amp;lt;br&amp;gt;&lt;br /&gt;
If the drake falls below 50% health, it will use a special attack where it swoops up high and traps the target in a small arena of fire. One tile in the arena will be a safe spot, marked with a green rune. The rest of the tiles will turn into lava after a moment. This process will repeat 3 times before the attack ends. The drake will swoop back down and attempt to crush you in the standard 3x3 ring in the process. &lt;br /&gt;
==={{anchor|Drake Loot}}Loot===&lt;br /&gt;
The drake leaves a carcass that can be butchered: it contains 5 Diamond ores, 5 Sinew, 10 Ash Drake Hide, and 30 Bones.&lt;br /&gt;
Ash Drake Hide can be used by Ashwalkers to make Ash Drake Armour, which is extremely resistant, ash storm proof and fireproof.&lt;br /&gt;
It will also drop a locked chest, which will contain the following:&lt;br /&gt;
* [[File:Wiz_vial.gif]]&#039;&#039;&#039;Bottle of Dragon&#039;s Blood:&#039;&#039;&#039; When drunk, it has one of these effects:&lt;br /&gt;
** Transforms the drinker into a dark red [[Guide_to_races#Lizardpeople|lizard]] with digitigrade legs, preventing the use of shoes.&lt;br /&gt;
** Transforms the drinker into a [[Guide_to_races#Skeletons|skeleton]], giving it a few racial bonuses.&lt;br /&gt;
** Gives the drinker permanent immunity to lava.&lt;br /&gt;
*Ash Drake Armor&lt;br /&gt;
*Tail Spike Crusher Trophy&lt;br /&gt;
===How to Fight===&lt;br /&gt;
Take your time and don&#039;t get greedy. Keep your distance so that you can more easily react to the incoming firebreath, coming in for shots in between the drakes attacks. Take only 1 or 2 shots at a time at the drake before you back up to prepare to dodge the incoming attack. Keep your distance when the drake is trying to crush you from up high so that you can avoid the incoming fire. Keep your cool and stay focused during the fire arena attack, messing this attack up is extremely difficult to recover from. Bringing the H.E.C.K. suit from Bubblegum will make this fight somewhat easier, making it much less punishing if you are hit with a fire attack. The drake will not immediately breathe fire at you when it lands from the fire arena attack, giving you a window to get a couple quick hits in. Still be prepared to retreat though, its next attack will come out pretty quickly after landing. Unless you are very robust and experienced, do not attempt this fight without several regenerative cores.&lt;br /&gt;
==Colossus==&lt;br /&gt;
[[File:Colossus.png|182px]]&lt;br /&gt;
&lt;br /&gt;
A huge, towering being. Slow, but extremely dangerous.&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Angelic Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behaviour===&lt;br /&gt;
The Colossus, when attacking, shoots Death Bolts in different patterns, telegraphing each burst with a screen shake and a red flash.&amp;lt;br&amp;gt;&lt;br /&gt;
Death bolts are slow, and deal 25 brute damage ignoring armor. They&#039;ll break rocks, and if on station, walls and reinforced walls on hit.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Patterns:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Random Shots: The colossus shoots a random amount of bolts aiming in random directions.&lt;br /&gt;
* Blast: Shoots a shotgun-like blast of death bolts.&lt;br /&gt;
* Directional Shots: Shoots bolts in the 8 cardinal directions.&lt;br /&gt;
* Alternating Directional Shots: Shoots bolts alternating between a + shape and an X shape, four times.&lt;br /&gt;
* Spiral Shot: Shoots following a spiral around the Colossus. Becomes more frequent as the Colossus loses health. The Colossus screams: &amp;quot;&amp;lt;b&amp;gt;Judgement&amp;lt;/b&amp;gt;&amp;quot;.&lt;br /&gt;
* Double Spiral: Only used when the colossus is below 33% health, shoots two opposite spirals at the same time. The Colossus screams: &amp;quot;&amp;lt;b&amp;gt;Die&amp;lt;/b&amp;gt;&amp;quot;.&lt;br /&gt;
When shot, the Colossus will display glowing yellow shields, but they are cosmetic and do not in fact reduce the damage it takes.&lt;br /&gt;
&lt;br /&gt;
If challenged by someone using [[Syndicate_items#Martial Arts Scroll|Sleeping Carp]], the Colossus will enrage and chase him down.&lt;br /&gt;
==={{anchor|Colossus Loot}}Loot===&lt;br /&gt;
The colossus drops a locked chest containing the Voice of God and the Blaster Tubes crusher trophy. See [[Voice_of_God|here]] for the Voice of God.&lt;br /&gt;
===How to Fight===&lt;br /&gt;
People claim to have trouble with this boss, but he&#039;s pretty easy as long as you don&#039;t get hit. For this boss, if you&#039;re not an asshole to your fellow miners, you&#039;ll have him clear his own area. Of course this has its own risks, he could hit gibonite, stun you, and instant kill you. I&#039;m personally an asshole, and could give less than two fucks about some shitty mining station, and I&#039;d rather not die, so I lure him back to the big area below the mining base. Once you get here, colossus has a few attacks you should know about.&lt;br /&gt;
:&#039;&#039;&#039;Shotgun&#039;&#039;&#039;: The bane of my existence, it&#039;s a quick attack with no tell, and it&#039;s a spread of death bolts which are basically an instant kill if you get hit in a bad way. This attack is why this boss kills so many noobs.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Circle&#039;&#039;&#039;: Just a bunch of death bolts in a circle, easier to dodge, there are very clear openings.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Easiest Attack&#039;&#039;&#039;: Just slowly shoots death bolts in cardinal and then alternate cardinal with it changing each attack, does this 4 times before going back to a normal pattern, pretty easy to get one or two hits in here.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Judgement&#039;&#039;&#039;: Easy, just stay to the side of him, as soon as you see the death bolt come out on your side, move up and go in to shoot. By the time it rotates back around to shoot, you should have walked away again and be ready to go back in to shoot in the same way. Just keep moving up or down and be sure to keep moving to stay away from the colossus, don&#039;t get trapped against the lava.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Die&#039;&#039;&#039;: Same thing as Judgement, except two spirals start at both sides, this causes the sides to have two attacks coming out, you have two options here. The easier option is to now change to being below or above the colossus, if you&#039;re above or below it&#039;s basically just judgement since both the death bolts are on one tile, try not to get hit though or you&#039;ll be hurting. The second one which I prefer to do, is to stay to the side, and move in after two shots are fire, the timing on this one is way less forgiving, and you need to fire before you&#039;re in range so it shoots by the time you&#039;re running to not get hit.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Triple Shotgun&#039;&#039;&#039;: Same thing as before, this is the reason you don&#039;t go in after the shotgun attacks EVER. Looks like a normal shotgun, but is always shot in patterns of 3, these attacks have way less cooldown than if it was a normal shotgun with a normal shotgun attack right after it, you can get shots inbetween these, but I&#039;d recommend against it unless you&#039;re comfortable.&lt;br /&gt;
&lt;br /&gt;
:All of the death bolts rip through all armor, no casuls allowed.&lt;br /&gt;
====Alternatively, Cheesing It====&lt;br /&gt;
*Step 1: Lure it to the hierophant arena&lt;br /&gt;
*Step 2: Profit!&lt;br /&gt;
==Bubblegum (Outdated)==&lt;br /&gt;
[[File:Bubblegum.gif|182px]]&lt;br /&gt;
&lt;br /&gt;
A fleshy monstruosity, making the earth tremble with every step it takes. In what passes for a heirarchy among slaughter demons, this one is king.&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Bubbly Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behaviour===&lt;br /&gt;
Bubblegum&#039;s fight is centered on blood: never stand on a bloodied tile if you can help it.&lt;br /&gt;
&lt;br /&gt;
Bubblegum will attempt to hit a target in melee if it is able to; if it cannot, it will start its attack cycle.&lt;br /&gt;
&lt;br /&gt;
When attacking, Bubblegum will prioritize up to 2 targets on blood, then use a blood attack: it can either smack them, dealing 25 instant brute damage, or rarely grab them, pulling them closer to him through the blood. If a target is unconscious and on blood, it is automatically grabbed and devoured.&amp;lt;br&amp;gt;&lt;br /&gt;
If Bubblegum finds no targets, it&#039;ll shoot a line of blood in a random direction, with increasing range as it loses health. After spraying blood, it&#039;ll bloodcrawl onto a random bloodied tile. If it is undamaged it&#039;ll wait until the next attack cycle, but as its health drops the chance of a followup attack after bloodcrawling increases.&lt;br /&gt;
&lt;br /&gt;
If Bubblegum either attacked through blood or decided to continue attacking after bloodcrawling:&lt;br /&gt;
* Most of the time it&#039;ll charge, destroying terrain and dealing 40 damage to anyone it hits. The end point of the charge is displayed with a large red symbol: use it to avoid its path. Bubblegum will try attacking through blood once more after charging.&lt;br /&gt;
* Rarely, becoming more frequent as Bubblegum gets damaged, it&#039;ll spawn up to 6 slaughterlings, small creatures that die in one hit and deal minor damage, but can tank a few shots for Bubblegum and can be dangerous if you let them swarm you.&lt;br /&gt;
* If Bubblegum falls below 50% health, it will either Triple Charge or Blood Charge instead of charging.&lt;br /&gt;
** Triple Charging is, in fact, three quick charges in a row. After each charge Bubblegum will try a blood attack.&lt;br /&gt;
** Blood Charge is a bloodcrawl quickly followed by a charge. This can only happen if Bubblegum succeeded on a blood attack.&lt;br /&gt;
When wounded by brute damage, Bubblegum has a chance to spray blood under himself.&lt;br /&gt;
==={{anchor|Bubblegum Loot}}Loot===&lt;br /&gt;
On death, Bubblegum spawns a locked chest containing the H.E.C.K. suit and the Demon Claws crusher trophy.&lt;br /&gt;
* [[File:Hostile_env.png]] &#039;&#039;&#039;H.E.C.K. suit:&#039;&#039;&#039; A powerful mining suit that can be customized with spraypaint. Great melee resistance, good against explosions and bullets and completely fire-, lava-, rad-, acid and ash storm proof. Not spaceproof!&lt;br /&gt;
===How to Fight===&lt;br /&gt;
The king of all megafauna, this battle is movement and positioning. I&#039;d heavily recommend the big area below the mining base, or one of similar size to even have a chance at beating this monster. You should ALWAYS be shooting him as fast as you can, this monster shoots blood everywhere which gives him more moves, and can spawn little blood fuckers which stop you from moving away from the bubblegum. I&#039;d recommend shooting the bubblegum before he gets to the area since you&#039;ll most likely be luring him, and use the upper area adjacent to the mining base for just a bit so you don&#039;t cover up the bottom with too much blood. You should try to always have the bubblegum spray horizontally or near the edge of the arena so you can keep luring him in circles away from blood, don&#039;t have blood going up or down the arena or you&#039;ll have to run through it every time to get across. Staying near the lava but not running too close is pretty recommended because he&#039;ll spray most of his row of blood into the lava and save you some space. Bubbblegum blood does not spread if you step on it, and if you skip past it quickly he wont have a chance to bloodmaul you. There are also a few moves you should know about.&lt;br /&gt;
:Oh yeah, and after every PKA shot he can bleed on the tile he&#039;s on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Crawl&#039;&#039;&#039;: Bubblegum disappears and reappears instantly near the player at a nearby blood tile, this attack isn&#039;t too dangerous, and as long as you have decent reaction times, you can just walk away. He has a bit of hit cooldown, so even if you&#039;re right up next to him after accidentally running into him, he won&#039;t instantly hit you.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Leech&#039;&#039;&#039; (Something like that): Spawns a bunch of little blood fuckers around you, something like 1-6 of them. These guys aren&#039;t hard and do barely any damage, consider them easier legions, normally you wouldn&#039;t care but they block your path and make it easier for the bubblegum to tear your asshole apart, always be on harm intent and ready to bash these fuckers with your PKA.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Charge&#039;&#039;&#039;: Bubblegum shows a rune with where he&#039;s going to dash, and fucks everything inbetween the dash, the tiles are pretty much a straight line with where he&#039;s going to dash, so if you&#039;re ballsy you can just move one tile over and he won&#039;t hit you.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Spray&#039;&#039;&#039;: Bubblegum is a total asshole and periodically shoots out lines of blood to make himself stronger and you want to kill yourself, not too bad just try not to be on, or adjacent to these tiles. Don&#039;t let him spray blood over your arena in a way where you&#039;ll have to walk over it again.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Triple Charge&#039;&#039;&#039;: This is where the speediness of this fight becomes apparent, this attack is actually pretty nice compared to the copious amount of blood he shoots earlier, since this attack takes so long you can run straight through the blood and he won&#039;t use any of his blood moves on you.&lt;br /&gt;
&lt;br /&gt;
:Everything that was just said can be done with a PKA. I do it often, and many others do it often (probably).&lt;br /&gt;
==Legion==&lt;br /&gt;
[[File:Biglegion.png|42px]][[File:Biglegion.png|85px]][[File:Biglegion.png|128px]][[File:Biglegion.png|171px]][[File:Biglegion.png|214px]][[File:Biglegion.png|171px]][[File:Biglegion.png|128px]][[File:Biglegion.png|85px]][[File:Biglegion.png|42px]]&lt;br /&gt;
&lt;br /&gt;
A horrifying, enormous skull, that is summoned when you knock on the doors of the necropolis.&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Echoing Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Stages:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 1 Health:&#039;&#039;&#039; 400&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 2 Health:&#039;&#039;&#039; 240&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 3 Health:&#039;&#039;&#039; 144&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 4 Health:&#039;&#039;&#039; 87&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 5 Health:&#039;&#039;&#039; 53&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Health:&#039;&#039;&#039; 2980&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Slow&lt;br /&gt;
===Behaviour===&lt;br /&gt;
Legion&#039;s pattern is simple: It can either summon a legion skull (the same summoned by small legions) or start charging. When charging, Legion spins, gains a speedboost, and tries to attack you directly. If not charging, instead, Legion will avoid coming closer and tries staying 5 tiles away from you.&lt;br /&gt;
&lt;br /&gt;
When a Legion is killed, it splits into two smaller Legions, with less health, but the same attacks and damage. This process repeats five times, then the smallest skulls will shatter into bone instead of splittting.&lt;br /&gt;
==={{anchor|Legion Loot}}Loot===&lt;br /&gt;
Every time you shatter a skull (when it&#039;s too small to split) there&#039;s a 5% chance of it dropping a necropolis tendril loot chest.&lt;br /&gt;
&lt;br /&gt;
When the last piece of Legion is destroyed, it spawns an Anomalous Crystal&lt;br /&gt;
&lt;br /&gt;
[[File:Anomaly_crystal.png|64px]]&lt;br /&gt;
&lt;br /&gt;
An anomalous crystal&#039;s activation method and effect is random, and must be tested to find out what it does.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible activation methods:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;On touch:&#039;&#039;&#039; Using the crystal with an empty hand will trigger it.&lt;br /&gt;
*&#039;&#039;&#039;On bump:&#039;&#039;&#039; Moving against the crystal will trigger it.&lt;br /&gt;
*&#039;&#039;&#039;On weapon:&#039;&#039;&#039; Hitting the crystal with anything will trigger it.&lt;br /&gt;
*&#039;&#039;&#039;On heat:&#039;&#039;&#039; Hitting the crystal with a weapon that can ignite will trigger it. (I.E. welders, lighters)&lt;br /&gt;
*&#039;&#039;&#039;On speech:&#039;&#039;&#039; Speaking near the crystal will trigger it.&lt;br /&gt;
*&#039;&#039;&#039;On bomb:&#039;&#039;&#039; Explosions, no matter how weak, will trigger it. Also triggered by Kinetic Accelerator hits.&lt;br /&gt;
*&#039;&#039;&#039;On laser:&#039;&#039;&#039; Laser-like shots will trigger it. (Includes disablers, pratice and laser tag gun lasers too)&lt;br /&gt;
*&#039;&#039;&#039;On bullet:&#039;&#039;&#039; Physical bullets will trigger it. (Also includes syringe gun syringes)&lt;br /&gt;
*&#039;&#039;&#039;On energy:&#039;&#039;&#039; Energy shots will trigger it. (Includes tasers, energy bolas, somatorays, ions)&lt;br /&gt;
&#039;&#039;&#039;Possible Effects:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;HONK:&#039;&#039;&#039; Whover activates the crystal will drop all his equipment and become a [[clown]], with starting equipment included. If this effect is picked, it&#039;s only activated by bump or speech.&lt;br /&gt;
*&#039;&#039;&#039;Theme Warp:&#039;&#039;&#039; Transforms the theme of the room the crystal is in, morphing the floor, tables and chairs and spawning some flora. Possible themes are Lavaland, Winter, Jungle and Abductor.&lt;br /&gt;
*&#039;&#039;&#039;Emitter:&#039;&#039;&#039; The crystal shoots a random projectile, chosen between fireball, spellblade, x-ray laser, meteorshot or colossus&#039; death bolt.&lt;br /&gt;
*&#039;&#039;&#039;Dark Reprise:&#039;&#039;&#039; Revives any corpses nearby as a [[Guide_to_races#Shadowpeople|shadowman]]. Those resurrected this way become unclonable, but can still be resurrected with this crystal.&lt;br /&gt;
*&#039;&#039;&#039;Lightgeists:&#039;&#039;&#039; Once activated, the crystal will allow ghosts to spawn as lightgeists, extremely fragile jelly-like beings that cannot speak and can heal people.&lt;br /&gt;
*&#039;&#039;&#039;Refresher:&#039;&#039;&#039; The crystal will &#039;refresh&#039; a random item in front of it, transforming them into freshly-spawned versions of themselves; it can, for example, refill a gun. Some items are blacklisted, and admin-spawned items cannot be refreshed.&lt;br /&gt;
*&#039;&#039;&#039;Possession:&#039;&#039;&#039; The crystal will transfer your mind and body into any &#039;&#039;&#039;harmless&#039;&#039;&#039; animal close to the crystal. If no animals are in range, the crystal will spawn a cockroach. Once inside the animal, you can get out at any time, but it will gib the animal&#039;s body. If the animal dies while you&#039;re possessing it, you&#039;ll die as well.&lt;br /&gt;
===How to Fight===&lt;br /&gt;
Total asshole, keeps splitting up every time he reaches a damage threshhold and each of the little guys he splits up into will shoot legion skulls. Pretty much impossible to do without a kinetic accelerator AoE damage mod on /tg/&#039;s version, but doesn&#039;t really matter since he doesn&#039;t drop anything good. Normally I&#039;d recommend two kinetic accelerators, but /tg/&#039;s code has it so they shoot differently and it&#039;s very annoying.&lt;br /&gt;
==Blood-Drunk Miner==&lt;br /&gt;
[[File:Bdminer.gif|182px]][[File:Transformedminer.gif|182px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A miner destined to wander forever, engaged in an endless hunt.&amp;quot;&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Drunk Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 450&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behavior===&lt;br /&gt;
Effectively a highly aggressive miner, the blood-drunk miner has very few attacks but compensates by being highly aggressive.&lt;br /&gt;
&lt;br /&gt;
The blood-drunk miner&#039;s attacks are as follows&lt;br /&gt;
:- If not in KA range, it will rapidly dash at its target&lt;br /&gt;
:- If in KA range, it will fire its kinetic accelerator&lt;br /&gt;
:- If in melee range, will rapidly attack, akin to an actual player&lt;br /&gt;
:- After any of these attacks, may transform its cleaving saw:&lt;br /&gt;
* Untransformed, it attacks very rapidly for smaller amounts of damage&lt;br /&gt;
* Transformed, it attacks at normal speed for higher damage and cleaves enemies hit&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
===Loot===&lt;br /&gt;
When the blood-drunk miner dies, it leaves behind a locked chest containing the cleaving saw.&lt;br /&gt;
Its Cleaving Saw [[File:Cleaving saw.png]] can be toggled between two modes: open, and closed.&lt;br /&gt;
While the saw is open, it will deal a wide range of AOE damage around the user. However, it attacks somewhat slowly in this mode.&lt;br /&gt;
While the saw is closed, it will attack a single target extremely quickly, causing a high amount of damage in a short amount of time.&lt;br /&gt;
Both modes will build up existing bleed effects to mining mobs, doing a burst of high damage if the bleed is built up high enough.&lt;br /&gt;
Transforming it immediately after an attack causes the next attack to come out faster.&lt;br /&gt;
===How to Fight===&lt;br /&gt;
This guys pretty easy actually, just follow a few simple steps:&lt;br /&gt;
* 1. Get fully auged&lt;br /&gt;
* 2. Fully upgrade your suit&lt;br /&gt;
* 3. (optional) Get sec jumpsuit for a bit extra reduction&lt;br /&gt;
* 4. Get in his face and start murdering him with your weapon of choice. He will deal very low damage, regardless of mode.&lt;br /&gt;
Alternately&lt;br /&gt;
* 1. Dig a large tunnel that loops back on itself &lt;br /&gt;
* 2. Kite boss to tunnel &lt;br /&gt;
* 3. Keep running and fire behind you&lt;br /&gt;
If your going crusher, this should be the first boss you kill&lt;br /&gt;
==Hierophant==&lt;br /&gt;
[[File:Hierophant.gif|82px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A massive metal club that hangs in the air as though waiting. It&#039;ll make you dance to its beat.&amp;quot;&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Zealous Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behavior===&lt;br /&gt;
The Hierophant spawns in its arena, which makes fighting it challenging but not impossible.&lt;br /&gt;
&lt;br /&gt;
The text this boss speaks is ROT4, use ROT22 to decode&lt;br /&gt;
&lt;br /&gt;
The Hierophant&#039;s attacks are as follows;&lt;br /&gt;
:- These attacks happen at a random, increasing chance:&lt;br /&gt;
* If target is at least 2 tiles away; Blinks to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
* As above, but does so multiple times if below half health.&lt;br /&gt;
* Rapidly creates cardinal and diagonal Cross Blasts under a target.&lt;br /&gt;
* If chasers are off cooldown, creates 4 chasers.&lt;br /&gt;
:- IF TARGET IS OUTSIDE THE ARENA: Creates an arena around the target for 10 seconds, blinking to the target if not in the created arena.&lt;br /&gt;
* The arena has a 20 second cooldown, giving people a small window to get the fuck out.&lt;br /&gt;
:- If no chasers exist, creates a chaser that will seek its target, leaving a trail of blasts.&lt;br /&gt;
* Is more likely to create a second, slower, chaser if hurt.&lt;br /&gt;
:- If the target is at least 2 tiles away, may Blink to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
:- Creates a cardinal or diagonal blast(Cross Blast) under its target, exploding after a short time.&lt;br /&gt;
* If below half health, the created Cross Blast may fire in all directions.&lt;br /&gt;
:- Creates an expanding AoE burst.&lt;br /&gt;
&lt;br /&gt;
:- IF ATTACKING IN MELEE: Creates an expanding AoE burst.&lt;br /&gt;
Cross Blasts and the AoE burst gain additional range as Hierophant loses health, while Chasers gain additional speed.&lt;br /&gt;
&lt;br /&gt;
When Hierophant dies, it stops trying to murder you and shrinks into a small form, which, while much weaker, is still quite effective.&lt;br /&gt;
- The smaller club can place a teleport beacon, allowing the user to teleport themself and their allies to the beacon.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Hard&lt;br /&gt;
===Loot===&lt;br /&gt;
When the Hierophant is defeated, it will let out one final huge expanding burst attack that will fill about half the arena. After this, the Hierophant will drop a locked chest containing the &#039;&#039;&#039;Hierophant&#039;s Club&#039;&#039;&#039; [[File:Hierophantsclub.gif]]. &amp;lt;br&amp;gt; You will be able to perform several attacks very similar to the one performed by the Hierophant while wielding it. Clicking on another mob will send a Chaser attack after it. Clicking the mob again will create a Cross Blast. You can create a Cross Blast by clicking any tile that is out of range. Clicking a tile within melee range will create a 3x3 AoE burst centered around your character. The close range burst has a much shorter cooldown and can be spammed rapidly, making it extremely useful for mining and clearing out paths. It can also be used to help do a bit of extra damage against the other Megafauna, or for traitorous shenanigans back up on the station. It also comes with a beacon that can be detached, allowing you to teleport yourself and anyone standing next to you back to the detached beacon from any location.&lt;br /&gt;
===How to Fight===&lt;br /&gt;
This fight is all about reaction time. Try to stay on the move often to avoid taking damage from the chasers, and when using a ranged weapon try to stay at least 1 tile away from the Hierophant so that it won&#039;t use its large AoE burst. When it begins a rapid attack, try not to panic. This is the only attack the Hierophant has that I&#039;d consider difficult to deal with, and it&#039;s been the bane of many a cocky miner. Remain calm and pay close attention to where the tiles are spawning, and you should be okay.&lt;br /&gt;
Note that unlike most megafauna, this one will almost never bring you from full health to dead right away. There are a lot of attacks, and some of them can be hard to dodge, but they deal fairly low damage. The attacks only deal damage when they turn white (from purple). Having a few stable legion cores makes this fight considerably easier.&lt;br /&gt;
==Swarmer==&lt;br /&gt;
[[File:Replication.gif|182px]]&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
“Hungry Signal”&lt;br /&gt;
This signal only gives the location of the Swarmer Beacon, not its minions.&lt;br /&gt;
(might be wrong, please double check)&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 375&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A, spawns mobs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
===Behavior===&lt;br /&gt;
Swarmer Beacon&lt;br /&gt;
&lt;br /&gt;
A strange machine appears anywhere a normal lavaland mob can it produces a swarmer at a rate of&lt;br /&gt;
1/15 seconds, until there are GetTotalAISwarmerCap()/2 swarmers, after this it is up to the swarmers themselves to&lt;br /&gt;
increase their population (it will repopulate them should they fall under GetTotalAISwarmerCap()/2 again)&lt;br /&gt;
&lt;br /&gt;
tl;dr A million of the little hellraisers spawn (controlled by AI) and try to eat mining&lt;br /&gt;
&lt;br /&gt;
Loot: Not much, besides a shit load of artificial bluespace crystals, Oh and mining doesn&#039;t get eaten&lt;br /&gt;
that&#039;s a plus I suppose.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Special&lt;br /&gt;
== Xenomorphs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
None, randomly spawn on lavaland&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
Health: 200-350(Queen) &lt;br /&gt;
&lt;br /&gt;
Melee Damage: 20-30(Based off my personal gameplay, someone please codedive)&lt;br /&gt;
&lt;br /&gt;
Speed: Fast&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
A xeno hive spawns somewhere on lavaland, it always has the same structure(3 small rooms with 1-2 xenos each, then a big chamber with the queen and 4 spitters)&lt;br /&gt;
=== Loot ===&lt;br /&gt;
Not much usually, but it can sometimes spawn a stechkin and a unique orange space suit&lt;br /&gt;
= Jungle Mobs =&lt;br /&gt;
Never naturally implemented, will only appear due to admemes. A lot of these were designed to be normal fauna to inhabit the jungle, and therefore cannot be compared to the megafauna in lavaland.&lt;br /&gt;
== Mega Arachnid ==&lt;br /&gt;
[[File:Junglearachnid.png|182px]]&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Normal&lt;br /&gt;
===Behavior===&lt;br /&gt;
Large and powerful, but very timid. It won&#039;t engage anything above 50 health, or anything without legcuffs. It has a single spell, which makes it fire fleshy snares that will legcuff anyone that it hits, making them look especially tasty to the arachnid.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Easy&lt;br /&gt;
== Leaper ==&lt;br /&gt;
[[File:Leaper.png|182px]]&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Fast&lt;br /&gt;
===Behavior===&lt;br /&gt;
Huge, carnivorous toads that spit an immobilizing toxin at its victims before leaping onto them. It has no melee attack, and its damage comes from the toxin in its bubbles and its crushing leap. Its eyes will turn red to signal an imminent attack! It has two spells, one in which it ejects leaper bubbles, and one in which it jumps up and attempts to crush someone, much like the Ash Drake&#039;s swoop. Whenever anyone is hit by the leaper bubbles, they are knocked down and poisoned by the leaper&#039;s venom. In low amounts, the venom is not very potent, but with higher amounts, it can easily incapacitate somebody.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
== Seedling ==&lt;br /&gt;
[[File:Seedling.png|182px]]&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
===Behavior===&lt;br /&gt;
A plant rooted in the ground that forfeits its melee attack in favor of ranged barrages. It will fire flurries of solar energy, and occasionally charge up a powerful blast that makes it vulnerable to attack. Each individual projectile of solar deals 10 burn damage upon contact. Occasionally, it will charge up a solar beam, which will create several visual indicators. The solar beam deals very high burn damage upon contact.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;/div&gt;</summary>
		<author><name>Toolboxtohead</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Megafauna&amp;diff=36548</id>
		<title>Megafauna</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Megafauna&amp;diff=36548"/>
		<updated>2023-05-29T23:11:53Z</updated>

		<summary type="html">&lt;p&gt;Toolboxtohead: /* Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason = Missing info about Xenomorphs. If Swarmers are in here, surely they belong here too.&lt;br /&gt;
}}&lt;br /&gt;
Megafauna are huge, extremely powerful creatures found in [[Lavaland]]. They emit a GPS Signal that is trackable by any GPS Device, so they are easy to avoid, as long as you&#039;re careful.&lt;br /&gt;
&lt;br /&gt;
All types of megafauna will devour unconscious or dead victims, restoring their health by half of the creature&#039;s maximum health, and gibbing it.&lt;br /&gt;
=Types of Megafauna=&lt;br /&gt;
==Ash Drake==&lt;br /&gt;
[[File:Ash_drake.png|128px]]&lt;br /&gt;
&lt;br /&gt;
An enormous drake that roams the land. Once considered the easiest of Megafauna, code changes have made it into one of the most fierce opponents that can be found on Lavaland.&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Fiery Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behaviour===&lt;br /&gt;
Normally, it chases its target trying to bite it. Whenever possible, it will also breathe fire in the three cardinal directions, dealing 20 burn damage and igniting whoever walks into the trail. It will send one trail directly at you and two more on either side of you, requiring a bit of tact to dodge it.&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s advisable to carry a fire extinguisher when fighting a drake, in case you can&#039;t avoid one of these.&lt;br /&gt;
&lt;br /&gt;
The drake will also sometimes take flight and swoop down on a target, creating pooling lava below it and marking a 3x3 area before crushing anyone left inside, dealing 75 brute damage and gibbing unconscious targets. It will also send a standard firebreath attack at you as soon as it lands. The best way to deal with this attack is to stay on the move and keep your distance as it lands so that you have time to dodge the incoming fire.&lt;br /&gt;
&lt;br /&gt;
As the drake gets damaged, swoop attacks will become more common, and the drake will begin using an additional attack.&amp;lt;br&amp;gt;&lt;br /&gt;
If the drake falls below 50% health, it will use a special attack where it swoops up high and traps the target in a small arena of fire. One tile in the arena will be a safe spot, marked with a green rune. The rest of the tiles will turn into lava after a moment. This process will repeat 3 times before the attack ends. The drake will swoop back down and attempt to crush you in the standard 3x3 ring in the process. &lt;br /&gt;
==={{anchor|Drake Loot}}Loot===&lt;br /&gt;
The drake leaves a carcass that can be butchered: it contains 5 Diamond ores, 5 Sinew, 10 Ash Drake Hide, and 30 Bones.&lt;br /&gt;
Ash Drake Hide can be used by Ashwalkers to make Ash Drake Armour, which is extremely resistant, ash storm proof and fireproof.&lt;br /&gt;
It will also drop a locked chest, which will contain the following:&lt;br /&gt;
* [[File:Wiz_vial.gif]]&#039;&#039;&#039;Bottle of Dragon&#039;s Blood:&#039;&#039;&#039; When drunk, it has one of these effects:&lt;br /&gt;
** Transforms the drinker into a dark red [[Guide_to_races#Lizardpeople|lizard]] with digitigrade legs, preventing the use of shoes.&lt;br /&gt;
** Transforms the drinker into a [[Guide_to_races#Skeletons|skeleton]], giving it a few racial bonuses.&lt;br /&gt;
** Gives the drinker permanent immunity to lava.&lt;br /&gt;
*Ash Drake Armor&lt;br /&gt;
*Tail Spike Crusher Trophy&lt;br /&gt;
===How to Fight===&lt;br /&gt;
Take your time and don&#039;t get greedy. Keep your distance so that you can more easily react to the incoming firebreath, coming in for shots in between the drakes attacks. Take only 1 or 2 shots at a time at the drake before you back up to prepare to dodge the incoming attack. Keep your distance when the drake is trying to crush you from up high so that you can avoid the incoming fire. Keep your cool and stay focused during the fire arena attack, messing this attack up is extremely difficult to recover from. Bringing the H.E.C.K. suit from Bubblegum will make this fight somewhat easier, making it much less punishing if you are hit with a fire attack. The drake will not immediately breathe fire at you when it lands from the fire arena attack, giving you a window to get a couple quick hits in. Still be prepared to retreat though, its next attack will come out pretty quickly after landing. Unless you are very robust and experienced, do not attempt this fight without several regenerative cores.&lt;br /&gt;
==Colossus==&lt;br /&gt;
[[File:Colossus.png|182px]]&lt;br /&gt;
&lt;br /&gt;
A huge, towering being. Slow, but extremely dangerous.&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Angelic Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behaviour===&lt;br /&gt;
The Colossus, when attacking, shoots Death Bolts in different patterns, telegraphing each burst with a screen shake and a red flash.&amp;lt;br&amp;gt;&lt;br /&gt;
Death bolts are slow, and deal 25 brute damage ignoring armor. They&#039;ll break rocks, and if on station, walls and reinforced walls on hit.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Patterns:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Random Shots: The colossus shoots a random amount of bolts aiming in random directions.&lt;br /&gt;
* Blast: Shoots a shotgun-like blast of death bolts.&lt;br /&gt;
* Directional Shots: Shoots bolts in the 8 cardinal directions.&lt;br /&gt;
* Alternating Directional Shots: Shoots bolts alternating between a + shape and an X shape, four times.&lt;br /&gt;
* Spiral Shot: Shoots following a spiral around the Colossus. Becomes more frequent as the Colossus loses health. The Colossus screams: &amp;quot;&amp;lt;b&amp;gt;Judgement&amp;lt;/b&amp;gt;&amp;quot;.&lt;br /&gt;
* Double Spiral: Only used when the colossus is below 33% health, shoots two opposite spirals at the same time. The Colossus screams: &amp;quot;&amp;lt;b&amp;gt;Die&amp;lt;/b&amp;gt;&amp;quot;.&lt;br /&gt;
When shot, the Colossus will display glowing yellow shields, but they are cosmetic and do not in fact reduce the damage it takes.&lt;br /&gt;
&lt;br /&gt;
If challenged by someone using [[Syndicate_items#Martial Arts Scroll|Sleeping Carp]], the Colossus will enrage and chase him down.&lt;br /&gt;
==={{anchor|Colossus Loot}}Loot===&lt;br /&gt;
The colossus drops a locked chest containing the Voice of God and the Blaster Tubes crusher trophy. See [[Voice_of_God|here]] for the Voice of God.&lt;br /&gt;
===How to Fight===&lt;br /&gt;
People claim to have trouble with this boss, but he&#039;s pretty easy as long as you don&#039;t get hit. For this boss, if you&#039;re not an asshole to your fellow miners, you&#039;ll have him clear his own area. Of course this has its own risks, he could hit gibonite, stun you, and instant kill you. I&#039;m personally an asshole, and could give less than two fucks about some shitty mining station, and I&#039;d rather not die, so I lure him back to the big area below the mining base. Once you get here, colossus has a few attacks you should know about.&lt;br /&gt;
:&#039;&#039;&#039;Shotgun&#039;&#039;&#039;: The bane of my existence, it&#039;s a quick attack with no tell, and it&#039;s a spread of death bolts which are basically an instant kill if you get hit in a bad way. This attack is why this boss kills so many noobs.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Circle&#039;&#039;&#039;: Just a bunch of death bolts in a circle, easier to dodge, there are very clear openings.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Easiest Attack&#039;&#039;&#039;: Just slowly shoots death bolts in cardinal and then alternate cardinal with it changing each attack, does this 4 times before going back to a normal pattern, pretty easy to get one or two hits in here.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Judgement&#039;&#039;&#039;: Easy, just stay to the side of him, as soon as you see the death bolt come out on your side, move up and go in to shoot. By the time it rotates back around to shoot, you should have walked away again and be ready to go back in to shoot in the same way. Just keep moving up or down and be sure to keep moving to stay away from the colossus, don&#039;t get trapped against the lava.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Die&#039;&#039;&#039;: Same thing as Judgement, except two spirals start at both sides, this causes the sides to have two attacks coming out, you have two options here. The easier option is to now change to being below or above the colossus, if you&#039;re above or below it&#039;s basically just judgement since both the death bolts are on one tile, try not to get hit though or you&#039;ll be hurting. The second one which I prefer to do, is to stay to the side, and move in after two shots are fire, the timing on this one is way less forgiving, and you need to fire before you&#039;re in range so it shoots by the time you&#039;re running to not get hit.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Triple Shotgun&#039;&#039;&#039;: Same thing as before, this is the reason you don&#039;t go in after the shotgun attacks EVER. Looks like a normal shotgun, but is always shot in patterns of 3, these attacks have way less cooldown than if it was a normal shotgun with a normal shotgun attack right after it, you can get shots inbetween these, but I&#039;d recommend against it unless you&#039;re comfortable.&lt;br /&gt;
&lt;br /&gt;
:All of the death bolts rip through all armor, no casuls allowed.&lt;br /&gt;
====Alternatively, Cheesing It====&lt;br /&gt;
*Step 1: Lure it to the hierophant arena&lt;br /&gt;
*Step 2: Profit!&lt;br /&gt;
==Bubblegum (Outdated)==&lt;br /&gt;
[[File:Bubblegum.gif|182px]]&lt;br /&gt;
&lt;br /&gt;
A fleshy monstruosity, making the earth tremble with every step it takes. In what passes for a heirarchy among slaughter demons, this one is king.&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Bubbly Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behaviour===&lt;br /&gt;
Bubblegum&#039;s fight is centered on blood: never stand on a bloodied tile if you can help it.&lt;br /&gt;
&lt;br /&gt;
Bubblegum will attempt to hit a target in melee if it is able to; if it cannot, it will start its attack cycle.&lt;br /&gt;
&lt;br /&gt;
When attacking, Bubblegum will prioritize up to 2 targets on blood, then use a blood attack: it can either smack them, dealing 25 instant brute damage, or rarely grab them, pulling them closer to him through the blood. If a target is unconscious and on blood, it is automatically grabbed and devoured.&amp;lt;br&amp;gt;&lt;br /&gt;
If Bubblegum finds no targets, it&#039;ll shoot a line of blood in a random direction, with increasing range as it loses health. After spraying blood, it&#039;ll bloodcrawl onto a random bloodied tile. If it is undamaged it&#039;ll wait until the next attack cycle, but as its health drops the chance of a followup attack after bloodcrawling increases.&lt;br /&gt;
&lt;br /&gt;
If Bubblegum either attacked through blood or decided to continue attacking after bloodcrawling:&lt;br /&gt;
* Most of the time it&#039;ll charge, destroying terrain and dealing 40 damage to anyone it hits. The end point of the charge is displayed with a large red symbol: use it to avoid its path. Bubblegum will try attacking through blood once more after charging.&lt;br /&gt;
* Rarely, becoming more frequent as Bubblegum gets damaged, it&#039;ll spawn up to 6 slaughterlings, small creatures that die in one hit and deal minor damage, but can tank a few shots for Bubblegum and can be dangerous if you let them swarm you.&lt;br /&gt;
* If Bubblegum falls below 50% health, it will either Triple Charge or Blood Charge instead of charging.&lt;br /&gt;
** Triple Charging is, in fact, three quick charges in a row. After each charge Bubblegum will try a blood attack.&lt;br /&gt;
** Blood Charge is a bloodcrawl quickly followed by a charge. This can only happen if Bubblegum succeeded on a blood attack.&lt;br /&gt;
When wounded by brute damage, Bubblegum has a chance to spray blood under himself.&lt;br /&gt;
==={{anchor|Bubblegum Loot}}Loot===&lt;br /&gt;
On death, Bubblegum spawns a locked chest containing the H.E.C.K. suit and the Demon Claws crusher trophy.&lt;br /&gt;
* [[File:Hostile_env.png]] &#039;&#039;&#039;H.E.C.K. suit:&#039;&#039;&#039; A powerful mining suit that can be customized with spraypaint. Great melee resistance, good against explosions and bullets and completely fire-, lava-, rad-, acid and ash storm proof. Not spaceproof!&lt;br /&gt;
===How to Fight===&lt;br /&gt;
The king of all megafauna, this battle is movement and positioning. I&#039;d heavily recommend the big area below the mining base, or one of similar size to even have a chance at beating this monster. You should ALWAYS be shooting him as fast as you can, this monster shoots blood everywhere which gives him more moves, and can spawn little blood fuckers which stop you from moving away from the bubblegum. I&#039;d recommend shooting the bubblegum before he gets to the area since you&#039;ll most likely be luring him, and use the upper area adjacent to the mining base for just a bit so you don&#039;t cover up the bottom with too much blood. You should try to always have the bubblegum spray horizontally or near the edge of the arena so you can keep luring him in circles away from blood, don&#039;t have blood going up or down the arena or you&#039;ll have to run through it every time to get across. Staying near the lava but not running too close is pretty recommended because he&#039;ll spray most of his row of blood into the lava and save you some space. Bubbblegum blood does not spread if you step on it, and if you skip past it quickly he wont have a chance to bloodmaul you. There are also a few moves you should know about.&lt;br /&gt;
:Oh yeah, and after every PKA shot he can bleed on the tile he&#039;s on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Crawl&#039;&#039;&#039;: Bubblegum disappears and reappears instantly near the player at a nearby blood tile, this attack isn&#039;t too dangerous, and as long as you have decent reaction times, you can just walk away. He has a bit of hit cooldown, so even if you&#039;re right up next to him after accidentally running into him, he won&#039;t instantly hit you.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Leech&#039;&#039;&#039; (Something like that): Spawns a bunch of little blood fuckers around you, something like 1-6 of them. These guys aren&#039;t hard and do barely any damage, consider them easier legions, normally you wouldn&#039;t care but they block your path and make it easier for the bubblegum to tear your asshole apart, always be on harm intent and ready to bash these fuckers with your PKA.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Charge&#039;&#039;&#039;: Bubblegum shows a rune with where he&#039;s going to dash, and fucks everything inbetween the dash, the tiles are pretty much a straight line with where he&#039;s going to dash, so if you&#039;re ballsy you can just move one tile over and he won&#039;t hit you.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Spray&#039;&#039;&#039;: Bubblegum is a total asshole and periodically shoots out lines of blood to make himself stronger and you want to kill yourself, not too bad just try not to be on, or adjacent to these tiles. Don&#039;t let him spray blood over your arena in a way where you&#039;ll have to walk over it again.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Triple Charge&#039;&#039;&#039;: This is where the speediness of this fight becomes apparent, this attack is actually pretty nice compared to the copious amount of blood he shoots earlier, since this attack takes so long you can run straight through the blood and he won&#039;t use any of his blood moves on you.&lt;br /&gt;
&lt;br /&gt;
:Everything that was just said can be done with a PKA. I do it often, and many others do it often (probably).&lt;br /&gt;
==Legion==&lt;br /&gt;
[[File:Biglegion.png|42px]][[File:Biglegion.png|85px]][[File:Biglegion.png|128px]][[File:Biglegion.png|171px]][[File:Biglegion.png|214px]][[File:Biglegion.png|171px]][[File:Biglegion.png|128px]][[File:Biglegion.png|85px]][[File:Biglegion.png|42px]]&lt;br /&gt;
&lt;br /&gt;
A horrifying, enormous skull, that is summoned when you knock on the doors of the necropolis.&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Echoing Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Stages:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 1 Health:&#039;&#039;&#039; 400&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 2 Health:&#039;&#039;&#039; 240&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 3 Health:&#039;&#039;&#039; 144&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 4 Health:&#039;&#039;&#039; 87&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 5 Health:&#039;&#039;&#039; 53&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Health:&#039;&#039;&#039; 2980&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Slow&lt;br /&gt;
===Behaviour===&lt;br /&gt;
Legion&#039;s pattern is simple: It can either summon a legion skull (the same summoned by small legions) or start charging. When charging, Legion spins, gains a speedboost, and tries to attack you directly. If not charging, instead, Legion will avoid coming closer and tries staying 5 tiles away from you.&lt;br /&gt;
&lt;br /&gt;
When a Legion is killed, it splits into two smaller Legions, with less health, but the same attacks and damage. This process repeats five times, then the smallest skulls will shatter into bone instead of splittting.&lt;br /&gt;
==={{anchor|Legion Loot}}Loot===&lt;br /&gt;
Every time you shatter a skull (when it&#039;s too small to split) there&#039;s a 5% chance of it dropping a necropolis tendril loot chest.&lt;br /&gt;
&lt;br /&gt;
When the last piece of Legion is destroyed, it spawns an Anomalous Crystal&lt;br /&gt;
&lt;br /&gt;
[[File:Anomaly_crystal.png|64px]]&lt;br /&gt;
&lt;br /&gt;
An anomalous crystal&#039;s activation method and effect is random, and must be tested to find out what it does.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible activation methods:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;On touch:&#039;&#039;&#039; Using the crystal with an empty hand will trigger it.&lt;br /&gt;
*&#039;&#039;&#039;On bump:&#039;&#039;&#039; Moving against the crystal will trigger it.&lt;br /&gt;
*&#039;&#039;&#039;On weapon:&#039;&#039;&#039; Hitting the crystal with anything will trigger it.&lt;br /&gt;
*&#039;&#039;&#039;On heat:&#039;&#039;&#039; Hitting the crystal with a weapon that can ignite will trigger it. (I.E. welders, lighters)&lt;br /&gt;
*&#039;&#039;&#039;On speech:&#039;&#039;&#039; Speaking near the crystal will trigger it.&lt;br /&gt;
*&#039;&#039;&#039;On bomb:&#039;&#039;&#039; Explosions, no matter how weak, will trigger it. Also triggered by Kinetic Accelerator hits.&lt;br /&gt;
*&#039;&#039;&#039;On laser:&#039;&#039;&#039; Laser-like shots will trigger it. (Includes disablers, pratice and laser tag gun lasers too)&lt;br /&gt;
*&#039;&#039;&#039;On bullet:&#039;&#039;&#039; Physical bullets will trigger it. (Also includes syringe gun syringes)&lt;br /&gt;
*&#039;&#039;&#039;On energy:&#039;&#039;&#039; Energy shots will trigger it. (Includes tasers, energy bolas, somatorays, ions)&lt;br /&gt;
&#039;&#039;&#039;Possible Effects:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;HONK:&#039;&#039;&#039; Whover activates the crystal will drop all his equipment and become a [[clown]], with starting equipment included. If this effect is picked, it&#039;s only activated by bump or speech.&lt;br /&gt;
*&#039;&#039;&#039;Theme Warp:&#039;&#039;&#039; Transforms the theme of the room the crystal is in, morphing the floor, tables and chairs and spawning some flora. Possible themes are Lavaland, Winter, Jungle and Abductor.&lt;br /&gt;
*&#039;&#039;&#039;Emitter:&#039;&#039;&#039; The crystal shoots a random projectile, chosen between fireball, spellblade, x-ray laser, meteorshot or colossus&#039; death bolt.&lt;br /&gt;
*&#039;&#039;&#039;Dark Reprise:&#039;&#039;&#039; Revives any corpses nearby as a [[Guide_to_races#Shadowpeople|shadowman]]. Those resurrected this way become unclonable, but can still be resurrected with this crystal.&lt;br /&gt;
*&#039;&#039;&#039;Lightgeists:&#039;&#039;&#039; Once activated, the crystal will allow ghosts to spawn as lightgeists, extremely fragile jelly-like beings that cannot speak and can heal people.&lt;br /&gt;
*&#039;&#039;&#039;Refresher:&#039;&#039;&#039; The crystal will &#039;refresh&#039; a random item in front of it, transforming them into freshly-spawned versions of themselves; it can, for example, refill a gun. Some items are blacklisted, and admin-spawned items cannot be refreshed.&lt;br /&gt;
*&#039;&#039;&#039;Possession:&#039;&#039;&#039; The crystal will transfer your mind and body into any &#039;&#039;&#039;harmless&#039;&#039;&#039; animal close to the crystal. If no animals are in range, the crystal will spawn a cockroach. Once inside the animal, you can get out at any time, but it will gib the animal&#039;s body. If the animal dies while you&#039;re possessing it, you&#039;ll die as well.&lt;br /&gt;
===How to Fight===&lt;br /&gt;
Total asshole, keeps splitting up every time he reaches a damage threshhold and each of the little guys he splits up into will shoot legion skulls. Pretty much impossible to do without a kinetic accelerator AoE damage mod on /tg/&#039;s version, but doesn&#039;t really matter since he doesn&#039;t drop anything good. Normally I&#039;d recommend two kinetic accelerators, but /tg/&#039;s code has it so they shoot differently and it&#039;s very annoying.&lt;br /&gt;
==Blood-Drunk Miner==&lt;br /&gt;
[[File:Bdminer.gif|182px]][[File:Transformedminer.gif|182px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A miner destined to wander forever, engaged in an endless hunt.&amp;quot;&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Drunk Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 450&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behavior===&lt;br /&gt;
Effectively a highly aggressive miner, the blood-drunk miner has very few attacks but compensates by being highly aggressive.&lt;br /&gt;
&lt;br /&gt;
The blood-drunk miner&#039;s attacks are as follows&lt;br /&gt;
:- If not in KA range, it will rapidly dash at its target&lt;br /&gt;
:- If in KA range, it will fire its kinetic accelerator&lt;br /&gt;
:- If in melee range, will rapidly attack, akin to an actual player&lt;br /&gt;
:- After any of these attacks, may transform its cleaving saw:&lt;br /&gt;
* Untransformed, it attacks very rapidly for smaller amounts of damage&lt;br /&gt;
* Transformed, it attacks at normal speed for higher damage and cleaves enemies hit&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
===Loot===&lt;br /&gt;
When the blood-drunk miner dies, it leaves behind a locked chest containing the cleaving saw.&lt;br /&gt;
Its Cleaving Saw [[File:Cleaving saw.png]] can be toggled between two modes: open, and closed.&lt;br /&gt;
While the saw is open, it will deal a wide range of AOE damage around the user. However, it attacks somewhat slowly in this mode.&lt;br /&gt;
While the saw is closed, it will attack a single target extremely quickly, causing a high amount of damage in a short amount of time.&lt;br /&gt;
Both modes will build up existing bleed effects to mining mobs, doing a burst of high damage if the bleed is built up high enough.&lt;br /&gt;
Transforming it immediately after an attack causes the next attack to come out faster.&lt;br /&gt;
===How to Fight===&lt;br /&gt;
This guys pretty easy actually, just follow a few simple steps:&lt;br /&gt;
* 1. Get fully auged&lt;br /&gt;
* 2. Fully upgrade your suit&lt;br /&gt;
* 3. (optional) Get sec jumpsuit for a bit extra reduction&lt;br /&gt;
* 4. Get in his face and start murdering him with your weapon of choice. He will deal very low damage, regardless of mode.&lt;br /&gt;
Alternately&lt;br /&gt;
* 1. Dig a large tunnel that loops back on itself &lt;br /&gt;
* 2. Kite boss to tunnel &lt;br /&gt;
* 3. Keep running and fire behind you&lt;br /&gt;
If your going crusher, this should be the first boss you kill&lt;br /&gt;
==Hierophant==&lt;br /&gt;
[[File:Hierophant.gif|82px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A massive metal club that hangs in the air as though waiting. It&#039;ll make you dance to its beat.&amp;quot;&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Zealous Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behavior===&lt;br /&gt;
The Hierophant spawns in its arena, which makes fighting it challenging but not impossible.&lt;br /&gt;
&lt;br /&gt;
The text this boss speaks is ROT4, use ROT22 to decode&lt;br /&gt;
&lt;br /&gt;
The Hierophant&#039;s attacks are as follows;&lt;br /&gt;
:- These attacks happen at a random, increasing chance:&lt;br /&gt;
* If target is at least 2 tiles away; Blinks to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
* As above, but does so multiple times if below half health.&lt;br /&gt;
* Rapidly creates cardinal and diagonal Cross Blasts under a target.&lt;br /&gt;
* If chasers are off cooldown, creates 4 chasers.&lt;br /&gt;
:- IF TARGET IS OUTSIDE THE ARENA: Creates an arena around the target for 10 seconds, blinking to the target if not in the created arena.&lt;br /&gt;
* The arena has a 20 second cooldown, giving people a small window to get the fuck out.&lt;br /&gt;
:- If no chasers exist, creates a chaser that will seek its target, leaving a trail of blasts.&lt;br /&gt;
* Is more likely to create a second, slower, chaser if hurt.&lt;br /&gt;
:- If the target is at least 2 tiles away, may Blink to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
:- Creates a cardinal or diagonal blast(Cross Blast) under its target, exploding after a short time.&lt;br /&gt;
* If below half health, the created Cross Blast may fire in all directions.&lt;br /&gt;
:- Creates an expanding AoE burst.&lt;br /&gt;
&lt;br /&gt;
:- IF ATTACKING IN MELEE: Creates an expanding AoE burst.&lt;br /&gt;
Cross Blasts and the AoE burst gain additional range as Hierophant loses health, while Chasers gain additional speed.&lt;br /&gt;
&lt;br /&gt;
When Hierophant dies, it stops trying to murder you and shrinks into a small form, which, while much weaker, is still quite effective.&lt;br /&gt;
- The smaller club can place a teleport beacon, allowing the user to teleport themself and their allies to the beacon.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Hard&lt;br /&gt;
===Loot===&lt;br /&gt;
When the Hierophant is defeated, it will let out one final huge expanding burst attack that will fill about half the arena. After this, the Hierophant will drop a locked chest containing the &#039;&#039;&#039;Hierophant&#039;s Club&#039;&#039;&#039; [[File:Hierophantsclub.gif]]. &amp;lt;br&amp;gt; You will be able to perform several attacks very similar to the one performed by the Hierophant while wielding it. Clicking on another mob will send a Chaser attack after it. Clicking the mob again will create a Cross Blast. You can create a Cross Blast by clicking any tile that is out of range. Clicking a tile within melee range will create a 3x3 AoE burst centered around your character. The close range burst has a much shorter cooldown and can be spammed rapidly, making it extremely useful for mining and clearing out paths. It can also be used to help do a bit of extra damage against the other Megafauna, or for traitorous shenanigans back up on the station. It also comes with a beacon that can be detached, allowing you to teleport yourself and anyone standing next to you back to the detached beacon from any location.&lt;br /&gt;
===How to Fight===&lt;br /&gt;
This fight is all about reaction time. Try to stay on the move often to avoid taking damage from the chasers, and when using a ranged weapon try to stay at least 1 tile away from the Hierophant so that it won&#039;t use its large AoE burst. When it begins a rapid attack, try not to panic. This is the only attack the Hierophant has that I&#039;d consider difficult to deal with, and it&#039;s been the bane of many a cocky miner. Remain calm and pay close attention to where the tiles are spawning, and you should be okay.&lt;br /&gt;
Note that unlike most megafauna, this one will almost never bring you from full health to dead right away. There are a lot of attacks, and some of them can be hard to dodge, but they deal fairly low damage. The attacks only deal damage when they turn white (from purple). Having a few stable legion cores makes this fight considerably easier.&lt;br /&gt;
==Swarmer==&lt;br /&gt;
[[File:Replication.gif|182px]]&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
“Hungry Signal”&lt;br /&gt;
This signal only gives the location of the Swarmer Beacon, not its minions.&lt;br /&gt;
(might be wrong, please double check)&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 375&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A, spawns mobs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
===Behavior===&lt;br /&gt;
Swarmer Beacon&lt;br /&gt;
&lt;br /&gt;
A strange machine appears anywhere a normal lavaland mob can it produces a swarmer at a rate of&lt;br /&gt;
1/15 seconds, until there are GetTotalAISwarmerCap()/2 swarmers, after this it is up to the swarmers themselves to&lt;br /&gt;
increase their population (it will repopulate them should they fall under GetTotalAISwarmerCap()/2 again)&lt;br /&gt;
&lt;br /&gt;
tl;dr A million of the little hellraisers spawn (controlled by AI) and try to eat mining&lt;br /&gt;
&lt;br /&gt;
Loot: Not much, besides a shit load of artificial bluespace crystals, Oh and mining doesn&#039;t get eaten&lt;br /&gt;
that&#039;s a plus I suppose.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Special&lt;br /&gt;
== Xenomorphs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
None, randomly spawn on lavaland&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
Health: 200-350(Queen) &lt;br /&gt;
&lt;br /&gt;
Melee Damage: 20-30(Based off my personal gameplay, someone please codedive)&lt;br /&gt;
&lt;br /&gt;
Speed: Fast&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
A xeno hive spawns somewhere on lavaland, it always has the same structure(3 small rooms with 1-2 xenos each, then a big chamber with the queen and 4 spitters)&lt;br /&gt;
=== Loot ===&lt;br /&gt;
Not much usually, but it can sometimes spawn a stechkin and a unique orange space suit&lt;br /&gt;
= Jungle Mobs =&lt;br /&gt;
Never naturally implemented, will only appear due to admemes. A lot of these were designed to be normal fauna to inhabit the jungle, and therefore cannot be compared to the megafauna in lavaland.&lt;br /&gt;
== Mega Arachnid ==&lt;br /&gt;
[[File:Junglearachnid.png|182px]]&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Normal&lt;br /&gt;
===Behavior===&lt;br /&gt;
Large and powerful, but very timid. It won&#039;t engage anything above 50 health, or anything without legcuffs. It has a single spell, which makes it fire fleshy snares that will legcuff anyone that it hits, making them look especially tasty to the arachnid.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Easy&lt;br /&gt;
== Leaper ==&lt;br /&gt;
[[File:Leaper.png|182px]]&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Fast&lt;br /&gt;
===Behavior===&lt;br /&gt;
Huge, carnivorous toads that spit an immobilizing toxin at its victims before leaping onto them. It has no melee attack, and its damage comes from the toxin in its bubbles and its crushing leap. Its eyes will turn red to signal an imminent attack! It has two spells, one in which it ejects leaper bubbles, and one in which it jumps up and attempts to crush someone, much like the Ash Drake&#039;s swoop. Whenever anyone is hit by the leaper bubbles, they are knocked down and poisoned by the leaper&#039;s venom. In low amounts, the venom is not very potent, but with higher amounts, it can easily incapacitate somebody.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
== Seedling ==&lt;br /&gt;
[[File:Seedling.png|182px]]&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
===Behavior===&lt;br /&gt;
A plant rooted in the ground that forfeits its melee attack in favor of ranged barrages. It will fire flurries of solar energy, and occasionally charge up a powerful blast that makes it vulnerable to attack. Each individual projectile of solar deals 10 burn damage upon contact. Occasionally, it will charge up a solar beam, which will create several visual indicators. The solar beam deals very high burn damage upon contact.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;/div&gt;</summary>
		<author><name>Toolboxtohead</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Megafauna&amp;diff=36547</id>
		<title>Megafauna</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Megafauna&amp;diff=36547"/>
		<updated>2023-05-29T23:11:21Z</updated>

		<summary type="html">&lt;p&gt;Toolboxtohead: Added Basic Xenomorph Section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason = Missing info about Xenomorphs. If Swarmers are in here, surely they belong here too.&lt;br /&gt;
}}&lt;br /&gt;
Megafauna are huge, extremely powerful creatures found in [[Lavaland]]. They emit a GPS Signal that is trackable by any GPS Device, so they are easy to avoid, as long as you&#039;re careful.&lt;br /&gt;
&lt;br /&gt;
All types of megafauna will devour unconscious or dead victims, restoring their health by half of the creature&#039;s maximum health, and gibbing it.&lt;br /&gt;
=Types of Megafauna=&lt;br /&gt;
==Ash Drake==&lt;br /&gt;
[[File:Ash_drake.png|128px]]&lt;br /&gt;
&lt;br /&gt;
An enormous drake that roams the land. Once considered the easiest of Megafauna, code changes have made it into one of the most fierce opponents that can be found on Lavaland.&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Fiery Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behaviour===&lt;br /&gt;
Normally, it chases its target trying to bite it. Whenever possible, it will also breathe fire in the three cardinal directions, dealing 20 burn damage and igniting whoever walks into the trail. It will send one trail directly at you and two more on either side of you, requiring a bit of tact to dodge it.&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s advisable to carry a fire extinguisher when fighting a drake, in case you can&#039;t avoid one of these.&lt;br /&gt;
&lt;br /&gt;
The drake will also sometimes take flight and swoop down on a target, creating pooling lava below it and marking a 3x3 area before crushing anyone left inside, dealing 75 brute damage and gibbing unconscious targets. It will also send a standard firebreath attack at you as soon as it lands. The best way to deal with this attack is to stay on the move and keep your distance as it lands so that you have time to dodge the incoming fire.&lt;br /&gt;
&lt;br /&gt;
As the drake gets damaged, swoop attacks will become more common, and the drake will begin using an additional attack.&amp;lt;br&amp;gt;&lt;br /&gt;
If the drake falls below 50% health, it will use a special attack where it swoops up high and traps the target in a small arena of fire. One tile in the arena will be a safe spot, marked with a green rune. The rest of the tiles will turn into lava after a moment. This process will repeat 3 times before the attack ends. The drake will swoop back down and attempt to crush you in the standard 3x3 ring in the process. &lt;br /&gt;
==={{anchor|Drake Loot}}Loot===&lt;br /&gt;
The drake leaves a carcass that can be butchered: it contains 5 Diamond ores, 5 Sinew, 10 Ash Drake Hide, and 30 Bones.&lt;br /&gt;
Ash Drake Hide can be used by Ashwalkers to make Ash Drake Armour, which is extremely resistant, ash storm proof and fireproof.&lt;br /&gt;
It will also drop a locked chest, which will contain the following:&lt;br /&gt;
* [[File:Wiz_vial.gif]]&#039;&#039;&#039;Bottle of Dragon&#039;s Blood:&#039;&#039;&#039; When drunk, it has one of these effects:&lt;br /&gt;
** Transforms the drinker into a dark red [[Guide_to_races#Lizardpeople|lizard]] with digitigrade legs, preventing the use of shoes.&lt;br /&gt;
** Transforms the drinker into a [[Guide_to_races#Skeletons|skeleton]], giving it a few racial bonuses.&lt;br /&gt;
** Gives the drinker permanent immunity to lava.&lt;br /&gt;
*Ash Drake Armor&lt;br /&gt;
*Tail Spike Crusher Trophy&lt;br /&gt;
===How to Fight===&lt;br /&gt;
Take your time and don&#039;t get greedy. Keep your distance so that you can more easily react to the incoming firebreath, coming in for shots in between the drakes attacks. Take only 1 or 2 shots at a time at the drake before you back up to prepare to dodge the incoming attack. Keep your distance when the drake is trying to crush you from up high so that you can avoid the incoming fire. Keep your cool and stay focused during the fire arena attack, messing this attack up is extremely difficult to recover from. Bringing the H.E.C.K. suit from Bubblegum will make this fight somewhat easier, making it much less punishing if you are hit with a fire attack. The drake will not immediately breathe fire at you when it lands from the fire arena attack, giving you a window to get a couple quick hits in. Still be prepared to retreat though, its next attack will come out pretty quickly after landing. Unless you are very robust and experienced, do not attempt this fight without several regenerative cores.&lt;br /&gt;
==Colossus==&lt;br /&gt;
[[File:Colossus.png|182px]]&lt;br /&gt;
&lt;br /&gt;
A huge, towering being. Slow, but extremely dangerous.&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Angelic Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behaviour===&lt;br /&gt;
The Colossus, when attacking, shoots Death Bolts in different patterns, telegraphing each burst with a screen shake and a red flash.&amp;lt;br&amp;gt;&lt;br /&gt;
Death bolts are slow, and deal 25 brute damage ignoring armor. They&#039;ll break rocks, and if on station, walls and reinforced walls on hit.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Patterns:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Random Shots: The colossus shoots a random amount of bolts aiming in random directions.&lt;br /&gt;
* Blast: Shoots a shotgun-like blast of death bolts.&lt;br /&gt;
* Directional Shots: Shoots bolts in the 8 cardinal directions.&lt;br /&gt;
* Alternating Directional Shots: Shoots bolts alternating between a + shape and an X shape, four times.&lt;br /&gt;
* Spiral Shot: Shoots following a spiral around the Colossus. Becomes more frequent as the Colossus loses health. The Colossus screams: &amp;quot;&amp;lt;b&amp;gt;Judgement&amp;lt;/b&amp;gt;&amp;quot;.&lt;br /&gt;
* Double Spiral: Only used when the colossus is below 33% health, shoots two opposite spirals at the same time. The Colossus screams: &amp;quot;&amp;lt;b&amp;gt;Die&amp;lt;/b&amp;gt;&amp;quot;.&lt;br /&gt;
When shot, the Colossus will display glowing yellow shields, but they are cosmetic and do not in fact reduce the damage it takes.&lt;br /&gt;
&lt;br /&gt;
If challenged by someone using [[Syndicate_items#Martial Arts Scroll|Sleeping Carp]], the Colossus will enrage and chase him down.&lt;br /&gt;
==={{anchor|Colossus Loot}}Loot===&lt;br /&gt;
The colossus drops a locked chest containing the Voice of God and the Blaster Tubes crusher trophy. See [[Voice_of_God|here]] for the Voice of God.&lt;br /&gt;
===How to Fight===&lt;br /&gt;
People claim to have trouble with this boss, but he&#039;s pretty easy as long as you don&#039;t get hit. For this boss, if you&#039;re not an asshole to your fellow miners, you&#039;ll have him clear his own area. Of course this has its own risks, he could hit gibonite, stun you, and instant kill you. I&#039;m personally an asshole, and could give less than two fucks about some shitty mining station, and I&#039;d rather not die, so I lure him back to the big area below the mining base. Once you get here, colossus has a few attacks you should know about.&lt;br /&gt;
:&#039;&#039;&#039;Shotgun&#039;&#039;&#039;: The bane of my existence, it&#039;s a quick attack with no tell, and it&#039;s a spread of death bolts which are basically an instant kill if you get hit in a bad way. This attack is why this boss kills so many noobs.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Circle&#039;&#039;&#039;: Just a bunch of death bolts in a circle, easier to dodge, there are very clear openings.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Easiest Attack&#039;&#039;&#039;: Just slowly shoots death bolts in cardinal and then alternate cardinal with it changing each attack, does this 4 times before going back to a normal pattern, pretty easy to get one or two hits in here.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Judgement&#039;&#039;&#039;: Easy, just stay to the side of him, as soon as you see the death bolt come out on your side, move up and go in to shoot. By the time it rotates back around to shoot, you should have walked away again and be ready to go back in to shoot in the same way. Just keep moving up or down and be sure to keep moving to stay away from the colossus, don&#039;t get trapped against the lava.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Die&#039;&#039;&#039;: Same thing as Judgement, except two spirals start at both sides, this causes the sides to have two attacks coming out, you have two options here. The easier option is to now change to being below or above the colossus, if you&#039;re above or below it&#039;s basically just judgement since both the death bolts are on one tile, try not to get hit though or you&#039;ll be hurting. The second one which I prefer to do, is to stay to the side, and move in after two shots are fire, the timing on this one is way less forgiving, and you need to fire before you&#039;re in range so it shoots by the time you&#039;re running to not get hit.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Triple Shotgun&#039;&#039;&#039;: Same thing as before, this is the reason you don&#039;t go in after the shotgun attacks EVER. Looks like a normal shotgun, but is always shot in patterns of 3, these attacks have way less cooldown than if it was a normal shotgun with a normal shotgun attack right after it, you can get shots inbetween these, but I&#039;d recommend against it unless you&#039;re comfortable.&lt;br /&gt;
&lt;br /&gt;
:All of the death bolts rip through all armor, no casuls allowed.&lt;br /&gt;
====Alternatively, Cheesing It====&lt;br /&gt;
*Step 1: Lure it to the hierophant arena&lt;br /&gt;
*Step 2: Profit!&lt;br /&gt;
==Bubblegum (Outdated)==&lt;br /&gt;
[[File:Bubblegum.gif|182px]]&lt;br /&gt;
&lt;br /&gt;
A fleshy monstruosity, making the earth tremble with every step it takes. In what passes for a heirarchy among slaughter demons, this one is king.&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Bubbly Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behaviour===&lt;br /&gt;
Bubblegum&#039;s fight is centered on blood: never stand on a bloodied tile if you can help it.&lt;br /&gt;
&lt;br /&gt;
Bubblegum will attempt to hit a target in melee if it is able to; if it cannot, it will start its attack cycle.&lt;br /&gt;
&lt;br /&gt;
When attacking, Bubblegum will prioritize up to 2 targets on blood, then use a blood attack: it can either smack them, dealing 25 instant brute damage, or rarely grab them, pulling them closer to him through the blood. If a target is unconscious and on blood, it is automatically grabbed and devoured.&amp;lt;br&amp;gt;&lt;br /&gt;
If Bubblegum finds no targets, it&#039;ll shoot a line of blood in a random direction, with increasing range as it loses health. After spraying blood, it&#039;ll bloodcrawl onto a random bloodied tile. If it is undamaged it&#039;ll wait until the next attack cycle, but as its health drops the chance of a followup attack after bloodcrawling increases.&lt;br /&gt;
&lt;br /&gt;
If Bubblegum either attacked through blood or decided to continue attacking after bloodcrawling:&lt;br /&gt;
* Most of the time it&#039;ll charge, destroying terrain and dealing 40 damage to anyone it hits. The end point of the charge is displayed with a large red symbol: use it to avoid its path. Bubblegum will try attacking through blood once more after charging.&lt;br /&gt;
* Rarely, becoming more frequent as Bubblegum gets damaged, it&#039;ll spawn up to 6 slaughterlings, small creatures that die in one hit and deal minor damage, but can tank a few shots for Bubblegum and can be dangerous if you let them swarm you.&lt;br /&gt;
* If Bubblegum falls below 50% health, it will either Triple Charge or Blood Charge instead of charging.&lt;br /&gt;
** Triple Charging is, in fact, three quick charges in a row. After each charge Bubblegum will try a blood attack.&lt;br /&gt;
** Blood Charge is a bloodcrawl quickly followed by a charge. This can only happen if Bubblegum succeeded on a blood attack.&lt;br /&gt;
When wounded by brute damage, Bubblegum has a chance to spray blood under himself.&lt;br /&gt;
==={{anchor|Bubblegum Loot}}Loot===&lt;br /&gt;
On death, Bubblegum spawns a locked chest containing the H.E.C.K. suit and the Demon Claws crusher trophy.&lt;br /&gt;
* [[File:Hostile_env.png]] &#039;&#039;&#039;H.E.C.K. suit:&#039;&#039;&#039; A powerful mining suit that can be customized with spraypaint. Great melee resistance, good against explosions and bullets and completely fire-, lava-, rad-, acid and ash storm proof. Not spaceproof!&lt;br /&gt;
===How to Fight===&lt;br /&gt;
The king of all megafauna, this battle is movement and positioning. I&#039;d heavily recommend the big area below the mining base, or one of similar size to even have a chance at beating this monster. You should ALWAYS be shooting him as fast as you can, this monster shoots blood everywhere which gives him more moves, and can spawn little blood fuckers which stop you from moving away from the bubblegum. I&#039;d recommend shooting the bubblegum before he gets to the area since you&#039;ll most likely be luring him, and use the upper area adjacent to the mining base for just a bit so you don&#039;t cover up the bottom with too much blood. You should try to always have the bubblegum spray horizontally or near the edge of the arena so you can keep luring him in circles away from blood, don&#039;t have blood going up or down the arena or you&#039;ll have to run through it every time to get across. Staying near the lava but not running too close is pretty recommended because he&#039;ll spray most of his row of blood into the lava and save you some space. Bubbblegum blood does not spread if you step on it, and if you skip past it quickly he wont have a chance to bloodmaul you. There are also a few moves you should know about.&lt;br /&gt;
:Oh yeah, and after every PKA shot he can bleed on the tile he&#039;s on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Crawl&#039;&#039;&#039;: Bubblegum disappears and reappears instantly near the player at a nearby blood tile, this attack isn&#039;t too dangerous, and as long as you have decent reaction times, you can just walk away. He has a bit of hit cooldown, so even if you&#039;re right up next to him after accidentally running into him, he won&#039;t instantly hit you.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Leech&#039;&#039;&#039; (Something like that): Spawns a bunch of little blood fuckers around you, something like 1-6 of them. These guys aren&#039;t hard and do barely any damage, consider them easier legions, normally you wouldn&#039;t care but they block your path and make it easier for the bubblegum to tear your asshole apart, always be on harm intent and ready to bash these fuckers with your PKA.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Charge&#039;&#039;&#039;: Bubblegum shows a rune with where he&#039;s going to dash, and fucks everything inbetween the dash, the tiles are pretty much a straight line with where he&#039;s going to dash, so if you&#039;re ballsy you can just move one tile over and he won&#039;t hit you.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Spray&#039;&#039;&#039;: Bubblegum is a total asshole and periodically shoots out lines of blood to make himself stronger and you want to kill yourself, not too bad just try not to be on, or adjacent to these tiles. Don&#039;t let him spray blood over your arena in a way where you&#039;ll have to walk over it again.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Triple Charge&#039;&#039;&#039;: This is where the speediness of this fight becomes apparent, this attack is actually pretty nice compared to the copious amount of blood he shoots earlier, since this attack takes so long you can run straight through the blood and he won&#039;t use any of his blood moves on you.&lt;br /&gt;
&lt;br /&gt;
:Everything that was just said can be done with a PKA. I do it often, and many others do it often (probably).&lt;br /&gt;
==Legion==&lt;br /&gt;
[[File:Biglegion.png|42px]][[File:Biglegion.png|85px]][[File:Biglegion.png|128px]][[File:Biglegion.png|171px]][[File:Biglegion.png|214px]][[File:Biglegion.png|171px]][[File:Biglegion.png|128px]][[File:Biglegion.png|85px]][[File:Biglegion.png|42px]]&lt;br /&gt;
&lt;br /&gt;
A horrifying, enormous skull, that is summoned when you knock on the doors of the necropolis.&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Echoing Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Stages:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 1 Health:&#039;&#039;&#039; 400&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 2 Health:&#039;&#039;&#039; 240&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 3 Health:&#039;&#039;&#039; 144&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 4 Health:&#039;&#039;&#039; 87&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 5 Health:&#039;&#039;&#039; 53&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Health:&#039;&#039;&#039; 2980&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Slow&lt;br /&gt;
===Behaviour===&lt;br /&gt;
Legion&#039;s pattern is simple: It can either summon a legion skull (the same summoned by small legions) or start charging. When charging, Legion spins, gains a speedboost, and tries to attack you directly. If not charging, instead, Legion will avoid coming closer and tries staying 5 tiles away from you.&lt;br /&gt;
&lt;br /&gt;
When a Legion is killed, it splits into two smaller Legions, with less health, but the same attacks and damage. This process repeats five times, then the smallest skulls will shatter into bone instead of splittting.&lt;br /&gt;
==={{anchor|Legion Loot}}Loot===&lt;br /&gt;
Every time you shatter a skull (when it&#039;s too small to split) there&#039;s a 5% chance of it dropping a necropolis tendril loot chest.&lt;br /&gt;
&lt;br /&gt;
When the last piece of Legion is destroyed, it spawns an Anomalous Crystal&lt;br /&gt;
&lt;br /&gt;
[[File:Anomaly_crystal.png|64px]]&lt;br /&gt;
&lt;br /&gt;
An anomalous crystal&#039;s activation method and effect is random, and must be tested to find out what it does.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible activation methods:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;On touch:&#039;&#039;&#039; Using the crystal with an empty hand will trigger it.&lt;br /&gt;
*&#039;&#039;&#039;On bump:&#039;&#039;&#039; Moving against the crystal will trigger it.&lt;br /&gt;
*&#039;&#039;&#039;On weapon:&#039;&#039;&#039; Hitting the crystal with anything will trigger it.&lt;br /&gt;
*&#039;&#039;&#039;On heat:&#039;&#039;&#039; Hitting the crystal with a weapon that can ignite will trigger it. (I.E. welders, lighters)&lt;br /&gt;
*&#039;&#039;&#039;On speech:&#039;&#039;&#039; Speaking near the crystal will trigger it.&lt;br /&gt;
*&#039;&#039;&#039;On bomb:&#039;&#039;&#039; Explosions, no matter how weak, will trigger it. Also triggered by Kinetic Accelerator hits.&lt;br /&gt;
*&#039;&#039;&#039;On laser:&#039;&#039;&#039; Laser-like shots will trigger it. (Includes disablers, pratice and laser tag gun lasers too)&lt;br /&gt;
*&#039;&#039;&#039;On bullet:&#039;&#039;&#039; Physical bullets will trigger it. (Also includes syringe gun syringes)&lt;br /&gt;
*&#039;&#039;&#039;On energy:&#039;&#039;&#039; Energy shots will trigger it. (Includes tasers, energy bolas, somatorays, ions)&lt;br /&gt;
&#039;&#039;&#039;Possible Effects:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;HONK:&#039;&#039;&#039; Whover activates the crystal will drop all his equipment and become a [[clown]], with starting equipment included. If this effect is picked, it&#039;s only activated by bump or speech.&lt;br /&gt;
*&#039;&#039;&#039;Theme Warp:&#039;&#039;&#039; Transforms the theme of the room the crystal is in, morphing the floor, tables and chairs and spawning some flora. Possible themes are Lavaland, Winter, Jungle and Abductor.&lt;br /&gt;
*&#039;&#039;&#039;Emitter:&#039;&#039;&#039; The crystal shoots a random projectile, chosen between fireball, spellblade, x-ray laser, meteorshot or colossus&#039; death bolt.&lt;br /&gt;
*&#039;&#039;&#039;Dark Reprise:&#039;&#039;&#039; Revives any corpses nearby as a [[Guide_to_races#Shadowpeople|shadowman]]. Those resurrected this way become unclonable, but can still be resurrected with this crystal.&lt;br /&gt;
*&#039;&#039;&#039;Lightgeists:&#039;&#039;&#039; Once activated, the crystal will allow ghosts to spawn as lightgeists, extremely fragile jelly-like beings that cannot speak and can heal people.&lt;br /&gt;
*&#039;&#039;&#039;Refresher:&#039;&#039;&#039; The crystal will &#039;refresh&#039; a random item in front of it, transforming them into freshly-spawned versions of themselves; it can, for example, refill a gun. Some items are blacklisted, and admin-spawned items cannot be refreshed.&lt;br /&gt;
*&#039;&#039;&#039;Possession:&#039;&#039;&#039; The crystal will transfer your mind and body into any &#039;&#039;&#039;harmless&#039;&#039;&#039; animal close to the crystal. If no animals are in range, the crystal will spawn a cockroach. Once inside the animal, you can get out at any time, but it will gib the animal&#039;s body. If the animal dies while you&#039;re possessing it, you&#039;ll die as well.&lt;br /&gt;
===How to Fight===&lt;br /&gt;
Total asshole, keeps splitting up every time he reaches a damage threshhold and each of the little guys he splits up into will shoot legion skulls. Pretty much impossible to do without a kinetic accelerator AoE damage mod on /tg/&#039;s version, but doesn&#039;t really matter since he doesn&#039;t drop anything good. Normally I&#039;d recommend two kinetic accelerators, but /tg/&#039;s code has it so they shoot differently and it&#039;s very annoying.&lt;br /&gt;
==Blood-Drunk Miner==&lt;br /&gt;
[[File:Bdminer.gif|182px]][[File:Transformedminer.gif|182px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A miner destined to wander forever, engaged in an endless hunt.&amp;quot;&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Drunk Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 450&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behavior===&lt;br /&gt;
Effectively a highly aggressive miner, the blood-drunk miner has very few attacks but compensates by being highly aggressive.&lt;br /&gt;
&lt;br /&gt;
The blood-drunk miner&#039;s attacks are as follows&lt;br /&gt;
:- If not in KA range, it will rapidly dash at its target&lt;br /&gt;
:- If in KA range, it will fire its kinetic accelerator&lt;br /&gt;
:- If in melee range, will rapidly attack, akin to an actual player&lt;br /&gt;
:- After any of these attacks, may transform its cleaving saw:&lt;br /&gt;
* Untransformed, it attacks very rapidly for smaller amounts of damage&lt;br /&gt;
* Transformed, it attacks at normal speed for higher damage and cleaves enemies hit&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
===Loot===&lt;br /&gt;
When the blood-drunk miner dies, it leaves behind a locked chest containing the cleaving saw.&lt;br /&gt;
Its Cleaving Saw [[File:Cleaving saw.png]] can be toggled between two modes: open, and closed.&lt;br /&gt;
While the saw is open, it will deal a wide range of AOE damage around the user. However, it attacks somewhat slowly in this mode.&lt;br /&gt;
While the saw is closed, it will attack a single target extremely quickly, causing a high amount of damage in a short amount of time.&lt;br /&gt;
Both modes will build up existing bleed effects to mining mobs, doing a burst of high damage if the bleed is built up high enough.&lt;br /&gt;
Transforming it immediately after an attack causes the next attack to come out faster.&lt;br /&gt;
===How to Fight===&lt;br /&gt;
This guys pretty easy actually, just follow a few simple steps:&lt;br /&gt;
* 1. Get fully auged&lt;br /&gt;
* 2. Fully upgrade your suit&lt;br /&gt;
* 3. (optional) Get sec jumpsuit for a bit extra reduction&lt;br /&gt;
* 4. Get in his face and start murdering him with your weapon of choice. He will deal very low damage, regardless of mode.&lt;br /&gt;
Alternately&lt;br /&gt;
* 1. Dig a large tunnel that loops back on itself &lt;br /&gt;
* 2. Kite boss to tunnel &lt;br /&gt;
* 3. Keep running and fire behind you&lt;br /&gt;
If your going crusher, this should be the first boss you kill&lt;br /&gt;
==Hierophant==&lt;br /&gt;
[[File:Hierophant.gif|82px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A massive metal club that hangs in the air as though waiting. It&#039;ll make you dance to its beat.&amp;quot;&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Zealous Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behavior===&lt;br /&gt;
The Hierophant spawns in its arena, which makes fighting it challenging but not impossible.&lt;br /&gt;
&lt;br /&gt;
The text this boss speaks is ROT4, use ROT22 to decode&lt;br /&gt;
&lt;br /&gt;
The Hierophant&#039;s attacks are as follows;&lt;br /&gt;
:- These attacks happen at a random, increasing chance:&lt;br /&gt;
* If target is at least 2 tiles away; Blinks to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
* As above, but does so multiple times if below half health.&lt;br /&gt;
* Rapidly creates cardinal and diagonal Cross Blasts under a target.&lt;br /&gt;
* If chasers are off cooldown, creates 4 chasers.&lt;br /&gt;
:- IF TARGET IS OUTSIDE THE ARENA: Creates an arena around the target for 10 seconds, blinking to the target if not in the created arena.&lt;br /&gt;
* The arena has a 20 second cooldown, giving people a small window to get the fuck out.&lt;br /&gt;
:- If no chasers exist, creates a chaser that will seek its target, leaving a trail of blasts.&lt;br /&gt;
* Is more likely to create a second, slower, chaser if hurt.&lt;br /&gt;
:- If the target is at least 2 tiles away, may Blink to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
:- Creates a cardinal or diagonal blast(Cross Blast) under its target, exploding after a short time.&lt;br /&gt;
* If below half health, the created Cross Blast may fire in all directions.&lt;br /&gt;
:- Creates an expanding AoE burst.&lt;br /&gt;
&lt;br /&gt;
:- IF ATTACKING IN MELEE: Creates an expanding AoE burst.&lt;br /&gt;
Cross Blasts and the AoE burst gain additional range as Hierophant loses health, while Chasers gain additional speed.&lt;br /&gt;
&lt;br /&gt;
When Hierophant dies, it stops trying to murder you and shrinks into a small form, which, while much weaker, is still quite effective.&lt;br /&gt;
- The smaller club can place a teleport beacon, allowing the user to teleport themself and their allies to the beacon.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Hard&lt;br /&gt;
===Loot===&lt;br /&gt;
When the Hierophant is defeated, it will let out one final huge expanding burst attack that will fill about half the arena. After this, the Hierophant will drop a locked chest containing the &#039;&#039;&#039;Hierophant&#039;s Club&#039;&#039;&#039; [[File:Hierophantsclub.gif]]. &amp;lt;br&amp;gt; You will be able to perform several attacks very similar to the one performed by the Hierophant while wielding it. Clicking on another mob will send a Chaser attack after it. Clicking the mob again will create a Cross Blast. You can create a Cross Blast by clicking any tile that is out of range. Clicking a tile within melee range will create a 3x3 AoE burst centered around your character. The close range burst has a much shorter cooldown and can be spammed rapidly, making it extremely useful for mining and clearing out paths. It can also be used to help do a bit of extra damage against the other Megafauna, or for traitorous shenanigans back up on the station. It also comes with a beacon that can be detached, allowing you to teleport yourself and anyone standing next to you back to the detached beacon from any location.&lt;br /&gt;
===How to Fight===&lt;br /&gt;
This fight is all about reaction time. Try to stay on the move often to avoid taking damage from the chasers, and when using a ranged weapon try to stay at least 1 tile away from the Hierophant so that it won&#039;t use its large AoE burst. When it begins a rapid attack, try not to panic. This is the only attack the Hierophant has that I&#039;d consider difficult to deal with, and it&#039;s been the bane of many a cocky miner. Remain calm and pay close attention to where the tiles are spawning, and you should be okay.&lt;br /&gt;
Note that unlike most megafauna, this one will almost never bring you from full health to dead right away. There are a lot of attacks, and some of them can be hard to dodge, but they deal fairly low damage. The attacks only deal damage when they turn white (from purple). Having a few stable legion cores makes this fight considerably easier.&lt;br /&gt;
==Swarmer==&lt;br /&gt;
[[File:Replication.gif|182px]]&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
“Hungry Signal”&lt;br /&gt;
This signal only gives the location of the Swarmer Beacon, not its minions.&lt;br /&gt;
(might be wrong, please double check)&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 375&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A, spawns mobs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
===Behavior===&lt;br /&gt;
Swarmer Beacon&lt;br /&gt;
&lt;br /&gt;
A strange machine appears anywhere a normal lavaland mob can it produces a swarmer at a rate of&lt;br /&gt;
1/15 seconds, until there are GetTotalAISwarmerCap()/2 swarmers, after this it is up to the swarmers themselves to&lt;br /&gt;
increase their population (it will repopulate them should they fall under GetTotalAISwarmerCap()/2 again)&lt;br /&gt;
&lt;br /&gt;
tl;dr A million of the little hellraisers spawn (controlled by AI) and try to eat mining&lt;br /&gt;
&lt;br /&gt;
Loot: Not much, besides a shit load of artificial bluespace crystals, Oh and mining doesn&#039;t get eaten&lt;br /&gt;
that&#039;s a plus I suppose.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Special&lt;br /&gt;
&lt;br /&gt;
== Xenomorphs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
None, randomly spawn on lavaland&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
Health: 200-350(Queen) &lt;br /&gt;
&lt;br /&gt;
Melee Damage: 20-30(Based off my personal gameplay, someone please codedive)&lt;br /&gt;
&lt;br /&gt;
Speed: Fast&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
A xeno hive spawns somewhere on lavaland, it always has the same structure(3 small rooms with 1-2 xenos each, then a big chamber with the queen and 4 spitters)&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
Not much usually, but it can sometimes spawn a stechkin and a unique orange space suit&lt;br /&gt;
&lt;br /&gt;
You can also revive the xeno queen and make her sentient, though she lacks the ability to lay eggs&lt;br /&gt;
&lt;br /&gt;
= Jungle Mobs =&lt;br /&gt;
Never naturally implemented, will only appear due to admemes. A lot of these were designed to be normal fauna to inhabit the jungle, and therefore cannot be compared to the megafauna in lavaland.&lt;br /&gt;
== Mega Arachnid ==&lt;br /&gt;
[[File:Junglearachnid.png|182px]]&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Normal&lt;br /&gt;
===Behavior===&lt;br /&gt;
Large and powerful, but very timid. It won&#039;t engage anything above 50 health, or anything without legcuffs. It has a single spell, which makes it fire fleshy snares that will legcuff anyone that it hits, making them look especially tasty to the arachnid.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Easy&lt;br /&gt;
== Leaper ==&lt;br /&gt;
[[File:Leaper.png|182px]]&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Fast&lt;br /&gt;
===Behavior===&lt;br /&gt;
Huge, carnivorous toads that spit an immobilizing toxin at its victims before leaping onto them. It has no melee attack, and its damage comes from the toxin in its bubbles and its crushing leap. Its eyes will turn red to signal an imminent attack! It has two spells, one in which it ejects leaper bubbles, and one in which it jumps up and attempts to crush someone, much like the Ash Drake&#039;s swoop. Whenever anyone is hit by the leaper bubbles, they are knocked down and poisoned by the leaper&#039;s venom. In low amounts, the venom is not very potent, but with higher amounts, it can easily incapacitate somebody.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
== Seedling ==&lt;br /&gt;
[[File:Seedling.png|182px]]&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
===Behavior===&lt;br /&gt;
A plant rooted in the ground that forfeits its melee attack in favor of ranged barrages. It will fire flurries of solar energy, and occasionally charge up a powerful blast that makes it vulnerable to attack. Each individual projectile of solar deals 10 burn damage upon contact. Occasionally, it will charge up a solar beam, which will create several visual indicators. The solar beam deals very high burn damage upon contact.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;/div&gt;</summary>
		<author><name>Toolboxtohead</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Megafauna&amp;diff=36546</id>
		<title>Megafauna</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Megafauna&amp;diff=36546"/>
		<updated>2023-05-29T22:45:42Z</updated>

		<summary type="html">&lt;p&gt;Toolboxtohead: /* Alternatively, Cheesing It */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason = Missing info about Xenomorphs. If Swarmers are in here, surely they belong here too.&lt;br /&gt;
}}&lt;br /&gt;
Megafauna are huge, extremely powerful creatures found in [[Lavaland]]. They emit a GPS Signal that is trackable by any GPS Device, so they are easy to avoid, as long as you&#039;re careful.&lt;br /&gt;
&lt;br /&gt;
All types of megafauna will devour unconscious or dead victims, restoring their health by half of the creature&#039;s maximum health, and gibbing it.&lt;br /&gt;
=Types of Megafauna=&lt;br /&gt;
==Ash Drake==&lt;br /&gt;
[[File:Ash_drake.png|128px]]&lt;br /&gt;
&lt;br /&gt;
An enormous drake that roams the land. Once considered the easiest of Megafauna, code changes have made it into one of the most fierce opponents that can be found on Lavaland.&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Fiery Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behaviour===&lt;br /&gt;
Normally, it chases its target trying to bite it. Whenever possible, it will also breathe fire in the three cardinal directions, dealing 20 burn damage and igniting whoever walks into the trail. It will send one trail directly at you and two more on either side of you, requiring a bit of tact to dodge it.&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s advisable to carry a fire extinguisher when fighting a drake, in case you can&#039;t avoid one of these.&lt;br /&gt;
&lt;br /&gt;
The drake will also sometimes take flight and swoop down on a target, creating pooling lava below it and marking a 3x3 area before crushing anyone left inside, dealing 75 brute damage and gibbing unconscious targets. It will also send a standard firebreath attack at you as soon as it lands. The best way to deal with this attack is to stay on the move and keep your distance as it lands so that you have time to dodge the incoming fire.&lt;br /&gt;
&lt;br /&gt;
As the drake gets damaged, swoop attacks will become more common, and the drake will begin using an additional attack.&amp;lt;br&amp;gt;&lt;br /&gt;
If the drake falls below 50% health, it will use a special attack where it swoops up high and traps the target in a small arena of fire. One tile in the arena will be a safe spot, marked with a green rune. The rest of the tiles will turn into lava after a moment. This process will repeat 3 times before the attack ends. The drake will swoop back down and attempt to crush you in the standard 3x3 ring in the process. &lt;br /&gt;
==={{anchor|Drake Loot}}Loot===&lt;br /&gt;
The drake leaves a carcass that can be butchered: it contains 5 Diamond ores, 5 Sinew, 10 Ash Drake Hide, and 30 Bones.&lt;br /&gt;
Ash Drake Hide can be used by Ashwalkers to make Ash Drake Armour, which is extremely resistant, ash storm proof and fireproof.&lt;br /&gt;
It will also drop a locked chest, which will contain the following:&lt;br /&gt;
* [[File:Wiz_vial.gif]]&#039;&#039;&#039;Bottle of Dragon&#039;s Blood:&#039;&#039;&#039; When drunk, it has one of these effects:&lt;br /&gt;
** Transforms the drinker into a dark red [[Guide_to_races#Lizardpeople|lizard]] with digitigrade legs, preventing the use of shoes.&lt;br /&gt;
** Transforms the drinker into a [[Guide_to_races#Skeletons|skeleton]], giving it a few racial bonuses.&lt;br /&gt;
** Gives the drinker permanent immunity to lava.&lt;br /&gt;
*Ash Drake Armor&lt;br /&gt;
*Tail Spike Crusher Trophy&lt;br /&gt;
===How to Fight===&lt;br /&gt;
Take your time and don&#039;t get greedy. Keep your distance so that you can more easily react to the incoming firebreath, coming in for shots in between the drakes attacks. Take only 1 or 2 shots at a time at the drake before you back up to prepare to dodge the incoming attack. Keep your distance when the drake is trying to crush you from up high so that you can avoid the incoming fire. Keep your cool and stay focused during the fire arena attack, messing this attack up is extremely difficult to recover from. Bringing the H.E.C.K. suit from Bubblegum will make this fight somewhat easier, making it much less punishing if you are hit with a fire attack. The drake will not immediately breathe fire at you when it lands from the fire arena attack, giving you a window to get a couple quick hits in. Still be prepared to retreat though, its next attack will come out pretty quickly after landing. Unless you are very robust and experienced, do not attempt this fight without several regenerative cores.&lt;br /&gt;
==Colossus==&lt;br /&gt;
[[File:Colossus.png|182px]]&lt;br /&gt;
&lt;br /&gt;
A huge, towering being. Slow, but extremely dangerous.&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Angelic Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behaviour===&lt;br /&gt;
The Colossus, when attacking, shoots Death Bolts in different patterns, telegraphing each burst with a screen shake and a red flash.&amp;lt;br&amp;gt;&lt;br /&gt;
Death bolts are slow, and deal 25 brute damage ignoring armor. They&#039;ll break rocks, and if on station, walls and reinforced walls on hit.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Patterns:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Random Shots: The colossus shoots a random amount of bolts aiming in random directions.&lt;br /&gt;
* Blast: Shoots a shotgun-like blast of death bolts.&lt;br /&gt;
* Directional Shots: Shoots bolts in the 8 cardinal directions.&lt;br /&gt;
* Alternating Directional Shots: Shoots bolts alternating between a + shape and an X shape, four times.&lt;br /&gt;
* Spiral Shot: Shoots following a spiral around the Colossus. Becomes more frequent as the Colossus loses health. The Colossus screams: &amp;quot;&amp;lt;b&amp;gt;Judgement&amp;lt;/b&amp;gt;&amp;quot;.&lt;br /&gt;
* Double Spiral: Only used when the colossus is below 33% health, shoots two opposite spirals at the same time. The Colossus screams: &amp;quot;&amp;lt;b&amp;gt;Die&amp;lt;/b&amp;gt;&amp;quot;.&lt;br /&gt;
When shot, the Colossus will display glowing yellow shields, but they are cosmetic and do not in fact reduce the damage it takes.&lt;br /&gt;
&lt;br /&gt;
If challenged by someone using [[Syndicate_items#Martial Arts Scroll|Sleeping Carp]], the Colossus will enrage and chase him down.&lt;br /&gt;
==={{anchor|Colossus Loot}}Loot===&lt;br /&gt;
The colossus drops a locked chest containing the Voice of God and the Blaster Tubes crusher trophy. See [[Voice_of_God|here]] for the Voice of God.&lt;br /&gt;
===How to Fight===&lt;br /&gt;
People claim to have trouble with this boss, but he&#039;s pretty easy as long as you don&#039;t get hit. For this boss, if you&#039;re not an asshole to your fellow miners, you&#039;ll have him clear his own area. Of course this has its own risks, he could hit gibonite, stun you, and instant kill you. I&#039;m personally an asshole, and could give less than two fucks about some shitty mining station, and I&#039;d rather not die, so I lure him back to the big area below the mining base. Once you get here, colossus has a few attacks you should know about.&lt;br /&gt;
:&#039;&#039;&#039;Shotgun&#039;&#039;&#039;: The bane of my existence, it&#039;s a quick attack with no tell, and it&#039;s a spread of death bolts which are basically an instant kill if you get hit in a bad way. This attack is why this boss kills so many noobs.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Circle&#039;&#039;&#039;: Just a bunch of death bolts in a circle, easier to dodge, there are very clear openings.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Easiest Attack&#039;&#039;&#039;: Just slowly shoots death bolts in cardinal and then alternate cardinal with it changing each attack, does this 4 times before going back to a normal pattern, pretty easy to get one or two hits in here.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Judgement&#039;&#039;&#039;: Easy, just stay to the side of him, as soon as you see the death bolt come out on your side, move up and go in to shoot. By the time it rotates back around to shoot, you should have walked away again and be ready to go back in to shoot in the same way. Just keep moving up or down and be sure to keep moving to stay away from the colossus, don&#039;t get trapped against the lava.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Die&#039;&#039;&#039;: Same thing as Judgement, except two spirals start at both sides, this causes the sides to have two attacks coming out, you have two options here. The easier option is to now change to being below or above the colossus, if you&#039;re above or below it&#039;s basically just judgement since both the death bolts are on one tile, try not to get hit though or you&#039;ll be hurting. The second one which I prefer to do, is to stay to the side, and move in after two shots are fire, the timing on this one is way less forgiving, and you need to fire before you&#039;re in range so it shoots by the time you&#039;re running to not get hit.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Triple Shotgun&#039;&#039;&#039;: Same thing as before, this is the reason you don&#039;t go in after the shotgun attacks EVER. Looks like a normal shotgun, but is always shot in patterns of 3, these attacks have way less cooldown than if it was a normal shotgun with a normal shotgun attack right after it, you can get shots inbetween these, but I&#039;d recommend against it unless you&#039;re comfortable.&lt;br /&gt;
&lt;br /&gt;
:All of the death bolts rip through all armor, no casuls allowed.&lt;br /&gt;
====Alternatively, Cheesing It====&lt;br /&gt;
*Step 1: Lure it to the hierophant arena&lt;br /&gt;
*Step 2: Profit!&lt;br /&gt;
==Bubblegum (Outdated)==&lt;br /&gt;
[[File:Bubblegum.gif|182px]]&lt;br /&gt;
&lt;br /&gt;
A fleshy monstruosity, making the earth tremble with every step it takes. In what passes for a heirarchy among slaughter demons, this one is king.&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Bubbly Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behaviour===&lt;br /&gt;
Bubblegum&#039;s fight is centered on blood: never stand on a bloodied tile if you can help it.&lt;br /&gt;
&lt;br /&gt;
Bubblegum will attempt to hit a target in melee if it is able to; if it cannot, it will start its attack cycle.&lt;br /&gt;
&lt;br /&gt;
When attacking, Bubblegum will prioritize up to 2 targets on blood, then use a blood attack: it can either smack them, dealing 25 instant brute damage, or rarely grab them, pulling them closer to him through the blood. If a target is unconscious and on blood, it is automatically grabbed and devoured.&amp;lt;br&amp;gt;&lt;br /&gt;
If Bubblegum finds no targets, it&#039;ll shoot a line of blood in a random direction, with increasing range as it loses health. After spraying blood, it&#039;ll bloodcrawl onto a random bloodied tile. If it is undamaged it&#039;ll wait until the next attack cycle, but as its health drops the chance of a followup attack after bloodcrawling increases.&lt;br /&gt;
&lt;br /&gt;
If Bubblegum either attacked through blood or decided to continue attacking after bloodcrawling:&lt;br /&gt;
* Most of the time it&#039;ll charge, destroying terrain and dealing 40 damage to anyone it hits. The end point of the charge is displayed with a large red symbol: use it to avoid its path. Bubblegum will try attacking through blood once more after charging.&lt;br /&gt;
* Rarely, becoming more frequent as Bubblegum gets damaged, it&#039;ll spawn up to 6 slaughterlings, small creatures that die in one hit and deal minor damage, but can tank a few shots for Bubblegum and can be dangerous if you let them swarm you.&lt;br /&gt;
* If Bubblegum falls below 50% health, it will either Triple Charge or Blood Charge instead of charging.&lt;br /&gt;
** Triple Charging is, in fact, three quick charges in a row. After each charge Bubblegum will try a blood attack.&lt;br /&gt;
** Blood Charge is a bloodcrawl quickly followed by a charge. This can only happen if Bubblegum succeeded on a blood attack.&lt;br /&gt;
When wounded by brute damage, Bubblegum has a chance to spray blood under himself.&lt;br /&gt;
==={{anchor|Bubblegum Loot}}Loot===&lt;br /&gt;
On death, Bubblegum spawns a locked chest containing the H.E.C.K. suit and the Demon Claws crusher trophy.&lt;br /&gt;
* [[File:Hostile_env.png]] &#039;&#039;&#039;H.E.C.K. suit:&#039;&#039;&#039; A powerful mining suit that can be customized with spraypaint. Great melee resistance, good against explosions and bullets and completely fire-, lava-, rad-, acid and ash storm proof. Not spaceproof!&lt;br /&gt;
===How to Fight===&lt;br /&gt;
The king of all megafauna, this battle is movement and positioning. I&#039;d heavily recommend the big area below the mining base, or one of similar size to even have a chance at beating this monster. You should ALWAYS be shooting him as fast as you can, this monster shoots blood everywhere which gives him more moves, and can spawn little blood fuckers which stop you from moving away from the bubblegum. I&#039;d recommend shooting the bubblegum before he gets to the area since you&#039;ll most likely be luring him, and use the upper area adjacent to the mining base for just a bit so you don&#039;t cover up the bottom with too much blood. You should try to always have the bubblegum spray horizontally or near the edge of the arena so you can keep luring him in circles away from blood, don&#039;t have blood going up or down the arena or you&#039;ll have to run through it every time to get across. Staying near the lava but not running too close is pretty recommended because he&#039;ll spray most of his row of blood into the lava and save you some space. Bubbblegum blood does not spread if you step on it, and if you skip past it quickly he wont have a chance to bloodmaul you. There are also a few moves you should know about.&lt;br /&gt;
:Oh yeah, and after every PKA shot he can bleed on the tile he&#039;s on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Crawl&#039;&#039;&#039;: Bubblegum disappears and reappears instantly near the player at a nearby blood tile, this attack isn&#039;t too dangerous, and as long as you have decent reaction times, you can just walk away. He has a bit of hit cooldown, so even if you&#039;re right up next to him after accidentally running into him, he won&#039;t instantly hit you.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Leech&#039;&#039;&#039; (Something like that): Spawns a bunch of little blood fuckers around you, something like 1-6 of them. These guys aren&#039;t hard and do barely any damage, consider them easier legions, normally you wouldn&#039;t care but they block your path and make it easier for the bubblegum to tear your asshole apart, always be on harm intent and ready to bash these fuckers with your PKA.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Charge&#039;&#039;&#039;: Bubblegum shows a rune with where he&#039;s going to dash, and fucks everything inbetween the dash, the tiles are pretty much a straight line with where he&#039;s going to dash, so if you&#039;re ballsy you can just move one tile over and he won&#039;t hit you.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Spray&#039;&#039;&#039;: Bubblegum is a total asshole and periodically shoots out lines of blood to make himself stronger and you want to kill yourself, not too bad just try not to be on, or adjacent to these tiles. Don&#039;t let him spray blood over your arena in a way where you&#039;ll have to walk over it again.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Triple Charge&#039;&#039;&#039;: This is where the speediness of this fight becomes apparent, this attack is actually pretty nice compared to the copious amount of blood he shoots earlier, since this attack takes so long you can run straight through the blood and he won&#039;t use any of his blood moves on you.&lt;br /&gt;
&lt;br /&gt;
:Everything that was just said can be done with a PKA. I do it often, and many others do it often (probably).&lt;br /&gt;
==Legion==&lt;br /&gt;
[[File:Biglegion.png|42px]][[File:Biglegion.png|85px]][[File:Biglegion.png|128px]][[File:Biglegion.png|171px]][[File:Biglegion.png|214px]][[File:Biglegion.png|171px]][[File:Biglegion.png|128px]][[File:Biglegion.png|85px]][[File:Biglegion.png|42px]]&lt;br /&gt;
&lt;br /&gt;
A horrifying, enormous skull, that is summoned when you knock on the doors of the necropolis.&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Echoing Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Stages:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 1 Health:&#039;&#039;&#039; 400&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 2 Health:&#039;&#039;&#039; 240&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 3 Health:&#039;&#039;&#039; 144&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 4 Health:&#039;&#039;&#039; 87&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 5 Health:&#039;&#039;&#039; 53&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Health:&#039;&#039;&#039; 2980&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Slow&lt;br /&gt;
===Behaviour===&lt;br /&gt;
Legion&#039;s pattern is simple: It can either summon a legion skull (the same summoned by small legions) or start charging. When charging, Legion spins, gains a speedboost, and tries to attack you directly. If not charging, instead, Legion will avoid coming closer and tries staying 5 tiles away from you.&lt;br /&gt;
&lt;br /&gt;
When a Legion is killed, it splits into two smaller Legions, with less health, but the same attacks and damage. This process repeats five times, then the smallest skulls will shatter into bone instead of splittting.&lt;br /&gt;
==={{anchor|Legion Loot}}Loot===&lt;br /&gt;
Every time you shatter a skull (when it&#039;s too small to split) there&#039;s a 5% chance of it dropping a necropolis tendril loot chest.&lt;br /&gt;
&lt;br /&gt;
When the last piece of Legion is destroyed, it spawns an Anomalous Crystal&lt;br /&gt;
&lt;br /&gt;
[[File:Anomaly_crystal.png|64px]]&lt;br /&gt;
&lt;br /&gt;
An anomalous crystal&#039;s activation method and effect is random, and must be tested to find out what it does.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible activation methods:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;On touch:&#039;&#039;&#039; Using the crystal with an empty hand will trigger it.&lt;br /&gt;
*&#039;&#039;&#039;On bump:&#039;&#039;&#039; Moving against the crystal will trigger it.&lt;br /&gt;
*&#039;&#039;&#039;On weapon:&#039;&#039;&#039; Hitting the crystal with anything will trigger it.&lt;br /&gt;
*&#039;&#039;&#039;On heat:&#039;&#039;&#039; Hitting the crystal with a weapon that can ignite will trigger it. (I.E. welders, lighters)&lt;br /&gt;
*&#039;&#039;&#039;On speech:&#039;&#039;&#039; Speaking near the crystal will trigger it.&lt;br /&gt;
*&#039;&#039;&#039;On bomb:&#039;&#039;&#039; Explosions, no matter how weak, will trigger it. Also triggered by Kinetic Accelerator hits.&lt;br /&gt;
*&#039;&#039;&#039;On laser:&#039;&#039;&#039; Laser-like shots will trigger it. (Includes disablers, pratice and laser tag gun lasers too)&lt;br /&gt;
*&#039;&#039;&#039;On bullet:&#039;&#039;&#039; Physical bullets will trigger it. (Also includes syringe gun syringes)&lt;br /&gt;
*&#039;&#039;&#039;On energy:&#039;&#039;&#039; Energy shots will trigger it. (Includes tasers, energy bolas, somatorays, ions)&lt;br /&gt;
&#039;&#039;&#039;Possible Effects:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;HONK:&#039;&#039;&#039; Whover activates the crystal will drop all his equipment and become a [[clown]], with starting equipment included. If this effect is picked, it&#039;s only activated by bump or speech.&lt;br /&gt;
*&#039;&#039;&#039;Theme Warp:&#039;&#039;&#039; Transforms the theme of the room the crystal is in, morphing the floor, tables and chairs and spawning some flora. Possible themes are Lavaland, Winter, Jungle and Abductor.&lt;br /&gt;
*&#039;&#039;&#039;Emitter:&#039;&#039;&#039; The crystal shoots a random projectile, chosen between fireball, spellblade, x-ray laser, meteorshot or colossus&#039; death bolt.&lt;br /&gt;
*&#039;&#039;&#039;Dark Reprise:&#039;&#039;&#039; Revives any corpses nearby as a [[Guide_to_races#Shadowpeople|shadowman]]. Those resurrected this way become unclonable, but can still be resurrected with this crystal.&lt;br /&gt;
*&#039;&#039;&#039;Lightgeists:&#039;&#039;&#039; Once activated, the crystal will allow ghosts to spawn as lightgeists, extremely fragile jelly-like beings that cannot speak and can heal people.&lt;br /&gt;
*&#039;&#039;&#039;Refresher:&#039;&#039;&#039; The crystal will &#039;refresh&#039; a random item in front of it, transforming them into freshly-spawned versions of themselves; it can, for example, refill a gun. Some items are blacklisted, and admin-spawned items cannot be refreshed.&lt;br /&gt;
*&#039;&#039;&#039;Possession:&#039;&#039;&#039; The crystal will transfer your mind and body into any &#039;&#039;&#039;harmless&#039;&#039;&#039; animal close to the crystal. If no animals are in range, the crystal will spawn a cockroach. Once inside the animal, you can get out at any time, but it will gib the animal&#039;s body. If the animal dies while you&#039;re possessing it, you&#039;ll die as well.&lt;br /&gt;
===How to Fight===&lt;br /&gt;
Total asshole, keeps splitting up every time he reaches a damage threshhold and each of the little guys he splits up into will shoot legion skulls. Pretty much impossible to do without a kinetic accelerator AoE damage mod on /tg/&#039;s version, but doesn&#039;t really matter since he doesn&#039;t drop anything good. Normally I&#039;d recommend two kinetic accelerators, but /tg/&#039;s code has it so they shoot differently and it&#039;s very annoying.&lt;br /&gt;
==Blood-Drunk Miner==&lt;br /&gt;
[[File:Bdminer.gif|182px]][[File:Transformedminer.gif|182px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A miner destined to wander forever, engaged in an endless hunt.&amp;quot;&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Drunk Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 450&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behavior===&lt;br /&gt;
Effectively a highly aggressive miner, the blood-drunk miner has very few attacks but compensates by being highly aggressive.&lt;br /&gt;
&lt;br /&gt;
The blood-drunk miner&#039;s attacks are as follows&lt;br /&gt;
:- If not in KA range, it will rapidly dash at its target&lt;br /&gt;
:- If in KA range, it will fire its kinetic accelerator&lt;br /&gt;
:- If in melee range, will rapidly attack, akin to an actual player&lt;br /&gt;
:- After any of these attacks, may transform its cleaving saw:&lt;br /&gt;
* Untransformed, it attacks very rapidly for smaller amounts of damage&lt;br /&gt;
* Transformed, it attacks at normal speed for higher damage and cleaves enemies hit&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
===Loot===&lt;br /&gt;
When the blood-drunk miner dies, it leaves behind a locked chest containing the cleaving saw.&lt;br /&gt;
Its Cleaving Saw [[File:Cleaving saw.png]] can be toggled between two modes: open, and closed.&lt;br /&gt;
While the saw is open, it will deal a wide range of AOE damage around the user. However, it attacks somewhat slowly in this mode.&lt;br /&gt;
While the saw is closed, it will attack a single target extremely quickly, causing a high amount of damage in a short amount of time.&lt;br /&gt;
Both modes will build up existing bleed effects to mining mobs, doing a burst of high damage if the bleed is built up high enough.&lt;br /&gt;
Transforming it immediately after an attack causes the next attack to come out faster.&lt;br /&gt;
===How to Fight===&lt;br /&gt;
This guys pretty easy actually, just follow a few simple steps:&lt;br /&gt;
* 1. Get fully auged&lt;br /&gt;
* 2. Fully upgrade your suit&lt;br /&gt;
* 3. (optional) Get sec jumpsuit for a bit extra reduction&lt;br /&gt;
* 4. Get in his face and start murdering him with your weapon of choice. He will deal very low damage, regardless of mode.&lt;br /&gt;
Alternately&lt;br /&gt;
* 1. Dig a large tunnel that loops back on itself &lt;br /&gt;
* 2. Kite boss to tunnel &lt;br /&gt;
* 3. Keep running and fire behind you&lt;br /&gt;
If your going crusher, this should be the first boss you kill&lt;br /&gt;
==Hierophant==&lt;br /&gt;
[[File:Hierophant.gif|82px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A massive metal club that hangs in the air as though waiting. It&#039;ll make you dance to its beat.&amp;quot;&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Zealous Signal&amp;quot;&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
===Behavior===&lt;br /&gt;
The Hierophant spawns in its arena, which makes fighting it challenging but not impossible.&lt;br /&gt;
&lt;br /&gt;
The text this boss speaks is ROT4, use ROT22 to decode&lt;br /&gt;
&lt;br /&gt;
The Hierophant&#039;s attacks are as follows;&lt;br /&gt;
:- These attacks happen at a random, increasing chance:&lt;br /&gt;
* If target is at least 2 tiles away; Blinks to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
* As above, but does so multiple times if below half health.&lt;br /&gt;
* Rapidly creates cardinal and diagonal Cross Blasts under a target.&lt;br /&gt;
* If chasers are off cooldown, creates 4 chasers.&lt;br /&gt;
:- IF TARGET IS OUTSIDE THE ARENA: Creates an arena around the target for 10 seconds, blinking to the target if not in the created arena.&lt;br /&gt;
* The arena has a 20 second cooldown, giving people a small window to get the fuck out.&lt;br /&gt;
:- If no chasers exist, creates a chaser that will seek its target, leaving a trail of blasts.&lt;br /&gt;
* Is more likely to create a second, slower, chaser if hurt.&lt;br /&gt;
:- If the target is at least 2 tiles away, may Blink to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
:- Creates a cardinal or diagonal blast(Cross Blast) under its target, exploding after a short time.&lt;br /&gt;
* If below half health, the created Cross Blast may fire in all directions.&lt;br /&gt;
:- Creates an expanding AoE burst.&lt;br /&gt;
&lt;br /&gt;
:- IF ATTACKING IN MELEE: Creates an expanding AoE burst.&lt;br /&gt;
Cross Blasts and the AoE burst gain additional range as Hierophant loses health, while Chasers gain additional speed.&lt;br /&gt;
&lt;br /&gt;
When Hierophant dies, it stops trying to murder you and shrinks into a small form, which, while much weaker, is still quite effective.&lt;br /&gt;
- The smaller club can place a teleport beacon, allowing the user to teleport themself and their allies to the beacon.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Hard&lt;br /&gt;
===Loot===&lt;br /&gt;
When the Hierophant is defeated, it will let out one final huge expanding burst attack that will fill about half the arena. After this, the Hierophant will drop a locked chest containing the &#039;&#039;&#039;Hierophant&#039;s Club&#039;&#039;&#039; [[File:Hierophantsclub.gif]]. &amp;lt;br&amp;gt; You will be able to perform several attacks very similar to the one performed by the Hierophant while wielding it. Clicking on another mob will send a Chaser attack after it. Clicking the mob again will create a Cross Blast. You can create a Cross Blast by clicking any tile that is out of range. Clicking a tile within melee range will create a 3x3 AoE burst centered around your character. The close range burst has a much shorter cooldown and can be spammed rapidly, making it extremely useful for mining and clearing out paths. It can also be used to help do a bit of extra damage against the other Megafauna, or for traitorous shenanigans back up on the station. It also comes with a beacon that can be detached, allowing you to teleport yourself and anyone standing next to you back to the detached beacon from any location.&lt;br /&gt;
===How to Fight===&lt;br /&gt;
This fight is all about reaction time. Try to stay on the move often to avoid taking damage from the chasers, and when using a ranged weapon try to stay at least 1 tile away from the Hierophant so that it won&#039;t use its large AoE burst. When it begins a rapid attack, try not to panic. This is the only attack the Hierophant has that I&#039;d consider difficult to deal with, and it&#039;s been the bane of many a cocky miner. Remain calm and pay close attention to where the tiles are spawning, and you should be okay.&lt;br /&gt;
Note that unlike most megafauna, this one will almost never bring you from full health to dead right away. There are a lot of attacks, and some of them can be hard to dodge, but they deal fairly low damage. The attacks only deal damage when they turn white (from purple). Having a few stable legion cores makes this fight considerably easier.&lt;br /&gt;
==Swarmer==&lt;br /&gt;
[[File:Replication.gif|182px]]&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
“Hungry Signal”&lt;br /&gt;
This signal only gives the location of the Swarmer Beacon, not its minions.&lt;br /&gt;
(might be wrong, please double check)&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 375&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A, spawns mobs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
===Behavior===&lt;br /&gt;
Swarmer Beacon&lt;br /&gt;
&lt;br /&gt;
A strange machine appears anywhere a normal lavaland mob can it produces a swarmer at a rate of&lt;br /&gt;
1/15 seconds, until there are GetTotalAISwarmerCap()/2 swarmers, after this it is up to the swarmers themselves to&lt;br /&gt;
increase their population (it will repopulate them should they fall under GetTotalAISwarmerCap()/2 again)&lt;br /&gt;
&lt;br /&gt;
tl;dr A million of the little hellraisers spawn (controlled by AI) and try to eat mining&lt;br /&gt;
&lt;br /&gt;
Loot: Not much, besides a shit load of artificial bluespace crystals, Oh and mining doesn&#039;t get eaten&lt;br /&gt;
that&#039;s a plus I suppose.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Special&lt;br /&gt;
= Jungle Mobs =&lt;br /&gt;
Never naturally implemented, will only appear due to admemes. A lot of these were designed to be normal fauna to inhabit the jungle, and therefore cannot be compared to the megafauna in lavaland.&lt;br /&gt;
== Mega Arachnid ==&lt;br /&gt;
[[File:Junglearachnid.png|182px]]&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Normal&lt;br /&gt;
===Behavior===&lt;br /&gt;
Large and powerful, but very timid. It won&#039;t engage anything above 50 health, or anything without legcuffs. It has a single spell, which makes it fire fleshy snares that will legcuff anyone that it hits, making them look especially tasty to the arachnid.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Easy&lt;br /&gt;
== Leaper ==&lt;br /&gt;
[[File:Leaper.png|182px]]&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Fast&lt;br /&gt;
===Behavior===&lt;br /&gt;
Huge, carnivorous toads that spit an immobilizing toxin at its victims before leaping onto them. It has no melee attack, and its damage comes from the toxin in its bubbles and its crushing leap. Its eyes will turn red to signal an imminent attack! It has two spells, one in which it ejects leaper bubbles, and one in which it jumps up and attempts to crush someone, much like the Ash Drake&#039;s swoop. Whenever anyone is hit by the leaper bubbles, they are knocked down and poisoned by the leaper&#039;s venom. In low amounts, the venom is not very potent, but with higher amounts, it can easily incapacitate somebody.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
== Seedling ==&lt;br /&gt;
[[File:Seedling.png|182px]]&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
===Behavior===&lt;br /&gt;
A plant rooted in the ground that forfeits its melee attack in favor of ranged barrages. It will fire flurries of solar energy, and occasionally charge up a powerful blast that makes it vulnerable to attack. Each individual projectile of solar deals 10 burn damage upon contact. Occasionally, it will charge up a solar beam, which will create several visual indicators. The solar beam deals very high burn damage upon contact.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;/div&gt;</summary>
		<author><name>Toolboxtohead</name></author>
	</entry>
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