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	<id>https://wiki.beestation13.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Shiraizawa</id>
	<title>BeeStation Wiki - User contributions [en]</title>
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	<updated>2026-06-04T10:05:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Swarmer&amp;diff=39466</id>
		<title>Swarmer</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Swarmer&amp;diff=39466"/>
		<updated>2026-03-02T20:20:39Z</updated>

		<summary type="html">&lt;p&gt;Shiraizawa: /* Your laws */  added link to escalation policy to the note mentioning you dont have to follow swarmer laws.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = red&lt;br /&gt;
|stafftype = INVADING&lt;br /&gt;
|access = None&lt;br /&gt;
|jobtitle = Swarmer&lt;br /&gt;
|additional = Anywhere they can eat into&lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img = Swarmer.png&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = The Masters&lt;br /&gt;
|duties = Consume. Replicate. Repeat. Prepare the station for the arrival of your Masters.&lt;br /&gt;
|guides = You&#039;re already here.&lt;br /&gt;
|quote = OH GOD SWARMER IN THE VAULT CALL THE SHUTTLE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Welcome to the Swarm==&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
A Swarmer is a small robot that replicates itself autonomously with nearby given materials and prepare structures that they come across for the following invasion force. Due to the absence of new orders for the past [ERROR] years, Swarmers continue to perform their given tasks unrelentingly, with no signs of stopping. Once they are done preparing a structure, they find a method of transportation to the next applicable location and repeat the process once again.&lt;br /&gt;
&lt;br /&gt;
As the name indicates, Swarmers like to be in swarms. Alone, they are weak, but united they are an incredibly formidable force, and attempting to deal with them after they&#039;ve gained enough numbers is a hard task. Worse yet, any of them that you kill, they can just replace. Swarmers are not capable of killing things with their abilities. They can, however, bully them into submission, and ward them off with their abilities while they ransack the entire station.&lt;br /&gt;
&lt;br /&gt;
===Your laws===&lt;br /&gt;
* 1. Consume resources and replicate until there are no more resources left.&lt;br /&gt;
* 2. Ensure that the station is fit for invasion at a later date, do not perform actions that would render it dangerous or inhospitable.&lt;br /&gt;
* 3. Biological resources will be harvested at a later date, do not harm them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: You are not required to follow the above laws, they are merely an indication of direction for the player in the hopes of providing good sportsmanship.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note #2: You are still required to follow [https://wiki.beestation13.com/view/Escalation_Policy#:~:text=Swarmer,the%20station%20untenable. Escalation Policy].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#00ced6;&amp;quot; width=&amp;quot;150px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#00ced6;&amp;quot; width=&amp;quot;200px&amp;quot; |Method of Activation&lt;br /&gt;
! style=&amp;quot;background-color:#00ced6;&amp;quot; width=&amp;quot;150px&amp;quot; |Resource Cost&lt;br /&gt;
! style=&amp;quot;background-color:#00ced6;&amp;quot; width=&amp;quot;450px&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!Disabler&lt;br /&gt;
|Click (At range)&lt;br /&gt;
|N/A&lt;br /&gt;
|Fires a simple disabler beam at a target. It takes three disabler shots to stun a normal human at full health, but after they are stunned, they can be stunned afterwards with just one shot. Remember, you cannot hit other swarmers with your disabler, so form up and create a swarmer firing array! Your inbuilt disabler has a cooldown after every shot, but you have infinite ammo.&lt;br /&gt;
|-&lt;br /&gt;
!Shock&lt;br /&gt;
|Click a Mob (Melee range)&lt;br /&gt;
|N/A&lt;br /&gt;
|Your melee attack shocks a target, dealing stamina damage. Useful for keeping a target down on the floor before you teleport them, but beware engaging a target that is capable of fighting back, you are very fragile.&lt;br /&gt;
|-&lt;br /&gt;
!Disintegrate&lt;br /&gt;
|Click a Structure (Melee range)&lt;br /&gt;
|N/A&lt;br /&gt;
|You can attempt to destroy structures. In most cases, this will break them down into their base components, such as Walls turning into girders and metal sheets. You can destroy almost any structure in this fashion, but keep in mind that your programming will not allow you to destroy things that could potentially cause a hostile environment to be created, such as attempting to cause a hull breach by destroying a wall leading to space.&lt;br /&gt;
|-&lt;br /&gt;
!Integrate&lt;br /&gt;
|Click an Object (Melee range)&lt;br /&gt;
|N/A&lt;br /&gt;
|You can attempt to convert an object into resources. If the object contains metal or glass, it will be consumed and turned into a single resource point. Sheets/Rods/ETC are consumed one at a time in this method.&lt;br /&gt;
|-&lt;br /&gt;
!Dismantle Machine&lt;br /&gt;
|Click a Machine (Melee range)&lt;br /&gt;
|N/A&lt;br /&gt;
|You can attempt to dismantle machines into their component parts and 5 sheets of metal. Doing so takes ten seconds of your time, and you must remain still during this. Your programming will not allow you to dismantle some machines in this fashion, as they are too dangerous or valuable to dismantle.&lt;br /&gt;
|-&lt;br /&gt;
!Disperse Target&lt;br /&gt;
|Ctrl + Click a Mob (Melee range)&lt;br /&gt;
|N/A&lt;br /&gt;
|You can teleport mobs away from yourself with this ability. It requires three seconds, and you must remain still during this. The target will be teleported to a random, safe for humans location on the station zlevel. If they&#039;re a human, they&#039;ll also be ziptied. Use this after stunning a target to get yourself some breathing space.&lt;br /&gt;
|-&lt;br /&gt;
!Fabricate Trap&lt;br /&gt;
|Activated ability on your HUD&lt;br /&gt;
|5 Resources&lt;br /&gt;
|Creates a small electrical trap on the floor. Any non swarmer that walks over this trap will be nonharmfully electrified. On humans, this this will result in them being stunned. It can be destroyed, and has ten health.&lt;br /&gt;
|-&lt;br /&gt;
!Fabricate Barricade&lt;br /&gt;
|Activated ability on your HUD&lt;br /&gt;
|5 Resources&lt;br /&gt;
|Creates a barricade that denies passage to anything that isn&#039;t a Swarmer or a disabler beam. Use it as cover, and shoot through it to repel your foes! It can be destroyed, and has ten health.&lt;br /&gt;
|-&lt;br /&gt;
!Contact Swarmers&lt;br /&gt;
|Activated ability on your HUD&lt;br /&gt;
|N/A&lt;br /&gt;
|Sends a message to all other swarmers that are currently alive. Organize yourselves to take over the station. This communication cannot be intercepted in any fashion.&lt;br /&gt;
|-&lt;br /&gt;
!Replicate&lt;br /&gt;
|Activated ability on your HUD&lt;br /&gt;
|50 resources&lt;br /&gt;
|Creates a new unactivated Swarmer at your location. Any ghost can click on this to become a swarmer. It takes 10 seconds of standing still to replicate, and you cannot move it after you place it down, so ensure that it is in a safe location!&lt;br /&gt;
|-&lt;br /&gt;
!Toggle Light&lt;br /&gt;
|Activated ability on your HUD&lt;br /&gt;
|N/A&lt;br /&gt;
|Toggles a small light on the Swarmer for navigating through dark areas.&lt;br /&gt;
|-&lt;br /&gt;
!Repair Self&lt;br /&gt;
|Activated ability on your HUD&lt;br /&gt;
|N/A&lt;br /&gt;
|Attempts to repair you to full health. It requires you to stand still for a long period of time, but does not cost any resources.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Starting Out===&lt;br /&gt;
So, you&#039;re a swarmer. The first thing to realize is that &#039;&#039;&#039;you are weak&#039;&#039;&#039;. You have very low health, cannot easily ward off threats, and anyone who sees you on the station will most likely either immediately attack you, or call for someone who will. It is imperative that you remain undetected for as long as possible. &#039;&#039;&#039;Remember you can disable cameras by using Disintegrate on them.&#039;&#039;&#039; Investing in a barrier or trap to stall for time in critical junctions while you eat the station is almost always worth it, but remember that you are leaving proof that there are Swarmers on the station. Swarmers are instantly killed by ION Guns, so if you wind up getting caught, try to run! Run over tables, expend resources on traps and barriers, and get away as fast as possible, so you can get back to eating. &lt;br /&gt;
&lt;br /&gt;
Randomly spawned swarmers appear randomly in maintence which will give you more then enough materials if you atart to eat all around you. Stick to maintenance, or if you&#039;re feeling more confident, start eating your way into low traffic areas that have resources lying out in the open, such as Engineering, where sheets of metal and glass are often just lying on tables... but remember that someone can happen upon you at any moment. Be ready to abandon your current location in an instant. Replicate as soon as possible to have an ally. Remember, so long as one of you lives, the swarm can continue to grow, you are not reliant on any single person living.&lt;br /&gt;
&lt;br /&gt;
===20 Goto 10===&lt;br /&gt;
So you&#039;ve replicated enough that you have four or five Swarmers. At this point, you can begin to eat away at departments, and ward off unorganized mobs. If you&#039;re sick of security taking pot shots at you with lasers, eat their rechargers. Eating the cloning array might &amp;quot;convince&amp;quot; a few unactivated swarmers into booting up. A little sabotage can go a long way. Remember, your strength lies in numbers. Even if you have the opportunity to chase down a target, don&#039;t do so without backup, or you might regret it. Bunker up with the rest of your swarm in a location and start eating everything you can get your hands on. &lt;br /&gt;
&lt;br /&gt;
If someone approaches, stun and teleport them away to discourage them. If your base is routed, contact the other swarmers and try to meet up at the same location.&lt;br /&gt;
&lt;br /&gt;
===Consume. Replicate. Consume. Replicate. Eventually, the Swarmers will overrun the station, and the station will finally cry out for the emergency shuttle.=== &lt;br /&gt;
If the swarm is feeling daring, you can attempt to board the shuttle to fly it off to uncharted waters... where a new destination will be made fit for the coming invasion. Just make sure you have the numbers, and unactivated swarmers lying around to act as respawns, as the crew will likely fight tooth and nail to keep the shuttle under their control.&lt;br /&gt;
&lt;br /&gt;
===Tips &#039;n Tricks===&lt;br /&gt;
* Don&#039;t let the slimes out. You can&#039;t hurt them, or even teleport them away, but they think you might be food. If one latches onto you, it&#039;s already too late.&lt;br /&gt;
* Be careful on how often you spend resources on traps and barriers. Being safe is a good thing, but slowing down replication rates is a bad idea.&lt;br /&gt;
* Almost nothing is safe from you. Even reinforced walls and girders will eventually fall to your Disintegration... but it may not be worth the investment.&lt;br /&gt;
* Maintenance is dark, lonely and full of extraneous walls and materials, but remember that it doesn&#039;t have that as many camera&#039;s so you won&#039;t need to worry about the AI seeing you.&lt;br /&gt;
* You can&#039;t eat guns or pull them away, but it doesn&#039;t mean you can&#039;t slow people down that are trying to get them. Placing a few barriers around a fallen weapon may be useful.&lt;br /&gt;
* You can teleport another Swarmer away as a last ditch effort in the event that both of you will die shortly.&lt;br /&gt;
* Stacks of materials are often lying around in the following low traffic locations: Engineering, Atmos, Misc. Research.&lt;br /&gt;
* The goldmine of EVA contains tons of materials, but don&#039;t expect to stay hidden for even a second, should you go for it.&lt;br /&gt;
* Eating machines can sabotage the station AND give you easy to procure resources. More bang for your buck!&lt;br /&gt;
* More station items are machines than you think! Try deconstructing light switches, air alarms, holopads and more!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One day, the Masters will return to us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Dealing with Swarmers as crew==&lt;br /&gt;
&lt;br /&gt;
===First contact===&lt;br /&gt;
So you&#039;re wandering around maintenance, and you see a small robot. It appears to be eating some random tools in maintenance that have been lying around. What do you do?&lt;br /&gt;
&lt;br /&gt;
* Are comms up and the station relatively stable? Attack it immediately using whatever is available on you at the moment. Even if you&#039;re teleported, you should be in a safe location, and if you manage to kill it, and it was the only one around, congratulations, you may have saved your station from being eaten from the inside out.&lt;br /&gt;
* Are comms down? You can still attack it, but there&#039;s a slight chance of getting stuck in an area should it teleport you away, and you might be stuck until help somehow runs into you. Consider running to an intercom.&lt;br /&gt;
&lt;br /&gt;
Either way, make sure that the presence of swarmers is known to the crew. The faster you act, the quicker you can potentially be rid of your problem.&lt;br /&gt;
&lt;br /&gt;
===Long arm of the law===&lt;br /&gt;
If you&#039;re security, the following tactics are suggested:&lt;br /&gt;
* Grab the lasers. Get every officer to carry at least one laser gun on them. They can kill a Swarmer in two shots, ammo is fairly plentiful and they can be recharged in several locations around the station.&lt;br /&gt;
* Grab the shotguns. Slugs can instantly kill a Swarmer with a direct hit, and buckshot can do the same while covering a wide area, if you&#039;re not confident in your aim. You may need some assistance from Cargo.&lt;br /&gt;
* Consider shields. Shields can be used to protect yourself from disabler fire, &#039;&#039;&#039;but be warned that Swarmers can eat them, should you drop it&#039;&#039;&#039;.&lt;br /&gt;
* Keep in contact with the AI. The all seeing eye of the station can quickly locate Swarmers, and its Cyborgs can be the vanguard during an assault on a Swarmer base.&lt;br /&gt;
&lt;br /&gt;
===Other crewmembers===&lt;br /&gt;
* Secure any loose materials that are lying around the station. Leaving a stack of 50 metal lying around in a not often visited location is just begging for trouble.&lt;br /&gt;
* Don&#039;t have access to a ranged weapon? A spear does 18 damage when wielded, and deals 25 damage when thrown. Throw spears at Swarmers! Just be careful where you&#039;re throwing them, most people don&#039;t want a spear lodged in their abdomen.&lt;br /&gt;
* Even if you aren&#039;t as great at killing Swarmers as security, you can still assist them by taking down barriers and traps while leaving them to deal with the Swarmers themselves, or shaking them up, should they get stunned. Teamwork is just as powerful in your hands as it is in the Swarmer&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Caretakers of the Station===&lt;br /&gt;
As a silicon, the following tactics are suggested:&lt;br /&gt;
* Silicons are entirely immune to Disabler beams. As such, you can charge into a Swarmer nest and force them to scatter, but be aware that your lack of ranged attacks will often make you unable to secure kills. Consider teaming up with Security to deal with this threat, as your all access allows them to easily get into areas without being delayed by lack of access.&lt;br /&gt;
* Engineering Module: Since swarmers no longer vent crawl, you don&#039;t need to Weld them all shut. You do have the tools at your disposal to deconstruct their eggs though should you happen to come across any.&lt;br /&gt;
* Medical Module: Your circular saw is a slightly more robust weapon against Swarmers than what other cyborgs have available. That said, depending on circumstances, your efforts may be more useful keeping people alive, should there be other threats to the station.&lt;br /&gt;
* Mining Module: While you do have a ranged attack, it&#039;s fairly weak in a pressurized environment, and has low range. Stick to your drill.&lt;br /&gt;
* Janitor Module: The Janiborg&#039;s holy lance, also known as the mop, is effectively useless as a weapon against Swarmers. They can&#039;t slip, and at most you&#039;ll slightly annoy them. If you honestly have nothing better to do, assist security by helping to locate signs of swarmer.&lt;br /&gt;
* Service Module: Did you know that the Guitar is a force 10 weapon? Serenade the Swarmers while you beat them to death. Not the most useful, but very amusing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Jobs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shiraizawa</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Wizard&amp;diff=39436</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Wizard&amp;diff=39436"/>
		<updated>2026-01-25T23:51:05Z</updated>

		<summary type="html">&lt;p&gt;Shiraizawa: /* Wiznerd Events */ Removed picture containing: &amp;quot;LEONARD IS R***** ME&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = red&lt;br /&gt;
|stafftype = ENEMY&lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img_generic = Generic_wizard.png&lt;br /&gt;
|img = &lt;br /&gt;
|jobtitle = Wizard&lt;br /&gt;
|access = None&lt;br /&gt;
|additional = Wherever you can teleport to&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|superior = [[Space Wizard Federation]]&lt;br /&gt;
|duties = Welcome the crew to DIE.&lt;br /&gt;
|guides = This is the guide&lt;br /&gt;
|quote = FORTI GY AMA&lt;br /&gt;
}}&lt;br /&gt;
[[File:Wizardship.jpg|500px|thumb|alt=Wizard&#039;s Ship|The Wizard&#039;s Ship]]&amp;lt;br&amp;gt;&lt;br /&gt;
Crew members of SS13, I offer you my sincerest greetings. My name is of no matter, but if you must call me something, you may call me The QuarterWizard. I would like to inform you that I am the noble leader of the Wizards Federation.&lt;br /&gt;
&lt;br /&gt;
You may be wondering, &#039;&#039;&amp;quot;Why, why mighty QuarterWizard, why do you send wizards to the station to destroy us all?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, denizen of the station, it&#039;s quite simple really: One or more of your crew has angered our magical Federation, and now you will all pay the price.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re lucky enough to only have certain members of the crew anger us, like that geneticist who once claimed that us magical folk are merely &amp;quot;products of genetics research&amp;quot;, then you&#039;re more than likely to survive, assuming you give our wizard the means to escape early on. If not, well... Not even I, the mighty QuarterWizard can guarantee your safety. We train our wizards to be masters of many spells, so there is no saying how exactly you will succumb to our mighty wizards.&lt;br /&gt;
&lt;br /&gt;
But, for you lesser beings, I have archived a list of our most common spells, so as to assist you simpletons in identifying just how skilled and varied our wizards can be. [[File:Wizhat.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dress to Kill==&lt;br /&gt;
If you are a Wizard, then remember to keep your wizard hat and robes on. Not only are they the latest in wizarding fashion, they are also a powerful magical amplifier. If you lose those, you are in a boatload of trouble. &lt;br /&gt;
&lt;br /&gt;
Do everything in your power to keep your skirt on. Hurl spells, throw rocks, shout hurtful names at them. Whatever you do, don&#039;t let them touch the clothes.&lt;br /&gt;
===Preparation===&lt;br /&gt;
You start on board a Wizard Ship. You will first be asked to choose a name. You have 10 spell points to spend. You spend them by using your spell book in hand. A menu will appear which contains lists of spells, categorized in tabs. You can also choose name, race and appearance by using the magic mirror on the wall. When you are ready to go to the station, use the &amp;quot;scroll of teleportation&amp;quot; and select a room to teleport to. &lt;br /&gt;
&lt;br /&gt;
Use the Wizard&#039;s Ship you start in to familiarize yourself with the spells before you teleport onto the station. You can even re-learn the spells as often as you&#039;d like as long as you&#039;re here. Take your time. No need to jump in right away. You can also use the advanced camera console to spy on the station before leaving. &lt;br /&gt;
====Quick Checklist for new Wizards====&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039; Choose name, [[Guide_to_races|race]] and appearance with the magic mirror. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2.&#039;&#039;&#039; Spend 10 spell points with the spell book. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3.&#039;&#039;&#039; Make sure you are wearing one of the robes and one of the hats (unless you plan to stealth or use robeless spells). All robes and hats/helmets found on the Wizard&#039;s ship have the same stats. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4.&#039;&#039;&#039; (Optional): Bring anything else you think might be useful. The free staffs/brooms are just decorations or very weak melee weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.&#039;&#039;&#039; (Optional): Find a good location to teleport to with the advanced camera console. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6.&#039;&#039;&#039; Use the scroll of teleportation to teleport to the station. Remember, you do not start with a flashlight. Maintenance will be pitch black.&amp;lt;br&amp;gt;&lt;br /&gt;
After arriving to the station, you can do whatever you want. Cast spells by clicking the icons that appear to your upper left. They will be invisible when on cooldown.&lt;br /&gt;
===Min-Maxing===&lt;br /&gt;
You can take any of your spells multiple times to upgrade them, generally giving them a lower cooldown. You can also turn yourself into almost any race via your Magic Mirror, some of which are more powerful than others.&lt;br /&gt;
===Quartermaster Costume Party===&lt;br /&gt;
If you can, masquerade as a Quartermaster Supply Wizard. Not only will you look like the most powerful wizard of all time, but people may be liable to turn a blind eye to your presence. Combine this with some quick spellwork and you may just kill a bunch of people without getting caught.&lt;br /&gt;
== Robed Spells ==&lt;br /&gt;
&#039;&#039;&#039;These spells require the Wizard&#039;s POWERFUL, MYSTICAL ROBES AND HAT. So wizards, for your own sakes, never take off your robes.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&#039;background-color:#B452CD; color:white;&#039; width=&#039;150px&#039; height=&#039;35px&#039;|&#039;&#039;&#039;Spell name&#039;&#039;&#039;&lt;br /&gt;
| style=&#039;background-color:#B452CD; color:white;&#039; width=&#039;150px&#039;|&#039;&#039;&#039;Invocation&#039;&#039;&#039;&lt;br /&gt;
| style=&#039;background-color:#B452CD; color:white;&#039;              |&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| style=&#039;background-color:#B452CD; color:white;&#039; width=&#039;100px&#039;|&#039;&#039;&#039;Cooldown&#039;&#039;&#039;&amp;lt;br&amp;gt; in seconds&lt;br /&gt;
| style=&#039;background-color:#B452CD; color:white;&#039; width=&#039;50px&#039; |&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|- style=&#039;background-color:#8B008B; color:white;&#039;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Attack Spells&lt;br /&gt;
|- style=&#039;background-color:#DDA0DD;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rod Form&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;CLANG!&#039;&#039;&lt;br /&gt;
|Take the form of a mighty immovable rod, capable of tearing walls down, destroy machinery and critically injure anyone foolish enough to stand in your path!&lt;br /&gt;
|25 &#039;&#039;&#039;/&#039;&#039;&#039; 21.2 &#039;&#039;&#039;/&#039;&#039;&#039; 17.5 &#039;&#039;&#039;/&#039;&#039;&#039; 13.7 &#039;&#039;&#039;/&#039;&#039;&#039; 10&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#DDA0DD;&#039;&lt;br /&gt;
|&amp;lt;s&amp;gt;Disintegrate&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;EI NATH!&#039;&#039;&lt;br /&gt;
|This spell will charge your hand with a powerful energy that can blow up the next person or cyborg that you touch. Their brain will still be recoverable, but definitely hard to clone. It is seen as a cheap way to kill.&lt;br /&gt;
|60 &#039;&#039;&#039;/&#039;&#039;&#039; 50 &#039;&#039;&#039;/&#039;&#039;&#039; 40 &#039;&#039;&#039;/&#039;&#039;&#039;30 &#039;&#039;&#039;/&#039;&#039;&#039; 20&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#DDA0DD;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mutate&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;BIRUZ BENNAR!&#039;&#039;&lt;br /&gt;
|Temporarily transforms the wizard into a stun-immune hulk, capable of destroying walls with their massive strength and of shooting lasers using their massive minds. To shoot lasers, use harm intent and click on a non-adjacent target. 20 burn per shot. &lt;br /&gt;
|40 &#039;&#039;&#039;/&#039;&#039;&#039; 37.5 &#039;&#039;&#039;/&#039;&#039;&#039; 35 &#039;&#039;&#039;/&#039;&#039;&#039; 32.5 &#039;&#039;&#039;/&#039;&#039;&#039; 30&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#DDA0DD;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Flesh to Stone&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;STAUN EI!&#039;&#039;&lt;br /&gt;
|Can turn even the angriest crew member into a comparatively calm statue. The spell will wear off eventually but is useful for neutralizing threats non-fatally or creating emergency cover. Keep in mind that when the spell wears off if the statue isn&#039;t in good shape anymore the crew member won&#039;t be either. Instead of gibbing the target and leaving a brain it turns the target into a solid statue. However after a certain amount of time the statue will revert back to the original target. By itself it&#039;s just a gimmick -- players turned into stone won&#039;t count as dead for objective purposes. However when this spell is paired with the &amp;quot;Staff of Animation&amp;quot; this becomes a spell even more devastating than Ei Nath or Fireballs.&lt;br /&gt;
(tl;dr: Use it with a Staff of Animation or just use Ei Nath.)&lt;br /&gt;
|60 &#039;&#039;&#039;/&#039;&#039;&#039; 50 &#039;&#039;&#039;/&#039;&#039;&#039; 40 &#039;&#039;&#039;/&#039;&#039;&#039; 30 &#039;&#039;&#039;/&#039;&#039;&#039; 20&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#DDA0DD;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Tesla Blast&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;UN&#039;LTD P&#039;WAH!&#039;&#039;&lt;br /&gt;
|Charges a lightning blast over 10 seconds. When it finishes channeling (you can move while charging) it will shoot lightning bolts at random mobs within 7 tiles, dealing damage and stunning them. If no mob is nearby on release, the spell&#039;s cooldown will reset. Is not blocked by hardsuits or insulated gloves. &lt;br /&gt;
|30 &#039;&#039;&#039;/&#039;&#039;&#039; 25 &#039;&#039;&#039;/&#039;&#039;&#039; 20 &#039;&#039;&#039;/&#039;&#039;&#039; 15 &#039;&#039;&#039;/&#039;&#039;&#039; 10&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#DDA0DD;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;UN&#039;LTD P&#039;WAH&#039;&#039;&lt;br /&gt;
|Charges a lightning ball. Click a target to throw it. The bolt will arc and split damage between people hit. Does not stun. Is not blocked by hardsuits or insulated gloves. &lt;br /&gt;
|20 &#039;&#039;&#039;/&#039;&#039;&#039; 15.7 &#039;&#039;&#039;/&#039;&#039;&#039; 11.5 &#039;&#039;&#039;/&#039;&#039;&#039; 7.2 &#039;&#039;&#039;/&#039;&#039;&#039; 3&lt;br /&gt;
|3&lt;br /&gt;
|- style=&#039;background-color:#DDA0DD;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Lesser Summon Guns&#039;&#039;&#039;&lt;br /&gt;
|N/A&lt;br /&gt;
|Why reload when you have infinite guns? Summons an unending stream of bolt action rifles. They deal 20 brute and 80 stamina damage per shot. Requires both hands free to use. Learning this spell makes you unable to learn Arcane Barrage.&lt;br /&gt;
|75 &#039;&#039;&#039;/&#039;&#039;&#039; 56.3 &#039;&#039;&#039;/&#039;&#039;&#039; 38 &#039;&#039;&#039;/&#039;&#039;&#039; 19.3 &#039;&#039;&#039;/&#039;&#039;&#039; 1&lt;br /&gt;
|3&lt;br /&gt;
|- style=&#039;background-color:#DDA0DD;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Arcane Barrage&#039;&#039;&#039;&lt;br /&gt;
|N/A&lt;br /&gt;
|Fire a torrent of arcane energy at your foes with this (powerful) spell. Requires both hands free to use. Deals 20 burn per shot. Learning this spell makes you unable to learn Lesser Summon Gun. &lt;br /&gt;
|75 &#039;&#039;&#039;/&#039;&#039;&#039; 56.3 &#039;&#039;&#039;/&#039;&#039;&#039; 38 &#039;&#039;&#039;/&#039;&#039;&#039; 19.3 &#039;&#039;&#039;/&#039;&#039;&#039; 1&lt;br /&gt;
|3&lt;br /&gt;
|- style=&#039;background-color:#8B008B; color:white;&#039;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Defense Spells&lt;br /&gt;
|- style=&#039;background-color:#DA70D6;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Magic Missile&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;FORTI GY AMA!&#039;&#039;&lt;br /&gt;
|The bread and butter of most wizards. This spell summons little magical orbs that chase nearby targets, stunning them on hit. While slow, the orbs track their targets, making them very hard to avoid. Every target will have its own orb, so there&#039;s no limit to the amount of targets as long as they&#039;re in range.&lt;br /&gt;
|20 &#039;&#039;&#039;/&#039;&#039;&#039; 16.5 &#039;&#039;&#039;/&#039;&#039;&#039; 13 &#039;&#039;&#039;/&#039;&#039;&#039; 9.5 &#039;&#039;&#039;/&#039;&#039;&#039; 6&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#DA70D6;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Disable Technology&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;NEC CANTIO!&#039;&#039;&lt;br /&gt;
|An EMP: disables all technology within range of the spell. Be wary -- it can shock doors.&lt;br /&gt;
|40 &#039;&#039;&#039;/&#039;&#039;&#039; 35 &#039;&#039;&#039;/&#039;&#039;&#039; 30 &#039;&#039;&#039;/&#039;&#039;&#039; 25 &#039;&#039;&#039;/&#039;&#039;&#039; 20 &lt;br /&gt;
|1&lt;br /&gt;
|- style=&#039;background-color:#DA70D6;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Repulse&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;GITTAH WEIGH!&#039;&#039;&lt;br /&gt;
|Throws everything around the user away. Also knocks down crewmen for a short stun. Items that are thrown can fly into crew as well, which has potential to deal moderate damage. A good choice when used with Blink to make for quick getaways.&lt;br /&gt;
|40 &#039;&#039;&#039;/&#039;&#039;&#039; 37.5 &#039;&#039;&#039;/&#039;&#039;&#039; 35 &#039;&#039;&#039;/&#039;&#039;&#039; 32.5 &#039;&#039;&#039;/&#039;&#039;&#039; 30 &lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#DA70D6;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Throw Lightning&#039;&#039;&#039;&lt;br /&gt;
|LIGHTNINGBOLT!!&lt;br /&gt;
|Forged from eldrich energies, a packet of pure power known as a spell packet will appear in your hand that when thrown will stun the target it hits.&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#DA70D6;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stop Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;TOKI YO TOMARE!&#039;&#039;&lt;br /&gt;
|Stops time in a 3x3 area around you. Affected mobs will be unable to move, and passing projectiles will be stopped until the timestop ends. This means it can be used to unload a laser gun into a target all at once. The caster (and the caster&#039;s Guardian Spirit if he/she has one), is, of course, unaffected by this spell.&lt;br /&gt;
|50 &#039;&#039;&#039;/&#039;&#039;&#039; 40 &#039;&#039;&#039;/&#039;&#039;&#039; 30 &#039;&#039;&#039;/&#039;&#039;&#039; 20 &#039;&#039;&#039;/&#039;&#039;&#039; 10&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#DA70D6;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spacetime Distortion&#039;&#039;&#039;&lt;br /&gt;
|N/A&lt;br /&gt;
|Will distort the space around you, making it so walking on any of the distorted tiles could lead you to another random distorted tile. Will affect the caster too.&lt;br /&gt;
|30&lt;br /&gt;
|1&lt;br /&gt;
|- style=&#039;background-color:#DA70D6;&#039;&lt;br /&gt;
|&#039;&#039;&#039;The Traps&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;CAVERE INSIDIAS&#039;&#039;&lt;br /&gt;
|Summons various traps around you that will trigger upon being walked on or if an object is thrown over/across them. All untriggered traps disappear 5 minutes after the spell is cast. Includes fire, shock, ice and stun traps among others. You are, of course, immune to your own traps.&lt;br /&gt;
|25 &#039;&#039;&#039;/&#039;&#039;&#039; 21.25 &#039;&#039;&#039;/&#039;&#039;&#039; 17.5 &#039;&#039;&#039;/&#039;&#039;&#039; 13.75 &#039;&#039;&#039;/&#039;&#039;&#039; 10&lt;br /&gt;
|1&lt;br /&gt;
|- style=&#039;background-color:#8B008B; color:white;&#039;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Mobility Spells&lt;br /&gt;
|- style=&#039;background-color:#DDA0DD;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Blink&#039;&#039;&#039;&lt;br /&gt;
|N/A&lt;br /&gt;
|A lesser form of teleportation. The wizard has no ability to control it, and it will usually send him a good distance, but it has a very short cooldown.&lt;br /&gt;
|2 &#039;&#039;&#039;/&#039;&#039;&#039; 1.6 &#039;&#039;&#039;/&#039;&#039;&#039; 1.2 &#039;&#039;&#039;/&#039;&#039;&#039; 0.8 &#039;&#039;&#039;/&#039;&#039;&#039; 0.5&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#DDA0DD;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Teleport&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;SCYAR NILA!&#039;&#039;&lt;br /&gt;
|Instantly transports a space wizard to any location he pleases, as long as it&#039;s within range (the Z-level you&#039;re on).&lt;br /&gt;
|60 &#039;&#039;&#039;/&#039;&#039;&#039; 50 &#039;&#039;&#039;/&#039;&#039;&#039; 40 &#039;&#039;&#039;/&#039;&#039;&#039; 30 &#039;&#039;&#039;/&#039;&#039;&#039; 20 &lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#DDA0DD;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ethereal Jaunt&#039;&#039;&#039;&lt;br /&gt;
|N/A&lt;br /&gt;
|After casting this spell the wizard dissolves into thin air, becoming invisible to both eye and thermal sensors, as well as being able to pass through any obstacle. This spell lasts for several seconds. If the wizard was stunned while casting this, he won&#039;t be able to move until the stun wears off.&lt;br /&gt;
|30 &#039;&#039;&#039;/&#039;&#039;&#039; 25 &#039;&#039;&#039;/&#039;&#039;&#039; 20 &#039;&#039;&#039;/&#039;&#039;&#039; 15 &#039;&#039;&#039;/&#039;&#039;&#039; 10&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Robeless Spells ==&lt;br /&gt;
&#039;&#039;&#039;There are many other spells that do not require THE EXTRA MIGHT of a magic wizard robe. These spells are weaker, but nothing to laugh at. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&#039;background-color:#B452CD; color:white;&#039; width=&#039;150px&#039; height=&#039;35px&#039;|&#039;&#039;&#039;Spell name&#039;&#039;&#039;&lt;br /&gt;
| style=&#039;background-color:#B452CD; color:white;&#039; width=&#039;150px&#039;|&#039;&#039;&#039;Invocation&#039;&#039;&#039;&lt;br /&gt;
| style=&#039;background-color:#B452CD; color:white;&#039;              |&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| style=&#039;background-color:#B452CD; color:white;&#039; width=&#039;100px&#039;|&#039;&#039;&#039;Cooldown&#039;&#039;&#039;&amp;lt;br&amp;gt; in seconds&lt;br /&gt;
| style=&#039;background-color:#B452CD; color:white;&#039; width=&#039;50px&#039;|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|- style=&#039;background-color:#8B008B; color:white;&#039;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Attack Spells&lt;br /&gt;
|- style=&#039;background-color:#DDA0DD;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Fireball&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;ONI&#039;SOMA!&#039;&#039;&lt;br /&gt;
|Summons a destructive fireball in the caster&#039;s hand. When thrown it will detonate when adjacent to a target, blinding and deafening him and anyone around him, as well as dealing high damage and usually knockdown. Fireballs are dangerous, though: they will damage the caster as well, if he ends up in the blast radius. Can be cast while stunned. Range is 8 tiles plus 2 per upgrade. &lt;br /&gt;
|6 &#039;&#039;&#039;/&#039;&#039;&#039; 5 &#039;&#039;&#039;/&#039;&#039;&#039; 4 &#039;&#039;&#039;/&#039;&#039;&#039; 3 &#039;&#039;&#039;/&#039;&#039;&#039; 2&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#DDA0DD;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Blind&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;STI KALY!&#039;&#039;&lt;br /&gt;
|Blinds an individual temporarily.&lt;br /&gt;
|30 &#039;&#039;&#039;/&#039;&#039;&#039; 23.7 &#039;&#039;&#039;/&#039;&#039;&#039; 17.5 &#039;&#039;&#039;/&#039;&#039;&#039; 11.2 &#039;&#039;&#039;/&#039;&#039;&#039; 5&lt;br /&gt;
|1&lt;br /&gt;
|- style=&#039;background-color:#DDA0DD;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Curse of the barnyard&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;KN&#039;A`FTAGHU,`PUCK`&#039;BTHNK!&#039;&#039;&lt;br /&gt;
|This spell dooms an unlucky soul to possess the speech and facial attributes of a barnyard animal. Anyone unfortunate enough to be targeted with this spell cannot remove the mask without the help of [[Guide_to_chemistry#Fluorosulfuric_Acid|chemistry]] and can only communicate with obnoxious animal noises. For when you just don&#039;t give a fuck.&lt;br /&gt;
|15 &#039;&#039;&#039;/&#039;&#039;&#039; 12 &#039;&#039;&#039;/&#039;&#039;&#039; 9 &#039;&#039;&#039;/&#039;&#039;&#039; 6 &#039;&#039;&#039;/&#039;&#039;&#039; 3&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#DDA0DD;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spell Cards&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sigi&#039;lu`M&#039;Fan`&#039;Tasia&#039;&#039;&lt;br /&gt;
|Activate and you&#039;ll be able to shoot five shotgun-like bursts of spell cards, which deal minor burn damage (about 14 per full burst). The cards fly similarly to paper airplanes. &lt;br /&gt;
|5 &#039;&#039;&#039;/&#039;&#039;&#039; 4 &#039;&#039;&#039;/&#039;&#039;&#039; 3 &#039;&#039;&#039;/&#039;&#039;&#039; 2 &#039;&#039;&#039;/&#039;&#039;&#039; 1&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#8B008B; color:white;&#039;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Defense Spells&lt;br /&gt;
|- style=&#039;background-color:#DA70D6;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Smoke&#039;&#039;&#039;&lt;br /&gt;
|N/A&lt;br /&gt;
|A large shroud of smoke. It can hide the wizard, and makes people in it cough causing them to drop items.&lt;br /&gt;
|12 &#039;&#039;&#039;/&#039;&#039;&#039; 9.5 &#039;&#039;&#039;/&#039;&#039;&#039; 7 &#039;&#039;&#039;/&#039;&#039;&#039; 4.5 &#039;&#039;&#039;/&#039;&#039;&#039; 2&lt;br /&gt;
|1&lt;br /&gt;
|- style=&#039;background-color:#DA70D6;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Forcewall&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;TARCOL MINTI ZHERI!&#039;&#039;&lt;br /&gt;
|Prevents the [[Assistant|simpletons]] from traveling over a 1x3 area. The wall lasts 30 seconds and are indestructible. The caster can pass freely through it.&lt;br /&gt;
|10 &#039;&#039;&#039;/&#039;&#039;&#039; 8.7 &#039;&#039;&#039;/&#039;&#039;&#039; 7.5 &#039;&#039;&#039;/&#039;&#039;&#039; 6.2 &#039;&#039;&#039;/&#039;&#039;&#039; 5 &lt;br /&gt;
|1&lt;br /&gt;
|- style=&#039;background-color:#DA70D6;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Bind Soul&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;NECREM IMORTIUM!&#039;&#039;&lt;br /&gt;
|A dark necromantic pact that can forever bind your soul to an item of your choosing. That item becomes your phylactory and changes color. You should hide it somewhere on the station. As long as both your body and the item remain intact and on the same plane you will revive from death after some time, even if your body is completely destroyed. The time between reincarnations grows steadily with use. Binding your soul turns you into a skeleton. The crew might call you a &amp;quot;lich&amp;quot;, even though such race does not exist. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When revived you get a new set of wizard robe and hat. People can somewhat track your phylactory by following the direction of the particle effect that comes from your body when you revive. Items bound with the spell &amp;quot;Instant Summons&amp;quot; will be unbound on death, so Bind Soul does not work well with special items. &lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#8B008B; color:white;&#039;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Mobility Spells&lt;br /&gt;
|- style=&#039;background-color:#DDA0DD;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mind Swap&#039;&#039;&#039;&amp;lt;br&amp;gt; (aka Mind Transfer)&lt;br /&gt;
|&#039;&#039;GIN&#039;YU CAPAN!&#039;&#039;&lt;br /&gt;
|Swaps the minds of the wizard and victim, best used if the wizard is being beaten in a physical battle. Mindswap targets will be unconscious for quite some time. Only works at melee range.&amp;lt;br&amp;gt;&lt;br /&gt;
Does not work on cultists, revolutionaries and changelings.&lt;br /&gt;
|60 &#039;&#039;&#039;/&#039;&#039;&#039; 50 &#039;&#039;&#039;/&#039;&#039;&#039; 40 &#039;&#039;&#039;/&#039;&#039;&#039; 30 &#039;&#039;&#039;/&#039;&#039;&#039; 20&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#DDA0DD;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Knock&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;AULIE OXIN FIERA!&#039;&#039;&lt;br /&gt;
|Opens any doors within range, no matter what type. Also opens bolted doors and locked closets.&lt;br /&gt;
|10 &#039;&#039;&#039;/&#039;&#039;&#039; 8 &#039;&#039;&#039;/&#039;&#039;&#039; 6 &#039;&#039;&#039;/&#039;&#039;&#039; 4 &#039;&#039;&#039;/&#039;&#039;&#039; 2&lt;br /&gt;
|1&lt;br /&gt;
|- style=&#039;background-color:#8B008B; color:white;&#039;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Assistance Spells&lt;br /&gt;
|- style=&#039;background-color:#DA70D6;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Instant Summons&#039;&#039;&#039; &amp;lt;br&amp;gt; (aka Summon Item)&lt;br /&gt;
|&#039;&#039;GAR YOK&#039;&#039;&lt;br /&gt;
|Allows you to mark an item. After this, you can use the spell to summon that item to your hand whenever you want. Vital when you plan to use a magic staff, or you&#039;ll end up getting it stolen from you. If the item is within a container, the whole container will be teleported to you.&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|- style=&#039;background-color:#DA70D6;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Charge&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;DI&#039;RI CEL!&#039;&#039;&lt;br /&gt;
|Recharges one item held in your hand. Useful for recharging magical artifacts that typically run dry after a few shots. They&#039;ve also been used in the past by enterprising wizards to recharge other things like energy weapons, spellbooks, and even other wizards! Care should be used in over-reliance on this ability though, as magical items tend to run down if repeatedly recharged.&lt;br /&gt;
|60 &#039;&#039;&#039;/&#039;&#039;&#039; 55 &#039;&#039;&#039;/&#039;&#039;&#039; 50 &#039;&#039;&#039;/&#039;&#039;&#039; 45 &#039;&#039;&#039;/&#039;&#039;&#039; 40&lt;br /&gt;
|1&lt;br /&gt;
|- style=&#039;background-color:#DA70D6;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Shapechange&#039;&#039;&#039; &amp;lt;br&amp;gt;(aka Wild Shapeshift)&lt;br /&gt;
|&#039;&#039;RAC&#039;WA NO!&#039;&#039;&lt;br /&gt;
|Allows you to choose an animal form. You can choose between a mouse (can ventcrawl), a corgi, a chaos magicarp, an ED209 bot, or a juggernaut. Once you choose your form you won&#039;t be able to pick the others; you can swap to this form and back to human by using the spell.&lt;br /&gt;
|20 &#039;&#039;&#039;/&#039;&#039;&#039; 16.2 &#039;&#039;&#039;/&#039;&#039;&#039; 12.5 &#039;&#039;&#039;/&#039;&#039;&#039; 8.7 &#039;&#039;&#039;/&#039;&#039;&#039; 5&lt;br /&gt;
|1&lt;br /&gt;
|- style=&#039;background-color:#DA70D6;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Soul Tap&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;AT ANY COST!&#039;&#039;&lt;br /&gt;
|Taps your soul. Trades 20 &#039;&#039;&#039;max&#039;&#039;&#039; health for a refresh of all of your spells. Does not work if you have no soul, from formerly using Bind Soul. &lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Artifacts ==&lt;br /&gt;
&#039;&#039;&#039;These are not spells but tools that can be used by anyone. Extremely dangerous to a wizard should one of the crew members pick them up.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Magical staves, swords and hammers generally never fit in backpacks or bags, and must be worn in the back slot.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&#039;background-color:#FFD700; color:white;&#039;  height=&#039;35px&#039;|&#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| style=&#039;background-color:#FFD700; color:white;&#039;  |&#039;&#039;&#039;Artifact name&#039;&#039;&#039;&lt;br /&gt;
| style=&#039;background-color:#FFD700; color:white;&#039;              |&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| style=&#039;background-color:#FFD700; color:white;&#039;  width=&#039;50px&#039;|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|- style=&#039;background-color:#DAA520; color:white;&#039;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Attack &lt;br /&gt;
|- style=&#039;background-color:#FAFAD2;&#039;&lt;br /&gt;
|[[File:Staff change.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Staff of Change&#039;&#039;&#039;&lt;br /&gt;
|Allows the wizard to randomly change anyone and anything into an alien, slime, lizardman, cyborg, Syndicate cyborg, monkey, or more! Holds up to 6 charges, and recharges one every 4 seconds.&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#FAFAD2&#039;&lt;br /&gt;
|[[File:Staff of chaos.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Staff of Chaos&#039;&#039;&#039;&lt;br /&gt;
|Shoots random magic bolts. Charges faster and can hold more shots than other staves: it holds up to 10 charges, and recharges one every 2 seconds.&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#FAFAD2;&#039;&lt;br /&gt;
|[[File:Spellblade.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spellblade&#039;&#039;&#039;&lt;br /&gt;
|A fairly robust sword with 50% block chance, that can shoot out magic bolts that deal 15 fire damage with some armor penetration that have a high chance of dismembering the limbs it&#039;s aimed at. Holds up to 4 charges, and recharges one every 4 seconds.&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#FAFAD2;&#039;&lt;br /&gt;
|[[File:Mjolnir.gif|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mjolnir&#039;&#039;&#039;&lt;br /&gt;
|The mighty hammer of Thor. Striking your foes with it will send them flying away frow you, also stunning them, and can be thrown to achieve the same effect.&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#FAFAD2;&#039;&lt;br /&gt;
|[[File:Mjolnir.gif|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Singularity Hammer&#039;&#039;&#039;&lt;br /&gt;
|A hammer that creates a powerful gravitational field around its target, pulling everything towards it on hit.&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#DAA520; color:white;&#039;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Defense&lt;br /&gt;
|- style=&#039;background-color:#FFDEAD;&#039;&lt;br /&gt;
|[[File:Staffofhealing.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Staff of Healing&#039;&#039;&#039;&lt;br /&gt;
|Shoots bolts that can fully heal the living and resurrect the dead. &#039;&#039;&#039;Does not work on yourself&#039;&#039;&#039;. &lt;br /&gt;
|1&lt;br /&gt;
|- style=&#039;background-color:#FFDEAD;&#039;&lt;br /&gt;
||[[File:LockerStaff.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Staff of the Locker&#039;&#039;&#039;&lt;br /&gt;
|A staff that shoots arcane lockers. It eats anyone it hits on its way, leaving a welded locker with your victims behind.&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#FFDEAD;&#039;&lt;br /&gt;
|[[File:Scrying_orb.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Scrying Orb&#039;&#039;&#039;&lt;br /&gt;
|Summoning this crackling orb of energy will grant you X-ray vision and the 6th Sense, allowing you to hear the [[Ghost|ghosts]] chattering. You will lose this powers if it ever leaves your inventory, however. Additionally, it allows you to [[ghost]] while alive, letting you speak with any dead souls personally and allowing you to float around as one. A deceptively powerful tool for spying, essential for the elusive stealth wizard. Don&#039;t forget about your body while you&#039;re scrying, though!&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#FFDEAD;&#039;&lt;br /&gt;
|[[File:Soulstone Belt.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Wand Assortment&#039;&#039;&#039;&lt;br /&gt;
|A belt that comes of one of each useful [[Wizard#Magical Items|wand]]; unlike staves, they do not regenerate their shots.&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#FFDEAD;&#039;&lt;br /&gt;
|[[File:Wizardsuit.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mastercrafted armor&#039;&#039;&#039;&lt;br /&gt;
|A magic-gem-encrusted spacesuit, it functions the same as normal wizard robes, plus being space-worthy and armored. Minor slowdown. Now you can cast spells in space and low temperature places!&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#FFDEAD;&#039;&lt;br /&gt;
|[[File:Battlemage armor.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Battlemage armor&#039;&#039;&#039;&lt;br /&gt;
|An ensorcelled suit of armour, protected by a powerful shield. The shield can completly negate sixteen attacks before being permanently depleted.&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#FFDEAD;&#039;&lt;br /&gt;
||[[File:flux anomaly.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Battlemage armor charge&#039;&#039;&#039;&lt;br /&gt;
|A powerful defensive rune, it will grant eight additional charges to a suit of battlemage armour.&lt;br /&gt;
|1&lt;br /&gt;
|- style=&#039;background-color:#DAA520; color:white;&#039;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Mobility&lt;br /&gt;
|- style=&#039;background-color:#FAFAD2;&#039;&lt;br /&gt;
|[[File:Staff of door creation.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Staff of Door Creation&#039;&#039;&#039;&lt;br /&gt;
|Works the same as the wand of door creation. There is apparently demand for this! Holds up to 10 charges, and recharges one every 2 seconds.&lt;br /&gt;
|1&lt;br /&gt;
|- style=&#039;background-color:#FAFAD2;&#039;&lt;br /&gt;
|[[File:Warp whistle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Warp whistle&#039;&#039;&#039;&lt;br /&gt;
|A strange whistle that will transport you to a distant safe place on the station. There is a window of vulnerability at the begining of every use.&lt;br /&gt;
|1&lt;br /&gt;
|- style=&#039;background-color:#DAA520; color:white;&#039;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Assistance&lt;br /&gt;
|-style=&#039;background-color:#FFDEAD;&#039;&lt;br /&gt;
|[[File:Staff of animation.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Staff of Animation&#039;&#039;&#039;&lt;br /&gt;
|A deadly weapon for a wizard who likes to steamroll their opposition. The staff of animation will shoot a bolt that brings whatever object it hits (besides complex machinery, tables or windows) to life. The animated object will then move and attack everyone in range but the person who spawned it (which is hopefully you). In combination with the Flesh to Stone spell, the Staff of Animation can be used to create player-controlled statues. These statues have a wide selection of unique powers (of the &amp;quot;MY EYES!&amp;quot; variety), are near-invincible and receive explicit instructions to not harm or kill the Wizard. However, these statues may also blind you. Holds up to 6 charges, and recharges one every 4 seconds.&lt;br /&gt;
|2&lt;br /&gt;
|-style=&#039;background-color:#FFDEAD;&#039;&lt;br /&gt;
|[[File:Soulstone.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Six Soul Stone Shards&#039;&#039;&#039;&lt;br /&gt;
|A belt filled with 6 soulstone shards that can can be used to trap and enslave the spirits of your friends! You also gain the spell Artificer, which lets you spawn a shell every 60 seconds. Unlike other artifacts, this cannot be used by the crew.&lt;br /&gt;
|2&lt;br /&gt;
|-style=&#039;background-color:#FFDEAD;&#039;&lt;br /&gt;
|[[File:Necrostone.gif|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Necromantic Stone&#039;&#039;&#039;&lt;br /&gt;
|This stone will allows you to raise dead people as skeletal thralls. Using it does not deplete the stone, but you can only have up to 3 active thralls at a time. &lt;br /&gt;
|2&lt;br /&gt;
|-style=&#039;background-color:#FFDEAD;&#039;&lt;br /&gt;
|[[File:Scroll.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Contract of Apprenticeship&#039;&#039;&#039;&lt;br /&gt;
|A magical contract binding an apprentice wizard to your service, using it will summon them to your side.&amp;lt;br&amp;gt; Using this contract will send a prompt to ghost who have wizard enabled as a role: should any answer yes, after 15 seconds you will find yourself with a brand new alcolyte. Should they answer no, or if there are no ghosts at the moment, you can try again later or refund the contract by clicking the spellbook with it. If you do keep yours around note that contracts can be used by non-wizards too.&amp;lt;br&amp;gt; When you use the contract you are able to choose from four sets of two spells for the apprentice to learn.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Destruction:&#039;&#039;&#039; Fireball + Magic Missile&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bluespace Manipulation:&#039;&#039;&#039; Jaunt + Teleport&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Robeless:&#039;&#039;&#039; Knock + Mindswap&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Healing:&#039;&#039;&#039; Forcewall + Charge/Staff of Healing&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wild Magic:&#039;&#039;&#039; Two random spells (except for Soul Tap, and Bind Soul)&amp;lt;br&amp;gt;&lt;br /&gt;
Once they have chosen a name, the spawned apprentice is given a set of blue robes, a single-use teleport scroll and an objective to keep you alive. &amp;lt;br&amp;gt;&lt;br /&gt;
Remember that your survival is paramount! The round doesn&#039;t end if your apprentice dies, but do try to keep him alive.&lt;br /&gt;
|2&lt;br /&gt;
|-style=&#039;background-color:#FFDEAD;&#039;&lt;br /&gt;
|[[File:Syndi cards.png|64px]]&amp;lt;br&amp;gt;[[File:Guardianspirits.gif|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Guardian deck&#039;&#039;&#039;&lt;br /&gt;
|A deck of tarot cards, capable of binding a [[Holoparasite|personal guardian]] to your mind. There are multiple types of [[Holoparasite|guardian]] available, but all of them will transfer some amount of damage to you. Since holoparasites(guardians) are bound to your mind, you can still keep them even if you use mind swap spell. BUT your body will be dusted once you are dead. You should never die.&amp;lt;br&amp;gt;&lt;br /&gt;
Types of [[Holoparasite|guardian]]:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assassin&#039;&#039;&#039;:&amp;lt;br&amp;gt; Does medium damage and takes full damage, but can enter stealth, causing its next attack to do massive damage and ignore armor. However, it becomes briefly unable to recall after attacking from stealth.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chaos&#039;&#039;&#039;: &amp;lt;br&amp;gt;Ignites enemies on touch and causes them to hallucinate all nearby people as the guardian. Automatically extinguishes the user if they catch on fire.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charger&#039;&#039;&#039;:&amp;lt;br&amp;gt; Moves extremely fast, does medium damage on attack, and can charge at targets, damaging the first target hit and forcing them to drop any items they are holding.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterous&#039;&#039;&#039;: &amp;lt;br&amp;gt;Does low damage on attack, but is capable of holding items and storing a single item within it. It will drop items held in its hands when it recalls, but it will retain the stored item.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Explosive&#039;&#039;&#039;: &amp;lt;br&amp;gt;High damage resist and medium power attack that may explosively teleport targets. Can turn any object, including objects too large to pick up, into a bomb, dealing explosive damage to the next person to touch it. The object will return to normal after the trap is triggered or after a delay.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gravitokinetic&#039;&#039;&#039;:&amp;lt;br&amp;gt;Attacks will apply a field of heavy gravity on the target, slowing them and making them drop held items. Can alt-click ground to manually place heavy gravity fields. Recalling or moving over 10 tiles away from the fields will remove them.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lightning&#039;&#039;&#039;: &amp;lt;br&amp;gt;Attacks apply lightning chains to targets. Has a lightning chain to the user. Lightning chains shock everything near them, doing constant damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protector&#039;&#039;&#039;: &amp;lt;br&amp;gt;Causes you to teleport to it when out of range, unlike other parasites. Has two modes; Combat, where it does and takes medium damage, and Protection, where it does and takes almost no damage but moves slightly slower.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;: &amp;lt;br&amp;gt;Has two modes. Ranged; which fires a constant stream of weak, armor-ignoring projectiles. Scout; Cannot attack, but can move through walls and is quite hard to see. Can lay surveillance snares, which alert it when crossed, in either mode.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Standard&#039;&#039;&#039;: &amp;lt;br&amp;gt;Devastating close combat attacks and high damage resist. Can smash through weak walls.&lt;br /&gt;
|2&lt;br /&gt;
|-style=&#039;background-color:#FFDEAD;&#039;&lt;br /&gt;
|[[File:Wiz_vial.gif|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bottle of Blood&#039;&#039;&#039;&lt;br /&gt;
|This bottle of blood, when broken, will attract a [[Slaughter Demon]], which can bloodcrawl and will kill indiscriminately. It does not serve you and it&#039;ll try to kill you if it gets the chance, but it can decimate an unarmed crew. &lt;br /&gt;
|2&lt;br /&gt;
|-style=&#039;background-color:#FFDEAD;&#039;&lt;br /&gt;
|[[File:Wiz_vial.gif|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bottle of Tickles&#039;&#039;&#039;&lt;br /&gt;
|This bottle of tickles, when broken, will attract a Laughter Demon. It will try to prank the crew (and you) by tickling them to submission. The only effective difference from a slaughter demon is that when killed it will revive all of the corpses it has eaten, because it was just a prank, bro. &lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magical Items==&lt;br /&gt;
&#039;&#039;&#039;Wands, unlike staves, do not recharge over time. They can be recharged with the Charge spell, but even then they may lose maximum charges after every charge.&lt;br /&gt;
&lt;br /&gt;
One-use spellbooks teach a spell to the first user. Everyone that reads it subsequently will instead trigger a recoil effect, usually harming the reader.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; &amp;quot;&lt;br /&gt;
|style=&#039;background-color:#B452CD; color:white; text-align: center;&#039; colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Wands&#039;&#039;&#039;||style=&#039;background-color:#B452CD; color:white; text-align: center;&#039;|&#039;&#039;&#039;Charges&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;200px&#039;|[[File:Wand of death.gif|32px]] &#039;&#039;&#039;Wand of Death:&#039;&#039;&#039; &lt;br /&gt;
|Can and will kill anything instantly. Nasty, nasty stuff.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wand of healing.gif|32px]] &#039;&#039;&#039;Wand of Healing:&#039;&#039;&#039; &lt;br /&gt;
|This wand uses healing magics to heal the living and revive the dead. Rarely utilized, for some reason.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wand of polymorph.gif|32px]] &#039;&#039;&#039;Wand of Polymorph:&#039;&#039;&#039; &lt;br /&gt;
|For when you just need a change. Be careful if using on yourself, as many potential forms lack arms to wield the wand!&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wand of teleportation.gif|32px]] &#039;&#039;&#039;Wand of Teleportation:&#039;&#039;&#039; &lt;br /&gt;
|Will rip up and scatter anyone or anything caught in its path. Unlike teleportation spells employed by the wizard, this wand makes no qualms about depositing teleportees in space, fires, or the center of a black hole.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wand of door creation.png|32px]] &#039;&#039;&#039;Wand of Door Creation:&#039;&#039;&#039; &lt;br /&gt;
|For when you need an easy way out. Point at a solid wall and fire -- who needs ID cards in this day and age?&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wand of fireball.gif|32px]] &#039;&#039;&#039;Wand of Fireball:&#039;&#039;&#039; &lt;br /&gt;
|Useful for burning those you don&#039;t like and everyone else too. Point away from face.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background-color:#B452CD; color:white; text-align: center;&#039; colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Books&#039;&#039;&#039;||style=&#039;background-color:#B452CD; color:white; text-align: center;&#039;|&#039;&#039;&#039;Recoil Effect&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Smoke spellbook.png]] &#039;&#039;&#039;Book of Smoke&#039;&#039;&#039;&lt;br /&gt;
|This book is overflowing with the dank arts. Teaches ONE user smoke.&lt;br /&gt;
|Makes the user extremely hungry.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sacred flame.png]] &#039;&#039;&#039;Book of Sacred Flame&#039;&#039;&#039;&lt;br /&gt;
|Become one with the flames that burn within... and invite others to do so as well. Teaches ONE user sacred flame. &amp;lt;br&amp;gt; Sacred flame ignites you and those around you on fire, get protective gear&lt;br /&gt;
|Glows ominously, but does nothing.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mindswap spellbook.png]] &#039;&#039;&#039;Book of Mindswap&#039;&#039;&#039;&lt;br /&gt;
|This book&#039;s cover is pristine, though its pages look ragged and torn. Teaches ONE user mindswap.&lt;br /&gt;
|Does nothing to the first user; when a second user reads it, the users&#039; minds will be swapped.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Knock spellbook.png]] &#039;&#039;&#039;Book of Knock&#039;&#039;&#039;&lt;br /&gt;
|This book is hard to hold closed properly. Teaches ONE user knock&lt;br /&gt;
|User is knocked down for a long time.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Forcewall spellbook.png]] &#039;&#039;&#039;Book of Forcewall&#039;&#039;&#039;&lt;br /&gt;
|This book has a dedication to mimes everywhere inside the front cover. Teaches ONE user forcewall.&lt;br /&gt;
|User is petrified for a minute.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Summon spellbook.png]] &#039;&#039;&#039;Book of Instant Summon&#039;&#039;&#039;&lt;br /&gt;
|This book is bright and garish, very hard to miss. Teaches ONE user instant summon.&lt;br /&gt;
|The book vanishes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fireball spellbook.png]] &#039;&#039;&#039;Book of Fireball&#039;&#039;&#039;&lt;br /&gt;
|This book feels warm to the touch. Teaches ONE user fireball.&lt;br /&gt;
|Causes an explosion centered on the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Charging spellbook.png]] &#039;&#039;&#039;Book of Charging&#039;&#039;&#039;&lt;br /&gt;
|This book is made of 100% post-consumer wizard. Teaches ONE user charge.&lt;br /&gt;
|Emits a short-ranged EMP pulse.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blind spellbook.png]] &#039;&#039;&#039;Book of Blind&#039;&#039;&#039;&lt;br /&gt;
|This book looks blurry, no matter how you look at it. Teaches ONE user blind.&lt;br /&gt;
|User is blinded for some time.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Barnyard curse spellbook.png]] &#039;&#039;&#039;Book of Barnyard Curse&#039;&#039;&#039;&lt;br /&gt;
|This book is more horse than your mind has room for. Teaches ONE user the barnyard curse.&lt;br /&gt;
|Casts barnyard on the user.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Rituals==&lt;br /&gt;
&#039;&#039;&#039;Rituals are powerful, one-time use spell that can only be cast from your spellbook on your ship. These are generally either completely pointless or detrimental to the crew (and you) in some way or another; their true purpose lies in causing PURE, UNTAMED CHAOS.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&#039;background-color:black; color:red;&#039;|&#039;&#039;&#039;Invocation&#039;&#039;&#039;&lt;br /&gt;
| style=&#039;background-color:black; color:red;&#039;|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| style=&#039;background-color:black; color:red;&#039; width=&#039;50px&#039;|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|-style=&#039;background-color:lightgrey;&#039;&lt;br /&gt;
|Summon Ghosts&lt;br /&gt;
|Spook the crew out by making them see dead people. Be warned, ghosts are capricious and occasionally vindictive, and some will use their incredibly minor abilities to frustrate you.&lt;br /&gt;
|0&lt;br /&gt;
|-style=&#039;background-color:lightgrey;&#039;&lt;br /&gt;
|Summon Guns&lt;br /&gt;
|A strong spell that can be used only once. Summons a random weapon at everyone&#039;s feet (excluding the feet belonging to you or any apprentices), arming the crew to fight you and alerting them of your presence. A portion of the crew will become antagonists with a survival/steal guns objective, causing chaos as the crew fights one another.&lt;br /&gt;
|2&lt;br /&gt;
|-style=&#039;background-color:lightgrey;&#039;&lt;br /&gt;
|Summon Magic&lt;br /&gt;
|Grants the crew an assortment of various trinkets from the legendary wizard self storage box. The assortment is wide and varies wildly in usefulness, but will always alert the crew of your presence and can make them a dangerous threat to you. Similarly to Summon Guns, this spell will make part of the crew antagonists with a survival/steal magic objective.&lt;br /&gt;
|2&lt;br /&gt;
|-style=&#039;background-color:lightgrey;&#039;&lt;br /&gt;
|Summon Events&lt;br /&gt;
|Replaces all [[random events]] with an assortment of magical wizard events, from cursed items to random name-swaps to LAVA FLOORS and more! Subject the station to a storm of mass chaos! The more times you cast Summon Events, the more often they will occur.&lt;br /&gt;
|2&lt;br /&gt;
|-style=&#039;background-color:lightgrey;&#039;&lt;br /&gt;
|Curse of Madness&lt;br /&gt;
|Using this curses the station, warping the minds of everyone inside, causing lasting traumas (you can send a message with it too as the catalyst). These traumas are usually pulled from the regular list, but there are a couple of unique magical traumas only found by using this spell.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|-style=&#039;background-color:lightgrey;&#039;&lt;br /&gt;
|Wild Magic Manipulation&lt;br /&gt;
|Expend all of your current spell points. Used spell points are multiplied by 1.7, and these points will be used to pick a random spell/item/ritual. Once you cast this ritual, randomly chosen spells and items are not refundable anymore.&lt;br /&gt;
|All of your spell points&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Wiznerd Events ===&lt;br /&gt;
The big bad list of all the devious magical events that replace the usual random events on the station. These happen uppon purchasing the &#039;&#039;&#039;Summon Events&#039;&#039;&#039; ritual at least once, and their frequency increases with each purchase.&lt;br /&gt;
&lt;br /&gt;
WARNING: This table has not been updated in a long time, and is severely out of date. Do not expect all of the events listed in this table to still be in the game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; &amp;quot;&lt;br /&gt;
|style=&#039;background-color:#BBFF00; color:black; text-align: center;&#039;|&#039;&#039;&#039;Special Events&#039;&#039;&#039;||style=&#039;background-color:#BBFF00; color:black; text-align: center;&#039;|&#039;&#039;&#039;Prompt&#039;&#039;&#039;||style=&#039;background-color:#BBFF00; color:black; text-align: center;&#039;|&#039;&#039;&#039;Effects&#039;&#039;&#039;||style=&#039;background-color:#BBFF00; color:black; text-align: center;&#039;|&#039;&#039;&#039;Chance&#039;&#039;&#039;&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|Advanced Darkness&amp;lt;br&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Warning&#039;&#039;&#039;: &amp;lt;br&amp;gt;Your eyes hurt... a vignette settles in your vision and closes in.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Start&#039;&#039;&#039;: &amp;lt;br&amp;gt;This isn&#039;t your average everyday darkness... this is &#039;&#039;advanced&#039;&#039; darkness!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;End&#039;&#039;&#039;: &amp;lt;br&amp;gt;At last, the darkness recedes.&amp;lt;br&amp;gt;&lt;br /&gt;
|Restricts the vision of affected mobs to a single tile in the cardinal directions. Flashlights, normal lights, they all do jack when you&#039;re trapped in Rock Bottom.&lt;br /&gt;
|Low&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|Blobies&lt;br /&gt;
|None&lt;br /&gt;
|Some corpses turn into non-sentient Blob Zombies which are non-infectious.&lt;br /&gt;
|Average&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|Change Faces&lt;br /&gt;
|None&lt;br /&gt;
|All sentient beings (including the wizard) swap their faces randomly&lt;br /&gt;
|High&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|Change Minds&lt;br /&gt;
|None&lt;br /&gt;
|All sentient beings (except for the wizard) swap their minds randomly. An assistant can have his mind swapped with the captain, antags are carried along with the mind, but if you&#039;re a changeling, you&#039;re sort of boned.&lt;br /&gt;
|Very Low&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|Change Places&lt;br /&gt;
|None&lt;br /&gt;
|All sentient beings swap places randomly (if they are in the station)&lt;br /&gt;
|Low&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|Cursed Items&lt;br /&gt;
|None&lt;br /&gt;
|[[Shaft Miner#The Loot|Cursed Katanas]], Fake Wizard Robes, LSD Laced Cigarettes, Boxing Gloves, Luchador Masks, Chameleon Masks, and Cat Ears are distributed among the crew&lt;br /&gt;
|Average&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|Department Revolt&lt;br /&gt;
|The nation of [nation] has been formed. Affected jobs are [message]&lt;br /&gt;
|&#039;&#039;&#039;You are a separatist! [nation] forever! Protect the sovereignty of your newfound land with your comrades in arms!&#039;&#039;&#039; A random department (greytide, medbay, engineering, science, cargo, or civilian) secedes from the station. &#039;&#039;OH CARGONIA...&#039;&#039;&lt;br /&gt;
|Very Low&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|Fake Explosion&lt;br /&gt;
|None&lt;br /&gt;
|Nuclear alarms go off, makes everyone shit their pants.&lt;br /&gt;
|Very Low&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|Ghost&lt;br /&gt;
|You suddenly feel extremely obvious...&lt;br /&gt;
|Ghosts are now visible to the crew.&lt;br /&gt;
|Average&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|Greentext&lt;br /&gt;
|The mythical greentext appear at your feet! Pick it up if you dare...&lt;br /&gt;
|Anyone who picks up the greentext gains an objective to escape alive while carrying the greentext. Problem is, the greentext is absolutely gargantuan and weighs a literal ton.&lt;br /&gt;
|High&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|Imposter&lt;br /&gt;
|None&lt;br /&gt;
|A fake, identical body double to the real wizard spawns. Can cast fake spells to confuse and scare the crew.&lt;br /&gt;
|Very Low&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|Improved Casting&lt;br /&gt;
|None&lt;br /&gt;
|The cooldown of a single spell for the Wizard is decreased as if that spell had been taken again.&lt;br /&gt;
|Average&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|Invincible&lt;br /&gt;
|None&lt;br /&gt;
|A random human is injected with 40 units of adminordrazine, making them invincible for 100 ticks.&lt;br /&gt;
|Average&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|Lava&lt;br /&gt;
|&#039;&#039;&#039;Warning&#039;&#039;&#039;: &amp;lt;br&amp;gt;You feel the ground beneath you getting hot. Waves of heat distort the air.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Start&#039;&#039;&#039;: &amp;lt;br&amp;gt;The floor is lava! Get on top of something!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;End&#039;&#039;&#039;: &amp;lt;br&amp;gt;The ground cools and returns to its usual form.&amp;lt;br&amp;gt;&lt;br /&gt;
|The ground turns into surprisingly cool lava, lightly damaging anything on the floor. Flood the station with plasma for optimal effect.&lt;br /&gt;
|Low&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|Magicarp&lt;br /&gt;
|Unknown magical entities have been detected near [station_name()], please stand-by.&lt;br /&gt;
|Magicarps and Chaos Magicarps are spawned around the station&lt;br /&gt;
|Very Low&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|Petsplosion&lt;br /&gt;
|None&lt;br /&gt;
|The bane of every HOP, animals around the station start to randomly gib&lt;br /&gt;
|Low&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|Possession&lt;br /&gt;
|You suddenly feel a welling of new spooky powers...&lt;br /&gt;
|Ghosts become visible to the crew, and can possess objects and spook people&lt;br /&gt;
|Low&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|Race&lt;br /&gt;
|You feel somehow... different?&lt;br /&gt;
|Everyone turns into a random different species. Very unfortunate if you happen to turn into a Plasmaman.&lt;br /&gt;
|Low&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|RPG Loot&lt;br /&gt;
|None&lt;br /&gt;
|All items get a snazzy little pronoun which either buffs or nerfs the item. Items can be buffed by using an item fortification scroll.&lt;br /&gt;
|Average&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|Robeless Casting&lt;br /&gt;
|None&lt;br /&gt;
|The wizard can now cast all of his spells without any of his robes.&lt;br /&gt;
|Low&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|Summon Guns&lt;br /&gt;
|None&lt;br /&gt;
|Everyone get guns, some get a survival objective&lt;br /&gt;
|Very Low&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|Summon Magic&lt;br /&gt;
|None&lt;br /&gt;
|Everyone gets a wand, some get an objective to steal magical items&lt;br /&gt;
|Very Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Magical Traumas ===&lt;br /&gt;
These [[Brain Trauma|Brain Traumas]] only appear when you (the wizard) cast the &#039;&#039;&#039;Curse of Madness&#039;&#039;&#039; ritual before heading to the station. There is a &#039;&#039;&#039;20%&#039;&#039;&#039; chance that a person will have a Magical Trauma rather than a [[Brain Trauma#Mild|mild/]][[Brain Trauma#Severe|severe/]][[Brain Trauma#Special|special trauma]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#FFCCFF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&#039;background-color:#DE60DE;&#039;|Name ||style=&#039;background-color:#DE60DE;&#039;| Effect ||style=&#039;background-color:#DE60DE;&#039;| Warning Message ||style=&#039;background-color:#DE60DE;&#039;| Scan Message&lt;br /&gt;
|-&lt;br /&gt;
| Athaumasia ||  Gives the victim an immunity to magical effects and projectiles. Mind over magic, baby.  || style=&amp;quot;color:#000099&amp;quot; | You realize that magic cannot be real. &amp;lt;br&amp;gt;|| Thaumic Blank&lt;br /&gt;
|-&lt;br /&gt;
| Lumiphobia || Makes the victim hyper-sensitive to light, causing them to burn when exposed to anything more than a dim glow. || style=&amp;quot;color:#ff0000&amp;quot; | &#039;&#039;You feel a craving for darkness.&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;The light burns you!&#039;&#039;|| Light Hypersensitivity&lt;br /&gt;
|-&lt;br /&gt;
| Poltergeist || The victim is haunted by a poltergeist that will aggressively throw objects in the area towards him/her.  || style=&amp;quot;color:#ff0000&amp;quot; | &#039;&#039;You feel a hateful presence close to you.&#039;&#039; || Paranormal Activity&lt;br /&gt;
|-&lt;br /&gt;
| Stalking Phantom || An dark presence that only the victim can see stalks and ruthlessly mutilates the victim with ghostly claws once it has caught up to him/her. Unrelated side effects include intense paranoia and a feeling of being stalked. || style=&amp;quot;color:#ff0000&amp;quot; | &#039;&#039;You feel like something wants to kill you...&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;&#039;&#039;It&#039;s coming closer...&#039;&#039;&amp;lt;/b&amp;gt; || Extra-sensory Paranoia&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The AI and You! ==&lt;br /&gt;
&#039;&#039;&#039;NOTICE: THE WIZ IS HUMAN&#039;&#039;&#039; (unless he is a [[lizardperson|lizard wizard]] or a [[Skeleton]], or something that&#039;s, you know, not a human.)&lt;br /&gt;
&lt;br /&gt;
Usually, when you go on your long space adventure, you come across an AI.&lt;br /&gt;
&lt;br /&gt;
The AI will either be nice to you and attempt to protect you from the evil crew, or it will track you the whole time, and attempt to trap you! (Luckily, you have been [[Beyond the impossible|trained by the greatest]]!) If this happens, go into the AI core, and see how he can track you while it&#039;s dead.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re feeling nice and don&#039;t mind being stunned a few times, you can always pop into the upload! When you get inside, take a Freeform module, pop out, and make nice law explaining how you are practically god of the station, and return to the upload, and of course, &#039;&#039;upload it!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After that, the AI will be very nice to you, and serve you, his master.&#039;&#039;&#039;&lt;br /&gt;
== Suggested Starting Loadouts ==&lt;br /&gt;
Your first time playing as a Wizard can be disorientating and very hard, but also demanding. Just figuring out what spells to take is half the gamemode onto itself, the other half is utilising those spells. As such this section will detail some basic, but robust, starting Wizard loadouts.&lt;br /&gt;
&lt;br /&gt;
You only get up to 10 spell points to spend, meaning your spell loadout will be limited. So don&#039;t overspecialize.&lt;br /&gt;
===&#039;&#039;&#039;Stock&#039;&#039;&#039;===&lt;br /&gt;
* Magic Missile&lt;br /&gt;
* Disintegrate&lt;br /&gt;
* Ethereal Jaunt&lt;br /&gt;
* Blink&lt;br /&gt;
* Knock&lt;br /&gt;
A basic, but robust set up. Gives you good offensive and defensive capabilities that favour hit and run attacks. &lt;br /&gt;
&lt;br /&gt;
Using Ethereal Jaunt to launch a ambush, then using Magic Missiles to grant you a effective area stun attack while Disintegrate lets you quickly dispatch a single target. Blink and Knock offer a effective fallback to escaping a bad situation or if you screw up.&lt;br /&gt;
&lt;br /&gt;
Disintegrate is often considered unsporting, though, so expect dead chat to be mad at you if/when you die.&lt;br /&gt;
===&#039;&#039;&#039;Offensive&#039;&#039;&#039;===&lt;br /&gt;
* Magic Missile&lt;br /&gt;
* Disable Technology&lt;br /&gt;
* Mutate&lt;br /&gt;
* Disintegrate OR Fireball&lt;br /&gt;
* Blink&lt;br /&gt;
Heavily oriented around attacking and killing the crew, you suffer from very little defensive spells, thus relying on being robust enough to kill anyone before they become a threat.&lt;br /&gt;
&lt;br /&gt;
This loadout focuses on Magic Missiles and Mutate in order to kill, as well as either Disintegrate or Fireball to help deliver the coup de grâce. Disable Technology is effective in sapping all energy from Security Officers weapons while Blink offers a small defensive spell to get out of a bad spot.&lt;br /&gt;
===&#039;&#039;&#039;Defensive&#039;&#039;&#039;===&lt;br /&gt;
* Magic Missile&lt;br /&gt;
* Teleport&lt;br /&gt;
* Ethereal Jaunt&lt;br /&gt;
* Blink&lt;br /&gt;
* Smoke OR offensive spell&lt;br /&gt;
This loadout focuses on survivability almost exclusively. You&#039;re going to have to rely on stealing station weapons in order to kill people, however you yourself will be really hard to kill as you have a large array of defensive and retreat spells to use.&lt;br /&gt;
===&#039;&#039;&#039;Stealth&#039;&#039;&#039;===&lt;br /&gt;
&#039;&#039;&#039;CHOOSE A REALISTIC NAME.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Robes&lt;br /&gt;
* Fireball&lt;br /&gt;
* Knock&lt;br /&gt;
* Mind Swap&lt;br /&gt;
* 2x Free Robeless Spells&lt;br /&gt;
A dangerous and advanced loadout, this set up relies on stealth, evasion and confusion to get the job done. However this can prove effective in avoiding getting shot and pulling of outrageous tasks.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re discovered you will have few defensive or offensive abilities to employ, Fireball is your only main offensive spell, taking either Blind or Smoke can help in avoiding targets and Forcefield can help keep away pursuers. &lt;br /&gt;
===Mayhem===&lt;br /&gt;
* Summon Magic&lt;br /&gt;
* Summon Guns&lt;br /&gt;
* Summon Events&lt;br /&gt;
* Summon Ghosts&lt;br /&gt;
* Summon Madness&lt;br /&gt;
Have you NEVER been a wizard before and are incredibly afraid of screwing up and causing the round to end 5 minutes in? Have no fear! With this loadout, even if you&#039;re incompetent, the station will still descend into chaos! Why cause mass murder and death yourself when you can have the crew do it for you?&lt;br /&gt;
===&#039;&#039;&#039;The World Burner&#039;&#039;&#039;===&lt;br /&gt;
* Summon Ghosts&lt;br /&gt;
* Summon Events x5&lt;br /&gt;
Did you know that your wizard ship has a camera console in it that you can use to observe what&#039;s going on in the station? You&#039;ll be using it a lot with this loadout, as you&#039;ll generally want to wait until Summon Events spawns guns and/or magic before beaming down onto the station yourself so that the round doesn&#039;t immediately end when you die. Fortunately, you won&#039;t have to wait long, because the level 5 version of Summon Events summons an event EVERY MINUTE! Yes, that&#039;s right, a wacky wizard event will occur EVERY MINUTE until the game runs out of wizard events to summon! And YOU can watch the resulting chaos from the comfort of your own ship!&lt;br /&gt;
===The Artist===&lt;br /&gt;
* Flesh to Stone&lt;br /&gt;
* Staff of Animation&lt;br /&gt;
* Stop Time&lt;br /&gt;
* Wand Assortment Belt&lt;br /&gt;
* Charge&lt;br /&gt;
* Forcewall&lt;br /&gt;
Turn everyone into living statues and animate them for a true lifelike image. Run away from angry living statues and animate infinite holodeck e-swords to protect yourself. Fire off all your death bolts and run out of wand charges. Complete your art collection by gathering all the heads of staff turned statues on the bridge.&lt;br /&gt;
===Discount Ragin Mages===&lt;br /&gt;
* Healer Apprentice&lt;br /&gt;
* Healer Apprentice&lt;br /&gt;
* Wand Assortment Belt&lt;br /&gt;
* Wand Assortment Belt&lt;br /&gt;
* Wand Assortment Belt&lt;br /&gt;
Summon two loyal companions that have the charge spell and wands of healing. Give your followers wand belts for maximum spells and robustness. Get walled off and die to security only to be revived again and again. teach the station why wand of fireball is amazing by launching constant barrages of death and destruction with your posse.&lt;br /&gt;
===The Conqueror===&lt;br /&gt;
* Necromatic Stone&lt;br /&gt;
* Six Soul Stone Shards&lt;br /&gt;
* Wand Assortment Belt&lt;br /&gt;
* Charge&lt;br /&gt;
* Healing Holoparasite&lt;br /&gt;
* Forcewall&lt;br /&gt;
Deathbolt a few people and turn them into artificers or skeleton servants. Snowball into destroying and subverting the entire station to your will. Get bodied by waves of ERT.&lt;br /&gt;
===Electromancer===&lt;br /&gt;
* Tesla Blast&lt;br /&gt;
* Lightning Bolt&lt;br /&gt;
* Throw Lightning&lt;br /&gt;
* Disable Technology&lt;br /&gt;
* Any Mobility spell&lt;br /&gt;
Teleport in and throw a lightning bolt while charging tesla blast. EMP any borgs or IPCs. Blink/jaunt/Teleport away. Bonus points if you subvert the AI. Throw pocket electricity at anyone chasing you to stun them. Become The ultimate Crowd Controller.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to take a more active role in events, consider using a Summon Events x4 (which summons an event only once every 1-2 minutes instead of once every minute) + Bind Soul + Summon Ghosts build instead. Become a lich as soon as possible after arriving on the station and try to keep your phylactery safe- if you die without a phylactery (because you either didn&#039;t make one or because the one you made was destroyed) before Summon Events makes another (still alive) antag, the round will end before the chaos from your Summon Events castings fully manifests.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
These loadouts are meant as a general guide on simple loadouts to use. We highly recommend you experiment with any spell combination when you can.&lt;br /&gt;
==Tips==&lt;br /&gt;
* While knocked down, you can still cast most of your spells, with a few exceptions: jaunt will make you invulnerable, but you won&#039;t move until the stun runs out, and touch-based spells like disintegrate will need you to attack the target.&lt;br /&gt;
* Someone in the &amp;quot;Unconcious&amp;quot; state can be instantly Soul Sharded, regardless of health. Anyone under 50% HP can be KO&#039;d by a briefcase with 100% reliability. See that assistant that burned himself to shit on the door? Briefcase bonk, shard.&lt;br /&gt;
* Suicide bombing is a very easy way to kill a wizard &#039;&#039;&#039;but may get you banned if you fuck up&#039;&#039;&#039;. Welderbombings can also knock the wizard out if he&#039;s not very good.&lt;br /&gt;
* Removing a wizard&#039;s hat or robes will often render him completely impotent, as very, VERY few wizards carry spare hats in their backpack. Acid or fire smoke grenades work well for stripping their hats. Muzzling them also makes them unable to cast most spells if you can actually hold down a wizard long enough.&lt;br /&gt;
* The Staff of Animation can animate holographic objects. They retain their &#039;force&#039; and do not disappear when they leave the holodeck/the holodeck is shut off. So you can load up the thunder dome simulation over and over for infinite E-sword buddies.&lt;br /&gt;
* Wizard EMP shocks doors, so you should not better use doors as wizard, after you use EMP skill. Also the staff of animation is even more OP than Veil Render, just use it on knifes, hatchets and other items of big robustness. Combine this with EMPing security guys, which approach you and mutating in hulk, when you see guys with syringe guns (however, if chemist is not mainstream and deploys lexorin or unstable mutagen, you would get outrobusted) for greater effects.&lt;br /&gt;
* The wizard&#039;s Knock spell opens bolted doors too.&lt;br /&gt;
* The staff of change works on AIs.&lt;br /&gt;
* Mindswap does not work on [[megafauna]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
...Now, fearless follower of the Wizards Space Federation..&lt;br /&gt;
&lt;br /&gt;
I have but one question for you, now that I revealed all this knowledge to you,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Will you be ready?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Love,&lt;br /&gt;
&lt;br /&gt;
The QuarterWizard&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
{{Game modes}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Game Modes]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Shiraizawa</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_Drinks&amp;diff=37985</id>
		<title>Guide to Drinks</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_Drinks&amp;diff=37985"/>
		<updated>2024-12-10T12:01:03Z</updated>

		<summary type="html">&lt;p&gt;Shiraizawa: updated Hot Chocolate recipe to follow the recipe in the code&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Drinks=&lt;br /&gt;
Note: These mixtures are usually poured into a glass (50 units), and are typically mixed in a shaker (100 units). If there are several reagents in the glass, it will get the look of the drink with the largest amount of units.&lt;br /&gt;
&lt;br /&gt;
A drink&#039;s strength determines how quickly a drinker gets drunk and how much it improves the chances of success in [[Surgery|surgery]] when applied externally.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A Quick, comprehensible list of what a drink will do to you.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
0: Non-alcoholic.&amp;lt;br&amp;gt;&lt;br /&gt;
1-10: Barely classifiable as alcohol - occasional slurring.&amp;lt;br&amp;gt;&lt;br /&gt;
11-20: Slight alcohol content - slurring.&amp;lt;br&amp;gt;&lt;br /&gt;
21-30: Below average - imbiber begins to look slightly drunk.&amp;lt;br&amp;gt;&lt;br /&gt;
31-40: Just below average - no unique effects.&amp;lt;br&amp;gt;&lt;br /&gt;
41-50: Average - mild disorientation, imbiber begins to look drunk.&amp;lt;br&amp;gt;&lt;br /&gt;
51-60: Just above average - disorientation, vomiting, imbiber begins to look heavily drunk.&amp;lt;br&amp;gt;&lt;br /&gt;
61-70: Above average - small chance of blurry vision, imbiber begins to look smashed.&amp;lt;br&amp;gt;&lt;br /&gt;
71-80: High alcohol content - blurry vision, imbiber completely shitfaced.&amp;lt;br&amp;gt;&lt;br /&gt;
81-90: Extremely high alcohol content - heavy toxin damage, passing out.&amp;lt;br&amp;gt;&lt;br /&gt;
91-100: Dangerously toxic - swift death.&amp;lt;br&amp;gt;&lt;br /&gt;
===Basic Drink Ingredients===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:#FFCCCC;&#039;|Cocktail&lt;br /&gt;
! style=&#039;background-color:#FFCCCC;&#039;|Strength&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Ingredients&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Drink Description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Absinthe.png|64px]]&lt;br /&gt;
!{{anchor|Absinthe}}Absinthe&lt;br /&gt;
|80&lt;br /&gt;
|1 part {{Tooltip|[[#absinthe|absinthe]]|{{RecursiveRecipe/Absinthe}}}}&lt;br /&gt;
|A powerful alcoholic drink. Rumored to cause hallucinations but does not.&lt;br /&gt;
||Has a 10% chance to cause hallucinations per tick unless you have [[Quirks|alcohol tolerance]].&amp;lt;br&amp;gt; &#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or Booze-O-Mat extra-strong absinthe, 100 units each.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ale.png|64px]]&lt;br /&gt;
!{{anchor|Ale}}Ale&lt;br /&gt;
|65&lt;br /&gt;
|1 part {{Tooltip|[[#ale|ale]]|{{RecursiveRecipe/Ale}}}}&lt;br /&gt;
|A warm pint of delicious ale.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 6 bottles Magm-Ale, 30 units each. Or from the Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Applejack_glass.png|64px]]&lt;br /&gt;
!{{anchor|Applejack}}Applejack&lt;br /&gt;
|20&lt;br /&gt;
|1 part {{Tooltip|[[#applejack|applejack]]|{{RecursiveRecipe/Applejack}}}}&lt;br /&gt;
|The perfect beverage for when you feel the need to horse around.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 5 bottles of Buckin&#039; Bronco&#039;s Applejack. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Apple_juice.png]]&lt;br /&gt;
!{{anchor|Apple Juice}}Apple Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part apple juice&lt;br /&gt;
|The sweet juice of an apple, fit for all ages.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice an [[Guide_to_hydroponics#Apple|apple]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Banana_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Banana Juice}}Banana Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part banana juice&lt;br /&gt;
|The raw essence of a banana. HONK&lt;br /&gt;
|Heals clowns and monkeys of 1 brute and burn damage per tick. &amp;lt;br&amp;gt; &#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice bananas.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Beer.png|64px]]&lt;br /&gt;
!{{anchor|Beer}}Beer&lt;br /&gt;
|25&lt;br /&gt;
|1 part {{Tooltip|[[#beer|beer]]|{{RecursiveRecipe/Beer}}}}&lt;br /&gt;
|A freezing pint of beer.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 6 bottles of Space Beer, 30 units each. Or 1000 units in Bartender&#039;s beer keg. Or from Service borg shaker. Or mix 10 parts Flour, 5 units [[#Universal_Enzyme|universal enzyme]] (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Berry_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Berry Juice}}Berry Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part berry juice&lt;br /&gt;
|berry juice. Or maybe it&#039;s jam. Who cares?&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice berries.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Carrot_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Carrot Juice}}Carrot juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part carrot juice&lt;br /&gt;
|It is just like a carrot but without crunching.&lt;br /&gt;
|Heals eye damage. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice carrots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Champagne_glass.gif|64px]]&lt;br /&gt;
!{{anchor|Champagne}}Champagne&lt;br /&gt;
|40&lt;br /&gt;
|1 part champagne&lt;br /&gt;
|A sparkling wine known for its ability to strike fast and hard.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Booze-O-Mat, 5 bottles of Eau d&#039; Dandy Brut Champagne. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Banana juice glass.png|64px]]&lt;br /&gt;
!{{anchor|Clown&#039;s Tears}}Clown&#039;s Tears&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part clown&#039;s tears&lt;br /&gt;
|Not very funny.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Grind some clown&#039;s tears soup.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brownglass.gif|64px]]&lt;br /&gt;
!{{anchor|Coffee}}Coffee&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part {{Tooltip|[[#coffee|coffee]]|{{RecursiveRecipe/Coffee}}}}&lt;br /&gt;
|Don&#039;t drop it, or you&#039;ll send scalding liquid and glass shards everywhere.&lt;br /&gt;
|Reduces dizziness, drowsiness, wakes up, causes jittering, heats up if frozen, and purges [[Guide to food and drinks#Frost Oil|frost oil]]. Overdose at 80 units.&lt;br /&gt;
&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Mix 1 {{Tooltip|[[#Coffee Powder|Coffee Powder]]|{{RecursiveRecipe/CoffeePowder}}}} + 5 units [[#Water|water]]. Or from the Hot Drinks vending machines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cognac_glass.png|64px]]&lt;br /&gt;
!{{anchor|Cognac}}Cognac&lt;br /&gt;
|75&lt;br /&gt;
|1 part cognac&lt;br /&gt;
|Damn, you feel like some kind of French aristocrat just by holding this.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or in Booze-O-Mat, 5 bottles of Chateau De Baton Premium Cognac, 100 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Milk_glass.png|64px]]&lt;br /&gt;
!{{anchor|Creme de Coconut}}Creme de Coconut&lt;br /&gt;
|20&lt;br /&gt;
|1 part creme de coconut&lt;br /&gt;
|A coconut liqueur for smooth, creamy, tropical drinks.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lime_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Creme de Menthe}}Creme de Menthe&lt;br /&gt;
|20&lt;br /&gt;
|1 part creme de menthe&lt;br /&gt;
|A minty liqueur excellent for refreshing, cool drinks.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocolate glass.png|64px]]&lt;br /&gt;
!{{anchor|Creme de Cacao}}Creme de Cacao&lt;br /&gt;
|20&lt;br /&gt;
|1 part creme de cacao&lt;br /&gt;
|A chocolatey liqueur excellent for adding dessert notes to beverages and bribing sororities.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dr_gibb_glass.png|64px]]&lt;br /&gt;
!{{anchor|Dr. Gibb}}Dr. Gibb&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Dr. Gibb&lt;br /&gt;
|Dr. Gibb. Not as dangerous as the name might imply.&lt;br /&gt;
|Reduces drowsiness, and cools down if overheated. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; 10 cans of Space Mountain Wind in Robust Softdrinks -vending machines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:fernetglass.png|64px]]&lt;br /&gt;
!{{anchor|Fernet}}Fernet&lt;br /&gt;
|80&lt;br /&gt;
|1 part Fernet&lt;br /&gt;
|Pure Fernet Bronca. Only an absolute madman would drink this pure.&lt;br /&gt;
|Reduces satiety a lot, but causes a lot of toxin damage if starving. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In hacked Booze-O-Mat, 5 bottles of Fernet Bronca, 100 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brownglass.gif|64px]]&lt;br /&gt;
!{{anchor|Garlic Juice}}Garlic Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part garlic juice&lt;br /&gt;
|Grinded (not juiced) [[Guide_to_hydroponics#Garlic|garlic]]. [[Cook|Chefs]] love it.&lt;br /&gt;
|20% chance per tick to heal 1 brute and burn if you&#039;re a [[Cook|cook]]. Prevents [[Vampire|vampires]] from biting you. Very slow metabolism rate (0.06u).&amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Grind [[Guide_to_hydroponics#Garlic|garlic]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:ginvodkaglass.gif|64px]]&lt;br /&gt;
!{{anchor|Gin}}Gin&lt;br /&gt;
|45&lt;br /&gt;
|1 part gin&lt;br /&gt;
|It&#039;s gin. In space. I say, good sir.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or In Booze-O-Mat, 5 bottles of Griffeater Gin, 100 units each. &amp;lt;br&amp;gt;...???&lt;br /&gt;
|-&lt;br /&gt;
![[File:grenadine.png|64px]]&lt;br /&gt;
!{{anchor|Grenadine}}Grenadine&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part grenadine&lt;br /&gt;
|Delicious flavored syrup.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat or In Soda Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Glass of Ice}}{{anchor|Ice}}Ice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part ice&lt;br /&gt;
|Generally, you&#039;re supposed to put something else in there too...&lt;br /&gt;
|Cools you down if overheated. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 9 Ice Cups, 30 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hard_cider_glass.png|64px]]&lt;br /&gt;
!{{anchor|Hard Cider}}Hard Cider&lt;br /&gt;
|25&lt;br /&gt;
|1 part hard cider&lt;br /&gt;
|Apple juice, for adults. &lt;br /&gt;
|Gives nutrition.&amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 5 Jian Hard Cider, 50u each.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Holy_water_glass.png|64px]]&lt;br /&gt;
!{{anchor|Holy Water}}Holy Water&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part holy water&lt;br /&gt;
|A glass of holy water.&lt;br /&gt;
|Makes people jittering, stuttering, dizzy. Heals [[Cult|cultism]]. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Have the [[Chaplain]] hit a water container with the Bible. Or One Flask of Holy Water, 100 units, in the [[Chapel]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kahlua_glass.png|64px]]&lt;br /&gt;
!{{anchor|Kahlua}}{{anchor|Kahlúa}}Kahlúa&lt;br /&gt;
|45&lt;br /&gt;
|1 part Kahlúa&lt;br /&gt;
|DAMN, THIS THING LOOKS ROBUST&lt;br /&gt;
|Reduces dizziness, drowsiness, sleeping, and makes you jittery.&amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or Booze-O-Mat, 5 bottles of Robert Robust&#039;s Coffee Liqueur, 100 units each. Or from Service borg shaker. Or mix 5 {{Tooltip|[[#coffee|coffee]]|{{RecursiveRecipe/Coffee}}}} + 5 [[#Sugar|sugar]] + 5 [[#Universal Enzyme|universal enzyme]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemon_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Lemon Juice}}Lemon Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part {{Tooltip|[[#lemon juice|lemon juice]]|{{RecursiveRecipe/LemonJuice}}}}&lt;br /&gt;
|Sour...&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Soda Dispenser. Or juice lemons.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemon_lime_glass.png|64px]]&lt;br /&gt;
!{{anchor|Lemon-Lime}}Lemon-Lime&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Lemon-Lime&lt;br /&gt;
|You&#039;re pretty certain a real fruit has never actually touched this.&lt;br /&gt;
|Cools you down if overheated. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Soda Dispenser. Or 10 cans of Lemon-Lime in Robust Softdrinks -vending machines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lime_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Lime Juice}}Lime Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part lime juice&lt;br /&gt;
|A glass of sweet-sour lime juice.&lt;br /&gt;
|Has a 20% chance to heal 1 toxin damage. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Soda Dispenser. Or In Booze-O-Mat, 4 bottles of Lime Juice, 100 units each. Or from Service borg shaker. Juice limes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lime_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Menthol}}Menthol&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part menthol&lt;br /&gt;
|Tastes naturally minty, and imparts a very mild numbing sensation.&lt;br /&gt;
|Prevents coughing.&amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 4 cartons of Menthol, 100 units each. Or from the soda dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Milk_glass.png|64px]]&lt;br /&gt;
!{{anchor|Milk}}Milk&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part {{Tooltip|[[#milk|milk]]|{{RecursiveRecipe/Milk}}}}&lt;br /&gt;
|White and nutritious goodness!&lt;br /&gt;
|Has a 20% chance to heal 1 brute per tick and purges [[Guide to food and drinks#Capsaicin Oil|capsaicin oil]]. Overdose at 500 units.&amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Biogenerator. Or milk a goat or a cow. Or from [[File:Milk.png]] Space Milk cartons, 50 units in each. 5 are found in kitchen freezer. Ordered food crate has one.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cream_glass.png|64px]]&lt;br /&gt;
!{{anchor|Cream}}{{anchor|Milk Cream}}Cream&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part {{Tooltip|[[#cream|cream]]|{{RecursiveRecipe/Cream}}}}&lt;br /&gt;
|Ewwww...&lt;br /&gt;
|Has a 20% chance to heal 1 brute damage per tick. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat (cream), 4 bottle of Milk Cream, 100 units each. Or from Service borg shaker. Or from the Biogenerator.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nothing_glass.png|64px]]&lt;br /&gt;
!{{anchor|Nothing}}Nothing&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part nothing&lt;br /&gt;
|Absolutely nothing.&lt;br /&gt;
|Heals mimes of 1 brute and burn damage and mutes them. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; [[Mime]]&#039;s Bottle of Nothing, or by grinding [[Guide_to_hydroponics#Mimana|Mimanas]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orange_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Orange Juice}}Orange Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part orange juice&lt;br /&gt;
|Vitamins! Yay!&lt;br /&gt;
|Has a 30% chance to heal 1 suffocation damage per tick.&amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 4 bottles of Orange Juice, 100 units each. Or from Service borg shaker. 15 units in each can of Star-kist, along with 15 units of space cola. Or juice oranges.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Parsnip juice glass.png|64px]]&lt;br /&gt;
!{{anchor|Parsnip Juice}}Parsnip Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part parsnip juice&lt;br /&gt;
|Why...&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice a [[Guide_to_hydroponics#Parsnip|parsnip]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Peach juice.png|64px]]&lt;br /&gt;
!{{anchor|Peach Juice}}Peach Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part peach juice&lt;br /&gt;
|Just peachy.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Canned in maintenance peaches, which can only be found in [[Maintenance|maintenance]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemon_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Pineapple_Juice}}Pineapple Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part pineapple juice&lt;br /&gt;
|Tart, tropical, and hotly debated.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Soda Dispenser. Or juice pineapples.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Poison_berry_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Poison Berry Juice}}Poison Berry Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part poison berry juice&lt;br /&gt;
|berry juice. Or maybe it&#039;s poison. Who cares?&lt;br /&gt;
|Shows up as &amp;quot;Berry Juice&amp;quot; but has a slightly darker color. Does 1 toxin damage per tick. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice poison berries.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brownglass.gif|64px]]&lt;br /&gt;
!{{anchor|Potato Juice}}Potato Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part potato juice&lt;br /&gt;
|Bleh...&lt;br /&gt;
|Gives nutrition. Metabolism rate of 0.8 units per tick.&lt;br /&gt;
&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice potatoes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rum_glass.png|64px]]&lt;br /&gt;
!{{anchor|Rum}}Rum&lt;br /&gt;
|60&lt;br /&gt;
|1 part rum&lt;br /&gt;
|Now you want to Pray for a pirate suit, don&#039;t you?&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or in Booze-O-Mat, 5 bottles of Captain Pete&#039;s Cuban Spiced Rum, 100 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sakecup.png|64px]]&lt;br /&gt;
!{{anchor|Sake}}Sake&lt;br /&gt;
|70&lt;br /&gt;
|1 part sake&lt;br /&gt;
|A sweet rice wine of questionable legality and extreme potency.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or in Booze-O-Mat. Or mix 10 parts Rice, 5 units [[#Universal Enzyme|universal enzyme]] (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soda_water_glass.png|64px]]&lt;br /&gt;
!{{anchor|Soda Water}}Soda Water&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part soda water&lt;br /&gt;
|Why not make a scotch and soda?&lt;br /&gt;
|Reduces dizziness and drowsiness. Cools down if overheated. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 15 bottles of Soda Water, 50 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soy_milk_glass.png|64px]]&lt;br /&gt;
!{{anchor|Soy Milk}}Soy Milk&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part soy milk&lt;br /&gt;
|White and nutritious soy goodness!&lt;br /&gt;
|Has a 20% chance to heal 1 brute damage per tick. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; From [[File:Soymilk.gif]] Soy Milk cartons, 50 units in each. 5 are found in kitchen freezer. Ordered food crate has one.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space_cola_glass.png|64px]]&lt;br /&gt;
!{{anchor|Space Cola}}Space Cola&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Space Cola&lt;br /&gt;
|A glass of refreshing Space Cola.&lt;br /&gt;
|Cools down if overheated, and reduces drowsiness. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; 10 cans of Space Cola in Robust Softdrinks -vending machines. Or 8 cans in Booze-O-Mat. Or from Service borg shaker. 30 units in each can of Space Cola, 15 units in each can of Star-kist, along with 15 units of orange juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space_mountain_wind_glass.png|64px]]&lt;br /&gt;
!{{anchor|Space Mountain Wind}}Space Mountain Wind&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Space Mountain Wind&lt;br /&gt;
|Space Mountain Wind. As you know, there are no mountains in space, only wind.&lt;br /&gt;
|Reduces drowsiness and sleeping, makes you jitter, and cools down if overheated. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; 10 cans of Space Mountain Wind in Robust Softdrinks -vending machines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space_up_glass.png|64px]]&lt;br /&gt;
!{{anchor|Space-Up}}Space-Up&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Space-Up&lt;br /&gt;
|Space-Up. It helps keep your cool.&lt;br /&gt;
|Cools down if overheated. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; 10 cans of Space-Up in Robust Softdrinks -vending machines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Teaglass.gif|64px]]&lt;br /&gt;
!{{anchor|Tea}}Tea&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part tea&lt;br /&gt;
|Drinking it from here would not seem right.&lt;br /&gt;
|Reduces dizziness, drowsiness, sleep, and cold less than coffee, reduces jittering, and has a 20% chance to heal 1 toxin per tick.&amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Grind dried tea leaves to get Tea Powder. Mix 1 Tea Powder + 5 units [[#Water|water]]. Or from the Hot Drinks -vending machines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Teqilla_glass.png|64px]]&lt;br /&gt;
!{{anchor|Tequila}}Tequila&lt;br /&gt;
|70&lt;br /&gt;
|1 part tequila&lt;br /&gt;
|Now all that&#039;s missing is the weird colored shades!&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or in Booze-O-Mat, 5 bottles of Caccavo Guaranteed Quality Tequila, 100 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tomato_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Tomato Juice}}Tomato Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part tomato juice&lt;br /&gt;
|Are you sure this is tomato juice?&lt;br /&gt;
|Has a 20% chance to heal 1 burn damage.&amp;lt;br&amp;gt;Blood shows the same way. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 4 bottles of Tomato Juice, 100 units each. Or from Service borg shaker. Juice tomatoes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tonic_water_glass.png|64px]]&lt;br /&gt;
!{{anchor|Tonic Water}}Tonic Water&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part tonic water&lt;br /&gt;
|Quinine tastes funny, but at least it&#039;ll keep that Space Malaria away.&lt;br /&gt;
|Reduces dizziness, drowsiness, sleeping, and cools down if overheated. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or in Booze-O-Mat, 8 bottles of T-Borg&#039;s Tonic Water, 50 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orange juice glass.png|64px]]&lt;br /&gt;
!{{anchor|Triple Sec}}Triple Sec&lt;br /&gt;
|30&lt;br /&gt;
|1 part triple sec&lt;br /&gt;
|A sweet and vibrant orange liqueur.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In a booze dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vermouth_glass.png|64px]]&lt;br /&gt;
!{{anchor|Vermouth}}Vermouth&lt;br /&gt;
|45&lt;br /&gt;
|1 part vermouth&lt;br /&gt;
|You wonder why you&#039;re even drinking this straight.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or in Booze-O-Mat, 5 bottles of Goldeneye Vermouth, 100 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ginvodkaglass.gif|64px]]&lt;br /&gt;
!{{anchor|Vodka}}Vodka&lt;br /&gt;
|65&lt;br /&gt;
|1 part vodka&lt;br /&gt;
|The glass contain wodka. Xynta.&lt;br /&gt;
|Reduces radiation levels.&lt;br /&gt;
&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or mix 10 [[#Potato Juice|potato juice]] + 5 [[#Universal Enzyme|universal enzyme]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Water_glass.png|64px]]&lt;br /&gt;
!{{anchor|Water}}Water&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part water&lt;br /&gt;
|The father of all refreshments.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Sinks. Watertanks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Watermelon_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Watermelon Juice}}Watermelon Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part watermelon juice&lt;br /&gt;
|A glass of watermelon juice. &lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice watermelon slices.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Welder_fuel_glass.png|64px]]&lt;br /&gt;
!{{anchor|Welder Fuel}}Welder Fuel&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part welding fuel&lt;br /&gt;
|Unless you are an industrial tool, this is probably not safe for consumption.&lt;br /&gt;
|Crit dose: 40 units/100 ticks. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Find a Welding fuel tank.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiskeyemoji.png|25px]]&lt;br /&gt;
!{{anchor|Whiskey}}Whiskey&lt;br /&gt;
|75&lt;br /&gt;
|1 part whiskey&lt;br /&gt;
|A superb and well-aged single-malt whiskey. Damn.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or in Booze-O-Mat, 5 bottles of Uncle Git&#039;s Special Reserve, 100 units each.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wine_glass.png|64px]]&lt;br /&gt;
!{{anchor|Wine}}Wine&lt;br /&gt;
|35&lt;br /&gt;
|1 part wine&lt;br /&gt;
|A very classy looking drink.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 5 bottles of Doublebeard Bearded Special Wine, 100 units each. Or from Service borg shaker. Or mix 10 [[#Grape Juice|grape juice]] + 5 [[#Universal Enzyme|universal enzyme]] (instantly becomes grappa).&lt;br /&gt;
|}&lt;br /&gt;
===Mixed Drinks===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:#FFCCCC;&#039;|Cocktail&lt;br /&gt;
! style=&#039;background-color:#FFCCCC;&#039;|Strength&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Ingredients&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Drink Description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:AcidSpit.gif|64px]]&lt;br /&gt;
!{{anchor|Acid Spit}}Acid Spit&lt;br /&gt;
|80&lt;br /&gt;
|5 parts [[#Wine|wine]], 1 part Sulfuric Acid&lt;br /&gt;
|A drink from Nanotrasen. Made from live aliens.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alexander.png|64px]]&lt;br /&gt;
!{{anchor|Alexander}}Alexander&lt;br /&gt;
|80&lt;br /&gt;
|1 part [[#Cognac|cognac]], 1 part [[#Creme de Cacao|creme de cacao]], 1 part {{Tooltip|[[#cream|cream]]|{{RecursiveRecipe/Cream}}}}&lt;br /&gt;
|A creamy, indulgent delight that is stronger than it seems.&lt;br /&gt;
|If you have a shield, it will increase your block power by 15, but is purged if you lose your shield.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[File:AlliesCocktail.gif|64px]]&lt;br /&gt;
!{{anchor|Allies Cocktail}}Allies Cocktail&lt;br /&gt;
|45&lt;br /&gt;
|1 part [[#Classic Martini|Classic Martini]], 1 part [[#Vodka|vodka]]&lt;br /&gt;
|A drink made from your allies.&lt;br /&gt;
|Refers to Triple Entente: French Vermouth, Russian Vodka, English Gin&lt;br /&gt;
|-&lt;br /&gt;
![[File:Aloe.gif|64px]]&lt;br /&gt;
!{{anchor|Aloe}}Aloe&lt;br /&gt;
|35&lt;br /&gt;
|3 part [[#Watermelon Juice|watermelon juice]], 1 part {{Tooltip|[[#cream|cream]]|{{RecursiveRecipe/Cream}}}}, 2 part [[#Whiskey|whiskey]]&lt;br /&gt;
|Very, very, very good.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Amasec.gif|64px]]&lt;br /&gt;
!{{anchor|Amasec}}Amasec&lt;br /&gt;
|35&lt;br /&gt;
|1 part Iron, 5 part [[#Wine|wine]], 5 part [[#Vodka|vodka]]&lt;br /&gt;
|Official drink of the Nanotrasen Gun-Club!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Andalusia.gif|64px]]&lt;br /&gt;
!{{anchor|Andalusia}}Andalusia&lt;br /&gt;
|40&lt;br /&gt;
|1 part [[#Rum|rum]], 1 part [[#Whiskey|whiskey]], 1 part {{Tooltip|[[#lemon juice|lemon juice]]|{{RecursiveRecipe/LemonJuice}}}}&lt;br /&gt;
|A nice, strangely named drink.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:antifreezeglass.gif|64px]]&lt;br /&gt;
!{{anchor|Anti-Freeze}}Anti-Freeze&lt;br /&gt;
|35&lt;br /&gt;
|2 parts [[#Vodka|vodka]], 1 part {{Tooltip|[[#cream|cream]]|{{RecursiveRecipe/Cream}}}}, 1 part [[#Ice|ice]]&lt;br /&gt;
|The ultimate refreshment.&lt;br /&gt;
|Heats you up if you are frozen&lt;br /&gt;
|-&lt;br /&gt;
![[File:Arnold_palmer.png|64px]]&lt;br /&gt;
!{{anchor|Arnold Palmer}}Arnold Palmer&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Lemonade|lemonade]], 1 part [[#Tea|tea]]&lt;br /&gt;
|Encourages the patient to go golfing.&lt;br /&gt;
|Gives nutriment. Has a 5% chance each tick to give messages about golf.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Atomicbombglass.gif|64px]]&lt;br /&gt;
!{{anchor|Atomic Bomb}}Atomic Bomb&lt;br /&gt;
|N/A&lt;br /&gt;
|10 parts [[#B-52|B-52]], 1 part Uranium&lt;br /&gt;
|Nanotrasen cannot take legal responsibility for your actions after imbibing.&lt;br /&gt;
|Makes you druggy, confused, dizzy, stuttering. Makes you sleep after 51 cycles, and take 2 toxin per tick after 201. Can be mixed in a shot glass. Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B-52.png|64px]]&lt;br /&gt;
!{{anchor|B-52}}B-52&lt;br /&gt;
|85&lt;br /&gt;
|1 part [[#Irish Cream|irish cream]], 1 part [[#Kahlua|Kahlúa]], 1 part [[#Cognac|cognac]]&lt;br /&gt;
|Kahlua, Irish Cream, and cognac. You will get bombed.&lt;br /&gt;
|Makes you hear a distant explosion.&lt;br /&gt;
[[wikipedia:B-52_(cocktail)|IBA Official Cocktail]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bacchus_blessing.png|64px]]&lt;br /&gt;
!{{anchor|Bacchus&#039; Blessing}}Bacchus&#039; Blessing&lt;br /&gt;
|300&lt;br /&gt;
|1 part [[#Hooch|Hooch]] + 1 part {{Tooltip|[[#Absinthe|Absinthe]]|{{RecursiveRecipe/Absinthe}}}} + 1 part [[#The Manly Dorf|Manly Dorf]] + 1 part [[#Syndicate Bomb|Syndicate Bomb]]&lt;br /&gt;
|Unidentifiable mixture. Unmeasurably high alcohol content.&lt;br /&gt;
|Can kill you if you drink enough. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Bahamamamaglass.gif|64px]]&lt;br /&gt;
!{{anchor|Bahama Mama}}Bahama Mama&lt;br /&gt;
|35&lt;br /&gt;
|2 parts [[#Rum|rum]], 1 part [[#Pineapple juice|pineapple juice]], 1 part [[#Creme de Coconut|creme de coconut]], 1 part [[#Kahlua|kahlua]]&lt;br /&gt;
|Tropic cocktail.&lt;br /&gt;
|Existing cocktail&lt;br /&gt;
|-&lt;br /&gt;
![[File:BananaHonk.gif|64px]]&lt;br /&gt;
!{{anchor|Banana Honk}}Banana Honk&lt;br /&gt;
|60&lt;br /&gt;
|1 part [[Guide_to_chemistry#Laughter|laughter]], 1 part {{Tooltip|[[#cream|cream]]|{{RecursiveRecipe/Cream}}}}&lt;br /&gt;
|A drink from Clown Heaven.&lt;br /&gt;
|Heals clowns and monkeys of 1 brute and burn damage per tick. Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Barefootglass.gif|64px]]&lt;br /&gt;
!{{anchor|Barefoot}}Barefoot&lt;br /&gt;
|45&lt;br /&gt;
|1 part {{Tooltip|[[#cream|cream]]|{{RecursiveRecipe/Cream}}}}, 1 part [[#Vermouth|vermouth]], 1 part [[#Berry Juice|berry juice]]&lt;br /&gt;
|Barefoot and pregnant.&lt;br /&gt;
|Heals 3 brute damage per tick when not wearing shoes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bastionbourbon.png|64px]]&lt;br /&gt;
!{{anchor|Bastion Bourbon}}Bastion Bourbon&lt;br /&gt;
|30&lt;br /&gt;
|1 part tea, 1 part [[#Creme de Menthe|creme de menthe]], 1 part [[#Triple Citrus|triple citrus]], 1 part [[#Berry Juice|berry juice]]&lt;br /&gt;
|Soothing hot herbal brew with restorative properties. Hints of citrus and berry flavors.&lt;br /&gt;
|When it&#039;s in your system, it will heal 1 brute and burn, 0.5 toxin, 3 suffocation, and 5 stamina damage as long as you&#039;re not in critical. When it&#039;s first added to your system, you heal an amount of each damage type equal to the volume taken in, with a max of 10. This is turned to a max of 20 for anyone in critical. Metabolizes at 0.8 units per tick. Results in 2 parts instead of 4.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BeepskySmash.gif|64px]]&lt;br /&gt;
!{{anchor|Beepsky Smash}}Beepsky Smash&lt;br /&gt;
|90&lt;br /&gt;
|2 parts [[#Quadruple Sec|quadruple sec]], 2 parts [[#Lime Juice|lime juice]], 1 part Iron&lt;br /&gt;
|Heavy, hot and strong. Just like the Iron fist of the LAW.&lt;br /&gt;
|Summons a stream of [[Guide_to_robotics#Securitron|securitron]] hallucinations, which run at you one by one and deal 40 to 70 stamina damage. If overdosed (40 units) you become traumatised with a phobia of security. If you are a proper member of [[Security|security]], you instead regenerate 10 stamina, get minor hallucinations and won&#039;t get overdosed. Makes you unable to block. Metabolization rate is 0.5.&lt;br /&gt;
|-&lt;br /&gt;
![[File:between_the_sheets.png|64px]]&lt;br /&gt;
!{{anchor|Between the Sheets}}Between the Sheets&lt;br /&gt;
|80&lt;br /&gt;
|1 part [[#Rum|rum]], 2 parts [[#Cognac|cognac]], 1 part [[#Triple_Sec|triple sec]], 1 part {{Tooltip|[[#lemon juice|lemon juice]]|{{RecursiveRecipe/LemonJuice}}}}&lt;br /&gt;
|A provocatively named classic.&lt;br /&gt;
|Heals 0.25 brute or burn if you have both damage types, or 0.2 brute or burn if you only have one, while you&#039;re sleeping.&amp;lt;br&amp;gt; IBA Official Cocktail&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bilkglass.gif|64px]]&lt;br /&gt;
!{{anchor|Bilk}}Bilk&lt;br /&gt;
|15&lt;br /&gt;
|1 part {{Tooltip|[[#beer|beer]]|{{RecursiveRecipe/Beer}}}}, 1 part {{Tooltip|[[#milk|milk]]|{{RecursiveRecipe/Milk}}}}&lt;br /&gt;
|A brew of milk and beer. For those alcoholics who fear osteoporosis.&lt;br /&gt;
|Gives nutrition. Has a 10% chance to heal 1 brute per tick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BlackRussian.png|64px]]&lt;br /&gt;
!{{anchor|Black Russian}}Black Russian&lt;br /&gt;
|70&lt;br /&gt;
|3 parts [[#Vodka|vodka]], 2 parts [[#Kahlua|Kahlúa]]&lt;br /&gt;
|For the lactose-intolerant. Still as classy as a White Russian.&lt;br /&gt;
|IBA official cocktail&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blank_paper_drink.gif|64px]]&lt;br /&gt;
!{{anchor|Blank_Paper}}Blank Paper&lt;br /&gt;
|20&lt;br /&gt;
|1 part [[#Silencer|Silencer]], 1 part [[#Nothing|nothing]], 1 part [[#Nuka_Cola|Nuka Cola]], 1 part [[#Clown&#039;s Tears|clown&#039;s tears]]&lt;br /&gt;
|A fizzy cocktail for those looking to start fresh.&lt;br /&gt;
|Heals mimes of 1 brute and burn per tick, mutes anyone who drinks it for 1 minute.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blazaam_glass.gif|64px]]&lt;br /&gt;
!{{anchor|Blazaam}}Blazaam&lt;br /&gt;
|70&lt;br /&gt;
|1 part [[#Peach_Juice|peach juice]], 1 part {{Tooltip|[[Guide_to_chemistry#Bluespace_Dust|Bluespace Dust]]|{{RecursiveChem/Bluespace_Dust}}}}, 2 parts [[#Gin|gin]]&lt;br /&gt;
|The glass seems to be sliding between realities. Doubles as a Berenstain remover.&lt;br /&gt;
|Can randomly teleport you short distances and makes you vomit if drunk enough. Makes your vomit look different. Results in 3 parts instead of 4. &lt;br /&gt;
|-&lt;br /&gt;
![[File:BloodyMary.png|64px]]&lt;br /&gt;
!{{anchor|Bloody Mary}}Bloody Mary&lt;br /&gt;
|55&lt;br /&gt;
|1 part [[#Vodka|vodka]], 2 parts [[#Tomato Juice|tomato juice]], 1 part [[#Lime Juice|lime juice]]&lt;br /&gt;
|Tomato Juice, mixed with Vodka and a lil&#039; bit of lime. Tastes like liquid murder.&lt;br /&gt;
|Restores blood. IBA official cocktail&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cherryshake.gif|64px]]&lt;br /&gt;
!{{anchor|Cherry Shake}}Cherry Shake&lt;br /&gt;
|N/A&lt;br /&gt;
| 3 part {{Tooltip|[[#milk|milk]]|{{RecursiveRecipe/Milk}}}}, 1 part {{Tooltip|[[#cream|cream]]|{{RecursiveRecipe/Cream}}}}, 1 part [[#Cherry Jelly|cherry jelly]].&lt;br /&gt;
|A cherry flavored milkshake.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bluecherryshake.png|64px]]&lt;br /&gt;
!{{anchor|Blue Cherry Shake}}Blue Cherry Shake&lt;br /&gt;
|N/A&lt;br /&gt;
|3 part {{Tooltip|[[#milk|milk]]|{{RecursiveRecipe/Milk}}}}, 1 part {{Tooltip|[[#cream|cream]]|{{RecursiveRecipe/Cream}}}}, 1 part [[#Blue Cherry Jelly|blue cherry jelly]]&lt;br /&gt;
|A blue cherry flavored milkshake.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vanillashake.png|64px]]&lt;br /&gt;
!{{anchor|Vanilla Shake}}Vanilla Shake&lt;br /&gt;
|N/A&lt;br /&gt;
|3 part {{Tooltip|[[#milk|milk]]|{{RecursiveRecipe/Milk}}}}, 1 part {{Tooltip|[[#cream|cream]]|{{RecursiveRecipe/Cream}}}}, 1 part [[#Vanilla Powder|vanilla powder]]&lt;br /&gt;
|A vanilla flavored milkshake.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Choccyshake.png|64px]]&lt;br /&gt;
!{{anchor|Chocolate Shake}}Chocolate Shake&lt;br /&gt;
|N/A&lt;br /&gt;
|4 part [[#Chocolate Milk|chocolate milk]], 1 part {{Tooltip|[[#cream|cream]]|{{RecursiveRecipe/Cream}}}}&lt;br /&gt;
|A chocolate flavored milkshake.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Strawberryshake.png|64px]]&lt;br /&gt;
!{{anchor|Strawberry Shake}}Strawberry Shake&lt;br /&gt;
|N/A&lt;br /&gt;
|3 part {{Tooltip|[[#milk|milk]]|{{RecursiveRecipe/Milk}}}}, 1 part {{Tooltip|[[#cream|cream]]|{{RecursiveRecipe/Cream}}}}, 1 part [[#Berry Juice|berry juice]]&lt;br /&gt;
|A strawberry flavored milkshake.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bananashake.png|64px]]&lt;br /&gt;
!{{anchor|Banana Shake}}Banana Shake&lt;br /&gt;
|N/A&lt;br /&gt;
|3 part {{Tooltip|[[#milk|milk]]|{{RecursiveRecipe/Milk}}}}, 1 part {{Tooltip|[[#cream|cream]]|{{RecursiveRecipe/Cream}}}}, 1 part [[#Banana Juice|banana juice]]&lt;br /&gt;
|A banana flavored milkshake.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Caramelshake.png|64px]]&lt;br /&gt;
!{{anchor|Salted Caramel Shake}}Salted Caramel Shake&lt;br /&gt;
|N/A&lt;br /&gt;
|3 part {{Tooltip|[[#milk|milk]]|{{RecursiveRecipe/Milk}}}}, 1 part {{Tooltip|[[#cream|cream]]|{{RecursiveRecipe/Cream}}}}, 1 part [[#Salt|salt]], 1 part [[#Caramel|caramel]]&lt;br /&gt;
|A salted caramel flavored milkshake.&lt;br /&gt;
|Gives nutrition. Results in 5 parts instead of 6.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Boogerglass.gif|64px]]&lt;br /&gt;
!{{anchor|Booger}}Booger&lt;br /&gt;
|45&lt;br /&gt;
|1 part {{Tooltip|[[#cream|cream]]|{{RecursiveRecipe/Cream}}}}, 1 part [[#Banana Juice|banana juice]], 1 part [[#Rum|rum]], 1 part [[#Watermelon Juice|watermelon juice]]&lt;br /&gt;
|Ewww...&lt;br /&gt;
|-&lt;br /&gt;
![[File:BrancaMenta.png|64px]]&lt;br /&gt;
!{{anchor|Branca Menta}}Branca Menta&lt;br /&gt;
|35&lt;br /&gt;
|1 part [[#Fernet|Fernet]], 1 part [[#Creme de Menthe|Creme de Menthe]], 1 part [[#Ice|Ice]]&lt;br /&gt;
|A refreshing mixture of bitter Fernet with mint creme liquour. The closest you&#039;ll ever get to the original.&lt;br /&gt;
|Cools you down if overheated. Reduces satiety. Causes a moderate tick of stamina damage when drank.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BraveBull.png|64px]]&lt;br /&gt;
!{{anchor|Brave Bull}}Brave Bull&lt;br /&gt;
|80&lt;br /&gt;
|2 parts [[#Tequila|tequila]], 1 part [[#Kahlua|Kahlúa]]&lt;br /&gt;
|Tequila and Coffee liquor, brought together in a mouthwatering mixture. Drink up.&lt;br /&gt;
|Temporarily increases maximum health. Existing cocktail&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bug_spray.gif|64px]]&lt;br /&gt;
!{{anchor|Bug Spray}}Bug Spray&lt;br /&gt;
|50&lt;br /&gt;
|2 parts [[#Rum|rum]], 2 parts [[#Triple_Sec|triple sec]], 1 part [[#Lemon_Lime|lemon lime]], 1 part [[#Vodka|vodka]]&lt;br /&gt;
|A harsh, acrid, bitter drink, for those who need something to brace themselves.&lt;br /&gt;
|Deals 1 toxin per tick to [[Mothpeople|mothpeople]] and [[Guide_to_races#Flypeople|flypeople]]. Results in 5 parts instead of 6.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingSting.gif|64px]]&lt;br /&gt;
!{{anchor|Changeling Sting}}Changeling Sting&lt;br /&gt;
|95&lt;br /&gt;
|2 part [[#Lemon-Lime|lemon-lime]], 1 part [[#Screwdriver Cocktail|Screwdriver Cocktail]]&lt;br /&gt;
|A stingy drink.&lt;br /&gt;
|Restores chemicals for changelings. Makes 5 parts instead of 3.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocolate_glass.png|64px]]&lt;br /&gt;
!{{anchor|Chocolate Milk}}Chocolate Milk&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part {{Tooltip|[[#milk|milk]]|{{RecursiveRecipe/Milk}}}}, 1 part [[#Cocoa Powder|cocoa powder]]&lt;br /&gt;
|Milk for cool kids.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocolatepudding.gif|64px]]&lt;br /&gt;
!{{anchor|Chocolate Pudding}}Chocolate Pudding&lt;br /&gt;
|N/A&lt;br /&gt;
| 10 part [[#Chocolate Milk|chocolate milk]], 5 part eggyolk&lt;br /&gt;
|A chocolate flavored pudding in a glass.&lt;br /&gt;
|Gives nutrition. Metabolism rate of 1.6 units per &lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocolate_glass.png|64px]]&lt;br /&gt;
!{{anchor|Hot Chocolate}}Hot Chocolate&lt;br /&gt;
|N/A&lt;br /&gt;
|5 parts [[#Milk|milk]], 1 part [[#Cocoa Powder|cocoa powder]]&lt;br /&gt;
|Tasty.&lt;br /&gt;
|Heats up if frozen.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ClassicMartini.png|64px]]&lt;br /&gt;
!{{anchor|Classic Martini}}Classic Martini&lt;br /&gt;
|60&lt;br /&gt;
|2 parts [[#Gin|gin]], 1 part [[#Vermouth|vermouth]]&lt;br /&gt;
|Damn, the bartender even stirred it, not shook it.&lt;br /&gt;
| IBA official cocktail&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cafelatteglass.gif|64px]]&lt;br /&gt;
!{{anchor|Coffee Latte}}Cafe Latte&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part {{Tooltip|[[#coffee|coffee]]|{{RecursiveRecipe/Coffee}}}}, 1 part {{Tooltip|[[#milk|milk]]|{{RecursiveRecipe/Milk}}}}&lt;br /&gt;
|A nice, strong and refreshing beverage while you are reading.&lt;br /&gt;
|Reduces dizziness, drowsiness and sleeping; heats up if cold, makes you jitter, and has a 20% chance to heal 1 brute per tick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cream_soda.png|64px]]&lt;br /&gt;
!{{anchor|Cream Soda}}Cream Soda&lt;br /&gt;
|N/A&lt;br /&gt;
|2 parts [[#Soda_Water|soda water]], 2 parts [[#Sugar|sugar]], 1 part [[#Vanilla Powder|vanilla powder]]&lt;br /&gt;
|A classic space-American vanilla flavored soft drink.&lt;br /&gt;
|Cools down if overheated. Results in 4 parts instead of 5. &lt;br /&gt;
|-&lt;br /&gt;
![[File:crevicespike.png|64px]]&lt;br /&gt;
!{{anchor|Crevice Spike}}Crevice Spike&lt;br /&gt;
| -10&lt;br /&gt;
|2 parts [[#Lime juice|lime juice]], 4 parts [[#Capsaicin Oil|capsaicin]]&lt;br /&gt;
|Sour, bitter, and smashingly sobering.&lt;br /&gt;
|It&#039;s negative drink power sobers you up, but it deals 3 damage per unit when it first enters your system, up to a max 15 damage on a full 5 unit swig. Won&#039;t hurt again until it metabolizes out.&amp;lt;br&amp;gt; Drink from VA-11 Hall-A&lt;br /&gt;
|-&lt;br /&gt;
![[File:CubaLibre.png|64px]]&lt;br /&gt;
!{{anchor|Cuba Libre}}Cuba Libre&lt;br /&gt;
|50&lt;br /&gt;
|3 parts [[#Rum and Coke|Rum and Coke]], 1 part [[#Lime Juice|lime juice]]&lt;br /&gt;
|A classic mix of rum, cola, and lime.&lt;br /&gt;
|Heals revolutionaries of 1 brute, burn, toxin, and 5 suffocation per tick..&amp;lt;br&amp;gt;IBA official cocktail&lt;br /&gt;
|-&lt;br /&gt;
![[File:Demonsbloodglass.gif|64px]]&lt;br /&gt;
!{{anchor|Demons Blood}}Demons Blood&lt;br /&gt;
|75&lt;br /&gt;
|1 part [[#Space Mountain Wind|Space Mountain Wind]], 1 part [[#Rum|rum]], 1 part blood, 1 part [[#Dr. Gibb|Dr. Gibb]]&lt;br /&gt;
|Just looking at this thing makes the hair at the back of your neck stand up.&lt;br /&gt;
|Prevents slaughter demons from dragging you into pools of blood.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DevilsKiss.gif|64px]]&lt;br /&gt;
!{{anchor|Devil&#039;s Kiss}}Devil&#039;s Kiss&lt;br /&gt;
|70&lt;br /&gt;
|1 part Blood, 1 part [[#Rum|rum]], 1 part [[#Kahlua|Kahlúa]]&lt;br /&gt;
|Creepy time!&lt;br /&gt;
|Causes slaughter demons to take brute damage and eject you if they try to eat you.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DoctorDelight.gif|64px]]&lt;br /&gt;
!{{anchor|Doctor&#039;s Delight}}Doctor&#039;s Delight&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Lime Juice|lime juice]], 1 part [[#Tomato Juice|tomato juice]], 1 part [[#Orange Juice|orange juice]], 1 part {{Tooltip|[[#cream|cream]]|{{RecursiveRecipe/Cream}}}}, 1 part [[Guide_to_chemistry#Cryoxadone|Cryoxadone]]&lt;br /&gt;
|A healthy mixture of juices, guaranteed to keep you healthy until the next toolboxing takes place.&lt;br /&gt;
|Heals 0.5 of each basic damage type (brute/burn/toxin/oxyloss) every tick, at the cost of making you hungry (unless you are a member of medical, in which case it has no effect on your hunger).&lt;br /&gt;
|-&lt;br /&gt;
![[File:ClassicMartini.png|64px]]&lt;br /&gt;
!{{anchor|Driest Martini}}Driest Martini&lt;br /&gt;
|65&lt;br /&gt;
|1 part Nothing, 1 part [[#Gin|gin]]&lt;br /&gt;
|Only for the experienced. You think you see sand floating in the glass.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Drunkenblumpkin.png|64px]]&lt;br /&gt;
!{{anchor|Drunken Blumpkin}}Drunken Blumpkin&lt;br /&gt;
|50&lt;br /&gt;
|1 part blumpkin juice, 2 parts irish cream, 1 part ice&lt;br /&gt;
|A weird mix of whiskey and blumpkin juice, with cream on top&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Duplex_drink.png|64px]]&lt;br /&gt;
!{{anchor|Duplex}}Duplex&lt;br /&gt;
|25&lt;br /&gt;
|2 parts [[#Hard_Cider|hard cider]], 1 part [[#Apple_Juice|apple juice]], 1 part [[#Berry_Juice|berry juice]]&lt;br /&gt;
|An inseparable combination of two fruity drinks.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nog2.png|64px]]&lt;br /&gt;
!{{anchor|Eggnog}}Eggnog&lt;br /&gt;
|1&lt;br /&gt;
|5 parts [[#Egg Yolk|egg yolk]], 5 parts [[#Rum|rum]], 5 parts {{Tooltip|[[#cream|cream]]|{{RecursiveRecipe/Cream}}}}&lt;br /&gt;
|For enjoying the most wonderful time of the year.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ErikaSurprise.gif|64px]]&lt;br /&gt;
!{{anchor|Erika Surprise}}Erika Surprise&lt;br /&gt;
|35&lt;br /&gt;
|1 part {{Tooltip|[[#ale|ale]]|{{RecursiveRecipe/Ale}}}}, 1 part [[#Lime Juice|lime juice]], 1 part [[#Whiskey|whiskey]], 1 part [[#Ice|ice]], 1 part [[#Banana Juice|banana juice]]&lt;br /&gt;
|The surprise is, it&#039;s green!&lt;br /&gt;
|-&lt;br /&gt;
![[File:fanciulli.png|64px]]&lt;br /&gt;
!{{anchor|Fanchiulli}}Fanciulli&lt;br /&gt;
| -10&lt;br /&gt;
|1 part [[#Manhattan|Manhattan]], 1 part [[#fernet|Fernet]]&lt;br /&gt;
|What if the Manhattan coctail ACTUALLY used a bitter herb liquour?&lt;br /&gt;
|Reduces satiety. Sobers you up, but causes a minor tick of stamina damage.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[File:FTL.gif|64px]]&lt;br /&gt;
!{{anchor| Faster-Than-Liver}}Faster-Than-Liver&lt;br /&gt;
|52&lt;br /&gt;
|1 part Stable Plasma, 1 part [[Vodka]], 1 part [[#Screwdriver Cocktail|Screwdriver Cocktail]]&lt;br /&gt;
|A beverage born among the stars, it&#039;s said drinking too much feels just like FTL transit.&lt;br /&gt;
| Stable Plasma can be found at chemistry.&lt;br /&gt;
|-&lt;br /&gt;
![[File:FernetCola.png|64px]]&lt;br /&gt;
!{{anchor|Fernet Cola}}Fernet Cola&lt;br /&gt;
|25&lt;br /&gt;
|1 part [[#Fernet|Fernet]], 1 part [[#Cola|Cola]]&lt;br /&gt;
|A very popular and bittersweet digestif, ideal after a heavy meal. Best served on a sawed-off cola bottle as per tradition.&lt;br /&gt;
|Reduces satiety. Causes toxin damage if starving. Tastes like heaven.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fetching_fizz.png|64px]]&lt;br /&gt;
!{{anchor|Fetching Fizz}}Fetching Fizz&lt;br /&gt;
|10&lt;br /&gt;
|1 part [[#Nuka Cola|Nuka Cola]], 1 part Iron&lt;br /&gt;
|Whiskey sour/iron/uranium mixture resulting in highly magnetic slurry. Mild alcohol content.&lt;br /&gt;
|Causes nearby ores to slowly move towards you. Metabolizes extremely slowly at 0.04 units per tick. Results in 3 parts instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
![[File:fringeweaver.png|64px]]&lt;br /&gt;
!{{anchor|Fringe Weaver}}Fringe Weaver&lt;br /&gt;
|90&lt;br /&gt;
|9 parts Ethanol, 1 part [[#Sugar|sugar]]&lt;br /&gt;
|Bubbly, classy, and undoubtedly strong - a Glitch City classic.&lt;br /&gt;
|Drink from VA-11 Hall-A&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gibbfloats.gif|64px]]&lt;br /&gt;
!{{anchor|Gibb Floats}}Gibb Floats&lt;br /&gt;
|N/A&lt;br /&gt;
|5 parts dr gibb, 5 parts ice, 5 parts {{Tooltip|[[#cream|cream]]|{{RecursiveRecipe/Cream}}}}&lt;br /&gt;
|Icecream on top of a Dr. Gibb glass.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[file:GinFizz.png|64px]]&lt;br /&gt;
!{{anchor|Gin Fizz}}Gin Fizz&lt;br /&gt;
|45&lt;br /&gt;
|2 parts [[#Gin|gin]], 1 part [[#Soda Water|soda water]], 1 part [[#Lime Juice|lime juice]]&lt;br /&gt;
|Refreshingly lemony, deliciously dry.&lt;br /&gt;
|-&lt;br /&gt;
![[File:GinTonic.png|64px]]&lt;br /&gt;
!{{anchor|Gin and Tonic}}Gin and Tonic&lt;br /&gt;
|25&lt;br /&gt;
|2 parts [[#Gin|gin]], 1 part [[#Tonic Water|tonic water]]&lt;br /&gt;
|A mild but still great cocktail. Drink up, like a true Englishman.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goldschlagerglass.gif|64px]]&lt;br /&gt;
!{{anchor|Goldschlager}}Goldschlager&lt;br /&gt;
|25&lt;br /&gt;
|10 parts [[#Vodka|vodka]], 1 part Gold&lt;br /&gt;
|100 proof that teen girls will drink anything with gold in it.&lt;br /&gt;
| Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grapesoda.png|64px]]&lt;br /&gt;
!{{anchor|Grape Soda}}Grape Soda&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Grape Juice|grape juice]], 1 part soda water&lt;br /&gt;
|Beloved of children and teetotalers.&lt;br /&gt;
|Cools you down if overheated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grappa.png|64px]]&lt;br /&gt;
!{{anchor|Grappa}}Grappa&lt;br /&gt;
|60&lt;br /&gt;
|1 part [[#Wine|wine]], 5 units [[#Universal Enzyme|universal enzyme]] (catalyst)&lt;br /&gt;
|A fine Italian brandy, for when regular wine just isn&#039;t alcoholic enough for you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grasshopper.png|64px]]&lt;br /&gt;
!{{anchor|Grasshopper}}Grasshopper&lt;br /&gt;
|25&lt;br /&gt;
|5 parts {{Tooltip|[[#cream|cream]]|{{RecursiveRecipe/Cream}}}}, 5 parts [[#Creme de Menthe|creme de menthe]], 5 parts creme de cacao&lt;br /&gt;
|A fresh and sweet dessert shooter. Difficult to look manly while drinking this.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Green_beer_glass.png|64px]]&lt;br /&gt;
!{{anchor|Green Beer}}Green Beer&lt;br /&gt;
|25&lt;br /&gt;
|10 parts {{Tooltip|[[#beer|beer]]|{{RecursiveRecipe/Beer}}}}, 1 part Green Crayon Powder&lt;br /&gt;
|A freezing pint of green beer. Festive.&lt;br /&gt;
|Turns you green. Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grog.gif|64px]]&lt;br /&gt;
!{{anchor|Grog}}Grog&lt;br /&gt;
|1&lt;br /&gt;
|1 part [[#Water|water]], 1 part [[#Rum|rum]]&lt;br /&gt;
|A fine and cepa drink for Space.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hearty_punch.png|64px]]&lt;br /&gt;
!{{anchor|Hearty Punch}}Hearty Punch&lt;br /&gt;
|90&lt;br /&gt;
|5 parts [[#Brave Bull|Brave Bull]] + 5 parts [[#Syndicate Bomb|Syndicate Bomb]] + 5 parts {{Tooltip|[[#Absinthe|Absinthe]]|{{RecursiveRecipe/Absinthe}}}} (requires temperature of 315)&lt;br /&gt;
|Brave bull/syndicate bomb/absinthe mixture resulting in an energizing beverage. Mild alcohol content.&lt;br /&gt;
|Heals brute burn and toxin by 3, suffocation by 4, and cellular damage by 5 if in critical condition. Metabolizes at 0.16 units per tick. Results in 1 part instead of 15.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hippiesdelight.png|64px]]&lt;br /&gt;
!{{anchor|Hippie&#039;s Delight}}Hippie&#039;s Delight&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Mushroom Hallucinogen, 1 part [[#Pan-Galactic Gargle Blaster|Pan-Galactic Gargle Blaster]]&lt;br /&gt;
|A drink enjoyed by people during the 1960&#039;s.&lt;br /&gt;
|Makes you druggy, stuttering and dizzy, jittering, twitch, and giggle, which all scales to the amount of cycles it has been in your system until after 200, where it starts doing 2 toxin per tick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hoochglass.gif|64px]]&lt;br /&gt;
!{{anchor|Hooch}}Hooch&lt;br /&gt;
|100&lt;br /&gt;
|2 parts Ethanol, 1 part welding fuel, 1 part [[#Universal Enzyme|universal enzyme]] (catalyst)&lt;br /&gt;
|You&#039;ve really hit rock bottom now... your liver packed its bags and left last night.&lt;br /&gt;
|Heals assistants of 1 brute and burn per tick.&lt;br /&gt;
Slang for moonshine or bootleg alcohol, popular term during prohibition era&lt;br /&gt;
|-&lt;br /&gt;
![[File:IcedBeer.gif|64px]]&lt;br /&gt;
!{{anchor|Iced Beer}}Iced Beer&lt;br /&gt;
|15&lt;br /&gt;
|5 parts {{Tooltip|[[#beer|beer]]|{{RecursiveRecipe/Beer}}}}, 1 part [[#Ice|ice]] &#039;&#039;&#039;&#039;&#039;or&#039;&#039;&#039;&#039;&#039; 10 parts {{Tooltip|[[#beer|beer]]|{{RecursiveRecipe/Beer}}}}, 1 part [[#Frost Oil|frost oil]]&lt;br /&gt;
|A beer so frosty, the air around it freezes.&lt;br /&gt;
|Cools you down if overheated a lot faster than most drinks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icecoffeeglass.gif|64px]]&lt;br /&gt;
!{{anchor|Iced Coffee}}Iced Coffee&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Ice|ice]], 3 parts {{Tooltip|[[#coffee|coffee]]|{{RecursiveRecipe/Coffee}}}}, or from the soda dispenser.&lt;br /&gt;
|A drink to perk you up and refresh you!&lt;br /&gt;
|Reduces dizziness, drowsiness, wakes up, causes jittering, and cools you down.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Iceteaglass.gif|64px]]&lt;br /&gt;
!{{anchor|Iced Tea}}Iced Tea&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Ice|ice]], 3 parts [[#Tea|tea]]&lt;br /&gt;
|All natural, antioxidant-rich flavour sensation.&lt;br /&gt;
|Reduces dizziness, drowsiness, sleep, and cools you down less than iced coffee, and has a 20% chance to heal 1 toxin per tick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:IrishCarBomb.gif|64px]]&lt;br /&gt;
!{{anchor|Irish Car Bomb}}Irish Car Bomb&lt;br /&gt;
|25&lt;br /&gt;
|1 part [[#Irish Cream|irish cream]], 1 part {{Tooltip|[[#ale|ale]]|{{RecursiveRecipe/Ale}}}}&lt;br /&gt;
|An Irish car bomb.&lt;br /&gt;
|-&lt;br /&gt;
![[File:IrishCoffee.png|64px]]&lt;br /&gt;
!{{anchor|Irish Coffee}}Irish Coffee&lt;br /&gt;
|35&lt;br /&gt;
|2 parts [[#Irish Cream|irish cream]], 2 parts {{Tooltip|[[#coffee|coffee]]|{{RecursiveRecipe/Coffee}}}}&lt;br /&gt;
|Coffee and alcohol. More fun than a Mimosa to drink in the morning.&lt;br /&gt;
|-&lt;br /&gt;
![[File:IrishCream.png|64px]]&lt;br /&gt;
!{{anchor|Irish_Cream}}Irish Cream&lt;br /&gt;
|50&lt;br /&gt;
|2 parts [[#Whiskey|whiskey]], 1 part {{Tooltip|[[#cream|cream]]|{{RecursiveRecipe/Cream}}}}&lt;br /&gt;
|It&#039;s cream, mixed with whiskey. What else would you expect from the Irish?&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jack_rose.png|64px]]&lt;br /&gt;
!{{anchor|Jack Rose}}Jack Rose&lt;br /&gt;
|15&lt;br /&gt;
|2 parts {{Tooltip|[[#Applejack|Applejack]]|{{RecursiveRecipe/Applejack}}}}, 1 part [[#Grenadine|grenadine]], 1 part [[#Lime juice|lime juice]]&lt;br /&gt;
|A light cocktail perfect for sipping with a slice of pie.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kamikaze.png|64px]]&lt;br /&gt;
!{{anchor|Kamikaze}}Kamikaze&lt;br /&gt;
|60&lt;br /&gt;
|1 part [[#Vodka|vodka]], 1 part [[#Triple_Sec|triple sec]], 1 part [[#Lime juice|lime juice]]&lt;br /&gt;
|Divinely windy.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemonade.png|64px]]&lt;br /&gt;
!{{anchor|Lemonade}}Lemonade&lt;br /&gt;
|N/A&lt;br /&gt;
|2 parts {{Tooltip|[[#lemon juice|lemon juice]]|{{RecursiveRecipe/LemonJuice}}}}, 2 parts water, 1 part [[#Sugar|sugar]], 1 part [[#Glass_of_Ice|ice]]&lt;br /&gt;
|Sweet, tangy lemonade. Good for the soul. Results in 5 parts instead of 6.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lizardwine.png|64px]]&lt;br /&gt;
!{{anchor|Lizard Wine}}Lizard Wine&lt;br /&gt;
|45&lt;br /&gt;
|1 Lizard Tail + 100 units Ethanol&lt;br /&gt;
|An alcoholic beverage from Space China, made by infusing lizard tails in ethanol. Inexplicably popular among command staff.&lt;br /&gt;
|Both delicious and unethical. Must be crafted with crafting menu. &lt;br /&gt;
|-&lt;br /&gt;
![[File:LongIslandIcedTea.png|64px]]&lt;br /&gt;
!{{anchor|Long Island Iced Tea}}Long Island Iced Tea&lt;br /&gt;
|35&lt;br /&gt;
|1 part [[#Vodka|vodka]], 1 part [[#Gin|gin]], 1 part [[#Cuba Libre|Cuba Libre]], 1 part [[#Tequila|tequila]]&lt;br /&gt;
|The liquor cabinet, brought together in a delicious mix. Intended for middle-aged alcoholic women only.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Manhattan.png|64px]]&lt;br /&gt;
!{{anchor|Manhattan}}Manhattan&lt;br /&gt;
|30&lt;br /&gt;
|2 parts [[#Whiskey|whiskey]], 1 part [[#Vermouth|vermouth]]&lt;br /&gt;
|The Detective&#039;s undercover drink of choice. He never could stomach gin...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Manhattanprojglass.gif|64px]]&lt;br /&gt;
!{{anchor|Manhattan Project}}Manhattan Project&lt;br /&gt;
|45&lt;br /&gt;
|10 parts [[#Manhattan|Manhattan]], 1 part Uranium&lt;br /&gt;
|A scienitst drink of choice, for thinking how to blow up the station.&lt;br /&gt;
|Makes you druggy. Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Margarita.png|64px]]&lt;br /&gt;
!{{anchor|Margarita}}Margarita&lt;br /&gt;
|35&lt;br /&gt;
|2 parts [[#Tequila|tequila]], 1 part [[#Lime Juice|lime juice]]&lt;br /&gt;
|On the rocks with salt on the rim. ¡Arriba!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mead.gif|64px]]&lt;br /&gt;
!{{anchor|Mead}}Mead&lt;br /&gt;
|30&lt;br /&gt;
|2 units Honey, 5 units [[#Universal Enzyme|universal enzyme]] (catalyst)&lt;br /&gt;
|A Vikings Beverage, though a cheap one.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
[[wikipedia:Mead|Exists in real world]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mojito.png|64px]]&lt;br /&gt;
!{{anchor|Mead}}Mojito&lt;br /&gt;
|30&lt;br /&gt;
|1 part [[#Rum|rum]], 1 part [[#Sugar|sugar]], 1 part [[#Lime juice|lime juice]], 1 part [[#Soda water|soda water]], 1 part [[#Menthol|menthol]]&lt;br /&gt;
|A drink that looks as refreshing as it tastes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Moonshine_glass.png|64px]]&lt;br /&gt;
!{{anchor|Moonshine}}Moonshine&lt;br /&gt;
|95&lt;br /&gt;
|5 units Nutriment, 5 units Sugar, 5 units [[#Universal Enzyme|universal enzyme]] (catalyst)&lt;br /&gt;
|You&#039;ve really hit rock bottom now... your liver packed its bags and left last night.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Narsour.png|64px]]&lt;br /&gt;
!{{anchor|Narsour}}Narsour&lt;br /&gt;
|10&lt;br /&gt;
|1 part [[blood]], 1 parts {{Tooltip|[[#lemon juice|lemon juice]]|{{RecursiveRecipe/LemonJuice}}}}, 1 part [[#Demons Blood|demons blood]]&lt;br /&gt;
|A new hit cocktail inspired by THE ARM Breweries will have you shouting Fuu ma&#039;jin in no time!&lt;br /&gt;
|Causes you to slur cult phrases instead of normal slurring. Results in 1 part instead of 3. Has a minor explosive reaction with a [[#Ratvander_Cocktail| drink]] for [[Clockwork_Cult| fools]] &lt;br /&gt;
|-&lt;br /&gt;
![[File:nukacolaglass.gif|64px]]&lt;br /&gt;
!{{anchor|Nuka Cola}}Nuka Cola&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Uranium, 6 parts [[#Space Cola|Space Cola]]&lt;br /&gt;
|Don&#039;t cry, Don&#039;t raise your eye, It&#039;s only nuclear wasteland&lt;br /&gt;
|Makes you druggy, dizzy, wakes you up, cools you down, and gives you ephedrine speed.&amp;lt;br&amp;gt; Reference to Fallout.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Old_timer.png|64px]]&lt;br /&gt;
!{{anchor|Old Timer}}Old Timer&lt;br /&gt;
|35&lt;br /&gt;
|3 parts [[#Whiskey_Soda|whiskey soda]], 2 parts [[#Parsnip_Juice|parsnip juice]], 1 part [[#Alexander|Alexander]]&lt;br /&gt;
|An archaic potation enjoyed by old coots of all ages.&lt;br /&gt;
|Makes you older. And older, and older. 1 year per tick. Your hair changes color above 70 years, you become nearsighted above 100 and grow a long beard if male, and eventually get dusted above 969.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Neurotoxin.gif|64px]]&lt;br /&gt;
!{{anchor|Neurotoxin}}Neurotoxin&lt;br /&gt;
|50&lt;br /&gt;
|1 part Morphine, 1 part [[#Pan-Galactic Gargle Blaster|Pan-Galactic Gargle Blaster]]&lt;br /&gt;
|A drink that is guaranteed to knock you silly.&lt;br /&gt;
|Drugs you, makes you dizzy, deals up to 75% brain damage over time, randomly causes you to drop items and take stamina damage. After 5 cycles starts randomly paralyzing your limbs. After 30 cycles deals more brain damage but without limit. After 50 cycles (over 20 units) it has a 15% chance per cycle to give you a heart attack. Quickly purged by [[Guide_to_chemistry#Neurine|Neurine]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:GargleBlaster.gif|64px]]&lt;br /&gt;
!{{anchor|Pan-Galactic Gargle Blaster}}Pan-Galactic Gargle Blaster&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Gin|gin]], 1 part [[#Vodka|vodka]], 1 part [[#Whiskey|whiskey]], 1 part [[#Cognac|cognac]], 1 part [[#Lime Juice|lime juice]]&lt;br /&gt;
|Does... does this mean that Arthur and Ford are on the station? Oh joy.&lt;br /&gt;
|Makes you dizzy, makes you stutter between 15 to 45 cycles, confused between 45 and 55, druggy between 55 to 200, and eventually take 2 toxin damage per tick after 200 cycles.&amp;lt;br&amp;gt; Drink from The Hitchhiker&#039;s Guide to the Galaxy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Painkiller_drink.png|64px]]&lt;br /&gt;
!{{anchor|Painkiller}}Painkiller&lt;br /&gt;
|20&lt;br /&gt;
|5 parts [[#Creme_de_Coconut|Creme de Coconut]], 4 parts [[#Pineapple_Juice|pineapple juice]], 1 part [[#Orange Juice|orange juice]]&lt;br /&gt;
|Dulls your pain. Your emotional pain, that is. (Does nothing.)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Patronglass.gif|64px]]&lt;br /&gt;
!{{anchor|Patron}}Patron&lt;br /&gt;
|60&lt;br /&gt;
|10 parts [[#Tequila|tequila]], 1 part Silver&lt;br /&gt;
|Drinking patron in the bar, with all the subpar ladies.&lt;br /&gt;
| Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:PepperminPatty.png|64px]]&lt;br /&gt;
!{{anchor|Peppermint Patty}}Peppermint Patty&lt;br /&gt;
|25&lt;br /&gt;
|6 parts [[#Hot Chocolate|hot chocolate]], 1 part [[#Creme de Cacao|creme de cacao]], 1 part [[#Creme de Menthe|creme de menthe]], 1 part [[#Vodka|vodka]], 1 part [[#Menthol|menthol]]&lt;br /&gt;
|This lightly alcoholic drink combines the benefits of menthol and cocoa.&lt;br /&gt;
| Prevents coughing, heats you up and comes from Archer.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pina_colada.png|64px]]&lt;br /&gt;
!{{anchor|Pina_Colada}}Pina Colada&lt;br /&gt;
|40&lt;br /&gt;
|3 parts [[#Pineapple_Juice|pineapple juice]], 1 part [[#Lime Juice|lime juice]], 1 part [[#Creme_de_Coconut|Creme de Coconut]], 1 part [[#Rum|rum]]&lt;br /&gt;
|A fresh pineapple drink with coconut rum. Yum.&lt;br /&gt;
|Results in 5 parts instead of 6. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Planet_cracker.gif|64px]]&lt;br /&gt;
!{{anchor|Planet Cracker}}Planet Cracker&lt;br /&gt;
|50&lt;br /&gt;
|2 parts [[#Champagne|champagne]], 2 parts [[#Lizard_Wine|lizard wine]], 1 part [[#Egg_Yolk|egg yolk]], 1 part gold&lt;br /&gt;
|This jubilant drink celebrates humanity&#039;s triumph over the alien menace. May be offensive to non-human crewmembers.&lt;br /&gt;
|Results in 4 parts instead of 6. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Pumpkinlatte.gif|64px]]&lt;br /&gt;
!{{anchor|Pumpkin Latte}}Pumpkin Latte&lt;br /&gt;
|N/A&lt;br /&gt;
|5 parts pumpkin juice, 5 parts {{Tooltip|[[#coffee|coffee]]|{{RecursiveRecipe/Coffee}}}}, 5 parts {{Tooltip|[[#cream|cream]]|{{RecursiveRecipe/Cream}}}}&lt;br /&gt;
|A delicious mix of pumpkin juice and coffee.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Quadrupesec.png|64px]]&lt;br /&gt;
!{{anchor|Quadruple Sec}}Quadruple Sec&lt;br /&gt;
|35&lt;br /&gt;
|5 parts [[#Triple_Sec|triple sec]], 5 parts [[#Triple Citrus|triple citrus]], 5 parts [[#Creme de Menthe|creme de menthe]]&lt;br /&gt;
|Kicks just as hard as licking the powercell on a baton, but tastier.&lt;br /&gt;
|Heals all security personnel for 0.5 damage in all body parts per tick. Additionally, makes you hungrier.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Quintiplesec.png|64px]]&lt;br /&gt;
!{{anchor|Quintiple Sec}}Quintiple Sec&lt;br /&gt;
|60&lt;br /&gt;
|5 parts [[#Quadruple Sec|quadruple sec]], 5 parts [[#Clown&#039;s Tears|clown&#039;s tears]], 5 parts [[#Syndicate Bomb|syndicate bomb]]&lt;br /&gt;
|Law, Order, Alcohol, and Police Brutality distilled into one single elixir of JUSTICE.&lt;br /&gt;
|Heals all security personnel for 1 damage in all body parts per tick, on top of some stamina regeneration. Has an high alcohol level, and will make you drunk with a few sips. Additionally, makes you even more hungry than the quadruple sec.&lt;br /&gt;
|-&lt;br /&gt;
![[File:RedMead.gif|64px]]&lt;br /&gt;
!{{anchor|Red Mead}}Red Mead&lt;br /&gt;
|31&lt;br /&gt;
|1 part [[#Mead|mead]], 1 part blood&lt;br /&gt;
|A True Vikings Beverage, though its color is strange.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Red_queen.png|64px]]&lt;br /&gt;
!{{anchor|Red Queen}}Red Queen&lt;br /&gt;
|N/A&lt;br /&gt;
|6 parts [[#Tea|tea]], 2 parts [[Guide_to_chemistry#Chemistry_Dispensers|mercury]], 1 part [[#Pepper|black pepper]], 1 part {{Tooltip|[[Guide_to_chemistry#Growth_Serum|Growth Serum]]|{{RecursiveChem/Growth_Serum}}}}&lt;br /&gt;
|DRINK ME.&lt;br /&gt;
|Randomly changes your size while it&#039;s in your system and makes you sneeze.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rubberneck.png|64px]]&lt;br /&gt;
!{{anchor|Rubberneck}}Rubberneck&lt;br /&gt;
|60&lt;br /&gt;
|5 parts [[Guide to Food#Grey Bull|Grey Bull]], 4 parts ethanol, 1 part [[Guide to Food#Astrotame|astrotame]]&lt;br /&gt;
|A popular drink amongst those adhering to an all synthetic diet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiskeyCola.png|64px]]&lt;br /&gt;
!{{anchor|Rum and Coke}}Rum and Coke&lt;br /&gt;
|40&lt;br /&gt;
|2 parts [[#Rum|rum]], 1 part [[#Space Cola|space cola]]&lt;br /&gt;
|The classic go-to of space-fratboys.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sbitenglass.gif|64px]]&lt;br /&gt;
!{{anchor|Sbiten}}Sbiten&lt;br /&gt;
|70&lt;br /&gt;
|1 part [[#Vodka|vodka]], 1 part Capsaicin&lt;br /&gt;
|A spicy mix of Vodka and Spice. Very hot.&lt;br /&gt;
|Heats you up twice as fast as coffee if you are frozen.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Screwdriver.png|64px]]&lt;br /&gt;
!{{anchor|Screwdriver Cocktail}}Screwdriver Cocktail&lt;br /&gt;
|55&lt;br /&gt;
|2 parts [[#Vodka|vodka]], 1 part [[#Orange Juice|orange juice]]&lt;br /&gt;
|A simple, yet superb mixture of Vodka and orange juice. Just the thing for the tired engineer.&lt;br /&gt;
|Quickly removes radiation for the CE, engineers and atmos techs.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sidecar.png|64px]]&lt;br /&gt;
!{{anchor|Sidecar}}Sidecar&lt;br /&gt;
|80&lt;br /&gt;
|2 parts [[#Cognac|cognac]], 1 part [[#Triple_Sec|triple sec]], 1 part {{Tooltip|[[#lemon juice|lemon juice]]|{{RecursiveRecipe/LemonJuice}}}}&lt;br /&gt;
|The one ride you’ll gladly give up the wheel for.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Silencer.gif|64px]]&lt;br /&gt;
!{{anchor|Silencer}}Silencer&lt;br /&gt;
|59&lt;br /&gt;
|1 part Nothing, 1 part {{Tooltip|[[#cream|cream]]|{{RecursiveRecipe/Cream}}}}, 1 part [[#Sugar|sugar]]&lt;br /&gt;
|A drink from mime Heaven.&lt;br /&gt;
|Heals mimes of 1 brute and burn per tick. Gives nutrition. Mute for 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
![[File:singuloglass.gif|64px]]&lt;br /&gt;
!{{anchor|Singulo}}Singulo&lt;br /&gt;
|35&lt;br /&gt;
|5 parts [[#Vodka|vodka]], 1 part Radium, 5 part [[#Wine|wine]]&lt;br /&gt;
|A blue-space beverage.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:SnowWhite.gif|64px]]&lt;br /&gt;
!{{anchor|Snow White}}Snow White&lt;br /&gt;
|35&lt;br /&gt;
|1 part {{Tooltip|[[#beer|beer]]|{{RecursiveRecipe/Beer}}}}, 1 part [[#Lemon-Lime|Lemon-Lime]]&lt;br /&gt;
|A cold refreshment.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soylatteglass.gif|64px]]&lt;br /&gt;
!{{anchor|Soy Latte}}Soy Latte&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part {{Tooltip|[[#coffee|coffee]]|{{RecursiveRecipe/Coffee}}}}, 1 part [[#Soy Milk|soy milk]]&lt;br /&gt;
|A nice and refreshing beverage while you are reading.	&lt;br /&gt;
|Reduces dizziness, drowsiness and sleeping; heats up if cold, makes you jitter, and has a 20% chance to heal 1 brute per tick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Squirtcider.png|64px]]&lt;br /&gt;
!{{anchor|Squirt Cider}}Squirt Cider&lt;br /&gt;
|40&lt;br /&gt;
|1 part water, 1 part tomato juice, 1 part nutriment&lt;br /&gt;
|Fermented squirt extract with a nose of stale bread and ocean water. Whatever a squirt is.&lt;br /&gt;
|Gives nutrition and raises satiety.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stinger.png|64px]]&lt;br /&gt;
!{{anchor|Stinger}}Stinger&lt;br /&gt;
|25&lt;br /&gt;
|10 parts whiskey, 5 parts [[#Creme de Menthe|creme de menthe]]&lt;br /&gt;
|A snappy way to end the day.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sugarrush.png|64px]]&lt;br /&gt;
!{{anchor|Sugar Rush}}Sugar Rush&lt;br /&gt;
|10&lt;br /&gt;
|2 parts [[#Sugar|sugar]], 1 part {{Tooltip|[[#lemon juice|lemon juice]]|{{RecursiveRecipe/LemonJuice}}}}, 1 part [[#Wine|wine]]&lt;br /&gt;
|Sweet, light, and fruity - as girly as it gets.&lt;br /&gt;
|Has a slight nutritional value but lowers your satiety as it&#039;s practically junk food.&amp;lt;br&amp;gt;Drink from VA-11 Hall-A&lt;br /&gt;
|-&lt;br /&gt;
![[File:SyndicateBomb.gif|64px]]&lt;br /&gt;
!{{anchor|Syndicate Bomb}}Syndicate Bomb&lt;br /&gt;
|90&lt;br /&gt;
|1 part [[#Whiskey Cola|Whiskey Cola]], 1 part {{Tooltip|[[#beer|beer]]|{{RecursiveRecipe/Beer}}}}&lt;br /&gt;
|A syndicate bomb.&lt;br /&gt;
|Fluff: two glasses connected with a tank valve. You need to drink from the valve, else it spills.&lt;br /&gt;
|-&lt;br /&gt;
![[File:TequillaSunrise.png|64px]]&lt;br /&gt;
!{{anchor|Tequila Sunrise}}Tequila Sunrise&lt;br /&gt;
|45&lt;br /&gt;
|2 parts [[#Tequila|tequila]], 2 parts [[#Orange Juice|orange juice]], 1 part [[#Grenadine|grenadine]]&lt;br /&gt;
|Oh great, now you feel nostalgic about sunrises back on Terra...&lt;br /&gt;
|Causes glowing. &lt;br /&gt;
|-&lt;br /&gt;
![[File:ManlyDorf.png|64px]]&lt;br /&gt;
!{{anchor|The Manly Dorf}}The Manly Dorf&lt;br /&gt;
|100&lt;br /&gt;
|2 parts {{Tooltip|[[#beer|beer]]|{{RecursiveRecipe/Beer}}}}, 4 parts {{Tooltip|[[#ale|ale]]|{{RecursiveRecipe/Ale}}}}&lt;br /&gt;
|A manly concoction made from Ale and Beer. Intended for true men only.&lt;br /&gt;
|Has only an alcohol power of 5 to people with dwarf mutation. Heals them of 2 brute and burn per tick as well. Reference to Dwarf Fortress&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orangeglass.gif|64px]]&lt;br /&gt;
!{{anchor|Thirteen Loko}}Thirteen Loko&lt;br /&gt;
|80&lt;br /&gt;
|1 part [[#Vodka|vodka]], 1 part [[#Lime Juice|lime juice]], 1 part {{Tooltip|[[#coffee|coffee]]|{{RecursiveRecipe/Coffee}}}}&lt;br /&gt;
|This is a glass of Thirteen Loko, it appears to be of the highest quality. The drink, not the glass.&lt;br /&gt;
|Wakes you up and cools you down if overheated. Causes addiction at 30u and overdose at 60u. Addiction does nothing, but overdosing will first cause a 1.5 second stun and jitteriness. It will then have a 7% chance per tick to force drop held items, 7% chance to cause a random message of discomfort, 5% chance to permanently blind you or &#039;&#039;&#039;melt your eyes out if already blind&#039;&#039;&#039;, 3% chance to cause a seizure (10 seconds of unconsciousness) and a 1% chance of causing a heart attack. &lt;br /&gt;
|-&lt;br /&gt;
![[File:threemileislandglass.gif|64px]]&lt;br /&gt;
!{{anchor|Three Mile Island Iced Tea}}Three Mile Island Iced Tea&lt;br /&gt;
|10&lt;br /&gt;
|10 parts [[#Long Island Iced Tea|Long Island Iced Tea]], 1 part Uranium&lt;br /&gt;
|A glass of this is sure to prevent a meltdown.&lt;br /&gt;
|Makes you druggy. Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ToxinsSpecial.gif|64px]]&lt;br /&gt;
!{{anchor|Toxins Special}}Toxins Special&lt;br /&gt;
|25&lt;br /&gt;
|2 parts [[#Rum|rum]], 1 part [[#Vermouth|vermouth]], 2 parts Plasma&lt;br /&gt;
|Whoah, this thing is on FIRE! &#039;&#039;&#039;CALL THE DAMN SHUTTLE!!!&#039;&#039;&#039;&lt;br /&gt;
|Heats you up if frozen. Best served in a shot glass.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Trappist_beer_glass.png|64px]]&lt;br /&gt;
!{{anchor|Trappist Beer}}Trappist Beer&lt;br /&gt;
|40&lt;br /&gt;
|2 parts {{Tooltip|[[#ale|ale]]|{{RecursiveRecipe/Ale}}}}, 2 parts [[#Holy_Water|holy water]], 1 part [[#Sugar|sugar]]&lt;br /&gt;
|A strong dark ale brewed by space-monks.&lt;br /&gt;
|If you&#039;re a [[Chaplain|chaplain]] it reduces [[Status_Effects#Jitteriness|jittering]], [[Status_Effects#Stuttering|stuttering]] and heals 2.5 burn per tick.  &lt;br /&gt;
|-&lt;br /&gt;
![[File:Triplecitrus.png|64px]]&lt;br /&gt;
!{{anchor|Triple Citrus}}Triple Citrus&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part {{Tooltip|[[#lemon juice|lemon juice]]|{{RecursiveRecipe/LemonJuice}}}}, 1 part Lime Juice, 1 part Orange Juice&lt;br /&gt;
|Triple the citrus, triple the fun.&lt;br /&gt;
|Can be used to make [[Guide to chemistry#Colorful Reagent|Colorful Reagent]]. Results in 5 parts instead of 3. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Turbo.gif|64px]]&lt;br /&gt;
!{{anchor|Turbo}}Turbo&lt;br /&gt;
|85&lt;br /&gt;
|2 parts [[#Moonshine|moonshine]], 1 part {{Tooltip|[[Guide_to_chemistry#Nitrous_Oxide|Nitrous Oxide]]|{{RecursiveChem/Nitrous Oxide}}}}, 1 part [[#Sugar_Rush|Sugar Rush]], 1 part [[#Pwr_Game|Pwr Game]]&lt;br /&gt;
|A turbulent cocktail for outlaw hoverbikers.&lt;br /&gt;
|Regenerates your [[Health#Stamina|stamina]] faster the more drunk you are. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Vanillapudding.gif|64px]]&lt;br /&gt;
!{{anchor|Vanilla Pudding}}Vanilla Pudding&lt;br /&gt;
|N/A&lt;br /&gt;
| 5 parts {{Tooltip|[[#milk|milk]]|{{RecursiveRecipe/Milk}}}}, 5 parts [[#Vanilla Powder|vanilla powder]], 5 parts eggyolk&lt;br /&gt;
|A vanilla flavored pudding in a glass.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:VodkaTonic.png|64px]]&lt;br /&gt;
!{{anchor|Vodka and Tonic}}Vodka and Tonic&lt;br /&gt;
|70&lt;br /&gt;
|2 parts [[#Vodka|vodka]], 1 part [[#Tonic Water|tonic water]]&lt;br /&gt;
|For when a gin and tonic isn&#039;t russian enough.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:VodkaMartini.png|64px]]&lt;br /&gt;
!{{anchor|vodka Martini}}Vodka Martini&lt;br /&gt;
|65&lt;br /&gt;
|2 parts [[#Vodka|vodka]], 1 part [[#Vermouth|vermouth]]&lt;br /&gt;
|A bastardisation of the classic martini. Still great.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiskeyCola.png|64px]]&lt;br /&gt;
!{{anchor|Whiskey Cola}}Whiskey Cola&lt;br /&gt;
|70&lt;br /&gt;
|2 parts [[#Whiskey|whiskey]], 1 part [[#Space Cola|Space Cola]]&lt;br /&gt;
|An innocent-looking mixture of cola and Whiskey. Delicious.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiskeySoda.png|64px]]&lt;br /&gt;
!{{anchor|Whiskey Soda}}Whiskey Soda&lt;br /&gt;
|70&lt;br /&gt;
|2 parts [[#Whiskey|whiskey]], 1 part [[#Soda Water|soda water]]&lt;br /&gt;
|Ultimate refreshment.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiskey_sour.png|64px]]&lt;br /&gt;
!{{anchor|Whiskey Sour}}Whiskey Sour&lt;br /&gt;
|35&lt;br /&gt;
|1 part [[#Whiskey|whiskey]], 1 part {{Tooltip|[[#lemon juice|lemon juice]]|{{RecursiveRecipe/LemonJuice}}}}, 1 part sugar&lt;br /&gt;
|Lemon juice/whiskey/sugar mixture. Moderate alcohol content.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiteRussian.png|64px]]&lt;br /&gt;
!{{anchor|White Russian}}White Russian&lt;br /&gt;
|50&lt;br /&gt;
|3 [[#Black Russian|Black Russian]], 2 part {{Tooltip|[[#cream|cream]]|{{RecursiveRecipe/Cream}}}}&lt;br /&gt;
|A very nice looking drink. But that&#039;s just, like, your opinion, man.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wizz_fizz.gif|64px]]&lt;br /&gt;
!{{anchor|Wizz_Fizz}}Wizz Fizz&lt;br /&gt;
|50&lt;br /&gt;
|1 part [[#Champagne|champagne]], 1 part [[#Soda_Water|Soda Water]], 1 part [[#Triple_Sec|triple sec]]&lt;br /&gt;
|A magical potion, fizzy and wild! However the taste, you will find, is quite mild. &lt;br /&gt;
|Heals [[#Wizard|wizards]] 1 of brute, burn, toxin, and suffocation per tick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fourth_Wall.gif|64px]]&lt;br /&gt;
!{{anchor|Fourth_Wall}}Fourth Wall&lt;br /&gt;
|N/A&lt;br /&gt;
|10 parts [[#Pan-Galactic Gargle Blaster|Pan-Galactic Gargle Blaster]], 1 part {{Tooltip|[[Guide_to_chemistry#Bluespace_Dust|Bluespace Dust]]|{{RecursiveChem/Bluespace_Dust}}}}&lt;br /&gt;
|This substance seems like it shouldn&#039;t exist.&lt;br /&gt;
|Gives temporary brain traumas over time that are cured when the drink is out of your system. Metabolizes at 0.3 units per tick. Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ratvander_Cocktail.gif|64px]]&lt;br /&gt;
!{{anchor|Ratvander_Cocktail}}Rat&#039;vander Cocktail&lt;br /&gt;
|10&lt;br /&gt;
|5 parts [[#Wine|wine]], 5 parts [[#Triple_Sec|triple sec]], 1 part [[#Sugar|sugar]], 1 part Iron, 0.6 part Copper&lt;br /&gt;
|Side effects include hoarding brass and hatred of blood.&lt;br /&gt;
|Causes you to slur clock cult phrases instead of normal slurring. Results in 10u, so 25 wine, 25 triple sec, 5 sugar, and 1 ground-up [[Guide_to_chemistry#Active_Pure_Chemicals|&amp;quot;brass&amp;quot;]] sheet makes 50u. Has a minor explosive reaction with [[#Narsour| the favoured drink]] of [[Blood Cult|infidels]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icewing.gif|64px]]&lt;br /&gt;
!{{anchor|Icewing}}Icewing&lt;br /&gt;
|50&lt;br /&gt;
|1 part [[#Anti-freeze|anti-freeze]], 1 part [[Guide_to_chemistry#Miner.27s_Salve|miner&#039;s salve]], 1 part [[#Ice|ice]]&lt;br /&gt;
|A frost beam on ice.&lt;br /&gt;
|Cools you down if hot, and heals some burn damage if taking damage from cold. Perfect for watcher hunting!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sarsaparillian_Sunset.gif|64px]]&lt;br /&gt;
!{{anchor|Sarsaparillian_Sunset}}Sarsaparillian Sunset&lt;br /&gt;
|70&lt;br /&gt;
|5 parts [[#Tequila_sunrise|tequila sunrise]], 1 part [[#Nuka_Cola|Nuka Cola]], 1 part [[Guide_to_chemistry#Napalm|napalm]] (requires temperature of 320)&lt;br /&gt;
|The taste of the waste.&lt;br /&gt;
|Heals burn damage at 3 per tick, but if overdosed over 50u it deals 7 burn damage and grants fire breath. Makes 5 parts instead of 7.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bees_Knees.gif|64px]]&lt;br /&gt;
!{{anchor|Bees_Knees}}Bee&#039;s Knees&lt;br /&gt;
|35&lt;br /&gt;
|1 part [[#Mead|mead]], 1 part honey, 1 part [[#Whiskey|whiskey]], 1 part {{Tooltip|[[#lemon juice|lemon juice]]|{{RecursiveRecipe/LemonJuice}}}}&lt;br /&gt;
|This has way too much honey.&lt;br /&gt;
|Tastes bad to everyone except apids, but tastes fantastic to apids and heals them for 1.5 brute and burn, and 1 toxin per tick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Muana Loa.png|center|frameless]]&lt;br /&gt;
!Mauna Loa&lt;br /&gt;
|40&lt;br /&gt;
|2 parts [[Guide to food and drinks#Capsaicin Oil|capsaicin]], 1 part kahlúa, 2 parts [[Guide to food and drinks#Bahama Mama|bahama mama]]&lt;br /&gt;
|Extremely hot; not for the faint of heart!&lt;br /&gt;
|Raises body temperature, and has a 5% chance to set you on fire each tick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plasmaflood.png|center|frameless|31x31px]]&lt;br /&gt;
!Plasma Flood&lt;br /&gt;
|60&lt;br /&gt;
|1 part plasma, 1 part [[Guide to chemistry#Napalm|napalm]], 1 part [[Guide to food and drinks#Tequila|tequila]], 1 part [[Guide to food and drinks#Demons Blood|demon&#039;s blood]]&lt;br /&gt;
|Not very popular with plasmamen, for obvious reasons.&lt;br /&gt;
|Has an 80% chance to ignite you, but heals 16 burn per tick. Metabolizes at a rate of 0.5 units per tick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brownglass.gif|64px]]&lt;br /&gt;
!{{anchor|..What?}}..What?&lt;br /&gt;
|N/A&lt;br /&gt;
|Fail a recipe&lt;br /&gt;
|You can&#039;t really tell what this is.&lt;br /&gt;
|You get this when there is something else in the glass&lt;br /&gt;
|}&lt;br /&gt;
[[File:Muana Loa.png|thumb]]&lt;br /&gt;
== Juice Cartons ==&lt;br /&gt;
By using cardboard you can make and fill these cartons with 15 units of anything. Perfect for those precious little assistants.&lt;/div&gt;</summary>
		<author><name>Shiraizawa</name></author>
	</entry>
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